I love this pattern! Just the right length and the classic fitted style I like! And shall we talk about the two-piece sleeve??? How cool is that!
It was not a quick project though…It must have taken me at least one month to finish it. I didn't make a muslin as this Amazing Fit pattern has a 1 inch seam allowance built in. So I basted the seams first and adjusted from there.
Wondering what size I made??? It's a size 8. Guess what size I should have made according to the measurements? A 12! I don't really understand how those Simplicity people (and Big 4 in general) size their patterns! There's a huge ease and just plain mis-sizing, I think! So I strongly suggest you check the final measurements on the actual pattern sheets.
What I like about this pattern is that there are three cup sizes you can choose from. A to C…I guess I don't need to tell you what I chose, right? And I even had to remove some breastiness (forgive my poetic licence) that still needs to be ironed out properly!
The only other two alterations were slightly shortening the sleeves and making a forward shoulder adjustment.
Mi sento molto inglese con questa giacca…ho comprato la stoffa da Clothspot in Inghilterra (forse ricorderete la gonna) e il cartamodello è un regalo che mi ha fatto Evie quando ci siamo incontrate a Londra. L'inspirazione viene da questa foto London.
Adoro questo modello! La lunghezza è perfetta e lo stile avvitato un po´ classico è quello che preferisco. Per non parlare della manica in due parti! Non è fantastica?
Non è stato un progetto rapido direi…ci ho messo almeno un mese a finire la giacca. Non ho neanche fatto un capo di prova visto che questo modello della Amazing Fit aveva gia' degli ampi margini di cucitura compresi (2,5 cm), quindi ho imbastito tutto a macchina e fatto direttamente le modifiche.
E volete sapere che taglia ho cucito??? una 8…e indovinate quale avrei dovuto cucire secondo le misure indicate? Una 12! Veramente non capisco come quelli di Simplicity creino le taglie! Aggiungono dei margini di vestibilita' da elefante quindi secondo me tutte le loro taglie sono sbagliate. Quindi se usate i loro modelli controllate bene le misure finali del capo indicate sulle parti del modello stesse per evitare problemi!
Una cosa buona di questi modelli e´ che includono tre coppe. Dalla A alla C…immagino non debba dirvi quale ho scelto, giusto? E ho dovuto anche togliere un po´ di coppa e ancora si nota dalle cuciture.
Le altre due modifiche sul modello sono state accorciare le maniche e modificare la cucitura per compensare la curvatura della spalla.
BTW, I don't like my hair on these pictures…it was a good reality check!
Though you can't really see it I made bound buttonholes too! They didn't come out as perfect as I would have liked but the busy print and tick fabric disguises it quite well.
Tra parentesi…non mi piace per niente la mia pettinatura…vedere queste foto è stato davvero utile!
Anche se non si vede dalle foto, ho fatto degli occhielli profilati. Non sono perfetti ma per fortuna il motivo e lo spessore della stoffa li nascondono abbastanza.
The other detail I don't quite like are the sleeve heads I added on top of the shoulder pads… Next time I will leave those out!
La fodera di taffeta rende il capo prezioso…peccato non essermi resa conto che questa stoffa è più rigida della lana. Quindi avrei dovuto provare la fodera prima…purtroppo la giacca rimane leggermente stretta specialmente quando la porto abbottonata! La prossima volta dovrò allargarla un pochino ai lati.
L´altra cosa che non mi piace è che le spalline sono troppo grandi perche' ho aggiunto in prolilo di lana oltre alle spalline vere e proprie. La prossima volta evito.
The sleeve lining was a pain to assemble. Though the pattern instructions are extremely detailed, Simplicity rushed that part. So much so that they don't tell you the lining should be cut differently from the fashion fabric. So there I was trying to figure out how to do it. I felt like when you try and squeeze a mismatched puzzle piece in…hoping it might fit. Well, no it doesn't!
I checked the web looking for an answer and eventually found it on Pattern Scissor and Cloth (hope Sherry is doing fine!). The problem was my sleeves and lining were pretty much assembled at that stage so I had to rip stitches and all!
I am still wondering if I should add an extra button to the sleeves…what do you think?
La parte più complicata della giacca è stata la fodera delle maniche. Le istruzioni di Simplicity sono molto dettagliate tranne che per quella parte. Non ti dicono neanche che la fodera deve essere tagliata in modo diverso. Quindi mi sono ritrovata a cercar di far combaciare i pezzi di un puzzle a forza…peccato non abbia funzionato.
Alla fine ho cercato in giro sul web e ho ritrovato un tutorial di Sherry su Pattern Scissor and Cloth. L'unico problema è stato dover scucire le maniche e ricominciare da capo!
Che dite, devo aggiungere un altro bottone alle maniche?
This was me trying to come up with a decent pose! Is it just me who always feels silly when I am posing????
Anyway, I am very happy about the overall result. Thanks so much Evie for this great pattern. Wool is great to sew with. Hope to make another jacket next year!
If you want to know more about sewing jackets, Inna is having an excellent sew-along.
Questo è quello che succede quando cerco di posare per una foto! Capita anche a voi di sentirvi un po' ridicole quando lo fate???
Comunque sono soddisfatta del risultato. grazie ancora ad Evie per avermi regalato il cartamodello. Cucire un capo di lana è fantastico. Vorrei proprio fare un'altra giacca l'anno prossimo!
E se vi interessa l'argomento, Inna ha organizzato una fantastica serie con spiegazioni dettagliate.
Silvia, this jacket is gorgeous – what a lovely fabric! (By the way, can you wear it with your skirt, like a suit?) I think you nailed the fit because it looks great on you. Other than the forward shoulder adjustment did you have to deal with the tight back/sleeve problem you were having a few months ago? I actually own this pattern so thanks for pointing out that the lining may need to be a big larger… if I ever get around to making it I will have to keep that in mind. Oh, and I don't think you need anotehr button at the sleeves – it's lovely just the way it is.
Lovely work! Nice colour choice too.
A real jacket worth a princess 🙂 I would not worry too much about the shoulder pads: the jackets looks good with them. If you add another button, the cuff (and the arm) will look longer, but it's really up to you whether to add it or not. Too bad that the lining is slightly tight. If you wear it unbuttoned, does it feel alright? All in all, the jacket turned out wonderful! Also, thanks for sharing the link to the fabric website: it has lots of beautiful textiles!
La giacca è proprio carina e ti sta molto bene, anche se tu elenchi tutti i difetti che non si vedono proprio!!!
Anche la tua pettinatura è carina, non è la solita e quindi a te sembra che non stia bene, ma se ti abitui a vederti vedrai che alla fine ti piacerà.
Alle maniche io lascerei solo due bottoni.
Oh it's so fabulous that words almost escape me! I LOVE it! More to the point, I want it! Ooh, that fabric!
Seriously this is perfect. I love the shape and the fit, and the sharp shoulders.
I have bought a couple of jacket patterns recently, along with some red boucle, but just don't seem to be able (willing) to make the commitment.
I adore this colour on you and it's such a fabulous jacket! And I think I probably would add another button to the sleeves; I find odd numbers of things more pleasing to the eye.
First of all, I love the colour of your jacket! It's just the perfect autumn colour.
Oh my gosh – this is gorgeous! I love the color, the style, everything! You did a fantastic job on this coat. I have this pattern too, and I really want to try my hand at making a blazer, so I appreciate your notes on it. It never would have occurred to me to do the fitting on the more stable lining – brilliant!
This is a beautiful jacket!!
Complimenti, la giacca è molto bella.
Que chaqueta tan bonita, me gusta todo, tejido, color y forma. Es una prenda que te la pondrás mucho, tanto con la falda a juego como con otro tipo de prendas más serias. Me encanta.
Pero Silvia! Si es que es preciosa!!! Primero gracias por ilustrarme un poco por que no tenia ni idea que este tipo de tela se llamaba así. El color es precioso y es perfecto para dar un poco de color a un armario invernal. Lo de las tallas de los big 4 es de traca. A mi me costó hacer unos cuatro patrones para darme cuenta de que en realidad no era una 14 si no una 12 y a veces una 10. Tienes toda la razon. Mejor mirar sobre patrón las medidas de la prenda acabada!
Menuda chaqueta Silvia!! El ajuste es perfecto, te ha queda super bien! Y el color y la tela que te voy a decir me gusta muchísimo!!!!!
Bellissima giacca, Silvia, ti sta benissimo! Anche il colore è stupendo, e io ho un debole per lo spigato!
Hmm, I do think you could add another button on the sleeves. They look just a bit wide apart.
Eeep! This is just beautiful…you've done such a wonderful job of this jacket and the colour is lovely on you. Gorgeous.
I do agree with other comments…if this were me, I'd add a third button.
PS…you're very welcome for the pattern. And I'm knitting socks at the moment that reside in the wonderful (and much coveted by my knitterly friends) pouch you made me.


text:
Airline Passengers Give Up First-Class Seats to Returning Marines
Posted by RevJoeASondrup on November 6, 2013 at 3:22pm in General Discussion
BY FOX NEWS INSIDER //NOV 06 2013 // 10:30AM
AS SEEN ON FOX AND FRIENDS
A great story is making the rounds this morning out of Chicago, where a group of Marines saw their trip home get even sweeter thanks to some American Airlines passengers giving up their first-class seats so all of the Marines could sit together on the flight to San Diego.
The airline has a policy where service members are automatically upgraded when seats are available, but spots were only available for six of the 13 before the other passengers' show of support.
Here's more from AP:
CHICAGO – A group of Marines on their way home from Afghanistan got something they didn't expect after spending the better part of five days getting on and off planes as they tried to get from one side of the globe to another: cheers from a small crowd of police, a fire truck water salute and first-class plane tickets.
The 13 Marines found themselves treated like heroes Monday night at Chicago's O'Hare International Airport after a retired Marine and others scrambled to make sure they were thanked in style before departing on the final leg of their journey to San Diego.
After their plane taxied beneath an arch of water from fire department hoses in what is called a water salute, the Marines walked into the terminal and were met by a small crowd of cheering USO volunteers, firefighters, police officers and airport workers.
A short time later, boarding another jet for San Diego, the Marines learned that American Airlines — which has a policy to upgrade servicemen and women in uniform whenever possible — had six empty seats in first class for the group. That gesture was followed by seven first-class passengers who jumped out of their seats for the other Marines so they could sit together.
"It was incredibly touching," Capt. Pravin Rajan said in a telephone interview from Camp Pendleton in California. "Afghanistan is a very complex and ambiguous war ... and a difficult thing to keep track of so it is amazing when we are 10 years (into) a war and there is still that kind of community, that level of support, the level of willingness to go out of one's way."
The welcome home started with a phone call. Stephanie Hare, a native of Illinois who now works in England, called the USO at O'Hare and explained that her fiance, Rajan, who had served seven months in Afghanistan, was with a dozen other Marines on a plane bound for Chicago from Baltimore.
"I just thought if they could get them some Chicago pizza, champagne or something, that would mean a lot," she said.
On the other end of the line was John Colas, a 74-year-old former Marine USO volunteer. He told Hare he'd try to do something in the hour or so before the flight landed. But he cautioned that while volunteers make an effort to welcome military personnel whenever they come through the airport, he wasn't sure he could pull anything off in such a short time.
Colas got on the phone with the police and fire departments, the airlines and anyone else he could think of.
"There must have been 15 Chicago firemen and an equal number of Chicago police and they formed a corridor for the Marines when they got off the airplane," he said.
Rajan said the Marines didn't know what to make of it, starting with the slightly unnerving experience of looking out a plane window to see a fire truck.
"For a second, we were like, 'Are we in trouble?'" he said.
After they realized the reception was for them, the Marines soaked in the scene, even as they said police officers hustled them off to another gate so they'd make their flight to San Diego.
"They were just so thankful — very, very appreciative," said Linda Kozma, an American Airlines employee who helps military personnel flying in and out of O'Hare.
Hare didn't know about any of it until she woke up Tuesday and heard Rajan relating the whole story in a voice mail.
"I just thought it was really beautiful," she said.
Permalink Reply by Dianna Zerbe on November 7, 2013 at 12:51am
Praise God for all these wonderful men and women that showed our soldiers that they do mattter and someone loves and cares about what happens to them!
God bless our troops! God bless America!
Permalink Reply by Patricia Williams on November 7, 2013 at 6:16am
Yes, Praise God for these people, our troops, and for blessing them in this way!
Permalink Reply by Carri Rice on November 7, 2013 at 9:18am
Wonderful way to honor our troops. God bless our military!!
Permalink Reply by Allen B. Menges, on November 7, 2013 at 9:41am
Big difference from 1952, and the 1960-1970s. Thanks to all.
Permalink Reply by RevJoeASondrup on November 7, 2013 at 10:28am
yup, I was in 62 - 73... Big Difference! My Oath is as valid today as the day I took it in 1962!
Permalink Reply by Carri Rice on November 7, 2013 at 11:52am
Thank you for your service. I lovew this statement you posted. God bless you.
Permalink Reply by RevJoeASondrup on November 7, 2013 at 12:49pm
Thank You and May God Watch Over You Always...
Permalink Reply by Steven G. Elliott on November 7, 2013 at 9:43am
That is good to see.
Permalink Reply by GRINGO LUCERO on November 7, 2013 at 1:14pm
GOD BLESS YOU and THANK YOU REVEREND JOE.

redpajama_set_name: RedPajamaCommonCrawl


text:
Facebook like UINavigationController to slide back to previous view controller.

![animation](MSSlideControllerDemo/animation.gif)

## Get it ready

The best way to add it inside your project is with [CocoaPods](http://cocoapods.org/): simply add

    pod 'MSSlideNavigationController'

inside your Podfile.

## Origins and how it works

`MSSlideNavigationController` is a subclass (and a kind of *hack*!) of `UINavigationController`. It was originally created by the hacker [@chpwn](https://twitter.com/chpwn) for Facebook:

![facebook](MSSlideControllerDemo/facebook.jpg)

@aaronash you should try the swipe back gesture I did for the latest Facebook update
— Grant Paul (chpwn) (@chpwn) 13 maggio 2013

And the response was quite good:

Dynamic swipe back behaviour in UINavigationControllers (like Flurry and the new Facebook app update) need to be a thing. They're awesome.
— Adam Bell (@b3ll) 14 maggio 2013

I don't know about Grant Paul's implementation, but mine works creating a screenshot of the previous view controller as soon as the user starts scrolling, animating bar button items based on user's scroll.

## How to use

Whenever you want to add this feature to your navigation controller's hierarchy, you have to do a couple of things.

First of all, use `MSSlideNavigationController` instead of `UINavigationController` (course)

If you want the fade animation for bar button items (and I am sure you do want it), the only way is to create them with a custom view, adding the actual view as a subview of the "main" custom view. An example is probably what you need:

    UIButton *button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 44, 33)];
    [button setTitle:@"A" forState:UIControlStateNormal];
    [button setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
    [button addTarget:self action:@selector(yourAction) forControlEvents:UIControlEventTouchUpInside];
    UIView *view = [[UIView alloc] initWithFrame:button.frame];
    [view addSubview:button];
    UIBarButtonItem *barButtonItem = [[UIBarButtonItem alloc] initWithCustomView:view];

And remebember to keep bar button items' sizes constant.

## Credits

Freely inspired by Facebook

## Contact

Marco Sero

- http://www.marcosero.com
- http://twitter.com/marcosero
- marco@marcosero.com

## License

MSSlideNavigationController is available under the MIT license. See the LICENSE file for more info.

redpajama_set_name: RedPajamaGithub


KARAOKE STAFF WANTED Weekend work southside of Brisbane. Ability to sing not necessary. Outgoing personality required. Please phone 3805.
Hospitality Staff - Are you left wanting more?
...Whilst we have had great success with people applying from the Hospitality sector, ultimately, YOUR success relies on YOUR results and YOUR attitude.


Going into the SEC Tournament, the fate of the Alabama men's basketball team remained up in the air. This Sunday night determined their fate, and the Tide did not make the NCAA Men's Basketball Tournament's field of 68.
Alabama played against Kentucky (27-6) and Ole Miss (20-12) over the weekend. Victories over both of these teams were crucial. The Tide split the two contests losing to Kentucky 73-55 and winning against Ole Miss 62-57. Ole Miss and Kentucky are two of the seven SEC teams set to play in the NCAA tournament.
Alabama's 18-15 record didn't get them into this year's NCAA tournament, but the team has another opportunity awaiting. Head coach Avery Johnson confirmed a bid to play in the National Invitation Tournament instead. The team earned the No. 1 seed in the 32-team contest.
At the beginning of the 2019 season, SEC media predicted the team to finish middle of the road in the conference. With early wins against Kentucky, Ole Miss, and Mississippi State, the Tide looked to exceed these expectations. At the end of the season, the team lost six of the remaining eight SEC games.
Many times this season Coach Johnson's coaching style was questioned. His mellow personality was criticized for not being intense enough to coach at the competitive level of play.
The season for Alabama isn't over yet. Coach Johnson says the practice in these coming games will be a great jump-start for next season."We need as many games as we can get," Coach Johnson said in a press conference on Friday.
Alabama will play Norfolk State on Wednesday at 6 pm in the first round of the National Invitation Tournament. Live coverage of the game can be found online at ESPNU.
Next Can the Giants win after dealing Odell?


text:
Alternative Manufacturing, Inc.
& Made in Maine, U.S.A.
Business with AMI
AMI Staff
AMI in the Community
Prototype Services
Cables and Harnesses
The AMI Advantage
RoHS/REACH Policy
AMI Equipment List
PCB Panelization Requirements
AMI Hires Workers; Invests in New Equipment to Support Growth
WINTHROP, Maine – Alternative Manufacturing, Inc. (AMI) announced that it had recently increased its number of employees from 50 to 64 and began a second shift to keep up with increased demand for the company's electronics contract manufacturing services. They have also purchased and installed additional equipment for manufacturing printed circuit board assemblies to increase their capacity in producing customers' products that are used in a wide range of high-tech electronics.
AMI's Vice President for Sales and Marketing, Scot Story, attributes the new growth to a sustained focus on diversifying their customer base and a commitment to providing exceptional customer service that meets and exceeds expectations. "We see ourselves as our customers' partners in their businesses, whether they are start-ups or well-established companies looking for a turnkey solution for electronics manufacturing."
The addition of a second shift and new workers is a welcome milestone for AMI, who had to reduce its workforce in 2010 when the recession pushed a major customer to pull back some of its business to its own production facility. Since that time, AMI has expanded its customer base and predicts additional growth in the near future. "We are seeing a strong shift in manufacturing back to the U.S. and a rebound in the economy, and given our location to the high-tech base in the Boston area and proximity to major east coast markets here and in Canada, we've have been steadily adding new customers," noted CEO Kim Vandermeulen.
The new positions are primarily equipment operators for the circuit board assembly machines. These new employees join AMI as part of a 100% employee-owned company. "Studies, and our own experience have indicated that employee-owned companies have staff that are more committed to the bottom line, and help keep those businesses in local communities," noted Vandermeulen. "The majority of our workers, new and old, live within about 15 miles, and we remain committed to providing good jobs for Mainers and doing business with many other Maine companies, so we can all grow stronger together."
The new machinery provides additional automated circuit board assembly equipment, which brings added capacity and increased precision to AMI's capabilities. Steve Martin, AMI's vice president of manufacturing, states that, "with our focus on providing contract manufacturing services that can respond to a very diverse set of customers and products at any given time, the added machine capacity and additional shift make us even better positioned to meet the needs of low to medium volume customers."
About AMI:
Founded in 1989, and 100 percent employee-owned, AMI provides a wide range of electronics manufacturing and support services to original equipment manufacturers across a diverse range of high-tech industries throughout the Northeastern U.S. and Canada.
From printed circuit board and wire harness production to product assembly, packaging and distribution, AMI's ISO-9001 registered and UL-certified operations supply contract electronic manufacturing solutions that are custom crafted for both Fortune-1000 and start-up companies alike.
AMI's Maine-based facilities and workforce of dedicated employee-owners enable an operation that responds and adapts quickly to customer needs for new product introduction, engineering design changes and fulfillment. AMI offers transparent, competitive pricing and builds partnerships with customers that contribute to long-term success.
The company's work can be found worldwide in building security systems, solar energy equipment, aircraft instrumentation, industrial laser controls, LED lighting, industrial weather stations and a host of emerging products from high-tech startups. More online at: amiems.com.
On February 18, 2014 / AMI News
Maine Production Facility
AS9100/ISO9001 Certified
30 B Summer Street
Winthrop, Maine 04364
Electronics Prototyping Center
24 Park Street, Suite 7
Somerville, Massachusetts 02143
Email: info@amiems.com
© 2015 Alternative Manufacturing, Inc.


Welcome to the Women Of Destiny Conference 2018 themed 'Free Indeed'.
Women face limitations from time to time and several of these are silent in force and try to work against God's plan for our lives. They include traditions and cultural perspectives; man-made ideas, and mental attitudes towards women in the home and workplace. Regardless of these limitations we can be free by looking to Jesus Christ as our defender and a very present help in need.
Freedom is the central theme of the ministry of Jesus and that is what life in Christ is really about, to experience freedom in its deepest and fullest meaning.
To be free is to have your heart filled with joy in-spite of your circumstances, confident that your life has meaning and that God has a good plan for you.
At this conference, my earnest desire is that you would experience Jesus, the sovereign, risen, living Lord of the universe, as the source and content of real freedom.
My team and I look forward to receiving you.
I have met many women who have mentored me directly and indirectly through the WOD Fellowship meetings. I have also learnt invaluable principles through the various programs of the fellowship that have helped my marriage, relationships, finance and parenting successfully over the years. My experience from attending the Women of Destiny Conference over the years have been mind blowing. It has helped me discover my purpose and have a positive mindset. Dolly OAS.
I am a member of WOD and do attend many if not all of our programs. The various programs have prepared me for a fulfilled marital destiny which I have been desiring for more than 10 years. I made so many errors in my past relationship and WOD fellowships opened my eyes to what I need to do or not to do to have a fulfilled marriage. I thank God for the yearly conference where new hopes and dreams were birthed in the hearts of the attendees. Jedidiah Akinsola.
Nike Adeyemi is an international speaker and a global voice of love to nations. She teaches and demonstrates God's love to individuals and communities. She is the president of Real Woman International Inc. and the founder of The Real Woman Foundation through which many young women have been sheltered, healed and empowered to live amazing lives. At her Love Home Orphanage, many children thrive, assured of a bright future. On her global TV broadcast, Real Woman with Nike Adeyemi, she shares wisdom on various life issues. She has authored several books.
Nike is an avid learner, despite her master's degrees in Architecture and Business Administration, she further trained in Strategic Perspectives for Non-Profit Management and other leadership courses as she pursues her dream of building lives, to see many more whole and living their dreams too.
Married to her sweetheart Sam, and blessed with three amazing children, she has nurtured and trained many more at Daystar Christian Center and around the world.
Funke Felix-Adejumo is the President of Funke Felix Adejumo Foundation. She is an accomplished pastor and teacher with deep insight into God's Word. Her unique unction and utterance have endeared her to the hearts of the myriad of people that have listened to her at conferences and seminars around the world.
She has a great passion for womanhood with a divine purpose on earth "Honouring God and Blessing Humanity". This vision has transformed into many works such as the established Grace Orphanage, the construction of the Children's Hospital and other great works that God is doing through her.
Her foundation is dedicated to making worldwide impact with a special call to restoring dignity to womanhood and equipping women from all over the world. She has authored over 70 books with titles such as Fifty Lessons Life Taught Me; I am the pastor's wife, Aspire; Beauty for Ashes; Marriage is for Destiny, and many others.
She is married to Bishop Felix Adejumo and their most blissful home is blessed with two men, two women, six grandchildren and many adopted children. She is the mother of the Agape Family Worldwide; and hers is a story of a woman helped by God.
Oluwaseun Uwubanmwen is a happy and joyful woman who lives by the LCube core values: Live, Love and Laugh.
She is a teaching Pastor with special interest in women and children development. A good listener and counselor with an intense passion to strengthening the cause of sisters supporting sisters as well as building the next generation.
Oluwaseun holds a degree in Business Administration and Management from the Yaba College of Technology, Lagos.
She has Professional qualifications in Human Resource, Administration and Marketing from the Chattered Institute of Personnel Management and the Institute of Management, she is a member of SHRM USA. Her experience in Marketing, Administration and Human Resources spans over 17years.
Pastor Oluwaseun is the convener of the Women of Grace Conference Abuja, an annual word and worship women's conference which seeks to strengthen the mission consciousness in women and help them attain the highest heights in their areas of calling. Her belief is that every woman is a missionary to her world hence, the bible calls her a helpmeet that is fit, #ahelpfit.
The Visiting Angels, which seeks to bring back our girls from the streets and establish them in life and ministry.
The Skip a Meal initiative which seeks to provide healthy and nourishing food to deprived communities.
Seun also enjoys farming and owns a farm in the city of Abuja. She is married to the love of her life Pastor Godwin Uwubanmwen and they Pastor His Treasure House Abuja Int'l ministries alongside a dedicated team.
Rev. Laurie Whetstone Idahosa was born in Wilmington, Delaware, USA in a pastor's home. She married Bishop Feb Idahosa in 2002. They have been blessed with four sons, Benson (2007, deceased) Feb Jr. (2008) Nathaniel (2011) Judah (2013).
She has travelled to over 40 countries with renowned ministries. She graduated from school of Biblical Studies and School of Ministerial Training in New Castle, DE and received her Bachelor's in Christian Ministry from Chesapeake Bible College and Seminary in Maryland, USA. She also trained as a missionary, an Emergency Medical Technician, First Aid and CPR instructor and a disaster relief responder. She is gifted event manager, real estate inventor and has owned several successful businesses. She is a trilingual in Spanish, pidgin and English. Rev Laurie is currently the Director of Campus Life Division and a member of Executive Management in Benson Idahosa University.
Along with her husband, she founded Big Ben Children's Hospital Benin City in 2008 and in 2013, she pioneered a thriving nursery and elementary school, Nathan America Academy (Benin City, She is a executive member of Christian Women Fellowship International (CWFI) is also an active board member of the Faith Mediplex Hospital (Benin City) and serves a Senior Pastor of Church of God Mission, Church Unusual ( Benin City).
Most recently, she has spearheaded the campaign to raise relief materials and funds for the support of internally displaced Children. She also works with other organization to bring relief to other refugee camps throughout the country. She is the author of a life - transforming blog found at laurieidahosa.com and has contributed articles to numerous publications. She has authored a book titled "Every Woman's Journey", published in 2014 and most recently "Laurie Prays" published in October 2017.
She has received numerous award for her contributions.
Funmi Oloyede is the founder of Passion and Praise, an interdenominational music ministry with the mandate to rekindle true worship in the body of Christ.
An ardent worshipper, whose passion for God is palpable, her worship sessions are always characterized by the prophetic.
Funmi Oloyede convenes a series of worship events which include Break-forth, Worship Altar, Overflow – an annual worship concert, and December Worship Retreat. She is famous for her hit track 'Atofarati' in her debut album 'Sweet Fragrance'.
Funmi Oloyede is also the CEO and Creative Director of Peculiar Designs, a fashion outfit set to clothing her clients with glamour. Funmi empowered over 70 women in 2017 by giving them free training in fashion designing.
Among other things, Funmi Oloyede is a qualified Neuro-Linguistic Programming practitioner.
Glowreeyah Braimah is a versatile and globally-acclaimed Kingdom Personality. As a distinct Worship-Leader and Music Minister, Glowreeyah has graciously ministered on various ministry, corporate, political and international platforms around the world.
As an insightful Speaker, Glowreeyah is highly sought after by Schools, Universities and other Radio/Media/Television platforms. Most recently, she was featured on The Christian Broadcasting Network's 'Turning Point' International Show. As a cerebral Lawyer, she has vast experience in the private sector particularly in Corporate Social Responsibility, Regulatory and Stakeholder Management.
As a Creativepreneur, she is the CEO of The Creatorium. As a witty Script-Writer, Glowreeyah wrote for Sesame Square Productions (Sesame Street Workshop International in conjunction with USAID). As a hearty Humanitarian, she founded 'THE STARBEAM FOUNDATION' to express her passion for the value-based empowerment of young people. As a young-at-heart futuristic Pace-setter, she recently founded ZIDATA- a worship and creative hub to mentor children and discover new talent in music ministry. Her prayer and goal is to create a new sound for children, by children in the coming days.
In summary, Glowreeyah is a multi-potentialite.
Apart from singing duets and hymns with her as he played the piano, Glowreeyah's Father fondly nick-named her 'The Bridge'. Perhaps, he foresaw her innate ability to relate with ease and connect with people, irrespective of their gender, age, race or circumstance.
Her loved ones describe her as a plethora of sorts- Warm, Creative, Resilient, Compassionate and Humorous.
Glowreeyah has been known to write all her songs based on her personal devotion and life experiences. Her website www.glowreeyah.com is rife with the inspirational experiences that have birthed most of her songs in her faith-journey. She says-'I may never have the force and prowess of the world's greatest armies or the vast reserves of the super-powers but what I have is heart, life and love enough to change my generation; with one word, one song, one expression, one person at a time'!
Some of her well-known songs from The Expression album are the evidence of her remarkable testimony. Songs such as 'Covenant-Keeper', 'Angel-Armies', 'Eze' and the beautiful worship-anthem 'Miracle-Worker'.
Currently working on her sophomore album, her new singles 'Open Heavens', Jesus is here', 'Jehovah' and 'Exalted' are a total blessing.
Glowreeyah is very colourful in her expression and in the demonstration of her love for The Lord. She is graced for such a time as this as a Worshipper with a difference.


text:
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Looking to purchase a home? We have a great mortgage lender, Lizy Hoeffer at Guild Mortgage, and she has written an insightful post about taking steps to get a home loan. If you have any questions, or if you're looking to buy a home, give us a call and our team will walk with you through these steps!
Once your loan application is filled out and sent to the lender for review, the first thing they will look for is your ability to pay back the loan you are requesting. My team and I have a streamlined loan process to help you get your ducks in a row prior to this review. A grand slam loan package is in perfect order and answers all the important questions up front. We know what the lenders are looking for, based on long-term relationships with them and extensive knowledge of guidelines for a multitude of loan programs that are available today.
What is the lender looking for when they review the loan application?
The lender wants to know about your personal financial picture, including savings and credit history and your employment stability. The co-borrower's history is also taken into consideration. The lender also considers the loan amount and appraised value of the home you are looking to purchase. Not every applicant is approved the first time through the process. If the underwriter has any questions or concerns, he or she will require certain conditions be met before they approve the loan. Pre-approval prior to house hunting lets you know exactly how much you are qualified to borrow in advance.
What can I do on my end to make it easier?
Before taking out a home loan it helps to establish a consistent record of paying your bills on time. If you have utility bills that are overdue, bring these up to date. Make sure you are paying credit card installments in a consistent and timely manner.
We can help you evaluate your debt-to-income ratio to determine what mortgage payment will be comfortable and affordable for you on a monthly basis. Aim for having enough savings to cover your down payment, closing costs if necessary, and two months' expenses in case of emergency. We'll help you find the loan program that works for you.
If I just started a new job six months ago, can I still apply for a loan?
A stable employment history is important, but the lender does take human factors into consideration. If you've recently completed college or vocational training, or were released from the military, you have good cause to have a lack of consistent work history. If your profession is seasonal, and gaps in employment are normal in your field, there are loan programs that can work with your situation. If you are a freelancer or do contract work, the lender will look for consistency in income over the last two years. Also, if you recently changed jobs in the same line of work, this would be considered stable, consistent employment.
Consistency is the key word in the lender's mind. But know that lenders have developed many different loan structures to meet the needs of the general public. When your grandparents bought their first home, they probably put 50% down and made a lump sum payment when the note was due. Times have changed, and so have loan programs. My team and I stay on top of current mortgage trends. We monitor rates daily and have a support network of Realtors®, CPAs, Financial Planners and Credit Repair Consultants to lend you additional assistance.


Ellesmere 001 is a property providing self catering in V&A Waterfront for up to 6 guests visiting the Atlantic Seaboard region.
Ellesmere 001 is a three bedroom apartment offering accommodation in Cape Town in the popular V&A Waterfront. The Waterfront is close to the city and its attractions; including Table Mountain, Lion's Head, Signal Hill, Kirstenbosch Gardens and the international airport.
This lovely apartment sleeps six guests in three bedrooms. The main bedroom has a queen size bed and an en-suite bathroom. The second bedroom has two single beds and an en-suite bathroom and the third bedroom has two single beds. The single beds in the second and third room can easily be converted into a king size bed if required.
This apartment offers divine urban living right on the marina. The living area is comfortable and beautifully furnished. The open plan lounge has a TV with DStv and a DVD player. There is a beautiful dining area and off this is the fully equipped kitchen that boasts a washing machine, tumble dryer and a dishwasher. Housekeeping services are available on weekdays on request.
Outside is a lovely balcony with exceptional views of the marina waterways with direct access to the canals.
The Victoria & Alfred Waterfront is a keen shopaholic's delight as it offers a world of fashion, jewellery and accessories (leisure and sports) under one massive roof. This shopping wonderland is situated in the working harbour of Cape Town, adjacent to the vibrant City Bowl.
However, it is about more than the fabulous retail outlets, boutiques and speciality stores. The Waterfront is home to an impressive variety of restaurants, bars and even a winery. The entire family is catered for. There are over 60 restaurants at the Waterfront that cater to children, as well as a number of sports bars for those that do not want to miss out.
Response timeEllesmere 001 typically responds to requests in 5-10 minutes.


Keep up to date with all the events in Croydon. What services are coming to Croydon or available.
Keep up to date with what's happening at Croydon Shire Council and the Croydon community.
Croydon Queensland local newspaper, keep update with what is happening in our beautiful little town.


Pump up your marketing programs with custom imprinted fitness products from Positive Promotions! We offer a flexible selection of easy-to-use tools to help employees, customers and community members reach their fitness goals and practice a healthier, more active lifestyle.
Flex some marketing muscle with our wide variety of custom earbuds and headphones, perfect for helping runners or walkers get moving in a natural rhythm. Stretch your brand awareness with custom printed yoga mats, durable jump ropes, resistance bands, and more fitness accessories, as well as portable exercise kits for the home or on the go.
For the fitness enthusiast on the cutting edge, there are sporty armbands for holding mobile devices while jogging or working out, plus popular wearable fitness trackers, all able to be customized with your name or message. And don't forget the sizeable selection of promotional gym bags, ideal for trade show giveaways, fitness fair rewards, or employee recognition gifts.


Expand your tablet features with OtterBox uniVERSE Case System. uniVERSE features two slotted rails and a center mount, letting you securely attach and easily swap out powerful partner accessories without removing your case. The tablet case offers an additional attachment point at the center for mounting solutions.


The single mother in Brighten A Christmas case No. 11 lost her job and her car recently.
MANSFIELD - The single mother in the penultimate Brighten A Christmas lost her job through no fault of her own.
She and her two sons, ages 10 and 4, are featured in case No. 11. They were nominated for the program by a Friendly House employee.
The family has had a rough go of it lately. Mom was let go from her job when she was hospitalized for two days.
The woman found another job but needs transportation. Her car was sideswiped, leaving it inoperable.
Because of the hardships, she has nothing for her boys for Christmas.
Anyone who would like to help the family in Brighten A Christmas case No. 11 can leave cash, checks or gift cards at any of the Mechanics Bank's nine locations.
A volunteer from the New Store will buy presents for the family.


How to make sure your car is tip top for winter driving?
The first step to any winter car care plan is to buy some cans of de-icer or antifreeze. Frosted windows are a nightmare to deal with in the morning, and are especially dangerous if you try and drive without fully clearing your screen. You may also need to spray it into your locks to open the car.
Store a good pair of gloves in your glovebox that have some form of grip on them. Whether you use them to grip a cold can of de-icer in the morning or to grip your steering wheel, they're a great way to keep your hands warm and therefore nimble. Keep them in your car so you don't forget about them.
Check your engine oil levels before setting off on longer journeys, as running out of oil can be a disastrous experience when you're away from a garage. You can always buy an extra bottle of oil to take on a trip in case you spring a engine leak. However, you'll need to make sure it's the correct grade.
Make sure your tyres meet the standards for tread depth. Check it using a 20p inserted in the tread. If you can see any of the outer ring once inserted, you need to replace your tyres. Poor tread depth can lead to skidding and other accidents, as well as fines and penalty points.
You will also need to check your tyre pressure to ensure you meet the standard level of bar or PSI. Under and overinflated tyres cause up to 40% of all road accidents, so make sure your tyres are correct. Ensure you also check the spare tyre for this.
Small shovel – For digging your car out of snowdrifts.
Spare warm clothing – There's no telling how long a breakdown might last. Store some warm clothing in your boot so you're prepared to withstand a cold night.
Car blanket – Again, you may need to spend a night waiting to be rescued. This will keep you warm.
First aid kit – Self-explanatory.
Small torch – For inspecting your car in the dark.
High vis jacket – If you need to leave your vehicle at night, this can help you avoid accidents.
Emergency food, if you're on a long trip.


Written by BookMachine on March 7, 2017 . Posted in Articles.
Written by admin on August 12, 2016 . Posted in Events.
Written by Laura Summers on April 12, 2016 . Posted in Articles, Blog, Business Strategy, Sales, Trends.
At the Quantum Conference on Monday, Roger Domingo (Planeta Hipermedia), Elizabeth Baldwin (Harvard Business Review) and Richard Sullivan (Osprey Publishing) shared their insights into how they have furthered their revenue from projects alongside traditional non-fiction publishing. Here are our top 10 takeaway points from the talk.
7) Osprey Publishing started to offer supplements for their niche titles from 2008 as an extra revenue stream. 8) From 2012 Osprey established a relationship with figure manufacturers so that they could offer plastic figures as a bolt on to their books. This is seen to be key to maximizing the revenue which can be obtained from their IP 9) Since 2015 Osprey have also started creating board games and card games in order to capitalise on this further.
Written by Isheeta Mustafi on February 29, 2016 . Posted in Articles, Blog, Business, Events, How-To, Rights, Sales, Sales, rights and licensing.
This is a guest post by Isheeta Mustafi, Editorial Director at RotoVision in Brighton. RotoVision is part of The Quarto Group's co-edition arm, so rights fairs like London Book Fair are basically what we plan our calendars around. It involves a fair few months of preparation and although it can be a hectic time fuelled by a lot of hard work, I still (this is my 7th one) really enjoy the buzz of creativity in the weeks that lead up to it.
This is when we start getting our admin ducks in a row. We have systems in place from previous fairs so its quite easy to sort out standard things like packing lists, boxes, paper orders and so on. On the creative side though, this time is all about schedules and forward planning.
The start of the month is usually a flurry of emails arranging meetings, and then the prep goes up a few gears for the creative teams compiling the huge amount of presentation material that we use.
Four weeks suddenly feel more like two! We (I) have been known to dramatically complain about the inconvenience of the Easter break but really, the extra days of holiday go a long way to recharge our batteries before the final push.
In the run up to The London Book Fair 2016, we ran a series of posts on how to make the most of your visit to a book fair. Here Julia Garvey shared her top tips.
Written by Sam Perkins on November 12, 2015 . Posted in Academic, Articles, Blog, Digital, Marketing and publicity.
On Tuesday night London Book Fair held their Tech Tuesday event during Academic Book Week. With the overarching question: 'Academic book discovery; will the role of the publisher enhance discoverability in the future?' The panel was comprised of Tom Hatton, founder of RefME; Simon Kerridge, Director of Research Services at University of Kent; Martha Sedgwick, Executive Director of Product Innovation at SAGE, and Simon Tanner, Digital Humanities academic at Kings College London. The panel discussion was guided by 4 key questions. Here are our 14 top things that we learnt from the night.
This is a guest post from Alex Hippisley-Cox. Alex is a freelance publicist and Head of PR for the Frankfurt Book Fair in the UK. She also works with many of the top publishing houses, and handles for the PR for book prizes and the Daily Mail Chalke Valley History Festival. You can find her on Twitter at @AHippisleyCox Book Fairs can seem like daunting places, especially for those who are relative newcomers. All fairs are different, but they all work on similar principles, so ahead of the Book Fair I thought it might be helpful to pass on some friendly, and hopefully useful, tips.
Try and make as many appointments in advance as you can. People's diaries get very booked up, so grab that slot in plenty of time. Make sure you have a schedule, and confirm every meeting before you arrive. Each half hour slots counts, so prepare exactly what you want to discuss in advance, so you don't waste time.
Written by admin on April 9, 2015 . Posted in Articles, Blog.
This is a guest post from Tom Chalmers, Managing Director at IPR License. The last few years have certainly seen a rise in the importance of the children's and YA books/ebook sector within the publishing industry. This rise in profile is further underlined by recent figures emerging from this year's Bologna Children's Book Fair which suggested that attendee numbers were circa 35,000, representing a 15 per cent increase from 2014. There were also reported to be 1,200 exhibitors from 77 countries and a 10 per cent rise in the number of non-Italian visitors compared to last year. These are very encouraging figures and it's clear that this event will be at the core of much ongoing business and is one which we are looking to work with more closely in future years.
Written by Chris Ward on April 6, 2015 . Posted in Articles, News.
Next week's London Book Fair is, for the first time, incorporating poetry, with its Poetry Pavilion space giving publishers of poetry a place to exhibit. To mark the occasion, the Fair and Inpress have joined forces to bestow the inaugural Poetry Pavilion Prize. The prize is open to anyone either attending the event, connected in any way with exhibitors or otherwise working in the international book trade.
Written by Gill & Natalie Guest on April 29, 2014 . Posted in Articles, Business, Events, Marketing and publicity, Sales, rights and licensing.
Gill Guest (56) Gill Guest is an aspiring children's author and sheep-keeper based in Shropshire. Previously a freelance garden journalist, her work has appeared in The Times, Telegraph and numerous glossy gardening magazines. You can find her on twitter @gillguest Welcome to the London Book Fair. A three day assault and battery by words. It's my first visit and I follow the wordpath snaking across the tarmac and up the Earls Court steps with some trepidation. Duly badged, scanned and deluged with more leaflets than I can cope with, I find myself teetering on the edge of a vast shanty town of stalls bursting with books that completely fills the cavernous Earls Court space. I feel completely overwhelmed. Where to start? What to look at? Who to talk to? I squeeze onto a white banquette next to a woman in killer heels and we beat our handouts into submission. We consult our maps and she heads off, heels clacking. Determined. Professional. Scary. I phone a friend. Well, actually, my daughter, who propels me firmly to my first seminar in the Children's Hub, where I sit on a foam pillar and listen to two illustrators talk about picture books. I take careful notes then stay for another on App and Digital Development: brilliant. Encouraged, I explore the stalls, and eventually get my head round navigating the warren of similar passageways: left at Penguin, right by Switzerland, past the Hatchette book tower and over the irresistible interactive goldfish pond floor mat, creating digital ripples as I go. Virtual paddling is almost as much fun as the real thing. I'm getting the hang of this now. I meet up with the agent who's been reading my children's manuscript, Annette Crossland from A for Authors, for a face-to-face session. I'm invited for networking drinks at the BIC Bar in Tech Central. There I'm told alcohol is free, but tea I will have to pay for. I crook a surprised eyebrow at my daughter and she shrugs. "What?" she says, "This is a publishing event." Clearly, I still have lots to learn next year, at Olympia. Natalie Guest (27) Natalie Guest is Digital Content Executive at Ixxus, a tech company building digital solutions for the publishing industry. She curated the Tower Hamlets Writeidea Festival 2013 Literary Fringe, and has written for The Independent, The Sunday Times and New Statesman. You can find her on twitter @unfortunatalie Publishing is an industry in free-fall, we're told. Print is dead, content is king, and everyone's a publisher now. From the thriving mess of stalls at London Book Fair, though, you could hardly be blamed for thinking that this was an industry in its prime. But this is very much an industry in transition, still trying to get its head around what it means to be a publisher in the digital age. Nowhere is this more apparent than from the topography and semantics of the fair itself: whereas the area dedicated to technology used to be known as the "Digital Zone", a small and zoned-off patch of earth, it's now expanded to become "Tech Central" as more and more publishers focus their business strategy around digital. And Digital Minds, the pre-conference conference focussing on digital disruption and innovation, is now an established cornerstone of the fair. I catch up with walking tech-hub Alastair Horne, perhaps better known by his twitter handle @pressfuturist, for his thoughts on this year's event. He proffers a battery pack in my direction from his bag of tricks; I've been tweeting so much that my phone (and my fingers) are flagging. "The conversation seems to have moved on only a little since last year," says Horne, "Digital marketing – as seen in the session at Digital Minds – continues to outstrip digital content so far as innovation is concerned, and the mainstream remains as unaware as ever of the experiments at the edges of the industry." Horne's comments about the mainstream remind me of a joke one of my colleagues told me. "How many publishers does it take to change a lightbulb?", it runs, the answer, of course, being a bewildered "…'Change?'" But change is here, if not yet thoroughly embraced across the entire industry. It will be interesting to see whether next year's change of venue (from Earl's Court to Olympia) will be one that finally ushers in an entirely new digital landscape.
Written by Serena Alam on April 7, 2014 . Posted in Articles.
As many of you already know, this is the last time the Earls Court Exhibition Centre is hosting the London Book Fair (the LBF)! If like me you can only remember the LBF being held at Earls Court, you are probably a little saddened by this fact or are perhaps feeling a bit sentimental right now. After all, even though it is a business event there's been many a good time had at the LBF over the past few years!
So why the need for a venue change? Well, certainly UK publishing folk may remember (or have recently been reminded about) the media coverage regarding plans for a redevelopment in Earls Court and West Kensington. Sadly this also includes plans to demolish the Earls Court Exhibition Centre. After reviewing the media coverage regarding The Earls Court Opportunity Area, the London Book Fair felt that the future of Earls Court as an exhibition venue from 2015 onwards, was uncertain and would probably be unavailable. In December of last year (2013) Reed Exhibitions announced that due to the uncertainty surrounding Earls Court's availability as an exhibition venue, The London Book Fair 2014 (the 43rd) would be the last to take place at its current venue, Earls Court.
At the time of the decision being made, The London Book Fair presented two prospective London venue options to The London Book Fair Advisory bodies: 1) The ExCel Centre in London's docklands and 2) Earls Court sister venue, Olympia. After extensive consultation with The Advisory bodies, a decision was made for the LBF to make the move to Olympia from 2015 onwards. Jacks Thomas (Director of The London Book Fair) said that she felt moving to Olympia to currently be the right move for the publishing industry, due to the industry having a "great affection for West London".
Of course, LBF has been hosted at Olympia many times before, and was actually held their annually until as recently as 2006. Interestingly enough, the Fair was originally called the 'Specialist Publishers Exhibition for Librarians' (later abbreviated to SPEX) and the first one was held in November 1971. The concept of the London Book Fair came from someone called Lionel Leventhal. After attending the London Arms Fair he was inspired to help start up an exhibit for librarians by small publishers ie SPEX! Then eventually from 1977 onwards, the book fair became known by its current name: The London Book Fair.
So this week, I know we'll all be making the most of our last time at Earls Court (and for some of you it'll actually be your first time too). But whilst we do bid one final farewell to the venue, let us try and remember to welcome our new future LBF home which is just next-door in Olympia.


text:
Q: Disable input from laptop keyboard input I am getting random input of the up key causing browser and other application causing unintended scrolling.
I have disabled up up key from from xmodmap:
$ xmodmap -pke  |  grep -i up
keycode  80 = KP_Up KP_8 KP_Up KP_8
keycode 133 = Super_L NoSymbol Super_L
keycode 134 = Super_R NoSymbol Super_R
keycode 151 = XF86WakeUp NoSymbol XF86WakeUp
keycode 206 = NoSymbol Super_L NoSymbol Super_L
keycode 233 = XF86MonBrightnessUp NoSymbol XF86MonBrightnessUp
keycode 238 = XF86KbdBrightnessUp NoSymbol XF86KbdBrightnessUp

$uname -a
Linux renegade 5.4.0-26-generic #30-Ubuntu SMP Mon Apr 20 16:58:30 UTC 2020 x86_64 x86_64 x86_64 GNU/Linux

I captured input using sudo evtest and I can see input value with scan code c8  multiple times within seconds.  How can i disable this input.
I am using a Dell laptop.
Event: time 1596356833.698079, type 4 (EV_MSC), code 4 (MSC_SCAN), value c8
Event: time 1596356833.698079, type 1 (EV_KEY), code 103 (KEY_UP), value 2
Event: time 1596356833.698079, -------------- SYN_REPORT ------------
Event: time 1596356833.729516, type 4 (EV_MSC), code 4 (MSC_SCAN), value c8
Event: time 1596356833.729516, type 1 (EV_KEY), code 103 (KEY_UP), value 2
Event: time 1596356833.729516, -------------- SYN_REPORT ------------
Event: time 1596356833.758025, type 4 (EV_MSC), code 4 (MSC_SCAN), value c8
Event: time 1596356833.758025, type 1 (EV_KEY), code 103 (KEY_UP), value 2
Event: time 1596356833.758025, -------------- SYN_REPORT ------------
Event: time 1596356833.789753, type 4 (EV_MSC), code 4 (MSC_SCAN), value c8
Event: time 1596356833.789753, type 1 (EV_KEY), code 103 (KEY_UP), value 2
Event: time 1596356833.789753, -------------- SYN_REPORT ------------
Event: time 1596356833.822339, type 4 (EV_MSC), code 4 (MSC_SCAN), value c8
Event: time 1596356833.822339, type 1 (EV_KEY), code 103 (KEY_UP), value 2
Event: time 1596356833.822339, -------------- SYN_REPORT ------------
Event: time 1596356833.853520, type 4 (EV_MSC), code 4 (MSC_SCAN), value c8
Event: time 1596356833.853520, type 1 (EV_KEY), code 103 (KEY_UP), value 2
Event: time 1596356833.853520, -------------- SYN_REPORT ------------
Event: time 1596356833.885129, type 4 (EV_MSC), code 4 (MSC_SCAN), value c8
Event: time 1596356833.885129, type 1 (EV_KEY), code 103 (KEY_UP), value 2
Event: time 1596356833.885129, -------------- SYN_REPORT ------------

redpajama_set_name: RedPajamaStackExchange


Attend one of these Brooklyn open houses to find the right school, camp, or after-school program for your child.
Join us for a Music, Dance, and Theater Open House on Feb. 2, from 11am-4pm.
Discover CBE Kids Camp-call anytime for a tour!
Join us for upcoming tour dates on Tuesday March 26 at 1pm at Harlem Hebrew, and Thursday March 28 at 1pm at HLA2.
Join us for an open house on April 13 from 12-3pm.
Join us for an open house on March 16 from 12-3pm.
Leif Ericson Day School offers a well-rounded quality education for children in nursery-eighth grade. Join us for an open house on March 3 from 2-4pm.
Join us for an information session on April 6 and 13.
Redeemer St. John's Nursery School has served the community for more than 40 years. Join us for an open house Saturday Jan. 26 from 10am-12pm.
We are hosting an Elementary School open house Thursday, Jan. 10 at 9am, Early Childhood Annex Thursday, Jan. 17 at 9:15am, Middle School Friday, Jan. 18, 9am.
Join us for an open house on Wednesday, Feb. 6 and Sunday, Feb. 10 from 11am-12pm, and Tuesday Feb 12, from 5:30-6:30pm.
Join us for an open house on April 10 at 6pm at 245 86th St.
Joins us for a camp and school open house on March 30 from 10am-1pm, at Emmanuel Montessori of Clinton Hill, 36 St. James St. (corner of St. James and Lafayette Ave.).
Join us for an information session in Brooklyn on the first Tuesday of every month. Please RSVP. Open houses at our overnight camp available on April 27, May 19, and June 15.


text:
Q: Open Port Issue on CentOS I'm working on a CentOS 6 machine. I've tried to follow the following guides:

*

*How to open port in centOS

*http://ask.xmodulo.com/open-port-firewall-centos-rhel.html
If I run nmap ipofmachine on the target machine I have this strange result.
Host is up (0.0079s latency).
Not shown: 996 filtered ports
PORT     STATE  SERVICE
22/tcp   open   ssh
80/tcp   closed http
443/tcp  closed https
8080/tcp closed http-proxy

Still, when I run sudo iptables -L I have the following output:
Chain INPUT (policy ACCEPT)
target     prot opt source               destination
ACCEPT     tcp  --  anywhere             anywhere            tcp dpt:webcache
ACCEPT     tcp  --  anywhere             anywhere            tcp dpt:webcache
ACCEPT     tcp  --  anywhere             anywhere            tcp dpt:http
ACCEPT     all  --  anywhere             anywhere            state RELATED,ESTABLISHED
ACCEPT     icmp --  anywhere             anywhere
ACCEPT     all  --  anywhere             anywhere
ACCEPT     tcp  --  anywhere             anywhere            state NEW tcp dpt:ssh
ACCEPT     tcp  --  anywhere             anywhere            state NEW tcp dpt:http
ACCEPT     tcp  --  anywhere             anywhere            state NEW tcp dpt:https
ACCEPT     tcp  --  anywhere             anywhere            state NEW tcp dpt:webcache
REJECT     all  --  anywhere             anywhere            reject-with icmp-host-prohibited

Chain FORWARD (policy ACCEPT)
target     prot opt source               destination
REJECT     all  --  anywhere             anywhere            reject-with icmp-host-prohibited

Chain OUTPUT (policy ACCEPT)
target     prot opt source               destination

Am I missing something? Let me know if you need more information (I'm trying to open port 8080).

A: In order to allow connections on a specific port you must configure the CentoOS firewall:
> sudo firewall-cmd --permanent --zone=public --add-port=8080/tcp
> sudo firewall-cmd --reload

*

*You need to configure privilege elevation with sudo

A: If you are using IPTables, add the following rule into etc/sysconfig/iptables
-A INPUT -m state --state NEW -m tcp -p tcp --dport 8080 -j ACCEPT

Then run the following command to save: iptables-restore < /etc/sysconfig/iptables


text:
1-Year Hands-on Conservatory in Game Design
Game Design School
Overview of Our 1-Year Game Design Program
This program is offered in NYC and Los Angeles. It is for students who would like a high-intensity, hands-on immersion in the study of game design with like-minded creative and technical people. The program is two semesters.
NYFA Student Game Design Highlight Reel
A reel of student work from New York Film Academy's Game Design Department in both LA and NYC.
The New York Film Academy (NYFA) One Year in Game Design is a two semester (16-weeks per semester) conservatory-based, full-time study certificate program. The curriculum is designed to immerse gifted and energetic prospective Game Developers in a survey of the key aspects of the discipline. The New York Film Academy One Year Certificate in Game Design provides a creative setting in which to challenge, inspire, and perfect the talents of its student body. Students follow an intensive curriculum and achieve multiple learning goals.
The strength of the NYFA One Year Certificate in Game Design is in its combination of storytelling studies, game design theory, game arts education, game programming education, and the hands-on direct application of each. Based on a high concentration of intense narrative and game prototyping workshops designed to challenge the individual student beyond his or her status quo and into a new realm, the program is further enhanced by concentrating on the commercial realities of the medium.
The educational objectives in the One Year Certificate in Game Design are to give students an introductory education in the art and craft of professional game writing and design, and to instruct students through a regimen consisting of lectures, seminars, and total immersion workshops to excel in the creative art of game writing & design.
All students will:
Be able to deconstruct any game experience into Formal, Dramatic, and Dynamic systems.
Acquire the skills of game prototyping, playtesting, iteration, presentation, and collaboration.
Know how to prototype multiple games regardless of technical skills.
In Year One, students receive a deep education in Playcentric Design and Systems Literacy. Students work in collaboration to deliver working software each semester.
One Year Certificate in Game Design students at NYFA will be introduced to the key facets of game design, from writing to art to development to programming. They are expected to create their own 30+ page game design wiki, a portfolio of their game art, and demonstrate their knowledge of game programming by delivering two functional digital games in collaboration with classmates.
Skills learned as a result of successful completion of this program include:
The ability to work collaboratively in a high-pressure creative environment.
Intermediate knowledge of the theories of narrative storytelling in video games.
Intermediate knowledge of the techniques and practices of game art and animation.
An introductory knowledge of the language and processes of game programming.
A firm foundation in the theories, methods and execution of game development, through participation in the creation of a working video game.
Intermediate understanding of the Maya 3-D Art Software.
One Year Certificate in Game Design requires successful completion of the following creative projects in partial fulfillment of the graduation requirement:
2 functional digital games (in collaboration with classmates)
3-D Art Portfolio
Satisfactory Participation in Narrative Design Workshop
Satisfactory Participation in the crafts of Playcentric Design and Systems Literacy
See the full One-Year Game Design Conservatory Program here.
Game Design Workshop
Narrative Design Workshop
Game Studio: Agile Development
Game Studio: Coding Lab
3D Art and Animation
Game Analysis: Playable Systems
Improvisational Acting for Game Designers
Game Design Workshop II
Art Direction for Game Designers
Narrative Design Workshop II
Game Studio: Producing
Game Studio: Coding Lab II
Game Analysis: Industry
This course provides a foundation of knowledge for understanding games as playable systems. Students learn the language of Playcentric Design and practice the craft of prototyping, playtesting, and iteration in an environment independent of computers. This is to provide the student hard skills that can be used throughout a career in games—transcendent of changing technologies.
The student will:
1) Understand Fundamental Theory – See how any game breaks down into Formal, Dramatic, and Dynamic systems. And learn how the three interrelate.
2) Learn Core Development Process – Acquire the skills of prototyping, playtesting, iteration, presentation, and collaboration. These timeless skills can be applied to all game types present and future.
3) Practice, Practice, Practice – All students prototype multiple games -on paper regardless of technical skills. All students gain extensive experience critiquing and analyzing games via formal playtests with fellow students.
At the end of the course each student will have a portfolio of paper game prototypes.
This course examines the critical elements that make strong story concepts and how they can be shaped to create the foundations of great games. Students will design, narrative, game play, physical environment (world, gameplay spaces), and other key elements. Guest speakers will include veteran game designers and writers.
This hands-on game studio course is focused on the production and development of digital games and is at the heart of the program. Students will form their own game studio development teams comprised of fellow students (2-4+). Students will conceptualize and build a working game then learn and employ Agile and SCRUM methodology and Playcentric Design. Using online tools such as Confluence to document their work and JIRA to manage their tasks, course will teach game production workflow. Emphasis is placed on managing the design, development and testing of a working game by end of semester.
Students are supported by a technical instructor/mentor who assists with programming as an active member of their team.
Students take two variations of this course in the course of the program so they will acquire more sophisticated skills in successive semesters. At the end of the program they will have multiple working software projects.
This is a companion to the Game Studio: Agile Development class. Students work in teams to build their working digital game and receive individualized tutelage and direct coding support from their instructor. Students learn that they can produce working software—even with beginner skills in a short time. They sharpen their skills by practicing this process multiple times in the program.
This course introduces students to Autodesk's Maya Animation, Visual Effects, and Compositing software, a robust application used throughout the video game industry for the creation of visual assets. Students learn how to optimize the Maya interface for enhanced productivity. They are introduced to polygon tools and taught polygonal modeling in a hands-on environment.
Students gain practical understanding of polygonal modeling for organic characters, and hard surface models. Students will also learn the basics of UV mapping, nurbs modeling, texturing and three-point lighting using D-map and raytrace shadows.
The focus of this course is the study and deconstruction of video games. Students learn how to break any game down into Formal Elements, Dramatic Elements, and Dynamic Elements and become versed in the language of Playcentric Design. Students are exposed to the video game canon via study of both seminal games as well as contemporary masterpieces. Deliverables are game deconstruction presentations suitable for a student portfolio.
Students learn by doing that improvisational acting helps them develop skills in team communication and collaboration. They also learn about problem solving, spontaneity, and listening skills through group performance.
This course builds upon the foundations established in the Game Design Workshop I course, and focuses on advanced study of systems literacy and play mechanics. The course is workshop-focused, meaning a substantial portion of time is spent actively engaged in the paper prototyping process. Readings and lectures supplement discussions as we explore more sophisticated facets of the playable systems and user experience design. Creating system literacy is the primary goal; and everything else we do supports that aim. Students will leave the course with multiple portfolio-ready game prototypes.
This course examines the role of visual design in building games. The course exposes students to the craft of the Art Director via a combination of theory and practice. Students learn basic skill set presentation (art history, color theory, composition, typography, basic digital media skills). Students learn to think about projects in terms of the constraints of technology, client needs, and end-user experience. The course covers basic UX/UI concepts. Students learn formal ideation and problem solving for visual design. Students learn to master the look and feel of an experience.
Narrative Game Design Workshop II
This course builds upon the learnings from Narrative Design Workshop I. It provides the student with more in-depth understanding of the art and craft of narrative and storytelling in games. Lectures and case studies provide advanced level exposure to story structure, character, and how Dramatic Elements and Formal Elements of games interrelate. Examples include Embedded versus Emergent Narrative; Ludology versus Narratology; and others. Students will craft their own interactive narratives via in-class exercises and multi-week assignments.
This is a second hands-on game studio course focused on the production and development of digital games. Students will form their own game studio development teams comprised of fellow students (2-4+). Students will conceptualize and build a working game then employ Agile methodology with a special emphasis on good creative producing techniques. Students will continue honing skills with tools such as Confluence and JIRA.
The reason students take two variations of this course is so they will acquire more sophisticated skills in successive semesters. At the end of the program they will have multiple working software projects.
This is a companion to the Game Studio: Producing class. Students work in teams to build their working digital game and receive individualized tutelage and direct coding support from their instructor. Students learn that they can produce working software—even with beginner skills in a short time. They sharpen their skills by practicing this process multiple times in the program.
This course educates the student on many of the fundamentals and various business models found within games industry today. Included are an in-depth review of the online, social and mobile business models, the proposal and contract development process and success metrics associated with a successful game. In addition students will be exposed to best practices for acquiring work in the game industry through hands on assignments.
More details about the One-Year in Game Design Conservatory is available here.
Chris Swain
Chair A leader in the games industry for more than 20 years, Chris built the Electronic Arts Game Innovation Lab at USC and was an adjunct, assistant, and research professor at the USC School of Cinematic Arts from 1999 to 2012. He has led 20+ award-winning games and products for companies that include Disney, Microsoft, Sony, Acclaim, Activision, BBC, Discovery, Children's Television Workshop, and many others. Examples include the world's first massively multiplayer casual game, NetWits (Microsoft), the original Multiplayer Jeopardy! Online (Sony), the original Multiplayer Wheel of Fortune Online (Sony), and webRIOT (MTV). Chris speaks regularly about game innovation in the press and at events around the world. Publications include CNN, NPR, Forbes, NY Times, Wired, Chicago Tribune, Washington Post, LA Times, others. Venues include Game Developer's Conference, MIT, Harvard, SIGGRAPH, University of Tokyo, Games for Change, DARPA, Columbia University, Sorbonne, City U of Hong Kong, many others.
Matt Plotecher
Associate Chair Matt Plotecher has been working with interactive media for over 15 years, and has been part of the NYC game industry since 2007. Working with clients including Microsoft, Nokia, Lionsgate, Konami, and the NFL, Matt has worked on all forms and genres of games: causal, core, Facebook, mobile, ARGs, and, of course, live-action chess-dodgeball. He has had several articles and opinion pieces about gaming and game culture published in websites such as gameindustry.biz and Develop Online, and has handled the duties of Lead Game Designer, Project Manager, Producer, Audio Design, Writer, Q&A, and Happiness Officer. In his spare time, Matt can be found tinkering with his own games, playing any and all games, laying it down on the basketball court, DMing his local gaming group, and helping little old ladies cross the street.
Jeremy Bernstein
Instructor Writer / Story Editor on TNT's Leverage, Writer / Producer on games for Talkie, inXile, ITVS. Writer for EA Visceral Games, Designer many companies including USC EA Game Innovation Lab, Snap TV, Alchemic Productions, and others. MFA in Screenwriting, USC; MA Biochemistry, Wesleyen, BA Biochemistry, Wesleyen
Naomi Clark
Instructor Naomi Clark has been making games for over two decades, from building early online worlds as a teenager to working as a freelance game designer and creative director in New York City. She's helped design and build games for many different platforms and audiences, from early multiplayer web games (Sissyfight 2000) to web games and creativity tools for kids (LEGO World Builder, Gamestar Mechanic) and games for casual audiences and social networks (Miss Management, Dreamland, Trash Tycoon). She's taught courses on games at Parsons: the New School for Design and master classes at the NYU Game Center, blogged for many years about games and feminism, and is currently working on an experimental game with her independent game development group, the Brooklyn Game Ensemble.
Lara Fedoroff
Instructor Lara is the founder of UX-radio, Inc. a podcast about IA, UX, and Design. The guest line-up includes well-known industry experts and the purpose of the show is to inspire, educate and share resources. With seven years of User Experience design and Information Architecture experience, Lara has a knack for balancing her business acumen with user-centered design. She is a holistic and strategic visionary, helping companies and users identify solutions for their pain points.
Her deep knowledge of business process and strategy balanced with her creative simplicity in visual and interaction design enable her to do the work she loves for clients like UCLA, Mitsuwa Japanese Grocery Store, Audio-Digest Foundation and Wilshire Axon.
Brian Fountain
Instructor Brian Fountain is an award winning developer and game designer with more than a decade of experience in transmedia storytelling. He has designed experiences that span multiple platforms, including: mobile, web and live events. His outdoor game, ZOWN, recently debuted at the 2012 Come Out and Play Festival. He and three teammates won the first ever Story Hackathon held at Lincoln Center. He is a co-lyricist and co-composer of the musical Freak Dance which was selected as part of the 2011 Austin Film Festival's Comedy Vanguard Series. He is a co-founder of Prototype161, a transmedia gaming company twice-recognized for excellence by Indiecade. He is also a Senior Agent with the international comedy group Improv Everywhere.
Geoff Fowler
Instructor Geoffrey Fowler created his first online game in 1995 and has twenty years of experience as a professional digital artist and fifteen years of experience developing educational games across multiple platforms. Geoffrey held the title of Muppet Art Director at Sesame Workshop (Children¹s Television Workshop) where he was in charge of digital design and character branding for multiple global children¹s properties including Sesame Street, The Electric Company, Pinky Dinky Doo, and DragonTales. After a decade of service to Sesame Street, Geoffrey founded his own design company GreenPig Interactive Inc. whose clients include Viacom, Sesame Workshop, Barnes&Noble, Kodak, Basic Fun, This is Pop! (Adult Swim, A&E, History Channel, Bravo TV, Red Bull, VH1). Currently an instructor at NYFA and a consultant to the Advanced Cognitive Training Systems Group at Aptima, Inc. He received his BFA in Illustration from The School of Visual Arts in 1993.
Andrew Garrahan
Instructor Andrew is a software engineer and game designer. He has led game projects for OMGPOP, Adult Swim, IBM, A&E, History Channel, Syfy, NBCUniversal, This Is Pop and many other companies.
Instructor Digital Media Executive and pioneer in F2P online game business and virtual economies, managing projects and people, with ability to coordinate across a diverse set of disciplines. Extensive background in international business cultures, game licensing, and game development. Passionate about technology, content, and "games as service" on connected devices.
Bryan Ma
Instructor Bryan Ma is a designer and producer from California and New York. Since 2006, he has been an active part of the international game industry community as a developer, educator, and advocate. Previously Senior Game Designer for 2K Games' Shanghai studio, he has worked on AAA, mobile, social, and independent games for international and Asian markets. His broader project focuses on investigations of global cultural intersections of games, technology, art, and emerging media. He writes about games and design, built an indie arcade cabinet, is a committee member of the Global Game Jam, and has curated experimental game exhibitions in New York and around the world.
Instructor John Mahoney moved to Los Angeles to work for Disney feature Animation as a Visual Development Artist on such films as Atlantis, Treasure Planet and Emperors After working on ten Disney feature films John decided to pursue his passion as an independent film maker. Since then, John has produced over twenty short films and two independent features. He has directed numerous documentaries on such prominent people as Doug Chaing, designer of the new Star Wars films and Tyrus Wong, designer of Bambi. He taught such diverse classes as figure drawing, sculpture, film design, storyboards, stop motion animation, and character design in the United Stated as well as in Singapore and Taiwan. John has had several gallery exhibitions around the Los Angeles area, including a main show at the Pacific Asia Museum in Pasadena.
Alvaro Olsen
Instructor Al Olsen is a game designer, specifically, in games for learning. He has a multimedia development experience of over 10 years and his latest interests reside in "neuro-games", cognitive science and affective learning.
Joost Rietveld
Instructor Joost Rietveld is a doctoral candidate in strategy at Cass Business School (London) and a visiting scholar at NYU's Stern School of Business. Joost's research interests include competitive dynamics between complements in platform-based markets, and the impact of digital distribution on business model design in content-driven industries. Joost has a profound interest in the market for video games in which he was active as a consultant before entering academia. During his time as strategic manager at digital games developer Two Tribes, Joost helped setting up a digital publishing subsidiary and assisted in bringing to market successful games including Toki Tori (WiiWare, iOS) and a game based on the popular Ice Age movie (iOS). Recently, the UK trade association for interactive entertainment (Ukie) embarked on a research project with Joost investigating business model design for game producers in the setting of digital distribution. Joost's research has been published in a number of academic outlets including Research Policy, as well as in various trade publications including Gamasutra. Joost started teaching for NYFA in spring 2014. Come fall 2014 Joost will also be a part-time faculty at NYU's Game Center.
Noah Sasso
Instructor Noah Sasso is a game designer with a background in music production and sound design. His work has appeared in the LA Times, Pitchfork Media, Polygon, Kotaku, Real Tokyo, Vice Magazine, XLR8R and more.
Joe Shochet
Instructor Joe Shochet has been developing award-winning interactive experiences for 20 years. He has a passion for designing and programming world-class games across many platforms and audiences. Previously he was Vice President of Creative at Rebel Entertainment, a division of IAC, focused on social and mobile games. Their first product was Dungeon Rampage, an award-winning, and highly rated online game played by over 12 million people worldwide. Prior to joining IAC, Joe led game development at Hangout.net, a small startup building one of the first 3D games on Facebook. His career started in 1996 at Walt Disney Imagineering R&D building virtual reality attractions for the theme parks and designing ride concepts and interactive technologies. After transitioning to Creative Director at Disney Internet Group, Joe was a lead designer and developer of several virtual worlds including the popular Toontown Online, one of the first 3D virtual worlds for children. Joe has a Computer Science degree from the University of Virginia, where his research focused on virtual reality, user interface design, and teaching programming to novices using Alice3D.
Neal Sinno
Instructor Neal Sinno brings 15 years experience in market opportunity assessment, product development, and sales management. Prior to joining Arkadium, Neal was Vice President of Business Development at Game Trust. There he managed key relationships with partners to develop network, channel, search and advertising opportunities, and was a member of the executive team responsible for the company's acquisition by Real Networks. Prior to his role at Game Trust, Neal worked at Mellon Financial Corp, where he was the Director of E‐Commerce Product Development. Within his role there, he led a global team of developers, designers and actuaries to create state of the art web‐based financial applications. A seasoned sales and e‐business product specialist, Neal has also held key leadership roles at The New York Times and Lucent Technologies. Neal sits on the board of advisors for the Casual Games Association and frequently speaks at key industry events.
Emily Treat
Instructor Emily has an extensive background as a producer and designer of educational games. Working as a Senior Producer, Emily is extending her expertise to oversee social impact game projects at the Games for Change Lab. As a designer-producer, she works closely with impact partners, designers, developers, and other team members to produce and advise on high quality games that meet the high standards and mission of Games for Change. Emily began her career at Leapfrog where she worked on a range of e-learning platforms and products for children and teens. Since then, she has worked as coordinator of the Scratch software and online community at the MIT Media Lab, produced learning games for 360KID, and worked in Kaplan Inc's international office in London as lead designer and producer of an expansive online virtual world for language learning. Emily graduated from Carnegie Mellon's Entertainment Technology Center in 2006 and earned her BA in Fine Arts and Cultural History, also at Carnegie Mellon.
Greg Trefry
Instructor Greg Trefry has wide array of experience designing games—everything from web-based MMOs to hit casual games to alternate reality games. He co-founded the game design studio Gigantic Mechanic to explore the bounds of game design through mobile games that interact with the real-world. He serves as director of the Come Out & Play Festival, a festival of street games in New York City. Greg also teaches at New York University and recently wrote the book, Casual Game Design: Designing Play for the Gamer in All of Us.
Colin Windmuller
Instructor Colin Windmuller is a graduate of USC's Interactive Media & Games Division. He has been an instructor at New York Film Academy for a year, teaching in the Animation and Game Design departments. Before that, he has worked as a User Experience Designer and a freelance Visual Effects artist. Growing up in a digital age, he has a particular fascination with analog technology and maintains an impressive vinyl collection. His idea of art is creating whimsy through math.
Richard Wyckoff
Instructor Richard Wyckoff is CEO and co-founder of Reverge Labs, LLC and Reverge Studios, Inc. Since the videogame industry's breakout success in the mid 1990s, Richard has been a videogame designer and manager at industry leaders such as Electronic Arts/Pandemic Studios, Vivendi Universal, and Dreamworks Interactive. He has been a guiding force on critically-acclaimed titles such as THQ's Full Spectrum Warrior and Looking Glass Technologies' Flight Unlimited, and collaborated with creative luminaries such as Steven Spielberg and Warren Spector. Richard led Reverge Labs to ship cult hit 2D fighting game Skullgirls in 2012.
--- Select --- New York City Los Angeles
• January 2020 • September 2020
NUMBER OF SEMESTERS: 2


In this article, we will try integrating both ClickSend and MySQL. So what we want to achieve here is for incoming SMS's received in ClickSend to get automatically added to the users MySQL database.
Ok, let's set up our Action app. Let's search and choose MySQL.
Let's link your MySQL account.


Floyd Mayweather is the highest paid athlete in the world, and he spends his money with exactly the kind of frivolousness you'd expect from the person that lays claim to that title. For proof of this fact, look no further than the undefeated boxer's jaw-dropping watch collection, which he showcased in a recent Instagram post.
Warning: put on some sunglasses before hitting the play button to avoid being blinded.
"Then I say f*** it, if I want the one and only, then I bring out the watch that costs $18 million," he finished, showing off the most valuable timepiece in his jaw-dropping collection.
Floyd Mayweather last appeared in the ring on New Years Eve, in Tokyo, Japan's Saitama Super Arena, where he took on 20-year-old Japanese kickboxer Tenshin Nasukawa. While this fight was technically an exhibition — meaning the result didn't end up on either man's record — Mayweather fought like he was owed money, putting his young foe down for good inside the first three-minute round. Mayweather claims he was paid $9 million for this short night of work.
In his next most recent fight, which was a legitimate pro boxing contest, Mayweather took on UFC superstar Conor McGregor in a blockbuster crossover fight. It's been widely reported that Mayweather earned north of $300 million for this bout. He's made similar, wallet-busting paydays for fights with other big stars like Manny Pacquiao and Canelo Alvarez. Needless to say, he's certainly in a position to cash out on expensive watches and other luxuries if he so chooses.
Tom Taylor is a globetrotting writer currently based in Ottawa, Canada. He covers mixed martial arts for Fightland and Vice Sports, and freelances for a number of other publications. Follow him on Twitter @TomTayMMA.


A plane crash in the high mountains of Montana left no survivors, according to news reports. But the news is wrong.
Aimee Baxter was traveling from Washington D.C. to Portland, Oregon to make a new life for herself, free of her former boyfriend, Seth Sabich, a dirty cop who has become involved in counterfeiting. That big pile of cash she swiped before she took off is not only fake money, it's fake money that belongs to a big time criminal kingpin. Seth is not about to let her – or the cash — go without a fight.
As a survivor of the plane crash, Aimee is injured but makes her way down the mountain to find shelter and plan her new life. She's discovered by Mark Spanner, a doctor who is running from secrets of his own.
Very soon, Aimee and Mark come face to face with federal authorities, her angry ex-boyfriend, and the brutal gangbangers who have been double-crossed.
Nothing in life is free, and happiness may cost more for Aimee than she can bear to pay.
Pre-Order Crash Into You today!