Long ago, most of us made the change of reducing saturated fat in our diet. Few people now rely on butter (despite the idiotic butter vs. margarine controversy), full-fat dairy products, fried foods, and greasy meats. That's a healthy change, since saturated fat has conclusively been tied to various cancers, high blood pressure, rise in LDL, and is calorie-dense.
But if there were just one change you were to make beyond a reduction in saturated fat, a change that would translate into dramatic health benefits, it would be a drastic reduction, even elimination, of wheat products.
People do indeed eat enormous quantities of wheat flour-containing products. U.S. per capita consumption of wheat flour was 110 pounds in the early 1970s, and rose to 141 pounds in 1991. It's even higher now. 20% or more of most people's caloric intake every day is provided by wheat flour products.
Wheat containing foods are tasty and convenient. Witness the popularity of bagel shops, the goodie counter at Starbuck's, the proliferation of crackers, breads, and breakfast cereals at the grocery store. Patients are horrified when I suggest that they find a substitute for the sandwiches they eat every day. Even Mom said they were okay!
You're unlikely to hear much about this from the popular press. The wheat industry is enormous and exerts extraordinary clout, just like the drug industry. Texas alone farms 6 million acres of wheat, yielding over $2 billion for the state's economy. The "wheat chain" is complex and far-reaching: growers, processors, food manufacturers, the transportation industry, retailers, chemical producers, and on and on. Wheat futures are traded on the Chicago Board of Trade. Wheat is a major export industry for the U.S.
Of course, these are not evil people, intent on corrupting your health. In fact, most of them are probably working under the perception that they are raising a healthy product. The point is that the notion that wheat is healthy is deeply entrenched in the minds and economy of the U.S. Don't expect to hear unbiased commentary on the health effects of wheat products from most media sources.
--Feel like a cloud has been lifted from their thinking.
--Don't experience the afternoon blah or tired feeling after lunch.
--Lose weight, sometimes substantial quantities.
--Reduce triglycerides, particularly if they start >100 mg/dl.
The reduction in small LDL can be especially impressive.
For most people, reducing or eliminating wheat is a sacrifice, a major change in food choices and even a loss of convenience. But the health benefits for most people can be dramatic.


Yola is rated 1.5 out of 5 by 2.
Rated 2 out of 5 by Biffle from Disappointed I used the sizing chart on Naturalizer, but the shoes were too big and the toe too pointy. I guess my feet are not made for pointed toes, but I was hoping for less of a point on a casual style. Also, paying for the return is a deal breaker for me, especially when so many other sites include this charge. I returned them. Too bad, loved the style.


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NLRB Rules That Employers Are Not Required to Allow Union Solicitations Through Employer E-Mail Systems
On December 16 the National Labor Relations Board issued its long-awaited decision in Guard Publishing Co., addressing the balance between employee rights to solicit support for unions and an employer's right to control its e-mail system. The Board ruled that an employer may prohibit union-related use of its e-mail system as long as it does not do so on a "discriminatory" basis. Perhaps even more importantly, the Board also changed its rule on what constitutes unlawful discrimination against union activity where use of employer property is involved.
The Guard Publishing decision follows the pattern that Board-watchers have come to expect in recent years. It was issued by the three Republican Board members--Chairperson Battista and members Kirsanow and Schaumber. Democratic members Liebman and Walsh dissented. And therein lies a caution for employers. Battista's term expired on December 17. Kirsanow and Walsh are "recess appointees," which means that their appointments will expire at the next Congressional annual adjournment. The Senate is unlikely to confirm further appointments by President Bush. So, like many other important NLRB decisions in the last few years, this one could have a short life, depending on the outcome of the 2008 Presidential election.
To understand exactly what the decision says, you need to know the Board's three basic rules about union-related communications in the workplace.
First, an employer may not bar union-related communications among employees on employer property during the employees' nonworking time, such as breaks, and may bar union-related conversations during working time only if it also bars other nonbusiness conversations during working time.
Second, an employer may prohibit union-related communications by employees using specific employer facilities, such as bulletin boards and telephones, if it does not discriminate by allowing other nonbusiness use of those facilities.
Third, an employer may bar nonemployee union organizers from its premises unless union agents have no other way to communicate with employees (such as in a "company town" situation), but the employer may not bar access by union agents if it allows other outside solicitors on its premises (except for limited charitable solicitations).
The key issue in Guard Publishing was whether e-mail should be treated the same as employee communications on nonworking time (cannot be prohibited), or whether it should be treated the same as other situations involving "employer equipment and facilities" such as telephones and bulletin boards (employer may bar union-related usage if it does not discriminate). The Board's General Counsel argued that e-mail has become so important as a means of day-to-day communication that employers should not be allowed to restrict its usage for union-related communications except to enforce reasonable rules to maintain the system's security and efficiency. Employers argued to the contrary--that the rules for e-mail should be the same as the rules for employer bulletin boards (the employer can limit the right to use the "employer system" to business communications).
The Board sided with employers. The majority ruled that no special rule is needed for e-mail systems, and that an employer may restrict nonbusiness usage in the same way that it can restrict use of its other property such as telephone systems, bulletin boards and conference rooms.
If the Board had said nothing more, Guard Publishing would be an important case for employers but would have left them with a dilemma, because many employers do not restrict their e-mail systems to "business use only" but rather do allow some personal and social use by employees. Under existing Board precedent, these exceptions to "business only" use could have prevented employers from restricting union solicitation e-mails by employees to other employees. But the Guard Publishing decision went further and also made a major change in the Board's position on what constitutes "discrimination" against union-related communications.
Adopting an approach advocated by the Seventh Circuit Court of Appeals, the Board announced that from now on it will not rule that an employer discriminates against union-related use of its facilities just because the employer allows some personal use by employees. Therefore, even though Guard Publishing allowed employees to send e-mails about "social gatherings, jokes, baby announcements, and the occasional offer of sports tickets or other similar personal items," the Board ruled that this did not constitute unlawful discrimination because the company did not allow employees to use the e-mail system "to solicit other employees to support any group or organization" (except the United Way, which the Board ruled was a permissible exception to a general rule against solicitations for "outside organizations").
As a result, the Board approved discipline of an employee for sending two "union solicitation" e-mails to co-employees at their company e-mail addresses (even though the e-mails were sent from outside the employer's system). The Board also ruled, however, that the employer unlawfully disciplined the employee for sending a third e-mail that did not directly "solicit support," but rather "simply clarified the facts" about a union rally that had already been the subject of e-mail discussion. The Board ruled that this e-mail was similar to other personal e-mail communications that the employer had allowed. Because of the specific facts in the case it is difficult to generalize about the Board's distinction between the "solicitation" e-mails and the "clarification" e-mail, but that distinction will be critical in future cases. If the Guard Publishing decision survives long enough to become established law, there will be many "follow-up" cases on this issue.
Finally, there is one troubling comment in the Guard Publishing decision. The majority noted that there was no evidence that Guard Publishing's employees lacked other means to communicate among themselves about unions. Although the Board noted that this issue was not determinative, the comment leaves room for unions to argue that where employee workplaces are dispersed, such as in "virtual workplace" situations, or perhaps even widespread employer facilities, the rule should be different.
If you have any questions regarding union activity in the workplace, or any other labor and employment issue, please feel free to contact a member of our Labor and Employment Practice Group.

redpajama_set_name: RedPajamaCommonCrawl


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We recently reviewed Fallbrawl's incredible album Darkness and it's a beast you definitely need on rotation. When the chance to interview this amazing band came up, we jumped at the chance.
Fallbrawl is at the cutting edge of their genre and even biting into at other heavy genres. Groundbreakingly heavy and they simply demand your attention.
Stefan (guitar) was great value and passionate as hell. Enjoy this wicked interview.
DH-You have dropped one of the heaviest metallic hardcore/extreme metal releases in 10 years, what is the background to this album, I know the label gave you three years to refine and craft this release, we would love to hear about the inspiration and also the processes behind it.
S-First off; Thank you for your kind words, I really appreciate that. You may have noticed that over the last years and the previous LP's the metallic influence has grown constantly, leading to our release "Chaos Reigns" in 2016. With "Darkness" we basically have tried to follow this path and push it even further. This time maybe in a more heavy/dark but also melodic direction.
The writing process was kind of similar to the last LP. This means that in most cases I come up with a song concept or even just some riffs, which we then all together arrange to an instrumental. In this process, our drummer Simon, in particular, can lift these concepts to a whole new level with his input. After this AK adds the lyrics to the song. Here, of course, adjustments have to be made to the instrumental in order to make the song coherent. The only difference to the previous writing processes was, that this time we took even more time to refine the songs than ever before. So after this writing process, we had about 15 Songs from which we picked the, in our opinion, 10 best ones and put them onto the record.
DH-Everything is so much more brutal and for a band of your type, that's hard to imagine, was the move intentional?; because I know as a fan I love the progression every release has brought.
S-Yes, it definitely was intentional. You know we always try to push our music in terms of songwriting but still keep the songs heavy, with the aim not to sound boring or generic. I think with "Darkness" we definitely managed to improve on the previous releases. Which of course doesn't mean that we will leave it at that for the next release. It will be the goal to beat that again.
DH-It's 2019, how do we separate the fakers from the hard grafters like your band, social media seems to suffocate many bands; all fake image this and that, let's get your perspective?
S-From the distance that social media brings with it, it's always difficult to judge - that's true. So I think the best way is to go to shows and concerts and talk to people to form your own impression of who's "fake" and who's not.
DH-Tell me about the highs and lows of your band, what motivates you and what annoys you?
S-I think the release of "Darkness" and the related release tour definitely falls into the category "high". But of course, there are also times when things don't go so well. For example, after the release of the "Cold World" LP in 2008 it took us a really long time to get back to writing new songs. We got a little stuck and had not that much motivation. Maybe this was probably due to some changes in the lineup at this time. By the way, this is also a thing that I'm not really a fan of - Even if the withdrawal of a band member is going well, which has always been the case with us. However, compensating for the changes that come with it is never easy. Accordingly, I am really glad that we are so firmly established in our current line up.
DH-Metal and hardcore is one of the most rewarding and sustaining genres, how did you first get involved, what were some of the most inspiring bands and how has the scene changed over time in your experience?
S-Personally, I've been listening to metal and rock since I can think. Even though in my childhood it was more like well-known bands like Metallica, Motörhead or Bad Religion. I think I've been to my first hardcore show around 2003/2004. At that time I got more in touch with heavy and extreme music and had also started to make music together with Paddy (Nasty) and some other guys, which was the basis for the formation of Fallbrawl in 2005. I think my main inspiration at that time was bands like Death, Metallica, At the Gates or Killswitch Engage but of course also more hardcore oriented bands like Born from Pain, Enemy Ground or Zero Mentality.
There has definitely been a change in the scene. Currently, there are a lot of subgenres around hardcore, which have formed over the years and now all have their own bands, fanbase, and shows. Around 2005 all these bands would probably have played on the same show, what today seems barely possible. And of course: The motivation of people to come to shows has decreased due to the availability of music, live videos, and co. on the internet.
DH-what are the plans for the band over the next year or so, and does it possibly involve an Australian tour?
S-I think next year we'll play some shows and festivals to promote "Darkness", and then maybe we'll start writing songs for the next album.
Concerning Australia, we have no plans at the moment even though we would love to play some shows there. So if anyone would be interested to do a Fallbrawl show in Australia: Feel free to contact us or our agency anytime.
DH-What are some of your favorite gigs that stand out?
S-This is hard to answer with almost 15 years of band history... The shows at JUZ in Essen, as well as the Filled with Hate or One Life One Crew Fests, were really cool shows. But also the tours with Lionheart and Nasty were always great. Also, I can highlight the Japan Tour in 2018. That was a crazy experience.
DH-what albums have you got on rotation at the moment?
S-I'm just listening to the "Fallen Angels Dominion" record by Thulcandra. Also "Hisspunn" by Chelsea Wolfe is running again and again lately. A great album. And otherwise, I somehow discovered my love for Alice in Chains. "Facelift" and "Dirt" are both massive records.
DH-what is your favorite track over the new album and why?
S-REALLY difficult question. This depends on my daily mood. But the title "Best Song" would probably go to Pressure, Helldogs, Nebula or My world burns. But I can't commit exactly.
DH-Tell me about the RUHR area and it's influence on your sound
S-As I already mentioned, we had a strong connection to the scene in the Ruhr area at the beginning of Fallbrawl. Also because at the same time as us some other quite young bands like Reduction, Brothers in Crime or In Blood We Trust were very active. We certainly played dozens of shows with them and always had a great time. Furthermore, there were lots of shows with international hardcore bands (Shattered Realm, E-Town Concrete, Wisdom in Chains, etc.) in the Ruhr area due to the very active labels and bookers (e.g. Filled with Hate Records or Rico 17Stitches). All this together had, of course, influenced our sound. Especially the sound of the first demo's and the "Cold World". At that time we were definitely more a Beatdown / Hardcore Band than we are at the moment.
DH-Like most underground musicians you have day jobs, how's the balance given the demand for Fallbrawl each year is certainly greater and def will be with the new album?
S-Yes, that's really the case. Especially for AK and me, who have a permanent job, it is not so easy to get free for long tours or the like. Also, the sum of the vacation days is limited here of course. Which doesn't mean that it's easier for the other two guys. Although both are freelancers in the music business, they have to look at how they plan their other dates and tours and assume that there is still enough room for Fallbrawl. So even though it's hard to manage, but I think even if it is a little difficult to organize, we will always manage to write new material and play shows…Even if it may take a little longer or doesn't happen too often.
DH- any final words and messages? And please keep producing the high-quality albums that make up your amazing catalogue!!!
S-At first, I want to thank you for this interview request. I had a lot of fun answering these questions. Also many thanks to all those who have contributed in some way to "Darkness": Toni at BDHW-Records, Lucky Bob Music Agency, David Beule at Shrimp Studio, Manu at Parabol Studio, Moritz Hartmann Photo and Video, Flo of Broken Humanity, Ricky of Lionheart and Dennis of Any Given Day. Make sure you check out all these guys and their projects as wells as our new record "Darkness". Cheers.
DH-My pleasure, you certainly deserve all the positive feedback for this album and all of your albums tbh!. Cheers for the interview and your time.
Don't hesitate and grab a copy of Darkness asap:


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rainsilent
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GHL playoff matchups
Steve and 5 others reacted to rainsilent for a post in a topic
Round two: No regular season stats anymore because it is the second round of the playoffs. #2 Red Tide vs #3 Dragons Regular season series: 1W and 1OTW Red Tide, 2W Dragons. The two best teams in the East face off. It was a close series in the regular season and it will likely be close in the playoffs so long as the goaltending for the Dragons holds up. If it doesn't this is very likely to be a short series. #4 Battlin Bears vs #8 Nightmares Regular season series: 2SOW Battlin Bears, 2W Nightmares. The two wins by the Nightmare were the last two meetings between these two teams and the games weren't close. I still think this is going to be a close series though however the Battlin Bears are the underdogs in my mind as I think the Nightmares have the better team. #1 Prairie Stars vs #5 Wolverines Regular season series: 2W Prairie Stars, 2W Wolverines The regular season series between the two was a split and the entire series was actually close. The Wolverines has the offense to keep pace if it becomes a scoring race. The real question is if the Prairie Stars can take control of the games with their more complete team. #2 Hawks vs #6 Tomahawks Regular season series: 2W Hawks, 2W Tomahawks Another series that was split however the series was rather lopsided with a win for each team that wasn't close at all. The Tomahawks were a great 5 on 5 scoring team while the Hawks struggled to score 5 on 5. I think this is going to be another close series determined by whatever team happens to play better 5 on 5.
Steve and 3 others reacted to Paul T for a post in a topic
Wow, so the regular season series between all the current match-ups was 2-2. These quarterfinals should be very close. I agree that the Dragons and Red Tide are the two best teams in the East - and will be for quite some time. They are starting to get a little rivalry going, which is great. The Prairie Stars and Hawks have been the two best teams out West and I don't see that changing any time soon either. But we all know that anything can happen in the playoffs, which is what keeps it exciting. And rainsilent - great season for you despite the early playoff exit. I was impressed with what you were able to accomplish with a team without much super star power. Taking nothing away from the Nightmares as Tyrod always puts together a solid team (think they are much better than 8th place btw), but the OT and double SO losses were a rough way to end it - and I still think the fact that we can't edit our SO lineup makes it frustrating at times. On paper this was more like a 3/6 or 4/5 match-up. Good luck to all remaining.
AlexanderRasputin and 3 others reacted to Paul T for a post in a topic
I haven't followed the West that much this season, but agree that Ricochet vs. Wolverines is probably the most exciting first round match-up. Also, Rage is always my sleeper pick to turn it on in the playoffs. Their coach is a lunatic and the players are downright scared to fail. In the East, the Nightmares and Bulldogs are solid teams, but the Minutemen and Red Tide are firing on all cylinders. Bears vs. Duhawks should be the most even series. For some reason I have always confused these two teams, as far back as season 1, so it's funny they are matched up against each other. And my series with Peek's Dragons seems like a very even match-up on paper. I like my team, but have come to realize we have some major holes to fix. For starters, my goalie is already tired. Jesus. People talk about goalies blowing games for their respective teams this season, but I'd be willing to bet Amick has blow more games than every other goalie this season... games that the performance ratings and game stats suggest we otherwise would have won. So my options are a tired/exhausted goalie... an anxious goalie... or a 79-rated affiliate goalie. Again, I really like my team, but the past two seasons we've had the #2 seed and have won a combined 2 games, getting bounced by lower seeds. This is also the 3rd straight season where we have been on a cold streak heading into the playoffs. Would I be surprised if I win... maybe not. But until the Stealheads prove they can win a playoff series, I don't have much confidence in them. My only shot is if the Dragons goalies under-perform. Either way, thanks for pulling this together, Rain. Good luck to everyone!
The Mystery of Winner Instinct (Mega Thread)
Ana (Natives) and 3 others reacted to Paul T for a post in a topic
If there's one thing that is a complete mystery in GPHM it is how to raise your team's Winner Instinct (WI). Although I thoroughly enjoy the fact that the Admins have only shared a fraction of the information, leaving managers to figure it out for themselves... I also enjoy the conversations it creates - so why not try to crack the code together... or use the information contained here to crack the code on your own and keep it to yourself I feel like getting this value perfect is like piecing together a puzzle. There are many factors and you need the perfect balance of those factors, including: Big Games trait, Ego Trait, Team Captains, Reputation of Players & Certain attributes of players. Below are the "official" notes from the Help Files. http://forums.gmgames.org/topic/10834-team-spirit-done/ http://forums.gmgames.org/topic/10844-roster-captains-and-lineup-done/ Here's what I gather from the two links above: - WI is mostly impacted by the Big Games trait. You need quite a bit of Heroic/Determined players, but not too many as it will create disputes within your team. You will also need some Anxious/Nervous, but not too many. - In line with the above, you also need some Arrogant/Cocky players to boost your WI, but too many will negatively impact your Teamwork. - Team Captains have a large influence on WI. From other help files, it is known that Player Reputation and the Spirit Attribute factor into the Captains influence on a team, so if your Captains have a larger influence on your WI, then those values may also have an impact on your team's WI. Other personal observations, related to the above: - I always struggled with WI (couldn't get it above a blue rating) as I mostly focused on Teamwork being Harmony (Friendly/Compassionate players). It wasn't until I acquired some Arrogant & Cocky players that my WI rose to a green rating. (Others have shared this opinion - see links below). - When I have more Stars (players with higher reputation) on my team, my WI is higher. Below are some other links to various conversations around WI that have been created over time. As you can see... if you are confused about this rating, you are not alone! There are some interesting opinions in these threads, so if you are truly interesting in this topic, be prepared to do some reading. http://forums.gmgames.org/topic/7564-q-about-winner-instinct/ http://forums.gmgames.org/topic/7400-teamwork-winner-instinct/ http://forums.gmgames.org/topic/9702-improve-winning-instinct/ http://forums.gmgames.org/topic/7242-winners-instinct/ http://forums.gmgames.org/topic/10669-trait-preference/ http://forums.gmgames.org/topic/7461-winner-insticnt/ http://forums.gmgames.org/topic/8247-traits/ http://forums.gmgames.org/topic/7957-team-spirit/ http://forums.gmgames.org/topic/9702-improve-winning-instinct/ http://forums.gmgames.org/topic/8759-so-nervous-i-peed-a-little/ Below are a few opinions from the link above that stood out to me. I can't confirm whether they are true or not. They could be 100% correct or way off. - Captains with Heroic or Determined Big Games trait increase WI. - Only players in the immediate lineup impact WI, not affiliate or scratched players. In another thread, the exact opposite was also stated. - Big Games of Goalies factor more than Skaters. - Don't worry about WI at all. It is not required to be successful. - WI is established over time as players get to know each other. - Big games is overrated. An Anxious/Nervous player can be just as clutch as a Heroic/Determined player. - Line placement matters (i.e. 1st line players impact more than 2nd line and so on). Personally, the questions I keep asking are "when does WI come into play?" and "how much does it even impact gameplay?". I have seen nervous goalies play lights out in the playoffs and win it all. I have also seen team's with Heroic WI get relegated. But I am sure the opposite happens much more, so it is yet to be known exactly how much this rating matters overall. As with most things in this game, it is chance based, so I'm sure it does have an impact. Managers just need to figure out for themselves how much emphasis to put on getting the perfect team chemistry. Enjoy.
Cage trash talk
suomyyra and 2 others reacted to Antti Hänninen for a post in a topic
Kudos to you! Tried to start playoff run little too late, and my guys just didn't have the endurance to do it. But i achieved my goal, no relegation matches for this guy
Advanced stats help
AlexanderRasputin and 2 others reacted to rainsilent for a post in a topic
I'm skipping on one and two because one got answered pretty much spot on and two I just ignore. I pretty much always have. That said I wanted to add on to three and four here if I may. I have no idea how to deal with underestimation. I have no idea what triggers it. I saw Rasputin's idea as for why and while I have no solid proof to otherwise I've not seen it work that way a few times myself. As for struggling to gain possession in the neutral zone it doesn't mean much ultimately. Watch a NHL game and note how many times there is a loose puck in the neutral zone and how often there is a fight for it. It isn't that often. Most NHL teams start a majority of possessions in their own end. I completely overlook this in the assistants notes. As I do the team focus hurt team momentum. I've changed the focus every way possible for a game and seemingly no matter how I changed it up it wouldn't go away. There is no reason for you to apologize. I think it is safe to say that we all have experienced that frustration to some degree. We all will again too. I went through it for the first quarter of the season with my buzzer team. All because my goalies got off to a cold start. Granted I also knew that I had a flawed team because I didn't have a good playmaker on my team which hurt my offense but theoretically my team still should have been decent. Instead it completely flopped. There are going to be moments of frustration. The difficulty is in piecing together what and why. Some of it we don't, and maybe never will, understand. However real GMs go through the same thing in real life. We all can name teams in all kinds of sports that had a lot of talent and underachieved or the opposite.
Add a Response
AlexanderRasputin and one other reacted to Kyle44 for a post in a topic
Definitely like those suggestions. I've had Slivovice, and I definitely know the experience of having too much of it. Been a while since I've had either though, so may have to hop back on that bandwagon haha
Paul T and one other reacted to bouncer for a post in a topic
Prairie Stars vs. Hawks is becoming a true rivalry. We have faced in the same situation in S1, but both teams were not so dominant in the previous series, especially Hawks after 2 exhausting 3-2 wins were simply tired to take out the best team in the league, considering talent. This is going to be nail-bitter, I hope. I know i'm capable of blanking Prairie Stars, but they start home and are incredibly strong. At least I hope there will be SC champion from West for once :-P
Peekaboo and one other reacted to rainsilent for a post in a topic
Conference Finals East: #3 Sheshegwaning Dragons vs #4 Sault Ste Marie Battlin Bears Regular season series: 1 win Dragons, 2 Wins and 1SO win Battlin Bears On paper this seems like a rather lopsided match up. The Dragons have incredible offensive and defensive depth. Their one concern is goaltending. This team is currently looking a lot like the 09-10 Philadelphia Flyers as a result. On the other side is the Battlin Bears. A team where no player really jumps out at you yet it is a solid overall team. Its playoff run is being pushed along by excellent play by its defensive core. I think this series is going to be decided by the goalies. Neither team has an all star starter but both of them still have a capable #1 option. Whichever #1 outplays the other is going to very likely decide the series. West: #1 Kegashka Prairie Stars vs #2 West Chicago Hawks Regular season series: 3 wins Prairie Stars, 1 win Hawks Both teams swept through the opposition in the prior rounds to get to this match up. The Prairie Stars have gotten here off of the play of their best players who have been dominant. The Hawks have gotten to this point through their entire team dominating the other team. The Prairie Stars are more top heavy talent wise but have more top end offensive talent to show for it. I think this series is going to come down to if the team effort by the Hawks can be enough to beat the effort of the best players of the Prairie Stars.
Steve and one other reacted to AlexanderRasputin for a post in a topic
Goaltending is a problem on both sides. Beaudoin has a piss-poor track record past the 1st round and needs to step up. Whichever goalie blinks first in this series, will lose.
Derby Manager (new online football/soccer manager game)
derby and one other reacted to Ruuh for a post in a topic
I've been playing and really enjoying http://www.derbymanager.com/ for the past few months, and it's weird to see it's not more popular. It's a completely free - as in, there's literally nothing you could possibly spend money on - online football (soccer) manager with depth comparable to the early Championship Manager games. It's still changing a lot, as the dev is very active trying out different ideas, but it's very playable with good match engine and training system. There's one match a day and each season is played during a calendar month. You start off by taking over any (fictional) team in the bottom division and work your way up or hop around different leagues. I'm not connected to the dev in any way, but there's a good if small community on Discord, and it's easily one of the best online managers I've played. It just needs more players as currently it's more of a solo experience with most social activity is going on in Discord. I've played for quite a few seasons now, so ask away if you have any questions about the game!
Paul T and one other reacted to Smashvilles4Realz for a post in a topic
Aside from that statement being just borderline ignorant, it also takes away from what the Titans were able to accomplish. Would you like a list of all the other QB's who have went into that stadium in the post season and went home a loser?
Steve and one other reacted to Paul T for a post in a topic
In addition to the series above, don't forget about the two battles to avoid relegation. In some ways these are more intense as there's so much to lose. East: Former GHL champion Stray Cats vs. Patriots. West: and old Biscuit rivalry, Vandals vs. Elite
rainsilent and one other reacted to AlexanderRasputin for a post in a topic
Great analysis! Good luck to all the playoff teams.
Release of 0.5.4
CTGames and one other reacted to EvoTwists for a post in a topic
niceeeeeeeee
[Wolverine Studios] Wolverine Studios Releases Draft Day Sports: College Football 2020
Chris reacted to GM Games for a post in a topic
College Football is quite possibly the most exciting season of any sport. One loss could be all it takes to rob a team from a chance to win their conference or make the playoffs. It truly is a sport where every game matters and it's a shame the season only lasts a few months. But that doesn't have to be true! You can experience the excitement of college football ALL YEAR ROUND with Draft Day Sports: College Football 2020. Purchase DDS:CF20 Take control as head coach of your favorite school. Recruit, gameplan and find a way to beat your hated rival. Take your team to the playoffs and bring home the big trophy. Speaking of the playoffs are you in the camp that would love to see an 8 team playoff? Well that happens to be one of the new features in DDS:CF 2020! And customizing the playoffs is just one of the many things you can change to suit your game world. Edit players, coaches, schools, jerseys..just about anything you could want to edit is available to do so. Don't forget the new play designer and custom playbook options. Import and export playbooks to share with friends or if you don't have the time or expertise to design your own plays use the new playbook generator and have a custom playbook designed for you. After you have built a winning playbook check out the new media improvements in the game. The new in-game magazines provide a whole new level of detail and the in-game news feature keeps your finger on the pulse of the entire association. Our recruiting improvements makes an already good system great with the addition of "talking points" which allows you additional opportunities to attract players to your program. We could go on about the improvements in this year's version but why don't you find out for yourself? You can even try a free demo! College football season isn't over – it's just the beginning with Draft Day Sports: College Football 2020. Purchase DDS:CF20 The post Wolverine Studios Releases Draft Day Sports: College Football 2020 appeared first on Wolverine Studios. View the full article
A Fictional History of Football : DDSPF20 & DDSCF20
Chris reacted to TigerFan for a post in a topic
A FICTIONAL HISTORY OF FOOTBALL I am not sure how long I will keep this dynasty going as I am sure there will be some fixes I will want to take advantage of in future beta releases forcing me to restart it but I am really enjoying seeing how things are unfolding in my college league so I felt I wanted to start a dynasty report to document it. I have done similar writings with the same style for baseball with OOTP in which my primary focus is on the history of the game over a longer period. I will follow a similar format here although I have not made too many attempts at a football dynasty in the past. I always like to build a history before I dive into things so in this one I quick simmed my college league from 1915 to 1945 (1920-45 for the NFL) to build up a history for my league. I then slow things down a bit in 1946 with the plan to look at things in a little more detail by focusing on a key recruit or two at the time and following their career through the college ranks and hopefully in to the pro game which I am also simming in the same manner. My college league will have 82 teams set up in conference alignments from the early 1970s. I capped it at 82 teams primarily because I like to run a smaller pro league and prefer to have a few less rookies entering the draft each year but also because it made creating schedules for my 82 team college league a little easier than if there were another 40 or so teams. The college league will not evolve, it will always remain with the same alignment due to game restrictions. My pro league will evolve somewhat close to what the real-life NFL did (but not exact). I am going with a 12 team league to start in 1920 and, while all but Green Bay, will move at some point, the same 12 team format will continue until we get to the AFL and expansion as we enter the 1960s. To begin this dynasty here is a look at the early days (pre-1946) in both the college ranks and the NFL
Tyrod Gibson reacted to Paul T for a post in a topic
The Hawks and Prairie Stars are both on #@*k!&g fire and about to collide!
Current road map
Kyle44 reacted to Paul T for a post in a topic
I suggested something very similar to this in the Focus Group prior to the reset. I don't think I can link the post here, but here is what I stated. We should allow managers to Bid over the Cap. To clarify what I am suggesting, here is an example: Say a team has $10M in cap space and wants to sign a free agent. There are two free agents they would love to bid on, but they are both asking about $8M. My suggestion would be to allow a team to bid on both players and select a priority (or have priority be based on the amount being offered) sort of like the draft priority function. Bid $8M on Player A (priority 1) Bid $7M on Player B (priority 2) If player A signs with your team, the offer on player B becomes invalid for salary cap reasons. If player A signs with another team, the offer on player B can be processed. I don't have the slightest idea what level of effort this would take, but wondering if something like this would be possible in the future?
Attack Trade Page (even though it's dead)
Kyle44 reacted to AlexanderRasputin for a post in a topic
Yeah, that's always been inconsistent. I don't think new managers should be able to take over GHL teams as a rule, but I have seen it happen. Give it a shot and if no luck, email support and ask what is up. This is a good team available and deserves an active manager.
Just An idea for a ncaa basketball manager like ct foootball
Chris reacted to historybeast for a post in a topic
That is our grand idea is to basically make the full spectrum of sports with both College Football/Basketball and possibly do American Football as well as Pro Basketball down the line. But it's a good start for what we have now If you or anybody you know though would like to help out with the game we would be more than glad to bring em on board.
CTGames reacted to Piecesof8 for a post in a topic
I just got this game, and I'll be sure to let you know my thoughts when I've logged some hours! Looking forward to it!
rainsilent reacted to bouncer for a post in a topic
Great job, rainsilent!
Peekaboo reacted to rainsilent for a post in a topic
Part of the reason my Buzzer team started at the bottom was that it gave me the chance to play with that stuff. From that the conclusion that I have come to is don't bother worrying about it. Team composition and talent is so much more an important thing. Start of the season for my Cage team my WI was blue. Now it is green and I never made a trade. No clue as to why that happened. Don't care either as I don't see it as that relevant. Especially following me messing with it for 4 seasons with my Buzzer team.
Playbook editor
Chris reacted to CTGames for a post in a topic
We will and it should be possible to both edit the playbook for a team, and also add new plays and formations. Most likely it will be a part of one of the next couple of releases
Chris reacted to shawnbelljr for a post in a topic
I am shawn, im not really sure how to word this but i hope this forum has an amazing community!
It's crazy how accurate Erzac's preseason power rankings were this season. Ironically, with the exception of his team and yours, who seemed to swap places. At least in the East. I'll start caring about the West when their managers start participating in the forums/chats... and win a title. Until then, the West can shove it
Best gm sports game?
Chris reacted to QuikSand for a post in a topic
I'm principally a fan of American football, and for GM duties, I think Front Office Football is the best out there. Not flashy graphics, not a really great "sim the current world" game, but for making decisions under a salary cap and drafting/developing players, it's unmatched IMO. I have gotten great fun from my times playing the various Football Manager games, too. I don't know very much about soccer, but I still enjoy that game - its depth is miles ahead of anything else out there.
Chris reacted to scrouch for a post in a topic
Gammgubben reacted to Paul T for a post in a topic
The Stealheads are skidding and tumbling into the playoffs for the 3rd consecutive season. Congrats to whichever team gets to face this ball-less team in round 1 and good luck in round 2
FBPRO98 still plays like NFL
Chris reacted to michaeljlust for a post in a topic
was one of the best non madden football game series
USFL 2K | FBPro98
Chris reacted to Truck_Turner for a post in a topic
Michigan Panthers 7 6 0 7 -- 20 Los Angeles Express 7 14 6 7 -- 34 First Quarter Los Angeles - Furrey 53 pass from Batch (Rackers kick), 9:25 Michigan - Price 18 pass from Brooks (Lindell kick), 12:38 Second Quarter Los Angeles - Bennett 38 run (Rackers kick), 2:37 Michigan - Lindell 48 FG, 5:24 Los Angeles - Kreider 2 run (Rackers kick), 12:15 Michigan - Lindell 29 FG, 14:17 Third Quarter Los Angeles - Rackers 26 FG, 6:15 Los Angeles - Rackers 37 FG, 14:03 Fourth Quarter Los Angeles - Furrey 7 pass from Batch (Rackers kick), 10:12 Michigan - Kleinsasser 4 pass from Brooks (Lindell kick), 12:18 Los Angeles dominated this game by controlling the time of possession (34:08 to 25:52), extending drives (9/14 third down conversion rate to 3/11) and by running the ball down the teeth of the Michigan defense (244 total yards rushing). Los Angeles rookie HB Clinton Portis was the lynchpin of the Los Angeles offense and his success set up the play action passing game allowing an efficient QB Charlie Batch to pick the Michigan defense apart. On defense Los Angeles LB Keith Bulluck played a complete all around game with 2 tackles for losses, 3 run stops (tackles that results in run plays not being successful based on specific criteria) and 3 passes deflected. For Michigan, although QB Aaron Brooks played very well, he could not make up for an anemic rushing offense and a lethargic defense. LOS ANGELES EXPRESS Passing Cmp Att Yds %% TD INT QB1 Charlie Batch 13 21 218 61.9 2 0 Rushing Att Yds Avg TD Fmb HB1 Clinton Portis 24 133 5.5 0 0 HB3 Michael Bennett 4 45 11.3 1 0 HB2 Brian Westbrook 4 34 8.5 0 0 FB1 Dan Kreider 7 28 4.0 1 0 TE1 Mikhael Ricks 2 3 1.5 0 0 QB1 Charlie Batch 3 1 0.3 0 0 Receiving Rec Yds Avg TD Fmb Trgt WR2 Mike Furrey 2 60 30.0 2 0 5 WR1 Dennis Northcutt 2 37 18.5 0 0 2 WR5 Javon Walker 2 35 17.5 0 0 2 HB1 Clinton Portis 2 28 14.0 0 0 2 WR3 Touraj Houshmanzada 2 26 13.0 0 1 4 TE1 Mikhael Ricks 1 22 22.0 0 0 1 TE2 Reggie Kelly 1 7 7.0 0 0 1 HB2 Brian Westbrook 1 3 3.0 0 0 2 Defense Tck Sck Int Fmb TD Knk Saf S1 Brian Kelly 10 1 0 0 0 1 0 CB4 Andre' Goodman 6 0 1 0 0 0 0 CB2 Izell Reese 5 0 0 0 0 0 0 S2 Rogers Beckett 5 0 0 0 0 1 0 CB1 Chris McAlister 4 0 0 0 0 0 0 LB2 Keith Bulluck 3 0 0 0 0 3 0 CB3 Kenny Wright 3 0 0 0 0 0 0 S3 Ifeanyi Ohalete 2 0 0 0 0 0 0 LB3 Kendrell Bell 2 1 0 0 0 0 0 DT1 Marcus Stroud 2 0 0 0 0 0 0 LB1 Julian Peterson 2 0 0 0 0 0 0 LB5 Darren Hambrick 1 0 0 0 0 0 0 DE1 Shaun Ellis 1 0 0 0 0 0 0 DT2 Fred Robbins 1 0 0 0 0 0 0 MICHIGAN PANTHERS Passing Cmp Att Yds %% TD INT QB1 Aaron Brooks 25 41 311 61.0 2 1 Rushing Att Yds Avg TD Fmb FB1 Cecil Martin 5 19 3.8 0 0 HB1 Shaun Alexander 8 13 1.6 0 0 HB2 Shawn Bryson 3 12 4.0 0 0 QB1 Aaron Brooks 1 -2 -2.0 0 0 Receiving Rec Yds Avg TD Fmb Trgt WR2 Antwaan Randle El 7 80 11.4 0 0 7 WR1 Peerless Price 4 65 16.3 1 0 6 HB2 Shawn Bryson 4 63 15.8 0 0 5 WR3 Dane Looker 3 48 16.0 0 0 4 HB1 Shaun Alexander 3 23 7.7 0 0 3 TE1 Jim Kleinsasser 3 16 5.3 1 0 3 WR4 Steve Smith 1 16 16.0 0 0 2 Defense Tck Sck Int Fmb TD Knk Saf S1 Will Allen 10 0 0 0 0 1 0 LB1 Joey Porter 8 0 0 0 0 1 0 LB2 Sam Cowart 6 0 0 0 0 0 0 CB3 Jimmy Williams 6 1 0 0 0 1 0 S2 Earl Little 4 0 0 0 0 1 0 CB1 David Macklin 4 0 0 0 0 0 0 CB4 Phillip Buchanon 4 0 0 0 0 0 0 DE2 Andre Wadsworth 3 1 0 0 0 0 0 DT2 Roderick Coleman 2 0 0 0 0 0 0 DT1 Anthony McFarland 2 0 0 0 0 0 0 DE3 Jason Peter 1 0 0 0 0 0 0 CB2 Renaldo Hill 1 0 0 1 0 1 0 LB3 Greg Favors 1 0 0 0 0 0 0 S4 David Gibson 1 0 0 0 0 0 0 LB4 Warrick Holdman 1 0 0 0 0 0 0 PLAYS OF THE GAME Los Angles WR Mike Furrey 53yd TD Catch Michigan WR Peerless Price 18yd TD Catch Los Angeles HB Michael Bennett 38yd TD Run
who is the best player in the nfl?
Chris reacted to TyGang for a post in a topic
I'm not going to say best because of bias, but I am a huge fan of Nick Bosa and George Kittle. Niners winning it all
Season 6 Chat
Chris reacted to Tyrod Gibson for a post in a topic
Merry Christmas! XD
AlexanderRasputin reacted to Paul T for a post in a topic
1) I elaborated on this in my response to Deadwing's post. I doubt there's much manager's can fix - other than attempting to find a goalie who isn't impacted much by slumps. But again, there's more factors than just your goalie having a streak of bad games. Other team's players could be on good streaks, the player could just be having a down season, team could be in a slump overall, maybe it's not even your goalie, but a defender or two causing it. But I've seen it happen to almost every team. 2) Agree on this. And it was me who previously mentioned it, although I don't think WI has that much impact overall. There is only 1 team in the GHL East with Heroic WI and they are pushing relegation. I think we're all in the same boat here. From what I understand, you need a combination of Heroic players, not many Nervous ones, a few Arrogant and Cocky players and players with high reputation. But in the end, a players actual skill means much more. 3) Agree. Oddly enough, the only team that my team underestimated almost all season is yours. I'm not sure it's something that can be adjusted for. Probably more something that is just noted after losses. 4) This one seems to be random as well. I get it 4-5 times per season. I don't really pay much attention to the assistant comments anymore as I feel there's a lot of stuff that doesn't matter all that much.
Chris reacted to derby for a post in a topic
Thanks Chris! I'll see to create some new screenshots and marketing materials when I get some time.
[GM Games] Prepare soon for Bowl Glory! DDS: College Football 2020 on Windows PC
If you're ready to experience the excitement of building your favorite school into a national powerhouse then get ready for Draft Day Sports: College Football 2020. There is no season in sports that is as exciting as the college football season. Every single game matters and just one loss can put you out of contention for the championship before your season even gets started. [Press release details are courtesy from the Wolverine Studios blog] Wolverine Studios has worked hard to once again bring you some major improvements to the game this season and we can't wait to show some of them off. One of the most anticipated and exciting new features is the custom playoff option. No longer are you bound to having just four teams compete for the championship. With DDS:CF 2020 you can expand the playoff format to get eight teams playing for the title! In order to get yourself to the championship though you're going to have recruit some star players. This year we have expanded the recruiting function by adding "talking points" which allow you more avenues to attract players to your school and give recruiting an even deeper and more dynamic feel. Once you land those star recruits you need a plan to make the most out of them. The custom playbook feature has received a massive expansion with the ability to create custom plays or even have a playbook generated for you based on you choosing some basic settings. This option lets you get as detailed as you want or lets you do things very quickly at a high level so that everyone can find a comfort level with their playbooks. First get a look of those player photos and jerseys! You can customize these just like everything else in the game and they bring a whole new feel of realism to the game. Speaking of new…check out the performance tab on the player card. Now you can get a performance report by game for every player on your team. Want to know who's making the big plays or really dragging you down? It's never been easier to understand your team and see where you need to make adjustments! But understanding your team isn't enough – you need to keep tabs on an entire college football universe! The best way to do that is with the brand new magazine feature giving you in depth looks at recruiting, the best players in the association already and previews for every conference and the entire association so you can see just where everyone stacks up heading into each season. This fantastic new data will make your game world really come to life! Take a look at the 2D gameplay screen complete now with running commentary. Get details about the play as it unfolds or even actions that you wouldn't be able to discern just from the 2D such as when an offensive lineman makes a big pancake block. Just another way the football development team has stepped things up for you this season! Best of all that's just some of the new improvements in DDS:CF 2020. Performance improvements under the hood make sim speeds even faster, the sim engine and AI management areas have received improvements, penalty logic has improved, historical prestige tracking has been added to see which programs rise and fall over time, coach hiring has received improvements and so much more. You can make every day a college football Saturday with DDS:CF 2020. Now get ready to #BuildYourDynasty! The post Prepare soon for Bowl Glory! DDS: College Football 2020 on Windows PC appeared first on GM Games - Sports General Manager Video Games. View the full article
[Wolverine Studios] Prepare For Bowl Glory! Draft Day Sports: College Football 2020 is almost here
There is no season in sports that is as exciting as the college football season. Every single game matters and just one loss can put you out of contention for the championship before your season even gets started. If you're ready to experience the excitement of building your favorite school into a national powerhouse then get ready for Draft Day Sports: College Football 2020! Our team has worked hard to once again bring you some major improvements to the game this season and we can't wait to show some of them off. One of the most anticipated and exciting new features is the custom playoff option. No longer are you bound to having just four teams compete for the championship. With DDS:CF 2020 you can expand the playoff format to get eight teams playing for the title! In order to get yourself to the championship though you're going to have recruit some star players. This year we have expanded the recruiting function by adding "talking points" which allow you more avenues to attract players to your school and give recruiting an even deeper and more dynamic feel. Once you land those star recruits you need a plan to make the most out of them. The custom playbook feature has received a massive expansion with the ability to create custom plays or even have a playbook generated for you based on you choosing some basic settings. This option lets you get as detailed as you want or lets you do things very quickly at a high level so that everyone can find a comfort level with their playbooks. The above image shows off quite a number of new things in Draft Day Sports: College Football 2020. First get a look of those player photos and jerseys! You can customize these just like everything else in the game and they bring a whole new feel of realism to the game. Speaking of new…check out the performance tab on the player card. Now you can get a performance report by game for every player on your team. Want to know who's making the big plays or really dragging you down? It's never been easier to understand your team and see where you need to make adjustments! But understanding your team isn't enough – you need to keep tabs on an entire college football universe! The best way to do that is with the brand new magazine feature giving you in depth looks at recruiting, the best players in the association already and previews for every conference and the entire association so you can see just where everyone stacks up heading into each season. This fantastic new data will make your game world really come to life! Want more upgrades? Take a look at the 2D gameplay screen complete now with running commentary. Get details about the play as it unfolds or even actions that you wouldn't be able to discern just from the 2D such as when an offensive lineman makes a big pancake block. Just another way the football development team has stepped things up for you this season! Best of all that's just some of the new improvements in DDS:CF 2020. Performance improvements under the hood make sim speeds even faster, the sim engine and AI management areas have received improvements, penalty logic has improved, historical prestige tracking has been added to see which programs rise and fall over time, coach hiring has received improvements and so much more. The best way for you to experience all this amazing game has to offer is to get in the game yourself! Stop by our webstore on Thursday, December 19th and pre-order your copy of Draft Day Sports: College Football 2020. Every pre-order will get you a license key that will give you immediate access to our playable betas as part of our FirstAccess program. In addition to getting your hands on the beta now you can also score special pre-order savings and will receive a complementary Steam key when the game is available there. You can make every day a college football Saturday with DDS:CF 2020. Now get ready to #BuildYourDynasty! The post Prepare For Bowl Glory! Draft Day Sports: College Football 2020 is almost here appeared first on Wolverine Studios. View the full article
Hi Chris, I'm the developer. It's really just a pet project of mine that I started with a couple of friends and Ruuh and dozen of others have joined us along the way. Basically Ruuh pitched it better than I could so I won't add anything else but if you have additional questions I can also try to answer them.
Chris reacted to rickteousness for a post in a topic
nfl 2k 5
Truck_Turner reacted to chuckd for a post in a topic
USFL was awesome. Too bad it went under the way it did...
Tyrod Gibson reacted to Ana (Natives) for a post in a topic
I think its more the difficulity to find this. Browser games arent so popular anymore, if there was phone app for this I think it would boost the user rate dramatically.
Paul T reacted to Tyrod Gibson for a post in a topic
Hopefully we get National teams soon, i want to see how unbelievably stacked Belarus is! *Edit: Grammar
Paul T reacted to Blackbeard for a post in a topic
At lest tell us why Tom Brady sucks. It might be prudent that admin not count this posting for ryanstan when counting the 2 posts needed to leach a game. His posting is garbage... (There it was said. When making a statement such as that evidence needs to be included.) With that said, along with what the above guys wrote. Tom Brady is one of the best quarterbacks in the history of the game and his induction in to the pro football hall of fame will prove just that when he retires, whenever that maybe nobody knows. Love him or hate him it can not be disputed that he is one of the greatest if not the greatest there ever was!
JaCeLo3's Bowl and Helmet Graphics for Bowl Bound College Football
gaseous clay reacted to GM Games for a file
*MOD created by Jace B. (JaCeLo3) of the Grey Dog forums for gameplay on Bowl Bound College Football.*In no way are the images being claimed. All images are owned by their schools, businesses, and rightful copyright owners. INSTRUCTIONS: To install into Bowl Bound, you must go to the folder where you installed BBCF. Usually it will be in the GDS (Grey Dog Software) folder in your Program Files. - Copy and paste the files into your Bowl Bound College Football folder. The files will overwrite the existing files, so make sure to BACKUP ALL ORIGINAL FILES before you install the mod. In this mod you will find the following...- All up to date conference names and members. One exception is the MAC and Conference-USA. The game itself will not let any conference have uneven divisions, so with the MAC & C-USA East divisions having 7 teams compared to the West's 6, I took UMass and Old Dominion (the latest to join) and made them an Independent. Minor offset if you ask me when it comes to playing an up to date BBCF game).- All current Bowl Games that will be played as of 2014 with the right Bowl restrictions.- All current Bowl Game images.- Up-to-date prestige of teams for a more realistic feel of the modern NCAA football era.- Make sure to select Playoffs for Postseason setup to make it EVEN MORE realistic. With all of that said, KEEP IN MIND THAT THE PROGRAMMING OF THIS GAME IS OLD AND OUT OF DATE TO BE ABLE TO KEEP UP WITH TODAY'S COLLEGE FOOTBALL SCENERY. Some things in the game that I have noticed and others have made noted as well...- Conferences with 14 teams (7 team divisions) DO NOT always and only play their own divisions how it is in real life, programming flaw aspect.- Temple for some reason plays all 15 weeks every season. Not sure why.
Cage trade page
Paul T reacted to Steve for a post in a topic
That's what she said.
Roster, Captains and Lineup [DONE]
Steve reacted to GamePlanHockey for a post in a topic
Updated October 28, 2019 ## Roster A team's roster is all the players on the team. To create a complete lineup for each game you'll need to dress 2 goalies, 6 defencemen, 4 centers and 8 forwards. But it can be wise to keep a greater roster in case of injuries. A suitable roster could be something like 3 goalies, 8 defencemen, 6 centers and 10 forwards. ### Team captains Each team have three player assigned as the team captains where one is the main captain and the other two are named assistant captains. These players will have a large impact on the team's culture and winning instinct. They will also help the rest of the players handling pressure during games and preventing the team from underestimate their opponents. ## Lineup A lineup consists of four forward lines, three defenceman pairings, two powerplay units and two penalty kill units. The forward lines and defensive pairings have settings where you can assign desired ice-time and focus area. See below. To edit your lineup choose Lineup from the Action menu on your Team page. ### Swap and replace a player To swap and insert players - click the jersey of the player. When replacing a player a window opens that allows you to browse your entire roster divided into each position. This view displays three ratings for each player but the player's name is clickable for full info just as normal. Also note that you can customise which three ratings to display by using the dropdown found at the top of this view. Click the player jersey in the roster view to insert the player. You can also click the cancel button at the bottom to return to the lineup view. ### Ice time You set ice time for each forward line and each defenceman pairing. The ice-time is set in percentage of a whole game requiring that all lines adds up to 100% and all pairings adds up to 100%. For example, a defensemen pairing given 50% ice-time will get approx 30 minutes of ice-time each game. Note that this is an approximate value. Depending on turn of events, such as penalties, in the game this may vary to some extent. Depending on the amount of ice-time given your players may be fatigued. Players with great endurance can handle more ice-time. Note that fatigued players have a higher injury risk than healthy ones. ### Line focuses By setting the line focus you can give the line a specific duty and role in the game. Each line focus has an upside but also a downside. You can combine them in any way you want, for example your first line is set to a scoring line and your fourth line is set to an energy line. It's important to assign the right type of players to a line focus. Not every role is a good fit. More below. To edit the line focus open the Line Settings menu found at the top of each line. #### Scoring A scoring line's duty is to score goals. The line will focus on creating scoring chances and trying to control the puck as much as possible. To be successful in this line focus you'll need players that is a good fit in your offensive tactic and include roles like Playmaker, Sniper or Powerforward. If successful at their line focus the line will create more scoring chances and hopefully create some offensive momentum for the whole team. On the downside the line may become vulnerable defensively. #### Two-way The two-way line will focus on both scoring and defensive duties. It will require players that will do great in both your offensive and defensive tactics. Roles like Two-way, Playmaker, Sniper, Powerforward or Grinder is a good fit. If successful your line will create momentum for your team both offensively and defensively depending on game situation. #### Checking A checking line is often matched against an opponent's first in an effort to reduce their scoring, and physically and mentally wear them down. Player's in this line requires great defensively skills in your chosen tactic but also great body checking skills and not being afraid to play dirty. Fitting roles are Grinder, Enforcer, Two-way and Powerforward. If successful in their line focus they will create defensive momentum for your team but at the same time weaken the opponents offensive momentum. The opponent's players may also get agitated by the checking line making them unfocused. On the downside this type of line will not be as productive offensively and may even weaken the whole teams offensive momentum during the game. #### Energy Usually the fourth line on a team where the energy line's duty is to play physical and give your team a boost. You'll need gritty players that can body check and skate fast. Fitting roles are Enforcer, Grinder and Powerforward. If successful at their line duties the line will create some good momentum for your team, especially if your team is in a downwards trend or in a slump. On the downside the line won't create that many scoring chances. ### Defensive pair focuses #### Support offense Defensemen pairings set to this focus will be highly involved in the team's offense both by moving the puck into the offensive zone and by participating in offensive rushes. The assigned defensemen n need to be able to handle the chosen offensive tactic well and preferable assigned to an Offensive or Two-way role. If successful the team will gain more offensive momentum but also be more vulnerable for odd man rushes. #### Stay at home A stay-at-home pairing will focus on the defense and to obstruct the opponent's offense. Defensemen on this focus assignment need to be good body checkers and have do well in the chosen defensive tactic. Preferred roles are stay-at-home or two-way defensemen. If successful this pairing focus will inspire its own team defensively and at the same time weaken their opponent's offensive momentum. #### Match line If your defensemen pairing is set to match line they will adjust their focus depending on the forward line they are currently playing with. That means that defensemen in this focus assignment need to be able to handle both your offensive and defensive tactics well. Two-way defensemen are preferred. If successful the defensemen pairing will reenforce the forward lines focus assignment. #### Dynamic The dynamic defensemen pairing will try to combine both offensive and defensive duties. This means that you'll need defensemen that have enough skills to handle both your offensive and defensive tactics. Two-way defensemen are preferred. If successful your pairing will create momentum for your team both offensively and defensively depending on game situation. ### Special teams Both powerplay and penalty kill has two units where the first unit automatically is the main choice and is given more ice-time. If those players are fatigued during the game the second unit is used. Normally the first unit is used approx two thirds of the time. Also note that you may very well use a forward on one of your defensemen positions in powerplay. ### Goalies The lineup also has two goalie positions where you can assign the starter and backup goalie. The backup goalie is used if your starter is injured or having a very bad performance and is replaced during the game.
Hi, its palli from OOTP [Sebastian @ OOTP Developments]
Chris reacted to palli for a post in a topic
Hi guys, My name is Sebastian, I life in Hamburg, Germany and I work for OOTP Developments on the new mobile version iOOTP BAseball 2011. My history with playing text-sim games goes way back to some German football (soccer for you Americans) manager games (like Anstoss, Bundesliga Manager). Then I found Football Manager from SI Games (back then it was Championship Manager) and was in heaven. I played the free EHM game and wanted to start an online league but then discovered OOTP 3 and founded the German Baseball League in 2001. When Markus joined SI Games I decided to program my own baseball manager game, which was finished after a few years and still can be found on the net somewhere. But it was just to hard to get something going with a blockbuster as OOTP already available, so I stopped my work on Perfect Game. The last game I worked on before joining OOTP Developments was a hockey manager, which used a lot of stuff from the baseball game. A friend of mine still works on it, maybe I should ask him how it comes along.
Front Page Sports: Football Pro
Chris reacted to seanred111 for a comment on a file
the link is broken?
Chris reacted to 4theglory for a comment on a file
Does NOT work with Win 10. I did everything as the instructions said and get the CD error. Don't waste your time downloading.
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Two kinds of attributes are there in this clinic. Instead, there are hundreds and hundreds of patterns and features that have to be matched. The considerable value the ability to connect together enormous amounts of files has included to Context's product range was achieved at a portion of the purchase price of using manual procedures.
Using names to refer to classes makes it simpler click here for more without needing to also modify the code to modify the pattern together with time. The results' problem is that when two texts are close to one another, a couple frames are around both text, which is wrong. The text also may be utilized to activate things like dictionary to inspect the meaning.
One of the features will be to execute conclusion in 3D. Moreover, in countries with varied cultures and criteria, the behavioral codes also will need to be flexible to prevent conflicts and errors. Thus, disciplines like pattern recognition play a part in healthcare's future.
Using names to refer to classes makes it simpler without needing to alter the code utilizing the game advantages to alter the pattern http://www.katalog-internetovych-obchodu.cz/2019/02/06/data-analytics-features/ with time. The language model score is along with all the score for the word that is current to discover how likely the sequence of words is. The text may be utilized to activate items like dictionary to examine the meaning.
Two kinds of features are still there in this clinic. There are hundreds and hundreds of patterns and characteristics which need to be matched. Similar kinds of merchandise are advertised on the market.
Program is OCR. There are a lot of methods. Transcription's other and among the hottest approaches involve the usage of voice recognition computer software.
Methodologies normally speaking should be covered by review. The Princeton Review Career Quiz is a terrific on-line career test that can enable you to learn some Universities can be a fit for you. Code used within this illustration are available here.
Because the options control how the whole expression is assessed or parsed, they need to always come at the start of the expression. Let us zoom in and enlarge the relationship further to comprehend the method. The ranges may be combined into a single character collection.
Recognition hop over to this site is an intricate procedure which involves using expertise and knowledge to place an face that is normal to compare unique faces . The brain take under consideration, must not merely recognize the face itself but also the emotional context. Have a look at the nightmare for nature or those indications of this conflict.
There are many sites that give a explanantion of the regex syntax. Instead, you have to copy and paste a quote mark from elsewhere like the internet or a Word file at a origin or the specific same PDF. It is possible to attempt to import more text and check on your own.
The advancement in the huge lending process may have a big influence on your bottom line. In addition, the group discussed the status quo of electronic libraries, for instance, standardization of information and models alongside the use of systems.
With reMarkable you're going to have to search manually, as no search was executed thus far. There are rather a great deal of methods to do OCR. Another instance is locating a special identifier, for instance.
As a means to activate its accredited edition, you ought to have high-speed internet. Ordinarily, in the PDF application, the version that is free doesn't have a variety of limitations for the free version of the PDF editor program and professional characteristics that support your needs. Do not neglect to store copies that are clean before you begin if you're interested in an unredacted version also!
Primarily, you'll want to extract the elements on with a low-level library you have to train. If you've looked via the picture loading code, then a great deal of the terms must appear familiar. As a way to mail merge, you want to produce the principal document with all the information including text, graphics and other details that are the exact same for all clients.
It's not primitive for people. When attention is centered on something it's prone to be kept in memory. Take a look at the nightmare for those indications or nature of the conflict.
This way is also cost-effective. The performance information for the entire evaluation is located in the Supplementary Materials. A brief overview of outcomes.


The two courses collectively cover designing, planning, deploying, securing, monitoring, automating, and virtualizing an enterprise server infrastructure. This course covers the knowledge and skills needed to provide an enterprise solution that supports manual and automated server installations in a physical and virtual environment including the supporting file and storage services. You will also learn the skills necessary to provide enterprise networking solutions such as DHCP, IPAM, VPN, and DirectAccess. You will also learn the skills necessary to design and implement a forest and domain infrastructure including multi domains/forest and branch office scenarios.
Exam: This course maps directly to and is the preferred choice for hands-on preparation for Microsoft Certified Solutions Expert (MCSE): Exam 413: Designing and Implementing and Server Infrastructure, which is the fourth of five exams required for MCSE: Server Infrastructure certification.