People anticipate the period in the year when they travel. This takes place during the summer. It is a good time to spend with family and loved ones. People also get a chance to break from work. People take this opportunity to explore areas where they are likely to derive pleasure. While some will prefer traveling within their homelands, others prefer to go beyond the borders. There is so much to discover in the world. And the only possible way of discovering even the world's tiniest details is through traveling.
You need to prepare first as you plan to travel the world. The preparatory phase involves certain things. This article will keenly take you through mandatory things you must do before you to travel to far off places. After identifying the country, you wish to travel to, sit down and plan for your budget. The amount of money you have will determine the amount of time you are going to spend while on the trip. It does not matter whether you are traveling as an individual, couple, family or group of friends, you need to sit down and plan for the money you have.
Book a hotel. Before you leave your house, you must have a destination upon arrival. A place to rest and freshen up as you wait for the next day after a hectic day of touring is crucial. It is good to have a good time while you sleep away from your usual bed. The thought of finding a place that matches not your standards should not cross your thought. Because this is a period when hotels will get many bookings from guests all over, doing early booking will help you escape disappointments. If you love city life, book hotels that are near town centers. However, choose those that are near places you are going to visit. You need to find hotels that offer their rates as a package to reduce costs.
Packing the things you need for the trip should also be done. If you need to shop for these items, make sure you do the shopping early. Other than sorting your attire, select those that are light. Apart from choosing comfortable clothes, get those that are casual ones. While still on the trip, you will need to jump, sweat, run and breathe out. This is the reason why choosing an attire that matches the occasion is going to do you great.
Keep in mind that you will come back to normal once the summer holiday is over. Being a spendthrift while on the trip and experiencing problems once the trip is over should not occur. In this case, avoid spending on things unplanned for. Setting aside miscellaneous in case of emergency should be adhered. When you have put all the above things into consideration, travel the world and have as much fun as possible.


BIRDMAN: On a walk through Times Square.
Nothing much to say. Saw "Birdman" Best picture? Not from my seat. Some stellar acting. Generally pretty good except for the fantasy birdman stuff. I'm just too literal.
I happened to notice this link on Twitter to Variety on the filming of Michael Keaton's walk through Times Square in his underpants. Real people.


text:
Q: Weird java recursion nullpointerexception on a method Hi I'm writing a checkers engine and defining a canEat(Point1,Point2) method for player class which returns true or false based on if player can eat eat the piece at the specified points by checking if the pieces and landing path is on board, if the two pieces belong to the same player or not and also considering the king/super status of piece.
Anyways it works pretty pleasantly without recursion, but without recursion method must get points of the pieces instead of the landing piece which is okay if I manage the recursion. But I want the method to also consider if it gets the landing point instead of piece location. When I run the code it fixes the location and calls itself again there is no problem with that but. I get  NullPointerException on
caneat = Checker2.isAlive() ? true : false; because Checker2 is null. My pointToChecker method returns null on this guy so Checker2 is null. What is causing this I'm new to recursion, even OOP to be honest and
Here is my code and console error log
public boolean canEat(Point Piece, Point target)
{
    //INITIALIZING
    //POINT1 & CHECKER1-> piece which eats
    //POINT2 & CHECKER2-> piece to eat
    //POINT3 & CHECKER3-> landing path

    if (samePoint(Piece, target))
        return false;

    boolean caneat = true;
    boolean king1 = false;
    Point Point1,Point2,Point3;
    Checker Checker1,Checker2,Checker3;
    int ownerID, victimID,axis;
    axis = getDirection(Piece, target);

    //CHECK IF PLAYER POINTED THE SQUARE AHEAD TARGET PIECE OR THE PIECE TO EAT
    int distance = getStep(Piece, target);
    if(distance == 2)
    {
        boolean resolution;
        System.err.println("Recoordinated target");
        Point fixed = getBackwards(target, axis);
        System.err.println("Fixed is: " + Piece + "  " + fixed);
        resolution = canEat(Piece, fixed);
        return resolution;
    }

    Point1 = Piece;
    Point2 = target;
    Point3 = findMovePosition(target, axis);

    if(!inBoard(Point1) || !inBoard(Point2) || !inBoard(Point3))
    {
        System.err.println("Error: Invalid Move --> Thinking outside the box");
        return false;
    }

    Checker1 = PointToPiece(Point1);
    Checker2 = PointToPiece(Point2);
    Checker3 = PointToPiece(Point3);

    //CHECK IF PIECES ARE ALIVE
    caneat = Checker1.isAlive() ? true : false;
    caneat = Checker2.isAlive() ? true : false;

    if(!Checker2.isAlive())
    {
        return false;
    }
        //THERE SHOULD BE TARGET AND VICTIM PIECES AND AN EMPTY LANDING POINT
    if(!isOccupied(Piece))
        {
        System.err.println("#OccupyChecker invalid piece to move");
        return false;
        }
        if(!isOccupiedbyEnemy(target))
        {
        System.err.println("#OccupyChecker invalid piece to eat");
        return false;
        }
        if(!(Checker3 == null))
        {
        System.err.println("#OccupyChecker landing piece error");
        return false;
        }
    ownerID = Checker1.getOwner().getID();
    victimID = Checker2.getOwner().getID();

    if(ownerID == victimID)
    {
        System.err.println("owner ID: " + ownerID + " victimID: " + victimID);
        System.err.println("#OCCUPY identity");
        return false;
    }

    if(ownerID == 1 && king1)
    {
        if(axis == 3 || axis == 4)
            System.err.println("#OccupyPoint wrong axis");
            caneat = false;
    }
    if(ownerID == 2 && king1)
    {
        if(axis == 1 || axis == 2)
            System.err.println("#OccupyPoint wrong axis");
            caneat = false;
    }

    return caneat;

}

Checker PointToPiece(Point piece)
{
    Checker[] allPieces = allPieces();
    Checker found = null;
    for(Checker k : allPieces)
    {
        if(samePoint(k.getPosition(), piece))
            found = k;
    }
    return found;

}

redpajama_set_name: RedPajamaStackExchange


Mobile devices make it possible to lounge in bed to watch videos and movies. However, imagine if you have a video on your iPad that you want to show off to everyone in the house, rather than huddle together for a glance, put videos on the big screen TV will no doubt be a better alternative. And this is why video streamers come into being. If you're trying to give your TV a smart boost in a cheap way, the Google Chromecast will certainly be of interest. Said on its office site, "Chromecast is a thumb-sized media streaming device that plugs into the HDMI port on your TV. Simply use an Android phone, tablet, iPhone, iPad", which means that you can stream videos, movies and TV shows to Chromecast from YouTube, Netflix and Google Chrome to your TV through Mac, PC, iOs and Android devices.
Got a Chromecast recently and I'm having issues with streaming things from a computer. I have tried a few different videos and all of them have had audio/video problems. How can I chromecast AVI, VOB, MKV as my videos are quite different in formats ?
I am driving crazy by the incapacity to chromecast MKV videos. Most time there is no audio, or the audio is out of sync and the frame rate isn't very good. The same could happen to many other videos like AVI and FLV. How to chromecast local media with both audio and video?
Easy-to-use and convenient as it is, Chromecast is very limited in the input video formats. In other words, chances are that you have stored tons of videos, in formats that are not supported by Chromecast, on your devices and stream video to chromecast for sharing with your family or friends on TV, only to get frustrated at the beginning or result in unsatisfactory results. Here this article introduces a detailed guide on how to play videos on chromecast, more specifically, in supported and unsupported video formats, with a Chromecast video converter.
From the above we can see, many popular and widely-used video formats are not in the list of video formats supported by Chromecast, like MKV, AVI, WMV, FLV etc. This means, in view of the few formats compatible with Chromecast, you have to first of all convert your videos with formats not supported by Chromecast. Seems complicated? Not at all in fact. Below a detailed guide on how to stream video to Chromecast, in its supported and unsupported video formats, is introduced.
As Chromecast enables users to stream videos, movies and TV shows to TV from PC, Mac, smartphones, tablets and built-in apps like Netflix, YouTube, Pandora, HBO Go, Google Music, Vevo, Plex etc, here we will discuss the methods to stream video to TV respectively.
1.To cast videos to Chromecast from mobile devices like smartphones and tablets, the Chromecast app is essential. Namely, first of all, you have to find and download the Chromecast app and have it installed on your Anroid or iOS devices.
2.Then just launch the Chromecast app on your device and click Cast Screen button.
3.Play the videos you would like to see on your devices, then you can get videos play in full screen.
1. You are also allowed to cast videos to Chromecast through the Chrome brower. Which means you have to install the Google Cast extension for the Chrome browser on your PC or Mac.
2. After downloaded and installed the Chromecast app, drag and drop the video you want to wactch into the Chrome browser.
3. Press the Cast button in the Chrome toolbar of your browser. Once the video is played in Chrome browser, you can send it to TV through Chromecast using the Google cast extension.
1.You can use a smartphone or tablet to watch or listen to content from several sources, including Netflix, YouTube, Pandora, HBO Go, Google Music, Vevo, Plex, Hulu Plus, and Google Movies & TV.
2.In each of those apps, you simply press the "Cast" icon and select your Chromecast, and the video gets sent to your TV.
As mentioned earlier, to Chromecast local videos in unsupported formats like MP4, WebM and MKV with incompatible audio or video codecs, or AVI, FLV, WMV, MPG, MOV, OGV, WTV etc, you have to convert those videos into Chromecast compatible ones. Here a Chromecast video converter named MacX Video Converter Pro is suggested. Acting as the Chromecast video converter as well as audio converter, it can easily convert various formats, like MP4, MKV, MOV, M4V, MPG, MXF, MTS, M2TS, M2T, AVI, FLV, VOB, WMV, WTV, DVR, DV, SWF, TS, and etc to Chromecast supported video format and tons of audio file like AMR, AC3, AAC, APE, WMA, WAV, M4A, M4R, CAF, VOC, QCP, MP2, 3GA, and etc to Chromecast compatible audio format.
Before you start, make sure you have downloaded this Chromecast video converter for Mac OS in advance. For Windows 10 PC users, you can free download this video converter Chromecast Windows Version to convert videos to Chromecast.
Step 1: Launch the Chromecast video converter and click "Add File" button to browse the video you want to convert.
Step 2: Select "MP4 (H.264)" in the output format area. This Mac video converter has configured many profiles for users to convert various formats into Chromecast supported ones, like MKV to MP4, VOB to MP4 and many more.
Step 3: Click the "Browse" button to choose the location where you would like to save the converted file.
Step 4: Click "RUN" button to begin to convert videos to Chromecast on Mac at fast speed. Then you can Chromecast local media now. You can freely start to Chromecast MKV, AVI, MOV videos etc as you like in this way.


Buyer says they will send you a 'certified check' which turns out to be fake.
Buyer says they will send you a sum over the listing price and ask you to wire them the excess to cover shipping cost. The money they send will not come through.
You are asked to act off pending amounts in PayPal. The buyer says that money will only clear once you post the item and give PayPal the tracking ID. Payment would have been made with a stolen credit card which eventually bounces. PayPal do not require a tracking ID for money to clear.
Buyer sends a fake PayPal payment notification to your email address.
Buyer sends a fake money order.
A request for you to snip off some hair via Skype.
Buyer rambling on about things that don't matter or they talk about personal experiences to try and build trust.
Poor or just strange syntax and grammar.
Willingness to pay over the listing or requested price.
A request for unnecessary personal information.
You should consider registering on the site with a temporary email address as buyers will see your email address once you respond to messages you receive through the site. If you have replied to the scammer and they have your email address, it is a good idea to add them to your SPAM or blocked list to prevent further contact. To help you stay safe, it is recommended that buyers and sellers use PayPal to handle payments and no action should be taken until payment has cleared. This should be checked by actually logging into your account.
It's also useful to Google the email address of a potential buyer – sometimes this will return useful information i.e. if the person is associated with online scams.
If you do receive a scam message, please forward this onto tickets@sellbuyhaironline.uservoice.com. Please only forward us these messages if you're able to do so within around 3 hours of receiving the message. Otherwise, the chances are that the user will have already been banned.
Users' IP and email addresses are located in the footer of the first message you receive from them through the site.
Please recognize that scammers go hand in hand with popular marketplaces, particularly classified ads sites where it is free to register and easy to message sellers. Thankfully, the majority of sellers are aware of these scams and we do our best to keep users informed. We remind sellers of online safety in our selling hair guide, during the ad listing process and in the footer of each message a buyer sends through the site. We share information on scammers with scammer databases and also cross-check our registrants with this list. sellbuyHaironline.com is a classified ads site and is not responsible for transactions conducted with other parties.


EMDR is a highly effective form of psychotherapy for healing the symptoms of trauma, as well as other charged emotional issues. EMDR is a rapid method for treating troubling symptoms such as anxiety, guilt, anger, depression, panic, sleep disturbance, and flashbacks that are the result of traumatic experiences. Not only is EMDR proven to be one of the most effective treatments for healing PTSD (Post Traumatic Stress Disorder) and chronic symptoms, but the benefits appear to be permanent. The efficacy is evidenced by extensive scientific research.
The effects are facilitated by alternating stimulation of the right and left hemispheres of the brain. This can be accomplished with left/right eye movements, ear tones or tactile pulses, depending on the client's preference.
The emotional disturbance associated with traumatic memories is eliminated.
The final phase of EMDR is the replacement of negative beliefs associated with traumatic memories with more healthy positive beliefs.
EMDR was discovered in 1987 by Dr. Francine Shapiro.
Much research has been conducted on EMDR validating the effectiveness of this treatment. EMDR is a natural process that uses bilateral stimulation to activate the opposite sides of the brain while processing memories. This releases emotional or blocked information and allows the memory to be experienced from a more adaptive perspective.
EMDR allows a client to process an emotional experience that may be difficult to even talk about. Most importantly, it can eliminate stress surrounding the traumatic memory. The result is painful feelings are exchanged for more peaceful, resolved feelings.
Did you experience physical or emotional childhood abuse or neglect?
Are you distrustful of others?
Have you experienced loss due to a death or divorce?
Are phobias limiting your life, despite efforts to overcome them?
Do you want to calm the chaos of self-defeating thoughts, feelings and behaviors?
If you answered yes to any of the above questions, EMDR could be helpful to you.
For more information or to make an appointment, please contact Sonja through this website.


text:
5/19/2018 Tim Mcgraw And Faith Hill Grand Rapids Mi
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Hudson Reply 1/7/2018 at 04:33:27 AM
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Holden Reply 7/1/2018 at 02:27:17 PM
Her persistence and ambition, combined along with her work ethic earned her early rewards.
Leo Reply 6/16/2018 at 06:41:43 PM
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redpajama_set_name: RedPajamaCommonCrawl


text:
Q: AngularJS - How can i refactore my Jasmine specs? I use AngularJS 1.2.16 with Jasmine 2.X for my javascript specs.
But they quickly turned messy. I am having a hard time finding information on how to refactor and structure the specs.
Here are some bad specs of mine:
  channel = mockRestangular = $httpBackend = deferred = undefined
  channel_id = {...}

  beforeEach ->
    module("channels", ($provide) ->
      mockRestangular = {
        configuration: { baseUrl: "" }
        one: ->
          this
        post: ->
          this
        put: ->
          this
        ...
      }

      module ($provide) ->
      $provide.value('Restangular', mockRestangular)
      return
    )

  beforeEach inject((_channel_, $q, $injector) ->
    channel = _channel_
    $httpBackend = $injector.get('$httpBackend')
    deferred = $q.defer()
  )

    it "spec1", inject(($q, $rootScope) ->
      deferred = $q.defer()
      spyOn(mockRestangular.one().one(), 'get').and.returnValue(deferred.promise)
      spyOn(channel::, 'init').and.stub()
      new_channel = new channel(channel_id)
      new_channel.updateCount()
      deferred.resolve({"channels":[{...long...long...object...}]})
      $rootScope.$digest()
      expect(new_channel.meta.totalProducts).toEqual(24849)
      expect(new_channel.meta.activeProducts).toEqual(1349)
    )

    it "spec2", inject(($q, $rootScope) ->
      deferred = $q.defer()
      spyOn(mockRestangular.one().one(), 'get').and.returnValue(deferred.promise)
      spyOn(channel::, 'init').and.stub()
      new_channel = new channel(channel_id)
      new_channel.updateStatisticsRevenue()
      deferred.resolve({"revenue_statistics":[{...another...very...very...long...object...}]})
      $rootScope.$digest()
      expect(new_channel.statistics.revenue).toEqual([{...kinda...long...object...result...}])
    )

  # spec with real respond-mock objects
  describe "describtor2", ->
    it "spec3", inject(($rootScope) ->
     $httpBackend.expectPUT().respond(201,
  {products:[{"sku":"10413161","active":false,"min_price":{"fractional":400,"currency":"EUR"},"max_price":{"fractional":950,"currency":"EUR"}},{"sku":"10413162","active":true,"min_price":{"fractional":458,"currency":"EUR"},"max_price":{"fractional":799,"currency":"EUR"}}]})
     spyOn(mockRestangular.one().one(), 'get').and.returnValue(deferred.promise)
     spyOn(channel::, 'init').and.stub()
     new_channel = new channel channel_id
     new_channel.updateProducts()
     new_channel.getMeta().activeProducts = 2
     expect(mockRestangular.one().one().get).toHaveBeenCalled
     deferred.resolve({"products":[{"sku":"10413161","active":true,"min_price":{"fractional":412,"currency":"EUR"},"max_price":{"fractional":890,"currency":"EUR"}},{"sku":"10413162","active":true,"min_price":{"fractional":448,"currency":"EUR"},"max_price":{"fractional":799,"currency":"EUR"}}]}
     )
     $rootScope.$digest()
     new_channel.updateProduct([{sku:"10413161",active:false,min_price:{fractional:400,currency:"EUR"},max_price:{fractional:950,currency:"EUR"}},{"sku":"10413162","active":true,"min_price":{"fractional":458,"currency":"EUR"},"max_price":{"fractional":799,"currency":"EUR"}}])
     $httpBackend.flush()
     expect(new_channel.getProducts()).toEqual(
[{"sku":"10413161","active":false,"min_price":{"fractional":400,"currency":"EUR"},"max_price":{"fractional":950,"currency":"EUR"}},{"sku":"10413162","active":true,"min_price":{"fractional":458,"currency":"EUR"},"max_price":{"fractional":799,"currency":"EUR"}}]
     )
     expect(new_channel.getMeta().activeProducts).toBe(1)
)

Because they are so long with all the objects in them I even start to put more "expects" into a single spec. I know that's wrong, but I am afraid of those huge specs.
Are there any best practices for structuring or refactoring Jasmine specs?

A: Use BeforeEach to put some initial common code of each spec, for instance, you could put those lines:
      deferred = $q.defer()
      spyOn(mockRestangular.one().one(), 'get').and.returnValue(deferred.promise)
      spyOn(channel::, 'init').and.stub()
      new_channel = new channel(channel_id)

in a BeforeEach, associated to the concerned describe.
beforeEach(function() {
      deferred = $q.defer();
      spyOn(mockRestangular.one().one(), 'get').and.returnValue(deferred.promise);
      spyOn(channel::, 'init').and.stub();
      new_channel = new channel(channel_id);
});

Other alternative: create some basic javascript function to gather common code.
The advantage would be that you could name those portions of code:
function mockDBGet() {
          deferred = $q.defer();
          spyOn(mockRestangular.one().one(), 'get').and.returnValue(deferred.promise);
}

function initChannel() {
          spyOn(channel::, 'init').and.stub();
          new_channel = new channel(channel_id);
}
//.......
it('myCurrentSpec', function(){
  mockDBGet();
  initChannel();   far more clean than your previous version
});


(WJBK) - A year ago this month is when the Equifax credit breach happened, unlocking almost half of American's personal information. Now a new law is going into effect this week to make it easier to protect yourself - and the credit reporting agencies have to pick up the tab.
"We have almost 2,500 different data points that are compromised as well and over 800 passwords all tied back to this company," said David Derigiotis, a cyber-risk expert with Burns & Wilcox.
"If you have someone that's logging into the system at work on the corporate network with this password but then they are also using the same password for other places, the company is going to end up with a data breach when it falls into the wrong hands," Derigiotis said.
The wrong hands, are still reaching and not enough of the good guys are using their hands to fight it off. And it's as simple as logging on and freezing your credit report.
Starting this Friday, you can do it for free on Experian, Equifax and Transunion, which are the three credit reporting agencies out there. They used to charge $10 every time. But thanks to a new law, it won't cost you a penny.
"A security freeze locks down your credit file so that somebody--a lender or a creditor is not able to access it to determine whether or not they want to make a loan in your name. This is particularly important if somebody is filing or applying for credit that's in your name but it's not you. So a freeze locks it down completely so that the lender is not able to view your credit history to make a loan," Derigiotis said.
The new law also requires the three companies to freeze and unfreeze your credit history quickly.
"You can either do it by phone, mail, or online. If you do by online or by phone, they have to lift the freeze within one hour," Derigiotis said.
This all comes after last fall's Equifax data breach when 150 million Americans' credit was compromised.
"Just because identity theft has not happened yet, it's just a matter of time before somebody gets around to us. It's a numbers game until somebody until our number comes up, then we'll have to experience it. So it's better to take advantage of this and reduce the pain points now before," Derigiotis said.
The new law also does something else.
"It extends the fraud alerts from 90 days to a full year. So what that does is it red flags your credit report so if somebody does apply for credit in your name they have to verify with you whatever method you gave them ... They have to reach out to verify your identity," Derigiotis said.
Once you ask them to freeze your credit they will mail you a pin that you will use to unfreeze it.


text:
Case of HIV patient in remission raises hopes for future AIDS cure
Reuters , Tuesday 7 Jul 2020
A first case of an HIV-positive man who went into long-term remission after being treated for less than a year with an intensified multi-drug cocktail of AIDS medicines added to hopes on Tuesday of a possible future cure for the disease.
The 34-year-old Brazilian, who was diagnosed with HIV in 2012, was treated with a base of antiretroviral therapy, or ART, which was boosted with additional antiretrovirals, plus a drug called nicotinamide, a form of vitamin B3.
The intensified treatment was halted after 48 weeks, doctors said on Tuesday, and 57 weeks later his HIV DNA in cells and his HIV antibody test remain negative.
"This case is extremely interesting, and I really hope that it may boost further research into an HIV cure," Andrea Savarino, a doctor at Italy's Institute of Health who co-led the trial, said in an interview with the UK charity NAM AIDSmap.
He cautioned, however, that four other HIV-positive patients treated in the trial with the same intensified drug cocktail saw no positive effect against the AIDS-causing virus.
"The result is highly likely not to be reproducible," he said. "This a very first (preliminary) experiment, and I wouldn't foresee beyond that."
As scientists race to develop vaccines and treatments for COVID-19, the struggle goes on to find a cure for HIV, which has infected more than 75 million people and killed almost 33 million since the AIDS epidemic began in the 1980s.
Patients who have access to AIDS drugs are able to control the virus and keep the disease in check, and there are many ways to stop it spreading, but 38 million people are currently living with HIV.
Hopes of a cure for AIDS have been boosted in recent years by two separate cases of remission in men who are described by HIV doctors as "functionally cured" after being treated with highly risky and complex bone marrow transplants.
Commenting on this latest case, which was presented at an AIDS conference in San Francisco, Sharon Lewin, an HIV specialist at Australia's Doherty Institute, said it was "very interesting" but raised many questions.
"As this man was part of a larger clinical trial, it will be important to fully understand what happened to the other participants," she said in an emailed comment.
Egyptian Premier League results & scorers (16th matchday)
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Egypt's El-Shennawi rejects offers from Wigan and Al-Nassr, says Ahly football.....
US relies on close coordination with Egypt to restore stability between Palestinians.....
Israeli troops kill another Palestinian man in occupied West Bank
Egyptian banks' high-yield certificates of deposit pull in EGP 460 billion
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Forget the whole "I got no respect" spiel. Rodney Laney (unlike the other Rodney) is considered "one of the most respected comedians in the business." In addition to performing on "Late Late Show with Craig Ferguson," Comedy Central and the BBC, Laney has been seen on P.Diddy's "Bad Boys of Comedy" and as part of TBS Just for Laughs Chicago's LOL Lounge. He'll perform two shows at The Millroom on Friday, Dec. 6, at 7 and 9:30 p.m. The special guest for the evening is Andy Forrester, known for off-the-wall humor and high-energy comedy. $12/$14. ashevillemillroom.com.


text:
/* global define: false */
define([], function() {
  'use strict';

  var VariablesFactory = [ function() {

    // variable specific stuff //////////////

    function reverse(hash) {
      var result = {};

      for (var key in hash) {
        result[hash[key]] = key;
      }

      return result;
    }

    function keys(hash) {
      var keys = [];

      for (var key in hash) {
        keys.push(key);
      }

      return keys;
    }

    var OPS = {
      eq: '=',
      neq: '!=',
      gt : '>',
      gteq : '>=',
      lt : '<',
      lteq : '<=',
      like: ' like '
    };

    var SYM_TO_OPS = reverse(OPS);

    function operatorName(op) {
      return OPS[op];
    }

    var PATTERN = new RegExp('^(\\w+)\\s*(' + keys(SYM_TO_OPS).join('|') + ')\\s*([^!=<>]+)$');

    /**
     * Tries to guess the type of the input string
     * and returns the appropriate representation
     * in the guessed type.
     *
     * @param value {string}
     * @return value {string|boolean|number} the interpolated value
     */
    function typed(value) {

      // is a string ( "asdf" )
      if (/^".*"\s*$/.test(value)) {
        return value.substring(1, value.length - 1);
      }

      if ((parseFloat(value) + '') === value) {
        return parseFloat(value);
      }

      if (value === 'true' || value === 'false') {
        return value === 'true';
      }

      throw new Error('Cannot infer type of value ' + value);
    }

    function typedString(value) {

      if (!value) {
        return value;
      }

      if (typeof value === 'string') {
        return '"' + value + '"';
      }

      if (typeof value === 'boolean') {
        return value ? 'true' : 'false';
      }

      if (typeof value === 'number') {
        return value;
      }

      throw new Error('Cannot infer type of value ' + value);
    }

    /**
     * Public API of Variables utility
     */
    return {

      /**
       * Parse a string into a variableFilter { name: ..., operator: ..., value: ... }
       * @param  {string} str the string to parse
       * @return {object}     the parsed variableFilter object
       */
      parse: function(str) {

        var match = PATTERN.exec(str),
            value;

        if (!match) {
          throw new Error('Invalid variable syntax: ' + str);
        }

        value = typed(match[3]);

        return {
          name: match[1],
          operator: SYM_TO_OPS[match[2]],
          value: value
        };
      },

      toString: function(variable) {
        if (!variable) {
          return '';
        }

        return variable.name + operatorName(variable.operator) + typedString(variable.value);
      },

      operators: keys(SYM_TO_OPS)
    };
  }];
  return VariablesFactory;
});

redpajama_set_name: RedPajamaGithub


Need some inspiration on where to stay? Top rated cheap hotels in Naantali include Lintulan pikkukodit, Kotikolo and Villa Marina Turku based on user reviews. Skyscanner hotels is a fast, free and simple way to organise your stay. In a few clicks you can easily search, compare and book your Naantali accommodation by clicking directly through to the hotel or travel agent website. No fees are added to your stay by booking with us. To get started, simply add your chosen travel dates to the search box above and let us find cheap hotel deals for you. Or alternatively, select from the hotel options above.
What is the weather like in Naantali?
In Naantali, the expected average temperature in April is 3.3°C/37.9°F. The warmest month is typically July, which averages 19.9°C/67.8°F. The coolest month is February, with temperatures averaging -4.7°C/23.5°F.
What airports are the closest to the city centre in Naantali, Finland?
The nearest airport to Naantali is Turku (TKU) (14.46km).


UNESCO designated Itsukushima Shrine as World Heritage Site in 2006. It is at Miyajima Island, Hiroshima Prefecture and the most popular sightseeing spot the Chugoku region in Japan.
The red buildings and torii gate in the calm sea brings about an air of mystery. The shrine with more than 1400 years history has attracted countless people even though it is far away from Kyoto.
The architecures, cultural properties, and annual event including dances provide us a valuable opportunity to know traditional Japanese culture.
Since the buildings have been in the water's edge, they have received the damage from the wave and wind. Why was the shrine built such a dangerous place?
Before the establishment of the head of a powerful family Saeki-no Kuramoto in 593, the whole of Miyajima Island had been an object of faith as holy nature. The people had awesome feeling and respect for it.
So they avoided stepping into the inside of the island directly. That's why the shrine and torii stand in the sea.
The height of the red torii is about 16m. The woods are camphor trees.
At a glance, the columns are buried in the ground. But it's not true. The grand red gate just stands with its weight on the ground. Since the upper column has a 7t stone inside, the Big Torii doesn't shake even the earthquake or hurricane come. And the six piers support firmly.
The shrine of the style is Shinden-zukuri. That is the representative of a nobles' residence in the Heian Period. Twenty buildings are National Treasures or Important Cultural Properties of the country.
Originally the shrine wasn't so big. The head of the Heike Family Taira-no Kiyomori (1118-1181) who had the immeasurable power at that time deeply worshiped Istukushima Shrine as a guardian deity of Heike. So he extended the buildings in a great way and it keeps the appearance of those days still now with many repairing and rebuilding.
You can walk and get to Big Torii at the low tide. But the high tide is essential to the beautiful scenery of Itsukushima Shrine and the torii gate. It's better to check in advance before you visit the shrine.
It's good to know the tide time of Miyajima easily.
It's a site for a sea fishing. So you can know not only the tide time but also the weather closely.
Itsukushima Shrine has is really attractive. But the shrine is not the only sightseeng spot in Miyajima.
This entry was posted in travel and tagged Hiroshima, shrine, Torii. Bookmark the permalink.
Masterpieces of Japanese Culture > travel > Let's go to Itsukushima Shrine at Miyajima Island!


text:
Q: java.lang.ClassFormatError: Absent Code attribute in method that is not native or abstract in class file javax/servlet/ServletException I'm trying to start a Tomcat server on a RedHat Linux, and I get this error :
The full stack with caused by :
java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at org.apache.catalina.startup.Bootstrap.load(Bootstrap.java:261)
at org.apache.catalina.startup.Bootstrap.main(Bootstrap.java:413)
Caused by: java.lang.ClassFormatError: Absent Code attribute in method that is not native or abstract in class file javax/servlet/ServletException
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClass(ClassLoader.java:800)
    at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
    at java.net.URLClassLoader.defineClass(URLClassLoader.java:449)
    at java.net.URLClassLoader.access$100(URLClassLoader.java:71)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:361)
    at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:425)
    at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:308)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:412)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:358)
    at java.lang.Class.getDeclaredMethods0(Native Method)
    at java.lang.Class.privateGetDeclaredMethods(Class.java:2625)
    at java.lang.Class.privateGetPublicMethods(Class.java:2743)
    at java.lang.Class.privateGetPublicMethods(Class.java:2753)
    at java.lang.Class.privateGetPublicMethods(Class.java:2753)
    at java.lang.Class.getMethods(Class.java:1480)
    at org.apache.tomcat.util.IntrospectionUtils.findMethods(IntrospectionUtils.java:841)
    at org.apache.tomcat.util.IntrospectionUtils.setProperty(IntrospectionUtils.java:271)
    at org.apache.tomcat.util.IntrospectionUtils.setProperty(IntrospectionUtils.java:262)
    at org.apache.tomcat.util.digester.SetPropertiesRule.begin(SetPropertiesRule.java:209)
    at org.apache.tomcat.util.digester.Rule.begin(Rule.java:153)
    at org.apache.tomcat.util.digester.Digester.startElement(Digester.java:1356)
    at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.startElement(AbstractSAXParser.java:509)
    at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanStartElement(XMLDocumentFragmentScannerImpl.java:1363)
    at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl$FragmentContentDriver.next(XMLDocumentFragmentScannerImpl.java:2786)
    at com.sun.org.apache.xerces.internal.impl.XMLDocumentScannerImpl.next(XMLDocumentScannerImpl.java:606)
    at com.sun.org.apache.xerces.internal.impl.XMLDocumentFragmentScannerImpl.scanDocument(XMLDocumentFragmentScannerImpl.java:510)
    at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:848)
    at com.sun.org.apache.xerces.internal.parsers.XML11Configuration.parse(XML11Configuration.java:777)
    at com.sun.org.apache.xerces.internal.parsers.XMLParser.parse(XMLParser.java:141)
    at com.sun.org.apache.xerces.internal.parsers.AbstractSAXParser.parse(AbstractSAXParser.java:1213)
    at com.sun.org.apache.xerces.internal.jaxp.SAXParserImpl$JAXPSAXParser.parse(SAXParserImpl.java:648)
    at org.apache.tomcat.util.digester.Digester.parse(Digester.java:1642)
    at org.apache.catalina.startup.Catalina.load(Catalina.java:526)
    at org.apache.catalina.startup.Catalina.load(Catalina.java:560)
    ... 6 more

No Maven, no JEE server, only a standone Tomcat.
Versions :
apache-tomcat-apis-0.1-1.el6.noarch
java-1.6.0-openjdk 1:1.6.0.35-1.13.7.1.el6_6
java-1.6.0-openjdk-devel 1:1.6.0.35-1.13.7.1.el6_6
java-1.7.0-openjdk 1:1.7.0.85-2.6.1.3.el6_6
java-1.7.0-openjdk-devel 1:1.7.0.85-2.6.1.3.el6_6
tomcat6 6.0.24-83.el6_6
tomcat6-el-2.1-api 6.0.24-83.el6_6
tomcat6-jsp-2.1-api 6.0.24-83.el6_6
tomcat6-lib 6.0.24-83.el6_6
tomcat6-servlet-2.5-api 6.0.24-83.el6_6
tomcat6-webapps 6.0.24-83.el6_6
Kernel=2.6.32-504.54.1.el6.x86_64

A: Finally got the answer.
Origin was in a configuration file, where CLASSPATH should have been set to an empty value instead of using the system one.
Dependencies were wrong.


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text:
Uses Of Electromagnet
An electromagnet is a kind of magnet where the magnetic field is created by an electric current. The uses of electromagnets are given here to help learners understand the topic more effectively. Electromagnets can be considered as a temporary magnet that functions with the help of an electric current. The magnetic strength of an electromagnet can be easily altered by varying the amount of electric current and its polarity can be changed by varying the direction of the electric current.
Electromagnets are used for various purposes on a day-to-day basis. For example, electromagnets are used in the large cranes which are used in waste yards. Electromagnets are also widely used in numerous electromechanical and electronic devices. Some common uses are given below.
10 Uses of Electromagnets
Generators, motors, and transformers
Electric buzzers and bells
Headphones and loudspeakers
Relays and valves
Data storage devices like VCRs, tape recorders, hard discs, etc.
MRI machines
Uses in Home Appliances
Most of the electric appliances used in the home use electromagnetism as the basic working principle. Some electromagnet uses in the home include an electric fan, electric doorbell, induction cooker, magnetic locks, etc. In an electric fan, the electromagnetic induction keeps the motor rotating on and on making the blade of the fan to rotate. Also in an electric doorbell when the button is pressed, due to the electromagnetic forces the coil gets energized and the bell sounds.
Uses in Medical Field
The uses of electromagnets are also seen in the medical field. MRI scan which is short for Magnetic Resonance Imaging is a device that uses electromagnets. The device can scan all the tiny details in the human body with the help of electromagnetism.
Uses in Memory Storage Devices and Computer Hardware
The data in ebook gadgets and phones are stored in the electromagnetic format in the form of bytes and bits. The computer hardware is also having a magnetic tape which works on the principle of electromagnetism. Even in the olden days' electromagnets had a huge role in the data storage of VCP and VCR.
Uses in Communication Devices and Power Circuits
Without electromagnets, the mobiles and the telephones we used to make phone calls over a long distance could not have taken shape. The electromagnetic pulses and the interaction of the signals make the mobiles and telephones very handy.
These were some application uses of electromagnets. Stay tuned with BYJU'S to learn more interesting Physics concepts with the help of interactive video lessons.
Also, Read
What are Electromagnets? Electromagnetic Induction
Electromagnetic Waves Magnet
ampere formula what is vector quantity
plane mirror image motion definition physics
alternating current definition concave mirror and convex mirror
parts of dc generator amplitude of a wave
application of dimensional analysis derivation of equation of motion by graphical method
Shabana September 3, 2019 at 12:35 am
Explanation is easy to understand
behlah February 17, 2020 at 4:47 pm
great explanation! it also helped me a lot in completing my science homework.


text:
CLIVE LUKOVER
Headlines/Documentary/Authority
News, Current Affairs, Debate, Business, Politics. A convenient resource for all styles of news reporting and factual programming. From urgent and substantial to light and reassuring, each track includes a bed version and stems are available on request.
Clive Lukover is a UK based composer for film and TV. After graduating with an MA in Music for Film from Bournemouth University he went on to write for many publishers including Sony/ATV producing a number of albums in various genres including contemporary orchestral, jazz, minimalist piano driven tracks, string quartets as well as pop and world music.
As a songwriter his song 'Who is She to Me' was recorded by the Asian star Christian Bautista and released by Universal.
His music has featured in many shows and TV programs around the world including BBC Sports, Sky Sports, Funny or Die (USA), Strictly Come Dancing (UK), Hollyoaks, Come Dine With Me, The Great British Food Revival (International). His piano music was featured on the Paris tribute video 'Je Suis Paris' in 2015 and shown on Sky Sports.
His music has been used in many short films such as 'Lotus Flowers' which was shown at the Raindance Film festival in London.
For more information on the composer: www.clivelukover.com
Produced by: Clive Lukover and David Walter for Score Production Music


text:
Q: Multiselect in Listbox I am working on a Banner Workflow. Currently the banner does not have a multiselect listbox. I want the users to have a multiselect option. I am trying to write jQuery code so I can make my listbox in to a multiselect. Somehow the multiselect does not work.
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<script>
  $(function() {
    $("#dataField369").multiselect();
  });
</script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/3.4.1/jquery.min.js"></script>
<script>
  jQuery(document).ready(function() {
    jQuery("#dataField369").change(function() {
      var myvalueMultiple = jQuery(this).val();
      alert("You have selected : " + myvalueMultiple);
    });
  });
</script>


(book summary written by Scott Lichtman): I recently borrowed a copy of The Six Sigma Way, a book by Pande, Neuman and Cavanagh (consultants to GE, Allied Signal and other corporations). While the book and concept have been around several years, the steps it recommends for services firms are fresh and valuable today.
Six Sigma refers to a statistical principle of reducing defects in any process (invoice entry, web page development, iPod manufacturing) to less then 3.4 per million.
More generally, it's a method for prioritizing the greatest value-generating processes in a business and reducing 'defects' by orders of magnitude – time and again.
Defects can refer to data errors, physical flaws, or anything that a customer considers less than perfectly executed.
Usually, businesspeople associate Six Sigma with the manufacturing line, but it's equally valuable for services firms.
In fact, it's extremely valuable for knowledge-based firms because have spent relatively little time analyzing and perfecting their processes.
Some would claim this is because of intangibles in the creative process, but I suggest there's also a reluctance by higher-paid knowledge workers being to be subjected to "quality control." Let's look at a few service activities where process measurement applies.
1) Accurately qualifying prospects. E.g., at what percentage of first sales meetings will the prospect say "yes, this is a service that's relevant to me"? Do you know what's an optimal return-on-meetings (or RFIs, for that matter) for your business model?
2) Up-to-date information on a web page. How many of your web pages at any given time have out-of-date information or broken links?
3) Clarity of marketing materials. How many of your marketing materials would prospects say they "understand fully".
4) Timeliness of investment research.
Did a research piece your team produced get to the relevant investors within a day? An hour? How long a delay is acceptable to your customers?
5) Finishing projects according to original schedule and budget.
1) Identify your core customer-facing and profit-generating processes within and across functions. Also identify your key profit-generating customers.
2) Have customer define the performance levels for acceptable and exceptional delivery.
4) Prioritize, analyze then implement improvemnets.
5) Integrate Six Sigma into daily activities through ongoing metrics, "Voice of the Customer" input mechanisms, etc. Firms tends to fail at this process when they skip a step, such as systematically interviewing customers or "back of the envelope" guessing current performance.
Firms also tend to underestimate the benefits of long-term adherence to the program and top management support; these foundations lead to both incremental improvements and breakthrough changes in how one does business, resulting in profit improvements of 10% to 30% or more over several years.
Quality control has taken hold in mass-produced services, such as call center response times.
Now it's time to look at your knowledge-work business and find the benefits of systematic process improvement.


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text:
Q: How parametric deformation retraction formula is obtained (Hatcher's Algebraic Topology) Hatcher Chapter $0$
Construct an explicit deformation retraction of the torus with one point deleted
onto a graph consisting of two circles intersecting in a point, namely, longitude and
meridian circles of the torus.
I read a solution online that starts with the unit square with a hole in the centre and then it gives the following deformation retraction:

But I don't know how they came up with this formula. I realize this is a major issue for me. I am completely lost when it comes to writing this explicitly.
Even now that I see the solution, I don't know why it makes sense. I see the 't' and I know they're using parametric equations but it seems like my own calculus training is failing me because I wasn't able to think of this when confronted with the question.
My doubt (as best as I can describe it): Where is the 'hole' represented in this formula? By my understanding, the torus is punctured somewhere (since one point is missing) in Hatcher's question. But this formula is just showing movement directly from the centre of the rectangle, no? Where does it account for the puncture?
Also, why are we dividing by $\textrm{max}\{|x|, |y|\}$?
Reference request: Is there some text I can use to brush up on my parametric equations skill for this kind of application? I feel like the books I used basically tell you how to represent a line and not much else.

A: *

*The hole is at $(0, 0)$.  Note that $(0, 0)$ can't be in the domain because $(0, 0) / \max(0, 0)$ is undefined.

*This formula is moving directly away from $(0, 0)$.  Notice that $f_t(x, y)$ is always a multiple $(x, y)$.

*You divide by $\max\{|x|, |y|\}$ so that $f_1(x, y)$ lies on an edge of the square.  (These edges will become circles in the quotient space.)


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text:
namespace Blam
{
	namespace Tags
	{
		namespace Game
		{
			using Blam::Math::Bounds;
			using Blam::Math::RealPoint2D;
			using Blam::Math::RealPoint3D;
			using Blam::Text::StringID;

			struct Globals
			{
				struct HavokCleanupResource;
				struct SoundGlobal;
				struct AIGlobal;
				struct DamageTable;
				struct Sound;
				struct Camera;
				struct PlayerControl;
				struct Difficulty;
				struct Grenade;
				struct InterfaceTag;
				struct PlayerInformation;
				struct PlayerRepresentation;
				struct PlayerFallingDamage;
				struct Unknown59;
				struct Material;
				struct CinematicAnchor;
				struct MetagameGlobal;
				struct DamageReportingType;

				float Unknown1;
				float Unknown2;
				float Unknown3;
				float Unknown4;
				float Unknown5;
				float Unknown6;
				float Unknown7;
				float Unknown8;
				float Unknown9;
				float Unknown10;
				float Unknown11;
				float Unknown12;
				float Unknown13;
				float Unknown14;
				float Unknown15;
				float Unknown16;
				float Unknown17;
				float Unknown18;
				float Unknown19;
				float Unknown20;
				float Unknown21;
				float Unknown22;
				float Unknown23;
				float Unknown24;
				float Unknown25;
				float Unknown26;
				float Unknown27;
				float Unknown28;
				float Unknown29;
				float Unknown30;
				float Unknown31;
				float Unknown32;
				float Unknown33;
				float Unknown34;
				float Unknown35;
				float Unknown36;
				float Unknown37;
				float Unknown38;
				float Unknown39;
				float Unknown40;
				float Unknown41;
				float Unknown42;
				float Unknown43;
				int32_t Language;
				TagBlock<Globals::HavokCleanupResource> HavokCleanupResources;
				TagBlock<Globals::SoundGlobal> SoundGlobals;
				TagBlock<Globals::AIGlobal> AIGlobals;
				TagReference AIGlobalsTag;
				TagBlock<Globals::DamageTable> DamageTable;
				float Unknown44;
				float Unknown45;
				float Unknown46;
				TagBlock<Globals::Sound> Sounds;
				TagBlock<Globals::Camera> Camera;
				TagBlock<Globals::PlayerControl> PlayerControl;
				TagBlock<Globals::Difficulty> Difficulty;
				TagBlock<Globals::Grenade> Grenades;
				float Unknown47;
				float Unknown48;
				float Unknown49;
				TagBlock<Globals::InterfaceTag> InterfaceTags;
				float Unknown50;
				float Unknown51;
				float Unknown52;
				float Unknown53;
				float Unknown54;
				float Unknown55;
				TagBlock<Globals::PlayerInformation> PlayerInformation;
				TagBlock<Globals::PlayerRepresentation> PlayerRepresentation;
				float Unknown56;
				float Unknown57;
				float Unknown58;
				TagBlock<Globals::PlayerFallingDamage> PlayerFallingDamage;
				TagBlock<Globals::Unknown59> Unknown60;
				TagBlock<Globals::Material> Materials;
				TagReference MultiplayerGlobals;
				TagReference SurvivalGlobals;
				TagBlock<Globals::CinematicAnchor> CinematicAnchors;
				TagBlock<Globals::MetagameGlobal> MetagameGlobals;
				float Unknown61;
				float Unknown62;
				float Unknown63;
				float Unknown64;
				float Unknown65;
				float Unknown66;
				float Unknown67;
				float Unknown68;
				float Unknown69;
				float Unknown70;
				float Unknown71;
				float Unknown72;
				float Unknown73;
				float Unknown74;
				float Unknown75;
				float Unknown76;
				float Unknown77;
				float Unknown78;
				float Unknown79;
				float Unknown80;
				float Unknown81;
				float Unknown82;
				float Unknown83;
				float Unknown84;
				float Unknown85;
				float Unknown86;
				float Unknown87;
				float Unknown88;
				float Unknown89;
				float Unknown90;
				float Unknown91;
				float Unknown92;
				float Unknown93;
				float Unknown94;
				float Unknown95;
				float Unknown96;
				float Unknown97;
				float Unknown98;
				float Unknown99;
				float Unknown100;
				float Unknown101;
				float Unknown102;
				float Unknown103;
				float Unknown104;
				float Unknown105;
				float Unknown106;
				float Unknown107;
				float Unknown108;
				float Unknown109;
				float Unknown110;
				float Unknown111;
				float Unknown112;
				float Unknown113;
				float Unknown114;
				float Unknown115;
				float Unknown116;
				float Unknown117;
				float Unknown118;
				float Unknown119;
				float Unknown120;
				float Unknown121;
				float Unknown122;
				float Unknown123;
				float Unknown124;
				float Unknown125;
				float Unknown126;
				float Unknown127;
				float Unknown128;
				float Unknown129;
				float Unknown130;
				float Unknown131;
				float Unknown132;
				float Unknown133;
				float Unknown134;
				float Unknown135;
				float Unknown136;
				float Unknown137;
				float Unknown138;
				float Unknown139;
				float Unknown140;
				float Unknown141;
				float Unknown142;
				float Unknown143;
				float Unknown144;
				float Unknown145;
				float Unknown146;
				float Unknown147;
				float Unknown148;
				float Unknown149;
				float Unknown150;
				float Unknown151;
				float Unknown152;
				float Unknown153;
				float Unknown154;
				float Unknown155;
				float Unknown156;
				float Unknown157;
				float Unknown158;
				float Unknown159;
				float Unknown160;
				float Unknown161;
				float Unknown162;
				float Unknown163;
				float Unknown164;
				float Unknown165;
				float Unknown166;
				float Unknown167;
				float Unknown168;
				float Unknown169;
				float Unknown170;
				float Unknown171;
				float Unknown172;
				float Unknown173;
				float Unknown174;
				float Unknown175;
				float Unknown176;
				float Unknown177;
				float Unknown178;
				float Unknown179;
				float Unknown180;
				float Unknown181;
				float Unknown182;
				float Unknown183;
				float Unknown184;
				float Unknown185;
				float Unknown186;
				float Unknown187;
				float Unknown188;
				float Unknown189;
				float Unknown190;
				float Unknown191;
				float Unknown192;
				float Unknown193;
				float Unknown194;
				float Unknown195;
				float Unknown196;
				float Unknown197;
				float Unknown198;
				float Unknown199;
				float Unknown200;
				float Unknown201;
				float Unknown202;
				float Unknown203;
				float Unknown204;
				float Unknown205;
				float Unknown206;
				float Unknown207;
				float Unknown208;
				float Unknown209;
				float Unknown210;
				float Unknown211;
				float Unknown212;
				float Unknown213;
				float Unknown214;
				float Unknown215;
				float Unknown216;
				float Unknown217;
				float Unknown218;
				float Unknown219;
				float Unknown220;
				float Unknown221;
				float Unknown222;
				float Unknown223;
				float Unknown224;
				float Unknown225;
				float Unknown226;
				float Unknown227;
				float Unknown228;
				float Unknown229;
				float Unknown230;
				float Unknown231;
				float Unknown232;
				float Unknown233;
				float Unknown234;
				float Unknown235;
				float Unknown236;
				float Unknown237;
				float Unknown238;
				float Unknown239;
				float Unknown240;
				float Unknown241;
				float Unknown242;
				float Unknown243;
				float Unknown244;
				float Unknown245;
				float Unknown246;
				float Unknown247;
				float Unknown248;
				float Unknown249;
				float Unknown250;
				float Unknown251;
				float Unknown252;
				float Unknown253;
				float Unknown254;
				float Unknown255;
				float Unknown256;
				float Unknown257;
				float Unknown258;
				float Unknown259;
				float Unknown260;
				float Unknown261;
				float Unknown262;
				float Unknown263;
				float Unknown264;
				TagReference RasterizerGlobals;
				TagReference DefaultCameraEffect;
				TagReference PodiumDefinition;
				TagReference DefaultWind;
				TagReference DefaultDamageEffect;
				TagReference DefaultCollisionDamage;
				StringID UnknownMaterial;
				int16_t UnknownGlobalMaterialIndex;
				int16_t Unknown265;
				TagReference EffectGlobals;
				TagReference GameProgressionGlobals;
				TagReference AchievementGlobals;
				TagReference InputGlobals;
				float Unknown266;
				float Unknown267;
				float Unknown268;
				float Unknown269;
				TagData<uint8_t> Unknown270;
				float Unknown271;
				float Unknown272;
				float Unknown273;
				float Unknown274;
				float Unknown275;
				TagBlock<Globals::DamageReportingType> DamageReportingTypes;
				float Unknown276;

				struct Globals::HavokCleanupResource
				{
					TagReference ObjectCleanupEffect;
				};
				static_assert(sizeof(struct Globals::HavokCleanupResource) == 0x10, "");

				struct Globals::SoundGlobal
				{
					TagReference SoundClasses;
					TagReference SoundEffects;
					TagReference SoundMix;
					TagReference SoundCombatDialogueConstants;
					TagReference SoundGlobalPropagation;
					TagReference GfxUiSounds;
				};
				static_assert(sizeof(struct Globals::SoundGlobal) == 0x60, "");

				struct Globals::AIGlobal
				{
					struct GravemindProperty;
					struct Style;

					float Unknown1;
					float Unknown2;
					float Unknown3;
					float DangerBroadlyFacing;
					float DangerShootingNear;
					float DangerShootingAt;
					float DangerExtremelyClose;
					float DangerShieldDamage;
					float DangerExtendedShieldDamage;
					float DangerBodyDamage;
					float DangerExtendedBodyDamage;
					TagReference GlobalDialogue;
					float DefaultMissionDialogueSoundEffect;
					float JumpDown;
					float JumpStep;
					float JumpCrouch;
					float JumpStand;
					float JumpStorey;
					float JumpTower;
					float MaxJumpDownHeightDown;
					float MaxJumpDownHeightStep;
					float MaxJumpDownHeightCrouch;
					float MaxJumpDownHeightStand;
					float MaxJumpDownHeightStorey;
					float MaxJumpDownHeightTower;
					Bounds<float> HoistStepBounds;
					Bounds<float> HoistCrouchBounds;
					Bounds<float> HoistStandBounds;
					Bounds<float> VaultStepBounds;
					Bounds<float> VaultCrouchBounds;
					float Unknown4;
					float Unknown5;
					float Unknown6;
					float Unknown7;
					TagBlock<Globals::AIGlobal::GravemindProperty> GravemindProperties;
					float ScaryTargetThreshold;
					float ScaryWeaponThreshold;
					float Unknown8;
					float Unknown9;
					float Unknown10;
					float Unknown11;
					float Unknown12;
					float Unknown13;
					float Unknown14;
					float Unknown15;
					float Unknown16;
					float Unknown17;
					float Unknown18;
					TagBlock<Globals::AIGlobal::Style> Styles;
					float Unknown19;
					float Unknown20;
					float Unknown21;
					float Unknown22;
					float Unknown23;
					float Unknown24;
					float Unknown25;
					float Unknown26;
					float Unknown27;
					float Unknown28;
					float Unknown29;
					float Unknown30;
					float Unknown31;
					float Unknown32;
					float Unknown33;
					float Unknown34;
					float Unknown35;
					float Unknown36;
					float Unknown37;
					float Unknown38;

					struct Globals::AIGlobal::GravemindProperty
					{
						float MinimumRetreatTime;
						float IdealRetreatTime;
						float MaximumRetreatTime;
					};
					static_assert(sizeof(struct Globals::AIGlobal::GravemindProperty) == 0xC, "");

					struct Globals::AIGlobal::Style
					{
						TagReference Reference;
					};
					static_assert(sizeof(struct Globals::AIGlobal::Style) == 0x10, "");
				};
				static_assert(sizeof(struct Globals::AIGlobal) == 0x144, "");

				struct Globals::DamageTable
				{
					struct DamageGroup;

					TagBlock<Globals::DamageTable::DamageGroup> DamageGroups;

					struct Globals::DamageTable::DamageGroup
					{
						struct ArmorModifier;

						StringID Name;
						TagBlock<Globals::DamageTable::DamageGroup::ArmorModifier> ArmorModifiers;

						struct Globals::DamageTable::DamageGroup::ArmorModifier
						{
							StringID Name;
							float DamageMultiplier;
						};
						static_assert(sizeof(struct Globals::DamageTable::DamageGroup::ArmorModifier) == 0x8, "");
					};
					static_assert(sizeof(struct Globals::DamageTable::DamageGroup) == 0x10, "");
				};
				static_assert(sizeof(struct DamageTable) == 0xC, "");

				struct Globals::Sound
				{
					TagReference Reference; // Obsolete
				};
				static_assert(sizeof(struct Globals::Sound) == 0x10, "");

				struct Globals::Camera
				{
					TagReference DefaultUnitCameraTrack;
					float Unknown1;
					float Unknown2;
					float Unknown3;
					float Unknown4;
					float Unknown5;
					float Unknown6;
					float Unknown7;
					float Unknown8;
					float Unknown9;
					float Unknown10;
					float Unknown11;
					float Unknown12;
					float Unknown13;
					float Unknown14;
					float Unknown15;
					float Unknown16;
					float Unknown17;
					float Unknown18;
					float Unknown19;
					float Unknown20;
					float Unknown21;
					float Unknown22;
					float Unknown23;
					float Unknown24;
					int16_t Unknown25;
					int16_t Unknown26;
					float Unknown27;
					float Unknown28;
					float Unknown29;
					float Unknown30;
					float Unknown31;
					float Unknown32;
					float Unknown33;
					float Unknown34;
					float Unknown35;
					float Unknown36;
					float Unknown37;
					float Unknown38;
				};
				static_assert(sizeof(struct Globals::Camera) == 0xA4, "");

				struct Globals::PlayerControl
				{
					struct LookFunction;

					float MagnetismFriction;
					float MagnetismAdhesion;
					float InconsequentialTargetScale;
					RealPoint2D CrosshairLocation;
					float SprintSecondsToStart;
					float SprintSecondsToFullSpeed;
					float SprintDecayRate;
					float SprintFullSpeedMultiplier;
					float SprintPeggedMagnitude;
					float SprintPeggedAngularThreshold;
					float SprintUnknown1;
					float SprintUnknown2;
					float LookDefaultPitchRate;
					float LookDefaultYawRate;
					float LookPegThreshold;
					float LookYawAccelerationTime;
					float LookYawAccelerationScale;
					float LookPitchAccelerationTime;
					float LookPitchAccelerationScale;
					float LookAutolevelingScale;
					float Unknown1;
					float Unknown2;
					float GravityScale;
					int16_t Unknown5;
					int16_t MinimumAutolevelingTicks;
					TagBlock<Globals::PlayerControl::LookFunction> LookFunction;

					struct Globals::PlayerControl::LookFunction
					{
						float Scale;
					};
					static_assert(sizeof(struct Globals::PlayerControl::LookFunction) == 0x4, "");
				};
				static_assert(sizeof(struct Globals::PlayerControl) == 0x70, "");

				struct Globals::Difficulty
				{
					float EasyEnemyDamage;
					float NormalEnemyDamage;
					float HardEnemyDamage;
					float ImpossibleEnemyDamage;
					float EasyEnemyVitality;
					float NormalEnemyVitality;
					float HardEnemyVitality;
					float ImpossibleEnemyVitality;
					float EasyEnemyShield;
					float NormalEnemyShield;
					float HardEnemyShield;
					float ImpossibleEnemyShield;
					float EasyEnemyRecharge;
					float NormalEnemyRecharge;
					float HardEnemyRecharge;
					float ImpossibleEnemyRecharge;
					float EasyFriendDamage;
					float NormalFriendDamage;
					float HardFriendDamage;
					float ImpossibleFriendDamage;
					float EasyFriendVitality;
					float NormalFriendVitality;
					float HardFriendVitality;
					float ImpossibleFriendVitality;
					float EasyFriendShield;
					float NormalFriendShield;
					float HardFriendShield;
					float ImpossibleFriendShield;
					float EasyFriendRecharge;
					float NormalFriendRecharge;
					float HardFriendRecharge;
					float ImpossibleFriendRecharge;
					float EasyInfectionForms;
					float NormalInfectionForms;
					float HardInfectionForms;
					float ImpossibleInfectionForms;
					float EasyUnknown;
					float NormalUnknown;
					float HardUnknown;
					float ImpossibleUnknown;
					float EasyRateOfFire;
					float NormalRateOfFire;
					float HardRateOfFire;
					float ImpossibleRateOfFire;
					float EasyProjectileError;
					float NormalProjectileError;
					float HardProjectileError;
					float ImpossibleProjectileError;
					float EasyBurstError;
					float NormalBurstError;
					float HardBurstError;
					float ImpossibleBurstError;
					float EasyTargetDelay;
					float NormalTargetDelay;
					float HardTargetDelay;
					float ImpossibleTargetDelay;
					float EasyBurstSeparation;
					float NormalBurstSeparation;
					float HardBurstSeparation;
					float ImpossibleBurstSeparation;
					float EasyTargetTracking;
					float NormalTargetTracking;
					float HardTargetTracking;
					float ImpossibleTargetTracking;
					float EasyTargetLeading;
					float NormalTargetLeading;
					float HardTargetLeading;
					float ImpossibleTargetLeading;
					float EasyOverchargeChance;
					float NormalOverchargeChance;
					float HardOverchargeChance;
					float ImpossibleOverchargeChance;
					float EasySpecialFireDelay;
					float NormalSpecialFireDelay;
					float HardSpecialFireDelay;
					float ImpossibleSpecialFireDelay;
					float EasyGuidanceVsPlayer;
					float NormalGuidanceVsPlayer;
					float HardGuidanceVsPlayer;
					float ImpossibleGuidanceVsPlayer;
					float EasyMeleeDelayBase;
					float NormalMeleeDelayBase;
					float HardMeleeDelayBase;
					float ImpossibleMeleeDelayBase;
					float EasyMeleeDelayScale;
					float NormalMeleeDelayScale;
					float HardMeleeDelayScale;
					float ImpossibleMeleeDelayScale;
					float EasyUnknown2;
					float NormalUnknown2;
					float HardUnknown2;
					float ImpossibleUnknown2;
					float EasyGrenadeChanceScale;
					float NormalGrenadeChanceScale;
					float HardGrenadeChanceScale;
					float ImpossibleGrenadeChanceScale;
					float EasyGrenadeTimerScale;
					float NormalGrenadeTimerScale;
					float HardGrenadeTimerScale;
					float ImpossibleGrenadeTimerScale;
					float EasyUnknown3;
					float NormalUnknown3;
					float HardUnknown3;
					float ImpossibleUnknown3;
					float EasyUnknown4;
					float NormalUnknown4;
					float HardUnknown4;
					float ImpossibleUnknown4;
					float EasyUnknown5;
					float NormalUnknown5;
					float HardUnknown5;
					float ImpossibleUnknown5;
					float EasyMajorUpgradeNormal;
					float NormalMajorUpgradeNormal;
					float HardMajorUpgradeNormal;
					float ImpossibleMajorUpgradeNormal;
					float EasyMajorUpgradeFew;
					float NormalMajorUpgradeFew;
					float HardMajorUpgradeFew;
					float ImpossibleMajorUpgradeFew;
					float EasyMajorUpgradeMany;
					float NormalMajorUpgradeMany;
					float HardMajorUpgradeMany;
					float ImpossibleMajorUpgradeMany;
					float EasyPlayerVehicleRamChance;
					float NormalPlayerVehicleRamChance;
					float HardPlayerVehicleRamChance;
					float ImpossiblePlayerVehicleRamChance;
					float Unknown;
					float Unknown2;
					float Unknown3;
					float Unknown4;
					float Unknown5;
					float Unknown6;
					float Unknown7;
					float Unknown8;
					float Unknown9;
					float Unknown10;
					float Unknown11;
					float Unknown12;
					float Unknown13;
					float Unknown14;
					float Unknown15;
					float Unknown16;
					float Unknown17;
					float Unknown18;
					float Unknown19;
					float Unknown20;
					float Unknown21;
					float Unknown22;
					float Unknown23;
					float Unknown24;
					float Unknown25;
					float Unknown26;
					float Unknown27;
					float Unknown28;
					float Unknown29;
					float Unknown30;
					float Unknown31;
					float Unknown32;
					float Unknown33;
				};
				static_assert(sizeof(struct Globals::Difficulty) == 0x284, "");

				struct Globals::Grenade
				{
					int16_t MaximumCount;
					int16_t Unknown1;
					TagReference ThrowingEffect;
					float Unknown2;
					float Unknown3;
					float Unknown4;
					float Unknown5;
					TagReference Equipment;
					TagReference Projectile;
				};
				static_assert(sizeof(struct Grenade) == 0x44, "");

				struct Globals::InterfaceTag
				{
					struct UIString;

					TagReference Spinner;
					TagReference Obsolete;
					TagReference ScreenColorTable;
					TagReference HudColorTable;
					TagReference EditorColorTable;
					TagReference DialogColorTable;
					TagReference MotionSensorSweepBitmap;
					TagReference MotionSensorSweepBitmapMask;
					TagReference MultiplayerHudBitmap;
					TagReference HudDigitsDefinition;
					TagReference MotionSensorBlipBitmap;
					TagReference InterfaceGooMap1;
					TagReference InterfaceGooMap2;
					TagReference InterfaceGooMap3;
					TagReference MainMenuUiGlobals;
					TagReference SinglePlayerUiGlobals;
					TagReference MultiplayerUiGlobals;
					TagReference HudGlobals;
					TagBlock<Globals::InterfaceTag::UIString> UIStrings;

					struct UIString
					{
						char Name[32];
						TagReference Strings;
					};
					static_assert(sizeof(struct Globals::InterfaceTag::UIString) == 0x30, "");
				};
				static_assert(sizeof(struct Globals::InterfaceTag) == 0x12C, "");

				struct Globals::PlayerInformation
				{
					float WalkingSpeed;
					float RunForward;
					float RunBackward;
					float RunSideways;
					float RunAcceleration;
					float SneakForward;
					float SneakBackward;
					float SneakSideways;
					float SneakAcceleration;
					float AirborneAcceleration;
					RealPoint3D GrenadeOrigin;
					float StunMovementPenalty;
					float StunTurningPenalty;
					float StunJumpingPenalty;
					Bounds<float> StunTimeBounds;
					Bounds<float> FirstPersonIdleTimeBounds;
					float FirstPersonSkipFraction;
					float Unknown1;
					TagReference Unknown2;
					TagReference Unknown3;
					TagReference Unknown4;
					int32_t BinocularsZoomCount;
					Bounds<float> BinocularZoomBounds;
					float Unknown5;
					float Unknown6;
					TagReference FlashlightOn;
					TagReference FlashlightOff;
					TagReference DefaultDamageResponse;
				};
				static_assert(sizeof(struct Globals::PlayerInformation) == 0xCC, "");

				struct Globals::PlayerRepresentation
				{
					enum class Flags : int32_t;

					StringID Name;
					Globals::PlayerRepresentation::Flags Flags : 32;
					TagReference FirstPersonHands;
					TagReference FirstPersonBody;
					TagReference ThirdPersonUnit;
					int32_t ThirdPersonVariant;
					TagReference BinocularsZoomInSound;
					TagReference BinocularsZoomOutSound;
					TagReference Unknown;

					enum class Globals::PlayerRepresentation::Flags : int32_t
					{
						None,
						Elite = 1 << 0
					};
				};
				static_assert(sizeof(struct PlayerRepresentation) == 0x6C, "");

				struct Globals::PlayerFallingDamage
				{
					Bounds<float> HarmfulFallingDistanceBounds;
					TagReference FallingDamage;
					TagReference Unknown1;
					TagReference SoftLanding;
					TagReference HardLanding;
					TagReference ScriptDamage;
					float MaximumFallingDistance;
					TagReference DistanceDamage;
					float Unknown2;
					float Unknown3;
					float Unknown4;
				};
				static_assert(sizeof(struct Globals::PlayerFallingDamage) == 0x78, "");

				struct Globals::Unknown59
				{
					float Unknown1;
					float Unknown2;
					float Unknown3;
				};
				static_assert(sizeof(struct Globals::Unknown59) == 0xC, "");

				struct Globals::Material
				{
					enum class Flags : uint16_t;
					struct WaterDragProperty;
					enum class SweetenerInheritanceFlags : int32_t;
					struct WaterInteraction;

					StringID Name;
					StringID ParentName;
					int16_t ParentIndex;
					Globals::Material::Flags Flags : 16;
					StringID GeneralArmor;
					StringID SpecificArmor;
					float Unknown1;
					float Friction;
					float Restitution;
					float Density;
					TagBlock<Globals::Material::WaterDragProperty> WaterDragProperties;
					TagReference BreakableSurface;
					TagReference SoundSweetenerSmall;
					TagReference SoundSweetenerMedium;
					TagReference SoundSweetenerLarge;
					TagReference SoundSweetenerRolling;
					TagReference SoundSweetenerGrinding;
					TagReference SoundSweetenerMeleeSmall;
					TagReference SoundSweetenerMeleeMedium;
					TagReference SoundSweetenerMeleeLarge;
					TagReference EffectSweetenerSmall;
					TagReference EffectSweetenerMedium;
					TagReference EffectSweetenerLarge;
					TagReference EffectSweetenerRolling;
					TagReference EffectSweetenerGrinding;
					TagReference EffectSweetenerMelee;
					TagReference WaterRippleSmall;
					TagReference WaterRippleMedium;
					TagReference WaterRippleLarge;
					Globals::Material::SweetenerInheritanceFlags SweetenerInheritanceFlags : 32;
					TagReference MaterialEffects;
					TagBlock<Globals::Material::WaterInteraction> WaterInteraction;
					float Unknown2;
					int16_t Unknown3;
					int16_t Unknown4;

					enum class Globals::Material::Flags : uint16_t
					{
						None,
						Bit0 = 1 << 0,
						Bit1 = 1 << 1,
						Bit2 = 1 << 2,
						Bit3 = 1 << 3,
						Bit4 = 1 << 4,
						Bit5 = 1 << 5,
						Bit6 = 1 << 6,
						Bit7 = 1 << 7,
						Bit8 = 1 << 8,
						Bit9 = 1 << 9,
						Bit10 = 1 << 10,
						Bit11 = 1 << 11,
						Bit12 = 1 << 12,
						Bit13 = 1 << 13,
						Bit14 = 1 << 14,
						Bit15 = 1 << 15
					};

					struct Globals::Material::WaterDragProperty
					{
						float Unknown1;
						float Unknown2;
						float Unknown3;
						float Unknown4;
						float Unknown5;
						float Unknown6;
						float Unknown7;
						float Unknown8;
						float Unknown9;
						float Unknown10;
					};
					static_assert(sizeof(struct Globals::Material::WaterDragProperty) == 0x28, "");

					enum class Globals::Material::SweetenerInheritanceFlags : int32_t
					{
						None,
						SoundSmall = 1 << 0,
						SoundMedium = 1 << 1,
						SoundLarge = 1 << 2,
						SoundRolling = 1 << 3,
						SoundGrinding = 1 << 4,
						SoundMeleeSmall = 1 << 5,
						SoundMeleeMedium = 1 << 6,
						SoundMeleeLarge = 1 << 7,
						EffectSmall = 1 << 8,
						EffectMedium = 1 << 9,
						EffectLarge = 1 << 10,
						EffectRolling = 1 << 11,
						EffectGrinding = 1 << 12,
						EffectMelee = 1 << 13,
						Bit14 = 1 << 14,
						Bit15 = 1 << 15,
						Bit16 = 1 << 16
					};

					struct Globals::Material::WaterInteraction
					{
						StringID SurfaceName;
						StringID SubmergedName;
						int16_t SurfaceIndex;
						int16_t SubmergedIndex;
					};
					static_assert(sizeof(struct Globals::Material::WaterInteraction) == 0xC, "");
				};
				static_assert(sizeof(struct Globals::Material) == 0x178, "");

				struct Globals::CinematicAnchor
				{
					TagReference Anchor;
					float Unknown1;
					float Unknown2;
				};
				static_assert(sizeof(struct Globals::CinematicAnchor) == 0x18, "");

				struct Globals::MetagameGlobal
				{
					struct Medal;
					struct Difficulty;
					struct PrimarySkull;
					struct SecondarySkull;

					TagBlock<Globals::MetagameGlobal::Medal> Medals;
					TagBlock<Globals::MetagameGlobal::Difficulty> Difficulty;
					TagBlock<Globals::MetagameGlobal::PrimarySkull> PrimarySkulls;
					TagBlock<Globals::MetagameGlobal::SecondarySkull> SecondarySkulls;
					int32_t Unknown1;
					int32_t DeathPenalty;
					int32_t BetrayalPenalty;
					int32_t Unknown2;
					float MultikillWindow;
					float EMPWindow;
					float Unknown3;
					float Unknown4;
					float Unknown5;
					int32_t FirstWeaponSpree;
					int32_t SecondWeaponSpree;
					int32_t KillingSpree;
					int32_t KillingFrenzy;
					int32_t RunningRiot;
					int32_t Rampage;
					int32_t Untouchable;
					int32_t Invincible;
					int32_t DoubleKill;
					int32_t TripleKill;
					int32_t Overkill;
					int32_t Killtacular;
					int32_t Killtrocity;
					int32_t Killimanjaro;
					int32_t Killtastrophe;
					int32_t Killpocalypse;
					int32_t Killionaire;

					struct Globals::MetagameGlobal::Medal
					{
						float Multiplier;
						int32_t AwardedPoints;
						int32_t MedalUptime;
						int32_t EventName;
					};
					static_assert(sizeof(struct Globals::MetagameGlobal::Medal) == 0x10, "");

					struct Globals::MetagameGlobal::Difficulty
					{
						float Multiplier;
					};
					static_assert(sizeof(struct Globals::MetagameGlobal::Difficulty) == 0x4, "");

					struct Globals::MetagameGlobal::PrimarySkull
					{
						float Multiplier;
					};
					static_assert(sizeof(struct Globals::MetagameGlobal::PrimarySkull) == 0x4, "");

					struct Globals::MetagameGlobal::SecondarySkull
					{
						float Multiplier;
					};
					static_assert(sizeof(struct Globals::MetagameGlobal::SecondarySkull) == 0x4, "");
				};
				static_assert(sizeof(struct Globals::MetagameGlobal) == 0x98, "");

				struct Globals::DamageReportingType
				{
					int16_t Index;
					int16_t Version;
					char Name[32];
				};
				static_assert(sizeof(struct Globals::DamageReportingType) == 0x24, "");
			};
			static_assert(sizeof(struct Globals) == 0x608, "");
		}
	}
}
#pragma once


text:
Florida Tech graduate Henry B. Castellanos '00, pictured, has donated an unmanned aircraft that replicates the Boeing B787-8.
Home/Giving/Florida Tech Alumnus Donates Prize-Winning Unmanned Aircraft
Florida Tech Alumnus Donates Prize-Winning Unmanned Aircraft
Ryan Randall September 30, 2021
Florida Tech graduate Henry B. Castellanos '00 has donated an unmanned aircraft designed meticulously to replicate a United Airlines Boeing Dreamliner (Boeing B787-8). The project, which cost over $70,000 to complete over a span of more than three years, won three of the top prizes at the Top Gun Invitational in Fall 2020.
"When the Smithsonian Institution reached out to invite me to donate the plane, I thought it would be better to give this to Florida Tech, my school," said Castellanos.
The plane now hangs in the lobby of the College of Aeronautics' George M. Skurla Hall on Florida Tech's Melbourne campus, where it may serve to inspire the aviation students who study there. Ivey's Construction generously donated their time and efforts to install the plane.
Castellanos has had a very successful career as a VVIP corporate pilot and businessman. He founded NextGen Aviation and MAC Group Investments, which sell corporate jets to heads of state, private individuals and asset management groups. Now semi-retired, he enjoys developing unmanned aircraft and has worked with universities implementing academic programs involving unmanned aerial vehicles.
Henry Castellanos (right) stands with Fin Bonset '96, '99 MSA, distinguished Airport Development & Management alum, in front of the donated aircraft.
Flying, Diving and Perseverance: Alumna Tina McCarthy Shares Her Experience and Advice
Student Wins Prestigious Postgrad Scholarship
Florida Tech to Hold 8th Annual Day of Giving on Nov. 17


text:
VOTE: February Goal Of The Month Nominations
It's time to vote for your favourite strike...
Alex Lowe
@alexlowe95
It's time to choose your favourite and vote for your Sky Blues Goal of the Month for February!
The Sky Blues maintained their unbeaten record in League One during the month of February, winning five and drawing just once on course to climbing to the top of the table.
Victories against Bristol Rovers, Bolton Wanderers, Portsmouth, Southend United and Rochdale were all part of five consecutive wins during the month.
So, we have narrowed the options down to four, which are:
A) Jamie Allen vs Bristol Rovers
B) Liam Walsh vs Bristol Rovers
C) Matty Godden vs Portsmouth
D) Callum O'Hare vs Southend United.
You can watch the nominations below and then head over to our Twitter Poll to cast your vote!


I guess it's my turn to go see the wizard, a few superheroes, talking mice, and a few prince and princesses. I'm off to Orlando next week so I'll be in-n-out the blogsphere. I'll be sure to share my adventure on FB & Twitter though! Also if you have tips re: Universal Studios, HP, & Disney parks, feel free to drop a comment!
Still adding prizes to the pot!
Woo, look at all the goodies.
Have fun for your trip!
Enjoy your trip to Florida!!
Yay! I hope you'll enjoy Florida. I'm sure it's not your first time, but enjoy it nonetheless! I'll be off the grid (somewhat) next week as well, but I'll try to visit everyone if I'm able to find a good internet spot. Lol.
Love that cover on Ricochet! I have to check that one out! Happy reading!
Have a fantastic week in Florida! Enjoy your time off.
Awesome haul of books this week, SW. I love the Tote that you won from Bookworm Brandee. I hope you love it.
WHAT?! You're practically going to be in my backyard this week?!! We must discuss this in further detail ASAP, especially since we missed each other last year when I was in your neck of the woods! Oh, and it's been crazy hot and humid here lately, like even more so than average for this time of year, so drink LOTS of water and wear 10x more sunscreen than you think you need, lol!
Wow..have an awesome time...I need to get to Universal and see HP one of these days!
Enjoy your holiday, I'm sure it'll be amazing. I haven't been for 11 years so I can't offer any advice, just enjoy yourself!
Ahhh what a great swag bag Braine! I hope you have the best time in Florida, harry potter land and everything would be amazing.
I want Ricochet so bad!!!!
Love your Avon package! Lots of awesomeness there! Have a great trip!
Island of Adventure theme park is great! It has a Harry Potter attraction that is pretty cool, but I want the full experience with the new one that opened last year. Or this year? Who cares?!!! Just have enough fun for me until I can go back soon.
I want a vacation too!!! =) Hope you have a blast!
Wow. Nice collection this week. :) And love the tote bag! :D Have a great week.
Still catching up... thanks for stopping by and wishing me well on my vacay. I had a blast! I wish I can go back to FL!


text:
Q: Trouble importing a module with radiobuttons - python Hi I have made a program that runs various other programs. I import the module and it works fine for programs that don't have radiobuttons involved. The programs with radiobuttons work fine when they are ran by themselves. When they are ran through my menu program, the radiobuttons do not give the IntVar values. Anybody have any ideas on how to fix this? The modules are my ow programs but they all use Tkinter. Here is the code for the menu:
from Tkinter import *
def cmd():
    if var.get() == 1:
        import animal_age_calculator
        animal_age_calculator.createDisplay()
    if var.get() == 2:
        import temperatureCalculator
        temperatureCalculator.createDisplay()
    if var.get() == 3:
        import calculator
        calculator.createDisplay()
    if var.get() == 4:
        import currencyConverter
        currencyConverter.createDisplay()

def createDisplay():
    global var
    root = Tk()
    root.title('Calculator')

    title = Label(root, text='Please Select which Calculator you would like to use',      font=50)
    title.grid(row=0, column=0)

    calcType = Frame(root)
    calcType.grid(row=1, column=0)
    var = IntVar()
    animal = Radiobutton(calcType, text='Animal Age Calculator', variable=var, value=1)
    animal.pack()

    tempConverter = Radiobutton(calcType, text='Temperature Calculator', variable=var, value=2)
    tempConverter.pack()

    calc = Radiobutton(calcType, text='Calculator', variable=var, value=3)
    calc.pack()

    currency = Radiobutton(calcType, text='Currency Converter', variable=var, value=4)
    currency.pack()

    select = Button(root, text='Go', command=cmd)
    select.grid(row=2, column=0)

    root.mainloop()

if __name__ == '__main__':
    createDisplay()

Here is the code for one of the radiobutton programs:
from Tkinter import *
def convert(temperature):
    global var4
    a = var4.get()
    print(str(a))
    if a == 1:
        print 'test2'
        display.delete(1.0, END)
        finalTemp = int(temperature)*1.8+32
        finalTemp = round(finalTemp, 1)
        display.insert(INSERT, finalTemp)
    if a == 2:
        display.delete(1.0,END)
        finalTemp = int(temperature)-32/1.8
        finalTemp = round(finalTemp, 1)
        display.insert(INSERT, finalTemp)

def createDisplay():
    global display, var4
    root = Tk()
    root.title('Temperature Converter')
    root.resizable(width=False, height=False)

    title = Label(root, text="Welcome to the temperature converter", font=36)
    title.grid(row=0, column=1, columnspan=3)

    selTemp = LabelFrame(root, text="Please select your temperature")
    selTemp.grid(row=1, column=2)

    temp = Scale(selTemp, orient=HORIZONTAL, sliderlength=20, from_=0, to=250,  length=250, command=convert)
    temp.pack()
    temperature = temp.get()

    displayFrame = LabelFrame(root, text="Your converted temperature is")
    displayFrame.grid(row=1, column=3)
    display = Text(displayFrame, width=6, height=1)
    display.pack()

    var4 = IntVar()
    tempType = LabelFrame(root, text='Please select your temperature you would like to convert')
    tempType.grid(row=1, column=1)
    celcius = Radiobutton(tempType, text="Celcius", variable=var4, value=1)
    celcius.pack()
    fahrenheit = Radiobutton(tempType, text="Fahrenheit", variable=var4, value=2)
    fahrenheit.pack()
    root.mainloop()

if __name__ == '__main__':
    createDisplay()

A: The crux of the problem is that you're creating two instances of Tk. You can't do that. Tkinter is designed for you to only ever create a single instance of Tk at any one time. Your modules should create instances of Toplevel rather than instances of Tk, and they should not create a new event loop when the module is imported.