text:
By Shamus Posted Monday Oct 19, 2009
Filed under: Game Reviews 44 comments
 Fuel: Final ThoughtsPrevious Post
Next PostBorderlands: Multiplayer Madness 
In order to meet the relentless public demand for reviews of five year old games:
One of the key strategic decisions in the game is where to put your vault. You want to keep that sucker safe, but you also want your men to be able to access it easily.
For the purposes of this analogy, you will be required to imagine yourself as someone who greatly enjoys steak but rarely has the chance to eat it:
I am making you a steak. Excellent, high-quality, grade-A, prime-cut, whole beef, etcetra kind of steak. Cooked just the way you like. Now I am going to cut that sucker up and use it to make twenty gallons of soup, all for you. I call this soup Evil Genius.
Evil Genius is a brilliant game. You play as a mastermind set on world domination. The goal is to recruit a criminal empire, seize crucial world resources, construct a high tech doom fortress at the heart of a volcano, and then unleash a doomsday weapon to take over the world. The whole thing is done in the style of a classic 60's Bond movie, with you playing the part of the scheming villain.
The game is a smattering of genres that combines strategic base-building, unit management, economic management, and map control. It does this seamlessly, and with a dose of genuine humor and deliberate, enthusiastic camp. It's witty. It's innovative. It's charming. I played the game through once and enjoyed the gameplay, but I doubt I'll ever play it again.
Units begin on the left as simple workers, and you have to train them up through job paths to turn them into more powerful or specialized units. It takes a long time for a new grunt to work up through the chain to become one of the top-tier units. Annoyingly, units lose their earlier utility when they are promoted to a new rank. If a mission calls for eight valets and you don't have enough, you can't use diplomats instead, even though a diplomat should know everything a valet would know. (Since he used to be one.) This means you have a lot less freedom to dictate the makup of your forces than it might seem. It also means that occasionally you'll spend long periods of time waiting for men to train up to re-balance your personnel makeup.
The problem is that the game feels like it has too much needless filler. Once you make a strategic decision, there is far too much busywork and waiting between making the decision and seeing the result.
The game will go something like this:
The world map is color-coded by law enforcement faction. Each faction has its own heat level, and you want to avoid getting the heat too high with any single faction or they'll drop elite commandos on your island who will wreck your base and kill your dudes. You also don't want to piss off all factions at the same time. The trick is to balance your heat load, striking at a faction and then withdrawing from their territory until they cool off.
Ok, I think I want to steal artifact X from nation Y. Let's see… The job calls for six diplomat units, and I only have four. So, I need to train up two more units. And because you never ever want to send ALL of your diplomats out at once (if your last diplomat dies you won't be able to make more until you kidnap another one, a lengthy process in and of itself) I should actually train four. That's going to take at least five minutes.
Okay, I have the units I need… no wait, one of the diplomats got killed, I need another. So a couple of more minutes.
Okay, now I send them to the world map. It will take the units a few seconds to get the idea, and then a few more for them to drop whatever they're doing, and then a few more for them to hike all the way from their current location to the helipad.
Now the units are "in transit" for a couple of minutes.
Ah! Finally the chopper delivered the units to the world map. Now I can… Aw hell. The good guys have just happened to place a superspy unit on the same area of the world map. That superspy will wipe out every one of my units in the country if I try to act, so I tell my team to go into hiding and wait a couple of minutes for the spy to go away.
I go fuss with my base for a minute or two, make sure the training programs are rolling, the perimeter is clear, the cash is secure, and then I kick off the next stage of research. When I come back I see my units left hiding automatically. (This is my #1 hated feature of the game, there is no way to get your guys to STAY in hiding, so you have to keep going back and re-hiding them manually while you move your other pieces into place. Most of the lost time was because of this feature.) Once they came out of hiding, one of them was picked off by the police. Sigh. Now I'm one diplomat short and I can't attempt the mission.
I order the team to go back into hiding and go train another diplomat.
I order the team to go back into hiding again and tell the diplomat to head for the chopper.
I order the team to go back into hiding again again and wait for the diplomat to show up on the world map.
Finally the units are all in place and I hit the "Go!" button on the mission. Now I have to wait five minutes to see the result.
Darn. That superspy unit popped up on the map halfway through the mission and wiped out my team. I've been trying to make this mission happen for half an hour and now I'm back to square one.
Whoops. Actually I'm worse off than when I started. The failed mission generated an insane level of heat and now the good guys are sending strike teams to attack my island. I have to spend several minutes fighting the strike teams. Then I'll need to wait several more for the heat to die down. Then I'll need to replace all of my diplomats. Then I can start over.
Thus you can spend 45 minutes or so just trying to pull off a single five-minute mission. This is fun the first few times and feels appropriately like an international game of cat-and-mouse. But going through that same process dozens of times just killed it for me. I was sick to death of the whole "hurry up and wait" pace of the game before I even hit the halfway point. I'd make a decision, and then I'd spend half an hour doing very routine, repetitive things to make the decision a reality. My play-through of the game took twelve hours (give or take) and I feel like it offered about four hours of real entertainment.
There's nothing wrong with a slow pace if I can jump to another window and play or do something else, but your empire requires constant attention to keep from falling apart. You have to watch the front door and tag enemies for elimination, you have to keep re-hiding your guys on the world map.
You get to gather together the various criminal elements and put them under your thumb. It feels good to be bad.
The game fell apart for me at the halfway point. I'd built my base and was getting a little restless. I was starting to feel like it was time to start wrapping things up. Instead, it was time to start over on a whole new map. I had to tear down and build a whole new base from scratch on a new island. It then takes at least an hour to get your new place up and running again so you can resume your quest to dominate the world. Instead of entering the home stretch, I'd been moved back to the starting line. By the last hour of the game it was starting to feel like an endurance test.
This is all a shame, because the game didn't need this much padding or filler. There are three evil Genius archetypes to choose from, and three different doomsday devices you could build. There are also all sorts of strategies and approaches you could take in designing your base. This game has a ton of replay value, and if the game had been shorter I'd have been happy to play through multiple times.
I've spent a lot of time talking about this flaw in the game, which may seem unfair because it's basically the only thing wrong with what might otherwise become a treasured classic for me. This is a great game and worth playing. (You should be able to find it in the bargain bin for cheap. It's only ten bucks on Steam, if you're into that sort of thing. A demo is also available.) Like twenty gallons of steak soup, it would be so much better if they hadn't felt the need to add so much filler.
Good to be the King?
Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?
PC Gaming Golden Age
It's not a legend. It was real. There was a time before DLC. Before DRM. Before crappy ports. It was glorious.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
44 thoughts on "Evil Genius"
JKjoker says:
Monday Oct 19, 2009 at 9:10 am
ah, i remember this game, an awesome concept in an awesome setting following the awesome steps of Dungeon Keeper but fails epically by not allowing you to interact with the "missions" and having less action than DK with little to do outside of setting traps that don't work that well and you have to grind yourself insane to unlock
playing a Bond villain is priceless tho, gaming needs more evil midgets with monocles in the hands of players
Good Ol' Games also has it for $9.99. http://www.gog.com/en/gamecard/evil_genius
Myself, I never finished the game. The final mission, when you're sending your Doomsday weapon into space, requires you to keep your base safe while maintaining agents around the world doing some missions simultaneously.
Of course, this generates ludicrous amounts of heat, and everytime I've gotten that far, my base becomes overwhelmed with agents trying to bust down my doors. I spend so much time just repairing the damage, cleaning up bodies, and replacing lost men that I never get around to the part of finishing the frickin' Doomsday weapon!
Also a pain: The "James Bond"-esque super agents. You either wait for these guys to get bored and go away or you build a maximum security facility and hope that you can keep them managed.
I always went with the latter. It wasn't always successful; somehow these guys can move through your traps with ridiculous ease. Still, an isolated prison off of a hallway filled with multiple death traps works quite well. I often enjoy figuring out what combos I can set up.
Oh, and don't bother with the gas traps; I've found that nobody walks into the trap zone when they trigger the trap.
kikito says:
Errm it sounds like dwarf fortress with nicer graphics and UI but worse gameplay :S. And also more expensive.
Zamalan says:
I've started up this game recently, I'm now trying to secure the funds for my second island. The reasons you give are the reasons I haven't played it in 2 weeks now. And I highly doubt I'll ever finish it. Once I was at a point where multiple good guys stormed my base and destroy my most expensive equipment on multiple occasions I called it quits.
I also hate it that I can't give my minions set orders. For example when I give an interrogation command, I want him interrogated now, not after he's escaped for the 5th time.
Edit @Hal: I've had more of my own minions die from gastraps than intruders. Placing blowers in a circle is pretty fun though. Untill a good guy sabotages the trigger and you have to rebuild it and reconnect it to 8 traps, just to get it blown up again. (Add the afformentioned fact that it can take ages for one of your minions to actually find the time to build the trigger)
Hirvox says:
I almost got to the doomsday phase and even got rid of most of the superspies. Bond kept visiting my deathtrap-filled base with ridiculous ease (he one-hit-kills everything) and the only solution I came up with was to keep him busy by constantly shoving him from one torture device (or scientific device) to another. If I kept my eyes off him for 10 seconds after he was "processed", he'd revert back to his one-hit-kill mode and I'd have to spend the next hour or so cleaning up after his rampage. Also, the good guys kept sending commando teams against me. Sure, they'll all die in the first room, but if they keep coming nonstop they'll eventually wear down a trap or two.
TMC Sherpa says:
Evil Genius had so much potential (and so many bugs) that I still reinstall it and play just to watch the 'torture' devices in action. I quit when the first super agent pops up. You can't do anything about it until you hit the second base, oh several hours later? And don't even get me started on the missile test.
I enjoy a slow paced game some times, heck I often still 'play' Transport Tycoon while watching TV or whatever. This is a game that you can walk away from for an hour or two and more or less the world keeps chugging on with out your micro management.
I'm not sure a few patches or even an expansion could have fixed everything that was wrong but can you imagine an Evil Genius 2? Someone needs to buy up that IP.
I haven't played the game, but based on both the review and the comments, it seems to me that perhaps the designers wanted your minions to be woefully incompetent. I mean, think about all of the lampshades hung by the first Austin Powers movie. Constant micromanagement is the minimum required to keep your henchmen from shooting themselves. It would seem the designers didn't just borrow the aesthetic, but the tropes as well.
Not that this is excusable. Letting your concept get in the way of enjoyable game play is a surefire way to get heckled and deservedly so. But if you're an evil genius, isn't finding good help impossible?
Coffee says:
I got bored with it. I felt like progress was too slow for what I needed to do, and much much too slow for what I *wanted* to do.
Plus, little things like not being able to direct my guards to a location. If I see the soldiers, and I want them killed, I can't send my guards to where they are. Instead, I have to label them for killing, and wait for guards to see them.
Also, the valets are retarded. This is especially bad if you lock up super agents, since they break free, destroy things, rendering them on fire, and valets will run in before anyone else has a chance to deal with the situation at hand.
A few flaws, but not a bad game. The most fun I had was working out ingenious combinations of traps, although they weren't always exactly what I was hoping for.
Jericho says:
Evil Genius = awesome game. That said, you only really need to play half-way through. I never even finished it, first time through, too much micromanagement, and too frustrating when the super-spies land on the island. The ending wasn't worth the time spent to get there.
I suspect an Evil Genius 2 would be all sorts of awesome if they fix some of these issues you talked about.
I love this game and have lost entire weekends to it. I think the secret to really enjoying it is to build as agent-proof a base as possible. During times when there's low heat on the map you should be able to ignore your base for long periods of time without worry. There are three tricks I use to make that happen:
1) The stage of the game when the maid is wandering around the island is the last time you'll be completely unmolested by agents. Exploit that by sending almost all minions into the world to steal from the wealthiest areas. I've started a game one weekend, left it running this way all week, and picked it up the next weekend with more gold in the vault than I'll ever need (you need to prep by building a BIG vault), so all financial pressure is removed and you can have more fun building any crazy crap you want.
2) The areas just inside the base entrances should have a strict zero-heat policy. This gives agents a safe area to snoop around in and waste time while your evil plans go on undisturbed behind the long, multi-doored, usually S-trap shaped tunnel through the middle of your base. Remember, an agent going home with no heat is far better than having an agent come to your island and disappear inside a deadly trap (even though it is less entertaining).
3) As an additional time waster, place those expensive external huts around the island (see step 1 for not caring how expensive they are). Lock them with level 3 doors (agents love cracking higher level doors) and place intellect-sapping traps inside (the pop-up shooting range dummy things work great). Once the agents break in, the traps sap their memory of what they've checked. You'll see agents go back and forth between the same two huts for the entire duration of their visit.
In your 12-step list, this strategy eliminates step 2 (units never die when heat is low, no firefights are going on) and hopefully shortens step 6 (since checking the perimeter is easy when all the agents are outside trying to break into empty buildings) enough to eliminate steps 7-9. Also, not only should you make sure you don't send all your minions of whatever type on a mission, you should always send more minions than you need so it doesn't matter so much if one gets picked off. Also, more minions of the right types will help keep the others from getting killed (military ones), finish the mission faster (science ones), and reduce the heat generated (diplomacy ones).
I might also just be weird, but I found the missions to be kind of a distraction. I mostly enjoyed sitting back and seeing how well my base could take care of itself without my micromanagement.
Edit: Wow, went from 2 comments to 10 while I wrote that treatise :/
@Coffee: You can't direct plain minions, but you can direct your henchmen and they can gather plain minions to follow them around for a while. Make sure you build a spot where lots of military minions like to hang out – then you can send in a henchman and gather a strike force in no time.
This looks as awesome as bacon tastes. I'm actually in a Branding/Identity class and the logo I'm designing is for a evil genius-type corporation. Zero practical application, but it's gonna be a fun quarter.
Eric Meyer says:
It sounds to me like it's a completely accurate simulation of a Bond villain's life. I mean, think about it, every single thing that Shamus and the commenters to date have complained about is exactly what a Bond villain would say, assuming he'd survived the movie.
Of course, it's not a fun game that way, but how could it be? After all, the evil genius always loses, and usually humiliatingly so. To make it a fun game, they'd have had to massively violate the premise.
Indeed, that game had a few aggravating flaws, but I still revisit every now and then for the near slapstick humor in every character's movement. Plus, it pokes at my base building bone.
It really is trying to be a new Dungeon Keeper, but is pretty sad how badly they messed up the gameplay. I wish there was a game mode where everything is unlocked at the start. I hate the tutorial mode at the stat of it, any every, game.
"We're sure you can't handle the game if everything was available at once." And while that may be true the first time, I certainly can handle it the second and third times.
chabuhi says:
Evil Genius is one of those rare gems that has remained on my rig since the day I installed it. I seem to revisit it every few months. Must be that subtractive geometry fetish of mine that we discussed in the BSP posts :)
For me, EG just hit it right on so many levels – the gameplay, the visuals, the humor … just great!
Also, I reinstalled Dungeon Keeper a while back, but the graphics were just too dated (to a glaring degree on today's larger monitors). I had a recent, brief "repeat-romp" with Startopia, as well. It fared a bit better than DK, but I thought DK's gameplay was better.
With EG, the big downfalls for me were the limited number of maps (I wished there had been shorter "scenarios" on each map, with more maps. I didn't mind the rebuilding. Also, I didn't "get" the hotel cover thing. Did it generate any revenue? Seemed that it should have. I agree, as a "front" it was pretty pointless. Still, overall, I liked this game a lot.
Arundel says:
I completely agree with the points raised. Evil genius is a needlessly slow game that can occasionally brutally punish you. To be honest I always found the best way to play was the following:
1.) Start game
2.) Build base (for this step, I usually went with a fountain looking design. A very long entrance hall surrounded by the other rooms, but they are only accessible from the end)
3.) Set minions upon the word to steal
4.) Go watch a movie
Usually when I got back, all my minions would have died (and been auto replaced) and I would have several million dollars. This made a lot of the game's shenanigans a lot more bearable.
Honestly the only way I made it through the game was the trap building. There is an Evil Genius wiki out there somewhere that helps too.
Gregory Weir says:
I actually liked the part where you have to tear down and rebuild; it gave me a chance to correct all the horrible base-building mistakes I'd made with the first one.
Monday Oct 19, 2009 at 12:00 pm
kikito: Dwarf Fortress with competent UI and mediocre graphics? That would be a thing to behold.
Adeon says:
I've played it a couple of times, and I found that there were two modifications you could make to the game files that for me greatly increased enjoyment. The first was to increase the maximum minion count to 150, this gives you a lot more flexibility in assignments and a general speedup of work without unbalancing things. Secondly modifying sentry guns to allow them to be placed indoors. This makes it much easier to contain those pesky super agents, just stick them in a locked room with a half dozen or so sentry guns.
Yar Kramer says:
Eh, too bad. I don't think I'd be able to stand the flaws (nor would I be prepared to simply let the game run while I do other things: this is time spent not playing).
I want to see Yahtzee realize his idea for "The World is Yet to Recognize My Genius" … ;)
Ludo says:
10 bucks at gog.com
You just talking about it made me go and buy it, even if I won't play it soon, seeing my agenda
I bought this from GOG not too long ago and played the heck out of it until it became the grind you are describing… then I just cheated to the end. :) If they fixed the gameplay in a sequel, it'd be awesome, but don't see that happening any time soon.
Ross Bearman says:
Shamus Young, and the others here who play EG, have any of you tried the unofficial patch:
http://wiki.n1nj4.com/index.php?title=Unofficial_Patch
MadTinkerer says:
I've found that cheating to give yourself an extra two million dollars at the beginning really helps. More money = faster base building and hiring of minions. More minions mitigates the tedium of the world map missions and having all that cash to start with frees up the minions from having to go and steal cash for you.
Basically, I recommend "tweaking" the game with cheats until you find a good balance between too easy (several cheats) and too frustrating (no cheats).
Monday Oct 19, 2009 at 1:12 pm
The game is so hard so that you'd understand that crime doesn't pay.:)
now, the game is very frustrating in some parts, especially the missile test.
I have played at easy, and if you know how to use your henchmen you get rid of the enemies with great ease.Also, henchmen reduce the changes of death for your minions on the world map, just like the fighting minions do.
Not only that you can steal a lot at the beginning when the world doesn't notice you, but you may also plot, especially with lord Kane, as he is very good at plotting.
Macil says:
I agree completely with your review. I just downloaded and played this game from GoG about a month ago. I loved it at first but it soon took a nose-dive into tedious micromanagement.
I managed to prolong the life of the game through the debug console. You can find a 'speed' command there, which, of course, controls the speed of the game. I don't know why this wasn't a standard feature. A small warning, though: once you start playing a 10x speed, you will never be able to tolerate the game at normal speed again.
http://wiki.n1nj4.com/index.php?title=Debug_Mode
B.J. says:
It's technically cheating but if you go into the config files you can raise the hard unit cap above 100. Putting it to 150 or 200 drastically reduces the staffing problems you have in the late game.
BaCoN says:
I've played through the game two agonizing times, and this makes me want to go for three. But with Total War eating my soul I don't think I could sustain a play of EG.
Sickofpalantirs says:
You need to start a topic where we can tell you 5 year old games we want you to review.
put me down for:
Lord of the Rings, the Third Age
Age of Empires II :)
regarding the topic, I remember playing a flash game on armor games called mastermind world conqueror that seemed somewhat like this. Fun stuff.
WoodenTable says:
Ah, I had lots of fun with Evil Genius when I got it. But then I am a huge fan of micromanagement and balancing personnel resources. There are definitely different kinds of nerds out there to whom the game will or will not appeal.
Unfortunately, I got a new computer a few years back so I could run games better. The Securom on the CDs decided that I was no longer qualified to play my game. SECUROOOOOOOMMMMMM!!!
Imagine my shock and joy to discover that Good Old Games has it. DRMless?! Yay!
Oh, and a tip for anyone having trouble with agents everywhere: Smack the Red Alert button every once in a while. Sure, shooting everyone your minions come into contact with causes some trouble for a time, but once the freezers are stocked with bodybags and everyone is either dead or far outside, things calm down surprisingly quickly.
Hm, I just remembered that I wrote a "review" of this game last year:
http://mrhalbert.blogspot.com/2008/01/retro-review-evil-genius.html
-This game is more "Austin Powers" than "James Bond"
-My computer was brand new in 2005 and it still chugs on this game
And I'd also like to point out that the henchmen really make this an intriguing game. I absolutely love the little old granny who can take out Rambo.
It was worth playing just to hear the Dr-Evil-a-like say "Faster! Faster! Fas-ter!"
Miral says:
Tuesday Oct 20, 2009 at 1:40 am
My experience is basically the same. I got up to the volcano lair (I can't remember now if that's the second or third) and then just got bored and gave up. The base management was fun, but all the micromanagement in the world map was just aggravating.
I also was deeply disappointed to discover that while the volcano lair had tiles adjacent to the core that looked like you could dig them out, it wouldn't actually let you do so. There went my dreams of having a blower trap cast enemy agents into the lava pit… :(
In short: lots of potential; not-so-good execution. But now I'm tempted to play it again anyway.
Interestingly someone did pick up the IP for Evil Genius. Rebillion in Oxford who are currently working on the new Aliens vs Predator (the original PC title they did still rates as one of the most atmospheric games for me)
I bought Evil Genius on steam one weekend when it was a pitanance. However it doesn't like widescreens resolutions much at all and I had to turn to teh community for a patch to make it work.
Evil Genius did inspire, or so I think, a flash game called… Mastermind World Conquest. http://www.newgrounds.com/portal/view/463278
Mind, its part of a serious too. With a hilarious ending, that shows what comes after the doomsday device.
http://www.newgrounds.com/portal/view/408342 Part 1, not safe for work ;)
Nor is the rest, still, quite hilarious to watch.
The game itself. Played it too, got bored of it because of said problems and used cheats to give me money. Then it was quite fun.
Nothing more to add that.
I agree with the comment about liking the starting over bit. There are mistakes you make the first time around that you simply couldn't avoid, either because you didn't know what objects your R&D would develop (and thus how big to build the rooms) or you didn't have the rooms when you needed them to make your base work properly before halfway through the game.
The amount of micromanaging you do depends a lot on how you design your base. My first one went pretty much the way Shamus describes with a side order of frequent reloading to recover after captain america destroys half of it. Depending on how you do it the game can be a lot less micromanagy, I had a base that automatically captured and executed any incoming agents with practically no losses (if agents breach a level 4 security door they are automatically tagged for capture and if agents see more than one door they always attempt to breach the highest security one), I only needed to attend to it when a superagent showed up and even they weren't too much trouble with the right henchmen on hand (annoying that when you kill them once you can't just dump their body into the sea though, it shouldn't be necassary to fight the same one 2-3 times to make them go away)
Still, a game shouldn't have "you don't have to deal with the boring bits" as a reward for using a particular strategy, this that implies deliberately boring anyone who'd want to do things a different way. I think Shamus is pretty on the money with this one :)
rats says:
Personally i found the most annoying thing in this game the small number of minions allowed. It stopped me from having enough of anything. You can change a config file and increase this a little, which makes everything a lot easier. once i found this was possible i found the game much more enjoyable and no longer needed to use cheats for money or more unit types just to get by.
For some reason i really thought there was an expansion for this game. possibly its just an unofficial patch from somewhere. I cant find it right now. *sigh*
If you have the spare room, something I love is creating false entrances that lead to a very complex system of hallways with traps. If you have 3-4 of those around your base (and your base has only 2 entrances), you just neutralised about 66% of the arrival.
Specially effective if you use a lot of blowing traps to funnel all the intruders into the bottom of the death trap (or even have them being blown in circle). I set my traps so the first guy that trigger a trap would allow the whole team to be automatically catched.
Just watch out for super-agents. Those have the bad habits of just blowing up your trap complex.
Mayhem says:
Evil Genius was a heck of a lot of fun – I found that I tended to ignore the destroy-the-world part of the plot and move instead to the freeform design-the-perfect-base stage.
Tunnels that go nowhere, traps that trigger traps that trigger traps, and seeing just how far you can fire an agent, making best use of the various stolen artifacts, and finding the optimum henchman to cause outright mayhem.
(hint: Ivan is almost always the wrong choice if you like your base *not* to be on fire)
I do wish there was a way to skip straight to the second island, the main problem is you have a lot more heat when you move there though plenty of cash, and its damn frustrating when all your artifacts are sitting out on the helipad while you frantically build a base to put them in as agents parachute all around you.
I also have to thank Scourge for posting the link to the flash version, and handily wasting a morning of my work. Gracias :)
@Macil Oddly enough, when I read the review my first thought was "Hey, that sounds like Star Wars: Rebellion, except that in that game you can increase the game speed." So what I'd do in that game is set my orders to build something or hyperspace to a planet or do a mission on the slowest mode, run it forward, and then when it hit the day where it happened slow it down again, do what came next, and so on. Addictive game, Rebellion …
@Sickofpalantirs "Lord of the Rings, the Third Age" … I can't remember, is that the PC/console strategy game, or the console RPG? The console RPG is … good, except that the ending is really, really cheezy.
I was going to mention that mentioning steam while gog.com has it is heresy! No DRM and 50% cheaper for me, European.
I've played it a month or two ago. But I stopped playing close to the end of the first mission. It's just too frustrating at times. So those evil guys come in and kill your last X. Now you have to spend at least half an hour to get that fixed.
A shame really. The game has a great idea and a ton of charm. And I am still wondering if it's possible to make a trap filled with sharks with frigging laserbeams on their heads.
"I've played it a month or two ago. But I stopped playing close to the end of the first mission. It's just too frustrating at times. So those evil guys come in and kill your last X. Now you have to spend at least half an hour to get that fixed."
"So those evil guys come in and…"
"evil guys"
Wait. You got it wrong. Those are the GOOD GUYS!
toasty says:
Thursday Oct 22, 2009 at 7:18 am
I loved Evil Genius. I did not decently far but eventually the heat got to much for me. James Bond (or whatever he was called) and his super-agent buddies were kicking my butt. I got pretty far to building my doomsday device but then I said, "What the heck? This isn't worth it." And stopped playing. A shame because it is a great game. What I do really wish is that someone would make an Evil Genius II that had the charm of the first one but a serious improvement on gameplay.
@Toasty
Is this the tactic of the spy agencies? "Let's throw bodies after bodies into the fray until he bores and give up his doomsday device"? :-)


Relief is at hand for all you fretting fathers (& mothers) who have soap-box carts, bicycles, quad bikes etc. to sticker up.
Back by popular demand is our bumper seconds pack.
Each pack contains at least 30 stickers. Usually supplied as singles and certainly no more than two of any kind. They are usually all under 6 inches (150mm) in size. You do not get the stickers in the picture - they are just examples of what you may get. Most of them have something wrong with them. They may be slightly fuzzy, not cut properly or even at all, have a colour missing or misrepresented, be stripey, have rough edges, be the wrong size, returned, overstocked markings in the vinyl, waxspots, inkspots etc. etc.
But they are all eminently suitable for those second rate applications where it doesn't justify the spend to put perfects in place. Toolboxes, workshop doors & windows, kids dens, bikes, carts, model garages, Scalextric set ups, field & paddock bikes etc. We use them to identify plastic crates (it's in the one with the 'Shell' sticker on it etc.).
You may have to get busy with the scissors or be a little creative with positioning but its a great way to sticker something up on the cheap.
Please don't ask for any particular type as there is no choice. Unfortunately we can't control whats available at any given time.


text:
'use strict';

const invoke = require('./promise').asyncOrPromise;

module.exports = createInstance;

function createInstance(rtbkit) {
    var inst = {
        account: (name) => {
            if(Array.isArray(name)) {
                name = name.join(':');
            }
            return {
                name: () => {
                    return name;
                },

                balance: (newValue, callback) => {
                    return invoke(callback, function(callback) {
                        return rtbkit.post(`/v1/accounts/${name}/balance`, newValue, callback);
                    });
                },
                children: (depth, callback) => {
                    if(typeof depth === 'function') {
                        callback = depth;
                        depth = 10;
                    } else {
                        depth = depth || 10;
                    }

                    return invoke(callback, function(callback) {
                        return rtbkit.get(`/v1/accounts/${name}/children?depth=${depth}`, callback);
                    });
                },
                close: (callback) => {
                    return invoke(callback, function(callback) {
                        return rtbkit.get(`/v1/accounts/${name}/close`, callback);
                    });
                },
                summary: (callback) => {
                    return invoke(callback, function(callback) {
                        return rtbkit.get(`/v1/accounts/${name}/summary`, callback);
                    });
                },
            };
        },

        accounts: (callback) => {
            return invoke(callback, function(callback) {
                return rtbkit.get('/v1/accounts', callback);
            });
        },

        budget: (topLevelAccountName, newValue, callback) => {
            return invoke(callback, function(callback) {
                return rtbkit.post(`/v1/accounts/${topLevelAccountName}/budget`, newValue, callback);
            });
        },

        ping: (callback) => {
            return invoke(callback, function(callback) {
                return rtbkit.get('/ping', callback);
            });
        },

        summary: (callback) => {
            return invoke(callback, function(callback) {
                return rtbkit.get('/v1/summary', callback);
            });
        },

        // getAgentConfig: (agentName, callback) => {
        //     return invoke(callback, function(callback) {
        //         return rtbkit.get(`/v1/agents/${agentName}/config`, callback);
        //     });
        // },

        // setAgentConfig: (agentName, config, callback) => {
        //     return invoke(callback, function(callback) {
        //         return rtbkit.post(`/v1/agents/${agentName}/config`, config, callback);
        //     });
        // }
    };

    return inst;
}

redpajama_set_name: RedPajamaGithub


Opening in 2019, The Lodge at Truitt Homestead is an exciting new independent living community. Here, residents will enjoy an enriching and rewarding life that offers happiness now, and flexibility for the future.
The Lodge will offer worry-free, maintenance-free independent living, but better – because our lifestyle includes an array of convenient services and amenities as well as flexible health and wellness services, all intended to help residents maintain their independence while living at The Lodge.
Designed specifically with seniors in mind, The Lodge will offer exciting coastal living on a beautiful campus, complemented by convenient services and amenities designed to make life easier. The Lodge will have 85 senior living apartment homes featuring studio, one- and two-bedroom options, all designed to meet the needs – and high standards – of today's seniors.
The Lodge at Truitt Homestead provides a unique lifestyle option with maximum value in the Rehoboth Beach area. As a monthly rent-only community with no complicated contracts or huge up-front entrance fees, The Lodge is vastly different from other communities you may be considering, including Continuing Care Retirement Communities (CCRC). In contrast to a CCRC, our approach makes good financial sense because at The Lodge, residents don't have to write a six-figure check upon move-in, allowing residents to maintain control and collect a return on their hard-earned assets and investments.
The Lodge will offer optional services designed to help residents maintain their independence and are available through a one-of-a-kind association with Beebe Healthcare. Contact us at The Lodge for more information.
Ready to Take the Next Step And Join The Lodge Waitlist?
Apartments at The Lodge are being leased very quickly, and we expect this beautiful community to open later this year completely full. If you want to secure your place on The Lodge waitlist sooner than later while you explore your options, click here to submit a risk-free and 100% refundable deposit of $2500 and secure your place on the waitlist.


London's Wembley stadium hosts the beautiful game's most lucrative match on Monday (May 25) with the winners set to earn an estimated £120m (€168m). Norwich City take on Middlesbrough in the Championship play-off final to decide who gets promotion to the promised land of the English Premier League and secure the massive financial windfall.
Norwich were relegated from the Premier League last season and just missed out on bouncing straight back with automatic promotion after finishing third in the Championship. Middlesbrough ended their regular season in fourth place and have already beaten the Canaries (so called because of their bright yellow kits) twice this season – a 4-0 win last November followed by a tighter 1-0 victory in April's reverse fixture.
Woodgate's views aren't shared by bookmakers with neither team a clear favourite to take their place among England's elite.
Speaking to the club's official site, O'Neill reflected on Norwich's record against Boro this season, adding: "They've had a good season, and are a good side who are strong defensively. They don't score many goals but have beaten us twice this year, so hopefully it's our turn.
"There's no extra motivation needed because the hard work of a whole season is riding on 90 minutes. We all want to be in the Premier League.
"They'll have the exact same aims as us. Hopefully we can come out on top. It's going to be a fantastic atmosphere because it's a great day for the fans.


Best of Berks 2018 Winner!
Jodi, Bob and the entire team at Paradise are incredibly proud and humbled to be named Best Pizza in Berks by the readers of Berks County Living! Thank You so much for allowing us to serve you for over 11 years. We cannot Thank You enough.
Recently stopped here for the first time. My buddy and I split a large pep pizza. I was surprised how good the pizza was (as I'm pretty fussy about pizza). Also, our server (Dory?) was top shelf…very pleasant and always checking if we needed anything. I will be returning to try other menu items.
We are your one stop for all NFL games, every sunday!
Download our app for easy online ordering!
Trivia is provided by Buzztime. Click the image below for more info.


Road trips and vacations provide ample opportunities to fill your camera or phone with amazing photos, whether it's bizarre roadside attractions, breathtaking sunsets or picturesque landscapes. If you're lucky, you'll even have the opportunity to experience wild animals in their natural habitat.
Common sense tells us not to get too close, yet every year we hear stories about people who were injured or tragically killed while interacting with wildlife in an effort to get that "perfect shot." In 2015, Yellowstone National Park had to issue a warning to tourists after a fifth person was injured trying to get a photo with a wild bison. A man in New Jersey was killed after trying to take a close-up photo of a bear.
It's not just people being injured. There are countless heartbreaking instances where animals have been injured or killed in an attempt to get that perfect photo or selfie to post on social media. In another cruel practice, roadside attractions offer opportunities to take photos with wildlife. When the temptation to partake in that photo op strikes, think about how your actions will impact the animals involved.
Dragging an animal out of the water or luring it over to you so you can get a photo is irresponsible and cruel. Recently, a sea turtle had to be rescued after being injured by tourists who dragged it out of the water for selfies. In another incident, tourists in Costa Rica disrupted hundreds of sea turtles attempting to reach shore to lay their eggs. Instead of enjoying this incredible moment from afar, they stood on the shoreline snapping photos, preventing many of the turtles from safely reaching the beach.
Other marine animals, including a baby dolphin and a shark, have also been recent victims of torture by selfie-seekers. These animals are a vital component of marine ecosystems, yet we continue to place them in danger through irresponsible actions that interfere with their habitat.
It's not just marine animals who are affected by the ignorance of humans. Tourists at Yellowstone National Park placed a baby bison in their vehicle because it looked "cold," then snapped a photo. As a result of their actions, the animal was rejected by its herd and then euthanized by park authorities. While their intent was to help the animal, their decision to interfere with nature caused an innocent animal to lose its life.
We get it, baby animals are ridiculously adorable. The opportunity to snuggle a cub or feed it a bottle may seem harmless, but it's not. Some places pose as a sanctuary or claim the money from photos goes toward conservation efforts, but real sanctuaries do not exploit animals by using them for entertainment.
Animals used for staged photos are either bred into captivity or obtained through the illegal wildlife trade. When cubs become too big they are auctioned off, sold into the exotic pet trade, or killed for the exotic meat and medicinal market.
When they're not posing for photos, the animals are subjected to cruel training methods and often live in deplorable conditions. They're not allowed to roam freely and exhibit natural behaviors as nature intended. Instead, these majestic creatures are kept in cages or crowded enclosures. A Humane Society of the United States undercover investigation recently revealed how cubs used for photo ops at a roadside zoo were being neglected and subjected to horrific acts of cruelty.
Paying money to hold a cub, koala bear, chimpanzee or any other wild animal supports cruelty by sending the message that it's okay to abuse and exploit animals.
If you aren't able to safely capture photos of wild animals in action, don't risk it. Stick to taking photos of yourself surrounded by a beautiful landscape until another opportunity to photograph animals presents itself.
Stay away from zoos, aquariums, animal theme parks. Instead, visit reputable sanctuaries or humane animal attractions that truly care about conservation and protecting animals. If a place is claiming they have domesticated the animals so people can safely interact with them, consider that a huge red flag.
If you see people trying to remove a wild animal from its habitat to take selfies, say something! Alert a lifeguard, park ranger or other authorities tasked with monitoring the area.
In the end, is it really worth it to put the needs of another living being over your desire to have a "cute" photo to post on social media? We didn't think so.


text:
Tikar Kalan is a village in Purwa block of Unnao district, Uttar Pradesh, India. It is connected to minor district roads and has one primary school and no healthcare facilities. As of 2011, its population is 1,077, in 211 households.

The 1961 census recorded Tikar Kalan as comprising 1 hamlet, with a total population of 495 (256 male and 239 female), in 85 households and 80 physical houses. The area of the village was given as 770 acres.

References

Villages in Unnao district

redpajama_set_name: RedPajamaWikipedia


•1999-2005, Unified Lyceum of Kykkos, Nicosia, Cyprus. Graduated with an average of 18.3/12 (Very Good).
•2010 to date, Nicosia Dance Center.
Teaching creative dance to young children, as well as classical ballet and contemporary dance at several levels.
•2010-2011, Private school of ballet of Marinna Paraskeva.
Teaching contemporary dance, choreograph and prepare one special group of students/children who will take place in the Cyprus Dance Competition.
•2010-2011, Allahoo performing arts company.
Choreographer and performer-dancer. Participating in dance theatrical performances and in the Athens Dance Festival.
•2010 November, Second dance and performing arts festival "No_Body".
Participated in the festival with a dance group named "Fibre Dance Company", sponsored by the Dance Gate-Dance House Cyprus, with a dance piece choreographed by herself.
•2010 November to date, Fibre Dance Company.
She is the founder, choreographer and one of the dancers of the new contemporary dance company "Fibre Dance Company" that operates in Greece and Cyprus.
•2008 June-July, She worked at a Performing Art school in Cyprus, preparing workshops of dance and improvisation for children of ages between 5 -9.
•2008 July,Performed at the Cyprus Contemporary Dance Festival, the work of Arianna Economou "Looking Good", with the professional dance company of Eco Art.
•2008 October, Performed with the professional dance company of Eco Art, a work inspired by the choreography of Arianna Economou "Looking Good" as part of a performing art festival organised by the Faros Trust company.
•2008-2010, Attended many seminars of classical ballet, contemporary dance (Systems of Limon, Graham, Cunningham).
•2009, Participated at a workshop in Athens, Greece, focused on the teaching methods for the Vaganova Classical Ballet method.
•2008, Attended pilates classes and improvisation classes at the private dance school of Arianna Economou.
•2005-2008, During her higher education at the professional dance school in Greece she participated at the various performances organised by the school, mainly performing Classical Ballet and Contemporary dance repertory. She was also involved in the choreography of students' work performed during the above events.
•2007, Participated at the Jacob's Pillow Jazz/Musical Theatre Workshop.
•2004-2005, Took Contemporary dance classes at a private dance school in Cyprus mainly focusing on the Release, Limon and Graham methods.
•2000-2005, Performed at theatrical plays organised by the school company as part of the Cypriot theatrical competitions during her high school education.
•1992-2005, Trained in Classical Ballet and Modern Jazz at a private dance school in Cyprus, and performed at various events organised by the school.
•2004-2005, Vaganova Ballet method – pre-professional level. Pass with distinction.
•2001-2004, Vaganova Ballet method – higher level – fourth level. Pass with distinction.
•1998-2001, Vaganova Ballet method – intermediate level – third level. Pass with distinction.
•1995-1998, Vaganova Ballet method – elementary level – second level. Pass with distinction.
•1992-1995, Vaganova Ballet method – preparative level – first level. Pass with distinction.
•1999-2005, Απολυτήριο Ενιαίου Λυκείου Κύκκου Α, Λευκωσία, Κύπρος (18.3/12 Very Good).
Διδασκαλία δημιουργικού χορού σε παιδία μικρής ηλικίας, κλασσικού μπαλέτου και σύγχρονου χορού σε διάφορα επίπεδα.
•2010-2011, Ιδιωτική σχολή μπαλέτου Μαρίνας Παρασκευά.
Διδασκαλία σύγχρονου χορού, προετοιμασία και χορογραφία μιας επίλεκτης ομάδας παιδιών που συμμετέχει στο Παγκύπριο διαγωνισμό χορού.
Χορογράφος και performer-χορεύτρια. Συμμέτοχη σε χοροθεατρικές παραστάσεις και σε φεστιβάλ Αθηνών.
•2010 Νοέμβριος, Δεύτερο φεστιβάλ χορού και παραστατικών τεχνών No_Body.
Επιχορηγούμενη συμμετοχή της ομάδας Fiber από το Date Gate – Dance House Cyprus με προσωπικές μου χορογραφίες.
Ιδρύτρια – χορογράφος-χορέυτρια της νέας όμαδας σύγχρονου χορού με δουλειές σε Κύπρο και Ελλάδα.
Performer- χορεύτρια στο Καλοκαιρινό Φεστιβάλ Σύγχρονου Χορού της Κύπρου, ως μέλος της επαγγελματικής ομάδας χορού Eco Art με χορογράφο την Αριάννα Οικονόμου.
•2008 Οκτώβριος, Συμμετοχή ως performer- χορεύτρια ως μέλος της επαγγελματικής ομάδας χορού Eco Art, στο έργο "Looking Good" σε συμμετοχή του performing art festival που οργανώθηκε από την Faros Trust company.
Δίπλωμα καθηγήτριας μοντέρνου jazz και μπαλέτου αγγλικής μεθόδου.
•2008-2010, Σεμινάρια και μαθήματα κλασικού μπαλέτου και σύγχρονου χορού (Systems of Limon, Graham, Cunningham).
•2009, Σεμινάριο με αντικείμενο την διδασκαλία κλασικού μπαλέτου σύμφωνα με το σύστημα Vaganova στην Αθήνα.
•2008, Σεμινάρια και μαθήματα pilates και αυτοσχεδιασμού στην ιδιωτικό εργαστήρι της Αριάννας Οικονόμου.
•2005-2008,Κατά τη διάρκεια φοίτησης της στην επαγγελματική σχολή χορού, συμμετείχε σε αρκετές παραστάσεις που διοργάνωνε η σχολή βασισμένες κυρίως σε ρεπερτόριο κλασικού και σύγχρονου χορού. Επίσης συμμετείχε ενεργά σε χορογραφικές δουλειές των σπουδαστών και στις παρουσιάσεις τους.
•2007, Σεμινάριο Jacob's Pillow Jazz/Musical Theatre Workshop στην Αθήνα.
•2004-2005, Μαθήματα σύγχρονου χορού σε ιδιωτική σχολή της Κύπρου (Release, Limon and Graham methods).
•2003-2005, Μαθήματα Καλών Τεχνών κατά την διάρκεια του σχολείου.
•2000-2005, Συμμετοχή σε θεατρικές παραστάσεις που οργάνωναν οι μαθητικές ομάδες καθώς και στους Κυπριακούς θεατρικούς διαγωνισμούς.
•2004-2005, Vaganova Ballet method – pre-professional level, passed with distinction.
•2001-2004, Vaganova Ballet method – higher level – fourth level, passed with distinction.
•1998-2001, Vaganova Ballet method – intermediate level – third level, passed with distinction.
•1995-1998, Vaganova Ballet method – elementary level – second level, passed with distinction.
•1992-1995, Vaganova Ballet method – preparative level – first level, passed with distinction.
•1992-2005, Μαθήματα κλασικού μπαλέτου και Μodern Jazz σε ιδιωτική σχολή της Κύπρου και συμμετοχή σε όλες τις παραστάσεις της σχολής.


text:
Are Tangible Prizes The Way Forward For Facebook Apps?
Home » Facebook » Are Tangible Prizes The Way Forward For Facebook Apps?
Credit: SpookyAmd
The boffins at Facebook have done it again – in a bid to make the site more than just a social network, Mark Zuckerberg's brainchild has now announced the launch of its "Instant Articles" feature, securing its place as an often-accessed source of news.
The feature will comprise an in-app function which hopes to speed up the loading time between users clicking on the news story in the app and the article appearing. Previously, users would have to wait up to eight seconds for their articles to load, but as social media has become the go-to source for people's headlines, it is no wonder that Facebook is seeking to improve this functionality as quickly as possible.
In recent years, the site has moved away from its former image of connecting old friends and university graduates, and instead has become known as a platform for philanthropy, news, and perhaps more surprisingly, gaming.
This became particularly evident in 2012 when the site decided to launch its first real-money gaming app, Bingo Friendzy. While in-app games such as Farmville and Candy Crush dominated the Facebook gaming market at the time, none could offer players the chance to win money, but after agreements were made with online gaming giant Gamesys, a new chapter began in the Facebook gaming world.
Fast forward three years to today and it seems that prizes are set to get even bigger for gamers on the social networking site. It was recently announced that Real Prize Arcade had launched its own "physical item" prize game.
Creator Dan Harris said: "I wanted to offer something that gave people the opportunity to get a real, physical item put back into their hands for the money they were spending." The site will mimic the popular arcade 'claw machine' function, allowing players to remove a prize from the virtual machine and receive it some weeks later in the mail.
The idea is still in its inception stages and is relying upon crowdfunding support in order to get it off the ground, but it could be the start of something big for Facebook users. Just as social media gaming went through a huge shift when players began to start winning real money, they too could enjoy the opportunity to revisit their youth playing claw machines and win more than a few virtual credits.
Of course, with the amount of online promotions out there, offering tangible prizes is nothing new for the social network itself, but this new development could attract a whole new clientele of players. With so many developments in online gaming over the last few years, it is only a matter of time before we will see prizes of epic proportions coming our way.

redpajama_set_name: RedPajamaCommonCrawl


Delaware finished at No. 11 among the 50 states in the Washington-based Tax Foundation's analysis of how states' tax systems affect their ability to attract and retain businesses.
Delaware ranked No. 50 for its corporate tax; No. 41 for its individual income tax; No. 2 for its sales tax; No. 9 for its property tax; and No. 3 for its unemployment insurance tax.


1. [Withdrawals] Why does withdrawal status show "in process" after a certain time?
At present, due to the characteristics of the GRIN, unstable network at the time of withdrawal may result in the unrecognized and failed withdrawals. We will continue to try to process your withdrawals. If it is still unsuccessful, we will cancel your withdrawal, please change your deposit address and re-apply for withdrawal.
(a) I have withdrawn from the mining pool to BitForex, why is there no immediate deposit?
At present, the cooperative mining pool includes Spark Pool, F2Pool, uupool, BTC.COM. BitForex has co-operated with major mining pools to mass transfer daily. All the transfer from mining pool will be docked once at a specific time on the day. Therefore, if you deposit on someday, your deposit will arrive on the next day. BitForex will complete the transaction as soon as the bill is received.
1. Due to the unstable connection, please contact with other exchange customer service or check their deposit page for more hints (For instance: Kucoin, etc) when your withdrawal has been refused.
2. BitForex only supports the Grin withdrawal addresses with https format, please keep your wallet online to make the withdrawal go smoothly.


text:
Q: Does the scope change when we change to other page? I have created a variable with $scope in my controller. Apparently, that $scope will be applied (available) to that controller only. Can we use that $scope in other controllers of the other pages?

A: Each controller will have their own $scope. Even though there's a $rootScope that all the controllers of the page will have access, this is not the recommended approach since it's like a global variable container for the app module. The preferred way would be to use custom services.
Using $rootScope:
$rootScope.value = "shared value using $rootScope";

This can be accessed in any views or controllers as $root.value and $rootScope.value respectively.
Using Custom Service:
$scope.shareCustom = function() {
  CustomService.value = "shared value using CustomService";
};

This can be accessed in any controller injecting CustomService and attaching it to its $scope.
Snippets :
.controller('AnyCtrl', function ($scope, CustomService) {
  $scope.customService = CustomService;
});

<p>{{customService.value}}</p>

I have made Plunker Demo to illustrate both of these ways of sharing data.

A: No you cannot. When you move to another page new controller get initialized.
In order to use same variable try considering sharing the variable using factory/service. You can also use $rootScope but its not a recommended way.

redpajama_set_name: RedPajamaStackExchange


text:
Interested in working with us? Give us a call at 877-613-9056
Request Care >>
Current Cases – Western Pennsylvania
Current Cases – Eastern Pennsylvania
Current Cases – North Carolina
Current Cases – Georgia
Nurse Resources
Nurse Benefits
Wyoming Valley Children's Association 24th Annual Walk-A-Thon
eKidzCare had a wonderful time at the 24th Annual "Do it for the Kids" Walk-a-thon! We got to meet so many great people and help raise money for the Wyoming Valley Children's Association (WVCA)! Thank you to all who came and helped support this great event!
eKidzCare Greensburg Open House (February 2016)
eKidzCare was extremely excited to hold our first Open House to coincide with the grand opening of our Greensburg Office! We were welcomed to the community by great folks at the Westmoreland County Chamber of Commerce, who presented us with a beautiful plaque and ribbon cutting ceremony to kick off the day! Thank you to everyone who came and made our special day even greater.
Ronald McDonald House Dinner (January 2016)
eKidzCare had a wonderful time serving dinner at the Ronald McDonald House Charities of Pittsburgh last night! We are so happy to lend a helping hand!
Lunch at The Children's Home of Pittsburgh & Lemieux Family Center (November 2015)
Just in time for Thanksgiving, eKidzCare helped serve a wonderfully delicious Thanksgiving lunch at the Children's Home of Pittsburgh & Lemieux Family Center! A special thank you to all who helped to serve that great meal!
Ronald McDonald House Dinner (November 2015)
eKidzCare spent the afternoon serving dinner at the Ronald McDonald House Charities of Pittsburgh and couldn't have been happier to do so! So many delicious foods were prepared and given out. Thank you to all who came in support and for lending a hand!
Dinner at The Children's Home of Pittsburgh & Lemieux Family Center (October 2015)
eKidzCare was excited to help provide a Halloween dinner at the Children's Home of Pittsburgh & Lemieux Family Center! Special thanks to everyone who helped out!
Ronald McDonald House Lunch (August 2015)
We had a great time providing lunch with the Ronald McDonald House Charities of Pittsburgh! Thank you all who participated and came out to enjoy! We look forward to our next visit!
Dinner at The Children's Home of Pittsburgh & Lemieux Family Center (July 2015)
eKidzCare was excited to help provide dinner at the Children's Home of Pittsburgh & Lemieux Family Center! Whatever we can do to help out, you know we'll be there! Special thanks to everyone who helped out!
Ronald McDonald House Dinner (June 2015)
eKidzCare is happy to support the Ronald McDonald House of Pittsburgh by helping to prepare and serve dinner to the families and children staying there. We had a great time preparing it all of the delicious food and look forward to our next visit!
Ronald McDonald House Ice Cream Social (May 2015)
eKidzCare Meadville was happy to be a part of the Ronald McDonald House Ice Cream Social on May 19th, 2015! eKidzCare and the volunteers helped serve everyone delicious homemade ice cream, which was provided by Casey's Ice Cream & Candies! Another great event and we can't wait to help again!
Miracle League
eKidzCare is proud to be a 2015 Miracle League sponsor! On May 9th, 2015, eKidzCare had the opportunity to attend a Miracle League game and give each player a brand new eKidzCare water bottle. The warm weather was perfect for a day out on the field and everyone had a blast! To learn more about the Miracle League, please click here: http://mlswpa.org/
Ronald McDonald House Dinner (JAN 2015)
On January 14th, 2015 the eKidzCare Team had the opportunity to cook dinner at the Ronald McDonald House. eKidzCare served a taco bar and pizza casserole for the RMH families to enjoy! We had a great time cooking and enjoyed the company of amazing kids and families staying at the Ronald McDonald House!
Miracle League Holiday Party
eKidzCare was able to donate fruit and a raffle prize for the Miracle League Holiday party hosted at the Woodlands. It was a great day to celebrate the holidays with Miracle League friends! Santa, the Pirate Parrot, and Mister Froggy joined in on the fun!
Halloween Lunch at Ronald McDonald
On October 23, 2014 the eKidzCare Meadville Team had the opportunity to cook lunch at the Ronald McDonald House. eKidzCare setup a taco bar for the RMH families to enjoy! We also dressed up as fairies to get in the Halloween spirit 🙂 We had a great time cooking and enjoyed the company of amazing kids and families staying at the Ronald McDonald House!
Jameson's Army – Meals from the Heart
eKidzCare joined Jameson's Army for their Meals from the Heart Tailgate lunch on Friday! We provided lunch to families and hardworking staff at Children's Hospital of Pittsburgh. Jameson's Army is a great non-profit dedicated to helping heart families anyway they can! Visit the Jameson's Army website to learn more: http://www.jamesonsarmy.org/
Children's Hospital of Pittsburgh Radiothon: WDVE Rocks Children's
Shelly (Clinical Nurse Liaison) and Katie (Marketing Coordinator) had a great time volunteering at the WDVE Rock Children's Radiothon. The Radiothon was a great success raising $626,254 for Children's Hospital of Pittsburgh!!
Spina Bifida Summer Festival
eKidzCare was a proud sponsor of the 2014 Spina Bifida Summer Festival held on Saturday, August 16th at Franklin Park. eKidzCare staff had a great time working the temporary tattoo and first aid tables at the event!
eKidzCare is proud to be a 2014 Miracle League sponsor! On June 21st, 2014, eKidzCare had the opportunity to attend a Miracle League game and give each player an eKidzCare water bottle. We had an amazing time watching the Miracle League games. We hope to attend another game soon! To learn more about the Miracle League, please click here: http://mlswpa.org/
Pasta Dinner at The Pittsburgh Ronald McDonald House
On June 12th, 2014 eKidzCare team cooked a pasta dinner for families and patients staying at the Ronald McDonald House of Pittsburgh. Our team cooked pasta, meatballs, garlic bread, salad, and cookies for kids to decorate! We always enjoy our time volunteering at the Ronald McDonald House, cant wait to do it again!!
Lunch at the Pittsburgh Ronald McDonald House
On May 23, 2014 the eKidzCare Meadville Team had the opportunity to cook lunch at the Ronald McDonald House. eKidzCare served sloppy joe's, corn, coleslaw, and cookies for RMH families to enjoy! We had a great time cooking and enjoyed the company of amazing kids and families staying at the Ronald McDonald House 🙂
CICU, NICU, & PICU Lunch at Children's Hospital
eKidzCare was happy to provide lunch and travel kits to families and guests of the CICU, NICU, & PICU at Children's Hospital of Pittsburgh. We can't wait to go back and do it again!
iPad Donation to The Children's Institute
eKidzCare had the opportunity to donate iPads to the Children's Institute of Pittsburgh. iPads have revolutionized speech therapy, they are motivating and easy for the children to use. Many useful applications were created specifically for children's therapy sessions. We are excited that the Children's Institute is able to use the iPads on a daily basis to better the lives of the children they serve. http://www.amazingkids.org/
Dinner at the Pittsburgh Ronald McDonald House
On March 13, 2014 the eKidzCare Team had the opportunity to cook dinner at the Ronald McDonald House. eKidzCare setup a taco bar for the RMH families to enjoy! We had a great time cooking and enjoyed the company of amazing kids and families staying at the Ronald McDonald House 🙂
MDA Muscle Team Event
eKidzCare was invited to attend the Pittsburgh Muscle Team Event at Heinz Field on March 12, 2014. MDA Ambassadors, Pittsburgh celebrities, and top business executives were in attendance, all to raise money for the Muscle Dystrophy Association . The evening consisted of interactive entertainment, a variety of food and beverage stations and silent and live auctions.
MDA Muscle Walk
eKidzCare had the opportunity to sponsor and attend the Muscular Dystrophy Association Muscle Walk held on Sunday, March 2nd 2014 at the Pittsburgh Mills Mall. We walked to honor and raise funds for adults and children with any of the more than 40 muscle diseases in MDA's program. The Muscular Dystrophy Association fosters research and provides vital services to families affected by neuromuscular disease. SEE MORE PHOTOS
eKidzCare Santa Visits
During the Holiday Season, eKidzCare is able to provide our families with a piece of the Holiday they normally are unable to participate in because of the acuity of their children's illnesses. Santa and Mrs. Claus visit as many homes as they can and bring immense joy to our families. The kids receive a special gift and a photo to remember their special visit. Santa visits are an extremely rewarding part of the holiday season for the staff at eKidzCare. MORE PHOTOS
eKidzCare held our first annual eKidzCare day at the Pittsburgh Zoo and PPG Aquarium. Many of our families enjoyed a beautiful day, a catered lunch and guided tours at the zoo all courtesy of eKidzCare. SEE MORE PHOTOS
Light Up Night Contest
The Meadville Office participated in an annual "Light Up Night" contest sponsored by the area Chamber of Commerce. This year's theme was "How the Grinch Stole Christmas". The Meadville office staff dressed as the characters from the Dr. Seuss classic. To their surprise they won first place for "Best Theme"! Congratulations!
About eKidzCare
eKidzCare is a pediatric-focused home health agency providing high quality health care options to children with medically complex health care needs. We are recognized as a leader in providing medical home care to children with special needs. Using our experience and dedication to the pediatric healthcare industry, we make the lives of our children and families more comfortable, enjoyable, and fulfilled.
eKidzCare Corporate
pittsburgh@ekidzcare.com
eKidzCare Wants You!
Join the fastest growing pediatric home health care agency in Pennsylvania!
Designed using Responsive Brix Premium WordPress Theme. Powered by WordPress.


Not even a full year has passed since Stasis Labs won the Most Innovative and Trojan Family Choice awards at the 2014 USC Stevens Student Innovator Showcase. Yet, the young biotech company lead by then-students Dinesh Seemakurty and Michael Maylahn is already vigorously laying the groundwork for the company's low-cost health monitoring technologies to enter the global market.
Stasis Labs aims to provide affordable, modern healthcare to developing countries with its vital signs monitoring solution that combines custom hardware with a tablet-based patient chart and an online patient portal. The company expects to enter India hospitals to start testing its vitals monitoring solution by the end of 2015 — a big feat for a startup conceived by two biomedical engineering students who graduated only this year.
But the ongoing success and path forward for Stasis Labs could not have been possible without its co-founders winning two USC student competitions: second place at the USC Marshall School of Business Silicon Beach@USC and two honors at the 2014 USC Stevens Student Innovator Showcase.
The Student Innovator Showcase allowed the young entrepreneurs to get direct feedback from innovation experts from the business and venture community. Answering questions and talking about their concept to Showcase attendees and judges gave the pair the knowledge to refine their work into the viable product Stasis Labs has today.
"By getting such a concentrated amount of feedback, it gave us a good starting point to continue developing and narrowing down what we wanted to do. It was one of the most helpful parts of the Showcase," said Maylahn.
In addition to the valuable experience of participating, the Showcase awarded them early funding, as Stasis Labs won the $7,000 Most Innovative award, funded by the USC Stevens Center for Innovation and the Diem Shotwell Metcalfe Family Fund at the USC Marshall School of Business. Stasis Labs also was voted the Showcase favorite by attendees of Trojan Family Weekend, winning the $1,200 Trojan Family Choice Award, funded by USC Stevens and the Shotwell Metcalfe fund with a special gift by Dun and Bradstreet.
The Showcase prizes enabled Stasis Labs to build a demonstrable prototype that simulated their invention to potential investors, who then provided additional funds so the company could build the custom hardware for an actual working product.
"It allowed us to start our product development and raise actual investment capital. From a hardware standpoint that's a really big deal," said Maylahn.
"It's the chicken and egg scenario. You need to have something built to raise money, but then you need money to build it. As college students we didn't have the money to build the hardware," he added.
Earlier this year, Stasis Labs was featured with 14 other companies across the U.S. in Inc. magazine's annual list of Coolest College Startups. This fall, Stasis Labs will be 1 of 5 teams representing the U.S. in Beijing, China at the Global Grand Challenges Summit.
Michael Maylahn, co-founder, presents Stasis Labs' innovation concept at last year's USC Stevens Student Innovator Showcase.


When the cold of winter really sets in, you want to know that you have the best possible home heating system in place. If you are in the market for a new heating system in the Hagerstown, MD area, heat pumps are an excellent option to consider. Larry & Sons offers comprehensive heat pump installation and replacement services to all of our area clients, and we would be glad to discuss your options with you and answer any questions you might have about this great technology.
Heat pumps work by extracting heat from the outdoor air around your home and pumping that heat inside. Unlike furnaces, which generate intense heat all at once and then spread it around your house, heat pumps work continuously to provide a steady supply of heat to all areas of your home. Because heat pumps do not actually have to generate heat themselves, they are generally much cheaper to operate than other types of home heating equipment.
One common concern regarding heat pumps is that they are not able to heat your home effectively once the temperature drops below a certain point. While this was often true of older model heat pumps, current models are actually quite well equipped to maintain a comfortable temperature inside even when the outdoor temperature is quite low, making them an excellent option for homes all over the area.
If you currently have a heat pump in your home, you should consider replacing it if it starts to heat your home ineffectively or unevenly, if you hear strange noises coming from it, or if you find you have to call for heat pump repairs frequently. All of these could be signs that your heat pump is on its last legs, but only a professional can tell you for sure.
When you call Larry & Sons for heat pump replacement services, one of our Hagerstown heat pump technicians will inspect your current system to see if replacement really is the best option for you. We will then walk you through the selection process to make sure your new heat pump is the right match for your home. And we will dispose of your old unit for you, so you do not have to worry about that either.
Whether you are looking to switch to a heat pump from a furnace, need a heat pump installed in your new home or simply want to upgrade to a newer model, Larry & Sons has the products, services and expertise you are looking for. We will make your heat pump installation and replacement experience as easy and stress–free as we can. So be sure to give us a call today to learn more about you exciting options for home heating in the Gettysburg area. Larry & Sons provides top quality heating and HVAC services in Hagerstown, Frederick MD, and the surrounding areas.


In the earlier days you might have authored the blog blog post and just put it in the for a and wished that individuals would certainly read this. When you can obtain your blog content to appear inside Google's google search, the coto description is going to be displayed because quick text under the topic of your place. By simply strategically using the appropriate indicate, if you're ready to components blog post positioned by additional bloggers. At times you could discuss some of your current previous blog articles which are nonetheless relevant and have absolutely come to be some sort of hot topic .
The particular post wishes a bigger post off. A virus-like post isn't going to come around very frequently, however, you certainly boost your probabilities whenever you are utilizing a agenda to advertise your blog with social networking. Consistent Placing Is Key A lot of bloggers desire to keep creation new discussions so as to have traffic in a particular levels. For instance, it truly is less advisable to promote the same post in order to Facebook twice in 1 day than it's actual on Forums www.notarulmeu.ro.
Abide by the step by step instructions to find out how you may begin starting the blog in under one hour. So you want to commence some sort of blog. As a conversational media channels tools, blogs play an important role in internet marketing. My personal new blog site is designed with React.
When the blog site is prepared, it should be uploaded to your site together with optimized. Choosing to want to construct blog can be virtually the exact initial thing you must do. A lot of well-known websites are made making use of Blog manager. Some of the greatest fintech weblogs like Jessica Ellerm together with Faisal Khan follow the similar type of written content.
In any other case, you might not be marketing your articles effectively! There ought to be a consistent sharing of the content if you truly wish to help it become popular. Even if the content is found in distinctive places on the internet, the manner when you present your articles has to be challenging enough to your social internet websites savvy viewers. Folks that are interested in either your articles or what you've got to market may find you and read the article, but many people, that are potential clients, won't browse it. Just for this kind of viewers, short-form content may be even more useful in driving a vehicle conversions. Long-form content provides them the opportunity to achieve that.
Content curation sites make it possible for you to accumulate, organize, and even publish facts related to a unique topic or region interesting. There are a number of methods to profit from your site. Inside education, web-sites can get instructional procedures. Just be sure to just connect to popular and even credible websites. You have to determine whether to cover your internet site or get yourself a wholly zero cost one. There are lots of social bookmarking internet sites to be found on the web, but it is best to just follow a couple of these people and update on a normal grounds.
Marketing may be a minimal quantity racket nevertheless, you do it, although blogging could appear to be the base of the barrel. Article marketing is another means to obtain your blog available (as the websites expect a bio) and have absolutely people what you must offer you. StumbleUpon advertising can be another choice. Your marketing should be unique, plus your updates really should not automated just about every moment. Furthermore, successful articles marketing furthermore takes the ideal distribution system .
Although your own articles may be receiving plenty of views, your readership might not be enthusiastic about learning even more. A short document is a part of information. Promoting an article within just another content will be a definitely potent article advertising technique. Also, endorsing your content on social media outlets can be somewhat rewarding.
Just about any blogger hopes to grow their blog and even reach a greater audience. As an example, some bloggers will come across questions to certainly be a lot more effective than other people. Most writers are extremely averse to advertising. They would like to manage to earn a decent side earnings through the blogs, nonetheless either utilize the wrong methods, or have zero clear thought how to actually make money away their websites. Several fresh bloggers continue to think that blog is about posting blog posts.
You have to must publicize your site. Also, websites should try to attract returning visitors by causing sticky content. Men and women whom come to your site need a easy means to contact a blog and share your blog articles via social network sites elements which can be integrated into your website. Try to remember the goalwe would like anyone to publicize your website with social websites. After the weblog is written, it needs to become created to your site and optimized. Report promotion A blog site isn't necessarily story… sometimes which difference.


Success! Your message has been sent to us. We will contact you within 2 working days.
Error! Please email us at enquiry@kidstartnow.com instead.
Name: This field is required. Email: This field is required. Contact Number: This field is required.
Does your child dislike Chinese? Is your child struggling with Chinese? Learning Chinese can be stressful, and outdated methods like endless flashcards and rote learning just do not work for kids today. Find out how we transformed 1000+ kids who previously hated Chinese to loving and excelling at Chinese by learning smarter.
PLUS: We're offering a special 30 Day Moneyback Guarantee valid until March 2019!
My twins tried other centres before but found it boring. But they loved the class and animated storybooks at KidStartNow. My son went from refusing to allow me to speak Mandarin, to being able to speak it fluently every day. According to his Chinese teacher in school, he has improved significantly.
E has made tremendous improvement over the last 6 months. He used to hate speaking Chinese and used to refuse to answer his Chinese kindergarten teacher. After the second lesson at KidStartNow, he started speaking more Chinese and became more interested in the language. After just two terms, he is much more fluent in Chinese and has made great progress in word recognition and Han Yu Pin Yin, just in time for P1.
Kyle has attended 4 lessons so far and i must say, I am a really happy mom! Just 4 lessons and I caught Kyle initiating conversations with his grandparents in mandarin! And if you speak to him in mandarin now, he will attempt to reply you back in mandarin! All theses from a Jiak Kantang (english speaking) boy! I am impressed he picked up really fast and is speaking mandarin with confidence!
Matty was reluctant to start any kind of Chinese class – his knowledge of Mandarin was near zero 6 months ago. But he took to KidStartNow immediately, and we saw a great difference from lesson one. Once, we were at a supermarket and he spontaneously called out Chinese names of fruits and vegetables, which is amazing for a mixed boy. He's so excited every Friday, asking when he can go to class.
I was most impressed with teacher Hong Mei! She relates really well to children. Children have an acute sense of who genuinely cares. She was very patient with K, and gently persevered in getting K to warm up to her, even though K was initially very resistant to being dropped off. But by the end of the class, K was giving her a big hug and promising to attend the next session!
Bravier is really eager to attend classes at KidStartNow. We saw quite a lot of improvement in just 6 weeks. Previously he knows almost no Chinese, not even his name, and would not respond properly when we spoke to him in Chinese. Now he is more confident and willing to mimic and communicate with us at home in Chinese.
Help Your Kids Ace Chinese Now!


Congratulations to former group member Penghui Cao, who started a tenure-track Assistant Professor position in the Department of Mechanical and Aerospace Engineering at UC-Irvine in January 2019!
Congratulations to Dr. Saman Seifi, who successfully defended his Ph.D. dissertation on May 18, 2018! Dr. Seifi's dissertation title was "Computational Modeling of Electro-Elasto-Capillary Phenomena in Dielectric Elastomers."
Congratulations to Dr. Weiwei Tao, who successfully defended her Ph.D. dissertation on May 7, 2018! Dr. Tao's dissertation title was "Assessing the Mechanical Behavior of Proteins and Metal Nanowires using Long Timescale Atomistic Simulations."
Congratulations to Dr. Xue Ben, who successfully defended her Ph.D. dissertation on April 10, 2015! Dr. Ben's dissertation title was "Opto-Mechanical Coupling Effects on Metallic Nanostructures."
Congratulations to Dr. Zenan Qi, who successfully defended his Ph.D. dissertation on April 1, 2015! Dr. Qi's dissertation title was "Strain Engineering of Graphene."
Congratulations to Dr. Penghui Cao, who successfully defended his Ph.D. dissertation on August 28, 2014! Dr. Cao's dissertation title was "Atomistic Simulation of Amorphous Solids and Proteins at Long Time Scales."
Congratulations to Dr. Shuangxing Dai, who successfully defended his Ph.D. dissertation on December 11, 2012! Dr. Dai's dissertation was entitled "Atomistic study of Surface Effects on the Electromechanical Behavior of ZnO Nanostructures."
Dr. Park was named Assistant Editor of the journal Computational Mechanics for the 2012-2015 period.
Congratulations to Dr. Geng Yun, who successfully defended his Ph.D. dissertation on April 9, 2010! Dr. Yun's dissertation title was "Multiscale Analysis of Surface Dominated Nanomaterials."
Congratulations to Dr. Changjiang Ji, who successfully defended his Ph.D. dissertation on July 2, 2007! Dr. Ji's dissertation title was "Surface Effects on the Mechanical Properties of FCC Metal Nanowires."
W.K. Liu, E.G. Karpov and H.S. Park. Nano Mechanics and Materials: Theory, Multiscale Methods and Applications, John Wiley and Sons, ISBN:0-470-01851-8, 2006.


It was déjà vu all over again at Tuesday's meeting of the Eddy County Commission.
Following months of debate over a proposed three-eighths of 1 percent Hold Harmless Gross Receipts Tax (GRT) increase, the commission voted 3-2 June 25 on an amended ordinance that passed a one-eighth increase to benefit the General Fund with plans to put the remaining two-eighths increase to public vote. … For the rest of the story, subscribe in print and on the web.


text:
Surviving Home
Directed by Matthew Moul and Jillian Moul
Healing, Military Sexual Trauma, Post 9/11, LGBTQ+, New Mission, Women in Service, Vietnam War, Bridging Generations / USA / 2017 / documentary / 85 mins / English / West Coast Premiere
UltraStar Cinemas at Hazard Center
"Surviving Home" is an intimate documentary that follows four U.S. military veterans from different generations over an eight year period as they rebuild their lives after war. Interwoven with veterans' voices from across the country, their unique paths of healing and transformation shed light on long-term consequences of war and raise questions about the roots of war and societal cycles of violence. A Vietnam War veteran becomes a Buddhist monk in an effort to come to terms with guilt over the people he killed in combat. A severely injured Iraq War veteran discovers a new voice that helps heal his wounds of war, as he and his wife struggle to keep their marriage alive. A female Iraq War veteran fights through the effects of Military Sexual Trauma to take on the U.S. government in a class-action lawsuit that could improve the lives of the next wave of men and women in uniform. A World War II veteran, who waited years to get his military benefits, spends time helping others with the support of a young, civically-minded Marine Corps veteran looking out for him. Through perseverance, humor, inner reflection, courage, and the determination to help others, they overcome many challenges, yet they cannot foresee each bend in the road that lies ahead.
Filmmakers Matthew Moul and Jillian Moul are scheduled to attend.
GI Film Festival San Diego Award
Originally from Hawai'i, Jillian Moul is a Primetime Emmy Award nominee and a member of the American Cinema Editors. She edited the feature documentary "Fame High" with Oscar-nominated Scott Hamilton Kennedy and three feature films with director Jon M. Chu for Paramount, Universal, Blumhouse and Open Road. She worked on the Showtime series "Time of Death", which was selected as one of the Top Ten Television Series by Time Magazine, Entertainment Weekly, and The Washington Post. "Time of Death" was also awarded Best Limited Series by the International Documentary Association. Ms. Moul edited "L Word Mississippi: Hate the Sin," a Showtime documentary that won the GLAAD Award for Outstanding Documentary. She edited HBO's documentary series "Brave New Voice"s and The Sundance Channel's "Big Ideas for a Small Planet," which won the Environmental Media Award for an episode edited by Ms. Moul. She worked on "Bending the Arc," a feature documentary directed by Kief Davidson and Pedro Kos that premiered at the Sundance Film Festival. Ms. Moul recently finished working on a documentary series for Netflix with directors Sara Dosa and Barbara Kopple. Ms. Moul's directorial debut is "Surviving Home". Her father is a Korean War U.S. military veteran.
Born in 1973 in Dubuque, Iowa, and raised in Mason City, Iowa, Matthew Moul is a Primetime Emmy-winning editor, producer, and director based in Los Angeles, California. His first feature film, "Surviving Home," which he co-directed with Jillian Moul, is currently on the film festival circuit. Matt also edited and executive produced the feature documentary, "N OF 1," which premiered at the 2018 Cinequest Film Festival. He is Co-Executive Producer of a groundbreaking unscripted series for Netflix, scheduled for a mid-2018 release. He was Co-Executive Producer and Editor of the 2015 documentary series, THE RUNNER-UP, produced by Jonathan Chinn and Simon Chinn, which was a critic's pick in the Los Angeles Times. As a producer/editor, he has worked with HBO, Showtime, PBS, and AMC among many other networks over the course of 14 years. He has three Emmy nominations as an editor, and was part of the bilingual team which earned a Peabody Award for KCET's groundbreaking educational series about child care, "A Place of Our Own" ("Los Niños en su Casa"). He also edited "Addicted Twins" for Paramount Domestic Television, which garnered a Prism Award for accurate depiction of addiction. He graduated from the University of Southern California with a Bachelor of Fine Arts from the School of Dramatic Arts and was a National Merit Scholar. Matt's paternal grandfather, Mark D. Bingaman was killed in action aboard the U.S.S. Franklin along with 800 others on March 19, 1945.
From Baghdad to The Bay
Kilimanjaro Warriors: A Monumental Goal for Recovery
Lion in a Box
When the Smoke Clears: A Story of Brotherhood, Resilience and Hope
Search Festival Catalog
Your browser does not support inline frames or is currently configured not to display inline frames. Content can be viewed at actual source page: https://www.facebook.com/GIFilmFestivalSanDiego/
Tweets by @gifilmfestsd
Visit the full photo gallery
Website Copyright © GI Film Festival San Diego 2018 & Gala Festival Engine


text:
Ozzy Diagnosed With Parkinson's Disease
2010's Biggest Rock + Metal Events
Cliff Burton's Father Passes Away
Gear Factor
Wiki: Fact or Fiction?
LW App
Candlebox Pay Tribute to Chris Cornell With Temple of the Dog's 'Say Hello 2 Heaven'
Chad Childers
As we've seen, the Seattle music community is a very close one, and one of the acts to emerge in the early '90s with the grunge boom was Candlebox. During a recent show in Toledo at the Ohio Spring Fest, the band offered their musical tribute to late friend and fellow Seattle scene musician Chris Cornell, who died last week at the age of 52.
Singer Kevin Martin stepped up to the mic to share his thoughts, explaining, "I met Chris when I was 16 years old in Seattle and have been friends with him for a long, long time. I'm still trying to come to terms with what's happened. He was an amazing human being, a brilliant artist and an incredible talent, and I'm still a little bit in shock from this."
Candlebox chose to honor Cornell by taking on Temple of the Dog's "Say Hello 2 Heaven," one of the songs from the band's lone studio album that featured Cornell's amazing vocals. Cornell formed the band with members of what would become Pearl Jam in order to pay respect to late Mother Love Bone vocalist Andy Wood. Just last fall, the group played their first ever extended tour in support of the album to celebrate the 25th anniversary of their album release.
For Candlebox, it was their first time performing "Say Hello 2 Heaven," but they did an admirable job with the track considering the emotion of the moment. Watch fan-shot footage in the video above.
The tributes since Cornell's death have been many in both written and musical formats. His death was ruled a "suicide by hanging," but the family has discussed that the prescription drug Ativan may have played a role in the singer's actions and they are awaiting the toxicology report for further information.
10 Unforgettable Chris Cornell Moments
Chris Cornell, 1964 – 2017
Filed Under: Candlebox, Chris Cornell, Temple of the Dog
Categories: News, Rock, Videos
2020 Loudwire is part of the Loudwire Network, Townsquare Media, Inc. All rights reserved.


text:
Q: jquerymobile: how to dispay both left, right icons for a button How can I display both left, right data-icons for a button in jquerymobile.
Thanks in advance.
Thanks,
nehatha

A: In jQuerymobile documentation, you can fix icon position to one area. If you want to display both (left and right), customized CSS and JS are needed.
data-iconpos="left"

data-iconpos="right"

data-iconpos="top"

data-iconpos="bottom"

A: Try this in your header part:

    Home

Add Contacts

    Search

A: Create a grid inside your button, then add an image in the left column then css style it to look the same

            Button

CSS:
.iconleft {
    position: absolute;
    top: 50%;
    margin-top: -9px;
    left: -5px;
    width: 18px;
    height: 18px;
    -moz-box-shadow: 0 1px 0 rgba(255,255,255,.4);
    -webkit-box-shadow: 0 1px 0 rgba(255,255,255,.4);
    box-shadow: 0 1px 0 rgba(255,255,255,.4);
    background-color: #666;
    background-color: rgba(0,0,0,.4);
    background-image: url(images/icons-18-white.png);
    background-repeat: no-repeat;
    -webkit-border-radius: 9px;
    border-radius: 9px;
}

You can always do it the other way around, with the left being the dataicon and right being image but it doesn't really matter.
See my working example here or this fiddle


"Before The Heat", the fabulous debut album from Correlations experienced some delays at the pressing plant, but has now arrived in all it's glory. Released 17th June, the LP and digital are now available to order from the Castles in Space bandcamp site. It's a limited and numbered edition of 300 copies pressed up on beautiful "full moon" wax. A digital download card is included with the record.
Correlations are Neil Hale and Stuart Cullen (aka Pilote). Based in Brighton and Frome they have made a wonderful record which is a genre defining mix of electronics, acid, psyche, krautrock and acoustic folk. With vocoders.
Neil and Stuart have been releasing music under various guises for several years. Stuart's last Pilote LP "The Slowdown" gathered a lot of acclaim and radio play particularly across BBC Radio 6 Music shows including Lauren Laverne.
"Before The Heat" draws on electronic influences from artists such as Cluster/Harmonia/Ashra to other favourites such as Felt, Nick Drake and classic psych-folk loner, Gary Higgins. The record was mixed with the assistance of old friend Simon James from The Simon Sound and Black Channels who have previously released a massively successful 10" EP on Dealth Waltz records.
Immediately forthcoming 2016 releases on Castles In Space include a new LP of wonderful urban hauntology from Concretism and a beautiful electronic LP from Australian Berlin School synth classicists, Kl(aüs).