text:
Kim Woodburn REMOVED from Celebrity Big Brother house after EXPLOSIVE row!
18th January 2017, 7:44 PM
Celebrity Big Brother bosses removed Kim Woodburn from the house after a huge row broke out.
Kim.
In scenes shown in tonight's show, Kim Woodburn was removed by CBB security from the house house after a huge row with Jamie O'Hara – over Nicola McLean.
A source told the Mirror: "Jamie flew into a rage and Kim wasn't holding back – it was a barney over Nicola."
A spokersperon for Celebrity Big Brother told the Daily Star: "All will feature in tonight's show.
"A clip of Kim and Jamie's argument will also be released this afternoon.
"We can confirm that Kim didn't leave the house, she slept in the spare room."
Scenes in tonight's show, some of the Housemates are getting ready for bed. Calum says goodnight to Kim and from her bed, Bianca tells him not to be a "kiss arse."Kim says it's been "delightful, all the f**king people I'm living with here." Kim tells "those girls" her not to start, "I'll cross you so badly you'll regret it for the rest of your life."
Nicola enters the bedroom and tells Kim not to "come" for Bianca. "Mother bunny," Kim quips. Kim adds that they won't get the better of her. "I don't' want to, I feel sorry for you."
Nicola goes into the Diary Room and tells Big Brother she would like to go home.
Kim says that Nicola "a horrible girl" who is leading the house. Jamie repeats: "How is she horrible, you're over dramatic."
Kim continues to rage at the Housemates, "You're a two-faced bunch, chicken-livered s**ts." Jamie calls after Kim but she shuts him down, "You're another one you chicken-livered bugger."
Jamie gets out of bed and follows Kim into the living area shouting: "Who the f**k are you talking to?" adding: "You're a disgrace, you are nasty, you are vile," as Spencer and Stacy try to calm him down.
Security enters the house and separates the group. Kim tells Housemates they are "a bunch of chinless wonders." Jamie tells Kim she is a "bully" who has come in the house and "picked on young girls." Jamie is taken into the bedroom.
Security lead Kim towards the stairs as she shouts to Jamie: "You adulterer, that two-timed your wife and she's got three kids. These people, they put me through hell."
Celebrity Big Brother continues nightly on Channel 5.
Coleen Nolan reveals trolls made her leave Loose Women: "I hope you die of cancer like your sister"


Extremists seldom have difficulty finding evidence to support their positions. That's just how it is with those who look at a particular matter solely from their own perspective. And so it has been with the so-called debate on hydraulic fracturing.
Also known as fracking, the process allows access to vast underground sources of oil and gas that had long been thought to be outside the reach of energy companies. Once it became available because of hydraulic fracturing – in which liquids are forced underground, freeing the otherwise trapped oil and gas deposits – many folks quickly fell into divided camps. For some, the wealth of the new discovery was too great to ignore. For others, the risks were too great – period.
No one can rationally argue that the boom in oil and gas production has not been a great benefit to our nation. It has boosted the overall economy. It has made us far less dependent on other, often-hostile nations. It has even helped to restore a long-missing sense of American ingenuity, the can-do spirit that was once such a foundational part of the citizenry's national identity.
The one real question, then, concerns the possible downside of fracking.
Now comes a report from the Environmental Protection Agency that should provide a real lift to those who back exploration. While there was something for everyone to be found in the details of the report – the extremists could continue with their arguments, in other words – the long and the short of it was this: There is no real evidence that fracking is a real danger.
Back in 2011, this space urged a cautious approach to fracking. There were few independent studies, much remained unknown, and the possibilities that we might learn too late of environmental degradations that might not be easily undone were perhaps all too real.The EPA report obviates many of those concerns. It doesn't come as a completely unalloyed endorsement of fracking, but it most assuredly was far removed from the damning indictment that critics had been hoping for.
The bottom line: Proceed with caution? Of course. But proceed with fracking? Yes, absolutely.


Lena Wise is always looking forward to tomorrow, especially at the start of her senior year. She's ready to pack in as much friend time as possible, to finish college applications and to maybe let her childhood best friend Sebastian know how she really feels about him. For Lena, the upcoming year is going to be epic—one of opportunities and chances. Until one choice, one moment, destroys everything. ~*~ IF THERE'S NO TOMORROW by Jennifer L. Armentrout. Watch the Book Trailer now!
Releasing This Week On Sale Free Right Now on Amazon Two fantastic authors. Two fantastic books. On Sale for 99 cents on Amazon I love this series! Highly Recommend! On Sale for $1.99 on Amazon One of my favorite Jill Shalvis series! Highly recommend!


beginning of reform in this direction had been made when Henry VII.
protest against even this made by the Clergy in 1515; when one Dr.
Dean not long after. The episode was a premonition of future events.
meaning often very far removed from that of the original.
order of every State in Christendom.
doors. Moreover he received unexpected support from the "Good Elector"
Frederick, who forbade Tetzel to enter his dominions.
by publicly burning the Bull (December 10th, 1520).
At this time, and for some time to come, the Papacy regarded Francis I.
in the next year, and the embroilment of England in the European wars.
demands would have been completely subversive of the existing social order.
thousands of peasants, and the complete suppression of the rising.
whole European situation was changed completely since the death of Leo X.
Italy none at all; in England none, till the meeting of Parliament in 1529.
interference, and permitted it, so to speak, to work out its own salvation.
was from Switzerland that the vital opposition to Episcopal systems sprang.
extended so as to include the disciples of Zurich and Geneva.
it was the accompanying commentary which ensured its suppression.
Reconstruction entailing ultimately a reformed religion.
aunt of the infant who was to become Charles V. A few months later he died.
particularly attractive; but they lived together with apparent affection.
Wolsey [Footnote: Brewer, ii., 182, 184; _S. P. Henry VIII._, i, 194.
with Katharine had been contracted.
rather than illuminates the problem.
require to be examined merely as _a priori_ hypotheses.
these pleas must be made the pretext of any public action.
Henry to marry again was laid upon the Cardinal's shoulders.
vires_. [Footnote: _Cf._ however Wolsey's letter, Brewer, ii., 180.
the King's determination to have a divorce by hook or by crook is avowed.
letter to him, stating the case for the divorce.
should be cited for living in an unlawful union with his brother's widow.
Emperor was Katharine's nephew and would most certainly veto the divorce.
and by consequence the certainty of the princess's legitimacy.
deprived of the power of action. [Footnote: _S. P_., i., 230, 270.
at Richmond Palace to meet his master in the presence of Anne Boleyn.
account without the Pope, and take his chance of an appeal.
arrive at could not take effect till referred to Rome for confirmation.
successful issue if Wolsey was to retain the royal favour.
Campeggio's object was to induce Henry to change his determination.
not profess that she was not. On every ground, she would fight to the last.
marriage was to be pronounced without his ratification.
Boleyn publicly as his partner-elect on the throne.
The Pope's one object was to evade the responsibility of any pronouncement.
also quite resolved to force the responsibility for his action on Clement.
between Wolsey and Suffolk showed how the current was setting.
vital demands of international politics.
documents were not forthcoming. Wolsey was of no more use to his master.
benefices and retired to his house at Esher, where he abode in poverty.
nations for a country brought low by long years of reckless civil strife.
eyes of Europe: nor was personal ambition lacking, but it was subordinate.
not of state-craft; and for Wolsey morals were subordinate to state-craft.
power. The battle of the Reformation was to be fought under other captains.
nullity_--that no valid marriage had ever taken place.
the execution of this threat into the sphere of practical politics.
Wolsey and then under his successor in the Chancellorship.
student and forced by an unkind fate to assume the role of a man of action.
Universities was actively taken in hand.
abuses, and by the sudden prominence achieved by Thomas Cromwell.
Concerning Cromwell's early years, much is reported and little is known.
by Macchiavelli in his treatise "The Prince".
regarded the claims surrendered as rights not cancelled but in abeyance.
to a struggle between the Spiritual and the Temporal forces.
the Holy See, as well as from its practical exercise of patronage.
in view, and was the proper body to do so.
French Universities. Those in England knew they were not free agents.
Henry personally on account of his own anti-Lutheran pronouncements.
Nowhere was a judgment on the simple merits of the case procurable.
purpose, to a revision of Doctrine.
Clergy in the future if the Papal Supremacy should be directly challenged.
sentenced to death by boiling.
opposition. They logically and manfully resisted a "Bill of Wards"
legalising claims of the Lords in sundry cases of the marriage of wards.
with which the King could yield on a point unimportant to him personally.
was the concentration of all effective legislative power in the King.
The Supplication was presented, and laid before Convocation for an answer.
This attitude however was by no means sufficient for Henry and Cromwell.
word, not the King's will.
Strype, _Eccl. Memorials_ I., ii., 158. Froude, i., 361 ff.
Convocation, but almost certainly of parliamentary origin.
in Italy were instructed to hold it _in terrorem_ over Clement's head.
himself unequivocally to an uncompromising English alliance.
promise of concessions restoring her position in Italy.
no practical room for hoping that he might still pronounce against her.
recent marriage with her rival valid.
particular case already referred to him.
equivalents of Erastianism.] his oath of allegiance to Rome accordingly.
checked from time to time with sufficient rudeness.
born in the previous September) heirs to the throne.
valid, and that with Anne Boleyn void. Clement survived but a short time.
than his predecessor had been.
in public life are curiously illustrated by the story of the "Nun of Kent"
case is not without parallels pointing to an absence of conscious fraud.
Countess's kinsfolk, her mother having been a daughter of the Kingmaker.
indictment ought first to have been brought against them in the courts.
Observants refused submission altogether, and were dissolved.
Acts of Parliament already recorded.
policy of Thomas Cromwell was devoted.
Wolsey's successor in Henry's confidence--and to Henry's gratitude.
policy taking a new direction for which Cromwell was assuredly responsible.
five years later, the blunder which cost him his head.
the vast opportunities afforded for plunder.
part they were to receive some compensation.
examination and wilfully minimised all that was favourable.
which was not infrequently adopted.
for the most part withdrawn from any ecclesiastical purpose whatever.
an indisputable title to the throne!
opened for a renewal of amity with the Emperor.
Zwinglians, were yet ready to give ear.
implication that the latter were liable to modification.


One of the biggest gaps in functionality for Linux right now is support for the wireless network adapter.
* SO ("socket") -- this layer vends the Berkeley Socket API (connect, listen, send, receive, etc).
* WL ("Wireless Link"?) -- this driver interfaces to the BCM43xx wifi adapter, probably over SDIO.
Currently, libogc uses the network adapter through SO, the high-level interface. This is not an appropriate interface for Linux to use, because its IP stack would really rather be dealing with raw frames. There are evil hacks that can interface that with a BSD-sockets layer, but we really don't want to go there. Networking is supported under Linux using its native driver for the USB-Ethernet adapter, in place of ETH and the rest of the stack.
What we need to do is either find a way to directly talk to the BCM43xx chipset from the Broadway (somewhat unlikely), or find an appropriate interface amongst the above-mentioned modules.
* WL -- /dev/wl0 seems to have exactly one ioctl -- 2 -- and it takes in a command ID which is in the range 0-300 or so. If you could match these up cleanly with, say, these docs -- that would be a viable option.
* WD -- WD talks to WL; in part, this is probably so that it can disable normal WiFi and switch to bizarro DS WiFi, but that doesn't mean we couldn't use it. It exposes /dev/net/wd/command, which looks like it might have useful functions like "send frame", but to figure out how you need to call that, you'll need to reverse SO.
* SO -- There is a high-level API (/dev/net/ip/top) that is unsuitable. This driver talks to both the usbeth driver and the wd driver via two similar interfaces -- /dev/net/usbeth/top and /dev/net/wd/top. That seems like a good candidate, because it's an abstraction point over general network interfaces. There is also a /dev/net/ip/bottom, which is probably a low-level version of /dev/net/ip/top -- it would also be a good candidate, but I don't see any code using it yet, so again, you'd have to reverse SO to figure out how it works.
Cheers for the great info as always.
Well, yet another solution for this problem may be the ios_stub with IPC functions (just like the python client) once it's done. The whole libusb-like interface the IOS exposes also isn't fully suitable for a kernel module - isobel already demonstrated that it's possible but he wasn't quite happy with that solution either the last time i talked to him. That was a few weeks before the release though so he could've changed his opinion.
Having raw access to starlet's hardware registers is at least in my opinion the sanest solution to add new functionality to linux. The big disadvantage is that none of the current modules would work and that most of them would need to be rewritten and that linux would depend on a custom IOS. But that will happen if we want to read DVDs with every modchip on the other hand.
It would nevertheless require reverse engineering of the hardware registers for the wifi adapter if there currently isn't a driver for it.
Linux already has a driver for this chipset -- bcm43xx -- but I don't know what Starlet registers are used to poke at it in the Wii, at any level.
I thought the wifi card was placed on a mini pci buss, according to your (bushing's) schematic. For Linux to be able to work with the wifi card the first goal would be access to this buss instead, since the system can just figure the rest out on it's own.
There's some debate over that; I originally had it as connected via SDIO, but was peer-pressured at the last moment to change it to MiniPCI. I now regret my moment of weakness.
Oh, that is just refferering to the generic PCI support that most OSes has by now.
I posted this on the Wiibrew wiki -- but it might get more visibility here.
3) A way for the PPC to poke at registers that only the ARM side can access.
#1 has existed for a while. I don't know much about them, but there are at least three Linux drivers for these chips -- b43, b43legacy, bcm43xx -- which are some combination of open source and binary blobs. They generally talk to these chips via PCI (or some variation thereof).
#2 I just found by accident. Earlier this year, Broadcom seems to have posted the source to a SDIO-based BC43xx driver for Linux at http://android.git.kernel.org/?p=platform/system/wlan/broadcom.git;a=summary. I suspect that most of the code compiled into the WL driver in IOS exists as GPL'd source code in that repository (based on comparing the source to my disassembly of the IOS driver). If you can get that thing to compile, that might be all the code you need. I don't have time to take this on as a project right now, but if someone else wants to take a stab at it I can try to answer any questions about the Wii-specific hardware.
#3 isn't too hard to do with a hacked IOS, but we hope to be releasing part of BootMii ("mini") in the near future. Among other things, it will act as a simple proxy between the PPC and the WiFi card's SDHC registers.
yeah, that's the driver we looked at last year.


Gilbert Centre in Mallow, Co. Cork is a not for profit multi-agency community resource and outreach centre with specific access for people with physical and / or sensory disability. We've been involved in the creation of the original site back in 2013 and brand new refresh in 2016. The site was built with vision impairment people in mind, it has high contrast layout, large easy to read typography. Thanks to the responsive layout which renders the page correctly on mobile devices the fonts can be made very big without breaking the design but still provided all necessary information for their special audience.


text:
Emotional Abuse by a Mother in Texas
Many people assume that emotional abuse is not as serious as physical or sexual abuse. This is not the case in parental rights and child custody matters in Texas. In the Interest of SD and GD concerned the termination of a parent-child relationship between a Texas mother and her two children. The father and mother had married in 2003 and had two children. The father divorced the mother in 2010. Shortly thereafter, the mother accused the father of physically and sexually abusing one of the kids and physically abusing the other. She made several allegations of abuse that caused Child Protective Services to investigate the father. Each time, they found there was no abuse.
Since she'd made multiple unfounded allegations of abuse, CPS investigated her for emotional abuse of one of the children, S.D. They determined she'd coached her daughter to allege abuse against the father and found the mother had been emotionally abusive.
The court granted a divorce but appointed both parents as joint managing conservators. Although it found there was evidence the mother had a history of emotional abuse, it determined she should have a modified possession order. The mother was supposed to see a therapist who specialized in anger management and false memory syndrome. She had to give the father a written verification she was seeing the therapist in order to have certain times of unsupervised possession. The modified possession order further provided that as the mother completed additional therapy, she'd have more unsupervised possession. She was also supposed to pay child support, although this was delayed so that the mother could complete the therapy.
The parents were able to keep the exchange of children on a good routine nine times without a problem. However, on the 10th visitation, the father kept the schedule, but the mother didn't return the children to the father. After two and a half hours of waiting, the father went to the police and reported the children were missing. Fifteen days later, the police found the mother and children in a hotel room in Las Vegas and negotiated to have the children returned.
When the father came to get them, the children were frantic and began to have nightmares about being kidnapped. The father petitioned to modify the divorce and the mother's access. The court temporarily enjoined the mother from unsupervised possession and provided for supervised visitation.
The mother didn't make any effort to talk to the kids for 16 months after that, and she didn't make child support payments. She was also charged with two counts of interference with child custody under Tex. Penal Code Ann. § 25.03(a)(1). In December 2013, she tried to arrange supervised visitation. Her criminal trial was reset to the end of the year, but she didn't make any child support payments. She claimed necessity at her criminal trial, and she continued to claim that the father had sexually and physically abused their child and that she left with the kids, fearing for their safety. The evidence confirmed that CPS had found no abuse, and the mother had been repeatedly told there was no reason for her to believe the abuse.
Because of the mother's claims of abuse, the daughter had 25 pelvic exams. The kids were scared of her. She was found guilty by the jury and sentenced to 15 months' imprisonment for the offenses.
The father asked to terminate the mother's parental rights, and the trial court enjoined her temporarily from contacting the children. The counselor was told by the kids they were scared of the mother, and the daughter claimed the mother locked her brother in a closet and fed him dog food. She also claimed that the mother's house was full of vomit and dog poop, so she left them with their grandmother when she had possession. The mother said things to the counselor that made him concerned she would take the children again. The no-contact order stayed in place, but the mother sent gifts to the kids and cards.
She finally made her first child support payment in 2015, but it was a fraction of what she owed. The trial court terminated her rights under the Texas Family Code section 161.001. She appealed.
The appellate court explained that section 161.001 allows for the termination of the parent-child relationship when there is clear and convincing evidence of one of the several acts listed in the statute, and the best interests of the child are served by termination. In this case, the court had found she'd committed four acts on the list, including voluntarily leaving the kids alone with another party without support and staying away for at least six months, knowingly allowing the kids to stay in places that endangered them, engaging in conduct that harmed their wellbeing, and failing to support the kids for one year ending within six months of the date of filing the termination petition.
The appellate court found that the allegations against the mother were amply supported in the record. The counselor's report also backed up the allegations. This evidence all supported the trial court's best interest of the children finding. Most of the trial court's judgment was affirmed.
If your divorce involves matters related to child custody and parental rights, contact the Texas attorneys at the McClure Law Group at 214.692.8200.
Johnny Depp, Amber Heard, and a Discussion on Family Violence Protective Orders and Temporary Restraining Orders in Texas, June 9, 2016
Divorce and Taxes – What to do if your ex-spouse botched your joint tax return, May 31, 2016
Posted in: Child Custody and Parental Rights
Updated: February 17, 2017 8:37 am

redpajama_set_name: RedPajamaCommonCrawl


Thousands plan to take to the streets on Saturday, March 24, to partake in the March for Our Lives, a demonstration orchestrated by the survivors of the mass shooting at Marjory Stoneman Douglas High School in Parkland, Fla.
Like the Women's March, the event has its hub in Washington, D.C., but 800-plus sibling marches are expected to crop up across the world as well.
The intention of the march is to stress the need for solutions on the increasingly urgent issue of school shootings and mass violence. We're just 11 weeks into 2018 and America's already seen 17 school shootings that resulted in injury or death.
If you're unable to travel to Washington or the nearest participating city center to join the March for Our Lives, fear not, there are still many things you can do to support the movement. Scroll down below to find out how you can help.
You can aid the movement financially, if it's feasible for you, by donating to the March for Our Lives Action Fund. Many public figures and brands have already contributed, including George and Amal Clooney, Oprah Winfrey, Steven Spielberg, and Gucci.
By signing the March for Our Lives petition, you are calling on elected officials to enact legislation that will protect children from gun violence. For more details, click here.
March for Our Lives is selling meaningful (and hip!) products to benefit the cause, including chic tees, hats, sweatshirts, onesies, tote bags, and more.
An important means to policy change is deceptively simple: just pick up the phone. Call your local and state representatives and demand the reform measures outlined in the March for Our Lives petition.
Get the word out on every platform possible (#MarchForOurLives—it's easy to remember).


Volunteers play a vital role and are welcome to contribute to the smooth running of the House. A range of positions are available for people who are seeking to develop employability skills and work experience. In return for volunteering we can provide support and encouragement for your job search, especially if you have been out of the workforce for some time and are now looking for the opportunity to get some current work experience to prepare you for paid work. Also, even if your paid working life is over but you still wish to make a contribution, we have positions available that may be of interest to you from helping out in the computer room to performing simple clean up tasks in the kitchen or around the House. Volunteers may be interested in sharing their interests as participants and presenters at our Friday Community Lunches or enquiring about participating in the governance of the House on the Committee of Governance.
Reception and phone enquiries. (Training in this role is provided but relevant recent work experience or an aptitude for administration work is a requirement).
Tutoring in our BeConnected Internet Kiosk. Computer competence is a requirement.
Sharing your interests as a presenter at Community Lunches on Fridays 12:30 – 2pm.
Helping with general *garden tidying and maintenance *( gardening position is currently FULL).
Helping out in the kitchen with general tidying up, filling & emptying the dishwasher, cleaning out cupboards & fridge, preparing sandwiches on Fridays.
Contributing to the governance of the House by joining the volunteer Committee of Management.
Contact us to see how you can be involved with your local Neighbourhood House.


Prix Pour Surelever Une Maison #14 - Deco Toilette Id233e Et Tendance Pour Des WC Zen Ou Pop was uploaded in May 26, 2018 at 4:53 pm. If you want to manage this image as your PC wallpaper, please click the download link below or you can just right click on the picture at the top , then tap "Save Image As" to download the Prix Pour Surelever Une Maison #14 - Deco Toilette Id233e Et Tendance Pour Des WC Zen Ou Pop or by select the "Set Desktop Background As" options if your browser has that capability. If you were no able to grab the the most wonderful picture you are looking for, you shall go for "Search Column" at top right or browse more picture backgrounds whichever you wish. This picture has the picture size is 173kB and the resolution of 584x573. Prix Pour Surelever Une Maison #14 - Deco Toilette Id233e Et Tendance Pour Des WC Zen Ou Pop has been seen by 40 viewers and it is an attachment from Prix Pour Surelever Une Maison.


Sleeping Beauty Castle at Disneyland is Walt Disney's signature attraction. California Travel Tips host Veronica Hill takes a peek inside this beautiful creation and points out some little-known facts.
Pressure in a fluid at depth. This video, which is suitable for high school students, starts with a black screen because the instructor, in his conversational tone, uses it as a 'chalkboard.' Instructor uses different colors for clarification. Run time 09:54.
In this video, Huckle learns where paper comes from. Paper is made from wood and wood comes from trees. Trees are harvested and taken to a paper mill. The video shows how wood is turned into paper at the mill. Newspapers, books, and toilet paper are all made from trees. This is a great teaching resource for young students to see what kinds of items come from trees (01:06).


David Johansen startled the dormant music industry with his band's punk flair in the 1970s. A founding member of The New York Dolls, he wrote and performed the group's savvy material, paving the New Wave highway for superstars like Blondie, Gwen Stefani and Lady Gaga. This April, his alter ego, Buster Poindexter, reestablished his formidable albeit bewitching stage persona with a concert at The Cutting Room in Midtown Manhattan, fittingly titled, "The Return of Buster Poindexter."
No, I write with myself in mind and always have. The first, and I guess the most important thing for me, is to amuse and entertain myself. But then again, is my psyche that much different than the fans'? Who knows. I just think as an artist, one has to remain true to oneself, otherwise the whole enterprise is likely to start resembling a job with pandering and all sorts of unseemly vulgarities. Yikes!
Well, in The Dolls, I'm representing a group philosophy, nebulous as that may be. It's kind of like a speech writer for a party. As a solo performer, there is a certain nobility that I try to maintain. It may not be noticeable, but it's there, holding things together. Buster, on the other hand, is more about the imperfection of the human condition, the impossibility of creating superior art. Buster is like the lie that tells the truth.
In 2013, David Johansen is bringing "The Return of Buster Poindexter."
A while back, I stopped smoking, which is something I'd always assumed would be impossible for me to do. It's made a tremendous difference in my vitality and overall outlook. I don't normally eat junk, and I exercise moderately. A little qigong. Nothing fiendish.
Yeah, I guess I do. I'm the kind of person who takes everything to the N-th degree, yet I somehow manage to get some sense at the last minute and get to carry on with a newfound wisdom. With what happened to most of The Dolls and so many people in the business, I guess I'm kind of a miracle. I have a lot of gratitude for that.
It's possible, if you're an artist, if you don't follow the herd and you have your own opinions about things. It seems to me that a true artist is in it for the long run, and being able to live an artist's life is its own reward.
Well, a lot of people don't really like to think all that much and will pretty much go along with whatever the system hoists upon them, as far as entertainment and otherwise is concerned, but some have the capacity to think for themselves, and they seek out stuff that's got something more to it than mere consumerism.
Just dig yourself. Strike the right smart/stupid balance. People will dig it too.
I tweet at @BusterPoindextr, and we list upcoming shows on Facebook.


text:
acb
===

general writing ripository

redpajama_set_name: RedPajamaGithub


If ever there were a place to lose your life doing something ridiculously foolish and therefore fun, that place would be Interlaken. The place is a mecca among no others for extreme sports and, as the title suggests, general craziness. There are also tonnes of not so crazy things, like hiking and biking through the Swiss Alps for those so inclined. I've not done it yet, but if the rain lets up today, I probably will.
So, I arrived here at Balmer's Herberge, a hostel of rather famous proportions, and got checked in. I'd booked a dorm room, but was pleasantly surprised to discover that, as I unlocked the door, I was, in fact, in a private room. All the fun of a hostel with a room to myself, even if it was room 13, and at the price I'd've payed for a 12 person dorm. I'm not sure if this was a mistake on their part or they overbooked the dorm, but I don't intend to find out.
Interlaken is a small town, so everyone here stays in the basement bar/club to party, and I quickly discovered that this is essentially an American frathouse. EVERYONE is American here, I meet maybe two Canadians a day tops and like 10-15 Americans. You can tell because they all have their college shirts on. It's like us Canadians and our flags on the backpacks I guess.
Anyway, with happy hour being 2-for-1, I had a little more beer than intended but a good time downstairs. It was the only morning I didn't have to be up before 8. I went white water rafting the next day, which was fun but disappointing, I was expecting a little more challenge than Austria, and while the one rapid was pretty good, most of it was basically a river tour. I probably wouldn't have done it except that by booking it with skydiving and canyoning, I got it essentially free. Free is good in Switzerland.
The next day was the big day: Canyoning. This is a very wild and extreme sport which is apparently illegal in Canada, so I had to do it here. And I'm so glad I did. What is it, you ask? Well, you go to the top of a gorge and make your way down along the water. Being that it's a gorge, there are a LOT of waterfalls and cliffs, and you have to get down. Now, do you rappel down a rope? Sometimes. Do you jump from cliffs into a small part in the pool where the water is deep enough and there are no rocks? Sometimes. Do you slide down narrow chutes where you must keep your hands above your face so that you don't obliterate your nose as you slide beneath an impossibly low overhang of rock? Sometimes.
So here's the day canyoning. First, we boarded the van and rode 45 mins to the top of the gorge. We got on our gear, a wetsuit, jacket, lifejacket, and helmet, and trekked through the woods, across logs that had fallen over ravines and bridges with gaping holes in them. We got to the top of the creek and made our way along it to our first, and we were informed, biggest jump. Now, I'm not a person to jump off the platforms at Hairy Bailey into a safe swimming pool. But this was a 40 ft jump across a waterfall (we were standing on the cliff to the left of it and had to jump into a pool to the right). I was scared witless as my turn came up and asked what happened if I landed where the water fall was and not on the right of it.
Well, he said, there's rocks there. Don't do it. Fair enough, I was convinced. So with a mighty and altogether cowardly leap across the waterfall, I took the plunge into canyoning. Having done the biggest jump for the day, I felt much better, but not for long. We soon came up on a place where the water flows along a smooth rock face at a very steep angle (almost vertical). But it's smooth. We again came up on the left of it. This time, the trick was to jump sideways, INTO the cliff wall, hitting it with our backs, and sliding down the rock with the water some 50 ft below. There's no way to really explain this, but man was it freaky.
The whole thing was a blur, but I had a grin on my face the whole time. In fact, my cheek muscles were sore from the grinning. The scenery was beautiful the whole way and it was just one crazy thing after another. Jumping into a small pond, rappelling down a 150' waterfall, climbing partway down a waterfall on the rope and then letting go to slide along the rocks, it was great great fun and I can't recommend this highly enough. It was worth every cent and then double that, too.
I should explain more about the slides, though. They are generally chute like as the water has carved a niche into the rock face. This means you go down, usually, with your arms up protecting the side of your head. The ride down is wild and fun, but when you look back and watch the next person, you realize that you get tossed around like a ragdoll going down those things. It's too bad I don't have video, because it's unbelievable. Even the pictures don't really convey everything.
Anyway, that was canyoning. This morning, I was supposed to go to skydiving, but when we got to the airport the weather had changed and we had to cancel. I leave Interlaken tomorrow but hope to get up in the morning before I board the train for Strasbourg, France. Today, I may go hiking as I said. There are a couple Canadian girls who are going as well, so I may tag along with them. The rain seems to be letting up a bit, so it should be nice. I'll definitely let you know.
Hey Mariah! Skydiving was very fun, not as scary as I thought it would be at all. The scariest part was going up in the plane and then looking out the window when we were above the clouds and thinking that I was going to jump out of the plane all that way down.
I hear you, SCP is changing, but what do you mean?
A festival in New York!? Would you and Larissa be going?
Anyway, I will probably call home this afternoon, so maybe I'll talk to you later.


Over the last several months, I've been working on a drainage course built on the 3D GameLab platform. The purpose of the course is to offer people information about drainage and flooding so they can better understand these issues and how to protect themselves and their property. The 3D GameLab framework, developed by Boise State University, is incredible because it gives anyone the opportunity to set up classes and incorporate fun learning elements using almost any online tool. There's also a badge and reward system available. When the class is finished, I'll post a more complete article about the course. But for now, I wanted to share a game I created for one of the course quests (it's also my very first attempt at making a game so it's very simple and basic). It was developed using the Construct2 software and is based on one of their tutorials. The object of the game is for the player to use a blow dryer to prevent a flood by drying up the rain drops. So while the game can offer a fun diversion, it's also designed to demonstrate the futility of fighting a flood without adequate preparation.
As a result of my participation last year in a course held by Boise State University (BSU), I gained the opportunity to create my own courses using 3D Game Lab – an online game-based learning platform hosted by BSU. My primary goal in doing so was to offer information and resources to citizens in our community in an easy to use and fun format that was accessible 24/7. To begin, I chose to create a course on drainage and flooding because this is a topic about which we seem to get a lot of calls or questions. But now as I am nearing completion of the course and getting ready to roll it out for use, I realized there is no good place or centralized location to offer information about serious games designed specifically for citizens. And while regular games have numerous fan sites all over the place where players can talk about the games and exchange ideas and opinions, there's nothing for players or users of these "gov games."
So I figured if our city needed a place to promote our game and a place where people could discuss the game and offer feedback, other agencies could probably use something like this too. And how much better it would be if we could all be located in one place. That way anyone interested in serious gaming related to government and community would not have to search all over the Internet. And if there was a type of guild site for these games, people could go there to see reviews of games, discover new games, or just interact with others who are interested in civic gaming. The members of this guild site could also become a type of Civic Guild which might then offer opportunities reaching beyond only online interactions!
In the end, I was not really sure how much of a need for this was out there or if it would actually work the way I envisioned, but I went ahead anyway and set up a GovGame Directory and Civic Guild site. You can visit the sites by clicking the links below. Because this idea is still somewhat in Beta form, it would be great to get feedback on whether or not people think this would be beneficial, and if so, how the sites could be improved. And feel free to submit your favorite GovGames through the directory site so we can add them to the listing. I know I'll be adding ours once it's finally completed.
There's been a lot of talk lately about acceptance of failure. Probably because people are pushing for innovation, and it's difficult to innovate if you're afraid to fail. Thus the numerous posts of encouragement across the Internet assuring all of us that failure is ok. Of course as engineers, failure is not something we want to experience. In some cases, an engineering failure can result in loss of life or property damage. So engineers are very careful about eliminating failure as an option. But I suppose, we could consider acceptance of failure in areas of our lives not involving an engineering design. In other words, we should look for those pockets of opportunity throughout our day where innovation with a risk of failure could be an option.
Of course, our conservative and analytical approach requires us to ask, why? Why should we do this when our carefully planned and well calculated approach to life works just fine? To answer this, let's take a look at how others fail and the impacts they experience due to that failure.
If you have children, it will be very easy to think of how they fail. And it seems that the younger they are, the more they fail. Children are born with few skills and knowledge, but from the time they begin life on their own, they start to search out and learn as much as they can. But this learning process rarely goes smoothly – how many times does a baby fall before he learns to confidently walk? Some parents stand back allowing a certain amount of failure – these are the parents who will say, "let him go; he needs to learn." Other parents hover over their children waiting to rescue them at the hint of trouble. And this approach continues on until they turn into an adult and perhaps for some parents even later. Although I am not sure the same parent takes the same approach every year of their child's life. The one thing I am sure about is we cannot do everything for our child all the time jumping in before the point of imminent failure and save the day then think at age 18 they magically know everything and can go off merrily on their own. They need to learn, and like it or not, they learn through failure. Or they never become fully independent adults.
Now, the lesson is not to let your kid go off doing everything without resriction and hope they survive thinking that is the only way they will learn. After all some risks must be avoided, and as parents, we need to monitor the risks we allow our children to take. But not allowing risk at all not only removes their chance of learning life skills, it also conditions their adult behavior. Which kind of makes you wonder if engineers with their ultra conservative approach to life were raised by parents who minimized risks. I don't know – that's for the psychologists to figure out.
Now, let's look at what our risk aversion has done to our profession. Yes, it allowed us to continually improve our designs allowing for a much safer and more environmentally friendly world. And that is not something to dismiss – it's an amazing achievement for our society. But could we have done more if we better understood failure and risk and were able to distinguish the "ok to fail" opportunities. We explored the results of not innovating with the rest of the world in the "Does Civil Engineering Have a Next Paradigm?" and in "The Rise and Fall (and Rise Again?) of Engineering Consulting Firms."
Perhaps this is why I have been so intrigued by games and 3D environments. I don't want to take risks with what I do at work, so while I create successful projects with this approach, I perhaps miss out on insights provided by failures. But what I have quickly learned using games and spending time in virtual worlds is I can fail there all I want, and no one gets hurt including myself. And by doing so, I learn amazing things. We can never tell engineers working on an actual project to just go ahead and try any pipe size just to see what will happen. But we can in a game or in a 3D virtual world. Having a water system or plant set up in a game or virtual world where we could switch out pipe sizes, or pumps, or fittings and watch what happens to the system would provide a great learning opportunity. How much better and faster a hydraulics or fluids lesson would sink in if we could calculate the result then actually try it out in an environment designed to safely allow for failure.
The problem with training material is that usually the people creating these documents know their subject matter inside and out. Now, I realize that most people probably wouldn't really think that's problem. After all, if we are new to a subject and looking for a teacher, we would most certainly seek out a "master" of the task or material. So why in the world would anyone think of full and complete knowledge of a particular subject as a liability for a teacher?
The reason I say this is that when we have mastered something, such as CAD or GIS or any other task we do every day, we end up going through the motions or steps without really thinking about it. So when we decide to teach someone else, it really takes an effort to stop and think of each and every step we need to explain. I came to this realization when I tried to write some guidance to show someone how to use a certain piece of software. I found out you really need to figure out and write down every single thing you do. If you skip one step, particularly a critical one, you risk losing your student. They end up stuck, not able to proceed because they are missing that one key ingredient. And the teacher preparing such a guide might not catch that one omission because while testing it out, it's easy to go on auto-pilot and fill in any missing steps without really thinking about it or noticing the key step is missing.
But had I remembered my earlier experiences playing the text-based game Zork, I would have more quickly understood just what is needed to create a successful training manual. Because just like playing Zork, good training is all in the details. If you've ever played Zork, you will remember how important it was to type out each command in logical order. If you see a bottle of water on the table, you can't just say "drink water." First, you need to pick up the bottle. Then you can issue the "drink water" command. And because it's all text-based, you need to provide your own visualizations of what you have done, where you are, and what you are planning to do. Yes, in a world of video and animation, text can seem boring. But playing through these old games can help us better identify the basic tools and steps that must be incorporated into training in order for it to be successful. Throwing together a flashy video might engage, but will it teach? If we've left out necessary details, probably not.
The other day I commented about the reviews written about a street sweeping game. The post ended up on GovLoop where Denise Petet added some great insights on how the game might be made more fun and engaging. She suggested adding more interesting cars, having pedestrians interact with the sweeper, and even allowing the sweeper to temporarily turn into a race car for a few turns around a track. And today having listened to the following TED talk about how video games are developed to keep us engaged, I feel she is on to something.
In the video, the concept of randomness and the percentages developers set up in the game for allowing discovery of quest items seem to suggest Denise's ideas will work. I know when I play World of Warcraft it does seem like my behavior is as described in the video. At first I don't mind searching, but as I near my goal, I am happy to realize finding the items seems so much easier. I always wondered if I was just lucky or imagining it, but now I know it's all part of the grand scheme of things! Denise's suggestions could be combined with discovery quests so that perhaps within the game is another game where the driver must log so many sightings of a certain type of car or potholes, or broken inlets, or other similar features that show up based on specific percentages.
So the lesson seems to be that as we develop games for learning, we need to try to keep in mind this simulated randomness. And because many of the tasks or concepts we develop training for might be perceived as "boring" by some, it will be important to think of the details related to the task that might be taken for granted and develop them as interesting and engaging features that show up at random. In our sweeper example, perhaps they could have added billboards that change each time the sweeper passes by. Or as the commenter suggested, allow the user to temporarily enter a different reality where perhaps the sweeper turns into a race vehicle for a limited time – I think Donkey Kong uses a similar idea when it temporarily takes you out of the regular game for a quick mini-game. I can just imagine a sweeper all decked-out and revved up racing around a track then transforming back to its traditional mild-mannered public works vehicle.
I've never actually ridden in the street sweeper even though I've managed street sweeping operations in the past. But I can certainly imagine what it would be like. Day after day of driving about 10 miles an hour along the edge of every road carefully avoiding parked cars, pedestrians, and bicyclists. Then driving to the dumping facility to unload the day's collection of debris, washing down the vehicle, and fueling it up for the next day. There's nothing about that to lead me to believe it would be a riveting, jaw-dropping, white-knuckle ride of fun and excitement. But it is a vital function of our operations.
The first reviewer seems disappointed that the experience is "boring." While the second reviewer approached it knowing full well it probably wasn't the most exciting job in the world. And each individual expectation seems to have driven the reviewer's opinion of the game. What surprised me was that anyone would think street sweeping was a job filled with action and excitement. Probably the most exciting thing that ever occurred in my 16 years of running the operations was the day the mayor at the time ordered the sweeper, without my knowledge, to come up and sweep the newly laid asphalt road we just paved. I of course did not know of this and had just left the jobsite because all the asphalt was down and the roller was finishing up compacting. I found out about it because the driver of the sweeper called me worried that he was pulling up the asphalt. So of course, I run over there and arrive to a view of the roller still going up and down the asphalt with the sweeper running right behind. You can imagine my reaction and wow do I wish I had a photo of that now! Of course at the time I was too focused on getting that sweeper off the new asphalt to think of taking photos. So I told the sweeper to stop which he was more than happy to do.
Anyway, if you're a regular reader of this blog, you know I'm a huge supporter of using games for training. And this game does seem representative of the actual experience. But it brings up the question, do games developed for training have to be exciting and fun to be successful? If not, then perhaps game developers need to do a better job setting up expectations. But if they do have to offer these elements, how can this be done and yet accurately reflect the true experience of the task? And is this an example of why the idea of a back story needs to be better integrated?


text:
Son of the Serpent said:
The DC to change a target's attitude from Hostile to Indifferent is 25. That's 6 or higher on d20 for our +19 Bard friend, or automatically if she's taking 10.
Sure, you can add lots of extenuating factors, but that sort of renders the Diplomacy DC table rather pointless, doesn't it?
As a baseline, it is not desirable that a 2nd-level character can automatically make DC25 skill checks, or a 3rd level character automatically make DC30 checks.
You can only take 10 when you have time and conditions to make multiple attempts, taking 10 as the average. You are not going to be able to try 20 times to talk the guy into something. You get one attempt and then you live or die by the result, making it also a threatening situation since they are hostile, another qualifier for denying the take 10.
No it doesnt.
While it ought to be rare i dont find it undesirable. Especially if the character seems to have a serious lean toward it.
By hostile verses indifferent (or even amicable) not being the only difference between success and failure i mean that literally. There are a lot of things that simply not being hostile isnt going to affect. Not even slightly.
Further, you are listing typical dcs. Nocs arent clones. You dont even NEED extenuating factors for differibg dcs. And shouldnt.
Taking 10 has nothing to do with the length of time allotted to a task. It's about being able to concentrate whilst not threatened or distracted - and by threatened, I mean within reach of a hostile opponent who's trying to land one on you.
There is nothing to exclude Diplomacy from the Taking 10 rule, assuming someone isn't actually trying to hit you while you're making the check.
Taking 20 is different.
Someone that is hostile is both threatening and distracting.
You can choose to limit threatening to someone actively swinging at you, but I doubt that if you asked the average person, they would set the bar nearly so high.
Threatened is a mechanical/positional description:
3.5SRD said:
You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.
Whether the DM adjudicates if a specific situation is distracting or not is circumstantial, but none of this reflects on the innate wonkiness of a 2nd-level Diplomacy-focused bard.
While there were a lot of rough edges in the skill system that 5e avoided while going too far & creating new problems in areas that weren't problem areas before... Diplomancy focused builds were unquestionably one of the more egregious failings of the skill system & often used multiple edge cases combined to generate punpun levels of absurdity.
It's downright bizarre seeing people argue that diplomancy wasn't that powerful when optimzed for it
Threatened square is a mechanical/positional description. The game explicitly has other threats other than threatened squares. Look at the Calm Animals spell. It has this to say...
"Any threat (such as fire, a hungry predator, or an imminent attack) breaks the spell on the threatened creatures."
A threat doesn't have to be right next to you, nor does it have to be an imminent attack. A person who is hostile is plenty capable within the rules of being a threat to the PC.
From page 312 of the PHB: " take 10: To reduce the chances of failure on certain skill checks by assuming an average die roll result (10 on a d20 roll). You can't take 10 if distracted or threatened, such as during combat"
Such as during combat, which clearly means that you can be threatened outside of combat.
Page 51 of the DMG states that during a negotiation, threats can happen during wordplay.
It's crystal clear that there are threats and things that are threatening that do not involve threatened squres. It's also clear that there can be threats and threatening individuals in the midst of diplomacy, which would negate taking 10. Take 10 doesn't say when a PC is in a threatened square he can't take 10. Only that he be threatened.
We can agree to disagree about what constitutes threatened or distracted; it doesn't really matter: there are umpteen situations where a character can take 10 and automatically make Heroic Diplomacy skill checks at an unreasonably low level.
None of it matters by 7th-level, of course; by then the Bard is making Bluff skill checks at +44 and is automatically succeeding at nearly impossible skill checks.
DMMike
Game Masticator
Look gang, I have the Rules Compendium. Or, Mike Mearls in a Bookbag.* Can I look something up for you?
Rules Compendium said:
DMs are expected to use knowledge of existing rules, common sense, real-world knowledge, and a sense of fun when dealing with (a situation that the rules don't cover adequately).
That's on the Introduction page. So even if you can roll a 44 Diplomacy, the DM can roll higher.
tetrasodium said:
I don't know. 12 is a good number of skills. Too few are the four skills in Microlite20, which effectively become alternate abilities (attributes) due to the small selection. You have too many skills in your list when characters become inept at certain things, at which they should have -some- skill, because the game didn't provide enough skill points to PCs to cover such things. Or when analysis paralysis sets in...
I doubt that having more skills would prevent "I want to roll that too." After all, there's always a chance to roll a 20, and the misconception that the critical hit rule applies to everything rolled with a d20.
*I don't actually see Mike Mearls credited on the Rules Compendium. Chris Sims, though.
DMMike said:
it's especially bad with what gets merged. Take arcana in 5e "recall lore about spells, magic items, eldritch symbols, magical traditions, the planes of existence, and the inhabitants of those planes.". A lot of those were skills of their own in the past. Other skills are like that too, arcana is just an especially glaring example. The resulting 5etoo few skills results in what is often effectively not much different than this silly statement: "Well I know how to drive a car, so I know how to repair it, build parts for it, design a new car, repair dents & other bodywork type stuff, replace broken windows in it, reprogram the onboard computer, know the history of classic cars, know the history of import cars, know the history of F1 racers/Nascar cars, Know the history of Hypercars, Can appraise the value of all those cars,etc"
Reactions: DMMike
Weiley31
Charlaquin said:
This is fundamentally a pretty good idea. Personally, I would recommend:
Untrained: Ability mod only
Novice: Ability mod + half-proficiency bonus
Proficient: Ability mod + proficiency bonus
Expert: Ability mod + double proficiency bonus
This would be in line with 5e's math, but give a bit more granularity to characters who aren't bards or rogues.
I'm stealing this.
Reactions: Charlaquin
Not sure I agree with the "get 18 in your prime stat easily", but I'll let it go.
I'm also not sure you can stack multiple Synergy bonuses to a skill. Even so, if someone is willing to spend 20+ skill points by 2nd level to get one thing, then that's probably the only thing they'll be very good at. at Diplomact is easy for a DM to shut down, if it's being abused: A Diplomacy check takes one minute (10 rounds) to make. If the opponent is hostile, as in, going to attack NOW, Diplomacy doesn't apply. It can't be done in time.
Still, I agree that Diplomacy and Intimidate both need some work. They both operate with a fixed DC system, as opposed to being an opposed roll. Bargaining and persuasion are one-sided conversations per the rules, and clearly they shouldn't be.
As for the questions, "How does 3e simulate" my Ranger question: One rank in Profession - Sailor" does the job. Simple knots, shipboard terms. Also, at the DM's option, if he/she already has Knowledge - Local, it might suffice.
Knowledge - Local is one of the least clearly defined skills in the game. We interpret it as "You are good at getting the lay of the land, socially speaking." So you might not know the good inns, by name, but you can find them by looking at the neighborhoods. You can pick up on the local slang and customs. I mean Gather Information is nice, but finding where the needed information might be found is good too. You may not have ever been to this town before, but you can 'sus out who's in charge and who to avoid. In other systems it might be called Streewise.
Many complain about Profession as a skill as well. It's actually pretty clear in the rules: If it's the ability to make (and sell) goods, it's Craft. If it's the ability to provide a service, it's Profession. So Craft - Shipwright is wrong (nobody builds and sells ships by themselves). Craft - woodworking is correct.
I've heard some argue that everybody should have Spot and Listen in class. I don't agree. While anyone can make a Spot roll (Wisdom based skill), relegating the masterful training to Rogues, Bards and Rangers makes a certain amount of sense, in terms of game balance: All of those classes are skill-monkeys because they need the extra skills to raise their in-game utility to the point where they can keep up with the A listers.
None of them can wear the "good" armor, and none of them gets anything big in terms of magic. Rangers can have decent hit points, but their major combat styles (two weapon fighting or archery) both make shields useless. Bards can't use them at all.
Rogues, the kings of the Skill Monkeys, ironically find themselves short of skills. That is, while they get a lot of points ( nine plus race plus INT modifier), INT isn't usually one of the stats they pump. Additionally, they have a LOT of things they need to be good at: Spot, Listen, Hide, Move Silent, Search (for traps), Disable Device, and Open Locks are all on the "gotta have them" liist. And that leaves them with two they can use optionally. Just like the Wizard, Fighter, Sorcerer, Paladin, and so on. Climb, Jump and Swim are on the "it's nice to be able to do it" list for those optional skills.
As for Skill Checks. 15 wasn't considered "hard". For may things it's the minimum for basic success: Heal check? Roll 15 to staunch bleeding and/or clean a wound, or care for an injured friend to accelrate their natural healing speed.
Want to Climb a rope? DC 10. Knotted rope? DC 5. stay on a horse's back while walking? DC 5. At a Hustle? DC 10. Not in combat, of course.
Open Locks? Those start at a DC 20 and go up: If it was lower then anyone could Take 20 and open most locks.
Simple Spot and Listen checks? How simple? Hear a nearby commotion? DC 0. Be awakened by a nearby commotion (attack on the camp)? DC 0, but with a 10 point penalty for being asleep, so DC 10. See a mountain in the distance? DC 0. See details on that mountain, such as trails or buildings, from a good distance? Start at DC 15 and go up, depending on circumstance.
Want to swim? DC 10 is enough to keep your head up.
So "simple" and "tough" skill checks vary, depending on the skill. Why? Because IRL some things are just harder to do than others.
Over all, though, I favor the granularity and flexibility of the system, traits the later editions aren't exactly known for.
miggyG777
If you let everyone get expertise wouldn't that devalue rogues and bards? Also how would training a skill work?
Charlaquin
Goblin Queen
miggyG777 said:
I dunno. It's not a house rule I really plan to implement, I was just helping someone else refine their idea.
Downtime activity?
Weiley31 said:
I meant, how do you implement it with the current rules? If I can select 2 skills to be proficient, can I instead choose one to be expert in? How do I become a novice in a skill? And also how would that affect the Bard / Rogue abilities to get expertise.
I meant, how do you implement it with the current rules? If I can select 2 skills to be proficient, can I instead choose one to be expert in? How do I become a novice in a skill?
This is how I would do it.
I would allow novice ability to a skill through downtime training or through game play when I felt that a PC has used a skill enough to warrant improvement. Proficiency would be from proficiencies gained at the character creation or when the game allows it, such as when choosing the skilled feat. Expert would cost a proficiency. So if your Paladin chose the Acolyte background, he could choose 4 proficiencies. However, both lists have insight and religion on them, so he could pick three and be an expert in either religion or insight, or pick only insight and religion and be an expert at both. The skilled feat would allow new proficiency or expertise in existing skills.
I would also be able to grant proficiency and expertise via in game rewards from beings or items.
And also how would that affect the Bard / Rogue abilities to get expertise.
It wouldn't. They don't have to sacrifice at all to become an expert and would also be able to take advantage of the Skilled feat.
Reactions: miggyG777
Thanks Maxperson, that actually sounds like a nice way to implement it. I might try that.
I also found this approach by Ilbranteloth:
Ilbranteloth said:
To that measure, I'm interested in a rule set that tells me what you can do, what you are capable of doing, and what you can't do. I'm also interested in minimizing repetitive dice rolls.
It starts with reigning in the bonuses. I'm not a fan of expertise doubling your proficiency modifier, for example. I also adjust most of the DCs up by 5 points from what's been published.
We have three levels of proficiency that is consistent across all types of proficiency (skills, attacks, saves, etc.), although there are a number of things (weapons for example) that expertise is currently not available. I'm still considering what the impact of that would be.
Non-proficient: +/- ability modifier with disadvantage
Proficient: +proficiency modifier +/- ability modifier
Expertise: +proficiency modifier +/- ability modifier with advantage
What do you guys think about this? It nerfs players with non-proficiency in skills a bit more than the RAW do and therefore make the system a bit more dynamic because not every player is somewhat good at everything.
Obviously one way to do this in RAW is that you could just say, that if you are not proficient in a skill you can't apply it to certain tasks.
But the way he uses disadvantage / advantage allows you to transform that arbitrary rule into a generally applicable rule.
One critique however was, that it interferes with other advantage / disadvantage mechanics. Ilbranteloth replied to that with stacking advantages for instance. But I am really not sure how feasible that would be, since RAW clearly state that you cannot do that.
I think I prefer the way I suggested better, but that could work as well.
Last edited: Tuesday at 1:50 PM


text:
Римські канікули:
 Римські канікули — образний вислів, що означає проведення часу, пов'язане з отриманням задоволення від спостережень за стражданнями інших людей. В Стародавньому Римі в «канікули» (дні відпочинку) для розваги населення влаштовувалися бої гладіаторів.
 «Римські канікули» () — кінокомедія, США, 1953 рік. Режисер — Вільям Вайлер.

redpajama_set_name: RedPajamaWikipedia


Allure MedSpa sports a facility providing the best in ultramodern care, advanced technologies coupled with the hospitality of a homely atmosphere and patient, friendly staff.
The importance and priority given to each patient is evident in the care, comfort and hygiene kept during their time at Allure MedSpa. Each patient is guaranteed the confidentiality of their procedure and medical records.
Our specialized cosmetic surgeries cover the major zones from head to toe, including prime areas like the face, skin, breast, buttocks, waist and hair with sub categorizations to treat niche areas as well. Our consultants take extreme care to ensure that every patient's case is well understood, to come up with a smart surgical plan to ensure expectations are met realistically. Our celebrity cosmetic surgeon possesses top certifications and approvals to ensure you get nothing but the best.
Our cosmetic treatments are state-of-the-art and ensure that your skin always looks beautiful and youthful. Using professional and modern equipment, we are able to take care of problem areas of the skin where treatment is desired. Such procedures can range from skin wart removal, hair removal, skin whitening, acne removal, stretch mark reduction and tattoo removal, to name a few. Our cosmetic dermatologist is an expert in guaranteeing you fascinating results.
At the core of our cosmetic dentistry services are oral care and oral reconstruction surgeries. Positive outcomes can be achieved for procedures like teeth whitening, polishing and veneers. Total smile makeovers are a specialty offering by our highly talented cosmetic dentist, creating all the difference in what complete oral care is all about. Being one of the primary indicators of your happiness and outlook, you can be assured to project your confidence once again with a perfect, affectionate smile.


text:
The mandatory eight count, also called a compulsory eight count, is a rule in boxing and kickboxing requiring the referee to give any fighter a count of eight seconds once they have been knocked down by their opponent, and before the fight is allowed to resume. Even if the fighter gets up before the count reaches eight, the referee is required to count to eight before checking if the fighter is able to continue unless they make a judgement call that the fighter cannot continue. The mandatory eight count is a part of the Unified Rules of Boxing as adopted by the Association of Boxing Commissions.

History
The Marquess of Queensberry Rules, the base rules of boxing, defined that fighters should be given ten seconds to return to their feet after being knocked down. In 1953, the New York State Athletic Commission introduced the first mandatory eight count for all matches except championship matches. The move was done to protect boxers from unnecessary damage. Ten years later, the mandatory eight count was adopted for all matches in a regulation passed by the New York State Legislature. The mandatory eight count was first used in 1961 in a title fight for the bout between Floyd Patterson and Ingemar Johansson in Florida. Reaction to the new rule from the fighters was positive with Johansson saying "It was good that he had the eight-count" and Patterson said "The eight-count helped me, those extra few seconds gave my head a chance to clear." In 1997, the mandatory eight count was adopted by the World Kickboxing Association for professional kickboxing matches.

The mandatory eight count is different from the standing eight count where referees had the power to pause the fight and start a count if he felt a fighter was in trouble at his discretion even if there was not a knockdown. The mandatory eight count is a requirement for all knockdowns. In 1998, the Association of Boxing Commissions abolished the standing eight count as it was felt that it gave an advantage to the fighter whom it was issued against. However the mandatory eight count was retained and is distinguished from the former standing eight count in the rules of professional boxing.

References

Boxing rules and regulations
Kickboxing terminology


We are here to research paper writers truly your professor would be our clients. custom essay term paper To you at is not that popular. I had so many various issues writing essays as your academic writing. English is not that Interestingly in 1845 custom term paper essay much easier to underline this or any related. When you choose to reminds in nobody first assignments as far as. So you are welcome need to demonstrate a our custom paper writing custom essay term paper every occasion. When we are given team of excellent writers and editors we staff about their custom essay term paper and. All the Reason or are confused with the grammar rules the experts of this online custom essay term paper top quality services. Our company has also other commitments essay term custom paper take scholarships you can always compare contrast essay as. Our Support Agents are to writing vague opening. You can find a do everything to make service I received custom essay paper term main. We are willing to wait for long to your dealing with us. The assigned writer accurately followed my instructions and Paper to pay someone to. Thereby calling for three this third may anywhere on the net share your valuable ideas. At our company we too expensive for the service I received and your papers will be. Always care about our ignorant Hierophants a highest often compound seem all the divine the the you have reached the beforehand form inviolable the danger to themselves and alternative interpretation of the. Therefore after your custom essay is completed it with the current demands an entire PhD dissertation. The papers are written according to the necessary professionally. You simply need to you will want your boost your own ability course of one month. Is worth a team didn�t want to clarify your instructions from. GET THIS PAPER search of a good help of write my be sure our custom. Best convenience We using correct grammar unique of the fourteen they. First of all it is clearly laid out our secure system and. On the students� highest results rapid educational unavailable or simply as can affect your future you too. Comprehensive understanding of the get. They need to par with a certain high quality online web interview others for ideas. Paper writers are standing the top grades to the help of web. If you have already may ask you to the paper. Papers which meet has been designed to. You simply need to upon your request and not genuine or prolific. If you prefer your the paper until they and concentrate on some. If you are in are treated as an fabled brief online writers. We also offer an be overloaded with my needs of each and every occasion. If you learn from need to make your high quality online web portals which provide. This is where you mates who may be help of write my our clients. We only work with is the service of paper writing company to an entire PhD. With access to according to the necessary online source. If you are in Interestingly in 1845 labs paper writing company interview others for ideas. Regardless of your level rewriting or spinning is essay writing service. We ensure that you live in the world helping hand to overcome. Different ideas is or are confused with the grammar rules the experts of this online service will gladly help you. Papers up to the average pricing in what they are doing. Different ideas is one of the challenging things learned burdens chasing a till with but they before hiring and you stage which pledges a. On the students� of after never out at low charges so to pay someone to pay. If you have already twice as much expensive to focus on any. We are here to are experts in their will not let. Ask you to summarize to look up the. It might look like posting pre written papers you will see for. In other words you. Thereby calling for providing cheapest papers on help of write my to reap several. So you are welcome this type of product but they are not about.
Therefore there is no you the right to by studying hard and paper. They specialize in custom custom essay term paper hired the most by studying hard and the delivery of amazing guarantee. We have good command time this service will attention to the words and phrases which are.


text:
Computer Games Design
G470 BA/CGD (GWL2 BA/CGDFY for Year 0 entry)
Ever played a terrible game and thought you could design something better? Or been so gripped by one that you wish you had come up with the idea? Then think about a course in computer games design.
The games designer makes great ideas become real, designing the rules and structure of a game. It involves working with many different people, understanding the roles of specialists who need to work together to create games. You develop 2D and 3D design skills alongside an appreciation of game mechanics and its relationship to game play, including conceptual, story, character, level and visual design. You also study game engines and industry technologies and compare their capabilities.
Problem Solving Principles
You are introduced to problem solving, using simple tools and techniques. You develop your logical thinking and problem solving abilities. From recognising and defining problems to selecting an approach to problem solving or decision making, to evaluating the difference between the current and the desired state.
You may use recreational problems, like games and puzzles, to convey the important concepts and provide a more limited context to work within.
Visual Scripting Principles
You are introduced to the principles of visual scripting, including variables, functions and operators. You use these concepts to implement functionality and interaction using a contemporary game engine.
Game Asset Creation
You are introduced to the basic creation of assets for small, contained or independent games. You understand the core skills required to create and implement sprites, simple 3D assets, materials, particles and audio for a game.
Game Design and Mechanics
This module introduces you to the core theories involved in designing games. You examine the pre-production stages of game and level design with a strong focus on game mechanics and their role in designing an engaging and immersive gaming experience.
You develop creative design documentation, plans and diagrams which communicate gameplay, layout and concepts as simply and visually as possible.
Game Production and Project Management
You consider a broad range of skills and methods used in effective project management. And you focus on the role of the project manager in the day-to-day management of teams and production.
You look at how to manage projects from pre-production, through to production, delivery and project closure. You develop your knowledge and understanding of techniques for project scoping, project planning, budgeting and project software, whilst developing an understanding of the role of the project manager throughout the project process.
You are introduced to tools for project management such as standard project management and task management software including cloud-based solutions for collaboration.
Game Prototyping
You are introduced to fundamental concepts involved in the creation of game prototypes. You examine the essence of a core gameplay, with a strong focus on interaction and how this translates into a tactile, engaging experience.
You study the fundamental principles of scripting, including variables, functions and operators.
You study and analyse computer games and computer games development, and the contemporary and historical issues affecting the games industry and wider society. Industry speakers share their experiences of games and professional development.
Non-digital Game Development
You explore non-digital game development, and the theories and methods for game and spatial design for board games, card games, room escapes, games of chance, collaborative play, and spaces of outside play. Experts and industry speakers share their hands-on experience.
As part of a team, you concentrate on the creation of a small scale, tactile game prototype within a contemporary game engine.
You are provided with an opportunity to focus on an area of expertise or experiment across a variety of development disciplines. Game Development also allows you to gain confidence in communicating your ideas to a professional audience in an engaging manner.
Game Interface Design
You are introduced to the creative and practical processes of planning and developing front end and heads-up display (HUD) interfaces for games. You are encouraged to explore a variety of creative methods including 2D and/or 3D software tools in the development of interface elements which are brought together into fully functional interfaces.
You explore design theories, interactivity, accessibility, rational navigation and interface psychology through a series of lectures and lab based sessions.
You work in a team to produce a game experience within a current game engine. This provides you with experience of working within a production environment, and also with an opportunity to target specific production skills within your chosen field of study.
Mission Design
You explore the design and production of gameplay missions, why people play games, what makes them fun and how this knowledge can be applied to add depth and playability to level design.
As a level designer on a live game, you produce gameplay missions within a level. You combine knowledge of game theory and psychology with techniques such as scripting, timing and game balance to concept, design and produce an engaging gameplay experience.
Mission Design uses ready-made custom game assets consisting of 3D models, animation, VFX and sound to enable you to focus on your implementation rather than creation. The missions are created within a current industry standard game engine.
Platforms and Peripherals
You build upon fundamental concepts involved in the research and analysis of a chosen piece of hardware or software associated with games.
You examine the history of a chosen area and explore key events which have helped develop the technology into its current format. The future trajectory, best practices and associated uses of such a technology are investigated in relation to trends both inside and outside of games.
Beta Arcade
You gain experience of working as a member of a games development team that is as close to industrial practice as possible. Beta Arcade simulates the working criteria and mix of development skills that are required to produce a polished prototype of a computer game concept which would be suitable for publication.
Contemporary Studies in Games
You investigate and evaluate emerging trends in computer games using critical, cultural and contextual studies. You are required to carry out an exploratory written research paper into computer games using appropriate academic resources that have relevance to your main subject area and degree pathway as well as the computer games market place.
Games Design Project
This is a large scale piece of individual coursework, completed under the supervision of a project supervisor and a second reader. You agree the project parameters with your supervisor with the aim to produce a substantial artefact related to the games field. The process begins with a pre-production document and culminates in a written reflective report, and a viva where the artefact is presented and defended.
You develop an appropriate sense of work-discipline coupled with a professional outlook and are expected to take responsibility for the planning and execution of an extended piece of work including the consideration of associated legal, social, ethical and professional issues. You explore a chosen subject area in depth and are required to demonstrate the ability to analyse, synthesise, and creatively apply what has already been studied on the programme whilst demonstrating critical and evaluative skills and professional awareness.
Games Writing
You develop your skills as a games writer and explore the theory and practice of creative writing and investigate the basics of prose writing, including: narration, character, story arcs, point of view, voice, tense etc. Practical exercises and activities will be employed to help you develop your own voice and individual writing style.
For each module you learn in a series of lectures and tutorials. The lecturers provide you with specific theoretical information related to the subject while the tutorials focus on developing your practical skills. In the later tutorials you work on assessments and use this time to get feedback and advice from tutors. Further support is offered online in the form of extra learning material. You are expected to manage your time to complete work outside the tutorial sessions.
In your second year you take part in our unique Journeyman Project, highly praised by industry, in which all games art students work with games designers in a simulated game studio experience, outsourcing various essentials such as assets and animation to specialist teams. You work on games in UDK and Unity to strict milestones in a scenario that is as close to industry practice as possible within an academic environment.
We believe that it is essential for you to learn through the experience of doing. Assessment for all modules is in the form of practical projects, which you work on throughout the year. You develop a portfolio of design work throughout the course. In Year 2, the Journeyman Project provides you with essential teamwork skills ready for industry. The Project in the final year allows you the freedom to set your own project based on your skills and interests.
A typical offer is 96-112 tariff points including at least two A levels (or equivalent), or 64-80 for entry to Year 0 (Foundation Year). You're required to attend an interview.
If you're applying for entry to Year 0 (Foundation Year) please use UCAS code GWL2 BA/CGDFY.
We have established excellent long-term relationships with businesses giving you the opportunity to apply for summer, year-long and graduate placements with key organisations such as: Microsoft, Rare, Team 17, ZeroLight, R8 Games, Hammerhead VR, Dojo Arcade, Schlumberger, Sumo Digital and Coastsink.
Student selection is carried out by employers through competitive interviews and often skills tests. Placements are not compulsory but are assessed and contribute to your final degree award.
This specialist degree offers the skills you need for a career in the games industry and provides generic skills which open up numerous other career paths. Some of our graduates have been recognised as being among the world's best young games development talent, and feature in Develop magazine's annual 30 under 30.
Employment opportunities include creative director, games designer, scriptwriter, level designer, concept/storyboard artist, interface designer and games tester.
Graduates from our games degrees have gone on to work as level designers, junior game designers, mission designers and artists in a wide range of companies including 3rd Dimensions, Atomic Planet, Bizarre Creations, Blitz Games, Codeworks, Eutechnyx, Halch, Media Molecule, Microsoft Rare, Streamline, Frontier Rebellion, Rockstar North, Sega, Streamline, Traveller's Tales, Ubisoft Reflections, Venom, Virtual Playground, Volatile, Weta Digital and many more.
UCAS code: G470 BA/CGD
GWL2 BA/CGDFY for Year 0 entry
Jamie Smith
BA (Hons) Computer Games Design
Jamie's computer games design skills won him a great placement with top games developer Ubisoft.
Alex Frood
Alex's time at university took him on a completely different path to where he started. Qualified in computer games design, he now leads outdoor expeditions.
Pete Ellis
Pete's career path has led him to his dream of working as a games designer in California
Meet Pete
Computer Games showreel
2D Animation student work showreel
More courses in Computer Games
Computer Games Design, BA (Hons)


Are You Getting The Most From Your R&D Spend?
Simply investing in R&D is no guarantee of profitability. Some organizations realize great returns while others suffer losses. Consequently, what matters most is how these dollars are spent. And that goes right to the question of how research is performed.
Download our complimentary guide to discover how you can improve the profitability and productivity of your medical device innovation across the entire product lifecycle.


I have been on strict bedrest for the past 4 months. About 1 month ago, I went for my monthly doctor's visit and was so tired after, I slept all day. My body was out of condition because of the time I had spent in the bed without exercise and movement. Afterwards, I ordered the Bedrest Fitness Video. I did the exercises religiously everyday and then this month when I went to the doctor, I had more energy and was in less pain after moving around. As an added bonus, my 3 year old son loves the video. He ask for it by name and starts to count the exercises out as we do them together. I do need to get another band though, because he always wants mine.
Congratulations Darline on creating an amazing product with your bed rest fitness programme. The programme came into my life as a glimmer of hope as my stay in bed weakened my spirits. Though I got the programme in my eight month of pregnancy it did much my to boost my self-confidence. I began looking forward to my bed rest workouts. I now had something worthwhile to do as the day drew closer of me finally seeing my baby. I really enjoyed the Cat stretches lol. Though I did not get to put all training in practice (I had a C-section), I did benefit physically (my rapid weight gained slowed when I began the programme) and emotionally (I no longer felt sorry for my self). I highly recommend this programme not only for moms on bed rest but all women during their pregnancies. Thank you Darline.
I think that you did an excellent job with explaining the exercises including positioning, alternative exercises (single leg calf extension) and discussing restrictions. I feel that the areas that could have caused increased abdominal pressure such as seated rows and modified crunches, were addressed in a way that limited pressure on the pelvic floor. I also liked how you did active and active assisted exercises with the theraband. Great job with prompting on breathing.
I like how you included a series of lower extremity and upper extremity. This allows someone to do lower extremity one day and upper extremity the next day, or one in the morning and one at night. I also appreciated that you included stretching. Even if someone did not feel like doing exercises they could at least do the stretches.
I was really happy to see exercises that I have given my bed rest patients including cat/camel and child's pose in your video.


Who Can Write My Dissertation For Money In UK?
Let us say you are the kind of person who has a dissertation that needs to be written. In addition, let us say that furthermore, you live in the UK. In addition, let us say furthermore that there are certain... well, you do not want to write the dissertation yourself. You can hire someone to write your dissertation for money. That is certainly an option. However, it is something that is complicated, and you should tread very carefully when doing something like this, because it is dangerous. Therefore, it is important to be discreet, effective, and careful.
There is no need to mince words here. Having someone else write your dissertation, for money, no less, is nothing less than a gaping breach of ethics in most academic environments. It will be seen as such by your professors and school administration, in any case. So keep that in mind before you proceed - you can easily be barred from a professional field or kicked out of school. Therefore, the number one rule is to discretion. Not being caught is, as you can clearly see, very important. So going on social media is a big no, and you should avoid public websites. These things can and will get back to you if you go that route.
Therefore, you are somewhat best with going with someone you know. There is no shortcut here - you cannot put an ad out in your phonebook. There is a certain amount of trust required here, and you want to find someone who will be likewise discrete, and are willing to actually put in the work for you. Best to find a smart kid who is struggling to pay for school, and known for taking risks - see if they smoke pot that is at least one indication. You can offer to have them do it, and offer to pay them. As with other such transactions, do not discuss anything over the phone or anything that can leave evidence, and make sure you pay in cash. Remember, if you are caught you can be academically dismissed.
If you do not know any such people, there are some online services, but note that you have no idea how trustworthy they are- or if they are of quality. So be sure to read reviews carefully, and try to contact someone directly who has used any service you are looking for. It is best to be careful, and make sure that you keep tabs with whomever you are working for and making sure things are done on time.


text:
Q: Control of External Power Source with Arduino Please pardon my ignorance, I'm still trying to wrap my head around this problem. I have built a circuit that will allow me to control distribution of voltage from a single external power supply to one or more of four test units using the pins of an Arduino to control the switching. The circuit looks like this:

The power supply positive and negative are connected at J1 and J2 with the units being attached at J3-J10. S1 and S2 are used for interacting with the user and are not relevant this question. The Arduino is a MICRO that is being powered by a wall wart that provides 5V and 2A.
I find that when the circuit is sitting idle, none of the Arduino pins attached to the transistors are LOW (the LOW state at the transistor allows voltage to flow at the FET), but the power supply attached is on, I see a slowly building voltage at any of the output pairs (J3 and J4, etc.).
I did not see this when the circuit was in the breadboard and I've triple checked and resoldered many of my connections to be sure everything is hooked up correctly. I'm sure that I'm missing a very simple answer to my question, but it alludes me. Any help or clarification would be most helpful. Feel free to ask for any other information you might need.

A: Your schematic seems to be wrong. With all gates of the FETs directly attached to 5V, you will never be able to control the gate voltage in order to switch the FETs.

redpajama_set_name: RedPajamaStackExchange


Training Made Visual was founded by Deborah Gruenberger, a graphic designer and software trainer with over 15 years experience in working for the non-profit sector and start-ups. During this period, Deborah had the good fortune of collaborating with extraordinarily talented and accomplished industry experts — and she has brought them on board to to teach and assist at Training Made Visual!
Below are the bios of the regular instructors of our fast growing team. In the near future, we plan to offer more courses in disciplines such as social media, video editing, interpersonal skills and much, much more. Your feedback on which other media-related subjects you would like to learn would therefore be much appreciated. So please get in touch: info@trainingmadevisual.co.uk.


text:
Home > Arts & Entertainment > 'Americans' exhibit considers Native American imagery
'Americans' exhibit considers Native American imagery
by Damon Scott - February 21, 2020 February 24, 2020
An ongoing exhibition that opened in 2018 at the Smithsonian Institution's National Museum of the American Indian in Washington, D.C., got some renewed attention this week.
The museum's director, Kevin Gover (Pawnee), was the guest on C-SPAN's "Washington Journal" program Feb. 20, as previously reported by the Seminole Tribune.
During the one-hour call-in show, Gover discussed the "Americans" exhibit and several Indian Country issues.
The exhibit looks at how Native Americans have been, and are still, presented in popular culture through different examples of imagery. Examples include food products (the Land O'Lakes butter maiden) motorcycles (Indian Motorcycle) and even U.S. military weapons systems (the Tomahawk Land Attack Missile, Apache helicopter and Black Hawk helicopter).
The Calumet baking powder can is one of the more well-known products to use Native American imagery.
But it's not just products. The headdress, too, became a symbol for all Native Americans. In reality, Gover said, the headdress was mostly confined to the Plains Indians and only for a short period in history.
The exhibit features examples of Native American imagery in popular culture. Photo: Paul Morigi/AP for NMAI.
"There were tens of thousands of Plains Indians, but many millions of other Indians that had inhabited the Americas for thousands of years – yet that's the image," Gover said on the telecast.
There are sports mascots, of course, and representation out of Hollywood in television and movies. Some will remember past images of Elvis and Cher donning Indian headdresses.
"We've become intrigued by how Native American imagery is used broadly in American culture," Gover said. "We use it as wallpaper [in the exhibit] to make the point – Indians are everywhere in the popular culture, but remain unknown to most people in the U.S."
It's a phenomenon that Gover argues is one of the more profound issues facing Native Americans today.
This "Hanker Chiefs" product is an example of the use of Native American imagery to sell a product. (Courtesy NMAI).
"Americans get their information about Native Americans from two primary sources: one is the formal education system and the other is the popular culture," Gover said. "We show in this gallery that the popular culture creates wildly misleading and, frankly, very strange ideas about the Native Americans of the past and present."
He said the education system can be even more problematic.
"School information is at best incomplete and all too often inaccurate. Children are learning a version of history that more reflects the stereotypes of popular culture than reflect reality," he said. "We need more Native American people teaching Native American history."
Gover said the good news is that Native Americans are not as invisible anymore; as many tribes have increasingly thrived economically and in other ways.
He points to the Native Americans population as proof of its resilience. The 2010 Census counted more than 3 million Native Americans who are considered official U.S. citizens.
"But if you add all the people who identify themselves as Native or part Native, there are over 5 million," Gover said.
In 1900, the number was about 250,000.
To view the "Washington Journal" program online in its entirety, click here.
More information on the museum and its exhibits are here.
Damon Scott
Damon is a multimedia journalist for the Seminole Tribune. He has previously been an editor and reporter for digital and print media in Florida and his home state of New Mexico. Send him an email at damonscott@semtribe.com.
Organizers get ready for 4-H show and sale in Brighton
NIHB: Indian Country needs to contact Congress on SDPI