text:
Recent titles like Darksiders, Dante's Inferno, and, to some extent, Bayonetta, have reinvigorated the use of the phrase 'God of War clone.' In fact, ever since Kratos' first outing in 2005 on the PS2, it seems that not a year goes by when we don't see a GoW clone or two. But I have to ask—is it necessarily a bad thing?
First; what is God of War? Aside from being an incredibly fun and immensely popular franchise, it's best described as the combat of Devil May Cry, the puzzles of Legend of Zelda, and the quick-time events of Shenmue. It did for the 3rd person action/adventure hack & slash genre what Halo: Combat Evolved did for the console FPS.
The way it did this was by having a fluid set of controls that have remained the norm ever since with little variation. But those controls didn't just come out of the blue. They were the natural result of decades of hack & slash titles. A similar thing happened with Halo, a game that made dual-analog control in FPSes the standard. But you don't hear people calling modern FPSes 'Halo clones' even though the rebounding health meter, control scheme, and many other elements found their roots in the title.
When I first played God of War, I was blown away, as were many others. Everything was so polished and flowed so smoothly and I can guarantee that I wasn't the only one who, at the time, wished that more games were like it. 5 years later, that wish has come true and 'God of War clones' are ridiculed and often reviled. What a fickle bunch we gamers are.
Are our standards so high that we can find fault in a game because its controls are good? Because the developers wisely chose to implement what's been proven to work and be fun rather than attempt innovation? The fact is that innovation in gameplay will become increasingly rare until we either get more buttons or motion controls become the norm.
Games like the aforementioned three can all be classified as 'God of War clones': One button for light attacks, one button for heavy attacks, dodging with the right analog stick, quick-time events abound, etc. Bayonetta is subject to fewer accusations because the protagonist is female and the style of the game is a far cry from God of War, but Darksiders and Dante's Inferno are doomed to play second fiddle to the upcoming God of War III.
The funny thing is that the games would've received just as much if not more criticism had they changed their control schemes just to be different. And fixing what isn't broken is never a wise idea. There's no need for games to reinvent the wheel and indeed the responsibility of gameplay innovation should fall on the shoulders of the existing franchises rather than the new IP's.
The hack & slash control scheme has pretty much been perfected in terms of the standard gamepad and I can guarantee that if there are any major changes to it in later games, they'll have only been made to avoid the dreaded 'God of War clone' label. And while I will admit that the similarities between Darksiders, Dante's Inferno, and God of War do go beyond controls alone, closer examination of all three will reveal intricacies and details unique to each.
I just wonder why there's a double standard. No one bats an eyelash when another FPS comes out that uses the standard control scheme, so why all the fuss about the hack & slasher? I didn't much like Darksiders but my review speaks for itself about Dante's Inferno (spoiler: I loved it). But I have to ask: how would you have made Dante's Inferno? It might have lent itself to an RPG, but anyone can tell you that a story about a man venturing through the 9 Circles of Hell has 'hack & slash' written all over it.
So I ask you–what could've been changed to make it less like God of War and still be a fun game? As far as my thinking takes me, there could have been no substantial changes made that wouldn't have affected its quality and that any other changes would've been purely cosmetic.
The opinions expressed in this article are solely those of Eliot Hagen.
attack of the clonesBayonettadante's infernodarksidersgod of wargod of war clonegow clonehack & slashhack n' slash 31 Comments Read more
31 thoughts on "Attack of the Clones"
I can't help but disagree with many of your statements. If you are going to copy something, make sure you can do it better. Bayonetta is a copy of DMC, but it does it better. Darksiders comes close to copying GOW, but it mixed in elements of Zelda for a different feel. Dante's Inferno on the other hand, tried to confront the beast head on… and in most eyes, failed. Dante's Inferno doesn't feel any better than GOW, and it doesn't try to do anything different from GOW, which makes it seem like a bad clone.
Now we look at Halo CE. While its controls and mechanics pop up in numerous games nowadays, nothing quite feels like Halo (other than Halo). Games borrow from it, but they don't try to steal its identity, which is where the difference lies.
Remember, most gamers don't want the same thing, but they also don't want something completely different. They want tweaks to a familiar formula that makes it feel fresh and new.
Eliot Hagen says:
Well I feel that Dante's Inferno did enough to 'tweak' GoW's gameplay. For instance, the analog sticks, if pulled in opposite directions, would rip an enemy in half. The blocking was also much more challenging than in God of War.
In God of War, you hold down the block button and you're blocking. In Dante's Inferno, you have to press block at the exact second–it requires even more precise timing than dodging in Bayonetta.
Also, Dante's Inferno had some cool chaining of your melee attacks, magic spells, and your cross projectile.
I think that people are more inclined to see Dante's Inferno as a God of War clone because of the general tone of the game but the fact is the gameplay is fun and the art design is some of the best I've ever seen.
But as I said, I don't think there's any way to improve upon God of War's controls. At all. Dante's Inferno tweaked it a bit–about as much as it could be tweaked without resorting to gimmicks.
The only area in which it lacked (in terms of combat) is that a few combos felt like the game 'took control' from you for a second. Like once you started the combo you couldn't interrupt it until the end. God of War had this to a lesser extent.
My main gripe is with the assumption that a 'God of War clone' is inherently bad when I think it's closer to the opposite. While Darksiders & Dante's Inferno might not be as good as the God of War series, they're not horrible games and they did their job in filling the void until God of War 3 comes out.
But even after God of War 3 releases, both Darksiders and Dante's Inferno will have legs of their own to stand on (Darksiders less so than DI.) Darksiders will always appeal to Joe Mad fans and Dante's Inferno will always stand out for its astonishing art design.
The point I'm working up to is that it's foolish to dismiss a title just because it tries to be like something else. Sometimes standing on the shoulders of giants is a wise move.
I'm not dismissing DI because it is a clone of GOW… in fact, I had really high hopes… but as is, I find it less enjoyable than the first GOW. And sure, the game had a few tweaks (not always good, stupid button pressing to get health), but the tweaks were tiny (I did like the Moral leveling system… but at the end of the day, I don't care for Good/Evil choices in games).
DI is good, but like I said before, if you are copying a formula, make sure you do it better. DI just didn't do it for me.
On another note… whats Joe Mad? I did enjoy Darksiders a little more than DI (even though it comes close to shamelessly copying Zelda, so they threw in GOW and Portal into the mix).
Joe Mad = Joe Madureira, the comic book artist. He was creative director for Darksiders.
I did like the comic feel and the art style of the characters… but the world left a bit to be desired.
zkylon says:
I'm with you. There aren't many shooters like Halo and if they were, they'd probably get some hate.
And i think Eliot's wrong with the comparison. I don't think it's wrong with them using GoW's controls, but copying GoW's way of opening chests (both kinds) was just unnecesary. If one game's done QTE right, it's GoW, but it's still QTE and it still sucks.
I don't think it's entirely wrong to copy what works, but if Halo and KOTOR have proved anything, it's ultimately for the much worst.
This is what I'm talking about–a 'God of War clone' is put under a microscope and people find ways to gripe about chest opening.
Tapping a button, not tapping a button–either way you're still opening the chest and I fail to see how it being similar or different from God of War does anything to increase or decrease the quality of the game.
Opening chests serve a functional purpose and there's only so many ways you can do it. I'd rather have some button tapping (which makes it challenging if there are enemies nearby) than some asinine mini-game. Yes, I'd also like to be able to just click one button to open it, but then it'd be too easy.
And I didn't think the QTE's were done incorrectly in DI. They were done exactly like all other QTE's–and I'm convinced that the only game that improved upon it would be Heavy Rain where there's some wiggle room.
But Heavenly Sword, God of War, Bayonetta, Darksiders, Dante's Inferno, Resident Evil 4–the QTE's in all of them are flawed because not all of them can be reasonably pulled off the first time.
Yes, it would've been better for Visceral Games to improve the QTE's over God of War's, but as I said in the article, it shouldn't be their responsibility–they're already fighting an uphill battle by releasing a game like this so close to God of War 3 and, what's more, it's a new IP–based on an epic poem and being marketed to an audience largely unaware of Dante's writings.
The only reason I didn't enjoy DI to its fullest is probably because I felt like I had already done it before. It didn't feel fresh at all, and I wanted a little bit of different. Luckily, Darksiders gave me a bit of "different", even though all of the gameplay mechanics were plucked from other games.
I found Dante's Inferno to be INIFNITELY more satisfying than God of War 2. I play DI in the afternoon one day and then in the evening went and finished GoW2 for the first time(yes, the first time – I missed it in the PS2 era and only now played it with the GoW collection) and while the story is slightly more satisfying in GoW2, the combat leaves MUCH to be desired for me. Which leads me to believe that people who say GoW2 was better are using nostalgia more than direct comparison.
The complete lack of a reusable ranged weapon(ie. not requiring a finite resource) made the combat get stale over time for me – an innovation that I loved in Dante's Inferno, the Cross really made me feel a lot more free to fight how I wish rather than being constrained as I was in GoW2. I'm definitely looking forward to GoW3, but I honestly think that DI has elevated the bar and that GoW3 has big shoes to fill if it doesn't want to live on just nostalgia.
I actually think GOW 1 is the best of the 3… and I end up re-playing it every other year. I just didn't see much different from GOW2 to DI.
GoW1 and 2 have very similar combat I noticed… but GoW2's combat felt a bit more strained I have to agree. I just really liked the freedom DI allowed me with having a ranged attack that isn't constrained by mana and having more variety in special moves.(On my DI playthrough I'm focusing more on holy… and I'm really liking some of the specials I get for it)
If anything, I would all call them Devil May Cry Clones, since DMC came out before all of them. And you can't forget about Ninja Gaiden.
Randy Yasenchak says:
But people don't use the term "Devil May Cry Clone." They say "God of War" clone.
Yeah, I know. That is because people only like to say a game is a "clone" of the most popular game, not the one that started the whole damn thing. It is annoying, and contradictory.
pjnookus says:
I like your imagery
On a completely separate note… THQ has announced what the secret code that comes with Darksiders will do. It is a redeemable code for a digital artbook and a free copy of Red Faction Guerrilla…
that's right, they are giving away free copies of Red Faction! Check out the Darksiders website for more info.
The reason people don't complain about shooters being halo clones is that they're so used to shooters all being clones of each other. Really, they'd be better called Doom clones. BEcause lets face it, the mechanics haven't really changed much in the past 20 years.
And Doom is a Wolfenstein 3D clone 😛
Fair enough… but they're all still clones 😉
All Platformers are Mario Clones
All Racers are GT clones (this is a hard topic to generalize)
All Adventure games are Zelda or Golden Axe clones
All Survival Horror games are Alone in the Dark/Silent Hill/Resident Evil clones
and the list can go on…
The question you have to ask is–can you have too much of a good thing?
IN Some instances, YES. FPS games fit that mold. Since there are so damn many of them, it is crowding the market. Oh and Band games, there are too many of them, same stuff every year, with little innovation, each game is just full priced DLC.
Rather, I think the question is… were these genres improved over the years. I say yes to all genres (even point and click adventures).
Most genres have seen a much greater degree of innovation in them than shooters have, which is the point of the statement. There is definitely a formula, but the level of innovation has been greater in most genres than it has in shooters over the past 20 years.
Yeah I know, but it was fun to do. Take it as Satire.
How quick we forget. Remember how revolutionary Medal of Honor Frontline was? The storming of Normandy on D-Day, an unforgettable moment in gaming history for its time in 2002. In fact MOH Frontline was considered THE console shooter outside of Halo at its time. The overwhelming praise from OPM, EGM, gamepro, etc. In fact the issue of Official Playstation Magazine with the Frontline demo disc was the highest selling issue in OPM's history. What happened to Frontline's fame? You will now NEVER see Frontline on a "best fps" list just like you will never see the what once was revolutionary Red Faction. Instead they are replaced by somewhat other lacking games such as Black. But why? Other games ousted them popularity.
What am I getting at? Reading through this article I see praise for mechanics and games that surly aren't praise worthy for their specific title. Again we quickly forget. Remember the "first person shooter wars" of 2000-2001? Developers were flocking the market with wave after wave of FPS titles in hopes to capitalize on the success of titles such as Goldeneye and Perfect dark on consoles. The early years of the PS2 then saw several fps titles such as Unreal Tournament, Quake 3, Timesplitters, Half Life, Red Faction etc. each hoping to become the quintessential shooter for the system. While RF held the title for a few months, every shooter would become forgotten once Halo reared around the corner on the shinny new super hyped Xbox system. However one thing these fps titles all had in common before Halo was released, they all featured "dual analog controls." No, Halo did not revolutionize this mechanic. Otherwise the hundreds of thousands of copies sold to make titles such as Timesplitters and Red Faction a "greatest hit" were all for not. Just a stepping stone for Halo I guess?
Likewise, I see an over amount of praise for God of War where praise is not due. I was ecstatic to see DMC featured in GT's top 10 games of the decade award. Rightfully so. The slasher genre was revolutionized, re-imagined, and just plain awesome with the release of DMC. Every single slasher that would follow would all be tested in DMC's shadow. Yes, the term "Devil May Cry clone" was used and used often. God of War was once judged as such believe it or not. As was Spawn, Chaos Legion, Nightmare Before Christmas (the last two developed by capcom anyway), Otogi, Ninja Gaiden, even shinobi along with several others. Hardly any of these games played similarly mechanic wise.
Devil May Cry broke several new grounds. OPM labeled Dante the Playstation's badass. Constant praise for Dante poured out in nearly every issue of PSM and Gamepro to follow. The uproar when DMC2 was released… The praise to follow with the release of DMC3. Then, just when Dante was receiving a Lara Craft like level of iconic status, God of War came out. At first the game was heavily criticized by DMC fans for lacking in the combat department, however critics still agreed it was impressive. It took a while, but word of mouth spread, game of the year awards followed, and soon enough god of War was achieving popular status. Now due to popularity, the slashers that follow are being called a GoW clone instead. However God of War did NOT revolutionize the slasher genre in the same way that devil may cry did. And I applaud GT's top 10 games of the decade list in acknowledging this.
I don't mind when others compare the new age slashers (outside of bayonetta) as a GoW clone, because quite frankly its all about popularity. Silent Hill was labeled a Resident Evil clone instead of an Alone in the dark clone. Cover shooting mechanics are being labeled as gears of war clones instead of killswitch/Time Crisis clones. Nevertheless Silent Hill played very differently from RE/AITD. Shooters today play very differently from the dual analog starters of the early PS2 days. Heavenly Sword, despite featuring two blades similar to Kratos, played very differently to God of War. Splinter Cell played differently from MGS. etc.
Dante's Inferno however is another story. The word ____ clone is thrown around constantly. I agree with the way 1up described it in their review. Dante's Inferno is not a clone, its a full blown rip off of God of War right down to every gameplay mechanic. Subtle differences like the timing of guarding/blocking means nothing compared to the overall package. The combat, controls, camera, QTE, evasive maneuvers, magic, finishers, "controlling enemies", etc. absolutely everything. I've only played the demo so take that for what you will. However the demo gave me enough insight to comprehend DI's formula, and it was nothing more than GoW with a scythe. Heavenly Sword did something different. Much different. Dante's Inferno is the exact same game.
I don't believe Dante' Inferno is aimed at "an audience largely unaware of Dante's writings." The game is rated M for mature, and at least the high school I graduated from featured Dante's Inferno as required reading.
On topic, No, I do not want more of the same when it comes to games. I never have. If a game plays similarly to one i enjoy, hey I'll check it out maybe, but only if it does something new. If the game is more of the same, then no thanks. Ironically GoW3 will more than likely be "more of the same god of War formula" with some improvements, but thats why its a sequel to that specific title. I will be buying God of War 3, because I love and enjoy God of War. However Dante's Inferno IS God of War, but for a completely different franchise the exact same formula is not a welcome formula. I will not buy something that has already been perfected and better implemented through a new fresh formula. The copycat is no longer fresh. Although after the trilogy is complete you will more than likely hear many people asking for new mechanics to the GoW formula.
End ADHD rant/
You admitted it yourself, you haven't played more than the demo.
The game is not a 'complete ripoff'. In fact, the game has a number of differing features that really, for my money, make it the FAR superior game to GoW2. They took *my* problems with GoW's formula and fixed them. And I am thankful for it.
In fact, I am quite willing to say that DI will PROBABLY be more fun for me than GoW3. Yep, I said it.
GoW is lacking in a few areas… one of them is very heavily combat related. The lack of any reasonable method of standoff combat is a MAJOR flaw to my eyes and one that is almost damning. Another is the lack of any real good variety among spells. Having no defensive option, and no way of restoring health/mana on your own really limits it as well in my eyes; and the addition of a meaningful form of character customization that does NOT exist in GoW2(there really is 'one true path' of progression that everyone follows). But this isn't a discussion of GoW's flaws, rather one of discussing games that take the formula and modify it to suit their needs.
I personally see absolutely no problem iwth someone taking a formula for a good game and using it to produce a new experience. If nobody did that, the mediocre but innovative games would mean nothing. A lot of the really good games we play are based off of innovations made in less exceptionnal games that someone played, saw the innovation, and went 'hmm, that will work for what I am doing in this way'.
Dante's Inferno has taken a formula that worked well to produce the tasty, but by now a little stale, cake that was GoW and added some cherries and chocolate sprinkles, and made the cake chocolate so that more people can enjoy it! I'm all for that.
I'm not arguing over whether or not DI is a better game, rather its the exact same game. Heavenly Sword was obviously inspired by God of War, but Heavenly sword did something different. Whereas Heavenly Sword was similar style-wise, DI was similar formula-wise.
*Constant square attacks for light attacks
*Constant Triangle attacks for heavy attacks
*Combine Square and Triangle for different attack formations
*Hold Triangle to juggle an enemy, and follow them into the air
*Hold L2 to block, followed by holding L2+ either square, triangle, circle, X for an additional attack. These same button commands can forms aerial attacks as well while used in the air.
*Holding L2 will immediately cancel any animation directly into blocking
*Press L2 at the exact point of impact and press either square or triangle to counter
*Press L2 at the exact point of impact of a projectile and press square to throw it back
* Press L1 and R1 to go into "Super mode" or whatever.
* Magic attacks, switched about with a four button system.
* Controlling enemies
* Grabbing enemies, choosing how to execute them.
All gameplay formulas were shamelessly ripped out of god of war, button for button, angle for angle, animation for animation. The animations, camera angles, controls, combat mechanics, all of it. Even the level design, where you have to kill a handful of enemies before being squashed by a rolling wheel, was ever so strikingly similar to an event in GoW. I have never played a game that has riped every aspect from a popular formula like Dante's Inferno has. I'd expect this from a budget title like say, Ghost Rider, but for a completely new franchise? I was shocked. I'm sure there are numerous subtle differences like you mentioned but from the way I see it its like comparing the subtle differences between Dynasty Warriors and Samurai Warriors. Numerous subtle differences, but still the same game.
Of course, again, this was only the handful of gameplay elements I could see from the demo so again there is probably a lot more to it. Although according to GT, 1up, and other sources, its basically what I see it as. I'm not saying it isn't a good game. I'm sure its great, afterall it copies, bone for bone, a rather successful formula. However the theme of this article is "is cloning really a bad thing? Shouldn't we ask for more of the same?" My answer is yes, cloning (From the DI perspective) is a bad thing. And god no, I do not want more of it. Making more of the same is a terrible terrible idea. Variety is the spice of life, and innovation is the key to success.
Thats just it though… in today's day and age… innovation is NOT the key to success in game design. Innovative games, as a general rule, see terrible sales and often drive companies out of business. Because people don'T PLAY innovative games. They play the games that rip off the innovative games, but not the innovative games themselves.
And DI is innovative in a number of small ways. You don't have to reinvent the wheel to make a better car.
Jesus Christ I didn't realize how colossal that was.
Hahaha! You deserve a reward for having a comment that was longer than the actual post.


text:
al2cl6 3c 4e bond
open form. b. d. it cannot react to produce an aldehyde group. An alcohol is converted into a ketone. The electron-half-equation for this reaction is, \[ Cr_2O_7^{2-} + 14H^+ + 6e^- \rightarrow 2Cr^{3+} + 7H_2O \tag{17.7.1}\]. structure is shown below. In this work, the proposed hybrid reaction-separation scheme (see Figure 2) is applied to bio-oxidation of alcohols (see Table 2). Show the products of the oxidation of 1-propanol and 2-propanol with chromic acid in aqueous solution. The toxicity and mess associated with chromium has spurred the development of other alternatives like TPAP, IBX, DMP, and a host of other neat reagents you generally don't learn about until grad school. Tertiary alcohols don't have a hydrogen atom attached to that carbon. So, in Comprehensive Medicinal Chemistry II, 2007. In this case, there is no such hydrogen - and the reaction has nowhere further to go. Answer: The 2-methyl-1-propanol molecule has a more spherical shape, so it interferes less with the network of hydrogen-bonded water molecules. a similar molecular weight.b. b. Clearly the hybrid scheme of continuous product removal has a better reaction and yield performance than the batch operation. B. Oxidation of a secondary alcohol results in the formation of a(n) ___. (1→3) and - (1→4). Alternatively, you could write separate equations for the two stages of the reaction - the formation of ethanal and then its subsequent oxidation. Ethylene glycol and 1-propanol boil at 198 and 97°C, respectively. A reaction occurs in an acid solution during which two alcohol molecules react with a ketone. Also, the glucose storage form for ___. Dehydrogenation of alcohols is a widely used method for the synthesis of aldehydes in industries. of glucose. c. the carbonyl carbon atom in ketones has a hydrogen attached to it. ScienceDirect ® is a registered trademark of Elsevier B.V. ScienceDirect ® is a registered trademark of Elsevier B.V. URL: https://www.sciencedirect.com/science/article/pii/B9780128128381500098, URL: https://www.sciencedirect.com/science/article/pii/B9780128018897000091, URL: https://www.sciencedirect.com/science/article/pii/B9780128024447000082, URL: https://www.sciencedirect.com/science/article/pii/B9780128132531000045, URL: https://www.sciencedirect.com/science/article/pii/B9780123864543003961, URL: https://www.sciencedirect.com/science/article/pii/B008045044X001954, URL: https://www.sciencedirect.com/science/article/pii/B9780080465180001021, URL: https://www.sciencedirect.com/science/article/pii/B9780444642356501492, URL: https://www.sciencedirect.com/science/article/pii/B978189066140350003X, Haloalkanes and alcohols Nucleophilic Substitution and Elimination Reactions, Haloalkanes and Alcohols Introduction to Nucleophilic Substitution and Elimination Reactions, Structural Dynamics of Binary Mixture of Monohydroxyl Alcohol With Ester, Encyclopedia of Toxicology (Third Edition), -heptane is metabolized to its parent alcohols (mainly 2-heptanol and 3-heptanol, and to a minor extent, Therapeutic Areas I: Central Nervous System, Pain, Metabolic Syndrome, Urology, Gastrointestinal and Cardiovascular, 28th European Symposium on Computer Aided Process Engineering. grape sugar. This is done by using an excess of alcohol and distilling off the aldehyde as soon as it forms. The alternating pattern of glycosidic bond types are a-(1→3) and a-(1→4). a. D-abqueose, D-fructose, galactose, and glucose. a- (1→4). Remember, oxidation is a process involving the gain of oxygen, loss of hydrogen or loss of electrons. disaccharides are. Draw the alcohol that the following ketones/aldehydes would have resulted from if oxidized. Suspend a large separatory funnel over top of the flask using a metal ring. Each of these is based on the propane molecule. Draw the product that will be obtained from the reaction of each of the following alcohols with HOCl. Polypeptide structure of gap junction activators: (a) AAP-10 and (b) ZP123. 2015) and the molar composition in the reactor with respect to time is calculated based on the kinetic parameters presented in Table 3. c. cellobiose, lactose, maltose, and sucrose. - (1→3). Which nucleophile, when reacted with 1-bromopropane Figure 5 illustrate the product yield, Y and reaction rate, R between batch operation and continuous product removal. An aldose is a carbohydrate that contains. b. fructose is a ketose; the other sugars are aldoses. NOT The more usual simplified version looks like this: \[ CH_3CH_2OH + 2[O] \rightarrow CH_3COOH + H_2O \tag{17.7.2}\]. In order to carry out the following reaction which of the following reagents would be needed? oxidation reaction. By continuing you agree to the use of cookies. A chloride ion is then displaced, in a reaction reminiscent of a 1,2 elimination reaction, to form what is known as a chromate ester. Answer to: What is the chemical reaction for the oxidation of 2-pentanol? By contrast crotylaluminum sesquibromide on oxidation yields only a mixture of cis- and trans-2-buten-3-ol.127 The dimeric diene coupling product was also formed. Therefore, its boiling point is higher than that of 1-propanol. Clough, in Encyclopedia of Toxicology (Third Edition), 2014. Six primary alcohols (1-propanol, 1-butanol, 1-pentanol, 1-hexanol, 1-heptanol and benzyl alcohol) are considered as reactants to produce six corresponding aldehydes in this application. b. it reacts with Benedict's solution. The alcohol is oxidised by loss of hydrogen. The conversion of a D-monosaccharide into an L-monosaccharide.
Arceuus Lumbridge Graveyard, De La Salle University Logo, Sheraton Tribeca Bed Bugs, Places To Stay In North Conway, Nh, J Rockett Blue Note, Total War: Warhammer 2 Chaos Mods, Practical Ways To Meditate On God's Word, Harry Potter Deathly Hallows Book,
al2cl6 3c 4e bond 2020

redpajama_set_name: RedPajamaCommonCrawl


Reclaiming some of the upstart energy that sets them apart from the weekend's other big Hollywood kudos, the Spirit Awards put on an irreverent yet sincere celebration of independent films on Saturday.
The Spirits gave the top prize for best feature to "If Beale Street Could Talk," directed by Barry Jenkins, who also won best director. Actress Regina King took best supporting female.
Four out of five of recent Spirit Award winners have gone on to win the Oscar for best picture. This year, for the first time since 2008, none of the movies nominated for the top prize at the Spirit Awards are in contention for the best picture Oscar.
While a handful of Oscar nominees — including King and best female lead honoree Glenn Close of "The Wife" — did indeed win, Spirit Awards voters seemed intent this year on largely going their own way.
The show, which takes place in a tent near the ocean in Santa Monica, was hosted by actress and producer Aubrey Plaza, who set the tone with an opening video of herself leading actresses Marcia Gay Harden, Sharon Stone, Marisa Tomei, Rosanna Arquette and Christina Ricci as a coven of witches pledging themselves to independent cinema.
The power of women became a running theme throughout the afternoon. Three of the five nominees for best director were women, and two of the five films nominated for best film had women at the helm. None of this year's best picture nominees at the Oscars were directed by women, and none of the nominees for best director were women, either.
In accepting the directing prize, Jenkins noted that while women make up 4% of directors of studio films, they accounted for more than 40% of directors in competition this year at Sundance and 60% of directors in the category he had just won.
Jenkins encouraged all of those in the room to commit to working with a female director in the next 18 months so that, "the 4% will become the 8% will become the 12% will become the 16%." This was met with a rousing ovation from the crowd.
In a category that had zero overlap with this year's Oscar nominees, Ethan Hawke won best male lead for his role in Paul Schrader's "First Reformed." Hawke, who was not at the ceremony as he is appearing on Broadway in "True West," sent a note quoting the monk Thomas Merton, which was read by his "First Reformed" co-star Amanda Seyfried.
Oscar nominee Richard E. Grant won supporting male for his performance in "Can You Ever Forgive Me?" Among those he thanked in his speech were the actors Sam Rockwell and Chris O'Dowd, who had both been cast in the role but fell out.
The Robert Altman award — given to a director, casting director and ensemble cast — went to Luca Guadagnino's remake of "Suspiria," starring Dakota Johnson, Tilda Swinton, Chloë Grace Moretz and Mia Goth.
Four awards with cash prizes were also announced at a recent luncheon. "Leave No Trace" filmmaker Debra Granik won the second Bonnie Award, named for Bonnie Tiburzi Caputo, the first female commercial airline pilot, which comes with a $50,000 grant.
The Someone to Watch award went to Alex Moratto, the Producers Award went to Shrihari Sathe, and the Truer Than Fiction award went to Bing Liu. All three come with a $25,000 cash grant.


Google looks awfully petty in their dispute with CNET, and I have to admit I've lost some respect for what I considered a fairly progressive company. If you haven't heard the story, Google has ceased communication for a year with media company CNET.com, after CNET reported some personal information of Google CEO Eric Schmidt, such as the fact that his shares in the company were worth $1.5 billion, that he lives in Atherton, CA, that he was the host of a $10,000-a-plate fundraiser for Al Gore's presidential campaign, and that he is a pilot. And where did they get this information? From Google's search engine. In retaliation, Google told a CNET editor that it will not speak with Cnet reporters until August 2006.
Apparently what's good for the goose isn't good for the gander. Google is strongly overreacting, and has only made the situation worse by the way they've handled it. "Google helps people search for this kind of information. For them to be upset that someone would publicize it is a little bit strange. It could end up backfiring on them because it gives more attention to the (privacy) problem," said Mark Glaser, a columnist with Online Journalism Review.
Mostly, it indicates a sorry accounting on Google's part of the privacy concerns many people have about what can be done with their search engine, a concern I'd hope they would take more seriously. But they can't have it both ways – and good for CNET for illustrating Google's hypocrisy.


text:
Nicolas Cage To Play Spider-Man Noir in 'Spider-Man: Into the Spider-Verse'
Andrew J. Salazar July 5, 2018 Leave a Comment
Nicolas Cage definitely seems to be in the comeback stage of his career. With recent films like Joe and upcoming releases like Mandy, Cage is leaving the silliness of Ghost Rider in the past by proving that his name carries heavy weight. However, everyone knows that Cage likes to have fun so he cannot possibly abandon the superhero genre. He can be heard voicing the one and only Superman later this year in Warner Bros. Animation's Teen Titans Go! To the Movies. The rest of 2018 already has good things in store for Cage, but the man just does not know when to stop. Reports have now broken that he will be voicing another superhero this year, but this time in an animated Marvel film.
Spider-Man Noir via Marvel
Cage will be voicing Spider-Man Noir, one of the most popular alternate Spider-Men from a different reality, later this year in Sony Animation's Spider-Man: Into the Spider-Verse. The news originally broke from the fresh twitter news site Discussing Film but has since been confirmed by Collider. No other information regarding the role was released, but it is fair to assume that casting a big name like Cage means that Noir will be more than just a short cameo.
For those unfamiliar with Spider-Man Noir, he is just one of many different Spider-Men from alternate realities. Noir comes from a reality set in the 30s during the great depression. Unlike other alternate Spider-Men who are completely different people (Miles Morales for example), Noir is an alternate version of Peter Parker. Because of the setting he lives in- he dawns a costume that looks more spy/detective like and uses actual guns along with webs to fight mob bosses in New York.
Into the Spider-Verse already had a lot of anticipation surrounding it due to the unique animation and focus on the fan favorite Miles Morales. Spider-Gwen was also revealed to be in the film in the last trailer. It was then confirmed that she will be voiced by Hailee Steinfeld. With the inclusion of other spider characters voiced by big names, many are speculating what role they could possibly have in the film? What other alternate Spider-Men have also not been revealed and just how deep will the film explore Marvel's "Spider-Verse"? Speculate away and let us know your predictions on our social media and make sure to stay tuned for all updates on Spider-Man: Into the Spider-Verse!
Source: Collider
Published by Andrew J. Salazar
California State University Los Angeles graduate and entertainment journalist living in the heart of the film industry. Lives for the lore. View all posts by Andrew J. Salazar
featured, Marvel, Nicolas Cage, Spider-Man Noir, Spider-Man: Into the Spider-verse
Sheridan Pierce & Raúl Castillo Set to Recur in Season 3 of 'One Day At A Time'
Idris Elba to Face Off Against Dwayne Johnson in 'Fast and Furious' Spinoff


underway (adj., adv.)—Underway refueling. Preparations are underway.
United States—Spell out when used as a noun. Acceptable to abbreviate (U.S.) as an adjective: He lives in the United States. He is a U.S. citizen. U.S. courts, U.S. dollars.
university names—Do not capitalize the article the as part of a university's name: He attended the State University of New York at Buffalo. If a university has multiple campuses, follow the university's preferred style, using the word at, a dash, a comma, etc., to specify: the University of Wisconsin–Madison; the University of California, Berkeley; the University of North Carolina at Chapel Hill.
vice—two words (no hyphen) in all uses: vice president, vice chair, vice provost, vice principal.
videotape (n., v.)—Do you have a blank videotape? They will videotape the ceremony.
well—Compounds formed with well are hyphenated before a noun, open after: well-known story, the news was well received.
work—Most compound nouns with work are closed: workforce, workgroup, workhorse, workload, workplace, workroom, work camp, work site. Consult the dictionary.


text:
1st Squad
2nd Squad
3rd Squad
4th Squad
Corps of Engineers
Spec Recon BN
OP force
History / About
Marauders Field Manual
SIT REP - The Island
Field Archive
The San Joaquin River
Firebase Freedom
The Pajaro River
Fort San Miguel
Christmas Hill
Fort Ord
The Junkyards
Past Battles
Excerpts from Time/Life WWII
MERRILL'S MARAUDERS, came into existence as a result of the Quebec Conference of August, 1943. During this conference, President Roosevelt, Prime Minister Winston Churchill of England, and other allied leaders conceived the idea of having an American ground unit spearhead the Chinese Army with a Long Range Penetration Mission behind enemy lines in Burma. Its goal would be the destruction Of Japanese communications and supply lines to play havoc with enemy forces while an attempt was made to reopen the Burma Road.
A Presidential call for volunteers for "A Dangerous and Hazardous Mission" was issued, and approximately 2,900 American soldiers responded to the call.Officially designated as the 5307th Composite Unit (Provisional) code name GALAHAD the unit later became popularly known as MERRILL'S MARAUDERS, named after its leader, Brigadier General Frank Merrill. Organized into combat teams, two to each battalion, the Marauder volunteers came from a variety of theaters of operation. Some came from Stateside cadres; some from the jungles of Panama and Trinidad and the remainder were battle-scarred veterans of Guadalcanal, New Georgia, and New Guinea campaigns. In India some Signal Corps and Air Corps personnel were added, as well as pack troops with mules.
After preliminary training operations in great secrecy in the jungles of India, about 600 men were detached as a rear echelon HQ to remain in India to handle the soon-to-be vital air-drop link between the six Marauder combat teams (400 to a team) and the Air Transport Command. The remaining 2400 Marauders began their march up the Ledo Road and over the outlying ranges of the THEATER Himalayan Mountains into Burma.
The Marauders, with no tanks or heavy artillery to support them,walked over 1000 miles throughout extremely dense and impenetrable jungles and came out with glory. In five major and thirty minor engagements,They defeated the veteran soldiers of the Japanese 18th Division (conquers of Singapore and Malaya) who vastly outnumbered them.
Always moving to the rear of the main forces of the Japanese, they completely disrupted supply and communication lines, and climaxed their behind-the-lines operations with the capture of Myitkina Airfield, the only all-weather airfield in Burma.
For their accomplishments in Burma, the Marauders were awarded the Distinguished Unit Citation in July, 1944. However, in November, 1966, this was re-designated as the PRESIDENTIAL UNIT CITATION which is awarded by the President in the name of Congress. The unit was consolidated with 475th Infantry of August 10,1944. On June 21, 1954, the 475th was re-designated the 75th Infantry. It is from the re-designation of Merrill's Marauders into the 75th Infantry Regiment that the Modern-day 75th Ranger Regiment traces its current designation.
For more info ,visit US ARMY RANGERS . or THE MERRILL'S MARAUDERS ASSOCIATION
Read about the Modern Marauders
Thank you for visiting the Marauders Paintball website. If you would like more information regarding coming out to the Island or joining the Marauders team, please send a message and someone will get back to you shortly.
If you are a Marauder team member you are requested to submit your Information into the Team Roster. You will only need to do this ONE time. If your contact information changes you can submit a new entry again in the future to update your records.
Submit to Team Roster
If you are interested in posting After Action Reports, you will need to become a Registered user. If you would like to have this capability, please email the webmaster and make your request.
To send a message directly to the Field Marshal using Facebook Messaging
Link: https://www.facebook.com/sandman.marauders


Technologies and concepts for next generation knowledge management and web e-business, including semantic web and web services. Business applications for use in the next two to seven years, including: e-commerce, marketing, finance, trust/security, health/biomedical, mobile. Strategic impacts and entrepreneurial opportunities. Core skills for identifying and evaluating technologies and their business potential, and for managing innovative IT-dependent projects. Overall emphasis on business process automation and e-services.
15.564 will not be offered this semester. It will be available in the Spring semester, and will be instructed by .
You can find more information at the MIT + 15.564 - Google Search site.


We are the closest suburban hotel to downtown Cleveland, just 10 minutes away.
Enjoy the Cuyahoga Valley Scenic Railroad and experience a train ride thru the National Park.
One of the most stunning collections of history, educational for adults and children of all ages.
One of the Oldest Zoos in the country. Thousands of animals on 168 rolling acres.
Cleveland's newest attraction featuring fish from the great lakes to the tropics.


text:
Enormous athletic center with two ice rinks, restaurant coming to Lincolnshire
An enormous, privately owned athletic facility is planned for a 41-acre site in Lincolnshire. Seen in this architectural rendering, it'll be called The St. James. Courtesy of Lincolnshire
Russell Lissau
Follow @rlissau
Updated 3/10/2020 8:55 PM
A preliminary development plan for an enormous, privately owned athletic facility in Lincolnshire was approved by the village board Monday night.
Dubbed The St. James, the facility is set to be built on 41 acres north of Half Day Road and west of the Tri-State Tollway. The site now is a mostly unused office campus.
The 435,488-square-foot facility will have an indoor athletic field, a swimming pool, an indoor splash park, two NHL-sized ice rinks, basketball and volleyball courts, locker rooms, batting cages, an area for gymnastics, a fitness center, a spa, a restaurant and other amenities.
The facility will be the second St. James athletic center. The first is in Virginia.
"The St. James is very excited to become part of the Lincolnshire community," Michael Kerin, the company's development director, told the village board Monday. "We believe this site ... is something all residents will be proud to have in their village."
First publicly proposed in late 2017, the plan has been slowly moving through the development process. In 2018, the village board voted to rezone the property so the St. James could be built there. That same year, trustees approved a special use permit to allow the development, which also could include a hotel, a restaurant and other businesses.
The St. James is proposed to be open to members 24 hours a day, although not all of its amenities will be available around the clock.
Construction is expected to bring up to 600 jobs to Lincolnshire. Once open, the facility will need up to 300 full-time workers and up to 400 part-time workers, documents indicate.
In response to questions about the environmental sustainability of the center, architect Andrew Jacobs said The St. James will be equipped with motion-sensitive lights and light fixtures that use LED bulbs. Additionally, the building will be equipped with multiple electricity meters so employees can track usage and improve performance, he said.
Solar panels are being considered, too, Kerin said, as are charging stations for electric automobiles.
In response to a previous query from Trustee Julie Harms Muth, Kerin said Lincolnshire residents won't be offered a discount to join the facility.
The St. James is expected to generate between $59,000 and $69,000 of sales tax revenue for the village during its first full year of operation, and that figure is expected to grow over time, documents indicate. The property tax revenue for the village from the site could be $70,000 annually, documents indicate.
Those figures don't include revenue generated by St. James customers at nearby restaurants and hotels, Mayor Elizabeth Brandt said.
A projected groundbreaking date wasn't announced. A 2022 opening is planned, Lincolnshire officials said.
Approval of the final development plan will be needed before construction can begin. Village officials expect to receive it by mid-April.
Third St. James memo
Second St. James memo
St James memo
Proposal for Lincolnshire athletic center clears bureaucratic hurdles
Controversial redevelopment proposal moving forward in Lincolnshire
Developers make updated pitch for huge athletic facility in Lincolnshire
Topgolf cut from Lincolnshire redevelopment proposal
Lincolnshire residents displeased with plan for Topgolf facility
Athletic facilities proposed for Lincolnshire office complex
Article Comments ()
Guidelines: Keep it civil and on topic; no profanity, vulgarity, slurs or personal attacks. People who harass others or joke about tragedies will be blocked. If a comment violates these standards or our terms of service, click the X in the upper right corner of the comment box. To find our more, read our FAQ.
Paddock Publications
Employee-Owned


We are a team committed to providing quality products and service that exceed expectations while building long-term relationships with customers, suppliers and associates. We also work very hard to stay connected to industry associations and are supporting members and contributors to many of them.
Gregg has years of experience as a superintendent, including overseeing nine courses while working for a management company. This position provided him with a great insight of managing products that provided optimal benefits to the golf courses and owners, offered a segue into sales, and ultimately the opportunity of becoming one the owners of Atlantic Golf & Turf.
Scott (and his brother Gregg) come from a family that has worked in the golf industry for three generations. He holds a Master's degree in Turfgrass Science and has worked for over 15 years in turfgrass sales. He is proud to be a co-owner of Atlantic Golf & Turf.
Allan has worked in the fertilizer, chemical and seed industry for almost 30 years and brings a wealth of knowledge and experience to AG&T every day as our Manager. He has also become a Co-Owner.
John joined us in 2011 and is now a Co-Owner. His prior experience includes 13 years as a Golf Course Superintendent and a total of 20 years in the golf industry. He has spent time at both public and private clubs, which will help him provide services and consultation for all of your agronomic needs regardless of your budget.
Chris started in the Green Business at the tender age of 10 working for his dad Brian Cowan at Eastward Ho! CC in Chatham, MA. He didn't plan on a career in turf when he left for UMAINE but not long after college he was drafted back into the business. He's been working with turf professionals since the early 90s and enjoys helping customers meet their agronomic and genetic turf challenges.
Mike spent 15 years on the golf course facing the same challenges our clients deal with every day. Changing to the sales side of the industry in 2006 presented him with a new perspective on the art of turf management. Mike's greatest reward is seeing a program he helped create solve a problem for a client.
Rick has been with the company since 2013. He brings experience primarily from the world of horticulture with recent experience with the world of turf gained with a CT company as an outside sales rep. Rick is an outgoing individual who always puts the customers needs first and believes service and relations build a strong bond of trust. He looks forward to growing with his customer base and invites potential clients to reach out for his technical services.
Joe has been in the green industry since 2003, where he first started as an assistant groundskeeper for a Minor League Baseball team in New Haven, CT. Since then, Joe has spent time working in the landscape and lawn care side of the business, as well as on the turf and ornamental sales side. Joe looks forward to using his 13 years of experience to help you find the best solutions for your Sports fields and landscape.
Paul grew up playing golf and became interested in Golf Course Architecture & Turfgrass Management while attending UMass. With over 30 years as a Golf Course Superintendent on the North Shore of Massachusetts, Western Mass and Rhode Island, Paul is excited to bring his knowledge and experience in helping Superintendents, Sports Turf and Landscape Professionals meet their goals while bringing value to their businesses.
Peter is a graduate of the University of Connecticut with a Bachelor's degree in Environmental Science. He has fortified his education by completing Winter School for Turf Managers at the University of Massachusetts. His strong work ethic, scientific approach, and outstanding people skills make him the perfect addition to our team. Beyond his formal education, Peter brings nearly 20 year of experience managing high end golf courses and an insatiable desire to further his education.
Daina Davenport comes to us from a background in customer service, with years of experience waiting tables and managing a restaurant staff, as well as 4 years in high-end retail. She also brings a farm girl's work ethic and pride in a job well done to her role in our office.
We're always ready to help you out. Our main office number is 413-863-4444 or visit our Contact page for your specific Reps details.


text:
See Inside Boeing's New Astronaut Taxi: The CST-100 Space Capsule
By Denise Chow 2012-04-19T18:24:20Z Human Spaceflight
A model of Boeing's CST-100 space capsule shows the crew-carrying craft's interior design. The CST-100, which can carry up to seven astronauts, could fly its first manned mission by 2015 or 2016, Boeing officials have said.
(Image: © Denise Chow/SPACE.com)
COLORADO SPRINGS, Colo. — A full-size model of a new space capsule being built by Boeing to carry astronauts to the International Space Station offers a glimpse of how spaceflyers will be positioned inside the spacecraft.
The two cross-sections of Boeing's CST-100 capsule are being displayed here at the 28th National Space Symposium, which is being held from April 16 to 19 at The Broadmoor Hotel.
Boeing is building the CST-100 capsule as part of a NASA program that aims to foster the development of a new fleet of American spacecraft to carry astronauts to the space station. With the space shuttle program now retired, NASA is hoping commercial vehicles can soon begin ferrying cargo and then astronauts to and from the orbiting outpost.
The gumdrop-shaped capsule measures 14.5 feet (4.5 meters) across at its widest point, and will travel into orbit atop an Atlas 5 rocket. The spacecraft will be able to carry up to seven astronauts, with each capsule designed to fly to space and back 10 times, Boeing officials have said.
The company is aiming to fly its first manned CST-100 mission in 2015 or 2016.


Questar Corp.'s (NYSE:STR) board of directors today approved an 11% increase in the quarterly common stock cash dividend to 21 cents ($0.21). The dividend, payable March 16, 2015, to shareholders of record on February 27, 2015, is a 2 cent ($0.02) increase from the previous quarter and results in a new annualized dividend rate of 84 cents ($0.84) per share. Questar also announced that it raised its target dividend payout ratio to 65% from 60%. This is the company's 281st consecutive dividend. Questar has increased the dividend 43 times in the last 43 years.
Questar is headquartered in Salt Lake City, Utah.
For more information, visit Questar's website at: http://www.questar.com.


This is a shoot I did for Athena… on her back porch (later OUR back porch!). She was an occasional writer for Muse Magazine, and this was for her Halloween post. Look closely, and maybe you'll be able to guess… it's her fashionable interpretation of The Breakfast Club characters' outfits! She got me to take a bunch of pictures that she later stitched together so it's like 5 Athenas are hanging out (haha). This is such a neat idea and we think it's really cool how she brought her own style to the iconic characters. We've always loved Athena's style, and she remains one of our constant inspirations!


text:
Q: Boost regulator: Using inductors with greater value than datasheet suggests to improve performance? I want to get the best performance out of the Boost Regulator MCP1642B, specifically highest output current at 5v output for low voltage input (0.9v).
The datasheet says :

the inductance value can range from 2.2 μH to 6.8 μH. An inductance
  value of 4.7 μH is recommended to achieve a good balance between the
  inductor size, the converter load transient response and the minimized
  noise

But it does not explain any further.
It seems obvious that the lower the DCR, and higher Isat the better, (even if there are diminishing returns), and I'm wondering if it's the same for the inductance? For example: would using a 20uH inductor cause problems? And what sort of performance increase, if any might I expect?

A: Maximum output current is primarily determined by the current ratings of the switching FETs. Increasing inductance will only slightly reduce rms switching current due to lower ripple. So you could use a 20uH inductor, but it wouldn't significantly increase the maximum output current.
A more important factor is the physical size of the inductor. A 20uH coil with the same physical size as a 4.7uH coil will probably have around 4 times higher resistance and 4 times lower saturation current. Higher resistance causes greater loss. Lower saturation current causes higher ripple (sharply increasing as peak current approaches saturation). Both result in lower maximum output current.
So if you replace a 4.7uH inductor with 20uH inductor of the same physical size and construction the result will probably be lower maximum output current.

redpajama_set_name: RedPajamaStackExchange


If you need any indication of how potent 3D printing is, just look at all the established companies who are recognizing business opportunities and are entering the 3D printing market themselves. Point in case is Aurora, a Taiwanese provider of office automation and furniture solutions, who has just set up Changyang Biomedical International together with the China Medical University Hospital (China Medical) in Taiwan. Together, they will be offering various customized 3D medical services, including 3D printed implants, orthodontics and more.
As the two partners revealed, this move is the result of changing market opportunities in the Asia-Pacific region as a whole. According to a new report from Allied Market Research, the custom medical 3D printing market houses more than NT$21 billion business opportunities (approximately $660 million USD) – of which nearly NT$1.1 billion (or $34M USD) can be found in Taiwan alone. A perfect opportunity, in short, to step into that market.
And Changyang Biomedical International will be doing so in force, it seems. According to Aurora Group Managing Director Lin Le-ping, this new venture will be combining Aurora's channel access resources with the clinical experience of China Medical. Aurora itself is no stranger to 3D printing, as they also market, design and produce various 3D systems aimed at various professional markets – including healthcare.
But 3D printing medical-grade applications is another matter than 3D printing accurate miniature models, says China Medical's Dean Zhou Deyang. He further argued that the nature of this application means that highly complex geometries will have to be developed, making collaboration with a complete cross-section of the medical world absolutely necessary.
The hospital itself is no stranger to 3D printing, having set up their own 3D medical R&D center back in Sepember 2014. Through experience, they have already seen that 3D printing technology can shorten treatment times, improve surgical accuracy and reduce risks for patients. They have especially seen these benefits in the field of orthognathic surgery, where traditional medical procedures take around six hours. But when using 3D printing and 3D design for preoperative planning, simulation and design of surgical splints, that time is cut down to just four and a half hours. The introduction of more surgical aides, they say, will only further reduce that time.
What's more, the hospital especially sees chances for improvement in the dental sector. So far, they have already accumulated 200 clinical cases from their dental, orthopedic, orthopedic and rehabilitation departments that benefited from 3D printing. Even 3D printed braces, which can be customized to optimize the dental movement of each and every patient while reducing the braces' visibility, are on the agenda.
As a result, the hospital will be transferring the production of dental, orthopedic and orthognathic tools, as well as their digital surgery planning services, to Changyang Biomedical International.
This also highlights the key areas in which Changyang Biomedical International will be initially focusing on. Right now, it will be divided into three product lines: invisible braces, orthognathic surgery and auxiliary equipment, and custom medical silicone mold output. According to Zhang Mingnan, the general manager of Chang-yang Biomedical International, these areas are home to the biggest medical 3D printing business opportunities right now. In the Taiwanese market alone, some 200,000 patients require orthodontic services, while 6,000 people will undergo orthognathic surgery and 261 people skull reconstruction surgery, while 4,000 to 5,000 people require artificial joint replacements.
Changyang Biomedical International is still under development, and initially the Aurora Group will take a 51 percent stake, with China Medical holding 49 percent. Their first goals include the integration of the two sides' marketing and technical resources, the establishment of technical barriers and the establishment of modes of operation. Once complete, they will work to expand market access in the region, establish advisory services and provide medical education and training.
However, Taiwan alone should hold more than enough opportunities right now. With more than 12,000 hospitals and nearly 8,000 doctors able to benefit from medical 3D printing, they have a very clear market in sight. The joint venture can subsequently tap the Chinese market through collaboration with local research centers. If all goes well, they're looking at annual revenues of NT$1.0 billion (US$31.6 million) in three years from now.


– You are interested in an apartment that's close to shopping and entertainment. Some apartments might have a laundry room that's shared by the residents of the apartments that you will need to check to discover if it's a place that is well-lit and the number of washers and dryers are available. Apartment finding services may also narrow down options . Prior to making that decision about which apartment you should rent there are. Sydney executive apartments provide security. As more folks are more vulnerable to rent apartments in the current economy instead of buying them apartment rental in the united states has been experiencing growth.
Most renters prefer to reside to school or work, so they will need so as to locate apartments within a particular place. Therefore they'll be given an opportunity to see flats by viewing the classifieds, that the public may not be aware of just. Since they think there is going to be a cost 22, some apartment tenants aren't certain about utilizing apartment finder services.
Design My Space is here in order to help you with the interior layouts for your home or business space. Not only are you going to have extra space in the event you have visitors, you are going to have a comfortable, private location for family and friends who come to town. Folks desire to remain in an entire happiness, joy, comfort, and a space which truly brings. You ca space! You might be thinking about where you will find an extra space around your home. If you've been searching for some much additional space approximately your home you've arrive at the specific situate!
The services are imparted employing the recent machinery to offer maximum efficiency. Many apartment location companies provide a free internet database of apartments that are accessible that you might learn more before visiting in person regarding the complex. When selecting an Internet provider to strengthen your WiFi hotspot you need to pick the very best service you'll have the ability to manage, not all services are the exact same. The apartment finder business will know which rentals are on the marketplace.
Whatever business you opt to start you have to seriously consider what you are likely have an exit plan if all fails and above all to be doing. The trick to finding the best plan is to have a notion and select out the contract length that's near your rental contract duration. There are frequently free programs you may download online and print off, then fill out just how you would like your new apartment to be decorated.
If your budget won't enable you to decorate your whole apartment at precisely the time, you are able to select 1 room to concentrate on and let it be perfect, as your budget allows then proceed. Be certain every month, it's inside your budget and can afford the rent. If you decided on your plan and planned to employ a designer to your house contact Design My Space to get a quick guidance. At a cost that is reasonable, you can secure the garage program which can let you hold anything you want. There are lots of garage plans free giving a deal of suggestions and excellent advices about how to install the power lines.
There are things you will need to do and there are some that you want to remain clear of if you want your house to appear great. Pick the state you wish to locate a rental home. Even in case you grow into a bigger house, you might wish to continue to keep your property if it's apartment or a condo. Ask if you are able to set up an appointment to discover the home, if the house is still available. Your house of course is quite a bit more than simply an advantage, in addition, it provides you a tie to residence and affords you an address back home which may be exceedingly beneficial if you do not have family or friends who are glad to allow you to use their address. House is underestimated by People yet it can be a sort of house it's possible to remain in.
You will need to choose whether the garage will be attached or detached, the kind of materials you need to use, and what size construction will do the job. As they are having large garage that could hold few cars outside the home it seems but it's truly only the basement that has the vehicle. You may create garage with attic which will help hold anything you want to keep there. On the flip side, parking needs to be considered.


text:
Q: jQuery Sortables, sequence of items I have a set of headers and sections in an HTML5 file which uses slideToggles to show/hide content. In addition, I've got sortable set up to allow the list to be sorted. Even though it's not really an unordered or ordered list. This all works great.
jsFiddle with working toggles and sortables.
You'll see, clicking on the "title" will toggle the associated section. Clicking on "Drag" will move the item to the top of the list. Click-dragging on "Drag" will allow sorting items via dragging.
The problem I have is the sequence of the click to move to top. I'd like the item to fade out... prepend.. then fade in. What is happening is Prepend, fadeOut, then fadeIn.
I've tried using delay() and stop() with no luck.
Any help would be appreciated.
Although all the code is in the link to the fiddle above, I'm including it here so the question is also self-contained.
HTML

DRAGtitle 1

» item «

» item «

» item «

» item «

» item «

» item «

DRAGtitle 2

» item «

» item «

» item «

» item «

» item «

» item «

DRAGtitle 3

» item «

» item «

» item «

» item «

» item «

» item «

DRAGtitle 4

» item «

» item «

» item «

» item «

» item «

» item «

CSS
#container { padding: 30px; }

a.slide {
    display: block;
    font: bold 18px Verdana, sans-serif;
    text-decoration: none;
    color: #f00;}

.shead {
    background: #eee;
    padding: 5px;
    border: 1px solid #aaa;}

.shead:hover{
    display: block;
    background: #aaa;
    -webkit-transition: .3s;}

.hidden { display: none; }

.shead h1 {
    cursor: pointer;
    font-weight: bold;
    padding: 8px;
    text-transform: uppercase;}

.eps {
    background: #aaa;
    border: 1px solid #aaa;
    border-top: none;}

.eps p {
    font-size: 12px;
    padding: 5px 10px;
    background: #eee;
    margin: 1px 0;}

.drag {
    float: right;
    font-weight: normal;
    cursor: move;
    position: relative;}

.clear { clear: both; }

.place { background: #f00; }

jquery
$("a.slide").click( function() {
    var eplink = $(this).attr("href");
    $(eplink).slideToggle(500, "easeInOutSine");
    return false;
});

$('#container').sortable({
    items: '.item',
    axis: 'y',
    cursor: 'move',
    connectWith: '.shead',
    forceHelperSize: true,
    forcePlaceholderSize: true,
    handle: '.drag',
    placeholder: 'place',
    scroll: true,
    delay: 200,
    tolerance: 'pointer'
    });
    $('.drag').disableSelection();

$('.drag').click(function(event) {
        var stuff = $(this).closest('.item');
        $(stuff)
            .fadeOut(500)
            .prependTo('.listing')
            .fadeIn(500);
    });

What I would really love is a smooth animation to the top of the list, but I don't think that's possible. So I settled on fade out, move, fade in. But can't get that working in the correct sequence.

A: The fadeOut function takes an optional callback parameter, which is to be invoked after the animation has completed.
So, to solve your specific problem:
    $(stuff)
        .fadeOut(500, function() {
            $(stuff).prependTo('.listing')
                    .fadeIn(500);
        })

See this jsFiddle update


text:
Hollow Knight name generator
This name generator will give you 10 random names for characters in the Hollow Knight universe.
Hollow Knight is a 2D action-adventure video game released in 2017 after a successful kickstarter by Team Cherry, an independent game developing company, raising 57,000 Australian dollars and thus surpassing their 35,000 dollar goal. The game went on to become incredibly successful, selling over 3 million copies, and a sequel is being developed at the time of writing this.
Within the game you play as a bug-like character and explore Hallownest, a fantastical bug kingdom fallen to a supernatural disease. You explore various locations, meet and fight a wide range of characters and unlock various powers.
As far as names go, the majority of characters have either a regular, personal name or a descriptive nickname. Examples from within the game include Bardoon, Oro, Tiso, Zote, Bretta, Joni, Monomon, Salubra for personal names, and Cloth, Divine and Sly for nickname-style names. This name generator covers both, as you'll see below.
The background image above is a low res version of an image part of the Hollow Knight copyright, all rights belong to the rightful owners. This is not an official name generator, merely one inspired by this universe.


Gorgeous jet black 1930s three piece tuxedo. Heavy wool, with thick satin lapels and lining in the jacket. Jacket arms are lined in white what feels and looks like heavy raw silk. Dark mother of pearl buttons on each jacket cuff.
The vest is textured shimmery with a black satin back with silver buckle. The pants have the side satin tuxedo stripe and are otherwise heavy black wool. Button fly with double buttons at the waistband. Note: there were candy wrappers in the pocket so these obviously belonged to a fun guy.
Note some condition notes below. Great vintage condition: no holes or stains. Note: some spots on the pants (no larger than fingertip), the outfit had some cat or dog fur on it, I lint brushed it but it could use a professional washing overall, noted 2 spots with tiny holes moth maybe? , the vest is missing all but one button, the jacket is missing its button.
The vest has some spots. Measurements taken with the garment lying flat, please double. Shoulder to shoulder: 15.5" jacket, 13.5" vest armpit to armpit: 18" waist: 16" hip (measured 9 below waist): length: 28" jacket, 22" vest, 42" pants arm length: 24" inseam: 31" rise:".
Please be sure to check measurements carefully. The size listed in the title is a general idea, and should not be used alone to decide fit. The item "Vintage Men's 1930s 3 Piece Wool Tuxedo Set Pants Button Fly Vest and Jacket M" is in sale since Monday, July 2, 2018. This item is in the category "Clothing, Shoes & Accessories\Vintage\Men's Vintage Clothing\Suits". The seller is "maltby-24" and is located in Falls Church, Virginia.


There are very many different types of businesses that a person can be able to have today and all of these are the investments that people make so that they can get money. Knowing everything that is going to allow you to be successful be necessary for all of these. One of the things that you have to do in this regard, therefore, is to ensure that they have been able to measure the risk. After measuring the risks, it will also be very important for you to know how you're going to mitigate the risk. The good thing about mitigation of risk is that there are a number of options that are always open and available for example, the use of insurance. Getting to know the amount of money that you're going to spend on insurance is going to be very important and it's an important part of the whole process. Today, the amount of money that you're paying for insurance for the tow truck has continued to rise because of changes that are happening. One thing you can be very assured of is that you can have a lot of problems if you're not careful about how you handled the tow truck insurance.
It will, therefore, be good for you to know how you can be able to manage these costs and how to measure what it's going to cost you. The things that you need to be aware of are going to be mentioned in detail in this article. It is very difficult to get companies that pay the same amount of money for their products, it is dependent on the business and factors that affect the business. The companies that provide the insurance policies will always look at your towing operation so that they can be able to determine the kind of insurance that you need. In addition to that, it is also going to be good for you to consider that the companies also allow you to know the factors. One of the things that is going to affect the cost of insurance especially for the products is the drivers that you're using. The age and experience of the drivers will be an important factor for most of the insurance companies.
The amount of money that you pay for your tow trucks is much higher when you have been involved in a lot of accidents and have a lot of tickets. The quality of the tow trucks is also going to be an important factor that you need to consider. The premiums that you have to pay for the tow truck business will also be determined a lot with the size of your fleet, these are very important factors that the companies have to check because they mean a lot.


On Thursday (4 October), the Labor party pledged an additional A$1.75 billion for early education if elected the next government of Australia. This is the largest investment in early childhood education in Australian history.
One in five early childhood educators are considering leaving the profession because of the low wages, status and standing of their work. They are sick of doing demanding jobs without love or money. In Sydney, high rents are forcing many out of living near their workplace — don't even talk about home ownership to this lot.
So with no wage rises imminent and a minister that makes it clear that childcare is really no more than that — caring for children to enable more important workers to go off to more important jobs — why would anyone want to remain in the job?
There are no magic bullets in government spending, but putting money into early education – whether by lifting the quality of childcare, or beefing up preschool – comes a lot closer than most of the other things governments spend on.
We've known it for decades, but the evidence keeps growing. According to the Ontario early learning study, "the early years from conception to age six have the most important influence of any time in the life cycle on brain development and subsequent learning, behaviour and health".
The bad news is that, when it comes to making sure all children attend preschool, we started much later than most of the other rich countries, and aren't catching up nearly as fast as we would be if we had more sense.


LH 180 Paving Breaker - 1 x 4-1/4"
LH 220 HBP Paving Breaker - 1 X 4-1/4"
LH 190E Paving Breaker - 1-1/8 X 6"
LH 190E Paving Breaker - 1-1/4 X 6"
LH 180 Paving Breaker - 1-1/8 x 6"
LH 180 Paving Breaker - 1-1/4 x 6"
We have used scientific methods to improve efficienty and ergonomics in beaking equipment for 60 years. The RTEX is the nexus of our efforts.
First of all the RTEX is 25% lighter, yet it has more power. Secondly it uses 50% less air than a conventional breaker. And thirdly, RTEX has stiff handles with vibration values comparable to machines with flexible anti-vibration handles. These advantages mean you can save big chunks of both money and time.
Thanks to the unique piston design, the RTEX doubles the interaction time compared to ordinary breakers. That means you can use an RTEX breaker and still match the breaking power of a much heavier breaker. The efficient stroke mechanism radically lowers energy consumption. A comparable TEX uses 34 litres of air per second. The RTEX uses only 18 litres per second. That save you money on fuel by allowing you to downsize on the compressor or run several breakers on the existing equipment.
Presion Breaking - The improved SOFSTART™ system helps you slowly release the energy of the breaker as it's needed. It gives you perfect control when making crucial first cuts.
Piston Design and Interaction Time - The long piston design gives more interaction time than a shorter conventional piston. And with more interaction time for each bow, the power produced with the RTEX is more effectve for breaking concrete.
Less Vibration at the Source - The counter force when the piston moves downwards is constant due to the Constant Pressure Chamber. This minimizes the vibration the operator is exposed to. In an ordinary breaker the pressure above and below the pistion is constantly shifting in both places. This adds to the machine vibrations.
Air Custions Protect You - Air cushions, above and below the piston, protect both you and the RTEX during operation. As the piston reaches its end position air cushions are gradually activated.
RHEX - The Power Chisel - Less weight and vibration - the RHEX chisel is pecifically designed for the RTEX. It maximizes the power from the the piston to the ground and it's also lighter than a conventional chisel, which makes handling easier. The concave design facilitates transport of broken material in order to increase effectiveness, since broken material acts as a dampener. The design also reduces the risk of jamming.
With the TEX P60 we concentrate on two key factors for demanding customer: Performance and Reliability. The TEX P60 is designed fron a one-piece, solid-cast housing, which eliminates the need for separate front heads, back heads, and side bolts. This design means 30% fewer parts than in traditional breakers. And fewer parts mean fewer breakdowns.
The focus for the TEX P60 is on high productivity when cutting softer materials like asphalt and therefore it has a high blow frequency.
Balanced Performance Great balance means high comfort and performance, without adding unnecessary weight.
Solid Body - The one-piece housing means that your machine will last longer and need less maintenance.
First Blow - The SOFSTART™ function is the breaking equivalent of a surgical tool. It makes the first blow a joy.
HAPS is More Business The anti-vibration system HAPS means you will have seven times more trigger time than with a conventional machine.


Our Bradley 200 x 50mm Trailer Brake is available to purchase as a complete backplate assembly with either a 58mm centre hole or a standard 45mm centre hole. We also stock a range of different spare parts for these Bradley trailer brakes such as; the brake shoes which can be purchased as an axle set. All Genuine Bradley parts come with a 2 year warranty. If you cannot find the part you require, please call 01909 473749.


text: assert((new Number(NaN)).toString() === "NaN");

redpajama_set_name: RedPajamaGithub


When Ahab's mother dies in childbirth, the infant's gruff father places his son in the care of his pious aunt. It is Rose who sparks the imagination of the young boy by teaching him to read the Bible, though when Ahab is reclaimed by his father a decade later the growing boy strives to become a hunter like his old man. Later, after Ahab warms to his father's lover Louise, the old man dies and the boy is sent back to his God-fearing aunt. Rejecting Rose and her abusive husband Henry's unforginv brand of discipline and infuriated that his aunt confiscated the locket given to him by Louise, young Ahab boldly stages his own kidnapping as an ingenious escape plan.


text:
Q: linux mint - invalid signature BADSIG 3EE67F3D0FF405B2 for extra.linuxmint.com repository While trying to run apt-get update on linux mint 17.3 I am getting following error.
W: GPG error: http://extra.linuxmint.com rosa Release: The following
signatures were invalid: BADSIG 3EE67F3D0FF405B2 Clement Lefebvre (Linux
Mint Package Repository v1) <root@linuxmint.com>

I tried adding key 3EE67F3D0FF405B2 as mentioned on this post but the key remains unchanged and there no expired key in the list either.
The content of my official source package list file is as follows
deb http://free.nchc.org.tw/linuxmint/packages rosa main upstream import

deb http://extra.linuxmint.com rosa main

deb http://np.archive.ubuntu.com/ubuntu trusty main restricted universe multiverse
deb http://np.archive.ubuntu.com/ubuntu trusty-updates main restricted universe multiverse

deb http://security.ubuntu.com/ubuntu/ trusty-security main restricted universe multiverse
deb http://archive.canonical.com/ubuntu/ trusty partner

The mirror site http://free.nchc.org.tw/linuxmint/packages and extra repo site http://extra.linuxmint.com have identical structure. What is causing the error and how to resolve it?
Also is there alternative mirror for http://extra.linuxmint.com rosa main??

A: Try to  install the keyring:
sudo apt-get install --allow-unauthenticated linuxmint-keyring

Then:
sudo rm -rf /var/lib/apt/lists/*
apt update
sudo apt-get update
sudo apt-get upgrade

A: Came across this and it's old but for others who find it:
Just want to add that none of this the fixes described above are necessary (with current versions of Ubuntu/Mint at least). All you have to do is change mirrors on the "Software Sources" GUI.
I had the EU one selected, randomly was getting this same error msg detailed in OP After trying so many methods, I discovered all I had to do was change to USA one - fixed.
If that doesn't work keep trying different mirrors until it does.
This isn't an uncommon situation.

A: I had the same problem with version 17 Qiana. I slightly adapted the above:
Installed the Keyring (might not be required?):
sudo apt-get install --allow-unauthenticated linuxmint-keyring

Removed files associated with extra.linuxmint.com from /var/lib/apt/lists:
sudo rm /var/lib/apt/lists/extra.linuxmint.com_dists_qiana*

Then ran the updates (but not the upgrade):
sudo apt update
sudo apt-get update

Then I reran update manager and it worked without errors.
Note: on checking I found that this process had restored a new set of four extra.linuxmint.com_dist_qiana_.... files all dated 11 Feb 2016 in /var/lib/apt/lists, whereas previously there were only three such files some of which had later date stamps. No doubt someone somewhere knows how this came about ...


text:
Rome, Open City (1945)
by P. G. R. Nair
Director: Roberto Rossellini /Italy/Italian/100mts
Godard wrote in 1959 'all roads lead to Rome Open City.' He was playing on the old Italian proverb—and meaning, we can assume, that when thinking about modern cinema, one always has to come to terms with Roberto Rossellini's seminal film.
Rome Open City is rightly considered a key film in the history of cinema. It is not just a milestone in the history of Italian cinema but possibly, with De Sica's Bicycle Thieves, one of the most influential and symbolic films of its age, a movie about "reality" that has left a trace on every film movement since. It is also the story of a fascinating and atypical adventure in filmmaking, a masterpiece in every sense.
Giorgio Manfredi escaping to roof top when Nazi police arrives
It is a work of great emotion, indelibly stamped by the conditions of its making, by the war and the anti-Fascist struggle, and it is one of a number of works from that period to have established a movement toward a realistic and committed art.
As German soldiers march through occupied Rome, engineer Giorgio Manfredi eludes them by jumping across the rooftops. A priest, Don Pietro Pellegrini, helps the resistance by transmitting messages and money. Don Pietro is scheduled to officiate Pina's wedding. Francesco, her betrothed, is not very religious, but would rather be married by a patriot priest than a fascist official. Her son, Marcello, and his friends have a small role in the resistance planting bombs. Pina's sister befriends Marina, Giorgio's former girlfriend, who betrays the resistance in exchange for drugs, fur coats, and other creature comforts.
Francesco and his betrothed Pina
The Gestapo commander in the city, with the help of the Italian police commissioner, captures Giorgio and the priest as they are escorting a German defector and Giorgio out of town, and interrogates Giorgio through torture. They attempt to use Pietro's religious beliefs to convince him to betray his cause, citing that he allies himself with atheists. Pietro responds that anyone who strives to help others is on the path of God whether they believe in Him or not. They then force Don Pietro to watch as Giorgio is tortured.
The arrival of the Police
Rome Open City is not a neutral or disinterested account of the occupation. It is an account which selects certain events and shapes them for a political purpose. To call it a myth does not amount to calling it a lie. Five aspects of this shaping in Rome Open City are worth remarking upon in particular. First, there is the time in which the story takes place. The German occupation of Rome lasted nine months, from 11 September 1943 to 4 June 1944.
The action of the film is compressed into a few days in winter, as is evident from the characters' clothing, the stove alight in Don Pietro's office and other references, notably in the dialogue between Pina and Francesco on the stairs, where the time is loaded with symbolism: 'It seems like the winter is never going to end.' 'It will end, Pina, it will, and spring will return and it will be more beautiful than before because we will be free.' There are no explicit references to dates in the film, but the purported time of events must be somewhere between late January and early March. By concentrating the story into this period the film leaves out on either side the two worst episodes of mass coercion and violence during the occupation: the round-up and deportation of Jews on 16-18 October 1943 and the Fosse Ardeatine massacre on 24 March 1944. . . . The most likely reason why these two events are not alluded to in Rome Open City is that the memory of them was too painful and negative to be incorporated into a text which sought to tell a tale of courage and survival. They could be represented at the time in other works which sought to give a focus to collective anger or grief. These aims were present in Rossellini's film too, but were secondary to its redemptive and affirmative function.
A tortured Giorgio Manfredi
Rome, Open City tells a socially conscious and ultimately harrowing story, beautifully acted by a cast of non-actors. This neo-realistic film relives the tragic suffering of Italy and the people's resistance to Nazi occupation during World War II. The role each plays in the resistance reveals an intimate portrayal of their lives. In Rome Open City, which spoke of men and women in difficult times, tormented, injured, scorned, humiliated, Italians recognized their own experiences during the years of a tragic, suicidal war. It was the people of Italy who were won over, finding in the film the flavor of truth.
Don Pietro watches as Giorgio is tortured
The film had a mixed reception when it was first shown in Italy, where audiences wanted to forget the miseries and divisions of the recent past. Acceptance there grew after the film was acclaimed abroad, including in the United States, where the New York Film Critics chose it as the best film of 1946. It was praised for the powerful performances of Fabrizi and Magnani, and the use of nonprofessional actors, chosen for their physical appearance, was triumphantly vindicated. The employment of real locations and even the roughness of the filmstock contributed to the film's raw immediacy, its appearance of newsreel authenticity. Rossellini's direction was guided, he said, by the "situation of the moment" and reflected his own changing perceptions and an actor's mood during shooting rather than strict adherence to the script.
The priest Don Pietro confronting the Nazi
It was the great success of Rome, Open City that first drew international attention to Italian neo-realism, and it has been claimed by some as the first full-fledged example of that style. André Bazin, editor of Cahiers du Cinéma, praised Rossellini's "integrity of style and a moral unity only too rare in cinema," saying "there is no Italian director in whose work aims and forms are more closely linked." Bazin goes on: "Neorealism is a description of reality conceived as a whole by a consciousness disposed to see things as a whole. Neorealism contrasts with the realist aesthetics that preceded it. . .in that its realism is not so much concerned with the choice of subjects as with a particular way of regarding things"—in Rossellini's case "a presentation which is at once elliptic and synthetic."
Bazin claims that "of all Italian directors Rossellini has done the most to extend the frontiers of the neorealist aesthetic. . . .The art of Rossellini consists in knowing what has to be done to confer on the facts what is at once their most substantial and their most elegant shape—not the most graceful, but the sharpest in outline, the most direct or the most trenchant."
A shocked crowd watches the unexpected
For all its dramatic manipulation of complex events into a linear story of defiance, courage, and redemptive hope it remains a brilliant portrayal of life in a city under occupation. However, it is important to be clear about what it is and what it is not. It was essentially a transition film—for Rossellini, for the cinema, for a society coming out of two decades of Fascism—rather than a wholly new kind of work. To put it another way, Rossellini may have reinvented the cinema, but not with Rome Open City. It is a hybrid, in which cinematic innovation is grafted onto dramatic convention, the values of anti-Fascism and working-class collectivism onto a narrative with a conservative sexual and social ethos.
Rome, Open City is also a film where photographic documentation and historical testimony coexist with a mythical reconstruction of the past in which good memories are made to drive out bad.
A series of "Hundred Favorite Films Forever"
More by : P. G. R. Nair
Top | Cinema


Provide verification of immunizations through vaccination records, titer (blood test) results, or declination statements. A list of specific immunizations may be obtained through the Health Sciences Center by calling 918-828-1216.
Graduates of this program that are 18 years of age and meet the eligibility requirements established by the American Association of Medical Personnel or the National Center for Competency Testing.
May sit for the Registered Medical Assistant examination.
Upon passing this examination, they may use the initials RMA or CMA after their name.


As a rule, one good tie consists of three parts. If you look at it carefully, you'll see the places of sewing. In best neckties this stitches are machine, but in any case the inner steam should be made by hand - not only to justify the label 'handmade'.
That type of manufacturers in England are Drake's, Charles Hill and Holiday & Brown. They deliver ties for Gieves & Hawkes, Turnbull & Asser, Hilditch & Key and for other renowned addresses. Remarkable among British tie manufacturers are Tobias Tailors from Savile Row. They are sewn by a single seamstress. This guarantees to customers that their tie will be unique.
In France, Charvet supplies the most famous handmade ties. The store at Place Vendome offers the widest range of woven silk neckties. Each piece here is a masterpiece of textile art.
Typical for Italian ties is self-tipping - that means that the tip is made from the same material the envelope has been cut from. But self-tipping itself is a sign of style, not of quality.


text:
Banjo-Kazooie is coming to Nintendo Switch Online in January
Guh-huh! Banjo-Kazooie is among the upcoming N64 games for Switch.
Banjo-Kazooie is the next Nintendo 64 game coming to Nintendo Switch Online. The beloved platformer will be added to the service's classic games library sometime in January, Nintendo has confirmed.
The game will be playable through the Nintendo 64 – Nintendo Switch Online app, which is available to everyone who subscribes to the Nintendo Switch Online plus Expansion Pack plan. This premium plan includes all the features from the base Switch Online subscription along with a library of classic N64 and Sega Genesis games, plus Animal Crossing: New Horizons' Happy Home Paradise DLC.
Get the CNET Culture newsletter
Explore movies, games, superheroes and more with CNET Culture. Delivered Tuesdays and Fridays.
An individual Switch Online plus Expansion Pack subscription costs $50 per year, while a family plan costs $80. The latter covers up to eight Nintendo accounts across multiple systems.
The Switch Online plus Expansion Pack plan launched in October with nine games, including Super Mario 64, The Legend of Zelda: Ocarina of Time and Mario Kart 64. Paper Mario was the first game to be added to the library post-launch, arriving on Dec. 10.
More N64 games are also on the way to the service. Nintendo previously confirmed that The Legend of Zelda: Majora's Mask, Pokemon Snap, Kirby 64 and other titles will be added to the library in the future. The company has also said that additional Sega Genesis games are planned, as well.
One of the other free games Switch Online subscribers can download is Tetris 99, a battle royale-style spin on the classic puzzler. It is holding a new Maximus Cup event this weekend. All players who can earn at least 100 points before the event ends on Dec. 13 will unlock a new in-game theme based on Mario Party Superstars.
Get Nintendo's Official Switch NES Gamepads at a…
Nintendo Switch eShop is down for some on Christmas Day
A Scott Pilgrim anime adaptation is reportedly in…
Alienware Concept Nyx offers a holistic view of…
7 questions and answers we have about Valve's Steam Deck
The Best Tech Gifts Under $100 for Holiday 2021
Airlines ask FCC to again delay 5G rollout near airports beyond Jan. 5
NASA will ask Russia, Congress to fund space station till 2030
Merry Christmas! Santander Claus made a $176 million payment mistake
How to Hide Apps on Android