A few years ago I was in New York City visiting one of the many world class advertising agencies in town. This particular agency was an award-winning media company handling the online advertising of some of the best-known brands in the world. I'd been invited to meet some people and had hoped to set up an internship for our students. At the time I had recently published a book on OOP and Design Patterns and the lead developer with whom we met, knew of my work.
We don't do it correctly.
At the time I had no idea what he was talking about and let it drop. Next, he said, "Most of the time we can't reuse the same code." Then it dawned on me. Design patterns are known for reusable code and object oriented programming (OOP) is all about application maintenance and capacity for change. What he was saying was that they hacked through the code to get the job done. Using a template, they could cobble together a workable solution to get the project out the door on time. This is not to say they created junk as far as the end results were concerned. The software worked as expected and looked great—thanks mainly to graphic designers and world-class digital photography. They were right about one thing; hacked code is very hard to re-use.
not using the OOP he/she knows.
As far as learning OOP is concerned, it's not that difficult, and if most programmers had started with OOP instead of sequential programming, they would think that OOP programming is the natural way of programming. However, most of us got started writing a little bit of code in a sequence, then we learned procedures (functions) and then procedural programming. Then by learning more coding statements, functions, operations and the like, we got better at it and were able to do more things. Most of the PHP books on programming didn't do much to help even though some of the authors themselves were OOP programmers.
However, we knew (we all knew!) that there is a different level of programming used by professional programmers; including PHP programmers. After all, ever since PHP 5 we've had classes, interfaces and a bunch of other OOP tools built into PHP.
No Time: The idea that you have to stop the world to learn OOP is wrong. You don't have to take a hunk of time out of your life, learn OOP, and then go back to programming. You can learn a little at a time and employ it where your can. If you know PHP programming, you can slip in a little OOP here and there. Before you know it, you'll be writing OOP programs. A good start is with a PHP club like Boston PHP that has a self study group learning advanced PHP and OOP. The group is going through Larry Ullman's advanced PHP book, a chapter per week. You can go at a faster or slower pace. It doesn't matter.
OOP is Too Difficult: Most people think that server-side programming like PHP is too difficult to learn. Yet here you are, cranking out PHP programs, creating MySQL databases and doing things no client-side programmer can do. If you take OOP one step at a time, it's not too difficult. What may be difficult is an OOP way of thinking; almost an OOP Zen state. (I'll get to that further on.) However, starting and working on practical tasks with OOP is not a genius level activity.
OOP is Impractical Ivory Tower Programming: While colleges and universities teach OOP and design patterns, OOP origins began on both business and academic grounds. Simula 67's (an early OOP language) primary purpose was to improve the movement of cargo ships through ports. Later, in the 1990s, design patterns developed out of cooperation between companies like IBM and certain academic institutions. OOP and design patterns have always been practical solutions to programming.
Once you start thinking OOP, you'll change the way you program, and in the long run, you'll find it a lot easier to create programs, use modules, and to make changes in very complex systems. You tweak the module, not a spider web of sequences and procedures.
I'd be very interested in any ideas, experiences and tips you have for work with OOP and PHP! Leave a comment, a thought, or an idea.
I agree with most of this blog post – good reflection!
I would add another thought, though. There are times when I think OOP is truly indeed overkill. Those are very few, however. One I think of is a shared set of HTML content between various pages. Using an include statement, that content (say a header…) is brought in and applied to the final output. There would be no reason to create an object based process to do that simple bit of code.
Most would say that the second way of writing "Hello World" is way more than what is necessary. To me, it's simply an OOP way of doing something. It takes more code, but so what? The variables and methods are encapsulated and yet there's an open window (public) where a client can access the code.
For me, OOP is not a more turgid and stilted way of programming or even more difficult. It is a celebration of a way of thinking.
Thanks for your thoughts and I'd love to hear more from you.
We've had some spammers generating problems and that may be the issue. Also, there're are a lot of graphics on the site, and that may add to the slow load. We'd like to hear from you periodically to update your experiences.
Thanks for finally flipping my OOP light switch!
I now think of OOP as a 'way of thinking about programming' rather than a 'way to program' and this works for me.
Thanks for the nice thoughts. OOP is as much a way of thinking about programming as it is actually programming. For me, it was a lot of fun; like when you first start programming and one of your programs works for the first time!
It took me a while to get going, but once started, that's all I've been doing. You might also be interested in, This short Post in the same genre. That's what took me so long to get out of a sequential rut.
For some reason, more people seem to have read "No Time for OOP" more than most of the others. Always a delight.
I come from a C# background (desktop not web), and what spurred me on to look for a better way at designing applications was from a HUGE frustration of updating my programs. I once wrote a small desktop program of about 2,000 lines and because many elements changed frequently updating the program was a ball-ache so much so I decided not to bother. Until the frustration built up so much that I decided to research OOP, to which I came across a design pattern and for at least one changing part of my code instantly realised it was a perfect fit. So little by little, I'd refactor said program using proper OO principles and designs patterns where needed. I think until you get that frustrated at maintaining/updating your programs you won't truly appreciate the value OOP & design patterns have. A few days ago I decided to switch with PHP, the first thing I looked at was how to do it OO-style.
I've done some work with C# (quite a bit actually), but it was primarily with ASP.NET–sort of the opposite side of the track of what you have done with C#. To be honest, I like C# and PHP, but I like PHP better because it is open source and I can develop and run on different platforms–Linux (including Raspberry Pi), Mac OS and Windows OS. C# is MS-Windows only.
I think that a C# background is very useful for approaching PHP OOP, especially if you worked at all in the Visual Studio context. From my work with C# and ASP.NET, all of the defaults with VS included classes, methods and objects; so OOP-wise, C# very much embraces the concept. The two languages are different in two key areas; primarily in typing and namespace use. Strict typing and OOP design patterns go hand-in-hand, but you can enforce typing (to some extent) by using type hinting in PHP. As for namespaces, C# always seemed to have millions of them and each one has another million classes. PHP has namespaces and built-in classes, interfaces and methods, but they are far fewer than C#. (PHP is more like free range chickens and C# is more like those locked up in giant libraries….) Anyway, I find myself actually learning more about problem-solving with PHP because I generally assume that I'll have to write the solution myself rather than rely on a built-in version of a class or interface.
In any event, I think you'll find the OOP advantages in both languages to be the same and your life a lot easier.
Thanks for the response Bill. It was insightful. I felt very much at home when I researched type hinting – I like the feature a lot. I'm quite enjoying PHP so far. Granted, I haven't coded a proper project with it as of yet, as I'm still building my foundations with it. I have played with ASP.NET (MVC) a little bit, and I found the separation of concerns much nicer. Since when I used C# for desktop, using Winforms I'd use the MVP pattern and using WPF I'd use MVVM. So, eventually I'll be looking into some PHP MVC frameworks – Once I've coded some little projects doing it the "nitty gritty" way first. There is one thing that catches me out, and that's using the -> notation instead of the dot notation when referring to an objects' methods & properties – no doubt I'll get used to that ha. I'm enjoying reading your website. Take care.
I program some in C# and a few years back I wrote a book on ASP.NET and C#. There's a lot to like about ASP.NET/C#, and if I got stuck in a job programming in that combination, I wouldn't mind at all except that it lives exclusively in a MS Environment. I've been doing a lot with PHP on both a Mac and Raspberry Pi, and while I still program some on my PC w/ Visual Studio and the ASP.NET/C# combo, I like the open source environment of LAMP and the flexibility. I didn't think I'd ever like PHP as much as strictly typed languages, but with type hinting PHP can do most of what I want.
A few years ago I met Ralph Johnson (one of the Gang of Four), at a conference and we had a long chat about multi-core programming and I did a little of that with C# running pretty much in the terminal. Now I've discovered Haskel and hope to learn more about it. However, no matter what language I work with, I always seem to drift back to PHP. I'd really like to see PHP put together a multi-threaded version someday.
I'm sorry but I do not have time to read it.
That was very funny! So now you must read this!.


text:
Home TV Shows 'Fantasy Island' Season 1 Episode 7 Photos, Cast, Plot and Air Date
'Fantasy Island' Season 1 Episode 7 Photos, Cast, Plot and Air Date
Fox's Fantasy Island season one approaches its end with the penultimate episode, "The Romance & The Bromance." Season one episode six will air on Tuesday, September 14, 2021 at 8pm ET/PT and features guest star Eric Winter (The Rookie).
The cast of the reboot is led by Roselyn Sánchez as Elena Roarke, a descendant of the iconic Mr. Roarke. Kiara Barnes (The Bold and the Beautiful) plays Ruby Akuda and John Gabriel Rodriguez (Rosewood) is Javier. Episode seven's guest stars include Caitlin Stasey, Gillian Saker, and Benjamin Stockham.
"The Romance & The Bromance" Plot: A bookworm who wants to say yes to life goes back in time to meet her favorite author, and a competitive survivalist learns that the ultimate challenge is something he hasn't trained for.
Series Description, Courtesy of Fox:
Fantasy Island takes place at a luxury resort, where literally any fantasy requested by guests is fulfilled, although they rarely turn out as expected. Delving into the 'what if' questions – both big and small – that keep us awake at night, each episode will tell emotional, provocative stories about people who arrive with dreams and desires and depart enlightened and transformed through the magical realism of Fantasy Island.
Serving as steward of this mysterious island is Elena Roarke (Sanchez), a descendant of the iconic Mr. Roarke. Elena set aside her own ambitions, and even the love of her life, to uphold her family's legacy. Sophisticated, insightful and always charming, her calm exterior masks the challenges of the responsibilities she has assumed.
Assisting Elena is Ruby Akuda (Barnes), a young woman with an old soul who arrives on Fantasy Island with a terminal illness and is given a new lease on life there; and pilot Javier (Rodriquez), who also is the head of island transportation and a jack of all trades.
Season 1 Episode 1 "Hungry Christine/Mel Loves Ruby" Preview
Season 1 Episode 2 "His And Hers/The Heartbreak Hotel" Preview
Season 1 Episode 3 "Quantum Entanglement" Preview
Season 1 Episode 4 "Once Upon a Time in Havana" Preview
Season 1 Episode 5 "Twice in a Lifetime" Preview
Season 1 Episode 6 "The Big Five Oh" Preview
Season 1 Episode 8 "Día de los Vivos" Finale Preview
Roselyn Sanchez and guest star Eric Winter in the "Romance and Bromance" episode of 'Fantasy Island' (Photo by Laura Magruder © 2021 FOX MEDIA LLC)
Guest stars Caitlin Stasey and Gillian Saker in season 1 episode 7 (Photo by Laura Magruder © 2021 FOX MEDIA LLC)
Guest stars Gillian Saker and Caitlin Stasey in the "Romance and Bromance" episode (Photo by Laura Magruder © 2021 FOX MEDIA LLC)
Kiara Barnes in season 1 episode 7 (Photo by Laura Magruder © 2021 FOX MEDIA LLC)
Guest stars Caitlin Stasey and Gillian Saker with Kiara Barnes in the "Romance and Bromance" episode (Photo by Laura Magruder © 2021 FOX MEDIA LLC)
Guest star Eric Winter and Roselyn Sanchez in season 1 episode 7 (Photo by Laura Magruder © 2021 FOX MEDIA LLC)
Guest stars Eric Winter and Benjamin Stockham in the "Romance and Bromance" episode (Photo by Laura Magruder © 2021 FOX MEDIA LLC)
eric winter
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text:
Q: One command to do make and run in c++? I was doing debugging for homework. I had to type make and ./a2 billions of times just to see my stuff drawn on the screen.
I use vim and a shell
I m sure there must be a way(script) to just press one button and do "make" and ./a2 at the same time
What is this command?
What cool hack/trick do you use to avoid some repetitive typing?

A: add a "test" pseudo-target to your makefile:
.PHONY: test # instruct make to always "build" the following target
test: ./a2
        ./a2

Now you can simply run make test in command line. If you copy the lines above, make sure that the recepy line starts with a tab character.

A: If you are using shell how about
make && ./a2

You can always just write a script to deploy. Or, why not use an IDE? Eclipse for C++ is free.

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text:
Killdozer: When one man snapped and, with his modified bulldozer, destroyed 13 buildings in Colorado
Dec 8, 2017 Scott Antony
In 1944, a celebrated writer of science fiction, Theodore Sturgeon, wrote a short story titled Killdozer! in which a spirit-possessed bulldozer turns against a group of construction workers.
In 2004, a man went berserk after a long conflict with the local authorities in Granby, Colorado, and used his bulldozer, after plating it in armor, to destroy 13 buildings, all of which were somehow related to his case. The improvised armored vehicle was soon dubbed "the Killdozer" by reporters.
The man's name was Martin Heemeyer. He was an automobile-repair shop owner who decided to put his plan into action on June 4, 2004, after several appeals to the city council concerning the disputed Mountain Park Concrete batch plant, which had been built so that the entrance to his shop was blocked.
The background of Heemeyer's story goes back to 1992, when he purchased the land in Granby on which he intended to build his auto-muffler shop. Heemeyer subsequently agreed to sell his property for $250,000 to the Mountain Park Concrete Company, but soon decided to pump up the price to $1 million.
This was interpreted by the company as an act of rejection of the initial deal, in order to stop the sale. The Docheff family, who were behind the concrete company interested in Heemeyer's property, turned to city officials, requesting a re-zoning of the land that surrounded the muffler shop.
The city council issued a permit for the concrete batch plant, despite Heemeyer's multiple protests and appeals. Soon, the plant was built and Heemeyer's shop was completely cut off. His business went sour, so he finally decided to sell the shop, with six months' leave notice.
In the meantime, he had acquired a Komatsu D355A bulldozer, requesting once more from the city government that a road be built, leading to his shop. The reason he bought the bulldozer was to offer himself as the contractor for building the road, free of charge.
Heemeyer was once again denied. When he was fined $2,500 by the Granby town council for various violations, which included not being hooked to the town's sewage system and leaving junk cars on the property of Mountain Park Concrete, he was once again defeated in his fight against the authorities and the corporation.
Heemeyer paid the fine, leaving a note with his bill which stated, "Cowards," addressed to the town's council. This sparked a small incident, but no one expected the rampage that followed.
The muffler-shop owner modified his bulldozer, using metal and concrete to create a plate armor impregnable to small arms ammunition. As his makeshift tank was completely covered in armor, Heemeyer relied for vision on several video cameras linked to two monitors mounted on the vehicle's dashboard, which too were protected by 3-inch shields of bulletproof plastic.
The vehicle was also fitted with gun ports from which Heemeyer was able to fire his .50 caliber sniper rifle, a .308 semi-automatic, and a .22 long rifle. All of the weapons were attached to steel plates with handles adapted for shooting from inside the tank.
During the process of building his destruction vehicle, its creator left numerous notes which were later used in the investigation. Most of them reflected his mental state at the time:
"I was always willing to be reasonable until I had to be unreasonable. Sometimes reasonable men must do unreasonable things."
Some other notes left by the perpetrator included ones which expressed his surprise at the fact that no one who visited him noticed the project he was working on:
"It is interesting to observe that I was never caught. This was a part-time project over a 1½ year time period. Somehow their vision was clouded."
On the fatal day, the engine of the armored beast was ignited, and a terror ride began―one that left a row of buildings completely demolished.
Heemeyer first drove through the batch plant, penetrating its walls and causing it to collapse on the inside. Cody Docheff, who was one of the owners of the plant, tried to combat the Killdozer using his wheel tractor-scraper, but failed to do so and was pushed aside.
The Killdozer continued towards the town's center, where it damaged the Town Hall and the office of the local newspaper which reported against him during the zoning dispute. Heemeyer then concentrated on a number of houses, including the one owned by the widow of the judge who had taken part in the case.
One of the buildings that were badly damaged was also the town library, which contained a group of children at the moment the Killdozer crashed through its wall. Luckily, no children were harmed.
Heemeyer fired several shots at the police officers who tried to stop his rampage, after which the police fired back, but with no result. One officer climbed on the bulldozer's armored superstructure and managed to throw a flash-bang grenade into its exhaust pipe, but this too left no damage to the vehicle.
Heemeyer fired more shots into power transformers and propane tanks, apparently trying to cause an explosion. Somehow the fire didn't catch and a potential disaster that could have claimed many lives was avoided.
The rampage entered its second hour, with no signs of stopping. The Killdozer was simply indestructible. Despite the attempts of the SWAT team and the local police to figure out its weaknesses―it appeared to have none. Allegedly, the then-governor of Colorado, Bill Owens, authorized the National Guard to attack the vehicle using either an Apache assault helicopter or a Javelin anti-tank missile, but the decision was halted, as it would potentially cause civilian casualties.
Besides, a rumor was circulating, after two hours and 13 minutes of pure terror, that the vehicle appeared to be stuck. During the demolishment of a hardware store, Heemeyer's tank dropped one tread into the basement of the store and was unable to pull out. Meanwhile, his engine was failing. The Killdozer was leaking various fluids due to damage sustained during the firefight and the constant blows it took as it rammed through 12 different buildings.
No more than a minute after Heemeyer realized he was stuck, he decided to end his life. One fatal shot was heard from the inside of the Killdozer, marking the only human casualty of the incident.
When the case was later examined in court, various versions of Heemeyer's story were told. To some, he became sort of a folk hero―a desperate man who lost his nerves fighting a much stronger enemy. To others, he was just a tragic figure.
One of the most heated debates of the case was the question of whether or not Heemeyer intended to hurt anyone during his rampage, as some claimed his goal was explicitly to damage the buildings.
Concidering the fact that he fired shots on the propane tanks and that he rammed into a library full of children, the court concluded that it was a miracle no one except Heemeyer was hurt during the event.
Included in the case as evidence were tapes addressed to the perpetrator's brother in which he partially explains his motives and a list of people who were involved in his zoning dispute with the Docheff family.
Read another story from us: Japanese rock band destroyed a concert venue with a bulldozer as a part of their performance
The eerie recordings include a number of statements by Heemeyer in which he considers his action as an order from God:
"God blessed me in advance for the task that I am about to undertake. It is my duty. God has asked me to do this. It's a cross that I am going to carry and I'm carrying it in God's name."
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This blog is going to focus on the WHY I wrote them. If how I beat the odds to write them interests you, don't worry. That'll be coming up! Reminder that these are available on Amazon, and Scrote One comes with BOTH The Farts Awakens AND Scrote One!
And one more thing… I'm giving the books away for FREE at the end of this blog!
Why I wrote them should be pretty obvious: the stacks and stacks of cold, hard cash. Of course, I later learned there's only peanuts in selling books, so that cold, hard cash was more like tepid, soggy cash. The REAL reason was my love for Star Wars. I was so excited for The Force Awakens, not really sure how to harness that excitement until I saw Amy Poehler make some joke about Star Wars and I thought, "I bet if Amy Poehler made a Star Wars parody it would kill." That was it. Somehow that small germ of a thought turned into "Joe. You can write a Star Wars parody and make a killing!" With just 15 days before the movie's release, I had the idea: The Farts Awakens. If it seems like it was on a whim, it's because it was.
I took off work (I freelance, mostly) and started writing. That's partly where the decision to write it in screenplay format came from. It was much shorter and easier to do it that way, but it also felt more like a parody than writing it in prose (maybe I'd watched too much Spaceballs and Thumbwars). It was easier to convey Star Wars imagery in screenplay format, plus I think it's funny to have a twisted version of a Star Wars movie you could read with your friends. Was I right? I don't know! Go buy a copy!
Honestly, the first one started out as much as a joke as it did a real project. Since the movie was going to be coming out in 15 days, I knew I needed help. I contacted some comedians I knew and summoned them to a secret meeting for a project they'd have to sign a Non-Disclosure Agreement (NDA) to be a part of. I went to the Upright Citizen's Brigade theater in Los Angeles with a suit, office supplies, and NDAs. When the writer's got there, the gag worked. I'd made the whole thing so grandiose that it all seemed ridiculous (This later would play into one of my marketing strategies).
The main goal for The Farts Awakens was to write a parody that was unapologetically crude and silly. I wasn't trying to write something you'd discuss with your country club buddies. It was meant to be something that if you didn't find funny right away, you'd eventually breakdown from the constant onslaught of dirty puns.
Initially I thought this would be a great work of art. Then over time I started to fear people would think that all I am as a writer is dirty puns. Don't get me wrong. A LOT of who I am is dirty puns, but there's more to my humor than that. That's where Scrote One came in.
With more time to think about it and prepare, a Rogue One parody seemed like a given. I wanted this one to be crude and silly as well, but I wanted it to have more types of jokes in it than The Farts Awakens. You could say it was an evolution of my Star Wars parodies, but that sounds so douchie, so we won't.
Ultimately that's why I included Farts Awakens with Scrote One. I felt Scrote One is much stronger and wanted it to be the compendium of my Star Wars parodies.
If you guys like this, next week I'll be writing about my process writing parodies. If you have any questions about either book, I'd love to take them in the comments. If you have any constructive criticism on this blog, I'd love to hear it too. I threw this one together fairly quickly because I've been sick with a fever this whole week.
Now for that FREE COPY! I'd really like some more reviews on Scrote One, so if you subscribe to my mailing list I'll send you a PDF copy!
Next Post The Case of the Sticky Fingers, Part 2!


I want to package for OpenGL ES versions 1.0+ . For the longest time my project files always build for OpenGL ES versions 1.0+ . The "Support OpenGL ES2" checkbox in settings is ticked. And "Support OpenGL ES3, is not ticked.
which forces the app up to 3.0+ .
I am not sure why this happens. I tried to find the cause of why it uses this feature now all of a sudden. Where would UnrealEngine deduct this line android:glEsVersion="0x00030000" android:required ? and is it possible to change this?
I'm was going back in memory, trying to figure out what I did differently the last days, and the only thing I can tie to OpenGL ES 3 is, in the editor, I set everything to cinematic to take screenshots, but this is back to low again.
Does "Support OpenGL 3.1" Build Always Use ASTC?


Home > Is there auserirdische Inteligenz?
What do you think there are extraterrestrial intelligence, ie aliens are at least as intelligent as we are human? and if so, what do you think how many races there are and what they look like?
Hello! They will be available and the appearance can only speculate. You must not even be materially in our sense. There are least 100 billion galaxies, each with 100 billion suns and accordingly many planets. Nature has as many attempts - we will certainly not be alone. There are aliens but if they are sometimes reach the earth hardly can destroy something - we do just themselves.
There is an old Mayan legend of 13 crystal skulls. The Mitchell Hedges crystal skull is made of clear rock crystal and was impossible against the direction of growth of the crystal Polished, with today's technology. The crystal would break immediately. Even though to the skull is always at the same place it changes from time to time his weight up to a kilo. In the book "The prophecies of the Crystal Skull Corazon de luz" is mentioned, the time humans taught astrology, astronomy and mathematics of two lightful old star races of Sirium and the Pleiades. These two races have already reached the last Darseinsstadium and have learned and internalized all the lessons. They only consist of light and have no body. But are able their oscillation frequency decrease so that they are visible to others. Otherwise, they are invisible to most people "transcendent" precisely.
Sure there are aliens. However, we do not know where and how far they are away. This is a communication problem. Are more than a few light years away, then take a message out exactly as long as the number of light-years in years. eg 2,000 light years, if then someone had sent there a message to Jesus times, eg "Is Someone?" then could other 2000 years the answer: come back, "Yes". Probability at 100 billion galaxies, each with 100 billion stars, each of which 100000 ste; however a lively planet has überweältigend high.
there are several "material" universes, ours is only one, and they were all made by the creative ur-matrix / god, the ur thoughts from the ur-energy. Every universe is divided into different levels / dimensions, "slipped" on the back a universal matrix is made of the material form of the particular universe is created.
the current stand is that most people awareness and thus build their connection to this matrix / god partially. many take even true that the global matrix / Gaia (connection among the people on the earth) exists. this is not the only matrix, it widens out into our solar system - our galaxy - our universe.
quantum awareness / exists god, everything is connected.
once the "awakening" took place, running in the physical body of man a "consciousness-reset" from - it recognizes the the material world on the earth an illusion is to keep people for slaves and not to be aware of. once took place reset, are gradually share the ur-dna "unlocked", the perception changes, the third eye / pineal gland becomes active and change the whole thinking pattern that was "hammered" us from an early age that.
live everything springs from a source and everything is connected.
of death exists only in our heads and to constantly remind ourselves to enjoy live and to do everything, our body - can identify with most people - the transience of this earth as pleasant as possible to make - the biggest lie of humanity.
jesus christ has us fooled people to what we, when we recognize our heritage and accept are in a position to act to god through the connection, to draw and create.
my personal opinion is as follows: If there is intelligent life, then this is really just as well developed as humanity. If these intelligence superior to us, they would have very likely already found or contacted.
If true, that there are infinitely many infinitely big universes in hyperspace theory, there are an infinite number of races.
How might they look like? Comes probably quite strongly on the planet on which they live. Water Planet - floating critters planet with much gravity - probably only small critters or things with extremely strong legs (probably four).
When you consider how many galaxies there are and how many stars there are in our galaxy alone, then it is very unlikely that there will be intelligent life alone on Earth.
what do you think has hollywood from the reality, the look of the alien? there is little gray? there is perhaps even human-like? the construction of our body which indeed were not so improbable.
So, after interesting cancellation, up again, .... I have time!
It is 4 species enter visit for some time the earth!
One should even look like people and be indistinguishable.
I myself have been spotted 2 UFOs, which I was also convinced that she / human origin were not earthly!
It is quite likely that there are extraterrestrial intelligence.
Yes, I think that there are intelligent aliens.
Allegedly living in the US some aliens as military advisor (according to the Exverteidigungsminister of Canada). But I do not believe that aliens receive occasional contact with people. Reason: I am the most important person on earth. Would aliens enter, then why come to me. So far, however, none yet existed.
How many species (please do not speak of races) are there? In our galaxy, with its 200 billion star systems some 100 alien species, I guess.
I have a virus on the laptop, what do I do now?
direct career with "state-certified commercial assistant-fold direction fremdsprachen"?
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