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Percentile Rank
Mirror's Edge Catalyst is ranked in the 45th percentile of games scored on OpenCritic.
Based on 102 critic reviews
Unscored Reviews
No Recommendation / Blank
DICE's reboot of a flawed modern classic fixes old problems while introducing new ones all of its own.
Wait for Sale
Jeremy Penter
Videospielkombinat
Wyzzlex
Mirror's Edge Catalyst tries to improve on the good parts of its predecessor. Most of the time it fails to do so. The open world city is way to repetitive in many areas and fighting enemies just doesn't feel right.
Review in German | Read full review
Unscored
Kirk Hamilton
Catalyst is at its fleet-footed best when it barrels forward and sticks to the rooftops, but it never manages to fully shake the cookie-cutter corporate nonsense its rebellious heroes claim to despise.
So I'll end in the spirit of the game, with a refined version of what I said last time: Mirror's Edge Catalyst is good and you should probably play it, but damn, it could have been superb.
Christopher Byrd
A flawed but effective take on parkour
Garrett Martin
Catalyst introduces significant structural and design differences that don't fit with what made Mirror's Edge so special. Those decisions turn a tight, streamlined thrill ride into an overstuffed and undercooked bummer of a reboot. If another Mirror's Edge comes our way eight years from now, hopefully its designers will look back to the original game for inspiration and avoid the urge to fill it full of videogame clutter.
Derrick Sanskrit
For a game about running fast, Mirror's Edge Catalyst sure is slow
Birth. Movies. Death.
EA's sequel gets lost in its open world.
Scored Reviews
Steven Ruygrok
Having had a great chance to digest the experience of Mirror's Edge Catalyst, I'm left with an open-world experience that doesn't sit on the crutch of weapon-driven combat, and instead lends gamers with a robust parkour system that is extremely rewarding and satisfying, all of which is set in a city that is truly worthy of a screenshot at every turn. It's a story that is touching, powerful and will have you invested in its characters. Mirror's Edge is back and it is here to stay.
Elite Gamer
Daire Hardesty
Mirror's Edge: Catalyst could easily be my favourite game of the year. The whole idea of the game is what captivates me, it's sleek, fast and immersive!
Gaming Masters
Eddie Stubbington
A huge improvement over the first release in the franchise.
AR12Gaming
We've been waiting a long time for another Mirror's Edge game, and we finally have it with Catalyst. While the storyline is quite predictable with dull characters, the gameplay is where it truly shines. The movement feels fluid, the time trials and social integration allows for replayability.
Gaming Nexus
Matt Mirkovich
The running and gameplay of Catalyst are top notch, and the game definitely benefits from the new locales. There are some minor graphical issues that kind of add up over time, but overall, this game has been worth waiting for.
Arcade Sushi
The wait for a follow-up to Mirror's Edge was certainly a long one, but now that Catalyst is finally here, we can say the wait has so been worth it.
But it's been quite the journey, as Mirror's Edge Catalyst is one of the toughest reviews I've tackled in some time. It was so hard to acclimate to the changes and suffocating AAA mentality after the original was near perfect, but I think once people get over that initial shock, they'll come to adore it in spite of that.
Josh Hawkins
DICE may have failed to address all of the problems of its predecessor, but it completely re-captured what Mirror's Edge was all about. Mirror's Edge Catalyst is a great way to bring new fans–and old fans alike–back into the world of Faith Connors.
God is a Geek
If you can look past the weak story and the dull characters, Mirror's Edge Catalyst has some of the best gameplay mechanics on the current gen by far.
GamesBeat
Mike Minotti
First person parkour is just as much fun in Catalyst as it was in the original. The new combat is a noticeable improvement, and the open world makes this a much longer experience than its predecessor.
Tom Hoggins
The major difference between this prequel and the cult 2008 original, is that the City of Glass is open-world. It initially seems counter-intuitive for a game about tight design and linear running lines to throw itself open, but DICE makes it work. Firstly because Glass isn't much like the bustling open-worlds you might be used to. Its rooftops are sparse with people, its architecture a gleaming minimalism splashed with vivid, communicative colour that guides your way.
ZTGD
Ken McKown
There is little like it out there, which makes it easy to recommend, but also it is not a game for everyone. It is never overly challenging, combat is simply not fun, and there is little variety to the mission design. Still, I couldn't stop playing it until the credits rolled, and again there is simply nothing else like it currently on the new consoles.
Alex Stinton
With the addition of an open world, Mirror's Edge Catalyst successfully builds upon the fun, free running gameplay of the original to deliver exhilarating, high-altitude action. It's perplexing that, while demonstrating a clear understanding of what the first game did so well, this reboot still forces you – albeit relatively infrequently – into unsatisfying combat. Like Faith herself, this release is at its best when it's on the run, and while the combat, story, and characters do cause it to stumble occasionally, it never actually falls.
Sam Loveridge
Mirror's Edge Catalyst makes some major missteps in the story and character department, but hey, that's what the mute button is for. More important is that when the action is go and Faith is in full stride, Mirror's Edge Catalyst is as thrilling and sure-footed as they come.
Marc Hollinshead
We've waited almost too long for Mirror's Edge to make a comeback, but now that it has returned, was it worth it? Yes it was.
GameCrate
Quibian Salazar-Moreno
If you're a big fan of the first game, I'm sure you'll enjoy this one. However, if you never played the original, you might want to take a test drive first to see if you want to commit to it.
Everyeye.it
Francesco Fossetti
Catalyst is not a flawless reboot, but it remains a very deep experience, filled with well-designed quests and interesting secondary activities; most of all, the game takes advantage of the environment in a clever way, making it strongly interactive for the players.
Review in Italian | Read full review
Paulmichael Contreras
Mirror's Edge Catalyst continues in the series tradition of being a divisive game. If you loved the original Mirror's Edge, you will likely love Catalyst as well. On the other hand, the same issues that some people had with the first game are still present in Catalyst. This doesn't feel like it's going to win over any non-fans of the franchise. Yet, I wouldn't say that is a bad thing. Mirror's Edge Catalyst knows exactly what it is, and more importantly what it is not. It is a stylish platforming game that just so happens to be in the first-person perspective; it is not a shooter, and it is not for everyone. The change to an open-world map was a huge gamble, but it paid off. This is a more-realized version of the original Mirror's Edge, and is a fun game in its own right.
Arthur Gies
Mirror's Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing.
Despite clunky combat and an unremarkable story Mirror's Edge Catalyst star still shines thanks to excellent community features.
Player.One
Bob Fekete
Mirror's Edge Catalyst is a blast to play, but the story doesn't quite keep up
Digitally Downloaded
Nick H.
Despite its flaws, Catalyst is a worthy concept of the game, and the improvement from the last one to this shows that it can mature into a quality game franchise, beyond its concept. The sense of scale and the way the world has been designed for travel makes for a fantastic experience.
Geeks Under Grace
LJ Lowery
Mirror's Edge Catalyst is an exhilarating experience when you find yourself running in perfect harmony through the cityscape while knocking K-Sec around. Unfortunately all of that comes with a slightly confusing narrative.
Cheat Code Central
Becky Cunningham
Is there space in the gaming world for a first-person platformer? Absolutely, but I feel like the design decisions behind Mirror's Edge Catalyst limit the number of people it will ultimately appeal to. If it is "for you," you'll probably love it. If you're not sure about the first-person viewpoint or limited navigational tools, though, I recommend giving it a rental or a try-out with a friend's copy. It's a good game, but I can't guarantee it's one you'll enjoy playing.
IGN Italy
Gianluca Loggia
Mirror's Edge Catalyst is quite a good game, but not the exceptional one we were expecting and looking for. The new open world scheme is good, while the main campaign is nothing to cheer for.
Digital Chumps
Eric Layman
When allowed composure, Mirror's Edge Catalyst becomes the colossal free running daydream that never seemed tenable. When pushed into conflict, either with its own systems or the demand of "content" in 2016, Mirror's Edge feels anxious and frenzied. Separating wondrous substance from obliged distractions isn't a distinction the game is capable of making, leaving gratification to the will of the player.
Samuel Roberts
Catalyst is as close to a definitive version of a Mirror's Edge game as we're likely to get, despite retaining some of the first game's issues.
PlayStation Universe
Neil Bolt
Mirror's Edge Catalyst is a fine successor to its 2008 predecessor in many regards, but a flat story makes for a significant stumbling block.
Dom Peppiatt
Mirror's Edge: Catalyst is an impressive action game when it finds its legs (sorry). Slow to start with a mediocre plot, this is a worthy sequel overall.
Pixel Dynamo
Chan Khee Hoon
The exhilarating rush of running along walls, leaping across rooftops and hanging to the ledges of buildings are perfectly captured in Mirror's Edge Catalyst. Just don't expect too much from its non-existent plot.
Cerealkillerz
Gabriel Bogdan
Mirror's Edge Catalyst schafft es weiterhin einer der besten Parkour-Titel zu sein, verschlechtert sich aber in vielen Bereichen zu sehr zum Vorgänger. Weder die Story noch die Gegner KI können irgendwie Spannung erzeugen und auch die angepriesene Open World, entpuppt sich als ein generischer Parkour-Spielplatz. Fans vom free-running Gameplay werden mit dem neuesten Mirror's Edge aber dann am Ende des Tages doch ihren Spaß haben.
PushStartPlay
Harris Iqbal
"I quite enjoyed my time with Mirror's Edge Catalyst, but the thin plot and uninspired world prevents it from becoming a cherished memory"
Worth Playing
Brian Dumlao
Your enjoyment of Mirror's Edge: Catalyst will depend greatly on how willing you are to accept its flaws. The load times can be a pain to deal with, there's not much of an inclination to take on side-quests, and the combat doesn't seem to have improved much from the first game, despite the abandonment of firearms. At the same time, the idea of a platforming-heavy, first-person game remains intriguing, and your moves and the layout of the city make the running aspect one of the more legitimately enjoyable parts of the title. Though it may not appeal to all players, those looking for something a bit different will enjoy one more go-round in Faith's shoes.
New Game Network
Mirror's Edge Catalyst resolves the biggest issues of its forbearer and remains enjoyable thanks to strong core mechanics, and despite a weak narrative and uninteresting open world content.
Impulsegamer
Sean Warhurst
I really, really wanted to like Mirror's Edge: Catalyst, and when the game lets me run wild and focus on building momentum and stringing together parkour moves, I genuinely do. Then I'll be forced into some mandatory combat section or forced to sit through a monotonous cutscene and the entire game just grinds to a halt.
Scott Butterworth
Catalyst's combat stumbles, but the fluid freerunning and enticing open-world challenges overshadow most of its shortcomings.
Game Revolution
Peter Paras
Having more missions like that to look forward to ever since finishing the story and those frustrating 13 hours is a reward of sorts, right? If you're a fan of the original Mirrors' Edge, this will probably be a no-brainer, but Catalyst would be an easier recommend even with the clunky controls if it had been sold cheaper, perhaps as episodic content. As it stands, this is mostly for fans, and even then, I caution the inevitable frustration that will surely come from running through a city literally made of glass.
Stefan L
At its best, Mirror's Edge Catalyst is a joyous flight across the rooftops of a gorgeous city, with a grace that belies the weight to Faith's movement, but DICE seem to forget this on a few occasions, dragging it down with combat that brings the free running to a halt. It's a fantastic game at times, but just as with the utopian setting, there are problems that lie breath the surface.
GamingTrend
Travis Northup
Mirror's Edge Catalyst is a gorgeous game that nails the free-running experience that fans want, but lacks an interesting narrative, compelling combat, and a fast travel system that will likely leave many fans disappointed.
Mirror's Edge: Catalyst will likely make people feel the same as the original, it'll be a divisive game. The freedom of movement is excellent, vastly improved over the original, but it's let down by a poor story, unrelatable characters and an incredibly annoying combat system, which it forces you into all too frequently. Still an exciting game to explore and look around, it's hard not to recommend Mirror's Edge if you're looking for something different, which it still is.
COGconnected
Cale Boudreau
The entire upgrade system is downright painful. The majority of unlocks are simple moves that should have been available from the beginning such as running up a wall, turning around and jumping, or a simple leg tuck to clear a railing.
IBTimes UK
Jake Tucker
If you loved the original Mirror's Edge, or enjoy the concept of free-running around a beautiful city without the fear of falling off a skyscraper or crotching yourself on a railing, Catalyst is most definitely right up your alley. As an open world adventure game however, it has some way to go. There are too many elements in the mix, and not all of them pan out.
We Got This Covered
Shaan Joshi
Mirror's Edge Catalyst's unique take on first person parkour is something that no other game or series manages to deliver. Due to this, even when it stumbles, it's easy to look past its faults, simply because it's so damn unique and novel.
DualShockers
There's a clear set-up for more stories to be told with Faith and the runners of Glass with Mirror's Edge Catalyst, and while it isn't quite as shiny and perfect as the city of Glass, hopefully in due time we'll get to see more from Mirror's Edge and experience the series at its full, untapped potential. Though it trips itself up occasionally with combat and a lackluster story, at a full run few games can catch up to Mirror's Edge for pure exhilaration and Catalyst is more than ready for the race.
Ben Allan
Mirror's Edge Catalyst brings back a welcome second portion of high-speed free-running in a beautifully gleaming setting, but its concessions to modern AAA game design bloat let it down.
PCGamesN
Matt Purslow
Catalyst is certainly a step forward for Mirror's Edge, but not the leap that it could be. If this is the return of Faith on a regular basis though, DICE have created the foundations for a very strong sequel indeed.
Matt Whittaker
For hardcore Mirror's Edge fans, Catalyst is a wonderful love letter from DICE that rewards the passion of this relatively small group.
Elias Blondeau
Mirror's Edge Catalyst is a fun yet uninspired sequel to one of EA's most inspired titles, and a title that has no clear idea what it wants to be.
Rishi Alwani
Mirror's Edge Catalyst isn't a perfect return of the 2008 cult classic and that's okay. If you're looking for a free-running romp through a city ruled by shady corporations backed up by slick controls and navigation, you can't go wrong. As long as your expectations are in check in terms of its open-world what with many a game sporting one, you'll be fine.
Joffy S
Those looking for a Mirror's Edge 2 would do well to ignore every scrap of side content and smash straight through the story. I know reading back that it seems as if I'm down on this game, but it's only because of the potential I know Mirror's Edge has. Deep down lies the very same core that made Mirror's Edge so fantastic. DICE might have done its best to hide a quality game, but it's still there beneath the piles of filler.
ThisGenGaming
Charlie Oakley
I won't be going into spoiler territory but it's clear that the best thing Mirror's Edge Catalyst has going for it is the core gameplay mechanics. When they work (which in all fairness is the majority of the time) then the parkour style of movement is a ton of fun and makes you feel like a badass.
Levi van Tine
The first 'Mirror's Edge' was a surprising risk with interesting gameplay that developed a niche audience, and its follow-up tries, mostly successfully, to recapture that same effect. There are stumbles with its open world, combat, and narrative, but Faith's freerunning world persists. Chasing after every red zipline, railing, and air duct is still fun eight years on.
SomHráč.sk
Martin Kubeš
Mirror's Edge Catalyst tries hard to engage players and develop the concept outlined in the original game further, but it doesn't completely succeed. It's a pity that the developers haven't put a a little more effort into it and it's kind of a missed opportunity. If you're a fan of the first game, Catalyst will surely delight you, but the rest of the players may not be interested.
Review in Czech | Read full review
Respawning
Luke Stone
A solid free running game that is bogged down by it's own ambition into changing the formula, come the city but stay for the gameplay… But PLEASE just disregard the story.
DrJoeystein
Joey Thurmond
I want this franchise to excel, but just as the first game struggled to get off the ground, Catalyst struggles to soar as well. The core gameplay and artistic direction have vastly improved for this entry, and while it explores new territory with an open world and a grander narrative that act as solid foundations, they're squandered since little is built atop them to make this game tower above its peers. Despite these letdowns, DICE now has an even better framework to construct a phenomenal sequel, and I earnestly hope it will seize and run after this opportunity. I have faith in Faith's future, but her time to shine hasn't been struck just yet.
NZGamer
Tony Hsiang
The open world design shows potential, but keep running: If you stop, so will the fun.
Kill Screen
Gareth Damian Martin
A radical city in a failed system
Video Chums
Mary Billington
To be honest, I was disappointed shortly after I first started playing Mirror's Edge Catalyst as I was put off by the open world approach that quickly got boring and repetitive.
Ryan McCaffrey
The staples of Mirror's Edge remain refreshing and unique in the first-person genre in 2016, but Catalyst's attempts to keep up with the open-world Joneses don't always jive with its design strengths of movement and momentum. On top of that, muddy-looking console versions and a lame story filled with unlikable characters doom Mirror's Edge's return to fall short. I was so happy this game was being made, but in the end I'm just as disappointed in how it turned out.
Azralynn
This genre-blender experiments with the traditional sandbox formula, but fails to encapsulate the fun elements of an open world
Mirror's Edge Catalyst isn't as good as it should be. It's maddening, because there's so much potential here for it to be a good game, but so many odd design decisions result in an experience that's actually less than the sum of its parts.
ActionTrip
Blake "Grundy" Grundman
As much passion as I had for the continuation of the Mirror's Edge franchise, it seems like DICE has effectively robbed all of the wind from my sails. Though the game is fine as a mediocre playable experience, many of the things that made the original so special have been neutered beyond repair.
Bit Cultures
Peter Starr
Mirror's Edge Catalyst has some great concepts going for it that are ultimately being held back by technical issues. I can't help but feel these could have been worked out. With no real multiplayer component, the single player experience needs to be wholly satisfying. Unfortunately, this game is way more frustrating than fun.
PLAY Zine
Dejan Stojilovic
The overall rating might be harsh, it could have been a bit higher, but for a game that has "Mirror's Edge" in the title there must be consequences. The rating is more of a warning not to make the same mistakes again. ME deserves far more than average.
Leon Hurley
Mirror's Edge: Catalyst is an interesting game with some strong ideas but not enough variety.
A better game than the original, but it still suffers from many of the same problems – with desperately uninteresting storytelling and combat.
Easy Allies
Michael Damiani
Bob Mackey
While Catalyst keeps up the great first-person parkour action of the first game, the awkward smashing of its parts into the ubiquitous, open-world model hasn't done Mirror's Edge any favors. The overall aesthetic and sense of momentum still have their charms, but it's disappointing to see EA Dice take such a safe, predictable approach with what once felt like a boldly unique property.
William Schwartz
Mirror's Edge: Catalyst rarely, if ever, makes as memorable an impression as its predecessor did. While it tries incredibly hard to do so, and succeeds in terms of world building and story development, it's all at the sake of nearly every other facet that players of the original may have held near and dear.
Post Arcade (National Post)
Chad Sapieha
Sometimes it takes more than a great heroine, innovative action, and buckets of style to make a game truly great
Game Rant
Anthony Taormina
Mirror's Edge Catalyst has some exciting and refined free-running mechanics, but the missions and modes that support the gameplay are content-thin and generic.
Rich Stanton
Faith is restored to a visually striking world she deserves in the return of the first-person parkour title – but, as with the original, niggles stop it achieving greatness
Spencer Campbell
Mirror's Edge Catalyst has a strong core built by its movement system, but when it comes time to do anything else than run from point A to point B, you'll probably be more inclined to run away.
It's like a giant schoolyard playground, in which players can freely explore and make their own adventures.
Zhiqing Wan
Mirror's Edge Catalyst seems to suffer from the exact same shortcomings as its predecessor. It has a weak supporting cast, a forgettable story, and it simply doesn't know how to engage its players on a narrative level.
The Outerhaven Productions
Mirror's Edge: Catalyst is less 'Still Alive' than it is 'barely breathing', yet it retains a special place in my heart as a game that tried to offer gamers something a little bit different to the norm. Ultimately it's a failure, a broken game with repetitive action and a mechanic that lends itself far better to arcade like linearity rather than open world botch-jobbery. An admirable failure, but one that's left a huge cloud over this poor reviewers' head. I can only hope we eventually get the sequel we deserve that's tight, addictive and stunning. I know you've got it in you, Dice.
GamingBolt
Ravi Sinha
Faith has finally returned with Mirror's Edge Catalyst. Is it a return to form, especially when her "form" was never all that fleshed out to begin with? It's certainly a decent waste of time, worth visiting on and off through the months, but nothing spectacular.
Edwin Millheim
With a lot of different side missions and player challenge runs, Mirror's Edge Cataylst has some things going for it, even if it limps along on some points. This is one you will either like a lot or have a real dislike for. It lets us down in some fronts, and delivers in others but overall, Mirror's Edge Catalyst can be a fun ride, and may be worth your time but just be ready on what you get!
games(TM)
games™ Team
Fails to find its flow or rhythm
Sam Mcarthur-Mclean
Mirror's Edge Catalyst is best when you're on the move, climbing up a tall building and booking it across rooftops. When the world is like a puzzle that you are solving on the fly using all your skills. These moments are in the game, there just isn't that many of them.
Tom Caswell
The only people I'd recommend Mirror's Edge Catalyst to are newcomers to the franchise. The parkour, when it works, is still just as awesome, but the game has just too many detractors for the fans of the original.
Richard Seagrave
Forgetting about the repetitiveness and lifelessness of the environments for a moment, it's clear that there's strong art design behind it all, combining clean lines with bold colours to create a world that feels clinical, cool and futuristic
Saudi Gamer
صالح بازرعة
The gameplay is fast paced and fun if it weren't for the slow battle system. I can imagine the game eight years ago being a unique game that's so different from others, but this sequel is only a redo of the same ideas that adds no value even with the Open World element, but it will suit those who never tried the first game.
Review in Arabic | Read full review
Next Gen Base
Mirror's Edge Catalyst still feels like a lot of fun to play through, as the parkour system remains a really successful mechanic for navigating the game world. Dice have made a lot of changes that both hurt and harm the series, but at least you couldn't say that this is a lazy re-working of an eight-year old game.
Readers Gambit
Ryan Esler
Ultimately, Mirror's Edge Catalyst falls short of all our hopes and dashes what little faith I had in the series, pun intended. There are some truly brilliant moments and Mirror's Edge Catalyst looks gorgeous and feels brilliant to navigate once you finally get all the gadgets and extended slides etc. but forcing you through the campaign to get any real modicum of enjoyment hurts the experience drastically.
Rocket Chainsaw
Tim Norman
I think that there's the potential for a brilliant Mirror's Edge game in the future that has none of the flaws of Catalyst or its predecessor. Unfortunately, that isn't this game, and while I'm relatively satisfied with what's here, I will keep hoping for a genuinely great *Mirror's Edge* title.
Chalgyr's Game Room
Chris Herber
I simply didn't like this game. I went into it with high expectations, after having loved playing through the first game past its prime, and ended up being utterly disappointed. Between the numberous gameplay problems, between combat feeling weak and clunky, movement being gutted in favour of a progression system, and the open-world making the game repetitive, this was not something I found almost any fun playing. It's not the worst, but there are so many things done wrong, and so little done right, it just wasn't an experience I could personally enjoy, and I wouldn't recommend it unless you're a die-hard fan of the series.
DigitalCentralMedia
Jordan Micheal
Mirror's Edge Catalyst had potential. The story was a big disappointment. Not recommended.
IGN Middle East
Ali El Sayed
Unfortunately, the open world of Mirror's Edge: Catalyst is a sad and disappointing one and if it weren't for the exciting parkour and constant running it would have been absolutely barren. A superficial story, weak characters, and okay visuals make Catalyst is less than stellar continuation of Faith's story.
Jim Sterling
It's not offensive, and it's not an actively bad time, but it's so very bland and uneventful. I can't really speak for the developers, but Catalyst certainly gives the impression that they'd rather be working on literally anything else.
Mike Epstein
Mirror's Edge: Catalyst still has fun parkour, but fails as a compelling open-world game.
TrustedReviews
At its core, Catalyst's expansion to an open world is a misfire. While side objectives like time trials, dead drops and an entire asynchronous multiplayer functionality make for a longer playtime, it comes at the expense of refinement. Catalyst's direction feels like the opposite of what people have been quite explicitly asking for since the original game came out. As a result, while its breathtaking leaps and adrenaline filled ascents are great in their own rights, Mirror's Edge feels like it has spent the last eight years standing still rather than moving forward.


text:
Clearer water, cleaner air: The environmental effects of coronavirus
How do I know if I have coronavirus? – BBC News
People who are showing particular symptoms are being told to self-isolate in order to stop the coronavirus from spreading further.
In the UK, if you have a fever or a persistent cough, you should stay at home for seven days. The people you live with should stay at home for 14 days, and have food and medicine delivered.
But how do you know if you're just ill, feeling a bit ropey or if you have the symptoms of coronavirus? What do the symptoms of coronavirus feel like?
BBC News' Health and Science Reporter, Laura Foster, takes a look.
Trump Irresponsible, Dangerous w/Lies & Happy Talk On Fed. Coronavirus Help | Rachel Maddow | MSNBC
Rachel Maddow reviews the empty promises and overpromises Donald Trump has made about the federal response to the coronavirus crisis and points out that his repeated lies and misinformation are not harmless when the stakes are as high as they are with this epidemic, and the media should consider not airing his press conferences live. Aired on 03/20/2020.
Trump throws tantrum over question about coronavirus fears: 'You're a terrible reporter'
Guardian News
Donald Trump has hit out at NBC's Peter Alexander after the reporter asked the president if he was being too positive about drugs and therapies that have not been clinically trialled to help with Covid-19. Trump defended his approach and said the journalist asked a 'nasty question', calling him a 'terrible reporter'. He also attacked NBC and Comcast
Coronavirus: Donald Trump steps up attacks on China and the media
The US president has sought to deflect criticism of his handling of the coronavirus pandemic by attacking China and the media for their coverage of it. Speaking at his daily taskforce briefing, Trump accused Beijing of suppressing early information about the spread of the virus in Wuhan, and the media of corruption. 'They're siding with China,' he said. 'It's more than fake news; it's corrupt news.'
Is Trump blaming China for COVID-19? You decide
At today's presser on the #coronavirus in the U.S., President Donald Trump mentioned China at least 14 times related to attributing and not attributing blame. Is Trump blaming China for #COVID19? Watch and decide for yourself.
China: The U.S. has wasted precious time China has bought
U.S. President Donald Trump continues to call #covid19 the "Chinese Virus". Here's how China is responding.
You're a terrible reporter: Trump tells journalist over coronavirus questions
On March 20, U.S. President Donald Trump called an NBC journalist a "terrible reporter" after he asked the president what message he had for scared Americans because of the coronavirus outbreak.
How human activity impacts the planet's ecology and leads to viral outbreaks
COVID-19 cases are spiking around the world, with more than 250,000 cases as of Friday and more than 10,000 deaths. Dr. Michele Barry, director of the Center for Innovation in Global Health at Stanford University, says the coronavirus and other similar outbreaks are a result of humans changing the planet's ecology. She says the destruction of natural habitats and people moving into closer contact with animal species leads to such deadly pathogens jumping to humans. The coronavirus wreaking havoc on the world, officially known as SARS-CoV-2, is believed to have originated in bats. "We have changed the ecology of how we live with animals," Dr. Barry says. "Climate change, deforestation and changing ecology is crucial for how we have animal and human ecology change."
Coronavirus Will Change the World Permanently. Here's How. – POLITICO
By POLITICO MAGAZINE
For many Americans right now, the scale of the coronavirus crisis calls to mind 9/11 or the 2008 financial crisis—events that reshaped society in lasting ways, from how we travel and buy homes, to the level of security and surveillance we're accustomed to, and even to the language we use.
Politico Magazine surveyed more than 30 smart, macro thinkers this week, and they have some news for you: Buckle in. This could be bigger.
A global, novel virus that keeps us contained in our homes—maybe for months—is already reorienting our relationship to government, to the outside world, even to each other. Some changes these experts expect to see in the coming months or years might feel unfamiliar or unsettling: Will nations stay closed? Will touch become taboo? What will become of restaurants?
But crisis moments also present opportunity: more sophisticated and flexible use of technology, less polarization, a revived appreciation for the outdoors and life's other simple pleasures. No one knows exactly what will come, but here is our best stab at a guide to the unknown ways that society—government, healthcare, the economy, our lifestyles and more—will change.
…(read more).

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SECOR Conseil is committed to build a trustful relationship with its customers, based on a lasting consulting, attentive to the added value that we deliver ; experienced teams, able to simplify the complexity in which you operate ; a pragmatic and tailor-made approach of your challenges.
Our multicultural roots allow us to take a different look at your problems, easily build bridges between cultures, create an environment that enables problems resolution with lucidity. From ideas to actions, we are a catalyst for value creating solutions.
SECOR Group was founded in 1975 in Montreal, operating in North America and, since 1997, in Europe. The north american component of the Group was acquired in July 2012. Since then, the European entity based in Paris continues its activities independantly under the name of SECOR Conseil while developing in Europe and internationally.
SECOR Conseil can combine strategic diagnosis, corporate vision formulation and strategy implementation. We work in particular on complex transformations (eg. Post-Merger integration ), brand architecture, customer relationship, innovation and performance monitoring.
SECOR Conseil works with many companies engaged in the optimization of their organization. Either through organizational design or management of changes in their corporate governance, we help our clients to transform and improve performance thanks to focused and mobilized teams.
Because employees commitment is a prerequisite for the success of strategic projects, we assist our customers in assessing key players engagement, identifying mobilization levers, setting up a barometer/monitoring center of change and managerial communication.
The performance of our customers depends on key executives and managers' ability to develop skills in line with the changing challenges they face. To support its clients' development, SECOR Conseil designs development programs for executives and managers in the service of the strategy implementation.
After more than 30 years of experience in companies in contexts of strong change, I have become convinced that their strategic transformation can succeed under certain conditions : setting in motion and mobilizing the organization, with a prerequisite that is alignment on the definition and implementation of the strategy, by promoting cooperation and collaborative proposals in a logic of action and concrete results. In a nutshell : converge strategies and Men.


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You are here: Home » Practical Tips » Left Luggage at Heathrow Airport
Left Luggage at Heathrow Airport
If you want to store your bags at Heathrow airport, there are left luggage offices in the arrivals halls in all the airport terminals.
To leave your luggage for a few days or longer, it's considerably cheaper to use one of the self-storage companies just outside the airport. They're easy to get to by public transport. And even if you take a taxi, especially if you have more than one bag, the overall cost is still cheaper than leaving your bags at the airport. Moreover, they are totally secure and cheaper than the online companies that use shops as storage.
Left luggage inside Heathrow Airport
All the left luggage offices in the airport are run by the Excess Baggage Company.
Storage cost
These are the prices for storing one bag of any size. It must weigh less than 32kg.
0-2 hours – £6
2-24 hours – £11
24-72 hours – £7.50
72 hours + – £5 per 24 hours
If you leave a bag for 24 hours it's £11, for 48 hours it's £18.50 (£11 + £7.50), for 72 hours it's £26 (£11 + £.7.50 + £7.50). For 72+ hours, it's £26 and then £5 for any additional 24 hour period.
All left luggage offices are open every day from 5am to 11pm, except Terminal 4 (5.30am to 11pm).
Arrivals – Main Concourse
Arrivals – Main Concourse (near the Car Hire desks)
Arrivals Hall – West End
Arrivals – Main Concourse (UK Arrivals End)
Left luggage outside the airport
The two self-storage companies listed below are close to the airport. The cost of storage varies according to the size of the locker/unit and the length of time you want to store your bags.
As a rough guide, a 10sq ft small locker is approximately the size of a car boot.
You need to contact them for a price quote.
Safestore Feltham
The Safestore in Feltham is south west of the airport. It's easy to travel to by public transport – there's a direct local bus from all terminals that drops you off just around the corner. Plus there's a huge Tesco supermarket opposite if you need to buy something to eat.
Marlin Park
Central Way
TW14 0AN
Reception opening hours (to check-in your bags)
Monday–Saturday: 8am–6pm
Thursday: 8am–8pm
Sunday: 10am–4pm
Store opening (to collect your bags)
24-hour access at no extra charge.
Directions from Heathrow:
From Terminal 2 or 3
Walk to the Central Bus Station. Take a local bus 285 to stop H, 'Central Way' (the name of the bus stop) on Faggs Rd. Journey time is approximately 30 minutes.
Or, take the Piccadilly line (underground) one stop to Hatton Cross underground station, and take bus 90, 285 or 490 from above the underground station to stop H, Central Way on Faggs Rd. The whole journey will take approximately 20 minutes.
If you want to walk from Hatton Cross underground station, it's about 15 minutes (or 3 minutes in a taxi).
From Terminal 4
Take bus 490 from bus stop 6 in front of the terminal building. Get off at stop H, Central Way on Faggs Rd. Journey time is approximately 20 minutes.
Take bus 490 from stop 7 in front of the terminal building. Get off at stop H, Central Way on Faggs Rd. Journey time is approximately 25 minutes.
For directions to Safestore Feltham from elsewhere in London, use the TfL Journey Planner (type in 'Safestore Self Storage, Feltham' as the destination).
Get a free quote from Safestore Feltham
Map – Safestore Feltham
Access Self Storage – Hayes
Access Self Storage is north of the airport. It's easy to get to but you will need to travel back to the airport to take the underground into central London. Alternatively, you can take the (more expensive) train to Paddington station in central London from Hayes & Harlington train station.
1 Nestles Avenue
UB3 4UZ
Reception opening hours (to check-in your baggage)
Monday–Friday: 8.30am–6pm
Saturday: 8.30am–5pm
Store opening (to collect your baggage)
Daily: 6am–9pm
How to get there by public transport from Heathrow
Walk to the Central Bus Station, then take bus 140 to the 'Fairey Corner' stop on Station Rd. Journey time is approximately 25 minutes.
Take the free train transfer to Terminals 2 & 3 train station or the Piccadilly line underground to Heathrow Terminals 1, 2 & 3 underground station, walk to the central bus station and follow the 'From Terminal 2 or 3' instructions.
Take the free Heathrow Express train to Terminals 2 & 3 train station, walk to the central bus station and follow the 'From Terminal 2 or 3' instructions above.
For directions to Access Storage Hayes from elsewhere in London, use the TfL Journey Planner.
Left luggage offices in central London
Transport from Heathrow to central London
Left luggage – Central London
Left luggage – Heathrow airport
Left luggage – Gatwick airport
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Congestion charge zone map
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Enjoy an evening of fashion and fundraising for CREW Network Foundation.
Need room in your closet to accommodate your shopping at Bloomingdale's?
CREW-LA is collecting gently worn job-interview attire at the event and will donate to Dress For Success. Your fabulous suits and other professional apparel could furnish another woman with the confidence to enter the workplace. Please ensure all items donated are dry-cleaned/laundered, ironed, on hangers, and suitable for wearing to a job interview.
Complimentary Valet parking at 2nd Street and Colorado Avenue. Mention CREW-LA upon arrival and at pick up, to take advantage of this offer!


We're not quite there yet, but the change of clocks and the change of season can bring with it particular health challenges. The onset of autumn and winter mean: shorter days; colder weather; lack of light; less fresh air; comfort food; less opportunity for exercise; and lots more coughs and colds doing the rounds.
Now is the time get ahead of the game and boost your immune system to ensure you stay healthy this winter.
Did you know, your body can produce 1,000,000 antibodies within a minute? This ability to react rapidly to a new invader makes all the difference between a minor twenty-four hour cold or stomach but and a week in bed with flu or food poisoning.
Patrick Holford, well-known nutritionist says, "Exercise, your state of mind, and your diet, all play a part in boosting your immune power."
Vigorous exercise can actually suppress the immune system, while Tai-chi has been shown to increase the count of T-cells by 40%. More calming and less stressful forms of exercise are probably best for immunity.
Learning how to deal with stress, coping with psychological issues and regular relaxation are important to boosting the immune system. If you find it difficult to relax, why not try Reflexology and Indian Head Massage?
Echinacea is thought to help prevent colds, although there's no clear scientific evidence to support this.
Get outside every day, regardless of the weather, to top yourself up with daylight and fresh air. Even 15 or 20 minutes at lunchtime can help to boost your immune system if you get into a daily routine.
Make sure your diet includes plenty of: carrots, beetroot, sweet potatoes; tomatoes; beansprouts; watermelon; oranges; kiwi; lentils; beans; brown rice; and fish.
And of course, make sure you get plenty of sleep because your body does most of it's repair and renewal activity while you sleep.
And a positive mental attitude helps - if you think you're going to get a cold, it's much more likely that you will.
So start now to look after your health for winter and you'll reap the benefits in the months to come.


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Q: Trove4j TObjectIntHashMap vs EnumMap Usually people say we should use EnumMap when the key is an enum. But what about this case I want to count the frequencies of each enum value, it seems like trove4j TObjectIntHashMap is better in code.
The following is the example with trove4j collection:
TObjectIntMap<ExtraOperator> extraOpr = new TObjectIntHashMap<ExtraOperator>();
extraOpr.adjustOrPutValue(ExtraOperator.ternary, 1, 1);

In case of EnumMap, the code looks like:
Map<ExtraOperator, Integer> extraOpr = Maps.newEnumMap(ExtraOperator.class);
if (extraOpr.containsKey(ExtraOperator.ternary)) {
    extraOpr.put(ExtraOperator.ternary, extraOpr.get(ExtraOperator.ternary) + 1);
} else {
    extraOpr.put(ExtraOperator.ternary, 1);
}

So, trove4j checks existence internally and can auto-increment the value, which makes the code more concise. EnumMap use enum as key has higher performance but the retrieval and increment of the Integer(boxing and unboxing) also cost time.
Which one would be better if we consider low memory cost and fast speed?

A: If you want lower cost/faster you could use a plain array.
 static final ExtraOperator[] VALUES = ExtraOperator.values();

 private final int[] counts = new int[VALUES.length];

 // to count.
 counts[e.ordinal()]++;

redpajama_set_name: RedPajamaStackExchange


Please could you note that, at Wednesday evening's governors' meeting, it was decided to move the INSET Day scheduled for Thursday 4th May and move it to the end of this term. School will, therefore, be closing early on Tuesday 20th December and re-opening as scheduled on Thursday 5th January. We apologise for any inconvenience caused.


August will be an unforgettable month for amateur astronomers as they turn their gaze on Mars, now at its closest to Earth since Neanderthals walked our planet.
Orbit: 227.9 million kilometres mean distance from the Sun, about half as much again as the distance between the Sun and Earth.
Diameter: 6794km. By comparison, Earth's diameter is 12,756km, so Mars about half the size of our planet.
Martian day: 24 hours 37 minutes and 22 seconds.
Martian year: 669 martian days (687 Earth days).
-55C (-67F). Minimum: -133C (-207.4F), at the poles in winter. Maximum temperature: 27C (80.6F) in summer on equator.
Atmosphere: Unbreathable for us humans. Composition 95.32% carbon dioxide (CO2), 2.7% nitrogen, 1.6% argon, 0.13% oxygen. Pressure at surface is less than 1/100th Earth's atmospheric pressure.
Landscape: Rocky, dusty and dry, although some scientists speculate water lurks close to surface. Northern hemisphere is smooth and flat, southern hemisphere is deeply cratered, rugged highlands. North pole has a large, permanent cap of what is believed to be mainly water ice. South pole has a small cap, which may be frozen carbon dioxide (CO2) and almost disappears during the Martian summer.
Major features: Olympus Mons, at 26,000 metres, the highest known volcano in the solar system; Tharsis Dome, a mysterious bulge 10km high and 4000km across; Valles Marineris, a canyon 4000km long and up to seven kilometres deep.
Moons: Phobos, diameter 22km, orbit 5981km from surface; Deimos, diameter 12km, orbit 20,062km from surface.


The Viair 450P Portable Compressor is an easy to use, light and dependable piece of equipment that should help you do your job in no time whatsoever. I bought this compressor because I own an off road mountain trail that's used mainly by ATV, Buggy and 4x4 enthusiasts, and I needed a compressor to meet all the mentioned vehicle needs.
I used to own a permanent compressor but it broke. I chose a portable one this time because mounting a permanent compressor is tedious work and a portable one also offers more flexibility and maneuverability. If you're buying your first compressor, the 450P portable is the best choice for you, because you can skip the mounting part, with all its screws and taking parts out and putting them back in.
I chose this piece of equipment because I regularly deal with a lot of different types of wheels, usually from 16x7x7 to 35x12.5x15, and it was advertised to handle even 37x12.5, so I figured it would be a good fit for me.
The first impression I had was a good one, because it was delivered quickly and it was packed up really well.
Here's what I think about this compressor, after working with it for a while.
Duty cycle is something you need to know about if you're interested in purchasing an air compressor. Basically, the duty cycle means the amount of time the compressor can run before you need to stop it, to cool it down. The 450P comes with 100% duty cycle, which means you can run it for an hour at 72 degrees ambient temperature before you need to stop it and let it rest for 30 minutes. This is an outstanding feature for a portable compressor.
The Viair 450P also comes with an automatic shutoff function, so you don't have to turn it on and off when you go from tire to tire, which means you can actually work with it for more than one hour, because it won't get overheated.
The filling times the 450P is capable of are really impressive. It can air up a 31x10.5" tire from 0 to 30 psi in about 2.5 minutes, so you can air up from the 20 – 28 you used on the off road track to the 50 you need on the highway in under 4 minutes. A great time for a portable device, if you ask me.
I actually used it to fill up a set of 35x12.5R17 from 6 to 30 psi and got the job done in only 5 minutes and 17 seconds. Pretty fast, right?
As for deflating, what can I say, deflating was never this easy. I connect the hose and the finger depressor and I switch to another tire to manually deflect it. The gauge announces me when the pressure reaches the value I want and I stop it.
A great feature for me was the fact that it came equipped with a set of heavy duty battery clamps. I know some other models out there come with an adapter for the cigarette lighter, but the clamps are more dependable and the wire allows you to move more around the battery, so you don't need to stay only in one place. Also, when you hook up a 12V system to a cigarette lighter, the lighter tends to heat up, and it drains the juice from your battery really fast, so you could actually harm your battery.
An aspect that I kind of disliked, but can understand the idea behind it, is the silly bag it comes with. So, I understand the fact that, being a portable compressor, you need to be able to carry it, and that you need something to carry it in. But why would you pick that bag over, I don't know, something resembling a tool box? The compressor is not that heavy, it weights around 10 pounds, so it's not as if you can't carry it in your hand and you have to carry it over your shoulder. The bag has all kinds of side pockets and compartments to help you store all the accessories, but so does a tool box, and it doesn't look this silly. It's a matter of taste, I suppose, but it didn't grow on me since I got it.
Besides the bag, it also comes with gas station-style tire gun with 200 PSI Gauge, which is very handy, air filters, a book on inflation tips, and the extension hose.
The Viair 450P is a must have for everyone that has to fill and deflate a lot of tires, as I do, and for people that own trucks, trailers, RVs and other big wheeled vehicles as well. The 100% duty cycle and the automatic on/off features allow you to fill up all your tires without taking a break to let it cool down. The filling time is short, the noise is low. You can hook it up quickly, the large PSI gauge is easy to read, the tire gun is easy to use, so I would definitely recommend this equipment to people that never used an air compressor before, or noobies, as you could call them.
All that said, I bought it and I would recommend it to every last one of my friends, if they ever need one. They won't need one very soon, since I have a portable one, but hey, you never know. The Viair 450P Portable Compressor is a small, highly reliable piece of equipment, and I am thrilled to have it. My work at the off road trail gets done easier and quicker so I'm happy and my knees thank me for it. The clients are satisfied that the job get done faster and that they don't have to drive to the garage any longer, even if it wasn't far from the trail, just about half a mile or so. A good purchase and at a great value for your money.


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Aboriginal Culture & History
Category: Artists
News about artists
Australian ceramic artist Stephen Bowers discusses influences on his art in Ceramic Review.
Posted by LDFA on August 20, 2019
Finding shards of blue and white china as a child shaped Stephen Bowers' successful career as an internationally acclaimed ceramic artist . Read of his influences in "Potters on Pots" in the Ceramic Review.
Ceramic Review Issue 298 July/August 2019
Stephen's work is also currently the feature of an installation at the Roche Foundation in Adelaide – his opulent pieces distributed throughout the Roche collection of antiques and decorative arts, providing an opportunity for dialogue, juxtaposition and surprise.
Bijou – an installation by Stephen Bowers as part of the South Australian Living Artists Festival 2019 is on show until 5 October 2019.
To view artworks by Stephen Bowers currently available please visit our website.
Andrew Sayers: Defining the Artist in The Good Weekend magazine
Posted by LDFA on March 19, 2019
Bogola Head (2015) by Andrew Sayers, gouache on paper, 57cm x 76.5cm.
Good Weekend readers will have spotted John McDonald's review of our current exhibition of gouaches by Andrew Sayers as reproduced below. The evocative landscapes, with a beautiful sense of space and place are on show until 27 April.
Art: Andrew Sayers
By John McDonald March 15, 2019
Lived: Richmond, Melbourne. Age: 1957-2015. Represented by: Lauraine Diggins Fine Art, Melbourne; no Sydney gallery
His thing: Gouache on paper landscapes, painted in a range of locations.
Our take: After establishing his reputation as a curator at the National Gallery of Australia, Andrew Sayers went on to become the founding director of the National Portrait Gallery and, later, director of the National Museum of Australia. Only a few close friends knew that Sayers was also a secret artist who took every opportunity to go painting "en plein air". Sayers had long intended to give up museum work and devote himself to artistic activities, but when diagnosed with pancreatic cancer, he began to value every moment he could spend with a brush in his hand.
He held a first solo exhibition with Lauraine Diggins Fine Art in May 2015, and died in October that year. Andrew Sayers: Defining the Artist is his second solo show with the gallery, featuring goauche landscapes drawn from the estate. The quick-drying nature of gouache encourages a rapid response, and many of these works on paper might be described as sketches in which the artist has spontaneously jotted down his impressions. Other pictures are more considered, but it's obvious that Sayers relished the challenge of painting at high speed, relying on eye and instinct. Like all dedicated landscape artists, he would return to the same motif again and again, investigating it from different angles under varying qualities of light.
Can I afford it?
The works in this show range from $1500 to $5000, depending on size. The smallest, such as On the Spot Sketch, Wallaga Lake Bridge (2012), are 23cm/24cm x 32cm. The largest, such as the diptych Wooden Bridge (2010), are 57cm x 76cm and priced at $4950. Another large work is Bogola Head (pictured).
Where can I have a squiz?
Lauraine Diggins Fine Art, 5 Malakoff Street, North Caulfield, Melbourne, until April 27
diggins.com.au
Vale Kathleen Petyarre
Posted by LDFA on December 11, 2018
We were saddened to learn of the death of celebrated Utopia artist Kathleen Petyarre on 24 November 2018. Recognised as one of the premier contemporary painters of the central and western desert art movement, Kathleen's work was executed in the finest detail, depicting the travels of Arnkerrth, the Mountain Devil Lizard. Since her prize winning entry at the 1996 Aboriginal and Torres Strait Islander Art Awards, she found new representations bordering between cultural histories and abstractions and was celebrated through many exhibitions; on the international stage and through the survey exhibition Genius of Place at the Museum of Contemporary Art, Sydney (2001). Her compositions often focussed on diagonal tensions; illustrating travels and sacred sites. Kathleen's abilities as a painter were matched by her seniority in cultural knowledge and matriarchal duties of custodianship.
Read the personal tribute from Christine Nicholls, Flinders University as published in The Conversation.
"The thorny devil is unable to cover country in a straight line – she always takes a semi-circular route across her vast, arid country. This seems an apt metaphor for Kweyetemp Petyarre's life, which hasn't followed the trajectory that her younger self had foreseen, perforce veering off and rounding corners that she had never dreamed of in her childhood. That life, so rudely interrupted by the colonisers, was largely held together by her love of her family, and their love for her.
Petyarre also enjoyed being feted as a successful artist, and the travel that involved – arnkerrth is a great traveller."
Christine Nicholls, Kathleen Petyarre: a brilliant artist whose life was rudely interrupted by colonisers. The Conversation, 26 November 2018
McWilliams on show at John Glover's Patterdale Farm
Posted by LDFA on December 7, 2018
"The old King Billy pine cupboard has been decorated by Tasmanian contemporary painter, Michael McWilliams, who began his career painting on old furniture from his family's antique business. The painting above the cupboard is a watercolour of Nile Farm as it was in 1962, painted by a Launceston local."
A recent article celebrates the heritage restoration project of John Glover's Patterdale Farm in Tasmania, featuring a beautiful antique cupboard painted by Michael McWilliams. McWilliams has of course been a previous winner, and finalist on numerous occasions, of the John Glover art prize and has his own historic home and garden in Tasmania, so it is a real delight to see this connection with McWilliams' artwork in Glover's home.
Homestolove.com.au : Inside artist John Glover's restored Patterdale home in Tasmania. The surrounding bushland continue to inspire more than 180 years after John Glover's paintings made them famous. 5 December 2018
Janet and Mike Green Exhibition Opening and Artist Talks
Posted by LDFA on November 30, 2018
Missed the pleasure of our most recent exhibition opening? Eager to hear an insider's view about the artworks? Videos of the exhibition opening for Alice and Beyond: Recent work by Janet and Mike Green, with opening remarks by Rod James, along with individual conversations with both Mike and Janet, are now all available for viewing – enjoy!
Vale Charles Blackman OBE
We pay tribute to Charles Blackman (1928 – 2018) who passed away Monday 20 August, aged 90. Represented in the National Gallery of Australia and in all public State Galleries, in addition to numerous private and corporate collections, his work is celebrated and widely recognised throughout Australia and internationally. Blackman was a self-taught artist and found inspiration for his art in personal references. His Schoolgirl and Alice in Wonderland series of artworks are particularly renowned. Drawing has always been an integral and essential part of Blackman's artwork and the intimacy of his drawings are of great appeal. Although depictions of the world around him, they are often a personal reflection or response, felt rather than seen, and so evoke grander themes of the human experience.
Lauraine Diggins has fond memories of working with Charles for the exhibition A Line Around a Dream: Charles Blackman (1994) in particular his quick wit, generosity, and wonderful sense of humour. She recalls his great knowledge of music and literature, which shaped his art. "The innocence, humour and sometimes childlike naiveté, which comes through in his art, was a reflection of his own 'larger than life' personality. It was a privilege to know him and to be able to show his work. He had a truly wonderful capacity to create great art imbued with real emotion, which enable viewers to really share the experience and feel a connection. His contribution has made the world a richer place and his legacy will live through his art."
The Charles Blackman Foundation released the following statement which can be read in full on the artsreview:
"It is with deep sadness that we announce this morning that our beloved father Charles Blackman OBE passed away just one week after his 90th birthday celebrations.
Charles Blackman is regarded as one of the most important figurative painters in Australia. Best known for his Schoolgirl and Alice in Wonderland series, Blackman's artistic practice spanned painting, drawing, sculpture and tapestry, using his multidisciplinary approach to explore the female psyche, poetry, music and aesthetic philosophies."
To read further biographical details please click here
NAIDOC WEEK 2018
Posted by LDFA on July 10, 2018
Lauraine Diggins Fine Art recognises the celebration of Naidoc Week (8 – 15 July 2018) which this year focuses on the important role women have played and continue to play as influential role models.
We see this in the community of Utopia where the women artists in particular have forged a presence on the international art stage – particularly, Emily Kam Kngwarray; Gloria Petyarr; Kathleen Petyerre – and continue to build on this legacy with younger artists including Genevieve Kemarr Loy.
Utopia, a former cattle station in central Australia (around 240kms north east of Alice Springs) was handed back to the Anmatyerr and Alyawarr people as Aboriginal freehold land in 1979. The women at Utopia were instrumental in the land rights claim, as they presented evidence of their ownership of the land through Awelye (women's ceremonies) including body paint designs. Sales from batiks created by the women in the late 1970s enabled funds to be available to support the successful land claim.
The paintings by artists from Utopia are a contemporary expression of the cultural knowledge an artist holds about country, formed through the medium of acrylic paint. Although often superficially depicting the food and flora of their landscape, such paintings reveal an artist's inextricable link to country and the deeper intimate knowledge of cultural heritage and ceremony.
Currently on view at Lauraine Diggins Fine Art are paintings by Nancy Kunoth Petyarr and her daughter Elizabeth Kunoth Kngwarray. Click here to read more about Utopia and the artists from this region.
ELIZABETH KUNOTH KNGWARRAY Yam Seeds and Flowers in my Grandmother's Country 2012
Chinese and Indigenous Australians: an artistic relationship
Posted by LDFA on June 27, 2018
Zhou Xiaoping Our Country 2017 ink, oil on rice paper laid down on canvas 130 x 95 cm
Eugene Yang reports in the ABC news that this year marks 200 years since the first arrival of Chinese migrants to Australia in an article exploring the connections between Chinese and Indigenous Australians – including the work of Zhou Xiaoping and his collaborations with indigenous artists over the past thirty years, the focus of our exhibition earlier this year. Yang reports on the tendency towards wariness rather than celebration of cross-cultural experiences, something with which Zhou is familiar:
"From the 1990s to today, he has faced suspicion from white Australians claiming his work is exploitative of Aboriginal art, yet does not recall receiving any such criticism from Aboriginal people.
According to The Australian, Zhou was defended by Marcia Langton, Chair of Indigenous Studies at The University of Melbourne.
Professor Langton labelled this criticism as the result of problematic conceptions of Aboriginal people lacking autonomy and needing white protectors."
To read the article Chinese and Indigenous Australians share a long, 'untold history', that's been captured through art (Eugene Yang, ABC News, Sat 23 June 2018 ) please click here
Please click here to view the exhibition Zhou Xiaoping: The Cross-Cultural Influences of Chinese and Indigenous Art where you can also view the exhibition opening by The Hon Senator Mitch Fifield and hear Zhou Xiaoping speak about his art.
Zhou Xiaoping Father and Son 2008 synthetic polymer on canvas 165 x 230 cm
An opportunity to view : Andrew Sayers Room with a View
Canberra Museum and Art Gallery are celebrating 20 years of collecting visual art with an exhibition showing until 17 June 2018, featuring Room with a View by Andrew Sayers from the CMAG collection which curator Deborah Clark describes as "like haiku" with its simplicity of line and form capturing a sense of light, space and atmosphere through the depiction of Sayers' favourite subject, the landscape. We welcome you to read the article from the Weekend Australian focussing on Andrew's gouaches and to view the current works available at Lauraine Diggins Fine Art by selecting Andrew Sayers from the artist list on our site.
Andrew Sayers The Australian Review April 2018
A Closer Look At…..ZHOU Xiaoping – the art of collaboration
Posted by LDFA on April 6, 2018
ZHOU Xiaoping: The Cross Cultural Influences of Chinese & Indigenous Art
3 March – 21 April 2018
ZHOU Xiaoping's referencing of indigenous culture has come from his own experience and immersion in the Australian indigenous landscape, through his relationships with Aboriginal people, and his genuine interest in indigenous culture and art – it is a celebration of his own experiences and journeys, the friendships he has made and his desire to share his understanding of this culture with an audience through his own art.
Follow this link to read more about Xiaoping's work and experiences, please take A Closer Look At… Zhou Xiaoping collaborations
Boyd ceramics
Sculpture: by the sea; in the garden; for your home; at our door!
Connections: Paintings from Utopia
D'ART: the movie – screening Melbourne 8 Sep & Sydney 22 Sep 2019
A Closer Look At…
LDFA Exhibitions
Australian Artwork
Aboriginal Artwork
International Artwork
Sign up to our exclusive client list for notifications of Gallery exhibitions, news, interviews, advice on collecting, prizes & awards.
Copyright © 2020 Lauraine Diggins Fine Art Pty Ltd. All rights reserved.


Can I borrow your crayons? Moms-listen up!
…and the apple didn't fall far.
So naturally, I haven't focused on really creating much since my kidos were born.
About a week ago I picked my pencils back up and now I can't stop. It doesn't make sense why I haven't been making time for it.
I mean, I've been just a little busy raising two kids. Just a little.
One of my daughters loves to draw too. It's really all she does. Last week we sat and created and talked and it was one of those unforgettable moments where I wasn't vacuuming goldfish crumbs or playing referee between my kids.
I pulled out one of my "serious" drawings (which I never do for fear of juice spills or something crazy) but I gave it a shot and it worked. I was simply just sitting and creating with one of my favorite human beings on the planet.
I remember drawing at the coffee table when I was her age. As I got a little older I would use nail polish as paints and hairspray as fixative. I was always making something-usually a huge mess. I always felt the innate need to make something and my parents let me.
I'm the same way though. I've always encouraged my girls to make something-even if it's a mess.
The first time Noelle drew on the wall I was so proud of her drawing that I took a photo of it.
I was sad when it came time to move and we had to paint over it. I cherished her creativity and I wanted it to flow freely.
Like that time she was 1 and I gave her paints and a pumpkin. She painted it and then rolled it across the kitchen floor. I call it the great pumpkin paint disaster of 2014. She loved it.
I loved that she loved it.
So, art has impacted all aspects of my life without really realizing it – including how I raise my children.
I won't give you some cliche about how you should make time to do what you love cause you know what?
Parenting is flippin' exhausting and we 're all just doing the best we can.
In a perfect world would we stay up after they go to sleep and do what we love? Would we set time aside in the day? Would I sit down and color Paw Patrol coloring book pages with my kids every morning?
But sometimes we're just tired. Sometimes we need to get things done. Sometimes we don't make time for ourselves. And sometimes hobbies are shoved in a closet for years on end because play dates and blanket forts are more important and that's perfectly okay.
My advice: don't forget who you are mamas. It might take 5 years but, someday you'll be able to incorporate that part of you into parenting and it'll be one of those moments that trumps many others.
Someday instead of crayons and coloring book pages it'll be sketchbooks and pencils and you'll realize how fast it really does go and how epic it is to show them what you love.


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Luxinnovation consistently supports companies affected by the crisis
In addition to the various actions and funding plans put in place by the government to combat the effects of the COVID-19 pandemic, Luxinnovation is deploying its resources and skills to meet the needs and expectations of companies affected by the consequences of the crisis in the best way possible.
Skills: collaborating to be more efficient
The speakers of the 7th L-DIH Talk emphasised that in terms of digital skills, collaborations and partnerships between private and public initiatives are essential to respond to the technological challenges we are currently facing.
Building digital skills for industrial transformation
While new technologies are the basis of Industry 4.0, human beings remain the most central element of a successful digital transformation. The L-DIH Talk on 14 May 2020 focused on how to define and acquire the digital skills needed to be competitive in the future.
Innovating to open up new markets
Episode 5 of the L-DIH Talks focused on how the creation of an advanced strategic plan can help companies progress with their business development.
Business models: moving into the 4.0 era
The creation of new business models was at the heart of the 4th L-DIH Talks, which took place on Thursday 30 April.
Launch of FEDIL's Innovation Award 2020
The 2020 edition of the prize awarded by FEDIL - The Voice of Luxembourg's Industry - is officially open. The deadline for submitting projects is 10 July.
On becoming an agile organisation
Putting in place agile organisations able to develop and sell new products based on digital technologies was the topic of the third L-DIH Talk held as a webinar on 23 April 2020. Expert speakers called for flexible, multidisciplinary teams with clear mandates and close customer contacts, while bottle cap producer Guala Closures shared its practical experience.
"Moving from a Smart nation to a Creative nation"
CREAction, the first webinar covering the creative industries in action, was organised by Luxinnovation on Tuesday 21 April. It allowed several players of the sector to share their experiences and messages of optimism in the difficult current health and economic crisis. Creativity has a bright future ahead of it.
Towards a mobile post COVID-19 restart
The European Commission is supporting exit strategies from the crisis that use data and mobile applications. The GAFA giants have similar ideas. The Singapore example can serve as a source of inspiration.
www.epi-covid19.lu: An internet platform connecting individual protective equipment supply and demand
In order to connect the supply of and demand for personal protective equipment produced and supplied by Luxembourg companies, the national innovation agency, Luxinnovation, has launched the platform www.EPI-COVID19.lu. The website has been co-developed with the wedo.lu team of the Fédération des Artisans.
CREAction: a first webinar on creative industries on the move
Inspiring testimonials and relevant advice: a webinar organised on 21 April by the Luxembourg Creative Industries Cluster managed by Luxinnovation will offer enlightening perspectives in the current rather gloomy context.
Luxinnovation supports companies in fighting the crisis
In addition to the various action and funding plans implemented by the government to combat the effects of the COVID-19 pandemic, Luxinnovation, the national innovation agency, is mobilising its resources and skills to help companies respond to the need for individual protection equipment during the on-going health crisis.
COVID-19: Mobilisation of R&D at all levels
Faced with the global COVID-19 pandemic, institutional and private players in research, development and innovation are stepping forward. The first results are already tangible.
DigiJourney: tools for digitalisation tailored to SMEs
As part of the "Digital transformation journey for SMEs" initiative, Luxinnovation collaborates with FundecytPCTEX (ES) and SC IPA SA (RO). The objective is to publish a guide with tools to help other innovation agencies and organisations to drive digitalisation in companies.
SNCI takes anti-crisis measures
La Société Nationale de Crédit et d'Investissement a annoncé un assouplissement des conditions de remboursement de tous ses prêts et crédits, ainsi que la mise en œuvre d'un mécanisme de financement adapté.
Emergency aid for small businesses and the self-employed
In the context of the Covid-19 crisis, the General Directorate for Small and Medium-Sized Enterprises set up an emergency fund for very small companies and the self-employed.
Launch of the JobSwitch platform
Jobswitch is a platform to connect businesses in need of manpower with people who are unemployed, in short-term employemnt or self-employed and looking for work.
Coronavirus crisis: here are the answers to your questions
The Ministry of the Economy publishes a section on its website dedicated to the various measures taken to manage the economic crisis related to the coronavirus.
Health professionals and volunteers: we need you!
The government is calling for volunteers and health professionals to help in the fight against the coronavirus epidemic.
Fit 4 Start - Edition #10 postponed
Luxinnovation and the Luxembourg Ministry of the Economy regret to announce the postponement of the spring 2020 edition of the Fit 4 Start programme.
Continuation of Luxinnovation's activities
In view of the spread of the COVID-19 pandemic and the protective measures announced by the government, Luxinnovation, the national innovation agency, is adapting to the situation in order to ensure the smooth continuity of its activities.
When companies and students innovate together
At the end of February, the 20th Innovation Camp organised by Jonk Entrepreneuren Luxembourg took place: around sixty young high school students spent a whole day in the heart of a company to take up a business challenge. An initiative rich in lessons for all parties involved.
No graduation ceremony for Fit 4 Start, but the pitches are maintained
Due to the risks linked to the spread of COVID-19, Luxinnovation has decided to cancel the Fit 4 Start Pitching & Graduation Day which should have been held on 26 March 2020 at Kinepolis in Luxembourg-Kirchberg.
Digitalisation with the customer at the centre
Although digital transformation may be crucial for a company's long-term competitiveness, it does not automatically improve the relationships with customers. The second L-DIH Talk focused on how to redefine the customer experience and ensure that digitalisation goes hand in hand with customer satisfaction.
Research support for industry's digital transformation
The Luxembourg Digital Innovation Hub (L-DIH) has the mission to support industrial companies in their digital transformation processes. On 13 February 2020, the L-DIH invited Luxembourg's industry to the first part of a series of talks on different aspects of digitalisation and industry 4.0.
Hand in hand with industry
It is at Luxinnovation's offices that FEDIL has started a series of regional information meetings for industrial companies.
#RDI Act: Aiva, innovation at your fingertips
It is through the Fit 4 Start program that Aiva Technologies, which develops algorithms based on artificial intelligence to compose music, has embarked on an accelerated innovation process.
Developing relevant digitalisation programmes for SMEs
Luxinnovation is part of the DigiJourney project, an EU-funded initiative focusing on supporting the digitalisation of SMEs.
Fit 4 Innovation: a successful programme
Launched in 2014, the Fit 4 Innovation programme managed by Luxinnovation enables companies, especially SMEs, to find the resources they need to launch innovation activities and to optimise their organisation.
Digital: what to expect in 2020?
A new year, a new decade! This is the dashing occasion for the usual-yet-fascinating expectations of what 2020 has in store. In this article, we will put a magnifying glass on the digital trends that are relentlessly unwinding in front of us this year, and with a specific focus on European innovation funding related content.
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