The Marinette Genealogy Group will present their third annual cemetery walk on Sunday, June 2, 2019 at Forest Home Cemetery. This walk will feature the harrowing stories of a few of the amazing veterans buried within the cemetery. All proceeds will be donated toward the preservation of the historic chapel that sits within the cemetery.
Tickets will go on sale starting May 1st at the Forest Home Mausoleum or call 715-732-5173 to reserve your time. Guided tours will start at 1 PM and leave every 15 minutes. Tickets will be $5.00 per person; all veterans may attend for free. Participants are welcome to bring portable chairs, wheel chairs, wagons or bicycles...and you may need tissues.


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2023 Winter Classic live: Bruins-Penguins highlights, analysis and updates
Nick Goss
January 2, 2023, 5:15 PM ·10 min read
2023 Winter Classic live blog: Jake DeBrusk's two goals give Bruins 2-1 win originally appeared on NBC Sports Boston
BOSTON -- The day has finally come.
The 2023 Winter Classic between the Boston Bruins and Pittsburgh Penguins at the iconic Fenway Park is here.
The NHL's marquee outdoor event is back in Massachusetts for the third time. This will be the fourth Winter Classic appearance for the Bruins. They are 3-1 in these games, including an exciting overtime victory against the Philadelphia Flyers at the 2010 Winter Classic hosted by Fenway Park.
The Penguins are making their third Winter Classic appearance. They are 1-1 in the previous two, including a shootout victory over the Buffalo Sabres in the first ever Winter Classic in 2008. Penguins captain Sidney Crosby scored the game-winning shootout goal in what has become one of the most memorable Winter Classic moments.
2023 Winter Classic: Savor these Bergeron vs. Crosby matchups
Aside from the spectacle of this great event, there are two important points at stake. The Bruins own the league's best record at 28-4-4. The Penguins occupy the second wild card playoff spot in the Eastern Conference but have lost four straight games.
Keep it right here with our Winter Classic live blog for all of the highlights, analysis and updates from Fenway Park.
FINAL, 2-1 Bruins
The Bruins have won their third Winter Classic. It's also their second 2-1 comeback win in this event at Fenway Park, although unlike 2010, the B's didn't wait until overtime to score the winner.
Jake DeBrusk's two goals in the third period were the difference. Boston's record in outdoor games is now 4-1 (3-1 in the Winter Classic).
Third period, 17:36, 2-1 Bruins: The Bruins have their first lead of the game thanks to Jake DeBrusk. He has now scored both of Boston's goals, giving him five in the last six games (including today).
Third period, 15:00, 1-1: The attendance for the game is officially 39,243, which is a sellout.
Third period, 11:48, 1-1: Will history repeat itself at Fenway Park?
Third period, 7:46, 1-1: We have a tie game.
Jake DeBrusk scored from in front of the net just after the Bruins' power play expired to get the home team on the board. DeBrusk was banged up earlier in the play after blocking a shot but toughed it out and was rewarded. He now has six points (four goals, two assists) in his last six games.
Third period, 5:40, 1-0 Penguins: The Bruins are going on another power play. This is a huge chance for them to potentially tie the score. Penguins defenseman Brian Dumoulin was penalized for tripping.
Third period, 3:38, 1-0 Penguins: We're back to 5-on-5. The Bruins are a perfect 3-for-3 on the penalty kill so far.
Third period, 1:11, 1-0 Penguins: Bruins defenseman Matt Grzelcyk was penalized for tripping, and the Penguins will go on the power play.
Third period, 0:01, 1-0 Penguins: The third period is underway!
Here are the top two lines for Boston to begin the period:
Marchand-Bergeron-Pastrnak
Hall-Krejci-DeBrusk
Second intermission, 1-0 Penguins: The Penguins lead the Winter Classic thanks to Kasperi Kapanen's goal. The Bruins also trailed 1-0 after two periods during the 2010 Winter Classic at Fenway Park.
Boston was outshot 12-7 in the second period and generated only three high-danger chances. We should expect to see some line shuffling by B's head coach Jim Montgomery in the third period.
One encouraging thing for the Bruins is they have been the best third-period team in the league this season. Boston has scored the second-most goals (52) and allowed the fewest (23) for a league-best plus-29 goal differential in the third period.
Second period, 19:00, 1-0 Penguins: Not a bad view late in the afternoon at Fenway Park.
Second period, 18:35, 1-0 Penguins: Only one puck has found its way into the stands so far, and this Penguins fan got it.
Second period, 14:03, 1-0 Penguins: The Bruins have generated just three high-danger chances (in all situations) through 34 minutes. The B's also have only three shots in this period so far.
Natural Stat Trick
Second period, 8:40, 1-0 Penguins: Penguins forward Kasperi Kapanen has opened the scoring. Former Bruins winger Danton Heinen set up the goal with a nice pass after B's defenseman Connor Clifton lost control of the puck behind the net.
The Bruins have trailed 1-0 in three of their last four games, including today.
Second period, 7:00, 0-0: We're back to 5-on-5.
Second period, 4:38, 0-0: Bruins defenseman Hampus Lindholm has given the Penguins a power play. He was penalized for high sticking Penguins captain Sidney Crosby, who was drilled into the boards by Connor Clifton a few moments earlier.
Second period, 2:34, 0-0: We'll have 4-on-4 action for a bit as Bruins forward David Pastrnak is penalized for holding.
Second period, 2:24, 0-0: The Bruins are going back to the power play. Penguins defenseman Pierre-Olivier Joseph was penalized two minutes for interference. Boston is 0-for-1 on the power play so far.
Also, the Penguins have an EBUG (emergency backup goalie) in the dugout.
Second period, 1:20, 0-0: The Penguins have announced that starting goalie Tristan Jarry will not return to this game.
Second period, 0:01, 0-0: The second period is underway! Casey DeSmith remains in net for the Penguins. Jake DeBrusk was favoring his left arm after being slashed late in the first period, but he's also on the ice to begin the period.
First intermission, 0-0: The Penguins killed off the penalty and we're through 20 minutes at Fenway Park.
First period, 17:33, 0-0: The Bruins are going on their first power play of the game. Penguins forward Teddy Blueger was given a minor penalty for boarding.
First period, 15:30, 0-0: The Penguins are making a goalie change.
Tristan Jarry didn't seem to be moving well over the last couple minutes and he's now heading toward the Penguins locker room. Casey DeSmith has entered the game.
First period, 13:00, 0-0: Jake DeBrusk nearly scored for the Bruins but hit the post with his shot. Shortly after, Penguins forward Jake Guentzel skated in on a breakaway versus Linus Ullmark and his shot rang off the post. Two excellent scoring chances but we're still scoreless.
First period, 10:03, 0-0: Linus Ullmark has been tremendous for the Bruins in net with a couple huge saves so far. He has stopped all nine shots the Penguins have sent his way.
First period, 7:20, 0-0: Jake DeBrusk had a good scoring chance at the side of the net but the puck bounced right over his stick. Both teams are playing with tremendous pace so far. Shots on net are 5-3 Penguins.
First period, 0:01, 0-0: The puck has been dropped and the 2023 Winter Classic is underway!
2:30 p.m.: The first "puck pitch" was made by Bruins legend Bobby Orr, alongside Zdeno Chara, Johnny Bucyk, Jason Varitek and Tim Wakefield.
2:19 p.m.: Both teams are walking out to the benches. It's almost time for puck drop.
2 p.m.: Red Sox Nation isn't happy right now.
1:56 p.m.: Here's a funny pre-game moment with Brad Marchand and the TNT crew.
1:41 p.m.: The NHL has announced that the 2024 Winter Classic will be played in Seattle between the Kraken and Vegas Golden Knights at T-Mobile Park.
1:37 p.m.: Both teams are on the ice for warmups.
1:32 p.m.: Fenway Park looks fantastic for this event.
1:26 p.m.: NHL legend Wayne Gretzky added his signature to Pesky Pole in right field.
1:22 p.m.: Penguins defenseman Kris Letang will not play today. He has returned to Montreal to be with his family.
12:50 p.m.: The weather for today's game is supposed to be around 50 degrees by the 2 p.m. puck drop. There is a very, very low chance of rain (one to three percent) and we should get plenty of cloud cover, which is ideal for this type of event and should make for good ice conditions.
12:40 p.m. ET: Both teams showed up in old time baseball uniforms.
The Red Sox wore classic Red Sox jerseys.
A bunch of Penguins players paid tribute to the 1925 Pittsburgh Pirates with these uniforms.
Who doesn't like a little baseball charm?
Watch Bruins' Connor Clifton take down Corey Perry in spirited NHL fight
Bruins defenseman Connor Clifton doesn't have the most imposing stature, but he is one tough customer on the ice, and Lightning forward Corey Perry found out firsthand Thursday night in a spirited fight.
NBC Sports Philadelphia
Flyers vs. Wild: 4 fights, 2 injuries and another overtime loss
There were four fights and two injuries, while the Flyers felt more pain in overtime with a 3-2 loss Thursday night at Xcel Energy Center. By Jordan Hall
Patrick Reed: 'It's not like I tried to assassinate Rory McIlroy'
In less than a day Patrick Reed went from calling Rory McIlroy "an immature child" to praising the world No 1 for alerting him to the fact he could return to bed for a few more hours of sleep because of a weather delay to the first round of the Dubai Desert Classic.
Lakers one of several teams reportedly interested in Caris LeVert
Capitals, Hurricanes unveil 2023 Stadium Series jerseys for game at NC State
The Capitals and Hurricanes released their jersey designs for the 2023 Stadium Series game Thursday.

redpajama_set_name: RedPajamaCommonCrawl


Pirates Gold Brings You Treasure!
If you're out on the hunt for Casino treasure, what best way to get it than by playing a pirate-themed slot?
We can speculate about what makes pirate and corsair themed slot machines so popular, but one thing we know for sure – they are popular and they are here to stay.
Maybe it is because pirates were always focused in riches, and when you think of pirates you think about coins, gold and treasure, things all slot players love.
Maybe it is just because slot players love coins, and pirates have that in common – either way, Pirates Gold slot is a fresh new take on the theme and promises to deliver endless fun and generous payouts.
When you start the Pirates Gold slot game you instantly feel like you're sailing the Caribbean in search for gold doubloons, and the pirate on the scenery just confirms that. The reels are also amazingly drawn and have iconic symbols like pirates, cannons, swords and even seashells to remind you of those treasure holding beaches.
Grab a bottle of Rum and pop it open as you play this immersive game and collect its more than impressive payouts – if you trigger one of the bonus by matching the coin scatter symbols, then consider yourself lucky, let's explain below.
Triggering the scatter reel match will take you on an epic mini-game in which you have to get those ships sunk, but you can only aim at one. If you hit the right one then a gold key will appear and you'll be taken for a new mini-game, if not you'll just collect a bonus that will start at x10 and rise much higher.
Consider that getting the key and opening the right chest on the next game can yield you a x1000 add to your previous bet, so you can rest assured there really is some treasure to be had in this fun little game.
Not Convinced? Play Pirates Gold Free First!
If you still don't feel like risking your coins in this game, you're surely curious enough to play it by now to assess its potential – trust us when we say you won't be disappointed.
Well, now you can play the game for free, so you can explore and see if it is worthy of your coin or not.
Exploring Pirates Gold Free Is Your Pass To The Live Experience.
Playing an online video slot machine for free is always a nice experience if you're looking to churn out some steam or just wind down from a day full of the stresses of everyday life – now you know just the right place to do it.
Our advice: spin the Magic Love slot at William Hill Games. Deposit £10, and get £30!
I'm a real fan of pirates and the slot "Pirate's Gold" is just the thing I was looking for so long. Great gameplay, a scary pirate in a red cocked hat will bring you luck, as he did with me! In general all those who play other similar games, I advise you to move here! You will not regret!


I am trying to FMQ on my machine, using my darning plate but I can't get my bobbin thread to catch. it;s pulled through but when i try to sew, the stitches wont stick. What am i doing wrong?
Does your machine sew a locked stitch when you are regular sewing without a darning plate?? Are you using a darning foot with the 'plate'? Can you not drop the feed dogs instead and just use the darning foot? Have you ck'd to make sure the bobbin thread is unwinding in the right direction? Don't know what kind of machine you are using, but if you are using the darning foot, be sure to drop it just as you do with a regular sewing foot.
Other suggestion to check besides if the bobbin is threaded correctly is to check the top thread and make sure you are threading the needle in the correct direction.
I agree I would take the darning plate off and see if it works without it. If so, that is your problem and you don't really need it.
The only time I had this problem was when I forgot to lower the foot. I noticed that you didn't mention what foot you are using. If you don't have or can't get a darning foot for your machine try using a spring needle. Something has to hold the fabric down in order to have the bobbin thread catch. If you can't drop your feed dogs and decide not to use your darning plate you may want set your stitch length to 0.
Thanks guys! I didn't have a foot on it, and for some reason thought that would work...But by God's grace I had a open toed foot that I had forgotten about! My mom got it for me for my birthday last year and I never had the occasion to use it. When i saw Kat's post I was like "Duh!" So I ran and got the foot and we're all set!
Now, I just have to figure out HOW to FMQ. In the last hour I have figured out that I am TERRIBLE at this! Wish me luck!
Everyone is terrible at it the first time. Don't worry about it. It takes practice.


For businesses employees are one of the most important asset, ensuring employees are paid accurately and timely is crucial, Allbatroz outsource your HR and take care of your payroll. With payroll background and legislation changing continually we are able to keep up to date and apply the new regulations to your not only your business but to all our clients. To your business this is cost savings, there is on-going HR support and increase confidentiality.
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Южный фронт

 Южный фронт (Гражданская война) — оперативно-стратегическое объединение в вооружённых силах РСФСР во время Гражданской войны. Период существования: 11 сентября 1918 — 10 января 1920 (1-ое формирование), 21 сентября 1920 — 10 декабря 1920 (2-ое формирование)

 Южный фронт (Великая Отечественная война) — оперативно-стратегическое объединение в вооружённых силах СССР во время Великой Отечественной войны. Периоды существования: 21 июня 1941 — 28 июля 1942 (1-ое формирование), 1 января 1943 — 20 октября 1943 (2-ое формирование).
 Южный фронт (1-го формирования) — оперативно-стратегическое объединение в вооружённых силах СССР во время Великой Отечественной войны. Период существования: 21 июня 1941 — 28 июля 1942.
 Южный фронт (2-го формирования) — оперативно-стратегическое объединение в вооружённых силах СССР во время Великой Отечественной войны. Период существования: 1 января 1943 — 20 октября 1943.
 Южный фронт (операция «Дунай») — оперативно-стратегическое объединение в вооружённых силах СССР и участников Варшавского договора во время операции «Дунай».

redpajama_set_name: RedPajamaWikipedia


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JAMES NYORAKU SCHLEFER
by Soapbox Gallery
Thu, 30 September 2021
Soapbox Gallery
636 Dean St
Come and enjoy the calming sounds of the Japanese shakuhachi flute, which incorporates breathing, silence and sound into a powerful musical experience allowing for contemplation, reflection and the search for compassion. James Nyoraku Schlefer performs the seventh in his series of concerts as a relief to these stressful and unsettling times. Join him for an hour of breathing and music. 50% of all box office donations will go to the Food Bank for NYC to help provide for those in need of food.
JAMES NYORAKU SCHLEFER, shakuhachi, is a Grand Master of the shakuhachi and one of only a handful of non-Japanese artists to have achieved this rank. He received the Dai-Shi-Han (Grand Master) certificate in 2001, and his second Shi-Han certificate in 2008, from the Mujuan Dojo in Kyoto. Schlefer first encountered the shakuhachi in 1979, while working towards a career as a flute player and pursuing an advanced degree in musicology. Today he is considered by his colleagues to be one of most influential Western practitioners of this distinctive art form.
Known to his students as Nyoraku sensei, Schlefer established his own dojo in NYC in 1996. He also teaches shakuhachi at Columbia University, and World music courses at New York City College of Technology (CUNY). As a composer, Schlefer has written multiple chamber and orchestral works combining Japanese and Western instruments as well as numerous pieces solely for traditional Japanese instruments. In December 2015, he was recognized by Musical America Worldwide as one of their "30 Top Professionals and Key Influencers" for his work both as a composer and Artistic Director of Kyo-Shin-An Arts. His programming for Kyo-Shin-An Arts has also been recognized with two CMA/ASCAP Awards for Adventurous Programming (2013 and 2016). His orchestral music can be heard on the recording Spring Sounds Spring Season MSR Classics.
Source:: http://nyoraku.com


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Maniac Mansion and the Orphaned Tone Page Two
With old video games, all that misleading concept and promotional art is often the only sense we have of how the game's characters and world might have been expressed unadulterated instead of within the confines of, say, an 8-bit cartridge. I still find the manuals of old Nintendo games to be great fun to look back on because of the illustrations they were often littered with. The impressions they made had a way of seeping into your imagination and becoming what your mind's eye saw while your real eyes were staring at the gauzy pane of a tube television.
An advertisement for Super Mario Bros 3, offering a vision of the game's iconography with revelatory crispness and depth, yet still feeling accurate to the soul of what the cartridge was eking out.
The hand-drawn story panels that can be found throughout the manual of The Legend of Zelda look like something out of Dragon's Lair or Disney's The Black Cauldron, orienting the game's high fantasy aesthetic in a specific way that the interactive entrée could only hint at.
In the case of Maniac Mansion, we have several samples of Gary Winnick's concept art which give us an idea of how he and Gilbert saw their own game's style before it had to surrender itself to the Commodore 64's memory cache. It's worth noting when browsing these images that the process of developing this game was a uniquely free and fluid one: Gilbert was permitted by an exceptionally de-regulated studio culture to let his conception gestate long before he even knew what genre the game would be made in, and Winnick's concept art in a way can be seen as part of the two leads' attempt to find the identity of the project themselves. It's hard to imagine a development process that amorphous and unhurried to be possible even a few years later, or at another studio, and certainly not in the modern era.
Early concepts of the kids depicted them as, well, kids. Aging them up to collegiate teenagers was a decision based on the concern that young characters would limit the game's appeal.
Another scrapped idea evident in the earliest concept art was the characterization of Weird Edison, who was at first imagined as much more of a friendly ally who would voluntarily assist the kids at various points. Even the meteor, the game's villain, looks less than antagonistic here.
Additional concept art. The Edisons emerge more or less in their final form in the bottom right image.
As telling as Winnick's concepts are, the work of outside artists in expressing the world of Maniac Mansion gives the deliberateness of Day of the Tentacle's swerve an even finer clarity. At the very least, what Peter Chan and Larry Ahern (the driving forces of Tentacle's art team) extrapolated from the predecessor was a rather distinct conclusion from the one other interpreters arrived at, and which seem to share a common denominator. However much creative license was taken when the task of capturing the first game's personality was left entirely to the imagination of an artist who could work with ink and paint rather than a scant few pixels, it's noteworthy how much closer their results feel to the spirit of the inspiration compared to the bright, welcoming vision of the slapstick sequel.
The iconic Maniac Mansion cover art (far right) by illustrator Ken Macklin, looking for all the world like a B-movie one sheet, suggests a slasher film by way of a comic book. Preceding it are various box art mock-ups by Gary Winnick himself. It's easy to see how that last Winnick idea informed the final design.
The back of the box of the enhanced version of Maniac Mansion, featuring Purcell's painting.
Perhaps the most stunning piece of Maniac Mansion themed artwork comes courtesy of LucasArts legend Steve Purcell. The creator of the Sam & Max comics was not on the team of the original game, but was commissioned to do an Edison family portrait to be used as part of the rear packaging of Maniac Mansion's "enhanced" edition in 1989. I was extolling the virtues of this oil painting just recently, but anything worth doing is worth doing twice.
Reproductions of the family portraits that appear during the guided-tour portion of The Haunted Mansion ride. In a way that feels kindred to Maniac Mansion, the comic reveals are funny without betraying the ghoulish flavor of the attraction.
On his blog, Purcell notes that Walt Disney's Haunted Mansion ride was a frame of reference for this piece, and that comes through clearly. While only so much insight can be gained by directly comparing this standalone, marketing-specific creation with the game itself, that connection to the sepulchral theme park attraction nevertheless feels like an astute and appropriate one for Purcell to draw, and the artwork rides that line between goofy and grotesque that to me sums Maniac Mansion right up. For as much as Purcell puts his own stamp on things, the painting evokes the essential spookiness that would be jettisoned by the zero-gravity, funhouse mayhem of the sequel.
On the left is concept art of an Edison family portrait by Gary Winnick that presumably served as the original inspiration for Purcell's adaption. Following from left-to-right are the in-game depictions of the Edison family portrait that appears above the fireplace in the mansion's den.
Some of the odder articles of Maniac Mansion ephemera seem to further the point that artistic license can be seized without straying unrecognizably far from the mothership. The September/October 1990 issue of Nintendo Power magazine features a cover story on Maniac Mansion, and the front page touts the new release in the form of an eccentric clay diorama of the mansion and the cast. (This playful approach to a subject was taken in a number of the early Nintendo Power covers, with probably the most recognizable example being Super Mario Bros. 2's treatment on the front of Issue #1.)
I could not resist including the Zelda II cover, with its flesh and blood models, as an extreme example of the phenomenon of older games inspiring left-field promotional material.
The Maniac Mansion diorama is another wonderful, weird example of a commissioned work from a third party that goes very much its own way while at the same time getting it really right. The tableau is simultaneously charming and off-kilter in a way that, again, feels true to Maniac Mansion. Moody yet fun, it summons some strange energy with its tactile, quasi-realistic approach -- I'm thinking particularly about the depiction of the tentacles, who are far less anthropomorphized than they appear in either game.
I've been so taken with this cover for so long that I made some (frustrated) inquiries in an effort to get in touch with the artist for a quote. (UPDATE: But check out these sweet photographs of the original work that survive.) Sufficed to say, I present their unsigned creation as an additional exhibit in the case that Maniac Mansion can be visually reinterpreted in such a way that retains the character of the game even while giving it one heck of a twirl. And I've no doubt many were inspired to add Maniac Mansion to their Nintendo library on the strength of that curiously enchanting craftwork.
Okay, we get it. Jason sees Day of the Tentacle as a radical departure in tone from Maniac Mansion. Why does that need this much attention? Well, it's not to lament this departure, and to be clear, I consider the choices that Dave Grossman and Tim Schafer's team made to be a perfectly valid take on the property as opposed to some misinterpretation. Opinions that carry actual weight agree: Gilbert and Winnick, who participated in the sequel's early brainstorming sessions, had nothing but praise for the direction the game took the series. As much shapeshifting as I contend Day of the Tentacle did, it's still Maniac Mansion. As Grossman reflected on the matter of its faithfulness to the original, "I think DOTT still resembles it a lot more than that TV show did," and he's certainly right on that count.
A realistic sketch of Razor in the ad for her punk band "Razor and the Scummetts" that appears in the fold-out, college dorm bulletin board poster that was included inside the Maniac Mansion box. The poster, which also contained a few hints, is a fine example from that long-lost tradition of fun, physical extras that computer games once came packaged with.
My complaint, really, is the fact that the shapeshifting stopped with Tentacle, even after it brazenly nuked the hamster (so to speak) and proved that the series could not only survive reinventing itself, but excel at it. When you consider how successfully the game pulled off its extreme makeover, the possibilities of where this series could go from there seem close to endless. What Day of the Tentacle demonstrated is that this may be the most malleable of the LucasArts adventure properties, and yet it stands among the most neglected. The second game in the series is still the latest, and it carries a 1993 copyright date. The series is unconsummated innuendo -- as cruel a tease as handing somebody a pilot's license before permanently grounding all flights.
It was regrettable when Maniac Mansion wasn't invited to join in on the LucasArts revivals that Telltale was briefly dabbling in before The Walking Dead overwhelmed that agenda, and it doesn't feel like we've ever come closer to a continuation since. The potential of this series as an aggressively adaptable love letter to "B-movie themes" (which is about as much of an organizing principle as I can land on for Maniac Mansion, and which can obviously be abstracted in countless directions) is still waiting to be played out.
I don't know if we're meant to infer that Zombies Ate My Neighbors and Maniac Mansion share the same universe, but the seamlessness of this gag's integration is a good sales pitch, anyway.
The only other manifestation we've had of the Maniac Mansion universe came in crossover form with a Day of the Tentacle-themed bonus level in Zombies Ate My Neighbors, which was in production at the same time. Visually, Zombies proved a compatible fit with Day of the Tentacle, while its relative violence, its teenaged protagonists and the alien invasion element of its story recall Maniac Mansion. Perhaps the tonality of Zombies can be seen as kind of a missing link between the two.
It's been pretty slim pickings for the Maniac Mansion faithful, all in all. And so until Disney is ready to finance Dr. Fred's next crime against nature instead of Jared Leto's*, all we can really do is vainly ponder where the series could go from here, and there isn't much that's off the table. I mean, Day of the Tentacle literally reforms murderers into plush-ready sidekicks who carry an alarming attraction in the cos-playing community.
If that doesn't convince you that the possibilities are boundless, do us a favor and stay out of the design meetings for Maniac Mansion 3. This is a brand too important to me, to be left to the sane.
*I don't actually have any strong feelings about the Leto-led Tron 3 that's been announced. I just wanted to work that joke in.


Discover how easy and fun making your own books can be. Over the course of four weeks, you'll learn several bookmaking techniques. From accordions to pamphlets, buttonholes to crossed structure, make yourself a varied collection of books you can use as journals and sketchbooks. All the materials and use of tools are provided with your supply fee; there's nothing to bring but yourself! Grab a few friends and let's make some books!
All materials are included for a $25 fee payable to instructor on the first day of class.


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Calathusa dispila är en fjärilsart som beskrevs av Turner 1902. Calathusa dispila ingår i släktet Calathusa och familjen trågspinnare. Inga underarter finns listade i Catalogue of Life.

Källor

Trågspinnare
dispila


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Tag: Country Music
With the nice weather I've had a chance to spend a lot of time outside. We've either walked around the neighborhood or played the with kids in the yard. The last couple times we've walked, I couldn't help but think that something was missing.
I hear the usual sounds on our walks:
Singing birds
Kids at recess
Woodpeckers knocking on trees
These are sounds I have heard all my life in the spring and summer. The thing that was missing goes to show the progress of technology I suppose.
Growing up, weekends were spent mostly outside. I recall vividly that Saturday afternoons, my dad would pull out a big bucket, huge sponge, and the garden hose and wash the car.
It was also the day that he'd pull out the lawnmower and cut the grass. All the yardwork was done on the weekends.
Toward the end of the day, dinner was prepared on the grill. Burgers, hot dogs, or grilled chicken would be typical weekend menu items.
These things all still happen today, but in most cases, something is missing – Music.
When dad washed the car – we'd listen to Casey Kasem and American Top 40. When dad mowed the lawn or did work out in the yard, the radio would be sitting on the cement by the garage blaring music. The music would continue as dad flipped burgers on the grill. Sometimes it was music, sometimes it was a Detroit Tiger game. The radio was always on and the sounds from it interspersed with the other sounds I mentioned earlier.
There was a guy outside on our walk yesterday who was waxing his freshly washed car with no music whatsoever. The guy we saw grilling was just standing there staring off into space. He took a second to say hello as we passed, but then went right back to staring. Then there was the guy shoveling some dirt and working in the yard. He had ear buds in, so there was music, but only he could hear it.
I guess one of the things I loved about music being everywhere as we grew up was the discovery of new music. Everyone's radios were tuned to whatever they wanted to hear. The sounds of pop music, oldies music, rock music, country music and more all screamed from the speakers of boom boxes, car speakers, and cabinet speakers from a stereo system. As I'd pass a house, it was often possible to hear a song I had never heard before. This would lead to a trip to the local record store to find it.
Don't get me wrong, I love being able to hear the songs of the birds and children playing, but that sound from a distant speaker is one I miss. To be fair, I still get my fair share of music on walks, because my daughter is often singing "The Wheels on the Bus" or "Mary Had a Little Lamb" at the top of her lungs. Come to think of it, that may be the only music I need …
nostalgicitalian Uncategorized 8 Comments June 2, 2022 June 2, 2022 2 Minutes
I follow quite a few blogs that focus on classic movies, classic TV, and great music. One of the bloggers I follow posted a bit about Dwight Yoakam and his great song "Ain't That Lonely Yet." You can see that blog at the following link:
Dwight Yoakam – Ain't That Lonely Yet
When I am driving in to work, or at work listening to my iPod or Pandora, I will jot down songs that I think I might want to post for Tune Tuesday. The day he posted his Dwight song, I had been listening to my iPod and heard one of my favorites, which is today's tune.
In 1990, Dwight Yoakam released his fourth album "If There Was a Way". It produced 5 top 40 singles – "Turn It On, Turn It Up, Turn Me Loose" (#11), "You're the One" (#5), "Nothing's Changed Here" (#15), "It Only Hurts When I Cry" (#7), and "The Heart That You Own" (#18). He also released a duet with Patty Loveless called "Send a Message to My Heart" which reached #47. The album also includes some great cuts that never played on the radio: The uptempo "Since I Started Drinking Again", the bluesy title track, a cover of Wilbert Harrison's "Let's Work Together" and the opening song – "The Distance Between You and Me"
The song opens with a lone guitar lick, and then goes into a classic country riff. A teacher I had in high school used to say country songs always had an "un-chicka un-chicka un-chicka" beat to them….LOL. When you listen to it, you will know what I mean.
Dwight wrote this song. I'm not sure what his inspiration was, but I LOVE the illustrations he paints for us with the lyrics. He is in a dead relationship. They two are co-existing. They are two people who could not be farther apart. How far? The lyrics explain.
The Distance Between You and Me
Take a rock tie a rope
Throw it down in the sea
Let it fall to the bottom
Nobody knows how deep
Stare real hard through the water
And you might just perceive
Take a map of the world
And measure with your hand
All of the miles
Across all of the land
Write it down add it up
And you might understand
About the distance between you and me
I lie awake and hear you breathing
Only inches from me in this bed
Not much space but it's all that we needed
To live alone now that our love is dead
Climb the Earth's tallest mountain
To where it reaches the sky
Take a gun fire a bullet
Straight up out of sight
Where it stops in the heaven
Well that ain't half as high
As the distance between you and me
I love the haunting final chord at the end of this song! I saw Dwight in concert a few times and he really is great on stage. I actually had the chance to meet him once and it was … weird. Everyone with Meet and Greet passes all went into his tour bus. We all sat down and he exited what must have been his bedroom on there. He walked around to each of us. Shook our hand. Looked directly into our eyes and asked our name. He then repeated our name and said, "Hi,(your name). I'm Dwight." The whole time I was thinking, "Dude! You have been making records for years…..you have a ton of hits…..we all have tickets to your show….we know who YOU are!!" He was very gracious and signed autographs and took pictures, but it was one of the most awkward meet and greets I have ever been though.
nostalgicitalian Uncategorized 4 Comments May 7, 2019 May 7, 2019 3 Minutes
I spent the majority of my radio career playing country music. I started with oldies, dabbled in classic rock, played adult contemporary songs, and even had a stint at an urban station. If I add up the years by genre, I have played more country music than anything.
Today's country music, in my honest opinion, is more like a southern rock. Some of it even borders on rap. My current PD (and many others) call it "bro country," whatever that means. Recently, on my weekend show, I actually played a George Strait song – a new one at that! It actually sounded country!
While some laughed at Darius Rucker for cutting a country album, he actually fit right in. Darius, of course, was/is the lead singer for Hootie and the Blowfish who burst on the scene with their album Cracked Rear View in 1994. They had some huge hits and great success. Darius did some solo stuff in 2001, and in 2008 signed with Capital Records to release a country album. That album was called "Learn to Live".
The album had some great songs on it. The first three singles (Don't Think I Don't Think About It, It Won't Be Like This For Long, and Alright) all reached #1! While I Still Got The Time, Drinkin' and Dialin' and Learn to Live are also great songs lyrically and musically. The song that just stands out the most for me on the album is "All I Want".
Darius co-wrote the song with songwriter Frank Rogers, who wrote Brad Paisley's "I'm Gonna Miss Her." (Brad Paisley, coincidentally, plays lead guitar on the song. ) Darius says that the song sounds like it was written by two guys who hate their wives, and thought when he played it for his wife, she'd think he wanted a divorce. He says that wasn't the case at all. Darius stated that when they wrote the song, there were a lot of people around him getting a divorce, and that's where the idea came from.
As someone who was recently divorced, this song was one that I played often on the iPod. The entire first verse, I could relate to:
"Don't act surprised, it ain't like you didn't know.
It's been like a long time coming and it's time for me to go."
While the subject matter of the song is a bit more serious, the way it is written in a tongue and cheek sort of way, is just one of the reasons I love it. The last lines of the chorus, is one of my favorite lines in music. Darius said when his wife heard it, she was on the floor laughing. I also love it because it has a great boogie-shuffle rhythm to it.
"All I Want"
Don't act surprised, it ain't like you didn't know
It's been like a long time coming and it's time for me to go
Tryin' to split things up could drive us crazy
So I'm gonna make this easy, baby
You can have the money, you can have the house
Take the Cadillac and that boat out back
And your mother's pink and yellow couch
You can have every penny that I'll make from this here song
Girl all I want you to leave me is alone
Don't get me wrong I will always love you, girl
You were my life you were my heart, you were my world
But we both know it's over, there's no need to fight it
Girl I just need some peace and quiet
So you can have the money, you can have the house
And ugly pink and yellow couch
You can have every penny that I will make from this here song
Take the big screen and your diamond ring
And those shoes that you swore you couldn't live without
Girl all I need you to leave me is alone
Side note to trolls: All I want you to leave me is alone! 🙂
nostalgicitalian Uncategorized 4 Comments April 30, 2019 3 Minutes


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Those companies that achieve their income targets and provide maximum stakeholder value take action and establish clear goals relating to their people and processes.
RT Dee and Associates, Inc. can help you achieve your desired results.
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Raising children just got easier! PooLogix offers guidance and assistance for some of the toughest moments in your child's life.
Available for children of any age who need help going the bathroom on their own, instead of using a diaper! Includes 2-3 days of training with written advice and procedures.
Potty training is definitely not something easy that can be done in the matter of an hour. Sometimes, it may be too hard for a parent to do without the help of a professional, so PooLogix is here to help. Here at PooLogix, we have a team who can help your baby be trained and ready to go in the toilet and not in the diaper.
Enrollment for our potty trainer program is now open so you can say sayonara to diapers once and for all! The program is available for children of any age who need help going the bathroom on their own. Our average program includes 2 to 3 days of potty training, complete with written advice and best practices for training your child. Potty training doesn't happen overnight, which can make it frustrating and difficult for parents to handle. Potty trainer boys can be especially difficult. We feel your pain, which is why we're here to help you learn how to potty train! As parents, we sometimes think we need to do everything ourselves. The truth is, it's okay to seek guidance from a trained professional. Calling on the help of the experts at PooLogix is a sound decision when hoping to potty training a child. The PooLogix team is here for both parent and baby, we want your son or daughter to be potty trained and ready to go. This means no more accidents, no more embarrassing trips to the bathroom, and best of all, no more diapers.
At PooLogix, we understand that not every family is different. Some parents may need to specifically focus on potty training boys while other children may be using a training potty, but mom and dad would love if she used the big girl toilet. That's why we offer a wide variety of different options, tailored to your needs. PooLogix offers potty training in-person, over the phone, or through remote consulting. We recommend that in-person potty trainer be done in 2-3 consecutive days. We offer step by step guidance with individualized written procedures when teaching you how to potty train so that when you're on your own you'll have the same success rate as we have! Our experts don't stop, we offer assistance throughout the entire potty training process in case you have any questions that may arise along your journey to a diaper free life.
Toilet independence and potty training are huge achievements for children. It's a milestone in both child development and parenting! Learning how to potty train your child properly makes everything in your daily life easier, but more importantly gives your child a huge sense of confidence and self worth. Independence in the bathroom is one of the first steps toward daily self-help skills. Potty train is also a necessary skill for children to master before entering the classroom setting.
What Age Should I Start Potty Training?
While raising children, many parents look forward to finally being able to potty train so that they can walk right past the diaper aisle! However, learning how to potty train, and then actually potty trainer can seem like a major undertaking. There are also those pesky differences between potty training boys and potty train girls, which can make the entire potty train process seem a little overwhelming. At Poo Logix we strive to be a guiding light to the entire family as you move through this monumental stage of life!
In the beginning stages of potty train, the best way to position your daughter is to have her sit all the way back on the seat, so that everything is over the training potty opening. Encourage her to sit with her knees apart as this is another way to help relax her pelvic muscles. Helping with relaxation is the best way to train a child.
When your little achiever is ready, be sure to teach her to wipe or pat from front to back. If she's having trouble achieving the goal of going on the potty, be sure to keep her entertained as she sits. This can be done with stickers, music, or books that you keep by her training potty.
Just as girls need their equipment, boys need equipment for their, um, equipment! One of the biggest mistakes a parent makes when potty training toddler is trying to start them off by standing. What you'll actually want him to do is to use a training potty chair, just as you would for a girl. The fact of the matter is that he is not ready to stand and aim quite yet. If you choose to use the adult toilet when potty train boys, you'll want to reference our tip above and pick up a step stool.
Remember, in the beginning stages of potty trainer for boys you'll want to start with him sitting down. When he is sitting, have him push his private down before he sits to avoid scraping on the splash guard. Once you get a little further along in potty training your boy, you can start to have him stand. When standing, be sure to position him with feet about shoulder width apart directly in front of the potty.
Poo Logix cares about helping parents who are feeling overwhelmed during their potty trainer journey with their children. We've worked countless hours to be able to call ourselves experts in the potty train field. Since we've worked with so many families, we already know what works and what doesn't work for potty training boys and potty train girls. The guesswork is completely taken out of the entire potty trainer experience, so you can enjoy a stress free life and spend the fun parts of the day with your child. Time again, we've been here to support our families through the potty training journey. There is light at the end of the tunnel, and it looks like confidence, happiness, and no more diapers!.
Potty training is a different experience for every child, therefore so is every potty training method. Poo Logix will custom create an individualized potty train plan based on your child's personality, experience, and lifestyle. Our goal is to develop the best potty training plan for the child while supporting the parents and family during the potty training process.
For some children the process of potty train is quick and painless, but for other children it may seem a little daunting and take a little longer. The Poo Logix team is here to make sure this stage of parenting is stress-free and runs smoothly. Remember to take the potty train journey one day at a time. Know that there will be setbacks along the way, and it's okay. Many parents are experiencing the exact same things you are when potty training. We are here to help you through each step along the way. With our unparalleled expertise, and wealth of potty train knowledge your child will be on his or her way to pottying independently in no time. Don't just take our word for it, do what thousands of parents in your position have done and give us a call today!
Is your child having behavioral issues that you don't know how to control?
We know how to help! Everyone knows that children may have a stage in their lives where they throw tantrums, cry, and get angry at just about anything. We also know how frustrating it can be for parents to try and control their children themselves, so our team can help get your child out of the phase of screaming and shouting and onto the laughing and relaxing.
Poo Logix provides a wide range of services for children with behavioral needs. The services we provide are individualized to meet the unique needs of the children, families, and communities we serve. We understand the needs of our clients; we pride ourselves on designing programs to reduce challenging behaviors as well as programs to teach new skills and address skill deficits. We use various assessments in our trial behavior consultation to create a highly individualized intervention plan.
Social skills are communication, problem-solving, decisions making, self-help skills, and peer relations abilities that allows a child to initiate, build, and maintain positive social relationships with others.
They do not know another way to re(act) other than their present way or present pattern of behavior.
They know cognitively other ways to behave, but did not have enough practice to display the competently.
They tried another way, but it did not work for them the first time(s) they tried it, they then assumed that it would never work for them.
Tension and anxiety interfere with the ability to perform the practiced behavior well.
At Poo Logix, we understand that some kids don't have social skills. "Social Skills Training" is generally a term for instruction conducted in behavioral areas promoting more productive/positive interaction with others. We render our services to kids who are currently socially unskilled to promote more productive and positive interactions with others.
Sometimes, it may seem impossible to make it throughout the day. We understand when your child's problem behaviors continually spiral out of control, and your attempts to discipline fall short, it's not unusual to feel helpless. Everyday family pleasures can quickly turn into a struggle. But at Poo Logix, we know that with every child's behavioral difficulties, there is hope. When hiring Poo Logix for your child's behavioral consulting, we are confident in our knowledge and professional staff to provide the steps to understand what is needed for making a change. Poo Logix behavior consulting services can take the mystery out of the "behavioral intervention" and put managing your child's behavior back in your control.
Our consultants will take an in-depth look at difficult behaviors such as tantrums, refusal to follow directions, self-injurious behavior, and aggression. We work to understand the purpose of the behavior and then build bridges to positive alternatives for your child. We understand how difficult it may be for parents when their child's behaviors are challenging. This is why we'll work with you to create a realistic, practical way in helping your child change.
Throughout this process, we base our approaches on your child's specific strengths. Working from your child's perspective, we'll work with you to create ways to help your child to learn accountability, self-control and greater independence in their daily living skills while managing a wide range of challenges.
Poo Logix, we understand that you have a busy life and are in need of practical solutions. We'll base our approaches on your parenting style and will work with you to develop a plan that fits the realities of your family's life. With sound advice and realistic solutions, a Poo Logix consultant will assist your family to guide your child towards new, positive behaviors.
For some children, behaving comes quickly, but for other children, it can be difficult. The Poo Logix team is here to make sure this stage of parenting is stress-free and runs smoothly. Remember, taking your child's behavioral issues one step at a time. Know that there will be setbacks along the way, and it's okay, many parents are experiencing the same things you are. We are here to help you through each step along the way. With our unparalleled expertise, and wealth of behavioral knowledge your child will be on his or her way in no time. Don't just take our word for it, do what thousands of parents in your position have done and give us a call today!
Sometimes kids and sleep do not really mix well. Children love sleeping with their parents, and although it may seem adorable when they are younger, if you don't do something to eliminate it now, when they are older they may never want to sleep alone. We know the ways to help reduce or maybe eliminate co-sleeping all together. Sleeping through the night also an issue? We have strategies that may take time, but in the long run they will be very effective! PooLogix can do it all whether it is co-sleeping, bedwetting, or trouble sleeping soundly for the whole night, let us help you and your child!
© 2019 PooLogix. All Rights Reserved.


On Wednesday, September 9, Apple wowed a massive crowd at the Bill Graham Civic Auditorium in San Francisco. Tim Cook and crew announced hardware updates to iPhone, iPad, Apple TV, and Apple Watch, while also updating iOS 9 and Watch OS2. The fall is always a busy time for Apple and its customers, with full refreshes coming annually to mobile devices.
iPhone 6s, which follows the 's' pattern off-year update, boasts a new interactive feature titled 3D Touch. The new technology, which is specific to iPhone 6s, allows users to depress the screen just nanometers to effect interface change with peak and pop options. 3D Touch provides quick short cut actions on native iOS applications. For example, instead of merely tapping the Camera icon, 3D Touch the icon to receive a shortcut menu that lets you quickly jump to a selfie photo.
To ensure iPhone 6s is faster than the previous model, a new A9 chipset is being deployed with an embedded M9 motion coprocessor. A 70% faster CPU and 90% faster GPU show aggressive gains over the iPhone 6. The M9 allows a new feature for always-on "Hey Siri" interactions. Just shout "Hey Siri," at any moment, to invoke the digital assistant.
The final major hardware upgrade is the new 12MP camera. Each pixel in the camera is redesigned to prevent cross fading colors, which translates to sharper, crisper images that lack noise or bleeding color bands. Optical Image Stabilization remains only on the Plus version of the lineup.
Coming to the iPad line up, iPad Pro includes a 12.9″ screen. iPad Air 2 is only 9.7″ for comparison and the image above shows the device being held for perspective. Consequently, it is a massive new tablet device, approximately the size of a laptop screen. In comparison to the iPad Air 2, it is almost double the CPU performance and includes interactivity with a new stylus, Apple Pencil, and attachable Smart Cover with integrated keyboard.
Apple is touting the device as a more creative and productive platform, given its size and corresponding accessories. Boiling it down, screen size is the biggest difference that will be instantly noted. Paired with size are pixels to make the screen pop. The 12.9″ screen includes 5.6 million pixels, which provide the ability to run full-size side-by-side apps with iOS 9.
If you love listening to music or watching shows on iPad, the Pro includes a new dynamic four speaker system. The configuration allows for stereo sound and also prioritizes the two speakers that are on the top, by shifting sound output based on feedback from the accelerometer.
Apple TV received its first update in more than three years. The new set-top-box is upgraded with the same A-line processors found in iPhone and iPad, giving it the firepower to run full blown applications, right on your living room TV. The new functionality is made possible, not only by the new chipset, but also the improved multi-gesture trackpad based remote.
Searching for content is now simpler with the addition of Siri to the Apple TV. Like similarly competing products, a microphone is now included on the lighting port rechargeable remote. Setting Apple TV apart is a unified search option, which searches multiple streaming content locations for the desired media, showing, for example, if a return is available on iTunes, Netflix, Hulu, or HBO. With unified search, users no longer need to launch streaming services individually to find content.
Apple Watch was retouched with Rose and Yellow Gold color ways for the Sport line. Additionally, multiple new Sport Band color options were released. The two new Watch colors are available in both 38mm and 42mm options, but only come with specific color bands, increasing the desire to buy extras to swap around.
A new relationship with Apple Watch Hermés also made an appearance. The Hermés collection watches come with premium leather cuffs, doublets, and bracelet options, including a specific watch face. Considering watch faces, Watch OS2 will allow third party complications to be added to the screen. Currently, the only details shown on Apple Watch faces are those dictated by Apple. However, with the launch of the new OS, third party apps will be able to show prominently on the face, including flight times, electric car charges, or sport scores.
Apple completed most rumor mill expectations, leaving everything completely open about another upcoming event. While all iOS devices were updated, laptops and desktop computers may still find updates this fall, as the iOS devices are slowly released over the next couple of months, starting with iPhones on Saturday, September 12 at 12:01AM PST.


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Lando Norris, Colton Herta reunited in this weekend's IndyCar iRacing Challenge
Four years before Colton Herta burst onto the IndyCar scene as the youngest winner in series history, Lando Norris had already spotted a fast, gutsy, aggressive young driver in the makings.
"He was nicknamed 'Hooligan Herta' for many reasons," said Norris on Friday, reflecting on the pair's two years in 2015-16 spent as Carlin Racing teammates in the lower Formula levels in Europe.
But when their racing careers diverged – Herta into IndyCar's Road to Indy program and Norris toward his role as a current McLaren Formula One driver – it seemed likely their paths may never cross on-track again.
Saturday's IndyCar iRacing Challenge event, held on virtual Circuit of the Americas at 2:30 p.m. on NBC Sports will give fans of both series and idea of what could have been.
"Sometimes, you would never maybe in your career get to race against these people. Virtually, you're still racing against people with different skills and attributes," Norris said. "Obviously, for me coming in and joining you in IndyCar, it's quite the opportunity."
This week, Norris was extended an invitation from IndyCar to be its "special guest" driver of the race and will become the fourth out-of-series driver, along with NASCASR's Jimmie Johnson, Dale Earnhardt Jr. and Kyle Busch (and outside of Marco Andretti's replacements Scott Speed and Chaz Mostert), to take the crossover challenge.
Norris' skill in iRacing is well-known among drivers and fans of the internet racing world, but how he'll fare this weekend on a track he competed on a year ago in the U.S. Grand Prix, in a car he's never driven in real-life, is uncertain.
As Formula One has followed suit with IndyCar, NASCAR and other professional racing series' worldwide in creating competitive sim-racing platforms to capture fans' attention as they wait for real-life racing to resume, Norris was one of the early F1 drivers to join the fray. But due to untimely computer glitches each weekend – which ironically kept him from the start of Friday's media Zoom teleconference – the McLaren driver has been unable to complete a race.
The latest IndyCar news:
IndyCar needs fans or NASCAR to run at Texas in 2020, says track president
Has interest in IndyCar's iRacing peaked? Latest broadcast takes ratings dive
Will Power on iRacing: 'If you're driving like an idiot, you'll be called out.'
Pagenaud goes back-to-back with his IndyCar's iRacing win at Twin Ring Motegi
But so far in the new car and amongst a field of foreign drivers (to him, at least), Norris feels like he's fallen right into the middle of the fray, as drivers have conducted multiple days of testing and practice races in preparation for Saturday. During the Challenge's first two weeks of road course races at Watkins Glen and Barber, the field was far more spread out, largely along lines of heavy sim-racing experience vs. relative rookies. After two weeks of ovals at Michigan and Twin Ring Motegi for the IndyCar field, Norris said he still expects his general online racing prowess to set himself up nicely.
"It's close already," he said. "Especially for the guys who obviously haven't driven iRacing anywhere near as much as me, I'm in the fortunate position of it being something I'm very used to.
"But I think this shows that people who have been more on this, on (iRacing), are the faster guys at the moment. I'm sure it's going to be getting closer and closer once everyone learns the secrets and tricks of how to do it."
A year ago in his rookie F1 season as the new face of McLaren's post-Fernando Alonso era, Norris finished in the top-10 out of 20 drivers 11 times, including personal-best sixth-place finishes in the Bahrain and Austrian Grand Prixes. He finished seventh at COTA. That season followed a second-place finish in the 2018 Formula 2 series championship, where he finished on nine podiums in 24 races, and the 2017 Formula 3 series title that included nine victories out of 30 tries – all of which came with Carlin.
Those all came as Herta had jumped straight into the Indy Lights series in IndyCar with Andretti Steinbrenner Racing, where he finished third overall in 2017 (two wins) and second in 2018 (four consecutive wins). From afar, they've continued to admire what the other 20-year-old has continued to accomplish in blazing the trail and pushing the limits of what young drivers were thought to be capable of.
But does a rivalry still exist?
"I had some warning messages coming in from Colton's side. I don't know if I should read them out or not," Norris said with a laugh. "It looks like he's matured in quite a way, as I think I have in some ways. It looks like he's become an even better driver than what he was, and he was freaking fast.
"I'm excited."
Added Herta: "I think it's awesome. Obviously, I have a lot of respect for Lando. It's cool to see all these guys that are interested in running IndyCar and have the chance now virtually to do it."
Email IndyStar motor sports reporter Nathan Brown at nlbrown@gannett.com. Follow him on Twitter: @By_NathanBrown.


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Learn More About Japanese Anime and Manga
Posted on September 18, 2017 Author Yasuka Categories
Pop culture is one of Japan's largest exports. Adults and children all around the globe have become fascinated with the subtle, bizarre aesthetics of Japanese entertainment and fashion.
And lately, animé, video games, costumes, and more—Japan is increasingly responsible for the world's most famous trends. Among them, animé and manga bring fascination, uniqueness, and fun to Japanese culture. Unleash the otaku in you and discover what Japanese pop culture has to offer.
Anime (アニメ)
The word animé is short for animation. In most English-speaking countries, one thinks of Japanese animated cartoons. Animé is usually hand-drawn, but techno-trends have introduced computer assisted illustration into the genre. Like manga, animé has a huge following in Japan, gaining worldwide recognition. Distributors can now release animé via television, video, theatres, and online.
The numerous animé films and shows no longer fit easily into a given genre; it's clear they have transcended mere animation. Some animé subtypes (by audience):
Shojo. Geared toward the young female audience. See Fruits Basket ( フルーツバスケット).
Shonen. Shows, targeted towards younger boys, include Digimon (デジモン) and One Piece ((ワンピース).
Seinen. Generally for young adult males.
Josei. For young women.
Kodomo. For very young children; shows include Hamtaro (とっとこハム太郎).
Animé has become commercially profitable in many Western countries. The phenomenal success of Nintendo's Pokémon franchise was helped by the spinoff 1990s animé series. With all that business success, the shows can help you learn, too—following them, you come to know some Japanese characters and words.
Manga (漫画)
Manga are Japanese graphic novels or comics. Manga, a breed apart from American comics, used to be popular only in Japan. But the art has taken most countries by storm and is now a multibillion dollar industry.
People of all ages across Japan read manga. It spans many genres—romance, sports, games, sci fi, fantasy, adventure, horror, sexuality, business, and so on. Big Japanese publishing companies serialize manga, each issue running an episode that is continued in the next. If the series becomes a great success, it may be republished in paperback books, tankobon. Manga artists tend to work with a few assistants in a studio under the guidance of a publishing company's creative editor.
In Japan alone, manga as an industry reached $3.6 billion in 2007. The industry continues to expand worldwide as publishing companies print manga and tankoom in other languages. Japan has also begun opening manga kissa, cafées where customers sip cappuccinos and read their manga.
Naturally, web manga are popular these days; the online viewing is a portal to buying them in graphic novel form.
The Kyoto International Manga Museum keeps a huge database Japanese manga.
Tags animé, Japanese anime and manga, manga


Quietly Making Noise, LLC (QMN) was founded in April 2002 to meet the important need that the building construction industry, power industry, fabricators, manufacturers, facility operators, governmental agencies, and contractors have for tapping into a highly experienced expert in acoustics and noise control without hiring this type of specialist on-staff full time. The owner of QMN, Lisa Schott, recognized that there was a need for practical solutions to noise issues that are become more prevalent in our society today.
QMN provides acoustical consulting and noise control services to the residential and commercial building industry, developers, architects, engineering firms, hotels, restaurants, office buildings, power generation plants, and other residential, commercial, and industrial facilities.
QMN has invested in state-of-the-art noise testing equipment and has developed proprietary analytical tools for diagnosing noise problems and designing appropriate, cost-effective design solutions.


Random Experiments – Why Not?
Could I load my paint brush and make one continuous line across the surface? That's one of the questions that led to this study. The answer: Rarely made it. But, as in most of my random experiments, it doesn't matter because I like the accidents – the puddle on the edges and endpoints, especially those marks left by the runny/ high viscosity aluminum paint which are beautiful and glitter when light hits them. I was also thinking a lot about house paint and wondering why the cigarette-smoking, hard-drinking Abstract Expressionists flocked to this medium. My answer after spending hours with it? Freedom, with a capital "F." I felt freed by the size of the paint cans (no petite palm-sized tubes), the immediate readiness (no mixing with a solvent or other medium), the guaranteed color (no need for color recipe charts) and Sherwin Williams prices (so much lower than artist grade materials).
Being open to ideas and experimenting with materials as a way of life? Why not.
PS: This experimental painting has a new home in the collection of a local landscape architect who attended last Wednesday's Dallas Center for Architecture blow-out annual party, "Rockitecture," at the always cool Filter House on White Rock Lake spillway.
PPS: I'm skipping next Sunday's blog post. Talk to you in two weeks.
The Nasher Sculpture Center scored again this weekend with the opening of a new work the museum commissioned by 30-year old Syrian-born artist, Diana Al-Hadid. Much of her work and this site-specific piece, "Gradiva's Fourth Wall," evoke the atmosphere of ancient archeological digs which was the same theme that inspired Pritzker Prize-winning architect, Renzo Piano, when he was hired to design the Nasher building and site.
Last month, I also attended the opening of "Tony Cragg: Seeing Things." This was the first USA retrospective in 20 years of Tony Cragg, a 62-year old British artist. Cragg's body of work fully inhabits the Nasher space, greeting you on the Flora Street front sidewalk and then extending its welcome into the back gardens. Both are shows by well-respected contemporary artists whose interests are multidisciplinary with thought processes that intersect sciences, physics, philosophies, literature and anything that captures their interest.
What is the effect on my creativity? I have observed that over the past 4 years that I've been involved with the Nasher, as a volunteer, fan and advocate, that my own paintings have become more textural and 3-dimensional – a totally subconscious direction. There was no conscious plan to shift my materials and style. It is simply happening, and it is a direction I like.
Reggae tickles a funny bone. Steel drums start and bad vibes have to excuse themselves and leave the room. I remember sitting with a good friend. He listened to one of my tales of worry. He hadn't interrupted or given advice; and then a Bob Marley song came on the radio. My friend raised one finger, and then said, "Here is your mantra, Don't Worry, Be Happy." This happened 33 years ago. To this day, reggae music and especially Mr. Marley touch a happy place in my heart – inspiring the final title of this 2011 painting.
It's a classic – the little black dress (LBD) – a uniform in so many circles. Think Jackie O or Audrey Hepburn – the lady dressed in a sheath with pearls. Think Mary Boone – the gallery owner and her galleristas with Pradas clicking on polished cement floors. Think collectors, artists, designers and architects.
One night, I came home from a museum party with images, fresh in my head, of the women in LBDs and men in black. My sketches and line drawings of the remembered black dresses were the inspiration for painting. It seems fitting that this painting is in the contemporary home and collectionof a Dallas woman who is an architect. She wears a lot of black and wears it well.


Frank J. Minor, Ph. D.
CEO, Chairman, Career Dimensions Inc.
Career Dimensions, Inc. was founded by Dr. Frank J. Minor in 1990. The mission of Career Dimensions is to develop and provide students in colleges, universities and high schools with online computer assisted career and education planning services. Ongoing research is conducted in support of this mission.
Our systems are designed to enable students and adults in career transition to explore and make decisions and plans about their career path and education goals based on their personal attributes and strengths. This means their choices and plans will be compatible with their interests, values, abilities and personality. Our systems also enable them to search for colleges that can provide the major areas of study they wish to pursue and also support their goals. Summary reports are produced for the individual users and their guidance counselors or advisors.
Two basic systems are available for to our customers. They are FOCUS 2 for students in College and Universities, and MCP for high school students, teenagers in youth development programs and adults in career transition.
FOCUS 2 is designed for use by students enrolled in 2-year and 4-year Colleges and universities. FOCUS-2 is an online program that is available for leasing by colleges Career Service Centers, Admissions Centers, Academic Advising Centers, Freshman First Year Experience Programs and Alumni Associations.
MCP (My Career Profile) is designed for use by high schools students (grades 7-12), teenagers enrolled in vocational development programs, and adults in career transition. MCP is an online program that is leased to high schools, government agencies and private organizations that provide career and educational planning services.
Career Dimensions is a byproduct of an IBM project created and directed by Dr. Frank Minor. In 1967 Frank Minor initiated and launched a project to develop one of the very first computer assisted career and education exploration and planning system used by high school students. Dr. Minor organized and led a team of nationally prominent psychologists, consisting of Professors Donald E. Super and Roger A. Myers of Columbia University Teachers College and Professor David V. Tiedeman of Harvard University Graduate School of Education.
The project resulted in the development of the IBM Education and Career Exploration system (ECES). ECES was pilot tested in high schools and thoroughly evaluated in numerous research projects. The evaluation results were very favorable and were widely published in professional journals and textbooks authored by Frank Minor, his team members, and independent researchers. The research results were also presented at professional association conferences and workshops sponsored by the American Psychological Association, National Career Development, International Association of Applied Psychology, and the British Psychological Society.
Laboratory of Aviation Psychology: Conducted research to evaluate US Airforce aircraft flight controls and displays. Research required US Air Force pilots to perform maneuvers using flight simulators under computer control.
Research Board: Conducted research to investigate team building dynamics. Evaluated team decision making and productivity performing under different conditions of resource allocations.
The Belgian Honorary Achievement award was presented to Dr. Frank Minor and Professor Donald E. Super at the University of Mons, Belgium in recognition of their achievements and innovations in the fields of Psychology and Education.
Dr. Frank Minor received an IBM awards in recognition of outstanding achievement for the development and launching of The IBM Employee Development Planning System (EDPS) in support of Human Resource Management Programs. EDPS is an interactive computer based system enabling employees to self-initiate an exploration of occupational and educational options that are compatible with their experience and aspirations. Research showed that EDPS increased employee participation in education and training programs that enhanced their professional development and increased their ability to adapt to an organization's changing business needs.
Dr. Minor received an IBM award for the development of the IBM Education & Career Exploration System. (ECES). It was a pioneering system that enabled students in high school to explore and make decisions and plans about their career and future education based on their personal qualities. ECES was one of the very first systems developed and used in the field of career development planning. The ECES model has been adopted for use throughout the USA, Canada, and Europe.
Upon retirement from IBM, Dr. Frank Minor accepted a professorship position with Saint Anselm College and became a fully tenured Associate Professor in the Economics and Business Administration department. Prior to his retirement from IBM, Frank Minor concurrently held Adjunct Associate Professor positions in the Columbia University Teachers College Graduate School and the Graduate School of Business at Pace University. Dr. Minor taught courses in Organizational Behavior, Statistics, and Human Resource Management.
Since 2009, Frank Minor has partnered with the Saint Anselm College, Melia Community Services Center. Dr. Minor provides Saint Anselm College with the Career Dimensions MCP career and education planning system to support the college's community youth development programs. The Saint Anselm College Melia Center Director, Dan Forbes, provides the MCP services to refugees enrolled in New Hampshire high schools and teenagers in juvenile detention centers. Dr. Minor analyzes how the refugees and juvenile offenders use the MCP system in order to identify ways to improve their career and education exploration and planning activities while using the MCP system. The MCP computer based system enables the users to self-assess their career related interests, values, skills and abilities and personality type. The system then guides the users through a process of discovering and exploring occupations and education programs that are compatible with their assessment results. MCP then enables them to make decisions about career path preferences, and search for colleges or training institutes that can provide the training needs to achieve their goals. Frank Minor and the Melia Director, Dan Forbes, have jointly presented the results of their joint effort and advantages of MCP to the Annual conference sponsored by the National Association of Career Development, the National Institutes of Corrections, and the New England Workforce Development Association.
Minor, F. J., (1991). Field evaluation of a computer-based career planning system. Journal of Career Development, 18, 111-122.
Minor, F. J., (1986) Computer-Applications in Career Development Planning. In D.T. Hall (Ed.) Career Development in Organizations. Jossey-Bass Publications, San Francisco.
Minor, F. J., Myers, R. A., & Super, D. E. (1969). An experimental computer based educational and career exploration system. Personnel and Guidance Journal, 47, 564-569.
Minor, F. J., (1970). An experimental Educational & Career Exploration System. In D. E. Super (Ed.), Computer Assisted Counseling. New York: Teachers College Press, Columbia University.
Minor, F. J. (1990) Effectiveness of a Computer-Based Career Explorations System. Paper presented at the annual meeting of the Society of Industrial and Organizational Psychology, Saint Louis, MO.
Minor, F. J., & Myers, R. A. (1986). Computer Applications to Support Employee Development Planning. Workshop and Paper presented at the annual conference of the American Psychological Association, New York City, NY.
Myers, R. A., & Minor, F. J. (1970) Design & Development of a Computer-based Career & Education Exploration System. Paper presented at the International Teleconference on Technology and Career Development Planning, Florida State University, Tallahassee, FL.
Myers, R. A., & Minor, F. J. (1985) Field Evaluation of a Computer-Based System for Employee Development Planning. Paper presented at the British Psychological Society, University of Warwick, Warwick, United Kingdom.
Super, D. E., & Minor, F. J. (1969) An experimental computer-based educational and career exploration system (ECES). Paper presented at the annual conference of the National Vocational Guidance Association, New Orleans, LA.


text:
Le Panhead est un moteur Harley-Davidson, ainsi surnommé à cause de ses caches culbuteur qui ressemblent à des casseroles de cuisine. Ce bicylindre en V à deux soupapes par cylindre actionnées par poussoirs était disponible en deux cylindrées, 61 ci ou 1000 cc (EL) et 74 ci ou 1213 cc (FL, FLH). Ce bloc qui remplaçait en 1948 le moteur Knucklehead fut fabriqué jusqu'en 1965, date à laquelle il fut lui-même remplacé par le moteur Shovelhead.

Au fur et à mesure de l'évolution des moteurs Harley-Davidson, la forme distinctive des couvre culbuteurs permet aux amateurs de Harley de reconnaître un moteur simplement en identifiant le couvercle : Flathead, Panhead, Knucklehead, Shovelhead, Evo.

À l'heure actuelle, un certain nombre de fabricants d'accessoires pour Harley-Davidson produisent des moteurs reprenant le style du Panhead avec des cylindrées variées, beaucoup plus grosses que celles d'origine. Chaque fabricant inclut d'importantes modifications subtiles au concept d'origine afin d'améliorer considérablement les performances et la fiabilité tout en conservant le style et la structure générale du moteur original.

Conception

L'origine de ce moteur était liée à la nécessité pour Harley-Davidson de disposer d'un moteur capable de faire face à la concurrence d'Indian durant l'après-guerre. L'idée était de développer un moteur ayant un couple et une puissance suffisants pour déplacer facilement des motos de plus en plus lourdes et encombrantes par l'ajout progressif au fil des années d'accessoires techniques et esthétiques .

La cylindrée, initialement de  sur les premiers modèles dérivés du Knucklehead, est ensuite passée à . Cette cylindrée fut gardée sur le moteur lui succédant chez Harley-Davidson jusqu'en 1978, le Shovelhead. L'alimentation en carburant faisait appel à un carburateur Linkert. Le moteur était couplé à une transmission manuelle à 4 vitesses, avec une transmission à chaîne finale. Le démarrage se faisait au kick  (le démarrage électrique n'arrivant qu'avec la première Electra Glide de 1965) .

Le Panhead équipait la plus grosse Harley-Davidson, en particulier la célèbre Hydra-Glide. C'était le seul Big Twin disponible dans la gamme Harley-Davidson (qui incluait à partir de 1957 le Sportster).

Au Cinéma

Le chopper "Captain America" utilisé par Peter Fonda dans le film Easy Rider (1969) était un Panhead, tout comme la moto de son partenaire "Billy" joué par Dennis Hopper .

Le personnage de Chino, joué par Lee Marvin, dans le film L'Equipée sauvage (The Wild One) de 1953, pilote une Harley-Davidson Hydra Glide à moteur Panhead transformée en bobber.

Voir aussi
 Chronologie des moteurs Harley-Davidson

Références

Liens externes

 Les Images de chaque style des moteurs Harley-Davidson
 Site Panhead: site Dédié aux Harley-Davidson Panhead

Article à référence nécessaire


A loud warning siren can be heard in study after study showing customers' and managers' perceptions to be static over time and lower than desired overall. For example, the 2017 and 2018 Forrester Customer Experience IndexTM reveals no companies exceeding 72 on a 100-point scale and very little change in any industry.
Another example is Temkin Group's 2018 Customer Experience Competency and Maturity Assessment. Only 22% of companies now are operationalizing, aligning or embedding CX. This is after 10 years — since the 2009 economic downturn — when companies began investing heavily in CXM technologies and teams. Why would we not see more companies in the upper echelons of CXM maturity? In my view, it's likely that CXM teams' scope, authority, funding and accountability are not aimed beyond mobilizing. Likely, the promise of CXM ROI has been alluring to executives who have asked for quick wins and near-term gains. Likely, CXM teams rush to buy technologies to deliver this charter, and the CXM technology providers' vested interests and their limited CXM purview largely shape CXM teams' tactics and vision. Ironically, in our quest to improve customers' end-to-end journey with our brands we're introducing numerous CXM silos.
Bottom line: to a large extent, we've been following faulty CXM recipes. Mainstream practice is clearly not aiming for operationalizing, aligning or embedding CX.
This conclusion is reinforced by Temkin Groups' annual Voice of the Customer (VoC) Maturity study. Year after year in this study, the vast majority of companies are still in the Collector and Analyzer stages of VoC maturity. These static trends are very revealing: if we're not aiming to be VoC Collaborators and Transformers we may never get there! And unless we're applying VoC insights as Collaborators and Transformers we aren't likely to generate the business growth promised by loyalty-revenue correlation. ClearAction's 5-year global study of B2B CXM practices revealed strong desire among VoC managers for executives to take greater action on CX insights, yet they admitted that just administering their portfolio of customer listening posts was consuming all their time, energy and budget. Even the most sophisticated VoC programs' managers acknowledged that they didn't have a plan nor the skills and bandwidth to drive company-wide action on VoC insights.
Compare CXM status quo with what's needed in CXM for the future. The status quo manages CX programs and competencies as pillars or silos, with little or no connectivity, communication or synergies across the various CXM programs and departments. CXM for the future requires a flow: holistic outlooks and strong connectivity, communication and synergies flowing across CX programs, departments, lines of business and competencies.
Flowing CXM starts with VoC as the shaper of corporate strategy and culture. VoC flows into additional data and insights to become customer intelligence. Apply customer lifetime value to customer intelligence and you'll prioritize, motivate and sustain internal engagement in improvement and innovation efforts that your whole customer base will reward. This is what moves the CXM ROI needle: earn customers' trust by aligning your company to CX insights. This is what generates ongoing external engagement (e.g. customers, channel partners, alliances).
Deploying the whole CXM system at a basic level within a year is similar to what you'd do in establishing a new sports team. For example, in American football, you wouldn't want to put only your quarterback and receiver in the game — you'd want all positions doing their part to move the ball down the field. You'd want to have playbooks that show all players how to navigate to a second down, third down, and of course field goals. Deploy the basics within the course of a year to activate flowing CXM. Within a few years, migrate beyond the basics across CXM flow to build maturity for stronger, sustained ROI.
CXM status quo is on a long slog to CX-centricity because it begins with a program such as customer service, customer voice, CRM, customer loyalty program, or digital marketing. Each of these starting points emphasizes customer-facing roles, reacting to and seeking to shape customers' actions. By emphasizing customer-facing roles, outside-in is skin-deep and the rest of the company continues to be mis-aligned with CX. This is like the game of Jenga, where short-cuts in the base (headquarters) generate wobbliness at the top (customer touch-points).
CXM flow builds-in CX-centricity now, whether you're starting CXM or have been actively managing CX for years. By definition, VoC-infused corporate strategy and culture unifies top management in actively driving their respective contributions to the company's CX goals. As such, outside-in is more than skin-deep, with non-customer-facing employees understanding their ripple-effects on CX and preventing unnecessary CX snafus and undue burdens on customer touch-points and on customers.
CXM status quo aims for growth by increasing the number of customers who evangelize your brand. It's more outward-oriented than inward-oriented. Its inherent gap is inaction between incessant requests to customers for feedback on the brand and engagement with the brand. Customers have already paid fair market value for solutions they've received from you. Participation in feedback and engagement are favors with an uphill battle for response rates unless customers are seeing commensurate effort by your company to resolve their concerns.
CXM flow aims for growth by aligning the whole company to CX insights and CX goals. Note that CX goals in this case describe how you want your customers to feel about your brand (not survey scores). The best-performing CX (Disney, Virgin, etc.) embeds CX in all roles. Unless we expect it, our CX strategies won't achieve it. The best-performing companies expected it from the very beginning. You can, too. Now's the time. It's never too early or late to expect it. But there's an art to doing it right.
CXM status quo focuses on administering programs. Only 10-20% of CX managers know how to facilitate action on VoC, according to Temkin's Customer Experience Management Survey. How can this be, after 10 years of concerted CXM investment since the economic downturn? It goes back to limited CX vision, as described above. ClearAction's 2018 study revealed that CX managers are seeing success in individual and small group efforts, but they are not seeing ROI traction in endeavors that require cross-functional collaboration and sustained focus. CXM teams need to master formal change management, problem-solving, cross-functional influence and other skills that empower them to facilitate company-wide ownership of customer experience excellence.
CXM flow focuses on facilitating CX ownership by every group across your company and its ecosystem (e.g. suppliers, channel partners, routine management events).
Most of what we do in CX management is making up for things that went wrong. What's your gut-feel estimate for the percentage of your investments in each of these areas that's caused by upstream disciplines such as legal, accounting, IT, engineering, operations/manufacturing, finance, quality, safety, HR, facilities? If you could eliminate 25% of that next year, how could you redirect those funds? Essentially, that elimination and redirection are gifts that keep on giving: annuities.
"Annuities" can be achieved by re-directing preventable costs to higher value opportunities. How you do this is very important: make sure it's VoC-inspired and VoC-validated. Non-customer-facing functional areas can prevent costs by becoming more in-tune with customers' expectations. As this happens, customer engagement and referrals naturally grow, followed by sustained growth in revenue and customer lifetime value.
CXM status quo reaps quick wins as the path to immediate growth in NPS and revenue. It's aimed at steps that Marketing, Sales, Success and Service teams can take to gain revenue uplift. It's typically limited to what a single management group can achieve within a quarter or two. It's often preoccupied with one-by-one fixes for individuals who rated something low on a survey. By definition, this approach falls short of reaping lasting rewards from your whole customer base.
CXM flow reaps trust as the path to customer lifetime value or sustained growth in NPS and revenue. Many companies are increasing their appreciation for the cumulative nature of CX and the absolute necessity of company-wide alignment (e.g. ease-of-doing-business) to build trust and customer relationship strength. They're realizing that CX boils down to a customers' realities relative to their expectations. Living the brand promise, ease of doing business, consistency, and trust-building are recognized by these companies as the ingredients for enduring relationship strength with their customers.
The future for customer experience success demands that we shift from CXM status quo to CXM flow. This shift is about company-wide alignment with CX. It's about ease of doing business as a means of trust-building, relationship-strengthening, differentiating, and high-growth generation. Let's shift our timeline, aim and focus so that we can show significant improvements in CX indexes and ROI. Let's shift to becoming more radically customer-centered company-wide to meet the future with satisfaction and delight for all.
1The State of Customer Experience: Time to Get Real, Confirmit & Engage Business Media, 2017.
2Adapt or Fail: The Customer Experience Imperative, West Monroe Partners & Customer Experience Professionals Association, 2018.
3The Responsiveness Requirement: How Agile Marketers Act on Consumer Feedback to Drive Growth, CMO Council & Danaher, August 2017.
4Customer Experience Dynamics: Defining the Requirements for a Strong CX Ecosystem, CMO Council & SAP, September 2017.
5Gaining Traction with Every Digital Interaction, CMO Council & SendWithUs, 2018.
6The New Rules of Customer Engagement: How Leading Companies are Connecting with Customers to Drive Greater Growth, Forbes Insights & Pegasystems, 2017.
Vision image licensed to ClearAction Continuum by Shutterstock.
This article was written for the Customer Experience Professionals Association's #CXDay2018 blog carnival — a round-up of fresh blog posts from the profession's thought leaders to celebrate the days leading up to Global CX Day, October 2. Happy CX Day!


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The John Harper link sounds neat but doesn't work for me. I think it might be a special blogger reference to the post or the like rather than the post itself.
A recent discussion on exploration in RPG had me remembering the fun involved in Source of the Nile, a boardgame which featured a map of the outline of Africa with the interior blank dry-erase hexes. Terrain (and inhabitants and possible resources) was determined randomly (feeding from the surrounding terrain). You knew where the major river mouths were (and the outflow determined the minimum length of the river and tributaries (the catchment). And the coastal cities where expeditions were likely to start. But the rest of the map was blank.
There are so many unwritten stories waiting to be told in that blank map. Not just the stories of the players as they fill in those blank places, but also the gamemaster as they make sense of the random rolls.
@Rev That was also the kind of brilliant part of the old X1: Isle of Dread adventure. One of the player props was a map of the coastline, with most of the inland hexes blanked out. It's a great example of how a map can be bigger than the known play area and be an essential contribution to the game.
Now, the interesting contrast is between the random generation and the pre-existing terrain laid out in the GM's map of the Isle. Some part of me likes the idea of randomness more, as something that captures a real spirit of exploration. Filling in hexes that the GM has already filled in requires a much more careful balance to help keep things from feeling like an exercise.
The difference is indeed quite qualitative, when even the gamemaster doesn't know what's out there when it's random. Back in the day, when random encounter charts were de rigeur for D&D, half the fun for the gamemaster was working out why the encounter had happened.
This was part and parcel of the encounter process. After all, if you had a group of 1st level characters encounter a randomly generated adult red dragon it doesn't make much sense for there to be an immediate fight between them – since there is no challenge or story in that – but consider the possibilities inherent if they see that same red dragon on the wing, hunting for wild game (or cattle in civilised areas). After the characters emerge from wherever they hid, you know that there is a lair of an adult red dragon somewhere around here (within easy flying range). Perhaps the characters might come back later when they feel capable of taking on the dragon, but it also can raise other questions. What if there are villages encountered in the area later on? Are they taxed by the dragon? Have they invested in asbestos roofs and large iron spikes?
Encounter lots of dwarves? Obviously the area is of value to dwarves. Mines! Iron? Gold? Jewels? How are they feeding themselves? Hmmm. Is there money to be made running caravans – food for metal? Etcetera.
The fact that what lies out there is truly unknown to gamemasters adds to the excitement and is easily communicated to the players. The added advantage is that events come as a consequence of the character's actions and encounters, so in a very real sense the campaign is about them.
Although it does take a lot of work to properly set of the random tables for a campaign (both encounter and terrain generation), and the gamemaster has to have a few ideas of the general structure he wants to take with these unknown lands when creating the random tables. And one should always readily include random set pieces (more traditional adventures) in the campaign.