A story about how a world can be changed forver by something new.
Created as the final project for a college course that dealt with order, chaos and disruption. Digital art, done on Photoshop. Written and illustrated in April, 2012.
A young boy tries to explain sounds to his deaf sister, using words, pictures and his own artwork.
Done as a project in school. Digital art done on Photoshop. December, 2011.
My newest work is this graphic novel (or children's book, rather) which tells a deeply personal story; a young boy explores his late father's room for the first time in his life and has an important revelation.
Read "Glasses" in its entirety below. Make sure you check it out on full-screen.


I know a lot about London but there are some areas that are still a mystery. So with the idea of correcting that I went up to Shoreditch at the weekend.
It's no secret that London is very much a cosmopolitan city, with its trendy bars, Michelin starred restaurants and chic shopping districts, it's not hard to see why. The majority of London travellers are usually keen to explore this glossy, aesthetically pleasing part of the city, and whilst there's nothing wrong with that, the sheer fact remains that sometimes the most beauty is found within imperfections rather than a perfected exterior. Cue: the urban side of London.
Districts such as Shoreditch really come into their own when travellers are looking for somewhere quirky, interesting and fun to explore. With some of the best street art around, it is also a fantastic place to head if looking to discover new and upcoming artists. After all, it was the urban streets of London where acclaimed artist Banksy chose to display some of his work. Brick Lane is a fantastic place to start your exploration of street art in the city, as there are plenty of different styles to behold and lots of colours are used to captivate and inspire.
Even if art isn't high on the agenda of the London visitor, then perhaps the promise of stunning street food will be sure to entice even the most dubious traveller to the less glamorous, but no less exciting urban side of the city. The High Street in Shoreditch offers a food village where everything from steak to burritos can be purchased and enjoyed, although for something completely unique and altogether satisfying, why not opt for a Japanese hot dog? Unheard of combinations are the norm in this part of the city, so don't be afraid to step out of the usual and into the unknown, often visitors are pleasantly surprised when they do. Consider arranging to meet friends here for a catch up with a difference.
Another one of the more unusual meeting venues in Shoreditch is The Book Club, which isn't as boring as the name may suggest. In fact, scrap any preconceptions that may have surfaced, as this is one bar you should visit with an open mind, as this restaurant/bar is decorated with minimalist styling and is dotted with ping pong tables, encouraging trendy groups of friends who are out to enjoy a cocktail or two, to get up and be active whilst still having a great time. As expected, visitors that drop by later in the evening will see a hive of vivacious activity where people are laughing, enjoying each other's company and making new friends too. Cocktails and Ping pong- if there's a better or more enjoyable way to break the ice when meeting someone new, it probably hasn't been found yet. Bar Kick, is another similar establishment, only instead of ping pong, there's foosball to be played instead. Both bars offer cocktails though, so picking which one to visit should entirely depend on which sporting abilities you possess.
For travellers who have booked accommodation at a chic yet affordable establishment like the M by Montcalm London Shoreditch tech city, or the striking Nobu Hotel in Shoreditch, which opens in east London in 2016, another ultra-trendy place to check out on the urban side of the city is the Google offices. With a sleek corridor that serves good coffee, it's a trendy hangout spot for college and university students who have left their work too late and are looking for a change of scenery to spark their creativity. Treat yourself to a coffee in this high tech environment and enjoy the free web connectivity so that catching up on emails from back home has never been so appealing.
Another quirky place to check out is the pillow cinema, which is not far from Shoreditch. Rather than paying too much to sit in a stuffy cinema, consider booking to see your choice of a movie classic or new release outside in the fresh air, at this outdoor, rooftop cinema. It makes the perfect setting for a romantic city date and after watching a movie under the stars, visiting a standard cinema will never be as exciting ever again, even if it does promise to screen the new Star Wars movie!
Speaking of movies, for visitors who are into independent cinema, then Electric cinema on Redchurch Street is not to be missed. Wine lists, comfortable arm chairs and coffee tables are all orders of the day, and even if the film watched turns out to be awful, at least the wine would be good.
Of course, no good place to visit is complete without a little retail therapy, and there's plenty of that in a non-conventional way at Box Park, one of London's first pop up malls. Featuring boutique styled shops and quaint eateries; it really is shopping as never seen before. What's more, there are both well-known brands and independent labels on offer, and the prices aren't ridiculously inflated either, making it an accessible place to visit for all.
One of the key aspects of Shoreditch's renowned reputation is its nightlife; historically this was because of the sheer number of brothels that were located there. Now though, Shoreditch has earned its right to be one of the best places to head for a night out with clubs such as 333mother which is open until the small hours of the morning or Bedroom Bar which offers an unusual setting in which to appreciate an eclectic mix of music across its three floors.
Overall, whilst the well-advertised tourist attractions of the city, such as the London eye experience, are fun to visit, they also come at a hefty admission fee. Shoreditch is the perfect way to explore the underrated side of the city whilst being simultaneously budget friendly and exciting.


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Human Bio-Diversity (HBD)
General Anthropology
Bio-Anthropology & Human Variation
Nerves Might Run on Sound, Not Electricity
Thread: Nerves Might Run on Sound, Not Electricity
Tuesday, June 12th, 2007 #1
Saturday, June 12th, 2010 @ 08:23 PM
Most people know that nerves work by passing electrical currents from cell to cell. But you might be surprised to learn that no one knows exactly how anesthetics stop nerves from carrying pain signals. That's why two scientists believe that we really don't know how nerves work after all.
According to their controversial theory, electricity is just a side effect of how nerves really operate: by conducting high-density waves of pressure that resemble sound reverberating through a pipe. "Nerves are supposed to work like a series of electrical transistors," said Andrew Jackson, a physicist at the Niels Bohr Institute in Copenhagen, Denmark. "This picture is at best flawed."
If correct, Jackson and Thomas Heimburg, a Niels Bohr biophysicist and co-author of a recent paper describing their theory, would turn a long-held (and Nobel Prize-winning) theory on its head. Alan Hodgkin and Andrew Huxley won the Nobel Prize in physiology or medicine in 1963 for describing the electric transmission of impulses along nerves -- a now widely accepted theory known as the Hodgkin-Huxley model.
But Jackson and Heimburg say that the inability to explain how anesthesia works, combined with other counterintuitive aspects of the theory, mean that nerves don't rely on electricity to carry messages. For example, the Hodgkin-Huxley model still hasn't accounted for observations made a century ago by scientists Hans Meyer and Charles Overton. They demonstrated that the strength of an anesthetic could be predicted by its solubility in olive oil rather than its chemical structure. The more soluble the anesthetic, the stronger it was.
Since olive oil is similar to the lipid molecules that make up nerve cells, Jackson and Heimburg started questioning the generally accepted belief that anesthetics block electrical pulses by fitting themselves into pain receptors on cells. That seems next to impossible, they said, because anesthetic molecules come in many shapes and sizes, and it's difficult to imagine that they all happen to physically fit into all receptors. "That is about as likely as tossing a coin 1,000 times and having it come down heads every time," Jackson said.
Their theory, published in the Biophysical Journal, explains how nerves and anesthetics work as follows: Nerves are made of lipids that are liquid at body temperature. A yet-to-be-defined mechanism creates high-pressure, semisolid waves that move through the cells, delivering messages. Anesthetics, they suggest, lower the temperature at which lipids become solid, making it difficult for the waves to form, thereby preventing nerves from sending pain signals. They also suggest that as the waves travel, they change the shape of the cell membrane, producing the electrical pulse that scientists currently mistake for the primary function of nerve cells.
The theory has not been well received. Few are convinced that the inexplicability of anesthetics is reason to dismiss the Hodgkin-Huxley model. One molecular biologist and ion channel expert even refused to comment on record about the theory because he found it too preposterous. "The fact that we don't know how anesthetics work make it a nice target for anybody with a new hypothesis," said Roderic Eckenhoff, a University of Pennsylvania molecular pharmacologist. "But the Hodgkin-Huxley model has been pretty well vetted."
The mystery of anesthetics, however, is not the only inconsistency that Jackson and Heimburg point out. Another example is the fact that as electricity travels through the nerve, heat is released and then reabsorbed. This, said Jackson, contradicts the known behavior of electrical currents through a resistor. "The heat generated by such a process is dissipated and not reabsorbed," he said. Scientists say that until Jackson and Heimburg can provide empirical data to support their theory, it will remain a fringe idea.
"I appreciate the place for theory in advancing science, but the weight of evidence is soundly on the side of electricity," said Eckenhoff. "When they provide some experimental evidence consistent with their theory, that'd be great." Jackson and Heimburg say that's exactly what they're hoping will follow the publication of their theory. "We hope that people will investigate the possibility," Jackson said. If it turns out they're right, he said, "We might be able to help design cures for neurological problems and design better anesthetics."
Meanwhile, the duo admit they very well might be wrong, but they believe their theory is worth testing. "We might be wrong," Jackson said, "but we're not crazy."
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Horror film caps off record-breaking year in Victoria
It's not very often Victoria plays host to a Hollywood production company.
Pamela Roth
Jan. 15, 2016 10:00 a.m.
It's not very often Victoria plays host to a Hollywood production company, but when the supernatural horror film, The Boy opens in theatres this month, parts of downtown and Craigdarroch Castle will be thrust onto the big screen.
Produced by Lakeshore Entertainment, the film tells the story of an American nanny named Greta (played by Lauren Cohan) who takes a job caring for an eight-year-old boy in a remote English village. Much to her surprise, the boy is a life-sized doll that's cared for as if it was human. After violating a list of strict rules, a series of disturbing events leads Greta to believe the doll is really alive.
For Kathleen Gilbert of the Vancouver Island South Film and Media Commission, the film will be particularly exciting since much of it was filmed at Craigdarroch Castle, parts of downtown and a warehouse in Esquimalt. The whole production generated an estimated $10 million into the local economy.
"That one was really significant in terms of the economy," said Gilbert, noting Victoria tends to mainly attract television movies.
"Because we don't have a studio and most feature films want to do studio work, it's difficult for us to attract a full on Hollywood feature so that was an exception that we were very lucky to land."
The feature film caps off a record-breaking year for films shot in Victoria. A total of 25 film productions were shot in 2015 — 20 of which Gilbert describes as "fairly large" — pumping more than $18 million into the local economy.
According to Gilbert, some of the biggest projects were The Boy, The Gourmet Detective series and Just in Time for Christmas, starring Eloise Mumford, Michael Stahl-David, Christopher Lloyd and William Shatner. But this is hardly the first time the film industry has taken an interest in what Victoria has to offer.
Prior to last year, 2005 was the city's biggest year with 12 productions. Gilbert believes if the city had a studio, it could land more big productions, in turn pumping millions of dollars into the local economy.
As for what draws film producers to Victoria, Gilbert said Craigdarroch and Hatley castles seem to generate a lot of interest, along with Bastion Square, Victoria's historic downtown and the lighthouse. The commission also receives a lot of requests for small seaside towns and character houses/neighbourhoods.
But the biggest draw is the 45 per cent tax incentives, along with a low Canadian dollar.
"It used to be location driven, but now they say where in the world are the best tax incentives?" said Gilbert, noting the Hallmark Channel and Lifetime are the two biggest customers in terms of television networks.
One of the most exciting projects to land during her five-year career was the Gracepoint television series in January 2014. Produced by Shine America for Fox, the 10-episode series featured several locations from Oak Bay to Sidney during a shoot that lasted more than three months.
It was the largest production yet to grace Greater Victoria and featured a cast with Anna Gunn, Nick Nolte, Jackie Weaver, Michael Pena and Kevin Zegers.
"It took months to land that and a lot of work. We had to do so much research on not just locations, but we had to do it on weather and convince them that our city was film-friendly," said Gilbert, noting some crew members from various productions have moved to Victoria after filming.
"A lot of producers usually bring family up for a visit on a little mini vacation. I've had at least two ask me after a day of scouting if they could look at houses."
So far 2016 is off to a bit of a slow start, but Gilbert expects it will turn into another busy year.
The film commission is still working to confirm six productions. Two low budget features and four television movies should be completed by the end of April or May.
Bengal Lounge closing its doors
Victoria Shipyards buzzing with activity


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Cheng Man-Ching
THE PROFESSOR: Tai Chi's Journey West
This is a sweet little documentary (in standard definition). It's a simple, and very ragged production (especially in the beginning), but with a warm heart and an endearing subject it eases forward without force and fills empty spaces with an appropriately relaxed pace. As so many features these days are overly violent, and so many documentaries are heavy-handed one way or the other, it's refreshing to watch a film about a man who has helped so many individuals grow.
The film is a patchwork of interviews with a handful of these individuals accented with brief moments with family members. I watched it with my girlfriend who is a Tai Chi instructor. She agreed it was ragged, but a nice reminder of the central philosophies of Tai Chi.
-- Books by Author/Illustrator Ross Anthony --
THE PROFESSOR: Tai Chi's Journey West. Copyright © 2016.
Starring Cheng Man-Ching. Filmmakers Barry Strugatz, Ken Van Sickle.
Grade..........................B+ (2.5/4)
Last Modified: Wednesday, 27-Apr-2016 09:06:50 PDT


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No matter who you are, or where you are on life's journey,
Join Us for Worship
In-person worship: Sundays at 10:00am
Our doors are open for in-person worship each Sunday at 10:00am. No sign-up is required. Based on the latest health guidelines, we're encouraging all who attend to wear a mask, regardless of their vaccination status. We are committed to keeping our members and friends as safe as possible. We will also continue to offer the live stream service, listed below.
Online Live Stream Worship Service: Sundays at 10:00 am
Click here to live stream our Worship Services or our weekly Progressive Christian Bible Study.
Sanctuary Alliance Fundraiser
The Ithaca Sanctuary Alliance fundraiser in December was a great success! We sold 260 meals of Guatemalan stew, rice, tamalitos, and champurradas, a Guatemalan dessert. It raised $8,700 for Sanctuary Ministries!
Many thanks to all who helped make our Giving Tree a success this holiday season. The gifts from our church community supported clients of the Learning Web, BeechTree, Family & Children's Service of Ithaca Youth & Outreach, and OAR.
Connecting Online
In addition to our Sunday worship services being live streamed here each week, we have come up with all sorts of creative ways to continue being a community online. Learn more here.
We are now open for in-person worship at our Sunday 10:00am service. See above for details. We will continue to offer our worship services online as a live stream each Sunday as well.
If you're interested in subscribing to Highland Highlights, our weekly email that contains all of our latest announcements and news, please contact the church office.
To learn more about our Sanctuary Church status, click here.
Visit our YouTube channel to see recent Sunday Worship services, Sunday morning previews for children and youth, and Progressive Christian Bible studies.
Give to FCCI
You can now make one-time and recurring gifts online through our website!
Complete your 2022 Stewardship Pledge Form and Time & Talents Survey online. Thank you for your support.


Leggett & Platt's standard and compact pocketed innersprings provide the comfort sleeper's desire combined with the support needed to reduce partner disturbance and roll-together.
Guaranteed quality because we draw our own wire.
Pre-compressed for extra firmness and durability.
Responsive to movement and natural sleep patterns.


Avery Street Design Blog: Happy Easter!
Happy Easter my friends! We had a long, full, sweet day today, celebrating the Greatest Day in History with good friends and our little family. As the day comes to a close, I am overwhelmed afresh by the lavish love of Jesus, as the very rocks and grass are rejoicing in his victory over death. I hope that this post will find you in similar repose, and that wherever you are, you may be filled with the joy of the Savior.


We are pleased to announce the conference program for "Does It Matter? Composite Bodies and Posthuman Prototypes in Contemporary Performing Arts", that will take place on 17 - 19 March 2015, jointly organised by research centre S:PAM (Studies in Performing Arts & Media) at Ghent University (Belgium) and art centres Vooruit and CAMPO. The program is now open for registration.
In this international conference, we take as a point of departure a posthumanist perspective on the performing arts. We adopt the notion of a posthuman community as an entangling mesh of interdependent objects, technologies and beings as the basic constellation of a performance context.
Confirmed keynote speakers include Mylène Benoit, Maaike Bleeker, Matthew Causey, Peter Eckersall, André Lepecki, Jean Paul Van Bendegem and Kris Verdonck.
More information and online registration on our website: http://www.doesitmatter.ugent.be/.


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New Chrysler
Lease Chrysler
Chrysler Parts
Chrysler Service
Mini History
Mini News
Mini Buyer's Guide
A Brief History of Mini Cars
The Mini car brand has a long and august history, with a wide range of major achievements to its name. Today it is thought of by many people as being one of the top brands of classic cars, a fact which was highlighted in 1996 when the Classic & Sports Car magazine awarded Mini one of its most prestigious ever awards – 'Number One Classic Car of All Time'.
The History of Mini cars goes back to August 1959, when 3 new cars were introduced to the British market – the Austin Seven, Morris Mini-Minor and the Morris Mini-Minor DL 2-door saloons. Each of these cars was fitted with an 848cc engine and a 4-speed manual transmission.
The first Mini cars were an instant hit, and as Britain moved into the 1960's a wide range of new cars were released, and the brand became the icon we know it as today. In 1960 the firm released two new 3-door estates – the Austin Seven Countryman and Morris Mini-Minor Traveller. Both cars came with the same 848cc engine as the original saloon models, and 116,667 cars were made in the first year of production alone.
1961 Saw the introduction of the Austin Seven Super and Morris Mini-Minor Super 2-door saloons, as well as the Austin Mini Cooper and Morris Mini Cooper which featured a new and more powerful 997cc 55bhp engine.
In 1962 a rebranding exercise changed the name of all the old Austin Seven models to Austin Mini, to reflect the growing popularity of the Mini name. Also in this year new oil pressure and water temperature gauges were added to the dashboard of all new cars, the cloth upholstery on entry level models was replaced by pvc seat covers, and the former 'Super' and 'De Luxe' trim levels were combined to produce the new 'Super de Luxe' designation.
A new 1071cc engine capable of producing 70bhp was introduced for the Austin Mini Copper S and Morris Mini Cooper S in 1963.
1964 was a busy year for the firm, with the release of the new Mini Moke, Austin and Morris Mini-Cooper 998 models, Mini-Cooper 970 S and Mini-Cooper 1275 S with a new 1275cc 76bhp engine. The firm also introduced the option of an automatic transmission on some of its models in this year. The automatic transmission option was rolled out even further in 1965, when it was made available on standard Austin / Morris Mini models and the Morris Mini SDL.
In the second half of 1967 the firm launched a new Mark 2 range with a restyled design and improved levels of equipment. A year after this in 1968 a new four-speed manual transmission with synchromesh further upgraded all new manual transmission cars manufactured by the firm.
A second rebranding exercise in 1969 saw the previously separate Austin and Morris badging merged into Mini 850 and Mini 1000 badging.
All through the 1960's the Mini was marketed as an affordable mass market vehicle, which made car ownership available to lower income household who may not have been able to afford it before. But this began to change in the 1980s and 1990s when a range of special edition cars were sold in the United Kingdom, and the brand's modern reputation as a fashion icon and desirable classic car began to form. This helped the brand to survive the collapse of Rover in 2000, when it passed to BMW ownership.
The Mini brand celebrated its 50th anniversary in 2009, and many special events marked the occasion. These included a limited edition set of stamps from the Royal Mail, and a large gathering of 4000 cars and their owners from all around the world in Longbridge, Birmingham.
Buy Your Chrysler, New, Used and Lease Chrysler, Chrysler Parts from BuyYourChrysler.co.uk
BuyYour Network


text:
Eric B. Zimmett
Amazon, Entertainment, Eric's Ad blog, Hulu, Microsoft, Netflix, Nintendo, Playstation, Sony, Streaming Video, Tech Predictions, TV, Xbox Live
When will PS3, Xbox, Wii incorporate Internet TV?
December 27, 2010 Eric Zimmett	2 Comments
Netflix and Hulu Plus have both taken advantage of the internet connectivity of videogame systems — Sony's Playstation 3, Microsoft's Xbox 360 and the Nintendo Wii (still waiting on Hulu for Wii) — when it comes to streaming video content on our TV's.
But when will Sony, Microsoft and Nintendo enter the game themselves? Doing so would offer another bit of differentiation, another perk for owners of each console. It might also further shift the demographics from what was once a teen obsession – playing videogames – to what is becoming a family pastime.
Of the current generation of systems, more than 162 million units have been sold. But neither is personally taking advantage of its online content or users.
Playstation has a subscription service, called "Playstation Plus" that offers game discounts, game demos and free offerings; but no streaming movies or tv episodes. There are options to purchase such episodes, like "A Colbert Christmas," a special for the Holidays at $6.99. Colbert dubs it as the "Greatest Gift of All." That's about as VOD as it gets for PS3.
So Playstation obviously has a desire to attract monthly subscribers. That is the point to its Playstation Plus. One year will cost you $49.99, or you can try a three-month subscription for $17.99.
That works out to a little over $4 per month for the one-year plan. With both Netflix (for the streaming-only option) and Hulu Plus at $7.99 per month, if Sony were to include streaming videos its Playstation One membership, I'd have to believe more owners would take advantage.
[Vudu is a VOD service, acquired by Walmart in 2010. Vudu offers movie rentals, like an online version of a video-rental store. Today's Pay-per-view. There is no subscription available. Vudu is also available through Playstation 3, Xbox 360 and Wii.]
To this point, Playstation, Xbox and Wii have been sitting on the sidelines, watching other services take advantage of their systems. Fight back, I say! Game on!
Xbox 360 has a subscription plan as well, two tiers actually, in the same price line as Playstation Plus. Xbox is doing a better job with streaming features, as part of their plan includes ESPN content, streamed to your TV. I have a Playstation 3 and a Wii in my household, but no Xbox. I also have a Sony Blu-ray Player. And my Roku Digital Video Player is on the way.
Before we see PS3, Wii or Xbox 360 offering streaming movies or TV episodes, watch for systems to develop internet applications or apps. How about Sony, Microsoft or Nintendo apps, available via free download? That's probably the first move for any system. Sony already has apps on its line of Blu-ray Players (free with purchase), as do every other manufacturer of Blu-ray or Media Players. I won't even get into those… GoogleTV, Roku, Boxee Box, Sony, Vizio…all have their own set of internet "apps" like Fandango, Amazon Video on-demand, Rhapsody, WikiTV, Vudu, Pandora, Twitter, Facebook, Flickr, Revision 3, the Weather Channel or Yahoo News, Sports, Weather (a sample of Vizio Internet Apps). Or take Roku, which offers many of the same apps as Vizio, but adds NHL, MLB, UFC, Mp3 Tunes, Break.com, NASA, Flixster. My point is, each media player is offering its own set of internet apps, all free with the purchase of a player. Why not offer these on the consoles themselves? Playstation Apps, Xbox Apps, Wii Apps… Nintendo's Wii has a version of this, which it calls "Channels" on the main screen. (As far as I'm aware, the Wii Channels have remained relatively the same since their launch.) Xbox has its ESPN internet app/channel. But this is as close as any are getting to developing their own applications.
In addition to Movies and TV shows, these systems could offer rentals of their own games, possibly within the same subscription plan or on a tiered plan.
That would merge these two successful methods of video and game rentals: Netflix and Gamefly.
Gamefly is a game-rental service, currently available only by mail, no on demand. But the vidoegame systems are already capable of game downloads via the internet. You can purchase full games or game demos without a disc.
To be fair, Blockbuster recently announced a change to its by-mail rental service: they are now offering movies and games by mail.
If Sony, Microsoft and Nintendo are do this, the time is now. By implementing streaming video and/or Internet apps and possibly Games on Demand (GOD?) to boot, they'd have a great shot at competing with services like Netflix and Hulu Plus on their consoles, and could really take a chunk out of game services like Gamefly and Blockbuster.
It's been clear since Xbox (the first go-around) that videogame systems are attempting to become not only a source of gaming, but a part of our entire home entertainment system. Implementing Internet TV is the next logical move.
As of the second quarter of 2010, Sony has sold 41.6 million Playstation 3 units. Xbox 360 tops out at 44.6 in the same time period. And Nintendo Wii, 75.9 million. For a grand video-game total (among PS3, Xbox 360 and Wii) of 162.1 million and counting…
Who will be the first to fully embrace streaming content or Internet apps?
Because it's going to happen, and whichever is the first to act will only begin the next trend in video games and possibly home entertainment as we know it.
Messages to Microsoft's PR firm Waggener Edstrom were not returned by press time. Sony Computer Entertainment US R&D could not be reached for comment. And Nintendo Communications PR, well, didn't answer our phone call.
Netflix: http://www.netflix.com/Default?loms=abcd&mqso=80001347
Hulu Plus: http://www.hulu.com/plus
Gamefly: http://www.gamefly.com/Features/HowItWorks/
Blockbuster: https://www.blockbuster.com/signup/m/plan
UPDATE: Amazon has announced that its Amazon Prime membership (a little over $3/month for free 2-day shipping) will now include a library of TV shows to stream to your TV.
Hulu PlusNetflixPlaystation 3Streaming TVWiiXbox 360
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1 0 |a Florence Nightingale / |c by Elspeth Huxley.
|a 254 p. : |b ill. (some col.) ; |c 26 cm.
|a Bookplate and signature: Robert P. Hudson.
|a Bibliography : p. 248-249.
1 0 |a Nightingale, Florence, |d 1820-1910.
1 0 |a Bookplate and signature: Hudson, Robert P.


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Let's Talk About Double Fine
DF Game Club: The Cave!!! (With Ron Gilbert!!!)
By Cheeseness, February 17, 2013 in Let's Talk About Double Fine
Cheeseness
A Positive Force for Internet Good
Awesome Backer
DOUBLE FINE GAME CLUB: THE CAVE (starting 23rd Feb)
The Double Fine Game Club is a community run weekly event where interested gamers play through and come together to discuss what they do and don't like about a particular game (sort of like a book club, but for games). We usually aim to play one or two hours a week, and we normally have somebody streaming the current game so that those who don't have the game or don't feel like playing it again can still feel involved.
Discussion takes place here in the forums and on the Double Fine Game Club home page. Game Club is a very informal weekly chat, and everyone is welcome!
Previous game: Time Gentlemen Please!
Next Game: Sam & Max: Culture Shock
» » » CLICK HERE TO JOIN « « «
GAME CLUB SESSIONS
- 23rd February, 9:00pm UTC (click for your time zone): Interview (Archive, Transcript) and first game session (Stream 1, 2, 3) plus dev chat with Ron Gilbert (log)
- 2nd March, 9:00pm UTC (click for your time zone): Second game session (Stream 4) and general discussion plus dev chat with Ron Gilbert (log)
- Ron Gilbert (@GrumpyGamer)
The Cave is a new adventure game from Monkey Island and Maniac Mansion creator Ron Gilbert, and Double Fine Productions, the award-winning studio behind Psychonauts and Brütal Legend.
Assemble your team of three from seven unlikely adventurers, each with their own unique personalities and stories, then descend into the mysterious depths to explore locations including a subterranean amusement park and a medieval castle, not to mention a fully armed and ready-to-launch nuclear tipped ICBM. The Cave awaits.
WHERE TO GET ONLINE
- Steam (Windows, Mac, Linux)
GAME CLUB INFO
- Double Fine Game Club home page (with webchat, stream and session countdown timer)
- Game Club IRC: #DFAdventure on irc.foonetic.net (use the link above if you're not sure)
- @DFGameClub on Twitter (keep track of announcements)
- Game Club planning thread
Edited June 13 by Cheeseness
Fixed URLs after forum upgrade
Duchess of Toaster Pastries
The game club's first Double Fine developed game! Should be very interesting.
takarayama
Dr. Action Poster, Esq.
Looking forward to this one as I'm enjoying The Cave a lot.
Who will be streaming?
Providing all goes well, me!
Alrighty, so alphatt will be streaming this one for us (all didn't go well ).
I'll be streaming a live chat with Ron at the beginning of the session, relaying questions from IRC, so make sure to arrive on time!
I finished my first full runthrough yesterday, and can't wait to do my next! The Linux version has a few rough edges, but I'm massively enjoying the game itself so far. Can't wait to chat with everybody about it on the weekend
Lightprayer
Unholy Action Forum Commander
Wow, if Ron will be there I'm not gonna miss it!!!
Fireflower
I'm looking forward to this stream too.
Mimness
Double Action Newbie
My house is going to be at the other end of a skype chat with Ron Gilbert.
It'll be almost like he's in our living room.
I'm sorry, but I'm totally geeking out here.
Eeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
Now I'm not sure I can make it in time, I hope so!
Something not game related but that I'd really want to know is what is Ron going to do next, Reds or work on a new game?
ChrisMacDee
Total Action Forum Master
Ah damn, didn't realise this was on tonight, made plans to hit the pub Ah well I'll drink for the rest of you
Here's a question for Ron, even if he probably has answered it in an interview somewhere:
Has the idea for The Cave evolved over all these years or is the game we see today what you had originally envisioned?
Ask the pub to show the stream.
Ron is here, and we'll be starting soon! Come join us!
Shall see what I can do... Probably be responded with "F**k off!"
Nice work y'all. Good turn out this week!
Could the presence of the great and powerful Ron Gilbert have had anything to do with that, I wonder?
No, don't think that had any effect.
Didn't make it in time =(
I'll try next time!
Lightprayer, I asked your question! Ron says he likes to take a break after projects
OK, so the chat log and stream archives for both for the interview and the game session (Stream 1, Stream 2, Stream 3) are up in the first post.
We had a few technical difficulties this week, which led to the last minute or two being cut off from the end of the interview. Apologies to everybody who was watching.
Here's a quick rundown on what we covered from memory:
* The remainder of the question about how Ron felt about the Special Editions continued to talk about how these were a good thing that made the game available to people who would not have otherwise been exposed to it.
* I asked Ron if he had any new perspectives on Maniac Mansion when playing it through whilst getting ideas for The Cave. Ron talked about how he built on and improved mechanics such as multiple character control.
* I asked Ron if a special edition of Maniac Mansion would take the form of something like The Cave. Ron said that for games like Monkey Island or Maniac Mansion that they are best presented as traditional point and click games.
* Somebody in IRC asked what Ron's favourite language was. It's Objective C.
* I asked what Ron's development environment looked like. He codes in Xcode on a Macintosh.
* Somebody asked which of Ron's games was he was most proud. Ron said he is most proud of Maniac Mansion. He definitely likes Monkey island, but as his first game, MM has a special place for him.
Ron's definitely more eloquent than me, so if he's able to attend next week (he said he'd try), we can ask him these questions again
Acefox
President of Popularity
Oh man, so bummed I missed this! Will definitely check out the recorded interview though!
Fortunately, I got 100% on the Steam achievements. Really interested in behind the scenes commentary he can add about the game- things like artistic decisions, and specifically the whole 7 sins for each of the characters idea.
Call me Squinky
Noble Psychomaster
meant to be a part of this one, but due to the vagaries of my current issues trying to achieve a better sleep cycle, I missed it this is the one I was most psyched about tbh. hopefully I'll make the next. any plans to show some love to the EST participants, i.e. making it later in the evening, after supper (some folks like me have early suppers sometimes. but then folks like me are eating at all hours of the night, with pepsi and crappy oven pizza by the bedside. Ayuh.)
and good Jesus weeping in his Magical Cave of Biblical Wonders, March 2nd? I canna hold it any longer, Captain Cheese. Fire the phazers at Ron's Intergalactic Voodoo Pirate ship (part of the new - or old depending what side of 1992 your fandom originates in - 'or you Monkey Back' line of starship).
"Fire all cannons on the GeorgeDestroyer!" "But sir, Disney has taken the helm!" "JUST FIRE THE DAMN CANNONS GUYBRUSH!"
Woah thanks!!! I'll also check out the archives, thanks for your work!
No worries! I can't speak for the others, but I definitely find being involved with Game Club to be a pleasure
Frisbyjo
Almighty Lord of Action Posts
Many thanks to Ron for stopping by and Cheeseness for the interview! ... think we managed to ask a few questions that Ron hadn't answered before
For anybody who wants to go back over stuff without having to listen to the whole interview again, I spent the last few nights transcribing (a woeful task that I'm glad I don't do very often). For your enjoyment, here's a text version of the interview, complete with time indexes and reference links!
Is everybody excited for our second session of The Cave?
thanks dude, missed the first obviously. Sometimes 4 pm my time isn't the greatest, also I hadn't really got far enough in THE CAVE yet to participate - not gotten past the first monster even. Yeah, I know, I'm a bastard. Kind of been addicted to Persona 4 Golden lately.
I just got word from Ron that he'll be able to join us for a little while today. Half an hour till we go live
Wow, what another great session! Thanks so much to Ron for joining us again, and thanks to Alphatt for streaming!
Stream archive and chat log are up in the first post, and we also have a thread up for our next game, Sam & Max: Culture Shock
So, what a game, and what a discussion. It's been great to see people offering their opinions on the meaning of The Cave. I'm still exploring the rest of the characters, so I don't feel like I've been exposed to the entirety of the game, but I'm still really taken by the subtleness of the character arcs, and the ways in which that's separated from players "finishing" the game. In most games, when you get to the end, the climax is something you overcome along the path and is a prerequisite to finishing. In The Cave, that happens asynchronously somewhere between the player's mind, heart and conscience (if it happens at all).
Couple that with the actions that the game forces upon you in the exploration of each character's darker side, and becomes's at once a dark and very uplifting game. I'm looking forward to seeing what additional epilogues I'll get as I continue to play.
Now that we've all played through the game, what're everybody else's retrospective thoughts?
Acorino
I just played the game for a few hours with my flatmate together. I think he rather enjoyed it, and so did I for the most part.
The puzzles mostly managed to stump for a while, but not for long enough to completely halt progress indefinitely. Putting two minds together helped a lot to progress. I regret having seen the promotional trailers, because as a result I already knew certain puzzle solutions. That was somewhat disappointing since going through the motions to solve the puzzles isn't hugely enjoyable in itself, merely the figuring out part is.
I agree with Ron that movement in point and click adventure games is rather boring. Yet his solution doesn't work well. On the one hand the platforming doesn't provide any challenge and on the other it isn't trouble free either, instead it falls uneasily in the middle where it is an annoyance. Occasionally you have trouble jumping over a pit or onto a rope, but that barely matters since you're immediately reset to the point you jumped off from anyway.
And while you may move through the environment while thinking about a problem at hand, in my experience this wasn't quite the case. Mostly we stayed stationary with our characters, just moving a few steps around, and when we got an idea or hit upon the solution then we still needed to cross the environment to reach certain items or hotspots. The distances you need to cover can be pretty big. Often it's required to move all over the place, like to pick up an item at point A to use it at point B. The thing is, when you already know what to do, then all the rest of the time spent criss-crossing around feels pretty empty and devoid of interesting gameplay. You're just anxious to solve the puzzle and are annoyed by all the distance that has to be covered first.
We selected the twins, the time traveller and the monk; finished the section of the first and stopped playing at the one of the second.
The Cave's storytelling is succinct, straight to the point. There seems to be little more than meets the eye. I liked how moody the mansion of the twins was and generally how the special sections are integrated into the cave. Definitely this is one gorgeous looking game, which should be no surprise considering this is a Double Fine production we're talking about here, but while this game already looks good an screenshots, in motion it's even more beautiful.
It struck me how much work must have gone into the animations, considering all the seven player characters have their custom ones. All the items that the characters can carry around needed to be accounted for, too. Some vistas that open up and allow views into the distance look really beautiful. Visually The Cave impresses, no doubt. I think atmosphere and visual design are the game's two strongest points.
But the gameplay doesn't really convince overall. There's too much idle time spent crossing the environment during which the platforming provides no challenge, merely annoyance. While I wouldn't say that it was a bad idea to cross adventure game elements with platformer ones, it just didn't work out here.
But still, I enjoyed the mental process of thinking about the puzzles and figuring them out. I loved to marvel at the environments and to soak in the atmosphere. And the game did offer a good local coop experience, and that's rare enough. So overall I still enjoyed my hours with the game so far. There's more to play for me, but that needs to wait until I see my flatmate again.
All the items that the characters can carry around needed to be accounted for, too.
Are you certain? I haven't looked specifically, but I remember noticing on my first playthough that carrying animations were being re-used.
There's too much idle time spent crossing the environment during which the platforming provides no challenge, merely annoyance.
I didn't find travelling through the levels to be that bad an experience. It's a nice chance to disengage and enjoy the gorgeous environments, think about the puzzles at hand, and the game in general. I would probably find it hard to argue that more "call together" points wouldn't have benefited the game (the prospector's section comes to mind), and more interactivity in the environmental foreground would have been nice, but I didn't find these to really detract from the game itself. That's just me though - everybody's experiences are valid
Go To Topic Listing Let's Talk About Double Fine


text:
× Epicatonia, (abreviado Epctn) en el comercio, es un híbrido intergenérico entre los géneros de orquídeas Broughtonia × Cattleya × Epidendrum. Fue publicado en Orchid Rev. 86(1016, cppo): 8 (1978).

Referencias

Laeliinae
Notogéneros de Orchidaceae

redpajama_set_name: RedPajamaWikipedia


text:
Luck chain letter. Death-Lottery type. Reduced PS. Love title. St. Jude. Fifteen Dates. US, 1992.
WITH LOVE ALL THINGS ARE POSSIBLE
This paper has been sent to you for good luck. The original is in New England. It has been around the world nine times. The luck has now been sent to you. You will receive good luck within four days of receiving this letter, provided in turn you send it out.
This is no joke. You will receive good luck in the mail. Send no money. Send copies to people you think need good luck. Don't send money, as fate has no price. Do not keep this letter. It must leave your hands within 96 hours.
An A.A.F. officer received $470,000.00, and lost it because he broke the chain.
While in the Philippines, Gene Welch lost his wife, 51 days after receiving the letter. He failed to circulate the letter. However, before her death, he received $7,750,000.
Please send 20 copies and see what happens in four days. The chain comes from Venezuela and was written by Saint Anthony Degreep, a missionary from South America. Since the copy must tour the world, you must make twenty copies and send them to friends and associates. After a few days you will get a surprise - this is true! Even if you are not superstitious.
Do not do the following: Constantine Dias received the chain in 1953. He asked his secretary to make twenty copies and send them out. A few days later she won a lottery of two million dollars. Carol Dadditt, an office employee, received the letter and forgot it had to leave her hands within 96 hours. She lost her job. Later, finding the letter again, she mailed 20 copies and got a better job. Dalan Fairchild received the letter and, not believing, threw the letter away. Nine days later she died.
In 1987, the letter was sent to a young woman in California. It was very faded and barely readable. She promised herself that she would retype the letter and send it on, but she put it aside to do later. She was plagued with many problems including expensive car repairs. The letter did not leave her hands within 96 hours. She finally retyped the letter, as promised, and got a new car.
REMINDER, SEND NO MONEY. DO NOT IGNORE THIS LETTER!
1/92 [probably a month cut off]
RECEIVED MAY 27 1992 Aos'd . . . . . . . . . . [three line hand stamp]
June 8 1992 [hand written]
RECEIVED JUN 21 1992 [one line stamp, barely legible, 21?]
June 23, 1992 [handwritten & note cut off at bottom]
[?] . . . receive the pest
7/27/92 [this and remaining dates by hand]
17-92 [?]
* 1-5-96 *
Photocopy (gen. 15+) of word processor original (italic, full justification). Dates scattered about unordered below text. Two were circled. Dates ordered here. Earliest legible date is stamped May 27, 1992. Some loss at bottom margin. Paragraphs preserved. Received by DWV in Oxnard College staff mail box on Jan. 16, 1996.
le1992-05-27_dl_w-lcj_dates
The Paper Chain Letter Archive-content. Chain Letter Evolution.


text:
Q: Select json.email from store where json.id is 32323? The statement will not be under that grid, callback, selection etc. But in a complete different place.
I have tried:
rowsSelected = isemriGrid.getSelectionModel().getSelections();
aRecord = rowsSelected[0];
console.log(aRecord.get('EMAIL')); //prints undefined

I think it doesn't print because EMAIL is not defined in the grid.
I can get the ID. Using the ID, can I get the EMAIL from the store/json?

A: Surely you'd just want something like this:
rowsSelected = isemriGrid.getSelectionModel().getSelections();
aRecord = rowsSelected[0];
var theEmail = aRecord.data.EMAIL;

Presuming that the row you've got from the grid contains a data field called email.
If you don't have the email defined in the row and you want to get the value from the store, assuming aRecord.data.id = 12345 (or whatever id you want), you'd use the following:
rowsSelected = isemriGrid.getSelectionModel().getSelections();
aRecord = rowsSelected[0];
var theStoreRecord = isemriGrid.getStore().getById(aRecord.data.id);
var theEmail = theStoreRecord.data.EMAIL;

Does that help?

redpajama_set_name: RedPajamaStackExchange


After more than a year of taking in generic metformin pills, I went back to using Fornidd. I don't know if it's possible but I did feel some side-effects in the past three days. The first day, I felt really nauseous and sleepy. The following day, I had watery stool. I also had motion sickness, to think that SM Megamall is just 30 minutes away from our home.
Could it really be possible that my body is still adjusting from using generic metformin pills to the branded one? Aren't they supposed to bring the same effect since both have the same amount of metformin in each tablet? I am still taking the Fornidd and I think I'll give myself some time first to adjust. Besides, my husband already bought me a month's supply of Fornidd. Sayang naman if I don't use them.
Have you also encountered the same experience with any drug?


text:
Q: Converting varchar to decimal baseball average I uploaded a CSV which automatically converted all my columns to varchar. I need to convert the value 22.30 to 0.223.
alter table badv2018
    alter column [BB Percent] decimal(4, 3)

But I get the error:

Msg 8115, Level 16, State 8, Line 146
  Arithmetic overflow error converting numeric to data type numeric.

A:
I need to convert the value 22.30 to 0.223.

You need to devide it by 100.0, then DECIMAL(4, 3) will be OK
DECLARE @Value DECIMAL(4, 3) = 22.3 / 100.0;

SELECT @Value

Returns:
0.223

So, you need to UPDATE your table first, then ALTER the [BB Percent] column.
The easy way is:

*

*Add new column DECIMAL(4, 3).

*Move the data into it.

*Drop the old column.

*Rename the new one.

--First step
ALTER TABLE badv2018
ADD New DECIMAL(4, 3);

--Second step
UPDATE badv2018
SET New = [BB Percent] / 100.0;

--Third step
ALTER TABLE badv2018
DROP COLUMN [BB Percent];

--The last step
EXEC sp_rename 'badv2018.New', 'BB Percent', 'COLUMN';

Enjoy!
Live Demo

UPDATE:
You can also add a computed column and leave the [BB Percent] column, this way will ensure you can get the real data and the computed one.
ALTER TABLE badv2018
ADD New AS CAST([BB Percent] / 100.0 AS DECIMAL(4, 3));

A: Make it a wider value.  For instance:
alter table badv2018
    alter column [BB Percent] decimal(10, 3)

(4, 3) can only represent values from 0.000 to 9.999.  You probably really want (6, 3), so 10 is overkill.
You can then add another column with the result you want:
alter table badv2018
    add column bb_ratio as ([BB Percent] / 100);


Hello, and happy Mother's Day!
My mom recently switched over to the Mac platform, and she wanted to take a photo for me. I told her she could use the built-in iSight camera and PhotoBooth on her MacBook Pro to take the shot, but she couldn't figure out how to do it.
No problem, Mom. Let me see if I can help you out.
My guess is that you're still a little unfamiliar with where to find applications on the Mac. This is pretty typical of switchers. All your applications are in a folder aptly named "Applications" at the top level of your hard drive. That's the silvery-gray thing on your Desktop. It's probably called "Macintosh HD."
Open it up by double-clicking it.
A window should open with a folder inside it called "Applications." Open that as well with a double-click.
Now you should see a fairly lengthy list of items. These are all your applications. Some items in this list are the actual, executable applications themselves. Some are folders that contain the applications. Sometimes it's hard to tell the difference. Fortunatly, PhotoBooth is easy: Scroll down until you see the item named "PhotoBooth," and — yup, you got it — double-click it to open it.
You should now be staring at an interface, at the center of which should appear your very own face. This is because the camera is now active and PhotoBooth is showing you what it sees. Since the camera is located at the top center edge of the computer display screen, it sees you.
To take a picture, simply press the red button. A short countdown will occur, a flash and then, voila! A picture will appear at the bottom of the PhotoBooth interface. To look at the picture, simply click it once and it will appear in the main frame of the application window.
From this viewing mode you can email the picture by pressing the "Email" button on the left hand side of the tool bar towards the bottom of the application window.
To switch back to photo mode, press the round camera button in the center of the tool bar and continue taking photos to your heart's content. Photos can also be dragged directly from the strip of shots at the bottom of the window to anywhere you'd want to put them: the Desktop, an email, wherever. You can also arrange them in iPhoto if you want, by pressing the iPhoto button. But I'll leave it for you to explore beyond that.
Hopefully this will help you out, Mom. If not we can go over it next time we see each other.


Disappointed Blues prop James Tamou says he and his teammates can hold their heads high after producing a mammoth defensive effort in Origin I to keep a Queensland side to just one try in a second half that the Maroons completely dominated in both possession and field position.
"It is hard to take but I'll keep saying this all through the next couple of weeks – we can hold our head high," Tamou told NRL.com after his team's 11-10 defeat on Wednesday night.
"We can still be confident going into Game Two. That Queensland side, they've got a lot of superstar players and they threw a fair bit at us. We can hold out head high, we did well to hold our line there and it ended with a field goal."
He praised the repeat efforts in defence as the Blues soaked up several sets at the own line without cracking.
"Everyone just kept pushing for each other," he said.
"It was really pleasing to see everyone buying into our system. It was theirs to lose, they had all the ball down our end and we had hardly any ball down their end."
Tamou conceded while the Blues could improve in attack, that would come with an even spread of possession.
"If we had a couple more sets down their end we would have done better but these games are won defensively so I think going into game two we can keep building on that."
Having conceded the opening try, NSW found another level and arguably finished as the better side of the first half, taking a 10-6 lead to the break.
It came on the back of a series of massive charges from Tamou and starting front row partner Aaron Woods, whose 157 metres was the most of any forward in the game.
"I think Woodsy played really well, he really took the lead there for us, he'll come close to players' player," Tamou said.
"He did really well. And our interchange front rowers, big Klem [David Klemmer] for his first [Origin] game, he did really well, and Andrew Fifita, he has a lot to offer."
Tamou also threw his support behind halves Mitchell Pearce and Trent Hodkinson, who have already been guaranteed retention for Game II by coach Laurie Daley.
"They definitely did [combine well], they might get a bit of flak here and there but we know as players they played well and they can hold their head high. They can take that out of it and bring it into the next game because they'll be there for Game Two."


text:
namespace asio {
namespace ssl {
namespace detail {

#if !defined(ASIO_ENABLE_OLD_SSL)

template <typename ConstBufferSequence>
class buffered_handshake_op
{
public:
  buffered_handshake_op(stream_base::handshake_type type,
      const ConstBufferSequence& buffers)
    : type_(type),
      buffers_(buffers),
      total_buffer_size_(asio::buffer_size(buffers_))
  {
  }

  engine::want operator()(engine& eng,
      asio::error_code& ec,
      std::size_t& bytes_transferred) const
  {
    typename ConstBufferSequence::const_iterator iter = buffers_.begin();
    typename ConstBufferSequence::const_iterator end = buffers_.end();
    std::size_t accumulated_size = 0;

    for (;;)
    {
      engine::want want = eng.handshake(type_, ec);
      if (want != engine::want_input_and_retry
          || bytes_transferred == total_buffer_size_)
        return want;

      // Find the next buffer piece to be fed to the engine.
      while (iter != end)
      {
        const_buffer buffer(*iter);

        // Skip over any buffers which have already been consumed by the engine.
        if (bytes_transferred >= accumulated_size + buffer_size(buffer))
        {
          accumulated_size += buffer_size(buffer);
          ++iter;
          continue;
        }

        // The current buffer may have been partially consumed by the engine on
        // a previous iteration. If so, adjust the buffer to point to the
        // unused portion.
        if (bytes_transferred > accumulated_size)
          buffer = buffer + (bytes_transferred - accumulated_size);

        // Pass the buffer to the engine, and update the bytes transferred to
        // reflect the total number of bytes consumed so far.
        bytes_transferred += buffer_size(buffer);
        buffer = eng.put_input(buffer);
        bytes_transferred -= buffer_size(buffer);
        break;
      }
    }
  }

  template <typename Handler>
  void call_handler(Handler& handler,
      const asio::error_code& ec,
      const std::size_t& bytes_transferred) const
  {
    handler(ec, bytes_transferred);
  }

private:
  stream_base::handshake_type type_;
  ConstBufferSequence buffers_;
  std::size_t total_buffer_size_;
};

#endif // !defined(ASIO_ENABLE_OLD_SSL)

} // namespace detail
} // namespace ssl
} // namespace asio

#include "asio/detail/pop_options.hpp"

#endif // ASIO_SSL_DETAIL_BUFFERED_HANDSHAKE_OP_HPP

redpajama_set_name: RedPajamaGithub


NOTES: Here's the perfect pinot noir for that person who's always on the go! Sourced from eight different organic or sustainably farmed sites in the Willamette Valley, this wine expresses a fresher and more floral side of the varietal. Nice on the nose with dark red, ripe fruit, the palate is excellent with fabulous fruit, medium tannins, elegant earth, and a simple smidgen of spice. Pair it with roast chicken or turkey, seared tuna, or just after you've finished a ride!


text:
We Asked Drag Race All Stars 6 Queens To Pick One Word To Describe This Season
"Gagatrondra!"
Roy Rochlin/Getty Images
Eureka: "DAAAMN"
"Oh my gosh," Eureka said when asked by Bustle to describe her time on All Stars 6, before quickly adding, "That's not one word." No Eureka, it's not, but "DAAAMN" sure is.
Trinity K. Bonet: "Legendary"
A word that describes both her time on All Stars 6 as well as pretty much everything she's ever done. There are a lot of queens that have walked into the workroom throughout the years (more than 100 by now), but few are as legendary as Miss Trinity Kardashian Bonet, who entered this competition as one of the most-hyped names in the game.
Silky Nutmeg Ganache: "Impactful"
"I would say it was impactful because I was able to prepare such goodness during a pandemic. And I got to show a completely elevated Silky. Evolved. I hate the word improved because people are like, 'You improved so much!' No, I didn't improve, I've got money now. There's a difference!"
Scarlet Envy: "Memed"
"The season hasn't even started yet and I already have a meme. So I'm going to say that's what I'll chalk it up to so far. Viral." Scarlet Envy is right in that she went viral before the show even began rolling out, and chances are she won't claim the only moment that becomes a running joke on Twitter and Instagram.
Ra'Jah O'Hara: "Interesting"
One of four queens from Season 11, Ra'Jah O'Hara didn't want to give much away before All Stars 6 began airing, so the only word she would use to describe her time on the series is simply, "interesting," and it certainly should be.
Pandora Boxx: "Intense"
"[Having] not been on the show for so long, there was a mixture of emotions, but a lot of it was intense because everybody came to compete. Especially the first episode where everybody has to show their talent. All the talents were amazing. So it was just like, 'Oh, shit, this is going to be tough.'"
Ginger Minj: "Triumphant"
"It sounds like a big word." It certainly does, and it's one that she deserves. Nobody knows who wins All Stars 6 yet, but does Ginger Minj deserve to emerge from the show triumphant? Absolutely. She has now competed three times, and she's always done well, but somehow never managed to come out on top. Maybe her third attempt will see her luck change?
Jiggly Caliente: "Expensive"
Of all the answers given by the All Stars 6 queens, Jiggly Caliente's was perhaps the most realistic. Few people at home realize just how expensive it is to compete (and compete well) on Drag Race, and everyone knows the contestants really need to step their wardrobes up when they return for All Stars! A recent article by Vice estimates that girls who compete these days spend between $4,000 and $20,000 just to have a shot at winning the crown.
A'Keria C. Davenport: "Gag"
Short and simple, A'Keria C. Davenport's answer may be the most appropriate. There has never been a boring run of Drag Race, and All Stars is always a heightened experience, so there are bound to be gags on gags. Mother RuPaul always ensures that.
Jan: "Gagatrondra"
Immediately after A'Keria C. Davenport shared that she felt her time on All Stars 6 could be summed up by the word gag, Jan had to agree. "I'm going to double-down on that," she explained, before pulling out a new favorite term that emerged in the latest run of the show. Thanks to season 13 finalist and all-around beam of positive energy Gottmik, we're all saying "Gagatrondra!"
More Great Stories
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11 'RuPaul's Drag Race' Queens vs. Their Superhero Comic Book Versions
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These Pics Of Lady Gaga, Billy Porter & More Celebs Celebrating Pride Will Have You Feeling Empowered
By Jack Irvin


Mi-Forms solutions commonly utilize workflow as one of many components on a form. Here I will show how to implement some simple workflow through the script editor in the Mi-Forms Designer.
Workflow is to be implemented using the AfterOpen and ServerQueueing method as shown here. This is a simple example where inspectors will open new form sessions and when they finish the session, it will be sent to an Approvers queue who will review the form, and once they finish the session it will be sent to a Managers queue. Finally, when a manager finishes the session, it goest to the finished queue on the Mi-Forms Server.
So the workflow is as follows..
e.NewQueueDetails = "Inspector has finished form, now move to approvers"
e.NewQueueDetails = "Approver has finished with form, now move to Managers"
'Do nothing as the session will automatically go to Finished if not directed else where.
Typically it is best practice to store the current Queue into a hidden control, like above, so the value can be accessed throughout all form methods. This allows for flexibility to hide, show, enable, or disable certain aspects of the form depending on what Queue the session is currently in.


May 9th | 6:30pm | 1337 Sutter St.
From a powerful new voice on racial justice, I'm Still Here: Black Dignity in a World Made for Whiteness is an eye-opening account of growing up Black, Christian, and female in middle-class white America.
What a stunning debut from a seasoned racial justice leader. Austin does double duty by fiercely affirming blackness while simultaneously unveiling and demystifying the subtle effects of white supremacy among Christians.
Austin Channing Brown introduces herself as a master memoirist, delivering a manifesto on racism in America that will live on shelves besides Ta-Nehisi Coates and Michelle Alexander. This book will break open hearts and minds. It's an example of how one woman can change the world by telling the truth about her life with unflinching, relentless courage.
Powerful… Brown calls on readers to live their professed ideals rather than simply state them.
Austin Channing Brown began her pursuit of racial justice in college with an experience called Sankofa- a three-day bus trip exploring Black history sites throughout the South. This transformative pilgrimage inspired Austin to dedicate her life to the legacy of Black freedom.
Her first book shot to the top 20 of Amazon's bestsellers list. It has received acclaim from Kirkus, Publishers Weekly, Booklist, and a host of other reviewers. It has been featured in On Being, The Chicago Tribune, Shondaland, Popsugar, and more.


text:
Comic Creators
Shawn Martinbrough is the author of "How to Draw Noir Comics: The Art and Technique of Visual Storytelling", published by Random House and reprinted in several languages. He is a critically acclaimed creator/artist whose DC Comics work includes a two year collaboration with novelist Greg Rucka on "Batman: Detective Comics." Shawn co-created characters featured in the "Batman: Gotham Knights" animated DVD.
Shawn's projects for Marvel Entertainment include "Luke Cage Noir", "Black Panther: The Most Dangerous Man Alive" and an exclusive "Captain America" graphic novel for the U.S. Army & Air Force Exchange Service released with the feature film, "Captain America: The First Avenger". Shawn also illustrated the X-Men universe title "The Morlocks", written by Geoff Johns, Chief Creative Officer of DC Entertainment. Characters that Shawn co-created are featured in the blockbuster 20th Century Fox feature film, "Deadpool".
Shawn is currently illustrating "Thief of Thieves", the acclaimed graphic novel crime series written by Robert Kirkman, the creator of the hit AMC television series, "The Walking Dead" and award winning author Andy Diggle."Thief of Thieves" is in development for a live action television series.
Website: http://www.shawnmartinbrough.com
Twitter: http://www.twitter.com/smartinbrough
Action Comics (1938-2011)
Batman (1940-2011)
Batman/Catwoman (2020-)
Black Panther: The Man Without Fear (2010-2012)
Blood Syndicate (1993-1995)
Bullseye: Perfect Game (2010)
Challengers of the Unknown (1997-1998)
DC One Million
Detective Comics (1937-2011)
Green Arrow (2001-2007)
Hellboy & BPRD
Hellboy and the B.P.R.D.
Hellraiser Masterpieces
JSA: Classified
Le Maître voleur
Luke Cage Noir, Vol. 1
Manhunter (2004-2009)
Morlocks (2002)
Promethee 13:13 (comiXology Originals)
The Punisher (2004-2009)
Punisher & Bullseye: Deadliest Hits
PunisherMax (2009-2012)
Red Hood and the Outlaws (2016-)
Shadowman (2018)
Static (1993-1997)
Superman (1987-2006)
Thief of Thieves


Video can be key to conversions and sales, a recent study confirms. For email marketers, using video should be a no-brainer, but the email-video combo still feels like a rare pairing. Only 25% of marketers surveyed last year reported that they used video in their marketing, and a quick look at my own inbox supports that statistic.
But the emails with video are the ones that I (and many others) find most memorable, so why aren't more marketers using them?
If you've been at this marketing thing for a while, you know that video and email were tough to combine: You had to find a place to host the video, and you had to create a custom thumbnail to include in your email. But with the accessibility of YouTube, the dawn of HTML5, and the rise of mobile email opens, all of that is changing.
It's now much easier for email marketers to show off their brand and provide a ton of value with video content.
Here are four ways to make video plus email a winning combination.
Most of us are visual learners. That may be why Mario Batali incorporates video in email to teach subscribers different cooking techniques. It's simply more engaging and effective than a step-by-step list of instructions.
Emily Konouchi is director of content and communications at Emma, an email marketing software and services provider that helps organizations of all sizes get more from their marketing. She is also the director Emma's communal dishwasher-emptying efforts, but only when she has writer's block.


A recent CIO.com case study looks at what can go wrong — and right — with a iPad pilot deployments.
At the recent Macworld Expo in San Francisco, I sat in on several sessions that detailed deployments at the MacIT conference. In the business, these are called case studies. Some were in academic environments and others in the enterprise. In the similar vein, a recent CIO.com case study, by senior online writer Tom Kaneshige, looked at an iPad pilot project at cable television giant Cablevision. The implementation was done by Tekserve, a New York-based Apple consultancy.
Kaneshige said that Cablevision's initial pilot project failed, but the second with Tekserve worked out. I was intrigued some of the comments about pilot projects by Tekserve CTO Aaron Freimark.
You need to have the scale in mind when you're doing a small pilot. Often in a pilot, you just want to get it over with and are willing to take some short cuts. But the pilot is the first deployment. The pilot is really where you learn the ins and outs. You're naturally going to do more work in the pilot because you're trying things that are not necessarily going to work.
What a great point. The success for users and management will be in the details and in how it all works correctly from beginning to end. It's not about what might be done later in the "real" deployment, but right now in the pilot, which will prove the case for the implementation.
Aside from the many iOS issues with deployment, management and authentication that I saw at MacIT, I can believe that there may be concerns with client expectations in the enterprise. The iPad doesn't function like a notebook computer and this isn't only because of the applications are different. Rather, it's because of iOS's sandboxing of data and applications, which may cause some frustration when getting down to business. I will dig into this issue in another couple of posts in the future.
Freimark was asked about the reaction to Microsoft Surface from his clients. From his comments, Comcast and other customers were waiting on the arrival of Surface before making a decision on the iPad.
A lot of companies were waiting on Microsoft Surface to come out. They were hoping Microsoft would make things a lot simpler. When they saw it, it was kind of meh. This gave a green light to the iPad project. We have seen quite a bit of business since then.
The 128GB iPad was supposed to be the business iPad, but I don't think any of our customers are really clamoring for it.
IT management may not consider that more space for content and applications will be necessary for enterprise applications. However, if a workflow comes to employ the video recording capabilities of the iPad, capabilities that I saw at the Expo, then more memory will be useful.


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Ethiopia welcomes foreign investments as it strives to end poverty and inequality
IBTimes UK interviews Ethiopian ambassador on development, state of emergency and gender equality.
By Ludovica Iaccino, Video by Sho Murakoshi
IBTimes UK has spoken to the Ethiopian ambassador to the UK – Dr Hailemichael Afework Aberra – on topics including development, terrorism threat, the state of emergency and the refugee crisis in what is considered one of the most stable countries on the Horn of Africa.
140 people have starved to death in Somalia since beginning of March
Nigerian protesters storm Amnesty International offices in Abuja urging NGO to leave
Pope Francis begs forgiveness for Church 'sins' during Rwandan genocide
Ethiopia is working hard to lift millions of people out of poverty and promote basic rights, including those of women.
"Gender occupies a very important place in the Sustainable Development Goals that Ethiopia has adopted in its five-year growth plan, now we have reached 35 to 40% of female enrolment in universities," Aberra explained.
"In the countryside, women's rights, including inheritance, are being addressed, it is important that countries support Ethiopia's effort," he continued, adding the country "manages well" aid received by, among others, the UK, the US and the European Union.
More than 13 million people are currently in need of food assistance in Ethiopia – one of the countries worst hit by a drought – and there are fears the number will increase.
The country, one of the fastest growing economies in the continent, is currently housing some 800,000 refugees, becoming the world's fifth-largest refugee hosting nation. Refugees come mainly from South Sudan, Somalia and Eritrea.
The country is also building a dam – the Grand Ethiopian Renaissance Dam (Gerd) – near the Blue Nile River. The project has attracted some criticism from Egypt, which is highly dependent on the Nile, arguing the dam would result in a reduction of water availability in the country, affecting its main source of irrigation.
But Ethiopia denies the claims. "Egypt will get more water, regulated flow throughout the year," Aberra said. "Ethiopa has never, ever, tried to harm its neighbours. Electricity can be shared, for our industries in Sudan, Egypt, Ethiopia, Kenya, Djibouti... All of us can benefit, rise and develop.
"Science has proved the use of the dam – beyond any shadow of doubt – it will be more beneficial to all countries and no country can face any significant negative effect because of the dam," he continued.
Anti-government protests and state of emergency
In 2016, Ethiopia made headlines worldwide after protests resulted in the government implementing a state of emergency in the Oromia and Amhara regions. The leadership was blamed for a violent crackdown against protesters amid allegations at least 500 people had been killed.
The government – which rejected allegations of excessive violence and blamed "outside forces" including from Eritrea and Egypt for the protests – maintains the unrest was an isolated episode in a country that is working to achieve full development through democratic principles.
"When the state of emergency was declared,a few thousands people were arrested, taught, educated for about a month and then set free – a few who committed crimes of arson and will appear in court," Aberra said.
"The country is stable, we have been stable for many centuries, we should not be surprised if sometimes something like this happens, people are working hard to change their lives."
Aberra said the country is investing at least 10bn Birr ($438m; £351,000) to build new infrastructure and promote youth employment.
"Industrial parks and agro-processing industrial parks are being developed in the country, which will create jobs for millions of people. Investment is flowing into the country,"he continued.
However, Human Rights Watch told IBTimes UK: "The government has tried to reframe the protester grievances in terms of jobs and investments. [Worries over a] lack of jobs is not what protesters were expressing on the streets of Oromia and Amhara. If the government wants to ensure it remains a stable destination for investment, it needs to address the real grievances of protesters and not just try to promote investment at the expense of local communities.
"Not only will investment not deter future protests, it could exacerbate them if the government continues to displace local communities without compensation for these projects."
This article was first published on March 21, 2017


Cristos Vasilas from Dash One, a lover of astronomy and electronics, has been trying out the Raspberry Pi camera board as an astrophotography tool. He's captured some amazingly sharp, short video of the moon, and of Saturn, rings clearly visible, swinging across the sky.
Cristos used foam packing material to attach the camera board to the eyepiece of his telescope, and mounted the Pi on the barrel of the telescope with velcro.
He says: "A dedicated Celestron 5M pixel imager costs $200, and I doubt it is nearly as versatile as the rPi." Since filming the images above, Cristos has also discovered that a group of telescope enthusiasts have released code enabling the Pi to drive Stellarium, the planetarium software that tells the telescope where to point, so he can also lose the laptop from the kit needed to take photos like this in the future. If you haven't played with Stellarium yet, you really should; several of us here at the Foundation are big fans and use it regularly – you don't need a telescope to enjoy it.
Cristos says he has more work to do on exposure, gain, contrast and so on, and we hope he'll be posting the results on his blog.
Updated to add: Cristos took some more video and stills of Saturn, this time with a 6mm lens, making the pictures even larger. They're amazing – you can very clearly see the gap in the rings, and the shadow cast on the planet by the rings. Check them out.
We've found that there's enormous potential in bringing down the cost of amateur photography – of all kinds – as a hobby with the Pi, whether or not you're using the camera board. Check out these earlier posts if you're interested in finding out more.
Updated to add: Cristos' blog seems to have lost itself within the depths of the internet. All links have therefore been removed. If you know of its new home, please let us know the URL in the comments below.
Amazing project! This is one of my targets in my personal project.
By the way, if you are using stills and not video, you can access the RAW data, giving you some more options in image processing (like no noise removal, which also kills some fine detail). I have made a start to this already, see my bealecorner.org webpage link above.
Very cool. Newtonian telescopes with very short focal lengths (called 'fast' newtonians) have poor contrast because they have a rather large diagonal mirror in the field of view. If the rPi + camera were made small enough, one could place the camera and rPi in the tube in place of the secondary mirror and thus eliminating losses from the secondary and possibly increasing contrast (which is useful for planetary observations). Having the computer ride with the telescope can also reduce cable management issues that often occur when trying to run data and power lines from the immobile observatory to the telescope which is always in motion.
Hmmm… I have a half-built Newtonian (based around a beautiful David Hinds 8.5″ mirror) that I've been meaning to finish for years. Might have a play with this — I've not built the spider yet so it's ripe for hacking.
I am pretty sure the 4M cable is a spoof.
Will the foundation be releasing different versions of the camera? I have a long exposure mod on my astro web camera – this i think would be an excellent addition to the pi camera (maybe by software control) to allow for better astro imaging in HD quality.
Check out the forums – lots there on how to change the camera's parameters.
Lots there how you can't change the parameters now, and how there's no time to implement them in the short term.
In that particular lunar video, clearly long shutter speed is the opposite of what you need, due to the atmospheric turbulence effects. Instead you need a lot of frames with short exposure, individually selected and aligned afterwards.
And, in fact, you can go beyond this: you can move the sensor diagonally, or align it so that the Earth's rotation makes the telescope image drift across the sensor at an angle, and then you can use the known resulting motion of the sensor (or use interpolation techniques directly from the image data), to calculate how to align the resulting stack of short-exposure images with sub-pixel accuracy.
That then gives you images that are not only long exposure, but which have a genuinely higher resolution than your physical sensor! :) The overlaid partially- overlapping pixels generate the subpixel data.
"Active" sub-pixel alignment would in theory let you produce gigapixel shots using a megapixel sensor and making use of natural or artificial camera shake (a tripod is counter-productive!) – the problem with the method (known as "drizzle") is the amount of number-crunching needed.
Also, you wrote "from" twice.
This is awesome! :D I can't wait to start a project on this!
Message to Astrophoto enthusiasts, I'm porting qastrocam-g2 to raspberry pi/raspbian.
The webcam is view by the software but the screen for viewing the image stay white and when you take a picture, it saves only the txt file.
must be some other packets to install?
Note his June 4 update has a much better Saturn pic showing far more detail. Follow the link to his blog and look at it in full resolution – the photos and videos shown above are just his earlier ones at lower magnification.
How is it that the pictures are coming through so sharp? Everything I'm generating is coming out at near 2MP quality.
Sounds like these images were taken using the Afocal technique.
You get much better results when you use prime focus.
How hard is it to remove the lens from the camera module so its just the sensor?
Removing the lens and placing the camera module inside an old extension tube or even a film canister will allow you to use the actual sensor as an 'eye piece' and the telescope as a lens, and with a pixel size of 1.4 that will give you ABOUT the same magnification as a 2mm eye piece.
With the ability to capture 60fps at 1280×720 you should be able to get some amazing images that I think will rival some of the top of the line planetary cameras. (The $200 Celestron NexImage camera mentioned in the article is VERY new entry hardware and preforms about the same as a $40 web camera).
Here is an example of one of my images taken using a modified Microsoft Lifecam.
It was taken at 1280×720 @30fps.
I have a feeling this camera module will be able to produce even better images than this one.
Please excuse any ignorance as I have just come across this project from a FORA.TV presentation and didn't know anything about Raspbery Pi before this.
My question is: are the photos/videos taken and the unit brought back to earth or are they simply transmitted to earth and the unit lost in space.


OPTEX makes products for exterior detection that are stable and provide great coverage to bundle outside secuity with inside conventional alarm security. Pre-Lock is an authorized OPTEX dealer that has installed many systems with great success. OPTEX is a Revolution in the perimeter security industry and makes outside detection very easy to offer your home and office stable outside security and now possible with no wiring or trenching saving thousands of dollars from tradional hardwired systems. Imagine being able to install a system with no cutting of ashfault no digging out sod or dirt.
OPTEX wireless detection not only does not require wiring, Optex products are compatible with most manufactures wireless systems for easy integration without having to install OPTEX receivers which would add to a cost of installation. The OPTEX products allows in field operation for 5 years using four 3.6 Volt batteries on the 100ft model and 3 years on the 200ft model. Thats what we call plug and play security.


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Home / Sports / World Cup Coaches Brace Up For 'Modern Life' Of VAR
World Cup Coaches Brace Up For 'Modern Life' Of VAR
March 1, 2018	Comments Off on World Cup Coaches Brace Up For 'Modern Life' Of VAR 22 Views
World Cup coaches expressed a quiet confidence on Wednesday about Video Assistant Referee technology ahead of its likely adoption for this year's showpiece event in Russia.
Representatives from the 32 teams to have qualified for the World Cup gathered in the Black Sea resort of Sochi for a briefing on how "modern life" was taking over the beautiful game.
Video Assistant Referee (VAR) technology is expected to be given the green light by the International Football Association Board (IFAB), when the body that determines the laws of the game meets on Saturday.
VAR has been heavily promoted by world football's governing body FIFA, despite its implementation this season in leading leagues such as the German Bundesliga and Italy's Serie A not convincing everyone.
Earlier this week, UEFA president Aleksander Ceferin said European football's governing body would not introduce VAR in next season's Champions League due to ongoing "confusion" surrounding its use.
But coaches emerging from the Sochi meeting said they were ready to ring in the changes — even if the system had not ironed out all the kinks.
"This is the new life. This is modern life," said Iran head coach Carlos Queiroz.
"It is obvious that football cannot go on with its eyes closed to the modern world."
Referee mistakes
VAR can only be used when there is doubt surrounding any of four key game-changing situations: after a goal, penalty decisions, after a straight red card or in cases of mistaken identity.
Two of the top complaints have involved VAR either being used too often and slowing down the game or — conversely — not being called on in decisive moments.
One case in England — where VAR has been trialled in the FA Cup — saw the referee given a different picture from the one shown to confused fans on television.
Some head coaches said Russia will be something of a test case about which it was premature to pass judgment.
"It's something to improve football, we suppose," said Uruguay's assistant coach Celso Otero.
"I think VAR will be approved and then we will evaluate it."
Nigeria coach Gernot Rohr said FIFA's refereeing department chief Massimo Busacca assured sceptics at Wednesday's meeting that video replays produced fairer outcomes.
Busacca said "it was very important for the referee to make less mistakes to have the video assistant," Rohr told AFP.
"VAR is coming to eliminate mistakes by the referee. It's actually something that makes the game fair," Saudi Arabia's assistant coach Manuel Suarez agreed.
England, in particular, have had famous run-ins with disputed goals at the World Cup.
Diego Maradona's "Hand of God" saw Argentina through in 1986 while Germans are still smarting about a goal that helped England win their only World Cup in 1966.
Some coaches agreed that resorting to replays could result in match interruptions that break up a team's rhythm and momentum.
"It might slow down a little bit the play," said Egypt assistant coach Jose Fantaguzzi.
"But in general, the technology is very important for the time being."
Yet Fantaguzzi also admitted that his squad was a little bit anxious about how it will all turn out.
"A little bit, but not that much," Fantaguzzi said with a laugh. "We are just ready to follow the rules and prepare."
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