text:
Q: Collision between two elements with rotating

var keys = new Array();
 var direction;
 var direction;
 var iNr = 0;

 $(document).ready(function(){
  looper();
  $("#demo1").css("margin-top", 400 + "px");
  $("#demo2").css("margin-left", 380 + "px");
  myFunction();
 });

 function myFunction()
 {
  iNr = iNr + 0.5;
  $("#main").css("transition","all 0.1s");
  $("#main").css("transform","rotate(" + iNr + "deg)");

  setTimeout(function()
  {
   myFunction();
  }, 50);

 }

 function looper()
 {
  var p =$("#circle");
  var offset = p.offset();
  var t =$(".red");
  var roffset = t.offset();

  var rect1 = {x: offset.left, y: offset.top, width: p.width(), height: p.height()}
  var rect2 = {x: roffset.left, y: roffset.top, width: t.width(), height: t.height()}

  if (rect1.x < rect2.x + rect2.width && rect1.x + rect1.width > rect2.x && rect1.y < rect2.y + rect2.height && rect1.height + rect1.y > rect2.y) {

   console.log("now");
  }

  if(direction == "left")
  {
   if(offset.left - 50 > 0)
   {
    $("#circle").css("left", ($("#circle").position().left - 2) + "px");
   }
  }
  if(direction == "up")
  {
   if(offset.top - 50 > 0)
   {
    $("#circle").css("top", ($("#circle").position().top - 2) + "px");
   }
  }
  if(direction == "right")
  {
   if((offset.left + 50) < $(window).width())
   {
    $("#circle").css("left", ($("#circle").position().left + 2) + "px");
   }
  }
  if(direction == "down")
  {
   if((offset.top + 50) < $(window).height())
   {
    $("#circle").css("top", ($("#circle").position().top + 2) + "px");
   }
  }

  ID=window.setTimeout("looper();", 1);
 }

 $(document).keyup(function(event) {

  if (event.keyCode == 37)
  {
   var index = keys.indexOf("37");
   keys.splice(index, 1);
   direction = "";
  }
  if (event.keyCode == 38)
  {
   var index = keys.indexOf("38");
   keys.splice(index, 1);
   direction = "";
  }
  if (event.keyCode == 39)
  {
   var index = keys.indexOf("39");
   keys.splice(index, 1);
   direction = "";
  }
  if (event.keyCode == 40)
  {
   var index = keys.indexOf("40");
   keys.splice(index, 1);
   direction = "";
  }
 });

 $(document).keydown(function(event) {

  if (event.keyCode == 37)
  {
   keys.push("37");
   direction = "left";
  }
  if (event.keyCode == 38)
  {
   keys.push("38");
   direction = "up";
  }
  if (event.keyCode == 39)
  {
   keys.push("39");
   direction = "right";
  }
  if (event.keyCode == 40)
  {
   keys.push("40");
   direction = "down";
  }
 });
<!doctype html>

  <meta charset="utf-8">
  <title>test</title>

I have programmed a game.
In  this game my function checks, whether there is a collision between div1 and div2.
Or if they are overlapping or so... how you want to spell it.
Without a rotation everything is ok.
But now i have a problem.
I want to rotate div2 with transform:rotate(Xdeg);
but if I do this my calculation for the collision dosen't work.
I use this:
var rect1 = {x: 5, y: 5, width: 50, height: 50}
var rect2 = {x: 20, y: 10, width: 10, height: 10}

if (rect1.x < rect2.x + rect2.width && rect1.x + rect1.width > rect2.x && rect1.y < rect2.y + rect2.height && rect1.height + rect1.y > rect2.y) {
    // collision detected!
}

do you have any ideas to solve this problem?
Thanks for helping :-)

A: There are several ways to do this. This example just guides you of how it could be done with rectangles.
These are the steps that are done here:

*

*You have to calculate the position of all rotated corners of all rectangles that you want to check whether they are being collided. To get these rotated corners, you can use several methods. In this example 2d-vectors and a 2d-rotation-matrix are used:

*

*a vector that has its origin in the center of a rectangle and directs to the top-left-corner(x,y) of a rectangle:
var center = {
    x: x + width / 2,
    y: y + height / 2
};

var vector = {
    x: (x - center.x),
    y: (y - center.y)
};

*multiply this vector with a rotation-matrix to rotate this vector:
// modified sin function to calulcate sin in the unit degrees instead of radians
function sin(x) {
   return Math.sin(x / 180 * Math.PI);
}

// modified cos function
function cos(x) {
   return Math.cos(x / 180 * Math.PI);
}

var rotationMatrix = [[cos(angle), -sin(angle)],[sin(angle), cos(angle)]];

var rotatedVector = {
    x: vector.x * rotationMatrix[0][0] + vector.y * rotationMatrix[0][1],
    y: vector.x * rotationMatrix[1][0] + vector.y * rotationMatrix[1][1]
};

*And finally get the rotated top-left-corner, you can start from the center of a rectangle and go to where the rotated vector points to. This is where top-left-corner is located after rotation:
{
    x: (center.x + rotatedVector.x),
    y: (center.y + rotatedVector.y)
}

*All the steps described above are done by getRotatedTopLeftCornerOfRect and must be done with all other corners as well. Before the location of the next
corner (right-top) can be calculated next vector must be calulcated that points to this corner. To get the next vector that points to the top-right-corner the angle between the first vector (left-top) and the second vector (right-top) is calculated. The third vector points to the right-bottom-corner when its angle is incremended by the first angle and the second angle and the fourth vector is rotated by an angle that is summed up the first, second and third angle. All of this is done in the setCorners-method and this image shows this process partly:

*

*To detect a collision there are tons of algorithms. In this example the Point in polygon algorithm is used to check each rotated corner of a rectangle whether a corner is with the border or within another rectangle, if so, then the method isCollided returns true. The Point in polygon algorithm is used in pointInPoly and can also be found here.

Combining all of the steps described above was tricky, but it works with all rectangles of all sizes and the best of all you can test it right here without a library by clicking on "Run code snippet".
(tested browsers: FF 50.1.0, IE:10-EDGE, Chrome:55.0.2883.87 m):

    var Rectangle = (function () {

        function sin(x) {
            return Math.sin(x / 180 * Math.PI);
        }

        function cos(x) {
            return Math.cos(x / 180 * Math.PI);
        }

        function getVectorLength(x, y, width, height){
            var center = {
                x: x + width / 2,
                y: y + height / 2
            };
            //console.log('center: ',center);
            var vector = {
                x: (x - center.x),
                y: (y - center.y)
            };
            return Math.sqrt(vector.x*vector.x+vector.y*vector.y);
        }

        function getRotatedTopLeftCornerOfRect(x, y, width, height, angle) {
            var center = {
                x: x + width / 2,
                y: y + height / 2
            };
            //console.log('center: ',center);
            var vector = {
                x: (x - center.x),
                y: (y - center.y)
            };
            //console.log('vector: ',vector);
            var rotationMatrix = [[cos(angle), -sin(angle)],[sin(angle), cos(angle)]];
            //console.log('rotationMatrix: ',rotationMatrix);
            var rotatedVector = {
                x: vector.x * rotationMatrix[0][0] + vector.y * rotationMatrix[0][1],
                y: vector.x * rotationMatrix[1][0] + vector.y * rotationMatrix[1][1]
            };
            //console.log('rotatedVector: ',rotatedVector);
            return {
                x: (center.x + rotatedVector.x),
                y: (center.y + rotatedVector.y)
            };
        }

        function getOffset(el) {
            var _x = 0;
            var _y = 0;
            while (el && !isNaN(el.offsetLeft) && !isNaN(el.offsetTop)) {
                _x += el.offsetLeft - el.scrollLeft;
                _y += el.offsetTop - el.scrollTop;
                el = el.offsetParent;
            }
            return {
                top: _y,
                left: _x
            };
        }

        function pointInPoly(verties, testx, testy) {
            var i,
                    j,
                    c = 0
            nvert = verties.length;
            for (i = 0, j = nvert - 1; i < nvert; j = i++) {
                if (((verties[i].y > testy) != (verties[j].y > testy)) && (testx < (verties[j].x - verties[i].x) * (testy - verties[i].y) / (verties[j].y - verties[i].y) + verties[i].x))
                    c = !c;
            }
            return c;
        }

        function Rectangle(htmlElement, width, height, angle) {
            this.htmlElement = htmlElement;
            this.width = width;
            this.height = height;
            this.setCorners(angle);
        }

        function testCollision(rectangle) {
            var collision = false;
            this.getCorners().forEach(function (corner) {
                var isCollided = pointInPoly(rectangle.getCorners(), corner.x, corner.y);
                if (isCollided) collision = true;
            });
            return collision;
        }

        function checkRectangleCollision(rect, rect2) {
            if (testCollision.call(rect, rect2)) return true;
            else if (testCollision.call(rect2, rect)) return true;
            return false;
        }

        function getAngleForNextCorner(anc,vectorLength) {
            var alpha = Math.acos(anc/vectorLength)*(180 / Math.PI);
            return 180 - alpha*2;
        }

        Rectangle.prototype.setCorners = function (angle) {
            this.originalPos = getOffset(this.htmlElement);
            this.leftTopCorner = getRotatedTopLeftCornerOfRect(this.originalPos.left, this.originalPos.top, this.width, this.height, angle);

            var vecLength = getVectorLength(this.originalPos.left, this.originalPos.top, this.width, this.height);
            //console.log('vecLength: ',vecLength);

            angle = angle+getAngleForNextCorner(this.width/2, vecLength);
            //console.log('angle: ',angle);
            this.rightTopCorner = getRotatedTopLeftCornerOfRect(this.originalPos.left, this.originalPos.top, this.width, this.height, angle);

            angle = angle+getAngleForNextCorner(this.height/2, vecLength);
            //console.log('angle: ',angle);
            this.rightBottomCorner = getRotatedTopLeftCornerOfRect(this.originalPos.left, this.originalPos.top, this.width, this.height, angle);

            angle = angle+getAngleForNextCorner(this.width/2, vecLength);
            //console.log('angle: ',angle);
            this.leftBottomCorner = getRotatedTopLeftCornerOfRect(this.originalPos.left, this.originalPos.top, this.width, this.height, angle);

            //console.log(this);
        };

        Rectangle.prototype.getCorners = function () {
            return [this.leftTopCorner,
                this.rightTopCorner,
                this.rightBottomCorner,
                this.leftBottomCorner];
        };

        Rectangle.prototype.isCollided = function (rectangle) {
            return checkRectangleCollision(this, rectangle);
        };

        return Rectangle;

    }) ();

    var rotA = 16;
    var widthA = 150;
    var heightA = 75;
    var htmlRectA = document.getElementById('rectA');

    var rotB = 28.9;
    var widthB = 50;
    var heightB = 130;
    var htmlRectB = document.getElementById('rectB');

    var msgDiv = document.getElementById('msg');

    var rectA = new Rectangle(htmlRectA, widthA, heightA, rotA);
    var rectB = new Rectangle(htmlRectB, widthB, heightB, rotB);

    window.requestAnimFrame = function(){
        return  window.requestAnimationFrame       ||
                window.webkitRequestAnimationFrame ||
                window.mozRequestAnimationFrame    ||
                window.oRequestAnimationFrame      ||
                window.msRequestAnimationFrame;
    }();

    function draw(){

        rotA+=1.2;
        htmlRectA.setAttribute('style','-ms-transform: rotate('+rotA+'deg);-webkit-transform: rotate('+rotA+'deg);transform: rotate('+rotA+'deg)');

        rotB+=5.5;
        htmlRectB.setAttribute('style','-ms-transform: rotate('+rotB+'deg);-webkit-transform: rotate('+rotB+'deg);transform: rotate('+rotB+'deg)');

        rectA.setCorners(rotA);
        rectB.setCorners(rotB);

        if(rectA.isCollided(rectB)){
            msgDiv.innerHTML = 'Collision detected!';
            msgDiv.setAttribute('style','color: #FF0000');
        }
        else {
            msgDiv.innerHTML = 'No Collision!';
            msgDiv.setAttribute('style','color: #000000');
        }

        setTimeout(function(){
            window.requestAnimFrame(draw);
        },50);
    }

    window.requestAnimFrame(draw);
#rectA{
        background-color: #0000FF;
        width:150px;
        height:75px;
        position:absolute;

        top:60px;
        left:180px;

        -ms-transform: rotate(16deg);
        -webkit-transform: rotate(16deg);
        transform: rotate(16deg);
}

#rectB{
        background-color: #FF0000;
        width:50px;
        height:130px;
        position:absolute;

        top:140px;
        left:250px;

        -ms-transform: rotate(28.9deg);
        -webkit-transform: rotate(28.9deg);
        transform: rotate(28.9deg);

}

A

B


text:
World of Tanks review – worth playing in 2022?
Eleven years on, World of Tanks continues to prove its lasting appeal in an increasingly crowded niche of the gaming market – simulators. It's historically done so by appealing to both hardcore war tank buffs as well as the more casual shooter crowd, striking a fine balance between the two extremes that remains compelling even a decade after it was first released.
Though World of Tanks has consistently remained one of the most played games in the world throughout the years, its development history has been far from stagnant, uninspired, or even "safe". World of Tanks has undergone multiple massive changes that have transformed the game both aesthetically as well as mechanically. Looking back at the low-resolution screenshots from 2010, it's almost hard to believe this is the same game!
Let's take a walk through memory lane and review all the major milestones, achievements, setbacks, and scandals that have brought World of Tanks to where it is today.
From humble beginnings…
Back in 1995, Victor Kislyi led a small group of college friends in developing the strategy wargame Iron Age. Played via email, Iron Age proved to be a minor hit, garnering a small yet dedicated player base of strategy game fans. The success of Iron Age was enough to inspire Kislyi to found the game development company Wargaming in 1998. From the get-go, it was always Kislyi's intention that Wargaming would be dedicated to the creation of strategy titles.
For the next 10-odd years leading up to World of Tanks' release, Wargaming would find moderate success developing and publishing strategy titles. Though none of their games were major hits, they sold enough copies to allow the company to steadily grow.
Pedal to the metal
In December of 2008, the original concept for World of Tanks was born. It was going to be enormous; a massively multiplayer shooter that would include many of the most notable war tanks throughout many important campaigns in modern human history. The company was ready to aim for the stars, and internal interest proved so high that the game was publicly announced in April of 2009, mere months after it was first conceptualized.
Wargaming would concentrate all of their resources into building World of Tanks; the game would eventually hold the record for the highest budget for a video game project in the CIS region. It didn't take long for gamers to get a first glimpse at the game-under-construction. By September, a public alpha was already available and playable.
Development continued at a breakneck pace with World of Tanks quickly entering closed beta at the end of January 2010 and finally going gold in August. Originally released in Russian and German, the English version of World of Tanks was released in January of the following year.
A worldwide phenomenon
World of Tanks was first released in Russian-speaking territories and Germany quickly expanded to English territories and later on the rest of the world. Currently, the backend infrastructure for World of Tanks consists of six server groups in various countries throughout the world: North America, Europe, Asia, Russia, South Korea, and China. The game's Russian servers are most populated with more than 1-million peak concurrent users though most other regions regularly attract tens of thousands of players at any given moment. All server groups but the one in China are operated by Wargaming itself (KongZhong manages the Chinese server group).
Rundown of updates
World of Tanks may have been released 10 years ago, but that doesn't mean development has slowed at all since launch. Since releasing in 2010, World of Tanks has seen a constant stream of updates and patches. Many updates have been minor performance tweaks or bug fixes, but others have been more ambitious, overhauling the game's mechanics and even reworking the game's engine entirely. Here's a list of the game's most notable updates over the years (you can find the complete list here):
January 30, 2010 0.1 The closed beta begins.
August 12, 2010 0.5.3 Game official launches in Germany, CIS, and Russia.
May 11, 2011 0.6.4 Artillery units and new maps added.
September 25, 2012 0.7.0 Replay saving feature is added.
October 27, 2012 0.8.0 Improved graphics renderer and realistic tank physics.
February 11, 2014 0.8.11 Crew Operations, National Battles, new map (Windstorm)
July 31, 2014 0.9.2 Stronghold Clan Mode is added, Observer Mode Enabled for team training, tons of map changes.
September 25, 2014 0.9.3 Brand-new HD textures are made available.
April 28, 2015 0.9.7 BigWorld Engine is upgraded to version 2.8.1. New matchmaking system to separate new players from veterans.
May 27, 2015 0.9.8 Dynamic Platoons and Domination Mode are added.
July 15, 2015 0.9.9 Steel Hunt and Supply Swarm Events
November 18, 2015 0.9.12 Rampage Game Mode is added, revamped tutorial, improvements to the viewing system.
March 10, 2016 0.9.14 Improved vehicle movement and revamped (simplified) module research mechanic.
May 31, 2017 0.9.19 Ranked Battles are added along with several HD versions of some tank models.
October 27, 2017 0.9.20.1.1 Leviathan Halloween Event
March 21, 2018 1.0.0 Entirely new graphics engine with optimized performance, HD maps, new music, and the new Glacier map.
December 12, 2018 1.3 Tank Customization is now possible. Decals and a new map, Hinterland, are added.
January 8, 2019 1.4 CT Wheeled vehicles are added for the first time.
March 4, 2020 1.8 Daily Missions replace Reward for Merit.
April 22, 2020 1.9 Changes to the tech tree. Collectors' Vehicles are added to commemorate the 10th Anniversary of World of Tanks.
World of Tanks is a massively multiplayer online tank-based shooter where players take control of a massive war tank. Players are thrown onto a battlefield with several dozen other players and must navigate the maps and aid their teammates in completing certain objectives, all the while attempting to prevent the other team from completing their objectives.
There are currently six different Game Modes, each with its victory conditions.
Random Battle
Random Battle is the default match type option when you first fire up World of Tanks. Random Battle itself isn't exactly a game mode, but rather a match-finding filter that randomly throws you into one of three different game modes: Standard Battle, Assault, or Encounter.
Standard Battle
Standard Battle is considered the "base" game mode in World of Tanks. Players are divided up into two teams with their respective bases. The goal of Standard Battle is to destroy the opposing team or to capture their base. Each match lasts exactly 15 minutes; if the timer runs out before either of the win conditions is fulfilled, the match ends in a draw.
In Assault Mode, players are divided into two teams: Attackers and Defenders. Unlike in Standard Battle, only the Defenders have a base, and it's the Attacker's job to capture the Defender base or eliminate their tanks. The Defenders can win if they successfully destroy all of the Attackers' tanks or they succeed in defending their base for the duration of the match. Assault Mode matches are only 10 minutes each and the current map pool is far more limited than the other game modes.
There is only one base in Encounter Mode and initially, neither team has control of it. The base is located at the center of the map and both teams spawn at opposite sides of it. The teams both battle for control over this one base. A team wins if they successfully capture the base or destroy all of the enemy team's tanks. If the timer runs out, the match ends in a draw. Encounter Mode matches are 15 minutes long.
Grand Battle
Grand Battle is a game mode that's restricted to high-tier tanks only. Grand Battle maps are much larger than standard World of Tanks maps and can hold up to 60 players at once in epic 30-versus-30 tank warfare.
Frontline is a special monthly event that takes place for a whole week every month. In this game mode, two teams of 30 players engage in multi-phased combat with respawns.
Matches are broken up into three phases across multiple fronts. Each of the phases is scored based on phase-specific objectives. Each map has its phases with its unique objectives.
Just like Grand Battle, Frontline is only available to veteran players with Tier VIII tanks, though players without a Tier VIII tank in their garage can also rent tanks that allow them to take part in Frontline.
Ranked Battle
Ranked Battles allow players to earn matchmaking rank points and medals that signify their skills on the battlefield. Ranked Battles are currently only available to players with Tier X vehicles in their garage, so if you're new to the game you won't be joining Ranked Battles for quite some time. The medals earned from Ranked Battles are seasonal, meaning they reset at the start of each season.
Team Training is the sandbox mode that allows you to create rooms that other players can jump into. Team Training rooms can be open to the public or they can be set as invitation only. Serious players take advantage of the freedom of team training to test out new game mechanics or acclimate themselves to the physics of a new weapon or tank. Clans also use this mode to learn new maps or practice movement and strategies.
You should note that no experience points or credits are gained in Team Training and any vehicle damage is repaired for free. However, any shells spent or consumables used are not refilled and must be purchased.
Stronghold Battle
Stronghold Battles are a special game mode that members of clans with a Level V Stronghold can participate in. Stronghold Battles play out similarly to Assault Mode matches, but the structure and layout of the map depend on how the Defending Clan has laid out their Stronghold. Any structures a Clan has built-in their Stronghold can be attacked by the Attackers and the Defenders must fend off the assault, either by eliminating the attacking team's tanks or successfully defending their base until the timer runs out.
Types of Tanks
The vehicles in World of Tanks fall under five rough categories: Light Tanks, Medium Tanks, Heavy Tanks, Tank Destroyers, and Artillery. A tanks category influences the general role it is expected to fill in a match, though many tanks are designed to be able to fill multiple roles. Of course, you could always just ignore recommended playstyles entirely and play however you want — have fun with it!
Light Tanks – Speed Demons
Light tanks are quick as lightning, capable of traversing large distances much faster than the other tank types. Naturally, this speed comes at the cost of reduced armor, meaning every shot that hits you hurts that much more. They're not built for sustained combat — or any real combat at all — and typically fulfill the role of Scout or Flanker.
Scouts have one job: get vital intelligence about enemy locations and numbers. When you play as a Light Tank, you'll want to weave and dodge your way through the battlefield, informing your teammates of potential threats.
Although Light Tanks can't typically take on heavier vehicles in one-on-one combat, they can prove a thorn in the side of the bigger, slower tank variants. If you play as a Flanker, your job is to become a nuisance to the other team, attacking them at unexpected angles and drawing their attention until the big boys can get in a position to take them out.
Medium Tanks – General Purpose Fighters
Medium tanks are your jack-of-all-trade warriors. They don't specialize in any one task, but they can fulfill any role in a pinch, from scouting to flanking to squaring up against enemy units. Well-balanced and always ready for action, Medium Tanks can get into firing positions much quicker than Heavy tanks, and they can both dish out and take more damage than Light Tanks.
As General Purpose Fighters, Medium Tanks can adjust to the team's needs on the fly. Need information on enemy positions? You can scout. Is your team preparing for an assault on the enemy base? Roll on over to prepare for the attack. Has one of your bases been attacked by a surprise force of enemy reinforcements? Get into the fray and make use of your armor to absorb some of their fire. Where a Light or a Heavy tank would only be viable for some of those scenarios, the arrival of a Medium Tank is appreciated in any situation.
Heavy Tanks – Big, Bad Brawlers
The timely arrival of a Heavy Tank can turn the tide of battle, transforming a certain loss into an unexpected victory. Their incredible firepower and thick armor mean not only can they tear enemy tanks apart, but they can also shrug off blasts that would leave lighter tanks crippled.
Their biggest issue is maneuverability. Not only are heavy tanks slow to get revved up, but their max speeds are also pathetic in comparison to Medium and Light tanks. On top of this, they take forever to turn; get caught in a corner or take a wrong turn and you're probably late to the firefight.
When you're in the seat of a Heavy Tank, the slow speeds and poor turn rates make slight errors incredibly costly. A single missed shot or poorly chosen movement path can lead to your enemy gaining precious seconds to position themselves for an attack.
Tank Destroyers – Death from Distance
Tank Destroyers are the World of Tanks' Sniper class. These glass cannons are designed to deal death from afar, avoiding close-range engagements whenever possible. You need a steady hand and a skilled crew if you want to be effective with a Tank Destroyer.
Tank Destroyers are lightly armored and aren't particularly maneuverable, making them a liability in melee brawls. However, their powerful guns and unparalleled accuracy at range allow Tank Destroyers to wreak havoc and deal massive damage from a distance.
Artillery, or the self-propelled gun, can make World of Tanks feel like an entirely different game altogether. They have the most powerful arsenals in the entire game and are capable of raining down destruction from the skies. However, landing your shots is much harder than with any other vehicle type.
Like the Tank Destroyer class, Artillery is most effective at long distances, far away from the main battle. At that range, you can't dependably rely on your own crew's Spotting capabilities, so a high-level Radio Operator is vital to the successful operation of an Artillery vehicle. You'll be spending much of your time in matches finding a safe place to fire from while depending on your scouts to provide you with intelligence on enemy locations.
Your Crew
Tanks aren't one-man armored war machines each tank is manned by an entire crew of experts. The size of your crew will depend on which vehicle you take into battle and can range from small, two-man duos to large six-person teams. In World of Tanks, the qualifications of your crew members directly affect how your tank performs on the field of battle. Crew members accumulate experience points for every battle they're a part of which improves their Proficiency over time. There are five Major Qualifications (roles) a crew member can fill in your vehicle: Commander, Driver, Radio Operator, Gunner, and Loader.
The Commander is tasked with spotting any hostile vehicles in the area. The Proficiency of your Commander affects their View Range — how far away they can spot enemies. The Commander also provides a 10% boost to all other crew members based on their Major Qualification.
The driver is the person in charge of controlling your vehicle's movements. Their level of Proficiency affects the vehicle's acceleration, top speed, and overall maneuverability. The higher the Driver's Proficiency, the easier it is to maneuver your vehicle.
The Radio Operator's job is to facilitate communication with your allies. Their Proficiency affects the Signal Range of the vehicle. Signal Range is the maximum distance of communication between you and allied vehicles. All vehicles that you spot will appear on the mini-maps of allied vehicles that are within your Signal Range, meaning you can share vital intelligence with allies more easily.
The Gunner handles your vehicle's guns. Gunner's proficiency affects Aiming Speed, Accuracy, and Turret Rotation speed. As your Gunner's proficiency increases, your vehicle's ability to aim and fire accurate shots improves.
The Loader reloads your main gun's rounds. After firing a shell, your tank needs time to reload the barrel before firing the next shot. Your Loader's Proficiency affects how quickly you can reload between shots.
Clans are essentially player-run sub-communities where players can make new friends or find other people to play World of Tanks with. The Clan interface is browser-based and separate from the main World of Tanks client. You can find a clan to join from the World of Tanks website or create your clan by spending 850 Gold.
Although the main purpose of Clans is to help World of Tanks fans communicate and engage with one another outside of battle, it also has its own Grand Strategy mini-game which exists outside of the main World of Tanks client.
The clan's Commander must construct the Stronghold before it is available to clan members. The Stronghold acts as the clan's base of operations and initially contains only one zone, though this can be expanded to up to four zones by growing your clan's member totals.
The Commander can construct a variety of structures on these zones, each with its unique modifying effect that influences gameplay in the World of Tanks primary client. For instance, a structure may create new special missions for clan members or boost their experience for a set time.
Once a clan's Stronghold has reached Level V, the clan can participate in Stronghold Battles. Any defensive structures that the clan has built will also appear in Stronghold Battles, bolstering defenses.
Clan Wars and the Global Map
Unlike the tank shooter gameplay in the main World of Tanks client, Clan Wars is a grand strategy browser-based game where clans compete against one another for control over the Global Map. The Global Map is a single shared map where clans battle for territorial dominance.
The Global Map consists of several fronts. Each of these fronts is made up of several provinces and clans that compete with one another for control over them. Your clan earns a regular income of Gold for each province it controls.
Invite and Bonus Codes
A unique and cool part of World of Tanks is the invite and bonus codes that you can redeem to get free tanks, premium time, gold, and experience. These can help you get into the game quicker and are pretty much a shortcut to get better gear and more wins since you have more resources to use.
Kody World of Warships (czerwiec 2022) — darmowe okręty, kredyty i PD
5 najlepszych gier takich jak NavalArt w 2022 roku
5 najlepszych gier, podobnych do Combat Mission Shock Force 2 w 2022 roku
Statystyki Humble Bundle

redpajama_set_name: RedPajamaCommonCrawl


Hello dear clients, we are very pleased that you have taken the time to read these itineraries. These tour itineraries are flexible and may be adjusted to suit your requirements.
Angkor Wat Services have several Package Tours to offer you during your holiday in Cambodia. We will recommend worth visiting places upon your request and duration of your say. Please feel free to contact us!
Visitors have to take a photo to stick on ticket at Angkor Enterprise and should wear the proper dresses as the shirts should cover shoulders, and the trousers, pants, shorts or skirts should cover knees.
The tour will start at 8:30am to see South gate of Angkor Thom, Bayon, Baphuon, Phimean Akas, Elephant terrace, Ta Prohm, have lunch at the local restaurant, then see Angkor Wat. The total package tour price is USD73 for one person; USD81 for 2 persons; USD89 for 3 people, and USD97 for 4 people includes with English licensed guide, cold water, but this price excludes with one day Angkor temple pass USD37/Person, hotel, beverage, gratuities and your own expense.
The tour will star at 5:00am to see sunrise at Angkor Wat, have breakfast nearby the temple, continue to see Angkor Wat, then see South gate of Angkor Thom, Bayon, Baphuon, Phimean Akas, Elephant terrace,have lunch at the local restaurant, then see Ta Prohm. The total tour price is USD83 for one person; USD91 for 2 people, and USS99 for 3; USD107 for 4 people includes with English licensed guide, cold water, but this price excludes with one day Angkor temple pass, hotel, gratuities and your own expense.
At 9:00am see North gate of Angkor Thom city, Preah Khan, Banteay Srei, have lunch at the local restaurant, then see Banteay Samre and Pre Rup. The total tour costs USD83 for one person; USD91 for 2 persons; USD99 for 3 persons; USD107 for 4 persons includes with English licensed guide, A/C-car, Bottle of cold water, lunch, but excludes one day Angkor temple pass USD37/Person, hotel, gratuities and your own expense.
At 8:00am pick you up from your hotel, then see depart to Kulen Mountain to see a thousand Linga carvings under the stone riverbed, a giant reclining Buddha carving, have lunch at the local restaurant, then see waterfall and local village made palm sugar.
The total two day tours cost 275US$ for USD310/Day for two people, and USD355 for 3 people includes with English licensed guide, driver, cold water, entrance fees for the one Day Angkor Temple Pass, Beng Mealea pass, Kampong Khleang village with boat ride fee, but this price excludes with hotel and lunch.
The total two day tours cost 240US$ for one person, USD290 for two people, and USD350 for 3 people includes with English licensed guide, driver, cold water, entrance fees for the two/three Day Angkor Temple Passes, Beng Mealea pass, Kampong Khleang village with boat ride fee, but this price excludes with hotel and lunch.
Private A/C Camry with experienced driver and licensed tour guide can be used upon your request.
-Phnom Kulen Mountain from 1 to 3 person is 150US$ per person, USD170 per two people, and USD190 per two people.
(These prices include with English licensed guide, A/C-car, cold water, entrance fee for Phnom Kulen Mountain Pass, ,but excludes with lunch, hotel and Tips).
(These prices include with English licensed guide, driver, cold water, all entrance fee for Phnom Kulen Mountain Pass, Beng Mealea Temple Pass, but excludes with lunch, hotel and Tips).
(This price includes with English licensed guide, driver, cold water, but exclude with all entrance fee for the Koh Ker Temple Pass, Beng Mealea Temple Pass, lunch and Tips).
One Day Tour to Beng Mealea & Kampong Khleang Village from 1 to 3 persons is 150 US$/Day/Group (This price includes with English licensed guide, driver, cold water, but exclude with all entrance fee for the Beng Mealea Temple Pass, Kampong Khleang Village with Boat trip, lunch and Tips).
One Day Tour to Beng Mealea & Kampong Kampong Phluk Village from 1 to 3 persons is 150 US$/Day/Group(This price includes with English licensed guide, driver, cold water, but exclude with all entrance fee for the Beng Mealea Temple Pass, Kampong Phluk Village with Boat trip, lunch and Tips).
One Day Tour to Rolopus Group & Kampong Phluk Village from 1 to 3 persons is 150 US$/Day/Group(This price includes with English licensed guide, driver, cold water, but exclude with all entrance fee for the Angkor Temple Temple Pass, Kampong Phluk Village with Boat trip, lunch and Tips).
One Day Tour to Preah Vihear (245km) & Anlong Veng (The lats strongwhole of Khmer Rouge Site), from 1 to 3 persons is 270US$/Day/Group (This price includes with English licensed guide, driver, cold water, but exclude with all entrance fee for the Ta Mok's House, Pol Pot's Grave and Preah Vihear Temple Pass, lunch and Tips).
(This price includes with English licensed guide, driver, cold water, but exclude with all entrance fee for the Banteay Chhmar Temple Pass, lunch and Tips).
(This price includes with English licensed guide, driver, cold water, but exclude with all entrance fee for the Preah Khan Kampong Svay Temple Pass, lunch and Tips).
(This price includes with English licensed guide, driver, cold water, but exclude with all entrance fee for the Sambor Preikuk Temple Passes, lunch and Tips).
Private A/C Car, Minivan with experienced driver, Motor-Boat/Canoe ride and licensed tour guide can be used upon your request.
Private A/C taxi, Minivan with experienced driver and licensed tour guide can be used upon your request.


Artwork: pretty detailed with the backgrounds and everything.
Storyline: doesnt bad things like this usually happen to either assholes or people who are trespassing on a burial ground or something? Either way it was certainly creepy.
Overall: a nice submission to the halloween collection in my opinion.
Really good flash, I forgot you were 15, if I was producing stuff like this at your age I'd problably be a pretty good flash artist right about now. Ozzie artist on Newgrounds have a very particualar, stern style to their flashes, so can you mix it up with the Amercan style of this flash if possible?
Either way, I was entertained. Nothing new here of note was achieved, however the red faces were actually truly terrifying, and I really commend the mirror imagery you achieved, this was extremely good, I was entertained. 7/10, 4/5.
uh..........what do you mean by american style?
Although the animation and artwork was kinda weird I liked it. The voice acting was splended but I think you should get a new mic 0_< but apart from that it was cool and it made me laugh when he tried to shoot at the ghosts. I can see you didn't hold back on your submission this year.


Description: Sweet all-brick, light-filled Cape Cod on lovely lot. Within walking distance to all town amenities. Cozy fireplace in living room. Separate dining room. Period archways. Two main-level bedrooms. Many rooms on main level have original, beautiful wood floors. Wonderful recently finished upper-level bedroom with full bath, would make a fabulous master suite. Family room off kitchen leading to cute sun room with stone floor. Full basement with finished area. Connected garage with work area. Full shed with power. All this on a lovely 1/4-acre lot with outdoor fireplace, mature trees, patio & mountain views. 4 miles from MARC train. No HOA. Must see!
Directions: Rt. 7 West, Right On Berlin Turnpike, around circle to #12 North Berlin on right.


To get used to planning and making a news video, the JEMUN video advisors would like each video journalist to try to make a short video news story and upload it to Youtube. The instructions and themes are listed below.
1. The video should be about 3 minutes long.
3. Follow your storyboard plan.
4. Use your smart phone or a video camera to record the video.
5. If you have an iPhone or a Mac, you can edit the video using iMovie. If not, you can use an alternative video editing software such as VIVA VIDEO.
6. Review your movie to make sure you are satisfied with it.
7. Upload your video to Youtube.
8. Submit the storyboard and Youtube link on the pre-conference video assignment submission page.
9. Your advisor will share your video to the JEMUN facebook page.
10. Take a look at some of the videos on the JEMUN Youtube Channel for a better ideas of what the video journalists accomplished at JEMUN 2018.
What does the UNDP do for climate and disaster resilience?
Climate Change: How can we make a difference at home?
At the JEMUN conference, you and your partner will work together to plan, record, edit and publish video reports. Some of the videos you will make are REQUIRED. This means that the organizing committee has already decided on some events throughout the conference that you and your partner MUST REPORT ON.  In addition to the REQUIRED videos, you will also have the freedom to use your creativity to plan and produce your own story ideas. These are called FREE. To keep your video team and the advisors on target and organized throughout the conference, we have put together a coverage board which your video team will follow. This coverage board will available for download in April and will be printed in poster size and taped to the wall in your journalism room. In April, please check out your REQUIRED coverage and start thinking of questions you can ask during your interviews. Your advisor will explain how to use the coverage board during the meeting for all of the journalists which starts at 10:45 am on Saturday, July 13th.


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Q: Windows Phone 8.1 emulator for DirectX landscape July 16, 2014 update: I have converted the SharpDX "MiniCube" sample project to a Universal 8.1 project. It is 100% self-contained. It will demonstrate this issue. There is a "READ ME.txt" file included with information. You can download it here:
Download SharpDX MiniCube Universal 8.1 project

My issue is that the Windows Phone 8.1 emulator in Visual Studio 2013 is displaying the landscape mode sideways. The image is landscape and looks correct, but it's rotated 90 degrees, sitting on one end and running off the top of the display. Here are pictures to show you what I mean:

You can click the images to see them in full size.
As far as the app is concerned, it is in landscape mode, and all handling of touches behaves correctly, as though it is being displayed properly. It simply shows up in the emulator rotated on one end.
This is a C# project, using SharpDX (a DirectX wrapper for C#). I don't know if this issue will occur on a real device or not; I do not have one. I obviously can't even consider releasing my app without knowing if this should behave properly on a real device.
I don't do anything fancy in my code. I use the "CommonDX" source code used in the SharpDX samples, unmodified:
https://github.com/sharpdx/SharpDX-Samples/tree/master/WindowsAppStore81/CommonDX
The same source code behaves properly in the WinRT (computer/tablet) version, both in the simulator and on a real device.
If anyone knows anything about this, please tell me whatever you can. Thanks!

July 16, 2014 update: I went out and bought a Nokia Lumia 520 and updated it to Windows 8.1. This same issue occurs on a real device as well. The only difference is that it squishes the full rotated width to fit in the display, rather than running off the top.
I should also add that I am using the SharpDX 2.6.2 DLLs.
As I stated, I am using the same source code that I use for the Windows App Store 8.1 project (for computers and tablets), and it all works perfectly there. There was one small change I had to make for Windows Phone 8.1 though. In the CommonDX source code, in the file SwapChainTargetBase.cs, the call to swapChain.ResizeBuffers() generates a SharpDXException exception (HRESULT 0x887A0004 DXGI_ERROR_UNSUPPORTED).
This occurs whenever the screen dimensions change, which of course occurs when you tilt the device to change the orientation. To get around this problem, I simply dispose the current "swapChain" and let the existing code create a new one instead of resizing the old one. This change would not cause the issue that is happening here.
I checked the SharpDX samples for sample code, but as of this date, none of the samples appear to be for Windows Phone 8.1. They have "WindowsAppStore81" (PC/tablet), and "WindowsPhone8" samples, but no "WindowsPhone81", nor "WindowsUniversal81".
I'm no DirectX guru by any stretch. I'm into making apps, not fighting to make my tools work for me. And I use OpenGL on all other platforms, with no problems. But in any case, I couldn't cause the landscape view to rotate off the top of the display if I tried. You can see in the screenshot that my app knows it's in landscape view, and is rendering a landscape buffer. Whatever is causing this issue, it's outside of my own source code.
My app is fully functional, on an actual device running Windows Phone 8.1 in the palm of my hand, and I can't release it, because it won't display the landscape view properly. And there doesn't seem to be a thing I can do to change that.
Has anyone even built a successful SharpDX project for Windows Phone 8.1, one that works in portrait and landscape both?
One last note: Why the heck does Microsoft not allow support for OpenGL, and then not include support for DirectX either for the C# language? If it wasn't for SharpDX, we'd all be totally screwed.

A: When using DirectX directly, it would appear that Windows Phone does not change how the framebuffer is addressed. You have to manually rotate your graphics yourself when in landscape mode.
See this article:
http://www.catalinzima.com/2012/12/handling-orientation-in-a-windows-phone-8-game/

A: I found that removing the following fixed the issue:
DX::ThrowIfFailed(
    m_swapChain->SetRotation(displayRotation)
    );

It clearly doesn't need to be set!

redpajama_set_name: RedPajamaStackExchange


Drum 'n' bass-influenced hyper pop. Laser synths bust out the intro, with anticipatory synth chords and repeated melody on high pitched synth. Tune drops with DnB beats, arpeggiated synth, fat synth chords, samples and whoosh effects. Excited and happy with a hint of thoughtful nostalgia, young, romantic, emotional Skrillex-style pop to suit fashion adverts or cool, contemporary TV/Doc sequences.


Pest control workers help to eliminate and control undesirable insects and animals. These pests include rats, mice, and other rodents as well as termites, cockroaches, spiders, bedbugs, ants, fleas, bees, and wasps. Sometimes workers are also asked to rid buildings of birds or snakes. They control or remove pests in private homes, businesses, and institutions. Pest control workers are sometimes called exterminators.
Most pest control workers are employed by firms that specialize in pest control. These may be small independent firms or branches of nationwide chains. Some workers have their own businesses. A few work for local, state, or federal government agencies. Some large institutions and firms, such as food processing companies, have their own staffs of pest control workers. Pest control work is very important in preventing disease and property damage.
Many pest control workers travel regular routes. Route workers make scheduled visits to private homes and businesses, such as restaurants and food stores. They go back to these places regularly to make sure that pests do not return. Some pests, such as cockroaches and mice, are difficult to eliminate. Workers put poison or traps in places where pests are most likely to be found. They often spray large areas to force pests out of their hiding places. They may also advise customers about ways of sealing up holes and destroying nesting and breeding areas. Termite exterminators may need to drill holes in basement floors to pump chemicals into the ground under the house. To insure that termites do not return, foundations may be raised or wood replaced. Builders may be called in for major reconstruction.
Pest control workers are often contacted to solve a particular pest problem. The first thing the workers do is look at the damaged or infested area. They try to locate nests. They may track the pests' movements to uncover their hiding places. Workers must identify what kind of pest has invaded the area. If it is a rare species, they may ask another expert to identify it.
Pest control workers must decide on the best way to eliminate each type of pest. Sprays or liquids work best against some insects. A solid or powder might be most effective against rodents. The method used will also depend on the area that is infested. For example, workers would not use a spray where food is exposed. In some cases, such as in termite control, special drills, spraying equipment, and other machines are needed. Traps and poisoned baits are sometimes used. Pest control workers also inspect buildings for termites and give estimates of how much an extermination job will cost.
Employers in the pest control industry prefer to hire high school graduates. Courses in chemistry, biology, and business mathematics are helpful. Termite exterminators will also find a knowledge of carpentry valuable. Pest control workers usually need a driver's license and a good driving record. They should also be courteous and professional when dealing with customers.
Most pest control employers give their workers on-the-job training. Beginners may be assigned to help an experienced worker, or they may be given some formal training either in a classroom or through a home-study course. It usually takes two or three months to learn the basics in pest control work. It takes a few years of experience to handle the more difficult pest control problems.
Pest control workers must be licensed. There are general-use and restricted-use pesticides available. Technicians may use both, but those who apply or supervise the application of restricted-use pesticides must be certified by the state, which includes training and taking an exam. Continuing education is also required to maintain the license.
To get a job, apply directly to pest control companies. Check newspaper classifieds and Internet job banks, and contact state or private employment agencies. Prospective pest control workers can also apply to government agencies or to large institutions or businesses that have their own staffs of pest control workers. Some firms conduct training classes that last two to three weeks. New employees also accompany experienced workers on service calls.
Some pest control workers become supervisors, salespeople, or managers in large companies. Others save or borrow money to start their own pest control businesses. Workers can also advance to higher-paying, more responsible positions by getting additional training through college courses in science or business administration. Some workers become experts in one area of pest control, such as termite control.
The employment outlook for pest control is expected to increase faster than the average through the year 2014. One reason for increased employment is that regulations limiting pesticide use will require professional intervention. Also, the new materials that are being used for insulation around foundations are more prone to pest infestation. In addition, as more people move to pest-prone areas, the number of households in need of pest control will increase.
Working conditions depend on the job. A worker may spend one day working in the kitchen of a restaurant and the next day crawling through a dirty basement looking for rats' nests. Usually workers do their job alone, without supervision. They work both indoors and outdoors. Pest control workers often have to carry and lift equipment and materials weighing as much as fifty pounds. They must be very careful when using poisons, because some pesticides are harmful to humans if inhaled or touched. Therefore, they may need to wear gloves, goggles, and respirators. They should have manual dexterity as well as some mechanical skill.
Most pest control workers have workweeks of forty to forty-four hours. They may work longer hours during warm weather, when pests are more active. Some weekend, night, and emergency work may be required. Some clients, such as restaurants, ask that pest control workers visit them before or after normal business hours.
Pest control workers earn a median of $12.61 per hour, according to the U.S. Bureau of Labor Statistics. Some route workers are paid a commission or percentage of the customer's bill. Benefits vary, but they may include paid holidays and vacations, health insurance, and pension plans.


More than 60,000 homes were damaged or destroyed by Hurricane Sandy in late 2012, leaving thousands of New Yorkers without acceptable living conditions.
In response, the Federal Emergency Management Agency (FEMA) developed the Sheltering and Temporary Essential Power (STEP) program to assist property owners in returning to their homes safely and securely. While FEMA reimbursed the New York City for costs associated with the program, the City needed to quickly mobilize contractors to complete the work.
Conti provided all labor and materials required to restore heat, hot water and power and make temporary exterior and internal repairs necessary allowing residents to safely inhabit homes affected by Hurricane Sandy. The work focused on three areas: residential electrical meters, hot water and heat and shelter repairs including installing plywood over windows, tarping on roofs and covering on damaged doors. The project called for strong communication, as FEMA and the New York City Department of Environmental Protection required Conti to keep track of all repair operations and report daily. To handle these massive amounts of documentation Conti crews gathered, we integrated a mobile tablet-based Automatic Data Management System into operations, allowing the team to send each other and stakeholder updates instantly.
The rapid response nature of the project required Conti to mobilize and build crews extremely quickly. Conti utilized its resources in New York and New Jersey to set up two quad-trailer mobile offices and build a team of 400 employees in just one month after Notice to Proceed.


text:
Q: Django Channels Worker is returning TypeError: zadd() got an unexpected keyword argument 'daphne In my server, i am running a Daphne and a Worker for Django Channels.
I have already reboot all containers (I use Docker), cleaned Redis Cache.
Today, these applications stoped to work and return this stack:
KeyError: 'leads-198'
2019-03-27 13:51:59,719 - ERROR - worker - Error processing message with consumer crm.consumers.ws_connect:
Traceback (most recent call last):
File "/usr/local/lib/python3.6/site-packages/channels/worker.py", line 119, in run
consumer(message, **kwargs)
File "/usr/local/lib/python3.6/site-packages/channels/sessions.py", line 78, in inner
return func(*args, **kwargs)
File "/usr/local/lib/python3.6/site-packages/channels/auth.py", line 42, in inner
return func(message, *args, **kwargs)
File "/opt/app/integrador/crm/consumers.py", line 10, in ws_connect
Group(group).add(message.reply_channel)
File "/usr/local/lib/python3.6/site-packages/channels/channel.py", line 70, in add
self.channel_layer.group_add(self.name, channel)
File "/usr/local/lib/python3.6/site-packages/asgi_redis/core.py", line 291, in group_add
**{channel: time.time()}
TypeError: zadd() got an unexpected keyword argument 'daphne.response.lGekRGuTPv!bsgpJbNJLP'

crm - is my app in Django
leads-198 - is the group of Channels
Requirements.txt:
boto3
coreapi
Django==1.11
asgi_redis==1.2.1
channels==1.1.8
daphne==1.3
celery==4.1
PyMySQL
djangorestframework==3.7.7
django-oauth-toolkit==0.12.0
django-cors-headers==2.1.0
django-redis==4.5.0
django-storages==1.5.1
raven==5.30.0
jsonfield==1.0.3
requests==2.18.4
simplejson
suds-py3==1.3.2.0
xmltodict==0.10.2
Any suggestion ?
Thanks

A: If you are using Redis version 3.0 or above, it will not work with channels version 1.1.8, so you have to install redis version 2.10.6.

A: I discover the problem.
Were the versions of libs. Below, there is the new requirements.txt. I update asgi_redis and django-redis
boto3
Django==1.11
asgi_redis==1.4.3
channels==1.1.8
daphne==1.3
celery==4.1
PyMySQL
djangorestframework==3.7.7
django-oauth-toolkit==0.12.0
django-cors-headers==2.1.0
django-redis==4.10.0
django-storages==1.5.1
raven==5.30.0
jsonfield==1.0.3
requests==2.18.4
simplejson
suds-py3==1.3.2.0
xmltodict==0.10.2

A: I seem to be able to get redis >=3 working with channels 1.1.8
(project) Jamess-MacBook-Pro-2:project jlin$ pip freeze | grep redis
asgi-redis==1.4.3
django-redis==4.8.0
redis==3.5.3
(project) Jamess-MacBook-Pro-2:project jlin$ pip freeze | grep channel
channels==1.1.8
(project) Jamess-MacBook-Pro-2:project jlin$ pip freeze | grep kombu
kombu==4.2.2.post1


The Griffin Superior 1A Vise packs some serious hook holding power. The Griffin Superior 1A Vise is a c-clamp vise that doesn't allow you to rotate the fly but it is solidly built and will accommodate just about all hook sizes. The hook holding power, solid construction, and the ease with which you insert and remove hooks makes this vise our recommendation for new tiers looking to get their first vise and not wanting to spend too much money.


In Australian Aboriginal mythology Baiame (Baayami or Baayama or Byamee) was the Creator God and Sky Father in the dreaming of several language groups (e.g. Wonnarua, Kamilaroi, Eora, Darkinjung, and Wiradjuri), of Indigenous Australians of south-east Australia.
He is said to be married to Birrahgnooloo (Birran-gnulu), who is often identified as an emu, and with whom he has a son Daramulum (Dharramalan). In other stories Daramulum is said to be brother to Baiame.
It was forbidden to mention or talk about the name of Baiame publicly. Women were not allowed to see drawings of Baiame nor approach Baiame sites—which are often male initiation sites (boras).
In rock paintings Baiame is often depicted as a human figure with a large head-dress or hairstyle, with lines of footsteps nearby. He is always painted in front view; Daramulum is drawn in profile. Baiame is often shown with internal decorations such as waistbands, vertical lines running down the body, bands and dots.
The missionary William Ridley adopted the name of Baiame for the Christian God when translating into Gamilaraay (the language of the Kamilaroi). It is sometimes suggested that Baiame was a construct of early Christian missionaries, but K Langloh Parker dated belief in Baiame to (at latest) 1830, prior to missionary activity in the region.
In the area surrounding Lake Macquarie in New South Wales, Australia, he was believed to have created all of the mountains, lakes, rivers and caves in the area. After he finished creating, he jumped back up to the spirit world from Mount Yengo, which he flattened. Its flat top can still be seen to this day, near Wollombi Valley. A cave near Milbrodale contains many Wonnarua Aboriginal paintings, including a large figure of a man who may be Baiame. It is popularly known as the Baiame Cave and is part of a series of rock shelters on an area of 80 hectares. The site is listed on the Register of the National Estate. It depicts him with enormous, long, arms and large staring eyes.
^ Parker, K. Langloh (1905). "The All Father, Byamee" . The Euahlayi Tribe: A Study of Aboriginal Life in Australia (1 ed.). London: Archibald Constable and Company. pp. 4–10.
These sites are comparable with the petroglyphs of Native Americans and the Rock Art found elsewhere in Australia, but are not restricted to rock carvings. Many of the sites are on the Register of the National Estate, the Aboriginal Australians arrived in the north of Australia around 50,000 years ago. Sites over 22,000 years old have been found in the Blue Mountains area west of Sydney, there are some thousands of known sites, many but not all located in national parks. Some sites are found in more suburban settings, rock carvings can be seen in the Sydney suburbs of Bondi. Their art was part of life and would normally have had a purpose. For example, a hunting scene—a common subject in rock carvings—would be aimed at bringing about the reality of good hunting. There were many artworks that were created for ceremonial purposes. In addition to themes, there were works of a more secular nature. There are substantial variations in the character of art developed in different parts of New South Wales, Art in the western part of the state could be very different from the art created in coastal areas.
Aboriginal sites in the state are administered by the National Parks, all known sites are recorded on the register known as the Aboriginal Heritage Information Management System, which is run by the National Parks and Wildlife Service. There is generally a policy of protecting Aboriginal sites, although a number of sites are publicised. Notable examples are those at the Basin Track, Ku-ring-gai Chase National Park, most sites are not publicised, and restricted sites will never be made public. If anyone thinks they have a reason for wanting to inspect sites that are not normally available to the public. Coloured pigmentation was created with ochre and ash, one good example is the rock shelter popularly known as Baiames Cave, at Milbrodale, with paintings depicting a large figure that may be Baiame, the Sky Father. Rock carvings, known as petroglyphs or Rock Engravings, are of a known as simple figurative. Other engravings show European sailing ships, and so cannot be more than about 200 years old, thus we are left with a date range of 5000–200 years ago.
Milbrodale is a village in the Hunter Region of New South Wales, Australia. It is in the government area of Singleton Council. Milbrodale is set in a rural area 23 kilometres south of Singleton, to the north of Milbrodale is Darkey Creek, while to the east is Wollombi Brook. To the west is the rugged wilderness of the Wollemi National Park. Milbrodale is approximately twenty-nine kilometres from Singleton and seventy-eight kilometres from the city of Newcastle, Milbrodale was first established by the Rev. Richard Hill in 1832. Hill had arrived from England to assist with the ministering of the colony at Sydney, later, he became minister at St Jamess Church, Sydney. Eventually, Governor Lachlan Macquarie gave him a grant of 1,200 acres in the Hunter Valley. After journeying along a track that was the beginning of the Great North Road, Hill arrived in the Hunter Valley and built a house at the junction of Wollombi Brook. He named his property Milbro Dale, after his mother, Hill died in 1836 and his wife Phoebe Sapphira returned to Sydney after selling the farm.


text:
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Essays & Reviews
Posted on July 23, 2015 by Jonathan Kiefer
The important thing to know about writer-director Sean Baker's film isn't that it was shot entirely on an iPhone, or that it's the buzziest tale of transgender sex-worker revenge you're likely to encounter on a screen this year. Those things are true, but what's important about Tangerine is that it's so cathartically hilarious. Cathartic not just because the characters answer their cruel circumstances with such rambunctious wit, but because the movie itself dares to be funny in the first place. Fresh from a brief stint in jail, Sin-Dee Rella (Kitana Kiki Rodriguez) is furious to learn that her pimp boyfriend (James Ransone) had the nerve to cheat with a biological female. Now with best friend Alexandra (Mya Taylor) in tow, Sin-Dee sets out to track the bastard down. Alexandra has an agenda of her own, in a lower key, and Baker, co-scripting with Chris Bergoch, makes some nice quiet space for that too. A compassionate farce, the tale takes place on Christmas Eve, with the warm fuzzies of the season glinting improbably within the sallow glow of L.A. streets, as key scenes play out in a donut shop, a car wash, and a laundromat. Aside from the gloriously vulgar music of the characters' rapid-fire chatter, there's a little dubstep here, a little Beethoven there, and never a dull moment to be found. Executive produced by Jay and Mark Duplass, Tangerine should help dispel the critique of certain Duplassian white-dude-ist tendencies, but there's a broader cultural value, too. It's at once a triumphant return to indie-film first principles — rawness, resourcefulness, sheer delight to be doing it at all — and a hot, strong breath of fresh air.
Chris BergochJames RansoneJay DuplassKitana Kiki RodriguezMark DuplassMya TaylorSean BakerComments off
A Lego Brickumentary
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text: Llanarth (Monmouthshire)

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Designed with relaxation in mind, these boutique collections of outdoor furniture and luxury bean bags from Lujo, allow you to put life on pause by bringing a sense of holiday to your home. Since 2007, their small New Zealand-based team has been designing and handcrafting a range of relaxation-inspired furniture that can now be found in beautiful homes, luxury resorts and corporate office spaces all over the world.
Each product in their range begins with a moment of inspiration. Over the years they've come to realize that exceptional products aren't actually created in that moment – they're meticulously crafted over time with patience, attention-to-detail and perseverance; bringing together the right mix of designers, craftspeople and quality materials to ensure that a design aesthetic is equally matched with durability and comfort.
All of their outdoor products are designed to handle the harshest of environments – salt, sun, rain, snow and mildew – they understand that the quality of the components they use is just as important as the design aesthetic. Marine and commercial-grade fabrics, stainless components, durable hardwoods, powder-coated aluminum, reticulated outdoor foams – right down to the smallest details like their UV resistant nylon stitching – keep their products outlasting others while continuing to look great year over year.
At the end of the day, that's what drives them, to develop products that their customers are proud to own.


The intense aroma and unmistakable flavour of true oregano are invaluable for seasoning Italian dishes, roasted meat, and vegetables. This robust aromatic can be grown in an herb garden or in containers. Oregano needs both excellent drainage and good air circulation to thrive; moderate fertilizer is sufficient. This hardy perennial is a bushy plant that has pinkish white, small flowers. Oregano requires pruning frequently to encourage branching and delay flowering. Best used fresh, but can be dried.
Oregano is fantastic at deterring cabbage moths and cucumber beetles making is an excellent companion to Brassicas and cucumbers. It also works well with asparagus and basil.
Begin snipping lightly as soon as the plant is 6 inches (15cm) tall. The plants will flower in early summer. The optimal time to harvest leaves for drying is when the flower buds have set but are not yet open.
Oregano is best used fresh. Wash and refrigerate the stems or store the stems in a jar of water at room temperature. To dry oregano, hang bunches of stems in a warm, dry place. If possible, do not strip the leaves from the stems because oregano will last longer if you store the whole stem in a glass container in a dark place. Remove the leaves from stems just before using.
Evenly moist; let the top inch of the soil dry out between watering.


We hope you're completely happy with the merchandise you've ordered from us, but if you're not, please return it. We want a chance to make things right!
Video, computer and audio materials are non-refundable once the seal is broken on the item. eBooks, PDFs, and other digital products are not eligible for returns. Products with custom embroidering or imprinting are non-refundable unless the item was received damaged. Please consult size charts for proper sizing and fit, and verify your imprint messages prior to ordering.


We are not sure what just happened. All that we can actually see is that Lilly levels up. If she just did great at school, she played a game or she just added a year to her age, we can't know for sure, but one thing that we can see without any doubt is that she looks really happy. This is always a reason for celebration, so let us be there for her, and start giving Lilly a new look playing this lovely dress up game. Make her look pretty, and maybe you will level up yourself as a great stylist that you are.


When deciding where to do your banking, you have the option of either a traditional bank or a credit union. Before you chose, it's important to understand the differences between a credit union and a bank. One may work better for you and your family than the other.
Credit unions are locally owned by members and are operated by members as well. That's why if you want to belong to a credit union a membership is always required. Credit union membership is often based on employment (or family relationships) in the military, schools, government, and various other local employers. Because you are a member and not just a customer at a credit union, everyone has equal ownership and it's often an overall more satisfying banking experience because of that.
At a credit union, the focus is on its members rather than turning a profit. That's why credit unions are non-profit. Given that the members are owners, regardless of how much money is in their account, each member has one vote in electing board members. Members can also be nominated or they can run for election to become a board member. Credit unions also give back to their members because they are non-profit. They will offer higher savings rates and lower interest rates on loans. Oftentimes, they will outshine what any local bank can offer.
Credit unions are often exempt from many state and federal taxes, resulting in a variety of benefits for members. With the money saved from tax exemptions, credit unions are able to offer lower interest rates than banks for mortgages, loans, and credit cards, particularly if you have good credit. Credit unions are also able to offer high-interest rates on savings accounts, and lower penalties for overdrafts and late payments. You also have a better chance of getting a free checking account at a credit union as banks often need to attach a fee to checking accounts in order to generate revenue, whereas credit unions are non-profit.
Credit unions have never needed to be "bailed out" like some major US banks have. Credit unions just don't have those kinds of problems and most likely never will. Credit unions work together with other local credit unions to share their resources, and to bring convenience and other benefits to their members. The CO-OP ATM Network is just one prime example of this teamwork between credit unions to assist their members. Also, deposits are federally insured by the National Credit Union Administration so you never need to worry about your money.
Banks are publicly traded for-profit entities that always have the bottom line in mind. Bank customers have ZERO ownership interest in the institution, and they have ZERO say in how things are done. Banks are owned by investors who only care about making a profit and keeping the shareholders happy. Shareholders and investors are the ones who make all of the decisions and who put all of the policies in place. Customers have no voting rights, they can't be nominated or elected to the board, and they have no say in anything. Also, because banks are in competition with each other, that prohibits them from working together or sharing resources.
There are certain advantages of using a bank that a credit union may not be able to offer. Often times, there may be very few, or even only one, branch or location of a credit union in your town. Banks are typically much larger chains, many even on a national level, so there are more locations at your disposal no matter where you are. This offers greater convenience, and the same applies to ATM machines when you need to make a quick withdrawal and don't want to pay a user service fee.
Banks do not require membership, and anyone can join, so there is no need to have any family member or work relationship. You may also find that banks are able to offer a larger selection of services than credit unions may be able to, such as financial planning, retirement funds, and stock investing. Banks also have more money and power at their disposal so they invest in themselves by way of improving their technology. Banks usually offer better online services such as online banking, mobile banking apps, virtual wallets, Apple Pay, remote check deposit, and much more.
Another important factor about banks is that they can make international traveling easier. If you travel a lot to other countries for work or leisure, having a national bank might be a better option for you because banks likely have more ATMs abroad. Credit unions may offer lower fees for international ATMs, but with some major banks, you might not have to pay any fees at all. Banks are also federally insured, much like credit unions, but they are backed by the FDIC instead of the NCUA.


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Die Yelpa-Kagyü (tib.: yel pa bka' brgyud) -Schule ist eine der sogenannten "acht kleineren Schulen" der Kagyü-Tradition des tibetischen Buddhismus (Vajrayana). Sie wurde von Yeshe Tsegpa (ye shes brtsegs pa; 1134–1194), einem Schüler Phagmodrupas, gegründet. Er gründete das Kloster Yelphug und das Kloster Tana.

Später ging die Schule in anderen Zweigschulen der Kagyü-Tradition auf. Lediglich das Stammkloster Tana Gompa wird weiterhin als Yelpa-Kagyü-Kloster bezeichnet, wenngleich neben den Yelpa-Lehren auch jene der Karma-Kagyü-Tradition vermittelt werden.

Weblinks
yel pa bka' brgyud pa
Drubthob Yeshe Tsegpa

Einzelnachweise und Fußnoten

Vajrayana
Buddhistische Schule
Buddhismus in Tibet


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2022 Photo Contest, Southeast Asia and Oceania, Long-Term Projects
Abriansyah Liberto
A map indicates wildfire hotspots in South Sumatra, Indonesia.
Indonesia is affected by annual seasonal fires, but has seen some exceptionally large wildfires in recent years. A fire that raged for more than two months in 2015 was one of the worst fires on record this century, destroying some 26,000 km2 of land, an area half the size of Costa Rica. Fire haze, which at times reaches neighboring countries, can affect human health, especially as it carries fine particulate matter, which can penetrate deep into the lungs. A Harvard University study linked the 2015 haze to more than 100,000 premature deaths in Indonesia, Malaysia and Singapore. UNICEF said that wildfires across Kalimantan and Sumatra in 2019 put nearly 10 million children at risk from air pollution.
The accelerating wildfire rate is also jeopardizing the country's progress in reducing deforestation (thus contributing to global heating, as trees absorb CO2). In addition, fires on peat-rich islands such as Borneo and Sumatra have a further impact, as when peat burns it releases massive amounts of CO2 into the environment.
Fires usually peak in the July–October dry season. Dry conditions make it easier for fires to be set to clear land for agriculture, but also more likely that they spread out of control. Indonesia is the world's largest producer of palm oil and industrial-scale land clearance has increased the risk of wildfire immensely. While the Indonesian government has introduced strict laws against burning for land clearance, large companies frequently find loopholes to avoid fines or other sanctions. Indonesia has lost around a quarter of its forest area since the beginning of data collection in 1990, according to the World Bank.
The photographer lives near areas affected by wildfire, and shares his community's anxiety with the approach of every dry season. He wishes to draw attention to the fires, and aims to carry out a campaign to eradicate forest fires in Indonesia.
Abriansyah Liberto is an Indonesian photographer and photojournalist from Palembang, South Sumatra, Indonesia. His works focus on social and environmental issues. Liberto has received multiple awards for his work including the Indonesian National Press Award Adinegoro (2015) and Photo of the Year Anugerah at the Anu...
Jury comment
The jury felt that this project presented an extensive look at one of Southeast Asia's biggest and longest-running environmental problems, which has affected millions across the region. The project effectively uses the long-term format to dive into the toll that this man-made issue has had on both nature and people throughout various seasons. It goes beyond raising awareness but also creates space for reflection.
The Will to Remember
A child in a classroom in Palembang, South Sumatra, Indonesia, covers his face with a mask to avoid the smell of smoke from a forest fire.
Smoke billows above burning peatland in Ogan Ilir, South Sumatra, Indonesia.
A child struggles to extinguish peatland fires with a tree branch in Pamulut village, Ogan Ilir, South Sumatra, Indonesia. People had difficulty in sourcing water to fight the fire.
A firefighter shouts to a colleague for water to extinguish a peat fire in Arisan Jaya, South Sumatra, Indonesia. Burning peatlands are difficult to extinguish, and, in the dry season, water was difficult to obtain.
A tree is engulfed in flames during a wildfire in Ogan Ilir, South Sumatra, Indonesia.
A boy runs from smoke from a peatland fire in the village of Rambutan village, in Ogan Ilir, South Sumatra, Indonesia. Smoke from peatland fires hurts the eyes and makes it difficult to breathe.
Farmers walk past burning peatland fires to their land, to try to make sure it doesn't also catch alight.
Forest fires burn in Ogan Komering Ilir, South Sumatra, Indonesia.
A man propels a boat along the Musi River, in South Sumatra, Indonesia, while thick smog from forest fires blankets the regional capital, Palembang.
A police officer wears a gas mask as protection against smoke from a peatland fire in Ogan Komering Ilir, South Sumatra, Indonesia.
Indonesian President Joko Widodo (center) accompanied by National Police Chief General Badarudin Haiti (left) and Indonesian National Military Commander General Gatot Nurmantyo (right) inspecting devastation caused by fire in Ogan Komering Ilir, South Sumatra. During this visit the president took action to punish companies that intentionally burn peatlands to plant oil palms.
Motorcyclists in the city of Palembang, South Sumatra, Indonesia, ride through thick smoke that has drifted from a forest fire burning outside the city.
A resident of the village of Pamulut, in Ogan Ilir, South Sumatra, Indonesia, looks on at a blaze from burning peatland.
A firefighter combats a wildfire in Ogan Komering Ilir, in South Sumatra, Indonesia.
People gather during the Muslim festival of Eid al-Adha in Palembang, Indonesia. Smog from forest fires had pushed air quality to unhealthy levels, prompting the cancellation of flights and warnings for people to stay indoors.
Firefighters battle a fire in Ogan Ilir, South Sumatra. The World Bank estimated that the 2015 fires crisis cost Indonesia US$16 billion in losses to forestry, agriculture, tourism and other industries.
A resident of Palembang, South Sumatra, Indonesia, looks at dust from a forest fire sticking to the windshield of a car. Dust from land fires can be dangerous to human health if it enters the lungs.
Women cover their faces against smoke haze from forest fires, as they disembark from a boat in Palembang, South Sumatra, Indonesia.
A boy reacts to stinging smoke from a peatland fire in Ogan Ilir, South Sumatra, Indonesia.
Smoke from peatland fires covers a toll road in Ogan Ilir, South Sumatra, Indonesia, interfering with passing traffic.
A teacher and her students all wear face masks to protect themselves against toxic haze from wildfires, in Palembang, South Sumatra, Indonesia.
A firefighter throws another a hose, while attempting to extinguish a fire in Ogan Ilir, South Sumatra.
A water bombing pilot looks for suitable hotspots to carry out water-bombing, during forest fires in South Sumatra, Indonesia.
A helicopter releases water to extinguish a fire in a peatland forest in the Ogan Ilir district of South Sumatra, Indonesia.
Vegetation smolders after a peatland and forest fire in Rambutan, South Sumatra, Indonesia.
Ria Susanti examines an X-ray of her daughter Fadhila Rahma's lungs, in Palembang, South Sumatra, Indonesia. Fadhila died from an acute respiratory infection thought to have been caused by exposure to smog from forest and land fires.
Southeast Asia and Oceania,Open Format


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Sectors and Projects
Clients and Partners
South and West Asia Australia Awards: Women in Policing Short Course award
The DFAT in collaboration with the University of Queensland provided a two weeks training to 23 Pakistani women police officers in Women in Policing: Leadership and Gender Based Violence short course award. The purpose of this short course award was to enhance the capacity of female police officers to assume positions of leadership, and to respond to cases of gender based violence (GBV). The two weeks short course (16 January to 27 January 2017) was an opportunity for the Pakistan Police Services (PPS) to advance women's participation in management and to develop their capacity to deal with cases of GBV. The proposed SCA is an appropriate intervention designed to assist female officers to build their capacity to assume increased responsibility for leadership within the PPS.
As an in-country partner Cynosure Consultants (Pvt.) Ltd. provided facilitation and coordination services for the training held in Islamabad. In addition to managing the entire program, facilitation was provided to the local and international consultants in design and delivery of the training.
Baseline Study on the Status of Compliance of Federal Agencies Responsible For Child Protection with the UNCRC
Cynosure Consultants(Pvt.) coordinated the assessment of Federal Agencies compliance with UNCRC. The assessment covers all articles of the Convention.
Donor Mapping Study
The objective of the assignment was to identify potential donors among the multi-later, bi-lateral, government, corporate, and private institutional donors to support Oxfam's strategic plan. Oxfam G.B. Major institutional donors included EC, CIDA, JICA, UN, and DFID. Pakistan's strategic priorities are Land Rights and Enhancing Economic Opportunities, Ending Violence Against Women, Girl Education, Disaster Risk Reduction, and Climate Change.
BearingPoint is an international management and technology consultancy firm, based in USA. Assisted the Emerging Markets groups of the firm in the development of a multi-million dollar international proposal dealing with Agriculture, Regional and Rural Development, and Gender and Enterprise Development.
BACK TO SECTORS & PROJECTS
© 2023 by Cynosure International


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Canada Day 2020, definitely one to remember!
Written by Lauren Meister Friday, Jul 03 2020, 1:00 AM
That's a wrap for Canada Day 153.
The day was filled with activities for everyone in Cochrane to enjoy.
Non-stop virtual entertainment, countless contests a parade and amazing fireworks.
Bella Fallis, President of Cochrane and Area Events Society (CAES) says they had to jump through quite a few hoops because of COVID-19 but it all worked out in the end.
"I have to hand it to team CAES, we were always up to the challenge no matter what and the whole day was simply an amazing celebration of Canada's birthday from start to finish."
Event Coordinator Kailey Leonzio says they had to quickly change how they planned when COVID happened.
"We did have stuff planned at the start of the year then COVID happened and we really had no idea. The Town came to us and said they still wanted us to do something but we had no idea what that would look like and they asked if CAES was up to the challenge to put on a virtual event, essentially an event that none of us had ever done before."
After a rainy few days in Cochrane, the forecast wasn't looking great for Canada Day but luckily that changed.
Fallis says "The rain stopping and the sun coming out was so great to set up the whole day. From the flag raising, to the contests, to the entertainment, the pipe band, the food trucks, the parade and then of course to the most incredible fireworks that Cochrane has ever seen."
Leonzio says she was blown away by how well all of the virtual entertainment and contests went.
"The virtual side of it and just the engagement that we had on the posts and in our contests was incredible. It was like we brought the town together the way we wanted to do, we couldn't bring them together at the park and even though virtual isn't ideal, it turned out way better than we ever could have imagined."
The fireworks were set off at Mitford Park, shooting 400 - 500 feet into the air and synchronized to music played on 91.5 CochraneNow.
Fallis says "The fireworks were by far the best that Cochrane has ever seen and of course we thank Big Bang for giving us a show that Cochrane will never, ever forget."
You could see the fireworks from all over Cochrane and even into Calgary.
Fallis says "They were just so spectacular they could be seen from anywhere. So if you couldn't get out you could certainly just stand out on your balcony or front porch and enjoy them from anywhere."
Cochranites were able to dine on a wide variety of food as part of the celebrations.
Fallis says "We had 10 (food) trucks in the city, they were actually along the parade route so we were able to see them as we were driving by and again all over the city, people enjoying great weather and wonderful and varied food that was being offered. Anything from traditional fair ground favourites to some really awesome ethnic and creative dishes."
She says the huge parade hit every major neighbourhood in town.
Fallis says "We had 25 cars in the parade and that was more then we had originally anticipated, that was actually double. The parade took a lot longer, over five hours instead of three."
The ladies have nothing but praise and huge thank yous to everyone who helped organize the event as well as sponsors, volunteers and Cochrane residents.
Fallis says "We were so thrilled to see everyone come together for Canada's 153rd. I really have to hand it to our team. We all had a really big job to do and we all came together."
Photo courtesy Angi DuPaix Gerrie
See photo gallery from Canada Day 2020
Cochrane Light Up cancelled for 2020


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                   "AND TO_DATE(TO_CHAR(SYSTEM_DATE_TIME,'MM-DD-YY'))= "+tranDate+"'" +
                   "AND TO_NUMBER(SNO)=' "+sno+"'" +
                   "AND DCC_ID='SWT' AND CMD='PRCR' AND BANK_ID='PMC01' ";

A: you have extra quotations at some places or miss them some where else. And the extra comma should be deleted before From.
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                   "AND TO_DATE(TO_CHAR(SYSTEM_DATE_TIME,'MM-DD-YY'))= '"+tranDate+"' " +
                   "AND TO_NUMBER(SNO)= "+sno+" " +
                   "AND DCC_ID='SWT' AND CMD='PRCR' AND BANK_ID='PMC01' ";


(Our family's morning devotional time on the beach.
What a great tradition! I love it! What a great foundation you are building. What great ties to bind your family! I love it!
Ooh, I should think about that one.