text:
Advertisers Love Social Networking, Apparently, So Where's The Money?
Didn't Like UMD? Don't Worry, Sony's Got Another Locked Down Format For You
You Really Don't Need Solitaire In 3-D
News You Could Do Without
from the inflated-expectations dept
Wed, Jul 12th 2006 9:37am — Carlo Longino
An exec from Epic Games, makers of the Unreal series of PC games, says that Intel is killing the PC games business by pushing the use of integrated graphics processors rather than more powerful standalone video cards. He adds that gamers are flocking to consoles instead, and that developers are thinking of abandoning PCs completely. This is a pretty bizarre comment on several levels, not the least of which that general consumers don't really seem to care about getting machines with more graphical power, while those that do aren't short of options. The bigger issue, though, is his apparent belief that the only way to make better games is with more powerful machines, that more detailed graphics will always win out over better gameplay or new gaming concepts. There's a huge market of consumers that aren't necessarily interested in more realistic first-person shooters or more detailed sports games, and that don't need better graphics cards -- but who like to play games. Perhaps that explains some of the appeal of Frogger on an Xbox.
Google Comes Down On The Wrong Side Of The TPP
iPhone Developer Creates App Criticizing The iPhone; App Is Quickly Pulled
Leaked HBGary Documents Show Plan To Spread Wikileaks Propaganda For BofA... And 'Attack' Glenn Greenwald
Publishers Remove 2500 Journals From Free Access In Bangladesh; Put Them Back When People Notice
Just Weeks After Cutting Off Wikileaks, Amazon Brags About How US Federal Gov't Is One Of Its Biggest AWS Customers?
kantankerus, 12 Jul 2006 @ 10:06am
but i need solitaire !!
as far as game consoles, well, i havnt had one simce the intellivision...game pubs - BE GONE this is just indicitive of the stste of people..seems like history repeating itself ??? or os it we have gone full circle ! game pubs saw a huge market when pc's were new, now they are going back to older stand alones...i say - GOOD
Wolfger, 12 Jul 2006 @ 10:16am
Re: but i need solitaire !!
I need 3-d solitaire, with mega framerates so that I can see the ultra-realistic representation of my hands as they deal the cards... Damn Intel for encouraging on-board graphics capabilities!
Anonymous Coward, 12 Jul 2006 @ 2:05pm
Consoles are small, and designed to work with a TV, which is front and center in my living room. If I am playing a multi-player game, then I don't want to crowd around my computer.
That said, there are games that are better suited for both types of setups. Game makes are going to match demand with supply...if people aren't buying PC games, then they are going to stop making them (or at least giving this big dev $$$) and concentrate where people are buying games...consoles.
Anonymous Coward, 12 Jul 2006 @ 10:14am
Damint. I hate game consoles. Why buy ANOTHER computer that only does one thing, only works with one kind of media, and hogs up yet another connection to your TV? Why not put all that $$$ into your PC and get a decent video card and joystick?
Bob, 12 Jul 2006 @ 11:54am
Re: Console sk1llz
Why not? Don't get me wrong, I'm all for the man among PC's, but I enjoy playing my console for just the simple fact that it plays games. I don't have to worry about ram, detail, resolution settings, or how fast my card is (although a couple of SLI cards would be pretty sexy). All I have to do is pop in my game and turn it on.
Of course, when it gets old and there are a billion emulators for it, I'll just run it on my PC. But untill then, Wii all the way!!
Well if you look at what Epic is producing these days it is more of what they published a decade ago, just better looking.
A possible exception would be Gears of War which is heavily hyped, but it isn't released yet so who knows?
When most of the popular games end with a number as in 'we made this 10 years ago 3' and the rest are rehashes from 20 years ago ported to new hardware it is pretty plain that innovation is dead, for now.
All this simply paves the way for the next blockbuster which which will be copied for decades.
JerseyRich, 12 Jul 2006 @ 10:19am
I don't care for consoles because I have limited space in my apartment. I already have a computer, so why not use it for gaming too? It makes life a lot easier for me.
-- Why buy ANOTHER computer that only does one thing, --
cuz it does it so well.
-- Why not put all that $$$ into your PC and get a decent video card --
Because the video card costs as much as a console and will need replacing in 6-12 months. The PC is also much more prone to conflicts between all that newly replaced hardware.
Topher3105, 12 Jul 2006 @ 11:09am
The video card needs replacing after 6 - 12 months if you want to play a whole new generation of games with graphics that leapfrog the consoles.
For state of the art, PC's are already there, consoles were made on last years technology. 3 Years from now, consoles will still be using last years technology.
Just wanna state that consoles too need to be upgraded once in a while (just look at the time in between the launch of PS2 -> PS3, xbox -> xbox 360)
So for all who says console do not need to be upgraded (as often) to play the latest games, while PC needs to upgrade vid card quite often to play the latest games isn't all that valid IMO.
and I agree, integrated video is for non-gamers who dont require a powerful video card. You can do so much without a good vid card. I know a lot of people who dont know much bout computers, and only use em for IM, homework, email, surfing the net etc.
before you buy your computer, especially buying a cheap (outdated) one you should learn of it's upgrade capability. I know this analogy is a bit of a stretch, but consider buying a Super Nintendo nowadays for mayb only $10, do you think it can play the gamecube games? or there'll still b new games coming out? I kno $10 is nothing and sum ppl would just throw it away, but my point is to do your research before buying something u may regret getting.
completely wrong, this is the console buyer's excuse of the day just about EVERY time a comparison is made, I've had my 9700 Pro that I paid 250$ for around the last 3 YEARS. Games still perform at PAR for this investment, and I'm talking new games like PREY for instance. It's a very acceptable 30 FPS most of the time - for a console - this is considered "norm".
When did microsoft release the xbox? early 2002 I believe? Then the X-Box 360 Late last year making the lifespan 4 years?
So let me get this straight because ITS SO HARD TO NOTICE, I paid _LESS_ for a video card to play games for the last 3 years than an X-Box owner paid for his console for the last 4 years? And I got most the games I wanted BEFORE the console users? oh shit you got owned.
Your arguement holds NO water.
The only reason to reason to pick a console (when you put aside learning curves and other human factors like omg does it come in pink?) is the GAMES PERIOD
DarthFahza, 12 Jul 2006 @ 10:25am
Switched from PC to Consoles
I used to play PC games and snear and consoles.
Then I bought one. Guess what PC Games, my xbox takes 10 seconds to Boot up, I NEVER have to do a windows update, and it plays the lastest games for 3-5 years WITHOUT having to buy a new graphics card or eventually by a new pc because 1 Ghz isnt enought anymore. PCs are a waste of time and money for gaming.
Real Man, 12 Jul 2006 @ 10:30am
Real Men Don't play Video Games
Go do something active you fat, lazy slobs. Video games are for social outcasts. do something usefull with your time by spending it with family or eaning money.
lazyslob_not, 12 Jul 2006 @ 10:53am
Re: Real Men Don't play Video Games
So, judging by your eloquent writing style you have trouble "eaning" money. How about getting a clue before commenting about something clearly over your intelligence level. As to this topic, integrating video has been something Intel has done forever, how anybody can consider it a threat to their business is beyond me. Look below the integrated video and what do you see, either a PCI-E or an AGP slot where something called a video card gets plugged in for people who want higher level graphics. Their argument wasn't valid 11 years ago and it isn't now. Maybe if they put out a worthwhile product they wouldn't need an excuse...
FireMonkey, 12 Jul 2006 @ 1:01pm
Re: Real Men Don't play Video Games (#8)
Wow, am I the only one that plays games to escape the pressures of "doing something usefull" (usefulL?) and "eaning money" (how does one "ean"?) Surely not... And when I do, it's often WITH MY FAMILY. Yeah, they like to play games sometimes, too. We're not all complete FPS/MMORPG fiends, ya know.
It seems to me that "Real Man" needs to change his handle to "Flame-Baiting Douchebag".
a possible solution ?????
make the gamers and console users only use MySpace ????
You Know, 12 Jul 2006 @ 10:35am
Re: a possible solution ?????
Good idea Kantankerus. Better yet lets hold a MySpace user party near a bottomless pit. Then we can throw IPODs and Game Consoles down the hole and rid this country of a large percentage of dorks.
A REAL man, 12 Jul 2006 @ 10:40am
Real Men Aren't Completely Narrow Minded Assholes
#8, You must have had a really rough childhood. Or mabey daddy didn't hug you enough, or didn't belive in Christmas or whatever other holliday of giving you may celebrate, but you should not make such blatenly stupid comments on topics of which you apperently have no knowledge of.
There are teams of adults that do nothing but make and play games, and make as much or more money than a high percentage of our population. And there are ENTIRE SOCIAL GROUPS that only are social because of the GAMES THEY ALL ENJOY.
Just because your life sucks, does not mean that everyone elses does!
Ray Greaves, 12 Jul 2006 @ 10:43am
Success of games does not rely on super graphics. Some of the most enjoyable, addictive and playable games were some on my father's Apple II with a green screen. These included "Choplifter", "Spy versus Spy", "Mario Brothers" and my favourite, "Wavy Navy". IUt's not the graphics that makes a good game but the idea and playability.
One point is true
Youre all missing the point here, He's saying this because Intel has been putting far inferior video chipsets on motherboards in order to keep down costs for the end user, and this is misleading the unsuspecting gnereal public, people think there getting a great deal with thier new all singing all dancing pc, because they get a $50 printer, extra RAM, $20 webcam, an upgrade to a never before heard of 19" flat panel etc etc all for say $700, because.. The cost has been kept down by not putting in a decent video card. This is all great until 6 months down the line when you find you need to upgrade already because the PC that Best Buy promised you was top of the line and great for gaming suddenly isnt. and yea if you put a new video card in yourself you void your warranty. My Girlfriends Pc she decided needs to be upgraded because her favourite games wont run on it too good. She bought this PC before i even knew here and i wish she hadnt. I look and yes it has an Intel chipset that claims has high end 3D performance.. haha maybe for 6 years ago. We open the Pc up and i was shocked to find that there is now no way of upgrading this pc without replacing the Mobo, because guess what, in order to keep costs down even more theyve removed the PCI-E slot from the board. The only upgrade she can put on this thing is to buy a PCI video card.. can you find many of them these days that will run the latest games well i dont think..
The Epic guys point is for people that are not geeky enough to know about all this stuff before they buy this is putting off the general consumer from buying a pc and its a hell of a lot easier to go out and buy an Xbox and have no trouble playing the games and worry about upgrading.
Also its far far easier for a company to write a game for one piece of hardware alone and not all the infinite number of PC configurations out there on the market despite what DirectX is supposed to do. and then have to release patch after patch for their software after new hardware appears.
If youre talking on a games level then an Xbox360 is far cheaper than buying the latest gaming Pc, and im sorry but i think both platforms are better at some games than others. PC obviously is a better machine for FPS and RTS games in my exprerience, and a console in all the years ive owned both is far far better at racing games and sports titles if not for the control but for the social aspect too.
I have to agree and say that Intel should stick to what they do best and thats making Cpu's, they really are killing the PC games market. Leave Gpu's to the big boys of ATI and Nvidia.
As for the second point about bigger and better graphics, well thats just ridiculous, working at Epic mustve gone to his head..
So its a sloow day at work and im bored
Re: One point is true
It's not Intel's fault she bought a cheap computer that couldn't be upgraded. When you buy something and don't educate yourself even just a little about it you get what you deserve, an inferior computer that can't be upgraded. Blame her, not Intel. There have ALWAYS been computers sold this way, if you want a computer for possible higher end gaming you plan for it up front, and when the time comes upgrade, or don't. This reminds me of people who hate Windows, they blame Microsoft for something cheap they bought, and when it blew up Windows the fault wasn't their own, it was MS. Get a clue... YOU GET WHAT YOU PAY FOR, DON'T BE CHEAP AND MAYBE YOU'LL BE HAPPIER IN THE END.
Anonymous Coward, 14 Jul 2006 @ 12:38pm
Re: Re: One point is true
What do you mean by cheap? Windows costs $150 a disc. If you want a secure OS use Linux. Or you can dual boot if you still need Windows to play games.
NGUVU, 12 Jul 2006 @ 10:56am
#8 is a lamo
#8 can go to hell, you're a punk to post your lamo remarks. Playing video games keeps your frontal lobe active and keeps your brain young and active. Don't worry, you won't remember my remarks when you are bed ridden and drooling all over yourself at the age of 65...pu$$y...
Thealliedhacker, 12 Jul 2006 @ 11:03am
Solitare in 3D
Windows Vista (Beta 2) has a version of solitare that seems to use 3D accelleraton.
Anonymous Coward-type, 12 Jul 2006 @ 11:04am
Yes and no....
I hate to interrupt the fun with a serious comment...generally not my style.
But there's a lot of truth to this. From a development standpoint, it's difficult to make money without a strategy that takes into account the already shrinking marketplace, and consumer expectations.
Companies try to work on existing game engines, whether in-house or external, because the fewer engines you need to support, the less expensive it is.
Ray is correct:
"Success of games does not rely on super graphics. Some of the most enjoyable, addictive and playable games were some on my father's Apple II with a green screen."
But a company isn't going to make a ton of money doing just those kinds of games. Stores don't see them as "must stock" unless you've already got a huge hit with it, and too many people expect flashier things.
Now, to have to support ATI and its "we know about that, but we're not planning to fix it" mentality on its older cards, and also slower integrated solutions...QA hell. Not just the configuration testing, but the fixes that have to be done to get around deficiencies, and the changes in the game that have to be made to accommodate those lower systems.
Can't go with just higher systems...you cut out too much of your audience.
People say they buy computers for games, but they're not buying enough of them to keep the same amount of people in business. The smaller companies can always take advantage of this situation, but there will be fewer and fewer of them, and they'll be at risk also. With the console market the way it is, a developer would have to be foolish to not be leaning that way...right now the cost to enter the market is huge, but Xbox live and similar services are increasingly cheaper to develop for and easier to use. And the appeal of using a comfortable joystick in the living room with a game you KNOW won't have a conflict with your setup is increasing to the people who are NOT us...and to a lot of us also.
I'm not saying the solution is to have huge multi-monitor 2000 fps cards in every computer. But there *IS* a lot of truth to what that Epic guy is saying. Too much. One of the reason why people go to consoles is because they buy a "new computer," which is affordable, has crappy graphic capabilities, doesn't work with the new games and disappoints them or their children. That's where we're going to see a lot of that huge market for the non half-life crowd....
Re: Yes and no....
QUOTE "I'm not saying the solution is to have huge multi-monitor 2000 fps cards in every computer. But there *IS* a lot of truth to what that Epic guy is saying. Too much. One of the reason why people go to consoles is because they buy a "new computer," which is affordable, has crappy graphic capabilities, doesn't work with the new games and disappoints them or their children. That's where we're going to see a lot of that huge market for the non half-life crowd...."
Then he should have complained 13 years ago, it's the buyers fault for not buying the right equipment. There are varying levels of computers out there. For example, if I wanted to run the 1/4 mile fast I wouldn't buy a Yugo, I'd buy something fast. If I bought the Yugo and then 6 months later can't figure out why it can't handle my higher expectations of performance who is at fault, the maker of the Yugo or me, for not buying a vehicle capable of the performance I expect. A computer can't be all things to all people when you bought it for next to nothing. People are ignorant and or just plain stupid if they expect a computer that cost 500 or 700 bucks to handle higher level games. The apologists need to knock it off, if people can't buy a computer that can handle the game then blame the person, not Epic or Intel or even the PC maker. The right tool for the job, don't expect the job to evolve around the tool.
Re: Re: Yes and no....
QUOTE:"Then he should have complained 13 years ago, it's the buyers fault for not buying the right equipment. There are varying levels of computers out there. For example, if I wanted to run the 1/4 mile fast I wouldn't buy a Yugo, I'd buy something fast. If I bought the Yugo and then 6 months later can't figure out why it can't handle my higher expectations of performance who is at fault, the maker of the Yugo or me, for not buying a vehicle capable of the performance I expect. A computer can't be all things to all people when you bought it for next to nothing. People are ignorant and or just plain stupid if they expect a computer that cost 500 or 700 bucks to handle higher level games. The apologists need to knock it off, if people can't buy a computer that can handle the game then blame the person, not Epic or Intel or even the PC maker. The right tool for the job, don't expect the job to evolve around the tool."
OK...that's great. And while we're at it, let's get rid of expensive ambulances and hospitals, and focus on accident prevention. Or, we can both be real.
YES, the right tool for the right job. That's how you and I buy your computer. Now, when the market to the average consumer is understood as "bells and whistles" are the differences in price from one machine to the next, people don't understand or have the foresight to know what they will and won't run.
These integrated solutions are extremely hobbled, and they get dated very quickly. Add to that a couple of installs that don't go well, and when it comes game time, why NOT go to the console.
If you wanted to run the 1/4 mile fast, you wouldn't buy a Yugo. But if the market were such that so many of the cars out there were Yugos or similar performance, and that's good enough for what you THINK you're going to do with it, you're going to do what you can with it and find other solutions for your other needs...right tool for the right job. But parts and roadmakers might find themselves looking at what is wrong with the market, and how they could end up out of business with others, and how that MIGHT not be good for the whole market in the long run, especially if that car manufacturer were manufacturing other parts of the process, like the lights, or the roads.
Regardless....it's a crappy analogy.
To be literal, you can bitch about people who don't know better, and you can bitch about people who could have complained 13 years ago in a different market, as if that would do any good.
But that doesn't mean that it's not affecting the market and helping drive people to consoles, which is the point. It's not about people who want their computers to do everything...they'll find another solution...the consoles and other devices. Nothing to do with apologizing, nothing to do with faults. Those people will be OK with things that don't run higher level apps on their computer.
But as the capable computers diminish, so do the apps and the companies that take advantage of them.
That's the reality and the point of it all, Dr. McCoy, so get off your high horse and discuss the topic at hand.
People are ignorant and or just plain stupid if they expect that complaining about people who buy lower-end computers are the real issue here.....
lazyslob_not, 12 Jul 2006 @ 2:12pm
Re: Re: Re: Yes and no....
"OK...that's great. And while we're at it, let's get rid of expensive ambulances and hospitals, and focus on accident prevention. Or, we can both be real."
I am being real, what the heck are you even talking about? Expecting the consumer to educate him/herself about what they are buying isn't asking for much. People who walk into a store blind and buy the first thing some numbnut points out to them get what they deserve.
My point about Epic is that Intel has been using integrated graphic solutions since the advent of the PC. It's 2006 and now he complains about it? Ridiculous.
"YES, the right tool for the right job. That's how you and I buy your computer. Now, when the market to the average consumer is understood as "bells and whistles" are the differences in price from one machine to the next, people don't understand or have the foresight to know what they will and won't run. "
Wow, people really are stupid, aren't they. 10 years ago when people bought games/software there was a label on the minimum and recommended requirements for the software they buy, I guess back then they read it, today they don't have the ability or the foresight. Just because it's a computer doesn't mean the person buying it isn't responsible for buying the right one.
"These integrated solutions are extremely hobbled, and they get dated very quickly. Add to that a couple of installs that don't go well, and when it comes game time, why NOT go to the console. "
Ya think? Great pickup captain obvious! They don't get dated quickly, they have always been dated from the get go, they start out as hobbled and stay that way forever and ever. Also, I never said not to buy a console. They have their place but replacing or buying instead of a PC because of games doesn't make sense to me, both have a place in the market.
"If you wanted to run the 1/4 mile fast, you wouldn't buy a Yugo. But if the market were such that so many of the cars out there were Yugos or similar performance, and that's good enough for what you THINK you're going to do with it, you're going to do what you can with it and find other solutions for your other needs...right tool for the right job. But parts and roadmakers might find themselves looking at what is wrong with the market, and how they could end up out of business with others, and how that MIGHT not be good for the whole market in the long run, especially if that car manufacturer were manufacturing other parts of the process, like the lights, or the roads.
Regardless....it's a crappy analogy. "
Agreed, it was pretty crappy in hindsight but makes a point, if your expectations change, don't complain that you didn't plan on them changing by buying the cheapest computer you found. Everybody's expectations change over time, some people seem unable to realize this and buy for now with no thought towards later.
"To be literal, you can bitch about people who don't know better, and you can bitch about people who could have complained 13 years ago in a different market, as if that would do any good."
About as good as the topic that started this, which was a guy complaining about something as if it would do any good, great pickup captain obvious, you get a button.
"But that doesn't mean that it's not affecting the market and helping drive people to consoles, which is the point. It's not about people who want their computers to do everything...they'll find another solution...the consoles and other devices. Nothing to do with apologizing, nothing to do with faults. Those people will be OK with things that don't run higher level apps on their computer."
Since the market has always sold computers this way, not sure what your point is or ever will be. How is it driving people to consoles today but not 5 years ago? People who buy a low end computer expecting it to handle higher end graphics are smart people aren't they.
"But as the capable computers diminish, so do the apps and the companies that take advantage of them. "
How are capable computers diminishing? Heck the slowest ones today smoke most of what was sold a few years ago, so point out how they are diminishing?
"That's the reality and the point of it all, Dr. McCoy, so get off your high horse and discuss the topic at hand."
So, by expecting people to take responsibility for buying crap I'm on a high horse and now suddenly off topic. As for Dr. McCoy, thank you, I'll take that as a compliment, you're the guy who transports down to the planet and never returns...
"People are ignorant and or just plain stupid if they expect that complaining about people who buy lower-end computers are the real issue here....."
Oh how original and off topic MR. Moderator, since the very topic is about integrated graphics which are used on what, hmmm could it be lower-end computers? The REAL issue, besides your inane ability to hold people to having some kind of IQ is that people are lazy, they want it cheap and to do everything and when it doesn't rather than say, darn it, I should have bought a better PC, they instead blame it on someone else.. yeah, ok.
Get a brain, then the clue will follow, maybe.
Bob3000, 12 Jul 2006 @ 11:11am
"Look below the integrated video and what do you see, either a PCI-E or an AGP slot where something called a video card gets plugged in for people who want higher level graphics. "
Uh, the problem is that many of these mobos don't even have an AGP or PCI-e expansion slot. That's the problem here and I agree with Intel in this case.
"Uh, the problem is that many of these mobos don't even have an AGP or PCI-e expansion slot. That's the problem here and I agree with Intel in this case."
Uh, that's because the person bought the cheapest pile of junk they could. Then expected it to do the impossible. I have yet to see a quality computer or motherboard that lacked either AGP or with newer quality boards/PC's PCI-E.
Buy something not sold in China-Mart or Best Buy and maybe you'll have something worthy. Buying a pile of junk from QVC because they "gave away $2000,00 worth of hardware and software for $700.00" gets you junk with no path for an upgrade down the road.
But hey, let's blame it on Intel... good grief, never thought I'd be backing them up but in this case it's the consumer who is at fault.
AC us right..it is not intel
it is the OEM's and comp mfg's that should bear the brunt...i should know, i have been in computers since before there even was an apple, let alone a PC.
anyone here remember a Timex TS/1000 or a Radio Shack TRS80 ??? I have been building my own [and others] since 1985, which is when i quit using intel chips. was in the 386sx era...lol
an integrated video does have it's up side. if someone isnt in to gaming and only checks email and light internet stuff, that is fine [iv]
yesterday, i just started using this system [which is overkill for me]
mobo: Asrock 939Dual-SATA2
CPU: AMD Opteron 165 Dual Core [2 - 1 meg L2 Caches]
Vid: Asus EN6200TC512 PCIe w/ 256 [512] meg
HD: Western Digital 80 gig SATA2 drive DVD-R [lightscribe capable]
as far as games, i built this to play the following:
Trainz 2006
has anyone tried playing Americas Army ?
last i heard it was free and done by the US Army
other than in a store, i've never been around an Ipod
i do not own a cell phone [or use voice mail]
i do not own a VCR, tho i guess i have to claim a DVD
i do not have any dedicated software to play movies
and i have lost my train of thought !
darned spider solitare..it beckons me from the dark side
kantankerus
lay person, 12 Jul 2006 @ 11:48am
PLEASE!
People, the problem is nothing more than consumer awareness. Alot of this "large" market consists of mothers/fathers knowing nothing about computing but require the purchase of a computer either for work or their children. They get advised by minimum waged kids in computer stores that may or may not have their best ineterest at heart.
People usually only understand what things cost: cheap computers have embedded technology with no expansion capability, kinda like the old proprietary HPs that were once sold.
These consumers are told that they can do their pictures, play games, do emails, chat, etc...whatever. They are clueless as to what is really important as far as memory, CPU, bus speeds etc.
They pay, come home, setup the computer, months pass. Finally, they want to try this new game and it may or may not meet their satisfaction all because they never considered the guts in the box during the purchase. Now, it's too late to return, they purchase an Xbox and articles such as the above are written. All because of buyers not being aware of what they are truly purchasing.
Computers are more complicated than cars, TVs, or refrigerators and must be purchased in consideration of this.
Re: PLEASE!
I agree to a point, but do not agree that computers are more complicated than cars. Not even close, cars cost more so people are more willing to do the research on what might be best suited for them but seem to rely soley on some pimple faced kid in a store more suited for selling music cd's than it is for computers.
The consumer is as much at fault as anybody for not making sure of what they are buying. Ignorance is not an excuse, when I shell out my hard earned money I make sure of what I'm buying, it's not that hard to do a little research before handing over your money.
amen brother!!
This "huge maket" of people who aren't so concerned by graphics you speak of is made of people who either: A. Can't afford a new system/computer upgrade, or B. Don't use PC's nearly as much for gaming and usually don't play games like First-Person Shooters or, to a lesser degree, Sports games, in which part of the gameplay is being imerssed in the world. I'm sort of a cross. I do care about graphics, though gameplay is more important. However, in the PC games i play the graphics are just as important to the gameplay as anything else. I'm not exactly the richest person either, but i happened to find a pretty good Nvidia graphics card on amason for 60% off(i can't remember what model) and good 5.1 speakers at sams club for 50% off. Developers for PC games need, more than anything, to realize that they aren't making a CGI film and to get a good audience they should be able to run their games on the comupers most people have, not a $5000 XPS, but it still doesn't excuse some of the lacluster efforts i've seen. Take it from an all-around gamer.
Green Hat Linux, 12 Jul 2006 @ 12:10pm
*just finished installing new nvidia card and uninstalling intel extream graphics 2* :)
as the artical said
"while those that do aren't short of options."
BTW, where can i get this 3D solitaire??
Michael, 12 Jul 2006 @ 12:20pm
Vista Ready
I had to explain to someone this morning that not being able to run Aero Glass did not mean that their computer would not be able to run Vista. Microsoft is the one who should be complaining as well.
Re: Vista Ready
Actually, Intel does make an integrated solution that supports DirectX 9 and so will run Areo. It will be slow of course but will run it....
I'm running Vista Beta 2 on an old Athlon 1.4ghz machine with an 9050 to see how it runs on a low end machine. It's pretty slow and sluggish so I'm going to install 2 gigis of memory and use my old 9800 Pro on it, the hard drive is fast so we'll see how well it performs with those improvements.
The reason the video game business thrives on consoles but is dropping on PCs is because the developer conforms to the Specifications of the Console, while on PC the developer believes it can make an interactive CGI film and expect people to but it, when 80% of the market is incapable of using their product.
FPS/MMORPG Fiend, 12 Jul 2006 @ 3:18pm
Computers vs Consoles
Yes consoles have amazing Graphics. But so what? Can I easily get online and mulititask with messenger in the background? I want SOCIAL gaming. Not sitting alone with a shitty controller in my hand. I want my keyboard and mouse!
Until consoles advance to the stage where they are literally computers. I will not buy them. Because they're online capabilities suck, the games I want are distributed over several consoles which are NOT compatible. Where as the pc games play on... ALL (good enough) PC's (which gamers know how to get).
The reason people flock to consoles is cause they are the easy way out... Tell me who can own an FPS game with a controller? An mmorpgs are not gonna be on consoles soon... RTS forget it... I need my shortcut keys that allow uber micro.
Real men? The new generation is all about the internet and the computer...
"Expecting the consumer to educate him/herself about what they are buying isn't asking for much. People who walk into a store blind and buy the first thing some numbnut points out to them get what they deserve."
--OK. Never disputed that, and it's fine. And that has nothing to do with why so many consumers and developers now prefer to game on consoles
"My point about Epic is that Intel has been using integrated graphic solutions since the advent of the PC. It's 2006 and now he complains about it? Ridiculous."
-- So someone's point is only valid if they complain every year, even if market forces only make it a critical issue in recent history? And you know if he's been quiet until now? Wow. You're good.
"Wow, people really are stupid, aren't they. 10 years ago when people bought games/software there was a label on the minimum and recommended requirements for the software they buy, I guess back then they read it, today they don't have the ability or the foresight. Just because it's a computer doesn't mean the person buying it isn't responsible for buying the right one."
-- There still is a label. Ask anyone you know in tech support. The calls still coming in...actually, less so, though. And the fact that someone might not buy the right stuff is relevant to what on this topic, other than the fact that integrated graphics sometimes work and sometimes don't?
"They have their place but replacing or buying instead of a PC because of games doesn't make sense to me, both have a place in the market.
-- Right now. And his point is that the integrated graphics makes it tough on consumers and developers and are adding to the shift in the market, which left uncheck could become a bigger imbalance.
"Agreed, it was pretty crappy in hindsight but makes a point, if your expectations change, don't complain that you didn't plan on them changing by buying the cheapest computer you found. Everybody's expectations change over time, some people seem unable to realize this and buy for now with no thought towards later."
-- Again...OK for you and me, but you still have to look at the reality of who is buying it and how it affects everyone.
"About as good as the topic that started this, which was a guy complaining about something as if it would do any good, great pickup captain obvious, you get a button."
-- Not so obvious...some people still don't get the affect that integrated graphics have on developers and the games they produce. From real experience, it's an issue. Bigger or smaller issue depending on the game, but it can be an issue for everything from sell-in, marketing and budget. More integrated graphics means smaller piece of pie for bigger games. Actually...Intel could make BETTER solutions....that's what we should be discussing.
"Since the market has always sold computers this way, not sure what your point is or ever will be. How is it driving people to consoles today but not 5 years ago? People who buy a low end computer expecting it to handle higher end graphics are smart people aren't they."
-- People don't KNOW they're getting lower end graphics. They don't KNOW to know. I've had to deal with these for a lot of years in config testing, and the capabilities are inconsistent. Regardless, it's not that it's happening today and NOT 5 years ago. It was happening 5 years ago, and it's increasing.
"How are capable computers diminishing? Heck the slowest ones today smoke most of what was sold a few years ago, so point out how they are diminishing?"
-- Oh, you've got to be kidding. The slowest ones smoke what was sold a few years ago, but so do the requirements of the games (which was the point). So as the percentage of machines with integrated graphics increases, so decreases non-integrated machines (captain obvious statement, but apparently not clear). It's like inflation and cost of living allowances. Those integrated solutions have gone from 16 to 64 megs, but so many things really require 128-256.
"So, by expecting people to take responsibility for buying crap I'm on a high horse and now suddenly off topic."
-- No, by complaining about those people instead of looking at market reality and how inexpensive "solutions" are making things difficult for a big sector of developers, you're off topic. But at this point, we could actually be offering solutions ourselves, such as integrated graphics that aren't weak....
"As for Dr. McCoy, thank you, I'll take that as a compliment, you're the guy who transports down to the planet and never returns..."
-- Neither were Kirk, Spock, Scotty, Uhuru, Sulu or any of those other people who made the ship run on a consistent basis, instead of hanging out in a lab and complaining about the fringe issues instead of the real ones (except for when he went nutso and tried to bang Joan Collins...also nutso...you can catch something that way...and THAT is how to go off topic properly)
"The REAL issue, besides your inane ability to hold people to having some kind of IQ is that people are lazy, they want it cheap and to do everything and when it doesn't rather than say, darn it, I should have bought a better PC, they instead blame it on someone else.. yeah, ok."
-- Based upon what you're saying, is it really that inane to doubt that the guy from the game company who is making the complaint against Intel has a crappy computer and is saying, "I wish I had a better computer"? I'll bet he's talking about the market and how Intel could avoid contributing to the problem. The people you're talking about aren't the ones complaining in the article. You're putting the blame on someone else...yeah, ok.
"Get a brain, then the clue will follow, maybe."
-- Doubt that too...you're clearly a smart guy...your clue hasn't followed regarding what YOU should be complaining about HERE. When the specific topic comes up about how some idiot bought a computer at walmart for $300 and doesn't understand why he can't play the latest and greatest FPS (and that will happen), jump in and call him an idiot....and you WILL be right.
fewquid, 12 Jul 2006 @ 10:26pm
From a developers point of view
I used to hold a senior position with a relatively well known video game developer.
There are three things no one has mentioned:
1) Consoles can be a pain to develop for, but you only have to solve all your problems for one standard set of hardware. If your game runs flawlessly on one Xbox360, it will run flawlessly on ALL Xbox360's. Not true of ANY PC game making serious use of 3D graphics. This is a HUGE deal. Some of the smartest programers I know (and these guys were acknowledged to be up with Carmack for those who know who he his) would spent weeks to months resolving minor problems between different COMMON PC configurations.
In other words, for a developer, even though there are tradeoffs, there are also considerable technical advantages in developing for a console.
2) Because of the difference in market size between PC and console titles, royalties for developers on consoles tend to be a LOT better than royalties on PC titles. Money pays the bills, so money dictates the direction to move in.
3) Most cutting edge game development is driven by technology not by art. This has lead to many game developers being obsessed with realism. Realistic graphics, realistic physics, realistic explosions, fluids, you name it. This is a path 3D animation went down for quite some time (Final Fantasy the movie etc) that was an artistic dead end AND a waste of a great deal of money. I think it is a case of nothing better has come along yet.
Just my $0.02 based on first hand experience.
I, for one, 13 Jul 2006 @ 7:57pm
Re: From a developers point of view
"there are also considerable technical advantages in developing for a console. "
I met Mark Rein way back when I was involved in the Unreal scene, and he's an alright guy. I can see where this dissolutionment with the current trends in PC gaming comes from and what Fewquid says is really the nub of it, that consoles have such an advantage because of common hardware and the profit margins for developers that PC games are being squeezed out.
I slightly disagree with your third point however. Cutting edge dev has always focussed on technology over art, yes, so far. But we are at a turning point now. Most of the main structure and algorithms for realism, physics engines, rendering code has matured and reached a state of steady growth. It's not a plateau, but there are no more major paradigm shifts of big surprises in that line of development now. This was a necessary first step towards hyper-realism. You can't just go from zero to hyper-real, you have to establish a basis of realism modelling first to then subvert it. What I'm saying is that historically you are correct, but that phase is over and a new era of artistic development is ripe to commence now.
Where does this leave PC games? I don't know. But I never buy console games, I consider them for kids. I like a few old FPS like counterstrike and unreal which I play on the PC now and then. I think there will always be a market for them, just a smaller niche.
In fact I wouldn't mind paying more for PC games if they were of substantially better quality, released less often - it's a mature persons market. Console games on the hand will become largely disposable kidz stuff.
What sets the PC aside from the console is player community. I got into Unreal and that scene as a modder. Epic were always very generous and encouraging to the community, in mods like TacOps, Strikeforce, Unreal4ever and SAS we had direct communications with senior people inside Epic who gave their time to help us develop. I think they hoped we would become fledgeling games companies and buy an Unreal engine license, but of course that never happened.
If Mark was reading this now what I would say is open source the Unreal code - right up to UT2004 and continue to build on the reputation of community you established in the early days. If PC gaming is to become a niche then better to accept that right now and have a strategy to cope with it.
GameFiend, 24 Jul 2006 @ 8:00pm
Re: Computers vs Consoles
I'm pretty sure, at this point, that all consoles are technically computers...


Any hope, as quixotic as it might have been, that President-elect Donald J. Trump might be less of a threat to the environment than candidate Trump has gone up in soon-to-be unregulated smoke with his picking Oklahoma Atty. Gen. Scott Pruitt to head the Environmental Protection Agency.
Pruitt, who has described the science on climate change as "unsettled" (it's not), has sued the EPA challenging its authority to regulate under the Clean Water Act, and over President Obama's Clean Power Plan to reduce emissions from coal-fired power plants, among other issues. He argued before Congress earlier this year that states should have the primary responsibility for environmental regulation, reserving federal action only for water and air pollution issues that cross state lines.
"Air and water quality issues can cross state lines, and can sometimes require federal intervention," Pruitt said. "At the same time, the EPA was never intended to be our nation's frontline environmental regulator. The states were to have regulatory primacy."
"Our national government today is not structured to make a coordinated attack on the pollutants which debase the air we breathe, the water we drink, and the land that grows our food. Indeed, the present governmental structure for dealing with environmental pollution often defies effective and concerted action," the White House wrote. "Despite its complexity, for pollution control purposes the environment must be perceived as a single, interrelated system. Present assignments of departmental responsibilities do not reflect this interrelatedness."
In fact, Pruitt's vision of giving primacy to the states would counter the founding principle behind the EPA of trying to gain a big-picture understanding of what was happening to the environment, and to formulate strategies to "effectively ensure the protection, development and enhancement of the total environment itself."
At a time when the world faces catastrophic environmental change, letting individual states set lower local thresholds for emissions of greenhouse gases is an insane idea. This is a global problem that needs to be addressed nation-to-nation, not oil-drilling state by oil-drilling state.
A president is not entitled to blind acquiescence, especially when the appointment is so antithetical to the job at hand.
Pruitt has made no secret of his close relationship with the oil-and-gas industry, a major player in Oklahoma, so it's hard not to see his appointment as putting the fox in charge of the hen house. The New York Times reported two years ago that Pruitt was among several state attorneys general who were working with oil and gas industry figures to challenge federal laws and jurisdiction over regulations — including submitting letters on his attorney general stationery to the EPA that were written by energy lobbyists.
This doesn't bode well for the environment. Trump himself is a climate change denier — he once called it a hoax perpetrated by China to give it a competitive advantage over more regulated U.S. industries. Placing Pruitt in charge of the agency that sets environmental regulations will likely be an unmitigated disaster. A persistent plaintiff in lawsuits against the EPA's regulatory power will now be the person in charge of defending those lawsuits and the regulations he is suing to do away with.
Democrats in the Senate have already been pondering whether to try to block Pruitt's appointment. In a slate full of objectionable nominees, the Democrats need to pick their battles judiciously. Any incoming president — including Trump — deserves some leeway in assembling his Cabinet and top administrators. But a president is not entitled to blind acquiescence, especially when the appointment is so antithetical to the job at hand.
There is more at play here than Trump simply tapping someone to pursue his pro-business vision of fewer unnecessary (as he sees them) regulations. Rather, Trump wants to turn custody of the nation's environmental health over to someone who refuses to recognize that it is at risk. That is too dangerous a step for Senate Democrats to let pass without a fight.


Usually A179. Save A20 until April 30.
Special Release 2011 vintage – only available at the Cellar Door and from the Airpoints Store. A blend of Merlot, Cabernet Sauvignon, Malbec and Cabernet Franc. Te Kahu means 'the cloak' in te reo Maori and refers to the mist that envelops Giants Winery in the Tukituki Valley. Vibrant deep garnet colour. Inviting aromas of cassis, ripe plum, rosemary, and cedar meld together. A lovely richness of fruit warms the palate with youthful finely textured dusty tannins carrying the wine long to a classic dry finish.


text:
layout: post
title:  "Et pour quelques octets de moins"
date:   2015-09-08
tags:
- svg
description: >
    Google a présenté ces dernier jours sa nouvelle identité visuelle,
    et en a profité pour glisser qu'ils avaient mis au point une version
    de 305 bytes de leur logo en SVG. Quelle meilleure invitation que celle-ci
    pour me lancer à mon tour dans ce challenge, et en apprendre un peu plus sur le SVG ?
---

## 291 octets

<svg fill="none" stroke-width="8" height="90">
  <circle cx="142" cy="47" r="17" stroke="#fbbc05" />
  <path d="M220,4 v63" stroke="#34a853" />
  <path d="M35,35 h30 A30,30,0,1,1,56,14 m150,33 a17,17,0,1,0,0,.1 m0,-21 v41 a17,17,0,0,1,-33,6" stroke="#4285f4" />
  <path d="M110,47 a17,17,0,1,0,0,.1 M234,52 l32,-13 a17,17,0,1,0,0,17" stroke="#ea4335" />
</svg>

C'est là le résultat le plus abouti que j'ai pu produire pour le moment :

```html
<svg fill=none stroke-width=8>
  <circle cx=142 cy=47 r=17 stroke=#fbbc05 />
  <path d=M220,4v63 stroke=#34a853 />
  <path d=M35,35h30A30,30,0,1,1,56,14m150,33a17,17,0,1,0,0,.1m0,-21v41a17,17,0,0,1,-33,6 stroke=#4285f4 />
  <path d=M110,47a17,17,0,1,0,0,.1M234,52l32,-13a17,17,0,1,0,0,17 stroke=#ea4335>
```

Il aura tout de même fallu quelques heures pour passer de ma première idée (551 octets) à ceci, avec quelques moments de lecture assidue de documentation sur le SVG.

Avant de continuer, je suis conscient que cette version ne correspond pas au pixel près au nouveau logo de Google, il s'agit d'une création tout à fait originale (Google n'ayant à ce jour pas encore dévoilé la fameuse version de 305 bytes). Une armée de nazis du pixel me sont déjà tombés sur le dos après avoir lu l'article du blog de Google présentant la charte et le logo. L'intérêt était surtout de savoir si j'étais capable de trouver des moyens de minimiser mon code au possible. Ce processus de minification vous force à étudier la documentation et le code dans ses moindres détails, ce qui - quelque soit le résultat - est extrêmement enrichissant.

## L'élément `<svg>`

Un objet SVG est toujours contenu dans une balise `<svg>`. À l'intérieur de cette balise, on ajoute d'autres éléments : cercles, chemins, filtres… Tout ce qui permet de faire du dessin vectoriel.

Vous pouvez voir dans mon exemple que quelques attributs sont définis sur la balise `<svg>` :

- `fill`, pour définir la couleur de remplissage des formes dessinées
- `stroke-width`, pour définir l'épaisseur des lignes tracées

Il y a peu d'intérêt de définir ces attributs sur la balise `<svg>`, si ce n'est d'établir des valeur par défaut. L'exemple le plus important ici est `stroke-width=8`, qui permet d'avoir une épaisseur de ligne unifié, de 8 pixels.

## L'élément `<circle>`

Le premier élément créé dans ce SVG est un cercle. Cet élément est un des plus simples qui soit, il requiert 3 attributs :

- `cx`, l'abscisse de son centre
- `cy`, l'ordonnée de son centre
- `r`, son rayon

Dans mon exemple, j'utilise un cercle pour le second "o" de Google (le premier "o" est géré d'une autre manière pour un gain de place) :

<svg fill="none" stroke-width="8" stroke="#ccc" height="90">
    <circle cx="142" cy="47" r="17" stroke="#fbbc05" />
    <path d="M220,4 v63" />
    <path d="M35,35 h30 A30,30,0,1,1,56,14 m150,33 a17,17,0,1,0,0,.1 m0,-21 v41 a17,17,0,0,1,-33,6" />
    <path d="M110,47 a17,17,0,1,0,0,.1 M234,52 l32,-13 a17,17,0,1,0,0,17" />
</svg>

```html
<circle cx=142 cy=47 r=17 stroke=#fbbc05 />
```

## L'élément `<path>`

Au cœur de cette démonstration se trouve un autre élément : `<path>`. Cet élément permet de créer des formes avancées à l'aide de 4 types de commandes :

- les déplacements
- les lignes
- les courbes
- la clôture

Ces commandes seront placées avec leurs arguments dans l'attribut `d` de l'élément, de cette manière :

```html
<svg>
  <path d="
    M35,35
    h30
    A30,30,0,1,1,56,14
    m145,21
    a17,17,0,1,0,.1,.1
    m5,-9
    v41
    a17,17,0,0,1,-33,6
  "/>
</svg>
```

### Les déplacements

Lorsque vous créez un élément `<path>`, vous utilisez un pointeur virtuel qui servira de repère pour tous les éléments que vous déciderez d'afficher. Vous avez la possibilité de déplacer ce pointeur de deux manière différentes :

- `M10,20` déplacera le curseur de manière absolue : aux coordonnées `{10,20}`
- `m10,20` déplacera le curseur de manière relative : de 10 pixels vers la droite et 20 pixel vers le bas par rapport à sa position actuelle

La plupart des commandes que nous allons voir ont deux versions : une première en majuscules, qui prendra des coordonnées absolues en paramètres, et une seconde en minuscules pour des coordonnées relatives.

### Les lignes

Vous savez maintenant vous déplacer dans un SVG, mais il faut utiliser d'autres commandes pour afficher quelque chose. Les premières commandes que nous allons voir permettent de tracer des lignes droites :

- `L10,20` déplacera le curseur aux coordonnées `{10,20}` (tout comme `M10,20`), tout en traçant une lignes
- `l10,20` tracera une ligne de la même manière, mais les coordonnées finales sont là aussi relatives

Voici la ligne que j'ai tracée pour la barres du "e" de Google :

<svg fill="none" stroke-width="8" stroke="#ccc" height="90">
    <circle cx="142" cy="47" r="17" />
    <path d="M220,4 v63" />
    <path d="M35,35 h30 A30,30,0,1,1,56,14 m150,33 a17,17,0,1,0,0,.1 m0,-21 v41 a17,17,0,0,1,-33,6" />
    <path d="M110,47 a17,17,0,1,0,0,.1 M234,52 l32,-13 a17,17,0,1,0,0,17" />
    <path d="M234,52 l32,-13" stroke="#ea4335" />
</svg>

```html
<svg fill="none" stroke-width="8">
  <path d="M234,52 l32,-13" stroke="#ea4335" />
</svg>
```

Il existe aussi des raccourcis pour les lignes horizontales et verticales :

- `H15` pour tracer une ligne horizontale jusqu'à l'abscisse 15
- `h15` pour tracer une ligne horizontale de 15 pixels vers la droite
- `V15` pour tracer une ligne verticale jusqu'à l'ordonnée 15
- `v-5` pour tracer une ligne verticale de 5 pixels vers le haut

Ce sont ces commandes `h` et `v` que j'ai utilisées pour dessiner les deux "g" et le "l" de Google :

<svg fill="none" stroke-width="8" stroke="#ccc" height="90">
    <circle cx="142" cy="47" r="17" />
    <path d="M220,4 v63" />
    <path d="M35,35 h30 A30,30,0,1,1,56,14 m150,33 a17,17,0,1,0,0,.1 m0,-21 v41 a17,17,0,0,1,-33,6" />
    <path d="M110,47 a17,17,0,1,0,0,.1 M234,52 l32,-13 a17,17,0,1,0,0,17" />
    <path d="M220,4 v63" stroke="#34a853" />
    <path d="M35,35 h30" stroke="#4285f4" />
    <path d="M206,26 v41" stroke="#4285f4" />
</svg>

```html
<svg fill="none" stroke-width="8">
  <path d="M220,4 v63" stroke="#34a853" />
  <path d="M35,35 h30" stroke="#4285f4" />
  <path d="M206,26 v41" stroke="#4285f4" />
</svg>
```

### Les courbes

Il existe plusieurs types de courbes pouvant être utilisées dans un élément `<path>` :

- les courbes de Bézier cubiques (avec les commandes `C`, `c`, `S` et `s`)
- les courbes de Bézier quadratiques (avec les commandes `C`, `c`, `S` et `s`)
- les arcs (avec les commandes `A` et `a`)

N'étant absolument pas familier des courbes de Bézier, je ne pourrai pas vous en parler dans cet article. Si vous avez quelques bons articles permettant de comprendre facilement comment créer ce genre de courbes à la main, n'hésitez pas à les poster dans les commentaires, ça m'intéresse fortement !

Afin de dessiner les deux "g" et le "e", j'ai utilisé des arcs de cercle. Cette commande est un peu plus compliquée à appréhender car elle requiert un peu plus de paramètres (7), mais il suffit de prendre  le temps de lire la documentation pour les assimiler.

Un arc se détermine à partir d'un cercle ou d'une ellipse, les 3 premiers paramètres (`rx`, `ry` et `x-axis-rotation`) servent à définir ce cercle ou cette ellipse.

- dans le cas d'un cercle, il suffit de définir des rayons horizontal et vertical identiques. Le troisième paramètre n'a ici pas d'incidence, laissez donc sa valeur à 0 : `A 30,30 0 …`
- dans le cas d'une ellipse, vous aurez besoin de deux rayons différents pour définir sa forme. Le troisième paramètre permettra de pivoter l'ellipse, vous le définirez en degrés: `A 50,25 -45 …`

Je vais revenir sur les deux paramètres suivant (4e et 5e) plus tard. Les deux derniers paramètres (6e et 7e) définissent le point d'arrivée de votre arc. Une fois le point de départ et l'ellipse de référence définis (ou le cercle, dans son cas particulier), il existe deux moyens pour tracer un arc :

- placer l'ellipse, et définir l'angle de l'arc
- définir le point d'arrivée, et placer l'ellipse pour qu'elle passe par des points de départ et d'arrivée

C'est cette seconde solution qui a été choisie par le W3C. Elle apporte le gros avantage de simplifier les calculs lors de la création de vos arcs. Nous avons donc les coordonnées d'arrivées en derniers paramètres. Ces coordonnées seront absolues ou relative selon que vous utiliserez la commande `A` ou `a` : `A 30,30 0 … 56,14`

Enfin, les deux paramètres manquants permettent de déterminer quelle ellipse sera utilisée, et quelle portion sera dessinée. Nous avons en effet deux points, et une même ellipse peut être placée à deux endroits différents sur ces deux points. De la même manière, une ellipse passant par deux points laisse deux arcs disponibles : un petit et un grand (ou deux arcs de même taille dans le cas particulier où les points sont opposés). Voici un petit schéma pour comprendre le problème, sur lequel vous pouvez voir deux ellipses identiques, passant par les même deux points de départ et d'arrivée. Les 4 arcs possibles sont affichés dans des couleurs différentes.

 <svg stroke-width="8" fill="none" stroke="black" height="140">
  <path d="M70,50 A50,25,30,0,0,100,100" stroke="#fbbc05"/>
  <path d="M70,50 A50,25,30,0,1,100,100" stroke="#34a853"/>
  <path d="M70,50 A50,25,30,1,0,100,100" stroke="#4285f4"/>
  <path d="M70,50 A50,25,30,1,1,100,100" stroke="#ea4335"/>
  <circle cx="70" cy="50" r="2" fill="black"/>
  <circle cx="100" cy="100" r="2" fill="black"/>
</svg>

Le 4e paramètre (`large-arc-flag`) définit s'il faut utiliser l'arc le plus grand (1), ou le plus petit (0).
Le 5e paramètre (`sweep-flag`) définit s'il faut utiliser l'arc en sens horaire (1) ou anti-horaire (0).
Voici ce que donne la combinaison de ces deux paramètres avec les exemples ci-dessus :

- `large-arc-flag="0" sweep-flag="0"` : jaune
- `large-arc-flag="0" sweep-flag="1"` : vert
- `large-arc-flag="1" sweep-flag="0"` : bleu
- `large-arc-flag="1" sweep-flag="1"` : rouge

Cette combinaison de deux paramètres permet de pouvoir choisir l'arc a dessiner dans n'importe quel cas. Voici les différents arc utilisée pour les lettres :

<svg fill="none" stroke-width="8" stroke="#ccc" height="90">
    <circle cx="142" cy="47" r="17" />
    <path d="M220,4 v63" />
    <path d="M35,35 h30 A30,30,0,1,1,56,14 m150,33 a17,17,0,1,0,0,.1 m0,-21 v41 a17,17,0,0,1,-33,6" />
    <path d="M110,47 a17,17,0,1,0,0,.1 M234,52 l32,-13 a17,17,0,1,0,0,17" />
    <path d="M65,35 A30,30,0,1,1,56,14" stroke="#4285f4"/>
    <path d="M110,47 a17,17,0,1,0,0,.1" stroke="#ea4335"/>
    <path d="M206,67 a17,17,0,0,1,-33,6" stroke="#4285f4" />
    <path d="M266,39 a17,17,0,1,0,0,17" stroke="#ea4335" />
</svg>

```html
<svg fill="none" stroke-width="8">
  <path d="M35,65 A30,30,0,1,1,56,14" stroke="#4285f4"/>
  <path d="M110,47 a17,17,0,1,0,0,.1" stroke="#ea4335"/>
  <path d="M206,67 a17,17,0,0,1,-33,6" stroke="#4285f4" />
  <path d="M266,39 a17,17,0,1,0,0,17" stroke="#ea4335"/>
</svg>
```

### La clôture

Il reste enfin une commande, que je n'ai pas utilisée : `z`. Cette commande ne prend aucun argument, et ne fait aucune distinction entre sa version en majuscule et celle en minuscule. Elle permet de tracer une ligne droite jusqu'au dernier déplacement explicite, autrement dit jusqu'à la dernière commande `M` ou `m`.

C'est une commande utile pour terminer des formes anguleuses. Elle aurait aussi pu, par exemple, être utilisée pour finir le "e" de Google :

<svg fill="none" stroke-width="8" stroke="#ccc" height="90">
    <circle cx="93" cy="47" r="17" />
    <circle cx="142" cy="47" r="17" />
    <path d="M35,35 h30 A30,30,0,1,1,56,14 m145,21 a17,17,0,1,0,.1,.1 m5,-9 v41 a17,17,0,0,1,-33,6" />
    <path d="M35,35 h30 A30,30,0,1,1,56,14 m145,21 a17,17,0,1,0,.1,.1 m5,-9 v41 a17,17,0,0,1,-33,6" />
    <path d="M234,52 l32,-13" />
    <path d="M220,4 v63" />
    <path d="M266,56 A17,17,0,0,1,234,52 m0,0 A17,17,0,0,1,266,40 z" stroke="#ea4335" />
</svg>

```html
<svg fill="none" stroke-width="8">
  <path d="M266,56 A17,17,0,0,1,234,52 m0,0 A17,17,0,0,1,266,40 z" stroke="#ea4335" />
</svg>
```

## La minification

Une fois tous les éléments créés, l'étape de la minification a pu commencer.

Dès le départ, je me suis rendu compte que mon SVG était mal formé. J'avais utilisé des cercles pour chaque lettre, et je jouais sur un effet de superposition pour cacher des morceaux de ces cercles. Pour le "G" par exemple j'avais dessiné un cercle bleu, puis la barre centrale et enfin un trait supplémentaire, blanc et épais visant à cacher une portion à droite du cercle. Cette technique faisait appel à 3 éléments rien que pour le "G" (un `<circle>`, et deux `<path>`), alors qu'un seul `<path>` suffisait. La première étape a donc été de tout réécrire pour utiliser un minimum d'éléments possible.

J'ai au passage laissé un `<circle>` car son passage en `<path>` prenait plus de place. L'autre (le "o" rouge), a été intégré au `<path>` rouge afin de gagner en place : cela évite de créer un autre élément, et de redéfinir la couleur en attribut.

Ensuite, il a fallu trouver quels étaient les éléments facultatifs à l'affichage du SVG :

- les guillemets autour des valeurs des attributs : `cx="93"` => `cx=93`
- les espaces entre les commandes : `M 220,4 v 63` => `M220,4v63`
- les zéros inutiles : `0.1` => `.1`
- la balise fermante `</svg>`
- le slash fermant de la dernière balise `<path>`

Enfin, j'ai découvert au fil de mes recherches quelques raccourcis :

- l'utilisation de `h` et `v` au lieu de `l` dans certains cas
- l'utilisation de coordonnées relatives plutôt qu'absolues (ce qui permet d'avoir des coordonnées a 1 ou 2 chiffres plutôt qu'à 3)
- …

Et tout ceci pour un résultat de 291 octets !

<svg fill="none" stroke-width="8" height="90">
    <circle cx="142" cy="47" r="17" stroke="#fbbc05" />
    <path d="M220,4 v63" stroke="#34a853" />
    <path d="M35,35 h30 A30,30,0,1,1,56,14 m150,33 a17,17,0,1,0,0,.1 m0,-21 v41 a17,17,0,0,1,-33,6" stroke="#4285f4" />
    <path d="M110,47 a17,17,0,1,0,0,.1 M234,52 l32,-13 a17,17,0,1,0,0,17" stroke="#ea4335" />
</svg>

## Liens
[CodePen originel](https://codepen.io/zessx/pen/gapgRr)
[Référence SVG - <path>](https://www.w3.org/TR/SVG/paths.html#PathElement)
[Référence CSS - <circle>](https://www.w3.org/TR/SVG/shapes.html#CircleElement)

redpajama_set_name: RedPajamaGithub


table setting christmas settings decor.
home design pottery barn dining room ideas plus stunning adorable living best rooms divider also astonishing popular of livin.
log dining table tables rustic aspen with 4 side cedar lake extending room round furniture unique custom home.
oversized ottoman slipcover slipcovers for chair and covers round wingback sli.
star wars twin bed sheets bedding sets white set duvet cover super king pottery barn review delta children right.
cookie sheet storage rack kitchen island ideas kitchenaid food processor.
dressing table with ror makeup french wooden dresser 3 drawers antique vanity set wood make up folding and mirror for sale mirro.
acrylic stunning quartz s thickness and laminate flooring white ceramic kitchen ikea countertops worktop desk.
m beautiful table runners for sale runner.
small kitchen storage ideas diy clever for kitchens.


Image Title: Amazing Of Dual Sliding Patio Doors How To Fix French Door At Your Pertaining Glass Prepare 8. Filename: amazing-of-dual-sliding-patio-doors-how-to-fix-french-door-at-your-pertaining-glass-prepare-8.gif. Image Dimension: 400 x 457 pixels. Images Format: jpg/jpeg. Publisher/Author: Theodore Bechtelar. Uploaded Date: Saturday - March 17th. 2018 00:06:16 AM. Category: Architecture. Image Source: homedit.com.
Tap The Thumbnail Bellow to See Related Gallery of "Amazing Of Dual Sliding Patio Doors How To Fix French Door At Your Pertaining Glass Prepare 8"


Olivia is married with one son, and is a resident in the West End where she enjoys reading, cooking, cycling, and gardening when she is not doing Council related activities.
Olivia Brady is currently an At-Large Councilwoman for The Municipality of Norristown elected in a special election in 2013. She currently chairs the Codes Committee, and serves on the Public Works and Public Safety committees.
Councilwoman Brady served on Council before during 2000 to 2005, at which time she served on the Econmic Development Committee, worked with the Recreation Committee, work to implement the HARB, and served on numerous citizen boards and committees, many of which she continued serving on after her time on Council.
Councilwoman Brady believes that Norristown neighborhoods must be stable first and all residents take a stake in their community. As such, she will work hard to make sure residents feel safe in the town, are continually updated on what is going on regarding issues that are important to them, and have an opportunity to make their voices heard.


Sprayway 89 Fast Tack Specialty Adhesive.? Instant tack, Non-Staining and Non-Transferable. Repositionable adhesive. No chlorinated solvents. Note: some aerosol orders may require an additional 2-4 business days to handle. Case of 12.


text:
The consignor of this lot will be donating 100% of their proceeds to charity, with 50% going to benefit Hip Hop Public Health and 50% to Unity Unlimited
Custom Air Force 1, by Opal Lee, Niko Brim, & Sierato in honor of Juneteenth Holiday Campaign, Size 10.5
CUSTOM AIR FORCE 1, CONCEPTUALIZED BY NIKO BRIM WITH THE INFLUENTIAL DIRECTION OF OPAL LEE AND DESIGNED BY SIERATO IN HONOR OF JUNETEENTH HOLIDAY CAMPAIGN, SIZE 10.5
NIKE, NIKE AIR FORCE 1, SIZE 10.5
Rubber, Leather, Cotton. 2020. Signed by Opal Lee.
Hip Hop artist Niko Brim conceptualized the collectible kicks with inspiration drawn from the nation's foremost Juneteenth ambassador, 93-year old Ms. Opal Lee. This unique pair, designed by famed sneaker customization artist Sierato, features a red, white, & blue color scheme, incorporating a unifying theme of freedom for all while honoring the African-Americans' contributions, who "built the country."
The bold sneakers feature song lyrics from Brim's single, "Hard to Believe" and symbolic imagery, which includes: the official Juneteenth flag, and the raised black power fist logo, a nod to timeless, silent protest at the 1968 Olympic Games in Mexico City when sprinters Tommie Smith and John Carlos hoisted their clenched fists while accepting their medals. It also features the number "2.23" across the toe box in memory of Ahmad Arbery, the unarmed African-American man pursued and fatally shot while jogging in Georgia.
Ms. Opal Lee, who has spent the last four decades campaigning to get congress to mark Juneteenth as a federally observed holiday, also graced the sneaker with her autograph. Her history-altering Change.org petition achieved over 1.5 million signatures and was the platform's most celebrity supported cause. It ranked Top 5 most active campaign, trekking behind the petitions to arrest those responsible for the death of George Floyd.
Since 2016, Tenacious lifelong Texan, Ms. Opal Lee annually leads a two and a half-mile walk recognizing the two and a half years it took for slaves in Texas to become aware of their freedom after the Emancipation Proclamation. Her mission has gained global attention and support from top luminaries, inspiring Nike to declare Juneteenth as an annual paid company holiday in 2020.
Niko Brim (son of legendary fashion stylist and designer Misa Hylton), is a passionate 23-year old MC-producer and social justice advocate from Mount Vernon, New York, located north of The Bronx, the birthplace of Hip Hop.
As the ever-burgeoning Black Lives Matter movement continues to grow and demand accountability, reflection, and change, Brim and Lee's shoe hopes to inspire a unity that spans generations, strengthening the nation and memorializing Juneteenth as part of a holistic view of American history.
"Opal Lee's Juneteenth Vision is Becoming Reality", New York Times, June 18th, 2020: https://www.nytimes.com/2020/06/18/style/opal-lee-juneteenth.html
"Rapper Niko Brim & Opal Lee Take Long Strides to Make Juneteenth a National Holiday with Special Sneakers." Billboard, June 19, 2020: https://www.billboard.com/articles/columns/hip-hop/9405089/niko-brim-opal-lee-juneteenth-national-holiday-campaign-sneakers-exclusive
Courtesy Niko Brim
To request a condition report for this lot, please contact Cassandra.Hatton@sothebys.com.

redpajama_set_name: RedPajamaCommonCrawl


text:
HomeNET WORTHFrom the webJua Cali Net Worth 2023
Jua Cali Net Worth 2023
Jua Cali Net Worth: Paul Julius Nunda better known by his stage name Jua Cali, is a Kenyan hip-hop artist. In 2000, together with record producer Clemo, he founded Calif Records where he has been ever since. Jua Cali performs in Swahili and Sheng in a popular Kenyan style of rapping called genge. Read more on Jua Cali Net Worth here
Jua Cali was born in Eastlands, Nairobi. His parents, Doreen Onditi and Evans Onditi (deceased) were both schoolteachers. He grew up with a strict Catholic upbringing in California Estate to the east of Nairobi city.
Read Top 10 Richest Musicians in Africa
He began rapping at age 10, encouraged by his elder brother Christopher Sati. He was known as an introverted teenager who was often quiet, hardly ever socializing.
Jua Cali Net Worth
My mind is BLOWN https://t.co/RHQ0gxw35Z
— nathan (@868nathan) November 27, 2020
He attended Ainsworth Primary School (Standards 1 to 6); Shepherds Junior Buruburu (Standards 6 to 8); Jamuhuri High School and eventually Kenya Christian Industrial Training Institute (K.C.I.T.I) Eastleigh where he received a diploma in Information technology.
There, he played basketball with ambitions to make it to the Kenyan National Basketball Team.
He never made it in the team, blaming this on his height. His earlier foray into music included singing in a band called 'Sita Futi'. Sita Futi disbanded almost as soon as it was started leaving behind Jua Cali and his close friend Jemmoh.
The departing group members left to pursue careers outside music. Calif Records came into being after Jua Cali teamed up with childhood friend Clemo to form the record label that quickly became a hit factory, gaining prominence in the East Africa music scene with chart topping artists and music.
Calif Records also invented the Genge genre of Kenyan hip hop. Jua Cali often cites his brother, Chris, and his parents as his greatest influences in life.He is also related to dell xerxes as his brother in law
Jua Cali net worth is estimated at $16 million. He is one of the richest rappers in Kenya. He has a number of endorsements adding to his net worth.
Read Richest Musicians in Kenya
His first recorded track was Ruka, released in 2001, and was followed by Nipe Asali in 2002. In 2004 he collaborated with Pilipili in track "Kamata Dame". Like most Kenyan artists, it took several years before his first full album was released. His album "Juacali Sekta" reached the stores in 2006, containing mostly previously released singles.
His single Kwaheri (featuring Sainapei Tande-winner Coca-Cola pop star and radio presenter) was a major hit in Kenya in 2007.
At the New Year's Eve 2008/2009 he released a new album, Ngeli ya Genge. He has toured the US and other countries. In August 2007, he was among 100 most influential Kenyans as selected by The Standard newspaper.
His stage name Jua Cali, is derived from California, an estate in Nairobi (as is the name of Calif Records). It also resembles Jua Kali, a Swahili term meaning fierce sun, which has been taken to refer to Kenya's informal sector of the economy.
He has released a series of new songs with a new producer Keggah based in the United States. His new songs include Karibu Nairobi and Kuna Sheng which have both received massive airplay and good reviews.
Besides being talented, he's a commercial success, thanks to his appeal to the young and the not-so-young alike. For instance, he became Kenya's first artiste to get an endorsement deal when in 2007 he signed a reported Sh1-million-a-year deal with mobile phone giant Motorola for its W model.
And, according to the company, he was quite a catch. " Jua Cali is part of the Motorola family, and we are honored to have worked with him in the recent past," says Joanne Doyle, the marketing manager for East Africa. "He has been a great ambassador and, like Motorola, he is all about creativity, style, and substance, so we could not be happier that his hard work has been recognized at the prestigious Kisima awards."
JuacaliSekta (October 2006:)
Ngeli ya Genge (December 2008)
TuGenge Yajayo(December 2013)
Mali Ya Umma (September 2019)
More on Jua Cali Net Worth
Larry David Net Worth
Jeb Bush Net Worth 2023


text:
IDW Announces Signing Schedule and Panels for New York Comic Con 2018
by First Comics News on September 27, 2018 IDW Announces Signing Schedule and Panels for New York Comic Con 20182018-09-27T01:30:35-07:00 - News
Booth #1844 Hosts the Superstars of Comics and Entertainment Every Day at NYCC!
SAN DIEGO, CA (September 26, 2018) — IDW Publishing today announces the company's action-packed signing schedule for next week's New York Comic Con, featuring exclusive appearances with such fan-favorite talent as Joe Hill, Sam Kieth, Delilah S. Dawson, Alan Robert, Michel Fiffe, Gabriel Rodriguez, Kelly Sue DeConnick, Kieron Gillen, Elsa Charretier, the voice cast of Rise of the TMNT, and so many, many more!
Check out our complete list of booth guests below, as well as our panel programming and special events!
SIGNING TIMES
Thursday, October 4th
12:00pm – 1:00pm: Ghostbusters – Corin Howell
12:00pm – 1:00pm: Duck Tales – Joe Caramagna
1:00pm – 3:00pm: Batman/The Maxx – Sam Kieth (*exclusive available)
2:00pm – 3:00pm: Star Wars Adventures: Vader's Castle – Derek Charm (*exclusive available)
3:00pm – 4:00pm: The Jekyll Island Chronicles – Steve Nedvidek
3:00pm – 4:00pm: Rom & Micronauts – Paolo Villanelli
3:00pm – 4:00pm: Girl Town – Carolyn Nowak
4:00pm – 5:00pm: Transformers – Alex Milne, Andrew Griffith, Nick Roche, John Barber, Brendan Cahill (*exclusive available)
5:00pm – 6:00pm: Locke & Key – Joe Hill, Gabriel Rodriguez (*exclusive pin available. Note: Ticketed signing, see IDW staff for details)
6:00pm – 7:00pm: TMNT Universe – Paul Allor
6:00pm – 7:00pm: G.I. Joe – Natali Sanders (*exclusive available)
10:00am – 12:00pm: Batman/The Maxx – Sam Kieth (*exclusive available)
11:00am – 12:00pm: The Jekyll Island Chronicles – Steve Nedvidek
12:00pm – 1:00pm: Star Wars Adventures – Elsa Charretier, Pierrick Colinet
12:00pm – 1:00pm: Girl Town – Carolyn Nowak
12:00pm – 1:00pm: The Beauty of Horror – Alan Robert
1:00pm – 2:00pm: G.I. Joe – Michel Fiffe (*exclusive print available)
1:00pm – 2:00pm: My Little Pony – Agnes Garbowska, Tony Fleecs, Sara Richard, Andy Price, Jay Fosgitt (*exclusive available)
2:00pm – 3:30pm: Rise of the TMNT Voice Cast Signing – Andy Suriano, Ant Ward, Omar Miller, Josh Brener, Brandon Mychal Smith, Kat Graham, Rob Paulsen, Maurice LaMarche (*exclusive available. Note: Ticketed signing, see IDW staff for details)
4:00pm – 5:30pm: The Cape and Locke & Key – Joe Hill, Gabriel Rodriguez, Jason Ciaramella, Zach Howard (*exclusive pin available)
6:00pm – 7:00pm: Femme Magnifique – Shelly Bond, Kieron Gillen, Alison Sampson, Dan Parent, Kelly Sue DeConnick (*exclusive available)
Saturday October 6th
10:00am – 11:00am: Goosebumps – Jeremy Lambert, Chris Fenoglio
11:00am – 12:00pm: The Jekyll Island Chronicles – Steve Nedvidek
11:00am – 12:00pm: Sonic the Hedgehog – Tracy Yardley, Jamal Peppers, Jennifer Hernandez, Jonathan Gray (*exclusives available)
12:00pm – 1:30pm: Locke & Key – Joe Hill, Gabriel Rodriguez (*exclusive pin available)
2:00pm – 3:00pm: Coin-Op Comics – Maria Hoey
2:00pm – 3:00pm: The Story of My Tits – Jennifer Hayden
2:00pm – 3:00pm: Strong Female Protagonist – Molly Ostertag
3:00pm – 4:00pm: 25 Years of Tom Tomorrow – Tom Tomorrow
3:00pm – 4:00pm: Love Addict – Koren Shadmi
3:00pm – 4:00pm: Ward's Valley – Bobby Curnow
4:00pm – 5:00pm: Femme Magnifique – Shelly Bond, Paige Braddock, Mags Visaggio, Alison Sampson, Megan Hutchison, Shawn Martinbrough, Chuck Brown, Jill Thompson (*exclusive available)
6:00pm – 7:00pm: Rom & G.I. Joe – David Messina
8:00pm: Black Crown's First Anniversary Signing Party (St. Mark's Comics at 11 St. Mark's Place) – Peter Milligan, Nick Robles, Allison Sampson, Megan Hutchison, Shelly Bond, Gabriel Rodriguez
Sunday October 7th
12:00pm – 1:00pm: G.I. Joe – Michel Fiffe, Natali Sanders (*exclusives available)
12:00pm – 1:00pm: Stretch Armstrong – Nikos Koutsis
1:00pm – 2:00pm: Euthanauts – Nick Robles
1:00pm – 2:00pm: Full Bleed: The Comics & Culture Quarterly – Gideon Kendall, Jarrett Melendez, Sara Richard, D.A. Cox, Dirk Wood
2:00pm – 3:00pm: Duck Tales – Joe Caramagna
2:00pm – 3:00pm: Locke & Key – Gabriel Rodriguez (*exclusive pin available)
3:00pm – 4:00pm: Star Wars Adventures – Delilah Dawson
PANELS & SPECIAL EVENTS
Thursday, October 4th, 5:15pm – 6:15pm: Room 1B03
WE SPOKE OUT: COMIC BOOKS AND THE HOLOCAUST — FEATURING NEAL ADAMS!
Neal Adams, iconic artist legend, Dr. Rafael Medoff, Director of the David S. Wyman Institute for Holocaust Studies, and multiple Eisner Award-winner Craig Yoe, discuss their acclaimed book, "We Spoke Out: Comic Books and the Holocaust." Explore this powerful—and timely—multimedia presentation and behind-the-scenes discussion. A do-not-miss!
Friday, October 5th, 12:15pm – 1:15pm: Room 1A02
IDW & TOP SHELF PRESENT: THE HUMAN CONDITION
Featuring vibrant stories that bring tales of strength, courage, and determination to audiences of all ages. As the graphic novel space gains popularity and general interest, it presents a powerful medium for sharing complex stories or characterizations across the nuanced tableau of our world. From books featuring accounts within the Spanish Revolution, to the personal demons that cast doubt within our lives — this panel will show the strength of sequential graphic story telling in the 21st Century. Join IDW's Justin Eisinger and Top Shelf's Leigh Walton, along with other creators Alison Sampson (Femme Magnifique), Jennifer Hayden (The Story of My Tits), Dirk Wood (Full Bleed), and more, for a conversation on the strength of sequential graphic story telling in the 21st Century.
Friday, October 5th, 5:30pm – 6:30pm: Room 1A24
ONI PRESS & IDW PUBLISHING PRESENT: Rick and Morty vs. Dungeons & Dragons!
Roll for initiative! Join superstar writers Patrick Rothfuss (The Kingkiller Chronicle) and Jim Zub (Avengers, Dungeons & Dragons, Wayward) to talk the Rick and Morty vs. Dungeons & Dragons comic crossover. Learn how this Oni Press/IDW Publishing project came to be, and about the madness that lies within. Moderated by Oni Press Editor Sarah Gaydos.
Saturday, October 6th, 2:45pm – 3:45pm: Room 1A02
IDW PUBLISHING: THE BIG SCOOP
Get the insider's scoop on what's new and upcoming from IDW Publishing! Join Editor-In-Chief John Barber and a host of top-secret creators for exciting announcements and behind-the-scenes stories as IDW enters it's 20th year of publishing the best, widest range of comic books, art books, and more! Come for the best announcements at the show, stay for the Q&A! JUST ADDED: Joe Hill & Gabriel Rodriguez!
Saturday, October 6th, 8:00pm: St. Mark's Comics
BLACK CROWN'S FIRST ANNIVERSARY SIGNING PARTY AT ST. MARK'S COMICS
Head to nearby St. Mark's Comics (at 11 St. Mark's Place, New York, NY 10003) to celebrate the first year of Shelly Bond's defiant and utterly badass comic imprint: Black Crown! Peter Milligan, Nick Robles, Allison Sampson, Megan Hutchison, Gabriel Rodriguez, and more will be on-hand for autographs. Get your fix of punk rock, art, and alchemy!
Sunday, October 7th, 11:00am – 12:00pm: Room 1A24
MAKING KIDS' COMICS THE IDW WAY!
Join an all-star team of IDW creators for an out-of-this-world interactive experience bringing the best comics for kids (of all ages) right to you! From the people who bring you Teenage Mutant Ninja Turtles, My Little Pony, Star Wars Adventures, Sonic the Hedgehog, Marvel Action: Spider-Man, Marvel Action: Black Panther, and more—get a hands-on crash course on making comics… plus take a peek behind the curtain to see what's coming next!
https://www.firstcomicsnews.com/idw-announces-signing-schedule-and-panels-for-new-york-comic-con-2018/https://www.firstcomicsnews.com/wp-content/uploads/2016/09/IDW-Logo-600x253.pnghttps://www.firstcomicsnews.com/wp-content/uploads/2016/09/IDW-Logo-150x63.png 2018-09-27T01:30:35-07:00 First Comics NewsNews
Booth #1844 Hosts the Superstars of Comics and Entertainment Every Day at NYCC! SAN DIEGO, CA (September 26, 2018) — IDW Publishing today announces the company's action-packed signing schedule for next week's New York Comic Con, featuring exclusive appearances with such fan-favorite talent as Joe Hill, Sam Kieth, Delilah S....


text:
Washington State Reports New Wolf Pack
Home > News & Alerts > Wolves > Washington State Reports New Wolf Pack
Call Your NYS Assemblymember Immediately
Mayor Bloomberg Challenged to Ban Horse-Drawn Carriages
We have a #cheer today for the news that Washington state has a new wolf pack, the 19th since the animals began returning to the state in the 1990s.
State wildlife managers say part of a northcentral Washington wolf pack has split away and formed a new group called the Sherman Pack. So far, the state's Fish and Wildlife Dept. has only confirmed the two adults in the pack, though biologists suspect they have pups, wolf specialist Scott Becker said. Two wolves traveling together qualify as a pack.
FWD has not yet determined whether the packs have overlapping territory. The Sherman pack has been staying south of Highway 20, while the Profanity Pack has been roaming north of the highway, Becker said.
The Spokesman-Review reports that at the end of 2015, the state was home to at least 90 wolves and eight breeding pairs.
Wolves were shot, poisoned and trapped nearly to extinction in the state in the 1920s and 1930s but then began returning in the state from nearby states and Canada in the 1990s.
We hope that this new wolf pack doesn't fall victim to the ridiculous law currently in place in Washington that dictates if a wolf makes four kills on land owned by ranchers, the FWD can consider taking lethal action against the wolf.


Boom Town – The Doctor, Rose, and Jack, travel to modern-day Cardiff and meet up with Rose's boyfriend, Mickey Smith. There, they discover that their enemy, Blon Fel-Fotch Passameer-Day Slitheen, is very much alive, if without an easy escape route from Earth, and is willing to rip apart the planet to ensure her freedom. The Raxacoricofallapatorian has taken the appearance of human Margaret Blaine, played by actress Annette Badland.
This entry was posted in TV Series and tagged Alex Kingston, Annette Badland, Arthur Darvill, Billie Piper, Blon Fel-Fotch Passameer-Day Slitheen, Boom Town, Catherine Tate, Christopher Eccleston, Daleks, David Tennant, Doctor Who, Freema Agyeman, Jenna Coleman, John Barrowman, Karen Gillan, Margaret Blaine, Matt Smith, Nicholas Briggs, Noel Clarke, Paul Kasey, Peter Capaldi, Steven Moffat by dvdbash. Bookmark the permalink.


text:
<resources xmlns:tools="http://schemas.android.com/tools"
           xmlns:app="http://schemas.android.com/apk/res-auto"
    >
    <style name="AppThemeLightBottom" parent="Theme.AppCompat.NoActionBar">
        <!-- Customize your theme here. -->
        <item name="windowActionBar">false</item>
        <item name="windowNoTitle">true</item>
        <item name="android:windowNoTitle">true</item>
        <item name="android:windowActionBar">false</item>
        <item name="colorControlNormal">@color/divider_grey</item>
        <item name="colorPrimary">#fafafa</item>
        <item name="colorPrimaryDark">#fafafa</item>
        <item name="colorAccent">#fafafa</item>
        <item name="android:windowLightStatusBar" tools:targetApi="23">true</item>
        <item name="android:windowAnimationStyle">@style/AnimationActivityBottom</item>
        <item name="android:actionBarStyle">@style/Qc.ActionBarStyleDard</item>
        <item name="actionBarStyle">@style/Qc.ActionBarStyleDard</item>
        <item name="android:windowIsTranslucent">true</item>
        <item name="android:windowBackground">@color/transparent</item>
        <item name="android:textViewStyle">@style/Qc.TextCommonGrey</item>
    </style>

    <style name="AnimationActivityBottom" mce_bogus="1" parent="android:Animation.Activity">
        <item name="android:activityOpenEnterAnimation">@anim/slide_bottom_in</item>
        <item name="android:activityOpenExitAnimation">@anim/slide_hold</item>
        <item name="android:activityCloseEnterAnimation">@anim/slide_hold</item>
        <item name="android:activityCloseExitAnimation">@anim/slide_bottom_out</item>
        <item name="android:taskCloseEnterAnimation">@anim/slide_hold</item>
        <item name="android:taskCloseExitAnimation">@anim/slide_bottom_out</item>
    </style>

    <style name="TextStyle.min" parent="TextAppearance.AppCompat">
        <item name="android:textSize">@dimen/min_font</item>
    </style>
    <style name="TextStyle.common" parent="TextStyle.min">
        <item name="android:textSize">@dimen/common_font</item>
    </style>
    <style name="TextStyle.large" parent="TextStyle.min">
        <item name="android:textSize">@dimen/large_font</item>
    </style>
    <style name="TextStyle.max" parent="TextStyle.min">
        <item name="android:textSize">@dimen/max_font</item>
    </style>

    <style name="ToolbarStyle" parent="TextStyle.large">
        <item name="android:textColor">@color/white</item>
    </style>
    <style name="ToolbarStyle.Menu" parent="ToolbarStyle">
        <item name="android:textColor">@color/white</item>
        <item name="android:textSize">16sp</item>
    </style>

    <style name="ToolbarStyle.Overflow" parent="ThemeOverlay.AppCompat.Light">
        <item name="android:background">@color/transparent</item>
        <item name="android:textColor">@color/cyan</item>
        <item name="android:color">@color/cyan</item>
        <item name="android:textColorPrimaryInverse">@color/cyan</item>
    </style>
    <style name="Qc.toolbarStyle" parent="ThemeOverlay.AppCompat.Dark">
        <item name="android:actionMenuTextColor">@color/white</item>
        <item name="android:actionMenuTextAppearance">@style/ToolbarStyle.Menu</item>

    </style>

    <style name="Qc.ActionBarStyleDard" parent="ThemeOverlay.AppCompat.Dark.ActionBar">
        <item name="android:actionMenuTextColor">@color/text_black</item>
        <item name="android:actionMenuTextAppearance">@style/Qc.TextCommonBlack</item>
    </style>

    <style name="TextTitleHint" parent="@style/Qc.TextCommonGrey">
        <item name="android:textSize">12sp</item>
        <item name="android:paddingLeft">@dimen/activity_horizontal_margin</item>
        <item name="android:paddingRight">@dimen/activity_horizontal_margin</item>
        <item name="android:gravity">center_vertical|left</item>
        <item name="android:background">@color/bg_grey</item>
    </style>

    <style name="Qc.TextCommonGrey" parent="Base.TextAppearance.AppCompat">
        <item name="android:textColor">@color/text_grey</item>
        <item name="android:textSize">@dimen/common_font</item>
        <item name="android:gravity">center_vertical</item>
        <item name="android:ellipsize">end</item>

    </style>
    <style name="Qc.TextCommonBlack" parent="Base.TextAppearance.AppCompat">
        <item name="android:textColor">@color/text_black</item>
        <item name="android:textSize">@dimen/common_font</item>
        <item name="android:gravity">center_vertical</item>
        <item name="android:ellipsize">end</item>
    </style>
    <style name="Qc.TextCommonWhite" parent="Base.TextAppearance.AppCompat">
        <item name="android:textColor">@color/white</item>
        <item name="android:textSize">@dimen/large_font</item>
        <item name="android:singleLine">true</item>
    </style>

    <style name="ChoosePicDialogStyle" parent="AlertDialog.AppCompat">
        <!-- 背景颜色及透明程度 -->
        <item name="android:windowBackground">@color/white</item>
        <!-- 是否有标题 -->
        <item name="android:windowNoTitle">true</item>
        <!-- 是否浮现在activity之上 -->
        <item name="android:windowIsFloating">true</item>
        <!-- 是否模糊 -->
        <item name="android:backgroundDimEnabled">true</item>
        <item name="android:windowCloseOnTouchOutside">true</item>
        <item name="android:windowFrame">@null</item>
    </style>

    <style name="ButtomDialogStyle" parent="android:Animation">
        <item name="@android:windowEnterAnimation">@anim/slide_from_bottom</item>
        <item name="@android:windowExitAnimation">@anim/slide_out_bottom</item>
    </style>

    <style name="TopDialogStyle" parent="android:Animation">
        <item name="@android:windowEnterAnimation">@anim/slide_top_in</item>
        //进入时的动画
        <item name="@android:windowExitAnimation">@anim/slide_top_out</item>
        //退出时的动画
    </style>

    <style name="Qc.RatingBar" parent="android:Widget.Holo.RatingBar.Small">
        <item name="android:progressDrawable">@drawable/rate_drawable</item>
        <item name="android:minHeight">8dp</item>
        <item name="android:maxHeight">8dp</item>
    </style>

    <style name="QcFilterStyle">
        <item name="ft_vc_drawable_on">@drawable/vd_filter_arrow_up</item>
        <item name="ft_vc_drawable_off">@drawable/vd_filter_arrow_down</item>
        <item name="ft_color_on">@color/text_black</item>
        <item name="ft_color_off">@color/text_black</item>
        <item name="ft_text_size">13sp</item>
    </style>

</resources>


20/05/2014 – Be your best.
* 4 Front squat then immediately go into the 6 back squat at the same weight. Should be no more than 10 sec to transfer from front rack to back rack. Start at approximately 55% of 1 RM Back Squat.


The United States' neighbor to the north has reason to celebrate: Pokémon Go is officially out in Canada.
The border-crossing mobile game sensation has slowly but steadily crept into an increasing number of markets since it launched on July 6. Canada has been a notable holdout, with frustrated Canadians resorting to borrowed app store account details from their U.S.-based friends.
No longer. While fans in China, Japan and a number of other locations — including France, where the app's release is delayed following the terror attack in Nice — don't have it yet, Pokémon Go is officially live and ready to plague Canadian fans with its many server disconnects.
Predictably, Pokémon fans in Canada were elated at the news that they, too, can now run around outside their home and catch 'em all.
Ok everyone, #PokemonGO is raging into Canada! Be safe out there and happy hunting!
#POKEMONGO is in #Canada!! Here I go leaving early for work so I can hit a few PokeStops!


It was an impressive day for Central Connecticut track and field athletes at the New England Championships, with five Blue Devils making the All-New England Team.
The star of the day was junior, Roberto Piotto, who won the 5,000-meter run with a time of 14:41.50. In addition to being named New England Champion for the event, Piotto earned a spot on the All-New England Team.
Also earning the honor on the men's side was junior Richard Grudzwick, thanks to a third-place finish in the 800-meter run, trailing the winner by a mere .44 seconds.
There were two other Blue Devils on the men's side who advanced to the semifinals on Saturday, that being juniors, Quincy Sanchez, and Tyrik Henry.
Sanchez, just edged out his classmate with a time of 8.30, while Henry finished with a time of 8.35.
These performances led to the men finishing in eighth place overall out of 24 competing schools, well exceeding Sacred Heart, the only other Northeast Conference school competing, who finished in 17th for the meet.
On the women's side, the star was once again, Sierra Nesmith, who broke the CCSU school record in the triple jump, breaking the record previously held by current assistant coach Nicole Dumpson. Nesmith's jump topped Dumpson's previous record by .08 meters.
Nesmith also finished third in the 400-meter dash, contributing to her spot on the All-New England team. In addition, she was a part of the 4×400 team that finished in third place. She was joined by Megan Brawner, Samantha Vasquez and Taylor Davis.
Brawner also medaled in the 1,000-meter run, finishing in third place, good enough for the honor of a spot on the All-New England team.
The final Blue Devil to secure the top honor was senior McKenna Killian, who finished fourth in the women's pentathlon.
Though she did not secure a spot on the NE team, junior Hailey Rospierki advanced to the semifinals of the 60-meter hurdles with a time of 9.05. She followed this up with a time of 9.16 on Saturday, failing to advance to the finals.
The women's team finished 22nd out of 30 competing schools, trailing NEC opponents Sacred Heart and Bryant.
The Blue Devils will compete at the David Hemery Valentine Invitational in Boston next weekend in their final meet before they take on the NEC Championships, where the men's team will look to take home the NEC crown for the second year in a row.


Sending you sincere thanks with regards the flowers for my father's funeral. They were breath taking and we were so pleased and grateful that you went to so much trouble for us. Many, many heartfelt thanks.
My mum may have contacted you to thank you for the wreaths you prepared for dads funeral. I would like to add thanks from my brother and myself too, we appreciate your care and attention, all three of the tributes were really lovely. This all helped to make the day go very well under the circumstances. We would have no problem in recommending your service to anyone who may need your help.
May I express my sincere thanks for your excellent service. You recently made two floral displays for me, the 1st for my wife's 80th birthday and the 2nd for our diamond wedding anniversary. Both sets of flowers were superb in design and colour, and many of our guests were impressed when they saw the quality. I thank you once again and wish you every success in the future.
The table decorations for the party were beautiful, and the colours coordinated perfectly, I'm glad I left it up to you to decide! The party with all your beautiful flowers made my 50th a lot easier to cope with, thank you for all your help.
I can't start to tell you how much the flowers you arranged for my mum's funeral meant to all of us. You followed our wishes completely. It was well known amongst her family and friends just how much certain colours and flowers meant to her and we know you went out of your way to provide these for us. The comments we received cannot be kept to ourselves! You need to know how much they were commented on and admired. So many, many thanks. I won't hesitate to recommend Wildwood Florist to anyone for any occasion.


Before ordering our service, You must place your iPhone in Restore Mode, then once we have e-mailed you that we have successfully removed the iCloud account and that "Find my iPhone" Feature is now OFF, you must restore your iPhone as a new phone using iTunes. Do not make a back up of the Activation locked phone and then restore from this back up. If you restore from this back up then the iCloud will NOT BE REMOVED!
Remember: Erase the iphone and leave it in RECOVERY mode until you get the message from us that that iCloud is removed (FMI = OFF) , then only RESTORE the iPhone as a NEW PHONE. DO NOT RESTORE from a backup!
Make sure that you're using the latest version of iTunes.
If iTunes is already open, close it. Connect your device to your computer and open iTunes. If you don't have a computer, borrow one from a friend or go to an Apple Retail Store or Apple Authorized Service Provider for help.
LEAVE YOUR iPhone on the screen pictured above--> DO NOT SET UP YOUR DEVICE UNTIL WE HAVE CONTACTED YOU THAT WE HAVE REMOVED THE ICLOUD ACCOUNT SUCCESSFULLY.
I have uploaded a photo of the activation lock screen by whatsapp.


text:
GAME DAY: Team USA Opens Under-18 Women's World Championship Against Sweden
HockeyJanuary 8, 2023
posted on Jan. 08, 2023 at 12:45 pm
Östersund, Sweden – The 2023 U.S. Under-18 Women's National Team opens competition at the IIHF Under-18 Women's World Championship against Sweden on Sunday. It marks Team USA's opening preliminary-round game and the first of back-to-back games.
Puck drop is set for 10 a.m. ET and can be viewed live on NHL Network.
TODAY'S MATCHUP
Today's meeting marks the first preliminary-round game for Team USA at the 2023 IIHF Under-18 Women's World Championship. Prior to the start of the championship, the U.S. faced Sweden on Jan. 4, in Sundsvall, in a pre-tournament scrimmage where the U.S. fell 1-0 on a late third-period goal.
ALL-TIME VS. SWEDEN
The U.S. holds a 13-1-0-0 record all time against Sweden at the IIHF Under-18 Women's World Championship and have out-scored the Sweden 82-11 in those 14 games. Most recently at the 2022 U18 Women's Worlds, the U.S. defeated Sweden twice, 6-1 in the preliminary round and 3-2 in the semifinals.
washingtonlatest January 8, 2023
Hockey World Cup: India Demolish Japan 8-0 In Classification Match
No surprises: World's top four battle out in semifinals of Hockey World Cup
Hockey World Cup: Grambusch Brothers Take Germany To Semi-finals, Netherlands Join Them
Hockey World Cup | Dominant Belgium ends NZ's hopes, advances to semifinals
Australia, Belgium Enter Hockey World Cup Semifinals
Indian Played "Average" Hockey In World Cup: Legends
Hockey World Cup: South Korea, Germany Book Quarter-final Berths
Harmanpreet Singh's Sudden Drop In Form Is Concerning, Will Give Team India Mental Conditioning Coach: Dilip Tirkey