Should you be the primary caregiver for your loved one with Alzheimer's?
Hopefully by now some of your tears have dried and you've done some research. You've read that AD is an irreversible progressive brain disorder and there is no cure. It doesn't help to hear that you will now be joining the ranks of the over 11 million dementia caregivers. Your life is now interrupted.
Before you rally or jump right in and become a caregiver, there are things that you will need to know and should consider-and then reconsider.
Know that your identity and routine will abruptly change.
It's natural to have conflicted feelings about becoming a caregiver. You have read so many accounts from well-meaning caregivers and may have experienced caring for someone close to you in the past.
Before you sign on to becoming a caregiver, you need to know that it will affect every aspect of your life: socialization, intimacy, roles, relationships, jobs, sleep, finances, and mental and physical health. There will be periods of time that you will be burning the candle at both ends. Keep in mind that prolonged stress has negative consequences.
Now imagine the above was a job description. Honestly, would you apply for it?
Stop-wait-there is no rush. Many jump into caregiving as a knee-jerk reaction or a call to arms. It happens with a phone call or maybe a visit to the doctor. Your parent has been diagnosed with a form of dementia such as Alzheimer's. A diagnosis will change their life and yours too. Just hearing the word "Alzheimer's" can cause an extreme emotional panic and an "Oh, my God, what am I going to do?" feeling.
Not everyone is equipped to be a caregiver, and they later find themselves in a severe depression, jobless, isolated, and in financial straits. It doesn't have to be like this. With a little understanding of the disorder and proper planning, your caregiving job can be made easier. For starters, you need to know that caregiving is a choice. Before you jump in and choose to become a caregiver-and yes, you do have a choice-there are several things that you need to consider, and it all starts with you.
Before you sign up to be the caregiver, think long and hard about yourself, your current situation, and the person you will be caring for. Do you have the time and energy to add an additional responsibility to your plate? Whether you have a family of your own or are single, realize that caring for a person with dementia will change all aspects of your life. Will your job allow time off so you can take your loved one to doctors' appointments or perform last minute fill-ins for an aide who doesn't show up? How are your current relationships with friends, family, and siblings? Do you have the temperament or time to care for another person?
Whom Will You Be Caring For?
No matter whom you are going to be caring for-whether it's your spouse, partner, sibling, other family member, friend, or neighbor-you will need to ask yourself, How is my current and past relationship with this person? Everyone plays a role in their family, and suddenly reversing or switching roles may be difficult if not impossible. As a child, suddenly being thrown into the role of parenting a parent is something that nobody is prepared to do. As a spouse, taking over and controlling your "partner's domain" is going to feel unnatural and confusing.
Why Are You Choosing to Be a Caregiver?
Be honest with yourself. Are you choosing this out of love or because you feel a sense of obligation? Is it because you live closer to the person than other family members, or do you have a better relationship with the person you are going to care for? Are you getting back at the person for past mistreatment or trying to fulfill a dream of the perfect relationship? Some people use their caregiver position for financial gain, while some may see it as an opportunity to escape from their current adult responsibilities and have an excuse to withdraw from living their own life.
Has the person you will now be caring for had a proper diagnosis? As the caregiver, you will need not only to understand this disease but to continually seek out additional resources such as support groups, educational programs, community resources, and respite services. To be a successful caregiver, you will need to know the type and stage of dementia the person has now and to be prepared for what will happen in the future as the disorder progresses.
When Will You Need to Provide Care?
Care will vary depending on the individual, their circumstances, and their diagnosis.
In the early stage of dementia, the care needed is usually easy to give. A kind word, a simple suggestion, a phone call, or a visit is all that both of you may now need. Over time, as this disorder progresses, you will need to provide more intensive care-from supervision to actual hands-on care.
Where Will You Provide Care?
Will you relocate yourself into their home or will you be bringing them to live with you or closer to you? Can your current home accommodate them or can you add on? If you live in another city or out of state, consider hiring a geriatric care manager to help you make a good decision as to what resources will be needed that will allow the person to remain where they are for now or to recommend a facility that will be appropriate and will provide for better care.
How Will You Make This Work?
I wish that there was one simple answer, but there isn't. There is no "one size fits all" when it comes to caregiving. What works for one person may not work for you. You are unique, your situation and relationship are unique, and the person you are caring for is unique. Over time, as a caregiver, you too will change, and your life and needs as well as the person you are caring for will change. You will need to keep an open mind and be patient.
Being a caregiver is not for everyone. If you feel anger or animosity, despite your good intentions, you might not be the best person for this job. Be honest about how you feel about the person, and know why you choose to care for them. In the long run, you may need to do what is best for you and for them.
In my next post, I will address the reality that despite people's best intentions, not everyone is cut out to be a caregiver for a person who has dementia.
How to manage traditions and expectations to experience the joy.


text:
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Coda;
using JBirdEngine;

public class DemoInputChecker : MonoBehaviour {

    public KeyCode inputKey;

    public MoreColors.BobRoss.ColorPalette timingPerfect;
    public MoreColors.BobRoss.ColorPalette timingExcellent;
    public float windowExcellent;
    public MoreColors.BobRoss.ColorPalette timingGood;
    public float windowGood;
    public MoreColors.BobRoss.ColorPalette timingOkay;
    public float windowOkay;
    public MoreColors.BobRoss.ColorPalette timingBad;

    public Text textField;
    public float textTime;

    private bool _gotBeat;
    private Timing _lastTiming;

    private Renderer _renderer;

    private Color _colorPerfect {
        get { return MoreColors.BobRoss.EnumToColor(timingPerfect); }
    }

    private Color _colorExcellent {
        get { return MoreColors.BobRoss.EnumToColor(timingExcellent); }
    }

    private Color _colorGood {
        get { return MoreColors.BobRoss.EnumToColor(timingGood); }
    }

    private Color _colorOkay {
        get { return MoreColors.BobRoss.EnumToColor(timingOkay); }
    }

    private Color _colorBad {
        get { return MoreColors.BobRoss.EnumToColor(timingBad); }
    }

    void Awake () {
        _renderer = GetComponent<Renderer>();
        _gotBeat = false;
    }

    void Update () {
        if (Maestro.current.closestBeatIndex % 2 == 0) {
            if (!_gotBeat) {
                if (Maestro.current.IsOnBeat()) {
                    if (Input.GetKeyDown(inputKey)) {
                        _renderer.material.color = _colorPerfect;
                        StartCoroutine(CreateTextDisplay(new MessageInfo("Perfect!", _colorPerfect)));
                        _gotBeat = true;
                    }
                }
                else if (Maestro.current.IsOnBeat(windowExcellent)) {
                    if (Input.GetKeyDown(inputKey)) {
                        _renderer.material.color = _colorExcellent;
                        StartCoroutine(CreateTextDisplay(new MessageInfo("Excellent!", _colorExcellent)));
                        _gotBeat = true;
                    }
                }
                else if (Maestro.current.IsOnBeat(windowGood)) {
                    if (Input.GetKeyDown(inputKey)) {
                        _renderer.material.color = _colorGood;
                        StartCoroutine(CreateTextDisplay(new MessageInfo("Good!", _colorGood)));
                        _gotBeat = true;
                    }
                }
                else if (Maestro.current.IsOnBeat(windowOkay)) {
                    if (Input.GetKeyDown(inputKey)) {
                        _renderer.material.color = _colorOkay;
                        StartCoroutine(CreateTextDisplay(new MessageInfo("Okay!", _colorOkay)));
                        _gotBeat = true;
                    }
                }
                else if (Input.GetKeyDown(inputKey)) {
                    _renderer.material.color = _colorBad;
                    StartCoroutine(CreateTextDisplay(new MessageInfo("Bad!", _colorBad)));
                    _gotBeat = true;
                }
            }
            else if (_lastTiming == Timing.late) {
                Maestro.current.IsOnBeat(out _lastTiming);
                if (_lastTiming == Timing.early) {
                    _gotBeat = false;
                }
            }
            else {
                Maestro.current.IsOnBeat(out _lastTiming);
            }
        }
        else if (Input.GetKeyDown(inputKey)) {
            _renderer.material.color = _colorBad;
            StartCoroutine(CreateTextDisplay(new MessageInfo("Bad!", _colorBad)));
            _gotBeat = true;
        }
    }

    class MessageInfo {
        public string message;
        public Color color;
        public MessageInfo (string m, Color c) {
            message = m;
            color = c;
        }
    }

    IEnumerator CreateTextDisplay (MessageInfo info) {
        textField.text = info.message;
        textField.color = info.color;
        yield return new WaitForSeconds(textTime);
        textField.text = "";
        yield break;
    }

}

redpajama_set_name: RedPajamaGithub


text:
Q: MySQL Poolconnection MysqlDataSource source = new MysqlDataSource();
source.setURL(properties.getString("url"));
source.setUser(properties.getString("user"));
source.setPassword(properties.getString("password"));

How do set quantity of min and max connections in pool connection ?
Like here
BasicDataSource dataSource = new BasicDataSource();

dataSource.setDriverClassName("com.mysql.jdbc.Driver");
dataSource.setUsername("username");
dataSource.setPassword("password");
dataSource.setUrl("jdbc:mysql://<host>:<port>/<database>");
dataSource.setMaxActive(10);
dataSource.setMaxIdle(5);
dataSource.setInitialSize(5);

A: The class com.mysql.jdbc.jdbc2.optional.MysqlDataSource is a simple javax.sql.DataSource implementation that only serves as a simple factory for connections, it does not provide connection pooling.
The MySQL Connector/J driver does not provide any data source that provides connection pooling. Judging by the name, you might think MysqlConnectionPoolDataSource is one, but it is only a factory for use by a connection pool, it isn't a connection pool itself.
If you want a connection pool, use a connection pool library like Apache DBCP (which provides that BasicDataSource in your second example), HikariCP, or c3p0.

A: You'll have to put it in connection string: "jdbc:mysql://localhost:3306/test?max-connections=100..."

redpajama_set_name: RedPajamaStackExchange


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text:
Plans for 'European Convention on the Profession of Lawyer' move forward
Posted By Nick Hilborne On October 11, 2017 @ 12:01 am In Latest news | No Comments
Strasbourg: European Court of Human Rights forms part of Council of Europe
The Council of Bars and Law Societies of Europe (CCBE) is to back plans for a European Convention on the Profession of Lawyer, at a hearing in Strasbourg later this week.
The CCBE will address the legal affairs and human rights committee of the Parliamentary Assembly of the Council of Europe.
This is the parliamentary arm of the Council of Europe, the 47-nation organisation that, among other roles, oversees the European Court of Human Rights. It is distinct from the European Union.
The assembly is made up of parliamentarians from the national parliaments of the Council of Europe's member states, and generally meets four times a year for week-long sessions. It is one of the council's two statutory bodies, along with the Committee of Ministers, the executive body representing governments.
Members of the assembly signed a motion in favour of the convention a year ago, noting that "when the rule of law is threatened, the rights associated with the exercise of [the lega] profession are often also restricted". They came from countries including Germany, France, Spain, the Ukraine and Georgia – but not the UK.
The Council of Europe's legal affairs and human rights committee appointed a rapporteur to work on the convention early this year.
The CCBE argued ahead of this week's meeting that a convention was needed in the light of "attacks on the role of lawyers" in countries such as Turkey, Poland, Ukraine, Moldova, Georgia and Bosnia Herzegovina.
The CCBE said in the document that these attacks had continued despite "various instruments exhorting the protection of the role of lawyers" and a recommendation adopted by the committee of ministers to member states 17 years ago.
"Binding obligations, rather than exhortations to best practice, are required to secure the protection of the independence of the legal profession and, through it, the rule of law."
The CCBE said the convention was also needed because of the pressure the legal profession came under from "the executive and legislative powers, as well as sometimes the judiciary, and non-state actors".
Although the European Convention on Human Rights (ECHR) protected "various critical rights associated with the lawyers' role in maintaining the rule of law, and should continue to do so unamended", the CCBE said other rights identified in the recommendation were outside its scope.
"They need a protection mechanism at European level too, albeit in a simpler, faster and more immediate form than the ECHR, which should not, of course be undermined.
"It should also be noted that the proposed new convention, like the recommendation before it, will recognise obligations imposed on lawyers as well as their rights.
"This reflects the fact that the essential role of lawyers in the system of justice and the protection of the rule of law requires that members of the legal profession must maintain certain standards."
The CCBE said the starting point for the convention should be the recommendation, since it had already "commanded sufficient support" among ministers to the Council of Europe to be adopted. In addition the convention should include "rapid and practical enforcement machinery".
The CCBE said in the contribution that the convention could be "open to ratification by non-member states of the Council of Europe", as a means of enlarging the territorial scope of the protection.
Three particular issues would need "particular attention" when incorporating the recommendation into the convention – the scope of legal professional privilege, who is a 'lawyer', and the role and protection of professional bodies.
The CCBE called for "all necessary measures" to be taken to respect the "confidentiality of the lawyer-client relationship".
It said Bar associations and other professional bodies should be "self-regulatory bodies, independent of the authorities and the public", and with compulsory membership.
"All necessary measures" should be taken to ensure everyone had "effective access to legal services" provided by independent lawyers, with governments ensuring effective assistance by lawyers to vulnerable people.
On discipline, the CCBE said professional bodies should be responsible for, or entitled to participate in proceedings, which should be subject to the ECHR, to judicial review and the principle of proportionality.
URL to article: https://www.legalfutures.co.uk/latest-news/plans-european-convention-profession-lawyer-move-forward

redpajama_set_name: RedPajamaCommonCrawl


Services – Ridgetop Gardens Inc.
When converting your grow space lights from HPS (high pressure sodium) or CMH (ceramic metal halide) to the new energy efficient LED (light emitting diode) many environmental adjustments must also be met. Switching the light source and expecting your plants to grow is not realistic. The environment needs to change to accommodate the type of energy the plant is now receiving. We are skilled in making these environmental changes. We would like to help you avoid the mistakes that others have made when making the switch to LED's.
The art of hydroponic cultivation has been around for a very long time. If you have decided to start your grow utilizing this technique or are an experienced grow with a problem that you just can't figure out, our years of experience can be of great benefit to you. With many successful seasons under our belt we have learned the ups and downs of growing in hydroponics.
Our Primary focus is consulting on both hydroponic and LED lighting systems. Let us know if you are having issues in your greenhouse that you cannot solve!


The movie breakthrough has come. Bertolucci and Brando have altered the face of an art form.
The quality of his work, which appears today in all its uniqueness and the extent of this work we perceive every day more vividly, the strength of his commitment to cinema and the ties that bind him to Cannes, make Bernaldo Bertollucci the first legitimate recipient.
Did Jacobs make a subtle jab at Allen and Eastwood by calling Bertolucci, "the first legitimate recipient?" Possibly, although not very likely since Allen's latest film Midnight in Paris will premiere at the opening night of the festival.
Prince Phones It In On 'Lopez Tonight': Announces 21 Date Concert Run In LA Woody Allen Reteams With Penélope Cruz For Next Movie… So It Might Actually Be Good!


text:
Fraser Geesin And Laurie Rowan Debut Their Pricks at Thought Bubble
In 2021, comedian and illustrator Fraser Geesin and animator and director Laurie Rowan had a chat which got out of hand. The one-off comic, Purple Hate Balloon was created. Unfortunately, the characters of Roger and Darren and the skewed world they inhabit wanted to keep living. They wouldn't leave their creators alone until another comic was written, drawn and published. That comic is Pricks. And it turns out that Purple Hate Balloon was the first issue of an ongoing series, debuting this weekend at Thought Bubble in Harrogate.
In this issue we see Roger, (having got over the guilt of accidentally killing millions of people) deciding to become a "good person". Roger doesn't really understand what being a good person means. Darren, (having lost his job, home, clothes and hand) finds himself at Roger's mercy. What ensues is a tale of hellish housing and ridiculous internet fame driven by insane sartorial choices. Your level of amusement may, of course, vary. But you can't deny that's a great title for a comic book.
Pricks, written by Fraser Geesin and Laurie Rowan, drawn by Fraser Geesin, is a 24 full-colour A5 comic available from Frasergeesin.com. Pricks will debut at Thought Bubble on the Mindless Ones, SILENCE! and Friends table ay 100B-101 in the Comixology Hall.
Thought Bubble is the UK's largest comic art festival; a week-long celebration of comics, illustration, animation, and more that culminates in this weekend's comic convention. Focused on those who create comic books, specifically the artists, and the writers, it is especially supportive of small press. The festival was founded in 2007 by Yorkshire artist, Lisa Wood, also known as Tula Lotay, and was organised as part of the Leeds International Film Festival to raise the profile of comics in the area. The first Thought Bubble was held on Saturday, 10 November 2007 in the basement of Leeds Town Hall and was attended by a couple of hundred people, but has grown a little since then. The convention originally ran throughout Leeds but, in 2019, due to issues with Leeds City Council and the need for more space, the convention moved to nearby Harrogate. And earlier this year, Lisa Wood stepped down from the role of director to be taken by Travelling Man's Nabil Homsi. This week's events are already underway and the convention begins on Saturday the 12th of November until Sunday the 13th of November. Bleeding Cool will be reporting from the show all weekend long. Do feel free to say hi!
Posted in: Comics | Tagged: Pricks, thought bubble
Mariko Tamaki Off Green Lantern? Dawn Of DC Plans Changed Already


When it comes to median and mean Base Salary, MIT Sloan MBA Students have reported a higher mean base salary of $118,406 against Tuck's $115,000. When you look sector wise, MIT Sloan has better compensation across all sectors except VC, Hedge Fund and Private Equity sector. Tuck also has a higher percentage of representation (4%) in PE sector and Consulting (36%). MIT has a larger representation in Manufacturing (18.1%). For details, check out the comparison table below.
Some of the top Hirers for MIT Sloan MBA Class of 2012 are McKinsey & Company , Amazon, Boston Consulting Group , Bain & Company , Citi and Google. Tuck also attracts similar recruiters with companies like Amazon, Apple, McKinsey & Company, Time Inc. and JPMorgan Chase & Co. among the top 50 recruiters.
Both MIT Sloan and Tuck School of Business have competitive Career Development Office, which is evident in the latest employment report. 87% of the job offers were facilitated by Tuck. Sloan is not that far behind with 81% of the offers facilitated by school activities and network.
MIT Sloan Career Development Office provides the resources and network to reach post-MBA goals. Career Core is such an example where students get to map curriculum to goals, and identify abilities to reach them. The CDO office also trains students in networking, communication, negotiation, and interview etiquette. The Career Development team facilitates career fairs, and builds relationships with employers for Internships and On-Campus recruitment program. Over 60% of the students have received job offers through campus recruitment.
Tuck's Career Development Office offers similar opportunities to plan the career right from the first semester. The Sector Smarts Series is a unique program designed for career switchers. The series introduces first-year students to a wide range of industries so that they can make an informed decision before choosing one.
Tuck Career Advisor Program is designed for Second-Year students and exposes students to senior executives who are Tuck Alumni and have gone through a series of career decisions at the highest level. This is a valuable experience for students who are in the middle of making important career decisions. In addition to the mentorship program, the CDO also conducts Workshops on resume writing, cover letters, networking, interviewing etiquette, and other relevant career related activities. The team is also responsible for bringing some of the best companies across the world to Hanover for on-campus recruitment. In total, around 700 companies have recruited Tuck students.
MIT Sloan alumni network has 22,000+ size and is spread across 90 countries. Tuck on the other hand has more than 9,000 MBA Alumni. The response from the Alumni is more important than size and reach. Tuck and MIT Sloan are known to have excellent Alumni support but Tuck Alumni differentiate themselves by making sure that the students are guided in the right direction during the job search and they get the appropriate advice in a timely manner.
MIT Sloan has a clear advantage in terms of Post-MBA Salary and Curriculum Structure. But Tuck is not that far behind. The close-knit class, exchange programs and the Alumni support has enabled Tuck MBA to compensate for the minor difference in Post-MBA Salaries.


text:
'Defence industry should speed up investment in R&D'
Article Posted on : - Feb 01, 2013
NEW DELHI (PTI): Observing that investments by both private and public sector firms in research and development were "not enough", Indian Defence Minister A K Antony has asked the military industry to abandon its "miserly attitude" in this regard.
"By looking at our aim of faster indigenisation, I feel you have to invest more in R&D. Except few sectors, even now, budget for R&D in private sector and public sector is not enough. You have to abandon this miserly attitude and invest more," he said while addressing a Navy seminar, on Thursday.
In the past also, the Defence Minister had urged the Indian defence industry to spend more in R&D to speed up the modernisation process.
He said Government has been keen to encourage the industry to realign its business processes for strategic alliances and joint ventures.
Antony said the Defence Ministry was coming up with the revised Defence Procurement Procedure (DPP) which will come into effect from April 1 this year.
Describing offsets as an integrated part of the DPP to promote indigenization, he said, the policy has enabled greater participation of the defence industry in the country.
Under the offsets policy, foreign vendors bagging deals worth over Rs 300 crore have to invest back at least 30 per cent of the worth of the contract back into the Indian defence, civil aerospace and homeland security sectors.
Navy chief Admiral D K Joshi also stressed on the need for the local industry to increase indigenisation in the critical defence technology sector.
Defence R&D India Antony
US rules out F-35 jets to Turkey as it buys S-400 from Russia
IAF prepared to fight across entire spectrum of warfare: Air Force chief
Defence products' exports to exceed Rs 35,000 crore target: Official
Turkey receives first delivery of Russian S-400 missile system: Ankara
Turkey has received the first batch of Russia's S-400 missile defence system, the Defence Ministry has said, despite repeated warnings from its NATO ally United States against the purchase.
Indian Army planning Integrated Battle Groups along western border


text:
5 EXAMPLES OF GAMING HYPE THAT NOBODY REALLY BELIEVED OR CARED ABOUT
Hype - derived from the word hyperbole (derived from a Greek word meaning "excess") - is the use of exaggeration as a rhetorical device. It emphasises points, and - in most definitions of the word - isn't meant to be taken literally. Though, of course, we sometimes forget that, and often do take it literally, because we just wanna believe, man.
<COUGH>Crowdfunding<COUGH>
Gaming has long been a competitive and cutthroat market, with overheads the size of whales. Most games companies would do anything to have the edge on their rivals - even if that means debasing themselves with half-truths and outright lies. In other words: hype.
Here are just five times reality never really lived up to the marketing.
BLAST PROCESSING IS, LIKE, FAST AND THAT!
When Sega found its Mega Drive/Genesis facing off against the Super Nintendo, it began making a big deal about the console's "Blast processing". It sounded good, but nobody knew what it actually meant - least of all those within Sega itself.
Supposedly, this "Blast processing" gave Sega the hardware edge over its rivals. In reality, it was little more than a fairly meaningless PR term, coined by - among others - senior Sega producer Scott Bayless, who has since gone on to describe the phrase as "ghastly".
He honked, in his defence: "The PR guys interviewed me about what made the platform interesting from a technical standpoint, and somewhere in there I mentioned the fact that you could just 'blast data into the DACs'. Well they loved the word 'blast' and the next thing I knew Blast Processing was born."
Admittedly, it was merely a neat way of packaging Sega's supposedly faster hardware in an easy-to-understand phrase, but unfortunately, that phrase also included the word "processing" - the marketing equivalent of asking "I wonder how my nan's doing?" in the middle of foreplay.
"Sega Genesis has Blast Processing. Super Nintendo... doesn't," crowed the ads. This led to a worried Nintendo fighting back with a series of advertorials which painted Blast Processing as a myth.
Not all of Nintendo's counter-claims were accurate, but having been on the receiving end of a campaign which portrayed them all as nerds wearing "glasses held together with tape" (coincidentally, Bayless himself appeared in one of these print ads, depicting him as one of Sega's in-house super-cool dudes) the gloves were off.
SADDAM HUSSEIN IS GOING TO USE THE PLAYSTATION 2 TO START WORLD WAR 3!
Shortly after the release of Sony's PlayStation 2, a report surfaced on the news site World Net Daily that Iraq leader Saddam Hussein had - due to a shortage of PC hardware in the country - purchased as many as 4,000 PS2s, with the intent of using them to power his weapons of mass destruction.
"Most Americans don't realize that each PlayStation unit contains a 32-bit CPU every bit as powerful as the processor found in most desktop and laptop computers," read the entirely sexed-up (i.e.; made-up) story.
"A single PlayStation can generate up to 75 million polygons per second. Polygons, as noted in the DIA report, are the basic units used to generate the surface of 3-D models - extremely useful in military design and modeling applications. Bundled PlayStation computers could also be used to calculate ballistic data for long-range missiles, or in the design of nuclear weapons.
"Iraq has long had difficulty calculating the potential yield of nuclear devices - a critical requirement in designing such weapons. Networking these computers might provide a method for correcting this deficiency."
After the report - which was so very obviously planted by Sony's PR team - gained traction, a senior UK intelligence source reportedly described it as "nonsense", adding: "The suggestion that there's a shortage of standard PC hardware in Iraq is silly. PCs are commodities like cars and washing machines, and they can get as many PIII and P4 PCs as they like, sanctions or no sanctions".
MACHINE CODE IS WELL EXCITING!
Most gamers care about one thing: whether the games are any good. Something they do not care about is what programming language was used to create a particular game.
This was a lesson that had yet to be learned during the home computer boom of the early 1980s, when games were often sold on the promise that they were created with something called "Machine Code". It was implied that games made using "BASIC" - again, most of us didn't know or care what that was either - were, I dunno, slower and worse, or something.
Yes, I admit, I was semi-impressed by games which boasted of their Machine Code credentials, but only ever in a sort of Emperor's New Clothes kind of way. Always at the back of my mind was a little voice whimpering: "Yes, okay... but... but what does that actually mean?"
The only people who cared about any of this were massive nerds - and there were a lot of them left over from the era when home computers were used for actual computing. The rest of us just kind of took their word for it that Machine Code was a good thing, without really having the incentive to dig further into the matter. Even researching Machine Code for this article has given me an aneurysm.
Well done. You're all very clever.
THE NINTENDO 64 IS AS POWERFUL AS A SILICON GRAPHICS WORKSTATION!
As fondly remembered as the Nintendo 64 may be, it was nevertheless sold on the back of a lie. To wit: Nintendo's "Project Reality" or "Ultra 64" (as it was known at various points) would be as powerful as a Silicon Graphics workstation. And we all knew how powerful Silicon Graphics workstations were, because we'd all seen Lawnmower Man.
Admittedly, Nintendo and Silicon Graphics entered into a partnership with the best of intentions - announcing that the jointly-developed hardware would "be unveiled in arcades in 1994, and will be available for home use by late 1995 ... below $250".
Indeed, when those first arcade games were revealed as Killer Instinct and Cruis'n USA (somehow they failed to use the power of Silicon Graphics to calculate how to correctly abbreviate the word 'cruising'), the hype went into overdrive; getting graphics of that quality in the home would be unprecedented. Oh, we were all very excited!
Admittedly, the N64, when it finally emerged, could handle 3D graphics incredibly well compared to everything that had come before it, but... y'know... not quite Silicon Graphics-well. When Killer Instinct and Cruis'n USA did eventually appear on the system, they were a significant step down from their arcade incarnations, and we all felt pretty stupid for having assumed they'd be anything different.
A shamefaced Nintendo was forced to admit that the arcade versions of those games never even ran on Ultra 64 hardware in the first place. Worse still, for the home version of Cruis'n USA, Nintendo censored one of the arcade version's most popular features: the ability to run over innocent animals.
Upon learning of the censorship, lead developer Eugene Jarvis wailed: "It seems like they don't have a sense of humour. I don't know what's wrong with these people..."
COLOURS... SO MANY COLOURS...!
Poor old Commodore. With the winds of change blowing its Amiga brand into oblivion in the mid-90s, it did its best to move away from home computing into consoles - retooling its hardware into a console: the inevitable disaster that was the CD32. In true Commodore style, it failed to keep pace with the times, its foot still firmly in an era when people cared about things like "Machine Code", and how many colours there were in their games.
Commodore made a big deal about the CD32 being able to display 256,000 on-screen colours from a palette of 16 million - with one particular TV ad depicting an awed player declaring "Colours... so many colours" like he'd just seen the face of God.
This colour boast was slapped all over CD32 marketing and the hardware's packaging, failing spectacularly to impress anybody. Surely nobody had ever sat down to play a game and thought: "Imagine how much better this game would be if there were more colours..." had they?
For the modern equivalent of the Machine Code/so many colours phenomenon, please see 4K graphics and games running at 60 frames per second.
Yeah, whatever. I went there. Fight me.
PARUM-TA-TA-TA-PARUM! SEND AN EMAIL TO THE DIGITISER FRIDAY LETTERS PAGE:
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Remember when Your Spectrum or whatever would give over eight pages in the middle to MACHINE CODE? You had to have a compiler, then you too could happily spend six weeks typing in in hexadecimals on a rubber keyboard, only to miss the mistake you made on character 825 which rendered the whole thing pointless.
I'm getting a bit confused about all this, partly because I didn't have my own Spectrum, and would have been a bit young for advanced programming it at the time, anyway, but it seems like there are a number of incorrectly-used terms being flung about here.
In order for all this to make sense, "Machine Code" in this context is probably referring to assembly language, which would have required an assembler, rather than a compiler. Machine code is literally the bits that are passed to the CPU, and assembly language is a human-readable set of keywords and associated data that corresponds to that. Having people type out a Spectrum executable directly as a series of hexadecimal pairs seems a bit harsh, even for the 80s.
Assembly language programming was still important up to the Playstation 1 days, in order to get the best possible performance out of software. And little bits of it here and there are still used in places like subsequent Playstation vector unit processing, original-Xbox era programmable shaders, and its conceivable that Arm assembly might still be used significantly in some 3DS titles, given the processing deficit of mobile devices - certainly it was used by software I worked on for equivalently powerful phones.
And still, even though most of the high-performance bits of games software is written in what would be described as high-level, compiled languages (i.e. C++), the skills associated with assembly language processing are still required for some of the more extreme bits of optimisation, and might involve looking at the machine-code output of your compiled code, translated back into assembly language in a debugger.
Apologies, I am getting terms mixed up. I can't find a Spectrum example, but here is a typical page from a Commodore 64 magazine of machine code for a game called Space Blaster.
http://www.shardcore.org/retrogeek/wordpress/wp-content/uploads/2008/10/space_blaster_machinecode.jpg
superfog
alb is right in this context, machine code is literally the numbers the processor pulls from memory, the numbers (machine code) tell the processor what instruction to do (like add/subtract) and also things like which registers to operate on (i.e. add R0, R1 and place result in R0)
assembly language is the closet you can get to controlling this behaviour precisely (unless you handcraft the numbers by hand), although even this does guarantee the ordering of the instructions due to pipelining, out of order execution.
I still write little bits of ARM assembler, mostly for things like context switching between different processes and in things like bootloaders. Also inline assembly is used in C when the compiler environment may not have a method of telling the processor to do something, for example I have a bare metal compiler setup and if I need to switch of interrupts then I use a macro which resolves to a bit of inline assembler to issue the cpsid ARM intruction
TLDR: superfog is a boring programming type...
Holy shit, that IS typing out an executable directly, as a series of hex pairs. Specifically, that's a BASIC program to save a great big chunk of data to a file, which is presumably an executable.
I think that's probably the magazine publisher missing the point of machine-code programming. What's the point of publishing an example that's completely opaque?
Surely whoever produced the executable data in the first place used an assembler, rather than having to convert the machine code syntax to individual bytes in their head, or on a sheet of paper?
Actually, a bit of spur-of-the-moment research leads me to this thread:
https://retrocomputing.stackexchange.com/questions/3314/how-were-the-first-zx-spectrum-games-written
Which reveals that much early commercial software, including Sinclair's own, was written in Spectrum assembly language, and cross-assembled on different, more powerful computers, then copied over. That implies that some early amateur developers who wanted to build native executable code must have been doing the work of an assembler by hand, since it was sometime in 1983 before Spectrum-native assemblers came out, assuming they were inclined to acquire one.
Fuck me, I'm glad I was born 15 or 20 years too late to have to put up with all of that nonsense.
MENTALIST, typing in hexadecimal code was luxury back in those days, if you want to have a fun read google up "The story of Mel"...
I'm wondering if those early magazine listings were by people who had written their own simple assemblers, it's actually not that difficult to do so, but maybe the speccie's low memory could have made a parser implemention unfeasible.
@purplephlebas
While not a single creature or close to it the industry has hyped nothing more than the MMORPG.
• Truly collaborative gaming! *It is pretty awful as a single player. Oh and everyone is 13 and Russian*
• 300 trillion systems to explore! *All eerily familiar*
• Unique character creation system! *You can give an elf large boobs*
• Authentic [well known franchise] experience! *Please, we've thrown a lot of money at the licence. [Franchise favourite] will appear honest*
• Progressive story telling! *Not a lot will happen in release 1.0, and you'll pay for good DLC down the line*
• entirely freestyle experience tree! *we really can't think of a way to avoid grinding. Sorry*
Not to say I didn't enjoy EverQuest, nor waste a lot of my life chatting up a Dutch Twi'lek in SWG. But since...meh.
That PS2 story is not as outlandish as it sounds, when I was working at CERN way too many moons ago there was talk of getting a load of PS2s to build commidity compute clusters, it was the days when they were changing from having "proper" supercomputers to racks of bog standard PCs networked together. The PS2 was cheaper than a PC back in the day which I think was the motivation...
If you are buying 4000 units of anything than the unit price matters a lot.
Or maybe Saddam really, really liked MGS2...
Klone
The US Army did build a cluster of consoles, I forget if they were PS2 or PS3s, but it is a thing that was done.
Sorry, Air Force.
https://m.phys.org/news/2010-12-air-playstation-3s-supercomputer.html
But a research company did it with PS2s. Bonus: This article references the Iraq thing too.
https://www.geek.com/games/researchers-create-a-playstation-2-based-supercomputer-553365/
That was the PS3.
https://en.wikipedia.org/wiki/PlayStation_3_cluster
That was the sort of high-minded experimental business you got from Ken Kutaragi, before Sony management shitcanned him in favour of getting Mark Cerny in to design a games console that concentrated on being a games console.
Yep, and those PS3's were running Linux, until Sony's infamous update:
https://arstechnica.com/gaming/2010/05/how-removing-ps3-linux-hurts-the-air-force/
Col. Asdasd
I guess the Xbone's 'power of the cloud' debacle is still too fresh for such a list.
I'm sure I remember a lot of fuss being made about a processor or a chip inside a gaming console that was more powerful than the computer that put the first rocket on the moon. Am I making it up? I think I might be, because presumably that kind of tech would have arrived very early on in the medium's history.
The Power of the Cloud issue is still kind of unproven, since as far as I can tell, the only game that claimed to make use of it to cover a performance deficit isn't due out until next year.
But Eurogamer's recent article suggests it's unlikely to be a massive triumph of leveraging cloud computing for gameplay:
https://www.eurogamer.net/articles/2018-07-04-four-years-after-it-was-announced-crackdown-3-is-in-a-tough-spot
At this point the Xbone is probably just too far gone for it to even matter if Crackdown 3 happens or not. It may just end up being the Xbone's very own Sonic Xtreme.
Many moons ago, I worked for a software company, and the business next door dumped a whole load of computers in a skip. The boss invited me to help him see if there was anything in there of use. It was full of Silicon Graphics machines. I didn't really want one back then, but now I think that, maybe I should have helped myself to one. Oh, well.
Let's not forget the SGI seemed to be very much involved in the dreadful Lost in Space film.
I think machine code is directly etching 0s and 1s into a disk with a very tiny chisel?
sunteam link
Wasn't there some sort of 'Emotion Engine' guff around the time of the PS2?
Rob Uttley
I eagerly devoured that very Toni Baker book as a 13-ish year old.
It didn't do me any harm....
He says, staring around his sad, middle-aged divorcee Billy No-Mates bloke's rented accommodation, filled with Spectrums and Amigas...
Ok, you might have a point.
John Veness
I had the Speccy Mastering Machine Code book too. Great cover!
Gaming Mill link
Many years ago I remember learning Z80 assembly language. It was such a chore...mainly because friends liked me to 'invent' (clone) games that they'd already got. I never got paid a penny for my efforts although one of the lads used to give me a bag of extra strong mints as some sort of reward. I presume it was a reward - unless he was trying to tell me something?
When I went to uni one of my lecturers found out I knew a bit about Z80 assembly and encouraged me to learn 16-bit assembly or something...even though it had nothing to do with my course. I had a brief go with it, mainly just to appease him. I couldn't really see the point because Pascal was all the rage and it had two things going for it: it was far easier to program in and two, it left you with a compiled finish product.
I can barely remember a thing about Z80 assembly these days.
Good times!
ChorltonWheelie
I cut my coding teeth on 'Commodore 64 Machine Code Master: A Library of Machine Code Routines'.
I still mention 'Motorola 6502 assembler' on my cv.
I work for North Korea now.
lilock3
The N64/Silicon Graphics one is an odd one, because it's actually accurate. The N64 basically was a low-end Silicon Graphics workstation. The difference was that whereas an SGI machine would spend days rendering a single frame of video, the N64 would only have 1/20th of a second (I'm being kind here...). The press and public who hyped this relationship up to suggest that the N64 would be capable of producing games that looked as good as Toy Story (other CGI films are available) in real-time were in for a let down...
Chris Wyatt
I had a go with Z80 assembly not too long ago. You *had* to use it for games on the Speccy. BASIC is interpreted, not compiled, so it's orders of magnitude slower than well crafted Assembly. Also you can write your own interrupt routine which can make the controls much more responsive. Most games written in BASIC on the Speccy play like absolute turds.
I'd used easier languages before. I did a bit of Z80 mainly to prove to myself that I could do it. It was a useful programming exercise and I feel like it's helped me write tighter high level code too.


When the pure electric variant of the Styx (QXi) small SUV made headlines, IAB's artist Shoeb Kalania began working on the battery-powered variant.
The Hyundai Styx Electric will likely arrive as the brand's first locally manufactured EV in India early next decade.
Hyundai will foray the EV space in India with the Kona Electric. This model won't sell in big numbers, and Hyundai has an allocation of about 600 units for the first year. The Styx Electric following it will target the masses. The pure electric variant will have a more aerodynamic exterior and a few design differences to set itself apart from the standard variant.
The rendering shows the Hyundai Styx Electric featuring the Ceramic blue paint, aerodynamic 17-inch alloy wheels and a Hyundai Kona Electric-like nose with a closed-off grille. A different colour on the A-pillar, ORVM housing and the D-pillar creates a two-tone colour scheme. A lower ground clearance, special tires and a smoother underbody could be on the company's wishlist to gain range.
The Hyundai Kona Electric may have some interior differences such as a softer tone for the trim and upholstery. There's no word on the specifications yet. Unlike ICE-powered vehicles, EVs attract a uniform GST of 12% irrespective of the body style and length. The standard variant will measure not more than 4,000 mm in length.
The conventional Hyundai Styx's launch will take place towards the end of Q1 2019 CY. The Hyundai Kona Electric will touchdown in July 2019 while the Hyundai Styx Electric should arrive by 2021. Unlike the first EV, it will get locally manufactured. The South Korean automaker's EV line-up in India will include a car as well, maybe a variant of the next-gen Xcent.
The Hyundai Styx with petrol and diesel engine options will go on sale in India towards the end of March 2019.
Hyundai may export the Styx Electric from India. Reports say that the company is planning to make the country a production hub for low-cost EVs.


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Hobbitville Update – Sugar House's Allen Park Begins Restoration of Buildings and Land
October 8, 2020 by Monique Higginson Leave a Comment
Peacocks still roam the ground of Allen Park. Photos by Richard Markosian.
Salt Lake City Public Lands Division has officially purchased the once-mystical property (aka Hobbitville Allen Park). Their goal is to set aside the area as open space and an additional riparian corridor for the public to access. Currently, Public Lands is in the process of opening it to the public as soon as possible. There are a number of committees working on various parts of the project, and local volunteers are rallying to help where they can, which has helped bring a fractured community together.
The city has spent significant time cleaning up debris as well as installing short fences to prevent people from entering the old buildings. They are making great progress in an effort to get the property opened to the public. Currently, two neighbors have been assigned to feed the peacocks, which was a major concern for neighbors.
The city plans to grant access soon, but the timeline is not defined at this point, and access to parts of the property will be restricted when the property finally opens to the public.
There is approximately $200,000 to $350,000 worth of repairs to make before the property will be fully functional and accessible, and we expect that at some point there will be a public process and many fundraising efforts. You can donate to the Trust for Public Lands, or at https://www.utahopenlands.org/allen-park.
Allen Park Gatehouse.
A History of Hobbitville
When Dr. Allen acquired the 8-acre property directly on Emigration Creek in 1931, it was a small farm. The Allens: Dr. George, his wife, Ruth, and three children—moved into the barn near the west end of the property. In the meantime, Scandinavian craftsmen were building a log home for them nearby.
Soon after, the Allens built a series of winding paths along Emigration Creek in the expanse of property east of the log house. They planted trees and shrubs and created nooks with benches and tables where visitors could rest. They built fountains. They added cages and nesting boxes for Dr. Allen's growing collection of rare pheasants, peacocks, and other exotic birds.
Every Sunday, the property was opened to the general public. Mary Rose remembers a sign on 1300 East that said, "Visitors Welcome." But later, visitors stopped obeying the private park hours.
By 1970, the "Visitors Welcome" sign had been replaced by a "No Trespassing" sign, and the property was already showing signs of neglect. Allen Park became known for its hobbits and hippies.
Fast forward to 2019, and Dr. Allen's descendants were struggling to resolve the future of the property. The "weird little idiosyncratic environment", as Westminster professor David Stanley called it, was in peril. The property was a literary, daydreamer's fantasy world, with quotes from Alexander Pope, Walt Whitman, Ralph Waldo Emerson and Shakespeare adorning secret nooks and crannies. It drew me in on several occasions, but to the dismay of the tenants who were tired of chasing "park goers" or "hobbit chasers" away.
Throw into the mix the heyday that land speculators and developers have been enjoying in Sugar House, along with the death of three of the four survivors of Dr. Allen's family, and the parcel became ripe for new development.
Resident David Hampshire wrote about the history of the place in an extensive story for City Weekly, that a sign appeared one morning on his door that said Four Winds Realty had taken over the management of Allen Park, and that his move-out deadline was January 14, 2019.
A current view of Allen Park.
Joel Paterson, Salt Lake City zoning administrator, says that putting a public trail through Allen Park, as suggested by the city's 1992 open-space plan, would require the cooperation of the property owners. That wasn't to happen, but with the city now owning the property, SaveAllenPark.org and the City Parks will continue work on the park in the coming years. U
Check here for further updates on the public opening: https://www.slc.gov/parks/allenpark/
Additional Reporting by Richard Markosian
Filed Under: Development Projects, Sugar House Tagged With: Parks, Sugar House
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Summer Fellowship in Lab Animal Medicine
Johns Hopkins School of Medicine
Location: Baltimore, Maryland
Salary: $549 weekly
4 Year Degree
Leading Research in Human and Animal Disease
Summer Fellowship Program in Laboratory Animal Medicine
The Johns Hopkins Department of Molecular and Comparative Pathobiology is pleased to offer summer fellowship training in laboratory animal medicine for veterinary students. This program has three goals: 1) to give the successful applicant experience in the veterinary specialty of laboratory animal medicine (LAM) in an intensive research environment, 2) to acquaint the successful applicant with the practice of translational research through completion of a project in a world-class biomedical research lab, and 3) to increase diversity in the laboratory animal veterinarian workforce. The ideal applicant for this paid summer fellowship will be in their first or second year of veterinary school and will be a member of a population underrepresented in the biomedical sciences. At the end of their experience, the Laboratory Animal Medicine Fellow will present the results of their research on a Comparative Medicine topic.
Summer LAM fellows will work with a variety of species, including rodents, rabbits, swine, ferrets and 4 species of nonhuman primates. They will gain experience in clinical care, program management and regulatory compliance by shadowing our clinicians, completing targeted mentored tasks, and participating in didactic training in our LAM training program. Trainees will work side by side with our DVM postdoctoral fellows in our LAM training progam and will be mentored by experienced DACLAM faculty. Summer fellows will not be required to be on call.
Summer LAM fellows will also participate in independent summer research projects consistent with their interests. Host labs are led by proven mentors, and detailed information on research directions can be found on our webpage (http://mcp.bs.jhmi.edu/people). Applicants will be asked to rank 3 research areas from the list below prior to being matched with a mentor.
The program starts on May 23, 2023 and continues for 12 weeks. Fellows join a community of nine other veterinary students engaged in other summer programs in the department. The program includes multiple organized professional development activities, so fellows are encouraged to take vacation before or after the fellowship dates, however there will be flexibility in the start date for students whose academic year ends after May 23, 2023. This program provides a weekly stipend of approximately $549.
To be eligible to apply for a fellowship, a veterinary student must be in their 1st or 2nd year of the professional veterinary curriculum. The student need not have participated in research or laboratory animal medicine activities previously, but should have an interest in exploring research and laboratory animal medicine as career options. Veterinary students from populations underrepresented in the biomedical sciences are strongly encouraged to apply.
To apply for the program, please go to the following link https://forms.office.com/r/rR0HJbSb5v. Once you complete the online form you will be instructed to upload the following materials 1) a 1 page letter stating your background, interests and goals that includes a statement on how your participation in the program will help to increase diversity in the field of LAM, 2) a ranked list of three research concentrations that interest you (choose from: behavior, stress physiology, animal welfare, anesthesia, analgesia, infectious disease, immunology, cancer biology, genetics, neurology), 3) a copy of your veterinary school transcript (unofficial is acceptable), 4) a resumé, 5) your GPA and class rank, and 6) two (2) letters of recommendation from veterinary school faculty. Please email the application to Jasmine Ward, Academic Program Coordinator, Department of Molecular and Comparative Pathobiology, jward46@jhmi.edu by February 1, 2023.
For information on the Department of Molecular and Comparative Pathobiology and training opportunities available for veterinary students and veterinarians at Hopkins, please visit our website at http://mcp.bs.jhmi.edu.
Johns Hopkins University is an equal opportunity, affirmative action employer with a strong commitment to racial, cultural and ethnic diversity. Applications from women and individuals from a broad spectrum of backgrounds are encouraged.
Department of Molecular and Comparative Pathobiology
This program is co-sponsored by Molecular and Comparative Pathobiology
About Johns Hopkins School of Medicine
The Department of Molecular and Comparative Pathobiology in the Johns Hopkins School of Medicine carries out the three-fold mission of research, teaching, and service through its expertise in veterinary medicine, pathology, and animal models of disease. Training of veterinary scientists in comparative medicine and comparative pathology at the Johns Hopkins University School of Medicine began in the 1960s and continues today. Current faculty research areas include animal models of HIV/AIDS, cancer, degenerative CNS diseases, cardiovascular disease, developmental biology, hematology/immunology, and rickettsial, parasitic, and infectious diseases. Faculty, residents, and post-doctoral fellows share their expertise in veterinary pathology and animal models with other investigators in other departments and work to insure the health and welfare of laboratory animals at Johns Hopkins.
Connections working at Johns Hopkins School of Medicine
https://careers.vet.utk.edu/jobs/17950587/summer-fellowship-in-lab-animal-medicine


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Westview Design, works on an hourly basis. Our hourly design fee is $100.00. In addition, on projects where we purchase product for our customers, we charge 15% above our cost not to exceed the suggested retail price of any given item.


a bridge over the river Lagan..
it was a beautiful evening for a walk along the river Lagan tonight. Lots of singing birds, squirrels in the undergrowth and fresh leaves in the evening sunlight.
well it's April and the weather is better than at the beginning of the week. At least the wind has dropped and the rain didn't start until mid-afternoon. Anyway it was an opportunity to get outside and spend the morning in Cushendun. Its a beautiful village with a sandy beach nestled between the Antrim hills.
the ocean was such a contrast to a few days ago with only gentle waves lapping the shore.
On the way home we stopped off on the narrow coastal road beside a field of ewes and their lambs.
will be a great accompaniment for one of these!
Taken near Ballintoy harbour, Co Antrim.


text:
Rankings mover of the week (down): Mallory Burdette
Mallory Burdette, shown last year at Indian Wells, is recovering
from shoulder surgery. Photo by Paul Bauman
Former Stanford star Mallory Burdette, recovering from surgery on her right (playing) shoulder in November, dropped another 30 places to No. 318 in the world in this week's rankings.
Burdette, 23, missed last week's Italian Open after losing in the first round there as a qualifier in 2013. She hopes to return to the circuit late this year.
The 5-foot-10 (1.77-meter) Burdette turned pro after reaching the third round of the 2012 U.S. Open, forgoing her senior year, and shot up to a career-high No. 68 last June.
At Stanford, Burdette won NCAA doubles titles in 2011 and 2012 (with Hilary Barte and Nicole Gibbs, respectively) and lost to Gibbs in the 2012 NCAA singles final.
Bob Bryan, 36 years old, 1998 NCAA doubles champion from Stanford -- Career-high No. 1 in doubles (no change), unranked in singles.
Mike Bryan, 36 years old, 1998 NCAA doubles champion from Stanford -- Career-high No. 1 in doubles (no change), unranked in singles.
Bradley Klahn, 23 years old, 2010 NCAA singles champion and 2011 NCAA doubles runner-up from Stanford -- No. 73 in singles (-2), No. 156 in doubles (-2).
Scott Lipsky, 32 years old, 2002 NCAA doubles runner-up from Stanford -- No. 41 in doubles (-3), unranked in singles.
Sam Querrey, 26 years old, San Francisco native, Sacramento Capitals (2012-13) -- No. 64 in singles (+2), No. 132 in doubles (-3).
Dmitry Tursunov, 31 years old, trains at Gorin Tennis Academy in Sacramento suburb of Granite Bay -- No. 32 in singles (+1), No. 122 in doubles (-2).
Mallory Burdette, 23 years old, NCAA singles runner-up in 2012 and NCAA doubles champion in 2011 and 2012 from Stanford -- No. 318 in singles (-30), No. 1,133 in doubles (-1).
Nicole Gibbs, 21 years old, NCAA singles champion in 2012 and 2013 and NCAA doubles champion in 2012 from Stanford -- No. 165 in singles (no change), No. 539 in doubles (+1).
Macall Harkins, 28 years old, Redding resident -- No. 368 in doubles (+2), No. 706 in singles (-1).
Raquel Kops-Jones, 31 years old, 2003 NCAA doubles champion from Cal -- No. 14 in doubles (+1), No. 1,073 in singles (+5).
Maria Sanchez, 24 years old, born and raised in Modesto -- No. 100 in doubles (+1), No. 250 in singles (-8).
Allie Will, 23 years old, born in San Mateo -- No. 116 in doubles (-4), No. 425 in singles (-13).
Posted by Paul Bauman at 11:03 PM
Labels: Burdette, mover, rankings
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text:
Q: Looking for a way to hide a class' base class I'm building a library where I've got a pattern like the following:
public class Foo : Foo_Impl
{
}

public class Foo_Impl
{
}

I don't want other developers to accidentally use the Foo_Impl class.  What options are available to me to hide this?  I'd also like to hide it from other classes in the same assembly it's defined in.  Ideally I'd have loved to do:
public class Foo : Foo_Impl
{
  private class Foo_Impl
  {
  }
}

But that doesn't work for a variety of reasons.

A: I haven't seen this suggested yet, so I thought I would add my $.02.
How about using composition instead of inheritance?  An instance of Foo_Impl can be maintained by Foo and will never be visible to the outside world (because Foo_impl will be private to the assembly).  Calls can be passed through the interface to Foo_Impl functions as needed.  You get the same functionality and none of the design headaches.
private class Foo_Impl
{
    public void DoSomething() { }
}

public class Foo
{
    private Foo_Impl _implementation;

    public Foo() { _implementation = new Foo_Impl(); }

    public void DoSomething() { _implementation.DoSomething(); }
}

As far as "hiding it from other classes in the assembly", you could make it a nested class if you really felt that was appropriate.

A: Make Foo_Impl an abstract class. This won't stop other developers from deriving from it, but it will make it impossible to create an instance of Foo_Impl directly - it will need to be instantiated by creating a derived object, such as Foo.
public abstract class Foo_Impl
{
    public Foo_Impl()
    {
    }
}

public class Foo : Foo_Impl
{
    public Foo() // implicitly calls the base class's constructor
    {
    }
}

-
var works = new Foo(); // Works
var error = new Foo_Impl(); // Compiler error

Per Thomas Levesque's suggestion, you also have the option of making the abstract constructor internal:
public abstract class Foo_Impl
{
    internal Foo_Impl()
    {
    }
}

public class Foo : Foo_Impl
{
    public Foo() // implicitly calls the base class's constructor
    {
    }
}

This will prevent developers from  inheriting from Foo_Impl from outside the assembly.

A: There is no way to completely hide it. If Foo is going to be public, its base class has to be public too. However, you can prevent other developers from creating an instance of Foo_Impl, by making the constructor protected. That way the constructor can only be used from derived classes.
public class Foo_Impl
{
    protected Foo_Impl()
    {
    }
}

public class Foo : Foo_Impl
{
    public Foo() // implicitly calls the base class's protected constructor
    {
    }
}

If you don't want people to be able to create their own classes derived from Foo_Impl, make the constructor internal

A: The options you have are:

*

*Make Foo_Impl abstract. Developers will not be able to instantiate a Foo_Impl directly; they must declare a Foo. However, Foo_Impl can still be used as a method parameter or generic type parameter, and developers can derive their own classes from Foo_Impl.

*Make Foo_Impl internal, and place both it and Foo in a seperate library from any other class you want to hide Foo_Impl from. Developers working outside that assembly will not be able to see Foo_Impl. However, developers may be able to reflect the type and instantiate one if they have sufficient CAS permissions in the runtime, and any developer with access to your assembly's source can new up a Foo_Impl within that assembly.

*Make all constructors of Foo_Impl protected or internal. Protected constructors can only be accessed by derived classes, while internal constructors can only be accessed from within the same assembly. Either way, a Foo_Impl cannot be instantiated by an outsider. However, developers can still use the class as a parameter or generic type.

*Mark Foo_Impl's constructors, or the whole class, as Obsolete using the [Obsolete] attribute, specifying that use of this class should trigger an error. It's kind of a hack, but you can both prevent compilation of "wrong" code, and use the Message parameter of the attribute to specify what SHOULD be used. However, take care what you decorate; if you decorate the entire class, I do not think the compiler will let you do ANYTHING with the class, including inherit from it. Decorating the constructors ought to stop most coders.

A: This might sound silly, but there's a very simple solution: document the correct usage. If Foo_Impl shouldn't be instantiated, then add a comment to the class saying so. Include it in any other documentation about the class, as well.
You can (and should) do this even if you implement one of the other solutions here.

A: The abstract keyword is probably the most applicable to your scenario.  Bear in mind that if you are providing an assembly (dll) that you want people to take advantage of a particular bit of functionality, you can implement the black box paradigm via Interfaces.  If you provide the interface to be used and internally implement the interface, your assembly can provide the interface reference without handing over a reference to the instantiated class itself.  All the developers would know are the properties and methods you've defined in the interface definition.  This is highly common in plugin architectures.

A: Ok, I think I have solved  the riddle. You implement Foo_Impl in two partial parts.
One is public partial class Foo_Impl {} implementation which is basically an empty class doing nothing, so it will not be usable in any sense.
The other   is implemented as a  private partial class Foo_Impl{} member of the  Foo:Foo_Impl class. Thats where you put all your secret  functionality that can only be used by Foo itself. Any class can inherit from the public partial part of Foo_Impl but cannot use any of the private functionality only available to Foo through its private Foo_Impl memeber. An example class Voyeur:Foo_Impl is used to illustrate that every body can inherit but only Foo can instantiate and use it. Voyeur cannot peep into Foo_Impl to get a glimpse of its useful private parts ;) .
    using System;

    static class Program
    {

        static void Main(string[] args)
        {

            new Foo();
            new Voyeur();

            Console.ReadLine();

        }

    }

     public partial class Foo_Impl
    {
         // NOTHING in this public partial implementation.
         // Visible but cannot be used for anything

        protected Foo_Impl()
        {
            Console.Write("public partial Foo_Impl's protected constructor ");
        }

    }

    public class Foo : Foo_Impl
    {
        private partial class Foo_Impl {

            // put all your secret implementations here that you dont want
            // any other class to accidentally use (except Foo)

            public int fooAccessibleVariable=42;

            public Foo_Impl ()

            {
                Console.Write("private partial Foo_Impl contructor ");

            }

        }

        public Foo():base() // calls the public partial Foo_Impl's construtor
        {
            Console.WriteLine(" called from Foo()");

            Foo_Impl myFoo_Impl =  new Foo_Impl(); // calls the private partial Foo_Imp's constructor
            Console.WriteLine(" called from Foo()");

            Console.WriteLine("private Foo_Impl's variabe thats only accessible to Foo: {0}",
                myFoo_Impl.fooAccessibleVariable);
        }

    }

    class Voyeur:Foo_Impl
    {

        public Voyeur():base()// calls the public partial Foo_Impl's contructor
        {

            Console.WriteLine("  called from Voyeur()");

        }

    }


* Check your NOAA Weather Radio, make sure it's batteries are fresh and it is programmed to alarm when a warning is issued.
* Charge your cell phones before the storm arrives, in case the power or TV go out during or after the storm.
* Make sure flashlights have good batteries.
* Know your family's safe place and be sure it is ready. If it's a closet, clean it out ahead of time.
* If you have to take shelter, have your shoes on, ID on your person, cell phone with you.
Check the MWN Storm Center for additional safety tips pertaining to different severe weather threats (link below).
If a Tornado Warning is issued, sirens should sound, but do not count on them, especially indoors. They are for warning those outdoors. Take cover as soon as possible. If necessary, determine if you are in the path of the storm after you take cover.
Severe Thunderstorms Warnings can and occasionally do produce tornadoes, especially if a Tornado Watch is in effect. During a Severe Thunderstorm Warning, pay careful attention to MemphisWeather.net or local media outlets for any additional information. Severe thunderstorms can also produce very high wind that can down trees and power lines. Be weather aware!
MemphisWeather.net provides many resources to keep you safe during storms. Download the MWN App for iPhone or Android (search "Memphis weather" in the App Store or Market), sign up to receive severe weather alerts via e-mail, and follow @shelbyalerts and @memphisweather1 on Twitter and MemphisWeather.net on Facebook. On MemphisWeather.net, the MWN Storm Center has the latest watches and warnings, as well as severe weather safety tips. Please read these BEFORE the storm strikes. StormView Radar is interactive and will show you warnings and hail and storm rotation signatures detected by the radar. Certainly the MWN Forecast will help you plan ahead for possible severe weather as well.


Security and Protective Services (SPS) has recently dealt with several small incidents, including a fire in a trash can in Ebert Art Center and thefts from cars.
The fire in Ebert took place on Feb. 18 at around 3:30 p.m.
"Paper towels were set on fire and dropped/thrown onto the floor of the second floor women's restroom," said Director of SPS Steve Glick.
The fire was discovered by a student. The fire appeared to be similar to the fires set in other buildings earlier in the academic year, but Glick could not say for sure whether this fire is connected to the other fires.
"The Fire Department and our office will continue to investigate these incidents," said Glick.
An increase of thefts from cars has also occurred in recent weeks.
On Feb. 24, three car owners reported stolen items from their cars. The thefts occurred in Lot 18/Wishart, Lot 17/University St, and in the Schoolhouse lot.
Glick believes that these thefts are all connected. Additionally, he said that all of the items taken were valuable. Glick said that he is not aware of any leads that the police may have.
On the morning of Feb. 21, SPS caught suspects going into unlocked cars in Lot 29/Lowry and throwing items out of the cars into the parking lot.
This incident is not considered a theft because Glick believes that all of the items removed from cars were safely recovered.
"While we don't know for sure [whether the incidents from Feb. 21 and Feb. 24 are connected], my first thought is probably not," said Glick.
Glick said the "Big Two" ways to prevent theft from cars are to lock the cars and to keep valuables out of sight. Another way to prevent theft is to report suspicious activity or people.


Raising Irish Dexter Cattle is more than a family tradition – it's an inherited passion. I was introduced to this fun breed at a young age, when my grandmother fell in love with their unique personalities and distinct heritage.
I raise Irish Dexter's for the benefits of fresh A2 milk. My parents raise Dexter's for the delicious beef to feed our families. My grandmother founded a preservation project to maintain original Dexter bloodlines dating back to Ireland in the early 1800's.
Whatever your interests may be, I would be happy to help you locate the perfect Dexter for your farm (or freezer).


text:
Q: How to add onClickListener for a button after keep clicking on it for a while? Hi guys i'm a beginner android dev and i have a question that i didn't find it answer yet. I want to add an onClickListener for a Button after keep clicking on it for 1.5 seconds for example?

A: Originally Answered
You can't define custom duration for onLongClickListener()
Rather you should use onTouchListener and see the time when the user clicked on the button
and when that time surpassed your limit do your code like this
Button your_button = findViewById(R.id.your_button_ID);
long time = 0;
    button.setOnTouchListener(new OnTouchListener() {

        @Override
        public boolean onTouch(View v, MotionEvent event) {
            if(event.getAction() == MotionEvent.ACTION_DOWN){
                time = (Long) System.currentTimeMillis();
            }
            else if(event.getAction() == MotionEvent.ACTION_UP){
                if(((Long) System.currentTimeMillis() - time) > 1500){
 // if time>1.5 seconds do your code here

                    return true;
                }
            }
            return false;
        }
    });