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in: Trope, Pages with broken file links, Video Game Long Runners,
Videogame Culture
Video Game Remake
File:SuperMarioAllStars 6586.jpg
Notice a difference?[1]
While some could argue that video games are an artistic medium on par with movies and Literature, most video games often fail to stand the test of time in the same way that other mediums do. As computer technology and game design is constantly evolving, many titles may start to look and play extremely dated in comparison to what's available, say, five to one years after its original release. So what's a developer to do? Easy: take the original game, upgrade the visuals so that they're on par with the current standards, add a few more recent gameplay mechanics, maybe fine-tune the levels a little, and presto, now you can convince the consumers to buy basically the same game they bought five to ten years ago! If you want to confuse them further, you can explicitly promote it as a Sequel to that game, despite having largely the same content. Just don't expect to be able to release it again five years later, unless it's a Compilation Rerelease.
Also an opportunity to change the original story to include Ret Cons that later sequels adopt, or update the Blind Idiot Translation into something more accurate and readable.
This is, obviously, a Sub-Trope of The Remake. If the original game was only released in one country, the publisher may then actually take a chance of releasing the remake to other markets as a Foreign Remake. Alternatively, if the game was specifically remade so it could be exported to another country, that's Remade for the Export. If the fans decide to remake the game themselves on a new engine, that's a Fan Remake. Distinct from the Updated Rerelease, because that's merely rereleasing the same game with modest additions and improvements, whereas this is recreating the entire game from the ground up on new technology.
Remakes on the Wii tend to be known as Wiimakes, just because wii can.
Examples of Video Game Remake include:
Games made by Eugene Jarvis fit this trope nicely. Examples include Defender 2000 for the Atari Jaguar (programmed by Jeff Minter, the guy behind the classic Video Game Remake Tempest 2000), reimaginings of Robotron 2084 for the Nintendo 64 and Playstation, and remakes of Defender and N.A.R.C. for the Play Station 2 and Xbox. Unfortunately, the latter two were terrible, and Jarvis disowned the N.A.R.C. remake.
Nihon Falcom revels in this, but fans outside of Japan get one given version at most, usually since many of the computer versions are for old Japanese computers like the NEC PC 88 and many MSX variants, though Ys SEVEN averted this tendency; it was made specifically for the Play Station Portable instead of a PC platform, and that version was localized by XSEED Games within a year of its Japanese release. Those that did make it overseas tend to be fondly remembered, except for the two Legend of Heroes titles on the PS 1 and PSP that got skewered with a Blind Idiot Translation.
Ys Book I and II on the Turbo Grafx 16 was a compilation remake of the original two PC 88 games. Later, they were remade on PC as Ys I and II Eternal/Complete, which was ported to Play Station 2 as Eternal Story, and to DS as Legacy of Ys: I and II, and the PSP as Ys I & II Chronicles, with the last one done by Nihon Falcom itself. In Japan, the first game (but not the second) was also remade on the Sharp X 68000.
Japan also got the two Falcom Classics compilations for the Sega Saturn. The first had remakes of the first Ys and Dragon Slayer games and Xanadu. The second had remakes of Ys II and Taiyou no Shinden Asteka II.
The side-scrolling Ys III: Wanderers From Ys was completely remade in a top-down 3D hack-and-slash format similar to that of Ys VI: The Ark of Napishtim as The Oath In Felghana, which was originally a Japan-only PC game but was later ported by Nihon Falcom to the PSP, with that version receiving an English translation by XSEED Games. XSEED later published the PC version in English through Steam.
Ys III: Wanderers from Ys, Ys IV: Mask of the Sun and Ys V received remakes on the Play Station 2, all released only in Japan by Taito.
Brandish: The Dark Revenant for the PSP gave the original game a most welcome graphical overhaul, rendering the game environments in splendid 3D.
Metal Gear Solid: The Twin Snakes for GameCube, a remake of the original Metal Gear Solid on PlayStation. It was generally received well, but some harshly criticized the new over-the-top cutscenes, redone voice acting and music (taking out the series' iconic leitmotifs), and the fact that the newly introduced MGS2 gameplay elements removed much of the challenge of the original (most noticeably, the tranquilizer gun and first-person viewpoint).
Metal Gear Solid: Snake Eater 3D, a remake of Metal Gear Solid 3 Snake Eater, was released in 2012.
Resident Evil for Game Cube (a.k.a REmake), a remake of the original Play Station version. Another version was then released for DS, titled Resident Evil: Deadly Silence, but it was more of a straight port with some touch-screen elements.
Conker: Live and Reloaded on Xbox, remake of Conkers Bad Fur Day on Nintendo 64.
Played with/lampshaded the trope a little at the beginning, when one Gargoyle said (paraphrased) that Rare intentionally added steps to the tutorial to make people think that there would be changes to the game itself.
Pokémon FireRed and LeafGreen on Game Boy Advance, remakes of Pokémon Red And Blue/Green on the original Game Boy. It features Mons that had since been introduced in subsequent generations, a new set of islands to explore, superior graphics, vastly improved programming, and implemented the battle/experience system of Pokémon Ruby and Sapphire. The game is also designed to cater to beginners. A help menu can be accessed at any time which can describe any aspects of the current situation (in battle, one can even look up a type-effectiveness chart) and the Old Man that once simply showed you how to catch a Pokémon now gives you the Teachy TV, an item that shows you how various in- game mechanics work. However, these remakes were necessary purchases for those who Gotta Catch Them All without a Game Shark or friends with the games, as the previous two generations of games were incompatible with the latest ones of the time.
There are also remakes of Pokémon Gold and Silver, titled HeartGold and SoulSilver. They feature the graphical style of Pokémon Diamond and Pearl/Platinum, Pokémon introduced since the release of the original Gold and Silver (with no restrictions against obtaining them like FireRed and LeafGreen had, which required the game to be completed), a few new areas (such as a Safari Zone, which was a feature Gold, Silver, and Crystal lacked that every other game in the series has, though the Bug-Catching Contest event was extremely similar), menus redesigned to use the touch screen, and an improved Kanto region (for example, the redone Kanto brought back areas from Red and Blue not in the original Gold and Silver, such as Viridian Forest and Cerulean Cave).
HeartGold and SoulSilver also add a crapload of new content. The fan-favorite walking Pokémon feature, new battles against Lance with Clair, Giovanni, and all sorts of others. It includes all the plotlines from Crystal, as well as Steven Stone and Cynthia. Gym Leader rebattling, tons more legendaries, Kanto and Hoenn starters, an extra HM (Rock Climb), brand new sidequests, new events like an Arceus creating a Pokémon and Celebi time-warping you, plus lots of backstory and photos. Seriously. Over Nine Thousand hours of new content.
The Tales (series):
Tales of Destiny for the Playstation was remade for the Playstation 2, following the release of its long-delayed sequel...but it was available only in Japan.
Also available only in Japan: the excellent Play Station remake of Tales of Phantasia (America got the weak GBA port instead) and the PSP port of the same.
And while not as popular as those two, there's also the remake of the GBC game Tales of Phantasia: Narikiri Dungeon for the PSP (Tales of Phantasia: Narikiri Dungeon X).
A remake of Tales of Innocence was announced for the Play Station Vita.
Castlevania: The Dracula X Chronicles is a remake of the unreleased-in-the-West Rondo of Blood, with the original Rondo of Blood and its sequel, Symphony of the Night, included as embedded precursors.
Before that, there was a far looser SNES remake of Rondo of Blood, Castlevania: Dracula X (Akumajou Dracula XX in Japan). It was generally considered disappointing.
The original Castlevania 1986 for the Famicom and NES had loose adaptations in the form of Vampire Killer for the MSX2 and Haunted Castle for arcades, as well as proper remakes such as Super Castlevania IV for the SNES and Castlevania Chronicles for the Play Station. The latter is actually a port of a Japan-only Sharp X 68000 version of Akumajo Dracula, with the option to change Simon's and Dracula's sprites.
Maverick Hunter X was a remake of the first Mega Man X game with improved graphics, added anime cutscenes, an extra playable character, and an unlockable prequel OVA called The Day of Sigma. Sadly, the game vastly changes certain aspects of the universe, so that the remake doesn't sync up with the storyline of the other games...up until about Mega Man X5. The series creator stated he wanted to rewrite the beginning of the story, and would do so if the remake sold well...which it did not.
It gets worse. Keiji Inafune, the producer of the series, took all the planned enhancements out of the Mega Man X Collection because he wanted to implement them in the PSP remakes. Since they never materialized, players were left with a bare-bones collection, and were left hanging.
Toward the end of the Adventure Game era, Sierra re-released some of their early classics with point-and-click interfaces (instead of the old text-parsers) and vastly upgraded graphics and sound.
In a rare example of a game being remade twice, Leisure Suit Larry in the Land of the Lounge Lizards was originally a graphic adventure remake of the text-only Softporn Adventure, with improved puzzles and an all-new comedic script, and was subsequently remade again with sharper graphics and a point-and-click interface replacing the original text parser.
And now it's being remade again in high definition!
The early '90s game Myst was rereleased in 2000 as realMYST. The StrataStudio 3D geometry from which the original game's Hyper Card scenes had been rendered were imported into a new realtime 3D engine and overhauled, allowing fluid movement instead of fixed "slide-show" locations, as well as weather effects and other non-static elements. it also included a new age to visit.
Earlier, an Updated Rerelease named Masterpiece Edition had been released, which featured 24-bit graphics and remastered audio (an enormous improvement over the first Windows port).
More recently, a version for the Nintendo DS has been released, with few changes from the original. It adds in a camera, notebook, and map feature for help with the various puzzles.
Similar to Maverick Hunter X above, Capcom also re-released the original Mega Man game for the PSP as Mega Man Powered Up. MMPU included completely remixed versions of classic stages (with a "Classic Mode" with all the levels preserved as they were on the NES), two new bosses, a level editor, and the ability to play as the bosses, not to mention an overhauled Super-Deformed art style. The remake was well received, despite the somewhat polarizing new look: as one reviewer put it, there's just something wrong about wanting to give Guts Man a big hug.
Final Fantasy Adventure (Seiken Densetsu in Japan) was remade for the Game Boy Advance as Sword of Mana. The graphics received a significant upgrade, the plot gained notable depth, and several of the Final Fantasy series features (such as Chocobos) were removed in favor of Mana series features introduced in later games, such as cannon travel and ring menus.
Both Super Robot Wars Original Generation games on the Game Boy Advance were remade and compiled into one awe-inspiring Play Station 2 game (Super Robot Wars Original Generations), featuring a host of new gameplay elements and rebalancing, much improved visuals and a host of additional story elements, including a playable teaser for the sequel - something nobody even knew about until the game itself announced it after the end credits.
Arguably, what made Original Generations so well-received was it rectified a massive Flanderization of a certain villanous character, who was first rendered into a Jerkass, into a Noble Demon. Come the sequel, the villain performed a well-deserved Heel Face Turn to the delight of fans
Advanced Portable, Super Robot Wars Compact, and Super Robot Wars Impact also count, the latter having been compiled from three SRWs
The Ninja Gaiden trilogy for the NES were given the Super Mario All-Stars treatment, resulting in the Compilation Rerelease of Ninja Gaiden Trilogy for the Super NES in 1995. The remade SNES versions of the games were included in the Xbox version of Ninja Gaiden, along with the original arcade game in Ninja Gaiden Black (an Updated Rerelease of the Xbox game).
Metroid Zero Mission was a remake of the NES Metroid with the world of Super Metroid and the control scheme of Metroid Fusion.
It was only the world of Super Metroid in that it added Crateria to the map; the map of the regions that existed in the original is largely unchanged from the NES game, at least in terms of general layout, Crateria itself was pretty much an original design, and Chozodia was totally new--it wasn't in Super Metroid either.
Chozodia is arguably the Wrecked Ship from Super Metroid. It has the Wrecked Ship area music remixed in an early section.
Another take is that the one hallway underneath Chozodia is part of the Wrecked Ship. (it's next to an area with rail-like platforms under water and matches no other architecture in the game)
Bomberman: Act Zero was a remake of the first Bomberman game, with an added dose of Darker and Edgier.
Kirby: Nightmare in Dream Land was a remake of Kirby's Adventure for NES.
Kirby Super Star (also known as Kirby's Fun Pack) for the SNES also contained a shortened remake of the Game Boy Kirby's Dream Land.
Kirby Super Star Ultra, a remake of this game, not only adds new minigames, but four new game modes, including one where you get to play as MetaKnight, and one that's a remake of the first game's hard mode!
Wolfenstein 3D was a remake of the original Castle Wolfenstein, and was in turn remade as Return to Castle Wolfenstein. The upcoming release Wolfenstein is a sequel/remake of Return.
Tomb Raider: Anniversary, as referenced in the quote above, is a remake of the original Tomb Raider, featuring gameplay elements of the later games, along with some more debatable changes...
Square Enix is more or less a king of this trope. They have been known for porting/remaking games more often than they should.
The first two games in the Final Fantasy series have been remade for the Wonderswan, PS, GBA, and the PSP, with each new version having a bit more content than the previous.
And there was a Japan-Famicom compilation of the first two games near the end of the platform's lifespan.
However, the original Final Fantasy III for the Family Computer was remade only once for the Nintendo DS, using the system's 3D capabilities.
The DS remake has now been ported to iOS, as have the PSP versions of FFI and FFII.
That remake was followed by a Final Fantasy IV remake in the same vein, odd in the fact that a GBA Updated Rerelease existed only for a couple of years.
Those aren't the only remakes IV has. Theres a Wonderswan version, a Cellphone version and an "Easy Type" version (Which was similar, but not identical, to the version released on SNES outside Japan)
To date, Final Fantasy IV exists in the following incarnations: Final Fantasy IV, Final Fantasy IV Easy Type, Final Fantasy II, Final Fantasy IV PSX, Final Fantasy IV GBA, Final Fantasy IV WSC, Final Fantasy IV Cellphone, Final Fantasy IV DS, and Final Fantasy IV PSP. That is nine remakes/ports of the same game at the very least; I wouldn't be surprised if I am missing a couple...and yet, to this day, I still buy each and every one I can get my hands on...
Dragon Quest has seen its share of remakes as well. Fans outside Japan are now happy that remakes of IV, V & VI actually came over.
The remakes of the fourth, fifth, and sixth games will be the first time those games were released in Europe.
IV and V did have a remake for the PS 1 and Play Station 2 in Japan. IV was planned to be released in the US, but was canceled due to the developer's closing of operations.
Note: When you've grown up on the old-style Dragon Warrior III and IV graphics, trying to play an "upgraded" version of the game can be oddly off-putting. It makes it seem like they polished the visuals without doing anything to upgrade the primitive base of the game itself, from its Level Grinding to its classic storyline.
The first three games were remade for the GBC with I & II compiled and III as a cartridge itself. They were even remade for the Super Famicom in Japan.
Oddly, though, they're pretty evasive about remaking the one game which players around the world are absolutely clamoring to be remade: Final Fantasy VII. Official line is that they won't remake a game if it's still playable on modern systems (and with the PS2 and PS3's backward compatibility, it is), while rumors persist to the contrary. A PS3 tech-demo remake of the game's opening cutscene does absolutely nothing to clarify matters.
The original is now on the PSN for PSP and PlayStation 3 so they have even less reason to remake it properly, especially given that, unlike most media, people who work in games get royalties. As long as the original can still move units like a boss, they have every reason NOT to port/remake it and a sizable quadrant of people who'd be against it.
Given that Square always tends to test out new hardware with rebuilds of old material, you'd think people would know not to get their hopes up.
Final Fantasy Tactics was remade for the PSP, given voice-acted cel-shaded cutscenes, an improved script that removed much of the Engrish in the script, and stronger ties to the other games in the Ivalice Alliance (including Balthier from Final Fantasy XII and Luso from Final Fantasy Tactics A2 appearing as playable characters).
Now you can relive the old brick sized Game Boy days as SaGa 2 (Final Fantasy Legend 2) is being released on the DS in honor of its 20th anniversary. Don't believe me? Here's Proof.
The original Romancing SaGa is being remade for Play Station 2 with simiilar battle system of Romancing SaGa 3. Totally works.
Kingdom Hearts Chain of Memories, a Game Boy Advance game, was remade for Play Station 2 in the international version of Kingdom Hearts II Final Mix+ as Re:Chain of Memories. The remake was eventually released in North America by itself (two and a half years later!), but alas, not in Europe or Australia.
A Nintendo DS remake of Kingdom Hearts coded, a mobile phone game, was announced at E3 2010 (titled Re:coded) solely for the purpose of bringing it to international audiences.
Lufia 2, the most famous game of its series which is originally created by Neverland and originally brought to North America by Natsume, is remade on the Nintendo DS under the name of "Lufia: Curse of Sinistrals" with new system, plots, and very Final Fantasy-ish character design, and Natsume reprised its role as the localizer for the North American market. Cue Broken Base.
Every game in the Super Mario Bros. trilogy has had two remakes: one in Super Mario All-Stars and the other in the Super Mario Advance series (except SMB1, which got a second remake in Super Mario Bros. DX for the Game Boy). The World games and 64 also have portable remakes.
In fact, Super Mario 64 DS may set the record for the most console-specific subtitles/prefixes. It has "Super" from the Super NES (although, to be fair, Mario's been Super Mario since long before that), "64" from the Nintendo 64, and "DS" from the Nintendo DS.
Wild Arms: Alter Code F was a PS2 update of the original Wild ARMs, complete with 3D graphics, extra scenes, more playable characters, a battle system more in-line with the most recent series entry at the time (3), extra sidequests, the whole shebang...but a remarkably similar-quality translation.
Perhaps because it's a Good Bad Translation.
Holmcross, yes. The tons of grammatical errors and awkward phrasing, no. It was made even worse by the fact that it wasn't released in North America until two years after its original release in Japan, a gap longer than most Final Fantasy games, and yet the translation seemed like it was all done in a month.
The first three Ace Attorney games for the DS are all ports (not remakes) of the original GBA games, which were only released in Japan. However, the DS version of the first game actually adds a new case which introduces two characters who would appear in Apollo Justice, the fourth game in the series and the first one actually made specifically for the DS.
NiGHTS Into Dreams, one of the ill-fated Sega Saturn's best system sellers, was re-released on the PS2 with updated graphics around the same time as its Wii sequel to give players who missed the Saturn train a chance to experience the game. Unfortunately, so far the remake is a Japanese-exclusive.
Everything Spiderweb Software made from 1995 to 1999 has been remade in another engine at one time or another--first the four Exile games, in order, were remade in the Nethergate engine as Avernum 1-3 and Blades of Avernum, then Nethergate was remade in the Geneforge engine. It's uncertain as of this writing whether the trend will continue, as Avernum 4-6 were initially made with the Geneforge engine, and an engine to replace that of Geneforge has yet to be announced.
And now the first Avernum is getting a "ground-up rewrite with a new engine" for its IPad rerelease.
Black Mesa, a fanmade remake of the original Half Life created as a Game Mod for the Source engine, is currently set for release eventually and will not only recreate the game from scratch, but include some material that was originally excluded from the original game.
Black Mesa in turn is the remake of the official remake, Half-Life: Source. It was created because fans were disappointed by the official remake merely being the original Half-Life ported to the Source engine with the same textures and models; HL:S merely had enhanced lighting, water and particle effects.
Diddy Kong Racing, originally a Nintendo 64 game, was remade on the Nintendo DS. (with Banjo and Conker replaced by Dixie and Tiny Kong as they are both owned by Rare, which is now owned by Microsoft)
Prince of Persia Classic, on Xbox Live Arcade and PSN, is a remake of the original 2D game with graphics similar to the Sands Of Time trilogy.
And new moves such as walljumping and rolling, a redesigned combat system, and new tougher enemies and bosses (e.g. the Gatekeeper who replaces the Politician from the original, and Jaffar has magic attacks and is a lot tougher now).
Of course, comparing many of the game's earlier ports, the improvements that accumulated in four years pretty much stacked up to a remake.
With that said, the SNES port alone can be considered a remake of sorts, with new levels added, old levels redesigned, and many more Boss Battles.
Double Dragon Advance for Game Boy Advance was a remake of the original Double Dragon arcade game but with new stages, moves, and enemies lifted from or inspired by later installments (particularly Double Dragon II and Super Double Dragon).
There was also an Xbox Live Arcade version of the first game, but it was just a straight emulation of the arcade game with the option to add redrawn HD graphics.
The iPhone version of Double Dragon, made by Brizo (the developers of the South America-exclusive Zeebo version), features all new graphics and moves, four stages based on the original arcade game (with Abobo, Burnov, Chin, and Willy as bosses, all returning villains from previous games), and two new stages with new female bosses. (Lavis and Deena).
Super Street Fighter II Turbo HD Remix is a remake of the original Super Street Fighter II Turbo developed by Backbone Entertainment with graphics drawn by Udon and a remixed version of the original soundtrack by the Game Music community at OverClocked Remix.
The original arcade Bubble Bobble has been ported to the Game Boy Advance and the Nintendo DS (in the "old/classic" modes of Old and New and Revolution respectively).
Then there are DS remakes Revolution and Double Shot, and PSP remake Evolution. Then Rainbow Islands was remade for DS under Revolution. They are all so bad, they're good.
There's a new remake called Bubble Bobble Plus on the Wii Ware service. The characters and enemies are 3D models while the background and platforms are still 2D renders. There are also brand new levels with 4-player support.
Various game studios and fan groups have been re-making X-Com: UFO Defense for well over a decade.
Fire Emblem: The Dark Dragon and the Sword of Light, the first game in the series originally released for the Family Computer in 1990, has been remade twice. The first remake, Fire Emblem: Mystery of the Emblem, was released for the Super Famicom in 1994 and contains both, a remake and a sequel of the original game (players can skip the remade portion and begin directly with the sequel). The second remake, Fire Emblem: Shadow Dragon, was released for the Nintendo DS in 2009 and was the first version of the game given an international release. Maybe now the noobs will quit asking "Is Marth in this game?"
The sequel portion of Mystery of the Emblem also received a separate DS remake titled Heroes of Light and Shadows. For some reason, this game didn't receive an international release.
A fan of the Wing Commander game Privateer made a re-make of it, unimaginatively called "Privateer Remake".
A much more faithful remake exists, Privateer Gemini Gold.
The original space combat game Elite has had quite a few of these since its first release in 1984. The most recent is Oolite, a free open-source reimplementation with up to date graphics.
The Lost Vikings 2 was remade as Norse by Norsewest: The Lost Vikings Return for the next generation of consoles a mere year after it appeared on the SNES in 1995. The gameplay and level design remained the same, but the sound effects, music and graphics were completely redone. The remake also implemented FMV and voice acting.
Klonoa: Door to Phantomile was remade as Klonoa on the Wii.
Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled for Xbox Live Arcade. Basically the arcade hit, now in 3D (but still sidescrolling) and a new soundtrack that polarized the nostalgics.
Notably, Turtles in Time's SNES port received an added stage and several new and/or replaced bosses - Re-Shelled is based on the original arcade game, and as such is missing these features. This has been the primary complaint many critics have raised about the remake, most notably the Irate Gamer, who doesn't even seem aware the original arcade game exists.
Phantasy Star and Phantasy Star II both received remakes for Japanese audiences on the PS2, as part of Sega's "AGES 2500" series. They were originally to be released in the US with a remake of Phantasy Star IV, but said remake was canceled, and any plans to release either existing game in the west have never been addressed since.
The Secret of Monkey Island: Special Edition seems to straddle this trope and Updated Rerelease: The game is essentially the same as the original, and even has all the old visuals still intact, but also adds brand-new redrawn graphics, rearranged music, a cleaner user interface, and a full voiceover soundtrack performed by the cast of The Curse of Monkey Island.
And now LeChuck's Revenge has gotten one too. It also includes a commentary track by the three original Monkey Island designers, Tim Schafer, Dave Grossman and Ron Gilbert, plus a concept art gallery featuring backgrounds made for the 1991 version of the game (including some that were cut to save disk space), as well as character design art from the brand-new high-res makeover.
Donkey Kong for the Game Boy. Take the original arcade game, put it on the Game Boy...then overhaul the mechanics, add several new moves for Mario (including the triple-jump, backflip, tightrope-walking and such, which pre-dated the 3D games), 97 additional stages, updated graphics (albeit monochrome if played on the original GB), and the new levels have a new focus on puzzle-solving. And a new final boss. This game added so much, yet it is arguably one of the best game remakes of all time.
Harvest Moon: Friends of Mineral Town for the Game Boy Advance is a remake of Back To Nature for the Play Station, which reused the characters from Harvest Moon 64.
Harvest Moon: Hero of Leaf Valley is a remake of Save the Homeland that greatly expands the game and addresses most of its major failings.
For Atlus, the Persona Series and the PSP are a match made in Heaven. ...Though, considering Atlus's history that's probably a poor choice of words. Two Persona Games have been remade for the PSP. The first Shin Megami Tensei: Persona, is a straight port of Revelations Persona for the PS One, with improved localization and an updated UI. There's also a remake of Persona 3 for the PSP (known as P3P), featuring gender selection, story modifications depending on gender (including Elizabeth's Spear Counterpart), and the ability to control your party members. Navigation has been streamlined, and the graphics and music have been altered. Also, they've added two new difficulty levels, Beginner and Maniacs. (Yes, they've actually made Persona 3 harder.) A PSP remake of Persona 2: Innocent Sin was released with a remixed soundtrack, in addition to the original version, new character art, and to top it all off, an NA release, making this the first official release of this game in North America.
Snatcher was originally released in Japan for the PC 88 and MSX2 computer platforms in 1988. The original versions were pretty advanced for their time, but lacked voice acting and were rushed for release, resulting in the omission of the game's final act. The game was then remade as a Super CD game for the PC Engine in Japan titled Snatcher CD-ROMantic in 1992, which was the basis for the localized Sega CD port in 1994. The game got further remakes for the Play Station and Sega Saturn in Japan in 1996.
The Sting RPG Riviera the Promised Land started life as a Wonder Swan game, then got ported to the Game Boy Advance with upgraded graphics and music, and still later was ported to the Play Station Portable with upgraded resized and filtered graphics, more and improved CG scenes, enhanced and arranged music, and full voice-acting of the dialogue.
Another Sting game, Yggdra Union, was released first for the GBA and then upgrade-ported to the PSP.
This also is the case for Knights in The Nightmare, which was released first for the DS and then upgrade-ported to the PSP.
Punch Out for the Wii is a "remake" in the truest sense of both the word and the trope. That is to say it's a "remake" of an older video game (specifically the NES version) in the same way as a movie or TV series being a remake of an older movie or TV series.
The Atari Jaguar had quite a few of these. In addition to the aforementioned Tempest 2000 and Defender 2000, there was Breakout 2000, Missile Command 3D, Hover Strike (To Battlezone 1980) and the less retro Lynbx games Checkered Flag and Blue Lightning.
1995 game Transport Tycoon Deluxe has been recently revived as the open-source project OpenTTD, with the additional merit of keeping pretty much only the graphics from the previous game but with the code written entirely from scratch, and with lots of extra features and customization capabilities.
As of version 1.0, you no longer need the original graphics. You can use them if you have an original game disk to get them from, but there's now a new set of graphics that eliminates the last non-free bit from this FOSS project.
Serious Sam has the HD (yes, that's what it's called) rereleases, which feature ragdoll physics, various minor tweaks and the titular graphical enhancements.
Lunar: The Silver Star has been remade several times, first as Lunar: Silver Star Story Complete on the Play Station, then as Lunar Legend on the Game Boy Advance, and then the Silver Star Story version was again redone as Lunar: Silver Star Harmony on the PSP.
Its sequel, Lunar Eternal Blue was upgraded and rereleased as Lunar 2: Eternal Blue Complete.
The classic 1987 videogame Pirates! was remade for Windows in the mid-90's as Pirates! Gold. It featured 640x480 graphics, mouse control, midi sound and a variety of new bugs, but was almost entirely unchanged as a game. Then in 2004 the game was remade again as Sid Meiers Pirates, but so much was enhanced that many consider it to be superior to even a timeless classic as the original.
Nintendo had The Legend of Zelda Ocarina of Time remade for the Nintendo 3DS, with a graphical overhaul and the Master Quest dungeons as a New Game+.
A 3DS remake of Star Fox 64 was announced around the same time as the remake of Ocarina of Time. In addition to the obvious addition of upgraded 3D graphics, the voice acting was re-recorded (with the original voice actors when possible, though some had to be replaced), the music was redone (in contrast to the approach taken with Ocarina of Time 3D), and the game has two main modes (in addition to the existing Expert mode); the Nintendo 3DS mode lowers the difficulty mostly because of the new controls, while the Nintendo64 mode intends to preserve the challenge of the original. The script was modified slightly as well, such as preserving the name of the planet Fichina in the international releases for consistency with later installments (it was changed to Fortuna in the original English release of 64, but not later games).
Rare's classic Perfect Dark had the graphics cleaned up and released on the XBOX 360 in March 2010. The protaganist, Joanna Dark, has apparently been based on the Japanese version's Asian looks rather than resembling the original Western game's promo art or the look she sported in Zero, where she was portrayed as a futuristic Kim Possible.
Again in 2010 another Rare classic GoldenEye, was a remade by Activision for the Wii. The new GoldenEye features Daniel Craig's Bond replacing Pierce Brosnan's and the story is being altered to fit the more modern setting.
Battletoads in Battlemaniacs for the SNES is a shorter, easier remake of the original Battletoads. Its stages (not counting the new bonus stages) are clearly based on six of the levels from the NES game, though with some very radical differences (e.g. stage 5 of Battlemaniacs is like "Clinger Winger" done Minecart Madness style, with a few jumps added and no Boss Battle).
Gauntlet (1985 video game): Dark Legacy is essentially a remake of Gauntlet (1985 video game): Legends, as it has the same characters, levels, abilities, gameplay mechanics, and story of Legends, but also new characters, new levels, new abilities, new gameplay mechanics, and an extended ending leading up to a new final boss.
Jumper Redux, the remake of the original Jumper remade in Game Maker 6 and including its capabilities for special effects, network multiplayer mode and remixed as well as new original music.
After Delta Tao bought the rights to the Dark Castle series, they released Color Dark Castle, a graphically enhanced version of the first game.
Halo: Combat Evolved Anniversary appears to be mainly a graphical upgrade, with several gameplay enhancements including online co-op.
Meikyuu Sinwa/Eggerland 2 for the MSX2 was remade as Eggerland for the FDS, with additional levels, redone graphics and music, save files, and the first actual appearance of series Big Bad King Egger, who had previously been All There in the Manual.
The PlayStation 3 version of Medal of Honor 2010 includes an HD remaster of Medal of Honor: Frontline, which has numerous gameplay enhancements including the "iron sights" aiming featured in many modern shooters.
Somewhere between Ascended Fanfic and this trope lies Team Fortress Classic, an updated release of the original Quake mod done on Valve's Goldsrc engine.
The Turbo Grafx 16 version of The Tower of Druaga had 60 redesigned floors now depicted in Three Quarters View, and a lot of new treasures, many of which had to be equipped to be used. It also eliminated two of the more frustrating features of the arcade game: the floor timers and the bad potions on certain floors.
Gunstar Super Heroes is an...odd case. Plot-wise, it's a sequel, but it's a massive case of History Repeats to the point that it's effectively a remake as well — almost all the same events happen again with new versions of the same characters, only there's more story surrounding everything this time.
Ace Combat 2 got one in the form of Ace Combat: Assault Horizon Legacy for the Nintendo 3DS. In Japan, it's called Ace Combat: Cross Rumble.
Thexder has been remade as Thexder '95 for Windows, and as Thexder Neo on the Playstation Network.
Blaster Master: Enemy Below is nominally a sequel to the original NES game and features some new gameplay elements and redesigned levels, but is otherwise very similar to the original, particularly with regard to graphics and sound.
The Monkey King: The Journey Begins for the Wii is actually a remake of the old Taito Shoot'Em Up Cloud Master, despite the unrelated international titles.
Oregon Trail 5 For this game they literally took Oregon Trail II, made fishing and gathering plants into options instead of random events and put in some animated cutscenes. Those aside there is literally no difference.
Spyro Reignited Trilogy is this to the first three Spyro games, released 20 years after the first game.
↑ Yeah, the screenshots are in totally different areas of World 1-1! The one on the right is near the first set of blocks, and the one on the left is further in the level!
Video Game Long Runners


text:
PIA fares rationalised to provide relief to travellers: minister
ISLAMABAD:
State Minister for Parliamentary Affairs Ali Muhammad Khan on Wednesday informed the Senate that Pakistan International Airlines (PIA) operated special flights for the repatriation of stranded Pakistanis from across the globe in the wake of Covid-19 pandemic.
Responding to a query during the question hour session, he said PIA rationalised fares to provide relief to travellers and cheap fares were now available.
To another question by Senator Mushtaq Ahmed about an increase in PIA's fares, the minister said that in order to maintain social distancing during the pandemic, Pakistan Civil Aviation Authority (CAA) had also imposed restrictions due to which cost of operation was to be met.
In this regard, the aircraft operating with 300 plus seats was permitted to carry 250 passengers likewise the aircraft having a capacity of 170 was allowed to carry 140 passengers, he added.
Ali Muhammad Khan said, therefore, in order to offset the impact of this cost, some fares were increased by PIA. He said that the safe return of stranded Pakistanis was the top most priority of PIA's Covid-19 repatriation operation. However, some fare increase was unavoidable due to the given circumstances, he maintained.
"PIA remains committed to playing its part in serving Pakistanis across the globe," he said, adding that as per directives of Prime Minister Imran Khan, repatriation operations were launched by PIA to many countries including UAE.
However, due to restrictions imposed by the UAE government, outbound passengers were not allowed on any flights operating to UAE, he added.
Meanwhile, Adviser to the Prime Minister on Parliamentary Affairs Dr Babar Awan Wednesday informed the Senate that the government was taking measures to expand the coverage of cellular services to the uncovered areas of the country and assist the people in far-flung areas.
Responding to a question during, he said that 3,000 new sites had been identified for the installation of towers to provide better and improved cellular service.Responding to another question he said, that 4G services had been provided in all seven tehsils of Tharparkar district including Mithi, Islamkot, Chachro, Dihly, Diplo, Kaloi and Nagarparkar.
The adviser said the facility of cellular network (2G/3G/4G) services had been provided in all tehsils of Tharparkar district. Universal Service Fund (USF) awarded a contract to Telenor in 2009 to extend the then prevalent 2G (voice and data) cellular services to the unserved mauzas in the districts of Tharparkar.
After issuance of 3G/4G licenses, USF NG-BSD Tharparkar Lot targets provision of voice and high speed mobile broadband internet (3G) services in the unserved and mobile broadband internet services in the underserved areas of Tharparkar district, he added.
Awan said, contract for USF's Tharparkar Lot was awarded to M/s Telenor Pakistan, in December 2019 and Telenor will be upgrading some of its sites to offer 4G services and the project will be completed within 18 months.
Till date, he said, 25% implementation had been completed and USF had provided coverage to39 mauzas in Tharparkar district.
Govt taking steps to promote art, culture in Punjab: Buzdar
Rains have exposed Sindh govt's claim of good governance
Nasir Khan Jan gets engaged, Nikah to be held next week with 'very nice life partner'
Social media star Nasir Khan Jan. — Twitter
Couple arrested for impersonating Rawalpindi police on TikTok
A husband and wife who would dress up as
No evidence proving Clifton gang-rape victim found partially conscious, say police
"After the incident, the girl travelled hom
Here's the syllabus for entry test to be conducted by NUMS
The MBBS Admission test, which is also know
China says any unilateral change in IoK is illegal, invalid
Chinese foreign ministry spokesperson says

redpajama_set_name: RedPajamaCommonCrawl


text:
Roshan Tiwari
Authoradmin June 5, 2019 No Comment
English 112 Ashkenas
Mon-Wed 11-12:15
Critique and Synthesis paper
In his essay "A Day in the Life of Rafael Jackson," Patrick James
McQuillan observes a typical day in the high school life of an urban
African American male, Rafael Jackson, with the hopes that he can answer a
simple question, "Of what worth is this education" (487). Of course he is
referring to the education that this particular individual was receiving.
But his main objective was to point out the flaws in the urban education
Rafael Jackson was not at all a poster boy for high school students
all across America, nor was he a model citizen in American society. He was
suspended at one of his schools, and had to constantly move schools because
of behavior and attendance problems. His senior year at Russell High
School he was placed in low level classes "because he skipped classes and
school so often, not because he lacked intelligence" (476). McQuillan
asserts that even though Jackson was not a typical student, his school day
was the same as most of Russell High's other students; easy, and "not an
education worth wanting" (486).
McQuillan contends that the classes are too easy, and criticizes the
teaching methods at the school. According to McQuillan "During a dictation
quiz the teacher provided students with hints regarding errors they might
make ("there will be no commas")" (486) and that was making the exam far
too easy. He also disapproves of the way teachers handle their classes
saying that they never follow up on detentions, and don't deduct points
they previously said they would. McQuillan observes, "While Rafael
violated numerous classroom and school rules, he experienced no negative
sanctions" (486).
McQuillan says that in the urban school systems the easy work that was
offered correlates with authority. McQuillan gives an example of that when
he says "The teacher who left class plans for the substitute in Rafael's
cooking class knew how to maintain control: Give students something as
simple as a TV viewer's guide to interpret" (487). Giving out easy tasks
makes for a higher work completion rate, but it does not seriously
"control" the students effectively, as seen in the drop out rates of urban
school systems.
In a Similar article, Shelby Steele says it's the lack of high
standards that keep black students behind the rest. Although racism, and
poverty are reasons for under development in the black community according
to Steele, it does not "prevent a group from achieving excellence when it
takes agency over an area and begins to live by the values that allow the
will to be applied" (495).
Steele uses two scenarios to explain his logic, one actual the other
hypothetical. He compares the actual life of Charlie Parker (a poor black
saxophonist during the 1930's) to a hypothetical life in this day and age.
In the hypothetical life of Charlie Parker, it is assumed that because he
was a poor black man, he would seek help in learning how to play music
instruments. Help through special programs or through a tutor; in this
case Steele uses a tutor as an example. Steele uses the argument that
because Parker is a poor black man, playing a instrument that is played
mostly by people with a European background, that he will not have high
standards set upon him. Steele later goes on to say "But does this mean
that the social program and the tutor were actual disadvantages for the
fictional Charlie? I think so." (493). Steele says that during the real
Charlie Parker's life, no one cared if he succeeded, "during the depression
there were no programs or tutors devoted to black musical development"
(492). According to Steele, Parker had another thing going for him, and
that was the fact that he was trying to be a black musician during a time
where many blacks excelled in music and standards for black musicians were
very high. His economic situation therefore, was going to be irrelevant to
his success in music.
Although Steele makes a good point that in Charlie Parkers
hypothetical life he has the odds stacked against him, that doesn't
necessarily mean that his standards are lowered. His odds perhaps might
increase because of more resources available to him now, compared to back
during the 1930's. But I do agree with Steele's overall conclusion that
"Still, the challenge for today's educators is to do what the black
identity is currently failing to do: to enforce for black students at all
levels a strict and impersonal accountability to the highest standards of
excellence" (498).
Charlies Treatment
Guild a glimpse of what it is truly
The minorities by using their rights given as


text:
Produced by sp1nd and the Online Distributed Proofreading
Team at http://www.pgdp.net (This file was produced from
images generously made available by The Internet Archive)

MASTERPIECES IN COLOUR

EDITED BY--T. LEMAN HARE

BERNARDINO LUINI

IN THE SAME SERIES

    ARTIST.             AUTHOR.
  VELAZQUEZ.          S. L. BENSUSAN.
  REYNOLDS.           S. L. BENSUSAN.
  TURNER.             C. LEWIS HIND.
  ROMNEY.             C. LEWIS HIND.
  GREUZE.             ALYS EYRE MACKLIN.
  BOTTICELLI.         HENRY B. BINNS.
  ROSSETTI.           LUCIEN PISSARRO.
  BELLINI.            GEORGE HAY.
  FRA ANGELICO.       JAMES MASON.
  REMBRANDT.          JOSEF ISRAELS.
  LEIGHTON.           A. LYS BALDRY.
  RAPHAEL.            PAUL G. KONODY.
  HOLMAN HUNT.        MARY E. COLERIDGE.
  TITIAN.             S. L. BENSUSAN.
  MILLAIS.            A. LYS BALDRY.
  CARLO DOLCI.        GEORGE HAY.
  GAINSBOROUGH.       MAX ROTHSCHILD.
  TINTORETTO.         S. L. BENSUSAN.
  LUINI.              JAMES MASON.
  FRANZ HALS.         EDGCUMBE STALEY.

_In Preparation_

  VAN DYCK.           PERCY M. TURNER.
  WHISTLER.           T. MARTIN WOOD.
  LEONARDO DA VINCI.  M. W. BROCKWELL.
  RUBENS.             S. L. BENSUSAN.
  BURNE-JONES.        A. LYS BALDRY.
  J. F. MILLET.       PERCY M. TURNER.
  CHARDIN.            PAUL G. KONODY.
  FRAGONARD.          C. HALDANE MACFALL.
  HOLBEIN.            S. L. BENSUSAN.
  BOUCHER.            C. HALDANE MACFALL.
  VIGEE LE BRUN.      C. HALDANE MACFALL.
  WATTEAU.            C. LEWIS HIND.
  MURILLO.            S. L. BENSUSAN.

AND OTHERS.

[Illustration: PLATE I.--MADONNA AND CHILD. Frontispiece

(In the Wallace Collection)

This is another admirably painted study of the artist's favourite
subject. The attitude of the child is most engaging, the painting of
the limbs is full of skill, and the background adds considerably to
the picture's attractions. It will be noted that Luini appears to have
employed the same model for most of his studies of the Madonna.]

Bernardino LUINI

BY JAMES MASON

ILLUSTRATED WITH EIGHT REPRODUCTIONS IN COLOUR

[Illustration]

LONDON: T. C. & E. C. JACK

NEW YORK: FREDERICK A. STOKES CO.

LIST OF ILLUSTRATIONS

  Plate
     I. Madonna and Child                     Frontispiece
          In the Wallace Collection
                                                      Page
    II. Il Salvatore                                    14
          In the Ambrosiana, Milan

   III. Salome and the Head of St. John the Baptist     24
          In the Uffizi Gallery, Florence

    IV. The Mystic Marriage of St. Catherine            34
          In the Brera, Milan

     V. The Madonna of the Rose                         40
          In the Brera, Milan

    VI. Detail of Fresco                                50
          In the Brera, Milan

   VII. Head of Virgin                                  60
          In the Ambrosiana, Milan

  VIII. Burial of St. Catherine                         70
          In the Brera, Milan

[Illustration]

I

A RETROSPECT

In the beginning of the long and fascinating history of Italian Art we
see that the spirit of the Renaissance first fluttered over the minds
of men much as the spirit of life is said have moved over the face of
the waters before the first chapter of creation's marvellous story was
written. Beginnings were small, progress was slow, and the lives of
the great artists moved very unevenly to their appointed end.

There were some who rose to fame and fortune during their life, and
then died so completely that no biography can hope to rouse any
interest in their work among succeeding generations.

There were others who worked in silence and without _reclame_ of any
sort, content with the respect and esteem of those with whom they came
into immediate contact, indifferent to the plaudits of the crowd or
the noisy praises of those who are not qualified to judge. True
servants of the western world's religion, they translated work into
terms of moral life, and moral life into terms of work. Merit like
truth will out, and when time has sifted good work from bad and
spurious reputations from genuine ones, many men who fluttered the
dovecotes of their own generation disappear from sight altogether;
some others who wrought unseen, never striving to gain the popular ear
or eye, rise on a sudden to heights that might have made them giddy
had they lived to be conscious of their own elevation. They were
lowly, but their fame inherits the earth.

Bernardino Luini, the subject of this little study, calls us away from
the great art centres--from Venice and Florence and Rome; his record
was made and is to be found to-day amid the plains of Lombardy. Milan
is not always regarded as one of the great art centres of Italy in
spite of the Brera, the Ambrosiana, and the Poldi Pezzoli Palace
collections, but no lover of pictures ever went for the first time to
the galleries of Milan in a reverent spirit and with a patient eye
without feeling that he had discovered a painter of genius. He may not
even have heard his name before, but he will come away quite
determined to learn all he may about the man who painted the wonderful
frescoes that seem destined to retain their spiritual beauty till the
last faint trace of the design passes beyond the reach of the eye, the
man who painted the panel picture of the "Virgin of the Rose Trees,"
reproduced with other of his master-works in these pages.

[Illustration: PLATE II.--IL SALVATORE

(In the Ambrosiana, Milan)

This picture, one of the treasures of the beautiful collection in the
Pinacoteca of Ambrosiana in the Piazza della Rosa, hangs by the same
artist's picture of "John the Baptist as a Child." The right hand of
Christ is raised in the attitude of benediction, and the head has a
curiously genuine beauty. The preservation of this picture is
wonderful, the colouring retains much of its early glow. The head is
almost feminine in its tenderness and bears a likeness to Luini's
favourite model.]

To go to the Brera is to feel something akin to hunger for the history
of Bernardino Luini or Luino or Luvino as he is called by the few
who have found occasion to mention him, although perhaps Luini is the
generally accepted and best known spelling of the name. Unfortunately
the hungry feeling cannot be fully satisfied. Catalogues or guide
books date the year of Luini's birth at or about 1470, and tell us
that he died in 1533, and as this is a period that Giorgio Vasari
covers, we turn eagerly to the well-remembered volumes of the old
gossip hoping to find some stories of the Lombard painter's life and
work. We are eager to know what manner of man Luini was, what forces
influenced him, how he appeared to his contemporaries, whether he had
a fair measure of the large success that attended the leading artists
of his day. Were his patrons great men who rewarded him as he
deserved--how did he fare when the evening came wherein no man may
work? Surely there is ample scope for the score of quaint comments and
amusing if unreliable anecdotes with which Vasari livens his pages. We
are confident that there will be much to reward the search, because
Bernardino Luini and Giorgio Vasari were contemporaries after a
fashion. Vasari would have been twenty-one years old when Luini died,
the writer of the "Lives" would have seen frescoes and panel pictures
in all the glory of their first creation. He could not have failed to
be impressed by the extraordinary beauty of the artist's conceptions,
the skill of his treatment of single figures, the wealth of the
curious and elusive charm that we call atmosphere--a charm to which
all the world's masterpieces are indebted in varying degrees--the
all-pervading sense of a delightful and refined personality, leaves
us eager for the facts that must have been well within the grasp of
the painter's contemporaries.

Alas for these expectations! Vasari dismisses Bernardino del Lupino,
as he calls him, in six or eight sentences, and what he says has no
biographical value at all. The reference reads suspiciously like what
is known in the world of journalism as padding. Indeed, as Vasari was
a fair judge, and Bernardino Luini was not one of those Venetians whom
Vasari held more or less in contempt, there seems to be some reason
for the silence. Perhaps it was an intimate and personal one, some
unrecorded bitterness between the painter and one of Vasari's friends,
or between Vasari himself and Luini or one of his brothers or
children. Whatever the cause there is no mistake about the result. We
grumble at Vasari, we ridicule his inaccuracies, we regret his
limitations, we scoff at his prejudices, but when he withholds the
light of his investigation from contemporary painters who did not
enjoy the favour of popes and emperors, we wander in a desert land
without a guide, and search with little or no success for the details
that would serve to set the painter before us.

Many men have taken up the work of investigation, for Luini grows
steadily in favour and esteem, but what Vasari might have done in a
week nobody has achieved in a decade.

A few unimportant church documents relating to commissions given to
the painter are still extant. He wrote a few words on his frescoes;
here and there a stray reference appears in the works of Italian
writers of the sixteenth and seventeenth centuries, but our knowledge
when it has been sifted and arranged is remarkably small and
deplorably incomplete. Dr. J. C. Williamson, a painstaking critic and
a competent scholar, has written an interesting volume dealing with
the painter, and in the making of it he has consulted nearly fifty
authorities--Italian, French, English, and German--only to find it is
impossible to gather a short chapter of reliable and consecutive
biography from them all. Our only hope lies in the discovery of some
rich store of information in the public or private libraries of Milan
among the manuscripts that are the delight of the scholars. Countless
documents lie unread, many famous libraries are uncatalogued, the
archives of several noble Italian houses that played an important part
in fifteenth and sixteenth century Italy have still to be given to the
world. It is not unreasonable to suppose that records of Luini's life
exist, and in these days when scholarship is ever extending its
boundaries there is hope that some scholar will lay the ever growing
circle of the painter's admirers under lasting obligations. Until that
time comes we must be content to know the man through the work that he
has left behind him, through the medium of fading frescoes, stray
altarpieces, and a few panel pictures. Happily they have a definite
and pleasant story to tell.

We must go to Milan for Luini just as we must go to Rome for Raphael
and to Madrid for Velazquez and Titian and to Venice for Jacopo
Robusti whom men still call the Little Dyer (Tintoretto). In London we
have one painting on wood, "Christ and the Pharisees," brought from
the Borghese Palace in Rome. The head of Christ is strangely feminine,
the four Pharisees round him are finely painted, and the picture has
probably been attributed to Leonardo da Vinci at some period of its
career. There are three frescoes in South Kensington and a few panel
pictures in private collections. The Louvre is more fortunate than our
National Gallery, it has several frescoes and two or three panels. In
Switzerland, in the Church of St. Mary and the Angels in Lugano, is a
wonderful screen picture of the "Passion of Christ" with some hundreds
of figures in it, and the rest of Luini's work seems to be in Italy.
The greater part is to be found in Milan, some important frescoes
having been brought to the Brera from the house of the Pelucca family
in Monza, while there are some important works in Florence in the
Pitti and Uffizi Galleries. In the Church of St. Peter at Luino on the
shores of Lake Maggiore, the little town where Benardino was born and
from which he took his name, there are some frescoes but they are in a
very faded condition. The people of the lake side town have much to
say about the master who has made Luino a place of pilgrimage but
their stories are quite unreliable.

[Illustration: PLATE III.--SALOME AND THE HEAD OF ST. JOHN THE BAPTIST

(In the Uffizi Gallery, Florence)

In this striking and finely preserved picture Bernardino Luini has
contrived to avoid all sense of horror. The head of the dead John the
Baptist is full of beauty, and even Herodias is handled without any
attempt to make her repulsive. Sufficient contrast is supplied by the
executioner on the right.]

It might be held, seeing that the artist's work is scanty, and often
in the last stages of decay, while his life story has faded quite from
the recovered records of his contemporaries, that Luini is hardly fit
subject for discussion here. In a series of little books that
seeks to introduce great artists to new friends through the medium of
reproductions that show the work as it is, and a brief concise
description that aims at helping those who are interested to study the
master for themselves, there is a temptation to deal only with popular
men. These give no trouble to their biographer or his readers, but
after all it is not the number of pictures that an artist paints or
the wealth of detail that his admirers have collected that establishes
his claim to be placed among the immortals. His claim rests upon the
quality of the work done, its relation to the times in which it was
painted, the mood or spirit it reveals, the light it throws upon the
mind that conceived and the hand that executed it.

We know enough and to spare of the more flamboyant personalities of
the Venetian and Florentine schools. Long periods of study will not
exhaust all there is to learn about men like Titian, Michelangelo,
Raphael of Urbino, and the rest, but Luini, though he left no written
record, will not be denied. We dare not pass him by, seeing that we
may introduce him to some admirers who will, in days to come, seek and
find what remains beyond our reach at present. His appeal is so
irresistible, the beauty of his work is so rare and so enduring that
we must endeavour to the best of our ability, however small it be, to
declare his praise, to stimulate inquiry, enlarge his circle, and give
him the place that belongs to him of right. There are painters in
plenty whose work is admired and praised, whose claims we acknowledge
instantly while admitting to ourselves that we should not care to live
with their pictures hanging on round us. The qualities of cleverness
and brilliance pall after a little time, the mere conquest of
technical difficulties of the kind that have been self-inflicted
rouses admiration for a while and then leaves us cold. But the man who
is the happy possessor of a fresco or a panel picture by Luini is to
be envied. Even he who lives in the neighbourhood of some gallery or
church and only sees the rare master's works where, "blackening in the
daily candle smoke, they moulder on the damp wall's travertine," will
never tire of Luini's company. He will always find inspiration,
encouragement, or consolation in the reflection of the serene and
beautiful outlook upon life that gave the work so much of its
enduring merit. Luini, whatever manner of man he may have been, was so
clearly enamoured of beauty, so clearly intolerant of what is ugly and
unrefined, that he shrank from all that was coarse and revolting
either in the life around him or in certain aspects of the Bible
stories that gave him subjects for his brush. Beauty and simplicity
were the objects of his unceasing search, his most exquisite
expression.

Like all other great painters he had his marked periods of
development, his best work was done in the last years of his life, but
there is nothing mean or trivial in any picture that he painted and
this is the more to his credit because we know from the documents
existing to-day that he lived in the world and not in the cloister.
We admire the perennial serenity of Beato Angelico, we rejoice with
him in his exquisite religious visions. The peaceful quality of his
painting and the happy certainty of his faith move us to the deepest
admiration, but we may not forget that Angelico lived from the time
when he was little more than a boy to the years when he was an old man
in the untroubled atmosphere of the monastery of San Marco in
Florence, that whether he was at home in that most favoured city or
working in the Vatican at Rome, he had no worldly troubles. Honour,
peace, and a mind at peace with the world were with him always.

Bernardino Luini on the other hand travelled from one town in Italy to
another, employed by religious houses from time to time, but always as
an artist who could be relied upon to do good work cheaply. He could
not have been rich, he could hardly have been famous, it is even
reasonable to suppose that his circumstances were straitened, and on
this account the unbroken serenity of his work and his faithful
devotion to beauty are the more worthy of our praise. What was
beautiful in his life and work came from within, not from without, and
perhaps because he was a stranger to the cloistered seclusion that
made Fra Angelico's life so pleasantly uneventful his work shows
certain elements of strength that are lacking from the frescoes that
adorn the walls of San Marco to this day. To his contemporaries he was
no more than a little planet wandering at will round those fixed stars
of the first magnitude that lighted all the world of art. Now some of
those great stars have lost their light and the little planet shines
as clear as Hesperus.

II

As we have said already nothing is known of Luini's early life,
although the fact that he was born at Luino on the Lago Maggiore seems
to be beyond dispute. The people of that little lake side town have no
doubt at all about the matter, and they say that the family was one of
some distinction, that Giacomo of Luino who founded a monastery in his
native place was the painter's uncle. Perhaps the wish was father to
the thought, and because every man who sets out to study the life and
work of an artist is as anxious to know as was Miss Rosa Dartle
herself, there are always facts of a sort at his service. He who
seeks the truth can always be supplied with something as much like it
as paste is to diamonds, and can supplement the written word with the
aid of tradition. The early life of the artist is a blank, and the
authorities are by no means in agreement about the year of his birth.
1470 would seem to be a reasonable date, with a little latitude on
either side. Many men writing long years after the painter's death,
have held that he was a pupil of Leonardo da Vinci, indeed several
pictures that were attributed to da Vinci by the authorities of
different European galleries are now recognised as Luini's work, but
the mistake is not at all difficult to explain. If we turn to "La
Joconda," a portrait by da Vinci that hangs in the Louvre to-day, and
is apparently beyond dispute in the eyes of the present generation
of critics, and then go through the Brera in Milan with a photograph
of "La Joconda's" portrait in our hand, it will be impossible to
overlook the striking resemblance between Luini's types and da Vinci's
smiling model. Leonardo had an academy in Milan, and it is reasonable
to suppose that Luini worked in it, although at the time when he is
supposed to have come for the first time to the capital of Lombardy,
Leonardo da Vinci had left, apparently because Louis XII. of France,
cousin and successor of that Charles VIII. who had troubled the peace
of Italy for so long, was thundering at the city gates, and at such a
time great artists were apt to remember that they had good patrons
elsewhere. The school may, however, have remained open because no
great rulers made war on artists, and Luini would have learned
something of the spirit that animated Leonardo's pictures. For other
masters and influence he seems to have gone to Bramantino and Foppa.
Bramantino was a painter of Milan and Ambrosio Foppa known as
Caradosso was a native of Pavia and should not be reckoned among
Milanese artists as he has so often been. He was renowned for the
beauty of his medals and his goldsmith's work; and he was one of the
men employed by the great family of Bentivoglio.

[Illustration: PLATE IV.--THE MYSTIC MARRIAGE OF ST. CATHERINE

(In the Brera, Milan)

This is a singularly attractive picture in which the child Christ may
be seen placing the ring upon the finger of St. Catherine. The little
open background, although free from the slightest suggestion of
Palestine, is very charming, and the head of the Virgin and St.
Catherine help to prove that Luini used few models.]

It may be mentioned in this place that many Italian artists,
particularly those of the Florentine schools, suffered very greatly
from their unceasing devotion to the art of the miniaturist. They
sought to achieve his detail, his fine but cramped handling, and this
endeavour was fatal to them when they came to paint large pictures
that demanded skilled composition, and the subordination of detail to
a large general effect. The influence of the miniature painter and the
maker of medals kept many a fifteenth-century painter in the second
grade and Luini never quite survived his early devotion to their
methods, often making the fatal mistake of covering a large canvas
with many figures of varying size but equal value. It may be remarked
that Tintoretto was the first great painter of the Renaissance who
learned to subordinate parts to the whole, and he had to face a great
deal of unpopularity because he saw with his own eyes instead of using
those of his predecessors.

[Illustration: PLATE V.--THE MADONNA OF THE ROSE

(In the Brera, Milan)

Modern criticism proclaims this picture of the Virgin in a Bower of
Roses to be the finest of the master's paintings. Not only is it
delightfully composed and thought out but the background is painted
with rare skill, and the colour is rich and pleasing to this day.]

It may be suggested, with all possible respect to those who hold
different opinions, that Luini, though he responded to certain
influences, had no master in the generally accepted sense of the term.
One cannot trace the definite relation between him and any older
painter that we find between Titian and Gian Bellini, for example. He
took a certain type from Leonardo, his handling from time to time
recalls the other masters--we have already referred to the most
important of these--but had he studied in the school of one man, had
he served an apprenticeship after the fashion of his contemporaries,
his pictures would surely have been free from those faults of
composition and perspective that detract so much from the value of the
big works. He seems to have been self-taught rather than to have been
a schoolman. While his single figures are wholly admirable whether
on fresco or on panel, his grouping is nearly always ineffective,
one might say childish, and his sense of perspective is by no means
equal to that of his greatest contemporaries. As a draughtsman and a
colourist Luini had little to learn from anybody, and the poetry of
his conceptions is best understood when it is remembered that he was a
poet as well as a painter. He is said to have written poems and
essays, though we are not in a position to say where they are to be
found, and it is clear that he had a singularly detached spirit and
that the hand of a skilled painter was associated with the mind of a
little child. In some aspects he is as simple as those primitive
painters of Umbria whose backgrounds are all of gold. Like so many
other painters of the Renaissance Luini's saints and angels are
peasant folk, the people he saw around him. He may have idealised
them, but they remain as they were made.

A few records of the prices paid for Luini's work exist among the
documents belonging to churches and religious houses, and while they
justify a belief that at the time he came to Milan Luini had achieved
some measure of distinction in his calling, they seem to prove that he
was hardly regarded as a great painter. The prices paid to him are
ridiculously small, no more than a living wage, but he had the
reputation of being a reliable and painstaking artist and he would
seem to have been content with a small reward for work that appealed
to him. His early commissions executed in and around Milan when he
first came from Luini were numerous and consisted very largely of
frescoes which are the work of a young man who has not yet freed his
own individuality from the influence of his elders. One of the most
charming works associated with this period is the "Burial of St.
Catherine," which is reproduced in these pages. The composition is
simple enough, the handling does not touch the summit of the painter's
later achievements, but the sentiment of the picture is quite
delightful. St. Catherine is conceived in a spirit of deepest
reverence and devotion, but the angels are just Lombardy peasant girls
born to labour in the fields and now decorated with wings in honour of
a great occasion. And yet the man who could paint this fresco and
could show so unmistakably his own simple faith in the story it sets
out, was a poet as well as a painter even though he had never written
a line, while the treatment of his other contemporary frescoes and
the fine feeling for appropriate colour suggest a great future for the
artist who had not yet reached middle age. We see that Luini devoted
his brush to mythological and sacred subjects, touching sacred history
with a reverent hand, shutting his eyes to all that was painful,
expressing all that was pitiful or calculated to strengthen the hold
of religion upon the mass in fashion destined to appeal though in
changing fashion for at least four centuries. Where the works have
failed to triumph as expressions of a living faith they have charmed
agnostics as an expression of enduring beauty.

From Milan Luini seems to have gone to Monza, a city a few miles away
from the capital of Lombardy where the rulers of united Italy come
after their coronation to receive the iron crown that has been worn by
the kings of Lombardy for nearly a thousand years. This is the city in
which the late King Umberto, that brave and good man, was foully
murdered by an anarchist. To-day one reaches Monza by the help of a
steam-tram that blunders heavily enough over the wide flat Lombardy
plain. The Milanese go to Monza for the sake of an outing, but most of
the tourists who throng the city stay away, and it is possible to
spend a few pleasant hours in the cathedral and churches with never a
flutter of red-covered guide book to distract one's attention from the
matters to which the hasty tourist is blind. Here Luini painted
frescoes, and it is known that he stayed for a long time at the house
of one of the strong men of Monza and painted a large number of
frescoes there. To-day the fortress, if it was one, has become a
farmhouse, and the frescoes, more than a dozen in all, have been taken
away to the Royal Palace in Milan. Dr. Williamson in his interesting
volume to which the student of Luini must be deeply indebted, says
that there is one left at the Casa Pelucca. The writer in the course
of two days spent in Monza was unfortunate enough to overlook it.

It has been stated that the facts relating to Luini's life are few and
far between. Fiction on the other hand is plentiful, and there is a
story that Luini, shortly after his arrival in Milan, was held
responsible by the populace for the death of a priest who fell from a
hastily erected scaffolding in the church of San Giorgio where the
artist was working. The rest of the legend follows familiar lines that
would serve the life story of any leading artist of the time, seeing
that they all painted altar-pieces and used scaffolding. He is said to
have fled to Monza, to have been received by the chief of the Pelucca
family, to have paid for his protection with the frescoes that have
now been brought from Monza to the Brera, to have fallen violently in
love with the beautiful daughter of the house, to have engaged in
heroic contests against great odds on her behalf, and so on, _ad
absurdum_. If we look at the portraits the painter is said to have
made of himself and to have placed in pictures at Saronna and
elsewhere we shall see that Luini was hardly the type of man to have
engaged in the idle pursuits of chivalry in the intervals of the work
to which his life was given. We have the head of a man of thought not
that of a man of action, and all the character of the face gives the
lie to the suggestions of the storytellers. It is clear, however, that
the painter made a long stay in Monza and when he came back to Milan
he worked for the churches of St. Maurizio, Santa Maria della Pace,
Santa Maria di Brera, and St. Ambrosia.

[Illustration: PLATE VI.--DETAIL OF FRESCO

(In the Brera, Milan)

This prettily posed figure is at the base of a fresco of the Virgin
with Saints in the Brera. Part of the artist's signature (Bernardinus
Louinus) may be seen below. It will be remembered that Carpaccio
painted a very similar subject. The fresco is not too well preserved.]

In Milan he found a great patron, no less a man than Giovanni
Bentivoglio who had been driven from his rule over Bologna by the
"Terrible Pontiff" Julius II., that life-long opponent and bitter
enemy of the Borgia Pope Alexander VI. Alessandro Bentivoglio, the son
of the ruined Giovanni, married Ippolita Sforza, daughter of one
of the house that had done so much to rule Rome until Pope
Alexander VI. broke its power. Alessandro Bentivoglio commissioned
Luini to paint altar-pieces in St. Maurizio where his father was
buried, and the painter included in his work a portrait of Ippolita
Sforza with three female saints. He did much other work in this
church; some of it has faded almost beyond recognition.

At the same time there is no need to think that we have recovered the
last work of Luini or indeed of the great masters even in the churches
of Italy. Only a few months ago the writer was in a small Italian
church that had suffered a few years ago from disastrous floods. The
water unable to find no outlet had risen for a time almost to the top
of the supporting columns. The smooth wall above was plastered, and
when the waters had subsided it was found that the plaster had become
so damaged that it was necessary to remove it. Happily the work was
done carefully, for under the whitewash some excellent frescoes were
discovered. They would seem to have profited by their covering for as
much as has been uncovered is rich and well preserved. It may be that
in days when the State of Italy was seriously disturbed, and Napoleon,
greatest of highwaymen and conquerors, after being crowned in Milan
with the famous Monza crown, was laying his hand on all that seemed
worth carrying away, some one in authority thought of this simple
method of concealment, and obtained expert advice that enabled the
frescoes to be covered without serious damage. Under similar
conditions we may yet discover some of the earlier work of Luini,
because it is clear that the years in which his reputation was in the
making must have been full of achievement of which the greater part
has now been lost. He could hardly have been less than thirty years of
age when he came to Milan with a reputation sufficient to gain
commissions for work in churches; that reputation must have taken
years to acquire, and must have been associated with very definite
accomplishment. The lack of all record was essentially the misfortune
that beset men who were not very high in the esteem of their
contemporaries. A painter like Luini would have executed a great many
pictures for people who could not pay very well, and had no great
gallery or well-built church to harbour the work, and in the course
of time the work would tend inevitably to disappear before the
devouring candle-smoke, or to be carried away by unscrupulous
purchasers who chanced to be better equipped with taste than
conscience. On the other hand, painters who led the various movements
of their time would be honoured by successive generations and their
work would be stored in the best and safest places. To be sure, fire
was never a respecter of palaces or persons, and the flames have
consumed more work than a collection of the finest Renaissance
pictures in existence could show, but even then the odds seem to be in
favour of the bigger men because special efforts would be made to save
their paintings while those of lesser men would be left with few
regrets to take their chance.

When Luini was engaged to work in the Church of St. Maurizio there was
a fair chance that his altar-pieces and frescoes would be well looked
after, but when he worked for a small provincial family like the
Pelucca the house sank with the family fortunes till at last it became
a farm, and in the early years of the nineteenth century the frescoes
were taken from the walls with as much care as was deemed advisable.
Doubtless Luini worked for many men whose worldly position was not as
considerable as that of the Pelucca family, and that work may have
disappeared altogether. The painter, as we have seen, did not enjoy
the patronage of many great men before Alessandro Bentivoglio, and
large institutions were not numbered among his early clients. But he
was not altogether without valuable patronage in the latter days, and
in the early 'twenties of the sixteenth century the influential
Brotherhood of the Holy Crown, one of the leading charitable
institutions of Milan, would seem to have given him some official
connection with their institution; a recognised position without fixed
salary. For them he painted the magnificent frescoes now in the
Ambrosian Library. The great work there was divided by the artist into
three parts separated by pillars. In the centre Luini has depicted the
crowning with thorns, Christ being seated upon a throne while thorns
are being put upon His head; His arms are crossed; His expression one
of supreme resignation. Above Him little angels look down or point
to a cartouche on which is written "Caput Regis Gloriae Spinis
Coranatur." In the left hand division of the fresco and on the right,
the fore-ground is filled with kneeling figures whose heads are
supposed to be portraits of the most prominent members of the Society.
Clearly they are all men who have achieved some measure of honour and
distinction. Above the kneeling figures on the left hand side St. John
is pointing out the tragedy of the central picture to the Virgin Mary,
while on the right hand side a man in armour and another who is seen
faintly behind him call the attention of a third to what is happening.
A crown of thorns hangs above the right and the left hand compartment
and there is a landscape for background. It is recorded that this work
took about six months, and was finished in March 1522 at a cost to the
Society of 115 soldi. So Luini's work looks down to-day upon a part
of the great Ambrosian Library, and it may well be that the library
itself will yield to patient investigation some record, however
simple, of the painter's life, sufficient perhaps to enable us to
readjust our mental focus and see his lovable figure more clearly.

[Illustration: PLATE VII.--HEAD OF VIRGIN

(In the Ambrosiana, Milan)

Here we have another well painted and finely preserved head painted
from one of Luini's favourite models. The artist must have known most
of the secrets of colour preparation, for his work has survived much
that was painted centuries later. Unfortunately his frescoes were
exposed to the elements and have suffered accordingly.]

It may be urged that for those of us who are content to see with the
spiritual eye Luini is expressed more eloquently by his work, and
particularly by this great picture in the Ambrosian Library, than he
could hope to be by the combined efforts of half-a-dozen critics, each
with his own special point of view and his properly profound contempt
for the views of others. The painter's low tones and subtle harmonies,
his pure but limited vision, speak to us of a gentle, refined, and
delicate nature, of an achievement that stopped short of
cleverness and consequently limited him to the quieter byways of
artistic life, while those whose inspiration was less, and whose gifts
were more, moved with much pomp and circumstance before admiring
contemporaries. The refined mind, the sensitive soul, shrank from
depicting the tragedy of the Crown of Thorns in the realistic fashion
that would have proved acceptable to so many other artists. Luini
forgets the blood and the spikes, he almost forgets the physical pain,
and gives us the Man of Sorrows who has forgiven His tormentors
because "they know not what they do."

Continental galleries show us many treatments of the same familiar
theme, they have none to show that can vie with this in a combination
of strength and delicacy that sets out an immortal story while
avoiding the brutal realism to which so many other artists have
succumbed. We may suppose that the objects of the Society roused
Luini's sympathy to an extent that made it easy for him to accept the
somewhat paltry remuneration with which the Brotherhood of the Holy
Crown rewarded him, and so the picture makes its own appeal on the
painter's behalf, and tells a story of his claims upon our regard. A
man may lie, in fact it may be suggested on the strength of the
Psalmist's statement that most men do, but an artist's life work tells
his story in spite of himself, and if he labour with pen or brush his
truest biography will be seen in what he leaves behind him. It is not
possible to play a part throughout all the vicissitudes of a long
career, and no man could have given us the pictures that Luini has
left unless he chanced to be a choice and rare spirit. We may remember
here and now that the time was richer in violent contrasts than any of
its successors, the most deplorable excesses on the one hand, the most
rigid virtues on the other, seem to have been the special product of
the Renaissance. While there were men who practised every vice under
the sun there were others who sought to arrest Divine Retribution by
the pursuit of all the virtues, and while the progress of the years
has to a certain extent made men neutral tinted in character, the
season of the Renaissance was one of violent contrasts. On behalf of
the section that went in pursuit of righteousness let it be remembered
that heaven and the saints were not matters for speculation, they
were certainties. Every man knew that God was in heaven, and that if
the workers of iniquity flourished, it was that they might be
destroyed for ever. Every man knew that the saints still exerted their
supernatural powers and would come down to earth if need be to protect
a devotee. Satan, on the other hand, went armed about the earth
seeking whom he might devour, and hell was as firmly fixed as heaven.
In order to understand Luini, his life and times, these facts must be
borne in mind. The greater the unrest in the cities the more the
public attention would be turned to statesmen and warriors, and when
the personalities of artists began to be considered, those who lived
and thrived in the entourage of popes and rulers monopolised the
attention. Hundreds of men were at work earning a fair living and
some local repute, it was left to foreign favour to set a seal upon
success. Had Luini chanced to be invited to Venice or to Rome he would
have been honoured throughout Lombardy; but a painter like a prophet
is often without honour in his own country. Luini's gifts were of a
more quiet and domestic order than those of his great contemporaries
Leonardo da Vinci and Michelangelo, for example, were more than
painters, and perhaps it was only in Venice that painting stood by
itself and managed to thrive alone. Luini would have come into his
kingdom while he lived had Venice been his birthplace. The genius of
the Florentine school sought to express itself in half-a-dozen
different ways, no triumph in one department of work could satisfy men
whose longing for self-expression was insatiable. In those days it
was possible for a man to make himself master of all knowledge,
literally he could discourse _de omnibus rebus et quibusdam aliis_.
And this diffusion of interests was fatal to many a genius that might
have moved to amazing triumph along one road.

It is clear that Bernardino Luini never travelled very far from his
native country either physically or mentally. In the eyes of his
contemporaries he was not a man of sufficient importance to receive
commissions from the great art centres of Italy. This, of course, may
be because he did not have the good fortune to attract the attention
of the connoisseurs of his day, for we find that outside Milan, and
the little town of Luino where he was born and whence he took his
name, his work was done in comparatively small towns like Como,
Legnano, Lugano, Ponte, and Saronno. Milan and Monza may be
disregarded because we have already dealt with the work there.
Saronno, which lies some fourteen miles north-west of Milan, is little
more than a village to-day, and its chief claim upon the attention of
the traveller is its excellent gingerbread for which it is famous
throughout Lombardy. It has a celebrated church known as the Sanctuary
of the Blessed Virgin and here one finds some very fine examples of
our painter's frescoes. Some of the frescoes in the church are painted
by Cesare del Magno others by Lanini, and the rest are from the hand
of Bernardino Luini. Round these frescoes, which are of abiding
beauty, and include fine studies of the great plague saint, St. Roque,
and that very popular martyr St. Sebastian, many legends congregate.
It is said that Luini having killed a man in a brawl fled from Milan
to the Church of the Blessed Virgin in Monza to claim sanctuary at the
hand of the monks. They gave him the refuge he demanded, and, says the
legend, he paid for it with frescoes. This is little more than a
variant of the story that he went to Monza under similar circumstances
and obtained the protection of the Pelucca family on the same terms.
In the absence of anything in the nature of reliable record this story
has been able to pass, but against it one likes to put the tradition
that one of the heads in the frescoes is that of Luini himself. We
find that head so simple, so refined, and so old--the beard is long
and the hair is scanty--and so serene in its expression that it is
exceedingly difficult to believe that brawling could have entered into
the artist's life.

[Illustration: PLATE VIII.--BURIAL OF ST. CATHERINE

(In the Brera, Milan)

This is one of the frescoes painted by Luini for the Casa Pelucca and
transferred to Milan in the beginning of the nineteenth century. It
will be seen that although the three angels bearing the Saint to her
grave are obviously peasant girls from the plains of Lombardy winged
for the occasion, the artist has handled his subject with faith and
reverence. The fresco is better preserved than others from the same
house.]

The subjects of the pictures in Saronno's Sanctuary are all biblical.
We have an Adoration of the Magi, showing the same muddled composition
that detracts from the other merits of the artist's work; a beautiful
Presentation in the Temple in which the composition is a great deal
better; and a perfectly delightful Nativity. There is a Christ is
Disputing with the Doctors, and this is the picture in which we find
the head that is said to be a portrait of the painter himself. Two
female saints figure in another picture, and Luini's favourites St.
Roque and St. Sebastian are not forgotten. Certainly if the monks
obtained all that work at the price of the painter's safety they were
very fortunate in his choice of sanctuary.

Como is, of course, a more important town with large industries and
important factories, and one of the finest cathedrals in northern
Italy. For the interior Luini painted another Adoration of the Magi
and another of his favourite Nativities. It is not easy to speak about
the conditions under which this work was done, and the inhabitants
have so many more profitable matters to attend to that they do not
seem to trouble themselves about the history of the painter who helped
to make their beautiful cathedral still more beautiful.

Legnano, with its memories of Frederick Barbarossa, is within twenty
miles of Milan, and for the Church of San Magno Luini painted one of
his finest altar-pieces. It is in seven divisions and has earned as
much critical admiration as any work from the master's brush.

Lugano is of course in Switzerland, well across the Italian border. It
is a popular place enough to-day, and so far as we can tell, it was
the city in which Luini painted his last pictures. He must have left
Milan about 1528 or 1529, and he would seem to have gone there to
execute commissions, for in the Church of Santa Maria degli Angioli we
find some of his latest and finest work. The Crucifixion and the
Passion, on the wall of the screen, contains several hundred figures
arranged in lines in most archaic fashion. At first sight the work
appears as a mere mass of figures without any central point in the
composition, and with very little relief for the eye of the spectator
who may come to the church surfeited with the bewildering riches of
many Italian galleries. But for those who will take the trouble to
study the details of this fine work there is very much to admire. In
the scene of the picture Christ is seen on the cross surrounded by
angels. On his right hand the penitent thief on the cross is guarded
by an angel, while on the left the impenitent one is watched by a
devil with a curly tail and spiked wings. Below in perfectly
bewildering fashion are many figures that may be recognised with
little effort--Mary Magdalen, the Madonna, Joseph of Arimathaea, Roman
soldiers, some of the general public--a confused crowd. The whole
picture is supported by figures of San Sebastian and St. Roque seen on
either side of the arch. Stories from the life of Christ are depicted
in the upper parts of the picture, all are painted with the skill of a
great artist and the fervour of a devotee, but the arrangement is
hopelessly confused. Luini also painted a "Last Supper" for this
church and a "Madonna with the Infant Christ and St. John." This is
signed "Bernardino Luini, anno 1530." From 1530 until 1533 the career
of the artist cannot be traced, but in 1533 he was in Lugano again,
and after that year he passes altogether from our sight. Stray writers
mention his name, some venture to carry the date of his life into the
'forties, but we have no proof save their word, no work to record the
later years, and all our conjecture is vain. It must suffice for us
that Luini's life as far as his art was concerned ends for us with the
year 1533. If he lived and worked after that date the facts relating
to the following years and the work done in the latter days are left
for future students to discover. It is well to remember that the
Saronno portrait makes the painter look much older than he is supposed
to have been.

To his contemporaries it is clear that Luini was a man of small
importance. His best work is seen outside the radius of the great Art
centres of Italy, and it was only when he attracted the attention of
great critics and sound judges like Morelli, John Ruskin, and John
Addington Symonds that the lovers of beautiful pictures began to go
out of their way to find his best work in the little towns whose
churchmen were his patrons. So many of the lesser men had all his
faults--that is to say, lack of perspective and inability to compose a
big picture--that he was classed with them by those critics whose
special gift lies in the discovery of faults. The qualities that make
the most enduring appeal to us to-day were those that were least
likely to make a strong impression upon the strenuous age of physical
force in which he lived. When great conquerors and men who had
accomplished all that force could achieve felt themselves at liberty
to turn to prolonged consideration of the other sides of life they
employed other masters. Then as now there were fashions in painters.
The men for whom Luini strove were of comparatively small importance.
A conqueror could have gathered up in the hollow of his hand all the
cities, Milan excepted, in which Luini worked throughout his
well-spent life, and in the stress and strife of the later years when
great pictures did change hands from time to time by conquest, Luini's
panel pictures in the little cities of his labours passed quite
unnoticed, while even if the frescoes were admired it was not easy to
move them. When at last his undoubted merits began to attract
attention of connoisseurs, these connoisseurs were wondering why
Leonardo da Vinci had left such a small number of pictures. They
found work that bore a great resemblance to Leonardo and they promptly
claimed that they had discovered the lost masterpieces. Consequently
Leonardo received the credit that was due to the man who may have
worked in his Milanese school and was undoubtedly under his influence
for a time. And many of the beautiful panel pictures that show Luini
at his best were attributed to Leonardo until nineteenth-century
criticism proved competent enough to render praise where it was due,
and to say definitely and with firm conviction that the unknown
painter from Luino, who lived sometime between 1470 and 1540, was the
true author.

If, in dealing with the life of Bernardino Luini, we are forced to
content ourselves with meagre scraps of biography and little details
that would have no importance at all in dealing with a life that was
traceable from early days to its conclusion, it is well to remember
that the most important part of the great artist is his work.
Beethoven's nine symphonies, Milton's "Paradise Lost," the landscapes
of Corot, the portraits of Velazquez, and the carving of Grinling
Gibbons are not more precious to us because we know something of the
life of the men who did the work. Nor are the "Iliad" and the
fragments that remain of the works of the great Greek sculptors less
to us because a shadowy tradition is all that surrounds the lives of
the men who gave immortal work to the world. We must remember that it
is as difficult to deal with art in terms of literature as it is to
express the subtle charm of music in words. Had Luini's years boasted
or regretted a series of gossiping newspapers we should have gathered
a rich harvest of fact, but the facts would have left the painter
where he is. There is enough of Luini left in Milan and the smaller
places we have named to tell us what the man was and the spirit in
which he worked, and while we will welcome the new-comer who can add
to our scanty store of authenticated facts we can hardly expect that
they will deepen our admiration of work that for all its shortcomings
must be remembered when we turn to ponder the greatest achievements of
Italian Art. It forms "a magic speculum, much gone to rust, indeed,
yet in fragments still clear; wherein the marvellous image of his
existence does still shadow itself, though fitfully, and as with an
intermittent light."

The plates are printed by BEMROSE DALZIEL, LTD., Watford

The text at the BALLANTYNE PRESS, Edinburgh

End of the Project Gutenberg EBook of Bernardino Luini, by James Mason

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redpajama_set_name: RedPajamaBook