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Homeworld Remastered Collection Review: Big Bang
Published: Mar 30, 2015 @ 1:15 pm
homeworld remastered
Homeworld Remastered Collection Review – What We Liked
Homeworld Remastered Collection Review – What Would Make it Better
Homeworld Remastered Gallery (Spoiler'ish)
Generally speaking, game mechanics don't age well. Genres evolve, game engines get better and forward-thinking developers push the envelope on design. Take the first-person shooter genre for example: there was a time where players weren't even able to aim up and down or even jump! The evolution of 3D to gaming marked a decisive change in numerous genres and in 1999, Relic Entertainment released Homeworld (published by Sierra Entertainment), the first fully three-dimensional real-time strategy game.
Fast forward to 2015 and Gearbox Software, which now owns the Homeworld IP, has created the Homeworld Remastered Collection bringing the real-time strategy games to a new generation of gamers. Now if you've played the original Homeworld games, you'll likely know what you're getting yourself into with the Homeworld Remastered Collection – better graphics, a streamlined UI and overall quality-of-life improvements. But what if you never experienced the original Homeworld and Homeworld 2 games? Have the games aged well in the past 16 years? How does Homeworld stack up against today's RTS offerings? Read on to find out.
If you're a fan of the original Homeworld games, the Homeworld Remastered Collection is a must-buy, period. Reliving the experience in gorgeous HD graphics with an improved UI that's streamlined across both games, Gearbox Software has done the original titles justice. But more importantly, the game's design has held up over the years and its mechanics offer an intense experience of strategically managing your fleet. In other words, Homeworld Remastered stands on its own two feet as a standalone game, even in 2015.
Which bodes well for those that have never played the original games. There are very few, if any games that can pull off the epic massive space fleet battles that Homeworld offers and in a way that feels meaningful. Each unit in space feels like it has an impact in the battle being fought and the attention to detail makes the action unfold like a Star Wars movie.
Ships weave in and out of battle and the remastered artwork is simply gorgeous.
If you're new to the Homeworld franchise, you're in for a treat if you're an RTS fan. Not only does the game perform great on modern computers, the visuals are stunning and you're in for an epic story. Neither games are simple RTS games where you can mass the largest units and go into battle steamrolling your opponent. Instead, both games require a strategic selection of units, although it does use a rock-paper-scissors format. Like many other RTS games, certain units are more powerful against others, which means a blended mix is necessary in other to succeed. Along with its three-dimensional combat, both Homeworld games feature an interesting mechanic: at the end of each mission, your fleet stays intact and all the resource units you've accumulated will carryover to the next mission. The game also automatically rewards you with all the remaining resource units on the map, so you don't have to sit idle waiting for your resource collectors to gather everything before moving on.
Now the mechanic does evolve from Homeworld to Homeworld 2. In the first game, you decide when you want to Hyperspace out of a mission, giving you the time to amass an army with your resource units before moving on. In the second game, missions automatically end when you complete the primary objectives, and you're still awarded all the rest of the map's resource units, but you're not given the time to build up a fleet before the next mission.
Storytelling is done in between missions with beautifully, hand-drawn black and white art.
That mechanic is extremely important to the design of both Homeworld games. In one instance, I was ill-prepared going into the next mission and after failing numerous times, I started to think I would have to replay the mission before. And while the vast majority of modern games would never drop you into a mission without the necessary foundation to complete it, Homeworld is a lot less forgiving in that aspect. Yes, there will be times that you have to load a save (and you'll want to save often) to prepare yourself for the next mission and that can be tedious at times. Thankfully, the gameplay is what I'd like to call "frustratingly gratifying," that is, you'll be frustrated but you'll enjoy every minute of it. Is it frustratingly fun if you're just trying to rush through the game? Sure it is, but it wouldn't be an RTS game if it didn't penalize you for poor decision making.
Of course if you're patient and the type that would rather figure out a solution to the problem without reloading a previous save, there are plenty of options for you to succeed even if you come into a mission with a meager fleet of ships. There were a couple of missions where adjusting my strategy and the units I built early on helped me succeed and I wasn't forced to re-load a save and that's where Homeworld shines yet again. There is a variety of ways to accomplish your primary objectives. Certain ships allow you to board enemy ships and take them over or you could use strategically-placed Gravity Well Generators to disable enemy ships.
Ship formations will play an important role in achieving victory in massive space battles.
There are some things that Homeworld suffers from that Homeworld 2 does fix. In the first game, the action is much more slow-paced and there are times when you're sitting idle waiting for your ships to traverse across space to get to the enemy. Naturally, there is a difference in units between the two games, as well as how they handle unit caps, with Homeworld 2 having a much-improved system compared to the first. If you're playing the games for the first time, you won't notice these differences until you go from Homeworld to Homeworld 2, so it's highly recommended that you play through the first game before loading up the second. Besides, there's a great story to be told in Homeworld that you just don't want to miss.
While the first game is more about meticulously and patiently completing objectives, Homeworld 2 changes the pace significantly with the missions continuously bombarding you with fleet after fleet of enemy ships. It's much more fast paced than the first and there's constant action, which really shows how Homeworld evolved from its first to second iteration. Fans of the original series will find Homeworld: Cataclysm missing from the Remastered Collection and unfortunately Gearbox has said that too much of the source materials have been lost in order to give it a full remaster treatment. Another major change is the number of units that is produced "per unit count" in Homeworld 2 for tier 1 units. For example, in Homeworld, each production of an Interceptor will give you one ship, while Homeworld 2 will give you a fleet of multiple units. You'll still control that fleet as a singular unit, but it adds to the scale of each battle.
Lastly, Homeworld 2 does a better job auto-saving than the original. In the second game, it'll auto-save as you hit certain milestones in the mission while Homeworld only saves at the beginning of each mission. You'll want to keep this in mind when playing through either game, creating a save for yourself before engaging in a massive battle – especially since you may need an army going into the next mission.
Sometimes you'll just want to sit back and watch the action unfold.
Pacing in both games is done well, introducing new units and research as you progress through the story. In Homeworld 2, the game allows you to upgrade existing units to move faster and be more powerful while Homeworld's research is mostly limited to unlocking new ships and technology. Units range from Fighters to Corvettes, Frigates to Capital Ships and as we mentioned before, you'll want a diverse mix of them all. Do you want your Frigates to focus on enemy Fighters? Or perhaps you'll cap out your Fighter units to be Bombers, focusing on quick maneuvering to take out larger ships. The choice is ultimately up to you on how you build up your fleet and oftentimes you'll have to send Scouts to see what you're up against before making that decision.
Then there's unit movement: larger ships move slower than smaller ships, which means you'll have to micromanage your fleet to engage at the proper time. You'll want to make sure that your Destroyers are backing up your Interceptors and Bombers before engaging the enemy, otherwise you might find your larger ships trailing in at the tail end of a battle with many of your smaller units already destroyed. Playing in 3D space does take some getting used to, especially when you have to adjust your fleet to fly to a certain height in space, but the tutorial does a good enough job introducing you to the controls.
Not a fan of fighting in 3D? You can zoom out and issue out your commands in 2D as well.
It's simply impressive how well both games have held up over the years. While some missions are frustrating, mostly in Homeworld, it's a nice reminder that games were once extremely difficult and wasn't full of hand-holding like many modern games are. There's no difficulty settings in either game, but the scripted missions allow you to learn from your mistakes to succeed your next time around. There's a plethora of units to choose from to build up your fleet and you'll oftentimes find yourself entirely capped out in Homeworld 2. You'll need all the help you can get too, as the game culminates in one of the best experiences you'll ever get from an RTS game, regardless of when it was originally made.
The Homeworld Remastered Collection also includes access to the multiplayer modes, but since that's still labeled as a "Beta" we'll reserve a review on that for a later date. For now, if you're thirsting for a real-time strategy game and you love space, Homeworld Remastered is a no-brainer and an easy buy. There really isn't much to dislike about either games, and while they can be frustrating at times, it's not a type of frustration that leaves you with a bad taste in your mouth. The sooner you realize that failing a mission isn't because the game is unfair, but rather your strategy wasn't a good one, the sooner you'll get home.
Diverse set of units that require you to build a mix in order to succeed
Breathtaking visuals and fitting soundtrack
Compelling story
Streamlined, user-friendly UI and controls
Last mission of Homeworld 2 is one of the best RTS missions ever created
Faster ship movement in Homeworld
Worlds of Magic Review: Otherworldly
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The Galesburg Fire Department was established as a career, paid department by City Ordinance in 1858. Today, the department continues to serve the City of Galesburg by providing fire, emergency medical, rescue, hazardous material, risk management and disaster response services. Our risk management program includes commercial inspections, public education, fire safety training, fire investigations and juvenile firesetter intervention.
Additionally, firefighters routinely provide valuable services to Galesburg citizens for unlimited scenarios that do not require a response with red lights and sirens. Examples include service calls for smoke and odor removal, assisting invalids, mitigating water leaks, carbon monoxide investigations, structual collapse, stalled elevators, flagpole repair and the occasional cat in the tree. We are proud to say it is our aerial truck that rescues a stranded Santa from a downtown rooftop every Christmas, carries our local football team at the GHS Homecoming Parade and provides an anchor for the Stars and Stripes under which our fallen military heroes return home. We are happy to help the community whereever and whenever the opportunity arises.
The Galesburg Fire Department (GFD) is a professional Fire Department serving the City of Galesburg from three stations. We are 42 sworn personnel consisting of 1 Fire Chief, 3 Shift Battalion Chiefs, 1 Fire Marshal, 1 Staff Captain, 9 Shift Captains, 27 Firefighters and a Department Secretary. Last year GFD responded to 4,408 emergency calls in the City and our surrounding mutual aid areas.


Watmough Street is a street in South West Bradford with a small number of businesses.
M & K Properties is a firm of letting agents who help landlords to find tenants, and prospective tenants to find accommodation to rent.
RAC 1 is a security company offering a range of security solutions for businesses and other premises.
Map showing Watmough Street in Bradford.


"I can be whoever I choose to be today.
Who and how I was yesterday has no inherent connection to who and how I choose to be today. My present is not caused by my past, unless I choose that it be so.
For in any given moment, regardless of circumstances, I can choose again. I can choose strength instead of weakness, and love instead of fear. I can choose to bless instead of blame, and to lean into the future rather than dragging with me the past.
The limits of yesterday have no power over the unlimited possibilities of this moment, for in God all things are possible and in God all things are programmed to be perfect.
I make myself available to this moment, allowing the spirit of God to illuminate my heart.
"To trust in the force that moves the universe is faith.
Faith isn't blind, it's visionary. Faith is believing that the universe is on our side, and that the universe knows what it's doing. Faith is a psychological awareness of an unfolding force for good, constantly at work in all dimensions.
Our attempts to direct this force only interferes with it. Our willingness to relax into it allows it to work on our behalf. Without faith, we're frantically trying to control what it is not our business to control, and fix what it is not in our power to fix.
"The universe is created to support us in every way. God is constantly expressing His infinite care for us. The only problem is, we don't agree with Him. We don't love ourselves as He loves us, and so we block our experience of the miracles to which we're entitled.
The world has taught us we are less than perfect. In fact, we have been taught that it's arrogant to think we're deserving of total happiness. This is the point where we're stuck.
If anything comes into our lives—love, success, happiness—which seems like it would be suited to a "deserving" person, our subconscious mind concludes it can't possibly be for us. And so we sabotage.
Few people have wronged us like we've wronged ourselves. No one has snatched the candy away from us like we've thrown it away from ourselves. We have been unable to accept joy because it doesn't match who we think we are.
"A courageous warrior looks at each person as a divine being and each experience as a divine experience. She leads with her heart, powerfully determined to bring about the best in everyone and everything.
A courageous warrior speaks out even when everyone is whispering for her to stay silent. She knows that she is powerfully sourced by something much greater than herself and that she can release the judgments of others. Self-approval becomes secondary to divine approval.
A courageous warrior stands armed and ready for anything that life might throw her way—a divorce, the loss of a job, an addiction, a hurricane, an oil spill, a family illness, a deep loss, or a heartbreak—because she is filled and sourced each day by divine love and the knowledge that challenge is part of her journey. She knows that every day she will have a choice of whether to succumb to fear or to overcome fear with love, faith, and courage.
"I am hugely powerful today, for the power of God is in me.
My power is not something that might reveal itself at a later date. My power in the world is a result of my decision to reveal it. I am powerful in whatever moment I choose to be, for God is in my mind.
The power of God is the power to heal. As I surrender my thoughts to love, God's power moves through me and I become a healer. I am lifted up as a leader as I make myself a follower of the light of God within.
May the power of God move through me today, and make of me a powerful representative of His love on earth.
When we were born, we were programmed perfectly. We had a natural tendency to focus on love. Our imaginations were creative and flourishing, and we knew how to use them. We were connected to a world much richer than the one we connect to now, a world full of enchantment and a sense of the miraculous.
So what happened? Why is it that we reached a certain age, looked around, and the enchantment was gone?
Because we were taught to focus elsewhere. We were taught to think unnaturally. We were taught a very bad philosophy, a way of looking at the world that contradicts who we are. We were taught that we're separate from other people, that we have to compete to get ahead, that we're not quite good enough the way we are. We were taught to see the world the way that others had come to see it. It's as though, as soon as we got here, we were given a sleeping pill. The thinking of the world, which is not based on love, began pounding in our ears.
"You were born with the right to be happy. You were born with the right to love, to enjoy and to share your love. You are alive, so take your life and enjoy it.
Don't resist life passing through you, because that is God passing through you. Just your existence proves the existence of God. Your existence proves the existence of life and energy.
We don't need to know or prove anything. Just to be, to take a risk and enjoy your life, is all that matters. Say no when you want to say no, and yes when you want to say yes. You have the right to be you. You can only be you when you do your best.
When you don't do your best you are denying yourself the right to be you. That's a seed that you should really nurture in your mind. You don't need knowledge or great philosophical concepts. You don't need the acceptance of others.
"We are communal beings by nature, and living in communities of any size helps us meet our physical, emotional, and spiritual needs, as well as providing us opportunities to lead healthy, joyous, and meaningful lives.
Because communities fill so many of our needs, it's not surprising that they also provide a way for us to share our vision of a better world and what it takes to get there. I've known people who have devoted their entire adult lives to their own self-improvement. They've found the ways to heal the hurts of childhood; the abuse from unhealthy relationships; and even the health crises they face in later years that commonly accompany the issues of low self-esteem, poor diet, and loss of personal value. From early in life, they've done all of the work for themselves, yet wonder why the rest of the world doesn't seem to reflect the healthy values they've arrived at in their own lives.
This is where the value and the power of community come in. While we can spend a lifetime improving ourselves—and this can be a very good thing—having a community around us gives us a way to carry our work to the next level. In a community, we can share the benefit of our lifetime of work with others who are interested yet have not had the same opportunities that we've had to discover the rich truths of personal power and resilience.
While it's always been healthy in the past to find other people willing to learn together and share their innermost values as they pertain to everyday life, today it's vital. In this time of extremes, the resilience that we develop as individuals becomes even more effective, powerful, and potent when it can be applied by our families, friends, and neighbors.
When we share our healing insights, we find the answer to the question of what it takes to create a way of life that reflects the values we've discovered through our personal journey.


You're committed to getting in shape or to restarting a long-abandoned fitness routine. You jump into your workout with gusto. Oh oh ! The next thing you know, you're hurting. What happened? Usually, it's because you're doing the right activity with poor form, or too much for a newbie. Or, it could be that you have chosen the wrong activity for your body tor physical conditioning. Here are some things you can do to avoid getting injured.
Be realistic about your body's abilities: If you have knee problems, you don't want to do impact exercises like running or jumping rope. A good alternative would be a stationary bike or an elliptical trainer. If you have hip issues, you want to reconsider participating in that spinning class.
Hire a trainer: One of the best ways to avoid injury is to have at least a few sessions with a certified personal trainer. A trainer will teach you proper form (body alignment) for weight lifting, running and other exercises. The trainer will also aid in the appropriate progression of weights, exercises and rest periods. Make sure that your trainer is aware of your age (if you're over 50 it's best not to hire someone in their 20's).
Don't overdo it: The way to avoid repetitive stress injuries is to not do the same exercise over and over. Shin splints, tendonitis and long-term muscle soreness are often the result of overuse.
Give muscles adequate rest: If you do upper body one day, you could do lower body the next and maybe a cardio activity, abs and balance on the third. It's ok to workout every day, just give tired muscles time for rest and recovery. Warm-up, cool down and take it slow: You'll be less likely to get injured if you warm up first. You want a moderately paced cool-down after a workout so that blood doesn't pool in your extremities. Take it slow means "pace yourself." So, if you're new to weight training, start with weights you can lift for 8 to 15 reps and don't do more than 3 sets. When that gets easy, you can gradually increase the weight and number of sets over time.
And last, but certainly not least, Stretch: Find some time in your day to stretch...it's like changing the oil in your car, only for your body!


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Q: More C# to VB conversion woes when working with Mediator helpers in wpf Working through the whole concept of the mediator pattern and its use in wpf, and with thanks to those who have helped thus far I stumbled across an article by Sacha Barber on Code Project in which he takes the Mediator but adapts it slightly to make it a little more versatile.
I have been able to follow the logic of his argument and (rather nicely for a change) almost all of his c# examples convert nicely.  All bar one of course! and that one being his example of how you actually register for the mediator.  For those who haven't seen the article you can reference it here
the piece of C# causing the problems is within the constructor of his example shown below
 using System;
 using System.Collections.Generic;
using System.ComponentModel;
 using System.Linq;
 using System.Text;
 using System.Windows.Input;

   namespace MediatorDemo
   {

   public class ReadersViewModel : ViewModelBase
    {
        private String readText = String.Empty;

      public ReadersViewModel()
       {
           //register to the mediator for the
           //UserWroteSomething message
          Mediator.Instance.Register(

              //Callback delegate, when message is seen
              (Object o) =>
               {
                 ReadText = (String)o;
                }, ViewModelMessages.UserWroteSomething);
       }

      public String ReadText
       {
          get { return readText; }
           set
            {
                readText = value;
              NotifyChanged("ReadText");
           }
      }
   }
}

And Telerik's online converter give out the following
Imports System.Collections.Generic
Imports System.ComponentModel
Imports System.Linq
Imports System.Text
Imports System.Windows.Input

Namespace MediatorDemo
    Public Class ReadersViewModel
        Inherits ViewModelBase
        Private m_readText As [String] = [String].Empty

        Public Sub New()
            'register to the mediator for the
            'UserWroteSomething message

            'Callback delegate, when message is seen
            Mediator.Instance.Register(Function(o As [Object])
            ReadText = DirectCast(o, [String])

End Function, ViewModelMessages.UserWroteSomething)
        End Sub

        Public Property ReadText() As [String]
            Get
                Return m_readText
            End Get
            Set
                m_readText = value
                NotifyChanged("ReadText")
            End Set
        End Property
    End Class
End Namespace

Again I presume that this must be a hang up in the way that c# and vb write Linq, but I can't fathom what it is.
I'd welcome any suggestions.
Many Thanks
EDIT 1
Well I've been doing some playing around and came up with the following:
 Mediator.Instance.Register(Function(ByVal o As Object) ReadText = DirectCast(o

,[String]),ViewModelMessages.UserWroteSomething)

This begs the obvious question, is it right?
EDIT 2
This is the definition of the register method which I think will throw some extra light on what the code is trying to do.
   ''' <summary>
    ''' Registers a Colleague to a specific message
    ''' </summary>
    ''' <param name="callback">The callback to use
    ''' when the message it seen</param>
    ''' <param name="message">The message to
    ''' register to</param>
    Public Sub Register(callback As Action(Of [Object]), message As ViewModelMessages)
        internalList.AddValue(message, callback)
    End Sub

A: The code below is valid VB for an Action(of Object) parameter.
Mediator.Instance.Register(Sub(o As Object) ReadText = TryCast(o, String), ViewModelMessages.UserWroteSomething)

Using Function(o as Object) in your lambda corresponds to a Predicate(of Object) type, which probably is causing you a type mismatch problem.
Inside the lambda, if the TryCast fails, then the string variable ReadText will be set to Nothing.
Also, remove the '[' and ']' from around keywords like Object and String, because that syntax could cause the system to treat the symbols as differently defined. It looks more like you want the CLR Object and String types there, from what I can tell.

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