While water safety may not be top of mind for adults and children spending a fun-filled day at a waterpark, communicating safety is a high priority for owners and operators of parks. The goal: to reduce the risk of accidents.
Clarion uses its expertise in global standards and safety symbol design to create customized waterpark safety sign systems that are highly visual in their presentation of important safety information. Working in close collaboration with your park's risk management and operations staff, your new waterpark safety sign system will be designed to clearly communicate slide, ride, pool and beach safety rules specific to your park environment. The end result of these systems is that your guests have a more pleasant overall waterpark experience, and most importantly, they're better protected from harm.
Clarion would like to help safeguard the guests at your waterpark. Contact us to schedule your initial consultation.
People genuinely pay attention to the safety messages at the new Evergreen Wings & Waves Waterpark near Portland, OR because the traditional "list of rules" signs were jettisoned. For example, the yellow "rules" sign in the background in the upper left photo served as the starting point for the new Clarion symbol-based sign shown in the foreground. Each of the new Clarion signs was designed using an innovative approach to communicating slide instructions, pool safety and hygiene rules. ANSI Z535 and ISO design rules were made to fit within the park's aviation theme.
"As part of the new Evergreen Wings and Waves Waterpark, we knew that signage would play a critical role in the park's safety. From safety to informational signage, it had to complement the educational theming of the park while conveying its message. To address this need, we decided to partner with Clarion Safety Systems. Clarion's method of conveying safety messages and their use of international symbols was the perfect fit for the park. Their ability to work within the Park's unique environment and project requirements resulted in a signage package that met all of our safety needs and project schedules. Thank you, Clarion, for being a great part of the Wings and Waves Waterpark."


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Q: Can't increase the text size of listarray for button or rounded them I have a List of buttons.
I want to increase the sizetext of buttons and round them (make them have round-corners). I tried many ways, but I can't get it fixed.
private List<Button> buttons;

private static final int[] BUTTON_IDS = {
    R.id.button1,
    R.id.button2,
    R.id.button3,
    R.id.button4,
    R.id.button5,
    R.id.button6,
    R.id.button7,
    R.id.button8,
    R.id.button9,
    R.id.button10,
    R.id.button11,
    R.id.button12,
    R.id.button13,
    R.id.button14,
    R.id.button15,
    R.id.button16
};

and in the onCreate method, I call this function to initialize the List
public void initialbutton() {
    buttons = new ArrayList<Button>();
    for (int id : BUTTON_IDS) {
        Button button = (Button) findViewById(id);
        button.setTypeface(typeFace);
        button.setTextSize(30);// this part didnt work
        buttons.add(button);
    }
}

and this is one XML layout, I define buttons from the List this way
<Button
    android:id="@+id/button15"
    android:layout_width="60dp"
    android:layout_height="60dp"
    android:layout_below="@+id/button16"
    android:layout_marginStart="8dp"
    android:layout_marginTop="6dp"
    android:textSize="40sp"
/>

A:  <Button
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:background="@drawable/rounded_button"
    android:text="Button"
    android:textSize="18sp"/>

for rounded drawable
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
       android:shape="rectangle">
    <solid android:color="@color/color_rounded_btn"/>
    <stroke
        android:width="1dp"
        android:color="@color/color_rounded_btn"/>
    <corners
        android:bottomLeftRadius="5dp"
        android:bottomRightRadius="5dp"
        android:topLeftRadius="5dp"
        android:topRightRadius="5dp"/>
</shape>

redpajama_set_name: RedPajamaStackExchange


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I have been painting canal boats for over ten years. Your boat can be painted just about anywear using a portable spray tent. We don't do sign writing. However we are looking into producing full size stencils.
Using the latest technology in I digital photography. We can show you what your boat will look like before we have even opened a tin of paint.


text:
Home » News & Features » 2021 Royal Enfield Himalayan launched in Japan
2021 Royal Enfield Himalayan launched in Japan
Some of the key highlights of the 2021 Himalayan include the Tripper Navigation system, switchable ABS and the Euro5-compliant engine.
Royal Enfield has updated its product line-up for the Japanese market. The company has launched the 2021 model of the Himalayan in the country.
Some of the key highlights of the 2021 Royal Enfield Himalayan include the Tripper Navigation system, switchable ABS and the Euro5-compliant engine. The latest iteration of the dual-sport motorcycle is available in 3 new colour options in Japan.
The 2021 Royal Enfield Himalayan was introduced in the Indian market at the starting of this year. It is powered by a 411cc, single-cylinder engine that makes 24.3 BHP and 32 Nm. For the transmission, there is a 5-speed gearbox.
Other features of the motorcycle include knuckle guards, split seats, dual-purpose tyres, long-travel suspension, disc brakes at both ends, a rear luggage rack and a windshield.
In India, Royal Enfield has been testing a new variant of the Himalayan. It is expected to be a more road-biased and more affordable model. Reports suggest that the upcoming motorcycle could carry the "Scram 411" moniker.
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Kabir Waraich & Dushyant Khosla win 2021 Rainforest Challenge
1970 Chevrolet K5 Blazer Gets a Restomod Makeover Courtesy of Ringbrothers
Mercedes will skip the New York auto show in the latest blow to traditional car events

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text:
(10055) Silcher (1987 YC1) – planetoida z pasa głównego asteroid okrążająca Słońce w ciągu 5,1 lat w średniej odległości 2,96 j.a. Odkryta 22 grudnia 1987 roku.

Zobacz też
 lista planetoid 10001–11000
 lista planetoid

Linki zewnętrzne

Planetoidy pasa głównego
Nazwane planetoidy
Obiekty astronomiczne odkryte w 1987

redpajama_set_name: RedPajamaWikipedia


text:
U-turn over rejected Cwmfelinfach waste plant as developer's appeal is uncontested by Natural Resources Wales
News | Ben Barker | Published: 13:28, Friday August 11th, 2017.
Last updated: 22:21, Friday August 11th, 2017
Nine Mile Point Industrial Estate, near Cwmfelinfach. Photo: Roger Cornfoot
Plans for a controversial waste plant near Cwmfelinfach are back on the agenda after Natural Resources Wales u-turned over its decision to deny operators an environmental permit.
In January, Natural Resources Wales (NRW) turned down a permit application for the plant after raising health concerns.
The environmental agency said the planned facility had "the potential to have a negative impact on the health of people living in the area" and followed advice from Aneurin Bevan University Health Board to "exercise caution" when considering whether to grant the permit.
The plant's operators, Hazrem Environmental Ltd, has previously said up to 100,000 tonnes of waste would be processed annually at the site on Nine Mile Point Industrial Estate, including the sorting and segregating of waste for recycling and the production of fuel.
Emissions from the burning of natural gas used in an on-site drier would include nitrogen dioxide.
Hazrem submitted an appeal over the decision to reject a permit, which Natural Resources Wales has said it will no longer contest.
Anwen Davies, Principal Permitting Team Leader for NRW, said: "People's health and wellbeing is the most important thing to consider when deciding whether or not to grant an environmental permit which is why we carefully consider any kind of effect a facility might have on the local area.
"In January we issued a refusal notice to Hazrem Environmental Limited for an application for an environmental permit after finding evidence that granting the permit would lead to air pollution levels that would be too high.
"Hazrem chose to appeal this decision and included extra technical information that wasn't previously included in their application.
"Based on a new assessment of the evidence provided by Hazrem, and following further advice from the local health board, we believe that the air emissions are within acceptable limits and will not be contesting their appeal."
The decision over the appeal – and the granting of an application permit – now lies with the Planning Inspectorate, a spokesman for NRW confirmed.
(Left to right) Campaigner Andrew Williams, Cllr Jan Jones, MP Chris Evans, AM Rhianon Passmore, Cllr Philippa Marsden and fellow protester Alan Sharpe object to the proposed waste plant at Nine Mile Point Industrial Estate
Islwyn AM, Rhianon Passmore, has called for an urgent independent evaluation of Hazrem's newly submitted information.
Ms Passmore, who has been vocal in her opposition and last year joined campaigners from The Lower Sirhowy Valley Residents Group in objecting to the proposed plant, expressed her dismay over NRW's decision not to contest Hazrem's appeal.
She said: "In January, NRW's operations manager, Jon Goldsworthy, said: 'We were not satisfied that the company's detailed plans demonstrate that it can operate without harming people.'
"What confidence can the communities of Cwmfellinfach, Ynysddu and Watsville have when a permit is refused on health grounds after detailed plans were submitted, only for the failed applicant to try again with new data? All this whilst the regulator, Natural Resources Wales, have no capacity to verify the information but must simply go on trust.
"Members of the Lower Sirhowy Valley Residents Group have opposed plans since the plant was granted planning permission by Caerphilly County Borough Council in December 2015.
"What disregard for these communities that a petition of over a thousand signatures and over seven hundred letters of objection are to be dismissed without any guarantee that the data justifying the removal of health concerns is accurate? If it is accurate why was different data produced during the first failed attempt to obtain a permit?
"For sake of the health and wellbeing of these valley communities, let an urgent independent evaluation of the data be undertaken.
"I will continue to fight to stop this dangerous risk to the air quality which fails my constituents. They deserve better than the meek capitulation of Natural Resources Wales in the face of a large commercial organisation."
Hazrem Environmental Ltd has been approached for comment.
For more information on the appeal, contact the Planning Inspectorate at wales@pins.gsi.gov.uk quoting the reference number 3172985.
This article has been updated to make it clear that Natural Resources Wales is not contesting the appeal.
3 thoughts on "U-turn over rejected Cwmfelinfach waste plant as developer's appeal is uncontested by Natural Resources Wales"
Andrew Mellor says:
Friday, August 11, 2017 at 19:22
Your headline is misleading – The developer's appeal is NOT uncontested.
The Lower Sirhowy Valley Residents Group is going to oppose the appeal for an Environmental Permit at the forthcoming Public Inquiry in Blackwood by The Planning Inspectorate in October.
Saturday, August 12, 2017 at 00:30
Thank you for correcting your headline.
Geoff Arnold says:
Sunday, August 13, 2017 at 08:40
This is a matter of Health we live in a valley and the fumes will go along the valley at a low level and affect the health of many ex miners already suffering from COPD.


text:
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{% macro render_flag_hidden(hidden_by) -%}
  {{ render_tag(_('hidden'), class='user-comment-hidden', icon='hidden', title='%s (%s %s)'|format(_('hidden'), _('by'), hidden_by.screen_name)) }}
{%- endmacro %}

{% macro render_flag_new() -%}
  {{ render_tag(_('new'), class='board-index-tag-new') }}
{%- endmacro %}

redpajama_set_name: RedPajamaGithub


text:
Food & Drink Movies Technology
mcadmin 1 November 5, 2022
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Messages from Google for Wear OS is updated with its redesign to more watches: these are its new features
mcadmin 15 November 5, 2022
With the launch of the new Samsung Galaxy Watch 4 based on Wear OS 3, Google and Samsung want to give their new unified platform a big boost, to see if with all their partners they can get smartwatches based on it. operating system to direct sales. When Samsung introduced its Galaxy Watch 4, Google […]
Apple's car will have its own battery design that will "drastically" reduce its consumption, according to CNBC
The 'Apple Car' fled. Today, DigiTimes predicted its launch for 2024. Today CNBC, one of the largest media in the United States, corroborates it from its own sources and even calls it a "passenger vehicle". Finally, the rumor that has been running since 2014 is taking shape. CNBC collects all the rumors that have circulated […]
Is 5G actually environmentally friendly, or will it consume more resources?
mcadmin 1 March 8, 2022
Company directors are frequently accused of uttering hazy buzzwords and making difficult-to-test claims, the IT industry has been attempting to merge with the environmental movement for a long time. The Mobile Global Conference, an industry event in Barcelona, included a lot of polemics. However, Huawei, Orange, and GSMA, an industry trade group, sought to clarify […]
Felicity Ace – Ship loaded with Luxury vehicles sank
The ship carrying other luxury vehicles, including Porsche and Lamborghini, sank in the Atlantic Ocean near Portugal. According to foreign media reports, the ship capsized near the Portuguese island of the Azores, which caught fire. The ship, named Felicity Ace, was carrying around 4,000 cars such as Porsches and Bentleys. The unfortunate ship was going […]
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mcadmin 12 March 3, 2022
Despite ongoing controversies over privacy and misinformation, on Tuesday Facebook's parent company Meta stated that it was unveiling the launch of one of the world's strongest supercomputer in order to boost its data processing capabilities. According to the US computer Scientist, the array of machines could process photos and video almost 20 times faster than […]
What is kickasstorrents? Review of this torrent site with some alternatives
The Internet is a vast, ever-changing organism, and as such, it's no surprise that people have been looking for ways to get access without paying. If you are looking for movies and other shows to download, the Kickasstorrents is your best option. It's true that many still think this way today, but it's in vain […]
Everything you need to know about VIPbox and its alternatives
VIPBox TV is a streaming service that offers hundreds of hours of sports programming. The main feature of this site is its ability to stream major sporting events, including the World Cup and Wimbledon Championships, amongst others. If you're an avid football fan, then be sure not to miss out on all our exclusive deals […]
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With a streaming movie website like Cmovies hd, you can watch your favorite TV series and download them for free. With the site, users have the choice of watching live streaming movies on their phone or computer and TVs with high-definition (HD) capabilities. The site may not be a comprehensive movie streaming platform but with […]
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Did you know that technology has something for you to calm up your frustrations and anxious thoughts? Fatal to the flesh is the right platform for teenagers and people struggling with their hectic lives. People who destroy expensive things present in their house out of anger fatal to the flesh are an excellent alternative for […]


Are we far enough along in the development of WYSIWYG tools, specifically both the design surface in Visual Studio, and even more so, Expression Blend, that the right way to teach Silverlight and Windows Phone programming is without Xaml?
What? What can't you do in the UI designer?
This argument rings of the old standby "you can't really program in foo unless you understand Assembler. When was the last time you needed assembler? Those days are over. Are the days of coding with underlying Xaml over?
Certainly at some point tools like Blend will create better Xaml than will be created by hand-coding, and with fewer errors. Are we there yet?
Obviously you want to go to Visual Studio for code, but that is not an alternative to Xaml. All I'm suggesting here is that new books and new tutorials on Silverlight or Windows Phone do not need to teach Xaml – that everything you can do in Xaml you can do as well or better in Blend (or using the Visual Studio design surface).
This entry was posted in Community, Essentials, Opinion, WindowsPhone and tagged Opinion. Bookmark the permalink.
37 Responses to Silverlight Sans Xaml?
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XAML is a front end design language that Microsoft wants to be a programming language. Microsoft is pushing hard for to go where it shouldn't. They are providing every example/tuturial in XAML first and often forcing developers to ask for code.
Personally, I hate XAML when it tries to be anything more than a screen design.
Personally I loathe Blend. I don't mind the designer in Visual Studio; some of the associated automation is very handy, particularly the way you can drop an RIA table on the design surface and then press delete, to get all the imports and declaration with no fiddle or fuss. But the designer is an obstruction as often as it is a godsend, and the best thing about it is the fact that you can flip between the designer and the markup editor, and even have them both.
How a thing works and how it is normally used are two very different things. Understanding what goes on under the hood informs our decisions and and improves them. Well, it informs my decisions. No one can make you learn assembler.
On the other hand, understanding too well can make you see a screwdriver as a chisel or a lever, or a big ratchet as a hammer. An aesthetic is also required.
After reading most comments it's obvious that you look at this fro a developer perspective, I think when it comes to the designer perspective it really makes sense to hide most of th XAML altogether.
Handling brushes, gradients, transforms and animation storyboards are brilliantly easy in blend and also for most other work. Moving resources from control to page or application level is a matter of drag and drop and you will instantly lessen the memory load for this. Attached properties could use some improvement as well as adding references but could be solved.
It's not a beginner/advanced topic but designer/developer topic. If, for example, the performance takes a hit when I use to complex stacks/grids, making a too big visual tree it's evident in the visual tree I'm creating. That has to be learned no matter what approach you use.
I think you should focus on the design perspective when it comes to the UI and only move to XAML when absolutely necessary.
I came into development from a graphic design background so I'm one of those 'middle-men', although I'm a better coder than designer these days. I think the main problem is the assumption that MSFT make about the designer/developer split in organisations. In my whole career I've only worked for one company who have a separate design team,..and that was a web development company working with ASP.Net. Blend HAS to be included as part of your Visual Studio licence or else it's never gonna pick up sales. It's either that or throw out Cider and build Blend in.
The complaints about 'Blendability' are sometimes fair but rarely showstopping and I wouldn't call it "jumping through hoops" to get there. In my experience, properly designed applications are implicitly 'Blendable',…not always, but most of the time.
Yes Blend does some crazy stuff with margins. Yes the layout engine needs some work. Hell yes it needs to be included with VS and YES,..you will be a better designer and developer if you know the Xaml. Blend is another leaky abstraction too add to our toolbelt but consider that I've recently had to rework a VERY poorly written system with maybe 200+ very large screens. The initial redesign took about 1 and a half months using Blend. If I was writing the Xaml out by hand, I'd still be nowhere near done.
Learning Xaml must not be a key to learn WPF or SL.
Expression Blend is a fantastic tool, If Blend was offering code debug I think I will use very few VS itself.
Blend is an "integrator" tool, a profile that is hard to find : people being good at design and good at coding at the same times. That's the only problem. Designer are generaly very bad at coding and understanding code problems, and developers are very bad at design.
And a lot of people are very simple and straight : if they are not confortable with something, they say they don't like this thing.. Simpler. No question to aks to oneself..
I'm a little surprised by the general response here, so I'd like to ask a question to better understand where everyone is coming from. Personally, I never use the designer when creating html. The designer just doesn't help me create html better or faster. However, I almost always use the designer when creating .Net WinForms. I know how to do it by hand, and that's helpful sometimes, but for the most part it's just _so_ much easier to layout a form in the designer. Furthermore, I don't think anyone would argue that WinForums tutorials should focus on laying out controls in code (not that anyone is making WinForms tutorials these days). So, the question is, why is the general feeling that Xaml falls more into the WebForms camp then the WinForms camp?
I personally think every MS demo that only uses drag/drop or WYSIWYG is doing beginners everywhere a huge disservice. The problem with that is XAML in and of itself is a pretty broad topic. You could write books on just XAML alone and find plenty of material to cover despite it being just another markup language(tm).
I'm not trying to toot my own horn here but a year ago I knew almost 0 XAML and decided to join a team doing purely WPF/SL code. As I was thrown to the wolves with a couple of good books I used as reference material only, that I could become this proficient (in my own head) a year later is remarkable and not a testament to me as a person. There is a ton of great material online that without it I probably would've never accomplished even some of the simple tasks the XAML I have does. Often times some piece of XAML looks simple on the surface but some niche problem is usually why something may look more complex than it should. There may be multiple paths to certain outcomes but more often than not there are roads either us developers have carved by sharing or that really is the only way to produce a TreeView that does X versus Y. I'm really wishing I had a specific example of this right now but I don't think I'm saying anything someone doesn't run into on a daily basis.
While blend helps in creating precise animations etc. I don't think it is a replacement. There are lot of things that can be done faster directly editing XAML (keyboard vs. mouse). People who worked on real projects would know how many times VisualStudio/Blend will not be able to display the design view and have to manually correct the error in the XAML. These are the kind of Ideas that lead people to think they need to know MVVM before learning Silverlight/WPF. Which I think is totally wrong.
Well said. I totally agree. Now the only point of difference may be when you introduce Xaml to novice programmers.
I would always want the option of hand-coding. My designer view for asp.net has cobwebs growing on it from lack of use. That said, I primarily start with the designer when doing Windows Forms apps, but then put it away once the main layout is done. I suppose the extent to which a XAML designer (VS or Blend) will depend on its ability to produce quality code. While I don't think the tools are there just yet, I'm sure it's not far off.
If you teach Xaml as a serialization format, then it becomes quite simple to understand the mapping from the WPF object model to XAML. I see no need to teach XAML as WPF specific thing.
I strongly believe that not only do we need XAML, but (View / UI) Silverlight developers need to understand it. First, I love Blend and Visual Studio and use them both daily. Also, I havne't read each and every comment so if I am saying something already said I apologize.
Even assuming Blend produced flawless XAML with every possible element and attribute I believe it is essential for developers to understand what it is that they are creating. This lack of knowledge ends up with developers creating bloated object structures that do not behave as expected. When you know the underlying elements you can arrange them in a specific fashion to enable your particular scenario, this is incredibly difficult to do when you don't know the underlying structure of the objects you are creating.
And that brings up another point: Performance. When you are unaware (and have less control) over the individual elements you will, without fail, end up with more objects declared than if you knew the underlying technology and it's performance impact. With Silverlight/WPF in particular, since each object is in fact a CLR object in memory, the more bloated your layout is can have a dramatic impact on application performance.
This conversation reminds me of the days when ASP.NET came of age and many web developers didn't understand HTML or the way the web worked and it was evident in the applications they produced.
Hand code your xaml !
turn off your designer !
'd like to offer some copies of our new Flash to Silverlight Blend Plug-in. It converts all the assets from Flash SWFs importing them directly into MS Blend. We'd love your feedback, so let me know?
In essence allows assets from Flash SWF files to be imported into MS Expression Blend by way of a plug-in (or it could be built into Blend), allowing direct importing of graphics, animations, fonts and audio clips into a Silverlight project, adding value to MS Silverlight tooling.
Back in the olden days we 'script' programmed to each printer.. Epsom, HP and the dreaded Postscript. We even did our word processing with KB to turn bold on. The mastery of the K functions was an essential part of geekitude, and a source of great pride.
All that scripting, markup and nonsense went away as the tools got better. ^BSo bring on the better tools.. ^B.. well, gotta run an pip some files to my 8″ 160 floppy.
While I would argue strongly against the drag and drop style development, and I prefer to hand write my XAML, I will admit that you do have a point. For most of the demoware applications that are used to promote Silverlight/WPF it is perfectly adequate.
I am currently developing an enterprise application and one of the requirements was a tree control with a grid layout. This in itself cannot be created merely by pulling some premade controls and styles together. Furthermore because it has to have the combined behavior of a grid and a tree control it is necessary to inject some custom values into the cell templates at runtime. To my knowledge there is no way that this can be done with XAML, much less drag and drop, so I had to resort to creating templates in code to render the cell content.
I see it as analogous to behaviors and triggers. They are indispensable once you have them, but someone has to code them first.
In a perfect world we could/should skip XAML but take a look at HTML.
After all these years, are we using designers or are we typing HTML?
I like XAML way more than HTML but productivity form is still using the keyboard, not using the mouse to drag-drop, right-click or click the Advanced Property mini-squares.
For starters designer-only might be fine but for experienced developers knowing XAML is manadatory; knowing XAML allows me to expect things from the designer. I like the analogy with assembler and I guess I like assembler.
I agree with the title but for totally different reasons. I like the way Charles Petzold approached it in Applications = Code + Markup. Teach them to build simple visual trees using old-fashioned code.
Initially I hated the fact that he didn't even *touch* XAML until halfway through the massive book. But by then I had realized why. He wanted me to understand what the XAML parser was actually doing. That's why eventually I was able to put together very clever XAML constructs like my SwitchConverter class, and why I am very comfortable creating controls that derive from Control instead of UserControl.
I get that beginners don't need to worry about all that right away, but it does make a big difference later when you can't do what you want with XAML alone.
As for relying on a designer tool, I think Blend is great for creating initial XAML. (particularly when in "draft" mode). But then it always needs to be cleaned up manually. Visual Studio's designer is not even usable, in my opinion.
Let's be honest with ourselves. Cider in particular is as fragile as fine crystal. You look at it funny and it crashes. It's gone from bad (vs2008) to worse (vs2010). In fact I have one XAML file I was just working on that crashes Cider three times in a row before it even tries to display the designer view. It's terrible. And what the others have said about the flagrant use of Margins on everything in Blend is so true. If you drop a button in a grid it should give you the same behavior as doing the same thing by hand in the XAML…. i.e. NO MARGINS! In fact unless you explicitly add them, Blend should NEVER put in margins! Until this is fixed I will continue to avoid Blend except in rare situations. And honestly once you get good with XAML, you can edit it by hand really fast. I also find it difficult to place controls in grids and stackpanels easily in Blend. In XAML it's a quick grid.row attribute and I'm done, no futzing with the mouse (and I'm a mouse guy, so that's saying something).
The point about MVVM was good as well. Cider won't even render most of my datatemplates….
Let me add that if I were writing a book on Silverlight or on Windows Phone I certainly *would* include a full discussion on Xaml. My point was not that Xaml really isn't needed, but rather to question where it fits in; how early to teach it, and how far we've come with WYSIWYG development.
The question is, do beginners need Xaml?
And let's modify the question: if they do need Xaml, when do they need it? First chapter? Middle? End? Appendix?
I really like your idea of the future of Silverlight development. If a change makes development easier and faster without sacrificing correctness and performance, I'm all for it. I doubt we are there yet, though we are certainly close.
I just have a problem with one aspect of this post: the suggestion of intentional omission of background information in educational material.
Sure, I don't use assembler on a daily basis (or monthly…), but understanding it and seeing the bigger picture certainly supports me in the way I approach software challenges.
Understanding the problem at hand will always be more important than just being able to solve it (also known as "just make the damn thing work"). Even IF Blend 5, 6 or 7 allows us to never look at a line of Xaml again, knowing what's going on in the background will make us better developers.
Please, let's not dumb down Silverlight!
Yeah, I would have to second that you don't get a very re-sizable interface from authoring layout in Blend. It throws too many random margins into the picture. I think one of SL/WPFs strong suits is that if you are careful, you get an automatically resizing interface.
A strength that would be exceedingly important if you wanted a Silverlight app to run as well on the phone as in the browser, or whatever other devices WP7 ends up on. So resizability is extremely important.
I would really like to know why the default behavior is to use margins for everything, even if you are dropping things into a grid. This kind of default is just going to turn any RAD designed app into unmaintainable garbage from a UI perspective.
I create my xaml in Blend, but using the "split" view so I can see both the designer as well as the xaml at the same time. I find that 90% of what I want to do can be done _much_ faster using the WYSIWYG editor (once I learned the tool). However, there are a handful of things that you still need to do "by hand" (i.e. binding to attached properties). On the other hand, clicking "edit template"->"edit a copy" is a ton easier then finding the default xaml template for a control online. Also, hand coding storyboards/visual states is pretty painful. I'd much rather use Blend for that.
So, to answer the question, I think tutorials should use Blend, but in "split" mode. That way we see both how to use the WYSIWYG editor as well as the xaml it spits out. For my project http://scratchaudio.com, knowing how to use Blend has been invaluable. Teaching people how to use it will give them the tools they need to create a better user experience.
If Blend is free or as a part of Visual Studio, then sure, I would advocate coding without Xaml.
Actually, no one has ever told me which products to "push" or anything of the kind. For that matter, I'm actually not arguing that one should not use Xaml; I do a lot of my own coding in Xaml. What I'm questioning is the assumption, implicit or explicit in so many of the comments, that Xaml is required for new Silverlight programmers. Maybe, but I'm not convinced.
Second, how many designers do you know who haven't learnt HTML because they've got a copy of Dreamweaver?
And finally, how many times have you groaned at demos that go "and then we just drop a data grid onto the design surface like this"?
lolz, did they tell you to specialize your evangelism to Blend and Cyder?
Fact is, most LOB applications need a simple, clear, self-adjusting (relative) layout composed of previously created UI components. I'm much quicker for that with 3 lines of XAML for a smart auto-arranging panel, than with fiddling around in a slow, inflexible designer where I always have to double-check if all elements scale correctly when resizing.
Then I'll apply one of the generally available themes at the top of the application and everything is good. With a few good icons here and there, things will even look "individual" enough.
Whenever I see programmers playing around in Blend (let's face it, most are mediocre at best in such things), the results remind me very much of early Geocities experiments or MySpace pages, sorry.
Maybe the time will come when the customers will come with concrete requirements for individual and fancy styles, effects, transitions, animations etc… Then we may talk again about firing up Blend or hiring a designer.
Alex, help me understand why MVVM requires Xaml? I don't really see the connection – you can certainly set up all your binding through the properties windows in Blend.
TANSTAAFL. That said, there is a free version of Expression Blend 4 available for phone (http://create.msdn.com).
I'm not really sure. I think that if you're really going to try and code in MVVM, you'll want to use XAML. None of the tools produced by Microsoft ever seem to really have an emphasis on best practices or on reuse of resources/styles– those are things you're going to wind up doing manually anyways.
So where do I download Expression Blend Express? That's the reason I hand-code XAML at home for hobby projects. And I don't mean an RC or beta. I mean a full-versioned tool that I won't have to worry about paying to license.
An interesting idea, but I've found that Blend does a poor job of making well designed Xaml. You can often unintentionally end up with very strange margins and layering which could give you problems down the line. You can certainly get by with just Blend, but Xaml really isn't that complicated and you have much finer control over how that Xaml is structured by doing it yourself.


text:
Stuck on You (2003)
Bill Gibron
While the initial twins material is weak, the Hollywood lampoon barely gets off the ground, and the love story is so lightweight, it practically floats.
Director: Bobby Farrelly
Cast: Matt Damon, Greg Kinnear, Eva Mendes, Cher, Seymour Cassel
Studio: Fox
Display Artist: Peter and Bobby Farrelly
First date: 2003
US DVD Release Date: 2004-04-30
It must be nice being Peter and Bobby Farrelly. After milking the success of Something About Mary into a spot on Hollywood's A-list, the guys can get away with putting friends and family into their big budget comedies and have any old idea greenlit. Yet, the formerly funny filmmakers have apparently given up on feces and farts as their primary punch-lines. Their recent output -- the tame toilet humor of Osmosis Jones (2001), Shallow Hal's (2001) love story -- have been more dull than disgusting. And now, with 2003's Stuck on You (new to DVD from Fox), they show they're still stuck in saccharine-ville.
When mining comedic veins for potential plotlines, how far down the funny food chain does the concept of conjoined twins dwell? With Stuck on You, the rapidly fading Farrelly brothers attempt to mix sideshow with sentimentality, both to champion and chuckle at physical disability. Walt (Greg Kinnear) and Bob (Matt Damon) are swell fellas who happen to be bound at the torso. Having long since learned to live with their condition, they run a diner in idyllic Martha's Vineyard, where they are loved and respected by the townsfolk. Walt performs one-man shows at the local theater. His thespian ambitions inspire that tired old chestnut of a plot point: he wants to run off to L.A. to seek his fortune.
While the initial twins material is weak, the Hollywood lampoon barely gets off the ground, and the love story between Bob and his worldwide web woman, May (Wen Yann Shih), is so lightweight, it practically floats. The brothers story lacks insight or detail. Apparently, this was the intention of the Farrellys all along. On the DVD commentary track, they mention (when they pause from identifying their nepotistic casting) that they decided to handle the conjoined issue as if it was merely a minor glitch in Bob and Walt's lives. So, we are treated to scene after pay-off-less scene showing they are great athletes or deft short-order cooks. Instead of inspiring awe, they look like well-paid Hollywood actors going through special effects motions.
Bob and Walt's "difference" only comes to the fore when love is in the air. The lumbering romance between Bob and May turns on the fact that he is hiding his brother from his broadband babe. After the kind of overly coincidental convolutions that pass for introductions in a Hollywood film and a couple of farce-like misrepresentations, we get to the big reveal. May's initial panic suggests that the film might actually manage some topical commentary on prejudice. But her almost immediate change of heart makes any such issue disappear, and we are back inside Cornball City limits.
Perhaps Stuck on You would have worked better had its superstar cameos become the twins' love interests instead. Meryl Streep and the scene-stealing Cher provide the only mildly successful send-ups in the film, riffing on their own famous personas. Cher, especially, in all her collagen glory, barges in and tears the movie away from its makers. Forced to star in a stinker of a TV series, she undermines the network by demanding they hire the Tenors as the leading "man." The idea of the former Ms. Bono throwing a hissy fit about her self-perceived importance (complete with an expletive-filled line about winning a certain statuette) is ripe with possibilities. Repeated references to her cradle-robbing sex life are priceless, but they're few and far between.
At nearly two hours, this movie is far too long, padded with unnecessary scenes (and after seeing some of the funnier deleted bits in the DVD's bonus material, it's hard to champion the bloated running time). It forgets details it raised elsewhere (like the employees at the diner, or the L.A. hotel owner's shrew of a wife) and repeats tiresome clichés (Hollywood Executives being bullshit artists).
The Farrellys' recent string of films suggests they have all kinds of quixotic ideas floating around in their heads. If they would scuttle the ultra-high concepts (seeing "inner" beauty, overcoming physical or mental disability), they might come up with a delightful romantic comedy. They call Stuck on You their second in a trilogy of "sweet" films (along with Shallow Hal and the in-production The Ringer). When Stuck was originally announced (around the time that Mary spread spunk in her hair for the 150 millionth time), rumors had Jim Carrey and Woody Allen taking the roles of Bob and Walt. In hindsight, the decision to stick "straight" dramatic actors in roles that cry out for crackerjack timing and improvisation is one big reason this movie misses its mark. Had it remained a story of a "freak" making it big in show business, it might have been another craven, crass hit for the Farrellys.
matt damon greg kinnear eva mendes cher seymour cassel stuck on you peter and bobby farrelly peter bobby farrelly


From drones to self-driving cars, robots and multi-robot systems are becoming pervasive in our daily lives. The incoming robotics revolution will fundamentally change the type of devices available to the general public. In contrast to the current concept of `smart' devices, which are capable of sensing and computation, robots are devices that integrate sensing, computation, and actuation in the physical world. An inescapable consequence of this introduction of robotics into our daily lives is the fact that these devices will be networked, will be heterogeneous in terms of capabilities, and will need to coordinate in teams to achieve complex tasks. The development of the Internet-of-Things is speeding up this process, and multi-robot systems will be used in many areas. Examples of such applications are search and rescue operations, industrial and agricultural inspection, coordinated vehicle platooning, space exploration, and medical or surgical activities. We envision a world where a designer can specify the behavior of heterogeneous groups of robots, and package this behavior in an application that can be installed on multiple robotic systems.
While it seems natural to deal with robot teams ("swarms") as yet another instance of a classical distributed system, important aspects set the former apart from the latter. The dynamics of robot swarms are characterized by an inseparable mixture of spatial and network aspects. Spatial aspects include the fact that robots move, and modify their surrounding environment, while network aspects include a communication modality based on range-limited, gossip-based message passing, and an ever changing topology due to robot navigation across the environment. As a result, the mapping between swarm-level requirements and individual actions is a problem whose solution exceeds current approaches to distributed system design. Designing and developing swarm behaviors is achieved today through a slow trial-and-error process, in which the expertise of the designer and his or her ability to encode complex behaviors are the main factors for success. As a result, very few collaborative or emerging behaviors are actually used in practical robotic applications. While this is bound to change, new methods and techniques are required to alleviate the burden of the designer and allow the development, analysis, and optimization of large-scale collaborative multi-robot applications.
This Research Topic calls for contributions that illustrate and discuss innovative methods and technologies that will allow researchers and practitioners to design, test, and verify multi-robot behaviors at the scale required by real-world applications. This includes the development of new languages that set the designer at the appropriate abstraction level for swarm robotics, techniques for the deployment of software across hundreds if not thousands of robots, methods for debugging and verification methods of distributed robotic systems, and algorithms for consensus and decision making.
In summary, this Research Topic calls for contributions that can push forward our understanding of how multi-robot applications should be designed, developed, and optimized.


Mount & Blade (PC CD) Platform: Windows Vista, Windows XP Condition: New This Title Also Available As: Pre-Owned/Used: Very Good Condition games available Please get in touch for information on these options. Product Information Combat part - Mount & Blade is a game where the players need to learn how to use the sword, how to block and defend against enemies as in real life, which creates a very vivid experience that challenge the player skills. The horse back fighting is a truly unique experience. With your horse you can run over enemies and escape from them etc. The developer team have had actual riders to help to get the behaviour of the horses accurate and have used motion capture to get the real feeling for battling against enemies placed on the horseback. Tactical aspects - The gamer never fights alone there is always a group of soldiers fighting along with your main character. That requires players to command the soldiers, send orders, make sure that they are protected and take care of them, which is a unique part of the game. Impressive AI - Mount & Blade has an impressive AI and high level of challenge, which makes you think your playing in multiplayer mode. (No multiplayer in this version, but might be in expansions) Flexible level system - The AI has three difficulty options Freedom - The game offers great freedom in the same spirit as Elder Scrolls IV: Oblivion, but takes it a step further. There are quests and challenges everywhere and the player make the choices. No need to follow a linear path and go through different levels. Gamers can follow their own path independently and there is no main quest to follow. The developers have added a storyline for each of the five Kingdoms, which have their own quests. Realism - Mount & Blade have put down extensive research to enhance the real live experience. All weapons are constructed as real life weapons and all the characters are based on real people. As other fantasy games make it easy for the gamer through magical potions and magic protection, Mount & Blade offers nothing like that. Instead the game creates completely higher levels of realism in the world of Caldaria. Product Description Calradia is a land at war, offering great riches and even greater dangers to adventurers and mercenaries that flock to shed their blood on its soil. With courage and a strong sword, an unknown stranger can make a name as a warrior.System RequirementsWindows 98/2000/ME/XP/Vista. Pentium/AMD 1.0 GHz Processor. 512MB RAM. 700MB Free hard drive space. 64MB Video card DirectX compatible. DirectX compatible sound card. DirectX 7.0 or higher. 4X CD-ROM Drive.
CLEVEDON COURT. Well kept block of flats, situated in Lower Mount Croix, Clevedon Road. Building has access control and intercom system connected to the unit. The apartment offers 2 bedrooms, 1 with built in cupboards, a neat bathroom and kitchen and living area with balcony. Front door and balcony door have security gates. Prepaid electricity. Fetching rent of R / month.
The SM416 adhesive dash car phone holder mount is compatible with all iPhone, Android, and Windows smartphones, including the iPhone 7 and 7 Plus, iPhone 6S and 6 Plus, iPhone 6S, and 6, Samsung Galaxy Note 5, Note 4, and Note 3, Galaxy S7, S6, and S5, LG G5, G4, and G3, Nexus 5, HTC One M9, One M8, and One Max, Nokia Lumia 1520 and 1020, Motorola Moto G, and Moto X. This car phone holder package includes Arkons adhesive mount with drill mount option and Mega Grip push-button universal smartphone holder. This low-profile mount can be used on any flat surface, including car dashboards or consoles, desks, or tables. The universal design of the Mega Grip phone holder accommodates any smartphone having up to 3.25 width with no height restrictions, making it compatible even when used with a large protective case or skin. Moreover, it doesnt block the phones camera when secured in the holder. The cell phone holders unique side-arm grip technology provides a strong grip thats easy to use. Just set your phone in the holder and close the arms to lock in place. A one-touch push of the holders side button releases the phone. Use the durable 3M adhesive mounting disk, which is designed for use as a semi-permanent dashboard or console mount, or use the included screws for a more permanent solution. Important: Drilling into the car dash or floor could permanently damage the vehicle. Use caution and consult a mobile install professional to avoid drilling into any highly sensitive vehicle components.
SKYTV Universal Magnetic Car Mount Holder A phone mount of some type is a must if you are trying to use your phone while driving. SKYTV Magnetic Car Mount is a sturdy, cradle-less device focused on simplicity.The strong powered magnet will ensure that your device is secure, while the cradle-less feature enables you to view your device without any distraction. Features 1. compact design does not block the line of sight. 2. Super magnetic, easy to install, do not worry about the phone off! 3. Single-handed operation, simply place the phone on the bracket can be and and remove the car mount from the air vent. 4. The phone size is not limited, convenient and practical.
PCB MOUNT BARRIER TERMINAL BLOCK; PITCH=16mm; 750V 41A; 6mm2 WIRE.
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Pillow blocks are usually referred to the housings which have a bearing fitted into them and thus the user need not purchase the bearings separately. Pillow blocks are usually mounted in cleaner environments and generally are meant for lesser loads of general industry. These differ from "plummer blocks" which are bearing housings supplied without any bearings and are usually meant for higher load ratings and corrosive industrial environments. However the terms pillow block and plummer block are used interchangeably in certain parts of the world. The fundamental application of both types is the same which is to mount bearings safely enabling their outer ring to be stationary while allowing rotation of the inner ring. The housing is bolted to a foundation through the holes in the base. Bearing housings are either split type or unsplit type. Split type housings are usually two piece housings where the cap and base can be detached, while certain series are one single piece housings. Various seals are provided to prevent dust and other contaminants from entering the housing. Thus the housing provides a clean environment for the expensive bearings to freely rotate, hence increasing their performance and duty cycle. Bearing housings are usually made of grey cast iron. However various grades of metals can be used to manufacture the same.
Use our fairing block to position your GT21, GT41, GT50, GT51 series of thru-hull scanning transducers parallel to the water line for increased sonar accuracy. If the deadrise angle of your mounting location exceeds 5 degrees, you should use a fairing block to mount the device.Use with GPSMAP 7400xsv & GSD 25.
2PCs Rear Bayonet Mount Ring Replacement Part For Nikon 18-55 18-105 18-135mm Camera Feature: Color: Black Compatible with: Nikon 18-55mm 18-105mm 18-135mm 55-200mm Lens Design for Nikon lens. The design makes it firmly on the lens Lens hoods block side glare and augment the protection provided by filters to the lens surface and ring Outside Diameter: about 58mm Inner Diameter: about 39mm Package included: 2 x Replacement Rear Bayonet Mount Ring For Nikon (Not included Camera & Lens) VERY IMPORTANT (READ BEFORE YOU PURCHASE) All our items are imported from overseas directly to you. All shipments are sent with insurance and tracking for your peace of mind. Allow 20 to 40 working days for delivery. Please note your purchase may be subject to customs inspection and duties. If there are any customs related charges they are the responsibility of the buyer. We can not be held responsible for any delivery delays that are out of our control.
Feature - Injection-molded polycarbonate shield. Excellent product and made for Japan, USA, and Europe distributors. It passed the optical testing, so it will not make you feel dizzy (bad quality shields will make you feel very dizzy while riding). - Shields are UV rated at UV +50 with over 91% UVA block and over 99% UVB block. Shields were evaluated for UV resistance as per test method AATCC 183. - Flip up design (both sides are fixed by ratchet style and the 3 snaps are intensive, so it won't drop easily). Heavy duty nickel snaps and they will not drop easily especial while high speed riding (bad quality snaps will flip out while high speed riding). - Shield replacement without tools in a few seconds. - Anti-fog. - UV rays protection. - Blocks sun rays and protects face from the dust. - High scratch resistant. - Fits most "3-snap" shield configuration on most novelty and DOT helmets (Buco, Shoei, BELL, Arai, Biltwell, SIMPSON, AGV, HJC, AFX, Ruby and so on...). - Meets CNS safety standards. - High quality made in Taiwan (Not in China). AVAILABLE COLORS: AMBER or BLUE.


text:
Home breastfeeding
Health August 22, 2017
Southside Hospital welcomes Island's first Baby Café
Long Island has welcomed its first Baby Café. Presenting free educational resources for pregnant or breastfeeding women and a place for those women to share their experiences with other moms, a Baby Café has opened inside the Northwell Health system's Southside Hospital in Bay Shore. Based on the precepts of the national nonprofit group Baby Café USA, the Island's first official breastfeeding "café" – in essence, it's more of a school – was made possible…
Health March 20, 2017
State nourishes regional breastfeeding efforts
By GREGORY ZELLER // Albany will pump millions into the Northwell Health system specifically to promote, protect and support breastfeeding networks in Nassau and Suffolk counties. Long Island Jewish Medical Center will receive $1.2 million over the next five years from the New York State Department of Health, one of six recipients – along with programs in New York City and upstate – to be funded through the state breastfeeding initiative. The idea is to…


If you want to travel to the airport from the Mornington Peninsula and don't want the hassle of parking in long term parking and lugging over to the airport terminal call Tony to get a personalised service. If you want a luxury sedan or a stretched limousine he will be there to help. Call to get a quote. Be sure to give dates and times and the suburb you are being picked up from and how many people are travelling.
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With a focus on entertainment and leisure, Arris Architects was set up by Ar. Shubhashish Modi in 2004. As Principal Architect & Director of the firm, Ar. Modi brings his in depth understanding & application of concepts with valued insights to every project. Overseeing every project till its last detail and improvising at every stage in between, he drives the major impulse for every design initiation. Being Bachelor of Architecture, with honors from J. J. Institute, he has vast field experience of 15 years and foresight to regulate mall economics derived from his close associations with tenants, developers, and builders lobby. "My team is my pride" is what he truly believes in.
Arris Architectural practice follows the strategy of 'Involve-Evolve-Solve medium & method.' The firm specializes in creating Experiences… Designing public spaces, copious in scale and volume, at the same time giving importance to interiors and its allied elements, makes the approach people sensitive and program conscious. Balancing complex parameters and always evolving a step better each time, Arris has set itself high standards of conviction & self-satisfaction. It believes that design involvement is of paramount importance for a seamless transition of technology into design converging at a golden intersection of successful approach. Evolve over and above the brief by always re-inventing the space in terms of materials, attributes and concepts of design derivation. Using progressive software as medium to enhance probabilities of the upshot but relying more on intuitions & experience.
Ar. Modi entered into the architectural and design world with a desire to create something that is unique, timeless and serves the community. He feels, "Architecture is one of the most meaningful expressions of once gratitude to society. The spaces and forms that we create impact the lives of those around us. They inspire, enchant and please. Moreover, architects creativity also gives a sense of belonging and a shared identity to residents and visitors of the city equally. The landmarks in a city like Gateway of India and Victoria memorial, are unique architectural expressions which have defined the city and inspired its citizens."
According to him, "Architecture is an ever evolving process. There are numerous challenges that architecture faces as it progresses as a whole. The way these challenges are tackled defines the language of architecture. Today, architecture is embracing even more pragmatics than ever before and thus one comes across such a varied platter of forms and thoughts. There are innumerable architectural styles today which have been developed with their own set of challenges, extensively worked upon by specialized tools if not thought process. Architecture came out from the era of mastering perfection and has become more adventurous and bold. Today, there is a huge tolerance to accept new ideas."
Ar. Modi's design philosophy is minimalistic with simple lines and clutter-free spaces with no added ornamentation. He generally uses materials which are user-friendly and easy to maintain with a leaning towards natural elements and textures: Stone and wood are his preferred medium of expression.
His most admired project is 'The Angel High school at Hazaribaug. The inspiration behind this project is the tree of Knowledge which spreads its roots far and wide giving it a solid foundation, with extensive foliage which gives it protection from external elements and its abundant, rejuvenating and everlasting character which serves generations to come in their pursuit of learning and imparts meaning to their life.
Explaining about his most unique and recognized project, 'jewel world' at junction of the Kalbadevi Road and The Zhaveri Bazaar, Mumbai, he says, "I undertook it to convert a landmark commercial Building 'Cotton Exchange', (which had a rich history of being the Hub of the one-time flourishing cotton trade in Mumbai but had fallen in Disuse with the passage of time) into a centre of new trade namely Jewellery and Bullion, retaining the envelop but creating new spaces within which are warm and inviting, visually appealing rich in texture and inherently valuable ...to provide right setting for the Jewellery Business. The objective of preserving the legacy, of enriching the life and providing livelihood to the community around has been successfully achieved.
But for him, the most memorable experience is of working on first full-scale Mall Project 'Fun Republic' in Lucknow, undertaken in 2004. The challenge was to create a form which would be visually striking, in a city with a rich historical and architectural legacy and to provide a public space for people to meet shop and interact in an environment which was friendly and daunting to appeal to all sections of society. The driving force behind the design was an effort to keep it relevant even after 10 yrs, in terms of its language and planning. It would not fall short of space or become out dated. The challenge was also to use a natural gradient of the land with minimum excavation to enhance the sense of discovering and keep the construction budget within limits. The continued success of the mall and its 100% occupancy even after 10 yrs, gives tremendous joy and satisfaction.
Ar. Modi is planning to design such a township project which is self-sustaining, in terms of energy need and resources and protective to environment. It would specially be planned for the community living with visually connected public spaces, to create forms which bind rather than alienate people.
The mantras which he follows for successful life are: 'Being sensitive to people; integrity in thought and action coupled with patience; perseverance and a sense of purpose."
Ar.Satish Shetty, Arris Architects "Simplicity is the ultimate sophistication"


text:
Rebecca Augusta Miller, född 15 september 1962 i Roxbury i Connecticut, är en amerikansk regissör, manusförfattare och skådespelare.

Miller har skrivit och regisserat långfilmer som Personal Velocity: Three Portraits (2002) och Pippa Lees hemliga liv (2009). Hon har även skrivit manuset till Proof.

Rebecca Miller är dotter till dramatikern Arthur Miller och fotografen Inge Morath.

Hon träffade sin make, skådespelaren Daniel Day-Lewis, i samband med filminspelningen av hennes fars verk Häxjakten. Paret gifte sig 1996 och har två söner födda 1998 och 2002.

Filmografi i urval
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 (skådespelare)
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 (regi och manus)
 (regi och manus)
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 (regi och manus)
 (regi, manus och produktion)

Källor

Externa länkar

Levande personer
Kvinnor
Födda 1962
Skådespelare från Connecticut
Amerikanska filmregissörer
Amerikanska manusförfattare


Iterates over every row of the given query and calls the closure with that row.
This function will reduce the query to a single value and will return this value.
[function(any result, struct row[, number rowNumber, query query]):any].


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September 1, 2007 Journal article Open Access
Resistance to ascochyta blights of cool season food legumes
Muehlbauer, Fred J.; Chen, Weidong
Ascochyta blights are the most important diseases of cool season food legumes (peas, lentils, chickpeas, and faba beans) and are found in nearly all production regions. Despite having the same common disease name, the pathogen species differ for each of the crops. These diseases cause serious yield losses under favourable cool and humid conditions. Planting resistant cultivars is often the first choice and most economical means in managing the diseases. Therefore breeding for resistance to ascochyta blights has been an important objective of many cool season food legume research programmes. Systematic screening of germplasm collections at international research centres and other national research programmes have identified useful resistance sources that have been used successfully to breed resistant or tolerant cultivars. Genetic studies have revealed inheritance patterns of the resistance genes. Genetic linkage analyses and QTL mapping have identified molecular markers that could be useful for marker-assisted selection and gene pyramiding. In general, research towards developing resistance to ascochyta blights in cool season food legume faces mainly two limitations: the lack of availability of efficient resistance sources and the lack of a good understanding of the variability of the pathogen populations. Research efforts to alleviate these limitations should be pursued. Given that modern technologies of marker development and genomics are available, further advances in deploying resistance to manage ascochyta blights in this group of legume crops will depend on concerted efforts in developing accurate screening procedures with adequate knowledge of pathogen variability and identification of additional sources of resistance.
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Ecology and Biodiversity: Biodiversity:
A brief account of the biodiversity resources of ecological importance in the Orange-Senqu River basin:
The Senqu sub-basin of Lesotho
The Drakensberg-Maloti mountains are a recognised biodiversity hotspot with an estimated 3 100 plant species of which 30% are endemic (UNDP-GEF 2008). This area also supports an extensive network of high altitude wetland bogs and sponges, crucial to the hydrological cycle of the Orange River. Only 0,4% of Lesotho's land area is protected at present; however, there are two transfrontier initiatives underway with South Africa: the Maloti-Drakensberg Transfrontier Conservation and Development Area Programme, and the Letšeng-la-letsie Wetlands Protected Area in southern Lesotho (Mokuku et al. 2002).
In Lesotho, the main threats to biodiversity and ecosystem stability in the Orange River catchment are (UNDP-GEF 2008):
Rangeland degradation through overgrazing
Cultivation of unsuitable soils, leading to severe erosion
Severe deforestation throughout most of Lesotho, resulting in erosion
Increase in pest species such as blackfly, decline of the Maloti Minnow (Pseudobarbus quathlambae) and explosion in rodent populations
The Orange sub-basins of South Africa
Habitat types in South Africa range from alpine vegetation in the eastern highlands adjacent to Lesotho, through various grassland types, to a variety of Karoo and false Karoo vegetation types in the arid western regions. The natural environment has been altered by urbanisation and development in much of the basin.
Land degradation through inadequate land management is the largest threat to terrestrial ecosystems within the basin. Priority areas are the upper reaches of the Orange River and its tributaries (which are susceptible to erosion, leading to sedimentation) and the arid lower reaches of the basin, where poor land management is threatening ecosystems.
Protected areas make up just 3% of the area of the South African part of the Orange River basin, and Kalahari Gemsbok Park accounts for 80% of that area. There are two main transfrontier areas in the basin subject to international treaties: the Kgalagadi Transfrontier Park with Botswana, and the /Ai-/Ais – Richtersveld Transfrontier Park and Conservation Area with Namibia. Areas around major dams in the Orange River are protected as provincial nature reserves.
A Meerkat in Kgalagadi game reserve.
Source:MisterE 2009
The Molopo-Nossob sub-basin catchments of Botswana
The ephemeral Molopo/Nossob system in the Southern Kalahari falls within the Orange-Senqu River Basin in Namibia. The area consists mostly of sandveld savanna, and local endemism is extremely low.
Habitat loss and unsustainable rangeland management from localised overgrazing have been identified as major threats to biodiversity, along with over-harvesting of natural resources and excessive groundwater abstraction.
The Lower Orange and Molopo-Nossob catchments of Namibia
The Succulent Karoo, the Nama Karoo, and the Southern Kalahari are deserts that drain into the Orange-Senqu River basin. In the northern and eastern parts of the basin, the vegetation is semi-arid acacia tree-and-shrub savanna, giving way to dwarf shrub savanna southwards (ORASECOM 2008a).
Extensive rangeland livestock and wildlife farming is the primary land use in the basin. Because of variable rainfall and a low carrying capacity for livestock this area is defined as being at "high to very high risk" for conventional farming.
Next: Terrestial Biomes and Eco-regions
You are here: Home Page > The River Basin > Ecology and Biodiversity > Biodiversity > Biodiversity Resources


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text:
2011; Volume 12, No 12, December
IAHPC News
IAHPC's Homepage
Message from the Chair and Executive Director
Call for Nominations to the IAHPC Board of Directors
IAHPC awards for member loyalty and increasing membership
A Traveling Scholar's Report
Board Members' reports – Wenk and Radbruch
IAHPC Book of the Month and Other Reviews
Donor, New and Renewing Member Lists
IAHPC Newsletter Team
William Farr, PhD, MD
Liliana De Lima, MHA
Danilo Fritzler / Webmaster
Layout and Distribution
To send an email to one
of the IAHPC Newsletter
team members,
IAHPC eNews
FREE Monthly Hospice & Palliative Care Newsletter
By Dr. Roger Woodruff
Palliative Care Book of the Month
CARE OF THE DYING. 2e
A Pathway To Excellence
John Ellershaw and Susie Wilkinson (Eds)
RRP £27.99 $US55.00
The Liverpool Care Pathway for the Dying Patient (LCP) aims to translate the excellent model of hospice for the dying into other health care settings and to develop outcome measures using an integrated care pathway for the last hours or days of life. Published eight years after the first edition, this volume includes the latest version of the Pathway (v.12), together with a description of all the factors that have led to change and refinement. Now acknowledged as a best practice model in the NHS (and admired in many countries outside the UK), the LCP provides a sound basis for health care professionals called upon to care for patients who are dying. It also provides health care managers and their overseeing bureaucrats with a measureable plan of care. As with any care pathway, it does not replace clinical judgment. Appropriately applied and correctly used the LCP provides sound care for the dying. Criticisms I have read most probably relate to its inappropriate application or where the professionals involved can only see death as a medical failure.
As with the first edition, the book deserves to be widely read. It will be a reminder to those who work in palliative care. It will be a wake-up call to those who do not work in palliative care but regularly deal with death and dying. And that applies to managers and health care bureaucrats as well. John Ellershaw and his team should be congratulated for their innovative and continuing contribution to the health care of the dying.
DEATH WITH INTERRUPTIONS
ToJose Saramago
Marriner Books, 2009
ISBN 978-054724-7885
RRP $US15.95 £9.30
On the first day of the new year, no one dies. This of course causes consternation among politicians, bureaucrats, religious leaders, health care workers and, of course, those employed in the funeral industry. As the continuing chaos turns to crisis, Saramago takes a swipe at those with power and influence, narrated in the first person plural that some say represents the voice of the village proletariat. The digs he has are both humorous and ring true. Meanwhile, death sits in her chilly apartment, where she lives alone with scythe and filing cabinets, and contemplates the results of her experiment.
Written by the Portuguese Nobel Laureate, I found this book an amusing aside on what we deal with every day and think it will be enjoyed by people who work in palliative care. Go on, treat yourself!
STILL STANDING
Hope and Encouragement in the Face of Serious Illness
Pamela Tucker Burton
Wine Press Publishing, 2011
RRP $US14.99 £11.99
The Tucker clan had the misfortune of losing several family members to cancer in a relatively short time. Then Burton's 36 year old nephew is dying of lung cancer. This is the story of how his family reacted and pulled together during his last few days.
For people faced with a similar situation, this book will provide some support and encouragement, though it is written with a very strong Christian vein. It's about families and spiritual care, specifically religious care. For people who work in palliative care, it is always instructive to read how things are seen from the relatives' point of view. I liked the folk in the Tucker family. And having visited the MD Anderson on a few occasions many years ago, reading about the Palliative Care Unit of the MD Anderson Cancer Center is testimony to the advances that palliative care has made over the last 20-30 years.
Roger Woodruff, MD (Australia)
Dr. Woodruff is a Lifetime Member of the IAHPC Board and Past Chair. His bio may be found at http://www.hospicecare.com/Bio/r_woodruff.htm
View over 100+ IAHPC hospice & palliative care book reviews
www.hospicecare.com/bookshop/hospice-palliative-care-book-reviews
Note for authors: If you wish to have your book reviewed, please send to:
Dr Roger Woodruff
IAHPC Bookshop Editor
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Heidelberg, Victoria 3084
Note: Review copies become property of IAHPC and are not returned to the author. Only palliative care related books which are previously approved will be reviewed. Due to the large number of requests, we can't provide exact dates of when books will be reviewed.
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text:
eToro First to Give Retail Investors Financial Exposure to Facebook's Libra Project
Place/Date: - July 11th, 2019 at 12:47 pm UTC · 3 min read
Contact: eToro, Source: eToro
eToro, the multi-asset investment platform, today announces the launch of its latest portfolio, offering investors the opportunity to take a stake in the companies involved in Facebook's Libra project.
Yoni Assia, CEO and Co-founder of eToro, comments:
"The Facebook Libra project presents a seismic shift for global finance as it is the first time we are seeing a tech giant make a move into finance using crypto. We want to give people the opportunity to take a stake in it as in the past, only the private companies and individuals involved in these historic developments have benefitted from them. We want to change that."
"eToro's mission is to open up global markets for everyone and is the only place retail investors can get exposure to developing technologies such as the Libra Coin, via a managed and regulated investment product for free."
The portfolio comprises of the 13 publicly-traded companies involved in the Libra Association and as more companies join it, eToro will look to rebalance the portfolio, where possible. The minimum investment is just $2,000.
Yoni Assia added:
"Our range of portfolios are about making it as easy as possible for investors to access the assets they want across a range of themes and ideas that they're passionate about. That could be anything from renewable energy to big tech, from cyber security to the medical cannabis industry. Given the importance of the Libra project, this portfolio was devised just two weeks after the project's whitepaper was made public."
Companies in the Libra portfolio include: Mastercard (MA); Paypal (PYPL); VISA (V); Booking Holdings INC (BKNG); eBay (EBAY); Lyft (LYFT); MercadoLibre (MELI); Spotify (SPOT); Uber (UBER); Facebook (FB); Iliad (ILD.PA); Vodafone (VOD) and Farfetch (FTCH).
About eToro
eToro was founded in 2007 with the vision of opening up the global markets so that everyone can invest in a simple and transparent way. The eToro platform enables people to invest in the assets they want, from stocks and commodities to cryptoassets. We are a global community of more than ten million registered users who share their investment strategies; and anyone can follow the approaches of those who have been the most successful.
Due to the simplicity of the platform users can easily buy, hold and sell assets, monitor their portfolio in real time, and transact whenever they want.
eToro is regulated in Europe by the Cyprus Securities and Exchange Commission, by the Financial Conduct Authority in the UK and by the Australian Securities and Investments Commission in Australia.
Your capital is at risk. CopyPortfolios™ is a portfolio management product. CopyPortfolios™ should not be considered as exchange-traded funds, nor as hedge funds.


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text:
Quick Thoughts - This is Not an Eligibility Post
At least, it's not an eligibility post yet. But I do have some announcements and things I want to talk about and I figure now is as good a time as any. I might indeed be motivated to write up an eligibility post at some point, because it seems the thing to do, but at the moment I just want to share some good news and maybe get some people excited for what I still have coming out in 2016.
Because, alas for all things awards-considerable, my biggest sale of the year is coming out in December. My historical/contemporary/near-future fantasy "The Death of Paul Bunyan" is due out from Lightspeed Magazine next month. I have a date on when it will be available to read for free yet, but sadly it might be the latest of the original stories released in December. Still, I'm hoping people will still read it and like it, as it's one that I quite enjoy. The story takes figures from colonial American folklore, namely Johnny Appleseed and Paul Bunyan, and creates a bit of apocrypha about what happens to them after they've outlived the campaign they were used for, the "taming of America." It's not really a happy story, so be warned.
That's not all for my December releases, either. My m/m romance "How the Supervillain Stole Christmas" will be coming out as well as part of Dreamspinner Press' 2016 Advent Calendar, this year centered on the theme of Bah Humbug! The story is 1000% cute. Rex (a.k.a. Dr. Devious) hates Christmas. Not really because of the holiday but because he's awful at picking out an appropriate gift for his significant other. Guns that create sentient plants, stolen Canadian provinces, and special visits from giant, talking gorillas only seem to scare off his boyfriends and girlfriends. And ever since he met Sanjay he's been terrified of screwing things up. With the threat of Christmas looming, Rex decides maybe he's been going about this all wrong. Instead of agonizing over a gift, perhaps he needs to head this off at the source, by destroying Christmas once and for all. If only those pesky superheroes would stop getting in the way…
But okay, I'm also looking ahead to 2017. I have zero idea when most things will be coming out yet, but I do have quite a bit that will be forthcoming. So yeah, hold onto something, because it's a lot to get through.
First, I sold a fantasy short story, "Where Rivers Run Free," to Beneath Ceaseless Skies. It's a story about sentient rivers who can take human form and I feel it's got something of a Western flare. There's a whole lot of world building in that story as well as some (hopefully) deep emotional beats. Plus some sexy times. But to me it's a story of persecution and oppression, and the way that people can turn on each other when they're both being kept down by a larger system.
My science fiction story about people encased in crow-spaceship-suits, "Feathers and Void," has also sold, to Shimmer Magazine. This is a piece that's much more about resistance and finding ways to fight back against corruption and war that don't involve actively killing people. It's about harm and about loneliness and distance and identity and I am thrilled that Shimmer picked it up because it's not really what they normally publish, being typically a bit more on the fantasy side of things.
I also sold a historical fantasy flash fiction, "A Lumberjack's Guide to Dryad Spotting," to Flash Fiction Online. Apparently I didn't get my fill of gay lumberjacks with "The Death of Paul Bunyan" because there are more in this story which is part guide and part confrontation with fear and erasure. This is about having to hide yourself to blend in, to be safe. And it's about hoping for something better, and maybe finding the strength to work for it.
I also have a few things coming out from Less Than Three Press, the first of which will be a fantasy/fairy tale novelette titled "Riding Red." Yes, it is erotic. Yes, it features cross-dressing, shape shifters, witches, beheadings, polyamory, and all the tricksters imaginable. So, you know, a typical fairy tale. The second piece is "Perilous Knights," my mech-suit Arthurian fantasy. It's a second-world reimagining of the Arthurian myths where Guinevere is in charge, Arthur is First Consort with ambitions, and Merlin is a pervy schemer trying to get Arthur onto the throne. This story focuses on two of my favorite knights, Lamorak and Safere. In the story, Lamorak is a reckless young man with debts to pay and only one hope of earning it—winning a tournament. Safere is an enby looking for eir brother, who has suddenly gone missing, and Lamorak is the only lead ey has. Together they stumble into something much deeper and more dangerous than they had expected, and end up having to fight for their lives against the machination of a certain sketch-as-fuck wizard.
And way away in November my science fiction story "Shoots and Ladders" will be appearing at Diabolical Plots. This is a rather weird story that involves a gun that might or might not destroy realities and one man stuck in a situation he can't seem to get himself out of. It's a story about hope but about the toxicity of what people can mistake as hope. It's about escape and rules and I hope people like it.
So that's all I have as far as on-the-horizon fiction. But it's more than I really ever could have hoped for and I'm excited to see what else 2017 has in store. Thanks for stopping in and cheers!
Labels: Charles Payseur, Quick Thoughts
Adrian simmons November 28, 2016 at 7:43 AM
Dude, you have been burning it up. Congratulations!
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Im building a budget pc for my brother he is in college and would like to stop playing xbox and join the master race for as cheap as possible. I heard the hd 6950 would hold up at 1080p medium at 30fps so I was wondering if it would work with a old pc I have. He doesnt want to play demanding games so I think it would work out thoughts?
What is the old PC you have? The PSU is important too.
Q6600 is a fully fledged quad core, albeit an old one. If you ever watched LTT or Tech YES City on Youtube they make a lot of videos about reusing old stuff. a Q6600 is the beating heart of a lot of the 'scrapyard' builds you see on YT, because its a proper quad and they are usually dirt cheap.
6950 would be fine, for the most part. They run pretty hot and are pretty meaty though, so I'd make sure your old PC has a capable PSU (with the necessary PCI-E power cables) and at least one fan to either pull in some cooler air or get rid of the warm air.
I'd also say go for a minimum of 4GB of RAM if you want to play games, some won't even run on 2GB and most will stutter and crash.