text:
Q: Trouble with multi-parameter if statement I have some basic HTML and JavaScript that will allow a user to click on one image of four images per each question that applies to them (a survey). Then, based on which two images the user clicked on, a link will be generated to rout them to another page. I decided that the easiest way to achieve this function would be through a series of 'if-statements' and making the clicked image ids 'false'.
However my issue is: I can get each individual false statement to work, but the combined statement will not trigger the alert.
my HTML:

generally i feel

i see

my Script:
var dest1 = document.getElementById("tile1");
var dest5 = document.getElementById("tile5");

$('#tile1').click(function(){
    dest1 = false;
});

$('#tile5').click(function(){
    dest5 = false;
});

if(dest1 = false, dest5 = false){
    alert("link will replace this alert");

}

Of course, if there is a simpler way to achieve this effect, that would be great too.

A: You need to think about scope.  Your statement
if(dest1 = false, dest5 = false){
    alert("link will replace this alert");
}

is executing immediately, NOT after your click functions have executed.
Try wrapping the s you want to monitor with an element and give that element a class, like this:

ten attach a handler to that div like so:
var clicked = [];

$('div.checkThese').on('click', function (e) {
    var thisImage = e.target.id;

    if (clicked.indexOf(thisImage) < 0) {
        clicked.push(thisImage);
    }

    check();
});

function check () {
    // This will run every time an image is clicked, and
    // "clicked" contains the ids of all the images that
    // have been clicked
}

This is called Event Delegation.

A: Correcting the if statement
Your if statement, as is, will always evaluate to false.  That's because it's a compound assignment statement (uses the assignment operator =) and the value of an assignment statement is the right-most value (false).  Additionally, this assignment statement is changing the values of dest1 and dest2, setting both to false.
You want to use a comparison statement.  This requires using the comparison operator == (or ===) to check if the two values are equal.  You can make this a compound statement by combining the two comparisons using the boolean AND operator &&.
Your full if condition then looks like this: if(dest1 == false && dest5 == false)
Correcting execution order
Even after correcting the if statement, it will always return false.  That's because your code at the beginning sets your two variables to DOM elements:
var dest1 = document.getElementById("tile1");
var dest5 = document.getElementById("tile5");

Immediately afterwards, you set up click handlers:
$('#tile1').click(function(){
    dest1 = false;
});

$('#tile5').click(function(){
    dest5 = false;
});

However, the inner functions do not run.  They are just set up to run when the elements are clicked.  And immediately after that the if statement executes and because dest1 and dest2 are set to the tile DOM elements, they do not equal false and therefore the if statement will return false.
Clicking one of the tiles will change the value of dest1 or dest2, but does not cause the if statement to be executed again.  You will never get the alert with your current code.
You'll need to call the if statement from each click handler, and as such, I recommend wrapping it in a named function so that it can be called and not duplicated 8 times over.  And assuming that you have a unique link for each combination, the if-else if chain will be 16 conditions long.  You definitely don't want to duplicate that.  Instead do something like the following (which will also allow the user to answer in any order):

var dest1 = document.getElementById("tile1");
var dest5 = document.getElementById("tile5");

$('#tile1').click(function(){
    dest1 = false;
    check();
});

$('#tile5').click(function(){
    dest5 = false;
    check();
});

function check() {
    if(dest1 == false && dest5 == false){
        alert("link will replace this alert");
    }
}
img { cursor:pointer }

generally i feel

i see

Once this is working, I'd highly recommend posting your full code (with all tiles working) to Code Review as I'm seeing a number of improvements that could be made that are outside the scope of this question.

A: You can try this:
var dest1 = true;
var dest5 = true;

$('#tile1').click(function(){
    dest1 = false;
    if(dest1 == false && dest5 == false){
        alert("link will replace this alert");
    }
});

$('#tile5').click(function(){
    dest5 = false;
    if(dest1 == false && dest5 == false){
        alert("link will replace this alert");
    }
});

Demo

A: Try using two = in your combined if statement. The single = you are using now is assigning false, instead of checking for false.

var dest1 = false;
var dest5 = false;
if(dest1 == false && dest5 == false)
{
    alert("link will replace this alert");
}

A: You have quite a few issues here.
In javascript comparison is done with == and === (strict equals).
= assigns a value .
In this example:
if(dest1 = false, dest5 = false){
    alert("link will replace this alert");
}

you are actually doing:
if(false, false){
    alert("link will replace this alert");
}

But a better approach would be something like this

$('.page').on('click', 'img', function(){
  $(this).toggleClass('selected');
});

$('.page').on('click', '.done', function(){
   var $selected = $(this).parents('.page').find('img.selected');
   var values = $.map($selected, function(el){
     return $(el).attr('value');
   });
   $("#result").text(values.join(', '));
});
img.selected {
  border: 3px solid red;
}

generally i feel

   <button class="done">All done!</button>

<textarea id="result"></textarea>


Kilombero District is a district in Morogoro Region, south-western Tanzania.
The district is situated in a vast floodplain, between the Kilombero River in the south-east and the Udzungwa-Mountains in the north-west. On the other side of the Kilombero River, in the south-east, the floodplain is part of Ulanga District.


text:
Hispanic American History
Learn about the history of Hispanic Americans, including books, articles, media, primary and secondary sources.
Focus on Hispanic Origin and Place of Birth
The term Hispanic American refers broadly to persons of Spanish descent living in the United States. It is not in itself an ethnic designation as it encompasses peoples of diverse national backgrounds, histories, and cultural traditions. Nor is it a racial category—Hispanic peoples may trace their forebears to Caucasian antecedents or to a blend of Caucasian, Indian, and black populations. Latinos is also used to designate this general population, and several terms refer to a specific Hispanic ethnic group; for example, people of Mexican descent may speak of themselves as Chicanos or La Raza (the race), while Puerto Ricans may use the Arawak Indian word boricuas (brave lords).
In 1990, the United States Bureau of the Census enumerated persons of Spanish or Hispanic origin as those who classified themselves in one of four predetermined categories: Mexican, Puerto Rican, Cuban, or Other Spanish/Hispanic origin. Those choosing the Other category were additionally asked to provide their country of origin; the most frequent responses indicated Central and South America nationalities.
People of Mexican derivation make up by far the largest segment of Hispanic Americans. In the mid-1990s, they accounted for almost two-thirds (64.3 percent) of this population, followed by Central and South Americans (13.4 percent), Puerto Ricans (10.6 percent), "Other Hispanic" (7.0 percent), and Cubans (4.7 percent).
Hispanic Americans comprise one of the nation's largest minority groups, second only to African Americans. In 1995, Latinos numbered 27 million while African Americans totaled 32 million. Hispanics are also among the fastest-growing parts of the population. They experienced a 53 percent growth rate between 1980 and 1990, a decade when the national population grew by only 9.8 percent. The Census Bureau projects that the population of Hispanic origin will increase to 31 million by the year 2000 and will be larger than the black population by 2005. If the present projections are correct, Hispanics will double their 1990 population by 2015, and quadruple it by 2050. By that date, they will number 88 million. Almost one of every four Americans will be of Hispanic origin.
Hispanic Americans in Encyclopedia of Urban America: The Cities and Suburbs
Hispanic American, Latin American & Spanish Guides
September 15th - October 15th
Infoplease.com: Hispanic Heritage Month
Library of Congress: National Hispanic Heritage Month
National Register of Historic Places: Hispanic Heritage Month
Home Access
It's true, you can access most COM Library resources at home! COM Library's catalog, and the thousands of eBooks and articles in our databases can all be accessed off campus. Just login with your COM account for off campus access.
More on Home Access
Next: Books & eBooks >>
Last Updated: Nov 6, 2021 12:07 PM
URL: https://libguides.com.edu/Hispanic
Subjects: American History, Hispanic American, Latin American & Spanish
Tags: american history, culture, diversity, ethnicity, hispanic, hispanic american, history, multicutural, special interest, united states

redpajama_set_name: RedPajamaCommonCrawl


text:
01.12.2016 Community
Riverhead plans 225th birthday celebration. Want to help?
By Tim Gannon
Riverhead turns 225 next year. And the town plans to celebrate — and is looking for some help to do so.
According to Councilman Tim Hubbard, some of the things the town is considering for it's 225th anniversary celebration this year include a parade, a colonial ball, concerts, and speakers on colonial history.
There would be events held sporadically throughout the year, with perhaps a big event or concert in the summer, he said.
The town is looking for someone to present a program on making colonial clothing, and they are looking for volunteers to help out with the events, the councilman said.
Also, they are considering putting together a program and journal about the 225th anniversary that indicates when different events in the town's history occurred.
The town may look to have historical photo displays in businesses throughout the town, and they may ask people if they have old photos or copies or photos for exhibits and possibly for a coffee table-type book, according to Mr. Hubbard.
"We're looking to get ideas," he said. "This is just a general rundown of things we may consider that town historian Georgette Case has suggested," Mr. Hubbard said.
The town had a big celebration in 1992 for its 200th anniversary.
Tim Gannon has been a reporter for Times Review Media Group since 1996 and has covered police, government, schools and more.He previously worked as a reporter for Suffolk Life, the Traveler-Watchman and The Whale. He is a graduate of the former Mercy High School in Riverhead and Southampton College.
Email Tim Gannon Email Created with Sketch. Email Tim Gannon
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01.15.2021	Government
Town Board plans to adopt 'Pattern Book' Tuesday, hire firm to design Town Square
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01.15.2021	Sports
Winter track approaches starting line with new look due to COVID-19 regulations
It will be a high school winter track season for boys and girls like no other. Dual meets only,...
Riverhead Town facing police shortage following retirements, delay bringing in new recruits
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ADVANCE PREVIEW: 'Cell Block Earth And Other Stories' TPB by Jimmy Palmiotti, Justin Gray, Juan Santacruz, Tony Akins, et al.
The Powerhouse writing team of Jonah Hex and Power Girl reunite for an invasion of alien criminals, a fighting ring of monsters, and giant sea creatures.
Jimmy Palmiotti (Harley Quinn, Starfire) and Justin Gray (G.I. Combat, All-star Western) present Wrestling With Demons and The Deep Sea from Dark Horse Presents, and the brand new story Cell Block Earth.


Closing address by Prime Minister Stefan Löfven at Social Summit for Fair Jobs and Growth, Gothenburg.
This Summit has been enriched by all the experience, expertise and engagement you have offered here today.
Thank you all for your insights and ideas on how we should move forward together.
Our discussions today have shown that there is a clear commitment to put the interest of our people at the heart of the EU agenda.
There is a willingness to act to create a more inclusive, fair and social Europe. And if we move from words to action, we can further strengthen Europe's already expanding economy.
The question at the end of this important day is: What's next?
First of all, President Juncker and I will summarise our discussions in a report to inspire our future work.
The report will also make a substantial contribution to the European Council in December, which will focus on the future of the social dimension.
So I believe it is fair to say that we have had a very productive Summit.
And in just a moment, we will have a signing ceremony for the European Pillar of Social Rights. But before that, I would like to thank all of you for taking part in this Summit.
Your contributions are important and will help us take the next steps we need to build a fairer Europe and strengthen its social dimension.
Together – and only together – can we build a better Europe for everyone.


The most recent quantity within the Airfields and Airmen sequence covers the Arras region. It incorporates a stopover at to the grave of Albert Ball VC and the graves of Waterfall and Bayly, the 1st British fliers killed in motion. there's a stopover at to the aerodrome from which Alan McLeod took off from to earn his VC and to the grave of Viscount Glentworth, killed whereas flying with 32 Squadron. The German part is definitely lined with visits to their cemeteries and aerodromes. This good researched booklet relives the lethal thrills of conflict within the air over the battlefields of the Western entrance.
What was once existence fairly like for the normal soldier, sailor, airman, and civilian in the course of global battle I? used to be it assorted for the British, French, and american citizens than it used to be for the Germans? This paintings brings to lifestyles the army and civilian reviews of standard humans on each side of the struggle. This narrative specializes in how males have been recruited and informed, the apparatus they used, what they ate, trench conflict as a lifestyle, and the phenomenon of strive against.
История развития танков и их боевого применения в Первую мировую войну от непосредственного участника событий.
The Proud Tower, the Pulitzer Prize-winning The weapons of August, and The Zimmerman Telegram contain Barbara W. Tuchman's vintage histories of the 1st international struggle eraDuring the fateful sector century prime as much as international conflict I, the climax of a century of speedy, extraordinary switch, a privileged few loved Olympian luxurious because the underclass was once "heaving in its ache, its energy, and its hate.
The Deluge describes existence at the domestic entrance, analysing the social alterations that made Britain of the Twenties a special position from the england that went to conflict in 1914.
On it the visitor will see inscribed: To the loving memory of Captain Albert Ball, VC, DSO, Two Bars, MC, Croix de Chevalier Legion d'Honneur, Order of Saint George, Russia, Hon Freeman of the City of Nottingham. One of England's Famous Airmen who fell on this spot fighting gloriously May 7th, 1917. Aged 20 years. On the rear of the stone is carved: This plot of land is given for the use of French soldiers by Sir Albert Ball on condition that this stone is protected. Continue ahead to the cross roads and turn left on the D39 to Annouellin.
For a fuller account of Roy's life I recommend an article by Somnath Sapru in Cross and Cockade Great Britain, volume five, page thirteen. Return to the N17. Continue north east and then follow the D919 to Seclin. This becomes the D925. At the roundabout take the first right, the D62, to Phalempin. After entering Phalempin turn left into the Rue de Plouick and park. On the other side of the road is an alleyway between two houses, which gives access to the aerodrome. Phalempin Aerodrome The German aerodrome here was based on the farm at 85 Rue J B Lebas, which is still owned by the same family today.
In maintaining the offensive policy British casualties were dreadful and the month became known to the RFC as Bloody April. In March 1917 the Germans withdrew to a new prepared position, known to the British as the Hindenburg Line, in order to shorten their line and conserve resources. This had the effect of upsetting the French plans. In the event, the Nivelle Second Aisne offensive failed and the loss of morale in the French army resulted in mutinies. Compared to the Somme movement of the front line in this area was quite small and Vimy Ridge, together with Arras, remained a bastion of the British line and was to withstand the German onslaught of March 1918.


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text:
"Hot Coffee" é um nome não oficial para um minijogo de Grand Theft Auto: San Andreas, um jogo eletrônico de ação-aventura de 2004 desenvolvido pela Rockstar North e publicado pela Rockstar Games. O minijogo não pode ser jogado por meios normais; o jogo deve ser modificado para acessá-lo. Quando ativado, o "Hot Coffee" permite que o jogador, como o protagonista Carl "CJ" Johnson, tenha relações sexuais interativas e animadas com uma namorada no jogo.

"Hot Coffee" foi incluído em San Andreas como parte da visão inovadora que o presidente da Rockstar, Sam Houser, teve para os jogos da série Grand Theft Auto. Antes da conclusão do desenvolvimento, a diretora de operações da Rockstar, Jennifer Kolbe, alertou a Houser que o conteúdo sexual explícito provavelmente traria avaliações restritivas dos conselhos de classificação, prejudicando as vendas nas lojas. "Hot Coffee" não pôde ser totalmente removido, então o conteúdo foi escondido dos jogadores usando cutscenes. Os mineradores de dados descobriram evidências de conteúdo sexual explícito depois que San Andreas foi lançado para PlayStation 2 em 2004, e confirmaram sua existência quando a versão para Microsoft Windows foi lançada em 7 de junho de 2005; o modder Patrick Wildenborg lançou um patch para desbloquear o minijogo dois dias depois.

Enquanto os jogadores achavam o "Hot Coffee" engraçado, isso levou San Andreas a se envolver em uma extensiva polêmica. Um mês após o lançamento do patch, a Entertainment Software Rating Board (ESRB), dos Estados Unidos, e a Office of Film and Literature Classification (OFLC), da Austrália, reavaliaram a classificação de conteúdo de San Andreas. A ESRB alterou o rótulo do jogo para "Adults Only" (AO) — somente para adultos —, fazendo com que muitos varejistas o retirassem da venda, enquanto que a OFLC emitiu uma classificação recusada, banindo o jogo na Austrália. A Rockstar fez um retalho de todas as cópias de varejo de San Andreas, lançou uma nova versão que bloqueava o acesso ao "Hot Coffee" no final de 2005, e lançou um patch para os proprietários existentes para impedir o acesso. O código-fonte do "Hot Coffee" permanece em todas as versões de San Andreas, mas exige mais esforço para ser restaurado devido à falta de modelos e animações.

"Hot Coffee" levantou preocupações de legisladores relacionados às classificações obrigatórias do jogo, e vários processos civis foram iniciados contra a Rockstar. A empresa-mãe da Rockstar, Take-Two Interactive, já estava sob investigação pela Comissão de Valores Mobiliários dos Estados Unidos (SEC) em relação ao comércio de informações privilegiadas, e as ações da legisladora devido ao "Hot Coffee" desencadearam uma investigação separada pela Federal Trade Commission. Esses eventos levaram a Take-Two a perder mais de 163 milhões de dólares em 2006 e fez com que os acionistas demitissem o fundador e presidente da empresa, Ryan Brant, e o substituíssem por Strauss Zelnick.

Jogabilidade

Em Grand Theft Auto: San Andreas, o jogador, como o protagonista Carl "CJ" Johnson, progride no jogo de ação-aventura por meio de uma série de missões baseadas em uma história. Entre as missões, o jogador pode se envolver em uma série de atividades paralelas para ganhar dinheiro no jogo, recompensas ou para aumentar os atributos de Carl. CJ pode namorar até seis namoradas, realizando várias "missões de encontro" para melhorar seu relacionamento com uma determinada mulher. Se o relacionamento de CJ ficar forte o suficiente com uma dessas mulheres, elas o convidarão para "tomar um café" em sua casa (gíria para relações sexuais). Isso, no jogo não modificado, é mostrado como uma cutscene do exterior da casa em que o personagem está com sons abafados de atividade sexual. Conseguir isso recompensa o jogador com benefícios relacionados àquela mulher; por exemplo, chegar a este ponto com sucesso com uma enfermeira permite que o jogador cure CJ em qualquer hospital gratuitamente.

Se o jogo for alterado através do uso da modificação (mod) "Hot Coffee", ao invés da cutscene, o jogador pode acessar um minijogo no qual testemunha uma relação sexual rude e intrincada, podendo controlar as ações de CJ. Enquanto CJ e a namorada estão vestidos, os movimentos de ambos os personagens e as ações que o jogador pode fazer com que CJ execute são atividades sexuais, como CJ espancar a namorada. Durante o minijogo, o jogador precisa pressionar ritmicamente um botão para aumentar uma barra de "Excitação" e obter sucesso.

Desenvolvimento
Grand Theft Auto é uma série de jogos eletrônicos de ação-aventura com missões baseadas em uma história em um mundo aberto, seguindo um ou mais personagens envolvidos em atividades relacionadas ao crime. Grand Theft Auto III, lançado em 2001, redefiniu a abordagem da série e se tornou um dos jogos mais vendidos da época, e seu sucessor Grand Theft Auto: Vice City, de 2002, foi igualmente bem-sucedido. Ambos os jogos atraíram críticas dos pais e grupos semelhantes pelos níveis de violência e linguagem dentro do jogo. Ambos foram classificados como títulos adultos em vários sistemas de classificação de conteúdo, como a Entertainment Software Ratings Board (ESRB) dos Estados Unidos, e ainda podiam ser vendidos em lojas na maioria dos países. O presidente da Rockstar, Sam Houser, afirmou que a violência foi justificada, pois esses jogos foram feitos como comentários sobre os períodos de tempo e locais desses jogos.

No planejamento para o próximo título, Grand Theft Auto: San Andreas, Houser declarou em e-mails internos que gostaria de vê-los empurrar a barra no conteúdo do jogo incluindo conteúdo sexualmente explícito com cutscenes e minijogos mostrando atos sexuais. Ele já havia pedido que os desenvolvedores da Rockstar North incluíssem alguns desses elementos conforme o jogo se aproximava dos estágios finais de desenvolvimento. Houser afirmou em um e-mail que "Em [GTA: San Andreas] fazemos questão de incluir novas funcionalidades e interações alinhadas com a 'vibe' do jogo. Para isso, além da violência e linguagem imprópria, queremos incluir conteúdo sexual, que entendo ser questionável para certas pessoas, mas bastante natural (mais do que a violência), quando você pensa sobre isso e considera o fato de que o jogo é destinado a adultos." Houser viu que essa incorporação de sexo na série era uma progressão natural, embora esse tipo de conteúdo em jogos eletrônicos geralmente tivesse sido evitado, apesar de outras mídias destinadas a adultos frequentemente incluí-lo: "Sei que esta é uma área complicada, mas quero encontrar uma maneira de fazer isso funcionar."

A diretora de operações da Rockstar, Jennifer Kolbe, alertou a Houser que a inclusão dessas cenas sexualmente explícitas provavelmente forçaria grupos de classificação de conteúdo, como a ESRB, a classificarem San Andreas como um título exclusivo para adultos. Essa classificação proibiria ou restringiria sua venda em alguns países, enquanto os varejistas na maioria dos outros provavelmente não o venderiam; qualquer um dos resultados prejudicaria significativamente as vendas. Houser concedeu e escreveu neste e-mail: "Exibições gráficas de sexo não podem ser mostradas em um jogo classificado para adultos [...] As cenas de sexo que estão em San Andreas atualmente serão consideradas gráficas." Kolbe revisou o estado atual do jogo e o que precisava ser cortado para garantir que o título não fosse classificado como exclusivo para adultos, o que era muito mais do que Houser esperava; ele disse: "Os cortes estão por toda parte. Não parece que estamos ultrapassando nenhum limite agora. Por que se preocupar? Eu realmente, realmente não quero mudar essas coisas. Parece TÃO errado a mando do psicótico, mórmon [sic], varejistas capitalistas." A lista de material a ser cortado também incluía conteúdo que havia sido incorporado ao jogo e que seria difícil de remover em tão pouco tempo sem potencialmente quebrar outras partes do jogo. Para essas partes, os desenvolvedores encontraram uma maneira de esconder o conteúdo sexual por trás de outro conteúdo que de outra forma seria mostrado ao jogador, sem ter que reescrever outras partes do código do jogo a fim de garantir que o título tivesse sua data de lançamento prevista.

Descoberta
Depois que San Andreas foi lançado para PlayStation 2 em outubro de 2004, os modders começaram a minerar os dados do jogo. Os jogos anteriores da série Grand Theft Auto tiveram uma série de easter eggs e segredos, e os modders começaram a pesquisar arquivos e criar mods para ajudar a localizá-los e trainers para tornar os jogos mais fáceis para outros jogadores. Um grupo de mod, que incluía Patrick Wildenborg, começou a avaliar os arquivos da versão de PlayStation 2 de San Andreas em antecipação à preparação dos mods para o lançamento para Microsoft Windows em junho de 2005. O grupo encontrou referências a animações e arquivos de script relacionados a atos sexuais; embora não pudessem totalmente visualizar isso na versão para PlayStation 2, eles reconheceram que essas animações eram claramente de atos sexuais. Eles decidiram revisitá-los quando a versão para Windows fosse lançada, já que, com sua experiência anterior, essa versão seria mais fácil de trabalhar. O grupo optou por não falar sobre sua descoberta até que pudessem confirmar com o lançamento do jogo para Windows.

Entre o lançamento original do jogo para PlayStation 2 e o lançamento para Windows, Houser escreveu em e-mails internos se eles poderiam empurrar mais conteúdo sexual para o lançamento para Windows, incluindo a possibilidade de uma versão separada somente para adultos que incluía todo o material sexual oculto e anteriormente planejado. Após debates internos, eles optaram por ir com os planos de lançar um patch exclusivo para adultos que desbloquearia o conteúdo que eles ocultaram, com a versão para Windows sendo enviada efetivamente no mesmo estado da versão para PlayStation 2 para que esse patch funcionasse. A versão para Windows de San Andreas foi lançada em 7 de junho de 2005; naquele mesmo dia, o grupo de mod de Wildenborg adquiriu suas cópias do jogo e confirmou suas suposições de conteúdo sexual. Eles também descobriram como desbloquear o minijogo de relações sexuais.

Wildenborg criou um arquivo de patch chamado "Hot Coffee" (em português: "Café Quente"; com o nome fazendo referência ao fato das namoradas do protagonista o convidarem para "tomar um café" após um encontro) e o lançou na internet através do site GTAGarage.com (o principal site de mods de Grand Theft Auto na época) dois dias depois do lançamento de San Andreas, em 9 de junho de 2005. De acordo com Wildenborg, o patch "Hot Coffee" foi baixado mais de um milhão de vezes nas primeiras quatro semanas de lançamento. A maioria dos jogadores de Grand Theft Auto achou o minijogo "hilário", e a mídia de jogos cobriu o patch de forma positiva, em vez de chocada.

Avaliação do produto e reemissão
Em 8 de julho de 2005, a ESRB anunciou que estava ciente e abrindo uma investigação sobre as circunstâncias em torno do "Hot Coffee". A investigação examinou "se o mod desbloqueia um código preexistente ... ou é realmente uma criação puramente de terceiros." A Office of Film and Literature Classification (OFLC) da Austrália também abriu uma investigação sobre o jogo. As avaliações de classificação pela ESRB e OFLC chamaram a atenção da mídia convencional para o "Hot Coffee", com Wildenborg como um ponto focal desde que ele lançou o mod. Por causa de equívocos da mídia sobre como o mod funcionava, Wildenborg esclareceu que as cenas de sexo só eram acessíveis modificando o código e não estavam imediatamente disponíveis na versão de varejo do título, que ele alegou que a Rockstar agradeceu o esclarecimento. A Rockstar afirmou que não era responsável pelo mod "Hot Coffee", alegando que "hackers criaram a modificação Hot Coffee desmontando e combinando, recompilando e alterando o código-fonte do jogo."

A ESRB anunciou em 20 de julho de 2005 que estava mudando a classificação de Grand Theft Auto: San Andreas de "Mature" (M) — acima de 17 anos — para "Adults Only" (AO) — somente para adultos —, tornando-o o primeiro e único jogo da série Grand Theft Auto e o único jogo lançado em massa na América do Norte a receber uma classificação "AO". Grandes varejistas, incluindo a GameStop, Sears, Hudson's Bay Company, Zellers, Hollywood Video, Blockbuster, Wal-Mart, Target, Best Buy e Electronics Boutique retiraram o jogo das lojas com a classificação "AO". A OFLC revogou a classificação original de San Andreas de "MA15+" em 29 de julho de 2005 e, em vez disso, deu-lhe uma "Classificação de Recusado", que, segundo a lei australiana, proibia qualquer venda de varejo do jogo no país. A Rockstar declarou que descontinuaria a fabricação da versão atual do jogo, recuperaria as cópias existentes e produziria uma nova versão que não incluiria o conteúdo desbloqueado pelo mod "Hot Coffee". O retalho do produto foi estimado em 24 milhões de dólares para a Rockstar. A empresa lançou um patch em agosto de 2005 chamado "Cold Coffee" (em português: "Café Frio") para os proprietários existentes do jogo que desabilitou o acesso às cenas do "Hot Coffee" mesmo com o uso do mod. No quarto trimestre de 2005, a Rockstar havia relançado novas versões de varejo do jogo que também bloqueavam qualquer acesso às cenas do "Hot Coffee", restaurando a classificação "M" original da ESRB e a classificação "MA15+" da OFLC.

Ainda é possível desbloquear o minijogo "Hot Coffee" através de mods para a nova versão, mas de acordo com Wildenborg, é preciso muito mais esforço para criar o patch necessário. Um minerador de dados citado pela Eurogamer explicou que o código-fonte do "Hot Coffee" ainda está presente em todos os relançamentos de San Andreas, mas os modelos e animações necessários foram removidos, tornando o minijogo impossível de ser jogado por meios normais.

Ação federal e legal

Depois que a ESRB anunciou sua investigação sobre a reclassificação de San Andreas em julho de 2005, a senadora americana Hillary Clinton sugeriu que novos regulamentos fossem colocados nas vendas de jogos eletrônicos. O Congresso aprovou uma resolução para que a Federal Trade Commission (FTC) investigasse se a Rockstar intencionalmente prejudicou a ESRB ao incluir o conteúdo no jogo. Em dezembro de 2005, os senadores Joe Lieberman, Evan Bayh e Clinton introduziram a Lei de Proteção ao Entretenimento Familiar, que exigia uma aplicação federal do sistema de classificação da ESRB para proteger as crianças de conteúdo impróprio. O projeto de lei expirou no final do 109º Congresso. O papel de Hilary Clinton na polêmica mais tarde seria satirizado pela Rockstar no próximo título principal da série, Grand Theft Auto IV, onde uma paródia da Estátua da Liberdade chamada de "Estátua da Felicidade" tem uma forte semelhança com Clinton, também substituindo a tocha com uma xícara de café fumegante em referência à controvérsia do mod "Hot Coffee".

A Rockstar, a Take-Two Interactive e a FTC anunciaram que chegaram a um acordo em 8 de junho de 2006. Como parte do acordo, a Rockstar e a Take-Two foram obrigadas a "divulgar de forma clara e proeminente na embalagem do produto e em qualquer promoção ou anúncio de jogos eletrônicos, conteúdo relevante para a classificação, a menos que esse conteúdo tenha sido divulgado o suficiente em apresentações anteriores à autoridade de classificação." Se as empresas violarem o acordo, elas serão responsáveis pelo pagamento de 11 mil dólares em penalidades civis.

Ações coletivas civis
Em Nova Iorque, uma ação coletiva foi movida por Florence Cohen, uma avó de 85 anos que comprou o jogo para seu neto de 14 anos (de acordo com a classificação anterior de "M", o jogo é considerado impróprio para esta idade). O processo de Cohen alegou que a Rockstar Games e a Take-Two, a distribuidora do jogo, eram culpadas de engano, propaganda enganosa, fraude e abuso. A acusação de engano foi baseada na mudança na classificação de "M" para "AO", o que significa de acordo com a ação judicial que a classificação original era uma prática enganosa.

Em 2006, advogados moveram várias ações coletivas alegando fraude ao consumidor cometida pela Take-Two. Em dezembro de 2007, foi alcançado um acordo para o litígio. Em 2008, Ted Frank apresentou uma objeção ao acordo alegando que a resolução buscava 1 milhão de dólares para os honorários advocatícios, mas o pagamento total aos membros da classe foi inferior a 27 mil dólares. Uma audiência já estava marcada para 25 de junho de 2008. Frank disse anteriormente à GamePolitics que os processos não tinham mérito e eram extorsivos. Como parte do acordo, a Take-Two teve que pagar um prêmio cy-près de 873 mil dólares à Associação Nacional de Pais e Professores e ao ESRB. Em 25 de junho de 2008, menos de 2.700 reclamantes responderam ao acordo, pelo que os advogados do reclamante expressaram decepção. Frank expressou que esta era mais uma prova de que o caso não tinha mérito.

Em 27 de janeiro de 2006, a cidade de Los Angeles entrou com um processo contra a Take-Two Interactive, a distribuidora do jogo, acusando a empresa de não divulgar o conteúdo sexual do jogo.

Em 1º de setembro de 2009, a Take-Two concordou em entrar em acordo com uma ação coletiva de valores mobiliários relacionada à controvérsia sobre o jogo e alegações retroativas de pouco mais de 20 milhões de dólares.

Impacto
A revelação do minijogo gerou uma grande controvérsia em torno do já polêmico Grand Theft Auto: San Andreas, com alguns políticos disparando palavras duras contra a desenvolvedora do jogo e a Entertainment Software Rating Board (ESRB), a organização que estabelece classificações de conteúdo para jogos eletrônicos na América do Norte. Também reacendeu o debate sobre a influência dos jogos eletrônicos no geral, com novos protestos contra vários outros jogos, como Killer 7, The Sims 2 e Bully. Um grupo de protesto conhecido como Peaceholics organizou um protesto em 4 de agosto de 2005, na sede da Rockstar. O grupo protestou contra o San Andreas e também contra o então futuro jogo Bully, este último devido ao temor de que o conteúdo pudesse inspirar as crianças a se tornarem valentões.

A controvérsia do mod "Hot Coffee" ocorreu na mesma época em que a liderança da Take-Two estava sendo investigada pela Comissão de Valores Mobiliários dos Estados Unidos (SEC) sob acusações de negociação interna que envolvia o fundador e atual presidente da Take-Two, Ryan Brant (filho de Peter Brant). No mesmo dia do lançamento do patch "Hot Coffee", em 9 de junho de 2005, a Take Two foi multada em 7,5 milhões de dólares pela SEC. A empresa havia perdido 163,3 milhões de dólares em 2006 como resultado combinado dessas questões. Um grupo de acionistas da Take-Two trabalhou em conjunto para arranjar uma compra da participação majoritária da empresa, destituindo Brant e nomeando o acionista Strauss Zelnick como o novo CEO.

A cena de modificações em torno da série Grand Theft Auto e outros jogos foi impactada pela atenção negativa dos grupos de classificação e da mídia. Embora a Rockstar inicialmente tenha culpado os modders por adicionarem o material "Hot Coffee", mas depois recuou quando foi mostrado que o material foi enviado oficialmente com o jogo, isso criou a impressão de que os modders poderiam introduzir conteúdo indesejável em um jogo lançado. A ESRB começou a incorporar linguagem em suas políticas de revisão para desenvolvedoras e publicadoras para considerar o impacto dos modders nas classificações de um jogo e para evitar a inclusão de conteúdo que poderia ser revelado da mesma maneira que o Hot Coffee foi. O próprio mod "Hot Coffee" foi retirado voluntariamente do GTAGarage.com assim que a controvérsia começou a acender, mas isso deixou outros modders com medo de se tornarem alvos legais ou de mídia para os mods, de acordo com Wildenborg, e criar um efeito assustador na comunidade de modificações no ano seguinte.

Em 2006, a ESRB reclassificou o jogo The Elder Scrolls IV: Oblivion de "Teen" (T) — acima de 13 anos — para "Mature" (M) — acima de 17 anos — depois que foi descoberto, através de um mod, que o jogo incluía recursos de arte com nudez e imagens violentas. Isso levou o Congresso a convocar a ESRB para testemunhar sobre questões relacionadas à forma como revia os jogos eletrônicos, e a ESRB a implementar mudanças em suas políticas, de modo que se a publicadora do jogo não revelasse a extensão do conteúdo de um jogo enviado e fosse mais tarde descobertos por meios semelhantes, eles poderiam estar sujeitos a uma multa de até 1 milhão de dólares. O senador Sam Brownback introduziu o projeto de lei Truth in Video Game Rating Act em 2006 após essas audiências que teriam feito com que a ESRB obrigasse a revisar todas as partes de um jogo, bem como ter a FTC supervisionando as definições de classificações e a Government Accountability Office supervisionando a ESRB. Esta lei não chegou ao plenário do Senado para votação.

O coescritor de San Andreas, Dan Houser, comentou sobre a ocorrência do "Hot Coffee" em 2012, dizendo: "Nunca sentimos que estávamos sendo atacados pelo conteúdo, estávamos sendo atacados pelo meio, o que parecia um pouco injusto. Se tudo isso tivesse sido colocado em um livro ou filme, as pessoas nem piscariam ". Grand Theft Auto V, lançado em 2013, apresentou várias animações sexuais quando o personagem jogável aluga uma prostituta; isso foi justaposto ao escândalo do "Hot Coffee".

Um usuário recriou uma modificação semelhante ao "Hot Coffee" para o jogo Red Dead Redemption 2, da Rockstar, em fevereiro de 2020; ao contrário da versão de San Andreas, o mod é baseado na reutilização de modelos e recursos de animação, mas não reflete o conteúdo totalmente disponível no jogo conforme distribuído. O mod envolve o protagonista do jogo, Arthur Morgan, fazendo sexo com uma prostituta, embora nenhuma nudez seja mostrada. A Take-Two enviou uma carta de cease and desist para o modder, alegando que o mod violava os termos de uso do jogo, mas o modder argumentou que o mod "não ativa nada que estava anteriormente oculto pelos desenvolvedores e só usa animações / áudio que ainda são usados no jogo".

Em seu lançamento inicial, a versão para Windows da compilação Grand Theft Auto: The Trilogy – The Definitive Edition de 2021, que inclui San Andreas, foi retirada pela Rockstar em sua loja oficial, a Rockstar Games Launcher, no dia de seu lançamento, alegando que foi lançada com "arquivos incluídos acidentalmente" no jogo. Mineradores de dados descobriram que a versão ainda incluía o conteúdo que o mod "Hot Coffee" teria acessado.

Ver também
 Sexo e nudez nos jogos eletrônicos

Escândalos sexuais
Grand Theft Auto
Controvérsias em jogos eletrônicos
Controvérsias sobre obscenidade em jogos eletrônicos
Mods de jogos eletrônicos

redpajama_set_name: RedPajamaWikipedia


Development for a second adaptation of Charlie and the Chocolate Factory (filmed previously as Willy Wonka & the Chocolate Factory in 1971) began in 1991, which resulted in Warner Bros. providing the Dahl Estate with total artistic control. Prior to Burton's involvement, directors such as Gary Ross, Rob Minkoff, Martin Scorsese and Tom Shadyac had been involved, while actors Bill Murray, Nicolas Cage, Jim Carrey, Michael Keaton, Brad Pitt, Will Smith, Adam Sandler, and many others, were either in discussion with or considered by the studio to play Wonka.
Burton immediately brought regular collaborators Depp and Danny Elfman aboard. Charlie and the Chocolate Factory represents the first time since The Nightmare Before Christmas that Elfman contributed to a film score using written songs and his vocals. Filming took place from June to December 2004 at Pinewood Studios in the United Kingdom. Charlie and the Chocolate Factory was released to positive critical reception and was a box office success, grossing $475 million worldwide.
Charlie Bucket is a poor boy who lives near the Wonka Candy Company. The company's owner, Willy Wonka, has for long closed access to his factory due to problems concerning industrial espionage that led him to fire all his employees, among them Charlie's Grandpa Joe. One day, Wonka announces a contest, in which Golden Tickets have been placed in five random Wonka Bars worldwide, and the winners will be given a full tour of the factory as well as a lifetime supply of chocolate, while one ticketholder will be given a special prize at the end of the tour.
Wonka's sales subsequently skyrocket, and the first four tickets are found fairly quickly. The recipients are Augustus Gloop, a gluttonous German boy; Veruca Salt, a very spoiled English girl; Violet Beauregarde, an arrogant gum chewer, and Mike Teavee, an ill-tempered television and video game addict. Charlie tries twice to find a ticket, but both bars come up empty. After overhearing that the final ticket was found in Russia, Charlie finds a ten-dollar note, and purchases a Wonka Bar at a news shop. At the exact moment it was revealed that the Russian ticket was forged, Charlie discovers the real fifth ticket inside the wrapper. Charlie receives monetary offers for the ticket, but decides to keep it and bring Grandpa Joe to accompany him on the factory tour.
Charlie and the other ticket holders are greeted by Wonka outside the factory, who then leads them into the facility. Individual character flaws cause four children to give into temptation and the Oompa-Loompas sing a song of morality after each elimination. During the tour, flashbacks reveal Wonka's troubled past; his father, a prominent dentist named Wilbur, strictly forbade Wonka from consuming candy due to the potential risk to his teeth. After sneaking over a piece of candy, Wonka was instantly hooked, and ran away to follow his dreams. When he returned, both his father and their house were gone. After the tour, the four children leave the factory with an exaggerated characteristic or deformity related to their demise, while Charlie learns Wonka intended to find a worthy heir to his factory. Since Charlie was the "least rotten" of the five, Wonka invites Charlie to come live and work in the factory with him, but Charlie declines as his family is the most important thing in his life.
Charlie and his family are living contently a while later; however, Wonka is too depressed to make candy the way he used to, causing his candy to sell poorly and his company to decline. He turns to Charlie for advice. Charlie decides to help Wonka confront and reconcile with his estranged father; Wonka finally realizes the value of family, while his father learns to accept his son for who he is, and not what he does. In the end, Wonka finally allows Charlie's family to move into the factory.
Scott Frank was hired to write the screenplay in February 1999, after approaching Warner Bros. for the job. Frank, a recent Oscar-nominee for the R-rated crime film Out of Sight, wanted to work on a film that his children could enjoy. As an enthusiastic fan of the book, he intended to remain more faithful to Dahl's vision than the 1971 film had been. Nicolas Cage was under discussions for Willy Wonka, but lost interest. Gary Ross signed to direct in February 2000, which resulted in Frank completing two drafts of the screenplay, before leaving with Ross in September 2001. Both Warner Bros. and the Dahl Estate wanted Frank to stay on the project, but he faced scheduling conflicts and contractual obligations with Minority Report (2002) and The Lookout (2007).
Prior to Burton's involvement, Warner Bros. considered or discussed Willy Wonka with Bill Murray, Christopher Walken, Steve Martin, Robin Williams, Nicolas Cage, Jim Carrey, Michael Keaton, Robert De Niro, Brad Pitt, Will Smith, Mike Myers, Ben Stiller, Leslie Nielsen, John Cleese, Eric Idle, Michael Palin, Patrick Stewart, and Adam Sandler. Dustin Hoffman and Marilyn Manson reportedly wanted the role as well. Pitt's production company, Plan B Entertainment, however, stayed on to co-finance the film with Warner Bros. Johnny Depp was the only actor Burton considered for the role, although Dwayne Johnson was Burton's second choice in case Depp was unavailable. Depp signed on without reading the script under the intention of going with a completely different approach than what Gene Wilder did in the 1971 film adaptation. Depp said regardless of the original film, Gene Wilder's characterization of Willy Wonka stood out as a unique portrayal.
Depp and Burton derived their Willy Wonka from children's television show hosts such as Bob Keeshan (Captain Kangaroo), Fred Rogers, and Al Lewis from The Uncle Al Show, and Depp also took inspiration from various game show hosts. Burton recalled from his childhood that the characters were bizarre but left lasting impressions. He said, "It was kind of a strange amalgamation of these weird children's TV show hosts." Depp based Wonka's look (exaggerated bob cut and sunglasses) on Vogue magazine editor Anna Wintour.
Comparisons were drawn between Willy Wonka and Michael Jackson. Burton disagreed with the comparisons and said Jackson, unlike Wonka, liked children. Depp said the similarities with Jackson never occurred to him. Instead, he compared Wonka to Howard Hughes due to his "reclusive, germaphobe, controlling" nature. Burton agreed with the similarity to Hughes. He also cited Charles Foster Kane from Citizen Kane as an inspiration for Wonka, as Kane is "somebody who was brilliant but then was traumatized and then retreats into their own world". Depp wanted to sport prosthetic makeup for the part and have a long, elongated nose, but Burton believed it would be too outrageous. During production, Gene Wilder, in an interview with The Daily Telegraph, accused the filmmakers of only remaking the 1971 film for the purpose of money. Depp said he was disappointed by Wilder's comment, and responded that the film was not a remake, but a new adaptation of Dahl's 1964 book.
Review aggregator Rotten Tomatoes gives the film an approval rating of 82% based on 227 reviews, with an average rating of 7.17/10. The website's critical consensus reads, "Closer to the source material than 1971's Willy Wonka & the Chocolate Factory, Charlie and the Chocolate Factory is for people who like their Chocolate visually appealing and dark." On Metacritic the film has a weighted average score of 72 out of 100, based on 40 critics, indicating "generally favorable reviews". Audiences polled by CinemaScore gave the film an average grade of "A–" on an A+ to F scale.
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SCUBA diving, snorkeling, kayaking, and stand-up paddle boarding reservations can be made for Point Lobos State Natural Reserve. Reservations can be made 60 days in advance or as little as one day in advance.
The Center is closed Thanksgiving, Christmas and New Year's Day.
One of the "must see" things to do on the Monterey Peninsula is to visit the beautiful National Steinbeck Center in Salinas.
Cannery Row in Monterey is also a place where Steinbeck left his mark and is another must see stop while you're here.


This is our most requested scone recipe. I hope you'll enjoy these as much as our guests.
Recipe originally posted June 2009.
Combine flour, baking powder, cinnamon and salt and set aside.
Cream butter and sugar until sugar is dissolved. Add eggs, 1 at a time, beating well, scraping down sides of bowl after each addition. Add flour and buttermilk alternately, beginning and ending with flour. Sprinkle chocolate chips on top before folding it in with the last of the flour.
Using an ice cream scoop, scoop batter onto cookie sheet lined with parchment paper. Bake at 400 degrees for 10 minutes; lower heat to 325 and bake 10 minutes more, or until just golden.
These scones are best when served still slightly warm.
The un-baked scones freeze very well for later use.
We made these this morning, baked a few and froze the rest. Wow are they good. A very fine crumb and just delicious. Thanks Danielle!


text:
Q: Why do I have initialization problems in my code? I'm a beginner in C language, first year in programming.
There is a problem where when I initialize an integer from a struct, it doesn't initialize, not only that but there are other problems that are happening in this code which I can not even begin to explain, I'll provide the struct and the code that is related with it, I use SDL 1.2 (due to project obligation in University).
This is inside one of the ints that I have initialized
Header:
typedef struct{
    SDL_Surface *background;
    SDL_Surface *credits;
    SDL_Surface *quitbtn[2];
    SDL_Surface *creditsbtn[2];
    SDL_Surface *continuebtn[2];
    SDL_Surface *gitbtn[2];
    SDL_Surface *settingsbtn[2];
    SDL_Surface *gitbtn_s;
    SDL_Surface *leftarrow;
    SDL_Surface *rightarrow;
    SDL_Surface *btnreset;
    int isselected[5];
}menuitems;

typedef struct{
    SDL_Surface *gamebackground;
}gameitems;

typedef struct{
    SDL_Surface *pausemenu;
    SDL_Surface *resumebtn[2];
    SDL_Surface *settingsbtnreal[2];
    int selectedresume;
    int selectedsettingsreal;
}pauseitems;

typedef struct{
    SDL_Surface *settings;
    SDL_Surface *donebtn[2];
    SDL_Surface *fsbtn[3];
    int isselected[2];
}settingsitems;

typedef struct{
    Mix_Music *music;
    Mix_Chunk *scratch;
    TTF_Font *font;
    TTF_Font *fontBig;
    int volume;
}misc;

Code:
int load_files(menuitems *MI, pauseitems *PI, gameitems *GI, settingsitems *SI, misc *M)
{

    //Due to a problem, I am not able to initialize

    MI->background = load_image("images/background.png");
    MI->credits = IMG_Load("images/credits.png");
    MI->quitbtn[0] = IMG_Load("images/exitbtn_u.png");
    MI->quitbtn[1] = IMG_Load("images/exitbtn_s.png");
    MI->creditsbtn[0] = IMG_Load("images/creditsbtn_u.png");
    MI->creditsbtn[1] = IMG_Load("images/creditsbtn_s.png");
    MI->continuebtn[0] = IMG_Load("images/continuebtn_u.png");
    MI->continuebtn[1] = IMG_Load("images/continuebtn_s.png");
    MI->gitbtn[0] = IMG_Load("images/gitbtn_u.png");
    MI->gitbtn[1] = IMG_Load("images/gitbtn_s.png");
    MI->settingsbtn[0] = IMG_Load("images/settingsbtn_u.png");
    MI->settingsbtn[1] = IMG_Load("images/settingsbtn_s.png");
    MI->btnreset = IMG_Load("images/btnreset.png");
    MI->isselected[0] = 0;
    MI->isselected[1] = 0;
    MI->isselected[2] = 0;
    MI->isselected[3] = 0;
    MI->isselected[4] = 0;

    GI->gamebackground = load_image("images/gamebackground.png");

    SI->settings = IMG_Load("images/settings.png");
    SI->donebtn[0] = IMG_Load("images/done_u.png");
    SI->donebtn[1] = IMG_Load("images/done_s.png");
    SI->fsbtn[0]= IMG_Load("images/fsbtn_u.png");
    SI->fsbtn[1] = IMG_Load("images/fsbtn_s1.png");
    SI->fsbtn[2] = IMG_Load("images/fsbtn_s2.png");
    SI->isselected[0] = 0;
    SI->isselected[1] = 0;

    PI->pausemenu = IMG_Load("images/pausemenu.png");
    PI->resumebtn[0] = IMG_Load("images/resumebtn_u.png");
    PI->resumebtn[1] = IMG_Load("images/resumebtn_s.png");
    PI->settingsbtnreal[0] = IMG_Load("images/settingsbtnreal_u.png");
    PI->settingsbtnreal[1] = IMG_Load("images/settingsbtnreal_s.png");

    M->music = Mix_LoadMUS("sounds/beat.mp3");
    M->scratch = Mix_LoadWAV("sounds/scratch.wav");
    M->font = TTF_OpenFont("fonts/Retro.ttf", 48);
    M->fontBig = TTF_OpenFont("fonts/Retro.ttf", 72);
    M->volume = 128;

    if (M->music == NULL || M->font == NULL || M->scratch == NULL || SI->settings == NULL || MI->background == NULL || MI->quitbtn[0] == NULL || MI->creditsbtn[0] == NULL || MI->continuebtn[0] == NULL || MI->gitbtn[0] == NULL || MI->settingsbtn[0] == NULL || MI->quitbtn[1] == NULL || MI->creditsbtn[1] == NULL || MI->continuebtn[1] == NULL || MI->gitbtn[1] == NULL || MI->settingsbtn[1] == NULL || SI->donebtn[1] == NULL || SI->donebtn[0] == NULL || GI->gamebackground == NULL || PI->pausemenu == NULL || PI->settingsbtnreal[1] == NULL || PI->settingsbtnreal[0] == NULL || PI->resumebtn[1] == NULL || PI->resumebtn[0] == NULL)
    {
        return 0;
    }
    printf("%d\n", SI->isselected[0]);
    // If everything loaded fine
    return 1;

}

Sorry if this is unorganized as this is my first time posting here!
(Note that load_image is the same as IMG_Load)

A: Added new structure (Merged old existing SDL_Surface to this structure)
typedef struct{
    SDL_Surface *quitbtn[2];
    SDL_Surface *creditsbtn[2];
    SDL_Surface *continuebtn[2];
    SDL_Surface *gitbtn[2];
    SDL_Surface *settingsbtn[2];
    SDL_Surface *resumebtn[2];
    SDL_Surface *settingsbtnreal[2];
    SDL_Surface *donebtn[2];
    SDL_Surface *fsbtn[3];
    int isselected[9];
}btn;

Fixed my issue.

redpajama_set_name: RedPajamaStackExchange


text:
RoK Speaker Chung begins official VN visit
Update: March, 18/2015 - 09:38
Speaker of the Republic of Korea'sNational Assembly Chung Ui-wha. — Photo of nhandan.com.vn
HA NOI (VNS) — Speaker of the Republic of Korea (RoK)'s National Assembly, Chung Ui-wha, arrived yesterday in Viet Nam to start a five-day official visit to the country.
The visit, part of a Southeast Asia tour, was arranged at the invitation of his Vietnamese counterpart, NA Chairman Nguyen Sinh Hung
The two assembly speakers will hold talks focused on consolidating ties between the RoK and the Southeast Asia region.
VietNam and the RoK elevated their relationship to a strategic cooperative partnership in 2009.
The closer ties between the countries led the RoK to become Viet Nam 's largest foreign investor last year in terms of both capital value and number of projects.
Viet Nam is a manufacturing hub for more than 4,000 Korean firms such as Samsung Electronics, POSCO Steel, LG electronics, Hyundai Heavy Industries and SK Energy.
Bilateral trade reached US$30.3 billion in 2014, making the RoK Viet Nam's third-largest trading partner, after China and the US. — VNS


Up for grabs is an original Kevin Staab Pirate Board. As you can see by the photos, this board is in excellent condition considering it's from the 80's. It was hardly used and is looking for a good home. For additional pictures and/or questions, please feel free to reach out. The item "Vintage Sims skateboard Kevin Staab Pirate Rare 80's Deck" is in sale since Tuesday, March 21, 2017. This item is in the category "Sporting Goods\Outdoor Sports\Skateboarding & Longboarding\Vintage". The seller is "tooheyi" and is located in Charlotte, North Carolina. This item can be shipped to United States, to Canada, to United Kingdom, DK, RO, SK, BG, CZ, FI, HU, LV, LT, MT, EE, to Australia, GR, PT, CY, SI, to Japan, SE, KR, ID, to Taiwan, ZA, TH, to Belgium, to France, to Hong Kong, to Ireland, to Netherlands, PL, to Spain, to Italy, to Germany, to Austria, RU, IL, to Mexico, to New Zealand, SG, to Switzerland, NO, SA, UA, AE, QA, KW, BH, HR, MY, BR, CL, CO, CR, PA, TT, GT, HN, JM.


Product description: THE VINE OF DESIRE is written by chitra banerjee divakaruni and published by Little, brown book group. Buy THE VINE OF DESIRE by chitra banerjee divakaruni from markmybook.com. An online bokstore for all kind of fiction, non fiction books and novels of English, Hindi & other Indian Languages.


Regular application of antiparasitic medication is the best way to keep your pet free of nasty parasites. Consult your Cherry Hills Animal Hospital veterinarian to determine the best parasite control products for your pet.
If you would like to get your pet started on preventive medication and you're not sure which to choose, or if you suspect that your pet is already living with an infestation, schedule an appointment with your Cherry Hills Animal Hospital veterinarian immediately.


text:
Switzerland and Malta
Living in Malta
Swiss contribution
Consulate General of Switzerland in Valletta
Office for the implementation of the Swiss enlargement contribution
Coordinates funding and projects on the ground
All consular services and visa issues are provided by the Embassy of Switzerland in Rome/Italy.
Travel advice for Malta
Bilateral relations Switzerland–Malta
Projects in Malta
Switzerland supports three projects in Malta with its EU enlargement contribution
Bilateral Framework Agreement with Malta
Switzerland has concluded a bilateral framework agreement with Malta. Switzerland decides in consultation with Malta and independently of the EU which projects it will support
Results in Malta
Switzerland uses its enlargement contribution to help train diplomats in the Mediterranean and enable all Maltese citizens to access modern cancer diagnostic services
Select time frame
Other news (3)
Object 1 – 12 of 12
No signing of Swiss–EU institutional agreement
26.05.2021 — Press release EDA
At its meeting on 26 May, the Federal Council undertook an overall evaluation of the outcome of the negotiations on the institutional framework agreement (InstA). It concluded that there remain substantial differences between Switzerland and the EU on key aspects of the agreement. The conditions are thus not met for the signing of the agreement. The Federal Council today took the decision not to sign the agreement, and communicated this decision to the EU. This brings the negotiations on the draft of the InstA to a close. The Federal Council nevertheless considers it to be in the shared interest of Switzerland and the EU to safeguard their well-established cooperation and to systematically maintain the agreements already in force. It therefore wishes to launch a political dialogue with the EU on continued cooperation. Meanwhile, it has tasked the Federal Department of Justice and Police (FDJP) to consider how autonomous amendments to Swiss legislation might contribute to the stabilisation of Swiss–EU relations.
One billion well invested
05.06.2018 — Article Schweizer Beitrag
The ten countries that joined the EU in 2004 have completed their projects under the enlargement contribution. SECO and the SDC have taken stock of the last decade and published the results in their 2017 annual report. The projects have made a significant contribution to reducing economic and social disparities in Europe. Switzerland was also able to use its expertise to make a meaningful contribution to a number of projects.
Consultation on a second Swiss contribution
28.03.2018 — Schweizer Beitrag
At its meeting on 28 March 2018, the Federal Council decided to initiate the consultation procedure on a second Swiss contribution to selected EU member states. With this contribution, Switzerland aims to continue to contribute to the reduction of economic and social disparities in the EU member states. Last year, the Federal Council set two priorities for this contribution: vocational education and training and migration.
10 years of contribution to the enlarged EU: efforts pay off
19.06.2017 — Press release Schweizer Beitrag
The 10-year implementation period for Switzerland's enlargement contribution to the 10 central and eastern European countries that joined the EU in 2004 came to an end on 14 June 2017. Under the contribution, Parliament approved a total of CHF 1 billion to implement 210 projects which have helped reduce economic and social disparities among broad sections of the population living in the EU.
President Schneider-Ammann to travel to Belgium and Malta
02.09.2016 — Press release Malta
Bern, 02.09.2016 - President Johann N. Schneider-Ammann will attend a gathering of the heads of state of German-speaking countries in Brussels and in the German-speaking region of Belgium next week; the meeting will take place on Wednesday and Thursday (7 and 8 September). On Friday and Saturday (9 and 10 September), the president has been invited to pay a state visit to Malta
Switzerland's enlargement contribution rated highly
An independent evaluation has confirmed the federal authorities responsible have achieved good results in implementing Switzerland's enlargement contribution to the new EU member states. The in-depth assessment showed that the projects, of which there are some 300, are making a positive contribution towards promoting social and economic development in the 13 partner states. The objectives are being attained or even exceeded in the vast majority of projects. Various recommendations encourage further efficiency and greater thematic and geographic focus.
Swiss-EU relations at the focus of visit to Malta and Slovakia by the head of the Federal Department of Foreign Affairs
The head of the Federal Department of Foreign Affairs (FDFA), Didier Burkhalter, met with his Maltese counterpart George W. Vella on Wednesday in Valletta. The two foreign ministers mainly discussed the issue of Switzerland's relationship with the European Union (EU) and the political situation in the Mediterranean region. The Federal Councillor then gave a speech at the Mediterranean Academy of Diplomatic Studies on mediation and Switzerland's policy of providing good offices.
The President of the Swiss Confederation, Didier Burkhalter, meets the Maltese Minister for Foreign Affairs, Dr George W. Vella
Bern, 04.11.2014 - The President of the Swiss Confederation and Head of the Federal Department of Foreign Affairs (FDFA) met the Minister for Foreign Affairs of the Republic of Malta on Tuesday for an official working visit at the Watteville House in Bern. The meeting was an opportunity to take stock of various international and multilateral issues and of the development of bilateral relations between Switzerland and Malta. A memorandum of understanding was signed.
The President of the Swiss Confederation and Head of the Federal Department of Foreign Affairs (FDFA) met the Minister for Foreign Affairs of the Republic of Malta on Tuesday for an official working visit at the Watteville House in Bern. The meeting was an opportunity to take stock of various international and multilateral issues and of the development of bilateral relations between Switzerland and Malta. A memorandum of understanding was signed.
Swiss government names new Ambassadors
The Swiss government (Federal Council) has approved the list of diplomatic staff transfers scheduled for 2014 submitted by the Federal Department of Foreign Affairs. The changes will be made in accordance with the normal rate of transfers, to be communicated at the time of the decision by the Federal Council. The appointments of Heads of Mission take effect as soon as the authorities in the host country communicate their approval. The Federal Council takes this opportunity to express its gratitude to the Ambassadors due to retire for the services rendered.
More than 200 projects are now being implemented as part of the enlargement contribution. At the annual conference of Swiss Cooperation with Eastern Europe on 31 May 2013 in Bern, government representatives and experts from Switzerland and abroad discussed the importance and the impact of these projects. About 750 people took part in the annual conference in the Hotel National, an exceptionally high turnout.
The Swiss Enlargement Contribution in Malta
Switzerland supports Malta in the realization of two projects, i.e., special funding for the "Mediterranean Academy of Diplomatic Studies" and the acquisition of a PET scanner for diagnosing cancer. Just about CHF 5 million will be injected into these projects from the Swiss Enlargement Contribution. Both projects are on the verge of implementation, bringing to an end the distribution of the Swiss Enlargement Contribution earmarked for Malta.
Object 1 – 9 of 9


text:
Ceri Designworld News, Satisfied Customers	branding, cardiff, third sector, wales
We are delighted to have completed installation of new decoration for the Woodland Trust's Wales offices. Full-height wall graphics featuring seasonal treescapes now decorate each room and these are complimented by unique signage which will feature timber from Welsh estates. The project also included the design and installation of branded office furniture and a contemporary hot desk space.
The client told us: "I would like to add my congratulations to you all for a brilliant job done within the challenging deadline that I set, so many thanks to you all. It looks fabulous and an office I will be proud to show visitors and my colleagues from outside Wales."
Ceri Designworld News	cardiff, printing, wales
Who says you don't need business cards any more?
We were invited along to the FSB's Celebrating Small Business Awards at Cardiff's Holland House Hotel today, and to top off a great day, Ceri's business card was pulled out of the prize draw hat. Big thanks to Welsh In Business for supplying the bubbly prize and also congratulations to all of the "real" award winners whose small business efforts were so rightly recognised.
Ceri Musings	st david's day, wales
Happy St David's Day
Feeling a little analogue in the studio as we celebrate St David's Day. Anyone else remember ruby lith tape?
Ceri Musings	graphic designers, wales
Happy St David's Day // Ddydd Gŵyl Dewi Hapus
Ceri Musings	cardiff, wales
Taking a peek at the Tramshed
Always interested in what's happening on our doorstep, Designworld popped along to the old Cardiff Tramshed this weekend to take a look at the the plans which propose to transform this iconic building into a new creative hub for the city.
Originally built between 1900 and 1902 to store trams, the proposed venue will be able to host a wide range of events including live music, comedy, theatre, dance productions and exhibitions.
We loved being able to take a look inside the building which we've walked passed for many years on our way into the studio. Hopefully the proposed regeneration means we can enjoy it for many more years to come.
You can find out more here
Ceri Designworld News, Satisfied Customers	book design, wales, welsh language
Designworld are proud to have worked on the first illustrated book of post-war artists and applied artists in Wales
Today, it was with great delight that we received the first published copies of the book Post-War to Post-Modern: A Dictionary of Artists in Wales. This has been the long-term project of joint Editors Peter Jones and Isabel Hitchman to produce the first illustrated book with profiles of visual and applied artists/makersin Wales over the last sixty years.
Designworld were brought on board in mid-2014 to design the overall style, page layouts and cover and produce the final artwork. It has been a mammoth – but thoroughly enjoyable – job to typeset English and Welsh language versions of the Dictionary with over 800 pages in each.
The Dictionary is a major academic reference work with profiles of nearly 1400 visual and applied artists working in traditional and new media in Wales over the last sixty years. The hard-back book has over 300 full colour illustrations and a scholarly introductory essay by artist and art historian Dr Ivor Davies.
Beautifully printed, bound and published in Wales by Gomer Press of Llandysul this really is a handsome edition and is something that we are very proud to be associated with. We're now looking forward to attending the official book launch on March 26th at National Museum Wales, Cardiff.
"Many thanks again for your colossal work to make the Dictionary look so good"
The Dictionary can be purchased online direct from Gomer
Ceri Musings	wales, wallspice
Happy St Davids Day from Wales / Dydd Gwyl Dewi Hapus
www.wallspice.co.uk
Ceri Musings	social, wales
Not a traditional office Christmas party for Designworld…
Eschewing the traditional office shenanigans, our Christmas "party" this year was a trip to London to catch Designworld favourites Manic Street Preachers in Camden's Roundhouse. Performing their seminal "Holy Bible" album in full might not be everybody's idea of a joyous festive treat, but it was well worth the effort to see a band at the top of their game and revisiting their dark past with some gusto.
The traditional turkey and trimmings might have been replaced by some Diner specials washed down with Camden Lager, but there was also just time to explored the slightly more traditional festive delights of Covent Garden – giant Christmas baubles pictured below!
Ceri Designworld News	booklet design, wales, welsh language
Bilingual booklet design? Dim problem
In addition to any requirements under the various statutory Acts and Measures, many of our Wales-based clients also now choose to use Welsh language and bilingual design in their publications voluntarily as it is recognised that using Welsh shows respect towards a distinct Welsh culture and identity. Also, from a business point of view, they can see what a difference it can make by attracting new customers and increasing loyalty, in addition to extending the target market and improving their brand, image and values.
Bilingual publications give the opportunity to state clearly what an organisation does in both languages but can also offer assurances to staff and customers in terms of the Welsh language services that are offered and can be expected. At Designworld, we have a lot of experience dealing with bilngual design and print. Whether it's advising on the best way to lay out a document, the simultaneous production of two versions of the same document or arranging for translation, we have the know-how and can help.
Find out more about Designworld's graphic design for the third sector
Ceri Musings	wales
An uncomfortable mug shot for Sport Relief in Wales
With some excitement, my son pointed out that Match of the Day magazine was encouraging readers to "Wear Your Rival's Football Shirt to School" day in aid of Sport Relief. As he was on school trip that day and couldn't do it, he suggested that we could do it in our office instead and he would give us the sponsor money! Now, for purely professional reasons (!) we draw the line at wearing each other's football shirts, but hope that swapping mugs – one of which shows the number one team in Wales – for the day will be enough to raise some Sport Relief cash!


RNLI lifeguards are based on the beach and spot potential dangers before they develop, give appropriate safety advice to beach users, and respond immediately if anyone gets into difficulty to help save lives. Additionally they help spread the educational message about safety at sea through activities such as visits to schools and clubs etc.
Most RNLI Lifeguards are paid professionals but there is also scope for joining on a volunteer basis.
hold and maintain a valid surf lifesaving qualification, which are usually obtained via a commercial provider or through a volunteer lifesaving club. You can find out more information about these by visiting the SLSGB or RLSS websites.
• 25m pool swim underwater and 25m surface swim consecutively in under 50 seconds.


text:
More Attractions in Sarasota, FL
The John and Mable Ringling Museum of Art
5401 Bay Shore Rd., Sarasota, FL 34243 Phone: (941) 359-5700
OverviewPhotosMap
Sarasota CVB/Sarasota CVB
AAA Editor Notes
The John and Mable Ringling Museum of Art is 4 mi. n., just w. of US 41 at 5401 Bay Shore Rd. The fortune John Ringling derived from his circus, vast real estate, oil and railroad investments was well spent on his art museum and 1920s estate. The 66-acre complex, decorated with statues and dotted with banyan trees, offers a rose garden, a children's play area and a view of Sarasota Bay.
The museum was built in Italian Renaissance style, with an inner courtyard studded with many renowned sculptures from the Chiurazzi Foundry in Italy, including a bronze cast of Michelangelo's "David." The art collection includes significant holdings of American, European and non-Western art, with masterpieces from the 17th-century baroque period. Noteworthy is the Peter Paul Rubens collection and the James Turrell Skyspace. The Ulla R. and Arthur F. Searing Wing features a variety of changing exhibits year-round.
Ca' d'Zan, The Circus Museum and Tibbals Learning Center are on the museum's grounds (see attraction listings).
Guided tours are available. Food is available. Time: Allow 3 hours minimum.
More about Sarasota, FL
1234 Street Address City, State 00000
AAA Inspector Rating
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