Their morale dented after losing the series, India would be desperate to salvage some lost pride by notching their maiden win on the tour when they take on a sprightly New Zealand in the fifth and final cricket one-dayer in Wellington on Thursday.
The Men in Blue have lost much in the past two weeks, in lieu of a 3-0 series loss as also the climb-down from their number one ODI ranking.
The visitors lost the first ODI in Napier by 24 runs, then went down in Hamilton by 15 runs, tied the third ODI in Auckland, but lost the fourth in Hamilton by seven wickets to squander the series.
At the Westpac Stadium on Friday then, they will be playing for more than just pride.
A consolation win will mean that the series will end at 3-1 rather than 4-0, the latter a very embarrassing score-line if it indeed comes to pass.
Even so, victory will only restore so much respectability for the reigning world champions, considering how awfully wrong things have gone for MSD and his team ever since they stepped out of home in early December.
In seven ODIs since, they are yet to win a single match, losing five and tying one (one no-result).
If they indeed want to register their first win across all formats in nearly two months, they need to view this fifth ODI in singularity and not as part of the already lost contest.
The fourth ODI at Seddon Park was a must-win game to keep the series alive, but India were not up to the mark. In a desperate bid to come back in the series, they made a plethora of changes, and most of them didn't work out as intended.
If the Wellington ODI is considered a one-off match, then the team think-tank will be able to address the various issues that have arisen in the last two limited-overs series that they have played here, and in South Africa previously.
There are many questions that need to be answered and as always it begins at the top.
In his post-match comments, after the fourth ODI loss, Dhoni had stated the need to "rest players and allow them time to think about their game", thus justifying the double-dropping of Shikhar Dhawan and Suresh Raina.


�Elite News allows you to easily post news and reviews without a MySQL database. Very feature packed. Including the following features and many more: No MySQL database required, Full/Short news support, Very easy (automatic) installation, Customizable news format through HTML and special tags, Customizable and complete comment system, Unlimited users can be created, Ability to post both news and reviews, Smiley and BB code conversion support, Optional Flood Control, Archiving, Signature support, Avator support, Ability to add admins or regular users, Stats tracked for users, Great plugin system, Ability to have multiple categories, Some premade skins (formats) available for news, Several color schemes available (you can also create your own), No BR tags necessary, Star rating system for reviews, Simple and easy to use layout, Admins can delete and edit news/reviews as well as comments, Option to convert smilies, Color scheme (*.ens) support, Topic Icon/Image support, No tedious news building, Word wrap, User e-mail field, Option to block cursing, No html skills required, Tons of additional customizing!
�A news management script. Feature: Fully Functional Control Panel; Users Can View and Add Comments on the Same Page; Secure Logins using cookies; Full set of Smilies in Various Colors; Type :) and its replaced with a smily image; Able to set the Mood of Each News Post Using Smilies; Comments, Smilies, and Moods may be turned on or off; Built in IP Banning System; Prune News older than a certain date; Easy to setup and Install.
�ENews lets you post or edit news on your web site quickly and easily through your browser. Features admin area, multiple category support, HTML tag support, easy integration into virtually any web site design, easy setup, and news search.
�EnPower News is a functional news management system written in PHP with the power of MySQL behind it to save the information. It has the basic features and a user system to add more people so they can add news if you want them to.
�Takes forums posts from one or more forum categories and arranges them in a news format. Works with vBulletin, Invision Power Board (ipb), Web Burning Board (wbb), YaBB SE, Simple Machines Forum (SMF), and phpBB. It will display a specified amount of posts on a page and give recent headlines from one or multiple forums. News post display contains title, news text, comment number, author, date, avatar, etc. It will automatically detect and display all smilies and popular bbcode. Includes Control Panel.
�A very simple and easy to use News publishing system for your website. Do you have a website where you post news constantly ? Do you hate to open the HTML file, add the news, save and upload the new HTML file to the website ? If so then ePHPNews 1.0 is your solution. Create new news-article, open existing news-article and edit it with or without HTML code click save and the news is instantly on your web. ePHPNews is Time-saving, easy to use and manage and supports more than 1 editor. Uses MySQL 3.23 or later.
�Esselbach Storyteller CMS is a powerful Content Management System written in the PHP scripting language and designed for high traffic websites.
- Caching system for heavy traffic websites.
- Easily change the layout to fit your website.
- Share the user database with the following 3rd party forum applications: vBulletin 2.2/2.3, vBulletin 3.0, UBB.threads 6.2/6.3, phpBB 2.0, Invision Board 1.1-1.3/2.0, and Burning Board 1.2/2.0.
- Import your old news database for PHP-Nuke , PostNuke, NewsPro, Coranto, News Publisher 1.0, and Greymatter.


text:
package org.terasology.rendering.gui.framework;

import static org.lwjgl.opengl.GL11.glLoadIdentity;
import static org.lwjgl.opengl.GL11.glPopMatrix;
import static org.lwjgl.opengl.GL11.glPushMatrix;
import static org.lwjgl.opengl.GL11.glTranslatef;

import java.util.ArrayList;
import java.util.List;

import javax.vecmath.Vector2f;

import org.lwjgl.input.Mouse;
import org.lwjgl.opengl.Display;
import org.terasology.game.CoreRegistry;
import org.terasology.input.events.KeyEvent;
import org.terasology.input.BindButtonEvent;
import org.terasology.logic.manager.GUIManager;
import org.terasology.logic.manager.ShaderManager;
import org.terasology.rendering.gui.animation.Animation;
import org.terasology.rendering.gui.framework.events.AnimationListener;
import org.terasology.rendering.gui.framework.events.BindKeyListener;
import org.terasology.rendering.gui.framework.events.ClickListener;
import org.terasology.rendering.gui.framework.events.FocusListener;
import org.terasology.rendering.gui.framework.events.KeyListener;
import org.terasology.rendering.gui.framework.events.MouseButtonListener;
import org.terasology.rendering.gui.framework.events.MouseMoveListener;
import org.terasology.rendering.gui.framework.events.VisibilityListener;
import org.terasology.rendering.gui.widgets.UIWindow;

/**
 * Base class for all displayable UI elements.
 *
 * @author Benjamin Glatzel <benjamin.glatzel@me.com>
 * @author Marcel Lehwald <marcel.lehwald@googlemail.com>
 *
 * TODO remove this class, move this to UIDisplayContainer
 */
public abstract class UIDisplayElement {

    protected static UIDisplayElement focusedElement;

    private UIWindow window;
    private UIDisplayElement parent;
    private String id = "";

    //events
    private final ArrayList<VisibilityListener> visibilityListeners = new ArrayList<VisibilityListener>();
    private final ArrayList<MouseMoveListener> mouseMoveListeners = new ArrayList<MouseMoveListener>();
    private final ArrayList<MouseButtonListener> mouseButtonListeners = new ArrayList<MouseButtonListener>();
    private final ArrayList<ClickListener> clickListeners = new ArrayList<ClickListener>();
    private final ArrayList<ClickListener> doubleClickListeners = new ArrayList<ClickListener>();
    private final ArrayList<FocusListener> focusListeners = new ArrayList<FocusListener>();
    private final ArrayList<KeyListener> keyListeners = new ArrayList<KeyListener>();
    private final ArrayList<BindKeyListener> bindKeyListeners = new ArrayList<BindKeyListener>();
    private static enum EMouseEvents {ENTER, LEAVE, HOVER, MOVE};
    private EMouseEvents lastMouseState;

    private final long doubleClickTimeout = 200;
    private long lastTime = 0;
    private int lastButton = -1;

    private boolean mouseIsDown = false;
    private boolean consumeEvents = true;

    //layout
    private boolean isVisible = false;
    private boolean isFixed = false;
    private boolean isCrop = true;

    //align
    public static enum EVerticalAlign {TOP, CENTER, BOTTOM};
    public static enum EHorizontalAlign {LEFT, CENTER, RIGHT};
    private EVerticalAlign verticalAlign = EVerticalAlign.TOP;
    private EHorizontalAlign horizontalAlign = EHorizontalAlign.LEFT;

    //position type
    public static enum EPositionType {ABSOLUTE, RELATIVE};
    protected EPositionType positionType = EPositionType.RELATIVE;

    //position and size
    private final Vector2f position = new Vector2f(0, 0);
    protected final Vector2f positionOriginal  = new Vector2f(0, 0);
    private final Vector2f size = new Vector2f(0, 0);
    protected final Vector2f sizeOriginal = new Vector2f(0, 0);

    //position and size unit
    public static enum EUnitType {PIXEL, PERCENTAGE};
    protected EUnitType unitPositionX = EUnitType.PIXEL;
    protected EUnitType unitPositionY = EUnitType.PIXEL;
    protected EUnitType unitSizeX = EUnitType.PIXEL;
    protected EUnitType unitSizeY = EUnitType.PIXEL;

    //animation
    private final List<Animation> animations = new ArrayList<Animation>();

    //
    private Object userData;

    public UIDisplayElement() {

    }

    public void renderTransformed() {
        ShaderManager.getInstance().enableDefault();

        if (isVisible()) {

            for(Animation animation: animations){
                if(animation.isStarted()){
                    animation.renderBegin();
                }
            }

            if (positionType == EPositionType.RELATIVE) {
                glPushMatrix();
                glTranslatef(getPosition().x, getPosition().y, 0);
                render();
                glPopMatrix();
            } else if (positionType == EPositionType.ABSOLUTE) {
                glPushMatrix();
                glLoadIdentity();
                glTranslatef(getPosition().x, getPosition().y, 0);
                render();
                glPopMatrix();
            }

            for(Animation animation: animations){
                if(animation.isStarted()){
                    animation.renderEnd();
                }
            }

        }
    }

    /**
     * Process the bind keyboard input. Bind keyboard input will be passed down from the GUI Manager to each element within the active window.
     * @param event The event which contains all necessary information.
     */
    public void processBindButton(BindButtonEvent event) {
        notifyBindKeyListeners(event);
    }

    /**
     * Process the raw keyboard input. Keyboard input will be passed down from the GUI Manager to each element within the active window.
     * @param event The event which contains all necessary information.
     */
    public void processKeyboardInput(KeyEvent event) {
        notifyKeyListeners(event);
    }

    /**
     * Process the mouse input. Mouse input will be passed down from the GUI Manager to each element within the active window.
     * @param button The button. 0 = left, 1 = right, 2 = middle. If no button was pressed the value will be -1.
     * @param state The state of the button. True if the button is pressed.
     * @param wheelMoved The value of how much the mouse wheel was moved. If the value is greater than 0, the mouse wheel was moved up. If lower than 0 the mouse wheel was moved down.
     * @param consumed True if the input event was already consumed by another widget.
     */
    public boolean processMouseInput(int button, boolean state, int wheelMoved, boolean consumed, boolean croped) {
        if (!isVisible())
            return consumed;

        if (mouseMoveListeners.size() > 0 || mouseButtonListeners.size() > 0 || clickListeners.size() > 0 || doubleClickListeners.size() > 0) {
            if (intersects(new Vector2f(Mouse.getX(), Display.getHeight() - Mouse.getY()))) {
                if (!croped) {
                    if (lastMouseState == EMouseEvents.ENTER && (consumed || croped)) {
                        notifyMouseMoveListeners(EMouseEvents.LEAVE, consumed);
                        lastMouseState = EMouseEvents.LEAVE;
                    }

                    //mouse button listeners
                    if (button != -1 && state && !mouseIsDown) {            //mouse down
                        notifyMouseButtonListeners(button, true, wheelMoved, true, consumed);
                        if (!consumed) {
                            mouseIsDown = true;
                            if (consumeEvents) {
                                //System.out.println("consumed mouse down event (intersect): " + this);
                                consumed = true;
                            }
                        }
                    } else if (button != -1 && !state && mouseIsDown) {    //mouse up
                        notifyClickListeners(button, consumed);
                        notifyMouseButtonListeners(button, false, wheelMoved, true, consumed);
                        mouseIsDown = false;

                        //check double click
                        if ((System.currentTimeMillis() - lastTime) < doubleClickTimeout && lastButton == button) {
                            notifyDoubleClickListeners(button);
                            //System.out.println("double click! " + this);
                        }
                        lastTime = System.currentTimeMillis();
                        lastButton = button;

                        if (!consumed && consumeEvents) {
                            //System.out.println("consumed mouse up/click event (intersect): " + this);
                            consumed = true;
                        }
                    }

                    if (lastMouseState == EMouseEvents.LEAVE || lastMouseState == null) {
                        notifyMouseMoveListeners(EMouseEvents.ENTER, consumed);
                        if (!consumed) {
                            lastMouseState = EMouseEvents.ENTER;
                            if (consumeEvents) {
                                //System.out.println("consumed mouse enter event: " + this);
                                consumed = true;
                            }
                        }
                    }

                    //mouse wheel listeners
                    if (wheelMoved != 0) {
                        notifyMouseButtonListeners(-1, false, wheelMoved, true, consumed);
                    }

                    //mouse position listeners
                    notifyMouseMoveListeners(EMouseEvents.HOVER, consumed);

                    if (!consumed) {
                        lastMouseState = EMouseEvents.ENTER;
                        if (consumeEvents) {
                            //System.out.println("consumed mouse hover event: " + this);
                            consumed = true;
                        }
                    }
                } else {
                    if (lastMouseState == EMouseEvents.ENTER) {
                        notifyMouseMoveListeners(EMouseEvents.LEAVE, consumed);
                        lastMouseState = EMouseEvents.LEAVE;
                    }
                }
            }
            else {
                //mouse button listeners
                if (button != -1 && state && !mouseIsDown) {            //mouse down
                    notifyMouseButtonListeners(button, true, wheelMoved, false, consumed);
                } else if (button != -1 && !state) {    //mouse up
                    notifyMouseButtonListeners(button, false, wheelMoved, false, consumed);
                    mouseIsDown = false;
                }

                //mouse wheel listeners
                if (wheelMoved != 0) {
                    notifyMouseButtonListeners(-1, false, wheelMoved, false, consumed);
                }

                //mouse position listeners
                if (lastMouseState == EMouseEvents.ENTER || lastMouseState == null) {
                    notifyMouseMoveListeners(EMouseEvents.LEAVE, consumed);
                    lastMouseState = EMouseEvents.LEAVE;
                }
            }
        }

        //check for no changes in button presses -> this means mouse was moved
        if (mouseMoveListeners.size() > 0 && button == -1 && wheelMoved == 0) {
            notifyMouseMoveListeners(EMouseEvents.MOVE, consumed);
        }

        return consumed;
    }

    /**
     * Check whether the display element has the focus or not.
     * @return Returns true if the display element has the focus.
     */
    public boolean isFocused() {
        if (focusedElement == this) {
            return true;
        }
        else {
            return false;
        }
    }

    /**
     * Set whether the display element should be focused.
     * @param focus True if the display element should be focused.
     */
    public void setFocus(UIDisplayElement focus) {
        if (focusedElement != focus) {
            if (focus == null && focusedElement != this) {
                return;
            }

            if (focusedElement != null) {
                focusedElement.notifyFocusListeners(false);
            }

            focusedElement = focus;
            if (focusedElement != null) {
                focusedElement.notifyFocusListeners(true);
            }
        }
    }

    /**
     * Render the display element. Will be executed every tick.
     */
    public abstract void render();

    /**
     * Update the display element. For tasks which needs continuously updates. Will be executed every tick and needs to be avoided.
     */
    public void update(){
        for(Animation animation: animations){
            if(animation.isStarted()){
                animation.update();
            }
        }
    };

    /**
     * Set the layout of the child elements here. Will be executed if the display or a parent window was resized.
     */
    public void layout() {

        //reset to the position and size to the original position
        position.set(positionOriginal);
        size.set(sizeOriginal);

        /*
           Position
        */

        position.x = calcHorizontalAlign(horizontalAlign);
        position.y = calcVerticalAlign(verticalAlign);

        //recalculate position x relative to parent if unit is percentage
        if (unitPositionX == EUnitType.PERCENTAGE && positionType == EPositionType.RELATIVE && parent != null) {
            getPosition().x += parent.getSize().x * positionOriginal.x / 100f;
        }
        //recalculate position x absolute to display if unit is percentage
        else if (unitPositionX == EUnitType.PERCENTAGE && positionType == EPositionType.ABSOLUTE) {
            getPosition().x += Display.getWidth() * positionOriginal.x / 100f;
        } else {
            getPosition().x += positionOriginal.x;
        }

        //recalculate position x relative to parent if unit is percentage
        if (unitPositionY == EUnitType.PERCENTAGE && positionType == EPositionType.RELATIVE && parent != null) {
            getPosition().y += parent.getSize().y * positionOriginal.y / 100f;
        }
        //recalculate position x absolute to display if unit is percentage
        else if (unitPositionY == EUnitType.PERCENTAGE && positionType == EPositionType.ABSOLUTE) {
            getPosition().y += Display.getHeight() * positionOriginal.y / 100f;
        } else {
            getPosition().y += positionOriginal.y;
        }

        /*
           Size
        */

        //recalculate width relative to parent if unit is percentage
        if (unitSizeX == EUnitType.PERCENTAGE && positionType == EPositionType.RELATIVE && parent != null) {
            getSize().x = parent.getSize().x * size.x / 100f;
        }
        //recalculate width absolute to display if unit is percentage
        else if (unitSizeX == EUnitType.PERCENTAGE && positionType == EPositionType.ABSOLUTE) {
            getSize().x = Display.getWidth() * size.x / 100f;
        }

        //recalculate height relative to parent if unit is percentage
        if (unitSizeY == EUnitType.PERCENTAGE && positionType == EPositionType.RELATIVE && parent != null) {
            getSize().y = parent.getSize().y * size.y / 100f;
        }
        //recalculate height absolute to display if unit is percentage
        else if (unitSizeY == EUnitType.PERCENTAGE && positionType == EPositionType.ABSOLUTE) {
            getSize().y = Display.getHeight() * size.y / 100f;
        }
    }

    private float calcHorizontalAlign(EHorizontalAlign align) {

        if (align == EHorizontalAlign.LEFT) {
            return 0f;
        } else if (align == EHorizontalAlign.CENTER) {
            if (positionType == EPositionType.RELATIVE && parent != null) {
                return parent.getSize().x / 2 - size.x / 2;
            } else if (positionType == EPositionType.ABSOLUTE) {
                return Display.getWidth() / 2 - size.x / 2;
            }
        } else if (align == EHorizontalAlign.RIGHT) {
            if (positionType == EPositionType.RELATIVE && parent != null) {
                return parent.getSize().x - size.x;
            } else if (positionType == EPositionType.ABSOLUTE) {
                return Display.getWidth() - size.x;
            }
        }

        return 0f;
    }

    private float calcVerticalAlign(EVerticalAlign align) {

        if (align == EVerticalAlign.TOP) {
            return 0f;
        } else if (align == EVerticalAlign.CENTER) {
            if (positionType == EPositionType.RELATIVE && parent != null) {
                return parent.getSize().y / 2 - size.y / 2;
            } else if (positionType == EPositionType.ABSOLUTE) {
                return Display.getHeight() / 2 - size.y / 2;
            }
        } else if (align == EVerticalAlign.BOTTOM) {
            if (positionType == EPositionType.RELATIVE && parent != null) {
                return parent.getSize().y - size.y;
            } else if (positionType == EPositionType.ABSOLUTE) {
                return Display.getHeight() - size.y;
            }
        }

        return 0f;
    }

    /**
     * Get the position type which can be RELATIVE or ABSOLUTE.
     * @return Returns the position type.
     */
    public EPositionType getPositionType() {
        return positionType;
    }

    /**
     * Set the position type which can be RELATIVE or ABSOLUTE.
     * @param positionType
     */
    public void setPositionType(EPositionType positionType) {
        this.positionType = positionType;
    }

    /**
     * Get the vertical align which describes the position of the element in its parent element or on the display, depending on the position type (RELATIVE or ABSOLUTE).
     * The position will be added as an offset to the the TOP, CENTER or BOTTOM align.
     * @return Returns the vertical align.
     */
    public EVerticalAlign getVerticalAlign() {
        return verticalAlign;
    }

    /**
     * Set the vertical align which describes the position of the element in its parent element or on the display, depending on the position type (RELATIVE or ABSOLUTE).
     * The position will be added as an offset to the the TOP, CENTER or BOTTOM align.
     * @param verticalAlign The vertical align.
     */
    public void setVerticalAlign(EVerticalAlign verticalAlign) {
        this.verticalAlign = verticalAlign;
    }

    /**
     * Get the horizontal align which describes the position of the element in its parent element or on the display, depending on the position type (RELATIVE or ABSOLUTE).
     * The position will be added as an offset to the the LEFT, CENTER or RIGHT align.
     * @return Returns the horizontal align.
     */
    public EHorizontalAlign getHorizontalAlign() {
        return horizontalAlign;
    }

    /**
     * Set the horizontal align which describes the position of the element in its parent element or on the display, depending on the position type (RELATIVE or ABSOLUTE).
     * The position will be added as an offset to the the LEFT, CENTER or RIGHT align.
     * @param horizontalAlign The horizontal align.
     */
    public void setHorizontalAlign(EHorizontalAlign horizontalAlign) {
        this.horizontalAlign = horizontalAlign;
    }

    /**
     * Get the position of the display element.
     * @return Returns the position.
     */
    public Vector2f getPosition() {
        return position;
    }

    /**
     * Set the position of the display element.
     * @param position The position to set.
     */
    public void setPosition(Vector2f position) {
        if (isFixed) {
            return;
        }

        unitPositionX = EUnitType.PIXEL;
        unitPositionY = EUnitType.PIXEL;

        this.position.set(position);
        this.positionOriginal.set(position);

        layout();
    }

    /**
     * Set the position of the display element including its unit. The unit can be pixel (px) or percentage (%). If no unit is given the default unit pixel will be used.
     * @param x The x position to set including the unit.
     * @param y The y position to set including the unit.
     */
    public void setPosition(String x, String y) {
        x = x.replace(" ", "").toLowerCase();
        y = y.replace(" ", "").toLowerCase();

        float posX = 0;
        float posY = 0;

        try {
            if (x.matches("^\\d+(\\.\\d+)?%$")) {
                posX = Float.valueOf(x.substring(0, x.length() - 1));
                unitPositionX = EUnitType.PERCENTAGE;
            } else if (x.matches("^\\d+(\\.\\d+)?px$")) {
                posX = Float.valueOf(x.substring(0, x.length() - 2));
                unitPositionX = EUnitType.PIXEL;
            } else if (x.matches("^\\d+(\\.\\d+)?$")) {
                posX = Float.valueOf(x);
                unitPositionX = EUnitType.PIXEL;
            }
        } catch (NumberFormatException e) {
            e.printStackTrace();
        }

        try {
            if (y.matches("^\\d+(\\.\\d+)?%$")) {
                posY = Float.valueOf(y.substring(0, y.length() - 1));
                unitPositionY = EUnitType.PERCENTAGE;
            } else if (y.matches("^\\d+(\\.\\d+)?px$")) {
                posY = Float.valueOf(y.substring(0, y.length() - 2));
                unitPositionY = EUnitType.PIXEL;
            } else if (y.matches("^\\d+(\\.\\d+)?$")) {
                posY = Float.valueOf(y);
                unitPositionY = EUnitType.PIXEL;
            }
        } catch (NumberFormatException e) {
            e.printStackTrace();
        }

        this.size.set(posX, posY);
        this.sizeOriginal.set(posX, posY);

        layout();
    }

    /**
     * Get the unit of the position in y direction, which can be PIXEL or PERCENTAGE
     * @return Returns the unit.
     */
    public EUnitType getUnitPositionX() {
        return unitPositionX;
    }

    /**
     * Get the unit of the position in y direction, which can be PIXEL or PERCENTAGE
     * @return Returns the unit.
     */
    public EUnitType getUnitPositionY() {
        return unitPositionY;
    }

    /**
     * Get the size of the display element.
     * @return Returns the size of the display element.
     */
    public Vector2f getSize() {
        return size;
    }

    /**
     * Set the size of the display element.
     * @param size The size to set.
     */
    public void setSize(Vector2f size) {
        if (isFixed) {
            return;
        }

        unitSizeX = EUnitType.PIXEL;
        unitSizeY = EUnitType.PIXEL;

        this.size.set(size);
        this.sizeOriginal.set(size);

        layout();
    }

    /**
     * Set the size of the display element including its unit. The unit can be pixel (px) or percentage (%). If no unit is given the default unit pixel will be used.
     * @param width The width to set including the unit.
     * @param height The height to set including the unit.
     */
    public void setSize(String width, String height) {
        width = width.replace(" ", "").toLowerCase();
        height = height.replace(" ", "").toLowerCase();

        float widthValue = sizeOriginal.x;
        float heightValue = sizeOriginal.x;

        if (width != null) {
            try {
                if (width.matches("^\\d+(\\.\\d+)?%$")) {
                    widthValue = Float.valueOf(width.substring(0, width.length() - 1));
                    unitSizeX = EUnitType.PERCENTAGE;
                } else if (width.matches("^\\d+(\\.\\d+)?px$")) {
                    widthValue = Float.valueOf(width.substring(0, width.length() - 2));
                    unitSizeX = EUnitType.PIXEL;
                } else if (width.matches("^\\d+(\\.\\d+)?$")) {
                    widthValue = Float.valueOf(width);
                    unitSizeX = EUnitType.PIXEL;
                }
            } catch (NumberFormatException e) {
                e.printStackTrace();
            }
        }

        if (height != null) {
            try {
                if (height.matches("^\\d+(\\.\\d+)?%$")) {
                    heightValue = Float.valueOf(height.substring(0, height.length() - 1));
                    unitSizeY = EUnitType.PERCENTAGE;
                } else if (height.matches("^\\d+(\\.\\d+)?px$")) {
                    heightValue = Float.valueOf(height.substring(0, height.length() - 2));
                    unitSizeY = EUnitType.PIXEL;
                } else if (height.matches("^\\d+(\\.\\d+)?$")) {
                    heightValue = Float.valueOf(height);
                    unitSizeY = EUnitType.PIXEL;
                }
            } catch (NumberFormatException e) {
                e.printStackTrace();
            }
        }

        this.size.set(widthValue, heightValue);
        this.sizeOriginal.set(widthValue, heightValue);

        layout();
    }

    /**
     * Get the unit of the size in x direction, which can be PIXEL or PERCENTAGE
     * @return Returns the unit.
     */
    public EUnitType getUnitSizeX() {
        return unitSizeX;
    }

    /**
     * Get the unit of the size in y direction, which can be PIXEL or PERCENTAGE
     * @return Returns the unit.
     */
    public EUnitType getUnitSizeY() {
        return unitSizeY;
    }

    /**
     * Check whether the display element consumes the mouse events. On default all display elements consume the mouse events.
     * If a display element doesn't consume the mouse events, the z-ordering of will have no effect if the display element is on top of another.
     * @return Returns true when the display element consumes the mouse events.
     */
    public boolean isConsumeEvents() {
        return consumeEvents;
    }

    /**
     * Check whether the display element consumes the mouse events. On default all display elements consume the mouse events.
     * If a display element doesn't consume the mouse events, the z-ordering of will have no effect if the display element is on top of another.
     * @param consumeEvents True to consume the mouse events.
     */
    public void setConsumeEvents(boolean consumeEvents) {
        this.consumeEvents = consumeEvents;
    }

    /**
     * Check whether the display element is visible.
     * @return Returns true if the display element is visible.
     */
    public boolean isVisible() {
        return isVisible;
    }

    /**
     * Set the visibility of the display element.
     * @param visible True to set the element visible.
     */
    public void setVisible(boolean visible) {
        if (!isVisible && visible) {
            notifyVisibilityListeners(visible);
        } else if (isVisible && !visible) {
            notifyVisibilityListeners(visible);
        }

        this.isVisible = visible;

        if (visible) {
            layout();
        }
    }

    /**
     * Check whether the display element can be moved or resized.
     * @return Returns true if the display element is fixed.
     *
     */
    public boolean isFixed() {
        return isFixed;
    }

    /**
     * Set whether the display element can be moved or resized.
     * @param fix True to fix the elements position and size.
     */
    public void setFixed(boolean fix) {
        isFixed = fix;
    }

    /**
     * Check whether the element can be cropped.
     * @return Returns true if the element can be cropped.
     */
    public boolean isCrop() {
        return isCrop;
    }

    /**
     * Set if the the element can be cropped. As default all elements can be cropped.
     * @param crop True to allow cropping.
     */
    public void setCrop(boolean crop) {
        isCrop = crop;
    }

    /**
     * Get the window where the display element belongs to.
     * @return Returns the window where the display element belongs to. If the element itself is an instance of UIWindow, a null reference will be returned.
     */
    public UIWindow getWindow() {
        return window;
    }

    /**
     * Set the window where the display element belongs to. Will be set in setParent.
     * @param window The window.
     */
    protected void setWindow(UIWindow window) {
        this.window = window;
    }

    /**
     * Get the parent of the display element.
     * @return Returns the parent of the display element or null if no parent was assigned.
     */
    public UIDisplayElement getParent() {
        return parent;
    }

    /**
     * Set the parent of the display element.
     * @param parent The parent to set.
     */
    protected void setParent(UIDisplayElement parent) {
        this.parent = parent;

        while (!(parent instanceof UIWindow)) {
            if (parent == null) {
                break;
            }

            parent = parent.getWindow();
        }

        setWindow((UIWindow) parent);
    }

    /**
     * Get the ID of the display element.
     * @return Returns the ID.
     */
    public String getId() {
        return id;
    }

    /**
     * Set the ID of the display element ID.
     * @param id The ID.
     */
    public void setId(String id) {
        this.id = id;
    }

    /**
     * Returns true if the given point intersects the display element.
     *
     * @param point The point to test
     * @return True if intersecting
     */
    public boolean intersects(Vector2f point) {
        return (point.x >= getAbsolutePosition().x && point.y >= getAbsolutePosition().y && point.x <= getAbsolutePosition().x + getSize().x && point.y <= getAbsolutePosition().y + getSize().y);
    }

    /**
     * Debug command. Prints the stack of all parent display elements.
     */
    public void printParentStack() {
        UIDisplayElement parent = this;
        while (parent != null) {
            if (parent != this) {
                System.out.print(" -> ");
            }
            System.out.print(parent.getClass().getSimpleName() + " (id: " + parent.getId() + ")");
            parent = parent.getParent();
        }
        System.out.println();
    }

    /**
     * Calculate the absolute position of the display element.
     * @return Returns the absolute position.
     */
    public Vector2f getAbsolutePosition() {
        if (positionType == EPositionType.RELATIVE) {
            if (parent == null) {
                return position;
            } else {
                return new Vector2f(parent.getAbsolutePosition().x + position.x, parent.getAbsolutePosition().y + position.y);
            }
        } else if (positionType == EPositionType.ABSOLUTE) {
            return position;
        }

        return position;
    }

    /**
     * Add an animation, such as the rotation, movement or opacity animation. Every display element can only have one object of a specific class animation. To get an animation use the getAnimation method.
     * @param newAnimation The animation to add.
     */
    public void addAnimation(Animation newAnimation){
        Animation animation = getAnimation(newAnimation.getClass());

        newAnimation.setTarget(this);

        if(animation != null){
            if(animation.isStarted()){
                animation.stop();
            }
            animations.remove(animation);
        }

        animations.add(newAnimation);
    }

    /**
     * Get a specific animation which was added through the addAnimation method.
     * @param animation The animation class.
     * @return Returns the animation of the given class. If no animation of this class is added a null reference will be returned.
     */
    public <T> T getAnimation(Class<T> animation) {
        for (Animation s : animations) {
            if (s.getClass() == animation) {
                return animation.cast(s);
            }
        }

        return null;
    }

    /*
       The event listeners which every display element in the UI supports
    */

    /**
     * Notify the visibility listeners which will be notified when the elements visibility will be changed.
     * @param visible
     */
    protected void notifyVisibilityListeners(boolean visible) {
        //we copy the list so the listener can remove itself within the close/open method call (see UIItemCell). Otherwise ConcurrentModificationException.
        //TODO other solution?
        @SuppressWarnings("unchecked")
        ArrayList<VisibilityListener> listeners = (ArrayList<VisibilityListener>) visibilityListeners.clone();

        for (VisibilityListener listener : listeners) {
            listener.changed(this, visible);
        }
    }

    /**
     * Add a visibility listener which will be notified when the elements visibility will be changed.
     * @param listener The listener to add.
     */
    public void addVisibilityListener(VisibilityListener listener) {
        visibilityListeners.add(listener);
    }

    /**
     * Remove a visibility listener which will be notified when the elements visibility will be changed.
     * @param listener The listener to remove.
     */
    public void removeVisibilityListener(VisibilityListener listener) {
        visibilityListeners.remove(listener);
    }

    /**
     * Notify the mouse button listeners which will be notified when the left, right or middle mouse buttons state changes or the mouse wheel will be moved.
     * @param button
     * @param state
     * @param wheel
     * @param intersect
     * @param consumed
     */
    protected void notifyMouseButtonListeners(int button, boolean state, int wheel, boolean intersect, boolean consumed) {
        if (button == -1) {
            for (MouseButtonListener listener : mouseButtonListeners) {
                listener.wheel(this, wheel, intersect);
            }
        }
        else if (state) {
            if (!consumed) {
                for (MouseButtonListener listener : mouseButtonListeners) {
                    listener.down(this, button, intersect);
                }
            }
        }
        else {
            for (MouseButtonListener listener : mouseButtonListeners) {
                listener.up(this, button, intersect);
            }
        }
    }

    /**
     * Add a mouse button listener which will be notified when the left, right or middle mouse buttons state changes or the mouse wheel will be moved.
     * @param listener The listener to add.
     */
    public void addMouseButtonListener(MouseButtonListener listener) {
        mouseButtonListeners.add(listener);
    }

    /**
     * Remove a mouse button listener which will be notified when the left, right or middle mouse buttons state changes or the mouse wheel will be moved.
     * @param listener The listener to remove.
     */
    public void removeMouseButtonListener(MouseButtonListener listener) {
        mouseButtonListeners.remove(listener);
    }

    /**
     * Notify the click listeners which will be notified if the element was clicked on.
     * @param value
     * @param consumed
     */
    protected void notifyClickListeners(int value, boolean consumed) {
        if (!consumed) {
            for (ClickListener listener : clickListeners) {
                listener.click(this, value);
            }
        }
    }

    /**
     * Add a click listener which will be notified if the element was clicked on.
     * @param listener The listener to add.
     */
    public void addClickListener(ClickListener listener) {
        clickListeners.add(listener);
    }

    /**
     * Remove a click listener which will be notified if the element was clicked on.
     * @param listener The listener to remove.
     */
    public void removeClickListener(ClickListener listener) {
        clickListeners.remove(listener);
    }

    /**
     * Notify the double click listeners which will be notified if the element was double clicked on.
     * @param button
     */
    protected void notifyDoubleClickListeners(int button) {
        for (int i = 0; i < doubleClickListeners.size(); i++) {
            doubleClickListeners.get(i).click(this, button);
        }
    }

    /**
     * Add a double click listener which will be notified if the element was double clicked on.
     * @param listener The listener to add.
     */
    public void addDoubleClickListener(ClickListener listener) {
        doubleClickListeners.add(listener);
    }

    /**
     * Remove a double click listener which will be notified if the element was double clicked on.
     * @param listener The listener to remove.
     */
    public void removeDoubleClickListener(ClickListener listener) {
        doubleClickListeners.remove(listener);
    }

    /**
     * Notify the key listeners which will be notified with raw keyboard input data when the state of a key changes.
     * @param event
     */
    protected void notifyKeyListeners(KeyEvent event) {
        for (KeyListener listener : keyListeners) {
            listener.key(this, event);
        }
    }

    /**
     * Add a key listener which will be notified with raw keyboard input data when the state of a key changes.
     * @param listener The listener to add.
     */
    public void addKeyListener(KeyListener listener) {
        keyListeners.add(listener);
    }

    /**
     * Remove a key listener which will be notified with raw keyboard input data when the state of a key changes.
     * @param listener The listener to remove.
     */
    public void removeKeyListener(KeyListener listener) {
        keyListeners.remove(listener);
    }

    /**
     * Notify the bind key listeners which will be notified if a special key was pressed, which is bind to a specific action.
     * @param event
     */
    protected void notifyBindKeyListeners(BindButtonEvent event) {
        for (BindKeyListener listener : bindKeyListeners) {
            listener.key(this, event);
        }
    }

    /**
     * Add a bind key listener which will be notified if a special key was pressed, which is bind to a specific action.
     * @param listener The listener to add.
     */
    public void addBindKeyListener(BindKeyListener listener) {
        bindKeyListeners.add(listener);
    }

    /**
     * Remove a bind key listener which will be notified if a special key was pressed, which is bind to a specific action.
     * @param listener The listener to remove.
     */
    public void removeBindKeyListener(BindKeyListener listener) {
        bindKeyListeners.remove(listener);
    }

    /**
     * Notify the focus listeners which will be notified if the element gains or loses the focus.
     * @param focus
     */
    protected void notifyFocusListeners(boolean focus) {
        if (focus) {
            for (FocusListener listener : focusListeners) {
                listener.focusOn(this);
            }
        }
        else {
            for (FocusListener listener : focusListeners) {
                listener.focusOff(this);
            }
        }
    }

    /**
     * Add a focus listener which will be notified if the element gains or loses the focus.
     * @param listener The listener to add.
     */
    public void addFocusListener(FocusListener listener) {
        focusListeners.add(listener);
    }

    /**
     * Remove a focus listener which will be notified if the element gains or loses the focus.
     * @param listener The listener to remove.
     */
    public void removeFocusListener(FocusListener listener) {
        focusListeners.remove(listener);
    }

    /**
     * Notify the mouse move listeners which will be notified on raw mouse move actions, as the mouse enters or leaves the element or the mouse is over the element.
     * @param type
     * @param consumed
     */
    protected void notifyMouseMoveListeners(EMouseEvents type, boolean consumed) {
        switch (type) {
        case ENTER:
            if (!consumed) {
                for (MouseMoveListener listener : mouseMoveListeners) {
                    listener.enter(this);
                }
            }
        break;
        case LEAVE:
            for (MouseMoveListener listener : mouseMoveListeners) {
                listener.leave(this);
            }
        break;
        case HOVER:
            if (!consumed) {
                for (MouseMoveListener listener : mouseMoveListeners) {
                    listener.hover(this);
                }
            }
        break;
        case MOVE:
            for (MouseMoveListener listener : mouseMoveListeners) {
                listener.move(this);
            }
        break;
        }
    }

    public Object getUserData() {
        return userData;
    }

    public void setUserData(Object userData) {
        this.userData = userData;
    }

    /**
     * Add a mouse move listener which will be notified on raw mouse move actions, as the mouse enters or leaves the element or the mouse is over the element.
     * @param listener The listener to add.
     */
    public void addMouseMoveListener(MouseMoveListener listener) {
        mouseMoveListeners.add(listener);
    }

    /**
     * Remove a mouse move listener which will be notified on raw mouse move actions, as the mouse enters or leaves the element or the mouse is over the element.
     * @param listener The listener to remove.
     */
    public void removeMouseMoveListener(MouseMoveListener listener) {
        mouseMoveListeners.remove(listener);
    }

    /**
     * Add a animation listener to a specific animation which will be notified when the animation start, stops or repeats.
     * @param animation The class of the animation.
     * @param listener The listener to add.
     */
    public <T extends Animation> void addAnimationListener(Class<T> animation, AnimationListener listener) {
        Animation animationClass = getAnimation(animation);
        if (animationClass != null) {
            animationClass.addAnimationListener(listener);
        }
    }

    /**
     * Remove a animation listener of a specific animation.
     * @param animation The class of the animation.
     * @param listener The listener to remove.
     */
    public <T extends Animation> void removeAnimationListener(Class<T> animation, AnimationListener listener) {
        Animation animationClass = getAnimation(animation);
        if (animationClass != null) {
            animationClass.removeAnimationListener(listener);
        }
    }

    public static final GUIManager getGUIManager() {
        return CoreRegistry.get(GUIManager.class);
    }

}

redpajama_set_name: RedPajamaGithub


West Virginia Republicans have decided not to nominate Don Blankenship — the ex-con coal baron who's garnered national attention in the last week by attacking Mitch McConnell's family with a racist remark.
And voters in three other states (Ohio, Indiana, and North Carolina) also selected nominees on Tuesday, in a series of key contests about the future of both parties.
Sen. Joe Manchin is one of the most vulnerable Democrats in the country — representing a state that President Trump decisively won in 2016. Blankenship, known for his management of a coal company that oversaw a mine accident that left 29 dead, has campaigned harshly against Senate Majority Leader Mitch McConnell, referring to him as "Cocaine Mitch" in an ad and arguing that he works on behalf of "Chinapeople." Republicans desperately want one of the other candidates – Rep. Evan Jenkins and state Attorney General Patrick Morrisey — to prevail, but the split field and Blankenship's notoriety resemble other races, like last year's Alabama Senate primary, where a nationally unpalatable candidate like Blankenship can win.
Democrats think they can win back the Ohio governor's seat in November — if they have the right candidate. Through the state's unexpectedly tough governor's primary between former CFPB head Richard Cordray and former presidential candidate Dennis Kucinich, Democrats have been sorting out exactly how progressive the party's nominee should be. Is it enough to be an economic progressive, championed by Sen. Elizabeth Warren and many of the state's unions, as Cordray is? Or does the party want a more stylistically populist candidate, who's particularly liberal on guns and backed by the anti-establishment leftier groups, as Kucinich is?
Like Manchin, Joe Donnelly is another Democratic senator Republicans think they could beat in November. Indiana, too, decisively voted for Trump, and although Vice President Mike Pence was not particularly popular when he left the governorship there, it is his home state. Because Trump and Pence have stayed out of the Senate primary, and Republicans generally feel comfortable with any of the candidates — Luke Messer, Todd Rokita, and Mike Braun — the race has become paradoxically nasty as each of them tries to out pro-Trump the others. The race offers a good look at how Midwestern Republicans are positioning themselves relative to Trump, and ultimately, how that will work in November.
Ohio's 16th Congressional District — an open seat — features two young Republican candidates squaring off with completely different approaches. Christina Hagan has run as a very pro-Second Amendment, pro-Trump Republican, likely to become part of the Freedom Caucus. Anthony Gonzalez, a former Ohio State football player with an impressive academic background, has run as a fiscal conservative who cites ideological conservative and Trump critic Sen. Ben Sasse as an inspiration. What works better in the age of Trump?
Rep. Walter Jones has been a heterodox Republican for more than a decade, becoming a sharp critic of the Iraq War, then an opponent of some GOP leadership efforts (like last year's tax law), and a supporter of Ron Paul's presidential efforts. He's survived primary challenges before, but challenger Scott Dacey has spent a lot against him this year.
This is actually a primary for a special election, but it's being held on the same day as primaries in Ohio. Republican Rep. Pat Tiberi retired, and the battle over who his successor should be has been expensive: The Freedom Caucus's Jim Jordan has backed a very pro-Trump candidate, Melanie Leneghan. Tiberi has backed a state senator, Troy Balderson. There are eight other candidates, including Tim Kane, who's running as a pro-trade Republican. Depending on who wins Tuesday, this could become a competitive race in the general, even though it's a fairly Republican district.


"Primary Care Behavioral Health" is offered in four sessions during the academic year, September through June. Once a course session is opened, participants who have registered and paid for that session can access modules and materials 24/7. At the end of each session, we collect completion data to forward to our Continuing Education credit providers.
To register for the upcoming session that begins on 9/1/19 please click HERE.
CIPC also offers participants access to live Q & A Sessions, usually given by Dr. Sandy Blount. These are not mandatory but are highly recommended. You will need an internet connected device with speakers; interactions with the presenter are done by typing into a chat pod, so a microphone is not needed. Sandy generously shares his insights and experience with Integrated Behavioral Health and answers questions participants might have about concepts presented during the course.
Email reminders go out to participants a week prior to the meeting and also the morning of a Q & A with the link to attend the live webinar with Dr. Blount. The "Zoom" software we use is simple to navigate, although if you will be accessing the meeting on a computer behind clinical firewalls, you may need to enlist the help of your IT department to be able to download the software.


The song "Approved in Every Way" was written in 1982. I was 22 years old then. The song was specially written for Full Gospel Tabernacle's (FGT) annual camp in Cameron Highlands. I can vividly remember writing the music and scribbling on a piece of paper the draft lyrics of the song and passing it to Pas. Voon Yuen Woh. Pas. Voon rewrote part of the lyrics and this song was introduced to the church for our camp. It a became an instant hit.
There were only about 30 people in FGT at that time. Most of the church leaders were in their 20's and were considered young and inexperienced. However, there was something common among all of them. They all knew how to sacrifice and serve the Lord with all their hearts. So this song reflected the hearts of the pioneers of the church. The lyrics of the song goes like this.
To hear "Thou good and faithful one"
At our first meeting in FGT in 1981, we needed to raise RM 13,000 to pay for the fixtures of our rented church premises. This looked like a small amount today. But at that time, with 30 people who were mostly students, this was a large amount. So many of us emptied our bank accounts. Even with this, we managed to raise only RM 6,000.00. So we had to pay the balance by installments. It was in those years that we learnt how to sacrifice totally to God's purposes. This song "Approved in Every Way" is a true reflection of the lives of the pioneers. They gave their all for God.
As the years passed by, one by one of the pioneers of the church left their high salaried jobs to serve God full time. Our Senior Pastor, Rev. Dr. Eu Hong Seng was a Senior Manager in a Finance company. Pas. Voon Yuen Woh was a Financial Controller in the Arab Malaysian Group and Pas. Goh Hock Huat was a manager in Credit Corporation Malaysia. They all left their jobs and are now serving God in full time service. Pas Voon, in particular, relocated to Seremban with his family to plant a church there. This was our first daughter church outside the Klang Valley. Later in the years, other pioneers like Pas. Yoke Poh, Pas. Clarence, Pas. Gaik Sim also reponded to the call of God.
In 1998, I received my call to full time service. At that time, I was the Senior General Manager at the Soon Seng Group. It was a struggle to obey God because of the financial sacrifices. Nevertheless, I obeyed. In 1999, I came out full time and became the Principal of Tung Ling Seminary. Today, most of the pioneers of the church are in full time service.
Another significant event happened between the years 1997 to 2000. FGT had embarked on a building programme. Our land had been purchased earlier for RM 1.5 million and was fully paid. However, we needed to raise approximately RM 5.5 million for our church building. In 1999, we commenced building with only RM 2 million in the bank. There was a shortfall of RM 3.5 million. Over the next 2 years, the church members rallied behind the vision to build the church and covered this financial shortfall. Some sold houses and cars to pledge to the building fund. By early 2001, the entire building was paid in cash. We raised almost 7 million for the land and building. This is a financial miracle for the church as FGT has only 600-700 members. Most of our members are from the average working class. There are no multi millionaires in the church. We praise God that the next generation of church members also had chance to make their lives as a "living sacrifice" for God.
In year 2001, we celebrated our 20th anniversary. By this time, the church has grown to over 700 members, with services in English, Mandarin, Bahasa Malaysia, Tamil and Filipino. We have several branch churches across the country. I am often humbled that such a simple song written from our hearts can have such an impact on the destiny of a church. In the end, all lives are "living sacrifices" for God.
"Approved in Every Way" is recorded in my debut album entitled "Every Time I Pray" and can be downloaded free from my website (www.tabernaclemusic.net) Also available free for downloads are 5 other songs, including some of my best worship songs, "Every Time I Pray", "We're Here by Grace" and Flow Holy Spirit'. The lyrics of the songs with chords and many articles on worship, music and songwriting are also available free.


8 high resolution photo-realistic crew neck t-shirt mock-ups with optional vintage and black & white effect in 8 PSD files. Save time and use this photo-realistic mock-up instead of taking pictures. It's very easy to use.


The item Applesauce day, Lisa Amstutz ; illustrated by Talitha Shipman represents a specific, individual, material embodiment of a distinct intellectual or artistic creation found in Laredo Public Library.
Maria and her family visit an apple orchard and pick apples. Then it's time to turn the apples into applesauce! Every year they use the special pot that has been in the family for generations to make applesauce. First they wash the apples. Then Grandma cuts them into quarters. Follow each step in the process as everyone helps to make delicious applesauce!


Mr Fokker is a low-growing hardy perennial that will produce beautiful violet-blue cup-shaped flowers with a black centre. Growing to a compact height of just 30cm, this single-stemmed Anemone is ideal for planting in the border or in patio pots or containers. Mr Fokker will also make excellent cut flowers for the vase where its violet-blue flowers will produce a spectacular show. Flowers April to May. 5/6cm bulbs supplied.


Fermenation is a completely natural process that has existed since the beginning of our planet; the process involves microorganisms such as yeast and bacteria breaking down organic compouinds and transforming waste into material that contains healthy antibiotics. Pretty amazing, right?
Sometimes we're overwhelmed by the amount of data and information available to us. Sure, you might want to try the new must-have beauty product that's all over your Instagram feed, but try not to forget that no one can tell what's best for your skin than you (and your dermatologist, if you see one). Assess your individual needs and just let the rest take care of itself.
There's nothing like a fresh cup of coffee to wake you up in the morning (or to finish up a meal, which is my favorite way to enjoy some java), but did you know there are also holistic benefits, too? Research has shown that coffee aroma has relaxation effects on the body, and incorporating breathing techniques can amplify these benefits.
According to the exhibit, in Ghanaian culture, having strong teeth are a major aspect in aging gracefully. To maintain those pearly whites, Ghanaians chew on wooden fiber that leaves their teeth white and strong. Eastern body care methods tend to focus more on "soft and gentle" types of treatment, proving that to each is own.


Follow-up Requests (or Tasks) that you assign to staff or volunteers.
Prayer Requests - both Confidential and Non-Confidential so that you can send a prayer list.
Notes - both Public and Private notes. Notes can be any information you want to capture that doesn't fit in another section of the database.
Click on the links above for detailed explanations of each section.


I know there is a few of you that might use your RV's through the winter time or just in cold temperatures. Like myself I wanted to keep propane bills low as possible, save water by not having to warm the pipe up again, and just prevent freezing if used in cold temps.So I went down to the local hardware store (C & M Lumber) and picked up several lengths of foam pipe insulation for the RV. You want to look for the insulation that has adhesive on the split part also RV you want 1/2" pipe insulation. It a pretty basic install cut cut to fit, slide the foam over the pipe, pull the cover tape and stick together.Now when it comes to cutting corners it will take some practice of cutting 45* angles and getting them to fit properly.
Thats what OSB plywood and hay/straw bales are for. :lol:Thats how all the oil workers do it here in the North Dakota oil fields. I agree though every little bit helps.
Ummm... Mine is not a full time home... Its a RV (Recreational Vehicle)... But yes... That is another way of doing it if you going to be in once place for a long time.
I need to see how the lines in my new camper are run, hopefully there is room.
I haven't done the pipes in my new (used) Tahoe Toy Hauler trailer. There is access to very little of the piping including the cross over ducking under the floor. The underneath has a stiff fabric which I've supposed was for wind drag.My old 5th wheel, Scamper camper came with all the copper piping freeze cracked. (Trail had been owned by my inlaws previous to that. The seller said he'd "Never used the camper"... neglected to say he'd filled it with water & let it freeze!) I replaced the piping with Quest which I'd had good luck with on boats. The cross over was through the step to the gooseneck. That fall I had the water system freeze over night even with the heat on, I was living in it the year I got divorced. The next day, I didn't use the water before leaving for the day... I returned "home" to find the water a foot deep, running out the door (after the pipes thawed). I found the ice had pushed the fittings apart in the rear bathroom. I successfully reassembled & it never leaked again. I did shut the water off when I left the trailer after that. The camper was active until Dec 30th when I remarried... I had the trailer tires on planks & down off the jacks. The RV park owner thought I was stuck, going to have to pay rent all winter. I fired up the Chevy C30, Camper Special, built 454... pulled it out through 11 1/2" of snow. The lessons are that there just isn't enough heat in the cabinettes & cubbyholes to keep the pipes from freezing... even with the doors open, there are dead spaces. Where mine was forced apart was in the open though, under the bathroom sink against the wall.
That's the thing I know the bathroom happens to be the coldest room in my RV plus like you mention about freeze ups I've bee there done that with my old Dodge Jamboree. Needless to say I don't wan't to repeat that either. But like my orignal post I do see a conciderable waste of water trying to get hot water bathroom since its the longest run.
ISX being scientific here with calculation and excel sheet... I just laid the foam down cut through it at 45* angle measure the short side of the pipe. If I was just a tad long the foam would compress for 1/8" to 1/4" screw up that are long.
What? I hate having to "make it work" like so many people do. This was 3" pipe with 1" thick insulation so when it didn't work it was very obvious and it just sucked looking at it. I like to take pride in my work which is why I got math involved. When I bend conduit I try for 1/16" accuracy without having to even tweak the pipe. It's a lost trait in this world, everyone just wants to bang it out and move on to the next job. Getting off topic again. But you get the picture and now you know how to get it dead nuts.
I had a easier solution... when I was much younger, I insulated the piping in my first house. I made the cuts in a mire box. Did the corners first. Then measured & added the straight runs, only needed to read the tape!
Basically what I was doing... I'd have a straight cut piece and a 45* (with the miter box) cut piece and measure for which I needed.. What amazed me was I had very little mistakes and consumed basically everything. Even small scrap piece found a home some where.
Russ's way works too I got bored for 5 min so decided to draw it up since it's kinda neat.
After the corners are together, the straight cuts are easy to measure. Sometimes it is any port in a storm.


text:
News 7 December 2020 – 2:28 pm EST
Iqaluit firefighters douse house fire
Damage leaves building uninhabitable
Iqaluit firefighters responded to a house fire at the base of Joamie Hill in Happy Valley at approximately 10 a.m. Monday morning. (Photo by Dustin Patar)
By Nunatsiaq News
A house fire broke out in Iqaluit today around 10 a.m. at the bottom of Joamie Hill in Happy Valley, sending one person to hospital with minor injuries, said Iqaluit Deputy Fire Chief Landis Carmichael.
The cause of the fire is still unknown and an investigation is ongoing with the Office of the Fire Marshal.
Thirteen firefighters and six fire department vehicles were on the scene, taking about an hour and a half to put out the fire, said Carmichael. No firefighters were injured.
Carmichael said the house, where five people lived, is uninhabitable but the structure is still standing.

redpajama_set_name: RedPajamaCommonCrawl


Steinberg's flagship DAW, Cubase, has been reworked and relaunched with a load of new features to build on its reputation as one of the industry's go to pieces of recording software for composing, recording, mixing and editing music. Includes FREE Update to Cubase 10.
Steinberg's flagship DAW, Cubase, has been reworked and relaunched with a load of new features to build on its reputation as one of the industry's go to pieces of recording software for composing, recording, mixing and editing music. Includes FREE Update to Cubase 10.
Steinberg no longer provide physical install disks with Cubase Pro 9.5, the box contains the USB eLicencer and the Digital Activation Code only. Full installers can be downloaded directly from the Steinberg website or an optional Media Pack containing the install disks can be purchased separately.
With millions of musicians, producers and sound engineers around the world using Cubase every day, Cubase is one of the most popular digital audio workstations of our time. Due to its pristine sound quality, intuitive handling and unrivalled range of advanced tools, Cubase is not only considered by many users as the most complete DAW on the market today, but also sets the benchmark for contemporary music production software.
Covering all stages of the creative process from composing, recording, editing and mixing, Cubase excels with intelligent tools and features that put creativity first. Offering maximum flexibility, Cubase does not impose a certain workflow onto you, but provides the freedom you need to push your creative envelope.
Every musician is different, and every project is unique. Leveraging their decades of experience in providing solutions for creatives of all stripes, Steinberg listen carefully to the needs and requests of their users and innovate features that inspire and generate real-life value. Free customer support, regular maintenance updates and an open, constant flow of communication with customers are the firm pillars that uphold the strong relationship with their customer base.
Whether you are a music industry veteran or taking your first steps in digital music production, the Cubase line-up has a smorgasbord of tools that'll fit all your needs — whatever your budget, level of experience or choice of music. Cubase is the favourite DAW of many of today's most successful musicians from Grammy-Award-winning EDM artist Zedd to Academy-Award-winning blockbuster composer Hans Zimmer.
Upload and share your projects to the cloud with VST Transit, collaborate all over the globe, and remote-record your musical counterpart from afar by simply using VST Connect. Thanks to the innovative cloud collaboration tools featured in Cubase, you will be able to realise your music productions wherever and whenever those creative juices start to flow.
Pushing technological boundaries and mastering engineering challenges along the way with the goal to develop the most cutting- edge digital audio engine have made Cubase the technology leader in the field of native audio processing. Not just since the innovation and development of the de-facto standards of VST and ASIO by Steinberg, Cubase stands for technological excellence on Windows, macOS and even iOS with Cubasis mobile audio workstation.
Cubase builds on Steinberg's heritage, harnessing the passion and expertise to deliver one of the most advanced digital audio workstations today. Since Cubase was first introduced in 1989, it has constantly evolved and managed to re-invent the approach to digital music production time and again. Today, Cubase is the heart and soul of many production rigs, and integrates perfectly with Steinberg hardware and digital music products by Yamaha.
Cubase Pro adds over 80 high-quality audio effects to your mixing arsenal. The beautifully spacious REVerence convolution reverb, the series of multiband processors including Multiband Compressor, Expander and Envelope Shaper, the surgically precise Frequency EQ, Voxengo's spline CurveEQ, the Surround Panner, and this is only to name but a few. Cubase Pro also supports the integration of external effect devices and instruments, such as hardware synthesizers or hardware signal processors, into the sequencer signal flow.
Three new sections made their way into the right zone to enhance the flow in your work. The new file browser lets you browse, preview and import your media files in your project without leaving the window: the new metering section in the right zone shows the master and loudness meters to have a lock on your mix at any time and then there's the Control Room, providing direct access to your cue and monitor mixes.
You want the click to follow your signature shift? The new Metronome follows your lead no matter where you're heading! Compose custom click patterns with up to four different accent levels in the new Click Pattern Editor, and assign several different patterns to the Signature Track. Load your own click sounds or select one of the many pre-installed sounds. Every metronome helps you keep in time, but the new metronome in Cubase 9.5 does this so much more effectively.
Cubase 9.5 introduces ultra-precise automation curves for creating and editing smooth transitions, allowing you to go creative with musical build-ups and providing detailed automation lanes — all this while keeping mouse clicks to a minimum. One might think that a streamlined workflow possibly comes at the expense of accuracy. But no,not at all! Even the automation of tracks controlled by VCA faders will incorporate all automation data of the connected tracks and will remain 100% on target.
Three of the most acclaimed VST processors available to Cubase have received a fresh overhaul. The Vintage Compressor, the Tube Compressor and Magneto tape saturator shine with redesigned user interfaces and workflow-oriented improvements that bring out the best in each of them.
Extend your creative potential with the improved workflow of event-based offline processing. Apply any kind of process offline in a VST plug-in chain for one or multiple selected events — with the feel of real-time effects — without the CPU load. This way you can keep your MixConsole clean but at the same tine have paved the way for further non-destructive changes.
The new Range Tool lets you edit your automations faster, easier and more conveniently. Create a selection on an automation lane and edit segments by simply dragging them without having to create any additional automation markers. The Range Tool adjusts the level, creates ramps and scales the automation in either absolute or relative mode — just like that!
Sweden and Germany — two countries come together to celebrate the deep integration of the Console 1 from Steinberg's friends at Softube with Cubase. You can now select tracks and control various track parameters like volume, pan or sends through Softube's beautiful hardware controller.
Cubase 9.5 comes with Production Presets to inspire you when it's needed and to help you finish your mix when things need to get done. Stunning new FX chain presets for all kinds of instrument and vocal tracks will lend a fresh twist to all your productions. The brand-new mastering track presets is designed for different genres and productions and can be used on the master bus or group channels to help you get your tracks to a professional level.
Internet connection required for activation, account setup, access to manual and personal/product registration. Additional downloads may be required for the installation.


Travel is one of the biggest concerns people have when going vegan. Today we're talking about multiple types of travel with Wendy of Nomadic Vegan. Wendy explains how to communicate with non English speakers, it's an easy trick anyone can literally pull out of their pocket. We talk about navigating trips with non vegan travel partners, and how Italy, famous for its meats and cheeses, is actually much more vegan friendly than you think.
In the first half I share all the details and future plans with my new off grid, stealth, camper van. I'm living the weekend van life, find out how it will effect this podcast. Have you ever heard of van life? Do you think we're nuts for traveling around in a van? Let me know over on instagram.
Here's the van with the pop top down on our first trip on the 4th of July weekend. On the way to our destination we saw this HUGE American flag on the side of the highway. On the way back we stopped off, blasted the music and jumped around for a few fun photos in our new adventure mobile. Adventure!
We took it out for a 'tester' trip to see how cooking and sleeping went. I'm happy to report it was awesome, even more awesome than I thought it would be. The only issue was I forgot bowls so I ate my taco salad out of a sauce pan, haha. Many trips and vegan travels to come (with bowls this time). Hear what I'm planning and how it will translate to the podcast in today's episode.
Preorder The Veggie Planet book HERE.
Share the podcast with a friend who's traveling this summer, we're on both iTunes & Soundcloud. The more people know about this podcast the more free content I can push out every week.


« Luxury, peace and pleasure », we provide apartment rentals that combine contemporary luxury, French charm and Parisian art de vivre.
Treat yourself to a very special experience at one of our holiday rentals, specially designed for your comfort, and organised by the "Aime à Paris" team.
Our priorities: modernity, comfort and refinement.
Experience the Parisian lifestyle of your dreams in an apart-hotel, and feel completely at home, in our home.
Our pledge: to provide all the well-being and tranquillity that you expect.
Make the most of our in-house services and delight in the charm of the city of lights.
Our wish: for your wish to be granted.


Sessions said that the Justice Department and the Trump administration as a whole was now operating under the guidance of 20 fundamental principles pertaining to religious freedom. That, he said, included protecting Americans' right to worship as they choose and act upon their beliefs without undue government interference.
This entry was posted in Articles & Breaking News, Liberty & Freedom Room and tagged JEFF SESSIONS, religious freedom, waivers on August 10, 2018 by Editor.


Image Title: Inspiration Red Black And White Rug Monte Carlo Shaggy Br 2460 Snake In Rugs Designs 7. Filename: inspiration-red-black-and-white-rug-monte-carlo-shaggy-br-2460-snake-in-rugs-designs-7.jpg. Image Dimension: 726 x 594 pixels. Images Format: jpg/jpeg. Publisher/Author: Wade Hegmann. Uploaded Date: Wednesday - January 23rd. 2019 02:29:13 AM. Category: Architecture. Image Source: homestyler.com.
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Caravan awnings are a 'must' for anyone planning the kind of caravan holidays where you settle onto a caravan site for at least a week at a time, but preferably for two weeks or more. They extend your living space beautifully and allow you to eat in a light, airy space with a choice of doors to let the breeze in, or keep it out, whatever the weather.
The only trouble with caravan awnings is the price, normally varying from around £500 to £1200 or even more. So what's the alternative?
Many people have flirted with cheap and cheerful garden gazebos on campsites up and down the country. They're handy to use as sunshades and rain shelters and they're easy to put up and take down. But there have been incidents. The flimsy cheaper gazebos have sometimes proved so versatile that they turn themselves into enormous kites, flying off around the campsite, causing mayhem and damage when they drop back down to earth.
Fortunately there's a third – and far better – option to consider – day tents. We gathered together a bunch of eight very different day tents and shelters to test and compare to each other. High on our list of priorities was the question, 'how quick and easy is it to put up?', followed swiftly by 'how many doors can you open?' and 'has it got screen nets?'. Nets are surprisingly effective at reducing the wind to a pleasant breeze within the shelter of a day tent.
We checked out a couple of other Khyam tents, the Megatop at £800 and the Khyam Day Shelter 300 at £145. We tested the Quest Elite Instant Spring Up Screen House 6, at £200, and were amazed at the speed we achieved putting it up. Then we tested the Quest Elite Instant Spring Up Screen House 4 at £170, the Coleman Event Shelter 12 x 12 at £130, the Kampa Cabana at £150, and the Easy Camp Pavilion at £130. Enjoy browsing our day tent and shelter reviews to see which might suit your needs best during your caravan holidays.
If you and your family are hardy types or fair-weather caravanners, you could just opt for windbreaks, instead of awnings or day tents to provide outdoor shelter. But day tents are far superior, because they often come with flooring, too. This helps to keep your caravan clean and dry by providing a sheltered porch area. This is where people can wipe their feet, leave their boots, shoes and waterproofs and maybe towel-dry the dog. It's also where you can eat meals and store outdoor kit. If you need it to be more, your day tent can be used as a spare bedroom, too. As your children grow up, personal space becomes crucial to reduce holiday tensions.
Selling at just £280, the Khyam Screenhouse is an incredibly versatile product that's much more than a basic day tent.
Thanks to all four sides opening, this becomes a pleasantly airy gazebo – and much more. The front and rear doors roll up, can be canopied, left closed, or used as windows or screen netting and side panels are either closed or net screens. But, when the sides are zipped shut, the tent becomes fully weatherproof, making it a great utility shelter. Add the optional groundsheet and bedroom inner (£31.99 and £79.99, respectively), and you've got a roomy two- to four-berth tent – perfect if your family expands or if you're expecting guests on tour.
Add in robust build quality and a sub-five minutes' pitching time, and there's no question that the Khyam Screenhouse is worth the money. But only if you make use of those extra functions; otherwise it's an expensive choice as a 3m x 3m sun shelter.
We tested eight day tents and shelters that you might want to use instead of caravan awnings. We're pleased to report that the Khyam Screenhouse is a versatile tent that's quick to put up, robust and very versatile. We recommend that you buy the extra groundsheet and inner tent to make the most of this great-value product. The Khyam Screenhouse deserves a four-star rating from Practical Caravan.


text:
Q: Can I use a low dropout voltage regulator to drop a 5V 100 nSec pulse to 3.3V? I am using an analog switch IC with 3.6V as a maximum operating voltage. The input to the analog switch is the output pulse from a multi-vibrator which is 5V and 100nSec width.
I need to drop the vibrator output to less than 3.6V without affecting the pulse width. In this case, can I use an LDO to drop the voltage?

A: A regulator is not a good option. Too slow and possibly not stable without capacitors.
You could use a resistive divider, but another option is to use a purpose-designed level translator chip such as the 74LVC1T45, which can work from 1.65V to 5.5V in either direction. When converting 5V to 3.3 it has a propagation delay of less than 5.4ns over the whole temperature range. It also draws hardly any current normally when not switching.

A:
In this case, can I use LDO to drop the voltage?

No because virtually all (LDO or non LDO) regulators require input and output capacitors and, all voltage regulators are far slower in operation than that needed to main the signal's shape and edge integrity.
Use a resistive potential divider.

A: An LDO would probably not turn on in 100 ns (note standard SI units). Instead you can probably use a voltage divider.

simulate this circuit – Schematic created using CircuitLab
Figure 1. A voltage divider to convert a 5 V signal to 3.6 V.
The resistor values were chosen for easy calculation. You can scale up or down but watch out for loading effect of following circuit.

A: The resistive divider solution so the simplest one. Go ahead with those. If you see loading effects (sagging of signal transition) you can also opt for active clamping using zener diode or BJTs (consider the inverted logic, if it going to MCU it can. be handled, else invert it again..or go with Zener clamping or dedicated level shifter IC) depending on what you have handy.

Image source: Fig. 7, Resistor and Zener diode from "How to interface a 5V output to a 3.3V input" on next-hack.com

Image source: Fig. 10, BJT/MOSFET as inverter can be used as level shifter from "How to interface a 5V output to a 3.3V input" on next-hack.com

A: No. LDOs are there to reduce any noise, disturbance on their input and provide a clean and stable output voltage. They are voltage regulators. Their stability also implies that they are slow.
You can use a resistor divider as @transistor suggested, but then you might have other troubles depending on the capacitive load of the switch and on the node on its output. Basically you introduce a series resistance; Your signal source is not an - approximately - ideal voltage source any more, but it will have a series resistance (look up 'Thevenin equivalent circuit'). In the mentioned example it is 1kOhm, which will form a 10MHz low-pass filter with only 16pF, which you can get easily on a PCB if you are not careful. The period of 10MHz is 100ns, which is your pulse width. To compensate the filtering you might add a capacitor in parallel with the upper resistance to cancel the pole. Moreover your signal will be driven with 1kOhm, which means it is more susceptible to capacitive coupling. You can add a unity gain buffer amp after it to alleviate this if it is really a trouble, but it is an extra component with additional power consumption.
In general I would use components which all can withstand the supply voltage of the system, or the other way around: choose a supply voltage where all of your components are safe. There are way too much trouble in supply domain crossing, and very often it can be avoided. Most of the analog ICs even nowadays works with 5V. The exceptions are really high speed circuits, but the 100ns pulse is - arguable though - not extremely fast.
Why analog switch? Isn't it a digital signal? There are digital level translators. A signal pulse seems to me a digital signal. If this is the case, just pick a digital level translator. They are failsafe, do not burn any static current and they drive their outputs properly. I am really confused by the description of using an analog switch for a digital pulse. If the signal source is digital, then you do not need an analog switch.

redpajama_set_name: RedPajamaStackExchange


We got this little beauty last night.
Our neighbor and friend Julie told us about this teardrop that had been handmade by an artist friend of hers that had recently passed away. His daughter was working through the estate and the guy who had first dibs missed the deadline on it and hey! Would we like it?
He went to check it out first.
I felt like this would be like taking me to the pound and saying, pick the one animal that really works best for your life.
Whatever. I want them all.
Still, trying to not get our hopes up, I made no promises about any of it.
It might not be our teardrop trailer.
So he went to check it out and be all engineer-y about it. Waterproof? Design? Structurally sound? Safe?
Check to all of the above.
What about the inside? Will we both fit comfortably?
Most importantly…is it going to feel like a coffin?
But we got in. And closed the doors. And we fit. It was deceptively roomy.
This is our teardrop trailer.
The back is going to be redesigned, and the interior is going to get super cozy and cute. There are many adventures and music festivals and fun times in our future.
This lil trailer will be a witness to all of it.
She doesn't have a name yet. . . officially.
But I've been calling her Lucy in my head.
To Adventure and a life spent enjoying it all.
I really like this post. Makes me smile.
You need to make a trip to IKEA for the kitchen.
I'm thinking this means no more car camping for the engineer. So excited for you guys!


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text:
Scottsdale mansion sells for $21M, second-most ever in Arizona
Feb 5, 2021, 4:00 PM | Updated: 4:22 pm
(Realtor.com Photo)
BY KEVIN STONE
PHOENIX – A Scottsdale mansion fetched a whopping $21 million, a few million shy of the state record set four months ago, the listing company announced Friday.
The six-bedroom, 8½-bath luxury estate built in 2017 covers 15,000 square feet and sits on 4.7 acres of the exclusive Silverleaf neighborhood.
Nestled into the foothills of the McDowell Mountains in northeast Scottsdale, the Dale Gardon-designed home boasts French limestone and oak flooring throughout.
The property features seven fireplaces, a gym, an air-conditioned six-car garage and a fully furnished guesthouse.
Scottsdale mansion hits market with potentially record-breaking price tag
Scottsdale mansion sells for $24.1M, shatters Arizona price record
$18.8 million home is latest Arizona record holder as top-end prices soar
The outdoor space includes a full diving pool, spa, fire pit and outdoor kitchen.
Russ Lyon Sotheby's International Realty listed the home Oct. 6, 2020, for $27.5 million, which would have been an Arizona record. Instead it had to settle for the No. 2 spot.
The reigning champion, also in Silverleaf, is a property that sold for $24.1 million in October 2020.
No. 3 on the list is in the same ritzy community, an $18.8 million purchase in 2018.
Follow @ktar923
Gain insights on next year's trends at 58th Annual Economic Forecast Luncheon
Employment is recovering from the severe contraction induced by the pandemic, but it is still way below levels at the start of 2020. Can it fully recover in the coming year?
DISC DESERT INSTITUTE FOR SPINE CARE
What you need to know about spine health
With 540 million people suffering from lower back pain, it remains the leading cause of long-term disability. That's why World Spine Day on Oct. 16 will raise awareness about spinal health with its theme, BACK2BACK. "BACK2BACK will focus on highlighting ways in which people can help their spines by staying mobile, avoiding physical inactivity, not overloading […]


text:
Henrietta Ritterová z Rittersbergu, též Jindřiška Ritterová z Rittersberka (rytířka z Rittersberka) apod., německy Henrietta Ritter von Rittersberg (1811 nebo 1812 Terezín – 15. srpna 1880 Praha) byla spisovatelka, vychovatelka a překladatelka, autorka prací v češtině a němčině.

Život

Mládí
O jejím mládí nejsou známy podrobné údaje. Narodila se v roce 1811 nebo 1812 v Terezíně v rodině c. k. setníka Jana (Johanna) Ritter z Rittersbergu (1780–1841) a jeho manželky, původem Belgičanky, dcery barona z Vogelsangu. (Šlechtický titul z Rittersbergu získal její děd Maxmilian Ritter za obranu Prahy před Prusy v roce 1775.) Ve výslužbě byl Jan Ritter též editor českých lidových písní a vojenský historik. V jeho salonu se scházely přední osobnosti českého kuturního života jako František Palacký, Václav Hanka a Josef Dobrovský. Bratr Ludvík Ritter (1811–1880) byl spisovatel a hudební skladatel.

Pobyt v Praze
V Praze žila nejspíš již od 1. poloviny 20. let 19. století.

Přátelila se s významnými vlastenci své doby (manželka Františka Palackého, Bohuslava Rajská, František Ladislav Čelakovský, Josef Václav Frič, Karel Purkyně, Josef Mánes aj.), kteří ji považovali za vzdělanou a duchaplnou. Poté, co její bratr Ludvík Ritter ovdověl, vychovávala jeho dceru Jindřišku, pozdější herečku Národního divadla Jindřišku Slavínskou. (Dopisy, které Josef Mánes adresoval jí a její neteři Jindřišce byly vydány v roce 1912.) Její byt sloužil jako penzionát, ve kterém vychovávala i dcery z dalších rodin vlastenců, např. dcery Františka Ladislava Čelakovského a Františka Ladislava Riegera. Obsahem vyučování byly ruční práce a francouzská konverzace. Francouzsky se u ní učila i dcera Boženy Němcové Dora.

V 60. letech 19. století přesídlila na kratší dobu do Plzně, kde Jindřiška Slavínská získala divadelní angažmá.

Zemřela bezdětná a neprovdána v Praze 15. srpna 1880.)

Dílo

Svá díla publikovala pod pseudonymy Johanna, Johanna M., Johanna Marie, Johanna Marie z R., Marie Johanna. Vyslovovala své demokratické přesvědčení o možnosti přátelství mezi různými společenskými vrstvami. Překládala též pohádky Boženy Němcové do němčiny.

Časopisecky
 Růže v údolí – 1855, první práce, zveřejněná almanachu Lada Nióla pod pseudonymem Johanna Marie
 Rodina pastorova – 1856, časopis Lumír 6. a 13. 3.
 Konvenience a láska – 1856, časopis Lumír 17. 1, 24. 1. a 7. 2., satira strnulé etikety šlechty
 Les enfants terribles – 1859, časopis Lumír 27. 10., humoristická próza
 Černá Pepi – 1861, časopis Lumír, 19. 12. a 26. 12

Knižně
 Raci, čili, Zachování od smrti ohněm (povídka z dějin moravských, pod pseudonymem Marie Johanna; V Praze, Jaroslav Pospíšil, 1862 a 1870)

Zajímavost
V roce 1855 poslala Božena Němcová tehdy čtrnáctiletou dceru Doru do ústavu sester Elisy a Eugenie Clottyových, kde se měla nadále učit francouzsky u rodilých Francouzek. O kvalitě předchozího vyučování francouzštiny u Henrietty Ritterové se v dopise manželovi zmínila takto:

Odkazy

Poznámky

Reference

Literatura

Související články
 Antonín Machek

Němečtí spisovatelé
Čeští spisovatelé
Narození 19. listopadu
Narození v roce 1811
Narození v Terezíně
Úmrtí v roce 1880
Úmrtí 15. srpna
Úmrtí v Praze
Ženy

redpajama_set_name: RedPajamaWikipedia


Prayer for Laborers in the End Time Harvest – Gathering of HIS Watchmen International Prayer Alliance: WE MUST PRAY!
We will cry aloud, spare not.
We will lift up their voices like trumpets.
We will tell My people their transgression and show them their sin.
We will teach the plan of salvation in alignment with Your word.
We will instruct in Your righteousness, line upon line, precept upon precept.
We will lay strong foundations about Your Love for humanity.
We will help Your people understand true repentance and the working of Your grace.
We will unfold the mysteries of the Gospel of Jesus The Christ and make strong disciples for Your kingdom. (Not by might, nor by power, but by Your Precious Holy Spirit).
Your Precious Holy Spirit of the knowledge who teaches us to honor and respect our God and we delight in doing so.
We do not judge by what we see with our eyes.
We do not decide by what we hear with our ears.
By Your righteous guidance and instruction, we assist the needy.
By Your righteous justice we assist for the poor of the earth.
By Your unfailing Love, Truth and Holy Spirit power and guidance we rule and walk in dominion over all wickedness in the earth.
Thank You for giving us ready words in due season, by which the wicked are arrested and the righteous are made free. Thank You for the powerful protecting blood and the name of Jesus.
Thank You for Your Word (the Sword of the Holy Spirit) helping to cut down false doctrine and prophecy. You have made us more than conquerors. Thank You that through Your faithfulness we are made faithful.
Thank You for transforming our lives, from faith to faith and glory to glory until we, like Jesus Christ, reflect you in the earth in Your Truth, authority, and power.


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Army Takes Delivery of MD530Gs
February 28, 2022 Marhalim Abas 11
SHAH ALAM: The Army Air Wing has today (February 28, 2022) taken delivery of the six MD530Gs Light Strike Attack Helicopters (LSAH) ordered some seven […]
GGK Sub-Gun Tender Awarded
SHAH ALAM: GGK sub-machine gun tender which was published last September has been awarded to Flumen Technologies Sdn Bhd, a company which is part of […]
RMAF Third Atlas Returned From Sevilla
SHAH ALAM: One of the four Airbus A400M Atlas airlifter has returned from Seville, Spain after undergoing an upgrade for its capabilities. Although the Airbus […]
RMAF is Asia's highest Airbus' H225M flyer
SHAH ALAM: The Royal Malaysian Air Force (RMAF) is Asia's highest Airbus' H225M military flyer. From Airbus: Kuantan, 23 February 2022 –Royal Malaysian Air Force […]
The Joneses…More Blackhawks For The Philippines
SHAH ALAM: The Joneses… More Blackhawks for the Philippines. The Philippines government in Manila signed a contract for 32 Sikorsky S70i Blackhawk helicopters for $624 […]
Job Vacancy with British High Commission in Kuala Lumpur
February 22, 2022 Marhalim Abas 1
The UK Department for International Trade (DIT) is recruiting a new Senior Trade Manager for the Defence & Security sector, to be responsible for helping […]
100 More One-Tonne GS Truck
SHAH ALAM: 100 more one-tonne GS truck. The Army is getting 100 more one-tonne GS truck in 2022, which likely bring the retirement of Land […]
The Joneses…Thailand Orders Boeing Little Birds
SHAH ALAM: The Joneses… Thailand buying Little Birds. Back in November, 2019, the US State Department announced the proposed sale to Thailand of eight Boeing […]
Ammo For Keris Class, Part 3
SHAH ALAM: Ammo for Keris class, Part 3. Last July and November, I wrote about the tenders for ammunition for the 30 mm CS/AN3 Single […]
MMEA's OPV Delayed
SHAH ALAM: MMEA's OPVs delayed. Home Minister DS Hamzah Zainuddin has confirmed that the MMEA's three OPVs built by TH Heavy Engineering Bhd are delayed, […]