text:
Worms Blast
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PAL region Windows cover art, demo
[[Team17]][[Category:Team17]]
[[Ubisoft]][[Category:Ubisoft]], [[Feral Interactive (Mac OS X)]][[Category:Feral Interactive (Mac OS X)]]
Action, puzzle
Windows, Mac OS X, PlayStation 2, GameCube and Game Boy Advance
ELSPA: 3+
ESRB: E
OFLC:G8+
Worms Blast is a puzzle/action game for Windows, PlayStation 2, GameCube, Game Boy Advance and Mac released in 2002, developed by Team17, and published by Ubisoft (except for the Mac version, which was developed and published by Feral Interactive).
2 Single-player puzzle mode
3 Other game modes
3.1 Multiplayer
3.2 Single player
6.1 Aim-and-fire weapons
6.2 Fire-only weapons
8 BLAST mode
Game[edit | edit source]
The gameplay is similar to that of Puzzle Bobble/Bust-A-Move, but with several key differences. There is a hexagonal grid of coloured blocks at the top of the screen, while the player's character sits on a boat floating in water. Unlike Puzzle Bobble, it is able to move side to side. There are multiple weapons that can be used, however the only weapon the player has to start with is a bazooka. As with Worms, holding down the fire button increases the power behind the weapon's launch, affecting how far it will travel. It is possible to fire the bazooka (and some other weapons, such as the grenade and dynamite) in an "arch", allowing players to reach difficult areas.
Shooting blocks will have one of two effects:
If you hit a block that is either the same colour as your bazooka missile, or is a rainbow block, that block and any other same-coloured or rainbow blocks connected to it will be destroyed. Any blocks that are not the same colour will not be affected; however, if the only thing holding those blocks up is the coloured blocks you have just destroyed, those blocks will fall into the water.
If you hit a block that is a different colour from your bazooka missile, or is a "dead block" - an uncoloured, grey block - it will be recoloured to match the missile.
(Weapons are affected differently by other blocks. This is covered further below.)
Single-player puzzle mode[edit | edit source]
In this mode, the player travels around the world (in a method slightly reminiscent of Capcom game Pang) completing puzzles. Again, differing from Puzzle Bobble, missions are usually more complex than simply clearing the blocks off the screen. Some may require you to perform certain tasks (such as shooting down space ships made of blocks, or avoiding a snake-like series of blocks moving around the screen). As you progress through the game, the missions become progressively harder. The aim of the game is to reach the volcano in the centre.
Unlike Puzzle Bobble, there are no walls in single-player mode. If you fire a weapon off the screen, a heavy object (such as a cannonball, weight or fridge) will fall onto your character, reducing your health. If you are fast enough you may be able to dodge it.
Unlockable characters can be earned by reaching certain points on the map. It is not necessary to complete every puzzle to reach the centre, however this is the only way to unlock all three characters.
Other game modes[edit | edit source]
Multiplayer[edit | edit source]
In all Multiplayer modes, the barrier separating the two players will open periodically. Players can use this opportunity to shoot at each other with their Bazooka in an attempt to reduce their health and ultimately knock them out of the game.
Deathmatch- Both players start with 2 lives and try to survive as long as possible. The player that gets knocked out first loses.
Don't Drop Em- The first player to allow a block to freefall into the water loses.
Star Collection- First one who collects 5 stars wins.
Tide Trial- Trying to survive as long as possible with water constantly rising.
One line for two- When some blocks get destroyed enemy's blocks come down. The goal is to destroy blocks fast enough so enemy can't destroy it on time and ends up being crushed.
Star race- The goal is to shoot targets (more targets destroyed means a player will faster reach the finish line) and survive longer than enemy or reach the end and collect the star.
Survival-Standard blocks go down faster than usual, but they must not touch the water.
Fight-There are only bouncy and dead blocks in this mode. The goal is to kill the foe. There are no stars in this mode, only crates.
Single player[edit | edit source]
Tournament-Competition. All Hi-Scores are for this mode only. It's actually a few missions from Puzzle mode. When one of those missions is completed it will appear in Tournament mode.
Puzzle-Go around the map and complete 60 missions. When all missions are done 3 new characters will be unlocked. During the Puzzle mode some missions can be unlocked for the tournament mode.
Player vs CPU-Play a game against computer.
Characters[edit | edit source]
The game is played with nine characters (three of them must be unlocked) and most of the characters are actually animal weapons from the original Worms. Every character has a unique boat, and differing stats for Amount of Health, Boat Speed, Speed of Aiming Reticle, Turning Speed, and Boat Size.
Below is a list of characters, with their descriptive text and stats as taken from the Worms Blast Manual.
Boggy B (Worm) Ever since Boggy was a young worm he had an alarming tendency to blow up almost anything that moves. He is an excellent all rounder and is adept at using all the weapons at his disposal.
Good: health, aiming, turning, size Bad: Speed
Suzette (Worm) Suzette is the younger sister of the infamous Boggy B. Like her brother, she is an excellent all rounder and is adept at using all the weapons at her disposal.
Good: speed, turning, size
Bad: health, aiming
Chuck (Pigeon) Being of low intelligence it is never quite clear what is going on in the Pigeons tiny mind. Sick and tired of just being the messenger, the message from the pigeon is that he means business. Plays hard and also plays dirty.
Good: turning
The best: aiming
Bad: health, speed, size
Ethel (Old lady) How this particular escapee from the old peoples home got involved in such a game of mass destruction is not really known. Don't let her age and seeming fragility fool you, she's as tough as old boots.
Good: health, speed, aiming
Bad: turning, size
Calvin (Sheep) Don't let the Sheep's soft, fluffy and slightly cute appearance and seemingly bewildered expression goad you into thinking that he'll let you off lightly. Calvin moves incredibly fast, but he really can't take much damage. Calvin can be more difficult to control, but his plus points more than make up for it.
The best: size, turning, speed
The worst: health
Bad: aiming
Stavros (Skunk) The Skunk was without friends before joining the Worms' army, after a few victories in battle his potential was soon realised! Truly is silent but deadly. Stavros is a very tough character with quick aiming speeds.
Stavros is a hidden character on the Game Boy Advance version of the game.
Good: aiming, turning
The best: health
Bad: speed
Superfrog (Frog) The star of Team17 game, Superfrog is strong character on the rubber duck. Deadly frog with incredibly fast turning and speed.
Superfrog is an unlockable character in all versions of the game.
The best: speed, turning
Good: aiming, health
Bad: size
Fletcher (Mole) This old mole can attack with great accuracy and has big amount of energy. Unfortunately, he greatly lacks speed (with his stick instead of paddle).
Fletcher is an unlockable character in all versions of the game.
Good: aiming, turning, health
Bad: speed, size
Rocky (Donkey) A donkey. Not just a donkey. A concrete donkey. His boat is made of paper so his speed is bad, but his size makes him a harder target.
Rocky is an unlockable character on the PC, PS2, GameCube and Mac versions. He is not hidden in the Game Boy Advance version, although this may be due to a glitch.
Good: turning, size, health
Bad: aiming, speed
Blocks[edit | edit source]
As well as the coloured blocks mentioned above, there are also different types of block:
Dead blocks
Grey Blocks with a skull in the centre. They must be hit with any colour to be turned into a standard block.
Bouncy blocks
Pink rubbery Blocks. Weapons bounce when they touch these blocks.
Anchor blocks
Light-grey/blue stone Blocks that can only be destroyed with dynamite.
Rainbow blocks
Blocks with rainbow flowers. If connected they will produce a chain reaction when get hit with any colour.
Weapons[edit | edit source]
Since animal weapons from Worms are now characters in Worms Blast, there are lots of new weapons in the arsenal. Most of the weapons can be found in crates and they can hurt both owner and opponent . Everything from the crates and everything (except blocks) that can hurt players is listed here.
Note: Coloured-weapon that changes colors of blocks.
Aim-and-fire weapons[edit | edit source]
This kind of weapon requires aiming (with up and down arrows). When the target is located press the fire button and keep it pressed down until the required power is reached.
Bazooka: The standard weapon in arsenal, this weapon is always available. The Bazooka is a coloured weapon, and fires in an arc.
Shotgun: The shotgun is a 2 shot coloured weapon. When one bullet is fired the player can't change the weapon until another bullet is fired. The Shotgun fires in a straight line and only strikes one block.
Grenade: Grenades must be thrown, and then manually triggered to explode. Once the weapon explodes, it will recolour any block within the blast radius to match the colour of the grenade, or will create dead blocks when used on your opponent.
Dynamite: The dynamite has a 5-second fuse that starts as soon as the weapon is selected. Dynamite must be thrown, and will then stick to any block it comes into contact with it. Dynamite destroys any crates, stars, or blocks in its blast radius, regardless of the colour.
Laser Beam: The Laser Beam will cut through anything it's pointed at except bouncy blocks and wooden doors (in multiplayer mode, a straight border that divides the players). It has 2 shots.
Fire-only weapons[edit | edit source]
These weapons don't need any aiming. It's enough to press fire and the weapon will be launched.
Weather: Using this weapon brings about a random changes in weather for approximately 30 seconds. The weather could be purely detrimental to your opponent character, such as the Fog and Rain effects, or could have negative impact on both of you (Darkness, Strong Winds, and a Meteor Shower (similar to the Armageddon weapon from Worms Armageddon)).
Sea monster: A sea monster that swims deep under the player. On the PC, Mac and home console versions of the game, it can easily be seen by end of its tentacles circling under water. The tentacles rise out of the water and attempt to grab your opponent, who must tap the Fire button repeatedly to escape. On the Game Boy Advance version, when the Tap Button symbol appears on the screen, the game freezes until your opponent has freed themselves. If the player fails to free themselves, the sea monster drags them underwater, killing them.
Fish Bait: Drops a piece of meat into your water, attracting more fish and providing cover fire against Torpedoes. Although the Fish were not included on the Game Boy Advance version of the game, this weapon was not removed and thus becomes useless.
Piranha: Converts all the fish in opponent's territory into piranhas who will attack your opponent, reducing their health.
Pellet: Makes your opponent's water more choppy for a short time, creating larger waves which will affect the trajectory of their shot.
Stopclock: Stops the time on opponent's side. The player can't move and all weapons that were on its side in the moment when weapon was fired are stopped. Weapons fired just before the Stop Clock is used will continue on their path. If a stopped character is damaged, they will recover movement.
Mine: An underwater mine comes to the surface and explodes after a time delay if anyone touches it. It cannot be destroyed.
Torpedo: A Torpedo is launched underwater, automatically homing in on your opponent. They are warned by an "Incoming" text on the screen. If your opponent has a sufficient number of fish, however, the torpedo may destroy those instead.
Speedfan: Increases your ship's speed for a few seconds.
Shield: Provides a temporary protection against anything that would normally harm you, such as falling blocks or opponents' weapons. You will also be immune to the Sea Monster.
Health: An orange buoy with Red Cross flag on it appears to the far edge of your play area. When you touch it your health is restored to full.
Water balance: The water level of both players will equalize; the tank with more water will drain into the other tank until the levels are equal. If the tank levels are equal, it has no effect.
Double radius (x2): For a short time, all bazooka shots that strike blocks of non-matching color will convert an additional layer to the color of the bazooka, or to dead blocks when used on your opponent.
There are two collectible items in the game.
Crates: Contain weapons which can be used to attack an enemy or to improve the current situation for the player.
Stars: Reduces water level of the player who collected it.
BLAST mode[edit | edit source]
In Multiplayer mode, when standard blocks produce a chain reaction (more than 10 blocks must get destroyed), player should collect the falling fruits (every block becomes a fruit after being destroyed). If a player collects these fruits (10 or more) one letter of BLAST word on the bottom of the screen will get coloured. Each colour represents a letter:
For B- red
For L- yellow
For A- purple
For S- green
For T- orange
When all letters are filled, BLAST mode begins. All the blocks on player's side of the screen vanish and targets begin to fall on parachutes. Shooting a target produces a Weapon Crate. BLAST mode lasts for approximately 30 seconds before the game continues as normal. During BLAST mode in Multiplayer mode the opponent can't attack with crate weapons and the wooden barrier doesn't open, but they can send the bazooka over the barrier.
BLAST mode was not included on the Game Boy Advance version of the game.
Worms (computer game)
External links[edit | edit source]
Official Worms Blast Website
WORMS series
WORMS | Worms Reinforcements | Worms & Reinforcements United | Worms: The Director's Cut
Second Generation
Worms 2 | Worms Armageddon | Worms World Party
Third Generation:
Worms: Open Warfare | Worms: Open Warfare 2 | Worms: A Space Oddity
3D Games:
Worms 3D | Worms Forts: Under Siege | Worms 4: Mayhem
Worms Blast | Worms Pinball | Worms Golf
fi:Worms Blast sv:Worms Blast
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Mac OS games
GameCube games
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Video games developed in the United Kingdom


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WHAT IS PERFORMINGBORDERS
performingborders is a collectively run platform for artistic research and creation, focused on notions and lived experiences of intersectional borders through international live art and performance practices.
Drawing from the knowledge shared by the contributors of the platform, performingborders has over the years created a digital and live tapestry of interconnected, transnational experiments through interviews, artist commissions, open calls, publications, residencies, workshops, conversations, events, newsletters, and performingbordersLIVE. All our work is freely accessible online.
Co-run by Alessandra Cianetti, Xavier de Sousa and Anahí Saravia Herrera, in collaboration with guest curators, thinkers, artists, activists and researchers.
OUR UNDERSTANDING OF BORDERS
In both our collaborative work and individual research, we work with a definition of border that is open and acknowledges the diversity of experiences at the intersections of cultural, juridical, racial, gendered, class, physical, economic, and everyday borders.
We look at the tradition of Border Artists at La Frontera (Mexico/US border) and beyond, political theorists, and the embodied knowledge of practitioners that use the 'border as a method'.
Live Art sits both at the borders of the art market and within a constant process of research, and so creates the possibility to go beyond the space of the artwork itself, flooding into public physical and digital spaces, and rethinking our relationship with borderline concepts and places. Live Art is a lived-in ground always in flux which allows for multiple political negotiations, claims, encounters, experiments , and constant research for alternatives to dominant power structures. Live Art becomes a method as for us as it is a site of border-struggle.
performingborders centers the voices and embodied knowledges of those with lived experiences of borders and those with ties to various global diasporas. We reject the use of culture as an extension of empire, nationalism, ableism, fascism, capitalism and patriarchy, all of which maintain the violence of borders and how they are mapped on territories and our bodies.
For more on our understanding of borders read our Performing Borders Study Guide commissioned by the Live Art Development Agency, London, in 2016. As borders are always changing, so is our understanding of them so please refer also to the ongoing list of quotes in this page as further and alternative anchors and references we keep sharing as a group.
Ale, Xav and Anahi are performingborder's directors, care-takers, comms people, admin staff, curators, producers, therapists, facilitators, researchers, IT support (although we get help from New Nuevo/Mike who is also our designer), archivists, cooks, mentors and coffee makers. We actively get support, advice, and feedback from our critical friends 👫👭.
The team operates in a horizontal way, ensuring that all members are allocated the same amount of pay and responsibility within the group, whilst also being receptive to our diverse support and access needs. All the knowledges and experiences are valued for the diversity of perspectives that they contribute to the group and how they nourish and inform our collective work.
We meet on Tuesdays at 8:30 AM (😴!) and do most of our curatorial thinking on our WhatsApp chat and zoom.
We understand that we operate in an ecology where border-artists and live art practitioners face intersectional oppression and challenges in both their working and personal lives. performingborders works to create a caring and safe space that starts with fair pay, sustainable workloads, access to support and financial resources, curatorial support, transparency on deadlines and connection to performingborders' network of partners, artists, and supporters. We work to address the power structures implicit in the arts sector and look to actively resist exploitative practices in how we engage with each other as curators/researchers and how we engage with artists. performingborders aims to humanize the work we do as cultural workers and acknowledges the intersectional structural oppressions that impact how we live.
This work is ongoing and we continue to learn with the knowledge that performingborders can change and has to be responsive to the needs of the humans and non-humans involved (🐈⬛,🐕, 🌵), allowing for different paces at different times.
performingborders is primarily based online, on our website which hosts resources, research, art works, performances and collaborations with international artists, activists, organisations, and partners.
Live events and gatherings are curated, produced and/or presented in both the UK and internationally and so far have taken place in various locations such as London, border Mexico-US, Copenhagen, Manchester, Leeds, Brighton and Exeter.
The team is based between London (UK) 🌧, where Anahi & Ale currently live, and Porto (Portugal), where Xav enjoys the sun and the sea ☀ (and not the rain and the Thames).
📧 The main way to follow our activities is to subscribe to our newsletter here
💻 To contact us fill in our contact form here
📱Follow us on Twitter, Instagram and Facebook
HOW WE FUND OUR ACTIVITIES
performingborders started in February 2016 as a non-funded monthly series of interviews and since then has been invited for paid and unpaid talks, seminars, workshops, panel discussions, and writing commissions. Since 2019, the platform initiated a series of digital and live free-to-access public programmes whose activities have been supported on a project-basis by the Arts Council England, Necessity Fund and through both financial and in-kind support from arts organisations, universities, grassroots and institutional partners (see list here)
OUR BIOS:
Alessandra Cianetti (she/her) is a London-based curator, creative producer, researcher, and writer. Her collaborative work explores urgent socio-political issues with a focus on the transformational power of visual and live art practices that embody notions and lived experiences of physical and intersectional borders. She is the founder of performingborders. Former organiser at Migrants in Culture. Member of United Voices of the World – Designers + Cultural Workers.
Website | Twitter
Anahí Saravia Herrera (she/her) is a writer, editor, and community organizer working across the Visual Art and Live Art sector. Through a collaborative approach, her practice explores diasporic experience, feminism, and alternative histories. She is interested in how we can use creative means to make critical perspectives public. Her practice crafts texts that speak to performance, sound, and image, informed by intuition, gathering and research. Anahi is physically based in the "west" but as much as possible, creates work situated in the Latinx diaspora, she was born in La Paz, Bolivia.
Xavier de Sousa (he/they) is an independent performance maker, curator and culture worker based between Brighton and Porto whose practice explores personal and political heritage in the context of discourse on belonging and migration. Their creative practice also encompasses writing, having published various creative, reflective and research-based texts for publications such as METAL, Penguin, Les Cahiers Luxembourgeois and Centre national de littérature – Lëtzebuerger Literaturarchiv. Xavier is a co-founder of Migrants in Culture, Producer Gathering and is a member of BECTU.
Website | Twitter | Instagram
QUOTES / REFERENCES / ANCHORS (ongoing)
[W]e really focused on the border as a site of possibilities, as a spiral model as opposed to a dividing line and with the whole idea of the artist as a social thinker, as a binational diplomat, as an alternative chronicler […] So I think that the border method – the border way of working as an artist – implies crossing of internal borders between multiple milieus and multiple contexts. Guillermo Gómez-Peña, live artist, 2009
I have been straddling that tejas-Mexico border, and others, all my life. It's not a comfortable territory to live in, this place of contradictions. Gloria Anzaldúa, activist and writer, 1987
I am located in the margin. I make a definite distinction between that marginality which is imposed by oppressive structures and that marginality one chooses as a site of resistance – as location of radical opennes and possibility. bell hooks, 1989
Method for us is as much about acting on the world as it is about knowing it. […] it is about the relation of action to knowledge in situations where many different knowledge regimes and practices come into conflict. Border as method involves negotiating the boundaries between the different kinds of knowledge that come to bear on the border and, in so doing, aims to throw light on the subjectivities that come into being through such conflicts. […] the border is for us not so much a research object as an epistemological viewpoint that allows an acute critical analysis not only of how relations of domination, dispossession, and exploitation are being redefined presently but also of the struggles that take shape around these changing relations. The border can be a method precisely insofar as it is conceived of as a site of struggle. Mezzadra and Neilson, political theorists, 2013
'Since the border is always in between and in motion, it is a continually changing process.' Thomas Nail, philosopher, 2016
[This space is ongoing and we'll keep adding quotes and references alongside our research work]
The first phase of the 'performingborders. conversations on live art | crossings | europe' project (February 2016 – February 2017) was initiated as part of the MRes in Arts: Theory and Philosophy at Central Saint Martins – UAL, London, which Alessandra undertook from 2014 to 2016. Many thanks to Dr. Chris Kul-Want, Dr. Karl Baker and fellow students for their invaluable support, advice, and time for conversations.
performingborders is funded by our partners, Arts Council England and Necessity Fund.
Thank you to everyone who has collaborated and contributed to the platform, for a full list of the artists, thinkers, activists and critical friends who have worked with us, see here.

redpajama_set_name: RedPajamaCommonCrawl


text:
Plymouth Rugby Referees' Society
PRRS Store
Next Meeeting
Monday, 3 February 2020, 7:00pm
The name of the Society shall be the Plymouth Rugby Referees Society. The Society shall be constituted in accordance with Bye Law 2 (d) of the Plymouth & District Rugby Combination and subject to its Bye Laws.
2. OBJECTS
The objects of the Society shall be:
(a) To provide competent referees for clubs of the Plymouth & District Rugby Combination as requested and other rugby union games upon application to the Hon Referees Appointments / Re Appointments Secretary.
(b) To maintain and improve the standard of refereeing.
(c) To foster discussion on all matters relating to refereeing and to seek to establish uniformity of interpretation of the Laws of the Game.
(d) To promote the interests of its referee members and provide an effective recruitment and training structure to safeguard the future of the society.
There shall be the following categories of members:
(a) Honorary Life Members - on the recommendation of the Executive Committee the Annual General Meeting shall have the power to elect Honorary Life Members in recognition of past services to the Society.
(b) Associate Members - These may be elected and their membership terminated at any time by the Executive Committee.
(c) Active Members - These shall be referees who have attended an RFU Entry Level Referee Award Course (ELRA) as referred to in Rule 9 (f) or have been accepted from other Referees Societies with suitable qualifications and who in each case, have been placed and remain on the Active List as referred to in Rule 9 (b).
(d) Assessors / Advisors - Any person currently appointed to monitor, coach and /or assess the performances of Active referees.
4. BADGES, SWEATERS AND TIES
All members shall be entitled to wear the Societies tie, sweater jersey badge and blazer badge which shall be supplied at the member's expense.
5. SUBSCRIPTIONS
All categories of Members other than Honorary Life Members shall pay an annual subscription the amount of which shall be determined each year at the AGM.
6. OFFICERS
The Officers of the Society shall consist of, President - Chairman - Vice Chairman - Honorary Secretary - Honorary Appointments & Re-appointments Secretary - Honorary Treasurer - Society Assessment & Development Officer - Recruitment & Retention Officer -Training Officer - Discipline Officer - Child Protection Officer - 2 Committee Members - Hon. Auditors - Website Manager-.
7. EXECUTIVE COMMITTEE
The management of the Society shall be in the hands of an Executive Committee which shall consist of Chairman - Vice Chairman - Honorary Secretary - Honorary Appointments & Re-Appointments Secretary - Honorary Treasurer - Society Assessment & Development Officer - Recruitment & Retention Officer - Training Officer and one further representative who may be appointed annually by the Plymouth and District Rugby Combination, such representative deemed to be an associate member of the Society if not already a member.
8. ELECTION OF OFFICERS AND MEMBERS OF THE EXECUTIVE COMMITTEE
(a) The Officers of the Society and the Elected Members shall be elected at the AGM, from members of the Society as follows: President and Chairman every two years and the remainder every year. The normal method of election shall require nomination by a proposer and seconder to be given in writing to the Honorary Secretary at least fourteen days before the meeting with the written consent of the nominee. If vacancies still exist after the normal election has been held then an emergency election may be held. Nominations by a proposer and seconder would be taken from the floor together with the nominees own personal consent to stand.
The AGM shall have power in the absence of written nominations or if otherwise necessary, to decide to accept all nominations from the floor at the meeting, or not to fill all of the vacant appointments, or to allow one member to hold more than one appointment.
(b) The President and Chairman shall serve for a period of two years and should not under normal circumstances be re-elected to the same post. All other Officers and Members of the Executive Committee shall serve for the ensuing year. Replacements for any Officers or elected Members who cease to serve before the expiration of the said term shall serve until the subsequent AGM and may then stand for election for a further period in all cases
(c) The Executive Committee shall have the power to fill casual vacancies including the circumstances of Rule 8 (b) above and to co-opt additional members for such special services or purposes as it deems necessary.
(d) Retiring Officers and Members of the Executive Committee shall be eligible for re-election for the following term, with the exception of the President and Chairman who may not be re-elected to the same post other than according to the circumstances of Rule 8 (b) above.
9. APPOINTMENTS AND GRADING COMMITTEE
(a) This shall consist of the Hon. Appointments & Re Appointments Secretary- Hon. Assessment & Development Officer and the Training Officer.
(b) An Official Active List of all referees shall be kept by the Hon. Appointments & Re-Appointments Secretary. Names may be added or removed from the list at any time.
(c) Appointments of referees to matches shall be made by the Hon. Appointments & Re-Appointments Secretary as directed by the Appointments and Grading Committee.
(d) The Grading of Referees shall be carried out under the control of the Appointment and Grading Committee which has the power to co-opt such additional members as is deemed necessary for the purpose. The Hon. Assessment & Development Officer shall arrange Two Grading Meetings in each season following which each referee shall be notified in confidence of any changes to that referees grading.
(e) It is a requisite by the RFU that all referees should attend an Entry Level Referees Award (ELRA) Course prior to starting refereeing or shortly afterwards which are provided by the Local RFU Providers at frequent intervals throughout the year.
10. MEETINGS
(a) The Annual General Meeting shall be held before the end of May in each year and not less than seven days notice shall be given to all members.
(b) A Special General Meeting - EGM shall be called by the Hon. Secretary within twenty-eight days of being requested to do so by;
(i) A resolution of the Executive Committee specifying the purpose thereof.
(ii) Receipt of a request signed by Ten Members specifying the purpose thereof.
(c) The Executive Committee shall hold meetings on such occasions as it is deemed necessary. Minutes of all Executive Meetings shall be made available to all member of the Executive Committee.
(d) The Appointments and Grading Committee shall hold meetings as specified in Rule 9 (d) and on such additional occasions as it is deemed necessary.
(e) A Quorum of any committee or sub-committee shall be persons representing a minimum of One Third of the members on any such committee.
11. VOTING
(a) All categories of Members shall be entitled to vote at any general meeting.
(b) The Chairmen of any meeting shall have a casting vote in addition to his own.
(c) Voting at all meetings shall be by a show of hands unless a ballot is requested by a majority of those present.
(d) Voting shall be decided by a simple majority of those members voting.
12. TERMINATION OF MEMBERSHIP
The Executive Committee shall have the power to request the resignation or to terminate the membership of any member without being required to state its reasons.
© Plymouth Rugby Referees' Society · All Rights Reserved / Privacy Policy / Cookie Policy


The Armero tragedy was one of the major consequences of the eruption of the Nevado del Ruiz in Tolima, Colombia on November 13, 1985. After 69 years of dormancy, the volcano's eruption caught nearby towns unaware, even though the government had received warnings to evacuate the area.
As pyroclastic flows erupted from the volcano's crater, they melted the mountain's glaciers, sending four enormous lahars (volcanically induced mudslides, landslides, and debris flows) down its slopes at 60 kilometers per hour (40 miles per hour). The lahars picked up speed in gullies and coursed into the six major rivers at the base of the volcano; they engulfed the town of Armero, killing more than 20,000 of its almost 29,000 inhabitants. Casualties in other towns, particularly Chinchiná, brought the overall death toll to 23,000.


text:
Q: Parsing a JSON document actually I'm struggeling with parsing the following JSON doc: LINK
I have a class which is saving the content in a String (rawData). After that I want to parse it with Gson.
DownloadedCategories dcats = new Gson().fromJson(rawData, DownloadedCategories.class);

My goal is to have a List of an extra datatype of the 21 main categories, and in the extra datatype saved in another List the subcategories.
My approach was to create the new datatype mainCategory which includes the List of the subcategories.
The problem is that i can't do the DownloadedCategories class like this:
public class DownloadedCategories
{
    private List<mainCategories> categories;

    public List<mainCategories> getCategories;
    {
        return categories;
    }
}

Has someone an idea how to fix my issue?

A: Looks like that Json from your link is not formatted to fit in your object.
You need to know in which attribute you will put your categories since you are trying to parse a Json array in an object. In your DownloadedCategories the attribute is categories. So you need to wrap your Json in an attribute  categories.
    String wellFolrmedJson = "{\"categories\": " + rawData + "}";
    DownloadedCategories dcats = new Gson().fromJson(wellFolrmedJson , DownloadedCategories.class);

Gson will bind the json array in your Object list.
The best way to parse your data is by using array as starting point like in this example.
mainCategories[] dcats = new Gson().fromJson(rawData , mainCategories[].class);

redpajama_set_name: RedPajamaStackExchange


text:
Displaying items by tag: Todd Doogan
Logan BD/4K pre-orders, new Shout/Scream, Split official, Terminator 2 3D & more, plus Robert Osborne RIP
Afternoon, folks. We're starting off the new week with a pair of new Blu-ray reviews for you to enjoy. Tim Salmons has turned in his look at Scream Factory's The Legend of Hell House and longtime Bits veteran Todd Doogan has returned with a look at Kino Lorber's terrific new One Million Years B.C. Blu-ray. Both are well worth your time, so be sure to check them out.
In release news today, first up a biggie: 20th Century Fox's Logan is now available for Blu-ray and 4K Ultra HD pre-order on Amazon (via the links in this sentence and also the temp cover artwork below). We hear it's pretty damn good, so go check it out in theaters and use our links to pre-order (we appreciate it!) if you enjoy the film. [Read on here…]
Logan 4K
Robert Osborne RIP
One Million Years BC review
The Legend of Hell House review
Orange Is the New Black: Season Four
The Lawnmower Man: Collector's Edition
Island of Terror
The Paul Naschy Collection
Shout Select
The Four Skulls of Jonathan Drake
The Angry Red Planet
The Evictors
The Alienator
Cheech & Chong's Next Movie
The Other Hell
Inspector Clouseau
Son of the Pink Panther
Terminator 2 3D
The Last Ship: The Complete Third Season
Dracula: Complete Legacy Collection
The Mummy Ultimate Trilogy 4K
The Mummy: Complete Legacy Collection
Blu-ray News – A look back at Fantasia, reviews of Ikiru & Mr. Holmes, Tower Records doc & correct Army of Darkness replacement link
We've got a couple things for you today...
First up, our own Michael Coate has just posted a new History, Legacy & Showmanship column featuring a look back at Disney's animated classic Fantasia on the occasion of the film's 75th anniversary. It includes a new interview with film historian Jeff Kurtti. Do give it a look.
Also today, we have a pair of new Blu-ray reviews: my thoughts on Lionsgate's new Mr. Holmes, directed by Bill Condon and starring Ian McKellen as Sherlock Holmes. And we have Doogan's thoughts on Akira Kurosawa's terrific Ikiru, in honor of Criterion's new Blu-ray release which streets on 11/24. Both films are terrific and the discs are well worth your attention. Enjoy the reviews. [Read on here…]
Amazon Black Friday Deals
Mr Holmes
All Things Must Pass: The Rise and Fall of Tower Records
The Death of Superman Lives
The Motels Live at the Whisky A GoGo
The Carol Burnett Show
The XFiles Bluray
Army of Darkness BD replacement program
Blu-ray News – BD Reviews, Star Wars Day deals & Age of Ultron pre-orders, plus Nigel Terry & Grace Lee Whitney RIP
We have just a quick update for you this afternoon, as we're doing a little server work here today.
We're pleased to present a pair of new Blu-ray reviews for you all to enjoy. First, our own Joe Marchese has turned in a look at Kino Lorber's recent BD edition of Hal Walker's At War with the Army (1950), starring Dean Martin and Jerry Lewis. Also today, Doogan has taken a nice deep dive into P.T. Anderson's fascinating Inherent Vice – now on Blu-ray from Warner Home Video – and found it worthy of your time. Enjoy the reviews! [Read on here…]
At War with the Army
Marvel's Avengers: Age of Ultron
Nigel Terry RIP
Grace Lee Whitney RIP
Yeoman Rand
Blu-ray News – Justified, The Jinx, Hot Tub Time Machine 2, plus Flicker Alley MOD & Stan Freberg RIP
Well... we're kicking off a new week here today and this is a big one: The first full trailer for Star Wars: Episode VII is going to be unveiled at Star Wars Celebration on Thursday, ahead of its public debut attached to Avengers: Age of Ultron later this month. We don't know if the trailer will be released online before then, but we'll have to wait and see.
Here at The Bits today, we've got a new Blu-ray review for you. Todd Doogan has given Grindhouse Releasing's new 3-disc Blu-ray edition of Lucio Fulci's The Beyond (1981) a look for you. Sounds like the set is absolutely loaded with great content. Also, our own Joe Marchese turned in a look at Twilight Time's new BD of Stormy Weather (1943) on Friday, in case you missed it. We're working on more BD reviews over the next few days, so be sure to check back. [Read on here…]
Flicker Alley MOD
Hot Tub Time Machine 2
Justified: The Complete Final Season
Strike Back: Season Three
Cellar Dewller
The Outing
The Godsend
Howling II: Your Sister Is a Werewolf
Workaholics: Season Five
Blood and Black Lace
Battlestar Galactica for 70% off
Amazon Bluray Deal of the Week
Stan Freberg RIP
Blu-ray Reviews – Grindhouse's The Beyond & Twilight's Stormy Weather
We've got a pair of new Blu-ray reviews for you to enjoy today. First up, Todd Doogan has given Grindhouse Releasing's new 3-disc Blu-ray edition of Lucio Fulci's The Beyond (1981) an epic look. Also our own Joe Marchese has taken turned in his thoughts on Andrew Stone's 1943 musical Stormy Weather, which was one of the early Hollywood films to feature an all-black cast. Both BD sets (and the films they contain) are well worth a look, so enjoy the reviews!
- Bill Hunt
Criterion's June includes Fisher King & more, plus Apollo 13: 20th, Parks and Rec & When Marnie Was There
All right, sorry for the lack of a news post yesterday, but I've been wrapped up in Blu-ray review work. Some big titles are coming out over the next few weeks and a number of them are well worth diving into.
Speaking of which, though it took all day yesterday to go through everything, I've posted my in-depth review of Christopher Nolan's Interstellar on Blu-ray from Paramount. The disc streets on 3/31. For those of you who experienced problems (in theaters) with the sound mix making lots of the dialogue unintelligible amid the sound effects and music, I can report that's much less of a problem here. The mix is still pushed toward the low end, and there are still one or two lines where you have to listen more closely than normal, but this does seem to be a deliberate artistic choice. Still, I can attest that this is a much better audio experience than the one I had at the Cinerama Dome in Hollywood. And the extras are pretty terrific. Do check it out. [Read on here…]
Criterion June Slate
Five Easy Pieces
Apollo 13: 20th Anniversary Edition
The Master Builder
Ninja Scroll
Batman: The Second Season Part 2
Joe 90: The Complete Series
Dragon Ball X: Resurrection F
Cancer: The Emperor of All Maladies
Inherent Vice due on 4/28, plus great new catalog BD announcements from Scream, Twilight Time & Olive
We have a pair of new Blu-ray Disc reviews for you today. Doogan has checked out a bit of an Japanese live-action oddball from Drafthouse Films called R100 (2013). And Tim has given Scream Factory's Phantom of the Opera: The Motion Picture (1989) a look too. Both reviews are well worth your time.
Speaking of reviews, Warner's The Hobbit: The Battle of the Five Armies and Paramount's Interstellar are both now in hand, so watch for my own reviews of them in the next few days. [Read on here…]
Jack's Back
Cellar Dweller
The Remains of the Day
Yellowbeard
Digging Up the Marrow
Lupin the 3rd: The Castle of Cagliostro
HBO's The Wire is coming to BD at last, plus Blackhat, Ford Fairlane, Ray Donovan, Masters of Sex & more
Here at the site today, our own Michael Coate has posted another great History, Legacy & Showmanship column featuring a look back at Robert Wise's The Sound of Music, celebrating the 50th anniversay of the film. The piece includes details of its original roadshow release and a new interview with film historians too. Don't miss it.
All right, we've got a bunch of announcement news for you today, so let's get right to it…
First up, the BIG catalog news is that HBO is releasing The Wire: The Complete Series on Blu-ray Disc on 6/2 (SRP $199.99). Extras on the 20-disc set will include 12 audio commentaries, 3 prequel videos, a gag reel, Q&A with series creator David Simon and the creative team, and multiple behind-the-scenes documentaries and featurettes. As many of you know, the show has been reformatted from 4x3 to 16x9 for its HD release, but this has been done in consultation with Simon himself, who views it as a "valid alternate version of the series" (you can read his in-depth thoughts about this here on his blog). [Read on here…]
The Wire: The Complete Series
Masters of Sex: Season Two
Ray Donovan: Season Two
Beloved Sisters
Admiral: Roaring Currents
The Thunderbirds
Friends: The Complete Series
Kiss of the Dragon
The Adventures of Ford Fairlane
Magician: The Astonishing Life & Work of Orson Welles
New BD reviews, Foo Fighters: Sonic Highways, The Last Ship: S1 & more, plus Steve Tannehill RIP
All right, as I work to catch up on release news here at the site, we've got no less than four Blu-ray Disc reviews for you today.
First up, Tim has taken a look at Disney's new 101 Dalmatians: Diamond Edition and Scream's New Year's Evil on Blu-ray. Both titles are now available.
Also, Doogan has also weighed in this afternoon with his thoughts on Lionsgate's The Hunger Games: Mockingjay – Part 1, which streets on Blu-ray tomorrow in a departure from the usual Tuesday release date. Unfortunately, as Amazon is currently engaged in another of its irritating pissing matches with a Hollywood studio, in this case Lionsgate, the title is not available for pre-order on Amazon. (More on that in a minute.) But you should be able to find it at your local Best Buy, Target or Walmart tomorrow morning. [Read on here…]
Foo Fighters: Sonic Highways
The Last Ship: The Complete First Season
101 Dalmatians: Diamond Edition
New Year's Evil
Amazon dispute
Justified: The Final Season
Steve Tannehill RIP
DVD Resource Page
The Last Unicorn: Enchanted Edition
We're back! Falling Skies: S4, Tak3n, X-Men: Days - Rogue Cut, Thunderbirds & Leonard Nimoy RIP
We're back… rested, recouped, and ready to get back to business! For the record, my wife and I had a great time celebrating our anniversary early. So thanks for your patience.
It's going to take a few days to get caught up on all the release news and whatnot, so I'll get started with that in a moment.
First though, Tim Salmons has checked in with his thoughts on Alejandro González Iñárritu's Birdman or (The Unexpected Virtue of Ignorance) on Blu-ray. As you know, the film won the Academy Award for Best Picture while we were away. Just as a heads-up, we've got many more new BD reviews coming over the next several days, so be sure stay tuned for them. [Read on here…]
Birdman review
Leonard Nimoy RIP
Taken 3
XMen: Days of Future Past Rogue Cut
Falling Skies: The Complete Fourth Season
Little Man Tate
X: The Man with XRay Eyes
Patlabor: The Movie
Thunderbirds: The Complete Series
Lupin III: The Castle of Cagliostro
First Men in the Moon
Orange Is the New Black: Season Two
Boardwalk Empire: The Complete Series
Exodus: Gods and Kings
The Pyramid


text:
Franz Petrak (9. říjen 1886 Hranice – 9. říjen 1973 Vídeň) byl český a rakouský botanik, mykolog a fytopatolog.

Život
Narodil se v Hranicích v okrese Přerov, v rodině zahradníka. Vystudoval botaniku na Vídeňské univerzitě (1906-1910), kde byl žákem Richarda Wettsteina. Doktorát získal roku 1913. Poté učil na gymnáziu v devátém vídeňském obvodě. Za první světové války byl nasazen do bojů, ale roku 1916 byl kvůli srdeční vadě vyřazen z aktivního vojska a působil jako vojenský účetní v Haliči a v Albánii. Ve volném čase tam začal sbírat rostliny a houby - jeho herbář na konci jeho života obsáhl 100 000 druhů. V letech 1918-1938 žil v Československu, ve svých rodných Hranicích, kde soukromě bádal. Roku 1938 znovu odešel do Vídně, kde až do roku 1951 pracoval pro Přírodovědné muzeum ve Vídni. Vydal přes 500 odborných publikací z oboru mykologie, především v časopise Annales Mycologici. V oblasti botaniky popsal řadu nových rostlin druhu pcháč.

Odkazy

Reference

Externí odkazy
 Fotografie, Porträt, Franz Petrak

Čeští botanici
Čeští mykologové
Rakouští botanici
Narození v roce 1886
Narození 9. října
Narození v Hranicích (okres Přerov)
Úmrtí v roce 1973
Úmrtí 9. října
Úmrtí ve Vídni
Muži
Absolventi Vídeňské univerzity

redpajama_set_name: RedPajamaWikipedia


text:
Q: Unit Testing on Embedded C++ (ARM9) I come from the world of Java and JUnit. I made a demonstration of Hudson and all what I achieve there with JUnit among other things. I would like to do the same with C++ code on an embedded device but can't find where to start.
THe project is compiled with iccarm.exe (IAR compiler) Right now the output is converted into an image file using romutil.exe to be flashed to the ARM9 board.
I tried to follow this tutorial: http://netbeans.org/kb/docs/cnd/c-unit-test.html but I'm having issues trying to figure out how to port it to my case.

*

*Can I run unit tests on the C++ code outside of the device? (i.e. for doing it with Hudson to gather reports and so on)

*Can I turn the output into an exe? (looks like Netbeans expects it to be)

*What's the most appropriate unit framework for my case? (CppUnit, CUnit, etc)

Any help/direction is more than welcome.

A: 1) You could build a cross-compiler, and then instead of using iccarm.exe, use the cross compiler. There are lots of tutorials on the net how to build a cross compiler using gcc. Then instead of building for the target (using cross compiler) build for your host using normal compiler.
3) Whatever you like. cppunit, google unit tests, etc


text:
Victoria Station
Meet Rocky the Harris hawk - the new recruit hired to deter seagulls vandalising Victoria Station
The Harris hawk is a natural predator of the pesky seagull
Rail bosses have hired a new recruit to tackle the problem of pesky seagulls on the Victoria station roof.
A Harris hawk will be flown around the station every week for the next seven months in a bid to deter the winged pests - which have once again been pecking holes in the special 'bubble roof'.
Hire of the hawk, whose name is Rocky, is costing the taxpayer £6,200 for its shifts, with two per week this month and next, then one a week until next April.
The panels, made of a special plastic, were fitted in 2015 as part of the £44m transformation.
But in October 2016, when two passengers were injured after tiles on the structure collapsed and they were 'blasted' by a torrent of water.
Suspicions turned on the seagulls, and their guilt was confirmed following a full investigation.
Then, in August this year, passengers noticed the roof was compromised once again - with pools of water forcing the panels downward.
The new recruit will be on site eight times a month.
At the time, Network Rail told the M.E.N. they were yet to confirm the cause, but now the seagulls have once again been confirmed as the culprits.
While Network Rail insists the roof is robust enough to carry a car, their pecking has created holes in some panels, causing water to leak on to the platforms below.
A handler will fly the Harris hawk around the station. The bird is trained not to attack the seagulls, just scare them, a Network Rail spokesman said.
New mum took her own life after becoming wrongly convinced her baby would be taken from her
It's hoped the hawk will disrupt the gulls' behaviour and disturb them on a regular basis. If they become unsettled, they may look for a new spot to roost and nest.
Rob Ellams, buildings engineer at Network Rail, said: "Seagulls are a city-wide problem and they've chosen Manchester Victoria station's roof as their new home.
"Unfortunately, they're pretty awful tenants. They don't pay rent and their constant pecking is damaging the roof.
"We're hoping good, in the form of our hawk, triumphs over bad by scaring the gulls off."
The Victoria Station roof bulge is back - have the pecking seagulls been up to mischief again?
Liam Sumpter, regional director from Northern said: "Birds of prey are used successfully to deter birds from airport runways and other city centres, so bringing a Harris hawk to Manchester Victoria is a fantastic solution to a very real problem.
"We'll continue to work with Network Rail to make Manchester Victoria the best possible station for our customers."
The damage caused by seagulls back in 2016 (Image: MANCHESTER EVENING NEWS)
At the time of the last incident in 2016, several sources told the M.E.N. that the freak accident had been caused by gulls - drawn to the scent of the nearby McDonald's emitting from a ventilation unit - pecking at the roof panels and weakening the plastic dome.
A Network Rail spokesman said in the days that followed that this was 'highly unlikely'.
Victoria station roof collapse WAS caused by seagulls - and hub bosses blundered by not repairing it sooner
However, after a four-month investigation Network Rail confirmed the freak accident - when water flooded through the broken and buckling panel - was caused by seagulls pecking at it, causing visible damage.
They also admitted they blundered by not repairing the roof sooner.
The probe found although staff knew about the faulty panel it was not reported effectively between Network Rail, responsible for the roof, and Northern , which manages the station.
Workmen abseiling on the station roof (Image: MANCHESTER EVENING NEWS)
Both operators said they had 're-evaluated' their communication channels when logging faults to ensure the incident is not repeated.
This time, though, it's not a Happy Meal drawing them in.
The fast food outlet near the Arena was closed down last year after nearly two decades in business.
Did McDonald's-loving seagulls cause the Manchester Victoria roof collapse?
Allowing dogs on jam-packed trams would be 'cruel and dangerous' says council boss Sir Richard Leese
Manchester Victoria station


The Center for Inverse Design (CID) was a first-generation (2009–2014) Energy Frontier Research Center funded by the U.S. Department of Energy Office of Science. To address a crucial scientific grand challenge, the Center developed and utilized a new approach to material science. As shown in the figure below, rather than using the conventional direct approach ("Given the structure, find the electronic properties"), we used a "materials by inverse design" approach ("Given the desired property, find the structure").
The target properties of interest include general semiconductor optical and electrical properties; the desired materials functionalities include electron- and hole-conductive transparent conductors, solar absorbers, and nanostructures forenergy sustainability. Our predictions of materials are examined iteratively by various synthetic approaches, including high-throughput parallel materials science.


text:
Business groups oppose corporate tax change
by admin | February 26, 2010 | News, Taxes | 0 |
By Erich Wagner
Erich@MarylandReporter.com
Lawmakers say a corporate income tax proposal known as combined reporting would close loopholes large companies use to reduce their Maryland tax liabilities. But business representatives told a House committee Thursday that the state should sit on the issue until a state panel finishes studying the issue next year.
Sponsors of a bill that would institute combined reporting argue that the measure could increase state revenues by a total of $131 million in fiscal 2011, which would be useful given the difficult budget situation. But House and Senate leaders have promised there will be no new taxes this year.
The state's current tax system views different subsidiaries of corporations as separate entities, which legislators say allows large corporations to dodge state income taxes. As proposed, combined reporting would lump these subsidiaries together, taxing them on the business they do in the state.
Sen. Paul Pinsky, D-Prince George's, said small and medium-sized businesses that operate only in Maryland cannot take advantage of this, giving out-of-state corporations an unfair advantage.
"If you're a small or medium-sized business, you don't do this," Pinsky said. "Big corporations can undersell their competition, because they're not paying income taxes."
But business leaders said the bill does not close a loophole, and is actually a completely different way of monitoring economic activity. They point to the bill's fiscal note and a report released in October 2009 by the comptroller's office that says combined reporting creates "winners and losers."
"It would cause massive tax shifts," said Ron Wineholt, a representative for the Maryland Chamber of Commerce. "Some will pay more, some less, and some will pay the same."
The House passed combined reporting during the 2007 special session, but the proposal stalled in the Senate. The chambers came up with a compromise, creating the state Business Tax Reform Commission to study how best to tackle updating the tax structure.
Another bill before the General Assembly would move the reporting date for the commission up to the end of this year, instead of at the end of 2011 as originally planned.
Combined reporting is law in 23 states, including California, Texas, and New York. The District of Columbia recently passed it as well, and the Pennsylvania legislature is considering its adoption as part of Gov. Edward Rendell's budget this year.
Del. Frank Turner, D-Howard, said the "winners and losers" aspect is merely a function of combined reporting instilling fairness in the tax structure.
"Combined reporting levels the playing field, and makes it a lot more fair," Turner said. "Twenty-three states are not coming to an end because they passed combined reporting."
House Majority Leader Kumar Barve was concerned about the bill's effect on the state's biotech industry, where major corporations often buy out startup companies when they get a major patent.
"The problem with combined reporting is that the minute a big out-of-state corporation buys a Maryland company, they're liable [in Maryland]," Barve said.
Wineholt, along with other business leaders, want to let the Business Tax Reform Commission finish its report before lawmakers take any action.
"Don't cut them off mid-stream," Wineholt said. "Let them do their work."
PreviousState Roundup Feb. 26, 2010
NextState pension managers defend foreign travel expenses
it@ad-mays.com
Maryland GOP Senate candidate backs Trump, but skips his convention
Liberal lawmakers push fight for combined corporate tax reporting
Advocates of equal pay for women want wage disclosures
Senate president announces committee assignments


text:
Home / Life + Leisure / Pets / Paw Law
Paw Law
Act before tragedy hits to ensure the best outcome for a pet in the case of an owner's death or divorce
By Zack Rosen on May 8, 2014
With unforeseen — often tragic — circumstances waiting around many corners, pets should be considered just like children, real estate and other items of particular interest.
Local law firm Ackerman Brown handles many complicated and contentious legal matters every day, but pets can bring out the softer side of the infamous lawyer work ethic. The firm's attorney Kody Silva explains that, sad as it is to consider, there are ways to ensure your fuzzy buddy's well-being when you're gone.
"When we meet with clients to discuss and begin the estate-planning process, continued care for our loved ones in the event of incapacity and after death is of paramount importance," says Silva. "Pets, as loved and valued members of the family, are very naturally part of the estate-planning process from the start."
Should the time come that a pet owner is still alive, but unable to care for their charge due to health or hospitalization, a good estate plan can pre-elect a trusted guardian for the animal. This will often be someone, perhaps a child or spouse, that is already trusted with carrying out aspects of the living will.
After an owner's death, a pet is, unfortunately, considered property and cannot be willed money or possessions. But funds can be allotted to a designated human caregiver with the suggestion it goes to pet care. Notably, there is no way to enforce this under law. D.C., Virginia and other states allow, however, for the creation of "pet trusts," in which a pet is made beneficiary of a trust fund and a trustee is assigned to ensure that the money goes toward the pet's well-being.
"We're rather lucky," says Silva. "In the [D.C. area] there are many distinguished organizations that can be relied upon to provide good information on services available to pet owners. For a person unsure of who might like to adopt their pet or who might accept the responsibility of becoming the trustee of a pet trust, there are many local resources able to provide valuable guidance."
Another serious circumstance to consider is what happens to a shared pet in the event its owners end their relationship.
Pets shared with significant others are a common legal consideration for same sex couples. Fellow Ackerman Brown attorney Matthew Barnes says that pet ownership and possession can often pose a "significant issue" in breakup proceedings.
For that reason, and despite its unpleasantness, Barnes cautions that it is best to consider the issue before trouble stirs in paradise.
"It is very rare to see couples take the steps necessary to protect their interests in their pets prior to breakup," says Barnes. "It is much more common for these couples to seek remedial assistance after they have separated. It can result in a very long and expensive negotiation process to reach an agreement regarding the pet."
While most owners consider their pets part of the family, the law does not hold the same view. As mentioned, pets are legally designated as property. This means that if the pet was purchased before the couple's marriage or domestic partnership, it is considered the separate property of the person who purchased it. If it were purchased after the couple formed, the court would use its authority of equitable distribution to decide who retains custody.
But there are measures that can be taken upon the purchase of a new pet to ensure it doesn't become a bargaining chip if the relationship goes south. Barnes says it's advisable to do some extra work upon the purchase of a pet to avoid heartbreak down the line.
"To ensure your interest in your pet is protected, it is important to have an agreement with your significant other, partner or spouse that provides for the pet in the event of a breakup, separation or divorce," he advises. "The agreement can be verbal, though we recommend putting the agreement in writing, signed by both parties. The agreement should be detailed in nature, reflecting issues such as ownership, possession and financial responsibilities."
All marriages will end, presumably in death or divorce, but those two events do not necessarily have to mark the end of your relationship with, or stewardship over, your beloved companion critter.
Allowing for their care after your death ensures that you can keep them happy and loved long after you're gone, which becomes especially important with long-lived heirloom pets like parrots, tortoises and certain tarantulas. As those animals can live twice the length of the average American marriage, they'll also appreciate a little forethought on who they'll end up with when their parents split.
For assistance with estates or other legal instruments that can help ensure a pet's well-being in case of death or divorce, contact the Ackerman Brown Law Firm at 202-393-5428, or visit them online at ackermanbrown.com.
Editor's note: The Ackerman Brown Law firm serves as Metro Weekly's legal representation.
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text:
Q: How to use XSLT in iPad I am new to iPad programming. Can anybody tell me how to convert xml file to html file using xslt in iPad . I have read other posts related to this question but i am not able to get the proper answer. Do i have to use any library for it, how to import these file to my objective c code and how to process it.
Thanks in advance.

A: Check this question it has a similar discussion which might help you to explore more,
Alternative to NSXMLDocument on the iPhone for XSLT purposes
Krio
This link is worth exploring too!
http://ditchnet.org/aquaxsl/


A screenwriting axiom has it that there are only eight possible characters in any given sitcom. The Ones in their Own Universe: Other Possible Worlds (According to Situation Comedies) is focused on the "one in their own universe" – defined as having "a worldview that is significantly skewed from everyone else, but makes sense to them". This window display makes literal the "own universe" which the one is in, listing and mapping the supposed causes (planets, countries, times periods, etc) of 60+ characters otherworldliness.


KIEV, Ukraine (AP) — Ukraine's hard-line nationalists have vandalized a monument to a Soviet military officer and engaged in scuffles with army veterans and other opponents.
Activists of the Right Sector group splashed red paint Friday on the monument to Nikolai Vatutin, a Soviet Army general killed during WW II. They also engaged in scuffles with Soviet army veterans and supporters of an opposition party who attempted to lay flowers at the monument in the Ukrainian capital of Kiev.
Police moved in to end the brawl, detaining one person.
Many Soviet-era monuments have been torn down in Ukraine following the 2014 ouster of a Russia-friendly former president, while others have caused controversy.
Russia and Ukraine have remained in a tug-of-war after Moscow's 2014 annexation of Crimea and its support for separatists in eastern Ukraine.


Level 3 - 12-23 pieces at $6.00/ea for white American Apparel t-shirts and $7.00/ea on color t-shirts.
American Apparel T-shirts online from $7.00 down to $4.50/ea depending on the quantity of shirts you order. As you order more of this type of shirt the price is reduced to wholesale prices based on the quantity. Color t-shirts are usually $1.00/ea additional. The Mens style is the 2001 American Apparel t-shrits and the Womens style t-shirts are the 2102.
For custom t-shirt printing first order your shirts, then order the printing.


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TALLAHASSEE — A legislative effort to regulate Florida's craft beer industry passed the Senate Tuesday – and is likely dead on arrival once it gets to the House.
Rep. Dana Young, a Tampa Republican and deputy leader of the chamber's controlling party, has been a fiercely loyal friend to Florida's craft brewers.
She said procedural hurdles will almost certainly keep the measure off the House floor between now and the end of the yearly legislative session on Friday.
Young also said she had worked for six hours on Sunday, revising the bill for its sponsor, Sen. Kelli Stargel, R-Lakeland.
"She asked for my help, agreed to every suggestion, and then ignored 95 percent of what I suggested," Young said.
The Senate bill, approved by a 30-10 vote, restricts brewers making more than 2,000 kegs a year – or 31,000 U.S. gallons – from selling no more than 20 percent of their beverages themselves.
Now, brewers can sell beer from their tap rooms without restraint, regardless of how much beer they produce per year. On-site sales can include canned and bottled beers, as well as draft.
Stargel said she wants to preserve the state's three-tier alcoholic beverage regulation system.
Generally, the idea to come out of Prohibition was that producers, including brewers, should sell only to wholesale distributors. Distributors then would sell to retailers, who would sell to consumers.
The idea was that nobody in one tier could create a monopoly or unduly influence anyone in another tier, especially on pricing and availability of product.
Ironically, it was Anheuser-Busch – which sees craft beer as a competitive threat – that first got an exception carved out in the system.
Florida liquor law was changed in the 1960s to allow Tampa's Busch Gardens, then owned by Anheuser-Busch, to serve beer at the theme park's hospitality centers.
That same exception later allowed brewers like Tampa's Cigar City Brewing to open tasting rooms next to their brewhouses, introducing visitors to their beer and letting them buy it there to take home.
Joey Redner, Cigar City's owner, said he wasn't "going to lose any sleep" if the measure were to become law. He's on track to produce 100,000-110,000 kegs this year, he said.
But 37 other states don't place limits on sales related to amount of beer production "and we're all competing against them," Redner said.
Sen. Jack Latvala, a Clearwater Republican, has defended the craft beer cause this session, initially trying to just legalize the half-gallon refillable beer containers called growlers.
The bill "will ensure that many of the current three-tier protections for brewers, distributors, retailers and consumers will remain in place," according to the Florida Beer Wholesalers Association, which represents Anheuser-Busch distributors.
"The Stargel bill gives brewers a great deal of latitude in selling directly to consumers and addresses many of the craft brewers' concerns without completely destroying Florida's modern three-tier system," said Mitch Rubin, the group's director, in a statement.
Stargel also said craft beermakers "don't want a bill" and didn't participate in the bill process. She likened her dealings with them to a mother trying to discipline unruly children.
And at some point, a mother has to say, "I believe I know what's best," she said.
Once again, craft beer concerns went apoplectic on social media. The Florida Brewers Guild, representing the state's craft breweries, contested her side of the story.
"Guess our emails, meetings in her office, and phone calls don't count to Sen. Stargel!" said a tweet from its official account.


Jordan was the author of the Wheel of Time series of books. He passed this afternoon due to complications from his illness. I've never read the books or anything, tho it's been on my to-do list for some time. I've heard a lot of good things about the series. It's so sad tho, the guy was apparently working on the last book up to the very end, and didn't get the chance to see it finished.
Has anyone read the whole series? Is it as good as people keep telling me? My ex roomate was in love with his stuff, and tried to convince me many times to start reading it, but i've just never had the chance. I don't really have a lot of time for reading. Anyway, i thought maybe some of you guys would be greatly interested in the news, i know he was well admired by a lot of people.
http://www.dragonmount.com/RobertJordan/?p=90 - This was on the front page of Digg just now, so it's not loading for me. Surely it will work later after the traffic has died down.
I just heard about this too, very sad news. The books are very good provided you don't wait too long before reading the next one. Some of the books around 8-10 seem very slow if you've been waiting for them for two years, but if you read them all much closer together the pacing seems very natural and logical. To me it feels like the early books are the characters learning and acquiring their powers and skills, the middle books are about consolidation of said powers and skills in preparation for the climax. This is much harder to pick up on if you have to wait so long between books, which is probably why his middle books have a copped a bit of grief.
This is a great tragedy. Mr. Jordan was a great author and an inspiration to many. He will be missed; best of luck to his family and friends.
B-b-b-but, he wasn't even done with his books!
Same thing happened with the great Frank Herbert.
I wasn't a big fan of Jordan's writing but it's always sad to see such a well respected author with unfinished writing go.


Aviation has its own language of hundreds of aeronautical terms. Here you will find the most common aviation terms as well as some not so common aviation terms. Some come from French, German, even military usage, but remember that English is always the official language of aviation.
Absolute Altitude – The vertical distance between the aircraft and ground level.
Absolute Ceiling – The highest altitude an aircraft can fly at maximum throttle while maintaining level height and constant airspeed.
Accelerated Stall – A stall that occurs at a higher airspeed than a normal stall due to a higher load factor (g).
Automatic Direction Finder (ADF) – A navigation system that identifies the relative bearing of an aircraft based on a radio beacon transmitting in the MF or LF bandwidth.
Adiabatic Lapse Rate – The rate at which temperature changes due to increasing and decreasing altitude, under conditions of thermal equilibrium.
Adverse Yaw – When an aircraft turns in the opposite direction of a roll due to use of ailerons and the difference in lift and drag of each wing.
Aeronautical Information Manual (AIM) – An official Federal Aviation Administration (FAA) publication that details proper pilot operation within the US National Airspace System, including Air Traffic Control (ATC) and aviation safety.
Above Ground Level (AGL) – The vertical distance measured between the aircraft and a specific land mass.
Aileron – The movable, hinged flight control surfaces that are used in pairs with opposite motions to control the roll of an aircraft.
Air Defense Identification Zone (ADIZ) – The airspace over both water and land within which the identification, location, and control of civil aircraft is required in the interest of national security.
Air Speed Indicator (ASI) – A pitot-static flight instrument that indicates airspeed of an aircraft through an air mass in miles per hour, knots, or both.
Air Taxi Operator – An aircraft company that operates under FAR Part 135. The aircraft must be originally designed to have no more than 60 passenger seats or a cargo payload of 18,000 lbs and carries cargo or mail on either a scheduled or charter basis, and/or carries passengers on an on-demand basis or limited scheduled basis.
Air Traffic Control (ATC) – A ground-based service that ensures safety of air traffic by directing aircraft in the area during take-off, landing, and while flying in the designated airspace.
Airfoil – The cross-sectional shape of a wing, blade, turbine, or rotor that produces lift.
Altimeter – An instrument that measures an object's altitude above a fixed surface.
Altitude Indicator – An instrument that indicates aircraft orientation relative to earth's horizon.
Angle of Attack – The angle between a reference line on an airfoil and the direction of the oncoming air.
Angle of Incidence – The angle at which a reference line on an airfoil is perpendicular to the aircraft's longitudinal surface axis.
Anhedral – The downward angle of aircraft wings from the horizontal cross-section of the wings.
Annual Inspection – A required aircraft inspection every 12 calendar months.
Apron – The paved area at an airport where aircraft park, fuel, load, and unload.
Automatic Terminal Information Service (ATIS) – A continuous broadcast of pre-recorded aviation information available to pilots around specific terminals. The information is constantly updated and designed for mass spreading of relevant information, which is particularly useful at busy airports.
Avionics Master Switch – A single switch that controls the electrical power for an aircraft's electronic communication and navigation instruments.
Base Leg – The flight path in an airport pattern that runs in the runway landing direction.
Blade Angle – The angle between the reference line of a propeller blade and a plane perpendicular to the axis of rotation.
Bleed Air – Hot compressed air produced during the compressor stage of aircraft engine operation.
Calibrated Airspeed – The indicated airspeed corrected for position and instrument error.
Camber – The convexity of curve on an aircraft wing.
Cargo – Goods carried on an aircraft.
Ceiling – The height of the lowest cloud layer or obscuring phenomena that is reported as "broken", "overcast", or "obscuration", and not classified as "thin" or "partial".
Center of Gravity (CG) – The longitudinal and lateral point over which the aircraft would balance.
Charter – The business of renting all seats on an aircraft rather than a commercial flight where seats are sold individually.
Chord Line – The imaginary straight line running between the airfoil's leading and trailing edges.
Clearance – The authorization provided by air traffic control for aircraft to proceed with a particular action in controlled airspace, which is designed to prevent aircraft collisions.
Climb – The act of increasing aircraft altitude, typically to a designated level.
Common Traffic Advisory Frequency (CTAF) – A radio frequency used for air-to-air communication, allowing continued aircraft operation at non-towered airports or outside of tower operating hours.
Constant-Speed Propeller – A propeller designed to maintain a consistent engine RPM by automatic increases and decreases of the blade pitch.
Contrail – A streak of condensed water vapor in the air due to the heat produced by aircraft engines at high altitudes.
Controlled Airspace – Designated airspace within which Air Traffic Control provides aircraft movement instructions and regulations.
Course Deviation Indicator (CDI) – A navigational instrument that displays the lateral course deviation. When the aircraft is flying left of the selected course, the needle deflects proportionally to the right. When the aircraft is flight right of the selected course, the needle deflects proportionally to the left.
Crosswind – Wind that is blowing perpendicular to the aircraft course.
Descent – The act of decreasing aircraft altitude, typically to a designated level.
Distance Measuring Equipment (DME) – Radio navigation technology used to measure the distance between the aircraft and a ground station.
Distress – An internationally-recognized signal for danger and need for immediate assistance.
Downwind Leg – A flight path parallel to but running the opposite direction of the runway intended for landing.
Drag – A parallel and opposing force to an aircraft's motion through the air.
Elevator – Horizontal surfaces that control aircraft pitch and are typically hinged to the stabilizer.
Empennage – Another phrase for the tail of an aircraft, which provides stability during flight.
Estimated Time en Route (ETE) – The amount of time you will spend traveling to a destination.
Estimated Time of Arrival (ETA) – The time you will arrive at a destination, based on the local time.
Feathering – The act of adjusting variable pitch propellers such that the the blades are in line with airflow and overall drag is reduced.
Ferry Flight – A flight intended to return an aircraft to base; deliver a new aircraft from the manufacturer to the purchaser; move an aircraft from one operations base to another; or moving an aircraft for the purpose of maintenance.
Final Approach – A flight path running in the direction of the runway intended for landing that ends with a landing.
Firewall – A fire-resistant bulkhead that is situated between the engine and other aircraft areas.
Fixed Base Operator (FBO) – An organization at an airport that offers aviation services, such as hangar, parking, and tie-down space; airplane maintenance and rentals; and fuel.
Flaps – Flaps are a kind of high-lift device used to increase the lift of an aircraft wing at a given airspeed. Flat devices, typically located on the edges of a an aircraft wing, that control lift at specific speeds.
Flare – A maneuver that typically occurs during the landing stage of an aircraft. The aircraft nose is pointed upwards, which lowers the descent rate in preparation for landing.
Flight Deck – An area at the front of airplane where the pilot and aircraft controls are situated.
Flight Plan – Formatted information provided by pilots or dispatchers regarding an upcoming flight, including details such as destination, path, timing, etc.
Fuselage – The central portion of an aircraft, which is intended to house the flight crew, passengers, and cargo.
General Aviation – The division of civil aviation aircraft operations that includes all but commercial air transport and aerial work.
Glass Cockpit – A term used to describe an aircraft that is fully equipped with electronic, digital flight instrument displays, instead of analog-style gauges.
Gross Weight – The aircraft weight including people, cargo, fuel, etc.
Ground Effect – The increasing lift and decreasing drag that occurs as a result of an aircraft's wings as it gets closer to the ground.
Groundspeed – The horizontal speed of an aircraft relative to the surface below.
Hangar – A building made to hold aircraft for storing, maintenance, assembly, etc.
Horizontal Stabilizer – The horizontal stabilizer prevents up-and-down, or pitching, motion of the aircraft nose.
Hypoxia – A condition caused by low levels of oxygen that can lead to dizziness, disorientation, etc, posing extreme danger to pilots operating aircraft at high altitudes.
Instrument Flight Rules (IFR) – Regulations that define aircraft operations when pilots an not able to operate using visual references.
Instrument Landing System (ILS) – A ground-based system that provides directional information for aircraft attempting to land in low visibility situations.
Indicated Airspeed (IAS) – The speed of an aircraft displayed on the airspeed indicator, which is determined by the pitot-static tube and does not take into account any outside factors.
Instrument Meterological Conditions (IMC) – Weather conditions that describe a situation where pilots are not able to operate using visual references.
Knot – A measurement of speed that takes into account nautical miles: 1 knot = 1 nautical mile per hour = 6076 feet per hour. 1 mph =1 mile per hour = 5280 feet per hour.
Laminar-Flow Airfoil – The smooth airflow over an aircraft wing with minimized drag.
Lift – The force that directly opposes aircraft weight, generated primarily by the wings.
Load Factor (g) – The smooth airflow over an aircraft wing with minimized drag.
Longitudinal Axis – The directional that runs horizontally from the aircraft nose to tail.
Mach – The ratio of aircraft speed to the speed of sound through the medium where the aircraft is traveling.
Magnetic Compass – The directional orientation of an aircraft according to the geomagnetic field.
Magnetic Deviation – The error produced by the unavoidable magnetic impact of aircraft materials.
Magnetic North – Unlike the geographical north (North Pole), this point is the location indicated as North by where the compass points.
Magneto – An aircraft engine component that generates high voltage to ignite spark plugs.
Mean Sea Level (MSL) – The average level of the surface an ocean used as a basis for vertical measurements.
METAR – A pilot weather report delivered on a continuous basis.
Operating Limitations – Restrictions defined by an aircraft manufacturer including airspeed, weight, etc.
Overshoot – Landing air craft beyond the runway.
Payload – The weight of the content carried in an aircraft, including passengers, pilots, cargo, etc.
Pilot in Command (PIC) – The designated individual that is responsible for safe aircraft operations during flight.
Pitch – The movement of an aircraft, characterized by the nose and tail rising and falling.
Pitot Tube – A small device located on the front outside edge of an airfoil, used to measure air pressure.
Primary Flight Display (PFD) – The main screen used by pilots in aircraft containing an electronic flight instrument system.
Propeller – A piece of aircraft equipment that contains rotating blades, creating engine thrust.
Roll – Aircraft rotation along the longitudinal axis, which runs from the nose to tail.
Rudder – An aircraft surface used to control the yaw movement.
Runway – A "defined rectangular area on a land aerodrome prepared for the landing and takeoff of aircraft".
Runway End Safety Area (RESA) – A surface located beyond the runway designated as a place for aircraft to enter in an attempt to minimize risk during unplanned occurrences, such as an overshoot.
Short Field – A runway that is shorter in length and requires aircraft to minimize the amount of runway used when taking off or landing.
Sideslip – An aircraft movement that typically aligns with the lateral force of the wind and results in a sideways flow.
Skid – The sliding and outward pivoting movement of the aircraft that occurs as a result of a shallow turn.
Slip – The sliding and inward pivoting movement of the aircraft that occurs as a result of a steep turn.
Soft Field – A runway that is not paved and made of elements such as dirt or grass.
SQUAWK – A four-digit code given to an aircraft by ATC to allow for simple identification of an aircraft in a given region.
Stall – The condition that occurs as a result of an aircraft exceeding it's angle of attack and therefore experiencing decreased lift.
Standard Rate Turn – A turn that an aircraft makes at a rate of 3°/second or a 360° turn in two minutes.
Straight-and-Level Flight – Maintaining a consistent heading and altitude during flight.
Tail – The rear aircraft structure that provides aerodynamic stability.
Tarmac – The paved area at an airport where aircraft park, fuel, load, and unload.
Threshold – The area of a runway, designated with particular markings, indicating the beginning of a runway.
Throttle – A device that controls the amount of power outputted by the engine.
Thrust – A force which opposes aircraft drag and is created by the engines to propel the aircraft forward.
Torque – A force that is intended to produce rotation.
Touch-and-Go – An aircraft maneuver used to practice landing techniques by simply landing on the runway and taking off once more without coming to a full stop.
Transponder – An electronic device on airplanes that generate an output code, which is used for ATC identification purposes.
Trim Tab – Small surfaces on the trailing edge of a bigger control surface used to counteract the aerodynamic forces on the bigger control surface.
True Airspeed – The speed of an aircraft is the speed corrected for the errors caused by altitude and temperature.
True Altitude – The vertical height of an aircraft above Mean Sea Level (MSL).
Upwind Leg – The flight path in an airport pattern that runs parallel to the runway landing direction, along the same direction the aircraft will be landing.
Useful Load – The weight of the items that can be taken out of the aircraft, including fuel, passengers, cargo, pilots, etc.
Vertical Speed Indicator (VSI) – A device that provides the feet per minute (fpm) rate at which an aircraft is climb or descending.
Very High Frequency (VHF) Omni-Directional Range (VOR) – A short-range radio aircraft navigation system that allows equipped aircraft to receive directional information through radio signals from ground-based beacons.
Visual Flight Rules (VFR) – Regulations that define aircraft operations when pilots are able to operate using visual references.
VFR On Top – The condition where IFR conditions exist, however VFR conditions exact above the cloud layer.
Visual Meteorological Conditions (VMC) – Weather conditions that describe a situation where pilots are able to operate using visual references.
Wind Shear – An abrupt change in horizontal or vertical wind direction.
Yaw – The movement of an aircraft, characterized by the nose moving side-to-side.
Yoke – The aircraft control devices used by pilot for changes in attitude, as well as pitch and roll movement.


text:
Q: TS: Deconstructing an array containing an object and a function (setter) only works with @ts-ignore I have a React hook I'm using to set the values on a Context provider.
const useAuth = () => {
  const [token, setToken] = useState("");
  const [isLoading, setIsLoading] = useState(false);
  const [tryAuth, setTryAuth] = useState(false);

  useEffect(() => {
    if (tryAuth) {
      const getToken = async () => {
        console.log("triggered");

        setIsLoading(true);
        const axiosInstance = axios.get<TokenResponseType>(
          "http://localhost:3500/token"
        );
        const tokenResult = (await axiosInstance).data.accessToken;
        setToken(tokenResult);
        setIsLoading(false);
      };
      getToken();
    }
  }, [tryAuth]);

  return [{ token, isLoading }, setTryAuth];
};

export default useAuth;

export type inferredType = ReturnType<typeof useAuth>;

VSCode tells me the return type is as follows:

(alias) useAuth(): (React.Dispatch<React.SetStateAction<boolean>> | {
    token: string;
    isLoading: boolean;
})[]

Because I couldn't figure out how to describe the type I used the following approach:
export type inferredReturnType = ReturnType<typeof useAuth>;

And I'm initializing my React Context with the following line:
const AuthContext = React.createContext<inferredReturnType | undefined>(undefined);

However when I'm trying to use the hook in a Component as follows:
const [{ token, isLoading }, setTryAuth] = useAuth();

I'm getting the error message

Property 'token' does not exist on type 'Dispatch<SetStateAction> | { token: string; isLoading: boolean; }'.ts(2339).

Only suppressing the TSCompiler with //@ts-ignore made it work so far.
Here the code for the Context and context provider:
const AuthContext = React.createContext<inferredReturnType | undefined>(undefined);

const AuthContextProvider = (props: any) => {
  //@ts-ignore
  const [{ token, isLoading }, setTryAuth] = useAuth();

  return (
    <AuthContext.Provider value={[{ token, isLoading }, setTryAuth]}>
      {props.children}
    </AuthContext.Provider>
  );
};

export default AuthContextProvider;

export const useAuthContext = () => {
  //@ts-ignore
  const [{ token, isLoading }, setTryAuth] = useContext(AuthContext);

  if (token === undefined)
    throw new Error('useAuthContext must be inside a Provider with a value');

  return [{ token, isLoading }, setTryAuth];
};

Here is the link to the Code Sandbox:

What I'm trying to achieve is described under "Custom Data fetching hook" in the excellent blog post by Robin Wieruch  just for TypeScript.
I'm sure it's some advanced type destructuring thingy from ES6 in combination with TypeScript that's messing with my head but I can't find a good article / docu to read up on it.
Thanks for your help!

A: TypeScript is inferring the type (A|B)[] (which is reasonable, it doesn't know you're always going to return things in the same order), but you want the tuple type [A, B].
You have at least two options:
Define the type explicitly
Like this:
type UseAuthReturnType = [
    {token: string, isLoading: boolean},
    React.Dispatch<React.SetStateAction<boolean>>
];

If you use that, like this:
const useAuth = (): UseAuthReturnType => {
    // ...
};

...your destructuring works.
Playground link
Use as const
Like this:
const useAuth = () => {
  // ...

  return [{ token, isLoading }, setTryAuth] as const;
};

Playground link
TypeScript will infer that differently. Specifically, it'll infer:
readonly [
    {
        readonly token: string;
        readonly isLoading: boolean;
    },
    React.Dispatch<React.SetStateAction<boolean>>
]

Assuming you don't want to receive that first entry as an actual object and change its values (which I'm fairly sure you don't), that works just as well via inference.

A: Typescript infers the return type, but in this case it does that wrongly.
Basically, it sees an array of two objects with different types:
One type:
{
  token: string,
  isLoading: boolean
}

The other type:
React.Dispatch<React.SetStateAction<boolean>>

So, typescripts decides that the return type is an array of objects that are either the first, or the second type. But it doesn't understand in which order they are returned, or that the array has exactly 2 items. That is your inferred type:
({
  token: string,
  isLoading: boolean
} | React.Dispatch<React.SetStateAction<boolean>>)[]

Which means: there is a variable amount of items that are either a react action or an objects with a string token and a boolean isLoading.
When you try to use it, calling:
const [{ token, isLoading }, setTryAuth] = useAuth();

Typescript complains, because from its points of view there are 2 problems:

*

*You extract 2 objects from the array. Typescript didn't infer the length of the array, so he warns you that potentially those two items does not exists.

*You extract the keys token and isLoading from the first returned item. But typescript has no clue that the first item has that type, so it warns you that the first item may be of type React.Dispatch<React.SetStateAction<boolean>>.

You can solve everything by saying to typescript that the return type has exactly two items, with a specific order:
type UseAuthReturnType = [
    {token: string, isLoading: boolean},
    React.Dispatch<React.SetStateAction<boolean>>
];

const useAuth = (): UseAuthReturnType => {
    // ...
};

Now typescript knows that you always have two items, that the first item has both token and isLoading keys and the second item is a react action.

A: dince useAuth is typed to return an array containg the two types. e.g.  React.Dispatch<React.SetStateAction<boolean>> OR {token: string; isLoading: boolean;}, the  error is telling you that you cannot assign to the property token, because it is not part of Dispatch.SetStateAction 's signature.
It doesn't look to me like order is enforces with that type. Maybe a React user can help in that reguard.
You could filter/type check the response from useAuth so the type is no longer complex. Or update the type if it is always returning that the type with  token and isLoading.