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Alpha Centauri sequel announced! - Sid Meier's Civilization Beyond Earth
Author Topic: Alpha Centauri sequel announced! - Sid Meier's Civilization Beyond Earth (Read 14512 times)
Buster's Uncle
Through art, I
AC2 is my instrument, my heart, as I play my song.
Sid Meier's Civilization Beyond Earth - Hot News : Alpha Centauri sequel announced!
Probably the biggest news of the week has just hit the Indie Retro News HQ as Sid Meier is back with a new Alpha Centauri (1999), one of the greatest sci-fi turn based strategy games I've ever played. Sid Meier's Civilization Beyond Earth as it's titled, will not be a simple remake of Alpha Centauri but rather a "what would happen after Civilization V" (according to the devs). There will also be 3 types of planets from lush vegetation to airy decaying worlds. You will start with an Outpost and your only goal will be to survive! Are you alone on this world? Will you build cities upon the lush or decaying landscape? Will this be as good as the original? Who knows, but I'm sure many of us will be waiting for even more news on Beyond Earth!
Release date : Late 2014
(There will be orbital devices)
- Find proof of existence of an ancient life on the planet and try to make a first contact,
- Resume contact with Earth by deploying a satellite,
- Return to Earth (if you find out it still exists),
- Host Terran refugee on your new planet.
-Thanks Jeuxvideopc for the heads up
http://www.indieretronews.com/2014/04/sid-meiers-civilization-beyond-earth.html
Take with a grain of salt - there was supposed to be an announcement today at PAX East, but this was out at least three hours too early. Said announcement is still over an hour 1/2 away as I write this...
« Last Edit: September 09, 2014, 05:27:56 PM by sisko »
JKStudio - Masks and other Art
Re: Alpha Centauri sequel announced! - Sid Meier's Civilization Beyond Earth
This is from the site that allegedly broke the news:
Beyond Earth : le nouveau Civilization de Firaxis se dévoile
1 « Vers l'infini et au-delà ! »
2 Des planètes extra-terrestres variées
3 Un avant-poste, puis une ville
4 Il y a de la vie...
5 Revenir sur Terre ?
Firaxis donne une sorte de suite spirituelle à Alpha Centauri avec le nouveau Civilization baptisé Beyond Earth.
Alors que Brave New World est disponible depuis un peu moins d'un an, Firaxis a décidé de mettre un peu de côté Civilization 5 et de changer (très légèrement) de registre. Avec Beyond Earth, le studio poursuit tout de même l'aventure initiée par Sid Meier, mais pour se projeter au-delà de notre système solaire. Un concept qui n'est pas sans rappeler Alpha Centauri. Apprécié de nombreux joueurs, le vénérable ancêtre est effectivement l'une des inspirations de Firaxis qui ne cherche cependant pas à en faire un simple remake. Premier coup de projecteur en compagnie de David McDonough et Will Miller.
« Vers l'infini et au-delà ! »Retour au sommaire
Si le succès de Civilization ne se dément pas avec les années - Civilization 5 a signé les meilleures ventes de la franchise - il était surprenant de voir Firaxis ne pas donner suite aux aventures spatiales d'Alpha Centauri. Quinze ans après cet épisode « extra-terrestre », ce devrait donc être chose faite cet automne grâce à Beyond Earth. Afin de clarifier d'entrée, il est utile de préciser que nous n'avons pas encore eu l'occasion de jouer, ni même de voir de session de gameplay du jeu, et que ce premier contact s'est fait au travers d'un entretien avec deux des principaux développeurs.
Des développeurs qui reconnaissent volontiers l'inspiration d'Alpha Centauri, mais souhaitent mettre en garde les vieux de la vieille comme nous l'a expliqué David McDonough : « Évidemment, nous nous inspirons d'Alpha Centauri, un jeu auquel David et moi jouions lorsque nous étions plus jeunes. Il nous a beaucoup influencés, mais il ne s'agit pas d'une suite ou d'un prélude à Alpha Centauri : c'est notre propre représentation de ce à quoi ressemblerait Civilization dans l'espace ». S'il n'est donc pas question de faire une suite directe à Alpha Centauri, on comprend que le concept s'en rapprochera sensiblement.
Des planètes extra-terrestres variéesRetour au sommaire
Sans surprise, David McDonough ajoute d'emblée qu'il « existe des similitudes entre les squelettes d'Alpha Centauri, de Beyond Earth et des jeux Civilization ». De fait, le joueur débutera par la personnalisation de sa partie et de sa civilisation : des caractéristiques de celle-ci dépendront de nombreux aspects du jeu et en particulier le départ de notre peuple. Dans Beyond Earth, on ne débute pas sur Terre, mais sur un monde extra-terrestre que l'on paramètre en même temps que notre peuple. Will Miller explique que trois types de planètes spécifiques viendront compléter les options.
« Il existe trois types de planètes uniques, appelées "biomes". Leur surface entière est colorée et elles vous apportent une expérience différente en fonction de celle que vous choisissez. Nous avons la planète "lush" (luxuriante), une planète dotée d'une végétation dense, un peu comme une jungle. La planète "airy" (aérienne), avec des dunes, un sol craquelé et un climat sec et chaud. Enfin, la planète « fungal » (fongique) est assez sauvage ». Des types de planètes qui ne préjugent pas d'autres attributs comme le relief ou la présence et la taille des océans par exemple.
Un avant-poste, puis une villeRetour au sommaire
Dans son déroulement, une partie de Beyond Earth ne devrait pas perturber l'amateur de Civilization. « L'ADN de Civilization 5 est conservé » précise Will Miller. « Vous construisez toujours des villes, vous améliorez toujours des tuiles, des champs, mais nous avons étendu cette formule. Par exemple, les factions terriennes n'arrivent pas en même temps et vous pourriez être le premier sur la planète : les vaisseaux des autres peuvent arriver par étapes, après 50 tours peut-être. Autre différence : les villes débutent au stade d'avant-postes. Il faut les protéger - ils sont très fragiles - pour qu'ils puissent se développer ».
L'idée de l'avant-poste est quelque chose de très important dans la mesure où il coûte des ressources et ne produit pour ainsi dire rien : contrairement à une ville, il n'exploite effectivement que la tuile sur laquelle il se trouve, et sa croissance est loin d'être instantanée, il faut de nombreux tours avant qu'il ne devienne une cité. « Il faut planifier les choses consciencieusement, faire preuve de stratégie et rester sur ses gardes » précise Will Miller avant d'ajouter que « la mécanique d'expansion est sensiblement différente de celle de Civilization 5 ».
Il y a de la vie...Retour au sommaire
Qui dit planète extra-terrestre dit aussi vie extra-terrestre et Firaxis ne pouvait manquer pareille occasion d'introduire des créatures un peu plus exotiques au monde de Civilization. David McDonough explique qu'il y a des extraterrestres dans le jeu, mais ils n'ont pas de conscience, ils n'ont pas une attitude humaine. Vous ne pouvez pas communiquer avec eux et vous ne pouvez pas incarner un extraterrestre. Les extra-terrestres jouent malgré tout un rôle de par leur présence : il est possible d'aller contre eux - les détruire - ou de vivre en harmonie et ainsi profiter de certains bonus.
Au-delà de cette seule vie « animale », les joueurs trouveront au cours de la partie des reliques, des preuves d'une civilisation particulièrement avancée, mais aujourd'hui disparue. Trouver des preuves de leur existence, déterminer qui ils étaient et tenter d'entrer en contact avec ce peuple mystérieux est un des objectifs de Beyond Earth, une des conditions de victoire. « C'est l'aboutissement de tous vos efforts sur la planète » pour David McDonough. Une autre condition de victoire est de parvenir à renouer le contact avec le berceau de l'humanité, avec la Terre.
Revenir sur Terre ?Retour au sommaire
Will Miller précise que « lorsque nous quittons la Terre, nous partons dans un état précaire, il y a des pressions politiques, environnementales et nous ne sommes pas sûrs de ce qu'il va se passer sur Terre suite à notre départ ». Plus tard, probablement vers le milieu de la partie, le contact avec la Terre est rétabli via le déploiement d'un satellite. Will Miller explique qu'une des autres conditions de victoire est « soit de revenir sur Terre et de les aider à prospérer à nouveau, soit de faire venir des réfugiés de Terre vers votre nouveau monde et de les y installer ».
Nous n'en saurons pas plus pour le moment sur les autres conditions de victoire, mais celle-ci fait logiquement intervenir les progrès scientifiques pour rétablir le contact et être en mesure de voyager de manière beaucoup plus sûre à travers l'espace. La science est sans surprise au cœur d'une partie de Beyond Earth. En début de partie, on dispose de quelques technologies plus avancées que dans un Civilization classique, et il est par exemple possible d'entrer en communication avec les autres factions dès leur arrivée sur la planète : la diplomatie débute d'entrée de jeu.
En revanche, les développeurs ont tenu à garder une dimension exploration en début de partie et la carte conserve donc l'idée du brouillard de guerre. Par la suite, la recherche scientifique aidant, il devient possible de développer des armes inédites dans un Civilization, mais aussi d'apporter une seconde couche à la carte avec la gestion d'éléments en orbite : des satellites peuvent être envoyés pour améliorer les unités au sol, mais il n'est par contre pas question de s'engager dans une véritable « guerre des étoiles ». Beyond Earth a encore beaucoup à nous dévoiler, mais ce premier contact avec le jeu de Firaxis laisse augurer du meilleur et d'un certain renouvellement de la franchise : on est impatient d'en apprendre plus !
Tellement + sur JeuxVideo.fr : Beyond Earth : le nouveau Civilization de Firaxis se dévoile http://www.jeuxvideopc.com/jeux/sid-meier-s-civilization-beyond-earth/beyond-earth-civilization-firaxis-actu-695618.html#ixzz2ygITJEXY
http://webcache.googleusercontent.com/search?q=cache:OPxSFvZv51wJ:www.jeuxvideopc.com/jeux/sid-meier-s-civilization-beyond-earth/beyond-earth-civilization-firaxis-actu-695618.html+&cd=3&hl=fr&ct=clnk&gl=fr&client=firefox-a
And here, run through Google translate:
Beyond Earth : The New Civilization Firaxis unfolds
1 " To infinity and beyond ! "
2 Various alien planets
3 An outpost , then a city
4 There is life ...
5 Back on Earth?
Firaxis gives a sort of spiritual sequel to Alpha Centauri with the new Civilization called Beyond Earth .
While Brave New World is available for a little less than a year , Firaxis decided to put a little aside Civilization 5 and change ( slightly ) registry . With Beyond Earth , the studio still continues the adventure started by Sid Meier, but to project beyond our solar system. A concept that is reminiscent of Alpha Centauri . Appreciated by many players , the venerable ancestor is actually one of the inspirations of Firaxis which do not seek to make a simple remake. First spotlight with David McDonough and Will Miller.
" To infinity and beyond ! »Back to overview
If the success of Civilization unabated over the years - Civilization 5 has signed the best-selling franchise - it was surprising to see Firaxis does not implement the space adventures of Alpha Centauri . Fifteen years after this episode " alien " , it should be done this fall, thanks to Beyond Earth . To clarify input , it is worth noting that we have not yet had the opportunity to play or even see gameplay session , and that the first contact was through to an interview with two of the main developers.
Developers who readily acknowledge the inspiration of Alpha Centauri , but wish to keep the old timers as we explained David McDonough: "Obviously, we draw Alpha Centauri , a game that David and I played when we were younger . It has influenced us a lot , but it is not a sequel or a prelude to Alpha Centauri : it is our own representation of what look like Civilization in space . " If there is no question of making a direct sequel to Alpha Centauri , we understand that the concept is in substantially closer .
Alien planets variéesRetour to overview
Not surprisingly, David McDonough immediately adds that "there are similarities between the skeletons of Alpha Centauri , Earth and Beyond Civilization games ." In fact , the player will start by customizing its part and civilization : the characteristics of the latter depend on many aspects of the game and in particular the departure of our people. In Beyond Earth , it does not begin on Earth, but on an alien world that one parameter at the same time that our people . Will Miller explained that three specific types of planets will complement options.
" There are three types of unique planets , called" biomes " . Their entire surface is colored and they bring you a different experience depending on which one you choose . We have the " lush" planet ( lush ) , a planet with a dense vegetation, like a jungle. The " airy " planet (air ) , with dunes , a cracked soil and a warm, dry climate. Finally, " fungal " the planet ( fungal) is pretty wild . " Types of planets that do not prejudice other attributes such as terrain or the presence and size of the oceans , for example.
An outpost , then ville Retour to overview
In its course , part of Beyond Earth should not disrupt the amateur Civilization . " The DNA of Civilization 5 is preserved ," says Will Miller. "You always build cities, you always improve tiles, fields, but we extended this formula. For example, earth factions fail at the same time and you could be the first on the planet : the vessels of the other can happen in stages, after 50 laps maybe. Another difference is that cities begin to outposts stage. Must be protected - they are very fragile - so they can grow . "
The idea of the outpost is something very important as it costs resources and produces virtually nothing, unlike a city , it actually operates the tile on which it is located, and its growth is far from instantaneous, it takes many turns before it became a city. "You have to plan things carefully , be strategic and be on guard ," says Will Miller , adding that " the mechanical expansion is substantially different from that of Civilization 5 ."
There is life ... Back to Contents
Who says alien planet also said alien life and Firaxis could not miss such opportunity to introduce some of world's most exotic creatures Civilization . David McDonough explains that there are aliens in the game, but they have no conscience , they do not have a human attitude. You can not communicate with them and you can not embody an alien. The aliens play a role nonetheless by their presence : it is possible to go against them - destroy - or to live in harmony and thus enjoy some bonus .
Beyond this life alone " animal " , players will find in the part of the relics , evidence of a particularly advanced civilization, but now extinct . Find evidence of their existence, determine who they were and attempt to contact this mysterious people is one of the objectives of Beyond Earth , a victory conditions . "This is the culmination of all your efforts on the planet" for David McDonough. Another victory condition is to achieve reconnect with the cradle of humanity, the Earth.
Back on Earth? Back to overview
Will Miller states that " when we leave Earth , we leave in a precarious state , there are political pressures , environmental and we are not sure what will happen on Earth after our departure ." Later, probably around the middle of the game , contact with Earth is restored through the deployment of a satellite. Will Miller explains that the other conditions of victory " is to return to Earth and help them thrive again or to bring refugees from Earth to your new world and to install ."
We will not know more for the moment on the other victory conditions , but it logically involve scientific advances to reconnect and be able to travel much more safely through space . Science is no surprise in the heart of a part of Beyond Earth . Early in the game , there are some more advanced Civilization than in a conventional technologies, and it is for example possible to communicate with the other factions since their arrival on the planet : diplomacy outset begins
However, the developers wanted to keep exploration dimension early in the game so the card retains the idea of the fog of war . Thereafter , scientific research help , it becomes possible to develop new weapons in Civilization , but also to provide a second layer to the map with the management of features in orbit satellites can be sent units to improve ground , but it is by no question against engaging in a real " star Wars ." Beyond Earth still has much to reveal to us , but this first contact with the game Firaxis portends the best and a renewal of the franchise : we are eager to learn more!
So + on JeuxVideo.fr : Beyond Earth: the new Firaxis Civilization unfolds http://www.jeuxvideopc.com/jeux/sid-meier-s-civilization-beyond-earth/beyond-earth-civilization-firaxis-actu-695618.html#ixzz2ygITJEXY
sisko
Emissary AND Founder
This place is yours, not mine.
the link on the french site is not working anymore..
Anyone else feels like it's time to fix the faction graphics bug?
Randist Hacker
Executed Modifier
I have mixed feelings regarding this announcement. I hope it is not just another carbon copy of the game. I also hope this game does not shutdown any current or future efforts to improve Sid Meier's Alpha Centauri. Could it cause this community to disappear?
Civ 5 hurt the civ forums REALLY bad a few years ago by syphoning off the attention from everything else and then turning out to suck. I mean, it was hard to believe how much damage it did the overall civ community - Including SMACX. So, yes, there is potential for harm.
Quote from: Dio on April 12, 2014, 03:59:12 PM
everyone here is looking for his own AC2, but i don't see why one should leave even if he finds it..
I've been looking for the old SMACX all along. I am a pessimist.
Beyond Earth being good or not changes nothing about the original, so I sure hope everyone doesn't get carried away... We've already got a good thing going with this community. Stay the course; enjoy Beyond if it's good - we'll make a place for it. But stay the course.
Seems to be on the level - am I recognizing that voice? A little thrill, there.
Civilization: Beyond Earth (Announcement)
We're Getting A Sci-Fi Civilization, And It Sounds Fantastic
Jason Schreier 30 minutes ago
Civilization is going to space. The next game in Sid Meier's iconic turn-based strategy series will take place on an alien planet, where you'll explore, colonize, and fight other factions as you attempt to navigate uncharted sci-fi territory.
Sound familiar? Civilization: Beyond Earth, as it's called, seems very much like a spiritual successor to Alpha Centauri, the wonderful sci-fi Civ spinoff released back in 1999. Beyond Earth will be out this fall for PC, Mac, and Linux, which should excite more than a few Civ fans. Strategy game addicts have been waiting almost 15 years for another sci-fi 4X game, and the next big thing from Firaxis is just that.
The Alpha Centauri comparisons can't be avoided. But the folks at Firaxis—most recently responsible for XCOM, a much different kind of sci-fi game—say they want Beyond Earth to feel different than that 90s classic.
"This is going our own direction," Beyond Earth designer Anton Strenger said in a phone interview earlier this week. "But that's not to say that we have not, you know, drawn some inspiration from Alpha Centauri. When I was in sixth grade I played Alpha Centauri. That was my first 4X game, and I remember learning it over my friend's shoulder and not knowing exactly what was going on but loving every minute of it."
In Alpha Centauri, you'd pick one of seven factions and colonize an alien planet, fighting off nasty mindworms and workshopping new units as you negotiated and battled with your fellow human settlers, like the zealous Believers and the draconic Hive. It mixed the brain candy of a Civilization game with some solid sci-fi fiction, and the results were engrossing and addictive. Fans spent years craving and demanding a successor, but that could never really happen—Alpha Centauri is owned by the publisher Electronic Arts, while Firaxis is now owned by one of their competitors, 2K Games.
(Full disclosure: I have spent many, many hours playing Alpha Centauri. Too many. I'm glad there's no way to track that.)
So what about this upcoming game, Civilization: Beyond Earth? Well, for starters, here's a CGI trailer, released by Firaxis today:
http://www.youtube.com/watch?v=v2grKk4Fv0k&feature=player_embedded
Let's break down some of the basic features, as described to me by the Firaxis folks.
Pre-game preparation is a big thing here. "When you start a game of Civ: Beyond Earth, your choices start before turn zero," said Strenger. "You're composing your spacecraft on your expedition to this new alien planet." So you'll get to make some basic decisions—colonists, cargo, type of spacecraft—before the game starts. That, the designers say, will impact the outcome of your entire game.
"Even when you arrive you're not just this kind of pre-baked factional identity, you're this composition of different choices that plays out a little bit different every time," Strenger said. "That goes for the human player and also for the AI players as well."
Factions are a little different than they are in Civ. Instead of playing as familiar civilizations like, say, the Romans, or Russia, you'll play as futuristic fictional factions—like the American Reclamation Corporation. Or the Panasian Cooperative.
"Factions each have distinct personalities," said producer Dennis Shirk. "You might have an aggressive personality and they have a specific trait, but it's going to vary greatly, because depending what they start out with, those loadouts are gonna mean that you're gonna get a different experience each time."
You can't play as an alien race. Sadly. Maybe that'll come in an expansion pack later, like it did with Alpha Centauri's Alien Crossfire. For now, aliens in Beyond Earth will be more like barbarians in a Civ game—you can ignore them or pick fights to clear them out of your way.
The tech tree is non-linear. Really, it's more web than a tree, the designers say.
See, in most Civilization games, you go through technologies by progressing linearly, moving from discoveries like masonry and writing to philosophy and mathematics and eventually working your way up to modern times, where you can learn how to blow things up. In Beyond Earth, you'll be able to pick one of a few different branches—like chemistry or engineering—and head down that particular branch. As you progress through the game, you can either stick with the branch you chose, or switch paths to unlock other kinds of stuff.
"Once you go to ecology, for example, that can lead into technologies for terraforming, and for advance satellites, and for geoscoping," said Strenger. "Whereas if you go down the engineering route, that leads to civil support, cybernetics, and other technologies instead. You can advance in many different directions, and at any point you can go back and say, 'OK I've gone enough down this branch for now,' and go back and focus on other things."
You probably won't be able to get every piece of tech by the end of a match, Strenger said. "Each decision you make, each thing that you wanna go for is gonna come at the cost of not being able to get something else."
Surrounding that technology web are big-picture decisions. Themes, really. The developers at Firaxis call them affinities. Based on how you choose to progress through the tech web, you'll find your civilization leaning toward one of three different "post-human identities": purity, harmony, or supremacy.
"Purity is very concerned with maintaining the glory of old earth and the tradition and the culture," Strenger said, "so they're kinda rejecting these new influences on the alien planet. The harmony affinity embraces genetics and alien life forms on the planet and tries to integrate with the planet. And then supremacy does the same sort of integration and moving past what humanity was, but they do it in a technological direction. So they implant cybernetics into their own bodies, and they link up their minds to neural networks."
You'll also be able to...
·Do quests and side missions while exploring the planet.
·Negotiate with other factions, build trade routes, and do all the other little management activities that make a Civ game a Civ game.
·Find alien relics, not unlike in Alpha Centauri.
·Build satellites for different kinds of military, economic, and technological advantages.
·Go insane and declare war on everybody in a mad attempt to take control of the planet by killing everyone else.
Hopefully they can capture what made Alpha Centauri so great. Anyone who spent long nights battling with Zakharov and Santiago undoubtedly has fond memories of transcending humankind and merging with the Planet in Firaxis's sci-fi classic. It was a top-notch game, and though the Civilization series has been consistently great since Sid Meier programmed the first Civ back in 1990, Alpha Centauri always stood out, possibly because it could create its own story, unconfined by history or realism.
The folks at Firaxis seem to agree. And if anyone can pull off a great spiritual successor to Alpha Centauri, it's Sid Meier and crew. Who else could do it?
"This is, for the whole team, just an amazing thrill to be able to cast off the shackles of historic context and work on something amazing like this," Shirk said. "Because it's been a while since Firaxis has gone into space, outside of XCOM. So just to go through the whole process, watch the designers go through the whole process, has been amazing."
http://kotaku.com/were-getting-a-sci-fi-civilization-and-it-sounds-fant-1561510976
gwillybj
Really is a major
Eppur si muove.
Quote from: sisko on April 12, 2014, 04:06:37 PM
I'm not worried. I think it's safe to say SMACX isn't the only game each of us plays. But it does seem to one with a re-attraction when we stray. I play Space Empires IV with nearly as much immersion as SMACX. I also play tabletop games: Ambush!, Patton's Best, and Flashpoint: Golan; each with its own draw and satisfaction (win or lose).
Some of us have invested quite a lot of hours in our SMACX experience; some have invested real money. I don't think we're going to go away, no matter how good a game this C:BE might turn out to be.
Two possibilities exist: Either we are alone in the Universe or we are not. Both are equally terrifying. ― Arthur C. Clarke
I am on a mission to see how much coffee it takes to actually achieve time travel.
.cvr modder
http://www.rockpapershotgun.com/2014/04/12/civilization-beyond-earth-trailer/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29
http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/#null
Rymdolov
GotM Staff
General approver of other people's awesomeness
Let's hope for great modding opportunities and a more forgiving scenario editor. And, yeah, I'm skeptical too, but I have to admit that the trailer tickled the old SMACX nerve a bit.
Civilization: Beyond Earth interview - everything you need to know about the new factions, aliens, technology and more
Tom Senior at 12:01 on 12 April 2014
Civilization: Beyond Earth has been announced. We're the first in the world outside of Firaxis to play it, and you'll be able to read my hands-on impressions in the next issue of PC Gamer UK. While I was at Firaxis, I had the chance to sit down with the two lead designers, Will Miller and David McDonough for a comprehensive hour-long chat about every aspect of Beyond Earth. Read on for details on Beyond Earth's affinities, its dramatic sci-fi tech research web, orbital gun platforms, alien Siege Worms, new high-concept win conditions and loads, loads more.
It's a great big interview, so we've split it into chunks. Here's what you'll find on each page, if you want to skip straight to a bit that interestes you.
Page 2: On building your own faction, merging narrative with game systems, and the three affinities that your civ can pursue.
Page 3: On the planet itself, what the different biomes will be like, alien life, the extreme technologies you can research on the new tech web and the new victory conditions.
Page 4: On AI, diplomacy, extreme espionage, the best units you can research and launching satellites that can shoot lasers.
Page 5: On Beyond Earth's science fiction influences, the design process and the legacy of Civilization.
PC Gamer: When you started designing this, did you design it from the perspective of looking at Civ and trying to make Civilization better, or did you think of it as redesigning Alpha Centauri, or did you think of it as creating something altogether new?
David McDonough: I grew up on the Civ games. Like you, I played Alpha Centauri until my eyes bled. When we very first got the option to make the game, to us it was making a game about the idea of Alpha Centauri, the idea of the future of humanity. That as expressed by a Civ game, we sort of figured out. Part of that was inspired by Alpha Centauri, part of it was inspired by the Civ legacy, and part of it just invented. Civ is about the history of mankind, it travels ground that everybody knows already. This game is about the future, which nobody knows, so we get to make it up. That's where I started.
Will Miller: Yeah, the influence of Alpha Centauri will be apparent, but it's in winks and nods—it's an homage to that game—this game really is meant to be our version of the place that game sat when it came out. It's our version of this idea of mankind in space, and we started with that perspective of the fiction and the narrative, and also of Civ V. Civ V has enjoyed a huge success. There are lots of parts of that game that people really like, and we're building on the Civ V technology, so we took a lot of influences from that as well. If you're a Civ V player, you'll feel right at home.
PC Gamer: I think it's interesting that you build your own race at the start, you say this is what this corner of humanity is, whereas in previous Civs and in Alpha Centauri there were preset characters that you occupied.
David McDonough: I think Alpha Centauri did set characters very well and I think historic Civ has to, you can't invent the leader for Great Britain, you have to pick from the many they've had. In this game it goes back to the fact that this isn't a story that's been told yet, as part of every stop along the way we wanted the player to be able to tell it. Emergent narrative isn't really something Civ has done before, or is really meant to do in a historic context, but it was ideal for this context. It was just the first and best way of getting the player to decide, to be in control of who they are and who they're going to be.
Will Miller: Replayability is also very important. Just those few decisions you make in the very beginning of the game can dramatically change how your trajectory will be throughout the rest of it. If you can imagine how your playstyle will be changed by that, imagine also interactive AI opponents that are also similarly altered. We really liked the strong personalities of Alpha Centauri. People really latched onto that, we wanted to keep that. Our leaders definitely have personalaties that you can latch onto, both for their fiction and for their gameplay implications, so there's still the Genghis Khan leader that's a little more truculant than the rest of them but he may have taken different loadout options from one game to another, so you can't always predict what they're going to do, but you can get a hint. We never want there to be a critical path through this game. We never want there to be this very quick analysis of the map at the beginning, and I build this and I research that and I build this building, etcetera. We want it to be a much more adaptive, organic experience.
PC Gamer: How did you go about moving the narrative into game systems?
Will Miller: We try to take as much as we can from the fiction and put it in the map. When you kill the siege worm, you see its skull, and when you pick the skull up you may find a new quest thread that you can pick up and follow, and each time you complete an objective in that thread, you get a little bit of the fiction. We decided very early that we would imply more than we say. I think that's really important, because the gaps the player's going to fill in with their imaginations is a story that's way more interesting than the one we could write ourselves. I think the more explicit you are about the narrative, the less the player gets to build it themselves. We've tried to strike a balance between content that we write, and building blocks of content that the players get to assemble into something really cool, and it belongs to them.
PC Gamer: So there are three 'affinities' that you can take, which define your relationship to the planet. How will they operate, what do they affect?
David McDonough: They influence not just the way things look, but the way that they move, and the way that they build. The three identities are the combination of who humanity is when they land on the planet, and what they find, and how those two collide for the next two thousand years.. Harmony finds that the planet is a beautiful place. It's a gem, a jewel. Maybe the mistakes that they made on Earth, pillaging, polluting and so on, they don't want to repeat, so they find a way to make themselves belong on the planet. They say 'this is going to be our new home'. We're going to be fully of this world, and not ruin it, not spoil it, so they take a very positive, welcoming, inclusive approach to the planet. Their territory is large, they grow very easily, they have a lot of free movement over the terrain. They're very fluid, they're very nimble.
The Supremacy player says "well, technology is the salvation of humankind. The ability to build a colony ship is what got us off that world, we've got to keep going down that road, it's the only way we'll be safe and keep humankind going. So, robotics, advanced artificial intelligence, machinery, things that are immune to an alien world and the depths of space. They start to leave behind organic ties, including up to a point their own bodies, eventually.
Purity is I think the most interesting thing, because it's not exactly a rejection of the two. It's a very plausible philosophy of what humanity would do if faced with, as the quote goes, "the unimaginable strangeness" of space", which is that they'll hold on very tightly to what they know, and what they recognise, and where they came from. So the player tries to push away the alien, they try to make the planet more like Earth, they try to avoid conflict with the alien life forms by building massive defences, by being tough and very hard to kill, very secure in the territory they've made safe, then at the same time try to devote themselves to the preservation, or you might say the conservation of the idea of humanity, hence the name. If you just think about those philosophically, you can imagine how they start to become playstyles, how they become conflicts, how they become wars when you're the Purity player with your big strongholds and the harmony territories are around you from all sides. That sets up a lot of options for both players.
Will Miller: Mechanically, the Purity player is the one that's going to put guns on things. Giant platforms with lots of guns.
David McDonough: We're going to build a fortress, and we're going to make it fly.
PC Gamer: I think I know which one I'm going to play already.
David McDonough: (laughs)They're my favourite, they're very cool. I was never a fan of Batman, Superman, I like the Hulk. You don't need fancy tricks and gadgets, you just need to hit things really, really hard. That's the Purity attitude - overwhelming force.
Will Miller: Then the Harmony player can take advantage of all the things that are threatening to you in the beginning of the game, even to the extent that they start to design their own alien creatures. You get to play these big alien things at the end of the game, they even ride them. They're not space elves, they're still very tough. In fact, the ground unit trajectory for Harmony, they look like Football players, huge genetically modified guys,
David McDonough: They've got as much influence from the Predator as they do from Avatar.
Will Miller: Then the Supremacy player is very finesse oriented. It's going to be about building units and putting them in a geometry that lets them harmonise with each other. You have units that are very specialised, but if put in the right places relative to others, you get a lot of buffs that way. Each of the three playstyles have an influence on all of the game systems, so they all can use orbital units, they all take advantage of those things, but just differently. They also don't suggest a military one, or an economic one. You can play canonical Civ gametypes with each one. Each are different takes.
PC Gamer: You mentioned the orbital layer, briefly. How does that interact with the ground layer?
Will Miller: The planet's surface, and what's on it, is the star of the show, and that's been the case with Civ forever. The map is the coolest thing. So the orbital layer is built to reinforce that idea. You can shoot satellites up into the atmosphere, and they project an influence onto the ground. If you wanted to clear the Miasma from your capital, you would send a satellite above it and clear it over a certain number of turns. Satellites are temporary. We're still balancing the numbers, but they won't last forever, and they'll de-orbit, and it's good because they can't overlap, so they have this footprint which is the affected area on the ground, and you can't have two that have overlapping effects, and that's a pretty cool secondary territorial acquisition problem that the player are engaging with in addition to what's going on on the ground. So the strategy might be I shoot down the satellite above your capital, and I might just have time to get mine up there, and you can't - there's this bin-packing problem you're dealing with, and there are offensive satellites and defensive ones and they can't shoot each other, which is realistic, right? But they can shoot things on the ground, so you can have orbital strike platforms, and terraforming and stuff like that.
PC Gamer: Where did you draw inspiration from for the planet itself?
David McDonough: We're big fans of the sweep of the sci fi canon. There's no shortage of strange and incredible worlds out there, from Dune to the Buggers from Ender's Game. There's no new ideas about alien planets out there, there's just fun good ones. It's an interesting balance of making the planet recognisable to the human eye so you can tell what's good, where do I want to live on this planet, and maknig it alien, so it's totally bizarre. A lot of the new things like the canyons, the Miasma, the new resources and so on are ways to do that at the same time. We cleared the decks and rebuilt the very idea of map generation. We have these biomes with whole-world palettes with unique plantlife and unique colour schemes and unique layouts and so on, so when you go to one it feels like a different world each time. Earth version B,C and D, it's like you went to a whole different part of the galaxy where planets are different.
PC Gamer: Will the monsters be different from from world to world?
David McDonough: The actual units will be the same. Their behaviour will be different, because they take advantage - the AI reacts to the terrain it has, so a Vulcan planet, which is all land and a lot of canyons, will probably have a lot more worm activity. The problem you have to solve regarding the alien life will be different than if you were on a nautical planet with a lot of the sea creatures that we have. It was more a constraint of keeping the learning curve down to keep the player from having to relearn the game every time they start a different planet.
PC Gamer: What technological extremes can you explore on the tech web?
Will Miller: That's where the reading list came in. The first thing we did was go on Wikipedia to the Alpha Centauri webpage, and it has the books that Brian Reynolds and his team read, so we read those, and that was our starting point. And we read a lot more, and got a survey of all the weird things we could do and the weird places we could go, and the tech web really reflects that. They cater to each of those affinities as we mentioned, but there's always this thread of plausibility through the whole thing. It was important to us not to start high sci-fi, but to gradually get there through a route that seems very plausible to the player. I don't remember the exact Karl Sagan quote, but he says humans of the future will be quite different from us, fewer of our weaknesses, more of our strengths. We wantes to show this evolution all the way through, and have it be plausible.
PC Gamer: I saw transhumanism as one of the paths, how else can humanity progress?
David McDonough: The web represents the frontiers of science. Your culture can embrace any part of it on the way to where it's going. You can say that the strong arms are, off to the left there's alteration to the human form, so cybernetics, human augmentation, surrogacy, putting your brain in a can, that kind of stuff, that's where transhunanism shows up. Near it is artificial intelligence, super advanced computing, artificial sentience, robotics, machine life and so on. Then there's information and communication sciences, so lots of orbital stuff, data collection storage and analysis. Imagine a world run by the unholy alliance of Twitter and Wikipedia.
PC Gamer: Oh god.
David McDonough: Another analogy would be the Hitchhiker's Guide, data flows freely and the Purity player will find lots there, like human archivism and holding onto what came from Earth. Next to that is planetary sciences starting with alien fauna and alien geology and then moving onto terraforming, all the way to the point of planetary engineering where you can dig into the mantle and mine rare ores right out of the lava. Or you can build machines that shake the very ground under your enemies and stuff like that.
Above it is genetics, starting with what the human genome is and what the genome is we find on the alien world, and then extrapolating, blending them, hybridising, breeding new life, reverting humanity to an earlier genome stripped of all its flaws, like the promethean idea of the ultimate idea of human, and then in between body modification and genetics are the xeno-sciences, about the alien world you find, things that are unique about the Miasma, the alien ecosystem, the bizarre resources you find and what that means for new technologies. You'll get some combination of those, maybe about 75%, and you can decide which one's the most important to you. Whatever you want to do, those techs are how you do it. They're the engine of the game.
PC Gamer: How do victory conditions work in Beyond Earth?
Will Miller: They're quite different. We decided early on that we wanted victory in the game to be something you start a little bit earlier, and a bit of a gamble. This is it, you're taking your shot, you're making your run and be very dramatic, so the victories are couched in our quest system. So you get these four victory quests at the beginning of the game and it tells you step by step what you would need to do them, and they're reach tailored to one of the affinities, and then there's one that anybody can do. This is the contact victory, you get a signal through some means, either by researching it and finding it in a transcendental number, the ?mentissa?, or finding it in an alien ruin, or getting it in space when you put a radio telescope up there, and then you build a beacon, and then you have to turn it on and protect it while it's on, then several turns later the aliens, the progenitors, turn up and then you win.
There's the transcendence victory, this is the Harmony victory, this is a nod to Alpha Centauri of course. In this victory you discover that the planet is a living being, like Solaris almost, a living thing, and find a way to communicate with it, and integrate yourselves into its consciousness.
Then there are the promised land and emancipation victories, and these are my two favourite. You reestablish contact with Earth. You leave Earth in a very ambiguous state. They're on the mend, but resources are running low, and you're not really sure, so you re-establish communication with Earth and then you build a warpgate and if you're the Supremacy player and go for the emancipation victory, you send military units through the warpgate to conquer - to emancipate earth, to bring it in line with you. If you're the Purity player you bring settlers through and settle them, so that's a cool victory to go for because you have to plant these settlers and protect them until you have enough to sustain a new human colony.
PC Gamer: So once you've built the warpgate, there's more play after that?
Will Miller: That's where the gamble starts. You build the warpgate, which is a planetary wonder, which is a new concept in the game. It's a wonder that takes up an entire hex, and you have to give up that hex as part of your city to build this thing, and it takes a while and a lot of resources to build, and then if you're sending things through it or taking things out of it you have to protect it, they're very weak, so there's a military presence that has to be there, and there's a certain number of units you have to send in, and a certain number of units you have to pull out, and it it's the same with all of the other ones. It's not just "I build this thing and I win," it's "I build this thing, and you turn it on, you have to protect it and all the other players know you're gunning for it. It's a neat twist on winning Civ.
PC Gamer: It sounds less abstract than previous victory conditions in Civ when you'd just research the technology at the end of the tree, and you don't quite know where everyone's at.
David McDonough: The way we designed them philosophically is that, it's a little easier in historic Civ to point to what makes a civilization great, because we already know. In the future, you're all going in these different directions and you have these different affinities, and what is the end point? Well there really isn't one, it's just the beginning of one, right? So we pointed to the victory conditions and said this is going to represent humanity taking the next leap, leaping into a new epoch where they've met another sentient alien race, or they've achieved a transcendent level of consciousness because they've discovered this other level of lifeform, so the victory conditions are all funnelled around that, and they're exclusive, right? If you want to wake up the planet, the guy who's trying to settle Earthlings on it probably isn't, they're not going to be harmonious, so you put humanity to another turning point, and it's either going to be the one you want, and you win, or the one that your opponents want, and you have to stop them.
(continued next post)
http://www.pcgamer.com/2014/04/12/civilization-beyond-earth-interview-everything-you-need-to-know-about-the-new-factions-aliens-technology-and-more/
He held his arm too stiffly, and so was thrown back repeatedly, until at last I seized his forearm and snapped it back against itself. His training suffered while the arm healed, of course, but I felt this was a lesson he must learn early, and well.
~Spartan Kel 'Honing the Ki'


text:
Venset is a village in the municipality of Fauske in Nordland county, Norway. Venset lies on the north shore of Skjerstad Fjord about  west of the town of Fauske and about  south of the village of Valnesfjord.

Transportation
Norwegian County Road 530 passes through the village. The route was formerly part of Norwegian National Road 80 which runs from the town of Fauske to the town of Bodø until 2011 when the Røvik Tunnel came into service.

History
In 1858, the farmer Mons Petter brought the ore that he had found near the village of Sulitjelma to Venset, where it was examined by the merchant Bernhard Koch. This led to the establishment of Sulitjelma Mines (), which began operations in 1891.

References

Fauske
Villages in Nordland

redpajama_set_name: RedPajamaWikipedia


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Contact Edexcel on their UK general enquiries number 01204 770 6696 to speak to a customer services representative about the range of qualifications offered by the exam board before requesting a past paper for a specific subject.
Edexcel is also known as Pearson-London Examinations and is a multinational education body that administers exams to students across the United Kingdom. In fact, Edexcel is the only privately owned examination board in the UK and regulates school exams under the British National Curriculum before awarding qualifications to school students on a national scale. Despite being the UK's largest provider of academic and vocational qualifications, Edexcel is also recognized internationally as it awards students across institutions abroad.
Contact Edexcel UK's customer services helpline number 01204 770 6696 to enquire about which subjects the exam body provides papers for and whether they are available as GCSE or A Level qualifications. Furthermore if you are a current student that would like a past paper to prepare for an upcoming exam then the representative can send them to your school or home address. Callers can also ask about the scheduled results dates after taking an exam in any of Edexcel's subjects such as Maths, English or even a STEM course. Alternatively if you are not calling from a school but would still like to gain an Edexcel qualification then you can register to take your paper in one of the agreed exam centres.
Contact Edexcel on their freephone markers helpline number 0800 1699 202 to discuss the grading process if you are employed to mark exams set by the board. For instance callers can request the marking criteria for the subject they are employed to grade to ensure that their decisions are consistent with the national standard. Alternatively if one of your exams sits on the grade boundary and you are unsure which to assign to the paper then you may want to receive free marking advice from an Edexcel representative. Many Edexcel markers are employed on a freelance basis meaning that you can contact a representative to enquire how many papers you will need to get though before sending off your invoice.
Edexcel's customer service helpline operates a geographic 01 contact number that will charge callers the standard per-minute rate as any other local call from a UK mobile or landline telephone. However, you may be able to contact the customer services team for free if you are using any inclusive free minutes that have been offered by your telephone's service provider. The Edexcel markers helpline runs a freephone 0800 number meaning that you will be able to contact them completely free of charge. Edexcel is only available to be contacted during the standard working week as it operates its helpline during the opening hours of 8:30am-6pm Monday to Friday.
If you have made a call to the relevant Edexcel helpline number but would like further information about the subjects that the exam board provides papers for then you can use the Edexcel online contact centre.


The new Queen of Instagram, Selena Gomez, has just revealed that the next single from her second studio album Revival will be Kill 'Em with Kindness.
Kill 'Em with Kindness comes as the fourth single from Revival, which debuted at number one on the Billboard 200. Previously, Selena has released Good for You, Same Old Love, and Hands to Myself as singles. Recently, Selena has also expressed her desire to release Sober as a single during the Revival era as well.
During the interview on March 28th, she also admitted that she's already back to work on new music, despite the fact that Revival was released a mere five months ago.
"I've been in the studio at the moment already working on new stuff," Selena said.
She explained that she has spoken with Same Old Love songwriter Ross Golan and other Revival collaborators Justin Tranter and Julia Michaels, asking them back into the studio.


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The driving trail of the 16th annual Holiday Lights Fair opened Thanksgiving night with good crowds. The cost of the drive was increased to $10 last year and the price is unchanged this year.The grounds are open from 5:30 p.m.-9:30 p.m. nightly.The Expo Hall will be open on the weekends of Dec. 4,5 & 6, Dec. 11, 12 & 13 and Dec. 18, 19 & 20. with a visit by Santa hourly give-aways, free train rides for the kids, model train display, food and crafts and live entertainment.Here is the entertainment schedule for this coming weekend and beyond.Entertainment ScheduleFriday, Dec. 4--6:30-8:30 p.m. Du Quoin High School band.Saturday, Dec. 5---6:30 p.m-8:30 p.m. Chandra Gilliam.Sunday, Dec. 6-7 p.m.-8:30 p.m. Pinckneyville High School jazz band and chorus.Friday, Dec. 11--6:30 p.m.-8:30 p.m. Southern Illinois Concert Band.Saturday, Dec. 12--7 p.m.-8:30 p.m.-John A. Logan Community Band.Sunday, Dec. 13--6:30 p.m. Katenna Laforge; 7:30 p.m. Damon Waller.Friday, Dec. 18--6:30 p.m. Little Egypt Barbershop Quartet. 7:30 p.m. TBA.Saturday, Dec. 19, 6:30-8:30 p.m. TBA.Sunday, Dec. 20--6:30 p.m. 8:30 p.m. Chris Slone.
A Farm Service fuel truck carrying 1,000 gallons of diesel fuel to power tractors and end loaders that will prepare the Southern Illinois Center for four upcoming events will arrive at the Du Quoin State Fair on Thursday.But, the bill for the fuel--estimated at $2,050--will be sent to the City of Du Quoin.Mayor Guy Alongi conveyed to the council his attendance at this past weekend's bull riding nationals at the SI Center. There, he was met by fair staff members who indicated that the fair's credit with Farm Service has been cut off because the state won't pay its bills.No fuel. No events at the SI Center. Alongi told the council Monday night he was using his authority as mayor to pay for the fuel because events at the fair equate to money coming into Du Quoin's economy. He said the money from motel taxes alone for the four events would offset the cost of the fuel. Members of the Du Quoin council were quick to concur and support the mayor's decision. The Department of Agriculture and Rep. Terri Bryant (R-Murphysboro) have been advised of the city's contribution to maintaining ONLY the SI Center through the state's budget impasse.
The Illinois Capital Development Board has now become involved in a fairly pricey repair inside the $13 million Southern Illinois Center on the south side of the fairgrounds.About two weeks ago a 30-foot section of heavy steel ventilation ductwork fell 90 feet from the ceiling of the center and hit the concrete floor just inside the doors of the dirt-floor arena. No one was in the building at the time. The company that did the work is out of business. Apparently a set of hangers failed. Illinois State Fair personnel are expected in Du Quoin on Wednesday to view the damage. The Illinois Capital Development Board is also assessing the cost of the repair. In the meantime, the fair has moved an Oct. 17 demolition derby from the SI Center to the half-mile track and hope to make the repairs before the National Federation of Bull Riding finals on Nov. 6 & 7.
The retirement of longtime Du Quoin State Fair Assistant Manager Norm Hill on Dec. 31 leaves both a gaping hole in the fair's staffing, but moreover is historically significant.Norm, husband to Carole Hayes Hill, is the fair's last link to the W.R. Hayes family, including sons Don and Gene Hayes.He is greatly respected as the son of Babe Hill and the late Dorothy Hill, and fully understands and appreciates how much of the fair's great heritage fulls on the shoulders of he and wife Carole.Hill said over the weekend that he has appreciated the opportunities that have been afforded him and, in return, has given his all to the fair's daily operation. To his credit he has tried to insulate himself from the politics as administrations have changed.He will use some of his available vacation time to accomplish a second hip replacement in November.
Both state Agriculture Director Philip Nelson and Illinois State Fair Director Patrick Buchen have left their jobs, Gov. Bruce Rauner's administration said late Thursday afternoon.The Rauner administration said in a prepared statement that it "accepted the resignation" of Nelson on Thursday. The statement said Buchen "had also stepped down."Buchen called the situation "political crap.""I resigned because they fired (Nelson), and it's just a bunch of bull crap," Buchen said.Nelson could not be reached for comment.In the statement from his office, Rauner said: "I appreciate Director Nelson's commitment to agriculture and his service to the people of Illinois. I wish him all the best."Nelson will remain with the department for another 30 days to help with the transition to a new director. Rauner's office said the search for a new director is underway. In the meantime, Warren Goetsch, chief of staff at the Agriculture Department, will serve as acting director.Rauner tapped Nelson in January to be the new agriculture director. Rauner had said he wanted someone with a farm background to lead the department, Sen. John Sullivan, D-Rushville, chairman of the Senate Agriculture Committee, said he'd heard nothing of Nelson's departure."It just hit me in the gut," Sullivan said. "There's nobody higher in ethics and morals than Philip Nelson. I can't imagine why they would ask him to resign or fire him or whatever. I would think the ag community would be very upset by this."Buchen was named fair manager in May, replacing Amy Bliefnick. Buchen, a Fulton County native, had previous experience running the Indiana State Fair and was president of a company that staged garden and holiday shows around the country.He was hired at a salary of $120,000 to run both the main state fair in Springfield and the Du Quoin State Fair. Previously, the fairs had separate managers.Buchen stirred controversy when he announced attendance at the state fair this year was this year was about 411,000, less than half the 844,000 from a year ago. At the same time, he said, fair revenues were about the same.Buchen said he used a different method to calculate attendance that is widely accepted by the fair and exposition industry. He suggested that crowd estimates used previously by fair officials were inflated.
Propelled by a giant jet pump, 8,000 rubber ducks raced to raise $40,000 for Special Olympics of Southern Illinois on Sunday as one of the closing special events of the 93rd annual Du Quoin State Fair.The rubber ducks--all wearing sunglasses--cascaded into the ski lake near the Exhibition Hall from a large dump truck located on the southwest corner of the lake.Each duck was numbered and the numbers corresponded to the names of the donors who bought one duck, a "Quack Pack" of six or more.Some of the prizes included $2,000 cash or a trip to Cancun. Mexico.The event was marked by live music and was emceed by Keenan Rice of Du Quoin.It took about 25 minutes for the rubber ducks to make the trip. At the end of the race, the winning ducks drifted into a funnel where they were plucked from the water by judges who wrote down the winning numbers off the bottom of the ducks. It was one of several area fundraisers for Special Olympics that include the Polar Plunge and the annual Du Quoin indoor softball tournament.
The Du Quoin State Fair ended on Labor Day as it began 10 days ago--very politically.Sheila Simon announced during the annual Du Quoin State Fair Labor Day picnic she will be a candidate in 2016 for retiring Sen. David Luechtefeld's 58th District seat.She made the announcement to a sea of union supporters."This governor is a particular challenge right now," she said. "The cuts that he's made so far are really cuts that effect the voiceless the most," says Simon.Last year, Simon ran for Comptroller against the late Judy Baar Topinka and lost. Before that she served on the Carbondale City Council where she also ran for mayor but was defeated.Sen. Luechtefeld, an Okawville, Ill. Republican filled the unexpired term of the late Sen. Ralph Dunn of Du Quoin and will retire as a very senior ranking member of the Illinois General Assembly.He choice to retire rather than move after redistricting took place last year.
Not all of the numbers are in, but from those that are it can be said that the Du Quoin State Fair is off to its best start in at least the past five years."This is very exciting," said assistant manager Norm Hill as he talked about the perfect weather and the perfect numbers. "It is easy for us to go back to 2010 and the carnival saw its largest first weekend gross since 2010," he said.Last year's opening weekend was brutally hot and the opening weekend attendance was painfully off. "Our Saturday was parking was 91 percent better than last year," said Hill.You read it right, 91 percent!"Our numbers are up for the carnival, for parking and in the livestock show. I don't know about camping yet," he said.What's even more exciting is the fact that the weather forecast is calling for NO RAIN the rest of the fair with overnight lows in the upper 60s and daytime highs in the low 90s."I am so proud of the support that our part time staff gives us and the support that the public gives this fair," he said.The fair continues today with the Charlie Daniels Band on stage tonight followed by country super stars Montgomery Gentry on Thursday night. Te group Night Ranger is on stage Friday with Collective Soul on Saturday and Randy Rouser with Brett Young on Monday.
The midway at the Du Quoin State Fair is no longer your grandfather's carnival.Late last week, Freddie Miller of Miller's Spectacular Shows wasn't waiting on a case of light bulbs or a ride bearing.Instead, one of Miller's newest rides sat dark within eyeshot of the Miller office waiting on the lighting program computer software to be installed."It should be here tomorrow," he said. And, it arrived. By Sunday night the ride called "The Virus" was lighting up the southwest corner of the midway with what seemed like a million dancing LED lights.It's one of the next generation of carnival rides. The price tag of these high tech, high energy computer driven carnival rides can hit upwards of $500,000 to $800,000.The rides like the ferris wheel and the scrambler and the carousel are the tried and true favorites of fairgoers.But, Miller Spectacular Shows never ceases to put punch into its offerings year after year. Ride all day for $22. You won't be disappointed.


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Republican Gov. Rick Scott, now running for the U.S. Senate against the Democratic incumbent, Bill Nelson, nickeled, dimed, slashed and ignored Florida's environmental protections for almost eight years.
Florida Gov. Rick Scott has declared a state of emergency over an environmental disaster that he insists has nothing to do with him.
It's true that red tide — an evil-smelling algae bloom now fouling the precious beaches along Florida's southwestern coast — is an oft-repeated natural phenomenon. Thousands of dead tarpons, manatees, sea turtles and other large creatures floating offshore and onto beaches, though a jarring sight, has happened before.
But red tide this year, it's crazy.
And so are the other algae, the freshwater blue-green slime blooming every summer in Lake Okeechobee. This year, the toxic algae have been sent coursing through Florida's estuaries to both coasts. On the Treasure Coast, for example, people who've made "contact" with the St. Lucie River have been going to emergency rooms, complaining of nausea and shortness of breath.
Florida's environment is fragile. Recognizing the enormous importance of natural beauty to the state's economy, governors — both Republican and Democratic — have at least attempted to address the ecological threats. Not Scott.
And now they can use their hard-earned money to bail out their failing restaurants, fishing boats and other tourism-related businesses now bereft of customers. They can spend it on breathing masks and beach vacations in New England. I'm not sure how lower taxes fit into selling real estate during a biblical-sized plague attacking every one of the five senses, but they might help.
What else did Scott do? He cut his budget requests for the Florida Department of Environmental Protection year after year. He repealed a law requiring septic-tank inspections, important for reducing water pollution. He rolled back other regulations and decimated the environmental enforcement staff.
Scott couldn't just budget $50 million for conservation programs in the normal way. He insisted on selling state lands to raise the money. This was one of the few things he couldn't get away with because it was so controversial.
Heavy rains this year have forced more of the freshwater algae to be flushed from Lake Okeechobee into the estuaries. Fertilizer pollution from sugar farms, citrus groves and ranches feeds the algae. When there is conflict over this, Scott habitually sides with the biggest polluters.
The sugar industry has quite a deal. It enjoys enormous subsidies, courtesy of federal taxpayers and price supports. Then it gets to dump the waste onto the bottom half of Florida.
We haven't even gotten into global warming. The higher temperatures fueling catastrophic fires in the West have been causing massive flooding in much of coastal Florida.
As for the algae crisis, "climate change will severely affect our ability to control blooms, and in some cases could make it near impossible," according to scientists at the University of Florida and the University of North Carolina. Scott refuses to concede that human activity contributes to warming, but you could have guessed that.
Scott is now running for the U.S. Senate against the Democratic incumbent, Bill Nelson. Predictably, Scott is blaming Nelson for the environmental disaster. Nice try. Nelson is one senator in Washington. As governor, Scott had the power to enforce the Clean Water Act.
As governor, Scott nickeled, dimed, slashed and ignored Florida's environmental protections for almost eight years. Get this: With an election now upon him, he's suddenly demanding more money for the state Department of Environmental Protection. This is a politician who knows he's guilty of environmental malpractice, and so should the voters.


Raquel Acuna is a Tech Data Solutions Consultant at Tech Data Corporation. Currently, she is focused on Cloud Partner Enablement, and prior to this focused on leading Cisco's Go-To-Market strategy. She has been working in the channel for over eight years and has held various roles within the organization such as sales, operations, training, and marketing.


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Students enjoy all the services and facilities offered to students of the University of Haute Alsace (CROUS housing, university restaurants, cafe, sports facilities, cultural activities).
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I struggled with this when my sister wanted us to get tested for the breast cancer gene. Now I am SO GLAD I didn't get tested because insurance companies can use it to reject you or make it a pre-existing condition.
I would be very, very careful with these kinds of tests, unless you can do it anonymously somehow. Or, until healthcare is reformed, ha.
Like Dog said – DON'T get tested. Insurance may not cover you, and RA is expensive.
Based on my personal family history, there are several conditions I am at higher risk for which I have discussed with my doctor. If I started to develop symptoms of any of them, she'd be on high alert and run the full span of tests sooner. I also don't think I'd want to know anyway – I worry about enough stuff and it's not going to change anything for me now – I'd still try my best to eat well, exercise and just take care of myself in general.
I don't want to sound pessimistic, but I'd be looking into disability insurance if I were you – definitely before you get tested if that's what you decide to do – because as you said, your hands are your livelihood and you are already at greater risk.
I would not. I have had mine for-ev-er so I adjusted my lifestyle and goals accordingly in a lot of ways (chose not to go to vet school, for one), but having and treating the disease on my record means that I pay an insane amount for a piddly life insurance policy and have no idea if any health insurance would accept me once I lose COBRA.
Also, I don't have any of the genetic markers in my bloodwork. It doesn't mean I don't experience debilitating symptoms, because I do. It just means that the bloodwork doesn't really tell you if you're going to develop symptoms and the disease or not. If you test "positive" or "high" on the RA factor, that goes on your record and you're penalized whether or not you get treatment for it. (aka: whether or not you cost them anything).
Heck, I couldn't even accept steroid treatment when the pain was really bad because it would adversely affect my life insurance application during a particularly touchy time period (pre-termination).
But then again, on a personal level, I would suggest that you prepare yourself to some degree for the possibility. Check out possible career alternatives if you haven't already. Get the life and disability insurances now while you still can. Basically just plan for the worst, hope for the best.
If I had it to do over? Differently? I would have applied for both insurances when I first got the new job before I had a definitive diagnosis. Those are the big picture things. Small picture? I'd have to think about that.
I hope your sister finds a way to afford the medication, one of my closest friends is on it and for her, it's a lifesaver. Before enbrel she had days where she couldn't get out of bed. Both her and her sister have RA and auto-immune disorders definitely run in their family. I hope you don't develop RA, a lot of auto immune research is focusing on triggers and it seems that even if you carry the gene, the switch may be turned off. My father is Type 1 diabetic, which they now believe is a form of auto immune disorder too. He was told I would have a 50/50 chance of also developing diabetes. So far I'm falling into the good side of the odds, thank goodness cause I love my sugar sometimes.
I think the other commenters were right, best not to have it in your records. Do you have disability (other than SSI)?
It would depend on the condition and if early treatment would make a difference in outcomes. For example, current Alzheimer's treatments cannot cure the disease– they only slow the decline. If I had risk factors for Alzheimer's, I would want to know and I would want my doctor and my family to be more alert to early signs. For something like that, I would want treatment as soon as I knew it was medically necessary. It's just such a brutal disease that I would want to start fighting the decline as soon as possible.
With respect to you and rheumatoid arthritis… I think if I were in your situation, I wouldn't necessarily be looking for screening, but I would want to know what the early symptoms were so that I could be alert to them.
I'm not certain that Enbrel or something like it would do enough to enable you to continue making a living giving massages if you developed RA. I'm not an expert on RA, but I learned somewhere that RA causes skeletal changes. I'm not sure what those changes could mean for giving massages. You may not want to talk about it with your doctor where it could go into your medical records, but it might be a good idea to find out. If your sister's willing, maybe she could slide it in as a casual question to her rheumatologist, or you could ask at health fair if they have them in your area. So that you can think about a just-in-case alternate career, if you want to.
Even if you didn't have this condition in your immediate family, I would seriously look for a medical plan that provides some sort of prescription drug coverage the next time you're seeking health insurance. You may not be big on taking medications, but if you picked up the wrong disease or developed the wrong condition and genuinely needed a medication, it could be a pretty big deal financially.
Third is that if you don't have it, you may want to look into whether you could get long-term disability insurance and how much it would cost if you got it.
I would want to know. I would need the time to plan for alternative career ideas and to get my long-term heathcare/insurance in order. Just my two cents – for me, I would worry more if I didn't know.
Agreed on not getting tested – my mom had breast cancer @ 32 and we're often asked if we want to be tested for the gene. We've chosen not to because it's not guaranteed and doesn't give the timing. No reason to be living on an eggshell. What you can do is be very aware of early symptoms so that if you do develop it you know as soon as possible. I would also do what CaroleG said above – start planning alternative career ideas and get your healthcare/insurance in order. You can do that anyway, just in case – it doesn't matter if you actually have the gene or not.
And as a budding financial planner, I can say without hesitation – if you can afford it, or even if it is somewhat of a stretch to afford it – GET DISABILITY INSURANCE – short and long-term – you will not be sorry!
I would want to know, definitely! Maybe I would start planning now, in the case of RA, doing hand exercises and probably start to eat more healthy. So I'm pro Yes, to your question if you should get checked or not.
I would definitely want to know, but that's me. I like to be able to plan ahead especially career-wise.
My dad has Rheumatoid Arthritis and for years he was in terrible pain. Now he takes Enbrel and his life is great. He is extremely active, often biking for 30 miles or more on the weekends. He even takes spin classes…I doubt I could even make it through a spin class!
Cancer, heart disease, and Rheumatoid Arthritis are just some conditions that run in my family. I assume some day I'm going to be hit with something, so I just try to live a happy, healthy life. Even if I was tested for a gene, it doesn't guarantee that I will or won't have some sort of condition even if I have a negative result. Why worry?
BF would say no. I can't even get him to go to the doctor for his muscle/joint/digestive pains.
I would want to know, because I'm a control freak and like to know everything I can. I guess I'm lucky in that I dont have to worry about being uninsurable, so it's more a matter of can I handle the knowledge? I would want to do whatever I could to keep myself as healthy as possible for as long as possible, do everything I want to that I might not be able to later on, and just plan for the future.


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Having over 25 years' experience working for both large and small Legal and Accountancy Practices in Glasgow. Lawrence qualified as a Law Accountant in 1989 and a Tax Technician in 1997 and is a registered Paralegal in Scotland. Lawrence has worked with Campbell Riddell Breeze Paterson since 1998 advising our clients in respect of Wills; Power of Attorney; Trust and Executry administration as well as being the firms Tax Manager where he acts on behalf of Individuals Families and Companies providing a full range of Tax Planning and Tax Mitigation services together with the completion of Trust & Tax Returns and liaising with Independent Financial Advisors and Institutions to provide a tapered solution that best suits his Clients' needs. Away from work Lawrence is a keen runner and to date has completed 11 Marathons.


Last month, she was scheduled to work until 11 p.m. on Friday, July 4; report again just hours later, at 4 a.m. on Saturday; and start again at 5 a.m. on Sunday. She braced herself to ask her aunt, Karina Rivera, to watch Gavin, hoping she would not explode in annoyance, or worse, refuse. She vowed to somehow practice for the driving test that she had promised her boyfriend she would pass by the previous month. To stay awake, she would formulate her own behind-the-counter coffee concoctions, pumping in extra shots of espresso.
A sign with a missed deadline hanging in the kitchen.
Like increasing numbers of low-income mothers and fathers, Ms. Navarro is at the center of a new collision that pits sophisticated workplace technology against some fundamental requirements of parenting, with particularly harsh consequences for poor single mothers. Along with virtually every major retail and restaurant chain, Starbucks relies on software that choreographs workers in precise, intricate ballets, using sales patterns and other data to determine which of its 130,000 baristas are needed in its thousands of locations and exactly when. Big-box retailers or mall clothing chains are now capable of bringing in more hands in anticipation of a delivery truck pulling in or the weather changing, and sending workers home when real-time analyses show sales are slowing. Managers are often compensated based on the efficiency of their staffing.
Scheduling is now a powerful tool to bolster profits, allowing businesses to cut labor costs with a few keystrokes. "It's like magic," said Charles DeWitt, vice president for business development at Kronos, which supplies the software for Starbucks and many other chains.
Yet those advances are injecting turbulence into parents' routines and personal relationships, undermining efforts to expand preschool access, driving some mothers out of the work force and redistributing some of the uncertainty of doing business from corporations to families, say parents, child care providers and policy experts.
In Brooklyn, Sandianna Irvine often works "on call" hours at Ashley Stewart, a plus-size clothing store, rushing to make arrangements for her 5-year-old daughter if the store needs her. Before Martha Cadenas was promoted to manager at a Walmart in Apple Valley, Minn., she had to work any time the store needed; her mother "ended up having to move in with me," she said, because of the unpredictable hours. Maria Trisler is often dismissed early from her shifts at a McDonald's in Peoria, Ill., when the computers say sales are slow. The same sometimes happens to Ms. Navarro at Starbucks.
By Saturday afternoon of the Fourth of July weekend, Ms. Navarro had made it through "clopening," closing late at night and opening again just a few hours later. But she had not yet worked up the courage to ask Ms. Rivera and Ms. Rivera's boyfriend, Oscar Nuñez, for help the next day with Gavin.
The couple had repeatedly given her safe harbor over the years: when Ms. Navarro's mother abandoned her at the age of 17, and then died of an overdose; when Gavin's father disappeared without paying child support. But since Ms. Navarro started at Starbucks, her job had often spilled over into the lives of Ms. Rivera and Mr. Nuñez so that they had trouble juggling their own jobs — Ms. Rivera's as a dental assistant and his as a mechanic — or making plans with their two toddlers. "It puts a strain on the whole household, on my relationship with Karina," said Mr. Nuñez, 38.
Weekends, when Gavin's day care center is closed, were particularly charged; on top of that, the couple disapproved of Ms. Navarro's boyfriend, Nick Martinez. The tension culminated one night last winter, with all four adults screaming at one another on the front lawn. After that encounter, Ms. Navarro moved in with Mr. Martinez, 22. But months later, she still depended on her aunt for help, and Gavin tended to cling to the couple, crying and asking to stay at their house.
"You're not working tomorrow, are you?" Ms. Rivera finally asked. She had already watched Gavin all of Saturday morning, she had made beach plans for Sunday, and when she heard the answer she grew exasperated. "We can't even do our own thing," she told Ms. Navarro, who felt guilty and then surprised: Her aunt folded, saying she would take Gavin again.
With the crisis averted, Ms. Navarro reported to work before dawn the next morning, napping on the sidewalk for a few minutes before it was time for her to open the store.
Two days later, on July 8, she had to tug her son out of bed just as early, rousing Gavin before 5 a.m. for their long commute. But this time her boyfriend, Mr. Martinez, helped her get ready for the day. He had been a supportive force, inviting her and Gavin to share the bedroom he had in his sister's apartment, enjoying moments of surrogate fatherhood with the little boy.
Ms. Navarro's boyfriend, Nick Martinez.
In turn, Ms. Navarro had helped Mr. Martinez get a job at her Starbucks store, and together they had become a team, both poor but pooling their resources to get ahead.
Ms. Navarro hated waking Gavin so early, but the trip from home to day care to work took a mile-long walk, two trolleys, a bus ride and over three hours.
Ms. Navarro's three-hour commute to day care and then work.
At the day care center, her scattered schedule created a perpetual blizzard of paperwork, with Ms. Navarro documenting her ever-changing hours, lest she lose the precious placement. She knew Gavin was fortunate to attend a preschool with live hermit crabs and Play-Doh sea urchins. Many other parents with unstable work schedules rely on ragtag coverage, paying neighbors or relatives small sums to watch their children.
"Some families drop their kids at 7:30 and then come back at 10:30 saying there was no more work for the day," said Patricia Smith, director of the Jeff and Deni Jacobs Child Development Center, the government-funded day care Gavin attends.
Once Gavin was settled at the day care center, Ms. Navarro raced onto another bus, panicked when it skipped her stop, got off and ran back to Starbucks, and walked in 10 minutes late.
Her co-workers asked her how she was, pointedly but not unkindly. Through the grapevine, they had heard the news that Ms. Navarro was struggling to accept: Mr. Martinez was breaking up with her, and she and Gavin would lose another home.
Mr. Martinez had told her the evening before, explaining that he had been feeling too weighed down and that he could not do what he wanted — go back to school and get a better job — amid the whirl of Ms. Navarro's last-minute logistics. "I bit off more than I could chew," he said later.
Her failure to find time to practice driving and get her license had sealed his decision: The deadline on the refrigerator had been his final one, and she had missed it. With no child of his own, he did not feel as stymied by the shifting hours as she did, and he blamed Ms. Navarro for failing to move ahead fast enough. "If you want something badly enough, you'll get it done," he told her.
"Things were finally starting to come into order," she said, thinking back to how the month had started. She had believed in Mr. Martinez, in her own momentum, in her ability to put together the basic pieces of a life.
"I just want to be able to live happily and comfortably," she explained in a text message afterward.
Tuesday evening, the three shared a final dinner, Ms. Navarro visibly trembling with anxiety and anger.
Gavin had no idea he was about to lose his second home in six months, or the man who had been treating him like a son. "What's the drink I like to get?" Mr. Martinez asked Gavin on the way back from dinner. "Venti soy mocha!" said the small voice.
Dinner the day after Mr. Martinez broke up with Ms. Navarro.
Ms. Navarro's erratic hours had not caused the crisis, but their effects had radiated outward, eroding nearly all of her plans and relationships.
Andrew Alfano, a senior vice president of retail at Starbucks, said that an experience like Ms. Navarro's was an anomaly, and that the company provided at least a week's notice of work hours, as well as stable schedules for employees who want them. However, in interviews with current and recent workers at 17 Starbucks outlets around the country, only two said they received a week's notice of their hours; some got as little as one day.
"If for some reason we haven't lived up to what we aspire to, it's really disappointing," Mr. Alfano said. "We want to know about it, we want to fix it." Another spokesman said the company would reiterate its scheduling policies to managers across the country.
But flexibility — an alluring word for white-collar workers, who may desire, say, working from home one day a week — can have a darker meaning for many low-income workers as a euphemism for unstable hours or paychecks. Legislators and activists are now promoting proposals and laws to mitigate the scheduling problems. But those who manufacture and study scheduling software, including Mr. DeWitt of Kronos, advocate a more direct solution: for employers and managers to use the software to build in schedules with more accommodating core hours.
"The same technology could be used to create more stability and predictability," said Zeynep Ton, a professor at M.I.T. who studies retail operations.
Ms. Navarro turned out to be a case in point.
By August, she and Gavin were staying on an air mattress at the home of a former co-worker, with occasional nights at her aunt's house, and no idea where they would go next. Gavin was crying more than usual, exhausted and unsure of where Mr. Martinez had gone. Over the past month she had downgraded her ambitions; the best she now hoped for was to be promoted to shift supervisor. The only happy news was that she had somehow passed her driving test.
Mr. Nuñez consoles Gavin, who is upset to leave, and Ms. Navarro gets ready to take Gavin to stay at her friend's.
Then her wallet was stolen, leaving her without even a bus pass. Ms. Navarro was so desperate that she finally threw herself on her manager's mercy, taking her into the back room to explain the misery of her situation and plead for more and better hours. "I need the full 40," she said, slumped on the floor because she was too tired to stand.
Later, asked by a reporter about Ms. Navarro's situation, a Starbucks spokesman said the company would work to stabilize her schedule.
Even before then, Ms. Navarro's manager was taking a closer look at her hours. A few days after their discussion, a new schedule appeared. Ms. Navarro would still have to arrive before dawn on the weekend. But she would now work nearly 40 hours a week, which happened rarely before. And for three precious weekdays, her job at Starbucks, her job as a mother and the day care schedule would be in alignment: She would start around 8 in the morning and finish around 4.


This is the official website for Magee Hillwalking Club. Originally founded by students of the University of Ulster, Magee Campus, Derry-Londonderry in the mid-1980s, the Club is now independent and includes students, graduates, alumni and local people.
The Club organises walks in the North West of Ireland most Sundays throughout the year including hill, mountain and coastal walks. Walk are graded from easy to hard and a New Members Walk is held on the first Sunday of each month.To view descriptions of previous walks or to see photos choose a section from the menu above.
We go out walking most Sundays throughout the year. Walks are usually in Co. Donegal, Co. Derry and the North Antrim Coast. To join the Club and receive walk alerts please register as a new member. Walk alerts are send out mid-week for the following Sunday. As walks are limited 15 people per walk let us know asap if you wish to come along!
New members should join a New Members Walk as their first outing with the Club which are held on the first Sunday of each month. Please note new members will not be accepted otherwise. Please also let the Walk Facilitator know if you have any medical conditions that we should be aware of.
There is a small Club funds contribution of £1 or 1.20 Euro per person which is used for the first aid kit, maps, etc. We also car share, so please let us know if you have a car and are willing to carry passengers. A petrol contribution of £4 or 4.80 Euro per passenger is given to your driver if you need a lift. Car seats are allocated on a first come basis and are dependent on the number of cars available on the day.
Gear requirements are sturdy walking boots, waterproof coat and trousers, hat, gloves (bring spares of both), food and drink, an extra jumper/fleece and a change of clothing, socks etc (to be left in car). And a ruc sack to carry it all in. No jeans, please!
We leave from the main car park, off Rock Road, Magee Campus, at 10am most Sundays with car pooling/meeting points in Buncrana. Other meeting points are possible depending on the walk location.
Contact the Walk Facilitator – [email protected] – for further details.
Hope to see you out soon!


61. Dec  4 Marco Beishuizen    mozilla on freebsd/alpha?
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text:
Q: How to set child forms focus on taskbar button click? I am using Delphi XE 2010 on Windows 7. I need to be able to set focus and bring the child form(s) to the front of other child forms only not for the whole program or application, when you left click on the taskbar button.
So, I need to know how you write your callback procedure for that. I tried WM_LEFTBUTTONUP, but it seems to be reacting for the whole application instead of just the child form.
This is all I have right now. Procedure definition is not complete for I am currently investigating what sort of messages it receives and all.
procedure WMnclb(var Msg:TMessage) ; message WM_NCLBUTTONUP;

procedure TViewFrm.WMnclb(var Msg: TMessage);
begin
  if Msg.LParam<0 then
    Msg.LParam:=0;
end;

Any help will greatly appreciated.

redpajama_set_name: RedPajamaStackExchange


text:
The Most Powerful Wind Turbine In The World
The Enercon E-126 is a wind turbine model manufactured by the German company Enercon. With a hub height of 135 m (443 ft), rotor diameter of 126 m (413 ft) and a total height of 198 m (650 ft), this large model can generate up to 7.58 megawatts of power per turbine. The power output of the generator was changed from 6 MW to 7 MW after technical revisions were performed in 2009.
The weight of the foundation of the turbine tower is about 2,500 t, the tower itself 2,800 t, the machine housing 128 t, the generator 220 t, the rotor (including the blade) 364 t. The total weight is about 6,000 t.
The first turbine of this model was installed in Emden, Germany in 2007. The list price of one unit is $14 million plus install costs.
The Most Powerful Crawler Crane In The World
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Top 10 Powerful Shots In Football
Scorpions - Dust In The Wind
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David Bowie - Wild Is The Wind
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WebMostWanted - Extreme Sports - 0001 - The HD HERO2: 2x As Powerful In Every Way (HD)
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The Most Powerful Mobile Crane In The World - Liebherr LTM 11200
The Enercon E-126 is a wind turbine model manufactured by the German company Enercon. With a hub height of 135 m (443 ft), rotor diameter of 126 m (41...

redpajama_set_name: RedPajamaCommonCrawl


In 1999 the basis of the PCU Games was established as an independent initiative of Belgian and Dutch students, the "European Student Football Championship". Over the years the number of sports was extended and the initiative was incorporated in the non-profit association IFIUS. In 2011, the association became part of Panathlon International and the initiative was welcomed by the 2011 President of the International Olympic Committee J. Rogge as expressed in this letter.


In this all-ages story of waking up to our impact on the world around us, we meet Firerock, a symbol for all fossil fuels and a 365-million-year-old source of power and wisdom. She sings of how she has fueled human innovation and powered their wildest dreams, but it only made them hungrier for more. Over time, humans fell under the power of the Snooze, a numbing slumber that prevents them from seeing their connection to all life, and from feeling their impact on the living world. They can only awaken if they open their hearts to the SPARK of awareness that helps them see and care for the world around them.
Firerock's light illuminates Hopewell Junction. In this mining town, the humans pull Firerock from the earth, and all but one of them, the local healer Pippa, are under the power of the Snooze. Pippa is the protector of the magical Wildwood, where her helper, the bumbling Otter lives. Wildwood is the last pristine forest in the area and a place of magical singing trees. Under the wildwood runs a precious vein of Firerock that many in Hopewell feel, if extracted, will help the town.
In a story of difficult choices and heartfelt relationships we follow a number of compelling characters in the process of awakening from the Snooze. We get to know Tai (the ambitious grandson of the owner of the mine and representative of the mining company PremCo), Ellis (Pippa's ex-husband and beloved retired miner), and Ana (Pippa and Ellis' daughter, a young woman struggling to manage the balance of work and school, and who is trying to discover who she is and what she cares about). In the final moments of Firerock, we meet members from the host community who join the actors on stage, and the characters challenge the audience to shake off the Snooze, wake up to their impact on the world, and join together to make sustaining changes for the better through passing the spark from heart to heart. In this heartfelt, humorous, and moving story, every voice and every action matters as we celebrate the true power we have individually and together to make a difference for generations to come.