text:
Essential workers exposed to coronavirus can return to work if showing no symptoms, CDC says
Zeke Miller, Deb Riechmann and Mike Stobbe Associated Press
WASHINGTON – In a first, small step toward reopening the country, the Trump administration issued new guidelines to make it easier for essential workers who have been exposed to COVID-19 to get back to work if they do not have symptoms of the coronavirus.
Dr. Robert Redfield, director of the the Centers for Disease Control and Prevention, announced Wednesday at the White House that essential employees, such as health care and food supply workers, who have been within 6 feet of a confirmed or suspected case of the virus can return to work under certain circumstances if they are not experiencing symptoms.
The new guidelines are being issued as the nation mourns about 15,000 deaths from the virus and grapples with a devastated economy and medical crises from coast to coast. Health experts continue to caution Americans to practice social distancing and to avoid returning to their normal activities. At the same time, though, they are planning for a time when the most serious threat from COVID-19 will be in the country's rear-view mirror.
President Donald Trump said that while he knows workers are "going stir crazy" at home, he can't predict when the threat from the virus will wane.
"The numbers are changing and they're changing rapidly and soon we'll be over that curve. We'll be over the top and we'll be headed in the right direction. I feel strongly about that," Trump said about the coronavirus, which he called "this evil beast."
"I can't tell you in terms of the date," Trump said, adding cases could go down and then once again "start going up if we're not careful. "
At some point, he said at his daily briefing, social distancing guidelines will disappear and people will be able to sit together at sports events.
"At some point, we expect to be back, like it was before," he said.
Dr. Anthony Fauci, the nation's top infectious disease expert, said that if the existing guidelines asking people to practice social distancing through the end of April are successful in halting the spread of the virus, more relaxed recommendations could be in order.
He said the White House task force was trying to dovetail public health concerns with practical steps that need to be in place when the 30-day guidelines end at the end of the month so the nation can "safely and carefully march toward some sort of normality."
If, by fall, things start to return to normal, Americans will still need to wash their hands frequently, sick schoolchildren should be kept home and people with fevers need to refrain from going to work, Fauci said during an online interview Wednesday with the editor of the Journal of the American Medical Association.
People also should never shake hands again, Fauci said, only half-jokingly.
"I mean it sounds crazy, but that's the way it's really got to be," he said. "Until we get to a point where we know the population is protected" with a vaccine.
CDC has guidelines for essential workers
Under the new guidelines for essential workers, the CDC recommends that exposed employees take their temperatures before their shifts, wear face masks and practice social distancing at work. They also are advised to stay home if they are ill, not share headsets or other objects used near the face and refrain from congregating in crowded break rooms.
Employers are asked to take exposed workers' temperatures and assess symptoms before allowing them to return to work, aggressively clean work surfaces, send workers home if they get sick and increase air exchange in workplaces.
Fauci said he hoped the pandemic would prompt the U.S. to look at long-term investments in public health, specifically at the state and local level. Preparedness that was not in place in January needs to be in place if or when COVID-19 or another virus threatens the country.
"We have a habit of whenever we get over a challenge, we say, 'OK, let's move on to the current problem,'" he said. "We should never, ever be in a position of getting hit like this and have to scramble to respond again. This is historic."
Even the new guidelines will not be a foolproof guard against spreading infection.
Recent studies have suggested that somewhere around 10% of new infections might be sparked by contact with people who are infected but do not yet exhibit symptoms. Scientists say it's also possible that some people who develop symptoms and then recover from the virus remain contagious or that some who are infected and contagious may never develop symptoms.
As of Thursday, the U.S. had more than 430,000 confirmed cases of infection, according to figures compiled by Johns Hopkins University.
On the other side of the globe, the journey back to normalcy is further along.
In Wuhan, the Chinese industrial city that first reported cases of the new coronavirus, authorities ended a 76-day lockdown Wednesday. Residents can travel in and out of the city without special authorization but must use a smartphone app showing they are healthy and have not been in recent contact with anyone confirmed to have the virus.
Trump's predecessor, Barack Obama, chimed in with a cautionary tweet from the sidelines, writing: "Social distancing bends the curve and relieves some pressure on our heroic medical professionals. But in order to shift off current policies, the key will be a robust system of testing and monitoring — something we have yet to put in place nationwide."
Conservative voices are pushing for an economic and social restart, urging Trump to overrule health officials.
"At some point, the president is going to have to look at Drs. Fauci and Birx and say, 'we're opening on May 1," Fox commentator Laura Ingraham tweeted. "Give me your best guidance on protocols, but we cannot deny our people their basic freedoms any longer."
AP Medical Writer Lindsey Tanner in Chicago contributed to this report. Stobbe reported from New York.


Edward was born in the Burwood district in 1892 to George and Emily Isabel Filby, (BDM #9255/1892); he was living with his father G. Filby at "Leura" Banks Street, May's Hill, Parramatta. They were of the Church of England faith. Edward was employed as a Grinder at Clyde Engineering Works; he was also a bass instrument player in the 25th Regiment at Scottish Rifles Band and a member of the Parramatta Lodge of P.A.F.S.A. He was 23 years old and single when he enlisted on the 12th September, 1915, naming his father as next of kin. On 30th December, 1915 he embarked at Sydney on board of the HMAT "Aenaes" A60, with the 3rd Infantry Battalion, 13-23 Reinforcements (December 1915- November 1916). After initial training, on 22nd March 1916, he proceeded overseas to France where he saw active service near Pozieres and on 28th July 1916 and he was killed in action. He was buried just south of Pozieres. Edward James is a brother to George Richard (below) and another brother, Drummer A.G.Filby sailed on Thursday 24th August 1916 to fill the gap left by Edward's death.


text:
Press Office: 020 7306 8444
Press packs
Search the press site
Grenfell: Did the Fire Brigade Fail?: Channel 4 Dispatches
Category: News Article, News Release
An investigation by Channel 4's Dispatches. Grenfell: Did The Fire Brigade Fail? Monday 18 February, 8pm) reveals:
Up to 55 people who died in the Grenfell fire tragedy were subject to advice to stay put in the building after the fire was raging out of control.
A breakdown in communication between firefighters on the ground and call centre operatives dealing with 999 calls from residents.
Claims that firefighters have been given insufficient training given about mass evacuating entire residential towers, despite recommendations from a Coroner following a previous high-rise fire.
Claims from one anonymous firefighter that the LFB leadership relied on a narrative about the Grenfell fire being unprecedented in order to avoid questions about the organisation not learning lessons and instigating appropriate training as directed by the Coroner in relation to the previous high rise fire.
The programme has meticulously cross-checked information from 999 calls with evidence from the Grenfell Inquiry to reveal that up to 55 of those who died were subject to advice from the LFB to stay in the burning building and wait to be rescued. Control room staff were under instructions to tell them to remain, as it was believed this was the safest thing to do at the time, until the advice changed to self-evacuate some time after 2.30am. The Inquiry has heard that the whole tower could have been evacuated in seven minutes, if this had been carried out earlier on.
Recognising that individual firefighters worked tirelessly and heroically to save lives and many have no doubt suffering lasting effects, Dispatches does not criticise individual officers, but rather examines whether the LFB's systems and procedures let both residents and firefighters down.
One survivor, Marcio Gomes who was trapped on the 21st Floor, tells Dispatches: "If I was standing on the outside looking out of this fourth-floor fire and within 15 or I think 20 minutes' max it's already reached the top. That already tells me get everyone out. There is no way we are saving this building, but we can save the lives and that should have been the priority. Everybody out."
Mr Gomes eventually took the decision to self-evacuate his family, including his heavily pregnant wife, despite being told that he would be rescued by fire brigade officers. He suffered the tragic loss of his son who was stillborn as a result.
Following six deaths at a previous fire in a block of flats - Lakanal House in 2009 - the Coroner made explicit recommendations that the LFB should retrain incident commanders to anticipate compartment failure (where a fire is not contained within one apartment but spreads through the building) and the risks of unexpected fire spread. However, LFB decided its existing training was sufficient.
But speaking anonymously to Dispatches, one firefighter claims there is insufficient training given about evacuating entire buildings: "There is one line in one of the policies I believe that says consider mass evacuation. But there is no guidance on how to do it. Michael Dowden [Incident Commander on the night] didn't have the toolkit to tackle that fire. He didn't have the policies to say 'right, no that's it, I've lost this, get everyone out of the building'. How on Earth were we put in that position?"
Giving evidence to the Inquiry, London Fire Commissioner Dany Cotton said: "We learn from every operational incident but in the same manner that I wouldn't develop a training package for a space shuttle to land on the Shard, we would respond to it and deal with it in the same responsible manner that we do to an incident of that scale. So I wouldn't expect us to be developing training or a response to something that simply shouldn't happen."
Reacting to her statement, the firefighter tells Dispatches: "It really annoyed me straight afterwards because everyone was … 'this fire is unprecedented'. We had a lot of that. I think that's [the] narrative that they want you to think because that kind of suggests that no one's responsible. But the warning signs were there. We could have learnt these lessons. The stuff that the Coroner recommended from Lakanal House would have given Michael the tools he needed to recognise that that building was not acting how it should have acted. We could see this coming."
Dispatches also highlights how the LFB's specialist call centre operators, who were dealing with 999 calls from residents had no specialist link of any kind to the fire and weren't being informed about its progress by those at the tower. Consequently, they continued to tell residents that the fire was only on the fourth floor and to stay put, despite callers telling them repeatedly that the fire had already spread to upper floors of the tower.
In a statement to Dispatches, the London Fire Brigade said:
"Our thoughts are with the Grenfell community. It's essential to understand what happened on the night. We are listening, we are learning and already making changes. We all need to learn about the cause and response to the fire to prevent such an incident happening again. We strongly believe drawing conclusions before the public inquiry, police investigation and our own investigation, could be prejudicial, which is why we could not take part in this programme. Our staff acted on what they faced that night and not on what we have learnt subsequently about why and how the fire spread with such devastating consequences."
European Premiere of Armando Iannucci's The Personal History of David Copperfield to open 63rd BFI London Film Festival
Behind the bling at one of London's most popular jewellers
Channel 4 commissions Frieda.TV to Cook up a Fortune
Britain's New Build Scandal: Channel 4 Dispatches

redpajama_set_name: RedPajamaCommonCrawl


Medicine Hat High School is taking baseball to the classroom as it enters its 3rd year with the Medicine Hat High School Baseball Institute.
Our program is an opportunity for kids to really develop their skills on the field while also having the chance to take part in other extra curricular activities. The Baseball Institute is a big proponent of having multi-sport athletes. Students that enroll in the class will have Baseball for 2 periods during the school day. This allows our athletes to also participate in football, basketball, volley ball or any other activity after school hours.
The Institute is also open to female students with a knack for the diamond. While preference will be given to players with baseball experience the class is open to every student at MHHS. Softball players who want to improve their game and develop their skills are welcome to be part of the program. The baseball team and the Institute are two different entities.
The Hat High Baseball Institute is aimed at creating better all-around athletes. The classroom component will focus on allowing those athletes to see the game from a different perspective while becoming active members of their community.
Modules such as coaching, nutrition, weight training and leadership will be part of the classroom. We are building better athletes as well and better citizens.
To become a member, email Coach Foran at lyall.foran@sd76.ab.ca.


I've worked as a tutor for years, and one of the things I like the most about it is that I learn alongside my students. Helping them with their schoolwork forces me to review, learn, and relearn concepts that I would have otherwise not learned or forgotten. Algebra, Geometry, and Science terminology are now still fresh with me.
One of the most important things that I get out of tutoring is the need to keep myself to the same standards that I expect from my students. I ask them to read everyday, to practice math everyday, and to work hard at whatever they try to do. This, in turn, encourages me to do likewise. When I found that one of my students needed a personal planner to keep track of his assignments, I felt obligated to set the example and buy one of my own to keep track of my goals.
Also, I think that tutoring has taught me that I should also stop and reflect on the lighter side of life. The kids I tutor remind me (sometimes explicitly) that I should not take everything seriously and that I should just try to have fun. That is a lesson that is worth remembering, as we in the world of adulthood sometimes we forget that joy is the reason we live to begin with. Ultimately, I get paid to teach, but perhaps I'm also the one getting tutored somehow.


text:
Q: Dataflow job-id as a "lock" mechanism Is it (would it be) possible to use dataflow job-id as a "lock" mechanism (be able to specify/lock job reference) - kinda the same way one can insert BQ job reference?

A: The job ID is a unique identifier for a specific invocation of a pipeline. Since it is unique, using it as a lock won't work. suitable for use as a lock.
If you're trying to have one instance of a given pipeline running at a time, you can use the job name. Only one instance of a pipeline with a specific name can be running at a time (see getJobName).
You can set the name with --jobName=<some job name>.

redpajama_set_name: RedPajamaStackExchange


text:
title: Video SEO
layout: post
category: Public Sharing
description: Video SEO is a powerful tool for your business, and here at Wistia we've got it fully covered. Learn the steps to get that set up in your account here.
post_intro:
Video SEO is the practice of providing the metadata (or "information") for your content to search engines to improve the richness of search results (i.e. "rich snippets") and ultimately drive more web visitors.

Wistia provides both recommended approaches to Video SEO - using what's called a "video sitemap", and also utilizing specific markup in the on-page embed code. As a part of your marketing arsenal, following the proper metadata and markup conventions improves your video asset's presence on search engines.

---

## What is Video SEO?

Confused on what Video SEO is? Not to worry, we'll get you started right. Watch
this introduction from Ezra, Director of the Wistia Marketing team.

{% wistia_embed hashed_id: 2u20d12eg4 %}

Some key take-aways:

* Video data can show up in search results in the form of *rich snippets*.
* Research shows Google prefers videos to other search results.
* Using the recommended markup makes it easier for Google to discover and index
  your content.

The two recommended ways to help web crawlers find and index your content are
**on-page markup** (which comes in embed codes) and **video sitemaps**. Wistia
provides functionality for both approaches, which we cover below.

----

## Using the Video SEO Embed Type

The Video SEO embed code type has been optimized for Video SEO, including best
practices like Open Graph tags and schema.org markup.

{{ "Even if you aren't able to set up a video sitemap, you can still get SEO benefits from using the Video SEO embed code type." | note }}

The Video SEO embed code includes the following data for the video, which you
will want to set *before* generating an embed code:

* Video Thumbnail (the image that shows before it is played, which can be
  [customized]({{ '/customizing-your-video#changing_the_thumbnail' | post_url }}))
* Video Title (which can be edited [on the media page]({{ '/media#update_video_title' | post_url }}))
* Video Description (which can also be edited [on the media page]({{ '/media#video_description' | post_url}}))

While you can always edit this information later, you will need to generate a
new embed code and re-paste it into your website to take advantage of any
changes.

Once this information is set correctly, you can generate a Video SEO embed code
by opening the video you'd like to embed, and select *Embed & Share* from the
Video Actions menu.

{% post_image hashed_id: '54b400284c735b813bf9350c4e827b0e21636a77' %}

In the *Embed & Share* window, select *SEO* from the *Embed Type* list. Copy
the generated embed code and add it to your site.

{% post_image hashed_id: '7452163a3e9bd6b3d4dd8ef6a7250e491b313ea5' %}

For even more information on embedding, review the [embedding a video]({{ '/embedding' | post_url }}) guide.

## Creating a Video Sitemap

{% wistia_embed hashed_id: 38bcf1939d, embedType: iframe %}

Video Sitemaps are a metadata document that must follow a pretty rigid syntax
([here's an example](http://app.wistia.com/sitemaps/4721.xml)). They
can be complex to make and a mess to keep up-to-date. Wistia can create, host,
and submit your video sitemap for you, and also update it for new content.

To create a video sitemap, we have to go through a few set up steps. These
steps are a one-time thing, and you won't have to do it for each video or for
each update.

Here are the two steps we need to complete:

  1. Add *Sitemap* line provided to your site's `robots.txt` file, then verify it.
  2. Create a `video sitemap entry` for each video you want embedded and indexed.

The first thing we need to do is authorize Wistia to host your video sitemap
and reference pages on your site. This is done through the robots.txt file on
your web server.

## Robots.txt File Setup

When search engines crawl your web content they refer to a file called
`robots.txt` in the root of your website. This file tells search engines what
to index on your site and also where your video sitemap is located.

The robots.txt file also informs search engines about sitemaps that exist for
your website. To see your robots.txt file, open your browser and head to
`yourdomainname.com/robots.txt` (substituting your domain name in).

See the Wistia robots.txt file here:
[http://wistia.com/robots.txt](http://wistia.com/robots.txt)

A common SEO problem is accidentally blocking search engines from crawling your
website with robots.txt. Make sure you allow search engines to crawl and find
your content.

* Make sure there is a line that looks like: `User-Agent: *`
* If you see a `Disallow:` line in your robots.txt file, make sure
it doesn't point to pages where your videos are embedded.

### Creating a robots.txt file

Creating a robots.txt file is different depending on the CMS or website
management system you are using. In some cases, a robots.txt file might have
been created for you, and in some CMS platforms, it is not editable.

If you are self-hosting your site, you can create a robots.txt file, and add it
to your site's root directory. To create a new robots.txt file, open a text
editor (like TextEdit, Vim, or Word), and add the line:

    User-Agent: *

Add the Video Sitemap link as outlined below, then save the file as
`robots.txt`.

{{ "If you cannot create or edit the robots.txt file for your website, you can still get SEO benefits using the [SEO embed code type](#using_the_video_seo_embed_type)." | note }}

### Adding the Video Sitemap URL

You will be adding one line to your robots.txt file that notifies Google your
video video sitemap is hosted by Wistia. To find the line you'll be adding for
your account, open up the *Video SEO* area of your account, which can be found
under the *Account* menu.

{% post_image hashed_id: '9066ac8fec778db22277a2012c0c0be4439d1c2d', class: 'center' %}

The three steps to getting your sitemap set up are also outlined on the Video
SEO page in your account.

{% post_image hashed_id: 'f4b03dbe2604ef4825da70899fec49d7b8bbf27f', class: 'center' %}

Once you have added the line to your robots.txt and typed the URL, click the
VERIFY YOUR ROBOTS.TXT button.
This will retrieve your specified robots.txt and verify that the information is
viewable by Google.

{{ "Robots.txt do need to follow a certain format! Make sure yours is correct by [reviewing the guidelines](http://tool.motoricerca.info/robots-checker.phtml)." | note }}

Next, we'll embed the video using the SEO embed code type.

## Making a video sitemap entry

{% post_image hashed_id: 'c65b0df80e77faa460ec36a24aaee1061ee0879e', class: 'center' %}

Once you have verified the entry in your robots.txt file, you will be able to
add entries to your video sitemap.  Once a video sitemap entry is made, it will
be automatically picked up by Google and your content will be indexed
according to Google's indexing queue.

Making a new video sitemap entry is the fun part of the process! You get to
talk all about your content and why it is valuable.

After you have embedded a video on your website, go to your video's media page
(i.e. the page in Wistia where you can view the video, which has a URL like
`<youraccount>.wistia.com/medias/12345`).  Select *Add to SEO Sitemap* from the
Video Actions menu.

{{ "Before adding a Video Sitemap entry, make sure you have embedded your video using the SEO embed code type." | note }}

{% post_image hashed_id: '784a5ef4c90f5e393e9b55bdde8b9c6abbebbe00', class: 'center' %}

This will then bring up a dialog box where you can enter the relevant
information about your video (like tags, description).

Enter your video's information, and click
Add to video sitemap.  Your sitemap will then
be automatically updated and the new changes that should be indexed.

### Making Better Sitemap Entries

**Title**

The title should be relevant for the video. Don't try and make it overly wordy
or contain too many *tags*, just focus on appropriately naming the video for a
viewer's experience.

**Description**

Be as descriptive as possible but make sure you are not going overboard
with keywords you want your video to rank for. Make the description useful
for viewers, not for bots.

**Tags**

We've found that having 3 to 4 word descriptive tags works best for our
videos. Don't get too wordy with your tags and keep it simple.

## Managing your video sitemap entries

{% post_image hashed_id: '9066ac8fec778db22277a2012c0c0be4439d1c2d', class: 'center' %}

Video sitemap entries can be managed from the video SEO dashboard within your
Wistia account. Select *Video SEO* from under the *Account* menu.

This will take you to the video SEO dashboard where you can:

*  See all videos currently in your sitemap
*  Edit the sitemap entries by clicking the "Edit" button on any entry
*  Remove any entries that may no longer be valid using the "Remove" button

{% post_image hashed_id: '6daa77704da771e666aebe6c8d7a0372ffab491b', class: 'center' %}

## Optimizing After Indexing

In the end, the goal is to drive more traffic back to your website. Optimizing
your video content for search engines means the pages show in results with
a video (which gets clicked more often) and in video-specific search results as
well. When a searcher clicks the video still in results, they will be taken to
*your* website, which is a major advantage over YouTube SEO.

We recommend keeping a close eye on your traffic during the SEO indexing
process - see if you notice an uptick after your video content is indexed. From
that baseline data, you can experiment with changes to improve incoming
traffic.

First, make sure you have related content on your page so that search engines
have context surrounding the video. If you notice an increase in traffic from
specific searches, add more content for those visitors.

Second, the thing that drives folks to click on the video is the thumbnail!
Choose a thumbnail that looks attractive for the topic at hand. If you update
the thumbnail of your video, you will need to re-embed it, because the SEO
embed code contains a direct URL to that image. Google will automatically
update their index every few weeks.

{% post_image hashed_id: '53a36ccf4c2bfe6215f13d2d5523d5d919176224', class: 'center' %}

## Adding Additional Domains

{% post_image hashed_id: 'ca4b768ca28ebcdb98c56aca16357510954e8cac', width: 320, class: 'float_right' %}

Adding more than one domain to your Video SEO in Wistia is easy to do.  After
adding your first domain, a button will appear on the right bar in your Video
SEO account section for adding additional domains (see the image at right).

You will be prompted to walk through the same steps as adding your initial domain.

## Host Your Own Video Sitemap

The functionality we have designed is meant to *reduce* headaches around using
Video SEO. There are some situations, however, when you might want use Wistia
to build your Video Sitemap file, but self-host it somewhere else. This section
will cover the steps to hosting and submitting a Video Sitemap file yourself.

**Build your Video sitemap**

In order for these steps to be useful, you must first go through the [normal
Video SEO setup steps]('#getting_set_up'). You'll need to confirm your
[Robots.txt file]('#robotstxt_file_setup'). Once that is complete, you can use
the "Add to SEO Sitemap" function under the Media Actions menu to create new
entries for your videos.

**Export your Video sitemap**

The next step is to export the Video sitemap Wistia built based on your metadata
entries. To save the contents of your Video Sitemap file, navigate to the Sitemap
URL (i.e. http://app.wistia.com/sitemaps/26547.xml), and then save that webpage.

To track down the URL of the Sitemap, look under the help bubble (question mark
icon) on the Video SEO tool page. See the screenshot below.

{% post_image hashed_id: '0ca8fda6bfa40c2d95f99083f990225542b0a5e2', class: 'center' %}

**Upload Video sitemap to your own host**

Upload to your web host, the same way you might for a new web page or web page
image. Doesn't need to go anywhere in particular, just needs to be accessible
by Google.

**Submit Sitemap URL to Google Webmaster Tools**

Follow [this guide](https://support.google.com/webmasters/answer/183669?hl=en)
to make sure you submit your new Video Sitemap correctly.

When you add a new video to your sitemap, you will need to re-export, replace
the version you have on your end, and re-submit to Google. Annoying, but if our
hosting paradigm doesn't work for some reason, this might be a good solution!

## Video SEO FAQ

Video SEO is tough, but valuable. Customers have asked us lots of questions
about using our Video SEO tool for their video. We'll attempt to compile them
here.

### Do I still need to create an sitemap, or submit something to Google Webmaster Tools?

Wistia tools take care of that process automatically for you.  We create a
sitemap, add the videos you designate, and submit it through Google Webmaster
Tools, all automatically.

### I thought only YouTube got indexed on Google search results? Should I have my video on both platforms?

Google has continued to support an open market, indexing videos that follow
their SEO guidelines, regardless of where they are hosted.

That being said, you don't really want to have your video on YouTube *and* use
Wistia Video SEO. Because YouTube videos are indexed by default, your content
will compete with itself in the rankings if you use both.

If the most important metric for your video is *views*, YouTube is a great
place for them. If your goal is to encourage a *conversion event*, like a
sign-up, subscription, or a share, then you want to drive viewers to your site
to watch your video. That is where Video SEO can be a valuable tool.

### I can't update my robots.txt file. What should I do?

We don't create a sitemap for your account unless we can verify the robots.txt
file is accurate. That being said, the SEO embed code type can still provide
plenty of value. Because it is optimized to use Open Graph tags and Schema.org
markup, we've seen videos get indexed without the need for a sitemap. While the
sitemap is still considered a *best practice*, it is no longer a must-have for
Video SEO.

### Can I use popover (lightbox) or playlist embeds?

At this time, we don't provide search engine optimized embed codes for the
popover (lightbox) or playlist player types. We made that decision because in
our tests it seemed required for the Google bots to have direct access to the
video on the page, and immediately accessible to the visitor, in order to reap
the benefits of video on page rankings.

### Is hosting my video sitemap with Wistia ok? Will Google accept it?

**Yes.** Google has made cross-submission support via a robots.txt file an
accepted and efficient part of the SEO workflow.
See [this article from the Google Webmaster Central Blog](http://googlewebmastercentral.blogspot.com/2008/02/cross-submissions-via-robotstxt-on.html)
for more.

### It's been several days, when can I expect to see my video ranked in SERPs?

It can take up to 2 weeks for Google to index new content.

Because Google can be a bit of a black box, it's not
possible to determine exactly when new content will be indexed for video
results. In our experience, a waiting period of **10 - 15 days** is not uncommon.

If you have been waiting for a considerable amount of time, double-check the
list of possibly bad practices below, to make sure your content doesn't fall
into one of the areas of content that Google doesn't index reliably.

### What can prevent videos from being added to Google search results?

There are a few practices that we have seen prevent indexing.

* **Redirects** are a tricky practice, and more often than not, they seem to
  cause failures. Google might not follow the redirect when crawling, or the
  redirects might be set up incorrectly.
* **Disallowing content in the robots.txt file** would result in everything
  appearing "successful", but your content never appears in search results.
  Double-check that any "disallow" blocks in your robots.txt file do not point
  to content you *want* indexed.
* **Dynamically loading content** using javascript, or light-boxes (like Wistia
  popovers), etc. does not currently work. Google wants your content to be on
  the page when a visitor loads it up (no additional clicks or actions required).
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text:
Lancaster Lawmakers Condemn PA DOH's Threats Against Children
HARRISBURG – The Lancaster GOP House Delegation, House Speaker Bryan Cutler (R-Peach Bottom) and Reps. Mindy Fee (R-Manheim), Keith J. Greiner (R-Upper Leacock), Dave Hickernell (R-West Donegal), Brett Miller (R-East Hempfield), Steve Mentzer (R-Lititz) and Dave Zimmerman (R-East Earl), are calling on the Pennsylvania Department of Health (DOH) to cease sending letters to school children stating that they have determined the child has had a "close contact" with a person that has COVID-19 and if they do not do as the letter instructs then legal action will be taken against them.
Copies of the letters, which came in an envelope hand-addressed to the school children, addresses the children by their first name and directs them to quarantine for 14 days and not leave the quarantine area for any reason except medical care among other things. The letter backs up DOH directives by stating: "If you do not adhere to this directive, the (acting) Secretary of Health may petition a court to have you confined to an appropriate place chosen by the Department…"
"The Department of Health has not had a stellar performance during the COVID pandemic, and this is the latest in their extra-legal behavior and it may be the most egregious yet," Zimmerman said. "They are telling children 'we are coming to get you and take you away.'"
"Addressing an envelope by hand in such a way as to encourage a child to open it, particularly a letter that includes the possibility that a child could be removed from their parent's home is just appalling," Greiner said. "I think an apology to parents and students would be appropriate in this circumstance and these letters should stop right now."
"News reports have DOH saying these letters were sent out in very limited numbers," Hickernell said. "The Department needs to come forward immediately and tell us how many of these letters have been sent out to kids."
"Everything that has transpired is very unfortunate," Mentzer said. "We need to fight the pandemic, but also recognize common sense still has a place."
Lancaster County House Republican Delegation
Media Contact: Charles Lardner
clardner@pahousegop.com


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Brentwood Baptist Church Federal Credit Union (BBCFCU) is a not-for- profit financial institution.


The Internet is absolutely jam-packed with advice on how to be a better DM. Some people say you should use a screen, others say you should never use a screen. Some people say you should use terrain and props, other players turn their noses up at such gimmicks. One camp says you should check out Tabletop Audio to get ambient music to play while you run, and another camp shouts that down as a distraction at best, a crutch at worst.
A lot of the above suggestions come down to personal preference, and what works within your particular group. However, I'm going to give some fairly uncontroversial advice that every DM should take to heart.
Take the time to know everything you can about the PCs at your table.
And I do mean "everything".
It might sound like a bunch of busy work, but trust me on this, it's not. Before you begin your campaign, review every character in the party. Look at their attributes, check their skills, and review their feats and class abilities. Look at their spells, and go through their backpacks. You don't need to know them like the back of your hand, but the more you know, the fewer the problems you'll have later. You should also review the characters every time they get new rewards, buy upgraded equipment, and every time they take a level. Sit down with your players, and ask them to explain their characters, and attributes, to you to ensure you're on the same page.
Because you have to know what you're dealing with.
For example, say your mid-level party doesn't have anyone with trapfinding, and no one has invested a lot of points into Disable Device. That's something you should know before you make them crawl through a dungeon where, if they aren't disabling the traps they find, they're going to spend 3/4 of their resources healing from the damage said traps are doing to them. Or, say you wanted to throw a challenge at your spellcasters, so you give them some monsters with spell resistance. That's a good thought, but if the casters have to roll a 19 or 20 on the die to beat the SR, then the "challenge" feels more like a cudgel the wizard and sorcerer are getting hit with.
And that's before they even pick up a die.
Then there's the opposite problem. Rather than making a challenge that's too difficult, you make one that's too simple. The mystery of who killed a room full of victims is a lot easier to solve when you can talk to the dead, or simply ask questions of the divine to confirm your theories. A group of swarms would be a problem for most parties, but you have an alchemist, and an evoker in the midst of a turgid love affair with area of effect spells, so they're unlikely to last more than a round. Perhaps you'd planned on making the climb up a decrepit clock tower a central challenge of the next session, forcing the party to make skill checks while dodging falling bells. Of course, if the whole party can fly, it sort of renders the whole thing moot.
It's a simple rule, but definitely worth remembering. Because you don't want to be halfway through what should feel like an epic session, only to have your story completely undercut by the fact that everyone in the party is immune to the poison your big bad relies on, or to have the whole party die in what was supposed to be a warm-up because you misjudged what the "average" hit points among them was by about 45.
That's all for this week's installment of Moon Pope Monday! Hopefully it helps the DMs out there, and makes your games easier to run. If you want to keep up on all my latest releases, then follow me on Facebook, Tumblr, and Twitter. Lastly, if you'd like to support Improved Initiative, all you have to do is go to The Literary Mercenary's Patreon page, and become a patron. $1 a month is a surprisingly big help, and there's some sweet gaming swag waiting for all my new patrons once you've signed up!
EXCELLENT advice for DMs both old & new!
Or perhaps your party entirely messes up the timing of the plot by taking only 2 days for a journey that was supposed to take 2 weeks, so stuff that was supposed to happen off-screen without them being able to do anything about it is instead forced to happen on-screen where it is subject to their potential intervention.
If the party has access to mounts that are constructs (so they never feel fatigue) and have a 65 ft. base land speed, that can happen.
It's also good to know what the party does so you don't make them feel bad when you successfully hit the guy with a +14 Fort save vs. Paralysis effects with a paralyzing poison. That happened to me, too. The GM really wanted to make the party sit still and shut up so his villain group could monologue. That's fine and all, but rather than brute-forcing that by making me roll Fort saves vs. poison until I fail one of them without giving me a chance to act, he could at least have had the decency to target my much lower Will save with a Fascinate effect or similar.


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Review: Might and Magic X: Legacy (PC)
Mark B. | April 28, 2014 | Archive, PC Games, Top Story, Video Game Reviews | 2 Comments
Might and Magic X: Legacy
Genre: Turn-based RPG
Developer: Limbic Entertainment
I'm a really big fan of the turn-based, grid-movement RPG of days gone by; from older titles like Lands of Lore and the older Wizardry titles to modern games like Shin Megami Tensei: Strange Journey and The Dark Spire, I find that the genre still manages to be engaging and challenging, when done correctly. In the past several years, oddly enough, the best developers for such games were either Japanese or part of the indie scene, as games like those mentioned above and titles like Paper Sorcerer and Elminage Original have done an amazing job with the genre. The sad downside of that, however, is that the same Western developers who popularized the genre have moved onto more action-oriented RPG's, meaning that if you want to play that sort of game, you pretty much have to look to Japan and the indie market to satisfy that itch. Even the progenitors of the genre, Wizardry and Might and Magic, had moved onto the world of MMO's and action RPG's, respectively, with… less than optimal results. Never let it be said that the classics can't make a comeback, however, as Ubisoft saw it in their hearts to hand the Might and Magic to Limbic Entertainment, who actively sought to bring the franchise back to its roots. The end result, Might and Magic X: Legacy is the first traditional release from the franchise in, literally, over a decade, and while it's got a couple technical issues holding it back from true greatness, it's absolutely a good first start that will please fans immensely.
The plot of Legacy starts you off with your created party in the coastal town of Scorpigal-by-the-Sea, where you have arrived to make the long trek to Karthal to bury the remains of your deceased mentor. Well, SURPRISE, that's not happening anytime soon, because the land is basically suffering the aftereffects of a massive governmental overthrow, and with it massive bandit uprisings and general chaos (as in anarchy, not the EA game). Your characters, being adventuring types, are largely undeterred by such things, and as a result you end up basically getting sucked into the political dealings going on as you cross the land, taking down bad guys, undoing the damage done in the political uprising, and ultimately fighting a massive evil that seeks to bring the world to its knees or die trying. Obviously, the plot is calling back to the exact sort of plot that makes this kind of game what it is, and while it's as much a cliché as it is an homage, for the most part, it works. You'll generally have a decent idea of who the principle players are by the end of the game, but it's really your show, and you call the shots, so the plot is engaging enough to carry you along but vague enough to let you have the spotlight, no matter what your party composition. You'll also have plenty of quests to take on across the game, and interestingly enough, how you choose to handle several of the quests ultimately changes aspects of the ending (though not extensively so), giving you a feeling that what you've done matters. It's not Mass Effect, mind you, and you shouldn't go in expecting an epic tale that will emotionally affect you, but the plot's solid, has plenty of surprising twists and turns, and carries the game along well to the end, so in the end it does exactly what you'd want of it.
Visually, Legacy is something of a mixed bag. The hand-drawn artwork looks fantastic and is full of personality and flair, giving life to the NPC's beyond their words and character models. The game world also has certain artistic flare, as many dungeons look completely unique from one another, there are a few really amazing visual setpieces, and the artistic design of the monsters you'll face are all really impressive and varied. However, technically speaking the game has obvious visual issues; the game isn't going to push the capabilities of a top-tier PC, there are some obvious animation and visual glitches at times, and NPC models tend to repeat more often than not. There's also some obviously lower quality textures throughout the game, and while the trade-off is that you can basically walk around the overworld without much notable loading, the loading when changing zones is noticeable enough that it offsets that a bit. Aurally, the game fares somewhat better all around. The game music is mostly solid, and full of the sweeping orchestral fantasy score you'd expect from such a game; there's nothing here that you're going to want to listen to outside of the game, but what's here compliments the experience well and fits the game perfectly. The voice work is also mostly spot-on, especially for the notable NPC's and your party, but the various minor NPC's also have some solid acting behind their lines overall as well. The dialogue from your party can get repetitive, since they keep saying the same things about how it's a great day to start a journey or, if you have an Orc in your party, about running on Mother Earth under Father Sky, but once you get into a dungeon that mostly stops for a while so you can adjust. The audio effects are also rather good, as combat sounds exactly as you'd want it to, and magical spells and monsters sound appropriately impressive when you're dealing with them.
For those who've never spent much time with turn-based, grid-based RPG's before, Legacy basically can be considered something of a traditional RPG, except that everything moves along straight lines, and everything moves in relation to your movement. Basically, everything in the game world is divided into "turns," where your entire party gets a turn, then everything else in the world that is active at the moment gets their own. If you move, the entire party's turn is used; if you act in combat, each character in the party gets to perform a single action during the turn. Enemies tend to be grouped individually, however, so while your entire party is grouped together, the foes you face all act individually, so they can move or attack however they want. When you're moving around normally, IE, when an enemy isn't actively aware of your presence, this tends to not be a concern, since nothing is opposing you, so you can move and act as you see fit. When enemies are aware of you, however, they will take a turn for every turn you take, in an effort to either get to you or attack you, depending on where they are and what they can do. All battles in the game take place in the actual game world, so nothing is instanced, meaning that you can theoretically use the environment to your advantage, by backing into a path to prevent being flanked (since you can be attacked from all sides) or by running away and firing on enemies as they approach, for example. The enemies can do this too, however, and several setpiece battles are actually set up in such a way as to prevent you from exploiting the environment, forcing you to use your skills and tools to survive and win.
In most cases, these sorts of games either set you up in one massive, multi-floored dungeon that you're consistently scaling/descending through, or in separated dungeons you can travel between via an overworld map, but in a nod to its roots, Legacy actively sets the entire world up in this fashion. Navigating across the overworld map works in the exact same fashion, meaning that you can get into battle virtually anywhere; even towns aren't entirely safe, as you might accidentally open a box or piss off the wrong NPC and end up fighting for your life in the middle of town. Legacy is absolutely the sort of game the term "hardcore" was made for, make no mistake about that, as one wrong move will almost certainly end up with a total party kill (TPK), and saving early and often is a must (though the game does perform autosaves when you change zones). The whole world is open to you, so you could easily walk into a zone you're unprepared to face and get ruined, or charge into a location without planning and find yourself surrounded, or even find a puzzle dungeon full of exploding traps or a cave with a gigantic monster that wants you dead living inside it without trying very hard. The game also has no concept of "losing aggro" or "running away to fight another day," as enemies will follow you to the ends of the Earth to end you once they catch sight of you, you can't run from an enemy if it's adjacent to you, and you can't leave the zone if you've been sighted. In other words, you'll want to spend a fair amount of time considering your actions and make absolutely sure you're saving routinely, as this may well be the only thing standing between success and the grave. You'll also want to pay attention to your party and their time spent active, as the game actively expects you to let your party bed down routinely, or else face statistical penalties to basic activities due to exhaustion. On the other hand, doing so also replenishes your health and magic, so you may simply want to do so after a particularly taxing battle anyway, even if it seems completely silly to make camp in the middle of a dungeon full of enemies.
In the beginning of the game, you get the choice to build your own party or use a set of defaults the game offers you if you're new to the genre. There are four total races to work with, each with their own specific bonuses against certain elements, as well as unique racial bonuses, such as Humans being given additional skill points, Elves being more adept at dodging, dwarves being able to earn more health per point in Vitality and Orcs gain an increase to their critical attack damage. Each race offers three possible classes, and while the function and name of each changes, they can neatly be broken down into melee focused, magic focused, and in-between class types, so you can balance out your parties as you see fit. As you take your customized party out into the world, as they kill things, they will eventually gain levels, which allows you to improve their capabilities on two fronts. You can improve their statistics, meaning they can become stronger, hardier, and so on, though Might and Magic uses its own descriptors for things so you'll have to pay attention to figure out that "Destiny" is "Dexterity" (which, even as a historical holdover, is kind of silly) in some cases. You can also improve their class abilities, meaning you can increase performance with various weapon types, or spells, or inherent abilities, or whatever else the class might offer. Eventually you'll top out a particular skill, meaning you'll need to train yourself to reach the next tier of upgrades, which means you'll have to find a trainer. In theory this means searching the land and taking lots of notes (as we did back in the 80's) but in practice you'll probably have to search the internet for the answer, though this trades personal note-taking for community building, which is cool in a different way. Each class also has a promoted version of their class that involves a quest of some sort before you can do so; these promotions only really teach the character a new skill or two, but the skills can potentially be quite worth it, so it's worthwhile to pursue this thing if you're looking to get the best out of your team.
You'll also spend a good amount of time improving your team through the pursuing of quests (for experience and loot), wandering the countryside looking for odds and ends, and the acquisition of new gear. As one might expect from this sort of game, there are a whole lot of people who are asking you to do stuff for them, especially in the early going, often for cash, items and a hefty dose of experience. Many of the early quests you pick up may not allow you the chance to complete them for several hours, but they often pay off very well, and since there are actually a finite amount of enemies in the game, you'll want to get in all of the experience you can, however you can, to maximize your levels as best as possible. There are also completely random locations you can visit that are tied to absolutely nothing else in the game, including caves that play host to violent and powerful monsters, tombs locked down with confusing and deadly puzzles, and various hidden knick-knacks out in the middle of nowhere. The Elemental Forge also qualifies under this category; the plot introduces it fairly early on and you'll need to perform some of the tasks within for long-term success, but about half of it is entirely optional, but completely well worth completing, for profit and long-term benefit. Finding the items needed to investigate the entire Forge can be challenging, however, so you'll want to keep your eyes open and your investigative wits about you at all times to make the most of your time and effort. You'll also end up having to acquire gear through somewhat more standard means, usually by taking it from the dead or using the loot you acquire to buy some from the shops throughout the game. Shops routinely restock whenever you change zones, so you'll find that there are always new objects to strike your fancy, at least until you find a few relics that gain experience as you do, as these end up being the best pieces of gear in the game.
You can complete Legacy in around forty hours, depending on how much time you put into side quests and searching every corner of the world for hidden stuff, trainers, and more, and the more time you put into this thing, the better off you'll be. You can always come back to the game with a fresh, new team, however, as new job classes and racial makeups can potentially open up new quests, and you can test out new combat mixes to see what works and what doesn't. There are also two difficulty levels to choose from, so those who are less experienced or skilled in the genre can take the normal option, while those with years of experience can pick up the harder difficulty for a real challenge. There are also Achievements built into the game through the uPlay interface, so you can work to unlock all of these if such a thing interests you, and there are even rewards tied into doing so (as normal), such as relic weapons and even a quest that takes you to a cat-themed puzzle-oriented temple. There's also DLC expected for the game at one point or another; The Falcon and the Unicorn DLC dropped at the end of March, for example, and there's likely more where that came from. Also, if you pick up the Deluxe Edition of the game, not only do you get the above DLC as a part of that package, you also get an exclusive dungeon, "The Dream Shard," which explains more of the events behind the scenes, as well as Might and Magic VI, all for five bucks more, which isn't a bad deal in the least.
That said, Legacy is absolutely hardcore in a lot of respects, and because of that, it's kind of frustrating to play in this day and age because of it. For example, while the game offers carriage travel between the towns in the game, there's no fast travel of any sort, at all, so you'll basically have to walk every step of the way to any location that isn't a town, which gets tedious in a hurry given that there's an extensive amount of backtracking to be done. Whether it's completing quests, heading off to trainers or anything in-between, you'll easily spend fifty percent of your time just walking, and while it would make sense to prevent this in zones you haven't explored, enemies don't respawn, so there's literally no reason not to offer the option. You'll also walk into a fairly large amount of ambushes during your time with the game, and the first time you enter a dungeon without saving only to discover a face-rending monster inside will literally be the last. The game tells you very little and in that respect, it is very much a game for diehard fans, but it could've stood for SOME modernizing so that it wouldn't exclusively appeal to people like, well, me. Further, for all of the talking the game does in the early going about the Elemental Forge, the fact that it plays not even a small bit into the endgame is kind of silly, and it's odd to realize that you don't even NEED to complete it to finish the game. Also, the uPlay integration with the game is awkward; having to launch uPlay every time you launch the game is kind of annoying in and of itself, but it also misses accomplishments at times, such that I completely missed the "Complete Act One" reward UNTIL I completed Act Two, at which point both popped. It's nice that it paid out EVENTUALLY, but it doesn't work as intended, unfortunately. Finally, the last battle in the game, while it's appropriately challenging, is kind of silly; it's fine that the game created a nigh-unkillable final boss to face, but making the last battle of the game a giant puzzle battle, and an obvious one at that, was weird in comparison to everything that came before it. It's not BAD, just an odd change of pace relatively speaking, as it mostly just challenges your endurance and how well you stocked up on potions and supplies beforehand over anything else, and given the creative battles that came before it, it's kind of just… there.
In the end, I personally loved my time with Might and Magic X: Legacy, and if you yearn for the days of dungeon crawlers with a hardcore bent, you likely will too, but anyone who didn't grow up with the genre will likely find it to be a bit TOO oldschool for their liking, and possibly a little technically unsound. The plot is clichéd but works in the right ways, the visuals are solid but not amazing and have some hiccups, and the audio is generally what you'd expect from the genre all in all. The gameplay is entirely what the phrase "old school" was created to describe, but it's very structurally sound and generally rewards the careful, thoughtful player, and there's a whole lot to do with the game, not including the DLC which only adds to the robust experience the core game offers. That said, the game is unapologetic in its desire to evoke the same responses as the prior games, meaning that it lacks a lot of conveniences it probably should have had, and it also suffers some technical issues with uPlay functionality and setpiece issues that knock a bit of the luster off the experience in the end. If you long for the days of the dungeon crawler and fondly remember your time with them, Might and Magic X: Legacy is a definite return to form, and one genre fans will eagerly devour, but anyone not in on the appeal of the genre might find this a bit impenetrable as a result.
Might and Magic X: Legacy is the sort of game that's aimed at a specific audience like a missile, and that audience (genre fans) will absolutely love the game, as I did. Everyone else, however, will likely have to wade through archaic design choices, technical flaws and pacing concerns to derive joy from it, and that may simply be too much for them in the end. The plot is fairly cut and dry on a base level but features some novel twists to keep it interesting, the visuals are solid enough but not technically powerful and occasionally wonky, and the audio is generally strong, if occasionally repetitive. The gameplay is tight and well-crafted for the most part, though, and is the single biggest selling point of the experience, as it absolutely challenges you and does not try to hold your hand, giving you freedom to do as you wish, consequences and all, and rewarding you for smart play very well. There's a lot of depth to the game between the core campaign, quests and general exploration, and with DLC both out and upcoming there will only be more to love if the game does something that speaks to you. That said, however, the game is entrenched in its old-school roots, meaning that concessions are not made to modernity in cases where they should have been if only to alleviate tedium in spots, the uPlay functionality doesn't always work as intended (or at all), and some of the setpieces feel less than imaginative given the game they're surrounded by. If you long for a good dungeon crawler Might and Magic X: Legacy is absolutely that game, and anyone who counts themselves as a genre fan should latch onto this and beat it into submission, but anyone who doesn't may find it to be a bit more than they can tolerate for a few reasons.
Xbox LIVE Arcade Review: The Simpsons [Arcade]
Unboxing of PSYCHO-PASS: Mandatory Happiness LE
Review: Code of Honor 2: Conspiracy Island (PC)
Preview: Shadows: Heretic Kingdoms (PC)
Mark B. is the Senior Editor at Diehard GameFAN, mostly because he's been on staff for a decade. He has previously written for 411Games, InsidePulse Games, Not a True Ending, Retrograding and Beyond the Threshold, and he maintains multiple infrequent columns, as well as a Hitbox stream on Saturdays. You can check out his archives and non-game related work over at markbwriting.com, and follow him on Twitter at MarkBWriting or Facebook at MarkBWriting. (Special thanks to J. Rose for the artwork.)
Terri Geer	 December 29, 2015 Reply
"the game isn't going to push the capabilities of a top-tier PC"
There are a lot of us who cannot afford a top-tier PC. In fact, we are glad that games are being produced that do not overload our processors.
I've been playing the Might & Magic (not Hero's) series since 2 o 3 (I don't remember, it was so long ago). I, too, like the turn based games as that was what I started with mostly. I bought every single version and played them through until IX. I hated that game, as did so many other gamers. I actually gave the game away, twice. Yes, I bought it again after a couple of years to see if it was any more playable. It wasn't. I was sorry to see 3DO go under though. Until then they did a great job. But they shouldn't have changed the UI. It was that simple.
Legacy is, IMO, a great game. The UI has gone back to being playable again. Yeah! I am a gamer. I have been since the mid-late 1980's. I like the quests, the fact that we can make our party as we wish (mostly), all of the great monsters to fight, the area's that we get to explore and the NPC's that we meet. It's like sitting down at your grandmother's table for Thanksgiving and knowing exactly what is going to be served. Nothing experimental for holidays.
I do play other games, though. My grandson introduced me to the Assassin's Creed series. That, also, has been a hit or miss issure. I found AC to be boring. AC II & Brotherhood were great (the humor was one of the best parts), AC Revalations got away from the actual story, AC III did not flow like the others (I got frustrated HAVING to play two characters. I didn't want to play as Haytham Kenway), AC IV is great, Unity not so much (the UI changed on it, too), etc. I'm currently playing AC Syndicate. I like it but when I load it I get a message that graphics card drivers are not up to day. Well, yes they are. I have checked several times.
The point being is that M&M Legacy is a great game for people who actually like this type of game. And that I wish that the game writers would stop using all of those cool new processors because most of us are not able to replace our machines as frequently as they would like us to.
I play on an HP Pavillion g7-1311nr Notebook with Windows 10.
Mark B.	 December 29, 2015 Reply
In fairness, the PC platform is a platform that's meant for a wide variety of experiences, be they high-level technical experiences or low-level indie experiences; my goal was only to express that, if one is looking for that top-tier performance experience, they're not going to find it here, not that it's inherently a good or bad thing.


The Frozen Knight creates a protective shield at the target location. The shield will make friendly heroes immune to all damage for a short period of time. Enemy heroes move slower while under it.
Tip: The slow effect from this ability removes the Jaeger's dodge effect.
The Frozen Knight charges at the target location and creates a small shield to protect himself and his allies. Heroes under the shield are immune to all damage while it lasts.
The Frozen Knight throws his mace at the target location dealing damage to all enemies in the area. Enemies in the area are slowed.
The Frozen Knight protects all friendly heroes around him making them immune to all damage. All incoming damage heals friendly heroes for half the amount instead of harming them.
Tip: This ability can heal a lot when used against enemy red abilities.


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How iTunes changed music
Eighteen years after its debut, Apple is retiring iTunes in favor of three separate apps for music, video, and podcasts—a change that represents a paradigm shift in the music and recording industries, say two Northeastern music professors. Photo by Matthew Modoono/Northeastern University
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Apple's music platform, iTunes, changed the digital music landscape when it debuted in 2001. It "proved that digital music could be profitable," says Andrew Mall, an assistant professor of music industry at Northeastern University.
Now, 18 years later, Apple is retiring the music service in favor of three separate apps for music, video, and podcasts—a change that represents a "whole paradigm shift" in the music and recording industries, says Doug Bielmeier, who is an associate teaching professor in audio recording and production at Northeastern.
Copyright law is getting a makeover. What does that mean for the music industry?
The company unveiled the plan at its annual developers conference in early June, announcing that Apple Music, Apple Podcasts, and Apple TV would replace iTunes. People who used iTunes will still have access to their entire music library, including purchased and downloaded songs and songs that have been ripped from CDs.
Bielmeier says the move wasn't unexpected: For years, more people have been streaming music online through subscriptions services such as Spotify than purchasing and downloading it. Apple hopped onto this trend as well, with its streaming service, Apple Music.
The rise of smartphones and unlimited data plans has made low-cost, online streaming plans more appealing in recent years, Bielmeier says.
"It's this whole paradigm shift that's been happening since the late 1990s, where people are moving away from this idea of owning content," Bielmeier says. "To me, [the sunsetting of iTunes] represents that it's over."
The retirement of iTunes represents the end of an era that changed the way musicians, record labels, and audiences think about music, Mall says.
"What iTunes did in the early years of the 21st century was to consolidate the libraries of the major record labels into a place where people could access high quality music without having to pirate it," Mall says. "iTunes was the first legitimate digital superstore for music."
Before iTunes, there were only a couple ways to access music, Mall says. You could go into a brick and mortar store and buy a CD, cassette, or vinyl record; or you could download music from illegal services such as Napster and Limewire.
Using those services required a fair bit of technical know-how, as well as a broadband internet connection—something that was not as ubiquitous in 2000 as it is in 2019.
And even then, there was no way to judge the quality of the music until you downloaded and listened to it.
How pop culture 'reflects the fabric of our society'
"If you were on a dial-up internet connection, the last thing you wanted to do was spend an hour downloading an album only to find out it's really low quality," Mall says.
Apple's iTunes changed all that, Mall says. The platform offered a streamlined, legitimate service where what you're paying for is what you got, he says. It consolidated the music libraries of a variety of record labels, so users could get music from Aerosmith (a band represented by Columbia Records and Geffen Records at different points) and Kanye West (a musician represented by Roc-A-Fella Records at the time iTunes came out) in the same place.
Music fans could already do this, of course, at brick-and-mortar record stores. But in the late 1990s and early 2000s, record labels were scrambling to meet the demand for digital music by trying to design their own platforms featuring only their artists. It was iTunes that succeeded in bringing digital music—regardless of label—into one central, digital place, Mall says.
Now, though, "most consumers just want access to as much music as possible for as small a price as possible," Mall says.
"I don't think that's going to change until you can just implant the world's music into your brain," he says.
For media inquiries, please contact Shannon Nargi at s.nargi@northeastern.edu or 617-373-5718.
Faculty Experts & Current Events Andrew Mall Apple Music Apple Podcasts Apple TV College of Arts Media and Design digital library Doug Bielmeier iTunes Limewire music industry music technology Napster Spotify
Molly Callahan.
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Sidney Gish, who's studying music at Northeastern and is fresh off a tour with the critically acclaimed musician Mitski, recently notched a win at the Boston Music Awards and will perform at the Boston Calling Music Festival in May.
by Molly Callahan January 24, 2019
How to build a better building
Peter Wiederspahn, Michelle Laboy, and David Fannon, faculty in Northeastern's School of Architecture, have focused their recent research on "future-use architecture," the practice of designing buildings that can house any number of uses beyond their original intent.
by Molly Callahan December 13, 2018
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New York City officials recently set aside $250,000 to help women who travel from other states obtain abortions in the…
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Communities and nations that are welcoming to immigrants are more likely to realize the benefits of immigration. This should go…
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On June 4, 1919, the United States Senate passed and sent onto the states for ratification a law to grant…


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CHRISTIAN LISTINGS
Celebrity Preacher Loses 'License' After Wooed Women Come Forward Citing Sex, Booze & Morning-After Pill
By Heather Clark on November 29, 2016 91 Comments
A self-described evangelist, author and poet who rose to celebrity status for his hip-hop styled poetic messages, model-like photographs and numerous selfies has had his ministerial credentials revoked after confessing to sexual indiscretions. The admission occurred as a number of women have recently come forward citing that both promises of marriage and spiritual abuse played a role in them being lured into sexual sin.
Clayton Jennings, who had been in the midst of promoting Tim Tebow's new book "Shaken," released a spoken word confession online on Nov. 13, which as of press time has obtained over 190,000 views.
"I never claimed to be perfect and I never said I was sinless. Presenting you with a fake facade of greatness is never why I got in this," he says in the video. "I want you to know this: I've sinned—a lot."
"I could tell you stories of my past sin, but I wouldn't know when to stop. I had sex before marriage and I broke a lot of hearts. And that's not even the worst part. Sometimes it was during seasons of ministry," Jennings admits. "I led some girls on, and there were text messages of sex and sin."
Six women have come forward thus far to state that Jennings had manipulated them into sexual behavior, the majority of which are in notable professions.
Christian News Network had reached out to to Jennings earlier this month after reviewing the evidence and speaking with his father and pastor, Don Jennings, Sr. of Harbour Shores Church in Cicero, Indiana. Jennings confirmed that he had sinned, but would not affirm that the matter involved multiple women. He said that he "would rather not talk about the allegations at this time" as he was focused on obtaining "counseling for past sins."
Jennings advised on Nov. 10 that he decided not to release a statement as originally planned. However, on Nov. 13, after informing that no statement would be released, he published his poetic video confession to social media.
Connect with Christian News
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THE FIRST WOMAN TO COME FORWARD
The first woman to come forward about the matter, sharing her story with J.D. Hall of the Polemics Report, said that the situation began when Jennings messaged her online last year to thank her for her support of his ministry and to invite her and her family to an upcoming event in her area. He asked for her phone number to send her the information.
But not only did he do so, she said, he continued texting her and showing interest in her.
"We texted and spoke on the phone for long hours, where Clayton revealed to me his belief that Jesus had told him we were meant to be together and I was the future wife God had chosen for him," she said.
Jennings also "began exhibiting almost obsessive behavior, sending hundreds of texts if I did not respond within a few hours time and demanded daily pictures so he could see his 'future wife,'" the woman stated. "His obsession for photos evolved quickly into 'Bae pics' or nude photos, claiming he needed them because of the distance."
When she would not grant the requests, he would become upset and tell her that it wasn't wrong.
"[He would] pressure me with hundreds of clocks, angry faces, broken hearts, etc. attempting to convince me that it was okay because it was for 'our eyes only and we were meant to be together,'" the woman said.
After meeting each other in person, Jennings took her house shopping, stating that they would soon be wed. He then took the woman to his home, where he allegedly became sexually aggressive—behavior that she rejected. But Jennings later bought the woman alcohol, pouring her a large glass that made her intoxicated. Watching his ministry videos together, the woman states that Jennings then committed fornication with her.
When she expressed her objections the following morning, Jennings told her that it was "good" and okay that they had sexual relations.
"He assured me he made love to me as his future wife, and would never use a girl because he couldn't do that to Jesus as he would have to answer for it," she said, but added, "Clayton was very adamant about the Plan B pill and explained that his entire ministry would be ruined if I were to get pregnant."
Days later, the woman said, Jennings didn't want to have anything to do with her, and claimed that he had just been informed by his doctor that he was going to die and so he needed to "focus all of his energy on Jesus … with the short time he has left." He also allegedly told her that he didn't want anyone to know that the two knew each other, and so they broke off all contact for a time, until the woman confronted him about the shame and pain she was feeling.
"Then [he] called me, yelling 'What don't you get?! There was never a relationship, that was just two people who were physically attracted to each other!' and told me 'you meant nothing to me,'" she recalled.
The woman said she later found out that during this time, he had been engaged to the woman who is now his wife.
THE SECOND WOMAN TO COME FORWARD
After reading the first woman's story, another woman contacted Hall, stating that she had a similar experience. The woman, a musician, said that she met Jennings in 2014 when he served as the producer for a televised competition.
The two began texting and talking to each other, and at one point, Jennings invited her to his home. But the woman told him that she didn't feel right about being alone with a man at night.
"He had a way of making me feel like I was being silly and overreacting, so we compromised that he could come over to my place instead," she said.
However, when he did, Jennings allegedly became physical with the woman, which made her uncomfortable.
"I stopped him, saying he was going way too fast, but my attempts were continually ignored. That first night, he would say things like 'Talk dirty to me' and 'When is the honeymoon?'" she said.
He also told her that he had broken off his engagement with the woman who is now his wife, and that she was his first love since.
The woman continued to see Jennings, and one night as he brought her alcohol and the two watched his ministry videos together, he again became sexually aggressive. When she objected, he told her that she was "beautiful" and that she could "trust" him. Convinced that he cared for her, the behavior continued, she said, during a third visit.
"I told him that it was my belief that sexual favors (of all forms) outside of marriage is a sin against God. He would stare at me with such a confused look on his face as he assured me 'No, it's not the same' and because of his authority as a 'minister,' I believed him and gave in," the woman said.
When she expressed her guilt the following morning, Jennings brushed it off.
"Again, he assured me it wasn't the same as sex and told me that he really cared for me and could see a real future with me. He assured me I could trust him and that being physical in that way is what two people do when they care about each other," she recalled.
"I justified being sexually intimate with him because I thought we would get married someday," the woman said. "He knew I wanted to wait for marriage and told me that he would wait with me, wanting to be my first. He downplayed the consequence of our disobedience to Christ when he told me to simply 'Forgive and forget," like it was no big deal."
The woman continued to see Jennings, but found it strange when he snuck her out of the house so others would not see them together. She also found it strange when he suddenly would have nothing to do with her. He soon claimed to her that his father was seriously ill and that he wanted to walk through the matter alone.
"Looking back, I remember thinking how different he was from the way he portrayed himself online, almost like he was two completely different people. I was so disappointed realizing that he wasn't the 'Sold out for Jesus' guy that I thought he was," she writes in retrospect.
The other women who have come forward have not yet released their stories.
JENNINGS' ADMISSION
After reviewing evidence, such as texts between Jennings and one of the women, as well as an audio file that included a confession from Jennings, Christian News Network reached out to Jennings' father and pastor, Don Jennings.
Jennings advised that his son had come to him to confess and that he believed he was genuinely repentant. However, he said that he had been told by his son that he had only committed sin with one woman—that he had met with the woman, her mother and Jennings—and wasn't aware of anyone else.
However, since that time, other women have come forward to state that Jennings had also wooed them into sexual sin. Jennings' video confession also cited that he "broke a lot of hearts" and led "some girls on"—plural.
Jennings' home church, led by this father, has now consequently revoked his ministry credentials.
"[W]e have removed/revoked our licensing of Clayton to the gospel ministry," Chris Fritz, assistant pastor at Harbour Shores, told Hall.
Christian News Network contacted Fritz regarding the revocation of Jennings' ministerial license; however, a response was not received by press time.
While some state that Jennings manipulated women into sex and committed spiritual abuse by convincing them that the acts were not wrong in the sight of God, Jennings claims that he simply committed wrongdoing while dating.
"I thought I was just dating, but my actions were degrading. All the while my future wife stayed pure, praying and waiting," he says in the confessional video released this month. "I was a sinner and I was a liar. I let down every single person I admired, but I especially let down my Lord."
"I am the chief of sinners and I've come to end of myself," Jennings states. "And the only thing that saved me was putting down my pride and picking up the Bible off the shelf. I wanted to find verses where Jesus called me forgiven and new, but God kept taking me to verses that showed me how bad my sin was and what He wanted me to do, and this is it (to confess)."
1 Thessalonians 4:3-5,7-8 reads, "For this is the will of God, even your sanctification, that ye should abstain from fornication. That every one of you should know how to possess his vessel in sanctification and honor, not in the lust of concupiscence, even as the Gentiles which know not God. … For God hath not called us unto uncleanness, but unto holiness. He therefore that despiseth, despiseth not man, but God, who hath also given unto us His Holy Spirit."
Jennings has asked for prayer for both himself and those who he has hurt. He married his longtime girlfriend Jamie in March of this year.
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Celebrity Preacher Loses 'License' After Wooed Women Come Forward Citing Sex, Booze & Morning-After Pill added by Heather Clark on November 29, 2016
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text:
This is the Micromvc portion of a [benchmarking test suite](../) comparing a variety of web development platforms.

### JSON Encoding Test
Uses the PHP standard [JSON encoder](http://www.php.net/manual/en/function.json-encode.php).

* [JSON test controller](Class/Controller/Benchmark/Json.php)

### Data-Store/Database Mapping Test
Uses the built-in ORM of micromvc

* [DB test controller](Class/Controller/Benchmark/Db.php)

## Infrastructure Software Versions
The tests were run with:

* [Micromvc 4.0.0](http://www.micromvc.com/)
* [PHP Version 5.5.17](http://www.php.net/) with FPM and APC
* [nginx 1.4.0](http://nginx.org/)
* [MySQL 5.5.29](https://dev.mysql.com/)

## Test URLs
### JSON Encoding Test

http://localhost/json

### Data-Store/Database Mapping Test

http://localhost/db

### Variable Query Test

http://localhost/db?queries=2


It is too early to tell what sort of reaction Ugandans have about the switch over. Also, the rest of the country still remains on Analogue, and will be phased into the migration on 31 of July and August 2015.
As of January 2015, the following areas have access to the Over-the-Air digital TV signal: Kampala, Entebbe, Bombo, and Mityana. Basically only a small part of central Uganda is covered. Also DVB-T tuner tests indicate that depending on your location, you may still not be able to access the DTV signal which is being transmitted from Kololo. In some areas for example East of Naalya an outdoor Antenna may be required.


text:
Notions of Modernism from 1818 to 2018
2017 has been an exciting year for us over here at Oh-So-Arty! It marked our first year as an international platform with local guides in over 20 international cities. Because of this we're oh-so-looking forward to 2018 and all that the new year has in store for us. That is why we were so excited to hear about Maya Attoun's new art book which celebrates 2018 through the form of a weekly planner.
As the planner organizes 2018 it also looks back 200 years to 1818 and the publication of Mary Shelley's novel, Frankenstein. "Frankenstein was published on the first day of 1818 and I wanted to address this date by creating a book which starts exactly 200 years later," Attoun explained when asked why she chose the medium of a weekly planner for her work. Shelley's ominous and at times eerie novel has been interpreted into 160 pages of beautiful graphite illustrations. While the correlation between 2018 and 1818 may seem indistinct, Attoun beautifully describes the innate relationship between these years two centuries apart:
"I think there is an interesting correlation between the neo-gothic times which were the beginning of modernism and our times which are the disintegration of modernism." She continued, "I feel that the monsters we confront today are the blasting of digital and visual information; the condition of post-truth where true or false, important and marginal lose their hierarchy."
Attoun in her studio in Tel Aviv
As we enter a new year we grapple with our own fears or monsters and it is exactly these mundane models of modernity that are dissected in Attoun's intricate illustrations.
While the overarching theme of the planner is Frankenstein, a major motif of Attoun's oeuvre, not all of the illustrations are direct references to Shelley's text. For example some images are taken from everyday photos that Attoun posted on her social media or her "instagram diary" as she refers to it. There are also depictions of plants, climate models, anatomical illustrations, graphs and other technical devices.
The power of Attoun's project resides in its interactive component. Each illustration is given a new purpose when acted on by whomever the planner belongs to. None of the 160 pages bound in this book are static works of art and each piece takes on a new meaning every time it is written on. Attoun described her choice of a planner, saying, "I go back to using a planner because I wanted to do something which is interactive in the sense that is really involving the viewer or user."
Simultaneously an object, an illustration, an artist book and a piece of performance art, Attoun's weekly planner has elevated keeping track of time to an art form for the modern age.
To learn more about the Tel Aviv art scene join a private art tour with us, here.


Marina_1986 - I am kind, responsive, tender, responsible, caring person. Always help to people if they need my help.
I am kind, responsive, tender, responsible, caring person. Always help to people if they need my help.
I am looking for honest, caring man that will become my second half and life companion. I wish him to have same interests as I have, to have good sense of humor and to be cheerful. He must be responsible person in all ways and he must have family values.


Growing up, I had an OK relationship with school. I mean I've had my share of bullies, bad clothing choices and abhorrent hair styles (I was a fan of front bangs and hair spray, judge me). There are many memories I hold close to my heart and many I want to put into a box, incinerate and feed to a rabies-infested hawk; however, the memories that stick with me the most are that of my teachers. Yes, there were those I didn't think were cool, and there were some I thought were super cool, but there were a few that were ultra-cool. In particular, when I was in middle school, I remember my music teacher, Ms. Gail Nichols.
Ms. Nichols made me excited to go to school, and I'll never forget the way she smelled: like boxed vanilla cake mix combined with a heavy musk with a touch of Christmas nutmeg. She loved to play the piano, and I'll never forget the confident way she tapped the keys. Her chin was always up, looking at the sheet music and the lift on the side of her lips said, "This is the best fun I'm having in my whole life." The self-assurance she demonstrated on a day-to-day basis inspired me to act in kind.
When she called me up next to the piano and told me to sing a few notes, I belted it out as if there were a record producer in the classroom looking for the next big star. I didn't care if the other kids made fun of me for being "too into it"; I did what Ms. Nichols did and lifted the side of my lips on a high chin. Ms. Nichols was in charge of the choir, and I made sure to sign up. After two years, Ms. Nichols finally gave me the solo and because of the confidence she taught in her actions, I wasn't scared.
My school had a program called Adopt-A-Student, and I was thrilled when Ms. Nichols "adopted" me. The teachers and students in the program went on field trips, and I was happy when we went to Red Lobster and the movie theater. Okay, it was the $1.50 movie theater (do they still have those around?),but the effort was there.
I hope I smell good. Who knows.


Abi Q is something of a lone voice as a white mother speaking out on racial issues in America and worldwide. Many of us watch from afar with despair and concern but do little to drive change. Meanwhile Abi is continually challenging others to address their beliefs. This visually eloquent series of images, shot on polaroid, shows her own family standing together in the face of a string of violent, racially motivated events in America.
In Volume 2 of Wildling, Abi will be sharing her thoughts on the importance of connecting her adopted children with their heritage and culture. Whilst they are young she is standing up for their rights and teaching them to stand on their own when the time comes. Follow her story and Instagram.
As mothers, we have a responsibility to raise our children to understand that we are all one. No man or life is worth less than another. We must all stand together.


FITTON: BIG: 'Air Pelosi' – What you don't know about the lucrative travel our leaders enjoy on your dime.
Instead of saving up for a house, I'm thinking of going 80% part time to enjoy an additional day off every week. Is that crazy?


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Gambit Is Still In The Works Apparently, To Start Filming in 2017
Carli Velocci
Image: Marvel Wikia
The X-men spinoff film starring everyone's favorite card-throwing Cajun has been in the works for a while and has changed hands so many times that it's been unclear as to where it is in the development process. It was supposed to come out in October of this year, and so far we don't have anything.
However, according to producer Simon Kindberg, the movie, which will star Channing Tatum, is still very much alive.
"We have a great script on that and hope to shoot that movie at the beginning of spring of next year," Kindberg told The Hashtag Show in a short interview.
According to Comic Book Resources, the reason for the delay was the script, which Kindberg felt wasn't ready for filming. Back in May, he said that, "there was a moment where we were going to shoot the movie at the beginning of this year, and then we felt it just wasn't ready."
While it remains to be seen if Gambit can hold his own movie, it might be a good idea to at least try and explore new areas of the X-men universe, especially since the franchise's most recent film was lackluster. More X-men means more stories and a greater possibility for 20th Century Fox to create a more cohesive extended universe.
However, with Deadpool 2, the new Wolverine, and New Mutants in production, the cinema will already be full of mutants for the next few years. Is there such a thing as too much X-men? Maybe.
[MovieWeb]
Weekend editor and night person at Gizmodo. More space core than human.
Phaton
As much as I don't hate Channing Tatum as an actor, I can't imagine him spending 2 hours struggling through a Cajun accent is going to make for a watchable movie.


Hello guys!! So with the new policies for luperci clothing I began to do some research in fabrics and styles that may suit inside the Soulsverse and got the idea of making some fashion adoptables... then I started working on a luperci lineart and came up with this concept of merging the design sale with a ych.
This one would be good for your average humanized canine, the materials are simple, raw leather for the vest, hemp cloth for the pants and a capelet of what could be either rabbit or fox fur. The belt is leather with a bone buckle and the hand wrappings are leather too.
This guy is a badass or wants people to think he is one. Leather, fur and bones are testimony of his prowess as a hunter. The skull of a bear he slayed (or found death and didn't tell anyone) is displayed as a shoulder pad for the world to admire. The pants could be wool, hemp or leather, the stripes painted with charcoal or a more permanent black dye. The fur shoulder cover is most likely bear while the others could be from a hare, a silver fox or a racoon (or a random dude he murdered, muahahaha).
Last edited by Rocky Cortés on Tue Jul 31, 2018 11:03 am, edited 4 times in total.
This is a great idea! I'm eyeing the first one for Howland, but I know I can't do any wild spending after Comic Con until I know how my finances are looking over the next few days. I will be back if I can pull it together! Awesome looks!
Added a new design, will work on more feral/tribal ones next.
If you got a cool idea for an outfit you would like to see me try please hit me up in discord.
This is a wonderful idea, Hydra!