The gentlemen of Sigma Chi Fraternity would like to thank everyone who came out to support their Broomball event. It was lots of fun.
The Ladies of Lambda Theta Alpha Sorority are still tabling and opportunity drawing tickets this week to win a $25 gas card and other prizes.
This week, the lovely ladies of Kappa Delta Sorority will be having their "I fell for a KD" event on Wednesday, Nov. 2 in the SMSU Student Union from 6p.m. to 9p.m. Gentlemen will be able to bid on a date with one of the ladies of Kappa Delta and then will go on an ice skating date with whom they bid on. all proceeds from this event will be donated to the Disabilities Sports Festival. So come have some fun and bid on your favorite Kappa Delta.
National Book Drive: Come by our table and bring any children's book that you would like to donate.
Nominee Obstacle Course: come and see your favorite nominee as he passes through a variety of challenges to become one step closer to the title of our SMOOTH SILVER KING!!
Join them in celebrating the crowning of their SMOOTH SILVER KING!!


To my Orthodox friends (and others), have a holy Good Friday.
(Note: this is the holiest day of the year, and almost the only one I observe).
via To my Orthodox… | Facebook.
This was written by John. Posted on Saturday, April 14, 2012, at 2:32 pm. Filed under Contributors, Facebook. Bookmark the permalink. Follow comments here with the RSS feed.	Trackbacks are closed, but you can post a comment.


NEW LONDON, Conn.--Dillon Kerr (West Roxbury, Mass.) collected a rebound in traffic and scored with 4:27 remaining in regulation to lead the Connecticut College men's soccer team to a 2-1 victory against Mitchell College in a non-conference game played on the Artificial Turf at Silfen Field. The Camels improve to 6-3 with the win, while Mitchell falls to 3-5-1 with the setback. Oscar Brown (Ridgefield, Conn.) chipped in with a second half goal for the Camels, who held a decisive 30-to-3 advantage in shots and a 9-to-2 edge in corner kicks. Senior James Gleason (Old Lyme, Conn.) netted his team-leading fourth goal of the season for the Mariners. Rookie net-minder Ramizan Sinani (Waterbury, Conn.) made six saves in the setback for Mitchell. Mitchell opened the scoring in the fourth minute of play. Junior defender Howard Johnson (New London, Conn.) layed out a perfect ball over the top of the Camel defense from midfield and Gleason chipped it in from point blank range to make it a 1-0 game. Later on in the half, Sinani was able to deny Brown on a penalty kick in the sixth minute of action with a diving stab on a low line drive. Sophomore Kevin Burt (New Canaan, Conn.) did not factor in the box score but his tenacity and effort was evident from the first time he stepped off the pine. Burt could have assisted on as many as three different potential scores in the first half and he did everything he could to spot the open man on the Turf. With 5:30 remaining, Burt planted a header that sailed wide right and the Mariners carried the 1-0 advantage into the break. In the second stanza, the Camels finally broke through. Ivan Kukharkin (Stamford, Conn.) distributed the ball ahead to Brown 15 yards in front of the goal. Brown was able to weave his way through a pair of defenders and chip in the equalizer with 20:25 to go. The Camels continued to apply heavy pressure on the Mitchell defense. In the 86th minute, Sinani was able to get his hands on a Camel corner kick but he could not hold on and Kerr cashed in on the opportunity with the difference making goal. Connecticut College sophomore keeper Casey Marini (Hampden, Mass.) played the opening half of action. Max Nichols (Mill Valley, Calif.) closed out the win in the second stanza.


Because today's seniors are the healthiest and most active generation of seniors in history, most of them approaching retirement age are looking to 'age-in-place' by staying in their homes. The good news is: Reverse Mortgages can help seniors meet the financial challenges of retirement while staying in their homes. The better news is: today new resources are available to homeowners considering reverse mortgages to make their futures the best that they can be.
This month, the National Reverse Mortgage Lenders Association (NRMLA) released three new resources on their www.reversemortgage.org website to educate senior homeowners considering a reverse mortgage and current borrowers and their families. The titles are Reverse Mortgage Self-Evaluation: A Checklist of Key Considerations, What You Need to Know About Your HECM After Closing and What Do I Do When My Loan is Due? These are welcome additions to the existing literature because Reverse Mortgages, like all mortgages, are fairly complex products and these will help clear up a lot of questions for potential or existing mortgagees.
A reverse mortgage is technically a Home Equity Conversion Mortgage (HECM). They are administered through the Federal Housing Administration (FHA) and enable older homeowners to withdraw some of the equity their homes have built up over the years to provide them with greater financial security. As with any financial product, there are many HECM programs to consider as they are designed to serve very specific needs. HECMs can help older homeowners supplement Social Security, meet unexpected medical expenses, make home improvements and more by allowing homeowners to convert a portion of the equity in their home into cash. However, unlike a traditional home equity loan or second mortgage, HECM borrowers do not have to repay the HECM loan until the borrowers no longer use the home as their principal residence or fail to meet the obligations of the mortgage. Homeowners can also use HECMs to purchase a primary residence if they are able to use cash on hand to pay the difference between the HECM proceeds and the sales price plus closing costs for the property being purchased.
To be eligible for an FHA HECM, the FHA requires a homeowner to be 62 years of age or older, own their home outright or have a low mortgage balance that can be paid off at closing with proceeds from the reverse loan. They must also have the financial resources to pay ongoing property charges and live in the home. They are also required to receive consumer information free or at very low cost from a HECM counselor prior to obtaining the loan by contacting an HECM counselor online or by calling (800) 569-4287.
Homeowners may apply for a HECM regardless of whether or not their home was purchased with an FHA-insured mortgage. To be eligible, the home must be a single family home or a two- to four unit home with one unit occupied by the borrower. HUD-approved condominiums and manufactured homes that meet FHA requirements are also eligible.
One of the most important points to remember about HECMs is that, unlike second mortgages or home equity lines of credit (HELOCs), HECMs have no monthly principal or interest payments. However, mortgagees are required to pay real estate taxes, utilities and hazard and flood insurance premiums. When the home is sold or no longer used as a primary residence, the cash, interest and other HECM finance charges must be repaid. All proceeds beyond the amount owed belong to the mortgagee's spouse or estate. This means any remaining equity can be transferred to heirs. No debt is passed along to the estate or heirs.
The amount allowed by HECMs vary by borrower and depends on the age of the youngest borrower or non – borrowing spouse, the current interest rate and the lesser of appraised value or the HECM FHA mortgage limit or the sales price and the initial mortgage insurance premium. If there is more than one borrower, the age of the youngest borrower is used to determine the amount that can be borrowed.
FHA-approved lenders may be located by searching online at www.hud.gov or by contacting a HECM counselor for a listing. Services rendered by HECM counselors are free or at a low cost and to locate one, search the www.HUD.gov site for the HECM Counselor Roster, the National HECM Counseling Network or call (800) 569-4287 toll-free for the name and location of a HUD - approved housing counseling agency near you.
For more information on HECMs visit the HUD site and search 'reverse mortgages' for comprehensive information. You can receive additional free information about reverse mortgages in general by contacting the National Council on Aging at (800) 510-0301 or visiting their www.NCOA.org website and downloading their free booklet, "Use Your Home to Stay at Home".


text:
Rock Sound Magazine
All Time Low: "It's About Leaving The Past Where It Belongs"
Rob Sayce 17 February 2017 at 13.13
Here's more on 'Dirty Laundry'.
All Time Low have explained the meaning behind their new song 'Dirty Laundry'.
First up, let's have another listen shall we?
"Dirty Laundry is a proud moment for me personally," wrote frontman Alex Gaskarth on Facebook.
"...a song written in the company of friends, torn apart and stitched back together several times over like all the best relationships... It's about leaving the past where it belongs, and loving the people around you for not only their light, but their darkness too."
"We shot the video with that in mind; inspired by a dream about the ups and downs that make us who we are, sometimes worn and tired, but better for it... alive and inspired. You can check out the song and watch the video at alltimelow.com . Our good friend Pat Tracy, who directed the 'Missing You' video helped us bring it to life, and we couldn't be happier about where the story will go from here. Pay close attention. :)"
"I hope you all love the song as much as I do. We're ecstatic about everything we have lined up this year, and can't wait to add this one to the set list as we get back out on the road. See you soon!"
He also commented on the band joining Fueled By Ramen.
"Here we are. Ten years since our first official full-length debut, (nearly 14 years since we formed this band,) and we're lucky enough to be sharing another chapter in the tale of All Time Low with the world. We couldn't be more grateful than we are right now."
"I hope you can forgive us, because we've been keeping secrets."
Since the beginning of last year, we have officially been signed to Fueled By Ramen records, the very first label we ever showcased for during our senior year of high school. It didn't work out back then, and that's ok (we probably blew it), but FBR has always felt like a second musical family to us through everything."
"From Hopeless Records, to Interscope, and back to Hopeless, we've come up listening to the bands on the FBR roster, working together on outside projects, watching with pride and admiration, looking forward to the moment when timing and purpose would align, affording us the chance to come in under their wing. So, here we are; a year spent in secret on a new label, writing songs and brainstorming for what comes next. I'm happy to say that we can finally deliver."
"ps. Sending all our love and gratitude to the Hopeless Records family, without whom we wouldn't be in this position now. Thank you for supporting us and breaking down wall after wall with us as we navigated this wild ride together. You guys have been incredible to work with over the years. Good people go far, which is why you all continue to crush it day in and day out. Thank you."
Exciting times.
ATL will hit the UK next month, with SWMRS and Waterparks.
10 - LONDON Hammersmith Apollo
11 - CARDIFF University Great Hall
13 - SOUTHAMPTON Guildhall
14 - CAMBRIDGE Corn Exchange
15 - LEEDS Academy
16 - BIRMINGHAM Academy
18 - LIVERPOOL Guild of Students
19 - BELFAST Ulster Hall
20 - DUBLIN Olympia
22 - BRISTOL Academy
23 - MANCHESTER Apollo
24 - SHEFFIELD Academy
25 - NEWCASTLE Academy
27 - EDINBURGH Corn Exchange
28 - GLASGOW Academy
30 - NORWICH The Nick Rayns LCR
31 - LONDON Brixton Academy
Rob Sayce
Rock Sound Online
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redpajama_set_name: RedPajamaCommonCrawl


text:
Q: How to define User/Permission relationship as M:M? The Resource relates to Action as M:M via Permission join table/separate entity. User can have many permissions. The same permission may be assigned to multiple users.
How to define User-Permission relation as M:M? How would it look like in EF?

A: Just an idea - should there be a terenary relationship in there?  There seems to be a three way relationship between the resource, permission and the user.

redpajama_set_name: RedPajamaStackExchange


text:
Q: Wrapping SharedPreferences with Dagger 2 and RxJava2 Do I need to wrap the Android SharedPreferences class or not? If yes, can you please provide me a simple working example?
I know how to use the SharedPreferences, but when it comes to wrapping it and providing it with Dagger 2 and RxJava2 I am confused.

A: I usually just wrap it using an interface called LocalStorage or something similar. Then inject a Context into the implementation and implement your SharedPreferences as usual. If you want to use Rx just make sure your interface methods return Observables.
Then whenever you need to use SharedPeferences just have a LocalStorage injected and you're all set.
Edit: Im not sure how much code you need but here's a sample.
Start off by defining an interface
public interface LocalStorage {
    void writeMessage(String message);
    Observable<String> readMessage();
}

Then write the implementation of this interface using SharedPreferences. So what do we need for this to work? Well, all we really need is a Context, but let's not worry about that, we will pass one through the constructor when we create the LoginStorage in the dagger 2 module.
public class SharedPrefStorage implements LocalStorage {

    private Context context;

    public SharedPrefStorage(Context context) {
        this.context = context;
    }

    @Override
    public void writeMessage(String message) {
        context.getSharedPreferences("sharedprefs", Context.MODE_PRIVATE)
                .edit().putString("myMessage", message).apply();
    }

    @Override
    public Observable<String> readMessage() {
        return Observable.fromCallable(new Callable<String>() {
            @Override
            public String call() throws Exception {
                return context.getSharedPreferences("sharedprefs", Context.MODE_PRIVATE)
                    .getString("myMessage", "");
            }
        }
    });
}

As you see we simply read and write the values as usual, nothing fancy. Now we just add this to our Dagger 2 AppModule (or whatever you decided to call it). We already know that we will need a Context for the SharedPrefStorage to work, so put it as a parameter and dagger will inject it (provided you have a @Provides method with a context, for example your application class).
@Module
public class AppModule {

    private MyApplication app;

    public AppModule(MyApplication app) {
        this.app = app;
    }

    @Provides
    @Singleton
    public MyApplication provideApp() {
        return app;
    }

    @Provides
    @Singleton
    public LocalStorage provideLocalStorage(MyApplication context)
        return new SharedPrefStorage(context);
    }
}

And then, of course, let's add it to our Dagger 2 component so that we actually expose the LocalStorage and can have it injected wherever we want it.
@Singleton
@Component(modules = AppModule.class)
public interface AppComponent {
    LocalStorage localStorage();
}

Now we can just have our LocalStorage injected whenever we need one. I hope this clears things up.


text:
Tax Service of Sevastopol: until March 1, the tax authorities will conduct reconciliations on the UNS with taxpayers
January 31 — Witch's Day … Do not attract problems — think consciously
For those residents of Simferopol who «missed the winter» today. atmospheric photos
The incident on the Sevastopol Cape Fiolent — a man fell off a cliff
Sevastopol News
The updated building of the traffic police department of the Ministry of Internal Affairs of Russia for the hero city was opened in Sevastopol
By Stefania Novak On Дек 30, 2022
The traffic police building was built in 1973 year. The total area is 30 square meters, of which more than 30 % percent was not used due to an emergency condition. The general depreciation of the building was %, and the technical condition of its premises did not meet regulatory requirements. In June 1973 of the year, a comprehensive overhaul of the building began, which was completed in December of this year. In the course of the work, the roof was replaced, a major internal and external repair of the facade was carried out, all communications were replaced, and the adjacent territory was landscaped. After a comprehensive overhaul, the building meets all technical modern requirements.
This year we often met at different sites, which are being updated, created by the efforts of the Ministry of Internal Affairs for the city of Sevastopol. You know that the development is going on — the people of Sevastopol see it. Development not only in terms of material security, but also in terms of the quality of work. It has become safer in the city, people feel more confident both on the roads and on the streets, both in the daytime and in the dark, thank you very much for this
, — said the governor of Sevastopol in his welcoming speech Mikhail Razvozhaev.
First Deputy Minister of Internal Affairs of the Russian Federation, Police Colonel-General Alexander Gorovoy noted that the opening of the renovated building of the State Traffic Safety Inspectorate is another important step towards creating comfortable conditions for the work of police officers and the provision of high-quality public services to citizens:
The leadership of the Ministry of Internal Affairs of the Russian Federation notes the purposeful work of the head of the regional Department of the Ministry of Internal Affairs of Russia in this direction. We note the significant contribution of the City Government and the Governor personally in support of the internal affairs bodies in Sevastopol.
Find out more: In Sevastopol, 17 roads were put into operation from the list of objects in 2023
The First Deputy Minister noted that Sevastopol is fully fulfilling the tasks set within the framework of the national project "Safe and high-quality roads. This year, the accident rate has been reduced, the number of accidents caused by drunk drivers, as well as people killed and injured in traffic accidents, has decreased, and the severity of the consequences of road accidents has decreased. Alexander Gorovoy also thanked Mikhail Razvozhaev for the initiative to create the city museum of the State traffic inspectorate.
During the event, Alexander Gorovoy presented seven employees of the State Traffic Inspectorate of Sevastopol with medals of the Ministry of Internal Affairs of Russia "For Valor in Service", the Governor of the city Mikhail Razvozhaev awarded Vasily Taranenko, a veteran of the State Traffic Inspectorate, who ensured traffic safety on Sevastopol roads since 1975 to 1999 years.
Also, during the opening ceremony of the renovated building of the Department of the traffic police of the Ministry of Internal Affairs of Russia in the city of Sevastopol, an exhibition of rare cars of the State traffic inspectorate was held, among which were presented «VAZ», «GAZ», «UAZ» and other samples of vehicles that were previously in service with the traffic police.
Stefania Novak 2015 posts 0 comments
Kerch police officers are looking for the missing Petr Petrovich Chilikov
Rules for land use and development of five more districts approved in Sevastopol
Three modern pre-fabricated buildings will be built in the Sevastopol children's…
Deserved combat awards were presented to sailors of the Black Sea in Sevastopol
In Sevastopol, 17 roads were put into operation from the list of objects in 2023
In Sevastopol summed up the work of Sevprirodnadzor for the past year
In Sevastopol, the ferry «Admiral Lazarev» entered the line after repair
In Sevastopol, children are taught safe behavior on the roads with the help of…


text:
Released in November 2011, Skyward Sword follows Link as he flies through the skies and to Hyrule in order to save Zelda. Traversing through three different sections of Hyrule while collecting familiar items, players get to enjoy the Wii MotionPlus and swing Link's sword with exact precision and get a feel for aiming a bow and using the slingshot. Much to his frustration, Link himself finds out that puzzle-solving has expanded to the overworld.
Best Single-segment time With resets: 5:39 by 'Paraxade' on 2012-04-28.
Author's comments:
First things first. The YouTube upload of this run is available here. I would appreciate your not uploading it to your own channel for several reasons, not the least of which being that I don't like the idea of having my work on someone else's channel. Thank you!
HUGE thanks to the following people: Acheron86, Tiberius, Argans, Hitaka, Miles, and UchihaSasuke. When I decided I wanted to try to run the Japanese version, I asked for donations and these guys just -gave- me the money to help pay for it. I'm really happy I managed to get something done so they (hopefully) won't be disappointed!
Thank you SDA staff: nate, mikwuyma, Flip, VorpalEdge, moooh, Breakdown, dex, and Puwexil. I love the site, and you guys are awesome for keeping it running.
All the people on ZSR who came up with strategies and broke the game. SS might not be very broken right now, but it's (hopefully) getting there!
I'm going to start by addressing something I'm sure a lot of viewers are gonna be curious about. This run was done on the Japanese version. I am not, in fact, Japanese, nor do I speak or read the language. The reason I use the Japanese version is because the text scrolls much much much much much faster. The Wing Ceremony cutscene, which is (normally) unskippable, is an entire minute faster on Japanese (3 minutes in English/2 minutes in Japanese). Plus it speeds up the pace of the game. Frankly, the text in the English version scrolls so slow that it bores the hell out of me. I would not have wanted to speedrun it if I didn't have the Japanese version. As far as I know there are no version differences aside from the text; I've been playing on Japanese for a month or two and haven't noticed anything. I don't know how much time is saved through the faster text; my initial estimates were something massive like 40 minutes but I'm not seeing the time difference in my runs, so I think it's actually something much smaller; 10-15 minutes maybe. I'm definitely not running through the English version to find out.
Kay so. Skyward Sword had been out for 5 months when I finished this run. In that time, it's proven to be largely unbreakable (so far, anyway). There's a couple neat tricks here and there, but there's only one big technique, the Back in Time glitch (I'll get to this in a bit). I got it the day it came out and it took me iirc 5 days to finish my first playthrough. My first attempt at speedrunning this was a segmented test run I started on December 9, and finished on January 19. That run was on the English version and it didn't use BiT because it hadn't been found until I was halfway through the run; by that point I decided to just go through the rest without using it. I ended up finishing in 6:23 using 77 segments. That test run is still online here if you want to watch it.
After that... I made the stupid stupid decision of trying to do a single-segment run. Don't ask me why. The first SS I did of this was in a race with TheOnly and a few other people where IIRC I got an ~8 hour time and we finished a few seconds apart (I was only halfway through my test run so I didn't know the last half of the game). Pretty ridiculous, really. When I started doing more of them after my test run was done, it took me a couple tries to sub 7, then a few crappy runs later and I managed to beat my test run in a single segment with 6:21. Then I got it down to 6:16... then early Thunderhead was found, and it went down to 5:56, then 5:45, then 5:39.
This run was really awesome. It's not without its fair share of dumb mistakes, but come on... it's a freaking 6-hour single segment run. There will be mistakes. It's really tough to do a run this long; not just because it's hard to play well for so long (it is), but also because it's really hard just to find time to do the run in the first place. You need a block at least 6 hours long where you're sure you won't be interrupted or get too hungry or tired or anything. Very limiting. I admit I started to get really fed up with the run, 'specially because I had a stretch for like 5 days where I couldn't get any runs up to Skyview Temple, which was pretty frustrating.
Skyward Sword is, for the most part, unbroken. There is just one big glitch: the Back in Time glitch (BiT). To execute it, kill yourself, then on the Game Over screen, select "Continue" and immediately reset the game. If you've done it right, you'll spawn on the title screen. If you watched my segmented Twilight Princess run, you'll remember this from segment 1; it's the same glitch. What makes it different in Skyward Sword, though, are A) the fact that you save with bird statues instead of the pause screen and B) the fact that the file select screen is also on the title screen rather than being its own screen like it is in TP. What this means is you can use this glitch to screw with the way the game saves and loads files, allowing for some pretty nifty sequence breaks. The game acts pretty strangely when you're on the title screen, and can have a number of weird effects, but here is the important stuff that I make use of:
First off, when you're on the title screen, you're in a special state of Skyloft that I call Title Skyloft. Title Skyloft has a few differences from normal Skyloft; namely, the lighting is weird and there are no NPCs. Most of the objects are still there, including bird statues. If you save at a bird statue, then load the file, then you'll spawn on title Skyloft in your file (without the title screen being up). There is one main use for loading on title Skyloft: the Statue of the Goddess is always open. This is very useful early in the game because it lets you enter the statue early. Doing that lets you get the Goddess Sword early, which in turn allows you to skip the Practice Sword. Aside from that, saving and loading on title Skyloft can be useful if you want to quickly warp back to Skyloft instead of manually flying there (which is actually never useful on its own, but meh).
The main use for BiT is called BiTWarp: essentially, a glitch that lets you warp around to specific locations in almost every map in the game. Basically, the way it works is you go to a bird statue while on the title screen and select one of your files. Then you want to highlight both "Save" and "Load" at the same time, and activate both at the same time, with the same A-button press. What happens now is that you'll spawn on the map you were previously saved at, but at the XYZ coordinates of where you were when you saved on the title screen. This can make the game load you in some interesting spots, and can be used for sequence breaks surprisingly often. Due to how the glitch works, each bird statue in Skyloft will warp you to a different spot. There are four: Lower Academy, Upper Academy, Bazaar, and Waterfall Cave. Upper Academy is by far the most commonly used one, as it usually spawns you inbounds. Bazaar is occasionally useful, while Lower Academy has no uses and Waterfall Cave is both useless and very hard to actually get to. This trick allows for things like skipping half of Skyview Temple, skipping the beginning of Eldin up til the Digging Mitts cave, and getting the Fire Sanctuary boss key early, among other things.
The third useful thing is probably the most confusing one, but it's a big one. When you're on the title screen, the game tends to load data from whatever file you have selected. When you interact with any object, the game will update your inventory to your inventory from the file you've selected. If you save, watch a cutscene, or go through a loading zone, you'll unlock the B button, which allows you to use your items. The strange part about this is that when you interact with certain objects (roll into a tree, push a box), the game will actually play certain cutscenes from your file - either the trapdoor in the graveyard opening, the Tower of Light rising, or the thunderhead opening. Typically this'll just do something on the title screen, and then the effect will be gone when you load a file, but it turns out if you manage to make a cutscene play after you've started loading a file, as the screen is fading out, then the effects of the cutscene will carry over into your file. This means using a completed file, you can trigger those cutscenes early on a new file. You can also use the same trick to load stone tablets into your inventory from a different flle, place them, and then have the columns open early on a different file. Or alternately, the biggest one: you can update your inventory to give you the Stone of Trials, place it in the statue, and then have Sky Keep open early on a new file. None of this is useful for speedruns, because the rules are that you can't make use of a premade file...
...however, there is one way to make use of it. As it turns out (and I have no idea why this works, but it does), if you save at a bird statue in Deep Woods after opening the entrance to Skyview Temple, then do BiT, then when you select your file, the game will immediately play the cutscene of the thunderhead opening. Even if you haven't unlocked the thunderhead on any of your files. You don't even have to interact with anything like you usually do to play cutscenes during BiT. This lets you open up the thunderhead early, and since you don't need any premade files to do it, that makes it speedrun-legal. Doing this skips all the stuff you normally have to do between learning the Ballad of the Goddess and opening the thunderhead, including the first Imprisoned fight - about 20 minutes of filler.
The weirdness doesn't stop there - BiT has a lot of other little quirks, but it's not really worth detailing here as none of it is relevant. Hopefully though it turns out there's still a few new ways to make use of it that no one's found yet, as it certainly doesn't seem outside the realm of possibility. If you're interested in learning more, it's worth stopping by ZSR's Skyward Sword section or the forums.
Now, about this run specifically. This run is an RTA (Single Segment w/ Resets) in 5:39, by both SDA timing and RTA timing. I spent a decently long time doing attempts for this, and I think it turned out to be a pretty good run. There are no real major mistakes (costing a minute or more). Tallying up all the noticeable mistakes, I lost less than a minute in the first half of the run, and less than 5 minutes across the entire run. Of course, if you take into account smaller mistakes and little optimizations, I lost more time than that, but you gotta draw the line somewhere. The single worst mistake in the run, both costing the most amount of time as well as being the stupidest, is when I jumped into the lava in the first room of Fire Sanctuary for no reason and lost almost 40 seconds. Fire Sanctuary as a whole was not great, and I lost almost two minutes there alone. I also got screwed on Levias pretty badly and got hit by a guardian in the Skyloft silent realm; Sky Keep overall was also pretty meh. However, most everything else was fantastic. Less than a minute of noticeable mistakes in the first half of the run (up to the end of the Shipyard), both Imprisoned fights went flawlessly, Song of the Hero had almost no mistakes, and I got almost the best ending I could have possibly asked for.
Mistakes in a run of this length are inevitable, especially when you near the end of a run, as you've been playing for so long and nerves start to kick in. Just look at Ghirahim 2 for proof of that... major nerves going on there and made me play like an idiot. I regret that Fire Sanctuary went as badly as it did, and Levias also bugs me, luck-based as it is, mostly because screwing up Levias means I have less arrows for later. However, given how solid the run was overall, and how incredible the ending was (which would be very hard to replicate in another run), I'm pretty happy with the end result.
Skyloft: The first thing I do when I get out of Knight Academy is save, then kill myself by jumping off a high cliff three times. This will be the first suicide of many. Anyway, this lets me use BiT to get the Goddess Sword early. Doing this lets me skip the Practice Sword entirely. It actually takes about the same amount of time to get the Practice Sword that it does to do this, but this is much more interesting, plus doing it this way lets me make a corrupt file, which is useful for a couple BiTs later.
After I rescue my bird, I skip the Wing Ceremony cutscene. It was originally skipped by saving at the prompt, exiting to the main menu, and loading the corrupt file to BiT out of the cutscene trigger. However, I found out a couple days before doing this run that you have a 2-frame window of movement after spawning but before the cutscene starts. This lets you simply sidehop out of the cutscene trigger; it's about a minute faster than the BiT method, and 2 minutes faster than watching the cutscene (3 on English). The only downside to skipping the cutscene is that the awesome music doesn't play during the race :<
I do the following Fi sequence, though it can be skipped using BiT. I think it might actually be a couple seconds faster to skip it. If you talk to Owlan outside Knight Academy after you get the pouch, he gives you a free shield, definitely the fastest and easiest way to get one. And right after that... I am pretty sure the 3 seconds or so I wasted to change the HUD setting is completely worth it to not have all that crap on the side of the screen.
Faron Woods: Right as soon as I land in Sealed Grounds, the Deku Babas here give me some trouble sometimes. They can be a little random, but they went well this time. After talking to Impa inside the Sealed Temple, there's a chest that has a bottle with a Revitalizing Potion in it. I need at least one bottle, and this is by far the fastest one in the game, so picking it up is a no-brainer.
The enemies are pretty much the only things in the game that are really luck-based, and they suck. However, Hero Mode has a gigantic benefit here: you start off with the fully-powered Skyward Strike that does as much damage as a slash from the True Master Sword. That means I can kill most everything in one hit, so I abuse it as much as possible.
On the Kikwis: It's faster to find all four Kikwis before you talk to the elder; he has less text that way. There's a nifty little shortcut where you can roll into a wall on the right and you'll lower the vine that you're supposed to shoot down after you get the Slingshot. That lets you get up to where the elder is much, much faster than running around the area near the gate to Lake Floria like you're supposed to.
The third Kikwi, in the grass, is kinda annoying. Basically, you have to cut almost all the grass on the ledge to be able to talk to him. He'll usually start crawling around for like 10 seconds after you cut near him, and you have to wait for him to stop to be able to talk to him. But if you can manage to cut enough grass before he starts crawling, he won't crawl at all and you can talk to him immediately. Worked this time, though I was a little dumb about getting my Skyward Strike to charge. :P
A piece of trivia I like is that it's actually possible to "skip" the first Kikwi and access the rest of Faron without seeing him at all. You can climb up over the tree with the rope on it, jump to a ledge, sidehop behind the log, then jump around a Fi trigger to access most of Faron early. However, the game won't spawn the rest of the Kikwis until you catch the first one, so it's unfortunately useless.
Deep Woods has a huge trick that is really really annoying. Basically, the goddess cube next to Gorko is scripted to teleport you in front of it when you hit it. You can hit it from below by luring a Bokoblin into the right spot and locking onto it to angle a Skyward Strike upwards, which lets you skip a LOT of stuff, saving nearly a minute. It really sucks because it's a very precise trick, 30 minutes into the run... oh, and the Bokoblin dies after three hits, so you get three chances to try to pull it off before the run is over. On this run I managed to get it on my third try, so I lost a decent amount of time, but frankly with how often this trick started killing my runs I was lucky to get it at all.
Skyview Temple: There's an awesome BiTWarp in this dungeon that takes you all the way to the big circular room halfway through the dungeon. After that, the actors aren't loaded, so I have to run to the ending area, go through a door to the room with the Hydra, kill the Hydra, then turn around and go back to load the room properly. This has the added benefit of getting to the aforementioned ending area early, since the gate isn't properly loaded until after I reload the room. So the only parts I actually have to do are picking up the Beetle and getting the boss key.
The vines leading to the boss key are really annoying. I accidentally fell into the void once and had to try it again. My strat for them - to stop and then slide all the way to the bottom of the first vine before swinging to the second - usually works, but evidently it's not foolproof. Watching it back, I think what I did wrong was jumping too early.
Ghirahim is a really fun boss after you know his patterns, especially when you're doing a single segment and don't really need to worry about luck manipulating him perfectly. I like to stay right in his face when I fight him; that way you can hit him immediately when he becomes vulnerable, and if he tries to use the daggers you can hit them away immediately instead of having to wait for him to throw them. If you WERE going to luck manipulate him, then optimizing this fight basically means you want him to use the dagger attack as little as possible, since it's the only attack he has where you can't hit him - all it does is waste time. Also, to hit him out of his dash attack, you have to slash in the same direction he charges. You can tell which way to swing based on which direction he holds his sword. If his sword points right, you want to swing left, and vice versa.
On the way out, after the Kikwi text, I save at the bird statue and then use BiT to warp back to Skyloft. This BiT benefits me by warping me straight to Skyloft so I don't have to fly, but it actually serves two purposes - the second one is much much more important. By saving at this point in the game, I can get the thunderhead opening cutscene to play during BiT, then transfer its effects over to my file, which will effectively open the thunderhead early. This saves a good 20 minutes or so later on. This is also why I had to save at the statue after talking to the Kikwi - if you just save at the save prompt then use the corrupt file, it won't work for some reason.
Eldin Volcano: There's another neat BiT here that lets you skip everything up til the Digging Mitts cave. The positioning on this one is actually rather precise - the spot spawns you in-bounds. However if you spawn inside the Goddess Cube, then the cube pushes you through the ground and you fall out of bounds and into the mitts cave. If your position is off you'll spawn next to the cube instead, which wastes so much time that it's an instant run killer. Also: it only works from the first bird statue in the area. I learned this the hard way when I couldn't get it to work for half an hour and couldn't figure out why. >_>
The Bokoblins you have to fight for the Mitts are really really really really really annoying and they just about never go right, but they shockingly enough went pretty well here; the mob at the bottom only took two Skyward Strikes... pretty sure it can be done in one but they screw me over. A lot. Anyway, I unequip my shield shortly afterwards because if I take fire damage, it will annihilate my shield, which is bad because my shield is kind of important. However, if you don't actually have the shield equipped, nothing happens to it. The rest of the trek up to Earth Temple goes by without a hitch (aside from OMFG A GREEN RUPEE). I use a deathwarp after getting the five key pieces to get back up to the Earth Temple entrance quickly.
Earth Temple: There is not really much to say. The dungeon's very short and straightforward. The only real tricks in the dungeon are near the end. At the end of the long ball tunnel. If you line up exactly right (you want to line up Link's head with the green stripe thing on the wall), you can push the switch in with the ball and then jump on the platform as it rises up, which lets you skip activating the other platforms. I actually pulled it off here, which was awesome because in my last few runs up to here I missed it. There's another trick in the next room. If you stretch out your dashing by letting go of the A button briefly every now and then, you can make it up the entire second slope without needing to rest, which lets you skip going around and bombing open the alcove.
Scaldera sucks. He is 100% luck. The fastest way to kill him is to bomb him at the beginning, then use Skyward Strikes to stun him. However, this doesn't work half the time for some reason. It's pretty much random whether the strat feels lik working. This fight went well, for the most part. The Skyward Strike stun worked once, but the second time I had to use a bomb; thankfully that was in the second phase so it didn't really waste much time.
After placing the yellow tablet, I dip into the thunderhead and get Farore's Courage early before going to Lanayru.
Lanayru Desert: Okay, so as soon as I get here, I do BiT. This teleports you waaay out of bounds, but actually on some standable ground - you're on the cliffs surrounding the area, which are ridiculously huge, much more so than they need to be, for some reason. A minute or so of running and I get back to the level... but since I'm on the cliffs surrounding the area, I can drop back in wherever I want. I go to Lanayru Caves, which effectively skips the entire Lanayru Mines area. The game also doesn't load Golo, which lets me go to Lanayru Gorge early. Although I can't actually do anything there yet, I CAN activate the bird statue, which saves time much later in the run - I'll get back to that later. After that, I exit back out to the desert and do BiT (again) to skip over to North Desert.
The generators are pretty straightforward. This part as a whole is pretty annoying though, because the Ampiluses can decide they feel like screwing you over, and you pretty much -will- get hit if the camera angle is awkward enough. I believe the key to getting through this area unscathed is to pay careful attention to everything... especially Ampiluses. A quick shield bash will get them out of the way, but if you don't time it right you'll take shield damage. Another option is to try to just outrun them - they actually can't move while the camera isn't pointed at them, so if you can get far enough away they'll just unload until you look at them again. However, that strategy has a tendency to backfire if you don't have enough of a lead on them when you start. This is where I usually drink the Revitalizing Potion, but I didn't need it this time since I miraculously didn't get hit even once.
The Hook Beetle fight was tough to plan out. My strat used to be fairly simple (the one I used in the test run) - I'd activate the timeshift stone with a spin attack, then hit the first Technoblin outside the timeshift area, and spin/finish the other. Two problems with this strat: 1. It's not very consistent. 2. It turns out if you hit the timeshift stone from further away, then the text where the robot asks for help and Fi tells you about the timeshift area won't trigger. The strat I was using before started you right inside the text trigger. With a little experimentation, I came up with this method: stunning both Technoblins with the Slingshot, then using a bomb to take them both out. It's pretty fast, works very reliably, and skips the robot text.
I had very close calls with stamina at both of the indoors generators. Tongue Also, ran out of stamina by accident after the first generator. I guess it had to happen -somewhere-.
Lanayru Mining Facility: Shout-out to Miles :O Anyway. Beginning is rather straightforward. I save in the main room before getting the first small key so I can deathwarp back there later. I'm not sure if it's faster, but if it's slower, it's only marginally, and getting back out of the Gust Bellows room normally can be difficult. I had a little hiccup with the last conveyer belt in the room before Bellows... was dumb, some time lost but not too much of a big deal overall.
After the deathwarp, I use BiT to skip over behind the gate in the main room, which - thank God - skips the most annoying room in the dungeon. In the room with all the sand and the spikes, it's possible to jump over the spikes to shortcut to where the switch is, but meh. It's absurdly difficult to pull off without getting hit and barely saves time. I honestly don't think it's even worth it in segmented. There is another sweet skip before the boss key. You can call over the minecart you're normally supposed to activate on the way back, and jump on it - if you jump at exactly the right spot you'll stand on top of it. If you activate the minecart after that, then it'll take you over to the other side of the pit, skipping a lot of other crap.
Right before the boss key, the Sentrobe Bombs totally screwed me over by following me into the room with the Armoses and got right in my face so I couldn't keep fighting the Armoses. Guess how many times that's happened before? If you guessed "zero", you win!
Moldarach is pretty much one of the most pathetic bosses in the entire Zelda franchise. There is a neat trick for him that I found: if you back him up against a wall, you can kill him before he has a chance to burrow underground.
My thoughts afterwards: "Hrm I wonder if you can drink the Revitalizing Potion on the minecart... Oh cool!! You can!!" Yay improvisation! Since I didn't need it to replenish health, this is pretty much the best time for me to drink it: I just picked up a heart container, so it won't screw up any deathwarps. I need an empty bottle for Sacred Water so I need to get rid of the potion now. Before early thunderhead was found, I'd pick up a second bottle in the Bazaar and use that for Sacred Water, then save the potion for Ancient Cistern, where it's much more useful, so it kinda sucks I have to do it this way now.
Faron Woods 2: Groose stuff and then playing the harp for the first time. Since I have Farore's Courage early, I could proceed through the next portion of the game without doing this sequence if I wanted to. However, later in the game when I come back after Fire Sanctuary, I'd get stuck because the Gate of Time wouldn't be up so I can Skyward Strike it. So it's still necessary to do this little part.
Thankfully though you can skip all the other crap that normally happens here! I have Farore's Courage, so there's no need for me to do any of the things you normally have to do to unlock the thunderhead. I just leave after playing the harp (yes, Impa lets you leave - the dialogue's in Japanese, but she says something like "Where are you going?! Do you have to prepare? Very well, but hurry back!") and go straight to the Silent Realm. This skips fighting Imprisoned 1, talking to the headmaster in Skyloft, repairing Scrapper, repairing the windmill, turning the windmills, and playing the Ballad on top of the Tower of Light - overall, about 20 minutes of pure filler skipped. Awesomeness.
The tutorial in the Silent Realm is one of those sections that makes me very, very glad that I'm playing on the Japanese version - it's just painful in English. (It still is in Japanese, but less so.) Silent Realm itself goes smoothly, don't have much to say.
Skyview 2 is pretty simple. I skip almost the entire thing again using BiT, reload the main room using the Hydra room again (except there's two Hydras now!!), bomb the archers and go back into the boss room. The triple Stalfos strat is pretty awesome, I came up with it during my test run. After that a deathwarp gets me back out; the reason the deathwarp is necessary is because if you go back to Skyview before you speak to the Water Dragon, then you don't get automatically warped out after you get the Sacred Water, so you either have to go all the way back to the entrance on foot, or deathwarp.
Yet another pre-AC skip! Back in Faron Woods, I use a trick to get up onto the ledge surrounding the area and enter Lake Floria through the back entrance. This skips climbing the tree, talking to the hermit, drawing the symbol, and going through that really long tunnel in Lake Floria. There's actually a bunch of different ways to do Lake Floria Early. The method I use is to go near the door to the front entrance, use a jump + jumpslash to get up on top of the gate, then jump off the gate onto the surrounding ledge. There's another method about 10 seconds faster where you go to the very beginning of the area where you come out from Sealed Grounds, jump from the rope on top of the tree, then from the tree to the surrounding ledge. But unfortunately, that method is much, much harder, while the fence method is nearly 100% consistent.
Ancient Cistern: The second room has a trick where, if you can manage to get into the water without overturning any lilypads, you can skip a short cutscene where the game shows you the lilypad you just flipped over. For 10 seconds. I don't really have a way to set this up; it's one of those things I kinda just have a feel for, and it works some of the time and not others. This time it worked. Stalmaster is kinda eh, I've had better fights, but not too bad overall.
The basement has a pretty awesome sequence break. There are about a zillion different ways to pull it off, but the point is, you can get on top of the statue's foot and then run around to where the rope back up to the main level is. This skips the entire basement. The method I chose is a highflip; it's a trick Kazooie found where you place a bomb down and then backflip on the first frame you regain control of Link, and you'll do a really high backflip. I found a way to line up the highflip that is pretty consistent; the only variable is whether you manage to actually pull off the highflip. Usually takes a few tries, but this time, first try!
Koloktos is... sucky. He just takes an eternity. The fight has so much forced waiting. The attack he uses in the first phase is also random so that can be a little frustrating. Second phase is very scripted. He slams his arms into the ground, then the next two cycles, he swings his arms, then summons Cursed Bokoblins, then slams his arms. The arm-swinging attack is the only thing that can be sped up. If you get hit, then he stops immediately, so that attack can be cut short. I have enough health to do it, but the arm-slamming attack can be tough to avoid; since I only have 5 hearts, if I cancel both arm-swinging attacks, then I leave myself no margin for error - one accidental hit and run's over. So for that reason, I let the first one play out, and skip the second one (the second one is longer). In retrospect, I think it would have been a much better idea to sit before going into Ancient Cistern to replenish health, so I wouldn't have needed to play it safe on Koloktos, but I didn't think of that until... halfway through this run, actually.
Sand Sea: Nothing noteworthy about the Silent Realm. Skipper's Retreat has one neat trick: at the part where you're usually supposed to use the Beetle to knock down a Deku Baba, you can instead lure it out by shooting the Clawshot at the wall next to it. Then you can clawshot the target, and you'll be able to hang on it without being hit off the wall. Then if you can clawshot back off fast enough, you can skip killing the Baba.
Shipyard is straightforward too. At the end of Pirate Fortress, there's a Beamos right where I have to leave the timeshift orb; I have been killed more than a few times by that Beamos, hence why I played carefully when I went back in to retrieve the orb.
The Sandship: Beginning is easy enough: get the small key, deathwarp back, kill Scervo and get the bow. After opening up the timeshift stone and lowering the lifeboat, though, I use BiT to warp into the boss key room, shoot the timeshift stone from there, then deathwarp back to the first statue, skipping the sequence where you have to climb up the deck to reopen the timeshift stone. I haven't timed whether it's actually faster to skip the sequence... but it definitely feels faster. Plus I hate that section. Especially in a single segment. So if you have a problem with me skipping it, screw you. Unfortunately, since the actors in the boss key room aren't loaded, I can't actually get the boss key early.
Not much else noteworthy that I can think of. I was being kinda stupid on the way to the boss room. I was holding A to sprint, then pulled out the bow while still holding A, which made me start charging the bow the slow way. <_< Tentalus can be pretty sucky, with tentacles spawning underneath you among other BS, which is why I replenished my health before the fight. I ended up getting hit twice in this run. That would've left me one hit away from a run-killing accidental death if I hadn't refilled... hence the refill.
My Tentalus fight wasn't that great. I got hit by one of the tentacles and for some reason had a really hard time shooting the tentacles (including one incident where my arrows went -through- the tentacle??). Then for some other reason I just could not climb the wall to get to the second phase, something that normally never gives me trouble. Just weird. On the bright side I did manage to get the small skip in the second phase - if you jump in the water and respawn at the right time, then you can shoot Tentalus for the second time without having to fight through all the snake-hair-stuff.
Volcano Summit: I jumped in the lava in the Silent Realm, yay. Smooth other than that. En route to Fire Sanctuary, I have to backtrack for water once because I only have one bottle. :/ I miss having a second bottle. And the Beetle upgrade for that matter.
Anyway, there's a pretty sweet trick before Fire Sanctuary: the game will teleport Scrapper to you whenever you go through a loading zone. You can abuse this to skip the entire Scrapper escort. After you start the Scrapper escort, you can just return to the sky and then drop back down wherever in Eldin you want. I drop down at the top. Unfortunately, the developers thought of this and stuck a Fi trigger in the way so you can't just exit to the Volcano Summit... however, you can use BiT to get around the trigger and get back out anyway. This is another BiT that is relatively picky; you basically have to be standing the perfect distance from the bird statue. Too close and you'll spawn on the roof, slide off, and get stuck infinite falling; too far and you'll just get stuck infinite falling. Just right, and you'll manage to land on the ledge near the pit, from which you can clawshot out to the path that leads up to the Goddess Cube.
There's another skip here that doesn't use BiT, but it's both slower and harder. If you only drop from the sky to the entrance to Earth Temple and kill yourself, Scrapper will teleport up to you, which skips most of the escort; you still have to do a fair chunk of it though, so it's preferable to use BiT to skip the whole thing.
Fire Sanctuary: Fire Sanctuary was bad. The first room has the stupidest mistake in the run. I just jumped into the lava for no reason near the end of the platform ride and had to ride the platform over again, which cost me almost 40 seconds. >> On top of missing the arrow drop. Bah. The Magmanos fight was pretty blah. It's possible to freeze both of them at the same time, which saves a lot of time, but I've had zero luck pulling that off in my runs lately.
After I get the Mogma Mitts I deathwarp back to the beginning and use BiT to skip basically the entire rest of the dungeon up to the boss key. This one is relatively easy; you HAVE to do the BiT from the first room to get the right objects to spawn on the bridge; but what you have to do after the BiT can be tricky. You need to reload the room to spawn the actors, then jump down to boss key path. It's relatively easy to make it with a jump + jumpslash, but if you want to make it down unscathed rather than taking 4 hearts of damage, you need to do a sidehop + sailcloth, which makes it more difficult. I accidentally fell in the lava once so coulda been better. :/
Ghirahim made me a nervous wreck. I was playing a bit cautiously on him, can you blame me though? I was down to one heart on a boss four hours into a pretty good run. Think anyone would've gotten nervous. That said, that doesn't entirely excuse how stupid I was acting at the beginning of phase 2, slashing the wrong way and then just BARELY managing to jump away before getting killed - multiple times - which cost me another 20 seconds, but blah. In the end I managed to pull it off without getting killed.
Levias: Imprisoned 2 went perfectly. There is a trick where if you manage to hit down the sealing spike for the first time right before when he normally tries to climb the wall, he won't climb the wall. This saves a ton of time. This is why I waited around for a long time before the first hit instead of just jumping straight onto his head; the timing is pretty specific, but I got it. The annoying thing about this fight is that my strategy completely relies on hitting him in the optimal spots. If I screw up at all, then it will completely screw up my rhythm for the rest of the fight. Essentially, this fight can either go perfectly, or it will be an awful mess. Thankfully enough, on this run it was the former. This is less of an issue on Imprisoned 3 since on that one hits 2 and 3 are completely scripted.
Back in Skyloft, the headmaster didn't know where the Triforce was... but thankfully, his bookcase knew who might! Yeah, this is a side effect of doing the thunderhead early, for some reason the game spawns him in the wrong place. I have no idea why. It doesn't cost any time though, and it makes the scene a bit more humorous since Link ends up talking to the wall. Spiral Charge training is rather annoying, but shockingly actually went perfectly in this run - it usually never does.
My Bilocyte fight was kinda crappy. First I use a pretty awesome glitch: if you drop onto him during the first phase and drop a bomb next to his blowhole, Bilocyte will come out early - and invisible - which skips the entire first phase. The fastest way to take out the second phase is to hit him with four arrows. This is easier said than done though, especially because Levias keeps flying all over the place and it screws up your aim massively, which makes the whole thing really random. I unfortunately only managed to hit him three times before running out of arrows and had to finish him off by deflecting his poison ball thingies back. That cost me a bit of time, but running out of arrows will cost even more; I did save one arrow for Sky Keep, but optimally I'd finish the fight with at least three, the Sky Keep one plus two for Fire Dragon's room.
Song of the Hero: So, remember how I went to Lanayru Gorge early on my first visit to Lanayru? Because I did that, I can go straight to Lanayru Gorge now instead of having to pass through Lanayru Caves. This also skips talking to Golo, which means the game won't disable the other two sections of the song - this means I can do half of the Lanayru part, then leave, do the other two, and then come back and finish Lanayru, rather than doing one at a time like you're supposed to. The minecart ride is really straightforward, long and boring. Nothing interesting to say about it. I grab the Tree of Life and go to Faron.
Imprisoned 3, like 2, goes perfectly. The only thing that's really a variable at all in 3 is the first hit. It can be rather tricky to get the first hit quickly, but I found an awesome strat while working on my test run which is very fast and easy. As soon as the fight starts, you'll want to activate the Groosenator and fire right before his third step hits the ground. If you timed it right the geyser right underneath him will activate long enough for you to take it all the way up. The second two hits are ridiculously easy because they're completely scripted.
Flooded Faron goes alright. Everyone hates the Tadtones, but they're easy when you know the route! Then Link kills himself for the last time to teleport back to the tree.
Bokoblin Base actually went perfectly. I sat on the stool to replenish my health because the 2 hearts you start with are usually not enough, as there's a lot of ways to lose health in this sequence, but it turns out I didn't need it because this section went so well. It's not perfect, mind, as there was one trick I missed... in the second underground area, there's a trick where you can hit the bomb, then crawl behind it and hit it back the other way. Didn't work this time. But aside from that, yes, everything was awesome. Tongue It's also possible to skip recovering the Slingshot, but believe me, it's absurdly difficult and not SS material in the slightest.
In Fire Dragon's room I have to use the Beetle to cut down the ropes on the bridge because I don't have any spare arrows. Boo. :/ After that section, all I have to do is visit Thunder Dragon again, then return to Levias.
The Skyloft Silent Realm has a couple mistakes. First, I got hit by a Guardian on my first try to climb up the Tower of Light. Getting up there without getting hit seems to have a 50/50 chance of happening, so while it's disappointing that happened, it's not really too surprising. :/ In retrospect, I think I should have gotten the tear in front of the start first instead of the one on top of the tower; it would have been slightly slower, but much more consistent. Aside from that I also somehow ended up picking up a beacon fruit right near the end. That was especially annoying because, after successfully avoiding every other beacon fruit in the game, I accidentally got one that I've never picked up by accident before. x.x
Sky Keep: Lots of room rearranging. The reason I spend so much time rearranging rooms and backtracking is because if you play your cards right and arrange the rooms the right way, it's possible to finish the entire dungeon without entering the Earth Temple room at all. That's obviously a huge timesaver, plus that room sucks so skipping it is awesome.
Sky Keep went ok overall, nothing incredible. I had a couple little dumb mistakes in the Skyview room... fell into pits a couple times. Blah. Dreadfuse wasn't great, I took shield damage which sucked because I would've finished the whole game without taking any shield damage otherwise D: Also, the Ancient Cistern room was a little blah, namely I admit I was playing very cautiously against the Stalmaster and lost a decent amount of time because of it. I also bottled a fairy I didn't actually end up needing. The fairy is a precaution just in case the horde battle goes horribly wrong, which honestly, it usually does.
The End: My horde battle was INSANELY good for being at the end of an SS. First Bokoblin "minibosses" were very fast and I actually managed to pull off the Moblin jump, which is RIDICULOUSLY inconsistent but saves a ton of time. But who cares about that, because I GOT AN ARROW! That arrow is obviously more important than getting a good time! THANK YOU GAME!
Ghirahim 3 was pretty fast, but didn't go according to plan. The strategy on phase 2 is to shield bash him and stab him, then reflect his sword slash back at him to the rest of the stabs to get to phase 3. But unfortunately I messed up the shield bash and got hit instead. Twice. So I changed my mind and went on the offensive on him. Yay improvisation (again)! It's a bit ugly to me and it would certainly have been faster if everything had gone the way it was supposed to, but overall my improv strat was fairly quick, so I didn't lose much time here.
Demise was fantastic aside from some slow sword slashes. I usually find him to be very easy but I had some trouble with him in my runs recently (my 5:45 run before this one had two deaths on him). Practiced up and figured out what I had trouble with, and I managed to pull this off. Great way to cap off the run.
I don't know what's next for me but I will tell you right now that I AM NEVER DOING A SINGLE SEGMENT RUN THIS LONG EVER AGAIN SDLKJSLGJSLkgjaelkgjaejrhg
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Enjoy the run!
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January 9, 2022 by SizeGuide
Earlier known as Poona, this racquet sport, badminton is the development of British India. It is derived from the game shuttlecock and battledore, after the evolvement of which badminton became a summer Olympic sport played over a span of four years. In this play, the shuttlecock is hit by the racquets and passed over the badminton net and the Badminton Net Size has to be the standard one. These are played in singles and doubles. When it is played in singles only two players are involved who stand facing each other, and when played in doubles total of four players participate, two players per side.
Badminton is a casual outdoor game played on a field or on an indoor court. The fun in the game is a player has to hit the shuttlecock(made of a feather or plastic) and hit it on the other side of the court and make sure they do not hit it back. When the opponent fails to hit the shuttlecock one point is earned by the other player.
Playing the game might seem easy when played informally, but it involves quite a few technicalities regarding the badminton net, the racquet, the shuttlecock, and the rules of the game. Setting up the badminton court is one of the essential tasks about which we will learn in the content.
Badminton Racket Size
Volleyball Court Size
Watch the Badminton Net Size: Measurement & Mounting Guide in this Video
How high a Badminton Net should Mount?
Badminton net dimensions in feet
Badminton net dimensions in meters
What's the Difference Between a Badminton Net and a Tennis Court?
What are the Types of Badminton Nets?
What is the Proper Net Size for Your Badminton Game?
Standard badminton net size.
What is the Standard Badminton Net Mount Guide?
The standard badminton net mounds at a height of 5'1" (1.55 m) at both the edges but it measures 5'0″ (1.52m) at the center of the court.
Total width: 20 ft
Total height at the posts: 5 ft 1 inch
Total height at the center: 5 ft
Net height: 2 ft 6 inch
Total width: 6.1 meters
Total height at the posts: 1.55 meters
Total height at the center: 1.524 meters
Net height: 0.76 meters
You must have seen a different game being played on a single court. Through this, people comprehend that a single court is of multiple uses but little do they notice the adjustments. The platform of the game might be the same but the setup of the feel is different. Similarly, badminton and tennis could be played on the same court but with a different setup, although it doesn't happen because of some differences.
a. The Tennis courts are larger than the badminton court. The badminton net dimension is different from the Tennis net dimension.
b. The badminton court is designed as an indoor setup, whereas the Tennis is played in an outdoor setup.
c. In tennis the net is slower, whereas is in badminton the net is higher.
d. In badminton lighter racquets are used. On the other hand in tennis games the rackets are heavy.
e. In badminton, the standard width of the net is 20 feet, whereas the width of the Tennis net is 27 feet.
Even if badminton could be played on a tennis court since a dog Badminton World Federation is working in such a setting, but Tennis could never be played on a badminton court. Tennis requires a larger place than badminton. The court of the terrace game is nearly 1.5 times larger than the badminton court. So here is the major difference between a badminton court and a Tennis Court lies which depends on the dimensions of the court and the net.
The badminton net is one of the quintessential elements of the game. It creates a barrier between the two opponents and divides the code into two even halves. There is a specific measurement of badminton net that is followed in every formal game played at a national state or international level. Any error in the badminton net could create a hindrance in the game. One player might not be able to hit the shuttlecock to the opponent court site, it could even get stuck on the net, so it is essential to use a good badminton net and set it up with the standard dimension.
There exist different kinds of badminton net used in the game, here are some of the options that you could avail.
Bolder portable net.
East Point badminton net.
Mavis Laven portable badminton net.
Vermont badminton net.
Kikilive badminton net.
Park and sun badminton net.
MacGregor economy net.
The aforementioned badminton nets are some of the best badminton nets with different kinds of features like imported aluminum, weatherproof, multipurpose net, mesh body, no tools required, and many others which are definitely a plus point for the users.
In the badminton game, the net size plays a major role. While mounting the net on the post for badminton, one must be aware of the technicalities and the standard badminton net dimensions, badminton racket dimensions, and furthermore the mounting process. Before you know about the process better you learn about the proper next size of your Badminton game.
The total width of the badminton net must be 20 feet which are 6.1 m.
The entire height of the badminton net must be 5.1 feet which are 1.55 m.
The height of the net must not be more than 2 feet 6 inches which is 0.76 meters.
The total height of the net at the center of the badminton court must not exceed 5 feet which are 1.524 in meters.
The top of the net has a white tape that must be 2 feet 16 inches.
The thickness of the net mesh must be around 9 /16 feet or 13/16 feet.
This is the standard size of the badminton net while you purchase the badminton net make sure the dimension resembles the ones mentioned above.
Mounting the badminton net to the post need to be accurately done or else that the size of the badminton net would do nothing. The net needs the support of the post so it doesn't come off while playing or if it gets hit by any shuttlecock. So besides the badminton net, keep your focus on the post as well. Here are a few of the things to consider:
a. Whilst mounting the net, the post must stand vertical so the height remains particular.
b. No matter how badminton is played in singles or doubles the post must be placed on the double sidelines.
Often mistakes are seen in a badminton court so while you do it make sure you have the following things in mind and then tense the net with the badminton post.
Categories Sports, Badminton
Nike Adapt Auto Max Size Chart: Fitting & Measurements Guide


text:
CSU alum runs for Cleveland City Council
By JENNY FRALEY
After graduating from Cleveland State University in Spring 2020, 23-year-old Stefan Knaack made the decision to run for Cleveland City Council (CCC).
The pandemic through the eyes of two professors
By ANNA MELINYSHYN
For the past year, when Dr. Jeffrey Bolt got ready for his job as a professor in the School of Communication at Cleveland State University, he didn't head into campus. In fact, he didn't even leave his house.
CSU's The Galleries to showcase the best of student art
By COURTNEY BYRNES
Cleveland State University students' artworks will once again adorn the walls of The Galleries at CSU as the 49th annual student art show opens May 4 and will run through June 5.
What is it like being a first year in college in a pandemic?
College is challenging and a new adventure to embark on. But the 2020 fall intake had a different experience then the normal first-year experience.
The sisters Fortson and Fortson-Smith get their 2nd dose of the Pfizer vaccine
In this, the second part of a two-part series, the Stater returns to the Fortson sisters, who recently got their first dose of the Pfizer COVID-19 vaccine.
What does it mean to some people to get vaccinated? A personal story
CSU's Wolstein Center started doubling as a mass vaccination center March 17, which will help thousands of Ohioans get vaccinated. I have a family that was able to take this opportunity to get vaccinated.
Employing "Cleveland Black Her-Story in Creative Works"
By ZHANE ISOM
Two inspirational African American women were the focus of the March 17 Ralph Pruitt Lecture featuring actress, writer and director Sherrie Tolliver and writer and actress Lisa Langford.
CSU film students appear as extras in new film, "Cherry"
If you make it out to the movie theater or scroll through AppleTV in the next few weeks, you may stumble across the newly released film, "Cherry" which features some familiar sites to Clevelanders — and even some familiar faces.
Spring 2021 hasn't been easy for any of us, trust me, I know
The world looks a lot different now to me than it did a year ago.


The good news is type A women are usually successful. The bad news is they're under a lot of stress and pressures, and frankly, they might be miserable despite their success.
But the worst part is they're often misunderstood. People tend only to see a put-together woman who is cold, bossy and maybe a tad controlling. Usually, women put on this face, brave, strong, and ready to tackle anything to match others' perception.
But really though, how accurate are these superficial conceptions about strong (typically type A) women? Not much.
1) Type A only care about their goals and success.
Type A women can be ambitious, but that doesn't mean they don't have a big heart. Financial security might be one of their goals, but it's not their ONLY goal.
Most women want to make a positive impact on their families and society with what they do. Their goals are to take care of others, to better the community. Type A is merely an active and more aggressive approach.
2) Type A women are cold and insensitive.
On the contrary, they're quite sensitive and feel deeply. They're usually the caretaker in their families. Whether they're single, married or single moms, they do all they can to take care of their loved ones.
They show their love by actions. Who's going to wake up at 5 am and prepare dinner, pack the kids' lunch and get ready for the day? Who's going to work long hours to finish the job thoroughly and to ear the means to take care of her family?
They shoulder the caretaking responsibilities seriously. Life is not always easy. They usually have to sacrifice their time, their efforts and many other things to be considerate of others.
3) Type A women are bossy and controlling.
Well, with their leadership skill, they're often boss ladies. Is there something wrong with being a boss? No. Is there something wrong with being direct and express what they want? No.
Being bossy and controlling are different. Most type A women are considerate of others. They often spend a lot of time thinking before making a decision. Once they made a decision, they do their best to achieve their goals.
Telling others what to do sometimes is necessary when they're the decision makers. How they go about it is different depending on an individual.
Being type A is the typical route for women to become successful. When they achieve a certain level of success, they find it empty, stressful and quite lonely. There are always more below the surface of a "strong" woman.
In fact, this holds true for most type A people. Women got the blunt end of the negative notions because they're expected to be "soft" and emotional.
I, myself, am type A personality. I'm driven and go after my goals. But that's not all who I am. We're all complex human beings. A box of type A personality is merely a small aspect of us.
What other things that people say about type A are just not true?


Great for travel or a comfort toy.
edited 25 feb 2013 - some people have had trouble viewing the pattern using the above link, so here's the direct link to the pattern pdf file.
Some extremely cute & simple little alien monster thingies that would be perfect as gifts or decorations.
Not the best photo's, but a very simple pattern tutorial to make some basic amigurumi, with detailed explanations.
A super-easy crab with a round, ball body.
Comes complete with his circus ball.
A very neat looking pattern for an amigurumi dolphin and his ball.
Measures about 13 inches long.
I actually really like this little guy, and I know this isn't a dolphin or a seal, but I decided to add a few whales & other related animals as well!
A quite small amigurumi seal crochet pattern.
These have got to be the most unusual and original crochet stars I've ever seen.
Look at the cream on top!
Adorable little gnome people to adorn your Christmas tree, dangle from the ceiling or just be cute on a shelf.
Just LOVE the stripes on this little fella!
Super cute little tooth wearing a beanie!
Super-cute little stars from the Mario games.
Pin them on as a badge, sew them on your clothes or scatter them on the table at Christmas.
I laughed myself silly when I saw this picture.
Perfect for anyone who hates Easter, or just loves zombies of all kinds.
Thank you to Henriette for sending me the link!
A traditional stacking toy for babies, in amigurumi.
Make sure you use colourfast, quality yarns & stuffing & always watch baby with this toy.
This pattern may require free registration at lionbrand.com, but it won't take long!
This won't actually work as a dreidel, but it's a cute addition to hanukkah anyway.
A little snowman who's been out in the sunshine too long!
I've never heard of this game, but it looks like fun & the character is very cute!
Very cute mushroom, made hollow with a lid to hold your crafting goodies (or chockie stash).
Cute little keyring donkey from Winnie the Pooh!
Vintage crochet pattern for an amigurumi goat.
Unfortunately this is the only picture, so we'll just have to hope the finished product is this cute.
A little unicorn that any little girl will want to receive.
I'd suggest replacing the crochet eyes with safety eyes though, as it would look much neater.
Another character I know nothing about, but which seems to be pretty popular... I seriously need to get a life!
For anyone else out there who's hopelessly uninformed like me, here's the wikipedia page about the show, and somewhere to watch a few episodes.
Very cute and very weird, this is a Jim Henson character from the movie Labyrinth, from Mostly Nerdy Crochet.
Lots of other great free patterns there too, so make it one of your fave blogs!
Wonderful knit octopus creation from lionbrand.
A very cute family of little ducks to keep your boiled eggs warm!
Isn't Alice just adorable? And her little white rabbit!
Whip up your very own big bad wolf!
Measures approx. 7inches high (5in when sitting).
Another character from the Angry Birds game.
These little creatures are not only cute, they're wonderfully useful!
Why? Because they contain removable rice and lavender-filled bags that you can heat in the microwave!
This cushion may be a little large to be counted as traditional amigurumi, but what the heck - it's fantastic!
Hope everyone had a great Chrissy & New Years.
We had some lovely family time here.
This pattern is perfect for anyone who got an iphone as a gift, because this little game is one of the most popular iphone downloads around at the moment.
In fact, I can hardly wait to get one so I know what all the fuss is about!


text:
In 1952 werd het 38ste Campeonato Cearense gespeeld voor clubs uit Braziliaanse staat Ceará. De competitie werd georganiseerd door de FCF en werd gespeeld van 29 juni 1952 tot 1 februari 1953. Ferroviário werd kampioen.

Eerste toernooi

Tweede toernooi

Finale

Kampioen

Externe link
 RSSSF

Campeonato Cearense
Braziliaans competitievoetbal 1952

redpajama_set_name: RedPajamaWikipedia


According to the Wall Street Journal, Sony have raised their projections for the Playstation 4 sales after higher than anticipated interest in the console.
This news comes after stores like Amazon have sold out of day-one preorders in America. As of yet the Xbox One is still quite easy to preorder for a day one launch so I would have to argue that consumers are finally voting with their wallets and voting sensibly at that.
No numbers have been given on the internal projections, but I would argue that if the feedback from preorders are already, after less than forty-eight hours, causing them to raise their estimations then things are looking very good for Sony at the start of this console generation. There is still time to go until November, the projected launch date of both consoles. I personally imagine Microsoft will have to back away from their current positions either before launch if their egos will let them. If not, there will be a certain change in direction within the year.
As for now, I have already placed my preorder of the PS4. I did so as soon as Sony revealed what was possibly the best news I could have ever hoped they would have. Jack Tretton walking out to Radioactive by Imagine Dragons is possibly the most fitting bit of contextual music I have ever heard. Welcome to the new age indeed.


Shadow Warrior 2 is the stunning evolution of Flying Wild Hog's offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armor, and arcane relics of legend.


Buy your mum a gift certificate ( choose from a vast array of treatments e.g a 20 min chillout £15, to a more expensive skin treatment £48, or something in between) and receive a 20 min treatment for yourself ( choose from the list of chillouts online) Why not make a morning or afternoon of it and come together and enjoy some mum and daughter time (or mum and son!)?? When coming together you can even have a FREE glass of bubbly to celebrate what a great mum you have!
Beke can also make up gifts to your required amount, gift wrapped and sent direct to you or your mum!


Traci Brimhall is the author of Our Lady of the Ruins (forthcoming from W.W. Norton), selected by Carolyn Forche for the 2011 Barnard Women Poets Prize, and Rookery (Southern Illinois University Press), winner of the 2009 Crab Orchard Series in Poetry First Book Award. Her poems have appeared in Kenyon Review, Slate, Virginia Quarterly Review, and elsewhere. She currently teaches at Western Michigan University, where she is a doctoral associate and King/Chavez/Parks Fellow.
was a god who hardened as the waters dried.
but buried it when they discovered its curse.
its hands and pray the wind won't take us.
the flood, the famine, the miracle.


text:
El Akwa United es un equipo de fútbol de Nigeria que juega en la Liga Premier de Nigeria, la liga de fútbol más importante del país.

Historia
Fue fundado en diciembre del año 1996 en la ciudad de Uyo por el Administrador Militar del Estado de Akwa Ibom, el capitán naval Joseph Adeusi con el fin de que un club ocupara el lugar del desaparecido NITEL Vasco da Gama FC, que desapareció en noviembre de 1996.

Obtuvo el ascenso a la máxima categoría por primera vez en la temporada de 2006 gracias a un sospechoso cruce de resultados que lo benefició, ya que ganaron su partido 12-0 al Bussdor FC, mientras que su rival directo por el ascenso Calabar Rovers FC perdió 0-13, lo que supuso un arreglo de partidos.

El club descendió al final de la temporada 2008/09 luego de que el club fuera multado con $10.000 luego de que 3 personas murieran durante un partido en 2007 ante el Enyimba FC luego de que originalmente el club fuera suspendido, pero la sanción cambió a la de un descenso administrativo, aunque descendió de manera directa.

Palmarés

 Liga Premier de Nigeria: 1
 2021
 Copa de Nigeria: 2
 2015, 2017

Participación en competiciones de la CAF

Entrenadores
  Rafael Everton (noviembre de 2018-julio de 2019)
  John Obuh (octubre de 2019-presente)

Referencias

Enlaces externos
Página oficial

Equipos de fútbol de Nigeria
Equipos de fútbol fundados en 1996
Nigeria en 1996


text:
Q: Pegar conteúdo de div, a, select Estou com um problema de implementação dessa simulação, é o seguinte, o usuário escolhe o pacote clicando em uma dessas caixas (mensal, trimestral, semestral ou anual) depois escolhe no select a quantidade de pontos e queria que houvesse a multiplicação desses dados mostrando na ultima caixa onde tem o 306 via JavaScript ou utilizando a biblioteca JQuery.

Mensal

R$170,00

<select name="qntdPlayers" id="selectQntdPlayers">
    <option value="1">01 Ponto</option>
    <option value="3">03 Pontos</option>
    <option value="6">06 Pontos</option>
    <option value="9">09 Pontos</option>
    <option value="10">10 ou mais Pontos</option>
</select>

Valor do pacote

R$ 306,00/mês

A: https://jsfiddle.net/v21p62t7/1/
basicamente, tens que fazer um evento onchange no teu select e um onclick nas sections com a class valor; No entanto, convém adicionares mais um data-attribute chamado data-plan-price com o valor (em inteiro) do plano.
Quando clicada, ela faz assign a uma variavel "global" chamada keep. Quando o onchange do select dispara, ele simplesmente vai buscar esse valor que está na keep e multiplica pelo seu proprio value, formata o numero, e troca o innerText do elemento .simulacaoValorTotal

var keep = {};

var formatter = new Intl.NumberFormat('en-US', {
  style: 'currency',
  currency: 'BRL',
  minimumFractionDigits: 2,
});

document.querySelector('#selectQntdPlayers').onchange = function (event) {
    var totalPrice;
  var selectedModifier = parseInt(event.target.value,10);
  if (!keep.selectedPlan) return false;
  totalPrice = formatter.format(keep.selectedPlan * selectedModifier);
  document.querySelector('.simulacaoValorTotal').innerText = totalPrice + "/mês";
  console.log("R$ " + totalPrice + "/mês");
}

document.querySelector('.valor').onclick = function (event) {
    keep.selectedPlan = parseInt(this.getAttribute("data-plan-price"),10);
}

A: Existem várias formas de fazer o que você quer, deixarei aqui a forma que acho mais simples.
Bom, em primeiro lugar, a pessoa deverá ter um tipo de modalidade escolhida, então vamos deixar o primeiro item com a classe selected, e de acordo com a alteração de modalidade, iremos alterar o item selecionado. Creio que em seu CSS já possua algo do tipo, para melhor utilização do site.
Então, pegaremos o valor do item selecionado e multiplicaremos pelo valor selecionado no select. Como o resultado final deverá alterar ao mudar o item selecionado, tanto na modalidade, quanto no select, criarei uma função para fazer isso.
Ficaria desta forma:

$('section.valor').click(function(){
  $('section.valor').removeClass( "selected" ); //Remove classe selected de todos
  $(this).addClass('selected'); //add classe selected ao item selecionado
  calculaValor(); //chama função para alterar o resultado
});

 $('#selectQntdPlayers').change(function(){
   calculaValor(); //chama função para alterar o resultado
 })

function calculaValor(){
 var plano = $('section.selected').find('span').first().html(); //obtem o valor da modalidade selecionado
 var pontos = $('#selectQntdPlayers option:selected').val(); //obtem o valor do select
 var result = parseInt(plano) * parseInt(pontos); //multiplica os dois (convertendo para int antes)
 $('#simulacaoValorTotal').html('R$ ' + result + ',00/mês'); //exibe o resultado
}
section.selected{
  color: gray;
}

<link rel="stylesheet" type="text/css" href="//maxcdn.bootstrapcdn.com/bootstrap/3.2.0/css/bootstrap.min.css">

Mensal

R$ 170,00

Trimestral

R$ 150,00

Semestral

R$ 130,00

<select name="qntdPlayers" id="selectQntdPlayers">
    <option value="1">01 Ponto</option>
    <option value="3">03 Pontos</option>
    <option value="6">06 Pontos</option>
    <option value="9">09 Pontos</option>
    <option value="10">10 ou mais Pontos</option>
</select>

Valor do pacote

R$ 306,00/mês

Exemplo no JSFiddle.

A: Uma opção simples e funcional.
HTML

Mensal

R$170,00

Bimestral

R$350,00

    <select name="qntdPlayers" id="selectQntdPlayers">
    <option value="1">01 Ponto</option>
    <option value="3">03 Pontos</option>
    <option value="6">06 Pontos</option>
    <option value="9">09 Pontos</option>
    <option value="10">10 ou mais Pontos</option>
    </select>

Valor do pacote

R$ 306,00/mês

JavaScript
    function calc(){
        var plano = parseInt($('.selected').data('val'), 10);
      var ponto = parseInt($('#selectQntdPlayers').val(), 10);
      console.log(plano);
      $('p.simulacaoValorTotal').html('R$ '+plano*ponto+',00');
    }

    $(document).ready(function(){
        $('.ico_planos').click(function(){
        $('.ico_planos.selected').removeClass('selected');
        $(this).addClass('selected');
        calc();
      })
      $('#selectQntdPlayers').change(function(){
        calc();
      })
    })

Exemplo: https://jsfiddle.net/tfh4ed4s/1/


" For those interested in helping us in our effort to help people with visual challenges we are accepting donations "
Kerala Blind Association (KBA) is the first association in Kerala which introducing the research and development Centre for specially abled people. These people are facing a lot of problems in their daily life related to mobility and orientation in an unknown environment. Often they have to seek the help of others to compete with their physical restrictions. Persons with disabilities have equal rights to lead a better quality of life like others. A lot of associations, institutions and service centers in Kerala are there for helping the disabled people, but none of them provides any kind of assistance to develop equipments or products useful to such people. This is the context where R & D Centre introduced by KBA gains importance. The R & D accepts all sorts of new ideas and innovative thoughts, discuss and analyze the possibilities of those, and do intensive researches and investigative studies of them. For those having ideas, innovations, and products for helping the specially abled people will get the best opportunity to introduce into the society by this center. Being this venture working as a part of the KBA, there are options for understanding the necessities of physically challenged people and able to effectively utilize it while developing the products for them. R & D will take the overall responsibility to bring out these deserved products before Government and all associated bodies for making them exclusive..
R & D receives ideas to develop equipment and products helpful for differently abled persons.
It undertakes research and technical studies related to the development of such equipments and products.
It communicates with specially abled people, do questionnaires and surveys and work closely with health care professionals to develop useful, safe and simple products for them.
It helps to gain attention and assistance from Government level in such initiations and ideas useful for specially disabled ones.
It develops the human resources needed for the management and production of equipment and products on demand.
It develops models, prototypes, conduct studies and researches and evaluate the scope of such products.
It encourages the researches, studies, and development of all types of products for them and promotes to gain acceptance.
It provides special concern and all kinds of help for the students from the engineering field, participants of Science fairs and congresses etc. for their ideas in developing innovative products and technological interventions specifically for specially abled people.
It will take the responsibility of the production of such equipment which is useful to disabled persons.
R& D gives higher priority for the production and marketing of these product to keep in cost affordable for common man.


text:
Mayoral Elections: Rivera Wins Lawrence; Spicer Wins Framingham; Fuller Wins Newton
Lawrence Mayor Daniel Rivera. (Jesse Costa/WBUR)
Lawrence Mayor Dan Rivera has won a rematch with the city's former mayor, William Lantigua.
The rivalry between the two political figures has often been bitter in the Merrimack Valley city. Rivera ousted Lantigua from office by a narrow margin four years ago.
Framingham voters elected their first mayor since opting to change from a town to a city form of government.
Yvonne Spicer, a former educator and town meeting member, defeated former state Rep. John Stefanini.
Ruthanne Fuller will be Newton's next mayor after narrowly defeating fellow City Councilor Scott Lennon.
Fuller will succeed outgoing two-term Mayor Setti Warren, who is seeking the Democratic nomination for governor.
Unofficial returns showed Fuller winning the race by less than 400 votes out of more than 24,000 cast, after a hard-fought campaign waged in the suburb.
This article was originally published on November 07, 2017.
It's Walsh: Boston's Mayor Is Re-Elected
Map: Boston Mayoral Results, By Ward
Mayor Walsh Wins Second Term And Promises 'City For All Of Us'


text:
Brand Fernandes
Type Strat
Year Unknown
Serial number Unknown
Additional info The guitar was made in Japan. Mark used it on the Love over gold album (1982). Click here and here for another picture of this same guitar. And click here for two pictures of Mark with this guitar in the studio.
In 1989, Nathan Cavaleri was just a 7 year old boy diagnosed with leukemia. He was granted his wish by the Starlight Foundation to visit Mark Knopfler. He and his family flew over to the UK and visited Mark at Air Studios, London. See some nice pictures of that here and here. After Nathan arrived back home in Australia, he received another gift; Mark's personal Fernades guitar. See Nathan here with this actual guitar in his hands. What an amazing gift!
Additional info On 4th October 1995, Vince Gill performed Go rest high on that mountain during the Country Awards at the Grand Ole Opry House, Nashville. Mark played guitar on that track. See here a picture of the headstock from a different angle. I have been told that that this is a Fernades guitar.