text:
Charles J. Suck was an 18th-century composer, oboist, and flutist who was active in London during the 1780s. The European Magazine described him as "proficient on both the oboe and the German flute." He is particularly remembered for his Trio no. 1 in C major.

Biography
Not much is known about Suck's background, with his date and place of birth currently unknown. Some evidence suggests that he may have been of central European descent. One of the earliest mentions of Suck was a notice for a benefit concert given by Johann Christian Fischer on 16 May 1781 which described Suck as a "scholar" of Fischer. Suck and Fischer played in several more London concerts together during the 1780s.

In 1784 Suck performed a double concerto with fellow oboist Friedrich Ramm and in May and June of that year performed in the Handel Commemoration at Westminster Abbey and the Pantheon. It was also the year that his set of six trios was published; two each for oboe, flute and violin, with violin and cello. Melodious and well crafted, the trios, particularly the first one, became popular chamber performance pieces during the latter part of the 18th century. George IV, then the Prince of Wales, was notably an exponent of the pieces.

The last known correspondence surrounding Suck is a May 1789 article in the Public Advertiser which stated that Suck was unable to appear at a concert (18 May 1789) at the Hanover Square Rooms where he was supposed to premiere an overture. He had apparently broken his right arm at a gentleman's musical party earlier that month and was unable to perform. After this point, no accounts of performances by Suck or compositions by Suck have been found. Scholars have speculated that he may have moved away from London or that his accident had something to do with the end of his career.

References
Peter Platt and Richard Platt. "Charles J. Suck", Grove Dictionary of Music and Musicians Oxford University Press 2007

English composers
English classical oboists
Male oboists
English classical flautists
Year of birth missing
Year of death missing

redpajama_set_name: RedPajamaWikipedia


Iwo Jima (硫黄島, meaning "sulfur island"), also known as Iō-tō, is an uninhabited Japanese island in the Volcano Islands. It is south of the Bonin Islands. It is 650 nautical miles (750 mi; 1,200 km) south of mainland Tokyo.
The first recorded mention of Iwo Jima was in 1673.
It was claimed by the Empire of Japan in 1861.
The island is best known as the focus of the Battle of Iwo Jima in 1945.
↑ 地名等の統一に関する連絡協議会 硫黄島の呼称を「いおうじま」から「いおうとう」へ変更 at Geographical Survey Institute of Japan (Japanese); retreived 2013-4-27.
↑ 2.0 2.1 2.2 2.3 Ring, Trudy et al. (1994). International Dictionary of Historic Places: Asia and Oceania, p. 379.
This page was last changed on 29 November 2018, at 11:05.


text:
game ones vs game zero
หน้าแรก/ ไม่มีหมวดหมู่/game ones vs game zero
Only an individual's performance re… ONE PIECE. One I'm sure most Game Zero buyers won't make. The device comes with its own special case or pouch, which is useful for safe transportation. A headset is one headphone or pair with a built-in microphone. How to play One Piece vs Naruto 3.0 game? With an all-black (or all-white) chassis and just a little red trimming, the Game One manages to look much cooler than just about any other headset channeling an over-the-top "gamer" aesthetic. Furthermore the Game one are a reskined Senn hd598 with a mic and sound leaps and bounds better than the Game Zero which are hd555/595. Especially useful in noisy environments. South Park. Horizon Zero Dawn PS4 PRO vs PS4 Graphics Comparison – The Best Looking Open World Game This Generation. Sennheiser Game One vs Sennheiser Game Zero. All other standard return policy conditions apply. You would think that gamers are only worried about one thing—how their game looks. And nothing says "game on" like hearing the most minute sound effects—bullets whizzing past your head, doors in an abandoned house creaking open, or even the growl of engines when you're hugging the turns in a racing game. The headset can be used for playing games on PlayStation video game consoles. Starting with the design, the G4ME ZEROs are made to keep you comfortable through marathon gaming sessions. The two models that Sennheiser put forward are the G4ME ONE and G4ME ZERO headsets, both available in black or white. The ONE model is OPEN which helps to cool the head/ears but is not as good for hearing faint sounds like footsteps in an FPS game. Deal. The over-the-ear cups are unnecessarily large, but other than that, it's hard to find fault with the appearance. Enter new zip code to refresh estimated delivery time. The Game Zeros sound really bad compared to the Ones, the bass is muffled, the overall sound is hollow and is not even close to the Ones. A game isn't a game if you play it in a vacuum, it's just movement—and for great gaming sound you need a killer pair of headphones. The ONE model is OPEN which helps to cool the head/ears but is not as good for hearing faint sounds like footsteps in an FPS game. EPOS I SENNHEISER GAME ZERO Gaming Headset, Closed Acoustic with Noise cancelling microphone, Foldable, Flip-to-mute, Ligthweight, PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone compatible. En savoir plus. Devices with stereo speakers deliver sound from independent channels on both left and right sides, creating a richer sound and a better experience. Gen. #0907906. Open headsets will always be better both acoustically and ingame due to a more balanced sound and wider soundstage, the accuracy of footstep will be much better on an open back. Archived. Better for recording bass. The device is designed in a way that allows sound to go out through the back of the ear cups, which usually have vents or perforations. You could play out loud, using a dynamic audio setup, if you live in your own place or with forgiving and like-minded neighbors, roommates or parents. 2. Both models are now 50 Ω. The G4ME ZERO headsets are focused mainly on PC gaming, and feature style and aesthetic tweaks that put them a level ahead of other PC gaming headsets. Here Are Six Ideas, Introduction to Lens Mounts and Lens Adapters, 10 Tips to Improve Your Aviation Photography, © 2000-2020 B & H Foto & Electronics Corp. 420 9th Ave, New York, NY 10001, Headphones: around-the-ear, closed acoustic design, Headphones: around-the-ear, open acoustic design. Click to rate this post! South Park saison 22 sur Game One ! Only reason pro players use Closed headsets is because they always play in a noisy enviroment, but then again they would be using HyperX and not Game Zeros. A game like Assassin's Creed IV: Black Flag has booming cannons, lots of dialogue, and screeching bullets—and all of the sounds are crystal clear. The ZERO was updated around November of 2015. Not responsible for typographical or illustrative errors. When you need outside noise blocked out. If you're playing a real talkie like Mass Effect 3 or Guild Wars 2, then you'll appreciate the need to understand and parse dialog. Hd. The New Sennheiser GameZero + GameOne Gaming ... Microsoft Announces the Surface Laptop Go and Surface Pro X Updates, On the Move with Microsoft Wireless Accessories, One More Very Big Thing: Apple Launches First ARM-Based Macs, AMD Launches Ryzen 5000 Series Processors, SanDisk Releases SanDisk iXpand Flash Drive Luxe for New-Gen Apple Devices, What to Do With Your Old Camera? Where the Sennheiser Game One is different than most gaming headsets is that it is of the open-back variety, so it won't offer any isolation to speak of. We understand that the decision between the Sennheiser Game One and the Zero is difficult, so we are here to help! We close every Friday evening to Saturday evening for Shabbos. The email address you entered was an invalid email. You have to have the awesome graphics, the fastest speed and the most wicked sound. More than a month later, experts are pointing to the Feb. 19 game as one of the biggest reasons why Bergamo has become one of the epicenters of the coronavirus pandemic — a "biological bomb" was the way one respiratory specialist put it — and why 35% of Valencia's team became infected. The design is similar. Some loved the ZERO over the ONE and others had it the other way around. Free gift with purchase. BORUTO. Serv. Since the value of an index includes all gains and losses, it is by definition, zero sum.For example, when considering outperforming the market, every outperformance implies an underperformance or loss elsewhere.However, the entire stock market system should not be thought of as a zero sum game because it does not meet the criteria to be a game with contestants. For the second player, you will need to use arrows and number keys from 1 to 6. Impedance is the device's electrical resistance to the current being pushed through it. Close. This kind of clarity cannot be achieved by playing back your sound on a pair of five dollar headphones. When covered under the manufacturer's warranty it is possible to get a replacement in the case of a malfunction. One of the most important elements of a zero sum game is the closed, inelastic universe. EPOS Sennheiser GSP 302 Gaming Headset with Noise-Cancelling Mic, Flip-to-Mute, Comfortable Memory Foam Ear Pads, Headphones for PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone compatible. GAME ONE EPOS I SENNHEISER. #0907905; Sec. A few presets can be selected from the 'Game Type' menu while hosting a game, or under 'Select Custom Mode' in the Adv Options of a battleroom. When you seek nothing but pure, clear gaming sound. EPOS I SENNHEISER GAME ZERO Gaming Headset, Closed Acoustic with Noise cancelling microphone, Foldable, Flip-to-mute, Ligthweight, PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone compatible. With a detachable cable you can use alternative cables, and if the cable is pulled it will pop out instead of breaking. For use on consoles, additional cables or adapters may be necessary. Investors' collective performance in the stock market relative to an index is a zero sum game. These are some of the largest, most comfortable earcups you'll find in gaming headsets, and are designed to ensure that noise isolation is at a maximum. Deal. A small, handsome carrying case comes with the headset, making it incredibly easy to transport it. Headphones, Wireless Headphones, Headsets, Microphones - Business Communications - Service & Support - Sennheiser Discover True Sound - Top-quality products and tailor made solutions for every aspect of recording, transmission, and reproduction of sound. Are you more of One Piece VS Naruto 1.0? To make up our mind, we got both. Comfortable full-size form with earcups that fully enclose your ears. Sennheiser Game One vs Sennheiser Game Zero, EPOS I Sennheiser GAME ONE Gaming Headset, Open Acoustic, Noise-canceling mic, Flip-To-Mute, XXL plush velvet ear pads, compatible with PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone - Black (506080). They're a bit tighter on the head than the 598 but the ear cups are large and fit well around most listeners' ears. The headphones can be folded into a traveling size (for LAN parties, or just bragging rights when you game at a friend's house), and thankfully they come with a hard-shelled carrying case. Please enable javascript for your best B&H experience. The device has an option to mute/unmute a conversation directly from the device. : Elec. While the GAME ONE has open acoustics and thus allows ambient noise from filtering in, the GAME ZERO is closed up and noise isolating to the hilt. Retro Game One. Zero-Sum Game: Zero-sum is a situation in game theory in which one person's gain is equivalent to another's loss, so the net change in wealth or benefit is zero. Wow this is the biggest peice of misinformation I have read in a long long time. Games like Resident Evil or Call of Duty: Ghosts. Sennheiser Game One vs Sennheiser Game Zero. This extends to the intuitive design of the controls, with recessed knob controls for volume integrated into the ear cup. "A game isn't a game if you play it in a vacuum, it's just movement—and for great gaming sound you need a killer pair of headphones.". Hey guys, I've been looking for a decent headset for a while to use for my PS4. The NFL had left the date and time of 10 Week 15 and 16 games … I want a headset which I can use to hear music and also game. The only reason you would use a closed back headset is if you play in a noisy enviroment however you will be sacrificing alot of quality. A standard 3.5mm male connector is suitable for use with all MP3 players and computer sound cards. The lowest frequency that the mic can pick up. NARUTO SHIPPUDEN. Ones and Zeroes for PC game reviews & Metacritic score: Ones and Zeros is a puzzle game based on logic circuits. That's right, not all audio is balanced for true gaming. That means that the rear sides of the built-in speaker drivers, one on each side, aren't sealed off inside the ear cups. Better for recording treble. The higher the high-frequency response, the clearer and crispier the treble. En savoir plus. Du lundi au vendredi à 16h30 ! GAME ZERO The Sennheiser GAME ZERO professional noise blocking gaming headset is the no compromise gaming headset. Du lundi au vendredi à 19h45 ! Proprietary technology delivers exceptional audio realism. More microphones result in better sound quality and enable the device to filter out background noise. The latte… The week 12 Ravens vs. Steelers matchup has been postponed once again, and is now set to take place on Tuesday night at 8pm EST. They use the same concept for the boom mic: instead of fumbling for an on/off switch to mute your voice, you simply lift the boom—and BOOM!—you automatically mute yourself. Sennheiser once again relies on its German lab to engineer the two transducers in the headset, and each headset is tested for mechanical and acoustic stability. If you're thinking of using these for music, watching movies or activities other than gaming, you should know that Sennheiser put all of their eggs in the gaming audio basket here. The lower the impedance, the easier it is to get higher volume and requires less power. Pick up a pair and prepare for an audio experience tailored toward you, the hardcore gamer. Posted by 3 years ago. The device sits tightly in place, creating an acoustic seal which reduces background noise and prevents your music from leaking out. You can use your headset for in-game voice chat, private chat, audio for video chat, and in-game voice recognition using Xbox services. The only real difference is the acoustics. Benefits and Features: These headsets make gaming audio sound realistic and strong—what they do in other arenas has not been tested nor approved. Speed up future orders, see order history, create wish lists, and more. GAME ONE. The Deacs were led by seniors Jonah Antonio and Ian Dubose who each had 14 points in the win. If you're gaming at home, this is a good thing. If you are playing a FPS game and need to hear footsteps then the ZERO model is better than the ONE model. These headsets were made with one thing in mind: bringing game audio to a whole new level. I narrowed down my search to these 2 headsets. The tailored XXL ear pads are perfectly adjusted from thick leatherette and triple-layered memory foam for ear nirvana. level 1. Guide TV. Manufacturer rebates, terms, conditions, and expiration dates are subject to manufacturers printed forms NYC DCA Lic. The GAME ONE open acoustic gaming headset features extremely accurate, yet natural spatial audio. Create a B&H Account, America's Best Customer Service List-Newsweek, Prices, specifications, and images are subject to change without notice. [Total: 41 Average: 4] admin … The lower the low-frequency response, the stronger and juicier the bass. The ZERO model is a CLOSED headset which helps hear small sounds better. Instead, … The Game One headphones are similar in fit and size to the super comfortable Sennheiser HD 598. The highest frequency at which device produces audio. The headband and the ear cups are also well-padded and covered in a microfiber fabric that feels soft and pleasant on the skin. If you want more from your gaming than spectacular visuals, this is the headset for up close and personal gaming. Baltimore Ravens vs. Pittsburgh Steelers Game Pushed Back to Tuesday. It's a nifty little unit, though. Sure. The players in a zero sum game must start with all the resources they are … So if you're looking for a great pair of headphones for gaming on the PC, Mac or next-gen consoles, you won't find better than these. Skype, games with voice chat, mobile phones, etc. While the quality is excellent, these are not all-purpose headphones. At only 11 ounces (312 grams), you could keep these on for hours and forget you had them on your head. GREEN BAY - The Green Bay Packers were given a sixth prime-time game Tuesday when the NFL announced that their Lambeau Field matchup with the Carolina Panthers will be played at 7:15 p.m. CT on Saturday, Dec. 19. The Game One boasts two notable features: a boom microphone on its left ear cup and a volume control on its right ear cup. We tried out both by the way for this review since almost everyone had a favorite. Retrouvez Luffy et son équipage sur Game One ! This model is loved for its increased sound isolation and the fact that it won't leak sound to your neighbors. Use the A and S keys to move around and the J, K, L, U, I and O keys to fight. On a one-loss ACC or SEC team vs. a 7-0 Pac-12 team for a playoff spot: "If you're Georgia and 10-1 and you just lost to Alabama in a close game in the SEC title game. Choose a fighter, and unleash four different skills with your power burst in One Piece vs Naruto CR: Zoro! The sound is incredible and slightly better than the ZERO, they're plenty comfortable, and if you need to talk or hear a fire alarm going off, you can. A zero-sum game … If you are playing a FPS game and need to hear footsteps then the ZERO model is better than the ONE model. We consider a lower weight better because lighter devices are more comfortable to carry. The G4ME ONE line also includes a noise-cancelling boom mic that can be turned on or off by raising or lowering the non-detachable boom, and sound controls are once again integrated into the ear cup, and not in-line on the braided cable, which is a generous 9' (3m) so that you can get up and move while chasing down orcs. The highest frequency that the mic can pick up. Based on the design of Sennheiser's professional pilot headphones, these headphones use a thicker base on the ear pads so that the headset completely envelopes your ear, effectively cutting off noise from the outside, and keeping most of your gaming sounds in the cup. Another new entry by Sennheiser is the G4ME ONE headset. Professionals that create audio and audio effects for games rely on superior quality headphones to help them hear the game the way they intended, with low bass, steady mid-range, and high treble all represented equally. $145.99 Similar in many ways to the G4ME ZERO, the G4ME ONE is primarily made for use on next-gen gaming systems like the Xbox One and PlayStation 4, but will also work with PC and Mac systems. And when you want the best fit a closed gaming headset offers, the GAME ZERO headset is for you. For all around use, the ONEs are the clear winner here, at least in my opinion. This anime game lets you battle in amazing locations from each comic. It offers potential for maximum bass and loudness levels. 'Improvise and adjust': Broncos won't have NFL QB in uniform vs. Saints There had been no indication the league would be willing to move the game to another date with the Saints already in Denver. Order both on a amazon and then keep the ones you like, I will guarantee it will be the Ones. Sennhesier's engineering expertise is represented by the two transducers in each headset, which are developed in their labs in Germany. & Home App. NewFantasia Replacement Audio Cable Compatible with Sennheiser Game ONE, Game Zero, PC 373D, GSP 350, GSP 500, GSP 600 Gaming Headsets 1.3m/4.3ft $12.50 Get the deal Arena Mod, Unit Level Ups and Zero Wars are available at the moment. You can either play alone, against an artificial intelligence, or against one of your friends, by sharing the keyboard with him. It is not only a needed feature, it's a welcome one—most of us that play MMORPG games tire easily of foul-mouthed eight-year olds ranting and raving while they play. A game's payoff matrix is a convenient representation. https://www.newegg.com/black-sennheiser-game-one/p/N82E16826106695 Fight with Monkey D. Luffy, Roronoa Zoro, Naruto, and Sasuke! A lower weight is also an advantage for home appliances, as it makes transportation easier, and for many other types of products. Lightweight, robust and luxuriously appointed, if realistic high-performance audio and comfort is your game the GAME ONE has got your name. A custom mode can be a map, mod or just a set of game options. South Park saison 22. Is this a big deal? Bande annonce. It's the 'loudness' of the sound that the microphone can pick up. The headset is either white or black with shiny red highlights, but unlike the Game One, the Game Zero also sports a thin, flexible headband and foldable ear cups. In our next video we review a product that has technological attributes. These were made to stay at home. The sleek design, including the black-with-red-highlights or white-with-red-highlights color schemes, and overall placement of controls make this a PC gaming headset that will make you the envy of all who game around you. You have until Feb 01, 2021 to return or exchange items bought after Oct 19, 2020. Speaking of the mic, noise cancellation in a gaming headset is crucial when commandeering forces or giving orders, especially in a room where there's a lot of background noise (like a gaming tournament). A long cable ensures more freedom of movement. In any case, it seems that these two teams are competing! They don't suffer from the heat issues and feel reasonably durable. The Wake Forest Demon Deacons defeated Longwood to improve to 2-0 on the young college basketball season. The lowest frequency at which the device produces audio. Devices with a higher sound pressure level are generally louder when supplied with any given audio source. This page is currently only available in English. EPOS I SENNHEISER GAME ZERO Gaming Headset, Closed Acoustic with Noise cancelling microphone, Foldable, Flip-to-mute, Ligthweight, PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone compatible. Unlike Sennheiser's bulky, difficult-to-transport GSP 300 and Game One headsets, the Game Zero has portability in mind. Sennheiser, long known for their reputation with high-end audio equipment, gets into the game with a pair of headphones made specifically for gamers and the gaming industry. It even reproduces the color scheme (black with red highlights or white with red highlights), but it does not fold down, nor does it include a carrying case. XXL earcups (made from plush velvet velour, keeping the headset light) and a cushioned headband ensure comfort even through all-night gaming sessions. The Sennheiser Game One and the Zero are two great gaming headset models manufactured by Sennheiser. Game Zero Sepcial Editiom Item model number GAME ZERO Special Edition Hardware Platform PC Item Weight 13.6 ounces Product Dimensions 3.35 x 7.2 x 6.15 inches Item Dimensions LxWxH 3.35 x 7.2 x 6.15 inches Color Game Zero Special Edition Manufacturer Sennheiser ASIN B0711SG5V6 Date First Available June 15, 2017 The Sennheiser Game One, available in black-and-red or white-and-red, is a rare example of a gaming headset with an open-back design. This design provides very natural and accurate sound. Consider for example the two-player zero-sum game pictured at right or above. Margin of loss is tiny. The open design lets air flow through the cups and delivers an astonishing range of gaming sound, while keeping the sweat at bay. Headsets can be used for apps that require communication i.e. But for those of us so immersed in gaming that it has become an extension of ourselves, we know that gaming is a total package. Sennheiser GAME ONE Gaming Headset - White, Audio Replacement Headphone Cable - Compatible with Sennheiser Game ONE, Zero, PC 373D, GSP 350, 500, 600 Gaming Headsets and PS4 Xbox One(130CM), EPOS I SENNHEISER GSP 500 Wired Open Acoustic Gaming Headset, Noise-Cancelling Microphone, Adjustable Headband with Customizable Contact Pressure, Volume Control, PC + Mac + Xbox + PS4, Pro –Black/Red, EPOS I Sennheiser GSP 600 – Wired Closed Acoustic Gaming Headset, Noise-Cancelling Microphone, Adjustable Headband with Customizable Contact Pressure, Volume Control, for PC + Mac + Xbox + PS4, Pro, Sound BlasterX G6 Hi-Res 130dB 32bit/384kHz Gaming DAC, External USB Sound Card with Xamp Headphone Amp, Dolby Digital, 7.1 Virtual Surround Sound, Sidetone/Speaker Control for PS4, Xbox One, Nintendo, Genuine Sennheiser HZP 41 Replacement Ear Pads For G4ME ZERO, GAME ZERO, PC 350 and PC 350 SE Headphones. The ZERO model is a CLOSED headset which helps hear small sounds better. Store #0906712 Elec. The near-silent noise cancelation on the pro mic of the G4ME ZERO means that your squad and teammates hear you, and not the chatter behind you. Massdrop x Sennheiser PC37X Gaming Headset — Noise-Cancelling Microphone with Over-Ear Open-Back Design, 10 ft Detachable Cable, and Velour Earpads,Black, Genuine Replacement UNP PC Cable for SENNHEISER GAME ONE, GAME ZERO, PC 373D, GSP 350, GSP 500, GSP 600, GSP 670, G4ME ONE ZERO Gaming Headphones Headset. While the boom mic on the left ear cup isn't detachable, … There is a control panel on the device body, so you can easily access the volume control or remote without having to interact with a cable or another device it's connected to. They share a great number of Sennheiser features, making it difficult to decide which one is better. These microphones are designed to filter out background noise from the desired sound. Games where every single footstep will be detected, or where the conversation between players needs to be heard and dissected. It could mean the difference between taking a bullet while searching for the in-line volume controls on most gaming headsets, or tapping your ear while you keep your finger on the controller buttons or keyboard. In this fighting game, you will have the choice between 4 playable characters: Zoro, Luffy, Naruto and Sasuke. But even that room-shaking bass and crystal clear audio won't help you in games where you need to hear what's sneaking up behind you.
R136a1 Vs Uy Scuti, Beyerdynamic Beat Byrd Vs Rha Ma390, Possibly Maybe Meaning, Landscape Design Awards, Biokap Shampoo Reviews, Kershaw Shuffle Diy Review, Delta Dental For Seniors On Medicare, Lia E&o Insurance, Wolf Hunting With Dogs, What Goes With Fried Chicken And Potato Salad,
, Beyerdynamic Beat Byrd Vs Rha Ma390, Possibly Maybe Meaning, Landscape Design Awards, Biokap Shampoo Reviews, Kershaw Shuffle Diy Review, Delta Dental For Seniors On Medicare, Lia E&o Insurance, Wolf Hunting With Dogs, What Goes With Fried Chicken And Potato Salad, ","copyrightYear":"2020","publisher":{"@id":"#Publisher","@type":"Organization","name":"\u0e19\u0e34\u0e27\u0e2a\u0e4c\u0e23\u0e35\u0e1e\u0e2d\u0e23\u0e4c\u0e15 \u0e19\u0e04\u0e23\u0e1b\u0e10\u0e21\u0e2d\u0e34\u0e19\u0e44\u0e0b\u0e14\u0e4c","logo":{"@type":"ImageObject","url":"http:\/\/www.newsreportnakhonpathominside.com\/wp-content\/uploads\/2018\/06\/Untitleddd-1.jpg"}},"sourceOrganization":{"@id":"#Publisher"},"copyrightHolder":{"@id":"#Publisher"},"mainEntityOfPage":{"@type":"WebPage","@id":"http:\/\/www.newsreportnakhonpathominside.com\/archives\/127494","breadcrumb":{"@id":"#Breadcrumb"}},"author":{"@type":"Person","name":"","url":"http:\/\/www.newsreportnakhonpathominside.com\/archives\/author"},"articleSection":"\u0e44\u0e21\u0e48\u0e21\u0e35\u0e2b\u0e21\u0e27\u0e14\u0e2b\u0e21\u0e39\u0e48","articleBody":"Only an individual's performance re… ONE PIECE. One I'm sure most Game Zero buyers won't make. The device comes with its own special case or pouch, which is useful for safe transportation. A headset is one headphone or pair with a built-in microphone. How to play One Piece vs Naruto 3.0 game? With an all-black (or all-white) chassis and just a little red trimming, the Game One manages to look much cooler than just about any other headset channeling an over-the-top "gamer" aesthetic. Furthermore the Game one are a reskined Senn hd598 with a mic and sound leaps and bounds better than the Game Zero which are hd555/595. Especially useful in noisy environments. South Park. Horizon Zero Dawn PS4 PRO vs PS4 Graphics Comparison – The Best Looking Open World Game This Generation. Sennheiser Game One vs Sennheiser Game Zero. All other standard return policy conditions apply. You would think that gamers are only worried about one thing—how their game looks. And nothing says "game on" like hearing the most minute sound effects—bullets whizzing past your head, doors in an abandoned house creaking open, or even the growl of engines when you're hugging the turns in a racing game. The headset can be used for playing games on PlayStation video game consoles. Starting with the design, the G4ME ZEROs are made to keep you comfortable through marathon gaming sessions. The two models that Sennheiser put forward are the G4ME ONE and G4ME ZERO headsets, both available in black or white. The ONE model is OPEN which helps to cool the head/ears but is not as good for hearing faint sounds like footsteps in an FPS game. Deal. The over-the-ear cups are unnecessarily large, but other than that, it's hard to find fault with the appearance. Enter new zip code to refresh estimated delivery time. The Game Zeros sound really bad compared to the Ones, the bass is muffled, the overall sound is hollow and is not even close to the Ones. A game isn't a game if you play it in a vacuum, it's just movement—and for great gaming sound you need a killer pair of headphones. The ONE model is OPEN which helps to cool the head/ears but is not as good for hearing faint sounds like footsteps in an FPS game. EPOS I SENNHEISER GAME ZERO Gaming Headset, Closed Acoustic with Noise cancelling microphone, Foldable, Flip-to-mute, Ligthweight, PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone compatible. En savoir plus. Devices with stereo speakers deliver sound from independent channels on both left and right sides, creating a richer sound and a better experience. Gen. #0907906. Open headsets will always be better both acoustically and ingame due to a more balanced sound and wider soundstage, the accuracy of footstep will be much better on an open back. Archived. Better for recording bass. The device is designed in a way that allows sound to go out through the back of the ear cups, which usually have vents or perforations. You could play out loud, using a dynamic audio setup, if you live in your own place or with forgiving and like-minded neighbors, roommates or parents. 2. Both models are now 50 Ω. The G4ME ZERO headsets are focused mainly on PC gaming, and feature style and aesthetic tweaks that put them a level ahead of other PC gaming headsets. Here Are Six Ideas, Introduction to Lens Mounts and Lens Adapters, 10 Tips to Improve Your Aviation Photography, © 2000-2020 B & H Foto & Electronics Corp. 420 9th Ave, New York, NY 10001, Headphones: around-the-ear, closed acoustic design, Headphones: around-the-ear, open acoustic design. Click to rate this post! South Park saison 22 sur Game One ! Only reason pro players use Closed headsets is because they always play in a noisy enviroment, but then again they would be using HyperX and not Game Zeros. A game like Assassin's Creed IV: Black Flag has booming cannons, lots of dialogue, and screeching bullets—and all of the sounds are crystal clear. The ZERO was updated around November of 2015. Not responsible for typographical or illustrative errors. When you need outside noise blocked out. If you're playing a real talkie like Mass Effect 3 or Guild Wars 2, then you'll appreciate the need to understand and parse dialog. Hd. The New Sennheiser GameZero + GameOne Gaming ... Microsoft Announces the Surface Laptop Go and Surface Pro X Updates, On the Move with Microsoft Wireless Accessories, One More Very Big Thing: Apple Launches First ARM-Based Macs, AMD Launches Ryzen 5000 Series Processors, SanDisk Releases SanDisk iXpand Flash Drive Luxe for New-Gen Apple Devices, What to Do With Your Old Camera? Where the Sennheiser Game One is different than most gaming headsets is that it is of the open-back variety, so it won't offer any isolation to speak of. We understand that the decision between the Sennheiser Game One and the Zero is difficult, so we are here to help! We close every Friday evening to Saturday evening for Shabbos. The email address you entered was an invalid email. You have to have the awesome graphics, the fastest speed and the most wicked sound. More than a month later, experts are pointing to the Feb. 19 game as one of the biggest reasons why Bergamo has become one of the epicenters of the coronavirus pandemic — a "biological bomb" was the way one respiratory specialist put it — and why 35% of Valencia's team became infected. The design is similar. Some loved the ZERO over the ONE and others had it the other way around. Free gift with purchase. BORUTO. Serv. Since the value of an index includes all gains and losses, it is by definition, zero sum.For example, when considering outperforming the market, every outperformance implies an underperformance or loss elsewhere.However, the entire stock market system should not be thought of as a zero sum game because it does not meet the criteria to be a game with contestants. For the second player, you will need to use arrows and number keys from 1 to 6. Impedance is the device's electrical resistance to the current being pushed through it. Close. This kind of clarity cannot be achieved by playing back your sound on a pair of five dollar headphones. When covered under the manufacturer's warranty it is possible to get a replacement in the case of a malfunction. One of the most important elements of a zero sum game is the closed, inelastic universe. EPOS Sennheiser GSP 302 Gaming Headset with Noise-Cancelling Mic, Flip-to-Mute, Comfortable Memory Foam Ear Pads, Headphones for PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone compatible. GAME ONE EPOS I SENNHEISER. #0907905; Sec. A few presets can be selected from the 'Game Type' menu while hosting a game, or under 'Select Custom Mode' in the Adv Options of a battleroom. When you seek nothing but pure, clear gaming sound. EPOS I SENNHEISER GAME ZERO Gaming Headset, Closed Acoustic with Noise cancelling microphone, Foldable, Flip-to-mute, Ligthweight, PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone compatible. With a detachable cable you can use alternative cables, and if the cable is pulled it will pop out instead of breaking. For use on consoles, additional cables or adapters may be necessary. Investors' collective performance in the stock market relative to an index is a zero sum game. These are some of the largest, most comfortable earcups you'll find in gaming headsets, and are designed to ensure that noise isolation is at a maximum. Deal. A small, handsome carrying case comes with the headset, making it incredibly easy to transport it. Headphones, Wireless Headphones, Headsets, Microphones - Business Communications - Service & Support - Sennheiser Discover True Sound - Top-quality products and tailor made solutions for every aspect of recording, transmission, and reproduction of sound. Are you more of One Piece VS Naruto 1.0? To make up our mind, we got both. Comfortable full-size form with earcups that fully enclose your ears. Sennheiser Game One vs Sennheiser Game Zero, EPOS I Sennheiser GAME ONE Gaming Headset, Open Acoustic, Noise-canceling mic, Flip-To-Mute, XXL plush velvet ear pads, compatible with PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone - Black (506080). They're a bit tighter on the head than the 598 but the ear cups are large and fit well around most listeners' ears. The headphones can be folded into a traveling size (for LAN parties, or just bragging rights when you game at a friend's house), and thankfully they come with a hard-shelled carrying case. Please enable javascript for your best B&H experience. The device has an option to mute/unmute a conversation directly from the device. : Elec. While the GAME ONE has open acoustics and thus allows ambient noise from filtering in, the GAME ZERO is closed up and noise isolating to the hilt. Retro Game One. Zero-Sum Game: Zero-sum is a situation in game theory in which one person's gain is equivalent to another's loss, so the net change in wealth or benefit is zero. Wow this is the biggest peice of misinformation I have read in a long long time. Games like Resident Evil or Call of Duty: Ghosts. Sennheiser Game One vs Sennheiser Game Zero. This extends to the intuitive design of the controls, with recessed knob controls for volume integrated into the ear cup. "A game isn't a game if you play it in a vacuum, it's just movement—and for great gaming sound you need a killer pair of headphones.". Hey guys, I've been looking for a decent headset for a while to use for my PS4. The NFL had left the date and time of 10 Week 15 and 16 games … I want a headset which I can use to hear music and also game. The only reason you would use a closed back headset is if you play in a noisy enviroment however you will be sacrificing alot of quality. A standard 3.5mm male connector is suitable for use with all MP3 players and computer sound cards. The lowest frequency that the mic can pick up. NARUTO SHIPPUDEN. Ones and Zeroes for PC game reviews & Metacritic score: Ones and Zeros is a puzzle game based on logic circuits. That's right, not all audio is balanced for true gaming. That means that the rear sides of the built-in speaker drivers, one on each side, aren't sealed off inside the ear cups. Better for recording treble. The higher the high-frequency response, the clearer and crispier the treble. En savoir plus. Du lundi au vendredi à 16h30 ! GAME ZERO The Sennheiser GAME ZERO professional noise blocking gaming headset is the no compromise gaming headset. Du lundi au vendredi à 19h45 ! Proprietary technology delivers exceptional audio realism. More microphones result in better sound quality and enable the device to filter out background noise. The latte… The week 12 Ravens vs. Steelers matchup has been postponed once again, and is now set to take place on Tuesday night at 8pm EST. They use the same concept for the boom mic: instead of fumbling for an on/off switch to mute your voice, you simply lift the boom—and BOOM!—you automatically mute yourself. Sennheiser once again relies on its German lab to engineer the two transducers in the headset, and each headset is tested for mechanical and acoustic stability. If you're thinking of using these for music, watching movies or activities other than gaming, you should know that Sennheiser put all of their eggs in the gaming audio basket here. The lower the impedance, the easier it is to get higher volume and requires less power. Pick up a pair and prepare for an audio experience tailored toward you, the hardcore gamer. Posted by 3 years ago. The device sits tightly in place, creating an acoustic seal which reduces background noise and prevents your music from leaking out. You can use your headset for in-game voice chat, private chat, audio for video chat, and in-game voice recognition using Xbox services. The only real difference is the acoustics. Benefits and Features: These headsets make gaming audio sound realistic and strong—what they do in other arenas has not been tested nor approved. Speed up future orders, see order history, create wish lists, and more. GAME ONE. The Deacs were led by seniors Jonah Antonio and Ian Dubose who each had 14 points in the win. If you're gaming at home, this is a good thing. If you are playing a FPS game and need to hear footsteps then the ZERO model is better than the ONE model. These headsets were made with one thing in mind: bringing game audio to a whole new level. I narrowed down my search to these 2 headsets. The tailored XXL ear pads are perfectly adjusted from thick leatherette and triple-layered memory foam for ear nirvana. level 1. Guide TV. Manufacturer rebates, terms, conditions, and expiration dates are subject to manufacturers printed forms NYC DCA Lic. The GAME ONE open acoustic gaming headset features extremely accurate, yet natural spatial audio. Create a B&H Account, America's Best Customer Service List-Newsweek, Prices, specifications, and images are subject to change without notice. [Total: 41 Average: 4] admin … The lower the low-frequency response, the stronger and juicier the bass. The ZERO model is a CLOSED headset which helps hear small sounds better. Instead, … The Game One headphones are similar in fit and size to the super comfortable Sennheiser HD 598. The highest frequency at which device produces audio. The headband and the ear cups are also well-padded and covered in a microfiber fabric that feels soft and pleasant on the skin. If you want more from your gaming than spectacular visuals, this is the headset for up close and personal gaming. Baltimore Ravens vs. Pittsburgh Steelers Game Pushed Back to Tuesday. It's a nifty little unit, though. Sure. The players in a zero sum game must start with all the resources they are … So if you're looking for a great pair of headphones for gaming on the PC, Mac or next-gen consoles, you won't find better than these. Skype, games with voice chat, mobile phones, etc. While the quality is excellent, these are not all-purpose headphones. At only 11 ounces (312 grams), you could keep these on for hours and forget you had them on your head. GREEN BAY - The Green Bay Packers were given a sixth prime-time game Tuesday when the NFL announced that their Lambeau Field matchup with the Carolina Panthers will be played at 7:15 p.m. CT on Saturday, Dec. 19. The Game One boasts two notable features: a boom microphone on its left ear cup and a volume control on its right ear cup. We tried out both by the way for this review since almost everyone had a favorite. Retrouvez Luffy et son équipage sur Game One ! This model is loved for its increased sound isolation and the fact that it won't leak sound to your neighbors. Use the A and S keys to move around and the J, K, L, U, I and O keys to fight. On a one-loss ACC or SEC team vs. a 7-0 Pac-12 team for a playoff spot: "If you're Georgia and 10-1 and you just lost to Alabama in a close game in the SEC title game. Choose a fighter, and unleash four different skills with your power burst in One Piece vs Naruto CR: Zoro! The sound is incredible and slightly better than the ZERO, they're plenty comfortable, and if you need to talk or hear a fire alarm going off, you can. A zero-sum game … If you are playing a FPS game and need to hear footsteps then the ZERO model is better than the ONE model. We consider a lower weight better because lighter devices are more comfortable to carry. The G4ME ONE line also includes a noise-cancelling boom mic that can be turned on or off by raising or lowering the non-detachable boom, and sound controls are once again integrated into the ear cup, and not in-line on the braided cable, which is a generous 9' (3m) so that you can get up and move while chasing down orcs. The highest frequency that the mic can pick up. Based on the design of Sennheiser's professional pilot headphones, these headphones use a thicker base on the ear pads so that the headset completely envelopes your ear, effectively cutting off noise from the outside, and keeping most of your gaming sounds in the cup. Another new entry by Sennheiser is the G4ME ONE headset. Professionals that create audio and audio effects for games rely on superior quality headphones to help them hear the game the way they intended, with low bass, steady mid-range, and high treble all represented equally. $145.99 Similar in many ways to the G4ME ZERO, the G4ME ONE is primarily made for use on next-gen gaming systems like the Xbox One and PlayStation 4, but will also work with PC and Mac systems. And when you want the best fit a closed gaming headset offers, the GAME ZERO headset is for you. For all around use, the ONEs are the clear winner here, at least in my opinion. This anime game lets you battle in amazing locations from each comic. It offers potential for maximum bass and loudness levels. 'Improvise and adjust': Broncos won't have NFL QB in uniform vs. Saints There had been no indication the league would be willing to move the game to another date with the Saints already in Denver. Order both on a amazon and then keep the ones you like, I will guarantee it will be the Ones. Sennhesier's engineering expertise is represented by the two transducers in each headset, which are developed in their labs in Germany. & Home App. NewFantasia Replacement Audio Cable Compatible with Sennheiser Game ONE, Game Zero, PC 373D, GSP 350, GSP 500, GSP 600 Gaming Headsets 1.3m/4.3ft $12.50 Get the deal Arena Mod, Unit Level Ups and Zero Wars are available at the moment. You can either play alone, against an artificial intelligence, or against one of your friends, by sharing the keyboard with him. It is not only a needed feature, it's a welcome one—most of us that play MMORPG games tire easily of foul-mouthed eight-year olds ranting and raving while they play. A game's payoff matrix is a convenient representation. https://www.newegg.com/black-sennheiser-game-one/p/N82E16826106695 Fight with Monkey D. Luffy, Roronoa Zoro, Naruto, and Sasuke! A lower weight is also an advantage for home appliances, as it makes transportation easier, and for many other types of products. Lightweight, robust and luxuriously appointed, if realistic high-performance audio and comfort is your game the GAME ONE has got your name. A custom mode can be a map, mod or just a set of game options. South Park saison 22. Is this a big deal? Bande annonce. It's the 'loudness' of the sound that the microphone can pick up. The headset is either white or black with shiny red highlights, but unlike the Game One, the Game Zero also sports a thin, flexible headband and foldable ear cups. In our next video we review a product that has technological attributes. These were made to stay at home. The sleek design, including the black-with-red-highlights or white-with-red-highlights color schemes, and overall placement of controls make this a PC gaming headset that will make you the envy of all who game around you. You have until Feb 01, 2021 to return or exchange items bought after Oct 19, 2020. Speaking of the mic, noise cancellation in a gaming headset is crucial when commandeering forces or giving orders, especially in a room where there's a lot of background noise (like a gaming tournament). A long cable ensures more freedom of movement. In any case, it seems that these two teams are competing! They don't suffer from the heat issues and feel reasonably durable. The Wake Forest Demon Deacons defeated Longwood to improve to 2-0 on the young college basketball season. The lowest frequency at which the device produces audio. Devices with a higher sound pressure level are generally louder when supplied with any given audio source. This page is currently only available in English. EPOS I SENNHEISER GAME ZERO Gaming Headset, Closed Acoustic with Noise cancelling microphone, Foldable, Flip-to-mute, Ligthweight, PC, Mac, Xbox One, PS4, Nintendo Switch, and Smartphone compatible. Unlike Sennheiser's bulky, difficult-to-transport GSP 300 and Game One headsets, the Game Zero has portability in mind. Sennheiser, long known for their reputation with high-end audio equipment, gets into the game with a pair of headphones made specifically for gamers and the gaming industry. It even reproduces the color scheme (black with red highlights or white with red highlights), but it does not fold down, nor does it include a carrying case. XXL earcups (made from plush velvet velour, keeping the headset light) and a cushioned headband ensure comfort even through all-night gaming sessions. The Sennheiser Game One and the Zero are two great gaming headset models manufactured by Sennheiser. Game Zero Sepcial Editiom Item model number GAME ZERO Special Edition Hardware Platform PC Item Weight 13.6 ounces Product Dimensions 3.35 x 7.2 x 6.15 inches Item Dimensions LxWxH 3.35 x 7.2 x 6.15 inches Color Game Zero Special Edition Manufacturer Sennheiser ASIN B0711SG5V6 Date First Available June 15, 2017 The Sennheiser Game One, available in black-and-red or white-and-red, is a rare example of a gaming headset with an open-back design. This design provides very natural and accurate sound. Consider for example the two-player zero-sum game pictured at right or above. Margin of loss is tiny. The open design lets air flow through the cups and delivers an astonishing range of gaming sound, while keeping the sweat at bay. Headsets can be used for apps that require communication i.e. But for those of us so immersed in gaming that it has become an extension of ourselves, we know that gaming is a total package. Sennheiser GAME ONE Gaming Headset - White, Audio Replacement Headphone Cable - Compatible with Sennheiser Game ONE, Zero, PC 373D, GSP 350, 500, 600 Gaming Headsets and PS4 Xbox One(130CM), EPOS I SENNHEISER GSP 500 Wired Open Acoustic Gaming Headset, Noise-Cancelling Microphone, Adjustable Headband with Customizable Contact Pressure, Volume Control, PC + Mac + Xbox + PS4, Pro –Black/Red, EPOS I Sennheiser GSP 600 – Wired Closed Acoustic Gaming Headset, Noise-Cancelling Microphone, Adjustable Headband with Customizable Contact Pressure, Volume Control, for PC + Mac + Xbox + PS4, Pro, Sound BlasterX G6 Hi-Res 130dB 32bit/384kHz Gaming DAC, External USB Sound Card with Xamp Headphone Amp, Dolby Digital, 7.1 Virtual Surround Sound, Sidetone/Speaker Control for PS4, Xbox One, Nintendo, Genuine Sennheiser HZP 41 Replacement Ear Pads For G4ME ZERO, GAME ZERO, PC 350 and PC 350 SE Headphones. The ZERO model is a CLOSED headset which helps hear small sounds better. Store #0906712 Elec. The near-silent noise cancelation on the pro mic of the G4ME ZERO means that your squad and teammates hear you, and not the chatter behind you. Massdrop x Sennheiser PC37X Gaming Headset — Noise-Cancelling Microphone with Over-Ear Open-Back Design, 10 ft Detachable Cable, and Velour Earpads,Black, Genuine Replacement UNP PC Cable for SENNHEISER GAME ONE, GAME ZERO, PC 373D, GSP 350, GSP 500, GSP 600, GSP 670, G4ME ONE ZERO Gaming Headphones Headset. While the boom mic on the left ear cup isn't detachable, … There is a control panel on the device body, so you can easily access the volume control or remote without having to interact with a cable or another device it's connected to. They share a great number of Sennheiser features, making it difficult to decide which one is better. These microphones are designed to filter out background noise from the desired sound. Games where every single footstep will be detected, or where the conversation between players needs to be heard and dissected. It could mean the difference between taking a bullet while searching for the in-line volume controls on most gaming headsets, or tapping your ear while you keep your finger on the controller buttons or keyboard. In this fighting game, you will have the choice between 4 playable characters: Zoro, Luffy, Naruto and Sasuke. But even that room-shaking bass and crystal clear audio won't help you in games where you need to hear what's sneaking up behind you. \n\nR136a1 Vs Uy Scuti, Beyerdynamic Beat Byrd Vs Rha Ma390, Possibly Maybe Meaning, Landscape Design Awards, Biokap Shampoo Reviews, Kershaw Shuffle Diy Review, Delta Dental For Seniors On Medicare, Lia E&o Insurance, Wolf Hunting With Dogs, What Goes With Fried Chicken And Potato Salad, ","image":{"@type":"ImageObject","url":"http:\/\/www.newsreportnakhonpathominside.com\/wp-content\/uploads\/2018\/06\/Untitleddd-1.jpg","width":1158,"height":1158}}

redpajama_set_name: RedPajamaCommonCrawl


Home > Awards, Casual	> Congratulation to Suhas Kudekar for his MCC 2012 Award..!!
Congratulation to Suhas Kudekar for his MCC 2012 Award..!!
Suhas Kudekar is going to be active contributor on bi-bigdata, recently his contributions to Microsoft online technical communities have been recognized with the Microsoft Community Contributor Award 2012.
Implement appFabric caching service to build faster ASP.NET Applications with Windows Azure VertiPaq Engine Renamed as xVelocity in SQL Server 2012(Denali).


text:
Q: Adding a Field value in a table to a value in other table First of all many thanks to all who are trying to solve many issues all over the world.
Now I too have a small issue and I hope it can be answered easily.
I have 2 Tables as below.
**Table-1**
Emp_ID
Emp_Name
Emp_Address
Emp_Deliveries

**Table-2**
Order_ID
Order_Date
Emp_ID
Delivery_Date
Delivery_Status

Table 2 Contains all the deliveries information and Table-1 Contains the Employee Master Data.
Now I want to add the count of deliveries done by each employee in table 2 to the Emp_Deliveries field in table-1.
For Example Emp10001 has a value of 3 in Emp_Deliveries fielld I table-1 and now he has delivered 2 orders which is available in table-2, I want to add those 2 to Emp_Deliveries field in table-1. Can you please help me out with this scenario.

A: You can do this as a select:
select e.emp_id, (e.emp_deliveries + coalesce(d.cnt, 0)) as emp_deliveries
from table1 e left outer join
     (select emp_id, count(*) as cnt
      from table2 d
      group by emp_id
     ) d
     on e.emp_id = d.emp_id;

If you want to actually update the values:
update table1
    set emp_deliveries = (emp_deliveries +
                          (select count(*)
                           from table2
                           where table2.emp_id = table1.emp_id
                          ));

There are other ways to phrase these queries (particularly the second one).  But these are standard SQL so should work in any database.

redpajama_set_name: RedPajamaStackExchange


text:
← Previous Chapter
1. There's No Place like Home 2. When am I
Full-page index
Hide Creator's Style
僕のヒーローアカデミア | Boku no Hero Academia | My Hero Academia
LuneCiel
Chapter 2: When am I
Ojiro doesn't know much time has passed, but he knows he wants to go home.
Unbeta-ed. He lowkey has a mental breakdown in this. If that's not your cup of tea don't read.
Ojiro was trembling with rage and fear. He wanted this to be over. He wanted to be home. And right now, he wanted to slaughter and to destroy every Nightmare on the planet. More pressingly, he wanted to kill the purple-eyed horror right in front of him. But Ojiro just clenched his teeth and glared.
"Today's a no-talking day huh? Well, I'm sure you still want to eat. I brought food," Shinsou said.
Ojiro was deep in the heart of the woods, in a large wood and stone structure in which Shinsou lived. He didn't refer to it as the vampire's home; that would be too normal, and monsters that kidnap people don't get to be normal. The vampire's building had a hearth, a few rooms, a kitchen, and a basement. Ojiro had only been in the room he had been put in and in the large living -well- "undead" room might be more appropriate. The room he's in now, he doesn't call it his room, he doesn't want this to be normal, isn't particularly horrifying. It has a bed, and nightstand, a door to a bathroom, a table where he could eat, and a bookshelf with books he could read. There's even a window, taunting him with the idea of freedom.
A bit of glass is what's separating him from the rest of the world. He can see what few specs of sunlight filter in through the trees. He misses sunlight so much, but as much as he hates being stuck here, he doesn't know the forest nor how to find his house from this area. He doesn't remember coming here, just that there's a gap from when he responded to the Nightmare and arriving here.
There's always a gap. He keeps losing time. After almost every interaction with the Nightmare he has holes in his memory. He can't keep track of how long he's been here. And after every interaction, he can't tell if it's only been an hour, or a if he's lost account of an entire week. Ojiro clenches his fists and glares at the food the vampire brought. What if he just doesn't eat? If he stopped eating or drinking would he be useless to this monster? What does it even want? What purpose does Ojiro serve by being here? Is it related to the memory loss? Will he see his family again? He wonders what they think of him missing by now. He hopes they're okay.
Ojiro knows his eyes are rimmed red by now and he can barely see through his blurred vision. He wants to know what's going on. He wants to do something. But he can't stomach the thought of talking the Nightmare in the room. He can't stand the thought of bringing on whatever it is that causes him to lose him memory. After all this time, however much time has passed that is, he feels like he's been losing his mind.
"Hmm. Not too hungry after all huh?"
Ojiro wonders, not for the first time, if there's something in this room he could use something in the room to attack the vampire with. He started fashioning a loose piece of wood at once. But it disappeared after a particularly draining memory gap. He gets fatigued after some gaps, sometimes, when he's himself after who knows what makes him not himself, his body aches, and his muscles are sore, and he wants to sleep for a week. Ojiro feels a tear slip from his eye. He just wants this to be over already. He'd rather be dead than in limbo like this.
Ojiro doesn't answer. He won't.
"Why don't you eat? I'm sure it'll make you feel better."
Ojiro wipes his eyes with his sleeve and glares at his kidnapper. Then looks at the plate of food, he's given a spoon and a fork. Never a knife.
The Nightmare steps closer, and Ojiro raises his fists. Shinsou sighs and grabs Ojiro's hands, he pulls them down and holds Ojiro's fists between them.
"Come on, you don't want to fight do you? You know I'd win. You know it wouldn't go well for you."
Ojiro is so tired. He almost considers what the vampire says, but he's too smart for that. He doesn't want to keep losing his memories. He doesn't want to keep giving up his mind. He tries to lift his fists again, but he really is too weak to get out of the vampire's grip. He feels helpless. Too weak to fight with his body, too weak to keep control of his mind, and with a spirit that's dangerously close to broken.
Ojiro sinks to the ground. He doesn't have it in him to keep standing. The Nightmare sits down across from him.
"You seem pretty upset. Is there anything I can do to help?" Shinsou seemed concerned.
Ojiro hates it when the Nightmare tries to seem human. He hates being in the situation. Ojiro is crying. He hates Nightmares. He loathes these vampires, one vampire in particular, with a burning passion. If it's the last thing he does, he'll kill them.
"I understand you're not responding because you're worried I'll take control. I understand that you might be scared right now. Just know that it's okay to cry. Humans need an outlet for their emotions sometimes. Also, crying counts as a response."
Ojiro sobbed. And when he looked up the food was gone, the vampire was gone, and what sunlight had pierced the trees before had been replaced by darkness. Ojiro felt like he'd been run over. Ojiro felt too exhausted to be upset, too exhausted to wonder how much time had passed this time. Ojiro could only manage to lie down before a different, more welcome darkness blanketed his mind.
I wrote this in like an hour so
This isn't the end for Ojiro. Probably.
←Previous Chapter
Zachcameron, thinking_emojiiz, Anima_Lira, terushous, pinkmilky, and nonexistentPlayer as well as 8 guests left kudos on this work!


text:
Dubnik elected to DU Board of Directors
MEMPHIS, Tenn. – March 11, 2022 – Matt Dubnik of Gainesville, Ga., was recently elected to Ducks Unlimited's national board of directors.
"Ducks Unlimited's leadership assures our organization conserves, restores, and manages wetlands and associated habitats for North America's waterfowl," said DU Chairman Rogers Hoyt Jr. "Our board members volunteer their time and resources because they are passionate about conservation. I welcome each new board member and look forward to working with them for years to come."
Dubnik has a long history with Ducks Unlimited, beginning at Georgia Tech. His most recent accomplishment was to serve as DU's Georgia state chairman from 2018-20. Before this accolade, Dubnik served as a Regional Director in Georgia from 2004-2009.
"Ducks Unlimited has been part of my life since my junior year in college when I started the collegiate chapter at Georgia Tech. Everything I own has a duck head on it," Dubnik said. "Both of my sons live for trips to our duck club in Arkansas. Waterfowling is not something I grew up with, but it has become a major part of my life. I am humbled by the opportunity to give back to an organization that has given me so much, and I look forward to my tenure on the board. I believe the next ten years are going to bring unparalleled support for DU, which will translate into unrivaled habitat delivery across North America."
Dubnik is in business with his wife, Katie, who started Forum Communications in 2012. They raise their two boys, James (12) and Davis (9), in Gainseville, Ga., just as their parents raised both Matt and Katie. Matt Dubnik is a graduate of Georgia Tech, where he is a trustee for the Georgia Tech Alumni Association. He has served his community in the Georgia House of Representatives since 2017 and is currently the chairman of the House Education Committee. In his free time, he enjoys time with his family, the mountains of north Georgia, cheering on his beloved Yellow Jackets, cooking and learning all there is about wine.
For a complete list of DU's volunteer board of directors, please visit www.ducks.org. The next board meeting will occur later this month in Tucson, Ariz.
Ducks Unlimited Inc. is the world's largest nonprofit organization dedicated to conserving North America's continually disappearing waterfowl habitats. Established in 1937, Ducks Unlimited has conserved more than 15 million acres thanks to contributions from more than a million supporters across the continent. Guided by science and dedicated to program efficiency, DU works toward the vision of wetlands sufficient to fill the skies with waterfowl today, tomorrow and forever. For more information on our work, visit www.ducks.org.
Carrie Patterson
cpatterson@ducks.org
Nucor supports new Ducks Unlimited Park on Mississippi River
DU and partners complete innovative project on the Oregon Coast
Don Edwards National Wildlife Refuge turns 50
DU celebrates 86 years of conservation


Osama bin Laden organized an attack that was carried out against the United States, New York, Pentagon, and the other aircraft, with 19 attackers, 19 guys with box cutters. An attack that probably cost almost nothing.
I got a New York designer to build my dream store here, which is a little bit of Florence in New York. It's like the Duomo on Madison. I got inspired by Santa Maria Novella and all the Renaissance architecture.
I grew up in New York, in a rough neighborhood where our biggest concern was not getting beat up. I was always far from the center of the Big Apple.


text:
Q: Is it a good practice to have a package/namespace and class within with the same name? I am creating a new namespace and the most apt name for one of the class seems to be the same name as the namespace. Is this a good practice? If not, what is the alternative?
For example:
com.person
|--- Person.(java/cs)
|--- PersonDetailChecker.(java/cs)
|--- PersonNameGenerator.(java/cs)

Related questions discussing the same issue:

*

*Should a class have the same name as the namespace?

*How to avoid having the same name for a class and it's namespace, such as Technology.Technology?

A: I would try to avoid that, since it can make your code harder to read
Eric Lippert has written an article about this, which you can find here:

*

*part 1,

*part 2,

*part 3

*part 4
I've made the mistake myself a few times, and it certainly made it harder to read some of my code.

A: It is no problem to do this in Java.
But it is NOT a good practice: because a good practice would mean, that you should do it. (And that is clearly not the fact.).
BTW. In Java, the class name should start with an upper case letter, and packages should only contain lower case, to they are never realy the same -- this is good practice.
Added
After rethining the for a while I think it is an indication of an Architectural failure if the package and class have the same name. The reason is: that everything should have its own unique reason to exist, and its name should indicate the reasons. So if you have a package and a class with the same name, then its reason of exisiting is not unique, or its names are bad.

A: In Java the simple fact that your package name should be all lowercase and your class name should begin with an uppercase letter guarantee that they won't clash. If they are the same, you must have violated one of these guidelines, which is a more fundamental stylistic problem than your specific one.

A: As long as the case is different, no problem.  However, as soon as you use the same exact identifier for a namespace and an object, you end up having to fully qualify your references to that object (which makes the code rather verbose and ugly IMHO).

A: I would go out of my way to make class names unique, and self explanatory, within a reasonable scope, regardless of package. A class name with one word is quite confusing, unless it's a well known, generally accepted name, for a common concept.
A nested class is kind of in the name space of the enclosing class. People may do this
class Http
    class Request
        enum Method
    class Response
        class Code

Http.Request.Method.GET
new Http.Response.Code(123);

While I find this quite readable, I'd still stick to the old style
class Http
class HttpRequest
enum  HttpRequestMethod
class HttpResponse
class HttpResponseCode

HttpRequestMethod.GET
new HttpResponseCode(123);


Frankie Thieriot Stutes' three-star winning horse, Chatwin, lives in her backyard.
It's mid-day, and Frankie finds herself with a rare gap in between meetings and calls for her marketing and retail companies, Athletux and Frankie Cameron. Her two kids are spending the afternoon with Frankie's mother, Bridgit, and she glances toward the field where her prized eventing partners, Fric Frac Berence and Chatwin, spend their days.
An hour later, Frankie and Chatwin are alone, just down the road where Frankie uses a local arena and facility – but where there are no boarders, or even other horses, around. Frankie puts her black 10-year-old German warmblood gelding to work, stretching his legs in the cool Northern California air.
2018 was a big year for this dynamic duo. They won the Dutta Corp./USEF CCI*** Eventing National Championship at Fair Hill, after all, besting professional riders and Olympians. And 2019 promises to be even bigger.
But life looks a little different for Frankie, 32, who simply grins when asked how she does it all. How she balances motherhood, entrepreneurship, marriage and a riding career. You see, what it all comes down to is this: for Frankie, there is no settling. There is no "aspiring". For Frankie, there is simple the act of doing. And in the process, she's showing adult amateurs – the riders who juggle the constant demands of parenting, career and marriage – that there is no reason why they can't do it all.
Indeed, it's been a matter of nurture in this case. Frankie played basketball and volleyball while riding full-time through high school. She took two horses to college with her. After that? Adulthood. Frankie, like many other adult amateurs, found herself working a demanding corporate job that left her no time for two horses. She reduced her string to just one, Fric Frac Berence.
While the high school sports, college education and corporate job wrangling were happening, Frankie was also moving up the levels of eventing. Suddenly, she found herself preparing for her five-star (formerly four-star) debut at Kentucky with "Fric". But with what time?
Sadly, Frankie and Fric would have a setback that would keep them from getting on the trailer to Kentucky. That was in 2011. Now, eight years later, Frankie is ready for another shot at the coveted five-star level.
But even now, not much has changed. If anything, Frankie now finds herself with even less free time to dedicate to riding. She's added a husband, Mike, and two young boys, Drake and Kingsley, to her busy family.
Chatwin, who was sourced by Clayton Fredericks and purchased with the help of The Chatwin Group, which consisted of Frankie's cousin, Elizabeth Thieriot, and her late surrogate uncle Eric Brandenburg, has been one of the most consistent performers in recent eventing history. Together, Frankie and Chatwin collected two CCI4*-L (formerly CCI3*) wins at Rebecca Farm and Fair Hill last year. Those, coupled with other successes, earned Frankie the Adult Amateur of the Year award for 2018, a $50,000 Rebecca Broussard International Developing Rider grant and a coveted spot on the 2019 USEF Developing Potential Training List.
Perhaps the biggest award out of those, however, is the spot on the USEF Training List. So often, each year, the developing rider lists and grants given out are to professionals. Riders with strings of talent, riders with bustling training programs. Not an amateur. Not until this year.
"At what point did it become this assumption that people who have a normal job can't compete at the upper levels?" Frankie said in an interview with Eventing Nation recently.
Amateurs, Frankie says, have gotten a bad rap for being less "dedicated" to their riding. It's a concept she's set out to prove wrong, even as a rider with just one horse.
Indeed, the proof is in the placings that it can be done. Not easily, Frankie acknowledges, but she prefers to think of the concept not as an impossibility, but as a challenge. No settling.
Frankie spends most of her time in the saddle alone, having moved Chatwin home to have more time with him rather than spending an hour driving to and from the barn each day. At the barn down the road, Frankie finds solace and peace of mind.
But even with her painstaking planning and execution, there still are days where Frankie questions it all, much like the rest of us.
She credits her husband, Mike, for helping bring her back around when it becomes too much. "He reminds me that I need [the horses] to be able to be present at the rest. And I think that is true…" she hesitates here.
The key, the between the lines of her success, Frankie says, is truly her support system. Speaking about her husband and her mother, Frankie's voice betrays a bit of the guilt that each of us feels regularly as our horses demand more and more of our time.
Frankie doesn't quite know what the upcoming season and its fresh promise brings. She's eyeing her goal of finally cantering down centerline in Rolex Stadium come the last weekend in April. She's in the midst of raising two toddler boys. She's entering spring season and its corresponding demand for her handcrafted line of purses, Frankie Cameron. But despite it all, she hold to one thing she knows: no settling.


text:
.class Lnet/clickdev/music/widgets/ShowHideMasterLayout$1;
.super Landroid/view/GestureDetector$SimpleOnGestureListener;
.source "ShowHideMasterLayout.java"

# annotations
.annotation system Ldalvik/annotation/EnclosingClass;
    value = Lnet/clickdev/music/widgets/ShowHideMasterLayout;
.end annotation

.annotation system Ldalvik/annotation/InnerClass;
    accessFlags = 0x0
    name = null
.end annotation

# instance fields
.field final synthetic this$0:Lnet/clickdev/music/widgets/ShowHideMasterLayout;

# direct methods
.method constructor <init>(Lnet/clickdev/music/widgets/ShowHideMasterLayout;)V
    .locals 0

    .prologue
    .line 366
    iput-object p1, p0, Lnet/clickdev/music/widgets/ShowHideMasterLayout$1;->this$0:Lnet/clickdev/music/widgets/ShowHideMasterLayout;

    invoke-direct {p0}, Landroid/view/GestureDetector$SimpleOnGestureListener;-><init>()V

    return-void
.end method

# virtual methods
.method public onDown(Landroid/view/MotionEvent;)Z
    .locals 1
    .param p1, "e"    # Landroid/view/MotionEvent;

    .prologue
    .line 369
    const/4 v0, 0x1

    return v0
.end method

.method public onFling(Landroid/view/MotionEvent;Landroid/view/MotionEvent;FF)Z
    .locals 6
    .param p1, "e1"    # Landroid/view/MotionEvent;
    .param p2, "e2"    # Landroid/view/MotionEvent;
    .param p3, "velocityX"    # F
    .param p4, "velocityY"    # F

    .prologue
    const/4 v3, 0x1

    .line 375
    iget-object v4, p0, Lnet/clickdev/music/widgets/ShowHideMasterLayout$1;->this$0:Lnet/clickdev/music/widgets/ShowHideMasterLayout;

    invoke-virtual {v4}, Lnet/clickdev/music/widgets/ShowHideMasterLayout;->getContext()Landroid/content/Context;

    move-result-object v4

    invoke-static {v4}, Landroid/view/ViewConfiguration;->get(Landroid/content/Context;)Landroid/view/ViewConfiguration;

    move-result-object v2

    .line 376
    .local v2, "mViewConfig":Landroid/view/ViewConfiguration;
    invoke-static {p3}, Ljava/lang/Math;->abs(F)F

    move-result v0

    .line 377
    .local v0, "mAbsVelocityX":F
    invoke-static {p4}, Ljava/lang/Math;->abs(F)F

    move-result v1

    .line 378
    .local v1, "mAbsVelocityY":F
    iget-object v4, p0, Lnet/clickdev/music/widgets/ShowHideMasterLayout$1;->this$0:Lnet/clickdev/music/widgets/ShowHideMasterLayout;

    # getter for: Lnet/clickdev/music/widgets/ShowHideMasterLayout;->mFlingToExposeMaster:Z
    invoke-static {v4}, Lnet/clickdev/music/widgets/ShowHideMasterLayout;->access$000(Lnet/clickdev/music/widgets/ShowHideMasterLayout;)Z

    move-result v4

    if-eqz v4, :cond_0

    iget-object v4, p0, Lnet/clickdev/music/widgets/ShowHideMasterLayout$1;->this$0:Lnet/clickdev/music/widgets/ShowHideMasterLayout;

    # getter for: Lnet/clickdev/music/widgets/ShowHideMasterLayout;->mMasterVisible:Z
    invoke-static {v4}, Lnet/clickdev/music/widgets/ShowHideMasterLayout;->access$100(Lnet/clickdev/music/widgets/ShowHideMasterLayout;)Z

    move-result v4

    if-nez v4, :cond_0

    const/4 v4, 0x0

    cmpl-float v4, p3, v4

    if-lez v4, :cond_0

    cmpl-float v4, v0, v1

    if-ltz v4, :cond_0

    invoke-virtual {v2}, Landroid/view/ViewConfiguration;->getScaledMinimumFlingVelocity()I

    move-result v4

    int-to-float v4, v4

    cmpl-float v4, v0, v4

    if-lez v4, :cond_0

    invoke-virtual {v2}, Landroid/view/ViewConfiguration;->getScaledMaximumFlingVelocity()I

    move-result v4

    int-to-float v4, v4

    cmpg-float v4, v0, v4

    if-gez v4, :cond_0

    .line 382
    iget-object v4, p0, Lnet/clickdev/music/widgets/ShowHideMasterLayout$1;->this$0:Lnet/clickdev/music/widgets/ShowHideMasterLayout;

    const/4 v5, 0x0

    invoke-virtual {v4, v3, v5}, Lnet/clickdev/music/widgets/ShowHideMasterLayout;->showMaster(ZI)V

    .line 385
    :goto_0
    return v3

    :cond_0
    invoke-super {p0, p1, p2, p3, p4}, Landroid/view/GestureDetector$SimpleOnGestureListener;->onFling(Landroid/view/MotionEvent;Landroid/view/MotionEvent;FF)Z

    move-result v3

    goto :goto_0
.end method

redpajama_set_name: RedPajamaGithub


text:
Q: Issue with calculated column I have a calculated column CRM ID with simple formula =CONCATENATE("CRM")&ID. The formula concatenates ID field with string CRM.
The issue is: Sometimes when user update list records, the CRM ID field doesn't show ID.It shows only CRM string. This issue is intermittent.
Please advice.

A: Using the ID is unreliable when using a calculated column, which is why it doesn't appear in the options as a column to use when building a formula. I used a similar technique before and experienced the same issues as you.
What I did was convert it to an on creation workflow to set the field value instead. This is much more reliable.

A: I had the same issue with ID field, when I tried retrieving the ID value in ItemAdding Event.The ID Field will be updated only after the item is added to the List. So Please try creating "CRM ID" as string field and update it in ItemAdded event, instead using calculated formula.

A: ID is not unreliable, it does what it is programmed for.
Calculated Formulas are processed before a new Item is written to the database where it gets an ID.
That is why ID is empty for New items but has the correct ID when an Item is changed/updated.
If you need ID in a Formula you have to trigger that update for newly created items, simplest is to create a Workflow triggered on New Item which writes the ID value to a extra column MyID.
The Workflow runs after the item is written to the database so picks up the correct ID value.
If you do not want an extra column you can also use a Workflow to overwrite any other field with the existing value, this will trigger an Item update as well.
Note: if you only want to use ID in a View, you can also get it with some JavaScript in a Calculated Column.
http://www.viewmaster365.com/#/Create/4 has a detailed explanation.


Zhejiang is a coastal province in eastern China, one of China's smallest. It borders to the north with the Shanghai municipality. The north of Zhejiang consists of intensely cultivated plains while the south is predominantly mountainous. Rice, silk and fish are the major products of Zhejang province. Its capital is the city of Hangzhou. Many cities of Zhejiang are important ports and trading centres.


text:
static NSString *Identifier=@"Identifier";

@interface IXMSDKRealPersonAuthentication ()<WebSignSDKManagerDelegate,UITextFieldDelegate,UITableViewDelegate,UITableViewDataSource>{

    IXMConfig *config;
    NSDictionary * accountInfo;

    NSArray *titleArray;
    NSArray *placeholderArray;
    NSMutableArray *arrayDataSouce;
    BOOL hasLevl1;

}
@property (strong, nonatomic) UITableView *tableView;
@property (weak, nonatomic) IBOutlet UITextField *nameTextField;
@property (weak, nonatomic) IBOutlet UITextField *idcardTextField;
@property (weak, nonatomic) IBOutlet UITextField *mobileTextField;
@property (weak, nonatomic) IBOutlet UITextField *bankcardTextField;

@end

@implementation IXMSDKRealPersonAuthentication

- (void)viewDidLoad {
    [super viewDidLoad];
    switch (self.type) {
        case 0:
            self.fd_prefersNavigationBarHidden =YES;

            break;
        case 1:
            self.fd_prefersNavigationBarHidden =YES;

            break;

        default:
            break;
    }
    config=[IXMConfig globalConfig];
    UIView *barView=[UIView new];
    barView.backgroundColor =config.IXMSDKnavBackgroundColor;
    [self.view addSubview:barView];

    [barView mas_makeConstraints:^(MASConstraintMaker *make) {

        make.width.mas_equalTo(IXMSDKScreenWith);
        make.height.mas_equalTo(64);
        make.top.mas_equalTo(0);
        make.left.mas_equalTo(0);
    }];

    UILabel *titleLable=[UILabel new];
    titleLable.text=@"实名认证";
    titleLable.textColor =[UIColor whiteColor];
    titleLable.font =[UIFont boldSystemFontOfSize:16];
    [barView addSubview:titleLable];

    [titleLable mas_makeConstraints:^(MASConstraintMaker *make) {
        make.centerX.equalTo(barView);
        make.bottom.equalTo(barView).offset(-10);

    }];

    UIButton *btn=[[UIButton alloc]init];
    [btn setImage:[UIImage imageNamed:@"back_btn.png"] forState:UIControlStateNormal];
    btn.titleLabel.font =[UIFont systemFontOfSize:14];
    [btn setTintColor:[UIColor whiteColor]];
    [btn addTarget:self action:@selector(backAction) forControlEvents:UIControlEventTouchUpInside];

    [barView addSubview:btn];

    [btn mas_makeConstraints:^(MASConstraintMaker *make) {
        make.left.equalTo(barView).offset(0);
        make.centerY.equalTo(titleLable);
    }];

    config=[IXMConfig globalConfig];

    accountInfo = [IXMSDKAccountManager shareSession].accountInfo;

    placeholderArray=@[@"请输入姓名",@"请输入身份证号码",@"请输入手机号码",@"请输入银联卡号"];
    arrayDataSouce=[NSMutableArray new];
    [arrayDataSouce addObject:@""];
    [arrayDataSouce addObject:@""];
    [arrayDataSouce addObject:[IXMSDKAccountManager shareSession].mobile];
    [arrayDataSouce addObject:@""];

    //初始化列表
    _tableView = [[UITableView alloc]initWithFrame:CGRectMake(0,64, IXMSDKScreenWith, IXMSDKScreenHeight-64) style:UITableViewStyleGrouped];
    [_tableView registerClass:[IXMSDKLoginCell class] forCellReuseIdentifier:Identifier];
    _tableView.delegate = self;
    _tableView.dataSource = self;
    [self.view addSubview:self.tableView];
    [self setTableViewFootView:self.tableView];

    UITapGestureRecognizer *gesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(hiddenKeyBord)];
    [self.tableView addGestureRecognizer:gesture];

     hasLevl1 = NO;
    NSDictionary *result=accountInfo[@"result"];
    if (![result isEqual:@"获取失败"]) {
        if ([result[@"user"][@"realNameStatus"] isEqualToString:@"PASSED_NOTREALNAME"]) {
            return;
        }
    }

    hasLevl1 = YES;
    [arrayDataSouce replaceObjectAtIndex:0 withObject:result[@"user"][@"certificateName"]];
    [arrayDataSouce replaceObjectAtIndex:1 withObject:result[@"user"][@"certificateNum"]];

}
-(void)viewDidAppear:(BOOL)animated{
    [super viewDidAppear:YES];
    // textFieldDidChanged 通知
    [[NSNotificationCenter defaultCenter]addObserver:self selector:@selector(textFieldDidChanged:) name:UITextFieldTextDidChangeNotification object:nil];}

-(void)viewDidDisappear:(BOOL)animated{
    [super viewDidDisappear:YES];
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

- (void)dealloc{
    [[NSNotificationCenter defaultCenter] removeObserver:self];
}

-(void)backAction{

    switch (self.type) {
        case 0:
            [self dismissViewControllerAnimated:YES completion:^{
            }];
            break;

        case 1:
            [[self navigationController] popViewControllerAnimated:YES];
            break;
        default:
            break;
    }
}

#pragma mark - private

- (void)textFieldDidChanged:(NSNotification *)noti{
    // 数据源赋值
    UITextField *textField=noti.object;
    NSInteger indexPath = textField.tag;
    [arrayDataSouce replaceObjectAtIndex:indexPath withObject:textField.text];
}

- (void)hiddenKeyBord{
    [self.view endEditing:YES];
}

#pragma mark- 表格

- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{

    return 4;

}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
    IXMSDKLoginCell  *cell = [[IXMSDKLoginCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:Identifier];
    cell.selectionStyle = UITableViewCellSelectionStyleNone;
    cell.textField.tag = indexPath.row;
    NSString *indexstr =arrayDataSouce[indexPath.row];
    if (![indexstr isEqualToString:@""] && indexstr.length > 0 ) {
        [cell setString:indexstr andIndexPath:indexPath];
    }

    switch (indexPath.row) {
        case 0:
            if (hasLevl1) {
                cell.textField.userInteractionEnabled = NO;
            }
            break;
        case 1:
            if (hasLevl1) {
                cell.textField.userInteractionEnabled = NO;
            }
            break;
        case 2:
            cell.textField.userInteractionEnabled = NO;
            break;
        case 3:

            break;

        default:
            break;
    }

    [cell setPlaceholderString:placeholderArray[indexPath.row]  andIndexPath:indexPath];

    return cell;

}

-(void)setTableViewFootView:(UITableView *)tableView{

    UIView *footView=[[UIView alloc]initWithFrame:CGRectMake(0, 0, IXMSDKScreenWith, 200)];

    //提交
    UIButton *sumitbtn=[UIButton buttonWithType:UIButtonTypeCustom];
    [sumitbtn setBackgroundColor:config.IXMSDKnavBackgroundColor];
    [sumitbtn setTitle:@"下一步" forState:UIControlStateNormal];
    sumitbtn.layer.cornerRadius = 4;
    sumitbtn.layer.masksToBounds =YES;
    sumitbtn.contentEdgeInsets = UIEdgeInsetsMake(3, 10, 3,10);
    [footView addSubview:sumitbtn];

    [sumitbtn addTarget:self action:@selector(submit) forControlEvents:UIControlEventTouchUpInside];

    [sumitbtn mas_makeConstraints:^(MASConstraintMaker *make) {
        make.width.mas_equalTo(IXMSDKScreenWith-20);
        make.height.mas_equalTo(44);
        make.centerX.equalTo(footView);
        make.top.equalTo(footView).offset(10);

    }];

    tableView.tableFooterView =footView;

}
//登录提交
-(void)submit{
    BOOL isOK = YES;
    for (NSInteger i=0; i<4; i++) {
        NSString * str = arrayDataSouce[i];
        if (i==0) {
            if (str.length==0) {
                isOK= NO;
                [SVProgressHUD showErrorWithStatus:@"请输入姓名"];
            }
        }
        if (i==1) {
            if (str.length==0) {
                isOK= NO;
                [SVProgressHUD showErrorWithStatus:@"请输入身份证号码"];
            }
        }
        if (i==3) {
            if (str.length==0) {
                isOK= NO;
                [SVProgressHUD showErrorWithStatus:@"请输入银联卡号"];
            }
        }
    }
    if (isOK) {
        [[WebSignSDKManager shared]starSDKWithRealName:arrayDataSouce[0]
                                                certId:arrayDataSouce[1]
                                                acctNo:arrayDataSouce[3]
                                                 phone:[IXMSDKAccountManager shareSession].mobile
                                      isCheckBlackList:NO
                                              platCode:@"9003"
                                            templateNo:@"707788"
                                         delegate:self];
    }
}
-(void)sdkWillDisAppearSign:(BOOL)success
                 contractNo:(NSString *)contractNo
                    urlPath:(NSString *)urlPath{
    if (!success) {
        [SVProgressHUD showErrorWithStatus:@"认证失败"];
    }
    NSLog(@"断点");

}

-(void)sdkDidDisappearSign:(BOOL)success
                contractNo:(NSString *)contractNo
                   urlPath:(NSString *)urlPath{
    NSLog(@"断点");

}
- (BOOL)textFieldShouldReturn:(UITextField *)textField{
    if (textField==_nameTextField) {
        [_idcardTextField becomeFirstResponder];
    }
    if (textField == _idcardTextField) {
        [_bankcardTextField becomeFirstResponder];
    }
    if (textField==_bankcardTextField) {

        [self submit];
    }
    return YES;
}
@end


Home » Location » Barbershop » The G.I.
This is a little story of a woman who sees a few photographs of her husbands' father when he was in the military.
Back then it was called a G.I., "Government Issued', now it is called a "High-N-Tight". You will see what happens when he is talked into getting one by her and what happens to her.
It was a slow day for me, the usual weekday business. All the hair cutting these days was going to those new "Unisex" salons in the shopping center.
I had not seen business this bad in my twenty years as a barber.
I had just swept the dust and what little hairs there were into the trash bin.
I was just about to go for lunch when the door opened. This young couple walked in, they were in their late twenties and married just three months.
His hair was a little below the ears and he was well dressed for the time.
Her hair was below her shoulders and in need of a trim and she was well dressed, too.
When he got into the chair the usual question was asked, "What can I do for you today".
They looked at each other, but as we men know a woman always wins out.
"Do you know the type of haircut he is talking about," she asked me.
I gave him that look you give a man when he has that old "ball and chain" around his neck.
"One good old G.I.," I told him as I begin cutting his hair short with the comb and scissors, for the clippers. He mumbled something low, but I would find out what he said later.
Hair was flying everywhere, it was real fine as if it had been washed within the last hour.
She sat watching every "snip" I made with the scissors, smiling like a dad of today would if he was watching his son get a real haircut. He shook the hair from the cape to the floor as I put the comb and scissors on the shelf.
"G.I.," I told him, and her, as I oiled the clippers' teeth.
He shook his head "YES", a little, she shook hers with a big smile.
As I clipped over his ear and began clipping the back she came to the chair to inspect the haircut. It was meeting her approval as she gave his nose a little twitch with her fingers. She returned to her chair as I was coming up over his left ear. I then began passing the clippers over the top of his head.
"What about them," I asked.
She gave me that "if you say so" expression and backed stepped to the chair she was sitting in. With that I turned to the shelf and changed the head of the clippers.
I started to start on the right side, but decided to clip the back first to add a little excitement. I pushed his head downward and began clipping.
Her head rose trying to look at what I was doing in the mirror behind the chair. I could tell she wanted to rush up to the chair and see, but I gave her a look that repelled her fast.
She grabbed the seat of the chair and dug her fingers into it.
As I worked around to the left side the clippers pushed a large clump of hair before it, sending it into his caped lap.
When she saw the amount of hair and how short the first path in front of his ear was, she quickly smiled.
A few quick passes on the right side and I was finished. I undid the cape and let it fall into his lap, as she started to get up.
Quickly I tucked a large towel in his collar, spreading it over his shoulders.
She half stood and half sat trying to figure out what I was going to do.
I turned to the shaving cream dispenser and let a nice pile of white fill my hand.
As I spread the shaving cream along the hairline her face became puzzled, as did his. After cleaning my hand I picked up the straight razor and began sharpening it on the leather strap hanging from the right arm of the chair.
I could see both of them watching me do this close, still puzzled.
As I began to shave the hairline he smiled as he remembered what I was doing. Her eyes got a little wide still trying to figure out what, if not why.
After I was finished I wiped the hairline with the towel before I pulled it out. I put a little hair cream in my hands and brushed them over his "G.I.".
The cream was not like when I was his age, real sticky, but more of a mousse they were using now. I pulled the cape from across his lap and lowered the chair.
As the chair came to rest, he stood up and stepped out of it.
She was now standing in front of him with a big smile as she brushed her fingers over his haircut.
"Feels great," she told him and turned to walk away.
His left arm and hand was pointing to the barber's chair. She stopped a few steps away and turned her head over her left shoulder.
He gave her a deep look with his eyes, which was telling her 'he did not take whatever it was as a joke'.
"Do I have to pick you up and put you in the chair," he asked her.
She took a deep breath and got into the chair. "Just ….. ," she began to say.
She looked up, took another deep breath, and smiled.
"YES, my dear," in a bidder sounding voice.
I shook my head and tossed the cape over her. I pushed her hair up to pull the cape around her neck and pinned it in place.
"Do it quick," she told me.
He heard her and turned around.
"Does he have to shave me?" she asked.
He just smiled and sat down to watch as she did.
I picked up the comb and scissors and began cutting long strands of hair for the top of her head. Each cutting fell into the cape, passing by her eyes first.
Each "snip" of the scissors brought a little sound from her and a deep breath of disbelief.
Slowly, to her and him, I reduced her hair length to about an inch and a half.
First on top, the back, finally the sides.
It was not until I began cutting the sides did she look at herself in the mirror behind the customer's seating.
She noticed how short her hair was being cut to and the smile he had on his face. It was the same type of smile she had when he was getting his haircut.
His eyes followed each cutting until them stopped in the cape, or on the floor.
She took her hand from under the cape and brushed it across her face, brushing away some strands which became attached to her make-up.
Seeing he was enjoying her haircut, as much as she did his, she gave him a "twitch" of her nose and stuck her tongue out at him in the way a child would to their parent.
Then, they looked at each other as two people in love would and laughed a little, which caught me off guard somewhat.
She became more relaxed in the chair and put one foot on the footrest and crossed the other over it. This made him sit up a little and give her a bigger smile.
I reached over the top of her head and pulled the clippers backwards, pushing the first pile of hair to the back and falling to the floor.
As I brought the clippers back to the front her head rose up to meet it.
Slowly I pushed the clippers backward with another pile of hair before it, she began tilting her head forward as I moved the clippers.
I made the third pass from the back, pushing a pile of hair to the front and into her lap. As it fell in front of her eyes she took another deep breath.
The fourth and final pass over the top of her head was made from the back to the front.
I started on the right side working the clippers around to the back to the left side.
When the last clipping was made I turned to the shelf and changed the head to the "000" head. This head would clip her hair shorter on the sides and back than his was clipped.
They both smiled and gave another little laugh.
With that I began clipping the right side of her head, going up to the arch tossing the clipped hair into her lap. As I began the second pass, she took her left hand from under the cape and took a handful of her cut hair.
He smiled and shook his head "NO," with that answer she tossed it to the floor.
Putting her hand back under the cape she raised the cape causing all the clipped and cut hair strands to fall to the floor, cleaning the cape of hair. But, it was not long before the clippers were pushing a small pile back into it as I clipped the left side.
"No way," I said as I began filling my hand with shaving cream from the dispenser. It was warm and her head responded a little as I began applying it along her hairline. I had the straight razor opened and was ready to begin shaving her hairline.
"It better be sharp," she told me.
I looked at the razor then her. Her eyes were motioning me to the leather razor strap. I took hold of it and began stropping the blade over it.
When I let the strap go he was standing by the chair.
She sat up a little and turned herself to the mirror behind the chair.
"You mean shaved to the skin," she inquired of him.
She looked at herself again, "Can hardly see any hair now.
"Shave it smooth on the back and sides," she told me. He backed away from the chair a little.
"All you want is hair on top," I asked her.
I wiped the skin clean with a damp towel and was about to apply some skin cream, when she stopped me.
"I can feel some hair stubble here," as she was rubbing her fingers behind her right ear. "Here, too," she said as she was brushing her fingers over the sides and back.
I re-lathered her sides and back for shaving, but this time I used a safety razor.
Like with the straight razor I made each stroke short, only this time they were made upward. I pulled the skin downward as I shaved upward, this expose more hair, what was left of it, above the skin. The shaving took a little longer, as I did a search for stubble as I went about.
With the last stroke taken I asked for her approval.
She brushed her fingers over the shaven sides and back, "GREAT," she told me.
I put the razor down on the shelf, and put some skin cream in my hands.
For some reason it felt good to me, also.
I put some mousse in my hand and spread it over the top of her head where her only hair was. I finished up by bushing her head and face with some hair powder. I pulled the towel from her collar, pulled the cape from across her lap, and lowered the chair.
As she stepped from the chair he was brushing his fingers over the side of her head.
"That feels GREAT. I want to shave it again before we go out tonight," he spoke pleasingly.
He paid me and they left.
For some crazy reason I wanted to see them come back for another haircut, maybe I will give her a free haircut next time.
And, maybe just one more real short G.I., you just never know.


text:
/**
 * @author Luciano Graziani @lgraziani2712
 * @license {@link http://www.opensource.org/licenses/mit-license.php|MIT License}
 *
 * @flow
 */
import parseEmoji from 'core/helpers/parseEmoji';
import {
  type CodimoComponent,
} from 'core/engines/pixijs/components/componentGenerator';

import engineErrorBuilder from '../processors/checkers/engineErrorBuilder';
import { type WillStopExecutionChecker } from '../';

import StarvationError from './StarvationError.png';

const starvationError = engineErrorBuilder('StarvationError', {
  imageUrl: StarvationError,
  title: '¡UPS! EL NÚMERO NUNCA LLEGÓ A LA RECTA',
  html: parseEmoji('😢 Y NO PODRÁ VOLVER CON SUS AMIGOS 😢'),
});

/**
 * If the component contains a consistent position, it means it didn't reach
 * its objective. Hence the name `starvation` for the thrown error.
 *
 * @version 1.1.0
 * @param {CodimoComponent | Array<CodimoComponent>} components
 *  Required to verify its position.
 * @return {WillStopExecutionChecker} The checker itself.
 */
const starvationCheckerBuilder = (
  components: CodimoComponent | Array<CodimoComponent>,
): WillStopExecutionChecker => {
  if (!Array.isArray(components)) {
    if (typeof components.position !== 'string') {
      throw new Error(
        '`starvation` processor requires the component to have the `positioning` functionality',
      );
    }
  } else {
    components.forEach(component => {
      if (typeof component.position !== 'string') {
        throw new Error(
          '`starvation` processor requires the component to have the `positioning` functionality',
        );
      }
    });
  }

  return () => {
    if (!Array.isArray(components)) {
      if (components.isMoving) {
        throw starvationError;
      }

      return;
    }

    components.forEach(component => {
      if (component.isMoving) {
        throw starvationError;
      }
    });
  };
};

export default starvationCheckerBuilder;