This is the first in a series of World Economic Outlook Updates, which will be posted between the full Spring and Fall WEO reports. For all inquiries related to the content of this Update, please e-mail weo@imf.org.
The strong global expansion is continuing, and projections for global growth in both 2007 and 2008 have been revised up to 5.2 percent from 4.9 percent at the time of the April 2007 World Economic Outlook. Risks to this favorable outlook remain modestly tilted to the downside.
The global economy continued to expand at a brisk pace in the first half of 2007. Although growth in the United States slowed in the first quarter, recent indicators suggest that the economy regained momentum in the second quarter. Activity in most other countries continued to expand strongly. In the euro area and Japan, growth has remained above trend with some welcome signs that domestic demand is taking a more central role in the expansions. Emerging market countries have continued to expand robustly, led by rapid growth in China, India, and Russia.
Inflation remains generally well contained despite strong global growth, although some emerging market and developing countries have faced rising inflation pressures, especially from energy and food prices. Oil prices have risen back toward record highs against the backdrop of limited spare production capacity, while food prices have been boosted by supply shortages and increased use of biofuels.
Against this background, global growth is now projected at 5.2 percent in 2007 and 2008—0.3 percentage point higher for both years than projected at the time of the April 2007 World Economic Outlook (Table 1). The major upward revisions have been for emerging market and developing countries, with growth projections substantially marked up for China, India, and Russia. Among the advanced economies, growth in the United States is now expected at 2 percent this year—0.2 percentage point lower than projected in the April 2007 World Economic Outlook—although activity should regain momentum through the year and return to potential by mid-2008. Growth projections for the euro area, particularly Germany, and Japan have also been raised.
The overall balance of risks to the global growth outlook remains tilted modestly to the downside, as it was at the time of the April 2007 World Economic Outlook. Nevertheless, there have been some changes in the IMF staff's assessment of individual risk factors. With sustained strong growth, supply constraints are tightening and inflation risks have edged up since the April 2007 World Economic Outlook, increasing the likelihood that central banks will need to further tighten monetary policy. The risk of an oil price spike remains a concern. As discussed in the accompanying Financial Market Update, financial market risks have also increased as credit quality has deteriorated in some sectors and market volatility has increased.
A number of other risks, however, look more balanced. In particular, while the correction in the housing sector is continuing, overall downside risks related to U.S. domestic demand have diminished somewhat. Upside risks to growth in the euro area and emerging market countries discussed in the April 2007 World Economic Outlook have partially materialized and have been built into the baseline projections. Further, some progress has been made toward reducing risks of a disorderly unwinding of global imbalances, although protectionist pressures are a continuing concern.
Note: Real effective exchange rates are assumed to remain constant at the levels prevailing during May 18–June 15, 2007. See the Statistical Appendix of the April 2007 World Economic Outlook for details on groups and methodologies. Shaded areas indicate IMF staff projections.
1Simple average of spot prices of U.K. Brent, Dubai, and West Texas Intermediate crude oil. The average price of oil in U.S. dollars a barrel was $64.27 in 2006; the assumed price is $63.75 in 2007 and $68.75 in 2008.
2Six-month rate for the United States and Japan. Three-month rate for the euro area.


The asset report for the Albania Adriatic - Dinaric basin has been archived. This is because no material activity has occurred since the last update (October 2013). A comprehensive update will be carried out if and when activity necessitates it. However should the basin be of interest to you, please do not hesitate to contact enquiries@woodmac.com and we can discuss sharing Wood Mackenzie's latest views and information on the basin.
A detailed analysis of the Albania Ionian Sea exploration basin.


Based on the Fall 2018 runways, chunky chain links are a must have for every fashionista. Designers including Chloé, Balenciaga, Nicopanda, and Dolce & Gabbana dazzled the runways with various iterations of the necklace. Chunky, long, doubled up, multicolored… there are numerous ways to wear this edgy and power-oozing fashion trend.
We love to throw an African twist on fashion trends, and these necklaces are no exception. Check out the stunning beaded chainlink necklaces in our Fall collection. These pieces were handmade by Pretty and Co. in South Africa.
Brown, cream and gold chainlink necklace by Pretty & Co.


Here we come Eagle River, WI! Heaven on Earth.
This past week we had the opportunity to head up north to our family's lake house in Eagle River to celebrate the fourth of July. Totally spontaneous because nobody was using the lake house and Mark happened to be off work (he might of told me last year when he picked his vacation). The boys had baseball on Monday (God forbid they skip a game) so the plan was to head out Tuesday morning. Well, you already know that it's never that simple. I'm not able to do that since I need to be available during business hours. So after a little time management and convincing Maddi that it was going to be fun, I decided to head up with my girls last Sunday and work remote (ideal since I need focus and spend most of my days on calls with candidates).
My Mark had it all figured out too, his Dad was going to drive me with the girls. Wait, huh? WHAT?! I don't need anyone to drive me! Don't get me wrong I'm thrilled to spend time with Papa, my father-in-law, but I certainly don't need a chauffeur, chaperone or bodyguard. Why is that so aggravating? Not sure. The intention is so super sweet but it totally irked me. Plus I love a challenge and yearn to try new things that lead to a sense of accomplishment! And driving up North solo with my girls is exactly what I need to take my mind off life. In the 20 plus years that I've been coming up North with Mark's family, I've never driven alone. Let's do this!
ROAD TRIP! My little ladies and I hit the road on Sunday morning. As soon as we left, I knew in my heart and soul that this was going to be a spiritual Sunday that I would never forget. Our very first girls trip! Was I nervous driving for a six hours with storms on the horizon – yep but I just let it be. We sang, we talked, we daydreamed and for the first road trip ever, we had elbow room and the car smelled so good (without the dog and boys).
We were free to do whatever we wanted, stop whenever we felt like and listen to all the trashy music our hearts desired! Mark is more of a talk radio, podcast kind of guy (shoot me now) with the exclusion of Red Hot Chili Peppers, the Pulp Fiction Sound Trek and Beastie Boys.
During the drive there were some great discoveries (what it was like when I was a teenager, how me and Mark met, some sacred family business that we won't share and new secrets for me and my girls) but some discoveries need to be shared and for all the world to know. For example, we all agree that Beyonce is absolutely not overrated … she really is all that and then some. She has soul and can sing like the greats. Amen! And we talked (and laughed) extensively about the the type of girls that Mark and Jeffrey will marry. And Maddi is looking more forward to Mark's wedding because it will be low pressure. She kills me!
When driving you are not looking each other in the eye so there are no inhibitions and nothing is off limits … a great way to connect with your teenagers. If you have the chance, take a long drive, look straight ahead and get to know each other.
When we arrived, we had to open the house … I found a dead mouse in a sticky trap in the basement (God help me now), I took a deep breathe turned the water on then closed and locked the basement door (won't open or go down until Mark is here) and I also set off the alarm three times. I'm setting the alarm. I'm a true city girl and the forest animals scare me way more than any hoodlum (in the city there are people everywhere to help). Here, we are alone in the woods!
This road trip and the two days alone with my girls provided time to slow down, reflect and simply think things through. For me, everything has to have a meaning, a purpose and every decision needs to be valid. I was able to clear my head and share my immediate and long goals with my 15 year old daughter. Her perspective was invaluable and I intend to listen to her advice. I'm going to "dial it back", be grateful, concentrate on my family and simply enjoy what the next year brings.
The boys arrived and everything was louder, messier, safer and exactly what we need; a little chaos added to our zen.
I've been trying to write this since last Sunday night at 7 p.m., completed on Tuesday, July 3 at 10 p.m. and finally able to post today (back home after 4th on the lake and then WI Dells for a baseball tournament). I won't get into all the interruptions but the most special was about calamine lotion. Allison: Do we have calamine lotion. Me: Yep. Allison: I wish there were no mosquitoes in WI (she says Misconsin). She pauses, wait that would be a waste of a wish. I know, I know my wish … I wish Gramma would come back. Do you float to heaven? Me: Oh Sweet Allison, me too. And yep, I imagine we'll float.
Next Post >> Put Your Hands Up!


Once upon a time (around a month ago) there was a messy hair princess (me) surfing in the infinite ocean that is Internet. On a big island called Youtube, she met two young men, who recommended her a song, and she fell so in love with the lyrics and the music that she navigated and navigated the vast ocean searching for more songs by this unknown (for her) singer. This is how the story starts.
The song that originated everything is called Unbreakable Smile, and the singer is the messy (but freaking beautiful) hair queen Tori Kelly.
Cause isn't that what you want?
And so the adventure began, discovering little by little every single song by her.
But if this bed grew some wings, then what could I not do?


This is Ashley demonstrating how to replace a standard 2D Fluorescent tube with the new LED replacement 2D Fluorescent tube. The new LED replacement has 84 LEDs and are located on the disc that plugs into the existing socket . Similar light output to 2 x 20 Watt halogen bulbs.
These high quality SMD LED replacement bulbs save power. Energy efficient, they last up to 50 times longer than a standard bulb. The latest SMD chip technology is used that provides the highest light output to consumption ratio available today. 400 Lumens, 6 Watts and 10 - 30 v DC.


text:
Q: spark structured streaming exception while writing I am getting below error while wrting spark structured streaming dataframe -
please tell me where I am doing wrong while running this code-
here df is reading from s3://abc/testing location and I am writing this dataframe to different s3 location using spark streaming-
 val q = df  .writeStream
        .trigger(Trigger.Once)
        .option("checkpointLocation", "s3://abc/checkpoint")
        .foreachBatch { (batchDF: DataFrame, batchId: Long) =>
           batchDF
            .write
            .mode(SaveMode.Append)
            .parquet("s3://abc/demo")
        }.start()
      q.processAllAvailable()
      q.stop()

while running above code I get below error -
    org.apache.spark.sql.streaming.StreamingQueryException: Job aborted.
    === Streaming Query ===
    Identifier: [id = 82cae180-6190-499a-99ae, runId = 23aa9dca-c6ef-49ff-b860]
    Current Committed Offsets: {}
    Current Available Offsets: {FileStreamSource[s3://abc/testing]: {"logOffset":0}}

    Current State: ACTIVE
    Thread State: RUNNABLE

    Logical Plan:
    FileStreamSource[s3://abc/testing]
        at org.apache.spark.sql.execution.streaming.StreamExecution.org$apache$spark$sql$execution$streaming$StreamExecution$$runStream(StreamExecution.scala:379)
        at org.apache.spark.sql.execution.streaming.StreamExecution$$anon$1.run(StreamExecution.scala:269)
Caused by: org.apache.spark.SparkException: Job aborted.
    at org.apache.spark.sql.execution.datasources.FileFormatWriter$.write(FileFormatWriter.scala:230)
    at org.apache.spark.sql.execution.datasources.InsertIntoHadoopFsRelationCommand.run(InsertIntoHadoopFsRelationCommand.scala:178)
    at org.apache.spark.sql.execution.command.DataWritingCommandExec.sideEffectResult$lzycompute(commands.scala:116)
    at org.apache.spark.sql.execution.command.DataWritingCommandExec.sideEffectResult(commands.scala:114)
    at org.apache.spark.sql.execution.command.DataWritingCommandExec.doExecute(commands.scala:139)
    at org.apache.spark.sql.execution.SparkPlan.$anonfun$execute$1(SparkPlan.scala:200)
    at org.apache.spark.sql.execution.SparkPlan.$anonfun$executeQuery$3(SparkPlan.scala:252)
    at org.apache.spark.rdd.RDDOperationScope$.withScope(RDDOperationScope.scala:165)
    at org.apache.spark.sql.execution.SparkPlan.executeQuery(SparkPlan.scala:248)
    at org.apache.spark.sql.execution.SparkPlan.execute(SparkPlan.scala:192)
    at org.apache.spark.sql.execution.QueryExecution.toRdd$lzycompute(QueryExecution.scala:158)
    at org.apache.spark.sql.execution.QueryExecution.toRdd(QueryExecution.scala:157)
    at org.apache.spark.sql.DataFrameWriter.$anonfun$runCommand$1(DataFrameWriter.scala:999)
    at org.apache.spark.sql.execution.SQLExecution$.$anonfun$withCustomExecutionEnv$5(SQLExecution.scala:116)
    at org.apache.spark.sql.execution.SQLExecution$.withSQLConfPropagated(SQLExecution.scala:249)
    at org.apache.spark.sql.execution.SQLExecution$.$anonfun$withCustomExecutionEnv$1(SQLExecution.scala:101)
    at org.apache.spark.sql.SparkSession.withActive(SparkSession.scala:845)
    at org.apache.spark.sql.execution.SQLExecution$.withCustomExecutionEnv(SQLExecution.scala:77)
    at org.apache.spark.sql.execution.SQLExecution$.withNewExecutionId(SQLExecution.scala:199)
    at org.apache.spark.sql.DataFrameWriter.runCommand(DataFrameWriter.scala:999)
    at org.apache.spark.sql.DataFrameWriter.saveToV1Source(DataFrameWriter.scala:437)
    at org.apache.spark.sql.DataFrameWriter.save(DataFrameWriter.scala:421)
    at org.apache.spark.sql.DataFrameWriter.save(DataFrameWriter.scala:294)
    at org.apache.spark.sql.DataFrameWriter.parquet(DataFrameWriter.scala:884)
    at line7d42fe70c8664871b443fdc5f6bbc35869.$read$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw.$anonfun$withCreateExtract$5(command-3858326:61)
    at line7d42fe70c8664871b443fdc5f6bbc35869.$read$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw$$iw.$anonfun$withCreateExtract$5$adapted(command-3858326:56)
    at org.apache.spark.sql.execution.streaming.sources.ForeachBatchSink.addBatch(ForeachBatchSink.scala:39)
    at org.apache.spark.sql.execution.streaming.MicroBatchExecution.$anonfun$runBatch$16(MicroBatchExecution.scala:593)
    at org.apache.spark.sql.execution.SQLExecution$.$anonfun$withCustomExecutionEnv$5(SQLExecution.scala:116)
    at org.apache.spark.sql.execution.SQLExecution$.withSQLConfPropagated(SQLExecution.scala:249)
    at org.apache.spark.sql.execution.SQLExecution$.$anonfun$withCustomExecutionEnv$1(SQLExecution.scala:101)
    at org.apache.spark.sql.SparkSession.withActive(SparkSession.scala:845)
    at org.apache.spark.sql.execution.SQLExecution$.withCustomExecutionEnv(SQLExecution.scala:77)
    at org.apache.spark.sql.execution.SQLExecution$.withNewExecutionId(SQLExecution.scala:199)
    at org.apache.spark.sql.execution.streaming.MicroBatchExecution.$anonfun$runBatch$15(MicroBatchExecution.scala:591)
    at org.apache.spark.sql.execution.streaming.ProgressReporter.reportTimeTaken(ProgressReporter.scala:276)
    at org.apache.spark.sql.execution.streaming.ProgressReporter.reportTimeTaken$(ProgressReporter.scala:274)
    at org.apache.spark.sql.execution.streaming.StreamExecution.reportTimeTaken(StreamExecution.scala:74)
    at org.apache.spark.sql.execution.streaming.MicroBatchExecution.runBatch(MicroBatchExecution.scala:591)
    at org.apache.spark.sql.execution.streaming.MicroBatchExecution.$anonfun$runActivatedStream$2(MicroBatchExecution.scala:231)
    at scala.runtime.java8.JFunction0$mcV$sp.apply(JFunction0$mcV$sp.java:23)
    at org.apache.spark.sql.execution.streaming.ProgressReporter.reportTimeTaken(ProgressReporter.scala:276)
    at org.apache.spark.sql.execution.streaming.ProgressReporter.reportTimeTaken$(ProgressReporter.scala:274)
    at org.apache.spark.sql.execution.streaming.StreamExecution.reportTimeTaken(StreamExecution.scala:74)
    at org.apache.spark.sql.execution.streaming.MicroBatchExecution.$anonfun$runActivatedStream$1(MicroBatchExecution.scala:199)
    at org.apache.spark.sql.execution.streaming.OneTimeExecutor.execute(TriggerExecutor.scala:39)
    at org.apache.spark.sql.execution.streaming.MicroBatchExecution.runActivatedStream(MicroBatchExecution.scala:193)
    at org.apache.spark.sql.execution.streaming.StreamExecution.org$apache$spark$sql$execution$streaming$StreamExecution$$runStream(StreamExecution.scala:358)
    at org.apache.spark.sql.execution.streaming.StreamExecution$$anon$1.run(StreamExecution.scala:269)
Caused by: org.apache.spark.SparkException: Job aborted due to stage failure: Total size of serialized results of 31 tasks (4.0 GiB) is bigger than spark.driver.maxResultSize 4.0 GiB.
    at org.apache.spark.scheduler.DAGScheduler.failJobAndIndependentStages(DAGScheduler.scala:2519)
    at org.apache.spark.scheduler.DAGScheduler.$anonfun$abortStage$2(DAGScheduler.scala:2466)
    at org.apache.spark.scheduler.DAGScheduler.$anonfun$abortStage$2$adapted(DAGScheduler.scala:2460)
    at scala.collection.mutable.ResizableArray.foreach(ResizableArray.scala:62)
    at scala.collection.mutable.ResizableArray.foreach$(ResizableArray.scala:55)
    at scala.collection.mutable.ArrayBuffer.foreach(ArrayBuffer.scala:49)
    at org.apache.spark.scheduler.DAGScheduler.abortStage(DAGScheduler.scala:2460)
    at org.apache.spark.scheduler.DAGScheduler.$anonfun$handleTaskSetFailed$1(DAGScheduler.scala:1152)
    at org.apache.spark.scheduler.DAGScheduler.$anonfun$handleTaskSetFailed$1$adapted(DAGScheduler.scala:1152)
    at scala.Option.foreach(Option.scala:407)
    at org.apache.spark.scheduler.DAGScheduler.handleTaskSetFailed(DAGScheduler.scala:1152)
    at org.apache.spark.scheduler.DAGSchedulerEventProcessLoop.doOnReceive(DAGScheduler.scala:2721)
    at org.apache.spark.scheduler.DAGSchedulerEventProcessLoop.onReceive(DAGScheduler.scala:2668)
    at org.apache.spark.scheduler.DAGSchedulerEventProcessLoop.onReceive(DAGScheduler.scala:2656)
    at org.apache.spark.util.EventLoop$$anon$1.run(EventLoop.scala:49)
    at org.apache.spark.scheduler.DAGScheduler.runJob(DAGScheduler.scala:938)
    at org.apache.spark.SparkContext.runJob(SparkContext.scala:2339)
    at org.apache.spark.SparkContext.runJob(SparkContext.scala:2434)
    at org.apache.spark.sql.execution.collect.Collector.runSparkJobs(Collector.scala:273)
    at org.apache.spark.sql.execution.collect.Collector.collect(Collector.scala:308)
    at org.apache.spark.sql.execution.collect.Collector$.collect(Collector.scala:82)
    at org.apache.spark.sql.execution.collect.Collector$.collect(Collector.scala:88)
    at org.apache.spark.sql.execution.ResultCacheManager.getOrComputeResult(ResultCacheManager.scala:508)
    at org.apache.spark.sql.execution.ResultCacheManager.getOrComputeResult(ResultCacheManager.scala:480)
    at org.apache.spark.sql.execution.SparkPlan.executeCollectResult(SparkPlan.scala:401)
    at org.apache.spark.sql.execution.exchange.BroadcastExchangeExec.$anonfun$relationFuture$1(BroadcastExchangeExec.scala:127)
    at org.apache.spark.sql.SparkSession.withActive(SparkSession.scala:845)
    at org.apache.spark.sql.execution.SQLExecution$.$anonfun$withThreadLocalCaptured$4(SQLExecution.scala:308)
    at scala.util.DynamicVariable.withValue(DynamicVariable.scala:62)
    at org.apache.spark.sql.execution.SQLExecution$.$anonfun$withThreadLocalCaptured$3(SQLExecution.scala:308)
    at scala.util.DynamicVariable.withValue(DynamicVariable.scala:62)
    at org.apache.spark.sql.execution.SQLExecution$.$anonfun$withThreadLocalCaptured$2(SQLExecution.scala:307)
    at org.apache.spark.sql.execution.SQLExecution$.withOptimisticTransaction(SQLExecution.scala:325)
    at org.apache.spark.sql.execution.SQLExecution$.$anonfun$withThreadLocalCaptured$1(SQLExecution.scala:306)
    at java.util.concurrent.CompletableFuture$AsyncSupply.run(CompletableFuture.java:1604)
    at org.apache.spark.util.threads.SparkThreadLocalCapturingRunnable.$anonfun$run$1(SparkThreadLocalForwardingThreadPoolExecutor.scala:104)
    at scala.runtime.java8.JFunction0$mcV$sp.apply(JFunction0$mcV$sp.java:23)
    at org.apache.spark.util.threads.SparkThreadLocalCapturingHelper.runWithCaptured(SparkThreadLocalForwardingThreadPoolExecutor.scala:68)
    at org.apache.spark.util.threads.SparkThreadLocalCapturingHelper.runWithCaptured$(SparkThreadLocalForwardingThreadPoolExecutor.scala:54)
    at org.apache.spark.util.threads.SparkThreadLocalCapturingRunnable.runWithCaptured(SparkThreadLocalForwardingThreadPoolExecutor.scala:101)
    at org.apache.spark.util.threads.SparkThreadLocalCapturingRunnable.run(SparkThreadLocalForwardingThreadPoolExecutor.scala:104)
    at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
    at java.lang.Thread.run(Thread.java:748)

A: Total size of serialized results of 31 tasks (4.0 GiB) is bigger than spark.driver.maxResultSize 4.0 GiB. means when a executor is trying to send its result to driver, it exceeds spark.driver.maxResultSize. You can resolve it by increasing it till you get it to work, but it's not a recommendation if an executor is trying to send too much data.
Other thing that could cause this is that data is skewed, you should check how data is distributed on the worker nodes, possible scenario is that all data ends up on single node which causes huge input/output of data from single worker. In this case you can try to repartition your data to split the load between your workers which will be much better solution that increasing the limit.

redpajama_set_name: RedPajamaStackExchange


text:
Offensive Linemen You Need to Know at 2018 Senior Bowl
Ryan Mink
The Senior Bowl is often a good place to find offensive lineman talent since not as many prospects leave college early.
Last year, the Ravens met fourth-round pick Nico Siragusa in Mobile. Previously, Rick Wagner and Kelechi Osemele both caught Baltimore's eye at the Senior Bowl.
This year, the Ravens could use help and depth on the offensive line at any of the positions. Here are some interesting prospects in this year's class:
OT Brian O'Neill, Pittsburgh
6-foot-6, 298 pounds; Draft projection – Rounds 1-2
ESPN's Mel Kiper picked O'Neill to go to Baltimore at No. 16* *overall in his first mock draft. O'Neill is a converted tight end who put on weight to become an offensive tackle. He played on the right side in 2015 and 2016 before moving to left tackle in 2017. He has great feet and top-tier athleticism for an outside blocker, and could immediately help Baltimore at right tackle. His ability to mirror defenders was evident in Mobile.
OG Will Hernandez, Texas-El Paso
6-2, 340; Draft projection – Rounds 1-2
Hernandez is an absolute road-grader inside. He looks to demolish his opponents with his size, strength and nastiness, and will instantly upgrade any rushing attack. For such a big blocker, he'll have to prove that he has the lateral movement to be adaptable in the NFL, but he was better than expected in that area in Senior Bowl practices. As far as pure guards, he's the top prospect in Mobile.
C/OT Mason Cole, Michigan
Cole brings big-time versatility. He started at left tackle his first two years, then shifted to center at the suggestion of Jim Harbaugh in 2016. He slid back out to left tackle when needed because of an injury as a senior. Center is his most natural fit in the NFL, but shuffling around shows just how unique Cole can be at the next level. He is the Wolverines' all-time leader in consecutive starts by an offensive lineman (51) and comes with the Harbaugh stamp of approval.
OG Isaiah Wynn, Georgia
*6-2, 308; Draft projection – Rounds 2-3
*Wynn played left tackle at Georgia, but projects to guard in the NFL given his smaller stature. He's by no means a little guy, however. Wynn has excellent strength, and his ability to play on the outside just shows his versatility. Wynn anchored Georgia's strong offensive line, leading them to the national championship game. Trying to prove he can make the transition inside, Wynn was one of the Senior Bowl's standouts on Day 1.
OT Alex Cappa, Humboldt State
Cappa drew attention immediately at the Senior Bowl after NFL Network analyst Mike Mayock said he has the "nastiest tape I'd ever seen." The Division II product demolished his lower-level competition. He is the only player to ever be a four-time GNAC (Great Northwest Athletic Conference) Offensive Lineman of the Year. He could be the first player selected from Humboldt since the draft went from 12 to seven rounds. He was challenged more against higher competition at the Senior Bowl, but held his own.
C Bradley Bozeman, Alabama
Bozeman was a second-team All-American this year and one of the most impressive offensive linemen in Senior Bowl practices. Bozeman didn't give up interior pressure, flashing his strong mixture of power, quickness and fast hands. He was Alabama's starting center the past two seasons and capped his career with a national championship. Afterwards, he proposed to his long-time girlfriend on the field. So, [comma] he has a romantic side too.

redpajama_set_name: RedPajamaCommonCrawl


We help users find relevant information in lengthy manuals, and we help companies to keep that relevant information up-to-date.
We distinguish ourselves from other solutions through the Documentation-as-a-Service concept: The fusion of service and software makes the entire documentation process more efficient – in the back office, with approval authorities, and for end users.
Our services consist of converting lengthy manuals into small information units (modules) and keeping these modules up-to-date.
Our software adds meta-information to the modules to allow re-using the same information in different contexts (filtering, versions, revisions, etc.). Furthermore, our software features an integrated workflow solution to edit and approve change requests.


I'm not sure exactly how balanced her first ability is. I really want to be able to just have X equal her momentum, but I have horrific visions of her getting up to 6 or more momentum and dropping massive breaker on the opponent. Mechanically she could stand to do a fair amount of disruptive blocking and then damage negation at a fairly high cost.Thematically the combination of abilities together represent her armoring up, and then the armor chipping away throughout a series of attacks (i.e. the opponent's turn).
These abilities mostly represent her strength and precision (being able to ignore exactly enough damage, and being able to slow down an onslaught of attacks). Her speed would end up getting represented more in her attack cards. Though, it can also be represented by giving her a 7HS / 18 Vit.
She is a counter character and i designed an attack as well. she's 6h 27 health.
R: After a card is played put a crystal Counter on Midori only playable during your turn.
R Commit: After an attack is played remove X crystal counters this attack gets plus x speed or minus X speed were x is the control of the attack.
Combo E: Remove X crystal counters from Midori, this attack gets + x speed or +x damage x equals the amount of counters removed.
All attack cards played recieve breaker 1.
Static: After a player ends their turn without playing an attack, add 1 crystal token to their character(not playable during that player's first turn). If a player has X or more crystal token's on their character, they lose their remaining vitality. X equals their character's printed hand size -1.
E(4+): This attack gets -X or +X damage. X equals the number of token's on the character who played the attack.
F: Remove 1 ready foundation from the game: Search your discard pile for a foundation of equal or lesser difficulty and add it to your staging area ready. If there are now more than 2 copies of a foundation in your staging area, commit your character.
these are rough draft ideas for abilities so modify them as you want.
Need to keep in mind her symbols when designing her abilities. Least we've got plenty of time to think about it.
2) Would this be as a one-of character, or would there presumably be support? This is important as that has some impact on what sorts of abilities the character should have.
didn't we agree to disagree about this in the chat room a few months ago, trust me Tokens CAN work, you just have to design it with intent that the support doesn't consistantly go to other characters and cause BAD interactions *cough* Vanity *cough* so just stop beating that horse and open your mind to the idea.
i believe kirk said earlier that if there's demand for it, there'd be a full set of her support.
Okay, first I don't understand why counters are a "deal breaker"? Is it because you dont like them personally?
If you read her bio and the way her powers work counters seem an ideal representation of her powers as she gains counters she is encasing her body in crystal and she removes counters as a representation of releasing them to attack.
And yes I have been making support I already gave an attack along with several other attack names. I'm also working to make some foundations like "Diamond is Unbreakable"
Tokens are a dealbreaker because Jason hates them too. That's what I meant by fair warning. You will never get a token character printed unless - and only very maybe - there's something really cool and unique going on, ideally combined with a sufficiently limited amount of bookkeeping.
Counting tokens to do speed and damage mods, the most generic effects in this game, will never fly. It has to be an effect type that hasn't been seen before and can't realistically function in any way that does not involve tokens, not something we do all the time or even once in a while that you just want to use tokens to store or count or whatever.
and don't take this the wrong way, but it just sounds like someone's wanting to be lazy by not having Tokens in the game to begin with... i mean the average person has a few D6 laying around and THOSE constitute tokens as long as it's signaled when a token is added(again someone playing by the rules) but eh... i've talked to jason about it before he said and i quote "I'd think about tokens one day but not at the moment" so yeah.
Its not bad for the game its just they're silly and pedantic in most of their implementations. Its kinda "here's a really cumbersome still idea that does the same thing as something a whole hell of a lot simpler." Really its only the ones I mentioned that work well enough. I think the other thing is every character had its own unique token, and their support allowed more to be put on them, so you could conceivably have half a dozen different tokens on 1 character, which is just stupid and confusing. Most games that have a token mechanic, its just that, a token with nothing fancy about it. The other part of it was that since each token type was unique to a character, it created a bit of a convoluted problem in the past about how tokens interact with each other and basically limiting the whole "Universal" aspect of the game, because I think there was a bad interaction between a card that didn't specify the type of token it was talking about.
Its just a can of worms that has been explored before and deemed a bad idea, and a tactic of trying to be too much like Magic.
Well then I weep for the game not being able to expand and evolve beyond it's limitations due to thinking such as this.
It's not "expanding and evolving," it's just poor design. There is sooooo much design space in this game that can be explored and utilized without copping out and trying to use tokens to sugarcoat what are ultimately very generic effects. If you want to "expand and evolve," Hawk/Kindle/Defense/etc. style tokens are one of the last places you should be looking.
Well then what mechanic would you implement on a person whose fighting style on gathering various gems to encase her self in for defense then expel them as weapons? As i said, the reason I chose counters is because I felt it was an accurate representation of her powers and abilities. Her attacks are most certainly ranged there is no doubt about that. However that only covers one mere aspect of her powers and only effects her attacks. The character card herself based off the bio tends to lean towards counters to represent the ability.
After one of your ranged attacks deals damage, turn it face down in the card pool. Cards turned face down this way do not clear from the card pool during the next End Phase.
E Commit, add one card from your hand to your card pool face down: This attack gets -X damage, X equals the number of face down cards in your card pool.
Problem is this doesn't exactly jive with her symbols, but its as far as I've gotten with it. Not even sure if the static is necessary for the current abilities I have.
Her symbols are Air, Earth, and Void. [Air] deals with a flurry of attacks, [Earth] largely revolves around damage reduction, and [Void] has become more of a discard symbol rather than lock down/control of the old days.
In tandem, we have current precedents for [Air-Earth] dealing with some recursion and looping attacks (Zoey). For [Earth-Void] its been about blanking foundations more than anything with Rash and Kaden. [Air-Void] is a little more odd, I guess predominantly revolves round Enhance manipulation, locking your opponent out ala Satoshi and Miska.
Thematically, she seems to have this balance between escalating defenses that weigh her down, but then using those as weapons.
Top down design is dangerous for this reason, trying to parse every single line of a bio into a clause of card text will almost never end well. You need to be content with matching the general feel, in this case accumulating tools/options/potency as the game progresses.
E Commit: Turn 1 face down card in your staging area face up. If it is an action card, add it to your hand and this attack gets +2 or -2 damage. (your choice) Otherwise, discard it. If you are in desperation, you may discard 1 momentum to ready this character.
This assumes support of course, in which she'd have a couple action cards that do things of interest, and you could fit a ranged subtheme in there on top of just making all her attacks ranged. I'd rather the R just discard any card, but there needs to be something stopping people from running a 40 blue card deck and just never playing foundations at all. But this would be a potential starting point.
Edit: Once per turn should take care of that make-them-run-foundations problem. Pretty clearly a 7HS as-is, one of those tricky types like a Satoshi. Felt like it needed a bit more help so I put a little damage mod on the E.
Well then you would be running a giant blue deck with foundations practically and I remember quitting during the blue and grey walls of the four star era of the game for that reason. The momentum on the other hand sounds much more feasible especially since she has air on her. Face down is kinda niche thing that i don't see taking off though dipping into zoey and taki stuff would be nice, but ultimately with her symbols she would only be dipping into zoey for added support for the face down and then miska for ranged on top of her own. I'd take out the action part and replace with with attack of the R and the E you designed that way it balances out the deck abit more. The current format is seeing more decks run around average 18 attacks anyways.
Well then you would be running a giant blue deck with foundations practically and I remember quitting during the blue and grey walls of the four star era of the game for that reason.
Being able to find actions does not make it so that you can kill people without attacks. The deck would still have to run the usual 16-18 attacks, maybe a heavier load of actions (say, 14-18) than usual, and then foundations.
After Talks with Cet i decided to change the design of Midori a little.
R (+4): After a card is played put a card from your hand into your momentum only playable during your turn.
1) Momentum this easy should not be printed in standard at all, especially on a 7HS, even if it does come from the hand. If it were a (5+) on a 6HS with only a very minor second ability, it might at least be within range to test it, but we don't want this character to have no other significant ability, right?
2) Speaking of which, the other two abilities are awful and almost might as well just not be there. Every attack in your momentum after the third becomes a K88-01? I'd rather discard them to something potent. You can discard 3 momentum to get an AGLAO or a Looking for a Thrill? I'll just multiple this FotA instead, thanks.
In the end people would just run this as a 7HS that can horribly cheat the momentum mechanic, and ignore the other ten lines of text in favor of playing good momentum cost effects. Not what you're going for here, I'm sure.
The attack, quite simply, should have a 5 diff and some other combo that's more interesting and actually useful. (and if it's a ranged theme, go combo: ranged, ranged or something~) I don't think I need to tell you how rare it is for Powerful: 1 to be activated, and speed-pow: 1 isn't much better.
I have to agree with Cetonis on this one. You have cited Block 4 as a detriment to the game, yet one of the design flaws about Block 4 wasn't just that it was Grey Wars, but also was how easy it was to generate momentum. The first ability is practically FREE momentum all day, every day.
"E Commit, Reveal Your Momentum: This attack gets +x damage or -x damage (your choice). X equals the number of attacks revealed."
"E Discard X Momentum: This attack gets +x speed or -x speed (your choice). Playable while committed."
Again, all of this is contingent upon the momentum-gen ability being toned down.
No, I'm not trolling anyone or being sarcastic. I just want to help my sister out and make a good character ability for the card she came up with is all. So if I seem harsh on this I apologize, it's just family helping family feelings is all. Changed some stuff again, I think the first ability is fine, but it just needs to be more direct in its cost so changed it from any card to ranged attack.
No, I'm not trolling anyone or being sarcastic. I just want to help my sister out and make a good character ability for the card she came up with is all. So if I seem harsh on this I apologize, it's just family helping family feelings is all.
I'm still not fond of the having a near-useless third ability added on to an already wordy card, but setting that aside there's a real comp issue here with Kyo. Kyo is a perfectly solid, competitive character, and here we have someone that (A) Can generate momentum at around the same rate but much more reliably/on-demand; (B) Has a near-equivalent damage boost and a better accompanying effect; (big redux is better than a late game check boost) and then most importantly (C) is a 7HS instead of a 6HS.
That comp is a mark of death, and it would never pass playtest in this form. I'm not saying this to be a jerk or shoot you down, it's just that if we want have some hope of the cards from these threads seeing print, or at least make the card with the notion of making a "real" character in mind, then there's a harsh-reality side of it in which the power level has to fit in with what's established in the format. Envelopes can be pushed, but not this much.
I believe 6HS are taken very seriously. The number of decent players who would still say 6HS are bad in this day and age are few and far between, at most you get some people that say 6HS need a built in way to cheat their handsize but even that is beginning to get debatable.
More importantly, the issue of this-is-just-a-dressed-up-Kyo1 remains. We can keep playing power level with this if you want, but to be blunt I think the card needs a more unique and interesting set of mechanics in general if you're going to want to entice Jasco to consider printing it.
Well we have had more OP cards come into the actual game be it on jason's watch or any of the previous owners. But what do you recommend? I went with unique in the form of counters because there are no counter characters to an unintentional copy of Kyo1. We've stated that the power is stupid on 7 hand size person, so we go down to six and now its not good enough because it is six. So what are you thoughts on this? Bare in mind there will be no playable while committed ability on her, I refuse to let that happen as playable while committed anything is dumb and over powered, if your committed you can't do anything period.
Yes, it's possible for an ability, particularly one that pulls cards from the hand, to be too good on a 7HS and unexciting oh a 6HS, depending on what the effect is - since you can have an effect (easy on-demand momentum) that's too good for a 7HS and a cost (-1 attack from hand) that is too rough on 6HS.
What I'm asking for is pretty straightforward, I thought - a new design. Surely you're creative enough to come up with something other than speed mods, damage mods, tokens, ranged and momentum. At the risk of being harsh, that's just going to make people yawn. If you want people to go "hey, cool!" instead, bring something new to the table. I often say there is no shortage of design space in this game, and it's not a lie.
Well the only thing to do then is to leave this up to Jane. It's her character and ultimately I'm trying to please her and not the masses(No offense). I think I've made it fairly costed the health and hand size is correct at 7/19 and all three abilities are fair costed by looking for specific cards in hand to put in momentum, always have a minimum on the redux side, and not being playable while committed. So, I wash my hands on this until she's had her say.
You don't have to please the masses, but if you want to make any sort of attempt to have it printed, you do have to make something that will be persuasive to Jason, and you will need to get it okay'd by playtest. And of the more active playtesters, I'm pretty sure the vast majority of them will be dead set against this - if not the vast majority, then certainly enough that the card would need to be changed.
It's cool that this is for Jane, I get it, but I'm assuming a printable card is preferable to one that will just sit in the depths of the forum back pages forever. And that a good card is preferable to a bad card, (as it relates to making this 6HS) and that useful abilities are better than awful ones that do nothing but crowd the text box, (see: third ability) and that having a shot to convince Jason is more important than this precise ability set. Why waste of all the work put into the bio and the concept and the art, etc. by getting hung up on card abilities that can't make it to print? I know I'm being something of a jerk, but I promise it's only because I would like this project to have the best odds of success we can manage to attain.
Hmm, this seems to be a lot more complex than I thought it would be formerly. Sorry for not being able to put much input, but I really have to remain neutral in the aspects of the card abilities since I don't fully understands the various mechanics of UFS. I had considerable help with the proposed 'Mech Girl' card mechanics, and even then that was a simple idea of assembling the robot Armaments and then getting a major damage increase on certain attacks while clinging to life as long as possible.
My only thoughts on this for a new card mechanic (though it may not be, I don't know) is maybe the concentrate on a defense/attack exchange (in relation to the armor). So the proposed idea behind this is you want to build up damage reduction but can't attack for high damage (armor part) and then be able to exchange the defense you build up for a considerable attack pump (but you lose all defense). So you either can have a big damage reduce throughout your turns, or leave yourself open to do more damage ( not neccesarily the + or - X idea, but something layered throughout the play, not just one turn). Also, from her bio, the crystal is detrimental to health, so maybe there could be a health reduction effect for each defense build/attack pump... just something to keep in mind.
Hope this helps with ideas.
I'll be mulling this over to some unhealthy extent. One thing I will say is that damage redux is very dicey, as we really really want to avoid standard getting to a point where decks need to output gigantic sums of raw damage to win certain matchups - it both restricts the field of playable decks, and makes life completely miserable for 7HS. (funny to say, I know) I fear it's something we're already slipping towards so we'll want to be cautious how we approach this.
UFS has always been a really slippery slope of design.
The defense at the sacrifice of offense and vice-versa was my thinking with the basically self card pool clogging that limits offensiveness and makes playing cards harder for the benefit of defenses.
I understand the worries of damage reduction accumulation in the mechanics, but you simply have to add some safety-nets into the mechanics to make it balanced (Hypeman's example that eventually you clog your card pool). Of course, I have no idea about the whole hand-size debate... all my decks have been relatively low hand-size characters so I have no experience of the mechanics behind the 7HS etc. But if we take certain aspects from each player's card mechanic suggestions, maybe we can accumulate a completely new system of defense/offense that would be exciting.
If we can agree on that, then we could concentrate on support, attacks, etc. that would make Midori's deck balanced, but novel to play.
I was thinking to use a Tira like mechanic where you can attach other cards to give some diversity in the character. I figured doing this with battle suits one focused on each symbol she has. Amethyst is Void, and focuses on powerful and discard. Emerald for Earth damage pump and reduction. Sky Diamond for Air ranged attack shenanigans. Each suit has an offensive and a defensive ability. Was also thinking of an action card to switch suits and another to destroy it for a big effect. But there should be no way of her having multiple suits attached at once.
The effects are probably a little on the strong side but I think Earth and Void at least need stuff on this level to stop be bottom of the barrel symbols.
Edit 1:Changed Battle suits to Actions.
True. I agree. I will edit when I get home.
There we go. You're naturally going to build up your foundation copies over the course of the game, so as the turns go by you will be able to fuss up your opponent's attack turns harder and harder. It's weak early and very potent late, could turn out to be a little too good but should at least be close enough to toss a deck together and test it out. Your offensive ability also gets better late, and immediately nerfs the power level of your defensive E as desired; going all in on offense should kill it off near completely. If she got one support card in this theoretical promo batch, I'd make it a nice Ranged attack, possibly a Ranged Reversal since her symbols have none and the option to blank defensive foundations and hit them with an attack on their turn seems like it'd be cool to have.
I like the Tira idea, but we should add that each time she switches out crystals she loses x vitality were x is the control of the card. Since doing this does hurt her at the same time as help her. Just make her 6/28 or 6/26 and her crystal armors 3/4/5 controls depending on their abilities. Also once you rotate out an armor let them just go to the k.o pile as opposed to stacking.
I am a fan of the conditional "if the momentum discarded was face up" stuff though, that's a new and useful take on the face up momentum business.
Rider that was the idea, that she can only have one suit at a time. However perhaps having a way to swap the suits bujlt in might lower card count.
Cetonis I feel that 4 promos is no worse than Jin or Mai. I agree with you that air just needs a little more work to make a deck. However I don't agree with either earth or void just needing more work. This may change after kof drops but right now the characters in there two symbols are too mish mosh to help one another. Earth's best characters, King and Kaden, are gimmicky at best. Void has it worse, it's characters all either are terrible or better off there other symbols. A few exceptions mostly in Mei Lien. I also believe that there are good cards, maybe not at the quality or quantity of life cards, in both those symbols that never see play because there is no proper pilot for them. So as I stated a good, even slightly overpowered character on these symbols would be good to shake up the meta.
I am willing to take suggestions on the Battle suits. I didn't add anything but there abilities because it's easier to have the card preform the way you want when only one character can use it. I also didn't want to make it to wordy.
By four cards, I didn't mean people had to collect four, I meant you're expending four slots in your set for what amounts to a single character card, and none of the three assets can be used in any other deck and can't even be normally played in the one deck they are run in. That stings.
Mei Lien's best symbol is easily order last I knew, but that aside void Satoshi is definitely good (but hard to play) and there's nothing wrong with void Cassandra. There are others. Honestly Void has great foundations and strong attacks, it just doesn't have any easy buttons so people just don't bother trying.
Earth does kind of work off the strength of its characters, but Earth Omar is certainly good and King hasn't gotten any worse. I doubt anyone has even bothered to try Bryan Fury lately, and Yi Shan with Reverse Shoulder Launch is surprisingly interesting but in need of a finisher. (You can splash Trib but we'll stick to pure-earth here) Throws are throws, and it does have a nice foundation base, even if it's not overflowing with insanity like some other symbols. It's just again, no easy buttons.
Simply because you can't drop Trib2Win or Kaplow, and can't Templar/BSK block everything, doesn't mean you're non-competitive. It just means that the path to a solid deck and solid play of that deck is foggier and less forgiving.
E Commit 1 foundation: Choose X non-character cards in your opponent's staging area. Those foundations are considered to have blank text boxes for the rest of this turn. X equals the number of ready foundations in your staging area with the same name as the foundation committed to pay the cost of this ability. Only playable during your opponent's attack.
Stuff happens when you edit and retype and back and forth and such. Non-character is the intent.
I like those abilities then. Blanking is a very earthy-voidy component from current standard support.
I think this is going to be difficult to narrow down the favorites of the card abilities. It's a little easier to pick one character design, but it's completely different to know which mechanic would be best marketable, but favorable with the UFS community.
Honestly, and this is no offense to anyone. But screw what we think and go with what you want Jane.
this, i mean all we're gonna do is bang our heads against the wall trying to come to a concensus as to what abilities to give her, it is Jane's creation after all, i'd say leave it to her to figure it out.
Might want to be groups of abilities, you could wind up with a bunch of abilities that don't function together ala Wess Victory, especial since some people suggested statics.
I think a poll for now would be the best approach.
hey guys, shall I set up a manual poll? I think Grizzlegrom is a little busy, but I would like for this to be resolved.


text:
Mean Values (Comparison)
Statistical Glossary
Mean Values (Comparison):
The numerical example below illustrates basic properties of various descriptive statistics with "mean" in their name, like the arithmetic mean , the trimmed mean , the geometric mean , the harmonic mean , and several power mean . Because the last three statistics are defined only for non-negative values, all examples comprise only positive values.
Type of the mean
-trimmed
p=2
1, 1, 1, 1, 100
1, 1, 1, 1, 0.01
1, 10, 100, 1000, 10000
Row 1 shows that for a set of equal values all mean values coincide with this value.
Row 2 shows the effect of a single extremely large observation (100) in a sample, e.g. because of a single anomalous measurement. The arithmetic mean is changed from 1.0 to 20, as compared to row 1; the trimmed mean is not affected at all (this illustrates the robustness of the trimmed mean). The harmonic mean has changed only from 1.0 to 1.25. The power mean values are affected most of all, and the power mean with has changed to a greater extent (from 1 to 81.8 - i.e. almost to the anomalous value 100 itself) than the power mean with (from 1 to 44.7).
Row 3 illustrates the effect of a single abnormally small value (0.01) in the sample. The harmonic mean is extremely sensitive to such a small element - it has changed from 1.0 to 0.05.
Row 4 includes 5 consecutive powers of 10 - . It illustrates the behavior of the geometric mean, that takes on the value with the average order of magnitude . In other words, the geometric mean involves averaging the powers, not the values themselves.
Row 5 comprises symmetrically distributed values, with as the center of symmetry. The arithmetic mean and the trimmed mean are equal to the central value, but other types of mean deviate from the central value.
Row 6 comprises values from row 5 shifted by 7.0 units upwards. This illustrates shift invariance of the arithmetic mean and the trimmed mean (which has changed their values by 7.0 units as compared to row 5). It also demonstrates the lack of shift invariance of other types of means (that changed by a value differing from 7.0).


Amtelco's Innovation Machine provides an on-line forum for Amtelco customers to submit ideas for new products and suggestions for improvements to existing products. Users can enter ideas, search the database, and rank the usefulness of ideas submitted by others. The Innovation Machine is based on Amtelco's Infinity Intelligent Series web scripting feature.
When a user submits an idea, the script dispatches an immediate reply that the idea has been received. The script also automatically sends follow-up emails when other users react to and rank the idea, and as Amtelco staff read, react to, and move ahead with the suggestion.
Amtelco customers have used it to submit 224 ideas and Amtelco's software department has implemented 65 of those customer ideas, with more in the works. The Innovation Machine has increased in popularity as Amtelco customers recognize the value accorded to their ideas by the software development team.
For more information on Amtelco's Innovation Machine, contact Amtelco at 800-356-9148 or info@amtelco.com.


Though struggling with work or school is fairly common among adults and children, it is a difficulty that often times can be improved. That's where LearningRx® comes in. We are a one-on-one brain training center in Fort Collins that pairs students with brain trainers that work to strengthen weak cognitive skills. Our programs consist of challenging, yet fun, game-like mental exercises and can target problems such as comprehension challenges, poor reading skills, homework struggles, and so much more.
At LearningRx - Fort Collins, we are proud to be backed by a name with over 35 years of research and testing, resulting in programs that deliver optimum results. By targeting the underlying skills that are crucial to learning and understanding, we give clients the push they need to overcome learning barriers. We are proud to have trained the brains of over 100,000 clients and have a 9.6 out of 10 client referral rating. Take our online quiz today and take the first step toward a brighter future.
Hello, I'm Mike Winchell, Program Director at the LearningRx Fort Collins Brain Training Center. We would love to have you come and visit our Fort Collins brain training center. You may also reach us via phone.


vergeboard in the north gable. The porch posts, brackets, and spindles reflect the Eastlake style. The Merrill residence is the largest and most architecturally interesting of the nineteenth-century houses remaining in East Jacksonville.
James E. Merrill started a small iron work business in Jacksonville in about 1875. Known as the Merrill-Stevens Engineering Co. by the late 1880s, the iron work became one of the largest shipbuilding companies in the Southeast. Through its many name changes, the shipbuilding company was an active participant during the Spanish-American War, World War I and World War II. Victorian era lifestyle is showcased in this elaborately decorated family home that also highlights a lifestyle of limited electricity and plumbing. The Merill House was saved from demolition in 2000 by the Jacksonville Historical Society and City of Jacksonville.
The tour should last any where from 45 minutes to 2 hours, depending on the group. Due to the size of the rooms, up to 12 people are allowed in a group per tour. Tours will be held by reservation ONLY.
Please phone the Jacksonville Historical Society office, 904.665.0064, or email info@jaxhistory.org for a Merrill House Tour!
Your reservation is free, but we suggest a $10.00 donation for the tour. As a member of the Jacksonville Historical Society, your admission is free.
Join us Oct. 24th for Chills and Thrills!


The Public Works Stormwater Division oversees the functionality of drainage channels, storm drains, ditches, and creeks throughout the city. This includes repairing erosion and washouts, removing blockages, debris cleanup, inspecting, and other methods of upkeep. The purpose of this division is to promote public health, safety, and overall welfare of citizens by managing the storm water system throughout the city.
Many of these areas are directly impacted by citizen involvement and a willingness to participate in making this program successful and improving the overall water quality of our streams. So what are ways that people can help?
* Picking up trash and leafs that collect around the neighborhood, so that they don't flow into the drainage channels.
* Reporting drainage issues when observed (please include a good description of the location).
* Reporting pollution and chemical spills.
* Participating in the Blue Thumb Volunteering Stream Monitoring Program.
* Participating in the Owasso Cares Program.
A little effort by a lot of people will be much more successful than a lot of effort by a few people.
Streams within local parks have many benefits!
There's more to this creek than meets the eye - lots of aquatic life!
Ponds have multiple functions, too!
Drainage Reservoirs can be pretty too!
The City of Owasso is a member of the Green Country Stormwater Alliance, which gives the public information and education about water quality issues and resources. GCSA's goal is to research technical issues and ensure that our GCSA members have the resources (knowledge, training and support) they need to meet all stormwater permit requirements under OKR04. By doing so the GCSA members and the members within their communities are able to manage a stormwater program that reduces pollutants in stormwater runoff and improves environmental conditions which benefits everybody. For more information, please visit the GCSA website.
An active participant in our Storm Water Management Program is the Blue Thumb Conservation Commission. Blue Thumb is sponsored by the Oklahoma Conservation Commission, and conducts water quality testing in several streams across the state. Three of these streams affect Owasso: the Bird Creek on the South edge of the city, the Ranch Creek on the West edge of the city, and the Elm Creek, which runs through the city. Through the volunteer water monitoring program, the general public can volunteer to conduct water quality testing, and can become aware of the issues in our drainage channels and creeks. This helps in giving important data about how we're doing as a city in effectively preventing pollution from entering our streams, creeks, and drainage channels.
The City of Owasso provides recycling services at the Owasso Recycle Center, located at 499 S. Main St. Residents are highly encouraged to utilize the Recycle Center for all accepted items. For hours of operation and a list of accepted recyclable items, please visit the Recycle Center Webpage or call 918-272-4991.
The City of Owasso is a member of the Metropolitan Environmental Trust. The MET partners with member communities to develop, deliver, and support environmental programs and services, and to educate citizens on sound environmental practices. For information on recycling, special collection events, and other sound environmental practices, please visit their website by clicking the link above or call them at 918-584-0584.
The City of Owasso strongly encourages the proper disposal of hazardous household pollutants. Residents of the City of Owasso may utilize the Tulsa Household Pollutant Collection Facility, which provides regional collection of household hazardous waste. For additional information or to schedule an appointment, please use the link and coordinate through the MET.


text:
HIGHJACKING HIP HOP (AZURE)
The You Tube era has had its share of teen sensations who take the music world by storm but none have had the instant success along with the critical acclaim of Rappers Macklemore and Ryan Lewis.
Fiercely Independent the two are the latest unsigned act to enter the spotlight with their debut album, "The Heist".


text:
Home BEAUTY 5 CELEBRITY PLASTIC SURGERY SECRETS
5 CELEBRITY PLASTIC SURGERY SECRETS
Peter Minkoff
It's no secret that plastic surgery is certainly no longer taboo; there are numerous TV shows on which regular people frequently appear that give us insight on all the alterations that can be made to the human body and face. However, some celebrities are often reluctant to admit they've had work done. Others are as candid as it gets – case in point Kelly Deadmon, an actress who appears in her very own show called The Younger Games and gives us the full scoop on everything she's had done, from lip injections, Botox, sucking out the fat from her love handle area, and so much more. Still, there are many A-list stars who are not as willing to share their secrets, but in the world of celebrities, there's no such thing as a secret; everything transpires sooner or later and we are here with a short but sweet and list of celebs that prove perfection takes work.
Extensive work, amazing results
While some celebrities undergo small procedures and alterations, there are others whose insecurities go beyond thin lips. One such celebrity is a former Australian Idol winner, Kate DeAraugo, who opened up about undergoing a full-body liposuction. Being aware that, in order to be a star, an amazing voice sometimes just doesn't cut it and you need to have a certain look, a look to match the face, she went 'under the knife'. Perhaps it was the Australian singer's candor that shattered the mythical and taboo aura about liposuction. Whatever the reason, the reality is that many Australians now decide to undergo liposuction in Perth, all for the sake of getting rid of excess baggage (literally), and simply feeling better in their skin. So, we applaud Kate for coming forward and showing that there's no shame in wanting to look and feel better.
Little work, huge impact
In the world of plastic surgeries, there exist slight alterations and invasive, reconstructive procedures. One of the least invasive ones is definitely the lip injection. Many celebrities undergo it, we notice it, they deny it, they confess. For instance, Kylie Jenner was publicly denying having lip injections and accredited her full, luscious lips to skillful make-up application. Finally came forward and admitted that no, that luscious pout wasn't just a result of make-up trickery – she got lip fillers put in to deal with an issue she had always felt self-conscious about. Much ado over nothing – nobody judges this anymore, she looks great, so why hide it in the first place?
No to Botox, but yes to lasers
One of the most famous faces of Hollywood, Gwyneth Paltrow may just have found the perfect way to neutralize her bad habits. As she puts it: "I use organic products, but I get lasers. It's what makes life interesting, finding the balance between cigarettes and tofu." Although she hasn't done much else yet, she doesn't shy away from the possibility of going under the knife at some point in her life. The one thing she vows never to try is Botox, because, again in her words: "I looked crazy. I looked like Joan Rivers."
The cautionary tale
While the miracles of modern medicine can help us achieve a slimmer figure, get rid of tiny or larger insecurities, one should never step over the line. Everything should be done in moderation (and with the guidance of a great plastic surgeon. The beloved actress that stands behind and even more beloved fictitious character, Bridget Jones, apparently didn't know when to stop. While the amount of work she has had done, or exact procedures she has undergone remain unclear, what is clear is the fact that she went overboard and doesn't even look like herself anymore.
The 'not so secret' secret
One celebrity that couldn't wait to flaunt her new figure, namely breasts, is Iggy Azalea. The performer has been very honest about the insecurities she felt on account of her less than average bust size, and she has no regrets about having implants. Shortly after she got them, she could hardly wait to spill the beans and show off her new curves, ecstatic with the confidence they gave her. Bravo, Iggy, good for you. No one should be ashamed or shamed for enhancing their looks, just make sure you're in the right hands and that you don't get too carried away.
Previous articleStella McCartney and Bolt Threads Announce a New Partnership Focused on Sustainable Fashion and Luxury Materials Development
Next articleMEET YOUR NEWEST SUMMER CRUSH
Winter Hair Care Must-Haves
Gorgeous Hair 101: Best-Kept Hairstylists' Secrets
SOTHYS Paris – our pick
Be MakeUp Envious!
BEAUTY Fiona Faherty - August 9, 2017
Catrice Our 101
BEAUTY April 4, 2019
Jenifer Williams #CollectionsForCharity
EVENTS January 14, 2016
Things You Need to Know About Flower Girl Duty
FASHION EDITORIALS December 1, 2018
Irish Fashion & Business Institute Open Evening
EVENTS November 12, 2016
The Fashion Awards 2017 Trophy Designed by John Pawson
Ioan Hiliuta - November 7, 2017
Give Good Face With Glo & Ray
Fiona Faherty - October 16, 2017
Introducing Urban Bliss…
Fiona Faherty - May 4, 2018
Fiona Faherty - January 29, 2018
Emma So Naturals
Emma's So Naturals has brought us a fantastic new release of natural Irish handmade soaps.Emma also has a lovely selection of candles which are...
Be An Anu Goddess
Fiona Faherty - March 7, 2018
Anu is an Irish natural conscious skincare brand, which was created by Caitriona Brennan and Emer Halpenny, Best friends from an early age and...


* Hours "Ed-Excel Sylvan" indicated for the examination and may not coincide with the real!
We collected on this page information about the company Ed-Excel Sylvan located in the Montreal region Quebec. We have added the company to the category Educational Consultants in accordance with its type of activity. For more detailed information, you can contact Ed-Excel Sylvan by phone (416) 445-1400 or you can send an email to company adress. Unfortunately, we do not we have more up-to-date information about the company, if you are the owner of this company or you have any information about this company, we kindly ask you to edit the description by clicking the edit button. Also below, on this page you can find information about companies located near the Ed-Excel Sylvan.
Do you know the companies Ed-Excel Sylvan?