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Posts Tagged 'role-playing'
Monday Maps #13: A Quick Tutorial on Caves
May 18, 2020 graemedavis 1 comment
Happy Monday! I hope you and yours are all staying safe.
I haven't posted a Monday Map in a little while, but I came across this YouTube tutorial that is worth seeing. If you're like me and the only things you can draw are a breath, a bath, and a conclusion, invest 1 minute and 14 seconds of your time and take a look.
Hammers and Dragons has a Facebook page here with links to a free downloadable maps, including this one. Of interest to Warhammer and WFRP fans will be the Skaven temple posted on May 7th. Here's a small-scale preview:
One of the things I especially like about Hammers and Dragons is that artist Tomasz Ratajczak is teaching himself to draw, so he's not presenting some lofty masterclass that makes the rest of us feel like idiots. And yet, his simple techniques produce results that would not look out of place in a professional publication. He's only just getting started, but I'm looking forward to seeing more from him.
Hammers and Dragons YouTube Channel
Hammers and Dragons Facebook page
Categories: games, Uncategorized, WFRP Tags: building plan, d&d, DM aids, dungeons & dragons, Facebook, fantasy maps, floorplan, Free Maps, games, GM aids, Hammers & Dragons, old school, role-playing, roleplaying, Roleplaying game, roleplaying maps, rpg, Skaven Temple, warhammer, warhammer fantasy roleplay, WFRP, YouTube
Monday Maps #12: Castles
Castles are a huge and complex subject. The European castles that inspire those of the Old World developed over a thousand years or more. They vary widely in size and shape, according to the time and place when they were built. They have a dizzying array of parts and features with strange-sounding names (this article is an excellent introduction) – but don't panic.
All castles, whenever and wherever they were built, share a number of key characteristics, and when you understand those, you can design a castle of any size, in any place.
Concentric defense is the watchword. All castles are built around a fortified tower called a keep, which houses the family. The keep is an island, able to hold out against attackers even if the rest of the castle falls. In early medieval castles of the motte and bailey type, the keep stood on an artificial mount called the motte (not to be confused with "moat").
The keep of Rochester Castle in England.
The keep is surrounded by a curtain wall, which is fortified with several towers. The area within is called the bailey, or ward. In the center is an open courtyard that can act as a killing zone, with attackers exposed to fire from multiple towers as well as from the keep. Around the edge of the bailey are non-essential buildings like the chapel (there is normally a private family chapel in the keep), the kitchens (even in stone castles, these were separate to minimize the risk of accidental fires spreading), as well as stables, a smithy, kennels, and the like. There may also be a postern gate, a small and sometimes hidden rear exit.
The bailey was entered through the gatehouse, which was the most heavily fortified part of the castle. Town and city gates, which were covered in an earlier post, had a similar design and function. A heavily-fortified gatehouse, or barbican, could become a small castle in its own right.
Goodrich Castle, England. Borrowed from British History Online; click for link. The keep is against one side to take advantage of the cliff. The barbican was built to create a killing zone by the adjacent cliffs
Larger castles may have two or more sets of curtain walls, creating an outer bailey which acted as a first killing zone where enemies assaulting the inner curtain wall would come under fire.
This castle is large, but has a simple design. It would probably have at least one more ring of fortifications. Notice the steps leading to the keep entrance: as well as looking impressive, they make it harder to use a battering ram and they limit the number of attackers who can approach the door. Image borrowed from TurboSquid. Click for link.
High ground is a good place for a castle, as Schloss Neuschwanstein in Germany demonstrates.
Water also provides a useful defense, whether it is natural, as at Olavinlinna Castle in Finland. . .
. . .or artificial, as at Bodiam Castle in England. Note the lack of a keep: the wide moat takes the place of a bailey and curtain walls, so the whole castle is effectively a keep.
Moats around castles were less common than movies would have us believe, and comparatively few were routinely filled with water. Instead, they were broad, steep-sided ditches intended to hamper attackers's attempts to bring up heavy equipment to attack the walls and trap them in yet another crossfire zone as they tried to approach.
The dry moat at the Château de Vincennes in France has been lined with a vertical stone wall, making it even more challenging.
Castles are large building complexes, and a GM may feel intimidated when setting out to design one for the first time – but there's no need. Once you understand the basic principles of how they work, a castle of any size is easy to lay out.
If you've enjoyed this, click here to check out the other #MondayMaps.
Have a good week, and next Monday I'll be back with another map, or possibly something else.
Oh, and if you'd like a re-usable castle plan for WFRP, the 4th edition adventure collection Rough Nights and Hard Days includes a chapter set in Castle Grauenberg, overlooking the mighty River Reik.
Categories: games, Uncategorized, WFRP Tags: building plan, Castle, Castle design, Castle plan, d&d, DM aids, dungeons & dragons, Fantasy Castle, fantasy maps, floorplan, forge, games, GM aids, How castles work, old school, role-playing, roleplaying, Roleplaying game, roleplaying maps, rpg, warhammer, warhammer fantasy roleplay, WFRP
Monday Maps #11: A Forge
March 30, 2020 graemedavis Leave a comment
Today's #MondayMap comes from the ArtStation page of the very talented Guillaume Tavernier. Unlike some of the building plans I've shared in recent weeks, his work is all fantasy, and ideal for gaming. Use the following links to check his work out and support him:
Guillaume's Fantasy Maps blog
Copyright Guillaume Tavernier. Use the links above to support his work.
Guillaume's map keys are in French, but we Anglophones can figure them out with a little help from Google Translate or a French-English dictionary. For example, the key above reads as follows:
(Main) room
Foyer (possibly a typo for fourneau, "furnace")
Smith's bedroom
Storeroom (although réserve can also mean "sanctuary," so perhaps this private balcony is the smith's relaxation area)
Apprentices' rooms
A forge or smithy is a common location in fantasy adventures, where Our Heroes might go to have equipment repaired or to have some custom piece made. The village smith was a respected member of the community, and can be a useful friend to make. He (or she – there were plenty of female smiths in history, and there should be even more in fantasy settings) will know plenty about what goes on locally, and can provide introductions to everyone important in the local area.
And of course, it's not just player characters who engage a smith's services. Here are a few ideas for adventure hooks, and I'm sure you can come up with more. If you do, why not share them with the other readers by dropping them in the Comments section at the bottom of the page?
The villain's evil plan requires an unusual piece of equipment, and the local smith has been engaged to make it. Designs, prototypes, and work in progress are clues that may help Our Heroes anticipate the plan and take steps to thwart it.
The greatest smiths in most fantasy worlds are the dwarves, and they are very protective of their secrets. Stolen designs or techniques could make a human or halfling smith rich, and the local dwarven community very angry. Adventurers might be hired to find stolen manuals, materials, and designs or other evidence in advance of a court case or some more direct punitive action.
Medieval guilds defended their members' rights fiercely – or, to look at it another way, they established a closed monopoly of their particular craft or trade in a city, town, or county. The same could very well be true in a fantasy world, especially a low fantasy setting such as the Old World of Warhammer Fantasy Roleplay. A smith's forge could become a battle zone if he had the support of the local community and either refused to join the guild or refused their orders to shut down. The guild might mount a campaign of harassment or hire rogues to sabotage the illicit forge. If matters come to a head, the PCs might find themselves involved in a Seven Samurai style defense against a mob of hired thugs.
Whatever the story may be, a forge is an interesting place to stage a combat, full of unusual hazards and weapons of opportunity such as shovels of hot coals. For inspiration, watch the forge fight scene in the 2003 movie Pirates of the Caribbean: The Curse of the Black Pearl.
I'll be back next Monday with another map, or possibly something else. Until then, have a good week, and may you and yours stay healthy.
Categories: games, Uncategorized, WFRP Tags: blacksmith, building plan, d&d, DM aids, dungeons & dragons, fantasy maps, floorplan, forge, games, GM aids, Guillaume Tavernier, old school, role-playing, roleplaying, Roleplaying game, roleplaying maps, rpg, smithy, warhammer, warhammer fantasy roleplay, WFRP
Detlef Sierck Presents: Mostellaria (The Haunted House), by Plautus
Borrowed from the Long Island Press. Uncredited.
You have probably never heard of Titus Maccius Plautus. He lived in Rome in the second century BCE, when it was still a republic, and he wrote farces. Shakespeare stole his play The Brothers Menaechmus and called it A Comedy of Errors, and Molière stole The Pot of Gold for his play L'Avare ("The Miser"). The musical (and movie) A Funny Thing Happened on the Way to the Forum combined elements from several of Plautus's plays, and the 1963 London production starred Frankie Howerd, whose TV comedy series Up Pompeii was almost certainly inspired by it.
I discovered Plautus in the mid-70s, reading his plays in translation as part of a side-project from my Latin class. It was a golden age for farce and low comedy in Britain, with the Carry On films on television every weekend, or so it seemed, and TV shows like Up Pompeii, Are You Being Served?, On the Buses, and others holding out against the more surreal comedy stylings of Monty Python's Flying Circus and The Goodies. Discovering Plautus and his fellow Classical farceurs Terence and Menander was an eye-opening experience, proving that farce is eternal – and that there's no such thing as a new story.
Mostellaria ("The Haunted House") has a timeless setup. With his father out of town, young Philolaches is hosting an epic rager – and Dad returns early. There's no time to stop the party and clear everyone out, so it carries on unabated while a resourceful servant named Tranio intercepts his master.
Tranio spins the best lie he can think of: the house is haunted. The merry din from inside is really the moans and screams of tortured souls, and the sounds of breaking crockery and furniture are violent poltergeist manifestations. An inconvenient money-lender has to be explained away, and other obstacles are overcome before the truth comes out.
Many English translations of Mostellaria are available, including this free one from Project Gutenberg. A Funny Thing Happened on the Way to the Forum is available on multiple streaming services, and among its many other attractions it features the immortal Buster Keaton in one of his last roles as the returning father, Erronius.
While A Funny Thing combined it with plots and characters from several of Plautus's other plays, the basic idea of Mostellaria could make an entertaining one-shot adventure in an urban setting. The PCs are friends of a young noble, or they need to curry favor with him for some reason. As the party rages on, ever louder and more obvious, they must devise an explanation to save their patron from his father's wrath, and maintain it in the face of all manner of problems from late-arriving guests to impatient creditors. In a fantasy setting, a real ghost might provide a plot twist, as the party literally wakes the dead and the outraged spirits of family ancestors must be pacified.
What other plots and incidents would you add to turn The Haunted House into a full-fledged "Rough Nights" adventure? Drop your ideas in the comments section below. Meanwhile, Monday Maps #8 has some plans and elevations of noble mansions that you might find useful.
Other Detlef Sierck Productions
The Alchemist, by Ben Jonson
About Detlef Sierck
Detlef Sierck, the greatest dramatist of his day, was created by Kim Newman (under the pesudonym Jack Yeovil) for the Warhammer novel Drachenfels. He made guest appearances in Jack Yeovil's Genevieve Undead and William King's Skavenslayer, and has appeared in two products for Warhammer Fantasy Roleplay: the Warhammer Companion for WFRP 1st edition and Rough Nights and Hard Days for WFRP 4th edition.
Although Sierck is a part of Warhammer's Old World, the plays and other sources in this series can serve as inspiration for almost any roleplaying game, in almost any kind of setting.
Categories: games, Uncategorized, WFRP Tags: A Funny Thing Happened on the Way to the Forum, altdorf, city adventure, detlef sierck, farce, Frankie Howerd, games, Ghost, inspiration, marienburg, middenheim, Mostellaria, multi-plot, nuln, Plautus, renaissance comedy, role-playing, roleplaying, rough nights and hard days, rpg, Tabletop RPG, the alchemist, Three Feathers, town adventure, ubersreik, Up Pompeii, warhammer, warhammer fantasy roleplay, WFRP
Monday Maps #10: Bridge and Toll Houses
The Enemy in Shadows Companion for Warhammer Fantasy Roleplay includes a chapter on the Road Wardens who protect the Empire's highways and collect tolls. Road travel can be an entertaining and challenging part of adventuring in almost any fantasy world, and toll houses are an interesting class of location.
They are hybrid buildings, partly accommodation for the toll keeper and their family and partly a stronghold built to withstand attacks by bandits and others who want to get their hands on the cash inside. In heavily-frequented areas, they can be the size of small castles, able to house a garrison or to act as a waystation and supply base for local forces, perhaps including a cell or two for arrested miscreants on their way to the local town for trial and execution.
Toll houses are most often placed in strategic locations such as road junctions or river bridges. Here is one from 19th century Germany, on one end of a bridge. Click the image for a larger version.
From the Architekturmuseum der Technischen Universität Berlin, via Europeana.eu
Some toll houses may incorporate arches over the road like city gates, which I covered in an earlier post. Here is a more rustic-looking building:
By Park Hwanhee, via Artstation.
Some may form part of a city's walls and gates, like the Monnow Bridge that protects one of the entrances into the Welsh town of Monmouth. This arrangement makes a perfect customs barrier, although it may lead to serious delays at busy times, such as a market day when nearby farmers bring their crops and livestock to market.
An encounter at a toll house can take many forms: here are a few ideas, but I'm sure you can think of many more.
Heroic outlaws might try to liberate taxes wrung from the oppressed local peasants, or lawful adventurers might help the beleaguered officials fight off an attack by bandits or monsters.
Perhaps bandits have already taken the place over, added some improvised upgrades to its fortification, and started imposing their own "unofficial" taxes on all who pass by.
Someone might need to be rescued from the cells.
If the toll keepers are corrupt, a second set of books would provide proof and help Our Heroes restore justice – if they can be found and brought to a sympathetic magistrate or local lord.
Perhaps the toll keepers are prejudiced, overtaxing those of a particular race, nation, or other class, and the PCs have been sent to investigate after complains were made to the local lord.
Cultists might have intercepted a vital treasure on the road and turned the toll house into a makeshift temple for an unspeakable ritual.
I'll be back next Monday with another map – or something else. Have a good week!
Categories: games, Uncategorized, WFRP Tags: #MondayMaps, Adventure hooks, Adventure ideas, Adventure locations, Adventure seeds, building plan, d&d, DM aids, dungeons & dragons, Fantasy building plan, fantasy maps, fantasycity, floorplan, games, GM aids, Monday Maps, old school, Outlaw adventures, rathaus, Road Warden, role-playing, roleplaying, Roleplaying game, roleplaying maps, rough nights, rpg, Toll House, Toll Keeper, warhammer, warhammer fantasy roleplay, WFRP, WFRP4
Monday Maps #9: A Town Hall
Across most of medieval Europe, the towns and their guilds won a long fight for independence from the feudal nobility. As trade began to drive economies and the merchant class grew richer, some towns were able to buy royal charters from the king, exempting them from the feudal pyramid and placing them directly under royal jurisdiction. Instead of a feudal lord, these towns were ruled by a council made up of senior guild members, and instead of a ducal palace, the grandest building in town was usually the council house, also known as the town hall.
Just like a ducal palace, a town hall was designed to show off the wealth and power of its owners – in this case, the town council and the trade guilds that underpin it. Tall towers and lavish architectural decoration are the order of the day.
A medieval town hall by Francois Beauregard, from Built4Ever on DeviantArt.com. Click to link to the Deviant Art page.
Within a typical town hall one might find to expect two council chambers, one large and open to the public and one smaller and private. There would be offices for the council members, each with a couple of smaller adjoining offices for their clerks and other staff. The town's archives would occupy a good-sized room, part library and part document store. A lobby and reception area would be staffed by one or more doorkeepers who act as a first line of defense, telling visitors that they need to make an appointment and directing those with appointments to the appropriate office. The town's bureaucratic apparatus can be expanded as necessary, with more offices in proportion.
In most small to medium-sized towns, the town hall also accommodated the town's courts and judiciary, with one or two courtrooms, judges' chambers, offices for the clerks of court, an archive for the court records, and perhaps even a couple of cells. "A Day at The Trials," the second chapter in the Warhammer Fantasy Roleplay supplement Rough Nights and Hard Days, includes a map of a town courthouse.
Town halls and town councils can be important in urban adventures,presenting Our Heroes with a web of politics to negotiate as they seek the necessary authorization or information to pursue whatever adventure has brought them to town. Small-town politics can be every bit as vicious, corrupt, and self-serving as those of a nation, which is why I have always found it grimly satisfying that the German word for council house is "Rathaus." True, "Rat" does mean "council" rather than "rodent" (deriving from the same ancient root as the Old English word "rede," meaning advice or discussion) – but even so….
Tune in next week for another #MondayMap – or perhaps a Monday Something Else Entirely – and follow my blog so you are automatically notified when a new post goes up.
Categories: games, Uncategorized, WFRP Tags: #MondayMaps, building plan, d&d, DM aids, dungeons & dragons, fantasy maps, fantasycity, floorplan, games, GM aids, Monday Maps, old school, rathaus, role-playing, roleplaying, Roleplaying game, roleplaying maps, rough nights, rpg, townhall, warhammer, warhammer fantasy roleplay, WFRP
Monday Maps #8: A Noble Mansion
March 9, 2020 graemedavis 1 comment
Many games present players with a mix of challenges, and a noble's mansion can be as rewarding – and as dangerous, in its own way – as a dungeon or wilderness.
A mansion usually falls into three parts.
The public rooms consist of a foyer, a ballroom, a formal dining room, and one or more lesser reception rooms. These are almost always on the ground floor.
The family's apartments are upstairs, and the suites belonging to senior family members usually include a dressing room and closet as well as a bedroom and an anteroom or study in which visitors can be received privately.
The third part of the house belongs to the servants. Servants' quarters are usually on the very top floor, whose roofline is often constructed so that there is no sign of a floor there. A separate set of stairs communicates with the basement level, where the kitchens and storerooms are located. Hidden doors, or very discreet ones, give access to the other floors.
This 19th-century drawing, from the Architecture Museum of Berlin Technical University, is labeled Jagdhaus, or hunting lodge, but it would do very well for the country seat of a minor noble family or the town house of a major one. Only the ground floor is shown in plan view, but this is sufficient to show the load-bearing walls. Other floors will use the same basic plan, with additional dividing walls to create smaller rooms: cosy and private on the family's floor, and cramped in the servant's quarters. The small spiral staircase in the north-west corner will do very well for a servants' stair.
Many more drawings from the Architecture Museum's collection, covering a wide range of buildings, may be found on the Europeana Collections web site. Some are more useful in a fantasy game than others, but browsing through is interesting and can inspire all kinds of ideas.
This 19th-century lithograph, and a small selection of others, can be found at the Normany Then and Now web site, and give some other examples of how a house like this can be laid out. Search terms like "historic mansion plan" and "fantasy mansion plan" will find you plenty of others. Good hunting!
Categories: games, Uncategorized, WFRP Tags: building plan, d&d, DM aids, dungeons & dragons, fantasy maps, floorplan, games, GM aids, Monday Maps, old school, role-playing, roleplaying, Roleplaying game, roleplaying maps, rpg, warhammer, warhammer fantasy roleplay, WFRP
Monday Maps #6: Peasant Cottage
Adventurers spend a lot of time traveling through remote places, so a peasant farmer's cottage will be a familiar sight. It may be threatened by bandits or monsters, presenting an opportunity for a Seven Samurai defence action. It may be occupied by a family whose remoteness from the world hides secret mutants or other quirks, like the cannibalism of The Texas Chain Saw Massacre. Or it may simply be a place to get out of the weather, and perhaps bargain for a bowl of stew.
This design goes back into prehistory, and is still in use today in some areas. In a medieval setting, the windows would be smaller, with curtains of skin in place of glass. Copyright Marion McGarry: used without permission.
In some places, a cottage is little more than a barn, divided into two parts. The animals occupy one part, and the family the other. Sometimes the sleeping quarters are in a loft above the livestock stalls, benefiting from the animals' warmth. More prosperous farmers added hearths and chimneys to their cottages, and moved the animals into a barn across the farmyard. Other features might be added, such as a granary and vegetable store, a well, and even a smithy.
A medieval farm, by Dante78. Borrowed from Renderosity: click image for more information.
Often, there would be a surrounding wall, both for defence and to stop animals wandering off.
Hudson & Allen Studio's 25mm Fortified Medieval Farmhouse. Image from Wargame Scenics. Click image for more information.
A two-storey cottage from Germany. This is large enough to accommodate an extended family, and would probably belong to a fairly prosperous farm family.
This page from British History Online has some useful plans of various cottage layouts, as well as a lot of information on various building types and how they were used. Scroll down to find all the plans, but if you have the patience to read the text you will find some of it useful.
Categories: games, Uncategorized, WFRP Tags: building plan, d&d, DM aids, dungeons & dragons, fantasy maps, floorplan, games, GM aids, old school, role-playing, roleplaying, Roleplaying game, roleplaying maps, rpg, warhammer, warhammer fantasy roleplay, WFRP
Monday Maps #4: Town and City Gates
In medieval Europe, and in most fantasy worlds, towns and cities are surrounded by wall to protect them from attack. The gates are the weakest part of a town wall, so they tend to be the most heavily fortified.
In a small town or walled village, the gate fortifications may be very modest. In a great and wealthy city, each gate can be a small castle in its own right.
From The Pictorial History of England (W & R Chambers, 1858)
This 19th-century image of Monk Bar in medieval York shows the basic components of a fortified city gate. It has a barbican with a double gate and a portcullis between: when the outer gate is breached, attackers enter a killing zone and must endure fire from all sides as they assault the portcullis. Having broken down the portcullis they must pass under an archway to reach the inner gate, and the ceiling of the archway is pierced with "murder holes" through which defenders above can fire missiles or drop boiling water or oil.
A guardhouse stands beside the gate, and outside it stairs lead up to the wall top and the room above the murder holes. The winch for raising and lowering the portcullis would often be at this level as well.
Finally, there is a sally port beside the gate, through which defenders could break out and get behind an attacking force.
Smaller towns will have more modest arrangements, like this:
Borrowed from VK.com
This model would suit a medium-sized town in Warhammer's Old World or a similar setting:
Borrowed from Turbosquid.com
…and here's a floorplan from Jason Engle, whose web site is worth a look. Find it here.
See you next Monday for more maps!
Categories: games, Uncategorized, WFRP, writing Tags: building plan, d&d, DM aids, dungeons & dragons, fantasy maps, floorplan, games, GM aids, old school, role-playing, roleplaying, Roleplaying game, roleplaying maps, rpg, warhammer, warhammer fantasy roleplay, WFRP
Monday Maps #3: Water Mill
February 3, 2020 graemedavis 5 comments
Nearly every village of any size will have a mill for grinding grain. Windmills are popular in the Wasteland and other flat, windy areas, but everywhere else, a water mill uses the power of a nearby river. The mill is a vital part of the village economy, and the miller is a respected member of the community, turning raw grain into saleable flour for a percentage of the yield.
A water mill is essentially a large machine set inside a building, and it can be a dangerous place for the unwary – especially in a fight. Even if the wheels are not turning, they present hard an unforgiving obstacles in unlooked-for places; if the mill is in operation, their gears can snag clothes and crush their wearers.
And of course, there is that big wheel outside, for those who want to recreate the iconic sequence from Pirates of the Caribbean: Dead Man's Chest.
This diagram is from 19th-century America, but the principles of siting a watermill and directing the flow of water are unchanged from the Middle Ages:
These two images give an idea of the interior layout:
Borrowed from the web site of David Darling (https://www.daviddarling.info/index.html). No challenge to copyright intended.
A side view. Notice how the central shaft drives not only the millstones but also the top floor winch, used for hauling sacks up grain up for milling. Drawing by Pippa Miller, borrowed from Norfolk Mills (http://www.norfolkmills.co.uk/watermill-machinery.html). No challenge to copyright intended.
…and this more complex map includes floorplans that can easily be adapted for use in a game. It is borrowed from the Mills Archive, which has plans and drawings of many other English water mills.
The mill at Barford St. Michael, Oxfordshire. Borrowed from the Mills Archive (https://catalogue.millsarchive.org/watermill-at-barford-st-michael). No challenge to copyright intended.


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Home > AJTE > Vol. 13 (1988) > Iss. 1
Australian Journal of Teacher Education
John D. Woods, Nedlands Campus, W.A.C.A.E.
Curriculum Evaluation Models : Practical Applications for Teachers
10.14221/ajte.1988v13n2.1
The scope and focus of evaluation generally, and of curriculum evaluation in particular, has changed markedly over recent times. With the move towards school-based curriculum development attention has shifted away from measurement and testing alone. More emphasis is now being placed upon a growing number of facets of curriculum development, reflecting the need to collect information and make judgements about all aspects of curriculum activities from planning to implementation. While curriculum theorists and some administrators have realized the significanee of this shift many teachers still appear to feel that curriculum evaluation activities are something which do not directly concern them.
Woods, J. D. (1988). Curriculum Evaluation Models : Practical Applications for Teachers. Australian Journal of Teacher Education, 13(1).
http://dx.doi.org/10.14221/ajte.1988v13n2.1
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redpajama_set_name: RedPajamaCommonCrawl


text:
Kim Jae-gang (kor.김재강; 16 sierpnia 1987) – południowokoreański zapaśnik w stylu wolnym. Olimpijczyk z Pekinu 2008, gdzie zajął piętnaste miejsce w kategorii 120 kg.

Ósmy na mistrzostwach świata w 2017. Brązowy medalista igrzysk azjatyckich w 2018 i piąty 2010. Mistrz Azji w 2013, srebro w 2012 i brąz w 2010, 2015 i 2018. Trzynasty na Uniwersjadzie w 2013, jako zawodnik Yeungnam University z Gyeongsan.

Przypisy

Bibliografia

Południowokoreańscy olimpijczycy
Południowokoreańscy zapaśnicy
Uczestnicy Letnich Igrzysk Olimpijskich 2008
Urodzeni w 1987
Ludzie urodzeni w Daegu

redpajama_set_name: RedPajamaWikipedia


text:
Louis Roberts
Craig Finn – We All Want The Same Things Review
While discussing the lead single from his third solo album, The Hold Steady frontman Craig Finn describes how he was taken back to 1994 and his post-university ... Read More...
Secret Company – The World Lit Up And Filled With Colour Review
Secret Company is a guitar pop quartet from Chelmsford, a city nestled in the centre of Essex that has been home to music names including Saint Etienne's Sarah ... Read More...
Torgeir Waldemar – No Offending Borders Review
Were one to listen to No Offending Borders without any prior knowledge of its artist, it would not be unusual to feel a sense of surprise and puzzlement upon he... Read More...
Fenech-Soler – ZILLA Review
The journey of Fenech-Soler has been eventful, to say the least. Between two impressive studio albums, 2010's self-titled debut and a follow-up, Rituals, in 201... Read More...
The xx – I See You Review
There is a troubling superficiality about The xx that has come to dominate their work since the turn of the decade. After 2009's stunning self-titled debut, a m... Read More...
16 Most Disappointing Movies of 2016: Suicide Squad, Warcraft and More
It is said that life is full of disappointments, and it's certainly safe to say that there was a fair few to be had in the cinema this year. Some would even go ... Read More...
Chain Wallet Self-Titled Debut Album Review
Chain Wallet's self-titled debut LP tries to take listeners back in time, with sparkling synths and bouncing kick-snare drum pad beats recalling the glossy soun... Read More...
The Beat – Bounce Review
For the uninitiated, The Beat (known as The English Beat in the US) are a group formed in Birmingham in the late 1970s that fused the sounds of ska and 2-tone w... Read More...
The Slow Show – Dream Darling Review
'Who's calling? Who's calling? Who's breaking your heart tonight?' sings Rob Goodwin as he opens The Slow Show's second LP with Strangers Now, a track that grow... Read More...
EP Review: Black Surf – Let's Pretend It's Summer
Ignoring the decidedly '90s aesthetic of Black Surf's grunge-tinged indie-pop, this British/Australian project could not be more emblematic of the music industr... Read More...
Joana Serrat – Cross the Verge Review
Ghostly vocal lines that recall Florence and the Machine and Joanna Newsom in equal measure characterise this third LP from Barcelona-based singer-songwriter Jo... Read More...
Gregory Porter – Take Me To The Alley Review
Anyone who caught Gregory Porter's stunning tribute to Prince on Later… with Jools Holland will know just what an imposing vocal force this man is. The Californ... Read More...


This month Davis has grown a ton. He was up to 11 lbs last Sunday and he just looks bigger. He even has a fat roll or two on his legs. He is actually growing out of some clothes believe it or not. He still looks like a newborn right now but I think he will look older any day now in the blink of an eye.
Click on the picture to see Davis in previous months next to the bear. Kinda fun to compare his growth.
He has started smiling which makes mothering him much more fun. He is rather stingy with those smiles that he shares though. He sometimes smiles right after I change his diaper and sometimes after he eats. Sometimes his brothers make him smile too.
Davis has these big eyes that just seem to look right into you. He is very alert and looks around at many things. He loves to look at the trees out our windows. We often get asked if we feel like we live in a tree house since the main level on this house is actually upstairs and all we see out the windows are trees. I don't mind it, especially since the trees keep the baby entertained these days!
I love that I found the Eskimo Joe's shirt for him to wear in the bins and bins of hand me down clothes. This little shirt makes me smile. It is proof that he has a little bit of an Oklahoman in him.
Forgive me for the stripey leg warmers that are borderline girly. It is cool at times here and I am still adamant about him wearing the adorable onsies and t-shirts that he is the last boy of ours to wear. So the baby leg warmers make it possible to stretch the wardrobe a bit more. Don't worry, once he grows just a little bigger I have ninja leg warmers for him to wear. Those are much more manly.
The big brothers continue to love this baby and smother him with affection. They love to snuggle him, hold him, and show him off. This little boy is going to grow up thinking the world revolves around him!
melinda September 26, 2010 at 3:58 p.m.
he is a cutie! wish i was closer to see him.


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NOTICE: PhillyWatersheds.org has been archived.
The archive will be available at http://archive.phillywatersheds.org for approximately one year (through September 2020). If you use or are responsible for content here that is not yet available elsewhere, please contact the PWD Digital Team.
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Community Partnership Tools
Public Presentations and Workshops
When we present to the public our role as the City's primary advocates for healthy waterways, our intention is to raise awareness about how people can make simple changes to their daily routine to improve the health of their watershed.
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The Office of Watersheds partners with local organizations to help improve the aesthetic quality of rivers and streams so that they can be viewed and treasured as resources. Clean-ups are a way to achieve this while also involving residents and volunteers in the process.
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The Community Input Form is one way communities can let us know about sites they think might be good for green infrastructure. PWD reviews Community Input Form submissions for technical feasibility and then prioritizes projects that meet stormwater management goals.
Surveys are a successful tool in gathering information from both small groups and larger populations. They provide an approachable and confidential means of communicating ideas, comments, and concerns.
Key Person Interviews
When we're looking for more substantial input from diverse sources, we often engage in a documented dialogue with multiple individuals in the community.
Check out the Facebook page for our Green City, Clean Waters plan.
A sense of personal responsibility emerges when people understand the connections between the human activities of daily life and the health of the City's natural environment and waterways. The Fairmount Water Works Interpretive Center is a public amenity that helps accomplish this through interactive exhibits, displays, and events for citizens of all ages.
Our message is only as strong as we market it to be, so a major component of our educational outreach efforts is the way we communicate with stakeholders.
Printed materials such as brochures and pamphlets are a way to summarize information into a neat package intended for distribution at events, presentations, community meetings, and other similar occasions. Newsletters, whether distributed electronically or via the postal service, are an excellent way to periodically update stakeholders on the foremost information related to their community.
Additional tools include educational signage posted adjacent to local projects to enlighten passersby, and websites that convey our message, promote community involvement, and reflect the complexity of our ever-evolving practices.
Green Stormwater Infrastructure
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5 Down, 20 to Go: Celebrating 5 Years of Cleaner Water and Greener Neighborhoods
Copyright 2018 Philadelphia Water Department


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Force in Focus: Star Wars #65
"Golrath Never Forgets!"
The Rebels race back to Golrath to prevent the base giving up their secrets to the Empire.
Plot/Script: David Michelinie
Plot/Storyteller: Walt Simonson
Pencils & Inks: Tom Palmer
Colors: Glynis Oliver
Letters: Joe Rosen
Editor: Louise Jones
Clone Ranger: Jim Shooter
On Arbra, Princess Leia participates in Luke's trial, with Leia and the other two judges ultimately exonerating him of all charges. Shortly thereafter, the Rebels receive word that their former base on Golrath runs the risk of pointing the Empire to their current base, prompting Luke & Leia to lead an emergency mission back to the planet. But the Empire, led by Lieutenant Giel, is already on Golrath, and when Giel learns the base's secret, he sends word to Darth Vader. Shortly thereafter, the Rebels arrive, and Leia uses the ensuing skirmish between the TIEs and the Rebel fighters to sneak onto the Imperial base, intending to blow it up. But Giel anticpated her move, and corners her in the base's reactor. He intends to let her blow up the base, but to keep her captive while it happens, reasoning her death would be a bigger blow to the Rebellion. But Leia manages to escape and get off-planet before the base explodes. However, Luke's X-wing is damaged rescuing Leia. When the rest of the Rebels jump into hyperspace, he is unable to join them, and is left facing a squad of TIE fighters alone.
The opening pages of this issue deal with Luke's formal trial for his (apparent) killing of Shira Brie, as we see the Rebel judicial system consists of a "Triad of Judgement", in which Leia, General Rieekan and a third Rebel general sit in judgement of Luke.
It ends with Luke exonerated and formally reinstated as a Commander in the Alliance.
This is the final appearance of Admiral/Lieutenant Giel, who actually stuck around longer than the average non-Vader Imperial adversary. His first name is also revealed to be "Mils".
Luke's trial includes computer simulations of the events on Shalyvane in issues #62-63, and is broadcast throughout the base on Arbra (which, given how publicly Leia and Luke made his earlier dismissal, is a nice touch).
Milo, the hothead who threw shade at Luke in issue #62, remains suspicious, and suggests the trial was rigged.
This issue reveals that the rock on Golrath, the site of the Rebel base in issue #50, is capable of recording and replaying events that happened around it when it starts to cool, which is patently ridiculous, but is really just an excuse to get the Rebels frantically back to Golrath.
The two squads of fighters that head for Golrath are Red and Blue squadrons (not, notably, Rogue Squadron).
The Imperials on Golrath were led there after a planted agent informed them that the Rebels had used it as a base, a oblique reference to Shira Brie.
Via narration, a pair of Stormtroopers Leia takes out en route to blowing up the base are given a surprisingly compelling backstory, with one a golden boy on the rise, and the other, his academy roommate living in his shelter.
Just Yesterday, In a Galaxy Surprisingly Close By
The three judges render their verdict by pressing a "pressure sensitive disc", or what we would call "a button".
One of the Stormtroopers in this issue takes a smoke break.
You Kiss Your Sister With That Mouth?
Luke & Leia get frighteningly close in the wake of Luke's exoneration, though at this point, it's icky not just for the forthcoming brother/sister retcon, but also because Leia is, you know, supposed to be in love with Han.
Austin's Analysis
After a lackluster fill-in, Michelinie & Simonson return on point in this issue, one which combines several threads from the series' recent past to its advantage: Luke's trial (and subsequent exoneration) from when he shot down Shira at the urgings of the Force, Shira's role as a double agent, the Rebel's previous base on Golrath, and Lieutenant nee Admiral Giel's desire to curry favor with Darth Vader. All together, these little references to stories past once again create the feeling that nothing here is happening in a vacuum, that each issue, no matter how standalone its central plot may seem, is contributing to the larger narrative.
Moreover, after several Luke-centric issues, Leia gets the spotlight here. In general, this series has done a good job showcasing both the princess/politician side of Leia and her Rebel warrior side, which this issue does in microcosm, as she goes from presiding over Luke's trial to blowing up the Imperial installation on Golrath. It would have been all too easy to slip Luke into the position of the Rebel-on-the-ground on Golrath, but Micheline & Simsonson resist the urge and instead give that role to Leia, to both the character and the story's benefit.
Magic rocks aside, good stuff all around here.
Luke fights alone!
Labels: Comic Book reviews, comics, Force in Focus, Michelinie/Simonson, Star Wars
Blam (Alternate) April 7, 2017 at 3:29 PM
I didn't even mind the magic rocks.
While the characterization of even incidental dramatis personae was appreciated, Leia's really got to me. Some of Palmer's faces here were iffy but Leia was on-model enough often enough that, in tandem with Michelinie's dialogue, I easily read Leia's parts with Carrie Fisher's voice in my head and that was ever so slightly heartbreaking.
X-amining Excalibur #61
X-amining New Warriors #31
X-amining Stryfe's Strike File #1
X-aminations in May 2017
Force in Focus: All Fine Here
X-amining X-Force #18
X-amining X-Men (vol. 2) #16
Force in Focus - The Last Jedi Teaser Trailer
X-amining Wolverine #65
Marvel Comics Presents #117-122: Claws & Webs


On Making Pickles [and Eating Them Too]!
August 21, 2017 Food, Vegetables & SidesPicklesNo comments on On Making Pickles [and Eating Them Too]!
I love summer time veggies, especially when a particular coworker of mine brings in fresh produce from his garden! We're talking tomatoes, all kinds of different peppers, and of course, cucumbers. And I'm not talking like, regular grocery store sized cucumbers. I'm talking about cucumbers that are as long as the tip of my middle finger to my elbow long, and thick like a can of Pringles. Yeah, they were MASSIVE, and incredibly fresh! As some of you may have seen on Instagram, I was inspired to twist up your typical caprese salad by adding some beautifully crisp and light cucumber slices on top of the tomatoes to add an additional texture and heighten the freshness of the plate! (I also topped it with my secret salt from Israel because I'm obsessed and have been topping everything with it as of late.) It couldn't have been more perfectly suited for the more sweaty summer nights we've had in Chicago!
But in addition to the normal produce he brought in, my coworker also brought in some very large pickling cucumbers, per the request of myself and my other coworker friend. See, he's been making his own pickles for a couple of years now, and they are ALWAYS so scrumptious and perfectly balanced in brine and that short, sweet kick of heat. So naturally, I asked for the recipe so I could try it out myself, and not a week later, I had the recipe in hand and a couple of pickles to give it a go on my own!
The recipe he had been using is from kitchn (the recipe link will be added below), and it's a great one because it has a few variations and troubleshooting techniques on getting a better pickle texture for any home cook who also has a fascination with canning/jarring in their own kitchen! Where my coworker got a little creative in the process was in adding additional heat in the form of a jalapeno, cut into fourths long-ways, and then inserting them along side the spears of cucumber he had cut. He also recommended leaving the jalapeno seeds out if you didn't want them to get too hot.
The recipe is incredibly easy to follow, and incredibly easy to make! I don't think it took more than 20 minutes to get the cucumbers cut, spices measured and divided, and the brine boiling. I did the refrigerator method because, lets be real, I love pickles too darn much that there's no need for them to have a super long shelf life, but it didn't seem too difficult to follow the full canning (boiling the jars after adding everything to them) method either. Perhaps for another day, another vegetable. I will also say, a good thing I thought to include in my preparations was a ruler, just so I could be as accurate and uniform about the size of the pickles. The recipe calls for AT LEAST a half inch of space between the top of the pickling brine & the lid of the jar, so I wanted to make sure my pickles were trimmed as evenly as possible.
Once my pickles were set, in the fridge they went for about 72 hours, though you shouldn't have to wait that long. About 24 hours should do it, but I happened to be traveling over the weekend, so I just let them sit and pickle away just a little longer. But once we got back, I immediately went to the fridge to pull out a spear from my one spicy jar, and man, this recipe, it's legit. I'll even go so far as to say they are better than any pickle I've eaten from a jar, and perhaps may never go back to store bought pickles….okay, maybe not never, because now I have the task of finding a store that carries pickling cucumbers (or a farmer's market where I can stock up for a bit), and if I want to make deep fried pickles, that might require the pre-cut rounds, or whole pickles to cut myself…so maybe not never, but I would rather now pickle myself than buy them if I can. I will say though, since I did test these out on my book group on Monday, if you're not the biggest fan of garlic, or find garlic to be spicy for your palate, definitely only put one smashed clove per jar. I love garlic, and some of my cloves were kind of small, so I added about 2-3 for each jar.


Provide your Malinois with incredibly strong and reliable collar! Extra Wide Topn-Ntch Leather Collar with elegant design is an excellent tool for strong dog handling. The width of this Collar makes it perfect for active and large breeds. It helps to reduce the risk of hurting your dog, when he pulls hard and you pull back, trying to get more control over him. Choose this Elegant Leather Collar and walk your dog safely!
We create Practicable Collars for dogs and most of them can be used as for training as for walking. These are the main fields where dog owners need reliable equipment for their pets. With this Leather Collar on your dog, daily walking becomes safer and more comfortable.
The training sessions will be distraction-free and safe as well. The leather strap of this Collar is non-stretching and tear-proof. Get this Leather Collar and enjoy any activity with your Malinois!
It's made of soft, but very strong, specially selected leather to provide maximum comfort for your dog.
It has steel nickel plated buckle for fast and easy process of putting the Collar on and off.
It has nickel-plated hardware, that isn't only durable, but add to the Collar's perfect look as well.
The fittings of the Collar are riveted for better durability.
The Collar is lightweight and perfect both for everyday walking and training.
Thanks I received my order an am completely satisfied.


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The Artificial Intelligence Workshop and Exhibition at SZTAKI
The event, organised by the AI Coalition, was held at two venues and included scientific demonstrations in the Innovation and Demonstration Space of the SZTAKI, in addition to the BME.
The Artificial Intelligence Workshop and Exhibition organised by the AI Coalition on 22 June 2022 at SZTAKI and BME was a success. Scientific demonstrations were also on display and could be tested in the Innovation and Demonstration Space of the SZTAKI building on Lágymányosi Street, which opened at the beginning of June.
The projects of the National Laboratory for Artificial Intelligence coordinated by SZTAKI were presented, and consortium partners gave valuable demonstrations on topics including manufacturing optimisation, language technology solutions and health applications research. Visitors were also able to learn about developments, laboratories and researchers at SZTAKI.
During the afternoon, thematic workshops related to the objectives of the National Strategy for Artificial Intelligence were organised by the AI Coalition, with the sessions "HPC" and "Supporting Energy Tasks with Artificial Intelligence" held in the SZTAKI building.
A photo gallery of the exhibition is available here.
Foundations of AI
Human Language Processing
Medical, Health and Biology
Sensors, IoT and Telecommunications


Buying a short sale property in CHICAGO is a great way to buy a house at an excellent price. However, there are some things you should know before making an offer. Learn more about short sales and what you can expect in our latest post.
Short sales occur when the bank agrees to sell the house for less than what is owed in order to recoup some profits. Buying a short sale is a great way to save some money on the purchase of a CHICAGO house. Below, we offer some tips to make buying a short sale a quick and easy process.
When you buy a short-sale property, it is important to have the right people backing you up. You'll want to connect with short sale experts such as Luxdoor Invest, agents who specialize in short sales, lawyers who specialize in short sale properties, and title professionals who will work with you to get the search done quickly. Having the right people in your corner will help to ensure the process runs smoothly without any hangups or hassles. You'll want to have knowledgeable, experienced, and trustworthy people on your team in order to ensure success with the purchase of your CHICAGO short sale property.
Before making an offer on a short sale property, be sure to have your finances in order. You will either want to be pre-approved by the bank or have the cash to purchase the short-sale property directly. There are some other perks to using cash for a purchase. Sellers will appreciate your ability to close quickly without any hang-ups or red-tape from the lenders. Buying your property in cash will ensure a stress-free and uncomplicated closing.
While the bank isn't likely to negotiate with you when it comes to repairs, ordering an inspection will let you know what you are getting onto in terms of the property. It's important to do as much research on the property as possible in regards to past repairs, additions and other modifications to the house. You don't want to be surprised if something major comes up after the purchase has been completed.
Before making an offer on a short-sale property, you'll want to know how much the house is worth and how much is owed to the bank. The bank is taking a loss, but will not want to hold on to the property for longer than they have to either. Having this information about the property will help you to create a realistic and practical offer that is likely to get noticed by the banks.
Just like with a foreclosure, you will likely be purchasing the property as-is. You will inherit any liens or title problems that are attached to the property in its current state. The process can take a long time to finalize, leaving you in limbo and at risk of missing out on other opportunities. Before buying a short sale property in CHICAGO, make sure you understand just how long the process can take.
Buying a short sale in CHICAGO is an excellent way to buy a house at a huge discount. Short sales can come with some risk, but when you do your homework ahead of time and put yourself in a position where you know what to expect, buying a short sale can be an excellent way to buy a house in the [markey_city] area without having to spend a fortune!


Make sure your iPad is in landscape mode, then open a Safari tab, and choose from one of four different methods to activate the Split View.
4> Lastly, if you have a BT keyboard, you can use the Command+N keyboard shortcut to invoke a Split View Safari window.
In Safari Split View each window has its own address bar and share features like any open window. Think of it as running two completely separate Safari "Apps" just side-by-side. In addition, you can move tabs from one Safari window to the other by manually dragging them. You can even merge them all into one window by long pressing on a tab button in either view and selecting Merge all Tabs. Additionally, links can also be selected in one window and opened in the other.
What about Private browsing windows?
While you can move like tabs between seperate windows, (Private to Private, and Regular to Regular) tabs can only be moved between browsers windows with the same status–no private to regular or vice versa. There is an exception to this rule, though. If you have a Private window open on one side, and Regular on the other, and you select a link on the Private side and choose–open on other side, it will open in the mode the receiving window is set in.


Discussion in 'other software & services' started by Aaron Here, Oct 27, 2008.
Can someone tell me the specific files IE7 uses to keep personal settings, favorites, history, and cookies?
I don't have IE7, however, in IE6, you can't see some of those IE files unless you set the Tools > Folder Options > View tab > Advanced settings > Hidden Files and folders to Show hidden files and folders.
Say your user profile is Aaron, and after tweaking the folder options, you'll be able to see the previously hidden C:\Documents and Settings\Aaron\Local Settings and inside you'll find several folders, including History. The Cookies and Favorites folders are not hidden and show up in the above location.
Because the Microsoft apple does not fall far from the tree, IE7 can't be that much of a change from IE6, regarding the above. I could be wrong. Let me know if the procedure revealed the files you were looking for.
Thanks - I assume that's also when using Windows XP ...I kind of think that Vista stores it differently!
yup see screenshot for where vista stores temporary files. the blue inked out section is username. you needs to press alt on an explorer window then go to tools folders options,view tab. show hidden files and folders. also untick do not show hidden protected system files or similar wording. change the boxes back once your done.
Since I didn't know your OS, I gave you mine (XP) and I'm glad that lodore piped in with Vista's. Take care.


The American Legion Post made it a clean sweep for the season winning the Gulf Coast tournament in addition to the divisional championship.
With the 2019 season having ended, the tournament portion of the season had record attendance of 200 plus spectators at each of three tournament championship games. Parking was at a premium with people parking on empty lots, swales in addition to the parking lots as well as bicyclists and motorcycles.
The American Legion Post made it a clean sweep for the season winning the Gulf Coast tournament in addition to the divisional championship. In the Island division tournament, the Brewery beat DaVinci's twice giving them the championship as well as an unblemished record in the tournament of 3-0.
Stonewalls was the Marco division tournament champions after it handed Mango's its second loss. Both teams had previously beaten one another once in the double elimination tournament.
The Marco Men's Senior Softball League would like to thank all our team sponsors, the Marco Island Parks and Recreation Department, the Marco Eagle and all our fans for all their support in making the league's 20th season 2019 a huge success.
You can find more information on our 2019 season by going to the league website marcoseniorsoftballleague.com.
A two run opposite field homerun smacked by Mango's Paul Sullivan was the difference in the game cashing the Bank out of the tournament with their second loss. Sullivan ended up with three RBI, Tom Parker and Jan Grossman two. The Bank had Robert Stried with three RBI and Fred Kramer with two. One of the game highlights was a triple play turned by the Bank. Bank shortstop Tom Loiacono tagged a runner going to third, then tossed the ball too Ray Niemeyer for the force out at second, with Niemeyer gunning the ball to first base completing the triple play.
Both teams kept the fans, over two hundred in attendance a capacity crowd for Winterberry Park on the edge of their seats. The game was tied at 6-6 when Mango's was able push across two runs in bottom of the sixth for the win resulting in another championship game, with both teams having a loss in the tournament. Tom Parker had three RBI for Mango's and Glen Davis two.
The two teams battled it out for the Tournament Championship with Stonewalls winning it behind the pitching of Lou Wolfenson and the key hits from Steve Hemberger and Tim Rose. Hemberger ended the game driving in four runs and Rose who smacked a triple had two. Wolfenson limited Mango's to nine hits in winning the Tournament.
Doreen's had Mick Keller, Jerry Lenhoff and Gary Badger with three hits apiece; one of Lenhoff's being homerun. Keller and winning pitcher Angelo Polizzi had two RBI in the win. The American Legion's Tom Patterson, Leon Schmitt and Jim Conway had three hits each, with Schmitt having driven in three runs.
The Moose lodge assaulted Doreen's with twenty-four hits and ended their season in the single elimination format of the Gulf Coast Division. Jerry Kratz and Joe Callahan had three hits for the Moose with Gary Badger, Don Mandetta and Frank Flint launching a homerun. Flint's was a grand slam shot to the opposite field giving him four RBI along with John Gill who smacked a triple; Mandetta and Tony Brock had three, Jerry Kratz two. Butch Monson and Denny Lello each crushed a triple with Lello also blasting a homerun for Doreen's. Monson ended up having five RBI, Lello four.
The American Legion completed the sweep in the Gulf Coast Division by winning the Tournament Championship along with the Divisional Championship. Bill Diamond and Tom Patterson each had three hits for the American Legion with Paul Burnett and Tony Brock lashing a triple. Burnett, Diamond, Leon Schmitt and Charles Pineno all drove in two runs in the win. Jerry Kratz had three hits for the Moose. Kratz, Don Mandetta and Dan O'Sullivan had two RBI in the season finale.
Speakeasy scored four runs in the bottom of the ninth inning for the win. Mike Shone delivering the death blow base hit driving in the winning run and sending Nacho's to showers with their second loss in the tournament. Shone and Ray Kane ripped four base hits for Speakeasy while Rod Lashley, Mitch Eil had three. Shone blasted a homerun as part of his hits helping him rack up six RBI, Lashley and Bruce Chambers three, Kane, Dean Stone and Jeff Hultgren two. Nacho's Steve Hummel had a perfect day at the plate stinging the ball for five hits; Jeff Kaczka, George Grygorcewicz and Craig Cunningham had three. Cunningham cracked a triple as part of his three hits. Grygorcewicz blasted an opposite field three run homerun and had four RBI, Hummel three; Mike Garofalo, John Haskins, Jerry Engel and Rick DiStasio two.
Sand Bar took the bark out the Salty Dog walking them out of the tournament with their second loss. Dan Marinelli, Bob Traver, and Jim Kornas drilled four hits for Sand Bar, with Ed Kingsbury and Wayne Bombaci having three; which included Bombaci launching a towering homerun. Kingsbury collected five RBI; Bombaci, Marinelli, Kornas, Lou Marinaccio, Grady Fuller and Tom Pugh two. Bill Wright led the Salty Dog with three hits which included him cracking a triple. Jim Ramage had three RBI, Wright and Jack Martin two.
The Brewery played outstanding defense turning three double plays to along with several key plays in the outfield. This was supplemented by key hitting from Jim Williams, John Gross and Bob Williams all with three hits. Gross hammered a homerun while Joe Rocco, Jimmy Cuevas and Jim Vitas each crushed a triple. Vitas had four runs driven in, Bob Williams three and Gross two. DaVinci's Dan Gulick had three hits with Gary Revall popping a solo homerun and Dan Harrar smacking a triple which gave him two RBI in the game.
Speakeasy jumped on Sand Bar early in the game opening a 12-3 advantage before scoring eight runs in the ninth to end Sand Bar season giving them their second loss in the tournament. Speakeasy tagged the ball for twenty-seven hits. Mike Shone and Jim Gilligan banged out four hits, Ray Kane and Dean Stone had three. Frank Tedesco, who whacked a triple, had five RBI. Kane, Stone and Joe Lazzarotti three, and Gilligan two. Sand Bar had Dan Marinelli drive in three runs in.
DaVinci's erupted for seven runs in the first inning and it was all over for Speakeasy as DaVinci's continued to pound the ball throughout the game. Gary Revall stung the ball gathering five hits while Craig Cunningham and Dan O'Connell had three. Nick Jacullo walloped a three-run homerun with Dan Harrar and Jim Dorey smashing a triple. Both Revall and Jacullo accounted for five RBI, Chris Flynn three, Harrar and Dan Gulick two. Bruce Chambers had three hits for Speakeasy with Dean Stone Clocking a homerun; Ray Kane and Mitch Eil each cracked a triple. Stone and Rod Lashley had two RBI. Speakeasy's loss eliminated them from the tournament.
The Brewery handed DaVinci's their second loss in the tournament which resulted in them being the Island Division Tournament Champions. The Brewery ripped twenty-seven hits. John Gross and Dan Dumbauld slashed four hits; Rich Krumholz, Joe Rocco, Jim Stewart, Jimmy Cuevas and Jim Vitas all had three for the Brewery. Rocco and Gross accounted for three runs driven in; Krumholz, Stewart and Jim George two. DaVinci's had Chris Flynn, Gary Revall and Dan Gulick drill three hits, with Art Sinisi and Nick Jacullo smacking a triple. Jacullo chalked up four RBI; Sinisi, Don O'Connell, Dan Harrar, and Jim Dorey two.
March 15, 2019, 9:39 a.m.
March 14, 2019, 8:32 a.m.


I'm grateful for the new therapies keeping my multiple myeloma in check, and I'm lucky to be able to pay for them. I worry about patients who can't.
The high price of treating cancer and other diseases is unsustainable, both for patients and society.
I know how lucky I am that innovative research in my cancer over the past decade has enabled me to beat the odds. And, at 68, I'm not only beating the odds, but thriving. A balloon kyphoplasty stabilized my vertebra, enabling me to walk pain-free, and an induction chemotherapy regimen of lenalidomide (Revlimid), bortezomib, and dexamethasone (RVD), followed by lenalidomide maintenance therapy, kept me in a prolonged complete remission for 42 months.
After I started showing disease progression on lenalidomide, my physicians increased the dose and added back dexamethasone. A blood clot followed—a common side effect of lenalidomide—and I was prescribed a new combination therapy, daratumumab (Darzalex) plus bortezomib, which is keeping my disease stable.
I'm not quite in full remission on this therapy, but with the exception of some neuropathy in my hands and feet and other minor treatment side effects, I remain healthy and strong, and I'm able to live my life. As an insurance policy, I have banked my stem cells in case my current and future therapies fail to keep my myeloma from advancing and I need an autologous stem cell transplant. I hope instead that new research will keep outwitting this insidious disease and turn it into a more chronic condition or even cure it.
Having worked in the fields of health care and public health policy for 4 decades, I understand and appreciate the effort, dedication, and financial investment it takes to develop and bring new cancer therapies to the market. Still, it is getting harder and harder to justify the continuing skyrocketing costs of new cancer treatments.
In 2011, the U.S. Food and Drug Administration approved several new exciting classes of drugs, including the immune checkpoint inhibitor ipilimumab (Yervoy) for malignant melanoma. That was also the year that the cost of these new therapies broke the $100,000 barrier. By 2014, the average cost of a new oral medication exceeded $135,000.2 This past year, tisagenlecleucel (Kymriah), a chimeric antigen receptor (CAR) T-cell therapy for the treatment of adolescent and young adult acute lymphoblastic leukemia, became the most expensive cancer therapy ever, at $475,000.
Treatment costs for my cancer are also in the six figures and, fortunately, with insurance, I can afford them. I know that isn't true for many patients, not just with cancer but with other life-threatening and complicated diseases. The high price of treating cancer and other diseases is unsustainable, both for patients and society.
Two years ago, I decided to retire from the company I founded and launch Patients for Affordable Drugs (patientsforaffordabledrugs.org), a nonprofit organization dedicated to achieving policy changes to lower the price of prescription drugs. My decision was born out of the realization that while new innovative therapies are keeping more patients alive longer—myself included—they only work if patients can afford them.
The goal of Patients for Affordable Drugs is to lower drug prices. As one step to that end, we hope to start a national dialogue about the actual cost of developing a new drug and how its market price is determined—especially when so many of these drugs are built on initial science paid for with taxpayer funds.
Critics of what I am doing will ask, "What is a drug worth to save your life?" but that isn't the right question. The right question is, "What is the price that maximizes patient accessibility and affordability while maintaining research and development and a fair return on the drug developer's investment?" That is the balance we need to strike as we move toward more half-million dollar drugs.
The notion that cancer drugs are keeping me alive isn't theoretical; it's a fact. I'm grateful every day for the care I receive from my oncologists and nurses and for the research innovation that has allowed me to live with an incurable disease for 8 years (and, I hope, for many more years to come). But patients shouldn't have to be held hostage by exorbitant drug prices that are becoming out of reach for so many of us.
I want to give a voice to these patients. To be successful in reforming the health-care system and driving down the cost of oncology care will take a unified effort not just by patient advocacy organizations like mine, but by the oncology and research communities and our policymakers as well.
Mr. Mitchell is President and Founder of Patients for Affordable Drugs. He lives with his wife, Nicole, and son, Samuel, in Bethesda, Maryland.
Editor's Note: Columns in the Patient's Corner are based solely on information The ASCO Post received from the survivors interviewed and should be considered anecdotal.
1. National Cancer Institute; Surveillance, Epidemiology, and End Results Program: Cancer stat facts: Myeloma. Available at seer.cancer.gov/statfacts/html/mulmy.html. Accessed June 26, 2018.
2. Dusetzina SB: Drug pricing trends for orally administered anticancer medications reimbursed by commercial health plans, 2000-2014. JAMA Oncol 2:960-961, 2016.


This Berds & Nerds comic from Sarah Yoshi and Sozo is brilliantly done. Switch the character classes of Harry Potter around and you get a very different story!
… says Sarah, describing her eagerness to draw the strip.
… wonders S. Sozo as he admits to enjoying re-imagining a Harry Potter word around stabby knife-murder.
Like it? You can support the pair on Ko-fi.


text:
SUSAN HANNAFORD OFFICIAL WEBSITE
Susan Hannaford Official Website | Biography
Susan Hannaford is an award nominated actress, entrepreneur and award winning luxury real estate developer.
Macquarie University, Bachelor of Arts (B.A), Major, Politics.
Macquarie University, Diploma of Education with Honors (Dip. Ed, Hons).
Luxury Real Estate Awards
Luxury Property Development - Award Winner - "Best Luxury Residence"
Global Luxury Real Estate Empire
Susan, following her mothers footsteps, who is a licensed real estate broker and residential and commercial property developer, branched into property acquisition and development of commercial and residential real estate in Sydney, Melbourne, Brisbane, Los Angeles and Las Vegas. Susan is an award winning property developer, having won the prestigious "Best Luxury Residence" award for a multi-level waterfront mansion she constructed in Brisbane, Australia.
In 1998, Susan founded a real estate development company in the United States centered on the acquisition and development of luxury real estate.
Charitable Donations and Fundraising
Over the years, Susan has hosted charitable fundraisers and personally donated millions of dollars to charitable organizations. These organizations include without limitation, charitable fundraisers for the Royal Blind Society, Crippled Children's Society and the RSPCA and substantial donations to various organizations including Habitat for Humanity.
As a real estate developer, Susan strongly supports the construction of affordable housing for families worldwide. Habitat for Humanity has built 800,000 houses in over 100 countries around the world, providing more than 4 million people with safe and affordable shelter.
Ms Hannaford launched a landmark $200 million dollar defamation lawsuit in the United States against an Australian news network for amongst other causes of action without limitation, including fraud, forgery, counterfeiting, falsification of evidence and defamation per se. In addition, Ms Hannaford is currently suing Pacific Magazines, a Seven Network publication for defamation in Australian Federal Court.
Award Nominated Actress
Susan Hannaford is best known for playing the youngest and only girl, shy and conscientious, ten year old Kitty Sullivan on the multi award winning hit series, The Sullivans.
Successful Modeling and Early Career
In her early career, Susan was a highly successful model for various products including brands such as Coca Cola, Polaroid Cameras, Alpine Cigarettes, Kodak Cameras, Clairol Hair and featured magazine covergirl for publications such as Dolly Magazine and countless others. Susan was also featured in countless high fashion publications including Harpers Bazaar and Vogue Magazine.
Haute Couture Fashion & The Bold and the Beautiful
Susan's global fashion empire, included five luxury flagship couture retail stores in Double Bay, New South Wales. Susan expanded her brand to the highly prestigious and glitzy Fred Hayman Designer Boutique on Rodeo Drive in Beverly Hills. Susan went onto launch the Australian release of the Bold and the Beautiful in conjunction with Channel Ten at her flagship store in Double Bay, New South Wales.
Susan Hannaford was written into the Bold and the Beautiful as herself, a famous Australian fashion designer and the collection she designed was aired on the Bold and the Beautiful Runway Fashion Show, recorded in CBS Studios, Los Angeles.
Accomplished Author
Susan is also an accomplished author signed by Headline Publishing Group (formally Hodder Headline), one of the largest publishing houses in the British Commonwealth.
Personal Life with Emmanuel Margolin
Susan's love of her life was renowned luxury real estate developer and multi-millionaire Emmanuel Margolin. Susan and Emmanuel lived with their beautiful daughter at Notre Dame, known as the "Best House in the World" by the Lifestyles of the Rich and Famous.
The Notre Dame mansion featured an approx 56,000 square foot private residence, situated on over 103 acres featuring, without limitation, the worlds largest private zoo featuring exotic animals, olympic size equestrian arena, shinto shrine and helicopter landing pad.
Susan and Emmanuel both spoke French fluently. As a gift of his love, Emmanuel gave Susan her own lion cub, as a birthday present. Susan and Emmanuel together purchased nearly every animal in the Notre Dame private zoo and many Andalusian Stallions. Susan was featured in high fashion model shoots for various fashion magazines with exotic animals including Susan walking with unrestrained black panthers from the Notre Dame zoo.