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Combat - Dark Souls 2
Combat is the focus of Dark Souls 2. This page features a list of combat mechanics with in-depth insights to their workings and correlations, as well as helpful tips for beginners and veterans alike who are looking to take the next step in character development.
Lock-On is a feature which focuses the camera on a target letting the player easily direct their attacks and other abilities. It makes it harder for the target to get access to the player's back and forces the shield to face the enemy. Moving around the target also becomes easier.
As shown in the Twelve minute reveal for Dark Souls 2 Gameplay, the lock-On mechanic has returned. So far it looks to be done slightly different as the camera doesn't quickly snap to whatever the target is. Instead it seems a lot smoother. The player is also able to move more freely during lock-on, and is, for example able to roll and run away from the target while remaining locked on, whereas in the previous game lock-on would always make the player face the target. However, lock-on will no longer cause your weapons to autotrack the target; the player must manually aim swings with the left stick.
Stamina consumption looks to have increased for Dark Soul 2. While before the use of one handed weapons could allow for seven swings on what looks to be a high stamina character, Dark Souls 2 so far seems to only allow for three to five swings on average depending on the weapon. Because of this timing of attacks as well as rolls will likely be far more important than in the previous title. Rolling, and blocking looks to also not require as much stamina unless trying to block with something other than a shield. Also, It now costs stamina to cast magic & pyromancy. Note that stamina recovery is affected by equipment load. Stamina can have increased recovery through the use of a Green Blossom, or wearing a Chlornathy ring, Slumbering Dragon shield, Blossom Kite Shield, and Shield of the Insolent. The shields appear to give a bonus of 5% stamina recovery while the Chloranthy ring appears to give closer to 25% recovery at it's +2 rank. Using the shield with the ring together gives a reduced amount closer to 28%. The green blossom stacks with the ring as well as the shield and offers an approximate base of 15% stamina recovery bonus and gives a bonus of ~43% with the ring and shield, ~40% with just the ring and 20% with a shield. It is possible to have 2 stamina recovery shields equip at a time for ~10% but it isn't exactly practical. With no stamina recovery bonus you recovery ~52 stamina per second at 0% Weight load and for each additional 10% of weight you add, you will lose between 2-4 stamina per second. You also recover stamina at a greatly reduced speed while blocking.
For more information on stamina recovery you can check out this post http://fextralife.com/forums/t31301/stamina-recovery-and-you/
Studying Stamina Recovery by AcuteAnthrax
This is the value that determines the power of your attacks. It changes depending on your stats, chosen weapon and its upgrades. Please see our Weapon Attack Rating & Scaling Calculator for details on each weapon.
Dual Wielding and Power Stance
See the Power Stance page for details.
Dual Wielding in Dark Souls 2 allows for more effective combat than in previous versions. Most characters who choose to dual wield will start as a Swordsman class character, with a shortsword and scimitar to start. While further testing is required, it appears that it is not possible to block while dual wielding weapons. Certain weapons in the left hand (e.g., a rapier) will allow parrying, but the primary defense for a dual wielding character is dodging. It is recommended to carefully consider what style of weapon should be carried in each hand, as the greatest advantage of dual wielding is versatility. For example, a common problem while using thrusting swords is the tendency to be overwhelmed or surrounded. When dual wielding, the player has the option of equipping, say, a scimitar in the other hand. The different attack styles can then be used as the situation demands, allowing for on the fly adaptations. Additionally, it is possible to alternate which hand the character attacks with by pressing the appropriate button - depending on the weapon's attack start up time, this can allow for extremely rapid combos with a bit of creativity. Achieving 1.5x the required STR and DEX stats for equipped weapons will allow the player to enter "Power Stance" by holding down Triangle/Y. The stance change is indicated by the character raising the off handed weapon to a ready position. While in the Power Stance, primary hand attacks will be carried out as normal. Off hand attacks will be replaced by an entirely new move set which incorporates both weapons. The actual move set changes based on the weapon equipped in the right hand (needs further testing to confirm). Generally speaking however, the move set attacks over a much greater area, making it useful for dealing with multiple opponents. Each tap of L1/LB will strike twice. The Power Stance has very important drawbacks however: while the character does attack twice for each tap of L1/LB, stamina use is applied for each strike individually, effectively doubling stamina costs. Additionally, attacks animations have a longer wind up, leaving the character open to attack if used recklessly.
Breakdown of Dual Wielding and Power Stance Mechanics
The power stance move set is determined by a priority system of these things: the weapon itself, heaviest weapon class, weapon type, and right hand weapon. But to put it simply, what determines the move set is the weapon that will be referred to as the dominant weapon.
The dominant weapon is determined by the following set of rules and priorities. Keep in mind that there may be exceptions, as almost all, but not all weapons were tested with this system in mind.
Primary Priorities & The General Idea of the Game
1. The dominant weapon's specific move set - Note that some weapons that are the same type as others can have different move sets. For example, the Warped Sword has a completely different strong attack in power stance than other curved swords, such as the falchion.
2. The heaviest weapon class - All weapons have been broken up into rough "weight classes." No matter which hand the "heaviest" weapon is in, it will become the dominant weapon. Priority is as follows:
I. Super heavy - Ultra Greatswords, some Greataxes
II. Heavy - Great hammers, Greatswords, Greataxes, Curved Greatswords, Halberds
III. Medium - Axes, Hammers, Spears, Halberds, Reapers, Lances, Twinblades
IV. Light - Straight Swords, Curved Swords, Katanas, Thrusting Swords, Whips
V. Super light - Daggers
Within their individual weight classes, there are certain priorities that must take place as well, as explained below. Also note that some weapons can only be used in power stance with another weapon of the same type, such as whips.
Now, if you've played for some minutes, you've probably noticed that the game has a lot of dangerous situations, but every encounter in PvE & PvE breaks down this way:
Know the controls, and know the different attacks, gear and scenarios in the game. Get a sense of attacks and scenarios that you have a solution for, and attacks that you don't. It pays off big time to contemplate, and study a bit to win at the game.
You have to attack quickly, and be able to recover from doing your attacks. That means don't get trapped by weapons with slow animations. Keep your attacks as short as the game mechanics allow, because enemies are great at countering, both in PvE and PvP.
Know the levels of power and varieties of builds. This is how you enter PvP and assume effective problem solving.
Don't touch aggro. Just don't do it. Step out of the aggro zone, and move around it.
Time your dodge rolls. You are invincible for 3-16 frames during this, and when your torso is parallel with the ground, you have the perfect timing point. Dodge rolling in the opposite direction of a horizontal move will remove a big chunk of tactical failures in the game. Moves that attack in the vertical or diagonal direction tend to have big invisible hitboxes, and cause a player to be hit, so again, only attack when your opponent is really not able to hit you.
Wait for your opponent to fail a heavy move, but expect a counter, or an ambush.
Breaking your lock-on after an enemy charges a move can increase the chance that they miss.
Spamming causes a higher chance of getting countered, or cheap-shotted.
Opponents have calm moments, fake calm moments, fake aggro moments, and aggro moments. You will see these in how their body parts queue up, and calm down.
Always scan the room piece by piece. Sometimes something as small as a goblet on a table is a key item, or a progression item.
Groups of opponents are always smoke and mirrors. There is always one or two doofus opponents that leaves an opening for damage out of a lack of mind, and you have to see those openings.
Use your camera to look around corners. Corners and such indestructible barriers are also great as shields against opponents.
Use a melee build. This will be more dangerous, but you get more openings to take against opponents because casting builds tend to be slow.
Try to keep every species of the top-performing weapons and armors, with every infusion, to deal with all the different situations, when time and energy are scarce. (So you want the best bow, spear, sword, knife, hammer, etc.) This is not necessary, but it makes the game nice and smooth. Focusing too much on damage types can make a player forget about DPS, accuracy, and flexibility of use, as well, so don't get hung up on that stuff.
Filter out the stuff that is natural to you, and manually put focus on the aspects of a scenario that you don't have a solution for. This is how you stop yourself from getting killed before it happens.
If you want your own meta-strategy for the game, just think of the game in the most dangerous case, in the most scary, dangerous scenario, with the most dangerous, scary enemy, and then solve for that scenario across an indefinite amount of time. That way, you get a solution for the whole game. Practicing with bad equipment and an intentionally weak build also helps a lot, too.
For bosses, it makes sense to allocate the total amount of Estus you have, subtract 1, and then divide the boss' health bar by the resulting number, so you have an idea of when to heal. For example, if a boss has 10,000 HP, and you have 11 Estus, divide 10,000 by 10, and then it means that for every 1,000 points of damage, you can heal, and then you have one Estus left for emergency, in case an attack is coming, but you don't get yourself to safety.
Play with what ever weapons &/or build that you are comfortable with - just remember you should explore those other weapons &/or build(s). More than likely you have been usiing a single weapon type that you have come to favor without any real particular reason besides that it just happened to be what you had come across and tried.
Do not restrict yourself by playing with bad equipment/intentionally weak builds/withholding from leveling/anything of that nature. If you tuly want to become better at the game, play the game. Complete playthroughs and DO NOT stop. The game scales for 8 Playthroughs on a single character, meaning you HAVE NOT completed the game until you complete this task.
The Souls series all have been designed, developed and created with the concept that players will complete their first playthrough, and continue on that same character. The game is literally designed to scale its difficulty for 7 additional playthroughs. Not only does the difficulty increase with each completion, you will find new items, new enemies, bosses behave differently & have unique new attacks - specifically added only to those higher playthoughs.(You will gain the most skill by completing the game that the creators designed to be played - Go ahead and make other characters but complete the actual entire game)
For bosses, it makes sense that if you are having difficulty then you need to take a deep breath, analyze the fight and really make sure you are thinking through your strategy. Do not rely on healing and burst DPS - learn how to properly defend against the boss your up against and properly capitalize your attacks.
Do not rely on Estus - learn to use it as a last resort or a clutch life saver
Secondary Priorities
1. Weapon type - Depending on weapon types, the dominant weapon can be determined by which types take precedence over others, despite being in the same weight class. This gets a little complicated, so here's a brief look at some of the weapon combinations in various weight classes: the dominant weapon is noted with (D).
Ex. Left hand weapon / Right hand weapon (D)
(D)Lion Greataxe / Greatsword - Interestingly, the faster-swinging move set of the Lion Greataxe takes precedence over the much slower, ground-smashing move set of the Greatsword. This is an example of odd priorities, making it possible to exploit the normally slow but hard hitting ultra greatswords into swinging as fast a normal greatsword when utilizing power attacks.
(D)Large Club / Claymore
(D) Bandit Axe / Longsword
Light weapons require a mini-priority list:
I. Straight Sword/Curved Sword
II. Katana
III. Thrusting Sword
Ex. 1 (D)Falchion / Uchigatana
Ex. 2 (D)Longsword / Rapier
Daggers have the lowest priority of all and will never be a dominant weapon over any other type.
2. The right hand weapon - This takes very last priority and cannot be relied upon to determine the dominant weapon.
(Breakdown contributed by: SummonTheNight)
Combos/Animations
In Dark Souls 2 it would appear that attacks fluidly come one after another while having what looks to be three standard animations per weapon. It is possible one is simply an R2/RT attack. Regardless combos look to be heavily possible as they are shown in the gameplay trailer.
Projectile Deflection
It is possible to knock projectiles out of the air using larger weapons, while not explicitly stated during a gameplay reveal the player needed to switch over to a large two handed sword to try and knock away a thrown axe. It also seems that possibly only large projectiles can be knocked out of the air.
Poise has made a return. It seems that more enemies that have been shown will break poise in one hit though it is shown that some are unable to stagger the player on the first hit with armor being worn. While it may function similarly to Dark Souls one shouldn't assume the poise break-points will be the same. Poise itself is a stat which is based upon your armor and denotes whether the player character will get staggered upon taking a hit or not. This allows one to take hits without getting stunned for a second allowing for a variety of tactics to be used depending on the situation. It is especially helpfully against enemies with fast attacks which can stunlock the player, or for Player versus Player.
Blocking is the act of using a shield or weapon to reduce or completely negate the damage that would be otherwise taken. It involves holding up said weapon or shield in the direction of the attack coming at the player. Certain shields and weapons will block higher percentages of damage and also reduce different types of damage. For example a shield might have high magic resistance but low physical. The blocking of an attack also will cost the user stamina, depending on the shield or weapon used the amount of stamina consumed will be different. For example weapons will use up more stamina to block an attack as opposed to shields. Blocking is more difficult to rely on for every situation in Dark Souls 2 due to how aggressive enemies can be, they will often hit so fast and so hard that stamina will not regenerate fast enough to allow for further blocking. When the player runs out of stamina as their shield is hit during a block the shield will be knocked away. During this time they will take more damage, but the player may also be riposted when their shield is knocked away.
Parry, Guard Break and Riposte
Parrying is the act of using an offhand weapon or shield to knock away an oncoming blow, riposting is the act of using this opening to get a critical hit. In Dark Souls 2 it seems that parrying an enemy player will cause them to fall onto the ground in a seated position for a short time. The parry animation has a longer wind up than in Dark Souls. In addition to the longer wind up, it would seem that the 'Partial Parry' feature from Dark Souls has been removed. Riposting seems to involve using a downward attack on the seated player dealing significant damage, (As of the final beta, Riposte damage is LESS than backstab damage) it is unknown how the parry animations will be for all enemies but most human sized enemies should involve a similar animation. It is also now possible for players to be riposted after they have had their guards broken.
Parry Frame Data
Video showing how to parry & riposte
(UPDATED by Donkey Freckle)
Backstab
Backstab has made a return, but works different than the backstab from the original Dark souls. In the previous game, the backstab worked like a "grab", which glued the enemy to the backstabber, which resulted in an animation with both characters. The backstab is now a unique attack animation for each weapon class that only can be started when standing behind the attack. The victim is still free to move from that animation, but when hit, will go in its own animation, which will keep the victim in the reach of the backstab animation. A successful backstab will knock most enemies down. Some enemies cannot be backstabbed. Also, there seems to be different distances depending on the weapon, where you can backstab. For example, ultra greatswords will require much more distance to backstab with than a dagger. Also requires that the backstabbing weapon be in the right or both hands, and the requires that the player be attacking in the direction of the enemies back.
Rolling and backstepping have both changed in Dark Souls 2. Rolling is not only dependent on your equipment load, but it is now affected by another stat called "adaptability". Adaptibility gives the player more invincibility frames in their roll, along with making it recover slightly faster. The speeds for rolls with the adaptability cap are now 38 adaptability with 35% or below, 36-70% will cause you to do a shorter roll, and 70.1-99% will cause you to do a fat roll with small iframes and a motion where the player needs to recover, along with making your backstep take longer to recover. Backstepping also scales with adaptability and how much your equipment burden is.
Shoulder Push
The guard breaking kick of Dark Souls has been replaced with a shoulder push. The developers have said the push performs the same function as the kick, the comparable effectiveness remains to be determined. Using the shoulder push, you need to be more careful compared to kicking. The shoulder push makes you step forward, so there is the possibility that could fall off a ledge during or after the animation. After breaking a humanoid foe's guard with the shoulder push, it is also possible to perform a riposte-like combination attack if timed properly.
There are four main status effects in Dark Souls 2: Poison, Bleed, Curse, and Petrify. All status effects have associated "resistances," which lengthen the bar that appears when hit by the effect. The length of the bar determines how much exposure (termed "build-up") a character can withstand before succumbing to the status effect.
Poison, in terms of killing potential, is much more similar to Toxic from Dark Souls 1, draining a significant and continuous amount of HP very quickly. Poison can be cured with Poison Moss, Monastery Charms, and Dragon Charms, with the latter two also restoring health. Using the Estus Flask two or three times as one's health gets low can also generally counteract the effect. Lifegems slow the HP drain somewhat, but heal too slowly to fully counteract it. Toxic also exists in Dark Souls 2, being even stronger than Poison. Items that cure Poison also cure Toxic, so Toxic is seen as a stronger variant of Poison (although a player can be inflicted by both at the same time).
Bleed, when it triggers, does significant damage to HP instantly (30%?), as soon as it is inflicted after build-up, and has the secondary effect of reducing a target's maximum Stamina by about 25% (need testing to see if multiple inflicts stack) until the effect ends. Note that in PvE, enemies and bosses do not have stamina, limiting the use of bleed against such foes. In PvP, bleed is quite effective due to its ability to limit both of the target's main resources.
Curse has been toned down significantly since Dark Souls 1, but can still be a major setback in certain instances. Curse causes the target's hollowing to increase by one step, just as though the target had died (albeit without killing him or her). This causes the character's maximum HP to be reduced by 5%, down to a max of 50% (for most characters). This means that characters who are currently in human form lose their humanity, becoming hollowed (this also causes the player to lose the ability to summon for co-op!). Players cannot inflict the curse status. Curses are treated as hollowing, so are cured in the same way, via human effigies.
Petrification is new in Dark Souls 2, but bears many similarities to the version of curse used in Dark Souls 1. Petrification results in instant death. Fragrant Branches of Yore may be used to cure or break the build-up of petrification, but be warned--there are many better uses for the branches; it's usually better to take the death than to waste a branch. Players cannot inflict the petrification status.
Damage Types
Fire, Lightning, Magic, Dark, Normal
Camera Position Aiming
Tilting the camera up or down will aim certain weapons slightly, allowing you to hit over objects or attack small enemies.
Aiming with Magic (First Person View)
"For bosses, it makes sense to allocate the total amount of Estus you have, subtract 1, and then divide the boss' health bar by the resulting number, so you have an idea of when to heal. For example, if a boss has 10,000 HP, and you have 11 Estus, divide 10,000 by 10, and then it means that for every 1,000 points of damage, you can heal, and then you have one Estus left for emergency, in case an attack is coming, but you don't get yourself to safety." What's the point of this "tip"? You heal when you have to and not doing so because you're trying to ration Estus will just get you killed.
how do you use special attack on two swords while in power stance? for example two smelter sword uses their special attack at the same time?
in the ps3 version, you can't be attacked when you get the enemy to enter the backstab animation. maybe it was just a coincidence?
I'm not 100% sure, but it seems like I can press B while in the backstab animation to avoid damage as if I were rolling. If I don't press B, I take some damage, but if I do press it, I avoid it. I'm farming for Sunlight medals at the Royal Army Campsite if anyone else wants to test this out. The first falconer by the corpse pile is an easy backstab, and will 9 times out of 10 lure another over to attack during the animation.
hi admin thank you very much for helping me enjoy this great game.
Learned a lot 06 Oct 2016 03:55
Dunno if anyone is still around, but whoever wrote this page (and the wiki as a whole) has my thanks! Digital version of the game on the PS3 doesn't include a digital manual so this helped fill in a number of gaps in my knowledge.


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Q: what does (gs.left != (t = left + "px") && (gs.left = t);) do? IE appears to be choking on the following line 2207 from the uncompressed raphaeljs 1.4.7 (in the context of my code, of course):
gs.left != (t = left + "px") && (gs.left = t);

I'm unfamiliar with the != syntax in this context so I'm finding difficult to figure out what is going on or why IE might be unhappy about it. I've tested in IE6 & IE8, and Chrome & Firefox on OSX. Of course I'd step through using firebug if it was a problem in FF...
Can you tell me what that line is trying to achieve, and even better, can you see why IE might potentially be having a problem with it?
For your context, here's the full method with that line in it:
    Element[proto].setBox = function (params, cx, cy) {
        if (this.removed) {
            return this;
        }
        var gs = this.Group.style,
            os = (this.shape && this.shape.style) || this.node.style;
        params = params || {};
        for (var i in params) if (params[has](i)) {
            this.attrs[i] = params[i];
        }
        cx = cx || this._.rt.cx;
        cy = cy || this._.rt.cy;
        var attr = this.attrs,
            x,
            y,
            w,
            h;
        switch (this.type) {
            case "circle":
                x = attr.cx - attr.r;
                y = attr.cy - attr.r;
                w = h = attr.r * 2;
                break;
            case "ellipse":
                x = attr.cx - attr.rx;
                y = attr.cy - attr.ry;
                w = attr.rx * 2;
                h = attr.ry * 2;
                break;
            case "image":
                x = +attr.x;
                y = +attr.y;
                w = attr.width || 0;
                h = attr.height || 0;
                break;
            case "text":
                this.textpath.v = ["m", round(attr.x), ", ", round(attr.y - 2), "l", round(attr.x) + 1, ", ", round(attr.y - 2)][join](E);
                x = attr.x - round(this.W / 2);
                y = attr.y - this.H / 2;
                w = this.W;
                h = this.H;
                break;
            case "rect":
            case "path":
                if (!this.attrs.path) {
                    x = 0;
                    y = 0;
                    w = this.paper.width;
                    h = this.paper.height;
                } else {
                    var dim = pathDimensions(this.attrs.path);
                    x = dim.x;
                    y = dim.y;
                    w = dim.width;
                    h = dim.height;
                }
                break;
            default:
                x = 0;
                y = 0;
                w = this.paper.width;
                h = this.paper.height;
                break;
        }
        cx = (cx == null) ? x + w / 2 : cx;
        cy = (cy == null) ? y + h / 2 : cy;
        var left = cx - this.paper.width / 2,
            top = cy - this.paper.height / 2, t;
        gs.left != (t = left + "px") && (gs.left = t);
        gs.top != (t = top + "px") && (gs.top = t);
        this.X = pathlike[has](this.type) ? -left : x;
        this.Y = pathlike[has](this.type) ? -top : y;
        this.W = w;
        this.H = h;
        if (pathlike[has](this.type)) {
            os.left != (t = -left * zoom + "px") && (os.left = t);
            os.top != (t = -top * zoom + "px") && (os.top = t);
        } else if (this.type == "text") {
            os.left != (t = -left + "px") && (os.left = t);
            os.top != (t = -top + "px") && (os.top = t);
        } else {
            gs.width != (t = this.paper.width + "px") && (gs.width = t);
            gs.height != (t = this.paper.height + "px") && (gs.height = t);
            os.left != (t = x - left + "px") && (os.left = t);
            os.top != (t = y - top + "px") && (os.top = t);
            os.width != (t = w + "px") && (os.width = t);
            os.height != (t = h + "px") && (os.height = t);
        }
    };

A: There's nothing wrong with that line of code — assuming gs.left and left are defined. It's equivalent to:
t = left + 'px';
if (gs.left != t) gs.left = t;

What exactly do you mean by "choking"?

redpajama_set_name: RedPajamaStackExchange


text:
import {ChangeDetectorRef as ViewEngine_ChangeDetectorRef} from '../change_detection/change_detector_ref';
import {InjectionToken} from '../di/injection_token';
import {Injector} from '../di/injector';
import {inject} from '../di/injector_compatibility';
import {ComponentFactory as viewEngine_ComponentFactory, ComponentRef as viewEngine_ComponentRef} from '../linker/component_factory';
import {ComponentFactoryResolver as viewEngine_ComponentFactoryResolver} from '../linker/component_factory_resolver';
import {ElementRef as viewEngine_ElementRef} from '../linker/element_ref';
import {NgModuleRef as viewEngine_NgModuleRef} from '../linker/ng_module_factory';
import {RendererFactory2} from '../render/api';
import {Type} from '../type';

import {assertComponentType, assertDefined} from './assert';
import {LifecycleHooksFeature, createRootComponent, createRootComponentView, createRootContext} from './component';
import {getComponentDef} from './definition';
import {createLViewData, createNodeAtIndex, createTView, createViewNode, elementCreate, locateHostElement, refreshDescendantViews} from './instructions';
import {ComponentDef, RenderFlags} from './interfaces/definition';
import {TElementNode, TNode, TNodeType, TViewNode} from './interfaces/node';
import {RElement, RendererFactory3, domRendererFactory3} from './interfaces/renderer';
import {FLAGS, HEADER_OFFSET, INJECTOR, LViewData, LViewFlags, RootContext, TVIEW} from './interfaces/view';
import {enterView, leaveView} from './state';
import {defaultScheduler, getTNode} from './util';
import {createElementRef} from './view_engine_compatibility';
import {RootViewRef, ViewRef} from './view_ref';

export class ComponentFactoryResolver extends viewEngine_ComponentFactoryResolver {
  resolveComponentFactory<T>(component: Type<T>): viewEngine_ComponentFactory<T> {
    ngDevMode && assertComponentType(component);
    const componentDef = getComponentDef(component) !;
    return new ComponentFactory(componentDef);
  }
}

function toRefArray(map: {[key: string]: string}): {propName: string; templateName: string;}[] {
  const array: {propName: string; templateName: string;}[] = [];
  for (let nonMinified in map) {
    if (map.hasOwnProperty(nonMinified)) {
      const minified = map[nonMinified];
      array.push({propName: minified, templateName: nonMinified});
    }
  }
  return array;
}

/**
 * Default {@link RootContext} for all components rendered with {@link renderComponent}.
 */
export const ROOT_CONTEXT = new InjectionToken<RootContext>(
    'ROOT_CONTEXT_TOKEN',
    {providedIn: 'root', factory: () => createRootContext(inject(SCHEDULER))});

/**
 * A change detection scheduler token for {@link RootContext}. This token is the default value used
 * for the default `RootContext` found in the {@link ROOT_CONTEXT} token.
 */
export const SCHEDULER = new InjectionToken<((fn: () => void) => void)>('SCHEDULER_TOKEN', {
  providedIn: 'root',
  factory: () => defaultScheduler,
});

/**
 * A function used to wrap the `RendererFactory2`.
 * Used in tests to change the `RendererFactory2` into a `DebugRendererFactory2`.
 */
export const WRAP_RENDERER_FACTORY2 =
    new InjectionToken<(rf: RendererFactory2) => RendererFactory2>('WRAP_RENDERER_FACTORY2');

/**
 * Render3 implementation of {@link viewEngine_ComponentFactory}.
 */
export class ComponentFactory<T> extends viewEngine_ComponentFactory<T> {
  selector: string;
  componentType: Type<any>;
  ngContentSelectors: string[];

  get inputs(): {propName: string; templateName: string;}[] {
    return toRefArray(this.componentDef.inputs);
  }

  get outputs(): {propName: string; templateName: string;}[] {
    return toRefArray(this.componentDef.outputs);
  }

  constructor(private componentDef: ComponentDef<any>) {
    super();
    this.componentType = componentDef.type;
    this.selector = componentDef.selectors[0][0] as string;
    this.ngContentSelectors = [];
  }

  create(
      injector: Injector, projectableNodes?: any[][]|undefined, rootSelectorOrNode?: any,
      ngModule?: viewEngine_NgModuleRef<any>|undefined): viewEngine_ComponentRef<T> {
    const isInternalRootView = rootSelectorOrNode === undefined;

    let rendererFactory: RendererFactory3;

    if (ngModule) {
      const wrapper = ngModule.injector.get(WRAP_RENDERER_FACTORY2, (v: RendererFactory2) => v);
      rendererFactory = wrapper(ngModule.injector.get(RendererFactory2)) as RendererFactory3;
    } else {
      rendererFactory = domRendererFactory3;
    }

    const hostRNode = isInternalRootView ?
        elementCreate(this.selector, rendererFactory.createRenderer(null, this.componentDef)) :
        locateHostElement(rendererFactory, rootSelectorOrNode);

    const rootFlags = this.componentDef.onPush ? LViewFlags.Dirty | LViewFlags.IsRoot :
                                                 LViewFlags.CheckAlways | LViewFlags.IsRoot;
    const rootContext: RootContext =
        ngModule && !isInternalRootView ? ngModule.injector.get(ROOT_CONTEXT) : createRootContext();

    const renderer = rendererFactory.createRenderer(hostRNode, this.componentDef);
    // Create the root view. Uses empty TView and ContentTemplate.
    const rootView: LViewData = createLViewData(
        renderer, createTView(-1, null, 1, 0, null, null, null), rootContext, rootFlags);
    rootView[INJECTOR] = ngModule && ngModule.injector || null;

    // rootView is the parent when bootstrapping
    const oldView = enterView(rootView, null);

    let component: T;
    let tElementNode: TElementNode;
    try {
      if (rendererFactory.begin) rendererFactory.begin();

      const componentView =
          createRootComponentView(hostRNode, this.componentDef, rootView, renderer);
      tElementNode = getTNode(0, rootView) as TElementNode;

      // Transform the arrays of native nodes into a structure that can be consumed by the
      // projection instruction. This is needed to support the reprojection of these nodes.
      if (projectableNodes) {
        let index = 0;
        const tView = rootView[TVIEW];
        const projection: TNode[] = tElementNode.projection = [];
        for (let i = 0; i < projectableNodes.length; i++) {
          const nodeList = projectableNodes[i];
          let firstTNode: TNode|null = null;
          let previousTNode: TNode|null = null;
          for (let j = 0; j < nodeList.length; j++) {
            if (tView.firstTemplatePass) {
              // For dynamically created components such as ComponentRef, we create a new TView for
              // each insert. This is not ideal since we should be sharing the TViews.
              // Also the logic here should be shared with `component.ts`'s `renderComponent`
              // method.
              tView.expandoStartIndex++;
              tView.blueprint.splice(++index + HEADER_OFFSET, 0, null);
              tView.data.splice(index + HEADER_OFFSET, 0, null);
              rootView.splice(index + HEADER_OFFSET, 0, null);
            }
            const tNode =
                createNodeAtIndex(index, TNodeType.Element, nodeList[j] as RElement, null, null);
            previousTNode ? (previousTNode.next = tNode) : (firstTNode = tNode);
            previousTNode = tNode;
          }
          projection.push(firstTNode !);
        }
      }

      // TODO: should LifecycleHooksFeature and other host features be generated by the compiler and
      // executed here?
      // Angular 5 reference: https://stackblitz.com/edit/lifecycle-hooks-vcref
      component = createRootComponent(
          componentView, this.componentDef, rootView, rootContext, [LifecycleHooksFeature]);

      refreshDescendantViews(rootView, RenderFlags.Create);
    } finally {
      leaveView(oldView, true);
      if (rendererFactory.end) rendererFactory.end();
    }

    const componentRef = new ComponentRef(
        this.componentType, component, rootView, injector,
        createElementRef(viewEngine_ElementRef, tElementNode, rootView));

    if (isInternalRootView) {
      // The host element of the internal root view is attached to the component's host view node
      componentRef.hostView._tViewNode !.child = tElementNode;
    }
    return componentRef;
  }
}

const componentFactoryResolver: ComponentFactoryResolver = new ComponentFactoryResolver();

/**
 * Creates a ComponentFactoryResolver and stores it on the injector. Or, if the
 * ComponentFactoryResolver
 * already exists, retrieves the existing ComponentFactoryResolver.
 *
 * @returns The ComponentFactoryResolver instance to use
 */
export function injectComponentFactoryResolver(): viewEngine_ComponentFactoryResolver {
  return componentFactoryResolver;
}

/**
 * Represents an instance of a Component created via a {@link ComponentFactory}.
 *
 * `ComponentRef` provides access to the Component Instance as well other objects related to this
 * Component Instance and allows you to destroy the Component Instance via the {@link #destroy}
 * method.
 *
 */
export class ComponentRef<T> extends viewEngine_ComponentRef<T> {
  destroyCbs: (() => void)[]|null = [];
  injector: Injector;
  instance: T;
  hostView: ViewRef<T>;
  changeDetectorRef: ViewEngine_ChangeDetectorRef;
  componentType: Type<T>;

  constructor(
      componentType: Type<T>, instance: T, rootView: LViewData, injector: Injector,
      public location: viewEngine_ElementRef) {
    super();
    this.instance = instance;
    this.hostView = this.changeDetectorRef = new RootViewRef<T>(rootView);
    this.hostView._tViewNode = createViewNode(-1, rootView);
    this.injector = injector;
    this.componentType = componentType;
  }

  destroy(): void {
    ngDevMode && assertDefined(this.destroyCbs, 'NgModule already destroyed');
    this.destroyCbs !.forEach(fn => fn());
    this.destroyCbs = null;
  }
  onDestroy(callback: () => void): void {
    ngDevMode && assertDefined(this.destroyCbs, 'NgModule already destroyed');
    this.destroyCbs !.push(callback);
  }
}

redpajama_set_name: RedPajamaGithub


Old billboard on Cypher Street in South Boston.
Old? Derelict... But a very good photograph.
A really good shot, simple subject comes through well in monochrome; also nice to see that the side alley on the right is similarly 'dilapidated'.
Cypher, like Louis Cypher?..a devil's district ,old and scary, magnified by your picture ..
An "almost" clear channel. Presumably something new will take the empty space?
That billboard needs a good blasting and hosing down. What a mess!


Lisa is absolutely great. Love the green eyes!
Thanks for all the lovely posts. I am not sure about all this attention but thank you. I am still looking for the matrix but may have already joined it very, confusing for a young girl. Will post more photos soon, I have had some new clothes today and these are definitely mine this time.
Giulietta and I like to be saying how wonderful you looking and so pretty. So glad for you be joining us here on forum and hoping we seeing you more and more.
So hope you have lovely life with your pet human and be making sure he keeping you happy and content with many clothes and jewel and he treat you like princess you are.
Hope also you much in love and very close with many cuddles. Look forward much to seeing you here lots.
sorry tommo10 i forgot i was on UKLDF and not TDF, TDF has the matrix.
Okay that's great thanks, I thought I was missing something.
My too girls are both cut from the same cloth and are glad to see you.


Sarrita spent most of her youth growing up in Darwin in the Northern Territory. Not far from where her ancestors inhabited, it is here that her connection to her Aboriginality and subsequently the land was able to grow. Her exposure to the imperious weather and extreme landscape has provided the theme for her works of art, since she began painting at age 16. Rolling sand hills, cracking lightning and thunderstorms, torrential rain, fire, desert and tangled bush are all scathing environmental factors that shaped her forefather's lives and also her own. Depicting these elements in her paintings, Sarrita provides a visual articulation of the earth's language.
Stylistically, Sarrita utilises traditional Aboriginal techniques such as 'dotting' but also incorporates unorthodox techniques inherited from her late father, as well as self-developed practices. Her art is a fusion of the past, present and future and represents the next generation of artists who have been influenced by both their indigenous history, and current Western upbringing. Sarrita creates frenetic energy on the canvas with her Lightning series and searing heat with her Fire series. Her aesthetic has a universal appeal and provides an entry point for people to experience the power and uniqueness of the Australian landscape and its harsh climate. On a world scale, her depictions couldn't be more seasonable and well-timed.
Sarrita now lives and paints in Canberra. She has been included in over 20 exhibitions, is represented in galleries in every Australian state, included in many high profile Australian and international art collections and been auctioned several times successfully through Paris' Art Curial Auction house.
Sarrita is currently taking a hiatus from her Bachelor of Journalism at the University of South Australia to pursue her interest in digital media, specifically documentary making and focus on her art. At only 23, Sarrita King has many personal achievements but it is her desire to visually communicate her inspiration and the land, which keeps her ancestral narrative alive and provides a new way of looking back while looking forward.
Lightening Dreaming will open at Butler Goode Gallery, Paddington, on Thursday 30 August.


I'm a big fan of the new Ghost Rider book from Marvel. Setting it in LA in a "Fast and Furious" world seems like such a no-brainer. I was a fan of Tradd Moore's art on "Luther Strode" but it seems much more polished here without loosing any of the kinetic energy. So good. And Felipe Smith is doing some great character work. I recommend it.


and Weingart in 1978. Mullins had already suggested on theoretical grounds that a variety of currents flowing across the cardiac cell membrane might be carried by sodium-calcium exchange. With regard to the transient inward current, the evidence that it is carried mostly (though not entirely) by sodium-calcium exchange is now very strong in ventricular cells,4 and it has proved possible to reproduce this mechanism in computer models of cardiac electrical activity. The purpose of the present paper is to review the evidence, experimental and theoretical, for a major role of the sodium-calcium exchange current during normal cardiac rhythm.
obtained were very similar to those required theoretically in modeling work to explain the results obtained in normal beating cardiac tissue.
sodium-calcium exchange to the action potential varies with the region of the heart from which the cells come, with the ionic concentration levels (in particular of internal ion concentrations) and with inotropic state.
The Role of Sodium-Calcium Exchange During the Cardiac Action Potential, by Noble D, Noble SJ, Bett GC, Earm YE, Ho WK, So IK, Annals of the New York Academy of Sciences 1991;639:334-53.


text:
package headfirst.combining.observer;

public abstract class AbstractDuckFactory {

	public abstract Quackable createMallardDuck();
	public abstract Quackable createRedheadDuck();
	public abstract Quackable createDuckCall();
	public abstract Quackable createRubberDuck();
}


text:
$10.2 Million in CARES Act Funding to be Allocated to NJRA Small Business Lease – Emergency Assistance Grant Program
Governor Phil Murphy announced today that an additional $10.2 million in support has been allocated to the Small Business Lease Emergency Assistance Grant Program (SBL-EAGP).
The additional funding will be used to provide grants up to $10,000 to businesses currently in the pipeline for the program. The program will continue to assist small business owners impacted by the COVID-19 pandemic which also assists landlords, many of whom are also small businesses.
"Small businesses have always been the backbone of New Jersey's economy, and they were also the hardest hit by the pandemic," said Governor Murphy. "Keeping those businesses afloat amid the turmoil of COVID-19 continues to be a focus of my administration and this money, along with hundreds of millions of dollars allocated to other programs, will go a long way toward helping them keep their doors open."
"As Chair of the NJRA, I am pleased that the Authority can continue their efforts in support of helping small business recover from the negative effects of the COVID 19 pandemic," said Lt. Governor Sheila Oliver.
The SBL-EAGP, managed by the New Jersey Redevelopment Authority (NJRA) and paid for with federal CARES Act funding, supports small businesses located in the NJRA's 68 eligible municipalities that have been adversely impacted by COVID-19. This new allocation of funding will support those businesses that did not receive funding in Round 2 of this initiative. The program will be targeted to businesses with 5,000 square feet of leased space or less, and is requiring standard debarment and legal qualifications from applying businesses.
"This funding will allow the NJRA to work through our existing pipeline of existing applicants to provide grant funding to small businesses located in our eligible communities, who continue to feel the effects of the COVID 10 pandemic," said Leslie A. Anderson, President and CEO of the NJRA.
To date, the administration has allocated nearly $700 million for COVID-19 relief programs, in the process helping tens of thousands of businesses remain open.
Article Courtesy of the State of New Jersey
2021-10-11T06:05:01-04:00Categories: All, Newsletter|

redpajama_set_name: RedPajamaCommonCrawl


text:
Screen Actors Guild awards date shifted to April after Grammys conflict
Reuters Thu, 14 Jan 2021 Thu, 14 Jan 2021
FILE PHOTO: 26th Screen Actors Guild Awards - Photo Room - Los Angeles, California, U.S., January 19, 2020 - The cast of "Parasite" poses backstage with their Outstanding Performance by a Cast in a Motion Picture award. REUTERS/Monica Almeida/File Photo
Hollywood's Screen Actors Guild Awards honouring film and TV performances has been rescheduled to April 4, organizers said on Wednesday, a move that avoids competition with music's Grammy Awards.
Last week, Grammy Awards organizers said they were postponing their January ceremony until March 14 because of a coronavirus surge in Los Angeles.
The SAG-AFTRA union, which represents actors, journalists and performers, said at the time it was "extremely disappointed" that the new date for the Grammys conflicted with the SAG Awards. Organizers had chosen March 14 for the SAG Awards last July.
The SAG Awards will be televised on the TNT and TBS networks on April 4.


Rockwell does all he can to create contrasts between the two distinct groups. The figures in the background are rigid, straight and symmetrical (and they're all walking in sync) while Dad slouches in an untidy, symmetrical way. The church goers are dressed conservatively and dark while Dad's outfit is full of color and a crazy pattern. His messy disheveled newspaper (both in his hands and all over the floor) adds to the effect, as does his rounded chair, in opposition to the vertical straights of the curtains behind them and the rigid, flat, straight lines of the house we see through the window that frames the church goers (there's a reason that house is seen flat-on, with no depth or perspective).
Even Dad's cigarette smoke is a crazy, disorderd zigzag of a line.
This site is perfect! It has thousands of reference videos on different animals (and humans) separated into Behavior, Locomotion and Anatomy. The video plays embedded on the website and it has controls for various different speeds for playback (1/1, 1/2 to 1/16), you can put line guides on the video, and step through it with the forward and back arrows keys on your keyboard (just like in quicktime!) with absolutely no lag whatsoever. I'm getting a subscription as soon as my class starts.
This site on the other hand is free! It doesn't have as many reference videos as Rhino House and the playback video controls don't include playback speed controls or grid guides, but what -is- available has a ton of flavor to it. There're Geisha walks, Business Woman walks, Ballerina, Pregnant Women. None of which are available at Rhino House. It looks like Reference Reference is still in the process of upgrading their videos though. Only selected videos give the ability to be stepped through frame by frame. In the meantime, download the video manually and open it in quicktime.
I've just signed up for the Creature and Animals master at AM and I'll be in the next class (June 2012), if anyone is taking the same class, drop me a message!


text:
PART 7Supplementary and final provision
Framework for Data Processing by Government
191Framework for Data Processing by Government
(1)The Secretary of State may prepare a document, called the Framework for Data Processing by Government, which contains guidance about the processing of personal data in connection with the exercise of functions of—
(a)the Crown, a Minister of the Crown or a United Kingdom government department, and
(b)a person with functions of a public nature who is specified or described in regulations made by the Secretary of State.
(2)The document may make provision relating to all of those functions or only to particular functions or persons.
(3)The document may not make provision relating to, or to the functions of, a part of the Scottish Administration, the Welsh Government, a Northern Ireland Minister or a Northern Ireland department.
(4)The Secretary of State may from time to time prepare amendments of the document or a replacement document.
(5)Before preparing a document or amendments under this section, the Secretary of State must consult—
(a)the Commissioner, and
(b)any other person the Secretary of State considers it appropriate to consult.
(6)Regulations under subsection (1)(b) are subject to the negative resolution procedure.
(7)In this section, "Northern Ireland Minister" includes the First Minister and deputy First Minister in Northern Ireland.
192Approval of the Framework
(1)Before issuing a document prepared under section 191, the Secretary of State must lay it before Parliament.
(2)If, within the 40-day period, either House of Parliament resolves not to approve the document, the Secretary of State must not issue it.
(3)If no such resolution is made within that period—
(a)the Secretary of State must issue the document, and
(b)the document comes into force at the end of the period of 21 days beginning with the day on which it is issued.
(4)Nothing in subsection (2) prevents another version of the document being laid before Parliament.
(5)In this section, "the 40-day period" means—
(a)if the document is laid before both Houses of Parliament on the same day, the period of 40 days beginning with that day, or
(b)if the document is laid before the Houses of Parliament on different days, the period of 40 days beginning with the later of those days.
(6)In calculating the 40-day period, no account is to be taken of any period during which Parliament is dissolved or prorogued or during which both Houses of Parliament are adjourned for more than 4 days.
(7)This section applies in relation to amendments prepared under section 191 as it applies in relation to a document prepared under that section.
193Publication and review of the Framework
(1)The Secretary of State must publish a document issued under section 192(3).
(2)Where an amendment of a document is issued under section 192(3), the Secretary of State must publish—
(a)the amendment, or
(b)the document as amended by it.
(3)The Secretary of State must keep under review the document issued under section 192(3) for the time being in force.
(4)Where the Secretary of State becomes aware that the terms of such a document could result in a breach of an international obligation of the United Kingdom, the Secretary of State must exercise the power under section 191(4) with a view to remedying the situation.
194Effect of the Framework
(1)When carrying out processing of personal data which is the subject of a document issued under section 192(3) which is for the time being in force, a person must have regard to the document.
(2)A failure to act in accordance with a provision of such a document does not of itself make a person liable to legal proceedings in a court or tribunal.
(3)A document issued under section 192(3), including an amendment or replacement document, is admissible in evidence in legal proceedings.
(4)In any legal proceedings before a court or tribunal, the court or tribunal must take into account a provision of any document issued under section 192(3) in determining a question arising in the proceedings if—
(a)the question relates to a time when the provision was in force, and
(b)the provision appears to the court or tribunal to be relevant to the question.
(5)In determining a question arising in connection with the carrying out of any of the Commissioner's functions, the Commissioner must take into account a provision of a document issued under section 192(3) if—
(b)the provision appears to the Commissioner to be relevant to the question.


A retired U.S. Army intelligence officer with more than 20 years' service, Sallay Kim holds a bachelor's degree in Business Administration from Campbell University in North Carolina, and a master's degree in Tourism Administration from the George Washington University in Washington, D.C. She is the owner of Serenity Event Solutions of San Diego, a firm that plans and manages events ranging from multi-day conferences to large dinners and receptions. Notably, she coordinated a Wounded Warriors Motivational Speaker Series at Walter Reed Army Medical Center.
A native of Washington, D.C., Kim enlisted in the Army in 1990, and graduated from Officer Candidate School in 1997. As a young officer, she attended military intelligence and engineer officer courses, and jump master school. From 2003 to 2006, Kim served as an intelligence officer with the 1st Information Operations Command at Ft. Belvoir, Va., where among other duties she led a 10-member plans and intelligence team. She also deployed to Iraq to serve as the intelligence officer for the Coalition Provisional Authority Regional Coordinator for South-Central Iraq. In this role, she provided daily intelligence briefings to the regional ambassador and executive leadership staff.
Beginning in 2006, Major Kim was deputy of the Command Management Branch of the Army's Human Resources Command in Alexandria, Va., a post generally held by a lieutenant colonel. In this position, she regularly briefed the Army Vice Chief of Staff, and served as daily command program advisor to 21 U.S. and overseas Army commands. When Major Kim retired from the Army in 2010 she was a Strategic Initiatives Officer for the Officer Personnel Management System Task Force, Human Resources Command in Alexandria.
Kim has owned and operated Serenity Event Solutions since 2010. Among her community service activities, she is a Big Sister with the Big Brothers Big Sisters of San Diego under the Operation Big/Military Mentoring Program. She worked on the 2014 Marine Toys for Tots Campaign, assisted the San Diego non-profit Resounding Joy funding campaign, and volunteered with the Women in Military Service for America Memorial at Arlington Cemetery for three years escorting Honor Flight World War II veterans.
Kim joined the Board of the Miramar National Cemetery Support Foundation in 2015.


The body is extremely literal when it comes to pain. The experiences in your life directly mainfest in your body and when you encounter an emotional stress, your body shows you exactly what the problem is. The only thing you need to do is decode it.
Pain In Your Muscles. Represents a challenging ability to move in our lives. How flexible are we being with our experiences at work, home or within ourselves. Go with the flow.
Pain In Your Neck. Pain in your neck is an indication that you may be having trouble with forgiveness of others, or even yourself. If you're feeling neck pain, consider the things you love about yourself and others. Consciously work toward forgiveness.
Pain In Your Shoulders. Pain in your shoulders may indicate that you're carrying a real emotional burden. That's where the saying "shouldering a problem" comes from. Focus in on some proactive problem solving and distributing some of that burden to other people in your life.
Pain In Your Upper Back. If you're feeling pain in your upper back, you're probably coping with a lack of emotional support. You might be feeling unloved or you could even be holding your love back. If you're single, it might be time to go for a date.
Pain In Your Lower Back. Lower back pain might mean you're worrying too much about money or you're lacking in emotional support. It may be a good time to ask for an overdue raise or consider a financial planner to help you utilize money a little bit better.
Pain In Your Elbows. Pain in your elbows has a lot to do with resisting changes in your life. If your arms are feeling stiff, it may mean that you're too stiff in your life. It may be time to think about making compromises and shaking things up a little bit. At the very least, go with the flow.
Pain In Your Arms In General. You're carrying something or someone as an emotional burden. It may be time to ask yourself why do you keep carrying it?
Pain In Your Hands. With your hands, you reach out to others and connect. If you're feeling hand pain, it may mean that you're not reaching out enough. Try making new friends. Have lunch with an associate. Make a connection. It may also represent holding or letting go.
Pain In Your Hips. If you've been afraid of moving, that may manifest as a pain in the hips. Sore hips could be a sign that you're too resistant to changes and moves. It may also show a caution toward making decisions. If you're thinking on some big ideas, it's time to make a decision. General pain in the hips relates to support. When they slip out, it generally relates to an imbalance in how you are relating to life. Feeling the lack of love and support.
Pain In The Knees. Seeing life as unsupported. Inside knee; Community, job, friends. Outside knee; personal issues. Humble yourself. Spend some time volunteering. Make sure you remember that you're mortal. You're just human and although you have an ego, don't let it rule over your life.
Pain In Your Ankles. Pain in your ankles may be a sign that you're depriving yourself of pleasure. It may mean it's time to indulge a little bit more. Spice up your romantic life a bit.
Pain Causing Fatigue. Boredom, resistance, and denying what it takes to move forward, "What's next?" Open yourself to that little voice which speaks very softly and nudges you towards a new experience.
Pain In Your Feet. When you're depressed, you might feel some foot pain. Too much negativity can manifest in your feet not feeling so good. Look for the little joys in life. Find a new pet or a new hobby. Look for joy.
Josh Richardson is a healer and constant pursuer of the natural state of human consciousness.


text:
Santa Maria Sun / Art
The following article was posted on July 10th, 2019, in the Santa Maria Sun - Volume 20, Issue 19 [ Submit a Story ]
Wildling Museum exhibit highlights California national parks, monuments
Celebrating the National Lands of California, a new juried exhibition at the Wildling Museum of Art and Nature in Solvang, opens Saturday, July 20. The exhibit features 63 artworks selected from 316 entries submitted by artists across the U.S., competing for a pool of $4,000 in cash prizes. First-, second-, and third-place winners will be announced during the artist reception, which takes place on opening day from 3 to 5 p.m. Featured locations of the artworks include the Carrizo Plain National Monument, Channel Islands National Park, Mojave National Preserve, Redwoods National Park, and Yosemite National Park among others.
Wildling Museum exhibit
PHOTO COURTESY OF THE WILDLING MUSEUM OF ART AND NATURE
"The diversity of the entries is inspiring," competition judge George Rose said in a press release from the museum. "As a native Californian who has spent a lifetime walking these parks, monuments, and preserves, judging these entries has reminded me how fortunate we are to have these lands protected for all to appreciate, and to remind us that we all play a part in preserving them for future generations."
The exhibit features works ranging from various mediums, including acrylics, oils, watercolors, block printing, and photography. Each piece is also available for sale, with 40 percent of the proceeds benefiting the museum. The exhibit will remain on display through Sunday, Jan. 20, 2020.
The Wildling Museum of Art and Nature is located at 1511 Mission Drive, unit B, Solvang. Call (805) 686-8315 or visit wildlingmuseum.org for more info.


v. 1. to be run on, destroyed by or just straight up buttfucked.
2. a large train made of dicks.
"I just gave Audrey the Dickin express, she'll never walk straight again."
"Woo woo! Here comes the Dickin express."
Get a Dickin express mug for your sister-in-law Yasemin.
Get a Dickin express mug for your Facebook friend Abdul.


text:
TECH TUESDAY: Under the bodywork of 1986's best F1 car, the Williams FW11
This Wednesday we're introducing an extra mid-week race stream for your delectation – and we're starting off with an absolute belter: the drama-filled 1986 title decider in Australia. The race was a three-way title fight between McLaren's Alain Prost (the outsider) and the staunch favourites – Williams team mates Nelson Piquet and Nigel Mansell. The latter duo were driving what was undoubtedly that year's stand-out car, and in a special retro-themed Tech Tuesday column, Mark Hughes gets under the bodywork.
The state of the art F1 car of 1986 was without a shadow of a doubt the Williams-Honda FW11. A hugely powerful Honda engine allowed the Williams the luxury of being able to run more wing than its rivals. This, combined with a well-engineered (but quite conventional), carbon-fibre chassis with a good aerodynamic balance made for a formidable tool that Nigel Mansell and Nelson Piquet exploited to dramatic effect.
READ MORE: We're streaming the 1986 Australian Grand Prix – here's why you should watch
Although they both infamously lost out on the drivers' championship (largely through taking points from each other) to McLaren's Alain Prost, the car gave Williams their second world constructors' championship, this being the first such title that Honda had been part of.
The FW11 was nowhere near as aerodynamically effective as a modern F1 car, but it was hugely powerful.
This represented the third year of the partnership between the British team and Japanese manufacturer, which had taken time to flower as both sides learned all about the intricacies and technical nuances of the incredibly highly-stressed 1.5-litre turbocharged engines of the time.
The governing body had already decided that the turbos were becoming too fast and had announced a glide path down to their planned ban from 1989. Since '84 there had been a maximum fuel limit of 220 litres – and for '86 this was reduced to 195 litres, ahead of boost limits in the following two seasons.
WATCH: Piquet's amazing overtake on Senna in Hungary, 1986
Yet so fast was the technology advancing that Honda's 1986 engine – the RA166-E – was more powerful than its predecessor despite the 11% reduction in the fuel limit. In qualifying trim, Mansell and Piquet were enjoying in excess of 1,100bhp (around 300bhp less than the Renault in Ayrton Senna's Lotus), with significantly more than 900bhp (about 80bhp more than the less fuel-efficient Renault) in the races.
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Honda's 1.5-litre V6 RA166-E engine produced more than 1,100 bhp in qualifying trim...
...partly thanks to the IHI (Ishikawajima Heavy Industries) turbo that featured variable geometry, which is banned on cost and simplification grounds today.
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Formula 1 cars of today have similar power to the Williams-Honda but are 40% heavier (740kg compared to 1986's 540kg) – so the machines of 1986 had a vastly greater power-to-weight ratio. On the other hand, they were nowhere near as aerodynamically effective and would be an estimated 10s per lap slower around Suzuka than a current car.
In this part of F1's turbo era, the emphasis was much less on detailed aerodynamic progress than today – and more about engine developments. This is where the spectacular gains were to be found as the technology was still progressing rapidly thanks to advances in electronics. Automotive manufacturers such as Honda were spending colossal budgets on making these gains whereas Williams, as one of the bigger teams of the time, numbered only around 100 people. Hence, by far the most efficient way of gaining lap time was simply engineering the car around the constantly evolving engines.
READ MORE: Exploring the technological wizardry behind Williams' legendary FW15C
Williams' technical director of the time Patrick Head recalled: "We would have an engineering meeting with Honda after each race and we'd talk through any problems we might have had and how we were going to progress.
"Then at the end of it, they would say, 'OK, for the next race we'll give you another 50 horsepower!' and they were usually as good as their word."
Patrick Head (R) seen here with Nelson Piquet, had overall responsibility for the FW11 as Williams technical director
This was a demanding time for Head, for he was effectively Team Principal and Technical Director, following the pre-season road accident that put team boss Frank Williams in a wheelchair. It would be late-season before he was able to turn up at a race.
Head and chief designer Frank Dernie had conceived the FW11 around the smaller fuel tank required for the '86 regs, giving it a lower-profile outline than the preceding FW10 (which had won the last three races of '85) and allowing the driver to be further reclined.
READ MORE: Exploring the suspension layouts that could give Mercedes and Red Bull the edge in 2020
Honda had facilitated lowering the car by giving their 80-degree V6 flatter inlet plenums – although Head continued to be irritated by Honda's insistence on placing the oil filter below the engine, preventing him from lowering the rear deck of the car which would have given better airflow to the rear wing.
The car was constructed in carbon fibre, Williams late to the technology the previous year, four years after McLaren had introduced it. The chassis was formed as an inverted 'U' – with carbon fibre bulkheads, rather than aluminium as previously used – and then bonded to a carbon fibre floor. This was all done in-house at Williams' Didcot factory.
The six-speed Hewland gearbox was mounted behind the rear axle line that put weight over the driven wheels to aid traction.
This was the first Williams to be designed using the team's then-new CAD-CAM (computer-aided design – computer-aided manufacture) system rather than by the traditional pencil and paper and engineering drawings. This allowed for much tighter tolerances of the bodywork, which in turn made possible the slimmer proportions thanks to super-thin clearances for components.
This was long before the days of CFD and the aerodynamic surfaces of the car look incredibly simple by the standards of today, with flat, un-sculpted wing profiles, no bargeboards and no sidepod undercuts, although there was a token 'coke bottle' profile as the pods tapered in at the rear, an aerodynamic innovation led by McLaren a few years earlier.
READ MORE: The Lotus 79, F1's ground effect marvel
Despite the reduction in fuel tank size, the wheelbase was slightly longer than the FW10's at just under 2800mm, fairly typical for the time. For perspective, this was almost a metre shorter than the wheelbase of a current Mercedes. The six-speed aluminium gearbox was built by Hewland to Williams' own specifications. It was mounted behind the rear axle line, rather than in front, which is the convention today.
Turbo cars of the time tended to struggle for traction and siting the gearbox behind the axle line, where it had always been, put more weight over the driven wheels as well as making ratio changes easier. In later years, bringing the gearbox forward – a Ferrari innovation – centralised the car's mass, gave a weight distribution better matched to the cars' aerodynamic balance and better allowed for the extra reduction gear needed as engine speeds went stratospheric in the 1990s.
CAD-CAM software made the bodywork much slimmer, but the nose still looks wide and flat by modern standards.
There was a pushrod suspension system at the front, pullrod at the rear. The brake discs were fashioned in iron, with around 16 cooling holes drilled into their width. The tyres were Goodyear radials, as fitted to most (but not all) of the field. There was a tyre war, with Pirelli supplying the rival Benetton team.
Sliding-skirt aerodynamics had long-since been banned and underbody downforce was induced by the diffuser at the rear of the floor, the dimensions of which were not restricted at the time. No-one had yet tried the raised nose to aid the underfloor airflow and the nose of the car was quite flat and high, giving the front a look that's bulky to modern F1 eyes.
READ MORE: Honda close to matching Mercedes on power – Verstappen
The 'barn door' rear wing was a visual confirmation of the vast power of the Honda 1.5-litre, twin-turbo V6. The boost of the engine could be controlled in the cockpit at the turn of a four-way knob. Setting 1 was the economy mode, 2 and 3 the usual race modes – with 4 a high-boost 'qualifying' setting that commanded up to 1,100bhp at 12,000rpm.
That was about as fast as engines of this size could be made to run at the time, given the limitation of mechanical valve springs, the oscillations of which would prevent them closing the valves quickly enough and cause engine failure as the piston hit the still-open valve.
READ MORE: The ground-breaking Brabham BT52
It was Renault's innovation of pneumatic valve springs at around this time that would later pave the way for vastly increased engine speeds, peaking at 20,000rpm+ by 2006. This was years before the limits put on the number of engines used and typically the two cars would use between 50-60 engines per year, including testing.
There was a rudimentary telemetry system fitted to the car, downloading information to the garage at the end of each lap. The driver could be guided in his fuel usage by read-outs giving both consumption and remaining fuel levels.
Fuel stops were not permitted, having been banned from 1984. There was a radio link from driver to pitwall, a technology that Williams had pioneered a few years earlier.
The rear-wing is an indicator of the V6 engine's sheer power, while the massive diffuser - dimensions unrestricted at the time - produced a hefty amount of underbody downforce.
Honda had managed to increase the power of their engine despite the tighter fuel allowance with the help of fuel supplier Mobil. The F1 fuels of the time had far fewer restrictions put on them than today and were extremely chemically dense, with a high proportion of toluene which is a powerful anti-detonation agent, allowing a more aggressive ignition timing and hence greater power.
The IHI turbos featured variable geometry (banned today on the grounds of simplification and cost) so as to give different boost characteristics at different parts of the engine's power curve.
WATCH: Top 10 – F1's cheekiest technical innovations
The fuel was fed into the cylinders at immensely high pressure to maximise its atomisation, making it more combustible. Honda had gradually reduced the cylinder bore of its engines since it entered the turbo formula in 1983, since the high boost pressures necessitated greater heat dissipation for the piston.
The engine was mounted as a structural member, in much the same way as the previous era Cosworth DFVs had been, maintaining good rigidity in the chassis while still allowing the engine to expand and contract according to temperature. This connection was as strong as that between Williams and Honda themselves in 1986, when the two were in an exclusive partnership.
From the following year, Williams no longer had exclusive access to F1's best engine but would nonetheless carry Piquet to the world championship in a development of this iconic car.
To see this mighty car in action, don't forget to tune in on Wednesday evening to our re-run of the 1986 Australian Grand Prix - that classic title decider that saw Piquet and Mansell wrestling it around the streets of Adelaide.
TEAM GUIDE: Everything you need to know about Haas as Hulkenberg and Magnussen get set for 2023
McLaren boss Brown admits he'll need to get 'race rustiness' off 'immense talent' Oscar Piastri in 2023


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Home » Reviews » 46th » Joe Biden set to be 46th US president, guarantees to revive political normalcy as Trump's chaotic presidency nears finish
Joe Biden set to be 46th US president, guarantees to revive political normalcy as Trump's chaotic presidency nears finish
The race, which concluded after four tense days of vote-counting in a handful of battlegrounds, was a singular referendum on Trump in a way no president's reelection has been in modern times
Joseph Robinette Biden Jr was elected the 46th president of the United States on Saturday, promising to restore political normalcy and a spirit of national unity to confront raging health and economic crises, and making Donald J Trump a one-term president after four years of tumult in the White House.
Biden's victory amounted to a repudiation of Trump by millions of voters exhausted with his divisive conduct and chaotic administration, and was delivered by an unlikely alliance of women, people of color, old and young voters and a sliver of disaffected Republicans. Trump is only the third elected president since World War II to lose reelection, and the first in more than a quarter-century.
The result also provided a history-making moment for Biden's running mate, Sen. Kamala Harris of California, who will become the first woman to serve as vice president.
With his triumph, Biden, who turns 78 later this month, fulfilled his decadeslong ambition in his third bid for the White House, becoming the oldest person elected president. A pillar of Washington who was first elected amid the Watergate scandal, and who prefers political consensus over combat, Biden will lead a nation and a Democratic Party that have become far more ideological since his arrival in the capital in 1973.
He offered a mainstream Democratic agenda, yet it was less his policy platform than his biography to which many voters gravitated. Seeking the nation's highest office a half-century after his first campaign, Biden — a candidate in the late autumn of his career — presented his life of setback and recovery to voters as a parable for a wounded country.
In a brief statement, Biden called for healing and unity. "With the campaign over, it's time to put the anger and the harsh rhetoric behind us and come together as a nation," he said. "It's time for America to unite. And to heal. We are the United States of America. And there's nothing we can't do, if we do it together." Biden was expected to address the nation later Saturday.
In his own statement, Trump insisted "this election is far from over" and vowed that his campaign would "start prosecuting our case in court" but offered no details.
The race, which concluded after four tense days of vote-counting in a handful of battlegrounds, was a singular referendum on Trump in a way no president's reelection has been in modern times. He coveted the attention, and voters who either adored him or loathed him were eager to render judgment on his tenure. From the beginning to the end of the race, Biden made the president's character central to his campaign.
This unrelenting focus propelled Biden to victory in historically Democratic strongholds in the industrial Midwest, with Biden forging a coalition of suburbanites and big-city residents to claim at least three states his party lost in 2016.
Yet even as they turned Trump out of office, voters sent a more uncertain message about the left-of-center platform Biden ran on as Democrats lost seats in the House and made only modest gains in the Senate. The divided judgment — a rare example of ticket-splitting in partisan times — demonstrated that, for many voters, their disdain for the president was as personal as it was political.
Even in defeat, though, Trump demonstrated his enduring appeal to many white voters and his intense popularity in rural areas, underscoring the deep national divisions that Biden has vowed to heal.
The outcome of the race came into focus slowly as states and municipalities grappled with the legal and logistical challenges of voting in the midst of the coronavirus pandemic. With an enormous backlog of early and mail-in votes, some states reported their totals in a halting fashion that in the early hours of Wednesday painted a misleadingly rosy picture for Trump.
But as the big cities of the Midwest and West began to report their totals, the advantage in the race shifted the electoral map in Biden's favor. By Wednesday afternoon, the former vice president had rebuilt much of the so-called blue wall in the Midwest, reclaiming the historically Democratic battlegrounds of Wisconsin and Michigan that Trump carried four years ago. And on Saturday, with troves of ballots coming in from Philadelphia and Pittsburgh, he took back Pennsylvania as well.
While Biden stopped short of claiming victory as the week unfolded, he appeared several times in his home state, Delaware, to express confidence that he could win, while urging patience as the nation awaited the results. Even as he sought to claim something of an electoral mandate, noting that he had earned more in the popular vote than any other candidate in history, Biden struck a tone of reconciliation.
It would soon be time, he said, "to unite, to heal, to come together as a nation."
In the days after the election, Biden and his party faced a barrage of attacks from Trump. The president falsely claimed in a middle-of-the-night appearance at the White House on Wednesday that he had won the race and that Democrats were conjuring fraudulent votes to undermine him, a theme he renewed on Thursday evening in grievance-filled remarks conjuring up, with no evidence, a conspiracy to steal votes from him.
The president's campaign aides adopted a tone of brash defiance as swing states fell to Biden, saying they would demand a recount in Wisconsin and take legal action to stop vote counting in Michigan and Pennsylvania.
Though Trump's ire had the potential to foment political divisions and even civil unrest, there was no indication that he could succeed with his seemingly improvisational legal strategy.
In the end, it was Pennsylvania that provided Biden the necessary 270th Electoral College vote to claim victory, with Biden leading by over 4 million votes nationwide.
Through it all, the coronavirus and its ravages on the country hung over the election and shaped the choice for voters. Facing an electorate already fatigued by his aberrant conduct, the president effectively sealed his defeat by minimizing a pandemic that has created simultaneous health and economic crises.
Beginning with the outbreak of the virus in the country at the start of the year, through his own diagnosis last month and up to the last hours of the election, Trump disregarded his medical advisers and public opinion even as over 230,000 people in the United States perished.
Biden, by contrast, sought to channel the dismay of those appalled by Trump's mismanagement of the pandemic. He offered himself as a safe harbor for a broad array of Americans, promising to guide the nation out of what he called the "dark winter" of the outbreak, rather than delivering a visionary message with bright ideological themes.
While the president ridiculed mask-wearing and insisted on continuing his large rallies, endangering his own staff members and supporters, Biden and Harris campaigned with caution, avoiding indoor events, insisting on social distancing and always wearing masks.
Convinced that he could win back the industrial Northern states that swung to Trump four years ago, Biden focused his energy on Michigan, Wisconsin and Pennsylvania. Biden triumphed in those states on the strength of overwhelming support from women, who voted in large numbers to repudiate Trump despite his last-minute pleas to "suburban housewives," as he called them.
Many of the women who decided the president's fate were politically moderate college-educated suburbanites, who made their presence felt as an electoral force first in the 2018 midterm elections, when a historic wave of female candidates and voters served as the driving force behind the Democratic sweep to power in the House.
Even aside from the pandemic, the 2020 campaign unfolded against a backdrop of national tumult unequaled in recent history, including the House's vote to impeach the president less than a year ago, a national wave of protests over racial injustice last spring, spasms of civil unrest throughout the summer, the death of a Supreme Court justice in September and the hospitalization of Trump in October.
Along the way, Trump played to his conservative base, seeking to divide the nation over race and cultural flash points. He encouraged those fears, and the underlying social divisions that fostered them. And for months he sought to sow doubt over the legitimacy of the political process.
Biden, in response, offered a message of healing that appealed to Americans from far left to center right. He made common cause by promising relief from the unceasing invective and dishonesty of Trump's presidency.
The former vice president also sought to demonstrate his differences with the president with his selection of Harris, 56, whose presence on the ticket as the daughter of Indian and Jamaican immigrants stood in stark contrast to Trump's relentless scapegoating of migrants and members of racial-minority groups.
Biden will be only the second Catholic to attain the presidency, along with John F. Kennedy.
In an era when political differences have metastasized into tribal warfare, at least 74 million voters turned to a figure who has become known as the eulogist in chief for his empathy and friendships with Republicans and Democrats alike.
In a sign of how much Trump alienated traditional Republicans, a number of prominent members of the party endorsed Biden's candidacy, including Cindy McCain, the widow of former Sen. John McCain; the party's other two presidential nominees this century, George W. Bush and Mitt Romney, declined to endorse Trump.
Yet for all his lofty language about uniting the country, Biden was a halting candidate who ran a cautious campaign, determined to ensure that the election became a referendum on Trump. The former vice president fully returned to the campaign trail only around Labor Day, and for weeks he limited his appearances to one state every other day or so. He went west of the Central time zone just once during the general election.
As he prepares to take the oath, he will return to Washington confronting a daunting set of crises. Biden will be pressed to swiftly secure and distribute a safe vaccine for the coronavirus , revive an economy that may be in even more dire shape in January than it is now, and address racial justice and policing issues that this year prompted some of the largest protests in American history.
And he will do so with a Congress that is far more polarized than the Senate he left over a decade ago, with many Republicans having embraced Trump's nativist brand of populism and Democrats increasingly responsive to an energized left. If Biden cannot bridge that divide as president and elicit some cooperation from the GOP, he will face immense pressure from his party's progressive wing to abandon conciliation for a posture of combat.
Biden has held out hope about working with Republican lawmakers while declining to support his party's most ambitious goals, like single-payer health care and the Green New Deal; he has resisted structural changes such as adding justices to the Supreme Court.
This irked his party's base but made it difficult for Republicans, from Trump down the ballot, to portray him as an extremist. Biden was largely absent from the appeals of GOP candidates, who instead used their advertising to insist that the Democratic Party would be in the hands of more polarizing figures on the left such as Sen. Bernie Sanders.
Unlike the last two Democrats who defeated incumbents after voters tired of Republican leadership, Jimmy Carter and Bill Clinton, Biden will not arrive in the capital as a youthful outsider. Instead, he will fill out a Democratic leadership triumvirate, which includes House Speaker Nancy Pelosi and Sen. Chuck Schumer, of lawmakers who are 70 or older.
Biden alluded to himself during the campaign as a transitional figure who would bring the country out of a crisis and then make way for a new generation. But he has privately rejected suggestions that he commit to serving just a single term, viewing that as an instant guarantee of lame-duck status.
One of the most significant tests of Biden's presidency will be in how he navigates the widening divisions in his party.
He may enjoy a honeymoon, though, because of both the scale of the problems he is grappling with and the president he defeated.
This election represented the culmination of nearly four years of activism organized around opposing Trump, a movement that began with the Women's March the day after his inauguration. Indeed, Biden's election appeared less the unique achievement of a political standard-bearer than the apex of a political wave touched off by the 2016 election — one that Biden rode more than he directed it.
But Trump's job approval rating never hit 50% and, when the coronavirus spread nationwide and Biden effectively claimed the Democratic nomination in March, the president's hopes of running with a booming economy and against a far-left opponent evaporated at once.
Still, many Democrats were nervous and some Republicans were defiantly optimistic going into the election, both still gripped by Trump's shocker four years ago. And well into the night Tuesday, it seemed as if the president might be able to do it again. But four days later, after a year of trial in America and four turbulent years of the Trump administration, victory was in hand for Biden.
மற்ற மாநில்ஙளை விட குணமடைவோர் எண்ணிக்கை தமிழகத்தில் குறைந்து வருகிறது
பீகாரில் காங்கிரஸ்- ஆர்ஜேடி கூட்டணி ஆட்சியைப் பிடிக்கும்: கருத்துக் கணிப்பு முடிவுகள்
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Second Chance Cinema
Six Of The Best: Emma Watson
August 19, 2016 John McArthur 2016, Emma Watson, Opinion, Six Of The Best No comments
Emma Watson, actress, feminist and UN Women Goodwill Ambassador, has gained plaudits for her challenging role in Florian Gallenberger's gripping film The Colony (Colonia). Whilst Watson has continued to grow as a performer following her debut as Hogwart's teacher's pet, Hermione Granger, The Colony shows her in an entirely different light. To honour her exceptional and increasingly diverse work on screen, let's take a trip down memory lane and revisit some of the starring roles she has become known for over the years:
Playing the character of Lena, Watson embarks on a journey to liberate her lover (Daniel Brühl) from the infamous Colonia Dignidad cult, and it's leader Paul Schafer (Michael Nyqvist). This challenging role gives fans the chance to see an incendiary Emma as she's never been seen before, with her character showing extreme courage in the face of pure evil, attempting to expose the ugly truth about a religious cult with links to Chilean leader General Pinochet's unflinching regime. Watson gives a dedicated performance, portraying a brave young woman in pursuit of salvaging what little justice she can.
By far the most memorable role of Watson's career, Hermione Granger has become one of cinemas most beloved characters thanks to her fantastic performances through the eight Harry Potter films. Based on J.K Rowling's immensely popular novels, Harry Potter and the Philosopher's Stone was Watson's cinematic screen debut, playing the intelligent and determined young girl who we have seen grow up in the franchise over 10 years, playing a large part in many of our childhood lives. Spending time solving various magical mysteries around Hogwarts with your best friends has become a common dream amongst us muggles, but Emma Watson got to live it!
From a child witch genius to a teenage criminal mastermind, it was hard to believe in 2013 that the sweet Emma Watson of Harry Potter fame could ever be involved in the criminal world of celebrity home theft! Wanting access to the lifestyle of the rich and famous, Nikki (portrayed by Watson), and her glitz and glamour fixated friends go 'shopping' in various Beverly Hills mansions, trying on everything from designer threads to the hottest shade of lipstick. But thieves never prosper, and Nikki soon finds herself well in over her Gucci shades with the law. Watson doesn't take the easy road with The Bling Ring, challenging herself with a complex role in Sofia Coppela's film on the grotesque celebrity culture we live in today.
Another celebrated American director that Emma Watson has had the pleasure to work with is Darren Aronofsky, in his biblical epic Noah. Watson plays the role of Ila, Noah's daughter in law and fellow flood survivor (spoiler alert!), in the first in a long line of modern biblical epics that looked back to the golden-era Hollywood studio films of the 1950's. Though this adaptation of one of the good book's most well known tales shouldn't be taken too seriously (it also stars 'rock monsters'…) it did prove to be a good fit for Watson who was able to tackle a darker and grittier film than her previous projects, and introducing her fans to yet another side of her, where she shines like sunshine through biblical storm clouds!
In this modern fan favourite Watson plays free spirited high school teen Sam, a complicated but exciting young woman who would rather be dancing all night than studying for a final. Sam and her step-brother Patrick (Ezra Miller), take freshman Charlie (Logan Lerman) under their wing to show him the joys of being a teenager, and the art of not taking life too seriously, as tough as it seems at that age. Based on the best-selling novel by Stephen Chbosky, The Perks of Being a Wallflower captures the dizzying highs and crushing lows of growing up with love, loss, fear and unforgettable friends, which Watson embodies perfectly.
Last but not least, Emma Watson continues to stand out in this moving biopic on one of the world's most iconic stars, which also features a Golden Globe winning performance from Michelle Williams as Marilyn. Watson stars as Miss Monroe's stylist Lucy, who is courted by aspiring filmmaker Colin Clark (Eddie Redmayne) whose account of his week on the set of The Prince and the Showgirl shows us a rare and unseen side to the beloved icon. With such a talented cast enrolled in the film, Watson does a fantastic job of holding her own and creating a memorable performance that continues to demand audiences to give her the attention she deserves as an actress in her own right.
The Colony is available to buy via digital download from August 19th and on Blu-ray and DVD from August 22nd.
John McArthur
Editor-in-Chief at Moviescramble. A Fan of all things cinematic with a love of Film Noir, Sci-Fi and Julia Roberts in Notting Hill. He hopes to grow up some day.
Latest posts by John McArthur (see all)
Carmilla – Trailer - January 14, 2020
John's Top Ten Movies of 2019 - January 3, 2020
Four Kids And It Release Date Announced - December 20, 2019
ColoniaEmma WatsonHarry PotterHermione GrangerMy week with MarilynNoahSix Of The BestThe Bling RingThe ColonyThe Perks of being a wallflower
Moviescramble Ep XII – Star Wars The Rise of Skywalker...
Carmilla – Trailer
John's Top Ten Movies of 2019
Thomas's Top Ten Movies of 2019
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Misbehaviour -Trailer
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Draw patterns like William Morris and explore the Islamic Artthat inspired him.
Family Day is a regular event for families of all ages, held on the last Saturday of every month. Family Day is packed full of creative things to make and do together.