In the recent years, the trend of using nutrition in treatment and prevention of various diseases was continuously decreasing in favor of emerging therapeutic medications which are mainly relying on their own chemical composition.
However, in the past five decades, it had been demonstrated that the non-chemical vitamins and minerals are what we truly need for proper healing and treatment.
Vitamin C is a well-known nutrient that is found mainly in oranges and lemon and is thought to be an effective therapy for treatment of cancer; a matter that was previously considered as "quackery" as mentioned by some researchers in New York.
For colorectal cancer with mutations in gene KRAS and BRAF, it was proven that vitamin C has an essential role for its treatment while the traditional chemotherapy has relatively poor outcome. This fact was demonstrated by Lewis Cantley and his team clarifying that colorectal tumors resulting from mutations in the mentioned genes can be suppressed through an effective attack by considerable amounts of our antioxidant "vitamin C"; equivalent to what can be extracted from three hundred oranges.
Moreover, a simple trick can be effective by the oxidized form of vitamin C, namely dehydroascorbic acid (DHA). After cancer cells can grant access for the oxidized form, the DHA is returned back to ascorbic acid (vitamin C) by the action of cellular antioxidants, leading to their depletion and eventually suicide of cancer cell.
Since the human body can utilize specific amount of vitamin C through the oral route, a new option for obtaining vitamin C therapy for cancer and other major health conditions could be available. This was shown by Linus Pauling, the Nobel Prize winner biochemist, featuring the effective role of intravenous vitamin C therapy.
The intravenous route is more powerful as it delivers much more doses in the blood than oral way, which will lead to better outcome. Although they were facing too much ridicule from their colleagues, Pauling and his team had proved the efficacy of the new technique on one thousand patients, revealing high rates of success.
They showed the significant effect of intravenous vitamin C administration in cancer patients with four fold longer life than patients receiving conventional therapies. This is recently considered a gold standard for vitamin C as potential therapeutic agent for degenerative diseases when administered via intravenous route.
The role of oral route of vitamin C cannot be negligible, as it helps tissue repair and improves the immune response. However, giving vitamin C intravenously is the only way for appropriate cancer treatment. This can be done with the help of the associated production of hydrogen peroxide within body tissues as well as the help of white blood cells, leading to efficient eradication of cancer cells regardless their location inside the body.
Based on several laboratory studies on animals and human, The National Cancer Institute showed the role of vitamin C in suppression of cancer cell growth in cancers of prostate, liver, pancreas, and colon with subsequent improvement in life quality.
High intravenous doses, which may reach to 100,000mg/day, should be adjusted to ensure both proper treatment and patient's safety as mentioned by Dr. Hoffman. Finally for prevention, several sources should be considered for vitamin C intake, such as camu camu berry and acerola cherry.


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Americas|In a Mexico 'Tired of Violence,' Zapatista Rebels Venture Into Politics
In a Mexico 'Tired of Violence,' Zapatista Rebels Venture Into Politics
The colonial town of San Cristóbal de las Casas in the central Chiapas highlands. In 1994, hundreds of masked Zapatista rebels stormed the town, toting rifles, and declared war on the Mexican state.CreditCreditMauricio Lima for The New York Times
By Paulina Villegas
The Zapatistas, the most powerful political rebels in Mexico in nearly 100 years, are renouncing armed revolution, after decades of opposing the government, for a simple reason: Mexico is so riddled with violence, they say, that the country cannot handle any more of it.
The decision is a searing commentary on the state of Mexico today, analysts say. The rebels have not reached a peace deal with the government, nor won their longstanding push for indigenous rights. But killings in Mexico are rising so quickly that even a movement rooted in armed struggle feels compelled to back away from violence.
"This shows the extent to which Mexicans are tired of violence," said Jesús Silva-Herzog, a political-science professor at the School of Government at Tecnológico de Monterrey. "Political radicalism today has to be pacifist because the public, social and economic life in Mexico has been stained with blood for far too long."
Subcommander Marcos, the rebel leader who became a global phenomenon in 1994 when the Zapatistas stormed into towns in the state of Chiapas, stood on stage for a brief moment a few months ago, hidden behind a throng of fighters, youngsters with piercings and indigenous followers in hand-stitched blouses.
After a few rounds of applause, photographs and revolutionary chants, he quietly walked off the stage, a stark departure from the fiery speeches on inequality and armed revolution that once drew him international attention and willing recruits.
The Zapatista rebel leader Subcommander Marcos in 2006.CreditAdriana Zehbrauskas for The New York Times
But now, the Zapatistas say, more violence, no matter the cause, is the last thing Mexico needs.
Instead, they have decided to work within the system they once revolted against, backing a candidate to run for president in next year's elections.
"We arrived at a breaking point," said Carlos González, a spokesman for the National Indigenous Congress, an organization that represents indigenous groups in Mexico, who was speaking for the Zapatistas as well.
"Taking up arms was out of the question," he said. "It was just too bloody of an option," though he did not rule out taking up arms again at some point in the future.
Violence has long plagued Mexico, where more than 100,000 people have been killed and more than 30,000 have disappeared in the decade-long drug war.
But this year, deaths have hit new heights: May and June set consecutive 20-year records for the number of homicide scenes across the country.
Letting go of the revolutionary identity that once defined them, the Zapatistas, whose full name is the Zapatista Army of National Liberation, are venturing into electoral politics. They have endorsed María de Jesús Patricio Martínez, a healer from the indigenous Nahua people, in next year's presidential elections.
María de Jesús Patricio Martínez, a healer from the indigenous Nahua people, has been endorsed by the Zapatistas in next year's presidential elections.CreditMauricio Lima for The New York Times
"In Mexico, being an indigenous person means being treated as half a person, and if you are a woman, even less so," said Mrs. Patricio, 57, who is not a Zapatista herself.
The Zapatista goal, they say, is not to win, but rather to use the 2018 election as a platform to voice the issues most pressing to Mexico's indigenous communities.
"We couldn't care less about the presidency; all we want to do is crash the election party and ruin it," said Mr. González, the spokesman.
The Mexican government says that it welcomes "all political and social expressions," including the Zapatista-backed candidate, arguing that it contributes to a stronger democracy.
Not everyone, however, buys the Zapatista narrative. Some of their opponents see them as an opportunistic guerrilla group that could further fracture the vote on the left.
One of their main critics is the leading left-wing populist presidential candidate, Andrés Manuel López Obrador, a front-runner in early polls who has called the Zapatista-backed candidacy a "political stunt."
A Tzotzil indigenous woman carrying firewood outside San Juan Chamula, a municipality in the southern part of the state of Chiapas.CreditMauricio Lima for The New York Times
When they first appeared in 1994, the threat of violence was part of the Zapatista program. A transfixed nation watched as an army of indigenous peasants, wearing ski masks and toting assault weapons, stormed several towns in the southern state of Chiapas and declared war against the Mexican state.
The rebels demanded the recognition and protection of indigenous communities, which have persistently ranked at the bottom of the country's socio-economic ladder. With their armed insurrection, black balaclavas and fervent speeches, the Zapatistas forced Mexico to grapple with its long history of inequality.
The uprising came at a particularly sensitive time, as Mexico was in the throes of globalization and its deepening relationship with the United States. The North American Free Trade Agreement was enacted on the day the uprising started.
After a 12-day confrontation between government troops and Zapatista fighters, a first truce took place. It soon crumbled when the president at the time, Ernesto Zedillo, issued arrest warrants for prominent Zapatistas members, including the group's only nonindigenous spokesman, Subcommander Marcos.
With the impassioned speeches from its horse-riding, mysterious leader, the Zapatistas quickly attracted legions of followers both locally and abroad. Some hailed the rebels' fight as the first "postmodern revolution."
A rocky negotiation process with the government ensued, leading to the San Andrés Accords, signed in 1996. It promised a constitutional reform that would grant limited autonomy to indigenous communities, such as the right to elect councils for local rule over their lands.
A Tzotzil woman made a bracelet while another washed clothes on the outskirts of San Cristóbal de las Casas.CreditMauricio Lima for The New York Times
But when the reform was finally passed in 2001, it excluded the right to autonomous rule over their territories, prompting the Zapatistas to cut all ties with the government and political parties.
Their momentum began to fade. The rebels vanished from the public radar, returning to their hide-outs in the Lacandon jungle and quietly organizing their own communities in lieu of seeking publicity.
And then three years ago, Subcommander Marcos gave a speech reflecting on the Zapatista army and laying out what would ultimately become, this year, the rebels' new course of action.
"We choose life, not death," he said in the speech. "Instead of building barracks and improving our arsenal of weapons, we built schools, hospitals, and we improved our living conditions."
The Zapatistas were changing, and so was he. He changed his name to Subcommander Galeano, to honor a fallen comrade. And he announced the death of the persona of Subcommander Marcos. There was no longer a need for it, he said, describing himself as "a suit made for the media."
In the following years, the Zapatista-controlled territories exercised de facto autonomy, delivering broad access to education and health services. Organized crime has been unable to penetrate the area.
Murals in Chiapas state depicting Zapatista rebels, the Marxist rebel leader Ernesto "Che" Guevara and Emiliano Zapata, a leader of the Mexican Revolution.CreditMauricio Lima for The New York Times
Just 16 miles north from the colonial town of San Cristóbal de las Casas, a large sign welcomes outsiders to Oventik, a Zapatista enclave. It reads, "In this place the people rule, and the government obeys." Guards stand watch 24 hours a day, rigorously questioning outsiders about their business and often turning them away.
Supply stores sell T-shirts with the popular image of Subcommander Marcos wearing a mask and smoking a pipe, with catchphrases like, "I apologize for bothering you, this is a revolution."
Bright, enormous murals with revolutionary slogans, both in the local Tzotzil language and in Spanish, cover every building. No alcohol is allowed and neither is the use or cultivation of illegal drugs. Instead, farmers grow coffee, honey and flowers. The people make shoes, sell tortillas and live in a commune-like system, sharing responsibilities and decision-making power in so-called Good Government Councils.
"The U.S.A. seems to be destined, by providence, to plague Latin America with misery in the name of freedom," reads a worn-down sign hanging in the middle of a dusty dining hall.
This Zapatista model of community organization, and the new political movement backing Mrs. Patricio for president, have given hope to some disenfranchised Mexicans that the way they are governed can be different, and better, with a more democratic system free of the deal-making and patronage politics that exist on practically every level of government.
"They were the ones who sustained and nourished our hope over the years," said Maribel Cervantes, a community organizer from the state of Veracruz, referring to the Zapatistas.
"They are a living example of how different things can be," she added. "And now this candidate can be a ray of light in the darkness."
A version of this article appears in print on , Section A, Page 6 of the New York edition with the headline: In a Mexico 'Tired of Violence,' Rebels Give Politics a Try. Order Reprints | Today's Paper | Subscribe

redpajama_set_name: RedPajamaCommonCrawl


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Mobile virtualization: Running Google Android apps on Windows CE smartphones
By Bill Detwiler in TR Dojo , in Microsoft on September 8, 2009, 5:23 AM PST
VMware CTO Stephen Herrod shows a Visa mobile application, written for Google Android, running virtually on a Microsoft Windows CE phone.
At VMworld in San Francisco, VMware CTO Stephen Herrod shows a Visa mobile application on a Microsoft Windows CE device that is also running virtually on Google's Android OS. The functionality allows users to run "any app on any device," the VMware executive says.
By Bill Detwiler
Bill Detwiler is Editor in Chief of TechRepublic and the host of Cracking Open, CNET and TechRepublic's popular online show. Prior to joining TechRepublic in 2000, Bill was an IT manager, database administrator, and desktop support specialist in the ...
| Disclosure
| See all content by Bill
Bill Detwiler has nothing to disclose. He doesn't hold investments in the technology companies he covers.
Bill Detwiler is Editor in Chief of TechRepublic and the host of Cracking Open, CNET and TechRepublic's popular online show. Prior to joining TechRepublic in 2000, Bill was an IT manager, database administrator, and desktop support specialist in the social research and energy industries. He has bachelor's and master's degrees from the University of Louisville, where he has also lectured on computer crime and crime prevention.


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The Keith Center's work is made possible by the generous contributions of our supporters. Help carry out Judge Keith's vision for civil rights by making a gift today. Gifts may be made online or by mail.
Checks should be payable to Wayne State University Law School; specify your gift designation to the Keith Center on the memo line.
For more information or for larger gifts, contact Major Gift Officer Desirnai Hicks, 313-577-9763 or dhicks@wayne.edu.


A combined department of Pharmacology and Therapeutics existed as early as 1959 and the independent department of Therapeutics was formed in May 1972. Subsequently the name was changed as the Department of Clinical medicine in 1982 and as Department of Veterinary Clinical medicine in 2001.
M.V.Sc programme was introduced in 1976 and PhD in the academic year 1992 -93. So far 30 students have competed M.V.Sc and one student PhD. Apart from undergraduate teaching, expertise is provided to the medical unit of College Veterinary Hospital, Mannuthy and University Veterinary Hospital, Kokkalai,Thrissur.
In medical units of these hospitals, diagnosis of animal diseases is confirmed by modern diagnostic equipments like Electrocardiography, Ultrasonography etc. Critically ill animals are given special attention and medical care is provided in an Emergency and critical care unit where cardiac monitoring, oxygen administration and blood transfusions are done to resuscitate animals.


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Maria Mazziotti Gillan
Maria's Artist WEbsite
Poetry Workshops
Maria's Official Site
Maria on Facebook
Maria on Twitter
Publication Celebration for 'Palisades, Parkways & Pinelands' Includes Maria Gillan
On Thursday, October 6, 2016 at 7 pm, the Montclair Monthly Poetry Series will start its new season with a "Publication Celebration for Palisades, Parkways & Pinelands."
The reading will feature the volume editors EMANUEL DI PASQUALE and GREG GLORY, as well as contributing poets MARIA MAZZIOTTI GILLAN, LAURA BOSS, FRANK FINALE, MATHEW SPANO, DANIEL WEEKS, DAN ZIMMERMAN and SANDER ZULAUF.
As the title implies, this book at hand has grown from New Jersey roots. More specifically, it is an outgrowth of the Pier Village Poetry Festival, held in view of the Atlantic in Long Branch, New Jersey, on the Fourth of July 2015. For that event, organizer and Long Branch Poet Laureate Emanuel di Pasquale called together some twenty poets from the far-flung New Jersey poetry tribe. A sampling of their work, along with that of others who could only be present in spirit that day, is included in the present volume. As its genesis and development suggest, "Palisades, Parkways & Pinelands" is meant to be a celebration of contemporary New Jersey poetry and a continuation of a long poetic tradition in the Garden State that stretches back to colonial times.
The Montclair Monthly Poetry Series is held at the Montclair Public Library (Auditorium) on 50 South Fullerton Avenue in Montclair, NJ. All events are free and open to the public. An open reading follows when time permits.
Contact Library: 973-744- 0500
Maria Mazziotti Gillan is the author of twenty books. Her latest publication is the poetry and art collection, The Girls in the Chartreuse Jackets . Maria's official website is at MariaGillan.com.
Posted by Ken Ronkowitz at 6:02 PM
Labels: Maria's Readings
About Maria Gillan
Maria Mazziotti Gillan is a recipient of the 2014 George Garrett Award for Outstanding Community Service in Literature from AWP (Association of Writers & Writing Programs), the 2011 Barnes & Noble Writers for Writers Award from Poets & Writers, and the 2008 American Book Award for her book, All That Lies Between Us (Guernica Editions).
She is the founder and executive director of the Poetry Center at Passaic County Community College in Paterson, NJ, and editor of the Paterson Literary Review. She is also director of the Binghamton Center for Writers and the creative writing program, and professor of poetry at Binghamton University-SUNY.
Maria has published 22 books of and about poetry, and 4 anthologies. Her most recent books are the poetry and photography collaboration with Mark Hillringhouse, Paterson Light and Shadow (Serving House Books, 2017) and the poetry collection, What Blooms in Winter (NYQ, 2016). Her collection of poems along with some of her paintings is The Girls in the Chartreuse Jackets (Redux Consortium). Other recent publications are Ancestors' Song (Bordighera Press) and Writing Poetry to Save Your Life: How to Find the Courage to Tell Your Stories (MiroLand, Guernica). With her daughter Jennifer, she is co-editor of four anthologies.
Poetry, Tuscany and Moments That Shine
Deadline for the Allen Ginsberg Poetry Award February 1, 2022
Virtual Reading with Toi Derricotte January 8
Poem: The Children of Immigrants
Conversation with Maria Gillan January 18
Martin Espada - Distinguished Poetry Reading Series
What Blooms in Winter
The Girls in the Chartreuse Jackets
The Silence in an Empty House
Ancestors' Song
Writing Poetry To Save Your Life: How To Find The Courage To Tell Your Stories
Maria's Official Website
Poetry Center at PCCC
NJ Poetry Calendar
Maria's Most Popular Posts
Gillan to Read at Italian American Poetry Festival
Reading to Celebrate the Paterson Literary Review November 12
Poem: "My Brother Stands in the Snow, 1947, Paterson, NJ" by Maria Mazziotti Gillan
Poetry Workshop for Mature Adults Starts October 6
Distinguished Poets Series of Readings and Workshops Announced for 2016-2017
Martin Espada and Maria Gillan
Summer in Winter, Winter in Summer
Marie Howe and Richard Blanco Reading Their Poetry in Paterson
A Review of Maria Mazziotti Gillan's 'What Blooms in Winter'
About Maria (7)
All That Lies Between Us (18)
Allen Ginsberg Poetry Awards (31)
Ancestor's Song (6)
Ancestors' Song (2)
Biographical (11)
Cultural Affairs (1)
Distinguished Poets Series (58)
Dodge Poetry Festival (4)
Great Falls Anthology (3)
Italian Diaspora Studies (17)
Italian-American (40)
Jan Beatty (1)
Laura Boss (16)
Literary Festival and Conference (4)
Maria's Artwork (10)
Maria's Awards (6)
Maria's Books (14)
Maria's Non-Fiction and Anthologies (1)
Maria's Poetry (139)
Maria's Readings (163)
Maria's Teaching (1)
Mark Hillringhouse (2)
Montclair Monthly Poetry Series (30)
Passaic County (1)
Paterson Light and Shadow (11)
Paterson Literary Review (25)
Paterson Poetry Prize (13)
Poetry Center at PCCC (90)
Poetry Workshops (67)
Seton Hall University (2)
The Girls in the Chartreuse Jackets (6)
The Place I Call Home (5)
The Poetic Legacy of Whitman (1)
The Silence in an Empty House (10)
virtual event (6)
virtual events (14)
What Blooms in Winter (5)
When the Stars were Still Visible (5)
Where I Come From (1)
Writing Poetry To Save Your Life (9)
Blog Archive January (4) December (1) November (5) October (5) September (7) August (5) July (6) June (3) May (5) April (7) March (5) February (3) January (4) December (4) November (3) October (2) September (7) August (6) July (2) June (4) May (3) April (3) March (10) February (3) January (5) December (6) November (10) October (6) September (10) August (6) July (4) June (7) May (7) April (5) March (11) February (7) January (12) December (5) November (9) October (11) September (7) August (4) July (3) June (3) May (7) April (10) March (5) February (8) January (8) December (7) November (6) October (5) September (4) August (4) July (2) June (5) May (10) April (12) March (7) February (8) January (4) December (3) November (6) October (3) September (7) August (2) July (2) June (5) May (4) April (8) March (8) February (9) January (10) December (4) November (6) October (4) September (7) August (3) July (5) June (4) May (6) April (11) March (10) February (10) January (9) December (4) November (9) October (2) September (9) August (4) July (6) June (5) May (13) April (15) March (10) February (9) January (5) December (4) November (14) October (5) September (5) August (2) July (3) June (2) May (7) April (10) March (9) February (4) January (11) December (7) November (10) October (9) September (13) August (5) July (3) June (2) May (11) April (5) March (5) February (9) January (6)
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Items tagged with Commodore 64
by Zak Killian - Mon, Jan 02, 2023
Modder Details Awesome Retro Frankenstein Commodore 64 Built From Scratch
If you're reading this HotHardware, chances are good that you're someone who enjoys getting information from written articles as opposed to just videos. It's also likely that have enjoyed computing as a topic in general for many years. If those two things are true, you might just be in the target audience for Celso... Read more...
by Paul Lilly - Mon, Nov 07, 2022
Engineer Creates A Playable Accordion Powered By Two Commodore 64s And It's Awesome
Years ago I cut my teeth on a Commodore 64 that my parents purchased from a family friend. Now that I've grown equally ancient in years, I've developed a fond appreciation for attempts to tap into C64 nostalgia, whether it's a throwback t-shirt or in the form of a custom-built emulator. One thing I never expected to... Read more...
by Paul Lilly - Fri, Jun 17, 2022
Commodore 64 Returns As A PC Gaming Powerhouse With An Intel CPU And GeForce GPU
Almost four decades ago, the Commodore 64 arrived and left an indelible mark on home computing. Still today it is recognized as the best selling single-computer model of all time, with sales estimates of around 12.5 million units during its lifetime (some estimates are much higher but might be flawed). Now 39 years... Read more...
by Ben Funk - Tue, Dec 21, 2021
Two Retro Classics Gloriously Unite As Sega's Sonic Spins Onto The Commodore 64
For gamers of a certain age, Sonic the Hedgehog is synonymous with blazing speed, intricate two-dimensional platforming, and of course Blast Processing on the Sega Genesis, which was reborn on the Genesis Mini. However, gamers on the go who opted for Sega's handheld Game Gear got a very different version of Sonic in... Read more...
by Paul Lilly - Tue, Jun 25, 2019
TheC64 Is A Full Size Commodore 64 Reboot For 1980s Retro Gaming
It is official, folks—Retro Games is releasing a full-size retro reboot of the original Commodore 64, called TheC64, on December 5. That means it will arrive in plenty of time for Christmas, though not as a stocking stuffer. Well, not unless you have a oversized stocking hanging over your fireplace. Otherwise, it's... Read more...
by Paul Lilly - Tue, Apr 23, 2019
A Wonderful Super Mario Bros Commodore C64 Port Is Under Attack By Nintendo Legal Hounds
For most people, the thought of playing Super Mario Bros. on a Commodore 64 probably never occurred to them, for a number of reasons. The biggest one, of course, is that Super Mario Bros. was never made available for the best selling PC of all time—it's an NES game. However, the thought did occur to developer... Read more...
by Marco Chiappetta - Mon, Dec 24, 2018
Makers Of The C64 Mini Show Off First Photos Of Full-Sized Commodore 64 Prototype
The C64 mini is a tiny, retro-console, in the same vein as devices like the NES and SNES Classic Editions and the Sony PlayStation Classic. The C64 mini, of course, is designed to mimic the beloved Commodore 64, which was the best-selling, single model personal computer, of all time – but in a much smaller... Read more...
Dude Creates Awesome Lego Commodore 64, Now Vote For The Kit
Retro gaming is all the rage right now, and companies are trying to replicate the success Nintendo had with the NES Classic and SNES Classic. Amid all the noise, however, is a fun and interesting project that pays homage to the Commodore 64, one of the most popular home computers of all time, while combining a passion... Read more...
by Shane McGlaun - Tue, Jul 24, 2018
Retro Commodore 64 Mini Set For October 9 Launch
Retro Games is at it again promising that the smaller retro Commodore 64 console will be landing in the coming months. The first rumblings of the little Commodore 64, called C64 Mini, surfaced in September 2017 promising an early 2018 launch date. That launch date was then "confirmed" as March, but things didn't shake out for some reason. Read more...
by Marco Chiappetta - Tue, Mar 20, 2018
How To Build A Commodore 64 With Raspberry Pi Zero For Under $50
The Commodore 64 holds a Guinness World record as the highest-selling single computer model of all time. After its initial release in August of 1982, the C64 went on to sell millions of units – outselling all other popular 8-bit machines at the time, including the Apple II. For many long-time technology geeks... Read more...
Features, News, Misc, Reviews/How Tos, DIY
by Brandon Hill - Wed, Jan 31, 2018
Retro Games' Commodore 64 Mini Gets An Official March Launch Date
Last year, we brought you some exciting news concerning the Commodore 64 Mini, which is a retro console that will be released by Retro Games. When it was first announced, Retro Games said that the Commodore 64 Mini would be available in early 2018. Well, 2018 is here and Retro Games has announced the official launch... Read more...
by Brandon Hill - Fri, Sep 29, 2017
Commodore 64 Mini Retro Console Launches In Early 2018 With Dozens Of Classic Games
The retro gaming wars are definitely beginning to heat up. Nintendo brought mainstream awareness to the reinvention of retro gaming consoles with the NES Classic Edition, and followed up with the SNES Classic Edition. Atari is answering with the Ataribox. And now, we have a fully licensed and miniaturized version of... Read more...
by Rob Williams - Sat, Mar 18, 2017
Raspberry Pi Surges To 3rd Best Selling Computer Of All Time Surpassing The Commodore 64
In many regards, the Raspberry Pi family of computers is quite modest, which is of course by design. For a relatively small price, you can pick up a fully-functional RPi single board computer that can be used for many purposes, whether it is for learning, creating homemade bots, or cobbling together your own... Read more...
by Brittany Goetting - Tue, Sep 27, 2016
Battered But Not Beaten Commodore C64 Survives Over 25 Years Balancing Drive Shafts In Auto Repair Shop
One common complaint in the twenty-first century is that nothing is built to last. Even complex, expensive computers seem to have a relatively short shelf-life nowadays. One computer in a small auto repair shop in Gdansk, Poland, however, has survived for the last twenty-five years against all odds. In January a... Read more...
by Paul Lilly - Mon, Apr 09, 2012
64-Bit Blues: Jack Tramiel, Father of Commodore, Dies at 83
It's with heavy hearts that we report the death of Jack Tramiel, founder of Commodore International, who passed away at the age of 83. Tramiel, born in Poland in 1928, died while surrounded by family on Sunday, April 8, according to Forbes. He is survived by his wife Helen and their three sons, Gary, Sam, and Leonard, along with their extended... Read more...
by Joel Hruska - Thu, Apr 07, 2011
Living Fossil: New Commodore 64 Trades On Nostalgia
It's been nearly 17 years since the Commodore 64 was officially discontinued, but the iconic system is being prepared for a relaunch. The Commodore brand was acquired last September by Barry Altman, with the specific intent of providing a system that no longer exists. "Thirty years ago computers were an all-in-one product, with the keyboard,... Read more...
by Michael Santo - Mon, Sep 07, 2009
Commodore 64 Emulator Approved For the App Store
Apple has finally allowed the Commodore 64 emulator by Manomio LLC into the App Store. It had previously been rejected (in June). In order to get their app accepted, however, the company had to disable BASIC from the package. I'm assuming that Commodore 64 fans (and there are plenty, as the C64 is the best-selling single computer model of... Read more...
by Michael Santo - Fri, Feb 22, 2008
Wii Virtual Console to Get Commodore 64 Games
The Commodore 64 is legendary, and just last year celebrated its 25th anniversary. And now owners of the Nintendo Wii will be able to play classic games of that era via the Wii Virtual Console.Bala Keilman, CEO of Commodore Gaming, commented, "The massive impact the Commodore 64 had on video gaming is still evident today with many gamers remembering... Read more...
by Marco Chiappetta - Fri, Dec 07, 2007
Commodore 64 still loved after all these years
How many of you reading this got started in computing because of the good old Commodore 64? Considering our demographic, I'd bet a whole lot of you spent many a sleepless night parked in front of that unassuming brown and grey contraption grinding your way through Impossible Mission or experimenting with some BASIC programming. Well,... Read more...


The fishing this year is about as good as it gets. Sure there are some tough days but for the most part it has been a great year.
It has been just a little over a month since our last report but I was waiting until this time to post so I could say "It's on" time to go fishing.


text:
EMSA Medical Director Tells City Councilors Recruiting Paramedics Is Harder Than Ever
Public Radio Tulsa | By Matt Trotter
There's a nationwide shortage of paramedics, and there's no exception to that in Tulsa.
According to the U.S. Health Resources and Services Administration, the nation will have 42,000 fewer paramedics and emergency medical technicians than it needs by 2030. EMSA is currently 12 paramedics short of its staffing goal and keeps job postings up 365 days a year.
EMSA Medical Director Dr. Jeffrey Goodloe told Tulsa city councilors last week it's never been as hard to recruit paramedics as it is right now. Neighboring states are competing for the same candidates, and the proposition of working with patients whose medical conditions may cause them to assault you at work has not been appealing for many. And then the COVID-19 pandemic hit.
"It's a little bit difficult when you go recruiting and you talk to people about, 'How would you like to sign up to take care of a lot of ill and highly infectious people? And vaccines are wonderful and masks are wonderful but there is still some risk that you could get this illness yourself,' and certainly during the time before we had vaccines. And as it turns out, not everybody wants to sign up for that," Goodloe said.
Goodloe said the problem will take time to solve because full training of a paramedic can take two years.
"It is a challenge that we are short today, and we are going to continue to be short for a while because there is no just sprinkle some pixie dust and here's a whole cadre of paramedics. We're ultimately going to have to train them locally, I think, to get to the numbers that we all want to see," Goodloe said.
Goodloe plans to come back to the city council in the coming weeks with proposals for bolstering EMSA's ranks. EMSA is keeping response times in eastern Oklahoma communities it serves near compliance, but it is seeing more COVID patients again.
Local & Regional EMSATulsa City CouncilCOVID-19first responders
Matt Trotter
Matt Trotter joined KWGS as a reporter in 2013. Before coming to Public Radio Tulsa, he was the investigative producer at KJRH. His freelance work has appeared in the Los Angeles Times and on MSNBC and CNN.
See stories by Matt Trotter
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Gov. Kevin Stitt said Friday that despite climbing COVID-19 numbers in Oklahoma amid spread of the more-transmissible Delta variant of the coronavirus, he…
In Op-Ed, Lucas Calls For 'War-Like Effort' To Increase Okla. COVID Vaccination Rate
Calling it the responsibility of Oklahomans to protect their communities from COVID-19, Rep. Frank Lucas (R-Okla.) on Monday urged those not yet…


text:
<<- Chapter 10 Table of Contents
Chapter 11: The State of IF Today
Text IF succeeded commercially in the 1980s to the extent it did because it had commercial distribution and promotion, because other types of computer games were not significantly more impressive at first glance, and because the demographics of the computer-using public were tilted in favor of the literate. Today we have no distribution or promotion other than what we stick on the web for free; computer graphics are no
longer so crude as to lose a side-by-side wow-contest with a paragraph; and the demographics of the computer-using public are tilted in favor of those who think the second-person pronoun in English is "u".
But we have better games.
-- Adam Cadre (2002)
As the Adam Cadre quotation above perhaps begins to illustrate, the state of IF today is a classic example of the glass being half empty or half full. On the one hand, the genre has fallen from all commercial grace, and its overall popularity is a miniscule fraction of what it once was. Barely twenty years ago, at least one IF game sold one-million copies at price points of thirty dollars or more; today, the active community of IF players is reduced to a bare handful of thousands, despite the fact that its games' creators now give their work away for free. On the other hand, though, those remnants of IF's once prodigious fanbase who remain have largely shed the lure of retro-gaming nostalgia that has afflicted similar revivalist efforts in other genres and produced work of often amazing originality and quality. While there is plenty of detritus about, the top ten-percent or so of hobbyist IF of the past decade easily dwarfs that of the commercial era in terms of design, sophistication, and literary quality. That a relatively small group of amateurs has been capable of surpassing the work of well-funded companies not just once or twice but on a regular basis is remarkable. That they have taken IF in directions those companies never dreamed of is inspiring.
However one chooses to view this particular glass, though, plenty of questions of both a practical and an artistic nature swirl around IF today. Having spent so much time chronicling where IF has been, I would like to close this essay by looking briefly at where it currently is and where it might potentially go.
The NPC Problem
While the technical foundations laid down by the community over the last fifteen years are impressive, problem areas remain. In particular, character interaction has long been one of the thorniest problems in IF, one that no one has come close to satisfactorily solving. Simulating a world of objects with predictable behaviors presents little challenge for our modern tools. Simulating sentient beings, or even simply animals, with all of their unpredictability and independent agency, remains essentially impossible. The best we can hope to do is to fake it in a relatively believable way. This "non-player character (NPC) problem" accounts for the commonness, even in today's forthrightly literary age of IF, of games which send the player out to explore an essentially deserted geography. Doing so plays to IF's strengths, and avoids its greatest weakness. Still, characters and relationships are the essence of storytelling, and if IF is to make a claim to the throne of literature, it would seem that the problem must be dealt with rather than avoided. Artificial intelligence research is nowhere near sufficiently advanced to give us characters capable of making decisions and acting on their own, and even if it were contemporary IF development system are not currently oriented in this direction. Thus authors who wish to simulate another being in their games are largely left to code as many rules as possible for their characters' behavior under different circumstances, and hope that as few as possible of the inner gears of their creations, as it were, show through. Some of the results have been remarkable, but, although Galatea perhaps came close at times, no IF character has yet been capable of fooling the player for very long.
If the NPC problem is the most difficult in IF development, the thorniest subset of same is the question of conversation. The idea of simulating a natural language conversation in a game whose parser cannot itself understand more than the tiniest subset of English is of course absurd, and yet a story where the player cannot talk to others is hardly a story at all. A number of compromises have thus been introduced.
The most traditional method, the one used by Infocom in virtually all of its games as well as the one found by default in Inform and TADS 2 games, is known as the ASK/TELL system. The player is expected to use the two mentioned verbs to discuss various subjects with characters she encounters. While this system imparts a feeling of freedom that could only be delivered by a parser-driven game, it has some problematic aspects. Namely, no matter how much effort its author puts into coding up appropriate subjects for discussion, the player is likely to try many topics that the author never anticipated, and the generic responses she receives in return to these queries play havoc with a game's mimesis. Also, too many games using this system require their players to discuss a particular topic with a character to advance the story. The result can be a frustrating round of "guess the conversation topic" that is no more satisfying than playing "guess the verb."
In an attempt to address these problems, authors have implemented other systems that are more restrictive but also (hopefully) less frustrating. The most common is the menu-based system, in which the player is presented with a simple menu of possible topics to choose from when she begins a conversation. While this removes most of the frustrations of the ASK/TELL system, and is certainly much easier on the author to code, it seems to some a sort of betrayal of the limitless possibility of the parser to suddenly dump the player into such a restrictive, unimaginative system. Also, all mystery, and all sense on the part of the player that she is engaging in real interaction, are removed. Virtually all players, when presented with a list of possible questions or statements, will methodically choose them one by one in an attempt to ring as much information as possible out of the person she is communicating with. The result may be less frustrating, but all of the sense of freedom and the thrill of discovery that make IF so special are removed. Other characters become little more than information vending machines.
Less commonly used, and even more restrictive, is the TALK TO system, in which the player is given no choice at all as to what she says to others. The player is restricted to using the verb construct talk to, whereupon the game will automatically have her say whatever the author deems appropriate to the current situation. This method is the easiest of all to implement, and does have the virtue of keeping the story moving, but is hardly satisfying to player who thought she was playing a game of interactive fiction.
New Technology: TADS 3 and Inform 7
As I write this, a complete revamping of TADS, known as TADS 3, is in the final stages of beta-testing, as always under the careful supervision of Michael Roberts. While TADS 3 has not yet reached its final, polished incarnation, it is quite usable and largely feature complete. All that remains to be done are the final rounds of bug-squashing and the writing up of a polished final manual. Beta versions of the system have been available for several years, and a handful of games, among them Roberts' own Return to Ditch Day mentioned in the previous chapter, have already been written by brave souls willing to dive in and learn the ins and outs of the new system for themselves. TADS 3 is an evolutionary rather than a revolutionary project, concentrating as it does on cleaning up the language, making the library more accessible and more modifiable, and introducing the benefits of a more modern, object oriented programming paradigm. From the player's perspective, perhaps the most obvious improvement in TADS 3 is its new system for interacting with other characters in the game, which is a sort of synthesis of the ASK/TELL and menu-driven systems.
When a conversation begins in TADS 3, the player is presented with a list of possible topics. However, she is not dropped into a menu, but can freely ASK and TELL about those topics from the conventional parser. This might seem like a minor variation at first, but the system actually offers a number of interesting features. First of all, there is no guarantee given to the player that the possible topics of conversation that the game lists are all that are available. Thus an author can provide the necessary topics to her player while still allowing those who wish to dig further to make discoveries for themselves. Also, and more significantly, the TADS 3 conversation system is much more complex in its inner workings than anything seen in a standard IF library before. TADS 3 conversations can be constructed as complicated threads in which mention of one topic will open up new avenues of discourse. A single topic can also be mentioned repeatedly by the player, with different responses as the conversation moves deeper and deeper into the topic's depths. The end result is that TADS 3 conversations in the hands of a good author can be some of the most natural and lifelike yet seen in IF. The character interaction problem in IF may never be completely solved, but steps like the TADS 3 conversation model show that it is possible to improve on what currently exists.
Another exciting technological development is on the horizon as of this writing. Graham Nelson is about to release the latest iteration of his IF development language, Inform 7, and it does represent a revolutionary change, a new way of creating IF compared to everything that has come before. Inform 7 is not a conventional programming language, but neither is it an easy but limited point and click system ala Adrift. It rather uses natural language processing to allow its author to construct games using simple English sentences. Some typical Inform 7 "code" might look like this:
East of the Garden is the Gazebo. Above is the Treehouse. A billiards table is in the Gazebo. On in it a trophy cup. A starting pistol is in the cup.
A weight is a kind of value. 10kg specifies a weight. Everything has a weight. A thing usually has weight 1kg.
A container has a weight called breaking strain. The breaking strain of a container is usually 50kg. Definition: A container is bursting if the total weight in it is greater than its breaking strain.
A lead pig, a feather, a silver pig, and a paper bag are in a room called the Metallurgy Workshop. The bag is a container with breaking strain 2kg. The lead pig has weight 4kg. The feather has weight 0kg.
Inform 7 is worth getting excited over because has the potential to bring the rewards of IF authorship to hosts of non-technicians who have felt daunted by the programming-oriented systems that preceded it. In addition, those who have worked with it already claim that it makes things that were excruciatingly difficult under older systems into trivialities. Whether Inform 7 will live up to the potential it seems to possess at this writing is still very much an open question, but if it does it could represent the beginning of a whole new era of IF.
Spreading the Word
Just as Nelson has targeted those with no experience in programming with Inform 7, there has also been a fair amount of discussion on the newsgroups recently about possibilities for bringing the joys of playing IF to a wider audience. Some want to see IF returned to commercial viability, and certainly the relative recent successes of 1893: A World's Fair Mystery and Future Boy! give such people hope. Others are more ambivalent about IF's commercial prospects, at least for right now, but feel that there are many potential players out there who could and should be brought into the fold. For what it is worth, I count myself tentatively among the latter group. Proposals to accomplish this broadening of IF's acceptance range widely in scope and feasibility. Before adding my two cents to the debate, I want to talk briefly about what might be motivating the community to have these discussions in the first place.
It seems to me that there is a slight feeling of stagnation within the community. The excitement of the early nineties IF renaissance, which stemmed first from the idea of having new quality "text adventures" to play at all and was then largely fuelled by a sense of experimentation, of seeing just what this medium might be capable of once freed of the need to conform to traditional adventure game tropes, has somewhat run its course now. The community is not unhealthy by any means, but it no longer really seems to be growing. I think some of these subjective impressions of mine are borne out when taking a look at one of the community's most cherished institutions, the annual IF Competition.
The Competition peaked in 2000 and 2001 in terms of number of game entered. Each of these years sported more than fifty games. It has since shrunk to a relatively stable thirty-five or so entries each year. Now, this is hardly disastrous under any circumstances, and judging the overall health of the IF community by the number of entries in one competition is of course extreme folly. Further, a smaller Competition is in some ways a good thing, allowing judges as it does to have a reasonable expectation of playing all or most of the games during the Competition period. There is also something of a consensus that, while the number of entries are fewer, the general quality has increased somewhat in recent years, at least in the sense of there being fewer -- although, of course, still too many -- examples of bug-ridden dreck entered.
Still, perhaps my reader will allow me the assertion -- formed from IF Competition data, my admittedly subjective personal impressions, and data such as the size of the average SPAG magazine issue from year to year -- that in terms of numbers the IF community peaked around 2000 or 2001, and then shrunk slightly to its present level. Now, the present situation is not a bad one. Games, and often very good games, are still getting written, exciting new developments like TADS3 and Inform 7 are still appearing on occasion, and the community remains a more or less active and vibrant place to be. Indeed, I am repeatedly amazed at the generally elevated level of the discourse that goes on among its members. If IF is a small club, it is also a fascinating, vibrant, intelligent one. And yet I wonder at times what an infusion of fresh blood might accomplish for IF.
IF is by its very nature a niche pursuit. It is never going to rival, to pick a few random examples, NFL football, Eminen, or Grand Theft Auto for popularity. It does not necessarily follow, though, that the present community of perhaps a few thousand at best active players is the best it can hope for. Consider for a moment another quiet, cerebral hobby: crossword puzzles. At any airport on any busy travel day, one can find, tucked away here and here in various dark corners, individuals working crosswords. Yes, in this day of Gameboys and handheld DVD players, a certain tiny segment of the world prefers to entertain themselves with a pursuit that is if anything even more austere -- and certainly much more low-tech -- than IF. I would love to find a way to introduce some of those people -- as well as some proportion of the much more sizable population of book lovers, and maybe even some more pencil-and-paper RPG nerds -- to this hobby. These are of course niche pursuits in themselves, and yet the number of people engaged in each dwarfs IF by several orders of magnitude.
At this point, I want to note that my agenda here is not to bring hordes of crossword lovers on the IF scene. While I will gladly welcome anyone who is or might become interested in the medium's possibility, I would love to see a mixture of people, including a fair number with a background in literature and the humanities. In other words, storytellers. The crossword-playing "community," assuming it can be defined as such at all, I choose only as a handy example.
My reader may be expecting me to propose a grand outreach program to these other intellectual (not to say nerdy) communities at this point. Some who are aware of recent events in the community may even be ready to protest that this has been tried on various occasions before. For instance, IF was given quite a nice write-up in Games Magazine, a journal for crossword-loving types, in 2004. That article did bring a few new faces into the newsgroups, but it hardly ignited a revolution. Why? I do not think it is due to our medium being inherently too difficult for readers of that magazine. Certainly I am a great lover of IF, and even (more due to dogged experience than any intellectual brilliance on my part) fairly good at solving the games, yet many of the logical conundrums to be found in the typical issue of Games leave me frankly baffled and thoroughly out of my depth. I think the failure of this article, and many others like it, to generate significant new community members has something to do with the community's own failure to put its best foot forward. Put bluntly, we make it too hard to get into IF.
Consider what a prospective IFer who has read about the hobby in Games Magazine, The New York Times, or anywhere else is initially faced with. First of all, there are two major systems for writing games, TADS and Inform, each requiring their own interpreter download, plus several more less commonly used but no less viable alternatives. Once the newbie has figured out that she needs an interpreter, there is a good chance that she will end up attempting to navigate the IF Archive in search of said interpreter and possibly of games to play onit. The Archive's organization is arcane at best, the sort of thing that might make sense to a techie but that can seem a hopeless mess to someone just curious about trying out a new type of game. And the master Archive site is painfully slow.
There are of course solutions to these problems. Baf's Guide is a wonderful resource that eases the migraines that the unfiltered Archive is likely to induce in even experienced IFers. Yet Baf's Guide is not much help in getting started with an interpreter. There are a fair number of generously donated Archive mirrors that are generally much faster than their parent site. Yet the newbie probably does not know about these, and won't find out unless she takes the time to read the fine print on Baf's very carefully.
But surely anyone with the patience and intelligence to appreciate IF can overcome these comparatively minor hurdles? Of course they can, but I think this response to some extent misses a crucial point. A person who wanders into the realm of IF due to a mention in an article somewhere, or who stumbles across it during casual web surfing, is probably idly curious at best. If she is greeted with an experience that, as in the current model, manages to be simultaneously archaic in appearance and technologically daunting in practice, she will most likely just shrug her shoulders and move on to something else. She does not know how amazing and fascinating some of the community's work really is, because she has no experience with it. It is up to the community to make it relatively easy for her to get that experience and hopefully come to that realization. For all its other successes, this is a task into which the community has put insufficient effort.
That may, however, finally be changing. Efforts are afoot to not only make IF more accessible, but to make it more modern and attractive in appearance. Along with all of the other innovations of Inform 7, for instance, a facility has now been added by which the author can easily include a "book cover" of sorts for her work, which is automatically displayed when the player begins the game. Thumbnail versions of this art could also be displayed in another application that has aroused considerable discussion in the community, even if it is a project still far from fruition: the creation of a sort of IF "I-Tunes" application that would allow the player to browse the Archive's immense database of games, and to open any one of them on her computer with just a couple of clicks. A meta-data standard for IF is under discussion which could make this dream a reality by providing a standard format for storing basic information – copyright date, author name, brief description, etc. – about every game to facilitate easy searching and browsing. These projects have a long way to go, but the community seems increasingly committed to shedding the retro-gaming label once and for all and embracing the future. I believe a larger audience for IF is out there, and I believe an improved presentation for the genre as a whole is the best way to reach it.
Some see IF as suffering something of a directional crisis in the last few years. The wild experimentation with form that marked the late nineties has now largely subsided. One could argue that we have a pretty good sense of what the genre is capable of now, at least unless and until we see some quantum leap in artificial intelligence technology, or until something else occurs that shifts the paradigm of IF development. This is does not mean that the exciting phase of IF's history is over, however. It may in fact be just beginning. Authors are now free to use the techniques that the experimentalists pioneered not as formal exercises but in the service of the stories they are attempting to tell. Some recent games, such as Jason Devlin's Vespers and Chris Klimas' Blue Chairs, have displayed just this ascendancy of substance over form that is the mark of a mature artform. There are many, many stories still to tell, and I believe that a substantial upswing in IF's popularity could be just around the corner if the community stays the course with current efforts, even as increasing academic interest brings the genre a respectability it could never have dreamed of in the days of Infocom. Interactive narrative will be the literary form of the twenty-first century, and IF has every chance of continuing to be an important part of that movement for years to come.


text:
namespace dotless.Core.configuration
{
    using System;
    using System.Configuration;
    using System.Xml;

    public class DotlessConfigurationSectionHandler : IConfigurationSectionHandler
    {
        public object Create(object parent, object configContext, XmlNode section)
        {
            var configuration = DotlessConfiguration.GetDefault();

            try
            {
                var interpreter = new XmlConfigurationInterpreter();
                configuration = interpreter.Process(section);
            }
            catch (Exception)
            {
                //TODO: Log the errormessage to somewhere
            }

            return configuration;
        }
    }
}

redpajama_set_name: RedPajamaGithub


SCPDC has been instrumental in implementing major infrastructure projects in the village of Napoleonville (Assumption Parish) and rural towns of Convent, Gramercy, Lockport and Lutcher in St. James Parish.
In 2011, St. James Parish, the existing Water Treatment Plant on the East Bank Side in Convent increased its capacity. This upgrade was made possible through an infrastructure grant from the U.S. Economic Development Administration (EDA). SCPDC helped prepare and administer the grant. Read more.
The Village of Napoleonville is slowly recovering from the adverse effects of Hurricanes the hit Louisiana—Hurricanes Katrina, Rita, Gustav and Ike. Also, it has capitalized on some new infrastructures and will continue to embark on new efforts that address the needs of the local leaders and citizens alike. Read more.
A new recreation center just north of Raceland in Lafourche Parish is close to completion. The official grand opening has been set for August 28, 2013, the day when the Head Start school year starts. Read more.


Tomorrow, this time, I will be on my way to Memphis. I will be completely done with my first year of law school and completely free for five beautiful summer days in a city that still, inexplicably yet somehow predictably, has my heart. I think it might have something to do with the idea behind this line I read today: If you can't be yourself in Memphis, you can't be yourself. In Memphis, I really was true to myself – and the best version of myself. I'd be lying if I said I didn't want that back.
I envy all the new corps members who will soon arrive for Memphistitute and discover the wonder of the Bluff City. I hope they fall for Memphis as quickly as I did and make the most of their time there, whether it's two years or a lifetime. I envy those I taught with who are still there, those I know who have made their lives there (for now, or forever). I don't know if this is a case of the grass always being greener, but I do believe that I could have been very happy if I had just stayed put.
There has been no shortage of Memphis pride lately, what with the Grizzlies' triumphs and ascension to the Western Conference Finals for the first time in franchise history. Their redemption story is the redemption story of Memphis; their heart, and grit, and grind reflects the same of every Memphian I know. I was there to watch the Grizzlies force a Game 7 against the Thunder, only to lose in OKC (conference semi-finals, 2011). I was there to witness the disappointment blanketing the FedEx Forum when we lost Game 7 to the Clippers after coming back from 3-1 (first round, 2012). I remember watching this season, though, and feeling like something like Fate was orchestrating a different story this time around. Clippers dispatched in 6. Thunder in 5. The road home is sweet – and victory sweeter.
The glorification of sports stars runs rampant, especially among my students, some of whom still haven't quite realized their shot at going pro is equivalent to mine. And while I hesitate to encourage idolatry, I kind of like that my students might be learning a little something from these Grizzly men. They are a team people had counted out just a few seasons ago, a team maligned for its trades (see: Gasol/Gasol and Gay) and contract decisions (see: Conley) and underestimated for its ability to succeed without big stars (adios, Battier… see you in the NBA Finals?).
So many kids in Memphis have been counted out by their own city. That there is even debate over saving Pre-K is maddening. Cut something else if you must, but don't cut the education of our youngest, most precious, most valuable assets. So many kids have been maligned for the dumb actions of a few, or worse, mere stereotypes, and underestimated for their intelligence and will.
On Sunday, I will watch my first class of students walk across a stage to collect their high school diplomas. I attended the commencement ceremonies each year I taught and had a handful of students graduate each time, but this will be the first time I get to see at least a couple dozen of them sporting caps and gowns. There's something about graduation and seeing students so… grown up that fills my heart with the hope that anything is possible for them, that happy endings are out there.
I am well aware of the sobering reality. Last July, I attended a vigil for the teenage brother of a student of mine. It was the first time I'd been to one, and he was the first teenager I'd had any of kind connection to who had died. It made everything feel so hollow: what good was teaching math or ACT prep or life skills when our kids could die in their own streets at any time?
But maybe there's some redemption still to be wrung out of Memphis, city of the inescapable Growl Towel. GRIT. GRIND. WE DON'T BLUFF. Our schools, our officials, our children just need to follow our team's lead. We all need to Believe. It's an exciting time to be in Memphis, to teach in Memphis.
My corps was told at Induction: this is the time, Memphis is the place. It's still the time, it's still the place. See you in 24 hours, Memphis.
Wow, there's a Memphis Institute now? With all the school closings, changing of schools to I-Zone schools where the whole staffs are "excessed", state takeovers, and layoffs of county teachers?
Yup. It'll be just the Memphis corps.
Well, hopefully they're all going to the Achievement School District, which I wouldn't touch with a ten-foot pole (they fire you if you make a 2 your first year with them).
There isn't really a change in the number of CMs this year (so it won't be like the 800-person institutes in other cities), but TFA wanted the incoming CMs to actually train in the community they'll be teaching in and get a sense of Memphis, rather than training somewhere like Atlanta or Houston.
And I doubt all CMs will be in the ASD (though I'm sure a number will), though I'm pretty sure there won't be any in county schools. TFA will only place at Title 1 schools, and I don't know of any SCS schools that currently fit that bill.
How many CMs are there in Memphis, do you know? I know MCS has a contract to hire 200, but a lot of CMs go to charter schools. What's the total number of CMs, including those who go to charters?
I know this past year there were a total of 165, and I believe the number is the same this year. 165 is the grand total, not just the number that end up in MCS schools. About 30% of CMs get placed in charters (say 50 or so) and I would expect almost an equal amount to end up in ASD schools this year, which would mean there would probably only be about 50-75 CMs in the traditional MCS schools. These are just my estimates, though. Very few of the 2013s have been hired yet so I can't say how it will all shake down numbers-wise.


Integrated materials promote maintenance cycle.
A strategic focus for Honeywell was the promotion and pursuit of Repair, Modification and Upgrade (RMU) opportunities with commercial and regional airline operators.
RMUs are products, integrated systems and technology solutions that can help optimize aircraft performance by promoting safer aircraft operation, improving flight efficiency, increasing system reliability, and enhancing passenger experience. Honeywell's RMU products can dramatically enhance the operational capabilities of an operator's existing fleet – literally transforming the aircraft while reducing the total cost of ownership.
Graphica developed a suite of customer-facing, integrated materials to highlight key solutions and benefits of the Honeywell RMU offering. These materials included overview collateral, an email campaign, screensaver, and motion graphic video.


text:
Home Basketball
Men's bracket set for 2020 MEAC Basketball Tournament
Photo: MEAC
Way-too-early 2023 Ultimate HBCU Sports Division I Top 10 football rankings
NORFOLK, Va. – The Mid-Eastern Athletic Conference (MEAC) has released its men's pairings for the 2020 MEAC Basketball Tournament, March 10-14 at the Scope Arena in Norfolk, Va. The Eagles of North Carolina Central (13-3 MEAC) enter as the No. 1 seed for the first time since the 2016-17 season.
The top-seeded Eagles, who have won the last three tournaments, will open tournament play on Wednesday, March 11 at 6 p.m. versus the winner of the No. 8 Delaware State/No. 9 Maryland Eastern Shore contest, which takes place on Tuesday, March 10 at 6 p.m.
Not only has North Carolina Central won the regular-season championship, but the Eagles are also guaranteed at least a berth to the National Invitation Tournament (NIT), should they fail to win the MEAC Tournament and the ensuing automatic berth to the NCAA Tournament.
The men's teams will open play on Tuesday, March 10, as No. 8 Delaware State takes on No. 9 Maryland Eastern Shore at 6 p.m.
North Carolina A&T State enters postseason play as the No. 2 seed. The Aggies will open on Wednesday, March 11 at 8 p.m. against the winner of the No. 7 South Carolina State/No. 10 Howard contest, which is scheduled for Tuesday, March 10 at 8 p.m.
N.C. A&T State clinched the No. 2 seed after posting back-to-back seasons of at least 12 wins in conference play.
2018-19 MEAC regular-season champion Norfolk State will try to make its third trip in four years to the MEAC championship game. The Spartans will come in as the No. 3 seed and won't be on the floor until Thursday, March 12 at 8 p.m., when they face No. 6 Coppin State.
Bethune-Cookman will enter this year's tournament as the No. 4 seed, facing off against No. 5 seed Morgan State on Thursday, March 12 at 6 p.m.
The 2019-20 regular-season champion, first-team all-conference honorees and other award winners, including Player of the Year, Rookie of the Year, Defensive Player of the Year and Coach of the Year, will be recognized in pre-game presentations prior to the honorees' first games in the tournament.
The 2020 MEAC Basketball Tournament tips off Tuesday, March 10, and will conclude on Saturday, March 14 with the men's and women's championship games.
The women's game will begin one hour after the end of the men's game live on ESPN3. The contest will air the following day, Sunday, March 15, at 10 a.m. on ESPNU.
The men's finale will begin at 1 p.m. and will broadcast live on ESPN2.
2020 MBB Tournament Bracket
Courtesy: MEAC
Tags: MEAC
Hampton defeats Radford to advance to Big South Tournament finals


Do you have a large order from a group buy or If you would like to become a 1320 Performance Products distributor, please feel free to e-mail us you contact information and we will reach out to you to discuss more details. Thanks!
E-mail our wholesale department at: USER1320performance@yahoo.com.


Use Blender to create beautiful 3D models for video games, 3D printing, house design etc. No prior knowledge required. Blender is a fantastic platform which enables you to make AAA-quality models which can be exported to any game engine, 3D printer, or other software.


Born in Ada, Ohio, December 28, 1915, Red spent 37 of his 41 years at Canton South High School amassing 634 wins and 200 losses – one of the most outstanding records in the history of the state.
While at Canton South, Red is remembered for his fiery, highly emotionally-charged style of coaching. Currently, Red is serving as a State Representative in the State Legislature and serves on the following committees: Education, Health and Retirement, Public Improvements Inspection, Economic Affairs and Federal Relations and Highway and Public Safety.
Red resides in Canton, Ohio with his wife, Esther, and has four sons, Charles Jr., David Christian, Paul Norman and Jonathan, all college graduates.


text:
Professor of Environmental Economics, Smith School and Fellow, New College at University Of Oxford
Professor Cameron Hepburn is Professor of Environmental Economics at the Smith School and a Fellow at New College, University of Oxford. He is the Director of the Economics of Sustainability Programme at the Institute for New Economic Thinking and Co-Director of the Net Zero Carbon Investment Initiative at the Oxford Martin School. He has degrees in law and engineering, a doctorate in economics, and over 30 peer-reviewed publications in economics, public policy, law, engineering, philosophy, and biology.
Making carbon pricing work for citizens
David Klenert
Should the EU suspend its airline emissions charge?


text:
twitter-sms: Twitter SMS for the rest of us.
=======================================

Twitter-sms bridges the gap left by Twitter.com when it removed SMS capability for many countries. Twitter-sms runs in the background and periodically checks Twitter for new tweets; When new tweets are found they are forwarded via a gmail account to your mobile phone's email address.

All it requires is:
* A running computer with internet access and Ruby installed. (*nix systems only for the moment.),
* A google email address (to forward messages from) and,
* An SMS capable phone with an email-to-sms email address. (i.e. 12345551234@text.provider.net that automatically forwards messages to your phone as SMS)

DISCLAIMER: Please bear in mind that it MAY cost you to receive text message on your email address; I am not responsable for any costs incurred to you using this program.

Setup
-----
To use twitter-sms you will need only to create the config file "~/.twitter-sms.conf" and fill it with the necessary YAML mappings.

Here is an example conf:

    bot:
      email: "twitter.bot@gmail.com"
      password: p0n33zR0oL
    user:
      name: rkneufeld
      password: p0n33zR0oL
      phone: "12045555555@text.provider.net"
    config:
      per_hour: 12
      keep_alive: true

This config will cause the script to run forever; sending you the last 5 minutes tweets every 5 minutes. (60 / 5 == 12)

One can also run the script as a cron job; instructions to follow soon...

Testing
-------
Since I won't be giving everyone the password to my bot's gmail account I'll provide you with what the "test/test.conf" file should look like. You MUST have active internet access for tests to pass.
    bot:
      email: "#{INSERT_BOT_GMAIL_ACCOUNT}"
      password: #{INSERT_BOT_PASSWORD}
    user:
      name: "#{INSERT_VALID_TWITTER_ACCOUNT}"
      password: #{INSERT_TWITTER_PASSWORD}
      phone: "#{INSERT_BOT_GMAIL_ACCOUNT}"         # <-- This is important, the test emails itself
    config:
      keep_alive: false
      own_tweets: true


Vinavil has a strong technological heritage, with more than 80 years of experience in the research and development of polymers used in the chemical industry. This very modern company has served its customers well through smart product innovation that minimizes environment impact.
Vinavil's core strategy encompasses the continuous improvement of existing products and the development of new polymers for coatings, adhesives, textiles and polymers primarily for the building industry and for other industries as well.
The growth of the company is based on strong intensive research and development activity, an effective and empowered commercial sales organization, and state-of-the-art customer service geared to achieving total customer satisfaction.
Vinavil first began its operations manufacturing chemicals in Italy in the 1920s. Starting its Vinavil Americas operation in 1994, Vinavil has become one of the world's most important manufacturers of dispersion polymers. With the addition of the company's production sites in the Americas – West Chicago in the United States and Montreal in Canada – and with over 90 years of Research & Development experience in the field of specialty chemicals, Vinavil now has become a truly global company that is constantly strengthening its position as a reliable and responsible industry partner.
When it comes to the science of polymers, Vinavil is the company to look to.


Server-side rendering tool for your web app. Prerenders your app into static HTML files and supports routing.
Prisma is a realtime GraphQL database layer. Connect directly from the frontend or build your own GraphQL server.
> All events have the structure "noun verbed."


Harvey Tyrrell died after an incident at the King Harold Pub in Station Road on Tuesday, September 11 in 2018.
Police were called by the London Ambulance Service at around 5.20pm to the Harold Wood pub where Harvey was found unresponsive.
He was taken to an east London hospital where he was pronounced dead at 6.30pm.
A special post-mortem examination took place on Thursday, September 13 and the cause of death has now been confirmed as electrocution.
Two people have been interviewed under caution in relation to the investigation into Harvey's death, including a 70-year-old man on Wednesday, September 12 last year and a 72-year-old man was interviewed on Friday, January 11, 2019.
A file on the incident has been sent to the Crown Prosecution Service.


i noticed today that someone who is WordPressed posted a kind of summary of my Booze Revoozes on his page. It's in Portuguese, so go there forewarned, but i wanted to share my appreciation. Thank You, Escasso, demasiado escasso (that's "Scarce, too scarce" to you and me).
RA64Freddy: i've been getting regular hits off this blog that specializes in cars. If you care, i'm listed under "drinking." in the blogroll. Thanks, Freddy!
An Alcoholic's Daily Struggle: This is an alcoholic who is learning to moderate his drinking. Stop by and encourage "iamanalcoholic". Thanks for the add, babe!
The She Chronicles (A Blog for the Alcoholic & Bipolar Minds): "Bats" is a non-practicing alcoholic who also suffers from bi-polar disorder. Thanks for including me on your blogroll, Bats.
Dayafterthehangover's Blog: While she doesn't have a blogroll to to include me on, "My Sweetest Hangover" (my nick for her) stops by regularly and has mentioned The Bar None in her blog. Thanks for the props, Hangover.
This entry was posted in Alcohol, D.R.I.N.K.E.R., Functional Alcoholics Slurperson (FASe), Uncategorized and tagged Alcohol, Bar None, D-Generation, D.R.I.N.K.E.R., Drink-Generation, FASe, functional alcoholic, Functional Alcoholic Spokesperson. Bookmark the permalink.
I'm glad you have these connections pimping your blog, dearest! 🙂 It's nice to have friends in the blogosphere.
Hey no problem..I think your blog is awesome!!
I like to indulge in a drink or two; you give me inspiration!
Like i said, i get at least one hit a day from your site so i owe you at least one on the house. As for inspiration, inspiring people to drink is what i do best!


Discussion in 'iPad General Discussions' started by Odin, May 17, 2010.
Just curious if anyone knows of a way to dictate what icon appears on the home screen when you bookmark a website on the home screen. I really can't stand the icon looking like a picture of the website. It looks absolutely stupid.
I have been using CUSTOMIZED WEBCLIPS from Soft Use for the iPhone for two years now and it works perfectly on my iPad too. Go to this website ( http://soft-use.com/ ) and follow the instructions for Customized Webclips for the iPhone.
Awesome thanks. I'll check it out.
Gamal, Do you design your own webclips? I'm not sure what link it is looking for for the web clip.
Thanks for the tip about soft-use. I've been looking at the directions since you told me about it and I am starting to feel retarded...... Any way you can walk me through the steps on how to do it for google.com? Just as an example?
You are welcome. The first steps are the most important ones and you will need to do them only once and after that they will be always available in your Bookmarks. These steps include creating two bookmarks ( herein referred to as bookmarklets ), one to grab the picture you want to use as an icon and is called Clip Icon Bookmarklet and the other to grab the URL ( foe example Google ) and is called Website URL Bookmarklet. To create these two bookmarklets you have to do it on the iPad or iPhone and go to Soft Use Website and touch the badge titled Clip Icon Bookmarklet and the instructions will walk you through how to create it and save it in your bookmarks. Repeat the same thing with the Website URL Bookmarklet to get its instruction. Once you have these two bookmarklets saved in your bookmarks, you are in business. So, in the example of creating a web icon for Google you will go to your iPad and open Safari and do an image search or logo search for Google. You will get search results with many Google logos. Pick the one you want and go to its original website ( by touching the image location or source next to the image ). Once you are there and you see the image hit the bookmarks icon in Safari and find the Clip Icon Bookmarklet. Once you find it, touch it and you will see that all the images that are on the web page have been placed in the center of the page without text. Touch the image you want and this will automatically take you to a web clip creation screen with the address for the image you want already filled in. Below the box for the image there will be a box for the url. You can fill it in if it is easy or you can copy it and paste it if it is long or you can use the Websie URL Bookmarklet by going to that page and applying that bookmarklet to it. Do not worry about losing the icon creation screen when you go back and forth between pages because Soft Use will always take you back to it. Once both fields are filled in that screen, touch< Create Webclip Icon and now you will see the image you want iconized and you will have a chance at this point to type up a name for it and then press the + sign to add it to your home screen. Even though this all sounds very complicated, it really is not except for the first time and once you get it to work right , it does not take a minute from that point on to create icons for web pages. I hope that it works for you.
Thanks for the awesome instructions! I was able to figure out how to do it all. Now the only problem is the web clip is not showing up. It is still showing a view of the website from soft-use. I've waited like 30 minutes as they said it could take a little while. Any ideas?
I've found that most sites create an icon when I hit the + to add a link on the home page. When you hit + don't immediately save, wait a little bit and the screenshot will turn into a custom icon for the site. Then save. Only one site that I've tried so far, has not done this.
Interesting. I will give it a try. On what sites has that worked for you?


text:
The Hasanlu Lovers – The 2800 years old Kiss
January 20, 2018 BlogHasanlu Lovers, icon picture, Michael Moore, The 2800 years old Kissbelfastchildis
The 2800 years old Kiss
The Hasanlu Lovers
The Hasanlu Lovers are human remains found by a team from the University of Pennsylvania led by Robert Dyson at the Teppe Hasanlu archaeological site, located in the Solduz Valley in the West Azerbaijan Province of Iran, in 1972.
Teppe Hasanlu archaeological site
The image depicts two human skeletons, seemingly in an embrace, which earned the photograph its title Hasanlu Lovers or The 2800 Years Old Kiss. There is clear evidence that the skeleton on the right was a male. The sex of the skeleton on the left is being disputed as it has both masculine and feminine characteristics, having a pubic area which masculine in form, but a wider sciatic notch than is typical in males.
In the twentieth century, Robert Dyson and M. A. Dandamaev determined it as female.. Penn Museum, the holding museum, believe on balance the skeleton is likely male. Recent genetic analysis undertaken by David Reich at Harvard indicates the skeleton was genetically male.
The pair of skeletons was found in a bin-like structure with no other objects except a stone slab under the head of one skeleton.
They died together around 800 B.C., during the destruction of the Teppe Hasanlu citadel.The site was burned after a military attack. People from both fighting sides were killed in the fire, which apparently spread quite unexpectedly and quickly through the town. The skeletons were found in a plaster grain bin, probably hiding from soldiers, and they almost certainly asphyxiated quickly. The "head wound" is actually from modern-day excavators.
The original source of this image is the Penn Museum and officially named "The Lovers".
Its description in the museum label reads:
"The Lovers" from 1972 season at Hasanlu.
Hasanlu is an archaeological excavation site in Iran, Western Azerbaijan, Solduz Valley. Theses skeletons were found in a bin with no objects. The only feature is a stone slab under the head of the skeleton on the left hand side (SK335).
Isotopic signatures indicate that the diets of the residents of Hasanlu were varied indicating a diet comprising Wheat and Barley, Sheep and Goat, and that the residents of Hasanlu were largely born and raised in the area.
← Bayeux Tapestry – Scene by Scene	John McKeague – Red Hand Commando – Life & Death →


text:
Leighton Hospital
New arrival at Wulvern's Crewe development
AN EXPECTANT mum was so keen to move into her new house she signed her tenancy agreement while she was in labour at Leighton Hospital.
Belinda Ryan
Natalie Mellor gave birth to baby Ella five hours later and is now settled into the family home at Chestnut Grove in Crewe.
The Wulvern and Cheshire Home Choice development comprises 14 two-bedroom homes near the town centre.
It is Wulvern's first full street of eco-homes. Each property has under-floor heating and air source heat pumps which should reduce energy bills by up to 15% and carbon emissions can be expected to be reduced by up to 20% against a conventional gas central heating system.
The development, which was completed within 12 months, has cost under £1.5m including grant funding of £450,000 from the Homes and Communities Agency.
Two of the couples who have moved in also share the same name. Jade Roberts and Adam Burrows are now neighbours with Jayde Roberts and Adam Lowe.
Jade said: "We have caused quite a stir – and some confusion in the street! Chestnut Grove is already proving to have a lovely community atmosphere. We are looking forward to many happy years here."


text:
Капу́стинська сільська́ ра́да — колишня адміністративно-територіальна одиниця та орган місцевого самоврядування в Чортківському районі Тернопільської області. Адміністративний центр — с. Капустинці.

Загальні відомості
Капустинська сільська рада утворена в 1939 році.
 Територія ради: 7,766 км²
 Населення ради: 494 особи (станом на 2001 рік)
 Територією ради протікає річка Серет

Населені пункти
Сільській раді були підпорядковані населені пункти:
 с. Капустинці

Історія
У вересні 1939 р. засновано першу сільську раду.

У березні 1944 р. сільська рада відновила свою діяльність.

У січні 1960 р. до сільської ради приєдналася Милівецька сільська рада, а згодом с. Милівці відновили свою сільську раду.

1 грудня 2020 року увійшла до складу Нагірянської сільської громади.

Географія
Капустинська сільська рада межувала з Милівецькою сільською радою — Чортківського району, та Озерянською сільською радою — Борщівського району.

Склад ради
Рада складалася з 12 депутатів та голови.

Керівний склад попередніх скликань

Голови ради

Примітка: таблиця складена за даними сайту Верховної Ради України

Секретарі ради

Депутати

VII скликання
За результатами місцевих виборів 2015 року депутатами ради стали:

 Костенко Наталія Сергіївна
 Пилипик Надія Юліанівна
 Дутка Михайло Ананійович
 Морквас Анна Андріївна
 Вархол Ганна Адольфівна
 Бендик Володимир Михайлович
 Бендик Лілія Ярославівна
 Микиташ Марія Володимирівна
 Сапі Щук Петро Йосафатович
 Пасечка Наталія Володимирівна
 Бендик Мар'яна Іванівна
 Ричаківська Михайлина Миколаївна
</div>

VI скликання
За результатами місцевих виборів 2010 року депутатами ради стали:

 Костенко Людмила Петрівна
 Пилипик Надія Юліанівна
 Цап'як Марія Андріївна
 Морквас Анна Андріївна
 Бендик Володимир Михайлович
 Фірман Володимир Євгенович
 Бендик Лілія Ярославівна
 Череп'юк Олег Романович
 Сапіщук Петро Йосафатович
 Харюк Володимир Михайлович
 Біланик Оксана Василівна
 Ричаківська Михайлина Миколаївна
</div>

V скликання
За результатами місцевих виборів 2006 року депутатами ради стали:

 Стефанишин Василь Зеновійович
 Пилипик Надія Юліанівна
 Гановська Галина Йосипівна
 Цап′як Марія Андріївна
 Морквас Ганна Андріївна
 Буряк Оксана Ярославівна
 Фірман Володимир Євгенович
 Бендик Лілія Ярославівна
 Квас Олексій Володимирович
 Левандовський Богдан Васильович
 Сапіщук Петро Йосафатович
 Колодій Михайло Володимирович
 Дзюба Ярослав Степанович
 Фірман Михайло Євгенович
 Ричаківська Михайлина Миколаївна
</div>

IV скликання
За результатами місцевих виборів 2002 року депутатами ради стали:

 Пастух Василь Антонович
 Пилипик Надія Юліанівна
 Цап′як Марія Андріївна
 Морквас Ганна Андріївна
 Стефанишин Василь Зеновійович
 Яцків Ганна Василівна
 Фірман Володимир Євгенович
 Квас Олексій Володимирович
 Стефанишин Володимир Іванович
 Сапіщук Петро Йосафатович
 П′ясецька Ольга Степанівна
 Колодій Марія Петрівна
 Дзюба Ярослав Степанович
 Фірман Михайло Євгенович
 Ричаківська Михайлина Миколаївна
</div>

III скликання
За результатами місцевих виборів 1998 року депутатами ради стали:

 Пастух Василь Антонович
 Мамуляк Ганна Василівна
 Харюк Галина Володимирівна
 Фірман Володимир Євгенович
 Квас Олексій Володимирович
 Стеренчак Ганна Кирилівна
 Череп′юк Роман Богданович
 Колодій Марія Петрівна
 Пасечка Іван Несторович
 Фірман Михайло Євгенович
 Яцків Ганна Василівна
 Ричаківська Михайлина Миколаївна
 Андріїв Петро Сафатович
 Морквас Ганна Андріїівна
 Стефанишин Марія Михайлівна
</div>

II скликання
За результатами місцевих виборів 1994 року депутатами ради стали:

 Брода Василь Володимирович
 Квас Олексій Володимирович
 Крокош Михайло Ігнатович
 Мамуляк Ганна Василівна
 Пасечка Іван Несторович
 Пастух Василь Антонович
 Ричаківська Михайлина Миколаївна
 Пелеш Каролина Павлівна
 Фірман Михайло Євгенович
 Яцків Ганна Василівна
</div>

I скликання
За результатами місцевих виборів 1990 року депутатами ради стали:

 Школова Ганна Федорівна
 Щипанська Орися Миколаївна
 Мамуляк Ганна Василівна
 Пелеш Каролина Павлівна
 Морквас Ганна Андріївна
 Микиташ Володимир Петрович
 Пастух Василь Антонович
 Урбан Оксана Степанівна
 Дзюба Ярослав Степанович
 Солтис Петро Миколайович
 Попик Франка Семенівна
 Король Іван Йосипович
 Ляхоцький Іван Адольфович
 Квас Ганна Романівна
 Бабій Володимира Юріївна
 Василевич Володимир Антонович
 Гнат Михайло Петрович
 Барилюк Марія Гнатівна
 Леснічук Орислава Михайлівна
 Скриник Богдан Львович
</div>

Примітки

Джерела

Адміністративний устрій Чортківського району

redpajama_set_name: RedPajamaWikipedia


In 2014, pasta sales in the United States had declined by a whopping 4%. Recent culinary cultural trends, including a gluten-free push and low-carb dieting, had reduced or eliminated pasta as a meal option. But one Canadian food brand, Gabriella's Kitchen, had a perfect solution to the anti-pasta problem.
Skinny Pasta is a line of products that provided everything you love about pasta (taste and texture) minus what you don't (carbs, calories, gluten, genetically modified ingredients) along with thoughtful additions only Gabriella's Kitchen provides (high protein, low glycemic index). To succeed in the face of cultural pressures, though, would take more than a great product.
Touting the health benefits that would allow customers to enjoy pasta, guilt-free, we hit the streets of Los Angeles with a wrapped food truck to bring the pasta to the people in April 2015. Traditional and guerilla OOH advertising efforts—including 16 billboards, poster ads in salons and gyms, and even 7 pasta sculptures throughout Los Angeles—brought the message to the masses. As the message swept the city, we filmed a short viral video about taking pasta back to those that had abandoned it (think bridal salons and yoga studios)—to prove that pasta could taste great while having thoughtful nutrition.
"Loving Pasta Again" was a hit and immediately resonated with its audience. Citywide taste tests helped secure Skinny Pasta's first grocer partner, and growth is on the horizon with 15 additional locations lined up to launch in May 2015. Widespread consumer support suggests more big things are around the corner.