How does the Honor system work?
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Honor is another name for reputation in Red Dead Redemption 2. This parameter may be increased or decreased as a result of your actions. On this page we explain the details on how the Honor system works and how Honor influences your playthrough in RDR2.
How do I check my current Honor?
How do I acquire positive Honor?
How do I acquire negative Honor?
How does the Honor system affect the game?
By pressing the lower direction on the gamepad's cross. The Honor bar will appear at the bottom of the screen. White represents a positive value and red represents a negative value.
By looking at the main character menu. Honor is one of values used to describe the protagonist.
Helping randomly encountered innocent people (e.g. an injured person in need of treatment or a civilian attacked by bandits).
Greeting people you meet in the game world. You can easily "farm" positive Honor by entering e.g. the saloon and greeting the people in it one by one.
Donating for the development of the camp and helping with chores around the camp (e.g. carrying heavy bags).
Making certain decisions while completing quests, e.g. releasing the interrogated person instead of killing him/her.
Killing innocent persons and lawmen.
Stealing from other people and plundering buildings that are the property of someone else. Negative points are also awarded for stealing horses.
Robbing shops, stagecoaches and trains.
Killing domesticated animals such as dogs or pigs.
Making certain decisions while completing quests, e.g. beating or murdering the interlocutor instead of extracting information from him/her peacefully, or refusing to help an ally.
Lower prices in shops. After reaching a very high positive Honor level, sellers can reduce prices by as much as half. This is very useful for the most expensive items such as unique weapons, horses and outfits.
Finding more of specific types of loot (e.g. medicines, food or jewelry).
Unlocking access to new costumes available for purchase. The game should inform you about their availability.
In addition, the bronze trophy Extreme Personality is unlocked for reaching the highest or lowest Honor level.


I need a companion saturday m4w I want to spend the day and night with a new friend Holdwnville at about 3:00 pm, and the relationship could turn into more.
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My husband has always given me the freedom to have sexual relationships with other men. W4w waiting around here sort of makes me sad.
Im 20 so i only want to hangout with someone my age 18-25.


This is a placeholder page for Wally Strickland, which means this person is not currently on this site. We do suggest using the tools below to find Wally Strickland.
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This townhouse is calling your name! The gorgeous stone fireplace accents the living room beautifully. Open kitchen over looks the living room. Eat-in breakfast area. Half bath on main. Spacious bedrooms on the second level. With two full baths. Backyard patio is perfect for grilling out or enjoy this Georgia weather!
I was searching for a Property and found this listing (MLS® #8523780). Please send me more information regarding 2759 Ashleigh Ln, Alpharetta, GA, 30004. Thank you!
I'd like to request a showing of 2759 Ashleigh Ln, Alpharetta, GA, 30004 (MLS® #8523780). Thank you!


text:
Q: Unable to scrape content from next pages with complex layout I've been trying to scrape tabular content from a webpage using requests module. The data of that table spread across multiple pages. I wish to keep on parsing until all the next pages are exhausted.
To populate the table on that webpage, all it is required to do is select Baltimore as county, date range from 08-08-2020 to 01-01-2021 and press the search button leaving everything as they are.
The following script can parse data from few pages (12 or something) and then breaks. There is no next page button available in there, so I don't understand how to modify the logic within the script to grab all the next pages. To go on to the next page, it is necessary to use the page number within the value of __EVENTTARGET.
This is what I've been trying with:
import requests
from bs4 import BeautifulSoup

coreid = 'dgSearchResults$ctl24$ctl{}'
link = 'https://registers.maryland.gov/RowNetWeb/Estates/frmEstateSearch2.aspx'

p = 1

with requests.Session() as s:
    s.headers['User-Agent'] = 'Mozilla/5.0 (Windows NT 6.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.104 Safari/537.36'
    r = s.get(link)
    soup = BeautifulSoup(r.text,"lxml")
    payload = {i['name']:i.get('value','') for i in soup.select('input[name]')}
    payload.pop('cmdClear')
    payload['cboCountyId'] = '3' #Baltimore (next to county)
    payload['DateOfFilingFrom'] = '08-08-2020' #date from (under range)
    payload['DateOfFilingTo'] = '01-01-2021'   #date to (under range)
    payload['cboPartyType'] = 'Decedent'

    while True:
        res = s.post(link,data=payload)
        soup = BeautifulSoup(res.text,"lxml")

        if not soup.select_one("table#dgSearchResults tr:has(> td > a[href^='frmDocketImages.aspx'])"): break

        for item in soup.select("table#dgSearchResults tr:has(> td > a[href^='frmDocketImages.aspx'])"):
            data = [i.text for i in item.select("td")]
            print(data)

        payload = {i['name']:i.get('value','') for i in soup.select('input[name]')}
        payload['__EVENTTARGET'] = coreid.format(str(p).zfill(2))
        try:
            payload.pop('cmdSearchNew')
        except KeyError: pass
        print('-------------->',payload['__EVENTTARGET'])
        p+=1

How can I scrape data from all the next pages using requests module?

A: The site you are scraping is generated by asp.net WebForms.  Everything a user can interact with is considered a "control" and will have dynamically generated identifiers that depend on their sequence within a container.  These identifiers are not always reflected in the id attribute of an element.  When a user interacts with the page, a function called __doPostBack(eventTarget, eventArgs) is fired, which fills out a few standard hidden form fields, then posts to the server to get an updated page.  The eventTarget is the asp.net identifier for the clicked element.
Your container in this case is the table with ID dgSearchResults.
The paging navigation on this site is a child of the container table, so navigation will work the same way, with a postback using __EVENTTARGET.  In order for you to use requests to step through the site, you need to know the index of your current page, you need to find the link to the next page, and you have to set the __EVENTTARGET in your post to the identifier of that link.
First, we are going to use regex a few times, so let's import it:
import re

Next, to avoid slamming the website we are going to put in a short random wait between post requests.  This wasn't part of your question but it's an important consideration.  For this we'll use random.uniform() and time.sleep():
from random import uniform
from time import sleep

You've already declared p = 1 to track the page number.  To make the code a little clearer, I would change p to page_num, initialize it to 0, then increment it after your post request in each iteration of the page loop.  Also, before each post request, we are going to wait a random amount of time between 500 and 1000 milliseconds (you can adjust these as you see fit).  This wait will avoid slamming the server, and the randomness helps keep your code from looking like a bot in the server logs:
page_num = 0

while True:
    wait_time = uniform(0.5, 1.0)
    sleep(wait_time)

    res = s.post(link,data=payload)
    page_num += 1

    soup = BeautifulSoup(res.text,"lxml")
    if not soup.select_one("table#dgSearchResults tr:has(> td > a[href^='frmDocketImages.aspx'])"): break

The row containing the paging links has class grid-pager, so let's grab it:
nav_row = soup.select_one("table#dgSearchResults tr.grid-pager")
if nav_row is None: break

The html of this row on the first page is:

    1
    2
    3
    4
    5
    6
    7
    8
    9
    10
    ...

So, nav_row is a table row element with a single cell containing links to additional results.  Your current page is the text of a  tag, and the link to the next result set is always the next .
To get the span, use a regex to find page_num.  Even though the span you are looking for is the only one in the row, finding page_num ensures that you get the one you want in case any additional spans are added down the line.
Let's get that span and the link to the next page:
page_span = nav_row.find('span', string=re.compile(rf'\b{page}\b'))
next_page_link = page_span.find_next_sibling('a')
if next_page_link is None: break

If there's no next_page_link we are at the end of the list (or something has gone wrong - that's up to you to check), so we break.  The html of next_page_link is:
2

The eventTarget - which is the value we need for __EVENTTARGET in the post request - is the first argument in __doPostBack() in the link's href:
href = next_page_link.get('href')

Next we can use regex again to grab the identifer we need for __EVENTTARGET.  The way WebForms works, it will always be the first quoted item after doPostBack and is always required.
match = re.search(r'doPostBack\([\'\"]([^\'\"]+)', href)
event_target = match[1]

Note that the code assumes there will always be a match.  You might need to test that or add your own error handling.
Now that we have event_target, we can build the payload:
payload = {i['name']:i.get('value','') for i in soup.select('input[name]')}
payload['__EVENTTARGET'] = event_target
payload.pop('cmdSearchNew', None)

print('-------------->',payload['__EVENTTARGET'])

And that's it.  Your code will navigate to the next page on the next iteration of the loop.  Putting it all together and running it using the inputs you specified will navigate through all 96 pages returned:
import requests
from bs4 import BeautifulSoup
import re
from random import uniform
from time import sleep

link = 'https://registers.maryland.gov/RowNetWeb/Estates/frmEstateSearch2.aspx'

with requests.Session() as s:
    s.headers['User-Agent'] = 'Mozilla/5.0 (Windows NT 6.1) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/88.0.4324.104 Safari/537.36'
    r = s.get(link)
    soup = BeautifulSoup(r.text,"lxml")
    payload = {i['name']:i.get('value','') for i in soup.select('input[name]')}
    payload.pop('cmdClear')
    payload['cboCountyId'] = '3' #Baltimore (next to county)
    payload['DateOfFilingFrom'] = '08-08-2020' #date from (under range)
    payload['DateOfFilingTo'] = '01-01-2021'   #date to (under range)
    payload['cboPartyType'] = 'Decedent'

    page_num = 0

    while True:
        wait_time = uniform(0.5, 1.0)
        sleep(wait_time)

        res = s.post(link,data=payload)
        page_num += 1

        soup = BeautifulSoup(res.text,"lxml")
        if not soup.select_one("table#dgSearchResults tr:has(> td > a[href^='frmDocketImages.aspx'])"): break

        for item in soup.select("table#dgSearchResults tr:has(> td > a[href^='frmDocketImages.aspx'])"):
            data = [i.text for i in item.select("td")]
            print(data)

        nav_row = soup.select_one("table#dgSearchResults tr.grid-pager")
        if nav_row is None: break

        page_span = nav_row.find('span', string=re.compile(rf'\b{page_num}\b'))
        next_page_link = page_span.find_next_sibling('a')
        if next_page_link is None:
            break

        href = next_page_link.get('href')

        match = re.search(r'doPostBack\([\'\"]([^\'\"]+)', href)
        event_target = match[1]

        payload = {i['name']:i.get('value','') for i in soup.select('input[name]')}
        payload['__EVENTTARGET'] = event_target
        payload.pop('cmdSearchNew', None)

        print('-------------->',payload['__EVENTTARGET'])

    print('DONE')

redpajama_set_name: RedPajamaStackExchange


text:
Whitehaven Coal (WHC)
Whitehaven Coal Share Price and Company Fundamentals
1.1525 - 3.64
Whitehaven Coal Limited develops and operates coal mines in New South Wales and Queensland. The company operates in two segments, Open Cut Operations and Underground Operations. It produces metallurgical and thermal coal. The company operates four mines in the Gunnedah Coal Basin in North West New South Wales, three open cut mines at Maules Creek, Tarrawonga, and Werris Creek; and one underground mine at Narrabri. It sells its coal in Japan, Taiwan, Korea, India, Malaysia, Thailand, New Caledonia, Indonesia, Vietnam, the Philippines, China, and internationally. Whitehaven Coal Limited was founded in 1999 and is based in Sydney, Australia.
Coal mining and exploration
Thermal Coal / Energy
https://www.whitehavencoal.com.au
259 George Street Level 28 Sydney NSW 2000 Australia
More: Whitehaven Coal Dividend history, yield and payout ratio
Whitehaven Coal paid $0.00 dividend and the ex-dividend date was 27 Feb 2020.The dividend payout ratio is 0.00%. The dividend payout ratio is defined as the amout of dividend paid divided by the earnings of the company.WHC dividend payout ratio is less than 70. This is ideal as it gives company room to grow the dividends and also the excess earnings can be invested in company for growth.
WHC's forward dividend amount is $ and the forward dividend yield is . A forward dividend yield is the percentage of a company's current stock price that it expects to pay out as dividends over a certain time period, generally 12 months. Forward dividend yields are generally used in circumstances where the yield is predictable based on past instances. If not, trailing yields, which indicate the same value over the previous 12 months, are used.
As of Jan 2022, following are the company executives and directors listed on Whitehaven Coal.
Mr. Paul J. Flynn B.Com., BComm, F.C.A., FCA MD, CEO & Director 2.49M
Mr. Kevin Ball C.A., B.Com., BComm, CA Chief Financial Officer 1.02M
Mr. Ian Humphris B.E. Exec. Gen. Mang. of Operations 892.01k
Sarah McNally Gen. Mang. of Investor Relations
Mr. Timothy Burt B.Ec., L.L.B., L.L.M., LLB (Hons), LLM Gen. Counsel & Company Sec.
Mr. Jason Nunn B.E. Exec. Gen. Mang. of Marketing & Logistics
Mr. Daniel Cram B.Com. Exec. Gen. Mang. of People & Culture
Mr. Michael Van Maanen B.A. Exec. Gen. Mang. of Corp., Gov. & Community Affairs
Mr. Mark Stevens B.Sc., M.B.A., M.Sc. Exec. Gen. Mang. of Project Delivery
Ms. Sarah Withell B.Sc. Exec. Gen. Mang. of Health, Safety & Environment
The market capitalization of Whitehaven Coal is and its enterprise value is .
The WHC's stocks Beta value is 0.51 making it 49% less volatile compared to ASX market index. Technology stocks and small caps tend to have higher betas than the market benchmark. This indicates that adding the stock to a portfolio will increase the portfolio's risk, but also increase its expected return. On the other hand utility stocks often have low betas because they tend to move more slowly than market averages.
Companies similar to Whitehaven Coal (WHC)
Beach Energy (BPT)
Cooper Energy (COE)
New Hope Corporation (NHC)
Origin Energy (ORG)
Santos (STO)
Viva Energy Group (VEA)
Washington H Soul Pattinson & Company (SOL)
Woodside Petroleum (WPL)
Worley (WOR)
Whitehaven Coal (ASX:WHC) Frequently Asked Questions
1. What is Whitehaven Coal's Stock Symbol?
Whitehaven Coal trades on ASX under the ticker symbol "WHC".
2. What is Whitehaven Coal's stock price today?
One share of WHC stock can currently be purchased for approximately $2.8.
3. How can I contact Whitehaven Coal?
Whitehaven Coal's mailing address is 259 George Street Level 28 Sydney NSW 2000 Australia. The company can be reached via phone at 61 2 8222 1100.
4. What is Whitehaven Coal's official website?
The official website of Whitehaven Coal is https://www.whitehavencoal.com.au.
5. Which share registry manages Whitehaven Coal's stock?
Whitehaven Coal's stock is managed by COMPUTERSHARE INVESTOR SERVICES PTY LIMITED.
WHC Financials Details
WHC Overview
WHC Annual Report
WHC Balance Sheet Statement
WHC Insider Transactions
WHC Dividend History

redpajama_set_name: RedPajamaCommonCrawl


text:
require 'colorize'

class Cell
	#Each spot on the board is represented by a cell object, which contains the state of that spot
	# (e.g. empty, player1, player2)
	attr_accessor :state
	attr_reader :row, :column, :search_paths
	def initialize(args)
		@state = " " #available to have a move made in it.
		@row = args[:row] #set at initialization
		@column = args[:column] #set at initialization
		@search_paths = [] #will become set based on position on the board.
	end

	def add_search_path(path)
		@search_paths << path
	end
end

class Board
	#the board class is, at its core, a 6x7 array of cell objects. The board class is also responsible for setting the
	#correct searchpaths for the cells, which will be how the game searches for a winner.
	attr_accessor :path_coords
	attr_reader :rows, :columns, :winner, :grid
	def initialize
		@grid = create_board
		@rows = ("A".."F").to_a
		@columns = ("1".."7").to_a
		@path_coords = {:N =>[-1,0],:NE =>[-1,1],:E =>[0,1],:SE =>[1,1],:S =>[1,0],:SW =>[1,-1],:W =>[0,-1],:NW =>[-1,-1]}
	end

	def cell(a1,column = nil)
		#takes either an alphanumeric string argument (e.g. B3), or two Fixnums, and returns cell at those coordinates.
		a1.is_a?(String) ? @grid[@rows.index(a1[0].upcase)][@columns.index(a1[1])] : @grid[a1][column]
	end

	def offset(cell_x_y, x_offset, y_offset)
		@grid[cell_x_y.row + x_offset][cell_x_y.column + y_offset]
	end

	private
	def create_board #creates the board as 6x7 multidimensional array of Cell objects.
		board = Array.new(6){Array.new(7)}
		board.each_with_index do |row,row_number|
			row.each_index do |column_number|
				board[row_number][column_number] = Cell.new({:row => row_number,:column => column_number})
				set_search_paths(board[row_number][column_number])
			end
		end
		board #return the populated array of cell objects.
	end

	def set_search_paths(cell)
		#adds search paths to the appropriate cells. For example, the bottom left cell will get N, NE, and E searchpaths,
		#since SE,S,SW,W,or NW paths would take us off the board. These searchpaths are how we test for a winner,
		#without searching every possible winning configuration.
		if cell.row > 2
			cell.add_search_path(:N)
		end

		if (cell.row >2) && (cell.column < 4)
			cell.add_search_path(:NE)
		end

		if cell.column < 4
			cell.add_search_path(:E)
		end

		if (cell.row<3) && (cell.column < 4)
			cell.add_search_path(:SE)
		end

		if cell.row < 3
			cell.add_search_path(:S)
		end

		if (cell.row<3)&&(cell.column>2)
			cell.add_search_path(:SW)
		end

		if (cell.column > 2)
			cell.add_search_path(:W)
		end

		if (cell.row>2)&&(cell.column>2)
			cell.add_search_path(:NW)
		end
	end
end

class Game
	#This class initialized instances of all the other classes, contains the main game loop, and handles IO.
	attr_accessor :player1,:player2, :current_player, :other_player, :board

	def initialize
		@board = Board.new #initialize the board, along with all the cells
		@player1 = Player.new #initialize player 1
		@player2 = Player.new #initialize player 2
		@current_player = who_goes_first #this var will keep track of whose turn it is.
		@other_player = other_player
		@moves_remaining = 42 #counts down the number of moves remaining
		@game_over = false #
		@winner = nil
	end

	def set_player_symbols
		@player1.symbol = rand>0.5 ? "X".red : "O".blue  #randomly assigns player 1 red X's or blue O's as their symbol
		@player2.symbol = (@player1.symbol == "X".red) ? "O".blue : "X".red #assigns player 2 the other symbol.
	end

	def who_goes_first
		rand>0.5 ? @player1 : @player2 #randomly decides who will go first
	end

	def other_player
		@current_player==@player1 ? @player2 : @player1
	end

	def switch_current_player
		buffer = @current_player
		@current_player = @other_player
		@other_player = buffer
	end

	def state(a1)
		@board.cell(a1).state
	end

	def game_setup
		puts <<-eos

		WELCOME TO RUBY CONNECT FOUR

				eos

		print "\nPlayer 1, please enter your name: "
		@player1.name = gets.chomp
		print "\n\nPlayer 2, please enter your name: "
		@player2.name = gets.chomp

		set_player_symbols #randomly sets their symbols

		puts <<-eos

By luck of the draw, #{@current_player.name} will go first, and their symbol is #{@current_player.symbol}.
#{@other_player.name} will go second, and their symbol is #{@other_player.symbol}.

				eos
	end

	def show_board #prints a heredoc showing the board.
		puts <<-eos
   ===============================
   || #{state("A1")} | #{state("A2")} | #{state("A3")} | #{state("A4")} | #{state("A5")} | #{state("A6")} | #{state("A7")} ||
   -------------------------------
   || #{state("B1")} | #{state("B2")} | #{state("B3")} | #{state("B4")} | #{state("B5")} | #{state("B6")} | #{state("B7")} ||
   -------------------------------
   || #{state("C1")} | #{state("C2")} | #{state("C3")} | #{state("C4")} | #{state("C5")} | #{state("C6")} | #{state("C7")} ||
   -------------------------------
   || #{state("D1")} | #{state("D2")} | #{state("D3")} | #{state("D4")} | #{state("D5")} | #{state("D6")} | #{state("D7")} ||
   -------------------------------
   || #{state("E1")} | #{state("E2")} | #{state("E3")} | #{state("E4")} | #{state("E5")} | #{state("E6")} | #{state("E7")} ||
   -------------------------------
   || #{state("F1")} | #{state("F2")} | #{state("F3")} | #{state("F4")} | #{state("F5")} | #{state("F6")} | #{state("F7")} ||
   ===============================
      1   2   3   4   5   6   7
		eos
	end

	def buffer_space
		puts "\n\n\n\n"
	end

	def turn
		#the procedure every turn
		print "It is #{@current_player.name}'s turn. Make your move by entering the desired column number: "
		input = gets.chomp.to_i #get the move as a string
		validate_turn(input)
		check_for_winner
		switch_current_player
	end

	def validate_turn(column) #checks to see if the move is in bounds and on a vacant cell. If not, asks for another.
		if (1..7).member?(column)
				for i in 0..5
				if (i==5)&&(@board.cell(0,column-1).state!=" ")
					print "Oops, that column is full! Pick a different column: "
					input = gets.chomp.to_i
					validate_turn(input)
				elsif @board.cell(5-i,column-1).state == " "
					@board.cell(5-i,column-1).state = @current_player.symbol #places their symbol in that cell
					@current_player.add_move(@board.cell(5-i,column-1)) #adds that cell into their moves array
					break
				else
				end
			end
		else
			print "Uh-oh! Please enter a valid column number:"
			input = gets.chomp.to_i
			validate_turn(input)
		end
	end

	def check_for_winner
		#For each cell in current player's moves array (i.e. the cells on which they've made moves),
		#perform searches on each search path in that cell's list of valid search_paths.
		@current_player.moves.each do |move|
			#perform searches on each search_path
			move.search_paths.each do |path|
				#initiate a counter at 1. Travel along the given search path and increment the counter if the next cell
				#in the path is in that player's moves array.
				counter = 1
				for i in 1..3
					if @current_player.moves.any?{|x| x==@board.offset(move,
																	   i*(@board.path_coords[path][0]),
																	   i*(@board.path_coords[path][1]))}
						counter+=1
					else
					end
					if counter==4
						@game_over = true
						@winner = @current_player
						break
					else
					end
				end
			end
		end

		#check for a draw
		if (@game_over==false) && (@player1.moves.length+@player2.moves.length==42)
			@game_over = true
		end
	end

	def play
		buffer_space #put blank space at the start
		game_setup
		until @game_over #main game loop, continues until the board reports a winner, which it checks for after every move.
		show_board
		turn
		buffer_space
		end
		show_board
		if @winner==nil
			puts "The game is a draw!"
		else
		puts "Congratulations! #{@winner.name} is the winner. Bye bye!"
		end
	end
end

class Player
	attr_accessor :symbol, :name, :color, :moves
	#we're going to be passing @moves to the board object to check for a winner, so it should be able to
	#read the moves.

	def initialize
		@symbol = nil
		@name = nil
		@moves = []
	end

	def add_move(cell) #adds a cell object to player's moves array
		@moves << cell
	end
end

redpajama_set_name: RedPajamaGithub


text:
Milestones In Our Story
SRI Group got incorporated in the year 1970. And since then, there has been no looking back. Below are the key milestones in our remarkable journey.
1988 — PAN India expansion
2004 — Fresh compounds and preforms manufacturing
2007 — PU business and technical centre
2011 — Joint venture with MARBO Italia
2012 — Joint venture with GOTEC Germany
2015 — Eezeeblend launched
2016 — Eezeemix launched
2019 — Rubber compunding plant (upcoming)
The Numbers Say It All
R&D & TRAINING CENTRES
SRI Impex (part of SRI Group) is an ISO certified technology-oriented trading company. We're one-stop source for everything rubber. We offer professional services, custom solutions, and essential support to our customers globally. Over years, we have won confidence of our customers and principal suppliers around the world.
We are the largest distributor of synthetic rubber and chemicals with a comprehensive portfolio of products and solutions to address customer needs. Our portfolio includes best-of-breed products from world-class companies. We deal in natural rubber and latex, synthetic rubbers, speciality rubbers, rubber chemicals, bonding agents, mould release agents and lubricants, silane coupling agents, carbon black, white fillers, other chemicals, yarn, fabric, and bead wire. Our group also proudly owns Eezeesil, Eezeemix, Eezeeblend brands.
Our logistical processes are designed for safe, round-the-clock delivery of materials internationally. Our research and technologies are crafted towards delivering ultimate customer satisfaction. Our inventory management ensures our customer's business gets the required materials on-time, every time.
We're not just a rubber trading company—we're strategic and technical partners in business.
To be the most preferred and trusted company for the products and services we offer.
To create a difference in the value chain by providing best available offerings to our global customers, thereby becoming long-term partners in their growth story.
Our Key Principles
Provide excellent service
Aim for customer loyalty
Build relationships on trust
Partner in customer growth
Technically sound veterans of the rubber industry, who are passionate about providing solutions that fulfill customers' requirements. That's what defines us.
Mr. Surendra Parekh
Mr. Surendra Parekh is a Commerce graduate and a Post Graduate in Business Management from NMIMS, Mumbai. He posseses rich experience of more than 25 years in International Business, Business Commercials, and Business Development.
Mr. Parekh is the driving force behind expanding the group's international presence. He is responsible for developing and nurturing business relationships in domestic as well as global markets. His progressive and personalized approach towards business, coupled with competitive spirit, have been catalysts to the group's growth.
Mr. Ravindra Parekh
Mr. Ravindra Parekh possesses Bachelor's Degree in Commerce and Masters in Business Management. He has corporate leadership experience of more than three decades and possesses immense experience in the field of Rubber and Chemicals. His keen business acumen helped him chart early success in business development.
With a vision to foster business excellence, Mr. Parekh is an inspiration to all. He spearheads the group's management and operations by strategizing and directing through its next phase of growth. He is the driving force behind the group.
Mr. Indra Parekh
Mr. Indra Parekh is a graduate in Rubber Technology and is the technical guru of the group. He has been instrumental in setting up various Technical and Training Centres for the group. He is the group's go-to person for solving any technical problem related to the rubber industry.
Mr. Parekh has executed several successful projects in the industry such as New Product Development, Problem Resolution, Product Modification, and Recipe Development.
Mr. Kavik Parekh
Mr. Kavik Parekh is an Engineering graduate and a Post Graduate in Business Mangement from S.P. Jain Institute of Business Management. He is the group's new generation joinee and represents its third generation of promoters.
Mr. Parekh provides leadership to various joint ventures of the group, namely Surface Treatment of Automotive Components, RTM Applications, and Release Agents.


text:
<?php

namespace Magento\Bundle\Test\Block\Catalog\Product;

use Magento\Bundle\Test\Block\Catalog\Product\View\Type\Bundle;
use Magento\Bundle\Test\Fixture\BundleProduct;
use Mtf\Client\Element\Locator;
use Mtf\Fixture\FixtureInterface;
use Mtf\Fixture\InjectableFixture;

/**
 * Class View
 * Bundle product view block on the product page.
 */
class View extends \Magento\Catalog\Test\Block\Product\View
{
    /**
     * Customize and add to cart button selector.
     *
     * @var string
     */
    protected $customizeButton = '.action.primary.customize span';

    /**
     * Bundle options block
     *
     * @var string
     */
    protected $bundleBlock = '//*[@id="product-options-wrapper"]//fieldset[contains(@class,"bundle")]';

    /**
     * Selector for visible bundle options block.
     *
     * @var string
     */
    protected $visibleOptions = '//*[@class="product-add-form"][contains(@style,"block")]';

    /**
     * Selector for newsletter form.
     *
     * @var string
     */
    protected $newsletterFormSelector = '#newsletter-validate-detail[novalidate="novalidate"]';

    /**
     * Get bundle options block.
     *
     * @return Bundle
     */
    public function getBundleBlock()
    {
        return $this->blockFactory->create(
            'Magento\Bundle\Test\Block\Catalog\Product\View\Type\Bundle',
            ['element' => $this->_rootElement->find($this->bundleBlock, Locator::SELECTOR_XPATH)]
        );
    }

    /**
     * Click "Customize and add to cart button".
     *
     * @return void
     */
    public function clickCustomize()
    {
        $browser = $this->browser;
        $selector = $this->newsletterFormSelector;
        $this->browser->waitUntil(
            function () use ($browser, $selector) {
                $this->reinitRootElement();
                $element = $browser->find($selector);
                return $element->isVisible() ? true : null;
            }
        );
        $this->_rootElement->find($this->customizeButton)->click();
        $this->waitForElementVisible($this->addToCart);
    }

    /**
     * Return product options.
     *
     * @param FixtureInterface $product [optional]
     * @return array
     */
    public function getOptions(FixtureInterface $product = null)
    {
        $options = [];

        $this->clickCustomize();
        $options['bundle_options'] = $this->getBundleBlock()->getOptions($product);
        $options += parent::getOptions($product);

        return $options;
    }

    /**
     * Fill in the option specified for the product.
     *
     * @param FixtureInterface $product
     * @return void
     */
    public function fillOptions(FixtureInterface $product)
    {
        if ($product instanceof InjectableFixture) {
            /** @var \Magento\Bundle\Test\Fixture\BundleProduct $product */
            $checkoutData = $product->getCheckoutData();
            $bundleCheckoutData = isset($checkoutData['options']['bundle_options'])
                ? $checkoutData['options']['bundle_options']
                : [];
        } else {
            // TODO: Removed after refactoring(removed) old product fixture.
            /** @var \Magento\Bundle\Test\Fixture\BundleFixed $product */
            $bundleCheckoutData = $product->getSelectionData();
        }
        if (!$this->getBundleBlock()->isVisible()) {
            $this->clickCustomize();
        }
        $this->getBundleBlock()->fillBundleOptions($bundleCheckoutData);
    }
}


text:
Music and BBQ go together like…well music and BBQ. All performances are free of charge and will be held in the Mauldin Cultural Center's Outdoor Amphitheater right on the festival grounds. Bring your lawn chair and blankets to relax, digest, and enjoy the music! Remember — outside food/drink are prohibited, and this is a smoke-free event.
FRIDAY, SEPTEMBER 20 | 6:00 p.m.
Little Lesley & the Bloodshots
Called "a welcome shot in the arm for the rockin' faithful" by UK's Vintage Rock Magazine, Little Lesley & the Bloodshots have taken the international rockabilly scene by storm with their soulful twang and high energy live shows. Lesley Swift fronts the band, belting out her self-penned songs with gravel and grace. She caught the rock n' roll fever from her guitar slingin' husband, and what started in their garage in Nevada has been setting fire to hearts and feet since 2012. The band officially launched in New York City, and 2016 marked their first tour abroad as well as their signing with the legendary Western Star Records of the UK. The band then moved from Brooklyn to Greenville and quickly became a feature in the southeastern Kustom Kulture scene.
2018 brought the release of their album "Heartbeat" on Western Star Records, as well as a lineup change. Lesley leads the band on rhythm guitar, trading upright bass duties with Greenville's own Mark Dye. Winthrop graduate and masterful country picker Zac Bolton is on lead, long-time honky tonk drummer Brian Kennedy keeps the dance beats in time, and the music continues to evolve.
SATURDAY, SEPTEMBER 21 | 11:30 a.m
The Trapfire Brothers
The Trapfire Brothers are a blues-rock outfit with an appreciation for good music across all genres. Their hats hang in Greenville, SC where the current lineup came together through a web of bands and jams stemming from their time in college. While not actually brothers, there is a shared passion for just having as much fun as possible playing music. The Trapfire Brothers repertoire covers artists ranging from The Wood Brothers to The Weekend, and if you are lucky, you might catch an ear-pleasing original or three every now and then.


CK DanceWorks dancers at competition. Photo courtesy of CK DanceWorks.
Competition season is one of Dance Informa's favorite times of year. Out come the rhinestones, the hairspray, the costumes, the routines and, of course, several articles on how to help you, the competition dancer. We've compiled a list of the seven best ways to catch the eye of your dance competition judges this year.
This does not mean that you have to look at the judges the whole routine. Actually, many judges would say they do not like when dancers stare at them. Judges do, however, appreciate when eye contact is made at some point and you, the dancer, recognize the judge's presence.
The highest performance scores I've given in my judging career have been ones when the dancer on stage is showing me their personality through their movement and emotion. I love when a dancer smiles, and I can tell that they're smiling because they're happy to be on stage, in that moment, and not taking any moment for granted.
With personality in mind, please realize that the judges can discern the difference between your real personality and a faked personality. Does this mean you should be stagnant and forget everything else if that's what you feel like that day? No. But please, please, please remember that we are all human beings living a human experience on stage, just with some movement and feet pointing included. Be true and honest to yourself, and you'll start to catch the attention of the judges (and audience, I'm sure).
I once judged a piece at a competition where the dancer was shaking, almost uncontrollably, and was on the verge of crying. She had makeup running down her face but at the same time was so honest and had really wonderful technique when she did technical elements. I almost began crying myself, and so did the rest of the judging panel. I couldn't tell you what her dance was specifically about because it was wonderfully abstract, yet relatable. But what I can tell you is that she won first overall senior solo. It was a risk, but it worked. Don't be afraid to be vulnerable.
Photo courtesy of Celebrity Dance Competitions.
One thing that draws in your crowd and judges is dynamics. Not the steps you're dancing, but how you're dancing each step. Heavy, weak, resistant, soft, strong, smooth — just to name a few. It is difficult as a judge to critique a dancer's piece when your movement has no dynamics. Coming from someone who was always told to "hold back because you have too much energy, Allison!", I know it is hard for some dancers to find any dynamic in their dancing that isn't 100 percent full out! But try to understand that all dance should not be yelled or thrown in the audience's face the whole time, or it will be overwhelming. Find silences, subtleness and nuances in your routine that set you apart.
I cannot stress this enough…confidence, confidence, confidence. If you're shy, you can still have confidence about your shyness and how that informs your dancing. If you tend to struggle with confidence, my best advice is to take a mental moment backstage where you say to yourself over and over again, "I am enough, I am wonderful, I am the best, I can do this." Now, I wouldn't recommend saying this aloud in front of people because they'd think you're completely full of yourself. But you almost have to trick your mind into believing that you can do anything you want, and with utter confidence.
Something that seems obvious, but is not often done, is dancing with clean and clear lines, which can catch the eyes of competition judges from the first eight counts of a routine. This does not mean that you have to be the most flexible. I love when all the dancers in a 20-person routine battement at the exact same height, or all have beautifully high passés, or perform a phrase in a contemporary routine with concise timing. This clean line rule is especially true in jazz and ballet routines when technique is more at the forefront of the dancing.
Does this advertisement share the wrong message?


You may have heard of this new vulnerabilty from the news or seen it on the internet, and it is to be taken seriously. Microsoft has officially announced that all versions of Internet Explorer is unsafe to use unless you apply the update recently released. You can protect yourself by simply checking for updates and installing the updates. The update number is kb2879017 if you are checking for the specific update. If you are still using Windows XP, it is good to know that Microsoft has also released the update for Internet Explorer for you too. XP users will need to download it directly from the site listed below.


text:
3dRudder – The Interview
October 10, 2019 · Mr. PSVR
In this issue of Mr. PSVR's Interview corner, we talk with Cecile Valary of 3dRudder and learn about a new foot motion controller for the PlayStation VR called the 3dRudder that allows you to move, lean, and turn with your feet so that you can do more with your hands in Virtual Reality. We also look at what current games are supported as well as how it just might have an advantage in the way you play and experience games in Virtual Reality.
Hi and welcome to the PlayStation Brahs. Please introduce yourself and tell us a little bit about the company.
"Hi and thanks for the opportunity to talk with you. We're a start-up company created in 2014, based in the South of France with an office in New-York and representation in Japan. We're a team of enthusiastic people, totally passionate about what we do. I'd say that our strength lies in both our diversity (we all have different backgrounds & work experiences) and in a well-shared sturdy character and love for hard work & fun!"
I believe it was in 2015 that the announcement of 3DRudder was made, can you tell us about how it evolved from then until the present? Were any of the earlier concepts different from the final design and if so, what were they?
"Yes and no! What never changed is that the 3drudder was originally designed as a foot-powered motion controller. It took around 2 years of research & development: the very first prototype did not look that different from what it is now (circular, round bottom…) though it had some kind of pedals and was quite bulky! What really changed since 2015 is all the features we've added to the 3dRudder. You know it as a VR motion controller. But did you know it can be turned into a foot joystick (up to 4 axes), a foot keyboard (up to 8 keys), a foot mouse (or a combination of the 2 latter) to play almost any PC games on standard screens? Yes, that includes Fortnite, APEX, Metro Exodus, Star Citizen…
And it also happens to be a very convenient gaming controller for players with limited upper-body mobility both on PC and on Xbox via the Xbox Adaptive Controller."
3D Rudder has been available for PCVR, were there some roadblocks that you may have not thought about when designing it PlayStation VR?
"No. The product itself and its features are the same on PSVR as on PC. We just seized the opportunity of the PSVR edition to implement some changes: the foot bars for example (the "fins") that we launched around 1 year ago as an optional accessory for the PC edition have been so successful that they will be included in the box of the 3drudder for PSVR. We also made the built-in USB cable longer (3.6 meters) so that you can play comfortably seated without having to use a USB extender. And the pads will be blue on PSVR when they are red on PC. Obviously, the main roadblock was initially to convince Sony to let us introduce a new category of device to the PlayStation. And after that to talk game studios into integrating the 3dRudder in their games to have as many as possible to make the 3dRudder a success."
How exactly does 3D Rudder work? Is there a long learning curve or would you say it's pretty small and actually become second nature?
"Since 2015, we made literally thousands of demos, and there are 2 comments that we keep hearing, one of which being "it's intuitive", "very easy to use". It has no button, no stick. All you have to do is sit down, put your feet on its platform and tilt it to where you want to go: tilt it forward/backward to move forward/backward, to the left/right to go left/right, spin it to turn… It's pretty straightforward, and its curved bottom makes it effortless to operate."
This question comes from @TheIndieLegends and is a two-parter, "How well does the 3dRudder work? "Have you thought about something on a bigger scale, possibly for a surfing, snowboarding or an extreme sports game?
"Hello to @TheIndieLegends! Now comes the 2nd comment we keep hearing about the 3drudder: "it works surprisingly well". We designed it with life-like motion in mind: it lets you go exactly where you want to (you can combine direction like moving forward while turning…), seamlessly (it's all very smooth), and at the pace you want (the more you tilt it the quicker you go). Now, you're citing types of games that are indeed a very good fit for the 3drudder: if you've ever played "Steep" by Ubisoft, it's very cool to glide with the 3dRudder. Yes, surfing games, snowboarding games are definitely really nice to play.
This question comes from GamePitt: "Have you thought about a generic left analog emulation option so more games could be supported?
"Actually, it does not depend on us but on the way the platform was designed. On Xbox for example, when you plug the 3dRudder in the Adaptive controller it takes the functionality of either the left or right thumbstick of the traditional Xbox pad. On PSVR, it works differently. That's why we work closely with game studios to add support for the 3dRudder in their games."
Speaking of games, how many games are supported for PlayStation VR when 3DRudder launches?
"There will be at least 30 PSVR games compatible at launch. We published a few titles on our website: Sairento VR (coming soon on PSVR), The Wizards Enhanced Edition (released March 12th), Ultra Wings, Beat Blaster… For the others, game studios asked us to wait to publish the information. Either because they're still working on the integration or because the release date of their game has not been officially announced yet. But I can already tell you that we'll have exciting news to announce by the time we launch."
This question comes from Military Precision: "Will there ever be a version where you can stand instead of having to sit?
Hi, Military Precision. A standing version implies lots of questions & issues that would need to be addressed. There could be health issues (risk of falling/injuries, tiredness of movements…) as well as other questions like the size of the set-up, the complexity of use, price… For the time being, we focus on adding features to the existing 3dRudder and increasing the number of natively compatible games so that you keep on having more for your money!"
3D Rudder launches this April, what is the price point and do we have a specific date as of yet?
"The 3dRudder for PSVR will sell in the US $119 and this will include: the 3dRudder with its built-in USB cable (3.6 meters) + a pair of foot-bars. This makes the price of the 3dRudder for PSVR the same as the 3dRudder for PC when you consider the foot bars. We don't have a specific launch date yet but it should be announced soon. All I can tell you is that we'll have a limited quantity available end of April and these units will ship to customers who were the 1st to place their order online."
What are some of the specific advantages that you have found when using the 3D Rudder? With the DualShock 4, Aim Controller and Move controllers that are essential to the PlayStation VR ecosystem, why should someone consider adding 3DRudder into their PlayStation VR experience?
"The 3dRudder is all about offering a new, thrilling experience to PSVR owners. It brings a new way to move in compatible games: you can go wherever you want to (you just need to tilt the device the way you want to go to), with full control (the more you tilt it, the quicker you go). And the icing on the cake, it frees up your hands. Imagine yourself playing an FPS into which both your hands hold a weapon. You still want to move away from your enemies' fire. The 3dRudder makes this possible: you can shoot an arrow while strafing to dodge your enemies' blows, and still look around for enemies."
For 2019, what is the goal for the number of games and experiences to be supported for PlayStation VR?
"The more the better and we're working hard on it every day. And you can help! The more players ask game studios for 3dRudder support of a specific game, the more chances to have this game compatible. You could start a poll!
I really want to thank Cecile Valery from 3dRudder for taking the time and letting us know more about 3dRudder. To learn more about 3dRudder, please visit the site, like them on Facebook, follow them on Twitter, follow them on Instagram, and subscribe to their YouTube channel.
Until then, please enjoy.
Mr. PSVR, March 31, 2019, theplaystationbrahs.com
In category:PSVR Interviews
Tags:3dRudder Accessory Movement PlayStation VR PSVR Virtual Reality VR
Table of Tales: The Crooked Crown – The Interview
In this issue of Mr. PSVR's Interview Corner, we talk with Neil Rennison of Tin Man Games and get into some of the games that they have been responsible for and learn more about their newest game, Table of Tales:…
The Wizards Enhanced Edtion – The Interview
An Interview with Pawel Gajda of Carbon Studios… In this issue of Mr. PSVR's Interview Corner, we talk with Pawel Gajda of Carbon Studios and look into their newest game where you can become a powerful sorcerer with powerful spells…
Use The Power Of Your Voice On Your Oculus Quest Headsets...
With a powerful device like the Oculus Quest and Oculus Quest, Facebook wants to make your stay in Virtual Reality that much more convenient. We already have hand tracking so we don't have to use controllers, but now you can…
When The World Falls, Can The Fate Of It All Be Seen From Different Perspectives?
The world around us can be a beautiful thing. From the skies above to the waters below. But what if the world had fallen, would the beauty still be there or be in the eye of the beholder? Imagine a…
Get Ready For that BTS Beat Saber Music Pack...
It was bound to happen. The requests and demands may have been too much, but what the fans want...the fans get. It looks like BTS music pack is coming to Beat Saber soon with twelve tracks and if that wasn't…
Get Ready To Soar With Some Magic At This Witch Academy...
You have seen the movies...you have seen the show on Netflix, but now in at this academy, it's time for you to get ready to soar with your broom win the race as only a little witch could. Features include:…


text:
Липна — деревня в Петушинском районе Владимирской области России, входит в состав Пекшинского сельского поселения.

География
Деревня расположена на берегу реки Большая Липня в 4 км на запад от центра поселения деревни Пекша и в 11 км на восток от райцентра города Петушки на автодороге М-7 «Волга».

История
Первое упоминание деревни Липна имеется в переписных книгах 1705 года в составе Абакумовского прихода, в ней числилось 55 крестьянских дворов и 165 душ. В деревне Липне с 1875 года имелась земская школа, учащихся в 1896 году было 34.

В списке населённых мест Владимирской губернии 1859 года указаны две деревни: Липня (Сафонково) — 360 жит. и Липня (Зиновково) — 291 жит. В списке населённых мест Владимирской губернии 1905 года имелись деревня Липня и деревня Софонково — 380 жит.

В конце XIX — начале XX века деревня Липня (Сафонково) являлась центром Липенской волости Покровского уезда.

С 1929 года деревня являлась центром Липненского сельсовета в составе Петушинского района.

С 1896 года при деревне располагался кирпичный завод Капитолины Ивановны Аксеновой. По данным на 1900 год, на заводе работало 8 рабочих. В год завод производил около 200 000 кирпичей.

Население

Инфраструктура
В деревне находятся фельдшерско-акушерский пункт, культурно-досуговый центр, отделение федеральной почтовой связи, вдоль автодороги М-7 «Волга» гостиницы, кафе, магазины.

Примечания

Населённые пункты Петушинского района

redpajama_set_name: RedPajamaWikipedia


text:
using Microsoft.VisualBasic;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms.VisualStyles;
using System.Drawing;
using System.Windows.Forms;
using System.Drawing.Drawing2D;

namespace System.Windows.Forms
{
    public class ProToolstripRenderer : ToolStripProfessionalRenderer
    {
        //private RibbonProfesionalRendererColorTable _colorTable;

        //public RibbonProfesionalRendererColorTable ColorTable
        //{
        //    get { return _colorTable; }
        //    set { _colorTable = value; }
        //}

        //NOTE: THIS IS ALL PROVIDED BY MICROSOFT FOR FREE I CHANGED TO FIT OUR NEEDS --MS 08/01/2009
        //http://msdn.microsoft.com/en-us/library/ms233664.aspx

        #region "Enums"
        public enum Corners
        {
            None = 0,
            NorthWest = 2,
            NorthEast = 4,
            SouthEast = 8,
            SouthWest = 16,
            All = NorthWest | NorthEast | SouthEast | SouthWest,
            North = NorthWest | NorthEast,
            South = SouthEast | SouthWest,
            East = NorthEast | SouthEast,
            West = NorthWest | SouthWest
        }

        public enum ButtonTextAlign
        {
            Left = 0,
            Right = 1,
            Up = 2,
            Down = 3,
            UpperLeft = 4,
            UpperRight = 5,
            BottomLeft = 6,
            BottomRight = 7,
            Center = 8,
            MiddleLeft = 9
        }
        #endregion

        /// <summary>
        /// Creates a rectangle with the specified corners rounded
        /// </summary>
        /// <param name="r"></param>
        /// <param name="radius"></param>
        /// <param name="corners"></param>
        /// <returns></returns>
        public static GraphicsPath RoundRectangle(Rectangle r, int radius, Corners corners)
        {
            GraphicsPath path = new GraphicsPath();
            int d = radius * 2;

            int nw = (corners & Corners.NorthWest) == Corners.NorthWest ? d : 0;
            int ne = (corners & Corners.NorthEast) == Corners.NorthEast ? d : 0;
            int se = (corners & Corners.SouthEast) == Corners.SouthEast ? d : 0;
            int sw = (corners & Corners.SouthWest) == Corners.SouthWest ? d : 0;

            path.AddLine(r.Left + nw, r.Top, r.Right - ne, r.Top);

            if (ne > 0)
            {
                path.AddArc(Rectangle.FromLTRB(r.Right - ne, r.Top, r.Right, r.Top + ne),
                     -90, 90);
            }

            path.AddLine(r.Right, r.Top + ne, r.Right, r.Bottom - se);

            if (se > 0)
            {
                path.AddArc(Rectangle.FromLTRB(r.Right - se, r.Bottom - se, r.Right, r.Bottom),
                     0, 90);
            }

            path.AddLine(r.Right - se, r.Bottom, r.Left + sw, r.Bottom);

            if (sw > 0)
            {
                path.AddArc(Rectangle.FromLTRB(r.Left, r.Bottom - sw, r.Left + sw, r.Bottom),
                     90, 90);
            }

            path.AddLine(r.Left, r.Bottom - sw, r.Left, r.Top + nw);

            if (nw > 0)
            {
                path.AddArc(Rectangle.FromLTRB(r.Left, r.Top, r.Left + nw, r.Top + nw),
                     180, 90);
            }

            path.CloseFigure();

            return path;
        }

        //Michael Spradlin - 05/03/2013 Office 2013 Style Changes
        public static GraphicsPath FlatRectangle(Rectangle r)
        {
            GraphicsPath path = new GraphicsPath();

            path.AddLine(r.Left, r.Top, r.Right, r.Top);
            path.AddLine(r.Right, r.Top, r.Right, r.Bottom);
            path.AddLine(r.Right, r.Bottom, r.Left, r.Bottom);
            path.AddLine(r.Left, r.Bottom, r.Left, r.Top);
            path.CloseFigure();

            return path;
        }

        /// <summary>
        /// Gets the corners to round on the specified button
        /// </summary>
        /// <param name="r"></param>
        /// <param name="button"></param>
        /// <returns></returns>
        private Corners ToolStripItemCorners(ToolStripItem item)
        {
            if (!(item.Owner is ToolStrip))
            {
                return Corners.All;
            }
            else
            {
                ToolStrip g = item.Owner as ToolStrip;
                int iLast = item.Owner.Items.Count - 1;
                Corners c = Corners.None;
                if (item.Owner.Items.IndexOf(item) == 0)
                {
                    c |= Corners.West;
                }

                if (item.Owner.Items.IndexOf(item) == iLast)
                {
                    c |= Corners.East;
                }

                return c;
            }
        }

        #region "Declarations"

        private Brush textBrush = Brushes.Black;
        private FontStyle usedFontStyle = FontStyle.Bold;

        private int m_fontSize = 10;
        private bool normalToDisabled = false;
        #endregion

        #region "Gripper"

        private static Bitmap titleBarGripBmp;
        //MS 07/27/2009 WHO WOULD HAVE EVER THOUGHT THAT THIS CHARACTER STRING WOULD ACTUALLY DRAW A GRIPPER TOOL BAR
        private static string titleBarGripEnc = "Qk16AQAAAAAAADYAAAAoAAAAIwAAAAMAAAABABgAAAAAAAAAAADEDgAAxA4AAAAAAAAAAAAAuGMy+/n5+/n5uGMyuGMy+/n5+/n5uGMyuGMy+/n5+/n5uGMyuGMy+/n5+/n5uGMyuGMy+/n5+/n5uGMyuGMy+/n5+/n5uGMyuGMy+/n5+/n5uGMyuGMy+/n5+/n5uGMyuGMy+/n5+/n5ANj+RzIomHRh+/n5wm8/RzIomHRh+/n5wm8/RzIomHRh+/n5wm8/RzIomHRh+/n5wm8/RzIomHRh+/n5wm8/RzIomHRh+/n5wm8/RzIomHRh+/n5wm8/RzIomHRh+/n5wm8/RzIomHRh+/n5ANj+RzIoRzIozHtMzHtMRzIoRzIozHtMzHtMRzIoRzIozHtMzHtMRzIoRzIozHtMzHtMRzIoRzIozHtMzHtMRzIoRzIozHtMzHtMRzIoRzIozHtMzHtMRzIoRzIozHtMzHtMRzIoRzIozHtMANj+";

        private void DrawTitleBar(Graphics g, Rectangle rect)
        {
            // Assign the image for the grip.
            Image titlebarGrip = titleBarGripBmp;

            // Fill the titlebar.
            SolidBrush b = new SolidBrush(Theme.ColorTable.RibbonBackground);

            g.FillRectangle(b, rect);

            // Center the titlebar grip.
            g.DrawImage(titlebarGrip, new Point(Convert.ToInt32(rect.X + (rect.Width / 2 - titlebarGrip.Width / 2)), rect.Y + 1));
        }

        // This method handles the RenderGrip event.
        protected override void OnRenderGrip(ToolStripGripRenderEventArgs e)
        {
            DrawTitleBar(e.Graphics, new Rectangle(0, 0, e.ToolStrip.Width, 7));
        }

        //' This method handles the RenderToolStripBorder event.

        protected override void OnRenderToolStripBorder(ToolStripRenderEventArgs e)
        {
        }

        // This utility method cretes a bitmap from
        // a Base64-encoded string.
        static internal Bitmap DeserializeFromBase64(string data)
        {
            // Decode the string and create a memory stream
            // on the decoded string data.
            MemoryStream stream = new MemoryStream(Convert.FromBase64String(data));

            // Create a new bitmap from the stream.
            Bitmap b = new Bitmap(stream);

            return b;
        }
        #endregion

        public ProToolstripRenderer(bool Gripper)
        {
            titleBarGripBmp = DeserializeFromBase64(titleBarGripEnc);
        }

        //RENDER CONTAINER BACKGROUND GRADIANT
        protected override void OnRenderToolStripBackground(ToolStripRenderEventArgs e)
        {
            base.OnRenderToolStripBackground(e);

            try
            {
                if (Theme.ThemeStyle == RibbonOrbStyle.Office_2013)
                {
                    SolidBrush b = new SolidBrush(Theme.ColorTable.RibbonBackground_2013);

                    Rectangle rect = new Rectangle(0, e.ToolStrip.Height - 2, e.ToolStrip.Width, 1);
                    e.Graphics.FillRectangle(b, e.AffectedBounds);
                    e.Graphics.FillRectangle(new SolidBrush(Theme.ColorTable.clrVerBG_Shadow), rect);
                }
                else
                {
                    Rectangle rect = new Rectangle(0, e.ToolStrip.Height - 2, e.ToolStrip.Width, 1);
                    SolidBrush b = new SolidBrush(Theme.ColorTable.RibbonBackground);
                    e.Graphics.FillRectangle(b, e.AffectedBounds);
                    e.Graphics.FillRectangle(new SolidBrush(Theme.ColorTable.clrVerBG_Shadow), rect);
                }

            }
            catch (Exception ex)
            {
            }
        }

        protected override void OnRenderMenuItemBackground(System.Windows.Forms.ToolStripItemRenderEventArgs e)
        {
            base.OnRenderMenuItemBackground(e);

            RenderBackground(e);

            drawText(e, e.Graphics);
        }

        //RENDER DROP DOWN BUTTON SELECTED, CHECKED, OR UNSELECTED
        protected override void OnRenderDropDownButtonBackground(System.Windows.Forms.ToolStripItemRenderEventArgs e)
        {
            base.OnRenderDropDownButtonBackground(e);

            RenderBackground(e);

            drawText(e, e.Graphics);
        }

        //RENDER BUTTON SELECTED, CHECKED, OR UNSELECTED
        protected override void OnRenderButtonBackground(System.Windows.Forms.ToolStripItemRenderEventArgs e)
        {
            base.OnRenderButtonBackground(e);

            RenderBackground(e);

            drawText(e, e.Graphics);
        }

        protected override void OnRenderItemBackground(System.Windows.Forms.ToolStripItemRenderEventArgs e)
        {
            base.OnRenderItemBackground(e);

            RenderBackground(e);

            drawText(e, e.Graphics);
        }

        protected override void OnRenderLabelBackground(System.Windows.Forms.ToolStripItemRenderEventArgs e)
        {
            base.OnRenderLabelBackground(e);

            RenderBackground(e);

            drawText(e, e.Graphics);
        }

        private void RenderBackground(System.Windows.Forms.ToolStripItemRenderEventArgs e)
        {
            //IF ITEM IS SELECTED OR CHECKED
            if (e.Item.Selected | ((ToolStripButton)e.Item).Checked)
            {
                RenderItemBackgroundSelected(e);
            }

            //IF ITEM IS PRESSED
            if (e.Item.Pressed)
            {
                RenderItemBackgroundPressed(e);
            }

            //DEFAULT BACKGROUND
            if (e.Item.Selected == false & e.Item.Pressed == false & ((ToolStripButton)e.Item).Checked == false)
            {
                RenderItemBackground(e);
            }
        }

        private void RenderItemBackgroundSelected(System.Windows.Forms.ToolStripItemRenderEventArgs e)
        {
            if (e.Item.Bounds.Height <= 0 || e.Item.Bounds.Width <= 0) return;

            if (Theme.ThemeStyle == RibbonOrbStyle.Office_2013)
            {
                //Flat Effect
                Rectangle rectBorder = new Rectangle(1, 1, e.Item.Width - 1, e.Item.Height - 1);
                Rectangle rect = new Rectangle(2, 2, e.Item.Width - 2, e.Item.Height - 2);

                using (SolidBrush b = new SolidBrush(Theme.ColorTable.ButtonSelected_2013))
                {
                    using (SolidBrush sb = new SolidBrush(Theme.ColorTable.ButtonBorderIn))
                    {
                        e.Graphics.FillRectangle(sb, rectBorder);
                    }

                    e.Graphics.FillRectangle(b, rect);
                }
            }
            else
            {
                Rectangle rectBorder = new Rectangle(1, 1, e.Item.Width - 1, e.Item.Height - 1);
                Rectangle rect = new Rectangle(2, 2, e.Item.Width - 2, e.Item.Height - 2);

                Rectangle innerR = Rectangle.FromLTRB(1, 1, e.Item.Width - 2, e.Item.Height - 2);
                Rectangle glossyR = Rectangle.FromLTRB(1, 1, e.Item.Width - 2, 1 + Convert.ToInt32((double)e.Item.Bounds.Height * .36));

                using (SolidBrush brus = new SolidBrush(Theme.ColorTable.ButtonSelectedBgOut))
                {
                    e.Graphics.FillRectangle(brus, rectBorder);
                }

                //Border
                using (Pen p = new Pen(Theme.ColorTable.ButtonSelectedBorderOut))
                {
                    e.Graphics.DrawRectangle(p, rectBorder);
                }

                //Inner border
                Rectangle RoundedRect = Rectangle.Round(innerR);
                using (Pen p = new Pen(Theme.ColorTable.ButtonSelectedBorderIn))
                {
                    e.Graphics.DrawRectangle(p, RoundedRect);
                }

                #region Main Bg
                using (GraphicsPath path = new GraphicsPath())
                {
                    path.AddEllipse(new Rectangle(1, 1, e.Item.Width, e.Item.Height * 2));
                    path.CloseFigure();
                    using (PathGradientBrush gradient = new PathGradientBrush(path))
                    {
                        gradient.WrapMode = WrapMode.Clamp;
                        gradient.CenterPoint = new PointF(Convert.ToSingle(1 + e.Item.Width / 2), Convert.ToSingle(e.Item.Bounds.Height));
                        gradient.CenterColor = Theme.ColorTable.ButtonSelectedBgCenter;
                        gradient.SurroundColors = new Color[] { Theme.ColorTable.ButtonSelectedBgOut };

                        Blend blend = new Blend(3);
                        blend.Factors = new float[] { 0f, 0.8f, 0f };
                        blend.Positions = new float[] { 0f, 0.30f, 1f };

                        Region lastClip = e.Graphics.Clip;
                        Region newClip = new Region(rectBorder);
                        newClip.Intersect(lastClip);
                        e.Graphics.SetClip(newClip.GetBounds(e.Graphics));
                        e.Graphics.FillPath(gradient, path);
                        e.Graphics.Clip = lastClip;
                    }
                }
                #endregion

                //Glossy effect
                using (GraphicsPath path = new GraphicsPath())
                {
                    path.AddRectangle(Rectangle.Round(glossyR));
                    using (LinearGradientBrush b = new LinearGradientBrush(glossyR, Theme.ColorTable.ButtonSelectedGlossyNorth, Theme.ColorTable.ButtonSelectedGlossySouth, 90))
                    {
                        b.WrapMode = WrapMode.TileFlipXY;
                        e.Graphics.FillPath(b, path);
                    }
                }
            }
        }

        private void RenderItemBackgroundPressed(System.Windows.Forms.ToolStripItemRenderEventArgs e)
        {
            if (Theme.ThemeStyle == RibbonOrbStyle.Office_2013)
            {
                Rectangle rectBorder = new Rectangle(1, 1, e.Item.Width - 1, e.Item.Height - 1);
                Rectangle rect = new Rectangle(2, 2, e.Item.Width - 2, e.Item.Height - 2);

                using (SolidBrush b = new SolidBrush(Theme.ColorTable.ButtonPressed_2013))
                {
                    using (SolidBrush sb = new SolidBrush(Theme.ColorTable.ButtonBorderOut))
                    {
                        e.Graphics.FillRectangle(sb, rectBorder);
                    }

                    e.Graphics.FillRectangle(b, rect);
                }
            }
            else
            {
                Rectangle rectBorder = new Rectangle(1, 1, e.Item.Width - 1, e.Item.Height - 1);
                Rectangle rect = new Rectangle(2, 2, e.Item.Width - 2, e.Item.Height - 2);

                Rectangle innerR = Rectangle.FromLTRB(1, 1, e.Item.Width - 2, e.Item.Height - 2);
                Rectangle glossyR = Rectangle.FromLTRB(1, 1, e.Item.Width - 2, 1 + Convert.ToInt32((double)e.Item.Bounds.Height * .36));

                using (SolidBrush brus = new SolidBrush(Theme.ColorTable.ButtonPressedBgOut))
                {
                    e.Graphics.FillRectangle(brus, rectBorder);
                }

                //Border
                using (Pen p = new Pen(Theme.ColorTable.ButtonPressedBorderOut))
                {
                    e.Graphics.DrawRectangle(p, rectBorder);
                }

                //Inner border
                Rectangle RoundedRect = Rectangle.Round(innerR);
                using (Pen p = new Pen(Theme.ColorTable.ButtonPressedBorderIn))
                {
                    e.Graphics.DrawRectangle(p, RoundedRect);
                }

                #region Main Bg
                using (GraphicsPath path = new GraphicsPath())
                {
                    path.AddEllipse(new Rectangle(1, 1, e.Item.Width, e.Item.Height * 2));
                    path.CloseFigure();
                    using (PathGradientBrush gradient = new PathGradientBrush(path))
                    {
                        gradient.WrapMode = WrapMode.Clamp;
                        gradient.CenterPoint = new PointF(Convert.ToSingle(1 + e.Item.Width / 2), Convert.ToSingle(e.Item.Bounds.Height));
                        gradient.CenterColor = Theme.ColorTable.ButtonPressedBgCenter;
                        gradient.SurroundColors = new Color[] { Theme.ColorTable.ButtonPressedBgOut };

                        Blend blend = new Blend(3);
                        blend.Factors = new float[] { 0f, 0.8f, 0f };
                        blend.Positions = new float[] { 0f, 0.30f, 1f };

                        Region lastClip = e.Graphics.Clip;
                        Region newClip = new Region(rectBorder);
                        newClip.Intersect(lastClip);
                        e.Graphics.SetClip(newClip.GetBounds(e.Graphics));
                        e.Graphics.FillPath(gradient, path);
                        e.Graphics.Clip = lastClip;
                    }
                }
                #endregion

                //Glossy effect
                using (GraphicsPath path = new GraphicsPath())
                {
                    path.AddRectangle(Rectangle.Round(glossyR));
                    using (LinearGradientBrush b = new LinearGradientBrush(glossyR, Theme.ColorTable.ButtonPressedGlossyNorth, Theme.ColorTable.ButtonPressedGlossySouth, 90))
                    {
                        b.WrapMode = WrapMode.TileFlipXY;
                        e.Graphics.FillPath(b, path);
                    }
                }
            }
        }

        private void RenderItemBackground(System.Windows.Forms.ToolStripItemRenderEventArgs e)
        {
            if (Theme.ThemeStyle == RibbonOrbStyle.Office_2013)
            {
                Rectangle rect = new Rectangle(0, 0, e.Item.Width, e.Item.Height);

                using (SolidBrush b = new SolidBrush(Theme.ColorTable.RibbonBackground_2013))
                {
                    e.Graphics.FillRectangle(b, rect);
                }
            }
            else
            {
                Rectangle rect = new Rectangle(0, 0, e.Item.Width, e.Item.Height);

                using (SolidBrush b2 = new SolidBrush(Theme.ColorTable.RibbonBackground))
                {
                    e.Graphics.FillRectangle(b2, rect);
                }
            }
        }

        private void drawText(System.Windows.Forms.ToolStripItemRenderEventArgs e, Graphics graphics)
        {
            try
            {
                Font font = e.Item.Font;

                if (Theme.ThemeStyle == RibbonOrbStyle.Office_2013)
                {
                    if (e.Item.Text != string.Empty)
                    {
                        if (e.Item.Enabled == true)
                        {
                            if (e.Item is ToolStripButton)
                            {
                                if ((e.Item.Selected | e.Item.Pressed) &  !((ToolStripButton)e.Item).Checked)
                                {
                                    e.Item.ForeColor = Theme.ColorTable.ToolStripItemTextPressed_2013;
                                }
                                else if ((!e.Item.Selected & !e.Item.Pressed) & !((ToolStripButton)e.Item).Checked)
                                {
                                    e.Item.ForeColor = Theme.ColorTable.ToolStripItemText_2013;
                                }
                                else if (((ToolStripButton)e.Item).Checked)
                                {
                                    e.Item.ForeColor = Theme.ColorTable.ToolStripItemTextSelected_2013;
                                }
                            }
                            else if (e.Item is ToolStripLabel)
                            {
                                e.Item.ForeColor = Theme.ColorTable.ToolStripItemText_2013;
                            }
                        }
                        else
                        {
                            if (e.Item.ForeColor != Color.DarkGray)
                            {
                                e.Item.ForeColor = Color.DarkGray;
                            }
                        }
                    }
                }
                else
                {
                    if (e.Item.Text != string.Empty)
                    {
                        if (e.Item.Enabled == true)
                        {
                            if (e.Item is ToolStripButton)
                            {
                                if ((e.Item.Selected | e.Item.Pressed) & !((ToolStripButton)e.Item).Checked)
                                {
                                    e.Item.ForeColor = Theme.ColorTable.ToolStripItemTextPressed;
                                }
                                else if ((!e.Item.Selected & !e.Item.Pressed) & !((ToolStripButton)e.Item).Checked)
                                {
                                    e.Item.ForeColor = Theme.ColorTable.ToolStripItemText;
                                }
                                else if (((ToolStripButton)e.Item).Checked)
                                {
                                    e.Item.ForeColor = Theme.ColorTable.ToolStripItemTextSelected;
                                }
                            }
                            else if (e.Item is ToolStripLabel)
                            {
                                e.Item.ForeColor = Theme.ColorTable.ToolStripItemText;
                            }
                        }
                        else
                        {
                            if (e.Item.ForeColor != Color.DarkGray)
                            {
                                e.Item.ForeColor = Color.DarkGray;
                            }
                        }
                    }
                }

                if (e.Item is ToolStripButton | e.Item is ToolStripMenuItem | e.Item is ToolStripDropDownButton | e.Item is ToolStripLabel)
                {
                    switch (e.Item.DisplayStyle)
                    {
                        case ToolStripItemDisplayStyle.Image:
                            if (!e.Item.AutoSize)
                            {
                                if (e.Item.GetCurrentParent().TextDirection == ToolStripTextDirection.Vertical90)
                                {
                                    e.Item.Size = new Size(e.Item.Image.Height + 2, e.Item.Image.Width + 2);
                                }
                                else if (e.Item.GetCurrentParent().TextDirection == ToolStripTextDirection.Horizontal)
                                {
                                    e.Item.Size = new Size(e.Item.Image.Width + 2, e.Item.Image.Height + 2);
                                }
                            }
                            break;
                        case ToolStripItemDisplayStyle.ImageAndText:
                            if (!e.Item.AutoSize)
                            {
                                if (e.Item.GetCurrentParent().TextDirection == ToolStripTextDirection.Vertical90)
                                {
                                    e.Item.Size = new Size(Convert.ToInt32(graphics.MeasureString(e.Item.Text, font).Height + e.Item.Image.Height + 10), Convert.ToInt32(graphics.MeasureString(e.Item.Text, font).Width + 8));
                                }
                                else if (e.Item.GetCurrentParent().TextDirection == ToolStripTextDirection.Horizontal)
                                {
                                    e.Item.Size = new Size(Convert.ToInt32(graphics.MeasureString(e.Item.Text, font).Width + e.Item.Image.Width + 10), Convert.ToInt32(graphics.MeasureString(e.Item.Text, font).Height + 8));
                                }
                            }

                            e.Item.ImageAlign = System.Drawing.ContentAlignment.MiddleLeft;
                            e.Item.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
                            break;
                        case ToolStripItemDisplayStyle.None:
                            break;
                        case ToolStripItemDisplayStyle.Text:
                            if (!e.Item.AutoSize)
                            {
                                if (e.Item.GetCurrentParent().TextDirection == ToolStripTextDirection.Vertical90)
                                {
                                    e.Item.Size = new Size(Convert.ToInt32(graphics.MeasureString(e.Item.Text, font).Height + 8), Convert.ToInt32(graphics.MeasureString(e.Item.Text, font).Width + 8));
                                }
                                else if (e.Item.GetCurrentParent().TextDirection == ToolStripTextDirection.Horizontal)
                                {
                                    e.Item.Size = new Size(Convert.ToInt32(graphics.MeasureString(e.Item.Text, font).Width + 8), Convert.ToInt32(graphics.MeasureString(e.Item.Text, font).Height + 8));
                                }
                            }
                            break;
                    }

                }
                else if (e.Item is ToolStripSeparator)
                {

                }
                else if (e.Item is ToolStripTextBox)
                {
                }
            }
            catch (Exception ex)
            {
                throw new Exception(ex.Message);
            }
        }

        //Public Sub SetUpThemeColors(ByRef f As Form, ByVal blnRenderOnly As Boolean)
        //    If Not blnRenderOnly Then
        //        Select Case System.Windows.Forms.ToolStripColors.Theme
        //            Case System.Windows.Forms.ToolStripColors.Themes.Black
        //                System.Windows.Forms.ToolStripColors.Theme(False) = Themes.Black

        //                'ForeColor
        //                clrBtn_FColorPressed_Selected = Color.FromArgb(0, 0, 0)
        //                clrBtn_FColor = Color.FromArgb(255, 255, 255)
        //                clrLBL_FColor = Color.FromArgb(0, 0, 0)

        //                'Window Gradiants
        //                clrWinGrad_Light = Color.FromArgb(255, 244, 244, 244)
        //                clrWinGrad_Dark = Color.FromArgb(255, 191, 191, 191)

        //                'Button Gradiants
        //                clrToolstripBtnGrad_Light = Color.FromArgb(255, 122, 122, 122)
        //                clrToolstripBtnGrad_Dark = Color.FromArgb(255, 71, 71, 71)

        //                'Button Border
        //                clrToolstripBtnBorder = Color.FromArgb(255, 46, 46, 46)

        //                'Selected Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Selected = Color.FromArgb(255, 255, 245, 192)
        //                clrToolstripBtnGrad_Gold_Selected = Color.FromArgb(255, 255, 216, 80)
        //                clrToolstripBtnBorder_Gold_Selected = Color.FromArgb(255, 194, 169, 120)

        //                'Pressed Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Pressed = Color.FromArgb(255, 252, 194, 131)
        //                clrToolstripBtnGrad_Gold_Pressed = Color.FromArgb(255, 249, 144, 46)
        //                clrToolstripBtnBorder_Gold_Pressed = Color.FromArgb(255, 142, 129, 101)

        //            Case System.Windows.Forms.ToolStripColors.Themes.Blue
        //                System.Windows.Forms.ToolStripColors.Theme(False) = Themes.Blue

        //                'ForeColor
        //                clrBtn_FColorPressed_Selected = Color.FromArgb(0, 25, 56)
        //                clrBtn_FColor = Color.FromArgb(255, 255, 255)
        //                clrLBL_FColor = Color.FromArgb(0, 0, 0)

        //                'Window Gradiants
        //                clrWinGrad_Light = Color.FromArgb(255, 219, 235, 246)
        //                clrWinGrad_Dark = Color.FromArgb(255, 180, 202, 229)

        //                'Button Gradiants
        //                clrToolstripBtnGrad_Light = Color.FromArgb(255, 31, 95, 183)
        //                clrToolstripBtnGrad_Dark = Color.FromArgb(255, 13, 41, 79)

        //                'Button Border
        //                clrToolstripBtnBorder = Color.FromArgb(255, 133, 158, 191)

        //                'Selected Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Selected = Color.FromArgb(255, 255, 245, 192)
        //                clrToolstripBtnGrad_Gold_Selected = Color.FromArgb(255, 255, 216, 80)
        //                clrToolstripBtnBorder_Gold_Selected = Color.FromArgb(255, 194, 169, 120)

        //                'Pressed Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Pressed = Color.FromArgb(255, 252, 194, 131)
        //                clrToolstripBtnGrad_Gold_Pressed = Color.FromArgb(255, 249, 144, 46)
        //                clrToolstripBtnBorder_Gold_Pressed = Color.FromArgb(255, 142, 129, 101)

        //            Case System.Windows.Forms.ToolStripColors.Themes.Green
        //                System.Windows.Forms.ToolStripColors.Theme(False) = Themes.Green

        //                'ForeColor
        //                clrBtn_FColorPressed_Selected = Color.FromArgb(0, 25, 56)
        //                clrBtn_FColor = Color.FromArgb(255, 255, 255)
        //                clrLBL_FColor = Color.FromArgb(0, 0, 0)

        //                'Window Gradiants
        //                clrWinGrad_Light = Color.FromArgb(255, 220, 246, 219)
        //                clrWinGrad_Dark = Color.FromArgb(255, 180, 229, 182)

        //                'Button Gradiants
        //                clrToolstripBtnGrad_Light = Color.FromArgb(255, 36, 206, 44)
        //                clrToolstripBtnGrad_Dark = Color.FromArgb(255, 15, 79, 13)

        //                'Button Border
        //                clrToolstripBtnBorder = Color.FromArgb(255, 57, 222, 65)

        //                'Selected Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Selected = Color.FromArgb(255, 255, 245, 192)
        //                clrToolstripBtnGrad_Gold_Selected = Color.FromArgb(255, 255, 216, 80)
        //                clrToolstripBtnBorder_Gold_Selected = Color.FromArgb(255, 194, 169, 120)

        //                'Pressed Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Pressed = Color.FromArgb(255, 252, 194, 131)
        //                clrToolstripBtnGrad_Gold_Pressed = Color.FromArgb(255, 249, 144, 46)
        //                clrToolstripBtnBorder_Gold_Pressed = Color.FromArgb(255, 142, 129, 101)

        //            Case System.Windows.Forms.ToolStripColors.Themes.Purple
        //                System.Windows.Forms.ToolStripColors.Theme(False) = Themes.Purple

        //                'ForeColor
        //                clrBtn_FColorPressed_Selected = Color.FromArgb(255, 63, 6, 120)
        //                clrBtn_FColor = Color.FromArgb(255, 255, 255)
        //                clrLBL_FColor = Color.FromArgb(0, 0, 0)

        //                'Window Gradiants
        //                clrWinGrad_Light = Color.FromArgb(255, 194, 158, 227)
        //                clrWinGrad_Dark = Color.FromArgb(255, 144, 94, 188)

        //                'Button Gradiants
        //                clrToolstripBtnGrad_Light = Color.FromArgb(255, 163, 133, 190)
        //                clrToolstripBtnGrad_Dark = Color.FromArgb(255, 13, 41, 79)

        //                'Button Border
        //                clrToolstripBtnBorder = Color.FromArgb(255, 133, 158, 191)

        //                'Selected Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Selected = Color.FromArgb(255, 255, 245, 192)
        //                clrToolstripBtnGrad_Gold_Selected = Color.FromArgb(255, 255, 216, 80)
        //                clrToolstripBtnBorder_Gold_Selected = Color.FromArgb(255, 194, 169, 120)

        //                'Pressed Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Pressed = Color.FromArgb(255, 252, 194, 131)
        //                clrToolstripBtnGrad_Gold_Pressed = Color.FromArgb(255, 249, 144, 46)
        //                clrToolstripBtnBorder_Gold_Pressed = Color.FromArgb(255, 142, 129, 101)

        //            Case System.Windows.Forms.ToolStripColors.Themes.JellyBelly
        //                System.Windows.Forms.ToolStripColors.Theme(False) = Themes.JellyBelly

        //                'ForeColor
        //                clrBtn_FColorPressed_Selected = Color.FromArgb(255, 235, 235, 235)
        //                clrBtn_FColor = Color.FromArgb(255, 235, 235, 235)
        //                clrLBL_FColor = Color.FromArgb(255, 235, 235, 235)

        //                'Window Gradiants
        //                clrWinGrad_Light = Color.FromArgb(255, 72, 72, 72)
        //                clrWinGrad_Dark = Color.FromArgb(255, 40, 40, 40)

        //                'Button Gradiants
        //                clrToolstripBtnGrad_Light = Color.FromArgb(255, 72, 72, 72)
        //                clrToolstripBtnGrad_Dark = Color.FromArgb(255, 40, 40, 40)

        //                'Button Border
        //                clrToolstripBtnBorder = Color.FromArgb(255, 133, 158, 191)

        //                'Selected Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Selected = Color.FromArgb(255, 48, 180, 228)
        //                clrToolstripBtnGrad_Gold_Selected = Color.FromArgb(255, 48, 180, 228)
        //                clrToolstripBtnBorder_Gold_Selected = Color.FromArgb(255, 58, 141, 181)

        //                'Pressed Button Gradiants
        //                clrToolstripBtnGrad_WhiteGold_Pressed = Color.FromArgb(255, 11, 73, 86)
        //                clrToolstripBtnGrad_Gold_Pressed = Color.FromArgb(255, 11, 73, 86)
        //                clrToolstripBtnBorder_Gold_Pressed = Color.FromArgb(255, 58, 141, 181)
        //        End Select
        //    End If

        //    'Ribbon
        //    Select Case System.Windows.Forms.ToolStripColors.Theme(False)
        //        Case System.Windows.Forms.ToolStripColors.Themes.Black
        //            TryCast(oFormMagic.MainForm.rbnAmTrustManager.Renderer, RibbonProfessionalRenderer).ColorTable = New RibbonProfesionalRendererColorTableBlack

        //        Case System.Windows.Forms.ToolStripColors.Themes.Blue
        //            TryCast(oFormMagic.MainForm.rbnAmTrustManager.Renderer, RibbonProfessionalRenderer).ColorTable = New RibbonProfesionalRendererColorTable

        //        Case System.Windows.Forms.ToolStripColors.Themes.Green
        //            TryCast(oFormMagic.MainForm.rbnAmTrustManager.Renderer, RibbonProfessionalRenderer).ColorTable = New RibbonProfesionalRendererColorTableGreen

        //        Case System.Windows.Forms.ToolStripColors.Themes.Purple
        //            TryCast(oFormMagic.MainForm.rbnAmTrustManager.Renderer, RibbonProfessionalRenderer).ColorTable = New RibbonProfesionalRendererColorTablePurple

        //        Case System.Windows.Forms.ToolStripColors.Themes.JellyBelly
        //            TryCast(oFormMagic.MainForm.rbnAmTrustManager.Renderer, RibbonProfessionalRenderer).ColorTable = New RibbonProfesionalRendererColorTableJellyBelly
        //    End Select

        //    'ToolStrips
        //    RenderToolStrips(f.Controls)
        //End Sub

        //Public Sub RenderToolStrips(ByRef ctlc As Control.ControlCollection)
        //    For Each c As Control In ctlc
        //        If TypeOf c Is ToolStrip Then
        //            Dim tls As ToolStrip = CType(c, ToolStrip)
        //            tls.Renderer = New ToolstripRenderer(False)
        //        End If
        //        RenderToolStrips(c.Controls)
        //    Next
        //End Sub
    }
}


Additionally, she will be an artist-in-residence at the Innoko National Wildlife Refuge in Alaska as part of the Voices of the Wilderness AIR program. A university degree typically consists of a total of 120 credits or 40 courses, and you will be required to take 20 courses at the first- and second-year level (Course 1xx and Course 2XX) and the other 20 courses at the third- and fourth-year level (Course 3xx and Course 4xx) from a degree-granting university.
We hope that you find our pack provides you with an insight into working at Norwich University of the Arts, that as you read about us you will be inspired by our ethos and plans for the future of the University and that you will want to join our team.
Preparations for the annual Seiyo No Shorin-Ryu Karate & Kobudo clinic were scheduled along with a free Public Self-Defense clinic sponsored by ASUW, University Housing, & the University of Wyoming Campus Shorin-Ryu Karate and Kobudo Club at the University of Wyoming in September.


The Health and Human Performance: Health Clinical Track is offered through the Division of Health and Human Performance in the College of Humanities and Social Sciences. Students will study clinical exercise physiology and behavior modification specific to clinical population groups with diseases, disorders, disabilities and special considerations, ultimately earning a Bachelor of Science in Health and Human Performance (health/clinical emphasis.) They will focus on safe and effective exercise prescriptions for individuals with cardiovascular diseases, cancer, diabetes, obesity and various musculoskeletal conditions and injuries. The purpose of the program is to examine how physical activity/inactivity, nutrition and lifestyle affect disease prevention/treatment and management of illness and/or disability.
What makes an OBU Health and Human Performance: Health Clinical Track degree special?
Our future health professionals exemplify Christian principles, approaches and practices. We integrate faith and science through study and research while focusing on the individual. Discussion-style lectures are supported with hands-on training in several exercise science and clinical laboratory courses. Practicum and internship experiences further develop knowledge, skills and abilities. Select students can participate in the Cancer Rehabilitation and Cancer Research Programs, where research and lab assistants obtain advanced learning and mentorship. The research team presents annually at an American College of Sports Medicine (ACSM) conference.
What are OBU grads doing with their Health and Human Performance: Health Clinical Track degrees?
The majority of students pursue masters and doctoral degrees and clinical careers in Exercise Physiology, Physical/Occupational Therapy, Physician Assistant or Pre-Med. Many obtain professional certifications and specialty training. Some pursue academic and research careers.
Learn more about our Health and Human Performance faculty.


text:
Pork and Ham
What Is Hog Jowl?
A New Year's staple in the South.
Carrie Honaker
Carrie Honaker is a freelance writer and pastry chef specializing in food, wine, and travel.
Southern Living's editorial guidelines
If you've ever wondered why those New Year's black-eyed peas and collard greens taste so good, it's hog jowl. Usually, a lump of inexpensive meat that comes uncut on the "rind," wrapped in food film at the pork end of the meat case, hog jowl lends rich flavor to beans, peas, and greens—it tastes a lot like bacon but has a silkier texture.
I know what some of you are thinking: Jowl can be an off-putting word. But it's the same cut Italians call guanciale, and who doesn't love that in their spaghetti carbonara or on a bountiful charcuterie board, thinly sliced to complement pungent cheeses. You also find it in other parts of the country labeled pork cheek (though hogs are larger and older).
Read on to discover why hog jowls, one of the most flavorful parts of the pig, need space on your grocery list.
Logistically, hog jowl the cheek of the hog. Typically a tough cut, it's often smoked and cured and can be used just like bacon or salt pork. Sometimes you can even find jowl bacon at the grocery store (buy it immediately if you do). The cut is known for its rich marbling and tender texture when cooked.
Hogs don't use their jowl muscle much. Consequently, less stress is placed on this cut of meat, lending a silkier texture and sweeter flavor than traditional back bacon. It also has a higher meat-to-fat ratio and is usually attached to a rind of skin, much like pork belly. The tough rind can be removed, and the hog jowl can be sliced like bacon. Or for extra flavor, the entire cut can be thrown in a pot of soup, beans, or greens.
How Should You Prepare Hog Jowl?
The humble hog jowl shines as a seasoning agent in dishes like black-eyed peas, collard greens, and cornbread. Typically, you will find it already smoked and cured at the store, but when purchased raw it can be braised, seared, grilled, or slow-cooked.
And any Southerner knows bacon is magic for vegetables like Brussels sprouts or in corn medleys like Maque Choux. Hog jowl amps those dishes up with umami and a more buttery texture.
A versatile ingredient, hog jowls can replace ham hocks in soups, fried up for breakfast like bacon, and the drippings make a dish of Hoppin' John sing.
Why Include It for New Year's?
Hog jowls are often utilized as a part of the traditional New Year's Day feast to ensure health and wealth in the coming year. Pigs have held this symbolic distinction for a long time, dating back to when having a supply of fatty meat meant survival in cold winters.
Pigs also symbolize progress because they cannot turn their heads to look back without turning their whole body around—they are always moving forward, foraging towards the future, making them the perfect symbol for New Year's celebrations when we leave our past behind.
The high-fat content and rich flavor of hog jowls signify wealth in the coming year in the American South. In China, jowls are braised or slow-cooked in stews, vegetables, and buns. In Germany, Norway, and Denmark, marzipan pigs decorate tables and are given as gifts to ensure luck in the coming year. In Cuba, a roasted pig seals good fortune ahead, and the bigger the pig, the fatter your wallet.
So, be a pig this New Year's, or at least throw some hog jowl in your black-eyed peas and collard greens for prosperity in the coming year.
Cook Up Some Good Luck With These Traditional New Year's Day Recipes
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text:
Western Turkey's historical Kula houses await restoration
by Daily Sabah with DHA
MANISA, Turkey Jan 12, 2021 - 5:42 pm GMT+3
Historical Ottoman and Greek houses are seen in Kula, Manisa, western Turkey, Jan. 12, 2021. (DHA PHOTO)
by Daily Sabah with DHA Jan 12, 2021 5:42 pm
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After standing the test of time for centuries, Ottoman and Greek houses in the town of Kula in western Turkey's Manisa now face the danger of collapse. The historical houses now await restoration efforts by the authorities.
Kula was among the few historic settlements that were spared from the massive destruction caused by the Greek invasion of Anatolia in the aftermath of World War I and ethnic clashes among the local populace. The historic core of the town was unscathed and mainly preserved its original structure compared with neighboring towns and cities, such as Uşak, Alaşehir, Salihli, or Manisa, all of which were almost razed to the ground.
For instance, the town center was home to more than 3,000 historical structures including mansions with traditional bay windows, mosques, fountains, inns and bathhouses, which followed Ottoman architectural traditions, as well as Greek houses and churches.
Over 1,000 of these houses were registered as historical assets. However, most of them remain dilapidated now after standing for centuries, with safety warnings put up in front of them. While some houses were restored and turned into hotels or cafes, most residents don't want to undertake such projects for their houses due to the heavy cost of restoration.
Hüseyin Zabun, a volunteer local guide and a vocal supporter of historical preservation, has been trying to raise awareness on the issue and promote the history and culture of Kula.
The entrance to a historical house in Kula, Manisa, western Turkey, Jan. 12, 2021. (DHA PHOTO)
Zabun, speaking to Demirören News Agency (DHA), pointed out that many historical structures had fallen victim to time in Kula, and without restoration efforts, many more would follow. "There used to be an old prison, a police station and a school in the town. Now, unfortunately, they are all in ruins. These are significant losses for us and Kula," he said.
He also underlined the scale of the risks involved. "Currently, there are 3,000 historical houses under threat of ruin. There aren't many places in the world with this density of historical structures, ranging from Turkish to Greek architecture, and it is saddening that they are under threat," Zabun said and called for more restoration projects.
He also touched upon the touristic potential of Kula, stating that the town, before the global pandemic, attracted thousands of visitors daily. "The tourists usually tour the town during the morning and leave in the evening. That is because we don't have accommodation for them in Kula. Restoring these historical houses and reopening them as hostels would significantly benefit Kula's culture and tourism."
Residents agree with Zabun that restoration is necessary, but most of them fear the financial impacts of preservation and repairs. Ahmet Sardoğan, a local shopkeeper, stated that governmental support was needed for these projects. "There are no other structures like those of Kula, anymore. So, we need to maintain and restore our historical houses. My house has seen reparations three different times and now it stands beautifully. For the other houses, we await support from our elected officials," Sardoğan said.
The town of Kula lends a feeling of an open-air museum with its historical charms and natural beauty. Along with its historical houses, it has a various geological and geomorphic heritage with more than 80 volcanic cones, fairy chimneys, karstic caves, canyons, rock tombs and rock bridges. The town's pristine land is formed by centuries of volcanic activity and is known to be very fertile. The Kula Volcanic Geopark also won the right to be among the world's most prestigious geo-parks at the 12th International European Geopark Conference held in Italy in 2013. It is Turkey's first and a UNESCO-recognized park.
Last Update: Jan 13, 2021 1:09 pm
cultural revival history restoration kula manİsa ottoman architecture greek houses
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