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1969 350CI V8 Engine Guide: Specs, Features, & More
Josh Boyd·
· 2 years ago ·5 Comments
photo: barrett-jackson.com
If you were to say the words "350 small-block", any automotive enthusiast worth their salt would automatically respond by jumping headlong into a discussion of famed Chevrolet powerplants. Chevrolet and the 350 cubic-inch V8 go together like pancakes and syrup, carrying a long history that dates back more than 50 years.
The 350ci V8 was actually a further extension of GM's decade-old small-block engine series. In a bid to further cement the Corvette's performance legacy, subsequent modifications to these earlier engines were made, thereby giving birth to one of General Motors' most illustrious engine platforms. This platform, in itself, would serve as a mainstay of the Corvette line for over three decades to come.
350 Cubic-Inch Small Block History
During the earliest days of the Corvette's initial production run, America's sports car was regularly ridiculed for being underpowered at most every turn. This was especially concerning, as the 1950s were a time when many automotive manufacturers began to dramatically increase their performance standards.
Finally in 1955, after two years of production, the Corvette was offered with an optional small-block V8 powerplant. This initial 265ci "Mighty Mouse" small-block was rated to produce 195 horsepower, which was relatively impressive for the era in which it was produced. This also served as a vast improvement over the Corvette's prior 150 horsepower "Blue-Flame" inline-six engine.
Over the next decade, GM's 265ci small-block would be revised on numerous occasions. In 1957, the small-block's displacement would be increased to 283 cubic inches, thereby bolstering the engine's output to an impressive 245 horsepower when paired with two four-barrel carburetors. Consumers could also pair the 283ci with an optional "Ramjet" fuel injection system, which would bring the engine's total output to 259 horsepower.
Further revision again increased the small-block V8's displacement, this time to 327 cubic-inches. The 327ci V8 produced 350 HP and 358 lb-ft of torque when equipped with GM's Rochester fuel injection system.
Then, in 1969, the GM 327ci V8 was stroked to 3.48-inches, thereby increasing the engine's displacement to 350 cubic inches. GM offered this engine in two different formats, for the Corvette during the 1969 model year, a 300 HP version, and a larger 350 HP variant.
GM would continue offering the 350ci V8 for fitment into production models, for more than 30 years. Ultimately, this engine would go on to heavily influence key design points and architecture of the hugely popular LS engine platform to come.
350CI Small-Block Specifications and Technical Configurations
The 350CI small-block V8 served as a hotter version of the 327CI before it. This small block featured a cast-iron block, which included thicker bulkheads and more substantialized main bearing caps. All L46 350CI small-blocks were also of a four-bolt construction. Additionally, a forged crankshaft and pistons were also used.
The L46 featured cylinder bore diameters of 4.00-inches (101.6mm), and a 3.46-inch (87.88mm) stroke. A compression ratio of 11.0:1 was also standard fare for the famed L46 350 cubic-inch small-block V8.
Unlike many GM small-blocks before it, the L46 featured a hydraulic lifter camshaft, as opposed to a solid lifter alternative. This eliminated the need for guide plates, such as those that are necessitated in solid lifter engines.
The L46 featured a set of cast-iron cylinder heads, which were fitted with 2.02" intake valves, and 1.60" exhaust valves. Ironically, these are the same valves featured in GM's L82 and LT-1 powerplants.
Atop the L46's heads sat a low-rise cast-iron intake manifold. This intake was said to have been designed in this manner to provide ideal fitment beneath the C3 Corvette's low-lying hood. Unlike many prior GM small-blocks, the L46 did not feature a Holley carburetor. Instead, a Rochester Q-Jet carburetor came standard.
All things considered, the 350 cubic-inch L46 produced 350 HP at 5,600 RPM, and 380 lb-ft of torque at 3,600 RPM.
350CI Specs Index
Torque: 380 lb./ft. @ 3,600 RPM
Displacement: 350 cubic-inches (5.7 L)
Cylinder Bore: 4.00 inches (101.6 mm)
Stroke: 3.46 inches (87.88 mm)
Vehicles Using the L46
The L46 V8 is known primarily for its use in the Corvette, where it was presented as one of several engine options during 1969 and 1970. Variants of the L46 were also found in the Camaro during the late 1960s, most notably the L48. GM's 350 cubic-inch small-block platform, as a whole, continued into the earliest years of the new millennium, before ultimately being discontinued.
A Chapter In A Much Larger Saga
While the L46 350 cubic-inch V8 is not often recalled as one of the most prestigious Corvette powerplants to have ever been produced, it did eventually give rise to numerous classic Corvette engines in the years and decades that followed. In fact, the 1970s LT-1 V8, which is often remembered as one of the Corvette's most revered engine offerings, was based closely upon the L46's design, even sharing many of the earlier engine's components.
Perhaps of even greater importance, is the role that was played by the L46 in the illustrious history of GM's 350 cubic-inch small-block platform. Engines of this make would remain in continual production up until 2003, serving as one of the manufacturer's most iconic under-hood offerings.
1969 C3 Corvette1969 Corvette EngineC3 CorvetteC3 Corvette Engine
Ron Duvall says:
like your web site
Dan Krull says:
A few mistakes regarding the 327. With FI, it had 360 HP in 1963 and 375 HP in 1964 and 1965. The 283 FI in 1957 had either 250 HP or 283 HP.
Bob Talbert says:
The 1969 Chevy parts books included an over the counter 1969 LT-1 350 parts engine, which was the 1969 L-46 350 engine with the Z-28 302 intake and carb and an over the counter 1969 Z-28 302, "improved torque" camshaft, that turned out to be the production LT-1 camshaft. The 1969 over the counter LT-1 engine would differ from the 1970 production engine by not having the push rod guide plates and hardened push rods the 1970 engine had. Even some maintenance manuals include tuning for a, "1969" LT-1 350 engine.
Dan Petricca says:
Hi , I have a 350 lt1 with block number ending in HN 300 hp 4 bolt is it worth anything ?
Rikki Strom says:
I took possession of a 1969 350 LT-1 that had been sitting in the back corner of my uncle's garage where he put it in 1969 after pulling it from my aunt's Vett and replacing it with a V6 from a GMC truck to slow her down. well after going over it, This is what I found. it's all stock from what I was told from the dealer that made the sail and delivery. Dave Burk of Burk motor's Chevrolet, N.J. the short list is this; 760 C.F.M. Hollie double pump carburetor, excel dual point ignition, 30/30 cam on top of 10.5:1 piston's. I had to pull it apart because it was stuck. I know that car had less then 1,500 on it when it was de-tuned so ta speak. and several older Grease's informed me thatthis was a true race it on Sunday sell it on Monday factory rig because the rest of the production line was missing 100h.p. so I'm going to say 425H.P? one of Chevy's unadvertised secrets for beating the competition??? perhaps.. I'm planning on returning it to its original form and putting it in my 1990 S-10 Street Gasser. (it will be replacing a 454RAT.) any offer close to $5,grand will take the Rat motor. less the carburetor. have fun with yourselves…


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In May 2014 The FA introduced provisional plans for a new division between the English Football League and the National League which would include "B" teams of higher-level clubs. They later reneged on the plan to include Premier League "B" teams in the new division and shortly thereafter scrapped the thought altogether. Gray is the dominant colour of the membership which turned professional in 1894. Oxford United are thought of the team's primary rivals, however the Robins have rivalries with Bristol City, Bristol Rovers, and Reading as well.
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As part of the announcement, NPSL initiated a single season competitors, the NPSL Founders Cup, involving 11 groups that will type the model new skilled league in 2020. Although explicitly a professional league, there was no affirmation that NPSL intend to apply for DIII status. In the case of the FA Cup and the FA Vase, a few of the clubs within the lowest degree in each do not compete. For instance, the 2017–18 FA Cup noticed 77 teams compete from stage 10 out of the 338 in whole at that degree. A diagram displaying the areas lined by degree 9 of the English football league system. Dynasty Builders is your supply of dynasty fantasy football rankings, evaluation, and technique that will help you build your dynasty group.
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The health-focused fast-casual eatery plans to open in a space just off the entrance of 1871, on the 12th floor of the Merchandise Mart, in early June, said Howard Tullman, CEO of 1871.
Intelligentsia Coffee occupied the space previously but closed in October, citing marketing troubles in the landlocked space. Tullman said although no one has been starving during the half-year stretch the startup hub has lacked an eatery, the techies there are excited about getting a new restaurant.
Freshii will occupy a nearly 2,000-square-foot space with entrances from the main floor of Merchandise Mart and from 1871's space, Tullman said. Hours have not been set, but the eatery likely will be open from 7 a.m. to 7 p.m.
Freshii's menu, which is dominated by salads and bowls, may vary a bit at this location, Tullman said.
Toronto-based Freshii, the parent company, and Chicago-based Freshii Development, the chain's franchise entity, opened their 21st Chicago-area restaurant last month in Evanston. They plan to add 110 restaurants around the globe this year, bringing the total to 200 locations worldwide.


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Celtic Transfer News
How Celtic's 'million wingers' have bitten the dust as Neil Lennon eyes new wide men
Brendan Rodgers' infamous quote raised eyebrows at the time but Lennon is singing a very different tune.
Gabriel McKay
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When Celtic were on the verge of signing Marian Shved in January last year, it's fair to say manager Brendan Rodgers wasn't overly enthusiastic.
The Irishman, who would leave for Leicester City just a few weeks later, didn't question the talent of the Ukrainian but wasn't sure his squad needed yet another wide man.
Rodgers said: "I can't say I know a great deal about him but what I have seen he is a talent and something that will probably benefit the club in the future.
"We've got about a million wingers and don't need another one but he's a talent and in the summer we'll probably lose wingers and he'll look to come in. It's an opportunity for the club to sign a young talented player but not one that will probably help us now.
"The club have been in contact with his representatives and he is a player for the future.
"I haven't seen a great deal of him to be honest, it is something that has come to the club through circumstance and he has been watched.
"I think that they will look to get the deal done on him and he will probably be out on loan."
Transfer news LIVE as Rangers and Celtic plus Hearts, Hibs and Aberdeen eye signings
It probably wasn't the welcome Shved was expecting from his new manager, and the youngster did indeed spend the rest of the season back at Karpaty Lviv. It was hard to disagree with Rodgers' point though.
At the time the Hoops could call on Scott Sinclair, James Forrest , Johnny Hayes, Mikey Johnston and Daniel Arzani. They would also sign Oliver Burke and Timothy Weah, two players who can play out wide, in January.
One year on though and the current Celtic boss, Neil Lennon , is singing a very different tune.
He said this week: "There won't be anything done today but we are hoping in the next few days that we might have one or two bodies in.
"We might be looking in the wide area (as well as a striker). There won't be too many, I don't think."
Gone are the days of the million wingers, with a huge turnover for Celtic in that area over the last 12 months.
Burke and Weah both returned to their parent clubs in the summer, while Scott Sinclair has left to join Preston North End.
Arzani has made a solitary appearance in a competitive Celtic game, against Dundee in October 2018, while Shved has seen just 35 minutes of action all season.
Indeed, Lennon's squad now looks rather bare in the wide areas, especially if Lewis Morgan completes a move to MLS expansion franchise Inter Miami.
Forrest and Johnston have both signed long-term contracts but they are the only real options available beyond the end of this season.
Mohamed Elyounoussi is on loan from Southampton and may not remain past the end of the season, and Hayes, who has been used more as a left-back by Lennon, is out of contract in the summer.
For whatever reason Shved doesn't appear to be in the manager's plans, at least not at this stage in his development.
Eyebrows may have been raised when Lennon intimated that he'd be looking to sign a winger this month, and a striker remains a greater priority, but there's no question that a lot has changed since Rodgers 'welcomed' Shved to Celtic Park.
Celtic transfer news LIVE
Celtic fired Shankland warning
The Wanyama long shot
Every Celtic player's transfer value
Lewis Morgan
Maryan Shved
Mohamed Elyounoussi
James Forrest


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Lawyers' Committee at Lavender Law
Join the Lawyers' Committee for Civil Rights and Economic Justice at the National LGBT Bar Association's 30th Annual Conference & Career Fair (Lavender Law) in New York City from August 7-10. Here is where you can find our legal warriors:
Wednesday, August 8 at 10:45 AM
Legal Empowerment Strategies for Challenging Immigration Enforcement at the Federal, State and Local Levels
Now is a time of monumental struggle for marginalized communities (LGBTQ and others) across the country. Some of the communities at greatest risk are diverse, multi-identity communities targeted by the Federal Government's draconian immigration policies. This panel will explore multi-level strategies for building power and protecting communities in the immigration context. We will explore current sites of intense conflict, such as the battles over sanctuary cities, ICE enforcement at courthouses, and local collusion with federal enforcement efforts. The panel will also address legal and extra-legal challenges to federal immigration enforcement and will discuss legal interventions and strategies aimed at tackling both substantive immigration issues as well as issues of fear and community empowerment. The workshop will address the multiple levels of work needed to engage effectively with these issues and will discuss recent legal cases and real world examples of how this work can be effectively managed across legal, media, policy, and organizing spheres.
Speakers: Ivan Espinoza-Madrigal, Lawyer's Committee for Civil Rights and Economic Justice; Inez Friedman-Boyce, Goodwin Procter LLP; Eden Jequinto, Transgender Law Center; Oren Nimni, Lawyers' Committee for Civil Rights and Economic Justice; Kevin O'Keefe, Choate, Hall & Stewart LLP; Keren Zwick, National Immigrant Justice Center.
Thursday, August 9 at 7:45 AM
Economic Justice for LGBTQ Communities: National Poverty Report & Organizing Network
While the LGBTQ community has experienced a wide-range of legal and policy gains, sectors of this population continue to experience high rates of poverty and social instability. In 2014, several national groups convened to strategize about LGBTQ economic justice advocacy–forming the LGBTQ Poverty Collaborative. Members of this collaborative include the Williams Institute, SAGE, The Vaid Group, the National LGBTQ Task Force, the National Center for Lesbian Rights, and Whitman-Walker Health. Since 2015, the Collaborative has convened over 200 advocates and service providers in cities across the country to identify community needs and develop replicable policy solutions, resulting in a dynamic report of key local and federal policy recommendations. The legal and policy issues covered in the report highlighted the intersection of poverty in the LGBTQ community with race, criminal justice, immigration, health, work, housing, and other experiences in our communities. Come hear from some of the individuals who worked on this report and discuss innovative policy recommendations that resulted from our eight city-based consultations. This workshop will also explore strategies to build, maintain, and direct collective momentum in a productive and effective manner.
Speakers: Priya Lane, Lawyer's Committee for Civil Rights and Economic Justice; Amira Hasenbush, The Williams Institute.
Friday, August 10 at 1:30 PM
Lawyering en Español: Using Spanish To Help Build Bridges Across Diverse Communities
Latinos/as have become the largest minority community in the United States. The U.S. Census Bureau estimates that by the year 2050, nearly one-quarter of the U.S. population will be of Latino/a origin. Already, Spanish is the second most widely spoken language across the United States. How is the legal profession responding to this significant demographic shift? Lawyering en Español will provide an informal space for community building, dialogue and networking conducted in both English and Spanish. Participants will explore how legal, cultural, and language skills intersect in the effective representation of Latino/a and Spanish-speaking clients. We will also discuss best practices for serving the legal and policy needs of Spanish-speaking clients.
Moderator: Ivan Espinoza-Madrigal, Lawyer's Committee for Civil Rights and Economic Justice
Abogacía en Español: Hablando Español Para Ayudar a Construir Puentes a Través de Diversas Comunidades
Latinos/as se han convertido en la más grande comunidad de minorías en los Estados Unidos. La Oficina del Censo de los Estados Unidos estima que para el año 2050 casi un cuarto de la población del país será de origen Latino/a. El español ya es el segundo idioma más hablado en los Estados Unidos. ¿Como responde la profesión legal a este cambio demográfico? Abogacía en Español propocionará un espacio informal para crear dialogo en ingles y español y para establecer contactos comunitarios y profesionales. Los/las participantes explorarán como las habilidades legales, culturales y lingüísticas se cruzan en la representación efectiva de clientes Latinos/as y de habla hispana. También discutiremos las mejores maneras para solucionar y resolver las necesidades legales de los/las clientes de habla hispana.
Moderador: Ivan Espinoza-Madrigal, Lawyer's Committee for Civil Rights and Economic Justice
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Sanchez, R., Mellor, D. and Mould, J. (2006) Effects of medetomidine and medetomidine-butorphanol combination on Schirmer tear test 1 readings in dogs. Veterinary Ophthalmology, 9, pp. 33-37.
Sanchez, R., Mellor, D., and Mould, J.


REQUIEM FOR THE AMERICAN DREAM is the definitive discourse with Noam Chomsky, widely regarded as the most important intellectual alive, on the defining characteristic of our time – the deliberate concentration of wealth and power in the hands of a select few. Through interviews filmed over four years, Chomsky unpacks the principles that have brought us to the crossroads of historically unprecedented inequality – tracing a half-century of policies designed to favor the most wealthy at the expense of the majority – while also looking back on his own life of activism and political participation. Profoundly personal and thought provoking, Chomsky provides penetrating insight into what may well be the lasting legacy of our time – the death of the middle class and swan song of functioning democracy. A potent reminder that power ultimately rests in the hands of the governed, REQUIEM is required viewing for all who maintain hope in a shared stake in the future.


This listing is for an original acrylic painting on canvas.
Initialed in lower right corner of painting.
This piece features a study of roses, hydrangea, poppies, and daisy blooms on a bright medium magenta pink background.


Not only was the 327 the first BMW designed in Munich, but also a car that later got a red/white badge instead of the blue/white. It even ended up as the Bristol 400 on the other side of the Channel.
From BMW's point of view, the 327 is important because it was their first proper touring coupe that sported a 55 horsepower straight-six, a light, hand-build body based on an ash frame and also evolved into the 80 horsepower 327/28 a year later to make sure nobody could overtake a modern Bavarian sports car.
But there was more. Following the war, BMW's Eisenach factory ended up in the Soviet occupation zone and since the assembly line wasn't destroyed completely, the East-German Eisenacher Motorenwerk continued 327 production. BMW took it to court and in 1952, EMW was forced to stop using the blue/white badge.


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a photo.  You can see MM growing side by side with a typical versicolor.
I'm claiming hybrid origin... and my hunch is with pseud.
> Does she have dark purple stems ?
> > pseudacorus blood in it, because the stems are so fat.
> > Dennis in Cincinnati where Mysterious Monique is in full bloom.
> or electronically stored copies).


On Friday 11th, the UK Youth Parliament voted for its priority campaigning issue for 2017. An overwhelming majority of Youth MPs voted in favour of 'a curriculum for life' (including comprehensive, statutory PSHE and SRE) after a robust debate. The Children's Commissioner for England, Anne Longfield, congratulated the Youth Parliament's choice and also commented on the good quality of the debate. Please read our full response to the vote.
This was also Alcohol Awareness Week and to highlight both this and Anti-Bullying Week we posted a news item and sent a mailout to our contacts highlighting a number of quality assured resources that can be used when covering these topics through PSHE.
Education Minister Edward Timpson attended the report launched and spoke positively about the importance of PSHE and the need to improve its quality and status.
The Social Mobility Commission released a report on social mobility in Great Britain on 16 November suggesting a continued link between social demography and educational destiny. The report also shows that poor careers advice and work experience contribute to approximately a third more children from a poorer background dropping out of post-16 education than their better-off peers. The commission recommends that the Government should aim for better career service in schools, more opportunities for quality work experience and high-quality teachers in schools that need them. We highlighted the role PSHE education can play in overcoming problems related to social mobility in a recent PSHE Association briefing.
Disclaimer: external sources linked to don't necessarily reflect the views of the PSHE Association nor are we responsible for the quality or accuracy of information they publish.


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The United States Senate is the upper house of the bicameral legislature of the United States, and together with the United States House of Representatives comprises the United States Congress. The composition and powers of the Senate are established in Article One of the U.S. Constitution (which does not use the terms "upper" and "lower"). Each U.S. state is represented by two senators, regardless of population. Senators serve staggered six-year terms. The chamber of the United States Senate is located in the north wing of the Capitol, in Washington, D.C., the national capital. The House of Representatives convenes in the south wing of the same building.
Currently Viewing US Senate from 1989 - 1990 1991 - 1992 1993 - 1994 1995 - 1996 1997 - 1998 1999 - 2000 2001 - 2002 2003 - 2004 2005 - 2006 2007 - 2008 2009 - 2010 2011 - 2012 All Years
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contributions under $200 are not reported, and so are not included in totals.
only contributions from individuals and organizations to candidates are included. Various accounting measures and more exotic contribution types are excluded.
contributions are matched based on organization and recipient name reported within each election cycle. Contributions using an incorrect or non-standard version of the name may be missed.
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For more information, please see our campaign finance methodology page. Lobbyist bundling data is described on our lobbyist bundling methodology page.
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Includes contributions from the organization's employees, their family members, and its political action committee.
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State vs. Federal
Top PAC Recipients
View all campaign finance data for US Senate Sources: OpenSecrets.org
All data is based on documents downloaded from Regulations.gov. The first table shows mentions: all documents that include the name of the company anywhere in the document or document metadata. The second table shows submissions: all documents where the submitter metadata included the company name. Each table shows the top 10 dockets, ranked by number of occurrences.
Matches are based on a search for the company name. Variations in the company name, such as acronyms, nicknames or alternate names may cause documents to be missed. The mention of a company name in a document may be incidental and does not necessarily indicate that the company has any relevance to the document. Company names that are common English words may erroneously match with text that is not referring to the company.
Not all agencies submit public comments to Regulations.gov. For a list of participating and non-participating agencies see here. Agencies that do submit to Regulations.gov have varying levels of accuracy and completeness.
Regulations and public comments can be downloaded in bulk here.
updated from Regulations.gov on September 27, 2011
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[Audio] Finding Resilience When Times Are Tough – Part 1
In Resilience by Eric Hodgdon July 26, 2017 Leave a Comment
Scott Mann: "Scott, I'm not exactly sure how I'm going to move forward after the army." This was a conversation I had not that long ago with a very senior enlisted Special Forces officer. He was really struggling with a whole host of things everything from substance abuse, to identity, to purpose, and a lot of that had to do with leaving a career in Special Forces. A lot of it had to do with the issues and baggage that he had developed through multiple tours of combat and riding hard. He and I were having a very frank conversation about just moving on, moving forward, and having the resilience to do that. It's something that I see more, and more, and more as I travel around the country today not just with our veterans but with a whole host of people. People struggling to stay in the game, to thrive and keep battling back when life kicks us in the junk as it often seems to do. That is actually the topic for today's Man Up Report. Hello everybody this is Scott Mann, your trusted source of leadership issues that matter to you especially in the world of impact. That's what we talk about here on the Man Up Podcast. We talk about things that affect impact, we talk about things that leaders are doing in the United States and around the world that are having an impact bigger than themselves. Why? Because all the other leaders with titles are not doing that, and maybe that's a little bit of a generalization, but not much. Whether it's in the senior political world, the bureaucratic world, high corporations, it just seems like so many of our leaders who we have institutionally trusted for years are not getting it done. So we focus on leaders who are out there, even leaders without titles who are getting things done and have big impacts, bigger than themselves, leaving tracks as my dad Rex Man says, and we give them a voice and a platform right here. Today is absolutely no exception to that. I'm absolutely thrilled and ecstatic to have on a podcast with me a brother, a dear friend, a fellow traveler, and probably one of the most decent, next to my dad, maybe the most decent man I've ever met. Eric Hodgdon. He's so many things. When I asked him, "Eric how do you want me to introduce you?" He said, "Leader without a title." That just speaks volumes to who he is as a man, but the work that Eric has done in resilience, especially in the realm of moving on through grief and not just surviving just thriving. The work Eric has done there and he is doing is just immeasurable. It is just off the hook. So without any further ado, Eric, welcome to the Man Up Report my friend.
Eric Hodgdon: Thank you very much, Scott. I'm very grateful to be here with you.
Scott Mann: You are such an easy guy to talk about and such an easy guy to introduce. I have a feeling that it's going to be a series of Man Up Reports that you and I chat to cover the ground that we need to cover, but I'm just going to start with okay you've got a lot of projects in the works and we're going to get to those, but you heard my intro man. We're all about impact here. We're all about making a difference bigger than yourself and leaving tracks, and you definitely do that. Your work in the realm of resilience is probably the most impactful I've ever seen, the most selfless I've ever seen so I was wondering if ... Let's just get right to it. Your work in resilience and a lot of our listeners, they've come through some tough times and they're going through some tough times and your voice and your leadership in the realm of resilience is so solid, and I wondered if you could just take a few minutes and tell us a little bit about yourself and what led you to take up the mantel, the banner of helping people cope with resilience because it's certainly not theory, you've lived it.
Eric Hodgdon: Thank you, Scott. About four years ago, I was stuck in a custody battle for my 15 year old daughter, Zoi. She was working her hardest to work through that, but she was struggling, and so much so that she was living in a halfway house, but she was able to come home and see us on weekends which was awesome. This one particular weekend though, I picked her up and I brought her back to the house. I had planned for us to go to breakfast the next morning, watch a movie. She went upstairs to her room and she was listening to some music and burning some incense, playing her ukulele, doing teen stuff. Talking to her friends on Facebook, and trying on different outfits usually like teen girls do. She was applying this really cool henna tattoo on her hand with a sun design on it. I wanted to do something with her that night so I said, "Hey do you want to do something? Do you want to watch a movie or make some kale chips or something like that?" She said, "Yeah let's make some kale chips." So afterwards we were cleaning up, and she told me she was tired and she wanted to go to bed. As usual, I said, "I love you pumpkins," and she said, "I love you too, Dad." I was doing some work on my computer and went back up a little while to say goodnight, and when I opened her bedroom door, I could hear John Frusciante's guitar playing on the stereo. I saw a string of Christmas lights that were lit around her room as the only light in her room, but she wasn't in her bed. Out of the corner of my eye, I could see her standing in her closet, and I thought she was going to jump out and scare me. I said, "Zoi, what are you doing?" She didn't answer me though because she really wasn't standing in her closet. I called 9-1-1. About five days later, over 900 people came to Zoi's wake. 900 people. Her friend Kelly came over to me and she was just sobbing, and all I could do was just put my arm around her and say, "It's going to be okay, sweetie. Zoi would want you to remember all of those good times that you had together, right?" Then another friend, Sarah, came up to me, and she was crying too, but she managed to say that she was so sorry for my loss, and that Zoi was always smiling and she was so nice to her. A lot of people came up to me to tell me how much Zoi impacted them, inspired them, and gave them hope. As more people came up to share their stories of Zoi and to tell me that they were sorry for my loss, I was sorry for their loss because I knew what we were all going to be missing: her voice, her smile, her energy, and honestly her philosophy of life to just be. For me, it took me many, many months before I started to feel somewhat normal. I wasn't eating well, I stopped exercising, and my head wasn't in the right place at all. It took a long time for it to sink in that Zoi would be so pissed off at me if she knew that I was letting all those good memories from her life stop me from living mine. It was then that I vowed to fight for myself, my family, and all of her friends so that we could all find our pathway back to better days.
Scott Mann: Eric that is man. Wow. I cut you off. Keep going man.
Eric Hodgdon: No that's okay. I started to experience Zoi kind of all around me. Maybe it was a song on the radio that she used to sing along to, maybe it was seeing someone with the same color hair she had, maybe it was someone wearing a black pair of Chuck T's because that was her favorite shoe. In reality, and in Greek, the name Zoi means life, and the greatest lesson that my daughter taught me is that we have to raise our frequency to see the beauty in it, and when it knocks you down, you get back up every single time.
Scott Mann: Wow. Eric I've heard you tell that story a couple of times, and every time it just moves me more each time. First of all, I am sorry for your loss-
Scott Mann: And for everything that you and your family have been though, but at the same time, I almost have to transition immediately to the fact that almost right away you found a way to serve. Like you said, it was when you realized that Zoi would be pissed at you for feeling the way that you have, but I've worked so closely with you in all kinds of leadership retreats and leadership exercises with Bo Eason and I always see you're always out there looking out for other people, and I just wonder where did you find the strength, the resilience, to do that? Because you definitely practice what you preach. Where do you find it on a daily basis and how do you leverage that to be so just of use to everyone around you?
Eric Hodgdon: That's a great question, Scott. I think initially while you're working through grief, you're trying to find your way through the fog, and you need those beacons of light to kind of help you, guide you through those chasm of unknowns. What I saw mostly was Zoi's friends and my family, my step-daughter, they were struggling like looking at me like what do we do now? What do we do now? This is nuts. Zoi was just here, she was healthy, what's going on? I just realized that we all need to have some sort of guidance out of this, and I know that there are better days ahead. It was interesting I was in a therapy session and I had thought about what it was going to be like to be stuck and maybe not a bad place but just a tough place, and if you've ever been in a depression or felt really bad or down, it's like a pit. It's a comfortable pit, but this time when I looked down, the pit was the size of an ant hole and I couldn't fit into it so I'm not going down in it. So I decided to keep myself up above ground.
Scott Mann: And you do. I have seen you help so many people man. You're like a vapor trail. If you see someone is hurting or if someone is going through it, you're on them like that. I know that some of the people who are listening to this podcast are in a bad place. They're gone through loss, they've gone through grief, or they're still going through those things.
Scott Mann: What is your message, Eric, to people who are in that place right now where there doesn't seem like there's a way out of it? Like you said one minute they're here ... Monty just lost her dad. God that's just a couple of days from now that it'll be a year, and it still seems like he's here. It still seems like Ben is here, and then sometimes you get so pissed off because he's gone. I know Monty and her mom are going through that so deeply so what do you see to them in those moments when it just seems like the grief is so heavy?
Eric Hodgdon: That's another great question because I hear that a lot. What do I do now? Where do I go? My philosophy, or at least what my philosophy has been for the last couple of years has been that death can take your loved one's life, but it doesn't have to take yours so fighting for your better days, it's not going to come at you. No one is coming to save you in that regard. You have to kind of work to at least know that that light is there, those better days are there, but everybody has the capacity to be resilient. Everybody has the capacity to come back, and I think with the right support and the right guidance and the right direction and doing the things that you love to do, finding the beauty in your day, even if it's one thing, finding gratitude in your life is just an amazing aspect of just changing your whole outlook on the incident of losing somebody. Making peace with what happened. I remember for awhile, I was kind of angry and upset, and I think until I made peace with what was, I couldn't become grateful for what is, you know?
Scott Mann: Wow. That's really good. So there's three things that you're doing, that you've done, that I want to bring out that I think are so compelling and so noteworthy because you're all about moving forward. You're all about resilience and like you said not having your life taken as well and finding the light wherever you can find it. Three things that you've done that really stick out to me that I'm just so impressed with. One is your story, two is Option B, and three is this book that you're working on that I'm so excited about. The first thing I want to talk about is the work that you've done, you and I have done a lot of work together, we're done a lot of work with Bo Eason, and you're a storyteller. You and I both are. We both love storytelling, and you more than anyone I know, you leveraged story to heal, Eric. You know Dr. Joan Rosenberg who you know well-
Scott Mann: Mental health professional out in LA, she says that stories heal the brain, and I go on to say I think they heal the soul. I'd like to know your thoughts on how story has served you in making peace with Zoi's passing and moving on with your life, with your message.
Eric Hodgdon: Just thinking about that question it made me smile because whenever I think of telling stories of Zoi, it warms my heart. It doesn't make me sad. I think initially when you're going through grief after you lose somebody or you're struggling with someone else that might have lost somebody, you want to help, and I find that story has been that connective tissue between myself and other people. If you can tell a small story in the service of somebody else, it can change their life.
Scott Mann: Right.
Eric Hodgdon: Just one simple example, we work with another gentleman David Caugen and we were talking about story work a few weeks ago and David is also working through the loss of his wife, and I commend that man for his strength through this process. It's not easy because everybody has a different journey to take when they lose somebody, but he's fighting every single day to just put one foot in front of the other, and sometimes that's all you can do. He's trying to write his story about that, and he's finding himself I think connecting with other stories related to his wife, and the more stories that you can kind of not create but that you can recall and write and tell, it really becomes a powerful connective tool in so many ways.
Scott Mann: It's so true, man. It's so true. I've done a lot of story work for my own trauma, my own grief, survivor's guilt whatever you want to call it, and it's not to the level of loss that you've had, but I've found it to be very healing. I believe whether you're a veteran or a civilian, if you've had loss or grief in your life, story is a very, very powerful tool, and the power of narrative, logging those stories down, writing them, telling them, and you know Eric we all pass from this world don't we? We're all on borrowed time, and we're all going to pass. Isn't it true that what connects you to this world after you're gone to the tracks that you've left behind, as my dad says, are the stories that people tell about you? In fact, my friend David Martin gave me a quote. It's not his quote, but he was kind enough to share it with me, he said, and I'll paraphrase it a little bit, but we die two deaths. We die the first death when we take our last breath, and we die the second death when someone tells our story for the last time. I just think that's such a powerful comment.
Eric Hodgdon: Wow. Very powerful. THat's very powerful. It's just an amazing way to honor somebody as well, and that's something that I think more people want to do but maybe they don't know how to tell their story, how to create, practice, and tell their story so that I can be not only healing for themselves, but also healing for other people as well.
Scott Mann: Okay Eric listen we're going to leave it right there because I believe this is such a compelling, compelling topic, I'd like to end it right here, and then we're going to come back and we're going to pick back up with the second half of this interview, and I want to continue to ask some more questions. I want to look deeper at some of the work that you've done to address resilience and really put it into action so that people can get started immediately on that path toward finding a light in their lives. Can we get you to join us again?
Scott Mann: Alright great.


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View by department : -- Select Department -- Counseling & Human Development Educational Leadership Teaching & Curriculum Center for Disability and Education Center for Learning in the Digital Age Center for Professional Development & Education Reform Center for Urban Education Success Academic Support Services Admissions Office Communications Deans Office Warner Advancement Finance Information Technology Student Services
Manuel Rivera
Associate Professor (clinical)
LeChase Hall 413
mrivera@warner.rochester.edu
EdD, Harvard University (administration, planning and social policy)
EdM, Harvard University (education)
BA, Brandeis University (urban studies)
Manuel Rivera brings to the Warner School more than 40 years of experience and extensive knowledge in both public and private education, and a record of accomplishments as an educational leader and policymaker at the local and state levels of government.
Rivera's career in education as a teacher, principal, school superintendent (Rochester City School District, N.Y., 1991-94 and 2002-07; Norwalk Public Schools, Conn., 2013-15; and New London Public Schools, Conn., 2015-19), chief executive officer, local board of education president, and senior policy adviser to two New York State governors has received national recognition. He was named the 2005 New York State Superintendent of the Year by the New York State Council of School Superintendents in 2005, and a year later, he was named the 2006 National Superintendent of the Year by the American Association of School Superintendents.
During his tenure as a school leader, Rivera's risk-taking and innovative spirit, passion for transforming public education, and knowledge of educational policy, coupled with proven practices in education and state funding formulas in both New York and Connecticut, made him an invaluable asset to the communities and organizations in which he worked and served.
At Warner, Rivera teaches courses in the K-12 school leadership program. His interests are in improving the learning environment for students, teachers, and school leaders. Rivera is also skilled at marshalling and organizing community assets and resources in support of children, youth, and families.


in my gns3 ipv6 is not supporting....what may be the reason????
still if you are unable to run IPv6 then you need some updated IOS with IPv6 features mostly i have tried 7200 series IOS for IPv6 you can download IOS for GNs3 from this link,,!
Excellent example for star to understand IPV6 configuration.
Enable the IPv6 routing by using command "ipv6 unicast-routing" then i think you dont have assign any IPV6 address to interface..first assign IPv6 address to that interface..
good text, I have first time using GNS3 on configuring ipv6 based.
show ipv6 ospf 1 neighbor command isnt returning anything. What will my mistake be?


Boulder, Colorado is one of the most attractive snowboarding vacation experiences in the United States—set at the foothills of the Rocky Mountains, where you can find some of the best and most consistent winter snowboarding conditions just a short drive away. The city is very close to the Denver International Airport, making it easy to access. The area is fully packed winter activities.
The closest ski resort to Boulder, Colorado is the Eldora Mountain Resort. The resort offers the Boulder Ski Escape package, which combines lodging and lift ticket costs. The Eldora Mountain Resort has one of the best snowmaking systems in the entire state. The area receives excellent snowfall, having around 300 inches of snowfall every year. The Corona Bowl is a double black diamond mountain with some of the most difficult terrain. The resort has the excellent groomed terrain. The longest run is three miles long giving you plenty of room to enjoy skiing here. Set in the beautiful winter weather gives you all of the slopes and facilities to have a great winter vacation.
Four terrain parks offer great range of jibs, rollers, and even a trick ditch. Ride on flats, air on flat boxes, down rails, flat rails and up flat down battleships let you try out different moves and you can develop your knowledge of snowboarding tricks to a high level when you aren't tearing your way down the steep slopes of the mountain.
After you finish spending time on the slopes during the day, the area provides a varied and diverse nightlife and après ski experiences. The city is not a famous tourist city for skiers and snowboarders, but is one of the best developed cities in the state of Colorado, offering live music, nightlife, excellent restaurants and bars.


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By most fifth LPs, the band's sound is pretty set. Parameters established. Refinementdissipated. You get a to-formula execution of what's worked in the past. Fair enough. AllThem Witches go a harder route.
It's the band confirming and continuing to develop their approach, in the devil's boogieof "Fishbelly 86 Onions," the organ-laced groove and masterful flow of "Half-Tongue," the build of "HJTC" and the fluid jam in closer "Rob's Dream." You can hear it in themellow patience of that last track, never lost but always wandering, and in "1st vs. 2nd,"where they turn from a frenetic shake to some purposefully metal-ish riffing while still holding onto gut-tightening tension.
ATW is a reaction to being a "bigger" act. To playing bigger shows, bigger tours, etc. From the sustained consonants in Parks' vocals, to the sleek basslines that play off the can't-sit-still-won't-sit-still swing in Staebler's drums, to McLeod's commanding slide in"Workhorse" and drifting melancholy at the outset of "Harvest Feast," ATW is their laying claim to the essential facets of their identity.
And most crucial to that identity is its shifting nature. All Them Witches didn't get tothis point by resting on laurels, and if anything, the urgency of these tracks – fast pushers and sleepy jams alike – is among their greatest strengths.


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The Horror Review Hole
The Thing (2011)
Director: Matthijs van Heijningen Jr (2011)
Starring: Mary Elizabeth Winstead, Joel Edgerton, Ulrich Thomsen
Find it: IMDB
A remake and prequel at the same time. More remake than prequel though, because it's exactly the same story as John Carpenter's The Thing, except less good and with a crappy CGI finale tacked on at the end.
An alien spacecraft is discovered near an Antarctica research site. When alien remains are pulled out of the ice, paleontologist Kate Lloyd (Winstead) is called upon to assist in the excavation. No sooner have they returned the alien remains to their research base than it comes to life, breaks free and starts murdering scientists. The team quickly burn it to death, but not before one of their number becomes infected. Tensions become fraught, a helicopter crashes and soon Kate has a fight for survival on her hands. Unable to decide who's human and who's an alien, the stupid humans bicker and fight until only Kurt Russell can save the day! Bully for them, Kurt Russell isn't in this movie.
Mister Eko from LOST is in it though, which pleases me. Anyone who knows me knows that I have a massive fetish for ex-LOST castaways in my movies. I'll even take Matthew Fox in Smoking Aces with a giggle of delight. Eko isn't given much to do, but he rounds off a solid cast along with Mary Elizabeth Winstead and Ulrich Thomsen. Joel Edgerton is fairly bland, not even managing to muster a decent beard out of it all. There are some manly beards that are nearly as good as Kurt's though, worn by the Norwegian characters. The most interesting thing about this Thing is the decision to make the cast (and director) so Norwegian. It's an effect that's spoiled, however, by the Norwegian fellows essentially being cannon fodder for the Americans.
The creature designs are fine without being as iconic as the original monsters. There's far too much CGI; none of the kills as fun as the 'hands through the chest' moment in Carpenter's bit. But they sound very good, and I particularly enjoyed a scene in which a man's hands fall off and attack the rest of the humans. If only it hadn't all been CGI, I would probably have enjoyed the monsters more. Rated a mere 15, there isn't enough gore to make up for the crappier effects. I much preferred the videogame sequel for the PS2 - the only sequel or remake that The Thing really needs.
The Thing is a serviceable piece of sci-fi horror, similar in quality and design to the likes of Aliens vs Predator and Whiteout. Even if you've never seen Carpenter's Thing (WHAT), you won't be wowed. The thing is, the best thing about The Thing is that it made me want to watch The Thing again.
Labels: aliens, remake, sci-fi
Shaun 2 February 2012 at 01:29
My girlfriend loved this version, she went and saw it with one her friends one night while I was working at DISH, and she picked me up raving about the movie. I asked her if saw John Carpenters 1982 epic, and her age showed. "Who's John Carpenter?" I planted my face in my palms for the rest of the ride home. She of course dragged me to go see it later in the week, and I was rather let down by the new movie. It had a couple moments, but the CGI did not add to the movie at all. Like you said it made me want to watch the original again, but then I forgot about it until I got home yesterday and saw her on our Blockbuster @home page adding the new THING to our queue. So after I looked through the 20 movie channels, and the on demand section hoping I would find the original, but alas for the first time I couldn't find a movie there, so I added it to the queue after the new one. For $10 a month it will help me break her of this new movie love and return John Carpenter to the top of the Thing list.
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Q: Using returning the evaluation of backticks for a template javascript function not working? Attempting to generate a package.json with node and it works if I define the function like this:
const generatePackageJson = (name) => {
    const package =
    `
    {
        "name": "${name}",
    }
    `;
    return package;
}

The package string returned contains the name parameter.  However doing this does not work:
const generatePackageJson = (name) => {
    return
    `
    {
        "name": "${name}",
    }
    `;
}

The result returned is undefined.  Just curious as to why this is?

redpajama_set_name: RedPajamaStackExchange


Less than 2% of all Internet users are frequent content contributors, while between 10% and 15% contribute occasionally and more than 50% are reading or watching what the communities are discussing, Gartner reports.
Gartner analysts predict that blogging and community contributions on the Web will peak in the first half of 2007.
According to a new report from Gartner, less than 2% of all Internet users are frequent content contributors. Between 10% and 15% contribute occasionally and more than 50% are reading or watching what the communities are discussing, Gartner reported.
The researchers said that 200 million people already have given up blogging and that the total number of bloggers will peak at around 100 million.
The prediction was one of many insights into trends that will change the nature of business and IT, beginning next year. The 2007 predictions are meant to help technology companies and IT professionals take advantage of coming changes, Gartner said.
"Selected from across our research areas as the most compelling and critical predictions, the trends and topics they address this year indicate that priorities, markets, cultures, and technologies are all rapidly changing," said Daryl Plummer, managing VP and a Gartner Fellow. "These changes will require that IT and business change their approach to delivering and quantifying value. IT professionals must examine these predictions for opportunities to increase their support of consumer-driven requirements and their ability to help the business deliver stronger services to those customers."
Gartner's blog predictions seem to coincide with a slowdown noted in Technorati's most recent State of the Blogosphere report.
However, Dave Sifry, the author of that report, said he believed the slowdown detected by Technorati may have been due to a decrease in the number of spam blogs, or splogs. Technorati has been tracking. Either way, the rate at which the number of blogs doubles did slow in the third quarter compared to previous quarters.
In October, Sifry said that Technorati was tracking about 57 million blogs and that about 3 million new blogs were being added every month. According to Sifry's calculations, that is about 100,000 new blogs a day, compared to about 160,000 new blogs a day in June. The blogosphere was doubling every 236 days, he said. From the second quarter of 2004 until the second quarter of 2006, the blogosphere doubled every five to seven months, he said.
"This change is primarily due to Technorati's aggressive splog control measures," Sifry wrote.
Sifry said that he hopes to have a clearer picture when results from the last quarter of 2006 are complete.


Who Is Islamic Firebrand Linda "Jihad" Sarsour?
Linda Sarsour is a self-described progressive Islamic political activist with ties to Hamas. The former executive director of the Arab American Association of New York recently co-chaired the progressive 2017 A Day Without a Woman march.
She is a very high-profile, outspoken Islamic firebrand who once wished she could mutilate the vaginas of her political opponents. Pamela Geller has catalogued extensive research on Sarsour, calling her a "terror spox," accused her of fraud and of hijacking the desecration of Jewish graves for her own personal gain.
Delivering an inflammatory diatribe at the 54th Annual Islamic Society of North America (ISNA) Convention, Sarsour invoked Allah and urged the Muslim community to wage "jihad" (Islamic holy war) against President Trump.
Since the horrific attacks on 9/11 . . .we still … find ourselves unprepared. Why sisters and brothers, why are we so unprepared? Why are we so afraid of this administration and the potential chaos that they will ensue on our community? … They come out every few weeks … Muslim Ban One, Muslim Ban Two, Muslim Ban Three. They are relentless. They are persistent and consistent.
They want to see how much our community can endure … and how hard we are going to fight back against this administration….
I hope, that we when we stand up to those who oppress our communities, that Allah accepts from us that as a form of jihad. That we are struggling against tyrants and rulers not only abroad … but here in these United States of America where you have fascists and white supremacists and Islamophobes reigning in the White House.
We have to stay outraged. … . . When I wake up in the morning, and I remember who is sitting in the White House, I am outraged. This is not normal, sisters and brothers. Those people sitting in the most powerful seats in this country, is not normal. Do not ever be those citizens that normalize this administration.
Our number one and top priority is to protect and defend our community. It is not to assimilate and to please any other people in authority. … And our top priority…is to please Allah, and only Allah.
The ISNA convention is consistently rife with anti-Semitism and serves as support for U.S.-designated terrorist organizations.
Those sharing the stage with Sarsour at this year's convention included a Holocaust denier, multiple imams who support the death penalty for homosexuals, the daughter of a convicted terrorist, and others who say Muslims should never cooperate with law enforcement. One speaker has, in the past, threatened fellow Muslims with physical violence for cooperating with police.
An estimated 20,000 people attended ISNA's convention.


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N.O.V.A. Legacy Cheats
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Use These Hacks to Reign Supreme!
by Editorial Staff July 18, 2018, 5:07 pm 3.7k Views
Can you get N.O.V.A. Legacy cheats to increase your trilithium and gold coins stack so you can purchase upgrades, power-ups, weapons, improved gear, and other stuff that will take your character to the next level?
Probably not. But do not worry, we'll explore all the options and possibilities available.
N.O.V.A. Legacy is a remastered version of the original N.O.V.A. game, which you probably remember, because it quickly became one of the most popular first person Sci-Fi shooter games of all time after being released back in 2009.
Gameloft, the company in charge of developing the game, released the remastered edition of the original N.O.V.A. last year. Since then it has quickly risen to the top of the App Store charts, and it is now considered one of the best first person shooter games ever developed for mobile devices.
N.O.V.A. Legacy is currently available on Android and iOS (iPhone/iPad). According to Gameloft, the game provides an immersive first person shooter experience based on Gameloft's renowned FPS series running in the same vein as Modern Combat.
A CONSOLE-LIKE EXPERIENCE ON MOBILE – DEFEAT ALIEN FORCES IN VARIOUS GAME MODES – TEST YOUR SKILLS IN MULTIPLAYER ARENAS
The best part about N.O.V.A. Legacy is that it is all packed in a compact 20 MB version, so it's super small, incredibly lightweight, and fast to download.
N.O.V.A. Legacy Hacks and Tricks
Unfortunately, there aren't any hacks to make your gaming experience that much easier and enjoyable.
Although there are many websites claiming that hacking NOVA Legacy is possible, that's simply just not true.
I have done a lot of research on the subject and found tons of websites stating that hacking is possible using popular cheating apps like wallhacks and aimbots, modded game files, and other tools.
I even found a website that claims that you can get unlimited grenades, gold coins, medals, energy, trilithium, and more by simply entering secret letter codes that will instantly unlock all these items.
Honestly, I don't think these cheat codes actually work, but I'm going to share them with you in case you want to try them out for yourself.
List of N.O.V.A. Legacy Cheat Codes
Supposedly you can enter any of the cheat codes below while playing the game.
They probably won't work, but you won't lose anything by giving them a shot.
Also, keep in mind that these secret letter codes are case sensitive, so use capital letters and characters when you're entering these codes.
How to hack weapons: umnYon
How to get more trilithium: ti8boPJ
How to get more gold coins: ev98Xw
How to get unlimited grenades: qc5eO9
How to get more medals: ig4ni2
How to get more energy: nu3ghL
Elite Pack: kin4AP
Off Reload: 92UIh1
You can also use hacks by downloading any of the tools that I mentioned earlier.
For example, you can download money farming bots, aimbots, unlimited ammo, and wallhacks that will allow you to see other players and AI enemies through walls.
Before you start implementing hacks and what not, I would like you to consider this: Gameloft doesn't like cheaters, in fact, they did everything they could to keep cheats out of the game, so even if you're able to discover hacks that no one else knows about, don't try to use them, they might get you in trouble in the long run.
I'm not saying that you'll lose access to the game, in my opinion, that particular scenario is not possible, not because you aren't breaking any rules, we all know you are, but because no game development company wants to lose users due to their own flaws.
Some players cheat without even knowing it, because they are able to discover unique ways to do the things they want to do, things that everyone thought to be impossible.
In other words, some players cheat not because they want to (or know how to), but because they accidentally discover new ways of doing things in order to make it through the toughest levels, and to keep moving forward in the game.
The easiest and most popular way of hacking the game is to download modded game files, which as you probably already know are app installation files that are identical to the real game but do not include all the NOVA Legacy features and trophies.
If you go down the modded game files route, you'll be able to do whatever you want when you're playing the game, but you won't be able to advance in a way that's both acceptable and valid. In other words, you'll waste your valuable time playing a game that won't make a difference in your life as a gamer.
You won't earn points, rep, or any other type of reward that's considered valuable.
Remember, nowadays you can make a living playing video games you really love and enjoy, but if you taint your reputation by being one of the best known cheaters around, then you won't make it far in the competitive gaming world.
Due to these reasons, plus many more, I'm not going to explain how to hack the game using advanced technological tools and apps that will help you bypass the game's most difficult plays, challenges, secrets, puzzles, etc.
If you know about any real N.O.V.A. Legacy cheats, please email them to us and we'll gladly add them here.
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Interview With Takeda 3 Creator And Magitech Founder, Ming-Sheng Lee
Ming-Sheng Lee is the founder of Magitech, producer of what many consider to be the most historically accurate and true-to-life Japanese and Chinese PC strategy games. He graduated from Taiei City College of Business in the late 80's when he and a few college friends were thinking of getting into the computer game industry. Since none of them possessed sufficient programming knowledge, Ming then attended Polytech University in New York to get a C.S. degree and then founded Magitech. Ming continues to be involved in all aspects of Magitech's operation, from research, coding, and troubleshooting to marketing and customer feedback. Ming took some time off from working on Strength And Honor 2 to talk about Magictech's latest release, the Sengoku strategic/tactical simulation Takeda 3 (in the following interview, SA is the Samurai Archives while ML is Ming-Sheng Lee).
SA: You founded Magitech in 1993. What prompted you to form your own company rather than work for an established developer?
ML: I guess I was young and didn't know that earning money can sometimes be more important than the passion. I was naive to think that working for other companies would prevent me from making my own games, so I jumped in, created my own company and started this journey.
SA: How did you develop a love for computers and an interest in Japanese history?
ML: I got in touch with computers in the early 80's. I was fascinated by the new Apple II (6502) personal computer and started working on simple animations for the ground works of gaming. I remember my first animated character was a Japanese Ashigaru infantry. Speaking of Ashigaru, the Japanese theme of Takeda was seeded even way earlier when I was in elementary school. My father took me to Japan several times to visit my grandfather. The castles and the samurai were my bed time stories.
My addiction to tactics and strategy came from my father also, who always told me fascinating stories of history. Not just battles, but finance, economics, and life experience as well. I use the same tactics and strategies I learned from history in the stock market, which other than strategy games is my other hobby to explore my passion for strategic thinking.
SA: All of Magitech's releases to date have been historical simulations, and they have been far more true to history than similar games from other companies. Was the emphasis on historical accuracy done to differentiate the games from other products, or out of a desire to produce a 'simulation' and not just a 'game'?
ML: OK. You got me. The emphasis on historical data isn't really meant to differentiate from other games, but it is my desire to make a historical simulation rather than just a game. Many times I was struggling to change the design into something more suitable for the game market, but there is a part of me that always pulls me back to focusing on the simulation. The balance between game play and simulation is always a challenge for us.
SA: Can you give us a general outline of the different steps taken in the development of a game? What all does it go through between the initial concept and the final release?
ML: First we have a meeting about the concept of the game. If it is a sequel, we discuss features that we would like to add to the game. Normally we write a two-page outline document. We tried a fifty-two page design document once, but it ended up being too complicated. Then we assign tasks and have the team start working on the project. This part is the easiest, but we always have to go back to the design sheets and make some adjustments. Then we have to integrate the other aspects such as the art from the artists and the music from the musicians, more or less putting every piece of the game together. After that, we can start balancing, testing and fine-tuning the game. Part of the team will continue to work on the interface and fix bugs while the other part of the team will start testing all aspects of the game. After we finish the initial testing, we will start working on demo versions for publishers and do localization when a deal is signed with foreign language publishers. It actually takes a lot to finish a game. Coding is the easiest part.
SA: Even with an emphasis on history, compromises always have to be made for the sake of play value. What in your opinion was the biggest compromise Takeda 3 had to make that sacrificed accuracy for playability?
ML: There are many features we have to give up for the sake of game play or due to a lack of resources to expand a feature such as the number of castles, the number of generals, or the scale of the battles. The biggest one I would say is the death rate of a general. Since Takeda 1, we have tried to create a connection between the generals (the game characters) and the players. To achieve this, we make the characters 'die' at a more realistic probability. The player will need to make a decision between saving his/her favourite general(s) and winning a battle. In Takeda 3, however, we are short of portraits. To lose a general at a realistic, historical probability, the player will run out of characters pretty quickly. Thus we have to tune down the 'death rate' so the players are able to finish the campaign.
SA: Takeda 3 features graphics that are much more detailed and impressive than those seen in Takeda 2. The 'Multiplayer/Online' aspect from the original Takeda also makes its return. What other improvements and new features have been made to the game?
ML: Takeda 3's new improvements are really focused on the castle battles. We've made some breakthroughs in path-finding which allow the units to go through mountain roads in fairly complex terrain and castle layers. This really allows us to make the castles look much more realistic than in our previous games.
We also resized the map to show an army's path more clearly to the player, and we now allow players to build facilities around a castle. These facilities have a direct impact on the player's military and economic strength.
SA: In games such as 'Shogun: Total War' or 'Nobunaga No Yabou', an unskilled player can win by simply outproducing the computer and crushing them with sheer weight of numbers or by using oddball ahistorical superunits like 'sword saints', 'battlefield ninja', or the infamous 'geisha assassin'. The Takeda series, on the other hand, has proved difficult for many players to beat because it stresses the role of commanders, proper formations and tactics, morale, and especially supply. Careless players who use reckless all-out attacks soon find themselves with all their capable generals dead, losses of horses and guns that far outstrip their production, and huge desertion rates attributable to not keeping an eye on their supply lines. In fact, it's easily possible to win a battle that ruins your chances of winning the game. It makes the game an extremely helpful learning tool for explaining just how difficult it would have been in real life to unify Japan. What sort of tips would you give to someone sitting down to play Takeda 3 for the first time to help them lay down a strong foundation for success early in the game?
ML: Watch out for the riflemen/teppo (sorry, I still don't know what to call them properly)! For most veterans of Takeda, mastering a field battle shouldn't be a problem if they properly manage capable generals. The campaign may run into deep muddy ground if the enemies build up strong defences with a high number of riflemen/teppo guarding the towers, however. As for a beginner, I would say carefully plan out your strategy regarding diplomacy. Winning a battle is one thing; but winning a war is another. Choose your allies carefully and watch out for their relationships with one another. You can't make friends with everybody because your friends will fight against each other later and you will be caught right in the middle. You also need to arrange political marriages to cement alliances.
For beginners on the battlefield, try to select all your good generals and put them into one army. That should give you a good start. Eventually, you will need to split your army as your territory expands, but by then you should have mastered the battle system.
Most RTS players will create a lot of armies to outnumber the enemy. Players might want to keep a few castles to use as supply depots, however, instead of creating armies from every castle.
SA: The portraits of the historical figures in the new game are small works of art-detailed, sharp, and colorful. The artist is particularly talented in his depictions of women. Who was this talented individual and how did you end up using them?
ML: The artist's name is 練任 (Lian Zan). Though I have not personally spoken with him, he is a good friend of our Taiwanese publisher. Alvin Hwan, who works for our main publisher in Taiwan, believes in the potential of Takeda's engine and sponsored our Sango project's portraits with his own money. After that, we liked the style of the portraits and decided to upgrade all the portraits for our upcoming games.
SA: Speaking of women, Takeda 3 includes dozens of female characters-far more than any other Japanese warfare sim to date. Many of them historically were involved in defending castles during sieges. Game wise, they're of course useful for 'marriage politics' but also for transferring supplies and troops from one castle to another. What prompted you to include this often overlooked aspect of a woman's role in samurai culture and give them a greater part in the game?
ML: It was a time in which women didn't really have the same rights as men in Japan. After researching a few historical records and legends, I decided to include many of the exceptional stories of women in Takeda 3 to tell their stories which unfortunately often get left out of history books.
SA: Unlike 'Shogun: Total War' or 'Nobunaga No Yabou', Takeda 3 replicates the actual terrain, layouts, and look of castles taken from historical records and blueprints. They showcase to good effect how even a small force inside a well laid out castle can hold off and decimate a huge attacking army. Were there any castles you had problems finding documentation for, or that had to be substantially altered for the game?
ML: We researched many books and sites and included as many details as we could. Almost every castle is based on some sort of historical reference. Sometimes we had only a small piece of a picture or layout from the historical records, but we tried our very best to show what it would look like based on the picture. In many cases, we can only show a corner of the castle. It wouldn't be possible to present a whole castle like Odawara in the game. Sometimes we have to take out or reposition the gates or rivers to make the castle fit the battlefield. We mostly studied how each castle was taken in historical battles and we tried to present it in such a way that the players can re-visit the history and experience how the battles were actually fought. The biggest problem we have with the castles is the limit of the attacking army's units. Due to the speed of most computers, we couldn't have that many units on the attacking side which sometimes makes attacking a castle very difficult. Although we can reduce the number of defenders, it would create some other game play issues in world mode.
SA: The individual biographies for each of the 600+ historical figures in the game are another nice extra feature. From what sources did you gather the information for these?
ML: We did the research about the characters in the game mainly from our in-house library books. Most books are imported from Japan directly. I have a personal interest in the history of Feudal Japan so we put a lot of effort into discovering information about each character in the game. There have been some translation errors when we finalized the descriptions, however, and we were fixing some of the errors right until the last few days before the release of the game.
SA: Magitech has published games in China and Russia as well as Japan and North America. Which country seems to be most receptive to your games and what do you attribute this to?
ML: From the sales side, the Russian market seems to be the most receptive, and China seems to have many players playing our games as well. We are very pleased that we are able to get into Japan's market with a localized Japanese version for them. It shows a great recognition for the hard work that we put in to make the game historically accurate to Japanese history.
SA: The staff of Magitech not only develops the games but also plays and supports them once they're released. This takes the form of answering questions from gamers on the Magitech forums, releasing patches to enhance and expand gameplay, incorporating suggestions from players in future releases, and even taking part in tournaments and online battles with the player base. Does being actively involved with the people who actually play the games help with designing future efforts? Do players ever come up with tactics and strategies that surprise you and weren't factored in while designing a game?
ML: Basically, we love what we do here. It is my passion as well as the team's desire to make these games fun and historical. We feel bad when the game doesn't work as we expected and we try our very best to fix or improve the game in every way that we can. Our friends from the forum do help us a lot in finding bugs that we fix, giving us feedback and suggestions for future developments or improvements, and encourage us to continue the titles even when things don't really work very well. It's because of these friends that have made it this far.
When I designed Takeda 1, I expected to see players lose generals and fall into different ending paths. After the game was released, I found out that some players would play the same battle fifty times just to save a generals' life. In the game Sango 1, I accidentally had a general with no skill but setting up fires in the battle of Chang-Ban Po. There were players using this character with one of the best horses in the game to set fires everywhere and turn an impossible battle into a total victory for the player. It is amazing to see players develop their own strategies and tactics using something even the developer didn't think of.
SA: What are some of the other games Magitech has produced? What are you currently working on for future release?
ML: Other than the Takeda series of games, we also make the Sango series, similar to Takeda but set in China's Romance of The Three Kingdoms' era, and the Strength & Honor series which is set during the Roman era with a map that spans from China to Britain. Different from Takeda and Sango, Strength & Honour is more focused on empire management than battles. An empire's internal conflicts are much more emphasized. Strength & Honor 2 is our latest game in development and shall be released in the summer of 2009. In the future, however, we are thinking of making casual games and iPhone platform applications.
SA: Thanks, Ming. We at the SA wish you and Magitech continued success in the future.
Posted by Tatsunoshi at 3:24 AM
Labels: Magitech, Ming-Sheng Lee, RTS, samurai, Takeda, Takeda 3
Interview With Takeda 3 Creator And Magitech Found...
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Q: ASP.NET MVC default Validation for Numbers don't work when I write letters after numbers I want to validate in my text box only numbers (integers or double/float) in create/edit views.
But there's a problem. If I write only numbers it works good. If I write only letters it works good (it appear the default error message: "must be a number").
But If I write a number and then letters (for example: 3333aaa) it don't appear the validation message "must be a number". The controller works good, since it don't pass ModelState.isValid, but I don't know why the validation message don't detect the letters after numbers.
The form is by default (since I use entity framework for models and the controllers/views are automatically generated). Here is the field in the model:
[Required]
[DisplayName("Number 1")]
[DisplayFormat(DataFormatString = "{0:c}")]
public Nullable<double> Importe_nom { get; set; }

And here the .cshtml:
@using (Html.BeginForm())
{
    @Html.AntiForgeryToken()

            @Html.LabelFor(model => model.Importe_nom, htmlAttributes: new { @class = "control-label col-md-2" })

                @Html.EditorFor(model => model.Importe_nom, new { htmlAttributes = new { @class = "form-control" } })
                @Html.ValidationMessageFor(model => model.Importe_nom, "", new { @class = "text-danger" })

                <input type="submit" value="Save" class="btn btn-default" />

}

The only change I made is a method in javascript for decimals:
@section Scripts {
    @Scripts.Render("~/bundles/jqueryval")

}

But that error is not for the script. If I delete it, the error continues.
The ModelState.isValid == false:

The error message:


Our client who are one of the largest Facilities Maintenance Companies in the sector are currently recruiting for a Closed System Flushing Engineer based in The Midlands area.
Carry out closed system flushing works to the highest standards, as per the guidance stated in BSRIA BG50/29.
Provide technical support within the projects team.
Ensure you have all correct equipment to carry out works in accordance with BSRIA BG50/29.
Be able to technical lead/guide installation and commissioning works.
Act as a representative of the companies Water Division carrying out work as detailed by the Project Manager.
Conduct yourself in a professional manner in support of our customers and work colleagues at all times.
To support business growth and retain existing customers.
Complete reports and paperwork as instructed by the Project Manager.
Take responsibility for your own training needs and others, bringing them to the attention of the Project Manager.
Ensure compliance with Health & Safety legislation, specific company requirements approved by the Health & Safety Executive and the latest regulations and codes of good practice.
Knowledge and understanding of BSRIA BG50/29, BSRIA training course completion would be advantageous.


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Apple's updated Logic Pro bolsters music making for Macs
By Leigh :) Stark On Jun 16, 2019
It's been some time since we saw Apple's music mixing and making software get a change, but the latest edition is made for the new Mac Pro. You know the one.
There's little doubt that Apple's next pro-grade computer is going to be one expensive beast of a machine, but if you thought it was made just for animation and video, think again.
Apple has this week updated its audio editing software, Logic Pro X, and it seems as though the changes are there for folks who are producing complicated tracks, offering those looking to buy the upcoming Mac Pro even more grunt to work with.
According to Apple, the Logic Pro X 10.4.5 update will support up to 56 processing threads, making it possible to use up to 1000 audio tracks and up to 1000 software instrument tracks if you max out a Mac Pro to some pretty high specs. That "1000" number pops up in a couple of other places, with Logic Pro X supporting 1000 external MIDI tracks, too, though it needs the hardware to really make it happen.
"Logic is my primary creative tool for composing music, playing a key role in creating the scores for 'Spider-Man: Into the Spider-Verse' and 'The Dark Crystal: Age of Resistance'," said Daniel Pemberton, Composer for films including "Yesterday" and "Ocean's 8", as well as the TV show "Black Mirror".
"When you're working, time is incredibly valuable and you never want to lose the flow of new musical ideas," he said.
"I'm really excited to see the increased performance of Logic Pro X 10.4.5 along with the power, expandability and configurability of the new Mac Pro — together they will help me work even faster and let me focus more on being creative."
While the Mac Pro is being pushed for what the Logic Pro update can do, that high-end Mac won't be required to make it work. Really, you just need a Mac, but it should work with any recent Mac, albeit without that level of flexibility.
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Brooklyn, NY – 440 Gallery is pleased to present Dark Matter, new work by Ellen Chuse, a painter whose explorations of organic forms in nature and saturated color have been shown extensively in Brooklyn and beyond. This show is a collection of abstract acrylic paintings on paper – some very large and others quite small. Many are hung unframed to emphasize the tactile quality of the paper itself and allowing the viewer to engage more intimately with the layered color.
Many questions arise for the viewer in Dark Matter. What am I looking at? Is it a form or a void? How can a form that seems heavy appear to float? How can forms which initially appear black be filled with color? Where are we? Ambiguity of scale and place are central to her work. The answers lie within.
Emerging from Chuse's sense of desolation after the 2016 election, these paintings gradually evolved from feelings of anger and despair into meditations on form and color. Forms which have been part of her visual vocabulary for decades are here pared down to their essence. Even in their simplicity there is a dance – forms pushed together or held apart by invisible forces while floating on fields of saturated color. As always, Chuse wants viewers to bring personal associations and experiences to each piece. These paintings can feel ominous or playful depending on the mood of the viewer.
Dark Matter on a Red Field expands to fill 9 feet of wall with a series of dark forms dancing dynamically with one another while Hover: Blue, a later painting with two quieter forms, feels meditative – almost somber. These are powerful paintings which engage the patient viewer on many levels. Exploring the emotional resonance of color is as important to the artist as the images she employs.
Dark Matter opens at the 440 Gallery, located at 440 Sixth Avenue in Brooklyn, on Thursday, April 26th, and will run through Sunday, May 27th 2018. There will be a reception for the artist from 6-8 pm on Friday, April 27th, 2018, and an artist talk on Sunday, April 29 at 4:40pm.
The 440 Gallery is in Park Slope, convenient to the F, M, and R subways. The gallery is open Thursday and Friday, 4:00- 7:00 PM, Saturday and Sunday, 11:00 AM – 7:00 PM, or by appointment.
Check the gallery's website, www.440gallery.com, for more information.