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Firefox 21 Released For Windows, Mac, Linux and Android
Firefox 21 Released For Windows Mac Linux and Android
by admin admin Date: 14-05-2013 firefox windows linux mac android browser
Mozilla on Tuesday officially launched Firefox 21 for Windows, Mac, Linux, and Android. Improvements include the addition of multiple social providers on the desktop as well as open source fonts on Android.
The new desktop version was available yesterday on the organization's FTP servers last night, but that was just the initial release of the installers. Firefox 21 has now officially been released over on Firefox.com and all existing users should be able to upgrade to it automatically. As always, the Android version is trickling out slowly on Google Play.
Mozilla is expanding the list of partners using Firefox's Social API feature. The additions include Cliqz, Mixi, and MSN Now. Weibo, which was part of the Nightly release, is notably missing.
The Social API first arrived in Firefox 17 back in November 2012. Mozilla says it developed the feature "to enable social providers to integrate directly into Firefox to make your browsing experience more social, customizable and personal."
In other words, the integration lets you keep up with the latest social happenings without having to switch between, or open new, tabs. This is done with a Firefox sidebar featuring your content or notification buttons directly on the browser's toolbar.
Mozilla's first partner in its social endeavor was Facebook, not just because it's the world's largest social network, but also because the company helped flesh out the API. Ever since December 2012, when the two officially flipped the switch, Firefox users have been able to send Facebook messages right from the browser, no matter what site they're on; as my colleague Ken Yeung put it, "you could be on Twitter and still send Facebook messages."
A quick breakdown for each of the three new providers added today follows.
Cliqz delivers a real-time stream of relevant articles, stories, and videos based on your interests directly to Firefox. In the upper left of the sidebar, you can personalize your news feed by selecting categories, keywords, websites, and specific people you want to follow. Share links across your social networks or by email; preview Twitter commentary; and save articles for later without ever leaving Firefox.
The Mixi sidebar lets you stay in touch with your friends on the Japanese social network. It provides a real-time activity stream of all comments and photo shares directly to your Firefox browser.
Mixi for Firefox is only available to users in Japan.
msnNOW lets you stay up-to-date on the things people are talking about, searching for, and sharing the most on Web. MSN scours trends from real-time sources like Facebook, Twitter, Bing, and BreakingNews.com. You can customize the activity stream to watch for particular types of trending content from the sidebar dropdown menu.
To activate, go to the msnNOW page and click "Turn it On."
There are naturally other Firefox 21 features worth noting; here's the official changelog:
NEW: The Social API now supports multiple providers.
NEW: Enhanced three-state UI for Do Not Track (DNT).
NEW: Firefox will suggest how to improve your application startup time if needed.
NEW: Preliminary implementation of Firefox Health Report.
CHANGED: Ability to restore removed thumbnails on New Tab Page.
CHANGED: CSS -moz-user-select:none selection changed to improve compatibility with -webkit-user-select:none (bug 816298).
CHANGED: Graphics related performance improvements (bug 809821).
CHANGED: Removed E4X support from Spidermonkey.
DEVELOPER: Implemented Remote Profiling.
DEVELOPER: Integrated add-on SDK loader and API libraries into Firefox.
HTML5: Added support for element.
HTML5: Implemented scoped stylesheets.
FIXED: Some function keys may not work when pressed (833719).
FIXED: Browsing and Download history clearing needs unification to avoid confusion on clearing download history (847627).
FIXED: Security fixes can be found here.
If you're a Web developer, you should probably check out Firefox 21 for developers.
Firefox for Android comes with the custom open source fonts Charis and Open Sans. They will replace the default Android fonts for what Mozilla claims is "a more visually appealing and clear reading experience on the Web."
As for the HTML5 compatibility optimizations, the beta release includes improvements to HTML5 compatibility, as tested on HTML5test.com. Mozilla boasts that Firefox for Android now scores 421 and 14 bonus points (out of a total of 500).
Here's the full Android changelog:
NEW: Shipping Open Sans and Charis fonts for Web Content.
NEW: Ability to save media files on long tap.
NEW: Access to recent history through back/forward buttons.
CHANGED: Polished UI based on Holo theme.
DEVELOPER: Integrated, Add-on SDK loader and API libraries into Firefox.
FIXED: Download Manager page is not updated after clearing private data (777639).
FIXED: In content UI cut off on small screens (840593).
If you're having difficulty keeping track of all these updates, don't worry. Firefox 22 will be out in June.
by admin admin Date: 14-05-2013 firefox windows linux mac android browser hits : 2080
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Gone are the days when people used wood and coal as fuel for cooking purposes. With technological development LPG has replaced these traditional fuels and is being widely used even in the remote areas. Bhilai being an important educational and industrial hub, various gas agencies have been established that offer their services to commercial establishments, industries as well as for domestic purposes. Here is a list of gas agencies in Bhilai.
Hi! Visit your gas agency or register online with the service provider (Indane,Hindustan,Bharat Gas) to know about the status of delivery.


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Posted by Melissa McEwan at Monday, June 14, 2010
"This person, right here."
That's what Iain says, sliding his long arm around my shoulders, when someone asks him what brought him to the US. Often, it's specifically a question about how this ginger-bearded Scotsman ended up in exurban Indiana: What brought you here, of all places? the expression on the asker's face seems to say, betraying the suspicion lurking in many a Hoosier subconscious that the state is inhabited almost exclusively by those who have yet to successfully plot an escape route.
Technically, it was an immigration policy that privileges our heterosexuality, ten metric fucktons of paperwork, a visa, and, eventually, a transatlantic jet that brought him here. But he is answering the question they're really asking, about what made him want to come in the first place. And so he gazes at me with this look, this look that I dare not try to describe lest I somehow compromise its exquisite complexion, and says, "This person, right here."
In those moments, I feel very loved.
I imagine I make him feel exactly as loved in ways I don't recognize, although he'd have to tell you about that. Both of us, for our individual reasons, aren't always great at receiving compliments—and there is perhaps no greater compliment than to be expansively loved by someone who has seen you at your absolute worst and decided to stick around nonetheless. So we have moments where we squirm at being loved, or reject it outright in a fit of self-destructive pique, but it is the moments in which we can wear comfortably the love that is being offered that hang lastingly in my memory, and his, forming a web of connected points into which we can fall, our safety net, whenever we stumble.
Love is a joint pursuit, but an individual practice, which is what makes it difficult to sustain. There are moments when one person loves the other more, is more committed, is more invested, is more present. In these moments—or hours, or days, or indefinite stretches of threadbare emotional reserves—the intimacy that makes conversation feel combustible in the first flourishes of a romance can be elusive, seemingly every trace of its existence vanished from all but the faintest recollection.
And in these moments, one can do naught but gaze from the swaying cradle of the safety net up at the highwire where love resides, and think, "I'm glad we had the foresight to build this fuckin' thing."
Once a year, Iain and I do a state of our union. This weekend, on the way to our favorite restaurant for dinner, we talked about where we are—as individuals, and together. It's the longest relationship either of us has ever had, and it seems to each of us like we have just met, and simultaneously as though there is a sense of permanence that only time can convey.
When we were still apart, living on separate continents and waiting for the piece of paper that would change that forever, time dripping by at an inconceivably slow pace, one of our most frequent topics of conversation was what it would be like when we were together. Sock feet on hardwood floors on a lazy Sunday afternoon. Curled up on the couch on a wintry day, under the same blanket, reading our own books. Sitting on the porch just out of the reach of the rain during a summer storm, with the wind blowing electricity through our hair. Holding each other whenever we wanted. Going to the movies. Making dinner together in our kitchen, bumping hips and sharing a glass of wine. Never feeling again the joy of being together cast in the shadow of knowing it wouldn't last. When we spoke about how we would never take for granted the chance of being together, even then I thought we would. I figured there would come a time when not every day felt precious, when the routine of life inevitably replaced our gratitude.
But that day still has not come. Every time he takes my hand, I remember a time when it wasn't possible. Every time we fall into bed and arrange ourselves in a tangle of arms and legs, I think about the time when we couldn't. Every evening, when he walks through the door, I am happy to see him, and the memory of seeing for the first time at King's Cross station in London lays itself across my heart.
"If I can't make a relationship work with you, I don't think I could make one work with anyone," I told him in the car, on the way to the restaurant. He laughed, and said he felt the same way. There is an inescapability to our partnership that would foment a strangled desperation if we were not so well-matched; but, because we are, our entrenchment yields instead a contented bliss.
We recalled the things that we first recognized as evidence of our befittery: We both loved Lord of the Rings, and Star Wars, and Omar Khayyam. But it was really the voracious desire that welled in each of our bellies to know what made the other one tick, to uncover and understand the affections we didn't already share, that was The Thing. Never had I felt such a craving, such a need, to know another person so urgently, nor had I previously experienced such an unreserved willingness to be known.
When we reached the restaurant, Iain requested a table in our favorite server's section. As always, we chatted with her lightly for a few minutes, discussing important issues like the last season of Lost, before she turned to me and asked, "And what do you want tonight?"
This person, right here.
Tonight, tomorrow, always. Happy anniversary, Iain. I love you.
[Previously: Seven, Six, Five, Four, Three.]

redpajama_set_name: RedPajamaCommonCrawl


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Posted on July 31, 2019 August 11, 2019 by lpowelliv
Street Guide to the Phantoms of the French Quarter—Burgundy Street
N.B. This article was originally published 16 June 2016 with Basin and North Rampart Streets.
The French Quarter has been lived in and died in; human energy has been manifested continuously and freely for 250 years. Where we find presently a sedate restaurant, we would have found—20 years ago, 50 years ago, 100 years ago or more—a dry goods store, a grocery, a saloon, a coffeehouse, a patisserie, an apothecary, a gambling joint, a silversmith, a printer, a jeweler, a letter-writer, a whorehouse, a bank. They may have disappeared along with their proprietors, but they've left behind an aura that infuses the atmosphere.
–Andy Peter Antippas, A Guide to the Historic French Quarter (History & Guide). 2013.
New Orleans' French Quarter—the Vieux Carré to locals—is among a handful of locales in the South that possesses a high concentration of haunted places. Encompassing nearly two-thirds of a square mile (.66 to be exact), the French Quarter has been said to have spirits in nearly every building and site. Even looking at the documented hauntings here, the number is quite impressive.
The French Quarter is generally defined as the section stretching from Canal Street to Esplanade Avenue and from the Mississippi River northwest to North Rampart Street. This section of the city is where the city was originally founded by the French in 1718. With buildings and sites spanning three centuries, the French Quarter is easily the most paranormally active neighborhood in the entire city.
This series of articles is meant to act as a street by street guide to those hauntings. While some of these stories have gained quite a bit of notoriety in the literature, like Royal Street's LaLaurie Mansion, and Bourbon Street's Lafitte's Blacksmith Shop, some stories have only been explored in the literature once or twice. This is an attempt to synthesize information from the many sources that exist on the French Quarter into a succinct guide.
For more haunted places in the French Quarter visit the main page for my series, "Phantoms of the French Quarter."
Antippas, Andy Peter. A Guide to the Historic French Quarter (History & Guide). Charleston SC, Arcadia Publishing, 2013. Kindle Edition.
This street takes its name from Louis, Duke of Burgundy (1682-1712), who was the son of Louis, the Grand Dauphine, and father to King Louis XV of France.
Hotel St. Pierre
911 Burgundy Street
The Hotel St. Pierre, a motley assemblage of buildings, occupies the corner of Burgundy and Dumaine Streets and contains some of the oldest structures in the city. Standing in the carriageway of large building next to the hotel's lobby, a liveried enslaved man has been spotted. He is believed to be the carriage master who worked here in the mid-19th century. He is seen throughout the day still waiting for a carriage to arrive. During an investigation in 1996, investigators saw this man standing in the carriageway. He was described as a black man "between forty-five and fifty years of age, medium build, wearing a royal-blue colored shirt and pants."
The Hotel St. Pierre as seen from across Dumaine Street. The spirit of the carriage master is seen in the large brick building with the red facade on the far right. Photo by Rafal Konieczny, 2004, courtesy of Wikipedia.
Guests staying in one of the hotel buildings just across the street from the lobby have reported encounters with a gray-clad figure, believed to be a Confederate soldier. One guest had an encounter with a spirit that changed channels on the room's television and later sat on the edge of the bed, chilling the guest's feet under the covers.
Dwyer, Jeff. Ghost Hunter's Guide to New Orleans. Gretna, LA: Pelican, 2016.
Montz, Larry and Daena Smoller. ISPR Investigates the Ghosts of New Orleans. Atglen, PA: Schiffer, 2000.
Cosimo's
1201 Burgundy Street
Several spirits are believed to occupy this cozy neighborhood bar at the corner of Burgundy and Governor Nicholls Streets. Established in 1934, this bar is supposed to be haunted by two entities: a woman who has been seen in the bar wearing a robe and slippers, and a man who is known as "Uncle Joe." The apparition of the woman may be the spirit of a former resident of the building. Uncle Joe is believed to be the spirit of a former patron who continues to imbibe in the afterlife.
Cosimo's 2009, by Infrogmation. Courtesy of Wikipedia.
Smith, Katherine. Haunted History Tours Presents: Journey Into Darkness…Ghosts and Vampires of New Orleans. New Orleans, LA: De Simonin Publications, 1998.
Morro Castle
For decades, this structure on the corner of Burgundy and Barracks Streets has been the focus of legend and mystery. Even the 1938 WPA guide to the city describes it as a "so-called rendezvous of ghosts." Jeanne DeLavigne's monumental 1946 book, Ghost Stories of Old New Orleans, further cultivated the building's legends. Those legends speak of this building as having been built during the Spanish occupation of the city between 1763 and 1801 and it being used as a garrison for troops. Some stories claim that the building was also used as a prison where many were tortured and kept in abominable conditions.
The truth, however, is far more interesting. Historian Stanley Arthur proved that the structure dates to the 1830s and was used during the city's occupation by Union forces.
When once again, war arrived at the city's doorstep in 1862, it came in the form of a blue-clad former resident, Admiral David Farragut, with a fleet of Yankee ships and troops. The city's defenses were easily overcome, and the Confederate forces fled leaving the humiliated city to the mercy of the Union. General Benjamin Butler took charge of the city imposing martial law with an iron fist.
The Morro Castle, 2011, by Reading Tom. Courtesy of Wikipedia.
The city's military government took over this building for use as a prison and the city's ardent Confederates found themselves confined here along with local citizens who rebelliously heaped indignations on their Union occupiers. Conditions were notorious and likely led to many of the tales that have circulated regarding this building.
The Morro Castle was divided into apartments many decades ago and has been off-limits to the prying eyes of the public, providing even more fodder for the fanciful fables of ghastly spirits roaming the corridors. Victor C. Klein includes the tale of the Old Spanish Garrison in his 1993 New Orleans Ghosts, basing it on DeLavigne's version of the story. Six years later, he corrected his original story after talking with a resident of the building. That resident noted that the activity did not live up to the horrifying tales, and only had "the earmarks of a classical ghost story. He [the resident] alleged that cold spots, noises and ghastly odors occurred without all of which were without rational explanation."
DeLavigne, Jeanne. Ghost Stories of Old New Orleans. Baton Rouge: LSU Press, 2013. Reprint of original 1946 edition.
Federal Writers' Project of the Works Progress Administration. New Orleans City Guide, 1938. Reprint by Garrett County Press, 2009.
Klein, Victor C. New Orleans Ghosts. Metairie, LA: Lycanthropy Press, 1993.
Klein, Victor C. New Orleans Ghosts II. Metairie, LA: Lycanthropy Press, 1999.
CategoriesApartment Buildings, Bars and Restaurants, Hotels, Louisiana, Phantoms of the French Quarter, Sipping with Spirits (Haunted Bars)
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By Ingo F. Walther
Today, the works of Vincent van Gogh (1853–1890) are among the most well known and celebrated in the world. In Sunflowers, The Starry Night, Self-Portrait with Bandaged Ear, and many paintings and drawings beyond, we recognize an artist uniquely dexterous in the portrayal of mood and place through paint, pencil, charcoal, or chalk.
Yet as he was deploying the lurid colors, emphatic brushwork, and contoured forms that would subsequently make his name, van Gogh battled not only the disinterest of his contemporary audience but also devastating bouts of mental illness. His episodes of depression and anxiety would eventually claim his life, when, in 1890, he committed suicide shortly after his 37th birthday.
This richly illustrated introduction follows Vincent van Gogh's story from his earliest pictures of peasants and rural workers, through his bright Parisian period, to his final, feverish burst of creative energy in the South of France during the last two and a half years of his life.
Each book in Taschen's Basic Art series features a detailed chronological summary of the life and oeuvre of the artist, covering his or her cultural and historical importance, a concise biography, and approximately 100 illustrations with explanatory captions.
Hardcover with jacket, 96 pages
Dimensions: 8.5 x 10.5 x 0.5 inches
"I put my heart and my soul into my work, and have lost my mind in the process." — Vincent van Gogh
The Detroit Institute of Arts holds several works by Vincent van Gogh in its collection, including paintings Self-Portrait (1887), The Diggers (1889), Bank of the Oise at Auvers (1890), and Portrait of Postmaster Roulin (1888).
Sunflowers, Van Gogh Puzzle
The Sunflowers are Mine: The Story of Van Gogh's Masterpiece
Vincent's Portraits
Van Gogh Fliptop Notecard Box
Van Gogh Green Journal


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Social Injustice (Essay/Paper Sample)
March 6, 2017 by admin Essay Samples, Free Essay Samples
In the modern society, issues of discrimination, inequality, racism, violation of human rights among others inform world policy. Why so much concern on such concepts with governments having laws governing people? Would it be ignorance, neglect or social injustice has prevailed? Unfair practices characterize social injustice. The unfairness arises from systematic deficiency of access to resources. Despite the existence of laws to promote justice, prevalence of injustice is rampant. Unfortunately, social prejudice is a hindrance to development in a country.
Just institutions do reinforce a sense of well-being, stability and satisfaction among individuals. Different arms of the justice system such as the retributive, distributive, restorative and procedural mitigate against chauvinism in society. Nonetheless, there exist several silent cases of unfairness that never get to courts. Rawls indicate that justice occurs when people are free and equal. In essence, possession of the two morals that include a sense of justice and conception of good, constitute freedom. These two basic concepts form a society's framework of social, political and economic institutions and their fit into a social system of cooperation. Basically, justice entails equal opportunities to individuals.
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Inequality has been a major factor affecting social justice. Social, economic or gender inequality across communities has led to rise of unfair treatment of persons on either one side of the inequality scale. For instance, income inequalities arising from employment discriminatory aspects do affect the poverty-rich gap. In most states, the poor make up the largest portion of the population compared to the affluent. As Marx states in his theory of social stratification, the 'haves' always suppress the 'have not' to maintain their status quo as owners of production. Such a society fails to recognize social justice. Often, the wealthy influence country laws which do function to protect their interest, rarely addressing the needs of the poor. Economic growth characterized by increase in Gross Domestic Product in nations never address inherent human development issues. Aspects of inequality predominate in wealthy states. Thus, justice would take place by empowering the less advantaged people and giving them an equal platform to operate without bias.
Gender inequality as a social injustice concept also affects development of persons. Females get low wages, less access to resources like education and land with suppressed political say. Fairness calls for liberty to all individuals. Inequality causes other social evils like violence, abuse and engagement of the ill-treated individuals in terrorism acts. In addition, involvement in drug abuse and other crimes would arise as the discriminated group makes effort to attain their recognition in society. Embracing and implementing human right concept will be helpful in working towards the realization of social impartiality.
The social functionalism theory stipulate that every system, institution and model interactively work together to maintain a state of social equilibrium. For prejudice to prevail, not only law enforcers have the task but every person. Equality requires a collective measure within communities that meets social and individual needs. Most injustices occur due to failure of accountability among individuals. Social cohesion creates resilience against socially destructive practices such as racism, inequality and other unfair treatment.
Similarly, confrontation of discriminatory practices by the involved parties acts as a remedy against any societal unfairness. Moreover, legal authorities should be strict in enforcing rules and offer deserving punishment to lawbreakers. Also, community members should be made aware of their rights and the operation of the social justice system. This will enhance the development of a just social order within modern societies faced with immerse social injustices.


The Neon Retro Arcade is an old school arcade that still appeals to the young crowd. Come visit for a totally awesome journey back to the 90s that is a blast for all ages and even parents! And for Connect Week, it's completely free. Recommended for students ages 9-14.


Organic Island is an Australian organic skincare and baby care range that is made with powerful ingredients that is clinically proven to transform skin's appearance using advanced organic delivery systems.
Organic Island products do not contain Sodium Lauryl Sulphate or Sodium Laureth Sulphate, Petrochemicals, PEGS & parabens, artifcial fragrances, added preservatives, phthalates or DMDM. It is 100% natural as well as Cruelty Free.
It's unique innovative delivery systems - Si02, OliveM 1000 Crystal Skin and Lexfeel Natural, deliver results that can be felt and seen.
Si02 is an advanced delivery system that allows natural ingredients to be absorbed into the skin more effectively than synthetic alternatives. OliveM 1000 Crystal Skin delivers hydration whilst retaining the integrity of their advanced blend of organic ingredients. Lexfeel Natural ensures the blend of organic ingredients leaves skin with a lightweight and non-greasy feel.
It's packaging is simple yet pretty, clearly labelled with its benefits. This range has a wonderful subtle scent of Vitamin E. It reminds me of newborn babies smell. Delicious!
This day moisturiser is a luxurious lightweight creme. It's rich texture melts beautifully onto the skin and instantly absorbs leaving no sticky residue and leaving skin feeling soft and supple.
Contains powerful antioxidants like Rosehip, Olive Leaf, Sea Kelp, Green Tea and Vitamin E to nourish, hydrate and firm skin by improving the elasticity structure.
This night moisturiser also has a luxurious feel with the consistency being a little thicker. I found that my skin absorbed this cream just as easy as the day creme with my skin feeling soft and supple it the morning. It's help reduces the appearance of dehydration, dullness and fine lines/wrinkles.
Its active antioxidants of Rosehip, Green Tea, Olive leaf, Macadamia and Vitamin E intensely nourishes the skin while you sleep and you wake up with your complexion looking hydrated, replenished and re-energised.
This eye creme is lightweight and softens with the warmth of the skin. It is formulated to dramatically reduce the appearance of fine lines, dark circles and puffiness. The formula contain powerful active antioxidants like NOP Organic Eye Bright Extract, Rosehip, Sea Kelp, Green Tea and Olive Leaf.
Eyes feel hydrated almost immediately. By the evening my eyes still look hydrated which is a plus especially after a long day at work with makeup and in an air-conditioned environment.
I really like this product as it is really difficult to find a hand cream that doesn't make my hand feel greasy. I don't need much to moisturise both hands with the creme is almost instantly absorbed, leaving my hands feeling very soft and hydrated which can be visibly seen as well. Even though it says hand creme, it does work well in other dry areas of the body like elbow and knees.
Contains advanced active ingredients like NOP Organic Lycii Berry, Olive Leaf, Rosehip, Avocado, Vitamin E and Macadamia.
I expected this lip salve to be thicker like Vaseline. It's consistency is thinner and texture quite smooth. Melting on your lips beautifully when applied. It isn't sticky or greasy, feeling lightweight on my lips. It is formulated to protect, replenish and nourish whilst maintain hydration. There really isn't a scent or taste. Perfect to dab on top of lippies to prevent lips from drying. I apply this over some matte colours to give it that subtle shine.
This lip salve uses three type of paw paw enzymes - NOP Organic Dehydrasome Pumpkin Papaya, Papain and Carica Papaya Fruit Extract. It also contains nourishing ingredients like Cocoa butter, Organic Beeswax, Castor Seed Oil, Vitamin E, Calendula and is petrochemical free. This salve is perfect for kids as well with my son loving it on his lips.
Organic Island is definitely a brand that has surprised me and a serious contender in the skincare industry. To see results that I would normally get from high-end brands makes me question my choices. Have you tried this brand before?
Organic Island can be purchased online at www.organicisland.com.au as well as selected stores. For stockists call (07) 3309 7800 or go on their website for more info.


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Among Us Alternatives: 7 Best Games like Among Us to Play w/ Friends
November 18, 2020 by Nikhil Joshi
Looking for some of the best games like Among Us? If yes, then we've curated this list especially for you. Because Among Us is no doubt has become a big deal nowadays. As a result, it has become the most downloaded game on the Play Store as well as on the App Store. That also makes it the most playable games on various charts.
But there are plenty of games on different platforms like PC, macOS, iOS, & Android. That'll definitely make your mood fresh again, with the same concept but a totally new environment, graphics, and the story as well.
Therefore, we've listed some of the best games like Among Us. That'll be going to make your and your friends more joyous with their gameplay and more. So without further ado, let's dive into the list of best Among Us alternatives to play with your friends.
1. Deceit
An extraordinary game with amazing action is here. Deceit is no doubt a perfect substitute to Among Us. Because here, you'll be locked in an abandoned asylum with 5 other players. And your task is to find the way out by unlocking levels and defeating the infected person. In every game, 2 out of 6 players will be infected & their task will be to kill innocent people before they make their way out.
The graphics are exceptional, although it's an FPS game. But still, you can feel the intensity & the pressure in this deceitful game. Deceit is only limited to PC. And still, not available on platforms like Android, PC, & iOS. But if you're an online PC gamer. Then Deceit is a game, you should be playing with your friends instead of playing Among Us.
2. Hunter Vs. Props
A different but amazing concept makes Hunter Vs. Props a perfect alternative to Among Us. As the name suggests, the game is divided into two teams. Where one's work is to hide from Hunters by turning themselves into various objects like table, plates, cups, balls, and many more. On the other hand, Hunters' work is to find those hidden props and kill them in a brutal way.
The game is available on Android and iOS. Further, the graphics and controls are amazing and easy to understand. So if you're looking to play hide & seek but in a twisted way. Then you must check out Hunter Vs. Props now.
3. Project Winter
Project Winter is nothing but a sweet & one of the best games like Among us. Where you & your friends have been lost in a snowy remote area. And before meeting your death angels, you've to find resources to eat and to call for help. The game has a lot of things to offer like you can craft things, collect items, and repair the cabin radio. After all, that's the only way to contact the outer world.
Project Winter has won more than three awards. That makes it a well known deceitful game on this list. So get yourself up, and start crafting things with your teammates to call for help or if you're the traitor, then you already know your work.
4. Town of Salem
The Town of Salem is a little bit different but provides unique playable features to its users. Because here you'll be playing with 48 different players and every player has its unique powers & abilities. The game is pretty big with day/night cycles, where mostly crime happened at midnight. And every day all players execute a presumed culprit because this is how the world works.
The Town of Salem doesn't have the best graphics on this list. But the opportunities it provides in the game are limitless.
5. Secret Neighbor
I guess, most of you guys must have already familiar with this game. Because secret Neighbor is a very famous Xbox title, where a group of kids sneaks into their neighbor's house to find one of their lost friends. But the game starts getting ugly when their neighbor disguises himself as one of them. And start eliminating them one by one.
So the rules must be clear here. Because innocent kids have to find out the culprit and unlock the basement before that creepy neighbor got them all. Although, it's only available on Xbox. But still, if you've Xbox then it could be a perfect game like Among Us, especially for you.
6. Mafia Online
Finally reached the second last spot of the list of best games like Among Us. Mafia Online is An RPG FPS game, where you'll be killing your mates without showing any mercy. Mafia allows you to create rooms and make other people join from all around the world. Further, the game has various characters like doctors and more.
It means you'll be killing or saving people with the help of your skills and roles. The graphics ain't' that much great but it's a fun game where you can talk and discuss things with your friends.
7 Enemy on Board
Enemy on Board is a perfect alternative to Among Us, where you're on a spaceship with 7 others. And 2 of them will be the imposters or aliens, whose main task is to kill and take the control of the ship. On the other hand, the remaining 6 space travelers have to find the aliens and execute them before Aliens will do the same.
The game has nice graphics and is available on PC. Furthermore, the concept of this game is pretty same as well, where you've to keep the generators running if you want your voice chat to be on until you find the aliens.
Nikhil J. is a blogger & founder of Techy Nickk where he shares articles related to apps, games, gadgets, & tech. His passion is to provide unbiased reviews of games and apps that help people to make the right decision. In addition, he loves reading articles, watching movies, and walking alone in parks.
@nikhil_joshi00
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General Games! (Moderator: DraconicDescendant) >
Mafia 18.3 - NIGHT 6 END - SOLAR ECLIPSE STORM / END OF THE WORLD FINALE END
Author Topic: Mafia 18.3 - NIGHT 6 END - SOLAR ECLIPSE STORM / END OF THE WORLD FINALE END (Read 67524 times)
Re: Mafia 18.3 - NIGHT 6 END - SOLAR ECLIPSE STORM / END OF THE WORLD FINALE END
On that note, might I be able to divulge my schemes?
Here's what I'm going to say now that I have time to put out all my thoughts.
The mafia was, as a few people have said, fucked from the very beginning. They had a traitor in their midst that only wanted them dead, while they had no idea that they should have been prepared for betrayal.
At the same time, the town not only had to deal with the substantial number of antitown players from the beginning (5), but also with the conversion of dead players to Shadows through the Dead Pool. Without myself, Kudo, Mort, and Derf managing to become connected (so Mort could destroy Shadows) I think town would have had little chance of victory.
Similarly, without me stepping up and leading the town early on, the game might have fallen into a rut as Draco pushed abstains and just wrecked the town before they really knew what was going on. My role was powerful, perhaps broken, but only with a powerful presence behind it - which I provided, assuming that the Doctor role (since I knew there was one) would keep me going. However, Mort noped at me and let me die, so the town was cast down and Draco was able to push the abstain successfully.
There was a lot of power in the town roles, but fact was, with only 13 players to begin and 5 of them being antitown (a very high number in a no-reveal setup), plus the potential for conversion to antitown from town, this was a narrow victory. We barely managed it, and it took a lot of luck and a lot of abuse of Derf's power, which allowed town to be recursed from the grave. (Killing mafia was just a bonus).
God of Music. Also, Mort was sexually assaulted by Bidoof.
Quote from: Sibare on July 16, 2011, 12:07:12 am
Hm? Go for it, game's over
Yeah I think you could've even if your word worked, let alone you were the other Shadow that had Whisper.
So you gonna fight me with that thing?
Damn turrets. Damn Vinewalls. Damn Lasers.Damn Ceiling. Damn GUY
4/5/11 Never Forget.
Derf <3's Neo for making him a mod <3
Quote from: Neo on July 12, 2012, 02:28:52 am
I think we should just add to the rules that I'll be in every mafia by default.
-Shadify Rag
-Optionally: Tell Rag to tell the others to prepare a list of curse words, so we'd be able to revive each other easily
-Tell him to tell the others to say my word and DD's (if he'd become a shadow after the don's death) three times/day
-Both our words said three times--> -1 town, day ends sans lynch
-Kill Derf god damn
-Say the second person's word--> probably -1 town and end day
-Kill #2
-Win
I'm somewhat disappointed that I couldn't put it into motion.
Venser, I like how you played the Traveler role. It's nothing like I intended from the beginning though, but I liked your version better. I had intended Traveler to be an outsider who just entered the town, and so wasn't too affected by Dusk 0, and so hard to trust, but as time goes on, becomes more trusted by everyone and helps correct their respective situations, or mess things up (Psychic visit).
Do you have any suggestions for how I should've gone about the traitor part?
And I didn't see Shadows as anti-town in the beginning, just a 3rd party out for themselves that can win as long as they survive.
liquidCorgster
Signature Moderator
Well... To be the last to survive. Which is, in essence, anti-town.
Well see your arrival and toppling of the mafia changed it to be the last to survive.
Normal shadow goal was just survive. I see that as able to win with the town/mafia depending on who's left, if by any chance they defeated the mafia before you were Shadow Lord...
Wait...does that even work?? (had so many of those moments when making this game)
No non-town players really recognized what a threat Derf was until it was too late. I heavily abused his role power in order to sway things into Town's favor, that and the fact that no one was really recognizing what kind of power he had, not even Derf himself. I'm pretty sure that during the game, I was the only one that knew that Derf was the key to the whole thing. The Death Seer role was unimaginably powerful, and was simply moreso when connected with the Traveler role.
I was aware when I got the Traveler role PM, and its description, that you weren't really thinking of the role as I was thinking, Neo. In my mind, with all the information I had that was immediately useful, I was better off leading the town for as long as I could, keeping them away from the hidden perils I knew of. You, though, knew that my role's visiting power was much more powerful than I knew, and so expected the role to play out more slowly. However, being used to fast-paced games where role powers are essentially useless, I wasn't so much concerned with my powers as getting the town on the right track. So I wielded my power as best I could.
Hm. As far as mafia traitors go, it's very, very difficult to do in a balanced fashion. Thing is, the mafia are working from the mindset that they are the ones set against the town, and that their goal is domination, not defending themselves. So you have to set the traitor in such a way that they cannot easily backstab the mafia, because the mafia are not going to be prepared for it whatsoever. That wasn't much of a problem with this game, because the town eliminated the mafia fairly efficiently, but Liquid didn't do a damn thing for the mafia while he was alive, despite being its third member.
The way I've typically seen it set up in the past (in a balanced fashion) is to alert the mafia of a traitor in their midst (and use anonymity or some other device to prevent them from using the information), or, alternatively, simply not tell the traitor that they are, in fact, a traitor, until some event triggers them or pulls them away. Either one of those, (the latter of which you kind of invoked), or have the traitor's goal not one incompatible with the mafia, but simply not the same goal as the mafia's.
In this particular case, I think it would have been better had the mafia known Liquid was some kind of Shadow, perhaps "helping the mafia" or something like that. At least then they would have been suspicious, prepared to look for backstabbing.
Beginning the game, Sibare acted as a very anti-town Shadow, whereas Ellipsis was more that third party you were looking for, Neo. You have to understand that people will take roles in directions you never considered - I can remember when Gammagooey utterly broke a role I'd considered to be one of the poorer town roles in a game - and should be prepared for many different situations. I generally use "random events" as a sort of GM god tool, which allow me to correct imbalances that I notice after the game has started. I never totally change the game, but if one side is really hurting because of some oversight I made, then I can at least lend them a hand, or what-have-you.
Venser: Finding a way to min/max Mafia since 1993.
You keep saying you abused Derf's power. How'd you do that? I thought everything was legit. Derf gets letters. Derf gets messages. You help him figure them out only after you've connected. If you sent him a hint I would filter/modify it if I thought they were too easy.
In the beginning I had no idea the Soul Healer/Traveler/Witch who found the Shadow Lord connection would happen. You're lucky you didn't find the Don or you would've become mafia.
I thought if town was going to win it would be "that role that does stuff...ya know?" to save the day after coming back from death after 3 votes.
I also think I messed up early-on bigtime by letting all the dead know eachother's curse words. That wasn't supposed to happen. But since I let it happen once I let it happen to all the rest.
« Last Edit: July 16, 2011, 01:05:41 am by Neo »
How far would Stu have gone if he wasn't outed by saying my word?
Venser did not abuse the Death Seer's power. He helped Derf use it to its maximum potential. I will admit, I did not see originally how important the Death Seer role was. I did, but it was far too late to act upon it, and I had to prioritize.
And again, Neo, don't worry. It was a beta game, and regardless of the results, it was a lot of fun.
Perhaps there's another way to balance the shadow role for a future game: Make them a mafia that backstabs itself. Last person to survive wins, so there's a tension between keeping themselves under wraps and throwing the others under a bus.
Angrystu
As I'm tired and a bit drunk, this is the only point I'll be raising at the moment.
Generally, I'm okay with the random curse word idea as usually the words have to be so unusual that it's unlikely any of them will be said. The issue that came in this game was that they were so powerful to any side that triggered one in their favor (kill enemy/raise ally: +2 player differential!) and that there was a role dedicated to using them. Also, the resurrection of players didn't work to well with that: had the RNG not simply said "fuck shadows lol" we would have been able to kill SL and resurrect Sibare, which combined with all the Shadow players we had on the last day would have tipped the scales.
Actually, one more point:
I'm not really a fan of all the % chances that were used in this game. Broadly speaking anything that someone restricts to only having a chance to work is really powerful. There's no guarantee that the RNG won't simply... stick and break the game. For example, having the three soul-healer fragments with a 1/3 chance of working: there's a 1/3 chance that ALL the powers work and for that particular night the town gets the advantage of three doctors. There's also the same chance that on that night they get NO doctoring. You also recall that we pretty much spammed Clairvoyant and it was a matter of good fortune for the town that it failed every single time we tried. That kill + revive could have swung the game, and based solely on the peculiarities of the RNG.
I mean, it'll *probably* work out all right, but there's a non-neglible chance any given day of having a setup turn out awful for one side or the other. Putting so much to the RNG takes away from the players; I don't think it's a great mechanic.
Quote from: GoStu on July 16, 2011, 02:15:15 am
Protip: Ask questions about your role. Neo can attest that I asked a fair bit of them, and from that I learned that the shadows had THREE CHANCES PER DAY of tripping the curse word. Note "day": your try during the night, which tipped off the town, didn't count, and excluding that invocation, "Clairvoyant" was said twice, leaving a 4/9 chance of it not working. Tl;dr: We fell on the wrong side of a ~50-50 shot that could have been mitigated.
And Neo, when do you plan on starting up another game?
« Last Edit: July 16, 2011, 02:38:37 am by Sibare »


On Tuesday morning, security forces entered the home of Massoud Shafiee, the lawyer representing the recently released Americans, and after several hours of searching his home and offices, transferred him to Evin Prison.
"Yesterday at 7:00 a.m., five security forces entered my home with my arrest warrant. It was strange to see an arrest warrant issued for me, as arrest warrants are usually issued for murderers or fugitives," Shafiee told the International Campaign for Human Rights in Iran a few hours after his release.
"Going to prison is not a problem, it's the best time to get some rest, something I need. I asked the gentlemen yesterday, 'why don't you consider the dignity of the Judiciary? Why would you want to arrest me?," Shafiee added.
"They entered my home and searched the entire house, including the safe, the closets, everything for one or two hours. Even though they were respectful, this act was wrong in essence. They came right after my wife left the house. I guess they didn't want to upset my wife. Then they asked me to wake up the rest of the sleeping family members. After searching the home, they took my passport and several other things and brought me to my office. There they confiscated the computer and hard drive, documents, the case files of the two Americans, and several other documents and took me to Evin," he told the Campaign.


text:
Latest Taekwondo News Read News... about Taekwondo following the link
Historical Paralympic Games Results View all results following the link
Taekwondo in pictures Photogallery
Taekwondo at the Paralympics ParalympicSport.TV
Taekwondo Website Go to website
Other Sports Go to sports page
Ones to Watch Read more...
Taekwondo was introduced as a full member of the International Paralympic Committee in 2015 and will make its Paralympic debut at Tokyo 2020.
World Taekwondo (WT), the sport's governing body, began developing the kyorugi (sparring) discipline for Para athletes in 2005. Since 2013, poomsae (martial art forms) is being developed as a competition format for athletes of all impairments.
In the Paralympics, athletes will compete in kyorugi (limb impairments and athletes with an arm amputation).
In 2009, the first WTF Para Taekwondo World Championships were held in Baku, Azerbaijan. The fifth edition of the World Championships held in 2014 in Moscow, Russia, featured 120 athletes from 37 countries – its biggest championships.
As of June 2015, 97 athletes from 23 countries and three regions have taken part in three world ranking competitions, with expectations for the number of participants to rise with the four world ranking tournaments remaining in 2015.
World Taekwondo (WT)
Address World Taekwondo, Avenue de Rhodanie 54, Lausanne1007, Switzerland
Website http://www.worldtaekwondo.org/
Main Contact Mr. Olof Hansson


Wichita State University received a $2.5 million grant from the U.S. Department of Defense Office of Economic Adjustment to support initiatives that strengthen and diversify the regional advanced manufacturing supply chain, increase the quality and scope of defense technologies, and increase the competitiveness and sustainability of defense-impacted businesses.
Automated fiber placement and automated tape laying technology optimization to minimize manufacturing defects and increase production rates for building large-scale composite aerostructures.
Cold spray technologies for restoration of aircraft parts requiring high-quality repair and for advanced manufacturing of aerospace and automotive parts.
Robotic programming with a motion-tracking system to record and analyze the motions presented within the work envelope of the robotic cell in order to program a robotic path that allows for the efficient programming of collaborative robots.
Additively manufactured tooling systems to print agile tooling that allows new variants of defense and commercial aircraft as well as other complex equipment to be built quickly.
Hypersonic feasibility and market analysis to determine the feasibility and market gaps that may exist related to creating a new hypersonic materials testing and simulation facility that would support workforce development of subject matter experts, commercial industry, and DoD product development.
"The original award allowed us to expand the capabilities of NIAR's Environmental Test and Robotics and Automation Labs, GoCreate and WSU Ventures," said John Tomblin WSU vice president of research and technology transfer. "These new funds will further expand our capabilities in advanced manufacturing processes, allowing us to assist companies in adopting new processes that will streamline product development."
The funding will also support innovators and entrepreneurs engaged in the development of defense-related technology and support ongoing university research programs with the U.S. Naval Air Systems Command, Air Force Research Laboratory and Army Research Development and Engineering Center.
"The funding will enhance university and community technology commercialization efforts while providing students with hands-on experience in the most cutting edge technology and equipment in the manufacturing industry," said Tomblin.


eLearnix was a self contained, Linux-based, tutorial operating system that comes on a CDROM instead of a book. We give you the instructions to burn the CD and load the whole thing absolutely and positively free. The only way to learn Linux was by running it! eLearnix was based on Slackware Linux.
Rate this project Thomas Mashos has announced the launch of Mythbuntu 16.04, a community edition of Ubuntu which facilitates setting up a MythTV system. This release is a long term support release with security updates and support for just over two years. Mythbuntu is compatible with MythTV 0.28. "Mythbuntu 16.04 has been released. This is a point release on our 14.04 LTS release. If you are already on 14.04, you can get these same updates via the normal update process. This is our third LTS release and will be supported until shortly after the 18.04 release. The Mythbuntu team would like to thank our ISO testers for helping find critical bugs before release. You guys rock! With this release, we are providing torrents only. It is very important to note that this release is only compatible with MythTV 0.28 systems." Details and a list of known issues can be found in the release announcement. Download: mythbuntu-16.04-desktop-amd64.iso (1,376MB, SHA256, signature, torrent, pkglist).
Rate this project Thomas Mashos has announced the availability of Mythbuntu 14.04, the new stable version of an Ubuntu-derived distribution that makes it simple to set up a standalone MythTV system: "After some last-minute critical fixes and ISO respins by the release team, the Mythbuntu team is proud to announce that we have released Mythbuntu 14.04 LTS. This is the Mythbuntu team's second LTS release and will be supported until shortly after the 16.04 release. With this release, we are providing mirroring on sponsored mirrors and torrents. It is very important to note that this release is only compatible with MythTV 0.27 systems. The MythTV component of previous Mythbuntu releases can be upgraded to a compatible MythTV version by using the Mythbuntu repository. Highlights: a recent snapshot of the MythTV 0.27 release is included; Mythbuntu theme fixes." Here is the release announcement with a brief list of known issues. Download: mythbuntu-14.04-desktop-amd64.iso (1,012MB, SHA256, torrent).
Rate this project Mythbuntu 12.04, a new update of the specialist Ubuntu sub-project with a focus on setting up a standalone MythTV system, is available: "Mythbuntu 12.04 has been released. It is very important to note that this release is only compatible with MythTV 0.25 systems. The MythTV component of previous Mythbuntu releases can be upgraded to a compatible MythTV version by using the Mythbuntu repositories. Highlights: MythTV 0.25; starting with 12.04, the Mythbuntu team will only be doing LTS releases; enable MythTV and Mythbuntu Updates repositories directly from the Mythbuntu Control Centre without needing to install the mythbuntu-repos package; Mythbuntu theme fixes." Here is the release announcement with links to relevant topics. Download (SHA256): mythbuntu-12.04-desktop-i386.iso (666MB, torrent), mythbuntu-12.04-desktop-amd64.iso (697MB, torrent).
Rate this project Version 11.10 of Mythbuntu, an official Ubuntu media centre distribution integrating the MythTV media center software, has been released: "Mythbuntu 11.10 has been released. It is very important to note that this release is only compatible with MythTV 0.24 systems. Highlights: MythTV 0.24; Chromium installed instead of Firefox; no Bluetooth support (by default) in NetworkManager; no fglrx install during installation; Mythbuntu-bare scheduling now available for backups; Android and iOS devices can now be used as remote controls; recent snapshot of the MythTV 0.24 release is included; preview of the upcoming MythNetvision plugin; Mythbuntu theme fixes. Known issue: If upgrading and you have MythStream installed please remove it before upgrading as MythStream is no longer supported." Read the release announcement for additional information. Download (SHA256): mythbuntu-11.10-desktop-i386.iso (649MB, torrent), mythbuntu-11.10-desktop-amd64.iso (678MB, torrent).
Rate this project Mythbuntu 11.04, a new version of the Ubuntu-based distribution focusing on easy set up of a standalone MythTV system, is out today: "Mythbuntu 11.04 has been released. It is very important to note that this release is only compatible with MythTV 0.24 systems. Previous Mythbuntu releases can be upgraded to a compatible version with the builds located here. For a more detailed explanation, see here. Changes from Mythbuntu 10.10: MythTV 0.24; Mythbuntu-bare scheduling now available for backups; Android and iOS devices can now be used as remote controls; underlying Ubuntu updates; recent snapshot of the MythTV 0.24 release is included; preview of the upcoming MythNetvision plugin; Mythbuntu theme fixes." Read the rest of the release announcement for more information and known issues. Download (SHA256): mythbuntu-11.04-desktop-i386.iso (645MB, torrent), mythbuntu-11.04-desktop-amd64.iso (698MB, torrent).
Rate this project Ben Dailey has announced the release of Mythbuntu 10.10, a specialist variant of Ubuntu designed for home theatre PCs: "Mythbuntu 10.10 has been released. With this release, we are providing mirroring on sponsored mirrors and torrents. It is very important to note that this release is only compatible with MythTV 0.23.1 systems. Previous Mythbuntu releases can be upgraded to a compatible version with the builds located at here, for a more detailed explanation see here. Highlights: swanky new installer; Mythbuntu-bare, a backup and restore utility for your MythTV configuration files; MythTV 0.23.1; preview of the upcoming MythNetvision plugin; Mythbuntu theme fixes." Read the complete release announcement for more details and a list of known issues. Download (SHA256): mythbuntu-10.10-desktop-i386.iso (643MB, torrent), mythbuntu-10.10-desktop-amd64.iso (685MB, torrent).
Rate this project Mythbuntu 10.04, a specialist flavour of Ubuntu designed for home theatre PCs, is ready for download: "Mythbuntu 10.04 has been released. It is very important to note that this release is only compatible with MythTV 0.23 systems. Previous Mythbuntu releases can be upgraded to MythTV 0.23 with the builds located here. For a fuller explanation see here. Changes from Mythbuntu 9.10: snappier front-end; better integration with system services like Upstart and ConsoleKit; new MCC plugins; simplified live front-end; MythTV 0.23 build 24104 is included; preview of the upcoming MythNetvision plugin (this application is still undergoing rapid development, so please do not file bug reports on this release); Mythbuntu theme fixes; new theme - ArcLight." Here is the complete release announcement with additional links to relevant changelogs. Download (SHA256): mythbuntu-10.04-desktop-i386.iso (624MB, torrent), mythbuntu-10.04-desktop-amd64.iso (675MB, torrent).
Rate this project Mythbuntu 9.10, a distribution designed for home theatre systems and featuring MythTV, has been released: "Mythbuntu is built upon the base of Ubuntu and thus has all the features of Ubuntu. Features: Mythbuntu Control Centre - used to modify settings on a Mythbuntu system that are not necessarily MythTV specific; Mythbuntu Log Grabber - grabs specific log files into a single area and can upload them to pastebin for easy troubleshooting; partitioner creates one large partition (ext4); auto-builds are now easily enabled/disabled via an installable package; MythTV 0.22.0-zrc1 included; MythTV backend now uses upstart, this allows automatic restarting of the backend in the event of a failure. New features in MythTV 0.22: MythUI support allowing fancier themes; support for VDPAU; MythVideo storage groups...." More information is available in the release notes. Download (MD5): mythbuntu-9.10-desktop-i386.iso (576MB, torrent), mythbuntu-9.10-desktop-amd64.iso (594MB, torrent).
Rate this project Mythbuntu 9.04, a distribution designed for home theatre systems and featuring MythTV, has been released: "After a long and exciting development cycle the Mythbuntu team is proud to introduce Mythbuntu 9.04. Features: Mythbuntu Log Grabber - this application grabs specific log files into a single area and can upload them to pastebin for easy troubleshooting; auto-partitioner creates separate partitions for root, recordings, and swap (ext3 and XFS); Mythbuntu Control Centre - used to modify settings on a Mythbuntu system that are not necessarily MythTV specific; MythTV 0.21-fixes20403 included; MythNetTV 7 (and GUI) are now packaged and available in the official repositories." Read the release announcement and release notes for further information, system requirements and known issues. Download (MD5): mythbuntu-9.04-desktop-i386.iso (615MB, torrent), mythbuntu-9.04-desktop-amd64.iso (652MB, torrent).
Rate this project Mythbuntu 8.10, a distribution featuring a standalone MythTV system and the last of the official Ubuntu variants, is now also available: "After a long and tedious process with many new features and bug fixes the Mythbuntu team is proud to introduce Mythbuntu 8.10 'Intrepid Ibex'. Features: Mythbuntu-log-grabber - this application grabs specific log files into a single area and can upload them to pastebin for easy troubleshooting; automatic partitioner now creates an XFS file system for recordings; mousepad, a graphical editor is now installed by default; Wubi now supports Mythbuntu; Apple trailer plugin is now packaged and available; web site now has link to Mythbuntu in the news. Changes from Mythbuntu 8.10 RC: Wubi now included on CD image; install documents for 8.10 included on CD image; Windows autorun now links to documentation and Wubi." Read the release announcement and release notes for further details. Download (MD5): mythbuntu-8.10-desktop-i386.iso (631MB), mythbuntu-8.10-desktop-amd64.iso (641MB).
Rate this project A new alpha build of Mythbuntu 8.10, an Ubuntu-based distribution featuring MythTV and designed for home theatre PCs, has been released: "Without further ado, allow me to introduce Mythbuntu 8.10 alpha 6. It is very important to note that this release is not compatible with Mythbuntu 7.10 or any other MythTV 0.20.2-based distribution. Changes from alpha 4: lots of bug fixes across the board in Ubiquity and Mythbuntu control centre; bug fixes for MythTV; general bug fixes. We are introducing a testing Personal Package Archive (PPA). This PPA will contain software that is either not in the repositories, or is a more current version than what is in the repositories. This PPA will not contain updated MythTV packages, but instead will contain new and updated packages for programs such as MythExport, MythNetTv, and MythVideo-Bulk-Updater." Here is the full release announcement. Download (MD5): mythbuntu-8.10-alpha6-desktop-i386.iso (597MB), mythbuntu-8.10-alpha6-desktop-amd64.iso (644MB).
Rate this project The first alpha release of Mythbuntu 8.10, a project developing an easy-to-use MythTV system based on Ubuntu, is out: "Today we are introducing the first Mythbuntu 'Intrepid Ibex' alpha release: Mythbuntu 8.10 alpha 4. It is very important to note that this release is not compatible with Mythbuntu 7.10 or any other MythTV 0.20.2-based distribution. Changes from Mythbuntu 8.04: default guided partitioning - the guided partitioning tool in the installer will now default to XFS instead of ext3; Mythbuntu Apple trailers - the Apple trailer plugin has been forked and is now being kept by our very own 'foxbuntu', it is installable from MCC or Synaptic and accessible from the front-end; stability - lots of bug fixes across the board in Ubiquity and Mythbuntu control centre, several MythTV bugs that were sent upstream got fixed." Here is the full release announcement. Download the live CD images from here: mythbuntu-8.10-alpha4-desktop-i386.iso (601MB, MD5), mythbuntu-8.10-alpha4-desktop-amd64.iso (639MB, MD5).
Rate this project Mythbuntu 8.04, a new member of the Ubuntu family and a distribution whose goal is to make it easy to set up a home theatre system with MythTV, has been released: "After long hours and endless work the Mythbuntu team is excited about the release of Mythbuntu 8.04. This release is built on the LTS base of Ubuntu 8.04 Hardy Heron. Features: frontend can be run from the live CD; complete installations (backend, frontend, backend/frontend, etc); Xfce window manager; easily upgrade from Ubuntu Hardy to Mythbuntu; custom Mythbuntu MythTV theme; graphical setup of LIRC; set up MythTV optimizations through Mythbuntu Control Center (MCC); diskless server setup through MCC. Major changes: MythTV 0.21; diskless server; new Mythbuntu frontend theme; new web site theme." Read the release announcement and release notes for further information. Download: mythbuntu-8.04-desktop-i386.iso (519MB, MD5, torrent), mythbuntu-8.04-desktop-amd64.iso (543MB, MD5, torrent).
Rate this project The third alpha release of Mythbuntu 8.04 is out and ready for testing: "Today we are introducing the third Mythbuntu 8.04 alpha image. It is very important to note that this release is not compatible with Mythbuntu 7.10 or any other MythTV 0.20.2 based distribution. Changes from Alpha 2: lots of bug fixes across the board in Ubiquity and Mythbuntu Control Centre; several MythTV bugs that were sent upstream got fixed; we have merged our installer menu with the Ubuntu installer menu; Totem can speak MythTV now for playback; new version of XMLTV; new Myth checkouts; diskless support. As previously, if you encounter any issues with anything in this release (including Ubiquity), please file a bug on Launchpad." Here is the full release announcement. Download: mythbuntu-8.04-alpha3-i386.iso (520MB, MD5), mythbuntu-8.04-alpha3-amd64.iso (544MB, MD5).
Rate this project The second alpha build of Mythbuntu 8.04, an Ubuntu-based distribution featuring MythTV, is ready for testing: "Today we are introducing second Mythbuntu 8.04 alpha image. It is very important to note that this release is not compatible with Mythbuntu 7.10 or any other MythTV 0.20.2 based distribution. Changes from alpha 1: Rudimentary transmitter selection support is available for all devices but the PVR-150; include support for lircrc files that are generated to ease the editing process; include support for lircd.conf files to organize lircd.conf; DKMS support; all themes are modularized into their own packages; community themes; based on the MythTV 0-21-fixes branch which was created recently to prepare for 0.21 release; most of the bugs that were reported about the 7.10 release have been resolved." Here is the full release announcement. Download: mythbuntu-8.04-alpha2-i386.iso (493MB, MD5), mythbuntu-8.04-alpha2-amd64.iso (519MB, MD5).


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You are here: Home > City Hall > Mayor & Council > Council Highlights > 2017 Archive > November 9, 2017
Council Highlights provide a snapshot of the progress made on City programs, initiatives and on Council decision-making. For more information on each initiative, please visit the accompanying link where noted. We welcome anyone who would like to receive Council Highlights to email us at engage@victoria.ca.
Draft 2018 – 2022 Financial Plan
Council gave first reading to the Draft 2018 – 2022 Financial Plan, which is now ready for community consultation. Staff was directed to report back on a number of initiatives which will be considered by Council in January, in addition to the community's feedback on the draft plan. For more information, view webcasts of the Special Committee of the Whole meetings that took place October 30, 31 and November 2 and 7, 2017. For more information, visit: victoria.ca/budget.
Provincial Cannabis Consultation
The City will prepare a written submission to the Provincial government to reflect Council's direction on policy issues for the proposed provincial cannabis regulations, which is as follows:
That the City recommend to the Province that the minimum age for possession is consistent with the minimum age for the consumption of alcohol.
Personal Possession
That Council take no position on personal possession.
Public Consumption
That Council request that the Province establish a licensing scheme to allow for designated consumption lounges with a use model that takes into consideration the health and well-being of all users and employees.
Drug-Impaired Driving
That Council direct staff to include comments supporting strong restrictions on drug-impaired driving, zero tolerance for impairment standards for L and N licence holders,education and awareness campaigns regarding cannabis-impaired driving and supporting expanded roadside testing, suspension, and prohibition programs. And that Council direct staff to write the Provincial and Federal governments to request that cannabis legalization and associated regulation frameworks be constructed in a way that will lower policing and enforcement costs for municipalities.
Personal Cultivation
That Council supports the Bill C-45 provisions for cultivation.
That Council calls on the Province to introduce a distribution model for medical and non-medical cannabis that maintains opportunities for local enterprise, craft enterprise and small business in the cultivation, distribution and retail sale of medical and non-medical cannabis.
Retail Model
That the City recommend that:
The Province develop a retail regime that makes room for both public and private retail operations and that the Province establish regulations covering retailers and ensuring that there is a provincial standard.
That within the Provincial regime local governments retain their zoning authority as to the location of both public and private retail outlets.
The Province introduce a retail model for medical and non-medical cannabis that maintains opportunities for local enterprise, craft enterprise and small business in the cultivation, distribution and retail sale of medical and non-medical cannabis.
General Motions
That with the exception of provincially regulated smoking lounges, local smoking regulations apply to smoking of cannabis. That senior levels of government, in discussion with the Federation of Canadian Municipalities and the Union of British Columbia Municipalities, develop a fair and equitable revenue sharing model with local governments. View the report.
2017 Development Summit Action Plan
Council approved the 2017 Development Summit Action Plan. Staff will provide an update to Council on the status of the plan's action items and report back in May 2018 on the planned event details for the 2018 Development Summit. View the report.
Lease Agreement for 1240 Yates Street
The City will sign a six-month lease agreement with the Provincial Rental Housing Corporation (BC Housing) to enable Our Place to operate a seasonal 24/7 shelter for up to 40 residents at 1240 Yates Street up to April 30, 2018. School District 61 and My Place Neighbourhood Group were consulted on the proposed use at an information meeting on November 8 at Central Middle School, and do not oppose the use of the property for this purpose. View the report.
Council Workshop: Draft Create Victoria Arts and Culture Master Plan
Council participated in a workshop to consider the community's feedback and provide input on the Create Victoria Draft Plan. Based on the community's input, staff will bring a revised draft plan and develop a draft implementation framework for Council's consideration on December 14, 2017. The project's Economic Impact Assessment report was received for information. View the full report and engagement details (Agenda item 18).
Public Hearing: Rezoning Application and Heritage Designation Application for 750 Pemberton Road
Following a public hearing, Council approved the rezoning of the residential property at 750 Pemberton Road to allow for the construction of three, new single family dwelling units, while maintaining the existing heritage designation. View the Development Tracker for details.
Emergency Services Grant Application
The City will apply for a $25,000 grant through the Community Emergency Preparedness Fund for its Emergency Social Services training and exercise program. View the report.
Advocacy to Government of Canada on Carbon Pricing
City Council will endorse an open letter to the Government of Canada on carbon pricing, calling for an extension of the rising national price on carbon to the year 2030; and on behalf of Council, the Mayor will write to Prime Minister Trudeau in support of this policy.
Accessibility Options for Including Pollinator Habitat in City Playgrounds
City staff will work with the Accessibility Working Group and Urban Food Table and report back on options for balancing accessibility considerations with pollinator habitat in the vicinity of City playgrounds. This information will inform an update to the Parks Master Plan's implementation plan.
Council adopted a resolution to ask the Government of British Columbia and BC Transit to work with the Capital Regional District and local governments to introduce an effective Regional Transportation Authority in the Capital Region, with responsibilities including governance and operations of public transit. The City is committed to working with the Ministry of Transportation, the Capital Regional District and the Transit Commission to fix transit in the region, including rapid transit from downtown to the Westshore, without delay.
Smart South Island Symposium
City Council received a report from the South Island Prosperity Project on the Smart South Island Symposium that is taking place on Saturday, November 25 from 9:30 a.m. – 1 p.m. at the Victoria Conference Centre. This is the first event in a two-part Smart South Island Symposium series to debate the opportunities and challenges that come with the smart and sustainable development of communities across the South Island region. Learn more.
Contact Mayor & Council
Mayor Lisa Helps
Councillor Marianne Alto
Councillor Sharmarke Dubow
Councillor Ben Isitt
Councillor Jeremy Loveday
Councillor Sarah Potts
Councillor Charlayne Thornton-Joe
Councillor Geoff Young
Council Remuneration & Expenses
legislativeservices@victoria.ca
Council and Committee Meeting Webcast, Agendas and Minutes
Council and Committee Meeting Schedules
City of Victoria Bylaws


Textile Directory of Importers Exporters Manufacturers Buyers - Textile & Fabrics, Carpet, Durries, Made-ups, Home furnishing, Cotton, Wool, Silk raw & waste, Medical furnishing, Towels, Blankets, Scarves, Neckties, Yarn, Thread, Handkercheif, Laces & ribbons, Embroidery etc.
Description: Textile Directory of Importers Exporters Manufacturers Buyers - Textile & Fabrics, Carpet, Durries, Made-ups, Home furnishing, Cotton, Wool, Silk raw & waste, Medical furnishing, Towels, Blankets, Scarves, Neckties, Yarn, Thread, Hankercheif, Laces & ribbons, Embroidery etc.
Sonic the Hedgehog Forum (Popularity: ): sonikku is one of the largest Sonic Hedgehog Forum. Sonic Zone has huge Fan Arts, Fan Fictions, etc.


Nightingales in large cities have learned to belt out 95-decibel songs (i.e., as loud as a chain saw) in order to make themselves heard over everyday clamor. And it'll take a similar effort for this Saturday's Brickell Bazaar to get noticed in blingy, bass-thumping Miami. Presented by DJ Oski, Queen of the Scene, and Amanda Weiner of Indie Craft Bazaar, this handmade goods market is a rare sight in the 305.
"Broward and Palm Beach definitely have their share of awesome handmade events, so it's certainly time Miami gets a dose of it," Weiner says. "There's a huge demand for handmade and local goods within Miami, but given its size, general sense of transience, something as tied to the local community and small businesses as handmade can easily get lost within the hustle and bustle."
the Brickell Bazaar at Miami's oldest bar, Tobacco Road.
Que Pasa Mufasa?). Other highlights of the 40+ vendors include Peace Love and Cupcakes, HeartBeatz Accessories, Tortuga Tile Works, Funk You, and Just Because By LeeLee.
tarot card reading and a henna tattoo. Two stages will host local bands, including The F.E.A.R. Ensemble, Vera La Dane, Vander Land, Scott Becker, In As Much, Agent Mercy, Ekkoz, Neolythyc, DJ Oski, Atomik, and Detonate Zero.
Brickell Bazaar sets up shop at Tobacco Road (626 S. Miami Ave., Miami) this Saturday from 2 to 8 p.m. Admission cost $5. Free swag bags will be given to the first 100 guests, so arrive early. Visit getupandcraft.com and queenofthescene.com or email brickellbazaar@gmail.com.


the governors china. She said that Mrs. Pence loved the china and used it often.
It was so nice to know that all the efforts of Phyllis Gladden and the Indiana china painters is truly a legacy to the state.
The reception at the Governor's Residence on April 18 was so nice. There were about 32 of the original artists in attendance. The tables were set with the china and we dined on them. Mrs. O'Bannon and First Lady Karen Pence gave us a tour of the residence and made us all feel so special. Truly an evening to remember.


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New Uniforms, Same Result: A Look Back At The Wizards 2012 Season
Pregame huddle
courtesy of BrianMKA
Despite ending the season with a six game winning streak, including two wins against the Miami Heat, there were not any confetti or streamers falling onto the floor of the Verizon Center after the Washington Wizards ended their season with a 104-70 win over the Heat. A two seed heading into the playoffs, Miami chose to rest their big three for both games against Washington. On Thursday night both Dwayne Wade and Chris Bosh were inactive, Miami opted to start the likes of Juwan Howard instead. The Heat had no problem falling to a 46-20 record to end the season. With a reciprocal 20-46 record, the Wizards are once again in the basement of the NBA, hoping for the lotto balls to fall their way. Despite a young athletic group and an infusion of talent from last year's draft, the Wizards managed to do only slightly better than last year's winning percentage. Instead of celebrating a win to end the season, the team continues on in the midst of a long rebuilding phase and for that there is no need for streamers at the end of the game.
Around this time last year we were stoked that the Wizards got rid of their ugly uniforms and were excited that the team landed a new crop of rookies including The Dunkin' Ninja with a Hot Girlfriend. We also landed a veteran big man in Ronny Turiaf. That would perhaps end the Kevin Seraphin/Hamady N'Diaye experiment.
Then the Lockout happened and it looked like we weren't going to have basketball. After that got resolved around Thanksgiving. The Wiz didn't really roar out of the gate, the team dropped their first eight games and the city found a new level of hate for Andray Blatche.
He introduced himself to the fans as team captain at the home opener and proceeded to complain about not getting the ball in the paint. The fans reacted by booing Blatche anytime he touched the ball.
Blatche wasn't the only headache on the team. JaVale McGee continued to aggravate fans by mixing in moments of raw athletic ability with moments of pure stupidity. Whether he was giving himself an alley-oop while losing a game or spiking the ball into the bleachers, McGee was a question mark when it came to the team's future plans. The team finally made their decision when he was shipped out of DC along with Nick Young and Turiaf at the Trade Deadline in exchange for veteran All-Star Nene. Despite the team's best efforts to trade Blatche away, it appeared that nobody else in the NBA wanted to take a chance on him. He was relegated to the inactive list, sitting out of the remainder of the season due to "conditioning issues." If the team couldn't get rid of him, they could certainly hide him.
Instead of sitting on the bench at games, Blatche spent most of the second half running on the treadmill and hitting the weight room. While Blatche has been shedding pounds (he's currently lost 12 pounds) he's still the same old Dray. Before Thursday's game he walked into the locker room in between conditioning sessions. While drinking a bottle of water he asked me and other reporters if we were going to the Wizards end of the season party that he was hosting at Eden. He then went on to tell us how he was disappointed in himself this year.
"How I played this year was terrible," Blatche said, "I am way better than the player I was this season."
Another casualty of the season was coach Flip Saunders. In January he was replaced by assistant coach Randy Wittman. Wittman has been adamant about his feelings towards head coaching, will he be back with Washington in some capacity next year? After Thursday's game Wittman wasn't exactly sure but does expect to be a coach somewhere in the NBA.
"I'll coach somewhere," he quipped when asked about his future with the team.
And how can we forget about John Wall? While it is still a bit too early to pass judgement on Jan Vesely and the rookie class, many around the league pegged Wall as the player to make the jump from good to elite this season.
Unfortunately that didn't happen.
According to the information over at Hoopdata, Wall has simply maintained his offensive stats compared to last year. The only notable changes is that his FG% went up from 40.9% to 42.3% and his 3-point shot attempts fell from 1.7 per game to .6 per game. He still looks like a freak of nature in the speed department but still needs a better jump shot.
Will Wall be able to take the next step? Maybe it's a problem of the pieces around him than his natural ability. With a newly extended contract, Wizards general manager Ernie Grunfeld is still at the helm and perhaps the Wizards will rise up to mediocre/good with the right off season moves. We can expect a core of Wall, Nene, Jordan, and perhaps even Kevin Seraphin- who has shown encouraging signs of growth towards the end of the season. Next year we will look more at Jan Vesely, Shelvin Mack, and Chris Singleton as role players with the potential to grow into real NBA contributors.
However what the team still needs is leadership. I haven't seen it from Wall yet and perhaps he may not be that kind of player.
With Bryce Harper ready to join the Nationals and RGIII hype in full swing, Wall is no longer the new kid on the block on the DC Sports Scene, for him the clock to prove himself is still ticking.
Patrick Pho
Patrick has been blogging since before it was called blogging. At We Love DC Patrick covers local Theatre, and whatever catches his eye. Patrick's blog stories, rants, and opinions have been featured in The Washington City Paper, Washington Post Express, CNN, Newschannel 8 Washington, and NBC Washington. See why Patrick loves DC.
You can e-mail him at ppho [at] welovedc.com
This entry was posted in: Sports Fix, The Features
Tagged Washington Wizards
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Patrick has been blogging since before it was called blogging. At We Love DC Patrick covers local Theatre, and whatever catches his eye. Patrick's blog stories, rants, and opinions have been featured in The Washington City Paper, Washington Post Express, CNN, Newschannel 8 Washington, and NBC Washington. See why Patrick loves DC. You can e-mail him at ppho [at] welovedc.com


text:
/**
 * @module mobile-angular-ui
 * @position 0
 * @description
 *
 * This is the main angular module of `mobile-angular-ui` framework.
 *
 * By requiring this module you will have all `mobile-angular-ui.core`
 * and `mobile-angular-ui.components` features required as well.
 *
 * ## Usage
 *
 * Declare it as a dependency for your application:
 *
 * ``` js
 * angular.module('myApp', ['mobile-angular-ui']);
 * ```
 */
(function() {
  'use strict';

  angular.module('mobile-angular-ui', [
    'mobile-angular-ui.core',
    'mobile-angular-ui.components'
  ]);

})();

redpajama_set_name: RedPajamaGithub