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Team president Kiel leaves Arrow McLaren SP
Phillip Abbott/Motorsport Images
Arrow McLaren SP president Taylor Kiel has left the team. The Indiana native, who started with the team as a junior Indy Lights mechanic in 2008 and rose through the ranks to lead Sam Schmidt Motorsports — known today as AMSP — to become one of the NTT IndyCar Series' most competitive teams, stepped away from the organization on his own volition.
"Ultimately, I've just made the decision to step away, and there's obviously a lot of change going on in the organization, which is good," Kiel told RACER. "The team's on the up, and it's in a good place. But I'm look into exploring some other opportunities and to spend some more time with my family. All that considered, the timing is probably right for a bit of a change for me and for the team.
"I'm certainly not looking at it as a bad thing, or a sad thing. Change is inevitable over time and it was the right choice for me. So whatever lies ahead, we're looking forward, and right now, I'm just really focused on my wife and my daughter, who just turned one, and spending some good, quality time with them."
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Regarded as one of the best team leaders in IndyCar, Kiel transformed the outfit from a strong midfield competitor into a team that is expected to win poles and races on a regular basis, and in the process allowed AMSP to supplant Andretti Autosport in the "Big 3′" as the most consistent threat to powerhouses Team Penske and Chip Ganassi Racing.
Kiel leaves behind a legacy of success at AMSP and is not expected to be out of work for an extended period of time.
"I think the beauty of all this is the team is positioned in a really strong place with a lot of really strong leadership throughout and great drivers," he said. "And it's expanding and has all kinds of good things that lie ahead for AMSP."
Kiel's departure comes following a turbulent year where frequent off-track disruptions seemingly made as many headlines as AMSP's on-track results. Starting with Pato O'Ward's desire to leave the team, the young Mexican opened 2022 in poor form, admitting his battle with McLaren Racing's leadership over his salary was a distraction before it was eventually resolved in his favor. The cost of O'Ward's early struggles would be revealed towards the end of the season.
On a similar timeline, the team also signed former Team Penske race engineer Gavin Ward as its new technical director but faced heavy opposition from the Penske organization, which fought the signing and ultimately enforced a long non-compete clause which forced Ward to sit on the sidelines until July 1.
The next round of drama from AMSP's parent company came with the high-profile attempt to acquire Chip Ganassi Racing's Alex Palou, which dominated AMSP's summer and recently resulted in failure. And while the Palou situation was playing out, the team dealt with ongoing uncertainty of Felix Rosenqvist's place within the team, which was finally confirmed last week.
O'Ward, who placed fourth for AMSP on debut in 2020 and third in the championship in 2021, earned two wins but fell to seventh in this year's standings — his lowest position to date as a full-time IndyCar driver. After enduring a torrid introduction to the team in 2021, Rosenqvist rebounded in 2022, placing eighth with two poles.
A post by AMSP confirmed Kiel's replacement will be appointed at some point in the near future and that "announcements on team management will be made in due course."
Arrow McLaren SP, Taylor Kiel, IndyCar
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Arrow McLaren hires Murray for marketing and commercial role
https://portlandforum.net/team-president-kiel-leaves-arrow-mclaren-sp/ Team president Kiel leaves Arrow McLaren SP -
https://portlandforum.net/barnhart-leaves-andretti-for-amsp/ Barnhart leaves Andretti for AMSP -
[…] With Harding, Steinbrenner and Herta moving to Andretti Autosport in 2020, Barnhart followed and continued to serve as Herta's race strategist through 2021 before moving to Rossi's car last season. Barnhart's arrival comes days after AMSP president Taylor Kiel left the team. […]


Back to Slovenia from Italy. I love traveling! Sadly the weather there was really rainy, so I couldn't take a lot of pictures and also we were pretty busy, always on the run. However I had a lot of fun and as always got some edible souvenirs. Yumm!
Hope you like todays outfit.


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Xonotic Forums Community Off Topic New Unreal Tournament
New Unreal Tournament
frostwyrm333
lvl. 100 Undead Dragon
So apparently we're going to get a new UT: http://www.pcgamer.com/2014/05/02/epic-a...-on-may-8/
First proper commercial arena game since.... UT3, oh god why .(wow its been 7 years)
I hope they have learned their lesson from UT3 and quake live. If its going to be multiplatform I won't touch it, its dead before its even made unless they make the PC version faster and more responsive.
There are so many aspects of fps genre they could revolutionize after these years, but it would be fine even as a rehash.
\:D/
@nvz new wanking material for ya
Hopefully they don't fuck up and casualify it or just make the gameplay lackluster in general.
rocknroll237
\m/ Rock 'N' Roll \m/
Awesome sauce! Been waiting for a new UT game. I don't know about you guys but with mods and settings changes, UT3 is actually pretty fun. UT2004 is probably the best though.
nvz
(05-02-2014, 08:36 PM)fa1nt Wrote: @nvz new wanking material for ya
I'm not keeping my hopes up too high. We will see on Thursday what Epic will reveal.
And trust me as soon as I got home Friday night I had 9 or 10 people message me that link on steam. But hey don't worry guys this will be my main game to play and support of course until UT4 comes out hehe.
Steam=novazgen
machine!
member of ps
http://www.youtube.com/watch?v=AcVw9RZhqIM
Lee_Stricklin
I heard you guys like spam...
05-03-2014, 07:14 PM (This post was last modified: 05-03-2014, 07:42 PM by Lee_Stricklin.)
(05-02-2014, 07:42 PM)frostwyrm333 Wrote: So apparently we're going to get a new UT: http://www.pcgamer.com/2014/05/02/epic-a...-on-may-8/
To my understanding the game will likely be put together by the community and backed by Epic Games. The question is whether it will cater more to UT99 players or to UT2k4 players. There's a huge divide in the community between those games and the attitude between UT99 players and Epic games for nearly a decade now hasn't been great because of how Epic abandoned UT99 and even removed the forum for it, forcing the community to maintain the game themselves and create their own forums (such as UT99.org) where community developers lurk. Still UT99 has the bigger playerbase and the most capable developers which still to this day crank out content and generally speaking, UT99 is held in higher regard (screw what Metacritic says, UT2k4 got released when PC gaming was nearly dead and during a time where there were lower standards for games in general). UT3 was dead on arrival and didn't get the revival Epic wanted when they released the Titan pack as lack of content was only one of MANY things that plagued it. I'm cautiously optimistic about how this may turn out, if it's like UT99 with the things that Digital Extremes got right in Unreal Championship 1 (which was shockingly different that UT2k3 and especially UT2k4 and felt like the only game that tried to properly succeed UT99) with the very few things that were good about UT3, then we have a winner. If it tries to be like UT2k4, I won't bother with it, if it's like UT3 then I really won't bother with it, and if it's a clone of UT99 then there really won't be much incentive to mess with it either given how much shit is available for UT99.
Anyway, tl;dr, this is what I'd like to see in it:
>Art direction derived from Unreal, Return to NaPali (UT99 was originally going to be a multiplayer expansion for Unreal), and Unreal Championship 1 (Which was developed by Digital Extremes to properly succeed UT99 which they did more development on than Epic and the overall presentation of the game showed it as it got a bit gritty and even depressing at times with it's look, feel, and soundtrack.). This should look like Unreal Tournament (99) 2, not Serious Sam 2 or Gears of War.
>Soundtrack heavily influenced by that of UT99 and Unreal Championship 1 and containing both original tracks and remasters of old ones
>ALL of UT99's weapons, including the ripper. Said guns should look like they were made to kill people as well, not look like kiddy toys or overly complex machines.
>ALL of the functionality of UT99's weapons with only minor tweaks (for example, reducing the eightball gun to three shots instead of six and the minigun/tyridium stinger using separate ammo from the enforcers. The way the GES acted in UT3 was also nice.)
>No stupid backstory like what existed in UT3 or even Unreal Championship 2. If anything, go back to the tournament ladder system of UT99 with maybe the player trading and team building from UT2k3/UT2k4.
>NO double jumping except to activate antigrav boots, maybe come up with a better way to handle dodging, possibly retain the armor system from UT3.
>Ditch the vehicles and hoverboards, those can be saved for another videogame instead as all they never really added anything good to begin with.
ECKZBAWKZ HUGE LIST OF ACHIEVEMENTS GOES HERE....
UT99 is better than 2k4 but the movement is so outdated. Ut3 beats out ut99 weapons and movement any day of the week. Air control FTW.
I hope they keep the VCTF at the same caliber as in UT3, it's the only FPS shooter I like to play with vehicles.
Made a video for good ol' times:
05-04-2014, 08:35 AM (This post was last modified: 05-04-2014, 09:06 AM by frostwyrm333.)
I only played UT99 a bit. You are quite optimistic if you think they will remake it along UT99, after all these years. It really depends on what is their primary audience. Games that are made today are targeted for the widest audience, but kids these days wouldn't understand how arena games are played.
UT2k4 got released when PC gaming was nearly dead and during a time where there were lower standards for games in general
> wot, those were the best times for gaming: HL2, CSS, UT2003, Bloodlines, BF vietnam, WOW, Doom 3, Far Cry, Painkiller and that's not a complete list. Those years were awesome for gaming, I have no idea what are you talking about.
(05-04-2014, 08:35 AM)frostwyrm333 Wrote: I only played UT99 a bit. You are quite optimistic if you think they will remake it along UT99, after all these years. It really depends on what is their primary audience. Games that are made today are targeted for the widest audience, but kids these days wouldn't understand how arena games are played.
That is a miniscule list of things compared to what even the friggin XBOX had going for it at the time, especially when you consider how much of that later got ported (Far Cry got a remake that was arguably better than the PC original, Half Life 2 got ported, Doom 3 was almost exactly the same game just chopped up into more levels, and UT2k3 was a joke compared to Unreal Championship after it got patched), and on top of that, a lot of those games hardware requirements were pretty steep at the time as a lot of people were still using Pentium IIIs and Geforce 3 and 4 cards which really sucked for handling things like Half Life 2, Doom 3, and Far Cry not to mention some of us were still using 40-80GB HDDs we had bought just a year or two prior to those games coming out. For real, PC gaming didn't rebound until 2007-2008ish. One could also argue the quality of those games to ones released previous generation as well as Half Life 1 still holds up as a good thinking game while Half Life 2 has aged like an average shooter, UT2k3 and UT2k4 dying while UT99 thrives could be an indicator of those games quality, CS1.6 retained a considerably more hardcore following during the time CSS was out, and Doom 3 was considered to be a really boring ass game by a lot of people who enjoyed the first four games which are timeless and seem to get better with age. Far Cry was also painfully average except for the graphics and open maps until Ubisoft reworked the whole game for the XBOX game Instincts (which is a reimagining of the game).
asyyy
elo 100 wh*re
The first playable release (pre-Alpha) of OpenTournament is ready to download: https://forums.unrealengine.com/showthre...ha&p=27326
(05-04-2014, 03:57 PM)asyyy Wrote: The first playable release (pre-Alpha) of OpenTournament is ready to download: https://forums.unrealengine.com/showthre...ha&p=27326
an open-source remake of the first game in a series about to get a fourth entry announced, attempting advertising upon the fourth entry's thread? reaching new heights
(05-04-2014, 04:14 PM)fa1nt Wrote:
Sadly this one seems to be looking more like a follow up to UT2k4 and there's a reason the UT99 community abandoned that one quickly.
05-05-2014, 12:51 AM (This post was last modified: 05-05-2014, 12:51 AM by deoxys.)
(05-04-2014, 09:50 PM)Lee_Stricklin Wrote: Sadly this one seems to be looking more like a follow up to UT2k4 and there's a reason the UT99 community abandoned that one quickly.
yeah yeah i know, you seem to be acting as the UT99 "community ambassador" or whatever stating your plans for it to be pretty much a replica of UT99 yeah well that's not happening anyways, no way. I'm going to look at it with a new perspective since it's the first UT game that's come out in so long regardless
(05-04-2014, 09:50 PM)Lee_Stricklin Wrote:
There will be an UT99 instagib mod at least, would not be surprised if NW gets implemented too at some point - provided that people are actually interested.
The new UE4 looks amazing. I've always thought that UE was the prettier, nicer looking engine than idTech for years, and while they didn't have the catch-phrase worthy new tech of id, they more than made up for it with polish and beautiful effects.
UT3 was probably the most underrated game of all time. It was hated for all of the dumb reasons that people hate on games(comparing it to it's predecessors, and hating change). It's got very solid gameplay, that is fun and addicting. It's beauty and detail are unrivaled to this day in the Arena FPS genre as well.
IMO it's the closing thing to the perfect Arena FPS ever made, right along with the original Q3(for it's time). Very excited to see UT4 and what it brings to the table. Might be just the kick that the genre needs after so long of having a viable Arena FPS that is truly new(note - QL I did not consider "new").
I just wish Epic would at least once make a game that would rather than graphically amazing be more user friendly and that they wouldn't leave all their shortcomings and glitches for the community to fix.
05-08-2014, 02:02 PM (This post was last modified: 05-08-2014, 02:03 PM by rocknroll237.)
https://www.unrealengine.com/blog/the-fu...gins-today
05-08-2014, 02:10 PM (This post was last modified: 05-08-2014, 02:11 PM by deoxys.)
well that was... err... something
EDIT: lol rocknroll just posted link, but here's all the shit, typed out
for those that missed, and probably more info to come in vods (i was able to watch the first 15 mins before i had to leave school):
- New Unreal Tournament (no name as of yet, presumably UT4)
- Windows, Linux, Mac, no console (or phones, lel)
- FREE. ABSOLUTELY FREE. They explicitly stated it's not free to play, it's just FREE.
- Development starts today, may 8th.
- They want the game to be made by the community, almost completely, at almost all stages. They will start with a sort of template, and work from there. Almost all input will coalesce and be filtered into the best ideas, and the devs will post what their impressions were, what they implemented, updates constantly. Development will be livestreamed at points as well.
They have huge love for their communities, and in the ages of EA and Activision cranking out cash cows, this is immense.
I genuinely look forward to the potency of the diehard UT fans of both 99 and 2k4 coming together to make a better arena shooter than ever. And based on the direction this takes, i will probably become a contributor as well.
quoted from https://www.unrealengine.com/blog/the-fu...gins-today :
Quote: HERE'S THE PLAN:
- We've created a small team of UT veterans that are beginning work on the project starting today.
- From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We'll be using forums for discussion, and Twitch streams for regular updates.
If you are a fan and you want to participate, create a free account and join the forum discussion.
- All code and content will be available live to UE4 developers on GitHub.
- The game will be true to its roots as a competitive FPS.
Development will be focused on Windows, Mac and Linux.
SO WHAT'S THE CATCH?
- It will take many months until the game is playable by gamers. This is real development from scratch.
- When the game is playable, it will be free. Not free to play, just free.
- We'll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That's how we plan to pay for the game.
A lot of this is brand new for Epic, and we don't yet have everything figured out. Things will prob- definitely go wrong from time to time, and when they do, we'll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you're a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you'll join us. It's going to be fun.
this is, without a doubt, the best possible outcome. It's also the riskiest possible outcome.
gl hf, Epic Games.
(and i swear if another person suggests that they merge with Open Tournament i will leave stab wounds on their body)
no just delete yours " "
kojn^
Samual is Samwise-Gamgee!!
(05-08-2014, 02:10 PM)fa1nt Wrote: And based on the direction this takes, i will probably become a contributor as well.
Noooooooooooo
#deathmatchers @ irc.quakenet.org
I haven't been this excited for a FPS shooter since...ever.
RIP Xonotic Kappa
Good, but not what I expected. Confirms the trend that PC games will be made cheap and released as low-quality alphas. They obviously expect that people will make maps and other crap for them. Their monetization strategy is weird, they seem to believe that the game will be payed by addons and mods which is unprecedented and completely retarded, even Valve's approach on selling pink AK47's is better.
Also, AFAIK Unreal Engine 3+ barely supports mods, at most maps and models, but no conversions, this is the reason they made UDK.
Its obvious that this is just a experimental, low-risk, cheap attempt to grab some PC market. They are either desperate or they have no real interest and they are half-assing it.
The only redeeming thing is that they ditched the consoles and will make it open-sourcish, which is great. It will probably turn out to be good but it will take years and a LOT of community involvement.
Maybe I'm just being overly negative but this is not how game industry does things. They are not some indie studio, they are an ancient company that makes millions on licensing.
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Hi guys, this is me winning the xonotic pro elite super turbo tournament 2019 ***** SUPER FALLITO ***** 5 1,669 08-26-2019, 03:17 PM
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Star Wars: Battlecry (Unreal Engine 4) rocknroll237 128 150,384 05-05-2015, 01:40 PM
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Co umíme:
Slaboproudé rozvody
Výroba rozvaděčů
Home Realizace
Sixty Nine Songs You By No Means Realised Were Really About Sex
Entire Lotta Love
Love Like This
Songs For The Most Effective Sex Playlist Ever
Complete Lotta Love
It's a Eurodance music, and was discovered on one of the many Eurodance compilation CD's of that point. And for you music nerds on the market, here's the whole listing in alphabetical order by track. This record covers plenty of floor – from Harry Belafonte to Jimmy Buffett to Led Zeppelin to Zac Brown. Because this playlist was generated by sailors, for sailors, there are songs about boats, sailors, the ocean, islands, and – in fact – rum. From standards like "Sail On, Sailor" and "Southern Cross" to newer classics like "I'm On A Boat" and the fantastically melancholy "Boat Song" there's somewhat something here for everybody. Singing combinations diversified from solo and duet to trio and full ensemble.
This is the one case right here, although, where the grownup is making an attempt to withstand temptation from a Lolita-like schoolgirl with a crush. It's a literary reference Sting hammers house none too subtly by evaluating himself to the character in "that book by Nabakov." Whether or not he succumbs is unclear, as he seems to catch hell from the opposite lecturers, and her associates fume over her status because the trainer's pet. Either means, just the sight of her is sufficient to depart him a libidinous mess. Various ArtistsYou would possibly name this music the Rosetta stone of rock 'n' roll lechery. First recorded by Sonny Boy Williamson in 1937, it's one of those blues requirements of mysterious origin that's been passed down and covered 1,000,000 instances by everyone from the Yardbirds to Rod Stewart to the Grateful Dead. For essentially the most half, the song sounds like an innocuous declaration of ardour, except for that unnerving opening and ending the place he asks if he can come house with her. And also, if her mother and father should object, simply clarify that he "as soon as was a schoolboy, too." There are lots of variations of this, but Muddy Waters does the definitive one.
One of her most private tracks, this somber take a look at love from Jean Grae is still one of the extra grown-up looks at relationships in rap.
That all changed when she let unfastened with this King of Chill-produced hit that flipped Kraftwerk's "The Man-Machine" (famously sampled within the Fearless Four's 1981 traditional "Rockin It"), and introduced herself as a standard-bearer in the sport as the 80s came to a detailed.
Lyte had damaged by way of with her 1988 debut album, and "Lyte As A Rock" had accomplished nicely, however she hadn't fairly dropped that definitive single.
The easy manufacturing from M-Phazes provides Jean loads of room to do her thing, as she displays wistfully on love gone mistaken.
The mouthy vixen from Miami had already stolen the present on Trick Daddy's foul-mouthed classic "Nann N—-," and he or she announced herself as a solo star together with her unofficial theme song.
It's fairly uncomfortable to consider teenagers having intercourse — especially beneath the "sizzling July moon" — but most of us have an expertise or two like that, which makes this track inspire some serious nostalgia. Aside from the already-progressive nature of a music about contraception within the Nineteen Seventies, Loretta Lynn manages to squeak in country music's first — and one of the few — mentions of the female orgasm.
I'm in search of some songs to boost our December anniversary, and you've got hit the nail on the top. "What's in this drink?" I all the time took that line to be an excuse and denial for the lady's sexual feelings. During a time when spending the evening with a person of the opposite sex out of wedlock was taboo, she was making excuses for feeling what "good girls" aren't supposed to be feeling.
Songs For The Best Sex Playlist Ever
How does a brand new band get all the best way to the number two spot on such an illustrious list? By creating the best stripper anthem of the past decade, that's how! When Canadians My Darkest Days teamed up with Chad Kroeger, guitarist Zakk Wylde of Black Label Society, and rapper Ludacris, one thing explosive was bound to happen. The video for 'Pornstar Dancing' was shot on the Hard Rock Hotel and Casino in Las Vegas and options dozens of lovely girls spinning on poles and partying poolside with the band. Meanwhile, the music is just the perfect tempo for dancing on a stage, or in your bedroom. When 'Crazy Bitch' got here along, everything modified for Buckcherry.
"Apparently I was taking off too many garments as I was dancing across my bedroom. But I don't know – I kind of liked it." CMT later claimed that the steamy clip was eliminated due to contractual issues and not for the content. "It wasn't God who made Honky Tonk angels," she sang. "As you mentioned within quickflirt reviews the words of your track/Too many times married males think they're still single/That has brought on many a good lady to go mistaken." Wells' tune shortly gave voice to married girls in American who have been fed up with their dishonest husbands.
We Discovered Love ( By Rihanna Featuring Calvin Harris
"The feelin' good comes easy now, because I've got the capsule," sang Lynn, who appeared as excited about finally getting off as she did throwing out her maternity tent-attire and not having to boost any more damn youngsters. Forget "soiled nation," now there's a whole subgenre of country music devoted to banging chicks on the back of tailgates, but Justin Moore's 2008 hit "Back That Thing Up" is just about the worst of the worst. The thrust of the song — no pun intended — is that the younger lady lucky enough to be Moore's object of affection should again her ass up and "let Daddy load it up." Generally, double entendres are clever turns of phrase. The senile, racist, misogynist old coot that is David Allan Coe is not any stranger to racial slurs, conservative politics and basic jackassery, but "Whips and Things" could also be significantly past the pale. Dear Lord, do not listen to this godawful song beneath any circumstances.
Jarvis shone in a harpsichord solo composed by Girolamo Frescobaldi, as did Harris enjoying Toccata XI by Piccinini on theorbo. The stability of the programme couldn't have been bettered, besides once or twice one yearned for Potter to take the lead and share his exceptional solo voice and musical prowess another time. The group soldiered on, engaged on music with engineer Dave Bellochio, primarily based out of a studio in Fairview, NJ, referred to as Marion Recording Studios. "We were using our personal money for the demos," says Kay Gee.
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Share this Story: Rookie Cayden Primeau shines as Canadiens defeat Devils in first pre-season match
Rookie Cayden Primeau shines as Canadiens defeat Devils in first pre-season match
Cayden Primeau's first NHL save showed why he's considered one of the Canadiens' brightest prospects..
Pat Hickey • Montreal Gazette
Sep 17, 2019 • September 17, 2019 • 3 minute read
Canadiens goalie Cayden Primeau (30) makes a save against New Jersey Devils forward Blake Coleman (20) during the second period at the Bell Centre on Monday, Sept. 16, 2019. Photo by Eric Bolte /USA TODAY Sports
Cayden Primeau's first NHL save showed why he's considered one of the Canadiens' brightest prospects.
Primeau replaced Carey Price midway through Monday's exhibition opener against the New Jersey Devils and he didn't have to wait long for his first test. He faced a 2-on-1 break with Nico Hischier, the No. 1 overall draft pick in 2017, bearing down on him with Blake Coleman.
Rookie Cayden Primeau shines as Canadiens defeat Devils in first pre-season match Back to video
"I don't know who they were but they were coming down on a 2-on-1 and I knew I had to respect the shooter (Hischier), especially at this level." said Primeau, "It looked like he was going to pass and I kind of blacked out and pushed over as hard as I could."
The result was a spectacular save on Coleman, which had the Bell Centre crowd chanting his name.
"I couldn't help but crack a smile," said Primeau, who made another big save on Kyle Palmieri during a third-period power play. He finished the game with 16 saves on 17 shots and became the winning goaltender when Jake Evans scored a shorthanded goal at 17:22 of the third period to snap a 2-2 tie. Nick Cousins added an empty-net goal for a 4-2 win.
Primeau was the victim of a bad bounce early in the third period that allowed Michael McLeod to tie the score at 2-2. Primeau, who spent time this summer working on his skating, went behind the net to cut off a rim pass, but the puck took a strange bounce off the glass and came out to McLeod, who deposited the puck in an empty net.
"There are bounces here and there, and sometimes you're on the wrong side," said Primeau. "It's a part of the game. (Cale) Fleury made a great effort to try to save it but it went in."
Primeau is a longshot to make the Canadiens roster because you don't want to have a 20-year-old sitting on the bench as Price's backup. But the top goaltender in U.S. college hockey last season showed why he's considered a prospect for the future.
Canadiens forward Jake Evans (71) reacts after scoring a goal against New Jersey Devils goalie Evan Cormier (50) during the third period at the Bell Centre on Monday, Sept. 16, 2019. Photo by Eric Bolte /USA TODAY Sports
Evans, who played in Laval last season after four years at Notre Dame, said he was trying to clear the puck when he suddenly found himself with a breakaway and beat goaltender Evan Cormier off the rush.
"I got a lucky bounce," said Evans, who was tangling with Palmieri at centre ice. "I haven't been very good at dekes lately so I just shot it and it went in.
"I didn't have my best game and to get that goal at the end feels good," said Evans. "I thought I was little hesitant. When you're playing against the best players in the world, you have to be a little smarter, and I think I was as the game went on. I was glad the coach had confidence to use me in that situation and all I wanted to do was make sure they didn't score."
Artturi Lehkonen deflected Shea Weber's blast from the blue line for the first Montreal goal, while Nate Thompson made it 2-0 when he buried a rebound on Mackenzie Blackwood after Cousins's shot was deflected in front.
Price stopped eight of the nine shots he faced. Defenceman Will Butcher beat Price with a shot off the rush during a power play late in first period.
The Canadiens play the Florida Panthers Wednesday in the Kraft Hockeyville game in Bathurst, N.B., and again Thursday night at the Bell Centre.
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Automakers Don't Like A Federal Call For Crash Prevention Systems In Every Car
Joan Lowy
Photo: Audi / YouTube
WASHINGTON (AP) — The government should require automakers to make the latest collision prevention technologies standard equipment on all new cars and trucks, a move that could reduce fatal highway accidents by more than half, federal accident investigators said Wednesday.The technologies include lane departure warning, forward collision warning, adaptive cruise control, automatic braking and electronic stability control. They are available on many cars and trucks already, although some are limited primarily to higher-end models. The National Transportation Safety Board said they should be required on all vehicles, despite the auto industry's concern that doing so could add thousands of dollars to the cost of a new car.
"We don't want safety to be only for the people who can afford it," said the board's chairman, Deborah Hersman, adding that the cost per vehicle of mandated technologies usually drops as they become more widespread. Another NTSB board member estimated some of the technologies would add only a few dollars to the cost of a vehicle.
Such technologies can prevent accidents that involve running off the road, rear-ending another vehicle and lane-change maneuvers, the board said. Those types of accidents account for 60 per cent of fatal highway accidents. There were more than 32,000 traffic deaths in the U.S. last year.
The Obama administration "should establish performance standards where still needed and mandate that these technologies be included as standard equipment in cars and commercial vehicles alike," the board said in a statement. "With such promising potential to improve highway safety, this technology should be robustly deployed throughout the passenger and commercial fleets."
Electronic stability control, which automatically applies brakes to individual wheels to restore control, is already required for new passenger vehicles weighing less than 10,000 pounds. But large pickup trucks, 15-passenger vans and commercial trucks that exceed that weight aren't included in the requirement.
Lane departure warnings alert drivers when a car wanders into another lane without signaling. Adaptive cruise control uses sensors to read traffic conditions and modulate the throttle and brakes to keep the car a safe distance from the vehicle in front of it. Forward collision warning systems monitor the roadway in front of the car and warn the driver of an impending collision. Some forward-collision systems will apply the brakes if the driver doesn't take action to avoid an imminent collision. Similarly, automatic braking applies brakes to avoid an impending collision with another vehicle, person or obstacle.
The board's recommendation also includes tire-pressure monitoring systems and speed-limiting technology for commercial trucks.
The board included the recommendation as part of its annual list of "10 most wanted" safety improvements. The NTSB doesn't have the power to set regulations, but its recommendations carry significant weight with Congress and with federal and state agencies.
Some of the technologies were on the list in 2008, and the board previously has made piecemeal recommendations to the National Highway Traffic Safety Administration that it set performance standards for some of the technologies or require manufacturers include them in some vehicles.
But this is the first time the board is telling regulators and automakers that this new generation of technologies should be required on all vehicles, safety advocates said.
"What they are recommending is a safety system for cars where you have a multitude of things that cooperate together to dramatically improve safety in a vehicle," said Clarence Ditlow, executive director of the centre for Auto Safety, a consumer advocacy group.
The recommendation got a chilly reception from automakers, which said it could drive up the cost of a new car.
Systems that warn drivers of an impending collision but don't automatically brake cost about $1,000 to $3,000 per vehicle depending on the features, according government estimates cited by the Alliance of Automobile Manufacturers. Systems that both warn the driver of an impending collision and apply the brakes if the driver doesn't act first, cost about $3,500, the alliance said.
"Automakers see great promise from their driver-assist technologies, and we are urging consumers to check them out, but the choice to purchase one or more belongs to consumers," said Gloria Bergquist, vice president of the alliance.
"In this still-fragile economy, maintaining affordability of new vehicles remains a concern," she said. "Today, the average price of a new vehicle is $30,000, more than half the median income in the U.S."
But NTSB board member Robert Sumwalt said the technologies can be added to cars relatively inexpensively.
"Some of this technology can be done for literally just a few dollars," he said. "I don't think we're talking about adding thousands of dollars to a car."
That's because many of the safety features rely on the same electronic sensors and computers.
"While it sounds like a lot of items, basically you are taking advantage of the sophisticated electronics in all modern automobiles," Ditlow said.
This year's most-wanted list also includes a recommendation that states and regulators ban nonessential use of mobile phones and other distracting portable electronic devices by operators across all modes of transportation — cars and trucks, planes, trains and vessels.
The board said it has investigated numerous accidents and incidents in which operators were so engrossed in their devices that they lost awareness of their situation. As part of the recommendation, the board urged device manufacturers to perfect technology that disables mobile phones and other devices when they are within reach of an operator while the car, truck, plane, train or vessel is in operation.
SEE MORE: Audi's $110,000 S8 Is An Amazing Living Room On Wheels
Follow Joan Lowy at http://www.twitter.com/AP_Joan_Lowy
National Transportation Safety Board: http://www.ntsb.gov
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[Odisha, India] – April 23, 2016 – Utkal University, Odisha in partnership with Climate Action Network South Asia (CANSA) will conduct a two-day consultation towards implementation roadmap required to build a climate-resilient Odisha. The consultation will reflect on the way forward for second phase drafting of Odisha State Action Plan on Climate Change (SAPCC) in light of recent global agreements such as Paris Agreement, Sendai Framework for Disaster Risk Reduction, Sustainable Development Goals and SAPCC review study by UNICEF. The consultation will begin on 23rd April and continue till 24th April in Hotel Suryansh, Bhubaneswar and will be attended by state government officials, field experts, academia, research scholars, media and state level CSOs. The consultation will also draw attention to increasingly important loss and damage issue in the state resulting from slow onset disaster events with the purpose to promote integrated developmental planning in Odisha.
Odisha counts as one of the poorest states of India as well as one of the most climatevulnerable too. From the 1999 Super Cyclone to the recent cyclones, Phailin and HudHud, in 2013 and 2104, respectively, there is one or the other climate-induced impact/disaster every year such as flood, drought, heat wave, cyclone or a combination of these. With a 480 km of cyclone and storm surge prone coastline of which nearly 10% is in high beach erosion-prone zone, the state is in continuous firing line of disasters. With a largely rural population dependent on agriculture, fishing or tourism, all of which are seeing climate change impacts, the region is high in climate sensitivity.
and research in various disciplines of Science, Humanities, Business Administration, Social Science, Law and Commerce. The University has now the jurisdiction over 9 districts, viz, Angul, Cuttack, Dhenkanal, Jajpur, Jagatsinghpur, Kendrapara, Khurda, Nayagarh and Puri and is spread over an area of 24,973 sq. kilometers catering to the needs of higher education of a population of more than 110 lakhs. Climate Action Network South Asia (CANSA) is a coalition of over 140 civil society organisations from eight countries of South Asia. With a vision to strive actively towards the protection of the regional climate in a manner that promotes equity and social justice between the region's peoples, sustainable development of all communities, and protection of the environment.


PARIMARIBO, Suriname, August 14 – After leading Suriname to their first ever title in the 17th edition of the Men's CAZOVA (Caribbean Zonal Volleyball Association) Championships, Keven Sporkslede captured three individual awards during the closing ceremony here tonight at the Ismay Van Wilgen Sporthal.
In addition to being the Best Outside Hitter and Top Scorer, the explosive No. 7 also secured the most prestigious off all the individual prizes – the one for Most Valuable Player (MVP).
The hosts finished with five of the 12 awards as Gino Naaden, who was also high up on the list in the scoring category, was Best Outsider Hitter 2 and their other prolific scorer Zefano Breinburg was the Best Opposite Hitter.
Despite losing all four matches to finish at the rear of the five-team field, Haiti collected three individual prizes, the same amount at bronze-medallist Trinidad and Tobago and two more than silver-medallists Bahamas.
Their No. 11 Jean Philippe Bayol, another one of the impressive scorers of the tournament, was the Best Server and his teammate Pedro Cedme was adjudged Best Digger and Best Libero.
Marc Honore, who had received the prize for Best Blocker in the CAC (Central America and the Caribbean) Games a couple weeks earlier, earned this award and his T&T teammate Mikheil Hoyte was voted Best Blocker 2.
Kameron Donald collected the other prize for the team which had won the last two editions of the tournament when he was named Best Setter.
Bahamas' only individual prize was the one presented to Renaldo Knowles for Best Receiver.
Ten-time champs Barbados finished fourth and was the only team not to collect any individual awards.


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