text:
Galactic Civilizations III
GalCiv Beta Feedback
starbase constructor spam not better - suggestions included
emmagine
April 1, 2015 7:26:49 PM from Galactic Civilizations III Forums
The most recent changes to starbase construction, does alter the manner in which we spam constructors, (potentially) but they offer no real benefit.
It actually took less effort to set a rally point next to the starbase you want to construct, and move it around as you complete starbases, than it does to utilize the individual request constructor option that is available now. The old way required slightly more clicks, but was also slightly faster as several of those clicks just required left click spam to add a few dozen constructors to the queue.
Here is the problem.
I have a system. no star bases yet. Optimal starbase setup requires a minimum of 5 economy starbases for a system. A decently loaded economy starbase mid game requires 15 construction points to complete. That means mid game, I need 75 constructor points to outfit one system. If I have 2 modules on a constructor, that means it takes 38 constructors to outfit one system (the initial starbase for each of the 5 included). If I haven't researched enough miniaturization to put two construction pods on one ship, and i'm not pragmatic, then it requires 80 constructors to outfit the same system. If I have a measly 3 systems to outfit, that means 240 constructors. God forbid I'm playing on a ginormous galaxy, where building up those starbases is even more critical early game.
Some micro management can take longer than starbases (getting exact month production out of each planet upgrade etc.) but the benefit / time investment is very poor on these. Failure to properly build starbases makes massive differences in game play.
Two players, doing a non super micro game... one starbase spams the other doesnt..... the starbase spammer will completely stomp the non starbase spammer. The same cannot be said even remotely for any other micro, other than customizing ships. (which is fun, unlike starbase management).
SOLUTION: the solution is easy. remove the need to apply so many starbases. Do not allow starbase benefits to stack. Problem solved. You could still build mutliple starbases in one system (like 1 influence, 1 military, 1 economy)... but you wouldn't need to spam out 5 economy starbases for a research world. You can increase the build time on a constructor module, and increase the benefits of a starbase module proportionately. Same benefit, same resource cost, 5x less spam.
Locked Post +1 Karma
aerez4546
drakkos137
Reply #1 April 1, 2015 7:47:17 PM
from Galactic Civilizations III Forums
Remember the good old days, when starbases just *were*, and this *type* stuff didn't exist?
Tooonz
I agree with throwing the star base spam out. They should only augment planets, not become the primary source of bonuses(which they will if you stack enough of them). Stop them from stacking, but let different types still be built near each other, mining near military near economy. Just doing that with the current mechanics will be great.
androshalforc
Reply #3 April 1, 2015 10:26:22 PM
Optimal starbase setup requires a minimum of 5 economy starbases for a system.
5 for the yor for any other race its 12 which using your numbers would boost it to something like 192 modules per system at this point 5 systems costs almost 1000 modules
Kurgon999
Yes, so how about we drop the starbase stacking. Two different types, fine. Same type, no stacking bonuses please.
erischild
I disagree. I like the system as is. It shouldn't be possible to totally trick out a star system like you are describing. It should be a case of diminishing returns. This insistence that anything less than full optimal is somehow unacceptable just does not work for me. You compare a non-spammer with a spammer as though I were competing against someone desperately. That is not my mindset. Maybe you are talking multiplayer. If so, say so, and I will bow out of the conversation and deeply regret the devs ever introduced multiplayer if it is going to cause people to gut the game. (in my opinion)(sorry, touchy subject)
You talk about not researching enough miniaturization and of course that will add to your aggravation. Why are you using that as an example? It makes no sense to me that someone who cares so much about optimization would fail to have a full miniaturization by the time of a late game situation you describe. Why wouldn't you take the actions already available?
I can see wanting to streamline the process and the number of clicks needed, defintely, but I think you go far beyond that to the detriment of my playing experience. I can see the devs trying to compromise, but I worry about the whole tone of throwing the starbases and constructors out. It's like no one cares if other people actually enjoy them. Maybe I am in the minority here, but I am not sure that's true beyond this thread. I get the impression a lot of people like pushing constructors around just as they are at the moment. Then again, that may just be my perception. I can't claim to really know any more than any of us.
Publius of NV
An earlier version of GC had starbases which were not differentiated by type (economic, military, cultural). There were also no restrictions on how close they could be placed, which led to starbase spam. A a change was made to restrict the number of startbases that could be built in a sector to try to prevent that (GC no longer has sectors, now it has a restriction on how close the startbases can be placed). One could argue that the need for constructor spam as discussed in this thread is itself an attempt to prevent starbase spam.
I'm agnostic on the question, as I rarely build more than one or two starbases in a planetary system anyway.
kestlstw
Reply #7 April 3, 2015 4:43:22 AM
Apparently I'm really bad at this game as I tried doing the tall thing with massive numbers of starbases today and the best I could get was 4 starbases to a planet and most of the time I couldn't get more than 3 due to multiple planets to a system, other things in the way and the restriction on building starbases within the area of effect of a starbase. How do you get 5, let alone 12?!?
Generally I build 1 base to a system maybe 2 if I have lots of production to spam ridiculous numbers of constructors. I think no stacking of the same type would be best, I hadn't considered stacking bases for mining or relics but now that I do I think they should not give stacking bonues. Then we don't really have to worry about stacking and you can put a economic, mining and military bases next to each other and it doesn't really matter. I also think that leaving stacking starbases in will turn off casual players from multiplayer as reading this thread has pretty much done so for me.
Quoting kestlstw,
How do you get 5, let alone 12?!?
5 is a bit of playing you place your first one at max range that will cover the planet
and then kind of go around in a circle placing each one at max range as close to the previous one as possible (this is only usefull for races that do not have the range extension techs)
as for 12 there are 2 techs that increase the range offered by starbases so the range increases from 5-7-9 setting these up is a bit more organized
what i do is number the directions heading out of the planet in order 1-6 where you start doesent really matter
your first 3 starbases can be placed 3 tiles away on either all the odd or all the even numbered tiles
your second 3 starbases need the first range tech, but they can be placed on the 6th tile's out opposite to where you placed your first 3 (odd-even) i usually count out these tiles to avoid obstacals before even placing my first starbase
the last 6 need the 2nd range improvement and they kind of fit into the corners of the first six the actual positions are 3 tiles out from your first 3 and then another 3 tiles out turned 1 tile to left or right from the original line (i know that sounds complicated heres a picture)
maward00-
Reply #9 April 3, 2015 10:08:24 AM
That is not the answer...
Not allowing starbases to stack actually reduces a fun tactical element of the game...
What is not fun, and has never been fun (not in Gal Civ II), is micromanaging constructors... SOOOO many constructors...
Ther is a simpler answer... Allow Starbases to upgrade themselves... Make them similar to a shipyard, needing the same amount of production (or more) to create a constructor to upgrade the Starbase... Allow an option to automatically upgrade the starbase each time a module is available... You will still need to pick what upgrades you want, and you can not upgrade more that one module at a time... This will eliminate much of the busy work and micromanaging... Using the colonies to sponsor creates the balance needed, the further the starbase is, the longer it takes to upgrade it... Of course, that doesn't mean that you will be able to use the starbase as a shipyard, it just means that a starbase upgrades using a similar concept... Best of both worlds...
Reply #10 April 3, 2015 11:02:48 AM
Erischild: I'm not speaking about late game, I'm talking about mid game. Late game the numbers get absurdly insane. If you are not focusing your tech on reaching double up constructors, there are other technologies that may be taking precedence in each game. Sometimes it's viable, sometimes you'll get your ass kicked for teching out constructors. miniaturizing the modules to the point you can fit two helps alot with the spam, but in mid game it will only accelerate starbase construction by about 15%-20% Depending on your race there may be a more optimal way to gain this production boost. Anything from increasing populations of planets, to increasing factory levels if your worlds are not still building factories.
While it is most directly an issue for multi player, it also has a huge impact on single player. If the difficulty levels are going to be honest, and they leave this system in place, you would lose every time on anything other than easy... (as the AI's should be constructed to use starbases effectively. As a result, as a player, you would have to do the same thing to win).
I didn't cite the full 12 starbases you can get on a planet in late game, or the full number of modules to have a fully effective starbase late game. Different tech trees offer different modules. But lets assume you are not building defensive or scanning modules. If you only build the economic, approval, production, and research modules for a starbase, and lets say each area has 6 modules... that leaves you needing 24 modules.
Lets assume optimum setup. 2 modules per constructor. thats 13 constructors per starbase. for 5 starbases per system (again, most systems will have more than 5 before teching up range, unless they only have one planet.) 75 constructors late game per system. Now factor the range increase. fitting 12 starbases on a system may be possible, but is rare. so lets figure 10. 10 is very doable most of the time. 10 starbases with 13 constructors per starbase, is 130 constructors per system.
now imagine this on one of the big maps.
each starbase increases each production type by about 10% per module. some more, some less. but lets call it 10% per module. so 60% per starbase to construction. 10 starbaes, thats a 500% - 600% production bonus to *each planet in the system*. You can't compete with an AI that's doing this, unless you are doing the same thing.
Allowing starbases to upgrade themselves would fix the problem reasonably well, as suggested earlier in the thread. Diminishing returns would help to a degree, but even at 50% would still require 3-4 starbases per 1 planet system, or 4-5 per multi planet system to be competitive....
I can't think of a viable solution to avoid it being "starbase construction game" other than make them not stack.
Reply #11 April 3, 2015 12:04:58 PM
@Androshalforc, thanks. In early betas, I knew I would win before getting the second range increase and in the current beta I can't get to the first one as I keep hitting recurring crashes before that. Also that takes a lot of space between planets and I play with a lot of planets so most of the time 3 to 4 would be the best I would get anyway.
@maward00- I suggested that starbase modules be treated like buildings in January but didn't get much traction, I think part of it was I didn't know that know construction modules were no longer one per ship and titled the thread constructor spam. Most responses just said use a bigger ship size, but part of my problem with it is building economic starbases with military construction. Anyway here's the link if you're interested, there were other interesting suggestions too. https://forums.galciv3.com/460360/page/2/#3519591
Diminishing returns I think would be best but I also think its not that much of an issue to me as I play with lots of planets and will rarely if ever see that much space for a system to build all of those bases.
Franco fx
Reply #12 April 3, 2015 1:16:41 PM
Amazing, I can't imagine playing the game this way. I don't have anything against it, but it is not my style and if it ever comes down to requiring 5-6 starbases per planet to beat the AI, I will probably stop playing.
I support all the efforts to reduce constructor micro since my pitiful 1-2 bases per planet and my resource/relic bases are a huge pain without doubling the output.
I spend a lot of time planning base placement so I build fewer not more.
I don't put starbases around single planets.. I put starbases around clusters of 3 or more planets. Paying all that maintenance for just one planet's bonuses doesn't make sense to me. (If the present maintenance costs make that a viable solution, maybe they can be balanced better. You could stack all the starbases you want around a single planet and still not have it pay off.) I can generally wrap three starbases around three planets without struggle. That's enough for me.
Maybe it's just me, but I don't get the production power to pump out as many constructors as you talk about. I don't see the AI having that much production either. I always have other priorities and needs and the other aliens are breathing down my neck. My three bases for three planets solutions seems generous to me. I have enough troubles keeping up with that!
And again, I will point out a major difference, I enjoy pushing around constructors. Doesn't that matter?
I don't enjoy calculating everything out to the last beaker, manufacturing point, research turn, etc. The push for optimization becomes a very burdensome chore instead of a game. I do not want to beat the game at maximum difficulty in minimum turns with all available opponents. I understand that others play differently. I can't support redesigning the game mechanics I enjoy to a point that would meet both your optimization and convenience. I do support making the present system even smoother in number of clicks, because I think that will help both of us. I am sure you do not see how your ideas would lessen my experience. I ask you to take my word for it and possibly take that in consideration.
Frogboy
In beta 5, a starbase can simply request a constructor and one is built and sent to it. I'm not sure what the micro management here is. A starbase, unto itself, does not have factories and it would be, frankly, not very fun imo to have to worry about how productive a starbase was in building its own stuff.
It sounds like more of a UI issue. Starbase stacking isn't going to go away. It's a super fun feature of the game. The issue has always been constructors. During the alpha, we had eliminated constructors for upgrading starbases entirely and it took away a significant choice from the player on what they should be building on their shipyards.
The shipyard is the finite resource and what you do with it is a big deal. Guns or butter. Without constructors, the shipyard builds only warships and the occasional freighter and nothing else.
I think the Beta 5 constructor system will be okay. Currently there is a bit of a problem with lag time from when the constructor is requested and when it is sent. If you have some constructor that were already being built and you send them to the star base it messes up the system to some extent. There should also be a way to cancel previous requests.
I don't think anyone wants to build fewer constructors we just wqant better ways to manage them
Now we need a similar system for colony ships
markmid
There is always a huge back and forth about this
I am in the camp that like upgrading their starbases into bigger and bigger constructions personally, I like the AOE effect and I like the idea of having a military starbase worth something for example that's tough to fight one on one.
That said I am fine with increasing cost and making them worth more proportionally. Also diminishing returns makes a lot of sense if they are all clustered together.
blacksox2004
Reply #17 April 4, 2015 2:04:49 AM
I have a simple solution to the constructer spam issue.
Simply remove the need to produce constructors to upgrade starbases.
Require one constructor to build the initial starbase then request the upgrades directly form the starbase itself.
My answer to Brads concern about shipyard use is to assign a shipyard to upgrade the starbase. So instead of producing countless numbers of constructers you can set the shipyard to a upgrade starbase project on turns when you are not building anything else. You could have tiny ships similar to the freighters in galciv 2 flying between the shipyard and the starbase until the starbase upgrade is complete. Not only would this remove the need for constructor spam but would add a stratrgic element where the ships could be attacked to delay starbase upgrades.
Bamdorf
The constructor issue is an important one, no doubt. That being said, I reduce the numbers of constructors I build because I specialize most of my colonies, and because I prioritize constructors placed to serve multiple planets. So for the early game I may have a couple of SBs serving two manufacturing planets, each SB with only econ and factory builds. I leave defensive stuff for critical border areas, even then ships I think are better than SB defenses.
Actually I think the request constructor works well but takes a bit of getting used to, changing old habits. The biggest problem I have with it is, for example, if you have the pragmatic ability that makes 2 constructors for every build. Then I get overflow. So far I just sigh and add some defense. Typical is a SB that serves a manufacturing and a research planet, and I need a lab and a factory on each, so each SB requests 2 constructors because brain isn't functioning and I get a lot of extra constructors. Course, that is sort of my own getting used to it, as I say.
I do want to reduce the number of constructors that need to be built for each starbase, I think its bad design that every starbase needs tens of constructors to be completed. I think Blacksox2004's idea of sponsorship and a starbase upgrade project is a good compromise, shipyards are used for more than just warship and I don't have to build ridiculous numbers of constructors. Although I do use my shipyards for more than just warships, I make sensor ships its the best way I've found to see what's coming at me and they are pretty good for exploration as well. That said I do want my shipyards to primarily build warships and colony ships but as it stands I build a lot more constructors than anything else.
I do want to make a few more suggestions while I'm thinking about it. First allow starbases to be built inside the area of effect of another starbase but don't allow that starbase to specialize in the same area. For example, an economic starbase and a mining starbase shouldn't interfere with each other and shouldn't be overpowered. Second I suggest renaming social and military manufacturing to planetary and orbital as they are more apt descriptions and if you want to call planetary manufacturing social, I will want to build non military items with it, like colony ships and constructors.
Could we consider a toggle to allow starbase stacking or not at game creation? I understand you find this to be a fun aspect of the game. A great many of us don't though.
The request a constructor option is useful. but in practice I have not found it to be that much better than building them and sending them to a rally point used to be. ( I can't seem to get rally points to work at the moment for them). If I'm playing competitively, and I would hope the AI's will do so also, my screen is constantly covered by constructors in mid-late game on decent sized maps.
Perhaps on larger maps, increase the radius and proximity limits by 1-2 hexes?
admiralWillyWilber
Quoting Tooonz,
They should only augment planets, not become the primary source of bonuses. Just doing that with the current mechanics will be great.
[quote who="erischild" reply=
Quoting Frogboy,
"5" id="3534880"]
It should be a case of diminishing returns. This insistence that anything less than full optimal is somehow unacceptable just does not work for me. You compare a non-spammer with a spammer as though I were competing against someone desperately.
Pretty much I'm concerned more about having the right modules in my research tree, so I don't have to trade for other techs for me to use other nodules I've researched. Or an ai that can't buse its own starbase tech. Than starbase spam. I would like to see prettier, and more flexible starbases.
I can see wanting to streamline the process and the number of clicks needed, defintely,
but I worry about the whole tone of throwing the starbases and constructors out.
I want starbases.
It's like no one cares if other people actually enjoy them. Maybe I am in the minority here, but I am not sure that's true beyond this thread. I get the impression a lot of people like pushing constructors around just as they are at the moment. Then again, that may just be my perception. I can't claim to really know any more than any of us.
I think the starbase systemis fine.
Quoting maward00-,
This will eliminate much of the busy work and micromanaging...
I actuallydon't mind playing a game.with micromanaging.
Quoting Franco fx,
Amazing, I can't imagine playing the game this way. I don't have anything against it, but it is not my style
Not my style either
I also spend tIme tryIng to cover multIple systems.
Quoting erischild,
I don't put starbases around single planets.. I put starbases around clusters of 3 or more planets. Paying all that maintenance for just one planet's bonuses doesn't make sense to me. (If the present maintenance costs make that a viable solution, maybe they can be balanced better.
Agree 12 seems to high!
You could stack all the starbases you want around a single planet and still not have it pay off.) I can generally wrap three starbases around three planets without struggle. That's enough for me.
Agree even if I was going to do 5 or 12 I would to do math to wrap as many planets as possible.
Maybe it's just me, but I don't get the production power to pump out as many constructors as you talk about. I don't see the AI having that much production either.
I do there are a lot of times where I can't build anything, but constructors by the dozens, or hundreds.
I feel you there especially when I'm going so fast they can't catch me.
I can't support redesigning the game mechanics I enjoy
Agree I wan't galactIc cIvIlIzatIons not some other game.
In beta 5, a starbase can simply request a constructor and one is built and sent to it.
I lIke the feature!
Starbase stacking isn't going to go away. It's a super fun feature of the game.
Agree I think so too.
Turkwise
The stacking mechanic is most certainly not fun, in the current state of things. It distracts from the actually fun parts of the game by taking up a lot of time to place the bases, order constructors, upgrade them all, blah blah blaaaaaah. It's a huge hassle that I don't really want to bother with, but I don't want to feel like I'm not playing the game well, either. I agree with the suggestion that starbase effects should not stack...however...there may be a way...
The only way I think this can be resolved while keeping the stacking in place, is to (optionally) make starbases fully automated. If a starbase can be set to "build economic" for example, and order constructors without input from the player whenever a new upgrade is available, that would be OK. (perhaps this request could be limited to the nearest shipyard?) This would be somewhat less effective than micromanagement, as the base would attempt to build every module it can, but it would take a huge load off the player.
We desperately need one of these two things to happen. Either scrap the stacking, or allow us to automate the process of upgrading. As it is now, it just doesn't work. It's not fun. It is probably the number 1 problem with the game.
I can see the devs trying to compromise, but I worry about the whole tone of throwing the starbases and constructors out.
Nobody's advocating getting rid of constructors and starbases. Those are important parts of the game. It can get a bit ridiculous trying to manage multiple starbases around multiple planets though, that's the problem - and it will certainly be an even bigger problem once the game is officially released, non-beta. Galciv devotees certainly have less problems with the current mechanic than the average gamer will - most of whom will likely either not know of/care about the stacking effect or feel bogged down by all the time they waste on upgrading so many starbases. Like I said above, we need either fewer bases or hassle-free bases. It just can't go on like this.
I'm really not seeing this a big deal either way, but I would love to be able to dedicate a shipyard, or a few shipyards to upgrading a starbase. I also would like to be able to set multiple starbases to one shipyards, or set multiple resources to one starbase. Multiple starbases to the same multiple resources, and if the one starbase to multiple resources then build one constructure on one resource then go to the next resource untill there is no more resource. If a resource is taken before there is a starbase on it then go to the next resource. This would be like queing it up. I think this is a great idea. Also can I either be able to set qn idle starbase to build constructors as soon as you find a resource from exploring, and change production to constructors when a resource is discovered from exploration. let's just say I que one, more starbases to multiple resources can the computer not assign constructure to resource untill after it is built. What would be nice if.multiple.starbases claiming multiple resources one starbase gets done first claims resource. Then another constructure gets done that's closer instead of claiming the next unclaimed resource send the constructor to the other resource. Now the first constructor goes to the next unclsimed resource instead. I think survey ships should do the same thing. Currently if I have a survey ship going to a resource another survey ship will not survey that resource even if it right next to them because I have already assigned a survey ship to that anomaly on auto survey, and yes I usually have a flert of makeshift cargo survey ships of multiple generations.


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About No-Man
As No-Man is an island, vocalist and lyricist Tim Bowness (b. Warrington, England) met multi-instrumentalist Steven Wilson through an avid interest in all kinds of music. Cross-breeding is a particular forte; for example, it is not uncommon to hear a dance beat, a violin, and a sprawling guitar solo on the same track. Influences range from Arvo Pärt to Talk Talk. For a time, the duo were complemented by violinist Ben Coleman. Although several minor releases came in the mid-to late '80s, it was really in 1990 that the No-Man catalog begins with a cover of Donovan's "Colours." Next was the "Days in the Trees," now long since deleted, this remains one of No-Man's most memorable recordings. In 1992, the band found themselves playing live shows with ex-Japan maestros Steve Jansen, Richard Barbieri, and Mick Karn; the latter also guests on much of No-Man's output beginning with their 1993 debut Loveblows & Lovecries. For their second album, 1994 masterpiece Flowermouth, help was also enlisted in the form of Robert Fripp, his old colleague Mel Collins, and jazz musician Ian Carr. A remix edition entitled Flowermix was issued the following year featuring a stunning ten-minute reworking of "You Grow More Beautiful," retitled "Faith in You." More experimental was their next outing, Wild Opera (1996) with titles such as Housewives Hooked on Heroin and Infant Phenomenon (seemingly a cousin to David Sylvian and Fripp's Darshan). The band were obviously not concerned with the realm of commercial activity; however, the album did contain moments that were more radio-friendly, notably stand-out track "My Revenge on Seattle." Wild Opera also spawned an off-shoot semi-album, Dry Cleaning Ray. Both members have also pursued their various side projects: Porcupine Tree/Bass Communion (Wilson), Darkroom (Bowness, who also recorded excellent album Flame with Richard Barbieri, and World of Bright Futures with Samuel Smiles). Wilson was also engaged in production activities with Fish and his former colleagues Marillion, but these projects all lend to clogging up the progress of No-Man; apart from the 1999 EP, Carolina Skeletons, and the reissue of late-'80s work Speak. ~ Kelvin Hayes
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Library Hosts Halloween Open House
By Marielle Echavez, Staff Writer—
On Oct. 31, the UTC library hosted the annual Halloween Open House Celebration.
There were lots of games and showcases hosted by each department in the library, where students had the opportunity to win different prizes.
The library had a Halloween cake, candy and drinks in honor of the celebration.
One of the biggest highlights of the Halloween Celebration was a costume contest where students have the opportunity to win a Starbucks gift card.
The first place winner receives a $50 Starbucks gift card, second place receives a $25 Starbucks gift card, and third place receives a $5 Starbucks gift card.
Those who entered the costume contest got their photo taken in front of a spooky-themed wall.
After the event ended, the library posted each of the photos on the UTC Library Facebook page, and whichever three photos get the most likes by November 12 will receive the Starbucks gift cards and will be named the 2019 costume contest winners.
"I thought the library Halloween was super cute," said senior El Taylor, who was dressed up as a space witch. "The library studio did a great job with their own D&D set, the photo contest was great, and the cake rocked."
Each department of the library received a table and an area in which they could showcase something or design any activity they wanted for the students.
Librarian in the research and instruction department Natalie Haber hosted a game in which students threw an eyeball designed ping-pong ball into a cup for prize candy.
"Halloween Open House usually draws about a couple hundred students, and it's really fun because we have the costume contest… and normally we get 50 to 75 people to actually come in costume which is really fun," Haber said. "Otherwise it's a great chance just to walk around and meet the librarians, the library staff and find out different collections we offer."
The library's studio created their own game for students to play through their 3-D printer, which is open for all students to use, and the special collections department showcased their spookiest books.
According to Taylor, "I think these are important because it brings people together, and since the staff puts it on, it makes students feel appreciated and given a breather."
This Halloween celebration offered plentiful activities during the school day, which provided a great opportunity for students to get involved in the fun and games that the UTC library staff worked so hard to put on.
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Ancient Ghana derived power and wealth from gold and the introduction of the camel during the Trans-Saharan trade increased the quantity of goods that were transported. Majority of the knowledge of Ghana comes from the Arab writers. Al-Hamdani, for example, describes Ghana as having the richest gold mines on earth. These mines were situated at Bambuk, on the upper Senegal river.
The Soninke people also sold slaves, salt and copper in exchange for textiles, beads and finished goods. They built their capital city, Kumbi Saleh, right on the edge of the Sahara and the city quickly became the most dynamic and important southern terminus of the Saharan trade routes. Kumbi Saleh became the focus of all trade, with a systematic form of taxation. Later on Audaghust became another commercial centre.
The wealth of ancient Ghana is mythically explained in the tale of Bida, the black snake. This snake demanded an annual sacrifice in return for guaranteeing prosperity in the Kingdom, therefore each year a virgin was offered up for sacrifice, until one year, the fiancé (Mamadou Sarolle) of the intended victim rescued her. Feeling cheated of his sacrifice, Bida took his revenge on the region, a terrible drought took a hold of Ghana and gold mining began to decline. There is evidence found by archaeologists that confirms elements of the story, showing that until the 12th Century, sheep, cows and even goats were abundant in the region.
The route taken by traders of the Maghreb to Ghana started in North Africa in Tahert, coming down through Sjilmasa in Southern Morocco. From there the trail went south and inland, running parallel with the coast, then round to the south-east through Awdaghust and ending up in Kumbi Saleh – the royal town of Ancient Ghana. Inevitably the traders brought Islam with them.
at Kumbi Saleh remained a separate community quite a distance away from the King's palace. It had its own mosques and schools, but the King retained traditional beliefs. He drew on the bookkeeping and literary skills of Muslim scholars to help run the administration of the territory. The state of Takrur to the west had already adopted Islam as its official religion and established closer trading ties with North Africa.
There were numerous reasons for the decline of Ghana. The King lost his trading monopoly, at the same time drought began and had a long-term effect on the land and its ability to sustain cattle and cultivation. Within the Arab tradition, there is the knowledge that the Almoravid Muslims came from North Africa and invaded Ghana. Other interpretations are that the Almoravid influence was gradual and did not involve any form of military takeover.
In the 11th and 12th Century, new gold fields began to be mined at Bure (modern Guinea) out of commercial Ghana and new trade routes were opening up further east. Ghana then became the target of attacks by the Sosso ruler, Sumanguru. From this conflict in 1235 came the Malinke people under a new dynamic ruler, Sundiata Keita and soon became eclipsed by the Mali Empire of Sundiata.
This entry was posted in History and tagged Empire of Ancient Ghana. Bookmark the permalink.
motherboard to allow the gamer to play a copied game.
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It is through such positive or negative reviews, you get a better idea about the actual performance of the concerned web hosting company.
not just the end of all your concerns.


text:
Body found in median of I-10 near Hwy 73
3 years 8 months 4 days ago Monday, May 16 2016 May 16, 2016 May 16, 2016 1:40 PM May 16, 2016 in News
By: Alicia Serrano
GONZALES - State Police say that a body was found in the median of I-10 near Geismar Monday afternoon.
According to State Police, they believe the person was a victim of a hit-and-run crash based on evidence found.
According to Bryan Lee of Louisiana State Police, morning crews found the body in the median just east of the LA 73 Geismar exit.
Lee said that State Police and the Ascension Parish Sheriff's Office were on the scene.
The Ascension Parish Coroner's Office and the State Crime Lab will attempt to determine the cause of death.
Lee said that it's still very early on in the investigation and very "active."
No further details about the body were released as of Monday at 3 p.m.
State Police investigators working to mark evidence, identify body found on I-10. @WBRZ pic.twitter.com/Pr7osP7xS1
— BrettBuffingtonWBRZ (@BrettBuffington) May 16, 2016
"We are still working to identify the body at this time," Lee told News 2's Brett Buffington.
Lee also added that a time frame for how long the body had been in the median is yet to be determined. He called on the public to help law enforcement in the investigation.
"We do ask that anyone that may have seen anything in the last few days or so, anything suspicious to contact State Police or the Ascension Parish Sheriff's Office," Lee said.
Lee said that lanes of the interstate are blocked on the westbound side for safety while the investigation continues.
Anyone that may have information about this incident can call State Police at 225-754-8500.
We'll have the latest details on our afternoon WBRZ Facebook Live event and on our evening broadcasts starting at 4 p.m.


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text:
The invisible hand
AC Grayling quite rightly protests in the Guardian that:
In the Queen's speech this autumn Gordon Brown's government will announce a scheme to institute a database of every telephone call, email, and act of online usage by every resident of the UK. It will propose that this information will be gathered, stored, and "made accessible" to the security and law enforcement agencies, local councils, and "other public bodies".
But actually, it isn't Gordon Brown's plan at all.
The purpuse of the Communications Data Bill is, as the office of the leader of the Commons points out, to "Transpose EU Directive 2006/24/EC on the retention of communications data into UK law."
Grayling writes that:
Not even George Orwell in his most febrile moments could have envisaged a world in which every citizen could be so thoroughly monitored every moment of the day, spied upon, eavesdropped, watched, tracked, followed by CCTV cameras, recorded and scrutinised.
The efficiency of bureaucracy has one of its finest moments in the neat and sorted piles of false teeth, hair and spectacles at the gas chamber doors. Oh no: better the milling crowd than the police-disciplined queues of bureaucratic efficiency; better the irritation of dealing with human fallibility than the fear of dealing with jack-booted gendarmes whose grip on one's arms follows stepping out of the queue.
This is pretty strong stuff. So why hasn't he bothered to look at where this is coming from? It looks like another case of selective blindness.
p.s - speaking of journalists' odd EU blindspot...
EU Directive 2006/24/EC - that is the one that Charles Clarke and UK EU presidency railroaded through while shroud-waving after the July 2005 bombings.
Outgunned and outspent
Duff analysis
This is what is going to happen in Ireland
Danish government promises to overturn the Metock ...
For fatuous advice ring Brussels...
Turkey shoot
Don't go back
When euro-English goes wrong
Tomorrow's news today
The sound of a boomerang...
A stab in the back
judicial activism is in the house
The EU is collapsing
first person singular
You can relax
Rasmussen cuts and runs
Oi! Lego of my power station
Sacre bleu
Things you don't see every day
MEP collides with real world
Now pay your EU car tax
Why not defect?
running for re-election
Vote again, or else


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text:
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We're here to help and know the Chevrolet Silverado like the back of our hand. If you need help with your build or have a question about a part, run it by one of our enthusiasts.
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For many years Chevrolet fans were accustomed to the C & K series of full-sized trucks. That all changed in 1999 with the first generation of the Chevrolet Silverado. As a trim package of the earlier K series trucks, the name Silverado has already had a place badged on GM's truck line up. It was only right it make its return here.
The C & K series lineup has always been a straightforward, work oriented design. This was suiting for its time, the Silverado arriving onto the scene with an all new, well rounded appearance.
The 1999-2002 Silverado was much more modern in styling than that of the earlier full-sized trucks. Under the hood owners could have a 4.3 liter V6 making 200 horsepower, a 4.8 Liter V8 making 255 horsepower, or a 5.3 liter V8 producing 285 horsepower. There are two available transmissions: either a 5-speed manual for the V6 only or a 4-speed automatic that may live behind any available engine.
The final drive ratios standard to these trucks are 3.08:1, 3.42:1 or 3.73:1. The cab offerings are standard, extended, or crew cabs that can be matched with either a 6.6-foot bed or an 8-foot bed. The Silverado is at heart, and always will be, a work truck. That being said, these trucks are capable of towing a payload of up to 9,400 pounds behind them.
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The 4.3 still produces the same 200 horsepower, and the 4.8 makes 285 horsepower. The 5.3 makes 310 horsepower, and the additional 6.0 liter makes V8 345 horsepower. The transmissions backing this are of course a 5-speed manual that can be paired up with the V6, while the 4-speed automatics can be found behind any engine option. The standard ring gears in these models are 3.23:1, 3.73:1, and 4.10:1.
The maximum towing capacity of this rig ranges all the way up to 10,300 pounds. This means owners really have to try and find something out of range for this half ton. The same three cab options are present: standard, extended, or crew. About the biggest body change is the addition of the 5.8 foot bed that came standard with crew cab trucks.
The first generation of Silverados can wear the Z71 badge, which symbolizes an off-road package equipped from the factory. This is a declaration that these trucks are more than capable of breaking the norm and hitting the trails with just a little bit of help. When you're ready to take that truck and beef it up, AmericanTrucks is there for you. As this generation of trucks barrels in on its 20th birthday, the aftermarket is exploding with all sorts of accessories. Our inventory is also bursting at the seams, so whatever your demand, look us up.
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text:
Jennifer Lynch-EN
Women Make Fan-EN / By WomanInFan - Sitges Film Festival
Philadelphia, 1968. At the age of nineteen she wrote the screenplay for Mi obsession por Helena, a film she would shoot in 1993. After working on television and producing shorts, she returned to directing with Surveillance, which in 2008 won the award for best film from Sitges and in 2012 she won the special jury award for Chained.


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"HALion Sonic SE 3 is a stripped-down version of HALion Sonic 3 without giving up on sound quality and accessibility. The streamlined VST workstation lets you load and play a plethora of sound content: the SE libraries shipping with Steinberg's digital audio workstations, VST Sound Instrument Sets for HALion and the custom user libraries created within the HALion 6 sampler and sound creation system.


Recently we went on a trip to the beautiful island of Barbados. It was here, we initially thought of the idea to start Voltage Sport. We had ideas about helping people with their fitness, creating a community of sports fans and having an online shop with our own products. It was great to go back to the place it all started!
Whilst there we launched our brand new cycling inspired t-shirt – The Wheelie Pocket Tee.
The t-shirt is our first unisex tee which comes in black with our wheelie design on both the pocket and on the inside of the neck. The wheelie design itself comes with our signature Voltage Sport colours to convey your passion for sport and cycling especially.
We love cycling and this adds to our True de Yorkshire inspired collection, the Vive Le Yorkshire t-shirts. Cycling is certainly engrained in us.
Our co-founder, Caroline, watched her first bike race when she was one month old! Since then she spent her childhood cheering on her dad who was a top cyclist before working in the cycling industry for many years. She is also the organiser of a local bike race.
Keil, on the other hand, has taken part in a number of time-trials and enjoys taking time to ride his bike. Today, both Caroline and Keil love to watch cycling live and on the TV.
It's fair to say we are passionate about cycling. One of the goals we have for Voltage Sport is to create products which connect you to what you love. We often struggled to find things ourselves and when we did we weren't happy with the quality. All of our items in the shop are of good quality and we offer worldwide shipping.
Click here to place your order of the Wheelie Pocket Tee.
We always love to see you in your Voltage Sport items, make sure you tag us on Instagram @voltagesport and use #voltagesport.


text:
Save America's Treasures - Application Deadline Extended to March 10, 2022
Contributed By: National Park Service - State, Tribal, Local, Plans & Grants
Website: https://www.nps.gov/subjects/historicpreservationfund/save-americas-treasures-grants.htm
Deadline extended for Save America's Treasures (SAT) grants from the Historic Preservation Fund that provide preservation and conservation assistance to nationally significant historic properties and collections. $25 million will be competitively awarded. A dollar-for-dollar, non-Federal match, is required, this can be either cash or documented in-kind services. SAT is administered by the National Park Service (NPS) in partnership with the National Endowment for the Arts (NEA), the National Endowment for the Humanities (NEH), and the Institute of Museum and Library Services (IMLS). Preservation projects fund physical preservation of historic buildings, sites, structures, and objects. Collection projects include conservation of artifacts, museum collections, documents, sculptures, and works of art.
Applications are now due March 10, 2022. To apply for funding for preservation projects go to opportunity number P22AS00048. To apply for funding for collections projects go to opportunity number P22AS00049. For more information about the SAT grant program: http://go.nps.gov/sat
Preservation projects involve properties listed in the National Register of Historic Places for National significance or designated a National Historic Landmark. The property may be listed individually or as contributing to a nationally significant district. Properties listed at the State or Local level of significance are NOT eligible for SAT. In the National Register, properties maybe listed at the level of either the National, State or Local level of significance. Only those listed for National significance are eligible for funding from SAT.


text:
Адам Студзінський,   — польський католицький священик, домініканець, член Королівського товариства любителів історії та пам'яток м. Кракова, капелан Другого корпусу польських збройних сил на Заході, бригадний генерал Війська Польського, харцермістр Польського Союзу харцерів (Związek Harcerstwa Polskiego) — польських скаутів.

Життєпис
Закінчив гімназію в м. Жовква. Іспити на атестат зрілості здавав в гімназії ім. Сенкевича () у Кракові. У 1928 р. вступив в орден домініканців, прийнявши чернече ім'я Адам. Вивчав теологію у Львові і Варшаві.

9 березня 1937 р. у Львові єпископом Євгеніушем Базяком був висвячений у сан пресвітера. До початку Другої світової війни працював законовчителем-катехізаторів. У вересні 1939 р. опинився в Угорщині, де вів душпастирську службу в таборах для інтернованих польських солдатів. Яким допомагав втекти з табору і переправитися до Франції. У 1941 р. через Балкани вирушив до Палестини — вступив у Військо Польське, де і продовжив пастирське служіння. З Другою Варшавською бронетанковою бригадою брав участь у бойових діях в Іраку, Ірані, Палестині і Єгипті. У 1944 р. брав участь в італійській кампанії: учасник боїв під П'ємонтом і Болоньєю.

Мужній капелан і хоробрий воїн в битві під Монте-Кассіно, він ніс духовне служіння на передовій лінії фронту серед поранених і вмираючих, а також допомагав евакуювати поранених і впізнавати загиблих солдатів, спалених заживо у танках. Він вважав, що якби Господь Бог не покликав би його на духовну стежку — він неодмінно б опинився в офіцерському училищі. І так служити Богові, Польщі та ближнім.

З 1947 р. в комуністичній Польщі служив парохом у Варшаві (до 1958 р.). Попри репресії та переслідування, закінчив у 1970 р. Академію мистецтв () зі ступенем магістра мистецтв в області збереження історичної спадщини. Займався відновленням давніх скарбів середньовічного домініканського монастиря у Кракові на вул. Столярській.

Вів патріотичну роботу серед молоді: у 1980-х роках він і його однодумці відреставрували під Вавелем костел Св. Егідія () у Кракові, зробивши його центром харцерского душпастирства (польських скаутів), а також місцем зустрічей «харцерів» і ветеранів. Розпочав в костелі пастирську діяльність, організовував регулярні богослужіння і реколекції для «харцерства» і ветеранів.

Зосередив навколо себе військових ветеранів, організував різдвяні зустрічі «легіонерів», на які регулярно приходив архієпископ Кракова кардинал Кароль Войтила (Іван-Павло II). Опікувався ветеранами боротьби за незалежність — не тільки духовно, а й матеріально: допомагав старим, хворим, допомагав солдатам. У колі ветеранів влаштовував зустрічі та ювілеї колишніх «легіонерів», солдатів-підпільників та ветеранів II корпусу. Був одним з організаторів прощі в монастир на Ясній Горі — у кожну річницю битви під Монте-Кассіно. З 1981 року — почесний капелан щорічного Маршу ветеранів.

Книги
 «Руководство для польских военных кладбищ в Италии» («Przewodnik po polskich cmentarzach wojennych we Włoszech» — Oficyna Wydawnicza Fulmen 1994, ISBN 83-901106-9-5);
 «Мемуары капеллана 4-го бронетанкового полка "Скорпион" под Монте-Кассино» («Wspomnienia kapelana Pułku 4 Pancernego "Skorpion" spod Monte Cassino» — Wydawnictwo i Reklama K & Z, Nowakowscy 1998, ISBN 83-86171-04-9)

Титули
 Почесний член товариства ім. Юзефа Пілсудського (1998 р.);
 Почесний громадянин королівського міста Краків (1999 р.)

Нагороди
 Срібний хрест військового ордену «Virtuti Militari» (Krzyż Srebrny Orderu Wojennego Virtuti Militari);
 Командорський Хрест із зіркою ордена Відродження Польщі (Krzyż Komandorski z Gwiazdą Orderu Odrodzenia Polski) «За мужність у проголошенні істини і турботу про души і серця краковян».;
 Лицарський хрест Відродження Польщі (Krzyż Kawalerski Orderu Odrodzenia Polski);
 Хрест «За відвагу» (Krzyż Walecznych);
 Золотий Хрест Доблесті з мечами (Złoty Krzyż Zasługi z Mieczami);
 Пам'ятний Хрест Монте-Кассіно (Krzyż Pamiątkowy Monte Cassino);
 Медаль Армії (Medal Wojska);
 Британська Зірка 1939–1945 (Brytyjska Star 1939–1945);
 Британська Зірка Африки (Brytyjska Africa Star);
 Британська Зірка Італії (Brytyjska Italy Star);
 Британська Медаль оборони (Brytyjska Defence Medal);
 Британська Медаль війни 1939–1945 (Brytyjska War Medal 1939–1945).

Похований із військовими почестями на Алеї Слави Раковицького кладовища (cmentarz Rakowicki). Його ім'ям названо площу перед церквою св. Егідія в Кракові.

Примітки

Посилання
 Капеллан Монте-Кассино

Скаутинг
Скаути
Капелани Війська Польського
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redpajama_set_name: RedPajamaWikipedia


text:
Q: Why my animation is slow in Ipad I'm building a group of jquery animations, my animations are wonderful in Desktop, but when I tested it in the Ipad it showed very slow. I want to know, why it is so slow in the ipad
Here is my Jquery code.
  /* --------------------------------SLIDE DO ASIDE --------------------------------*/

  $("#wrapper div.targe").on('pointerdown', function() {
    $(this).next("div.discuss").next(".afteraside").toggleClass("after_discuss");
    $(this).next("div.discuss").toggle("slide", {direction: "right"}, 400);
    return false;
  });

  /* --------------------------------NOTA DE RODAPÉ --------------------------------*/

$(document).ready(function() {
  $("#wrapper img.footnote").next().css("display", "none");
  $('nav').localScroll({ duration: 300 });
  $('#wrapper div.slick').slick({
          dots: false,
          arrows: false,
          draggable: true,
          speed: 500,
          touchMove: false
        });
});

  $("#wrapper img.footnote").on('pointerdown', function() {

    $(this).toggleClass("footchange");
        $(this).next().slideToggle();
        /*.addClass("hidden_footnote")*/

    if($(this).hasClass("footchange")) {
      $(this).attr("src", "image/hide_fnt.png");
    }
    else {
      $(this).attr("src", "image/show_fnt.png");
    }
    return false;
  });

  /* ------------------------SLIDE EXERCICIOS------------------------ */

  $("#wrapper img.imagesolucao").on('pointerdown', function() {
    $(this).next("div.solucao").slideToggle();
    return false;
  });

  $("#wrapper div.bloco2").find("li.nextslide").on('pointerdown', function() {
    $(this).closest("div.bloco2").next("div.slick").slickNext();
    $("div.solucao").hide();
  });

  $("#wrapper div.bloco2").find("li.prevslide").on('pointerdown', function() {
    $(this).closest("div.bloco2").next("div.slick").slickPrev();
    $("div.solucao").hide();
  });

  /*---------------------SUBMENU----------------------*/

  $("#nav4 a").on('pointerdown', function(){
    $("ul.submenu").slideToggle();
  });

/*-----------------------AUDIO-----------------------*/

$("#nav6").on('pointerdown', function(){
var audio = $(".home_audio");
audio.toggleClass("audio_on");
if(audio.hasClass("audio_on")) {
  audio.trigger("play");
}
else {
  audio.trigger("pause");
}
});

/*----------------- VERIFICAR ACERTOS -------------*/

function verificarAcertos(){
  var cont = 0;

  $('#wrapper div.radio').find("input[type='radio']").each(function() {
    if($(this).is(':checked') && $(this).hasClass("correct_answer")){
      $(this).next('label').css("color", "#022954").css("font-weight", "bold");
      cont++;
      $(this).closest("div.option").closest("div.radio").find("input[type='radio']").attr("disabled", true);
    }

    else if($(this).is(':checked') && !($(this).hasClass("correct_answer"))){
      $(this).next('label').css("color", "red").addClass("label2");
      $(this).attr("disabled", true);
    }
  });

  $("#wrapper p.counting").text(cont);
}

A: I've noticed that the .attr() slows the iPad down a lot. Accessing the attribute must be done differently to everything else, as my animation is very smooth otherwise.
I've had good luck keeping a separate array with values and looping through those.
Comment out the .attr() lines and try the animation again.

redpajama_set_name: RedPajamaStackExchange


White Flower Analgesic Balm known throughout the world for its natural analgesic properties in a special Floral Scented formula.
Recommended Usage: Apply several drops and rub into affected area for a few minutes. Repeat no more than 3 to 4 times daily.
Eucalyptus oil, fragrance, lavender oil and peppermint.
The oils are imported from France, China and Australia, and meet the standards set forth by the British Pharmacopoeia, Chinese Pharmacopoeia, International Fragrance Association, or Research Institute of Fragrance Material. The product meets Good Manufacturing Standards of Australia and is certified by the International Organization for Standardization (ISO).
White Flower Analgesic Balm is known throughout the world. The product was developed in 1927 by Gan Geog Eng, a resident of Singapore. The fluid was originally made only for private use, but family friends and acquaintances tried it out and liked it so much they convinced Mr. Gan to produce it on a commercial basis. He called it Pak Fah Yeow (also written Bai Hua You, which means white flower oil), named for his favorite flower, the white narcissus. The trademark was registered in 1935. Following the initial success in Singapore and Penang, Mr. Gan decided to enter into the Hong Kong market in 1951, seeing it as both a potential major market and ideal manufacturing center. With a series of marketing campaigns, extensive outdoor advertising, and endorsement by well-known Chinese opera actors, White Flower Oil became a leading product in the Far East. White Flower Analgesic Balm is manufactured by Hoe Hin Pak Fah Yeow Manufactory Limited, Hong Kong under strict quality control and GMP compliance.


We are recruiting a Monitoring, Evaluation and Learning (MEL) Specialist to be part of a DFID-funded Girls Education Challenge (GEC) Leave No Girl Behind (LNGB) project. The project vision is for marginalised adolescent out-of-school girls in 11 districts in Zimbabwe to be able to reach their learning potential through accessing accelerated learning programmes and gaining support to transition to formal, non-formal or employment opportunities.
In the role you will provide monitoring and evaluation support, advice and guidance throughout the project. You will support the Plan International Zimbabwe team and consortium members in the establishment and use of efficient systems and tools and the successful monitoring and evaluation of the project. This will include effective management and analysis of all programme monitoring data, in collaboration with in-country teams and partners; coordinating the provision of quality reports, creative materials and other documentation for programme planning, M&E and learning. The role will also lead the analysis and dissemination of learning from project monitoring and evaluations to ensure adaptive programming and M&E processes, as well as dissemination of findings externally as well as internally.
You will have experience of establishing and implementing monitoring, evaluation, verification and learning frameworks, systems and tools within complex multi-country, multi-year development programmes, preferably focused on education and/or girls' empowerment programmes. You will also have previously developed and participated in monitoring processes, at least in part in a developing country setting, and ideally based in PBR/results-based programming. You will bring exceptional quantitative and qualitative data processing and analysis skills to the role, including adapting/developing monitoring tools and surveys, and be able to communicate technical M&E issues and results effectively.
Although the role is based in London, overseas travel will be required for field visits.
The deadline for applications is 9:00am on Tuesday 19 June 2018.
Interviews will take place on Thursday 5 and Friday 6 July 2018.


text:
Home » Articles » Can a Pardon / Record Suspension Help with Deportation Orders?
Can a Pardon / Record Suspension Help with Deportation Orders?
Over 10,000 people are deported from Canada every year, whether voluntarily or by Immigration Canada. Visitors, permanent residents, asylum seekers and other non-citizens are prevented from re-entering the country even if their criminal conviction isn't related to the deportation orders
If deportation orders are brought against an individual because of a criminal record, obtaining a pardon or record suspension will make a positive impact on the outcome of events. Getting a Canadian pardon/record suspension shows that an individual is no longer involved in criminal activities – exactly something Immigration Canada wants to see. Once Immigration Canada gets notified with an approximate date as to when a record will be sealed, it is highly likely that they will remove the deportation order and allow the applicant to stay in the country.
Steps to take
Foreign applicants tend to face complex situations when it comes to deportation proceedings. Someone who is deported from Canada must satisfy waiting periods, obtain all court documentation and ensure that all fees are paid.
If an individual is eligible and waiting periods have been satisfied (to prove good behaviour since the conviction), a certificate must be issued from their local police service attesting to this good behaviour. This is where things can get complicated: if a person has moved around to different places since the conviction, they need a certificate issued from every place they've been in, whether abroad or in Canada. The certificate(s) also must be in French or English and in some cases, translation services will be necessary.
Pardon Equivalencies
It is important to note that applicants who have been convicted of crimes outside of Canada may not be eligible for a Canadian pardon.
Even if you have not been convicted of a crime, there is a possibility that you may still be inadmissible to Canada.
Canada restricts people who have committed an act outside Canada that is an offense in that place. Some examples of having committed such an act include:
Individuals who have been subject to a warrant
When charges are pending
An individual's trial is underway
An individual fleeing prosecution in their home country
If an applicant has been granted a pardon in a foreign jurisdiction and that pardon is equivalent to a Canadian pardon, then the individual will be admissible and can enter Canada. The pardon is equivalent to a Canadian pardon if the pardon removes the conviction from public view. For instance, Here is an example from Immigration Canada's website:
The UK Rehabilitation of Offenders Act automatically pardons individuals after certain periods of time (depending on the circumstances) if the person was sentenced to less than 30 months in prison. Such a pardon is equivalent to a Canadian pardon and would allow the person to enter Canada.
In general, it is always best to see if you qualify for a pardon before applying for criminal rehabilitation. It is usually much faster and easier to obtain a pardon before seeking permission to enter Canada.


text:
Ransomware attack hits major US data center provider
CyrusOne data centers infected by REvil (Sodinokibi) ransomware.
By Catalin Cimpanu for Zero Day | December 5, 2019 -- 04:08 GMT (20:08 PST) | Topic: Security
CyrusOne, one of the biggest data center providers in the US, has suffered a ransomware attack, ZDNet has learned.
In an email after this article's publication, a CyrusOne spokesperson confirmed the incident and said they are currently working with law enforcement and forensics firms to investigate the attack, and help customers restore systems impacted systems.
"Six of our managed service customers, located primarily in our New York data center, have experienced availability issues due to a ransomware program encrypting certain devices in their network," CyrusOne told ZDNet.
"Our data center colocation services, including IX and IP Network Services, are not involved in this incident. Our investigation is on-going and we are working closely with third-party experts to address this matter," the company said.
Another REVil (Sodinokibi) attack
According to details ZDNet received in a tip, the incident took place yesterday and was caused by a version of the REvil (Sodinokibi) ransomware.
This is the same ransomware family that hit several managed service providers in June, over 20 Texas local governments in early August, and 400+ US dentist offices in late August.
According to a copy of the ransom note, this was a targeted attack against the company's network. The point of entry is currently unknown.
One of the six customers impacted by the ransomware infection is FIA Tech, a financial and brokerage firm. Teh ransomware caused on outage of FIA Tech cloud services.
In a message to customers, FIA Tech said "the attack was focused on disrupting operations in an attempt to obtain a ransom from our data center provider." FIA Tech did not name the data center provider, but a quick search identifies it as CyrusOne.
We've been told by a source close to CyrusOne that the data center provider does not intend to pay the ransom demand, barring any future unforeseen developments.
The company owns 45 data centers in Europe, Asia, and the Americas, and has more than 1,000 customers. It is also considering a sale after receiving takeover interest over the summer, according to Bloomberg.
CyrusOne is a publicly-traded, NASDAQ-listed company (NASDAQ:CONE). In an SEC filing last year, the company explicitly listed "ransomware" as a risk factor for its business (page 23).
A copy of the ransomware executable that is believed to have infected the company's network was uploaded on VirusTotal earlier today.
Article updated on December 5, 13:45 ET with comment from CyrusOne.
Cloud Security TV Data Management CXO Data Centers


text:
// TODO why is `this` in use at all?
var self = this;

(function () {
  "use strict";
  /* node-highlight is based on highlight.js (see vendor/highlight.js)       */
  /* usage: html = require("highlight").Highlight(code_string);              */
  /* NB! You also need to include a CSS file from vendor/highlight.js/styles */

  // load syntax highlighter
  // TODO create private instances of highlighter
  // (with fewer langs) for greater accuracy
  var Highlight = module.exports
    , fs = require('fs')
    , hljs = require('./vendor/highlight.js/highlight').hljs
    , langRelPath = "vendor/highlight.js/languages/"
    , langPath = __dirname + "/" + langRelPath
    , reEndsWithJs = /\.js$/i
    , loadedMap = {}
    , availableMap = {}
    ;

  // TODO this should move to init in a newer api
  Highlight.loadedLanguages = [];

  function acceptJsFiles(lang) {
    if (lang.match(reEndsWithJs)) {
      return true;
    }
  }

  function preRequireModules(lang, i, arr) {
    arr[i] = lang = lang.replace(reEndsWithJs, '');

    try {
      availableMap[lang] = require('./' + langRelPath + lang);
    } catch(e) {
      console.error("[ERROR] could not preload language pack for '" + lang + "'");
      console.error(e.message);
      console.error(e.stack);
      return;
    }
  }

  // find languages from list of fsnodes
  function preloadLanguages(err, fsnodes) {

    if (err) {
      console.error("[ERROR] langPath '" + langPath + "'");
      console.error(err.message);
      console.error(err.stack);
      return;
    }

    Highlight.languages = fsnodes.filter(acceptJsFiles).sort(function (a, b) {
      // xml must be first (others depend on it)
      if ('xml' === a) {
        return -100000000;
      }
      // django should be after xml
      if ('django.js' === a) {
        return 1000000000;
      }

      if (a === b) {
        return 0;
      }

      if (a < b) {
        return -1;
      } else if (a > b) {
        return 1;
      } else {
        // NaN vs string
        return 0;
      }
    });
    Highlight.languages.forEach(preRequireModules);
  }

  function loadLangs(cb, langs) {
    var err
      ;

    if ('string' === typeof langs) {
      langs = [langs];
    }

    if (!Array.isArray(langs)) {
      cb(new Error("no array of languages given"));
      return;
    }

    langs.some(function (lang) {
      var addLangToHighlightInstance
        ;

      if (loadedMap[lang]) {
        return;
      }

      addLangToHighlightInstance = availableMap[lang];

      if (!addLangToHighlightInstance) {
        err = new Error("No language pack available for '" + lang + "'");
        return true;
      }

      try {
        addLangToHighlightInstance(hljs);
      } catch(e) {
        // TODO fix django and html-xml
        console.warn('[WARN] failed to load', lang);
        console.warn(e.message);
        console.warn(e.stack);
        Highlight.languages = Highlight.languages.filter(function (l) {
          return l !== lang;
        });
        return;
      }

      loadedMap[lang] = true;
      Highlight.loadedLanguages.push(lang);
    });

    // future-proofing for async api
    cb(err);
  }

  function init(cb, langs, opts) {
    if (!Array.isArray(langs)) {
      langs = Highlight.languages.slice();
    }

    loadLangs(cb, langs);
  }

  /**
   * highlight(text, tabReplace, useCodeBlocks) -> HTML
   * - text (String): text to be highlighted
   * - tabReplace (String): defaults to 4 spaces if none, replaces \t chars
   * - useCodeBlocks (Boolean): If TRUE use only text between <code> and </code>
   *
   * Highlights program code inside a string by setting appropriate CSS class
   * elements.
   **/
  function highlight(text, tabReplace, useCodeBlocks){
    tabReplace = tabReplace || '    ';
    text = text.replace(/\r\n|\r|\n/g, '\n'); // remove \r
    if (!!useCodeBlocks) {
      // JS regexpes have some multiline issues, so we temporarily remove them
      return text
        .replace(/\n/g,'\uffff')
        .replace(/<code([^>]*)>(.*?)<\/code>/gm, function(original, attrs, source){
          return '<code'+attrs+'>'+hljs.highlightText(source.replace(/\uffff/g,"\n"), tabReplace)+'</code>';
        })
        .replace(/&(\w+;)/g,'&$1').replace(/\uffff/g,"\n");
    } else {
      return hljs.highlightText(text, tabReplace);
    }
  }

  //fs.readdir(langPath, preloadLanguages);
  // using readdirSync To avoid API Change
  preloadLanguages(null, fs.readdirSync(langPath));

  Highlight.init = init;
  Highlight.highlight = highlight;

  // Maintain current api:
  // TODO why is `this` in use at all?
  function backwardsCompat() {
    // currently synchronous
    Highlight.init(function () {}, ['php']);
    return Highlight.highlight.apply(null, arguments);
  }
  Highlight.Highlight = self.Highlight = backwardsCompat;
}());

redpajama_set_name: RedPajamaGithub


Combine cooked chicken, celery, salad dressing, Swiss cheese, and onion. Season with salt and pepper.
Place in an 8x12 inch baking dish. Sprinkle with slivered almonds. Bake at 350 degrees for 30-45 minutes, or until bubbly.


text: Q: Use Color In System Settings in Designer in C# Sometimes I find the Design in Visual Studio to be rather limited. Im using Visual Studio 2012 for C# and have defined a Color in the Settings for the project. Is it possible to have that color available in the designer for a winform?


PORTSMOUTH, Va. – Coast Guard watchstanders at the Rescue Coordination Center in Portsmouth assisted officials at the Rescue Coordination Center in Gris Nez, France, with the search for Air France Flight 447 by providing information to help locate the plane's fuselage Tuesday night.
The Coast Guard uses a "reverse drift" program, called the Search and Rescue Optimal Planning System, that generates a simulation based on the location where floating wreckage is found. This enables Coast Guard search planners to develop optimal search plans, maximizing the probability of successfully locating a search object.


text:
$5 trillion economy target needs doubling of banking credit: SBI chairman
ITR-1 form not for those paying Rs 100K in power bill, owning house jointly
Power bill over Rs 100,000 or owning house jointly? Can't use ITR-1 form
UCO Bank optimistic of coming out of RBI's PCA framework in FY20
The framework is used to put lenders with high non- performing assets, weak return on assets and low capital adequacy ratio on a short leash
Press Trust of India | Kolkata Last Updated at January 5, 2020 23:57 IST
https://mybs.in/2YK4AC0
UCO Bank reduces bad debts, aims to be out of RBI's lending curbs by 2020
Federal Bank's Q2 reiterates the importance of retail, small-ticket loans
UCO Bank posts pre-tax loss of Rs 892 crore in September quarter
UCO Bank is on track to come out of RBI's Prompt Corrective Action (PCA) framework in the current fiscal, a top offical of the lender has said.
The bank is hopeful of bringing down the net NPA below 6 per cent in 2019-20 from 7.34 per cent as on Sepetmber 2019, Managing Director and CEO A K Goel said.
The framework is used to put lenders with high non- performing assets, weak return on assets and low capital adequacy ratio on a short leash.
Fund infusion by the government will also help maintain capital adequacy required under the corrective measure, he said.
With recoveries on track, net NPA in the December quarter is likely to be under 7 per cent, he said. In the third quarter, the lender recovered Rs 800-900 crore from four large accounts.
UCO Bank is also planning to rebalance its incremental loan book, raising the retail loan portfolio to 50 per cent of its total domestic advances from 45 per cent.
"Now, it is 55:45 (corporate:retail and small ticket loans). Rebalancing it to 40:60 will not be possible, so we are aiming for 50-50," Goel said.
He said liquidity is now sufficient in the system, but "pessimism" is holding back credit growth.
Goel also said the bank will rollout a new loan management system involving artificial intelligence (AI) in collaboration with fintech companies.
The system will be introduced by March, bank officials said.
The lender reported an operating profit of Rs 2,760 crore in FY19 as against Rs 1,334 crore in the previous fiscal, reflecting a growth of 106.88 per cent.
The net loss in FY19 stood at Rs 4,321 crore as compared to a loss of Rs 4,436 crore in FY18.
Read our full coverage on UCO Bank
First Published: Sun, January 05 2020. 19:40 IST


text:
Home > News > Swim twins aim for explosive performances at Worlds
Swim twins aim for explosive performances at Worlds
Uitenhage swimming twins Alaric and Alard Basson are preparing for a week of explosive performances when they compete for South Africa in the World Short Course Championships in Canada next week.
Taking place in Windsor, Ontario, the 13th Fina short course championships will see the 20-year-old Nedbank NMMU Swimming Club stars test themselves against the world's elite from December 6 to 11.
Alaric is preparing for a week of intense competition as he tries to make his mark in the 200m breaststroke and the 100m individual medley (IM).
"There is a big difference in short course racing in a 25m pool. It is far more explosive than events in an Olympic size pool which is 50m long," said Alaric.
"For example, you will pace yourself in the 200m long course event but in the shorter pool it's basically a sprint all the way. That makes it a lot tougher and much more intense."
In this year's national short course gala Alaric won the bronze medal in the 200m breaststroke and silver in the 100m IM.
The Bassons have been fine-tuning their preparations at the Herbert Hurd Primary School's 25-metre pool.
"We have been training really hard and the intensity has been right up there," said Alaric. "We have been putting in eight sessions a week, including explosive gym training."
He said his goals were to achieve his personal best times in each discipline.
"Hopefully I can make a final and then we will just have to see what happens. This is definitely another opportunity to make a mark for ourselves."
Alard, who will compete in the 100m butterfly and 100 IM, said the build-up had been "quite hectic".
"We did pick up the intensity quite a bit but now we are in the tapering phase which means that we are easing off and getting our bodies conditioned for racing."
He said the biggest challenge they faced was to adopt a positive attitude as they approached a meeting with the world's elite swimming stars.
"We will have to go there with the right mindset and that is always the test in senior events such as this because you have to be ready to compete against the top guys."
He added it was a perfect chance to show what they could do as they didn't often swim in senior world events of this nature.
"This is the biggest meeting we will have attended so there's a lot of excitement, but also a touch of nervousness."
The Bassons face a lengthy trip at the weekend, flying to Johannesburg on Friday and then to Canada, via Heathrow in London.
"It is a bit tiring but we have four days before the competition to recover and to adjust, so that should be enough for us to be ready," said Alard, who earned a bronze medal in the 200m butterfly at the SA Short Course Championships.


There is nothing more destructive for one's mind, body and family than uncontrolled anger and stress. When someone is angry and stressed beyond a certain point their senses are dulled and their thinking is compromised - they lose control of themselves. In this state, they say things which they would not say otherwise and do things which they would not do otherwise. Then they regret afterwards when it is too late.
Anger and stress can also affect the body adversely. The constant flood of stress chemicals and other changes in the body contribute to many health problems ranging from skin problems to high blood pressure, heart attack and stroke. As we also know, uncontrolled anger is often the cause of many arguments, physical fights, physical abuse, assault and self-harm.
Anger is a powerful emotion. If it isn't handled appropriately, it will have destructive results upon both ourselves and our loved ones. Many relationships are ruined and families are broken because of stress and anger. Children are the most vulnerable to these emotions. Just as children develop and thrive with the love and affection of their parents, they can also suffer the most from the unmanaged anger and stress of their parents and others around them.
So if the destructive effects of anger and stress are so obvious, why do we not take steps to manage them? Why do we not invest the time and effort to acquire the will, knowledge and skills to manage our anger and stress? Perhaps the answer to these questions is people do not know where to go for the necessary resources and the expertise.
Now you have no more excuses! The most comprehensive seminar on stress and anger management is coming to your town. This seminar will teach you how to understand the causes, consequences and cures for anger and stress according to the Qur'an, Sunnah and scholarly insight/experience as well as modern medical research. Book your place now and make one of the best investments possible for you and your loved ones.
This seminar is suitable for both individuals and families. Crèche facilities available for younger children. Whole-day free parking provided. Venue is less than 5-minutes walk from Mile End Tube Station.


UFA, 18 March 2019. /Bashinform News Agency, Gulfiya Akulova/ translated by Tatiana Aksyutina/.
Today, at a briefing session in the Government of the region, Radiy Khabirov outlined the dates for the conducting and completing community volunteer clean-ups in the republic.
According to the Acting Deputy Prime Minister of the Republican Government — Minister of Housing and Public Utilities Mikhail Kireev, this spring the month-periods for sanitary cleaning, landscaping and gardening of the territory will be held in the republic from March 25 to April 30. The first volunteer clean-up will be held on April 6.
Among the 11 major activities that should be held as part of spring volunteer clean-ups, there are collection and removal of garbage, washing of facades, painting of wall bases, road cleaning, gardening, planting seedlings, painting of fences, curbs, trimming, whitewashing trees, sanitary cleaning of ditches, drainage, repairing of playgrounds.
As instructed by the head of the republic, Bashkiria should be cleared from the winter impacts by May 1, or at the latest, by May 7.


Albuquerque, NM (October 2010) – American Clay Enterprises, Inc. has created a game-changer in cost and durability for commercial interior wall finishes. Our new PlasterPlus™ binder is added to the American Clay earthen plasters, resulting in a hard, yet repairable, No-VOC finish for the cost of a high quality, Zero-VOC paint job. PlasterPlus™ is sold dry in 27 lb. lots through select commercial distributors, and is intended for commercial projects—such as healthcare, hospitality, universities—and big build residential. The polymer binder has No-VOCs, is mold resistant, extremely easy-to-apply, and still can contribute up to eight (8) LEED points—along with singularity and timeless beauty—to any project. No wonder the field response has been ardently positive thus far.
American Clay has been used for numerous commercial / industrial jobs to date—from hotels (including Disney) and retail to schools, colleges, spas and churches. (Partial list attached.) Now with PlasterPlus™ , American Clay can replace paint more equitably: for 80,000 sq. ft. projects, the cost can come in as low as $1.00 per sq. ft., including labor and product. Adding the completely repairable binder to the single-coat commercial Enjarre™, as well as to any of the color-integral American Clay premier Legacy products, results in the easiest, hardest surface application of American Clay to date, and at the cost of both your texture and your "Zero-VOC paint".
∗∗ Product cost as low as $.38 per sq. ft. for Enjarre™ one-coat application system.
Added hardness and increased ease of application.
∗∗ Longevity outlasting a painted wall, creating cost, labor and time savings. It does not need to be repainted for the life of the walls because the clay itself resists dirt and grime.
∗∗ Resistance to fading due to he natural mineral pigments.
∗∗ Highly suitable for economical spray-on application in one- or two-coat systems.
∗∗ Creates less than 5% on-site waste of material during application.
∗∗ Unlike other acrylic, gypsum or lime specialty finishes, walls coated with American Clay plaster with PlasterPlus™ can be wetted and reworked after application (without adding additional binder) to achieve desired results and yet is hard and durable.
∗∗ Cleanup is much quicker and easier than with paint, since there is no thick latex binder involved.
∗∗ As with the Legacy products, this new binder is a No-VOC, Zero Formaldehyde choice for your walls, bringing humidity and temperature moderating qualities to your project's interior environment.
∗∗ As with the Legacy products, unlimited visual and textural possibilities.
Just like American Clay's existing product line, PlasterPlus™ is suitable for most substrates. It will be sold in dry 27 lb. lots. PlasterPlus™ is available through select commercial distributors; please contact sales@americanclay.com for a list. Our countrywide system of approved applicators will be able to purchase this product in bulk for their projects.
"Our crew worked with PlasterPlus for the first time last week. They texted me from the project site to say how awesome the product is. The workability made the install easier and they were pleased with the look. They found compression to be "like a dream" and loved the result. The clients were delighted.
American Clay is also posting today on http://www.americanclay.com under "Professional –> Commercial Projects" page: the PlasterPlusTM sellsheet, MSDS sheet, application instructions and a FAQ.
American Clay Enterprises, Inc., based in Albuquerque, NM, produces patented, award-winning, all-natural interior wall finishing products. Their Earth Plasters, the commercial ENJARRE™ single coat plaster, and its new PlasterPlus™ binder offer a unique combination of clays, aggregates and natural pigments that offer builders and consumers a natural, durable and unique option. There is no off-gassing nor inherent waste on-site. The plasters contain no VOCs, are non-flammable, are mold resistant (without toxic fungicides), absorb odors, provide temperature and humidity buffering, repair/clean easily and come in recyclable packaging. American Clay, with an extremely low carbon footprint, is uniquely manufactured in the U.S. and made of materials found in the U.S. The products and various workshops are available through their New Mexico office or through their retailers and distributors across the U.S. For information on products, ordering, technical specifications, product application and additional resources and links: http://www.americanclay.com.


This skill allows the character to perform a variety of actions on a trap.
Check: There are four progressively difficult actions that a character may perform on a trap; base DC is determined by the difficulty rating of the trap, modified by the action being performed.
- Assessing a trap to determine its difficulty modifies the DC by -7.
- Flagging a trap to make it visible to the rest of the party modifies the DC by -5.
- Disarming a trap has no effect on the trap DC.
- Recovering a trap raises the trap DC by +10.
Special: A rogue is the only class capable of disarming traps with a DC of 20 or greater. With 5 or more ranks in the Set Trap skill a character gets a +2 synergy bonus on Disable Device checks.
Spectacular Failure: When disarming or recovering a trap, a spectacular failure results in the trap immediately going off.
Use: Assess, Flag, Recover, and Disarm are dropdown menu options off of detected device.