Thousands gathered along the Mohawk River in Amsterdam, New York, for a candlelight vigil to remember the 20 victims of a limousine crash that has left a devastated community with too many questions.
(CNN) — A long line of people stretched down the street and around a corner in Amsterdam, New York, Friday evening as mourners waited to to enter St. Stanislaus Roman Catholic Church.
They wanted to honor the lives of eight people — four of them sisters — who died in last weekend's devastating limousine crash.
Residents said that is typical of Amsterdam, a city of about 20,000 that straddles the Mohawk River. It's where 11 of the 20 victims in the crash were expected to be honored and laid to rest over four emotional days between Friday and Monday.
"I think what's so upsetting, and what brought everybody together, is everybody in town kind of knows one another," said Rev. Jeffrey L'Arche of St. Mary's Catholic Church, where three of this weekend's services — for Patrick Cushing and newlyweds Shane and Erin McGowan — were to take place.
It was the deadliest transportation accident in the US in nearly a decade.
He told CNN he'd gotten to know the McGowans before he officiated their wedding in June.
Carpenter said he was amazed by all the cooperation and willingness to help. So many people offered to help in one way or another that he wasn't able to call everyone back.
At the vigil, the community heard from local officials and a pastor. As a singer belted out "Amazing Grace," Carpenter watched a "wave of light" spread through the crowd as mourners lit candles one by one.
Diane Madej, a coordinator for Faith Formation, a Catholic education program in Amsterdam, described a "ripple effect," felt even by those like herself who didn't know the victims personally.
"The impact is enormous," Madej said. She described how a girls' swim team from Amsterdam was greeted at a meet by cookies, and how a volleyball team's opponents gave them carnations and held a moment of silence "in solidarity," with them.
Students at St. Mary's Institute, a Catholic school, placed 20 candles on the altar in their chapel to honor each victim, Madej said.
The school district also honored Abigail and Adam Jackson at a football game on Friday, CNN affiliate WRGB reported. Abigail was a teacher in the district, and Adam played football at Amsterdam High School as a teenager.
There was a moment of silence. Flags flew at half-staff. Some people wore shirts emblazoned with the words, "Amsterdam Strong." At halftime, Adam's niece was honored with his jersey, bearing the number 58, according to WRGB.
L'Arche said one of the most difficult periods after a death comes after the funeral ends and people head home, leaving the survivors on their own.
L'Arche emphasized the importance of being present and available for the families — both for himself as a clergyman, but also for people in Amsterdam who might know them.
But he also emphasized the families' strength and resiliency, which he said was exhibited during Friday night's gathering at St. Stanislaus.


Comment: Looks good. and certainly different than what we're use to seeing. but ...can't please everyone...like the 5 regulars on here that sleep with their laptops on their stomachs waiting to ridicule whatever is coming out.
Michael Bay Responds to Negative Criticism of "Transformers: Age of Extinction"
Comment: What's depressing it that he's right. People are still going to see it for some reason. Even though Snowpiercer opened simultaneously with a 93% RT score and no one cares.
Comment: One of the few reboots I'm looking forward to since George Miller is doing it again. Loved that Pig in the City movie.


As Fall Semester wraps up, another cycle of internship programs is also coming to a close. With the end of an internship, there are several tasks you need to complete to effectively offboard your intern(s) and ensure a positive experience. Your interns should leave your company and the internship program better off than when they started. Here is a checklist to help you have a smooth offboarding experience with your intern(s).
The best way to say goodbye is to have some face-to-face time to listen to your intern and formally review the internship journey from start to finish. Be sure to schedule a final interview with your intern to hear about their experiences working at your company. This is the time to get feedback and learn how you can improve your internship program for next year. You can also organize an exit interview with human resources for your intern so that they can provide the company general feedback about the internship program as well.
We highly encourage you to schedule the interview in advance to give your intern ample time to prepare and organize their thoughts to share with you. Try not to wait until the last day of the intern's job in case other things come up. You can complement your intern's exit interview with an online survey to make sure that you cover all grounds and give your intern a fair opportunity to be transparent about their internship. Not everybody will be comfortable sharing all their thoughts in-person.
If your intern has really impressed you, consider writing a letter of recommendation and volunteering to be a reference on their resume. Oftentimes, the letter of recommendation is one of the most valuable tangible takeaways your interns receive. Your intern can use this recommendation for future employment, academic and scholarship opportunities. If your intern did a great job, make sure to reward them with a quality letter of recommendation. Here is a useful resource for how you can write a letter of recommendation for your intern: https://www.thebalancecareers.com/sample-recommendation-letter-for-a-summer-worker-2062951.
In addition to formal letters of recommendation, another great way to support your intern is writing them a LinkedIn recommendation. This is a digital recommendation that your intern will always be able to share with others and spotlight on their profile.
It has become increasingly popular for students to participate in internships to receive academic credit towards their college graduation. In fact, some universities actually require students to participate in internships or co-ops in order to graduate with their degrees. If this is the case, be ready to roll up your sleeves and fill out some forms. Each university will have their own guidelines and paperwork. It is important to stay connected and follow up with your intern on this process to meet all necessary deadlines.
Because interns from different programs do not often get to meet one another, one way to connect them is to ask your current intern to write a short letter to the next intern with helpful tips. This is a great way to offboard your intern and also help onboard your future intern to a similar position.
In cases where there is an ongoing project, we encourage you to help organize your intern's work to be easily transferred to the next intern in line.
Lastly, as your intern finishes at your company, make sure to get all their personal contact info. Try to keep in touch with them in case of future job openings and also see the exciting things they are up to.
As a company, you spent quality time investing in your intern's personal growth and success. It is important to say goodbye to your intern effectively and be a part of their continued success.


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Analysis: Here's why the Mariners weren't in on trade talks to acquire Washington native Blake Snell
UPDATED: Sat., Jan. 2, 2021
Former Cy Young Award winner Blake Snell made two starts for Tampa Bay during the 2020 World Series, striking out 18 in 10 innings while posting an earned-run average of 2.70. (Associated Press)
By Ryan Divish Seattle Times
SEATTLE – With access to his sometimes twice-daily games of pickup basketball limited due to the COVID-19 pandemic, San Diego Padres general manager A.J. Preller, a notorious hoop-a-holic, has seemingly channeled his frenetic energy on the court into player acquisitions for his team.
The Padres, featuring budding superstar Fernando Tatis Jr. and perennial All-Star Manny Machado, made the postseason this year for the first time since 2006. With a farm system rated among the best in baseball, Preller was aggressive around Major League Baseball's trade deadline, completing six deals involving 26 players, including two with the Mariners that involved nine players.
The most hyped of the moves – adding All-Star right-handed starting pitcher Mike Clevinger of Cleveland – didn't provide the expected dividends, as Clevinger was plagued by elbow issues and needed Tommy John surgery.
On Sunday, Preller made the biggest move of the offseason, acquiring former Cy Young Award winner Blake Snell from the Rays for right-handed pitching prospects Luis Patino and Cole Wilcox and catching prospects Francisco Mejia and Blake Hunt.
But Preller wasn't done.
On Monday morning, the Padres reportedly reached a deal to sign slugging Korean infielder Ha-Seong Kim, who had been posted by the Kiwoom Heroes, his Korean Baseball Organization team.
And by midafternoon, Preller was deep into talks with the Cubs to acquire right-handed pitcher Yu Darvish and catcher Victor Caratini.
But here in the Pacific Northwest and for Mariners fans, the news of the Snell trade elicited a series of reactions – ranging from relief to regret, anger to envy, dejection to disappointment.
It's not so much seeing the former Shorewood High School star going to the Mariners' hated "natural" rival and Peoria complex mate, or how it might affect the annual meetings between the teams.
No, it's because the Mariners, a team that hasn't made the postseason since 2001, didn't make a move to acquire Snell.
On Nov. 24, MLB.com's Mark Feinsand reported: "The Rays have told other clubs that they're open to the idea of trading Blake Snell, presenting a realistic possibility that a deal could be consummated this offseason. A source noted that Tampa Bay is not actively shopping Snell, who has three years and $39 million remaining on his five-year, $50 million extension."
Feinsand wrote that the Mariners would be a logical trade partner based on the team's many deals with the Rays in the past, Snell residing in Shoreline during the offseason and the fit for the Mariners rotation.
The problem with the fit, however, was the Rays' asking price for Snell. Multiple MLB sources said the Rays would require one of the Mariners' prized outfield prospects – Jarred Kelenic or Julio Rodriguez – in any trade. It was the starting and ending point for any potential discussion.
Though Seattle general manager Jerry Dipoto has often said that no player is untouchable, there was no desire to trade Kelenic or Rodriguez under typical circumstances. Despite Snell's obvious talent and potential, sources indicated that the initial asking price was simply too high for the Mariners.
As the trade market for Snell continued to generate interest, sources said the Mariners weren't one of the teams making offers, not even cursory offers that didn't feature Kelenic or Rodriguez.
Should Seattle have tried to put together a player return featuring outfielder Taylor Trammell – a top-100 prospect – and catcher Cal Raleigh and perhaps two other prospects or even an MLB-ready player to get Snell?
It's unlikely that would've piqued the Rays' interest. Given all the past trades with the M's, they are more than familiar with Seattle's farm system. Sources indicated there wasn't a package that didn't have Kelenic or Rodriguez or Kyle Lewis that would have created a done deal.
An opposing MLB scout said the Mariners couldn't match the prospect package sent by San Diego without one of those three outfielders involved.
Though Seattle has talented pitching prospects in Logan Gilbert, George Kirby and Emerson Hancock – the No. 6 overall choice in the 2020 draft, the Mariners don't have an MLB-ready pitching prospect to rival Patino and his projected ceiling.
Patino made his MLB debut Aug. 8 at age 20, making one start and 10 relief appearances, posting a 1-0 record and a 5.19 ERA. He struck out 21 batters and walked 14 in 17⅓ innings. His four-seam fastball averaged 96.7 mph, and his slider resulted in a swing and a miss 47.8% of the time.
Wilcox, a teammate of Hancock's at the University of Georgia, was a third-round choice by the Padres in the 2020 draft. But by all indications, he was a first-round talent. As a draft-eligible sophomore with the leverage of going back to school for another season, he made it clear that he wouldn't sign for less than a $3 million signing bonus.
He also fits the Rays' pitching profile in terms of size and stuff, standing 6-foot-5 with a nasty sinking fastball that can touch 99 mph and a power slider and diving change-up.
The Padres signed Wilcox with a $3.3 million signing bonus, and he was slotted as the No. 12 prospect in their loaded and pitcher-heavy system.
The scout noted that Wilcox would be right there with any of the M's top pitching prospects, including Hancock, in terms of projection and overall rankings.
The inclusion of two catching prospects in the trade package indicates the Rays' lack of catching depth in the farm system, perhaps the one glaring need in their otherwise loaded farm system that ranks as the best in baseball.
So although Raleigh is close to MLB ready, he might not have the projected ceiling of Hunt and is only a year younger than Mejia, 26.
The Mariners weren't in on the trade talks to acquire Snell from the Rays for a variety of reasons, including the understandable reticence of giving up either Kelenic or Rodriguez, both viewed as future stars.
Even if they had still worked to find a way to get Snell, they probably wouldn't have been able to match the Padres' reported trade package.
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Texas A&M, NCAA Issue Statements on Johnny Manziel Suspension
Johnny Manziel did nothing wrong, therefore Johnny Manziel had to be suspended. Clear?
By Brandon Larrabee Aug 28, 2013, 6:28pm EDT
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Well, we finally have the reasons that Johnny Manziel will be suspended for a half a game. Sort of. The NCAA and Texas A&M issued a joint statement not laying out the reasons for the suspension, but pretending to lay out the reasons for the suspension.
Texas A&M University and the NCAA confirmed today that there is no evidence that quarterback Johnny Manziel received money in exchange for autographs, based on currently available information and statements by Manziel. ...
NCAA rules are clear that student-athletes may not accept money for items they sign and based on information provided by Manziel, that did not happen in this case.
You got that? Johnny Manziel did nothing wrong, so he's suspended for a half a game. The statement does peg Johnny Football with an "inadvertent violation regarding the signing of certain autographs," but doesn't really say what that violation is, and says that the NCAA and Texas A&M won't comment any more. So it's not like anyone can ask them what happened.
The other consequences for Texas A&M and Manziel, and no I'm not making this up for purposes of parody:
Manziel will address the team regarding the situation and lessons learned
Texas A&M will revise its future education concerning student-athlete autographs for individuals with multiple items
Um, that'll learn 'em? For having the audacity to not intentionally do anything wrong?
A&M Chancellor John Sharp, perhaps you can clear this up for us?
I am proud of the way both Coach Sumlin and Johnny handled this situation, with integrity and honesty. We all take the Aggie Code of Honor very seriously and there is no evidence that either the university or Johnny violated that code.
So Johnny Manziel is being suspended for following the Aggie Code of Honor. He might be the first person in the history of higher education punished for not violating the honor code. Perhaps, defying all odds, the NCAA can bring some sanity and lucid commentary to this affair. What say you, NCAA Vice President of Academic and Membership Affairs Kevin Lennon?
Student-athletes are often asked for autographs from fans, but unfortunately, some individuals' sole motivation in seeking an autograph is for resale. It is important that schools are cognizant and educate student-athletes about situations in which there is a strong likelihood that the autograph seeker plans to resell the items.
NCAA Clears Johnny Manziel of Taking Money for Autographs, Suspends Him Anyway
NCAA, A&M Issue Manziel Statements, Make No Sense
Johnny Manziel Suspended For a Half Against Rice


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I feel so utterly disconnected from modern pop culture. I don't really watch current TV, Movies, watch sports or listen to current music. People are talking about the Mandalorian online and i'm just like "huh?"
Show previous comments 8 more
Couldn't agree more. The other day I saw a list of the top ten downloads on Spotify, not only did I not recognize a single "artist" but I wasn't even 100% sure what 'Spotify' is. The only current movies I enjoy are period pieces like Dunkirk.. TV has been largely dead to me for at least 20 years.. I'm actually regressing on this issue... While I'm still a fan of most things 80s, my girlfriend and I have been enjoying music and classic movies from the 50s and 60s recently.
GoldLeader
The Mandalorian is cool as hell! Almost like a western, but for Star Wars fans. If ya don't like Star Wars and cool sci fi worlds and ideas, then don't worry about it.
Spotify, Oh I can explain this. It's a company that takes your credit card info for a "Free" trial with their Premium service (something about listening to music), then even though you've canceled, canceled again, and emailed them that you've canceled (just to be sure), they will then charge your card even though you've canceled and they said they wouldn't. My advice is to avoid them like the plague. (Same with modern video games, for the most part).
BydoEmpire
i do use Spotify free - occasional ads, but I look at it like the radio. If I want background music like Swedish Christmas Songs or a playlist of modern blues or something, it's good. It's also good if you want to check out an artist without yet buying any of their music. The phone app is garbage if you're on the Free version, though. Half the time you say "play artist X album Y" it just starts playing things it thinks you'll like, instead of what you wanted. You can't easily just play something specific. It's built for playlists, and that's what it does well. It's like a modern radio with a billion stations. Still prefer to buy CDs or mp3s, though, and manage and organize my own music.


This just in: Fox has invited the Yankees and Red Sox to play a seven-game series in the consolation bracket. The games will be broadcast in prime time Wednesday, Thursday, Saturday, Sunday, Tuesday, and Wednesday.
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and local re-enactors. Or, if you prefer, you'll be able to get a radio broadcast by Scooter.


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HTC One M9 Review: In Depth
By Alex Todd
Responsive, intelligent UI
Decent battery life
Great AV experience
Incremental improvement
Disappointing cameras
The HTC One M9 hasn't yet hit store shelves but some critics are already scolding the company for releasing a flagship that doesn't meet the people's expectations. Whether that's actually the case is yet to be decided, but we're welcoming the M9 into Recombu's review gauntlet with an open mind and strong curiosity.
Design: When an M7 and an M8 love each other very much…
For the last few years HTC has been the unquestionable king of metal-bodied phones, but the switch from polycarbonate to harder stuff didn't arrive onto a flagship until the HTC One (subsequently rebranded the 'One M7'). At first appearance the M9 is almost unchanged cosmetically from its metallic predecessor and that's OK.
If you want a premium feeling and looking handset, the One M9 can go toe-to-toe with the likes of the iPhone 6, Xperia Z3 or the new Galaxy S6 Edge. As we mentioned in our initial hands on, the chassis of each M9 takes twice as long to produce as the M7's bodywork did and whilst we can't see exactly where all that extra time goes, the end product is nonetheless a fantastic blend of function and form.
The curved back of the unibody features an attractive brushed finish and a comfortable curvature in the palm, whilst the sides meet at stepped, finely milled right angles. It might not be quite as curvaceous as last year's M8, but it still looks good and is easier to hold as a result.
HTC's three colourways for the M9 are certainly eye catching too; the Gunmetal Grey version is the tamest of the options whilst the gold on silver variant (the one we tested) actually features three colours with a rose tint to the back panel, a deep gold edge and a lighter shade on the grilles covering the phone's front-facing (excellent) BoomSound speakers. If you want to turn the volume up on the bling-o-meter a little further, the gold on gold choice will satiate your desire for the yellow stuff.
Another ergonomic tweak sees the power button move to below the volume rocker on the phone's right side (instead of on top) and what's more it's knurled, allowing for more convenient operation. In fact the only real sticking point comes from the black plastic camera surround, which is not only sizeable but also squared, dating the aesthetic style somewhat. It wouldn't be so much of an issue if it was large for functional purposes, such as housing an optical image stabilisation system, but it's purely cosmetic.
Screen: No 2K is still OK
As a manufacturer of screens in its own right, we weren't all that surprised when Samsung dropped the 2K bomb that is the Galaxy S6's insanely pixel-rich 5.1-inch display, allowing it to join the ranks of high-end handsets offering up sharper, crisper images, the One M9 cannot.
For the most part the 5-inch Full HD Super LCD that HTC's latest flagship uses is practically unchanged from the panel on last year's One. That's not to say this is a bad decision; at 5-inches, 441ppi is more than ample for delivering a detailed, clear image.
The M9 uses a cooler colour gamut than the rest of the market, which gives even familiar Android experiences an interesting feel, but on the whole apps, images and video look great, so whilst we're glad the S6 pushes the envelope, we see no reason as to why HTC needs to chase extra pixels for the sake of extra pixels.
HTC's Sense UI also features gesture control, such as double tap to wake, which works like a charm and double tap to sleep, which outside of the lock screen is damn near unresponsive. A three-finger swipe upwards is a nice easy way to connect the One M9 to media-savvy devices too.
OS: A fresh coat of paint
As with the current competition, HTC instilled the One M9 with Android Lollipop and then coated that in its own Sense 7 experience – the latest incarnation of its skinned user interface. Truth be told, it's difficult to discern where the differences lie; the similarities to Sense 6 on the surface are striking, but then again it seems that it's a case of 'if it ain't broke…'
Personalisation is a big part of the M9 user experience with the Themes application letting users customise everything from system fonts to wallpapers and app iconography. You can have the phone pick a theme based on a picture of your choosing or browse from professionally and user-created themes online.
The location-detecting home screen widget is the other most notable addition to the Sense experience. By default it sits on the homescreen and offers up apps that it anticipates the user might need using location information. At home, work or in between it'll switch from offerings like YouTube, to Google Drive to a tube map respectively, provided they're installed on your phone, and if it thinks you might like a particular app that you don't already have it'll recommend it to you as well, although these suggestions aren't always as useful as we'd like.
The return of the DotView Cover (sold separately) lets you enjoy new functionality like gaming and a ticker tape scrolling feature, alongside mainstays such as BlinkFeed, but we'd have been disappointed if these features hadn't evolved in a year.
Performance: Got it where it counts
Check passed the verdict section for the full spec rundown, but understand that for a flagship packing Qualcomm's latest flagship octa-core, 64-bit processor, we were a little surprised. Overall the M9 operates without issue, 3D games like Asphalt run with the buttery-smooth goodness you expect from a top-tier handset and aside from a little (not excessive as some rumours suggested) heat build up, we're mightily impressed.
Perhaps it's the software where we should place the blame, but we just weren't expecting to see icons redrawing themselves so frequently, typically when leaving an app to return to the home screen. Folders would sometimes pause awkwardly for a moment too, layering awkwardly against the interface elements underneath. These are small quirks, but just something we didn't expect to see from a high-end device, something regular updates will no doubt remedy however.
Elsewhere the phone's sizeable 2840mAh cell will see you through a day and a half of use without too much stress, placing it on par with its key Android competition. Storage is a big strength with the M9 (as it was with the M8) letting you slot in an additional microSD card of up to 128GB in size to bolster the 32GB of on-board storage and the additional 100GB of Google Drive cloud storage HTC's wrangled for new users.
Camera: Give with one hand, take away with the other
The camera or rather cameras, we're on the whole, the biggest sticking point with the otherwise flawless One M8. We commended HTC for trying something different and at the time that was enough, but it soon became apparent that the additional functionality two rear-facing cameras brought to the table could easily be recreated with software, sometimes to greater effect.
When HTC pulled the wraps off the M9 and we spotted a more conventional single rear-facing snapper, we were at least pleased we could make more even comparisons with the other flagship crop. So how is the 20-megapixel snapper on the M9? In a word – uninspiring.
As much as we wanted to love the M9's camera, it's as if HTC ousted one point of contention (in the M8) and replaced it with another that featured its own foibles. The 20-megapixel sensor is better, primarily thanks to the sheer increase in resolution, but whether it's our conditioning to the over-processed images of social media, the One M9 produces shots that are simply flat and lacklustre.
The new internals give you 4K video recording in addition to the wealth of modes we've seen previously, such as fast motion recording (60fps), slow motion recording and the EYE camera interface, which is clean and simple. The lack of image stabilisation is detrimental to the phone's low light performance and when trying to capture video whilst moving too. If all you wanted to change from the M8 was the desire for larger pictures, then the M9 delivers, in other avenues its rear camera doesn't stand up to the competition.
The front-facer is a little more promising, packing HTC's own-brand UltraPixel technology for notably better low-light performance and a wide-angle lens on the hardware side as well as a beauty mode on the software side.
Verdict: On the verge of greatness
Writing this review I kept finding myself saying something along the lines of, "little has changed since the M8, and that's OK," which it is, but 'OK' just isn't going to wow people when the likes of Samsung really have something to shout about.
From a technical standpoint this phone has been brought up to date to fall inline with the other 2015 flagships, but on the whole the differences in experience between the M9 and last year's M8 are nearly imperceptible. It's more of a refresh than a true successor.
It's as if the M9 were created to specifically address the minor shortcomings of the One (M8), but nothing more and whilst to some extent the company achieved its goal, the new camera module in particular presents its own set of problems, especially when you stack it up against its new rivals.
As with every One flagship, HTC has created a good phone with the M9, it offers a balanced overall experience and plays to its strengths in design, battery longevity and usability, but good might not quite be enough for those laying down the notable amounts of cash such handsets demand, even on a two year plan. We like the HTC One M9 a lot, we just haven't fallen in love with it this time around.
5-inches
20-megapixel w/ dual LED flash
4-megapixel
2.0GHz/1.5GHz octa-core Qualcomm Snapdragon 810
32GB. Expandable via microSD up to 128GB
HTC Sense 7.0, adaptive home screen widget, IR blaster, UltraPixel camera


Graduate multidisciplinary artist Loraine Lynn or Loranitude has recontextualised everyday objects to challenge the concept of tradition and binary definitions within sociology. Redefining their place in space.
Visual and street artist Shane O'Malley spoke to us about his work Duality. A series of geometric colour collages creating fragmented whole shapes. The series mimics the frailty and fragmentation of his own mind while trying to dealing with his own mental health issues.
Ria Bauwens, a photographer and visual artist, creates intuitive collage artwork where the emphasis is on fluid artistic expression. Her work aims to create a new narrative through the abstraction of found imagery - distorting the initial intent into her own artistic representation.
Margaret Inga Urías creates graphic art work across a range of media as a catalyst to discourse on a narrative connecting her individual pieces into a larger cohesive body of artwork. The narrative is a sociological one exploring our subconscious and conscious interconnectedness to each other and our surrounding forma in objects.
Polish visual artist Ewa Doroszenko talks to us about her work The Promise of Sublime Words. A mixed media series creating a discursive between different artistic practices.
Visual artist and painter Malte Iwanicki creates dynamic collage work that aims to deconstruct classical painterly techniques and methods. Using digital media to create print work, Iwanicki constructs beautiful abstract expressionist paintings by using collage to join his print work together into one cohesive image.
Kenneth Jeffrey is a interdisciplinary artist based in the US creating sculptural installation work which aims to deconstruct and offer discursive on how objects and people occupy space. Influenced by popular culture and the internet Jeffrey creates dynamic spatial constructions which warp preconceptions on how matter revolves around our own space.


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"Game of Thrones" star becomes Fisker's Sustainability Advisor
Drew Johnson September 12, 2019 Comment Now!
Fisker announced Thursday that "Game of Thrones" actor Nikolaj Coster-Waldau (Jaime Lannister) will join the company as a partner and sustainability adviser to Fisker chairman and CEO Henrik Fisker. In addition to being a well-known actor, Coster-Waldau is also the United Nations Development Program Goodwill Ambassador for climate change and other social issues.
"I am very excited to have Nikolaj participate in Fisker's mission of binging the world's most sustainable, affordable and desirable electric vehicles to mass market," Fisker said in a statement. "I am looking forward to working with him on learning about and achieving U.N.'s sustainability goals"
Coster-Waldau will play a role in Fisker's plans to introduce an "affordable" electric SUV. The Fisker utility vehicle, which is still under development, will reportedly have up to 300 miles of range and will use recycled plastic made from ocean debris. Other eco-conscious features of the upcoming SUV may include "vegan leather" and a roof-mounted solar panels.
Fisker plans to use a "revolutionary direct-to-consumer smart platform" rather than a traditional sales model for its battery-powered SUV. Details for that program are not yet available, but the company says it will offer affordable access to clean mobility "without onerous long-term contracts or expensive upkeep."
Fisker plans to unveil its electric SUV in prototype form later this year. At that time Fisker will also announce further details on its direct-to-consumer sales model.
Celebrities Electric Cars Fisker Automotive Industry
Tiff Needell fired from "Fifth Gear"
McLaren moves North American headquarters to Texas
Will Smith is back in a Porsche 911 as Mike Lowrey in "Bad Boys For Life"
Audi Sport boss thinks gas-powered sports cars will disappear from public roads
Drew Johnson - Contributor
Fiat Chrysler and PSA Group merger into Stellantis is complete Industry January 18, 2021
Spyker looks to be in financial trouble, again Industry January 18, 2021
Alibaba joins growing list of Chinese tech giants to launch car brand Industry January 15, 2021


See what coke does to a flower in this timelapse of just two days!!
These are huge numbers, even if you are thinking correlation does not mean causation. When using the Bradford Hill criteria to evaluate the relationship between diet drinks and human health, it becomes quite clear that the danger is at least worth considering. It's a great example of how potentially deadly, unhealthy products are marketed to us as a "better alternative" and completely safe.
For this study, researchers divided the 60,000 study participants into four consumption groups: two or more diet drinks a day, five to seven diet drinks per week, one to four diet drinks per week, and zero to three diet drinks per month.
After a follow up of 9 years, coronary heart disease, congestive heart failure, heart attack, coronary revascularization procedure, ischemic stroke, peripheral arterial disease, and cardiovascular death occurred in 8.5% of the women who consumed two or more diet drinks a day.
THOSE WHO CONSUMED FIVE-TO-SEVEN DIET DRINKS PER WEEK WERE AT 6.9% AND ONE-TO-FOUR WERE AT 7.2%. THOSE WHO CONSUMED ONE-TO-FOUR DRINKS PER WEEK WERE AT 6.8% AND ZERO-TO-THREE DRINKS A MONTH WERE AT 7.2%.
Then a sugar crash begins, and you may become irritable and sluggish. You've now urinated out all of the water that was in the Coke, along with the nutrients that the phosphoric acid bonded to in your body that would have hydrated you or gone on to build strong bones and teeth.
But drinking soda doesn't just impact your waistline. A 2013 study that was published in the journal Diabetologiafound that study participants who drank one 12-ounce soda a day were at a greater risk of developing Type 2 diabetes.


text:
The Books that F** the World!!!
The Books that F** the World!
I just received this message from Human Events... This book seems to be great...
" TV, video games, the Internet—many people blame technology for the violence, narcissism, and secularism in society today. But Professor Benjamin Wiker argues technology isn't to blame—philosophy is. In his controversial new book, 10 Books That Screwed Up the World (And 5 Others That Didn't Help) , Wiker proves that some of Western civilization's most "respected" books are really the root of many modern-day destructive ideas and cultural vices.
Taking aim at such books as Machiavelli's The Prince and Hitler's Mein Kampf , Wiker shows how these authors' perverse ideologies not only have led to past atrocities like war and genocide, but also how their philosophies are still popular and damaging today. Their ideas might influence your own thinking and you don't even realize it! In this intriguing and provocative exposé, you'll learn:
How Hobbes's Leviathan promotes the belief that we have a "right" to have and do whatever we want.
How Nietzsche's Beyond Good and Evil promotes atheism and paved the way for popular atheists like Richard Dawkins and Christopher Hitchens.
How Mead's Coming of Age in Samoa promotes promiscuity and divorce.
Witty, shocking, and instructive, Wiker seizes each of these evil books by its malignant heart and exposes it to the light of day, offering a quick education on the worst ideas in human history—and how we can combat them in the future."
In the Amazon page for the book I found more clues on the books that "screwed-up"..:
" Why Machiavelli'sThe Prince was the inspiration for a long list of tyrannies (Stalin had it on his nightstand)
How Descartes'Discourse on Method "proved" God's existence only by making Him a creation of our own ego
How Hobbes'Leviathan led to the belief that we have a "right" to whatever we want
Why Marx and Engels'sCommunist Manifesto could win the award for the most malicious book ever written
How Darwin'sThe Descent of Man proves he intended "survival of the fittest" to be applied to human society
How Nietzsche'sBeyond Good and Evil issued the call for a world ruled solely by the "will to power"
How Hitler'sMein Kampf was a kind of "spiritualized Darwinism" that accounts for his genocidal anti-Semitism
How the pansexual paradise described in Margaret Mead'sComing of Age in Samoa turned out to be a creation of her own sexual confusions and aspirations
Why Alfred Kinsey'sSexual Behaviorin the Human Male was simply autobiography masquerading as science"
To add more interest to the book, it is recommended by Thomas E. Woods Jr, writer of " How Church Built Western Civilization" .
I like the music, it's nice.
Obama and Colombian Terror a.k.a FARC
Ann Coulter on Bush "Appeasement" Talk
Liberal-Scientist Blogger Detests Libertarianism.....
Israel, at 60 and the "Nakba" Myth
Jonah Goldberg at L.A. Times..
Conservatives are happier than Liberals!
Interview with Golitsyn´s Editor
Unlikeable Encounter: Debbie Harry and Jim Morrison


After the establishment of the modern Turkish Republic in 1923, a rapidtransformation took place In various fields of life in Anatolia. Reforms havealtered the social and cultural institutions, developing a new mentality andspirit, raising the living standards of people. Paralleling this progress, es-pecially after the Second World War, a rapid urbanization took place withinthe country leading to dramatic changes in urban life-styles and physicalenvironments. -This paper deals with changes that have taken place in Kayseri. Kayseri, thehistorical Ceaserea, is a central Anatolian town that has lived through Ro-man, Arabic, Seljukid and Ottoman periods. Due to its strategic location andrich hinterland it had a significant role in Anatolia. Not less than this sig-nificance it had a tradition of house-building worthwhile to examine.The paper explains general characteristics of Kayseri houses and traditionalliving patterns. Houses are asymmetrically grown, unpretentious, inward-looking. They are composed of simple, pure, rectangular prisms, added orsuperimposed on each other with strong architectural expressions. Sum-mer-winter living differentiaton, gender and privacy due to Islamic rulesandits reflection on house design, differences between Christian and Muslimhouses are other Issues discussed.
Imamoglu, Vacit. "Metamorphosis in Forty Years: a Case Study of Kayseri." In Socio-environmental Metamorphoses: Proceedings 12th International Conference of the IAPS. IAPS. Halkidiki, Greece: Aristotle University Press, 1992.
Koca, Guler. "Planning Problems of Traditional Settlement in Eskisehir." In Environment, Health and Sustainable Development (IAPS 19 Conference Proceedings on CD-Rom). IAPS. Alexandria, Egypt, 2006.


text:
[![NPM](https://nodei.co/npm/assetmanager.png?downloads=true)](https://nodei.co/npm/assetmanager/)

node-assetmanager
=================

Asset manager easily allows you to switch between development and production css
and js files in your templates by managing them in a single json file that's
still compatible with grunt cssmin and uglify. A working demo/implimentation of
this can been seen in [MEAN Stack](https://github.com/linnovate/mean).

##Usage
To use [assetmanager](https://www.npmjs.org/package/assetmanager), cd into your
project directory and install assetmanager with npm.

```
$ cd /to/project/directory
$ npm install assetmanager --save
```

Setup an external json asset configuration file that holds your development and
production css and js files. The format of this file can be in either
[files object format](http://gruntjs.com/configuring-tasks#files-object-format),
or [files array format](http://gruntjs.com/configuring-tasks#files-array-format).

You may also add external resources, however these entries should be 1-to-1 key value
pairs. External resources will not cause issues with grunt cssmin or uglify,
they will simply be treated as empty resources and thus ignored.

###Files Object Format
[Files object format](http://gruntjs.com/configuring-tasks#files-object-format)
consists of file groups (main, secondary, etc.) that contain file types (css,
js).  Each file type has a destination file mapped to a list of files of which
the destination file is composed in production mode.

In the [assets file](#assets.json) below, the main js files might be passed
to [grunt-contrib-uglify](https://github.com/gruntjs/grunt-contrib-uglify).  The
output from that Grunt task would be in "public/build/js/main.min.js" - in
production mode, assetmanager will place that filename in the list of assets in
_assets.main.js_.  In debug mode, assetmanager would flatten the lists of
js source files, placing the flattened list in _assets.main.js_.  This makes
original, uncompressed js source files available in the browser during
debugging.

####assets.json

```
{
	"main": {
		"css": {
			"public/build/css/main.min.css": [
				"public/lib/bootstrap/dist/css/bootstrap.css",
				"public/css/**/*.css"
			]
		},
		"js": {
			"//cdnjs.cloudflare.com/ajax/libs/underscore.js/1.6.0/underscore-min.js": "//cdnjs.cloudflare.com/ajax/libs/underscore.js/1.6.0/underscore.js",
			"public/build/js/main.min.js": [
				"public/lib/angular/angular.js",
				"public/lib/angular-cookies/angular-cookies.js",
				"public/lib/angular-resource/angular-resource.js",
				"public/lib/angular-ui-router/release/angular-ui-router.js",
				"public/lib/angular-bootstrap/ui-bootstrap.js",
				"public/lib/angular-bootstrap/ui-bootstrap-tpls.js",
				"public/js/**/*.js"
			]
		}
	},
	"secondary": {
		"css": {
			"public/build/css/secondary.min.css": [
				"public/css/**/*.css"
			]
		},
		"js": {
			"public/build/js/secondary.min.js": [
				"public/js/**/*.js"
			]
		}
	}
}
```

This way in your `gruntfile` you can easily import the same `assets.json` config
file and plop in the respective values for css and js.

####gruntfile.js

```
'use strict';

module.exports = function(grunt) {
	// Project Configuration
	grunt.initConfig({
		assets: grunt.file.readJSON('config/assets.json'),
		uglify: {
			main: {
				options: {
					mangle: true,
					compress: true
				},
				files: '<%= assets.main.js %>'
			},
			secondary: {
				files: '<%= assets.secondary.js %>'
			}
		},
		cssmin: {
			main: {
				files: '<%= assets.main.css %>'
			},
			secondary: {
				files: '<%= assets.secondary.css %>'
			}
		}
	});

	//Load NPM tasks
	grunt.loadNpmTasks('grunt-contrib-cssmin');
	grunt.loadNpmTasks('grunt-contrib-uglify');

	//Making grunt default to force in order not to break the project.
	grunt.option('force', true);

	//Default task(s).
	grunt.registerTask('default', ['cssmin', 'uglify']);

};
```

###Files Array Format
[Files array format](http://gruntjs.com/configuring-tasks#files-array-format)
requires that each file type be an object with "src" (string array or string)
and "dest" (string) attributes.

This format allows configuring a single Grunt target with multiple destinations.
For example, perhaps you'd like to concatenate vendor minified css and js files
in production.  Both sets should have their own destination file as illustrated
in the assets configuration below with "vendorCss" and "vendorJs" file types.

####assets.js - array format
```
{
	"main": {
		"vendorCss": {
			"dest": "public/vendor_styles.min.css",
			"src": [
				"public/lib/bootstrap/dist/css/bootstrap.min.css",
				"public/lib/bootstrap/dist/css/bootstrap-theme.min.css"
			]
		},
		"vendorJs": {
			"dest": "public/lib.min.js",
			"src": [
				"public/lib/jquery/dist/jquery.min.js",
				"public/lib/bootstrap/dist/js/bootstrap.min.js",
				"public/lib/angular/angular.min.js",
				"public/lib/angular-resource/angular-resource.min.js",
				"public/lib/angular-cookies/angular-cookies.min.js",
				"public/lib/angular-ui-router/release/angular-ui-router.min.js",
				"public/lib/angular-bootstrap/ui-bootstrap-tpls.min.js"
			]
		},
		"publicCss": {
			"dest": "public/client_styles.min.css",
			"src": [
				"public/client/index/styles/common.css"
			]
		},
		"publicJs": {
			"dest": "public/client.min.js",
			"src": [
				"public/client/app.js",
				"public/client/**/*.js",
				"!public/client/init.js",
				"public/client/init.js",
				"!public/client/**/*Test.js"
			]
		},
		"underscore": {
			"dest": "//cdnjs.cloudflare.com/ajax/libs/underscore.js/1.6.0/underscore-min.js",
			"src": "//cdnjs.cloudflare.com/ajax/libs/underscore.js/1.6.0/underscore.js"
		}
	}
}
```

####gruntfile.js - array format
Note here that file array format requires the _files_ attribute be a list of
objects from the assets configuration:

```
	grunt.initConfig({
		pkg: grunt.file.readJSON('package.json'),
		assets: grunt.file.readJSON('client/assets-faf.json'),
		concat: {
			options: {
				separator: ';'
			},
			production: {
				files: [
					'<%= assets.main.vendorCss %>',
					'<%= assets.main.vendorJs %>'
				]
			}
		},
		cssmin: {
			options: {},
			production: {
				files: ['<%= assets.main.clientCss %>']
			}
		},
		uglify: {
			options: {},
			production: {
				files: ['<%= assets.main.clientJs %>']
			}
		}
	});

	grunt.loadNpmTasks('grunt-contrib-concat');
	grunt.loadNpmTasks('grunt-contrib-cssmin');
	grunt.loadNpmTasks('grunt-contrib-uglify');

	grunt.registerTask('production', [
		'concat:production',
		'cssmin:production',
		'uglify:production'
	]);

```

### Node.js Configuration
In your node app require `assetmanager`, the example below is partial code
from an express setup. Call `assetmanager.process` with your files from your
`assets.json` config file. Set the `debug` value to toggle between your
compressed files and your development files. You can also set the `webroot`
value so that when assetmanager processes your files it will change
`public/lib/angular/angular.js` to `/lib/angular/angular.js` so that everything
is relative to your webroot.

For the sake of efficiency, assetmanager should be configured after your static
resources.

#### Options
* assets - an object containing the list of assets
* debug - when true returns source assets rather than destination files
* webroot - strip the webroot folder name from the file paths

```
'use strict';

/**
 * Module dependencies.
 */
var express = require('express'),
	assetmanager = require('assetmanager');

module.exports = function(app, passport, db) {

	app.use(express.static(config.root + '/client'));

	app.configure(function() {
		// Import your asset file
		var assets = assetmanager.process({
			assets: require('./assets.json'),
			debug: (process.env.NODE_ENV !== 'production'),
			webroot: 'public'
		});
		// Add assets to local variables
		app.use(function (req, res, next) {
			res.locals({
				assets: assets
			});
			next();
		});

		// ... Your CODE

	});

	// ... Your CODE

};
```

#### Templates
Then finally in your template you can output them with whatever templating
framework you use. Using swig your main layout template might look something
like this:

```
{% for file in assets.main.css %}
	<link rel="stylesheet" href="{{file}}">
{% endfor %}

{% for file in assets.main.js %}
	<script type="text/javascript" src="{{file}}"></script>
{% endfor %}
```

And in perhaps a secondary layout your second group of files:

```
{% for file in assets.secondary.css %}
	<link rel="stylesheet" href="{{file}}">
{% endfor %}

{% for file in assets.secondary.js %}
	<script type="text/javascript" src="{{file}}"></script>
{% endfor %}
```

redpajama_set_name: RedPajamaGithub


text:
Mississippi woman pleads guilty to bilking Medicare for medical equipment never delivered to patients
Published 4:58 pm Thursday, August 12, 2021
A Columbia, Mississippi woman pled guilty in U.S. District Court to one count of health care fraud.
According to court documents, beginning in 2016 and continuing for well over two years, Joy Beth Harden, 51, executed a scheme to defraud Medicare and other health care benefit programs. Specifically, Harden submitted fraudulent bills for durable medical equipment on behalf of her business, BZB LLC doing business as Duracare Home Medical Equipment in the Hattiesburg area. As a result, Medicare and other benefits programs paid Harden for durable medical equipment that was never prescribed for patients and for medical equipment that was never delivered to the patients.
Harden pled guilty on Tuesday, August 10, 2021. She will be sentenced on November 23, 2021, and faces a maximum penalty of 10 years in federal prison and a $250,000 fine. A federal district judge will determine any sentence after considering the U.S. Sentencing Guidelines and other statutory factors. Harden remains in federal custody awaiting sentencing.
The announcement was made by Acting U.S. Attorney Darren J. LaMarca, Acting Special Agent in Charge Paul W. Brown of the Federal Bureau of Investigation in Mississippi, Special Agent in Charge Derrick L. Jackson of U.S. Department of Health & Human Services, Office of Inspector General (HHS OIG) Atlanta Regional Office, Special Agent in Charge Cynthia A. Bruce of the DoD OIG, Defense Criminal Investigative Service (DCIS) Southeast Field Office, and Inspector General Martin J. Dickman of U.S. Railroad Retirement Board, Office of Inspector General (RRB OIG).
The case was prosecuted by Deputy Criminal Chief Dave Fulcher.
Longtime ESPN announcer, Mississippi native Ron Franklin dies. He got his start broadcasting at Ole Miss.
One of Mississippi's largest hospital systems to require all…


text:
Alternative Softwares
Best Alternative Softwares Site
24 Insurgency Alternatives
Insurgency is an FPS Realist Multiplayer action game developed and published by New World Interactive. This game is highly competitive and unforgivingly lethal, creating a balance between one-life gameplay and prolonged action. Insurgency allows players to use over 40 weapons with numerous attachments and players should focus on realistic weapon behavior including a free-aim system and intense suppression effects. Game furnishes 16 maps to players in day and night versions on different cooperative and multiplayer modes, ranging from environments in the Africa, Central Asia, and the Middle East. The insurgency has seven multiplayer game modes and supports up to 32 players, with a focus on territorial control and escorting high-value targets. The game provides you the facility to play in 5 cooperative modes where you and your friends team up to complete mission-based objectives. The insurgency will updates the content freely like weapons, game modes, maps, and new features. This application has a Simplified HUD and UI for a clean, immersive user experience based on the action and environments. Insurgency furnishes you a Squad-based communication system which has 3D VOIP, that allows friendly and enemy players within proximity to hear you. You have the option to create your custom maps and content with the help of the Insurgency SKD and scripting system, and share them on the Steam Workshop.
Call of Duty: Black Ops III is FPS Action Shooter game developed by Treyarch. It allows you to play the game in three unique modes like Campaign, Multiplayer, and Zombies; you will enjoy with the deepest and most ambitious Call of Duty ever. It is a co-op game that allows…
Fallout 3 is an action role-playing open world videos produced by Bethesda Game Studios, and it is the third edition of the Fallout Series. Fallout 3 starts with a new character, after that the player has to determine the race, gender, and the general appearance of the character. The player…
Far Cry 4 is action-adventure open world first-person shooter video game and it si developed and published by Ubisoft Montreal. This game is the successor to the 2012 video game Far Cry 3 and the fourth edition of the Far Cry series. Ajay Ghale, a Kyarati-American is the main character…
Borderlands: The Pre-Sequel is a first-person action shooter video game developed by 2K Australia and published by 2K games and It is the third installment in the Borderlands series. Borderlands: The Pre-Sequel provides four playable characters, each with different class and abilities. The gameplay of the game is similar to…
Team Fortress 2 is a team-based action shooter first-person multiplayer video game developed and published by Valve Corporation, and it is the sequel of Team Fortress. Team Fortress 2 has focused on two opposing teams competing for a combat-based principal objective. Teams in Team Fortress 2 are composed of mercenaries…
Tribes Ascend
Tribes Ascend is a free-to-play multiplayer-only first-person shooter game developed and published by Hi-Rez Studios, and it is the sequel to the Tribes franchise. It provides a class-based loadout system, and each loadout specifies the type of armor the player has, with weapons and items to carry. Each loadout has…
Medal of Honor is first-person shooter action video game developed and published by Electronic Arts. It is the first installment in the Medal of Honor video game series, and the Director Steven Speilberg created its story. In this game, the player takes the role of the fictional Lieutenant Jimmy Patterson,…
Far Cry 3 is an open world action-adventure first-person game developed by Ubisoft Montreal and published by Ubisoft and it is the third edition of Far Cry. This game is set on a tropical island between the Pacific and Indian Oceans, and after a vacation goes awry, the protagonist has…
S.T.A.L.K.E.R. Call of Pripyat is a first-person shooter survival horror video game developed by Ukrainian Game World and published by GSC World Publishing. It is the third game released in the S.T.A.L.K.E.R. series of computer games. This game takes place in the around the city of Pripyat in Ukraine and…
Shadow Warrior is a single-player first person shooter action game developed by Flying Wild Hog and published by Devolver. In this game, players have to take control of the modern ninja mercenary LO Wang from a first person perspective. Game levels are divided into different chapters, and each has Wang…
Titanfall – The Final Hours
Titanfall – The Final Hours is a multiplayer first-person action shooter video game developed and published by Geoff Keighley, and it is the sequel of shooting game Titanfall. Titanfall – The Final Hours provides you a never before seen videos from early development versions of Titanfall. You will get an…
Call of Duty: Black Ops II is a first-person shooter action video game developed by Treyarch and published by Activision, and it is the 9th version of the Call of Duty franchise. It is the first release of the Call of Duty to provide warfare technology and to present storylines…
Warframe is an online free-to-play cooperative third-person shooter game developed and published by Digital Extremes. In this game, players have the ability to control members of the Tenno, a race of ancient warriors who have awoken from centuries to find themselves at war wth the Grineer; a race of human…
ShootMania: Storm
ShootMania: Storm is an action first-person shooter video game released by Ubisoft and Nadeo. It provides two different environments like a snow-based environment called Cryo, and another called Storm. It furnishes a wide variety of maps and gaming modes within the game that allow you to live constantly changing experiences.…
BioShock: Infinite
BioShock: Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games, and it is the third installment in the BioShock Series. The game is set in 1912 and takes place in a factional steampunk city-state called " Columbia" name in homage to the female…
Rage is a first-person shooter multiplayer action video game developed by id Software. Rage consists of first-person shooter and driving segments, with the player using their vehicle to explore the world and travel between missions. The player in the game is armed with some upgradeable firearms, as well as a…
Dead Island: Riptide
Dead Island: Riptide is an action role-playing survival horror video game developed by Techland and published by Deep Silver, and it is the expansion to Dead Island. Game starts immediately after the ending of Dead Island, with the four immune survivors: undercover Chinese spy Xian Mei, ex-American football player Logan…
Call of Duty: Advanced Warfare – Gold Edition
Call of Duty: Advanced Warfare – Gold Edition is a multiplayer shooter action game developed by Sledgehammer Games and published by Activision. This game is a sequel to most famous game Call of Duty, and it takes place in a plausible future in which technological progress and today's military practices…
Arma is an open world military tactical action shooter video game developed and published by Bohemia Interactive for Microsoft Windows. Game story takes place in the mid-2030s during the fictional Operation Magnitude, a military operation started by NATO forces in European's countries against Eastern Armies led by resurgent Iran with…
Blacklight Retribution
Blacklight Retribution is a cyberpunk-themed first-person action shooter game developed by hard suit Labs and published by Perfect World Entertainment, and it is the sequel to Blacklight: Tango Down. This game takes place in a cyberpunk setting and provides some game types and maps. Blacklight Retribution has new weapon depots…
Painkiller: Hell and Damnation
Painkiller: Hell and Damnation is a first-person shooter video game developed by The Farm 51 and published by Nordic Games, and it is the sequel to Painkiller. The player has to move through each level, by slaughtering multitudinous demons. Painkiller: Hell and Damnation have several chapters, and each chapter is…
Call of Duty: Ghosts is first-person shooter video game developed by Infinity Ward and published by Activision, and it is the 10th installment in the Call of Duty series. This game is set in an alternate timeline that follows the nuclear destruction of the Middle East. The oil-producing nations of…
S.T.A.L.K.E.R.: Clear Sky
S.T.A.L.K.E.R.: Clear Sky is a first-person shooter multiplayer action survival video game with role-playing elements. S.T.A.L.K.E.R.: Clear Sky is developed by GSC Game World and published by Deep Silver, and it is the prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. S.T.A.L.K.E.R.: Clear Sky has most significant gameplay since Shadow of Chernobyl…
HalfLife 2: Deathmatch
HalfLife 2: Deathmatch is a multiplayer first-person shooter video game developed and published by Valve Corporation, and it is the 2nd version of the popular of the original Half-Life. HalfLife 2: Deathmatch has some amazing features like instant respawn, weapons that have specific spawn points and special abilities like sprint…
Adventure, Co-op, Multiplayer, Online, , Shooter, Singleplayer
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text:
Rep: Stephanie Murphy: "Let's Get to Work!"
Washington, D.C., November 6, 2018 - After winning her bid for re-election tonight in Florida's 7th Congressional District, Rep. Stephanie Murphy released the following statement thanking the Brady Campaign for their support and calling for action on gun safety in the upcoming Congress:
"The people of Florida know better than almost anywhere else in the country how devastating the impact of gun violence can be. It was right here in Orlando's Pulse nightclub where 49 people were shot and killed, and it was just a few hours away where 17 students and teachers were murdered in Parkland, FL.
In my first campaign and now in my re-election, I've run as an unapologetic advocate for commonsense gun safety reform. I've been proud to fight for gun safety in Congress, and I'll be prouder to do it alongside the remarkable, newly-elected men and women who will be standing beside me in the years to come. My thanks go out to the Brady Campaign for their dedication to this important issue and to getting the vote out in our district so that we can continue our efforts to save lives. Let's get to work!"