Wherever there are battles to be fought or spoils to be claimed, troops march forward to do the dirty work of war. Whether they are hungry brigands eager to raid merchant caravans, frantic goblins scrambling to put a local settlement to the torch, or a cabal of drow spellcasters on a religious crusade for their demonic faith, troops heed the call and move as a single unit to accomplish what one lone mercenary, arsonist, or cabalist could not.
Of course, brigands, drow, and goblins aren't the only types of troop that could exist—they're merely the three presented on the following pages. The troop subtype provides rules for the creation of groups of likeminded individuals of all kinds, functioning in a way similar to how the swarm subtype allows for the modeling of a vast flight of creatures acting as a single whole. With a troop, running an encounter against a large number of lower-level foes becomes much more manageable, and allows for normally low-CR threats to band together and challenge more powerful PCs.
Troops can be created in innumerable variations, and you should feel free to use the three examples on the following pages as inspiration for the creation of troops of your own design. Troops are not as meant as exact simulations of tactical warfare, and when creating them you should not be overly concerned with trying to emulate the compounded abilities of the troop's component individuals. Troops are created just like other creatures of their creature type, with basic elements such as Hit Dice and statistics assigned so the completed troop conforms to the approximate hit points, Armor Class, and other values for its desired Challenge Rating. Once that foundation is established, apply the subtype rules and use the examples and variations provided here to finetune it with flavorful abilities and feats that approximate how a homogenous group of creatures of this sort might fight. With troops at your command, PCs may think twice next time they encounter a seemingly outmatched group of opponents.
Troops hail from a variety of cultures, and can represent vast differences in wealth, training, and motivation—any type of creature capable of forming an army could form a troop. You can use some of the variations below to diversify the troops on the following pages or as specific abilities for troops of your own design. When applying one of these variant powers to an existing troop, a suggested CR adjustment is listed to represent the troop's change in power. As a general rule, you should not apply more than one of the following variants to a single troop.
Elite Troop (CR +2): Some troops enjoy the sponsorship of a wealthy benefactor, whether an ambitious noble or a powerful warlord eager to fund a band of highly-trained guards. Such troops gain the benefit of better recruitment, better training, and higher-quality arms and armor. Elite troops gain a +4 armor bonus to their Armor Class, increase the damage dice of either their melee or ranged troop attack by one die type—d6 increases to d8, for example— and gain 2 hit points per Hit Die. Their movement is reduced by 10 feet.
Phalanx Troop (CR +2): Troops that train together in the use of polearms or spears can gain special advantages on the battlefield. The long reach of such a troop's weapons grants it an additional 5 feet of reach with its troop melee attack. In addition, these troops gain a +4 bonus on saves against trample attacks, and their troop melee attack deals an additional 2d6 points of damage against mounted opponents. Phalanx troops gain 2 hit points per Hit Die.
Rabble (CR –2): Some troops are not so much organized regiments of warriors as they are hasty assemblies of angry citizens or leaderless bands of creatures intent on chaos and destruction. Ill-prepared for real battle, these troops have 2 fewer hit points per Hit Die than normal and their troop damage is reduced by one die (rabble versions of troops that would normally deal 1d6 points of damage instead deal 1d3 points of damage). Their lack of training and effective protection reduces the troop's Armor Class by 2.
Savage Troop (CR +1): Some troops are able to tap into the collective fury of their culture, unleashing a berserk wave of ferocity on the battlefield. A savage troop can enter a rage as a free action for a number of rounds per day equal to 4 + its Constitution modifier, gaining a +4 morale bonus to Strength and Constitution, a +2 morale bonus on Will saves, and a –2 penalty to AC. When the rage ends, the troop is immediately fatigued for the duration of the battle.
Skirmishers (CR +1): Skirmishers are effective and versatile hit-and-run troops. In exchange for reducing their Armor Class by 2 and their troop melee damage by one die (troops that normally deal 1d6 points of damage instead deal 1d3 points of damage), the troop's primary movement speed increases by 10 feet. In addition, the troop gains a ranged special attack that takes the form of up to two lines starting from the corner of any square in the troop's space, with a range equal to the base range increment of a selected weapon type, such as crossbows or javelins. Like with the troop's melee attack, all creatures in the lines' areas of effect are hit by the attack automatically, though targets can attempt a Reflex saving throw for half damage (DC = 10 + 1/2 the troop's HD + the troop's Dexterity modifier). This attack deals the same base amount of damage as the troop's unmodified base melee troop attack, with thrown weapons' damage modified by the troop's Strength score as appropriate.


BB King is one of the most celebrated blues singers and guitarists of this time. Originally from Itta Bena, Mississippi, he began his career in 1949 and quickly rose to getting immense respect by music listeners and critics all around the world. His proficiency in guitar playing, and his undeniable talent as a singer, has made him the undisputed "King of the Blues". But this is only one amongst the long list of honors that he possesses. He has been acknowledged by Rolling Stone magazine as sixth best guitar player of all time from a list of 100. Then in 1987, he also became an inductee of the "Rock and Roll Hall of Fame". He also originated the string bending style of guitar playing, introducing a vibrato to the sound that people had not experimented with commercially. He might be old and grey now, but the talent his talent is still not kept at home. His devoted fans can still get BB King Tickets to see him performing at shows all around the world.
Sorry, No tickets available for "Bb King".
BB King comes from a small town in Mississippi called Berclair. There, he grew up on a cotton plantation, raised by his grandmother. He developed the love and skill for music very early on - by 12 years of age and he had already brought a guitar and had begun to practice on his own. Although his job as a young man was to drive a tractor on the plantation, he would spend his nights performing in bars, both original songs and some covers of people that inspired him. Slowly, he moved his way up the success ladder and began to perform in Hollywood. Today, he is a man of many honorific titles.
It was by 1949 that King was signed to a prominent record label with the name of "RPM Records". He recorded his earliest work with Sam Phillips, a man who would become a big name in music and would have his own company later on. He decided to put together a band that would help enhance the singer's talent and named it "BB King Review". The group consisted mostly of people who would play traditional jazz instruments like the saxophone or the cello. Amongst the lineup was Onzie Horne who would write or co-write a lot of the material that King would perform. Together, the band would go around their town, performing at every single club and any venue with open mic nights. Soon, they began to perform outside of their state as well.
By the 1950s, he had become the face of R&B music. He was putting out hit after hit, and during this decade, he released some of his most iconic tracks. Amongst the list were the famous "3 o Clock Blues" and the soft "Please Accept My Love". This was also the era in which he wrote a lot of romantic songs with the likes of "You Know I Love You" or "On My Word of Honor". Additionally, he also wrote songs that were more up the swing and the blues alley. Examples of this are "When My Heart Beats Like a Hammer" and "Every Day I Have the Blues".
Over the years, he has developed a personal style of music that is recognizable. The way he plays the guitar and his accompanying vocals have no other counterparts. Even in the early days, when he would strike the first chord on the radio, people would know it was him. He introduced to the world of music a unique way of playing the guitar. He began the string bending style, which would add an almost vocal quality to the notes, on top of which he would add the vibrato with his famous left hand moves. These moves are the two basic components upon which any average BB King tune is built. This was also the standard which many more talented musicians to come would follow. Artists with the likes of George Harrison of the Beatles and Eric Clapton have indulged themselves in this technique. Essentially, what King has done is combine all what is good in jazz music, swing, pop and the blues and converted them into one cohesive unit.
Since he is currently playing a few shows around the country, his fans can find BB King tickets for a town near them. They will possibly be witnessing a guitarist who has been respected in his lifetime and who will be remembered for many more years to come.


text:
Qualcomm Snapdragon 845 SoC announced with octa-core CPU, Adreno 630 GPU, X20 modem and more
By Sagar Bakre	 On Dec 7, 2017
Qualcomm at its annual Snapdragon Summit in Hawaii yesterday announced the Snapdragon 845 SoC, but, details about this flagship chip were scarce. Well, Qualcomm has now shared all the details about the Snapdragon 845 SoC that you would want to know.
The Snapdragon 845 SoC is successor to the Snapdragon 835 SoC that's currently powering almost all the flagship Android smartphones available in the market. And, as one would expect, the Snapdragon 845 chip does come with some nice improvements and new features.
The Snapdragon 845 SoC consists of eight Kryo 385 CPU that are clocked up to 2.8 GHz – four of which are performance cores and the remaining four being efficiency cores. And, like the Snapdragon 835 SoC, the Snapdragon 845 SoC is also based on the 10nm manufacturing process.
The Snapdragon 845 SoC also comes along with Adreno 630 GPU which enables Room-Scale VR for mobile XR headsets with six degrees of freedom (6DoF) and Simultaneous Localization and Mapping (SLAM). As compared to the 835, the 845 comes with 30% faster graphics, is 30% more efficient, and, users should also expect 25% performance uplift in gaming.
With Snapdragon 845 SoC, Qualcomm has also focused on Artificial Intelligence (AI) which we should be expecting to hear more about next year. The Snapdragon 845 SoC comes with 3x improvements in overall AI performance over the previous generation, and, it now also comes with support for Tensorflow Lite and Open Neural Network Exchange (ONNX).
Moreover, the 3rd-gen Hexagon 685 DSP that comes along also enables on-device AI processing while delivering better camera, voice, XR (eXtended Reality) and gaming experiences.
The Snapdragon 845 SoC also comes with Spectra 280 ISP which enables image capture of up to 16 MP at the rate of 60 images per second. This Snapdragon 845 also enables capturing of 64x more high-dynamic range color information for video capture and playback on Ultra HD Premium displays.
The Snapdragon 845 SoC also comes with X20 LTE modem which supports LTE Category 18 peak download speeds of 1.2 Gbps, up to 5x carrier aggregation, License Assisted Access (LAA), Dual SIM-Dual VoLTE as well as 4×4 MIMO on up to 3 aggregated carriers.
Moreover, the Snapdragon 845 comes with Secure Processing Unit (SPU) which is actually a hardware isolated sub-system that has its own dedicated processor and memory. The SPU is independent of the phone's OS, and, hence, offers "vault-like security" to your bio-metric data like fingerprint, iris, voice and facial information. This makes sure that your bio-metric data is safe in an event of your device being under attack by any malicious applications.
For photography, the Snapdragon 845 SoC comes with support for up to 16 MP dual cameras, up to 32 MP single cameras, and, it also comes with Hybrid Auto-focus and Multi-frame Noise Reduction (MFNR).
Lastly, the Snapdragon 845 SoC support for Quick Charge 4+ technology that can charge your phone up to 50% in 15 minutes.
"As leaders in mobile technology, we will transform the mobile experience with comprehensive advancements in visual processing, AI, security and connectivity. The Snapdragon 845 Mobile Platform is the next horizon of innovation and is going to transform the way people use their mobile devices to make their lives better." said Alex Katouzian, Senior Vice President and General Manager, Mobile, Qualcomm Technologies, Inc.
The Snapdragon 835 SoC was manufactured by Samsung, and, the Snapdragon 845 SoC will also be manufactured by Samsung. The Snapdragon 845 SoC is being sampled to customers and is expected to start shipping in commercial devices in early 2018. However, don't be surprised if the first smartphone powered by Snapdragon 845 SoC available for purchase is from Samsung.
Here's when the LG V30+ will be launched in India
Xiaomi Redmi 5 announced with 5.7-inch Full-Screen display, Snapdragon 450 SoC and MIUI 9

redpajama_set_name: RedPajamaCommonCrawl


text:
H.R.1154 - VETS Dogs Act112th Congress (2011-2012)
Rep. Carter, John R. [R-TX-31] (Introduced 03/17/2011)
House - 07/28/2011 Forwarded by Subcommittee to Full Committee by Voice Vote . (All Actions)
Sponsor: Rep. Carter, John R. [R-TX-31] | Cosponsor statistics: 69 current - includes 33 original
Rep. Bachmann, Michele [R-MN-6]* 03/17/2011
Rep. Bachus, Spencer [R-AL-6]* 03/17/2011
Rep. Bordallo, Madeleine Z. [D-GU-At Large]* 03/17/2011
Rep. Brady, Robert A. [D-PA-1]* 03/17/2011
Rep. Carnahan, Russ [D-MO-3]* 03/17/2011
Rep. Chaffetz, Jason [R-UT-3]* 03/17/2011
Rep. Culberson, John Abney [R-TX-7]* 03/17/2011
Rep. Davis, Susan A. [D-CA-53]* 03/17/2011
Rep. Diaz-Balart, Mario [R-FL-21]* 03/17/2011
Rep. Grimm, Michael G. [R-NY-13]* 03/17/2011
Rep. Fitzpatrick, Michael G. [R-PA-8]* 03/17/2011
Rep. Flores, Bill [R-TX-17]* 03/17/2011
Rep. Huizenga, Bill [R-MI-2]* 03/17/2011
Rep. Kaptur, Marcy [D-OH-9]* 03/17/2011
Rep. King, Steve [R-IA-5]* 03/17/2011
Rep. Kildee, Dale E. [D-MI-5]* 03/17/2011
Rep. Kissell, Larry [D-NC-8]* 03/17/2011
Rep. LoBiondo, Frank A. [R-NJ-2]* 03/17/2011
Rep. McCaul, Michael T. [R-TX-10]* 03/17/2011
Rep. McGovern, James P. [D-MA-3]* 03/17/2011
Rep. Mica, John L. [R-FL-7]* 03/17/2011
Rep. Miller, Candice S. [R-MI-10]* 03/17/2011
Rep. Pence, Mike [R-IN-6]* 03/17/2011
Rep. Platts, Todd Russell [R-PA-19]* 03/17/2011
Rep. Roe, David P. [R-TN-1]* 03/17/2011
Rep. Schmidt, Jean [R-OH-2]* 03/17/2011
Rep. Towns, Edolphus [D-NY-10]* 03/17/2011
Rep. Westmoreland, Lynn A. [R-GA-3]* 03/17/2011
Rep. Wittman, Robert J. [R-VA-1]* 03/17/2011
Rep. Young, Don [R-AK-At Large]* 03/17/2011
Rep. Chabot, Steve [R-OH-1]* 03/17/2011
Rep. Stivers, Steve [R-OH-15]* 03/17/2011
Rep. King, Peter T. [R-NY-3] 03/30/2011
Rep. Jones, Walter B., Jr. [R-NC-3] 03/30/2011
Rep. Ross, Dennis A. [R-FL-12] 03/30/2011
Rep. Sutton, Betty [D-OH-13] 03/30/2011
Rep. Luetkemeyer, Blaine [R-MO-9] 03/30/2011
Rep. Griffin, Tim [R-AR-2] 03/30/2011
Rep. Johnson, Eddie Bernice [D-TX-30] 03/30/2011
Rep. Burton, Dan [R-IN-5] 03/30/2011
Rep. Gibson, Christopher P. [R-NY-20] 03/30/2011
Rep. Wilson, Frederica S. [D-FL-17] 03/30/2011
Rep. Bucshon, Larry [R-IN-8] 03/31/2011
Rep. Dent, Charles W. [R-PA-15] 03/31/2011
Rep. Courtney, Joe [D-CT-2] 04/07/2011
Rep. Ellmers, Renee L. [R-NC-2] 04/07/2011
Rep. Hartzler, Vicky [R-MO-4] 04/07/2011
Rep. Emerson, Jo Ann [R-MO-8] 04/07/2011
Rep. Pingree, Chellie [D-ME-1] 05/02/2011
Rep. Kline, John [R-MN-2] 05/02/2011
Rep. DeGette, Diana [D-CO-1] 05/02/2011
Rep. Dold, Robert J. [R-IL-10] 05/03/2011
Rep. Womack, Steve [R-AR-3] 05/04/2011
Rep. Farenthold, Blake [R-TX-27] 05/12/2011
Rep. Kingston, Jack [R-GA-1] 05/12/2011
Rep. Walz, Timothy J. [D-MN-1] 05/12/2011
Rep. Young, C. W. Bill [R-FL-10] 06/02/2011
Rep. Latham, Tom [R-IA-4] 06/21/2011
Rep. Hinchey, Maurice D. [D-NY-22] 06/21/2011
Rep. Rothman, Steven R. [D-NJ-9] 07/21/2011
Rep. Rohrabacher, Dana [R-CA-46] 07/25/2011
Rep. Calvert, Ken [R-CA-44] 08/01/2011
Rep. Duncan, John J., Jr. [R-TN-2] 08/05/2011
Rep. Lujan, Ben Ray [D-NM-3] 09/08/2011
Rep. Hultgren, Randy [R-IL-14] 09/08/2011
Rep. Heinrich, Martin [D-NM-1] 10/24/2011
Rep. Gonzalez, Charles A. [D-TX-20] 12/14/2011
Rep. Connolly, Gerald E. [D-VA-11] 01/18/2012
Arkansas [2]
Iowa [2]
Alabama [1]


We provide a modern competitive equine dentistry service with treatments carried out at our own purpose built clinic in Dorset, or at various other equine practices and facilities throughout the UK.
Browse the sections below to find out more about our equine dentistry services.
At EDC we offer training and education for vets and EDTs through our own unique set of 'Key Skills CPD Courses', bespoke equine dental CPD in your own practice, and at courses and conferences around the world.


Every client has unique individual needs shaped by income, liquidity requirements, risk tolerance, timeframe and other factors. Defining each client's needs at the outset and responding as those needs change over time is a prerequisite to creating a personalized investment strategy that will help each client achieve his or her investment objectives. This customized investment approach and ongoing client communication also allows us to manage our clients' assets in a tax-efficient manner.


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Linux News Today: RaspEX Linux for Raspberry Pi 3 Gets Kodi Media Center, Bluetooth Support
by Wagiman Wiryosukiro · April 1, 2016
The RaspEX Linux distribution for Raspberry Pi 3 single-board computers has been updated today, March 31, 2016, by developer Arne Exton, bringing support for various hardware components on the new Raspberry Pi board.
RaspEX Build 160331 arrives today as a free upgrade for existing users, and includes the Kodi media center software, Wicd network manager, Mozilla Firefox web browser, VNC4Server VNC connection manager, Samba file sharing tool, PulseAudio sound server, and Bluetooth support.
Please note that the Kodi (formerly XBMC Media Center) software comes as an alternative to the LXDE desktop environment, which is installed by default in the RaspEX Linux distribution. Additionally, RaspEX Build 160331 now features a new kernel.
Just like previous builds, the system remains based on the Debian GNU/Linux 8.3 (Jessie) and Ubuntu 15.10 (Wily Werewolf) operating systems, and contains various components and package from Linaro open-source software for ARM processors.
"I have upgraded the whole system, replaced the old kernel, added support for Bluetooth and installed Kodi (XBMC) Media Center as an alternative to the LXDE Desktop," said Arne Exton. "Raspberry Pi 3 is performing 10 times faster than that of the Pi 1 and around 50 percent better than that of the Pi 2 according to testers."
You can control your Raspberry Pi 3 board from Windows PCs
Another interesting aspect of the RaspEX distribution is that it allows users to control their Raspberry Pi 3 single-board computers from a Windows PC, but to achieve that, you'll need first to install a VNC Viewer, Telnet or SSH client on your Windows operating system. More details about the package that have been included in RaspEX Build 160331 can be found here.
RaspEX Build 160331 is available for free and you can download the archive that contains all the files you need to get started using Linux on your Raspberry Pi 3 right now via our website. Also, you should keep in mind the fact that RaspEX is not a Live CD and it needs to be installed on an SD card before you can run it on your Raspberry Pi 3.
Linux News Today: Fedora 24 Alpha Linux Released for AArch64 and POWER Hardware Architectures
squidpeek 1.2
Linux News Today: GNOME 3.22 "Karlsruhe" Desktop Environment to Be Released on September 21, 2016
Next story Linux News Today: Achievement Unlocked, There Are Now Over 2,000 Games on Steam for Linux
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text:
Keegan Meyer (born March 10, 1997) is an American soccer player who plays as a goalkeeper for Charlotte Independence in the USL League One.

Career

College & Amateur
Meyer played college soccer at High Point University from 2015, redshirting his freshman season before going on to play four seasons as starter for the Panthers. Meyer was named All-Big South First Team in three consecutive seasons starting 2017 through to 2019. Meyer finished his time at High Point as the school's all-time leader in career shutouts with 27.

While at college, Meyer also played in the USL League Two with Tormenta FC, Des Moines Menace and Ocean City Nor'easters.

Professional
On January 9, 2020, Meyer was selected 43rd overall pick of the 2020 MLS SuperDraft by New England Revolution. On February 10, 2020, he was signed by the club's USL League One affiliate New England Revolution II.

Meyer made his professional debut on August 21, 2020, starting against Richmond Kickers.

Meyer's contract option was declined by New England on November 30, 2020.

On February 11, 2021, Loudoun United signed Meyer.

Meyer signed with USL League One side Charlotte Independence on March 18, 2022.

On December 4, 2022, Meyer announced his retirement from soccer on his Instagram page.

References

External links
Keegan Meyer - 2019 - Men's Soccer at High Point Athletics
Keegan Meyer | MLSsoccer.com MLS bio
Keegan Meyer | New England Revolution New England Revolution

1997 births
Living people
American soccer players
Association football goalkeepers
Charlotte Independence players
DeMatha Catholic High School alumni
Des Moines Menace players
High Point Panthers men's soccer players
New England Revolution II players
New England Revolution draft picks
Ocean City Nor'easters players
People from Silver Spring, Maryland
Soccer players from Maryland
Sportspeople from Montgomery County, Maryland
Tormenta FC players
USL League One players
USL League Two players

redpajama_set_name: RedPajamaWikipedia


This is an investigation of the problem of the symbolization of woman as the incarnation of moral evil, sin, devastation, and death in the Hebrew Bible, and how this symbolization of a particular gender interconnects with the issues of race/ethnicity, class, and colonialism during the times of its production.
What gave rise to symbolizing woman as evil in the biblical tradition and other ancient Near Eastern societies? Taking her title from a Roman Catholic prayer called "Hail Holy Queen," Yee investigates the history of this hostile tradition of symbolization, including Eve in Genesis, Gomer in Hosea, Oholah and Oholibah in Ezekiel, and the "strange woman" of Proverbs. Employing a materialist literary criticism, ideological criticism, and the social sciences, she investigates how this negative imagery crops up in a variety of forms. Among her important conclusions is that gender conflicts in ancient Israel could be deflected forms of class conflict-the struggles between the king and peasants are deflected to men and women.
I'm the author/artist and I want to review Poor Banished Children of Eve: Women as Evil in the Hebrew Bible.


Fabric and rose quartz "delicious" it "
Delicious ' it is one of a kind.
The sweetness of rose quartz comes cuddle fabric flowers and goes perfectly with the macaron raspberry and chocolate of the pendant.
Delicious ' it is a necklace for girl sweet and delicious!
This necklace was made in floral ruffled fabric and clay linen fabric. A 2.5 cm rose quartz cabochon is placed on natural fabric by the beadwork.
The pendant measures 8 cm x 5,5 cm.
The length of the Choker is 46 cm, including 21 cm chain and toggle clasp and 25 cm rose quartz beads. The necklace closes on the Necklace by a toggle clasp.
Bracelet embroidered with beads "Lunarisse"


text:
The following is a list of characters from Brian K. Vaughan and Fiona Staples' epic space opera/fantasy comic book series Saga, which debuted in 2012 by Image Comics. It depicts a husband and wife from long-warring extraterrestrial races, Alana and Marko, fleeing authorities from both sides of a galactic war as they struggle to care for their newborn daughter, Hazel, who occasionally narrates the series. In the series (and herein), each issue is referred to as a Chapter, and each story arc, which consists of usually six Chapters, is referred to as a Volume.

The family and its allies

Alana
First appearance: Chapter 1

The female lead of the series. She is Marko's wife, and mother to Hazel. Her father is Rustik, her mother has not been named, and her stepmother is her best friend from childhood, Even.

Alana is a native of the technologically advanced Landfall, the largest planet in the galaxy, whose people have wings that give them the power of flight. Unlike other Landfallians, Alana believed her wings were vestigial and nonfunctional, until discovering otherwise in issue #18. Landfallians speak a tongue called Language.

Alana is an only child. Her stepmother, Even, is a young woman that Alana knew since they met at a summer camp. Even met Alana's father long after she was out of high school, and after Alana's parents had legally separated. Even says that Alana took the wedding "Great, all things considered," and that Alana had been going through "some hard stuff at that age", but one of the couple's wedding photos shows Alana scowling at the newlyweds, and she joined the armed forces a few months after Even moved in, and never set foot again on Landfall. (Note: Chapter 1 previously indicated that she was drafted after flunking out of state college, while the revised circumstances of her joining the military are from issue 14.)

All of Alana's uncles were slaughtered by Wreathers at Southmoor. After joining her planet's war against the Wreathers, she was subsequently reprimanded for "abject cowardice" following her first experience in battle, which occurred when as a Private first class, she was stationed as a tank gunner and bombardier on the planet Mota. Though she had previously distinguished herself at Wettingham, her commanding officer, Countess Robot X, ordered her to destroy a bridge to prevent it from being used by Wreath troops to access an island where a Landfallian platoon was trapped. Alana initially refused because the bridge was filled with civilians. When pressed by the Countess, who pointed out that any military-age civilian not actively resisting Wreathers was a "clean target", Alana complied, sending a hundred vehicles into the water below, but was nonetheless punished by the Countess for her hesitancy by being redeployed to the planet Cleave, where as a prison guard she met Marko. While in captivity, Alana read to Marko A Night Time Smoke by D. Oswald Heist, a romance novel about a man made of rock and a rich quarry owner's daughter, which Alana stated was the best book she ever read, and which altered her outlook on life. When Alana learned that Marko was to be transferred to Blacksite, a prison from which detainees never return, she freed him from his shackles so that he could escape, just twelve hours after having met him. She later married him, and gave birth to their daughter, Hazel, which occurs in the opening scene of the premiere issue.

An only child, Alana dismisses emphasis on the family as a justification for a given course of action, calling it the "rallying cry of losers", explaining that her father sacrificed his life by working a job he hated in order to support his family, even though she believes it also made him abusive toward her and her mother during the few times he was present in their lives, including physical abuse he used to inflict on her mother. Despite this, she has found herself employing this rationale herself when protecting Hazel.

In volume 4, after the family has settled on Gardenia, Alana pursues a career in acting, joining the underground program Open Circuit, in which all the players wear masks and voice changers. Her stint in this occupation ends when Dengo kidnaps her and her family, after which the character she played, Zipless, was recast with another actress. Over the years, Hazel will have seen some of her episodes. In volume 5, she, Hazel, and Klara are captured by the robot Dengo. Three months later, she reunited with Marko, though Hazel is taken to a Coalition juvenile detention facility for Wreath children. By the end of Volume 6, she and Marko have rescued Hazel, and learn that Alana is pregnant with her second child.

Although skin color is not a part of racial ethnicity that is explicitly addressed within the books' dialogue, writer Brian K. Vaughan and artist Fiona Staples have indicated that both Alana and Marko are people of color, and Staples designed Alana with darker skin. She envisioned her to be biracial, and her father as an Indian man.

Marko
First appearance: Chapter 1
Killed in: Chapter 54

The male lead of the series, Alana's husband, Hazel's father, and son of Barr and Klara.

Marko grew up on Landfall's moon, Wreath, whose people have horns or antlers and can wield magic. Wreathers speak a tongue called Blue, rendered as blue text. Like Alana, he is an only child. By the time he was born, the front lines in the Landfall-Wreath War had already been moved to distant proxy wars, waged mostly by unlucky draftees or conscripts from other worlds. Despite the endless conflict, Hazel says that her father's childhood was "by all accounts, a pretty decent life." Marko's first memory is of the day when, as a boy, his parents took him to the site of the final battle fought on Wreath. Using a spell that required Klara to cut the palm of her hand and spill her blood on the land, they showed Marko images of that battle, as the moon's soil still remembered the massacre that happened that day. Barr and Klara said nothing, but their point was clear: Never forget the countless heroic Wreathers who sacrificed so much. From that moment, Marko was infused with hatred of the wings.

When he was a child, Marko had a pet dog named Rumfer. During a seminal episode when he was seven years old, he caught the daughter of one of his neighbors practicing fire spells on Rumfer. He saw that she badly burned Rumfer's tail, and caused Rumfer to let out yelps of pain. Watching her casually hurt another living thing, especially a smaller, defenseless animal, Marko reacted by beating her so badly that she attained a black eye and a bloody nose. When the girl's mother angrily presented the girl to Marko's father, Barr apologized to the girl. And after she and her mother left their home, Barr stripped off Marko's shirt and whipped him badly with his belt, during which a tearful Marko thanked his father repeatedly. Years later, Marko called this the worst day of his life, and regards as the worst part of the experience the look on Barr's face when he saw what his son had done. As Marko described Barr as "the sweetest, gentlest man who's ever lived", his disappointment in Marko hurt Marko more than any physical suffering Marko had ever experienced. As a result, Marko feels a strong aversion to any sort of violence against women, even the mild play-slapping of the buttocks during sex, and is overcome with guilt at having thrown a bag of groceries at Alana after finding out that she was taking the hallucinogenic drug Fadeaway. Rumfer later died after being hit by his school bus when Marko was twelve.

Marko and his first fiancée, Gwendolyn, got engaged when they were in what the Landfallians would call high school, and planned to marry after Marko got back from the war, in which he would serve as a foot soldier in his people's war against the Coalition of Landfall. When Marko left Wreath, he was still a "gung-ho kid who just wanted to do [his] moon proud and kick some ass." This all changed the first time he saw battle. When he tried to share these misgivings with Gwen, she replied in her letters to him by merely encouraging him to "fight the good fight". As Marko found himself maturing with the development of a new outlook, he tried to share these ideas with Gwendolyn, and realized from her unsympathetic and jingoistic responses that she was "frozen in place", and that they had drifted apart so much that continuing their relationship would never work. Alana did not learn of Gwen until Marko was delirious following his being wounded on Cleave as they attempted to make their way to the Rocketship Forest.

Marko surrendered to Coalition forces as a "conscientious objector" 18 months before the beginning of the series. He was a prisoner of war on the planet Cleave, where he was Prisoner 9763572, and one of his guards was Alana. After Marko and Alana escaped together, married and bore Hazel, Wreath High Command sent The Will after Marko because Marko "renounced his oath and betrayed The Narrative" by fraternizing with an enemy combatant. Marko felt he was insecure, angry and selfish before he met Alana. At first Marko "annoyed the shit out of" Alana, as she found him to be "a self-righteous ass", did not think he knew how to sit still, and was put off by his tendency to laugh at his own jokes. Alana and Marko's wedding rings belonged to Gwendolyn's grandparents, who spoke two different dialects of Wreath's native tongue, and had their rings enchanted with a translator spell. The rings work for all persons who are in the vicinity of those wearing them, though the exact range has not been specified.

In Volume Four, Marko takes his father's name, Barr, as an alias, when the family settles down on Gardenia. After Dengo takes their families hostage (a "split up" that Hazel first alludes to her parents having suffered in Chapter 19), Marko teams with Prince Robot IV, Yuma and Ghüs, to find them. In Volume Five, while pursuing his family, Marko, despite his anger at Alana for taking Fadeaway, and at Yuma for having given it to her, tries some himself, after Yuma tells him that she believes that Alana was drawn to try Fadeaway because she wanted peace. Despite the disagreeable nature of the ensuing overdose, Marko later says, that for the first time in a long time, he feels like he understands both Alana and himself, and his resolve to find his family and kill Dengo is strengthened. Despite this, it would be years before he would see Hazel again.

Though he is a pacifist who vows upon the birth of Hazel to never again to use his sword, and dislikes the practice of owning firearms, he does so nonetheless when his family is threatened, and is so skilled with a sword that he can dispatch an entire squad of armed enemy soldiers, for which he is referred to by Prince Robot IV as a "force of nature". Marko is a vegetarian. On the subject of dancing, Marko has stated that he had such bad coordination that he once broke a staff sergeant's toe trying to march in formation.

Fiona Staples designed Marko and his family to appear Asian, having used a handful of Japanese models and actors as reference when finalizing their designs. Responding to perceptions of them as Caucasian, Staples has stated, "I can see why people sometimes mistake him for white, because I avoided using exaggerated racial markers (slanted eyes, rounded nose, etc). With simple cartoon drawings like these, a lot is left to the reader's imagination. So I accept there will be some misidentification because I didn't draw Marko's family like Mulan characters."

Hazel

First appearance: Chapter 1
Alana and Marko's daughter, born on the planet Cleave in the first issue, who occasionally narrates the series. She has wings like her mother, horns like her father, and green-brown eyes unlike those of either of her parents. Conceived following a fight between her parents, she was named after the librarian who first recommended the work of D. Oswald Heist to Alana. She spends most of her childhood growing up in the organic tree-like rocketship with which she and her parents escape Cleave. She is seen taking her first steps at the end of Volume Three, and is speaking in simple phrases by the beginning of Volume Four.

During her life on Gardenia, she has a doll named Ponk Konk. After she and the family are kidnapped by Dengo, Marko keeps it with him while he searches for them. Barr made Hazel a winter coat when she was a baby, which she wears in Volume 5. Hazel always hated romantic comedies. As an adult, she still has a scrap of the garment Barr created shortly after meeting her and Alana, and uses it as a bookmark. She says that although many men have pursued her during her life as a fugitive, only one ever broke her heart.

After Hazel, her mother and grandmother are kidnapped by Dengo, it was years before she would see her father again. When Dengo contacts the Fourth Cell of the Last Revolution, the cell's captain, Quain, makes a deal with one of the two governments to free a thousand of the Revolution's members in exchange for Hazel, but Dengo has a change of heart and kills Quain before this can happen. By the time this crisis is resolved, Hazel is separated from both of her parents, and remanded to a Coalition juvenile detention facility for Wreath children, which adjoins a prison where Klara is imprisoned. There, Hazel bonds with a sympathetic teacher named Noreen, and also meets trans woman prisoner named Petrichor, who becomes part of the family. By the end of Volume 6, Noreen aids in Hazel and Petrichor's resuce by Alana and Marko, and Hazel learns her mother is pregnant with Hazel's brother.

Brian K. Vaughan has stated that while time works a bit differently in the Saga universe than it does in real life, Hazel is roughly 19 Earth months old as of Chapter 19. She has taken her first steps by Chapter 18, and has begun speaking by Chapter 19. In Volume 5, Hazel is speaking in more coherent, full sentences. Volume Ten is set three years after Marko's death, and a week after Hazel's tenth birthday, making her the same age the series at the time.

Hazel's narration is hand-lettered by Fiona Staples, using her own handwriting, which is the last thing she does after finishing the artwork on a page.

Izabel
First appearance: Chapter 2
Killed in: Chapter 38

Izabel is the ghost of a teenage girl from the planet Cleave who was killed by a landmine. She first appears in issue 2, after Marko has been seriously wounded by The Stalk, and offers help in healing him. Alana reluctantly makes a deal with Izabel to save Marko's life in exchange for taking Izabel with them when they leave the planet, but because Izabel is connected to Cleave, she can only leave the planet if she is bonded to the soul of another native. Alana agrees to bond the soul of Hazel, who was born on Cleave, upon which Izabel becomes a babysitter to Hazel at nighttime, the only time of day when Izabel manifests herself. She proves effective in this role, having been the oldest of seven children.

Izabel manifests as a reddish torso with her intestines hanging out from under the hem of her T-shirt. She comes from a family of resistance fighters who built tunnels to escape invaders to Cleave. She and the other ghosts of Cleave, who see themselves as its spiritual protectors, can project illusions into the minds of people, for which the ghosts have been dubbed the "Horrors" of Cleave. The ghosts can use these illusions to disguise their appearance, although they do not work on machines, such as the Robots. Though she observes that it is probably her patriotic duty to stay on Cleave and haunt the enemy, she says her heart was barely in the fight when she was alive, and she just wants some peace and quiet.

According to Izabel, every night she dreams about her ex-girlfriend, Windy. However, Windy was also an avid follower of what Izabel calls their planet's "most judgy religion", for which Izabel eventually broke up with her. Two days later, Izabel stepped on the landmine that killed her, and as she bled out, all she could think was how she would never feel Windy's breath on her neck again. At this, Izabel realized the absurdity of how she needed to die in order to realize how precious their relationship was, a point she relates to Alana, following a fight between Alana and Marko.

Keith Silva of Comics Bulletin has called her the series' most unique character.

Klara
First appearance: Chapter 6

Marko's mother, and wife of Barr, who first appears with Barr at the end of Chapter #6. Her mother died in an incident at Langencamp at the hands of Landfallians, and thus Klara is less accepting of Marko and Alana's relationship when she and Barr first meet her. A warrior herself, she fought at the Battle of Cartwright, from which she still has shrapnel in her buttocks.

Klara met Barr at a youth hostel in the Craters. He was, as she puts it, "a goofy-looking" design student who told the single filthiest joke she had ever heard. According to Hazel, following Barr's death, Klara never loved anyone the way she loved Barr, though she did love again.

After being separated from Alana and Marko, she, Hazel and Lexis are taken to a Coalition detention center. Though Alana and Marko eventually rescue Hazel, Klara decides to remain at the prison.

Brian K. Vaughan, when asked which character was his favorite, stated that Klara is the easiest to write.

Barr
First appearance: Chapter 6
Died in: Chapter 11

Marko's father, and husband to Klara, who first appears with Klara at the end of issue #6. Unlike his wife, Barr is immediately accepting of Alana's relationship with Marko, and uses his skills as an armorer to weave her protective garments with a spinning wheel. He reveals soon after meeting her that he has less than a month to live, but asks Alana not to reveal this to Marko or his mother, as he does not want their pity or sorrow. Barr relates that his own father, who died less than a year after Marko was born, once told him that one's first grandchild is nature's reminder of one's own mortality. Barr dies from the strain of casting a spell that aids in his family's escape from a giant space entity.

Barr is an armorer who can create garments that are ray-proof and gunpowder resistant, though not of much use against bladed weapons. He has been seen creating such garments from the wooden spinning wheel conjured by the rocketship treehouse.

When Marko was seven years old, he caught the daughter of one of his neighbors practicing fire spells on his pet dog, Rumfer. Marko beat her so badly that she attained a black eye and a bloody nose. When the girl's mother angrily presented the girl to Marko's father, Barr apologized to the girl. And after she and her mother left their home, Barr stripped off Marko's shirt and whipped him badly with his belt. Years later, Marko would regard the worst part of the experience as the look on Barr's face when he saw what his son had done. As Marko described Barr as "the sweetest, gentlest man who's ever lived," his disappointment in Marko hurt Marko more than any physical suffering Marko had ever experienced. For his part, Barr feels that he was never a great father to Marko, but was always loyal to his mother.

During his short time on the rocketship, Barr made Hazel a winter coat when she was a baby, which she wears in Volume 5. He also creates a garment for Hazel, a scrap from which the adult Hazel says she uses as a bookmark.

Barr dies from the strain of casting a spell that aids in his family's escape from a spaceborne entity called a timesuck. The next morning the family cremates his remains in the belly of the rocketship. According to Hazel, Klara never loved anyone the way she loved Barr, though she did love again.

Marko takes the alias Barr after the family take refuge on Gardenia.

D. Oswald Heist
First mentioned: Chapter 3
First appearance: Chapter 12
Killed in: Chapter 17

Writer known for over forty novels, including A Nighttime Smoke (which is long out of print) Untouched by Man, and the unpublished The Opposite of War. He has been nominated for one or more awards called Loupers. He did not write any children's books, despite his love of them, because it would require working with an artist, and artists "frighten" him.

Heist lives in an old "cosmic lighthouse"  near a quarry on the fog-covered "lighthouse planet" Quietus, where Marko and Alana's family take refuge in Volume Three, after having been inspired by the antiwar message in A Nighttime Smoke. Alana in particular was so moved by that book that she regards Heist as "the smartest person in the universe." A quote from Chapter 15 that both Alana and Marko find memorable is by a character named Eames, who says, "There are two kinds of people in this world. Consumers and destroyers. We used to have creators, but they all ran away."

Heist and his first wife, Missy, are cyclopeans originally from the planet Cartwright. Missy was killed when an errant high-explosive spell fired by Wreath forces hit the house of her parents on Cartwright, where she was visiting with her newborn son during the siege at the Battle of Cartwright. His son, Parone, survived the explosion, but when he grew into adulthood, he volunteered to fight for Landfall after an incident at Threshold None, and later hanged himself after coming home from the war. Heist's second wife was Yuma, a painter who does set design for an entertainment program called the Open Circuit.

Klara thought A Night Time Smoke was "donkey shit" and "claptrap" written by a "reprobate", and reacted to the drunken Heist vomiting all over Hazel when first meeting the family by calling him a "pickled imbecile". Despite this, she soon bonded with him over their mutual bereavement of their spouses, which Heist was able to easily detect in Klara. Although both Klara and Izabel noticed that Heist was attracted to Klara, Klara was not interested in recriprocating, as this was only a few weeks after Barr's death.

Though Heist is pleased that Alana and Marko understood A Night Time Smokes pro-peace subtext, she is surprised when he mentions the need for employment, having thought that the book's message was that people should "spend [their] lives doing pretty much just hanging out and stuff". Heist is surprised that someone would interpret the 435-page novel that he spent three years writing as a call to do nothing. Heist says that he abhors real violence, but says that "fake violence is fucking brilliant", and names Crotz's My Heads on Swivels as a work of fiction that accurately conveys what combat is really like, calling it "beyond horrific". In contrast to Klara, Heist does not believe that war is justified even to defend one's land, saying that "Dirt is dirt."

After the family spends one week at his home, Prince Robot IV arrives there to look for the family. When Prince Robot IV sees the manuscript to Heist's next (and last) novel, The Opposite of War, he surmises that it is an allusion to peace, but Heist contends that peace is not the opposite of war, but merely "a lull in the action". Pressed by Robot, Heist asks him about what Robot saw in his visions during the near-death experiences he himself had during battle, which Heist correctly guesses were explicitly sexual. After Robot admits that he saw himself in an orgy with every man and woman he ever fought alongside, he realizes that the opposite of war is sex. Heist is accidentally killed in an ensuing confrontation by Gwendolyn.

After his death, Klara reads another one of his books, despite calling it "juvenile twaddle", because it was the only way she could think to honor the man.

Missy Heist
First mentioned: Chapter 14

D. Oswald Heist's first wife. A blonde cyclops from Cartwright, she was a street musician who played a lute. She was killed by Wreath forces during the siege during the Battle of Cartwright, having gone back home to show off their newborn son to her parents. An errant high-explosive spell hit their house during the first wave. She was the first person Heist ever really loved, and her death hurt him more profoundly than even the death of his son, so much so that he related to Klara that his days following her death were all "kind of shit".

Ghüs
First appearance: Chapter 12
First named: Chapter 24

Ghüs (pronounced "goose") is a bipedal humanoid resembling a harp seal. He works as a herder on Quietus, near D. Oswald Heist's lighthouse, tending to a herd of four-legged walrus-like animals. One of these animals was Friendo, whom he sold to Klara in exchange for Klara's battle axe, which Ghüs calls a "chopper". Ghüs later regrets selling Friendo, but says he needed a good chopper around the time of year that The Brand visits him in issue 24, due to his area's bone bug problem.

Members of Ghüs' tribe harbor a link to their animals, which allow them to follow one of their herd when it goes missing, "for a little ways, at least", according to Ghüs. Ghüs does not know exactly the range of this ability, but says he once tracked one of his animals "'bout halfway across the tundra." He joins Marko, Prince Robot IV and Yuma in order to use this ability to help find Marko and IV's kidnapped family members after Dengo invades the rocketship treehouse and kidnaps Marko's family.

During the quest, when a guilt-ridden Yuma decries herself as "useless", Ghus assures her that she is not, and Yuma calls Ghus "sweet", Ghus responds that he has been many things in his day, but sweet is not one of them, as he has done a number of things he is not proud of, though he quotes D. Oswald Heist by opining that "a fella is more than their worst three days." When Prince Robot IV suggests blowing Marko and Yuma out an airlock after both of them overdose on Fadeway, Ghus rejects this course of action, and when IV tries to intimidate Ghus, Ghus tells IV that he is not frightened of him, but that Marko scares the life out of him. When the engine room of the dragon skull ship they travel in springs a fuel leak, Ghus volunteers to repair it, even though he knows that the heat in the engine room will kill him, but he is prevented from doing so by Yuma, who performs this repair herself, and dies in the process.

After reuniting with Friendo, Ghus helps Prince Robot IV raise his son, Squire on Quietus. While IV goes with Alana and Marko to rescue Hazel and Klara, The Will arrives on Quietus and tries to kill Squire in revenge for the death of The Stalk but Ghus intervenes. While Ghus attempts to stop The Will from murdering Squire the Will has Sweet Boy sedate Friendo, which Ghus interpreted as a poisoning, enraging him and causing him to retaliate by cutting off all the fingers from The Will's right hand.  However, Ghus gets severely injured in the process after The Will strikes Gus on the head.  The Will then attempts to murder Ghus but the hallucinations he experiences along with Squire's pleas cause The Will to spare Ghus.

Ghüs was entirely the creation of Fiona Staples, having appeared among the designs Staples showed to Vaughan in between story arcs. Vaughan has commented, "I knew he'd become a major part of our narrative the second I saw her first sketch of him."

Yuma
First mentioned: Chapter 15
First named: Chapter 16
First appearance:
(Photograph): Chapter 15
(Live): Chapter 19
Dies in: Chapter 28

Heist's second wife, a painter who does set design for the Open Circuit. According to Heist, she was "certifiably insane" and "could paint like a son of a bitch." Her talents also include hair coloring. At the time that Heist mentioned her to the family, he had not seen her "in ages", he supposed, because she and her crew had to move around a lot to outrun the censors.

After her childhood sweetheart was killed in combat, a grieving Yuma eventually declared herself a "sensualist". Amidst a galaxy of misery, in which she felt young people were too easily convinced to forfeit their lives by dying in the war, the artist dedicated herself to a hedonistic lifestyle, avoiding pain, seeking out pleasure and helping others do the same. She learned to play the Wreath board game Nun Tuj Nun on Gardenia, and later taught it to Heist, which Heist remarked may have been the only positive thing that he took away from that marriage.

Yuma is a humanoid plant creature, with green skin, small, beady black eyes, and a wide nose. She stands with a hunched over posture, has long, thin, spindly green legs without feet that resemble branches, and similar-looking hands. She is covered with a layer of thick green foliage and pink flowers that hangs down her body, resembling a cloak, which can improve the smell of her surroundings.

After Heist's death, the family journeys from Quietus to Gardenia, where Yuma helps Alana get a job as a performer with the Open Circuit, partially on the basis of a recommendation Heist had given her, and becomes a confidant to the family, and the only one Alana allows to see her out of costume. She also gives Marko the blonde hair color he sports while living on that planet.

When the disgruntled Robot custodian Dengo shows up at the OC studio and kills Yuma's coworkers, Yuma tells Dengo about the family and where to find them, and though Dengo shoots her in the abdomen anyway, she survives this. After Dengo takes their families hostage, Yuma teams with Marko, Prince Robot IV and Ghüs to find them.

During an hallucination caused by an overdose on a batch of tainted Fadeaway, she apologizes to Heist for "betraying" him. When the engine room of the dragon skull ship they travel in springs a fuel leak during a battle with Royal Guard forces, Yuma, overcome with guilt over having led Dengo to the family, and decrying herself as "a strung out, backstabbing, useless old cunt", decides to make the repair, even though she knows the heat in the engine room will kill her. She applies a sealant to the leak with a paintbrush, before she is fatally consumed by flames.

Rustik
First appearance: Chapter 14 (photograph only)
First mentioned by name: Volume 3 trade paperback

Alana's father. His only appearance to date has been a photo of him seen in issue 14. He was not mentioned by name in the original comic, but when that issue was reprinted in the Volume Three trade paperback, an added dialogue balloon indicated his name.

When Fiona Staples first drew Rustik, she envisioned an Indian man.

Even
First appearance: Chapter 14

Alana's long-time friend and stepmother. They met as children at summer camp. Even met Alana's father after she was out of high school, long after Alana's parents had legally separated. She says that Alana took the marriage "great, all things considered", though a photo from the wedding seen in issue 14 shows Alana looking angered. Although Fiona Staples has rendered Even to be a person of color, much like Alana and Rustic, she did not mention any specific ethnicities she had in mind when doing so.

Ginny
First appearance: Chapter 19
Killed in: Chapter 62

Squire
First appearance: Chapter 19
First named in: Chapter 32

Prince Robot IV's young son. He is born in issue 19, though is mother is murdered by Dengo shortly after and he is kidnapped. He is referred to simply as Princeling until he becomes a young boy and is given his new name, following his father's rejection of his royal title.

Noreen
First appearance: Chapter 31

A yellow insectoid who is responsible for teaching the child prisoners held in the Coalition detention center that Hazel and Klara get sent to at the beginning of volume six. On her fourth birthday, Hazel confides in Noreen that she is half-Landfallian by revealing her wings, though the shock of this causes Noreen to faint and hit her head. Noreen survives her injury and offers to help Hazel escape by exploiting her relationship with one of the guards. When Klara discovers Noreen's plan to smuggle Hazel out, she protests but Noreen convinces her that it will allow her granddaughter to have a better future. Noreen's plan starts to go awry when the guard demands to see what is inside the box she is carrying, prompting her to panic and pretend she had left something in her classroom. The guards begin to get suspicious and start following her but they are interrupted when Marko arrives to rescue his family.

Petrichor
First appearance: Chapter 31

A transgender prisoner from Wreath being held in a Coalition detention center who is treated as an outcast by the other female prisoners. She happens upon Hazel and an unconscious Noreen and, sympathizing with her, helps Hazel to cover up the incident. When Marko arrives to break his mother and daughter out, Petrichor escapes in Klara's place after she refuses to leave, and reveals to the couple that Alana is pregnant.

Bombazine
First appearance: Chapter 55

Alana's koala-like business associate who is missing one of his arms, which has been replaced with a prosthetic.

The family's pursuers and their allies

Prince Robot IV

First appearance: Chapter 1
Killed in: Chapter 53

A member of the royal family of the Robot Kingdom, employed by Landfall as their primary pursuer of Alana and Marko. Like others of his race, he is a humanoid with a small television set for a head, which Vaughan explains is influenced by a fascination with old televisions that he developed when he began writing for TV. He also has blue blood, and the ability to morph his right arm into a cannon, though its firepower can be adjusted at will to blow a hole through a person's upper torso, or shoot them in the kneecap.

Politically, Vaughan characterizes the Robot Kingdom's alliance with Landfall by saying, "Though it's not exactly analogous, [it is] is almost as weird as the United States' current relationship with Saudi Arabia." A scene in the first issue depicts two of the Robots having sex, which Vaughan says is "actually vitally important to our larger story, so I'm grateful that Fiona was deranged enough to show our bluebloods in their (mostly) anatomically correct splendor."

Prince Robot IV fought at Threshold None, where many soldiers on his side died.

In the beginning of the series, Prince Robot IV has just returned from a "two-year tour of hell", after which he had to be given a new leg following his surviving one of the worst sneak attacks in military history. For this, Prince Robot received a medal the day before being informed that his father has assigned him Alana and Marko. His wife is pregnant with their first child, but he feels he will only be able to witness the birth if he captures Alana in time. After killing a bounty hunter named The Stalk, he confiscates her dragon skull spaceship as his own personal conveyance. His brain "reboots" following an injury he suffers while confronting the family in Volume Three, and convalesces well into Volume Four. While he is away, his wife gives birth to their son, but she is assassinated by a disgruntled janitor named Dengo, who then kidnaps the child. After Dengo journeys to Gardenia and takes the family hostage, Prince Robot IV and Marko team up to go after them. Prince Robot kills Dengo and is united with his son at the end of Volume 5.

Andy Hunsaker attributes much of the success of Saga to Prince Robot IV, stating that Brian K. Vaughan's serious treatment of a character with an otherwise absurd visual design that others might have played for laughs elevates the character and engages the reader in a profound way.

Special Agent Gale
First appearance: Chapter 1

The agent from Landfall's from Secret Intelligence to whom Prince Robot IV answers. He overlapped with Alana for six months of basic training. After he learns that two journalists, Upsher and Doff, are investigating Alana's story, he seeks out freelance assassins to put a stop to their investigation.

The Will
First appearance: Chapter 1

Wreath's primary pursuer of the two fugitives, The Will is one of the freelance bounty hunters hired by the Wreath High Command through the Brio Talent Agency to kill Marko and Alana, not only for Marko's betrayal, but also so that news of the coupling does not spread and threaten troop morale. Vez, the woman who hires him, also instructs him to bring back Hazel alive and unharmed to receive his full fee. The Will is accompanied by a Lying Cat, a large talking female feline that can detect lies. Vez says she hired The Will because he shares Marko's moral relativism. The Will's moral outlook is such that after telling a pimp on the sexually permissive planet Sextillion that the activity he has seen on Sextillion seems rather tame, and being presented by the pimp with a six-year-old sexual slave girl, The Will kills the pimp. He renames the slave girl Sophie, and she becomes his companion.

The Will was once the lover of The Stalk, a female spider-like bounty hunter who is also assigned to Alana and Marko, until she is killed by Prince Robot IV, for which The Will vows revenge. After Marko's ex-fiancée Gwendolyn joins his hunt, The Will develops an attraction to her, even as he mourns The Stalk. His sister Sophie, who addresses him "Billy", and who introduced him to The Stalk, is another Freelancer who works under the name The Brand. In Volume Three, he decides to abandon his Freelancer life, but suffers a near fatal stab wound to his throat. Although he is brought to a hospital in time to save him, it is said that he will likely never fully recover from the trauma. After Gwendolyn, Sophie, and the Brand go on a quest to procure an elixir to heal his injuries, The Will recovers, but when he hears that his sister was killed during their quest, the grief-stricken Freelancer is so outraged that he excoriates his two benefactors and banishes them from his bedside.

Lying Cat
First appearance: Chapter 1

Lying Cat is a large, female talking feline companion to The Will who aids him in his work. Green in color with yellow stripes, she has the ability to detect when a verbal statement is a lie, which she indicates by saying, "Lying". Her power is limited to the state of the mind of the person speaking: She can detect deliberate deception, but cannot detect a falsehood if a given statement is believed to be true by the speaker. According to Izabel, Lying Cats always play by the rules, an allusion to the fact that a Lying Cat must also admit ethical truths as well as factual ones. When Gwendolyn, who becomes Lying Cat's ally, accidentally kills a man, Izabel says that they had no right to execute that man in his home, which Lying Cat could not deny. Lying Cat was the runt of her seven-kitten litter, a truth that has caused her distress.

A line of T-shirts featuring Lying Cat have been produced, and have become visible in popular media. In "Pac-Man Fever", the April 24, 2013 episode of the American TV series Supernatural, the character Charlie Bradbury (played by Felicia Day) is seen wearing a Lying Cat T-shirt. Day, who has referred to Saga as the "best comic EVER", indicated that show writer Robbie Thompson picked out the shirt. Skybound Entertainment has also produced an 8" tall resin statue of the character, and a posable, 19-inch tall plushy doll of it that says, "Lying" when its collar is pressed.

Vez
First appearance: Chapter 1

Secretary General of Wreath High Command, who hires the Will to go after Alana and Marko. She is later contacted by the Fourth Cell of the Last Revolution, who agree to trade Hazel for hundreds of their imprisoned cell members, but when she sees that the Fourth Cell has allied themselves with Dengo, a Robot, Vez, who regards Robots as soulless death machines, is so outraged that she refuses to deal further with the Fourth Cell, spurring Quain, the Fourth Cell's leader, to threaten to kill Dengo, and resulting in his own death at Dengo's hands.

In Chapter 55, three years after murdering Marko, The Will finally returns to Wreath High Command with Marko's skull, but finds that Vez has died months prior, and her position now occupied by Gwendolyn.

The Stalk
First appearance: Chapter 2
Killed in: Chapter 5

The Stalk is a female bounty hunter, who like The Will, has been assigned by the Brio Talent Agency to capture Alana and Marko. She appears as an armless, topless blonde woman with the lower body of a spider.

Hailing from the planet Demimonde, The Stalk was once the lover of The Will, after The Will's sister, The Brand, introduced the two of them.

She is killed by Prince Robot IV, for which The Will vows revenge. He experiences visions/hallucinations of her after her death, even as he develops an attraction to Gwendolyn.

The Brand
First appearance: Chapter 17

Killed in: Chapter 29

The Brand is the "working name" of The Will's sister, Sophie, who also operates as a Freelancer.

She first appears in issue 17, where she poisons Upsher and Doff with Embargon, a substance that will kill them if they report their findings about Alana and her family to anyone else. The Brand says she did not kill them because Upsher and Doff were pretty fair to the Freelancer union when they reported on their last strike. The Brand joins Gwendolyn and Sophie's mission to find Formula 9766 in order to heal The Will in Volume Four, which is the first time The Brand has seen Lying Cat since the latter was a kitten. She is killed while defending Sophie from a dragon. Following her death, The Brand appears as part of The Will's hallucinations, often as a counterpoint to his hallucinations of The Stalk.

The Brand dresses in a suit and tie and trench coat. The Brand is accompanied by a red and black Saint Bernard-like dog named Sweet Boy who can shoot darts filled with different substances out of his nostrils. These include green tranquilizers darts or more yellow ones that contain Embargon. Sweet Boy carries what looks like a brandy flask around his neck with a skull-and-crossbones on it. The Brand uses a crash helm in conjunction with a handheld knife to open teleportational portals. Though crash helms are typically worn only by Wreathers, she learned how to use one after doing a few years of grad school on Wreath before joining the Freelancers.

Gwendolyn
First mentioned: Chapter 3
First appearance: Chapter 8

Marko's former fiancée. Described by Time magazine's Douglas Wolk as "a dead ringer for Coffy-era Pam Grier", she is first mentioned by a semi-conscious Marko at the end of issue #3. Marko and Alana's wedding rings, which also function as translator devices, were originally those of Gwendolyn's grandparents, who had the rings enchanted with a translator spell because they spoke two different dialects of Wreath's native language.

Gwendolyn first appears at the end of issue #8, having been assigned by the Secretary General of Wreath High Command to check on The Will, and helps him rescue Sophie ("Slave Girl") from Sextillion in order to spur him to complete his mission. She wears her grandparents' translation pendant around her neck, which were forged with the rings as part of the same set. By Volume Four, she has taken on Sophie as her duly sanctioned Page, as the two seek to acquire Formula 9766 an elixir to heal The Will.

Gwendolyn is a civilian whose father is a vice minister, a status with which she was able to wrangle a deferment from serving in the war. She and Marko got engaged when they were in what the Landfallians would call high school, and planned to marry after Marko got back from the war. However, they grew apart, on account of the misgivings that Marko developed after he saw battle, and he realized it would never work between them. During his engagement to her, Klara characterized her as a "worthless draft dodger", though Klara later regretted their breakup.

The person who took Gwendolyn's virginity is a white-haired Wreathan woman with a single unicorn-like horn named Velour, a nude image of which appears to her when Gwen comes under the spell of the hallucinogenic fruit on the planet in issue #16. When The Will kisses Gwendolyn without any prompting by her, she gives him a bloody lip, and warns him never to do this again. She later clarifies to him that she has had relations with people of other races, including races like his, but did not wish to do so with him. Despite this, she reveals she loves him while attempting get medical attention for him following his stabbing by Sophie.

Gwendolyn initially carries a staff with a tassel on its upper half, with which she is skilled in battle. In addition to this, she later carries The Will's lance, beginning in Volume Four. Though her initial control of the lance is so poor that she accidentally kills D. Oswald Heist with it, her skill with it eventually improves by Chapter 24 that she is able to use it adeptly in battle.

Sophie
First appearance: Chapter 4
First given the name Sophie: Chapter 13

A former sex slave, initially known only as Slave Girl, whom The Will discovers on the pleasure planet Sextillion.

Sophie is originally from the comet Phang. The Wreathers arrested her brother on the charge of aiding the Landfallians, of which Sophie says he is innocent. Her uncle had to pay a fine to secure his release, and because he did not have enough money, and Sophie was too small to work in the mines, he sold Sophie, after being told that she would be given a job cleaning homes. The Will and Gwendolyn rescue her, after which Sophie reveals she possesses the power of psychometry, with which she helps The Will track Marko and Alana. The Will decides to name her Sophie in issue #13, which is the same name as his sister.

Sophie is six years old in Volume One, and has grown considerably by Volume Four, which is set in the year after she has become Gwendolyn's duly sanctioned Page, which gives Sophie the legal right to follow Gwen anywhere, including a theater of war. The two of them seek to acquire ingredients for Formula 9766, in order to heal The Will.

Vaughan revealed that Sophie, whose first appearance Staples initially refused to draw, was created to illustrate the horrific effects of war, and as a critique of the sexualized portrayal of Princess Leia as Jabba the Hutt's slave in the film Star Wars: Return of the Jedi, explaining, "That's that character at her least sexy. There are slave girls in the world and they don't look like Princess Leia in a bikini."

Upsher and Doff
First appearance: Chapter 13
First named: Chapter 14

Upsher and Doff are a tabloid journalist and photographer, respectively, from the planet Jetsam, who work for a tabloid called The Hebdomadal, and who are also lovers, despite the fact that Jetsam, a fledgling planet, suffers from institutionalized homophobia. They first appear in issue #13, alerted to the pairing of Alana and Marko by one of the Landfallian soldiers severely injured by Marko in issue #5. They experience more than one confrontation with Freelancers hired by Special Agent Gale to put an end to their investigation. The Will's sister, a Freelancer named The Brand, poisons them with Embargon, a substance that will kill them if they report their findings about the family to anyone else, though they attempt to find a way around this in order to continue their investigation. Subsequently, Upsher, a patron of The Open Circuit, overhears Yuma speaking to Alana during a broadcast, and has a flash of realization.

They have blue and green skin, respectively, scalloped ears, webbed hands and feet and gills, as theirs is a partially underwater society, as they are capable of surviving in and out of water. Their speech, like others from Jetsam, is rendered in the form of blue text surrounded by speech balloons that more closely resemble traditional comics thought bubbles.

Dengo
First appearance: Chapter 19
Dies in: Chapter 30

Dengo is a Robot from a poor village who has an old cathode ray tube television set for a head. He first appears in issue 19, having worked as a custodian for Prince Robot IV and his wife for two years at that point. He assassinates Prince Robot IV's wife, Princess Robot, and kidnaps their son, because his own son, Jokum, died at the age of four from diarrhea after drinking the water for their village's stream, because they were commoners and lacked medical insurance, a common occurrence in their region. He and the infant subsequently journey to Gardenia, where he takes the family hostage.

Ianthe
First appearance: Chapter 42
Dies in: Chapter 53

Ianthe is a shrimp-like humanoid woman who often wears a pointed diamond mask to hide her identity. She first appears in issue 42, when she kills Sweet Boy and shoots The Will in the stomach before kidnapping him and taking him aboard her floating jellyfish spaceship. Eventually, Ianthe reveals to The Will that she is a diplomat and the fiancee of a man named Hektor, a Sextillion security agent who was murdered when The Will rescued Sophie in issue 9, and uses a mind-scanning device on him to identify his loved ones so that she can have her revenge by murdering them. Upon finding out about Alana and Marko however, Ianthe decides to pursue them instead for monetary gain and forces The Will to co-operate. Eventually, she tracks them to Jetsam and finds Doff, who she kills after he refuses to give up the family. In the battle, The Will escapes and leaves Ianthe a note, advising her that they are even following her murder of Sweet Boy and advising her to abandon her pursuit. Ianthe subsequently finds Squire alone in the woods and takes him hostage. When Alana attacks her from midair, Ianthe manages to destroy one of her wings before being killed by Upsher as revenge for Doff's murder.

Character lifespans
The following table graphically shows each recurring character's status in each volume of the comic sorted by which volume they first appeared; a character marked as absent in one volume may appear in a later volume.

Volume 1–11

See also
List of Saga story arcs

References

External links
 at Image Comics

Meylikhov, Matthew (October 22, 2012). "Check Out Fiona Staples' Saga Process Pieces". Multiversity Comics.

Image Comics characters
Lists of comics characters
Lists of science fiction characters
Lists of fantasy characters


Like so many other things, though, my movie watching habits had to evolve when my wife and I had a baby. It simply wasn't feasible to set aside an entire month to watch slasher movies and write a detailed analysis of each one. So in 2018, I set a different kind of goal for myself: to watch as many superhero movies as possible, and in the case of those I've seen before, determine whether my original impressions of the film hold up. Four and a half months into the year, I've ranked 65 movies and shorts as of this writing (you can keep track of the full list on Letterboxd). With school about to end for the summer, I'm hoping to ramp things up soon.
Thus far, I've had no rhyme or reason behind which movies I've watched -- I watched whatever I felt like at the moment, or whatever was on HBO, or what YouTube link I came across. In fact, there has only been one specific goal to date: rewatching all of the films in the Marvel Cinematic Universe (including shorts) prior to Avengers: Infinity War. Since this is the tenth anniversary of the MCU, I thought a good place to begin my reflections on my Superheroic Cinematic Odyssey would be here, with the biggest franchise in the world.
The question, then, is what has made the MCU work so well? There are several reasons, of course, but I think it has to start with casting, and with the casting of the first Iron Man movie. Robert Downey Jr. famously went through a very public cycle of substance abuse and self-destructive behavior. What better way to rehabilitate his image and career than by channeling that into Tony Stark, a character who is known for facing those same demons? Downey went from being a guy who couldn't get fired in Hollywood to being one of the most famous actors in the world, and that happened because he totally embodies Tony Stark. And while his performance is, of course, informed by the comics, it goes both ways. It would almost be impossible to find an Iron Man comic from the last ten years that doesn't bear his stamp.
It was maybe even a bigger shock when lightning struck again in the form of Chris Evans. A lot of people were skeptical that the guy who had played the Human Torch just a few years prior would be an effective Captain America. But look at him now. The poise, the posture, the persona is Steve Rogers. He's strong, brave, confident, and fearless in the pursuit of what he believes is right. The aura of command, of leadership about the man is almost tangible. If Evans put on that voice and told me to go fight Thanos single-handedly, I'd probably pick up a gun and run to my death because that wouldn't be as scary as the idea of letting Captain America down.
The next crucial part of the MCU's success is the world-building. They did it right, starting with four films that could have been left completely unrelated, but linking them together almost immediately. As a result, the entire first Avengers movie felt like a massive payoff for what would become known as "Phase One" of the MCU. Since then, they've not only continued the momentum of those films, but expanded to characters nobody ever would have considered for a major motion picture 15 years ago like Ant-Man and Doctor Strange. As great as Tom Holland is as Spider-Man, and as cool as it would be to have the Beast join the Avengers, I think it's been oddly beneficial that Marvel did not have the rights to Spidey or the X-Men when they started. If they had, they would have started there, and it seems highly unlikely that things like Guardians of the Galaxy would have ever been made.
This is not to say the MCU has been flawless. As many have pointed out, they have a villain problem. Far too many of their villains have been bland, unmemorable, and had cookie-cutter motivations for their misdeeds. Even Black Panther, which got a lot of praise for its villain, didn't escape this entirely. Michael B. Jordan's performance as Killmonger was strong, and his motivations certainly had more depth than most other MCU villains, but in the final reel of the film we got what amounted to the hero fighting an evil version of himself, just like in Iron Man, The Incredible Hulk, Iron Man 2, and Ant-Man. Captain America: Civil War was a great movie not because it had a great villain, but because the conflict between the two heroes was so compelling.
Who have been Marvel's best baddies? Tom Hiddleston's Loki is iconic now, with his smooth, smarmy charisma, but he's always straddled the line between being a true villain and simply being a selfish opportunist. He even lapsed into being a heroic figure in Thor: Ragnarokand Infinity War. Josh Brolin's Thanos is given a great motivation that makes sense in a severely warped kind of way (which is essential for a great villain) and he plays the part wonderfully. But for my money, the MCU's best villain to date? Michael Keaton as the Vulture in Spider-Man: Homecoming. Performance aside (and a fine performance it was), he gave us Marvel's most relatable villain: a blue-collar guy who got pushed around one too many times and leapt when he saw an opportunity to push back. He's not out to rule the world, not even to change the world, he just wants money to provide for his wife and daughter. The conflict stems not from some deep-seated need for revenge, but because he's committing crimes (that's what criminals do) and Spider-Man wants to stop the crimes (that's what superheroes do). It's so simple it almost feels like a mistake.
The conflict doesn't become personal between them until the final act switcheroo when we discover that the "Liz" Peter has been crushing on the whole movie is not Liz Allen, as longtime comic readers were supposed to assume, but the daughter of Keaton's Adrian Toomes. Even then, Toomes has no beef with Peter at first. It comes about in a frankly brilliant scene where he's driving Peter and Liz to a school dance. He discovers Spider-Man's true identity not because of some convoluted coincidence or because of some staggeringly stupid mistake or slip of the tongue on the hero's part, but through the perfectly natural conversation any father might have with the boy taking his daughter on a date. The pieces fall into place cleanly and snap together like the inevitable LEGO sets based on the film. The tension in this scene is as thick as the Rhino's skull, the performances by Keaton and Holland are magnificent, and the writing is flawless. It might be my single favorite scene in the entire MCU.
One last thing about the MCU: let's talk about the shorts. For a while, Marvel did "One-Shots," short films they included as DVD extras that expanded on the side characters from the films. "The Consultant" explained the Tony Stark cameo in Incredible Hulk, "A Funny Thing Happened on the Way to Thor's Hammer" let Agent Coulson show how badass he can be, "Item 47" dealt with the aftermath of the Battle of New York, "All Hail the King" was a funny look at Kingsley's character in prison, and "Agent Carter" was sort of a mini-pilot for the ABC television series. The shorts were a lot of fun, but Marvel apparently ran out of time to do them as their film slate got more and more crowded. Disney recently asked Marvel to start the program up again, but Kevin Feige essentially said they're still too busy. I hope they find a way to get them back, because this would be a great way to showcase fan-favorite characters like Shuri, Wong, and Peter Parker's buddy Ned, or even introduce minor heroes that have fan followings but may not support a movie of their own, like Night Thrasher, Firestar, Slapstick, or Quasar.
The MCU feels like it's in a very good place right now. Even after the end of Infinity War, the franchise has more creative steam than anything else in the movies, and I frankly can't wait for the announcement (when it finally comes) of what awaits us beyond Ant-Man and the Wasp, Captain Marvel, and Avengers 4.
Blake M. Petit, who knows perfectly well he's probably the only person who would buy a ticket to a Slapstick movie and doesn't care, has been pontificating about pop culture online for over a decade. You can follow him at BlakeMPetit.com and, if you're feeling generous, check out his books on Amazon.
Gough and Simmons are both great in their roles. If I were to start expounding on supporting characters, I'll have to throw in Margot Kidder as Lois Lane and Gary Oldman as Comissioner Gordon as being other perfect choices.
Kidder absolutely yes. Oldman is nothing like I would have pictured Gordon, but he's such a brilliant actor, he still pulled it off.


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Lawdit Solicitors - Patents and trade marks: the tale of the Rubik's Cube.
Home > Reading Room > Patents and trade marks: the tale of the Rubik's Cube.
Patents and trade marks: the tale of the Rubik's Cube.
A Hungarian architect and design lecturer named Erno Rubik created in 1974 a device to that was to amaze and engage the world. It consisted of a cube with each face made up of nine smaller cubes. An intricate internal mechanism allowed each external layer of the larger cube to be twisted to alter the positions of the smaller, individual ones. Rubik painted each face a different colour and started to twist. It took him a month to restore the cube to its original pattern.
Realising that he had created an engrossing puzzle, Rubik applied for a Hungarian patent which was granted in 1977. Later he teamed up with a Budapest entrepreneur called Tibor Laczi, who obtained permission from the state trading company Konsumex to market the toy beyond the Iron Curtain. They took the Cube to the Nuremberg Toy Fair, where it caught the attention of Tom Kramer of Seven Towns Limited in London, who promptly licensed the worldwide distribution rights. In September 1979, the American firm Ideal Toys signed a deal with Seven Towns to market the Cube in the West. However, there was a problem for Rubik. He could not register the cube for an international patent because he had failed to apply within one year of receiving his Hungarian patent.
Within months Rubik became the Eastern Bloc's first self-made millionaire. But the IP situation was precarious. Ideal Toys was therefore forced to concentrate its protection efforts on the registered trademarks "Rubik" and "Rubik's Cube".
Although Rubik received a US patent for the Cube in 1983, it expired several years ago. Seven Towns has subsequently attempted to fight off competitors by invoking rights relating to the trade dress of the toy and associated products. It has since filed trademarks for "Rubik's Magik" and "Rubik's Mini Cube" and- be warned it protects them fiercely.


text:
David Zwirner Now Represents Dana Schutz
David Zwirner is pleased to announce the representation of the New York–based artist Dana Schutz. The artist will continue to work with Thomas Dane Gallery in London, where she has a solo exhibition currently on view, and Contemporary Fine Arts in Berlin.
Schutz is known for formally inventive canvases that combine figuration and abstraction to construct complex visual narratives that engage the capacity of painting to represent subjective experience. Often depicting figures in seemingly impossible, enigmatic, or invented situations, her expressive works convey emotions and psychological states of mind that reveal the complications, tensions, and ambiguities of contemporary life.
As Peter Schjeldahl notes, Schutz "vivifies present conditions of life on a faltering planet as dramatically as an artist can while staying devoted to aesthetic ideals." She achieves this through her singular approach to the medium of painting. Schjeldahl continues, "Painting wet-in-wet with oils, building thick and eventful surfaces, she creates allegories of uncertain but torrid, gnashing implication, a bit like the enigmatic narratives of the German modern master Max Beckmann, but less solemn. She does this with almost preposterously extraordinary gifts for composition, paint handling, and, in particular, color, suffusing clashes of hue and tone with ghostly essences of a chromatic unity that you feel rather than quite see."1
A new work by Dana Schutz will be in David Zwirner's upcoming 20/20 group exhibition in New York, opening on October 29.
Image: Dana Schutz, Lumberjacks, 2020 (detail)
1 Peter Schjeldahl, "Dana Schutz's Paintings Wring Beauty from Worldwide Calamity." The New Yorker, January 21, 2019.
Harold Ancart: Traveling Light
Tour the exhibition with the artist
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Exceptional Works: Sherrie Levine
Explore a seminal work by the artist
Ebony L. Haynes Joins David Zwirner as a Director


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text:
Shazza Sedna
"Consider the pearl. It's something made of nothing, and yet so highly valued. Do you know when you have a pearl in your hand? I do."
Social Rank: 7
Concept: Ambitious Merchant Princess
Fealty: Grayson
Family: Sedna
Religion: Pantheon
Vocation: Merchant
Hair Color: Crimson Curls
Eye Color: Cerulean Blue
Skintone: Creamy Tan
Description: Her red curls are bright enough to serve as a pennant, highly noticable and unmistakable as they tumble over Shazza's shoulders and down her back. Bright blue eyes regard the world with a curious mix of cleverness and yearning, as if she's well accustomed to pragmatism but hasn't quite decided to give up on being a dreamer in entirety just yet. More pretty than beautiful, were she a woman of richer means her skin would no doubt be the hue of creamy ivory, but a much enjoyed life of activity has rendered it just a shade or two darker, offset by cheeks pink with health. Her sleek figure suggests an early life of athleticism, built more to hard work's endurance than bulky strength. The corner of her mouth seems to constantly curve upward, giving her a slightly knowing air. This is a clever woman who knows what she's about.
Personality: Shazza was raised to believe that ambition is a good thing, and ambition is definitely amongst the list of words that may be found when describing her. But she learned good ethics right alongside the rules of supply and demand, and that while cheating someone might make a quick profit, in the long run it does more harm than good. She was learning how to dive for pearls practically before she could walk, as all of the children in her family do, so she's not soft, but more to the point, she's clever, quick-witted, and has an eye for detail, whether it's the quality of a pearl, or a column of figures. She shares her family's dream of becoming pearl suppliers known all across Arvum, and considers the success of this effort to be a mark of her own personal success as well, should she manage t help accomplish it. Pearlspire and Deepwood have both been incredibly good to her family, and she knows it.
Background: Shazza Sedna is part of a family of very successful pearl producers and merchants based in Deepwood's county of Pearlspire. Like everyone else in her family she learned how to dive for pearls at a young age, and was then educated in the family trade once old enough. While commoners, the Sednas have gained influence and wealth through their trade, and so despite their lack of noble pedigree, are able to have some influence in the economics and trade of the county. It has long been Sedna's ambition to establish trade in Arx on behalf of her family, bringing the ocean's bounty closer to the renowned artisans of the city and furthering the reach and renown of her folk. The better to prove to them that she is a worthy scion who deserves pride of place as the years pass. As part of Shazza's efforts to expand her family's (and her own) importance and influence, she initially pursued service in Old Oak as part of the Marquessa's administration while helping set up the family's offices in the major tradehub city. And when Samantha wrote to her administrators requesting someone to come to Arx to serve as her Minister of Finance there, Shazza jumped at the chance, confident she could duplicate the success she had in Old Oak on behalf of both her family and the March.
Story Actions
Name Summary


text:
I. Injury. In cases of student injury, the following procedures will be implemented:
A. The student will be made comfortable and not moved until attended by District personnel who have been trained in first aid. The principal, school nurse, or health aid will be notified.
B. Call 911 immediately when in the judgment of the principal, the school nurse, or a staff member trained in first aid, the injury requires the attention of emergency medical personnel. District personnel will remain with the student whenever practical until relieved or excused by emergency medical personnel.
C. Unless the injury is of a minor nature that does not require first aid, the student's parents or guardian will be notified.
1. When the parents or guardian are notified of injuries resulting from an accident, they will be told what has happened and what has been done.
2. In addition, the parents or guardian will be given any other relevant information that the District possesses.
3. If the parents or guardian cannot be reached, the student's emergency contact person will be notified.
D. An accident resulting in injury considered to be more than minor in nature requires the completion of a District accident report and the incident will be reported to the building principal or nurse and the Director of Student Services.
II. Illness. In cases of student illness, the following procedures will be implemented:
A. Call 911 immediately when in the judgment of the principal, the school nurse, or a staff member trained in first aid, the illness requires the attention of emergency medical personnel. District personnel will remain with the student whenever practical until relieved or excused by emergency medical personnel or when trained District personnel respond in accordance with procedures for life-threatening asthma attacks and systemic allergic reactions and they are relieved by emergency medical personnel.
B. Unless the illness is of a minor nature that does not require first aid, the student's parents or guardian will be notified.
1. When the parents or guardian are notified of an illness, they will be told what has happened and what has been done.
C. Except in cases of minor illnesses, illnesses will be reported to the building principal or nurse and the Director of Student Services.
III. Definitions.
A. Emergency medical personnel. Emergency medical personnel shall mean medical personnel who can respond to a medical emergency.
B. Minor injury. Minor injury shall mean an injury which does not require the attention of a physician, an advanced practice registered nurse, or a physician's assistant; is not life threatening; does not pose a health risk,; and can be effectively treated with first aid which can be performed by a school nurse or a health aid who has been trained in first aid.
C. Physician. Physician shall mean individuals who are licensed by the Department of Health and Human Services Regulation and Licensure as:
1. Medical Doctors (M.D.) who practice medicine and/or surgery; or
2. Osteopathic Physicians (D.O.) who are also authorized to prescribe medications.
D. Advanced practice registered nurse. Advanced practice registered nurse shall mean individuals who are licensed and practicing under and in accordance with the Advanced Practice Registered Nurse Act.
E. Physician assistant. Physician assistant shall mean individuals who are
licensed under Neb. Rev. Stat. §§ 38-2046 through 38-2055 to perform medical services under the supervision of a licensed physician.
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