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Ghana Signed International Cocoa Agreement 2010
Ghana on 19 August, 2011 signed the International Cocoa Agreement 2010, the United Nations Treaty Section has confirmed.
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August 2011 Quarterly Bulletin of Cocoa Statistics
26 August 2011--The International Cocoa Organization today releases its revised forecasts for the current 2010/2011 cocoa year and revised estimates for 2009/2010 of world production, grindings and stocks of cocoa beans, summarized below. The…
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Costa Rica joins the 2010 International Cocoa Agreement
Costa Rica on 6 July, 2011 signed the International Cocoa Agreement 2010, the United Nations Treaty Section has confirmed.
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Uncoordinated projects could make cocoa's boom and bust cycle worse, the ICCO's Executive Director says
A range of uncoordinated projects aimed at stimulating output in producing countries could exacerbate the damaging "boom and bust" cycle in the world's cocoa economy, according to an International Cocoa Organization presentation on 7 July. Speaking…
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Terminal Markets Seminar updates member delegates on the cocoa futures markets
The ICCO's Seminar on Cocoa Terminal Markets in mid-June brought representatives of a number of ICCO member governments up to date with the latest developments on the commodity futures markets. The Seminar, which took place at the ICCO's…
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European Union joins the 2010 International Cocoa Agreement
The Executive Director a.i., Dr Jean-Marc Anga, has announced that the European Union has joined the International Cocoa Agreement 2010. The Secretary-General of the United Nations, acting as depositary for the Agreement, noted that the EU…
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Cameroon Workshop launches the ICCO's SPS Cocoa Africa project
An International Cocoa Organization Workshop that began on 7 June in Cameroon marked the launch of a major programme to help African cocoa producers maintain their market access in the face of stringent pesticide residue legislation. Pesticide…
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Technical paper on Cocoa Variety Improvement now available from this site
The Technical paper 'Collaborative and Participatory Approaches to Cocoa Variety Improvement' is now available for download from this site. This Technical Paper is a compilation of studies and experiments conducted in the framework of the…
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World cocoa bean stocks for the 2021/22 season
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Cocoa Market Report for December 2022
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Cocoa Market Report for November 2022
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November 2022 Quarterly Bulletin of Cocoa Statistics
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Cocoa Market Report for October 2022
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VACANCY NOTICE – ECONOMIST
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Cocoa Market Report for September 2022
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The International Cocoa Council adopts the Amended International Cocoa Agreement, 2010
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International Cocoa Organization (ICCO) Panel of Experts on fine flavour cocoa to meet in Madagascar in June 2023
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Le Conseil international du cacao adopte la version amendée de l'Accord international de 2010 sur le cacao
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Overpriced Bolivian peasant food (that's a bit grainy anyway) or a nice slab of chocolate fudge cake. With a choice like that there really isn't any question of what I would prefer. If you want to bake your friend a quinoa crusted tofu cake (is that even a thing) when then maybe shop elsewhere otherwise this might be a card for you.


2) limiting alliance repair to 5 per turn or even 60 a day or so...so per day instead of per turn.
1) phasing if increased would make smone lost a lot of his army if he get sniped , also it ll be fully used when massing players with a lot trained. better as it is now as there were not real issues against it.
2) alliance repair mostly been used just not to pull heavy resources while being massed and using 4b to repair worth 1T naq. also its fast using allie repair then having it farmed. another issue has been using allie repair while farming using high strike. it can be strictly reduced to /turn because at least everyone can benefit it.
Alliance PPT has proven to be the most strategic move to ruin massing , one see massing happens and set 3 hrs ppt and u get massed while u are offline. better completely remove it. that way other PPT combo to fully cover a week wont be easy.
4) reduce att units losses to give a chance to masers that dont have high covert lvl , its too costly considering the AB.
While I don't fully agree that alliance PPT has ruined massing it's contributing certainly. I believe it is the combination of cost, limited time frame, alliance repair and PPT's from all sources - Alliance and Black Market.
2) limiting per turn would be much effective, cuse massing of bigger defence cost a lot of supers for masser and the other side can use this daily limit in few turns, to sabb masser and to avoid whole massing. 5 repairs per turn is to much as well. One would be perfect, so 48 repairs per day.
Sounds even better than it is, as opposed to making it worse!
One thing to consider with alliance repair and is that it DOES hurt the nooblets as it is now.
For example, someone with a 1trillion defence and say 40billion out wouldn't usually get hit.
But then comes some farmer from a big alliance who is farming using alliance repair and WALLOP! the Little nooblet gets hit with a 15-20trillion plus strike. There is no way they can build a big enough defense to counter those sorts of hits and thus alliance repair because it is so frequent and cheap! at the moment does and is hurting the little guys who are trying to do the right thing but who can't. Because if they do build or attempt to build a big enough defense to defend their tiny income against someone like then, then when they get massed, they are completely devastated. Or they get sabbed or something happens that juicy fruits them.
Hence reducing alliance repair so that it is truly a tool to confound massing - once, maybe two times a day would prevent it's current over use as a farming tool and make those farming actually have to go back to making a profit.
Though Alliance PPT is still an issue, when combined with everything else.
Tekki wrote: One thing to consider with alliance repair and is that it DOES hurt the nooblets as it is now.
Probably this needs to split for a different discussion because we keep tip toeing around these two features that have been at the root of numerous other complaints since they were implemented.
1) Nice, hope it's long enough to stop people leaving insane numbers of spies out to stop them being sabbed in the knowledge they will phase before anyone can kill them.
2) Not far enough IMO, remove alliance repair & PPT. If phasing is reduced to a point where you can still mass after 1 repair, then 1 repair per turn and 1 alliance PPT per day would be a good limit, maybe with the ability to set off 2 or 3 hours of alliance PPT at a time.
The Following changes were all made to bring power back to 'massing' (multiple attack on enemy to bring down their defence) -- which was done in favor of reducing sabotage.
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
3) The cost of alliance gifts (ppt/repair/bank) is multiplied by members/5 (twice), up from a single multiply of base times members/5. It also doubles the base cost each year (in increments...not all at once.) And alliance repair doubled ontop of that.
4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
With 6,401,820,330,144 power remaining, they manage to eliminate 2994000 of Super Tadz's Covert Ops!
With 111,151,377,807,302 power remaining, they manage to eliminate 9330796 of EnterTheLion's Undercover Agents!
With 2,663,022,177,462 power remaining, they manage to eliminate 3840816 of Rube_Dragon's Covert Agents!
Considering the distance to travel, the enthusiasm of the troops for this battle, and the degree to which they were comfortable in their victory,and 8,880,526 Untrained Jaffa ware taken from the realm of XYZ.
I disagree with the 10 repairs per day. I understand that people think the strike should be put into perspective in terms of repair. However why does the repair cost the same if you attack someone for 30 bill with a 0 defence and if you attack someone with a 10trill defence for 500bill. That makes no sense.
You wouldnt send in all 10trill of your strike to take 30bill off someone with 0 defence and then have to repair your weapons when you didnt even kill anyone. Especially since your repair cost is the same as if you hit someone with a 10trill defence.
sometimes realism is trumped by gameplay mechanics.
is no fun to be a tiny country, hit by the whole USA army.
So they send in just a portion of their army - but can now do so to all small countries in the world. All at once.
GrizzZzzly wrote: I disagree with the 10 repairs per day. I understand that people think the strike should be put into perspective in terms of repair. However why does the repair cost the same if you attack someone for 30 bill with a 0 defence and if you attack someone with a 10trill defence for 500bill. That makes no sense.