text:
/**
 * Albores, Allyssa
 * Bedio, Aiden Justin
 * Malaki, Earl Timothy
 * Paler, Timothy River
 * <p>
 * BSCS - II | UP - Cebu
 * CMSC22 - OOP
 * Final Project
 */

package game;

import game.monsters.Monster;
import game.monsters.Monster2;
import org.newdawn.slick.*;
import org.newdawn.slick.font.effects.ColorEffect;
import org.newdawn.slick.state.BasicGameState;
import org.newdawn.slick.state.StateBasedGame;
import org.newdawn.slick.state.transition.FadeInTransition;
import org.newdawn.slick.state.transition.FadeOutTransition;

import java.io.*;
import java.util.ArrayList;

/* TODO
* - spritesheet fix:
* - flame x-burner
* - flame firefly
* - ghost 3
* - root whip
* - root sakura
*/

public class GameProperState extends BasicGameState implements KeyListener {

    private Image imageBG;

    public static Monster monsterP1;
    public static Monster monsterP2;

    private static ArrayList<Note> notesP1 = new ArrayList<>();
    private static ArrayList<Note> notesP2 = new ArrayList<>();

    private Image[] imagesNotes;
    private Image[] imagesPressedHitbox;

    // Player 1 note x positions
    private float p1x1 = 27f;
    private float p1x2 = 70f;
    private float p1x3 = 113f;
    private float p1x4 = 156f;

    // Player 2 note x positions
    private float p2x1 = 1083f;
    private float p2x2 = 1126f;
    private float p2x3 = 1169f;
    private float p2x4 = 1213f;

    // Significant Y axis positions
    private float startingYPos = 0f;
    private float badYPos = 557f;
    private float goodYPos = 582f;
    private float perfectYPos = 607f;
    private float endingYPos = 632;    // miss

    private static boolean skill1P1 = false;
    private static boolean skill2P1 = false;
    private static boolean skillUltP1 = false;
    private static boolean skill1P2 = false;
    private static boolean skill2P2 = false;
    private static boolean skillUltP2 = false;
    private boolean endOfGame = false;
    private static Music gameMusic;
    private Coordinate coordMonsterP1 = new Coordinate((displayWidth / 2) - 400, 100);
    private Coordinate coordMonsterP2 = new Coordinate((displayWidth / 2) - 200, 100);
    private Coordinate coordHumanP1 = new Coordinate((displayWidth / 2) - 350, 350);
    private Coordinate coordHumanP2 = new Coordinate((displayWidth - 450), 350);

    private static final int displayWidth = BeatBitBeatMain.getDisplayWidth();
    private static final int displayHeight = BeatBitBeatMain.getDisplayHeight();

    // Music position
    private float musicPosition = 00.00f;
    private float musicTimeLeft = 00.00f;
    private String musicPositionString = "";

    private static float speedNoteDrop = 4f;
    private static int timePassed = 0;     // in milliseconds
    private static boolean skillCast = false;
    private static int slowDuration = 0;  // 3000ms == 3s

    private static BufferedReader br;
    private boolean pressedEscape = false;
    private boolean pressed1 = false;
    private float pitchSlowMusic = 0.05f;

    private boolean pressedQ = false;
    private boolean pressedW = false;
    private boolean pressedE = false;
    private boolean pressedR = false;

    private boolean pressedU = false;
    private boolean pressedI = false;
    private boolean pressedO = false;
    private boolean pressedP = false;

    private static int timePassedSinceSkill1P1 = 0;
    private static int timePassedSinceSkill2P1 = 0;
    private static int timePassedSinceSkillUltP1 = 0;
    private static int timePassedSinceSkill1P2 = 0;
    private static int timePassedSinceSkill2P2 = 0;
    private static int timePassedSinceSkillUltP2 = 0;

    // Create a font with the size of 20, and not bold or italic.
    UnicodeFont fontCombo;
    UnicodeFont fontResources;
    UnicodeFont fontTime;

    public int getID() {
        return BeatBitBeatMain.getGameProper();
    }

    public void init(GameContainer arg0, StateBasedGame arg1) throws SlickException {

        fontCombo = new UnicodeFont("Assets/Fonts/Disposable Droid/DisposableDroidBB.ttf", 48, false, false);
        fontCombo.getEffects().add(new ColorEffect(java.awt.Color.white));
        fontCombo.addAsciiGlyphs();
        fontCombo.loadGlyphs();

        fontTime = new UnicodeFont("Assets/Fonts/Disposable Droid/DisposableDroidBB.ttf", 34, false, false);
        fontTime.getEffects().add(new ColorEffect(java.awt.Color.white));
        fontTime.addAsciiGlyphs();
        fontTime.loadGlyphs();

        fontResources = new UnicodeFont("Assets/Fonts/Disposable Droid/DisposableDroidBB.ttf", 20, false, false);
        fontResources.getEffects().add(new ColorEffect(java.awt.Color.white));
        fontResources.addAsciiGlyphs();
        fontResources.loadGlyphs();

        imageBG = new Image("Assets/Graphics/Game Proper/Game Proper BG.png");

        imagesNotes = new Image[]{
                new Image("Assets/Graphics/Game Proper/Note Red.png"),
                new Image("Assets/Graphics/Game Proper/Note Green.png"),
                new Image("Assets/Graphics/Game Proper/Note Blue.png"),
                new Image("Assets/Graphics/Game Proper/Note Yellow.png")
        };

        imagesPressedHitbox = new Image[]{
                new Image("Assets/Graphics/Game Proper/Pressed Hitbox Red.png"),
                new Image("Assets/Graphics/Game Proper/Pressed Hitbox Green.png"),
                new Image("Assets/Graphics/Game Proper/Pressed Hitbox Blue.png"),
                new Image("Assets/Graphics/Game Proper/Pressed Hitbox Yellow.png")
        };

    }

    int delta;  // for printing. temporary
    float xMouse;
    float yMouse;

    public void update(GameContainer container, StateBasedGame sbg, int delta) throws SlickException {
        this.delta = delta;
        Input input = container.getInput();
        xMouse = input.getMouseX();
        yMouse = input.getMouseY();

        // adjust pitch loss and map read speed loss accordingly
        // slow music and read map
        if (skillCast) {
            timePassed += delta;
            if (timePassed >= slowDuration) {   // Skill animation done
                skillCast = false;
                timePassed = 0;
                speedNoteDrop = 4f;
                skill1P1 = false;
                skill2P1 = false;
                skillUltP1 = false;
                skill1P2 = false;
                skill2P2 = false;
                skillUltP2 = false;
                gameMusic.play();
                gameMusic.setPosition(musicPosition);
            } else {
                // Apply effects of slow skill
                // Music pitch decreased from 1 to 0.05, or %5 percent
                // so note drop and file reading should also decrease by the same percentage

                // reduce speed of note vertical drop
                // original speed is 4 px per second
                // 4 * 0.05 = 0.2
                speedNoteDrop = 0.2f;

                // reduce speed of file reading
                // original speed is 60 lines per second
                // 60 * 0.05 = 3
                // thus, reading should be at 3 lines per second
                if (timePassed % 300 == 0) {
                    readBeatMap();
                }
            }

        } else {
            readBeatMap();
        }

        // Control the falling of noteBars bars
        for (int i = 0; i < notesP1.size(); i++) {      // or i < notesP2.size(), notes p1 and p2 are of same size
            notesP1.get(i).setY(notesP1.get(i).getY() + speedNoteDrop);
            notesP2.get(i).setY(notesP2.get(i).getY() + speedNoteDrop);
        }

        // Detect if notes reach the ending y pos
        if (notesP1.size() != 0) {  // notesP1 size == notesP2 size
            if (notesP1.get(0).getY() > endingYPos) {
                // play music
                if (!gameMusic.playing()) {
                    gameMusic.play();
                }

                notesP1.remove(0);
                notesP2.remove(0);
            }
        }

        musicPosition = gameMusic.getPosition();

        if (endOfGame) {
            endOfGame = false;

            skillCast = false;
            timePassed = 0;
            speedNoteDrop = 4f;
            skill1P1 = false;
            skill2P1 = false;
            skillUltP1 = false;
            skill1P2 = false;
            skill2P2 = false;
            skillUltP2 = false;
            gameMusic.stop();
            MainMenuState.playMusic();
            sbg.enterState(BeatBitBeatMain.getGameOver(), new FadeOutTransition(), new FadeInTransition());
        }
        if ((monsterP1.getHp() <= 0 || monsterP2.getHp() <= 0)) {
            skillCast = false;
            timePassed = 0;
            speedNoteDrop = 4f;
            skill1P1 = false;
            skill2P1 = false;
            skillUltP1 = false;
            skill1P2 = false;
            skill2P2 = false;
            skillUltP2 = false;
            gameMusic.stop();
            MainMenuState.playMusic();
            sbg.enterState(BeatBitBeatMain.getGameOver(), new FadeOutTransition(), new FadeInTransition());
        }

        // temporary
        if (pressed1) {
            pressed1 = false;

            skillCast = false;
            timePassed = 0;
            speedNoteDrop = 4f;
            skill1P1 = false;
            skill2P1 = false;
            skillUltP1 = false;
            skill1P2 = false;
            skill2P2 = false;
            skillUltP2 = false;
            gameMusic.stop();
            MainMenuState.playMusic();
            sbg.enterState(BeatBitBeatMain.getGameOver(), new FadeOutTransition(), new FadeInTransition());
        }

        if (skill1P1 || timePassedSinceSkill1P1 > 0) {
            timePassedSinceSkill1P1 += delta;
            if (timePassedSinceSkill1P1 >= monsterP1.getCooldownSkill1()) {
                timePassedSinceSkill1P1 = 0;
                skill1P1 = false;
            }
        }
        if (skill2P1 || timePassedSinceSkill2P1 > 0) {
            timePassedSinceSkill2P1 += delta;
            if (timePassedSinceSkill2P1 >= monsterP1.getCooldownSkill2()) {
                timePassedSinceSkill2P1 = 0;
                skill2P1 = false;
            }
        }
        if (skillUltP1 || timePassedSinceSkillUltP1 > 0) {
            timePassedSinceSkillUltP1 += delta;
            if (timePassedSinceSkillUltP1 >= monsterP1.getCooldownSkillUlt()) {
                timePassedSinceSkillUltP1 = 0;
                skillUltP1 = false;
            }
        }

        if (skill1P2 || timePassedSinceSkill1P2 > 0) {
            timePassedSinceSkill1P2 += delta;
            if (timePassedSinceSkill1P2 >= monsterP2.getCooldownSkill1()) {
                timePassedSinceSkill1P2 = 0;
                skill1P2 = false;
            }
        }
        if (skill2P2 || timePassedSinceSkill2P2 > 0) {
            timePassedSinceSkill2P2 += delta;
            if (timePassedSinceSkill2P2 >= monsterP2.getCooldownSkill2()) {
                timePassedSinceSkill2P2 = 0;
                skill2P2 = false;
            }
        }
        if (skillUltP2 || timePassedSinceSkillUltP2 > 0) {
            timePassedSinceSkillUltP2 += delta;
            if (timePassedSinceSkillUltP2 >= monsterP2.getCooldownSkillUlt()) {
                timePassedSinceSkillUltP2 = 0;
                skillUltP2 = false;
            }
        }
    }

    public void render(GameContainer arg0, StateBasedGame arg1, Graphics g) throws SlickException {

        imageBG.draw();
        int xx = 0;

        //320, 615
        for (int i = 0; i < monsterP1.getSkillIcons().length; i++) {
            if (timePassedSinceSkill1P1 != 0 && timePassedSinceSkill1P1 < monsterP1.getCooldownSkill1() || !monsterP1.checkResources(monsterP1.getCostSkill1())){
                monsterP1.getSkillIcons()[0].draw(319, 614, Color.darkGray);
            }else{
                monsterP1.getSkillIcons()[0].draw(319, 614);
            }
            if (timePassedSinceSkill2P1 != 0 && timePassedSinceSkill2P1 < monsterP1.getCooldownSkill2() || !monsterP1.checkResources(monsterP1.getCostSkill2())){
                monsterP1.getSkillIcons()[1].draw(419, 614, Color.darkGray);
            }else{
                monsterP1.getSkillIcons()[1].draw(419, 614);
            }
            if (timePassedSinceSkillUltP1 != 0 && timePassedSinceSkillUltP1 < monsterP1.getCooldownSkillUlt() || !monsterP1.checkResources(monsterP1.getCostSkillUlt())){
                monsterP1.getSkillIcons()[2].draw(519, 614, Color.darkGray);
            }else{
                monsterP1.getSkillIcons()[2].draw(519, 614);
            }

            //test.draw(319 + xx, 614);
            //xx += 100;
        }

        int xy = 0;
        for (Image test : monsterP2.getSkillIcons()) {

            if (timePassedSinceSkill1P2 != 0 && timePassedSinceSkill1P2 < monsterP2.getCooldownSkill1() || !monsterP2.checkResources(monsterP2.getCostSkill1())){
                monsterP2.getSkillIcons()[0].draw(669, 614, Color.darkGray);
            }else{
                monsterP2.getSkillIcons()[0].draw(669, 614);
            }
            if (timePassedSinceSkill2P2 != 0 && timePassedSinceSkill2P2 < monsterP2.getCooldownSkill2() || !monsterP2.checkResources(monsterP2.getCostSkill2())){
                monsterP2.getSkillIcons()[1].draw(769, 614, Color.darkGray);
            }else{
                monsterP2.getSkillIcons()[1].draw(769, 614);
            }
            if (timePassedSinceSkillUltP2 != 0 && timePassedSinceSkillUltP2 < monsterP2.getCooldownSkillUlt() || !monsterP2.checkResources(monsterP2.getCostSkillUlt())){
                monsterP2.getSkillIcons()[2].draw(869, 614, Color.darkGray);
            }else{
                monsterP2.getSkillIcons()[2].draw(869, 614);
            }
//            test.draw(669 + xy, 614);
//            xy += 100;
        }

        // render falling notes
        for (int i = 0; i < notesP1.size(); i++) {
            if (notesP1.get(i).getY() < perfectYPos) {
                notesP1.get(i).getImage().draw(notesP1.get(i).getX(), notesP1.get(i).getY());
                notesP2.get(i).getImage().draw(notesP2.get(i).getX(), notesP2.get(i).getY());
            }
        }

        // Hitbox feedback
        // Draw glowing hitbox if corresponding key is pressed
        if (pressedQ) {
            imagesPressedHitbox[0].draw(p1x1 - 19, perfectYPos - 15);
        }
        if (pressedW) {
            imagesPressedHitbox[1].draw(p1x2 - 19, perfectYPos - 15);
        }
        if (pressedE) {
            imagesPressedHitbox[2].draw(p1x3 - 19, perfectYPos - 15);
        }
        if (pressedR) {
            imagesPressedHitbox[3].draw(p1x4 - 19, perfectYPos - 15);
        }

        if (pressedU) {
            imagesPressedHitbox[0].draw(p2x1 - 19, perfectYPos - 15);
        }
        if (pressedI) {
            imagesPressedHitbox[1].draw(p2x2 - 19, perfectYPos - 15);
        }
        if (pressedO) {
            imagesPressedHitbox[2].draw(p2x3 - 19, perfectYPos - 15);
        }
        if (pressedP) {
            imagesPressedHitbox[3].draw(p2x4 - 19, perfectYPos - 15);
        }

        // Draw player character animations
        if (skill1P1) {
            monsterP2.getAnimationIdle().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
            monsterP1.getAnimationSkill1().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
        } else if (skill2P1) {
            if (monsterP1 instanceof game.monsters.Monster3) {
                monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
                monsterP2.getAnimationIdle().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
                monsterP1.getAnimationSkill2().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
            } else {
                monsterP2.getAnimationIdle().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
                monsterP1.getAnimationSkill2().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
            }
        } else if (skillUltP1) {
            if (monsterP1 instanceof game.monsters.Monster5) {
                monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
                monsterP2.getAnimationIdle().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
                monsterP1.getAnimationSkillUlt().draw(212, 40);
            } else if (monsterP1 instanceof game.monsters.Monster2) {
                monsterP1.getAnimationSkillUlt().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
                monsterP2.getAnimationIdle().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
                ((Monster2) monsterP1).getAnimationSpikes().draw(coordMonsterP2.getX() + 180, coordMonsterP2.getY() - 100);
            } else {
                monsterP2.getAnimationIdle().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
                monsterP1.getAnimationSkillUlt().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
            }
        } else if (skill1P2) {

            monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
            monsterP2.getAnimationSkill1().draw(coordMonsterP2.getX(), coordMonsterP2.getY());

        } else if (skill2P2) {
            if (monsterP2 instanceof game.monsters.Monster3) {
                monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
                monsterP2.getAnimationIdle().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
                monsterP2.getAnimationSkill2().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
            } else if(monsterP2 instanceof game.monsters.Monster5){
                monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
                monsterP2.getAnimationSkill2().draw(coordMonsterP2.getX() - 120, coordMonsterP2.getY());
            } else {
                monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
                monsterP2.getAnimationSkill2().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
            }
        } else if (skillUltP2) {
            if (monsterP2 instanceof game.monsters.Monster5) {

                monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
                monsterP2.getAnimationIdle().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
                monsterP2.getAnimationSkillUlt().draw(displayWidth / 2 - 400, 40);
            } else if (monsterP2 instanceof game.monsters.Monster3) {

                monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
                monsterP2.getAnimationSkillUlt().draw(coordMonsterP2.getX() - 200, coordMonsterP2.getY());

            } else if (monsterP2 instanceof game.monsters.Monster2) {
                monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP2.getY());
                monsterP2.getAnimationSkillUlt().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
                ((Monster2) monsterP2).getAnimationSpikes().draw(coordMonsterP1.getX() - 50, coordMonsterP1.getY() - 70);

            } else {
                monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
                monsterP2.getAnimationSkillUlt().draw(coordMonsterP2.getX(), coordMonsterP2.getY());
            }

        } else {    // Idle
            monsterP1.getAnimationIdle().draw(coordMonsterP1.getX(), coordMonsterP1.getY());
            monsterP2.getAnimationIdle().draw(coordMonsterP2.getX(), coordMonsterP2.getY());

            monsterP1.getAnimationHumanIdle().draw(coordHumanP1.getX(), coordHumanP1.getY());
            monsterP2.getAnimationHumanIdle().draw(coordHumanP2.getX(), coordHumanP2.getY());
        }

        if (monsterP1.getCombo() > 5) {
            fontCombo.drawString(92, 110, "" + monsterP1.getCombo());
        }
        if (monsterP2.getCombo() > 5) {
            fontCombo.drawString(1147, 110, "" + monsterP2.getCombo());
        }

        // Skill cooldowns
//        (float) (0.87 * (87 - timePassedSinceSkill1P1)
//        (float) -(2.55 * (100 - monsterP1.getHp())),8);
//        g.fillRect(322, 620,87f, (float) (0.87 * (87 - timePassedSinceSkill1P1)));

//        g.drawString("" + timePassedSinceSkill1P1, 350, 700);
//        g.drawString("" + timePassedSinceSkill2P1, 450, 700);
//        g.drawString("" + timePassedSinceSkillUltP1, 550, 700);
//        g.drawString("" + timePassedSinceSkill1P2, 700, 700);
//        g.drawString("" + timePassedSinceSkill2P2, 800, 700);
//        g.drawString("" + timePassedSinceSkillUltP2, 900, 700);

        // Print resources
        fontResources.drawString(262, 615, "" + monsterP1.getResourceRed());
        fontResources.drawString(262, 638, "" + monsterP1.getResourceGreen());
        fontResources.drawString(262, 661, "" + monsterP1.getResourceBlue());
        fontResources.drawString(262, 684, "" + monsterP1.getResourceYellow());

        fontResources.drawString(983, 615, "" + monsterP2.getResourceRed());
        fontResources.drawString(983, 638, "" + monsterP2.getResourceGreen());
        fontResources.drawString(983, 661, "" + monsterP2.getResourceBlue());
        fontResources.drawString(983, 684, "" + monsterP2.getResourceYellow());

        // print music position / time

        if (gameMusic.playing()) {
            musicPositionString = String.format("%.2f", musicPosition);
            fontTime.drawString((displayWidth / 2) - (musicPositionString.length() * 12) / 2, 30, musicPositionString);
        } else {
            fontTime.drawString((displayWidth / 2) - 35, 30, "00.00");
        }

        monsterP1.getImageFaceHealthBar().draw(243, 14);
        monsterP2.getImageFaceHealthBar().draw(717, 14);

        g.setColor(Color.darkGray);
        g.fillRect(554, 20, (float) -(2.55 * (100 - monsterP1.getHp())), 8);
        g.fillRect(554, 30, (float) -(2.55 * (100 - monsterP1.getHp())), 8);

        g.fillRect(726, 20, (float) (2.55 * (100 - monsterP2.getHp())), 8);
        g.fillRect(726, 30, (float) (2.55 * (100 - monsterP2.getHp())), 8);

//        g.setColor(Color.white);
//        g.drawString("DELTA = " + delta, 10, 30);
//        g.drawString("X = " + xMouse + " Y = " + yMouse, 10, 50);

    }

    @Override
    public void keyPressed(int key, char pressedKey) {
        // Key listener
        if (key == Input.KEY_1) {
//            pressed1 = true;
        }
        try {

            if (key == Input.KEY_Q) {
                pressedQ = true;

                // if note is for the corresponding note bar
                if (notesP1.get(0).getX() == p1x1 + 1) {

                    // if note is near or within corresponding hit box
                    if (badYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= goodYPos) {    // bad hit
                        // combo will end if BAD HIT
                        monsterP1.setCombo(0);
                    } else if (goodYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= perfectYPos) {    // good hit
                        monsterP1.addResourceRed(1);
                        monsterP1.setCombo(monsterP1.getCombo() + 1);
                    } else if (perfectYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= endingYPos) {    // perfect hit
                        monsterP1.addResourceRed(2);
                        monsterP1.setCombo(monsterP1.getCombo() + 1);
                    }
                }

            }
            if (key == Input.KEY_W) {
                pressedW = true;
                if (notesP1.get(0).getX() == p1x2 + 1) {
                    if (badYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= goodYPos) {    // bad hit
                        monsterP1.setCombo(0);
                    } else if (goodYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= perfectYPos) {    // good hit
                        monsterP1.addResourceGreen(1);
                        monsterP1.setCombo(monsterP1.getCombo() + 1);
                    } else if (perfectYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= endingYPos) {    // perfect hit
                        monsterP1.addResourceGreen(2);
                        monsterP1.setCombo(monsterP1.getCombo() + 1);
                    }
                }
            }

            if (key == Input.KEY_E) {
                pressedE = true;
                if (notesP1.get(0).getX() == p1x3 + 1) {
                    if (badYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= goodYPos) {    // bad hit

                        monsterP1.setCombo(0);
                    } else if (goodYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= perfectYPos) {    // good hit
                        monsterP1.addResourceBlue(1);
                        monsterP1.setCombo(monsterP1.getCombo() + 1);

                    } else if (perfectYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= endingYPos) {    // perfect hit
                        monsterP1.addResourceBlue(2);
                        monsterP1.setCombo(monsterP1.getCombo() + 1);
                    }
                }
            }

            if (key == Input.KEY_R) {
                pressedR = true;
                if (notesP1.get(0).getX() == p1x4 + 1) {
                    if (badYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= goodYPos) {    // bad hit
                        monsterP1.setCombo(0);
                    } else if (goodYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= perfectYPos) {    // good hit
                        monsterP1.addResourceYellow(1);
                        monsterP1.setCombo(monsterP1.getCombo() + 1);
                    } else if (perfectYPos <= notesP1.get(0).getY() && notesP1.get(0).getY() <= endingYPos) {    // perfect hit
                        monsterP1.addResourceYellow(2);
                        monsterP1.setCombo(monsterP1.getCombo() + 1);
                    }
                }
            }

            if (key == Input.KEY_U) {
                pressedU = true;
                if (notesP2.get(0).getX() == p2x1 + 1) {
                    if (badYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= goodYPos) {    // bad hit
                        monsterP2.setCombo(0);
                    } else if (goodYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= perfectYPos) {    // good hit
                        monsterP2.addResourceRed(1);
                        monsterP2.setCombo(monsterP2.getCombo() + 1);

                    } else if (perfectYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= endingYPos) {    // perfect hit
                        monsterP2.addResourceRed(2);
                        monsterP2.setCombo(monsterP2.getCombo() + 1);
                    }
                }
            }

            if (key == Input.KEY_I) {
                pressedI = true;
                if (notesP2.get(0).getX() == p2x2 + 1) {
                    if (badYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= goodYPos) {    // bad hit
                        // no resource gain
                        // display bad hit!
                        monsterP2.setCombo(0);
                    } else if (goodYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= perfectYPos) {    // good hit
                        monsterP2.addResourceGreen(1);
                        monsterP2.setCombo(monsterP2.getCombo() + 1);
                    } else if (perfectYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= endingYPos) {    // perfect hit
                        monsterP2.addResourceGreen(2);
                        monsterP2.setCombo(monsterP2.getCombo() + 1);
                    }
                }
            }

            if (key == Input.KEY_O) {
                pressedO = true;
                if (notesP2.get(0).getX() == p2x3 + 1) {
                    if (badYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= goodYPos) {    // bad hit
                        // no resource gain
                        // display bad hit!
                        monsterP2.setCombo(0);
                    } else if (goodYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= perfectYPos) {    // good hit
                        monsterP2.addResourceBlue(1);
                        monsterP2.setCombo(monsterP2.getCombo() + 1);
                    } else if (perfectYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= endingYPos) {    // perfect hit
                        monsterP2.addResourceBlue(2);
                        monsterP2.setCombo(monsterP2.getCombo() + 1);
                    }
                }
            }

            if (key == Input.KEY_P) {
                pressedP = true;
                if (notesP2.get(0).getX() == p2x4 + 1) {
                    if (badYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= goodYPos) {    // bad hit
                        // no resource gain
                        // display bad hit!
                        monsterP2.setCombo(0);
                    } else if (goodYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= perfectYPos) {    // good hit
                        monsterP2.addResourceYellow(1);
                        monsterP2.setCombo(monsterP2.getCombo() + 1);
                    } else if (perfectYPos <= notesP2.get(0).getY() && notesP2.get(0).getY() <= endingYPos) {    // perfect hit
                        monsterP2.addResourceYellow(2);
                        monsterP2.setCombo(monsterP2.getCombo() + 1);
                    }
                }
            }
        } catch (IndexOutOfBoundsException e) {
            endOfGame = true;
        }

        /*** Start of Skills ***/
        if (!(skill1P1 || skill2P1 || skillUltP1 || skill1P2 || skill2P2 || skillUltP2)) {     // disable casting skill while a skill is ongoing

            if (key == Input.KEY_X) {
                if (monsterP1.checkResources(monsterP1.getCostSkill1()) && timePassedSinceSkill1P1 == 0) {   //monsters has resources and skill cooldowned alrdy, go atk
                    skillCast(monsterP1.getDurationSkill1());       // call skillCast and pass duration of slow motion
                    skill1P1 = true;
                    monsterP1.skill1();
                    monsterP1.attack(monsterP2);

                }
            }

            if (key == Input.KEY_C) {
                if (monsterP1.checkResources(monsterP1.getCostSkill2()) && timePassedSinceSkill2P1 == 0) { //monsters has resources, go atk
                    skillCast(monsterP1.getDurationSkill2());       // call skillCast and pass duration of slow motion
                    skill2P1 = true;
                    monsterP1.skill2();

                    monsterP1.attack(monsterP2);
                }
            }

            if (key == Input.KEY_V) {
                if (monsterP1.checkResources(monsterP1.getCostSkillUlt()) && timePassedSinceSkillUltP1 == 0) { //monsters has resources, go atk
                    skillCast(monsterP1.getDurationSkillUlt());       // call skillCast and pass duration of slow motion
                    skillUltP1 = true;
                    monsterP1.skillUlt();
                    if (monsterP1 instanceof game.monsters.Monster5) {
                        monsterP1.attack(monsterP1);
                    } else {
                        monsterP1.attack(monsterP2);
                    }
                }
            }

            if (key == Input.KEY_B) {

                if (monsterP2.checkResources(monsterP2.getCostSkill1()) && timePassedSinceSkill1P2 == 0) {//monsters has resources, go atk
                    skillCast(monsterP2.getDurationSkill1());       // call skillCast and pass duration of slow motion
                    skill1P2 = true;
                    monsterP2.skill1();
                    monsterP2.attack(monsterP1);
                }
            }

            if (key == Input.KEY_N) {
                if (monsterP2.checkResources(monsterP2.getCostSkill2()) && timePassedSinceSkill2P2 == 0) { //monsters has resources, go atk
                    skillCast(monsterP2.getDurationSkill2());       // call skillCast and pass duration of slow motion
                    skill2P2 = true;
                    monsterP2.skill2();
                    monsterP2.attack(monsterP1);
                }
            }

            if (key == Input.KEY_M) {
                if (monsterP2.checkResources(monsterP2.getCostSkillUlt()) && timePassedSinceSkillUltP2 == 0) { //monsters has resources, go atk
                    skillCast(monsterP2.getDurationSkillUlt());       // call skillCast and pass duration of slow motion
                    skillUltP2 = true;
                    monsterP2.skillUlt();
                    if (monsterP2 instanceof game.monsters.Monster5) {
                        monsterP2.attack(monsterP2);
                    } else {
                        monsterP2.attack(monsterP1);
                    }
                }
            }
        }

        /*** End of Skills ***/

        // Pause
        // TODO pause game
        if (key == Input.KEY_ESCAPE)

        {
            pressedEscape = true;
        }

    }   // end of keypress method

    // method for slowing things down
    // accepts duration in MS

    public void skillCast(int duration) {
        // match pitch loss and map read speed loss
        slowDuration = duration;
        skillCast = true;   // flag for handling of slow in update() method
        gameMusic.play(pitchSlowMusic, 1f);
        gameMusic.setPosition(musicPosition);
    }

    @Override
    public void keyReleased(int key, char pressedKey) {

        if (key == Input.KEY_Q) {
            pressedQ = false;
        }
        if (key == Input.KEY_W) {
            pressedW = false;
        }
        if (key == Input.KEY_E) {
            pressedE = false;
        }
        if (key == Input.KEY_R) {
            pressedR = false;
        }

        if (key == Input.KEY_U) {
            pressedU = false;
        }
        if (key == Input.KEY_I) {
            pressedI = false;
        }
        if (key == Input.KEY_O) {
            pressedO = false;
        }
        if (key == Input.KEY_P) {
            pressedP = false;
        }

    }

    public void readBeatMap() {
        try {
            String line = br.readLine();

            if (line != null) {
                if (line.equals("1000")) {
                    notesP1.add(new Note(imagesNotes[0], p1x1 + 1, startingYPos));
                    notesP2.add(new Note(imagesNotes[0], p2x1 + 1, startingYPos));

                } else if (line.equals("0100")) {
                    notesP1.add(new Note(imagesNotes[1], p1x2 + 1, startingYPos));
                    notesP2.add(new Note(imagesNotes[1], p2x2 + 1, startingYPos));

                } else if (line.equals("0010")) {
                    notesP1.add(new Note(imagesNotes[2], p1x3 + 1, startingYPos));
                    notesP2.add(new Note(imagesNotes[2], p2x3 + 1, startingYPos));

                } else if (line.equals("0001")) {
                    notesP1.add(new Note(imagesNotes[3], p1x4 + 1, startingYPos));
                    notesP2.add(new Note(imagesNotes[3], p2x4 + 1, startingYPos));

                }

            }
        } catch (IOException e) {
            e.printStackTrace();
        }
    }

    public static void setGameMusic(Music music) {
        gameMusic = music;
    }

    public static void setBeatMap(File file) {
        try {
            br = new BufferedReader(new FileReader(file));
        } catch (FileNotFoundException e) {
            e.printStackTrace();
        }
    }

    public static void setMonsterP1(Monster monsterp1) {
        monsterP1 = monsterp1;
    }

    public static void setMonsterP2(Monster monsterp2) {
        monsterP2 = monsterp2;
    }

    public static void resetGameProperState() {
        notesP1 = new ArrayList<>();
        notesP2 = new ArrayList<>();

        skill1P1 = false;
        skill2P1 = false;
        skillUltP1 = false;
        skill1P2 = false;
        skill2P2 = false;
        skillUltP2 = false;

        speedNoteDrop = 4f;
        timePassed = 0;
        skillCast = false;
        slowDuration = 0;

        timePassedSinceSkill1P1 = 0;
        timePassedSinceSkill2P1 = 0;
        timePassedSinceSkillUltP1 = 0;

        timePassedSinceSkill1P2 = 0;
        timePassedSinceSkill2P2 = 0;
        timePassedSinceSkillUltP2 = 0;
    }
} // END OF CLASS

redpajama_set_name: RedPajamaGithub


You'll find simply just a few tips you have to be aware of if creating your cover letter. A cover letter will be a significant part of the on paper first belief you will supply a potential business. You would certainly be advisable to bring a thought coverletter to your resume to ensure the prospective employer can receive a far better understanding of that you're a individual and also which you're able to attract to their own law business. A cover letter could be the exact first thing that an employer sees and also you want to become certain you create a excellent impact. You want your pay letter to stick right out of the others so that you need to avoid after exact blueprint and choice of phrases that others utilize. That which you set inside your coverletter will be contingent on the open location and also your identifying history. A fair employment cover letter could perform more injury than great so be sure that your cover letter is in primary shape which can help you land your meeting. Thirdly, cover letter examples supply the position-seeker the opportunity to understand what structure to write their correspondence in. Finally, they offer you the position-seeker the chance to understand what tone to use in writing their program letters. Secondly, the cover letter examples furnish the position-seeker the occasion to understand things to include and what to not add within their application. You need to be certain that the cover letter example you are likely touse matches your personality. You will find two types of issues that you just could get. If you have any questions, do not hesitate to get in touch with me. It is likely not to understand what type of interview questions you are going to be asked on your job interview, so you may only guess based on your own research. When trying to decide whether you're alert, take into account these inquiries. Despite this, you consistently need to own additional issues prepared in the contest that you're given the chance to ask queries. The matter together with cover letters is that almost all them search the exact same. Nobody will understand your correspondence the best way to do. Select the proper means of formatting your letter so you are able to highlight your value proposal, assisting the employer realize that you are the proper individual to simply accept the occupation. Therefore, the correspondence helps to manage your proficiency on the job and introduces your candidature to your given offer. Your cover letter shouldn't be too longterm. The resume cover letter is an valuable supplement that may help to make your own abilities and practical experience stick outside. If you do this, you could as well not send any cover letter in any way. Obviously say, you might even compose your personal original cover letter. Your restart comprises your address so there's no need to repeat it up on your pay letter. It is a fact that writing resumes is occasionally a nerve wracking endeavor. The hints composed for changing livelihood are made by placing several tricky spending and work extra moment. You have to tailor your coverletter to fulfill their given requires. The pay letter could possess a short introduction of their candidate along with also his characteristics which he believes will give rise to the wellness of the company. In case you find it possible to compose an outstanding cover letter, it may be a sudden ticket to your job.
Prove you realize the occupation. If you should be asking for work out of country, do your homework to make sure that you're filing the correct form of restart. In the event you prefer to find the job which you have been working on, then you've got to re create the feasible answers to queries which can pop up during this meeting. Computer software engineer job is among the happiest projects inside the U.S.. If you respect a few of their latest job, an existing job or their doctrine of surgery, allow them understand. Designers, just enjoy any operating experts, also require Work Resumes to exhibit their accomplishments, work experiences and competencies to own a job that's linked to the particular region of engineering that they're educating. Civil scientist resume PDFs are your very best choice unless your job offer forbids them. Electrical engineers ought to know plenty of engineering and software to realize a few responsibilities. Computer programmers engage in challenging and critical projects and need to truly have the capability to focus on a vast array of engineering in diversified crucial project areas. Your technology management software is a highly effective advertising software, so make the majority of it. Whenever you are in to applications engineering that the title of the overall game is really to stay upgraded, so in regards to targets exactly the specific same rule has to be implemented. The Engineering resume template you can utilize as a benchmark for creating your professional profile fluctuates on different things that are related to your program. Biomedical engineering is merely one of the expanding areas which implements engineering and medical legislation for initiating human well-being. Civil technology is simply one of many few center divisions of technology. You're going to compose the very best civil engineering restart round. Finding the best way to compose a resume would be the tradition of finding out a fresh kind of art. Resumes are a screening apparatus for companies so as they could choose if you're somebody they'd love to meet and explore. It's potential that you look at generic resumes, but engineering resume samples will soon be utterly the most useful due to their specificity to your region. It is possible to check at standard resumes however engineering restart samples will soon be absolutely the most applicable as a result of their specificity to your region. Opportunely, technology resumes have an extremely straightforward format. Nothing, if you would like your technology restart to look like each one of the others . Industrial engineering is really a fantastic career niche. The fantastic industrial technology resume has the suitable mixture of important info, strength-highlighting along with also formatting. Whenever you decide exactly the relevant skills you desire to concentrate on, then do a bit of research and see whether they line up together with project requirements listed for the places you are seeking. The relevant skills are somewhat decisive portion of the resume plus they ought to surely find their spot in the very first webpage of resume. On your CV, then you are going to wish to become certain you highlight the specific skills which you have that force one to excel at the things you'll do.


American artist, Stacey Lee Webber received her Bachelor of Fine Arts at Ball State University in 2005. Webber went on to graduate school at the University of Wisconsin, earning a Master of Fine Arts in 2008 and acting as an artist in residence at Lillstreet Art Center in Chicago.
In 2011 Webber moved to Philadelphia to pursue her dream of being a full time artist. After four bustling years of teaching at Tyler School of Art, University of the Arts and Rowan University while working as a production jeweler for a local jewelry company in Philadelphia, she made her dream come to fruition in 2015. Webber is currently working and living on the northeast side of Philadelphia where she has made a career of making and selling artwork and jewelry.
As a contemporary metalsmith, Webber cherishes working with found materials whose history is physically evident. Her work is often described as meticulous, pushing the boundaries of everyday recognizable objects to the point of unidentifiable. Through material, she strives to make artwork that interests a broad range of viewers and challenges their preconceived notions of the objects that surround them.
These images are a representative sample of this artist's work. Many handmade items are one-of-a-kind. Please call or email to find out more about our current collection. Items not currently in-stock can often be ordered. We ship within the continental US and can process orders over the phone.


text:
Bessie Rayner Parkes
16 June 1829 - 23 March 1925
Standard Name: Parkes, Bessie Rayner
Birth Name: Elizabeth Rayner Parkes
Nickname: Bessie
Married Name: Elizabeth Rayner Belloc
Bessie Rayner Parkes (later Belloc) , a late nineteenth-century feminist, focused her writings especially on issues relating to women's work. During her life she published a collection of miscellaneous essays, a collection of vignettes, numerous articles in periodicals, a travel book, and political treatises. Though her feminist writings have been better recognized, her passion was poetry. She published a lengthy philosophical poem in addition to three volumes of poems, some of which were later compiled into a collection.
"Bessie Rayner Parkes" Retrieved from https://upload.wikimedia.org/wikipedia/commons/a/a2/Bessie_Rayner_Parks.jpg. This work is licensed under the Creative Commons CC0 1.0 Universal (CC0 1.0) Public Domain Dedication license. This work is in the public domain.
Birth Marie Belloc Lowndes
MBL , the elder of two children, was born at 11 George Street, Marylebone, in lodgings, since her mother had returned from France for the birth but her grandmother did not want it to...
Cultural formation Barbara Leigh Smith Bodichon
Barbara Leigh Smith , Christina Rossetti , Elizabeth Siddal , Bessie Rayner Parkes , Anna Mary Howitt , and Mary Howitt conducted a series of seances at the Hermitage, the Howitt family home.
Herstein, Sheila R. A Mid-Victorian Feminist: Barbara Leigh Smith Bodichon. Yale University Press, 1985.
By December 1860 BLSB was sufficiently interested in Roman Catholicism (to which Bessie Rayner Parkes later converted) to write about her interest to George Eliot , who responded with sympathy but a clear statement of...
Cultural formation Adelaide Procter
AP may have converted to Roman Catholicism from Anglicanism by this date; certainly she had by 1851.
View scholar note
Sources conflict on the date of AP 's conversion, most of them dating it in 1851. Bessie Rayner Parkes
death Adelaide Procter
Barbara Leigh Smith Bodichon wrote of her grief to Bessie Rayner Parkes : Adelaide's death is as a light gone from among us.
Hirsch, Pam. Barbara Leigh Smith Bodichon 1827-1891: Feminist, Artist and Rebel. Chatto and Windus, 1998.
AP was buried in the Catholic St Mary's Cemetery, Kensal Green...
Family and Intimate relationships Marie Belloc Lowndes
Her English mother, who conducted her distinguished feminist writing career as Bessie Rayner Parkes , had married at thirty-eight (after converting to Catholicism about three years earlier). She met her husband while renting a chalet...
Family and Intimate relationships Matilda Hays
Marie Belloc Lowndes , daughter of Bessie Rayner Parkes , recalled MH as a tall, handsome woman with a strongly featured face, very clever, and with a great deal of charm, particularly for other women...
Family and Intimate relationships George Eliot
Lewes was married. He and his wife had agreed as rational free-thinkers that monogamy was unnatural. He had thus tolerated her relationship with his friend Thornton Hunt , and supported her children by Hunt, who...
Family and Intimate relationships Georgiana Fullerton
Alexander Fullerton was heir to estates in Gloucestershire and Northern Ireland, including Ballintoy Castle in County Antrim. He was an officer with the Royal Horse Guards (the Blues) before his marriage. There was some...
Friends, Associates Barbara Leigh Smith Bodichon
Barbara Leigh Smith was introduced to George Eliot by Bessie Rayner Parkes ; they soon became close.
Friends, Associates Caroline Clive
Lady Byron was another of the Clives' acquaintances. Following a visit in 1843, CC wrote: That is the woman that has been tossed about by such vehement passions, by contact with such a fiery nature...
Of her diverse network of friends, BLSB wrote to an aunt in 1857, I am one of the cracked people of the world, and I like to herd with the cracked such as A.M.H. [...
Friends, Associates Anne Thackeray Ritchie
ATR wrote to Charlotte Yonge a few years later, lamenting: oh! what a pity it is that we are all growing old who have had such happy happy times with one another.
Ritchie, Anne Thackeray. Anne Thackeray Ritchie: Journals and Letters. Bloom, Abigail Burnham and John MaynardEditors , Ohio State University Press, 1994.
She uttered...
Working on the English Woman's Journal strengthened MH 's connection to members of the Langham Place Group . The tie that she formed with with Theodosia, Lady Monson , lasted into her obscure later years...
Friends, Associates Isa Craig
IC met Bessie Rayner Parkes when Parkes visited Edinburgh not long before the two began contributing in conjunction to the Waverley Journal.
Rendall, Jane. "'A Moral Engine'? Feminism, Liberalism and the English Woman's Journal". Equal or Different: Women's Politics 1800-1914, edited by Jane Rendall, Basil Blackwell, 1987, pp. 112 - 38.
Parkes, Bessie Rayner. "A Review of the Last Six Years". Barbara Leigh Smith Bodichon and the Langham Place Group, edited by Candida Ann Lacey, Routledge and Kegan Paul, 1986, pp. 215 - 22.
A Factory Act, also known as The Ten Hours Act, restricted the length of British women's and teenagers' working day in textile factories to ten hours.
Barbara Leigh Smith , later Bodichon, founded the Married Women's Property Committee (sometimes called the Women's Committee) to draw up a petition for a married women's property bill.
The Waverley Journal: For the Cultivation of the Honourable, the Progressive and the Beautiful, began fortnightly publication, advertising itself as Edited and published by Ladies.
Harrison, Royden, Gillian B. Woolven, and Robert Duncan. The Warwick Guide to British Labour Periodicals, 1790-1970: A Check List. Harvester Press, 1977.
Bessie Rayner Parkes described to George Eliot , in a letter, the limited company established by the Langham Place group to support The English Woman's Journal.
The offices of The English Woman's Journal moved from Cavendish Square to 19 Langham Place, where a ladies' club was also planned.
Maria Rye established the Female Middle Class Emigration Society in response to the scarcity of jobs in England for girls and women.
The Married Women's Property Act gave women the right to all the property they earned or acquired before or during marriage.

redpajama_set_name: RedPajamaCommonCrawl


text:
Melco to donate HK$20 million for medical supplies and support in Wuhan and Hubei
Philippines collects US$126 million in POGO taxes in 2019
Anti-casino protestor interrupts highly anticipated Deputy Mayor's speech at 1st IR Expo in Yokohama
Sega Sammy reveals strategic alliance with UK design firm Foster + Partners to develop Yokohama IR
Macau border controls further tightened as China suspends Individual Visit Scheme for mainland visitors
PAGCOR orders 10-day quarantine period for POGO workers entering the Philippines
2020: Japan IR decision time
Who will win Osaka's gold medal?
Sustainable luxury
Nelson Cheung: Moving with the times
American Gaming Association names Aristocrat's Trevor Croker as new Chairman
Vicky Chan: Rising star
Journey into Asia
It's Miller Time
Mark Howell: African ambition
Your employee equation
Asia's cybersecurity threat
5 Emerging technologies to transform gaming
Japan: No prize for second
Dealer dilemma
Spintec to celebrate 10-year anniversary at ICE London
Jumbo turns 20
Strength in familiarity
Good business, good citizen
The perfect score
How to switch casino players to a sportsbook with TVBET games
Betsoft to demo two new games alongside entire catalogue at ICE London 2020
Ganapati working with Usain Bolt on official online slot game
Comtrade Gaming to present latest technology innovation at ICE London
How to become a live-games headliner in one year: the TVBET case
Live-games integration as an effective marketing tool for increasing bets
Hitting the Heights
Thriller in Manila
Climbing the summit
Macau IRs close facilities as confirmed Coronavirus cases reach seven
Chinese tourist numbers down 80% as Macau casinos prepare for "dreadful outcome" in Golden Week
Golden Week visitor numbers plummet 49.9% as confirmed cases of Coronavirus in Macau hits six
Melco's Tokyo office raided by Public Prosecutor as Akimoto scandal deepens
1st Japan IR Expo in Yokohama kicks off this week
Abe hints that rules of contact with IR operators may be incorporated into Basic Policy
Regional competition impacted 2019 Asian Gaming Power 50 list: CEO
2019 Asian Gaming Power 50: Meet the panel
2019 Big 50 List
2019 Asian Gaming Power 50: Number 1 – Francis Lui
Queensland government to start negotiations with Star Entertainment Group as second Gold Coast casino decision draws closer
by Ben Blaschke
Thursday 21 November 2019 at 18:18
Queensland Tourism Minister Kate Jones has promised to give Star Entertainment Group first right of refusal on a planned multi-billion dollar Gold Coast Global Tourism Hub (GTH) in a bid to end a lengthy seven-year standoff over a possible second Gold Coast casino.
But she has warned Star must "put up or shut up" if it is to be granted the exclusivity deal it seeks following the release of a long-awaited report on Tuesday, which described a GTH as a necessary step forward for the future of the renowned Australian holiday strip.
Star Entertainment Group, which owns and operates The Star Gold Coast, has long opposed development of a second Gold Coast casino and last month pledged to invest AU$100 million into redevelopment of the ageing Gold Coast Convention and Exhibition Centre provided the government scrapped its second casino plans. That's on top of a previously announced AU$2 billion masterplan that would include a major expansion of The Star Gold Coast.
At a press conference on Thursday discussing the contents of the GTH report, Jones said she would first hear exactly what Star has to offer before making any final decision on which direction to take.
"The Star have been very clear if we were to enter an exclusive agreement then they would want an exclusive contract," Jones said.
"We have the endorsement from the Gold Coast to move forward with a multi-billion dollar investment in tourism infrastructure and we will sit down with Star first out of respect for their significant investment in the community.
"Throughout this process, the incumbent company here, Star, have said they believe they are best placed to deliver an additional AU$2 billion of infrastructure which will be a game changer.
"We will enter negotiations with Star and they can put up or shut up about their development.
"We have decided we will approach Star to exclusively deal with them so they can provide detail of their offer. The government will examine this offer and make a decision."
While the GTH report, compiled by the Gold Coast Tourism Advisory panel and led by John Witheriff, didn't describe what future development should look like, it did state a clear need for some sort of GTH if the Gold Coast is to position itself as an international tourism destination.
"The case for a GTH which addresses the need to attract particularly international visitors to the Gold Coast is strong," it said, pointing to a 17.1% decline in Chinese visitors to the Gold Coast in the 12 months ended 31 March 2019.
"Without development of this kind, the Gold Coast is likely to continue to lose tourism market share to its competitors. This is the Panel's primary concern as there is limited evidence to suggest that currently proposed projects meet the need to grow international tourist visitation."
Notably, the report did make reference to the Gold Coast Convention and Exhibition Centre's inadequacies, stating, "With demand for convention and entertainment space increasing, and newer larger facilities accessible in other locations around the country, it is likely the Gold Coast will continue to lose market share, and the economic returns it brings, unless significant change is made."
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Ben Blaschke
A former sports journalist in Sydney, Australia, Ben has been Managing Editor of Inside Asian Gaming since early 2016. He played a leading role in developing and launching IAG Breakfast Briefing in April 2017 and oversees as well as being a key contributor to all of IAG's editorial pursuits.
by Muhammad Cohen
Ten years on, Singapore's integrated resorts push the non-gaming envelope while leaving casino revenue on the table. From the moment Resorts World Sentosa (RWS) dealt its first cards on 14 February 2010, Singapore's integrated resorts have set the pace in global gaming. RWS and Marina Bay Sands (MBS) established new...
by Brendan D. Bussmann
As Singapore continues to serve as the model for IR development, it has also become one of the current models to address the promotion of responsible gaming measures and casino exclusion policies for its two integrated resorts. At the time of inception, these cutting-edge initiatives allowed for a different model...
by Shintaro Kamimura
Japan's IR industry has been left reeling from a scandal involving an ambitious Chinese company pursuing IR development and their efforts to bribe Japanese officials. On Christmas Day, Japan's IR industry was struck a heavy blow when the Tokyo District Public Prosecutors Office arrested member of the House of Representatives,...
Taiwan's Jumbo Technology will release a range of new products in 2020 to celebrate its 20th anniversary. Taiwanese gaming machine designer Jumbo Technology is celebrating its 20th anniversary in 2020. Founded in 2000, Jumbo has grown rapidly from a local Taiwanese manufacturer to an international gaming company with a footprint...
Wednesday 29 January 2020 at 18:46
Macau IR operator Melco Resorts & Entertainment is set to donate HK$20 million (US$2.6 million) to purchase medical supplies and support local communities in Wuhan and Hubei. Melco revealed on Wednesday that it is working with the government to donate...
The Philippines Department of Finance (DoF) collected Php6.42 billion (US$126 million) in taxes from Philippine Offshore Gaming Operators (POGOs) and their service providers in 2019, the majority coming from a crackdown on companies found to be withholding taxes. According to...
The great divide between supporters and opponents of an IR industry in Japan was laid bare on Wednesday morning when an anti-casino protestor interrupted a keynote address by the Deputy Mayor of Yokohama, Toshihide Hirahara, at the 1st IR Expo...
Japanese gaming giant Sega Sammy Holdings has announced a Strategic Business Alliance with UK architecture and design firm Foster + Partners, Ltd to jointly pursue an integrated resort license in Yokohama. The alliance, announced on the eve of the 1st...
© 2020 IAG


Leadership Iowa is piloted each year by a dedicated group of program alumni from across the state. The Leadership Iowa Board of Governors puts forth their time and effort to maintain the sustainability and growth of the program, as well as its ability to engage participants, alumni and supporters with meaningful programming and opportunities.
Contact us if you're interested in learning how you can become a Leadership Iowa board or committee member.
CompanyMcGowen, Hurst, Clark & Smith, P.C.


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This Day I Uploaded 10 digital imageries with each are in high definition version. From multitudinous pictures in Pilgrim girl coloring page photographs, you would probably have Coloring Pages with decoration. But, if you don't appropriate with concept, you might still take a look inspiration. Even so I promote you would probably use as an ideas decoration, although plus has marvellous design dream. Don't forget for share this Pilgrim girl coloring page pilgrim girl colouring page thanksgiving colouring pages for kids elsa coloring pages to comrade or your neighbors. So they are would probably get with to improve they Coloring Pages. I am delighted would probably share also also to you all. Perhaps you can find which to date are you looking for.


Validation of a novel minimally invasive, image-guided approach to implant electrodes from three FDA-approved manufacturers—Medel, Cochlear, and Advanced Bionics—in the cochlea via a linear tunnel from the lateral cranium through the facial recess to the cochlea.
Custom microstereotactic frames that mount on bone-implanted fiducial markers and constrain the drill along the desired path were utilized on seven cadaver specimens. A linear tunnel was drilled from the lateral skull to the cochlea followed by a marginal, round window cochleostomy and insertion of the electrode array into the cochlea through the drilled tunnel. Post-insertion CT scan and histological analysis were used to analyze the results.
All specimens (\(N=7\)) were successfully implanted without visible injury to the facial nerve. The Medel electrodes (\(N=3\)) had minimal intracochlear trauma with 8, 8, and 10 (out of 12) electrodes intracochlear. The Cochlear lateral wall electrodes (straight research arrays) (\(N=2\)) had minimal trauma with 20 and 21 of 22 electrodes intracochlear. The Advanced Bionics electrodes (\(N=2\)) were inserted using their insertion tool; one had minimal insertion trauma and 14 of 16 electrodes intracochlear, while the other had violation of the basilar membrane just deep to the cochleostomy following which it remained in scala vestibuli with 13 of 16 electrodes intracochlear.
Minimally invasive, image-guided cochlear implantation is possible using electrodes from the three FDA-approved manufacturers. Lateral wall electrodes were associated with less intracochlear trauma suggesting that they may be better suited for this surgical technique.
T. R. McRackan and R. Balachandran: both authors contributed equally to this work and are co-first authors.
The project described was supported by Award Number R01DC008408 and R01DC010184 from the National Institute on Deafness and Other Communication Disorders. The content is solely the responsibility of the authors and does not necessarily represent the official views of the National Institute on Deafness and Other Communication Disorders or the National Institutes of Health.
Robert F. Labadie, M.D., Ph.D. is a consultant for Cochlear Corporation, Medel Corporation, and Ototronix. Drs. Dawant, Fitzpatrick, Noble, and Labadie hold intellectual property rights on aspects of the technology described herein some of which may lead to commercialization with the potential for financial benefit to them.


Moorish Architectural Design is the largest manufacturer, factory direct supplier and a great source for quality handmade Moroccan tiles known as Zillij tile, zellige, zellij, zellidj, Moorish tile, Andalusian tile, Islamic tile. Zillij tile consists of individualy handmade, hand-glazed, hand-cut geometrical clay mosaics forming intricate geometric patterns. Moroccan tiles are suitable for Kitchen backsplash, Kitchen floors, Bathroom, shower, murals, swimming pool waterline, patio floors, fireplace, stairs, and much more. Our Moroccan tiles are eco-friendly and we are committed to environmentally sustainable manufacturing practices.
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Whatever it was, you can be sure the drama factor was high!
Is this you and Lisa 30 years ago?
Suzanne, these photos are too funny. I love that you took the whole sequence so we could enjoy the drama of Lilly...she is such a hoot!


I received an unexpected notice of federal tax lien after I started a mortgage refinance process. Will this impact closing?
As an experienced Media Tax Attorney, I often handle these types of matters. The notice of federal tax lien may complicate the closing. Filing the notice establishes the right of the IRS to be paid first among your creditors. Lenders will likely not provide mortgage financing until all liens on the property are removed. The IRS may withdraw a public notice of tax lien before payment in full if you have entered into a direct debit installment agreement and you owe less than $25,000. The withdrawal of a notice of federal tax lien does not affect the underlying tax lien, but relinquishes any lien priority the IRS had obtained when the notice was filed. As a result, your mortgage lender would have priority in the event you defaulted.
Do you have questions about a notice of federal tax lien? If so contact the experienced Media Tax Attorney Stephen Loester.
This legal question was answered by Stephen Loester, an experienced Media Tax Attorney. This does not consent an attorney client relationship.


text:
"""The venstar component."""
from __future__ import annotations

import asyncio
from datetime import timedelta

from requests import RequestException
from venstarcolortouch import VenstarColorTouch

from homeassistant.config_entries import ConfigEntry
from homeassistant.const import (
    CONF_HOST,
    CONF_PASSWORD,
    CONF_PIN,
    CONF_SSL,
    CONF_USERNAME,
    Platform,
)
from homeassistant.core import HomeAssistant, callback
from homeassistant.helpers import update_coordinator
from homeassistant.helpers.update_coordinator import CoordinatorEntity

from .const import _LOGGER, DOMAIN, VENSTAR_SLEEP, VENSTAR_TIMEOUT

PLATFORMS = [Platform.BINARY_SENSOR, Platform.CLIMATE, Platform.SENSOR]

async def async_setup_entry(hass, config):
    """Set up the Venstar thermostat."""
    username = config.data.get(CONF_USERNAME)
    password = config.data.get(CONF_PASSWORD)
    pin = config.data.get(CONF_PIN)
    host = config.data[CONF_HOST]
    timeout = VENSTAR_TIMEOUT
    protocol = "https" if config.data[CONF_SSL] else "http"

    client = VenstarColorTouch(
        addr=host,
        timeout=timeout,
        user=username,
        password=password,
        pin=pin,
        proto=protocol,
    )

    venstar_data_coordinator = VenstarDataUpdateCoordinator(
        hass,
        venstar_connection=client,
    )
    await venstar_data_coordinator.async_config_entry_first_refresh()

    hass.data.setdefault(DOMAIN, {})[config.entry_id] = venstar_data_coordinator
    hass.config_entries.async_setup_platforms(config, PLATFORMS)

    return True

async def async_unload_entry(hass, config):
    """Unload the config config and platforms."""
    unload_ok = await hass.config_entries.async_unload_platforms(config, PLATFORMS)
    if unload_ok:
        hass.data[DOMAIN].pop(config.entry_id)
    return unload_ok

class VenstarDataUpdateCoordinator(update_coordinator.DataUpdateCoordinator):
    """Class to manage fetching Venstar data."""

    def __init__(
        self,
        hass: HomeAssistant,
        *,
        venstar_connection: VenstarColorTouch,
    ) -> None:
        """Initialize global Venstar data updater."""
        super().__init__(
            hass,
            _LOGGER,
            name=DOMAIN,
            update_interval=timedelta(seconds=60),
        )
        self.client = venstar_connection
        self.runtimes: list[dict[str, int]] = []

    async def _async_update_data(self) -> None:
        """Update the state."""
        try:
            await self.hass.async_add_executor_job(self.client.update_info)
        except (OSError, RequestException) as ex:
            raise update_coordinator.UpdateFailed(
                f"Exception during Venstar info update: {ex}"
            ) from ex

        # older venstars sometimes cannot handle rapid sequential connections
        await asyncio.sleep(VENSTAR_SLEEP)

        try:
            await self.hass.async_add_executor_job(self.client.update_sensors)
        except (OSError, RequestException) as ex:
            raise update_coordinator.UpdateFailed(
                f"Exception during Venstar sensor update: {ex}"
            ) from ex

        # older venstars sometimes cannot handle rapid sequential connections
        await asyncio.sleep(VENSTAR_SLEEP)

        try:
            await self.hass.async_add_executor_job(self.client.update_alerts)
        except (OSError, RequestException) as ex:
            raise update_coordinator.UpdateFailed(
                f"Exception during Venstar alert update: {ex}"
            ) from ex

        # older venstars sometimes cannot handle rapid sequential connections
        await asyncio.sleep(VENSTAR_SLEEP)

        try:
            self.runtimes = await self.hass.async_add_executor_job(
                self.client.get_runtimes
            )
        except (OSError, RequestException) as ex:
            raise update_coordinator.UpdateFailed(
                f"Exception during Venstar runtime update: {ex}"
            ) from ex

        return None

class VenstarEntity(CoordinatorEntity):
    """Representation of a Venstar entity."""

    coordinator: VenstarDataUpdateCoordinator

    def __init__(
        self,
        venstar_data_coordinator: VenstarDataUpdateCoordinator,
        config: ConfigEntry,
    ) -> None:
        """Initialize the data object."""
        super().__init__(venstar_data_coordinator)
        self._config = config
        self._client = venstar_data_coordinator.client

    @callback
    def _handle_coordinator_update(self) -> None:
        """Handle updated data from the coordinator."""
        self.async_write_ha_state()

    @property
    def device_info(self):
        """Return the device information for this entity."""
        return {
            "identifiers": {(DOMAIN, self._config.entry_id)},
            "name": self._client.name,
            "manufacturer": "Venstar",
            "model": f"{self._client.model}-{self._client.get_type()}",
            "sw_version": self._client.get_api_ver(),
        }


He belongs to the two little girls who live upstairs, but he'll take attention from anyone. In fact, he insists on attention from everyone.
He likes to "help" me in the garden. Generally this involves lying on the plants, trying to snuggle when I'm weeding, and then chasing the droplets from the watering can.
He's also developing a taste for pretty coloured yarn.
He's cute, reliable, entertaining company any time I feel like going outside.
Which happens a lot, so it's a good thing I like him!
Last year in my sculpture class, I made some CD spindles, did some research on various kinds of lace making, and made a bunch of lace 'webs' and hung the spindles from them like spiders. It kind of worked, but the setting was wrong, my pins didn't stick in the weird walls so I had to use tape, which was ugly, you couldn't really see the yarn, and most of my class thought it had something to do with music.
But it stuck a bug in my head that large-scale lace making can be fun. So for experiment #2, I decided to play in my garden. We planted some sugar snap peas a while ago and hadn't gotten around to putting up a support for them, and they started to try to climb up the nearby dandelions, each other, and themselves. Something had to be done!
Functional, maybe not exactly pretty, but I think I can call the experiment a success and if the cotton string holds up all summer, then next year I'll try something a bit more elaborate!


Primary care physicians, Paul J. Behrmann, M.D and Ernst H. Nieuwoudt, M.D. committed to bringing quality medical care to residents of Northeast Georgia.
Paul J. Behrmann, M.D., attended medical school at the University of Missouri, Columbia. He completed a family practice residency at the University of Missouri. Dr. Behrmann is board certified in family practice and is a member of the Georgia Academy of Family Physicians and the American Academy of Family Physicians. Dr. Behrmann has been practicing in Dawson County for over 20 years. He is a Dawson County resident and enjoys basketball, jogging and hiking.


text:
North Vancouver, British Columbia (district municipality)
This article is about the District of North Vancouver. For the adjacent City of North Vancouver, see North Vancouver, British Columbia (city). For a discussion of the two municipalities, see North Vancouver, British Columbia.
District of North Vancouver
— District —
Motto: "Montes Rivique Noris Inspirant"
Location of District of North Vancouver in British Columbia
Coordinates: 49°18′N 123°01′W / 49.3°N 123.017°W / 49.3; -123.017
– Mayor
Richard Walton
– Governing body
– MP
Andrew Saxton (Conservative)
– MLA
Jane Thornthwaite
Ralph Sultan
Naomi Yamamoto
– Total
160.47 km2 (62 sq mi)
Elevation 0 to 1,449 m (0 to 4,754 ft)
Population (2006)
– Density 512.9/km2 (1,328.4/sq mi)
PST (UTC-8)
The District of North Vancouver is a district municipality in British Columbia and is part of the GVRD. It surrounds the City of North Vancouver on three sides.
3 People and politics
4 Industry
5 Sites of interest
10 Surrounding municipalities
The Capilano River.
The District of North Vancouver is separated from Vancouver by Burrard Inlet. It can be accessed by the Lions' Gate Bridge, the Ironworkers Memorial Second Narrows Crossing, and the SeaBus passenger ferry.
The District is bounded by the Capilano River to the west, Indian Arm to the east, Burrard Inlet to the south, and the Coast Mountains to the north. It sprawls in an east-west direction across the mountain slopes, and is characterized by rugged terrain and steep and winding roadways. While there is no true urban core within the District, there are a number of separate commercial neighbourhood centres. These include (from west to east): Edgemont Village, Upper Lonsdale, Lynn Valley, Main Street, Parkgate, and Deep Cove.
Capilano Lake.
The District has a lot in common with West Vancouver and the City of North Vancouver. Together these three municipalities are commonly referred to as the North Shore. Most of the residents of the District live in single family dwellings. Except for a few more historical areas, much of the development of the District has occurred since the 1950s. The City of North Vancouver has considerably higher commercial and residential density. However, the differences between the two "North Vans" are most apparent to their respective residents. For the most part, other Lower Mainland residents rarely distinguish between the District and the City, referring to both collectively as "North Vancouver".
For thousands of years, the Indigenous Sḵwxwú7mesh and their kin Tsleil-Waututh, of the Coast Salish, resided in the land known as North Vancouver. Slightly over 200 years ago, the people of the Sḵwxwú7mesh and Tsleil-Waututh living on the North Shore had their first glimpse of Europeans. First the Spanish arrived, giving their name to Vancouver's Spanish Banks and, in 1792, Captain George Vancouver explored the local shores. But it was not until 1862 that the first attempt was made to harvest the North Shore's rich stands of timber, leading to fuller settlement of the area that would later become North Vancouver.
The first industry on the North Shore was Pioneer Mills, founded in 1862 to log the huge trees of the coastal rainforest. After twice changing hands, the operation was bought by Sewell ("Sue") Prescott Moody in 1865. Near where the Saskatchewan Wheat Pool grain elevators now stand, the town of Moodyville grew up and stood as the main centre of activity on the North Shore until the mill closed in 1901. The first school was established in Moodyville. The second, Central School, opened in 1902 in a building that still stands as part of what is now Presentation House at 3rd Street and Chesterfield Avenue, the current home of the North Vancouver Museum and Archives.
In 1891, the first municipality on the North Shore was formed as the District of North Vancouver. It stretched across the North Shore from Horseshoe Bay to Deep Cove but omitted Moodyville. In the early years of this century, a real estate boom took place, with speculators – including the British poet Rudyard Kipling – eager to turn a quick dollar. A new community began to take shape. In 1902, the Hotel North Vancouver was built; in 1905, the first bank, a branch of the Bank of North America, opened. A newspaper, the Express, commenced publication in 1905 and in 1906 the British Columbia Electric Railway began streetcar service.
Industry, particularly shipbuilding, became central, with the magnificent stands of trees a rich resource for a society in which ships, houses and most other manmade things were constructed mainly of wood. The Wallace Shipyards moved in 1906 to the area just east of Lonsdale Avenue, drawn by the arrival of electricity. Over the years, this company, later known as Burrard Dry Dock and then Versatile Pacific Shipyards, became a major force in the local economy. Many of the shipyard's buildings still stand although the company has now ceased operations.
Economic prosperity and rapid growth in the Lower Lonsdale area of North Vancouver led to the establishment in 1907 of the separate City of North Vancouver, with a population of approximately 1,500. West Vancouver separated from the District in 1912. Apart from the addition of Moodyville in 1915, the boundaries of the City have not changed, even though far more people now call the District home.
Communications with Vancouver have always been an important factor in the development of the North Shore. The first ferry service was supplied by "Navvy Jack's" rowboat in 1866. In 1867, the Sea Foam established regular ferry service that continued until 1958. The SeaBus re-established water transportation in 1977. Rail service was slower in developing. While the Pacific Great Eastern Railway inaugurated a 12.7-mile run from North Vancouver to Whytecliff in 1914, it was not until the completion of the first Second Narrows Bridge in 1925 that rail and road links with the Lower Mainland supplemented the local ferry service.
Early plans for North Vancouver were ambitious. The City as a communications hub and industrial centre was surrounded by the more rural District, both municipalities in a magnificent geographical setting that appeared to open endless possibilities. But early grandiose plans met with a number of setbacks. The real estate boom was overtaken by a worldwide depression in 1913 and then World War I delayed many projects. The depression that began in 1929, coupled with disruptions to communications over the Second Narrows caused by ships colliding with the bridge, led to economic difficulties and severe tax shortfalls. Both the City and the District were placed in receivership in 1933. But the opening of the second road crossing, the Lions' Gate Bridge in 1938 was a significant factor in making the North Shore more accessible. And the war years led to an economic revival of North Vancouver, especially because of the many ships built in the Burrard Drydock at the foot of Lonsdale for the Canadian war effort.
In the postwar years, the City and the District of North Vancouver boomed, with most of the growth taking place in the District because of its greater land resources.
Mayor Richard Walton (2002, 2005, 2008 municipal election)
Councillors Roger Bassam (2008); Robin Hicks (2005,2008); Mike Little (2005,2008); Douglas MacKay-Dunn (1999, 2005, 2008); Lisa Muri (1996, 1999, 2002, 2005, 2008); Alan Nixon (2002,2005,2008)
Provincial MLAs Jane Thornthwaite (Seymour); Naomi Yamamoto (Lonsdale); Ralph Sultan (Capilano)
MP Andrew Saxton (2008,2011 federal election)
While industry was the engine that propelled North Vancouver for much of the twentieth century, this has now largely been replaced by enterprises more in tune with present economic realities. Many North Shore companies are in the business of creating and marketing high technology.
The television and film industry has made the area the centre of Hollywood North. Filming of the popular series The X-Files took place in North Vancouver for five seasons, with many of its "wilderness" sequences shot in the Lower Seymour Conservation Reserve (LSCR).
The Capilano Suspension Bridge in a private park carries hikers across the Capilano River to nature trails and a unique rain forest canopy walk (there is an admission fee).
The Lynn Canyon Suspension Bridge is in a District of North Vancouver public park (free admission). Also at the park is the Lynn Canyon Ecology Centre.
Grouse Mountain is a ski hill and a tourist destination reached by either a gondola lift or the famous Grouse Grind hike.
Mount Seymour is a ski and hiking destination in the District.
The Cleveland Dam in the Capilano River Regional Park offers nature trails as well as a fish hatchery, the Capilano River Hatchery.
Mount Fromme is a popular mountain bicycling destination.
Northlands Golf Course is a public golf course owned and operated by the District of North Vancouver.
The main (and only) highway through the District of North Vancouver is the Trans-Canada Highway (Highway 1). This crosses over the Ironworkers Memorial Second Narrows Crossing from Vancouver and goes through the District to the western border with West Vancouver.
Public transit, operated by Coast Mountain Bus Company and funded by TransLink, runs routes throughout the District, mostly from Lonsdale Quay in the City of North Vancouver. West Vancouver Blue Bus also runs several routes between the two North Vancouvers and West Vancouver.
According to the 2006 Census:
Growth Rate (2001–2006): 0.3 %
Total Private Dwellings: 30,957
Land Area: 160.67 km².
Density: 513.9 people per km².
Statistics Canada: District of North Vancouver http://www12.statcan.ca/english/census06/data/profiles/community/Details/Page.cfm?B1=All&Code1=5915046&Code2=59&Custom=&Data=Count&Geo1=CSD&Geo2=PR&Lang=E&SearchPR=01&SearchText=Nort+Vancouver&SearchType=Begins
Surrounding municipalities
North Shore Mountains
West Vancouver Belcarra
City of North Vancouver
Vancouver (via Lions Gate Bridge) Burnaby
(via Ironworkers Memorial bridge)
v · d · eNeighbourhoods in the City and District of North Vancouver, British Columbia
Blueridge · Boulevard · Canyon Heights · Capilano · Central Lonsdale · Cleveland Park · Cove Cliff · Deep Cove · Delbrook · Edgemont Village · Forest Hills · Hamilton · Keith Lynn · Lionsview · Lower Lonsdale · Lynn Creek · Lynnmour · Lynn Valley · Maplewood · Norgate · Pemberton · Pemberton Heights · Queensbury · Riverside · Seymour · Strathcona · Upper Lonsdale ·
Burrard Reserve · Squamish Nation
v · d · eSchools in the City and District of North Vancouver
Argyle · Balmoral (closed 2009) · Carson Graham · Delbrook (closed 1977) · Handsworth · Keith Lynn Alternate · Seycove · Sutherland · Windsor
Primary or elementary schools
Blueridge · Boundary · Braemar · Brooksbank · Canyon Heights · Capilano · Carisbrooke · Cleveland · Cove Cliff · Dorothy Lynas · Eastview · Fromme · Highlands · Larson · Lynn Valley · Lynnmour · Montroyal · Norgate Community · Plymouth · Queen Mary · Queensbury · Ridgeway · Ridgeway Annex · Ross Road · Seymour Heights · Sherwood Park · Upper Lynn · Westview
Bodwell High School · Brockton Preparatory School · Lions Gate Christian Academy · St. Thomas Aquinas · Vancouver Waldorf· St Pius X Elementary • St Edmund's Elementary
v · d · eMunicipalities of Metro Vancouver
Population over 100,000
Burnaby • Coquitlam • Delta • Langley Township • Richmond • Surrey • Vancouver
Population over 50,000
Maple Ridge • New Westminster • North Vancouver District • Port Coquitlam
Langley City • North Vancouver City • Pitt Meadows • Port Moody • West Vancouver • White Rock
Population under 10,000
Anmore • Belcarra • Bowen Island • Lions Bay
Unincorporated areas
Barnston Island • Passage Island • Bowyer Island • University Endowment Lands
Category:Vancouver · Portal:Vancouver · WikiProject:Vancouver
v · d · e Subdivisions of British Columbia
Regions · Regional districts · Forest Regions and Forest Districts · School districts · Land Districts
Municipalities · Cities · Ghost towns
Urban centres
Vancouver · Victoria · Kelowna · Abbotsford · Kamloops · Nanaimo · Prince George
District municipalities
Barriere · Central Saanich · Chetwynd · Clearwater · Coldstream · Delta · Elkford · Esquimalt · Fort St. James · Highlands · Hope · Houston · Hudson's Hope · Invermere · Kent · Lake Country · Langley · Lantzville · Lillooet · Logan Lake · Mackenzie · Maple Ridge · Metchosin · Mission · New Hazelton · North Cowichan · North Saanich · North Vancouver · Oak Bay · 100 Mile House · Peachland · Port Edward · Port Hardy · Saanich · Sechelt · Sicamous · Sooke · Spallumcheen · Sparwood · Squamish · Stewart · Summerland · Taylor · Tofino · Tumbler Ridge · Ucluelet · Vanderhoof · Wells · West Kelowna · West Vancouver
Category:British Columbia · Portal:British Columbia · WikiProject:British Columbia
North Vancouver (district municipality), British Columbia
District municipalities in British Columbia
Populated places on the British Columbia Coast
Greater Vancouver Regional District
Ford Squire
Bera, Count of Barcelona


text:
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    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:background="#eee"
    android:orientation="vertical" >

    <ListView
        android:id="@+id/wechat_listview"
        android:layout_width="match_parent"
        android:layout_height="match_parent"
        android:divider="@android:color/transparent"
        android:scrollbars="none" />

</RelativeLayout>


When a scorned cat named Kitty Galore decides to seek vengeance on the human and animal world, two dogs, a cat and a pigeon take on a mission to stop her.
Before filming began, cast and crew members were instructed on the safety and handling of the animals. All grounds were thoroughly inspected for hazards — all areas were safe and secured and contained no sharp corners or hazardous terrain. Only necessary cast and crew members were allowed on the set and all were quiet during filming. Streets on the set were closed to traffic. Dogs were rested and shaded between takes and given plenty of food, water and praise. All of the dogs and cats in scenes together were familiar with each other and accustomed to being together.
Whenever dogs or cats barked or meowed or performed mild action, such as sitting, lying, jumping, pawing at something, hanging out on a cat post, crouching, or walking or running from one point to another, off-screen trainers used hand signals and verbal commands to achieve the action. For shots in which a paw is seen close-up, the paw was usually fake. When the dogs and cats are seen milling about at the headquarters, putting paws up on objects or sitting around a table, these were trained behaviors cued by off-screen trainers.
All food given to the animals was deemed safe for their consumption. Any object held in an animal's mouth was a lightweight prop that was not hazardous or breakable. For shots in which Diggs (the German shepherd) has a toothpick in his mouth, this was actually a custom-made wood block with a toothpick on the front, and the dog held the block in its mouth like a chew toy. For the scene in which Butch (the Anatolian shepherd) inflates a raft with his mouth, trainers cued the dog to "get" the nylon handle of the raft and step backwards; the inflation took place without the dog present. For the scene in which Diggs pulls the baby's blanket up over the bassinet, this well-trained dog was cued to "get" the corner of the blanket and then drop it after a moment. The bassinet was screwed to the table for safety.
All costumes worn by the animals were custom-made for comfort. The bunny costume worn by the hairless cat, along with the "cotton candy" wrapped around her, were comfortable, cotton costumes attached with Velcro and removed immediately after filming.
For the catnip den scene, the smoke was added in post-production. Whenever real smoke or fog was used, it was a nontoxic, water-based smoke effect. All fire and explosions were computer-generated imagery (CGI).
The scene in which the cat and two dogs "fly" from the balcony was all done with CGI. Likewise, everything that took place on top of the amusement park ride was CGI, except for a few moments of an establishing shot of the animals, which was filmed on flat ground made to look like the top of the ride.
The scene in which the cocker spaniel unzips its fur to reveal a hairless cat and then gets hoisted up a cable to the ceiling was also CGI. Most of the scene in which the dogs are dropped into a rocket ship was an effect, except for the part where trainers placed them in a rigged car and lowered a safety harness. The car was secured to the floor and never actually moved. Trainers cued the animals to stay while fans blew their fur.
The scene in which the dog and cat dangle on chains above a water tank was CGI, except for the very end, in which the wet animals rest at the top of the tank. For this shot, the animals were wet down and placed on a platform inside the tank, next to another area of the tank that was sectioned off and filled with water. This made it appear as if the animals were in the water, when they were not. The animals were dried off immediately after filming.
All the cats in Alcatraz were props, except for the one with the chains up to its neck — this cat was cued to stay while lightweight plastic chains were briefly placed on its body. The cats in the life raft were also CGI.
For the scene in which Diggs and the cat ride in the motorcycle sidecar, a fake dog and cat were used for part of the scene, and the real animals were filmed briefly in a stationary sidecar against a green screen.
At a crime scene, Diggs the police dog runs after a criminal and bites him in the rear. For the biting part of the scene, a stunt trainer stood in for the actor, and trainers cued the dog to "get" his pants, which the dog had been trained to do — the pants were in the same pattern as its "bite pillow." The dog then leaps from a car hood into the air to grab the criminal's detonator. This scene was filmed in separate shots. A rubber mat was glued to the hood of the car for traction, and a trainer placed the dog on a platform a couple of feet away from the prop car, cuing the dog to jump from the platform onto the hood, and then jump off the hood a few feet onto the ground. The ground was lined with stunt pads for a soft landing. Trainers held the detonator, which was actually a foam toy on a stick, and cued the dog to get it. It was replaced with a more realistic detonator in post-production. The dog was well-trained and accustomed to this jumping and landing action. The dog shown biting a man's arm was cued for this action. The actor wore a padded "attack arm" used in police training.
For the scene in which the dogs (and CGI pigeon) interrogate Catherine the cat on a jungle gym, the gym was a custom-made platform with plastic bubbles, made to look like a real jungle gym. The shot in which the dogs squirt the cat with water was achieved by combining separate shots. Trainers gently blew air on the cat's face, then wet the cat down separately. Once these elements were combined, it appeared as if the cat was squirted in the face with water.
Several dogs mill about in the secret headquarters. These dogs were familiar with each other and cued to stay, walk or perform their various activities. Trainers stood all around the area. The skateboarding dog loved skateboarding and did so without needing to be cued by trainers. The dogs that rode on the vacuum-like disc platform and moving chairs were all well-rehearsed for the action and were secured to the objects with waist ties. Camera speeds were adjusted to allow crew members to slowly move the objects, and then the film was sped up in post-production. The same technique was used with the dog on the treadmill. This dog was accustomed to walking forward while trainers controlled the treadmill speed, and the film was sped up in post-production.
For the scene in which the large dog gets stuck entering through the cat door at the house, this was a trained behavior — the dog had been extremely well-rehearsed to enter through the door, which was just large enough for the dog to fit. Trainers cued the dog to put its paws in first, making it appear as if it was struggling. Later, when the dog appears to squeeze into the cat castle and scratching post, the back of the post was removed, so the dog only had to enter the front, as if walking through a hoop. Fake legs and paws were then placed on either side of the dog's face to make it look squished.
For a scene in which several puppies play with toys on newspaper and then run out of the room, the puppies came from the same litter and were placed on their marks and allowed to play with the toys. Trainers in the next room called them to come. For a scene in which several kittens play with Diggs, food was placed between the dog's paws to entice the kittens to stay there and lick. The dog and kittens were accustomed to each other.
For the scene in which the brown and black cat that eventually turns into the hairless cat named Kitty Galore falls off a grate into a giant vat of hair remover, trainers placed the cat on its mark on a grate, in front of a green screen. Apple boxes were placed directly below the grate, which was only a few feet off the ground, and stunt pads surrounded it. Trainers cued the cat to walk backward to the edge of the grate and walk down a few inches to the first apple box. Later, the cat was placed on the edge of the grate in a manner that allowed its back feet to dangle. The cat was also gently dropped a few inches onto the stunt pads below, which were on a green screen floor. These takes were edited together to make it appear as if the cat slipped and fell off the grate and the green screen floor was digitally replaced with the vat of hair remover in post-production.
During the cat montage at the cat lady's house, cats are seen on the floor, on the couch, in dresser drawers and throughout the house. Several cats were filmed in this scene, all of which were accustomed to being together. Trainers placed two cats in each drawer of the dresser and allowed them to do whatever came naturally, which was mainly sit around. Trainers stood nearby in case they needed to stop the cats from climbing out, which they did not try to do. When two cats look left and right as if watching a cat-clock's eyes move from side to side, trainers shined a laser to the right and left to get them to look.
The two dogs (Diggs and Butch) and the cat (Catherine) get buried in kitty litter in a laundry room. The crew custom-made a contraption consisting of several apple boxes secured to the ground a short distance from each other and a sheet of plywood secured on top. Holes were cut in the plywood for the animals' heads and fake paws, and vermiculite mineral, a nontoxic material used in exfoliating products and for fireproofing in insulation, was layered all around the plywood, making it look like the animals were buried up to their necks. After trainers removed the plywood contraption and allowed the fake litter to slide down and out of the room, a ramp was covered in the litter, just enough to cover it but still allow for safe footing, and the animals were cued to run down the litter-covered ramp and walk over a stunt woman who stood in for the old lady.
In one scene, the two dogs, the cat and a (CGI) pigeon are attacked on a boat. This was filmed in separate shots. Trainers stood behind the dog, placed a muzzle over its mouth and pulled the straps, which raised its head a little and made the dog look as if he was fighting it. The two dogs were placed on a dolly platform with green screen material on it. A rope was rigged under the dolly for the crew members to pull. The dogs were then cued to stay and "lean back," which was a trained behavior that the dogs excelled at. While the dogs leaned back in a "stay" position, crew members slowly rolled the dolly forward, and once the green screen was removed in post-production, it appeared as if the dogs were being pulled hard enough to skid across the ferry deck while leaning back in resistance. This entire scene involved green screen, camera angles, editing tricks and some impressive trained behaviors from the dogs.
The shot in which Diggs falls over the side of the ferry and dangles over the edge, barely holding on with his front paws was filmed using a combination of a prop dog and an animatronic dog.
The pigeons, birds, squirrel and fish in this film were CGI.


Prevents and heals frostbite and chapping.
indications: Prevention and healing of Chilblains and chapped. skin sensitized by cold.
Akilwinter cream face, hands and feet cream protects the skin from the harmful effects of the cold and humidity.
It calm the itching and tingling, normalizes the structure of the epidermis.
It contains assets that promote a good skin microcirculation and skin restructuring, which soothe irritated and strengthen skin texture.
Main assets : Ginkgo biloba, Calendula, licorice, Shea butter, vitamin A, beeswax, pro-vitamin B5.
operating tips: apply to cold areas of skin (face, ears, hands, feet,...). Massage until complete penetration. Repeat as often as necessary.
Very effective cream for treating cold hands and feet.


text:
from distutils.core import setup, Extension

uuid = Extension('e2fsprogs_uuid',
                 sources = ['uuid.c'],
                 libraries = ['uuid'])

setup (name = 'e2fsprogs_uuid',
       version = '1.0',
       description = 'This is python uuid interface',
       ext_modules = [uuid])