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Surgery, by definition, is an intervention that is performed on a patient in order to acheive a certain clinical goal. The clinical goal may be repairing a broken bone, stabilizing the spine, relieving back pain, and excising a tumor, just to name a few. It is understood that surgery involves a certain degree of invasiveness, which includes cutting through skin and muscle, and sometimes through bone. The more invasive the surgery the more collateral damage is produced, causing the patient to suffer from long recovery times and rehabilitation. Due to technological advances we are able to perform surgeries in less invasive ways, hence decreasing the collateral damage and speeding up recovery time. The Spine and Orthopedic Center of New Mexico is proud to be at the forefront when it comes to introducing Minimally Invasive Solutions to our patients. The surgeries listed in the gold sidebar to the left are outpatient surgeries that do not require overnight hospitalization.


text:
Fantastic Leadpages
Promo Code 50 Off Leadpages 2020
leadpagesreview / By LeadpagesCollector
They're a fairly mobile-friendly technique and they provide a simple solution for adding CTAs to pages that may not otherwise produce leads. Once once again, Leadpages makes these exceptionally simple to establish and you will not need to deal with any code or plugins to use Alert Bars. Integrated with exit-intent popups, these can make a genuine difference to your landing page conversion rates.
Unfortunately, Leadpages quickly loses out if you in fact start utilizing other landing page contractors. There are a variety of factors for this. Promo Code 50 Off Leadpages 2020. Unbounce is more pricey than Leadpages however you get limitless A/B screening on every version of its platform and you likewise get a substantial variety of optimisation functions.
Unbounce's page builder transcends also, really making it fast and simple to build and customise landing pages. This is one location where Leadpages really frustrates and it's difficult to forgive this in a landing page platform. Something else that dismissed Leadpages for us was its limited kind choices.
We can't do this with Leadpages. Instapage likewise offers you unlimited A/B screening on its fundamental "Core" plan and its landing page home builder is most likely the finest I have actually used up until now. Among Instapage's standout functions is its heatmapping tool. This is an indispensable optimisation tool for landing pages and you'll require to integrate Leadpages or Unbounce with a third-party platform for this, such as Hotjar. You can check out our Hotjar review here. Leadpages intends to supply a landing page home builder for smaller companies and its pricing policy looks quite suitable at a glimpse.
If it makes A/B screening completely available on every variation of its platform, then the affordable costs of its Standard strategy end up being a real possession. At this moment, you generally have to pay up for its Pro variation and this puts you near Instapage costs – Promo Code 50 Off Leadpages 2020. The other two issues I have is the lack of customisation options on Leadpages' templates, that makes it challenging to match the branding and design on existing sites.
Now, the engine of any landing page tool is the builder (also called an editor). This is where you transform a generic template into your customized landing page. Unfortunately, we had major difficulties and frustrations with this aspect of Leadpages. It is a pity because they do have some nice other features.
One thing to note is that Leadpages (the company) is extremely much in shift as we speak. They released their new drag and drop editor in March. This is a major paradigm shift for them. In July, Leadpages obtained Drip, a light-weight SMB marketing automation tool (Promo Code 50 Off Leadpages 2020). Weeks later, Leadpages laid off 12% of its personnel (due to reorganization not financial problems).
So we can cut them some slack, however all of this is unimportant to what tool you purchase. It's tough to feel bad for Leadpages. They are the biggest SaaS landing page tool. Over 43,000 customers use the tool. They got $27 million in financing last year. Leadpages isn't going anywhere.
There are so numerous landing page builders out now. Numerous are a fraction of Leadpages rates. Leadpages remains in a competitive field without an outstanding offering. However being # 1 in size does not imply having the finest item. Leadpages owes a lot to their great marketing. You must have a look at their appealing podcast, free marketing courses, and numerous other resources.
While we know Leadpages Drag and Drop Editor is in 'early access', we think the tool will be far behind competitors for a long time. As pointed out, beyond the 2 editors we like some Leadpages functions like Leadlinks. But these are secondary. A lot of are much better off with other solutions, even those with little to no technical-savvyLeadpages scored a 7.25 out of 10 ranking them # 12 versus other landing page home builders.
You can find the breakdown of this score below to see exactly how we pertained to this number. Showing up in this Leadpages evaluation we will cover Leadpages pricing, features, integrations and much more (Promo Code 50 Off Leadpages 2020).
Please log in again. The login page will open in a new tab. After logging in you can close it and go back to this page. As you'll find in this Leadpages review, the web-based platform promises to provide you the tools you'll need to release high-converting landing pages for your lead-generation projects. Leadpages is the perfect choice for individuals with the cash to invest in a tool that will let them develop lovely and high-converting landing pages and opt-in boxes.
Through these landing pages, users will be able to trigger users to supply their e-mail or other pertinent info. At the heart of Leadpages is the, an easy-to-use tool that makes it possible for users to work with templates and edit the details as required. You will see later on how the editor works.
Honestly, there's a lot to like about Leadpages. However the tool is far from perfect. Let's break down the benefits and drawbacks (Promo Code 50 Off Leadpages 2020). For the average user, Leadpages will be sufficient to satisfy your list building objectives. At the end of the day, all you require is a presentable landing page that will wow your audience.
It truly does not need any previous coding or style experience. The sheer variety of available templates would be more than enough to get you started on the ideal track. There's a template for virtually every scenario. Choices range from webinar pages, thank you pages, item launch pages, checkout pages, and even 404 pages.
You can utilize Leadpages no matter what CMS you're utilizing. It can support WordPress, Joomla, Squarespace, and more. The bulk of this Leadpages review was concentrated on the landing page home builder however let's not forget that customers also get access to Leadboxes. There's no rejecting the fact that pop-up boxes are efficient and can result in conversions that would otherwise be missed if not for Leadboxes.
Individuals who are extremely specific about their landing page designs can struggle with the tool's user interface. The tool can also slow down from time to time which can be troublesome particularly for people who are on a tight due date. Leadpages themselves motivate users not utilize their standard templates. There's hardly any customization choices.
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redpajama_set_name: RedPajamaCommonCrawl


PLYMOUTH CITYCOACH (Plymouth Citybus) are members of the Bonded Coach Holiday Group of the Confederation of Passenger Transport UK Ltd. This is a government approved consumer protection scheme. This ensures that in relation to the coach package holidays described in this website that the clients' monies are protected by a Bond which may be called upon in the unlikely event of the Member's Insolvency. Clients are recommended to inspect the current membership certificate at our registered office or alternatively go to the www.bch-uk.org or telephone 0207240 3131 to confirm current membership. Your attention is also drawn to the Bonded Coach Holiday Group Trading Charter that will apply to these coach package holidays.


text:
Trincomalee Attractions
Located on the north-eastern coast of Sri Lanka, Trincomalee is celebrated for its golden beaches which include the likes of Nilaveli and Uppuveli. Renowned for being one the world's finest natural deep-water harbours, 'Trinco' – as it is fondly referred to – has been admired by explorers and coveted by colonial invaders for centuries. It is steeped in history and blessed with unearthly beauty.
The towering Fort Frederick is testament to the strong influence of the Dutch colonists who once ruled this part of the island. Within it thick stone walls is Swami Rock, atop which lies the ancient Koneswaram Temple – a Hindu holy site dedicated to the God Shiva. The popular Lover's Leap can also be found within its confines.
With its pristine beaches, which rank among the most picturesque on the island, Trinco is a destination celebrated for its water sports. Pigeon Island is a charming rock islet off the white sandy beaches of Nilaveli. A short boat ride takes you to this scenic island, famous for snorkeling and the iconic Blue Rock Pigeons who gather there to breed.
Amongst the numerous attractions in Trincomalee is also the seven hot water springs in Kanniya. The waters in these wells are of varying temperatures and are believed to be rich in therapeutic properties.
Jungle Beach by Uga Escapes offers travellers the perfect base of operations, as it is located just minutes from all the Trincomalee attractions that make up its allure.
Steeped in lore and myth, the hot springs of Kanniya are located just five miles north-west of Trincomalee and about half a mile off the Anuradhapura Road. Seven hot springs of varying temperatures are found at the site and are considered to contain healing properties. The origins of the hot s...
Find out more Inquire Now
The story of Lover's Leap Trincomalee is a sorrowful tale of unrequited love. A true story attested by an inscription on a pillar on Swami Rock, it follows Francina van Reed, the daughter of a gentleman of rank in the civil service of Holland. She was engaged to a young Dutch officer who broke o...
400 feet above the sea, at the southern extremity of the peninsula that separates the inner from the outer Trincomalee harbour, lies a magnificent temple dedicated to Lord Shiva. Referred to by European writers of the 18th and 19th centuries as the 'Temple of a Thousand Pillars', it is a site rev...


text:
Die Hard (NES)
The J Man July 23, 2001
The 1988's Die Hard set a new precedent for adventure films. It's fitting then, that this totally underrated game based on the film should bring new ideas to adventure games. Die Hard is certainly not like anything you're used to playing, and the focus is not so much on the action as it is on just surviving.
If you aren't familiar with the film, here's the basic setup. It's Christmas time in L.A., and off-duty cop John McClane is visiting his wife in the Nakatomi Plaza high-rise. Everything is interrupted when elite German bank robbers ("Who said we were terrorists?") storm the building and take hostages while they work to disable security locks on the tower's vault. If successful, they will walk away with 640 million dollars. The one thing they did not count on is McClane, who is the only person to evade capture and grab his police-issue pistol. You're alone and outnumbered, but you're armed and so far undetected. That's a place to start.
With such limited health and so many enemies, shootouts can get pretty intense.
The first thing you must understand is that this is NOT a simple action game. If you just run around shooting bad guys, you'll die far too quickly. You must actually rely on stealth and surprise if you hope to succeed. Granted, this is the NES version of "stealth and surprise," but it works pretty well. Like Metal Gear, you can stay out of an enemy's vision and sneak up from behind.
Most enemies have automatic weapons that can hit you multiple times in a single burst, taking a bar of life for each hit. You must actually use cover, accurate shots with your limited ammo, and surprise to have any chance of survival. There's no more taking bullets and simply finding a heath kit in this game, as health powerups are also extremely rare. The game truly requires you to guard your life and pick your fights. Though with each enemy you waste, you can pick up their machine gun, ammo, and any other useful items to give you an advantage as you press on. Uncommon items include stun grenades and bricks of C4, which, if you also find the bag of detonators, can be used as timed explosives.
There are 40 total "crooks" spread throughout the floors. Your goal is to survive for six 4-minute periods as they work to disable each of the vault locks, taking this time to kill as many of them as you can. When the locks are broken, you gain access to the 30th floor where the hostages are held, and where you will fight all the enemies you have not yet killed, as well as the main boss. You'll start on the 32nd floor of the tower, with free access to the 31st through the 35th. The game is totally non-linear in this respect, and you can move between the floors at will, provided your will leads you to the staircase or elevator. You can also gain access to the roof and 4th floor. Both of these involve side quests such as contacting the police or destroying the main computer. They are obviously optional, but if you complete them it will make your life a little easier by slowing the criminals down or thinning their numbers.
Contacting the police with a stolen radio will give you extra help.
The side missions add variety to the game, but the real gems are its small innovations. The bad guys stay in constant contact, and you can listen in on their conversations by picking up radios off the defeated. This allows you to stay one step ahead of their plans and know when they're on to you. They're pretty smart too. For example, if you make a lot of noise on a particular floor, additional enemies will be sent to that floor to investigate and act as backup. They will also actually search across the level until they find you. Another innovation is a fog-of-war system that blacks out parts of the level outside your vision, so you can only "see" what's in your line of sight.
Also worth mentioning is the "Feet" meter, that acts as a sort of stamina limit. As you move around the levels, this meter gradually depletes and runs out faster by running or walking on broken glass. As your foot power diminishes, you move slower and take longer to move between levels. There are health kits to repair this damage, but like the life powerups, they are in short supply.
The graphics, sound, and controls are pretty standard NES fare. They get the job done, and there's a bit too much purple and blue used in place of real shadows. Still, there's an impressive attempt to recreate the tower floors seen in the movie in NES form, and the levels certain feel like an office building – you can even hide in supply closets and bathrooms. But the real reason to give Die Hard a try is the gameplay. It simply is unlike most other games, and especially other NES titles.
The line-of-sight system blacks out areas around corners and the like.
It's also a great interactive version of the film, choosing to drop you into the situation of the movie and let you do what you will, instead of simply playing through one linear level after another. You are allowed to play the game as you see best. If there is one fault, it's that it assumes you are already familiar with the plot. You are dumped immediately into the game without any explanation of what's going on or what to do. Yet this does fit with the theme, as it requires exploration and ingenuity – basically what McClane had to do through the whole film.
Die Hard is definitely a game to try out, if just to see a new way of playing the action genre. Once you pick up on it, you'll find it a rewarding and enjoyable experience, and it's worth playing through to see all the different endings and relive key moments from the movie.
Engaging adventure game, multiple endings revisit scenes and explore possibilities from the film.
Largely misunderstood.
movie gameshooterstealthtop-down
Blades of Steel
RoboCop (NES)
Die Hard Trilogy (PC)
Die Hard (DOS)
Die Hard: Nakatomi Plaza


text:
Wirecard Chairman Steps Down From Embattled Payments Giant
Wulf Matthias, who resisted calls for an independent audit, resigned suddenly and will be succeeded by Thomas Eichelmann
Wirecard is one of Europe's fastest-growing fintech firms, focused on high-risk sectors like travel, gambling and pornography.
Photo: Michaela Handrek-Rehle/Bloomberg News
@PaulJDavies
paul.davies@wsj.com
Updated Jan. 12, 2020 1:32 pm ET
Wirecard AG's chairman, who resisted calls for an independent audit of the under-fire German payments group, quit his role, effective immediately—a move the company said was aimed at improving its corporate governance.
Wulf Matthias, chairman of the company since 2008, will be succeeded by Thomas Eichelmann, who joined the board in mid-2019 and heads its audit committee.
Wirecard announced the change at 11 p.m. local time on Friday following a board vote. Mr. Matthias will remain on the company's supervisory board until his term expires in 2021.
Lawyers for a group of retail shareholders still plan to issue a call for support on Monday for an extraordinary meeting and push for a more robust review of Wirecard's financial reporting.
Wirecard, one of Europe's biggest and fastest-growing fintech companies, last year broke into the DAX 30 index of Germany's top firms, displacing local lender Commerzbank AG . Its electronic-payments business processes transactions for retailers online and in stores and has a history of focusing on higher-risk sectors such as travel, gambling and pornography.


text:
Record as President
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You'll want to own our new book called Trump in Limericks featuring many of the limericks we wrote for our site currently plus lots of new ones you won't find anywhere else. There are over 300 limericks and 200 pages in the book. You will really enjoy reading it. Available in paperback and ebook. Get more ordering information here.
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Emmy Award-winning journalist Danny Schechter takes a close look at today's big media news outlets, the new media striving to replace them, and the impact it is all having on the health of our democracy.
US Soldiers Bulldoze Iraqi Farmers' Crops, Orchards
by Patrick Cockburn in Dhuluaya
An Independent/UK article
Appearing on rense.com
US soldiers driving bulldozers, with jazz blaring from loudspeakers, have uprooted ancient groves of date palms as well as orange and lemon trees in central Iraq as part of a new policy of collective punishment of farmers who do not give information about guerrillas attacking US troops.
The stumps of palm trees, some 70 years old, protrude from the brown earth scoured by the bulldozers beside the road at Dhuluaya, a small town 50 miles north of Baghdad. Local women were yesterday busily bundling together the branches of the uprooted orange and lemon trees and carrying then back to their homes for firewood.
Nusayef Jassim, one of 32 farmers who saw their fruit trees destroyed, said: "They told us that the resistance fighters hide in our farms, but this is not true. They didn't capture anything. They didn't find any weapons."
Other farmers said that US troops had told them, over a loudspeaker in Arabic, that the fruit groves were being bulldozed to punish the farmers for not informing on the resistance which is very active in this Sunni Muslim district.
"They made a sort of joke against us by playing jazz music while they were cutting down the trees," said one man. Ambushes of US troops have taken place around Dhuluaya. But Sheikh Hussein Ali Saleh al-Jabouri, a member of a delegation that went to the nearby US base to ask for compensation for the loss of the fruit trees, said American officers described what had happened as "a punishment of local people because 'you know who is in the resistance and do not tell us'." What the Israelis had done by way of collective punishment of Palestinians was now happening in Iraq, Sheikh Hussein added.
The destruction of the fruit trees took place in the second half of last month but, like much which happens in rural Iraq, word of what occurred has only slowly filtered out. The destruction of crops took place along a kilometre-long stretch of road just after it passes over a bridge.
Farmers say that 50 families lost their livelihoods, but a petition addressed to the coalition forces in Dhuluaya pleading in erratic English for compensation, lists only 32 people. The petition says: "Tens of poor families depend completely on earning their life on these orchards and now they became very poor and have nothing and waiting for hunger and death."
The children of one woman who owned some fruit trees lay down in front of a bulldozer but were dragged away, according to eyewitnesses who did not want to give their names. They said that one American soldier broke down and cried during the operation. When a reporter from the newspaper Iraq Today attempted to take a photograph of the bulldozers at work a soldier grabbed his camera and tried to smash it. The same paper quotes Lt Col Springman, a US commander in the region, as saying: "We asked the farmers several times to stop the attacks, or to tell us who was responsible, but the farmers didn't tell us."
Informing US troops about the identity of their attackers would be extremely dangerous in Iraqi villages, where most people are related and everyone knows each other. The farmers who lost their fruit trees all belong to the Khazraji tribe and are unlikely to give information about fellow tribesmen if they are, in fact, attacking US troops.
Asked how much his lost orchard was worth, Nusayef Jassim said in a distraught voice: "It is as if someone cut off my hands and you asked me how much my hands were worth."
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text:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Array.Lib
{
    //    In MATLAB, there is a very useful function called 'reshape', which can reshape a matrix into a new one with different size but keep its original data.

    //You're given a matrix represented by a two-dimensional array, and two positive integers r and c representing the row number and column number of the wanted reshaped matrix, respectively.

    //The reshaped matrix need to be filled with all the elements of the original matrix in the same row-traversing order as they were.

    //If the 'reshape' operation with given parameters is possible and legal, output the new reshaped matrix; Otherwise, output the original matrix.

    //Example 1:
    //Input:
    //nums =
    //[[1,2],
    // [3,4]]
    //r = 1, c = 4
    //Output:
    //[[1,2,3,4]]
    //Explanation:
    //The row-traversing of nums is [1,2,3,4]. The new reshaped matrix is a 1 * 4 matrix, fill it row by row by using the previous list.
    //Example 2:
    //Input:
    //nums =
    //[[1,2],
    // [3,4]]
    //r = 2, c = 4
    //Output:
    //[[1,2],
    // [3,4]]
    //Explanation:
    //There is no way to reshape a 2 * 2 matrix to a 2 * 4 matrix. So output the original matrix.
    public class ReshapeMatrixSln
    {
        // i*c+j = si*dim1+sj;
        public int[,] MatrixReshape(int[,] nums, int r, int c)
        {
            int dim0 = nums.GetUpperBound(0);
            int dim1 = nums.GetUpperBound(1);
            int si = 0, sj = 0;
            if (r * c != (dim0+1) * (dim1+1)) return nums;
            int[,] rtn = new int[r, c];
            for (int i = 0; i < r; i++) {
                for (int j = 0; j < c; j++,sj++){
                    if (sj > dim1){
                        si++;
                        sj = 0;
                    }
                    rtn[i, j] = nums[si, sj];
                }
             }
            return rtn;
        }
    }
}

redpajama_set_name: RedPajamaGithub


text:
Alex Talks
Call of Duty In Review
CPT Round Up
GameLog
GOTY 2015
Group Article
Indie Highlights
Let's Plays
Lost Oddities
Monthly Passions
Professor RPG
Simply Mechanics
Top 5/Top 10
Slay the Spire is a Magic Drafter's Dream
Jarrett Green
My favorite memories of playing Magic the Gathering has always been drafting. You pay an entry fee that is about 3 packs worth of cards. These packs get opened, you take a card from the pile, and pass it around…
My Friend Pedro is More Clever Than it Looks
There's something becoming ever so repellent about the edgy, irreverent aesthetic in the crop of indie games of the past few years. We get it. Your game, that features some lone wolf, tough-as-nails, probably silent type is violent for violence's…
Mortal Kombat 11's Ethnic Retconning is a Powerful Statement
For decades, Mortal Kombat has been a staple series of the fighting game genre. Its had a rollercoaster ride of hits and misses, but its most recent entries have not only revived the dwindling franchise but have made noticeable impacts…
Overwhelm is an Anxiety Simulator
I'm not a horror junkie. I find most of it to be more insipid than frightening. On film, the reliance on gore and gimmicks has left my interest in them in the same twisted heap Jason Voorhees would leave a…
SNK 40th Anniversary is the New Standard for Retro Game Collections
Every once in a while, we see a prolific game developer or publisher put out a collection of some of their best games across their history in a nice, convenient package. These collections give us access to some of our…
They Don't Make Games Like DMC5 Anymore, For Better or Worse
Devil May Cry 5 is a linear action game. It features a rotating cast of characters that are largely non-customizable. There are no side quests. There are no loot boxes. Short of the Bloody Palace DLC which is coming soon,…
Escape: An Ape Out Story
Logan Wilkinson
My eyes snapped open. Frantically I looked all around, scanning every surface and square inch of my surroundings. I could see them everywhere. I was trapped. I could feel the anger and sense of injustice of it all. This wasn't…
Tetris 99 is the Future We Didn't Ask For
Tetris 99 is batshit. After February 13th's Nintendo Direct revealed yet another re-purposing and re-imagining of Tetris, I was left incredulous. It's not that the idea is, in and of itself, a bad one. Tetris has been a competitive game…
Tales of Vesperia 10 Years Later
Alex O'Neill
In this critical feature, Alex tales about the return of one of his favorite games with additional content.
The Art of Spider-Man
Quinten Hoffman
All great media has the ability to transcend time and provide a glimpse into another age as well as another world. The words spoken and read have the ability to come alive from the screen. The way something catches your…
Turn-Based Combat in Pillars of Eternity II: Deadfire Makes a Good Game Better
Back in June, I reviewed Pillars of Eternity II: Deadfire. Like most Obsidian RPGs, it was a masterclass in gripping character work and creating an imaginative setting. But its combat system, a fossil of the Baldur's Gate era of CRPGs,…
Reviewing the Telltale Situation
Quin recounts the recent closure of Telltale Games Studio.


text:
Q: Lost Firefox 4 window I'm running Firefox 4 on Windows 7, and I've lost the Window. The icon shows normally in the taskbar, the program is interactive (I can make new windows and use them fine), and I can even make new tabs and go to websites in the invisible window (I can see it in the mini-preview from mousing over the taskbar). When I type in the address bar, the completion suggestions popup appears on my main monitor in the upper-right-hand corner.
I would close and reopen the window, but I've been doing a lot of organizing in the tab-groups view and I'd hate to lose that.
Is there any way I can move the window from wherever it is hiding to somewhere where I can see it?
I have two monitors, one 1280x800 (laptop screen) and one 1280x1024 (external, over VGA), the external is on the right and raised.

A: Minimize all windows other than the missing Firefox window, right-click on an empty area on the taskbar, and select "Cascade windows".  This will force Windows to rearrange any open windows onto an accessible area on the desktop.

A: Press Alt+Space, Move, and use arrow keys. (After you press an arrow key, you can move the mouse too.)

redpajama_set_name: RedPajamaStackExchange


A descriptive walk through our nation's capital remembering, or learning, how our founding fathers opted to revere the Almighty.
I have returned to life in Massachusetts after being gone since 2000. Our family is here, and as many of you know from your own experiences there comes a time when you innately know it is time to come home. Now, after a year of complete disarray, extreme frustration, and moments of unsurpassed joy I plan on returning to my love of research and writing, and discover what it is God wants me to do next.


HGV Driver - Class 1 - Trunking - No Handballing - Ongoing Work - Apply Today! About the Job… Hgv Trunking Work careers Manchester... £13.25 - £18 per hour, Benefits PAYE & LTD Drivers welcome!
Nexus People are looking for HGV Class 1 Level D qualified drivers in Manchester to work for a large freight company in the North West. Driving an HGV - Class 1 Clean work Hgv Trunking careers Manchester... £14 - £18 per hour, Benefits PAYE & LTD Drivers welcome!


CPR FAST N EASY American Heart Association, Same day Certifications for the Medical Business & the Community classes for BLS HEALTHCARE PROVIDER, CPR, FIRST AID.
We will come to your location for groups of 10 or more Call us to schedule your group class today Discounts apply for larger groups We travel for group.
American Heart Association, Last Minute and Same day Certifications for Business Community CPR, FIRST AID, course training.
E Books are the Cheapest and Fastest to obtain Choose the E book that is the same title of your class.
This course is for those who only need the CPR AED certification for seeking employment in the community. It teaches ADULT, CHILD INFANT CPR, use of the AED and how.
We offer Last minute certifications , based on Instructor s availability. IF. Your card is EXPIRED and you are NOT able to return to work, call us to see if we.
Your contact information will only be shared with CPR FAST N EASY and will not be used for other marketing purposes.
Heartsavers of Temecula Valley, Inc.


Milo's Granny has forgotten her umbrella so Milo is charged with returning it to her. Fortunately, he has the umbrella when it starts to rain. Unfortunately, he doesn't watch where he is going – and so begins his adventure that takes him inside a whale, onto a volcano and into a spaceship.
Children will have fun guessing the eventual outcome of this story and it might just prompt them to have a few umbrella adventures of their own…. Great fun.
Every superhero and evil villain needs to be able to run vast distances, hear through walls, have super-vision and save the world from alien attacks – and this little black book tells you exactly how to do it!
To be a true superhero, you need to be able to smell like a dog (well, dogs do have a very good sense of smell), harness the elements (throw water balloons at your enemies) and practice stealth (learn how to creep up on people).
If it's villainy you prefer, you'll need to perfect your evil laugh, find a logo and a nemesis to practice your evil laugh on.
Don't waste your time as a mere mortal! Use this book to transform from ordinary person to total object of worship!


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STOCRIN belongs to a class of antiretroviral medicines called non-nucleoside reverse transcriptase inhibitors (NNRTIs). It is an antiretroviral medicine that fights human immunodeficiency virus (HIV) infection by reducing the amount of the virus in blood.
Your doctor has prescribed STOCRIN for you because you have HIV infection. STOCRIN taken in combination with other antiretroviral medicines reduces the amount of the virus in the blood.
if you are allergic (hypersensitive) to efavirenz or any of the other ingredients of STOCRIN listed at the end of this leaflet. Contact your doctor or pharmacist for advice.
If you are taking any of these medicines, tell your doctor immediately. Taking these medicines with STOCRIN could create the potential for serious and/or life-threatening side-effects or stop STOCRIN from working properly.
STOCRIN must be taken with other medicines that act against the HIV virus. If STOCRIN is started because your current treatment has not prevented the virus from multiplying, another medicine you have not taken before must be started at the same time.
You can still pass on HIV when taking this medicine, so it is important to take precautions to avoid infecting other people through sexual contact or blood transfer. This medicine is not a cure for HIV infection and you may continue to develop infections or other illnesses associated with HIV disease.
You must remain under the care of your doctor while taking STOCRIN.
if you have a history of mental illness, including depression, or of substance or alcohol abuse. Tell your doctor immediately if you feel depressed, have suicidal thoughts or have strange thoughts (see section 4, Possible side effects).
if you have a history of convulsions(fits or seizures) or if you are being treated with anticonvulsant therapy such as carbamazepine, phenobarbital and phenytoin. If you are taking any of these medicines, your doctor may need to check the level of anticonvulsant medicine in your blood to ensure that it is not affected while taking STOCRIN. Your doctor may give you a different anticonvulsant.
if you have a history of liver disease, including active chronic hepatitis. Patients with chronic hepatitis B or C and treated with combination antiretroviral agents have a higher risk for severe and potentially life-threatening liver problems. Your doctor may conduct blood tests in order to check how well your liver is working or may switch you to another medicine. If you have severe liver disease, do not take STOCRIN (see Section 2, Do not take STOCRIN).
signs of dizziness, difficulty sleeping, drowsiness, difficulty concentrating or abnormal dreaming. These side effects may start in the first 1 or 2 days of treatment and usually go away after the first 2 to 4 weeks.
any signs of skin rash. If you see any signs of a severe rash with blistering or fever, stop taking STOCRIN and tell your doctor at once. If you had a rash while taking another NNRTI, you may be at a higher risk of getting a rash with STOCRIN.
any signs of inflammation or infection. In some patients with advanced HIV infection (AIDS) and a history of opportunistic infection, signs and symptoms of inflammation from previous infections may occur soon after anti-HIV treatment is started. It is believed that these symptoms are due to an improvement in the body?s immune response, enabling the body to fight infections that may have been present with no obvious symptoms. If you notice any symptoms of infection, please tell your doctor immediately.
changes in body fat. Redistribution, accumulation or loss of body fat may occur in patients receiving combination antiretroviral therapy. Tell your doctor if you notice changes in your body fat.
corticosteroid use, alcohol consumption, severe immunosuppression, higher body mass index, among others, may be some of the many risk factors for developing this disease. Signs of osteonecrosis are joint stiffness, aches and pains (especially of the hip, knee and shoulder) and difficulty in movement. If you notice any of these symptoms please inform your doctor.
STOCRIN 200 mg hard capsules can be taken by children 3 years of age and older who are able to swallow the capsules (see How to take STOCRIN).
You must not take STOCRIN with certain medicines. These are listed under Do not take STOCRIN, at the start of Section 2. They include some common medicines and a herbal remedy (St. John?s wort) which can cause serious interactions.
Please tell your doctor or pharmacist if you are taking or have recently taken any other medicines, including medicines obtained without a prescription and herbal remedies.
protease inhibitors: darunavir, indinavir, lopinavir/ritonavir, ritonavir, ritonavir boosted atazanavir, saquinavir or fosamprenavir/saquinavir. Your doctor may consider giving you an alternative medicine or changing the dose of the protease inhibitors.
a combination medicine which contains efavirenz, emtricitabine and tenofovir, which is currently known as ATRIPLA. STOCRIN should not be taken with ATRIPLA since it contains efavirenz, the active ingredient of STOCRIN.
Medicines used to treat bacterial infections, including tuberculosis and AIDS-related mycobacterium avium complex: clarithromycin, rifabutin, rifampicin. Your doctor may consider changing your dose or giving you an alternative antibiotic. In addition, your doctor may prescribe a higher dose of STOCRIN.
voriconazole. STOCRIN may reduce the amount of voriconazole in your blood and voriconazole may increase the amount of STOCRIN in your blood. If you take these two medicines together, the dose of voriconazole must be increased and the dose of efavirenz must be reduced. You must check with your doctor first.
itraconazole. STOCRIN may reduce the amount of itraconazole in your blood.
posaconazole. STOCRIN may reduce the amount of posaconazole in your blood.
Medicines used to treat convulsions/seizures (anticonvulsants): carbamazepine, phenytoin, phenobarbital. STOCRIN can reduce or increase the amount of anticonvulsant in your blood. Carbamazepine may make STOCRIN less likely to work. Your doctor may need to consider giving you a different anticonvulsant.
Medicines used to lower blood fats (also called statins): atorvastatin, pravastatin, simvastatin. STOCRIN can reduce the amount of statins in your blood. Your doctor will check your cholesterol levels and will consider changing the dose of your statin, if needed.
Methadone (a medicine used to treat opiate addiction): your doctor may need to change your dose of methadone.
Sertraline (a medicine used to treat depression): your doctor may need to change your dose of sertraline.
Diltiazem or similar medicines (called calcium channel blockers): when you start taking STOCRIN, your doctor may need to adjust your dose of the calcium channel blocker.
Immunosuppressants such as cyclosporine, sirolimus, or tacrolimus (medicines used to prevent organ transplant rejection): when you start or stop taking STOCRIN, your doctor will closely monitor your plasma levels of the immunosuppressant and may need to adjust its dose.
Hormonal contraceptive, such as birth control pills, an injected contraceptive (for example, Depo-Provera), or a contraceptive implant (for example, Implanon): you must also use a reliable barrier method of contraception (see Pregnancy and breast-feeding). STOCRIN may make hormonal contraceptives less likely to work. Pregnancies have occurred in women taking STOCRIN while using a contraceptive implant, although it has not been established that the STOCRIN therapy caused the contraceptive to fail.
Warfarin (amedicine used to reduce clotting of the blood): your doctor may need to adjust your dose of warfarin.
Taking STOCRIN on an empty stomach may reduce the undesirable effects.
Women should not get pregnant during treatment with STOCRIN and for 12 weeks thereafter. Your doctor may require you to take a pregnancy test to ensure you are not pregnant before starting treatment with STOCRIN.
If you could get pregnant while receiving STOCRIN, you need to use a reliable form of barrier contraception (for example, a condom) with other methods of contraception including oral (pill) or other hormonal contraceptives (for example, implants, injection). Efavirenz may remain in your blood for a time after therapy is stopped. Therefore, you should continue to use contraceptive measures, as above, for 12 weeks after you stop taking STOCRIN.
Tell your doctor immediately if you are pregnant or intend to become pregnant. If you are pregnant, you should take STOCRIN only if you and your doctor decide it is clearly needed. Ask your doctor or pharmacist for advice before taking any medicine.
Serious birth defects have been seen in unborn animals and in the babies of women treated with efavirenz during pregnancy. If you have taken STOCRIN during your pregnancy, your doctor may request regular blood tests and other diagnostic tests to monitor the development of your child.
You should not breast feed your baby if you are taking STOCRIN.
STOCRIN may cause dizziness,impaired concentration, and drowsiness.
If you are affected, do not drive and do not use any tools or machines.
This medicinal product contains 342 mg of lactose in each 600-mg daily dose.
If you have been told by your doctor that you have an intolerance to some sugars, contact your doctor before taking this medicinal product. Individuals with these conditions may take STOCRIN oral solution, which is free from lactose.
Always take STOCRIN exactly as your doctor has told you. You should check with your doctor or pharmacist if you are not sure.
STOCRIN is for oral use. STOCRIN is recommended to be taken on an empty stomach preferably at bedtime. This may make some side effects (for example, dizziness, drowsiness) less troublesome. An empty stomach is commonly defined as 1 hour before or 2 hours after a meal.
The dose for adults is 600 mg once daily.
The dose for STOCRIN may need to be increased or decreased if you are also taking certain medicines (see Taking other medicines).
Your doctor will give you instructions for proper dose.
STOCRIN must be taken every day.
STOCRIN should never be used alone to treat HIV. STOCRIN must always be taken in combination with other anti-HIV medicines.
The dose for children weighing 40 kg or more is 600 mg once daily.
If you take too much STOCRIN contact your doctor or nearest emergency department for advice. Keep the medicine container with you so that you can easily describe what you have taken.
Try not to miss a dose. If you do miss a dose, take the next dose as soon as possible, but do not take a double dose to make up for a forgotten dose. If you need help in planning the best times to take your medicine, ask your doctor or pharmacist.
When your STOCRIN supply starts to run low, get more from your doctor or pharmacist. This is very important because the amount of virus may start to increase if the medicine is stopped for even a short time. The virus may then become harder to treat.
Like all medicines, STOCRIN can cause side effects, although not everybody gets them. When treating HIV infection, it is not always possible to tell whether some of the unwanted effects are caused by STOCRIN or by other medicines that you are taking at the same time, or by the HIV disease itself.
The most notable unwanted effects reported with STOCRIN in combination with other anti-HIV medicines are skin rash and nervous system symptoms.
You should consult your doctor if you have a rash, since some rashes may be serious; however, most cases of rash disappear without any change to your treatment with STOCRIN. Rash was more common in children than in adults treated with STOCRIN.
The nervous system symptoms tend to occur when treatment is first started, but generally decrease in the first few weeks. In one study, nervous system symptoms often occurred during the first 1-3 hours after taking a dose. If you are affected your doctor may suggest that you take STOCRIN at bedtime and on an empty stomach. Some patients have more serious symptoms that may affect mood or the ability to think clearly. Some patients have actually committed suicide. These problems tend to occur more often in those who have a history of mental illness. Always notify your doctor immediately if you have these symptoms or any side effects while taking STOCRIN.
liver failure, in some cases leading to death or liver transplant, has occurred with efavirenz. Most cases occurred in patients who already had liver disease, but there have been a few reports in patients without any existing liver disease.
Combination antiretroviral therapy may change your body shape by changing the way body fat is distributed. You may lose fat from your legs, arms and face, gain fat in the abdomen (tummy) and other internal organs, get larger breasts or fatty lumps on the back of the neck (?buffalo hump?). The cause and long-term health effects of these conditions are not yet known.
Combination antiretroviral therapy may also cause raised lactic acid and sugar in the blood, increased fat levels in the blood (hyperlipaemia) and resistance to insulin. Your doctor will test for these changes.
If any of the side effects get serious, or you notice any side effects not listed in this leaflet, please tell your doctor or pharmacist.
Do not use STOCRIN after the expiry date which is stated on the bottle or blister and on the carton after EXP. The expiry date refers to the last day of that month.
Each STOCRIN hard capsule contains 200 mg of the active substance efavirenz.
The other ingredients of the powder contained in the hard capsule are: sodium laurilsulfate, lactose monohydrate, magnesium stearate and sodium starch glycolate.
The capsule shell contains: gelatine, sodium laurilsulfate, yellow iron oxide (E172) and silicon dioxide (E551).
The capsules are printed with inks containing cochineal carminic acid (E120), indigo carmine (E132), and titanium dioxide (E171).
STOCRIN 200 mg capsules are supplied in bottles of 90 capsules and in packs containing 42 x 1 capsules in aluminium perforated unit dose blisters. Not all pack sizes may be marketed.
UAB ?Merck Sharp & Dohme?


Move over "America's Got Talent" because Colorado is home to some of the most talented individuals! The STRIVE Talent Showcase features almost every talent under the sun including poetry, magic, acting, instruments, and more! Our 2018 showcase will take place on Saturday January 27th at The Peak Community Center 3401 s. Chambers Rd Aurora, Co 80014. We are now accepting contestants ages 7 - 25.
STRIVE has several exciting events coming up in 2018. Check back for details or visit our Facebook page "Strive Fashion and Talent Productions"
The STRIVE Stars & Studs Fashion show is a high energy, high fashion, can't-miss event of the year! We hold no bars and feature some of Colorado's best designers and boutiques. Models come in all shapes, ages, and sizes. So join us to be apart of the fun!
The Annual S.T.R.I.V.E Talented Teen & Princess Pageant is a non-profit, civic organization which aims to encourage and empower young girls to use their talent, personality, poise, and personal achievement to reach success; while providing the tools needed for contestants to embrace and reflect diversity!
We promote awareness and acceptance of diversity, therefore our competition embraces all skill levels and all cultural & socioeconomic groups. Our emphasis is on team work, development, and leadership.
In addition to the S.T.R.I.V.E Talented Teen & Princess Pageant, we also hold an enrichment program, which trains the contestants in several aspects of Pageantry. This includes interview, stage presence, and talent. Furthermore, during the Enrichment Program, contestants will learn valuable lessons in public speaking and hear motivational speeches from keynote speakers!


Engineered Mesh - Provides stretch for an adaptive fit.
Seamless Overlays - Strategically placed to wrap securely around the foot.
Sockliner - Designed for increased underfoot cushioning.
Midfoot TORSION® System - Allows the forefoot and rearfoot to move independently for increased stability.
The evolution of the Supernova Sequence series continues to provide a stable ride with great cushioning, utilizing revolutionary Boost technology. Upper Engineered mesh works to provide breathable performance, working to allow air to permeate the exterior for a cooler internal environment. Confined by seamless overlays, a more secure fit is granted to the wearer, whilst the seamless elements of the construction reduces irritation drastically. Implementing a strobel last within the build ensures the upper feels soft and protected for a smoother ride. Midsole Revolutionary boost technology spans the full-length of the midsole, yielding unrivalled cushioning underfoot. An amalgamation of tightly compacted energy capsules bond with the upper to create energy return like no other, delivering superb elevation. Further enhanced cushioning is provided by the EVA Stable Frame incorporated to prohibit excessive over-pronation; whilst simultaneously dispersing impact forces away from the feet. Finishing off the raft of performance boosting properties laden within the midsole, Adidas' Torsion System increases stability preventing torsional twisting. Outsole Cementing the construction of the shoe as one of the greatest, Continental Rubber specifically designed from both dry and wet conditions, increases traction underfoot.


text:
Q: Adding a new ui-router state at the top of ionic tabs I am having an issue where I would like to add a new tab button at the top of my app but also have three tabs at the bottom of my app.  So 4 states.  3 at the bottom and 1 at the top and all going to separate views.  I am having trouble getting the top one to work.
I do not know where to put the <ion-nav-vew>.  I currently have all three views under ion-tabs but the view that is supposed to go at the top can't go in an ion-tab or it will end up on the bottom.  I have made a button that changes to that state in my index.html file but I do not know where to put my <ion-nav-view>
I have created a plunker to explain my problem better.  I have made notes in tabs.html to make it more clear.
https://plnkr.co/edit/PTS9Jt?p=preview
Note: The plunker seems to only work for IE after you click on "Show all content"
Thanks.


Mother's Day can be heartbreaking and bittersweet to bereaved mothers. To soften the emotional burden of that holiday, the first Sunday in May is reserved specifically for those of us that have lost children to think of our missed babies, reflect on how they have changed us as mothers, and have a quiet day specifically with this special relationship in mind.
In additional to celebrating Violet and all she's taught me today, I am also taking the time to speak out about how grateful I am for my community of other grieving mommas. Very often (even just this past Friday) something happens in my every day life and I know that only they can relate. Being able to reach out (both online and in person) and be understood, being able to feel comfortable exactly as I am looking into eyes that reflect the same (often misunderstood) love and pain back at me, is uniquely priceless.
I want to also thank those of you who haven't lost a child, but have none the less supported me beautifully in the past (almost) two years. You have silently worn wristbands in memory of Violet, you have spoken her name to us, you have sent us pictures that remind you of her, you have put us in touch with other healing families, and most importantly, you have remembered and missed and grieved her with us. I can't count the times that something you've said or done or written about her has carried me through a difficult day.
This year on International Bereaved Mother's Day, Still Standing Magazine has put out the call to all bereaved mothers to break the silence of our grief by posting pictures of ourselves today to show the world we are still standing after the death of our child.
Here we are on the way to the park yesterday. I wasn't planning on this being my picture for the Still Standing project, but it's perfect. We spent time playing at the playground as a family and I thought of her who was missing. I always, always do.
Violet, your absence is deafening, but it's changed me in positive ways. I'm a different person, mother, wife, and friend. Thank you, my sweet girl. I miss you so much every day.


text:
using UnityEngine;
using System;
using LuaInterface;
using SLua;
using System.Collections.Generic;
public class Lua_UnityEngine_Rigidbody2D : LuaObject {
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int constructor(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D o;
			o=new UnityEngine.Rigidbody2D();
			pushValue(l,true);
			pushValue(l,o);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int MovePosition(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 a1;
			checkType(l,2,out a1);
			self.MovePosition(a1);
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int MoveRotation(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			System.Single a1;
			checkType(l,2,out a1);
			self.MoveRotation(a1);
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int IsSleeping(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			var ret=self.IsSleeping();
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int IsAwake(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			var ret=self.IsAwake();
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int Sleep(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			self.Sleep();
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int WakeUp(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			self.WakeUp();
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int IsTouching(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Collider2D a1;
			checkType(l,2,out a1);
			var ret=self.IsTouching(a1);
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int IsTouchingLayers(IntPtr l) {
		try {
			int argc = LuaDLL.lua_gettop(l);
			if(argc==1){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				var ret=self.IsTouchingLayers();
				pushValue(l,true);
				pushValue(l,ret);
				return 2;
			}
			else if(argc==2){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				System.Int32 a1;
				checkType(l,2,out a1);
				var ret=self.IsTouchingLayers(a1);
				pushValue(l,true);
				pushValue(l,ret);
				return 2;
			}
			pushValue(l,false);
			LuaDLL.lua_pushstring(l,"No matched override function to call");
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int AddForce(IntPtr l) {
		try {
			int argc = LuaDLL.lua_gettop(l);
			if(argc==2){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				UnityEngine.Vector2 a1;
				checkType(l,2,out a1);
				self.AddForce(a1);
				pushValue(l,true);
				return 1;
			}
			else if(argc==3){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				UnityEngine.Vector2 a1;
				checkType(l,2,out a1);
				UnityEngine.ForceMode2D a2;
				checkEnum(l,3,out a2);
				self.AddForce(a1,a2);
				pushValue(l,true);
				return 1;
			}
			pushValue(l,false);
			LuaDLL.lua_pushstring(l,"No matched override function to call");
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int AddRelativeForce(IntPtr l) {
		try {
			int argc = LuaDLL.lua_gettop(l);
			if(argc==2){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				UnityEngine.Vector2 a1;
				checkType(l,2,out a1);
				self.AddRelativeForce(a1);
				pushValue(l,true);
				return 1;
			}
			else if(argc==3){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				UnityEngine.Vector2 a1;
				checkType(l,2,out a1);
				UnityEngine.ForceMode2D a2;
				checkEnum(l,3,out a2);
				self.AddRelativeForce(a1,a2);
				pushValue(l,true);
				return 1;
			}
			pushValue(l,false);
			LuaDLL.lua_pushstring(l,"No matched override function to call");
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int AddForceAtPosition(IntPtr l) {
		try {
			int argc = LuaDLL.lua_gettop(l);
			if(argc==3){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				UnityEngine.Vector2 a1;
				checkType(l,2,out a1);
				UnityEngine.Vector2 a2;
				checkType(l,3,out a2);
				self.AddForceAtPosition(a1,a2);
				pushValue(l,true);
				return 1;
			}
			else if(argc==4){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				UnityEngine.Vector2 a1;
				checkType(l,2,out a1);
				UnityEngine.Vector2 a2;
				checkType(l,3,out a2);
				UnityEngine.ForceMode2D a3;
				checkEnum(l,4,out a3);
				self.AddForceAtPosition(a1,a2,a3);
				pushValue(l,true);
				return 1;
			}
			pushValue(l,false);
			LuaDLL.lua_pushstring(l,"No matched override function to call");
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int AddTorque(IntPtr l) {
		try {
			int argc = LuaDLL.lua_gettop(l);
			if(argc==2){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				System.Single a1;
				checkType(l,2,out a1);
				self.AddTorque(a1);
				pushValue(l,true);
				return 1;
			}
			else if(argc==3){
				UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
				System.Single a1;
				checkType(l,2,out a1);
				UnityEngine.ForceMode2D a2;
				checkEnum(l,3,out a2);
				self.AddTorque(a1,a2);
				pushValue(l,true);
				return 1;
			}
			pushValue(l,false);
			LuaDLL.lua_pushstring(l,"No matched override function to call");
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int GetPoint(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 a1;
			checkType(l,2,out a1);
			var ret=self.GetPoint(a1);
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int GetRelativePoint(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 a1;
			checkType(l,2,out a1);
			var ret=self.GetRelativePoint(a1);
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int GetVector(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 a1;
			checkType(l,2,out a1);
			var ret=self.GetVector(a1);
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int GetRelativeVector(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 a1;
			checkType(l,2,out a1);
			var ret=self.GetRelativeVector(a1);
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int GetPointVelocity(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 a1;
			checkType(l,2,out a1);
			var ret=self.GetPointVelocity(a1);
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int GetRelativePointVelocity(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 a1;
			checkType(l,2,out a1);
			var ret=self.GetRelativePointVelocity(a1);
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_position(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.position);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_position(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 v;
			checkType(l,2,out v);
			self.position=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_rotation(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.rotation);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_rotation(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			float v;
			checkType(l,2,out v);
			self.rotation=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_velocity(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.velocity);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_velocity(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 v;
			checkType(l,2,out v);
			self.velocity=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_angularVelocity(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.angularVelocity);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_angularVelocity(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			float v;
			checkType(l,2,out v);
			self.angularVelocity=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_useAutoMass(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.useAutoMass);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_useAutoMass(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			bool v;
			checkType(l,2,out v);
			self.useAutoMass=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_mass(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.mass);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_mass(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			float v;
			checkType(l,2,out v);
			self.mass=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_centerOfMass(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.centerOfMass);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_centerOfMass(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.Vector2 v;
			checkType(l,2,out v);
			self.centerOfMass=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_worldCenterOfMass(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.worldCenterOfMass);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_inertia(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.inertia);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_inertia(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			float v;
			checkType(l,2,out v);
			self.inertia=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_drag(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.drag);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_drag(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			float v;
			checkType(l,2,out v);
			self.drag=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_angularDrag(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.angularDrag);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_angularDrag(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			float v;
			checkType(l,2,out v);
			self.angularDrag=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_gravityScale(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.gravityScale);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_gravityScale(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			float v;
			checkType(l,2,out v);
			self.gravityScale=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_isKinematic(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.isKinematic);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_isKinematic(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			bool v;
			checkType(l,2,out v);
			self.isKinematic=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_freezeRotation(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.freezeRotation);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_freezeRotation(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			bool v;
			checkType(l,2,out v);
			self.freezeRotation=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_constraints(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushEnum(l,(int)self.constraints);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_constraints(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.RigidbodyConstraints2D v;
			checkEnum(l,2,out v);
			self.constraints=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_simulated(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushValue(l,self.simulated);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_simulated(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			bool v;
			checkType(l,2,out v);
			self.simulated=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_interpolation(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushEnum(l,(int)self.interpolation);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_interpolation(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.RigidbodyInterpolation2D v;
			checkEnum(l,2,out v);
			self.interpolation=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_sleepMode(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushEnum(l,(int)self.sleepMode);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_sleepMode(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.RigidbodySleepMode2D v;
			checkEnum(l,2,out v);
			self.sleepMode=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int get_collisionDetectionMode(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			pushValue(l,true);
			pushEnum(l,(int)self.collisionDetectionMode);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
	static public int set_collisionDetectionMode(IntPtr l) {
		try {
			UnityEngine.Rigidbody2D self=(UnityEngine.Rigidbody2D)checkSelf(l);
			UnityEngine.CollisionDetectionMode2D v;
			checkEnum(l,2,out v);
			self.collisionDetectionMode=v;
			pushValue(l,true);
			return 1;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
	static public void reg(IntPtr l) {
		getTypeTable(l,"UnityEngine.Rigidbody2D");
		addMember(l,MovePosition);
		addMember(l,MoveRotation);
		addMember(l,IsSleeping);
		addMember(l,IsAwake);
		addMember(l,Sleep);
		addMember(l,WakeUp);
		addMember(l,IsTouching);
		addMember(l,IsTouchingLayers);
		addMember(l,AddForce);
		addMember(l,AddRelativeForce);
		addMember(l,AddForceAtPosition);
		addMember(l,AddTorque);
		addMember(l,GetPoint);
		addMember(l,GetRelativePoint);
		addMember(l,GetVector);
		addMember(l,GetRelativeVector);
		addMember(l,GetPointVelocity);
		addMember(l,GetRelativePointVelocity);
		addMember(l,"position",get_position,set_position,true);
		addMember(l,"rotation",get_rotation,set_rotation,true);
		addMember(l,"velocity",get_velocity,set_velocity,true);
		addMember(l,"angularVelocity",get_angularVelocity,set_angularVelocity,true);
		addMember(l,"useAutoMass",get_useAutoMass,set_useAutoMass,true);
		addMember(l,"mass",get_mass,set_mass,true);
		addMember(l,"centerOfMass",get_centerOfMass,set_centerOfMass,true);
		addMember(l,"worldCenterOfMass",get_worldCenterOfMass,null,true);
		addMember(l,"inertia",get_inertia,set_inertia,true);
		addMember(l,"drag",get_drag,set_drag,true);
		addMember(l,"angularDrag",get_angularDrag,set_angularDrag,true);
		addMember(l,"gravityScale",get_gravityScale,set_gravityScale,true);
		addMember(l,"isKinematic",get_isKinematic,set_isKinematic,true);
		addMember(l,"freezeRotation",get_freezeRotation,set_freezeRotation,true);
		addMember(l,"constraints",get_constraints,set_constraints,true);
		addMember(l,"simulated",get_simulated,set_simulated,true);
		addMember(l,"interpolation",get_interpolation,set_interpolation,true);
		addMember(l,"sleepMode",get_sleepMode,set_sleepMode,true);
		addMember(l,"collisionDetectionMode",get_collisionDetectionMode,set_collisionDetectionMode,true);
		createTypeMetatable(l,constructor, typeof(UnityEngine.Rigidbody2D),typeof(UnityEngine.Component));
	}
}


text:
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The young Colombian artist who became a singing sensation in China
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Gabriel, Oliver. D, Cori, Harper x2, Logan, Tui x2 , Quinn, Lewis, Jolie, Stella, Ruby S, Liligail x2, Mere-Rangi, Riley, Arihia, Bridgette, Hayley, Ruby M, Angus, Kane x2, Harry F, Amy S, Lucas, Levi, Jaymin, Caelen, Liam H, Liam K, Sam M, Taylah-Lee, Riley, Josh, Laila, Hannah, Petra, Jayden, Kayden, Sam W, Maia, Ion, Alakhai.
Jump Rope for Heart day - Look at us go!
Week 6 and 7 Brooklyn AC'S.


text:
Q: Use Super+C/V for copy-pasting in Emacs In Emacs I activated the option to use CUA keys for copy/cut-pasting with C-c/C-x/C-v. However sometimes it creates a problem when using Latex/Auctex key shortcuts, because it "eats" the first C-c or C-x. To explain myself better, assume I want to comment out some lines in Tex. So I select them and then hit C-c ;  However the result is that it copies the selected region, deselects the region and types ";" in the beginning of the region.
Is there a way to setup Emacs so as to use Super-c/Super-x/Super-v for copying, cutting and pasting?

A: You can setup your own keybindings using an init.el file inside your .emacs.d. Just copy and paste the following code in your startup script:
(define-key global-map [?\s-x] 'kill-region)
(define-key global-map [?\s-c] 'kill-ring-save)
(define-key global-map [?\s-v] 'yank)

If you don't know the names of the commands executed by a key sequence, you can discover using C-h k and then pressing the key binding you want to know about. Then you just use the define-key to create new keybindings for this command.
You can also unmap using global-unset-key. Make sure your key bindings don't conflict with the operating system.
More on this:

*

*Mastering Key Bindings in Emacs


text:
Dodge City (filme), com Errol Flynn e Olivia de Havilland

Topônimos
 Dodge City (Alabama)
 Dodge City (Kansas)

Desambiguação

redpajama_set_name: RedPajamaWikipedia


text:
Rita E. (Brown) Boisseau
Get updates Print
December 24, 1941 - January 04, 2021
Rita Elaine (Brown) Boisseau, 79, of Portsmouth, RI and Clearwater, FL, passed away peacefully on January 4, 2021 in Newport, RI. Rita was born in Somerville, MA to her parents Richard Smith and Roseann O'Doherty. Rita was the wife to the late Philip W. Boisseau.
Rita worked as a bank teller for 20 years at BankNewport and Newport Federal Savings Bank maintaining a great rapport with many of her customers. She also worked as a CNA at Child & Family Services of Newport and a teacher's aide for Twice as Nice Child Care Center.
She was a voracious reader and thoughtfully sent handwritten cards and letters in her beautiful penmanship. Rita enjoyed traveling with her husband and especially the trips to Ireland with her sister, sister-in-law and daughter.
Above all she enjoyed spending time with her family, which was always first in her heart and to whom she was selflessly devoted, including her extended family. Rita was a compassionate lady who was caregiver to her mother and had lifelong friends that will dearly miss her.
Rita always had a welcoming smile; her elegant style and grace was subtle, and her sense of humor made her a pleasure to be with.
Rita is survived by her children Rosemary B. Van Haasteren, Michael J. Brown, Jr. and his wife Diane Brown, all of Portsmouth, and Eric C. Brown and his wife Beth Brown of Middletown, RI. She was a loving and doting grandmother to Kayla McEvoy, Jack Garforth, Nicholas Brown, Kathleen Brown and Callie Brown. She was great-grandmother to Freya McEvoy. She was dearly loved by many nieces, nephews and brothers- and sisters-in-law.
In addition to her parents and husband, she was preceded in death by her companion George R. Steffes and former husband of 33 years Michael J. Brown. She had a special closeness to her late sisters, Barbara Flavin-Dunn and Rosemary Tiano.
A celebration of her life will be held at a later date.
Memorial donations in her name can be made to Lucy's Hearth at 19 Valley Rd. Middletown, RI 02842, St. Clare-Newport Nursing Home at 309 Spring Street, Newport, RI 02840 or the American Cancer Society at https://www.cancer.org/.
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Kathleen Elkins/Business InsiderThe town of Cotuit updates this board on Main Street daily to keep the town in the loop.
My family has been going to Cape Cod, a popular East Coast vacation spot, since 1952, when my great-great-grandmother retired in Falmouth, a town on the southwestern tip of the island.
She was the town's oldest citizen when she died at 101, and it was her hope that my family would continue coming out to the Cape. We've been doing just that, spending summers in Cotuit, Massachusetts, since before I can remember.
After 23 years of beach days and Fourth of July parades, I've learned how to navigate the Cape without spending a fortune. After all, it's one of the most expensive US summer destinations.
In fact, my favourite thing to do is completely free: Spend summer nights watching the Cotuit Kettleers compete in the Cape Cod Baseball League, an amateur baseball league that's been around since 1885.
On any given night, you'll also see families watching from their beach chairs and blankets, a sea of fans in maroon (at least at Cotuit's Lowell Field), and kids waiting behind the outfield fences with their gloves, hoping to catch a home run ball.
It's beautifully simple, and my favourite way to spend a summer evening with family and friends.
If you happen to be in Cape Cod between June and August, find the closest field (there are ten teams scattered across the Cape). It's a 44-game season this year, followed by post-season play, so chances are you'll catch at least one ballgame.


Play for free God Of Axion and build your own kingdom. It is a freeware online strategy game, you can play it directly in the browser. No downloads and installations needed. Join God Of Axion and compete with thousands online players. You starts a game with a small island and your task is to think how to make it bigger. Search for resources, build new things, create great army and train soldiers.
If you like strategy MMO games it is a good choice. It is still being developed. The action takes place in heaven, you will not see any Rome and Greece here. Fight with dragons and dangerous sky creatures. Your choices have a big influence on the future of your kingdom and people. Think how to protect their goods and houses. Train the best army of arches or golems.
Play God Of Axion for free and compete with other MMO games fans.