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Life Sciences and Medicine
The University Library offers a small selection of printed books and a bigger collection of electronic material like e-books and e-journals in life sciences and medicine. All printed material as well as electronic resources can be found via the catalogue www.a-z.lu.
Subject-related questions on catalog and database research can be addressed to askalibrarian@uni.lu.
A selection of new acquisitions
Biochemistry, cell and molecular biology, and genetics: an integrated textbook
Zeynep Gromley, Adam Gromley
New York: Thieme
Biologie cellulaire : exercices et méthodes (3e éd.)
Pierre Rigo, Sandra Racano
Malakoff : Dunod
Extracellular matrix omics
Ricard-Blum, Sylvie
Cham: Springer
Ökologie, Evolution (2., unveränd. Aufl.)
Munk, Katharina
Stuttgart: Thieme
Consult all the new print books acquisitions of the BUL. New e-books to be searched via a-z.lu directly.
If you have an acquisition suggestion, send the bibliographic data to askalibrarian@uni.lu.
If you are a member of staff, please use the form that is provided on the library pages of the UL-Intranet (ULI).
You need to log in first, then select "The University" -> "Library" -> "Procedures and Policies" (if you are already logged in, click here).
The life sciences and medicine book collection is housed at Luxembourg Learning Centre in the second floor. Fragile, old or valuable material is in storage and needs to be ordered via the "Request" button above the location details of an a-z.lu entry.
Classification, Signage
The books are sorted on the shelves according to the subject related Dewey Decimal Classification (DDC), so that life sciences material would mainly be found within the classification numbers between 570 and 579 (life sciences) and between 610 and 619 (medicine).
Example for DDC: the call number field in the "Get this at a library"-tab might show something like "573.2 Dud". This is the code printed on the book spine to find it on the shelf. The figures represent the main content of the book – in this case:
500 = Natural Sciences
570 = Life sciences
573 = Physical anthropology
573.2 = Evolution and genetics of humankind
The three characters behind the figures are the first letters of the author's name or the book title – this helps to further separate the material shelved under the same call number.
You will find below a selection of reference works on life sciences and medicine which are available in the university libraries:
Bourgeault, Ivy
The SAGE handbook of qualitative methods in health research
Los Angeles : SAGE, 2011
Robert S. Porter et al. (Eds.)
The Merck manual of diagnosis and therapy
Kenilworth: Merck Sharp & Dohme, 2018
Ayers, Susan
Cambridge handbook of psychology, health, and medicine
Cambridge : Cambridge University Press, 2007
Overton, Willis F.
The handbook of life-span development
Hoboken, N.J. : Wiley, 2010
GLAT
Lexique pratique de la santé : français-anglais-allemand-espagnol
Paris : La maison du dictionnaire, 2010
Klein, Alexandre
Les sensations de santé : pour une épistémologie des pratiques corporelles du sujet de santé
Nancy : Presses universitaires de Nancy, 2011
Aiello, Susan E. (Ed.)
Kenilworth: Merck & Co, 2016
Printed Journal Collection (and other periodical works)
For life sciences and medicine most of the relevant journals are not offered in print (see list of print journal titles in a-z.lu) but as e-journals (see list of e-journal titles in a-z.lu).
The print-only versions of journals need to be ordered from storage – for more information on how to do this, see Journals.
There is a lot of information online that is not freely accessible. The University of Luxembourg Library has subscribed to many databases, e-journals and e-books which are accessible by entering your login credentials in a-z.lu, which are provided after becoming a member of the library.
E-books are available via a-z.lu – if you want to search only e-book titles, choose "Digital library" in the top row of the search box and set the filter "Type of publication" on "Books" (in the menu on the right). For further information on how to find and access e-books in the LLC, click here.
Further directory on international e-books:
The Directory of Open Access Books (DOAB) is an online directory to increase discoverability of Open Access books. The database is included in the a-z.lu search.
E-journals and full text articles
E-journals are available via a-z.lu – if you want to search only e-journal titles, choose "Digital library" in the top row of the search box and set the filter "type of publication" on "Journals" (in the menu on the right). Be aware that you only search the titles of the e-journals and not the articles within them. For searching articles in journals, proceedings etc. set the filter on "Articles".
Further directories on international e-journals:
Ulrichsweb
Ulrichsweb is a serials directory on more than 300,000 periodicals of all types: academic and scholarly journals, e-journals, peer-reviewed titles, popular magazines, newspapers, newsletters, and more. Access only within the IP-range of the campus or at the National Library (BNL).
The Directory of Open Access Journals (DOAJ) is an online directory that indexes and provides access to high quality, open access, peer-reviewed journals. The database is included in the a-z.lu search.
Electronic Journals Library
The Electronic Journals Library is a service of the University Library of Regensburg to facilitate the use of scholarly journals on the internet and offers a unified interface to access full-text articles online from all areas of research. Besides the more than 50,000 journals which are accessible free of charge to anyone, participating libraries provide their users access to the journals they subscribe to.
Catalogues and Other Databases
For searching online databases only, choose "Digital library" in the top row of the search box and set the filter "Type of publication" on "Databases" (in the menu on the right).
Here is a selection of further life sciences databases:
(including PubMed & PMC)
The US-American National Center for Biotechnology Information (NCBI) advances science and health by providing access to biomedical and genomic information via several databases, NCBI including PubMed - with more than 25 million citations for biomedical literature from MEDLINE, life science journals, and online books -, and PubMed Central (PMC) - a free full-text archive of biomedical and life sciences journal literature.
Europe PubMed Central (Europe PMC)
Europe PMC is a free information resource for biomedical and health researchers based on PubMed Central (PMC).
LIVIVO, the search portal for life sciences offered by the German Central Library of Medicine, includes the services and databases of MEDPILOT (medical information) and GREENPILOT (information on nutrition, environment, and agricultural sciences).
LiSSa (Littérature Scientifique en Santé)
LiSSa (Littérature Scientifique en Santé) is a search engine referencing scientific articles in French in the field of health.
PUBLISSO
PUBLISSO is an open access publishing platform for life sciences that is aimed at all researchers working in the field of life sciences who wish to make their work and research data freely accessible through open access publishing.
Embase is a biomedical literature database provided by Elsevier.
The "Cumulative Index to Nursing and Allied Health Literature" (CINAHL) includes the top nursing and allied health literature and is seen as the authoritative index of nursing and allied health journals.
Agroforestry Database
World Agroforestry Centre (ICRAF) staff and partners produce research-based evidence on the subject of agroforestry. This knowledge is captured in electronic and printed formats and distributed via a range of interactive online portals, toolkits, and Open Source computer-modelling software for use in agroforestry research and development.
GetInfo – Fachinformationen für Technik und Naturwissenschaften
GetInfo is a service offered by the Technische Informationsbibliothek (TIB), the largest specialised library for science and technology worldwide. With GetInfo you can search free-of-charge in over 160 million data sets of the TIB's collection, leading specialised databases, publishers' offers, as well as in the collection of the German national libraries for medicine and economics.
DBIS – Biology
Overview of databases on biology in DBIS.
DBIS – Medicine
Overview of databases on medicine in DBIS.
ViFa pharm
Virtual library of pharmacy of the university library of Braunschweig (D).
ViFa vet
Virtual library of Veterinary Medicine and General Parasitology of the library of the TiHo Hannover (D).
ICTRP
The International Clinical Trials Registry Platform (ICTRP) offers information about ongoing and completed clinical trials. The database contains the trial registration data sets made available by data providers around the world.
BHL - Biodiversity Heritage Library
The Biodiversity Heritage Library improves research methodology by collaboratively making biodiversity literature openly available to the world as part of a global biodiversity community.
Tree of Life web project (ToL)
The Tree of Life Web Project is a collaborative effort of biologists and nature enthusiasts from around the world to provide information about biodiversity, the characteristics of different groups of organisms, and their evolutionary history.
agriRxiv
agriRxiv is a free, open access source of unpublished preprints across the agricultural sciences hosted and managed by CABI (cabi.org), an international, inter-governmental, not-for-profit organization that provides information and applies scientific expertise to solve problems in agriculture and the environment.
OBRC
The Online Bioinformatics Resources Collection (OBRC) contains annotations and links for more than 2,000 bioinformatics databases and software tools.
WHO COVID-19: Global literature on coronavirus disease
The WHO COVID-19 Research Database gathers the latest international scientific findings on COVID-19. The global literature cited is updated daily from searches of bibliographic databases, hand searching, and the addition of other expert-referred scientific articles.
GideonOnline
One-stop resource for data on Infectious Diseases for research, education and diagnostics.
Current Protocols collection
Wiley's Current Protocols collection includes around 20,000 step-by-step techniques, procedures, and practical overviews that provide researchers with methods to ensure reproducible results in their experiments.
Experiments offers protocols and methods from Nature Methods, Nature Protocols and SpringerProtocols.
JOVE offers more than 10,000 videos of laboratory methods and science concepts.
Online Reference Books, Dictionaries and Encyclopaedias
The following works on life sciences are available online:
Encyclopedia of Life (eol)
The Encyclopedia of Life gathers, generates, and shares knowledge on living nature in an open, freely accessible digital resource.
FAO Glossary of Biotechnology for Food and Agriculture
The "Glossary of Biotechnology for Food and Agriculture" is a revised, augmented version of the "Glossary of Biotechnology and Genetic Engineering" published by the Food and Agriculture Organization (FAO) of the United Nations in 1999.
Harrison's Internal Medicine
Online version of the 19th edition of the medical handbook "Harrison's Principles of Internal Medicine".
Medical Abbreviations Dictionary
The database contains more than 200.000 abbreviations and acronyms from the areas of medicine, biotechnology, pharmacy, and healthcare.
Roche-Lexikon Medizin
This is the online version of the 5th edition of the German Roche medical dictionary.
Lexikon der Arzneipflanzen und Drogen
German dictionary on medicinal plant and drugs.
The Global Library of Women's Medicine (GLOWM)
Encyclopedia on women's medicine.
Statista is one of the world's largest statistics and market data platforms with access to more than 1 million statistics, forecasts, dossiers, reports and infographics on 80.000 topics from more than 22.500 sources.
Thesauri and classifications
The following thesauri and classifications in life sciences are available online:
Medical Subject Headings (MeSH)
MeSH is the National Library of Medicine's controlled vocabulary thesaurus. For an official German translation click here.
Classification of the National Library of Medicine (NLM)
A classification of the US National Library of Medicine for the arrangement of library materials in the field of medicine and related sciences used internationally.
UMLS Metathesaurus
The Unified Medical Language System (UMLS) Metathesaurus is a large, multi-purpose, and multi-lingual thesaurus that contains millions of biomedical and health related concepts, their synonymous names, and their relationships. It is updated by the US National Library of Medicine (NLM) twice a year.
International Classification of Diseases for Oncology, 3rd Edition (ICD-O-3)
The ICD-O-3 is a WHO supported classification principally used in tumour or cancer registries for coding the site (topography) and the histology (morphology) of neoplasms, usually obtained from a pathology report.
Anatomisch-Therapeutisch-Chemische (ATC) Klassifikation
Official classification of pharmaceutical products published by the German institute for medical documentation and information.
AGROVOC is a controlled vocabulary of the Food and Agriculture Organization (FAO) of the United Nations, including food, nutrition, agriculture, fisheries, forestry, environment.
ITIS offers taxonomic information on plants, animals, fungi, and microbes of North America and the world.
Bartoc
The Basic Register of Thesauri, Ontologies & Classifications (BARTOC) is a database of Knowledge Organization Systems and KOS related registries.
Research projects databases
The following research projects databases on life sciences are available online:
CORDIS is the European Commission's primary public repository and portal to disseminate information on all EU-funded research projects and their results in the broadest sense.
Cochrane Library / Cochrane Central Register of Controlled Trials (CENTRAL)
The Cochrane Library contains reviews, meta-analysis and references of clinical studies since 1948. PArt of it is the Cochrane Central Register of Controlled Trials (CENTRAL), a concentrated source of reports of randomized and quasi-randomized controlled trials.
Research programmes of the US National Cancer Institute
The National Cancer Institute supports projects in oncology and collects information on them.
Clinical studies of the US National Cancer Institute
The National Cancer Institute offers a portal for studies in oncology.
Clinical studies of CenterWatch
CenterWatch provides clinical trials information for both clinical research professionals and patients.
ClinicalTrials.gov (Clinical studies of the US National Institutes of Health)
ClinicalTrials.gov is a registry and results database of publicly and privately supported clinical studies of human participants conducted around the world.
International Clinical Trials Registry Platform
This search portal of the WHO provides access to a central database containing the trial registration data sets collected from international registries.
Clinical Point-of-care (POC) and Evidence-based medicine (EBM) resources
The following factual databases on life sciences are available online:
UpToDate is an evidence-based clinical resource that includes a collection of medical and patient information, access to Lexi-comp drug monographs and drug-to-drug interactions, and a number of medical calculators. It is available online and offline and requires a subscription for full access.
Medscape offers medical news and expert perspectives, essential point-of-care drug and disease information, and relevant professional education and CME. Membership is free and gives access to the network of sites and services.
BMJ Best Practice is an evidence-based generalist point of care tool, structured around the patient consultation with advice on symptom evaluation, test ordering and treatment approach.
DynaMed's provides evidence-based content for practicing clinicians at the point of care to improve health outcomes.
ClinicalKey streamlines access to evidence-based information to help clinicians to keep up with dynamic clinical knowledge, to quickly confirm diagnosis and treatment information, and to advance critical thinking skills and research. From quick answers at the point of care to leading full-text reference material, it delivers content to support clinicians and those in training.
Factual databases
Contains the data of the Statistics Division of the Food and Agriculture Organization (FAO) of the United Nations.
WHO Statistical Information System (WHOSIS)
Statistics on health provided by the World Health Organization.
Health Nutrition and Population Statistics
HealthStats provides key health, nutrition and population statistics gathered from a variety of international sources.
European Health for All Database HFA-DB
HFA-DB provides a selection of core health statistics covering basic demographics, health status, health determinants and risk factors, and health-care resources, utilization and expenditure in the 53 countries in the WHO European Region.
OECD.Stat Extracts
OECD.Stat includes data and metadata for OECD countries and selected non-member economies.
Who Named It?
A dictionary of medical eponyms.
For patents the following websites might be useful:
Cooperative Patent Classification (CPC)
The Cooperative Patent Classification (CPC) system is a bilateral system which has been jointly developed by the European Patent Office (EPO) and the United States Patent and Trademark Office (USPTO). It combines the best classification practices of the two offices.
International Patent Classification (IPC)
The International Patent Classification (IPC), established by the Strasbourg Agreement 1971, provides for a hierarchical system of language independent symbols for the classification of patents and utility models according to the different areas of technology to which they pertain.
STN International
STN is a leading information service in the field of research and patent information.
DEPATISnet
The German Patent and Trademark Office provides DEPATISnet (Deutsche Patentinformationssystem) where international patents can be searched.
The European Patent office publishes Espacenet that contains data on more than 100 million patent documents from around the world.
Website of the World Intellectual Property Organisation.
Google patents search
Google's offer to search for patents only.
Abbreviations may differ between or even within a branch of sciences. Journals often define the standard of the publication style within their author guidelines.
PubMed Journal Browser
Abkürzungsverzeichnis für die in PubMed/MEDLINE indexierten Zeitschriften
Die Datenbank enthält über 200.000 Abkürzungen und Akronyme mit kurzen Erklärungen aus den Bereichen Medizin, Biotechnologie, Pharmazie und Gesundheitspflege.
France Terme
France Term is a set of terms of different scientific and technical fields in French.
Web of Science: Journal Title Abbreviations
List of journals and their abbreviations.
University Course Pages:
Bachelor en Médicine
Bachelor en Sciences de la Vie
Master in integrated systems biology
Master of Science in Biomedicine
European master of small animal veterinary medicine
Doctoral School in Systems and Molecular Biomedicine
The following sites may be of interest if you are studying life sciences (free access):
Ökoportal
Informedhealth / Gesundheitsinformation
World Directory of Medical Schools
Medinfo - Informationen aus Medizin, Bibliothek und Fachpresse
WolframAlpha - make knowledge computable
mesothelioma.net/
German Federation for Biological Data (GFBio)
Darum ZB MED! - Wissenschaftliches Arbeiten in den Life Sciences
Websites of Associations and Societies in Life Sciences:
International Union of Biological Sciences
Federation of European Biochemical Societies (FEBS)
European Molecular Biology Organization
International Society for Analytical Cytology
International Federation for Cell Biology
Histochemical Society
International Union of Biochemistry and Molecular Biology
International Council for Science (ICSU)
Cardiologie francophone
International Life Sciences Museums:
Musée d'Histoire de la Médecine, Paris (F)
The Health Museum, Houston, TX (USA)
Agroneum - Alt-Schwerin (D)
Canada Agriculture and Food Museum, Ottawa (CA)
To stay informed about worldwide conferences, you can check the following websites:
idw - Wissenschaftskalender
Congress calendar of the German central library of medicine (ZB MED)
AllConferences.Com
To learn more about evaluating the quality of websites and the information in them, check the following links:
How to Evaluate Web Resources
How To Evaluate Information – Checklist
Evaluating Web Pages
For more information about training courses at the library, please click here.


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Eva Zaïcik, Le Consort, Justin Taylor
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About Tracklisting Booklet
Mezzo-soprano Eva Zaïcik, who has signed up with Alpha for several recordings, is one of the most prominent vocal artists of her generation. She was chosen as 'Révélation lyrique' at the Victoires de la Musique Classique 2018, and elected the same year a Laureate of the prestigious Queen Elizabeth of Belgium Competition. She has participated in the "Jardin des Voix" of les Arts Florissants under William Christie, also regularly collaborates with Le Poème Harmonique and Vincent Dumestre – but her constant accompanist is the harpsichordist Justin Taylor. Together with two other musician graduates, the violinists Théotime Langlois de Swarte, Sophie de Bardonnèche and the gamba player Louise Pierrard, they have founded Le Consort, to explore both sacred and secular works by composers such as Charpentier, Campra and Clérambault. For this recording they are joined by the flautist Anna Besson and gamba player Lucile Boulanger, both well-known to the Alpha label, and Thibault Roussel (theorbo). This recording is devoted to the Cantatas of Lefebvre, Montéclair, Clérambault and Courbois, more than half of which have never previously been recorded.
The cantata inspired non-operatic composers to play out the fashionable narratives of the day on a reduced scale, and in the intimate surroundings of the salons. It is a subtle genre and a vivid depiction of the characters.
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Bob Newhouse founded and has been the Executive Director of the TEACH Institute and Accrediting Association for over twenty-eight years. TEACH is a recognized accrediting association that verifies the academic progress of home-educated students. Bob has also worked as an independent educational family consultant for over twenty-eight years, turning the hearts of children to their fathers and the father's heart to his children.
Lesson 008 - "The 'How' of ATI"
Lesson 155 - "The Changing of a Rebel's Heart"
Lesson 088 - "'We Felt Like Failures' - an ATI Testimony"
How do you identify and remove the obstructions to your family vision before it's too late?
Lesson 027 - "Lord, Teach Us to Pray"
Lesson 041 - "Guiding Through Your Child's Giftedness"
Lesson 058 - "Fight for the Relationship"
Lesson 046 - "Courageous Men of the Word"
Lesson 026 - "Going Through the Dark Valley"
Lesson 015 - "Making Mealtime Meaningful"
Lesson 045 - "God's Will in Your Life"
The mother was finding the energy of her three small boys was overwhelming. Her husband wanted another baby, hopefully a girl.
Lesson 019 - "The Genesis 15 Principle of 100%"
Lesson 054 - "Rise Up: Introduction"
Lesson 083 - "From Curriculum to Conversation"
Lesson 084 - "The Genesis of a Business‒and a Ministry"
Lesson 038 - "Are You 'Hole-y'?"
Lesson 025 - "The Motivating Power of a Third Person"
Lesson 112 - "Setting the Solitary in Families"
Lesson 033 - "Greetings from 'Down Under'!"
Lesson 093 - "Resolving Conflicts: Testimony of a Computer Professional"
"I let people yell at me and then I make them happy." This is how John Hicks humorously describes his job.
Lesson 024 - "Preparing for Persecution"
Lesson 018 - Christmas Special: How Did the Shepherds Know?
Lesson 090 - "Seeking the Ancient Paths"
Lesson 082 - "Testimony of a Former 'Free Thinker'"
How is your family reaching out to others with the love of Christ?
Lesson 111 - "Gabriel Castelino: The Ultimate Purpose of Life"
Lesson 097 - "Testimony of a Struggling Student"
Lesson 113 - "From the Military to the Ministry"
Lesson 022 - "God? Why Did You . . . ?"
Lesson 067 - "Hearing Assurance from God"
Lesson 044 - "Leading Children into Learning"


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Game Of Thrones: Season One - Blu-ray Review
'if it reads like a tick list of fantasy elements then, in a way, it is, but here they feel presented with new vigour and the unmistakable sheen of HBO's production values'
As Season Two starts its run on Sky Atlantic, Game Of Thrones will be trying to consolidate its position as the pre-eminent example of something we've arguably never seen on TV before; a fantasy-epic, with the scale, budget, sets and characters to match its big screen counterparts.
Tempting though it is to lob the HBO production in with cinema fantasies, Game Of Thrones is really its own sort of beast. I don't remember there being any breasts in Lord Of The Rings, for example, certainly there was much less than the amount of cleavage on display here, ditto the blood. Avatar and others are much more Science-Fictiony than Fantasy. One off examples, including things like Beowulf or Stardust haven't shown a longevity of story to warrant a franchise, which this clearly does. The mass-market appeal of Pirates Of The Caribbean is a world away. No, Game Of Thrones is all on its own, filling a gap hitherto only populated by books, such as those by George R.R. Martin, upon which the series is based.
And what a gap it is. From the off, Game Of Thrones is dangerous; a mix of the supernatural (the little-seen White Walkers), the oft over-the-top adult (aforementioned blood and nudity), densely plotted, in a world that needs the stunning, map-based, opening credits to be shown each time, lest your forget where exactly you are. There's different languages, a North vs South battle that should have every Englishman smiling, hints of dragons, an ice-world and much more. If it reads like a tick list of fantasy elements then, in a way, it is, but here they feel presented with new vigour and the unmistakable sheen of HBO's production values.
Much of the feeling of vigour comes from the characters and players, who are near uniformly excellent, deep and unpredictable. Tyrion Lannister (Peter Dinklage) is arguably the comedic highlight, the easiest character to warm to, but how good is he? He's the member of a Household set up as the villains, introduced to us in a prostitute's bed, clearly shown as something of a coward; more likely to buy his way out of trouble than anything else. It's a depth of character repeated throughout. Quite how you're meant to feel about ultimate ambiguous duo, advisers Petyr Baelish (Aidan Gillen) and Lord Varys (Conleth Hill) - who share the series' best dialogue in Episode 5 (The Wolf and the Lion) - is anyone's guess, although, by the end, your sympathies might be more defined.
There are some weaknesses to watch out for, but nothing noticeable enough to steal away the unashamed enjoyment the series promotes. Episodes Three (Lord Snow) and Four (Cripples, Bastards, and Broken Things) form something of a lull after the strong opening the first two present. Daenerys (Emilia Clarke) is a hugely interesting character but spends most of the narrative doing very little, presumably all set up for her development in Series 2. Jon Snow (Kit Harington), another interesting individual, disappears completely for a two-episode stretch. There's also something of a problem with the Dire Wolves, who rather turn up whenever the narrative needs a shove or an arm bitten off and then disappear.
Aside from this though there's very little wrong here, and that's ignoring the fact that, not withstanding the finished product, the whole endeavour is brave and epic in its very inception. Nobody gambles quite like HBO and this was, make no doubt about it, a big gamble. In any game though, the bigger the stake, the bigger the reward. This should be a huge success for numerous seasons to come.
Look further...
'this dark, gritty and grim series has something for everyone' - Geeky Girls Love Sci-Fi, 5/5
Film Intel article for Tuesday, April 03, 2012
Read more like this: Blu-ray reviews, DVD reviews, film reviews, TV
Chris David Richards 6 April 2012 at 16:29
Watched the start of season 2 yesterday. It's all incredibly exciting.
Sam Turner 10 April 2012 at 10:24
Yes, absolutely. Think S2 is rather missing its own version of 'Ned' at the moment - no-one to focus everything around. But still, yes, great television.


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← PHOTOS: A night at the ballpark on Fountain Theatre Dodgers Game Night
Fountain Theatre awarded $50,000 grant from Ahmanson Foundation →
PHOTOS: First rehearsal for Pulitzer Prize winner 'Between Riverside and Crazy' at Fountain Theatre
Liza Fernandez, Joshua Bitton, Guillermo Cienfuegos, Victor Anthony, Lesley Fera, Montae Russell and Marisol Miranda
What happens when you mix a Pulitzer Prize winning script, a company of phenomenal actors and a skilled director together in one room? You get magic. From the moment the first lines of Stephen Adly Guirgis' funny and powerful Between Riverside and Crazy were spoken at Wednesday night's first rehearsal, all knew they were in for a wild and joyous ride.
In Gurigis' profane and tender tale, ex-cop and recent widower Walter "Pops" Washington and his newly paroled son Junior have spent a lifetime living between Riverside and crazy. But now, the NYPD is demanding his signature to close an outstanding lawsuit, the landlord wants him out, the liquor store is closed—and the church won't leave him alone. When the struggle to keep one of New York City's last great rent-stabilized apartments collides with old wounds, sketchy new houseguests, and a final ultimatum, it seems that the old days may be dead and gone.
Directed by award-winning Guillermo Cienfuegos, the cast includes Victor Anthony, Joshua Bitton, Lesley Fera, Liza Fernandez, Matthew Hancock, Marisol Miranda, and Montae Russell.
At the first meet-and-greet, the company was joined by Fountain staff, Board members and donors. The group enjoyed a brief welcoming reception and then gathered on the Fountain stage for the reading of the script. Director Cienfuegos commented that he was struck by the support of the Fountain Theatre Family. Never, he said, had he witnessed such a show of community at a first rehearsal, with such a large number of dedicated people so eagerly present. "This is wonderful," he grinned. "Because the play, in addition to being about racism and class and police work, is really about family."
Between Riverside and Crazy opens October 19. More Info/Get Tickets
This entry was posted in actors, African American, Arts, arts organizations, director, Drama, Fountain Theatre, Hollywood, Los Angeles, new plays, non-profit organization, performing arts, plays, race, racism, Social justice, stage, Theater, theatre and tagged actors, Between Riverside and Crazy, Fountain Theatre, Guillermo Cienfuegos, Joshua Bitton, Lesley Fera, Liza Fernandez, marisol Miranda, Matthew Hancock, Montae Russell, Pulitzer Prize, Rehearsal, Stephen Adly Guirgis, theater, theatre, Victor Anthony. Bookmark the permalink.


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RSC: Troilus and Cressida
Author(s): William Shakespeare
From the Royal Shakespeare Company -- a fresh new edition of Shakespeare's great tragedy of love and war THIS EDITION INCLUDES: / An illuminating introduction to Troilus and Cressida by award-winning scholar Jonathan Bate / The play - with clear and authoritative explanatory notes on each page / A helpful scene-by-scene analysis and key facts about the play / An introduction to Shakespeare's career and the Elizabethan theatre / A rich exploration of approaches to staging the play featuring photographs of key productions The most enjoyable way to understand a Shakespeare play is to see it or participate in it. This unique edition presents a historical overview of Troilus and Cressida in performance, recommends film versions, takes a detailed look at specific productions and includes interviews with two leading directors -- Trevor Nunn and Michael Boyd -- so that we may get a sense of the extraordinary variety of interpretations that are possible, a variety that gives Shakespeare his unique capacity to be reinvented and made 'our contemporary' four centuries after his death. Ideal for students, theatre-goers, actors and general readers, the RSC Shakespeare plays offer an accessible and contemporary approach to reading and rediscovering Shakespeare's works for the twenty-first century.
JONATHAN BATE is Professor of Shakespeare and Renaissance Literature, University of Warwick, UK, and the editor of The RSC Shakespeare: The Complete Works (Palgrave Macmillan, 2008). He has held visiting posts at Harvard, Yale and UCLA and is a Fellow of the Royal Society of Literature, a Fellow of the British Academy, an Honorary Fellow of St Catherine's College, Cambridge, and a Governor and Board member of the Royal Shakespeare Company. A prominent critic, award-winning biographer and broadcaster, he is the author of several books on Shakespeare, including The Genius of Shakespeare (Picador), which was praised by Sir Peter Hall, founder of the RSC, as 'the best modern book on Shakespeare.' In June 2006 he was awarded a CBE by HM The Queen 'for services to Higher Education'. ERIC RASMUSSEN is Professor of English at the University of Nevada, USA, and the Textual Editor of The RSC Shakespeare: The Complete Works. He is co-editor of the Norton Anthology of English Renaissance Drama and has edited volumes in both the Arden Shakespeare and Oxford World's Classics series. He is the General Textual Editor of the Internet Shakespeare Editions project - one of the most visited Shakespeare websites in the world. For over nine years he has written the annual review of editions and textual studies for the Shakespeare Survey.
'A triumphant addition to our times.' - Fiona Shaw, The Times
Introduction About the Text Key Facts The Tragedy of Troilus and Cressida Quarto-only Passages Textual Notes Scene-by-scene Analysis Troilus and Cressida in Performance: the RSC and Beyond Four Centuries of Troilus: an Overview At the RSC The Director's Cut: Interviews with Michael Boyd and Trevor Nunn Shakespeare's Career in the Theatre Shakespeare's Works: a Chronology The History Behind the Tragedies: A Chronology Further Reading and Viewing References Acknowledgements and Picture Credits
Publisher : Palgrave Macmillan
Imprint : Palgrave Macmillan
Availability date : August 2010
Author : William Shakespeare


text:
Learning Genealogy
Records Directory
Baldwin County AL Land Records
USA (1,111,225) > Alabama (24,999) > Baldwin County (417) > Baldwin County Land Records (8)
USA (1,111,225) > Alabama (24,999) > Alabama Land Records (469) > Baldwin County Land Records (8)
Note: This page primarily lists records kept at the county level. Statewide collections are found on the Alabama Land Records page.
Baldwin County Land Records
1776-2015 U.S. General Land Office Records Ancestry
Baldwin County, Alabama. deeds, 1836-1897 Family History Library
Deeds, 1809-1901; indexes, 1905-1925, 1809-1925 Family History Library
Family maps of Baldwin County, Alabama : with homesteads, roads, waterways, towns, cemeteries, railroads and more Family History Library
Land Patents-Alabama MyHeritage
Land atlas and plat book, Baldwin County, Alabama Family History Library
Mobile land grants, 1710-1795 Family History Library
U.S. General Land Office Records Bureau of Land Management
Additions or corrections to this page? We welcome your suggestions through our Contact Us page
Alabama Map
Baldwin County shown in red
Land records include land deeds, land grants, plat maps, or other records related to land. Deeds typically involve a purchase or transfer of property from one individual or group of individuals to another. Occasionally deeds can help to establish a place and time of residence for an individual, list former or future residences of an individual, list family members and their relationships, imply dates of marriage or death, or list the names of close neighbors. Land records were usually among the first records kept in a newly settled area and can provide valuable information when other records are not available.
Land Record Helps
Researching Past Owners of an Old Home or Property
The FamilySearch Catalog: the Amazing Free Resource You Might Be Missing
Using U.S. Land Records in Genealogy
Note: Affiliate links are used within the directory on this site and a small contribution goes to the website for some purchases made.
LDSGenealogy.com is privately owned and is not an official site of FamilySearch International or The Church of Jesus Christ of Latter-day Saints (LDS).
Copyright 2008-2021 LDSGenealogy.com


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text:
package playn.android;

import java.lang.reflect.Method;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;

import playn.core.gl.GL20;

import android.opengl.GLES20;

public class AndroidGL20 implements GL20 {

  @Override
  public String getPlatformGLExtensions() {
    String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS);
    return extensions;
  }

  @Override
  public int getSwapInterval() {
    return 0;
  }

  @Override
  public void glActiveTexture(int texture) {
    GLES20.glActiveTexture(texture);
  }

  @Override
  public void glAttachShader(int program, int shader) {
    GLES20.glAttachShader(program, shader);
  }

  @Override
  public void glBindAttribLocation(int program, int index, String name) {
    GLES20.glBindAttribLocation(program, index, name);
  }

  @Override
  public void glBindBuffer(int target, int buffer) {
    GLES20.glBindBuffer(target, buffer);
  }

  @Override
  public void glBindFramebuffer(int target, int framebuffer) {
    GLES20.glBindFramebuffer(target, framebuffer);
  }

  @Override
  public void glBindRenderbuffer(int target, int renderbuffer) {
    GLES20.glBindRenderbuffer(target, renderbuffer);
  }

  @Override
  public void glBindTexture(int target, int texture) {
    GLES20.glBindTexture(target, texture);
  }

  @Override
  public void glBlendColor(float red, float green, float blue, float alpha) {
    GLES20.glBlendColor(red, green, blue, alpha);
  }

  @Override
  public void glBlendEquation(int mode) throws RuntimeException {
    GLES20.glBlendEquation(mode);
  }

  @Override
  public void glBlendEquationSeparate(int modeRGB, int modeAlpha) throws RuntimeException {
    GLES20.glBlendEquationSeparate(modeRGB, modeAlpha);
  }

  @Override
  public void glBlendFunc(int sfactor, int dfactor) {
    GLES20.glBlendFunc(sfactor, dfactor);
  }

  @Override
  public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha)
      throws RuntimeException {
    GLES20.glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
  }

  @Override
  public void glBufferData(int target, int size, Buffer data, int usage) {
    GLES20.glBufferData(target, size, data, usage);

  }

  @Override
  public void glBufferSubData(int target, int offset, int size, Buffer data) {
    GLES20.glBufferSubData(target, offset, size, data);

  }

  @Override
  public int glCheckFramebufferStatus(int target) {
    return GLES20.glCheckFramebufferStatus(target);
  }

  @Override
  public void glClear(int mask) {
    GLES20.glClear(mask);

  }

  @Override
  public void glClearColor(float red, float green, float blue, float alpha) {
    GLES20.glClearColor(red, green, blue, alpha);
  }

  @Override
  public void glClearDepth(double depth) {
    GLES20.glClearDepthf((float) depth);

  }

  @Override
  public void glClearDepthf(float depth) {
    GLES20.glClearDepthf(depth);

  }

  @Override
  public void glClearStencil(int s) {
    GLES20.glClearStencil(s);
  }

  @Override
  public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha) {
    GLES20.glColorMask(red, green, blue, alpha);
  }

  @Override
  public void glCompileShader(int shader) {
    GLES20.glCompileShader(shader);
  }

  @Override
  public void glCompressedTexImage2D(int target, int level, int internalformat, int width,
      int height, int border, int imageSize, Buffer data) {
    GLES20.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize,
        data);
  }

  @Override
  public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7) throws RuntimeException {
    throw new RuntimeException("glCompressedTexImage2D(int, int, int, int, int, int, int, int)"
        + "not supported.");
  }

  @Override
  public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, Buffer arg8) {
    throw new RuntimeException("glCompressedTexImage3D not supported.");
  }

  @Override
  public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8) throws RuntimeException {
    throw new RuntimeException("glCompressedTexImage3D not supported.");
  }

  @Override
  public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
      int height, int format, int imageSize, Buffer data) {
    GLES20.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
        imageSize, data);
  }

  @Override
  public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8) throws RuntimeException {
    throw new RuntimeException(
        "glCompressedSubTexImage2D(int, int, int, int, int, int, int, int, int)"
            + "not supported.");
  }

  @Override
  public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8, int arg9, Buffer arg10) throws RuntimeException {
    throw new RuntimeException("glCompressedTexSubImage3D not supported.");
  }

  @Override
  public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8, int arg9, int arg10) throws RuntimeException {
    throw new RuntimeException("glCompressedTexSubImage3D not supported.");
  }

  @Override
  public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width,
      int height, int border) {
    GLES20.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
  }

  @Override
  public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y,
      int width, int height) {
    GLES20.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
  }

  @Override
  public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5,
      int arg6, int arg7, int arg8) throws RuntimeException {
    throw new RuntimeException("glCopyTexSubImage3D not supported.");
  }

  @Override
  public int glCreateProgram() {
    return GLES20.glCreateProgram();
  }

  @Override
  public int glCreateShader(int type) {
    return GLES20.glCreateShader(type);
  }

  @Override
  public void glCullFace(int mode) {
    GLES20.glCullFace(mode);
  }

  @Override
  public void glDeleteBuffers(int n, int[] buffers, int offset) {
    GLES20.glDeleteBuffers(n, buffers, offset);
  }

  @Override
  public void glDeleteBuffers(int n, IntBuffer buffers) {
    GLES20.glDeleteBuffers(n, buffers);
  }

  @Override
  public void glDeleteFramebuffers(int n, int[] framebuffers, int offset) {
    GLES20.glDeleteFramebuffers(n, framebuffers, offset);
  }

  @Override
  public void glDeleteFramebuffers(int n, IntBuffer framebuffers) {
    GLES20.glDeleteFramebuffers(n, framebuffers);
  }

  @Override
  public void glDeleteProgram(int program) {
    GLES20.glDeleteProgram(program);
  }

  @Override
  public void glDeleteRenderbuffers(int n, int[] renderbuffers, int offset) {
    GLES20.glDeleteRenderbuffers(n, renderbuffers, offset);
  }

  @Override
  public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers) {
    GLES20.glDeleteRenderbuffers(n, renderbuffers);
  }

  @Override
  public void glDeleteShader(int shader) {
    GLES20.glDeleteShader(shader);
  }

  @Override
  public void glDeleteTextures(int n, int[] textures, int offset) {
    GLES20.glDeleteTextures(n, textures, offset);
  }

  @Override
  public void glDeleteTextures(int n, IntBuffer textures) {
    GLES20.glDeleteTextures(n, textures);
  }

  @Override
  public void glDepthFunc(int func) {
    GLES20.glDepthFunc(func);
  }

  @Override
  public void glDepthMask(boolean flag) {
    GLES20.glDepthMask(flag);
  }

  @Override
  public void glDepthRange(double zNear, double zFar) {
    GLES20.glDepthRangef((float) zNear, (float) zFar);

  }

  @Override
  public void glDepthRangef(float zNear, float zFar) {
    GLES20.glDepthRangef(zNear, zFar);
  }

  @Override
  public void glDetachShader(int program, int shader) {
    GLES20.glDetachShader(program, shader);
  }

  @Override
  public void glDisable(int cap) {
    GLES20.glDisable(cap);
  }

  @Override
  public void glDisableVertexAttribArray(int index) {
    GLES20.glDisableVertexAttribArray(index);
  }

  @Override
  public void glDrawArrays(int mode, int first, int count) {
    GLES20.glDrawArrays(mode, first, count);
  }

  @Override
  public void glDrawElements(int mode, int count, int type, Buffer indices) {
    GLES20.glDrawElements(mode, count, type, indices);
  }

  @Override
  public void glDrawElements(int mode, int count, int type, int offset) {
    GLES20.glDrawElements(mode, count, type, offset);
  }

  @Override
  public void glEnable(int cap) {
    GLES20.glEnable(cap);
  }

  @Override
  public void glEnableVertexAttribArray(int index) {
    GLES20.glEnableVertexAttribArray(index);
  }

  @Override
  public void glFinish() {
    GLES20.glFinish();
  }

  @Override
  public void glFlush() {
    GLES20.glFlush();
  }

  @Override
  public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget,
      int renderbuffer) {
    GLES20.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
  }

  @Override
  public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture,
      int level) {
    GLES20.glFramebufferTexture2D(target, attachment, textarget, texture, level);
  }

  @Override
  public void glFramebufferTexture3D(int target, int attachment, int textarget, int texture,
      int level, int zoffset) {
    GLES20.glFramebufferTexture2D(target, attachment, textarget, texture, level);
  }

  @Override
  public void glFrontFace(int mode) {
    GLES20.glFrontFace(mode);
  }

  @Override
  public void glGenBuffers(int n, int[] buffers, int offset) {
    GLES20.glGenBuffers(n, buffers, offset);
  }

  @Override
  public void glGenBuffers(int n, IntBuffer buffers) {
    GLES20.glGenBuffers(n, buffers);
  }

  @Override
  public void glGenerateMipmap(int target) {
    GLES20.glGenerateMipmap(target);
  }

  @Override
  public void glGenFramebuffers(int n, int[] framebuffers, int offset) {
    GLES20.glGenFramebuffers(n, framebuffers, offset);
  }

  @Override
  public void glGenFramebuffers(int n, IntBuffer framebuffers) {
    GLES20.glGenFramebuffers(n, framebuffers);
  }

  @Override
  public void glGenRenderbuffers(int n, int[] renderbuffers, int offset) {
    GLES20.glGenRenderbuffers(n, renderbuffers, offset);
  }

  @Override
  public void glGenRenderbuffers(int n, IntBuffer renderbuffers) {
    GLES20.glGenRenderbuffers(n, renderbuffers);
  }

  @Override
  public void glGenTextures(int n, int[] textures, int offset) {
    GLES20.glGenTextures(n, textures, offset);
  }

  @Override
  public void glGenTextures(int n, IntBuffer textures) {
    GLES20.glGenTextures(n, textures);
  }

  @Override
  public void glGetActiveAttrib(int program, int index, int bufsize, int[] length,
      int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name,
      int nameOffset) {
    GLES20.glGetActiveAttrib(program, index, bufsize, length, lengthOffset, size, sizeOffset, type,
        typeOffset, name, nameOffset);

  }

  @Override
  public void glGetActiveAttrib(int program, int index, int bufsize, IntBuffer length,
      IntBuffer size, IntBuffer type, ByteBuffer name) {
    int namePos = name.position();
    GLES20.glGetActiveAttrib(program, index, bufsize, length, size, type, name.get());
    name.position(namePos);
  }

  @Override
  public void glGetActiveUniform(int program, int index, int bufsize, int[] length,
      int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name,
      int nameOffset) {
    GLES20.glGetActiveUniform(program, index, bufsize, length, lengthOffset, size, sizeOffset,
        type, typeOffset, name, nameOffset);
  }

  @Override
  public void glGetActiveUniform(int program, int index, int bufsize, IntBuffer length,
      IntBuffer size, IntBuffer type, ByteBuffer name) {
    int namePos = name.position();
    GLES20.glGetActiveUniform(program, index, bufsize, length, size, type, name.get());
    name.position(namePos);
  }

  @Override
  public void glGetAttachedShaders(int program, int maxcount, int[] count, int countOffset,
      int[] shaders, int shadersOffset) {
    GLES20.glGetAttachedShaders(program, maxcount, count, countOffset, shaders, shadersOffset);
  }

  @Override
  public void glGetAttachedShaders(int program, int maxcount, IntBuffer count, IntBuffer shaders) {
    GLES20.glGetAttachedShaders(program, maxcount, count, shaders);
  }

  @Override
  public int glGetAttribLocation(int program, String name) {
    return GLES20.glGetAttribLocation(program, name);
  }

  @Override
  public boolean glGetBoolean(int pname) {
    byte[] out = new byte[1];
    glGetBooleanv(pname, out, 0);
    return out[0] != GL_FALSE;
  }

  @Override
  public void glGetBooleanv(int pname, byte[] params, int offset) {
    // TODO(jonagill): Test!
    ByteBuffer buffer = ByteBuffer.wrap(params, offset, params.length - offset);
    GLES20.glGetBooleanv(pname, buffer.asIntBuffer());
  }

  @Override
  public void glGetBooleanv(int pname, ByteBuffer params) {
    GLES20.glGetBooleanv(pname, params.asIntBuffer());
  }

  @Override
  public int glGetBoundBuffer(int arg0) throws RuntimeException {
    throw new RuntimeException("glGetBoundBuffer not supported in GLES 2.0");
  }

  @Override
  public void glGetBufferParameteriv(int target, int pname, int[] params, int offset) {
    GLES20.glGetBufferParameteriv(target, pname, params, offset);
  }

  @Override
  public void glGetBufferParameteriv(int target, int pname, IntBuffer params) {
    GLES20.glGetBufferParameteriv(target, pname, params);
  }

  @Override
  public int glGetError() {
    return GLES20.glGetError();
  }

  @Override
  public float glGetFloat(int pname) {
    float[] out = new float[1];
    GLES20.glGetFloatv(pname, out, 0);
    return out[0];
  }

  @Override
  public void glGetFloatv(int pname, float[] params, int offset) {
    GLES20.glGetFloatv(pname, params, offset);
  }

  @Override
  public void glGetFloatv(int pname, FloatBuffer params) {
    GLES20.glGetFloatv(pname, params);
  }

  @Override
  public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
      int[] params, int offset) {
    GLES20.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params, offset);
  }

  @Override
  public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname,
      IntBuffer params) {
    GLES20.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
  }

  @Override
  public int glGetInteger(int pname) {
    int[] out = new int[1];
    GLES20.glGetIntegerv(pname, out, 0);
    return out[0];
  }

  @Override
  public void glGetIntegerv(int pname, int[] params, int offset) {
    GLES20.glGetIntegerv(pname, params, offset);
  }

  @Override
  public void glGetIntegerv(int pname, IntBuffer params) {
    GLES20.glGetIntegerv(pname, params);
  }

  @Override
  public void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5,
      Buffer arg6) throws RuntimeException {
    throw new RuntimeException("glGetProgramBinary not supported.");
  }

  @Override
  public void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4)
      throws RuntimeException {
    throw new RuntimeException("glGetProgramBinary not supported.");
  }

  @Override
  public void glGetProgramInfoLog(int program, int bufsize, int[] length, int lengthOffset,
      byte[] infolog, int infologOffset) {
    String log = GLES20.glGetProgramInfoLog(program);
    byte[] byteArray = log.getBytes();
    for (int i = 0; i < bufsize && i < byteArray.length; i++) {
      infolog[i + infologOffset] = byteArray[i];
    }
    length[lengthOffset] = log.length();
  }

  @Override
  public void glGetProgramInfoLog(int program, int bufsize, IntBuffer length, ByteBuffer infolog) {
    glGetProgramInfoLog(program, bufsize, length.array(), infolog.position(), infolog.array(),
        infolog.position());
  }

  @Override
  public String glGetProgramInfoLog(int program) {
    return GLES20.glGetProgramInfoLog(program);
  }

  @Override
  public void glGetProgramiv(int program, int pname, int[] params, int offset) {
    GLES20.glGetProgramiv(program, pname, params, offset);
  }

  @Override
  public void glGetProgramiv(int program, int pname, IntBuffer params) {
    GLES20.glGetProgramiv(program, pname, params);
  }

  @Override
  public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int offset) {
    GLES20.glGetRenderbufferParameteriv(target, pname, params, offset);
  }

  @Override
  public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params) {
    GLES20.glGetRenderbufferParameteriv(target, pname, params);
  }

  @Override
  public void glGetShaderInfoLog(int shader, int bufsize, int[] length, int lengthOffset,
      byte[] infolog, int infologOffset) {
    String log = GLES20.glGetShaderInfoLog(shader);
    byte[] byteArray = log.getBytes();
    for (int i = 0; i < bufsize && i < byteArray.length; i++) {
      infolog[i + infologOffset] = byteArray[i];
    }
    length[lengthOffset] = log.length();
  }

  @Override
  public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog) {
    glGetShaderInfoLog(shader, bufsize, length.array(), length.position(), infolog.array(),
        infolog.position());
  }

  @Override
  public String glGetShaderInfoLog(int shader) {
    return GLES20.glGetShaderInfoLog(shader);
  }

  @Override
  public void glGetShaderiv(int shader, int pname, int[] params, int offset) {
    GLES20.glGetShaderiv(shader, pname, params, offset);
  }

  @Override
  public void glGetShaderiv(int shader, int pname, IntBuffer params) {
    GLES20.glGetShaderiv(shader, pname, params);
  }

  @Override
  public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range,
      int rangeOffset, int[] precision, int precisionOffset) {
    GLES20.glGetShaderPrecisionFormat(shadertype, precisiontype, range, rangeOffset, precision,
        precisionOffset);
  }

  @Override
  public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range,
      IntBuffer precision) {
    GLES20.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
  }

  @Override
  public void glGetShaderSource(int shader, int bufsize, int[] length, int lengthOffset,
      byte[] source, int sourceOffset) {
    GLES20.glGetShaderSource(shader, bufsize, length, lengthOffset, source, sourceOffset);
  }

  @Override
  public void glGetShaderSource(int shader, int bufsize, IntBuffer length, ByteBuffer source) {
    GLES20.glGetShaderSource(shader, bufsize, length.array(), 0, source.array(), 0);
  }

  @Override
  public String glGetString(int name) {
    return GLES20.glGetString(name);
  }

  @Override
  public void glGetTexParameterfv(int target, int pname, float[] params, int offset) {
    GLES20.glGetTexParameterfv(target, pname, params, offset);
  }

  @Override
  public void glGetTexParameterfv(int target, int pname, FloatBuffer params) {
    GLES20.glGetTexParameterfv(target, pname, params);
  }

  @Override
  public void glGetTexParameteriv(int target, int pname, int[] params, int offset) {
    GLES20.glGetTexParameteriv(target, pname, params, offset);
  }

  @Override
  public void glGetTexParameteriv(int target, int pname, IntBuffer params) {
    GLES20.glGetTexParameteriv(target, pname, params);
  }

  @Override
  public void glGetUniformfv(int program, int location, float[] params, int offset) {
    GLES20.glGetUniformfv(program, location, params, offset);
  }

  @Override
  public void glGetUniformfv(int program, int location, FloatBuffer params) {
    GLES20.glGetUniformfv(program, location, params);
  }

  @Override
  public void glGetUniformiv(int program, int location, int[] params, int offset) {
    GLES20.glGetUniformiv(program, location, params, offset);
  }

  @Override
  public void glGetUniformiv(int program, int location, IntBuffer params) {
    GLES20.glGetUniformiv(program, location, params);
  }

  @Override
  public int glGetUniformLocation(int program, String name) {
    return GLES20.glGetUniformLocation(program, name);
  }

  @Override
  public void glGetVertexAttribfv(int index, int pname, float[] params, int offset) {
    GLES20.glGetVertexAttribfv(index, pname, params, offset);
  }

  @Override
  public void glGetVertexAttribfv(int index, int pname, FloatBuffer params) {
    GLES20.glGetVertexAttribfv(index, pname, params);
  }

  @Override
  public void glGetVertexAttribiv(int index, int pname, int[] params, int offset) {
    GLES20.glGetVertexAttribiv(index, pname, params, offset);
  }

  @Override
  public void glGetVertexAttribiv(int index, int pname, IntBuffer params) {
    GLES20.glGetVertexAttribiv(index, pname, params);
  }

  @Override
  public void glHint(int target, int mode) {
    GLES20.glHint(target, mode);
  }

  @Override
  public boolean glIsBuffer(int buffer) {
    return GLES20.glIsBuffer(buffer);
  }

  @Override
  public boolean glIsEnabled(int cap) {
    return GLES20.glIsEnabled(cap);
  }

  @Override
  public boolean glIsFramebuffer(int framebuffer) {
    return GLES20.glIsFramebuffer(framebuffer);
  }

  @Override
  public boolean glIsProgram(int program) {
    return GLES20.glIsProgram(program);
  }

  @Override
  public boolean glIsRenderbuffer(int renderbuffer) {
    return GLES20.glIsRenderbuffer(renderbuffer);
  }

  @Override
  public boolean glIsShader(int shader) {
    return GLES20.glIsShader(shader);
  }

  @Override
  public boolean glIsTexture(int texture) {
    return GLES20.glIsTexture(texture);
  }

  @Override
  public boolean glIsVBOArrayEnabled() {
    // TODO(jonagill) Test!
    return isExtensionAvailable("vertex_buffer_object");
  }

  @Override
  public boolean glIsVBOElementEnabled() {
    return glIsVBOArrayEnabled();
  }

  @Override
  public void glLineWidth(float width) {
    GLES20.glLineWidth(width);
  }

  @Override
  public void glLinkProgram(int program) {
    GLES20.glLinkProgram(program);
  }

  @Override
  public ByteBuffer glMapBuffer(int arg0, int arg1) throws RuntimeException {
    throw new RuntimeException("glMapBuffer() not supported.");
  }

  @Override
  public void glPixelStorei(int pname, int param) {
    GLES20.glPixelStorei(pname, param);
  }

  @Override
  public void glPolygonOffset(float factor, float units) {
    GLES20.glPolygonOffset(factor, units);
  }

  @Override
  public void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3) throws RuntimeException {
    throw new RuntimeException("glProgramBinary() not supported.");
  }

  @Override
  public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels) {
    GLES20.glReadPixels(x, y, width, height, format, type, pixels);
  }

  @Override
  public void glReadPixels(int x, int y, int width, int height, int format, int type,
      int pixelsBufferOffset) throws RuntimeException {
    throw new RuntimeException(
        "Not supported.  Please call glReadPixels(int, int, int, int, int, int, Buffer) instead");
  }

  @Override
  public void glReleaseShaderCompiler() {
    GLES20.glReleaseShaderCompiler();
  }

  @Override
  public void glRenderbufferStorage(int target, int internalformat, int width, int height) {
    GLES20.glRenderbufferStorage(target, internalformat, width, height);
  }

  @Override
  public void glSampleCoverage(float value, boolean invert) {
    GLES20.glSampleCoverage(value, invert);
  }

  @Override
  public void glScissor(int x, int y, int width, int height) {
    GLES20.glScissor(x, y, width, height);
  }

  @Override
  public void glShaderBinary(int n, int[] shaders, int offset, int binaryformat, Buffer binary,
      int length) {
    GLES20.glShaderBinary(n, shaders, offset, binaryformat, binary, length);
  }

  @Override
  public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length) {
    GLES20.glShaderBinary(n, shaders, binaryformat, binary, length);
  }

  @Override
  public void glShaderSource(int shader, int count, String[] strings, int[] length, int lengthOffset) {
    int totalLength = 0;
    for (int i = lengthOffset; i < length.length; i++) {
      totalLength += length[i];
    }
    StringBuilder builder = new StringBuilder(totalLength);

    for (int j = 0; j < count; j++) {
      builder.append(strings[j], 0, length[j]);
    }

    GLES20.glShaderSource(shader, builder.toString());
    // TODO(jonagill): Test me!
  }

  @Override
  public void glShaderSource(int shader, int count, String[] strings, IntBuffer length) {
    glShaderSource(shader, count, strings, length.array(), 0);
  }

  @Override
  public void glShaderSource(int shader, String string) {
    GLES20.glShaderSource(shader, string);
  }

  @Override
  public void glStencilFunc(int func, int ref, int mask) {
    GLES20.glStencilFunc(func, ref, mask);

  }

  @Override
  public void glStencilFuncSeparate(int face, int func, int ref, int mask) {
    GLES20.glStencilFuncSeparate(face, func, ref, mask);

  }

  @Override
  public void glStencilMask(int mask) {
    GLES20.glStencilMask(mask);
  }

  @Override
  public void glStencilMaskSeparate(int face, int mask) {
    GLES20.glStencilMaskSeparate(face, mask);
  }

  @Override
  public void glStencilOp(int fail, int zfail, int zpass) {
    GLES20.glStencilOp(fail, zfail, zpass);
  }

  @Override
  public void glStencilOpSeparate(int face, int fail, int zfail, int zpass) {
    GLES20.glStencilOpSeparate(face, fail, zfail, zpass);
  }

  @Override
  public void glTexImage2D(int target, int level, int internalformat, int width, int height,
      int border, int format, int type, Buffer pixels) {
    GLES20.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
  }

  @Override
  public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8) {

  }

  @Override
  public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8, Buffer arg9) throws RuntimeException {
    throw new RuntimeException("glTexImage3D not supported!");
  }

  @Override
  public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8, int arg9) throws RuntimeException {
    throw new RuntimeException("glTexImage3D not supported!");
  }

  @Override
  public void glTexParameterf(int target, int pname, float param) {
    GLES20.glTexParameterf(target, pname, param);
  }

  @Override
  public void glTexParameterfv(int target, int pname, float[] params, int offset) {
    GLES20.glTexParameterfv(target, pname, params, offset);
  }

  @Override
  public void glTexParameterfv(int target, int pname, FloatBuffer params) {
    GLES20.glTexParameterfv(target, pname, params);
  }

  @Override
  public void glTexParameteri(int target, int pname, int param) {
    GLES20.glTexParameteri(target, pname, param);
  }

  @Override
  public void glTexParameteriv(int target, int pname, int[] params, int offset) {
    GLES20.glTexParameteriv(target, pname, params, offset);
  }

  @Override
  public void glTexParameteriv(int target, int pname, IntBuffer params) {
    GLES20.glTexParameteriv(target, pname, params);
  }

  @Override
  public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width,
      int height, int format, int type, Buffer pixels) {
    GLES20.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
  }

  @Override
  public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8) throws RuntimeException {
    throw new RuntimeException("glTexSubImage2D(int, int, int, int, int, int,"
        + " int, int, int) not supported.");
  }

  @Override
  public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8, int arg9, Buffer arg10) throws RuntimeException {
    throw new RuntimeException("glTexSubImage3D not supported!");

  }

  @Override
  public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6,
      int arg7, int arg8, int arg9, int arg10) throws RuntimeException {
    throw new RuntimeException("glTexSubImage3D not supported!");

  }

  @Override
  public void glUniform1f(int location, float x) {
    GLES20.glUniform1f(location, x);
  }

  @Override
  public void glUniform1fv(int location, int count, float[] v, int offset) {
    GLES20.glUniform1fv(location, count, v, offset);
  }

  @Override
  public void glUniform1fv(int location, int count, FloatBuffer v) {
    GLES20.glUniform1fv(location, count, v);
  }

  @Override
  public void glUniform1i(int location, int x) {
    GLES20.glUniform1i(location, x);
  }

  @Override
  public void glUniform1iv(int location, int count, int[] v, int offset) {
    GLES20.glUniform1iv(location, count, v, offset);
  }

  @Override
  public void glUniform1iv(int location, int count, IntBuffer v) {
    GLES20.glUniform1iv(location, count, v);
  }

  @Override
  public void glUniform2f(int location, float x, float y) {
    GLES20.glUniform2f(location, x, y);
  }

  @Override
  public void glUniform2fv(int location, int count, float[] v, int offset) {
    GLES20.glUniform2fv(location, count, v, offset);
  }

  @Override
  public void glUniform2fv(int location, int count, FloatBuffer v) {
    GLES20.glUniform2fv(location, count, v);
  }

  @Override
  public void glUniform2i(int location, int x, int y) {
    GLES20.glUniform2i(location, x, y);
  }

  @Override
  public void glUniform2iv(int location, int count, int[] v, int offset) {
    GLES20.glUniform2iv(location, count, v, offset);
  }

  @Override
  public void glUniform2iv(int location, int count, IntBuffer v) {
    GLES20.glUniform2iv(location, count, v);
  }

  @Override
  public void glUniform3f(int location, float x, float y, float z) {
    GLES20.glUniform3f(location, x, y, z);
  }

  @Override
  public void glUniform3fv(int location, int count, float[] v, int offset) {
    GLES20.glUniform3fv(location, count, v, offset);
  }

  @Override
  public void glUniform3fv(int location, int count, FloatBuffer v) {
    GLES20.glUniform3fv(location, count, v);
  }

  @Override
  public void glUniform3i(int location, int x, int y, int z) {
    GLES20.glUniform3i(location, x, y, z);
  }

  @Override
  public void glUniform3iv(int location, int count, int[] v, int offset) {
    GLES20.glUniform3iv(location, count, v, offset);
  }

  @Override
  public void glUniform3iv(int location, int count, IntBuffer v) {
    GLES20.glUniform3iv(location, count, v);
  }

  @Override
  public void glUniform4f(int location, float x, float y, float z, float w) {
    GLES20.glUniform4f(location, x, y, z, w);
  }

  @Override
  public void glUniform4fv(int location, int count, float[] v, int offset) {
    GLES20.glUniform4fv(location, count, v, offset);
  }

  @Override
  public void glUniform4fv(int location, int count, FloatBuffer v) {
    GLES20.glUniform4fv(location, count, v);
  }

  @Override
  public void glUniform4i(int location, int x, int y, int z, int w) {
    GLES20.glUniform4i(location, x, y, z, w);
  }

  @Override
  public void glUniform4iv(int location, int count, int[] v, int offset) {
    GLES20.glUniform4iv(location, count, v, offset);
  }

  @Override
  public void glUniform4iv(int location, int count, IntBuffer v) {
    GLES20.glUniform4iv(location, count, v);
  }

  @Override
  public void glUniformMatrix2fv(int location, int count, boolean transpose, float[] value,
      int offset) {
    GLES20.glUniformMatrix2fv(location, count, transpose, value, offset);
  }

  @Override
  public void glUniformMatrix2fv(int location, int count, boolean transpose, FloatBuffer value) {
    GLES20.glUniformMatrix2fv(location, count, transpose, value);
  }

  @Override
  public void glUniformMatrix3fv(int location, int count, boolean transpose, float[] value,
      int offset) {
    GLES20.glUniformMatrix3fv(location, count, transpose, value, offset);
  }

  @Override
  public void glUniformMatrix3fv(int location, int count, boolean transpose, FloatBuffer value) {
    GLES20.glUniformMatrix3fv(location, count, transpose, value);
  }

  @Override
  public void glUniformMatrix4fv(int location, int count, boolean transpose, float[] value,
      int offset) {
    GLES20.glUniformMatrix4fv(location, count, transpose, value, offset);
  }

  @Override
  public void glUniformMatrix4fv(int location, int count, boolean transpose, FloatBuffer value) {
    GLES20.glUniformMatrix4fv(location, count, transpose, value);
  }

  @Override
  public boolean glUnmapBuffer(int arg0) throws RuntimeException {
    throw new RuntimeException("glUnmapBuffer() not supported.");
  }

  @Override
  public void glUseProgram(int program) {
    GLES20.glUseProgram(program);
  }

  @Override
  public void glValidateProgram(int program) {
    GLES20.glValidateProgram(program);
  }

  @Override
  public void glVertexAttrib1f(int indx, float x) {
    GLES20.glVertexAttrib1f(indx, x);
  }

  @Override
  public void glVertexAttrib1fv(int indx, float[] values, int offset) {
    GLES20.glVertexAttrib1fv(indx, values, offset);

  }

  @Override
  public void glVertexAttrib1fv(int indx, FloatBuffer values) {
    GLES20.glVertexAttrib1fv(indx, values);
  }

  @Override
  public void glVertexAttrib2f(int indx, float x, float y) {
    GLES20.glVertexAttrib2f(indx, x, y);
  }

  @Override
  public void glVertexAttrib2fv(int indx, float[] values, int offset) {
    GLES20.glVertexAttrib2fv(indx, values, offset);
  }

  @Override
  public void glVertexAttrib2fv(int indx, FloatBuffer values) {
    GLES20.glVertexAttrib2fv(indx, values);
  }

  @Override
  public void glVertexAttrib3f(int indx, float x, float y, float z) {
    GLES20.glVertexAttrib3f(indx, x, y, z);
  }

  @Override
  public void glVertexAttrib3fv(int indx, float[] values, int offset) {
    GLES20.glVertexAttrib3fv(indx, values, offset);
  }

  @Override
  public void glVertexAttrib3fv(int indx, FloatBuffer values) {
    GLES20.glVertexAttrib3fv(indx, values);
  }

  @Override
  public void glVertexAttrib4f(int indx, float x, float y, float z, float w) {
    GLES20.glVertexAttrib4f(indx, x, y, z, w);
  }

  @Override
  public void glVertexAttrib4fv(int indx, float[] values, int offset) {
    GLES20.glVertexAttrib4fv(indx, values, offset);
  }

  @Override
  public void glVertexAttrib4fv(int indx, FloatBuffer values) {
    GLES20.glVertexAttrib4fv(indx, values);
  }

  @Override
  public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
      Buffer ptr) {
    GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
  }

  @Override
  public void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride,
      int ptr) {
    GLES20.glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
  }

  @Override
  public void glViewport(int x, int y, int width, int height) {
    GLES20.glViewport(x, y, width, height);
  }

  @Override
  public boolean hasGLSL() {
    return true;
  }

  @Override
  public boolean isExtensionAvailable(String extension) {
    String extensions = GLES20.glGetString(GLES20.GL_EXTENSIONS);
    return extensions.contains(extension);
  }

  @Override
  public boolean isFunctionAvailable(String function) {
    Method[] functions = this.getClass().getMethods();
    for (int i = 0; i < functions.length; i++) {
      if (function == functions[i].getName())
        return true;
    }
    return false;
    // TODO(jonagill): Test!
  }
}

redpajama_set_name: RedPajamaGithub


Based on Louisa May Alcott's life, Little Women follows the adventures of sisters, Jo, Meg, Beth and Amy March. Jo is trying to sell her stories for publication, but the publishers are not interested – her friend, Professor Bhaer, tells her that she has to do better and write more from herself. Begrudgingly taking this advice, Jo weaves the story of herself and her sisters and their experience growing up in Civil War America.
Little Women embodies the complete theatrical experience, guaranteeing a night filled with laughter, tears and a lifting of the spirit. The powerful score soars with the sounds of personal discovery, heartache and hope – the sounds of a young America finding its voice.


The NoLimit app – Goal setting app is constantly evolving with more and more tools available to our users. Now we're happy to introduce a new version of the app with tool 3, Stress tests.
With stress tests, you can easily control your stress level with some fun and eye-opening exercises. We have included exercises that give you an indication of your stress level and can give you the opportunity to develop your goals and tasks according to what the tests show.
Feel free to provide feedback on the app. What do you think is working and what needs improvement?


text:
Q: Python module with access to english dictionaries including definitions of words I am looking for a python module that helps me get the definition(s) from an english dictionary for a word.
There is of course enchant, which helps me check if the word exists in the English language, but it does not provide definitions of them (at least I don't see anything like that in the docs)
There is also WordNet, which is accessible with NLTK. It has definitions and even sample sentences, but WordNet does not contain all English words. Common words like "how", "I", "You", "should", "could"... are not part of WordNet.
Is there any python module that gives access to a full english dictionary including definitions of words?

A: What about this. You'll need to write your own parser, but that should be fairly trivial given how the data is formatted.

A: Note that while WordNet does not have all English words, what about the Oxford English Dictionary? (http://developer.oxforddictionaries.com/). Depending on the scope of your project, it could be a killer API.
Have you tried looking at Grady Ward's Moby? [link] (http://icon.shef.ac.uk/Moby/).
You could add it as a lexicon in NLTK (see notes on "Loading your own corpus" in Section 2.1).
from nltk.corpus import PlaintextCorpusReader
corpus_root = '/usr/share/dict'
wordlists = PlaintextCorpusReader(corpus_root, '.*')

Or:
from nltk.corpus import BracketParseCorpusReader
corpus_root = r"C:\corpora\penntreebank\parsed\mrg\wsj"
file_pattern = r".*/wsj_.*\.mrg"
ptb = BracketParseCorpusReader(corpus_root, file_pattern)

A: The python NLTK has a WordNet interface which is exactly what you're looking for.
http://www.nltk.org/howto/wordnet.html
Edit: OP did not specify his request for common words, thus ruling out WordNet, until after I posted this answer. Since this answer has upvotes anyways, I'll leave it here.

A: Instead of a module, you can rely  other offline/online sources like xml,json,api etc.

*

*https://github.com/adambom/dictionary [json file]

*http://dictionary-api.cambridge.org [REST api]

*http://glosbe.com/a-api [REST api]

*http://developer.oxforddictionaries.com/developer-resources/api-reference-guide/intro-using-the-oxford-dictionaries-api/  [REST api]

*http://www.ibiblio.org/webster/ [XML, open source]

A: Wordnik seems to have quite a nice API, and a nice-looking Python module too. It has definitions, example sentences, etc. so you should be covered. It does also have common words like "how", "should", and "could."

redpajama_set_name: RedPajamaStackExchange


text:
Q: On the definition of algebraic/transcendental functions. On Wikipedia it says ``Formally, an analytic function $f(z)$ of one real or complex variable $z$ is transcendental if it is algebraically independent of that variable. This can be extended to functions of several variables.''
I have a real analytic function $f$ which is defined only on some closed and bounded interval $I$. Suppose there exists a polynomial $g(x, y)$ such that
$$
g(x, f(x)) = 0
$$
on $I$. Does it then mean that $f$ is algebraic? I was not sure because this holds only on $I$... Any comments would be appreciated. Thank you.

A: To make the algebraic functions on $\Bbb{R}$ into a field (or any connected subset of $\Bbb{C}$), the easiest way is to choose a branch of $\log$, set $x^{1/n} = e^{\log(x)/n}$, then $f$ is algebraic iff around each $a \in \Bbb{R}$, $f(a+x) = F(x^{1/n})$ for some $F$ meromorphic algebraic at $0$, which means for some $r> 0$ and polynomials $c_n(z)$, for $0 < |z|< r$, $\sum_{n=0}^N c_n(z) F(z)^n = 0$.

A: An algebraic function is algebraic on its whole domain.
A characteristic property of algebraic functions is that the function values are algebraic for all algebraic places in the domain of the function.
$f$ is algebraic iff there exists a polynomial $g\in\mathbb{Q}[x,y]\setminus (\mathbb{Q}[x]\cup\mathbb{Q}[y])$ that is not a zero polynomial and if $g(x,f(x))=0$ on dom($f$).


text:
Performing arts boast strong ticket sales and revene in 2022
SK hynix to cut spending for better profitability
[ The Korea Herald – Send E-mail ]
Embattled Na drops out of race for ruling party leadership
Na Kyung-won, a former four-term conservative lawmaker, said Wednesday that she would not run for the party leadership for the sake of unity in the ruling party, ending weeks of friction with President Yoon Suk Yeol's office that put pressure on her to withdraw. "I won't take part in the race for the People Power Party leadership at the upcoming national convention (in March)," Na told reporters a...
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받는 분|Send to
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By Son Ji-hyoung
Published : Jan 25, 2023 - 15:07
Updated : Jan 25, 2023 - 16:11
Former four-term lawmaker Na Kyung-won speaks at a press conference held at People Power Party headquarters on Wednesday. (Yonhap)
Na Kyung-won, a former four-term conservative lawmaker, said Wednesday that she would not run for the party leadership for the sake of unity in the ruling party, ending weeks of friction with President Yoon Suk Yeol's office that put pressure on her to withdraw.
"I won't take part in the race for the People Power Party leadership at the upcoming national convention (in March)," Na told reporters at the headquarters of People Power Party in western Seoul.
The judge-turned-seasoned politician added the decision comes as she "put the party's future ahead of her personal affairs," stressing "patience to pursue harmony."
Maintaining the low-key stance, Na quoted the Bible, comparing herself with a mother who gave up her child to the other woman after King Solomon ruled the baby be cut in two so the two women could receive each half.
"As long as my decision to retire brings the light to (the People Power Party's) future path, I think we are poised for a next step forward," Na said.
Na did not elaborate on her next step in her political career, but pledged to "remain a devoted conservative party member for good."
The surprise announcement came weeks after open criticism from Yoon's faction within the party, including attacks over her proposal to tackle the nation's falling birthrate.
Earlier in January, Na proposed a system of loans to encourage childbirth as de facto chief of Korea's presidential population committee.
Citing a Hungarian model, she suggested the government dole out loans to young couples, the interest payments on which will be exempted for their first child, and the loan would be gradually forgiven as they have more children.
Na told The Korea Herald in an interview conducted late last year that the government should "start bitterly reflecting" on inefficient spending to tackle shrinking population.
But Yoon's office openly downplayed Na's costly proposal as "a personal opinion" that she had not consulted on with the parties involved, including Yoon. The dispute sparked speculation that Na had tried to use her position as a presidential birthrate policy adviser to establish a support base ahead of the party convention on March 8.
Na on Jan. 13 offered to step down from the vice chair of the population policymaking committee and ambassador for climate and environment. Na's resignation was not accepted by Yoon's office. Yoon instead sacked Na from both positions on the same day.
Na's withdrawal is turning the convention into a two-horse race. The two notable contenders are four-term lawmaker Rep. Kim Gi-hyeon and doctor-turned-lawmaker Rep. Ahn Cheol-soo. Only party members are eligible for the vote.
According to a poll of 784 People Power Party supporters released Wednesday, Kim was ahead of Ahn by a narrow margin.
Kim led Ahn 25.4 percent to 22.3 percent. They were followed by Na's 16.9 percent, former lawmaker Yoo Seong-min's 8.6 percent and former acting president Hwang Kyo-ahn's 4.2 percent. The poll by Embrain Public was commissioned by broadcaster YTN.
The People Power Party has been led by interim chief Rep. Chung Jin-suk since September 2022, as former party leader Lee Jun-seok was suspended from the party membership for a combined 1 1/2 years for ethics violations, effective until January 2024.
The party's internal ethics panel cited Lee's allegations to have received sexual services as a bribe.
Lee has openly voiced criticism of Yoon, inviting controversies over veteran party members classified as "pro-Yoon" and an internal feud of the ruling party. Lee was leader of the party when former prosecutor Yoon was running for president early in 2022.
By Son Ji-hyoung (consnow@heraldcorp.com)
▤ More article by this writer
Na goes low-key in People Power Party leadership race amid row with presidential office
PoliticsJan 18, 2023
Yoon sacks vice chair of presidential committee on low birthrates
[Herald Interview] 'For unhappy Koreans, starting families is difficult task'
PoliticsJan 3, 2023


"Constant Pool supervision by lifeguards provides the best assurance of pool user's safety." Managing Health & Safety in Swimming Pools, HSE guidance 179.
There is however, a recognition that there are occasions where a decision may be taken where constant supervision is not necessary and that lifeguards are not required. In such circumstances to effectively manage safety, a number of criteria must be complied with. It is suggested in HSG (Health & Safety Guidance) 179, that "the risk assessment may determine circumstances where the balance of cost and risk makes it possible to provide a safe swimming environment without constant pool supervision."
Following a completion of a risk assessment, where the pool operator subsequently concludes that constant pool supervision is not required, there must be arrangements in place to deal with the management of swimming and the response to a foreseeable emergency. This must include the provision of suitably trained pool responders who have attended a recognised pool responder course in order so that staff who are able to respond and effectively manage all aspects of such should the need arise.
This Pool Responder training and assessment program is endorsed by the Royal Life Saving Society UK and is intended to support safer swimming at small, shallow pools such as those typically found at many hotels, leisure clubs, holiday parks, private fitness facilities and other similar establishments.
The Emergency Responder course program is open to all candidates who are over 16 at the start of training. Trainees must be able to swim 25 metres on front and back, be able to submerge to a depth not greater than 1.5 metres from the surface and be able to climb out of the pool unaided and without using steps and ladders.
Training courses are of at least 14 hours contact teaching time.
The RLSS Emergency Response Certificate 4th edition (Swimming Pools) is a Certificate of Water Rescue Competence for staff working in a facility where there is a swimming pool but where "continuous poolside supervision by lifeguards" is not required. In addition the qualification will apply where pool operators wish to provide a suitable programme of training and assessment for ancillary staff who may act in support of the lifeguard team.
Adult, child and infant basic life support to include the use of a pocket mask as a barrier method of resuscitation.
Choking, bleeding, broken bones, bites, burns, stings, shock, heart attack, epilepsy, asthma and diabetes.
The RLSS Emergency Response Certificate 4th Edition (Swimming Pools) is valid for 24 months.
Per Delegate £140.00+vat Costs are per delegate and include a personal reference manual, assessment & certification fees.


Dr Lucy Burns is an experienced GP whose passion is lifestyle medicine. She is an approachable, enthusiastic practitioner who looks at lifestyle modification to prevent and treat disease. She specialises in weight loss and obesity management and is the founder of the Epiphany Medical Weight Loss® Program. This program incorporates a low carb diet, intermittent fasting and gut health as well as addressing the psychological factors that cause weight gain and inhibit weight loss such as poor sleep, stress, cravings and food addictions.
Her other interest is mental health. Dr Burns has extensive training in mental health assessment and management. She is experienced in counselling, psychological strategies and is also a hypnotherapist.
Hypnotherapy is an effective tool to aid smoking cessation, phobias, as well as treating anxiety and depression.
Doctor Murray Porter has practiced as a GP in this community for many years. He enjoys sports medicine, skin cancer assessments and all other aspects of family medicine.
Dr Samanata is the newest GP to join the team at Medical Centre who enjoys all aspects of medicine, from chronic disease management to sports injuries. To make an appointment with Dr Samanta, please book online or call 9783 2445.


Create a comfortable place to rest in your Asian influenced garden with one of these natural stone benches.
Each bench has been carefully contoured on top to retain a natural shape, but completely polished on all sides. The legs are made from the same variety of stone, with the inner edges of the legs polished and the exterior retaining the beauty of the natural stone.


text:
All code submitted or committed to the Evennia project should aim to
follow the guidelines outlined in [Python PEP 8][pep8]. Keeping the code style
uniform makes it much easier for people to collaborate and read the
code.

A good way to check if your code follows PEP8 is to use the [PEP8 tool][pep8tool]
on your sources.

## A quick list of code style points

 * 4-space indendation, NO TABS!
 * Unix line endings.
 * CamelCase is only used for classes, nothing else.
 * All non-global variable names and all function names are to be
   lowercase, words separated by underscores. Variable names should
   always be more than two letters long.
 * Module-level global variables (only) are to be in CAPITAL letters.
 * (Evennia-specific): Imports should normally be done in this order:
   - Python modules (builtins and standard library)
   - Twisted modules
   - Django modules
   - Evennia library modules (`evennia`)
   - Evennia contrib modules (`evennia.contrib`)
 * All modules, classes, functions and modules should have doc
   strings formatted as described below

## Doc strings

All modules, classes, functions and methods should have docstrings
formatted with [Google style][googlestyle] -inspired indents, using
[Markdown][githubmarkdown] formatting where needed. Evennia's `api2md`
parser will use this to create pretty API documentation.

> Note that far from all sources are currently formatted using the
> consistent style listed here. This is something that is being
> worked on and any help to convert existing docs are appreciated.
> We also don't support all forms of the google style syntax, going
> for a limited and more restricted set for consistency.

### Module docstrings

Modules should all start with at least a few lines of docstring at
their top describing the contents and purpose of the module.

Example of module docstring (top of file):

```python
"""
This module handles the creation of `Objects` that
are useful in the game ...

"""
```

Sectioning (`# title`,  `## subtile` etc) should not be used in
freeform docstrings - this will confuse the sectioning of the auto
documentation page and the auto-api will create this automatically.
Use **section** with bold markers if a section is needed. Otherwise
markdown should be used as needed to format the text.

Code examples should use [multi-line syntax highlighting][markdown-hilight]
to mark multi-line code blocks, using the "python" identifier. Just
indenting code blocks (common in markdown) will not produce the
desired look.

When using any code tags (inline or blocks) it's recommended that you
don't let the code extend wider than about 70 characters or it will
need to be scrolled horizontally in the wiki (this does not affect any
other text, only code).

### Class docstrings

The root class docstring should describe the over-arcing use of the
class. It should usually not describe the exact call sequence nor list
important methods, this tends to be hard to keep updated as the API
develops. Don't use section markers (`#`, `##` etc).

Example of class docstring:

```python
class MyClass(object):
    """
    This class describes the creation of `Objects`. It is useful
    in many situations, such as ...

    """
```

### Function / method docstrings

Example of function or method docstring:

```python

def funcname(a, b, c, d=False, **kwargs):
    """
    This is a brief introduction to the function/class/method

    Args:
        a (str): This is a string argument that we can talk about
            over multiple lines.
        b (int or str): Another argument
        c (list): A list argument
        d (bool, optional): An optional keyword argument

    Kwargs:
        test (list): A test keyword

    Returns:
        e (str): The result of the function

    Raises:
        RuntimeException: If there is a critical error,
            this is raised.
        IOError: This is only raised if there is a
            problem with the database.

    Notes:
        This is an example function. If `d=True`, something
        amazing will happen.

    """
```

The syntax is very "loose" but the indentation matters. That is, you
should end the block headers (like `Args:`) with a line break followed by
an indent. When you need to break a line you should start the next line
with another indent. For consistency with the code we recommend all
indents to be 4 spaces wide (no tabs!).

Here are all the supported block headers:

```
    Args/Arg/Kwargs/Kwarg:
        argname (freeform type): text
        or
        freeform text
    Returns/Yields:
        kwargname (freeform type): text
        or
        freeform text
    Raises:
        Exceptiontype: text
        or
        freeform text
    Notes/Note/Examples/Example:
        freeform text
```

Parts marked with "freeform" means that you can in principle put any
text there using any formatting except for sections markers (`#`, `##`
etc). You must also keep indentation to mark which block you are part
of. You should normally use the specified format rather than the
freeform counterpart (this will produce nicer output) but in some
cases the freeform may produce a more compact and readable result
(such as when describing an `*args` or `**kwargs` statement in general
terms). The first `self` argument of class methods should never be
documented.

Note that

```
Args:
    argname (type, optional): text
```

and

```
Kwargs:
   argname (type): text
```

mean the same thing! Which one is used depends on the function or
method documented, but there are no hard rules; If there is a large
`**kwargs` block in the function, using the `Kwargs:` block may be a
good idea, for a small number of arguments though, just using `Args:`
and marking keywords as `optional` will shorten the docstring and make
it easier to read.

## Ask Questions!

If any of the rules outlined in PEP 8 or in the sections above doesn't
make sense, please don't hesitate to ask on the Evennia mailing list
or in the chat.

[pep8]: http://www.python.org/dev/peps/pep-0008
[pep8tool]: https://pypi.python.org/pypi/pep8
[googlestyle]: http://google-styleguide.googlecode.com/svn/trunk/pyguide.html?showone=Comments#Comments
[githubmarkdown]: https://help.github.com/articles/github-flavored-markdown/
[markdown-hilight]: https://help.github.com/articles/github-flavored-markdown/#syntax-highlighting