An extrovert wine with its strong personality rooted firmly in the terroir of the hills of Durbanville. Strong mint on the nose - a mint indisputably from full-ripeness so concentrated that it turns back and forth to intense berry flavours in the mouth as it pushes to the front its intense fruit, prune flavours and violet incense. A full bodied wine that remains with you long after a last sip finished with subtle oak aromas. The grapes came from two different vineyards on two different slopes of Durbanville. Whilst the Klein Roosboom vineyard delivered an aromatic Merlot, the other cooler vineyard gave me a perfectly structured wine. These two were allowed to develop separately and then blended together into a complex and balanced wine.
ageing : Will develop in complexity for up to 10 years in the bottle.
in the vineyard : One of South Africa's top three wine districts, Durbanville, is situated in the first valley from Cape Town and a mere ten kilometres from the cold Atlantic Ocean. Its proximity to the ocean and the micro-climatic attributes created by the hills, classify it as a cool area with a temperate climate. This exclusive appellation is limited in size due to its dependence on rainfall. The vineyards are cultivated under dryland conditions and this - the fact that the vines receive no irrigation - means that natural selection and restriction of yield are possible: ideal conditions for producing quality grapes and, of course, exceptional wines.
about the harvest: Beyond the unique character of this wine, at its formative beginning, will be found the influence of the diverse and opposing slopes of Durbanville hills. The grapes for this wine were selected from two distinctly different vineyards. They were picked by hand at optimum ripeness at between 25º and 26º Balling, from mid-to the end of April 2000. These grapes were harvested from a sunny north-facing vineyards of Klein Roosboom, and a south-facing vineyard at Hooge Bergs Vallei.
in the cellar : The must was fermented on the skins for seven days until dry, and kept on the skins for three weeks to allow extended maceration. Fermentation took place in stainless steel Disio tanks from Italy. This cutting edge technology allows maximum fruit, colour and tannin extraction from the skins through continuous computer regulated pump over cycles. The fermenting juice was kept in closed, oxygen-poor tanks, whilst the skins remained fully immersed during the entire fermentation and maceration period. After malolactic fermentation, the wine was matured for 12 months - 50% in new French oak barrels and 50% in second fill and third-fill oak barrels. Only 300 litre barrels were used.


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Potential effects of phytoestrogen genistein in modulating acute methotrexate chemotherapy-induced osteoclastogenesis and bone damage in rats
King, Tristan J. and Shandala, Tetyana and Lee, Alice M. and Foster, Bruce K. and Chen, Ke Ming and Howe, Peter R. and Xian, Cory J. (2015) Potential effects of phytoestrogen genistein in modulating acute methotrexate chemotherapy-induced osteoclastogenesis and bone damage in rats. International Journal of Molecular Sciences, 16 (8). pp. 18293-18311. ISSN 1661-6596
Howe_2015_PV.pdf
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Official URL: http://www.mdpi.com/1422-0067/16/8/18293/htm
Chemotherapy-induced bone damage is a frequent side effect which causes diminished bone mineral density and fracture in childhood cancer sufferers and survivors. The intensified use of anti-metabolite methotrexate (MTX) and other cytotoxic drugs has led to the need for a mechanistic understanding of chemotherapy-induced bone loss and for the development of protective treatments. Using a young rat MTX-induced bone loss model, we investigated potential bone protective effects of phytoestrogen genistein. Oral gavages of genistein (20 mg/kg) were administered daily, for seven days before, five days during, and three days after five once-daily injections (sc) of MTX (0.75 mg/kg). MTX treatment reduced body weight gain and tibial metaphyseal trabecular bone volume (p < 0.001), increased osteoclast density on the trabecular bone surface (p < 0.05), and increased the bone marrow adipocyte number in lower metaphyseal bone (p < 0.001). Genistein supplementation preserved body weight gain (p < 0.05) and inhibited ex vivo osteoclast formation of bone marrow cells from MTX-treated rats (p < 0.001). However, MTX-induced changes in bone volume, trabecular architecture, metaphyseal mRNA expression of pro-osteoclastogenic cytokines, and marrow adiposity were not significantly affected by the co-administration of genistein. This study suggests that genistein may suppress MTX-induced osteoclastogenesis; however, further studies are required to examine its potential in protecting against MTX chemotherapy-induced bone damage.
Article (Commonwealth Reporting Category C)
Published version made available under Open Access.
No Faculty
Chemotherapy; Genistein; Methotrexate; Osteoporosis; Drug Literature Index; Internal Medicine;
11 Medical and Health Sciences > 1103 Clinical Sciences > 110314 Orthopaedics
Socio-Economic Objective:
E Expanding Knowledge > 97 Expanding Knowledge > 970111 Expanding Knowledge in the Medical and Health Sciences

redpajama_set_name: RedPajamaCommonCrawl


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JUDE'S WORKSHOP
Half-Baked Masterpiece: A Belated Dungeon World Review
Posted on April 17, 2019 by Jude Pultz Standard
Dungeon World isn't exactly a new or unknown RPG. It was published in 2012 and has gone on to win several awards since then. It may seem like an odd choice to review it now. But over the last couple years, I've spent a lot of time studying this game and, recently, I finally sat down and actually played a few sessions, so I thought I'd share some of my observations. Hopefully someone out there will find some of what I have to say useful.
My interest in Dungeon World comes more as a game designer than as a player. As a designer working on a new a role-playing game, I spend a considerable amount of time combing through other RPGs for nuggets of inspiration. And, much like a writer may struggle to enjoy a good book because they can't turn off the judgmental editor in their brain, my take on Dungeon World may be more critical than it needs to be. In other words, just because I find a few nits to pick doesn't mean this is a terrible game.
Anyway, here's the scoop: Dungeon World (or at least the Apocalypse World engine on which it's based) represents a much-needed fresh, groundbreaking approach to RPGs. There's a lot players and game designers can learn from it. However, I can't help but feel an opportunity was lost to fine-tune the game and make it truly great. In the end, there are too many strange design choices for me to get behind it 100% and make it my new system of choice.
In this review, I'll share three aspects of Dungeon World that I appreciate and three that rub me the wrong way.
The Good #1: Focusing on the Players
My favorite aspect of Dungeon World (and games cast from the Apocalypse World mould in general) is that the action resolution mechanic is entirely focused on the players. I've written before about how a major problem with games like D&D is that, in a mass combat scenario, it can take a long time to resolve the actions of all the NPCs involved. This creates boredom for the players as they wait for the GM to act with each NPC and a headache for the GM as they try and get through it all as quickly as possible without making any mechanical or tactical mistakes. Imagine playing a board game where everyone gets one turn per round except for one player who frequently gets 5 or even 10 turns! Even worse is a situation in which two or more NPCs start attacking each other.
Another related issue with D&D in particular is that there are two polar opposite approaches to resolving actions—most actions are resolved by the instigator (if your character swings a sword at the orc, you make an "attack roll" to see if you hit), whereas others are resolved by the target (if your character hurls a fireball at the orc, the GM makes a "saving throw" to see if the orc can get out of the way). The system functions well enough, but it makes the game more unwieldy and confusing than it needs to be—in addition to the attack roll bonuses and armor class of both the player character and the orc, you need to keep track of their saving throw bonuses and "difficulty class."
Dungeon World neatly kills both these birds with a single rule—only the players roll. If a player character attacks, the player rolls to see if they hit. If something attacks the player character, the player rolls to see if they dodge. I can't emphasize enough how brilliant this is. It speeds up the game, it constantly involves the players in the action, and it allows the GM to focus more on their true role as referee and narrator.
Of course, it takes some getting used to, especially if you're coming from a game like D&D. I'll admit I was confused at first. In Dungeon World, attack and defense are often handled together in a single roll. When a player decides they're going toe-to-toe with a dragon, for example, they use the "Hack & Slash move," which means they roll 2d6 and add their Strength modifier. On 10+, the PC hits and avoids any attack the dragon makes against them. On 7-9, the PC and the dragon hit each other. On 6-, only the PC gets hit. At first I thought this meant the dragon can only attack if the player decides to attack it first. In other words, as long as you ignore the dragon, it ignores you. What I was missing is that, unlike in D&D, the GM doesn't need a roll in order to act. At any time, the GM can simply say, "the dragon swings its powerful tail in your direction," and now it's up to the player to decide if they're going to just stand there and take it or if they're going to roll to defend themselves. If they don't react, the dragon hits them, just as it would in real life. Well, if real life had dragons, anyway.
The Bad #1: Vague Rules
This brings me to my first problem with Dungeon World—the rules aren't exactly easy to grasp. And I can see I'm not the only one. A simple Google search reveals countless players and GMs posting questions on forums and blogs about even the game's most basic principles. And, granted, this can happen with D&D, too. When someone is confused by D&D, though, usually it's because they missed a rule somewhere. On the other hand, it's quite possible to read Dungeon World from cover to cover and still have no idea how to play it.
There are two main causes of confusion. The first cause is that the rules are often worded in obscure ways, and the second cause is that certain aspects of play are purposefully not controlled by the rules. As an example, I said above that I was confused about when a dragon would be able to attack, until I learned that the answer was "at any time." Actually, this isn't precisely true. See, Dungeon World purposefully avoids delineating the game into rounds with a prescribed order of actions. Instead, it treats the game as a "conversation," meaning the players can propose actions at any time, after which the GM responds by telling them what happens and then asking them what they do next. NPCs act whenever one of three things happens: (1) a player attempts a roll and fails, (2) a player "gives the GM a golden opportunity," or (3) the players look to the GM "to find out what happens." In theory, this system could work, but there's little in the way of clear guidance from the book in terms of how to manage it.
To their credit, the designers do provide an extensive example of play—a battle between 4 PCs (it looks like a thief, a wizard, a fighter, and a ranger) and 12 NPCs (10 goblins and 2 giant crocodiles). If you analyze this example, you'll find the scene proceeds like this:
The GM begins by having all the goblins act, or at least start to act. Specifically, 3 goblins charge at the fighter, 2 goblins aim bows at the wizard, 3 goblins slip into the shadows, and the remaining 2 goblins prepare a ritual to sacrifice one of the crocodiles. (It seems the PCs are trying to rescue the crocodile… it's not entirely clear.) As for the other crocodile, the PCs don't know about it yet, as it's hidden in the shadows.
The GM asks the players what they do. The thief decides to sneak around. He fails and gets his foot stuck.
The GM asks the players again what they do. The wizard decides to cast a spell. He gets a moderate success. According to the rules, this means he has several options to choose from, each of which involves a little good and a little bad. The wizard chooses the option that allows him to cast his spell (putting one of the goblins involved in the ritual to sleep), and in exchange he puts himself in danger. The GM decides the danger is that the 3 charging goblins change targets from the fighter to the wizard.
The fighter decides to protect the wizard. She gets a moderate success and redirects the damage from the 3 charging goblins to herself.
The GM asks the ranger what she's doing since she hasn't said anything yet. She decides to shoot at one of the goblins and send her pet to search for the thief. She gets an excellent success and kills one of the archer goblins. The GM tells the ranger that the pet will find the thief "after a while."
Meanwhile, the GM has the surviving archer goblin attack the wizard. It's not clear why the goblin attacks at this point, but I assume it's because so far each of the PCs and (living) goblins has done something except for this one (assuming that those 3 goblins were "doing something" by hiding in the shadows). The wizard apparently doesn't get a chance to avoid this attack. Again, it's not explained why, but I guess it's because he was too busy casting the spell. (Is this a "golden opportunity"? I'm not sure.)
Next, the GM specifically prompts the thief to act. The thief decides to look around. He gets a moderate success and notices the hidden crocodile. He comes up with a plan to poison the crocodile, but rather than resolving that right away, the GM prompts the wizard to act. This is where the example ends.
I think you can see what's happening here. What the game calls a "conversation" is little more than a round of turns in disguise. The GM tells the players what the NPCs are planning to do and then gives each PC a chance to take one turn, in whatever order they want. Sometimes the result of a PC action leads to an NPC taking their turn in response, but none of the NPCs end up acting more than once until everyone has taken their turn. After all the PCs have acted, the NPCs who haven't gone yet take their action. Then the GM returns to the "top of the order" and goes around the table again, prompting the PCs to act one at a time, in more or less the same order as before.
The problem is the rules don't tell you to play the game this way. In fact, they actively discourage it. Another GM could manage the same scene very differently, with radical changes in difficulty for the PCs. For example, the GM might allow the wizard to defend himself from the goblin archer, even after casting his spell. The rules don't say that he can't, after all. It's easy to see how a novice GM could get lost.
Honestly, what the game seems to want you to do is fall back on the old RPG convention of allowing each character to take one action in turn, but this isn't true in every case, and either way the game leaves the GM fumbling in the dark until they stumble upon their own interpretation of how the rules should be applied.
Keep in mind, deciding who gets to act and when is an integral part of running any RPG, so I consider it a glaring oversight not to give clear directions here. And this is just one prominent example. There are several other important areas where the rules are strangely lacking. Sure, the GM can just wing it. But too much of that strips the players of any real agency, making them feel like they're simply at the mercy of the GM's whims.
The Good #2: Streamlined Mechanics
Judging from my rant above, you might think that I prefer games with strict, detailed rules. As a matter of fact, it's quite the opposite. I enjoy games that are more "rules-light," as long as the lack of rules doesn't make them harder to play. I can think of at least three places where Dungeon World improves the game experience by cutting corners.
(1) Uses. Dungeon World employs an ingenious mechanic that saves the players and GM a lot of time and accounting when it comes to consumable resources. For example, where a game like D&D makes you keep track of every arrow you shoot, Dungeon World takes more of a "three strikes, you're out" approach. Your character might start with a quiver of arrows that has 3 "uses," and you expend 1 use each time you roll poorly. Sure, this means that an archer will never run out of arrows as long as they keep rolling well, but I'll take that over constantly reminding players to deduct arrows or just ignoring the restriction entirely.
(2) Magic. Probably the aspect of D&D that I hate the most is magic. Spell slots, prepared spells, known spells—the whole system is so needlessly convoluted. Dungeon World on the other hand does away with this by allowing spell-casters to cast their spells as often as they like. The tradeoff is that casting a spell requires a roll, so it's not guaranteed to succeed, and on a failed roll you can either lose the spell for the rest of the day or suffer some other consequence. Not only is this a much simpler system, I also like the implications it has for the game world. Unlike D&D, where casting a spell is often more reliable than almost any other action you can take, magic in Dungeon World is risky and uncertain. And that makes a lot more sense to me.
(3) Longterm Actions. Dungeon World condenses frequent longterm activities, like traveling or shopping, into a single roll. For example, if the party wants to hike through the spider-infested woods to reach the ruins of the ancient temple, they just use the "Undertake a Perilous Journey" move, which has a few key members in the group each make one roll for the whole trip to see if they reach their destination on time and spot any trouble before they run headlong into it. Nice, neat, simple.
In general, Dungeon World does an excellent job of focusing on moments where the players have interesting decisions to make and where their success or failure has meaningful outcomes. And, in doing so, it avoids those little "so what?" moments that often come up in games like D&D, such as having the players roll Perception or Hide checks when there's nothing around to perceive or hide from.
The Bad #2: The Overbearing Tone
For a game that takes such a freeform approach to aspects like the sequence of actions in a combat scene, Dungeon World comes off as oddly restrictive. For example, it demands that the GM limit themselves at all times to taking actions from a list of twelve "moves." At first, it may seem like these are simply meant as recommendations for the GM, but it's apparent from the language the game uses that the GM isn't allowed to do anything that's not on the list. See the example scenario, where the GM decides to have the thief's foot get caught after they fail their stealth roll:
I already have an idea of what to do, but I check it against my list of moves to be sure. Sure enough, my idea to have him get his foot lodged in the rubble in the darkness is a move, "put someone in a spot."
What's more, there's little a GM would want to do that's not included on the list, which raises the question—why have a list at all? The intention seems to be that following these restrictions will somehow lead to a better game, but all I see them doing is giving the GM one more set of rules to worry about. These rules are trying to solve a problem that doesn't exist. Every GM wants to run a fun game. What they need is some sound advice, not a list of commandments.
Along the same lines, the game has a certain tone that I find more than a little preachy and esoteric. Maybe it's just me, but phrases like "make a move that follows" or "never speak the name of your move" sound less like straightforward instructions and more like Zen koans or Buddhist mantras. And don't even get me started on "the fiction!"
A move depends on a fictional action and always has some fictional effect. "Fictional" means that the action and effect come from the world of the characters we're describing.
This is a very simple point. So simple, in fact, that I'm not sure it needs to be spelled out. It should go without saying that the characters' actions must make sense in the story and that their actions will affect the story. But even if it is necessary to include, I could hardly think of a more esoteric way to explain it.
The Good #3: The Experience System
I think by now it's accepted as a universal truth that the D&D system of gaining experience makes no sense. Not only does it involve a lot of math with pointlessly large numbers, it rewards players specifically for murder. It's small wonder that "murder hobo" is the default D&D character archetype! Sure, the GM can hand out XP for other things, too, but there's little guidance on this point, making it hard for a GM to (1) remember to do it and (2) figure out how much experience is appropriate.
Dungeon World has a much more elegant experience mechanic. First of all, players gain XP each time they fail a roll, which is brilliant. This encourages players to attempt rolls even when they know it's not necessarily the wisest tactical move. It also gives them something of a "consolation prize" that softens the disappointment that comes with a failed roll.
Secondly, the players receive end-of-session bonuses for acting according to their character's personality and for feats they achieved during the session, like discovering something new about the world or defeating a major foe. These rewards perform essentially the same role as D&D's "Inspiration" mechanic, but in a way that has a more meaningful impact on the game and is easier for the GM to adjudicate.
Finally, players gain experience for resolving "bonds." These are short sentences written by the players that describe relationships between the party members. For example, a bond might be "Nora does not trust me, and for good reason." If, through the course of the story, the bond is fulfilled or no longer applies (perhaps the PC does something to earn Nora's trust), the player who had the bond gains experience. This mechanic really encourages the players to think about how their characters feel about each other and to take actions informed by those connections.
The Bad #3: Clinging to Nostalgia
You may have noticed that I keep comparing Dungeon World to D&D. Part of that is because, of all the RPGs out there to choose from, I'm most familiar with D&D, and I assume that's true for the general reader as well. But another reason is that, Dungeon World is in many ways trying to mimic D&D. And that's too bad, because every design choice that was made because it resembles D&D represents a lost opportunity to introduce something new and better.
Don't get me wrong—Dungeon World contains many innovations, several of which I've mentioned here. But there are several artifacts from D&D that Dungeon World clings to out of what I can only assume is a sense of nostalgia. For example, it uses the same six ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma) and the same scale of 3 to 18 (even though Dungeon World doesn't have players rolling 3d6 to determine ability scores, which is where those numbers came from). Dungeon World also has all of the classic character classes (fighter, thief, cleric, wizard, etc.), the same old races and monsters (elves, dwarves, halflings, goblins, trolls), and D&D's bizarre "alignment" system (chaotic evil, lawful good, true neutral, and so on). It has the characters rolling polyhedral dice for damage, just like in D&D—but in a less combat-focused game like Dungeon World, it feels rather out of place. Of course, there's nothing inherently wrong with these conventions, but they're so obviously tacked on for the sake of resembling D&D that I can't help but wonder if the designers could have come up with mechanics that better suited their game if they had allowed themselves to create something truly new that stood on its own.
In summary, Dungeon World contains a lot of good ideas, but there's also considerable room for improvement. I'm a big fan of having the players be the only ones to roll the dice, I appreciate the game's streamlined mechanics, and I think its experience system is one of the best I've seen in an RPG. However, its rules are oddly open-ended when they should be more specific but also strangely restrictive when they should be open-ended. In addition, it probably held itself back by trying to play up the "it's just like D&D, but better!" angle.
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Cranes in Sri Lanka
Cranes Manufacturers in Sri Lanka
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The facilities include 2 full-sized kitchens, an outdoor shower and composting toilet, and an outdoor 35-foot outdoor gathering and movement circle.
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Home General Interest Tech capitals of Europe
Tech capitals of Europe
Tech is booming across Europe and new startups have become the norm rather than the exception in many cities. London leads the way but Berlin, Paris, Amsterdam and Barcelona are not far behind. With better legislation and financial rewards, as well as access to top quality IT talent, many cities are now becoming home to innovation and entrepreneurial excellence. Here are the top 5 tech capitals in Europe.
London benefited strongly from the Tech City programme which came into effect in 2010. Since then, the East End in particular has seen a rise in tech startups that delivered £18 billion in 2015 and provided jobs for over 200,000 employees. The city has attracted far more investment from international companies because of favourable legislation and a growing reputation for creating a great research and development environment.
With co-working spaces such as The Office Group and Google Campus, London has plenty of infrastructure in place to facilitate startup technology. Combine this with numerous incubators and accelerators including Level 39, and you have a strong recipe for success. The adaptability of London has been one of its major selling points and the infrastructure continues to evolve. Of the 17 billion-dollar unicorn startups in Europe, London has 12 including ASOS and Skrill.
Berlin has been climbing up the rankings as a tech capital over the last decade or so. While London may have the most successful eco-system for startups, Berlin certainly has the fastest developing. Innovators are attracted by the relatively low cost of living in the city compared to areas such as London or America's Silicon Valley and office space is not at premium levels. What has hampered progress to date has been the bureaucratic interference and paperwork that many startups have to face. In hubs such as London all you need to do is go online.
Despite this, Berlin has seen a big increase in investment for startups, although things are still pretty tough for hardware development which have greater risks associated with their products than software tech innovations. The low cost of living and access to a rich pool of tech talent has given Berlin and Germany a boost and you'll find the world's biggest incubator with Rocket Internet on your doorstep here.
Lying behind London and Berlin, Paris has all the attributes you could want for a high-tech city, including great transport infrastructure that puts it at the beating heart of Europe. The introduction of the auto-entrepreneur program in 2009 saw tax breaks for startups but there are still some issues to overcome if you want to set up your business here. First, there are relatively high levels of personal taxation compared to London and Berlin and there's plenty of bureaucracy to contend with (not to mention trade unions which seem more rampant in France).
If you find the right product and get it to the right market you can make a big success in Paris, though it often takes time to convince the French that what you offer is worthwhile. With help in place for SMEs to succeed, and access to some pretty big international corporations, Paris is a prime location for tech startups. Beware though – you'll need a good standard of French and employment law in the country is a lot more protectionist than in other parts of Europe.
Amsterdam has been promoting the benefits of doing business and starting a new company for a few years now. High on the agenda is the quality of life you can expect from living in one of Europe's most progressive and open societies. There's access to great transport connections and the government's StartupAmsterdam initiative is certainly making a difference.
They're not simply focussing on Dutch entrepreneurs either, the city is hoping to attract top talent from all over the world. Advocates say the fact the city is a lot smaller and less spread out than areas such as London is an advantage and there's certainly plenty of talent to draw on.
While there are numerous startups developing their products in Amsterdam, they've yet to see the big players to come through that other tech hubs have. This could change in the future as the government puts in measures to retain IT talent combined with the development of businesses such as AR company Blippar which could well go global in the next few years.
With its innovation hub Barcinno, the city is fast becoming a draw for tech startups who want to mix business with the pleasure of working in a location that has plenty of history and sartorial appeal. This tech hub has begun to thrive since the financial crisis which left levels of unemployment at around 50%. The city has been able to attract a number of incubators, accelerators and investment opportunities that is appealing internationally, not least because of English speaking hubs like Barcinno and networking opportunities such as the Mobile Web Congress.
Poblenou has been transformed from a rundown area of the city to a tech hub and the city is now home to some interesting startups such as second hand seller Wallapop and foreign exchange platform Kantox. Expect big things from Barcelona in the next few years.
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Anna Lemos
With a background in design, I started my career working in various UK based start ups. Branding, social media campaigns and digital design were my main strengths. Then, I dived into the business side of things. I am now a key researcher and creative content writer at CompanyFormations 24.7.
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Top 10 business news of the week #14
Keeping up with the news can be tricky. Even the most eagle-eyed observer can miss a vital news story. We think being up-to-date on...


Pleural mesothelioma is a rare and fatal cancer caused by exposure to asbestos. The word "pleural" relates to the lungs. There are other types of mesothelioma that affect other tissues, such as the lining of the heart, chest cavity, gastrointestinal system, kidneys and reproductive organs.
The signs and symptoms of pleural mesothelioma can look very much like other asbestos-related diseases. It is important to be diagnosed by a specialist since an expert will provide you with access to the most appropriate treatments. A diagnosis may also open up access to financial compensation.
Pleural mesothelioma is caused when microscopic asbestos fibers become embedded in the lining of the lungs. Exposure usually occurs during work duties. The tiny fibers become embedded in the lining of the chest or abdominal cavity and are impossible to remove.
When the asbestos fibers are inhaled in high quantities, they can develop into cancerous tumors. These tumors are known as pleural mesothelioma.
Mesothelioma symptoms do not appear until many years after a patient's initial exposure to asbestos. Furthermore, many symptoms are similar to those of other diseases, so they are often misdiagnosed and mistreated.
Pleural plaque is a natural form of collagen in the tissue of the pleural lining (the lining of the lungs) that hardens over time. It is caused by the body's immune response to the foreign and harmful asbestos fibers.
On its own, pleural plaque is harmless. However, it is often an indicator of a more serious disease, such as mesothelioma or asbestosis. There are no symptoms, but it is visible on CT scans.
There are other lung diseases that have signs and symptoms that are very similar to those associated with mesothelioma. Because of these similarities, it is important to be diagnosed by a specialist who has been trained to differentiate between lung diseases like mesothelioma, asbestosis and lung cancer.
Asbestosis is caused when asbestos fibers are inhaled and lodge in the lungs. The lungs scar and become stiff. Sometimes, the growth of excess tissue, known as fibrosis, occurs.
Because the stiffened lung tissue cannot expand and contract properly, breathing becomes excruciatingly painful and victims often succumb to lung or heart failure, essentially due to suffocation. Unfortunately, there is no known cure.
Aside from a lung transplant, there is no treatment available. Many patients will use oxygen therapy and medication to manage their pain. It is highly recommended that the patients do not smoke, as this aggravates the disease.
Asbestosis is benign. It can worsen, but it is not cancerous and it cannot spread to other organs.
There is an increased risk of developing lung cancer—this is especially true if you smoke or have a history of smoking.
While mesothelioma can develop in the lining of the lungs, lung cancer develops inside the lungs themselves. Lung cancer can be caused by inhalation of asbestos fibers. Studies of people who worked with asbestos show that they develop lung cancer more often than the rest of the population.
It's difficult to estimate the number of lung cancer deaths caused by asbestos due to the large number of other carcinogens known to cause lung cancer. However, it's estimated that many more people die of asbestos-related lung cancer than from mesothelioma or asbestosis.
One study, using statistics from the Centers for Disease Control, found that from 1999 to 2013 120,000 to 160,000 Americans died of lung cancer caused by asbestos exposure. This is thought to be a conservative estimate.
Studies like this suggest that lung cancer causes more deaths than asbestosis and mesothelioma.
While mesothelioma-specific funds are not accessible to people battling other lung diseases, compensation is still available.
Asbestos is dangerous and can cause many illnesses. It's critical to ensure you have been diagnosed properly—there are many similarities between mesothelioma and other diseases caused by asbestos. In order to receive the best treatment, it's vital to know which disease you are fighting and consider all your available options.
For more information on getting a second opinion on your diagnosis, contact our Justice Support Team today. Call us at (888) 360-4215 or request a FREE Mesothelioma Justice Guide to better understand your legal options.
Asbestos Nation, "Asbestos kills 12,000 - 15,000 people per year in the U.S." Retrieved from http://www.asbestosnation.org/facts/asbestos-kills-12000-15000-people-per-year-in-the-u-s/ Accessed on August 25, 2018.
Frost, G., Harding, A.-H., Darnton, A., McElvenny, D., & Morgan, D. (2008). Occupational exposure to asbestos and mortality among asbestos removal workers: a Poisson regression analysis. British Journal of Cancer, 99(5), 822–829. http://doi.org/10.1038/sj.bjc.6604564.
Mayo Clinic, "Asbestosis", Retrieved from https://www.mayoclinic.org/diseases-conditions/asbestosis/symptoms-causes/syc-20354637 Accessed on August 25, 2018.


DASH MOUNTED GPS NAVIGATION DISPLAY SCREEN/MONITOR 8.8'' CCC. BMW X5 X6 Series E70, E71, E72.
Monitor will fit without any programming. It is 100% fully functional as tested by our expert technicians. It has some minor cosmetic wear of used.
You will get what is pictured so please refer to photos. We have huge disassembly of BMW cars of 1, 3, 5, 7, X5, X6 series (2002 - 2016). If you need any part, please ask providing serial number of your car (VIN or last 7 digits) and we'll list any part for you. The item "BMW X5 X6 E70 E71 DASH MOUNTED GPS NAVIGATION DISPLAY SCREEN/MONITOR 8.8'' CCC" is in sale since Wednesday, February 22, 2017. This item is in the category "eBay Motors\Parts & Accessories\Car & Truck Parts\Interior\Dash Parts".
The seller is "atlanticship" and is located in El Chaparral. This item can be shipped worldwide.


So as a beautiful distraction to school holidays and renovations and summer stock making, the much anticipated travelling stash box was dropped to my door by Amy. To say brimming would be an understatement - the length of lace tying the lid on was so tight it needed cutting sorry.
Now here's hoping I can get some of this new stash crafted up by Christmas. The process has been very inspiring. Thanks go to Cat for organising this.
Ohh look at it grow and change!! It's looking more and more lovely at each stop!
Haha woops about the lace! It was from my stash anyway, no skin off my nose.
Lucky Hannah, you put some great things in there!
Yayy you took some of my additions! Score!


Which Collection would you like to search?
This is a google style search, with a filter for the collection you wish to search. Above the search box, the radio buttons allow you to choose which collection. Once you choose, just type the name of a family, genus, species or other keyword (listed in the help page). Use multiple keywords to refine your search (i.e. type: clarki nevada to find all collections of Oncorhynchus clarki from Nevada).


Enjoy a schnapps to accompany some herring, with the Bouquet Schnapps glass from Holmegaard. Chill the glass in the refrigerator for half an hour before serving to ensure an ice-cold schnapps. Like the rest of the Bouquet range designed by Peter Svarrer, the Schnapps glass has been created with a focus on the modern meal and simplicity of design. Peter Svarrer's glass range has been created to be used, and brings a classic, stylish look to your table setting – even for everyday use. The Bouquet range also includes a wine glass, beer glass, spirits glass, etc. The schnapps glass is sold in packs of 6. A great gift for all sorts of occasions.


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El Mercat cobert de Sant Feliu de Guíxols és un mercat catalogat com a monument del municipi de Sant Feliu de Guíxols (Baix Empordà) protegit com a bé cultural d'interès local. Va ser projectat per l'arquitecte Joan Bordàs i Salellas i construït pel mestre d'obres Narcís Franquesa. Va ser inaugurat l'any 1930.

Descripció
És un edifici civil, una gran nau que dona a tres carrers. Les estructures són de ferro però només es veuen a l'interior. Exteriorment es distingeixen dos cossos, l'inferior és de grans dimensions amb grans finestrals amb vidres esmerilats de colors amb dibuixos geomètrics i les entrades molt ressaltades per esglaons o dobles columnes adossades de fust estriat, un arc de mig punt sostingut per dues columnes lliures i tot aquest conjunt coronat per un frontó triangular que conté esgrafiat l'escut de la vila i la data del 1930. El pis superior de reduïdes dimensions, està format per finestres horitzontals semblants a les de baix. Les teulades són de doble vessant. A les cantonades hi trobem uns reforçaments més alts amb decoració de terra cuita.

Des del punt de vista estilístic, aquest edifici presenta característiques clarament relacionables amb l'art déco

Història
Com a vil·la d'una importància considerable, Sant Feliu de Guíxols posseeix des de fa molt de temps un espai on es fa intercanvi de mercaderies, A final dels anys vint del segle XX és quan es construeix aquest edifici per aixoplugar el mercat i gran part de les parades de venda (sobretot les de peix i carn) passen a l'interior, protegides del temps, però encara trobem a la plaça el comerç de verdures i la fruita.

Referències

Patrimoni monumental de Sant Feliu de Guíxols
Sant Feliu De Guixols
Edificis de Sant Feliu de Guíxols

redpajama_set_name: RedPajamaWikipedia


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IDS-036 Ron Kern – Limbitless & Voices of the Rescued
http://traffic.libsyn.com/idahospeakeasy/IDS-036_Ron_Kern_Limbitless_and_Voices_of_the_Rescued.mp3
Using Entrepreneurship to Help the Community
Ron Kern has a wide and varied experience with entrepreneurship, including starting several companies; a video company, a decal company, and a video production company to name a few. He built the third largest private investigation company in the United States. Kern's wife, Lisa, handled "all the books, all the HR, all by herself, which is phenomenal with 50 employees. It's incredible. That's great for me," Kern admits, "but I'd start it, get bored, get it to grow and then everything was left for her to do all the work."
After the death of Kern's mother in 2013, he decided it was time for a change. After selling the company on Halloween, Kern wasn't sure what his next direction would be. Kern says, "We got home, put our feet up, and I said, 'I'm bored,' and she said, 'You're not allowed to start another company for at least a month.' I asked her if non-profits count, and she said 'no.'" So within three weeks, Kern had websites up, fully-funded, and ready-to-go.
Limbitless
Limbitless began when Kern was put into contact with a man named Matt. Matt had a plan to help a wheelchair-bound friend reach the top of Table Rock Mountain. Kern heard the plan, and realized the potential of it. Limbitless is about helping veterans and the adaptive community of Boise with resources, but it's also about empowering people.
Kern explains that a large part of the struggle for returning veterans can be when they return from duty and "they can't do the things that they used to and that is a huge, huge psychological hurdle they have to overcome. Oftentimes these veterans will isolate themselves." That isolation is part of the reason for high rates of homelessness and suicide among returning veterans.
Limbitless isn't just about the Tablerock Challenge though. Limbitless also has a 'Tech for Vets' program, as well as other outreach in the works. Kern is enthusiastic about the new resources that will be offered in the future. "We're gonna be 3D printing some prosthetics, because they are super expensive," Kern explains. "And we're gonna fit children and adults with something that's custom to their needs and their size and how active they are, and just try to help them with that piece."
Voices of the Rescued
Voices of the Rescued is a platform for people who have experienced human trafficking, which Kern admits can be a difficult subject. "That's why most people don't wanna talk about it, because it's a big, dark, ugly thing," Kern says. "The average age of a girl being forced into human trafficking is thirteen." Kern explains that human trafficking is an "unseen crime" which is currently the second fastest growing crime in the world. "On our website we have tools and tips, and how to have a conversation. It's so important to let young girls know what to look for."
Voices of the Rescued works to support victims of trafficking to rebuild their lives, and it also works to help current victims escape. Kern explains that the first step is giving, "A bag of toiletries – on the bottom of the bag is a number they can call if they want to get out. If they call, they get picked up and are sent at least three states away." There are several reasons for this. One is so they can't be found by those running the trafficking. Another reason is that victims of trafficking often haven't had the chance to build necessary life skills. In the face of these challenges, many victims of trafficking return to the life they knew. Kern also points out that most victims of trafficking will have criminal records, as prostitution is a felony.
Voices of the Rescued was started to help get people out of trafficking and then to help support them as they transition back into the larger community. Kern explains, "We have podcasts, we write blogs, we are looking into an employment placement for these girls."
Registration for the 2018 Limbitless Challenge Table Rock Assent began March 1st.
More information can be found at limbitless.org.
Voices of the Rescued blogs, videos and resources can be found at voicesoftherescued.com.
John Evans & The Cultivation of Garden City
IDS-046 Kevin Knebl – International Speaker, Author, Trainer
JJ Saldana & the Idaho Commission on Hispanic Affairs
IDS-034 Jodi Peterson – Interfaith Sanctuary
IDS-048 Bo Grosboll – Idaho Poster Distribution


The Phalaenopsis orchid is often called the Phal by some gardeners. This species is one of the most commonly used for plants and bouquets. The thick moth shaped flowers have a unique appearance many love.
With some basic care, the Phal is very easy to grow in any home. Even those new to caring for houseplants can care for these flowers. By monitoring the soil conditions, regular flowers can be possible.
Cultivars offer many unique changes to the color and shape of blooms. Some may have a shaped lower "lip" while others have thicker petals. Solid colors, as well as variegated speckles may be present on petals.
Many prefer to grow or use the basic hybrid Phalaenopsis flower. The more commonly available hybrids feature pinks, whites or purples. Special cultivars may be available through garden centers or florists.
P. Mambo is a hybrid that features a unique narrow shape for petals. The flowers are often red, white and yellow in a speckled pattern. Petals are spread further apart and appear longer than normal blooms.
Artificial hybrids may also exist and can be easier to care for. Some of these may offer different color combinations or more blooms. The shape of the flower may also be changed through cultivation.
Orchids have a reputation for being difficult to grow and reflower. While some special care is necessary, growing the plant is simple. This allows many gardeners to add them to their home or garden.
Climate is essential when planting a Phalaenopsis orchid outside. In many colder climates, the plants will not survive for very long. For this reason, many prefer to use containers for outdoor use.
Tropical and very humid climates are needed for any outdoor plants. To create this, a warm location and a moist pebble tray can be used. Once the weather begins to cool, plants should be moved indoors.
For growing indoors, humidity is equally important to the plants. Light misting and a pebble tray are key to stronger growth periods. Keeping the humidity levels balanced can lead to easy reflowering.
Indirect light is critical for both indoors and outside containers. Direct sunlight can lead to the leaves burning with regular exposure. Several hours of diffused light daily is important for many species.
Potted and cut forms of Phalaenopsis Orchids are purchasable for delivery to Cleveland, OH, Peoria, AZ, Beaverton, OR, Henderson, NV, and Bakersfield, CA. While the potted orchid plants can last for years, cut orchids last up to a few weeks.
The exotic flowers are widely used for many occasions and holidays. Plants may be added to live arrangements or given on their own. Cut flowers may be added to a number of bouquets for many events.
The most common meaning for blooms is that of exotic and rare beauty. For this reason, they are frequently used in romantic arrangements. The bloom color may also have some impact on the intended meaning.
Pink blossoms can represent fun and flirty passion between lovers. Pink can also represent playfulness and high spirits between friends. Deeper colors can show a deeper level of feelings toward someone.
White orchids can be used to represent uniqueness or innocence. The meaning may shift depending on whether extra colors are present. Whites with purple centers are popular among many of the hybrids.
The cut blooms are often seen in delicate wedding and bridal bouquets. They are often mixed with other exotic flowers in similar colors. A Phalaenopsis orchid can add a glamorous touch to any bouquet.


The CDC has just announced that the Tips from Former Smokers campaign will be adding some new faces, and compelling new stories to the rotation beginning on January 25. The new 2016 ads raise awareness about chronic obstructive pulmonary disease (COPD); depression and smoking; dual use (defined as concurrent use of both cigarettes and electronic cigarettes); heart disease (with a military focus); and cancer survivorship with a positive message focusing on the benefits of quitting. These ads will be running in Colorado over the next 20 weeks, and you can find out more about the individuals who have shared their stores Here.


Submitted by Anonymous (not verified) on Feb 28, 2011.
Like many of the chefs I know Yan started along the chef path early in life. The only difference is Yan was set on a career in politics and working in kitchens was merely a means to pay for the things he wanted. "I basically got my first job as a teenager, which happened to be in a kitchen the day I wanted the newest skate board and skate shoes," explains Yan. And luckily for him, his first job was in the very high-end Le Mitoyen in Lavalle, Quebec. "I started like everyone, as a dishwasher and prep cook, and some of my jobs included cleaning oysters with a toothbrush, picking spinach from the on-site garden and plucking the recently slaughtered ducks that arrived with their feathers still on." The restaurant which was part of the Chateau Relais group, a collection of the most beautiful restaurants and hotels around the world was very "old school" when it came to their processes, and Yan was grateful to have experienced this early in life, as it helped to shape his future.
While studying for a political science degree at university he gave up cooking for a while to concentrate on his political career. At 18 he was the youngest person to ever run for a seat in municipal politics in Quebec. He was the president of the student union and the vice president of the Student Federation of Quebec. He was also working for the provincial party Democratic Action of Quebec as a political aid in the Laval riding, writing speeches and organizing political campaigns for five candidates.
"I was well on my way to a career in politics, but after a few years I became disenchanted and decided to change my career path." Yan enrolled in a professional cooking school and apprenticed at another high-end restaurant on St-Denis in Montreal, Le Toque while pursuing his Red Seal qualification.
From there Yan moved west and has had a number of interesting and diverse experiences including working in institutional kitchens, to the Banff Centre as a pastry chef where he was responsible for one of five restaurants. He ran his own "private chef" business, which brought him into client's homes to cook for them and led to a gig catering the G8 summit in Kananaskis, 2002. He was head chef at Island Lake Lodge for four years, managed the food and beverage for Intrawest at Panorama, and was most recently part of the team at Picnic Restaurant and Social in Fernie. Yan is at the moment working on three future projects that all relate to food and cooking!
With the grating blade of a cheese grater or food processor shred the potatoes and mix in the eggs, spices, garlic and shallots. Season, and with your hands shape the potatoes into small disks. Heat up a frying pan to medium heat with olive oil and cook the cakes until golden brown, flip the cakes, add the butter and cook the other side. Finish in the oven for ten minutes at 395 degree F. Add a spoonful of raiita and enjoy. This is a great side for egg dishes.
Combine in a bowl mixing until blended. Refrigerate a few hour before serving.
Potato cakes can keep for a few days in the refrigerator.
Fernie Wine Club ~ Around the World Wine Tasting at Lizard Creek March 6 at 6pm, featuring chardonnay and cabernet sauvignon. Tickets on sale at Lizard Creek for $25, contact Corrine at 250-423-5023 for more details.
Loaf Bakery, Café & Pizzeria ~ Now offering its bread, pies and pastries at food outlets at the ski hill, Causeway Bay Hotel in Sparwood, Blue Toque, Corner Pocket restaurants, Park Place Lodge, St Eugene Golf Resort in Cranbrook and Centex in Kimberley amongst other local businesses.
The Fernie Hotel ~ $5 Ghostrider tickets with the purchase of an entrée are available, along with the Orphans' Dinner on Sunday nights for $9, Fish & Chips on Fridays, and the weekly Meat Draw offering more prizes.
The Red Tree Lodge ~ Offering prime rib dinner for $17.95 Sundays, and Rotisserie Chicken on Friday and Saturdays. Regular menu items include fish and chips, ocean smart salmon and scallops, bison tenderloin, chicken, beef or vegetarian fajitas and wine specials daily.
The Old Elevator ~ Offering 25% off all appetizers from 5-6pm daily. Check out Chef Paul's new dish, taking chocolate stout beer and transforming it into ice cream for a perfect après dinner treat!
Le Grand Fromage ~ Grand opening event March 12 from 4-7pm. Taste a variety of Canadian artisanal cheese, sample fondue and raclette dishes, and meet local cheese makers Denise and Wayne Harris from the Kootenay Alpine Cheese Co. in the Creston Valley.
Mezzaluna ~ Serving homemade meatballs for a traditional Italian Sunday night meal. In Italy, meatballs are known as polpette. In the Abruzzo region meatballs are the size of marbles called polpettine. At Mezzaluna they just call them delicious!


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Home > Entertainment > Are Curtains Closed for Good?
Are Curtains Closed for Good?
Entertainment, Local, News
Taylor Hogan
It's curtains for many cinemas all across the country, and the few that remain open are struggling to remain afloat.
Several theaters were already on the road to closing their doors pre-covid, and the pandemic expedited the process. Nearly a quarter of all US movie theaters have remained closed since March 2020, according to the movie hub agency Screendollars. Theaters are known to have tight quarters, so it was a difficult process for some theaters to make it so that people could socially distance while watching the movie. This meant there was a limited amount of people that could enter the theater, which resulted in a significant drop in the box office.
Streaming services are thriving and expanding right now, and no one is necessarily rushing back to the movie theater. For a great number of people, the total price plays a major role in the decision to watch a movie at home as opposed to going to the cinema.
"I'm not really planning on going to the theater any time soon….it's too expensive and I can just rent a movie when a new one comes out…I also feel like in the next five to ten years we'll have to drive far if we want to go to the movies because a lot of them will be shut down," says Rego, 22.
The current price of an adult movie ticket sells for about $13.50. With some popcorn, candy, and a drink, the total can quickly add up to over $30.00. Meanwhile, the basic Netflix subscription is $8.99 per month, with access to the newest television series, movies, documentaries, and much more. When the comparison of subscription prices to those of going to the movie theater is that drastic, it can make the decision easy for some to watch a film at home. There is also an appeal in being able to click "pause" and "play" at one's own leisure, rather than sitting through the whole movie.
"Theaters that survive the pandemic may find that online streaming services have stolen away audiences for good," according to movie industry observers.
Several years ago, people would have to wait for months or up to a year for a movie to be available on blu-ray. But nowadays, viewers can watch a movie in the comfort of their own home almost immediately after it's been released, thanks to streaming apps like Hulu, Netflix, HBO Max, Amazon Prime, and Disney+. Venom 2, for example, hit theaters on October 1st, and will be available to stream by October 15th.
Although there are many advantages to staying at home to watch a film (especially monetary benefits), some people feel that going to the actual theater is an experience that one cannot have from their couch.
"At the movies, I love the energy of the other people, especially Marvel films…people scream and cheer and it's soooo much more fun…the overall vibe is completely different," Mucci, 23, exclaimed.
"The overall viewing experience is better, like the sound and the screen…it feels like you are actually there," an avid moviegoer, Hogan, 18, mentioned.
Many hope that the act of seeing movies in theaters will prevail, but only time will tell.
Austin Scholars Host Upperclassman Retreat
Afghanistan Has Fallen, but the People Live On


'In addition to being in St John Ambulance I am also a first aider at work for Morrisons.
On Saturday 13 March 2010, I was on my lunch break when I heard a checkout operator shouting at somebody 'Are you alright?' I saw another checkout operator who was on the floor by the time I could reach them. There were no signs of breathing. I asked the staff to call an ambulance and another first aider.
I commenced chest compressions and checked his breathing which was now normal. I placed the casualty into the recovery position and was joined by a second first aider, a former volunteer of St John Ambulance.


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Q: Form data in view is lost or reset after modal popup My form displays a dropdown list containing a list of statuses. When the selection changes a function is called thruough the dopdown list onchange property and the function calls up a modal. The intention is to gather additional user input thru an text input field.
After the modal is closed, however, the supposed changed status is no longer detected in my controller when the form is submitted. It seems the modal pop-up somehow lost the selected value in the form. Any help?
The dropdown list successfully triggers the function, thus the modal is shown. Nothing is done in the function for now, I just close it.
Here's how the form, modal, and function are placed in the view (among other things):
    <?php $form = ActiveForm::begin([
        'id'=>'formSave',
        "class"=>"ph-form__inline", 'method' => 'post',
        'fieldConfig' => [
        'template' => "{input}",
        'options' => [
        'tag' => false,
        ],
        ],
    ]);
    ?>

<?= $form->field($model, 'status')->dropDownList($model->listAllowedStatuses($model->status),["prompt" =>'Select Status', "class" => "ph-form__inline", "id"=>"selStatus", "name"=>"selStatus", "onchange"=>"inputReason()"])->label(false)?>

Please input (optional) reason for change:

                <button type="button" class="close" data-dismiss="modal" aria-label="Close">
                ×
                </button>

                <?= $form->field($model, 'status_update_message')->input("text",["class" => "ph-form__input__field", "name"=>"textInput", "id"=>"textInput"])?>

                <button type="button" class="btn btn-secondary" data-dismiss="modal">Close</button>
                <button type="button" class="btn btn-primary" onclick="save()", id="save" name="save">Save</button>

<?php ActiveForm::end(); ?>

The function that is triggered by drop-down's onchange, shows the modal: The plan is to add here the fetching of the text input data and placing it in the model, then close the modal, where a button is clicked in the underlying form to submit. The modal should not submit the form itself, just get input and "add" it to the  current form.
Perhaps this approach is wrong, or there's a better way to do it. Currently, it works in this setup: render form, select new value, click submit, and the controller detects the change and proceeds. After adding the modal, the controller no longer detects change:
render form, select new value, POP MODAL - accept text input - CLOSE, click submit, and the controller detects the change and proceeds. Appreciate your help.

redpajama_set_name: RedPajamaStackExchange


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Louis Eugène Richez (ur. 5 sierpnia 1864 w Canly, zm. 31 października 1944 w Paryżu) – francuski łucznik, trzykrotny medalista olimpijski.

Pierwszymi igrzyskami olimpijskimi w karierze Richeza były LIO 1908 (Londyn). Wystąpił tam w dwóch konkurencjach; zajął 17. miejsce w rundzie podwójnej i 9. miejsce w rundzie kontynentalnej.

Richez startował też na Letnich Igrzyskach Olimpijskich 1920 w Antwerpii.  Podczas tych igrzysk sportowiec sklasyfikowany został w trzech drużynowych konkurencjach i we wszystkich zdobył medale olimpijskie. Wszystkie te konkurencje były jednak słabo obsadzone; w zawodach startowały tylko dwie ekipy (Belgia i Francja); wyjątkiem było strzelanie drużynowe z 28 m, gdzie oprócz tych dwóch startowała jeszcze Holandia (Holendrzy zdobyli złoto).

Przypisy

Bibliografia

Francuscy łucznicy
Francuscy medaliści olimpijscy
Medaliści Letnich Igrzysk Olimpijskich 1920
Łucznicy i łuczniczki na Letnich Igrzyskach Olimpijskich 1908
Łucznicy na Letnich Igrzyskach Olimpijskich 1920
Urodzeni w 1864
Zmarli w 1944


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Self-Regulatory Organizations /
IIROC /
IIROC - Rule Review /
Notice of Commission Approval - IIROC - Rule Amendments to Facilitate the Investment Industry's Move to T+2 Settlement
INVESTMENT INDUSTRY REGULATORY ORGANIZATION OF CANADA (IIROC)
RULE AMENDMENTS TO FACILITATE THE
INVESTMENT INDUSTRY'S MOVE TO T+2 SETTLEMENT
The Ontario Securities Commission has approved proposed amendments to IIROC's Universal Market Integrity Rules, Dealer Member Rules, and Form 1 (the Amendments) regarding the investment industry's move from a trade date plus three business days (T+3) settlement cycle to a trade date plus two business days (T+2) settlement cycle. The Amendments will facilitate the investment industry's move to a standard T+2 settlement cycle, which is expected to take place on September 5, 2017 (the same date that the markets in the United States plan to transition to T+2).
In addition, the Alberta Securities Commission, the Autorité des marchés financiers, the British Columbia Securities Commission, the Financial and Consumer Affairs Authority of Saskatchewan, the Financial and Consumer Services Commission of New Brunswick, the Manitoba Securities Commission, the Nova Scotia Securities Commission, the Office of the Superintendent of Securities, Service Newfoundland and Labrador, and the Prince Edward Island Office of the Superintendent of Securities Office have approved or not objected to the Amendments.
Among other things, the Amendments are intended to ensure that the transition to a T+2 settlement cycle in Canada is harmonized with the move to a T+2 settlement cycle in the United States, given the close connections between the markets in both countries. The move to a T+2 settlement cycle will align the settlement cycle standard in the North American markets with those in other major markets (e.g., Europe, Hong Kong, Australia, and New Zealand), which have transitioned to a T+2 settlement cycle.
The Amendments were published for public comment on July 28, 2016, and IIROC received one comment letter. The Amendments are expected to become effective on September 5, 2017, at the same time as the North American markets migrate to a T+2 settlement cycle. A copy of the IIROC Notice of Implementation, including the adopted Amendments together with a summary of the comments received and IIROC's responses, can be found at http://www.osc.gov.on.ca. IIROC has made certain non-substantive changes to the proposed amendments published for comment last year.


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"SculptHer™" Collection by Statues.Com Pays Tribute to Red Cross Pioneer Clara Barton
Statues.com Logo Clara Barton bust in Bronze and Marble Clara Barton Red Cross Pioneer bust in Bronze Honoring Clara Barton with a 7-inch bust for her trailblazing work with the American Red Cross and her humanitarian efforts during the Civil War. …it's time to celebrate Her Story Through Sculpture! Each bust will amplify the achievements...
Statues.com Logo
Clara Barton bust in Bronze and Marble
Clara Barton Red Cross Pioneer bust in Bronze
Honoring Clara Barton with a 7-inch bust for her trailblazing work with the American Red Cross and her humanitarian efforts during the Civil War.
…it's time to celebrate Her Story Through Sculpture! Each bust will amplify the achievements of phenomenal women and serve as visual inspiration for all people."
— Evi Karpos, Project Coordinator at Statues.Com
SALT LAKE CITY, UTAH, UNITED STATES, May 18, 2022 /EINPresswire.com/ — The "SculptHER " Collection continues in May by honoring Clara Barton with a 7-inch bust for her trailblazing work with the American Red Cross and her humanitarian efforts during the Civil War.
Statues.Com is celebrating Clara Barton with a 7-inch bust for her prodigious achievements and humanitarian efforts that helped to reunite soldiers with their families during the Civil War. Barton is one of the most honored women in American history and is credited with being the founder of the American Red Cross. Her statue joins the special collection of statues entitled, "SculptHER " commissioned by Statues.Com.
Barton (1821-1912) was a visionary whose humanitarian spirit helped to change the world. During the Civil War, she courageously provided nursing care and supplies to soldiers, earning her the nickname, "Angel of the Battlefield." With permission from President Abraham Lincoln, Barton opened the Office of Missing Soldiers and assisted in reuniting 20,000 soldiers with their families.
In 1881, Barton founded the American Red Cross, and by 1882, the U.S. ratified the Geneva Conventions – laws that still protect the war-wounded and civilians in conflict zones. This would later result in a U.S. congressional charter, officially recognizing Red Cross services. Clara Barton's legacy lives on, reflected in the spirit of Red Cross volunteers and employees.
Because of the trailblazing leadership and tireless efforts of Clara Barton, the American Red Cross brings help and hope to distressed and vulnerable people across the nation and around the world.
The "SculptHER " collection, Telling Her Story Through Sculpture" is honoring 24 women over the next two years from the fields of science, civil rights, history, astronomy, aviation, education, the arts, social activism, medicine, and much more. Statues.Com will present one of these women in a white bonded marble or bronze bust each month.
"After three decades of creating and manufacturing sculptures for buyers around the world, it's time to celebrate Her Story Through Sculpture! Each bust will amplify the achievements of phenomenal women and serve as visual inspiration for all people," said Evi Karpos, Project Coordinator at Statues.Com.
These statues are available for sale on Etsy.com and at the Statues.com website.
About Statues.Com
Statues.Com was the first custom sculpting studio to offer commissioned marble and bronze art sculpture services online. Over the years our business has evolved to include clients from all over the globe. We combine detail-oriented project coordinators and the latest technology with highly skilled
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Paraskevi (Evi) Karpos, Project Coordinator
Statues.com
Paraskevi (Evi) Karpos, Project Coordinator, Statues.com
May 18, 2022, 15:55 GMT
Article originally published at https://www.einpresswire.com/article/571999911/sculpther-collection-by-statues-com-pays-tribute-to-red-cross-pioneer-clara-barton
Celebrity news and gossip that broke the Internet PART 15 TikTok: alireign
House Energy and Commerce Committee Passes Food and Drug Act, Including Provision to Lift Federal Animal Testing Mandate


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NIGER: Growing fears that kidnapped priest is in hands of Islamist extremist
September 21, 2018 ▪ Marta Petrosillo and John Newton
Archive image of a priest celebrating Holy Mass in Maradi Diocese, Niger in 2017
A priest has spoken out about the shock kidnapping of one of his fellow missionaries in Niger by Islamist extremists a few days ago.
Father Mauro Armanino of the Society of African Missions (SMA) spoke to Catholic charity Aid to the Church in Need about the kidnapping of Father Pierluigi Maccalli on Monday evening (17th October).
Italian priest Father Maccalli was abducted from the mission station where he was working, 77 miles (125 km) from the capital Niamey.
"It was a swift and coordinated attack."
Father Armanino said: "It was a swift and coordinated attack. The abductors were familiar with the movements of Father Pierluigi and had chosen him as their victim."
He added: "On Monday evening John [another SMA Father, originally from India] arrived here at our regional headquarters in Niamey, visibly traumatised.
"He himself lives in another small room, just a few metres away from that of Father Pierluigi, and he told us how the abductors had simply knocked on [Father Pierluigi Maccalli's] door, seized the priest and then left again firing shots into the air.
"From the way they went about it, it was clear that their target was the European priest, since otherwise they would not have left his Indian confrère behind."
Father Maccalli only returned to Niger a few days before he was kidnapped.
Father Armanino said: "I myself went to meet him at the airport last Saturday. The kidnappers must have known this, which is why they acted when they did.
"Certainly it does not help that the government, although well aware of the presence of these armed gangs in the area, has done nothing about it."
According to Father Armanino, one possible motive for the attack was to frighten Christian communities in one of the few areas of Niger where Christianity is the majority faith.
"…there are no longer any limits to their violence"
He said: "The fact that they have now attacked a Catholic priest for the first time, shows that there are no longer any limits to their violence."
Shortly after Father Maccalli was seized, there was an attack on the convent of the Franciscan Sisters of Mary. The Sisters saved themselves, by fleeing or hiding in the house.
Father Armanino said: "And they gave important information about the kidnappers who, while looting their home, spoke in the language of the Peul ethnic group." Peul is the French term for Fulani.
Father Armanino believes that Father Maccalli is in the hands of Islamist Fulani herdsmen.
Extremist Fulani attacks have claimed thousands of victims in neighbouring Nigeria, including two priests who were killed last April.
Father Armanino added that Father Maccalli is probably still be in Niger, as the kidnappers would have been unable to take their hostage to Burkina Faso, as the nearby border is strictly guarded.
But there are concerns that the kidnappers may be able to reach Mali.
"The group that abducted [Father] Pierluigi was a small group. But if they were to succeed in getting to Mali, the situation would be much worse for our confrère."
According to the SMA Father many members of the neighbouring country's Fulani community would help the kidnappers.
Father Armanino said: "It was in Mali of course that the Colombian religious Sister Gloria Cecilia Narvaez Argoti was abducted in February 2017, and she is still being held prisoner today.
"And so we are fearful that the abduction of Padre Pierluigi could likewise drag on for a long time"


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