text:
Mindless Diversions / Weekend
by Jaybird · August 7, 2015
As you know, the Xanatos Gambit is a way for the mastermind to win no matter which option gets chosen.
When it comes to gaming night, there are so very many different things that could go wrong. If you've got six people who have to show up, who knows what will come up? Bobby's got a girlfriend. Tony's sick. Wally's in Wyoming. Wait, why is he in Wyoming? He doesn't know anybody there. So on and so forth.
And it gets worse when you're, like, old. Kids, spouses, "real life", all sorts of junk.
So that pretty much means that you need to have game night set up in such a way that it doesn't matter who is and who is not there. Bobby's on a date? We'll play Descent: Road to Legends. Tony's sick? That means that we can play Lords of Waterdeep. Why in the heck is Wally in Wyoming? Guess we'll have to play Small World.
Plus the games for the nights when there are two or more who are otherwise in Wyoming.
All that to say, this weekend is Descent: Road to Legends. (But I also have a date scheduled for Sunday. Brunch with Maribou and then off to the theater where I'm going to see Mission Impossible and she's going to see Trainwreck and then we'll both tell each other all about it on the way home.)
As such, it's shaping up to be a good weekend.
Especially since we're poised for a TPK in 5th Edition.
So… what's on your docket?
(Photo is "Footrace finish line, 1925" from the Seattle Municipal Archives, used under a creative commons license)
Jaybird is Birdmojo on Xbox Live and Jaybirdmojo on Playstation's network. He's been playing consoles since the Atari 2600 and it was Zork that taught him how to touch-type. If you've got a song for Wednesday, a commercial for Saturday, a recommendation for Tuesday, an essay for Monday, or, heck, just a handful a questions, fire off an email to AskJaybird-at-gmail.com
A Short Post About Demonizing Your Political Opponents
Voltaire: Candide (nor Optimism)
Another Ordinary Gaming Night
Richard Hershberger says:
A week on a New Jersey beach. The term of art is that I am going "down the shore." Why this is is a dark mystery. In any case, you guys will have to get along without me (mostly).Report
Jaybird in reply to Richard Hershberger says:
Get a picture next to the duck phone!Report
Saul Degraw says:
I am starting a job on Monday with a reverse commute. First time I have needed my car to commute to work so this should be interesting. Normally I have worked from my apartment or taken the bus downtown. First non-contract position to after 3.5 years of freelancing. So I have first day jitters.Report
Will Truman in reply to Saul Degraw says:
Congratulations, Saul! I'm really happy for you.Report
Saul Degraw in reply to Will Truman says:
Thank you!Report
Chris in reply to Saul Degraw says:
Congrats, and good luck.Report
Mike Schilling in reply to Saul Degraw says:
Congrats! Whereabouts is it, if I might ask?Report
Saul Degraw in reply to Mike Schilling says:
NovatoReport
aaron david in reply to Saul Degraw says:
Congratulations!Report
Richard Hershberger in reply to Saul Degraw says:
In effete Marin County. How long does the drive take?
Edit: Answered below, so don't feel any obligation to repeat yourself. 40 minutes is actually a very reasonable commute, by modern standards.Report
I've told this story, I'm sure.
I was driving my daughter and one of her classmates, who lived someplace like Belvedere, to a track meet at San Marin High. As we got off the freeway, he looked around at the houses that barely sold for half a million, and shared "I never really feel safe in Novato."
So watch out.Report
Jaybird in reply to Saul Degraw says:
Dude. Awesome.Report
Glyph in reply to Saul Degraw says:
What's a "reverse commute"? To me, any distance you have to travel is a "commute", there's not really a direction to them (though the return trip I guess could be the 'reverse').Report
Chris in reply to Glyph says:
Out of town then in, instead of into town then out.
In terms of cost, it's the worst of both worlds!Report
Saul Degraw in reply to Chris says:
Actually it might be better in terms of time. I could take a bus to downtown SF and it could take me 40 minutes to an hour in rush hour traffic even though this is only a few miles from my house. My commute is twenty plus miles from my apartment and will take about 40 minutes to drive because I am going against traffic.Report
Ah, well that works out well. And what a dysfunctional city that is!
Austin, which has always emulated San Fran to some degree, is doing its best to catch up in terms of transportation dysfunction, though.Report
Will Truman in reply to Chris says:
A while back I linkied an article about the reverse commute along a particular Interstate in Houston having more travelers that the standard commute.
I've had the reverse commute a couple times, and a regular commute just once. The reverse commute was better, but only in the sense of being less bad.Report
Chris in reply to Will Truman says:
Houston is what insanity looks like when it manifests as a city-like thing.
My point about worst of both worlds, cost-wise, is that you still have suburb-like commuting costs, but with city housing costs.Report
Morat20 in reply to Chris says:
Houston is so bad that people who love sprawl have accepted the need for mass transit.
People ride the bus. Downtown. To work. In their jackets and ties. park and Ride has been wildly successful due to abject necessity, even though people down here HATE buses. Because if you're gonna be stuck in traffic for an hour each way, you might as well be able to work or read.Report
Kim in reply to Morat20 says:
ROFL. Houston, we are all laughing at you.Report
LeeEsq in reply to Glyph says:
It usually means in the opposite direction of most other people. Employment is polycentric in most metropolitan areas these days but some still have a plurality or majority of jobs in the traditional downtown area. I think over 50% of the jobs in the New York metropolitan area is in Manhattan and bellow 60th Street at that. A person who lives in Manhattan but works in Westchester would have a reverse commute because she is going against traffic.
San Francisco is a lot more polycentric than New York but the downtown area of San Francisco still holds a plurality of jobs, especially in the legal field. More people commute from outside San Francisco to inside it than vice versa. Marin County is still mainly residential. Most people in Marin work in San Francisco or some other county in the area. By going in the opposite direction, Saul has a reverse commute.Report
Mike Schilling in reply to LeeEsq says:
And many of the people who do retail or other lesser-paying jobs in Marin live in the East Bay. That is one hellish commute, which I know from having done the reverse of it for many years.Report
Saul Degraw in reply to Glyph says:
@glyph
What Lee said. I am going against traffic because I live in the city and my job is in a suburban/rural area. Most people commute from the suburban area to the city. So theoretically I am usually not going to be in much traffic.Report
greginak in reply to Saul Degraw says:
Congrats Saul. Good for you.Report
Burt Likko in reply to Saul Degraw says:
Hey, awesome news! I'm happy for you. The reverse commute should be convenient, at least once you get onto the bridge.
If it were me, I'd rather be in Novato the whole damn time and only come in to SF to play and shop, on weekends and such. But that's me, I'm middle-aged and boring.
In any event, I know of people who commute into the city every day from Healdsburg. Think about that if you get frustrated.Report
Saul Degraw in reply to Burt Likko says:
@burt-likko
Thanks! I've met people who commuted to SF everyday from Napa, Sonoma, Fairfield/Vallejo, etc. So yeah there are people who do this insane thing.
I've discussed this before but I am not at a point in my life where I need that much space yet. Though I am starting to get the appeal of living in a quieter area. Healdsburg is charming and has good restaurants because of wine country and tourism. I never quiet got the American desire for large amounts of property. I will probably want and need more than my current one-bedroom but right now my one bedroom is fine.
I think part of this is because I am a culture addict. I've seen people say stuff like "Now that I moved from NYC to Charlotte, I have all this property and my taxes are much lower." And all I can think of is "Does Charlotte have a Brooklyn Academy of Music or Cal Performances or Lincoln Center?"
Maybe this will change one day. Maybe not.Report
I've met people who commuted to SF everyday from Napa, Sonoma, Fairfield/Vallejo, etc.
And they're relatively sane, because some people do the same but into San Jose.Report
Michael Cain in reply to Saul Degraw says:
Wonderful! I hope that it turns out not to be just a job, but an interesting one.Report
Damon in reply to Saul Degraw says:
Woot Congrats Saul! Good luck.Report
Will Truman says:
New television arrives today! I'm pretty jazzed, though feeling sad and a little bit guilty that about the functional television in the basement. I mean, that TV is… fine. But I do a lot of my television interaction through a computer, and that's increasingly difficult with that old machine attached to it, and on a CRT display.
We're going to be getting DirecTV soon, and so it's one of those "do it now or make things really complicated down the line" things.
So I'm getting a new TV for the living room and moving the one there downstairs. The Vizio I currently have was a great value, but has certain blind spots. One of which is that it has bad SD display from cable/satellite. Which, if we're getting cable/satellite, kind of matters.
A frustrating thing is that new TVs don't have VGA inputs, and VGA is what I use to attach the computer. The media PC does have a DisplayPort, which can convert into HDMI. So I got the applicable cable and was, alas, disappointed by the results. The video looks okay, but the Windows interface looks less than stellar. I am hoping that this is a Vizio problem, and that the new Samsung will look better. The Vizio has the VGA outlet, and so I can continue to use them for that TV.
Another alternative is that I got a bad cable. Cables matter a lot for such things. While I didn't skimp, I also apparently did not get a 4K HDMI. Now, the TV and computer are 1080, but it's possible that you might want to overshoot on something like this?Report
greginak in reply to Will Truman says:
Do cables really matter??? For some things they truly don't as long as there are the correct plugs on both ends.Report
Michael Cain in reply to greginak says:
This is especially true for cables for digital signals — typically, delivery is either perfect or completely unusable.
I suspect that Will will continue to be frustrated by using a monitor for both TV and PC purposes. My experience with that is the two applications are best served by quite different settings for color balance, brightness, and contrast. I usually watch "television" in a window on my computer monitor while I'm doing other things. The monitor overall is configured to work well as a computer display; I often have to tinker with the settings in the player application in order to offset that and have television that looks like television is supposed to.Report
Will Truman in reply to greginak says:
Video cables matter. I learned that the hard way.
The good new is that it is indeed a television issue! The new TV didn't look good at first, but it was a screen tracking issue resolved in the settings. The same could be true of the Vizio.
The Smart TV features are not very good, alas. Could be fixed by plugging it into the network (instead of WiFi) but if not I'll be doing all of that through the computer.Report
Okay, if you guys say so. I'm still not going to use any GMO cables or ones with gluten in them.Report
LeeEsq says:
I'm going to a West Coast Swing congress in New York City. Since dance congresses need space and space is at a premium in New York, they tend to happen outside the city. Without a car commuting back and forth everyday is not easy, so you end up getting a hotel room for a congress/convention/competition that is only a short distance away from your home. Even if you have a car, congresses tend to end late and your tired from dancing all day; so car drivers usually end up getting a room to. This makes congresses expensive and timely. I'm excited that we have one in New York and on the right subway lines to.Report
Ugh! Truly bummed that I can't make it tomorrow. I've been looking forward to more of the exploits of Clint the drow-paladin-who-was-raised-by-humans since our last session. At least I should get a good dinner and some good conversation out of the deal.Report
Jaybird in reply to Fish says:
You will, of course, be missed.Report
Maribou says:
The other thing I will be doing this weekend is All The Chores in the Entire World* (and also a therapy session), because next weekend I'm traveling back home to Canada for a visit and will be there for about** 8 days. Also, I'm supposed to be resting so the travel isn't as miserable. And getting extra exercise on top of my normal ration of daily exercise, for the same reason. Good thing I have a 3-day weekend, I guess.
* (all my chores that is. which is plenty of chores. do not ask if that means I will do your chores. you might be sorry.)
** depending on whether i get overnighted in any airports on the way back. stupid air canada changing my flight times and thus making me have layovers that are too short for customs pass-through.Report
North in reply to Maribou says:
Eight days in PEI yes? Smuggle me home some potatoes and lobster.Report
Maribou in reply to North says:
Prepare for an airdrop 😀Report
Going to a local show tonight, which would be fine and not worth mentioning, except…
I have very few rules in life: don't tug on Superman's cape, don't spit in the wind, don't pull the mask off the ol' Lone Ranger, and don't go to 6th Street on a Friday or Saturday night. Unfortunately, my rules don't always win out (which is also why I got a really nasty black eye at "The Lone Ranger On Ice").Report
Glyph in reply to Chris says:
I haven't been to a show since Built to Spill came through. I'm antsy.
I got tix for me & the wife to go see one of those "band plays one of their classic records front-to-back" (never been to one of these) deals for our anniversary in a few months, we're going to make a little weekend trip of it and lounge off our hangovers at the hotel pool. The venue looks nice, and I've heard good things about the tour; last time I saw this particular band (1992) it wasn't the greatest show (inapt venue/timing), so hopefully it'll be better this time.
Hoping to line up grandparental childcare tomorrow night, so we can go dance at a club that's closing down after this weekend. It was inevitable, but still a bummer.Report
Glyph in reply to Glyph says:
Well, childcare is a go, so it looks like I have a duty to shake my booty.Report
If the club isn't hopping, feel free to join us in Sixth Street. It just visit the closest zombie apocalypse, which will be just like being on Sixth Street.Report
dragonfrog says:
Fledermaus, Mr. T, and Kiddo are going to Calgary for what will be a general family get-together of Mr. T's family, excuse being a kid's birthday party. Mr. T is staying out of town this coming week for work, Fledermaus and Kiddo get back probably on Monday.
Which: Fledermaus has been working a lighting gig in Banff for the past week, that she got by voluntarily making the lights better at the festival we were at weekend before last – the sound guy offered her the job on the strength of her obvious chops at stage lighting. And if that didn't make me proud of her just on its own, I guess she saved some folks from having a 20′ steel pipe drop on them yesterday. Cause she's a superhero or something.
Tonight a friend's birthday party, probably a pretty low-key sort of thing. Which is good, as today has been a pretty draining one at work.
Tomorrow a day trip to do some walking around the badlands near Drumheller with a friend; maybe stop for a dip at a lake on the way back.
So Sunday, I have the house to myself, and so many chores to catch up on – I could clean, start getting my winter bike built, put insulation in the second part of the basement ceiling…Report
Next story Linky Friday #126: USE! USE!
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Dark Matter says:
And you were probably re-using my $25k/$40k where I adjusted for...
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text:
function selectLastFile({state}) {
  const lastFile = state.get('bin.currentBin.files').length - 1;
  state.set('bin.selectedFileIndex', lastFile);
}

export default selectLastFile;

redpajama_set_name: RedPajamaGithub


HS6151 TECHNICAL ENGLISH – I Syllabus | Anna University Regulation 2013 BE/B Tech First Year First Semester Syllabus. Below is the Anna University 2013 Regulation Syllabus for 1st Semester for All Department Except Marine Engineering, Textbooks, Reference books, Exam portions, Question Bank, Previous year question papers, Model question papers, Class notes, Important 2 marks, 8 marks, 16 marks topics. It is applicable for all students admitted in the Academic year 2013-2014 onwards for all its Affiliated institutions in Tamil nadu.
 To enable learners of Engineering and Technology develop their basic communication skills in English.
 To emphasize specially the development of speaking skills amongst learners of Engineering and Technology.
 To ensure that learners use the electronic media such as internet and supplement the learning materials used in the classroom.
 To inculcate the habit of reading and writing leading to effective and efficient communication.
 speak clearly, confidently, comprehensibly, and communicate with one or many listeners using appropriate communicative strategies.
vocabulary range, organizing their ideas logically on a topic.
 read different genres of texts adopting various reading strategies.
 listen/view and comprehend different spoken discourses/excerpts in different accents.
formation - Word expansion (root words / etymology); E-materials - Interactive exercises for Grammar & Vocabulary - Reading comprehension exercises - Listening to audio files and answering questions.
Listening - Listening to specific task - focused audio tracks; Speaking - Role-play – Simulation - Group interaction - Speaking in formal situations (teachers, officials, foreigners); Reading - Reading and interpreting visual material; Writing - Jumbled sentences - Coherence and cohesion in writing - Channel conversion (flowchart into process) - Types of paragraph (cause and effect / compare and contrast / narrative / analytical) - Informal writing (letter/e-mail/blogs) - Paraphrasing; Grammar - Tenses (Past) - Use of sequence words - Adjectives; Vocabulary - Different forms and uses of words, Cause and effect words; E-materials - Interactive exercises for Grammar and Vocabulary - Excerpts from films related to the theme and follow up exercises - Pictures of flow charts and tables for interpretations.
excerpts of different accents - Interpreting posters.
 Activities conducted individually, in pairs and in groups like self introduction, peer introduction, group poster making, grammar and vocabulary games, etc.
 Listening and viewing activities with follow up activities like discussion, filling up worksheets, writing exercises (using language lab wherever necessary/possible) etc.
 Listening/Viewing assessment: Lectures, dialogues, film clippings with questions on verbal as well as audio/visual content.


text:
"use strict";

/*
 *  This returns a locals like the one used in HomeStar,
 *  for when we want to use HomeStar extensions without HomeStar.
 *
 *  Ideally this would be reconciled
 *
 *  This is by no means complete
 */
const locals = function() {
    const settings = require("./app/settings");
    settings.setup();

    const users = require("./app/users");
    const things = require("./app/things");

    const iotdb = require("iotdb");

    const locals = {
        homestar: {
            users: {
                owner: iotdb.users.owner,
                update: users.update,
                users: users.users,
                user_by_id: users.user_by_id,
            },

            settings: settings.d,
        },
    };

    return locals;
};

/**
 *  API
 */
exports.locals = locals;


Digital Marketer Job Offer at Monkey Media Limited, Sunday 11th March 2018 – Monkey Media Limited is a global correspondences and diversion organization situated in Lagos, Nigeria and North Carolina, USA.
We give a radical new significance to showcasing interchanges and amusement.
Manage and oversee the activities the digital marketing arm of the company.
digital marketing arm of the company.
Must have expert internet and social media skills.


text:
define([
    "hr/utils",
    "hr/dom",
    "hr/hr",
    "models/command",
    "collections/commands",
    "utils/keyboard",
    "utils/string",
    "text!resources/templates/commands/palette/input.html",
    "text!resources/templates/commands/palette/command.html"
], function(_, $, hr, Command, Commands, keyboard, string,
templateFile, commandTemplateFile) {

    // Collection for comparing command with a query string
    var CommandsWithQuery = Commands.extend({
        // Sort comparator
        comparator: function(command) {
            if (!this.query) return CommandsWithQuery.__super__.comparator.apply(this, arguments);

            return -command.textScore(this.query);
        }
    });

    // View for a command in teh command palette
    var CommandItem = hr.List.Item.extend({
        className: "command",
        template: commandTemplateFile,
        events: {
            'click': "run"
        },

        templateContext: function() {
            return {
                'command': this.model
            };
        },

        run: function(e) {
            if (e) e.preventDefault();

            // Run the command
            this.model.run();

            // Close the palette
            this.list.parent.close();
        }
    });

    // View for the list of comamdns in the command palette
    var CommandsView = hr.List.extend({
        Item: CommandItem,
        Collection: CommandsWithQuery,
        className: "palette-commands"
    });

    /**
     * Command palette view
     */
    var PaletteView = hr.View.extend({
        className: "cb-commands-palette close",
        template: templateFile,
        defaults: {},
        events: {
            "keydown input": "onKeydown",
            "keyup input": "onKeyup",
            "mousedown": "onMousedown"
        },

        initialize: function(options) {
            PaletteView.__super__.initialize.apply(this, arguments);

            /* Collection of commands currently in the command palette */
            this.commands = new CommandsView({}, this);

            /* Key navigation interval */
            this.keydownInterval = null;

            /* Document keydown binding for ESC */
            this._keydown = _.bind(function(e) {
                var key = e.which || e.keyCode;
                if (key == 27) {
                    this.close();
                }
            }, this);

            /* Document mousedown binding */
            this._mousedown = _.bind(function(e) {
                this.close();
            }, this);

            return this;
        },

        finish: function() {
            this.commands.appendTo(this.$(".results"));
            return PaletteView.__super__.finish.apply(this, arguments);
        },

        // Check if is open
        isOpen: function() {
            return !this.$el.hasClass("close");
        },

        /**
         * Open the command palette
         */
        open: function() {
            if (this.isOpen()) return;

            this.$el.removeClass("close");
            this.$("input").val("").focus();
            this.doSearch("");
            this.selectItem(0);

            $(document).bind("keydown", this._keydown);
            $(document).bind("mousedown", this._mousedown);
        },

        /**
         * Close the command palette
         */
        close: function() {
            if (!this.isOpen()) return;

            this.$el.addClass("close");
            this.$("input").blur();

            $(document).unbind("keydown", this._keydown);
            $(document).unbind("mousedown", this._mousedown);
        },

        /**
         * Toggle the command palette
         */
        toggle: function() {
            if (this.isOpen()) {
                this.close();
            } else {
                this.open();
            }
        },

        /**
         * Clear results
         */
        clearResults: function() {
            this.commands.collection.clear();
            return this;
        },

        /**
         * Do search
         *
         * @param {string} query
         */
        doSearch: function(query) {
            var that = this, toRemove = [];
            if (this.commands.collection.query == query) return;

            if (this.commands.collection.query && query
            && query.indexOf(this.commands.collection.query) == 0) {
                // Continue current search
                this.commands.collection.query = query;
                this.commands.collection.each(function(model) {
                    if (model.textScore(query) == 0) {
                        toRemove.push(model);
                    }
                });
                this.commands.collection.remove(toRemove);
                this.commands.collection.sort();
                this.selectItem(this.getSelectedItem());
            } else {
                // Different search
                this.commands.collection.query = query;
                this.commands.collection.reset([]);
                this.options.searchHandler(query)
                .then(function() {},
                function(err) {},
                function(result) {
                    that.commands.collection.add(_.filter(result.results, function(command) {
                        return !command.hasFlag("disabled");
                    }));
                    that.selectItem(that.getSelectedItem());
                });
            }
        },

        /**
         *  Select a specific item
         *
         * @param {number} i
         */
        selectItem: function(i) {
            var i, boxH = this.$(".results").height();

            this.selected = i;

            if (this.selected >= this.commands.collection.size()) this.selected = this.commands.collection.size() - 1;
            if (this.selected < 0) this.selected = 0;

            i = 0;
            this.commands.collection.each(function(model) {
                var y, h, item = this.commands.items[model.id];
                item.$el.toggleClass("selected", i == this.selected);

                if (i == this.selected) {
                    h = item.$el.outerHeight();
                    y = item.$el.position().top;

                    if (y > (boxH-(h/2))) {
                        this.$(".results").scrollTop((i+1)*h - boxH)
                    } else if (y <= (h/2)) {
                        this.$(".results").scrollTop((i)*h)
                    }
                }

                i = i + 1;
            }, this);
        },

        /**
         * Return index of the current selected item
         *
         * @return {number}
         */
        getSelectedItem: function() {
            var _ret = 0;
            this.commands.collection.each(function(model, i) {
                var item = this.commands.items[model.id];
                if (item.$el.hasClass("selected")) {
                    _ret = i;
                    return false;
                }
            }, this);
            return _ret;
        },

        /**
         *  Open current selected item or a specific one
         *
         * @param {number} i
         */
        openItem: function(i) {
            if (i == null) i = this.getSelectedItem();

            var item, model = this.commands.collection.at(i);
            if (!model) return false;

            item = this.commands.items[model.id];
            return item.run();
        },

        onKeydown: function(e) {
            var key = e.which || e.keyCode;

            if (key == 38 || key == 40 || key == 13) {
                e.preventDefault();
            }

            var interval = function() {
                var selected = this.getSelectedItem();
                var pSelected = selected;

                if (key == 38) {
                    /* UP */
                    selected = selected - 1;
                } else if (key == 40) {
                    /* DOWN */
                    selected = selected + 1;
                }
                if (selected != pSelected) this.selectItem(selected);
            }.bind(this);

            if (this.keydownInterval) {
                clearInterval(this.keydownInterval);
                this.keydownInterval = null;
            }
            interval();
            this.keydownInterval = setInterval(interval, 600);
        },
        onKeyup: function(e) {
            var key = e.which || e.keyCode;
            var q = $(e.currentTarget).val();

            if (key == 27) {
                /* ESC */
                e.preventDefault();
                return;
            } else if (key == 13) {
                /* ENTER */
                e.preventDefault();
                this.openItem();
            }

            if (this.keydownInterval) {
                clearInterval(this.keydownInterval);
                this.keydownInterval = null;
            }

            this.doSearch(q);
        },
        onMousedown: function(e) {
            e.stopPropagation();
        }
    });

    return PaletteView;
});


text:
Q: How do I change the font of a javascript variable? I am trying to make a game similar to cookie clicker. This is part of my code:

 var clicks = 0;
function updateClickCount() {
  document.getElementById("clickCount").innerHTML = clicks;
 }

  <button type="button" onClick="clicks++;updateClickCount();" id="push" style="width:400px;height:60px;">
    Click me for Cola!
   </button>

I want to make the variable that appears on the screen after clicking the button a different font. I also want to know how to make it different colors.

A: Here's a solution giving your number a random new color on every click. I've changed the html from inline javascript to using an eventListener, which is what you want to use in real life

var clicks = 0;

document.getElementById("push").addEventListener("click", updateClickCount);

function updateClickCount() {
 clicks++;
 var el = document.getElementById("clickCount");
  el.innerHTML = clicks;
  el.style.color = '#'+Math.floor(Math.random()*16777215).toString(16);
}
<button type="button" id="push">Click me for Cola!</button>

Attribution: random color creation by Paul Irish

A: Add some CSS to style the element:

A:
You can add a function that is called on click which can update your
  css. Try this

<button onclick="myFunction()"> Click me </button>

 function myFunction()
    {
        document.getElementById('clickCount').setAttribute("class", "style1");
    }

Here is some more info on .setAttribue:
https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute

redpajama_set_name: RedPajamaStackExchange


A child of Australia's Stolen Generation, 70+ year old queer artist Jack Charles has lived as an addict, actor, cat burglar, been in and out of prisons in Australia. He recounts this extraordinary life in Jack Charles V The Crown, spanning years of Australian social and political history.
When two young Mormon missionaries travel to Uganda to spread the so-called good word, they find the locals preoccupied with more important matters — AIDS, famine and warlords. Written by the creators of the cartoon South Park, this musical comedy mocks The Church of Jesus Christ of Latter-day Saints. The venue is accessible (visit website for more information).
The Book of Mormon runs until April 16, 2017, at the Princess of Wales Theatre.
When bodyguard Frank Farmer starts protecting superstar Rachel Marron from a stalker, they both get more than they expected — in the love department. Based on the movie of the same name, this musical includes Whitney Houston power ballads and shirtless male backup dancers. The venue is mostly accessible (visit website for more information).
The Bodyguard runs until May 14, 2017, at Ed Mirvish Theatre.
It's that time of year again — the time when fans of RuPaul's Drag Race get all weird and excited at viewing parties in bars across the city. This particular live screening party for Season 9 of the show is hosted by Allysin Chaynes and Champagna Enemea, two members of the inimitable drag troupe House of Filth. Takes place every Friday.
Paul Hutcheson hosts a standup comedy show which, if the event billing's imagery is any indication, is probably cowboy-themed. Hutcheson, a veteran of many Pride comedy shows at Buddies in Bad Times Theatre, is joined by comedians Jess Beaulieu, Ingrid Hansen, Ali Hassan, Kathleen Phillips and Chris Robinson for an evening of chuckles and guffaws (or however cowboys laugh).
Paul Hutcheson hosts a standup comedy show on March 31, 2017, at The Steady.
Yohomo, the new online publication dedicated to the promotion of LGBT culture and nightlife in Toronto, throws its first-ever dance party. DJs Phillippe, Diego Armand and Das Hussy spin classic house vibes all night long. Includes special giveaways. The venue is mostly accessible (there are no buttons to open the front door or the accessible washroom door).
Yohomo, the new Toronto publication promoting LGBT events and culture, has its first dance party at Glad Day on March 31, 2017.
Las Vegas-trained hypnotist Brandon Dean's performance is a surprising, intriguing and sometimes goofy peak into the subconscious mind. During his show, Dean calls adventurous (or perhaps foolish) volunteers up on stage and guides them through an entertaining journey into imaginary environments for the amusement and delight of the audience.
Hypnotist Brandon Dean's performance takes place at Red Sandcastle Theatre in April 3, 2017.


Happy Sunday! While the calendar tells us that Spring has officially sprung, this weekend's weather tells us otherwise.
Which is ironic, because we just had some very springy weather over the past couple of weeks. Maybe Mother Nature drank too much of that green beer?
We are having your same weather! Snow showers on the first day of spring!
Yeah, it's not too springy here. On the other hand, the snowstorm is supposed to stay east of us, so I can't complain. Happy Sunday, Lapdogs and Peeps!
We must live in the same region of the country, that's been our weather exactly. I never thought of green beer but that might be it, BOL!


Unicast Chute Liners are popular across mining, cement, oil and gas, aggregate, and coal industries. The key advantage over fabricated steel plate liners is the fact that our chute liners are cast, which lowers manufacturing costs. Cast chute liners are more cost-effective than fabricated alternatives. Our benefits of casting include great durability, custom designs at a lower cost than fabricated steel plate, and a variety of material options with thicknesses and styles to best fit the application.


Do you want to do the same for Greece?
Do you want to see the faces of those you might know already by your notes? You would like to have more chances of getting more international hits (because the visitors are taking notes to Greece and take others back home)?
An international meeting with only 10 people is very scanty. And that while you yourself will not go to Lithuania (Λιθουανία) so quickly.


text:
https://www.nhregister.com/news/article/Patriots-bye-week-perfectly-timed-11616781.php
Patriots' bye week perfectly timed
Published 12:00 am EDT, Sunday, October 10, 2010
Associated Press,
FOXBOROUGH, Mass. -- The New England Patriots sure could use a breather. They're getting it with a bye week.
Tom Brady was in a car crash but uninjured three days before the season opener. Laurence Maroney was traded before the second game. The Patriots gained a slim 38-30 win over the hapless Buffalo Bills in their third game.
Then, in their fourth game, they became the first team in NFL history to score on a run, a pass, a kickoff return, an interception and a blocked kick when they beat the Miami Dolphins 41-14.
And they pulled a huge surprise three days after that game when they traded star receiver Randy Moss to the Minnesota Vikings.
It's been an eventful season already and the Patriots still have 12 games left.
So their bye week comes at a very good time, giving them a chance to slow down, review what they've done, and spend extra time in meetings and practices as they prepare to face the Baltimore Ravens on Oct. 17 without Moss, who was their only proven deep threat.
"The bye week is perfect right now," wide receiver Brandon Tate said after he returned a kickoff 103 yards for a touchdown against Miami.
When the Patriots resume play, their considerable reliance on young players should increase.
The bye became more important to Tate on Wednesday when Moss was traded. Tate is expected to replace Moss in the starting lineup even though an injury limited him to two games as a rookie last season after the Patriots drafted him in the third round. But he's produced this season with two kickoff returns for touchdowns and 11 receptions, two more than Moss had, for 135 yards.
"Randy's a unique player, so I don't know that you replace a player like Randy or Kevin Faulk," coach Bill Belichick said. "They have their own unique set of skills. Other players do different things. ... It's collectively about what we do as a total football team and that's what it's always been. That's what it'll be."
Faulk, New England's valuable all-purpose back, was lost for the season with a torn knee ligament in a 28-14 loss to the Jets in Week 2. That happened a few days after they sent another running back, Maroney, to Denver. And Fred Taylor missed last Sunday's game with a toe injury.
All that made room for another promising youngster, BenJarvus Green-Ellis. The 25-year-old running back has rushed for 174 yards and two touchdowns in the last two games.
Other young players already have made an impact: rookie tight ends Aaron Hernandez and Rob Gronkowski, second-year running back Danny Woodhead, second-year safety Patrick Chung and third-year linebacker Jerod Mayo.
Against Miami, Chung, a star special teams player at Oregon, blocked a field goal attempt and a punt and returned an interception for a touchdown.
"College is over now. It's the big leagues," he said. "I have to get ready for the next one."
With all the fresh faces around -- and with veterans Moss, Maroney and Faulk gone -- there is one critical constant: Brady.
The two-time Super Bowl MVP has the second-highest passer rating in the NFL behind Peyton Manning. He's completed 69.2 percent of his passes for nine touchdowns and just two interceptions in leading the Patriots to a 3-1 record and a tie for the AFC East lead with the Jets.
And he's excited that young players have contributed.
"That's so important because, as an offense, you want them to defend everybody," Brady said. "If they're only defending one guy and that's the guy you keep throwing to, then that's not a very good offense. Brandon has to be involved. (Woodhead) has to be involved. ... We've got to continue to find a way to spread the ball around."
The Patriots lead the NFL with 32.75 points per game but have allowed an average of 24. The defense improved against Miami, but depends on young players who have struggled at times.
Mayo, though, has been solid with 16 tackles against Miami.
"Jerod's one of our most consistent players," Belichick said. "He's a very dedicated, professional player, hardworking with good talent and good understanding of the game, and great competitive nature. He competes all through the week to get things right, to do things better, to understand what our opponents are doing."
Linebackers Brandon Spikes and Jermaine Cunningham, both drafted out of Florida, also have played unusually large roles for rookies.
Like their teammates, they may have been motivated at Miami by talk that the defense was mediocre and that the Patriots have had trouble winning on the road.
"We had something to prove," Mayo said. "Everybody doubted us, but we like it that way. Keep doing it."
The doubts should persist for a while, especially because the Patriots lost to the Ravens 33-14 in Foxborough in the first round of last season's playoffs. And they're not likely to end with that game, not with Moss gone and unproven receivers taking over.
"I think everybody's glad when the bye week comes," Belichick said. "That's a good opportunity for your team and (you) just try to take advantage of it."

redpajama_set_name: RedPajamaCommonCrawl


Roasting the poblano is an extra step in making this delicious rice, but it takes only a few more minutes and adds a smoky spiciness to the rice.
Brown rice does take longer to cook, and some people like their rice firmer while others like it a bit softer. If you like it a bit softer, add an extra half cup of water. When cooking brown rice it is important to keep the pan partially covered with a lid so that the water doesn't boil off too fast. Set the heat so the rice is just at a simmer and cover with the lid offset, leaving about a 1/2 inch opening on one side of the pan.
These are peppers that range from very dark green to almost black. They are mildly spicy, with a heat index of mild to medium. The darker chilies have a more intense flavor. When the chili has been seeded but left whole, it is called a capon and is ready for stuffing.
As the pepper matures, it turns a reddish brown. Dried poblanos are known as Ancho chilies.
The cooked rice makes great leftovers. You can roast the poblanos ahead of time, peel and seed them, and keep them in a tightly closed container (Ziplock bags work great) in the refrigerator until they are needed.
Preheat the oven to 325�F and place the poblano peppers inside on a piece of aluminum foil.
Roast the poblanos for about 30 minutes, turning every ten minutes, until blackened on the outside.
Remove the poblanos and place them in a brown paper bag (the size of a lunch bag is best) and fold the top closed. Allow the poblanos to cool completely in the bag.
When the poblanos are cool, remove them from the bag and peel the blackened skin from the poblanos, discarding the burned skin.
Seed and stem the peppers, then cut into a small dice.
In a medium sauce pan, heat the water, salt, cumin, oregano, and pepper. When the water boils, stir in the brown rice.
When a very small amount of liquid remains, remove the pan from the burner, stir in the cooked poblano and the olive oil, and let the rice stand, covered, for 3 minutes before serving.


In a story originally conceived of by Edgar Rice Burroughs, a group of explorers find a land inhabited by prehistoric reptiles, strange creatures, and beings enacting dark rituals. But most importantly, they discover the beautiful Dian, queen of Pellucidar, who captures their hearts and leads them on a wild adventure to aid her and win her trust. This collects selected stories previously published in Korak, Son of Tarzan #1 and Weird Worlds #1-7 from DC Comics.


What is Beano & Vino Casino?
Beano and Vino Casino is an annual fundraising evening for MSGA. It is a fun evening celebrating our soybean farmers while raising money for MSGA's legislative efforts.
Complete with casino games, hospitality suites, a silent auction, and a casino store full of items featuring area businesses, this is a great way to support MSGA, and the efforts of Minnesota's farmers.
This year's theme is the 80's! Come dressed in your best 80's neon gear, mullets, Zubaz, big bows, and acid wash denim for a chance to win a prize!
We have sponsorships available for game tables and casino store items.
Contact Sara Hewitt at sara@mnsoybean.com with your questions about Beano & Vino.


text:
package com.sun.xml.internal.messaging.saaj.soap.impl;

import javax.xml.namespace.QName;
import javax.xml.soap.*;

import com.sun.xml.internal.messaging.saaj.soap.SOAPDocumentImpl;
import com.sun.xml.internal.messaging.saaj.soap.name.NameImpl;
import com.sun.xml.internal.messaging.saaj.soap.ver1_1.*;
import com.sun.xml.internal.messaging.saaj.soap.ver1_2.*;

public class ElementFactory {
    public static SOAPElement createElement(
        SOAPDocumentImpl ownerDocument,
        Name name) {
        return createElement(
            ownerDocument,
            name.getLocalName(),
            name.getPrefix(),
            name.getURI());
    }
    public static SOAPElement createElement(
        SOAPDocumentImpl ownerDocument,
        QName name) {
        return createElement(
            ownerDocument,
            name.getLocalPart(),
            name.getPrefix(),
            name.getNamespaceURI());
    }

    public static SOAPElement createElement(
        SOAPDocumentImpl ownerDocument,
        String localName,
        String prefix,
        String namespaceUri) {

        if (ownerDocument == null) {
            if (NameImpl.SOAP11_NAMESPACE.equals(namespaceUri)) {
                ownerDocument = new SOAPPart1_1Impl().getDocument();
            } else if (NameImpl.SOAP12_NAMESPACE.equals(namespaceUri)) {
                ownerDocument = new SOAPPart1_2Impl().getDocument();
            } else {
                ownerDocument = new SOAPDocumentImpl(null);
            }
        }

        SOAPElement newElement =
            createNamedElement(ownerDocument, localName, prefix, namespaceUri);

        return newElement != null
            ? newElement
            : new ElementImpl(
                ownerDocument,
                namespaceUri,
                NameImpl.createQName(prefix, localName));
    }

    public static SOAPElement createNamedElement(
        SOAPDocumentImpl ownerDocument,
        String localName,
        String prefix,
        String namespaceUri) {

        if (prefix == null) {
            prefix = NameImpl.SOAP_ENVELOPE_PREFIX;
        }

        if (localName.equalsIgnoreCase("Envelope")) {
            if (NameImpl.SOAP11_NAMESPACE.equals(namespaceUri)) {
                return new Envelope1_1Impl(ownerDocument, prefix);
            } else if (NameImpl.SOAP12_NAMESPACE.equals(namespaceUri)) {
                return new Envelope1_2Impl(ownerDocument, prefix);
            }
        }
        if (localName.equalsIgnoreCase("Body")) {
            if (NameImpl.SOAP11_NAMESPACE.equals(namespaceUri)) {
                return new Body1_1Impl(ownerDocument, prefix);
            } else if (NameImpl.SOAP12_NAMESPACE.equals(namespaceUri)) {
                return new Body1_2Impl(ownerDocument, prefix);
            }
        }
        if (localName.equalsIgnoreCase("Header")) {
            if (NameImpl.SOAP11_NAMESPACE.equals(namespaceUri)) {
                return new Header1_1Impl(ownerDocument, prefix);
            } else if (NameImpl.SOAP12_NAMESPACE.equals(namespaceUri)) {
                return new Header1_2Impl(ownerDocument, prefix);
            }
        }
        if (localName.equalsIgnoreCase("Fault")) {
            SOAPFault fault = null;
            if (NameImpl.SOAP11_NAMESPACE.equals(namespaceUri)) {
                fault = new Fault1_1Impl(ownerDocument, prefix);
            } else if (NameImpl.SOAP12_NAMESPACE.equals(namespaceUri)) {
                fault = new Fault1_2Impl(ownerDocument, prefix);
            }

            if (fault != null) {
//                try {
//                    fault.addNamespaceDeclaration(
//                        NameImpl.SOAP_ENVELOPE_PREFIX,
//                        SOAPConstants.URI_NS_SOAP_ENVELOPE);
//                    fault.setFaultCode(
//                        NameImpl.create(
//                            "Server",
//                            NameImpl.SOAP_ENVELOPE_PREFIX,
//                            SOAPConstants.URI_NS_SOAP_ENVELOPE));
//                    fault.setFaultString(
//                        "Fault string, and possibly fault code, not set");
//                } catch (SOAPException e) {
//                }
                return fault;
            }

        }
        if (localName.equalsIgnoreCase("Detail")) {
            if (NameImpl.SOAP11_NAMESPACE.equals(namespaceUri)) {
                return new Detail1_1Impl(ownerDocument, prefix);
            } else if (NameImpl.SOAP12_NAMESPACE.equals(namespaceUri)) {
                return new Detail1_2Impl(ownerDocument, prefix);
            }
        }
        if (localName.equalsIgnoreCase("faultcode")
            || localName.equalsIgnoreCase("faultstring")
            || localName.equalsIgnoreCase("faultactor")) {
            // SOAP 1.2 does not have fault(code/string/actor)
            // So there is no else case required
            if (NameImpl.SOAP11_NAMESPACE.equals(namespaceUri)) {
                return new FaultElement1_1Impl(ownerDocument,
                                               localName,
                                               prefix);
            }
        }

        return null;
    }

    protected static void invalidCreate(String msg) {
        throw new TreeException(msg);
    }
}


Our bar and restaurant is an ideal meeting and relaxing place for travellers and locals alike. We offer you an extensive choice of real ales, such as Betty Stoggs, Cornish Knocker, Cornish Blonde, Doom Bar, Atlantic IPA, Lerryn Ale and St. Pirans. A wide selection of wines by the glass or an extensive range of spirits, liqueurs, vintage ports, malt whiskeys and brandy.
Our bar/restaurant food is prepared by our chef, Hasan Akkos, who takes pride in serving you well presented, freshly prepared and locally sourced produce.
During the daytime or evening, it is entirely your choice whether you eat in the bar, restaurant or garden. Although for full enjoyment of our evening menu, we do recommend you dine in the comfort of our candlelit restaurant.
During the day and evening, we offer a selection of dishes from our bar menu and main menu which we update every season. We also have plenty of specials from our chalkboard for you to sample. These may typically consist of a soup of the day, mussels in white wine and garlic sauce, pork chop served with apple and swede mash, Morrocan lamb tagine, roasted vegetable & goats cheese lattice , a choice of hot or cold baguettes, plus plenty of other superb locally sourced options, for meat eaters, fish lovers and vegetarians to enjoy. For the children, there are plenty of wholesome choices, including pasta with cheese and tomato sauce, local chipolaters, fat chips and beans, fish & chips and homemade burgers. For Sunday lunch, we always prepare a traditional roast of beef, pork, lamb or chicken (also in childrens sizes) plus a wide range of fish and vegetarian dishes. On Saturday evenings, roughly once a month, we organise special themed food nights, which in the past have included Turkish, Chinese, French and Indian food nights. To receive a forthcoming events diary or current menu, please email enquiries@theshipinnlerryn.co.uk.
A word of advice; the restaurant does get full at weekends, we recommend that you make a reservation.


In developing countries, essential biomedical equipment often goes unrepaired resulting in lack of treatment, misdiagnosis, even death. Without skilled technicians and the proper test and repair tools, this condition remains a major obstacle to providing quality healthcare and saving lives.
In 2007, with support from ExxonMobil, MediSend founded the first and only Biomedical Repair Training Program designed specifically to train BMET technicians for developing country hospitals. Graduates return to their countries with the skills to install, maintain and repair vital biomedical equipment. Each graduate's hospital receives a Mobile Biomedical Equipment Test and Repair Kit™, intended for use in their hospital and in clinics in surrounding areas. MediSend's Biomedical Department developed and produced the kits to complement its Biomedical Repair Training Program.
MediSend has shipped nineteen of the life-saving Mobile Biomedical Equipment Test and Repair Kits™ to hospitals in Equatorial Guinea, Angola, Nigeria, and soon to Chad, thanks to ExxonMobil. Each of the kits contains over 4,000 laboratory repair tools, supply items, and state-of-the-art test and calibration devices. Customized to the country's electrical specifications, the kit is the foundation for a modern biomedical repair laboratory, and has the capacity to repair and maintain approximately eighty percent of all basic biomedical equipment used in a developing hospital system.
MediSend Biomedical has developed six additional test and repair kits, each designed to support basic and advanced biomedical specialties in the hospital environment. The new kits will be available for distribution in early 2010, to coincide with the opening of MediSend's professional level Advanced Training Programs.
In addition to the ExxonMobil technician and kit sponsorships, MediSend has also trained technicians and provided kits to the JFK and Zoe-Geh Hospitals in Liberia, the Biamba Marie (Dikembe) Mutombo Hospital in the Democratic Republic of Congo and St. Stevens Hospital in India.
MediSend is a 501(c)(3) nonprofit, humanitarian organization that supports under-resourced hospitals in developing countries with a multi-dimensional approach to improving community health. MediSend's mission includes education, training, technical support and management technologies in Biomedical Equipment Repair, as well as the distribution of life-saving medical supplies and biomedical equipment in emergency and long-term partnership programs.


text:
Q: Make a Column force Container to be same size as other widgets Flutter A DartPad example is here: https://dartpad.dev/cf6ab1d34f5b1022aa48ea8ced193de5.
I am trying to make a fraction display, but I cannot get the container that is the fraction bar to not expand to the entire screen. This is the code I have right now:
Center(
   child: Column(
       children: <Widget>[
          Text("100"),
          Container(
              height: 2,
              color: Colors.black,
          ),
          Text("300"),
       ],
    ),
 )

A: Use IntrinsicWidth:
IntrinsicWidth(
  child: Column(
    children: [
      Text("100"),
      Container(
        height: 2,
        color: Colors.black,
      ),
      Text("300"),
    ],
  ),
)


Working with watersoluble pencils enables you to work with a wider range of mark making potential. As well as crisp or broad lines, there is now potential for stains and washes. Watersoluble pencils are available in coloured pencils as well as pure graphite.


text:
Susanna Spiccia
re:imagine/ATL
Founder/Executive Director of re:imagine/ATL for the past 13 years, Susanna has worked with hundreds of youth from various backgrounds at camps, after school programs, and she has served as a personal mentor to previously incarcerated youth, LGBTQ youth, and many others from across different backgrounds. She believes, no matter where you are from, everyone has a story, and that story deserves to be shared. In March of 2014, Susannalaunched her dream organization, re:imagine/ATL. Re:imagine/ATL exists to empower the next generation of storytellers in media and film production.Susanna grew up in Alpharetta, Georgia and received her undergraduate degree in Marketing and Rhetoric at Georgia College and State University. Before starting re:imagine/ATL she worked in outside sales in the construction industry to save money to jumpstart re:imagine/ATL. In 2015, she gave a TEDx Atlanta talk about re:imagine/ATL's work with teens in Sierra Leone during the Ebola epidemic. Sheis currently a social innovation fellow for the Center for Civic Innovation, a leader in Sara Blakely'sentrepreneurship program, a member of Annie E. Casey and the Foundation Center's Boys of Men of Color Executive Director Collaboration Circle, and was recognized as Creative Loafing's People to watching 2017. She loves to dig for gems, take road trips, and she will find any excuse to dance.
Social Media + Social Good Room A - South Tower - Floor 22


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text:
Age-Friendly Fishers
In 2018, the City of Fishers joined the network of AARP Network of Age-Friendly Communities, an affiliate of the WHO Global Network of Age-Friendly Cities and Communities. The designation emphasizes the City's commitment to continued age-friendly efforts in four distinct categories: land use, housing, transportation, and parks.
Age-Friendly Action Plan
Fishers has taken steps to create an age-friendly community through the adoption of the Fishers 2040 Comprehensive Plan which includes age-friendly practices and focuses on creating a smart, vibrant, and entrepreneurial city.
Through the work of the Age-Friendly Fishers Committee and the support of our community partners, Age-Friendly Fishers prioritizes strategies that expand upon Fishers 2040 goals and objectives and will continue to identify best practices, community needs, and opportunities that support this vision. See the Age-Friendly Action Plan.
Interactive Public Trail Map
Check out our Interactive Public Trail Map. This map includes popular trail loops around the City and provides information on parking and accessibility along the trails. Public trails help raise physical activity levels and support community connections. Explore all the benefits of ecotherapy.
Lifelong Housing
Using Universal Design principles, a home can be built or updated to support our changing needs and lifestyle at any age. This brochure lists optional Universal Design features potentially available for new or existing homes which are encouraged by the Fishers Planning & Zoning Department.
Fishers is recognized as being one of the best places to live in America, and it is important that this is true for all residents. We aim to optimize accessibility and to provide safe and usable pedestrian facilities, buildings, and parks for all residents. Through ongoing public input and a commitment to education and awareness, the city continues to ensure that Fishers one of the most livable, accessible, and best places to live in the United States. Check out the City's accessibility resources here.
Volunteer in Fishers
Looking for ways to make an impact in the community? Volunteering connects residents with neighbors, causes, and opportunities and makes our community a more vibrant and better place to live. Whether you're volunteering solo or as a group, there are ways to get involved for all ages, interests, and abilities. Learn more.
We Want to Hear Your Thoughts!
Please submit this form to let us know your feedback.
Fishers Utilities
Fishers Police Department
Citizen Academies
Fishers Apparel Store
Fishers Community & Recreation Center
Fishers Honors
Fishers Snow Fight
Fishers Relocation Guide
Nickel Plate Trail Neighbors
Spark!Fishers
Zoning Code Enforcement
Allisonville Road Corridor Study
Volunteer Fishers


Made from laser cut mirrored perspex, these birds reflect the garden and seem to disappear – at once visible and invisible. 50 euro for a pair. I can post anywhere or deliver, give me a holler.
The 't' towels went down really well last year, so I've had more printed and added to them with 5 new designs. All hand-printed in India on certified fair trade, organic cotton.


BMW M5 F90 v2.1 for GTA V.
Add plate(extra) from bumper front.
Глупый наверно вопрос, но в чем различия стоковой от либерти?
OMG MAN this mod is insane i tested like it was mind blowing, great work!
@AlexHIT Willing to pay if you can make Honda Vezel.
For some reason I can't modify this vehicle anymore (Window tint, wheels, etc) I deleted and reinstalled but still can't modify.
How to change the texture of the turn signals from gray to orange?
@alexhit Would you be willing to unlock this model so I could make an unmarked police version. I'd love to turn it into a Christmas tree!!! Due credit will be given but I don't plan to post.


text:
Man shot in chest on JSU campus
Thread starter Seeing Spots
Joyful Woman!
http://www.clarionledger.com/apps/pbcs.dll/article?AID=/20050826/NEWS01/50826007
[font=Times New Roman, Times, serif][font=Arial,Helvetica][size=+1]Man shot in chest on JSU campus[/font]
[font=Verdana,Arial,Helvetica][size=-2]The Clarion-Ledger
[/size][/font]
A man was shot in the chest today on the Jackson State University campus during an altercation in the student union's first floor, officials said.
It wasn't immediately known if the man, transported to the University of Mississippi Medical Center, was a JSU student. His condition also was not immediately known. The shooting apparently occurred shortly after 1 p.m. on the first floor of the student union near the campus bookstore.
"We have one young man in the hospital, and one young man in custody," JSU President Ronald Mason said.
"I don't know the reason. It's a real tragic thing."
Campus police apprehended the alleged gunman, Mason said. It was not immediately known if he was a JSU student.
[/size][/font]http://http://www.clarionledger.com/apps/pbcs.dll/article?AID=/20050826/NEWS01/50826007
Although, I rarely agree with Get Ready, he is right, it was inappropriate to post this tragic incident on the Smack Board and "wrap it around" the demise of the football program at JSU. Assinine, in poor taste, idiotic, narrow minded, all that!
It is better to have this information posted here and the Prayer Board, but whenever happens "bad" at any HBCU, all of us are affected/effected. For those who seek to destory us, it gives them ammunition in their many attempts to diminish our purpose, our mission, our validity, our existence.
But let me remind all of you, when a similar incident happened at Southern University, it was in fact FODDER for the Smack Board, particularly and especially by the person who now deems it inappropriate.
Hmmmmm...funny how that happens.
Praying for the student shot, the shooter, their families and for the entire Jackson State University family.
staggalee83
War & Thunder
Both are students witnesses say.....TV16
Is this just the freshman and new students, (transfers), that are there now?
pbla
Thoughts are with the famlies. This hurts all of the HBCU's image. I hope the young man will be OK.I wonder what was so bad that someone had to put a bullet into someone else. Like I told someone the other day, I'm so tired of this so call "thug mentality" that our youth have adopted. If you put on the costume you tend to act the part.
Warndalyn
Postmaster General!!!
WOW, so sorry to hear this...another disturbing article. May GOD bless the victim & his family...and may justice be well served.
This was posted on the smack board? :smh:
SU's Finest '93 said:
May GOD bless the victim & his family..
TruBluJAG
Smooth as ICE '06' Style
Man these punk ARSE kids too dayum quick to pull a gun these days. Schyatt, is you have beef and just fell you have to throw down, swing those hands and fight like a man. "L" if you get your ARSE kicked, atleast you live to see another day.
These fools pull guns out like there ain't no consequences. Only one or two things happen. You can either kill the other person and go to jail or the two of you can both kill each other. :cry:
Prayers to the all that are involved and the JSU family. That's all we need for them to downgrade our school even more than they already do.
I hope that this story does not reach CNN.
ALJSU3
Prayers up to all involved. I don't understand our children anymore. :shame:
cat daddy
I'm always disappointed when I read these types of stories. Why are people so quick to pull a gun nowadays?
^^^^^^^^^^^^^^^^^^^^^^
It's the "Keep it real" mentality.
Then afterwards, when reality hit's they arse, they start crying like punks for someone to call their MOMMA. :whine:
Let's Go Lions, GO!
JSUII said:
A 32 year old graduate student is hardly a child.
WTF he need with a gun on a college campus, anyway?
My thoughts are with the injured, but he should have STFU, too ...
TRU3000
A&M #1
so a 32 yr old grad student shot the guy. I hope this was not the case..it looks like someone was steaming because they got embarassed by a young fraternity member..
stag was the 30 somethin yr old trying to "keep it real"?......
PV-PRIDE
Shooting at JSU could have been avoided
By Eric Stringfellow
estringfellow@clarionledger.com
A key element of Allen Rouse's Saturday ritual is a visit to the barber, and this weekend was no exception.
Shortly after Rouse and son arrived at the Tiger Modernized Barber Shop inside the Jackson State University Campus Union, Rouse joined the animated dialogue about guns, fraternities and individual responsibility.
The fodder was provided the day before, when a student was shot near the bookstore around the corner from the barbershop. The gunfire sent students and others scrambling.
"This hurts," said Rouse, 40, a 1988 JSU graduate. "Someone needs to sit these young men down and remind them that they have to be cognizant of what they do and what they say. This is not what their founders had in mind."
Rouse was referring to some members of the JSU chapter of Omega Psi Phi Fraternity Inc., and he is right.
Turf wars
University officials said Friday's shooting was rooted in an incident that took place near two benches painted in the Omegas' colors and widely accepted as the fraternity's space. Ryan Mack, 32, a graduate student who is not an Omega, apparently did or said something that offended several members near the benches, authorities said.
The Omegas followed Mack into the union, and a physical altercation resulted. At some point, Mack pulled out a 9mm handgun and allegedly shot Benjamin Hart in the upper abdomen, officials said. Hart, a senior from Inverness who is an Omega, is in fair condition at the University of Mississippi Medical Center.
Mack is charged with aggravated assault and possession of a firearm on state property. Two others, Anthony Hales, 20, and Kenneth Hair, 21, are charged with disorderly conduct. Hales and Hair are both Omegas. Hales plays football.
The turf wars among fraternities, athletic teams and regular students have become cliche.
Who's responsible?
It's hard to fault JSU for Friday's shooting, unless every visitor and student is searched daily. And, based on the brisk activity in the union and on campus Saturday, safety was not a concern.
Mack's alleged behavior is extremely questionable. Why would anyone bring a deadly weapon to campus and challenge members of an organization unless he was looking for trouble?
Some student Omegas have earned a reputation for being loud and obnoxious with appetites for confrontation. The founding principles do not include such behavior, and the fraternity's adult advisers have work to do. If Omegas are indeed campus leaders, they should have figured out a way to diffuse the tension instead of fueling it by following Mack into the union as alleged. Mack, although armed, appeared to be walking away.
One of Mack's parents is a JSU faculty member, but Mack is an adult. His parents are not responsible for his behavior. He alone is accountable.
"There is no way he didn't know the unwritten rules relating to fraternities, but I guarantee you he was provoked," Rouse said.
This sentiment, based on the Omegas' reputation, was prevalent in the barbershop, but not nearly as popular as the one suggesting the episode could have and should have been avoided.
TheScribe
Ivy for Life
these kids are so out of control. i wish they could find other ways to deal with their anger.
"NOISE TALKA"
Mr. Hatedandloved
TheScribe said:
The kids are not the problem. They just aren't being RAISED.
Dr. Sweet NUPE
Seeing Spots said:
This was posted on the Smack Board? Whomever posted it there should be banned from the page indefinitely.....
Im sorry but a 32 yr old is not a kid....the guy who did the shooting was a "grown idiot". Whomever raised this "grown up" did a poor job instilling common sense a few decades earlier when he was a "kid"
TRU3000 said:
Taylor-Made'90
I'm 'Citrix SSO' batch!!!
:smh:
jag4life
I think what might be just as sad is that the Omegas got into a PHYSICAL altercation with dude about a damn BENCH.
AAMU Alum
TruBluJAG said:
Co-sign.
Why do our kids seem to be so fascinated with guns and violence? What will become of them?
jag4life said:
Hell, I had to threaten one with a damned bottle @ Homecoming one year because someone bumped into me and I accidentally ended up in their damned ROCKS @ their TREE.
Dumbass damned near dislocated my shoulder snatching me out of the rocks before I could even step out of them for myself.
Ignorance and stupidity on BOTH sides....
To initiate an altercation with someone about a BENCH, is the height of ignorance!
A 32 yr. old bringing a GUN to a college campus, and instigating an argument/altercation with STUDENTS on said campus, is the height of stupidity!
What will we do, people? What will we do?


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text:
you will see joy in this sadness
Sat Mar-24th-2012 // Filed under: Games
I'm feeling absolutely overwhelmed.
I just completed Thatgamecompany's Journey.
The game depicts a place of desolation and ruin where sands flow like water. You walk among the remains of a civilization that once was. That may sound post-apocalyptic, but it really isn't. You walk through dead places and get glimpses of greatness and grandeur, hopelessly eroded by time, wind and sands.
It's beautiful. If you've played Thatgamecompany's previous game, the sublime Flower, you already have some idea of what that might entail, but Journey is a much more focused and intense experience and has more in the way of a story, although there's no dialogue in the game. Thatgamecompany has always been interested in evoking emotions. To say that Journey succeeds in that is an understatement along the lines of "space is fairly large."
Here's the launch trailer for the game — you should see that before you read on.
So, you control a robed character. There's a mountain in the horizon. That's where you need to go. This is pretty much all you know in the beginning of the game. You go there because… well, there are reasons, but for the purposes of this post, it doesn't matter. Because it's there. Because it's a pilgrimage. Because you have to.
The wind blows. The sands flow. You trek through the desolate landscape. High above you tower the remains of what might have been a bridge. The music in the game is beautiful. They know when to play it how to use it, and they know when to be quiet. The audioscape in Journey is a great achievement in itself.
Along the way, you find pieces of cloth that can give you, for a short while, the power of flight. Sometimes they are small scraps that fly around like flocks of birds. Some of them are growing up from the ground, like plants. Some of them form creatures, becoming huge flying whales. You have a scarf that proximity to these things powers up, and you can use that power to fly, until you run out of power and need to recharge it again.
Without that power, you walk, your feet sinking into the sand, often struggling against the wind and trying to make it to the top of a dune with obvious effort — or sliding downhill at exhilarating speeds, as if you were skiing.
There's gameplay in there. It's not complicated, but it's fun.
The game looks absolutely beautiful. In an age where many games strive for photorealism and amazingly rich environments, Journey opts for a far simpler look, doing far more with color than is immediately obvious. The desert, for example, is red. There are many shades of red; details tend to be scarce. When there is something worth your notice, it immediately stands out, but even then, it's more about broad and evocative shapes that are heavy with the weight of what could be centuries, even millennia.
At some points, you'll feel as if you are underwater. Deep underground, beyond the merciless glare of the sun, you will walk through the darkness in what could be ancient tombs or the remains of magnificent courts, storage rooms or once-magnificent plazas. The air feels like it's holding its breath. The scraps of cloth here are furtive, moving with apprehension. Horrible machines slumber here. Sometimes they wake up, hungry for what power you have. You can't fight them. You're just a traveler. All you've got is determination and hope, and — sometimes — a desperate burst of speed that gets you away from them. Maybe.
And then again, sometimes you're sliding downhill in a carefree avalanche of sand, a pack of the cloth things racing you down; they're skipping around, playful like dolphins in the surf, and the sun is setting and the world is beautiful, and you catch some air and soar above it for a while, only to land again in a spray of sand. You're a part of a wave that's sweeping through an ancient city, empty and worn-down monuments to things that have faded from living memory flicking past you as you dash down what might have once been some grand avenue, and for a while, there's pure joy in everything. You're fast, and you're alive.
Throughout all this, sooner later, you'll see somebody else moving in the landscape. Another traveler, just like you.
I've often said that I love multiplayer games, except for the other players. It's mostly a joke, but not entirely; there's that whole "being harassed by a homophobic, racist and misogynistic 13-year old" aspect to it that I don't need to go into detail on.
I do, however, love playing online with my friends, especially if we can do something co-operative.
Journey doesn't let you do that. If you're online, it just inserts other people into your game — but just one person at a time. There are no crowds here, just chance encounters with other lonely travelers. You don't know who they are. There's no way for you to choose who you're playing with.
You don't have to do anything with them. They're just there, playing the game, and it's easy to ignore them — stay away from them, and soon they're gone.
I ignored them, in the beginning. There was some initial interest at my first encounter — "hey, look, there's somebody else" — but after we'd looked at each other for a while, we both just turned away and went off to do something else, and when I looked back, I was alone. That happened a few times.
And I thought, "I wish that was somebody I know, so I could talk about this with him."
But there's a section towards the end that's hard — not challenging, really, but it's emotionally draining. The sand is gone; in its place is just snow and merciless wind that tries to push you back. The light that powers you gets drained instantly; you can no longer fly. You have to make it through on foot.
And there was another traveler there. We were moving together, and we fell into a rhythm. Here, for the first time, I noticed that when I and my companion got close enough, we would charge each others' power a little. It made progress a little easier. It felt like we were huddling together for warmth. There were gusts of wind that threatened to throw us off the mountain, and together we took shelter behind rocks, waiting for them to pass. The snow and the cold turned our red robes stiff and white, but when we were that close, there was a little light, a little warmth. I know that in terms of the game mechanics, it made no real difference. But it felt warm.
We climbed that mountain together. Before, I would have ignored him; now, if he fell behind, I turned to watch, to see if he was all right. If he moved faster than I did and I lost sight of him for a moment, I'd take a few more steps and see him standing there, looking at me.
You can't talk in Journey. There's no voice communication. But you can sound a little note, a kind of a chime that changes in pitch at random, and we used that. We found a cave with an altar in there, and as we activated it, it lit up and warmed us, even as the wind howled outside and snow piled up, and ancient mechanical horrors moved in the sky. We stood there and signaled to one another. I don't know what it meant. "I'm glad you're here with me," more than anything else, I suppose. "I'm glad I'm sharing this with somebody."
Now, I have no way of knowing if this was the same player throughout the entire experience. Especially towards the end, there's a section where we got separated a few times, and I know the game could have pulled a switch on me then. But I don't think it did. By then, we had an established rhythm, and I think it was the same player. I want it to be the same player.
And I realized that not knowing who it was made it better. That uncertainty shaped the experience. His decision to stay with me felt significant. I know a friend will stay with me. There would be no discovery. There wouldn't be that shared sense of wonder.
As we were making the very final push after an exhilarating flight over the landscape, we were back on foot, walking towards what I knew had to be our final goal, he signaled to me once; I signaled back. He did it twice, I did it twice. Three times. There wasn't much content there, but the significance felt overwhelming — we were confirming to each other than yes, we're here, we made it. We made it together.
And then we stepped into the light.
I'm surprised by how few people seem to notice this, but each player gets their own symbol signature on each playthrough. It's easy to tell your co-players apart when you look at their symbols.
Comment by starfish — March 25, 2012 @ 1332645393
Well, I think the fact that only a few people notice that says a little something about how easy it really is to tell people apart. =) I certainly didn't notice, but that's a very cool way of doing it.
Comment by Mikki — March 25, 2012 @ 1332648043
Just completed this game and I'm stunned. One of the few games that actually moved me, almost made me wet my eyes. More games like these!
Comment by Tommi — March 29, 2012 @ 1333059273
[…] who don't deserve to live", said my pal Mikki on one day in his inimitable style, and blogged about the game, and that's when I realized it got finally […]
Pingback by Mood Pieces: The Spiritual Voyage of "Journey" | Vornasblogi — April 15, 2012 @ 1334517825
It's just words, really.
Why don't they airlift the hippies out by helicopter?
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