text:
1 Interview with EJ Fisch
1. You're a long-time fan of science fiction. Who or what inspired you to become such a fan?
I was actually just reminiscing about this the other day thanks to the new trailer for Star Wars episode VII. I vividly remember the summer between 4th and 5th grade; my sister and I spent a lot of time at our friends' house, and they persuaded us to watch Star Wars one day while we were there. We actually started with The Phantom Menace (I'll pause and let Star Wars fans everywhere shudder), but it was enough to captivate my little 10-year-old self. The transformation basically happened overnight. I immediately went to watch the rest of the movies and started looking for other things that fit into the same space opera genre. Over the years, I've also fallen in love with the settings in Firefly/Serenity, Mass Effect, and Battlestar Galactica. Ever since I started publishing my own books, I've been trying to check out some older sci fi stories, as well as try sub genres other than space opera and space fantasy (e.g. cyberpunk). Star Wars was my first love though, and it's what inspired me to start writing in the first place.
2. Please tell our readers about the Ziva Payvan series?
These books center around a group of characters who are all members of a superhuman race and work for the main law enforcement agency on their planet. I often tell people that the series combines the sci fi and spy thriller genres because it deals with assassins, conspiracies, and frame-ups but it's set in a fictional galaxy. My main character, Ziva Payvan, is a spec ops lieutenant with the Haphezian Special Police who leads her team on covert missions and fights to expose the galaxy's secrets, all while hiding a deadly secret of her own. She by no means thinks of herself as a hero (she refers to herself as a "problem solver" and believes good and evil are kind of relative to the situation) but she often gets the role of hero thrust upon her, which is something she's not really a fan of. Books 1 and 2 -- Dakiti and Nexus -- are available in both Kindle and paperback formats through Amazon, and I'm currently about 75% done with the first draft of Book 3, Ronan.
3. What kind of struggles did you face when you created this world?
I think one of the toughest things about creating any fictional world (particularly in sci fi) is figuring out the necessary balance between "foreign" and "familiar." Typically in sci fi, you're either dealing with a futuristic or near-future Earth, a futuristic version of our galaxy, or a completely fictional universe with alien worlds. In the case of the former two, the world building is fairly easy from a cultural standpoint because you can base pretty much everything on our world's current structure. In the case of the latter, you want to be able to make an alien culture unique and interesting, but at the same time you don't want it to be wacky enough that it overwhelms readers. That's the boat I find myself in. In the galaxy my story is set in, the central planets support a mostly-human population, while all the non-human races reside out in the Fringe Systems on the outer edges. I still try to give Ziva's Haphezian culture unique aspects, and that's a lot of fun, but because the galaxy is basically controlled by humans, I figure it's okay to include some "familiar" concepts as well. But like I said, it's hard to find a balance. Some readers have mentioned how happy they've been to not be bombarded by too much foreign culture. Others have said they thought there were a few too many familiar concepts that seemed unrealistic for an alien culture. I just have to remember that it's impossible to please everyone. The world-building elements usually come to me fairly easily, but then I have to figure out how, where, and even IF I should use them.
4. What are some of Ziva's strengths and weaknesses?
I think one of her biggest strengths is exactly that: her strength. She's strong in both a literal and more abstract sense. She's tall, muscular, and physically fit, but she's also capable of pushing herself mentally and staying focused in extremely stressful situations. When combined, these elements make her a force to be reckoned with and provide her with the tools she needs to do her job and survive on a day-to-day basis. She doesn't want to let herself get attached to more people than necessary, but she's extremely loyal and will do just about anything for the few people she is attached to. She's smart and inventive, and although she doesn't particularly like doing some of the things her job entails, she knows she's still very good at them. On the flip side, she's not exactly a -- shall we say -- nice person. She's not very patient; she could sit and wait all day behind the scope of a sniper rifle, but she gets really impatient with other people if she thinks they're incompetent or not contributing to whatever she's doing. She's obsessed enough with the idea of not getting attached to people that she lashes out in order to keep them from getting close to her. She's also developed a nasty habit of lying to herself and keeping her real thoughts and feelings bottled up, and while that does allow her to do her job better, it also means she's prone to blowing up and losing composure at inconvenient times. Overall, she's an extremely enjoyable -- albeit complex -- character to write, and getting to show the different aspects of her personality has always been a lot of fun.
5. What are some of the things you do when you're not writing?
I'm currently finishing up a 5th year of college and am on track to graduate in June, so I guess you could say school and homework are some of the things I do when I'm not writing (although I do my fair share of writing when I should be taking lecture notes...shhh, don't tell my professors). I enjoy working out regularly and reading (sometimes even beta reading) other indie-published books. I also love to draw and play video games, but I've been devoting so much of my free time to writing lately that I haven't had much time for my other hobbies.
Catch up with EJ Fisch here:
Blog: https://ejfisch.wordpress.com/
Facebook page: https://www.facebook.com/EJ.Fisch
Facebook profile: https://www.facebook.com/profile.php?id=100004568329281&fref=ts
Twitter: https://twitter.com/EJFisch
Goodreads: https://www.goodreads.com/author/show/8288607.E_J_Fisch
Tumblr: http://fischwrites.tumblr.com/
Google+: https://plus.google.com/u/1/113108640049552222736
An excerpt from Dakiti: Ziva Payvan Book 1...
"Lieutenant, come in. What can I do for you?" Emeri Arion rose from his desk and beckoned for Aroska to come closer. He'd been the prime director of HSP – ranking even higher than the other directors at the agency's regional offices – since before Aroska had been employed there. He was generally well-liked and respected, despite the fact that he was rather reclusive and rarely ventured beyond the walls of his office. In spite of that, he knew all the operations agents by name and kept close tabs on all their major missions. As always, he was impeccably dressed in his HSP dress blues, and the two turquoise stripes that ran through his graying hair were combed perfectly into place.
Aroska politely declined when Emeri offered him a chair. He suddenly felt numb again, unsure how the director would respond to what he was about to say. There was a good chance he could lose his job or even be imprisoned because of what he knew, but if he chose to stay quiet, the only way to successfully avoid working with Payvan would be to resign anyway.
Might as well get on with it, he thought. He crossed his arms and took a step back from the director's desk. "Ziva Payvan?"
A flicker of uncertainty flashed across Emeri's teal eyes. "So you received your assignment."
"She killed my brother."
If Emeri was shocked, he concealed it well. He was completely silent for a long time, his mouth a straight line as he stared Aroska down. Finally, he cleared his throat and clasped his hands behind his back. "Lieutenant, you know as well as I do that the identity of the Cleaner assigned to carry out a death sentence is kept confidential. What makes you so sure it was Payvan?"
Aroska sighed and reluctantly explained how he had overheard the director's conversation on the day of Soren's murder, carefully avoiding the fact that he'd told Adin. Emeri stood with closed eyes, massaging his forehead for the duration of the story.
"Soren was innocent!" Aroska cried, recalling Adin's warning about losing his temper. "I submitted the evidence that proved it!"
"Evidence you weren't supposed to have," Emeri said, voice quiet but firm. "You were benched from the investigation because of your relationship with the convict. On top of that, his grace period was up. You missed the deadline. A Cleaner could have struck at any time."
"But HSP received my data before Soren was killed!"
"Yes we did, but—"
"So Payvan killed him even when she knew he was innocent! That shouka murdered my brother, and she tried to kill my father!"
"At ease, Tarbic," Emeri snapped. "You don't know as much as you think you do. She's the most skilled operative HSP's got."
Aroska began to reply but was cut off when the office door burst open. The woman from the elevator stormed into the room, face contorted with frustration similar to what Aroska himself was feeling. She bristled and stopped dead in her tracks when she saw him there, silently regarding him with those striking red eyes. Her presence made his stomach churn, but now it wasn't out of excitement as it had first been at the elevator. Thinking back on Adin's reaction and taking her current behavior into consideration, he was beginning to wonder if she was… She isn't, is she? The office fell totally silent as the two of them held eye contact.
"I'd appreciate it if you'd knock, Lieutenant," Emeri finally said, unimpressed.
Aroska's heart sank. I should have known. This powerful, attractive creature who had briefly distracted him from his troubles was also the ruthless monster responsible for the death of his brother. If not for the fact that he was paralyzed by rage, he would have lunged across the room and strangled her then and there, even with Emeri watching.
Maintaining her rigid posture, Payvan slowly began to move in a wide circle around them, looking Aroska up and down as she went. She was certainly solid, with strong arms and long, powerful legs. Her jet-black hair was pulled back tightly into a braid, and she bore a long scar beside her left eye that Aroska somehow hadn't noticed earlier. She finally shifted her penetrating gaze to Emeri, who was looking rather chagrined.
"Welcome home – I trust your missions were successful," he said, adding a sharp nod in Aroska's direction. He knows. "I'm sure you remember Lieutenant Tarbic."
"I do," she replied in a gravelly alto voice that sent chills down Aroska's spine. She turned toward him again, though she was clearly still addressing Emeri. "I must say he looked better through my rifle scope," she said, tracing invisible crosshairs through the air with her fingers.
Labels: EJ Fisch, Interview
Ej Fisch May 11, 2015 at 4:04 PM
Thanks for having me, Marcie!
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text:
15mins Sri Lanka President Rajapaksa wants civil war disappearances probed
19mins Bombay HC refuses to hear PIL against CAA
27mins India initiates probe into alleged dumping of newsprint from 5 countries
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Dive into the deep seas from the comfort of your home
K. S. Sudhi
KOCHI:, July 24, 2016 22:57 IST
Histocidaris denticulata, a type of sea urchin. Photo: Special Arrangement
An open digital repository of marine biodiversity data covering 5,272 species and 1.19 lakh records of these species is hosted online.
Information on thousands of species — from microscopic bacteria to the mighty blue whale — thriving in the depths of the Indian Ocean and beyond is available at the click of a mouse.
An open digital repository of marine biodiversity data covering 5,272 species and 1.19 lakh records of these species is hosted online (http://www.iobis.org) on the Ocean Biographic Information System (OBIS). India is a partner in a global alliance of more than 56 countries for developing the database.
The database covers a large number of fish, shellfish, marine mammals and corals. The name of the species, its scientific name, taxonomic details, geographical locations and information on its biology are available.
Expedition data added
While the historic information on species was digitised, information on new species from the exploratory cruises made by the ocean research vessel Sagar Sampada was also added to the platform. Organised scientific sampling was also carried out at select locations along the coastal stretches of the country.
In India, the Centre for Marine Living Resources and Ecology (CMLRE), Kochi, was designated as the regional node of OBIS programme. The integration of bio-geographic information with physical, chemical and environmental data to facilitate climate change studies is also one of the objectives of the programme, said M. Sudhakar, director of the CMLRE.
The DNA sequences as well as physical DNA of a large number of marine species have also been made available for ready reference. The Centre is also maintaining specimens of 1,130 rare deep-sea organisms including eight holotype (a specimen which is used when a new species is described for the first time.)
An analysis of the dataset indicated that Indian waters accounted for 25 per cent of the 34,989 endemic species reported from Indian Ocean region. Going by the available information, 15,042 species have been reported from the Indian seas. However, the number of species may go above 4 lakh species of Eukaryotes (multi-cellular organisms other than bacteria and fungi.)
The CMLRE is also planning to develop an online Marine Biodiversity Reporting System. Anybody can report occurrence of important marine biological observation in their regions using a mobile app and contribute to the inventory of marine biodiversity.
Related Topics Kochi Sci-Tech Environment Science
Printable version | Jan 22, 2020 2:17:20 PM | https://www.thehindu.com/sci-tech/science/Dive-into-the-deep-seas-from-the-comfort-of-your-home/article14506244.ece
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redpajama_set_name: RedPajamaCommonCrawl


Madre de Dios boasts spectacular virgin lowland rainforest and exceptional wildlife. Brazil-nut tree trails, a range of lodges, some excellent local guides and ecologists, plus indigenous and colonist cultures are all within a few hours of Puerto Maldonado. Serious jungle trips can be made here with relative ease and without too much expense, and this part of the Amazon offers easy and uniquely rewarding access to rainforest that is much less disturbed than that around Iquitos, for example.


My brother and I were adopted at birth from different mothers. I'm sure we both had opportunities being raised by our adoptive parents that we never would have had with our biological ones, although neither of us would ever know anything other than what we were told about our birth parents to be sure.
Our parents were decent, moral, upstanding people. But they were obsessed with appearances, which made my brother a bigger problem for them than he might have been for other parents. No matter how hard he tried, he just couldn't be what they expected. This would result in life-altering disappointment for both sides.
I distinctly remember my mother telling me I was adopted around age 6, but I don't remember when Pat was told. I really didn't see him enough to have conversations like that. Initially, he was always so busy. He was a hyperactive child, put on Ritalin before he ever made it to first grade. I'm sure it was intended to calm him down for public appearances, but it never worked. Eventually, we just grew up in different places.
I can't count how many times I would hear this over the coming years. I don't know if I ever learned to look first, but, more than likely, he quickly got bored and moved on to something else before I had time to figure out a workable solution. My mother, already tired at this point, decided to just wait and pick up the inevitable pieces rather than try to predict her son's behavior.
Pat's first grade teacher at Sea Isle Elementary School showed real concern for his ability to control himself. At first, she felt sorry for him because he was such a sweet, thoughtful boy. She thought he just needed special attention, but when that ended up with him craving even more and more attention from her, anything good about him soon faded in comparison to his unforgivable behavior. He refused to stay in his seat, wreaking havoc on the classroom and the other kids. He would throw crayons, pencils, books, erasers, anything he could get his hands on. He would use markers to draw on the windows. Lunch and recess were constant struggles. He'd be banished to the outskirts or the teacher's table or the bench or the sidelines for this reason or that, and even under watchful eyes, he would still seem to slip just out of reach and misbehave.
She also often asked him, "Can't you just be a good boy and behave like the other children?" But he never had an answer. Nobody knew yet that he didn't understand the question.


text:
Aviva partners with Tractable to bring the benefits of AI to auto claims
Aviva will use Tractable's Artificial Intelligence (AI) to improve the efficiency and accuracy of repairs
The new technology will help Aviva meet its ambitious sustainability target of being a net zero company by 2040
Aviva, one of the largest insurers in the UK, has signed an agreement with Tractable to improve the accuracy and efficiency of UK motor claims by using artificial intelligence (AI).
Tractable – a UK tech 'unicorn', or billion-dollar company – develops visual AI to aid in the repair of cars and homes by using photos to assess damage enabling the accurate calculation of repair costs within minutes. By implementing this AI to assist and guide engineers, Aviva will be able to quickly and accurately complete remote assessment of repair estimates and increase consistency of diagnosis, reducing the potential for errors which can add time to motor claims.
Aviva will roll out the technology across its entire UK repair network including Solus (Aviva's exclusive chain of body work establishments), which handles tens of thousands of motor claims every year.
As well as accelerating claim reviews, the collaboration will also help Aviva achieve its Sustainability Ambition by making sure that parts which can be safely repaired are not needlessly replaced.
Simon Smith, Managing Director, Solus, said: "Implementing Tractable's AI into our motor claims will deliver multiple benefits. It will improve the accuracy of repair diagnostics across Aviva's UK repair network, making the way in which we assess vehicle damage more efficient. This means we can get to work on fixing the vehicle and getting customers back on the road.
"It also helps us work towards our sustainability ambition of being a net zero company by 2040. Remotely identifying which parts can be repaired rather than replaced has a number of environmental benefits: we avoid the unnecessary journeys by an assessor to look at a claim in person; we prevent safe, working parts from going to landfill; and we reduce the volume of green or new parts that would need to be ordered and shipped in the first place."
Alex Dalyac, founder and CEO of Tractable, said: "Tractable's AI is built in the UK, and through it being applied at scale by Aviva – one of the country's largest general insurers – we will help customers across the UK get back to normal more efficiently. In addition, by helping Aviva reduce the environmental impact of its repair work, its adoption has benefits for us all – Aviva customers, and non-customers alike."


Elevate your everyday t-shirt collection with the Tie Front Tee. This short sleeve women's t-shirt features a crew neckline and gold branding across the front. Detailed with gold top stitching and a front waist tie.


Here's Eclipse and his remarkable transformation he has made, after he was also rescued at a BCS of 1. And, in fact, was even more skeletal than Chiron is today.
Eclipse has come to be our healthiest, soundest, fanciest rescue (and happiest!). His upbeat, plucky character is likely why he was able to pull through such extreme criminal neglect and abuse.
Still, it was not "cheap" to rehabilitate Eclipse and bring him to such overwhelming health. We're bracing for the same with Chiron.


text:
#ifndef NR_LIB_CSV_H
#define NR_LIB_CSV_H

    #include <c4d.h>

    #if API_VERSION < 15000
        /* From R15.020 c4d_misc/utilities/apibasemath.h */
        /// Calculates the minimum of two values and return it.
        template <typename X> inline X Min(X a, X b) { if (a<b) return a; return b; }

        /// Calculates the maximum of two values and return it.
        template <typename X> inline X Max(X a, X b) { if (a<b) return b; return a; }
    #endif

    /**
     * Extension of the c4d_misc::BaseArray class implementing the retrieving
     * of default values.
     */
    template <typename T>
    class DefaultBaseArray : public c4d_misc::BaseArray<T> {

        typedef c4d_misc::BaseArray<T> super;

    public:

        /**
         * Retrieve a value by index. If the index is out of range, the default
         * value is returned.
         */
        const T& GetIndex(LONG index, const T& default_) const {
            if (index < 0 && index >= super::_cnt) return default_;
            else return super::operator [] (index);
        }

        /**
         * Retrieve a value by index. If the index is out of range, the default
         * value is returned.
         */
        T& GetIndex(LONG index, T& default_) {
            if (index < 0 && index >= super::_cnt) return default_;
            else return super::operator [] (index);
        }

    };

    /**
     * A row from a CSV file is nothing but an array of strings. :-)
     */
    typedef DefaultBaseArray<String> CSVRow;

    enum CSVError {
        CSVError_None,          // No error, everything worked out fine.
        CSVError_Permission,    // Not enough permission to read from the file.
        CSVError_Memory,        // Memory error, eg. allocation failed
        CSVError_Unknown,       // Unkown error
        CSVError_FileError,     // Use CSVReader::GetFileError()
        CSVError_InvalidFile,   // It was determined that the file can't be a CSV file, not used atm.
    };

    /**
     * A CSV reader implementation. Initialize once only.
     */
    class CSVReader {

    public:

        CSVReader(CHAR delimiter=',', Bool stripWhitespace=TRUE);
        virtual ~CSVReader();

        /**
         * Open a file with the specified filename. Returns TRUE if the file
         * could be opened, FALSE if not. Do not perform any reading operations
         * if opening a file failed.
         */
        Bool Open(Filename fl) {
            if (m_isOpened) {
                return FALSE; // already a file opened.
            }
            m_isOpened = m_file->Open(fl, FILEOPEN_READ);
            m_atEnd = FALSE;
            m_line = 0;

            switch (GetFileError()) {
                case FILEERROR_NONE:
                    break;
                case FILEERROR_OUTOFMEMORY:
                    m_error = CSVError_Memory;
                    break;
                case FILEERROR_OPEN:
                    m_error = CSVError_Permission;
                    break;
                default:
                    m_error = CSVError_Unknown;
                    break;
            }

            m_isOpened = m_isOpened && m_error == CSVError_None;
            return m_isOpened;
        }

        /**
         * Close the opened CSV file. It is safe to call this method even if
         * no file was opened before. Automatically called when the reader
         * is destroyed.
         */
        Bool Close() {
            if (!m_isOpened) {
                return TRUE;
            }
            m_isOpened = FALSE;
            m_atEnd = TRUE;
            return m_file->Close();
        }

        /**
         * Return TRUE if the reader has opened a file.
         */
        Bool IsOpened() {
            return m_isOpened;
        }

        /**
         * Read a line from the opened file and append the cell values to the
         * `destRow`. Returns TRUE on success, FALSE if a fatal error occured.
         * Also returns FALSE if the end of the file has been reached, but
         * better use `AtEnd()` instead.
         */
        Bool GetRow(CSVRow& destRow);

        /**
         * Returns TRUE if the end of the input file has been reached.
         */
        Bool AtEnd() const {
            return m_atEnd;
        }

        /**
         * Return the current line-number in the input file.
         */
        LONG GetLineNumber() const {
            return m_line;
        }

        /**
         * Retrieve the latest error. If an error occured, `GetRow()` will not
         * read from the file any further until `FlushError()` is called.
         */
        CSVError GetError() const { return m_error; }

        /**
         * Get the FILEERROR value from the internal BaseFile.
         */
        FILEERROR GetFileError() const { return m_file->GetError(); }

    private:

        String CharArrayToString(const c4d_misc::BaseArray<CHAR>& arr);

        Bool m_isOpened;
        Bool m_atEnd;
        LONG m_line;
        AutoAlloc<BaseFile> m_file;
        CHAR m_delimiter;
        Bool m_stripWhitespace;
        STRINGENCODING m_encoding;
        CSVError m_error;

    };

    /**
     * This class manages the reading of a CSV Table. Everytime the CSV data
     * is request, the `Init()` method can be called before to ensure the
     * correct data is loaded.
     *
     * However, this is just a base-class for managing this safe reading
     * mechanism. Subclasses should implement the storing and retrieving
     * of the actual values.
     */
    class BaseCSVTable {

    public:

        /**
         * Initialize the BaseCSVTable.
         */
        BaseCSVTable(CHAR delimiter=',', Bool hasHeader=FALSE)
        : m_delimiter(delimiter), m_hasHeader(hasHeader), m_loaded(FALSE),
          m_error(CSVError_None), m_fileError(FILEERROR_NONE) { }

        /**
         * Virtual destructor.
         */
        virtual ~BaseCSVTable() { }

        /**
         * Initialize the BaseCSVTable object. This method checks if the data
         * from the passed filename requires to be reloaded or not. This method
         * calls `CheckReload()` if *forceUpdate* is passed false. If *didReload*
         * is passed a valid pointer, it is assigned true in case the reloading
         * of data was performed. This will also be perfomed if an error occured,
         * so basically *didReload* will be true when *forceUpdate* is passed or
         * `CheckReload()` returned true.
         *
         * If this method returns false, a fatal error must have occured (such
         * as insufficient reading permissions, a memory error, etc.). Use
         * `GetLastError()` to retrieve error-information.
         *
         * Note: It is not an error if the CSV File does not exist!
         * `LoadDataStart()` and `LoadDataEnd()` WILL BE CALLED if the file
         * does not exist.
         */
        Bool Init(const Filename& filename, Bool forceUpdate=FALSE, Bool* didReload=NULL);

        /**
         * Retrieves the type of the error which occured at the last call
         * to `Init()`.
         */
        CSVError GetLastError() const { return m_error; }

        /**
         * Return the last FILEERROR information.
         */
        FILEERROR GetFileError() const { return m_fileError; }

        /**
         * Specify if the CSV Table has a header. If this was set to
         * true, the first row is read in as the table header and can
         * be retrieved via `GetTableHeader()`.
         */
        void SetHasHeader(Bool hasHeader) { m_hasHeader = hasHeader; }

        /**
         * Returns true if it was specified that the CSV Table has a
         * header. This can be set via `SetHasHeader()`.
         */
        Bool GetHasHeader() const { return m_hasHeader; }

        /**
         * Set the delimiter to use in the CSV Reader.
         */
        void SetDelimiter(CHAR delimiter) { m_delimiter = delimiter; }

        /**
         * Return the delimiter that will be used in the CSV Reader.
         */
        CHAR GetDelimiter() const { return m_delimiter; }

        /**
         * Returns the header of the CSV Table. This will return a valid
         * pointer if it was specified that the CSV Table does have a
         * header (via `SetHasHeader()` or the constructor).
         */
        const CSVRow& GetHeader() const { return m_header; }

        /**
         * Returns true if the CSV File was successfully loaded the last time
         * `Init()` was called.
         */
        Bool Loaded() const { return m_loaded; }

    protected:

        /**
         * Returns true if the CSV Data requires to be reloaded based on the
         * passed filename. The default implementation checks if the filename
         * differs, and if it does not, if the file has changed and returns
         * true respectively to trigger a reload of the data.
         */
        virtual Bool CheckReload(const Filename& filename);

        /**
         * Called to flush the stored data.
         */
        virtual void FlushData() = 0;

        /**
         * Called before data is read in. Return CSVError_None if everything
         * worked out fine. If any other value is returned, the reading in of
         * data is halted. Even if this method returns an error-code,
         * `LoadDataEnd()` is still called!
         */
        virtual CSVError LoadDataStart(const Filename& filename) = 0;

        /**
         * Called after the data was read in. Passed is a boolean value that
         * is true when the reading was successful, otherwise it is false.
         */
        virtual void LoadDataEnd(CSVError error) = 0;

        /**
         * Called when the header was loaded. The header array is stored by
         * the BaseCSVTable, but this method allows to process it and create
         * new data out of it. This method is not called if it was not
         * specified that a header should be read.
         */
        virtual CSVError ProcessHeader(const CSVRow& header) { return CSVError_None; }

        /**
         * Process the CSV Row passed to this method and store it. Return
         * an error-code only when a fatal error occured. Reading the CSV File
         * will then be halted. Return CSVError_None if everything worked out
         * fine. Make sure to store a copy of the row.
         */
        virtual CSVError StoreRow(const CSVRow& row) = 0;

        /**
         * Return the number of rows stored.
         */
        virtual LONG GetRowCount() const = 0;

        /**
         * Return the number of columns. This is the maximum number of
         * cells in all rows.
         */
        virtual LONG GetColumnCount() const = 0;

    private:

        CHAR m_delimiter;
        Bool m_hasHeader;

        Bool m_loaded;
        CSVError m_error;
        FILEERROR m_fileError;
        CSVRow m_header;
        Filename m_filename;
        LocalFileTime m_fileTime;

    };

    /**
     * This template subclass of the BaseCSVTable class converts all cells
     * to values of a given type by using the a specified callback. The
     * `Converter` argument must be callable and implement the following
     * signature: `T (*)(const String& cell)`.
     */
    template <typename T, T (*Converter)(const String&)>
    class TypedCSVTable : public BaseCSVTable {

        typedef BaseCSVTable super;

    public:

        typedef c4d_misc::BaseArray<T> Array;

        TypedCSVTable(CHAR delimiter=',', Bool hasHeader=FALSE)
        : super(delimiter, hasHeader), m_columnCount(0) { }

        virtual ~TypedCSVTable() { }

        /**
         * Obtain a stored row from the table. Does not perfom in-bound checks!
         */
        virtual const Array& GetRow(LONG index) const { return m_rows[index]; }

        /**
         * Callback method when a converted row was stored.
         */
        virtual void RowStored(const Array& row) { }

        //| BaseCSVTable Overrides

        virtual void FlushData() {
            m_rows.Reset();
            m_columnCount = 0;
        }

        virtual CSVError LoadDataStart(const Filename& filename) {
            return CSVError_None;
        }

        virtual void LoadDataEnd(CSVError error) {
            return;
        }

        virtual CSVError StoreRow(const CSVRow& row) {
            LONG count = row.GetCount();
            // Defined in c4d_misc/utilities/apibasemath.h
            m_columnCount = Max<LONG>(m_columnCount, count);

            Array newRow;
            if (!newRow.Resize(count)) {
                return CSVError_Memory;
            }
            for (LONG i=0; i < count; i++) {
                newRow[i] = Converter(row[i]);
            }

            Array* ptr = m_rows.Append(newRow);
            if (!ptr) return CSVError_Memory;
            RowStored(*ptr);
            return CSVError_None;
        }

        virtual LONG GetRowCount() const { return m_rows.GetCount(); }

        virtual LONG GetColumnCount() const { return m_columnCount; }

    private:

        LONG m_columnCount;
        c4d_misc::BlockArray<Array> m_rows;

    };

    /**
     * Strips all whitespace characters from the beginning and end of astring.
     */
    String StringStripWhitespace(const String& ref);

    /**
     * Convert all elements in a CSVRow into another type based on a converter
     * function.
     */
    template <typename DestType> void ConvertCSVRow(
            const CSVRow& row,
            c4d_misc::BaseArray<DestType>& dest,
            DestType (*converter)(const String&)) {
        // Construct a new array based on the template type.
        dest.Resize(row.GetCount());

        // Iterate over each element in the array.
        for (LONG i=0; i < row.GetCount(); i++) {
            DestType v = converter(row[i]);
            dest[i] = v;
        }
    }

    /**
     * Convert a String to a LONG. Returns zero on failure.
     */
    LONG StringToLong(const String& str);

    /**
     * Convert a string to a decimal number. Returns zero on failure.
     */
    Real StringToReal(const String& str);

    /**
     * Returns a copy of the string.
     */
    inline String StringToString(const String& str) {
        return str;
    }

    typedef TypedCSVTable<String, StringToString> StringCSVTable;
    typedef TypedCSVTable<LONG, StringToLong> Int32CSVTable;
    typedef TypedCSVTable<Real, StringToReal> FloatCSVTable;

    /**
     * This float CSV Table subclass implements retrieving minimum and
     * maximum values, as well as creating a `BaseContainer` that contains
     * the header-names for the columns.
     */
    class MMFloatCSVTable : public FloatCSVTable {

        typedef FloatCSVTable super;

    public:

        MMFloatCSVTable(CHAR delimiter=',', Bool hasHeader=FALSE)
        : super(delimiter, hasHeader) { }

        /**
         * Return the minimum values for all columns. Only valid if the table
         * successfully initialized.
         */
        const super::Array& GetMinValues() const { return m_minv; }

        /**
         * Return the maximum values for all columns. Only valid if the table
         * successfully initialized.
         */
        const super::Array& GetMaxValues() const { return m_maxv; }

        /**
         * Returns a container, formatted, ready to be injected into a cycle
         * description parameter.
         */
        const BaseContainer& GetHeaderContainer() const { return m_headBc; }

        //| TypedCSVTable<Real> Overrides

        virtual void RowStored(const Array& row) {
            LONG count = row.GetCount();
            m_minv.Resize(count);
            m_maxv.Resize(count);
            m_mmSet.Resize(count);

            for (LONG i=0; i < count; i++) {
                Bool& isSet = m_mmSet[i];
                if (!isSet || row[i] < m_minv[i]) {
                    m_minv[i] = row[i];
                }
                if (!isSet || row[i] > m_maxv[i]) {
                    m_maxv[i] = row[i];
                }
                isSet = TRUE;
            }
        }

        //| BaseCSVTable Overrides

        virtual void FlushData() {
            m_minv.Reset();
            m_maxv.Reset();
            m_headBc.FlushAll();
            super::FlushData();

            GePrint("Reloading CSV File..");
        }

        virtual void LoadDataEnd(CSVError error) {
            m_mmSet.Reset();
            super::LoadDataEnd(error);
            if (error != CSVError_None) return;

            m_headBc.SetString(-1, "-");
            const CSVRow& header = GetHeader();
            for (LONG i=0; i < GetColumnCount(); i++) {
                if (i < header.GetCount()) {
                    m_headBc.SetString(i, header[i]);
                }
                else {
                    m_headBc.SetString(i, LongToString(i));
                }
            }
        }

    private:

        // Used temporarily in StoreRow(), reset in LoadDataEnd();
        c4d_misc::BaseArray<Bool> m_mmSet;

        super::Array m_minv;
        super::Array m_maxv;
        BaseContainer m_headBc;

    };

#endif /* NR_LIB_CSV_H */

redpajama_set_name: RedPajamaGithub


text:
« Humphry Osmond
Nicholas Doman »
February 24, 2004 by Jade Walker
Joe Viterelli
Categories: Actors
Joe Viterelli, the pug-faced actor known for playing goons in mob movies, died on Jan. 29 from complications of heart surgery. He was 66.
The New York City native originally ran the family business — of music schools. Viterelli played the classical guitar and spent his youth saving up enough money to see performances at Carnegie Hall and Broadway theaters. He later took on jobs as a truck driver, bar owner and bowling ball driller to feed his family.
Viterelli moved to Los Angeles in the late-1970s and befriended director Leo Penn. Although Joe originally declined to go Hollywood, he changed his mind when actor Sean Penn (Leo's son) requested his presence in the 1990 gangster film, "State of Grace."
Audiences liked what they saw and Viterelli soon received offers to act in other mob movies. He appeared in 40 films, typecast as Joe Profaci ("Mobsters"), Nick Valenti ("Bullets Over Broadway"), Vinnie "The Shrimp" ("Mickey Blue Eyes") and Fat Tony Ragoni ("Cure for Boredom"). He was best known for his performance as the likable henchman Jelly in 1999's "Analyze This" and its 2002 sequel, "Analyze That."
His final performance was in the humorous Staples commercial released on Super Bowl Sunday. It featured Viterelli acting as "muscle" for an office worker whose manager demanded bakery bribes in exchange for office supplies.
13 Responses to Joe Viterelli
Valerie February 26, 2004 at 12:15 am
For all his toughness, he had a sparkle in his eye. Always the sign of a gem. RIP.
Jackie March 18, 2004 at 10:30 am
Once again, remember the face, never knew the name. I can admit that I really enjoyed Analyze This, thought Analyze That was okay, but really loved the Staples commercial!!!!
Danny Boy March 26, 2004 at 7:00 pm
Mr. Viterelli…Thank you or the laughs…You will always be remebered by me…Your one of the best ! Cyaround Jelly…!
Steve April 27, 2004 at 1:20 am
It's such a shame. I just found out today (04-26-04) while sitting in a hospital waiting room, reading a month old copy of Entertainment Weekly. Such a shame. I really loved his work. I don't think people know that he was in more than 50 films! I also didn't know that he died on my 30th birthday. Jelly will be missed. Such a shame at only 66 years old. 🙁
MJ December 4, 2004 at 7:02 am
Joe was one of the funniest actors I have ever come across. He, DeNiro and Crystal did such a wonderful job in Analyze This, Analyze That. My husband and I have both movies and watch them at least 3 times a week. "Bada Bing" !! I like Jelly's line in Analyze That to Billy Crystal about picking out a gun for the heist. "Oh yah..this brings back fond memories.. Bada Bing!" Miss ya Jelly… 🙁
lore December 20, 2004 at 8:00 am
Joe was a visitor in my home on several occasions–One weathery afternoon he arrived at my home in Irvington, NY–in a taxi–late for lunch. He'd taken the taxi from Brooklyn to Irvington–a very long journey in a taxi. Joe was working on Bullets Over Broadway at the time–he had many funny stories about things that had happened while filming. He could do the dialects from any of the 'neighborhoods' in New York–and was working on writing a novel about the neighborhood he grew up in–he let me read the opening scene and it was wonderful. Joe often spoke of his love for the theater–when he was in high school he'd work odd jobs to earn money so he could attend plays. Joe was smart, funny, gentle, and a good friend. Those who were lucky enough to have spent time in Joe's company will miss his warmth.
Laura December 31, 2004 at 5:45 pm
Joe, I remember you and a little thing called, "Commodity Trading". It's a good thing you went into acting you weren't exactly straight up when it came form applications. Rest in peace.
Jesi January 8, 2005 at 1:24 am
I was bummed to read about Joe's death. I heard about it just a few days ago. 🙁 I loved him, he was such a softie.. 🙂 He made me laugh in Anyalyze this, and he will be remembered fondly. Not many like him, if at all! In warm and fond memories of his acting..all held with a smile and giggle! His family has lost a gem! God Bless YOU!!
Kim April 14, 2006 at 10:03 pm
Thanks for posting that Lore. Very interesting. You're lucky to have known him. He's very much missed.
Dominick Vessia July 5, 2006 at 9:01 pm
For an actor, who did not receive formal trainig and started his career late, Joe was superb. His timing and delivery was so beneficial in "Analyze This" that I believe he should have been nominated fo an academy award. Billy Crystal gave the eulogy. I will bet he would agree. Bless you for the laughter you brought us
Barry Moran, England March 5, 2007 at 11:53 am
Joe stole the show in both 'Analize' films. A diamond. R.I.P
John Maconachie October 12, 2007 at 2:27 am
"Seems like a smart guy — he had a business card and everything"
"no-one will ever know"
"you gotta eat more roughage — a bran muffin in the morning can help that"
Not many people could deliver lines like that with the authenticity and comic genius that "Jelly" achieved — I watch him regularly and ALWAYS laugh.
Archie August 28, 2015 at 2:48 am
I believe he also did an American Express Commercial…shortly before he died….He was terrific …especially in Eraser…"Don't make me hurt you Joey"…this after he corrected him about Russians and Ukranians or something of that nature….late start in the business…but was true GENM!!!!!!!!


text:
Gray's Anatomy er en engelsk fagbog om human anatomi oprindeligt skrevet af Henry Gray og illustreret af Henry Vandyke Carter. Tidligere udgaver hed Anatomy: Descriptive and Surgical og Gray's Anatomy: Descriptive and Applied, men bogens navn bliver normalt forkortet til, og senere udgaver navngivet, Gray's Anatomi. Bogen anses af de fleste som en ekstrem indflydelsesrig udgivelse om emnet, og er fortsat med at blive rettet og genudgivet siden den oprindelige udgivelsesdato i 1858 frem til i dag. Den seneste udgaven af bogen, den 42., blev udgivet i oktober 2020. Den foregående udgave kom i september 2015.

Bogen har lagt navn til serien Greys hvide verden, der på engelsk hedder Grey's Anatomy.

Referencer

Faglitteratur udgivet i 1858
Anatomi
Lærebøger

redpajama_set_name: RedPajamaWikipedia


STATE- APPROVED PARENT TAUGHT DRIVERS ED ( PTDE) + DPS PERMIT TEST. TEXAS 30- HOUR BEHIND- THE- WHEEL INSTRUCTION GUIDE Texas Department of Licensing your full legal name, an original birth certificate , Regulation you apply for your license, proof of legal presence, your social security number, Form DL44 Driver' s License application that is signed by your parent , you will need to bring with you the application fee, legal guardian Driver. A: In order to ' Advanced Pay' your surcharges, you must make a single up- front payment in the amount identified on the notice( s) as the advanced payment amount. How to pay driver license reinstatement fee in texas.
All first- time drivers in Texas under the age of 18 are required to complete a state- approved 32- Hour Driver Education Course to apply for a Texas Learner Permit and Driver License. Q: What happens if I only make a partial payment? We are the official website of the State of Texas. If you make a partial payment, you will initiate an Installment Agreement.
Use this service to pay fees charged to you for your Texas Driver License offenses and view your other compliance items. Texas Driver License Fees. * A $ 1 administrative fee is included in the following fee amounts.
If you are completing more than one transaction at the same time in person or online, you will only be charged this addition to meeting the regular requirements needed to apply for a Texas driver license individuals under 18 years of age must also comply with the Graduated Driver License ( GDL) Program. Apply for a New Driver' s License in Texas.
If you' re looking to drive legally in Texas, you need to obtain your driver' s license right away. Whether you' re a new resident, a first- time driver, or a non- citizen, the Texas Department of Public Safety ( DPS) makes it simple to obtain your new newing Your Texas Driver License: Learn the Basics Now, Save Headaches Later. For many Texans, renewing a driver license is on par with paying taxes and standing in a.
Driver License Suspension in Texas If your Texas driver' s license and driving privileges have been suspended by the Department of Public Safety ( DPS), you' ll need to reinstate your license by satisfying the requirements and paying your reinstatement fees. The License to Carry a Handgun service allows you to apply for, renew, or check the status of a handgun license or instructor certification online with the Texas Department of Public Texas, driver' s license renewal procedures are managed by the Department of Public Safety ( DPS), which oversees most driver services in the state. This is the Frequently Asked Questions page for the Driver Education and Safety program administered by the Texas Department of Licensing and Regulation.


text:
Alexander Brown (9 February 1851 – 28 March 1926) was an Australian politician.

Brown was born in Maitland, New South Wales and educated at Fraser's private school, West Maitland.  He married Mary Ellen Ribbands in August 1872 and they had three daughters and six sons.  He was trained as a solicitor, but did not practice.  He became a mine-owner pastoralist and businessman.

Brown was the member for Newcastle in the New South Wales Legislative Assembly from February 1889 to June 1891, elected as a Protectionist.  In August 1892 he was appointed to the New South Wales Legislative Council, where he remained until his death in East Maitland.  He was survived by his second wife, Edith Mary Adams, whom he married in March 1920, and five sons and three daughters from his first marriage.

References

Members of the New South Wales Legislative Assembly
Members of the New South Wales Legislative Council
Protectionist Party politicians
1851 births
1926 deaths
People from Maitland, New South Wales


The RSPB have always been a charity close to our hearts, with the great work they do for birds and wildlife conservation. They believe in joining forces to do what we can to save declining species, through making our homes and countryside a habitable place for natural wildlife, and recording what we have out there in campaigns such as the Big Garden Birdwatch.
January 2015 saw the official start of the partnership with the launch of our limited edition 'The Lord of the Wings' T-Shirt design, with £9 from each sale going directly to the RSPB charity. The brilliant design was selected through our online competition to come up with ideas for an RSPB inspired T-shirt, with the winning design becoming one of our fastest selling T-shirts, you could say that they flew out!
During 2015 we also promoted the partnership through raising awareness in our stores with the sale of pin badges. Two of our head office staff even ran the Cheltenham half marathon in September, raising money for the charity.
With the success of the Lord of the Wings T-Shirt our artist came up with a fantastic new design for November 2015. Inspired by the RSPB wading bird logo, and to coincide with the new Star Wars film, the next T-Shirt instalment was Darth Wader. This became our fastest selling T-Shirt in Weird Fish history, helping towards the £30,000 we have already made for the charity in the last year.
The RSPB were kind enough to help us out with our Weird Fish carpark garden too, giving us a hedgehog house, bee hotel, and bug box to encourage some wildlife into the garden. You can read more about this in our blog.
We have a new design joining the RSPB range every season, be sure to check out our Facebook page to catch the latest news on these designs and competitions.
For more information on the RSPB you can visit their website.


Ever since I was young I knew there was an issue with my reading and spelling, but never knew what it was specifically. It wasn't until Year 8 (Junior year in America) that I got tested, and that's when they told me I had this annoying thing called Dyslexia.
At a very young age I knew that the career path I'd want to go into is technology based, I liked doing hardware but was more interested in writing code. But the dyslexia kicked in, I couldn't remember things easily, I couldn't spell correctly and worst of all I got a lot of things mixed up. After learning the basics of batch I moved onto to learning Java, this is where it began taking a toll on me badly. I found that learning the syntax was fine, I could remember it easily. However when it came to remembering definitions, different uses of data types, how to write clean code, standard library usages, it went in one ear and dived out the other.
* assigns a boolean value for some reason that I can't remember.
Not impressive but for me it was a learning curv. I used it from a tutorial in my own game, you'd think after writing it so much that the usage and concept of it would stick in my mind. Nope. Couldn't remember a thing. That's when I went back to the help department and asked the people at my school if this was usual. They said with my form of dyslexia that having issues remembering things is common, especially if they're complex.
This had a down pour on me, put me in many bad moods and almost made me give up. I had been working hard to remember and learn so much from programming but because of one condition I knew it could be a pain to make it stick. For two months I gave up, I watched my friends at the time succeed in their learning experiences, making whatever they pleased while I just sat there wishing that what was inside of my head would go away.
It wasn't until my friend Jack came to me and asked what I had worked on recently, that's when I told him that I had given up because I was forgetting things and told him what conditions I had. After about an hour of talking he told me he has the same as me, and that giving up is not the way to go. Later that week I went over to his home and was shocked what I saw. He had a pile of notes all over his desk, stuck to his monitors, his tower even his chair. I think at one point his cat was chewing them. But he had a format, a format that he used to remember the important information he needed. Taking home an example I tried it, with the code above I used the format to write out it in the boxes designated.
Within two days I had remembered the code through the format, the colour coding, the assignment of objects and numbers gave me a great idea of how I could remember all the important information. Although it can't be used for every piece of code written it was great that I finally had a way to remember.
Couple of months go by and I find that this format is working like a dream for me, I'm remembering more than I ever could and having a tremendous amount of fun making the random crap I did during the learning curves. And I had a notebook that look like a rainbow when you skipped through it.
And now I face a new problem. MATHS!
Ask anyone I know my maths is terrible, I can do basic maths but when it comes to algebra, trigonometry and calculus (even though we're not taught that in the UK) I can get incredibly stuck. Speaking to the department at school they taught me a similar trick to the one of remembering. By assigning a different colour to every aspect of the equation and mixing them two colours together makes the output. So for example if I had green for the first number, then + then have red for the second number it would output be yellow. I found that having simple memory tricks to remember formulas, equations and general information I needed to remember would benefit me greately and other programmers with dyslexia. It's not just colours, shapes, and other entities can help greately.
Advice for anyone thinking they have dyslexia or have it.
For years I went around my normal, school and social life thinking that something was wrong with me, thinking that my mind is not normal. Having a proper diagnosis from a professional certainly took a massive load off my shoulders.
2: It's okay to have weird ways of remembering things.
Everyone remembers important information differently, some write it down, some keep saying/writing it until its stuck in their head forever. In one case a former colleague of mine had it tattooed on him. As long as you have a method of remembering it then that's the main thing.
3: It doesn't make you a bad programmer.
One of the thoughts I had rushing through my mind was that because of one condition I would never amount to anything good in my career, while I still have a long way to go before I find myself in a place I'll ultimately be happy with. Having dyslexia may of ruined my mindset for a while, and prevented me from getting further but I belive it has helped me grow stronger, and helped me greatly in the programming world.
4: If you're in some form of education use any resources provided.
Throughout all of the resources I've been provided in education establishements (even today at university) it has greatly helped me improve every aspect of my work and educational life, obviously every place is going to be different but the techniques given are a great help. And most the time its free or covered by someone else.
While today Dyslexia, Dyscalculia and Dyspraxia are still a major part of my life I don't see them as an issue or a disablity, I see them as something that is in me that is making me stronger.


text:
Artworks Artists About Services News Contact
Graffiti Goofy
Sean Keith
Notify me about similar new works
Mixed Media, Acrylic, Vintage Paper, Resin on Canvas
DIMENSIONS (H x W)
Artspace Warehouse (Los Angeles)
Sean Keith creates unique artworks inspired by street and pop art, using mixed media, acrylic paint and sealing his art with a smooth layer of resin, adding a glossy finish and depth to his artworks.
This one-of-a-kind 16 inch square artwork is wired and ready to hang. Keith covers the front of this artwork with original vintage newspaper before hand-painting the central figures with acrylic paint and markers. The sides of the artwork are painted black. He covers the entire artwork with resin. It does not require framing. It is signed by the artist on the lower left corner with his initials, SK. Free local Los Angeles area delivery. Affordable Continental U.S. and worldwide shipping available. A certificate of authenticity issued by the art gallery is included.
Keith is an American born artist. Raised in Las Vegas and Los Angeles, art runs wild in his family. For as long as he can remember the passion for art has always been a living, breathing aspect of his life.
Sean Keith solidified his artistic energies while living and working in Switzerland the past few years. Heavily influenced by UK street artist Banksy, his artwork is characterized by a cheeky brand of appropriation characterized by the use of images from popular culture. He subtly alters the picture and its context, cleverly shifting the tone to create new meaning. A common theme throughout his work is money and the insatiable desire to possess it. The familiar, nostalgic cartoon characters he employs give a playful feeling to his art. These instantly recognizable figures create a quick connection with the viewer, who can discover deeper layers on closer inspection.
Keith's contemporary interpretation of pop art and the cultural landscape is noticeable in every detail of his unique paintings. He covers the entire canvas with carefully selected, original pages from vintage comic books, applied in a loose grid as the basis of his painting. The printed text and images on the page serve as a contrast to the artist's lushly hand-painted figures, implying the difference between reality and fantasy. The words and context also emphasize the themes he explores in his work--money, wealth, power, and their ultimate effect on society. Keith used acrylic paint and color markers to create this unique artwork and covered the front and sides of the artwork with a smooth layer of shiny resin, which provides a window into this work.
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Sean Keith was born in 1982 and was raised in Las Vegas and Los Angeles. The passion for art has always been a living, breathing aspect of his life and he uses his signature cartoonish style to comment on real-world obsessions with money, fame, and capitalism.
Keith solidified his artistic energies while living and working in Switzerland. Heavily influenced by UK street artist Banksy, his artwork is characterized by a cheeky brand of appropriation using images from popular culture. He subtly alters the picture and its context, shifting the tone to give new meaning to the beloved characters. A common theme throughout his work is money and the insatiable desire to possess it.
Before painting his figures, Keith covers the entire canvas with vintage newspaper or other printed materials. The printed text and images on the page serve as a contrast to the artist's lushly hand-painted figures, implying the difference between reality and fantasy. A layer of glossy resin is added to cover each artwork, creating a smooth, polished finish to the layered artwork underneath.
His works have been exhibited throughout Europe and the US and have been collected worldwide.
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text:
Q: So im developing a code on python and i keep getting this error "TypeError: can't multiply sequence by non-int of type 'tuple' " code:
def main():
           incomefile = open(r'C:\Users\jacey\income.txt', 'w')

           income1 = int(input("Please enter your current income:"))
           tax1= float(input("please enter current tax:"))
           income2 = int(input("Please enter your current income:"))
           tax2= float(input("please enter current tax:"))
           income3 = int(input("Please enter your current income:"))
           tax3= float(input("please enter current tax:"))
           income4 = int(input("Please enter your current income:"))
           tax4= float(input("please enter current tax:"))
           grossIncome= (income1+income2+income3+income4, '.2f')
           taxTotal= (tax1+tax2+tax3+tax4, '.2f')
           grossTaxes = (grossIncome*taxTotal, '.2f')
           netIncome = (grossIncome - grossTaxes, '.2f')

           incomefile.write(str(income1) +'\n')
           incomefile.write(str(tax1) +'\n')
           incomefile.write(str(income2) +'\n')
           incomefile.write(str(tax2) +'\n')
           incomefile.write(str(income3) +'\n')
           incomefile.write(str(tax3) +'\n')
           incomefile.write(str(income4) +'\n')
           incomefile.write(str(tax4) +'\n')
           incomefile.write(str(grossIncome) +'\n')

           incomefile.close()
           print('Data recorded in income.txt')

main()

grossTaxes = (grossIncome*taxTotal)

error:
TypeError: can't multiply sequence by non-int of type 'tuple'

A: when you do this:
grossIncome= (income1+income2+income3+income4, '.2f')
taxTotal= (tax1+tax2+tax3+tax4, '.2f')

it creates tuples:

Tuples may be constructed in a number of ways:

*

*Using a pair of parentheses to denote the empty tuple: ()

*Using a trailing comma for a singleton tuple: a, or (a,)

*Separating items with commas: a, b, c or (a, b, c)

*Using the tuple() built-in: tuple() or tuple(iterable)

Then this:
grossTaxes = (grossIncome*taxTotal)

is trying to multiply those tuples. That doesn't work.
What are you trying to do with the syntax (val+val2+val3...., '.2f') ? Just add up the values, leave out the '.2f' and parenthesis: tax=val1+val2+val3....

redpajama_set_name: RedPajamaStackExchange


text:
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WestJet Ranks Third on Best Brand List
Canadian Business magazine has ranked WestJet third among the top 25 brands in the country, based on a national survey of Canadians. This is the fourth consecutive year the airline has finished in the top three.
"We are very proud to be voted one of Canada's top brands once again," said Bob Cummings, WestJet executive vice-president, Commercial. "Canadians know us for bringing low fares to Canadians, our caring, people-driven service, and ever-expanding network of more than 100 destinations in over 20 countries, and we're enormously grateful for their loyalty and support. At the end of the day, this recognition is all about our WestJetters who strive to deliver a remarkable experience to our guests each and every day. They are our brand, a key differentiator and the reason for our success."
According to the magazine's website, "The list of the 25 Best Brands in Canada is the result of a survey of a nationally representative sample of 1,868 Canadians by Rogers Consumer Insights Team. Performed online in May 2015, the poll seeks opinions on five key aspects of a company's reputation (the quality of its products and/or services; its customer service; its commitment to innovation; community involvement; and also, the person's overall view of the brand) from individuals who profess familiarity with the brands. The individual results are then compiled, based on a weighted ranking of the responses, into a single score for each brand. In order to be considered for the list, a brand must have originated in Canada, have a broad consumer profile and have a significant presence in two or more regions across the country."
WestJet was bested only by Cirque du Soleil, which nabbed the number two spot and MEC (Mountain Equipment Co-op), which came in first.
Brand Canadian business Cirque du Soleil MEC WestJet
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Developed by Patterson Homes and Patterson Elite, Autumn Crest subdivision is located in prime real estate directly across the street from the Mount Timpanogos Temple in American Fork. The area is made up of homes that enjoy dual mountain and temple views, while being conveniently located in a quiet, but convenient part of north Utah County.
Autumn Crest is close to several schools and sits directly adjacent to American Heritage School. The neighborhood has been in planning stages for a long time and has hit the mark developers hoped for.
"Our goal from the beginning was to make it a high-end subdivision, and we must have done a good enough job that we even have several family members moving into it," says Israel Patterson from Patterson Elite Builders.


text:
Гедими́нас Ки́ркилас (Гядиминас Киркилас, ; 30 августа 1951, Вильнюс) — литовский политик; премьер-министр Литвы с 18 июля 2006 года до 28 ноября 2008 года.

Биография

Старший сын в многодетной семье (два брата и четыре сестры) инженера связи и учительницы. Окончил среднюю школу № 23-ю в Вильнюсе (1958—1969). Служил на Северном флоте (1969—1972).

Работал реставратором интерьеров в Тресте реставрации памятников (1972—1978). Работы по золочению, лепке, консервированию выполнял в вильнюсских костёлах Всех Святых, Святых Иоаннов, Святого Казимира, Бонифратров, ансамбле Вильнюсского университета, Веркяйском дворце, также в каунасском «соборе», Пажайсляйском монастыре и на других объектах.

Одновременно с 1974 году учился на заочном отделении Вильнюсского педагогического института (ныне Литовский университет образовательных наук). В 1978—1982 годах обучался в Вильнюсской Высшей партийной школе.

После провозглашения восстановления независимости Литвы опубликовал в литовской и зарубежной печати свыше 900 статей на темы политики и общественной жизни. Издал книгу политической публицистики и интервью  (Vilnius: Lietuvos informacijos institutas, 1995).

Курит трубку. Играет в теннис, ездит на велосипеде. С 2000 года председатель Литовской федерации шашек. Владеет английским и русским языками.

Женат; жена Людмила Киркилене — руководитель секретариата акционерного общества  («Литовские железные дороги»). Сын Роландас работает, дочь Диана учится в Вильнюсском университете.

Политическая деятельность

В 1982—1985 годах инструктор Ленинского райкома Коммунистической партии Литвы, в 1986—1990 — инструктор отдела культуры ЦК КПЛ. В бытность Альгирдаса Бразаускаса первым секретарём ЦК КПЛ состоял его помощником по связям с печатью (1988—1990). В 1990—1992 годах был помощником его же как депутата Верховного Совета Литвы.

В сентябре — декабре 1990 года секретарь ЦК КПЛ, объявившей об отделении от КПСС. В декабре 1990 на учредительном съезде Демократической партии труда Литвы (ДПТЛ, ) избран заместителем председателя. В 1991—1996 годах первый заместитель председателя ДПТЛ, в 1993 году временно исполняющий обязанности председателя. Одновременно значился редактором еженедельной газеты на русском языке «Голос Литвы» (1991—1995). В 1996—2001 годах член президиума ДПТЛ.

После объединения Демократической партии труда Литвы и Социал-демократической партии Литвы (СДПЛ) с января 2001 года заместитель председателя Социал-демократической партии Литвы ().

Избирался членом Сейма Литовской Республики (1992—1996, 1996—2000, 2000—2004, 2004—2008, 2008—2012, 2012—2016). В Сейме был членом, заместителм председателя, председателем таких комитетов, как комитет национальной безопасности, комитет иностранных дел, комитета по делам Европы, комитет национальной безопасности и обороны. Один из главных разработчиков концепции национальной безопасности Литвы.

4 июля 2006 года Сейм Литовской Республики по представлению президента Валдаса Адамкуса утвердил Гедиминаса Киркиласа в должности премьер-министра страны социал-демократа. После утверждения на заседании Сейма программы правительства и принесения присяги 18 июля Гедиминас Киркилас вступил в должность премьер-министра. После выборов X Сейма (голосования 12 октября и повторное 26 октября 2008 года) и формирования нового правительства полномочия передал Андрюсу Кубилюсу.

В 2018 году основал Социал-демократическую трудовую партию Литвы.

Награды
 Командор ордена Креста Витиса (30 марта 2004 года)
 Офицер ордена Витаутаса Великого (3 февраля 2003 года)

Примечания

Ссылки
 Member of the Seimas 2004—2008 Gediminas KIRKILAS

Министры охраны края Литвы
Премьер-министры Литвы
Члены Социал-демократической партии Литвы
Секретари ЦК КП Литвы
Политики XX века
Политики XXI века
Правители Европы XXI века


When players keep telling us turrets are underwhelming, we buff them. This time the buff-o-matic was really cranked up. The AI isn't very happy about the result (despite having a few turrets of its own). There are also several other changes to make turrets work better (all waves launching in the AIWC style, AI ships no longer popping out some distance from the wormhole, etc). Are they still underwhelming? Let us know.
A bunch of bugfixes, balance changes, and miscellaneous improvements!
Ok, I'm all out of exclamation points… oh, here's one more.
Before I talk more about the release, I should note that the GUI focus groups ( here ) are being an enormous help. Thanks so much to everyone helping there! We're nearing a final design for various pre-game screens (main menu, lobby, etc) and look forward to getting those implements while the discussion expands to include the in-game screens when it's time for that.
These notes get a bit difficult to write because there's a lot of "we worked on everything!" going on lately. If you want to know what changed, the wiki notes linked above are your best bet.
3) The bottom-left menu has been heavily redone. Doesn't look any prettier, but I hope it's easier to use and less confusing. Among other things, it now responds to the F1-F9 keys instead of the 1-9 keys, so it doesn't have conditional conflicts with the control group numbers. This also allows it to return to always-shown status (and only one base menu, instead of two context-specific ones, which caused a lot of confusion).
* A ton of work on getting multiplayer functional again (still a ways to go, but it's much further along).
* A variety of quality-of-life improvements like edge-scrolling working despite UI elements, and selecting builders with B unsuppressing the build menu if you had suppressed it.
* Fixes for some multithreading issues that were causing the game to bog down exponentially faster than they normally would in certain intense situations (more coming on that front).
* Fixes for some bugs that were killing the OSX build.
* Alterations to make the "main menu ship" more visually interesting without you feeling like it was pressed up against the screen.
* Tooltips in the lobby (and making them show on top of other things).
* A couple more batches of unit models integrated.
But the main and most obvious change is that all the ship icons have been redone. You know those color strips under a bunch of the icons to tell the different turrets apart (same with starships, guardians, etc)? Those were the "flairs". Bye-bye flairs! Now all the turrets, etc, get a unique icon.
That said, the icons have to communicate a ton of information, so please tell us how they're doing at that.
During the development cycle of various AIWC expansions I reached a phase where I started naming the releases "Sanding Machine", "Mk2 Sanding Machine", and so on. It was a polish phase, albeit a violent sort of polishing.
Tons of changes in this version. I almost named the release "Plasma Siege Cannon", after my favorite change (Plasma Torpedoes are now AOE with an awesome explosion animation), but the visual improvements are much broader than that. Probably most of those are from volunteer BadgerBadger, and they've made a MASSIVE difference.
There's also a neat gameplay change: when I took the shield off the Ark, I unintentionally made the game a lot more annoying as that led to your Ark being pushed around by any enemy shields (previously it could usually push them around, having the bigger shield). That's a legitimate behavior: when an enemy shield touches a unit, the unit gets pushed out of the way.
But the Ark now has the "is_chuck_norris" flag (not actually called that): when an enemy shield touches the Ark, the _shield_ gets pushed out of the way.
1) The lobby has a lot more options, including difficulty settings for all three parts of your AI opponent (the occupying Sentinels, the roaming defensive Warden Fleet, and the predatory Hunter Fleet). The framework for showing a large number of (moddable) custom option for each faction is also in, and is used to support the difficulty options.
2) Tons more units now have their proper graphics (thanks to Pepisolo and Goldenwolf!), as do flak and lightning explosions (lots of iteration there, may not be done). Badger also fixed up a ton of squishy vis-layer bugs causing the wrong number of ships to show in squads, lots of shots to not draw properly (or at all), etc. Thanks, Badger (and for a ton of other changes too)! Together with ship on-death explosions and shield on-hit effects (both possibly still too subtle) the visual feedback of the game has improved massively. Naturally, this involved multiple distinct subsystem swaps to get the particle-like behavior necessary.
3) New Camera! Again! This one's actually good! When it doesn't get locked into a psychedelic death spiral! (we fixed the death spiral bug before this release). It's also regrettably closed-source, but modding other cameras is still possible.
4) The play area around each planet is now much larger and feels much less like a cage match and much more like AIWC. We may go even larger, let us know what you think.
5) Some major rebalancing. Starships are now "cap of one" units and thus very powerful individually. You also have to unlock even the Mark 1 variants, which effectively means that one of your first decisions is which 3 Mark 1 starships to unlock for your starting fleet (or to get Mark 1 and 2 of a single type, or to save some Science for other stuff). The choice makes a pretty big difference in the feel of the initial fighting. Similarly, turrets are no longer unlocked by default, but unlocking them is very powerful since you can put a full cap of each turret on each planet you control.
6) Also part of rebalancing, but worth its own point: Shields are very different now. The mechanic itself is the same, but you'll see _way_ fewer shields than you used to, on both sides. Battles now see serious casualties much earlier in general. Not even your Ark has a shield now (the Ark's now just a 600,000 hit-point Armored Ball Of Iron, its combat role is mostly just replacing your fleet ship losses mid-battle). If you want a shield early on you have to unlock a shield starship, which means only getting 2 of the other types (at most), though that's generally still worth it.
Normally there's some rhyme or reason to a release. In this case it was just time for these changes to escape. It's pretty quiet at the end of a year and we're mostly occupied with celebrations and other non-professional-work stuff, but there's still been some progress.
The credits for this release don't reflect community member BadgerBadger's contributions as much as previous releases, since Badger is now largely writing the release notes for said contributions. Suffice it to say, we could just write a big "Thanks, Badger!" somewhere in every set of release notes and that would be pretty accurate.
One specific change that may help playability significantly is that the unit mouseovers are now not nearly as "sticky" (since you no longer need to be able to mouseover the mouseovers).
But there's also a bunch of other stuff like another graphics pipeline shift (bloom is gone) and the ability to pick between the two Ark types currently defined (the normal one and the one the dolphins used to get out of Dodge).


The Accutech 662015 ID-TAD is used to activate a tag for use and to deactivate a tag when not in use for the purpose of conserving the battery life of a tag. The ID-TAD is also meant to be used as a tester for a tag. A tag must be checked every two weeks at a minimum to verify the integrity of the tag with either the ID-TAD or a Tag Test Station.
The ID-TAD incorporates an LCD screen to visually display tag information during testing and/or activating and deactivating a tag. An integrated keypad interface is used for secure access to these functions. The ID-TAD also incorporates an internal tag that is active when the ID-TAD is off and will cause an alarm if brought to a monitored exit.
DISCLAIMER: An IDTAD reading is in no way meant to be a replacement for taking a Tag to an active zone to test the range capability of the Tag. When you use an IDTAD all you really know is that the Tag has enough power to respond; it is NOT an indication of the range capability. In order to test the range capability of a Tag, you must take it to an active zone.


Heat oil in a medium – size skillet and cook onions till tender ( 10 minutes), then add garlic and cook for one minute.
Chicken Breasts, BBQ Sauce, Pineapple ( include 1/2 the liquid), Cayenne Pepper, cooked onion and garlic, pepper.
Using 2 forks shred the chicken.
Serve over rice or use it as filling in a sandwich.
Yummy and Easy and Wallet-Friendly.
Heat oil in a medium - size skillet and cook onions till tender ( 10 minutes), then add garlic and cook for one minute.
Chicken Breasts, BBQ Sauce, Pineapple ( include ½ the liquid), Cayenne Pepper, cooked onion and garlic, pepper.
In the crockpot right now thanks!
I am going to make this for a work pot-luck we are having next week. This looks wonderful.
Made this today – served on toasted buns instead of over rice … YUMMO!! So easy to put together …. This recipe is a KEEPER!
I made this tonight but I added just a tad more Cayenne Pepper – it was so good! I served it over rice. My chicken only needed 3 hrs to cook on low .. I shredded it and let sit on warm for another hour so the shredded chicken could absorb the liquid. PERFECT!! Thank you for the recipe!
Made this tonight. It was super good! My one suggestion would be to include an OZ size on the BBQ sauce. I used a large bottle, and I am pretty sure it was too much. We ended up with a lot of left over sauce. If you are eating this over rice or potatoes, this is a good thing. But on sandwiches, it is way too much sauce. But it did turn out excellent! This might become a staple in our house!
Wow…yum!! This turned out way better than I expected it to. It was difficult to stop eating! I used a brown sugar BBQ sauce which worked well. I used pineapple chunks which tasted delish right on the sandwich with the shredded chicken!
This was delicious! We had it over brown rice (and steamed cauliflower!) My boyfriend was just eating the sauce and rice too! Thank you for sharing this!!
What is even easier than this one is Target has a Hawaiian BBQ Sauce in their Market Pantry line, that and a can of pineapple chunks with the chicken in the crockpot and make the rice when it is done. It is sooo good!
I love to serve this on pretzel buns!
Your recipe calls for a bottle of bab sauce. What size please?
The picture shows an 18oz bottle of bbq sauce (for those asking what size).
Hey about how many people does this feed? I want to make this for a work potluck and want to make sure to have enough. Thanks!


text:
10 Iconic Pop Culture Lights 10 Iconic Pop Culture Lights
10 Iconic Pop Culture Lights
Tags: arc reactor, flares, galaxy, glow in the dark, iconic, infrared, laser beams, lights, lightsabers, pop culture, power ring, searchlights, tron
Take a closer look at the various iterations of light that have played a role in creating iconic pop culture figures in the entertainment world.
By Chris Ong
1. Laser Beams
Image via rogersmj.com
It's hard to miss out on laser beams, seeing as it has become a staple in countless sci-fi (science fiction) movies like Star Trek, where bullets and missiles are nothing compared to brightly-lit beams that shoot across great distances and have the power to reduce man and matter into a cinder.
2. Glow-in-the-Dark Lights
Image via hdwidescreendesktop.com
We've grown a greater appreciation for things that glow, thanks to James Cameron's impressive work on the greenery Avatar. We'll even go out on a limb and say it's about the only thing that looks even more impressive with 3D glasses on. Expect to see more glowing trees as the Avatar sequels hit the big screen.
3. Lightsabers
Image via dilcdn.com
Made immensely popular by the Star Wars franchise, we all know the power a lightsaber holds. Being able to slice through almost anything like a hot knife through butter, and combined with the power of the force, makes the lightsaber a weapon not to be reckoned with. You'll be seeing plenty of lightsaber action in time to come, as filming for Star Wars Episode 7 goes underway.
4. Tron Lighting
Image via fanpop.com
A visual spectacle in itself, the illuminated lights used in Tron Legacy made an ordinary world look that much more futuristic. And in case you're wondering, there's actually a company by the name of Light Tape that makes and sells these flexible lights which can be adhered to almost any surface. Consider us sold.
5. Flares
Image via staticflickr.com
Probably the most thrilling way to keep audiences at the edge of their seats, flares have often been used to give added attention and focus to something lurking in the shadows, say, a gigantic monster like Godzilla. No spoilers here but you should definitely check out the movie.
Image via scenicreflections.com
One thing that hasn't changed about Batman all these years is how the caped crusader looks to the Bat-Signal to know he's needed. We'll be keeping our eyes peeled for the Bat-Signal when Batman v Superman: Dawn of Justice is out.
7. Infrared Lights
Image via wallsave.com
The unmistakable infrared glow from the eyes of a Terminator, coupled with that murderous grin, has been sending shivers down our spines since the 80s. Thankfully, the cybernetic organisms from a dystopian future are just fictitious…for now.
8. Galaxy Lights
Image via stuartreviewsstuff.wordpress.com
Forget the dark, cold emptiness of space, the galaxy has been re-imagined as a sight to behold. While we may never be able to explore the entire universe in this lifetime, we've got to thank the people who have given us their take of the vast unknown millions of light-years away.
9. Power Ring
Image via tmdb.org
In brightest day, in blackest night, no evil shall escape my sight. Let those who worship evil's might, beware my power, Green Lantern's light! One of DC Comic's most revered superheroes carries a power ring that allows him to conjure just about anything, so long as he has the willpower to do it. We want one too.
10. Arc Reactor
Image via feelthefilms.wordpress.com
The arc reactor has become symbolic of Marvel's Tony Stark. Not only has it saved his life by keeping embedded shrapnel away from his heart, it also acts as an effective power source for the Iron Man suit. While we've witnessed the arc reactor removed from Stark in Iron Man 3, we're putting our money on it making a return to provide juice for the next version of the Iron Man suit.
arc reactor
laser beams
power ring


1 Distribution Rate is calculated by dividing the last distribution paid per share (annualized) by the market price. Note that the number of income distributions is based on the fund's distribution payment frequency (i.e. monthly or quarterly). A fund may pay distributions in excess of its net investment company taxable income and, to the extent this occurs, the distribution yield quoted will include a return of capital. The estimated return of capital for each distribution is available on this Web site by clicking on the fund's Distribution Yield. However, please note that distributions are subject to recharacterization for tax purposes and the final tax treatment of these distributions will be reported to shareholders after the close of each fiscal year on form 1099-DIV.
2The SEC yield is calculated by dividing annualized net investment income per share during a 30-day period by the maximum offering price per share as of the close of that period. SEC yield reflects the rate at which the fund is earning income on its current portfolio of securities. Since certain distributions received by the funds from real estate investment trusts (REITs) and master limited partnerships (MLPs) may consist of dividend income, return of capital and capital gains, and the character of these distributions cannot be determined until after the end of the year, the SEC yield has been adjusted for the funds that invest significantly in REITs based on estimates of return of capital and capital gains.
The performance data quoted represents past performance. Past performance is no guarantee of future results. The investment return and the principal value of an investment will fluctuate, and shares, if redeemed, may be worth more or less than their original cost. Current performance may be lower or higher than the performance data quoted.
IMPORTANT INFORMATION ABOUT COHEN & STEERS TOTAL RETURN REALTY FUND INC.
Cohen & Steers Total Return Realty Fund, Inc.(the "Fund"), acting in accordance with an exemptive order received from the Securities and Exchange Commission and with approval of its Board of Directors (the Board), adopted a managed distribution policy under which the Fund intends to include long-term capital gains, where applicable, as part of the regular quarterly cash distributions to its shareholders (the Plan).
Please click here for the most recent Section 19 notice and other important disclosures related to the Plan.
IMPORTANT INFORMATION ABOUT COHEN & STEERS QUALITY INCOME REALTY FUND INC.
Cohen & Steers Quality Income Realty Fund, Inc.(the "Fund"), acting in accordance with an exemptive order received from the Securities and Exchange Commission and with approval of its Board of Directors (the Board), adopted a managed distribution policy under which the Fund intends to include long-term capital gains, where applicable, as part of the regular quarterly cash distributions to its shareholders (the Plan).
IMPORTANT INFORMATION ABOUT COHEN & STEERS INFRASTRUCTURE FUND INC.
Cohen & Steers Infrastructure Fund, Inc.(the "Fund"), acting in accordance with an exemptive order received from the Securities and Exchange Commission and with approval of its Board of Directors (the Board), adopted a managed distribution policy under which the Fund intends to include long-term capital gains, where applicable, as part of the regular quarterly cash distributions to its shareholders (the Plan).
Annualized total returns of the closed-end funds current to the most recent month-end can be obtained by clicking on the fund name or distribution yield above.


text:
package com.igormaznitsa.jbbp.it;

import static com.igormaznitsa.jbbp.TestUtils.assertPngChunk;
import static org.junit.jupiter.api.Assertions.assertEquals;
import static org.junit.jupiter.api.Assertions.fail;

import com.igormaznitsa.jbbp.JBBPParser;
import com.igormaznitsa.jbbp.io.JBBPOut;
import com.igormaznitsa.jbbp.mapper.Bin;
import com.igormaznitsa.jbbp.model.JBBPFieldArrayByte;
import com.igormaznitsa.jbbp.model.JBBPFieldArrayStruct;
import com.igormaznitsa.jbbp.model.JBBPFieldInt;
import com.igormaznitsa.jbbp.model.JBBPFieldLong;
import com.igormaznitsa.jbbp.model.JBBPFieldStruct;
import com.igormaznitsa.jbbp.utils.JBBPUtils;
import java.io.InputStream;
import org.apache.commons.codec.digest.PureJavaCrc32;
import org.junit.jupiter.api.Test;

public class PNGParsingTest extends AbstractParserIntegrationTest {

  private static void assertChunk(final String name, final int length,
                                  final JBBPFieldStruct chunk) {
    final int chunkName =
        (name.charAt(0) << 24) | (name.charAt(1) << 16) | (name.charAt(2) << 8) | name.charAt(3);

    assertEquals(chunkName, chunk.findFieldForNameAndType("type", JBBPFieldInt.class).getAsInt(),
        "Chunk must be " + name);
    assertEquals(length, chunk.findFieldForNameAndType("length", JBBPFieldInt.class).getAsInt(),
        "Chunk length must be " + length);

    final PureJavaCrc32 crc32 = new PureJavaCrc32();
    crc32.update(name.charAt(0));
    crc32.update(name.charAt(1));
    crc32.update(name.charAt(2));
    crc32.update(name.charAt(3));

    if (length != 0) {
      final byte[] array = chunk.findFieldForType(JBBPFieldArrayByte.class).getArray();
      assertEquals(length, array.length, "Data array " + name + " must be " + length);
      for (final byte b : array) {
        crc32.update(b & 0xFF);
      }
    }

    final int crc = (int) crc32.getValue();
    assertEquals(crc, chunk.findLastFieldForType(JBBPFieldInt.class).getAsInt(),
        "CRC32 for " + name + " must be " + crc);

  }

  @Test
  public void testPngParsing_Mapping() throws Exception {
    final InputStream pngStream = getResourceAsInputStream("picture.png");
    try {

      final JBBPParser pngParser = JBBPParser.prepare(
          "long header;"
              + "// chunks\n"
              + "chunk [_]{"
              + "   int length; "
              + "   int type; "
              + "   byte[length] data; "
              + "   int crc;"
              + "}"
      );

      @Bin
      class Chunk {

        int length;
        int type;
        byte[] data;
        int crc;
      }
      @Bin
      class Png {

        long hEAder;
        Chunk[] chuNK;

        Chunk makeChunk() {
          return new Chunk();
        }
      }

      final Png result = new Png();
      final Png png = pngParser.parse(pngStream).mapTo(result, aClass -> {
        if (aClass == Chunk.class) {
          return result.makeChunk();
        }
        return null;
      });

      assertEquals(0x89504E470D0A1A0AL, png.hEAder);

      final String[] chunkNames =
          new String[] {"IHDR", "gAMA", "bKGD", "pHYs", "tIME", "tEXt", "IDAT", "IEND"};
      final int[] chunkSizes = new int[] {0x0D, 0x04, 0x06, 0x09, 0x07, 0x19, 0x0E5F, 0x00};

      assertEquals(chunkNames.length, png.chuNK.length);

      for (int i = 0; i < png.chuNK.length; i++) {
        assertPngChunk(chunkNames[i], chunkSizes[i], png.chuNK[i].type, png.chuNK[i].length,
            png.chuNK[i].crc, png.chuNK[i].data);
      }

      assertEquals(3847, pngParser.getFinalStreamByteCounter());

    } finally {
      JBBPUtils.closeQuietly(pngStream);
    }
  }

  @Test
  public void testPngParsing() throws Exception {
    final InputStream pngStream = getResourceAsInputStream("picture.png");
    try {

      final JBBPParser pngParser = JBBPParser.prepare(
          "long header;"
              + "// chunks\n"
              + "chunk [_]{"
              + "   int length; "
              + "   int type; "
              + "   byte[length] data; "
              + "   int crc;"
              + "}"
      );

      final JBBPFieldStruct result = pngParser.parse(pngStream);

      assertEquals(0x89504E470D0A1A0AL,
          result.findFieldForNameAndType("header", JBBPFieldLong.class).getAsLong());

      final JBBPFieldArrayStruct chunks =
          result.findFieldForNameAndType("chunk", JBBPFieldArrayStruct.class);

      final String[] chunkNames =
          new String[] {"IHDR", "gAMA", "bKGD", "pHYs", "tIME", "tEXt", "IDAT", "IEND"};
      final int[] chunkSizes = new int[] {0x0D, 0x04, 0x06, 0x09, 0x07, 0x19, 0x0E5F, 0x00};

      assertEquals(chunkNames.length, chunks.size());

      for (int i = 0; i < chunks.size(); i++) {
        assertChunk(chunkNames[i], chunkSizes[i], chunks.getElementAt(i));
      }

      assertEquals(3847, pngParser.getFinalStreamByteCounter());
    } finally {
      JBBPUtils.closeQuietly(pngStream);
    }
  }

  @Test
  public void testPngParsing_WithExternalValue() throws Exception {
    final InputStream pngStream = getResourceAsInputStream("picture.png");
    try {

      final JBBPParser pngParser = JBBPParser.prepare(
          "long header;"
              + "// chunks\n"
              + "chunk [_]{"
              + "   int length; "
              + "   int type; "
              + "   byte[$value] data; "
              + "   int crc;"
              + "}"
      );

      final JBBPFieldStruct result =
          pngParser.parse(pngStream, null, (fieldName, numericFieldMap, compiledBlock) -> {
            if ("value".equals(fieldName)) {
              return numericFieldMap.findFieldForPathAndType("chunk.length", JBBPFieldInt.class)
                  .getAsInt();
            }
            fail("Unexpected variable '" + fieldName + '\'');
            return -1;
          });

      assertEquals(0x89504E470D0A1A0AL,
          result.findFieldForNameAndType("header", JBBPFieldLong.class).getAsLong());

      final JBBPFieldArrayStruct chunks =
          result.findFieldForNameAndType("chunk", JBBPFieldArrayStruct.class);

      final String[] chunkNames =
          new String[] {"IHDR", "gAMA", "bKGD", "pHYs", "tIME", "tEXt", "IDAT", "IEND"};
      final int[] chunkSizes = new int[] {0x0D, 0x04, 0x06, 0x09, 0x07, 0x19, 0x0E5F, 0x00};

      assertEquals(chunkNames.length, chunks.size());

      for (int i = 0; i < chunks.size(); i++) {
        assertChunk(chunkNames[i], chunkSizes[i], chunks.getElementAt(i));
      }

      assertEquals(3847, pngParser.getFinalStreamByteCounter());
    } finally {
      JBBPUtils.closeQuietly(pngStream);
    }
  }

  @Test
  public void testPngParsingAndSynthesisThroughMapping() throws Exception {
    final InputStream pngStream = getResourceAsInputStream("picture.png");
    try {

      final JBBPParser pngParser = JBBPParser.prepare(
          "long header;"
              + "// chunks\n"
              + "chunk [_]{"
              + "   int length; "
              + "   int type; "
              + "   byte[length] data; "
              + "   int crc;"
              + "}"
      );

      class Chunk {

        @Bin(order = 1)
        int length;
        @Bin(order = 2)
        int type;
        @Bin(order = 3)
        byte[] data;
        @Bin(order = 4)
        int crc;
      }
      class Png {

        @Bin(order = 1)
        long hEAder;
        @Bin(order = 2)
        Chunk[] chuNK;

        Chunk makeNewChunk() {
          return new Chunk();
        }
      }

      final Png result = new Png();
      final Png parsedAndMapped = pngParser.parse(pngStream).mapTo(result, aClass -> {
        if (aClass == Chunk.class) {
          return result.makeNewChunk();
        }
        return null;
      });
      final byte[] saved = JBBPOut.BeginBin().Bin(parsedAndMapped).End().toByteArray();

      assertResource("picture.png", saved);
    } finally {
      JBBPUtils.closeQuietly(pngStream);
    }
  }

}