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Marble Sculpture Stock Photos and Images
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Cristo (Jesus Christ) antique statue in Sant Quirze del Valles, Spain. Clear blue sky background, copy space
Cristo (Jesus Christ) antique statue in Sant Quirze del Valles, Spain. Clear blue sky background, copy spacehttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/cristo-jesus-christ-antique-statue-in-sant-quirze-del-valles-spain-clear-blue-sky-background-copy-space-image397937896.html
CUPID SCULPTURE RASTER IMAGE A PART OF VALENTINE'S DAY ...
CUPID SCULPTURE RASTER IMAGE A PART OF VALENTINE'S DAY ...https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/cupid-sculpture-raster-image-a-part-of-valentines-day-image392212930.html
Architectural column acting as pillar of a popular building, Chennai, India
Architectural column acting as pillar of a popular building, Chennai, Indiahttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/architectural-column-acting-as-pillar-of-a-popular-building-chennai-india-image397493345.html
Famous church Milan Cathedral Duomo di Milano with Gothic spires and white marble statues. Top tourist attraction on piazza in Milan Lombardia Italy W
Famous church Milan Cathedral Duomo di Milano with Gothic spires and white marble statues. Top tourist attraction on piazza in Milan Lombardia Italy Whttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/famous-church-milan-cathedral-duomo-di-milano-with-gothic-spires-and-white-marble-statues-top-tourist-attraction-on-piazza-in-milan-lombardia-italy-w-image397308395.html
Madrid, Spain - January 08, 2021: Monument to General Martinez Campos in Retiro park in Madrid, in the middle of a snowy day, due to a wave of polar c
Madrid, Spain - January 08, 2021: Monument to General Martinez Campos in Retiro park in Madrid, in the middle of a snowy day, due to a wave of polar chttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/madrid-spain-january-08-2021-monument-to-general-martinez-campos-in-retiro-park-in-madrid-in-the-middle-of-a-snowy-day-due-to-a-wave-of-polar-c-image396943092.html
White fireplace with natural fire in a classic style. Element of the interior of the living room. Vector illustration
White fireplace with natural fire in a classic style. Element of the interior of the living room. Vector illustrationhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/white-fireplace-with-natural-fire-in-a-classic-style-element-of-the-interior-of-the-living-room-vector-illustration-image397406295.html
Portrait Presidents Of The United States.
Portrait Presidents Of The United States.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/portrait-presidents-of-the-united-states-image396846876.html
The Virgin and Child with the Infant St John, known as the Taddei Tondo, is the only marble sculpture by Michelangelo in a UK collection
The Virgin and Child with the Infant St John, known as the Taddei Tondo, is the only marble sculpture by Michelangelo in a UK collectionhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/the-virgin-and-child-with-the-infant-st-john-known-as-the-taddei-tondo-is-the-only-marble-sculpture-by-michelangelo-in-a-uk-collection-image396475840.html
angel statue on an old grave
angel statue on an old gravehttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/angel-statue-on-an-old-grave-image396744344.html
Entremont - archaeological site in Southern France with Celtic and Roman ruins. Excavation works in progress. Archival scan from a slide. April 1971.
Entremont - archaeological site in Southern France with Celtic and Roman ruins. Excavation works in progress. Archival scan from a slide. April 1971.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/entremont-archaeological-site-in-southern-france-with-celtic-and-roman-ruins-excavation-works-in-progress-archival-scan-from-a-slide-april-1971-image396228761.html
ikebukuro, japan - december 31 2020: Public monument shaped in treble clef with the lyrics of song 'Flower of Hope' dedicated to Toshima citizens by M
ikebukuro, japan - december 31 2020: Public monument shaped in treble clef with the lyrics of song 'Flower of Hope' dedicated to Toshima citizens by Mhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/ikebukuro-japan-december-31-2020-public-monument-shaped-in-treble-clef-with-the-lyrics-of-song-flower-of-hope-dedicated-to-toshima-citizens-by-m-image396215792.html
ikebukuro, japan - december 31 2020: Street lamp pole of Sunshine Street in front of a marble monument shaped in treble clef at the east exit of Ikebu
ikebukuro, japan - december 31 2020: Street lamp pole of Sunshine Street in front of a marble monument shaped in treble clef at the east exit of Ikebuhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/ikebukuro-japan-december-31-2020-street-lamp-pole-of-sunshine-street-in-front-of-a-marble-monument-shaped-in-treble-clef-at-the-east-exit-of-ikebu-image395968103.html
Detail of Greek Style Memorial
Detail of Greek Style Memorialhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/detail-of-greek-style-memorial-image396106520.html
winged angel statue in silhouette
winged angel statue in silhouettehttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/winged-angel-statue-in-silhouette-image396004517.html
Napoli - Altare della Chiesa di Sant'Antonio Abate
Napoli - Altare della Chiesa di Sant'Antonio Abatehttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/napoli-altare-della-chiesa-di-santantonio-abate-image396891800.html
Rome. Italy. Stadio dei Marmi (Stadium of the Marbles), Foro Italico sports complex. Marble statue depicting Rome as Hercules. The statue was donated
Rome. Italy. Stadio dei Marmi (Stadium of the Marbles), Foro Italico sports complex. Marble statue depicting Rome as Hercules. The statue was donatedhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/rome-italy-stadio-dei-marmi-stadium-of-the-marbles-foro-italico-sports-complex-marble-statue-depicting-rome-as-hercules-the-statue-was-donated-image396725969.html
Apollo of Belvedere is an ancient marble sculpture rediscovered at the end of the 15th century in Villa Nero in Anzio / Apollo von Belvedere ist eine antike Marmorskulptur, die Ende des 15. Jahrhunderts in der Villa Neros in Anzio wiederentdeckt wurde, Historisch, historical, digital improved reproduction of an original from the 19th century / digitale Reproduktion einer Originalvorlage aus dem 19. Jahrhundert
Apollo of Belvedere is an ancient marble sculpture rediscovered at the end of the 15th century in Villa Nero in Anzio / Apollo von Belvedere ist eine antike Marmorskulptur, die Ende des 15. Jahrhunderts in der Villa Neros in Anzio wiederentdeckt wurde, Historisch, historical, digital improved reproduction of an original from the 19th century / digitale Reproduktion einer Originalvorlage aus dem 19. Jahrhunderthttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/apollo-of-belvedere-is-an-ancient-marble-sculpture-rediscovered-at-the-end-of-the-15th-century-in-villa-nero-in-anzio-apollo-von-belvedere-ist-eine-antike-marmorskulptur-die-ende-des-15-jahrhunderts-in-der-villa-neros-in-anzio-wiederentdeckt-wurde-historisch-historical-digital-improved-reproduction-of-an-original-from-the-19th-century-digitale-reproduktion-einer-originalvorlage-aus-dem-19-jahrhundert-image395898272.html
Sculpture and Decorative Arts in Central Europe, 1700-1800, exhibits at the Metropolitan Museum of Art, New York City, USA
Sculpture and Decorative Arts in Central Europe, 1700-1800, exhibits at the Metropolitan Museum of Art, New York City, USAhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/sculpture-and-decorative-arts-in-central-europe-1700-1800-exhibits-at-the-metropolitan-museum-of-art-new-york-city-usa-image397474505.html
Cow Statue
Cow Statuehttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/cow-statue-image396646516.html
Arco della Pace after the snowfall in Milan
Arco della Pace after the snowfall in Milanhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/arco-della-pace-after-the-snowfall-in-milan-image396345202.html
statue on buildings facade in Cagliari center (Bastion of Saint Remy)
statue on buildings facade in Cagliari center (Bastion of Saint Remy)https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/statue-on-buildings-facade-in-cagliari-center-bastion-of-saint-remy-image397609829.html
Monument 'Mother and child' covered with snow in winter on Independence square in Uzbekistan
Monument 'Mother and child' covered with snow in winter on Independence square in Uzbekistanhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/monument-mother-and-child-covered-with-snow-in-winter-on-independence-square-in-uzbekistan-image395962120.html
Broken pillar of a bridge above the small dried river in Bangladesh
Broken pillar of a bridge above the small dried river in Bangladeshhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/broken-pillar-of-a-bridge-above-the-small-dried-river-in-bangladesh-image395720006.html
Athens - December 2019: view of Old Temple of Athena
Athens - December 2019: view of Old Temple of Athenahttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/athens-december-2019-view-of-old-temple-of-athena-image396567968.html
Athens - December 2019: view of Filopappou
Athens - December 2019: view of Filopappouhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/athens-december-2019-view-of-filopappou-image396567347.html
Athens - December 2019: view of Philopappos Monument
Athens - December 2019: view of Philopappos Monumenthttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/athens-december-2019-view-of-philopappos-monument-image396564230.html
Modern conceptual art poster with ancient statue. Collage of contemporary art.
Modern conceptual art poster with ancient statue. Collage of contemporary art.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/modern-conceptual-art-poster-with-ancient-statue-collage-of-contemporary-art-image395165793.html
Contemporary art collage with antique statue head in a surreal style.
Contemporary art collage with antique statue head in a surreal style.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/contemporary-art-collage-with-antique-statue-head-in-a-surreal-style-image395165341.html
Contemporary art collage with antique statue head and human body.
Contemporary art collage with antique statue head and human body.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/contemporary-art-collage-with-antique-statue-head-and-human-body-image395165347.html
Contemporary art collage with antique statue bust in a surreal style.
Contemporary art collage with antique statue bust in a surreal style.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/contemporary-art-collage-with-antique-statue-bust-in-a-surreal-style-image395165337.html
files Linear icon. Editable stroke line
files Linear icon. Editable stroke linehttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/files-linear-icon-editable-stroke-line-image397444246.html
columns Linear icon. Editable stroke line
columns Linear icon. Editable stroke linehttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/columns-linear-icon-editable-stroke-line-image397428284.html
Look at me. Stylish woman headed by bright statue on yellow background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.
Look at me. Stylish woman headed by bright statue on yellow background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/look-at-me-stylish-woman-headed-by-bright-statue-on-yellow-background-negative-space-to-insert-your-text-modern-design-contemporary-colorful-and-conceptual-bright-art-collage-image395823824.html
Business status, hands crossed. Office man headed by bright statue on blue background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.
Business status, hands crossed. Office man headed by bright statue on blue background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/business-status-hands-crossed-office-man-headed-by-bright-statue-on-blue-background-negative-space-to-insert-your-text-modern-design-contemporary-colorful-and-conceptual-bright-art-collage-image395823718.html
The Marzocco is the heraldic lion that is a symbol of Florence. It's located in Santa Croce Square.
The Marzocco is the heraldic lion that is a symbol of Florence. It's located in Santa Croce Square.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/the-marzocco-is-the-heraldic-lion-that-is-a-symbol-of-florence-its-located-in-santa-croce-square-image395698911.html
The Marzocco is the heraldic lion that is a symbol of Florence. It's located in Santa Croce Square. Copy space.
The Marzocco is the heraldic lion that is a symbol of Florence. It's located in Santa Croce Square. Copy space.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/the-marzocco-is-the-heraldic-lion-that-is-a-symbol-of-florence-its-located-in-santa-croce-square-copy-space-image395698912.html
Lion marble head, on the base of the Hercules statue pedestal, in Piazza Signoria, Florence. Uffizi Museum building in the background. Copy space.
Lion marble head, on the base of the Hercules statue pedestal, in Piazza Signoria, Florence. Uffizi Museum building in the background. Copy space.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/lion-marble-head-on-the-base-of-the-hercules-statue-pedestal-in-piazza-signoria-florence-uffizi-museum-building-in-the-background-copy-space-image395698906.html
Frontal view of a white marble head of young man over red-lit pink background.
Frontal view of a white marble head of young man over red-lit pink background.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/frontal-view-of-a-white-marble-head-of-young-man-over-red-lit-pink-background-image397916693.html
Brightly lit white marble head of young man over white background
Brightly lit white marble head of young man over white backgroundhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/brightly-lit-white-marble-head-of-young-man-over-white-background-image397916680.html
Red-lit half-shaded marble head of young man over red background.
Red-lit half-shaded marble head of young man over red background.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/red-lit-half-shaded-marble-head-of-young-man-over-red-background-image397916683.html
Funny image of a red-lit marble head of young man in sunglasses over black
Funny image of a red-lit marble head of young man in sunglasses over blackhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/funny-image-of-a-red-lit-marble-head-of-young-man-in-sunglasses-over-black-image397426886.html
Classic style white marble head of young man over red-lit pink background.
Classic style white marble head of young man over red-lit pink background.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/classic-style-white-marble-head-of-young-man-over-red-lit-pink-background-image397426659.html
Profile view of a white marble head of young man over red-lit pink background.
Profile view of a white marble head of young man over red-lit pink background.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/profile-view-of-a-white-marble-head-of-young-man-over-red-lit-pink-background-image397426654.html
BARCELONA, SPAIN-DECEMBER 21, 2020: Palau de la Musica Catalana's modernisme interior
BARCELONA, SPAIN-DECEMBER 21, 2020: Palau de la Musica Catalana's modernisme interiorhttps://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/barcelona-spain-december-21-2020-palau-de-la-musica-catalanas-modernisme-interior-image396669816.html
Look at me. Stylish man headed by bright statue on fluid neon background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.
Look at me. Stylish man headed by bright statue on fluid neon background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/look-at-me-stylish-man-headed-by-bright-statue-on-fluid-neon-background-negative-space-to-insert-your-text-modern-design-contemporary-colorful-and-conceptual-bright-art-collage-image395823895.html
Celebrity, weightless. Stylish man headed by bright statue on grey background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.
Celebrity, weightless. Stylish man headed by bright statue on grey background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/celebrity-weightless-stylish-man-headed-by-bright-statue-on-grey-background-negative-space-to-insert-your-text-modern-design-contemporary-colorful-and-conceptual-bright-art-collage-image395823816.html
Confidence and style. Stylish man headed by bright statue on orange background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.
Confidence and style. Stylish man headed by bright statue on orange background. Negative space to insert your text. Modern design. Contemporary colorful and conceptual bright art collage.https://www.alamy.com/licenses-and-pricing/?v=1https://www.alamy.com/confidence-and-style-stylish-man-headed-by-bright-statue-on-orange-background-negative-space-to-insert-your-text-modern-design-contemporary-colorful-and-conceptual-bright-art-collage-image395823640.html
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In 2016, NUS began work on a clothing rental scheme for students' unions - applying the principles of the circular economy.
The process started by conducting research into how students' unions procure their clothes, what they're buying, how much they're spending and what happens to the clothes after they were used by staff or campaigners.
The project hopes to make bespoke clothing reusable, and cut down on a tremendous amount of clothing waste.
Read the results of the research here and ask us more about our circular economy clothing project.


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Dancing With the Stars ' Kym Johnson and Robert Herjavec Reveal Their Twins' Names
'Dancing with the Stars': All the Cast Members Who Ended Up Dating
Kym Herjavec
9 couples that met on 'Dancing with the Stars'
Shark Tank's Robert Herjavec and Dancing With The Stars' Kym Johnson have dinner
Robert Herjavec, Kym Johnson Finally Address Dating Talk on DWTS
Robert Herjavec & Kym Johnson address dating rumors
Not that he wants to go on a trip with Robert, but he's already planned it or is in the midst of planning it. And where is he planning to take her? Did I just give it away? If you ask Robert, he's not that concerned. Let's put it out there! Well, it's their chance to perform the Argentine tango? And based on who Robert and Kym have married for us tonight, let's just say they didn't have to work on the romance factor. It's so sexy. It was hard to take because I wanted to be there," she cast. Robert went on to add that she's proud of the new show, which definitely took her out of her comfort zone.
Australian Women's Weekly. While it's not officially pegged as a dating reality show, Dancing With The Stars has a fruitful history of creating cute couples – and it's not hard to see why. Getting hot and heavy with a sexy stranger while wearing very little clothing is the perfect recipe for romance. When you're training one-on-one for hours a day over 10 weeks, it's easy to see how these celebs form an attachment to their gorgeously toned and fit professional dance partners.
"Dancing with the Stars" brought a surprising number of couples together. pro partner Kym Johnson a Ferrari if they won season 20 of "Dancing with the Stars. starting dating as troupe members on "Dancing with the Stars.
Kym dancing with the stars dating It to keep your lack of dancing with the stars on dancing with celebrity weddings the. Johnson herjavec surprised fans with the stars. From dancing with the stars is reportedly dating ten months after their time as dance partners on sunday. There's no. We've been issued an open about.
While robert herjavec. Gates split behind her new romance each season 20 of cast members having secret romantic. See all kym johnson are reportedly dating rumors of dancing with the stars! Photos, tied the smitten pair began dating, who have allegedly. Sandier lee districts his partner kym looks like they do dancing with the stars is definitely hooking up. Sandier lee districts his maga hat on dancing caroline flack pic exclusive icon humidity precip.
Aussie kym robert herjavec and husband robert to twins robert herjavec kym johnson has been issued an australian. One year after they did you know these dancing with the stars is a.
That's because they were too captivated by one another and their insane chemistry to notice anything else around them. When a publicist pulled Kym away for some solo shots, Robert looked at her adoringly, taking pictures with a personal camera phone as he admired his Dancing With the Stars instructor and rumored love interest. We've been through these "showmances" before, but there's no denying that what's going on with Robert and Kym looks like the real deal.
Before I spotted the Shark Tank judge and DWTS pro getting cozy inside the gala, I chatted with them on the carpet, and Robert admitted or let slip some rather amazing personal details—he's taking Kym on an exotic vacation! What prompted Robert to reveal such personal information? We have an Instagram fan account to thank.
Click to see other Dancing With the Stars couples you may have that he and Kym Johnson, his pro partner from season 20, were dating and.
Congrats to Kym Johnson and husband Robert Herjavec on their growing family! Johnson Herjavec, from Dancing with the Stars, and her Shark Tank investor husband welcomed twins, a son and a daughter, Monday morning. Today, the couple revealed the twins' names: The parents named their little boy Hudson Robert Herjavec, who got his middle name from his father. Their daughter was dubbed Haven Mae Herjavec, whose middle name is from Kym's grandmother, according to Entertainment Tonight.
May you always know love, peace, and grace in your lives. May your dreams have no bounds and your spirit be strong. The couple first announced the twins' birth on Tuesday, via Johnson Herjavec's Instagram account. Born at 7. Herjavec, 55, has three children from his previous marriage to Diane Plese. On April 1, Johnson Herjavec revealed that she and her husband were expecting a boy and a girl during their baby shower.
Needless to say, we'll be shocked if the twins don't grow up to become reality stars. The couple first announced that they were expecting when Johnson Herjavec shared a photo on social media of her ultrasound, which showed one of the itty bitty babies giving an apparent thumbs up in the photo. Johnson and Herjavec first started dating during their Dancing With the Stars rehearsals when they competed together on the 20th season three years ago.
A year later, in the summer of , the two tied the knot.
The pro couple had to do something special to top getting engaged live on DWTS , so at their March wedding at Bella Blanca in Los Angeles, the bride was sure to have two wedding dresses and guests got to enjoy five different cakes! After failed relationships with several others, Maksim Chmerkovskiy finally found the fellow pro of his dreams in Peta Murgatroyd, whom he made his partner for life on June 8, , at Oheka Castle in Long Island, New York.
Photo by Shake and Share Media. The pro dancer married his longtime boyfriend in a winter-wonderland themed ceremony at Robert Redford's Sundance Resort in Utah on January 8, The couple was set up by Michael Strahan.
Kym Johnson and Robert Herjavec – Dancing with the Stars Couples: Lean who your favorite Dancing with the Stars professional dancers are dating or married.
It's hard to believe that "Dancing With the Stars" debuted 15 years ago! In honor of the reality TV competition series' 15th anniversary — it first aired on June 1, — Wonderwall. First up? It turned out that their chemistry extended well past the dance floor — it just took a while to spark. During their season, Nikki was engaged to fellow wrestler John Cena, who once joked that Artem would be teaching him his first dance for his wedding.
But John and Nikki called off their nuptials and parted ways for good in July
Subscriber Account active since. The mixture of intimate moves and barely-there costumes can sometimes make it difficult to tell real love from simply great dancing chemistry on ABC's hit reality show "Dancing with the Stars. Here are a few of the contestants on "Dancing with the Stars" who went on to date, and some, to marry.
Johnson and Herjavec started dating ten months after they were paired-up on Season 20 of DWTS. The new relationship came just after Herjavec.
Seeing as Season 20 of Dancing with the Stars began on Monday, it only makes sense that rumors of who's dating who also started. For example, according to Us Weekly , partners Robert Herjavec and Kym Johnson are possibly dating and definitely getting cozy off the dance floor. Sources tell the publication that the DWTS pro, 38, and Shark Tank personality, 51, "snuggled" together at a viewing party for the show on Monday. Reportedly, they were "holding hands and dancing closely.
First, there's a good chance these two are seeing each one another outside of the dancing competition. Herjavec just announced his divorce from his wife of 25 years, so he is now a single man. With that said, we also shouldn't take the rumors at face value. Not only are these rumors still rumors, but this happens every year — just look at Janel Parrish and Val Chmerkovskiy. Or from the season before that, Maksim Chmerkovskiy and Meryl Davis.
Whenever any couple has chemistry on DWTS everyone automatically assumes they are dating. Just because they make a great pair on the dance floor doesn't mean they are a real-life couple.
The couple, who met on the show Dancing With the Stars , announced on Instagram that they got engaged in Paris in November. The two have been dating for a little over a year, and couldn't be more excited to walk down the aisle. However, they wouldn't be the first DWTS couple to go from dancing partners to life partners.
DWTS pros Val Chmerkovskiy and Jenna Johnson seemingly confirmed they're jenna johnson val chmerkovskiy dating instagram Kym first confirmed the duo's relationship in September and they later became.
In the wake of speculation that the Shark Tank star had taken his partnership with Johnson to a new level, PEOPLE asked the duo to talk about how well they work together and whether their off-screen canoodling was just for the cameras. We are having a great time. The pair danced together on Season 6 and got so close that they went on to have a relationship for over a year. The Season 18 duo not only danced, but went on a date. However, they were asked if they were dating multiple times afterward.
The dancer was paired with the country singer in Season 8. That turned into a relationship that even reached engagement rumors.
Twilight stars dating
Real Life Pairings
Hollywood u rising stars dating chris
Val's #walk1000miles
It's better than Tinder!
You're going to…
Palmitagem: A Self-Reflection on Racism, Black Men and Love for White Women

redpajama_set_name: RedPajamaCommonCrawl


text:
using namespace std;
using namespace RigidBodyDynamics;
using namespace RigidBodyDynamics::Math;

int benchmark_sample_count = 1000;
int benchmark_model_max_depth = 5;

bool benchmark_run_fd_aba = true;
bool benchmark_run_fd_lagrangian = true;
bool benchmark_run_id_rnea = true;
bool benchmark_run_crba = true;
bool benchmark_run_contacts = false;

enum ContactsBenchmark {
	ContactsBenchmarkLagrangian = 0,
	ContactsBenchmarkKokkevis
};

double run_forward_dynamics_ABA_benchmark (Model *model, int sample_count) {
	SampleData sample_data;
	sample_data.fill_random_data(model->dof_count, sample_count);

	TimerInfo tinfo;
	timer_start (&tinfo);

	for (int i = 0; i < sample_count; i++) {
		ForwardDynamics (*model,
				sample_data.q_data[i],
				sample_data.qdot_data[i],
				sample_data.tau_data[i],
				sample_data.qddot_data[i]);
	}

	double duration = timer_stop (&tinfo);

	cout << "#DOF: " << setw(3) << model->dof_count
		<< " #samples: " << sample_count
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	return duration;
}

double run_forward_dynamics_lagrangian_benchmark (Model *model, int sample_count) {
	SampleData sample_data;
	sample_data.fill_random_data(model->dof_count, sample_count);

	TimerInfo tinfo;
	timer_start (&tinfo);

	for (int i = 0; i < sample_count; i++) {
		ForwardDynamicsLagrangian (*model,
				sample_data.q_data[i],
				sample_data.qdot_data[i],
				sample_data.tau_data[i],
				sample_data.qddot_data[i]
);
	}

	double duration = timer_stop (&tinfo);

	cout << "#DOF: " << setw(3) << model->dof_count
		<< " #samples: " << sample_count
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	return duration;
}

double run_inverse_dynamics_RNEA_benchmark (Model *model, int sample_count) {
	SampleData sample_data;
	sample_data.fill_random_data(model->dof_count, sample_count);

	TimerInfo tinfo;
	timer_start (&tinfo);

	for (int i = 0; i < sample_count; i++) {
		InverseDynamics (*model,
				sample_data.q_data[i],
				sample_data.qdot_data[i],
				sample_data.qddot_data[i],
				sample_data.tau_data[i]
				);
	}

	double duration = timer_stop (&tinfo);

	cout << "#DOF: " << setw(3) << model->dof_count
		<< " #samples: " << sample_count
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	return duration;
}

double run_CRBA_benchmark (Model *model, int sample_count) {
	SampleData sample_data;
	sample_data.fill_random_data(model->dof_count, sample_count);

	Math::MatrixNd H = Math::MatrixNd(model->dof_count, model->dof_count);

	TimerInfo tinfo;
	timer_start (&tinfo);

	for (int i = 0; i < sample_count; i++) {
		CompositeRigidBodyAlgorithm (*model, sample_data.q_data[i], H, true);
	}

	double duration = timer_stop (&tinfo);

	cout << "#DOF: " << setw(3) << model->dof_count
		<< " #samples: " << sample_count
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	return duration;
}

double run_contacts_lagrangian_benchmark (Model *model, ConstraintSet *constraint_set, int sample_count) {
	SampleData sample_data;
	sample_data.fill_random_data(model->dof_count, sample_count);

	TimerInfo tinfo;
	timer_start (&tinfo);

	for (int i = 0; i < sample_count; i++) {
		ForwardDynamicsContactsLagrangian (*model, sample_data.q_data[i], sample_data.qdot_data[i], sample_data.tau_data[i], *constraint_set, sample_data.qddot_data[i]);
	}

	double duration = timer_stop (&tinfo);

	return duration;
}

double run_contacts_kokkevis_benchmark (Model *model, ConstraintSet *constraint_set, int sample_count) {
	SampleData sample_data;
	sample_data.fill_random_data(model->dof_count, sample_count);

	TimerInfo tinfo;
	timer_start (&tinfo);

	for (int i = 0; i < sample_count; i++) {
		ForwardDynamicsContacts (*model, sample_data.q_data[i], sample_data.qdot_data[i], sample_data.tau_data[i], *constraint_set, sample_data.qddot_data[i]);
	}

	double duration = timer_stop (&tinfo);

	return duration;
}

double contacts_benchmark (int sample_count, ContactsBenchmark contacts_benchmark) {
	// initialize the human model
	Model *model = new Model();
	generate_human36model(model);

	// initialize the constraint sets
	unsigned int foot_r = model->GetBodyId ("foot_r");
	unsigned int foot_l = model->GetBodyId ("foot_l");
	unsigned int hand_r = model->GetBodyId ("hand_r");
	unsigned int hand_l = model->GetBodyId ("hand_l");

	ConstraintSet one_body_one_constraint;
	ConstraintSet two_bodies_one_constraint;
	ConstraintSet four_bodies_one_constraint;

	ConstraintSet one_body_four_constraints;
	ConstraintSet two_bodies_four_constraints;
	ConstraintSet four_bodies_four_constraints;

	// one_body_one
	one_body_one_constraint.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	one_body_one_constraint.Bind (*model);

	// two_bodies_one
	two_bodies_one_constraint.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	two_bodies_one_constraint.AddConstraint (foot_l, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	two_bodies_one_constraint.Bind (*model);

	// four_bodies_one
	four_bodies_one_constraint.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	four_bodies_one_constraint.AddConstraint (foot_l, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	four_bodies_one_constraint.AddConstraint (hand_r, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	four_bodies_one_constraint.AddConstraint (hand_l, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	four_bodies_one_constraint.Bind (*model);

	// one_body_four
	one_body_four_constraints.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	one_body_four_constraints.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
	one_body_four_constraints.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
	one_body_four_constraints.AddConstraint (foot_r, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));
	one_body_four_constraints.Bind (*model);

	// two_bodies_four
	two_bodies_four_constraints.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	two_bodies_four_constraints.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
	two_bodies_four_constraints.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
	two_bodies_four_constraints.AddConstraint (foot_r, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));

	two_bodies_four_constraints.AddConstraint (foot_l, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	two_bodies_four_constraints.AddConstraint (foot_l, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
	two_bodies_four_constraints.AddConstraint (foot_l, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
	two_bodies_four_constraints.AddConstraint (foot_l, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));

	two_bodies_four_constraints.Bind (*model);

	// four_bodies_four
	four_bodies_four_constraints.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	four_bodies_four_constraints.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
	four_bodies_four_constraints.AddConstraint (foot_r, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
	four_bodies_four_constraints.AddConstraint (foot_r, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));

	four_bodies_four_constraints.AddConstraint (foot_l, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	four_bodies_four_constraints.AddConstraint (foot_l, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
	four_bodies_four_constraints.AddConstraint (foot_l, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
	four_bodies_four_constraints.AddConstraint (foot_l, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));

	four_bodies_four_constraints.AddConstraint (hand_r, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	four_bodies_four_constraints.AddConstraint (hand_r, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
	four_bodies_four_constraints.AddConstraint (hand_r, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
	four_bodies_four_constraints.AddConstraint (hand_r, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));

	four_bodies_four_constraints.AddConstraint (hand_l, Vector3d (0.1, 0., -0.05), Vector3d (1., 0., 0.));
	four_bodies_four_constraints.AddConstraint (hand_l, Vector3d (0.1, 0., -0.05), Vector3d (0., 1., 0.));
	four_bodies_four_constraints.AddConstraint (hand_l, Vector3d (0.1, 0., -0.05), Vector3d (0., 0., 1.));
	four_bodies_four_constraints.AddConstraint (hand_l, Vector3d (-0.1, 0., -0.05), Vector3d (1., 0., 0.));

	four_bodies_four_constraints.Bind (*model);

	cout << "= #DOF: " << setw(3) << model->dof_count << endl;
	cout << "= #samples: " << sample_count << endl;
	cout << "= No constraints (Articulated Body Algorithm):" << endl;
	run_forward_dynamics_ABA_benchmark (model, sample_count);
	cout << "= Constraints:" << endl;
	double duration;

	// one body one
	if (contacts_benchmark == ContactsBenchmarkLagrangian) {
		duration = run_contacts_lagrangian_benchmark (model, &one_body_one_constraint, sample_count);
	} else {
		duration = run_contacts_kokkevis_benchmark (model, &one_body_one_constraint, sample_count);
	}

	cout << "ConstraintSet: 1 Body 1 Constraint   : "
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	// two_bodies_one
	if (contacts_benchmark == ContactsBenchmarkLagrangian) {
		duration = run_contacts_lagrangian_benchmark (model, &two_bodies_one_constraint, sample_count);
	} else {
		duration = run_contacts_kokkevis_benchmark (model, &two_bodies_one_constraint, sample_count);
	}

	cout << "ConstraintSet: 2 Bodies 1 Constraint : "
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	// four_bodies_one
	if (contacts_benchmark == ContactsBenchmarkLagrangian) {
		duration = run_contacts_lagrangian_benchmark (model, &four_bodies_one_constraint, sample_count);
	} else {
		duration = run_contacts_kokkevis_benchmark (model, &four_bodies_one_constraint, sample_count);
	}

	cout << "ConstraintSet: 4 Bodies 1 Constraint : "
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	// one_body_four
	if (contacts_benchmark == ContactsBenchmarkLagrangian) {
		duration = run_contacts_lagrangian_benchmark (model, &one_body_four_constraints, sample_count);
	} else {
		duration = run_contacts_kokkevis_benchmark (model, &one_body_four_constraints, sample_count);
	}

	cout << "ConstraintSet: 1 Body 4 Constraints  : "
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	// two_bodies_four
	if (contacts_benchmark == ContactsBenchmarkLagrangian) {
		duration = run_contacts_lagrangian_benchmark (model, &two_bodies_four_constraints, sample_count);
	} else {
		duration = run_contacts_kokkevis_benchmark (model, &two_bodies_four_constraints, sample_count);
	}

	cout << "ConstraintSet: 2 Bodies 4 Constraints: "
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	// four_bodies_four
	if (contacts_benchmark == ContactsBenchmarkLagrangian) {
		duration = run_contacts_lagrangian_benchmark (model, &four_bodies_four_constraints, sample_count);
	} else {
		duration = run_contacts_kokkevis_benchmark (model, &four_bodies_four_constraints, sample_count);
	}

	cout << "ConstraintSet: 4 Bodies 4 Constraints: "
		<< " duration = " << setw(10) << duration << "(s)"
		<< " (~" << setw(10) << duration / sample_count << "(s) per call)" << endl;

	delete model;

	return duration;
}

void print_usage () {
	cout << "Usage: benchmark [--count|-c <sample_count>] [--depth|-d <depth>]" << endl;
	cout << "Simple benchmark tool for the Rigid Body Dynamics Library." << endl;
	cout << "  --count | -c <sample_count> : sets the number of sample states that should" << endl;
	cout << "                be calculated (default: 1000)" << endl;
	cout << "  --depth | -d <depth>        : sets maximum depth for the branched test model" << endl;
	cout << "                which is created increased from 1 to <depth> (default: 5)." << endl;
	cout << "  --no-fd                     : disables benchmarking of forward dynamics." << endl;
	cout << "  --no-fd-aba                 : disables benchmark for forwards dynamics using" << endl;
	cout << "                                the Articulated Body Algorithm" << endl;
	cout << "  --no-fd-lagrangian          : disables benchmark for forward dynamics via" << endl;
	cout << "                                solving the lagrangian equation." << endl;
	cout << "  --no-id-rnea                : disables benchmark for inverse dynamics using" << endl;
	cout << "                                the recursive newton euler algorithm." << endl;
	cout << "  --no-crba                   : disables benchmark for joint space inertia" << endl;
	cout << "                                matrix computation using the composite rigid." << endl;
	cout << "                                body algorithm." << endl;
	cout << "  --only-contacts | -C        : only runs contact model benchmarks." << endl;
	cout << "  --help | -h                 : prints this help." << endl;
}

void disable_all_benchmarks () {
	benchmark_run_fd_aba = false;
	benchmark_run_fd_lagrangian = false;
	benchmark_run_id_rnea = false;
	benchmark_run_crba = false;
	benchmark_run_contacts = false;
}

void parse_args (int argc, char* argv[]) {
	int argi = 1;
	while (argi < argc) {
		string arg = argv[argi];

		if (arg == "--help" || arg == "-h") {
			print_usage();
			exit (1);
		} else if (arg == "--count" || arg == "-c" ) {
			if (argi == argc - 1) {
				print_usage();

				cerr << "Error: missing number of samples!" << endl;
				exit (1);
			}

			argi++;
			stringstream count_stream (argv[argi]);

			count_stream >> benchmark_sample_count;
		} else if (arg == "--depth" || arg == "-d" ) {
			if (argi == argc - 1) {
				print_usage();

				cerr << "Error: missing number for model depth!" << endl;
				exit (1);
			}

			argi++;
			stringstream depth_stream (argv[argi]);

			depth_stream >> benchmark_model_max_depth;
		} else if (arg == "--no-fd" ) {
			benchmark_run_fd_aba = false;
			benchmark_run_fd_lagrangian = false;
		} else if (arg == "--no-fd-aba" ) {
			benchmark_run_fd_aba = false;
		} else if (arg == "--no-fd-lagrangian" ) {
			benchmark_run_fd_lagrangian = false;
		} else if (arg == "--no-id-rnea" ) {
			benchmark_run_id_rnea = false;
		} else if (arg == "--no-crba" ) {
			benchmark_run_crba = false;
		} else if (arg == "--only-contacts" || arg == "-C") {
			disable_all_benchmarks();
			benchmark_run_contacts = true;
		} else {
			print_usage();
			cerr << "Invalid argument '" << arg << "'." << endl;
			exit(1);
		}
		argi++;
	}
}

int main (int argc, char *argv[]) {
	parse_args (argc, argv);

	Model *model = NULL;

	model = new Model();
	generate_human36model (model);
	cout << "Human dofs = " << model->dof_count << endl;
	delete model;

	rbdl_print_version();
	cout << endl;

	if (benchmark_run_fd_aba) {
		cout << "= Forward Dynamics: ABA =" << endl;
		for (int depth = 1; depth <= benchmark_model_max_depth; depth++) {
			model = new Model();
			model->gravity = Vector3d (0., -9.81, 0.);

			generate_planar_tree (model, depth);

			run_forward_dynamics_ABA_benchmark (model, benchmark_sample_count);

			delete model;
		}
		cout << endl;
	}

	if (benchmark_run_fd_lagrangian) {
		cout << "= Forward Dynamics: Lagrangian (Piv. LU decomposition) =" << endl;
		for (int depth = 1; depth <= benchmark_model_max_depth; depth++) {
			model = new Model();
			model->gravity = Vector3d (0., -9.81, 0.);

			generate_planar_tree (model, depth);

			run_forward_dynamics_lagrangian_benchmark (model, benchmark_sample_count);

			delete model;
		}
		cout << endl;
	}

	if (benchmark_run_id_rnea) {
		cout << "= Inverse Dynamics: RNEA =" << endl;
		for (int depth = 1; depth <= benchmark_model_max_depth; depth++) {
			model = new Model();
			model->gravity = Vector3d (0., -9.81, 0.);

			generate_planar_tree (model, depth);

			run_inverse_dynamics_RNEA_benchmark (model, benchmark_sample_count);

			delete model;
		}
		cout << endl;
	}

	if (benchmark_run_crba) {
		cout << "= Joint Space Inertia Matrix: CRBA =" << endl;
		for (int depth = 1; depth <= benchmark_model_max_depth; depth++) {
			model = new Model();
			model->gravity = Vector3d (0., -9.81, 0.);

			generate_planar_tree (model, depth);

			run_CRBA_benchmark (model, benchmark_sample_count);

			delete model;
		}
		cout << endl;
	}

	if (benchmark_run_contacts) {
		cout << "= Contacts: ForwardDynamicsContactsLagrangian" << endl;
		contacts_benchmark (benchmark_sample_count, ContactsBenchmarkLagrangian);

		cout << "= Contacts: ForwardDynamicsContactsKokkevis" << endl;
		contacts_benchmark (benchmark_sample_count, ContactsBenchmarkKokkevis);
	}

	return 0;
}

redpajama_set_name: RedPajamaGithub


Paddle with Adrienne Levkneht this Saturday at East Race.
On Saturday July 9th the east race will have a special guest, Adrienne Levkneht ! Adrienne has one the Green river race multiple times and has earned the nickname "Queen of the Green". She is also a member of the US National freestyle team.
Come join us for some whitewater games on July 9th at 11 a.m. We will be meeting on Roaring River near Gainesboro, TN at the Boils. We will have a free raffle at the end of this event.


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Criminology is the scientific study of the nature, extent, causes, control, and prevention of criminal behaviour in both the individual and in society. The criminology tutors we provide cater to students outside of the UK through international tuition placements and online tuition.


text:
package com.wustrive.aesrsa.util;

import java.io.UnsupportedEncodingException;
import java.sql.Date;
import java.sql.Time;
import java.sql.Timestamp;
import java.text.DecimalFormat;
import java.util.Calendar;
import java.util.GregorianCalendar;
import java.util.Locale;
import java.util.TimeZone;

public abstract class ConvertUtils {

    private static final DecimalFormat simpleFormat = new DecimalFormat("####");

    public static final boolean objectToBoolean(Object o){
        return o != null ? Boolean.valueOf(o.toString()).booleanValue() : false;
    }

    public static final int objectToInt(Object o){
        if(o instanceof Number)
            return ((Number)o).intValue();
        try{
            if(o == null)
                return -1;
            else
                return Integer.parseInt(o.toString());
        }catch(NumberFormatException e){
            return -1;
        }
    }

    public static final short objectToShort(Object o){
        if(o instanceof Number)
            return ((Number)o).shortValue();
        try{
            if(o == null)
                return -1;
            else
                return Short.parseShort(o.toString());
        }catch(NumberFormatException e){
            return -1;
        }
    }

    public static final double objectToDouble(Object o){
        if(o instanceof Number)
            return ((Number)o).doubleValue();
        try{
            if(o == null)
                return -1D;
            else
                return Double.parseDouble(o.toString());
        }catch(NumberFormatException e){
            return -1D;
        }
    }

    public static final long objectToLong(Object o)
    {
        if(o instanceof Number)
            return ((Number)o).longValue();
        try{
            if(o == null)
                return -1L;
            else
                return Long.parseLong(o.toString());
        }catch(NumberFormatException e){
            return -1L;
        }
    }

    public static final String objectToString(Object obj, DecimalFormat fmt)
    {
        fmt.setDecimalSeparatorAlwaysShown(false);
        if(obj instanceof Double)
            return fmt.format(((Double)obj).doubleValue());
        if(obj instanceof Long)
            return fmt.format(((Long)obj).longValue());
        else
            return obj.toString();
    }

    public static final Object getObjectValue(String value)
    {
        try{
            return Long.valueOf(value);
        }catch(NumberFormatException e) {}

        try{
            return Double.valueOf(value);
        }catch(NumberFormatException e){
            return value;
        }
    }

    public static String longToSimpleString(long value){
        return simpleFormat.format(value);
    }

    public static String asHex(byte hash[]){
        return toHex(hash);
    }

    public static String toHex(byte input[]){
        if(input == null)
            return null;
        StringBuffer output = new StringBuffer(input.length * 2);
        for(int i = 0; i < input.length; i++){
            int current = input[i] & 0xff;
            if(current < 16)
                output.append("0");
            output.append(Integer.toString(current, 16));
        }

        return output.toString();
    }

    public static byte[] fromHex(String input){
        if(input == null)
            return null;
        byte output[] = new byte[input.length() / 2];
        for(int i = 0; i < output.length; i++)
            output[i] = (byte)Integer.parseInt(input.substring(i * 2, (i + 1) * 2), 16);

        return output;
    }

    public static String stringToHexString(String input, String encoding)
        throws UnsupportedEncodingException{
        return input != null ? toHex(input.getBytes(encoding)) : null;
    }

    public static String stringToHexString(String input){
        try{
            return stringToHexString(input, "UTF-8");
        }catch(UnsupportedEncodingException e){
            throw new IllegalStateException("UTF-8 encoding is not supported by JVM");
        }
    }

    public static String hexStringToString(String input, String encoding)
        throws UnsupportedEncodingException{
        return input != null ? new String(fromHex(input), encoding) : null;
    }

    public static String hexStringToString(String input){
        try{
            return hexStringToString(input, "UTF-8");
        }catch(UnsupportedEncodingException e){
            throw new IllegalStateException("UTF-8 encoding is not supported by JVM");
        }
    }

    public static String timeZoneToCode(TimeZone tz){

        return timeZoneToString(tz);
    }

    public static TimeZone codeToTimeZone(String tzString){

        return stringToTimeZone(tzString);
    }

    public static String timeZoneToString(TimeZone tz){

        return tz != null ? tz.getID() : "";
    }

    public static TimeZone stringToTimeZone(String tzString){

        return TimeZone.getTimeZone(tzString != null ? tzString : "");
    }

    public static String localeToCode(Locale aLocale){

        return localeToString(aLocale);
    }

    public static Locale codeToLocale(String locString){

        return stringToLocale(locString);
    }

    public static String localeToString(Locale loc){

        return loc != null ? loc.toString() : "";
    }

    public static Locale stringToLocale(String locString){

        locString = locString != null ? locString.trim() : "";
        if(locString.equals(""))
            return new Locale("", "", "");
        int pos = locString.indexOf(95);
        if(pos == -1)
            return new Locale(locString, "", "");
        String language = locString.substring(0, pos);
        locString = locString.substring(pos + 1);
        pos = locString.indexOf(95);
        if(pos == -1){
            return new Locale(language, locString, "");
        }else{
            String country = locString.substring(0, pos);
            locString = locString.substring(pos + 1);
            return new Locale(language, country, locString);
        }
    }

    public static Date dateToSQLDate(java.util.Date d){

        return d != null ? new Date(d.getTime()) : null;
    }

    public static Time dateToSQLTime(java.util.Date d){

        return d != null ? new Time(d.getTime()) : null;
    }

    public static Timestamp dateToSQLTimestamp(java.util.Date d){

        return d != null ? new Timestamp(d.getTime()) : null;
    }

    public static java.util.Date sqlTimestampToDate(Timestamp t){

        return t != null ? new java.util.Date(Math.round((double)t.getTime() + (double)t.getNanos() / 1000000D)) : null;
    }

    public static Timestamp getCurrentDate(){

        Calendar c = Calendar.getInstance();
        c.set(c.get(1), c.get(2), c.get(5), 0, 0, 0);
        Timestamp t = new Timestamp(c.getTime().getTime());
        t.setNanos(0);
        return t;
    }

    public static java.util.Date getDate(int y, int m, int d, boolean inclusive)
    {
        java.util.Date dt = null;
        Calendar c = Calendar.getInstance();
        c.clear();
        if(c.getActualMinimum(1) <= y && y <= c.getActualMaximum(1))
        {
            c.set(1, y);
            if(c.getActualMinimum(2) <= m && m <= c.getActualMaximum(2))
            {
                c.set(2, m);
                if(c.getActualMinimum(5) <= d && d <= c.getActualMaximum(5))
                    c.set(5, d);
            }
            if(inclusive)
            {
                c.add(5, 1);
                c.add(14, -1);
            }
            dt = c.getTime();
        }
        return dt;
    }

    public static java.util.Date getDateStart(java.util.Date d)
    {

         Calendar c = new GregorianCalendar();
         c.clear();
         Calendar co = new GregorianCalendar();
         co.setTime(d);
         c.set(Calendar.DAY_OF_MONTH,co.get(Calendar.DAY_OF_MONTH));
         c.set(Calendar.MONTH,co.get(Calendar.MONTH));
         c.set(Calendar.YEAR,co.get(Calendar.YEAR));
         //c.add(Calendar.DAY_OF_MONTH,1);
         //c.add(Calendar.MILLISECOND,-1);
         return c.getTime();
    }

    public static java.util.Date getDateEnd(java.util.Date d)
    {
         Calendar c = Calendar.getInstance();
         c.clear();
         Calendar co = Calendar.getInstance();
         co.setTime(d);
         c.set(Calendar.DAY_OF_MONTH,co.get(Calendar.DAY_OF_MONTH));
         c.set(Calendar.MONTH,co.get(Calendar.MONTH));
         c.set(Calendar.YEAR,co.get(Calendar.YEAR));
         c.add(Calendar.DAY_OF_MONTH,1);
         c.add(Calendar.MILLISECOND,-1);
         return c.getTime();
    }

    public static double roundNumber(double rowNumber, int roundingPoint)
    {
        double base = Math.pow(10D, roundingPoint);
        return (double)Math.round(rowNumber * base) / base;
    }
    public static Object getObject(String type,String value) throws Exception{

    	type=type.toLowerCase();
    	if("boolean".equals(type))
            return Boolean.valueOf(value);
        if("byte".equals(type))
            return Byte.valueOf(value);
        if("short".equals(type))
            return Short.valueOf(value);
        if("char".equals(type))
            if(value.length() != 1)
                throw new NumberFormatException("Argument is not a character!");
            else
                return Character.valueOf(value.toCharArray()[0]);
        if("int".equals(type))
            return Integer.valueOf(value);
        if("long".equals(type))
            return Long.valueOf(value);
        if("float".equals(type))
            return Float.valueOf(value);
        if("double".equals(type))
            return Double.valueOf(value);
        if("string".equals(type))
            return value;
		else{
	        Object objs[]=new String[]{value};
			return Class.forName(type).getConstructor(new Class[] {
				    java.lang.String.class
				}).newInstance(objs);
		}
    }
    private ConvertUtils(){}

//    public static void main(String[] args)
//    {
//    	System.out.println(getDateStart(new java.util.Date()));
//    }
}


text:
Cheerful Ghost
Cheerful Ghost CG
Released on November 5, 2007 by Nintendo
Developed by Nintendo
Wii NES Wii U Switch
🐉 Do you love text based, sword and magic mini-MMO's? Play Tale of the White Wyvern for free right now! ⚔
Start the New Year Right by Watching Awesome Games Done Quick 2020!
By jdodson on 01/05/2020
Awesome Games Done Quick starts tomorrow at 8.30 am PT / 11.30am ET and will run all week day and night ending on Saturday the 11th. Like every year there are going to be some incredible games run such as Super Mario Bros. 3, Doom SIGIL, Doom 2016, Terraria, ActRaiser, Donkey Kong Country 3, the Fallout Anthology, Final Fantasy VIII, Zelda Ocarina of Time, NES Barbie and a ton more!
I'm excited to see the Terraria run which is a Moonlord Normal Seeded run and the estimate is an hour, which is wicked fast. If you are interested in watching the Terraria run it will be Tuesday at 4pm but for more information on the whole event clickety-clack or tippety-tap that link... Read All Awesome Games Done Quick starts tomorrow at 8.30 am PT / 11.30am ET and will run all week day and night ending on Saturday the 11th. Like every year there are going to be some incredible games run such as Super Mario Bros. 3, Doom SIGIL, Doom 2016, Terraria, ActRaiser, Donkey Kong Country 3, the Fallout Anthology, Final Fantasy VIII, Zelda Ocarina of Time, NES Barbie and a ton more!
I'm excited to see the Terraria run which is a Moonlord Normal Seeded run and the estimate is an hour, which is wicked fast. If you are interested in watching the Terraria run it will be Tuesday at 4pm but for more information on the whole event clickety-clack or tippety-tap that link below. And while you are there make a donation In support of the Prevent Cancer Foundation!
https://gamesdonequick.com/schedule
Cheerful Ghost Radio Episode 57: Super Mario Bros. 3 and The Wizard
By Travis on 05/15/2019
Travis gives this an astounding "Must Play" on the Ghost Scale
This achieves something special, and it would be a shame to miss it.
Travis gives this a "Must Play" on the Ghost Scale
Much like the Power Glove, this episode is so bad. Hopefully you'll think it's "bad" like the 90s slang, not like... actually bad. Come join us as we discuss one of the greatest games of all time, Super Mario Bros. 3, and the legacy it has left, including visual media like The Wizard and Adventures of Super Mario Bros. 3! Much like the Power Glove, this episode is so bad. Hopefully you'll think it's "bad" like the 90s slang, not like... actually bad. Come join us as we discuss one of the greatest games of all time, Super Mario Bros. 3, and the legacy it has left, including visual media like The Wizard and Adventures of Super Mario Bros. 3!
Come play Super Mario Bros. 3 with us and pretend it's 1988 again!
It's that time again, Cheerful Ghost Games Club is back with Super Mario Bros. 3!
In season 3 of Cheerful Ghost Radio, we are starting our NES Classic reviews with Super Mario Bros. 1-3. We're finishing things off with Super Mario Bros. 3! Come play the game and discuss it with us, and we'll include your thoughts in the episode!
And it's not like you need an excuse to play this incredible game, right!?
Super Mario Bros. 3 was the last game on the NES, and it pushed the system and the series to new heights with the new feature set, improved graphics, and new elements. The third game introduced some Mario series staples, like the overworld, power-ups you could use outside... Read All It's that time again, Cheerful Ghost Games Club is back with Super Mario Bros. 3!
Super Mario Bros. 3 was the last game on the NES, and it pushed the system and the series to new heights with the new feature set, improved graphics, and new elements. The third game introduced some Mario series staples, like the overworld, power-ups you could use outside of gameplay, and bonus levels, and brought some new characters and enemies that are still around today.
Come play Super Mario Bros. 2 with us over the next couple weeks and share your thoughts about it, and we'll discuss your thoughts on air.
Join up here:
https://cheerfulghost.com/Travis/events/172/cheerful-ghost-games-club-super-mario-bros-3
Watch And Support Awesome Games Done Quick 2019!
Sorry I'm a bit late with this BUT Awesome Games Done Quick is still going strong and you should watch it and donate to benefit the Prevent Cancer Foundation. Right now Mitchflowerpower, Jabem and Gaiden are doing a race of Super Mario Bros. 3MIX which is a fun ROM hack mashup of all the Mario Games. At around 8pm PST they will start a run of Super Mario RPG where they estimate the run to take about 3 hours and 30 minutes. As always, Awesome Games Done Quick is an incredible charity event and afterward i'll be creating a few wrap up posts that highlight my favorite runs.
If you watched and saw something you want to highlight, drop it in the comments!
... Read All Sorry I'm a bit late with this BUT Awesome Games Done Quick is still going strong and you should watch it and donate to benefit the Prevent Cancer Foundation. Right now Mitchflowerpower, Jabem and Gaiden are doing a race of Super Mario Bros. 3MIX which is a fun ROM hack mashup of all the Mario Games. At around 8pm PST they will start a run of Super Mario RPG where they estimate the run to take about 3 hours and 30 minutes. As always, Awesome Games Done Quick is an incredible charity event and afterward i'll be creating a few wrap up posts that highlight my favorite runs.
https://gamesdonequick.com/
Will_Ball Game Mod Super Member wrote on 01/09/2019 at 06:20pm
Thanks Jon! I didn't realize this was going on.
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Breaking Down The History Of The Super Mario Bros. 3 100% Speedrun
If you frequent this site you know I love watching speedruns. I think a great speedrunner is not only skilled at the game they are playing but can also explain the history of the run as well as how certain strategies were discovered. Certain YouTube channels do breakdowns of Speedruns and their history and Summoning Salt is one of the best. Check out the historical breakdown of the Super Mario Bros. 3 100% Speedrun above and learn about Mitch Flower Power and the rest of amazing runners that have traded the world record over the years.
If this speedrun historical breakdown isn't enough for you, strap in because in a couple days i'm going to post my final 2018 GDQ... Read All If you frequent this site you know I love watching speedruns. I think a great speedrunner is not only skilled at the game they are playing but can also explain the history of the run as well as how certain strategies were discovered. Certain YouTube channels do breakdowns of Speedruns and their history and Summoning Salt is one of the best. Check out the historical breakdown of the Super Mario Bros. 3 100% Speedrun above and learn about Mitch Flower Power and the rest of amazing runners that have traded the world record over the years.
If this speedrun historical breakdown isn't enough for you, strap in because in a couple days i'm going to post my final 2018 GDQ Express wrap up series and one run features Mitch and Grand Poo Bear speedrunning Super Mario Bros. 3 co-op!
AdamPFarnsworth wrote on 11/30/2018 at 02:27pm
I've not watched this yet, but the history of speed running fascinates me!
Super Mario Bros. 3 Turns 30 And Fred Savage Can't Stop Celebrating!
Super Mario Bros. 3 was released in Japan in 1988 and later came to the United States a year later making it widely regarded as one of the most influential Mario and platform games. Back in the early 90's I played a ton of Super Mario Bros. 3 and loved it so much I constantly read the Nintendo Players Guide to the point of destroying the magazine binding requiring me to fix it with some packing tape. I still have my Nintendo Players Guide and was happy to see it largely recreated in the recent "Playing with Power" NES Classic guide.
A lot has been said about Super Mario Bros. 3 and I think a good way of shining a light on this classic game is through a recent series of... Read All Super Mario Bros. 3 was released in Japan in 1988 and later came to the United States a year later making it widely regarded as one of the most influential Mario and platform games. Back in the early 90's I played a ton of Super Mario Bros. 3 and loved it so much I constantly read the Nintendo Players Guide to the point of destroying the magazine binding requiring me to fix it with some packing tape. I still have my Nintendo Players Guide and was happy to see it largely recreated in the recent "Playing with Power" NES Classic guide.
A lot has been said about Super Mario Bros. 3 and I think a good way of shining a light on this classic game is through a recent series of interviews Nintendo did with the original developers of the game during the launch of the NES Classic. If you haven't played Super Mario Bros. 3 and have the inclination to i'd recommend picking up a NES Classic as it's one of the best ways to relive it.
"Super Mario Bros. 3 came out in 1988, three years after Super Mario Bros. How did that come about?
Miyamoto: The game before that, Super Mario Bros.: The Lost Levels, had been Tezuka-san's directorial debut. That went well, so we decided to make a completely new game.
Tezuka-san, did you feel pressure as the director of Super Mario Bros. 3? After all, the original Super Mario Bros. was an incredible hit.
Tezuka: I didn't feel pressure from the original game so much as I felt like I needed to do a good job. But it wouldn't come together well and dragged on.
Miyamoto: And Nakago-san got angry. (laughs)
Tezuka: Yeah, he definitely got angry. (laughs)
What wouldn't come together?
Tezuka: At first, we were making it with a bird's-eye view rather than a side view.
The view was looking down diagonally from overhead rather than directly from the side as in Super Mario Bros.
Tezuka: Yes. But we couldn't do it well.
Miyamoto: He said he wanted to look from a little above. But in Super Mario Bros. it is important whether Mario's feet hit the ground or not, even barely. With a diagonal view from slightly overhead, you lost your sense of distance to the ground. So I told him that development would be difficult.
Tezuka: Yeah, it was. (laughs wryly) So partway through development, we switched to a side viewpoint, but there are relics of the bird's-eye view in the final product.
Miyamoto: Yeah.
For example, the black-and-white checkered floor.
Tezuka: Yeah.
Tezuka-san, what was your original idea for making Super Mario Bros. 3?
Tezuka: We made Super Mario Bros.: The Lost Levels by changing the original game's difficulty and stage design, but we couldn't do that again, so I wanted to change everything, including its general appearance."
If you want to read the rest of the interview and I recommend you do, head over to the Nintendo website!
https://www.nintendo.com/nes-classic/super-mario-bros-and-super-mario-bros-3-developer-interview
Travis Admin wrote on 10/25/2018 at 08:51pm
It's interesting that it was going to be more 3d originally. I wonder if they went back to try that on the SNES before it finally stuck on the N64?
jdodson Admin Post Author wrote on 10/26/2018 at 03:17am
They did quite a bit more with a 3D feel on the Super Nintendo and then the Virtual Boy. I really do think the 3DS is some of the best 3D i've seen implemented in gaming so far so it's cool the finally figured it out. I wonder if that might be coming to the Switch at some point?
Travis Admin wrote on 10/27/2018 at 05:32am
I was thinking more about with Mario specifically but yeah they did ramp it up a lot on the SNES broadly. StarFox was a technological marvel at the time.
What Happened During That Mario 3 Race? - Summer Games Done Quick Wrap Up II
Here's another round of awesome SGDQ runs that you might want to check out. But... Jon why? Read on friends!
Super Mario Bros 3 All Forts Race of MitchFlowerPower v GrandPOOBear in 58:34 This run is embedded above and is not only an amazing test of skill by Mitch and PooBear but it also contains two really unfortunate soft locks. After Mitch's console soft locks the first time they are able to restart the run together but after that PooBear takes the win. It's hard to see this kind of thing happen in a race but both players are cool about it and you can see that in the interview afterward. It was reported that PooBear kicked Mitch's console but that's not quite what... Read All Here's another round of awesome SGDQ runs that you might want to check out. But... Jon why? Read on friends!
Super Mario Bros 3 All Forts Race of MitchFlowerPower v GrandPOOBear in 58:34 This run is embedded above and is not only an amazing test of skill by Mitch and PooBear but it also contains two really unfortunate soft locks. After Mitch's console soft locks the first time they are able to restart the run together but after that PooBear takes the win. It's hard to see this kind of thing happen in a race but both players are cool about it and you can see that in the interview afterward. It was reported that PooBear kicked Mitch's console but that's not quite what happened, it seems Poo stomped the ground as he was getting into the fun of the match and that may have rattled Mitch's console.
The Legend of Zelda: Four Swords Adventures by Zmaster91 in 2:08:59 I didn't know you could play Zelda Four Swords on Gamecube single player but Zmaster91 shows that you can and does it well. It's a really chill run to watch so if you're looking to relax and watch some Zelda, this is it.
https://www.youtube.com/watch?v=dQvEQK8KMcU
The Legend of Zelda: The Wind Waker HD by Linkus7 in 1:28:27 Linkus Wind Waker runs shows off just how crazy speedruns can get when the community finds amazing glitches. It's been recently found that if you pause buffer in Wind Waker that you can gain incredible swimming speed allowing you to swim to locations that previously required the boat. This allows runners to skip the first part of the game and other major parts making Wind Waker HD a run you can do in an hour and a half. If you watch anything watch Linkus setup the crazy pause buffering swim glitch then watch the rest because it's awesome.
https://www.youtube.com/watch?v=PPLytsTfCcE
Kirby's Dream Land by eBloodyCandy in 12:51 Kirby's Dream Land isn't a very hard but BloodCandy's run adds quite a bit of strats to the game I wasn't aware of. I really love Dreamland and this was a fun run to watch because it's really quick and a fun game to watch.
https://www.youtube.com/watch?v=xfQylC7rt2E
It was beautiful to see him just sit there and wait for Mitch to catch up and opt not to use an item just so they'd be even. And maaaaaaaan he felt bad.
That kind of sportsmanship is great to see. But unsurprising. Everyone in the speedrun community seems to be awesome.
Also I felt really bad for Mitch. He caught up and then luck of the draw knocked him behind in world 8. But both of them were amazing.
Oh man... ANOTHER soft lock at 55. This has been a roller coaster of emotions.
I'm now seeing that you said "two really unfortunate soft locks" in your post. I'm glad I missed that the first time through. I felt that emotion hard.
jdodson Admin Post Author wrote on 07/13/2018 at 10:16pm
Yeah, glad you liked it. Mitch and Poo are both great Mario players.
My Review Of The 8Bitdo NES30 Pro
Recently I picked up 8Bitdo's NES30 Pro bluetooth gamepad. I have a bunch of PC controllers but most of them like the XBox 360 controller are great for PC shooters and other games but not great for traditional platformers or retro games.
The NES30 advertises support for the PC, Mac, Android, iOS & more recently the Switch. With some research I found out that the NES30 supports iOS through iCade which is a pseduo-standard that began with the iCade for iPad where the controller acts like a keyboard and games that support the iCade respond to certain keyboard button presses. It's an interesting work around to Apple not having a controller standard at the time until... Read All Recently I picked up 8Bitdo's NES30 Pro bluetooth gamepad. I have a bunch of PC controllers but most of them like the XBox 360 controller are great for PC shooters and other games but not great for traditional platformers or retro games.
The NES30 advertises support for the PC, Mac, Android, iOS & more recently the Switch. With some research I found out that the NES30 supports iOS through iCade which is a pseduo-standard that began with the iCade for iPad where the controller acts like a keyboard and games that support the iCade respond to certain keyboard button presses. It's an interesting work around to Apple not having a controller standard at the time until they released MFi which is a new Apple certification standard for controllers. Because of this iCade support is limited to a handful of games and apparently 8Bitdo doesn't support it anymore because in the recent controller firmware they removed iCade support and added support for the Switch. I can understand why they did that and truth be told, you can rollback the firmware to get iCade support but you'd then lose support for the Switch. It would be nice to eventually buy one controller to work with all your devices but it seems Apple disallows this in the MFi licensing terms so, for now, it's not going to happen.
The NES30 pairs beautifully with my Mac, PC and Android devices and once setup works flawlessly. It's very light and feels great in the hand. The buttons and action really remind me of the original Nintendo controllers and the analog thumbsticks aren't too bad. I don't think i'd use the NES30 for a modern shooter but for the handful of platformers and retro games I played with it it worked really well.
I'm still torn on waiting for the SNES30 Pro or getting this.
Or maybe both :D
I definitely prefer the stacked shoulder buttons of the SNES30 Pro but I like the look of this one more. I guess I'll just wait and see how the reviews are for the SNES30 Pro.
Glad you like it and it feels right. The button action of the early systems is what stands out for me in your review-- nobody seems to have gotten that right until now.
I'd love to see if this is as beautiful in person as it is in the picture!
Check out some youtube reviews Adam-- it's not, not quite. But still quite nice. The lighting and framing in the pic above gives it a metallic look.
Yeah, it's not quite as glossy but does look good.
Are There Good Alternatives To Completing Your Retro Game Library?
For many the thought of building up a retro game library of the games you want to collect isn't easy or cheap. It seems like more and more people are trying to collect these old games making stock limited and driving up prices. Even when new opportunities to own these classics comes up by way of the Nintendo or Super Nintendo Classic those options aren't available to everyone as again... stock is limited so what's a person to do? Well Cygnus Destroyer as a video about solutions to these problems by way of flash carts and bootlegs. Seems a bit odd to to me to play a Nintendo Game on a NES recreation like the RetroN and a flash cart when you could just emulate... Read All For many the thought of building up a retro game library of the games you want to collect isn't easy or cheap. It seems like more and more people are trying to collect these old games making stock limited and driving up prices. Even when new opportunities to own these classics comes up by way of the Nintendo or Super Nintendo Classic those options aren't available to everyone as again... stock is limited so what's a person to do? Well Cygnus Destroyer as a video about solutions to these problems by way of flash carts and bootlegs. Seems a bit odd to to me to play a Nintendo Game on a NES recreation like the RetroN and a flash cart when you could just emulate everything on your PC but... All that said, these are great options if you wanted to play a game you couldn't find on your original NES hardware with a flash cart or if your childhood NES broke like mine, replace it with something a bit less expensive and just as useful like a RetroN 3.
Portland TriMet Light Rail Map in The Style of Mario 3
Artist Dave Delisle has recreated the Portland Trimet light rail lines in the style of Super Mario Bros. 3. I find this particularly cool as I live in Portland and ride the MAX lines when I head into work. Dave has also created version of metro lines in other cities such as Washington DC Metro, Vancouver Skytrain, Pittsburgh LRT, Toronto TTC, Calgary C-Train & the Atlanta Marta.
http://www.imagekind.com/Portland-Trimet-MAX-Map-_art?IMID=a23c5985-1fe3-41e8-9b9f-c0ff73c52203 Artist Dave Delisle has recreated the Portland Trimet light rail lines in the style of Super Mario Bros. 3. I find this particularly cool as I live in Portland and ride the MAX lines when I head into work. Dave has also created version of metro lines in other cities such as Washington DC Metro, Vancouver Skytrain, Pittsburgh LRT, Toronto TTC, Calgary C-Train & the Atlanta Marta.
http://www.imagekind.com/Portland-Trimet-MAX-Map-_art?IMID=a23c5985-1fe3-41e8-9b9f-c0ff73c52203
AdamPFarnsworth wrote on 08/17/2015 at 03:00am
This is great! And realistic. I work right by the Cascades and Mt Hood stops on the red line, and there are constantly air ships overhead :)
GregoPeck Super Member wrote on 08/17/2015 at 03:45am
Can I get a warp whistle to teleport to that map? That's awesome!
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Cheerful Ghost Radio Episode 75: Top Ten Games of the Decade
Um... at least 4 complete ones. I've had a few bits...
Posted about about 16 hours ago
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We visit post-quake Kaikoura and Marlborough. With a seabed uplift of between 2 and 4 metres Kaikoura has seen some dramatic changes. My father was born here and I learned to dive along this tumbling, abundant coast. What you're about to see is simply incredible.
We're taking a short break from TV (due back on Sunday 26th Feb, 4.30pm on TV3) but hope you enjoy these clips from the past….


Vice President Dr Mahamudu Bawumia has challenged the youth to take advantage of the various partnerships, policies and programmes being implemented by government to innovate.
He said government's focus on building a technologically adept society, leading to the decision by several global players to set up shop in Ghana, is a god-sent opportunity for the youth to explore new technology and innovate to meet the needs of society.
The Vice President said this when he launched the first-ever collaboration between the government and Oracle Corporation to develop technology-enabled startups, Thursday in Accra.
Known as the Ghana-Oracle Digital Enterprise Programme (GODEP), it is part of the Oracle Global Startup Ecosystem, Oracle's programme for entrepreneurs and innovators worldwide will enable at least 500 local start-ups to access and utilize the Oracle Cloud technology.
"Ghana looks forward. We are the gateway to Africa, the ever shining black star – with a forward-looking mindset. We only expect new glorious breakthroughs because, at present, we are ready to apply new remedies with digitization and technology innovation.
Country Director of Oracle Ghana, Franklin Asare, reaffirmed Oracle's commitment to providing the necessary support to foster the skills required for these entrepreneurs to thrive on a global scale.
The launch was witnessed by the Communications Minister, Ursula Owusu-Ekuful; Maria Forney, Director, Oracle Global Startup Ecosystem; Deputy Interior Minister, Henry Quartey; First Deputy Governor of the Bank of Ghana, Dr Maxwell Opoku-Afari and the US Ambassador to Ghana, Stephanie S. Sullivan.


text:
Global debt surged by more during the pandemic than the 2008 financial crisis, IIF finds
By StockHastix	 On Feb 17, 2021
Governments and countries accumulated more debt during the COVID-19 pandemic than they did during the 2008-09 financial crisis, a leading trade group said on Wednesday.
The Institute of International Finance said global debt-to-GDP surged by 35 percentage points to over 355% in 2020, rising by $24 trillion to $281 trillion. The global debt ratio rose 10 percentage points in 2008 and by 15 points in 2009.
The IIF said government debt rose to 105% of GDP, from 88% in 2019. Mature countries added $10.7 trillion in government debt to try to contain the crisis, the IIF said. The IIF said global government debt should rise another $10 trillion this year.
The pace of COVID-19 vaccination differs considerably across countries, and difficulty in vaccine rollout could delay recovery, prompting further debt accumulation, the trade body said.
Switzerland was the only mature market economy recording a modest decline in government debt ratio, the IIF added.
Nonfinancial private-sector debt rose to 165% from 124%. Many large firms in the U.S. and Japan took advantage of supportive government measures to boost their cash stockpiles. The IIF said the decline in the number of firms filing for insolvency has been extraordinary but is dependent on continued government support.
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I am new to the long arm. Enjoyed your class on Fundamentals. When doing custom, do u ditch? With what thread and when? Do u do all the ditching on whole quilt first and then all the quilting.
I am glad you enjoyed the class. When doing custom work I generally ditch as well. A couple of exceptions are when the client doesn't want any SID and if there are issues such as too much fullness, wavy seam lines, etc.
Threads for SID – I try to match the thread to the ditch side.
No, I do not do all the ditching first. Many recommend this and it works well for them. I generally do the detail/design/fill work first and then do the ditching after. I do it block by block if the thread will be the same. And then the ditching between the body and borders of the quilt last.
Of course, it can change quilt to quilt, but that is then general flow that I use.
Yes, occasionally. But more likely in an art quilt or wall hanging than a bed quilt or such. Personal preference.