Lupus, or systemic lupus erythematosus, is a chronic autoimmune disease which attacks and damages the cells and tissues. This autoimmune disease has the potential to affect any part of the body, and no two cases of lupus are ever exactly alike. The immune system of a person with lupus can't tell the difference between foreign harmful substances and the healthy tissue, so it creates autoantibodies which will attack the healthy tissues of the body. This then causes the chronic inflammation which can affect the skin, brain, kidneys, joints, lungs, heart, and nervous system. If you have already been diagnosed, be sure to check out some of our Lupus clinical trials in Birmingham, AL.
It is estimated that there are at least 5 million people around the world who live with this chronic autoimmune disease. In the United States alone, there are 1.5 million people who are estimated to have lupus. Even more shocking is that 90% of all cases of lupus are diagnosed in women! Studies have shown that many Americans no very little, if anything about lupus. Due to the prevalence of this chronic autoimmune disease, a day has been set aside so that the lupus community as a whole can come together and help to spread lupus awareness globally. Officially May 10 is World Lupus Day, and the month of May is seen as Lupus Awareness Month.
Lupus Foundation of America (LFA): This foundation was established back in 1977 along with a number of other lupus organizations. Since its creation, the Lupus Foundation of America has gone on to become the largest national non-profit voluntary health organization devoted to finding a cure for lupus and improving the quality of life for those with this disease. Since LFA was established, it has also become the oldest lupus organization in America. The LFA has over 300 chapters and support groups across the U.S. which work to offer support, services, and hope to anyone who has been affected by lupus in anyway. In its time, the LFA has become a huge supporter of lupus research, education, and advocacy while effectively creating programs which have brought awareness to many around the country. LFA has 5 main focuses which help them achieve success: 1. Increase public Awareness. 2. Make sure new information is readily available to those with lupus. 3. Allocate funds for lupus clinical research nationally through their research program, Bringing Down the Barriers. 4. Fight for increased support and advocacy of lupus in the private and public sectors. 5. Provide unwavering support for the lupus patients and their families.
Alliance for Lupus Research (ALR): The Alliance for Lupus Research is a national voluntary health organization which was founded in New York City back in 1999. In their relatively short history, ALR has been very successful in securing significant funds for lupus research. ALR's mission is to help develop better treatments and to ultimately discover a cure for systemic lupus erythematosus. They have been able to commit millions of dollars to lupus research every year through various fundraising efforts which they coordinate annually. One of their more famous fundraisers is the Walk with Us to Cure Lupus annual charity walk. This walk has been quite successful in both raising significant funds and spreading awareness for the disease. ALR was proud to provide funding for the International Systemic Lupus Erythematosus Genetics (SLEGEN) Consortium, whose research was able to identify several of the genes which are associated with lupus. This organization has provided more money than any non-governmental agency in the world for lupus research. 100% of all donations made to ALR go to clinical research for lupus.
Lupus Research Institute (LRI): This institute is a national non-profit organization which is completely dedicated to brand new lupus research. The ideology at the Lupus Research Institute (LRI) is that the most effective and safest treatments can only be found by pursuing innovative research. This organization was established back in 2000, and since then has grown rapidly. They now have a wide range of lupus research studies taking place across the country. LRI has funded research which has been making compelling breakthroughs in lupus genetics and understanding the process of the disease.
S.L.E. Lupus Foundation: This non-profit health organization was founded back in 1970. Since its founding, S.L.E. has been completely dedicated to helping lupus patients and their families live a better quality of life. This foundation has become a national leader in providing direct services to patients, public awareness, education, and funding new clinical research on lupus all around America. This foundation has been focused on helping many thousands of families effectively deal with the pressures and confusion of daily life with a debilitating autoimmune disease. The headquarters of the S.L.E. Lupus Foundation is located in New York City, but they also have a division located in Los Angeles. With their success, S.L.E. is able to provide significant research grants and fellowship awards to medical researchers in the New York and Southern California regions. The S.L.E. Lupus Foundation and the Lupus Research Institute were founded by Morrie Golick, and they both are part of a National Coalition of lupus organizations dedicated to supporting new innovative lupus research.


Does the e40 porcelain lampholder fit the fixture?
Customer: I have a flood light that needed a new shade. Unfortunately, the shade I bought – well the fixture – does not fit the old lamp holder, which apparently is unusual….it is an old porcelain lamp holder, and the shade was supported by a four pieces of sturdy thin rods that attached to a collar that screws on around the outside of the porcelain lampholder.
HID lamps are often inserted in e40 porcelain lampholder which offer electrical connections to the lamp and help it inside the flood light fixtures,the usage of porcelain lamp holder allows lights to become safely and conveniently replaced (re-lamp)in the end of life, or to transform power, color, lighting technology and so on, there are plenty of different standards for these e40 porcelain lampholder, created by many standards bodies, some miniature lights have wire leads suitable for direct connection to wires, some reflector equipment and lighting have screw terminals for wire connections.
Lamp holder is the sockets located at each end of the lamp where the lamp actually in connected to the tanning unit.there are a wide variety of lamp base used in tanning equipment today. eg,halogen lamp holder, e40 porcelain lampholder, E39,E26,E14,there are either for bi-pin flood light lamps.Lamp base work in pairs,if your unit takes a bi-pin lamp,the lamp usually requires a starter,on one end the lamp holder simply twists into place,one line connect with the gear box,eg,magnetic ballast,capacitor and ignitor.
E40 porcelain lampholder, E27 porcelain lamp holder are available for Edison screw lamps. the lamps power can reach to 2000 watts, The material of a porcelain lamp socket defined its intended use, porcelain lamp holder can withstand considerably higher operating temperatures than bakelite lamp holder, The bulb holder should be located far adequate in the filament that the metals using the lowest melting point will remain solid, historically this metal was a tin/lead solder whose melting point could be as low as 360 degree, because of the thermal alterations from ambient temperature to complete operating temperature.
This entry was posted in porcelain lamp socket and tagged e40 lampholder, e40 porcelain lampholder by lampholdernet. Bookmark the permalink.


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Boeing crippled by yet another 'potential risk': FAA
Boeing's hopes of returning its fleet of 737 Max planes to the air has hit another setback after government testing identified potentially lethal issues with the aircraft. Hundreds of the embattled airline manufacturer's jets have been grounded since March after two fatal crashes killed 346 people in Indonesia and Malaysia. The company has since been working to return the fleet to the air, but the Federal Aviation Administration says it 'recently found a potential risk that Boeing must mitigate', and will 'follow a thorough process, not a prescribed timeline, for returning Boeing 737 Max to passenger service'. Image: AP

redpajama_set_name: RedPajamaCommonCrawl


I'm glad I can go home and watch the end of the game now!
Hopefully Tanner can still pitch.
FP says he's stayin' in.
That may be true, but I actually heard it on MLB Network Radio this morning indicating it's gone further than just Philly. And as I said, I've heard Yankee fans discuss it as well (particularly when we were struggling and the Yanks needed offense).
Bob was really close to saying see you later on Desmond's fly out.
They are crushing this guy.
You probably know this, but Davey has pitchers throwing simulated innings during rain delays so they stay warm-ish, then subtracts innings as he needs to.
But Roark is a rented mule. Davey'll flog him as much as he needs to.
Man Harang is pretty chubby, has he always been?
I don't understand - he's one of the Nats best hitters - why would we "eat" his contract?
Odd. You know it is a HR but you can't physically see it because of the glove.
He has no neck, his chin just blends right into his chest, man he looks way out of shape.
Think of it from their perspective - they're used to just getting whatever they want.
Didn't cross my mind (seriously). But it's a good point. Yeah, he'll ride 'im hard and put 'im away wet.
We're going to need a lot of runs today.
The sound of those jets taking off is just one reason I'm glad they didn't build any stadium near the Crystal City/Potomac Yards' sites. Though Potomac Yards wouldn't have been as noisy as the Crystal City location.
Span should bunt for a hit. Continue the streak on the cheap.
Harang has laid the perfect trap for us. Everybody's swinging for the fences instead of smart baseball.
This is losing Davey-style baseball.
Harper can't hit the breaking balls.


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Reporting from: https://exhibits.ucsd.edu/starlight/artofscience/feature/other-submissions
Images from the Art of Science Contest
2021 Contest Results
Other Submissions
"Polymer-encased Ag nanocube light source" by Steven Edward Bopp
Caption: Polymer-encased silver nanocube edge-to-edge light source
Steven Edward Bopp is a graduate student associated with the Department of Materials Science and Engineering, Jacobs School of Engineering, and the Zhaowei Liu Research Group.
"High Noon in the Mojave" by Emil Karshalev
Caption: Vulture Perched on a Branch Waiting for its Next Meal
The printing of thin polymer layers with embedded structures can result in functional films but when the there are defects in the printing process one can end up with a classic Wild West aesthetic - the blazing sun, the arid desert, and the vultures circling and salivating around their next meal.
Emil Karshalev is a postdoctoral researcher associated with the Department of NanoEngineering, Jacobs School of Engineering.
"WhiteHorse Storyboard Painting" by Keith Pezzoli
Caption: Clam Diggers Working the Great South Bay, Long Island, NY
The Great South Bay "StoryBoard Painting" is a form of research communication that sets the stable for discussion about the theory and practice of Bioregionalism. I co-owned and operated the White Horse bay boat featured in the painting foreground with a partner of mine for many years as clam diggers on the Great South Bay (Long Island, NY). My experience on the bay as a workspace fired up my lifelong interest in the use and management of common-pool resources. With conservation practices in place for harvesting clams, the bay kept many people (young and older alike) gainfully employed for decades. Sadly, red tide (suffocating algal blooms) and other forms of ecosystem degradation have decimated the Bay's clamming industry. The loss is not only economic (loss of jobs), it is also a loss of culture and tradition. A diverse group of concerned citizens, clam diggers, local government agencies, business people, conservationists, and others have been working hard on various restoration initiatives, with mixed results. Some very hopeful signs have been dashed by ongoing red tide events, and the difficulties diverse groups face when trying to collectively establish viable common pool resource management/governance practices). The painting is a storyboard in so far as it provides a visual for celebrating the benefits historically provided by the Bay (clams, healthy livelihood). And it prompts discussion of what it can be in the future if reclaimed --coupling human and natural systems in resource-conserving ways. Note we dug the clams with tongs by hand without large mechanical fossil fuel-driven dredges. This was by design. Digging using human labor power alone is a resource-conserving, regenerative ecosystem approach to harvesting clams. Fossil fuel-powered dredging floods the market with clams, causes prices to drop while damaging the bay bottom and the sustainability of clamming as an industry. The White Horse is long gone now, its old wooden planks part of the earth again –it was built in 1922. In this storyboard painting, the White Horse in the sky symbolizes robust living biopower (horsepower). Humanpower is what clam diggers used to harvest the clams in this period (1970s). Common pool resource conservation by an intentional restriction on the type of power and technology used in harvesting resources is an artform in regulatory innovation. This image celebrates the value of human power as an element in a sustainable and regenerative approach to common-pool resource management.
Keith Pezzoli is a faculty member associated with the Department of Urban Studies and Planning and the Bioregional Center for Sustainability Science, Planning and Design.
"Diagonal Samples" by Eleanor Quirk
Caption: When biomolecules come into contact with a nanoparticle, they surround the particle, which impacts the movement of the nanoparticle as well as the structure of the biomolecule, sometimes permanently.
Three 1.5mL centrifuge tubes rest inside a bright green plastic sample rack, taking up three of the closest slots to the camera that are available. The tubes are in focus, and each contain approximately 1mL of liquid. Indistinct writing in thin permanent marker is present on the sides and caps of all three tubes. The rest of the rack is empty; rows of empty slots extend backwards into the image, becoming blurred the further back they reach. The sample rack rests on top of a white machine: an Ultraviolet-Visible (UV-Vis) spectrometer. These samples are to be analyzed using the UV-Vis in the near future. A crumpled, brown paper towel falls off the left side of the image; it was used to help dry the cuvettes used in the UV-Vis. A laminated paper with black text printed on it is visible on top of the UV-Vis. The background is blurred, but shows a lab bench covered in various devices, tubes, boxes, and experiments in progress. Also in the background are a line of white cabinets with vertical windows that reflect the white lab lighting and hint at the many supplies stored in this room. The entire picture appears to be tilted approximately 15 degrees clockwise from horizontal, which puts everything at a slant and creates very energetic diagonal movement throughout the image.
Science behind image description: Relationships are complex. Studying them can be remarkably complex as well, especially when the relationships are essentially invisible! Hence, studying the nano-scale relationships between metal oxides and biomolecules is no easy feat. In this picture, an Ultraviolet-Visible spectrometer is being used to analyze three samples of nucleotides that have been exposed to titanium dioxide nanoparticles. Other methods are used in conjunction with the UV-Vis, including Attenuated Total Reflectance-Fourier Transform Infrared (ATR-FTIR) spectroscopy, High Performance Liquid Chromatography (HPLC), and X-Ray Diffraction (XRD). All these techniques combined give us an idea of what happens when a biomolecule (such as a nucleotide, protein, or amino acid) comes into contact with a nanoparticle (such as titanium dioxide or hematite). Why are we using all these techniques and putting in so much effort to characterize these nano-scale relationships? Why are they important? It turns out that nanoparticles and biomolecules interact very frequently with each other, and those interactions can have an important effect on pollution movement, ecosystem health, and human wellbeing. When biomolecules come into contact with a nanoparticle, they form a corona around the particle, encompassing it. This impacts the way the nanoparticle moves through a system, which means it can end up in places that it perhaps shouldn't be. For example, nanoparticles in a human bloodstream can be transported to the heart, where they accumulate and can cause a variety of health issues. The corona also impacts the biomolecules: upon interacting with nanoparticles, the structure of the biomolecules can be altered. Sometimes that alteration is permanent, even after the biomolecule is no longer interacting with the nanoparticle. This has implications for the functionality of biomolecules in the presence of nanoparticles, which is concerning if the change in functionality is detrimental to the health of the system. We study these relationships so that we can determine what issues may arise from nanoparticle-biomolecule interactions, and how we can avoid them. We also study them so that we can expand our understanding of the world we inhabit. What we learn from our research will inform us how to better interact with our environments, and will ultimately make us better citizens of planet Earth.
Eleanor Quirk is an undergraduate student associated with the Department of Chemistry and Biochemistry, the Department of Chemical Engineering, and the Grassian Group.
"Early riser or night owl? A flip of a loop can make the difference!" by Clarisse G. Ricci
Caption: A conformational switch of the activation loop in Casein Kinase I controls the circadian clock and the duration of the biological day.
Casein Kinase I phosphorylates key regions of a protein called PERIOD, which forms the core of the biological clock in mammals. The figure superimposes two alternative conformations of Casein Kinase I (cyan and magenta). The clock in the figure highlights the region of the kinase whose conformation controls the duration of the biological day. Mutations that favor the "loop up" conformation (in cyan) lead to shortening of the circadian rhythm and emergence of 'early riser' behavior.
Clarisse G. Ricci is a postdoctoral researcher in the Department of Pharmacology at the UC San Diego School of Medicine and the McCammon Group.


Over the years, we've noticed a lot of questions that are less about becoming a member and more about finding out whether something someone has heard about Freemasonry is true.
Please use this category—Controvery, Rumor, and Secrecy—for questions and discussions on on these kinds of topics.
In the past, some of these topics have become heated and/or ruffled feathers. Feel free to ask any questions, but we ask that everyone remain civil and avoid personal attacks or snide remarks.
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package com.github.onsdigital.babbage.error;

import javax.servlet.http.HttpServletResponse;

/**
 * Created by bren on 29/05/15.
 * <p/>
 * All exceptions extending ResourceNotFoundException will result in http 404 sent to the client
 */
public class ResourceNotFoundException extends BabbageException {

    private final static int NOT_FOUND = HttpServletResponse.SC_NOT_FOUND;

    public ResourceNotFoundException(String message) {
        super(NOT_FOUND, message);
    }

    public ResourceNotFoundException() {
        super(NOT_FOUND);
    }

}

redpajama_set_name: RedPajamaGithub


Learn valuable insider's techniques for running your smaller cemetery operation. The Catholic Cemetery Conference is pleased to present the popular Smaller Cemetery Seminar to provide you with the tools and information you need to effectively run your operation. Geared specifically for Catholic Cemeterians in the smaller parish operations who wear many hats at work, this two and one-half day program focuses on your most pressing issues. Join other cemeterians who face similar challenges in their operation for a time of learning, prayer, networking and reflection. You'll return home to your smaller parish cemetery refreshed and ready to put your new skills and operating knowledge right to work.
The Catholic Cemetery Conference welcomes your interest in attending the Smaller Cemetery Seminar, April 7-10, 2016 in Lafayette, Louisiana.
Please check back with us at a later date when we can provide you with all the exciting details of this upcoming event!
Or contact the Catholic Cemetery Conference office listed below for more information.


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Q: How to pass on tracking ID of link and add them to outbound link on page in wordpress I use tracking IDs for the links that lead to a landing page on my website. For example:
mywebsite.com/landingpage1?tid=test1

How do I pass on TID=test1 onto the link that will be the call to action to get to another site?
Tracking Ids can vary depending on where the traffic is coming from.
So I would like the TID to be automatically attached to the TID of the outbound link on that page.
I am using WordPress on my website. So I presume that any suitable code could be added either at the header of the page or for the entire website.

redpajama_set_name: RedPajamaStackExchange


Dr Trin was originally off a Droughtmaster stud and worked for many years in the poultry industry. Acquiring her veterinary degree from the University of Queensland, Trin has worked in the South Burnett as a veterinarian for seven years with the development of Barambah Veterinary Surgery with her husband Cam and the wonderful team in 2011. She has a keen interest in large and small animals and the occasional exotic that comes through.


Pope Francis has named Libero Milone as the Vatican's auditor general, a position created during the 2014 reform of the Vatican's financial structure.
From 2003 to 2007, Milone, now 66, served as chairman of the board and CEO of Deloitte & Touche, Italy. Deloitte is now the world's largest auditing, tax, and consulting firm.
The Vatican's auditor general is "empowered to conduct audits" of "the dicasteries of the Roman Curia, the institutions linked to the Holy See, and the Vatican City State," according to Pope Francis's July 2014 apostolic letter Fidelis Dispensator et Prudens.
Like Cardinal George Pell's curial office (the Secretariat of the Ecomomy), the auditor general reports to the Council for the Economy, a body of eight prelates and seven laity. The Council's coordinator is Cardinal Reinhard Marx of Munich.


Beautiful hand-beaded clutch with wrist strap. Leopard spots it both modern and classic. A difficult pattern to bead, our artisans are masters of their craft. Comes in three neutral colors Black+White, Black+Silver and Gold+Ivory.


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Q: Amplify DataStore: how to update item not in local database I am successfully using DataStore. However I am wondering how to do the following:
I have set the maxRecordsToSync to 1000 items. I can get an item directly from DynamoDb (that is not in the local database, lets say item number 10, 000) using the DynamoDBClient plus the QueryCommand and GetItemCommand.
My problem is how to update this item. I could probably do it using the DynamoDBClient and the PutItemCommand, however I have read somewhere that I should not do this as this would not update the version number and would therefore cause problems with syncing.
My question is therefore, what is the best practice to update an item retrieved directly from dynamoDb using the DynamoDBClient? I am asuming that I cannot use DataStore.save() as the item is not in the local database?
Thanks


Ten writers reconsider Vladimir Nabokov's classic novel, which turns 60 this year. With contributors Alexandra Kleeman, Josephine Livingstone, Doreen St. Felix, Anna Wiener, Moira Weigel, Hannah Gold, Hannah Rosefield, Gemma Sieff, Moira Donegan, and Lidija Haas.
David Orr on the popular misconceptions surrounding the iconic poem.


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Tag Archives: SMIF
Camelot Gets Crazier: Crazier Eights: Avalon Review
By Luke Muench November 24, 2017 December 12, 2017 Smif Journal
Designer: James Wallace Gray
Publisher: Recoculous
Playtime: 15 – 30 minutes
Reviewer: Luke Muench
If you thought Crazier Eights was full of chaotic and exciting fun, fear not! James Gray has returned with a mini-expansion, adding more options to the fairly small card-shedding game, including new variable types of cards.
Crazier Eights: Avalon is the definition of "more of the same," providing 33 additional cards with new abilities and altered symbology. Some cards include multiple symbols/cards (a handful featuring all four), making it potentially easier to discard your hand. That being said, those cards tend to feature extremely useful powers, such as discarding an additional card each turn while also reducing your own card draw, or stealing an asset at the start of every turn.
Tagged Avalon, Camelot, Crazier Eights, games on tape, Recoculous, Review, SMIF
"It is a Silly Place": Crazier Eights: Camelot Review
Card-shedding games are a rare breed in the board gaming hobby. Up until this point, the genre has been relegated to kids games, characterized by Uno and Old Maid. And with the recent boom of deck-builders, the lopsided reflection of shedding games, there's been little interest in seeing the revival of the rather short-lived niche.
Luckily, one brave man, James Gray, had a vision; what if Crazy Eights got a little… interesting? What if each card offered choices, requiring smart decisions each turn rather than mindlessly tossing cards into a pile?
With this simple concept in mind, Crazier Eights was born, composed of a humble pack of 53 cards, a reference card, and a rulebook. The cards themselves are made of plastic, which might be a polarizing choice to some, but I enjoy the feel of them sitting in my hands. The art is pulled from classic paintings and images, and while work from multiple artists has been used, it all blends together unnoticeably, never feeling distracting or irritating. The rulebook lays out the information well enough, but for the most part, the only thing you'll need to refer to is the reference card, which clearly and conveniently describes the pertinent rules.
Now, let's get this out of the way; the Arthurian theme is thoroughly pasted onto Crazier Eights. None of the card abilities really have anything to do with what's depicted, and you'll never feel engaged or invested in the going-ons of Camelot. And that's more than okay. For a game like this, theme is barely a factor that needs to be considered. Still, it's worth noting that this isn't the game for you if you're looking for dueling knights and dragon slaying.
Crazier Eights tasks players with trying to get rid of all of their cards as quickly as possible; the first player to do so wins. You'll do this by strategically playing some of your cards for abilities while tossing others if the central pile allows it.
On your turn, each player will cycle through a handful of phases. After drawing a card, players will have the option to play a card from their hand for its ability as well as discard a card. There are two types of cards, Events and Assets. Events are one-time use actions that affect the game state before being discarded, whereas assets sit out in front of whoever played them, providing passive buffs or taking effect at the beginning or end of a player's turn. While you can play any card for its effect that you like, you may only discard a card if it shares a number or symbol/color with the face-up card at the top of the central pile. Eights act as wilds, with the player discarding the card declaring the next symbol/color. This process continues until one player is left victorious.
Much of the flavor and intrigue of this game comes from the abilities that have been included, making the game feel like a mash-up of Uno and Fluxx. Alternate win conditions will be revealed, players will force one another to draw extra cards, one person might steal assets from another. It's all very hectic and goofy, allowing for an at-ease and lighthearted gaming experience. Make no mistake, Crazier Eights, as the name suggests, is no more strategic than its predecessor. Rather, it aims to add new elements of screw-your-neighbor and randomness that simply makes it more fun, playing into its already established strengths rather than reinventing the game. Most turns will end in raucous laughter as everyone marvels at whatever wildly powerful card combinations have been played and activated.
Honestly, there's little else that can be said. If you aren't already sold on Crazier Eights, you're not going to be. It isn't terribly deep, and offers exactly what you see. It can be fun with the right crowd, but it won't be for everyone. Still, if you're interested in a light and relaxed card game, this is a pretty fun and good-looking option.
Tagged Avalon, Camelot, Crazier Eights, Crazy Eights, games on tape, Recoculous, Review, SMIF
Twilight Imperium 3rd Edition: A First-Time Experience
By Luke Muench October 2, 2017 December 13, 2017 Smif Journal
Twilight Imperium 3rd Edition
Designer: Christian T. Peterson
Head Artists: Scott Schomburg, Brian Schomburg, Tyler Walpole
3 – 6 players
Playtime: 3 – 5+ hours
Reviewed by: Luke Muench
With three editions, a fourth on the way, a suggested five-hour + playtime, and the highest complexity level I've seen on BoardGameGeek to date, Twilight Imperium is one of the more polarizing and intimidating board games a person can play. Sitting at the 42nd best-ranked board game of all time as of writing, this was a game I knew I had to sink my teeth into at least once, if for no other reason than to say I had maneuvered the treacherous expanse of space and the war that comes with it. Below, I have done my best to recount my first experience of Twilight Imperium while providing observations and feedback along the way.
I arrived at my friend's house at 10 a.m. to prep for the all-day affair that would be our six-player match. None of us had played the game before, and while we had all attempted to watch instructional videos online, we knew that the only way to truly grasp the game was to play it ourselves.
We first discussed the rules, a task that can be a chore in and of itself. This is perhaps one of the first things that will stand out to anyone looking into Twilight Imperium; there are a lot of rules. That isn't to say that they are there without purpose though. Each is important in laying out the pertinent information in a way that feels methodical, almost militaristic. Rather, the problem is consuming and digesting so much information. Early on, it was determined that each player would have a mulligan of sorts in the case of someone botching a rule here or there, an inevitability we all accepted.
Once we glossed over the rules, we decided to run through a practice round, giving each person an idea of how a game might play out. Everyone was given a random alien for the purposes of understanding how the game worked, yet I immediately found myself growing attached to the species I was provided, the Yssaril. This is likely to be the game's biggest strength; if you play Twilight Imperium, you will become incredibly attached to everything. Your species, ships, planets, anything you possess will become abnormally important and precious to you. Much of this comes down to the length of time you'll be investing in these plastic pieces and cards, as the stakes in the game climb with every passing hour. But even from the start, I felt a twang of excitement seeing the greenish, Gollum-like creatures that had come to represent me.
After a brief recess for lunch, we began setting up for the official game. The game doesn't have a good way of determining the first player for the starting round of the game. Additionally, many of the players didn't like the idea of being dealt a race at random and being stuck with it. So how we went about this is, after rolling dice, five players received two races to pick from. The last player would receive a couple of the leftovers to pick from and then get to be first to place planets and initiative tiles.
I cannot describe my excitement as the Yssaril returned to me, and I selected them without earnestly considering the Xxcha. While this may come across as narrow-minded or unwilling to embrace the new, I had grown fervently fond of the Yssaril, and I noted that many of the other players latched onto races that they had tested earlier to eyed when sorting through the races prior to the game.
Each race has a unique set-up, so much so that it becomes a bit absurd. That race's starting planets will push players to have a certain number of resources to begin the game, with the number of planets on your starting tile and the stats of those planets playing big factors into this. Then, each species begins with a different sort of fleet, units of various types and numbers doled out liberally to each. With eight different military units to stipulate for, this can sway the game in one direction or another very quickly. Races receive 2 unique trade cards, which will get to in a bit, but determines how many resources you'll likely get from making trades. You also start with two technologies pre-built, with the selection being determined, again, by your race. Twilight Imperium features a tech tree that we'll talk about later, but needless to say is complex and winding, though not terribly difficult to wrap your head around. Lastly, each race has its own set of abilities, each as mind-blowing as the last. None of them feel overpowered per say, but each has incredibly utility and strength associated with it.
At the start of each round, players vie for the different strategy tiles, each of which determines the order of player initiative and a special ability that they must use before passing that turn. In order to best layout the aspects of the game and my thoughts on them, I will work my way through each tile, but note that, how a turn works, is as follows:
After taking initiative, each player will get to take one action on their turn, with everyone taking actions until they choose to pass. Actions involve using your strategic tile, activating a sector of space, transferring units between two neighboring locations, or passing. Most actions will fall under the "activating a sector" action type, allowing you to move your units, build units, and attack others. An important detail worth noting is that once you activate a given location, you can no longer activate that spot again this round, nor can you move units out of that location for the rest of the round. Others, however, can still move to that spot, leaving you open to attacks. When a player passes, they can no longer do actions or contribute for the rest of the round, although the initiatives may still allow them to participate in different ways.
An important thing to note about my race, the Yssaril, is that they have the ability to wait; rather than taking a traditional action, the Yssaril player can skip their action without passing. This can be done every-other turn, but not two turns in a row. In many ways, this is an incredibly subtle but useful tool, allowing you to see how the others players are moving or acting and allowing them to spend all their resources before striking.
Initiative 1 is powerful in its simplicity and elegance. While allowing you to take the first action of the round, this tile, called Initiative, also allows you to utilize the passive abilities of all other initiative tiles for free. Normally, players are forced to spend a particular currency, called a strategic allocation, in order to activate a specific passive ability when another player uses their initiative primary ability, limiting your options in terms of what you can and can't accomplish on a given turn. Otherwise, this tile has a few other unique factors; it is the only tile without a secondary ability for other players to use (but never the primary user of the tile), it factors into the order in which other abilities take effect, and it's the only tile you are not allowed to pick twice in a row, meaning that this tile will constantly be shifting around the table.
This is possibly one of the best ways I've seen the first turn marker be used in a game in some time now, as it gives that player flexibility for a single turn before passing it off to another player, preventing the issue that many worker placement games face of one person constantly claiming the first player spot at the start of each turn. That being said, one frustrating thing I can say about this mechanic is that the order that people claim their tiles in isn't determined by all players' initiative tiles, but by who has the Initiative tile, with players claiming clockwise from that player. This leads to a rigidity that, once players have made alliances or rivalries, can make the initiative claim feel lopsided, whereas having tiles 2 or 3 results in you picking 2nd or 3rd in the next round might make certain tiles much more useful and desirable.
Initiative 2 was by far the least popular and most often ignored tile in the game I played. Called Diplomacy, this tile allows a player to state another at the table and prevent either of your from interacting with one another on the board. This largely has to do with the general lack of militaristic action in the game I played. This game group was rather hesitant to fight one another, both because we were learning the game and the permanence in such actions that would eventually lead to some heated arguments and swift retribution, but we'll get back to that in a bit. Needless to say, the first 4 of the 6 rounds our group made it through saw this tile ignored, accumulating a ton of Bonus tokens (basically a wild currency). Its passive allows players to spend 1 strategy allocation and 3 influence (one of the two currencies each planet provides) to refresh up to 2 tapped planet cards, a situational ability at best that was rarely found to be useful.
So yes, for the most part, this tile was left to the wayside, and with fairly good reason. If no one is fighting, who needs a war deterrent after all? Again, if this tile then got to choose initiative tiles 2nd in the following round, this would become an infinitely more useful tile in my opinion. That being said, this reflects our game, and I do have some choice things to say regarding war later on, so let's keep moving along.
Initiative 3, Assembly, sees players getting involved with politics… no, NO, don't click away. When I say politics, I don't mean current politics, nor the dreary space politics of the Star Wars prequels. Rather, when this tile is activated, players will be forced to debate over a new law or ruling that must be passed immediately. These political agendas can be either laws, effects that will change the rules of the game for the rest of the game, or instant effects that provide players with an immediate and temporary effect. These cards will also take two forms, either voting for the "for" or "against" effects or electing a specific player or planet to receive the effects. Regardless of which card it is, players will have a chance to debate before weighing in their political power, determined by the amount of influence provided by the untapped planets a player has in front of them. If a player has no untapped planets, they still get a single vote, but likely won't be able to change the proceedings much. Additionally, note that if someone votes for one side or another, they must use all their voting power available, but does not have to tap their planets for the effect, unlike most currencies. Voting in this way always starts to the left of the Speaker (aka the person who has Initiative 1), and thus ends with the Speaker.
After whatever ruling has been made, the player who used Assembly then receives 3 more political cards, picking one of them to be the next subject voted on, left on top of the deck for the next round.
Additionally, the person who takes this tile gets to draw 3 action cards. Action cards act as the take-that and wild aspects of the game, providing random and crazy effects that, when played, can change the scope of the game.
Many players had mixed feelings on the cards, but as the Yssaril, I by far had the most experience with them. The Yssaril's other ability is that this player gets an additional action card at the end of each round (2 instead of 1), has no hand limit for these cards (normally 7) and can look at another player's hand of action cards at the start of each round. Because of this, most of the game saw me holding 5 or more cards that could sway events in my favor in big ways… if I drew well. Some of my cards allowed me to ban someone from voting on a political card, spawn free units in specific ways, do automatic damage to enemies who dare attack me, each with their own incredible and exciting ability. Others were incredibly specific, so much so that I never saw a use for them. One required me to have the Warsun, a specific military unit that requires multiple technologies to even consider building and 12 resources to create, by and far the most expensive thing in the game. And because I wasn't aiming for a militaristic angle, this never had the chance to see the light of day, a dead card residing in my hand for literally hours. Other players complained of receiving hands of bunk action cards, and I'm somewhat inclined to believe, without the power of the Yssaril, action cards could easily be the boon of others will screwing you by the luck of the draw.
The tile's passive ability is that players can spend a strategic allocation to draw an action card, an ability rarely used by anyone except those who held the Initiative tile and would get it for free.
Space politics was by far the most interesting part of this game, as I had never really seen anything like this appear in another game prior. The effects are sweeping and have dramatic effects, with each player struggling to vote one way or another depending on their personal plans and concerns over other players. For much of the early game, I became a political power that could sway the entirety of a vote, meaning that I had people vying for my political strength, buying me off with resources to get laws passed. Late game, politics became aggressive, even nasty, with people fighting bitterly for certain agendas to be passed in hopes of sabotaging or hamstringing others. Taking the tile is interesting and exciting, giving you a chance to change the events of future turns will providing you potential resources immediately. It's a bit of a gamble, honestly, but that's a part of what makes it exciting.
Something to note, though, is that this can easily make the game more complicated in a rather forgettable way, specifically via the laws. Any permanent law that changes how the game is played can get lost in the hustle and bustle of events, leading to lengthy and frustrating retcons of certain events. The most notable moment of this for our game is when a massive attack on someone's homeworlds took place, successfully might I add, only to realize that a law would have required the attacking player to pay a resource that he didn't have to attack any sectors with a planet claimed by someone else. While it was fairly easy to rationalize and backtrack accordingly (as he had bought extra units on that turn which he wouldn't have had he known the cost of attacking), these moments are impactful and disruptive to the game's flow, but are hard to avoid due to how much needs to be kept in mind, especially when you're new to the game.
Initiative 4, Logistics, allows its user to take 4 command counters immediately. Command counters are a currency that determines how many locations a player can activate on a turn, how many strategic allocations a player has to spend, and how many ships that player can hold on a particular location. All players start the game with the same number, but as different players spend them on different things, this can quickly change. Additionally, players only receive 2 command counters at the end of each round, regardless of how many they used. Between rounds, players can put their counters in any of the three appropriate locations, customizing their boards according to their needs. In this way, Logistics allows players a bit more longevity, both on this turn and future turns, enabling a player to have the ability to do more.
One of the only passive abilities that doesn't cost a strategic allocation, this tile allows other players to spend 3 influence for a command counter. Players can do this as many times as they want as long as they have the currency to spend.
Logistics I feel is self-explanatory in its use, allowing players to have more opportunities, ultimately a tile that everyone will likely need at some point over the course of the game.
Initiative 5, Trade, allows players to make trade agreements with one another. Each race starts out with a unique set of 2 trade cards with values that fluctuate between 1 and 3 resources. When this tile is activated, players may openly make trades with one another, swapping trade cards to allow for trade goods to be obtained. Trade goods can be used as either resources or influence when purchasing other things, but cannot be used as votes when voting for the political agenda. Each player may make one trade each time this tile is activated, but those trades must be approved by the person activating the tile. The primary player also gets 3 trade goods immediately.
Alternatively, a player may cancel all trade agreements, resulting in a hard reset in regards to what resources each person can get. This was never used in the game that we played though, as the benefits of doing this, in our eyes, was negligible at best, largely because any trade can be canceled at any time by either player who is participating in a trade or if those two people go to war. Additionally, the player using this tile is the sacrificing the 3 trade goods they would get otherwise to reset the trades everyone can get, so unless the player in question has a massive stock of trade goods to rely on for a while, this action seems somewhat anti-productive for most strategies.
The passive ability allows players to spend a strategic allocation to get the trade goods permitted by the trades they have made, thus cashing in on the deals. This does not cancel any deal made, simply allowing you to earn the currency your trades provide. This is done in clockwise order from the player who activated it, as trade goods can run out, resulting in players being unable to take this action.
Trade can be useful in allowing players to have a nice pool of useful and malleable currencies, but often cannot be relied on due to the fluctuation of the market, action cards that can steal tons of trade goods, and racial abilities that can allow players to steal some trade goods from others. One notable moment from the game I played was when I played an action card that allowed me to steal half of the trade goods (4 of the 8) from someone who I had a trade agreement with, curbing his progress in a big way. Another thing to note is how infrequently players would cancel or alter their trade agreements unless specified by a battle. Players saw no reason once they had established trade routes to alter them unless absolutely necessary.
It is worth noting that, at the start of the game, we botched this rule, as we thought players could make both trades on the initial action, thus making the start of the game skewed with more trade goods in play than normal. That being said, trade felt somewhat useless after the first couple of uses generally, as until players are more familiar with the game there appears to be little reason to make new trades. I also feel as if in the scenario that a player cancels all trade agreements, they would likely become a hated enemy of most players at the table, making that an action with little benefit and a lot of risk moving forward. Why would players not just reclaim the same deals they made previously unless one player repeatedly took the Trade tile to prevent this from happening? Doing this would be incredibly costly to that player, sacrificing turn order and options for a marginal benefit.
Initiative 6 is the Warfare tile, representing by far the most difficult aspect of the game to tackle. The tile itself is pretty self-explanatory; the player activating it may remove a command token from a location they have already activated this turn, thus allowing them on a future turn to move that legion of troops to potentially attack another neighboring sector. The passive ability is pretty tame in comparison, allowing players to spend a strategy allocation to move a cruiser or destroyer ship to an empty neighboring sector while exhausting that sector for the round. The passive was often ignored by most, even those with the Initiative tile, simply because there was very little use to leaving a handful of units out in the open like that.
But this opens the conversation of military and war in regards to this game. Much of the game hinges on warfare, with most player's secret objectives requiring some form of war, with players needing to fight over planets and the resources that are provided by them, and with most of your resources, technologies, and ships being solely useful for fighting others to turtling to prevent others from fighting you. By and large, this game feels like it forces warfare on everyone. Yet, in the game that we played, most players tried avoiding it, at least for a while.
Fighting others isn't appealing in this game for a few reasons, but most of them can be summed up in two words; emotional investment. When you're playing a game for 6 or 7 hours, it's unavoidable to feel attached to what's going on. And unlike in most other games, fighting over something doesn't mean you just lose the opportunity to do that thing. In Twilight Imperium, fighting means you are risking EVERYTHING. Every ship you lose is felt, as it opens you up to lose more and more. Every planet lost to an invasion is devastating in terms of what resources you do and don't have access to. So, when someone attacks you and is relatively successful at it, the other player will likely feel so hurt, so pissed off, that they'll throw their plans away in hopes of getting vengeance. I saw it happen multiple times here. Hell, I succumbed to it for a while, only to realize that I didn't have the troops to make the fight worth gunning for. This is a game where if you lose a battle, you risk it all, and battles are determined by, you guessed it, rolling dice. Each ship has better or worse odds of hitting, sure, but at the end of the day, dice are fickle and can screw even the most skilled of players.
And this can easily result in player elimination in many fashions. Sure, you can hunt down and eradicate a particular player, much to the upset and irritation of everyone at the table, and that in such a drawn-out game can be upsetting and uninteresting in its own right, but you can also knock a player out of the game simply by reducing them to next to nothing. If a player loses enough stuff, they have no chance of coming back, and everyone knows it, especially them, meaning players start playing irrationally due to the game now becoming tedious for them. They are no longer interested in playing because they cannot win, and will thus do things that make no strategic or logical sense because nothing matters to them and they just kind of want the game to end. By the end of our game, two players had basically given up, resulting in two massive military forces sitting around doing nothing while other players vied for the win, even if most of them couldn't at this point.
To place the cherry on top of this teetering mess, some species, if unchallenged by militaristic invasion, will win no matter what. The winning player of this game controlled the Jol-Nar, a technologically driven race that, while having a -1 debuff to all fights, could obtain one free tech every round and an additional one if they had the resources, regardless of who claimed the tech tile. This basically handed him the win, and we only realized it when it was far too late and he had an armada of dreadnaughts at his doorstep waiting for invaders.
But this begs the question; should players be forced to march on and attack someone from the start of the game because, if left unchecked, they will dominate? I don't find that to be a fun or fair experience, but that's more or less what that race asked of us in terms of this game, and that leaves me with a confused, sour taste in my mouth, making one of the key elements of this game the most difficult to stomach.
Initiative 7, the aforementioned Technology tile, allows the user to build a tech for free, and others to build one for a strategic allocation and 8 resources. With 4 different tech focuses and many of the techs having prerequisites, this tile can be rather useful to pushing forward certain plans, but never feels too overpowered… unless…
So Initiative 8, Imperial, is perhaps even more controversial in my eyes than the warfare of this game, and for one very important reason; winning. Notice that I haven't mentioned how a player wins the game yet? Sure, there's a lot of interesting and exciting stuff going on in terms of the universe and how everyone interacts, but how does one actually "win" this epic space opera?
Well, by getting 10 points of course.
… Okaaaaaaaaaay, but how does someone get points?
Well, there are three ways to get points; through a player's secret objective that always provides 2 points, through claiming the Imperial tile which gives the active player 2 points for free, or by accomplishing public objectives which are revealed through the Imperial tile.
So, other than a player's secret objective, the only way to WIN the game is by taking the Imperial tile every chance you get.
… That seems a bit anti-climactic, confusing, and frustrating.
It certainly is. Most of the other tiles, in retrospect, start to appear useless in this regard, as a free 2 points is a HUGE deal in this game. The public objectives, in the early game, provide 1 point a pop, but you can only accomplish one each turn, meaning you're at the fate of what order they come out in. In our game, the first three that appeared were all tech-oriented, meaning the Jol-Nar player quickly took a dominating lead. And while the late game public objectives can provide up to 3 points, they often require INSANE requirements. Take over Mecatol Rex and all 6 surrounding sectors of it for 3 points? Good luck with that.
What's Mecatol Rex?
Oh, just the center tile of the board that is a prerequisite for 80% of players to achieve their secret objectives.
So everyone is constantly fighting over it?
Either that or stationing troops all around it in hopes of scaring off anyone else who wants it.
In other words, unless you are planning on going to war for the measly 2 points the secret objectives give you for substantial effort, taking the Imperial initiative every chance you get is the only strategic way to win. Sure, you can get a public objective here and there, but only if the objectives that come out are achievable by you. Hell, some of the secret objectives can become nearly impossible depending on the board state. And if you wait too long for some good public objectives to appear, certain "objective cards" just end the game, meaning that the person claiming the Imperial tile is not just advancing towards the win, but forcing other players to worry about the ticking clock that will eventually force the end-game.
As a brief aside, the passive ability of this tile allows players to build units on a tile that is already exhausted or without exhausting said tile, allowing players to stock up on more troops.
So, with all that said and done, after 7 or so hours of playing the game, we didn't actually finish the game. That's right, while the "winning" player hovered at 9 points, we saw that the clock struck 10 p.m., with most of us having a ways to go to get home. This can certainly be attributed to us learning the game and not knowing optimal strategies, sure, but at the end of the day, this isn't a game to play if you're looking to win. After discussing it with some of the players, I came to the conclusion that this game often ends in the same way as Citadels; the player that is quiet, doesn't piss anyone off, and is able to remain in the shadows for long enough, wins the game automatically. Unless players are willing to get their hands dirty and commit to a war-mongering playstyle, certain races and players will win every time, no matter what.
This is a story-telling game through and through, providing an adventure that players will remember, full of space battles and intense fighting, both on and off the game board. It's a game that becomes personal fast, and for that reason alone it's a game that's not for everyone. Hell, I don't know if I'd play it again myself unless invited. It's an investment, both from a cost perspective and a time perspective, and that can't be overlooked. The scoring system is inherently flawed in my opinion, and due to the personal stakes of the game, it's hard to play it optimally without potentially damaging friendships depending on who you play with. It's a brutal but expansive experience that you need the right circumstances for, and in that way, it is hard to recommend. Still, I think this is a game that everyone should experience in some way or another in order to at least say that they have, as Twilight Imperium is undoubtedly unlike anything else I've played.
Tagged 3rd Edition, Fantasy Flight, Impressions, Review, SMIF, sorryfarted, Twilight Imperium
Episode One Hundred and Thirty-Seven: Where's Jackson?
By Tim August 13, 2015 December 12, 2017 Sorry Man, I Farted!
Jeff and Tim take a full episode to themselves to discuss their favorite game Fantasy Flight's Android:Netrunner. For once the divergent topics aren't about Netrunner!
http://gamesontape.com/wp-content/uploads/podcast/epNRFFG.mp3
Tagged Android, Netrunner, Podcast, SMIF, sorryfarted, Top Tier
Episode One Hundred and Twenty-Eight: Friendship is BS.
By Tim July 23, 2015 December 12, 2017 Sorry Man, I Farted!
Continuing our adventures in making gamers out of Tim's daughters we play Chutes and Ladders. Grace actively defends this classic Non-Game and we find out that Tim is really The Doctor.
http://gamesontape.com/wp-content/uploads/podcast/epMLPCNL.mp3
Tagged Chutes and Ladders, My Little Pony, Podcast, SMIF
Live Store Episode Thirty Six: The Pirates of Orion
Shay Introduces us to Dead man's Draw during Tabletop day. Think Zombie Dice with cards.
http://gamesontape.com/wp-content/uploads/podcast/epP1036.mp3
Tagged Dead Mans Draw, Live Episode, Mayday Games, SMIF, Tabletop Day, Wil Wheaton
Live Store Episode Number Thirty-Five: The One Card Magic Shuffle
Tagged AEG, Cloud City, Kutzcon, Live Episode, Lost Legacy, Podcast, Seiji Kanai, SMIF
Episode One Hundred and Twenty-Three: SPIEL!
In today's episode Jarrett interviews Patrick and Ross of Chachi Toys the creative minds behind Clash Fighter. Tim talks about his foray into the world of fighting games. Matt likes Jane Austin.
http://gamesontape.com/wp-content/uploads/podcast/epCFKS.mp3
Tagged Clash Fighter, Kickstarter, Podcast, SMIF
Episode One Hundred and Twenty-Two: Lights Out!
By Tim July 9, 2015 December 12, 2017 Sorry Man, I Farted!
In today's episode Katie defends a game, Jeff wants to play in the dark, and we compare Chupacabra Dice to a bunch of better dice games.
http://gamesontape.com/wp-content/uploads/podcast/epCDSJG.mp3
Tagged Chupacabra Dice, Podcast, SMIF, Steve Jackson
Live Store Episode Number Thirty-Four:The Kobayashi Maru
Tim and Jeff start their internship at the Portal with Fluxx from Looney Labs. Over the next few weeks you will hear all of our demos at the portal during Tabletop Day.
Tagged Fluxx, Live Episode, Looney Labs, Podcast, SMIF, Tabletop Day


Now this is what I have to say about it. Honestly this is more because of a twitter conversation I had on Saturday morning. The fact of the matter is Jay is most likely a serial user, there is a definate pattern here. I had one of the participants talk about Beans' accusations and speaking about what happened as just part of business.
That last sentence may be hard to understand. Let's recap: Sigel releases a "diss" track called "Not Your Average Cat" addressing what he felt were shots in the Blueprint 3 and other feelings that were on his chest. He later went on Charlamagne's radio show in Philly to clarify the lyrics. One of the main issues was that Jay-z didn't say he would be responsible so Beans could get out of jail on bail. The second is that he obviously felt they had a relationship that preceded their business dealings. Third, that Jay never really put his neck out there to help push the rest of the label and that it was Dame who set up Bean's deals that were somewhat lucrative to have a back-up plan as the Jay-z situation deteriorated.
Jay-z's rebuttal was that Beanie had a lot of opportunities and still squandered them and basically gave the hollywood round-about answer saying none of it was his fault.
Now one of the issues I'm looking at this is idea that whatever Jay-z does is alright because it is Jay-Z and it's okay because it's business. The problem with that is this idea that Jay befriended and was to take Beans under his wing and actually teach him some things about the game. In his interview Sigel refers to a classic Jay-Z line where he is said to be trying to hip him to game, not making him change (him being Beans). However, it turns out that it wasn't a conversation, but an admonishing because what Beanie was doing was jeapordizing Jay. "Hov" wasn't interested in protecting the career of his artist and friend but looking out for himself. On the one hand, you cannot blame a man for looking out for his best interests, but when the guy purports it as doing it for someone else you might feel a different way about it.
No one makes $400+ million and not be accused of using people!! Its business!!
So is that saying it is okay to use people in the name of business? Not in my personal book and I'm not going to try too hard to convince you otherwise if you believe that it is ok. But a man whose image is built upon being the advocate for the other hustlers, the guy who looks out for his people who don't have anything cannot be the same person constantly being accused of using people and still maintain that image of being Robin Hood. Being accused also doesn't make you guilty automatically, however it doesn't mean that you're innocent either.
Business aside, Sigel is upset that throughout his time in jail he didn't hear from this guy who was supposed to be his friend. This is the same person who wouldn't vouch for him so that he could be out free. Fine, I can't fault Jay for that one. Beanie was reckless. To not call, write a letter, or visit however is unacceptable. This wasn't Puffy and Shyne. Then if you go back to the radio interview and Sigel talks about 50 Cent regularly being in the same jail to visit a relative when he was at the heights of his career truly adds insult to injury and is the real focus of his anger. Well that and the fact he used his new release to throw some shots at Sigel and the SP crew.
Are Southern Rappers Scared of beef?
Is a Hit song a Good song?


Air India Air Transport Services Limited (AIATSL), jaipur invited applications for the post of Screener/Security Agent. Eligible candidates can apply to the post in the prescribed format and appear for walk-in-interview on 10 February 2019.
Air India Recruitment 2019: Air India Air Transport Services Limited (AIATSL), jaipur invited applications for the post of Screener/Security Agent. Eligible candidates can apply to the post in the prescribed format and appear for walk-in-interview on 10 February 2019.
Time - 08:30 AM to 11:00 AM.
AVSEC qualified candidates - Graduate in any discipline (minimum 3 years duration) from a recognized University with ability to speak Hindi, English and conversant with local language. Must possess BCAS Basic AVSEC (12 days new pattern).
Non-AVSEC candidates - Graduate in any discipline (minimum 3 years duration) from a recognized University with ability to speak Hindi, English and conversant with local language.
The eligible candidates are required to register themselves online first by filling the ONLINE Application Form and appear for walk-in-interview at Devidutt Dalmiya College of Physical Education, Keshav Vidhyapeeth, Jamdoli, Jaipur - 302031on scheduled date and time.


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Happy Sunday. What a gorgeous weekend it was. Saturday saw highs ranging from 67 in Estherville to a whopping 78 in Perry. Somewhat cooler today, not like it really matters – 62 in Dubuque to 75 in Keokuk. Sitting 5-15 degrees above normal statewide.
A very active weather situation this afternoon and evening. A strong line of showers and thunderstorms developed earlier along the Interstate 35 corridor and proceeded eastward; those have since fizzled off as of 10:00 p.m. A brief severe thunderstorm warning was in effect near the Birmingham area, but otherwise, hail from pea-to-dime size was common with the strongest of storms.
A weak area of high pressure will push any remaining activity out of the state within a few hours with clearing skies from west-to-east. Western Iowa should be clear most of the night with eastern Iowa still dealing with a few lingering clouds initially. Temperatures will be cooler in open-air areas, low-40s northwest to upper-50s southeast.
The good news in this forecast will be the very warm air that remains through Tuesday. Highs tomorrow will range from the low 70s north to almost 80 (!) south. A surface low moves from Canada into parts of Wisconsin with a cold front extending southwest; dryer air with somewhat-cooler and windier northwesterly flow will proceed the front. Clouds increase from west-to-east throughout the night; lows fall into the low 40s north to almost 50 south.
Some fire weather concerns for Monday, with warm temperatures, gusty winds, and RH values in the 30s. Be careful if you have any controlled burns planned; check out our Fire Weather page for more.
A significant weather system will impact the region beginning late Tuesday night and remain through Friday morning. The best chances for snowfall will be north of Highway 20, but specific details are still being worked out.
GOES-17 satellite imagery this evening (seen in the above right) shows an upper-level area of low pressure spinning close to 55.2° N, 145.9° W, about 450 miles off the coast of Anchorage, with a generalized trough extending over 1,000 miles off the coast. One other feature that's interesting to note tonight is the "atmospheric river" affecting the Pacific Northwest, simply defined as a "narrow corridor or filament of concentrated moisture in the atmosphere" — well-observed in the left streamline image, with quite a stream of moist air (purple) being dug into parts of Washington, Oregon, and California.
The shortwave trough will be inland towards southern Oregon and northern California by early Tuesday morning. This will move over the Rockies early in the week, closing off at some point, before crossing (and deepening) into the Plains late Wednesday night. The cause of headache will be in regards to the surface low. The GFS shows this being a more linear evolution along the border of Nebraska and Kansas into the Great Lakes; whereas the ECMWF digs farther south into Kansas and Missouri, and in today's 12z run's case, sharply curve northward. A farther south track would bring snow farther south, and vice-versa with snow — hence why it matters so much.
The first wave of precipitation begins late Tuesday night in the form of showers and thunderstorms with the better chances expected to come later Wednesday alongside the arrival of the surface low. There is actually some limited threat for severe weather with the stronger storms on Wednesday, but a widespread threat is not anticipated, with small hail and gusty winds the primary concern. Widespread rain will be the primary story on Wednesday and Thursday, potentially with some snow very close to the Iowa-Minnesota border, but by Thursday night, cold air begins feeding the back-side of the low, bringing snow to southern Minnesota and parts of northern Iowa. It's still too early to determine specific details as far as amounts, how far south, the exact time of the changeover, but confidence is increasing for northern Iowa to see some measurable snowfall by Thursday.
Wind: HIGH CONFIDENCE. Regardless of the specific track, winds will be very strong around the low. Winds will be sustained at 25-30 MPH on the northern part of the low with much higher gusts possible. The 12z ECMWF from today was gusting 40-45 MPH sustained winds with gusts over 60 in parts of southwest Minnesota.
Overall Precipitation: HIGH CONFIDENCE. Models are suggesting 1-3″ of pure liquid precipitation with this system. This will fall in various types (see precipitation-type section below), but will be very concerning as the ground and rivers are already very saturated.
Timing/Precipitation-Type: MEDIUM CONFIDENCE. Late Tuesday night to Friday morning. Light rain beginning Tuesday night, becoming more widespread Wednesday and Thursday. Snow possible over far northern Iowa on Wednesday into Wednesday night, better chances north of Highway 20 on Thursday night into Friday morning.
Track: LOW CONFIDENCE, but increasing. Initial placement of the low in the Plains is still up-in-the air, as far as how north or south it goes. This matters for the changeover on Wednesday night. Nonetheless, likely will see it setup shop in southwest Iowa by Thursday morning, scooting off to Wisconsin on Friday. I will be much more confident once this storm moves inland and over the upper-air network.
Snow/Rain Amounts: LOW CONFIDENCE. Likely won't see first numbers until late tomorrow or Tuesday. Bulk of the precipitation will be in Minnesota, but northern Iowa may be under the gun. It's still too close to call.
Needless to say: make sure to check back into later forecasts. We should have a much better picture as the low comes onshore Tuesday morning.
4. Another Bout of Precipitation Sunday?
One important thing to note beyond this weekend: Model solutions are going to be heavily-biased by whatever they've decided upon for the aforementioned storm. Basically: if there's a snow pack, there will be a cold bias. This can be unrealistic if that snow doesn't actually happen, so take it for what you will. The primary day we've been looking at is Sunday night. Models have been flashing about some form of rain, but with limited predictability, we can't speak on much as far as certainty. But it's something to keep an eye on, especially as we enter graduation season.
Temperatures will rebound back to the 60s by mid-week with 70s next week. Dry weather seems to prevail for the most part with no significant storms on the horizon beyond this week.


Mnemosyne Supplements, Late Antique Literature is a monograph series devoted to studies of the literature of Late Antiquity, East and West. The term 'literature' is used in two ways. It describes the topical focus of the series: monographs that explore the specifically literary qualities of late antique texts and the precise literary moves made by their authors, but also studies that bring a specifically literary methodology to their reading of texts, or that contextualize and/or historicize literary production in Late Antiquity.


Click here for the latest closings and cancellations.
New Jersey 101.5 continues to offer Winter Weather Alert, the program used by schools, businesses and organizations to post cancellations and delays online during severe weather.
Here's a Q&A on how your school or organization can participate. You can also watch our how-to video, right here.
Q. What if we don't receive an email?A. Check your email account's junk mail or spam folder. If you don't find an email from us there, phone our Winter Weather Alert administrator, Dan Alexander at 609-359-5358.
Q. We haven't been registered. How do we sign up now?A. Use the form below and we will contact you directly.
Q. Does it cost anything to participate?A. No. This is a free service designed for use by all New Jersey public and private schools, day cares, houses of worship, government agencies -- any organization with a need to alert people about weather-related closings, cancellations or delays.
Q. We are registered but have had a change in personnel. How do we make sure the new person will be able to submit our cancellations and delays to the Winter Weather Alert?A. Phone Dan Alexander at 609-359-5358. He will look up your organization's registration information and help you update it including assigning a new password.
Q. Will our old password still work this year?A. Yes. The password you used for the 2015-16 school year will still work this school year. If you would like to change it please contact Dan Alexander. Note that any log in information used prior to the 2014-15 school year is not valid.
Q. After we receive our log-in instructions and password, will we be able to send a test report?A. Yes. Log into your account and select OTHER and then TEST REPORT under "special statuses."
Q. How will we know whether our test report was received?A. Once you've clicked on "SUBMIT," you should be able to go to our closings page and see the test closing appear within the next few minutes.
I went through all the steps and I don't see my test report What do I do?
Q. What if we report a delayed opening and then decide to close for the day? Will we be able to update our report?A. Yes, you will be able to log in again to make that change to your status.
Q. How do we arrange for each of our individual schools, offices or locations to have their respective cancellations, closings and delays listed?A. They must each be registered separately so that information specific to them can always be listed on our site.
Q. What if there's no power or I lose my internet connection?A. You'll be able to access Winter Weather Alert via mobile devices, like smart phones and tablets. But it's also a good idea for the primary contact to share their account information with another trusted person within the organization as a backup.
Q. How will your station's website users find our cancellations and delays?A. The homepage of NJ1015.com will prominently display where to all locate our closings whenever we have a severe weather event. You can also tap Winter Weather Alert: Closings on the menu of the New Jersey 101.5 app.
Q. Are the closings read on the air by New Jersey 101.5 FM?A. No, the list is often too long to read in its entirety. Putting in online allows people to conveniently check it at any time, using computers, smart phones or tablets.


1. If I have to scroll 1-2 pages to get past the blast of pins you just pinned....there is most definitely something up. If it's a batch of engagement, wedding, or baby related pins then you were just SEARCHING for those things. You didn't just happen upon them on your main feed. This helps me to conclude that you're about to be engaged/married/a parent...or getting a new hairstyle. Don't think you're fooling anyone! We all see you pinning this stuff at 2am!!
3. If you had a spare $5,000 kickin' around...I now know what you'd spend it on. How creepy that I'd be able to pick out exactly where you'd choose to vacation, what swimsuit you'd buy, how you would braid your hair, and which beach you'd be on the entire time.
4. If you have over 10 boards and over 10,000 pins...you may just be a pin-hoarder. *Guilty as charged* I get you, pin all the inspirational pins!!
HA! Love number 5, like a lot.
Spot on, my friend! Ain't nobody foolin' you!


Affordable Condominium for sale near Boni MRT | PhilRep Realty Corp.
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Suited for any number of households, each unit comes with provisions for air conditioning, cable television, and phone line; homogenous tile flooring; kitchen counters; shower fixtures; and ceramic walls tiles for toilet and bathroom. Adding to the building's flair are top-notch amenities that include a swimming pool, a children's playground, a fitness center, and a multi-purpose function rooms. Set at the junction of Pioneer and Sheridan Streets in Mandaluyong City, residents of Sunshine 100 City Pioneer are a convenient nudge away from Forum Robinsons, Pioneer Center, and Boni MRT Station.


Rheumatoid nodules are also a sign of inflammation and heightened immune system activity. Occasionally inflamed joints will feel warm to the touch. Unless rheumatoid nodules cause pain or other symptoms, they do not usually need treatment. The joint that controls movement of the vocal cord, which is called the cricoarytenoid also may be affected, causing hoarseness and, in severe cases, difficulty breathing. Rheumatoid arthritis is an autoimmune disease, which means it causes a person's immune system to attack healthy tissues in the body. However, the information from the following tests contributes to diagnosis and management. This can cause severe pain and require prompt treatment.
The pain can last for months after the blisters clear. But she also has high blood pressure? My son has a cyst right below his eye. It prevents progression of arthritis 7. Based on this theory, it is assumed that the liver and spleen takes over the blood production in the event that the bone marrow is not able to produce blood. A number of times this happens with adolescents when they just start to shave their armpits. Brian Saunders, Brian S.
Their aim of the study was to find if there was any hippocampal atrophy in cases of porencephaly, and they found in all three cases, less hippocampal volume or hippocampal loss at the lesion side or the larger defect side. Transcription factors are important proteins that regulate conversion of genetic information and research shows that curumin acts on such transcription factors in order to deliver a therapeutic effect in arthritis and many other diseases. In addition the first dog received topical betamethasone otic drops, a topical medicated shampoo and a systemic antifungal agent for the treatment of Malassezia otitis externa and bacterial and Malassezia pododermatitis. I have a cyst right in the middle of my forehead at first it was green now it is scabbed because I picked it.
Description: Initial therapy consisted of diazepam, methocarbamol and IV fluids, followed by general anesthesia with isofluran and diazepam CRI. The pain is similar to the rheumatic pain that involves the upper layer of the periosteum and occurs in the conflict-active phase of a severe separation conflict. Read Turmeric for lupus , Turmeric for fibromyalgia. Ultrastructurally, the nuclear inclusions were composed of electron-dense particles that were not membrane bound, without evidence of nuclear membrane invaginations or cytoplasmic organelles in the nuclei, and positive staining with PA-TCH-SP, confirming a glycogen composition.


People are often interested not only in our events but also how we organise them. For CW17, we used a number of platforms to make things happen. This is a brief description for more details and if you are interested in running your own, then please get in touch.
For registration, we used the Eventbrite system. This allowed us to control the questions we ask at registration, any access codes, a waiting list and emailing the attendees. It's all free for free events so there's a chance to test out its features.
For the pre-registration, collecting feedback, and planning stages, as well as, storing photos, we used Google Drive and associated apps.
To automate the creation of templates and indexes to support the speed blogging and the Collaborative ideas and Hackday ideas session, we wrote custom Google App Scripts to support the pipeline of template requests, templates, indexes and permission. Source code and instructions will be added here once available.
At the Collaborations Workshop 2017, we used a Slack and a specific Slack Team to keep everyone organised and aware of what was happening at all times. Although it can be quite distracting when conversations are happening in Slack while your attention is needed in the real world, Slack was very useful especially to keep a large group of people synchronised. We included a moderator with admin permissions to make sure that the Code of Conduct was adhered to even in the virtual space of the workshop.
We of course used Twitter for official tweets and event amplification but there were many tweets from our attendees as you can see from the official Storify. It's interesting to note that out of an audience of 80 people when asked who was on Snapchat only around four people put there hands up. Perhaps this is a generational matter, but in any case it was definitely not the right mechanism for promoting CW17. Which social media platforms attendees use is something we will keep an eye on in the future to make sure we are using something which is popular.
We were very fortunate that the facilities at the Leeds University Business School had lecture capture in all the rooms we were in—this made recording the videos much easier and more automated. Though we still had to spend some time post processing them and then publishing them on YouTube.
For most of the steering group meetings and planning meetings, we used Skype due to the ease of setting up a call and free multiway video as the key features, there was always Google Hangouts to fall back on as it tends to have better compatibility across platforms (although setting up a call is marginally less intuitive).
There are a number of collaborative tools and platforms which are useful for organising a workshop and they do change over time as innovation in this space is always taking place. We tend to hear about new tools by word of mouth and then give them a try. There are initiatives which have looked at collaborative tooling and working processes, such as this one organised by Institute Fellow, David Perez-Suarez, Science Together; well worth taking a read and keeping up with if you are interested. The other places we look at for motivation is the Startup space as many of the teams formed are not co-located and thus use web based distributed technology.


Gulabo by Maheen Khan is a tribute to everything born and bred in Pakistan. From the pure honest truck art inspired motifs and patterns to Maheen's portrayal of love for her country, Gulabo is steeped in modern desi culture. Aside from hip pret wear for the youth, the label also offers decorative items such as photo frames and accessories with the same theme.
Maheen Khan is one of the few original Pakistani designers with an untainted vision of our fashion industry that she strives to accomplish through her position as CEO of the Fashion Pakistan Council. Her mastery in shape and silhouette is unparalleled and her range continues to set trends for the rest to follow.
Gulabo is widely available at multi-label stores throughout the country as well as at their flagship store in Park Towers and most recently at Fashion Pakistan Lounge, Karachi at Dolmen Mall.


Mahindra Electric handed over a fast charging unit for use on the cars to the not-for-profit NGO as it works to make the world accessible to people with disabilities and promote inclusion of marginalised communities.
Automobile maker Mahindra Electric on Monday donated three battery-driven cars under its CSR initiative to an Non-Government Organisation (NGO) working for the physically challenged. The battery-powered cars have been modified to install a swivel out mechanism on the front co-passenger seat. The company handed over a fast charging unit for use on the cars. The not-for-profit NGO said it works to make the world accessible to people with disabilities and promote inclusion of marginalised communities.


September 7, 2017 -- The American College of Radiology (ACR) is updating its standardized system for liver cancer screening and surveillance ultrasound imaging exams.
The refinements to the Liver Imaging Reporting and Data System (LI-RADS) focus on technique, interpretation, reporting, and data collection to improve patient care, education, research, and communication with referring clinicians.
The 24-page document includes screening and surveillance categories, a visualization scoring system, and technical recommendations for performing a screening or surveillance ultrasound exam.
The documents were created by the Contract Enhanced Ultrasound or CEUS LI-RADS Working Group and approved by the LI-RADS Steering Committee.
The Core is a 25-page hyperlinked document that covers everything needed to apply CEUS LI-RADS v2017. It includes an updated diagnostic algorithm, basic management guidance, basic reporting guidance, key definitions, core supporting material, and FAQs.


text:
Hot diggity dog!
Posted on March 16, 2010 by Wren
Finny McCool
Remember this little guy? The photo I used for a post about wanting a dog a few posts back?
Well, let me introduce you to Finny McCool, the almost-newest member of the Wren family. Finny joins elder dog Logan, my old cat PIB (Puss in Boots), and Cary and Matt's cats, Goblin and Sister.
I can't tell you how excited I am. Mr. Wren and I are headed down San Francisco-way to meet him and, assuming we all like each other, bring Finny back with us to his new home. He's part Scottie and part miniature Schnauzer, and his foster mom assures us that he loves riding in cars and walking on a leash. Well, that's just perfect. I've been longing for a buddy to take on walks with me, and I think Finny fits the bill.
So. I'm outahere. I'll be back soon, though, with more news about Mr. McCool. :o)
9 thoughts on "Hot diggity dog!"
Helen on March 16, 2010 at 3:48 pm said:
Oh my goodness – he's so cute!!
How exciting. I hope you all hit it off. He sounds like a wonderful dog.
ValleyWriter on March 16, 2010 at 4:03 pm said:
Oh yay! I hope it all works out – good luck!
Laurie Grassi on March 16, 2010 at 4:32 pm said:
Sooooooo exciting! Can't wait to hear how it turns out!
🙂 L
Stephanie on March 16, 2010 at 5:57 pm said:
Yay! How exciting 🙂 I just got home to my pup, and am looking forward to some good walks in the sunshine while she runs after squirrels and birds 🙂
RA SB on March 16, 2010 at 7:17 pm said:
Oh Wren –
That is so exciting!!! He is ADORABLE!!!
Leslie on March 16, 2010 at 11:44 pm said:
Awwww…so cute! He looks just like a dog my family had when I was a kid. He was such a loyal dog and followed me everywhere I went…especially when riding horses….I just love this pic as it brought back memories of our J.J. Good luck with this dog..I know he will be great 🙂
Kramercathy@sbcglobal.net on March 17, 2010 at 1:18 am said:
A big congrats to you! A dog is so exciting. Have fun.
brilliantmindbrokenbody on March 17, 2010 at 11:53 pm said:
HE LOOKS LIKE MY FOOF!
Ahem. I mean, he looks like a miniature of my service dog, Hudson (a labradoodle). Very, very much like him. I'm going to have to show this to my boyfriend, because the likeness is so very striking, down to even the little bit of brown around his muzzle.
It's amazing, down to the eyebrows and the way he's got his moustache all fluffed out.
~Kali
Wren on March 18, 2010 at 3:45 am said:
(laughing) You know, from your descriptions of Hudson, I just KNEW I'd like him, were we ever to meet. I'm a real softie when it comes to scruffy dogs with mustaches and stick-out hair… :o)


text:
Ильи́нск — железнодорожная станция Сахалинского региона Дальневосточной железной дороги. Названа по селу Ильинское, в котором расположена.

История

Станция открыта в 1930 году в составе пускового участка Чехов-Сахалинский — Ильинск под названием Кусюннай.

В 1944 году от станции началось строительство железной дороги на Углегорск, прерванное в связи с переходом Южного Сахалина под контроль СССР.

В 1946 году после перехода станции под контроль СССР станция получила нынешнее название.

В 1971 году открыта линия на Арсентьевку, станция стала узловой. С 1994 года через неё проходит единственная рельсовая связь западной и восточной линий Сахалина.

В марте 2012 года на перегоне Ильинск — Пензенская и в декабре 2012 года на перегоне Ильинск — Арсентьевка, была введена в эксплуатацию микропроцессорная автоблокировка

Деятельность
По параграфу станция способна осуществлять небольшие грузовые отправления со складов и на открытых площадках, приём/отправку контейнеров массой до 5 тонн, а также продажу пассажирских билетов.

Пассажирское сообщение по станции представлено пригородным дизель-поездом Южно-Сахалинск — Томари, который меняет направление движения по станции. По указанию раз в две недели назначается грузо-пассажирский поезд Южно-Сахалинск — Холмск, останавливающийся на станции.

Примечания

Ссылки
 Ильинск в «Транслогисте»
 Расписание поездов по станции Ильинск в Яндексе
 История железных дорог Сахалина на «Сайте о железной дороге» Сергея Болашенко
 Фото станции

Станции Сахалинского региона Дальневосточной железной дороги
Железнодорожные станции и платформы Сахалинской области

redpajama_set_name: RedPajamaWikipedia


text:
WWI Search
WWII Search
War Cloister
Innes, John Alfred
Third son of James Innes J.P., D.L., and Agnes Innes, nee Barlow of Roffey Park, Horsham, and one of three Wykehamist brothers. He entered Mr. Kensington's House (Fearon's) from Mr. C.E. Freeman's school at Southborough.
On leaving Winchester he went through a course of instruction at Messrs. Armstrongs' works in Newcastle (the machinery and armaments company), and subsequently became a partner in the firm Messrs. P. Wingham, Richardson & Co., steamship and insurance brokers, of London.
Two months after the outbreak of war he joined a Red Cross Motor Ambulance Convoy and served with it through the First and Second Battles of Ypres, being mentioned in Despatches. Subsequently, he was transferred as Section Leader to a convoy working with the French Army and was present at the Battle of Verdun, receiving the Croix de Guerre. He died at Epernay on 9th September 1918 after an operation for appendicitis.
In 1908 he married Miss Audrey Julia Broadwood with whom he had three children.
War: World War 1
Surname: Innes
Forenames or initials: John Alfred
House: D
Years in School: 1894-1898
Rank: Section Leader
Regiment: Red Cross Motor Ambulance
Date of Birth: 2nd February 1891
Date of Death: 9th September 1918
How Died: Died of Illness
Location in War Cloister: Outer A3
Decoration: Croix de Guerre
Burial Site: TERLINCTHUN BRITISH CEMETERY, WIMELLE: Grave XVI.B.1
© Winchester College 2019


With the wars between the US and the Native Americans drawing to a close, one tribe in Eastern Oregon continued to resist. The Nez Perce, led by the 'Red Napoleon' Chief Joseph, refused to surrender and accept resettlement. Instead, Chief Joseph organized a band of 750 warriors and set off for the Canadian border, pursued by 2,000 US Army troops under Major-General Oliver Howard. The army chased the natives for three months, fighting 13 actions. Finally, just 40 miles from the Canadian border, the Army ran Chief Joseph to the ground, and forced him to surrender after a five-day battle near Bear Paw Mountain.
Robert Forczyk has a PhD in International Relations and National Security from the University of Maryland and a strong background in European and Asian military history. He retired as a lieutenant colonel from the US Army Reserves having served as an armor officer in the US 2nd and 4th Infantry Divisions and as an intelligence officer in the 29th Infantry Division (Light). Dr Forczyk is currently a consultant in the Washington, DC area.Peter Dennis was born in 1950. Inspired by contemporary magazines such as Look and Learn he studied Illustration at Liverpool Art College. Peter has since contributed to hundreds of books, predominantly on historical subjects, including many Osprey titles. A keen wargamer and modelmaker, he is based in Nottinghamshire, UK.


Wife really likes this nicely lite address light.
Bright enough to see from the street. Plenty of numbers. Heavy enough not to blow over easily. Nice addition to our yard decor.
This is so cute and such a great size, my Mom will love it when she receives her gift.
Click the button below to add the Solar Address House Number Light with Butterflies and Flowers 3 LEDs to your wish list.


I've been following Royal Jarmon's work for over a year now. Initially intrigued by his watercolors and now in complete awe of his transition into sculpture. Abandoning all traditional materials in sculpture, Jarmon has invented his own mediums that come with their own pre-determined auras. Whether that be a crumpled up box of cigarettes or patterned rope that you can surely find at a sporting goods store, Jarmon re-invents the material's meaning and use over and over again. These sculptures take courage, a step outside the norm of what people usually call "art." His most recent sculptures teeter on the line of found art, with literal trash being bound to other disregarded forms. One person's trash is another person's treasure is proven true by Jarmon. Adding curated yogurt cups and smashed cigarette packs to brilliant painted hues and patterns adds a whole new layer of worth in our world, all through Jarmon's compositions. I applaud his brilliance a million times over and cannot wait to see what found materials he turns into a thrilling piece of art next.


text:
Facebook Is Bringing More Local News To Your News Feed
Posted On January 30, 2018	Villy Devlioti 0
After throwing a News Feed bombshell to publishers earlier this month, Facebook will now start prioritising local publishers, rewarding them with higher rankings in the News Feed.
These days, News Feed is less stable than a radioactive isotope. Publishers and Brands are still trying to make sense (and budget) out of the latest update which sees their posts being demoted. However, there is a unlikely winner in the battle of attention: small, local Publishers.
Alex Hardiman, Head of News Product and Campbell Brown, Head of News Partnerships wrote a joint statement in which they announce that Facebook will prioritise news about what's happening in local communities for users to learn about "topics that have a direct impact on you and your community and discover what's happening in your local area."
News Feed changes again: This time they favour niche local publishers over larger ones
Cool, right? But how can a publisher be classified as 'local' for that matter? According to the announcement, Facebook identifies local publishers as those whose links are clicked on by readers in a tight geographic area. While there are no constraints on which publishers are eligible, it is expected that super-local, ultra-niche publishers will benefit most from the changes, as they have dedicated and geo-fenced readership.
The changes are part of Facebook's broader Journalism Project's spectrum. They also pair well with its newly launched 'Today In' section, which features local news and events. Today In is currently being tested in 6 cities across the US. Local News re-prioritisation will also roll out in the US with global availability planned for later this year.
Will 'meaningful conversations' help prioritise local news outlets rather than larger ones? Facebook seems to think so.
Read next: Facebook Launches Gaming Creator Pilot Program To Encourage Gamers To Stream Live
#Facebook#Local News#News Feed#publishers
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At Darryl's Appliance Repair, we take the time to provide our customers high quality service as quickly and efficiently as possible. We can service all major brands of appliances in home and carry a large inventory in our truck at all times. We are only a phone call or a text away.
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