Lara Croft and the Guardian of Light is an action-adventure game developed by Crystal Dynamics and published by Square Enix for Microsoft Windows, PlayStation 3, Xbox 360, Android and, iOS through digital distribution. It is part of the Tomb Raider series, but unlike previous games, the game does not carry the Tomb Raider brand and has a heavy emphasis on cooperative gameplay. In multiplayer, players take the role as either Lara Croft or a 2,000-year-old Mayan warrior named Totec. They must work together in order to stop the evil spirit Xolotl and retrieve the Mirror of Smoke. A single-player campaign mode is available that does not include the non-playable character AI following or helping Lara.
In the United States and United Kingdom, Guardian of Light was released for the Xbox Live Arcade on 18 August 2010; it was released a month later on 28 September for PlayStation Network and Steam. Though local cooperative was available at the initial release for all versions, online cooperative was later added. In North America, on 16 December 2010, the video game was released for iOS devices which included cooperative with Wi-Fi and Bluetooth options. The first downloadable content (DLC) map pack was released for free for a limited time.
Lara Croft and the Guardian of Light was well received by critics. The Xbox 360 version of the game holds an average score of 85/100 and 86.36% on the game aggregate sites Metacritic and GameRankings, respectively. In September 2010, IGN listed Lara Croft and the Guardian of Light fourteenth in their top twenty-five Xbox Live Arcade titles of all time. Critics felt that the game was an excellent fit for Lara Croft. Guardian of Light sold 98,000 copies on Xbox Live in its first six weeks, and as of 22 August 2013, the game has sold more than 1 million copies on all platforms. A sequel titled Lara Croft and the Temple of Osiris was released in 2014 for Microsoft Windows, PlayStation 4 and Xbox One.
Lara Croft and the Guardian of Light was the first game in the series to be published by Square Enix.
Guardian of Light is played from a fixed perspective, similar to classic two dimensional isometric games.
Unlike previous installments of the series, which were adventure games with a virtual camera viewpoint, The Guardian of Light is a non-linear "arcade-inspired" action game with a fixed isometric camera, similar to Tomb Raider: The Prophecy for Game Boy Advance. The game also features cooperative gameplay, and players can take control of either Lara or an ancient Mayan tribesman named Totec. Each playable character possesses unique weapons and skills. Like with some previous installments, Lara retains her dual pistols with infinite ammunition and a grappling hook, which she is able to use to cross gaps and which Totec can tightrope walk across. Totec carries spears which can be used both as a weapon and on the environment, for Lara to climb on. Both characters carry unlimited "bombs" that can be dropped and detonated. Tombs can be explored and some have "booby-trap puzzles" to solve. The game does not have any loading screens once a level is started.
The Guardian of Light may be played with a single player, and a second player may join at any time, whether online or locally. In the single-player campaign the only playable character is Lara; Totec cannot assist and Lara has all the tools required along with new abilities to make it through her own unique adventure. Puzzles and parts of the map are also different. Creative director Daniel Neuberger said that this was because he did not want the player to get frustrated by having to rely on AI. The campaign features eight to ten hours of gameplay.
In multiplayer, a first in the series, gameplay has an emphasis on teamwork. Lara is able to use Totec's shield as a portable platform as he holds it above his head. She may also balance on spears that Totec throws in the wall, but Totec cannot, as they are not able to hold his weight. Totec can tightrope walk using Lara's grappling rope. As the game progresses, Totec learns from Lara how to use modern weapons, such as rifles. When enemies are killed, point scores appear above their bodies—red or blue—depending on whether Lara (red) or Totec (blue) scored the kill. There are pick-ups, such as gems, scattered throughout the levels that increase the player's score. Receiving high scores in each level rewards the players with new weapons and upgrades. To add competitiveness into the game, there are a limited number of enemies and gems in the world so the players may compete to kill and grab them all. The multiplayer mode reportedly features approximately six to eight hours of gameplay, depending on teamwork.
The Guardian of Light stars Lara Croft, a fictional English archaeologist and Totec, an ancient Mayan warrior and leader of the Army of Light. An evil spirit called Xolotl is the antagonist. Some of his minions that he makes come to life include: giant spiders, demon like creatures, and huge trolls. Lara is again voiced by Keeley Hawes and Totec is newly voiced by Jim Cummings.
Two thousand years ago in ancient Central America, a battle was waged between Totec, the Guardian of the Light, and Xolotl, the Keeper of Darkness. Totec's army was defeated when Xolotl used the mirror of smoke to unleash hordes of ghastly creatures that fought on his behalf. Totec survived the battle and found a way to defeat Xolotl, imprisoning him in the mirror of smoke and becoming its immortal guardian in the form of a stone statue. In the present day, Lara Croft reads of the legend and attempts to find the mirror. After a long and dangerous journey she is successful. While examining the mirror, she is caught unaware by a band of mercenaries. Led by the local warlord, they had followed her into the temple. Unknowing or unbelieving of the curse upon the mirror, the warlord takes it from Lara. His reckless handling of the mirror releases Xolotl. The stone statue of Totec comes to life and warns Lara that Xolotl must be stopped before the light of dawn. Depending on the number of players participating, Lara and Totec either join forces or go their separate ways to try to stop Xolotl.
Guardian of Light is not part of the main Tomb Raider brand, instead it was intended to start a new series simply titled "Lara Croft". Brand director Karl Stewart said, "When Underworld was finished, that was the end to the trilogy, and kind of the end of a whole era for us. We took a step back as a studio and spent a couple of months experimenting, trying to make a decision on how to go forward". Stewart also said that everyone who worked on Guardian of Light also worked on the previous three games (Tomb Raider: Legend, Tomb Raider: Anniversary, and Tomb Raider: Underworld). Guardian of Light uses the same game engine as Tomb Raider: Underworld and features real-time lighting effects, realistic shadows and "tons" of physics-based objects. Vegetation sways in the wind and reacts when the player walks through it. The environments have a "nice sense of scale".
The game's producer, Forest Large, said in a podcast that New Orleans was considered as a location; though due to time restraints, the location was ultimately decided to be Central America and elements from previous games, such as plants, were borrowed and modified for Guardian of Light. Crystal Dynamics stated on their Facebook page that development on Guardian of Light had not affected development on the next main installment and reboot of the franchise, titled Tomb Raider. Lara Croft and the Guardian of Light uses recycled musical cues from Legend, Anniversary, and Underworld by composers Troels Brun Folmann and Colin O'Malley.
Lara Croft and the Guardian of Light was shown at E3 2010 on 14 June 2010. It is a download only title and was released on Microsoft's Xbox Live Arcade on 18 August 2010. Originally, cooperative online gameplay was to be enabled on 28 September, the day of the PC and PlayStation Network release. However, on-line cooperative was delayed for all three platforms until a later date. Karl Stewart said, "The agreement with Microsoft is, in order to participate in their hugely successful Summer of Arcade promotion there is a window of exclusivity. That window of exclusivity is a set four weeks." The Microsoft Windows version was distributed exclusively by the digital distribution platform Steam. Online cooperative was made available for the PlayStation 3 on 22 November 2010. The Microsoft Windows version also received online cooperative play, being patched one day later. In North America, on 16 December 2010, Crystal Dynamics released an iOS version of Guardian of Light for the iPod, iPhone, and iPad. Although the level layouts of the game are identical to the PC, Xbox Live and PlayStation Network versions, it only contains 10 levels instead of 14, skipping straight to the level "Xolotl's Stronghold" after "Twisting Bridge", and doesn't include the DLC; online cooperative play is available with both Wi-Fi and Bluetooth options. On 20 February 2018, Microsoft announced that the Xbox 360 version of the game was now backwards compatible with the Xbox One.
Guardian of Light received extended support after its official release date with five downloadable content packs, which were released from October through December 2010. Three of the packs, "All the Trappings", "Things That Go Boom", and "A Hazardous Reunion", contain new maps and puzzles, although the second pack was not released on Xbox 360 due to "unforeseen problems". The other two DLC packs feature alternate playable characters from other Eidos Interactive-owned series - Kain and Raziel of Crystal Dynamics' Legacy of Kain series, and Kane and Lynch of IO Interactive's Kane & Lynch games. The first downloadable content pack, entitled All The Trappings, received a thirty-day free release alongside the online cooperative patch on 27 October 2010 for Xbox 360.
Lara Croft and the Guardian of Light was very well received by critics. The Xbox 360 version of the game holds an average score of 85 out of 100 on the aggregate website Metacritic. The PlayStation 3 version of the game holds an average score of 84 out of 100 and the PC version holds an 82 out of 100. On another aggregate site, GameRankings, the Xbox 360 version has an 86% score. The PlayStation 3 version has an 83% score and the PC version has an 82% score. In a September 2010 ranking, IGN listed Lara Croft and the Guardian of Light fourteenth in their top twenty-five Xbox Live Arcade titles of all time. Initial sales show the game has done well, with Guardian of Light selling 98,000 copies on Xbox Live in its first six weeks. As of October 2010, over 111,000 copies were sold on Xbox Live and 138,000 as of year-end 2010. On 22 August 2013, Square Enix head of product development, Darrell Gallagher, revealed that the game had sold more than 1 million copies on all platforms.
Daemon Hatfield of IGN gave the Xbox 360 version of the game a rating of 8.5 saying "Guardian of Light is the best Tomb Raider game in a long time." Though he said the story and dialogue are "definitely the weakest parts of this game." Chris Watters of GameSpot also gave the Xbox 360 version an 8.5 rating, and said "Punctuated by clever puzzles and lush visuals, each level begs to be replayed thanks to the varied and enticing challenges that promise substantial rewards." They did however, criticise the "cheesy and forgettable plot." Tom Hoggins from telegraph.co.uk stated "Lara Croft and the Guardian of Light restores the queen of adventure to her former glory."
Matt Cabral of GamePro also gave the game a positive review, giving the game 4.5/5 and saying "A seamless blend of the series' trademark puzzling, exploration and combat gameplay in a neat new package." Like most critics, GamePro expressed that the game's weak point was the storyline, but added "Guardian of Light signals a triumphant return for one of gaming's most iconic heroines." Keza MacDonald of Eurogamer gave Guardian of Light a 9 out of 10 and stated "The story is cheesy nonsense but Lara is cool as ever, responding to the appearance of massive lizard demons with a calm 'Oh, my goodness'."
Meagan Marie of Game Informer gave the game a 9 out of 10, closing her review with "In taking a chance with Guardian of Light, Crystal Dynamics rediscovered Lara's latent potential. For those of you concerned with the direction this ancillary title has taken, rest easy. We now know that Lara Croft is as versatile as she is flexible." Tom Orry of VideoGamer.com gave the game 9 out of 10, saying "[Lara Croft and the Guardian of Light is] undoubtedly one of the most visually impressive downloadable titles on the market."
^ a b IGN Staff (16 September 2010). "The Top 25 Xbox Live Arcade Games". IGN. News Corporation. Archived from the original on 18 September 2010. Retrieved 16 September 2010.
^ a b Langley, Ryan (23 November 2010). "In-Depth: Xbox Live Arcade Sales Analysis, October 2010". Gamasutra. Think Services. Retrieved 23 November 2010.
^ a b "Darrell Gallagher's Blog - How do you tackle industry change?". Gamasutra. Retrieved 23 August 2013.
^ a b Gibson, Ellie (18 March 2010). "Lara Croft and the Guardian of Light". Eurogamer. Eurogamer Network. p. 3. Archived from the original on 11 June 2010. Retrieved 9 June 2010.
^ a b Ishaan (11 March 2010). "Lara Croft and the Guardian of Light Isn't The Next "Tomb Raider". Siliconera. CraveOnline Media. Archived from the original on 11 June 2010. Retrieved 9 June 2010.
^ a b c d e f "Lara Croft and the Guardian of Light First Look". GameSpot. CBS Interactive. 5 March 2010. Archived from the original on 11 June 2010. Retrieved 8 March 2010.
^ a b c d "Lara Croft And The New Addictive Game". Kotaku. Gawker Media. 18 May 2010. Archived from the original on 11 June 2010. Retrieved 10 June 2010.
^ Wilson, Jeffrey L. (15 June 2010). "'Lara Croft : Guardian of Light' Becomes XBLA Download". PC Magazine. Ziff Davis Publishing Holdings Inc. Retrieved 16 June 2010.
^ a b "Crystal Dynamics on Lara Croft's new direction". Gamespot. CBS Interactive. 20 May 2010. Archived from the original on 10 June 2010. Retrieved 10 June 2010.
^ a b c "Lara Croft and the Guardian of Light: Preview". Yahoo! Games. Yahoo! UK. Archived from the original on 14 June 2010. Retrieved 11 June 2010.
^ a b Gibson, Ellie (18 March 2010). "Lara Croft and the Guardian of Light". Eurogamer. Eurogamer Network. p. 2. Archived from the original on 11 June 2010. Retrieved 9 June 2010.
^ a b Puleo, Nicholas (3 June 2010). "Lara Croft and the Guardian of Light Co-Op Hands on Preview". Co-Optimus. Archived from the original on 11 June 2010. Retrieved 10 June 2010.
^ a b "Lara Croft and the Guardian of Light Podcast #2" (mp3). Eidos Interactive. Retrieved 3 October 2010.
^ a b Gibson, Ellie (18 March 2010). "Lara Croft and the Guardian of Light". Eurogamer. Eurogamer Network. p. 1. Archived from the original on 11 June 2010. Retrieved 9 June 2010.
^ Gibson, Ellie (18 March 2010). "Lara Croft and the Guardian of Light". Eurogamer. Eurogamer Network. p. 4. Archived from the original on 11 June 2010. Retrieved 9 June 2010.
^ Keir Edmonds (23 July 2010). "LCGol - Podcast 1 with Forest" (Podcast). Crystal Dynamics. Retrieved 26 July 2010.
^ Molina, Brett (10 June 2010). "E3 2010 walkthrough: Square Enix". USA Today. Gannett Company. Archived from the original on 11 June 2010. Retrieved 10 June 2010.
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^ Kietzmann, Ludwig (6 August 2010). "Lara Croft and the Guardian of Light will not have online co-op until Sept. 28". Joystiq. AOL Games. Retrieved 6 August 2010.
^ McElroy, Griffin (21 September 2010). "Lara Croft and the Guardian of Light PS3 and PC won't launch with online co-op". Joystiq. AOL. Retrieved 30 September 2010.
^ Yin-Poole, Wesley (16 July 2010). "Crystal Dynamics talks Lara". Eurogamer. Eurogamer Network. Archived from the original on 19 July 2010. Retrieved 18 July 2010.
^ Callaham, John (20 May 2010). "New Lara Croft game confirmed as using Steam for DRM". Big Download. AOL. Archived from the original on 11 June 2010. Retrieved 10 June 2010.
^ McElroy, Justin (22 November 2010). "Lara Croft and the Guardian of Light online patch now available on PS3". Joystiq. AOL. Retrieved 22 November 2010.
^ Fletcher, JC (23 November 2010). "Lara Croft co-op patch arrives for PC". Joystiq. AOL. Retrieved 23 November 2010.
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^ Stewart, Karl (10 March 2011). "Unfortunately due to unforeseen problems, Challenge Pack #2 for Lara Croft GOL will not be released on the Xbox 360". Twitter. Retrieved 10 March 2011.
^ Fahey, Mike (6 August 2010). "To Lara Croft and the Guardian of Light DLC Means Something Different". Kotaku. Gawker Media. Retrieved 9 August 2010.
^ Grant, Christopher (6 August 2010). "Lara Croft and the Guardian of Light plunders PS3, Steam on Sep. 28, five DLC packs in 2010". Joystiq. AOL Games. Retrieved 9 August 2010.
^ Adams, Ross (26 October 2010). "Free Guardian of Light DLC alongside online patch". xblafans.com. Retrieved 26 October 2010.
^ "Lara Croft and the Guardian of Light co-op patch and DLC available now". 27 October 2010. p. 1. Retrieved 27 October 2010.
^ a b "Lara Croft and the Guardian of Light for Xbox 360". GameRankings. CBS Interactive. Retrieved 23 June 2018.
^ a b "Lara Croft and the Guardian of Light for PlayStation 3". GameRankings. CBS Interactive. Retrieved 23 June 2018.
^ a b "Lara Croft and the Guardian of Light for PC". GameRankings. CBS Interactive. Retrieved 16 December 2010.
^ a b "Lara Croft and the Guardian of Light for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 23 June 2018.
^ a b "Lara Croft and the Guardian of Light for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 23 June 2018.
^ a b "Lara Croft and the Guardian of Light for PC Reviews". Metacritic. CBS Interactive. Retrieved 23 June 2018.
^ "Lara Croft and the Guardian of Light for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 23 June 2018.
^ a b MacDonald, Keza (16 August 2010). "Lara Croft and the Guardian of Light Xbox 360 Review". Eurogamer. Eurogamer Network. Retrieved 22 August 2010.
^ a b Marie, Meagan (13 August 2010). "Crystal Dynamics Takes A Risk And Reaps The Reward". Game Informer. GameStop Corporation. Retrieved 20 August 2010.
^ Keast, Matthew (17 August 2010). "Lara Croft and the Guardian of Light Review". GamesRadar. Future Publishing. Retrieved 22 August 2010.
^ a b Hatfield, Daemon (16 August 2010). "Lara Croft and the Guardian of Light Xbox 360". IGN. News Corporation. Archived from the original on 18 August 2010. Retrieved 22 August 2010.
^ Reyes, Francesca (18 August 2010). "Lara Croft and the Guardian of Light". Official Xbox Magazine. Future Publishing. Retrieved 22 August 2010.
^ Johnson, Stephen (20 August 2010). "Lara Croft and the Guardian of Light Review". X-Play. G4TV. Retrieved 22 August 2010.
^ Langley, Ryan (13 October 2010). "In-Depth: Xbox Live Arcade Sales Analysis, September 2010". Gamasutra. Think Services. Retrieved 19 October 2010.
^ Langley, Ryan (28 January 2011). "XBLA: In-Depth: Xbox Live Arcade Sales Analysis For All Of 2010". Gamerbytes. Retrieved 31 January 2011.
^ Watters, Chris (18 August 2010). "Lara Croft and the Guardian of Light Review". GameSpot. CBS Interactive. Retrieved 20 August 2010.
^ Hoggins, Tom (18 August 2010). "Lara Croft and the Guardian of Light video game review". Telegraph.co.uk. Telegraph Media Group. Retrieved 7 September 2010.
^ Cabral, Matt (17 August 2010). "Lara Croft and the Guardian of Light Review from GamePro". GamePro. IDG. Archived from the original on 19 August 2010. Retrieved 22 August 2010.
^ Orry, Tom (23 August 2010). "Lara Croft and the Guardian of Light Review for Xbox 360". VideoGamer.com. Pro-G Media. Retrieved 9 October 2010.


text:
Guy Boothby
clue: This Australian author invented a diabolical doctor villain (no relation to Tesla) and a long-lived magical mummy.
explanation: Boothby's characters included Dr. Nikola, the villain of several novels, and Ptahmes, a mummy in Pharos the Egyptian. more…
solved by: Russ Wilhelm, Samir Mehta, Chris Lemler, Richard Slominsky, Matthew Preston, and Erik Bates
Gothic Goodbye: The RPG Gothic Earth> has been set in a world of literary creations roughly contemporary to its 1899 setting, with characters like Sherlock Holmes and Count Dracula driving much of the storyline. After a decade of play, the game is now in its final weeks. Here's sending it off with a two-week retrospective of authors of that era whose works captured the popular imagination, in the order in which they shaped the world of Gothic Earth.
Holmes, Watson, Moriarty, Lestrade, Adler, Moran -- and even Mycroft -- will live on forever, thanks to the imagination of this British doctor. Go »
Tarzan of the jungle and John Carter of Mars are the most famous creations of this popular author of Chicago. Go »
Sax Rohmer
This author roamed between genres like pastoral fantasy, Islamic terrorism, and mummy-based horror, but his most enduring creation was a racist caricature of a crime lord with distinctive facial hair. Go »
Dorothy was disappointed by the "wizard" that she and the scarecrow, tin man, and lion had followed the Yellow Brick Road to meet, but frankly, the real man behind the curtain was this imaginative American icon. Go »
This Irish novelist and theater manager gave bloodthirsty readers one of the greatest undying villains in all of literature. Go »
This author, who wrote classic novels about time travel, genetic horrors, an invisible person, and alien attacks, created a deep well of science-fiction concepts to inspire later authors. Go »

redpajama_set_name: RedPajamaCommonCrawl


Being cost-conscious doesn't mean you have to sacrifice comfort, style or the environment - not when it comes to using Natural Gas. With Natural Gas, you'll enjoy precise temperature control in the kitchen, plenty of hot water in the bathroom, and warm heat for a cozy home - all with greater efficiency that saves you money on your energy bill. And when it comes to being earth-friendly, the average Natural Gas home has a 46% smaller carbon footprint than the average all-electric home. Take a look around and see where you might trim energy waste at home, and also consider where Natural Gas appliances may make sense. Peoples Gas offers cash-back allowances when you upgrade or replace inefficient appliances.
Service heating systems annually and adjust for maximum efficiency.
Turn thermostat off when home is unoccupied for four hours or more.
Have your duct system sealed.
Set thermostats between 65 to 68 degrees Fahrenheit in winter.
Run ceiling fans at low speeds, and set them to rotate clockwise in winter.
Change or clean HVAC filters monthly and make sure they are installed facing the correct direction (look for directional arrows on the side of the filter).
Close shades and drapes at night to keep heat inside during the winter.
Ensure attic access door closes tightly when located within an air conditioned area.
Ensure windows and doors are properly weatherstripped.
Install flow-restricting devices in showers and faucets.
Lower water heater thermostat settings to 120 degrees F.
Lower dishwasher thermostat to 140 degrees F.
Install an insulated water-heater wrap on tank units.
Turn off your water heater when your home is vacant.
Drain your tank water heater and flush sediment each year.
Limit shower length to 5 to 7 minutes.
Run only full loads in your dryer.
Dry multiple loads back to back.
Use hot water for only very dirty loads and always use cold water for the rinse cycle.
Make sure your dryer's vent hose is not kinked or clogged.
Clean your dryer's air vent every 3 to 6 months.
If you have a self-cleaning oven, use this feature immediately after cooking when the oven is still hot.
Use lids on pots and pans to reduce cooking times.
Fit the pan you use to a similar-sized burner.
Replace old ranges and stoves with high-efficiency models.
Keep grease plates under range burners clean to reflect heat more efficiently.
Many utilities offer a free energy audit that can identify other ways your home may be wasting valuable energy. An energy audit can add additional information to help you save on your annual energy costs. Some of the suggestions that are often recommended are included in the list below. For more information about energy audit availability, contact your local utility.
Seal leaks in your attic, basement and fireplace.
Shade windows or install reflective materials to windows.
Caulk and/or weather-strip windows and doors.
Insulate walls, ceilings, and crawl spaces that are opposite unconditioned areas.
Turn computers and monitors off when not in use (or set power-save options).
Turn off TVs, radios and stereos when not in use.
Turn off pool pumps and/or heater when not needed and adjust timer as needed (adjust to operate 8-10 hours in summer and 6-8 hours in winter).
Caulk along baseboards with sealant.
For more information: Call 877 TECO-PGS (877-832-6747).
** 1. Allowances are available for Peoples Gas customers or for those looking to become Peoples Gas customers. Customer has up to one year from date of appliance purchase to submit for energy conservation rebates.
** 2. High efficiency tank water heaters are defined by Peoples Gas as having an Energy factor (EF) of .63 or higher.


text:
Q: The project 'My Application' may be using a version of Gradle that does not contain the method I use Android studio 2.1.1 . I follow this tutorial: http://www.androidhive.info/2016/05/android-working-with-card-view-and-recycler-view/
This is file build.gradle:
// Top-level build file where you can add configuration options common to all sub-projects/modules.

buildscript {
    repositories {
        jcenter()
    }
    dependencies {
        classpath 'com.android.tools.build:gradle:2.1.0'
        compile 'com.android.support:cardview-v7:23.3.+'

        // NOTE: Do not place your application dependencies here; they belong
        // in the individual module build.gradle files
    }
}

allprojects {
    repositories {
        jcenter()
    }
}

task clean(type: Delete) {
    delete rootProject.buildDir
}

Then Android studio notice:

The project 'My Application' may be using a version of Gradle that
  does not contain the method

I can't build project. Help me resolve problem.

A: Remove this line:
compile 'com.android.support:cardview-v7:23.3.+'

from your project level build.gradle file and paste it in your application level build.gradle file.
Your application level build.gradle file should look something like:
apply plugin: 'com.android.application'

android {
//...
}

dependencies {
compile 'com.android.support:cardview-v7:23.3.0'
compile 'com.android.support:recyclerview-v7:23.3.0'
//...
}

A: This error usually comes when the Gradle version of one of the dependency is lower. So you should upgrade that dependency.
Best Idea to figure out that dependency is by disabling all the dependencies in application and project level Gradle unless you stop getting the same error and then keep adding dependency one by one unless you get the error.
In your case culprit is 'com.android.support:cardview-v7:23.3.+'.
So just upgrade cardview library to latest.

redpajama_set_name: RedPajamaStackExchange


Kanye West insists he did NOT cheat on Kim Kardashian with a Canadian model/bartender -- telling TMZ, the woman accusing him of being unfaithful is just out for some easy publicity.
24-year-old Leyla Ghobadi recently did an interview claiming she met Kanye at one of his concerts in July 2012 -- three months after Kim and Kanye began dating. She says Kanye had his security pick her out of the crowd and they went for drinks after.
She claims they later engaged in two sexual encounters -- one while Kim was pregnant -- and that Kanye confessed his relationship to Kim was a sham in order to increase his fan base.
But a rep for Kanye says it's all BS -- telling us, "This most recent attack on Kanye West and his family is totally without merit. It's a blatant attempt by a misguided individual who is clearly seeking publicity, and another in a series of malicious stories drummed up by non-credible 'news' sources."
The rep adds, "This is a sad attempt to hurt two people trying to live their lives."


text:
New York Giants Transcripts
Ben McAdoo Press Conference Transcript, 10.31.14
McAdoo's full remarks from Friday.
Share All sharing options for: Ben McAdoo Press Conference Transcript, 10.31.14
Q: SVP & GM Jerry Reese said the offense needs to be a little more aggressive… Your reaction?
A: We want to be more explosive. We are looking for explosive plays. We feel that [explosive plays] are a part of great execution and extra effort. Regardless of how they come you want to be more explosive. Right now we're at about 10.3 percent of our plays [being explosive]. We are short about 2.7 percent of our goal. Anything above that we will take. We are working on that.
Q: What do you define as an explosive play?
A: If I give you that you could do the charting for us. We are going to keep that in-house. It is different depending on what type of play call it is.
Q: So it is the maximum you can get out of each play?
Q: You are not that far off or you are very far off is what you are saying?
A: 2.7 percent seven games into the season is a fairly substantial number. It is nothing we can't overcome, but we have some work to do there.
Q: There is still a development aspect to it then?
A: Yes we need to execute better. The thing that has been hurting us the past couple weeks is that we are not getting enough plays. Our goal is 70-plus plays a game. There is a good picture of what it looks like when we play well, when we execute and we come out on top in games. The number one thing is we have a 70-plus play average. Maybe about 71 or just under when we play well and come out on top. We need attempts at the plate. That is number one and that starts with execution, whether it is running or whether it is screens, whether it is passing the ball or whether it is third down execution. We need more attempts at the plate.
Q: Do you guys look at the Washington game as the game where you put everything together and that is how you want [the offense] to look?
A: Washington we were beneficiaries of great field position and turnovers. We executed fairly well and it was a good night for us. I thought when you go back and look at the Atlanta game we fought through some things early in the game, and we executed well and got stronger as the game on. I thought we executed fairly well there in that game as well. That is the picture. We have to do a better job playing disciplined football and doing it with poise and making sure regardless of what happened on the last play it doesn't affect the next play. We are always going to put ourselves in position to execute, not get behind the chains so we are not chasing things that aren't there. When you win the down and you have a chance to move the chains you get more attempts at the plate. Things usually work out a little better that way.
Q: Especially since the [Victor] Cruz and [Rashad] Jennings injury the group around Eli [Manning] is very young… Does that limit or effect what you do or can do in the offense?
A: It doesn't limit you, but it may change some things you do simply because you want to tailor what you do to the players and their strengths. No it doesn't limit us. We have a lot of confidence in the guys that have come in and played for the players who have gotten nicked. Whether they have gotten nicked or are out for a long period of time. Our young guys are very conscientious guys. They are hard working. They are bright. We expect the more that we play and the farther we get into the season that is really going to show up and help us.
Q: Can you look at the Pittsburgh game against the Colts and say they did this, this and this well and we can do the same thing?
A: Anytime you look at an opponent you try to look at the plan of the previous team you are following. Pittsburgh was on fire that night. They had a great night. I had a chance to watch that game playing tackle football with the kids on the floor, but that is a different story there. I had a chance to watch the game and get bits and pieces of it when it was on TV before we got to the game film. They did a good job protecting. A lot of things start there. It starts with protection. They protected them up fairly well. They have some speed athletes that when you protect Ben [Roethlisberger] has a chance to extend plays. They ran away from some man coverage and he made some great accurate throws on the move, extending plays. They played well.
Q: You talked before about wanting more explosive plays… Is there anything you can do to facilitate that by changing anything that you do or is it a matter of you do what you do and then the players have to do the rest?
A: We are all in this together. I have said that since day one. What I can do is I can give us some more opportunities where maybe the primary read for the quarterback is something that has a chance that we can throw the ball down the field. Maybe you can, maybe you can't. A lot of things go into that. Anytime you call a play, a pass play, it fits into a different category. It could be a down the field throw. It could be a shot play. It could be a completion mentality call. It could be a seam beater. The coverage, the access, the match-up, the protection and his feet tell him where to go with the ball. The play call doesn't tell him where to go with the ball. That is what I think Eli has been doing in the transition. He is doing a fine job with that – listening to his feet. He had a good day today with his feet, and I expect that to continue. The last thing we want to do is force anything. We want to let the game come to us. We are not going to press. You don't get anywhere pressing.
Q: When you say 13 percent is there a specific reason why?
A: It leads to wins… It puts you about top-five in the league.
Q: With Andre Williams what do you hope he picks up from his first two starts?
A: When you take a look at his body of work so far we need to do a better job of getting him to the linebacker level and beyond. Once he gets to the second level and has a chance to run through arm tackles he is a tough guy to bring down. We are working with him to slow his pace down a little bit. Cut at the feet of the offensive line. A lot of young runners aren't very patient. I think that will come with time and reps.


Majestic Mount Teide (so often pictured wearing a mantle of snow despite the warmth of Tenerife) is the challenge to conquer for adventurous spirits. Encircled by Teide National Park, the rocky terrain reaches over 12,000 feet in height, and is one of the most visited natural wonders in the world. Currently dormant, Teide is, nonetheless, a tricky terrain to scale, so there's a cable car for those who would prefer to soar over the long hillside hike and take in a bird's eye view of the surrounding parkland.
If your visit to this magical Canary Island happens to be planned for February, once you land in Tenerife head directly for Santa Cruz, where the world's second glitziest carnival shimmies into the international spotlight. Celebrated annually, this giant themed shindig has, in the past, been centred on everything from Magic to the Roaring Twenties. In 2015, you'd better polish your moon boots: Space is the unifying theme.
Historic San Cristobal de la Laguna is Tenerife's second largest city, but in terms of cultural significance, it is without rival on the island. Pretty wooden facades line the streets, impeccable churches ring out the hours in its UNESCO recognized old town, and in the background, the Anaga Mountains tower. While the 16th, 17th and 18th century buildings are undoubtedly the star attractions, the city abounds with museums, and its university means it has a thriving student population.
Skim out over the sea surrounding the island, and you might be surprised to discover that it's teeming with 28 species of dolphins, pilot whales and other sub-aquatic critters. A boat trip to see dolphins in their natural habitat is far more rewarding than in an aquarium, and sightings are almost guaranteed. However, even if you don't get lucky, it could never be a failed journey; the backdrop of the Los Gigantes cliffs alone is dramatic enough to guarantee a jaw-dropping excursion.
Don't neglect to try the Tenerife food and look beyond the pages of the resort brochures when you book your holiday to Tenerife. True; it's the perfect spot to kick back, relax, and let go of your troubles, but the beauty and the culture should be incentive enough to get off your sun lounger and make the new discoveries that will define your visit.
Images by Secret Tenerife and m.mate, used under Creative Commons license.


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Are you ready for business without borders? Kogod's business, language, and culture major equips you with the skills to thrive in today's globalized world of business. You'll become proficient in a foreign language, learn how to navigate cultural nuances, and study abroad, all while building the solid foundation in business that can help you succeed anywhere.
Credits Required for Major
In addition to business core courses, you'll choose a specialization in a language.
Early Decision Deadline
Apply by November 15 to be considered for early decision or by January 15 for the second early decision round.
Languages to Choose From
Study Arabic, Chinese, French, German, Hebrew, Italian, Japanese, Korean, Portuguese, Russian, Spanish, or Swahili.
Immerse Yourself in the Language
You'll spend at least a semester abroad where the language you're learning is spoken. Choose from countries like Brazil, China, France, Germany, Israel, Italy, Jordan, Kenya, South Korea, Spain, and many more!
Why major in business, language, and culture at Kogod?
Interdisciplinary Curriculum
As a student, you will choose a language track when entering the program: Arabic, Chinese, French, German, Hebrew, Italian, Japanese, Korean, Portuguese, Russian, Spanish, or Swahili. By the time you graduate, you'll speak that language comfortably in a professional setting. In addition to business foundations, the major also includes courses to strengthen your understanding of other cultures, including anthropology and economics.
Washington, DC, is a global political center and a major hub for international business and diplomacy. Tap into DC's many networking and internship opportunities, and take advantage of its thriving cultural life to take your education beyond campus. Whether you're interested in the private sector, government, or the nonprofit world, you'll find paths towards your future success.
Language and Cultural Immersion
Learning a language in the classroom can only take you so far—you need to experience living it in the real world. That's why you'll spend a semester abroad taking courses in your language track. This experience will increase your proficiency, teach you how to adapt to new environments, and make you stand out in front of employers.
You will cover topics in:
Required courses include those in anthropology, economics, analytics, and statistics. You will take 34 credit hours in business core courses that cover topics like accounting, finance, management, and marketing.
Language Specialization
Upon entering the program, you will choose one of twelve language tracks: Arabic, Chinese, French, German, Hebrew, Italian, Japanese, Korean, Portuguese, Russian, Spanish, or Swahili.
At least 12 credits must be taken abroad in the foreign language.
Immerse yourself in a new culture and develop both skills and experience that will equip you for an international business career. We offer semester- and year-long study abroad programs, international summer internships, and short study tours through the International Management Practices course.
Some of the most important lessons you'll learn will be outside the classroom. Kogod offers a wide variety of programs to help you network, hone your skills, and get involved with the community. These include Dish with the Deans, the Making a Difference is Our Business program, the Kogod Case Competition, and more.
Combined Bachelor's and Master's Degrees
Earn both an undergraduate and graduate degree in five years through our combined bachelor's/master's program. Take graduate-level courses and apply up to 9 graduate credit hours earned as an undergraduate toward the requirements for both degrees.
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Earn both an undergraduate and graduate degree in five years through our combined bachelor's/master's program. As a combined degree program student, you can take graduate-level courses and may apply up to 9 graduate credit hours earned as an undergraduate toward the requirements for both degrees.
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compressor's overall efficiency and thus the compressor's energy con-sumption and operating costs. The Sigma Profile airend, developed by Kaeser Compressors, can save up to 20% in energy consumption. The Sigma Profile is standard on Kaeser rotary screw compressors. Units are available from 5 to 3000 cfm with discharge pressures up to 217 psig. Rotary screw compressors produce …... Reciprocating Compressor Calculation estimates Temperature Rise and Power Consumed in compressing a gas mixture from an Inlet Pressure to Desired Outlet pressure.
Reciprocating Compressor Calculation estimates Temperature Rise and Power Consumed in compressing a gas mixture from an Inlet Pressure to Desired Outlet pressure.... The compressor is usually assumed to be an adiabatic system (otherwise, neither the isentropic nor the polytropic work and efficiency definitions are very useful).
compressor is single-acting) in compressing and delivering the air. It should be noted that units of pressure and volume in eqn. (11.2) are N/m2 or Pa and m3 respectively.... Method of calculus for the power input of the helical screw compressor 125 The first equation expresses the pressure dependence on temperature and volume of the gas.
compressor is single-acting) in compressing and delivering the air. It should be noted that units of pressure and volume in eqn. (11.2) are N/m2 or Pa and m3 respectively.
The simplest type of a Compressed Air Energy Storage (CAES) facility would be an adiabatic pro- cess consisting only of a compressor, a storage and a turbine, compressing air into a container when storing and expanding when producing.


Totalcontent | just another day.
Home » blog » just another day.
Calendars are tricky. Make the wrong choice, and you're lumbered for the next 12 months. Often I'm lucky enough to receive a fine offering from one of my designery friends, but this year no such generosity was forthcoming. Which meant venturing into the 'real world' of big-breasted women, dog breeds, and soap stars to see if I could find something that remotely fitted the bill.
On www.calendarclub.com, I was mildly diverted by one featuring 12 Mexican wrestlers photographed by Malcolm Venville; tempted for a moment by a another featuring 12 reclining nudes painted by old masters including Ingres and Modigliani. But I finally settled for a collection of US fruit crate labels from the 1920s, which seemed suitably graphic and obscure. It turned up with a sticker on it which read "We apologise that February 29th appears on your 2009 calendar. This error does not affect the rest of the calendar. All other dates are correct". No mention of this on the web site and no discount. You'd think for a company that specialises in selling calendars, the one they'd get right are the dates. If ever there was a case of form before function, this is it.


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The Un-Reality of "Whiteness"
ON 2010/02/14 BY Hamlin Grange	IN Diversity	Leave a Comment
The latest cover of Vanity Fair features nine actresses as the faces of the "new Hollywood." The women have many things in common: they are obviously female, they are also pretty, thin and white.
Absent from the VF cover — and obviously from the minds of the editors of the magazine–are outstanding actors of colour. (For example Will Smith's kid, Jaden Smith (The Pursuit Of Happiness, The Karate Kid) Freida Pinto (Slumdog Millionare), Zoe Saldana (Avatar) and of course Gabourey Sidibe, from the Oscar-nominated film Precious). Aren't they the face of the "new Hollywood?"
The Vanity Fair cover has drawn many critics – and accusations of being out of date, out of tune, and even racist. This brouhaha over a magazine cover could be dismissed as an over-reaction or "political correctness" gone askew. Yet, it would be a mistake to do so. This is a teachable moment for the media and culture industries.
VF and other media have tremendous influence on how white society views and interacts with people of colour — the "other." The interaction extends to how people of colour are educated, policed or served by other institutions, agencies or companies.
In her book "Silent Racism: How Well-Meaning White People Perpetuate the Racial Divide" Barbara Trepagnier talks about the notion of "whiteness." Whiteness, she says is having a white perspective, a white bias and white value judgments.
In the past, Hollywood (and the media in general) presented this "whiteness" as normal. In today's modern world, however, this idea is both outdated and unreal.
This white perspective extends beyond movie screens and magazine covers; it is present on fashion runways and even in store windows. Toronto, a city of 2.6 million people, is considered one of the most culturally and racially diverse cities on the planet. However, that reality is not evident when window shopping in downtown Toronto. Here mannequins are either faceless or headless, but they are white.
On a recent visit to the Netherlands, however, I was struck by the presence of black mannequins in store windows in Amsterdam and Utrecht, a university city with a multicultural population. The mannequins – representing children, young adults, and even a pregnant woman – are quite realistic: from kinky hair, to the broad nose, to the full lips — blackness on full display. One Dutch person I spoke with about this put it more to the point: "The Dutch are traders. We know how to sell and who are buying our goods. Just look at the people around you."
Mannequin in Utrecht Store Window
Mannequins in Toronto Store Window
Perhaps there is a message here; and one that all organizations that serve the public or want to attract more customers may want to heed. Mannequins, like magazine covers, are used to entice consumers to buy goods and to encourage people to imagine themselves wearing particular clothes, shoes or jewelry.
The implicit messages being sent by media that continue to reflect this unreal whiteness are: This is what you should aspire to be. This is what's considered acceptable. This is the way things should be.
Organizations that espouse diversity and inclusion need to examine the messages they send to workers and potential customers. If not, they could inadvertently perpetuate the racial divide Barbara Trepagnier talks about in her book. Perhaps, more importantly, from a business perspective, it could have a negative impact on the bottom line.
The Dream Lives On
One comment on "The Un-Reality of "Whiteness""
Leonore Clauss says:
Important to point out the obvious. Well argued with a helpful and constructive angle.
Cheers, Leonore


The rigors of global competition are especially evident in the consumer goods industry and retail. Hardly any other sector has undergone a greater increase in product diversification. Taking the food industry as an example, milk producers now have more than twice as many products as they did only five years ago. Companies are tempted to occupy small niches in order to continue growing. The key factor in competitive success is the ability to master this growth in real terms.
The retail sector is experiencing further radical changes. Consumers want to use different sales channels from a single supplier in parallel with seamless transitions between in-store, mail order, call center, online, and mobile apps. This requires realigning the requisite structures. Working together with manufacturers and retailers, Porsche Consulting unleashes hidden resources that enable suppliers to concentrate fully on their customers instead of on administrative matters. This strengthens their competitive edge – in large part by increasing customer satisfaction.
How can we bring our goods to retail shelves quickly and smoothly?
How do we design the ideal factories, production processes and distribution networks of the future?
How can production respond to increasing cost pressures and calls for greater flexibility?
How do we master greater variety without neglecting individual demands from the market?
How do we gain more time for our customers and secure their loyalty over the long term?
How do opportunities for digitization generate even more impetus?
The experts from Porsche Consulting command substantial practical experience in industry and trade. From their work they know the interfaces, bottlenecks, and risks on both sides. As consultants they combine a strategic long-term view with implementation-oriented strategies. Their key to success lies in open dialogue with employees on the shop floor just as much as with managers.
Raw products generally undergo a long journey before landing on retail shelves as consumer goods. This often takes far too much time. After all, multiple other fields such as production, logistics service providers, and dealers are also involved in the supply chain. Because customers want new products at ever faster rates, however, companies can no longer afford such long throughput times. The Porsche consultants analyze the dependencies and interdependencies of complex supply chains and derive the right measures. Success lies in better planning and control as well as in closer cooperation. This enables production to respond in faster and more flexible ways to new customer desires. In one of our projects, a producer of sweets succeeded in bringing chocolate bars to supermarket shelves at a much faster rate. Instead of three months, product development and delivery now take only two weeks.
Companies that design their factories and distribution networks efficiently generate advantages in highly competitive sectors. Porsche Consulting lays the foundation on which companies can set up lean structures at their factories. The consultants analyze not only layouts and surfaces, but also critically examine the organization, the flow of goods, and the network as a whole. Systematic subsequent optimization enables investment and transport costs to be lowered and higher levels of efficiency to be reached. For a producer of baked goods, this quickly paid off. By restructuring its production layout, the company no longer had to go through with plans to build a new warehouse because the existing space proved to be sufficient.
Raising production is not a one-time action. Experience from Porsche Consulting shows that just a few years after completing a successful productivity program, it is possible to achieve yet another considerable increase in efficiency. Major opportunities arise from constantly changing preconditions such as the product mix, external market influences, and internal company changes. This was shown by a producer of canned goods. Although its production processes were already very strong and stable, it was able to increase productivity by an additional 20 percent. A regular check of efficiency factors, therefore, brings marked improvements. Machine availability, set-up times, and effective planning and control instruments for ideal production processes can always be further optimized in just a short period of time.
The Porsche consultants identify critical complexity drivers. These include an unnecessary large number of variants. Analyzing them makes both their benefits and their costs visible and measurable. Based on these results, the experts derive a strategy to reduce these factors. They apply modularization, modular matrix and variant management methods that were originally developed in the automotive industry. Porsche Consulting has already used these methods for a number of consumer goods manufacturers to great success, opening large areas of potential that generate substantial advantages in cost.
At the interface between brick-and-mortar and online shops, excellent and comprehensive service is becoming a major strength and distinguishing feature. However, the even greater degree of interconnection between the real and digital worlds is placing even more pressure on retailers. Together with their clients, Porsche consultants smooth standard processes such as the shipment of goods and planning. This enables employees to devote greater attention to their customers. Sales and support processes are generally separated. Porsche Consulting's projects have demonstrated that it is possible to increase purchase rates by up to 30 percent. Overall sales have risen by five percent a year.
Contact points with retail customers open up all manner of opportunities. As such, it is important to increase the number of customer contacts on the one hand, and to make perfect use of these contacts on the other. Ideally, digital and classical service processes should be precisely interlinked, enabling consumers to not only be satisfied but also delighted. The result: retailers with future-oriented structures acquire new customers and increase their success by means of lean management.


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Q: Change text color from InputMethodService I'm modifying gingerbread keyboard. I want to change the color of the text that i'm entering.
Its possible when I'm entering the text using InputConnection.setComposingText(CharSequence, cursorPosition) since the argument of the method setComposingText allows a Spannable type. But when I press the space button, that is, when the text is committed, the color goes back to default.
InputConnection's commitText method takes the same arguments as the setComposingText. But the color is not changed. How can I overcome the problem?
will appreciate any help

A: public abstract boolean commitText (CharSequence text, int newCursorPosition)

Commit text to the text box and set the new cursor position. Any composing text set previously will be removed automatically.

commitText function sends only the raw text to a TextBox removing any special composing styling or other state that was around it. Because it is up to the application what it should do with the text and not the responsibility of an Input Method. What style a text can support depends totally on the respective app.


Binley Road is a branch belonging to Iceland chain. It is open on: Monday 08:00 - 22:00, Tuesday 08:00 - 22:00, Wednesday 08:00 - 22:00, Thursday 08:00 - 22:00, Friday 08:00 - 22:00. At weekends its opening hours are: on Saturday 08:00 - 22:00, on Sunday 10:00 - 16:00. This store's address is: Binley Road, CV3 1HX, Coventry. In order to contact the customer service directly please use the number 02476 455236. Binley Road is visited by many people inhabiting nearby towns like Walsgrave, Wyken, Stoke, Bell Green, Wood End.


After waiting nearly five years, the Lexus LFA is finally official. It will debut at the Tokyo Motor Show in a number of hours for the international press. No doubt, it will be compared to the Lamborghini Gallardo, Ferrari F458 and McLaren MP4-12C. Some people might call this Toyota's first supercar, but that title really belongs to the 1999 GT1 which was homologated as a road car for the 24 Hours of Le Mans or, if we step back even further, the Toyota 200GT of 1967 .
For the last two years we've seen Lexus daringly race prototype versions of the LFA at the Nurburgring 24-hour endurance race. Two cars entered the event and were slow compared to the factory Porsches and Audi. This was part of a long development process which began nearly 10 years ago in 2000.
The first LF-A Concept appeared at the 2005 Detroit Motor Show and it sketched out the basic idea for the design. It includes a carbon fiber chassis with a front-mounted V10 engine powering the rear wheels through a six-speed sequential transaxle. Now nine year's after development began we have a better understanding of why the LFA costs $350,000 USD.


Mailer Scorecard - A guide to the new Mailer Scorecard and the introduction of new mail quality thresholds and penalties. Includes links to additional USPS resources on the subject.
USPS Postal Facts - The Postal Service delivers more mail to more addresses in a larger geographical area than any other post in the world. But how many people does it employ and how much revenue does it generate? What is the most common street name? The most unusual delivery method? Find out these and many more postal facts here.
2016 Mailing Services Promotions Calendar - a guide to the proposed direct mail pricing promotions for 2016, including programs for the use of color-enabled mobile technology in campaigns, First Class Mail as a primary reply mechanism, personalized landing pages and more. You can also download the calendar here.
Federal Register Notices - a list of the most recent Federal Register notices filed by the Mailing Standards Department of the United States Postal Service.
Mailing Service Updates - real-time updates showing where mail service is disrupted or suspended for any reason (such as floods, fires, storms etc.) with details of facilities affected.
USPS Quick Service Guide (QSG) - a tool from the USPS that can help you quickly find what you need to know about mailing preparation, highlighting key areas in each mailing category. The QSG follows the same numbering system as the DMM (see below).
Postal Addressing Standards - jointly developed by the Postal Service and mailing industry, standardized address information enhances the processing and delivery of mail.
The Domestic Mail Manual (DMM) - a guide to the mailing standards of the United States Postal Service.
Business Mail 101 - A beginner's guide to mailing. Concise, easy-to-use and very helpful!
The USPS Postal Bulletin - the official source for updates to policies, procedures, forms and more.
Intelligent Mail Updates - a guide to the latest news on Intelligent Mail Services.
Quick Service Guide for Move Update Standards - an overview of what is required.


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Adult Daycare in Boise, Idaho
We found 8 results for adult daycare in Boise, Idaho. We have also included 6 results in surrounding areas. The daily costs of adult daycare in Idaho range from $40 up to $175, with a mean expenditure running around $96. The per month expense averages around $2,880 and ranges between $1,200 and $5,250. Yearly, the mean cost is around $24,960, which is over the national average of $16,900.
Adult daycare costs in Boise, ID can range from $113 per day up to $180 per day, with an average cost of approximately $138 per day. This equates to a yearly cost of about $35,750.
Boise, Idaho Adult Daycare Costs
Boise is a medium sized city in Ada County within the State of Idaho and is also the state's capital. It is included in the Boise City-Nampa metro area. With 470,396 people in the encompassing metropolitan area and 235,657 living inside the city itself, it is the largest city in the state. Around 23% of the local residents are over the age of 55.
Boise has an above average SeniorScore™ of 74. The city has a mean per capita income of $28,000 and a mean household income is $54,000 (the Idaho state average is $43,000). The current unemployment rate is approximately 7.84% and the median home price is $82,500, which is much lower than the state average of $238,500.
Boise has medium average temperatures, with cold winters and calm summers. The city receives optimal levels of rain annually. In comparison to other American cities, Boise has lower than average air quality ratings and an average crime rate.
To see information on the SeniorScore™ for Boise, ID, please visit senioradvice.com/seniorscore/senior-living-in-boise-id.
More About Boise, Idaho
Good Samaritan Society - Boise Village
Good Samaritan Society - Boise Village is a 127 bed senior community. It is located within the Sunset neighborhood of Boise, Idaho. The facility is in a largely middle class area, with a median household income of $53,017. ...
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2600 N Milwaukee Ave
Willow Park is a senior care facility situated in the West Bench area of Boise, Idaho. With a median per-household income of $47,828, the community is in a mostly middle class area. It is densely populated, with roughly ...
Willow Park Blue Harbor Assisted Living
2600 North Milwaukee St
Willow Park Blue Harbor Assisted Living is a senior care facility located in the West Bench area of Boise, Idaho. The surrounding area is densely populated, with around 41,000 residents in the zip code of 83704. It is ...
The Cottages of Boise
6450 Roe St
The Cottages of Boise is a senior community situated within the Northwest neighborhood of Boise, Idaho. The encompassing area is densely populated, with about 23,000 people residing in the 83702 zip code. It is a generally middle ...
Heritage - Boise
1777 S Curtis Rd
Situated within the Central Bench neighborhood, Heritage - Boise is a senior care community in Boise, Idaho. The facility is in a predominantly middle class area, with an average per-family income of $40,610. With about 28,000 individuals living ...
6300 North Roe St
Situated in the Northwest area of the city, The Cottages of Boise is a senior community serving Boise, Idaho. The neighboring area is densely populated, with roughly 21,000 individuals living in the zip code of 83714. It is ...
Samaritan Village Apartments
3360 N Collister Dr
Located in the Sunset area of the city, Samaritan Village Apartments is a senior care facility serving Boise, Idaho. The neighboring area has a medium-density population, with roughly 18,000 people residing in the 83703 zip code. With ...
Sarah Care of Boise
1655 S Vinnell St
Located within the Pioneer area of the city, Sarah Care of Boise is a senior care facility serving Boise, Idaho. With an average per-household income of $62,844, the community is in a largely middle income area. It is ...
Spring Creek Manor
175 E Calderwood Dr
Located at 175 E Calderwood Dr, Spring Creek Manor is a senior community in Meridian, Idaho. With an average per-family income of $61,637, the community is in a mostly middle class area. It has a dense population, with ...
10 miles away from Boise, ID
Spring Creek Eagle
653 N Eagle Rd
Eagle, ID 83616
Located at 653 N Eagle Rd, Spring Creek Eagle is a senior care community in Eagle, Idaho. With an average per-family income of $82,748, the community is in a mostly upscale area. It has a dense population, with ...
Edgewood Spring Creek Eagle Island
77 N Fisher Park Way
Located at 77 N Fisher Park Way, Edgewood Spring Creek Eagle Island is a senior community in Eagle, Idaho. With about 24,000 individuals residing in the 83616 zip code, the surrounding area is heavily populated. It is a ...
The Cottages of Meridian
3173 Belltower Dr
The Cottages of Meridian is a senior housing community located as 3173 Belltower Dr in Meridian, Idaho. The facility is in a largely middle income area, with an average per-household income of $61,637. With about 38,000 poeple living ...
The Cottages of Nampa
5023 W Victory Rd
Nampa, ID 83687
Located at 5023 W Victory Rd, The Cottages of Nampa is a senior community serving Nampa, Idaho. The community is in a predominantly middle class area, with an average per-family income of $44,475. With about 31,000 residents in ...
The Cottages of Emmett
Emmett, ID 83617
Located at 411 E 12th St, The Cottages of Emmett is a senior housing community serving Emmett, Idaho. The community is in a mostly middle income area, with an average household income of $42,502. It has an average ...
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Home 08/26/19 OU College of Medicine Researcher Discovers Gene Mutation That Contributes to Addiction
OU College of Medicine Researcher Discovers Gene Mutation That Contributes to Addiction
In the field of addiction research, one question looms large: Why do some people face a higher risk than others for alcoholism and drug abuse?
A researcher at the OU College of Medicine, William R. Lovallo, Ph.D., recently published one of the field's few studies focused on how a person's genes contribute to addiction. Lovallo's research showed that a tiny genetic mutation can put people at higher risk for alcohol or drug addiction. His research was published in the world's leading journal on alcoholism, Alcoholism: Clinical and Experimental Research.
Many people ask whether addiction is caused by person's genes or their family environment. The short answer is that it's both. However, Lovallo's research zeroes in on specific gene and how it responds to a person's environment.
COMT is the name of a gene that helps the body manage dopamine, a chemical that is released when a person drinks alcohol or takes a drug like amphetamine. Lovallo's research focused on a small mutation of COMT. What he discovered demonstrates the interplay between a person's genetic makeup and adversity during childhood. People with this mutation of the COMT gene are more vulnerable to the effects of stress in their early lives, such as divorce or emotionally distant parents. That heightened vulnerability often leads to consumption of alcohol and drugs younger than age 15, which is one of the biggest independent predictors of addiction.
"Early-life adversity doesn't make everyone an alcoholic," Lovallo said. "But this study showed that people with this genetic mutation are going to have a higher risk for addiction when they had a stressful life growing up."
Because the COMT gene is involved with how well dopamine works in the brain, the behavior of the genetic mutation is especially revealing.
"This one random mutation makes a difference in how the COMT gene works fine in one person but not as well in another person," Lovallo said. "There is no such thing as a gene for addiction, but there are genes that respond to our environment in ways that put us at risk. You have to have the right combination to develop the risk factors."
Lovallo's discovery is a top achievement in his 20 years of well-funded research in this area. As a senior research career scientist at the VA Medical Center, he has conducted studies on veterans with alcohol addiction. However, those studies, like many others, concentrated on people after they became addicted to a substance. He knew he wanted to shift his research toward understanding the causes of addiction and how to prevent it.
"Many of us know people who drink alcohol moderately and never have any problems. And we know people who drink a little and then go down the path toward alcoholism," he said. "What's the difference between going down that path and not going down that path? Now we have a better understanding that it's not just exposure to alcohol or drugs that leads to problems; there is a genetic component.
"Addiction is a real health problem, and to be making progress toward understanding it is one of the most exciting and worthwhile things I've ever done," he said.
Lovallo, senior author on the study, is also a professor in the Department of Psychiatry and Behavioral Sciences in the OU College of Medicine. He published the research paper in collaboration with several other OU colleagues: Andrew J. Cohoon, Ph.D., from the Department of Psychiatry and Behavioral Sciences; Kristen H. Sorocco, Ph.D., from the Department of Geriatric Medicine; and Andrea S. Vincent, Ph.D., director of the Cognitive Science Research Center on the Norman campus. They had other collaborators at the University of Arkansas for Medical Sciences and the National Institute on Alcohol Abuse and Alcoholism.
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There are always those moments, I'm on my way, being incredibly lucky to encounter the most amazing feeling in my life.
Among thousands of shots and words, there is still something missing.
She told me she will never fall in love like that again, and I believed her. We've already past that young age, getting old enough to make claims, regardless right or wrong, true or false.
We've never slowed down, nor tasted the kiss happening only in our mind. The burning break and sparkling thruster and the candy man's prophesy kept us accompany for years and years, until the end of the road, though we cannot see it.
The philosophy professor nodded his head in approval.
My conspirator of words, there is always much to note, much to remember, not as a part of your demo, but a part of myself too. I know it'll go with time, they will all be gone with time, but the moment I snapped my fingers, closed my eyes, and underlined in between pages indeed happened and now already resolving into part of my past.
a word lingering in your eyes but unspeakable out of your month.
my favorite preface with those four ending lines.
but I now dare to know that only selflessness could bring true joy.
So I need to end this, I need to end this war.
on my charcoal colored hands, in my flickering vow.


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Impressions Vanity X LAFW 2019 Backstage Highlights • Impressions Vanity Co.
As LA Fashion Week 2019 wraps up here in Los Angeles, the Impressions Vanity team would like to thank all talent, designers, team members and all involved in putting together an amazing event this year.
Impressions Vanity is proud to have participated for its 4th year in the spectacular Fashion Week with the feature of the Hollywood Iconic XL Vanity Mirror.
Take a look at some of the action that took place behind the scenes below!