text:
Traditional Blues
+Classical
Before 500 Ancient Music
500 - 1450 Medieval
1450 - 1600 Renaissance
1600 - 1750 Baroque
1750 - 1830 1. Viennese School
1830 - 1900 Romantic
1900 - 1950 Early 20th century
1950 - 2000 Contemporary
2000 - present 21th Century
COLL Classical
+Country
Alternate Country
+ Easy Listening
+Electronica
+Jazz
Big Band | Swing
Classic Jazz
Jazz-Funk
+Metal
Alternative Metal / Nu Metal
Crossover | -Сore
Death Metal | Grindcore
Doom Metal | Sludge
Experimental | Noise
Heavy Metal | NWOBHM
Power Metal | Sympho Metal
Thrash Metal | Speed Metal
New Wave | Synth-Pop
+Pop
Euro-Pop | Italo-Disco
XMAS | Holiday
+R&B
Reggae | Ska
+Rock
Alternate | Indie
Brit-Pop
Grunge | Post-Grunge
Post Punk | Gothic
Experimental / Jazz Rock
Blues Rock | Southern Rock
Folk Rock | Country Rock
Garage | Beat | Psychedelic
+Hard Rock
Acid Rock | Psych
Arena Rock | AOR
Glam Metal | Neo-Glam
Pop Rock | Soft Rock
Power Pop | Glam Rock
Prog-Rock | Art Rock
+Punk Rock
Garage Punk | Pub Rock
Hardcore Punk | Oi!
Old School Pop Punk
Phychobilly | Horror
+Rock & Roll | Roots
Golden Era
Soundtrack (OST)
Various Artists (VA)
+ World | Ethnic
Rabiz
+Other Styles
Children | for Kids
0Day | Unreleased
+Music videos
Documentary (Making of)
Tributes (Cover albums)
Collections (a lot Albums)
COLL Artist | Band
COLL Various Artists
Old Community Pages
Fileformat
Lossless (wav, ape, flac ...)
Lossy HQ (320 Kbps CBR)
Lossy (mp3, wma, ogg ...)
Latin (Non Latin American!!!!)
50s and older
Lenny Bruce - The Lenny Bruce Originals Volume 1 (1991) {Fantasy} **[RE-UP]**
Posted By: TestTickles
Date: 29 Jun 2019 14:37:15
Lenny Bruce - The Lenny Bruce Originals Volume 1 (1991) {Fantasy}
EAC Rip | FLAC with CUE and log | scans | 235 mb
MP3 CBR 320kbps | RAR | 166 mb
The Lenny Bruce Originals Volume 1 is a compilation CD by comedian Lenny Bruce. It puts together material from three different albums by Bruce originally released on the Fantasy label of material recorded in 1958. This was released by Fantasy Records.
The Scaffold - Live At The Queen Elizabeth Hall (1968) Reissue 2006
Posted By: Designol
Date: 2 Jun 2019 14:23:47
EAC | FLAC | Image (Cue&Log) ~ 196 Mb | Mp3 (CBR320) ~ 101 Mb | Scans ~ 75 Mb
Comedy Rock, Pop/Rock | Label: EL, Cherry Red | # ACMEM63CD | Time: 00:44:10
An extremely rare live recording of the scaffold in 1968 when they were top of the charts, this album has been long deleted and never before released on CD. The Scaffold emerged from Liverpool's early 1960s bohemian scene, the same environment that had nurtured the Beatles. The McCartney brothers linked the two, Paul's younger brother Mike, under the pseudonym McGear, teaming up with entrepreneur John Gorman and poet Roger McGough in 1963, Britain's most famous poet whose book of sixties beat poetry "the mersey sound" has sold an unprecedented one million copies. Their stage show, fusing softly satirical sketches with music hall bawdiness, was a hit at the Edinburgh Festival and formed the basis for several successful tours through the rest of the decade. The Scaffold enjoyed the Christmas number one in 1968 with "Lily The Pink", perhaps the most famous of all novelty songs. They had four other hits including "Thank U Very Much" which reached number 4 on the hit parade, a live version of which is included here. The Scaffold's versatile output during the boom years of UK pop culture stands as a testimony to the qualities of a long-vanished age.
Monty Python - Monty Python's The Meaning of Life (1983) Expanded Remastered Reissue 2006
Posted By: Efgrapha
Date: 28 Mar 2019 13:22:02
Monty Python - Monty Python's The Meaning of Life (1983) Expanded Reissue 2006
EAC | FLAC (Tracks) + cue.+log ~ 385 Mb | Mp3, CBR320 kbps ~ 163 Mb | Scans ~ 164 Mb
Label: Virgin | # 0946 3 75723 2 0 | Time: 01:11:05
Sketch Comedy, Comedy Rock, Soundtrack
And now for something completely different… Expanded reissue of this 1983 soundtrack to the final Monty Python film featuring an additional 12 bonus tracks including the demo for the theme song, radio adverts and deleted naughty bits. 29 tracks total including 'Every Sperm Is Sacred', 'The Galaxy Song', 'Christmas In Heaven' and film audio soundbytes galore.
VA - Haunted Hits: An Hour Of Scary Songs & Sounds (1996) {Rhino} **[RE-UP]**
VA - Haunted Hits: An Hour Of Scary Songs & Sounds (1996) {Rhino}
Genre: Halloween, rock'n'roll, pop rock, R&B, hip-hop, rap
Haunted Hits: An Hour Of Scary Songs & Sounds is a 1996 compilation released by Rhino Records. The theme of it is Halloween-related pop songs by the likes of Screamin' Jay Hawkins, Ray Parker Jr., and such outsiders as sleazy punk rockers The Cramps. While the subtitle says it is an hour of music, it is ready 34 1/2 minutes of music and 25 minutes of "haunting" sound effects. Sunburst Studios are the production company credited in making the sound effects.
The Barron Knights - Night Gallery (1978) + Teach The World To Laugh (1979) 2CD Set, Remastered Reissue 2010
Date: 20 Feb 2019 12:16:47
The Barron Knights - Night Gallery (1978) + Teach The World To Laugh (1979)
EAC | FLAC | Tracks (Cue&Log) ~ 435 Mb | Mp3 (CBR320) ~ 182 Mb | Scans ~ 166 Mb
Label: Wisecrack/Cherry Red | # CRAIC 004 | Time: 01:19:33
Comedy Pop/Rock, Novelty, Parody
These two albums are released on CD for the first time ever. Founder member Peter Langford has been interviewed by Mojo's Daryl Easlea for the extensive notes, on a release that promises to bring back the fun into music! The Barron Knights are a British humorous pop group, originally formed in 1959, they became the Barron Knights on 5th October 1960. Although the Barron Knights undoubtedly had their own style and produced regular `beat group recordings' in their own right, it was their production of comedy parodies that brought them the greatest success. In fact, their catalogue of recordings - although impressive - does not reflect their success as stage entertainers. By adapting their act to each new wave of emerging performers they were able to survive longer than their more conventional contemporaries, and even today can still be regularly found in cabaret or performing a seaside summer season.
Florence Foster Jenkins – The Glory (????) Of The Human Voice (1992)
Posted By: El Misha
Date: 16 Dec 2018 07:44:23
XLD Rip | FLAC (tracks & cue & log) | Scans included | 53:20 | 144.1 MB + 5% Recovery
Vocal, Opera, Outsider Music | Label: BMG Classics – GD61175
A short bio of Madame Jenkins appears in a wonderful book called "American Eccentrics" by Carl Sifakis. It explains the history (or is it hysteria?) of this most maligned and misunderstood of American coloraturas. The most telling of anecdotes regarding M. Jenkins is that she was riding in a New York taxi that crashed. She was going to sue the taxi company until she discovered that she could sing ". . .a higher F than ever before…". Need I say more? Apparently, she sent the cabbie a box of expensive cigars as a thank-you.
Janie Jones - We're In Love With The World Of Janie Jones (1997)
Date: 7 Dec 2018 05:15:23
EAC | FLAC | Tracks (Cue&Log) ~ 362 Mb | Mp3 (CBR320) ~ 154 Mb | Scans included
Rock, Pop, Cabaret, Comedy/Spoken | Label: RPM | # RPM 177 | 01:02:41
The full story of the incredible Janie Jones recording career, from her first big hit "Witches brew" in 1965 to her 1983 punk comback supported by "The Clash", who wrote "The House of the Ju Ju Queen" specially for Janie (and backed her on the single). As bizarre and eclectic set of singles as you would imagine from the woman dubbed "London's Vice Queen" by the News Of The World and jailed in 1973, this fascinating CD includes all her a and b sides plus several unissued numbers. The CD concentrates on her musical career with the likes of Jimmy Webb, Marc Bolan and others, and includes detailed notes plus loads of great pictures and cuttings, and a discography. The sixties have never swung quite like this before!
Vivian Stanshall - Men Opening Umbrellas Ahead (1974) [Reissue 2010]
Posted By: gribovar
Date: 25 Nov 2018 12:32:08
EAC Rip | FLAC (tracks+.cue+log) - 288 MB | MP3 CBR 320 kbps (LAME 3.93) - 118 MB | Covers - 40 MB
Genre: Rock, Underground, Comedy | RAR 3% Rec. | Label: Harkit Records (HRKCD 8336)
Four years out of the Bonzo Dog Band, Viv Stanshall's debut album arrived more than two years after he first started work on it, a long gestation that even he acknowledged was punctuated by some dark droughts of inspiration. "It's all about frustration," he continued, "It's one long squawk." The scars did not, however, show. From the moment the single, the Afro-centric "Lakonga," hit the airwaves, it was clear that Stanshall's characteristic eye for both intriguing melody and infuriating experimentation had not been diminished. The key to the album was the opening "Afoju Ti Ole Riran (Dead Eyes)," a painfully personal tirade directed against the music business…
Flight Of The Conchords - The Distant Future (EP) (2007) {Sub Pop} **[RE-UP]**
Flight Of The Conchords - The Distant Future (EP) (2007) {Sub Pop}
MP3 CBR 320kbps | RAR | 54 mb
Genre: comedy, pop, rock
The Distant Future is the 2007 EP by New Zealand comedy duo Bret McKenzie and Jemaine Clement, better known together as Flight Of The Conchords. Released by Sub Pop, this is hilariously funny and funnily hilarious.
Joe Rogan - Shiny Happy Jihad (2007) {Comedy Central} **[RE-UP]**
Joe Rogan - Shiny Happy Jihad (2007) {Comedy Central}
Shiny Happy Jihad is the 2007 CD by comedian Joe Rogan. This is his second album, his first for the Comedy Central corporation, The CD was released on 10 April, 2007
Joe Rogan - I'm Gonna Be Dead Someday... (2000) {Warner Bros.} **[RE-UP]**
Joe Rogan - I'm Gonna Be Dead Someday… (2000) {Warner Bros.}
I'm Gonna Be Dead Someday… is the 2000 debut CD from American comedian Joe Rogan. This also features a song called "Voodoo Punanny". The CD was released on 22 August, 2000 by Warner Bros. Records.
El Vez - Boxing With God (2001) {Sympathy For The Record Industry} **[RE-UP]**
Date: 9 Nov 2018 16:44:13
El Vez - Boxing With God (2001) {Sympathy For The Record Industry}
Genre: rock'n'roll, R&B, new wave, punk, novelty
Boxing With God is the 2001 album by El Vez, a singer who is not an Elvis Presley impersonator but an "Elvis Interpretor". He offers a Mexican twist to the legacy of Elvis while adding a few other songs of interest, sometimes music by Lee Dorsey, other times by Iggy Pop. El Vez may be better known as Robert Lopez, one time member of the Los Angeles punk band The Zeros. Sympathy For The Record Industry made this one a reality,
Bobby (Boris) Pickett And The Crypt-Kickers - The Original Monster Mash (1962) Reissue 1991
Date: 30 Oct 2018 17:23:07
EAC | FLAC | Image (Cue&Log) ~ 257 Mb | Mp3 (CBR320) ~ 129 Mb | Scans included | 00:39:49
Holidays, Comedy Rock, Novelty, Rock & Roll, Lounge | Label: Deram | # 844 147-2
"Monster Mash" is one of the all-time great holiday songs, resurfacing (and sometimes charting) every Halloween without fail. The Original Monster Mash is the accompanying Top 20 album from 1962, on which Pickett leads off with his big hit before plying his Boris Karloff shtick for another 15 songs. Pickett's other Top 100 monster hit, the Christmas novelty "Monsters' Holiday," is here as well, along with dated jokes about Fabian ("Rabian - The Fiendage Idol") and then-current dance crazes ("Transylvania Twist," "Skully Gully"). "Let's Fly Away" is a brief Stan Freberg send-up that replaces "John and Marsha" with Dracula and Vampira. The Crypt-Kickers were an all-star band that counted Leon Russell, producer Gary Paxton, and other famous folks among its members, and the album remains a fine Halloween party platter year and years later. Unfortunately, the album was remixed for CD release in 1991, and the vocals are obscured in the mix so that the generic rock backing often prevails over the "spooky" dialogue and singing, which defeats the point for a novelty effort such as this.
Frank Zappa - You Are What You Is (1981) [1986, Digitally Remastered]
Posted By: BlondStyle
Rock, Avantgarde, Parody | EAC Rip | FLAC, Img+CUE+LOG+Scans (JPEG) | 01:09:53 h. | 506,41 Mb
Label: EMI Records Ltd. (UK) | Cat.# CDP 7 90075 2 | Released: 1986 (1981-09-23)
"You Are What You Is" was another of Frank Zappa's periodic post-Over-Nite Sensation efforts that concentrated on tight songwriting supported by satirical lyrics. Originally a two-record set featuring 20 songs, "You Are What You Is" Is skewered a variety of targets, from teenagers, punk rock, disco, and country music to the media, yuppies, the beauty-and-fitness industry, upper-class vice, religious hypocrisy, suicide, and the military draft - all the trappings of Reagan-era America.
Drs. P - En Petit Comite - Amsterdams Philharmonisch Trio (1992) {Erasmus WVH 045}
Posted By: ruskaval
Date: 9 Oct 2018 13:19:57
Drs. P - En Petit Comité - Amsterdams Philharmonisch Trio (1992) {Erasmus WVH 045}
EAC rip (secure mode) | FLAC (tracks)+CUE+LOG -> 311 Mb | MP3 @320 -> 161 Mb
Full Artwork @ 300 dpi (jpg) -> 22 Mb | 5% repair rar
© 1992 Erasmus Muziekproducties / Wijnand Van Hooff | WVH 045
Folk / Neo Classical / Non-Music / Comedy / Poetry / Vocal / Dutch
Heinz Hermann Polzer (24 August 1919 – 13 June 2015), better known under his pseudonym Drs. P, was a Swiss singer-songwriter, poet, and prose writer in the Dutch language. Other pseudonyms were Geo Staad, Coos Neetebeem (a variant of the name of Dutch writer Cees Nooteboom) and drandus P. He had a characteristic, cracking, voice.


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The countdown to Christmas is on, and just one week from today the bows will have been flung aside, the presents unveiled, and all will be merry and bright. But after the excitement of the morning, there's typically one last crowning glory on the glorious day: Christmas dinner.
There's not quite the mandated main course like there is with a turkey at Thanksgiving, rather Christmas offers plenty of flexibility. From ham to turkey again, pretty much anything goes. The thing goes over best in my house, however, is prime rib. Elegant, hearty, and delicious, it's one of my favorite meals of the year.
If you've never fixed it before, it can sound a bit intimidating, but it's really quite easy. Plus, it's quite versatile and there are number of ways to serve it you're in the mood for trying a new recipe. Here are five prime rib recipes so you can pick the perfect one for your feast.
This is my favorite way to cook roast beef -- on the grill. The meat is flavorful and tender, and it frees up the oven for more side dishes. Of course, depending on the temperatures where you live, you have to be willing to brave the elements.
Take out rib roast, trim fat, and allow to stand at room temperature 45 minutes before grilling.
Preheat grill. Combine garlic, basil, salt, rosemary, and pepper in a food processor and finely mince. Add olive oil and mustard to mixture. Thoroughly coat prime rib roast with mixture and transfer to grill.
Cook over indirect medium heat for 2 hours. Once roast is cooked, remove from grill and let stand for 20 minutes before carving.
The beef always goes well with a horseradish sauce, but this recipe from Tyler Florence has horseradish baked right into the crust. It's incredibly flavorful, and the sauteed mushrooms are a perfect addition.
The lemon gives this oven-baked version a nice zing. The baked shallots and potatoes make perfectly delicious side dishes.
It wasn't until I met my husband that I was introduced to Yorkshire pudding. It's a tradition in his home, and I've since grown to love it.
This is a simple and straight forward method. You just rub the meat with the mustard mixture, then bake. A couple of hours later, your amazing main course is ready to eat.
What are you planning to serve for Christmas dinner?


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Addabbo Confident New York Mobile Sports Betting Can Launch This Year
New York state Sen. Joseph Addabbo, Jr. (D-Queens), the official initiating the push for the Empire State to accept versatile games wagering, doesn't simply accept the state lawmaking body will pass a bill soon to extend sports wagering in the state.
He additionally accepts the primary wagers could happen in the not so distant future.
"I stay idealistic that should it be in the spending April first, with a little drive, our state government can get it going by Sept. ninth, which is the primary day of the NFL football season," Addabbo told Casino.org in a meeting.
It's been almost a long time since the US 바카라사이트 Supreme Court opened the entryway for sports wagering cross country. New York exploited and endorse retail licenses for its four upstate club resorts. Moreover, Class III ancestral club are additionally permitted to offer sportsbooks on their properties.
In any case, examiners and onlookers call attention to that New York passes up a critical income stream, since it doesn't permit portable applications.
For instance: According to the New York State Gaming Commission, the four retail sportsbooks in the state produced income adding up to almost $3.6 million in January. Over that very month, Indiana – a state with approximately 33% of New York's populace – saw its portable and retail administrators procure $29.3 million in available income.
The representative said New York typically drives the way with regards to state strategy.
"We're that vehicle in the right path with four flimsy wheels, and we're limping along," Addabbo said. "Also, these other quick vehicles like (New) Jersey and Pennsylvania are zooming by us. That is an odd spot for New York to be in."
Sports Betting Part of NY Budget Talks
A new report by Spectrum Gaming assessed that versatile games wagering could produce more than $1 billion in net income for New York administrators. On the off chance that the state sets the duty rate at 10%, that would mean more than $100 million in yearly income.
Addabbo's bill, Senate Bill S1183, just as enactment supported by state Assemblyman Gary Pretlow (D-Mount Vernon), sets the rate a 8.5 percent. Nonetheless, that rate, as different parts of the bill, are available to exchange, the congressperson said.
The representative additionally noticed that the first 카지노사이트 games wagering charge he a few years prior gave every gambling club one skin. Presently, the bill offers them two, which implies a capability of 14 skins, or portable administrators, for the state once the three downstate gambling clubs are granted.
I believe that is all essential for the spending exchanges," Addabbo told Casino.org. "The number of skins and the permit expense and the assessment rate that is all an integral part of the spending arrangements. It's all essential for the conversations that we will have, and that is the place where we'll need to go to some arrangement."
All things considered, time is of the quintessence.
April 1, the beginning of New York's spending year, is only 45 days away as of Monday. While that is six and a half weeks, as Gov. Andrew Cuomo told correspondents Monday, "in government, 45 days is a squint of an eye."
Addabbo Concerned State-Run System Can't Meet Demand
Fortunately Cuomo is ready for extending sports wagering in the state to incorporate online applications. The awful news is, his vision for sports wagering fluctuates altogether from that of Addabbo and Pretlow. Those legislators seat the gaming advisory groups in the particular chambers.
The two administrators' bills call for New York to work sports wagering like New Jersey, Pennsylvania, and Indiana. Every one of the state's club as of now would find the opportunity to collaborate with two versatile administrators.
Cuomo, however, needs the state to be in more control. He needs a framework more like the lottery, permitting the state to infer a greater amount of the income. That approach looks like what Rhode Island, Montana, New Hampshire, Delaware, and Oregon have executed.
As Addabbo showed, however, those states joined have a more modest populace than New York.
"I'm worried about New York having an item that can deal with the volume and the developing, extending the market," Addabbo told Casino.org.
He additionally noticed that Oregon chiefs are as of now reconsidering about their lottery-oversaw sports wagering item.
Simply last month, Gov. Kate Brown mentioned that the state's lawmaking body take up a bill permitting the Oregon Racing Commission to direct games wagering and award licenses.
"Along these lines, if it's anything but sufficient for Oregon, I don't figure it ought to be adequate for New York," Addabbo said.
Law Experts Have No Clue Where Supreme Court Will Land on...
Three Companies Vying for Richmond Casino, City Mayor...

redpajama_set_name: RedPajamaCommonCrawl


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Home / Companies / News / Energy efficient materials use cuts operational costs: Building Innovation Guide
Energy efficient materials use cuts operational costs: Building Innovation Guide
Photo: Mint
1 min read . Updated: 25 Jul 2019, 06:28 PM IST Pretika Khanna, Srishti Choudhary
Building Innovation Guide says energy represents 30% of the operating expenses in a typical office building and is the single largest and most manageable operating expense of offices
BIG says the difference in energy use between the 'business as usual model' and the 'energy conservation building code' model has a reduction of 40-50%
NEW DELHI : Using energy efficient measures can increase return on investment in commercial office spaces and can increase efficiency by above 50%, according to the Building Innovation Guide (BIG).
The Lawrence Berkeley National Lab (Berkeley Lab) has published a Building Innovation Guide (BIG) for achieving innovative buildings that are smart, green, and energy efficient and has documented best practices for commercial buildings in four temperature zones. The guide has looked at case studies in composite weather (Delhi, Chandigarh), warm-humid (Mumbai, Chennai), Hot dry (Hyderabad, Jaipur) and temperate (Bangalore, Pune).
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According to the guide, energy represents 30% of the operating expenses in a typical office building and is the single largest and most manageable operating expense of offices.
"We need to ensure that our buildings are high performance, which basically means that they are taking into consideration all three factors-- profit, people and the environment. The buildings need to be cost-effective in terms of their maintenance, but also ensure good health of the people working in them and their productivity. Decarbonisation is important in view of the environmental concerns," said Reshma Singh, Program Manager, Lawrence Berkeley National Laboratory.
The guide says the difference in energy use between the 'business as usual model' and the 'energy conservation building code' model has a reduction of 40-50%. According to the guide, the usage of energy efficient material and designs including operable windows, awnings for shade can lead to an increase in the returns on investment for profit, people and the planet.
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"It is a wrong perception, that opting for green building is a cost-intensive process. Analysing the cost of maintenance of a building over the years, one would realize, that it actually cuts down that operational cost," said Prabhu Ramachandran, Founder and CEO-Facilio Inc.


New York's $175.5 billion state budget will not include mobile sports betting, slowing momentum to expand legalized sports betting within the nation's fourth-most populated state and calling into question whether New York will fully maximize its gaming revenue potential.
A group of New York lawmakers have pushed legislation to expand the state's sports betting laws that were put in place since May, when the U.S. Supreme Court overturned a federal ban on legalized sports betting outside of Nevada. However, lawmakers have been hindered by a constitutional stipulation that any gaming expansion has to be approved by voters, a position Gov. Andrew Cuomo strongly supports.
New York Governor Andrew Cuomo does not favor online sports betting in his state.
The Democratic governor has said voters must approve mobile sports betting via a referendum, but only after the Legislature votes in two consecutive years. And the State House and Senate, both Democratic-controlled, have not reached a consensus on the specifics of how mobile sports betting would work in New York.
Nor has either chamber shown any urgency to find a resolution which could get through both chambers.
SB 1490 is the most viable bill introduced this year; it's in in the Senate Judiciary Committee. It could move to a vote before the whole chamber in the coming weeks, though it still would face stiff opposition in the House.
Currently, the only way to legally wager on sports in New York is in-person at a native American-run casino or at one of four commercial casinos. But none of the commercial casinos have operational sportsbooks yet because of ongoing regulatory proceedings that are expected to be resolved by the start of the NFL season in September.
All the while, in neighboring New Jersey, mobile sports betting is legal and the state's gaming industry is booming. More than 80 percent of New Jersey's sports wagering comes via mobile. In January, New Jersey surpassed Nevada as the top revenue-generating state for legal sports betting, the first time Nevada wasn't the top state in that category.
This explosion has prompted many New York lawmakers to argue that New York City residents wishing to gamble on sports will instead just make a short trip to the of the Hudson River.
FanDuel Sportsbook Meadowlands in East Rutherford, N.J., is just 12 miles from downtown Manhattan. This proximity has helped spur New Jersey's sports gaming industry. New Jersey collected more than $1.5 billion in total legal wagers since May, with an estimated 25 percent of that money coming from New Yorkers.
"We're sitting on the sidelines and letting our money go out of state," said Sen. Joe Addabbo (D-Queens), chair of the Racing, Gaming and Wagering Committee, according to the New York Post.
What is N.Y.'s Sports Betting Future?
According to estimates, legal sports betting in New York could generate $90 million in revenue if mobile options are included, as New Jersey did. New York's $175.5 billion state budget went into effect for the fiscal year beginning April 1.
The impasse within the New York State Assembly has slowed any momentum to legalize mobile sports betting. Things would need to shift dramatically for mobile sports betting to be authorized in 2019.
The legislative spring session ends June 19.


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Campus closures: Q&A with Lynne Williams, director of marketing and public relations
Lynne Williams, director of marketing and public relations. Photo courtesy of Williams
While many departments at UMD participate in the decision to close campus in the event of bad weather, Williams is responsible for sending SafeU and text message alerts to all on campus. She provided some perspective on what it takes to close campus.
Q: What process does UMD use to close campus in the event of a major winter storm?
A: "Well there are a lot of people involved. Generally, when we hear the forecast, someone usually sends out a message to Chancellor Black, the three vice chancellors, UMD's chief of police, UMD's facilities director, and me, UMD's communications director. We then discuss and figure out the severity and probability of a major weather event. After this, I will then go out and look at the events calendar in order to make arrangements and contingency plans."
"Typically storms blow in overnight, so most of the time we are up at 5:30 in the morning, talking again to the facilities director and the chief of police. The police are looked upon to provide a report on the roads around campus, evaluating if students can make it to school or not."
Q: Who is primarily involved in making the final decision?
A: "Ultimately, the chancellor and vice chancellors are in charge of the final decision. If Chancellor Black is out of town, then the duty will be delegated to one of the vice chancellors. These are the main people making the decision, but there are five or six others in the conversation."
Q: What are some things that you look for on campus before making the decision?
A: "We talk a lot about what campus looks like. Are the sidewalks clear? Are the roads clean? Are Dining Services able to make it in to provide students with food? There are a lot of logistical issues that can arise when presented with severe weather. We have to make sure campus can be up and running."
Q: How big of a role do road conditions play?
A: "Road conditions play a major part in the decision. Like I said above, UMDPD is out checking the streets and roads around campus, making sure others who live off campus can make it to school. Another large factor is the DTA, as so many of our students rely on bussing to school. The DTA also gives us a good gauge on how the rest of Duluth's roads are fairing. Generally, if the DTA does not run, there is a pretty good chance we will close campus."
Q: Do you look to any other schools to see what actions they are taking?
A: "Yes, but mainly other colleges and universities. We have a very different audience to what Middle and High Schools have, so it typically they will close before us. We pay more attention to four-year universities like St. Scholastica and the University of Wisconsin – Superior."
"When wintry weather and high winds eventually come again, consider that there are many individuals in charge of the decision that not only value your safety, but also your academic excellence."
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When asked about Apple's U.S. manufacturing efforts during a question-and-answer session with Apple shareholders today, CEO Tim Cook said the company's new sapphire production facility was for a "secret project" that he couldn't talk about, according to a report in The Wall Street Journal.
Cook did not give any more information, but did say separately that the company is working on "extensions of what we're already doing" and also "things you can't see". He reiterated that secrecy is important because Apple is "getting ripped off left, right and sideways" by competitors.
In response to a question about manufacturing in the U.S., Cook pointed to a plant a supplier recently opened in Arizona to produce sapphire exclusively for Apple. There's been speculation that Apple may use the super-hard sapphire to produce scratch-resistant screens for future iPhones. Cook said the Arizona facility was a "secret project" that he couldn't talk about.
But then, he said other Apple suppliers "already make" glass for iPhones in the U.S. An Apple spokeswoman declined additional comment.
Apple routinely denies having any particular new project in the works, so it's possible that a future iPhone model with an ultra-durable sapphire screen is the "secret project" to which Cook is referring, though there are a number of other possibilities for sapphire crystal including a potential smart watch product.
Cook previously confirmed that the plant would make sapphire, but the company has thus far refused to say anything more about it. He also said that investors should plan to hold Apple stock for the long term, saying to investors looking for a quick turnaround, "I encourage you not to invest in Apple."
It's not polite to tell someone you have a secret.
Apple cannot complain about being ripped off. All the front runners in every major industry copy each other. Just look at the car industry. Its called competition..
The iphone was not the first phone with a fingerprint sensor noob.
Read that again. He did not say Apple made the first phone with a fingerprint sensor. He said Samsung got that idea from Apple. The two are not necessarily related.
Wait so it's just a coicidence that the Galaxy S5 introduces a fingerprint scanner in this generation, right after the 5s.
Even after the Motorola Atrix was introduced in 2011, then the fingerprint feature promptly discarded in the Atrix 2 and newer Droid models. In 2011 we had the iPhone 4S and the Galaxy S2. Samsung had years to introduce a swipe based scanner but they just add it now?
I'm not saying there's not copying all around, everyone does it; but Samsung's timing for many things is just hilarious.
Considering GT Advanced will be producing $500M-700M worth of sapphire in 2H2014 alone, Apple seems very optimistic that this "secret project" will take off fast.
An iPhone-sized sapphire screen cover is estimated to cost between $9 and $12. That would mean 50 millions of those products would be made in those 6 months alone. Since Apple obviously starts producing their hardware before they go for sale, those 50M units would probably take only ~3 months to sell even though they take 6 months to make.
For reference, it took the original iPhone 74 days to sell 1M units, and it took the iPad 28 days.
Whatever that project is, Apple expects it to sell a lot. As much as I would love it to be a product from an entirely new category, I have a hard time believing it looking at those numbers.
Tim is replacing all the staircases and glass paneling in the Apple stores with Sapphire.


You will venture into the fascinating world of nearly 500 wild mushrooms. You'll learn the characteristics and features of deadly, poisonous, edibles and everything in between. Given the superior photographs, you'll learn to identify and recognize the varied species.
Hardcover, 240 pages, 1,000 exquisitely detailed photographs, identification tools, index.


text:
The Replaying Japan committee is glad to announce that the next conference will be held at the University of Liège, Belgium, in 2020, and hosted by the Liège Game Lab. The conference theme is "Ludolympics 2020", reflecting the increasing interest in the development of e-sports in the light of the upcoming Tokyo Olympics. I am sharing the CFP, which you can also find at the official conference webpage.
Replaying Japan 2020: The 8th International Japan Game Studies Conference
Conference theme: "Ludolympics 2020"
Date: August 10-12, 2020
Location: University of Liège (7 Place du 20-Août, 4000 Liège, Belgium)
Proposals in Japanese are most welcome! 日本語での発表要旨も受け付けます。
Since 2012, the Replaying Japan conference has hosted researchers from various fields conducting research on Japanese game culture. The eighth conference is being organized by the Liège Game Lab (a research group specialized in the study of video games as a cultural objects in French-speaking Belgium) in collaboration with the Ritsumeikan Center for Game Studies, the University of Alberta, the University of Delaware, Bath Spa University, Seijoh University and DiGRA Japan.
This year's conference theme will be "Ludolympics 2020". Particular attention will therefore be paid to the relationship between games and sport in Japan, to the Japanese esport scene and its cultural specificities (see Goto-Jones, 2016; Harper, 2014) and to competitive video game practices (Taylor, 2012 ; Hamari & Sjöblom, 2017 ; Witkowski, 2012 ; Besombes, 2016), but also, more generally, to the notion of video game performance and to the mediatization or spectacularization of this performance.
Through the prism of this theme, fundamental aspects of games and play will be questioned: the physicality of the playing practices, the place of competition in Japanese game culture, the role of rules and conventions in games and play (Salen and Zimmerman, 2004), as well as the possibilities of bypassing these rules (through cheating, for instance; Consalvo, 2009) or the spaces of appropriation that they allow (visible in the amateur practices, fan creations or doujin circles, among others).
Furthermore, esports are a common and robust entry point into the study of Japanese video games, their surrounding industry, their history, structuring, cultural variants (through the multiplicity of competitive game scenes, for example), and their surrounding economy. Competitive gaming has been an important vector for players' professionalization and has led to the emergence of new figures in game culture: pro-players, commentators, streamers, video makers, speedrunners, specialized journalists, etc.
Beyond video game practices in the strict sense, the conference will thus focus on the different forms of mediatization of these practices inside and outside Japan. How are game performances commented, represented, transformed into spectacles? What media formats and discourses are being invented to promote them? What "paraludic" cultural practices are developing around these scenes and communities?
Lastly, the inclusion of (competitive) play in society and the many societal issues it raises must be questioned: the issue of the (in)accessibility of games (especially in the competitive field), the minority representation in this domain or the political tensions it harbors are topics that also deserve further attention.
Proposals that address these different issues are thus welcome, but these should not be understood in a restrictive sense. This conference focuses broadly on Japanese game culture, education, and industry. It aims to bring together a wide range of researchers and creators from many different countries to present and exchange their work. We therefore also invite papers on other topics relating to games, game culture, video games and education, and the Japanese game industry from the perspectives of humanities, social sciences, business, or education. We encourage poster/demonstration proposals of games or interactive projects related to these themes.
Abstracts must be submitted through the platform EasyChair, following this link: <https://easychair.org/conferences/?conf=rj2020>
Abstract registration deadline: February 3, 2020
Notification of Acceptance: April, 2020
All papers must be original. The following paper categories are welcome:
Full papers, posters/demos and short papers: please send anonymized abstracts (pdf) of no more than 500 words in English or Japanese
Panels: panel proposals should have a maximum length of 1500 words, including a description of each presentation and a short biography of each participant; they can be submitted in English or Japanese
Figures, tables and references do not count toward the word limit.
Proposals in Japanese are most welcome! 日本語の発表要旨はrcgs[a]st.ritsumei.ac.jpにご送付ください。詳しくはRCGSのウェブサイトをご覧ください。
Fanny Barnabé <fanny.barnabe@uliege.be>
@LiegeGameLab
#replayingjapan
Besombes N. (2016), Sport électronique, agressivité motrice et sociabilités, Doctoral thesis in Sports Sciences, Sorbonne Paris-Cité-University, France
Consalvo M. (2009), Cheating. Gaining Advantage in Videogames, Cambridge, MIT Press
Goto-Jones C. (2016), The Virtual Ninja Manifesto: Fighting Games, Martial Arts, and Gamic Orientalism, Lanham, Rowman & Littlefield
Hamari J. and Sjöblom M. (2017), "What is eSports and why do people watch it?", Internet research, vol. 27, n° 2, pp. 211-232
Harper T. (2014), The Culture of Digital Fighting Games: Performance and Practice, New York, Routledge
Salen K. and Zimmerman E. (2004), Rules of Play. Game Design Fundamentals, Cambridge, MIT Press
Taylor T.L. (2012), Raising the Stakes: E-Sports and the Professionalization of Computer Gaming. Cambridge, The MIT Press
Witkowski E. (2012), "On the Digital Playing Field How We 'Do Sport' with Networked Computer Games", Games and Culture, vol. 7, n° 5, pp. 349-374
Posted in cfp, japanese studies, Uncategorized
I have once again been neglecting this outlet for quite a while now despite a few major changes to my situation as a researcher. My last blog post was dedicated to announcing the successful defence of my PhD dissertation. However, at around the same time, I had received news that my funding application to secure a postdoctoral research fellowship position at UQÀM to the Fonds de recherche du Québec was approved by the agency. I forgot to officially announce the good news here, so I wanted to take some time to properly introduce the orientation of my second major research project.
Since my arrival in Montréal two years ago, I have been working closely with the Homo Ludens research group on a variety of projects, but with no clear agenda of my own beyond adapting to a new research environment and agenda. However, Prof. Maude Bonenfant and I made plans to make my presence in the research group more concrete with tangible research outcomes by supporting a research fellowship application at UQÀM though which I could further my specialization in data-driven game analysis, as well as share my expertise with the group. Fast forward a year or so, and a successful funding application for a two-year research position, and I now have my own office and the chance to spend a considerable amount of time research text mining applications to game studies projects and, excitingly, make use of them for a concrete long-term project with fellow graduate students.
The core objective of my research fellowship is to provide a comprehensive overview of the different text mining tools and methods that can be used in the machine-assisted study of video games and video game culture. This is somewhat of a fresh subfield as data-driven work in game studies is as prominent as it has the potential to be considering to extent to which digital game is made of primarily born-digital texts and database structures. The main project in which our methodology will be tested will be an analysis of the reception of the upcoming Pokémon Sword and Shield games for Nintendo Switch based on data gathered from Twitter from the perspective of gameplay mechanics, a topic aligned with this year's overall theme of the Homo Ludens research group.
One of the promotional events for the release of Pokémon Sword and Shield
I started the position in June, but a mix of conference travel, institutional strike, and the need tie up a few loose ends prevented me from starting to dedicate most of my time to furthering the objectives of my mandate. Consequently, the project is still in its early phase, but I plan to share information about it in a more timely fashion from now on.
As a final note, I just want to reach out to all text mining researchers out there who might want to share ideas or insights about the specifics on conducting research that bridges between game studies and digital humanities. I would like to report on the progress of the project on this platform as often as possible, and possibly use it as a way to discuss issues and the various roadblocks that we will run into. Don't hesitate to contact me if you feel that any aspects explored here speak to you!
Posted in dh, English, text mining games, Uncategorized
As I am traveling back to Japan to attend the 2019 Replaying Japan and DiGRA conferences in early August, I want to take a moment to official announce that my journey as a graduate student came to an end last week when my thesis deposit was officially accepted by the University of Alberta. This marks the culmination of a seven year-long adventure that started by discovering the fascinating world of Japanese arcades when I was living in Japan in 2012. Little did I know when I started my initial research on this topic that this world would occupy the main part of my intellectual life for almost a decade. I feel grateful for my institution, the University of Alberta, my thesis supervisor, Prof. Geoffrey Rockwell, and for the support provided by the many agencies (MEXT, SSHRC, and GRAND) that funded the project along the way. But as I enjoy this weight being lifted off my shoulders, still feel that I am leaving a project that still has many more facets lefts to explore. As I am reflecting on these past years I wonder, is this really the end? Are there really ends to this type of endeavor?
Many meaningful observations and pages of notes did not make it into the final version of my dissertation. While a part of me longs to engage them in complementary projects, I also feel the desire to explore entirely different topics as a junior academic. The field of game studies changes drastically in the space of ten years. The GamerGate controversy shook the foundation of game culture, virtual reality is bringing a new aesthetic paradigm to the market, and, most importantly for me, Japanese game studies is more visible than it has ever been. On a personal note, I am also much more involved in the exploration of the potential of text mining techniques in the study of games and gaming communities. I would seem that, for the time being, work on the spatiality and material conditions of game centers will have to wait until an opportunity to reexamine my ideas arises.
Perhaps a research project can never be over, but should be voluntarily halted for others to evaluate its contributions and suggest new paths of investigations. It is important to remind oneself that research is not conducted in a vacuum. Punctual releases of the status of one's thoughts in the form of papers and, in this case, a dissertation, be them imperfect or incomplete to the eyes of its author, is an important step towards the production of knowledge. Perhaps this realization is the only way to cope with my current feeling of leaving a whole range of questions unexamined.
Posted in doctorat thesis, English, Uncategorized
Two historic announcements were made in Japan during the past week. Both are completely unrelated, but I nevertheless decided to force them into a comparative framework. Let's see how well that works.
Image CNN
Japan is right on schedule with the plan of turning the page on the 30 years of the Heisei era by announcing the new gengo, or era name, much to the delight of twitter users and idea-starved food conglomerates. Commemorative potato chips anyone? The new era name, starting May 1, 2019, is set to be Reiwa, or "auspicious peace" if we refer to Abe's press conference. Other, probably more concrete meanings based on the characters' common understanding, would point at a translation closer to "commanding peace" or "commanding harmony". In both cases, the new era name seems to translate the current administration's tendency towards a stronger right-wing national affirmation in the face of contemporary challenges and conflicting international relationships in the East Asia region. Considering that Heisei could be, in retrospect, defined by the two major natural disasters that bookend the era, major epoch-defining terrorist attacks, both foreign and domestic, as well as the more tangible aging crisis and the spectre of unruly North Korea, the choice is probably meant to inspire optimism in Japanese society. A new emperor will not solve any of these problems, but might breathe some much-needed vitality to Japanese public life.
Image Zerochan
The second announcement does not quite have as much gravity as the first. Indeed, SEGA is set on breathing new life to Sakura Taisen, a franchise that, for all instances and purposes, had been lying dormant since 2005. Shin Sakura Taisen, the announced project's name, is still very short of specifics since the only available information released about the game is but a single two minute-long promotional video, but already certain elements are worth a closer look for fans of the series. No gameplay elements have been revealed, but it is already clear that recent developments in the Japanese VR design principles are bleeding into more mainstream products. Looking at the first images of the game, it seems obvious that SEGA is taking account of Summer Lessons' camera work and the sense of scale that characterize VR products so as to renew bishōjo games' old formula. More than anything, it is the first-person perspective and the focus on eye contact that reminds me the most of Summer Lessons.
However, one should not forget that, primarily, this game as always banked on feelings generated by its unabashed nostalgic national affirmation through the reinterpretation of Japan's pre-war prosperity that eschews issues of colonialism, war of expansion and fascism. Themes of the series have focused on the domestic struggle between tradition/modernity and mysticism/science in an era of transition. In Sakura Taisen, Japan is at the centre of the Asian world, and "commands" a form of harmony between colonial territories under the auspices of the Empire that the fighting maidens of the game protect against domestic demons. The visual identify of Sakura Taisen is rife with flags, military uniforms, and other symbols that echoes the national and military mobilization of social life that emerged in the Taisho era.
Shin Sakura Taisen is announced at a time when Abe's government is taking steps to direct the country's symbolic direction, as opposed to a constitutional one, towards a stronger affirmation of nationalism that could be characterized as more authoritarian. It is because of the insistence of fans' desire to re-actualize the series' cleaned-up depiction of the Taisho period, perhaps in need of some empowering representation of Japan, that SEGA has finally decided to approve the project after a hiatus of fifteen years. Taking into consideration that Sakura Taisen originally came out in 1996 in the middle of the ¨lost decade¨ where optimism was at a very low point after the financial crash, its runaway success as a social phenomenon could be read in conjunction with the catharsis that its worldview provided to gamers, a demographic that has often expressed sympathy for nationalist right-wing politics. It offered an imagined window on the Taisho era, a time when Japan could confidently compete with Western nations for global influence, without considering its darker moments. The series lost its purpose when its characters started to travel to France and the United States in the fourth and fifth opuses, but a return to Japan, set chronologically in 1940 just before the start of the Pacific War when the Empire of Japan was arguably at its most authoritative, signals that SEGA finally understands the appeal of this series of games and its broader media mix: its function as a device for positive national representation relying on a rewriting of history. It presents a fantasy of what a Greater East Asian Co-prosperity Sphere could have been.
It is still unclear if this new game represents the desire to recapture this untamed national affirmation and positivity for Japan's future made possible by an authoritarian leadership, but it raises enough few time-sensitive questions that justifies keeping an eye open on it in the coming year. Indeed, newsworthy events sometimes echo one another in revealing ways. Will Shin Sakura Taisen be the first significant gaming product of the Reiwa era? In any case, it is time to dust off my Sega Saturn and Dreamcast to do justice to the series' previous entries that I have yet to play and, at the same time, see how much of the ideas presented here hold up.
Posted in English, japanese studies, Uncategorized
Arcadecraft – "Hangers", espace et obsolescence
J'ai pris le temps de me lancer dans un des jeux que j'ai acheté il y a trop longtemps déjà sur Steam: Arcadecraft. Le jeu propose la simulation de l'exploitation d'une salle d'arcade au cours des années 1980s aux États-Unis, objectif plus ou moins réussi, car l'expérience demeure assez minimaliste. On y représente une certaine conception nostalgique de ce qu'étaient les salles d'arcades durant leur âge d'or. On comprend très vite que l'arcade est ici comprise comme un espace qui s'articule uniquement autour de la consommation économiquement viable de l'expérience ludique et non comme espace de vie. Chaque joueur/consommateur apparaît soudainement aux machines pour disparaître aussitôt sa séance de jeu terminé sans circuler dans l'établissement virtuel. Pour paraphraser Samuel Tobin, la figure du "hanger", le non-joueur préférant se déplacer d'une machine à l'autre en observant d'autres joueurs, est complètement évacuée de cette simulation alors qu'elle est essentiellement à la compréhension des dynamiques qui structuraient ces espaces durant les années 1980s. Le jeu est donc en phase avec le discours dominant de l'histoire de l'arcade qui met l'accent principalement sur l'activité économique qui s'y déroulait.
La façon dont l'espace est traité dans le jeu est aussi symptomatique de cette interprétation. Placer les machines en groupe est important afin de maximiser leurs revenus, mais la circulation des joueurs dans l'espace n'est pas prise en compte, ce qui peut aboutir à des situations assez absurdes, mais économiquement viables. Résultat, l'espace se réduit à une fonction utilitaire: une surface sur laquelle les machines sont posées.
Ces mêmes machines font aussi la démonstration d'un problème d'obsolescence inévitable des jeux dans un contexte de salle d'arcade. Au fil du temps, chaque machine perdra de sa valeur jusqu'à ne plus rien rapporter de considérable si le joueur doit la vendre. Il s'agit donc de cerner le moment parfait où la machine est au zénith de sa popularité avant de la vendre pour en acheter une autre plus récente… Le roulement des machines est donc bien implémenté dans les mécaniques de jeux, mais force est d'admettre que cette dynamique semble faire abstraction du fait que, même à l'époque, il était aussi possible d'interchanger les circuits imprimés des machines afin de diminuer les frais de renouvellement de l'offre ludique. Considérant que l'existence cette fonction demeure un des facteurs importants expliquant le succès de Space Invaders au Japon en 1978, il est curieux qu'elle soit omise entièrement dans Arcadecraft.
Posted in Français, games on arcades/game centers, Uncategorized
Ofuro+ramen+game center=?
The Asahi Journal publicized this week the opening of the first location of a new ramen restaurant chain called Nintama Ramen that aims to merge together three of Japan's best gifts to the world: public baths, game centres, and ramen noodles. The establishment, demonstrating the constant transformation of the style of game centre operations in the country, is situated at one of the trucker stops of national highway 51 nearby Tokyo. It is primarily targeting a clientele of travellers and weary drivers looking for a short rejuvenating break on a long-distance trip. While arcade games have always been part of the broader leisure strategy employed by hotels and hot spring resorts to attract and retain customers, this seems to be a first example of a venue that combines these three seemingly disconnect services in this fashion.
Posted in English, game center, Uncategorized
Creative projects using Twine for C LIT 243: Fairy Tales and Folk Tales
Modern Day Snow-White, Owleo
"The Wolfman", Erin Kelso
A few weeks ago I mentioned that I was introducing a special assignment for the summer version of the course C LIT:243 – Fairy Tales and Folk Tales. The term is almost over, and now is the time to share the works of some of my students with the internet at large.
These stories are meant to be contemporary reinterpretations of classic fairy tales themes, characters or storylines. Student integrated both the themes we analyzed in class, as well as some coding techniques allowing them to join story passages together, create branching paths (either arborescent, axial or networked narratives), as well as integrating some amount of macros and variables. We analyzes a few fairy tales-inspired Twine stories as part the in-class time dedicated to this project, and perhaps these stories could be used by other instructors in classes with a similar interest on interactive reinterpretations of classic fairy tales.
Written by Ashley Bray, Breana Walsh and Steeven Jobin
Miss-education of Snow White
Written by Aaron Brown, Todd Pelan and Janina Graham
Hannan Takes New York
Written by Anonymous
Grandpa's Fireplace
Written by Lynsey Stewart and Iliana Pappas
Out of the Cind
Posted in course, dh, English, Uncategorized


text:
Blank Review
A simple card game you can make your own
How you feel about Blank as a game will likely depend on your feelings about the Monopoly of card games, Uno. If Uno for you is a simple, light card game that's enjoyable with the right tweaks, Blank makes for an interesting next rung on the ladder – at the very least, fewer people are likely to have heard of it, so it might be easier to convince folks to play. As perfectly servicable as it might be as just a game, though, where it shines brightest is as a launching pad for wannabe games designers.
The concept is a fascinating one: Blank is both a game and an exercise in game design. The basic gameplay is just that: discard a card that matches either the colour or number of the last card on the pile (multiple matching cards can be played at once). There are also a few Fluxx-style rule cards in play, which introduce very simple 'if/then' reactions: if you play a 3, the next player skips a turn. And so on.
The game begins to come into its own after a few rounds. You see, the winner of a match gets to create a new rule card or customise one of the number cards with an ability. There are some suggestions, but it's essentially carte blanche. (A more structured version of 1000 Blank White Cards, for you fans of '90s public domain curiosities.) As such, the game gradually evolves depending on whom you're playing with – you could go full-on with effects, or simply layer in some slightly more complex mechanics. And nothing stops you using the cards to just make your own unique game from the off, of course.
While there's certainly the room to get wild and weird, nothing will change the very straightforward heart of the game, which won't be to everyone's taste. But for makey-doey kids or anyone who's ever had an interest in fiddling with their own design, reckoned they know how to improve an unbalanced mechanic or just likes to get creative for a few minutes, Blank can make for an easy first step into understanding how games tick. Don't be surprised when a future game designer says this is where it all started.
MATT JARVIS
Buy your copy here.
Designer: Henri Kermarrec
Artist: Rob Dalton, Winnie Shek
This review originally appeared in the March 2018 issue of Tabletop Gaming. Pick up the latest issue of the UK's fastest-growing gaming magazine in print or digital here – or subscribe to make sure you never miss another issue.
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There is fundamental differences between swords of knights and Samurais.
Let's call swords of knights for "swords", and Samurai swords for "Katana".
Swords are designed to have flexibility so that users can handle them easily. And their blades are designed to be able to chop things by power.
some other swords were made heavier so that users could easily put more power and chop bigger/harder things easier.
These characteristics must be appropriate for knights who were physically superior to Samurais, whose average heights were said to be only 155cm (5.08 feet).
On the other hand, katana, Samurai's swords were designed to have higher cutting quality and solidity.
Because Samurais were not tall and not physically tough like knights, they needed to have blades which enable them to cut things easily with less power.
Therefore, swordsmith had developed a method to forging steels by hammering numerous times, and sharpen the blade by natural stones.
Thus, katana, very thin and multifold razor-edge steel blade, were invented.
In present, these skills of forging/sharpening etc. are still adapted to making process of Japanese Kitchen knives.
Along with deterioration of Samurai, most of swordsmiths converted their products from Samurai swords to knives and other cutlery.
Japanese kitchen knives are razor-edge sharp and cut things well like Katana.
Once you take a Japanese knife and cut something, you'll instantly find what I mean!


"I'll never forget the moment."
Samuel Johnson bravely opened up as his sister Connie's cancer battle is coming to an end and how the loss of ex-girlfriend Lainie and his own mother by suicide still haunts him today.
In Wednesday's episode of Anh's Brush With Fame, the actor and comedian bared all to host Anh Do about the moment he learned of Connie's first cancer battle as a child. Connie, who was 11 at the time, had seen a doctor after she couldn't put weight on one leg.
"I'll never forget the moment, the afternoon when I found out. I was waiting for my tennis lesson out in the front yard, just playing my strokes, you know? And Dad didn't turn up, and it was very unlike my dad to not be there if he said he was gonna be there," he said.
"He drove an old s---ty blue Torana at the time. I remember the car coming into the driveway and me thinking, 'I'm not gonna make my tennis lesson now.' And I looked through the window and my sister was in the front seat [hunched up and], just wouldn't look anywhere. Then I looked over at my dad and Dad was just white. He was just white. I was like, 'S--t, something's gone wrong here, man.'"
The 37-year-old actor continued, "And before I could ask Dad ... I've always been a good lip-reader because I'm half-deaf, and I could read his lips. He looked at her and said, 'Stay here,' and then walked inside and ignored me. I was right there. And I followed him inside, and he was curled up on the couch in the foetal position, sobbing, just weeping, just bawling."
Connie, was able to beat cancer from that bone tumour. She overcame cancer again at age 22, when the disease spread to her womb, and underwent chemotherapy. Now 40, Connie, a mum of two, has battled breast cancer for the past seven years. She announced earlier this year that that her body could no longer sustain chemotherapy and radiation treatments.
Samuel told Ahn his family struggles with reality of Connie's fight coming to an end.
"Connie was a cancer beater. She'd beaten it twice. She had framed her whole identity around being a cancer vanquisher. And then she was told -- with a three and four-year-old -- that this time she wasn't gonna beat it," he said.
"This time, no matter how hard she tried, she'd have to farewell her kids. And that was hard for her because she had really come to understand herself as somebody who could beat this stuff. She's at the part where there's no good news. Like, we keep finding stuff that kind of puts a smile on her face but there's really no avoiding the reality for her now. So, it's really kind of time to lock arms and walk with her, you know?"
Samuel and Connie founded the charity Love Your Sister, which is aimed at raised funds for cancer research. Samuel retired from acting to focus on the charity full time, with the goal to raise $10 million.
On Wednesday's episode, Samuel also recalled the "profound sadness" he still feels in mourning ex-girlfriend Lainie, who took her own life hours after he broke up with her in 2006.
"I'm still very upset for her and for her family," he said of Lainie, who he described as "the love of my life". "With every year it gets more profound. My sadness grows," he continued. "A great loss … one that I feel a lot more profoundly than the loss of my mother."
Samuel's mother committed suicide when he was a toddler. He described how she had long battled mental health issues and had attempted to take her own life "countless times".
"So, by the time she eventually succeeded... I'm told there was a little bit of relief, you know, for her," he said.


Based on rugged industrial devices operating in high-availability environments.
Achieved with a multilayer design that protects the system against multilevel threats.
With nanosecond accuracy, according to international standards.


Staxoweb have been ECC's strategic digital partner since 2016. It's a partnership that's had many highlights, most notably our involvement in delivering the company's new site and e-learning platform – including business analysis, UX and visual design work using our proven processes and building on our existing relationship.
ECC had multiple websites each with their own focus which they needed to consolidate and improve. As a growing business they needed a website that could scale as they did. ECC also wanted a way to blend their successful face to face coaching process with an online portal to add value and flexibility.
Using Staxoweb's "Enterprise WordPress" approach we created a completely Bespoke website that allows the ECC team the ability to change almost anything. They can add new pages and content, even change the layout of the pages.
We then worked very closely with the ECC team during a series of Workshops at our offices to create an engaging and highly successful, e-learning portal to extend ECC's service beyond one-to-one sessions.
The Portal seamlessly allowed integration with multiple types of content including Articles, Videos, Podcasts and Interactive Exercises (using Articulate Storyline2).


text:
Q: WebGL translation after rotation of the camera (as an FPS) I've already done some projects with c++ and OpenGL, now I'm creating a simple project with html5 and WebGL.
The problem is, after I rotate the camera, the movement is always along the default axes and not along the rotated ones. For example: I move forward -> no problem, I rotate the camera by 90 degrees right -> no problem, now I aspect that, if I go forward, the camera goes right on the world axes (so in front of the camera, as an FPS game) but the camera goes always towards the starting z axis (the starting forward axis). The weird thing is that my code worked well with OpenGL and now works no more with webGL.
The main part of the code is written in JavaScript. I use the "glMatrix-0.9.5.min" library to simplify matrix calculation.
These are the variables to save the camera state:
var px = 0.0, py = 2.0, pz = 10.0, ang = 0.0, elev = 0.0, roll = 0.0;
var DELTA_ANG = 0.5, DELTA_MOVE = 0.5;

This is the part in which I calculate the model view matrix and pass it to the shader:
mat4.identity(mvMatrix);
mat4.translate(mvMatrix, [-px, -py, -pz], mvMatrix);
mat4.rotateX(mvMatrix, degToRad(elev), mvMatrix);
mat4.rotateY(mvMatrix, degToRad(-ang), mvMatrix);
mat4.rotateZ(mvMatrix, degToRad(roll), mvMatrix);
gl.uniformMatrix4fv(shaderProgram.mv_matrix, false, new Float32Array(mvMatrix));

And this is how I handle the key events (currentlyPressedKeys is an array in which I save the last input):
// rotations
if(currentlyPressedKeys[J])
{
    ang -= DELTA_ANG;
}
if(currentlyPressedKeys[L])
{
    ang += DELTA_ANG;
}
if(currentlyPressedKeys[I])
{
    elev += DELTA_ANG;
}
if(currentlyPressedKeys[K])
{
    elev -= DELTA_ANG;
}
if(currentlyPressedKeys[E])
{
    roll += DELTA_ANG;
}
if(currentlyPressedKeys[Q])
{
    roll -= DELTA_ANG;
}

// movements
if(currentlyPressedKeys[A])
{
    px -= DELTA_MOVE * Math.cos(ang * Math.PI / 180.0);
    py += DELTA_MOVE * Math.sin(roll * Math.PI / 180.0);
    pz -= DELTA_MOVE * Math.sin(ang * Math.PI / 180.0);
}
if(currentlyPressedKeys[D])
{
    px += DELTA_MOVE * Math.cos(ang * Math.PI / 180.0);
    py -= DELTA_MOVE * Math.sin(roll * Math.PI / 180.0);
    pz += DELTA_MOVE * Math.sin(ang * Math.PI / 180.0);
}
if(currentlyPressedKeys[W])
{
    px += DELTA_MOVE * Math.sin(ang * Math.PI / 180.0);
    py += DELTA_MOVE * Math.sin(elev * Math.PI / 180.0);
    pz -= DELTA_MOVE * Math.cos(ang * Math.PI / 180.0);
}
if(currentlyPressedKeys[S])
{
    px -= DELTA_MOVE * Math.sin(ang * Math.PI / 180.0);
    py -= DELTA_MOVE * Math.sin(elev * Math.PI / 180.0);
    pz += DELTA_MOVE * Math.cos(ang * Math.PI / 180.0);
}

// height
if(currentlyPressedKeys[R])
{
    py += DELTA_MOVE;
}
if(currentlyPressedKeys[F])
{
    py -= DELTA_MOVE;
}

Finally, this is the simple vertex shader (the perspective matrix was simply calculated with the mat4.perspective):
attribute vec3 position;
attribute vec3 normal;
attribute vec2 uv;

uniform mat4 p_matrix, mv_matrix;

varying vec3 f_position;
varying vec3 f_normal;
varying vec2 f_uv;

void main() {
    gl_Position = p_matrix * mv_matrix * vec4(position, 1.0);
    f_position = position;
    f_normal = normal;
    f_uv = uv;
}

I can't understand what could be the difference from OpenGL, any idea?

A: I solved, the problem was I forgot some components in the calculation of camera position.
This is the correct code:
// movements
if(currentlyPressedKeys[A])
{
    px -= DELTA_MOVE * Math.cos(ang * Math.PI / 180.0);
    px -= DELTA_MOVE * Math.cos(roll * Math.PI / 180.0);
    py -= DELTA_MOVE * Math.sin(elev * Math.PI / 180.0);
    py += DELTA_MOVE * Math.sin(roll * Math.PI / 180.0);
    pz -= DELTA_MOVE * Math.sin(ang * Math.PI / 180.0);
    pz -= DELTA_MOVE * Math.sin(elev * Math.PI / 180.0);
}
if(currentlyPressedKeys[D])
{
    px += DELTA_MOVE * Math.cos(ang * Math.PI / 180.0);
    px += DELTA_MOVE * Math.cos(roll * Math.PI / 180.0);
    py += DELTA_MOVE * Math.sin(elev * Math.PI / 180.0);
    py -= DELTA_MOVE * Math.sin(roll * Math.PI / 180.0);
    pz += DELTA_MOVE * Math.sin(ang * Math.PI / 180.0);
    pz += DELTA_MOVE * Math.sin(elev * Math.PI / 180.0);
}
if(currentlyPressedKeys[W])
{
    px += DELTA_MOVE * Math.sin(ang * Math.PI / 180.0);
    px += DELTA_MOVE * Math.sin(roll * Math.PI / 180.0);
    py -= DELTA_MOVE * Math.sin(elev * Math.PI / 180.0);
    py += DELTA_MOVE * Math.sin(roll * Math.PI / 180.0);
    pz -= DELTA_MOVE * Math.cos(ang * Math.PI / 180.0);
    pz -= DELTA_MOVE * Math.cos(elev * Math.PI / 180.0);
}
if(currentlyPressedKeys[S])
{
    px -= DELTA_MOVE * Math.sin(ang * Math.PI / 180.0);
    px -= DELTA_MOVE * Math.sin(roll * Math.PI / 180.0);
    py += DELTA_MOVE * Math.sin(elev * Math.PI / 180.0);
    py -= DELTA_MOVE * Math.sin(roll * Math.PI / 180.0);
    pz += DELTA_MOVE * Math.cos(ang * Math.PI / 180.0);
    pz += DELTA_MOVE * Math.cos(elev * Math.PI / 180.0);
}

The mistery is how it worked in OpenGL, but now it's correct.

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The Bloodgood Japanese maple is a classic beauty. Beautiful red palm-shaped leaves adorn the gorgeous canopy. The tree grows to a comfortable 20' mature height, with a balanced shape. Gives shade and beauty for years to come. Moderate water needs after initial establishment.


Whether your Jerseyville, Illinois, home's HVAC system is brand new or reaching the end of its lifespan, it will make some noise when it cycles on and off. Certain HVAC sounds are normal, while others can indicate a potential problem within the unit. Keep an ear out for the following HVAC sounds.
A grinding sound often indicates a problem with the compressor in your air conditioning system. This vital part in the unit allows for the process of heat exchange and moves refrigerant through the lines. When the compressor wears out, the pistons often grind together. A grinding sound can also indicate that the blower fan belt has slipped out of place.
Screeching and squealing noises often happen when a motor bearing or belt has worn out. An HVAC technician may be able to lubricate the belt or motor bearing, although a replacement may be necessary. Luckily, neither of these components are too expensive, so it shouldn't be a major fix. However, ignoring the sound could lead to a more serious problem, which could result in a more extensive repair.
Popping and hissing sounds are usually related to your ductwork. Popping is normal, indicating that the metal ducts are expanding and contracting to allow the air to pass through them. A hissing sound could mean that the ductwork has a leak, which causes the efficiency of your system to drop and your energy bills to rise.
Banging, clanking, and thumping noises can all indicate trouble in the HVAC system. You could have a problem with the blower assembly in the unit, or one of the components may have slipped out of place and is bumping up against another. No matter what is causing the sound, it's best to have an HVAC technician take a closer look at the issue.
At Den-Son Inc. Cooling & Heating, we can determine the cause of strange sounds coming from your HVAC system, so contact us at 618-207-3847.


text:
PPP Forgiveness FAQs: Answers for Banks and Credit Unions Processing Forgiveness
Small businesses that accepted SBA Paycheck Protection Program (PPP) loans to help survive the COVID-19 pandemic are now submitting applications for PPP Loan forgiveness to their lenders. As banks scramble to transition from loan origination to loan deferment and forgiveness, they face new challenges and many questions.
PPP launched on April 3, 2020, as part of the Coronavirus Aid, Relief, and Economic Security (CARES) Act. Since then, Congress has made many amendments to the program, most notably the Paycheck Protection Program Flexibility Act. Signed into law on June 5, 2020, this Act eased many of the initial requirements of the PPP program, which closed on August 8, 2020.
Our Answers to Banks' and Credit Unions' FAQs About the Paycheck Protection Program Loan Forgiveness Process
What is the SBA PPP forgiveness application process?
To receive loan forgiveness, a borrower initiates the process by completing and submitting the Loan Forgiveness Application (SBA Form 3508, 3508EZ, 3508S or lender equivalent) to its lender (or the lender servicing its loan). The lender will review the application and make a decision regarding loan forgiveness.
The lender has 60 days from receipt of a complete application to review it and issue a decision to SBA. If the lender determines that the borrower is entitled to forgiveness of some or all of the amount applied for under the statute and applicable regulations, the lender must request payment from SBA at the time the lender issues its decision to SBA.
SBA will, subject to any SBA review of the loan or loan application, remit the appropriate forgiveness amount to the lender, plus any interest accrued through the date of payment, not later than 90 days after the lender issues its decision to SBA. If applicable, SBA will deduct EIDL Advance Amounts from the forgiveness amount remitted to the lender.
Are there any special forms or paperwork?
SBA Form 3508EZ or your bank's equivalent paperwork should be used by:
Self-employed individuals, independent contractors, or sole proprietors who had no employees at the time of the PPP loan application can use SBA Form 3508EZ
Employer small businesses that did not reduce employee salaries or wages by more than 25% and did not reduce employee hours
Employer small businesses that did not reduce employee salaries or wages by more than 25% and whose business activity has been reduced because of COVID-19 related health directives.
SBA Form 3508S should be used by:
Borrowers who received a PPP loan of $50,000 or less and who, together with their affiliates, received PPP loans totaling less than $2 million.
Borrowers who do not qualify to use the simpler EZ and S forms should use SBA Form 3508.
Each loan forgiveness application form specifies the documentation borrowers are required to submit along with the application. This includes documents that verify the number of full-time equivalent employees, their pay rates, and payments made on mortgages, leases and utilities during the covered period.
How much of the PPP loan can be forgiven?
PPP loans can be forgiven up to 100% of principal, with no interest charges added, if they meet the qualifications below.
What are the qualifications for PPP Forgiveness?
In order to qualify for 100% forgiveness, PPP borrowers must prove funds are used 60% for payroll expenses and 40% for other eligible expenses during their covered period, which may include rent, mortgage interest and utilities. Borrowers who don't follow those guidelines, or who use the PPP funds for other purposes, may have their loans only partially forgiven.
The rest of the loan will convert into an amortizing loan subject to SBA 7(a) reporting requirements and become subject to the accrual of interest, which must be recomputed upon forgiveness.
What is the maximum interest rate on a PPP Loan?
All PPP loans have a 1% interest rate.
What is the maximum term on a PPP loan?
Loans issued before June 5, 2020 mature in 2 years; loans issued after that date mature in 5 years. For loans made before June 5, 2020, lenders can decide how to handle loan maturity and share a determination with the borrower: either 2-year or 5-year terms. Many banks are choosing to simply convert all borrowers to the 5-year term.
When does the deferment period start?
After the borrower's covered period ends, the borrower has 10 months before payments are required, and can apply for PPP loan forgiveness at any time during this deferment as long as all the loan proceeds have been used.
When does PPP loan forgiveness begin?
Forgiveness is based on an eight-week (56-day) or 24-week (168-day) "covered period" depending on whether the loan was received before June 5, 2020, or on or after that date. There is a regular covered period that starts on the date of loan disbursement, and an "alternative covered period" for employers that want to align the start of the covered period with their payroll schedule. The alternative covered period starts on the first day of the first pay period following the date of PPP loan disbursement.
What is the difference between covered periods?
For borrowers who received their loans on or after June 5, 2020 the covered period is either (1) the 24-week (168-day) period beginning on the PPP loan disbursement date, or (2) the 24-week (168-day) Alternative Payroll covered period starting on the first day of their first pay period following their PPP loan disbursement date.
Borrowers who received their loans before June 5, 2020 can elect either of the two covered periods above or choose from two additional options: (3) an eight-week (56- day) covered period that begins on the PPP loan disbursement date or (4) an eight-week (56-day) Alternative Payroll covered period that begins on the first day of their first pay period following their PPP loan disbursement date.
Must headcount be maintained?
Loans will be forgiven based on Full Time Employees (FTEs). FTE levels must match those prior to February 15, 2020. Borrowers do not need to rehire the same employees in order to meet the headcount threshold. If the borrower makes an offer in writing to rehire an employee who refuses the offer, the borrower will not be penalized for reductions in headcount, and forgiveness can still be processed. Borrowers will also not be penalized if they can document that they are not able to restore headcount because COVID-19 health and safety requirements prevent the business from returning to the same level of activity it operated at before February 15, 2020.
How is headcount determined?
Employee-level reporting requested in the loan forgiveness application will be used to determine whether the borrower has met the headcount requirement. Payroll history during the covered period for each employee will be used to determine any headcount reductions.
Is level of payroll a consideration?
Yes. If the borrowing business reduces salaries and wages by more than 25% for any employee who made less than $100,000 annualized in 2019, loan forgiveness will also be reduced in an amount corresponding to the amount of payroll reduction beyond the 25% mark for each employee.
What is the deadline for rehiring?
Businesses have until December 31, 2020 to restore full-time employment and salary levels for any workforce changes made between February 15, 2020 and April 26, 2020.
Can the lender request forgiveness for the borrower?
Banks and credit unions may not complete or submit loan forgiveness applications for their clients. Borrowers must request forgiveness from the financial institution and complete, attest and sign all forgiveness applications themselves.
How long do banks and credit unions have to grant forgiveness?
Upon receiving a completed loan forgiveness application, lenders have 60 days to determine the borrower's forgiveness eligibility.
What is pre-purchase?
PPP Loan pre-purchase is a provision within the PPP program that allows the SBA to purchase the loan from an originator up to the amount that may be reasonably forgiven. Pre-purchase of loans may begin 7 weeks after loan disbursement. In order to benefit from this provision, banks may need to develop their own standards for assessing how much of a loan may be reasonably forgiven.
PPP Loan Forgiveness Process
The PPP loan forgiveness process promises to bring many of the same challenges as the initial application process. Simplifying your institution's review process via digital automation can not only make application processing more efficient, but also facilitate more accurate decisioning.
Federal guidelines associated with PPP loan forgiveness are subject to change. FAQs within this article will be updated with new information as it becomes available. You should also consult the official PPP resources below to monitor changes to federal guidance.
CARES Act Legislation
Treasury Department Guidelines for CARES Act Assistance to Small Businesses
Small Business Administration Paycheck Protection Program Guidelines
Paycheck Protection Program Forgiveness Application
Interested in technology that will make PPP Loan Forgiveness easier for your institution? Talk to us about Biz2X Accelerate SBA.
The SBA's New PPP Interim Final Rules: What Lenders Should Know
The SBA's New PPP Interim Final Rules: What Lenders Should
PPP Lending in 2021: How Banks Can Make the Most of a Second Shot to Serve Small Businesses
Congress has passed a $900 billion COVID-19 relief bill by an


Discussion in 'NDS - Flashcarts and Accessories' started by Unchi-san, May 12, 2008.
kingston 2gb microsd is 7.50 w/ free shipping at PCMicrostore.com.
it is 12.50 w/ free shipping, but use coupon code $5off$10 and it comes out to 7.50. some states might not have tax so this is the shipped price. Mine is CA so it was $8.11 shipped.
Beware: It is not stated whether or not it is made in JPN or TWN. However its a good 4$ cheaper than dealextreme so I am taking my chances.
You can get them for 3$ I believe from buy.com if you use Google Checkout.
yeah.. if you are a first time user of google checkout. otherwise no.
again, it is if you are a first time user of google checkout. Otherwise it is not 10$ off.
Why does anyone find these few dollar differences significant?
Just get one for 12 bucks virtually anywhere else.
If you can save 4 dollars on something, why not Urza?
The google checkout is only for USA.
A. You're risking getting an inferior make.
B. You're purchasing from a less credible store.
you can't use the website, it's american anyway, doubt they will ship to the UK.
ideally i would want to have it the product shipped to my house ( in which case i can't make a new account).


text:
<resources>
    <string name="app_name">Multi-SwipeToRefreshLayout</string>

    <string name="navigation_drawer_open">Open navigation drawer</string>
    <string name="navigation_drawer_close">Close navigation drawer</string>

    <string name="action_normal">Normal</string>
    <string name="action_scroll">ScrollView</string>
    <string name="action_recycler">RecyclerView</string>

    <string name="action_web">WebView</string>
    <string name="action_pager">ViewPager</string>

</resources>

redpajama_set_name: RedPajamaGithub


Document containing a flashing background-image that has been included by using the CSS property background.
Technical specification: Background properties: background-color, background-image, background-repeat, background-attachment, background-position, and background .
The document is intended to fail because it contains content that violates the red flash threshold.
The test case fails the following success criterion at line 7, column 19: http://www.w3.org/TR/2006/WD-WCAG20-20060427/guidelines.html#seizure-does-not-violate.
Content may cause seizures due to photosensitivity.
CSS property background is used to include image with flashing content violating the red flash threshold.
The test case fails the following success criterion at line 7, column 19: http://www.w3.org/TR/2006/WD-WCAG20-20050630/#flicker-does-not-violate.
The test case fails the following success criterion at line 7, column 19: URL unknown!.


text:
MNsure board gives CEO high marks, pay bump
By David Montgomery | Pioneer Press
PUBLISHED: July 26, 2017 at 5:08 pm | UPDATED: July 26, 2017 at 6:22 pm
The board of directors for Minnesota's state-run health insurance exchange says its CEO is doing a good job.
MNsure CEO Allison O'Toole
MNsure CEO Allison O'Toole got a "positive evaluation" after the board met behind closed doors for around 40 minutes to discuss her performance review and MNsure's compensation policy.
"We're pleased with the direction and progress of the organization under her leadership," board chair Phil Norrgard said after emerging from the private meeting. He cited enrollment growth for MNsure in the past two years and a more stable environment compared with the "bad old days" of MNsure's rocky 2013 debut.
As a result of the board's "full and unanimous support," O'Toole will also get a small pay increase. She will now earn $150,816 per year, an $835 increase over her old salary of $149,981. MNsure's 2017 budget is around $49 million.
O'Toole was hired as MNsure's CEO in late 2015. Before that she was acting CEO and MNsure's deputy director.
David covered politics and government for the Pioneer Press from 2014 to 2017.
More in Government & Politics
WASHINGTON (AP) — Eugene Scalia has a decades-long record of challenging Labor Department and other federal regulations, as well as a famous last name. The combination proved irresistible to President Donald Trump.
Trump disavows 'send her back' cry, while Ilhan Omar stands defiant
WASHINGTON (AP) — President Donald Trump on Thursday chided his supporters who chanted "send her back" when he questioned the loyalty of a Somali-born congresswoman, joining widespread criticism of the campaign crowd's cry after Republicans warned about political blowback from the angry scene.
Minnesota DHS deputies rescind resignations after Lourey and chief of staff quit
Two top leaders at the Minnesota Department of Human Services have rescinded their resignations less than a week after they announced them.
Wisconsin congressman calls 4 minority congresswomen 'anti-American'
MILWAUKEE — Republican U.S. Rep. Sean Duffy of Wisconsin calls the four minority congresswomen targeted by President Donald Trump's controversial tweets "anti-American." The 7th District congressman defended Trump on the House floor Tuesday where Democrats asked that Duffy's words be stricken from the record, calling them "defamatory." All three Democratic representatives from Wisconsin joined party members in voting for a...
Deputy Corrections Commissioner Sarah Walker resigns, says she'd rather push for reform 'from the outside'
A top official at the Minnesota Department of Corrections resigned Friday, saying she'd prefer to push for reform "from the outside." Sarah Walker, a longtime lobbyist on criminal justice issues, was appointed in January by Corrections Commissioner Paul Schnell to the position of deputy commissioner, community services division. In the structure of the DOC, she was one of two deputy...
AP fact check: Trump distorts Ilhan Omar's words on terrorism
President Donald Trump falsely accused Rep. Ilhan Omar of expressing pride in terrorists and misrepresented the record on the economy and health care in his freewheeling North Carolina rally.


text:
Q: How do you run tensorflow on colaboratory? I'm trying to use Google's Colaboratory. The first line of output was hopeful.
Using TensorFlow backend.

But then I got this error message.
    ImportError: libcublas.so.9.0: cannot open shared object file: No such file or directory

That error apparently triggered another error. (Sorry for the long stack trace, but the error message itself suggested including it when asking for help.)
    During handling of the above exception, another exception occurred:

ImportError                               Traceback (most recent call last)
<ipython-input-6-0b846698ae4a> in <module>()
      2 import numpy as np
      3 import matplotlib.pylab as plt
----> 4 from keras.models import Sequential
      5 from keras.layers import Dense, InputLayer
      6

/usr/local/lib/python3.6/dist-packages/keras/__init__.py in <module>()
      1 from __future__ import absolute_import
      2
----> 3 from . import utils
      4 from . import activations
      5 from . import applications

/usr/local/lib/python3.6/dist-packages/keras/utils/__init__.py in <module>()
      4 from . import data_utils
      5 from . import io_utils
----> 6 from . import conv_utils
      7
      8 # Globally-importable utils.

/usr/local/lib/python3.6/dist-packages/keras/utils/conv_utils.py in <module>()
      7 from six.moves import range
      8 import numpy as np
----> 9 from .. import backend as K
     10
     11

/usr/local/lib/python3.6/dist-packages/keras/backend/__init__.py in <module>()
     82 elif _BACKEND == 'tensorflow':
     83     sys.stderr.write('Using TensorFlow backend.\n')
---> 84     from .tensorflow_backend import *
     85 else:
     86     raise ValueError('Unknown backend: ' + str(_BACKEND))

/usr/local/lib/python3.6/dist-packages/keras/backend/tensorflow_backend.py in <module>()
      3 from __future__ import print_function
      4
----> 5 import tensorflow as tf
      6 from tensorflow.python.training import moving_averages
      7 from tensorflow.python.ops import tensor_array_ops

/usr/local/lib/python3.6/dist-packages/tensorflow/__init__.py in <module>()
     22
     23 # pylint: disable=g-bad-import-order
---> 24 from tensorflow.python import pywrap_tensorflow  # pylint: disable=unused-import
     25 # pylint: disable=wildcard-import
     26 from tensorflow.tools.api.generator.api import *  # pylint: disable=redefined-builtin

/usr/local/lib/python3.6/dist-packages/tensorflow/python/__init__.py in <module>()
     47 import numpy as np
     48
---> 49 from tensorflow.python import pywrap_tensorflow
     50
     51 # Protocol buffers

/usr/local/lib/python3.6/dist-packages/tensorflow/python/pywrap_tensorflow.py in <module>()
     72 for some common reasons and solutions.  Include the entire stack trace
     73 above this error message when asking for help.""" % traceback.format_exc()
---> 74   raise ImportError(msg)
     75
     76 # pylint: enable=wildcard-import,g-import-not-at-top,unused-import,line-too-long

ImportError: Traceback (most recent call last):
  File "/usr/local/lib/python3.6/dist-packages/tensorflow/python/pywrap_tensorflow.py", line 58, in <module>
    from tensorflow.python.pywrap_tensorflow_internal import *
  File "/usr/local/lib/python3.6/dist-packages/tensorflow/python/pywrap_tensorflow_internal.py", line 28, in <module>
    _pywrap_tensorflow_internal = swig_import_helper()
  File "/usr/local/lib/python3.6/dist-packages/tensorflow/python/pywrap_tensorflow_internal.py", line 24, in swig_import_helper
    _mod = imp.load_module('_pywrap_tensorflow_internal', fp, pathname, description)
  File "/usr/lib/python3.6/imp.py", line 243, in load_module
    return load_dynamic(name, filename, file)
  File "/usr/lib/python3.6/imp.py", line 343, in load_dynamic
    return _load(spec)
ImportError: libcublas.so.9.0: cannot open shared object file: No such file or directory

Failed to load the native TensorFlow runtime.

See https://www.tensorflow.org/install/install_sources#common_installation_problems

for some common reasons and solutions.  Include the entire stack trace
above this error message when asking for help.

Below that was a suggestion to consult https://www.tensorflow.org/install/install_sources#common_installation_problems.
But that page is about installing TensorFlow from source. I'm not trying to install from source. I just want a runnable version that I can call.
Any suggestions would be appreciated.
Thanks.