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Animator Mike Scott Interview – Honorable Mention
by Ruan Smit | Feb 10, 2014 | Honorable Mention | 0 comments
The first time I learned about Mike Scott was when I saw the Goldfish animated music videos. The style was different than what I normally experienced and the script of the animation was always classic or extremely far out (which I loved). That's why when I went to go watch his work on youtube for the millionth time ( I basically have most of his videos on loop) I took the chance of contacting Mike.
In our email chats Mike was friendly and accommodating, even though he has major deadlines, and that's what makes me enjoy his work and himself as an animator even more. Mike made me realise this morning on the train as I read the final on the inteview…
"It's not the animations I love, but the animators behind them" – Ruan Smit
Yeah, my first official quote, thanks Mike! So without further dawdling I present to you one of our favorite animators in the animation industry, Mike Scott.
Hi Mike! Let's start with you telling us a bit about yourself?
How did you get into Animation?
Where did you study Animation?
How did you start animating music videos for Goldfish?
Tell us more about the Kiffness and your animation music videos for them?
Tell us about the Anime Studio Software you're using?
What kind of equipment do you use when creating your animations?
Making of "We Come Together"
Also have a look at Mike's in depth making-of for Goldfish's 'One Million Views Article
How do you kickstart your creativity?
If you could be any character in adventure time, who would it be?
Your top 3 favorite music videos you created?
Goldfish – Soundtracks and Comebacks (OFFICIAL)
Goldfish – One Million Views
The Kiffness – Where Are You Going?
Who inspires you and what project would you have loved to work on?
Tell us a bit about Happy Land?
Any new projects you're working on, any major ones in the future?
Any tips and advice for aspiring animators out there?
Mike Scott Contact Details:
I'm a dude, 31, I used to live in Joburg, now I live in Plettenberg Bay, sometimes I stay in Cape Town with my brother for work stuff. I used to play drums in his band 'The Kiffness' (we started it together) and now he's got so many gigs that I decided to carry on with animation. I like Plett's beaches – bit of surfing, chillaxing. I've got a thing for pixel graphics and I have zero kids.
I started doing animation tests during junior school with my dad's video camera. Then one of my brother's friends' moms helped me with a stop-motion short. I tried some tests at high-school and a buddy that was into film helped me make another stop-motion short. In Joburg I figured out a way to make Photoshop GIFs and import them into Premiere (not a particularly good workflow) and a comedian and I made a pilot called 'Jozi Zoo' that was later turned into a somewhat watered-down kids show.
The pilot we made was awesome, with a drag-queen body-building lion, a bush-baby that had taken something the night before and he was dying in the heat with massive bloodshot eyes, an endangered White Rhino, a wheeler-dealer Indian meerkat wanting to pawn off an albino snake … ahhh. Anyways, I applied for this UNESCO 5-week animation course and got accepted, there we had some lectures in animation and script-writing and I got to meet other animators from Africa. I got a job at Red Pepper in Joburg animating kids shows (I think Cool Catz is still playing on eTV), then in 2006 I went to San Diego to attend ComiCon and saw the pilot for 'Adventure Time' and briefly met its creator Pendleton Ward … and that changed everything.
I used to have a webcomic called 'Bru & Boegie' that I updated fairly frequently.
Well, I started studying Fine Arts at Rhodes University. I had an awesome party the first year but the course wasn't really pushing my buttons. I left Rhodes and studied a business degree at Bond University in Joburg and did really well in that. I then realised how boring business is, during this time I was doing cartoons for quite a few magazines – PC Format, Medical Chronicle, a plumbing magazine I can't quite remember, as well as odd freelance jobs.
I got a call from a girl I went to Rhodes with who was working with a comedian and that was my first kind of official animation job in the deep end. Later I took part in this course run at NEMISA where animation lecturers from Algonquin College in Canada came to teach some students during a 9-week course.
That was pretty interesting. I was also working as an intern / coffee maker at a studio called 'Art Attack' in Joburg where Jozi Zoo was being made. Sooner or later I started getting whole 5/6 minute episodes to animate, and was doing these every 2 weeks. It was a ridiculous amount of work to do for someone starting out but I guess I cut my teeth on these episodes, I made around 15 or 16 episodes I think, besides the others I had helped out with. The quality wasn't that great but they had their moments. I got a book called 'The Animator's Survival Kit' by Richard Williams and learned quite a bit from that.
A German animator I met online showed me something cool with placing keyframes and a penny dropped for how 'easing-in' and 'easing-out' worked. I made my own show called 'HappyLand' (that I sold recently) and I learned a lot from that. And I learned a lot on the job from making Goldfish videos. So, I skipped out on a lot of official animation education and got in through the back-door, but I was keen and eager and worked my nuts off, so I think that counts for something.
I moved to Plett and worked on HappyLand. I kind of quit nearly all the regular jobs I had to focus on making this pilot. Time went by, HappyLand wasn't getting funding, and I took a job as a runner / delivery boy / coffee maker / dish-washer at the Art Department for a company that were filming some scenes of a series called 'Crusoe' in Plett. It was fairly intense work. I was getting back pretty late in the evenings, exhausted. I was listening to the Goldfish 'Perceptions of Pacha' album a lot in the car and because there was quite a bit of driving involved (the company was based pretty far out of Plett and the various people working on the series were scattered, some in a hotel, some in the forest, some in an old farm yard. It was actually kind of exciting.) I got to listen to the album a lot and it was a little escape.
One night I put a walk animation test together, a fish walking to the song 'Soundtracks and Comebacks', one of my favourite Goldfish songs. I drew up a couple storyboards and sent it through to Goldfish. It should be noted that I was, and still am, a big Goldfish fan. I'd met them briefly at one of their gigs and had sent them some 'fan-art' before. It was in the early hours that I sent through the 8 second animation and I got a reply almost instantly from Dave from Goldfish who said something along the lines of 'this is cool – where do we go from here?' I was over the moon. I quoted for a video, Dave showed it to some other Goldfish crew, and I had a job. I was so pleased to not be driving around every day and to be able to work from home and chill with my cat in Plett. So, that's how it started.
Here's a list of Mike's Goldfish videos if you want a gander:
1. Soundtracks and Comebacks
2. Fort Knox
3. Get Busy Living
4. We Come Together
5. Woman's a Devil
6. One Million Views
Or if you want a full list of his animations go to his animation section : Click here!
The Kiffness is my brother's band, him and I started it 2 or 3 years ago. We've both played in various bands separately, one or two cross-overs, and there was a Plett 'battle of the bands' so I entered us into it. We didn't have a name at that time I don't think, or he may have just decided on a name. We didn't really have a set, I had some electronic drums and he had some stuff, I think he put a set together, I was playing all the drums at that point, and we won the battle of the bands.
So, that was kind of the birth of The Kiffness. He's since done amazing things, our buddy Shandu who Dave went to school with, has joined on bass and some vocals, Dave has had a number of hits on 5fm and been in the Top 40 for various songs, I used to gig quite a bit with Dave & Shandu but took a bit of strain with wanting to do animation and music.
It hasn't slowed them down in the least. I've done a couple music videos, when we were just starting I put a lot of videos together really quickly as we wanted live visuals for the songs at gigs. The latest video for 'Pushin' On' was done by our animation buddy Keegan Thornhill and some of his buddies, I was involved with another project at the time. And, as explained earlier, the video for 'Where Are You Going?' did pretty well, better than any of us anticipated. My brother's pretty creative, he came up with the premise for the Miley Cryus / The Kiffness backup twerker video for 'Pushin' On'.
Anime Studio started out as Moho. I started using it at the suggestion from a buddy I met at the Unesco training course in Durban in 2005, Unesco bought a copy. It was, back then, made by one guy, Mike Clifton. I stayed up at nights and read through the whole manual until I understood how the program worked. I liked the simplicity of it, the bone-bending was cool and it felt nice to work in. I was pretty active on the LostMarble forums, the official forums for Moho. People posted work, as did I, we discussed Moho and I got familiar with some of the community. It's also how I met the experienced German animator I mentioned earlier. Moho wanted some user-generated content to distribute with the program and I sent in some of my work.
In exchange I asked for a life-time of free Moho updates, which was agreed to. Sooner or later Moho was taken over by Smith-Micro and it became known as 'Anime Studio'. They liked the Goldfish videos and used it at trade-shows to demonsrate the software, they used my work on box-art and their website and I got familiar with some of the people from there. Every now and then I'd think of a feature and suggest it to them and every now and then it'd be implemented. While there's more I'd like to discuss but I think an NDA prevents me from doing so, it's a nice piece of software and I use it for various projects.
I use it pretty unconventional ways, I do have Toon Boom Animate and sometimes use that, more for frame-by-frame animation, I like the way Anime Studio interpolates keyframes by default. It uses a unique spacing calculation that I've grown to like, there are options to interpolate linearly, or stepped, but the default 'smooth' option is sometimes pretty cool.
While we're talking about software – while I was at the NEMISA class this guy from Canada was telling us a story about how he was in a meeting with a South African studio. He asked to see their Maya licenses and they laughed and said they do what all South African companies do – they pirate the software. He got up and left. That story stuck with me and I turfed all my pirated software, music and games (I had a LOT) and went legit. All the software, music and games I have and use are legal and bought, or either legally free. I think it's a really good thing to do if a person is taking something professionally.
I have a custom-order iMac 27″ (maxed out) that I found on Gumtree when I was looking for a new machine. Almost every time I work on it I'm glad I sprung for it. I can do loads of things at once – use Photoshop while something's rendering, have a number of resource-intensive apps open at once, it's whipser quiet where my previous Macbook Pro that was my main machine would get super-hot and its fans would go bananas. I also have a little Macbook that I use for remote stuff sometimes and I hook it up to my Cintiq Intuos 12″. I have a Wacom Intuos 4 linked up to my iMac and work between the Cintiq and Intuos.
Firstly though I generally spend quite a bit of time with paper and sketchpads. I get these really great cheap recycled paper sketchpads from a print shop in Plett. They're either free or cost R2 each. I recently completed a 2 minute pilot (well, a little over 2 minutes). Man there were hundreds of little storyboard cards and pieces of paper.
For storyboarding I get a pack of 100 sheets of A4 white card and have it cut into 4 squares – A6, so I have 400 cards to work with. I find the physical rearranging of cards on a table nicer to work with than doing everything digitally up-front in Toon Boom Storyboard Pro. So, I generally stay away from the computer for the initial stages of an animation project and stick with little thumbnail sketches on paper.
I also have a really small but incredibly great piece of equipment – two SmudgeGuard gloves. They're imported from the US, they're made from a combination of nylon and spandex. It makes a HUGE difference when using the Wacom Cintiq. My hand used to get hot and stick to the Cintiq, with the glove, it's like butter and way cooler to the touch.
Editor: Also have a look at Mike's insightful video on…
http://www.mikescottanimation.com/goldfish-one-million-views/
I have an SPD-30 drumkit usually set up in my studio, with a KD8 kick pad and double-bass pedals. I used to play in quite a few bands and find jamming drums or making music on Ableton is a nice side-thing to do. I play PS3 during projects if I have it (sometimes my brother borrows it, we've played quite a bit of GTA5, we're playing SSX now). I've had a run of one project after another, I may take a break for a bit.
I went skiing in France last year (I think it was last year or the year before. I really like skiing, only for 2 weeks though then I'm cold and sad). I do running, I find I get awesome ideas while running but don't really remember them afterwards. In Plett I spend quite a bit of time at the beach and I have a really good buddy there, him and I chat about loads of stuff, he used to be in advertising in Joburg and we both kind of jam whatever.
Mostly though, sitting down with a pencil and paper I find is good. Sometimes it seems like my hand does it's own thing and I can sometimes zen out and just draw.
Ha! I love that show. I was in the conference room when the short was shown at ComiCon in San Diego in 2006. I dig telling this story. Other people were showing their shorts and talking about them, then 'Adventure Time' came on. People. Went. Bananas. I was crying afterwards from laughing so much. It was really special. What was even more astounding is the creator, Pen, was so quiet and unassuming, he said something like 'I just carry this sketchbook around with me, and draw ideas'.
I instantly had a hero and emailed him quite a few times after getting back to SA. He had some pointers about my HappyLand show, I mentioned more than once that I hoped Adventure Time became a series. Lo and behold, it did. It actually debuted as part of Nickelodeon's 'Random! Cartoons' program and was (I suppose?) bought or developed by Cartoon Network. I have *just* finished a short pilot for Nickelodeon. Not sure when it'll be released. Anyways, Pen Ward is one of my heroes.
To answer your question – The Earl of Lemongrab. Have you seen that guy? I think he's totally nuts. (Editor – Yes, what a Loony..gif time!)
1. Goldfish – Soudtracks and Comebacks. The first one. There's something magical about that. I was really just doing my own thing and really flippen' enjoyed making that.
2. Other Goldfish videos – I have memories surrounding each one, and they've been like adverts for me. Some have reached millions of views and I often get requests from others to make music videos. I end up politely bowing out of a lot of jobs, but it's nice to have the enquiries.
3. The Kiffness – Where Are You Going? My brother and Mathew Gold's track. We were planning to do a simple lyric video so we can put the song on YouTube. I thought it'd be nice to have some Atari-style 8-bit graphics to go along with the lyrics. It ended up becoming the official video of the song and was #1 on our SA MTV Dance Chart recently, it got nominated for 'Best Music Video' by MK, so, that was a bit of a surprise.
Pendleton Ward (Adventure Time), Steven Purcell, David O'Reilly, Frederator Studios, Studio AKA, the guys at Triggerfish, Stephen Hillenburg, Hao Miyazaki, Nintendo, Sega, early 16-bit / 8-bit videogames, Joseph Cambell, my brother, Jesus, Bill Watterson, Matt Groening, Richard Scarry, James Jarvis, Moby, Goldfish, St. Germain, Daft Punk, Air, Gorillaz, Paulo Coelho, Mozart, old Lucasarts adventure games, Jereme Perin, Carter Beauford … I'll likely think of loads more after sending this.
Ah, right. I touched on HappyLand earlier. It was a show I created a pilot for. I shopped it around, various agents took it and showed it to TV stations, as did I. In South Africa, coming off the street, the general response a station may give (and I know this as I've heard a similar thing from other creators who want to get their creations on TV) is; 'This is nice. We don't have any budget. We can show it for free'. That's an option if the show is an advert for something, but HappyLand isn't. It just *is*. The idea was for a show to be day-glo like Super Mario Bros, look like a video-game, have not much angst, just friendly, gentle stories.
I had the idea while working on Jozi Zoo, the Jozi Zoo characters had black outlines that made them specific to a particular size – too close and the lines looked too big, too small and the lines looked unnaturally thin. More as a style thing, I wanted a show where there are no outlines, just coloured shapes, with vectors we could zoom in and out as much as we wanted and still use the same character rig. The 2 minute pilot I made I think is pretty cool, my brother made the music, I had a buddy record the voices. But, no luck with getting funding to create more. So I decided to make more by myself. I went for a really minimalist look, no backgrounds, just 2 characters, I made the music myself and created 52 short episodes – around 30 seconds to 1 min each. The idea was for these to be used as interstitials, shorts between programs when there aren't adverts.
A station may go for them, kind of like 'La Linea' if you remember that show, the one with the single shite line and 'Badum Badum', the guy that laughs and complains a lot. Anyways, I spent quite a while on them and called them 'HappyLand Shorts'. I made some DVDs, together with another show I had made, 7 episodes of 'BeatBoxing Dave', printed nice DVD box cases for them and offered them for sale. Quite a few overseas people bought, but still, no sales to stations here, just responses that station x is happy to flight them for free.
Last year I went to the Annecy Animation Festival in France. It's the biggest animation festival in the world. There were 6 of us in a South African delegation, and around 30 South Africans there in total. It was awesome. A buddy suggested I try sell HappyLand while I was there. I had my laptop and at the South African stand I screened HappyLand shorts and had a 'for sale' sign written on a piece of paper. I didn't make a sale there but soon after I got back to South Africa I decided to work up the shorts and give them another layer of polish with hand-drawn backgrounds and get in touch with one of the many contacts I had collected up at Annecy. I'd just started working on HappyLand again when I got a message from someone wanting to buy them all. It was from an ex-South African living in China for 10 years who had followed HappyLand's development from the beginning when I was posting WIP on the LostMarble forums. I sold him the entire HappyLand IP.
Sure, I've just finished the Nickelodeon pilot, it was an original idea of mine, I started it in Plett and moved to Cape Town and plugged in with TriggerFish, I worked on it for about 6 months between Cape Town and Plett. I'm super proud of it and I look forward to it being released.
With that done, I get quite a few enquiries for music videos and other jobs, I've kind of grown a little selective and am generally going with projects that ignite something within me, like something that lights my fires I may be interested in. At the moment I've just sent off some previous work to Annecy to be considered for the 2014 festival, and I'm half-planning to start on a music video where animated people / creatures just dance weird dances. I may then find a suitable song after some tests and consider doing a music video for that. But no real biggies at the moment, one or two possibilities.
Ha. I often get asked this. I just don't know. If you really love it, you'll find a way I guess. There are loads of nay-sayers who say there aren't any jobs out there, or the industry is dead – if you love it, make your own job. Pro-activity counts for a lot.
Twitter: @mikescottiskiff
Website: Mike Scott Animation
Thanks for the great interview Mike, all of the best with your business endeavours and keep on inspiring!
Written by Ruan Smit
Ruan Smit started Pixelsmithstudios with the vision of creating a new design orientated environment of sharing, learning and expertise development amongst local Animators,Illustrators,Game Developers and VFX artists in South Africa.
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The Municipal Court for the Town of Seabrook Island has jurisdiction to try all cases arising under the ordinances of the town, as well as criminal cases made under state law within the corporate limits of the town.
The Municipal Judge hears and determines all cases within the court's jurisdiction. The powers and duties of a Municipal Judge are the same as those of a magistrate with regard to criminal matters; however, municipal courts do not have jurisdiction over civil matters.
Whenever the Municipal Judge finds a party guilty of violating a municipal ordinance or a state law within the court's jurisdiction, he or she may impose a fine not to exceed $500.00, imprisonment of up to 30 days, or both. The municipal judge may suspend sentences upon such terms and conditions as he or she deems proper including, without limitation, restitution and community service. The Municipal Judge also has the power to punish for contempt of court by imposition of sentences.
The Clerk of Court is responsible for maintaining all municipal court records and for making such reports as may be required by the Municipal Judge or the state court administrator.
The Municipal Court meets on an as-needed basis. Court is held at Town Hall, 2001 Seabrook Island Road, Seabrook Island, SC 29455.
Judge Dennis O'Neill was sworn in as the Municipal Judge for the Town of Seabrook Island in April of 2000, and has served in that capacity for nearly two decades. Judge O'Neill has also served as a Municipal Judge with the Towns of Mount Pleasant, Sullivans Island and Island of Palms, and as a special Circuit Court Judge for the Court of Common Pleas for the Ninth Judicial Circuit.
For 40 years, Judge O'Neill has counseled and represented clients in the private practice of law, with an emphasis on general practice, criminal defense, civil litigation, real estate, mediation and arbitration.
A native of Charleston, Judge O'Neill is a graduate of the University of South Carolina and the USC School of Law. He was admitted to the South Carolina Bar in 1978, and has been admitted to practice in the U.S. District Court (District of South Carolina), the U.S. Court of Appeals (Fourth Circuit), and the U.S. Supreme Court.


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Early Childhood Education facilitates appropriate child development and ensures the health and safety of children in care.
Children experience meaningful, responsive, and stable relationships with teaching staff and peers.
Active client participation occurs to a considerable extent.
Each child has a meaningful, ongoing relationship with a primary caregiver.
Research Note: The research shows that maintaining the same primary caregiver aids in the development of secure child-caregiver attachments, as well as improved relationships between the caregiver and the family, and between the child and his or her peers.
providing opportunities for child-directed activities and conversations.
Interpretation: Teaching staff should be flexible in meeting each child's eating, toileting, and sleeping needs.
Research Note: Research presents strong evidence that children who receive predictable, positive, and responsive care feel safe and supported, allowing them to explore confidently and without fear. Long-term studies have shown that these secure attachments are a strong predictor of future academic achievement including higher test scores, stronger cognitive and social skills, and fewer behavioral problems.
responding to his or her questions or requests.
making positive physical contact when acceptable to the child, such as: hugging, holding a child's hand, and offering comforting touch.
Interpretation: Conversations should be both child and teacher initiated. Teaching staff should demonstrate interest when children ask questions or discuss something of interest to them.
Research Note: The literature identifies positive interactions with teaching staff as a primary indicator of child care quality and a strong predictor of positive outcomes such as cognitive development, language skills, social development, and the healthy development of trust, confidence, and identity.
offers consistent repetition of daily routines, allowing for some variety and contrast.
NA The organization does not provide infant care.
involving the child in communication with the family whenever possible.
using everyday activities to foster the development of social skills.
Note: See ECE 7.10 and ECE 7.11 for more information on promoting emotional and social development within the curriculum.
Research Note: To encourage socialization and promote relationship building, the literature on child development encourages serving meals "family style," with several children and adults sitting around a table, serving themselves, and engaging in conversations.
modeling positive behavior by interacting with fellow staff, children, and families in a positive, respectful manner.
Interpretation: Re-directing children can involve engaging the child in an individual activity away from the group and having a developmentally-appropriate discussion about emotional self-regulation techniques and conflict resolution skills.
Interpretation: Physical restraint should never be used as punishment or a means of controlling unwanted behavior unless that behavior poses an immediate threat of harm to the child or someone else. Examples of emergency situations that may require physical restraint include when a child runs towards a street or when a child attempts to cause physical harm to him or herself or another child in the classroom.
seek mental health consultation as needed.
Note: See ECE 8 for more information on serving children with unique behavioral needs that may require additional screenings or services.
Program changes are made with sensitivity to each child's need for stability and consistent relationships.
Interpretation: Program changes include decisions around grouping, staffing, and scheduling, which could impact a child's day-to-day routines and established relationships. Organizations can demonstrate that the needs of children in the program have been considered by instituting changes slowly, over-time; notifying children and their families of upcoming changes in advance; and taking the time to answer questions regarding the purpose of the change.


text:
List of Upcoming Events 2021
April Fools Mountain Bike Festival April 9, 10 and 11, 2021
Thunder & Lighting In The Wichita's April 22 – 25, 2021
The Roots Ball May 28, 29 and 30, 2021
Rock'n the Park July 2, 3 and 4, 2021
The Blues Ball September 3, 4 and 5, 2021
Artwalk and Flute Festival October 8, 9 and 10, 2021
Christmas Parade and Carnival December 18, 2021
ESTIMATED YEARLY DATES FOR EVENTS,
TOWN WEB SITE HAS UPDATED SCHEDULE
https://medicinepark.com/
Medicine Park's Official Website: https://medicinepark.com/
Medicine Park Aquarium http://www.mpmns.org/ http://www.mpmns.org/Resources/aqlocationmap.png
Medicine Park Trail: Solid service walkway lined by cobblestones, along scenic Medicine Creek.
Bath Lake Swimming Area: Renovated area along Medicine Creek historically developed (and still used) for swimming.
Gondola Lake and Dam: Small, scenic Lake, below larger Lake Lawtonka dam, created by 1918 concrete dam built
over rugged granite boulders.
Lake Drive: Beautiful scenic drive along the shoreline of Lake Lawtonka.
Fishing: in Medicine Creek is now becoming a yearly event. In early November the creek is stocked with trout by the Oklahoma Department of Wildlife Conservation offering great trout fishing throughout the winter months. There is good fishing foe bass and other types of fish all year round.
The Old Plantation: The most significant building in the Town's history. Started in 1909 as the Outside Inn, it became the Grand Hotel in the 1920's. In the 1960's it became the Old Plantation. Now a fully restored, world-famous restaurant in the heart of the town.
Veterans Monument: Granite marker in Jack Laughter Park dedicated to all war veterans.
Surrounding Areas:
Wichita Mountains Wildlife Refuge: 60,000 plus acres are home to free range buffalo, longhorn cattle, prairie dog towns, elk and deer. Mount Scott provides a scenic drive to the second highest point in the Wichita Mountains Wildlife Refuge. Special tours and programs throughout the year. 580-429-3222
Lake Lawtonka: Magnificent man-made (water supply) lake, built in the shadows of Mount Scott, with abundant recreational opportunities and facilities.
Lake Elmer Thomas Recreation Area: (LETRA) Camping, RV sites, miniature golf, water-slide, boat ramps and docks.
Meers: Born during the turn-of-the-century gold rush, the Meers Restaurant and store, with its fabulous hamburgers, is all that remains of this former boomtown. The Tour de Meers is held here annually.
Museum of the Great Plains: Cultural and natural history of the Southern Great Plains of North America; Tingley
Collection of Native American artifacts, Red River Trading
www.museumgreatplains.org
Fort Sill Museum: 1870 Old Post buildings house exhibits about buffalo soldiers, Southern Plains tribes and famous
Apache Geronimo; world's largest collections of military memorabilia.
The Holy City of the Wichitas: Home of the longest running passion play.

redpajama_set_name: RedPajamaCommonCrawl


text:
10 Most Popular Board Games in India
Who hasn't played board games? Board games have been in our lives since many generations and they are going to stay for a long time as well.
Because board games are a wonderful way to bond people, may they be relatives, friends or even strangers. We are sure you must have played a lot many board games along the years.
Here's a list of the most popular board games in India. Tell us which one is your favourite.
Why Board Games
Board games prove to be extremely helpful in strengthening relations and some of them also help promote team work.
There is a huge variety of board games. Some are played just for recreational purposes and some can even win you national championship if you are an excellent player.
1. Snakes and Ladders
Snakes and Ladders is the most popular game in India right now mainly because of its uncertain nature and its simplicity.
It's one of the simplest of board games and is hence popular among people of all ages.
If you are one of the very few who hasn't yet played Snakes & Ladders, no worries, we are here to fill you in. It's a game purely based on luck.
Players take turns to roll the dice. And they advance a certain number of blocks in accordance to what they get on the dice.
There are a hundred blocks to advance before you reach "Home" which wins you the game. But there are 'Snakes & Ladders' assigned to some of the blocks.
If luck favours you, you could land on a block that is assigned a ladder which can advance you a great number of blocks.
Though if you aren't having luck on your side, you could also land on a block that is assigned a snake which will toss you down a great number of blocks. Whoever is the first to reach the final block wins the game.
2. Ludo
Ludo is a board game that was derived from the popular Indian game "Pachisi".
It is an engaging game of luck with a whiff of strategy where each player is trying to make their tokens reach home. At the same time trying to prevent other player's tokens from doing the same.
Each player is given four tokens. The game starts by rolling a 'one' on the dice to get your token out of the starting zone.
Once it's out, you advance the token through the complete board of 98 blocks according to what you score each time you roll the dice.
The catch here is that any player is capable of sending another player's token back into the starting zone if they land on a block that is already occupied by the other player.
So throughout the game each player is trying to make sure no other player lands on their tokens, while themselves trying to land on as many rival tokens as they can.
Though Ludo has the dice controlling all movements, players can still strategize to minimize tokens landing on them and vice-versa. The player who gets all the four tokens into the 98th block wins the game.
Ludo is often sold along with Snakes & Ladders, where one board has both these games on either sides of it.
3. Carrom
Carrom is a wonderful board game that helps you strengthen hand-eye co-ordination. In Carrom there are basically 20 coins or 'discs' with smooth surfaces. 9 black ones and 9 white ones.
One of the coins is slightly larger and heavier than the rest of the coins and is known as the 'Striker'. The Striker is used to hit the other coins so that they fall into the holes located at each corner of the board.
There's also a special coin known as the 'queen' which is red in colour. Potting the queen can sometimes win you the game. Though you also need to pot another coin on your immediate next try.
Otherwise the queen will return back to the board from your collection and will be back up for taking.
There are a few variations of the game played on a Carrom board. The classic one basically divides the players into two parties. One party tries to pot all black coins and the other one tries to pot all white ones. Whoever pots all their coins first, wins. The queen carries extra points.
4. Chess
Surely, you must have heard of the name Vishwanathan Anand. The most famous Indian Chess player.
He is one of the grandmasters of this wonderful game of wits and strategic planning. It's easy to learn chess but very difficult to win at it if you don't have the knack or the wits.
Chess is basically a two-player virtual war scenario where in each player is given an army of 16 pieces. Eight pawns, two Rooks, Knights and Bishops and one Queen and King. The board is made up of 64 blocks, 32 white ones and 32 black.
Each piece has a designated movement pattern that the players need to stick to. Throughout the game, the players try to eliminate each other's pieces.
And the motive of the game is to trap the opposite player's king, such that they can't avoid the king's elimination.
It might sound simple but when you actually get down in the ring, you realise its way more difficult. You need to be extremely observant of the opponent's moves, and plan your order of moves accordingly.
5. Draughts
Draughts, also known as Checkers, is a game played on the same board as Chess. Which is an 8×8 board consisting of 32 black blocks and 32 white ones.
The game is played between two players. Each of them start with a total of 16 coins arranged as shown in the image.
You take turns to move your coins. Now the movement of these coins is always diagonally one box unless they are eliminating an opponent coin in which case they jump over the coin getting eliminated in the same line and land on the block behind it.
A coin can eliminate as many coins as they want in one go as long as the eliminations are continuous.
There are a few variants of this game that are played on a 10×10 board and 12×12 board, with equal numbers of black and white blocks.
The original variant played on an 8×8 board has a loophole that can cause the game to always end in a draw from the starting position, if both players make perfect moves.
Draughts also has competitive championships, so if you are really good at it you can even win yourself a Draughts championship.
6. Monopoly
We all have played Monopoly. In India it's also commonly known as 'Vyapar'.
Monopoly is a breakthrough game that can be a very efficient way of learning business skills. It can be played between as many as 6 players.
The game starts with each of the player getting a designated amount of money that they can use to buy properties, pay rents, debts or to bail themselves out of jail. There are a lot of things that you can do in a game of Monopoly, and getting bored is not one of them.
Each player tries to acquire as many properties to keep earning money. At the same time trying their best to make other players lose all their money.
The game goes on till there's only one player left that hasn't went bankrupt who is deemed to be the winner.
There are variants of this game that can end in other circumstances as well.
This game is a great way of learning the importance of assets and financial planning.
You might want to invest in a board game like this if you want your kids to have a business mind-set in the future.
7. Scrabble
Scrabble is a board game for all of us who think they know a lot of words in the English language. You'll never know how clueless you are about English language till you play a game of Scrabble with your friends.
Scrabble board game consists of a 15×15 grid with each of the box assigned certain points. 2 or 4 players can play this game at one time.
Each player is given a certain number of letters with each letters having designated points. In accordance to the box that each letter is used in, the points are calculated for each player.
It's kind of a crossword puzzle where in you have to make eligible words that can be read from left to right or from top to bottom using the letters given to you. Way harder than what one would imagine it to be.
If you do read a lot of books, you might be a bit better than the rest at Scrabble, but that's if you get the right letters.
8. The game of LIFE
This is one of the 1990's board games that all kids in the era were crazy about. It may have lost some of its shine down the years but it's still one of the most popular board games.
The TGOL's popularity is due to the fact that this board game literally depicts life. You start from one place and according to your decisions you choose your paths throughout the game and that also decides where you are going to end up.
So the game basically depicts a person's life according to their choices throughout the game. College life, jobs, retirement, marriages, having or not having kids, you have a lot of options to choose from and build your life.
You also need to manage your finances throughout the game or you could go bankrupt, which is basically an immediate disqualify. This is a very family friendly game that any parents can play with their children.
The most modern version of this game also contains smaller blocks for acquiring pets. In short, if you have kids causing a nuisance this game is bound to keep them busy for a long time.
9. Scotland Yard
This is a board game many people must have played but didn't know what it was called. Well now you know it.
You'll probably have a nostalgic moment if you remember that Scotland Yard advertisement they used to have on the TV during the early 2000's. The game revolves around a fugitive named Mr. X, trying to escape a bunch of detectives.
This is a group board-game and needs at least 5 players for it to be fun. One of the players plays as the fugitive Mr. X while the rest of them become the detectives or police, looking for him. The board game is basically a map of London's Scotland Yard.
There are a total of 199 locations on the board that are connected with bus routes, train routes, water ways and underground subways (Only accessible to Mr. X). The game starts with all the players being distributed 22 transport tokens.
These are needed to travel from one location to another. And each time a player uses a transport token they have to hand it over to Mr. X, so practically giving Mr. X unlimited travel tokens. The whereabouts of Mr. X are disclosed to the detectives only at certain times.
And all the detectives have to work collectively to try and catch the fugitive by landing on his location. It's a compelling game of strategy and teamwork with a splash of mystery that even got it the 'Spiel des Jahres' (Game of the Year) Award back in 1983.
Mostly Scotland Yard is sold with the 'Game of Life' where the board had 'Life' on one side and Scotland Yard on the other.
10. Cluedo
Another murder mystery game for all the wannabe Sherlock Holmes. You can get that sense of suspense in your family time with Cluedo. This game basically revolves around a character named Dr. Black.
Dr. Black has been murdered and there are supposedly as many as six suspects. Now each player assumes the role of one of the six suspects and moves around on the board strategically.
Going around the game board that represent rooms of a mansion trying to find evidences in the rooms to try and figure out which of them is the murderer.
There are also clues about the murder and the players have to figure out which room the murder has happened in, when it happened, what was the murder weapon and many more things along those lines.
If you like murder mystery or any mystery books or stories for that matter, you are bound to love this game. It is the perfect blend of strategy and brainpower mixed with suspense, revelations and nail-biting twists and turns.
Cluedo can occupy children and even adults for hours together and believe us, you'll never feel like stopping once you get the hang of it.
Categories Sports Tags Board Games, carrom, Chess, Ludo, Scrabble, Snakkes and ladder
How to Decide the Term of Your Term Insurance Plan?
Learn to Take Care of Your Health Through These Everyday Routine Acts


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Camille announces Record Store Day 2012 release & Barbican Show 27th April
The brilliant and beguiling French artist Camille releases a limited edition 7" vinyl single on Discovery Records for Record Store Day on April 21st 2012. 'Bubble Lady' will be limited to 1,000 copies.
One of the most iconoclastic singers of … Read More
Gruff Rhys & Cate Le Bon announce Split 7″ for Record Store Day 2012
Ovni (Turnstile) presents a Record Store Day exclusive split 7″ single with Gruff Rhys & Cate Le Bon for 21st April 2012!
With her second album, CYRK, hitting the shelves on 30th April, Cate Le Bon is set to … Read More
Bloc Party announce Record Store Day 2012 exclusive
2012 marks 10 years since the inception of the label Transgressive, and the band Bloc Patry on the British indie music scene. To mark the anniversary "as much an act of love, to rejoin with our old friends, as … Read More
Domino Record Store Day 2012 announcement
Domino is happy to announce it's participation in Record Store Day, releasing a number of special records, exclusively through independent outlets on Saturday the 21st of April 2012.
Releases are as follows:
Smugglers Way Flexi Zine
Animal Collective … Read More
Thrill Jockey announces Record Store Day (April 21st) releases
The US based label Thrill Jockey is very pleased to announce this year's line-up for Record Store Day in the form of two new releases and two older reissues that haven't been available since the early '90s!
Following last year's … Read More
Diva Dompé release new tune "Cyborg Sweetie"
5 March 2012 | aaamusic
London-based label Critical Heights is proud to announce another new exclusive 7″ single for Record Store Day (21 April) from the astonishing Diva Dompé. Listen to the new track "Cyborg Sweetie" right here! DIVA DOMPÉ "Cyborg Sweetie" http://soundcloud.com/criticalheights/diva-cyborg-sweetie/s-xrA5B L.A.'s Diva … Read More
Record Store Day selects The View to record 2011 anthem Remake of 80s powerpop classic 'I Need That Record' by The Tweeds
"Record keep on spinning, makes my life worth living"
"We are in a band because we love music. People who love music shop at record stores" – Kieren Webster, The View Record Store Day – the annual celebration of independent record … Read More
Festival NewsFestivalsNews
Truck Festival reveals Record Store Day plans for their new record shop
THE RETAIL SIBLING OF THE TRUCK FESTIVAL CELEBRATES RECORD STORE DAY – YOUNG KNIVES AND MORE FOR TWO DAYS OF IN-STORE PERFORMANCES
POP-UP TRUCK STORE PLANNED FOR TRUCK FESTIVAL
ONE WEEK LEFT FOR BANDS TO ENTER FOR CHANCE … Read More
of Montreal + Casiokids Release Split 7" For Record Store Day
4 April 2011 | aaamusic
of Montreal and Casiokids are set to release a split 7" for Record Store Day via Oslo-based independent label Splendour. 'Expecting To Fly', a Buffalo Springfield' cover by of Montreal and 'London Zoo', a brand new track by Casiokids will be released … Read More
Record Store Day selects The View to record 2011 anthem
Remake of 80s powerpop classic 'I Need That Record' by The Tweeds
"We are in a band because we love … Read More


text:
Spannocchi ist der Familienname folgender Personen:

 Emil Spannocchi (geboren als Emil Graf Spannocchi; 1916–1992), österreichischer General
 Lelio Spannocchi (geboren als Lelio Graf Spannocchi; 1911–1986), österreichischer Politiker und Landesbeamter
 Tiburzio Spannocchi (1543–1606), italienischer Architekt und Ingenieur

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Our membership network comprises 16 visitors groups and interested organisations across the UK, representing over 650+ volunteer visitors, as well as many individual members, who give their time to befriend and support people being held in immigration detention.
Organisation membership is open to visitors group or those who visit as part of their organisational remit. Individual membership is open to all.
We provide a wide range of support to our member visitor groups across the UK, including one-to-one advice and guidance, training, resources, events and advocacy support. Being part of the AVID network also provides contact and links with visitors groups across the UK, and is a great way to share experiences and best practice in visiting in detention.
Membership fees vary according to organisation resources and size.
If you are part of a visitors group, or setting one up in your area and are interested in becoming a member of AVID, please get in touch to find out more.
As well as our visitor group members, AVID is supported by individuals from across the UK interested in immigration detention issues. Individual members have voting rights, receive regular updates and invitations, and it is a great way to show your ongoing support of our work. For more information, get in touch with us.


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Sub-categories of "governance"
rights …
Filtering for governance (remove)
Filtering for Centre for Trust Peace and Social Relations (CTPSR) (remove)
Global Diversity Governance MPA
Centre for Trust Peace and Social Relations (CTPSR) Diversity within very local communities is growing as our world becomes more interconnected and our markets more globalised. Within this increased complexity the need to understand diversity, its impact and consequences is ever more crucial. The way we deal with differences between people is a key variable in almost every sphere of modern life and of particular relevance for public and private management. Managing diversity and capturing its benefits is a key challenge for contemporary societies. It is as important for secure and stable cities as for successful and profitable companies, and especially critical for public services managers with heavily constrained expenditures.
The MPA Global Diversity Governance builds upon the global understanding and practical expertise that Coventry University, through the Centre for Trust, Peace and Social Relations (CTPSR), has developed in the fields of intercultural relations, social cohesion and diversity around the world. It is a programme that rises to the challenges of managing diversity and is designed to support professionals from around the world who are responsible for service design and delivery that must take full account of an unprecedented level of diversity in their communities, workplaces and families.
The MPA brings together experienced, mid- and senior-career professionals from different countries and regions, as a collaborating and diverse group with global and local perspectives, to learn from leading experts and active researchers from across the social and political sciences. The programme is open to professionals with the requisite qualifications looking to more effectively understand and confront the challenges of diverse societies and manage lasting, positive social change in their own local areas.
The global political and economic environment is changing and a new and very different geo-political reality is emerging. The MPA has been desig
post-graduate degree / master
Centre for Trust Peace and Social Relations (CTPSR), United Kingdom


Here is additional information needed to successfully participate in an Initial Exchange Offering on the Bittrex International Trading Platform.
In order to participate in an IEO you'll need to have your Bittrex International account created and perform identity verification. Read above to learn how to create a Bittrex International account and perform verification.
In order to participate in an IEO you'll need to have sufficient Bitcoin in your Bittrex International account. You can deposit Bitcoin from your personal wallet or another service. Read above to learn how to deposit cryptocurrency. You can also convert fiat currency or other cryptocurrency in your Bittrex International account to Bitcoin for use in an IEO.
Once you have verified and deposited Bitcoin to your Bittrex International account, navigate to the IEO page at the start time and follow the directions there.
*Only customers that are eligible for Bittrex International will be able to participate in Initial Exchange Offerings.
Q: Is my account eligible to participate in an IEO?
A: Refer to our Terms of Sale on eligibility on participating in an IEO.
Q: How can I verify my account is set for Bittrex International?
A: To verify, search for an international token such as "ONT" or "ANKR" on the wallets page and generate an address. If you are successful, your account is set for Bittrex International.
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A: Please keep an eye on our Twitter, where we will make an announcement when the token is available for trading, deposit, and withdrawal https://twitter.com/BittrexIntl.
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Loewen Cyprium features copper and bronze clad windows and doors that are unique in design and construction. The Cyprium collection is artisanal in detail, down to the soldered exterior joints and rich, tactile depth of texture in the thick metal cladding and deep profiles.
These hand-wrought living surfaces develop distinctive patinas that adopt and define the individual aesthetic character of the homes to which they belong.
Lead-free soldered joints add a hand- forged, authentic appearance that is both attractive and functional. Soldered joints create a cohesive, watertight body for frame and sash members resulting in uniform reaction to temperature fluctuation.
Recessed from the face of the sill and frame, this classical mullion detail adds visual harmony. Cyprium deep sills are well suited to masonry wall construction.
Hand-fitted sill caps are soldered in place for structural integrity and a finished appearance.
Picture/Direct Set (fixed, non- sashed units) offer an even deeper offset from the face of sill, head and frame members to the vertical plane of the glass.


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Canada "Horrified" Over "Punitive" Proposals To Cut Olympic Qualifying Chances for Americas
9 years ago StraightArrow Comments Off on Canada "Horrified" Over "Punitive" Proposals To Cut Olympic Qualifying Chances for Americas
Equine Canada has told the Pan American Equestrian Confederation it is strongly opposed to an International Equestrian Federation proposal to cut to a single nation the ability for dressage and eventing to qualify for the Olympic Games through the Pan American Games.
"We were horrified to learn of this proposal," Mike Gallagher, President of Equine Canada, said of the draft reducing Pan Am qualifying to one nation from two for the 2016 Rio de Janeiro Games, the first Olympics ever to be held in South America.
"It is nothing short of punitive to countries from the Americas.
"To suggest that we reduce the number of available qualification positions for this region will remove motivation and investment in equestrian sport, especially in developing nations within the region."
In its letter to the Confederation, Equine Canada noted the Americas represent more than 30 per cent of all of the FEI-member countries in the world, and that it has the highest growth in FEI-level competitions among the regions.
Considerable work, the federation said, has gone into raising the standard of competition in the Pan American Games, including a test competition to take place next month in Wellington, Florida for a new format for dressage.
Canada along wth Mexico and some other Latin American nations has been at the forefront of denouncing the proposal.
The same proposal that reduced Pan Am qualification increased to four from three the number of countries that can qualify through the World Equestrian Games in Normandy in 2014 while also increasing the number of starting places for dressage at the next Olympics to 60 from 50.
The United States, the most powerful equestrian nation in the Americas that comprises two continents–North and South America–has adopted a wait-and-see approach, stating only that it will send an official to the FEI Sport Forum in Lausanne, Switzerland April 8-9 that will consider the issue.
Sharp criticism over the U.S. stance has been expressed in private by riders and officials in both the Americas and Europe for a failure by the U.S. to stand with the rest of the Americas over an issue that kills the hopes of many Latin American nations of a chance to go to the Olympics, the world's biggest sports stage.
If no nation from the Americas is among the top four at WEG next year, only one nation will be able to qualify through the Pan Ams which will next be held in Toronto in 2015. The only other chance is if three or more individuals from a nation qualify and thus form a "composite" team for
The rationale for changing the qualifying procedures that were in place at the 2008 Beijing and 2012 London Olympics was that Brazil as the host nation is automatically awarded a team slot and riders need only meet minimum qualifying scores.
"It is tremendously difficult and expensive for riders in the region to travel to competitions in other countries or to Europe," he said.
"In spite of these challenges, results from the region have been steadily increasing. Regrettably these qualification proposals could virtually eliminate the possibility of more than one country from the Americas region qualifying for the Olympic Games."
Equine Canada contends the proposed change does not meet the universality requirement or the geographic diversification requirement of the Olympic Games. Further it does not meet the performance requirements of having the best nations in the world represented.
"We do not understand the motivation for these changes," Mike Gallagher said.
"At the FEI, we have come so far in the past decade in demonstrating that world class equestrian sport exists outside of Europe and that it is truly a worldwide growing sport. This change sends the exact opposite message.
"We do support the proposal that both Dressage and Eventing compete with four team members and that the top three will count.
"However, we feel it's important that the reserve horse for Eventing be allowed to compete as an individual. A conditioned 4* Eventing horse only has the opportunity to peak and compete once or twice a year at this level, and to prepare and transport a horse to the Games with the possibility of staying in the stall, will discourage owners and riders from providing reserve horses for the team."
Equine Canada, he said, will continue to press its position toward more equitable and inclusive qualifying criteria coming out of the Pan American Games.
Bettina de Rham Appointed FEI Dressage & Para Dressage Director In Addition to Vaulting & Reining
LAUSANNE, Switzerland, June 14, 2016--Bettina de Rham has been appointed director of dressage and para-equestrian dressage at the International Equestrian Federation that the FEI announced Tuesday will be added... Read More
Ashley Holzer & Pop Art Win Royal Fair CDI3* Grand Prix
StraightArrow 11 years ago
TORONTO, Nov. 10--Canada's top international rider, Ashley Holzer, rode her Olympic and World Equestrian Games mount, Pop Art, to victory to defend her title in the 88th Royal Horse... Read More
Wellington Gets Six CDIs, Dressage Derby Remains at Loxahatchee, None at Brandon Center in Major Realignment of Florida Winter Circuit
The Global Dressage Festival in Wellington will stage six CDIs while the Palm Beach Dressage Derby will remain in neighboring Loxahatchee and no international events will be held at... Read More
British Riders Dominate Biarritz CDI3*
BIARRITZ, France, Oct. 18--British riders Richard Davison, Stephanie Croxford and Fiona Bigwood dominate Grand Prix classes at Biarritz International CDI3* Read More


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Congo, Republic of the (1)
Food Assistance (3)
Market Development (1)
Trade Advisory Committees (1)
Food for Progress (3)
(-) News Release (9)
(-) Fruits and Vegetables (9)
(-) Oilseeds (9)
Other Oilseeds (1)
Biofuels (3)
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USDA Assists Farmers Impacted by Unjustified Retaliation
CONTACT: USDA Press Office, press@oc.usda.gov Washington, D.C., July 24, 2018 – U.S. Secretary of Agriculture Sonny Perdue today announced that the U.S. Department of Agriculture (USDA) will take several actions to assist farmers in response to trade...
U.S. Farm Exports Hit Third-Highest Level on Record
Contact: USDA Press Phone: (202) 720-4623 Email: press@oc.usda.gov WASHINGTON, Nov. 16, 2017 – U.S. agricultural exports totaled $140.5 billion in fiscal year (FY) 2017, climbing nearly $10.9 billion from the previous year to the third-highest level...
USDA Trade Mission to Expand Export Opportunities for U.S. Agriculture in Brazil
Contact: Krissy Young (202) 720-7400 WASHINGTON, Sept. 21, 2017 – During a U.S. Department of Agriculture (USDA) trade mission to São Paulo and Recife, Brazil, Sept. 25-29, leaders from 24 U.S. agribusinesses and trade organizations will explore...
USDA, USTR Name New Members to Trade Advisory Committees
Contact: USDA - Sally Klusaritz, Sally.Klusaritz@fas.usda.gov USTR - Andrew Bates, ABates@ustr.eop.gov WASHINGTON, June 26, 2014 — Agriculture Secretary Tom Vilsack and U.S. Trade Representative Michael Froman today announced the appointment of 19...
USDA Trade Mission to Open New Doors for U.S. Agriculture in Northeast China
Contact: FAS Public Affairs, (202) 720-3448 WASHINGTON, May 2, 2014 – The U.S. Department of Agriculture's (USDA) Foreign Agricultural Service today announced that Michael T. Scuse, under secretary for Farm and Foreign Agricultural Services, will...
USDA 2013 Food Assistance Programs to Benefit More Than 10.5 Million Worldwide
Contact: FAS Food Assistance Division, (202) 720-4221 WASHINGTON, Sept. 18, 2013 – The U.S. Department of Agriculture (USDA) today announced that the fiscal year 2013 Food for Progress and McGovern-Dole International Food for Education and Child...
USDA 2012 Food Assistance Programs to Benefit Nearly 10 Million Worldwide
Contact: FAS Food Assistance Division, (202) 720-4221 WASHINGTON, April 2, 2012 – The U.S. Department of Agriculture (USDA) today announced that international food assistance in fiscal year 2012 will benefit more than 9.7 million people worldwide...
USDA Food Assistance Program Expected to Benefit 5.2 Million People This Year
Contact: USDA Office of Communications (202) 720-4623 WASHINGTON, May 17, 2011 – Agriculture Secretary Tom Vilsack today announced that the U.S. Department of Agriculture will award more than $346 million in international assistance grants, which...


Q: Can items from my VIP package be shipped to me?
A: If you miss or cannot attend your meet and greet for circumstances beyond our control, Sound Rink nor its employees are not held responsible for sending any items to you that are included in your VIP package or upgrade. Due to shipping costs and the risk of having your items lost during shipment, we cannot send any items to you directly.


If you are looking for a top down CPU cooler that is virtually silent and offers great performance you would be hard-pressed to find anything better than Scythe's Choten.
The Choten CPU-Cooler uses a top-flow design to actively cool all surrounding mainboard components as the air flow is directed down. This has a positive effect on system stability and service life. During the development of the Choten, Scythe's focus was not only on excellent performance, but also on unrestricted compatibility with RAM. The asymmetric design coupled with a large gap between the motherboard and heatsink ensures excellent compatibility with large memory modules. The cooler features a preinstalled Kaze Flex 120 PWM fan, giving the Choten CPU cooler a total height of only 120 mm, allowing it to easily fit into the majority of PC cases. This mix of good performance, high compatibility and high-quality axial fan makes the Choten an attractive CPU cooler for compact but demanding systems.
Heatsink Details The Choten CPU cooler is equipped with the E.C.M.S II (Easy Clip Mounting System II) which offers support for AMDs latest AM4 socket as well as a wide range of other Intel and AMD sockets. The second generation of the E.C.M.S is designed for ease of use and fast installation. To achieve this, the mounting system consists of only two parts.
The Kaze Flex 120 PWM fan uses a proprietary design with a FDB (Fluid Dynamic Bearing) for a quieter and more reliable operation with over 120,000 hours lifespan. The corners of the frame are covered by a rubber spacer to eliminate the transfer of any vibration inside the chassis and any unwanted sounds from the blade movement.
The Choten CPU cooler features a top flow design with the advantage of providing active cooling to the CPU and power delivery components on the motherboard. The radiator is offset to improve the RAM compatibility while also maintaining a balanced shape. In addition, the cooler has a height of only 120mm with the fan installed, making it compatible with a wide range of PC chassis.
Accessories Installation material for Intel and AMD Socket, thermal grease, installation manual.


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Q: Node.js: Running a script as file or interactive produces different result if I save the lines below and run like ./node saved.js
var that = this;
that.val1 = 109;
var f1 = function(){return this;}
var f2 = function(){return this;}
var that1 = f1();
var that2 = f2();
console.log(that1.val1)//undefined
that1.val2=111;
console.log(that2.val2)//111

I get this result
undefined
111

But if I paste it to already started shell ./node, I get
...
...
> console.log(that1.val1)//undefined
109
undefined
> that1.val2=111;
111
> console.log(that2.val2)//111
111

Why is the output of the first console.log different?

A: When you run it in the script, this inside of your functions refers to a different object than it does outside your functions.  For example, I made this change to the beginning of your script:
var that = this;
console.log(this)
that.val1 = 109;
var f1 = function(){console.log(this); console.log("eq: " + (this === that));return this;}

When that second line executes running it as node test.js, I get an empty object, whereas then the one inside of f1 is executed a few lines deeper, it's a much different object.
When that's run from the Node REPL, I get an object matching the one from inside f1 in the node test.js version in both places.  Thus, that.va1 = 109 is acting on different objects in the 2 cases and is why you see the difference.
Edit: And see Jonathan Lonowski's comment on the question for what the 2 different objects are.

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