Is there a deal for the Governor's highway plan?
(MissouriNet) — The Missouri Senate has struck a deal on Governor Parson's proposed bridge funding plan. The upper chamber is expected to take a final vote Monday on the outline that includes 301-million dollars, paid back by the state in seven years at about 46-million annually. Majority Floor Leader Caleb Rowden of Columbia has been working closely with House leadership to find a plan that everyone could live with.
Under the plan, the state would have to pay about 22.6-million dollars in interest from the seven-year bonds that would help to fix 251 mostly rural bridges. If passed by the Senate, the plan would go to the House.
Next Why do you think they call it 'dope'?


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text:
Ambt Delden (Nedersakisch: Ambt Deeldn) is een voormalige gemeente in Twente, in de Nederlandse provincie Overijssel. De hoofdplaats van de gemeente was Bentelo. Tot Ambt Delden behoorden verder het dorp Hengevelde en de buurtschappen Azelo, Deldenerbroek, Deldeneresch, Wiene en Zeldam. Het gemeentehuis bevond zich gedurende verschillende periodes in Delden, en dus buiten de eigen gemeente, en Bentelo.

De gemeente had een sterk landelijk karakter. Het in 1818 door de overheid ingezette beleid om Ambt en Stad Delden te splitsen was er oorspronkelijk op gericht om de stad Delden te scheiden van het omringende platteland.

In 2001 werd de gemeente heringedeeld bij de nieuwgevormde gemeente Hof van Twente. Daarmee kwam een einde aan bijna 200 jaar zelfbestuur van het Ambt Delden. De naam Ambt Delden leeft voort als plaatsnaam, vooral voor de gebieden die niet tot een dorp behoren.

Demografie

Evolutie van het inwoneraantal

 Bron: CBS - Volkstellingen 1795-1971 en CBS - Gemeente op maat 1999: Ambt Delden
 Vanaf 1889 wordt meermaals melding gemaakt van de daadwerkelijk in Ambt Delden woonachtige personen en personen die zich tijdelijk in de gemeente ophielden; deze laatste groep personen is niet in het totaal opgenomen.

Geschiedenis

Zie ook
 Lijst van burgemeesters van Ambt Delden

Externe link
 Kaart van de gemeente in 1868

Geschiedenis van Hof van Twente
Voormalige gemeente in Overijssel
Plaats in Overijssel
Geografie van Hof van Twente

redpajama_set_name: RedPajamaWikipedia


Posted on July 17, 2017, in Apologetics, Freedom of Association, Freedom of Religion, Freedom of Speech, History, History of Christianity, Independent Authors, Indie, Materialism, Modernism, Postmodernism, Science Fiction, Speculative Fiction, The Battle for Halcyon, The Halcyon Cycle, The Halcyon Dislocation and tagged Big Government, Canada, Family, Gairdner, Socialism. Bookmark the permalink.	Leave a comment.


Is anyone interested in making a stable to represent the fed in TWG?
If you are interested, don't leave your current stable until we have 4 people wanting to join, and remember it costs 1 tournament point.
Also, I don't really care about wrestler scores because i'm currently in a stable with noone else over 20k, so if you're interested, AND ACTIVE!!!!! let me know.
I`m in a stable, but I`m the only member.. so, I would like to join, too.
Also, we'll need a name for the stable, any thoughts?
we now have four people!!!
i have just left my stable. free to join!
Only rhyno didn't accept yet?
ANYONE THAT WANTS TO JOIN PLEASE LET ME KNOW ASAP!!!!!!!!
or do u guys not care if i just try and find someone random to join?
I am in a no completed stable with madmike and Biff Buckman, we need a fourth member, anyone who wants to join?


text:
/* SQLZOO: 8+ Numeric Examples:
http://sqlzoo.net/wiki/NSS_Tutorial */

/* Ex1. The example shows the number who responded for:
- question 'Q01'
- at 'Edinburgh Napier University'
- studying '(8) Computer Science'
Show the the percentage who STRONGLY AGREE*/
SELECT ROUND(A_STRONGLY_AGREE /
  (A_STRONGLY_AGREE + A_AGREE + A_NEUTRAL +
   A_DISAGREE + A_STRONGLY_DISAGREE) * 100)
FROM nss
WHERE question = 'Q01'
  AND institution = 'Edinburgh Napier University'
  AND subject = '(8) Computer Science'

/* Ex2. Show the institution and subject where the score is at least 100 for question
'Q15'. */
SELECT institution, subject
FROM nss
WHERE question = 'Q15'
  AND score >= 100

/* Ex3. Show the institution and score where the score for '(8) Computer Science'
is less than 50 for question 'Q15' */
SELECT institution, score
FROM nss
WHERE subject = '(8) Computer Science'
  AND question = 'Q15'
  AND score < 50

/* Ex4. Show the subject and total number of students who responded to question 'Q22'
for each of the subjects '(8) Computer Science' and '(H) Creative Arts and Design'.
Hint:
You will need to use SUM over the response column and GROUP BY subject. */
SELECT subject, SUM(response)
FROM nss
WHERE subject IN ('(8) Computer Science', '(H) Creative Arts and Design')
  AND question = 'Q22'
GROUP BY subject

/* Ex5. Show the subject and total number of students who A_STRONGLY_AGREE to
question 22 for each of the subjects '(8) Computer Science' and '(H) Creative Arts
and Design'.
Hint:
The A_STRONGLY_AGREE column is a percentage. To work out the total number of
students who strongly agree you must multiply this percentage by the number who
responded (response) and divide by 100 - take the SUM of that. */
SELECT subject, SUM(A_STRONGLY_AGREE * response / 100)
FROM nss
WHERE subject IN ('(8) Computer Science', '(H) Creative Arts and Design')
  AND question = 'Q22'
GROUP BY subject

/* Ex6. Show the percentage of students who A_STRONGLY_AGREE to question 22 for
the subject
'(8) Computer Science' show the same figure for the subject
'(H) Creative Arts and Design'.
Use the ROUND function to show the percentage without decimal places. */
SELECT subject, ROUND(SUM(A_STRONGLY_AGREE * response) / SUM(response))
FROM nss
WHERE subject IN ('(8) Computer Science', '(H) Creative Arts and Design')
  AND question = 'Q22'
GROUP BY subject

/* Ex7. Show the average scores for question 'Q22' for each institution that include
'Manchester' in the name.
The column score is a percentage - you must use the method outlined above to
multiply the percentage by the response and divide by the total response.
Give your answer rounded to the nearest whole number. */
SELECT institution, ROUND(SUM(score * response) / SUM(response))
FROM nss
WHERE institution LIKE '%Manchester%'
  AND question = 'Q22'
GROUP BY institution

/* Ex8. Show the institution, the total sample size and the number of sampled students
for the subject '(8) Computer Science' for institutions in Manchester for 'Q01'. */
SELECT
  institution,
  SUM(sample),
  SUM(CASE WHEN subject = '(8) Computer Science' THEN sample
           ELSE 0
      END)
FROM nss
WHERE institution LIKE '%Manchester%'
  AND question = 'Q01'
GROUP BY institution

redpajama_set_name: RedPajamaGithub


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Why is it so hard to change behavior, or attitudes, or personality? I'll tell you why. These things are habits. Habits are well learned and they persist from mindlessness.
Our behavior, attitudes, and personality are predisposed by genetics but also ingrained by repeating and reinforcing them over long periods. Thus, the older you get the more inflexible you get. But I see teenagers stuck in ruts too, and they are less likely to have the fronto-parietal cortex executive control to impose changes on themselves.
Regardless of age, being in a rut comes from learning to the point of creating a habit. Habits are really hard to change. Wendy Wood, in her review of the recent book, The Power of Habit, points out that contextual cues trigger habitual behavior. In other words, when you are in a rut, you have mindlessly outsourced your brain's executive control to these cues. You run on auto-pilot. It is easier to respond to such cues reflexively than think about it and do something else.
If you over-eat, use smaller plates or put smaller helpings on the plate.
If you can't focus and your mind wanders, notice distractions for what they are. Practice meditation.
If you are hyper-critical or argumentative, recognize the instant you disagree.
If you are lazy, be aware of your environment when you aren't doing anything.
If you are boastful, notice the situation that makes you want to boast.
If you want to get out of a rut, another important aid is to substitute a new and more desirable habit. I learned this years ago when I tried to quit smoking. I succeeded many times—in other words, I failed to really quit. Only when I decided to take up jogging and forced myself to do it persistently, was I able to substitute the positive reinforcement of nicotine with the positive reinforcement of the endorphins that are released during jogging.
To substitute a better habit, you must pick something that is likewise reinforcing and repeat it enough for it to become a habit. It also helps to simultaneously remove the cues that trigger the old bad habit. For example, when I finally quit smoking, I made myself go jog when I had a strong urge to smoke. Even though I had an urge to smoke many times a day yet only jogged once daily, this single substitution act seemed sufficiently helpful.
If you eat more meat than you want, find tasty vegetarian menus.
If you gossip, restrict all gossip to praise talk.
If you procrastinate, create a habit of doing the hard things first.
If you whine, make yourself provide positive interpretations.
If you associate with people who are dragging you down, spend more time with new associates who can lift you up.
Finally, we have to stop making excuses. Our usual attempts to blame things on "bad genes," are misleading. In recent years, scientists have discovered that most of our DNA does not have a coding function. They used to call it "junk" DNA, presumably just carried along as useless sludge in the stream of evolution. Now they discover that "junk DNA" actually controls the expression of the coding genes. New discoveries in the field of "epigenetics" are showing that what we think and do influence if and when many of our coding genes are expressed.
Klemm, W. R. (2008) Blame Game. How to Win It. Bryan, Tx: Benecton Press.
Thank you Professor Klemm for another very enjoyable and thought-provoking article.
I am wondering if you think the principles of cue disruption and reinforcing habit substitution are applicable to combating bad habits of memory? It seems that it is common for people to just accept having a "bad" memory as the genetic cards they've been dealt, when all they actually have is a bad habit of running on auto-pilot when they should be engaging executive control.
Also, you write that behavior is a habit, and habits are "well learned" and yet "predisposed by genetics"? I think that perhaps some habitual behavior is not genetic in origin, but a product of environment. The predisposition of a Chinese national to spit (considered by some to be a bad habit) surely comes from their formative cultural environment and not any genetic predisposition. It is reinforced by repetition, but not genetically predisposed. I don't believe this invalidates methods of breaking bad habits, but perhaps a more accurate source for our blame: it might not be our genes that are bad, only our environment.
I agree that a lot of people convince themselves they are stuck with a bad memory. I'm not sure this is an issue of habit as such, but you are probably right in suggesting that they are in the habit of not exerting enough executive control. Passiveness is a matter of personality, but a lot of that is learned (i.e. habit).
I still maintain that genetics creates our predispositions, but we do have executive control over many things we don't realize.
Thanks for the stimulating comments.


Black Saddle Bar & Grille is located at the Snowmass Club's golf clubhouse. While playing a round of golf, visit Black Saddle for a lunch break, and order the Black Saddle Club Sandwich or the Rustic Burger. Black Saddle Bar & Grille is also the perfect spot to relax for après golf. This Snowmass Club restaurant offers an excellent beer and wine list, in addition to delicious appetizers that are great for sharing with family and friends. Visit Black Saddle the next time you're golfing at the Snowmass Club.
The Sage Restaurant at the Snowmass Club in Snowmass Village, Colorado serves healthy cuisine with a focus on using the freshest of ingredients. Heightening the already delicious flavor of Sage dishes are herbs picked fresh right from the Snowmass Club garden. The Sage Restaurant menu features Asian and Italian influences, and is crafted to fit perfectly with a sophisticated, world class club atmosphere. During the warmer months, dining on the patio offers a remarkable view of Mt. Daly and the surrounding Elk Mountains.
Bring your A game when you play 18 holes at the Snowmass Club Golf Course. The Snowmass golf club is known for its challenging play and beautiful mountain views. The greens can be difficult to read, and may have more of an angle than what's visible to the naked eye. This means that accuracy is key to playing this traditional Irish links course. The good news is, with five sets of tee boxes, you can play at your level, whether that's beginner or expert.
And when you're ready to set your clubs aside for the day, you can enjoy a leisurely lunch, or relax over après appetizers and cocktails at the Snowmass Clubhouse restaurant, the Black Saddle Bar & Grill. Whether you had a stellar day or only an okay day on the course, leave it behind. Now's the time to take in the scenery, the fresh mountain air, and the good company!
After one round, you'll want another shot or two at the Snowmass Club Golf Course. If you're an avid golfer, we recommend that you stay at the Snowmass Club Residences. This way, you're right on the course, ready for a new day on the greens.
The Snowmass Club is private, but the golf course is open to the public during select tee times. Please inquire with our concierge about current public tee times.
When you're ready to book your stay at the Snowmass Club Residences, or another of our luxury Snowmass vacation rentals, contact Alpine Property at 1-866-209-1540, or send us an email.
Don't forget that vacations are about relaxation, too! At the Snowmass Club Spa, you can relax while enjoying a massage, facial, salt scrub, body peel, or another body treatment. Book an entire day of spa treatments to really pamper yourself, and rejuvenate after skiing, hiking, and biking in the mountains. Also, before your treatments, check out the pools, hot tubs, steam room, and sauna.
With all of the snow that blankets Snowmass each winter, there is more to snow sports than skiing and riding on Snowmass Mountain. With the miles and miles of trails Snowmass, cross country skiers have a near endless amount of terrain to explore.
The Snowmass Cross Country Center is located at the Snowmass Golf Course. The Center offers rentals, lessons, guided tours, retail equipment and clothing, repairs and tuning services, and snacks to fuel up for a fun-filled day of cross country skiing. The trails at the Snowmass Golf Course present skiers with 10 kilometers of gentle and rolling terrain, perfect for cross country skiers of all skill levels.
The Snowmass Cross Country Ski Center Ski School provides group lessons in classic cross country skiing fundamentals and skate skiing fundamentals on the Snowmass Golf Course trails. Instructors also teach private lessons in either classic or skate skiing. Most cross country ski school lessons are one hour long.
Instructors at the Center are also available for private lessons and guided tours at the North Star Nature Preserve located just outside of Aspen, on the Owl Creek Trail, and at Ashcroft in the Castle Creek Valley.
The Owl Creek Trail connects to the Snowmass Golf Course, shoots across to Buttermilk, and over to the Aspen Golf Course and the Aspen Cross Country Center. The Owl Creek Trail is approximately 9 miles one way.
The Village Way Trail in Snowmass winds alongside Brush Creek and Brush Creek Road. Approximately 2 miles long, the Village Way Trail is a perfect for skiing down from the top of Snowmass Village, skiing around the Snowmass Golf Course, and making a connection onto the Owl Creek Trail.
For dog lovers that enjoy getting some exercise and sunshine with their pets, Labrador Lane at the Snowmass Golf Course is a dog-friendly cross country ski and walking trail.
For those seeking adventure and challenge, the Terminator Trail, a 3 mile loop in the Two Creeks neighborhood, is considered one of the most challenging cross country ski trails. With steep climbs and descents, the Terminator Trail can be accessed from the Snowmass Cross Country Center.
Whatever your cross country ski skill level, there are miles of perfectly groomed trails in Snowmass worth exploration. For more information about ski holidays in Snowmass, contact Alpine Property. We can help with arranging ski lessons, ski rentals, and Snowmass vacation rentals.
Snowshoeing Aspen Snowmass allows you to take in picturesque winter landscapes. During your next Snowmass ski holiday, experience a unique mountain adventure.
Snowshoe tours are available through the Snowmass Cross Country Ski & Snowshoe Center. The Center offers private guided tours on trails in and around Snowmass Village. One of their guided tours is on Owl Creek Trail. With its varied terrain comprised of gentle, rolling hills, snowshoeing on Owl Creek Trail is fun, and offer great views.
The Snowmass Cross Country Ski & Snowshoe Center also offers guided snowshoe tours on Snowmass Mountain. Their professional guides lead guests to Government Trail by way of Two Creeks lift. A trail that connects Snowmass Mountain to Buttermilk Mountain, the Government Trail is approximately 8 miles one way, and presents subtle terrain changes, being primarily downhill on the way to Buttermilk, and uphill back to Snowmass Village.
The Aspen Center for Environmental Studies (ACES) also provides guided snowshoe tours during the winter season. ACES naturalist guided snowshoe tours on Snowmass Mountain are a great learning experience. The naturalists discuss winter ecology in the Colorado Rocky Mountains. ACES also offers their guided snowshoe tours on Snowmass Mountain during Ullr Nights, a popular winter Snowmass event held every Friday during the ski season. During these twilight snowshoe tours, you trek through quiet evergreen forests, beneath a blanket of bright, twinkling stars.
Snowshoeing Aspen Snowmass is the perfect way to enjoy the outdoors with the whole family!
Alpine Property is the local expert in luxury Snowmass vacation rentals and condo rentals. We offer perfectly-situated ski in, ski out rentals on Snowmass Mountain. Our team also provides pre-arrival services, including grocery shopping, spa appointments, and luggage shipping. Discover the luxury Snowmass experience. Contact Alpine Property by calling 1-866-209-1540.


The last two times I've updated my system (with apt-get upgrade), my system has rebooted upon the completion of the installations, where never before had it done this. What changed to introduce this behavior and how do I disable it?
Nothing has been changed. Did you had an immediate reboot or did you get a one minute delay?
(5th Jul, 2018 08:44 PM)Nachteule Wrote: Nothing has been changed. Did you had an immediate reboot or did you get a one minute delay?
Thanks. I recently stopped using Kodi, so that accounts for my observations.
Current time: 23rd Apr, 2019, 04:18 PM Powered By MyBB, © 2002-2019 MyBB Group.


text:
Where does the term 'silver bullet' come from?
Bob Moon Sep 23, 2011
https://www.marketplace.org/2011/09/23/where-does-term-silver-bullet-come/
After Ben Bernanke and company took fresh aim this week at that menacing beast called the economy, one financial expert told us the Fed's arsenal is running out. And that reminded us how some commentators have long held out hope that the Fed might pull out some kind of magical ammunition.
Here's a few examples of where that term has been used on our broadcasts: "We're talking about silver bullets. It's more like a silver bullet. That's the silver bullet. There's no silver bullet. Indeed, no silver bullet!"
So many folks have used that term on past programs, we started wondering what it really means. No kemosabe, it did not originate with "The Lone Ranger" leaving silver bullets behind. But apparently in the superstition that it's the only way to kill werewolves or other supernatural beings.
Kate Bernheimer: The traditional story with which I most identify the silver bullet motif is a long, insane tale from the Brothers Grimm called 'The Two Brothers.' It's a story about the evils of greed, and the goodness of brotherly love. Near the end of 'The Two Brothers,' one of the heroes uses three silver buttons as bullets in his gun to bring a witch out of a tree.
How perfect — they're effective against the evil of greed. So says Kate Bernheimer, who teaches at the University of Louisiana in Lafayette, and is the author of a collection of fairy tales. As legend has it, though, we're already too late.
Bernheimer: "There's often only one chance and one silver bullet. I'm afraid there's no more silver bullet for President Obama or the Federal Reserve to employ now.
Ah, so much for happy endings. But happy Friday!
While trade policy could tame inflation, it's no silver bullet
Vaccines won't be a silver bullet for economic recovery, according to experts
E-Verify might not be all it's cracked up to be
Why is the price of silver soaring?
Could food delivery apps help close the "grocery gap"?
Texas is reopening. Are business owners ready?

redpajama_set_name: RedPajamaCommonCrawl


WASHINGTON (AP) — Chicken of the Sea and Bumble Bee have called off their proposed merger after the Obama administration told the companies it would hurt competition in the U.S. canned tuna market.
The Justice Department announced that the deal, announced a year ago between Thailand's largest seafood company and Bumble Bee Foods of the U.S., was off. If Thai Union Group, owner of Chicken of the Sea, had bought Bumble Bee, it would have combined the second- and third-largest sellers of tinned tuna in the U.S. in a market long dominated by three major brands.
"Consumers are better off without this deal," Assistant Attorney General Bill Baer said in a printed statement. He said the two companies knew or should have known that competition already is lacking in the canned tuna market, and more consolidation would make the situation worse.
Bumble Bee CEO Chris Lischewski confirmed in a statement that the two companies had mutually agreed to terminate the deal. "During the last year, Bumble Bee has conducted business as usual and now has a renewed focus to execute its vision for the company well into the future," Lischewski said.
Representatives of Tri-Union Seafoods didn't immediately return telephone calls seeking comment.
When the deal was announced in December 2014, Thai Union said its purchase of Bumble Bee would be its largest acquisition and would boost its earnings by reducing costs and improving efficiency.


Spain's foreign ministry called in the British ambassador to make an official protest over what it described as "reckless behaviour" by a Gibraltar police boat patrol towards a Spanish police vessel.
Ambassador Simon Manley was summoned to Spain's foreign office on Monday afternoon by Ignacio Ybáñez to hear the official complaint over an incident in waters off Gibraltar last Friday.
Spain complained that a Royal Gibraltar Police vessel had approached a Spanish Guardia Civil patrol twice at great speed and only diverted to avoid a collision at the last moment.
"The RGP patrol boat, which was sailing at a high speed, diverted just a few metres from the Spanish boat causing a big wave that unsettled the Spanish police vessel," Spain's Foreign Ministry said in a statement.
"Its irresponsible and reckless manoeuvre created a significant, clear and sudden risk for the safety of both official boats and their crew."
Spain's secretary of state for foreign affairs asked Britain's ambassador to ensure Britain takes "appropriate measures so these types of behaviours are not repeated".
In response the British Embassy stated: "Safety at sea is one of our top priorities. The Royal Gibraltar Police vessel attempted to make contact with the Spanish vessel and maintained a safe distance at all times."
The RGP denied that they had in any way acted irresponsibly.
"The RGP denies the version of events as described, with the encounter occurring approximately 150 metres off Catalan Bay on the day in question," said the RGP statement given to The Local.
"At the time, the RGP vessel approached the Guardia Civil vessel and maintained a safe distance at all times whilst attempting to make contact with the crew of establishing their intentions."
The protest is just the latest in a long standing diplomatic spat fuelled by incidents in British Gibraltar Territorial Waters which have seen ambassadors from both sides called in to hear complaints.
In recent years there have been hundreds of so called 'illegal incursions' by Spanish vessels in British Gibraltar Territorial Waters resulting in repeated official complaints from London to Madrid.
During 2015 alone, 431 incursions into British Gibraltar Territorial waters by Spanish State vessels.
Diplomatic tensions over the tiny territory at the foot of southern Spain flared up during the summer of 2013 when Spain began imposing stringent checks at the border that led to lengthy queues both in and out of Gibraltar, in apparent retaliation at Gibraltar sinking an artificial reef off its coast.
Spain ceded Gibraltar to Britain under the 1713 Treaty of Utrecht, but still claims sovereignty and refuses to recognize its right to territorial waters.
A spokesman at the British Embassy insisted: "We are confident of UK sovereignty over BGTW in international law. The Royal Navy challenges all Spanish State vessels whenever they make maritime incursions into BGTW.
"Incursions are an unacceptable violation of British sovereignty. We formally protest all incursions with the Spanish Government. We will continue to use a range of proportionate diplomatic and naval responses to incidents."
The Brexit vote is a blow for Gibraltar, whose population voted overwhelmingly to remain within the EU.
Spain has said that co-sovereignty offers the best solution in a Brexit scenario, a move which Gibraltar has rejected out of hand.


text:
Crytek CEO quietly confident after Unreal Engine 4 reveal
Exec sees CryEngine 3 as competitive with Epic's latest.
Dennis Scimeca - Jun 14, 2012 4:40 pm UTC
EA / Crytek
Crytek CEO and founder Cevat Yerli has a lot to be proud of. In just over a decade, his company has gone from a personal hobby to a major player in the game industry. Not only have its first-person franchises like Far Cry and Crysis become synonymous with top-of-the-line graphics, but its CryEngine 3 is being licensed for major upcoming projects including MechWarrior Online and the next game from Left 4 Dead developer Turtle Rock. The company is also investing heavily in the growing free-to-play first-person shooter market with Warface.
But Crytek faces significant challenges as well. While CryEngine 3 continues to be licensed by high-profile games, architectural firms and even the United States Army, the Unreal Engine has much deeper penetration in the video game space and drew considerable attention with the recent reveal of Unreal Engine 4. And while Warface is successful abroad, it is untested in the North American market.
Yet when I talked to Yerli at E3, he came across as one of the most relaxed people at the entire show. Perhaps it was just exhaustion, but he wore a consistent smile, laughed readily, and didn't seem at all like someone facing down threats from all sides.
I spoke with Yerli about the origins of Crytek, the future of CryEngine in an "Unreal" world, and why high-end PC gamers can be a tough audience to target.
Ars Technica: You began developing CryEngine as a college student. Was that your first experience in game development?
Cevat Yerli: I was 12 years old when I made my first game, [but] Crytek was formed in '99. It was a virtual company. It was a hobby for me more than anything else, really. I had friends all over the world, on the Internet, that shared my opinions and my thoughts, and they were happy with what I said and they joined the virtual teams. This was all for a hobby only, to make the kind of games we would love to make. I was 16 when I started my first endeavors to make games [with others], and I was 19 when the more serious efforts started.
Then in 1999, when I was 21, we had three different prototypes we had developed. One was called X-Isle, one was Silent Space, it was a space shooter, and the other one was called Engalus. And in 2000 I went to E3 and showed those three prototypes around, and people were blown away by the quality because we were doing this as a hobby. And when people said, "How come your hobby project is better than our pro project that we're showing at E3?" I was like, "I have no answer for that, but I know what we do is cool."
We [Yerli and his brothers Avni and Faruk] were three Germans coming from Germany with [our] suits [on], and nobody was wearing suits here. I was like, "Alright, get rid of the suits!" the next day. We showed some of the stuff to publishers, and Ubisoft was the one that picked up X-Isle, which then became Far Cry.
When you were pulling together your original team to work on X-Isle, how did you sell them on the idea of designing an entire engine? That's a huge project for a bunch of guys just as a hobby.
It was kind of like a chicken/egg issue. First we're like, "Okay, we want to build this game," and we didn't want to compromise the idea. We didn't know what it meant to make this game, because we looked at the other [game] engines and said, "This engine cannot do the game we want to do." We found that, back then, Unreal, or its software engine, was too "closed-spaces." We wanted to have a terrain-based, open world engine for Far Cry, and that technology didn't exist. So we said, "Let's build it."
And people didn't really question the statement "Let's build it." They just said, "Alright, so who do we need to hire?" And then I started hand-picking engineers and the tools guy and whatnot. Effectively, as we were building the company, as we were learning how to make games, we also built an engine team at the same time.
The odds of failure are huge at that point, but we had no fear and we had no understanding of the risk. We just did it. We didn't have the burden of previous experiences, so we could be mad enough to do it. If I would [build a new company] with today's experience, probably I wouldn't be that crazy.
If you think [about] our risk profile, there's three guys who want to make a game, so they pick the genre of shooters, which is most difficult at that time. They decide to make their own engine and a whole different game that had never been done before. Bright colors, open spaces, nonlinear, systemic AI, things like that, and [our] first engine, so the odds of failure [were] huge.
Where does the "Cry" in Crytek come from? Crytek, CryEngine...
I'm poor at coming up with names, that's why! [laughs]
It came from somewhere.
I wanted to have recognition around the Crytek brand. The conception of the Crytek name, the real reason is a secret, but I'll tell you another reason. It's the technology that should eventually be so emotionally true that it makes you cry, right? Then there's another reason, which is the original reason, which one day I will share, but not now. The idea is that we want to be sure there's a brand recognition with our games that we build, but we are relaxing this a little bit right now.
When you look around in the video game industry, do you see advances in technology that you think are clear responses to CryEngine?
Oh, yeah. A lot of them. A lot of them. I mean, if you honestly look back at the last six years, since 2007... when we put the first Sandbox video out, the CryEngine 2 editor where you could play the game inside the editor, nobody had done that before. So we see the Unity [engine] spawn off... and the Epic [Unreal] engine tried to mimic that, and Epic is still not there 100%, but Unity actually started like that, clearly inspired by Sandbox.
If I look at DirectX 9, DX10, DX11, progress is being put out constantly, every time there was a following wave, and if you really analyze [the] technical quality of the engine since [the] X-Isle tech demo, then Far Cry, then Crysis, then Crysis 2, I don't think there was ever a moment when CryEngine did not lead the pack. And I think it's because we are relentless in that regard.
We do not think of it as, "Do we really need the future?" We rather say, "Make it." It's better for the gamer, it's cooler for the game. We don't [worry] over a ton of investment. We just go forward and say, "That's the best thing we can do, that's going to press the boundaries, that's going to innovate, that's going to allow this," and we want the best to achieve that.
Our culture, our philosophy in our company, [is that] we let the guys come up with the new ideas. It's not very top-down and I say to [my] engineers, "Hey guys, can you do this and this for me?" Rather, [I say], "How do you think we can push the graphics forward? What can an animation do? What can physics do?" And those guys come up with tons of ideas which they pitch, and [I] say, "Go and do it."
I don't ask them, "Did you check with [the] game team if they need it?" [I say], "Make a case, tell the game team how they can benefit from it." That's how you get evolution. If you ask your customer, as in gamers, sometimes they don't know what they want yet, because if they can't imagine the future, it's difficult. So the best subject matter experts are the people who do the job, and if you tell them, "Where do you see the next two years going," they come up with hundreds of ideas.
I'm just packaging them and saying, "Let's take this, this, and this" and then we go forward, and then tell the game team to use it. And that's how the best games are done.
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Sailirish_7 Ars Centurion
The thought of Crysis 3 gives me a brain boner
Infinity4011 Ars Scholae Palatinae et Subscriptor
He didn't answer the question about whether or not graphics quality will ever hit a wall. He just talked about what he did with CryEngine. Which is cool, but he didn't answer the question. And the answer is no, because not every game company has the need for bleeding edge visuals, or the money. And some companies just like their games to have a unique look that you can't always pull off with a licensed engine.
Hardcore gamers haven't embraced free to play games because there aren't any truly competitive F2P games. There are a lot of F2P games with competition in them, but there is usually enough pay to win in them that it skews the results in favor of people who can afford to throw money at their game.
He's right though, about retailers being able to influence and prevent change in the entertainment industry. Unfortunately, he didn't give his opinion on the next-gen consoles and their impact on future game design. that would probably have been the best question to ask.
StrangeWill Seniorius Lurkius
Infinity4011 wrote:
There are a lot of F2P games with competition in them, but there is usually enough pay to win in them that it skews the results in favor of people who can afford to throw money at their game..
League Of Legends?
Though that Corporate Mundo skin really does give you an edge, he really does go where he pleases.
4 posts | registered Aug 4, 2011
sonolumi Ars Tribunus Militum et Subscriptor
Yerli's confidence does not surprise me. I played around modding and mapping the first FarCry shortly after release. In a single evening I was able to produce, playtest & improve offroad/racetrack maps with my brother. No more than 1-2 hours effort and a lot of multiplayer fun.
Compare this pipeline to doing anything within the Unreal Engine. It's a monster. It's great to have thousands of bells and whistles but they are obscure and buried. No newbie can create anything of note within an hour or two.
With the CryEngine Sandbox I was able to produce, test and tweak something playable in an evening from scratch (being a total newb at modding). The Unreal Engine just makes me want to cry, it's not beginner friendly, easy to use or quick to produce anything. Epic is the effort involved to do anything with it.
CryTek have nothing to fear from the establishment engine of choice.
ClownRazer Ars Tribunus Militum
I'm sure Tribes Ascend would make you take that comment back. Seriously having more fun with that game -- at the moment that I've shelved games that I HAVE paid for and haven't played yet.
The game is so heavily skill/strategy oriented that a skillful noob/non-payer can compete. Not to mention that all content in the game can be "purchased" with in game experience earned by playing (as well as with "gold" purchased with real money). Anyway, off topic enough, but it's fun so I had to speak up ;- )
r3loaded Ars Tribunus Militum et Subscriptor
The free to play thing might have something to do with the population of console vs PC gamers in different countries. From my experience, India is very PC gaming focused and I imagine much of Asia is similar in preferring the PC. In Europe and NA, consoles tend to be more popular (with the possible exception of Germany), and deploying a F2P game on a console isn't exactly feasible.
Flit Ars Tribunus Militum
ClownRazer wrote:
Not to thread highjack here--
My friends keep wondering why I'm not playing Diablo 3 more, and it's thanks to Tribes Ascend. I've watched a few competitive matches... wow those guys are good, way way way beyond my level, but the game has enough diversity that scrubs like me can still find a way to contribute, even if I can't break 275 with a pathfinder :-/
Anyway, this Crytek Guy sounds like so many other people I've heard interviewed who start out on top (accidentally or otherwise), and then don't even realize how quickly the competition has caught up or even surpassed them (not knowing that UE4 can do real-time lighting changes was pretty surprising)
If his engine is so much better than everyone elses, why didn't everyone use it like UE3?
Last edited by Flit on Thu Jun 14, 2012 12:44 pm
Lestat Ars Legatus Legionis et Subscriptor
sonolumi wrote:
I haven't played with either engine (I work with non-realtime 3D), but ease-of-use isn't the only desirable quality. 3DStudio or Maya aren't easy programs to use and extremely difficult to master, compared to many other software packages, but the tools they offer are extremely capable.
It's possible that a game engine could be easy for a new user to create something cool in, but very hard for the professional to create exactly what he wants, since he'll need much more low-level tools.
Again, I have used neither engine, so it's possible CryEngine simply has a better user interface.
Flit wrote:
(not knowing that UE4 can do real-time lighting changes was pretty surprising)
I didn't take from it that he didn't know UE4 can do RT lighting. It sounds like he's talking about how CryEngine has been doing realtime lighting for 2-3 years, while UE can't - and UE4 has only just been unveiled, and probably isn't even ready for licensing yet. (At least it says UE3 everywhere on their licensing page).
I think he's pretty aware of the competition - he sounds like a real geek, so I assume he'd follow all developements in the market with great interest.
geoken Ars Scholae Palatinae
TF2? There's a pretty big competitive scene and every weapon is easy to obtain freely not to mention they're almost all side-grades. My load-out for most classes is extremely close to the stock load-out despite the fact that I have or have had almost every weapon in the game at some point. Most anything that gets purchased in TF2 is purely cosmetic (keys, nametags, paint, hats, miscs, keys for use as currency to obtain stranges, etc.)
LetterRip Ars Scholae Palatinae
when we put the first Sandbox video out, the CryEngine 2 editor where you could play the game inside the editor, nobody had done that before
If by 'nobody' he means Blender, which has had the ability since its inception. I know there were other game engine/game editors that could do that too. Unity was probably more in response to Blenders ability than to Crytek.
robrob Ars Praefectus
I heard about Tribes Ascend recently (good things), thought about buying it and it kind of confused me when it turned out to be totally free. Great game, no cost, what's the catch? kind of thing. Installed it, started playing and realised that I could likely dump some money into it. I've been heavily in D3 and wouldn't mind playing both but I have massive time constraints on that. I wouldn't mind being competitive via putting a small amount of actual money in (and since it was free, that's easy to justify).
pmlyon Wise, Aged Ars Veteran
I don't know enough about 3D.... is Crytek 3 really on par with this kind of rendering?
http://www.youtube.com/watch?v=fAsg_xNzhcQ
kripkenstein Ars Scholae Palatinae
Oh, yeah. A lot of them. A lot of them. I mean, if you honestly look back at the last six years, since 2007... when we put the first Sandbox video out, the CryEngine 2 editor where you could play the game inside the editor, nobody had done that before.
Worth noting that the open source 3D game engine Cube 2 (Sauerbraten) has had an editor in the game (or game in the editor, however you want to call it) since 2005 or so. Pressing 'e' pops you into and out of full edit mode from the game, and the game can keep running when in the editor. It even works in multiplayer mode, several people can play and edit the same level at once over the network.
But CryEngine has definitely been leading in the commercial space in that respect.
gmerrick Ars Praefectus
The shooters elbow should be inline with the arrow. Other than that. I hope the engine succeeds and I see it soon in products.
Matrices Ars Legatus Legionis
I'm disappointed that the interviewer didn't follow up about UE4 - that should have been the heart of the interview right there.
1. Why is your engine more or less ignored by the market while everyone else rushed to use UE3?
2. Why do you think UE4 got so much attention from press if your engine can already do all these things and more? Is this a marketing failure on your part or is there some other hitch?
13156 posts | registered Aug 9, 2003
dfflick Ars Praetorian
Unreal seems so much more, well, real.
Wolvenmoon Ars Scholae Palatinae
I think he's just putting up a front. UDK 4 probably has him pressured. I doubt he'll get a NA audience to do pay-to-win gaming for awhile yet. To me personally it's nasty, it looks like bribery. It's something I won't get in to.
On another note, hearing how he started off as a hobbyist reminded me that I need to find a group of people making mods/games as a hobby to run with...if anyone knows of any groups/teams that'll accept people who'll be pretty-useless for awhile (recoup from a long term back injury + learning curve), let me know? (e-mail: myArsUsername@Gmail.com)
Figuring out any of these tools by oneself is absolutely horrible. I learned Blender 3D 2.49 and then 2.5 BEFORE there was documentation for the new interface, am self-teaching Photoshop and occasionally poking Maya with a very long pole (it still bites me), and the UDK still confuses me. Worse yet, I'm still not great with the ones I figured out.
I wonder if/when one of these companies is going to go "You know, we have it pretty much running the game in here, but we don't have online matchmaking. This could really make it easier for people to team up and figure out what they're doing."
friedzombie456 Ars Scholae Palatinae et Subscriptor
Ugh, F2P experiences never feel complete, and that's my major qualm with them. It's the same reason I cannot play games like MMOs: they have no definitive end to them. All of my media ALL OF IT should be viewed as a feast, I spend time with it, I eat more things than others, but after a couple of days the meal gets stale and you throw it out, and wait until you get hungry again for something else.
Subscription based services require constant attention to get your $s worth that I'm not willing to devote to. F2P is like a puzzle that can never be truly completed trying to encourage you to buy that last new piece.
The bottom line is that they both try and tap into your dopamine levels in your brain so that you NEED the next iteration of the same the same title that you have been playing for a long time. The only saving grace for F2P is that if you work at it most games let you get by without paying a dollar.
Zak Ars Tribunus Angusticlavius et Subscriptor
Drop EA and put Crytek games on Steam again so we'll talk...
genma Wise, Aged Ars Veteran
this may be true, but seems to me they had more of a problem marketing this engine than usability. feature wise we can already assume they were lacking, since even if it was expensive to license, at least some people would use it if it was technically superior. we've heard nothing but crickets for anything till cryengine3 and mechwarrior.
meanwhile, epic has been offering ue2/3 free of charge for any startups until they generate x amount of profit, this has to be a major factor for devs that for some reason chose to learn and use one over the other. so far all I remember seeing for older cryengines are non profit and mod based projects with no real commercial value, they look pretty and all sorts of features are being showcased here but where are all the games?
EA is another problem altogether, that will also be holding them back from any real success until this code gets put to good use elsewhere.
Dennis_Scimeca Seniorius Lurkius
Matrices wrote:
Yerli makes it pretty clear why CryEngine has less market penetration - Crytek doesn't offer discounts and isn't going for wide use. It's not a marketing failure or a hitch according to Yerli - it's a choice. Whereas Epic made specific note of their competitive Unreal Engine 3 licensing deal structure and trumpeted the ability of the engine to run on mobile devices and in browser windows during their GDC presentation this year. They *are* going for deep market penetration!
Unreal Engine 4 has received a lot of attention from the press recently because they just began announcing it widely this year. Crysis 2 and CryEngine 3 were news *last* year. Perhaps had Crytek been making some announcements about CryEngine advances this year which weren't picked up on by the press your question would be valid, but as it stands of course UE4 got so much attention from the press. I bet if we look back at when CryEngine 3 was first hitting the market it got a lot of attention, too, right?
2 posts | registered Jun 12, 2012
Thorfkin Smack-Fu Master, in training
Sometimes I feel like the only person who reads "cloud" and nearly vomits. I have very little interest in online game features. I play my games offline unless I specifically feel like being social with my friends.
As I read this interview I recalled back to how nice looking Crysis was. With Crysis they really pushed the envelope of the visual experience. They did things on a PC nobody thought possible. Then with Crysis 2 they put all their effort into making the game run well on console systems and neglected to push the envelop for PC. To be fair the second game did look as good as the first. But I had been hoping for another giant leap in visual fidelity and when that didn't come I couldn't help but be disappointed.
Now read Cevat talking about "Cloud" and I feel even more disappointed than I did with Crysis 2. Who gives a rats-ass about the cloud Cevat?! Re-focus your efforts on something gamers actually appreciate. Did you see Bethesda chattering up the cloud with Skyrim? No! Work on what matters to gamers. Visual fidelity, audio fidelity, advanced physics, game mod-ability, and experience. I actually WANT to have to upgrade my machine to play your games and you've forgotten that.
Funny thing, Yerli can remain as unimpressed by Unreal 4 as he wants but that still doesn't change the fact that a bunch of the games I have liked over the years have ran on the first Unreal up to the current. Number of CryEngine games to fall into the same category? Maybe one. Sure CryEngine 3 can also be impressive but considering Crysis 2 lacked DX11 support on launch I'm not sure why it's important, both engines catered to consoles first.
Also comparing Unity to CryEngine seems awkward. Sure it has an in editor play button. Wow. Amazing right? Totally influenced by CryEngine! Except it's more geared towards indies and it runs on Macs (not a huge bonus). Sandbox I played around with...Unreal about the same, Unity I was able to figure out how to use quickly. Maybe his engine inspired everyone but that's like saying Everquest is awesomer because it's what inspired WoW. I still bet WoW is better known and makes more money.
Not to call it crap though, do what you love and all. T
Tribes lacks that and has been adopted for competitions, even before it was "released" though there are indeed many others that simply are P2W. Tribes really isn't since you can earn anything even if slowly.
lost Ars Scholae Palatinae
Hardcore gamers haven't embraced free to play games because there aren't any truly competitive F2P games.
Actually that is not true. One example:
World of Tanks ( http://worldoftanks.com )
This is just one example:
- that is 'truly' competitive F2P game
- it does not allow real 'pay-to-win', since main 'pay' benefit (faster leveling) does not give you any advantage in actual game due to you always fighting your peer levels
- it is already present on EU and US markets, and it started on RU market (regarding Yerli's statement about being 1st in west with eastern F2P approach)
Also there are many other successful, 'triple-A' , 'truly competitive' F2P games. And even more games that are not exactly F2P, but also revolve around in-game transactions model (which appears to be future for most games).
paketep Smack-Fu Master, in training
He's still a douchebag that doesn't understand shit about the industry, and that blamed low sales (he considered 1 million units sold of a pretty but fucking boring game LOW SALES) of a game that could only be moved by 2-3% of machines at the time on piracy, saying it would have sold 20 times more it it wasn't for it (yeah, 20 mill, sure).
friedzombie456 wrote:
I agree with what you say about incomplete experiences, but for me I like them because they don't require a time investment to fully enjoy. I can jump in to TF2, play for 10-20 minutes and get what I wanted out of it. Trying to do that with a story driven game gets frustrating. Doing it with a checkpoint driven game (or fixed save points) is even more frustrating since you'd obviously be replaying large portions of the game over and over again.
Also, with the good F2P games, you never really feel like you have to spend money. In TF2 you'd never get that feeling unless, for some reason, you felt the game would be unplayable if your engie isn't sporting a graceful blond mullet and your spy isn't wearing an illustrious George Washington wig.
LEONJERSEY Smack-Fu Master, in training
QUOTE: '[Editor's Note: Epic's Unreal Engine 4 adds this kind of real-time light calculation]'.
Good honest Journalism.
Respect.
ibad Ars Tribunus Militum
Thanks for the interiew Ars and Cevat. Yerli's one of my favourite devs....such a punk and obviously loves what he does.
H2O Rip Ars Scholae Palatinae
Hmm... the 'cloud' comment makes me skeptical too. But if one thinks about it from the confines of strictly an engine, it actually could be interesting. Say you had a render farm in the cloud you connect to with your game. There have to be plenty of static stuff and AI it could handle rendering / calculation of that isn't hugely latency dependent. Not on-live style or anything, (I'm still meh on latency for that), but something the PC can wait 100ms for without causing a degraded experience. I'm very curious how much you could split from being required to calculate <100ms on a local system and what could be done in the cloud.
*Random musings*
El Glob Seniorius Lurkius
A whole interview with him bragging about pushing the envelope on graphics and so on, and not a single question on how come Crysis 2 was visually crap.
El Glob wrote:
On the PC, after the big patch, it was not crap. It was the best looking game of 2011 (and 2012). Yerli might sound sore-loserish, but he telling the truth about his engine. It's been the far superior engine in the market for a while now. Unreal is just now catching up with features like real time lighting.
Someone else asked about this....and the answer is that better tech doesn't always win. Look back in history to see VHS beat Betamax. The market for shooter engines probably hinges on cost and support, and Epic just has the more established track record, and they have so much volume that they can easily reflect it in there pricing. That's why they win the engine war...no because they are the better engine.
torp Ars Scholae Palatinae et Subscriptor
This is a piece of history; Far Cry may have been the last FPS i actually attempted to play
I was so bored by the mindless shooting i haven't attempted another one ever since.
Well, except Serious Sam 3, who makes no excuses about the mindless shooting.
That might explain your "lost sales"?
ChaosEngine Smack-Fu Master, in training
For those asking why CryEngine wasn't used for more games, the answer is pretty simple. CryEngine was pc only until version 3 (i.e. Crysis 2) nearly 4 years after the debut of the current generation of consoles. Meanwhile Unreal Engine 3 had been available on consoles from pretty much day 1, giving developers a stable toolset to work with and consumers years of shiny modelling clay graphics
At this point the current generation is pretty much ruled by unreal. The graphics are "good enough" and there really isn't a compelling reason to retrain a dev team to use CryEngine. Maybe in the next generation, CryTek may start to make inroads, but it's unlikely. The only way I can really see it happening is if EA decide they'd rather see all their games made with cryengine (more profit for them).


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text:
Havana 3am fue la banda post-Clash del bajista Paul Simonon formado poco después de la disolución de The Clash en 1986.

Historia
La banda estaba formada por Simonon en bajo, el músico estadounidense Gary Myrick, exmiembro de Figuers, en guitarra, Nigel Dixon, ex de la banda británica Whirlwind en voz, y Travis Williams, un baterista que encontraron gracias a un anuncio periodístico. En esencia, se trataba de una banda rockabilly con mucha influencia de reggae. La banda grabó su primer álbum en Japón en 1991 recibiendo buenas críticas y logrando un relativo éxito comercial con el tema "Reach the Rock". Luego de la muerte de Dixon por cáncer en 1993 y de la ida de Simonon el mismo año para dedicarse al arte plástico, Myrick lanzó un nuevo álbum grabado con Tom Felicetta y Jamie Chez que no tuvo éxito. Poco después de esto la banda se disolvió en 1996.

El nombre de la banda provenía del título de un álbum de Dámaso Pérez Prado de los años 1950.

Discografía
Álbumes de estudio

 1991: Havana 3am
 1996: Texas Glitter & Tombstone Tales

Miembros
 Nigel Dixon - voz y guitarra (1986-1993)
 Gary Myrick - guitarra y coros (1986-1996)
 Paul Simonon - bajo y coros (1986-1993)
 Tom Felicetta - bajo (1993-1996)
 Travis Williams - batería (1986-1993)
 Jamie Chez - batería (1993-1996)

Referencias

Grupos de música de los años 1990
Grupos de música de Estados Unidos
Grupos de música reggae
The Clash


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text:
Beto O'Rourke Explodes at Heckler Who Laughs Over Critique of Guns After Uvalde
Texas Democrat candidate Beto O'Rourke lashed out at someone who laughed after he criticized gun owner's laws following the Uvalde school massacre.
O'Rourke was a former U.S. Senator. O'Rourke is a former U.S. Senator, unsuccessful U.S. Senate candidate, and presidential candidate. O'Rourke was speaking to a Mineral Wells audience on Wednesday as he campaigned to remove Republican Texas Governor Greg Abbott.
"Now, eleven weeks have passed since 19 children died from a gun intended for combat. The gun was legally purchased by an 18-year-old, who did not try to obtain one when he was 16-17 or 18. However, he obeyed the law that stated that you could buy two or more AR-15s if needed," O'Rourke stated.
O'Rourke claimed, "Hundreds upon rounds of ammunition." To penetrate enemy soldiers at 500 feet, take the weapon originally designed for Vietnam's battlefields. O'Rourke briefly sat and pointed out the distance.
"Up against children …" O'Rourke continues but before hearing laughter, and turning around.
As his supporters cheer, he shouts "It may seem funny to you mother f***er, but not for me."
The crowd cheers O'Rourke on and stands as he continues speaking.
He stated, "We're going to make sure our children who start their school years right away don't have to worry about someone walking in with a weapon like this." "It would take common-sense steps to find common ground — Democrats and Republicans, gun owners and non-gun owners. "
Law enforcement officials have been closely scrutinized since the Uvalde shooting incident. 376 officers from different agencies responded to it. The wounded had to wait for over an hour before they were rescued by a U.S Border Patrol tactical team. Salvador Ramos was killed by the team.
The state House published a 77-page investigative report last month. It detailed how Ramos ordered 1,740 ammunition from an online retailer. He had it delivered to his home for $1,761.50. After receiving the shipment, he returned to the store twice to obtain more ammunition.
According to the report, the gun shop owner described the attacker as an average customer with no suspicious conditions. The attacker was quiet and unassuming. The attacker said that he had been saved.
A thorough background check was conducted and the attacker was approved to purchase the items. Ramos was apparently teased about his potential role as a school shooter by his peers.
The investigative report noted that despite the school's five-foot tall exterior fence and adopted security policies to lock exterior doors and internal classroom doors, there was a "culture of compliance" among staff who propped open doors. The school administration also "tacitly condoned" the skirting of safety protocols amid a shortage of keys for substitute teachers.
Investigators found Ramos' disturbing past behavior after the shooting. Ramos' unchecked and alarming past behavior was discovered by investigators in the wake of the shooting. One teacher claimed that he was the student she "feared the most ".
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Several updates, a few of which I should have gotten to weeks ago. Weeks, I tells ya!
Next Wednesday marks the one-month anniversary of the Dork Tower Patreon's launch.
Frankly, it's been an amazing few weeks. It certainly took me by surprise, particularly as we began smack-dab in the middle of the Great Patreon Kerfluffle of 2017.
I'll be using it as a platform to preview pages of the upcoming Tao of Igor trade paperback.
I've a firm schedule now, for the Tao of Igor Kickstarter, in large part due to the confidence gained in my ability to juggle projects (again, THANKS, Patreon patrons)!
I'm finishing up some files, and hope to have some monsters and lands from my Dungeons & Dragons campaign to soon share with Patreon backers. (This takes place in the lands of Aurora, where the Dortk Tower crew spend their Warhamster roleplaying time: a lot of little details that have popped up in the strips will be revisited in detail here).
I'm trying to add at least one bonus Dork Tower comic every week, between now and February, just too get back into the multi-strip mindset.
There are other shenanigans I'd like to use the Patreon platform for, but for now, I'd rather under-promise and over-perform. So we'll keep some goodies under wraps, and possibly surprise folks with them in the not-too-distant future.
The Dork Tower Patreon has me thinking about my work in ways I haven't, in a decade.
Even Munchkin is better for it: I'm organizing my time more efficiently, and setting myself micro-deadlines during the day. I still waste a few hours online, yes, but far fewer than before. And I'm no longer rushing out Dork Towers the day before they're (theoretically) due, but planning them out to hit the schedule.
SPEAKING OF PATREON, there's still time to get an Army of Dorkness PATREON CENTURION card!
Anyone who supports the Dork Tower Patreon before midnight, PST, Wednesday Jan. 10, becomes a founding member of this crazy scheme, and gets this memento of the crazy occasion.
Matt- and Gilly-level supporters will get the signed cards mailed to them automatically. Others can download PDFs of the card, or just Paypal postage and handling charges to get physical, signed copies.
Someone asked about buttons, to go with previous Army of Dorkness levels. We should be able to do that, as add-ons, for those who'd like them.
INSANE CHARITY BIKE RIDE 2017 goodies are all printed up, and I'm hoping to have everything signed, and ready to send to Fulfillment Guru David next week.
This all adds up to about 1,000 things for me to sign, this weekend, because you amazing people helped raise more than $17,000 for the Fair Share Coalition! That – simply – smashed our previous record! YOU FOLKS ARE INCREDIBLE!
I had hoped to get everything to folks by Christmas – that did not happen. HOWEVER, this is by far and away the earliest we'll have had swag sent off, so far. After five of these things, it's almost like I'm starting to learn some lessons!
Next year, I'd like to do even better, and I'm hoping to have all the Munchkin Charity Postcards, etc., completed and ready to go to press by the time of the ride itself.
One drawback this year was the new web interface that Bike the Barns used. Overall, it was great, but it made it almost impossible to communicate with backers like I had in the past. However, Fulfillment Guru David found a way to cull the donors' emails, so going forward, I hope to keep in touch better.
I'm playing around on my iPad Pro, with Clip Studios and the Apple Pencil, as much as I can.
Friday's bonus Dork Tower was done using them.
Here's a silly little morning warm-up sketch for you: WINTER STORM GRAYSON.


text:
Board member, new hires join Cultiva LLC
Cultiva LLC (cultiva.com), a provider of proprietary, food-grade biofilms used in agricultural markets, announces the appointment of Christina Coen, vice president and general manager of Nalco Water, an Ecolab company; to the company's Board of... more »
Grant awarded to study how plants affect microbiomes
For centuries, scientists have worked above ground, studying plants and their effect on biodiversity. Lying below the scientists' feet, though, is a world with even richer biodiversity – the soil. There are an estimated 1... more »
Bob Pound to handle Eastern sales and support for Chemical Dynamics
Long-time crop nutrient consultant Bob Pound joins Chemical Dynamics as sales representative for the Eastern region of the United States to support its line of plant micronutrients and foliar fertilizers. Pound is an agronomist and... more »
BioAg's technical resources for fruit and vegetable markets bolstered by Johann Buck
BioAg has expanded its team with the addition of Johann Buck as Director of Technical Services and Innovation. "Johann has the vision to see business opportunities and the technical acumen to guide those opportunities from... more »
Grant funds used to measure efficacy of organic fertilizers
Organic tomato growers use cover crops and compost to build fertility; however, these practices don't always provide sufficient soil nutrient availability during the period of rapid plant growth, which can limit tomato nutrient uptake, yields,... more »
Brandt buys retail agronomy company Morton Fertilizer
Brandt, a retailer of professional agronomic services and manufacturer of specialty input products, recently acquired a retail agronomy company, Morton Fertilizer, with full-service locations in Wyanet, Illinois and Grand Mound, Iowa, according to a news... more »
VitTellus Bio, a new soil health test, launched
A&L Canada Laboratories Inc. announced July 7 the launch of VitTellus Bio, a new soil health test for the agriculture industry that quantifies soil microbial populations which support improved soil health and greater crop productivity.... more »
Ownership change takes place for Agricultural Solutions LLC
Plant City, Florida-based Agricultural Solutions LLC, an agribusiness that develops sustainable innovations to improve agriculture through the enhancement of plant and soil microbiomes, announced June 1 that it has ended its financial partnership with Intergro... more »


text:
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NewsNotes
Hanoi Summit: Short on diplomacy and treaty
On February 27 and 28, North Korean leader Kim Jong-Un and U.S. President Donald Trump met in Hanoi for their second summit, a meeting which abruptly ended without an agreement.The following article was published in theMarch-April 2019 issue of NewsNotes.
The disappointing outcome of no nuclear weapons agreement at the summit between the leaders of North Korea and the United States in Hanoi, Vietnam, leaves open the possibility of further meetings but illuminates the importance of preparation. Dialogue and diplomacy are the ways to achieve peace on the Korean Peninsula, but they are needed on more than the highest levels.
The current U.S.-North Korean nuclear negotiation process is flawed and in need of more sustained efforts and detailed negotiations at the diplomatic level. Reports after the second summit indicate that working-level negotiations will continue, as U.S. Secretary of State Mike Pompeo stated, which is a source of hope.
The failure to reach an agreement is disappointing but should not be taken as a sign that diplomacy is not working. We have not advanced nearly far enough, but where we are now is far better than where we were just months ago, with Trump and Kim exchanging threats of fire and fury. Dialogue is always a step in the right direction and diplomacy is still the best path.
In the immediate aftermath of the summit there were conflicting reports on what occurred. President Trump initially told reporters, "Basically, they wanted the sanctions lifted in their entirety, and we couldn't do that. We had to walk away from that."
North Korea's Foreign Minister Ri Yong Ho and Vice Foreign Minister Choe Sun Hui made their own statements to the press that contradicted Trump. They insisted Kim only asked for partial sanctions relief, specifically the end of sanctions which impede the civilian economy and people's livelihoods in exchange for shutting down its main nuclear facility in Yongbyon and a permanent halt of the country's nuclear and intercontinental ballistic missile tests. Ri and Choe said the U.S. demanded "one more" measure beyond the Yongbyon dismantlement, however. A senior official at the U.S. State Department conceded that Ri's claims regarding the specific sanctions – that impede the civilian economy and people's livelihoods – were indeed accurate.
Reports of the United States demanding additional terms in the final negotiations – specifically attempts by U.S. National Security Adviser John Bolton to bring North Korea's biological and chemical weapons into the agreement – are troubling. The failure to achieve any sort of agreement in Hanoi is a missed opportunity that proves the need for deeper diplomatic efforts.
In addition, the time is right for Congress to take action. U.S. Rep. Ro Khanna of California has introduced a resolution for a peace agreement to formally end of the Korean War. Congress can move the diplomatic process forward by supporting this legislation.
H. Res.152 has 19 cosponsors and has been referred to committee. The resolution calls on the current U.S. administration to provide a clear roadmap to achieve a final peace settlement and highlights the importance of reciprocal actions and confidence-building measures between the parties. Former President and Nobel Peace Laureate Jimmy Carter supports the resolution and says ending the Korean War is "the only way to ensure true security for both Korean and American [sic] people."
Almost 70 years have passed since the Korean War began and while the direct conflict ended with the signing of an Armistice Agreement in 1953, the war never officially ended through a peace agreement. North Korea, South Korea, and the United States have been officially at war since 1950.
Rep. Khanna, a member of the House Armed Services Committee, said via press release that: "Historic engagement between South and North Korea has created a once-in-a-generation opportunity to formally end this war. President Trump must not squander this rare chance for peace. He should work hand in hand with our ally, South Korean President Moon Jae-in, to bring the war to a close and advance toward the denuclearization of the peninsula."
President Moon is chiefly important on the heels of summit. Another Inter-Korean summit could go a long way in moving the diplomatic process forward. As Stéphane Dujarric, Spokesperson for the UN Secretary-General said following the summit: "Courageous diplomacy…has established the foundation to advance sustainable peace and the complete and verifiable denuclearization of the Korean Peninsula, and we all very much hope that these discussions will continue in that direction."
The official end of the Korean War and a formal peace agreement would be mutually beneficial to both parties to the second summit in Hanoi. It is not only symbolically important but an imperative for sustainable peace on the Korean Peninsula.
Faith in Action: Ask your Member of Congress to support the resolution for a peace agreement to formally end the Korean War. http://bit.ly/HRes152
Photo: President Donald J. Trump and Nguyen Phu Trong, General Secretary of the Communist Party and President of the Socialist Republic of Vietnam, participate in a photo opportunity in the Mirror Room of the Presidential Palace Wednesday, Feb. 27, 2019, in Hanoi. (Official White House Photo by Shealah Craighead/Public Domain)
Korean peninsula nuclear weapons
© 2015 Maryknoll OGC


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Holy Mo‑Chica, here we come. But first Justin has to find our way to Los Angeles Fish Company in downtown TRAFFIC. Let's find an alternate route. Keeping your eyes on the road in this barrio is difficult. So many visuals… the old Sears building. Tent city. Barbed wire. Dang.
We arrive to much action and hustle. Watch your back or get run over by a tuna. Did we bring the fishing poles? HA. The eye balls immediately grab our attention. Chilly.
Twelve brothers and sisters? Names please.
From top to bottom… Teresa, Marcos, Lucho, Anna Maria, Rosalinda, Manuel, Miguel, Julio, Carlos, Jugo, Ricardo, Luisa, Lorenzo.
Just don't ask me for my nieces and nephews [all laughing].
Growing up, is there a dish you were most proud of making for the family?
Actually I was very famous in my family for cooking a ceviche de polla, which is chicken stew but with a ceviche flavor. That was a dish I learned from my grandfather. It has onions, aji amarillo, garlic, a little cumin, and then you add some cilantro, obviously the chicken, and you reduce it so it's like a stew and when it's almost ready you can add potatoes or potato starch to thicken. When it's almost ready you finish with some lime juice and it has the flavor of a ceviche, with the spicy aji amarillo. That wasn't the first dish I made, but it's the one they liked the best.
What did you do as a kid growing up?
I did a lot. I worked at a lot of places since I was very young. I never thought I was a poor kid that had to work, but that I was very privileged to work. Regardless if I had to support the family or either because I really liked it, I was following the example of my older brothers and sister that really had to work to support the family.
One of my first jobs related to culinary was these anticucho pop-ups. I would take discards we call anticuchadas and tell my neighbors I'm going to be cooking this Sunday. So I would presell the tickets, make the money, barbecue and cook it right there.
I did, I played soccer… I'm better at cooking I think [laughing]. I wasn't a very good player but they forced me and it was fun. I was the last one they'd choose for the team, but the good part about being in a big family, especially in el barrio, my neighborhood, is at least they would always choose me. I'd have big brothers waiting that said if you don't choose my brother I'm going to give it to you [all laughing]!
We follow Ricardo to Mo‑Chica. Nice parking lot. Let' shoot. No, let's shoot RIGHT HERE. Look this way. Great alley. Cross the street and don't forget to look both ways (we can't help but look up). Red-trimmed glass greet us as the door is held open. What a gentleman. A graphic holding a fork and knife and showing his dink looks on.
Is there great fruit from Peru? What's the best?
There is a lot. There's one here available, the chirimoya. That was one of my favorite fruits. I just went to Peru last week and it's everywhere. It's huge. I was very lucky before I came to America that I traveled a lot around my country and really fell in love with fruits of the Amazon, of Peru. There is one called the cocona. Cocona is a fruit like a mini pineapple but it's really really beautiful. If that was available here I would die for it.
When did you start going to the L.A. Fish Company?
When I came to Los Angeles the second time in 2009 I came with a mission, I wanted to open my own business. I already worked 20 years of my life. It's time. I started from a little, with all my money, and I opened Mo‑Chica. I started looking for connections and I heard about L.A. Fish and started a relationship with Kenny, my vendor.
I remember going there every day at six o'clock in the morning when they opened. I would wait there, the first one to go in, and I would always ask for the best fish. Very particular for each dish. They would look at me and I was afraid they were angry. Who would come and make a big deal just to buy one fish? But I didn't have a credit line so I would have to buy day-to-day. Slowly we grew and I was able to buy two or three. Now I buy quite a lot.
When you talk to suppliers, you need to build up the relationship. They get to know you and learn what you're looking for. Sometimes he'll send me fish I didn't even ask for, because he knows I will like it.
What are a few words your sous chefs would use to describe you?
That's a good question [looking toward the kitchen]. I worked in a lot of hard kitchens and I tend not to be a tough or screaming chef. I like to teach. They come to me with a situation and we try to find a solution. It's hard. I don't know what they would say about me because I would never ask.
When did food capture you?
We need to go far back, to Peru. When I started cooking I always say I was very lucky to have a family that supported me. If they said my food was no good, if they didn't encourage me, I probably wouldn't be cooking right now, you know? The good thing about cooking is that you have the answer right away. If they like it, you see a smile.
I didn't know I wanted to be a chef but every time I would go to my friends or to a party I would run to the kitchen and ask the mom how did you do this? Most of my learning was from the mom of my friends. There was a joke that they thought I was gay. I'm from South America and at that time it was a bit machis, you know? Only women were cooks. But I didn't answer. I just liked cooking and continued talking to the moms, so another group of my friends thought no, he's not gay, I think he's just hitting on the moms [all laughing]. OK, whatever you decide my friends. I didn't want to waste my time explaining that I just liked cooking.
I remember when I was young my first cooking course I paid for was to make panettone, the Italian sweet breads. I would find different courses in the newspaper. There was no culinary schools at that time. I actually found one but ended up realizing it was more of a business school for restaurants and hotels. I ended up studying cuisine in London.
You won't even leave this page.
I try to always find a root. I don't want to create something with no base. The dish we're doing today, the causa la norteña, we're keeping the simplicity and roughness because it's a traditional dish, but we're going to elevate it a little. Right now I think my cooking is very rustic, with soul.
What is your latest ingredient obsession?
I think it's seasonal. I always like acidity. Lemons, limes. I wish we could bring the Peruvian lime here. It's different than the ones here. I remember when I was doing Japanese cuisine, the first encounter with a yuzu. I was crazy about it. That flavor is something incredible. It can be punchy, so you have to be careful. I just got some new Japanese limes from a guy so we're going to try them later.
How was Peruvian cuisine influenced by other cultures so much?
Peruvian cuisine is a pot we've been cooking for 500 years. The first ingredient was the Incas, obviously. Then came the Spanish influence, and they brought a Moroccan influence with them. Then we have the other parts of Europe, we have a lot of Italian influence in Peru that a lot of people don't know about. The French also came. Then about 150 years ago we had a big immigration from Asia, especially China. And the last ingredient into the pot is the Japanese. They came about 100 years ago and it was one of the biggest Japanese communities outside of Japan. Peru received a lot of culture and it adjusted, made fusion. The Japanese brought all these techniques on how to use seafood, especially in ceviche. Everybody in South America makes ceviche, but the Peruvian ceviche stands out because of the Japanese influence.
When I went to London my first job was with Japanese cuisine and consciously I didn't know why I liked it. But I saw it before without knowing. One the first dishes I learned from the mom of my best friend in Peru was this dish called pulpo al olivo, which is octopus with a sauce. I was so intrigued and asked how she did it, she said go to this market and buy this root called wasabi. What's that, I asked, and she said just ask the lady and also get soya, we called it Siyau, the brand name, which is salsa de soya (soy sauce). So I cooked the octopus and put the slices in the soy sauce, wasabi, sesame oil and some Peruvian chilis and I was doing sashimi and I didn't even know [laughing]. I was really excited about it and then 10 years later at that Japanese restaurant in London I said, oh, this is wasabi! I finally got it.
It would still be related to food, I think. Maybe farming. One of my dreams is to one day buy a tiny farm with a house and have my own plants, animals. Hopefully I can make it or one of my kids will make it.
Sure. I think you'll do it.
I love it, you know? The smell when you part the hay. You need to understand more about the ground and the real life to learn to be sustainable.
What does the future hold for you? One more restaurant? 20?
I don't know, my future is… let me put it this way. It's very hard because it's not money-driven. It's more about the passion. So, to turn your question around, one day if I'm about to die and you ask me what did you do here? My legacy? I'd like to say I put Peruvian cuisine more on the map in America and hopefully more. I want to create these bridges from Peru to more people to help build it up, and I don't know if that means 20 restaurants, 15, or 5, but that's what I want to build.
Heat a pan and add oil shallow.
Fry garlic, onion, cumin, turmeric until you start smelling fragrance of the spices.
Add aji amarillo and do the same.
Incorporate fish stock reduced a bit.
Add english peas and yuccas.
In a few minutes add butter seasoned with salt and pepper.
Peruvian food is making it's way into the food scene and with it is the heat of the aji amarillo chili. The effervescence and slight sweetness of the Pizzolato Moscato IGT is a perfect pairing for the heat of the chili. Not only does it cool the mouth, but the bubbles help sooth and balance the palate.
Get a bottle of Pizzolato Moscato IGT at O.W.E.
Ann Rabin Arnold is a 3rd generation wine enthusiast, that grew up in the retail wine business, that began with her grandfather in 1938. As Ann reentered into the wine scene, she noticed a niche that was not clearly defined or well represented. This lead her on a path to bring together two of her passions: wine and organic products. The dream of representing organic vineyards and wines from around the world is now a reality.
On any given day you can find Ann visiting wineries, finding new recipes to enjoy with her family or simply having fun with her 5 year old daughter who may soon be the 4th generation wine aficionado.
You can find Ann on LinkedIn or any of the Organic Wine Exchange's social media sites.
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Last year (2014, for those of you as disoriented by the fact that we are in the 2010's as I am) I drafted Book III in my Dreams of QaiMaj series during NaNoWriMo. I was pretty proud of having drafted 100K words in just one month, and I was reasonably sure that I had a decent draft, too. I planned to give myself a year for necessary revisions and edits, then release the book in spring of 2016.
However, the manuscript of Book III has been sitting under my desk for a year, glaring balefully and snarling every time I approach. This intimidating behavior has thrust me into the depths of perhaps my greatest year of procrastination ever. Which, for me, is pretty bad, considering that I'm the Queen of Procrastination to begin with.
With that spring 2016 deadline looming, I've been forced to confront my procrastination problem. The first step is recognizing it.
This is what procrastination looks like . . .
Compulsive organization. While they are the most impressive visually, the spices are actually the tail end of a year-long purge and organization binge. Many trips to Goodwill were made, many precious heirlooms carelessly tossed aside, many organizing solutions purchased and filled. I can honestly say I am the most organized I have ever been in my life. Thank you, Book III.
Shopping! Granted, I'm a starving artist so most of my purchases are at thrift stores, but I'm pretty sure my wardrobe has doubled this year.
Baking. You know the procrastination has gotten really bad when your own mother jokingly calls you Martha Stewart. For the record, I'd rather she were jokingly calling me Ursula K Leguin, but this is where procrastination takes us, folks.
Blogging! I recently reached my 70th post on my 101 Things I Wish I'd Known Before I Wrote My First Book blog. Blogging is particularly insidious because it's easy to think, hey, at least I'm writing something! Plus, blogging is also marketing, so I'm marketing and writing at the same time. Why would I ever do anything but blog?
Compulsively publishing stuff. Why put out the next book when you can publish short stories you've already written? I went from one title to ten in less than a week. Unfortunately, a week isn't a lot of time in this year's epic procrastination journey. So I had to find something else to do . . .
Planning. Wait, that's starting to look suspiciously like working on Book III!
Wait, what is happening here? Am I actually . . . Am I actually starting to revise Book III? This is clearly no longer procrastination.
Maybe the story of my year of procrastination will have a happy ending, after all. Still, I find myself wondering, what went wrong?
Hypothesis #1: NaNoWriMo made me arrogant.
Yeah, I'm pretty sure this happened. My success made me think, I can write a novel in a month, so clearly I can revise a novel in a month, so clearly I'm basically done, and I don't need to look at this again until Spring of 2016.
Hypothesis #2: My Editor's comments gave that snarling beast some sharp and shiny teeth.
This probably happened too. The feedback was honest and spot on, but it certainly didn't make it any easier to approach Book III. Especially when the depth of the issues made it clear that it wouldn't be a quick and easy revision process.
Hypothesis #3: When I finished drafting Book III I was too close to the material to look at it objectively.
Now that a year has passed, I'm hoping I can do some of the necessary "kill your darlings" work that both I and my Editor agree is needed to make this a great book. There's no way I could have done that a year ago.
Hypothesis #4: You can't stop procrastinating when you don't know you're procrastinating.
I'm thinking about making a carrot torte for the holidays, maybe learning how to cut flowers out of carrots to decorate it. Then I have a jigsaw puzzle I've been eyeing for awhile . . . oh wait, you mean with Book III?
Using that method, I managed to read through the whole manuscript and made detailed notes for revision.
Then I stalled out again. I realized that a large part of the problem is that I need to re-examine the over-arching vision of the series as a whole. To that end, I've been re-reading The Plot Whisperer, looking for insight on how to shape not only the plot of book III but the final part of the Dreams of QaiMaj series.
With tips from that great resource in hand, I've been reviewing my notes on the series and re-planning it based on some changes that my Editor and I discussed regarding the outcome of Book III. This might sound very much like more procrastination, but it is actually generating a lot more energy and confidence for me to finally tackle the revisions I need to make to Book III.
Next, this very week in fact, I intend to corral the beast, risking life and limb, and start making actual edits in the actual file of Book III. And now that I've stated it publicly, I can't back out.
Do you procrastinate? If so what kind of fun things manifest from your particular brand of procrastination? How do you un-procrastinate, when it comes time to do so?
Selah J Tay-Song is living proof that if you persevere, you'll catch your dreams. She decided to be an author at the age of six. Today she is the author of the Dreams of QaiMaj series, an epic fantasy series described as magical, poetic and engrossing. When she's not writing, she's stalking the urban river otters that live less than a mile from her home in the Pacific Northwest.
Such a great piece. "It leads to a highly organized, well-catered, haute-couture lifestyle" This really made me laugh as you can tell I'm avoiding my creative projects when I've made a soufflé and re-arranged the dog toys by height.
Thanks Letizia! Making people laugh is one of my favorite ways to procrastinate : ) I can totally relate to the dog toys by height thing, too. Sorting can be so much more fun than writing! Ha ha why does procrastination often resemble OCD?
Selay, your pix are fabulous. I think about procrastination ALOT (hey that's another picture of it) and I never did it visually. Thanks for being funny and also real.
btw my wordpress account is just for practice with students…. in case you check. I'm not that lame. really.
Aww, thanks Dawn! And I would never think of you as lame. And I really, really like your gravatar. It is a perfect visual of how it seems most of my days are spent!!
Brilliant post, Selah! I love the visuals too! If it were possible to add up all our collective hours of procrastination and put it to concerted use, we could probably create world peace, save the environment, and finish that next story.
I'm actually surprised writers worldwide haven't created world peace and saved the environment in the course of procrastinating over our stories!
Oh, yes! I had to reblog this. Just had to. So much resonated. Thanks, Selay, for a funny and insightful post!
Thanks for the reblog Jilanne! So glad you enjoyed my post!


text:
Q: Calculate numbers from string I'm try to calculate numbers inside string
Example:
<?php
$str = '6 + 12 - ( 2 * 3 )';
$results = some_function($str);
Echo $results;
// outputs 12
?>

Can someone help me with this?

A: You can accomplish this via the eval function (it runs a string as if it were PHP).
<?php

function some_function($str) {
    eval("return " . $str . ";");
}

$str = '6 + 12 - ( 2 * 3 )';
$results = some_function($str);
echo $results;

?>

redpajama_set_name: RedPajamaStackExchange


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Welcome back to The Lying Game 2: The Rematch (Part 2). In this episode you can hear Amber, Paul and me continue our competitive game. Who's going to win this time? Will it be Paul, finally? Listen to find out what happens, and for details of the next version of the lying game which will be interactive.
Spoiler alert! The scores and results of the games in this episode are displayed below!
Luke: I have a large scar on my knee.
Paul: I once nearly stabbed myself in the eye with a kitchen knife.
Amber: I went for a job interview as a lapdancer.
Listen to Luke, Paul and Amber say statements.
You have to ask the questions.
So, read the statements below and think of some questions.
Write your questions in the comments section of this episode.
When we record again we'll ask your questions.
Then, eventually, you can vote on whether you think the statements are true or lies.
Luke: I accidentally knocked down a wall in a friend's house in Japan.
Paul: I used to get bullied by Guy Berryman, the bass player from Coldplay.
Amber: I helped in the making of the film "Something's Got To Give".
Write your questions in the comments section for the next episode of The Lying Game!
This entry was posted in Comedy, Culture, Entertainment, Festivals, Humour, Interview, Native Speaker, Personal, Ramble, Social English and tagged english, fun, game, interview, learning, lying on December 16, 2015 by Luke Thompson.


Grant Thornton in India invites you to attend its webcast session on the upcoming Union Budget 2016-17, which will present a round-up of the significant updates and announcements from the Union Budget to be released by the Finance Minister on 29 February 2016. The insightful webcast will focus on key announcements relating to direct and indirect tax proposals and their impact. Attend the interactive webinar to seek answers to your queries from our experts.
CEOs, CFOs, Finance Heads, Financial Controllers, Tax Heads, Tax Managers, Audit Committee members etc.