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There are two primary ways to add resources, the quick add box on the home page and survey list page, and the Add Resources page. For the quick add box, you can type in multiple resource names separated by any special character like a comma. Select the planet the resources are on and click go, then you will be prompted one at a time for information on any of the resources that are not already entered with stats. The add resources page provides a larger layout where you can enter as many resources as you want one at a time with the stats. As you enter names, galaxy harvester will automatically look them up to see if they have already been entered.
Use an Interplanetary Survey Droid in game, you can get them from your local Droid Engineer.
Wait for the report to come it, after you get the in game mail, use the /mailsave command.
When you choose the file on Galaxy Harvester for upload, browse to where you found the .mail files and pick the right one.
Click the Send Report button!
When you are logged in, there are a variety of tools available for managing resources currently in the system from the Resource List page. Next to the resource name is a link to edit and an X link which will mark that resource as unavailable on all planets, or just the currently selected planet if one is selected in the search controls. You can also quickly mark a resource as available on another planet or remove it from a planet by clicking on that planet circle in the bar that displays which planets the resource is available on.
Unverified resources will also have a Verify link available. You should have a planet selected in the search criteria box to use this link. When you click it, if the resource is already marked available on the selected planet, it will be marked as verified by you. If it was not already marked for the planet, it will be marked available on the planet instead.
You can also use the Survey Tool page to quickly verify what resources are available on a planet by resource tool. Just select a planet and survey tool, and the currently available resources will be listed in the resource group tree just like the in game survey tool. You can then check the boxes next to the resources you want to verify or remove based on what is shown in game, and click the appropriate buttons at the top of the list to take action on the resources checked. If a resource has already been verified less than an hour ago, a checkbox will not be displayed for you to verify that resource. If you also want to add resources from this screen, you can do so with the quick add box below the planet and tool selection area.
The home page has a couple options for quickly jumping to a particular search on the resource listing page. You can jump to all available resources on a particular planet or all available resources of a particular group with this tool. The two lists on the home page give useful info on current resources. The top list shows the most recent resources that have been entered to keep you on top of what is new. The bottom list gives you a way to easily discover the best resources that are currently spawning in your galaxy. By default it will display the top overall resources, but you can narrow it down to a specific resource group with the drop down in the top of the box. Top resources are determined by the percentage of range for all stats on the resource giving a little extra weight to overall quality.
When on the resources list page, you have a couple additional search options, you can select a specific type of resource, as well as find old resources that have been marked unavailable. To find unavailable resources, enter a number in the unavailable box under search criteria. When you click go, the resources that were marked unavailable that week will be listed. For example, if you set it to 1, it will list the resources that were marked unavailable up to 7 days before today. If you set it to 2, it will list the resources that were marked unavailable between 7 and 14 days ago, and so on.
The percentages below each stat for a resource tell you what percentage the stat falls within the range of possible values. For most stats it\'s pretty simple because the range is 1 to 1000, so the percentage is pretty straight forward. Some stats will have a range of possible values on a resource, for example, Neutronium Steel has a SR range of 685-765, so if a Neutronium Steel spawned with a shock resistance of 702, the percentage would be: (702-685) / (765-685) = 21% That tells you how good the stat really is, given the range of it's possible values.
For those that like a little more specific control, the Resource Finder tool is available. Here you can find resources by various criteria including user and can specify specific stat weights to use for sorting the results. If you use the inventory tool on Galaxy Harvester also, you can compare results of your searches to your inventory by stat quality.
Tip: At the top of the resource list page are options for changing the view. By default resources will be grouped by their categories, groups, and types. If you choose one of the time options, you can quickly list the resources by the latest entered, verified, or unavailable.
On the Waypoint Maps page, you can view resource waypoints people have added and contribute your own. You can find waypoints by just browsing via the planet buttons at the top, or you can search for a waypoint for a specific resource spawn with the waypoint search tool on the left. When viewing the map, you may filter the waypoints shown with the planet filters on the left as well to narrow it down to higher concentrations or to include old unavailable resource waypoints. Waypoint markers are drawn on the map with a light blue marker that will be more saturated (less dull) the higher the resource concentration. The transparent red circles that appear on the maps indicate no build zones.
If you are logged in, you will have the option to add waypoints using the button at the top left. Enter the exact spawn name, planet, location (x,y coordinates such as 3477,-123), concentration (what percentage concentration does the survey tool show at the waypoint you entered), and a name/description for the waypoint. In the description you can enter helpful information related to the terrain or buildability of the area around the waypoint. If you need to edit information for a waypoint later, you will find a link to edit when you hover over it in the map, or by clicking the spawn name in the table below the map.
Additional indicators for waypoints include the last 10 entered waypoints on the home page, and the resource list displays a small waypoint indicator icon in the bottom right of the resource box for resources that have at least 1 waypoint entered. You can then click that icon or the resource spawn name to go to that resource spawns information page and view the list of it's waypoints.
Tip: You can also see waypoints for a resource listed on that resource spawns information page which you can get to by clicking the name of the spawn anywhere you see it linked.
There are a few ways to approach using the schematics page. Consider the following features of the Galaxy Harvester schematics tool to determine how it might best serve you.
Specific Schematic : If you are looking for information pertaining to a specific schematic, you can use the Schematic List on the left side to find it and go right to it. You can find schematics by the crafting tab they show up on, or by what profession crafts the item. Select the Tab or Profession to get a list of available schematics associated with it. When you search by tab, the schematic listing will be grouped by the type of object it is, just like you see in the game when crafting. When you search by profession, the schematics will be grouped by the skill that they are granted at instead. When you've found the schematic you're looking for, clicking on it will bring up it's information in the main part of the window. Ingredients, experimental properties, and top resources for crafting the item will be listed. You can also see the experience gained per item crafted and item complexity in the upper right corner.
By Resource : If you are in the resource trading business you may find a good resource and want to know what type of crafting professions might need it. In this case, you might find the schematic finder useful. Just select a resource, and if any schematics call for that specific resource type, they will be listed. You can select by a resource group, or a specific resource type. If you search by group, related schematics that require a specific type under that group will also be shown. If you search by type, related schematics that could use it because they can use it's generic parent resource grouping will be shown too.
Resources by Type : On the schematics home page, you will also find a listing of top current resources. This list is based on the crafting tab and object type you select above it. When you make your selections, top resources are listed based on the resource needs and specific experimentation weights of the schematics of that type. This tool is not so much for finding schematics you're looking for, but can be a good complement to the top resources listing on the home page, allowing you to focus in on the best resource for a specific group of items.
When you are a viewing a schematic and the best resources are listed for it, the resources shown is based on the weightings from the Qualities section of the schematic. If you want to exclude any groups of qualities from being included in that calculation, just un-check the box next to the group name. The best resources will then be refreshed, excluding that groups weightings. You can also compare the top resources listed to your inventory by using the "Compare" checkboxes at the top right of the top resources lists.
You can click the star next to the Schematic name to mark that schematic as one of your favorites. Whenever a server best or almost server best resource spawns for one your favorite schematics, Galaxy Harvester will alert you about it according to your default alert types defined under your profile.
Note : The schematics available on Galaxy Harvester are not a complete list of what is craftable in game. The schematic information available is based on what is currently available from the SWG Emu project. As work progresses, more schematics will become available. In the meantime, you can usually at least find a schematic similar to the one you are crafting to get a top resources listing based on similar weights and requirements.
Enter Manually : If you select this option, you are only prompted for the name of the new schematic. You will have to add all of the ingredient, qualities, and general information manually on the schematic editor screen.
Copy From Another Schematic : This option lets you select another existing schematic to copy from. Your new schematic will be automatically set up with the same ingredients and qualities as the one you copied from. You can make changes to them on the editor screen if they are not quite the same.
Upload lua Files : Uploading lua files is an advanced option intended for server admins that may have access to the source code lua files for their server's custom schematics. You select the draft schematic lua file usually found somewhere under bin/scripts/object/draft_schematic, and then you select the related obect lua file which should be refrenced in the draft schematic file. If all goes well, all the information will be automatically imported to Galaxy Harvester from the lua files.
Regardless of which method you choose to add the schematic with, if it is sucessful, you will be taken to the schematic editor screen where you can fill in any missing ingredients, qualities, or basic info.
The My Alerts page lets you set up notifications when resources of a certain type and quality are posted to Galaxy Harvester. There are two methods you can use for setting up resource spawn alerts based on stats. You can either get alerted based on some combination of weighted stats reaching a quality score you set, or just define simple minimum stat values the resource needs to meet. Select a resource type or group on a row in the appropriate table and then you can enter values for the different stats that will trigger an alert to you.
Quality Based: If you want to be notified when a selected resource type was posted with a combined quality score of 850 considering 50% OQ and 50% SR, you would enter 50 in the OQ box, 50 in the SR box and 850 in the Min Quality Value box. A good way to figure out what quality score your current resources have so you know what to set is to use the Find Tool, using the compare feature to list your current resources quality values for the same weights.
Stat Value Based: For example, if you wanted to be notified if a selected resource type was entered with Overall Quality of at least 900, you would enter 900 in the OQ column. Leave stat columns blank to ignore them. You can enter minimum values for multiple stats to only be notified if the resource has those minimum values for each of the stats you enter values for. If you want to be notified on any one of multiple stats for the same resource type, you will need to add multiple rows for the same type.
The Alert Types column lets you pick how you will be alerted. If you check the box for Site, resources that match your criteria will show up on the Galaxy Harvester home page when you are logged in. If you check the box for E-Mail, you will receive an email when resources are added that match your criteria. If you check mobile, you will get notifications in the Galaxy Harvester mobile app if you have it installed on a mobile device and logged in.
Use the red x next to a row to remove that alert. Use the green plus sign at the bottom of the page to add a new row for an alert. And don't forget to click the Update Alerts button after you make changes to save them!
The despawn alerts section lets you monitor specific resources and be notified when they are marked unavailable on the site. When you add a spawn it will be set to notify by email by default. You can click the envelope icon in the row to change the alert to web site notification, or to turn it off. If you already have a resource set as a favorite so it shows up in your inventory, you can turn on despawn alerts for the resource there also.
The alerts page also has a section where you can select you favorite professions. For any profession that you favorite, Galaxy Harvester will alert you when a new server best or close to server best resource for that profession spawns. The type of alert you get is based on your default alert types preferences in your profile.
Note : Alerts Notifications on the home page will be automatically cleaned up after 30 days.
If you have a need to manipulate the raw resource data from Galaxy Harvester, a daily export of available resources is provided in two formats. When you are logged in to the site, you will find a link to each file for your selected galaxy in the Other Links box. XML and CSV formats are provided. These files are updated at 5pm UTC time each day.
The My Resources page provides you a list of all the resources you have starred as a favorite. You can favorite or unfavorite a resource by clicking the star icon in it's row in any resource list. There is also a tool at the top of your resources page where you can type in a resource name to add to your favorites.
You can organize your resources into groups. To move some resources into a group, just check the box next to the resources you want to put in a group and click the Move Checked button. You will be prompted to enter a new group name or select an existing group you have created. You can also move 1 resource at a time to another group that already exists by dragging and dropping it onto the header of the group you want it moved to.
The units column is an editable column where you can keep track of how much of the resource you have, or how much of it you want to get perhaps. When you start editing this field, the text will go red indicating you have changed the value but it is not yet saved. When you leave the field, the amount will be saved, and the text should go back to normal. If you un-favorite a resource, any amount you have entered for it is lost.
The icon next to the units box in each resource row indicates if you have a despawn alert turned on for that resource or not. It can either be for no alert, for alert by e-mail, or for alert on the web site.
If you have favorited any resource types or groups, they will show up in a list on the left side of this page as well. You can click on one of them to jump to that page and see recent spawns and other information for that resource type.
The recipe feature combines the inventory and schematics tools of Galaxy Harvester to let you build different ways to fill the resource ingredients of a schematic and save them for future reference. Recipes can be created in a variety of ways. You can click the New Recipe button on a schematic page or next to your recipe list on your favorites page, or save a suggestion from the recipe home page.
Your saved recipes are listed on your favorites/inventory page and the recipe home page. These lists show the recipe name, and a quality bar indicating the overall quality of the recipe based on the ingredients. This quality is just an average of the quality of each resource against the weightings of the schematic. Because the calculations used in game are more complex, certain combinations of resources will yield different results in game when the schematic uses a resource stat weighting that is not present in all the used resources. If you don't want a recipe anymore, just click the X on the far right in the list.
When you click on a recipe in your list, it launches the recipe editor. You should find the editor familiar to use, as it is designed to resemble the in-game assembly interface of the crafting process. Simply double-click or drag an item in your inventory to add it to a slot in the ingredient slots. You can change the recipe name by clicking on it above the ingredient slots. Once your recipe is all set, just click the save button.
The recipe home page provides a graphical inventory list as well as a list of your recipes. If you have an unfinished recipe in your list, you can drag a resource from your inventory to that recipe in the list to fill any open slots in the recipe that resource can go in to. The recipe home page also has a tool to suggest recipes for you. If you select a profession, it will search your inventory for resources that can be used for schematics in that profession. If you have all the resources needed for a schematic, it will suggest to you the best combination of resources it can come up with for that schematic. If you want to save and tweak that suggestion, just click the save button to the right in the list of suggestions.
Watch the tutorial video on the recipe feature here.
If you are an administration of a public SWG play server, you can use the Galaxy Admin page to request your server to be listed on Galaxy Harvester and to managed properties of your galaxies that have already been listed. When you submit a request for a new listing, make sure to put in a website so we can verify that you are running a public server. After you save your draft, Galaxy Harvester admin will be notified, and if approved it will soon be active on the site. If you server has extra plants available for players to collect resources from other than the core 10 planets, you can configure that in galaxy admin. You can also add other Galaxy Harvester users to have permission to manage properties of the galaxy if you have multiple admins who should have that ability.


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Jordan Smith - World Ranking History
What is Jordan Smith's current world ranking?
Jordan Smith is currently ranked 79th in the world as of the most recent January 16 world rankings.
What is Jordan Smith's peak world ranking?
Jordan Smith's peak world ranking occured on December 19, 2022, when he was ranked #78 with 1.519 world ranking points.
Has Jordan Smith won a major?
No, Jordan Smith has not won any major championships.
Jordan Smith Year End World Rankings

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: how to load a pdf file directly from the folder without opening the dialogue box? in c# hi I want to open a pdf file directly from the folder without adding any button in c#.it means I want to load pdf file in c#. hi I want to open a pdf file directly from the folder without adding any button in c#.it means I want to load pdf file in c#.

A: I am not sure what you mean with "loading". If you want to read the context of the file, you can use this;
File.ReadAllBytes("document.pdf");

If you want to open the PDF in your default browser, you can use this;
Process.Start("document.pdf");

redpajama_set_name: RedPajamaStackExchange


2017 collection. Dan Hicks was an American treasure. Since the early 1960's, Hicks deftly blended elements of swing, jazz, folk and country music to create a truly unique sound. His lyrics range from the simply sublime to the sublimely ridiculous, all presented with his uniquely skewed and inscrutable touch. Dan's irresistible sense of rhythm, hip lyrical styling, laid back vocalizing, and infamous on-stage wit lasted well through his final recordings with us at Surfdog Records. So, in celebration of his life and legacy, we pay tribute to Dan with this album (marking the one-year anniversary of his passing), humbled and proud that we had him in the Surfdog family. Here's to the music, the laughs, and the wild ride... these are Dan's greatest licks!
Strike It While It's Hot!


Welcome to an exciting and educational world of dance and gymnastics. We want to give your child a positive and creative experience whether they participate in gymnastics, dance or some combination of the two. Enrollment in our programs will teach your child about working, showing up, participating and improving.
Kem's Gym & Inciardi Dance Instructors and trainers come from a variety of dance, athletic and performance backgrounds.
Inciardi Dancers have worked all over the world, in many well known shows; and Kem's Gym has produced several state and national gymnasts.


Born and raised in Khojakushkori in a family who have always been farmers like most people in this remote border area, he has always helped out on his family's farmland. When his grandfather was still alive, the family had a big greenhouse in their yard in which they grew lemons. The family was proud of their greenhouse, and they could harvest up to three tons of lemons a year. In 2005 unfortunately they had to tear down their greenhouse, as the wooden structure was breaking down and the lemon trees were no longer giving a good harvest. Since then the whole family but especially Amriddin's father has been dreaming of building a new one but have not had the funds.
When Amriddin first arrived in the Russian Federation, he worked with fruit and vegetable distribution in Moscow. Eventually he ended up doing what most do, heavy work in the construction sector, carrying cement, bricks and metal. The remittances sent home were needed to support his family back home, and he did not see a way of being able to permanently come back to Tajikistan. He is now 33 years old, also supporting a wife and three children, and has kept on working seasonally in Russia since that first trip when he was 18.
Hearing about the IOM in-kind grant programme from a friend, after consulting with his father he decided to apply for the materials needed to build the longed-for greenhouse. The family was thrilled to be successful in the tough competition for the grants. They decided that they would invest some of their own money to build an even bigger greenhouse and Amriddin did yet another season in Russia with the purpose of saving for the greenhouse. He came back from Russia explicitly to finish the construction of the greenhouse and realize his and his father's dream.
After finishing it in early February this year and planting tomato and cucumber seeds, the greenhouse gave its first harvest on the 28th of April. Now, every other day Amriddin takes cucumbers to the district market to sell them there, and neighbours often come by to buy from their house. During this month he sold around 0.5 ton cucumbers for 2185 somonis or 245USD and soon he will start selling tomatoes as well. He expects to keep selling vegetables until September. After that lemon trees will be planted and grow in the greenhouse, just like in the good old days.
If the earnings from the greenhouse continue to be high enough, Amriddin plans to stay in his village, finally closer to his children and wife. According to Amriddin, the greenhouse does not only provide him with employment, but also two female members of his household. In addition, he is providing community members and people in the district center with fresh and affordable vegetable, making a contributing to the improvement of the nutritional status of people in his region.
IOM's in-kind grants program is a part of the Tajik-Afghan Integration, Resilience and Reform Building Programme, generously supported by the Government of the United Kingdom.


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Best Games of the 2010s
Batman: Arkham City 6 februari 2020
The Best Games of the Decade (2010-2019)
Spanning two console generations and thousands of game releases, the twenty-teens have been incredible for both game developers and their fans alike. While we thought about putting together a definitive ranking of the best games that came out between 2010 and the end of 2019, it quickly became apparent that there were way too many awesome games to crown just one as the decade's best. To that end, here are - with no particular ranking - our favorite games of the last ten years.
Amnesia: The Dark Descent (2010)
Amnesia: The Dark Descent is practically the gold standard of video game horror. Its ability to simultaneously terrify and intrigue the player can be attributed to the myriad of ways in which it mixes up the thrills and its excellent Victorian setting. One minute you may be pursued by a very real invisible creature in waist-high water, the next find yourself dogged through the halls of a prison by a noisy monster that was never really there to begin with.
Retracing the protagonist Daniel's steps through the ever-more-disturbing halls of Brennenburg Castle yield frights that startle in the moment, and revelations that still unsettle hours after playing.
Its more restrained one-unit-per-tile tactical combat and an innovative approach to government make it feel like very much its own game, even among its similar siblings.">Civilization V (2010)
Civilization V takes the depth that makes 4X strategy amazing and simplifies it in a way that allows just about anyone to get a lot out of it. Especially after its second expansion, this hex-based iteration of the legendary human-history simulator series does a fantastic job of letting you play out basically unlimited "what if?" scenarios with all manner of distinctive world leaders.
Its more restrained one-unit-per-tile tactical combat and an innovative approach to government make it feel like very much its own game, even among its similar siblings.
Call of Duty: Black Ops (2010)
The first installment of the Black Ops sub-series in Call of Duty remains one of the best games in the overall franchise to date. The compelling single-player espionage story coupled with an exceptional multiplayer suite and what would ultimately become the new foundation for the Zombies mode forged a gameplay trifecta that still shines from a design perspective, even if its visual fidelity pales in comparison to its modern-day descendants.
Fallout: New Vegas (2010)
All of the Fallout games are great, but New Vegas stands above the rest thanks to the depth of its characters, its dark sense of humor, and the flexibility of its story.
Several factions with deep, shades-of-gray characters populate the wastes with interesting moral decisions, making the conflict between the New California Republic, Caesar's Legion, and the mysterious Mr. House feel like anything but a black-and-white choice between good and evil. The fact that we get to decide the outcome makes it even better.
Mass Effect 2 (2010)
Mass Effect 2 is one of the best role-playing, cinematic, story, and character-driven experiences of the last decade. The series reintroduced us to BioWare's talent for connecting players to the game world's diverse cast of amazing characters, both new and returning.
Well-written dialogue choices and their resulting relationship branches made every dynamic feel like they were wholly your own. And BioWare's skill for storytelling extended from those inter-character dynamics to planet explorations and the discovery of varying civilizations and political constructs that wove into the story in a way that forced you, as Shepard, to contend with them.
Minecraft (2010)
This pixelated building simulator may look like a basic block construction kit to the untrained eye, but beneath this low-poly pile of cubes lies one of those robust, sophisticated, and endlessly inspiring video games ever made. Minecraft can be played as a survival game where players craft weapons, raise rudimentary structures and survive the night against hordes of horrible skeletons and spiders.
But the freeform creative side of the game captured an entire generation of streamers and content creators to tackle their takes on everything from the Millenium Falcon to sprawling kingdoms and even complex, fully working machines - all from a set of blocks that look like they were designed in Microsoft paint. Nine years after its initial release, the game still receives tons of new content and connects with millions of players all over the world, all eager to put their creativity to use.
NBA 2K11 (2010)
It's easy to pinpoint the exact moment that the long-running NBA 2K series launched itself into the stratosphere of success and its main competitor, NBA Live, sank into a rebuilding mode it has yet to escape: the Fall of 2010. That year, NBA Live – then attempting to rebrand itself as NBA Elite – got canceled at the very last minute, while NBA 2K11 jelled into an incredible pro basketball simulation that, oh yeah, also happened to sign the elusive legend himself, Michael Jordan, to finally appear in a video game.
Red Dead Redemption (2010)
Red Dead Redemption set a new benchmark for cinematic storytelling in games. John Marston's epic tale is punctuated by blockbuster moments - the siege of Fort Mercer, crossing into Mexico and that ending - that live long in the memory.
Its dusty, hostile open world, eclectic cast of characters, and the tales they told all combined to create a masterpiece that we'd spend most the decade waiting for the follow-up to.
Starcraft 2 (2010)
Fundamentally, StarCraft 2 is an RTS in which units adhere to a strict rock-paper-scissors arrangement of strengths and weaknesses. Surprisingly, that simplicity allows for seemingly limitless depth, with player tactics having evolved over a decade of thriving activity.
As a multiplayer game, SC2's strengths has helped not only generate an iron-strong community, but also practically establish modern day esports. And as a campaign, Blizzard demonstrates that RTS games need not be purely mechanical, detached affairs; StarCraft 2's use of characters, music, and continually surprising objective design make it one of the most joyful and affecting strategy games in existence.
Super Mario Galaxy 2 (2010)
Though the first Super Mario Galaxy wasn't part of this decade, the sequel is the better game anyway, and there probably hasn't been a better mainline Mario release since Super Mario Galaxy 2. Many more planets awaited you in the 2010 Galaxy follow-up, and on each one a new challenge, gameplay twist, or clever gimmick.
Most crucially (and adorably!), Super Mario Galaxy 2 adds Yoshi to the gravity-bending gameplay formula, and we are all better off for it.
Super Meat Boy (2010)
Super Meat Boy set the bar for precise, challenging platformers nearly a decade ago, and that bar that hasn't been met by many since. It's merciless and difficult but in ways that can be mastered, and it feels fantastic when you finally conquer a particularly insane level.
It understands the importance of speed as you run fast, die fast, and respawn fast, not leaving you enough time to get frustrated with any of your plentiful failures.
Batman: Arkham City (2011)
Arguably the height of the Batman: Arkham series, Batman: Arkham City expanded on the brilliant foundation of Arkham Asylum's empowering combat and dense world design with a much larger chunk of Gotham to explore. Surprises and fan-pleasing references are hidden in plain sight around every corner, and the sprawling story has no shortage of classic villains to tangle with, from Joker and Two Face to the more obscure Victor Zsasz and Hugo Strange. On top of all of that is an expanded range of gadgets that makes scouring the entire city for Riddler trophies a Batman fan's dream.
Dark Souls (2011)
Look, you don't get an entire genre of game named after you and not make it on a game of the decade list. Dark Souls is arguably the most influential game of the decade. Understandably, Demon's Souls did come first, but Dark Souls paved the way for the entire SoulsBorne franchise to become a cultural phenomenon. And it's all due to theme. Persevering among impossible odds (that often feel unfair) is a universal truth that every human understands. But what keeps people coming back is the tight combat system, intricate weapon upgrade trees, fashion souls (dressing up with armor pieces), and world-building tucked neatly in the background and item descriptions for those willing to indulge themselves with a story of cyclical madness and suffering.
Marvel vs. Capcom 3 (+Ultimate) (2011)
After more than a decade of hopeless dreaming, the fighting game community was finally blessed with a new Marvel vs. Capcom game. Marvel vs. Capcom 3 instantly reinvigorated the community with a modern character roster and a whole new set of combos and exploits to excavate from the complex game engine.
With the help of weekly locals and major tournament livestreams, Marvel vs. Capcom 3 delivered many of the most exciting -- ahem, hypest -- moments in FGC history, generated lasting memes ("When's Mahvel"), and made Jay Snyder an Evo champion. And while many were frustrated with Capcom's double-dip, the separate release of Ultimate Marvel vs. Capcom 3 ensured the game's mechanics and variety could last the devoted Marvel community another decade.
Portal 2 (2011)
Like any good sequel, Portal 2 takes what made the original so great and makes it much, much greater. The puzzles are more complex and brain-breakingly satisfying. The story and world and far more rich and detailed. The scope of the game is much broader. And on top of all that, Portal 2 eve throws in a fiendishly difficult co-op mode. It's just as well Portal 2 set the bar so high, because Valve doesn't seem in any rush to make a third game.
Saints Row: The Third (2011)
The first Saints Row was more or less an ersatz Grand Theft Auto with ragdoll physics and character customization, and the second one began to color outside the lines, but Saints Row The Third was where the franchise really came into its own and showed its true colors (which are purple and silver, for the record). The third entry transformed the eponymous heroes from a street gang to a cadre of celebrities running a global consumer brand, and then literally dropped them into the brand new city of Steelport, which rapidly became the goofiest sandbox action game to date.
Terraria (2011)
I'm willing to bet plenty of people reading this wrote Terraria off as nothing more than "2D Minecraft" years ago, but it's so much more than that. While it's not an unfair comparison outright, Terraria more than distinguishes itself with a copious amount of RPG elements, intense boss fights, and loads of customization options to flex your personal playstyle on every new world. Couple that with some top notch developer support that has consistently added new content since release, and Terraria deserves to stand tall all on its own.
The Elder Scrolls V: Skyrim (2011)
There's a good reason why Skyrim has been ported to everything – even Amazon Alexa: it's fantastic. It is the quintessential open-world fantasy role-playing game. That it was released in 2011 and still hasn't been surpassed in its genre here at the end of the decade should give you a good idea of how high it set the bar. Sure, it birthed many a meme and suffered many a glitch, but look at the game proper and you'll quickly remember why you fell in love with it.
It's a stunning, lived-in fantasy world rich with characters and lore and offers hundreds and hundreds of adventures both big and small. Its first-person quests took you to the lowest dungeons and the highest mountaintops, and don't forget, it also had DRAGONS.
Animal Crossing: New Leaf (2012)
Before New Leaf, this cozy, low-stress simulation series had appeared in both Nintendo consoles and handhelds alike, but on 3DS it had finally found the perfect home. The little handheld was powerful enough to display beautiful graphics and animation and its portability inspired players to bring their towns with them anywhere to meet friends and share their game worlds in real life.
Fishing, bug collecting, buying furniture, and yes - even paying off a mortgage - have never been this fun and charming.
Borderlands 2 (2012)
Borderlands 2 improved on the already-great Borderlands with little tweaks and improvements to the experience in almost every category; BL2 brought better characters, a better antagonist (Handsome Jack), improved (though not perfected) inventory management, and even the series' best DLC pack, 'Tiny Tina's Assault on Dragon Keep'. To this day, we'd be hard-pressed to recommend a looter-shooter that looks and plays as well as this one does.
Diablo 3 (2012)
There's nothing quite like Diablo's hack-and-slash-and-loot gameplay formula. Blizzard further streamlined and refined that formula for the third main entry in the series. And as flawed as Diablo III was early on (hello, Auction House), Blizzard deserves credit for improving and expanding on the game until it became the new gold standard for the genre. The series even managed to make a seamless jump to consoles in the process.
Far Cry 3 (2012)
Do you know the definition of insanity? It's a video game where you lure jaguars into pirate outposts, shoot alligators with grenade launchers to finish a craft project, die repeatedly by squirrel-suiting directly into a tree, and set literally everything on fire. Far Cry 3 was like a cross between drunk Skyrim wearing a party shirt and a mid-'90s Mountain Dew commercial that got banned for upsetting animal rights activists. The vivid, colorful, often psychedelic open-world setting of Far Cry 3 was a refreshing change after a slew of serious linear shooters with drab grey and brown palettes.
You wanna know the definition of insanity? Not acknowledging this as one of the best games of the decade.
Fez (2012)
Fez is one of the most clever puzzle platformers around, with mind-bending complexity and a deep web of secrets to uncover when you dig past its adorable exterior. It's a beautiful game, and one that subverts its own pixel art style at times to surprise and excite. It can be easy to get lost in its branching 2D-3D hybrid world, but it's one more than worth finding your way through.
Fire Emblem: Awakening (2012)
While Fire Emblem had slowly been gaining popularity in the West, largely thanks to the inclusion of some its characters in Smash Bros., Fire Emblem: Awakening for the 3DS is what really sealed the deal for the seminal tactical RPG series.
Even if Switch's Fire Emblem: Three Houses furthered this popularity substantially, many hold strong that Awakening is the franchise's apex. Awakening set a standard for Fire Emblem moving forward by making the series more accessible, and adding a focus on inter-party relationships that will remain the norm for its foreseeable future.
FTL: Faster Than Light (2012)
No game simulates the feeling of being in command of a starship flying by the seat of your pants like FTL: Faster Than Light. It's a game you shouldn't expect to survive - more likely, you'll be blasted out of the sky by a vastly superior enemy ship or boarded by a death squad of giant killer insects who massacre your crew.
But FTL's not about winning – it's a story generator, where you get to talk about the time you got a killer beam weapon combo that cuts enemy ships to ribbons while your ship remains cloaked, or vented a boarding party into space. Its tactical combat never gets old, tons of loot and random events keep every game feeling unpredictable, and unlockable ships force you to change up your strategies. And every so often, you might even win.
Hotline Miami (2012)
A gruesome, fluorescent, neo-noir top-down shooter that often rapidly veered into beat-em-up and stealth territory, Hotline Miami was the arthouse indie darling that kicked the door down so hard it broke our nose and knocked us unconscious.
Taking a few not-so-subtle cues from Nicolas Winding-Refn's Drive, a big huge throbbing pile of grimy synthwave tracks, and a choice selection of charming animal masks, Hotline Miami felt like an arcade game from an alternate reality where Reagan served a third term, cocaine was legal, 3D graphics never panned out, and everyone had way more to worry about than video game violence.
Mark of the Ninja (2012)
Pure stealth games are hard to come by these days, but 2012's Mark of the Ninja served as a shining example of why this genre shouldn't be going extinct. Its beautiful cel-shaded, comic-book-style art gave it a distinct look that brilliantly complemented its gameplay, and its story even managed to keep you hooked for the duration of the adventure.
But it's that gameplay that left Klei Entertainment's most distinct mark on Xbox Live Arcade. You got to do all sorts of ninja-y things, like crawl along ceilings, throw ninja stars, and silently slit the bad guys' throats. It oozes both blood AND style.
Pokemon Black & White 2 (2012)
One of the most standout features of Pokemon Black 2 and White 2 was the innovative key system, which made it the only core Pokemon that enabled players to change the difficulty. It's a sought after feature that still has yet to make a return to the series, but Black 2 and White 2 had even more going for it. The extended backstories and narrative points make its story one of the best in Pokemon history, and the content seems to never end even after the credits. It has new cities to explore, an always-on Pokemon World Tournament, and dozens of other things to do and see, making it a standout Pokemon adventure of this generation.
Spec Ops: The Line (2012)
Although it must be said that the story owes a lot to Three Kings (great movie), Spec Ops: The Line became legendary as the war shooter that highlighted the cost over the cool-factor, and the futility over the frags. Leading your squad through a desert hellscape into worse and worse situations, with little to no hope of a happy ending, was a new experience for many gamers. Spec Ops took us to darker places even than "No Russian," and kept us there for longer stretches of time. A game willing to ask: where is the line?
Telltale's The Walking Dead: Season 1 (2012)
Adventure games are hardly new, but Telltale's twist on them certainly was. In stripping away almost everything but the dialogue and dialogue choices, the studio was able to let the story become the single most important thing in the game, and they never did it better than in their first season of The Walking Dead.
The choices you make along the way in this first and best season range from savage to heartbreaking, and the final moments are some of the most emotionally impactful in any game ever. You won't forget this story.
Assassin's Creed Black Flag (2013)
Not content to just one of the best games in the Assassin's Creed franchise, Black Flag is hands-down the best pirate game of the decade, if not all time (though it isn't necessarily fair to compare a modern AAA open-world action game with the likes of Sid Meier's Pirates! or The Curse of Monkey Island).
Sailing the seas of Ubisoft's digital Caribbean was - and is, to this day - one of the best times a would-be assassin could have in the animus. From its excellent naval combat to a staggering amount of discoverable content (ranging from battling ghost ships to hunting down literary leviathans like Moby Dick), coupled with one of the best uses of the franchise's historical premise, the origin story of the Kenway family's tie to the Brotherhood of Assassins remains a stellar example of how good Assassin's Creed can be.
Dota 2 (2013)
Dota 2 starts with the simple objective of destroying an enemy base, but its heroes and their unique abilities plus an abundance of items and nuanced mechanics all work together to make it one of the deepest team strategy games around. Since it came out of beta in 2013, it's undergone so many significant changes that, while not always perfect, continued to bean engaging and exciting game to learn.
It isn't made more complex just by adding more heroes or maps, though. Valve makes the most of Dota's main map with meaningful changes and gameplay additions, all while keeping most of its 100+ heroes relevant during any given meta. Dota takes an incredible amount of time to even begin to master one of its five roles, but if you're down for the challenge, it'll definitely be a game experience you'll unlikely find anywhere else.
Dragon's Dogma: Dark Arisen (2013)
This is perhaps one of the most underrated games of all time. Dragon's Dogma borrows elements from some of the best games out there, with combat and atmosphere that calls to mind such storied titles as Dark Souls, Monster Hunter and even Shadow of the Colossus. Climbing over giant monsters is always a thrill, and the combat in general is extremely varied and challenging, and there's an interesting social aspect thanks to the "pawns" hired on from another player's game. This gives you all the benefit of interacting with others without actually requiring you to, you know... interact with others?
Best of all, the 'Dark Arisen' expansion improves nearly everything from the original release and adds an entire new area to grind your high-level characters through. If you haven't played this game before, you truly must correct that ASAP.
Final Fantasy XIV: A Realm Reborn (2013)
Is there a better comeback story this decade than Final Fantasy XIV: A Realm Reborn? After a disastrous launch that threatened the reputation of the entire Final Fantasy series, director Naoki Yoshida mounted a miraculous comeback that not only saved Final Fantasy XIV but delivered gamers one of the best MMORPGs of any generation.
Players can change classes on a whim, queue up into dungeons with a simple click of a button, or forgo the story entirely to focus on crafting or cooking. And, with the promise of a more streamlined story update and the ability to tackle dungeons with NPCs, that accessibility is about to become even better. Final Fantasy 14 spent this decade in a state of rebirth. It will likely spend the next decade thriving.
Gone Home (2013)
Forget about all the games that it inspired, forget the internet debates, forget 'walking simulator'. Gone Home is a game that made you think, down to your shivering fingers, that it was a horror story, then revealed itself to be a love story. There are few games that can manage that sort of balancing act, of showing you all its cards but only playing its real hand when it's absolutely necessary.
It's a concise masterpiece in down-to-earth storytelling, something even rarer in the gaming landscape of 2013 than it is now. Games will keep flattering by imitating its form, but few will be able to match Gone Home's core quality.
Grand Theft Auto V (2013)
The studio that invented the modern sandbox game raised the bar once more, and like its predecessors, Grand Theft Auto V told an enthralling story about the criminal underworld, skewered The American Dream, and offered a sprawling, intricate virtual world to explore and/or create a pile of flaming cop cars in - but this entry was palpably more grown up.
Everything in GTA V was leaps and bounds ahead of previous entries visually, technically, tonally, and stylistically. The decision to move between three drastically different protagonists, essentially giving the story its own id, ego, and superego (or at the very least, three monkeys trying to avoid seeing, hearing, or speaking any evil) was more than just a novel way of adding variety, it helped keep even the most absurd and game-ey activities grounded against its pitch-perfect sendup of 21st-century southern California.
The multiplayer component, GTA Online, is still going strong six years later th
Kentucky Route Zero (2013)
Kentucky Route Zero is a great American novel, just in video game form. Quiet and surreal, Kentucky Route Zero is a magical-realist game that follows the lives of seemingly regular people along the eponymous Route Zero.
Players flow through a dreamlike story that's short on conflict but has plenty of mystery and ambiance. Kentucky Route Zero was an early example of the "artsy indie games" genre. But, even as the term falls into disuse, Kentucky Route Zero's achievements in visual arts and writing continues to withstand any and all cynical generalizations about indie games.
Papers, Please (2013)
Even dedicated indie gamers scoffed at the notion that paperwork could be made into a thrilling game, but that's just what Lucas Pope did with Papers, Please.
As a beleaguered checkpoint worker in the retro-pixel Soviet Satellite State of Arstotzka, you do little more than process papers, cross-reference it with ever-changing sets of rules, take or refuse bribes, and tranq dart a few folks who try to jump the line. Yet, most of us soon found ourselves hypnotically addicted not only to the game loop, but the involving story that ultimately leaves the fate of a nation in your hands.
Spelunky (Enhanced Edition) (2013)
Spelunky wasn't the first rogue-like or rogue-lite, but it certainly influenced just about every one that came after it. It is, quite simply, a masterclass in game design, with not only every run being different than the last, but every run also telling its own story.
Stories about that one time an explosive crate blew up and knocked a rock into the shopkeeper, and how you persevered despite having an angry old man with a shotgun following you for the rest of the run. Or how you managed to make it all the way through the mines and the jungle without losing a single heart, only to whip a UFO in the caves, have the spacecraft blow up a piece of ground to your left, knocking a mine towards you, which blows up at your feet, sending you hurtling into the abyss. Spelunky is absolutely full of unforgettable gaming moments just waiting to be discovered, and the best part is, those moments will be unique to you.
The Last of Us (2013)
The Last of Us raised the bar for cinematic storytelling in games, and it's a bar few games have managed to reach in the years since. Naughty Dog's story is beautifully written and rendered, with incredible performances by Troy Baker and Ashley Johnson tying it all together. It forces players to deal with moral complexities, to reckon with Joel's actions and Ellie's fate. The Last of Us is a storytelling triumph, and one that sticks in the mind years after its first release.
Inkle's first success was in turning the classic Sorcery! series of adventure game books into compelling video games. But with 80 Days, the British studio went one step more, using video games to take a choose-your-own-adventure structure further than it ever could on paper.
Over the course of writer Meg Jayanth's 750,000 words of branching storyline, this tale of love, loss, adventure, weird Victoriana (and much more besides) reveals itself to be a wild new take on a familiar form, a game anchored by text, but never beholden to it, and able to indulge in so much more play as a result.
Bayonetta 2 (2014)
The best action games are the ones that allow you to express yourself through the game's combat in a dance of skill and violence, and few games are able to pull that off better than Bayonetta 2. It has style in spades, but more important than that is how well Bayonetta 2 actually plays.
It largely sticks with the brilliant combat from Bayonetta 1, but builds on it with the addition of the spectacular Umbran Climax that gave you super powerful attacks at the cost of your magic meter, and an arsenal of some of the most unusual, but fun weapons you'll find in any action game.
Five Nights at Freddy's (2014)
Though Five Nights at Freddy's is mostly known today as a cult phenomenon that helped launch a million YouTube careers, the first game remains a tightly-wound little horror machine, able to evoke scares through simple, brutally effective mechanics. Turns out being stuck in a room with limited access to cameras and doors to defend yourself from relentless nightmare animatronics is a sure way to make you scream.
Hearthstone (2014)
Hearthstone: Heroes of Warcraft is an excellent and intuitive digital card game inspired by the likes of MTG. Altering a crucial handful of aspects from its at-times-esoteric source material, Hearthstone is easy to understand and play but difficult to master.
Its single-player adventures challenge new and returning players while the ever-evolving ranked seasons offer an arena for competitive players to assert their deck-building dominance. Its success prompted a wave of imitators but none have quite hit the high bar for ease of use and instantly addicting gameplay set by Hearthstone.
P.T. (2014)
While it was never originally envisioned as a game - rather a teaser for one - P.T. still deserves a spot on any "Game of the Decade List." To this day, you hear stories of people who have held onto their old PlayStation 4 consoles simply because it still has P.T. installed on it.The legacy P.T. left is still shrouded in mystery, with folks to this day having opposing theories on how to actually beat the bone-chilling demo. Yes, Death Stranding is now here, but the Silent Hills that got away will go down in gaming history as one of the most sought after games that will never see the light of day.
Middle-earth: Shadow of Mordor (2014)
It may not be the most faithful thing to the Lord of the Rings lore and its combat is ripped almost wholesale from Batman, but Middle-earth: Shadow of Mordor has a secret weapon.
The Nemesis system's ability to generate an endless parade of orc and uruk villains, each with their own colorful names, personalities, and strengths and weaknesses, gave extraordinary life to this open-world action game. And when you can start capturing them and turning them to your side, it can be hard not to feel a twinge of sadness when your favorite pets fall in battle.
Shovel Knight (2014)
What started as a Kickstarter-funded pixel art action platforming game starring a knight with a shovel went on to become one of the most beloved and instantly recognizable franchises of the decade.
Shovel Knight wears its inspiration of classic NES games on its sleeve - everything from Mega Man to Duck Tales and Zelda made its way into Shovel Knight's DNA in some way. But Shovel Knight utilizes those retro games as a jump off point to create something wholly new and modernized, making it one of the best games in its genre.
Bloodborne (2015)
Bloodborne, as weird as it sounds, is like an antique clock. The elements that make up the game are like precisely-machined materials where piece clicks and glides into each other perfectly. Every facet of Bloodborne is so meticulously crafted that it feels like it hasn't aged at all since it was first in 2015. While Bloodborne shares many similarities with Dark Souls particularly with how combat works, the real magic of Bloodborne is how it translates the fear of the unknown into a tangible gameplay loop.
More than that, the world From Software created feels so mysterious and infinite that fans are still convinced there are undiscovered secrets hidden within the game. Bloodborne is so successful at worldbuilding that it almost feels like an Eldritch object itself.
Metal Gear Solid V: The Phantom Pain (2015)
Metal Gear Solid V: The Phantom Pain took the tactical espionage action formula and applied it to a massive open-world, giving players unprecedented freedom, as well as a huge toolbox of weapons, gadgets, vehicles, and companions to complete their objectives however they saw fit. Even if his name wasn't written all over it (which it was) Hideo Kojima's fingerprints were present in every corner of the game, from its grandiose and labyrinthine story, to its quirky sense of humor, to its willingness to reward curious players.
Pillars of Eternity (2015)
With Pillars of Eternity, Obsidian proved that there was still a massive audience for old-school CRPGs, and that they could still build one that would stand shoulder-to-shoulder with the best of 'em. The team delivered a product that was designed around the core customer for these kinds of games, with virtually no incentive to dumb it down.
Pillars of Eternity was tough as nails, required thoughtful character building and tactical combat management, and rewarded players with exceptionally deep combat and storytelling.
Rise of the Tomb Raider (2015)
2013's Tomb Raider reboot is brilliant, but its sequel, Rise of the Tomb Raider is a bonafide masterpiece. Taking (admittedly circular) inspiration from Uncharted and expanding on it in nearly every aspect, Rise of the Tomb Raider is part action-adventure, part RPG, part Metroidvania, and all amazing. A new, more complex take on Lara Croft's personality definitely helped, too.
Rocket League (2015)
Rocket League's "soccer with cars" pitch can seem deceptively simple on the surface, but it's undoubtedly one of the most technical and challenging competitive games around.
Picking up Rocket League is a bit like learning to play an instrument: you'll be absolutely terrible at first (and know it), but the more time you spend with its precise controls, the more you'll be rewarded with flashy aerial goals that make even your opponents spam "Wow! Wow! Wow!"
The Witcher 3: Wild Hunt (2015)
The Witcher 3 is as close to a perfect game as we're likely to see in this generation. This is a game that was so carefully and meticulously crafted, that even its most forgettable side missions would overshadow the A-plot of most other RPGs. Even if you've read all the books, you have to admit that not only did the developers nail these absolutely unforgettable characters in every way, but they may have even improved upon the source material. This is a game that unapologetically handles moral ambiguity, sexuality and dark humor in a way that never feels edgelord-y, which is nothing short of a miracle. The Witcher 3, in short, is a goddamn masterpiece.
Undertale (2015)
Undertale's music and select characters — we're looking at you, Sans — may be what's most generally known about this RPG, but they're only a small part of what makes it an incredible game. This adventure stars your human character falling into the underground world of monsters. Here, you're the thing to be afraid of, but Undertale gives the player the option to be an unyielding fighter or a merciful traveler with its spare option.
Given that most monsters you'll fight have unique personalities and attacks, it makes your choice far more engaging. The way you choose to go about your adventure doesn't change the destinations, but the outcome of the story and monster encounters vary greatly.
Yakuza 0 (2015)
The Yakuza games are basically beat-em-up RPGs with intense, convoluted campaigns, and an abundance of bizarre sub-stories and minigames - and the latter is where Yakuza 0 shines. Slot-car racing, disco dancing, karaoke, erotic wrestling, real estate, batting cages, phone sex, host club management and fishing are just a few of Yakuza 0's many activities… And that's only what you're focused on the main game, which frequently involves using breakdance-fighting to pummel street punks so hard that money flies out of them. Thankfully, it seems like Yakuza 0 got people's attention, because SEGA has since localized and released six more Yakuza games, with another on the way.
Dishonored 2 (2016)
Few developers have honed the art of level design like Arkane Studios, and Dishonored 2 sees the developer working at the height of the craft. Each unique location is meticulously thought out, combing an ornate steampunk aesthetic with a myriad of pathways and opportunities that allow for an almost endless variety of stealthy (or, if you prefer, stabby) approaches.
The game's pinnacle achievement, The Clockwork Mansion, is a level that you can literally transform around you, revealing new routes and opening you up to new dangers. Combine all this with supernatural powers that are as much tools as they are weapons, and you have the immersive sim of the decade.
The odds of DOOM rebooting itself into something that could even remotely live up to its legendary, industry-changing predecessor was somewhere between slim and none. But id Software, infused by a new generation of talented developers who grew up on the old id guard's classic, managed to strike a near-perfect balance of reverence for the originals with a fresh, bold redefinition of DOOM for modern times. It accomplished that with speed and ultra violence.
DOOM (2016) plays FAST – just as the original did for its time in 1993 – and you can get downright medieval on the asses of your demon enemies thanks to the Glory Kill system, which allows you to essentially perform one-button Mortal Kombat-style Fatality moves on weakened bad guys. Even better, DOOM offers a meaty campaign in which you gain new and improved abilities as you go, meaning you become even faster and more ultra-violent as the game progresses.
Firewatch (2016)
Take the creative leads behind Telltale's The Walking Dead: Season 1 and set them loose on their own original idea and what do you get? Firewatch, a riveting, artistically beautiful story of a man named Henry, who's a bit lost in his life and trying to help find his way forward by spending a summer alone as a firewatch lookout in the Wyoming woods.
Except it turns out he's not truly alone; he's got Delilah, a fellow lookout the next tower over who becomes Henry's only other true human point of contact over the course of the season. Thee Olly Moss art direction, incredible writing, and award-winning performances by Cissy Jones (Delilah) and Richard Sommer (Henry) make Firewatch one of the finest adventure games of the decade.
Inside has exactly zero dialogue in its entire three-hour campaign, but it nevertheless tells one of the most strange and compelling stories of any game this decade, about a boy infiltrating a dystopian industrial complex and finding...well, you really should see for yourself. Its ending will stick with you for a long, long time after you complete it.">Inside (2016)
"Are games art?" is a question that has long since been answered (in the affirmative), but any holdouts would've surely been won over by Inside, Playdead's 2016 follow-up to its seminal puzzle-platformer Limbo. While Inside is not narratively related to its predecessor, it is clear that Inside could not and would not exist without Limbo.
Inside has exactly zero dialogue in its entire three-hour campaign, but it nevertheless tells one of the most strange and compelling stories of any game this decade, about a boy infiltrating a dystopian industrial complex and finding...well, you really should see for yourself. Its ending will stick with you for a long, long time after you complete it.
MLB The Show (2010-2019)
The great sports wars of the last decade, which saw EA and 2K battling for exclusive sports video game rights, had at least one loser: gamers. We lost NFL 2K in football and MVP Baseball. But out of that darkness rose MLB The Show, which has spent the better part of this decade as an elite simulation recreation of America's pastime.
Ever-impressive graphics, fantastic player animations, and rock-solid pitching, batting, and fielding engines make for the total package. Plus, the perennially good Road to the Show mode gives players a good excuse to keep playing every day in an effort to get their created player promoted to the bigs. MLB The Show is a baseball game so good that it's a shame that only PlayStation gamers get access to it. Fortunately MLB itself had the same thought, and The Show will be coming to Xbox and Switch in 2021 or 2022.
Overwatch (2016)
Many tried to crack the hero shooter over the past 10 years, but it took Blizzard to take these seeds ideas and grow something truly special in Overwatch.
It's a dizzying amalgam of unique character design, stunningly realised style and compellingly dynamic gameplay that has never stopped being ludicrously fun. Overwatch is a singular experience that is far and away the best of its kind. It offers variety, depth, diversity and flair that very few come close to matching.
Persona 5 (2016)
There's no more stylish game this generation than Persona 5. From its opening cinematic to its soundtrack full of earworms to its incredible character and world design, Persona 5's aesthetic is memorable and indelible.
But Persona 5 is not just style over substance — it's both, with a deep, layered JRPG that features a fantastic combat system, inventive dungeons, and a layered relationship system that makes your choices during the school day just as important as the ones you make in the wacky mind palaces of despicable foes.
Stardew Valley (2016)
It's hard to explain exactly what makes all the elements of Stardew Valley gel together so well. The game's disparate parts (farming sim, dating sim, management sim, RPG, dungeon crawler) have been done better by other games, but somehow Stardew Valley seamlessly combines these elements into one experience that makes you strive for perfection of each facet. You'll obsess over building the perfect self-sufficient farm.
You'll run errands, celebrate birthdays, get married, get divorced, fix a bus, and help the mayor look for his missing shorts. Since time management is the most important factor in the game, you'll learn to become incredibly efficient in doing all of these. And that's what's probably the most impressive thing about the game: you can have so many different experiences in a single day, that by the time your character's head hits the pillow at night, you'll feel incredibly accomplished.
Superhot VR (2016)
Superhot VR's fantastically clever time-manipulating concept empowers you with the superhuman reflexes of a slow-motion action hero. Shattering waves of glass-like enemies while moving your face out of the path of incoming bullets is a thrilling challenge in both the cryptic story mode and the endless mode that follows.
The Witness (2016)
The island of The Witness can be a tranquil, beautiful place to spend your time - when you're not staring at a seemingly unconnected series of coloured symbols for 2 hours while losing your own mind that is. Not only does Jonathon Blow's puzzled-packed paradise teach you to use parts of your brain you wouldn't usually kick into action, but is a world laden with allegorical imagery and philosophical prose that insists you do so. It's a deeply enriching experience unlike anything else this decade.
Titanfall 2 (2016)
The original Titanfall was an Xbox One exclusive with no campaign and a bare-bones multiplayer suite. But oh, was that skeleton impressive. Titanfall 2 did absolutely everything right as a follow-up: it fleshed out the phenomenal multiplayer gameplay, went multiplatform, and most notably, it added what is perhaps the very best first-person shooter single-player campaign of the decade.
The twists and turns are best found out naturally, without anyone spoiling them for you, but suffice it to say it starts great and only gets better from there.
XCOM 2 (2016)
XCOM 2 builds on the brilliant, high-stakes tactical combat of XCOM: Enemy Unknown, and its War of the Chosen expansion made it even better. It has the same tension of going from a technologically inferior underdog to powerful war machine, with the constant threat of the permanent death of your customized soldiers looming over every decision.
It turns the formula of defending Earth from alien invaders on its head by boldly recasting XCOM as a guerrilla force attempting to liberate the planet from alien occupation, making the situation feel even more desperate than ever.
Destiny 2 (2017)
Despite some faltering steps when it initially launched, Destiny 2 has done a tremendous job trying to find that sweet spot as they poke and prod the engine into a place the community is happy with.. Fast forward to 2019 and Bungie has made vast improvements to that original sandbox, improving its suite of competitive options and infusing some much-needed narrative into the overall experience.
With regular updates and cross-save (especially since they've gone free-to-play) it's not surprising that Destiny 2 was the number 1 paid and free game on Steam this October. Destiny 2's future looks brighter than ever, especially with a team as committed to getting it right as Bungie.
Divinity: Original Sin 2 – Definitive Edition (2017)
Categorizing Divinity 2 as a CRPG is almost reductive... it's so unique and does so many things well that most of us that played it were consistently astonished throughout the experience. Larian's development team put their heart and soul into emulating the "do anything" feeling of a tabletop game, and pulled it off better than almost any other game out there. Got a nigh-invulnerable troll blocking the bridge? Teleport some lava under that sucker! Trick him into moving aside with clever wordplay! Lead some other hostile creatures to him! Set up a bunch of oil barrels and burn the whole goddamn bridge down!
No matter how you wanted to play, Divinity 2 never disappointed. The writing in this game is A+, the characters are exceptionally compelling, and everything on down to inventory management is an addictive joy to experience. Add to this exceptional post-launch support, optional co-op multiplayer that really works, and a mod communi
A JRPG in the most traditional sense, but wholly unique in its undeniable charm, innovative battle mechanics, and absolutely stunning graphics. Legendary designer Akira Toryiama's characters spring to life in a colorful, joyous adventure, full of excellent, funny writing, and a fun, albeit predictable story. This is Dragon Quest at its finest.">Dragon Quest XI (2017)
In many ways, Dragon Quest XI is a very typical DQ game. You're a plucky, young hero who sets out on quest to save the world from evil forces, but in this way DQXI falls strictly into the "if it ain't broke, don't fix it" category.
A JRPG in the most traditional sense, but wholly unique in its undeniable charm, innovative battle mechanics, and absolutely stunning graphics. Legendary designer Akira Toryiama's characters spring to life in a colorful, joyous adventure, full of excellent, funny writing, and a fun, albeit predictable story. This is Dragon Quest at its finest.
Fornite: Battle Royale (2017)
Fortnite: Battle Royale may not have been the first battle royale to market, but its approachable art style, free-to-play price tag, and stellar post-launch support in the form of seasonal events meant that it was destined for massive success.
It's also managed to infiltrate more aspects of pop culture than perhaps any game before it, with tie-ins to mega-franchises like Star Wars and The Avengers, making it perhaps the best-marketed video game of… well, ever - one that's even helped to usher in a new era of cross-platform-play between consoles, PC, and mobile devices.
Hollow Knight (2017)
Hollow Knight has clearly taken inspiration from a number of sources – Castlevania, Dark Souls, and plenty more – but it's used those amazing games to build something that can surely be counted proudly among them.
The gorgeous subterranean caverns of Hallownest are as deep and winding as they are exciting to explore, letting you go in any number of directions and still find adventure, bosses, and whole lot of bugs. In a time where Metroidvanias are flourishing, Hollow Knight stands as a pillar of the genre.
Horizon: Zero Dawn (2017)
What is still one of PlayStations 4's most gorgeous games thanks to the stellar Decima Engine, Guerrilla Games' Horizon Zero Dawn is a familiar-yet-refreshing take on the post-apocalyptic open-world. Set way WAY after the events that ended the world, Horizon Zero Dawn's setting tells the story of a civilization that is no longer aware of what the world once was.
One minute you're in an overgrown jungle, the next you're walking past ancient moss covered cars and street lights. Taking on huge dino-machines with traps and ranged weapons is a refreshing take on open-world combat, and there's no feeling like stripping an enormous foe down to its bare-bones, and actually starting to feel bad for it, right before you make your final blows.
Super Mario Kart 8 Deluxe (2017)
Mario Kart has had its ups and downs, but Mario Kart 8 checked just about every box you'd hope for from the series. It looks and sounds great, the courses are awesome, and its selection of racers and customizable karts is plentiful. Even if Mario Kart 8 Deluxe is a souped-up port, it's one that improved on the original in subtle but exciting ways, cementing this as one of the best in the series.
Nier: Automata (2017)
Nier: Automata thrust cult director Yoko Taro into the limelight. After toiling away for years on beloved, but underplayed, RPGs like the Drakengard series, a new gaming celebrity suddenly became a household name. And it makes sense - Nier is easily the best-looking, best-playing game he's ever been associated with. Thanks to the talents of Platinum Games, Nier: Automata combined Taro's epic story of an eternal war between androids and machines, with the smooth, stylish action that Platinum is known for. The result is a game that is both an excellent story to experience and a joy to play.And thanks to Nier: Automata's incredible success, Taro will likely be a more regular name in the decade to come.
Super Mario Odyssey (2017)
Super Mario Odyssey is just plain, good old-fashioned Nintendo fun. While not the riskiest game in the Mario series, Odyssey takes the franchise back to its roots of visiting gorgeously-designed worlds and filling them with interesting ways for Mario to collect stars (oh sorry - it's moons this time).
Of course, the slight twist this time around is that Mario is joined on his adventure by the charming Cappy, a hat Mario wears which allows him to possess objects and creates found throughout the world. It's a delightful reminder that Nintendo is still the king of the mascot platformer, and with an ending that left most of us joyfully surprised, Super Mario Odyssey will go down in history as an absolute must-have for the Nintendo Switch.
The Legend of Zelda: Breath of the Wild (2017)
In an era where every franchise goes open-world, Zelda looked to innovate by tapping into its past, distilling the franchise down to its purest form: exploration. Like the Original Legend of Zelda, Breath of the Wild's emphasis on exploration combined with its litany of mechanical systems coalesce into a breeding ground for players to craft their own stories, and encouraging them to not be afraid to improvise along the way.
In the same way the original Legend of Zelda paved the way for action/adventure games with its emphasis on exploration, Ocarina of Time helped bring gaming into the third dimension, so too did Breath of the Wild redefine the open-world -- by making it feel alive and worth exploring.
Uncharted: The Lost Legacy (2017)
While Uncharted 4 came out a year earlier and ostensibly marked the end of Nathan Drake's adventuring career, it was The Lost Legacy that truly nailed what an Uncharted experience on the PS4 could be. Offering a shorter, more condensed adventure, Lost Legacy was able to deliver all the highlights of what we expect from the franchise - exotic locations to explore, thrilling chases, and breathtaking setpieces all punctuated by plenty of witty quips and banter - but it also proved that the franchise could survive even without Drake as its leading man.
Choosing to explore the relationship between series bad girls Chloe Frazer and Nadine Ross was a surprising choice for many, but paid dividends by the time the credits rolled. It gave Naughty Dog a chance to explore new themes with its protagonists, and that there's still plenty of treasure hunting to do after The Last of Us 2 comes out next year.
What Remains of Edith Finch (2017)
What Remains of Edith Finch is not a game for the faint of heart. What may be one of the most tragic video game tales ever told, its story has your unnamed character reliving flashbacks of how one member of each generation of the Finch family died in a tragic way.
While some are more gruesome than others, they all add to the mystery — was/is this family really cursed? What happened to them all? While we wouldn't dare spoil the ending to a game so centered around story, what we will say is that it's one that you'll almost never see coming, and it's fantastic.
Wolfenstein 2: The New Colossus (2017)
Wolfenstein 2: The New Colossus took the really excellent bones of Wolfenstein: The New Order, its inherent campy weirdness and its blood-soaked violence - tightened it up, chucked in some of the best characters in the series, and added a really traumatic childhood storyline to boot.
It did everything that the already excellent New Order did, but in a way that felt like a TV production company who knew this season would be their last and therefore pulls out all the stops.
Assassin's Creed Odyssey (2018)
Piling on the RPG elements turned out to be just what the Assassin's Creed franchise needed. Odyssey is the best the series has ever been, offering a beautiful Ancient Greek sandbox that is so big and fun it feels like you could play it forever.
It's still a stealth game if you want it to be, but the expanded weapon and combat systems mean it can also be a straight-up action game if you like. And this isn't a "jack of all trades, master of none" situation. Assassin's Creed Odyssey lets you role-play and explore its many, many regions and islands in your own way.
Celeste may be one of the best intersections of gameplay and story ever made. It's undeniably an excellent platformer, with creative levels that can be both satisfying and challenging at the same time and a dash mechanic that's as precise as you are skilled. But the way Celeste's message winds into your actions and Madeline's journey up the mountain elevates the whole package far beyond the sum of its parts.
Forza Horizon 4 (2018)
How good is Forza Horizon 4? Put it this way: Forza Horizon 3 would've been a lock for this list...until Horizon 4 came along and somehow upped the ante. Playground's driving game (it's a bit disingenuous to pigeonhole it as just a racing game) is for anyone who loves cars.
Whereas Forza Motorsport laser-focuses on hardcore simulation closed-circuit track racing, Forza Horizon builds an open world around the Horizon music festival, lending the game a joyous, summertime, carefree, laid-back attitude that also inherently encourages exploration, car collection, and social hangouts without relying solely on competition to bring people together.
God of War impresses from the opening seconds of its story to the incredible ending, all experienced without the camera ever cutting. But that unique viewpoint is just one of many, many impressive aspects of it, an expertly crafted and thoroughly rewarding experience.
Sony Santa Monica has found ways to make a previously one-dimensional gaming icon emotionally nuanced, richly performed, and more complex without ignoring his troubled past. And built on top of this incredible character study of a father and son relationship is brutal, satisfying combat with one of the best weapons in action gaming history, plenty of secrets to explore, and a startling world that you can't help but explore every inch of. God of War is evolutionary, revolutionary, and unforgettable.
Monster Hunter: World (2018)
With 14 unique weapons that play entirely differently, endless armor customization options that change more than just fashion, and incredibly difficult (but fair) fights that reward players with an incomparable sense of accomplishment, Monster Hunter: World is in a world of its own when it comes to endless replayability and challenge.
Add in the dozens of thoughtful, crowd-pleasing free updates, and you have a recipe worthy of the Meowscular Chef himself.
Red Dead Redemption 2 (2018)
Rockstar's third ode to playing Cowboys in the sandbox slowed things down considerably, and whether you enjoyed opening individual drawers and limited fast-travel or not, it was a bold pacing decision coming from a triple-A developer.
The meditative vibe, along with unmatched weather and lighting and the core gameplay elements that have made Rockstar games legendary, combined to form a sprawling, layered experience that encompassed a dozen action set-pieces and a moving treatise on loyalty, betrayal, and legacy. To those who identify more with The Man With No Name than The Godfather, Red Dead Redemption 2 is Rockstar's standout property.
Return of the Obra Dinn (2018)
It's fitting that Return of the Obra Dinn's standout bit of equipment is a pocket watch, because this game feels as intricately designed. Looking past its wonderful "1-bit" looks, fantastical twists and magical-realist mechanics, the heart of Lucas Pope's long-gestated sophomore release is a detective game.
And it's the best detective game ever made, a constant exercise in deduction, leaps of logic and all, that sees shards of mystery fit together as satisfyingly and seamlessly as, well, clockwork.
Subnautica (2018)
If you've ever yearned to explore the deep blue sea but don't happen to have a billion dollar submersible lying around, Subnautica is the next best thing.
This game combines elements of Minecraft and No Man's Sky, giving you free rein to explore a hostile alien ocean, craft new gear and venture to ever deeper and more enticing depths. And thanks to a wide variety of modes and difficulty levels, Subnautica is only ever as challenging and stressful as you want it to be.
Super Smash Bros. Ultimate (2018)
Twenty years after its initial N64 debut as a slapstick but competent Nintendo character mascot party fighter, Super Smash Bros. Ultimate to solidify the franchise's status as the definitive, all-encompassing, industry wide celebration of video games with just three little words: "Everyone Is Here."
Ultimate brought together every single character who had ever appeared in a Smash Bros. game before and then some, connecting iconic greats like Solid Snake, Sonic, and Banjo Kazooie under one roof to beat the crap out of each other - with or without items. The amount of video game history references and nods in "Smash" is borderline overwhelming and the franchise continues to satisfy casual children and hardcore tournament level pro-players alike.
Tetris Effect (2018)
How do you make Tetris better? By creating an audio/visual experience that is nothing short of a spiritual movement. Tetris Effect takes the compelling, still impeccable puzzle gameplay of Tetris, and marries it with music and a backdrop that dynamically reacts to the player's choices.
Moving, turning, and clearing Tetris blocks affects the flow of the world, and ties the player to what's happening on screen through the music being produced. It's an incredible trick - because there's no exact song your moves are pulling from, what each player creates is their version of the song and world.
Beat Saber (2019)
Beat Saber is not only the ultimate demo game for immediately showing the uninitiated how cool VR gaming can be, it's also an incredibly challenging test of skill and coordination when you crank up the difficulty. Slicing through waves of color and direction-coded blocks flying at your face is exceptionally satisfying when you nail it – and the original soundtrack has some real ear worms, too.
Control (2019)
Part superhero action game and part Twilight Zone thriller, Control is one of the most unique third-person shooters ever. From the extraordinary world built in and around (and dimensionally adjacent to) the Federal Bureau of Control's Oldest House HQ to the exceptional design of its combat encounters and boss battles (not to mention having what might be the best use of Force-like telekinesis since Jedi Knight II), Remedy created something truly special with Control.
Fire Emblem: Three Houses (2019)
Fire Emblem has been steadily winning over fans for decades and Three Houses is the culmination of the best parts of the series on a grand scale. The perfect balance of relationship building, tactical combat, and a compelling narrative with some of the best written and acted characters in franchise history help make Fire Emblem: Three Houses an easy addition to our games of the decade list.
Super Mario Maker 2 (2019)
Super Mario Maker 2 improved on everything about the original, with the most accessible set of game creation tools ever made. Not only are the number of possibilities for level creation astonishing, the premade levels rounding out the game's story are among the best Mario levels ever put to pixel. There is no doubt future generations of game designers will cite childhood experiences with Super Mario Maker 2 as the catalyst for a lifelong passion.
Outer Wilds (2019)
Many games are the best of their kind - few are a new kind altogether. There is simply nothing quite like Outer Wilds, a bizarre chimera of time loop structure, archeological fantasy, comedy space sim, first-person planet explorer and meditation on existence.
That Outer Wilds attempts to be all of this at all is a marvel, and that it succeeds would be a miracle if it wasn't clear how meticulously, perfectly designed it is. There may never be another game like this, because no one else will be as brave.
Pokemon Sword and Shield (2019)
Sword & Shield fulfilled a fantasy many fans had waited years for: to play a mainline Pokemon game on the TV. The eighth generation of Pokemon games managed to remove some friction points the series has had since its inception, including the ability to skip tutorials in a completely natural way.
Sword & Shield's Wild Area gave fans a slight taste of the Pokemon MMO we've been clamouring for, and while it doesn't expand the rest of the game's relative linearity, it offers a consistent reprieve from it, allowing players to spend hours in their attempts to catch 'em all (all that were included the games' Dex, that is).
A heated debate around the IGN offices lately has been whether remakes should be considered for Game of the Year, and Resident Evil 2 Remake is the most frequently name-checked piece of evidence FOR. No expense was spared in translating a legendary experience into modern terms: new controls, a new engine, new voices and sounds.
It's not just a refinish, but a fully-realized interpretation of the game for a new generation. The dev team's love and care shine through, and with RE3 Remake already announced, it looks like we're in for a whirlwind romance with our old flames from Raccoon City.
Slay the Spire (2019)
There are a lot of good deckbuilding video games out there, but few touch upon the absolute greatness of Slay the Spire. It somehow combines deck-building and rouge-like elements with perfection, and cradles the unbelievably well-balanced and satisfying gameplay within a dark and gritty dungeon crawler.
Each run of Slay the Spire varies so vastly, its replayability is nigh endless. There's just something about building creative decks that just work in the most delicious of ways that produce mass serotonin, making Slay the Spire delightfully (and concerningly) addicting.


text:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MarkdownLog;

namespace Retia.Training.Testers
{
	public class ConfusionMatrix : TestResultBase
	{
		private readonly List<ClassResult> _classes;

		public ConfusionMatrix(int classCount)
		{
			_classes = Enumerable.Range(0, classCount).Select(x => new ClassResult(x, classCount)).ToList();
		}

		public ConfusionMatrix(List<string> classNames)
		{
			_classes = Enumerable.Range(0, classNames.Count).Select(x => new ClassResult(x, classNames.Count, classNames[x])).ToList();
		}

		public IReadOnlyList<ClassResult> Classes => _classes;

		public double AvgPrecision { get; set; }
		public double AvgRecall { get; set; }
		public double AvgAccuracy { get; set; }
		public double AvgF1 { get; set; }
		public double Error { get; set; }

		public void CalculateResult(int sampleCount)
		{
			for (int i = 0; i < _classes.Count; i++)
			{
				var cl = _classes[i];

				cl.TargetPositiveCount = cl.TruePositives + cl.FalseNegatives;
				cl.PredictedPositiveCount = cl.TruePositives + cl.FalsePositives;

				cl.Recall = (double)cl.TruePositives / cl.TargetPositiveCount;
				cl.Precision = (double)cl.TruePositives / cl.PredictedPositiveCount;
				cl.Accuracy = (double)(cl.TruePositives + cl.TrueNegatives) / sampleCount;
				cl.F1 = 2 * cl.Precision * cl.Recall / (cl.Precision + cl.Recall);

				AvgPrecision += cl.Precision;
				AvgRecall += cl.Recall;
				AvgAccuracy += cl.Accuracy;
				AvgF1 += cl.F1;
			}

			AvgPrecision /= _classes.Count;
			AvgRecall /= _classes.Count;
			AvgAccuracy /= _classes.Count;
			AvgF1 /= _classes.Count;
		}

		public void Prediction(int targetClass, int predictedClass)
		{
			_classes[predictedClass].ClassPredictions[targetClass] = _classes[predictedClass].ClassPredictions[targetClass] + 1;

			for (int i = 0; i < _classes.Count; i++)
			{
				var cl = _classes[i];

				if (i == predictedClass)
				{
					if (i == targetClass)
					{
						cl.TruePositives++;
					}
					else
					{
						cl.FalsePositives++;
					}
				}
				else
				{
					if (i == targetClass)
					{
						cl.FalseNegatives++;
					}
					else
					{
						cl.TrueNegatives++;
					}
				}
			}
		}

		public override string GetReport()
		{
			// Column getters
			var funcs = new List<Func<ClassResult, string>>();

			// Row title column
			funcs.Add(result => $"P-{result.ClassTitle}");

			// Prediction columns
			for (int i = 0; i < _classes.Count; i++)
			{
				int idx = i;
				funcs.Add(new Func<ClassResult, string>(result => result.ClassPredictions[idx].ToString()));
			}

			// Total predicted column
			funcs.Add(result => result.PredictedPositiveCount.ToString());

			var table = _classes.ToMarkdownTable(funcs.ToArray());

			// Add column labels manually
			var columns = new List<TableColumn>();
			columns.Add(new TableColumn()); // Empty for row titles
			columns.AddRange(_classes.Select(x => new TableColumn {HeaderCell = new TableCell {Text = $"T-{x.ClassTitle}"}, Alignment = TableColumnAlignment.Center}));
			columns.Add(new TableColumn {HeaderCell = new TableCell {Text = "Total"}, Alignment = TableColumnAlignment.Center});

			table.Columns = columns;

			// Add custom rows
			var rows = table.Rows.ToList();
			rows.Add(GetCustomRow("Target total", result => result.TargetPositiveCount.ToString()));
			rows.Add(GetCustomRow("Accuracy", result => (result.Accuracy*100.0).ToString("F2")));
			rows.Add(GetCustomRow("Precision", result => (result.Precision * 100.0).ToString("F2")));
			rows.Add(GetCustomRow("Recall", result => (result.Recall * 100.0).ToString("F2")));
			rows.Add(GetCustomRow("F1", result => (result.F1 * 100.0).ToString("F2")));

			table.Rows = rows;

			// Add averages
			var sb = new StringBuilder(table.ToMarkdown());
			sb.AppendLine();
			sb.AppendLine($"Average accuracy: {AvgAccuracy * 100.0:F2}%");
			sb.AppendLine($"Average precision: {AvgPrecision * 100.0:F2}%");
			sb.AppendLine($"Average recall: {AvgRecall * 100.0:F2}%");
			sb.AppendLine($"Average F1: {AvgF1 * 100.0:F2}%");
			sb.AppendLine($"Error: {Error:F3}");

			return sb.ToString();
		}

		private TableRow GetCustomRow(string title, Func<ClassResult, string> cellFunc)
		{
			var cells = new List<TableCell>();
			cells.Add(new TableCell {Text = title});
			cells.AddRange(_classes.Select(x => new TableCell {Text = cellFunc(x)}));

			return new TableRow {Cells = cells};
		}
	}
}

redpajama_set_name: RedPajamaGithub


text:
DROP flap prompts Phila. Councilman DiCicco to drop re-election bid
Another Philadelphia City Councilman in the controversial DROP retirement program has decided not to seek re-election.
Councilman Frank DiCicco said he took a poll showing him with a majority of the votes, but still decided to drop out of the race because his run for reelection would be too difficult.
"I didn't feel that it was in my best interest or in the interest of the people I represent to drag this thing out for another 10 weeks of what would be in my opinion probably would be one of the most negative campaigns not only that I would have to endure but the people of my district or the city of Philadelphia would have to endure," said DiCicco.
DiCicco said he is backing Mark Squilla to replace him, saying that he has some good qualities.
"He's a class act, when people get to know him they will get to like him, when I look at Mark's background I see myself," said DiCicco.
Squilla has at least two opponents in the primary, Joe Grace and Vern Anastasio.
Tuesday is the deadline for candidates to submit their nominating petitions.
The union, which would represent about 200 lawyers, said it's holding out hope for a new proposal from management — but it's still filing for an NLRB election.
The Philadelphia Tribune
Julie Coker to leave Philadelphia Convention and Visitors Bureau
Julie Coker is moving on after four years of leading the Philadelphia Convention and Visitors Bureau.
City pulls Indego e-bikes from streets while police search for stolen electronic bicycles
Philadelphia police are hunting e-bikes as Indego works to make it harder to steal electric bikes from the city's bike share system.


text:
Вале́рий Генна́дьевич Чупин (18 июня 1961, Барнаул, РСФСР, СССР) — советский и российский футболист, полузащитник. Мастер спорта СССР (1988).

Биография
Родился и вырос в Барнауле. Родители работали на вагоноремонтном заводе. Отец Геннадий играл за свой цех в футбол и хоккей. Мать Галина вместе с супругом ходила на стадион «Динамо» в дни большого футбола. Валерий Чупин играть в детской команде ВРЗ. Первый тренер — Владимир Васильевич Жучков.

В 16 лет Чупина к себе в заводскую команду шинного завода взял играющий тренер Валерий Лямкин. Через год старший тренер барнаульского «Динамо» Владимир Скориченко пригласил Чупина в команду мастеров. В 1980 году Чупин стал чемпионом зонального турнира. На следующий год «Динамо» повторило успех. В финальных играх за право выхода в первую лигу Чупин приглянулся тренеру волгоградского «Ротора» Геннадию Шершневу, который пригласил его к себе в команду первой лиги.

В ФК «Ротор» Чупин провёл свои лучшие годы карьеры, где стал рекордсменом команды по числу проведенных матчей в первой лиге и помог ей выйти в высшую лигу. Всего за «Ротор» отыграл 9 сезонов, в которых провёл 298 матчей в чемпионатах СССР (24 гола), 28 матчей в кубке СССР (2 гола), 3 матча в кубке Федерации футбола СССР (1 гол). Был членом сборной команды РСФСР.

Два года играл в Финляндии. После возвращения с перерывами играл в волжском «Торпедо», где и закончил профессиональную карьеру.

Играл в любительских клубах Волгоградской области — «БИО» (Светлый Яр), «Водник» (Калач-на-Дону), «Нефтяник» (Жирновск). В 2000 году был главным тренером «Торпедо» (Волжский). Работал тренером-селекционером в спортинтернате ФК «Ротор».

Статистика

Клубная

Примечание: знаком * отмечены ячейки, данные в которых возможно больше указанных.

Достижения

Командные
 Серебряный призёр Первой лиги СССР: 1988.
 Двукратный победитель Второй лиги СССР (зона «Восток»): 1980, 1981.
 Победитель Второй лиги России (зона «Центр»): 1994.
 Бронзовый призёр Второй лиги России (зона «Поволжье»): 1998.
 Бронзовый призёр Первенства РСФСР: 1981.

Личные
Рекордсмен ФК «Ротор» по числу проведённых матчей в Первой лиги СССР: 277.

Семья
Сын Евгений (1980 г.р.) и внук Валерий (2002 г.р.) — также футболисты. Сын Евгений в сезонах 1998 и 1999 играл с отцом в ФК «Торпедо» (Волжский).

Примечания

Футболисты СССР
Футболисты России
Мастера спорта СССР
Игроки ФК «Динамо» Барнаул
Игроки ФК «Ротор»
Игроки ФК ГБК
Игроки ФК «Торпедо» Волжский
Игроки ФК «Волгодонск»
Игроки ФК «Спартак-Телеком»
Футбольные тренеры России
Тренеры ФК «Торпедо» Волжский

redpajama_set_name: RedPajamaWikipedia


Titeca enables you to do business in a fun and passionate way, as entrepreneurship is in our blood. Titeca Accountancy is not a standard accounting firm that only juggles with figures. Expect more! The Titeca accountants go way beyond the figures. We focus on your future, your company. Titeca Accountancy is a fast-growing, full-service and progressive accounting firm with 10 branch offices and 200 employees in the provinces of West Flanders, East Flanders and Hainaut. "No is not an option". There is always a Titeca accountant in your vicinity. Your personal conversation and sparring partner removes your worries, provides tailored advice and boosts your motivation. Opt for entrepreneur-oriented solutions with added value at an affordable price.
Accounting is a means of entrepreneurship, but not a target in itself. Legal accounting, administrative obligations and tax optimisation obviously remain very important. Your Titeca accountant/account manager optimises your individual file, providing support and guidance as required. This enables you to focus on what you like doing most: doing business with a passion for entrepreneurship!
Various returns and declarations: advance business tax, withholding tax on income from movable assets, Intrastat etc.
Entrepreneurs often struggle with a number of complex problems. Just like in healthcare, Titeca Accountancy boasts a large number of accountants and experts to help you address challenging problems. Titeca clients can always rely on specialist expertise in various fields, including legal advice, financial and tax optimisation, subsidies and strategic advice.
As a customer or entrepreneur with a specific entrepreneurial challenge, you can rely on the SPE department, our in-house team of experts for fiscal, legal and other specialised advice.
Today we're meeting Jos Leenknegt, a subsidy advice expert with nearly 20 years of experience.
Friede Coudron has worked as a lawyer at Titeca Accountancy since 1/1/2017. She previously worked as a corporate intellectual property lawyer at a patent and trademark agency for 12 years.
Titeca Accountancy soon realised that the GDPR legislation brings about drastic changes for all entrepreneurs in the EU.