Photo sourced from http://www.imagesofasia.com/html/pakistan/pakistan-wazir-khan.html. Searching for hostels in Pakistan? Locate budget rates and pick from many ready Pakistan lodgings and girls.
Picture credit at http://visitpak.com/wazir-khan-mosque-masjid-of-lahore/. Inquiring for bars in Pakistan? Locate low cost deals and select from lots of comfortable Pakistan motels and pools.
Picture originally at http://www.beautifulmosque.com/wazir-khan-mosque-in-lahore-pakistan/. Inquiring for hostels in Pakistan? Identify inexpensive rates and choose from many available Pakistan resorts and mall.
Photo credit from http://www.virtualtourist.com/travel/Asia/Pakistan/Punjab/Lahore-1310056/Things_To_Do-Lahore-Masjid_Wazir_Khan_Mosque_of_Wazir_Khan-BR-1.html. Looking for bars in Pakistan? Locate bargain deals and select from many available Pakistan lodgings and street.
Picture credit at http://pakistani-tourism2.blogspot.com/2011/06/wazir-khan-mosque-lahore-wallpapers_7822.html. Seeking for hostels in Pakistan? Learn bargain deals and choose from many comfortable Pakistan motels and entertainment.
Picture originally from http://globetravelblog.com/visit-wazir-khan-mosque-mughal-mosque-in-lahore-pakistan/. Looking for hotels in Pakistan? Reveal cut-rate deals and pick from many value Pakistan inns and library.
Picture originally from http://www.imagesofasia.com/html/pakistan/wazir-khan-mosque.html. Seeking for hotels in Pakistan? Discover economical deals and pick from lots of ready Pakistan hotels and musical.


text:
<!DOCTYPE html>

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  <title>The source code</title>
  <link href="../resources/prettify/prettify.css" type="text/css" rel="stylesheet" />

/**
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/**
 * 动画库模块
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define(['../../lib/d3/d3'], function () {

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});

redpajama_set_name: RedPajamaGithub


SHIMANO electric reel light cable 14LTCB 33833 Japan new .
Headstall with teal rawhide braided bosal and horse hair mecate reins.
Helly Hansen Men's Crew Line Polo T-Shirt 980 Ebony XL .
Helly Hansen Women's Hh LIFA Crew Ls Baselayer Wild pink L .


I had the exact same problem. The front ring fell off with the lens cap attached. Bummer!
I would not glue the two together. I fixed mine by removing the lens body side, and screwing the front ring back on as it should be.
I noticed that there are tiny screws that are pointing forward, towards the ring that had fallen off along with the lens cap. I carefully removing the side cover of the lens body (about 5 screws), unsrewing the (fake) hot-shoebracket, and the 2 screws underneath (where the lens body where the camera mounts to a tripod), then CAREFULLY removing the front end of the lens body assembly. There are ribbon cables attached to it, so slide them out carefully. you will then see the offending tiny screws either still in place, or rolling about in the piece. Match the ring up to the front aligning the sensors, then screw the two together. reassemble, and your back on track.
I would be willing post pictures of the procedure if someone needs to see how I managed. I had the exact same problem. The front ring fell off with the lens cap attached. Bummer!
I would be willing post pictures of the procedure if someone needs to see how I managed.
super glue reacts to certain things especially body oils, so the fumes from the super glue can attach to oils on your lens especially a fingerprint which would be difficult to remove after that happens. acetone would work to remove but it would also strip the paint off plastic and could melt certain types of plastic. clear plastic could become cloudy. So stay away from super glue unless you have no alternative. super glue reacts to certain things especially body oils, so the fumes from the super glue can attach to oils on your lens especially a fingerprint which would be difficult to remove after that happens. acetone would work to remove but it would also strip the paint off plastic and could melt certain types of plastic. clear plastic could become cloudy. So stay away from super glue unless you have no alternative.
Hi, This is a very common problem with digital cameras. The lense is a very complicated piece that has motors sensors focus motors that can see clearly at a distance or close or in between. So any rough handling or trying to open lense in a case or pocket by accidental getting its on button pushed is a death sentence for lenses on digital cameras, dirt sand etc getting in the conical tube setup is not good either, they CAN NOT be mishandled if you think that that bump the camera got wasn't that bad the lense will have the final say and odds are it will say NO. Final thought is it's broke so try wiggling the lense with you fingers,tapping gently on a hard surface if it don't fix it it is still broke and probably to expensive to repair.
DSC-F707 camera cuts off after 10 second , just bought a new battery.
I also bought an aftermarket battery for my F707 on Ebay and got the same "for info...." message.
I contacted the seller and they sent me a new one and it worked, don't see a way around it.
Camera has problem with CCD Imager IC and it would be replace. Please contact nearest Sony service center for proper fix.
Virtually all the old Minolta lenses are compatible with the new Sony SLRs.
For the two you mention, you will need to check whether the lenses are the AF or MF versions.
Both will fit, but AF is the auto-focus one, and MF is (obviously!) manual-focus.


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Home/Technology For SMEs/Cloud for SMEs/NTT 'Future Disrupted' Predictions For 2021 Released
Cloud for SMEsIoT & AITechnology For SMEs
NTT 'Future Disrupted' Predictions For 2021 Released
SMEStreet Edit Desk Follow on Twitter Send an email November 10, 2020Last Updated: November 10, 2020
NTT Ltd., the world-leading global technology services provider, today announces its 'Future Disrupted: 2021' technology trends predictions. Based on the critical technology trends forecasted to drive change, combined with key insights from NTT's experts, the trends serve as a guide for businesses looking to seize the opportunities and benefits that these technologies bring.
The disruptive technologies, which are forecast beyond 2021, reflect the impact that the COVID-19 pandemic has had on accelerating the digital transformation of society. NTT Ltd. believes there are five key disruptive technology trends that hold promise to help businesses realize safety and security, support sustainable growth and reduce environmental loads:
All-photonics networks (APNs) will power global communications: APNs will enable end-to-end, information transmission between the terminal and the server and will allow us to operate in an ultra-low power intensive sustainable communications environment.
Cognitive Foundation (CF) technology will connect and control everything: The centralized management and agile allocation of ICT resources will provide the ability to integrate various sensor information – voice, video or other – to support Internet of Things (IoT) initiatives.
Digital twin computing (DTC) will enable predictive analytics by integrating the real and virtual worlds: DTC will test different environments by freely copying, combining and exchanging various digital twins of 'things' and people. This information will be integrated into applications such as traffic congestion prediction systems, and can make accurate predictions in the field of disease control.
The evolution of the 'citizen developer' and robotic process automation will reshape businesses: Low-code/no-code platforms built to enable anyone to create business applications using their company data will be a significant differentiator for businesses. The 'citizen developer' approach is also utilizing robotic process automation to automate certain business processes, allowing employees to spend time on higher-value work.
Quantum and edge computing will usher in a new era of computing: More computational work could be done locally at the edge, rather than in the central cloud which can cause delay. For example, a car's computer vision system would process and recognize images immediately rather than sending that information to the cloud for verification.
While these disruptive technologies are on the horizon, in the nearer term, these trends are driving the need for digital transformation as they enable businesses to deliver superior, more connected, seamless and positive customer and employee experiences. In fact, because of this, NTT Ltd. predicts that digital transformation in 2021 will be an imperative for businesses, not a choice.
As revealed in NTT's 2020 Global Customer Experience Benchmarking Report, a positive employee and customer experience (EX & CX) will be the foundation on which business strategies are built in the future. This is supported by further NTT research in which 72% of Asia Pacific organizations cited improved CX as the top factor driving their digital transformation.
Commenting on the predictions, Andy Cocks, Chief Go-to-Market Practices Officer at NTT Ltd. says, "In 2021, we predict that CX success will depend on whether you have a data-driven and well-documented strategy in place. The immense amounts of customer data that most organizations access, capture and manage from multiple sources are only set to grow in the year ahead."
Andy continues, "Automation will also play a critical role in employee experience initiatives. NTT predicts to see advances in and adoption of robotic process automation, machine learning and AI. Employers are having to think hard about optimizing for employee wellness and safety. Identity, data and analytics, collaborative tools, security and automation will become the foundations for enhancing employee experience and, importantly, employee wellness."
Lastly, cybersecurity must underpin everything that is implemented as its impact on both customer loyalty and employee wellbeing will intensify moving into 2021. NTT's Intelligent Workplace Report also indicated that 93.2% of Asia Pacific organizations have completely re-thought their security to accommodate new ways of working brought about by the pandemic. Training on new applications and new ways of working seems to be low on the agenda (in place for just 48.7% of Asia Pacific organizations), which presents a high level of risk. Informing employees about updates to security policies, and completing security awareness programs, how these will support them in their day-to-day activities – regardless of location – and what is expected of them is paramount to ensuring the desired employee behavior, and, importantly, their buy-in, on cybersecurity issues.
Disrupted Technologies NTT
This is How Gold Loans Helped Indians in COVID-19 Pandemic
Finance Minister Nirmala Sitharaman Attends 1st BRICS Finance Ministers and Central Bank Governors Meeting
Flipkart is Strengthening Kirana Delivery Ecosystem in Haryana
Collaboration Technologies

redpajama_set_name: RedPajamaCommonCrawl


Thank you. I needed this… Love you lots!
I hear you on fear of health situations. Hang in there!!
You have much to offer, Alise. I care!
My favorite piece of writing (from his speech), if I haven't told you, is Roosevelt's Man in the Arena. Do you know this speech? It addresses the idea of ignoring the critic (whether internal or external) and getting in the trenches of life. I love this philosophy because of fear of judgement. If I'm in the trench of my life then no one has the right to judge, because at least I'm in there making the effort.
The greatest thing that getting in the trenches (and making mistakes, i.e. embracing failure, should it be so) is that I am given the gift of empathy. And isn't that the thing that can only be achieved through experience?
The more you struggle, the greater your gift, and I believe that is something of which to be very proud. You're the one that came back and won.
Hi Alise…your experiences mirror mine! Hope you have already returned to training and enjoying the journey. I have found that returning to training always reveals insights that add to the tapestry that is life…just doing what the body is capable of and letting the fitness return at it's own pace…it's almost like the first time!


One of my favorite, natural beauty "must have" products is Josie Maran's Argan Color Sticks. I own three colors as well as the clear balm. So what are these lucious, glossy color balms and why do you need them? Their an argan oil infused, glossy color balm that gives you a beautiful, sheer tint you can use on your lips and cheeks!
They come in super flattering colors and look great on every skintone and every age. Their packed full of good for you ingredients, like argan oil, cocoa, shea, avacado and mango butters. Their also paraben and fragrance free, and never cause any breakouts or irritation. They come in three colors for your lips and cheeks (Petal Pink, Rosey and the newest color Pink Peony). There is also a Clear multi-tasking balmyou can use on the go for your face, body and hair! What I love about these argan color balms is you get the most beautiful sheer wash of color and it's truely natural beauty on the go!
You can buy them online at Amazon.com, JosieMaranCosmetics.com Sephora.com, or in your local Sephora stores. Click here to watch Josie Maran show you what her beautiful argan color sticks look like.


Duration in minutes: 98 min.
Everything changes for KLEMEN (15) when his brother PETER (18) falls in love.
Klemen (15) adores his brother Peter (18) who is also his idol and best friend. The boys, raised by a single mother, are growing up in a small countryside town, spending their days on the tennis court, training to be champions.
When Peter falls in love with the beautiful Sonja, Klemen's world starts disintegrating. He feels anger towards his brother's voluptuous girlfriend who is bringing radical change into their life, while at the same time being hopelessly drawn to her feminine sensuality. Sonja is a fully grown young woman, confident in her charms.
Klemen is confused by the unfamiliar emotions washing over him and obsessed with Sonja in various conflicting ways. He comes up with foolish plans to break up Peter and Sonja so he can have his brother back. But his reckless ideas only manage to drive Peter further away, and the boy has to face the consequences of actions that could result in disaster.
Don't Forget To Breathe is an atmospheric and intimate coming of age drama about the fragility of teenage period, jealousy, erotics and the inevitable process of accepting the fact that the world is changing.


Gudauri | Gudauri | Ecosign Mountain Resort Planners Ltd.
Gudauri is located a 1.5 to 2 hour drive by car north from the capitol Tbilisi, a city of 1.5 million people. The resort was originally developed in Soviet times and was intended for competition training. Very little effort had been made to provide customer friendly planning for a public ski area with facilities such as convenient parking, ski-in-ski-out accommodation, beginner skiing facilities, and on-mountain skier services. Ecosign was originally commissioned in 2010 to create an "Immediate Action Plan" for the resort in order to improve the existing facilities and create a new, modern slope-side ski village.
Following Ecosign's design work, the "New Gudauri" resort base was constructed and included a new access road, beginner ski lift, tubing park, parking lots and two buildings were constructed during the fall of 2011 and summer of 2012, along with the new high-speed ten-passenger gondola. Business levels increased substantially in the 2012/13 season due to these improvements. Construction commenced on two more buildings in the New Gudauri center in 2013. Since the implementation of the first phase of the master plan in 2011, Gudauri has seen an incredible increase in the number of skier visits and summer sightseeing visits and is perhaps one of the fastest growing ski resorts in Europe and quite possibly the world.
We have now been commissioned to create a total forward looking "Resort Master Plan" which includes expansion of the ski facilities (modern new lift technology, snowmaking etc.) to the north-facing terrain which extends to the "Kobi" region of the resort, expansion of summer and winter recreational activities other than skiing and snowboarding, expansion of the resort base facilities including commercial village center (restaurants, bars, retail shops and overnight accommodation), additional ski-in ski-out resort hotels and real estate, organized parking areas for guests/ tourists, infrastructure, services and facilities for local residents and employees.


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Home » Blog » What's Happening With Universal Credit?
What's Happening With Universal Credit?
What is Universal Credit?
Has Universal Credit been a failure?
Is Universal Credit going to change?
Other 2020 benefits changes
Universal Credit (UC) was first introduced in 2013 to simplify the benefits system. To say it's proved problematic is an understatement, with increased waiting times and the exclusion of rent and Council Tax considerations. In last month's general election, Labour promised to scrap the system altogether, whilst the Conservative campaign focused on getting Brexit done. With the election dust finally beginning to settle, we're asking: What's going on with Universal Credit?
Put simply, it's a payment to help with your living costs. It's paid monthly (twice a month for some people living in Scotland), and currently replaces six benefits:
Income-based Jobseeker's Allowance (JSA)
Income-related Employment and Support Allowance (ESA)
Working Tax Credit
You can apply for Universal Credit if you're out of work or low on income, but if you're currently receiving any of the above, an application for UC will likely stop these benefits.
UK hunger charity The Trussell Trust have been monitoring the rollout of Universal Credit and its effect on claimants. Their research suggests that when it was introduced into an area, local food banks saw a significant increase in demand. The transition from an old benefits system to a new one is also causing hardship, with the wait for the first payment being a minimum of five weeks in some cases. This has lead to the creation of their 'Five Weeks Too Long' campaign.
Read all of Trussell Trust's UC research findings here.
The most notable upcoming change is the end to the 'benefit freeze', due in April 2020. Since April 2015, most working-age tax credits and benefits have been kept at the same value, rather than increasing with inflation and the rising cost of living.
According to the Department for Work and Pensions (DWP), if the original date is honoured, benefits – both legacy benefits and Universal Credit – will rise by 1.7%. The change will be welcomed by many, with groups such as The Joseph Rowntree Foundation highlighting the benefit freeze as a prime cause of UK poverty.
In July, transitional protection between benefits schemes is planned to receive more support. From the 22nd, claimants will get two weeks additional benefits when they transfer to UC. The benefit schemes that will now be affected include:
Income-related Jobseekers Allowance
Income-related Employment and Support Allowance
As it stands, existing benefits are terminated when a claim for Universal Credit is made. To combat this, the proposed changes will offer financial support for those migrating over to the new system.
Changes for the self-employed
September will bring about more Universal Credit changes for the self-employed. Currently UC operates through a system known as 'The Minimum Income Floor' (MIF). This assumes that the self-employed work 35 hours a week and earn the minimum wage.
It applies to businesses that have been operational for longer than 12 months. As a result, those who have recently started their own business may not benefit, potentially causing their business to struggle.
The government is creating a new system to safeguard against this. If a business is created within the last 12 months, the owner won't be affected by the MIF for the first 12 months of a Universal Credit claim. Furthermore, as of September 2020, this 'grace period' will be extended to all whose self-employment is their sole occupation. This will be known as being 'gainfully self-employed'.
There are many other DWP benefit changes planned for 2020, such as pension increases and TV license changes. As for Universal Credit, we can only hope that the government stick to their original agreements, and make further commitments to ensuring that those less fortunate get the help they need.
If you'd like to learn more about Universal Credit, take a look at our guides and research. They explain the process further, and look at all the pros and cons. You can also read first-hand experiences from PayPlan clients who are either eligible or currently claiming Universal Credit.
We help thousands of people find their way out of debt every year. No matter your circumstances, we're here to help. If you're struggling as a result of Universal Credit, or anything else for that matter, get in touch today.


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Treasure Hunt in Prague
In the late 1500s, Prague was a cultural hotspot. The reigning monarch of the Holy Roman Empire, Emperor Rudolf II, was a patron of the arts and humanities, including scholars, sculptors, and mystics.
Rudolf also had a close relationship with the Jews of the region. Rabbi Judah Loew, the reputed creator of the Golem, was a guest at the Emperor's castle–and, according to some historical accounts, Loew taught the Emperor about kabbalah and other Jewish mystical ideas.
The new novel The Book of Blood and Shadow, by Robin Wasserman, starts in the present day–but it doesn't remain there for long. A group of friends have been working on a college project, translating a series of letters from the 1500s. Soon, their work attracts the attention of a secret society, and the friends find themselves traveling to Prague, retracing the footsteps of Rudolf's inner circle of artists. This leads the students right to Rabbi Loew's old haunts, the Old-New Synagogue and the Old Jewish Cemetery.
It's thrilling to read as the friends find themselves trapped in the attic of the Old-New Synagogue, following clues they find tucked inside a centuries-old mezuzah. The story's climax is like all the good parts of The Da Vinci Code layered together, but without the extended history lessons, and with some cool winks to those of us who know about Judaism. It's half historical mystery, half thriller…and wholly amazing.
Purim and Yom Kippur
Scenes from the Suburbs
The Japanese Tampon Named for Anne Frank


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The new world of ECPI
Meg Heffron
06 July 2018 — 5 minute read
Calculation of ECPI in 2017/18 is more complex than in the past for accountants, actuaries, advisers, software providers and trustees.
The calculation of exempt current pension income will have additional complexities for 2017/18 and beyond, following an announcement from the ATO that it will no longer support a common practice for calculating ECPI
It won't be a surprise to any reader of this magazine that there were significant changes to superannuation from 1 July 2017.
Most of these created a flurry of activity in the lead-up to 30 June 2017 or as part of the lodgement of SMSF 2016/17 annual returns.
But now that we've started the second half of 2017/18 it's worth turning to how all the recent changes will affect the calculation of exempt current pension income (ECPI).
There have traditionally been two routes to claiming ECPI:
The segregated method (covered in s295-385 of Income Tax Assessment Act 1997 (ITAA 1997)); or
The actuarial certificate method (covered in s295-390 of ITAA 1997) that applies when the fund has assets that are partly or wholly supporting eligible pension balances but are not classified as segregated.
From 1 July 2017 there are three changes that prompt a significant shift in our approach to ECPI for some pension funds:
Only retirement phase pensions are eligible for the tax exemption (ruling out transition to retirement income streams, generally until the recipient retires);
Certain funds can no longer have segregated assets (and so will be required to calculate their ECPI based on an actuarial certificate); and
The ATO has formally stated the commissioner's view that funds which have segregated assets at any point during the year must calculate their ECPI using the segregated method for that period.
Change 1 is sad news but is well understood. I have not discussed it further here.
Changes 2 and 3 are more interesting and will present some challenges from 2017/18 onwards.
Which funds can no longer have segregated assets?
This is a new measure from 1 July 2017 which relates specifically to SMSFs and any other fund with fewer than five members.
It is achieved by introducing a new definition of disregarded small fund assets (defined in s295-387 of ITAA 1997). These are explicitly excluded from being segregated pension assets during a particular financial year.
If a fund meets the definition below, all of its assets will be disregarded small fund assets for a particular financial year. This means the SMSF simply cannot have any segregated assets at any time during that financial year – even if all of the fund's balances are retirement phase pension account for some or all of the year. The definition is that at the previous 30 June, any member of the fund had:
A total superannuation balance of more than $1.6 million (remember total superannuation balance includes all of an individual's superannuation – not just their balance in the SMSF); and
A retirement phase pension in any fund (again, not necessarily the SMSF).
The most obvious case caught by this new rule would be a single member fund where the member's SMSF balances include a $1.6 million retirement phase pension and a $100,000 accumulation balance at 30 June 2017. This fund would not be allowed to set aside specific assets to support the pension account. This is probably quite well understood as an intended outcome of the new legislation, but there are some other quirks to think about!
What if the accumulation account was paid out in full on 1 December 2017 for example?
The fund will be entirely in pension phase from that point. However, it cannot be classified as segregated from 1 December 2017 because all its assets are disregarded small fund assets for all of 2017/18. It would be required to obtain an actuarial certificate covering the whole year.
What about 2018/19?
This SMSF might not even be able to calculate its ECPI using the segregated method in 2018/19 when it consists exclusively of pension accounts for the full year. For example, if the pension account has grown to more than $1.6 million by 30 June 2018 it will still have entirely disregarded small fund assets.
The fund would need to obtain an actuarial certificate for the whole year – stating that 100 per cent of the fund's investment income was ECPI during that year.
Which funds must now use the segregated method during the year?
Change 2 was an explicit legislative change designed to prevent some funds from segregating.
Change 3, however, is completely different. Technically it is not a change at all – it is simply the ATO advising SMSFs that the commissioner disagrees with and will no longer support common industry practice.
That practice was to treat a fund as unsegregated all year and calculate ECPI using the actuarial certificate method, even if it switched between being entirely in pension phase and having a mixture of pension and accumulation accounts during the year.
The ATO has now confirmed the commissioner's view that this is not consistent with the relevant law. Instead, from 1 July 2017 any fund that is allowed to segregate in a particular financial year (i.e. it is not affected by change 2, and has a period during the year where it is entirely in pension phase, will be required to calculate ECPI for that period using the segregated method. ECPI for the remainder of the year might well be calculated using the actuarial certificate method but the commissioner will no longer accept the traditional short cut of treating the whole year as unsegregated for this purpose.
Imagine a fund where:
Both members are in accumulation phase on 1 July;
Both commence retirement phase pensions ($1 million each and the members have no other superannuation) on 1 August;
One of the members makes non-concessional contributions on 1 November and converts these to a second pension on 1 January.
This fund has experienced two separate periods of 100 per cent pension phase during the year (1 August – 31 October and 1 January – 30 June) but also two periods where this was not the case (1 July – 31 July and 1 November – 31 December).
As this fund is not prevented from segregating, the fund's accountant and actuary must do the following to calculate ECPI:
Divide the fund into the four distinct periods identified above;
All investment income earned during the two periods of 100 per cent pension phase will be exempt from tax;
All investment income earned during the other two periods will be subject to the actuarial percentage. A single actuarial percentage applies to both even though the fund obviously had no pensions in place at all during the first period.
By definition these two changes affect two different groups of funds.
A fund that is prohibited from segregating is not affected by the commissioner's requirement to use the segregated method whenever the fund is entirely in pension phase.
On the other hand, a fund not affected by the new rules on segregation, must be cognisant of the commissioner's view if the fund switches into or out of full pension phase during the year.
Unfortunately it is simply not possible to predict which is relevant for an individual fund without knowing about the members' other superannuation balances.
But one thing is clear – calculation of ECPI in 2017/18 is more complex than in the past for accountants, actuaries, advisers, software providers and trustees.
Meg Heffron, head of customer, Heffron SMSF Solutions
Last Updated: 24 April 2019 Published: 06 July 2018
Written by Meg Heffron


text:
Home › Football
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Kashket charged with betting offences.
DevC
December 2019 in Football
MindlessDrugHoover
https://twitter.com/wwfcofficial/status/1209428810623528960
Great statement from the club, although we've come to expect nothing less.
I feel awful for Scott, I'd imagine a lengthy bad is coming.
chairboyscentral
Correct and absolutely expected response from the club. I hope Scott gets any help he might need, whatever his punishment. I fear you're right, @floyd, in anticipating a long suspension.
georgesims
Just seen this on twitter, I feel terrible for kashket I remember hearing about his hard time at Leyton orient on sky sports and how the owner was antisemitic towards him. Hoping it isn't a lengthy ban and us fans need to stand behind him
I also wonder if the FA look into the way they treated Scotty like they are with these bets?
eric_plant
Well done to the club for supporting Scott. The right thing to do.
I can't really think of how best to express it but there's something very unsavoury about an industry that rakes in millions from betting companies advertising and sponsorship then punishing individuals who have succumbed to it.
I'd treat betting companies the same way as tobacco companies. Not allowed to sponsor competitions, not allowed to sponsor shirts, and not allowed to advertise on television or in magazines/newspapers/websites
👍 👎 ( 1 )
I knew it was a rubbish time for him at Orient but wasn't really aware of any of the detail. Any links anywhere?
mooneyman
The length of any ban will on whether he bet on matches he was involved in.
As a precedent Joey Barton got 18 months, but hopefully that partly reflected on his myriad of other misdemeanors over the years.
I totally agree with @eric_plant. Betting companies are scum. I had the misfortune of watching sky sports recently and realised that the entire channel has just become a vehicle for advertising betting. Every shot had a betting company logo in it, every advert in every ad break was for betting. "Gamble responsibly" messages are as useful as writing "smoke healthily" on fag packets.
Notice too how the FUN in "When the fun stops stop" is the most prominent word.
If anything can be proven to be addictive I'm all for banning advertising it. Can't remember the last time I saw an advert for crack on telly and I haven't felt the urge for years.
DJWYC14
By all accounts he was treated appallingly by the Italian owners at Orient so perhaps not a surprise he turned into this. Great statement by the club supporting him through this.
https://twitter.com/SnaveG/status/1209442304379047938
Wendoverman
I seem to recall him celebrating wildly in front of the Orient bench when he scored against them at Adams Park early in his career!
A recent case where the player was banned for six weeks after placing 59 bets, some on games involving his own club: https://www.bbc.co.uk/sport/football/49649447
@chairboyscentral said:
It's bizarre Leeds moaning about a ban when the players had the rules expressly explained to them! Then again why has it taken them three or four years to being charges??
I did wonder that. I assume they're constantly monitoring but can't necessarily link patterns or whatever to individuals that easily?
thedieharder
Scotty is a fan favourite at the club and one of the best forwards I have seen at my years. It makes sense for the club to support him. I wonder if the FA will let him off because of the 'difficult time'.
Twizz
I'd be surprised if the FA 'let him off' even if they consider the 'difficult time' to be an extenuating circumstance.
While it's entirely two-faced of them to punish individuals who break the rule E8 while simultaneously allowing betting firms to sponsor football clubs and advertise at the grounds that's not going to stop the FA.
I'm sure that those at the top of the FA don't even acknowledge there to be any kind of a link to the exponential rise in betting - especially online - and said sponsorship and advertising.
It's not even that they care about this matter because of its affect on the individuals it's all about protecting the integrity of the events so that they can continue to attract those very same sponsors and advertisers.
OxfordBlue
I really feel for Kashket, it will make for a very miserable holiday season for him with the uncertainty and media attention hanging over his head.
Saying that, I don't think he should be let off just because his spell at Orient was very personally challenging. Perhaps some leniency, but they will need to hand out some kind of punishment.
@Twizz I'm amazed at your attitude! I am sure neither the SkyBet League or the Football Association have any interest in promoting betting...ask Ray Winstone.
It's taking over the game. Just look at the shirt sponsorships in the top two divisions for starters. I don't think I'd buy a Wycombe shirt if we were to go down that route.
He can play the next 2 games then, and then we're hoping any precedent is more the 6 week side of things, then the Joey Barton huge ban route.
It all depends if the bets were involving his own team I suppose. That'll definitely add severity.
Uncle_T
@Twizz said:
@Malone said:
I doubt he'll be in the squad for the next game - for his own good tbh. The kind of reaction he'd get from the crowd is sadly inevitable.
I doubt any 'difficult times' will be taken into account, but I think betting on your own team (to win OR lose) is an absolute no-no. Fingers crossed his crimes are minor ones!!
Surely betting on your own team is going into match-fixing territory? I'm amazed the Leeds lad got such a short ban having bet on Leeds.
@Wendoverman said:
Yep, it's all about the nature of the bets, and I bet the Wycombe lot are frantically checking with him as we speak.
If it was his own team, he could be gone for months.
If it was just general football games, then maybe upto 6 weeks, as per other precedents.
I suppose if you're not playing (and thus unable to influence the game) it's not match-fixing. If you are playing and bet on your side to lose I think you're in deep brown stuff...(which is what I think Grobbelaar was accused of...)
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After weeks of anticipation the hatching eggs arrived at our local post office. Our postmaster is probably thinking "what's next after bees and chickens?" At least they are getting less dangerous.
Upon their arrival, Dad got them established in their new home (for the next 21 days, give or take a few), a Brinsea Mini Advance Incubator. This incubator provides automatic egg turning with auto-stop two days prior to hatching, a countdown to date of hatch, and temperature alarms. Fancy, fancy. I am excited that we went with hatching eggs, instead of day-old baby chicks, as I am now part of the experience from the very beginning.
1. Excitement and reconnection to the lift cycle: The hatching of baby chicks is a cycle of life that was once familiar to most people, but that we are now divided from. Many people picture chickens as dirty, smelly, stupid creatures whose only purpose in life is to produce food. That mistaken idea is difficult enough to countenance if you have ever kept chickens yourself, and even more so if you have raised them from baby chicks. However, starting your chickens from eggs brings that disconnect into even sharper focus.
It will be interesting to see the results of starting with hatching eggs. Shipped eggs are more difficult to hatch then eggs from your own flock or from eggs acquired locally; how the eggs were handle during shipping can greatly affect the outcome. Also, another end result that must be taken into consideration when hatching eggs is that some of the eggs will most likely be roosters, or all the eggs could be roosters. Multiple roosters can cause numerous issues such as overbreeding of hens and roosters fighting upon themselves.


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text:
"Looking" - Episode 3 - "Looking At Your Browser History"
Posted on February 6, 2014 at 12:25 AM
By Lane Forsman
So we open on Patrick and his co-worker attending the release party for the game they just finished designing. Patrick is presenting his issues with representation in the video game world, and as he is making his point – jackpot! First sighting of Russell Tovey! I'll admit he was one of the reasons I've been excited to watch this show. He's a pretty good example of a new millennial out actor and this is his first time playing gay, ever. [Editor's note: I was really surprised by that, but it's true. I looked It up!]
(Before proceeding I'm going to take a detour to raise a sociological issue. Patrick's co-worker is played by an Asian actor who seemingly was hired to represent all the Asian people who work at tech companies. However, it would be odd for the show not to cast any Asian actors when casting for a videogame company. The statistics show that, and yet the character gets pigeonholed with being a token individual. What is the line there and when do we as an audience accept or reject someone's presence – the lack of which would be odd – who appears to be bred of tokenism?)
The adorkable Russell Tovey
Tovey's character, Kevin, is questioning Patrick's reasoning for always playing video games as a female. Patrick responds with an explanation about being an outsider and therefore playing as an outsider. His response is also strangely antagonistic. Anyone who has seen a preview for the show knows that Patrick asks Kevin out so I'm not sure what this weird pseudo-tension the writers are creating here is meant for. As the party continues Patrick semi-stalks Kevin, and decides he wants a piece of those adorkably large ears. The scene where Patrick and Kevin finally begin to seriously interact has some of the most phallic imagery that has been on screen outside of an actual gay porn as the two men are playing a video game while straddling actual torpedoes. (At this point I should probably mention that this release party is happening on an actual ship, because, why not?)
Patrick attempts to clumsily determine Kevin's sexuality, and again bounds into the waiting arms of cultural insensitivity like a golden retriever happy his owner is home. If this becomes a consistent thing I'll admit it'll make it hard for me to like Patrick. Kevin is not the least bit confused by the line of questioning, and comfortably replies that he is, in fact, a homosexual. Then he drops two bombs on Patrick: one, he has a boyfriend; and two, he's leading a development team for a new game, one that Patrick wants to be a part of. Honestly, this just puts Patrick and the audience out of their misery. I'm clearly starting to understand why Patrick is still single. He may be the most awkward human being alive when it comes to flirting.
We meet up with Dom and Doris heading to what I can only describe as a Bollywood jazzercise class, during which Dom drops a bomb of his own. He has decided he's finally going to open his own restaurant. Doris asks the question I have, "How?" and we are simply left with the fact that Dom has his plans. Meaning, he has no idea, but is feeling restless and can't stand just accepting his lot in life any longer.
Agustin's story this week is pretty truncated, and begins by giving us the first little fight between him and Frank. Frank is trying to be helpful in all the wrong ways, and Agustin is being a touchy little ass about it. Honestly, I see two options in Frank's future next season (if there is a next season): either he gets promoted to a series regular character, or he's gone. For now he has served to create some angst for Agustin, which he carries over into work. He puts his foot in his mouth and gets fired. He then promptly runs into a (very attractive) prostitute in the coffee shop where he's eating away his feelings. While at first I was certain the interaction was going to end with Agustin cheating on Frank, as soon as it's revealed that the guy was a sex worker I immediately knew it was going to end with Agustin deciding to join the trade, probably not this week but definitely soon.
Patrick awkwardly (really, I think I might just stop typing that; if I type that Patrick is doing something just assume that it's awkward) tries to apologize for his interaction with Kevin the night before, and to grovel for a spot on the development team. The next bit of interaction seems slightly unbelievable to me, but is nonetheless incredibly fun to watch. Kevin points out that they log everyone's internet traffic while at work, and Patrick is surprised. Because, of course, a programmer for a gaming company doesn't realize that large corporations track employee internet usage. That's just so unexpected. Either way, Kevin gets a lot of fun pointing out that Patrick seems to spend an inordinate amount of time on OkCupid and Manhunt while at work, and the shit-eating grin on his face at Patrick's reaction is equal parts adorable, maniacal, and sexy.
Dom has lunch with Patrick to share the news that he plans to finally start his own restaurant. Patrick isn't quite done freaking out about Kevin, but takes enough time off to support Dom with his endeavor. Dom gets his first bit of bad news when the chef friend he wants to work with him turns him down. To ward off his creeping depression he turns to his vice of choice, sex, and heads for a bathhouse. He ends up in a steam room with Lynn (Scott Bakula), who is missing the days of yore when hooking up at a bathhouse included conversation. We get some nice exchanges and an open ended invite for "lunch or something" from Dom. I do hope that the relationship they're teasing between these two is intended for actual growth in Dom and not just an "older guys can be sexy too" storyline. That is obviously true, but a little one-dimensional.
Patrick comes home to find Agustin sulking on his couch, and he continues to freak about Kevin. Agustin then has his existential meltdown regarding his artistic identity. After which we get to see Patrick delete his OkCupid profile while Facebook-stalking Richie (the barber he met on the train in episode one), while Augustin stares pointedly at the prostitute's business card (yes, business card). The writers do enjoy pointing out how aimless the three main characters are.
The episode ends with Patrick getting the spot on the team, and Kevin admitting that he was always going to get it. He was just having a little fun.
Of the three main characters this week, Dom was the only one I actually liked. Agustin was pouting in all the least attractive ways, and Patrick's almost pathological lack of understanding of social cues was off putting. That doesn't mean I didn't like the episode, and I think we were supposed to become a bit annoyed with Patrick and Agustin this week. Whether it was worth it will depend on how the characters respond to their circumstances in the coming episodes.
Categories: Other Voices
Reply John
7:38 PM on February 6, 2014
In fairness, there was no mention of it in his first appearance and in the second was one scene. Easy to miss especially if you don't watch Doctor Who.
Hmmm....I had thought he had played gay before myself, but couldn't recall what he was in. A story on HuffPost Gay Voices on January 23 says bluntly: "He's never played gay before." That was my source when I said I had looked it up.
Tovey played gay in two episodes of Doctor Who. His character, Alonzo, was fixed up with Captain Jack Harkness by the Doctor.


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Precipitation and Drainage Fuel Large CO2 'Burps' from Rainforest Soils, Study Finds
It is said that rainforests are the Earth's lungs, capturing carbon dioxide from the atmosphere, building it into lush vegetation and releasing oxygen and water back into the air. But every time there's a big rain, the rainforest soil...
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Gallo Management School Proposal Moves Forward
As UC Merced welcomes its fourth chancellor and continues to build its reputation as a world-class research institution, it has also reached a milestone in planning for the campus's first new school since its opening — the proposed Ernest...
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NASA's fifth exploratory rover is scheduled to head for Mars later this month to try and answer key questions about the potential for life on the red planet. Before the rover leaves Earth, current and former members of UC Merced's...
Summer Research Program Continues to Serve Students Remotely
While the COVID-19 pandemic has kept most students and faculty mentors off campus, UC Merced's commitment to providing research experiences to undergraduate students has not wavered. Over the past 14 years, the Summer Undergraduate Research...
SNRI Sees a Leadership Transition
Change is everywhere at UC Merced this year, from hiring a new chancellor to the completion of a major campus expansion. The Sierra Nevada Research Institute (SNRI), an early hallmark of research excellence at UC Merced, is also making a change: After a...
New Tools Indicate How Thinning and Fire Affect Forest Water Use and Boost Runoff
Forest-management actions such as mechanical thinning and prescribed burns don't just reduce the risk of severe wildfire and promote forest health — these practices can also contribute to significant increases in downstream water availability...


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text:
Twitter bring SMS back online for O2 customers
Less than a minute read
Almost a year ago now Twitter gave up with their free SMS updates in the UK. It would seem they've now managed to do a deal with O2 to re-enable Twitter SMS updates for their customers.
It will be extremely interesting to see if other UK networks can reach a deal with Twitter to follow suit. As O2's exclusive iPhone deal with Apple ends in September, this move with Twitter must be important to them to stay ahead in the the modern world of mobile communications.


2016 Buick LaCrosse - Very spacious!
The Buick Lacrosse looks a lot more expensive than it is. I get several compliments on the exterior and interior. My vehicle in particular is used as the family car, and my entire family of five fit comfortably. No mini van for me, the Lacrosse is stylish and accommodating.
When I first purchased it, a lot of people in Jacksonville had never saw one. A older couple pulled up next to me and yelled out the window " Hey, is that a Buick?" They couldn't believe how nice and modern it was!
I love how spacious it is! The leather interior is also a plus, allows for easy clean up when my kids make a spill.
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2016 Buick LaCrosse - Stylish, beautiful and efficient.
This car is a beast. It holds its own on the highway and is a very fast car. The car comes equipped with all of the important such as power windows and locks, surround sound 5 disc CD player, seat warmers, beautiful interior, equipped with OnStar service, Bluetooth technology. The car also has roomy inside because it can seat 5. The exterior of the car is trimmed in chrome and has alloy wheels. It is also equipped with dual airbags, is innovative and smart purchase and it wasn't so expensive. This car is great to look at and own. You can not hear the road and you certainly won't hear it coming because of the quiet engine.
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Gas mileage is not that great. Door handle seems a little weak and reviews show they are replaced often by owners.


Every other day businesses are developing and innovating fast to bring convenience to their consumers. With each passing day, it's all about the speed with which the product is made, albeit with perfection.
When it comes to software products, the need is even higher. With agile software development, arose the need for DevOps. DevOps brings together software development and software operation for faster processes; it prioritises the organizational changes required for the same.
In a first-of-its-kind summit, DevOps India Summit 2018 is here to turn the spotlight on DevOps and ensure that businesses understand the how to's and the why to's for leveraging it for growth. The event is organised by Xellentro in partnership with DevOps.com, Crevise Technology and ConfinityConsulting, PEOPLECERT and Gitlab, aims to bring together industry stalwarts on DevOps from across the world on a single platform for the first time in India. The Global conference will be organised in Bangalore on 31st August and 1st September 2018.
The idea behind the summit is to bring the much required spotlight on DevOps. The conference will address unique opportunities and challenges of DevOps through a world class summit bringing together industry leaders who will share their unique perspectives, concepts, experience.
From keynote speeches from eminent speakers to panel discussions, lightning talks and table talk sessions, the event will not just impart knowledge on DevOps but also create opportunities for the same to grow in India. This will be the chance to interact and network with DevOps experts from across the world.
Learn how DevOps can be used in your organisation from global industry leaders. The event has lined-up a stellar list of speakers which includes John Willis- President , DevOps and Digital Practices , SJ Technologies as keynote speaker, Alan Shimel – Editor-in-chief , DevOps.com , Sanjeev Sharma – Author of The DevOps Adoption Playbook, Marc Hornbeek - Author of Continuous Delivery Architect and DevOps Test Engineering , Amanda Mattos – DevOps Specialist, Oi S A, Brazil and Ashish Kuthiala – Director of Product Marketing- GitLabs among others.
Entrepreneur India caught up with Niladri Choudhury, founder and CEO, Xellentro as he spoke more about the conference.
1. Tell us about Xellentro. How does it sit within the entrepreneurial ecosystem of India today?
I observed that there is a big gap in process improvement, whether it is corporate or start-ups. I wanted to bring use of my knowledge and experience in improving the process of the organizations at different stagesto enable them to offer better product and service to their clients and achieve the maximum growth possible. Therefore, I left my job and in August 2012 started Xellentro in partnership with my wife.
In our current scenario, entrepreneurs get to know about sales, funding but very rarely they focus on the management and delivery. Hence, Portfolio, Program, Project Management, Service Management, Agile, DevOps are necessary for organizations not only to grow but to also survive.
2. How do you differentiate from others in the field?
While the realm of Management Consulting is vast and various firms offer an array of advisory services – starting from niche areas to general management domains. What differentiates us from others is our practitioner's approach where we don't limit ourselves only to advisory, we stay on till envisaged benefits are realized and final outcomes are delivered. We bring in huge experience across industry verticals and geographies which make us confident enough to put our neck into the stake when it comes to achieving foreseen benefits and values.
3. Who is the company's ideal customer?
Allthe corporate organizations, both in IT and non-IT, who are into product development or any service are our customers. However, IT organizations are more relevant. Even start-up companies are our target clients as they have to focus on delivery department.
4. Xellentro is organizing the global summit – DevOps India Summit 2018. Tell us something about this event.
DevOps has become an inevitable process and several firms want to reap the benefits of bringing developers and operations under one roof. Therefore, we are organizing DevOps India Summit 2018 –which will be held on 31st August 2018 and 1st September 2018 at the Marriott Hotel, Whitefield, Bengaluru. The aim of this summit is to bring DevOps into spotlight and envisage the future of DevOps in India by bringing together some of the best minds in the industry and address some unique opportunities and challenges of "How to" DevOps through their unique perspectives, concepts, experience.
5. How is the summit relevant in the current Indian IT industry and how do you see this event paving way forward for the DevOps Community in India?
DevOps has moved from a mere buzzword to a mainstream activity in most organisations. There is a growing need to adopt to the DevOps mindset for both engineers and thought leaders to implement DevOps Transformations in their organisation. There is a huge demand for this new type of skill set which not only includes the full stack capability but also has soft skills like collaboration, trust, empathy, transparency, etc. This event will give an all-round perspective of DevOps from the stalwarts and the practitioners who have succeeded in their organization. Taking cues from them, everyone will have something to takeaway and use it in their own work to make it better.
6. What is the agenda of DevOps India Summit 2018?
The pre-event scheduled on day 1, i.e., 31st August 2018 will see three track concurrent session which includes a special session Marc Hornbeek on "How to Architect Continuous Delivery" followed by a technical session by GitLab Team concluding with a G2G3DevOps Simulation by Niladri Choudhuri, Xellentro. The main event scheduled on 1st September 2018 will include keynote speeches from eminent speakers, Panel Discussions, Lightning Talks and Table Talk sessions providing great opportunity for the DevOps community in India to hear from the experts and network on an international platform.
7. What kind of audience are you expecting at this conference?
We are able to bring in some of the top Global DevOps Leaders and Experts to share their experience with the Indian DevOps practitioners for the first time. Many key decision makers, CXOs from major corporates in India and abroad will also mark their presence.
8. DevOps India Summit will see industry experts and stalwarts for the first time in India. Tell us more about them.
We have an impressive list of speakers which includes John Willis - President, DevOps and Digital Practices , SJ Technologies as keynote speaker, Sanjeev Sharma – Author of The DevOps Adoption Playbook, Marc Hornbeek - Author of Continuous Delivery Architect and DevOps Test Engineering , Amanda Mattos – DevOps Specialist, Oi S A, Brazil, Ashish Kuthiala – Director of Product Marketing- GitLab, Aymen El Amri of Eralabs, one of the top 100 DevOps Leader and expert in the world as per Techbeacon and RituMarya - Editor-in-chief, Entrepreneur Media (India) among others.


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RPG Discussion
General RPG Discussion
Indie Sonucido: The Mage - A turn-based Dungeon Crawler
Thread starter Moaning_Clock
dungeon crawler sonucido
Moaning_Clock
SmokeSomeFrogs
In the last couple of weeks, I got a lot of stuff done which were on my to-do-list and not game-related. There's still some stuff left but I try to finish it all in August.
My work habits could be described with a proverb: Constant dripping wears away the stone. But I learned that the occasional sprint is a good addition.
Nevertheless, I put some work into Sonucido and improved the demo further. Fortunately or unfortunately, I got distracted and finished a new level (and a second one is almost done). The levels take a lot more time than in the early stages since I set the bar higher (and simply get better at level design).
My Dungeon Crawler RPG Sonucido: The Mage.
Steam | Website | Codex Thread
Finished a start menu which will show up if a player has played through the first level and closes and opens the game again.
I also got to 100 followers for Sonucido: The Mage which was one of my goals! Followers are a good indicator how many people are really into the game. I still want to get to 1200 wishlists but I'm almost there (1178 rn).
The demo still needs a better death menu but this should take maybe 2 hours. I will release the new (and much improved) demo version on Steam and Itch this weekend!
Finally, I implemented the "show hotkey"-functionality. If you keep pressing crtl you can now see all the corresponding hotkeys. I stole this great idea from A Legionary's Life.
It certainly helps to learn the keys if you want to play with the keyboard (although you can also play the game solely with either your controller or your mouse).
New demo version out now!
You can download it on Steam and finally on Itch!
New Demo Update!
After over 2 and a half months, there is a new update to the demo and it is quite substantial!
The demo is now a lot easier to master. If you had problems before, try again. The game will be a bit harder but I think for a first impression it might be more fun to start a bit easier.
The health potions are now green instead of blue since this confused people.
I also added a start menu (which only appears for recurring players) and improved the death menu and the menu which is visible at the end of the demo.
You can now press crtl to see hotkeys. This should make it easier for players who want to play with the keyboard.
Full Changelog
- Changed the color of the health potions from blue to green
- Changed the color of the potion in the dialogue of the wounded guy
- A couple of shadow fixes and other minor graphical fixes
- Removed one enemy
- Added a health potion
- Removed a strength potion
- Changed the location of a health potion
- Made one tough enemy easier
- Minor bug fix
- Fixed two sound related oversights (they didn't adjust to the settings)
- Flipped the sprite of one enemy
- Fixed the dying animation of one enemy
- Added a start menu for recurring players
- Fixed the size of the clickable area of the decisions in the incident screen
- You can now press ctrl to see the hotkeys
- Got rid of a couple jagged edges if the player plays with MSAA 0 or 2
- Added the options to restart the level and start from the beginning to the death screen
- Made the death screen and the end of the demo more usable with the keyboard and controller
- Changed the brightness and adjusted the hue slightly in one level to make the dirt tiles less dark
- Changed the key which switches between the traditional and modern movement from L to H
- The movements of the spikes and the blocks in the related puzzles are now instead if you use traditional movement
- All humans in the demo now have attack and death sounds
Infinitron
I post news
This is only a minor demo update. I saw that the "Restart Level" text couldn't be clicked and wanted to change that. I also improved the translations in a few areas.
- Made the "Restart Level" in the death screen interactable with the mouse
- Improved a couple of translations
https://store.steampowered.com/news/app/1535240/view/5801222098363695011
Released a patch! Saves should still work!
Game will be released on the 2nd of December!
Made a lot of progress in October. I will write a detailed post tomorrow!
What is the state of the game?
Sonucido: The Mage is almost finished and it will be released on December 2, 2022. All the levels are done, it's playable from start to finish and the save-system works. I will let my testers play the game in the next couple of days.
How long will the game be?
It should take you around 3 hours to complete it the first time. I think it makes sense to play it at least twice. In that case you can expect 5 hours of playtime.
How much will the game cost?
After considering the length of the game and even though it's replayable I decided to price it at 7,99$/7,99€.
What is missing?
A couple of the illustrations my fiancee makes are still missing from the game, especially for the endings but they will be all done by the time the game releases.
I still need to do localisations and I want to edit the text to improve and fix little errors.
The credits are also still missing.
And then: polish, polish, polish.
Finally got over the 1200 wishlist mark which was my new goal after getting over the 1000 wishlists!
In the last two weeks, I fixed a lot of bugs and polished the game. My fiancee draw a couple more illustrations and now only a few for the endings are missing. I improved part of the English localisation with a friend of mine and will talk to him in the afternoon to tackle a the rest of the endings. When the English text is done, I will buy the localisations and start working on the German localisation. There's now a tutorial but it's optional and barebones - just to cover the absolute basics.
Watched the test run of an old friend of mine and he found a game breaking bug which is thankfully fixed now. Like most of the time it was just a stupid copy and paste mistake and nothing major but it still took a few hours to track down. Another friend helped me to improve the style of many of the endings and of a couple of choose-your-own-adventure screens.
Originally, I planned to implement all of the improved localization in the night and to compile a document with all the text that still needs translation to send it to the different translators. Instead I took a couple of hours to improve the balancing a bit. A trend that I clearly saw in the test runs was that the players had way too many potions in the end and there was no challenge whatsoever. I have nothing against a power fantasy but reducing the number of potions one can find a bit makes it more interesting. You can still have your power fantasy in the end but it's slightly nerfed.
In the normal mode all builds are viable. Some are definitely harder but you can beat the game regardless how you spend your points. I ensured that all levels are beatable, there is no need to start over just because you put your skill points non-optimally for the scenario. Sometimes it is hard and will require to reload the level a few times but it is beatable. In the hard mode you absolutely can fail.
On a side note: My first Steam Game, Bring Back The Sun, is now 2 years old. It's a clunky experience but I'm still proud of it and it was the project which helped me to learn Godot. Sonucido: The Mage will certainly be the project which helped me to really learn Godot. From all the ideas I had after Bring Back The Sun, I simply choose the hardest. Didn't regret that.
KeighnMcDeath
RPG Codex Boomer
Wishlists is cheaper than Games Owned. I mean.. on GOG I'm at nearly 2k games. I can't finish all that.
KeighnMcDeath said:
As Jeff Vogel said it: People who buy games and never play them are by far the best customers. No tech support needed
Unfortunately, I have bad news for anyone who was looking for a localization in his or her native language.
I miscalculated the amount of words which Sonucido: The Mage would have in the end by a large amount and many things grew bigger than I initially planned.
The demos for the Steam Next Fest 2021 and 2022 were always localized in a lot of different languages but buying localizations for the rest of the text would just be too much.
Sorry. The game will launch with English and German localization only.
rusty_shackleford
Moaning_Clock said:
Do you have any data on the amount of people that actually play the game localized in non-English?
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rusty_shackleford said:
I don't have access which language people select (I have no tracking in the game and it's all in one build) but I have regional data regarding the wishlists and did some research on the topic.
The Steam hardware survey is a good indicator https://store.steampowered.com/hwsurvey
From what I researched: The Steam algorithm functions in a way that if it is likely that you don't understand any language the game offers it will be shown less often to you or even not at all.
English is obvious, German is my native language and I have a German YouTube channel, 99 wishlists in Germany, 11 in Austria, 1 in Switzerland. I have only 9 wishlists from Portugal and if my mother wasn't from Portugal I hadn't even thought about it. I have 71 wishlists from Brazil. I don't know how well people speak English in Brazil but I suspect I won't lose all of them. I have 77 wishlists in Russia, 18 in Turkey. Where I will lose the most people is likely China (46 wishlists), Japan (48 wishlists) and South Korea (39 wishlists). There are a couple from Spanish speaking countries but I guess the English literacy varies widely from country to country and overall it's not as big (less than Germany).
After reviewing the numbers I suspect that I will lose 10-20% of sales from these countries and maybe 10% extra since my rank is a bit worse (due to less sales). That's not ideal but sounds a lot better than quadrupling the dev costs (not factoring in time).
Intereesting from the perspective of a game I assume has not much dialogue(no offense meant, it's typical for the subgenre.)
I'm always shocked to see very wordy RPGs get full localizations, I can only imagine how much it costs to localize something like Pillars of Eternity into multiple languages and can't believe it's profitable.
Additionally, if I were a writer I'd also be worried about my work being butchered by the translator in the process.
I think the number is around 8k words. It's certainly not much for an RPG but a lot for a Dungeon Crawler. The most of the text is in the endings, the choose your own adventure screens and the start. The dialogue is maybe 1000-1500 words I would guess.
Pillars has now 158000 followers. I have 103. That's some very simplified assessment of it but let's say the ratio is the same for sales. That's 1500X. With an extra translation I sell maybe 10 more copies. If the ratio stay the same they would sell 15000 (not factoring in DLC, higher price point and many more things). But it's still very high - just googled average translation cost which is like 10 cents per word that still would be a lot. If it's a million words than it would 100k. Maybe in this range it gets cheaper but still - even with 50k?
I focused on the hard mode for the last couple of hours and it took me a while to beat it which is a good sign. It's certainly not easy in the beginning. In the middle to the end however it turns into a power fantasy if you know what you are doing and if you know every secret especially so. There would an extremely cheap way to stop that from happening but eh ...
You could randomly lose all your items. Something like this is in the game but only under a specific circumstance. But even then the problem wouldn't be solved.
I fixed some minor oversights while playing which is always welcome. Obviously fixing one light bleed won't make this game better but fixing a lot of minor details improves the experience and gives the game a more polished feel.
I did it! The hard mode is now actually hard and not just in the beginning.
How the normal mode was created
The normal mode of Sonucido: The Mage is created with the premise that the player can't softlock themselves.
I think it is in fact possible but you need to consciously not pick up a weapon. It's like if you want to really really prove me you can.
Even if you start a level with 1 health left because the last enemy was almost to strong and you threw your last bomb for no reason into the air and start with nothing it still is possible to complete a level but it might be hard and take you a couple of attempts.
This actually can happen especially if you have no clue what you are doing the beginning. The game is designed in this way because people don't play Sonucido because it has a complex combat system like A Legionary's Life let alone Dungeon Rats. It's just not the audience. This does not mean that the combat is no challenge whatsoever but it means that it becomes one if you know more or less what you are doing and explore a bit.
Sonucido becomes a power fantasy in the end and that's fine. I have nothing against power fantasies.
What I wanted to achieve with the hard mode
An actual challenge for people who experienced the game and know a lot about it. Thanks to Age of Decadence, Dungeon Rats and A Legionary's Life I really grew into loving turn-based combat with high difficulty. But only having one difficulty and being very hard would have been just weird. So, I have opted for two difficulties - normal and hard.
In other games with a more diverse spectrum of difficulty options hard would be something like nightmare. Why not more difficulty options? I think it's pointless.
How did I achieve this?
The enemies are a bit stronger, they have a little bit more life (10 lives more) and hit a bit harder (2 attack points more). This usually results that you need to hit them one time more so the game doesn't become a sluggish grindfest against bullet-sponges. The real challenge is two-fold. First, there is permadeath and second, after a certain point in the game you almost find no potions nor bombs. Resource management and especially health management becomes essential. As soon as you understand the enemies (using the right weapon with the first hit), the challenge lies in the exploration of the dungeon (to find as much resources as possible) and the exploration of the mechanics.
After a couple of attempts I finished the game with 4 health potions, 1 bomb and 2 strength potions left. But this is me who plays almost optimally and knows every place where something is to find. And this wasn't even enough to get one of the harder endings. There are still ways to be even more powerful but we will see how soon players will find them!
Pondering a bit about the whole localization thing, I'm actually somewhat happy, at least for the moment. Not implementing any language aside from English and German saves me a lot of
time for the moment and I have a tad more time to polish the game a bit more before it finally is released. And it saves me from the major headache. I dislike putting in the localization files. I have a straightforward but ugly system and even though it works flawlessly it is not fun to put the stuff in.
To be frank I just hate it. I would like to skip localizing the game altogether in the future but at least the German localization does make sense and would be a waste of talents if I wouldn't do it. The thing is: It is completely contrary to the data I researched. It makes a lot of sense to localize the game if the wordcount is low since the prices are low. But of all the things GameDev consists of this is by far the stuff I dislike the most. All the shit devs commonly dislike about are fun to me or at least very tolerable. UI. Yeah, why not. Menus. Of course. Fixing tricky bugs. Can be frustrating but is very rewarding like a puzzle game. Playing the game the hundredth time to test it. Absolutely no problem. Improving performance. Awesome! Even doing taxes. But localization ... Doing one additional language for a game like Sonucido is fine. The problem lies in the quantity. I was out of my mind to even think about 10 languages.
The Steam team checked my game and I am now able to release it.
I pondered about releasing a few days earlier (Friday is a bit crowded release wise) but decided against it since I like releasing the game exactly two years after starting its development. Also, I still need to complete the German localization and will fix some minor stuff along the way. Thankfully, that means I still have plenty of time.
December 2!
My fiancee completed the final artwork for Sonucido: The Mage. I still need to do the German localization but it should be done very soon. Along the way I'm fixing and improve minor stuff, polish never ends.
Game will release on time!
German localization is done, Credits are done, all the illustrations my fiancee drew are implemented.
The game is complete.
I have more than 36 hours until the game releases and I will take this time to test the game a bit more and polish the German localization. There will be some places were the German text is too long for the UI and I will need to change that. Other than that, I'll do some marketing stuff, thankfully I did a lot in advance (put together a list of let's players, game journo sites, etc.)
It's strange to finally release this game. In the last two years a lot of stuff happened. It's crazy how fast I implement features now, must be some sleeper neanderthal gene or something which got activated. Some stuff I wanted to note to have it recorded somewhere. I wasted a lot of time reading stuff about wishlist ratios and shit and from what I heard you get around 20% of your wishlist at launch in sales. So for Sonucido which has a little over 1200 wishlists that would mean 240 copies. In the first year you multiply that by 4.5 which would be 1080, that would be great! These are median numbers and of course you can be in the worse half of the bracket. I'm very conservative in my estimate and think about selling 104 copies (the number of Steam followers I have) in the first month. I think I will make 400€ to 4000€ in the first year. More than 4k would be great. It's possible but we will see how the people ultimately react to the game. I would be a lot nearer to my goal to live off gamedev and more importantly certainly would show that it can be viable. Less than 400€ would mean I would still be in the reds since I localized the demos and Steam has a fee to upload a game. I don't have the exact number how much I paid for everything but I think 500€~.
I don't think that I will attempt/put so many translations into a game anymore. It's just a lot of hassle to implement and I like being less reliant on third parties even if there are some very nice translators out there. Sometimes I think about skipping the German localization but it would be quite wasteful. I reduced the number of distractions and side projects and it was a boost in productivity I couldn't have imagined. Putting like 10% in another project which I didn't really really want to do would reduce my productivity and it would be extremely reduced if it was something I really disliked. As an Indie Dev you always need to cut corners and I like to cut corners outside of the game.
The launch is imminent. We'll see. Wish me luck.
Took the night to test the German localization, polish and do some bug fixes. Currently, I'm testing all the endings/ending variations, fixing spelling errors and wording that doesn't make sense or just improve the wording in several cases. I even found a story error which is fixed now.
Before release just a TL;DR recap for the people who didn't read the whole thread.
The kingdom is under attack. You are a dispensable soldier and are send into Sonucido to offer an imprisoned mage his freedom in exchange for help in the battle.
Sonucido is a giant dungeon in a mountain were every criminal is sent regardless of their crime. It's a corrupted place; weird creatures live there.
7,99€, 7,99$, 25% launch discount.
First run should take you 3 hours, you see 60-70% of the game. With the second run you have seen 90% and this should take you another 2 hours. So, 5 hours. Obviously, you can play longer if you want to see everything or play the hard difficulty.
Difficulty settings
Normal and hard, the hard mode is very challenging.
English and German.
Windows and Linux.
Low-ish, if you have a dedicated GPU you are fine, with integrated graphics something of the last 5 years is sufficient for a good experience.
Turn-based, simple combat, no battle-dancing, no random encounters, fights don't take long, no dodging.
Single Character, 3 stats (Strength, Vitality, Luck), no portraits, no name.
Are there puzzles?
Yes, a few.
Stat Checks?
There are a few choose-your-own-adventure sections were you decide between two stats which stat you want to use for a situation. Luck is checked in dialogue a few times.
The Stat Checks are hard checks, no random element involved.
Player Freedom?
You can kill almost everybody if you want to.
Almost no loot in this game but no loot is pointless.
There is an in-game manual and a very short optional tutorial which explains the most important things (how to leave a dialogue for example)
Automatically at the start of each level.
My fiancee (illustrations), a couple of testers and translators, and me (the rest) - development took two years, it's made with Godot
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Utah Opera helps visually impaired patrons feel the costumes, props and words of 'The Magic Flute'
(Photo courtesy Utah Opera) A young visually impaired music lover is equipped with a headset at a dress rehearsal for Utah Op... (Photo courtesy Utah Opera) Visually impaired patrons feel a flute prop at a dress rehearsal for Utah Opera's production of M... (Photo courtesy Utah Opera) Visually impaired patrons feel part of a costume at a dress rehearsal for Utah Opera's production... (Photo courtesy Utah Opera) A service dog sits by during a dress rehearsal for Utah Opera's production of Mozart's The Magic ... (Photo courtesy Utah Opera) A Braille translation of the supertitles for The Magic Flute, on display at a dress rehearsal for...
(Photo courtesy Utah Opera) A young visually impaired music lover is equipped with a headset at a dress rehearsal for Utah Opera's production of Mozart's The Magic Flute at Salt Lake City's Capitol Theatre. The headset allows the visually impaired to hear a translator deliver a play-by-play description of the stage action during the performance. (Photo courtesy Utah Opera) Visually impaired patrons feel a flute prop at a dress rehearsal for Utah Opera's production of Mozart's The Magic Flute at Salt Lake City's Capitol Theatre on Wednesday, March 6, 2019. Utah Opera, the Moran Eye Center and the Utah Council for the Blind organize the annual event for visually impaired opera fans. (Photo courtesy Utah Opera) Visually impaired patrons feel part of a costume at a dress rehearsal for Utah Opera's production of Mozart's The Magic Flute at Salt Lake City's Capitol Theatre on Wednesday, March 6, 2019. Utah Opera, the Moran Eye Center and the Utah Council for the Blind organize the annual event for visually impaired opera fans. (Photo courtesy Utah Opera) A service dog sits by during a dress rehearsal for Utah Opera's production of Mozart's The Magic Flute at Salt Lake City's Capitol Theatre on Wednesday, March 6, 2019. Utah Opera, the Moran Eye Center and the Utah Council for the Blind organize the annual event for visually impaired opera fans. (Photo courtesy Utah Opera) A Braille translation of the supertitles for The Magic Flute, on display at a dress rehearsal for Utah Opera's production of Mozart's classic, on Wednesday, March 6, 2019. Utah Opera, the Moran Eye Center and the Utah Council for the Blind organize the annual event for visually impaired opera fans.
By Sean P. Means
· Published: March 8
Visually impaired music lovers and their companions got to experience the opera this week at a special dress-rehearsal event of Utah Opera's production of Mozart's "The Magic Flute."
Guests on Wednesday got a chance before the show to feel props and fabric samples from the production's costumes and learn about the set design. Translations of the opera's supertitles in Braille and large-print copies of the opera's synopsis were available — as were headsets through which guests could hear a translator give a play-by-play description of the action on stage.
Utah Opera holds this event every year, collaborating with Moran Eye Center and the Utah Council of the Blind.
The Utah State Library for the Blind and Disabled has Braille-translated supertitle scripts and libretti available for checkout. Contact Marie Parker at the library, 801-715-6789, to sign up for the service.
Performances for "The Magic Flute" are Saturday at 7:30 p.m., Monday and Wednesday at 7 p.m., Friday, March 15, at 7:30 p.m., and Sunday, March 17, at 2 p.m. Tickets, from $36 to $114, are available at arttix.artsaltlake.org.
spmeans@sltrib.com
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