A newly formed coalition, Community United for Change, will be holding a picket line and press conference to announce their demand to US Attorney General Eric Holder and the US Justice Department to widen their present investigation of the NOPD to include all instances of police violence, abuse and murder over the past 30 years.
"We don't want the investigation to look at just 8 instances of abuse. We believe there are scores of victims in our community and scores of murderers and abusers on the NOPD" said Peggy Williams. Family members of victims who have received no relief on the local level will join with families who are currently included in the 8 cases being investigated. Together they will add their voices to demand an enlarged probe.
The Assistant US Attorney Perez stated that the New Orleans Police department is suffering from a "Crisis of Confidence", He continued by saying, "I'm very, very disturbed by the allegation we're investigating . . . We certainly intend to use every law enforcement tool at our disposal to ensure that wrongdoing is uncovered and that in the long-term systems are put into place to prevent these problems from happening".
Organizers of of CUC said that they "are holding Perez to his words by demanding that an enlargement of the federal investigation be given to all acts of deprivation by the NOPD."
They also will announce the convening of a public hearing to be held at 6pm, Thursday, April 22 at St. James AME Fellowship Hall on 219 N. Derbigny Street. The public hearing will take testimony from victims, witnesses and family members of the deceased to present to the US Justice Department in support of our demand to widen the probe.
My son Jimmy Georgeson, was first assaulted by a federal marshal, ultimatley hospitalized, thought I would have his badge, but instead they charged my son with assault, since he has a record, his attorney said he had no chance in court and took a plea, still had assault on a federal marshal on his record, then got out, don't get me wrong my son had his issues, and many known disabilities, so on parole walked out of drug rehab, and then got a warrant, 2 federal marshal's I know their names, came to my house many times, and I tried to help them because I wanted my son off drugs, why I trusted them a second time, I don't know, but four hours after I last spoke to the federal marshals in my home, whom told me what a gentelman my son is and how much they liked him, not to call local authorities if I heard from them, calling them incompetent and trigger happy, yet they told me to drug my son with xanaax and call them to pick him up, again four hours later, they boxed my son in a parking lot in his dad's truck, and my son had two other teenagers with him, the parking lot was full with many customers, they walked to the side of the truck said get out one second later shot him in the face and chest, unsure how many bullets my son was hit with, heard 18 from one and 3 from another, and around 35 shot all together, one bullet going throgh a womans car with a baby, many witnesses fifty or more watched it all and said my son was gunned down, killed in cold blood, the feds statement was my son was using his vehicle as a weapon, but they shot through the drivers side window, last time I checked automobiles don't go sideways, there is surveilance of the whole thing, and the story stays the same, also the other two kids in the truck. Again my son did have issues, his record is bloated to say the least, the media makes him look bad, and two weeks later the agency investigating my son's homicide, shot and killed a 18 year old boy, he had a knife and bullet proof vest, my son had no weapon, kids unlimited was able to share on the news how good this kid was and scared of the gangs, my son's story doesn't go behind his convictions, I don't get it, and am worried that the feds will get away with this, in the meantime, my mother in in icu since first of january, and my son shot on the fifth of january, can't hardly move, almost catatonic, bills behind for a month and coming up with another months worth, where can I get help?my name is seppie greico, phone is 5417342022, checked anonymous cause I don't have other accounts. thanks and please believe me when I say charges are bloated, my son at best was a runner, and easily explained, drug user, petty thief.


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العربية EN
Women's Centres
disposal of Unexploded Weapons
White Helmets call on the UN Secretary-General to recognise that the UNSC is no longer needed to authorise UN-coordinated cross-border aid to northwest Syria
A statement from The White Helmet about the United Nations Security Council mechanism for renewing the cross-border delivery of aid into Northwestern Syria
On Monday 9 January, the United Nations Security Council (UNSC) unanimously approved a resolution to renew the cross-border mechanism for the entry of UN-coordinated humanitarian aid into Northwest Syria through the Bab Al Hawa crossing point.
Humanitarian assistance through the Syrian-Turkish border is the most effective and efficient way of delivering aid to Syrians living in the northwest, and is thus a vital lifeline that should not be subject to political bargaining.
Cross-border humanitarian access in Syria is legal under the customary framework of cross-border relief operations. It may be the case that in 2014, the UNSC felt compelled to create an additional legal basis for UN agencies through resolutions 2139 and 2165 because of documented obstruction of aid, mainly by the Syrian authorities. This represented an unprecedented step to express the will of the international community to address the needs of civilians in Syria through UN humanitarian agencies, and their partners.
Today, however, the negotiation of the resolution is deeply politicised and is an unnecessary obstacle for UN agencies to continue their leading role in cross-border assistance to northwest Syria. The war in Syria and humanitarian context in 2023 is starkly different to that in 2014 and the levels of need in Syria today are tremendous. The change in facts also has legal implications.
The White Helmets urge the UN Secretariat and Secretary-General to recognize that the UNSC is no longer needed as an emergency interlocutor, and that there are established legal grounds (in Syria, and only in Syria), supported by eminent legal scholars and practitioners to continue UN-coordinated cross-border aid provision.
We urge the UN Secretariat to revert back to established provisions under International Humanitarian Law applicable to the facts of the war in Syria which permit the UN and its agencies to conduct humanitarian operations in Syria and to continue providing all activities pertaining to cross-border humanitarian response, including procurement, funding, and coordination into Northwest Syria under the mandate of the UN Secretariat.
This debate curtails the demands of Syrians and reduces civil society to advocating for access to basic humanitarian aid rather than access to justice or freedom from persecution. If it is that the humanitarian mandate moves back to the depoliticised secretariat, we may then look forward to the UNSC now addressing the political process in accordance with UNSC Resolution 2254 to end the almost 12-year-long crisis.
White Helmets call on the UN Secretary-General to recognise that the UNSC is no longer needed to authorise UN-coordinated cross-border aid to northwest Syria Download 2.6 MB

redpajama_set_name: RedPajamaCommonCrawl


A letter falsely accusing someone of committing sexual offences against children has been circulated in North Devon, according to police.
Officers in Bideford say the "malicious" letter was delivered to a large number of addresses in Bideford during the early hours of this morning.
They say the letter was hand delivered to houses in the east of the town and falsely claims that a local resident has committed historical sexual offences.
However, police have stated that the letter is "factually incorrect".
PS Neil Walkey, Bideford Neighbourhood team leader, added: "These are false allegations that someone has committed historical sexual offences against children.
"We think the letters are being sent by someone with a vendetta against this individual and the letters have been sent out to hundreds of residents.
"The information is totally false and there is no proof to the allegations being made at all.
Police would particularly like to hear from any residents who have had the letters delivered and have any evidence captured on CCTV.
This incident is being investigated as a malicious communications offence.
Anyone with information with regards to the origin of this letter is urged to contact Bideford police PC 1758 SINCLAIR on 101 quoting log 151 17/10/18.


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AccessBET does not accept any liability whatsoever for damage to a player or a third party which arises directly or indirectly from a mistake, misprint, malfunction of software on AccessBET's website or that of any of its affiliates and/or partners.


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Above: Sport Glima Seminar with Junior Instructor Bjørn Braathen and Senior Instructor Tyr Neilsen
Sport Glima, or Viking wrestling, is today almost unchanged since the Viking Age.
We are part of an unbroken line that goes back to the Vikings.
There are 3 types of Sport Glima:
Free-grip (Løse-tak in Norwegian and Lausatok in Old Norse)
Backhold (Ryggtak in Norwegian and Hryggspenna in Old Norse)
Trouser-grip (Bukse-tak in Norwegian and Brokartok in Old Norse)
Løse-tak glima rules can be found at the bottom of this page.
THE GLIMA GRIP by Tyr Neilsen
July 31, 2017 / AVK
Glima handsal tyr neilsen
Not only was the glima grip the most important hand technique in the martial arts of the Vikings, it was also the most important grip in Viking Age society.
The glima grip (glíma grep) is an extremely strong and flexible grip that is capable of adapting to many situations. For Viking warriors in unarmed combat, the glima grip was used to hold and manipulate parts of an opponent's body, clothing or weapon. In armed combat glima, the glima grip was used to hold any single-handed weapon. When a grip could mean the difference between life and death, this was the one to have.
The 3 forms of Sport Glima are defined by grips; Løse-tak is free-grip glima (Lausatök in Old Norse), Ryggtak is Back-grip glima (Hryggspenna in Old Norse) and Bukse-tak is trouser-grip glima (Brókartök in Old Norse). The glima grip is an essential part of Løse-tak sport glima right from the very first move when opponents clasp each other's forearm at the start of a competition. This is called the 'Handsal', which means that the opponents are friends before the wrestling starts, are friends during the competition, and are friends after the competition, regardless of who wins. The handsal can be the initiator of other moves, or it can be built upon to control the opponent.
The Handsal was not only an integral part of sport glima, it was a legally binding contract in the Viking Age and is still a legally binding contract in Norway today.
Grip strength is important in combat, but strength is not enough, flexibility is also needed. No matter how strong a person's grip is, it can be broken by using the correct technique. Close quarters combat, grappling and wrestling are not static. The people in these situations are always in motion, using strength and technique to win. To control an opponent in these situations, a strong yet flexible grip is vital.
In order to throw an opponent, it is necessary to grip an opponent's arm or some part of the body. To stop an opponent from hitting or throwing you, the first line of defense is often to take a grip of the arm being used against you. In order to stop a person from using a weapon against you, it is usually necessary to control the weapon by either a gripping the weapon, or gripping a part of the opponent's arm that is holding the weapon. A strong but static grip is not enough in these situations, and when weapons are involved, a strong static grip can be fatal.
When gripping, the arm muscles are tightened, which usually means stiffness or less flexibility. A strong grip is usually made by gripping with all four fingers towards the thumb. Although strong, this grip is prone to be 'broken' when the object that is being gripped moves into a position that weakens the gripping arm. What makes the glima grip so good is that it is flexible whilst still being strong.
The secret of the glima grip is the passive index finger, which leaves a three finger grip towards the thumb. By not gripping tight with the index finger as well as the other three fingers, the wrist is more flexible and has more range of motion. Applying pressure from the index finger to the glima grip at certain moments can secure or build on the grip, so long as the index finger isn't fixed and can relax or release without negatively impacting the grip. This is true for grips on an opponent's arm, on an opponent's clothing or on an opponent's weapon.
Historians have written about Viking combat and the use of Viking weapons, without ever having trained in the Viking martial arts. By writing about, and making conclusions regarding something they have no practical understanding of, often leads them to wild conjecture. The shortness of many Viking sword grips has puzzled most historians, which has led to the story that Vikings had small hands, which is simply untrue. The common sense answer is much simpler, it's because the mode of gripping the sword is different than historians, or people not trained in glima, have assumed.
The glima grip makes for better control of weapons, especially the Viking sword. Not only does the glima grip on Viking weapons make for much more dexterous maneuvers than with a 4 finger 'hammer' grip, it gives the index finger control of the sword in a way that is impossible with a full four finger grip. Working the index finger against the crossguard in unison with the three fingered grip on the sword grip, provides better control and precision, and increases the maneuverability and versatility of the Viking sword.
The glima grip guides and controls cuts, blocks, parries and disarms with dexterity and effectiveness. Being so versatile, the glima grip can range from loose to firm control without cramping the hand or arm or the versatility of the weapon, and provides the supple and active grip needed to hold and use a Viking sword to the full. The glima grip works with long and short Viking sword grips, and can be a lot more effective than a regular hammer grip, which isn't so precise or versatile. In fact, the glima grip is so effortless when used correctly that it makes the hammer grip seem clumsy with slow recovery in comparison.
As there is so much more to the glima grip, there will be follow up articles on the Glima Grip in sport, combat and with weapons.
Til árs ok friðar
Tyr Neilsen
July 31, 2017 / AVK/ Comment
VIKING WRESTLING by Tyr Neilsen
GLIMA TECHNIQUES by Tyr Neilsen


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Hire bike scheme for Portsmouth, Southampton and Isle of Wight
A DfT-funded bicycle and e-bike hire scheme is to be launched in Portsmouth, Southampton and on the Isle of Wight this summer. The scheme is the latest is a series of Solent Future Transport Zone recommendations and will be integrated with Solent Transport's 'Mobility as a Service' (MaaS) app.
Beryl bikes and e-bikes will be available to rent using a smartphone app. The bikes will be located in designated parking zones across the two cities and on the Isle of Wight.
All bikes will be 'geo-fenced', with their location tracked and range of use restricted by the operator. When bikes are not in use, they will remain locked in the parking zones.
Shared pedal bikes and e-bikes will be fully insured by Beryl and available for use by people aged 16 or over. Riders will have a payment choice of Pay-As-You-Ride (£1 unlock fee + 5p per minute), Minute Bundles (no unlock fee and bundles starting at 100 minutes for £5) or Day Passes offering 24 hours of unlimited riding.
Beryl CEO and co-founder Phil Ellis said: "We are delighted to have been selected to deliver Solent Transport's new bike and e-bike hire scheme and look forward to bringing our experience and innovation to this exciting project.
"Our schemes are designed to provide the best possible service for users by being delivered both in partnership with cities and in consultation with communities and key stakeholders. Our services provide a fun, sustainable and cost-effective alternative to the car that helps to improve public health and reduce harmful carbon emissions."
Programme Manager, Neighbourhoods and Networks
See job spec
Beryl customers linking bike hire with public transport
First Bus set to end all operations in Southampton
Solent bike and e-bike hire scheme launched
Bike share boost in Dorset as Beryl scheme extends
DfT provides £160m for four major road and bridge upgrades
DfT to introduce new vehicle category for electric scooters
Zero Emission Zone suggested for Norwich city centre
DfT offers £1m funding to improve accessibility on ferries
Beryl to manage Manchester bike hire
Yexley leaves Beryl for new post at TIER


The sixth book in the NYT bestselling Expanse series, Babylon's Ashes has the galaxy in full revolution, and it's up to the crew of the Rocinante to make a desperate mission to the gate network and thin hope of victory. Now a Prime Original series.
Babylon's Ashes is a breakneck science fiction adventure following the bestselling Nemesis Games.


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Lo Utah Royals Football Club  è una società calcistica di calcio femminile professionistico statunitense con sede a Sandy, nello stato federato dello Utah, e che gioca le partite casalinghe presso il Rio Tinto Stadium.

Fondata nel dicembre 2017, dal 2018 la squadra è iscritta alla National Women's Soccer League (NWSL).

Calciatrici

Organico

Rosa 2020
Rosa, ruoli e numeri di gara come da sito ufficiale, aggiornati al 12 agosto 2020.

Note

Altri progetti

Collegamenti esterni

redpajama_set_name: RedPajamaWikipedia


This album begins with the words from the book of Genesis and explains the beginning. These Masihi Geets have extraction from the Holy Bible's scriptures, as Anil Kant believes that the words from Bible can build up all wrecked hearts and spirits. This album defines who actually will be considered as a Christian.
There is a Masihi geet with English rapping to get attention of today's youth. Every Masihi geet of this album is a part of Bible, as it is from the teachings of Holy Bible. Music of this album is soft and melodious, a joy to hear. This album conveys the words of our Holy Scripture in a manner full and blesses full way. Esaliy understandable Hindi, Punjabi and English is used to convey message for different age group listeners. Jugjit singh also sung a melodious Geet. His wife Reena again supported Anil in his adventure.
It further explains a sinner's condition, who is desperate for forgiveness and deliverance from sins. He pleas for his rescue. All of these Masihi Geets are a delight for a believer's soul. Anil Kant has put his heart and soul to spread Gospel with his this effort. Masihi Geet "Tera Laho Saf Krta hy" acknowledges God's sacrifice. His love took all of our sins and placed on his sinless Son "Jesus". It also elaborate might of Jesus' holy blood.


The Hay Barn was fully renovated for Easter 2014. Spacious and light, designed with a high level of attention to detail. A modern fully equipped kitchen with large living and dining area and lovely wood burning stove. Large bedroom with kingsize bed and en-suite bathroom with walk-in shower. A wonderful, romantic place to relax and explore both Devon and Cornwall. The Hay Barn also has it's own private garden.
Specification: Gas fired central heating; Nespresso coffee machine; electric oven and hob; dish washer; microwave; fridge/freezer; iron & ironing board; TV, DVD, iPod dock, Wi-Fi; selection of books & DVDs; hair dryer; equipped with crisp white linens, towels and luxury toiletries. Outside parking for a car.
Prices are fully inclusive of fine cotton linens, big fluffy towels, luxury toiletries and all utilities.
"We had a fantastic time at the Hay Barn. Wouldn't think twice about booking again"
"Three fabulous weeks! ..wonderful time, stunning view, peaceful, excellent refurbishment"
"We have had a fabulous stay and wanted for nothing"
"Terifically comfortable - beautifully equipped - totally stunning location"


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Divoká Afrika (v anglickém originále Wild Africa) je dokumentární cyklus televize BBC. Byl vytvořen v koprodukci BBC a Discovery Channel v roce 2001 a dočkal se celkově úspěšného ohlasu. Dokument sleduje různá místa v Africe, jako jsou např. savany, hory atd. Série se dočkala takového skvělého ohlasu, že bylo natočeno ještě mnoho podobných cyklů (Divoká Evropa, Divoká Čína...). V Česku série vyšla v roce 2009 celkem na 6 DVD.

Seznam dílů
 Hory
 Savana
 Pouště
 Pobřeží
 Džungle
 Jezera a řeky

Externí odkazy
 BBC-Oficiální stránky dokumentu
 Informace o českém vydání dokumentu

Dokumentární seriály o přírodě
Televizní seriály BBC
Televizní seriály vysílané od roku 2001
Televizní seriály vysílané do roku 2001


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Google launches Android Enterprise Essentials, a mobile device management service for small businesses
by Adre's IT | Dec 2, 2020 | Adre's IT Blog, buildbuddy, chromebook, computing, device management, Disrupt SF 2020, Enterprise, Eric Yuan, EV Growth, kids, linux, Mobile, mobile app, o'reilly alphatech ventures, operating systems, qi, smartphones, subscriptions, Tech Data, United States, videoconferencing | 0 comments
Google today introduced a new mobile management and security solution, Android Enterprise Essentials, which, despite its name, is actually aimed at small to medium-sized businesses. The company explains this solution leverages Google's experience in building Android Enterprise device management and security tools for larger organizations in order to come up with a simpler solution for those businesses with smaller budgets.
The new service includes the basics in mobile device management, with features that allow smaller businesses to require their employees to use a lock screen and encryption to protect company data. It also prevents users from installing apps outside the Google Play Store via the Google Play Protect service, and allows businesses to remotely wipe all the company data from phones that are lost or stolen.
As Google explains, smaller companies often handle customer data on mobile devices, but many of today's remote device management solutions are too complex for small business owners, and are often complicated to get up-and-running.
Android Enterprise Essentials attempts to make the overall setup process easier by eliminating the need to manually activate each device. And because the security policies are applied remotely, there's nothing the employees themselves have to configure on their own phones. Instead, businesses that want to use the new solution will just buy Android devices from a reseller to hand out or ship to employees with policies already in place.
Though primarily aimed at smaller companies, Google notes the solution may work for select larger organizations that want to extend some basic protections to devices that don't require more advanced management solutions. The new service can also help companies get started with securing their mobile device inventory, before they move up to more sophisticated solutions over time, including those from third-party vendors.
The company has been working to better position Android devices for use in workplace over the past several years, with programs like Android for Work, Android Enterprise Recommended, partnerships focused on ridding the Play Store of malware, advanced device protections for high-risk users, endpoint management solutions, and more.
Google says it will roll out Android Enterprise Essentials initially with distributors Synnex in the U.S. and Tech Data in the U.K. In the future, it will make the service available through additional resellers as it takes the solution global in early 2021. Google will also host an online launch event and demo in January for interested customers.
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The pandemic effect is slowing
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Building Inspections assist the homeowner or builder in constructing a building that meets current structural, health, security and fire protection safety standards.
A list of Development Planning and Building Permit applications which are in process.
A Development Planning Application may be required, depending on the location of the property and the type of development. Find out more information about this process.
Development Permit Areas are designated for specific areas and purposes. Subject to the provisions of the Local Government Act, all development, except single-unit dwellings, within a defined area are subject to the issuance of a Development Permit.
Included here is information on development that is happening in the City of Coquitlam as well as characteristics of the population residing here.
Fees and charges are the costs associated with developing land, including but not limited to Development Cost Charges, purchasing City plan documents, licences and permits.
Green Development practices are solutions to environmental challenges. This guide provides an explanation of green development topics, and highlights green development practices which can be applicable to development conditions within Coquitlam.
Coquitlam enjoys a rich heritage, evident in many features throughout the City. The notion of heritage extends beyond individual buildings, affecting overall streetscapes and neighbourhoods.
"Housing affordability", involves an emphasis on providing a greater range of housing forms, sizes and prices, and fostering innovative approaches to improving housing affordability in the City.
"Housing Choices" refers to new small-scale housing options in some of the single-family areas of Southwest Coquitlam.
Coquitlam is fast-growing City in a rapidly developing and changing region. It's important to manage growth in a way so new development is livable, attractive and contributes positively to the community – while making sure that infrastructure and amenities, like parks, are provided to keep pace with growth.
Quick access to the City's development applications, permits and inspection request.
Like all housing, secondary suites must be regulated. The city adopted a Secondary Suite program in 1999 and it is designed to balance the needs of the homeowner with the health and safety requirements that apply to all housing.
Social planning focuses on improving well-being and quality of life in a community and involves the assessment of community needs and engaging community cooperation and participation.
Updates to Coquitlam's Area and neighbourhood plans and processes in the City.


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Longtime Keeneland Bidspotter McCormick Dies At 75 – Horse Racing News
In: Horse Racing News
by Keeneland Association|01.27.2023|5:41pm Pete McCormick Pete McCormick, a longtime fixture as a bidspotter at Keeneland, died Thursday at age 75. A native of Ontario, Calif., McCormick was a boy when given his first job in the auction business from the legendary Tom Caldwell, the longtime head auctioneer at Keeneland, whoContinue Reading
Boys At Tosconova Dies In Korea At Age 15 – Horse Racing News
by Paulick Report Staff|01.16.2023|11:34am Boys at Tosconova, a Grade 1 winner and veteran sire, died in Korea on Dec. 1, per online records from the Korea Racing Authority. The 15-year-old son of Officer had resided in Korea since 2020, after beginning his stud career at Questroyal North in New YorkContinue Reading
Horseman Wes Lanter Dies: Manager Of Famed Kentucky Stallions Storm Cat, Seattle Slew, Dynaformer – Horse Racing News
by Paulick Report Staff|12.18.2022|2:15pm Renowned horseman Wes Lanter, who over several decades was associated with Central Kentucky's most influential stallions, has died at the age of 58. During tenures at Spendthrift Farm, Overbrook Farm, and Three Chimneys, Lanter was hands-on with breed-sharping stallions including Affirmed Dynaformer, Rahy, Seattle Slew, andContinue Reading
International Champion Ouija Board Dies At Age 21 – Horse Racing News
by Paulick Report Staff|11.29.2022|7:18pm The field for the 2020 Breeders' Cup Turf makes its way around the Keeneland turf course Ouija Board, a global superstar, two-time Eclipse Award winner, and successful broodmare, has died at age 21, Thoroughbred Daily News reports. The Cape Cross mare spent her last years asContinue Reading
Longtime California Owner-Breeder Jed Cohen Dies At 89 – Horse Racing News
by Paulick Report Staff|11.27.2022|5:08pm Owner Jed Cohen, center, celebrates with trainer Jeff Mullins, right, and jockey Tyler Baze in the Santa Anita winner's circle after Itsinthepost's victory in the G2 San Luis Rey in 2018 Longtime California owner-breeder Jed Cohen died Sunday at the age of 89 at his homeContinue Reading
Multiple Grade 1 Producer Alternate Dies At Age 23 – Horse Racing News
by Press Release|10.19.2022|8:24pm Alternate with one of her foals at Pin Oak Stud. Alternate (Seattle Slew – Strike a Balance, by Green Dancer) passed away on Oct. 15 at her lifetime home, Pin Oak Stud. She was 23 years old. The multiple stakes-winning Pin Oak homebred won six races andContinue Reading
Triton Poker Series Co-Founder Dies at 41
September 19, 2022 Business & Industry The high-stakes poker community was left reeling after news broke on Saturday that one of their own, Ivan Leow, passed away at just 41 years old from a reported heart attack. Leow was a founding member of the now highly popular Triton Poker series,Continue Reading
Champion, Leading Sire Kitten's Joy Dies At Age 21 – Horse Racing News
Kitten's Joy, the champion turf male of 2004 and North America's two-time leading general sire, has died at age 21. The social media accounts of Ramsey Farm, the operation that bred Kitten's Joy, raced him, and stood him at stud for the majority of his career, announced the son ofContinue Reading
KY Sports Betting, iPoker Bill Dies In 2022
Efforts to legalize sports betting and online poker in the state of Kentucky will have to wait yet another year. This past week, legislation on the table to authorize in-person and mobile sportsbooks and a state-regulated online poker system fell by the wayside. Kentucky has tried to legalize both sportsContinue Reading
1994 Kentucky Derby Winner Go For Gin Dies At The Kentucky Horse Park – Horse Racing News
Kentucky Derby winner Go For Gin died at the Kentucky Horse Park on Tuesday Champion Thoroughbred Go for Gin died Tuesday, March 8, due to heart failure at the Kentucky Horse Park, where he had lived since retiring from stud duty in June 2011. The 31-year-old was the oldest livingContinue Reading


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Anton Struyk's House Of Blog
THIS IS JUST A SUMMARY - If you want more detailed information on what I've been up to in a professional capacity please take a look at my Linked In profile. It has a much more detailed list of the work I've been involved with.
Crash N' Sane Trilogy (PS4, 2017)
I worked as part of a team on the 'Crash N' Sane Trilogy' PS4 exclusive title. This was a remake of 3 Crash Bandicoot games from the original Playstation. I was primarily responsible for hooking up the Online Leaderboards and DLC management for the title.
Skylanders: Superchargers (PS3, PS4, Xbox 360, Xbox One, iOS, 2015)
I worked as part of a team that was porting the console version of Skylanders: Superchargers over to iOS and AppleTV. I was primarily responsible for creating, integrating, and managing a dynamic content delivery system to allow us to download chunks of the game on-demand so that we could fit on size-limited devices. This was essentially an improved version of the one I made for Trap Team, but updated to work in the new engine. I was also responsible for integrating the Apple Store In App Purchases on those platforms.
Skylanders: Trap Team (iOS, Android, Kindle Fire, 2014)
I worked as part of a team to port the console version of Skylanders: Trap Team over to iOS and Android devices. I was responsible for integrating ACTIVATE (our in-house cross-game social media and mobile feature back end) as well as implementing a a dynamic content delivery system to allow us to download chunks of the game on-demand so that we could fit on size-limited devices. I was also responsible for integrating the In App Purchases on iOS.
ACTIVATE Cross Platform Game Service Library
Skylanders: Swap Force (PS3, PS4, Wii U, Xbox360, Xbox One, 2013)
Skylanders: Lost Islands (iOS, Android, 2012)
I worked on a number of back end systems for the ACTIVATE game platform including a game-agnostic In-App-Purchase system and Cloud-save system. This also involved supporting third parties who were integrating the technology into their games and in the case of Swap Force, Lost Islands, and Cloud Patrol actually updating those games directly. I was also responsible for creating and updating tools to manage cloud saves (for customer support use) and creating systems to monitor and report on overall network health.
This game library was also used for other Activision titles outside the studio where I was working including Call Of Duty: Strike Team, though only provided integration support for those titles.
The ACTIVATE system was discontinued late in 2014 since the various first-party backends had basically re-implemented the functionality we were providing at that time (e.g. cloud saves, friend sharing, etc...).
Skylanders: Cloud Patrol (iOS, Android, Kindle Fire, 2012)
I worked as lead engineer on a very small team in Unity3D to create a dedicated mobile title. I did lots of things on this project, from designing the level loading and progression systems, to In App Purchases, to UI layout and scripting. I was involved in this project from the prototype stage through its full life cycle including maintenance updates and post-launch feature additions.
Unreleased Guitar Hero Console Project (PS3, Xbox360, 2010)
On this project, I continued work on the UI editing tool, primarily focusing on easing the creation, editing, and orginization of scenes. The work included working with game engineers to overcome some of the shortcomings in the original animation system, as well as designing and implementing graphical tools to visualize and edit the UI and animation flow.
Marvel Ultimate Alliance 2 (PS3, Xbox360, 2009)
Over the life of the project, I was responsible for a large variety of different tools. Initially I worked with the audio engineers to create tools for processing, managing and building the sound data for the game.
Afterwards, I assisted the writers in developing a system for generating and updating placeholder audio and text for lines of dialog used in the in-game cutscenes and mission briefings.
After that I began work on a cross-title level editing tool that would eventually be used in multiple titles at the studio. After my initial work I was joined by other tools-team members to continue work on the level editor and expand its functionality to also allow for UI editing.
I was also involved in the evaluation of UI middleware for the project, primarily focusing on determining the scope of the engineering work involved in integrating the products into our game-engine and evaluating the appropriateness of the toolset for our asset creators.
DJ Hero: DS (Unreleased Nintendo DS Title, 2009)
I worked on a UI editing system that could be used to edit visuals both on target (live) and on the PC, as well as an object placement tool that used the same underlying components for level building.
The work done included designing and implementing a flexible, data-agnostic, level editing system - and then adapting it for use in a UI layout tool.
The basic work done here is still being built on today, and forms the basis of the current level-building and UI-building tools available at the company.
Transformers 2: Revenge of the Fallen (Nintendo DS, 2009)
I was involved in the creation of the build system used for the data portion of the pipeline (see below) as well as a small number of custom tools for the artists and designers.
Guitar Hero: On Tour (Nintendo DS, 2008)
For this project I primarily worked on plugins for the data-editing tool used for all projects, and assisted in the design of a tool used to streamline the generate of note-tracking data for the songs in the game.
Kung-Fu Panda (Nintendo DS, 2008)
This was the first title I worked on at Vicarious Visions. I was responsible for developing a graphical tool for editing a graph of rooms used to determine the flow between levels in the game. Each node in the graph would have a pre-determined set of possible connection points for edges to other nodes in the graph. The user was able to visually edit the connections of these nodes in the graph (each representing a screen of gameplay in the game).
I was also involved in the development of the build pipeline (in Jam) used to control how assets were built in order to improve the correctness of the build and reduce build times for users across the projects.
Bee Movie Game (Nintendo DS, 2007)
On this project I was involved primarily in flushing out the build system that began development in Kung-Fu Panda, completing them and updating them to suit the particular needs of the project.
Transformers: Decepticons / Transformers: Autobots (Nintendo DS, 2007)
For this project I worked with a game engineer to develop a system for synchronizing the data between the in-house data editing tool and the game at runtime to allow real-time visualization and editing of game assets.
Tools / Technology
These are systems that I worked on in a professional setting but that weren't tied to a specific project, or that were used in multiple projects. Primarily in the years up until 2012 when I was still working on the Cross-Title Tools team and not directly on a game. This list is not comprehensive, but gives a taste of the things I was tasked with. I am unable to provide actual screenshots or specific info because the tools were proprietary. As of 2017 some of them are still being used.
Nintendo DS Build System
One of the first tasks I had at Vicarious Visions was to assist in the overhaul of the build pipeline used for Nintendo DS projects. The existing build system (written in Jam) was showing its age and had been ill suited for the large amount of data-driven builds on the projects. A re-write of the asset (non-code) portion of the pipeline was performed with the goals of 1) increasing correctness (reducing the amount of unnecessary clean builds), 2) increasing speed, 3) providing flexibility and allowing more data-driven engine features, and 4) reducing the size of processed assets to efficiently manage the resources available on the platform.
The work involved writing Jam scrips, generating code that would be compiled across multiple phases, and automated analysis of the data to determine the minimum set of assets required for inclusion in the various stages of the game.
This build system was deployed on the Bee Movie and Kung-Fu panda titles, and served as the basis for the build system used in all future DS titles at the company.
Custom C# Build System
Along with one other engineer at Vicarious Visions, in our spare time, I helped to develop a custom build system designed to overcome some of the shortcomings of other publicly available build scripts. I assisted in the design and implementation of a system where build scripts were written in C#, defining the set of tasks that would be performed and the outputs generated. The goals of the system were to provide a readable, easy to debug, performant and flexible build system that could be used to process large number of assets and provide reporting.
The user defines scripts in stand-alone C# source files that examine the data in the game and generate a set of tasks that need to be performed and outputs that need to be generated. The source file is then consumed by the build system that manages the file dependencies and ensures the stages are executed in the correct order.
Some features included:
Support for both file system and metadata dependencies
Phased building to guarantee order of tasks
Customizable number of worker threads and thread managment
Automatic file-hashing and input set dependencies
Dynamic task generation based on customizable file-scanners
Useful error messages and stat-tracking
The build system developed was used for a portion of the asset build system in Marvel Ultimate Alliance 2 and is currently being used in a number of projects at the company.
Pluggable Game-Data Editing Tool
I have extensive experience working on an in-house plugin-based data managment framework.
The framework is written in C# and primarily deals with loading large sets of data from many file-formats so that they can be edited and presented in a consistent way by the designers and artists.
The front-end is highly customizable, and I have developed a large number of User-Interfaces to simplify interaction with the data in both Windows Forms and WPF.
I have also been involved in working on the low-level systems of the framework, as well as on the cross-platform real-time data synchronization system built in.
Automated Error Checking and Correction
A common problem that non-technical users have when working with complicated data for game engines is that there are many unwritten 'rules' about how the data should be structured. There may be particular rules and best practices about how data can be structured that are known only to a few experts in each particular system. This is a problem that we struggle with constantly on the tools team, where users are often working with data for systems they have only limited experience with.
To combat the problem, I came up with a system focused on writing simple blocks of code to automatically check for obscure data errors. The goal of the system is to encode this expert knowledge and provide a simple, friendly way for non-experts to fix any issues that arise.
When a problem is detected the user is informed in an un-obtrusive manner so they can continue with their immediate task. Afterwards, they can examine the list of known issues and initiate automated fixes to resolve them.
The system is designed to be easy to extend, and has met with positive feedback from both engineers and asset creators alike.
Build Status Monitoring
On projects with large numbers of people working together, checkin policies and automated speed can become an issue. The whole team can be effected if someone checks into a code or asset change that breaks the build, but is unaware that they were responsible.
At Vicarious Visions I've been the primary developer and owner of a product designed to monitor the state of the users check-ins, and general build health. The program runs as a tray-icon and informs the user when they have submissions that have not passed the build, who is fixing the build (if it is broken) and a number of quick-reference links to commonly used pages.
The program uses XML-RPC to interact with a custom server that manages retrieving updates from Perforce (our source-control system) and Pulse (our automated build system). This allows the program to scale to large numbers of users, and is currently a required piece of software on all developers machines at Vicarious Visions.
I'm an experienced video game tools engineer who has been involved in the video game industry for a number of years, most recently as a freelance programmer.
I'm somewhat a jack of all trades with experience in many different areas of game development, though I primarily specialize in coding in C# and C++.
I also have experience working on build systems as well as user interface programming and design. I love taking advantage of new technologies and approaches, and enjoy tinkering with all kinds of things.
This page is a blog as well as my personal portfolio.
Projects And Stuff
ARMA Mods & Tools
Coding Boneyard
Wow. 3 years since last post!
me109 build canoe ukulele tabs canoeing DIY camping programming PVC WWIIOL camping canoeing christmas little tupper lake painting remote control rock pond stand twinstar


State oil giant Saudi Aramco and Japanese company Sumitomo Chemical have signed a contract for British group Petrofac to build two units for the Rabigh II petrochemical expansion project, industry sources said.
Aramco and Sumitomo Chemical have taken longer than expected to pick contractors for project, expected to cost around $7 billion in total, but deals have started to trickle through.
"Petrofac has won a contact to build two utility and offsite units for the Rabigh II petrochemical," a Saudi Arabia-based industry source told Reuters.
Another source said the total value of the two contracts was around $500 million. Petrofac declined to comment.
Under Rabigh II, an existing ethane cracker will be expanded and a new aromatics complex will be built using around 3 million tonnes per year of naphtha to make higher-value petrochemical products.


Give wildlife plenty of space and try to view animals without changing their behavior.
Binoculars, spotting scopes and telephoto lenses allow you to view wildlife without getting too close.
Learn to recognize signs of alarm or stress. These are sometimes subtle and vary by species. Back away if an animal shows any signs of stress (for details, visit wildlifeviewing.alaska.gov).
Let animals eat their natural foods. Avoid displacing them from their wild feeding areas. Never feed wild mammals. Feeding any wildlife may result in harm and be illegal.
Leave "orphaned" or sick animals alone. Young animals that appear alone usually have parents nearby.
Federal law prohibits pursuit of marine mammals.
The Marine Mammal Protection Act prohibits harassment of all marine mammals, and defines harassment to include any disturbance or disruption of behavior including breeding, migrating, and feeding. Anything a person does that causes a marine mammal to enter the water, flee, change its position on the beach or even alter its breathing rhythm can be considered disturbance.
Seabird colonies are vulnerable to disturbance. Stay far enough away from nesting areas to avoid flushing the birds. If birds take flight in groups or waves rather than individually, they are disturbed and you are too close. Frightened birds leaving the nest can inadvertently knock their own eggs off the ledge. Even a very brief absence of the parents exposes the eggs or chicks to excessive heat or cold, and predation by gulls and ravens.


text:
Long-term care should be financed by a public insurance program: study
Canada should implement a public insurance program to finance long-term care, concludes research conducted for the Institute for Research on Public Policy (IRPP) by CHEPA director Michel Grignon and Nicole F. Bernier, research director for the IRPP's Faces of Aging program.
The conclusions of their study, Financing Long-Term Care in Canada, have been widely cited by media outlets.
As Canada's population ages, a growing number of frail seniors will require long-term care services to help them perform daily activities such as eating, dressing or bathing. However, access to long-term care and its cost to individuals vary depending on the region where they live and whether they are still at home or in a residential facility. Ensuring that adequate care is accessible to every Canadian who needs it and financing it in a transparent way should be a national priority, Grignon and Bernier say.
Based on a review of the literature (including empirical evidence from other countries), and after examining the pros and cons of the main options for financing long-term care: private savings, private insurance and universal social insurance, they conclude that the Canadian government should adopt a universal public insurance scheme for long-term care. It is the only efficient way to raise revenues to cover the highly uncertain costs of long-term care, they argue, and it would ensure better equity among dependent Canadians by covering care services provided in both residential facilities and at home.
The authors conclude that governments would be well-advised to adopt a new universal public insurance plan that provides full coverage based on an
evaluation of care needs and be financed by an earmarked sales tax to be placed in a dedicated fund.
Michel Grignon is director of the Centre for Health Economics and Policy, and he is an associate professor in the Departments of Economics and of Health, Aging and Society at McMaster University. He is also an adjunct scientist at the Institute for Health Economics in Paris, France. Before joining McMaster in July 2004, he worked at the Institut de Recherche, d'Etudes et de Documentation en Economie de la Santé (IRDES) in Paris. He obtained his master's equivalent at the National School for Statistics and Economics in Paris, and his PhD at
Ecole de Hautes Etudes en Sciences Sociales, also in Paris. He has extensive experience at the international level in research projects and activities in the areas of health economics, health-related policies, health insurance and aging. His current research is on how an aging society impacts health care expenditures in Canada and in France and inequities in health care utilization and health policy in Canada.
Nicole F. Bernier is the research director for the IRPP's Faces of Aging program. She holds a doctorate in political science and specializes in health and social policies. For over 20 years, she has had a keen interest in Canadian and Quebec public policy, during which time she worked in the field of communications, as a university researcher and teacher, and as a journalist.


Bamboo combines innovative practicality with a serene Asian sensibility. This subtle design has a natural feel that will complement and enhance a wide range of interiors, from traditional to contemporary. All Chilewich floormats, including woven floor mats and woven vinyl rugs, are durable and easy to clean.
Choose from 4 sizes: 23 x 36", 35 x 48", 46 x 72" or 72 x 106.5"


We are sure you will be delighted with our products. However in the event that wish to return your item please note the following.
1. Please contact our customer services team to get a returns order number and a returns address.
2. Returns must be received by us within 14 working days of receipt.
3. Carriage to be organised and the cost of carriage to be borne by the customer.
4. Any carriage charges for sending the order out initially, will not be refunded.
5. Items must be unopened for returns to be accepted.
We aim despatch your order within 2 working days (although 99% of deliveries are made within 1) of receipt of your order, if paying by credit or debit card or postal orders. If we are out of stock of an item you have ordered we will notify you as soon as possible, and give you an expected delivery time. We will offer you a full refund instead, if this is your preference. Your order will arrive securely packed in either a courier sack,or a box (dependent on size of order). Where possible, we try to use recycled / used boxes and cartons in order to do our little bit for our environment.
* Whilst we prefer payments Visa, Mastercard, Switch, Maestro Solo, we also accept payments by Paypal. You can also place telephone orders and pay by credit/debit card.
* All prices, where applicable are inclusive of VAT at the standard rate UK for all orders.


Compliance with strict hygiene rules and all standards in the field is, among other factors, one of the reasons that we got ISO 9001:2008 certificate granted by The German company Germanischer Lloyd Certification GmbH, Hamburg.
The fact that we are the first dental clinic in Romania certified ISO stands for the importance we give to the medical and patient comfort.
Our specialized doctors in various branches of dentistry, modern procedures, last generation softwear and equipment places DENT ESTET at the highest quality level.
What you have to know about dental safety and infection control?
DENT ESTET treats your dental health and safety with maximum seriousness. At DENT ESTET we respect the steps of infection control set by the American Dental Association (ADA), Occupational Safety and Health Administration (OSHA) and Centre for Disease Control (CDC). These steps, also known as "universal precautions" are followed by the entire team, for every patient and demand for the staff to wear protection equipment: gloves, masks, protection glasses.
The tools used in dental treatments are carefully sterilized prior to their use, through the chemical method (cold sterilization) or hot sterilization. Hot sterilization is done in an autoclave. The autoclave creates a high temperature vapor that penetrates all the spaces of the tools.
Pre-sterilization is represented by the immersion of the tools in disinfectant. Prior to this step, there is the manual wash of the instruments.
After drying and being carefully checked, the instruments are packed in airtight closed foil. This foil has sterilizing markers that change color and that allow the check of the sterilization.
The sterilization of the dental instruments is done either through physical or chemical methods. The physical methods include hot air sterilization (dry heat) and sterilization through vapors under pressure (wet heat), in which the water vapors temperature rises proportionally with the pressure.
The chemical methods are done with the help of disinfectant and antiseptic solutions.
The residues are thrown in special airtight containers. After filling them, these containers are taken by specialized staff in an incineration service.
To DENT ESTET, the guarantee of a quality treatment represents an acknowledgement of each patient importance. This is the main value based on which we run our activity rather than a current trend and a formality!
Therefore, in March 2008 we implemented the Quality Management system in accordance with ISO 9001:2008 standard and we acquired the quality certificate awarded by the well-known German company, The Germanischer Lloyd Certification GmbH in Hamburg.
The fact that we are the first ISO certified dental clinic in Romania certifies the importance we attach to the medical procedures and to patient's comfort.
DENT ESTET dental clinic provide high quality services due to doctors specialized in various dentistry fields, modern procedures, high-tech equipment and customized programs.


text:
Home Security news
Microsoft is working on InPrivate Desktop sandbox feature for Windows 10
Kavita Iyer
Windows 10 may get a new 'InPrivate Desktop' security feature
It seems like Microsoft is looking to add a new security feature in Windows 10 (Enterprise) that it calls "InPrivate Desktop". This possible upcoming new security feature was initially discovered by Bleeping Computer who captured it with a screenshot that contained relevant details from the Microsoft Feedback Hub. However, it has now been removed from the Windows 10 Insider Feedback Hub quest.
Microsoft has described the InPrivate Desktop feature as a "throwaway sandbox for secure, one-time execution of untrusted software," reports Bleeping Computer. The upcoming InPrivate Desktop feature has also been described as "an inbox, speedy VM (virtual machine) that is recycled when you close the app."
For those unaware, Sandbox is a security mechanism for separating running programs, usually in an effort to mitigate system failures or software vulnerabilities from spreading. It is often used to execute untested or untrusted programs or code, possibly from unverified or untrusted third parties, suppliers, users or websites, without risking harm to the host machine or operating system.
It appears that Microsoft is planning to strengthen the Windows Defender on Windows 10 with native sandbox support and it is looking to target Windows 10 Enterprise starting with build 17718 for all branches. The 'InPrivate Desktop' requires at least 4GB of RAM, 5GB of free disk space, 2 CPU cores, and CPU virtualization enabled in the BIOS, and hypervisor capabilities enabled in the BIOS. See the reproduced image below for more information.
Microsoft is yet to comment on the new feature. With Windows 10 "Redstone (RS5) expected to roll out to mainstream users in October 2018 or so, it is unlikely that the InPrivate Desktop feature will make into RS5. However, there may be chances of it getting featured in the next release for Windows 10, codenamed "19H1."


text:
English area
FAQ - 3. Population
Gaviotta
- What does "total population", "free population", "working population", "maximal population" mean?
Total population consists of free population and working population.
Free population is that part of your citizens that is available for new tasks.
Working population is that part of your city's population whom some tasks have already been assigned to (such as building a new level of a building structure, performing a ritual, etc). Every time you assign to your citizens a new task, free population changes its status to working population.
Maximal population is the maximal quantity available at each level of the Sun Temple (the Sun Temple is a building responsible for population growth). Each level of the Sun Temple has a pre-defined range within which population can grow; when the maximum is reached, a new level of the Sun Temple must be built so that your population can grow further.
- Where do I find details about my city's population?
By placing the cursor on the population icon on the resource bar, you'll see an overview of your population:
To view more details, click on the Sun Temple, where you'll find information on population, corn consumption, and where your populations is currently employed (buildings, units, etc), as pictured below:
- What would happen with population when an order is completed, would it be set free?
This depends on the task your citizens work on. For example, when researches and rituals are completed, citizens that worked on those tasks will be set free, i.e. they rejoin the pool of free population and thus same population can be used for new tasks.
- What happens with population if my units have been destroyed in a battle? Would I get it back?
No, you won't, since the units have been destroyed. In this case, a free space will be formed, and over time it will be filled with new population.
- How does the population growth work in Tentlan?
The building responsible for population growth is the Sun Temple. If you need more citizens, you need to upgrade this building, since each level of the Sun Temple allows allocating more free population. Each level has certain a range or limit up to which the population growth takes place. To view "maximum population per level", click on the Sun Temple, then press the "Show more info" button, and you'll see the following overview:
As pictured above, the level 30 Sun Temple has max. population of 1,262,482 citizens. This means that population would grow over time till it reaches the mentioned limit. In order to obtain more population, you'll have to upgrade the Sun Temple once again.
- I need more citizens. Where do I get them from?
Keep upgrading the Sun Temple, since each level allows accommodating more citizens.
Research Mathematics: each new level of this research extends the limit up to which max. population can grow.
If you urgently need free population, and there is no other way to get some, you can demolish building levels or dismiss units, thus releasing free population.
- How are "Population" and "Corn" related with each other?
Corn is the food that your citizens consume in order to be able to work on various tasks you may assign them to. Consequently, the more people live in your city, the more corn they would consume. Note that working population consumes the double amount of Corn in comparison to the amount that free population consumes.
Better troop and wall mechanics
MarjaB
latest merges
ATentlanPlayer
Mar 1st 2021


text:
XMLVM_DEFINE_CLASS(java_lang_Number, 12, XMLVM_ITABLE_SIZE_java_lang_Number)

extern JAVA_OBJECT __CLASS_java_lang_Number;
extern JAVA_OBJECT __CLASS_java_lang_Number_1ARRAY;
extern JAVA_OBJECT __CLASS_java_lang_Number_2ARRAY;
extern JAVA_OBJECT __CLASS_java_lang_Number_3ARRAY;
//XMLVM_BEGIN_DECLARATIONS
#define __ADDITIONAL_INSTANCE_FIELDS_java_lang_Number
//XMLVM_END_DECLARATIONS

#define __INSTANCE_FIELDS_java_lang_Number \
    __INSTANCE_FIELDS_java_lang_Object; \
    struct { \
        __ADDITIONAL_INSTANCE_FIELDS_java_lang_Number \
    } java_lang_Number

struct java_lang_Number {
    __TIB_DEFINITION_java_lang_Number* tib;
    struct {
        __INSTANCE_FIELDS_java_lang_Number;
    } fields;
};
#ifndef XMLVM_FORWARD_DECL_java_lang_Number
#define XMLVM_FORWARD_DECL_java_lang_Number
typedef struct java_lang_Number java_lang_Number;
#endif

#define XMLVM_VTABLE_SIZE_java_lang_Number 12
#define XMLVM_VTABLE_IDX_java_lang_Number_byteValue__ 6
#define XMLVM_VTABLE_IDX_java_lang_Number_doubleValue__ 7
#define XMLVM_VTABLE_IDX_java_lang_Number_floatValue__ 8
#define XMLVM_VTABLE_IDX_java_lang_Number_intValue__ 9
#define XMLVM_VTABLE_IDX_java_lang_Number_longValue__ 10
#define XMLVM_VTABLE_IDX_java_lang_Number_shortValue__ 11

void __INIT_java_lang_Number();
void __INIT_IMPL_java_lang_Number();
void __DELETE_java_lang_Number(void* me, void* client_data);
void __INIT_INSTANCE_MEMBERS_java_lang_Number(JAVA_OBJECT me, int derivedClassWillRegisterFinalizer);
JAVA_OBJECT __NEW_java_lang_Number();
JAVA_OBJECT __NEW_INSTANCE_java_lang_Number();
JAVA_LONG java_lang_Number_GET_serialVersionUID();
void java_lang_Number_PUT_serialVersionUID(JAVA_LONG v);
void java_lang_Number___INIT___(JAVA_OBJECT me);
// Vtable index: 6
JAVA_BYTE java_lang_Number_byteValue__(JAVA_OBJECT me);
// Vtable index: 7
JAVA_DOUBLE java_lang_Number_doubleValue__(JAVA_OBJECT me);
// Vtable index: 8
JAVA_FLOAT java_lang_Number_floatValue__(JAVA_OBJECT me);
// Vtable index: 9
JAVA_INT java_lang_Number_intValue__(JAVA_OBJECT me);
// Vtable index: 10
JAVA_LONG java_lang_Number_longValue__(JAVA_OBJECT me);
// Vtable index: 11
JAVA_SHORT java_lang_Number_shortValue__(JAVA_OBJECT me);

#endif

redpajama_set_name: RedPajamaGithub


text:
Musa maclayi is a species of seeded banana native to Papua New Guinea and the Solomon Islands. It is placed in section Callimusa (now including the former section Australimusa). It is regarded as one of the progenitors of the Fe'i banana cultivars.

The plant has red sap and an upright flowering and fruiting stem. The fruits are rounded and arranged closely together in bunches – partly joined along their edges in some varieties.

The species was named after the explorer and naturalist Nicholas Miklouho-Maclay, who first described it:

Subspecies
Two subspecies and two varieties are known:
 Musa maclayi subsp. ailuluai Argent
 Musa maclayi subsp. maclayi (autonym)
 Musa maclayi var. erecta (Simmonds) Argent
 Musa maclayi var. namatani Argent

Notes and references

maclayi
Plants described in 1885
Flora of Papuasia


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He is the athletic and charismatic character of Lord of the Flies. Ralph was elected the leader of the boys at the beginning of the novel and is the primary representative of order, civil. Lord of the Flies: (Penguin Classics Deluxe Edition) - Kindle edition by William Golding, Lois Lowry, Stephen King, E.
Forster, Jennifer Buehler. Download it once and read it on your Kindle device, PC, phones or tablets. Use features like bookmarks, note taking and highlighting while reading Lord of the Flies: (Penguin Classics Deluxe Edition). A Teacher's Guide to Lord of the Flies by William Golding 3 InTRoDUCTIon In a desolate land devastated by war, children struggle to survive with no food, no shelter, no grownups, and no rules.


Most of the bloggers get into email marketing game little late but once they are into it; they know how important & beneficial capturing email is. This gives us a chance to directly connect with interested readers & helps us to grow our blog exponentially. In past one year, Email marketing is one thing that I have paid complete attention to & today I have tested & tried tips for you to capture more emails.
Before I start, here are all tools that I'm currently using for ShoutMeLoud & my other blog such as WPSutra, WPHostingDiscount.
One tip: This one I learned the hard way. Last month I hired someone to write emails for my email marketing campaign. It turned out to be a big mistake as 50% of emails sounded too salesy. My suggestion for you is: always write your own emails. Since your audience are used to your voice, it's better to keep it this way only.
Getting back to the placements ideas for subscription box, one thing which you need to know is the aim of every signup box is simply to get as many people as possible to sign up.
What's the best way to get as many email subscribers as possible?
The answer is to have as many emails sign up forms across your website as possible.
However, having too many forms where your readers can sign up is not all you need.
If you put your forms in the wrong places, they might become invisible to your readers, which will make your efforts fruitless.
Where do you place email subscription forms?
In this post, I've put together the 7 highest converting places to have your email subscription form.
Most of the popular blogs out there today are using this form on their site. That should tell you how effective it is. Here at ShoutMeLoud I'm using custom code + Convertkit to show this email box. You can use a free plugin called Plugmatter to set one up quickly on your blog.
The lightbox pop-up signup form has been in existence on the internet for a long time. It is also an excellent way to collect email addresses of your readers.
One good thing about a lightbox is that it converts insanely well. This is because the chances of your readers not seeing it are rare.
You can set it to trigger either once a new visitor lands on your homepage, or on a particular page on your site. Some marketers also configure them to display a few minutes after a visitor has been on their site, or when a reader scrolls past certain paragraphs.
The downside of lightboxes is that they are often annoying and can kill your readership.
But one feature of the lightbox pop-up that I love is its ability to display when a reader has finished reading your post and clicks the exit button. This method is usually less annoying and converts pretty well.
Research conducted by Unbounce shows that pop-ups and other subscription forms convert better after 60 seconds of a visitor being on your site.
Otherwise, your conversion rates will drop. On the contrary, if you wait too long, you will miss out on a huge number of visitors. So the ideal timing is about 60 seconds.
You also need to make sure you configure it so that it is only visible to your first-time visitors.
If a reader made it through your post, there is every chance that they liked what they read. Now, if you can offer them an attractive signup form immediately after the post, they'll likely sign up.
This is the form you usually see after a single post on a blog. One way to boost conversion rates is to make the signup form related to the post that the reader just read.
This is one of the oldest and most common places to have your opt-in form.
However, the sidebar opt-in form is no longer as effective as it used to be. People have learned to overlook it entirely whenever they land on a blog, and that's why smart marketers seldom place their forms there today.
You can ignore it, or use it, but it shouldn't be your main focus.
A welcome mat functions as a landing page when a visitor lands on a page.
The idea is to welcome your visitors with an irresistible gift in exchange for their email address when they come to your site. The welcome mat is designed to completely cover the screen while compelling your readers with a single call-to-action.
The user either takes the offer or rejects it by clicking the "No Thank You" button (or by clicking the arrow to exit).
The good thing is that you can get this free of charge once you install the SumoMe plugin on your blog. This feature is also available on OptinMonster plugin.
If you log in to your Google Analytics account right now, you'll discover that one of the most visited pages on your site is your "About" page.
Having this in mind, if you're not using an opt-in form on that page, you're missing out. You should at least have up to 3 different kinds of forms on your About page for a better conversion.
Don't make the mistake of thinking it doesn't matter because it definitely matters a lot.
This is one of the simplest and less obstructive subscription forms I've seen on the internet.
The slide-in triggers when a reader gets to a certain point in your content. It usually "slides in" from the bottom right or left of the blog post.
It's a good idea to configure a slide-in on your blog today. Allow it to enter after 80% of your page scroll.
A top sticky bar is an impressive lead capturing form that is placed just before a site's navigation bar. It's often set to scroll the page so that it stays within the reader's sight as they scroll up.
Hello Bar provides top bar opt-in forms. It is very efficient and has already acquired many significant customers. "DIYthemes" is one of their numerous customers which has received 1,180 more email subscribers within 30 days of inserting Hello Bar on their blog.
Example: ProBlogger added a top sticky subscribe bar, and their subscribers went up by 25%.
I have tested similar kind of placement here at ShoutMeLoud & results was astonishing. You can use this for multiple purposes such as directing users to most important pages of your blog, getting more app downloads, promote an affiliate offers or even getting social media share.
If you haven't experimented with sticky bar placement ever, do try it once. I have also listed down many free options to integrate this feature over here.
List building is something you cannot ignore as an online marketer. It's your duty to find ways to capture your readers' emails so they'll always remain your fans.
There are several other ways to obtain emails. My suggestion is that you try some of the methods I've mentioned here and find the ones that work the best for you.
What do you think about these strategies? Let me know in the comments below.
Wonderful sir. I am also thinking about using the 4th one on my site. I will definitely add that box to my blog. With the help of this post, You resolve my doubt about subscription box.
sumo me is good or not?
Is it affecting my site loading speed brother?
Thanks for your guide. Currently, I am using SumoMe Email subscription box on my blog. The service of SUMOME is so much excellent.
all placements are good except pop-up box. As of my experience, manytimes the visitors are irritating by the pop-up box and then they search other source for getting information. Returning visitors who wants to reach that blog they irritates and avoids that blog.
I use lightbox pop ups. The results is good but not satisfactory. Now going to look for exist pop-ups. Hope the result improves. Thanks for sharing other useful options.
I liked the top one,which Problogger website was having… Won't be annoying the reader at all, yet would be displaying all the time..
Really valuable post like all the time.
Being blogging over two years, still behind for capturing emails.


text:
Q: Can't get the names of the files that exist in a specific directory using File or InputStream I'm trying to get the names of the files that exist in a directory, using InputStream, but it always returns empty: []
Can anyone help me with the code.
The Project have the structure:

The code that i made:

        // Gets the info.
        String path = "/imagens/";
        InputStream is = getClass().getResourceAsStream(path);
        InputStreamReader isr = new InputStreamReader(is, StandardCharsets.UTF_8);
        BufferedReader br = new BufferedReader(isr);
        br.lines()
          .map(l -> path + "/" + l)
          .collect(toCollection(FXCollections::observableArrayList));
        // Shows the info.
        URL resource = getClass().getResource("/imagens/");
        try(InputStream is2 = resource.openStream())
        {
          System.out.println(observableArrayList());
        }
        catch (IOException ex)
        {
          Logger.getLogger(JavaFX_Paths.class.getName()).log(Level.SEVERE, null, ex);
        }

New code:
HBox root = new HBox();
    Button btn = null;
    ArrayList<String> items = new ArrayList<String>();
        String textLine;
        try
    {
            BufferedReader br = new BufferedReader(new FileReader("src/imagens/lista_icones.txt"));
            while ((textLine = br.readLine()) != null)
                items.add(textLine);
            br.close();
    }
    catch (IOException ex)
    {
      Logger.getLogger(JavaFX_Paths.class.getName()).log(Level.SEVERE, null, ex);
    }
    for (int i = 0; i < items.size(); i++)
    {
      Image img = new Image(getClass().getResourceAsStream("/imagens/" + items.get(i) + ".png"));
      btn = new Button();
      btn.setId(items.get(i));
      btn.setGraphic(new ImageView(img));
      root.getChildren().addAll(btn);
    }

FINAL CODE (and finally working :))))
I used InputStream, InputStreamReader and BufferedReader...nothing to do with File objects or FileReaders.
HBox root = new HBox();
    ArrayList<String> items = new ArrayList<String>();
        String textLine;
    Button btn = null;
        try
    {
      InputStream inputStream = JavaFX_Paths.class.getResourceAsStream("/imagens/lista_imagens.txt");
      InputStreamReader inputReader = new InputStreamReader(inputStream);
            BufferedReader bufferReader = new BufferedReader(inputReader);
            while ((textLine = bufferReader.readLine()) != null)
                items.add(textLine);
            bufferReader.close();
      inputReader.close();
      inputStream.close();
    }
    catch (IOException ex)
    {
      Logger.getLogger(JavaFX_Paths.class.getName()).log(Level.SEVERE, null, ex);
    }
    for (int i = 0; i < items.size(); i++)
    {
      Image img = new Image(getClass().getResourceAsStream("/imagens/" + items.get(i) + ".png"));
      btn = new Button();
      btn.setId(items.get(i));
      btn.setGraphic(new ImageView(img));
      root.getChildren().addAll(btn);
    }

redpajama_set_name: RedPajamaStackExchange


On May 7, 2014, the Department of Health and Human Services ("HHS"), New York-Presbyterian Hospital ("NYP") and Columbia University ("CU") agreed to collectively pay $4.8 million to settle charges of alleged violations of the HIPAA Privacy and Security Rule marking the largest HIPAA settlement to date.
OCR initiated an investigation of NYP and CU after receiving a joint breach report in September 2010 regarding the disclosure of the electronic protected health information ("ePHI") of 6,800 individuals. Due to a lack of technical safeguards, protected health information including patient status, vital signs, medications, and laboratory results were made publically accessible using Internet search engines.
At the close of the investigation, OCR determined that neither NYP nor CU had conducted an accurate and thorough risk analysis or developed an adequate risk management pan. OCR further determined that NYP failed to implement appropriate policies and procedures for authorizing access to its databases and failed to comply with its own policies on information access management.
Notably, this settlement highlights the significance of conducting routine risk and vulnerability assessments, having adequate written policies in place, and conducting workforce training on HIPAA privacy and security policies. It is imperative that all covered entities and business associates proactively review the mandatory requirements under HIPAA and carefully evaluate and monitor to compliance.
For more information, or for questions related to HIPAA or other regulatory or compliance concerns, please contact Abby Pendleton, Esq. at (248) 996-8510 or via email at apendleton@thehlp.com.


Luther College sustainability invites the Decorah community to a series of hikes and walks in the natural areas of the Luther campus. The excursions, part of Luther's new Land Care Outreach program, are open to the public with no charge for admission.
The community hikes take place on Friday afternoons, and participants meet in the first floor study lounge of Sampson Hoffland Laboratories on Luther's campus. Hikes take place from 4:15 p.m. to 5:15 p.m. on Fridays, Oct. 19, Oct. 26, and Nov. 9. Each hike will take place in a different landscape of the Luther community; Oct. 19 in Lionberger, Oct. 26 at Hickory Ridge Woods and Nov. 9 in Roslien Woodlands.
The Land Care Outreach program began over the summer in coordination with the Natural Areas Land Management at Luther. The students taking part in the program aspire to connect their fellow students and the rest of Luther College with the outdoors.
Headlines maintained by Julie Trytten. Page last updated on 12 March 2019.


text:
package com.qc4w.ilocker.ui.lock;

import java.util.List;

import android.app.Notification;
import android.app.PendingIntent.CanceledException;
import android.content.Context;
import android.text.TextUtils;
import android.view.View;
import android.widget.TextView;

import com.daimajia.androidanimations.library.Techniques;
import com.daimajia.androidanimations.library.YoYo;
import com.qc4w.ilocker.R;
import com.qc4w.ilocker.config.ConfigManager;
import com.qc4w.ilocker.ui.view.Cell;
import com.qc4w.ilocker.ui.view.LockPatternView;
import com.qc4w.ilocker.util.AppUtils;
import com.qc4w.ilocker.util.LockPatternUtils;
import com.qc4w.ilocker.util.MD5Utils;

public class LockerModePattern extends AbsLockerMode implements LockPatternView.OnPatternListener {

	private View mRootView;

	private ConfigManager config;

	private LockPatternView mPatternView;
	private TextView mTVDrawPattern;

	private boolean isLaunchCamera;
	private Notification notification;
	public LockerModePattern(Context context) {
		super(context);
		config = ConfigManager.getInstance(context);
	}

	@Override
	protected void initViews() {
		mRootView = getInflater().inflate(R.layout.layout_locker_mode_pattern, null, false);
		mPatternView = (LockPatternView) mRootView.findViewById(R.id.lpv_lockview);
		mPatternView.setOnPatternListener(this);
		mTVDrawPattern = (TextView) mRootView.findViewById(R.id.tv_draw_pattern);
	}

	@Override
	public View getView() {
		return mRootView;
	}

	private Runnable mClearPatternRunnable = new Runnable() {
		public void run() {
			mPatternView.clearPattern();
			mTVDrawPattern.setText(R.string.draw_pattern_password);
		}
	};

	@Override
	public void clearPassword() {
		// DO NOTHING
	}

	@Override
	public void onPatternStart() {
		mPatternView.removeCallbacks(mClearPatternRunnable);
	}

	@Override
	public void onPatternCleared() {
		mPatternView.removeCallbacks(mClearPatternRunnable);
	}

	@Override
	public void onPatternDetected(List<Cell> pattern) {
		if (pattern == null) {
			return;
		}
		if (TextUtils.equals(MD5Utils.MD5(LockPatternUtils.patternToString(pattern)), config.getPatternPassword())) {
			if(isLaunchCamera) {
				AppUtils.launchCamera(getContext());
			} else if(notification != null) {
				try {
					notification.contentIntent.send();
				} catch (CanceledException e) {
					e.printStackTrace();
				}
			}
			mPatternView.setDisplayMode(LockPatternView.DisplayMode.Right);
			LockerManager.getInstance(getContext()).onUnlock();
			mPatternView.post(mClearPatternRunnable);
		} else {
			mPatternView.setDisplayMode(LockPatternView.DisplayMode.Wrong);
			mPatternView.postDelayed(mClearPatternRunnable, 1000);
			mTVDrawPattern.setText(R.string.password_wrong);
			YoYo.with(Techniques.Shake).duration(1000).playOn(mTVDrawPattern);
		}

	}

	@Override
	public void onPatternCellAdded(List<Cell> pattern) {}

	@Override
	public void launchNotification(Notification notification) {
		this.notification = notification;
	}

	@Override
	public void launchCamera() {
		isLaunchCamera = true;
	}

	@Override
	public void reset() {
		isLaunchCamera = false;
		notification = null;
	}
}