text:
Former nurses revisit their training school 60 years on
Former nurses revisit their training school 60 years on – and say they would love to do it all again!
A group of former nurses enjoyed a trip down memory lane when they visited their former training school in Exeter 60 years to the day after beginning their course.
And the five friends, who have kept in touch since their 12-week Preliminary Training School placement in 1958, said becoming a nurse 'sets you up for life' and encouraged people to take up the career.
They were welcomed back to Newcourt House, in Newcourt, on 1 October by LornaCollingwood-Burke, chief nursing officer for Devon's clinical commissioning groups.
The group enjoyed a tour of the converted manor house, visiting the rooms they boarded and learned in, and reminisced with Lorna in the committee suite, which they said used to be a dining hall.
The group – Sue Kerley (née Best), 78; Mary Bennett, 78; Brenda Boyland, 80; Pat Walden (née Carthy), 79; and Pauline Ellis (née Mortimore), 78 – were part of a 32- strong cohort recruited by Royal Devon and Exeter Hospital. For Mary, the visit was one of the highlights of a trip back to England from her present day home near
Canberra, Australia.
Newcourt Nurses Group with Lorna Collingwood-Burke
Sue, whose daughter-in-law Katy Kerley works at Newcourt House in the CCGs' HR team, said: "I always wanted to be a nurse but I was terrified on my first day when I arrived at Newcourt.
"It was very strict and austere," added Sue, who grew up in Exmouth and lives in Topsham, "We were allowed home at weekends and I remember saying 'I'm not back' but my mum persuaded me to keep going. Of course I'm very glad I did and I would love to do it all again!"
The trainees were under the instruction of Miss Ruth Furze and earned £273 a year. They recalled a 10pm curfew, gaining their nurse's badge, wearing the hospital scarf, and earning the right to wear the nurse's buckle at the end of their training.
"Miss Furze was fierce but fair," said Pat, who came from Colyton and now lives in Axminster, "We're talking about the days when you stood back when matron did the ward rounds with the consultant. And if you got married you were nearly always put on nights – luckily my husband got some night work too."
Instruction included theory, rolling bandages, hygiene, cleaning, anatomy and physiology, making beds, and lifting.
"Our uniform was vomit-green, it was not a glamourous look!" laughed Brenda Boyland, whose nursing career took her to Canada for 12 years and she now lives in Wiveliscombe, Somerset.
Brenda, who comes from Chard, Somerset, added: "I remember we once had to pass a gastric tube down our throats so we would know what it felt like, and we practised injections using oranges."
The NHS itself has been looking back this year as it marked 70 years since its formation with a host of celebrations in June. The celebrations were an opportunity to highlight careers in the NHS and the group were emphatic in their support for nursing as a profession.
Pauline, of Exmouth, said: "I always wanted to do nursing. I remember my grandmother once said to me 'Pauline, if you can't run with a bed pan in one hand and a lump of bread and cheese in the other you will never make a nurse' – it's always stuck with me."
Mary, who came from Exeter and now lives in Cooma, near Canberra, added: "I would always recommend nursing. It sets you up for life and strengthens you. "It's a difficult and challenging job but it gives you opportunities to travel the world and opens lots of other avenues."
Lorna, who is a qualified nurse and midwife, moved to Devon with her family in 1996 after returning from living and working in Canada for 10 years.
She said: "I've always loved being a nurse – it's a fantastic, rewarding career which I would recommend to anyone who is interested in working in health and care. No day is the same and provides opportunity to work with amazing people. Nursing also gives you skills and resilience you can draw on in all walks of life and the friendships you make often last a lifetime.
"The group's enthusiasm and passion for nursing was inspiring and it was fascinating to about hear about Newcourt House's previous life as a training school."
Figures released by NHS Digital in January 2018 showed that, as of September 2017, nursing and midwifery had the highest percentage of unfilled whole-time equivalent (WTE) roles out of all NHS staff groups.
A new national NHS recruitment campaign launched earlier this year, aimed at recruiting more nurses into the NHS, encouraging nurses that have left the profession to return and improving the retention of existing staff. For information on a career in nursing, click on www.healthcareers.nhs.uk/explore-roles/nursing


In 2008, cell phone user population hit 641 million while the mobile web user population reached 117 million in China. The development of mobile technology gives rise for greater potential to improve the public's health. Leveraging on the development of intelligent sensors, wireless transmitters, as well as a dynamic medical network, we bring forth a new concept of cell phone-based telemedicine specially catered for those suffering from chronic respiratory diseases. Such a cost effective and convenient health care service is enabled though the utilization of wifi/GPRS (General Packet Radio Service) system and GPS (Global Positioning System) in widely used cell phones. Briefly, our cell phone based medical service is composed with the following components: (1) Terminal devices collecting information from the patient, like oxygen saturation, heart rate, lung function or other physiological parameters. The breakthrough of our system is to integrate the spirometer with a cell phone unit (ATS NEWS, 2009, VOL.35 NO.7/8). (2) Electronic transfer of such information over a distance through the internet wirelessly; (3) Terminal devices by which doctors remotely receive patients' information and send feedback or tailored advice to the patients. (4) A medical center for coordinating, providing technical services and regulating. (5) Software enabling the interactive communication between doctors and patients.
In summary, Cell phone based Telemedicine could monitor diseases and facilitate personalized management in mobile way with following advantage: real time, quick, high efficiency; reduce hospital visits and improve outcome; cost-effective in the long-term; alert the patients to take medicine or measurement. It will also Increase working efficiency of famous doctors, could educate doctors and patients by mobile way, and could work for Clinical Trial.


Features: NEW TADANO MANTIS GTC-600    Standard features:  Š—¢	66 ton lift capacity  Š—¢	4 section 37.7Š—È Š—– 118.1Š—È full power telescopic boom  Š—¢	Cummins QSB6.7 310 HP Tier 4f Diesel Engine  Š—¢	Standard Cab with A/C, Heat, Engine Monitoring, tilts to 20 degrees  Š—¢	Tadano AML-C LMI System with North American (ft.- lbs.) Load Charts, and A2B Tadano HELLO-NET Telematics   Š—¢	Video Camera Monitor Š—– 3 closed circuit cameras Š—– winch, rear, and right side view  Š—¢	Work Lights Š—– 3 Halogen work lights with remote controls  Š—¢	Main Winch with drum rotation indicator, grooved drums, and cable follower, 650Š—È of 3/4Š— rotation resistant wire rope  Š—¢	Auxiliary Winch with drum rotation indicator, grooved drums, and cable follower, 410Š—È of 3/4Š— rotation resistant wire rope  Š—¢	Hydraulic Extendable Undercarriage with 3 track width zones  Š—¢	35.4-Inch 3-Bar Semigrouser track shoes  Š—¢	30,000 lb. rear counterweight with radio control removal system  Š—¢	13,225 lb. carbody counterweight  Š—¢	Crane access walkways and folding aluminum upper handrail system  Š—¢	Hydraulic Oil Š—– ISO VG32 Š—– Mineral Based Oil  Š—¢	3 color LMI Light Bar  Š—¢	Standard Tadano Mantis Blue/White paint    Additional Options:   Š—¢	33.1Š—È to 58.1Š—È bi-fold jib offsets 3.5Îç, 25Îç, and 45Îç  Š—¢	Auxiliary Boom Head.   Š—¢	66 Ton Quick Reeve Hook Block  Š—¢	15 Ton Headache Ball  Š—¢	Hydraulic Carbody jacking system with track frame removal Š—– Four hydraulic cylinder jacks with load holding valves and control valving and operating control pendant  Š—¢	360Îç House Lock Š—– Mechanical house lock actuated from operator cab.


text:
U of G Hosts International Shaw Conference
Library's Shaw archives are key resource for world visitors
The U of G Library archives include a sample of hair cut from George Bernard Shaw's famous beard.
During his lifetime, the playwright George Bernard Shaw was highly controversial. "He liked to expose what we think of as normal or right and, usually in a humorous way, show how illogical or arbitrary many of our most cherished ideas are," says Dorothy Hadfield, an instructor in the School of English and Theatre Studies. It is perhaps that controversial aspect that has helped his plays stay popular for so long. As Hadfield says: "Many of the problems and issues he addressed still exist; his plays seem eerily contemporary."
Not only have Shaw's plays lasted over time, they've crossed borders and reached audiences around the world. Some of those audiences will be gathering at the University of Guelph July 25 to 29 for the fourth International Shaw Society Conference entitled "Shaw Without Borders." (See www.shawconference.org for more information.)
Hadfield, who is a member of the conference organizing committee, says registrations already include participants from Pakistan, India, Japan, New Zealand, Nigeria and many European countries. "We have a great mix of academics, students and non-academics. A large percentage of the society's membership is just ordinary people who really admire Shaw and like to debate his works and ideas."
Why Guelph? Kathryn Harvey, head of archival and special collections at the University of Guelph Library, is chair of the local organizing committee and points out that the University is an important centre for Shaw research. "We have the official archives of the Shaw Festival, which is celebrating its 50th anniversary this year," she says. "We also have the Dan Laurence collection." Laurence was Shaw's literary executor and provided memorabilia such as posters and programs from early productions of Shaw's plays, letters Shaw wrote, and even a sample of hair cut from Shaw's beard. "It was a very famous beard," says Harvey.
Fitting the international theme of the conference, the library will also be displaying some translations of Shaw's work. "We have a very good collection of Shaw in Japanese, Chinese, Hebrew and many European languages," Harvey says.
The conference's first full day happens to be Shaw's 155th birthday, and the occasion will be celebrated with a birthday cake. Shaw generally disliked the idea of celebrating birthdays but the austere vegetarian was also tremendously fond of sweets and cakes.
The conference also provides the opportunity for two book launches, both open to the general public. The first, July 26 from 5:30 to 7 p.m. in the library's Florence Partridge Room, is The Shaw Festival: The First 50 Years written by Leonard W. Conolly and commissioned by the Shaw Festival. "This book is really spectacular," says Hadfield. "Conolly spoke to a lot of company members to get the inside stories, and there are colour photos of many of the productions."
On July 28 from 4 to 5:30 p.m., The Prizefighter and the Playwright will be launched at the same location. This book by Jay Tunney, vice-president of the International Shaw Society, provides a new perspective on Shaw by describing his long friendship with Gene Tunney, the world heavyweight boxing champion from 1926 to 1928. Author Jay Tunney is Gene Tunney's son, and his book includes many previously unpublished photos of Shaw.
Copies of both books will be for sale during the launches.
Another special event at the Shaw conference is a field trip to Niagara-on-the-Lake. Participants will be bussed to the Shaw Festival to hear current artistic director Jackie Maxwell and previous artistic director Christopher Newton speak, and then watch two Shaw plays: On the Rocks and Heartbreak House.
One session Hadfield is looking forward to will discuss copyright and censorship. During Shaw's lifetime, he sometimes had difficulty in getting his plays produced – not because nobody wanted to see them, but because they contained such controversial ideas. "Censorship was a huge issue for him," she explains. "At that time, all plays produced in Britain had to be licensed by the Lord Chamberlain's reader, and several of Shaw's plays were either refused licenses outright or had to be modified to satisfy the censor. Shaw actually spoke to a parliamentary commission about this issue." The conference session will also discuss the legalities of presenting Shaw's work now that his plays are out of copyright in Canada.
One of the plenary sessions entitled "Shaw and the Dictators" will look at what Hadfield describes as a more disturbing aspect of Shaw's life ─ some statements he made during the Second World War that expressed sympathy for Mussolini and Stalin. This was controversial at the time and remains so today: a recent article in the Globe and Mail by J. Kelly Nestruck provides some background on the issue.
It may seem surprising that Shaw, an Irish-born playwright who lived most of his life in England (although he was, Hadfield points out, an avid traveller), should still appeal to an international audience many years after his death. Harvey says some of it may be the nature of plays. "A play is meant to be acted, so it is the infusion of the experiences of the actor, director and designer as well as the playwright that make up the performance. That adds richness to the framework and means that plays can reach broader audiences." Add to that Shaw's insights into topics common to all human relationships and you have work that continues to cross borders.

redpajama_set_name: RedPajamaCommonCrawl


Col Cameron is a founding member of Wacky Creative where he began as the only musician in the group who could talk non-stop while playing. This wasn't due to an extraordinary, selective talent but rather due to the fact that he played drums.
After talking non-stop for over 20 years he is now an accomplished MC and Comedian in great demand for his many years of corporate experience and diversity.
Col can not only expertly steer a time sensitive, complicated corporate conference but also relax the atmosphere through the appropriate injection of comedy – his true specialty.
Col Cameron is a respected, veteran stand up comedian working on the most celebrated cruise ships at sea. He is a regular on Carnival, Princess and Royal Caribbean Cruises on which he presents adult and family stand-up shows with over 2 hours of original material. This set of skills gives Col the tools to expertly MC any event.
Col has recently released his first 1 hour solo stand up CD and is the author of two eBooks on stand up comedy.
Book Col for your next conference, gala awards, team building, business event, family day or even comedy night.


text:
package com.sap.prd.mobile.ios.mios;

import java.io.ByteArrayOutputStream;
import java.io.File;
import java.io.PrintStream;
import java.util.HashMap;
import java.util.Map;
import java.util.Properties;

import junit.framework.Assert;

import org.apache.commons.io.IOUtils;
import org.apache.maven.model.Model;
import org.apache.maven.model.Plugin;
import org.codehaus.plexus.util.xml.Xpp3Dom;
import org.junit.BeforeClass;
import org.junit.Test;

public class AlternatePublicHeaderFolderPathTest extends XCodeTest
{
  private static File remoteRepositoryDirectory = null;
  private static String dynamicVersion = null,
        testName = null;

  @BeforeClass
  public static void __setup() throws Exception
  {

    dynamicVersion = "1.0." + String.valueOf(System.currentTimeMillis());
    testName = AlternatePublicHeaderFolderPathTest.class.getName() + File.separator
          + Thread.currentThread().getStackTrace()[1].getMethodName();

    remoteRepositoryDirectory = getRemoteRepositoryDirectory(AlternatePublicHeaderFolderPathTest.class.getName());

    prepareRemoteRepository(remoteRepositoryDirectory);

    Properties pomReplacements = new Properties();
    pomReplacements.setProperty(PROP_NAME_DEPLOY_REPO_DIR, remoteRepositoryDirectory.getAbsolutePath());
    pomReplacements.setProperty(PROP_NAME_DYNAMIC_VERSION, dynamicVersion);

    Map<String, String> additionalSystemProperties = new HashMap<String, String>();
    additionalSystemProperties.put("mios.ota-service.url", "http://apple-ota.wdf.sap.corp:8080/ota-service/HTML");
    additionalSystemProperties.put("xcode.app.defaultConfigurations", "Release");
    additionalSystemProperties.put("xcode.app.defaultSdks", "iphoneos");
    additionalSystemProperties.put("archive.dir", "archive");
    additionalSystemProperties.put("xcode.useSymbolicLinks", Boolean.TRUE.toString());

    test(testName, new File(getTestRootDirectory(), "straight-forward/MyLibrary"), "deploy",
          THE_EMPTY_LIST, THE_EMPTY_MAP, pomReplacements, new AbstractProjectModifier() {

      @Override
      public void execute() throws Exception
      {
        final File pom = new File(testExecutionDirectory, "pom.xml");

        final Model model = getModel(pom);
        Plugin plugin = model.getBuild().getPlugins().get(0);
        Xpp3Dom configuration =  (Xpp3Dom)plugin.getConfiguration();
        Xpp3Dom alternatePublicHeaderFolderPath = new Xpp3Dom("alternatePublicHeaderFolderPath");
        alternatePublicHeaderFolderPath.setValue("MyLibrary");
        configuration.addChild(alternatePublicHeaderFolderPath);

          persistModel(pom, model);
        }
    });
  }

  @Test
  public void testHeadersWithPrefix() throws Exception
  {
    File headersTar = new File(remoteRepositoryDirectory, "com/sap/ondevice/production/ios/tests/MyLibrary/" + dynamicVersion + "/MyLibrary-" + dynamicVersion + "-Release-iphoneos.headers.tar");

    Assert.assertTrue("Headers tar file '" + headersTar + "' does not exist", headersTar.exists());

    ByteArrayOutputStream byteOs = new ByteArrayOutputStream();
    PrintStream out =new PrintStream(byteOs);

    try {
      Forker.forkProcess(out, null, new String[] {"tar", "-tf", headersTar.getAbsolutePath()});
    } finally {
      IOUtils.closeQuietly(out);
    }
      final String toc = new String(byteOs.toByteArray());
      final String expectedContent = "include/PrintOutObject.h";
      Assert.assertTrue("Table of content of the headers tar file '" + headersTar
          + "' does not contain the expected content '" + expectedContent + "'. Table of content is: " + toc,
          toc.contains(expectedContent));
  }
}

redpajama_set_name: RedPajamaGithub


text:
Moulay Idriss Khanoussi (, né en 1939 au Maroc) est un joueur de football international marocain, qui évoluait au poste de défenseur.

Biographie

Carrière en club

Carrière en sélection

Avec l'équipe du Maroc, il figure dans le groupe des sélectionnés lors de la coupe du monde de 1970. Lors du mondial organisé au Mexique, il joue trois matchs : contre l'Allemagne, le Pérou et enfin la Bulgarie.

Il participe également aux JO de 1964.

Sélections en équipe nationale

 01/12/1963 Maroc – URSS Casablanca 1 - 1  Amical
 25/04/1964 Maroc - Uruguay Casablanca 0 - 1 Amical
 02/05/1965 Maroc - Tunisie Casablanca 0 - 1 Amical
 06/03/1966 Maroc - Algérie Casablanca 1 - 0 Amical / 1 but
 24/11/1966 Algérie - Maroc Alger 2 - 2 Amical
 22/02/1967 RFA - Maroc Karlsruhe 5 - 1 Amical
 12/09/1967 Algérie - Maroc Tunis 3 - 1 JM 1967
 09/02/1969 Maroc - Hongrie Casablanca 1 - 4 Amical
 22/03/1969 Maroc - Algérie Agadir 1 - 0 Elim. CAN 1970
 27/04/1969 Tunisie - Maroc Tunisie 0 - 0 Elim. CM 1970
 17/05/1969 Maroc - Tunisie Casablanca 0 - 0 Elim. CM 1970
 13/06/1969 Maroc - Tunisie Marseille 2 - 2 Elim. CM 1970 / 1 but
 21/09/1969 Maroc - Nigeria Casablanca 2 - 1 Elim. CM 1970
 10/10/1969 Soudan - Maroc Khartoum 0 - 0 Elim. CM 1970
 26/10/1969 Maroc – Soudan Casablanca 3 - 0 Elim. CM 1970
 30/10/1969 Algérie - Maroc Alger 1 - 0 Amical
 28/12/1969 Maroc - Bulgarie Casablanca 3 - 0 Amical
 03/06/1970 RFA - Maroc Leon 2 - 1 CM 1970
 06/06/1970 Pérou - Maroc Leon 3 - 0 CM 1970
 11/06/1970 Bulgarie - Maroc Leon 1 - 1 CM 1970
 10/12/1970 Algérie - Maroc Alger 3 - 1 Elim. CAN 1972

Les matchs olympiques et "B"

 16/11/1963 Lagos : Nigeria vs Maroc 3 - 0 Elim. JO 1964
 24/05/1964 Casablanca : Maroc vs Ethiopie 1 - 0 Elim. JO 1964
 20/03/1966 Bordeaux : France ''B'' vs Maroc 2 - 2 Amical
 19/04/1966 : Granges : Suisse "B" vs Maroc 6 - 4 Amical
 07/09/1967 Tunis Italie Amateur vs Maroc 0 - 1 J.M 1967
 10/09/1967 Tunis : France Amateur vs Maroc 2 - 0 J.M 1967

Notes et références

Liens externes

Naissance à Fès
Naissance en 1939
Footballeur international marocain
Footballeur aux Jeux olympiques d'été de 1964
Joueur du Maghreb de Fès

redpajama_set_name: RedPajamaWikipedia


text:
Champs – comune francese del dipartimento dell'Orne nella regione della Normandia
 Champs – comune francese del dipartimento dell'Aisne della regione dell'Alta Francia
 Champs – comune francese del dipartimento del Puy-de-Dôme nella regione dell'Alvernia-Rodano-Alpi

Pagine correlate
 Champ
 The Champ


text:
Organisational unit: Academic Unit
As a relatively small department, our research work is quite focused, in areas such as organizational innovation, gender, social relationships and sustainability. There is a particular emphasis on practice and policy in the public and not-for-profit sectors. We also have strong methodological expertise in quantitative methods as well as in innovative qualitative approaches which are a key part of the one research centre in the department, ARCIO (Action Research and Critical Inquiry in Organization). Our work and staff are developing an increasing international reputation and attract funding from bodies such as the Economic and Social Research Council (ESRC) and British Academy.
Staff publish regularly in leading academic journals in organization studies, management science and operations such as Human Relations, Organization Studies, Gender, Work and Organization, International Journal of Production Research, Marketing Science and Omega. They are also represented on the editorial boards of such journals and engaged in international research networks and conferences. The Department has a strong research culture with a good record of collaborative work, visiting speakers, cross-faculty research initiatives and a supportive atmosphere for both staff and PhD students. Research also informs our teaching at all levels and is reflected in our engagement with outside bodies.
Academics within the department undertake high quality research across a range of Management related topics:
Marketing and Strategy
Operations/ Management Science
Organisation Studies/ HRM
The Priory Road Complex
BS8 1TU
Web: http://www.bris.ac.uk/management/


There's a very wise saying that comes in many different forms, one of them being "you cannot outrun a bad diet". If you have taken up a new aerobics class, weightlifting at the gym, or a similar activity to be more fit and develop your strength, balance, and coordination – kudos for the effort! However, it would be wrong to assume that this one decision would be enough to curb those calories and make sure you lose weight properly. In the equation of diet plus exercise, the dieting factor takes up a more significant portion of the equation when it comes to weight loss results.
With so much conflicting information out there, and too much well-intentioned advice from complete strangers you encounter at that very same gym or even other realms of your life, it can become very complicated to develop a diet plan that suits you. Now, if you're on the hunt for new ways to boost your diet, here are a few tried and tested methods to help make the process easier and faster through optimizing your nutrition.
Taking control of how much and how often you eat can be quite a burden for someone who is only at the early stages of developing such self-discipline. Certain nutrition tricks, however, will work to your advantage so that you can slowly get more control not just of your eating habits, but of your appetite as well. For example, before you move on to the main course, whatever it may be, why not start with a delicious, and low-calorie bowl of soup?
Studies have shown that with that one little correction of your eating routine, you can help reduce your overall caloric intake. How? Because you'll wait for the soup to cool, and you will let your belly remove that annoying feeling of hunger before you move on to the main meal. Make yourself feel fuller, and you're going to eat less during the day.
In a similar manner of the previous advice, you can tweak other habits to make them less calorie-packed and more diet-friendly for weight loss. If you're an avid soda fan, you're likely consuming too much processed sugar in your diet, which means that your daily caloric intake is through the roof. Although it will take time to adapt, you can reduce calories significantly if you swap sodas with tea!
Maybe you're not a huge fan of tea at the moment, but you can try out different flavors, and form a little tea-sipping ritual as well for greater enjoyment. Of course, this should be an addition to your water intake, so make sure you're hydrating with plain, fresh water first!
Since the primary issue here is speed and how to make sure your everyday habits are allowing you to lose as much weight as you can within healthy limits, sometimes dieting alone might not be enough to boost your metabolism. You can reinforce your healthy diet with equally healthy weight loss pills that will help speed up your metabolism with natural ingredients such as green coffee, or berries with powerful antioxidant properties.
That way, you'll provide your body with extra nutrition that's convenient to consume, and you'll make sure that you're giving your body precisely the ingredients it needs to burn fat optimally, prevent excess fat storage, and help curb your appetite.
You already understand the value of a fast metabolism in the weight loss process. However, not all of us are endowed with a speedy metabolic rate, which means that some will get rid of the excess fat sooner, and others unfortunately later. What you can do to boost your metabolism naturally in addition to supplementing your diet is adding spices to your meals that have a similar effect on your body.
Spices allow you a double benefit for your weight loss. For one, they help you savor your meals, which in turns mean you'll eat at a slower pace, and that is an excellent choice for shedding fat. And secondly, spicy food naturally elevates your metabolism and thus your ability to burn fat more effectively. Although this is a temporary effect, it still matters for the finish line!
Many people have discovered that the root issue of their weight gain aren't the main meals, but all the added foods they consume between meals. Sure, we all love to snack on some popcorn while watching a movie, but this turns into a marathon too often, leaving you with a filled belly, more cravings for unhealthy snacks, and an extra pound of fat around your waist.
In the same manner you practice portion control and eating healthy meals, you should replace junk food snacks with healthy, nutritious ones that are also not so calorie-dense. Instead of a bowl of chips, you can munch on a handful of almonds, pumpkin seeds, a home-made dessert, or apple slices. However, also make sure that these snacks fit into your daily diet regime, so that you don't go over your daily caloric needs!
Weight loss comes down to how you treat your diet consistently, and how you complement your eating with exercise for speeding up your metabolism, ability to build muscle, and your ability to burn fat. Make sure that you're giving it your best, and use these tips to speed up your weight loss journey!


text:
IFJ Mourns the Passing Away of a Leading Sri Lankan Journalist, Ajith Samaranayake
The International Federation of Journalists (IFJ) mourns the passing yesterday morning of leading Sri Lankan journalist, Ajith Samaranayake, and sends its deepest condolences to his family and the media community in Sri Lanka.
Ajith was one the most well-respected political writers and analysts in Sri Lanka, who made outstanding contributions in fighting for press freedom and media rights in that country.
While holding chief editor posts in The Island and The Sunday Observer, Ajith actively participated in campaigns against restrictions on journalists' activities, and will be remembered for his strong condemnation of the censorship of Aksharaya, a film by Ashoka Handagama, earlier this year.
Jacqueline Park, director of IFJ Asia, said of his passing: "Ajith was a beacon in the Sri Lankan journalism community and will be sorely missed."
"Journalism not only in Sri Lanka, but within the region, and indeed globally, will be the poorer for this loss," she said.
Ajith was respected by many journalists for his professionalism in journalism and his passion and commitment to media rights activism.
The IFJ, the global organisation representing more than 500,000 journalists in over 115 countries, celebrates his lifetime of courage and commitment to peace-building, to improving good governance and to democracy in Sri Lanka, and honours his consistent aspiration for promotion of the freedom of press and professional journalism.
For further information contact IFJ Asia-Pacific +61 2 9333 0919
The IFJ represents over 500,000 journalists in more than 115 countries


Register for this offer and pay as little as $4 for your prescriptions of Exforge® or Exforge HCT®.
Maximum savings with the reusable coupon is $250 per month.
To sign up for this Exforge offer visit the manufacturer's website. You'll want to carefully review the program details and eligibility requirements.
All patients are eligible to receive a discount by using this free Exforge coupon. Save up to 90% on your prescription costs when using our drug coupons at your local pharmacy.


At the turn of the 1980s and 1990s, the United Arab Emirates were beginning a complete change of their strategy, giving shape to new military ambitions. This research note seeks to identifie the drivers that have supported the country's defence trajectory for almost 30 years. The paper focuses on the UAE threat perception (mainly, Iran), the means mobilized to support the country's objectives (military spending, arms procurements), the reform of the armies, the development of strategic partnerships and, finally, the overseas military operations of the UAE.


text:
package com.pipipark.testing;

import io.netty.buffer.ByteBuf;
import io.netty.channel.ChannelHandlerContext;
import io.netty.handler.codec.MessageToByteEncoder;

import java.util.regex.Matcher;
import java.util.regex.Pattern;

/**
 * 消息编码
 */
public class MessageEncoder extends MessageToByteEncoder<String> {

    private Pattern p = Pattern.compile("\t|\r|\n");

    @Override
    protected void encode(ChannelHandlerContext channelHandlerContext, String message, ByteBuf out) throws Exception {
        Matcher m = p.matcher(message);
        String resultMsg = m.replaceAll("");
        byte[] bytes = resultMsg.getBytes("UTF-8");
        int length = bytes.length + 4;
        out.writeInt(length);
        out.writeBytes(bytes);

    }
}


With an experience of 23 years across sales & marketing functions in Hindustan Unilever Ltd., he brings in loads of knowledge which is the guiding factor for SAB. Having seen several decades & eras of branding at retail, he gives a competitive edge to SAB. Work experience with the leading international brands also helps SAB to develop quick solutions & a workable one to clients. He is currently involved in expansion, building infrastructure & ways of making solutions cost effective.
Here is a young guy with uncompromising thoughts on innovations & usage of technology. This helps us to drive the business in a competitive environment. Single-handedly pioneered several launch activations in India with stunning solutions. Toblerone, Oreo & Pringle activations are some of the milestone projects in the history of SAB Creations to name a few. He is responsible for getting international recognition in retail industry awarded by POPAI. His out of box ideas have often resulted in successful retail activations. Balaji heads a team of professionals in the Innovation, design & Creativity.


Although he was a fan of pencil from an early age, painting became his principal tool for interpreting everything around him.
He shows great sensitivity toward light and colour.
Studies of the human form, scenes from everyday life and travels around the world are the themes of his work.
He is an alchemist painter who offers us the essence of lived reality.
He lives and works in Tàrrega.
He periodically exhibits in Barcelona, Paris and Montpellier.


text:
Tame The Board Game
We Want
We Made
Crush the Crown
HomePosts tagged 'Board games'
Update – September 2018
01/09/2018 30/08/2018 manaiaclemim Updates	Board games, Dragonology, Family Games, Games, Kids Games, Mysterium, Updates
I have to say I'm quite pleased that I actually managed to get up the Mysterium post last month (even if I was cutting it a little fine in terms of date!). Summer is always a difficult time when one is busy playing in the sun and having holidays, so I feel like maybe I'm off to a good start.
So in keeping with that I'll now announce the game for this month – Dragonology: The Game.
This is a bit more of a kids game than our last posts, but is nonetheless a really fun one. Hopefully you'll enjoy the upcoming review!
Mim~
Update – August 2018
01/08/2018 29/07/2018 manaiaclemim Updates	Blog Posts, Board games, Plans, Update
If anyone out there is still reading or looking at this blog, then this update would be directed at you.
I realized that since my last update post I have failed completely at everything I wanted to achieve for the blog. Dave and I even talked about taking it down since neither or us were writing on it. However, as the blog represents two years of hard work together, as well as a little over one year of me writing alone with Dave doing administrative and maintenance work, we decided that we'd keep it if only for the fact that we don't want to lose the record of the work we put in.
I had hoped that last year would be a good blog year, but suffice it to say, I had a very difficult year for a mixture of reasons and it simply didn't happen. HOWEVER! I have a new plan. My new aim is to post once a month on a game not reviewed here before and at the same time try to research into old games and so on so that every so often I can put up a slightly different post.
I'm not going to make an official timeline or impose any strict deadlines upon myself, because I think that's a sure way to fail. But I am going to try and refresh the blog a bit over the next two-three months, because I really miss writing on it and playing lots of board games.
Over and out~
Discworldathon – Ankh-Morpork
30/01/2017 manaiaclemim Ankh-Morpork, Discworld - Terry Pratchett, Discworldathon, Published Games	anarmchairbythesea, Ankh-Morpork, Board games, Discworld, Discworld Games, Discworld novels, Discworld readathon, Discworldathon, Review, Terry Pratchett
So! It's the end of January, which is In The Beginning for the Discworldathon! Discussions and the reading of Wyrd Sisters have been going on all month on Bex's blog anarmchairbythesea and the proclaimed Discworld game for this month is Ankh-Morpork. This game was chosen for this month because the city of Ankh-Morpork features in nearly all of the Discworld novel, and it usually still manages to sneak a mention in those it's not featured in.
For anyone new to Discworld, here's a little introduction to the city of Ankh-Morpork in two quotes:
"Ankh-Morpork! Pearl of cities! This is not a completely accurate description, of course — it was not round and shiny — but even its worst enemies would agree that if you had to liken Ankh-Morpork to anything, then it might as well be a piece of rubbish covered with the diseased secretions of a dying mollusc."
– The Light Fantastic
"Poets have tried to describe Ankh-Morpork. They have failed. Perhaps it's the sheer zestful vitality of the place, or maybe it's just that a city with a million inhabitants and no sewers is rather robust for poets, who prefer daffodils and no wonder. So let's just say that Ankh-Morpork is as full of life as an old cheese on a hot day, as loud as a curse in a cathedral, as bright as an oil slick, as colourful as a bruise and as full of activity, industry, bustle and sheer exuberant busyness as a dead dog on a termite mound."
– Mort
So that's the proud city of Ankh-Morpork. A full review of the game has already been published on this blog, and can be read here. But to sum it up, the game is a power struggled between Lord Selachii, Lord Rust, Lord de Worde, Commander Vimes, Dragon King of Arms, Chrysoprase and Lord Vetinari. All players draw a personality secretly at the beginning of the game and then have to meet the objectives stated on the card to win.
The game is brilliant in many ways, but mostly because for those who are familiar with the city and it's inhabitants it is so well constructed. Every card that you play can be identified as a character from one of the books, with the uses of the card being dependent on the personality of that character.
In the books Havelock Vetinari always comes out on top. Even if no one knew that he was in the running. And the game reflects that by stating that the state of the city has been induced by the disappearance of Lord Vetinari. The game itself is those in a position of power in the city attempting to seize control whilst the opportunity is there. Commonly the character of Commander Vimes wins the game, as all he has to do is balance the board, preventing other characters from gaining too much control or money, or making too much trouble, until the cards run out. As Lord Vetinari is one of the personalities available to the game players it's clear that he has vanished entirely on his own terms and has some kind of long-term plan. Or maybe he just wanted a holiday, who knows?
Sir Terry Pratchett, the amazing creator of the Discworld series (among other things) has the same fail-safe clause for the end of several of his games. It's partly what makes the games so brilliant. In every Terry Pratchett game it's possible for any of the game players to win, but in Ankh-Morpork, Guards! Guards!, and Witches if certain conditions are met, then the game ends and nobody wins. Which is fantastic, because it almost adds a cooperative edge to game play as everyone wants to win individually, but definitely none of you want to lose to the game!
I will admit that I'm slightly at a loss as for what to write now. I've summed up the game and a bit about the books, and to be honest, I really think that the city of Ankh-Morpork is too big of a feature in the series of the Discworld to be really described or talked about without me insisting that anyone reading this post goes away immediately to read every Discworld book so as to fully understand the enormity of detail in which the city has been described and personified and used a backdrop for all sorts of events.
To tie in with what the re-readathoners have been discussing over on Goodreads, the city of Ankh-Morpork features shortly in Wyrd Sisters, the novel that's been the subject of this month. Anyone who's read the book will know that Wyrd Sisters is a very entertaining, silly, and just all-round highly enjoyable version of Shakespeare's Macbeth. Featuring a Duke who murders his cousin, the King, so that he can be king and then goes mad. There are some differences, obviously, between Shakespeare's tragedy and Terry Pratchett's hilarious novel. But the story can be seen there nonetheless. Ankh-Morpork features in the novel as the place where the rightful heir to the throne is living with the acting troupe he was adopted by as a baby. This troupe is hired by the court Fool to perform a play for the Duke portraying him favorably, and the witches, Granny Weatherwax, Nanny Ogg and Magrat Garlick badly so that the witches will lose their power and the people will like him.
The brief featuring of Ankh-Morpork is funny in this novel as the Fool is robbed when he enters the city. The thief performing the robbery expected him only to be carrying a few dollars, but instead he was carrying a vast amount of money given to him by the Duke to employ the acting troupe. The thief then freaks out because according to Guild law he's not allowed to rob more than a certain amount off of one person. Tomjon, heir to the throne, steps in and resolves the situation. Although it's a very brief appearance made it holds true to the way the city is, Ankh-Morpork, the city where there is a Guild for everything.
That about wraps us up for this game and this month! I intend to have next month's post Guards! Guards! up by the middle of the month, rather than the second-last day!
I hope this post has been informative, and you're now burning with the desire to read Discworld novels for the rest of the year.
Games You Can Make At Home – Nine Men's Morris
25/01/2017 23/01/2017 manaiaclemim Games You Can Make At Home, Nine Men's Morris	Board games, Creativity, design, Games You Can Make At Home, Nine Men's Morris, old games
Approx. Time Required: 30 minutes
Where Did The Game Come From?
No one really knows; Nine Men's Morris is in the running with Chess and Go for one of the oldest games in the world. A board for it was found cut into a wall in the temple at Kurna, in Egypt which dates to 1440 BC. The dating of this is dubious as to its accuracy however, as Coptic Crosses were also found carved there which could not possibly have been put there by the Egyptians of the time. However, this game has achieved worldwide popularity across the ages, with three variations existing; Three Men's Morris, Six Men's Morris and Twelve Men's Morris.
You Will Require:
The Stuff.
A large A3 or similar sized pad of paper (in which you can store all the games you make)
A ruler, at least 30cm in length
A pencil (I recommend a mechanical one)
Coloured pens/pencils (optional)
Time – about half an hour
Plenty of space – either a clear table or big wooden floor
You should start by measuring out a square on your paper. I went for one that was 9″ x 9″ as it filled the space quite nicely without being too big.
Standard, boring large square.
Because Nine Men's Morris has three squares in it and I'm a little OCD, my next step was to ensure the proper spacing of the squares. So I drew two diagonal lines, dividing the square into four triangles:
*NOTE: with a 9″ x 9″ square a regular 30cm ruler will not be long enough to draw these diagonal lines. I went hunting for something longer, and ended up using a box edge.*
Once the diagonal lines are drawn in you need to measure up them and make two marks; one for the middle square, and one for the inner square. I measured 2 inches up each each line, from the outside corners for the middle square, and then another 2 inches for the inmost square.
As soon as you have all the marks, simply join them up nice and neatly and there you have all three squares – nearly finished!
Okay, there's only a few lines left to draw before you have a complete Nine Men's Morris board, but before you draw them you should erase the diagonal lines, leaving only the small cross that marks the middle of the board, like this:
The small cross in the middle is very useful for drawing the last lines. The board needs vertical and horizontal lines that go through the middle of each side of the board, essentially dividing it in half along the horizontal and vertical middle lines, but leaving the center of the smallest square completely blank. The small cross makes this easier by showing where the middle of the board is, so all you have to do is lay your ruler straight across it horizontally, and then vertically, and mark the lines.
If you're rushing to finish this then at the point you could declare yourself finished, and set about playing the game, but if you have a few more minutes, you should take the time to make it a bit prettier.
Finishing Up:
First thing's first! Go over all your lines with your ruler and a black pen. This is the most important part of finishing up. Next go over the name of the game in nice colourful pens so that it stands out, and so you don't forget which game it is in the future.
Lastly, erase any still-visible pencil lines that mar the beauty of your finished game!
The Final Product:
Okay, it doesn't look like much I admit, but this game is really good fun – and quite challenging if your opponent is any good at it. The last thing you need is to either make or find twenty four flat tokens, twelve in one colour, and twelve in another (typically black and white similar to Checkers). I suggest buttons as an excellent substitute for actual tokens from another game. If you have any, a few large buttons would make perfect pieces for this game!
As with Snakes and Ladders you can make the game as colourful, or plain, as you like, there's plenty of space around the edges for doodling or sketching, and you could even colour in the board if you felt so inclined!
I do intend to make copies of the three other variations of this game and post them here, although I may do them all in one post, as the the system will be fundamentally the same as how I drew out this one.
If you're interested in how to play Nine Men's Morris check out the full review post we wrote about it here.
One Last Note…
These posts are entirely non-profit, the idea behind them being to suggest creative ways that bring assorted games into the house if you don't have the money/space to buy beautiful wooden, or printed copies. The games I am writing about are all old and in public domain.
The Seafarers of Catan
22/01/2017 manaiaclemim Published Games, The Settlers of Catan	Board games, Civilization Games, Family Games, Review, Tactical Games, The Seafarers of Catan, The Settlers of Catan, Trading Games
Was the island of Catan, and on that island small groups of people settled and expanded, becoming farmers, miners, shepherds and lumberjacks. However, the island proved to be too small to sustain multiple civilizations, so some of the people took to the seas to find new places to settle, and they became known as the Seafarers of Catan!
Okay, these Catan posts are going to be a little different to the normal reviews; as I've already done a full review post on the original Settlers of Catan I'm not going to do the "What's In The Box" photos for any of the expansions or extensions, but instead only for the spin-off editions, like Starfarers of Catan or Star Trek Catan as those games are very different to the original. Instead all I'm going to do in these posts is to say which pieces are added to the base game to play the expansion and then review the differences in game play and give my opinion. All clear? Excellent! Without further ado:
Seafarers is obviously set over multiple islands, so each colour player is provided with 15 ships of their colour, which can be built by spending one sheep and one wood resource cards on your turn, and can then be used to travel to new places.
In addition to those the expansion also includes a large number of sea hexes and extra sea edge pieces to make the board bigger. Because several islands are involved in playing this game there are extra Catan Chits, with numbers on them to produce resources. There is also the new resource of gold, which allows a player who has a settlement built on one to claim one resource of their choice every time its number is rolled.
In original Catan each settlement gains a player one victory point, and a city is worth two. In Seafarers you get a bonus victory point for the first settlement you build that's not on your original island, which is quite exciting. There are a few additional tiles that you put underneath such settlements so you don't forget those points.
Lastly, in addition to the robber who lives in the desert, there is now also a pirate ship, which, obviously, lives in the sea.
Playing The Game:
As you can see from the above pictures, the way players begin the game is exactly the same as in the original Catan game, each player starts with 2 settlements, each with a road attached, and takes resources from one of those settlements to begin the game.
A players turn is exactly the same as in the original game; you roll the dice to claim resources (being wary of 7, which I'll explain the differences of in a minute), then you build roads/settlements/cities/ships or development cards or trade for resources with other players and play development cards, and then you pass the dice to the next player, ending your turn.
Rolling Seven!
Rolling seven is the same as in the original Catan in that the player who rolls seven gets to move the robber, and can take a resource from any player effected by where they move it to. Additionally any player with seven or more cards in their hand still has to discard half of them (the lesser half in the case of an odd number, i.e. if I have 9 cards with a seven is rolled I must discard 4).
In the Seafarers version of Catan the player who rolls the seven has the choice of moving either the robber, or the pirate ship. The pirate ship works slightly differently to the robber – the robber prevents resources from being harvested in the hex it's on, but doesn't do anything else. The pirate ship however has to stay in the sea, and so, instead of preventing resource production, it prevents a player from building new ships that would sit on any of the sides of the hex it's on.
As you can see, in this picture the pirate ship has been moved onto a hex that the orange player (me) is currently trying to sail through. However, until the the pirate ship was moved I could not build any more ships there.
Game play proceeds in the normal way; each player tries to build settlements, roads, cities and development cards in order to collect the required number of Victory Points – in this edition 13 – to win the game.
Blue wins the game!
The winning player is the first to reach 13 Victory Points and the game ends immediately when that happens.
I would say that getting to the coast is key in this game; with the addition of ships the possibility to extend your road is literally doubled and the extra Victory Points gained both from having the longest road, and from building settlements on new islands are valuable. The winning player when we played had a combination of luck (good dice rolls gaining him lots of resources), settlements upgraded to cities, the longest road, development card Victory Points and settlements on a new island – so literally every possibility in the game!
Also, if one player is in a much better position to win than the others, feel free to make an agreement with the other players to not trade any resources with them, there's no shame in sabotaging someone else's chances to further your own cause!
This expansion is, in my opinion, worth buying, as gives that little bit extra to the basic game, making it more interesting. This game also has many different scenarios, some of which I may write short reviews of over the coming year, which gives it more diversity than the original version, which can be altered, but not drastically.
I recommend this game as an excellent family game, and good for both board game nerds and board game likers who aren't ready for anything more intense.
The smug face of the winning player.
Games You Can Make At Home…
16/01/2017 16/01/2017 manaiaclemim Games You Can Make At Home	Board Game Designs, Board games, Flat-Pack Games, Games You Can Make At Home, Pen and Paper Games, Snakes and Ladders
… A Brief Overview
This is my first proper post since the end of the Twelve Games of Christmas and I'm going to keep it short. The purpose of this post is to properly introduce my idea for the Games You Can Make At Home series of mini-posts that will be going up this year.
My inspiration for this came from two different places; about two years ago I bought a book in the Oxfam shop I worked in called Play The Game, which is literally a book in which every page, or double page spread is a game that you can play. This, to me, was a fantastic idea, as it provides at least fifty games that take up all the storage space of one large, hardcover book – genius! The second place inspiration came from was my husband – a few months ago he asked me to make him a Snakes and Ladders game for some of the kids in the class he was working in at the time (he's training to be a teacher), and whilst making those boards I suddenly thought, "hey, this is a great way to save space if you live in a tiny house/flat but love games!" (at the time we were looking at moving into a very tiny flat) and so this mini-series was born.
At the moment my aim is for one of these posts to go up every month. I think this is a good amount of posts considering that this year should also (fingers crossed) hold the Discworldathon posts in addition to the regular, once a week reviews, which will hopefully be going up again from this coming Sunday.
How Are These Posts Going To Work?
Good question! I'm still kinda working that out, so I think the format of the posts is likely to change over the first few until I find the structure I like most. But the plan is to keep it reasonably simple, the posts won't be that long and they will quite simply include a list of things you need, a brief background on the game (for those who are interested) and then a step-by-step instructions list, with accompanying photos.
If They're Short, Why Only One A Month?
It's quite likely that none of you were actually considering that question, but nonetheless I'm going to answer it. There are two reasons, the first is previously stated – there should be plenty of other posts going up around these ones, meaning that I won't necessarily have time for more than one a month. The second reason is that I have to research each game for copyright reasons. I have to make sure that the writing and publishing of a post about recreating that particular game will not infringe any copyright laws, and that takes a little time.
The first post for this series will be going up tomorrow, and the subject game is Snakes and Ladders. This post has only the final product pictures in it, as I had the idea for this mini-series of posts as I finished making those. So please forgive me and don't forget that there will be more photos in all the next posts!
Update! And Happy New Year!
08/01/2017 08/01/2017 manaiaclemim Discworld - Terry Pratchett, Published Games, The Settlers of Catan, Updates	anarmchairbythesea, Board games, Culture, Discworld, Discworldathon, Game History, Games To Make At Home, Games We Made, Pen and Paper Games, Plans, Research, Review, Terry Pratchett, The Settlers of Catan, Updates
Alright everyone!
It's January and the Twelve Games of Christmas are now finished until December. Hopefully they've been an entertaining interlude over the holiday, but now it's time to get back to business!
As promised I am now going to unveil all the plans and things that we've been preparing for this year.
The Plans:
Aesthetic Blog Changes:
First though, for anyone who's been on the blog regularly, they might have noticed that we've had a bit of a makeover. Dave took an editorial walk around the blog and we decided that it was probably time for a change. So, there's a new banner, which is tied into part of my plan for the year, plus there are some updates on the About page, making our About info somewhat more up-to-date.
We now have a Contact page, which is quite exciting. Our official blog email is there and that's checked at least three times a week by me. We'd like to invite anyone reading this to contact us if there's a game you think we should review, or if you're developing a game and would like us to play it for you, and help promote it!
Whilst Dave was wandering around editing stuff he thought that the blog looked somewhat like it was run by a pair of goths, hence the new, slightly less gray, colour scheme.
Okay, that's all the aesthetic changes that have been made since November, now, onto the plans for the year!
The Games and Posts-Related Plans:
As you're all aware from my November and December Updates there are interesting things happening this year.
The first of which is the already mentioned Discworldathon, which is happening on three blogs run by my family, and a fair few others run by people I don't really know. Over the rest of this year there will be Discworld game posts going up, approximately every other month starting this month. These will be much shorter than our previous in-depth game reviews, and more tied to the books and films. These are a side-branch of what we normally do, as we thought a little cross-genre blog interaction could be a really good and interesting thing, definitely something with potential for the future. Discworld fans, keep an eye out for those posts!
The second plan for this year is to begin research into old games, from different countries around the world. To research the cultural history of those countries, and the developments of the games that they traditionally played. To be totally honest I don't have any idea how that's going to pan out, or even if it's going to work. At the moment I don't really know how much information is available to me and I don't have tons of time to trawl through every resource or book or whatever. So, we'll see how that goes. My intention is to try and post one research-based post per month, focusing on one country at a time. If there's lots of information to be had I may extend it to two months focused on the same country.
The third plan is for a series of short posts, similar in nature to those about the Games We Made making suggestions for games you can make at home if you're bored, or if you don't have lots of storage space for boxes and such. My idea is make a collection of paper games that can be stored flat in one big folder, or something similar. Those posts will be a little sporadic, as they're taking the back burner to all the other stuff at the moment, but I think they've got potential to go on for a decent amount of time.
Lastly, Games We're Reviewing This Year!
I hereby proclaim this to be a Settlers of Catan year! I intend to find and play every expansion and spin-off of this game series over the next twelve months. Although there are a lot, there aren't actually enough to post a different expansion or spin-off every week for twelve months, so the Catan posts will be mixed in with other Catan-ish games that I can find over the rest of the year.
Very very lastly: I can't promise one post every week at the moment, as I'm in the throes of moving into a new flat, which doesn't have any wifi yet, and might not have for quite a while. So I'm going to have to borrow wifi from other people for a while, or write all the posts on my phone (which isn't an appealing idea to me). My new years blogolutions are:
To try and post as regularly as I can, even if it means sitting in Starbucks for five hours writing posts.
To follow through on all my plans for the year at least long enough to see if they're worth making a permanent feature.
That's everything! Hopefully this wasn't long enough to bore you, and you're still going to come back and read our first real post of the year, whenever I get it done!
On The Twelfth Day Of Christmas, My True Love Gave To Me…
06/01/2017 25/12/2016 manaiaclemim Childrens/Family Games, Christmas, Mastermind, Published Games, Quick Games, Twelve Games of Christmas - 2016	Aunt Jean, Board games, Children's Games, Christmas, Christmas Games, Family Games, Kids Games, Mastermind, Twelve Days of Christmas, Twelve Games of Christmas
Mastermind! And acted very suspiciously all day….
This game is very simple. One player makes a code using the coloured pegs provided and then hides it whilst the other player looks away/puts their face in a cushion. The second player then has to use the remaining coloured pegs to try and guess the code. The first player indicates when they are right or wrong using white and red pegs. The second player has to crack the code before they run out of lines. We already wrote a full review post of this game here if you want to read more about it.
For Christmas?
Definitely! This game is a fun quickie for two players, and fantastic for keeping the most rambunctious children occupied for a little while if you're a family that been blessed with children with boundless energy! Although a two player game doesn't sound the best for Christmas, when there's usually vastly more than two people around it's actually fantastic. Both for smaller families and big ones. It's easy to make a Mastermind tournament if you have lots of interested people or, if there's only a few of you it's ideal for having a few quiet moments. It'll also keep Aunt Jean happy – she's not strong with tactical games, but if only two people are playing it at least there should be someone left to hear about her newest animal acquisition!
Happy Twelfth Day of Christmas! This brings us to the end of the Christmas period, and the end of this series of posts – at least until next year!
On The Eleventh Day Of Christmas, My True Love Gave To Me…
05/01/2017 25/12/2016 manaiaclemim Blokus, Childrens/Family Games, Christmas, Published Games, Twelve Games of Christmas - 2016	Aunt Jean, Blokus, Board games, Children's Games, Christmas, Christmas Games, Family Games, Kids Games, Twelve Days of Christmas, Twelve Games of Christmas
Blokus – and after spending the day with my father told me I was a chip off the ol' block!
Blokus is a great game that relies on simple rules. Each player chooses a colour and takes all the tiles of that colour. Then, starting with the oldest player they place one tile, starting from the corner nearest where they're sitting. You can place whichever tile you like but your tiles must all be connected by the points of the corners.
Yes! I first played this game at Christmas and it's good fun. It's not particularly competitive, which makes for a relaxed game. On top of that it's also very easy to grasp how to play. It's such a straightforward game that Aunt Jean might even win at it, if she can stop talking about her dogs long enough to focus.
Happy Eleventh Day of Christmas! We're nearly at the end of the Twelve Games of Christmas now and hopefully you're all !
On The Tenth Day Of Christmas, My True Love Gave To Me…
04/01/2017 25/12/2016 manaiaclemim Childrens/Family Games, Christmas, Published Games, Sphinx, Twelve Games of Christmas - 2016	Aunt Jean, Board games, Children's Games, Christmas, Christmas Games, Family Games, Kids Games, Memory Games, Sphinx, Tactical Games, Twelve Days of Christmas, Twelve Games of Christmas
Sphinx! And asked if I knew the answer to the riddle…
Sphinx is a great kids game which takes half an hour or less to play. Each player starts on the same square in the maze and moves around by rolling three dice. There are two symbols on the board, one is a little coloured card, called a Sphinx card, the other is a mummy hand. The Sphinx card allows you to collect a card of that colour from the stack next to the board, you need these to win the game. The mummy hand allows you to look at the colour of the base of one of the six Sphinxes on the board. There are three Sphinxes in the center of the board, guarding the treasure, there are also three Sphinxes down the right-hand side of the board. Each of these has a different colour on their base. To win the game a player must advance to the middle of the maze and present the correct coloured Sphinx cards in the correct order to reach the treasure. There is a double snake symbol on one of the dice. this means that the player who rolled that symbol must swap one of the Sphinxes in the center of the board with one on the side. In doing this the pattern of colours in the center also changes. The game is won when a player correctly guesses the colour pattern of the center of the board with the correct Sphinx cards.
Yup! It's a slightly more challenging game for kids who are a little older. It's a great introduction to strategy and memory games and can be used as a learning point for the myth and history of the Sphinx (if you're into that kind of stuff). It could also be an excellent opportunity for the kids to teach Aunt Jean something, as we all know that her interest into history doesn't extend further than the pedigree of her favourite dog!
Happy Tenth Day of Christmas, if you're being bored by these posts, just hang on for two more days, and then everything goes back to normal on the blog!
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Twelve Games of Christmas – 2013 (12)


Visiting the Christmas markets in Europe is one of my favorite things Tyler and I have done together.
The holiday season tends to bring out the best and worst in humanity in the U.S. Let's be real, it tends to bring out the best and worst in me, too.
One second I'm humming "Silent Night," sipping cinnamon tea, and quietly drafting a list of Christmas presents for my loved ones, and the next I'm slamming on the horn in a crowded parking lot, ready to throw down with a soccer mom in broad daylight.
I think we can all admit that we have a materialism problem here the U.S. (myself included), and the holiday season can be intense, to say the least. We spend the entire month of December running around in the name of "holiday cheer." We frantically get ready for parties, throw every peppermint item on the shelves of Trader Joe's into our carts, and power-walk through shopping malls toting Nordstrom bags the size of Mini Coopers. More, more, more.
Meanwhile in Europe, local vendors sell homemade goods from decorated wooden stalls while families casually stroll beneath strings of twinkling lights at Christmas markets.
There's just something so (not obnoxiously or forcibly) festive about Christmas time in Europe, and we HIGHLY recommend the trip to anyone looking for an alternative to the craziness of the summer tourist season.
There are tons of markets to choose from, so I've decided to list our favorites in today's post. Make sure to hit as many of these as you can if you find yourself in Europe during the month of December.
Vienna may as well turn into a snowglobe during the Christmas season. While the former Imperial capital is a dream in and of itself, add in any one of the twenty Advent markets within the city limits and Vienna transforms into a winter wonderland. The markets in Vienna are all very traditional (not gimmicky) and absolutely gorgeous. Ice skate beneath the Rathausplatz in the city centre, or make your way to the lively market nestled in the Schoenbrunn Gardens.
Land of Mozart and The Sound of Music, Salzburg does not disappoint in December. Find the main market in the picturesque and historic altstadt, or "old town." Sip on glühwein (mulled wine, translated literally "glow wine") and watch Christmas carolers perform on the steps of the Salzburg Cathedral. For a truly magical experience, make your way up to the fortress at sunset. There are a few vendors at the top, so grab a glass of hot cider and take in the staggering views of the Austrian Alps in Salzburg's backyard.
We passed through Munich just a few days too early last year on our road trip, but the vendors were already setting up in the Marienplatz and it looked incredible. I like to think of Munich as Disneyland for adults. The vibrant old town area provides the perfect setting to stroll and pick out an ornament for your mom. To really take it to the next level, rent a bike and cruise through the English Gardens in the afternoon to work off some of the bratwurst.
This bustling university town knows what it's doing. Freiburg sits on the southern tip of Germany's Black Forest and goes all out during Christmas. Pregame your market visit with a Black Forest cultural staple: a dip in the thermal baths just outside the city. Then bundle up and prepare for an evening of people-watching and chestnut-snacking under the sparkling lights.
Gengenbach was our favorite stop in the Black Forest. We found this tiny, storybook town virtually tourist-less (Tyler gets so annoyed when I pretend we don't count as tourists). Check the larger-than-life Advent calendar on the 200-year-old city hall, and take some time to walk along the river outside the town square.
This Alsatian city apparently hosted the first Christmas market ever back in 1570. Strasbourg, with its unique fusion of German and French culture, provides the perfect venue for market-goers to get all of their Christmas shopping done. Don't forget that you're in France now–ask for "vin chaud" to get your mulled wine fix. Also, don't miss the staggering Strasbourg cathedral (we'd be shocked if you did–it's gigantic).
Just a twenty-minute train ride south of Strasbourg, Colmar is a tiny medieval town full of colorful, half-timbered houses and dreamy canals. Precarious but adorable bridges carry pedestrians through "La Petite Venise" block. It's not hard to believe that this fairytale town actually provided Disney with the inspiration for the setting of the original Beauty & the Beast. Colmar is probably my favorite Christmas market in Europe. The food was the BEST (how many crepes is too many?) and the decorations were just over the top.
Tyler and I spent a four-hour layover visiting with a friend in Copenhagen a couple of years ago, but we didn't have enough time to see very much of the city. Since then, Copenhagen has been near the top of our list, specifically during the holiday season. The lights decorating the Christmas market were designed by the head designer at Tiffany, and we are just dying to see them in person.
Did we miss any markets? Let us know your favorites below!
If you found this guide to the best Christmas markets in Europe helpful, relevant, or entertaining, we'd absolutely love it if you chose to follow along on Instagram.


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← The Changes to HMOs You Need to Know About!


text:
Q: JS created buttons with parameters for click event missed call I create some button in my HTML from js, depending on a value received as input.
So, easy, if the input is 5, I draw 5 buttons, with the text from 1 to 5.
These buttons need to call a function passing as input the counter of each buttons (button1 passes 1 to the called function, button2 passes 2,...).
This is the problem: all the buttons, when called,call the function with the same input (in the example, the value is 5 for all).
Why? This is what I wrote:
var toAdd = document.createDocumentFragment();
for (var i = 0; i < nErog; i++) {
    var newDiv = document.createElement('div');
    newDiv.id = 'e' + i;
    //newDiv.className = 'ansbox';
    newDiv.style.margin = "20px";
    newDiv.style.fontSize = "350%";
    newDiv.style.fontWeight = "bold";
    toAdd.appendChild(newDiv);
}
document.getElementById('erogs').appendChild(toAdd);

for (var i = 0; i < nErog; i++) {
    $("#e" + i).dxButton({
        text: i + 1,
        onClick: function () {
            RetrieveErogs(i+1);
        },
        height: "120px",
        width: "120px"
    });
}

where RetrieveErogs is
function RetrieveErogs(erogatore) {
    alert(erogatore);
}

All buttons call the functions with the same value, so I think I missed something specifying the onClick event, but what?

A: Try replacing RetrieveErogs(i+1) with RetrieveErogs($(this).text())
OR, Try using a closure:
   (function(x){
      $("#e" + x).dxButton({
        text: (1+x),
        onClick: function () {
            RetrieveErogs(1 + x);
        },
        ...
      });
   })(i);

redpajama_set_name: RedPajamaStackExchange


text:
Raúl Zibechi (born January 25, 1952, in Montevideo, Uruguay) is a radio and print journalist, writer, militant and political theorist.

He has contributed to the weekly newspaper Brecha.

Works

Books in Spanish
 The New Brasil (2014)
Autonomies and Emancipations (2008)
 A Horizontal View: Social Movements and Emancipation (1999)
 The Youth Rebellion of the 1990s, Social Networks and the Creation of an Alternative Culture (1997)
 The Streams When They Run Low, the Challenges of Zapatismo (1995).

Books in English
His first book to be translated into English is Dispersing Powers: Social Movements as Anti-State Forces (AK Press, 2010).
His book "The New Brazil - Regional Imperialism and the New Democracy" (AK Press, 2014) has also been translated into English by Ramor Ryan.

About this book John Holloway comments in the foreword:

"Zibechi goes to Bolivia to learn. Like us, he goes with questions, questions that stretch far beyond the borders of Bolivia. How do we change the world and create a different one? How do we get rid of capitalism? How do we create a society based on dignity? What is the role of the state and what are the possibilities of changing society through anti-state movements?... the most important practical and theoretical questions that have risen from the struggles in Latin America and the world in the last fifteen years or so.... The book is beautiful, exciting, stimulating.... Do read it and also give it your friends."

And Michael Hardt, co-author of Empire, Multitude, and Commonwealth, writes: "Raúl Zibechi recounts in wonderful detail how dynamic and innovative Bolivian social movements succeeded in transforming the country. Even more inspiring than the practical exploits, though, are the theoretical innovations of the movements, which Zibechi highlights, giving us new understandings of community, political organization, institution, and a series of other concepts vital to contemporary political thought."

His second book published in English is Territories in Resistance. A Cartography of Latin American Social Movements, (AK Press, 2012).

James C. Scott, author of The Art of Not Being Governed (2009) writes: "Zibechi show us not only that new worlds are possible but they exist and are constantly being invented in daily struggles throughout Latin America. A brilliantly original reformulation of the practices of popular action by a sophisticated, realistic, experienced, and daring observer of autonomous non-state spaces. More valuable than a 'six-foot shelf' of tomes on social movement theory".

References

External links
The Revolutions by Ordinary People, Johannesburg Workshop in Theory and Criticism
Articles by Zibechi at the America's Program

1952 births
Uruguayan communists
Uruguayan journalists
Uruguayan male writers
Urban theorists
People from Montevideo
Living people


Please read and follow the form filing instructions. Form fees, eligibility requirements, fee waiver eligibility, required documents and mailing addresses vary depending on the form you are filing and why you are filing. These tips will help ensure we accept your application, petition, or request package for processing. Go to USCIS website to learn the latest immigration updates.
Please get a Visitor Health Insurance before you start your immigration process to the U.S. It will save you a lot of worries about medical bills and will help to protect your health. Go to this website to learn why it's important to have a Visitor Health Insurance. Here you can learn more about Visitors Health Insurance Plans offered by India Network Services.
Use the most current form version. We prefer that you download forms from our website, complete them electronically, and then print your forms to submit.
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The source of the article is USCIS website. Please go here and learn more.
Visitor insurance is essential part of American living where visitor health insurance is a must for every person. On this page you can learn more about Visitor Health Insurance plans offered by India Network Services.
India Network Services is a US-based company that administers visitor health insurance to tourists, students, temporary workers and their families. Visitor medical plans are offered for all age groups (0-99 years old) with both fixed coverage, comprehensive coverage and with pre-existing condition coverage.


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Courts will be ready for play by 8:00. At 6:55 a.m., it is 65 degrees and cloudy. Temperature is expected to rise to the seventies by this afternoon, but the chance of showers increases after around 1:00 p.m.
Guest fee envelopes are now in clubhouse above the phone. Please slip one under the pro shop door if you have a guest.
For a view of the courts, before the rooftop camera is installed, see the above video. As soon as the live video transmission is available, you will be notified.


text:
Breland
Jessica Breland's Bio
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Breland added 10 points (4-7 FG, 2-2 FT), 12 rebounds, four assists, three steals and one block in Sunday's 71-63 loss against New York.
Breland wrapped up her eighth season in the league Sunday by posting her fourth double-double of the season with 10 points and 12 rebounds during the loss. Breland finished the 2019 season by averaging 7.5 points despite shooting a career-worst 37.8 percent overall from the floor while also adding a solid 7.3 rebounds per contest.
Breland will not play in Thursday's game against the Aces due to illness, Kelsey Russo of The Athletic reports.
Breland will have one more opportunity to suit up in the regular-season finale Sunday, but she will cede Thursday's start to Monique Billings.
Breland recorded 10 points (4-8 FG, 0-1 3Pt, 2-2 FT), 12 rebounds, three blocks, two steals and one assist in the 77-73 road win at Dallas on Sunday.
Breland once again was a force inside the paint for the Dream on Sunday, as the forward collected double figures offensively while totaling a team-leading 12 rebounds to mark her second straight double-double. Over her last eight games played, Breland is averaging a superb 10.8 points and 7.9 rebounds per contest.
Breland totaled 11 points (5-11 FG, 1-3 3Pt), 12 rebounds, four assists and a steal across 34 minutes in the Dream's win over the Liberty on Friday.
Breland produced just her second double-double of the season in Friday's dominant effort. In 27 games, Breland is averaging 7.6 points and 6.8 rebounds per game this season.
Breland provided 18 points (8-13 FG, 0-2 3Pt, 2-2 FT), nine rebounds, four assists, two steals and one block in the 94-90 loss at Las Vegas on Tuesday.
This was undoubtedly Breland's best overall performance of the season, as the forward tied a season-best with a team-high 18 points Tuesday while also ending up just one rebound shy of her fourth double-double of 2019. After struggling offensively for most of the year, Breland is finally finding a grove on the offensive end; she is averaging 14.8 points over 54.3 percent shooting during her past four games.
Breland contributed 18 points (8-16 FG, 2-4 3Pt), seven rebounds, two steals, two blocks and one assist during the 87-75 loss to the Sky on Saturday.
After a string of four straight poor offensive outings, Breland finally broke double figures with 18 points Saturday behind 50 percent shooting including two three-pointers while also grabbing a decent seven boards. It was just the sixth game this season in which Breland has reached at least 10 points, a feat that she accomplished in 2018 12 times. So far in 2019, Breland is averaging 7.2 points and 6.9 rebounds over 22 starts this year.
Breland dropped 10 points (5-14 FG), 11 rebounds, three steals and two assists during the 77-76 loss to the Sky on Wednesday.
Although struggling from the floor, shooting just 35.7 percent overall from the floor, Breland reached the 10-point plateau for just the fifth time this season while also tallying 11 rebounds to mark her first double-double of the season. Almost all of the 31-year-old veteran's statistical averages have declined compared to last season though; she is averaging less in points, rebounds, assists and blocks per contest in 2019 than in 2018.
Breland had four points (2-9 FG, 0-1 3Pt), seven rebounds, two assists, two steals and one block during Sunday's narrow 65-63 road loss at Phoenix.
Breland again had a quiet game offensively in the loss Sunday as she dropped just four points along a poor shooting performance overall from the field. However, she continues to be a presence in the paint for the Dream, as her seven rebounds Sunday brought her season average to 6.5 currently over 13 games played.
Breland managed 17 points (8-14 FG, 1-1 3Pt), eight rebounds, three assists, two steals and one block in the 86-76 road loss to the Sun on Friday.
Playing a season-best 30 minutes of action Friday, Breland turned in her most impressive performance of the 2019 season so far, as she totaled a season-best 17 points while coming up just two rebounds shy of what would have been her first double-double of the year. The 31-year-old veteran forward is currently averaging 9.3 points and 6.9 rebounds throughout eight starts.
Breland dropped eight points (3-9 FG, 0-2 3Pt, 2-2 FT), eight rebounds, two assists, two steals and one block during the 82-66 blowout loss against Seattle on Friday.
Coming off a strong offensive performance in her season debut, Breland was held in-check from the floor this time around, as she only managed eight points across 33.3 percent shooting Friday. Through the first two games this season, Breland is shooting 40.1 percent from the field and 77.8 percent at the charity stripe.
About Jessica Breland
Date of Birth: February 23, 1988
College: North Carolina
High School: Bertie (Windsor, N.C.)
Drafted: Selected by the Minnesota Lynx in the second round (13th overall) of the 2011 WNBA Draft, and was then traded to the New York Liberty.
2019 HIGHLIGHTS WITH ATLANTA:
Started in 33 of the Dream's 34 games
Reached 300 career blocks on June 21 at Connecticut, making her just the 19th player in the WNBA to reach the milestone
Posted a team-high four double-doubles: 10 points and 11 rebounds at Chicago (7/17), 11 points and 12 rebounds at New York (8/23), 10 points and 12 rebounds at Dallas (8/25), and 10 points and 11 rebounds vs. New York (9/8)
Scored in double digits 12 times and led the team in scoring twice
Led the team in rebounding 13 times with seven double figure outings
Pulled down 11 or more boards in four of the her final six games of the season, leading the team all four times
Set a career-high record with four steals at Minnesota (7/2)
Scored a season-high 18 points against Chicago (8/3) and tied it at Las Vegas (8/13)
Signed a multi-year contract with the Dream on February 5, 2018
Started in all 34 games
Averaged 26.4 minutes per game in the regular season and 31.0 minutes per game in the playoffs
Averaged 42.8 FG percentage and 7.9 rebounds per game and recorded 1.9 blocks per game in 2018
Recorded 12 double-digit rebounds during the season
Tied her season high of 13 rebounds two times against Seattle (6/10) and Indiana (6/14) and 3 steals seven times
Scored a season high of 23 points (11-16 from the field goal) to add to the double-double with 10 rebounds and 7 assists against Washington (7/11)
Recorded a double-double with 14 rebounds and 10 points including 7 blocks in a playoff win over Washington (8/28)
Playoff Averages: 83.3% of free-throws, 10.8 rebounds, 2.8 assists, 0.8 steals, 2.8 blocks, and 9.0 points
2016 HIGHLIGHTS WITH CHICAGO:
Started in 16 out of 34 games played
Had season-highs of 16 points vs. Los Angeles Sparks, three assists vs. New York Liberty, and played 33 minutes vs. Connecticut Sun
Grabbed 10 rebounds (3 times) during the season
Started in 30 of 33 games
Second on the team in rebounding with 5.9 rebounds per game, recorded five double-digit rebounding games
Season-high 17 points came in July 17 loss to Minnesota
Fourth on the team in scoring at 6.3 points per game
Finished in the top 10 of the WNBA for total blocks for the second straight season with 36 (9thin the league); 6th in the league in offensive rebounds with 70
Recorded four double-doubles in first six games of 2014
Set new career highs for steals (3) and free throws (5-for-6) in the Sky's season opener vs. Indiana on May 16
Tallied a personal-best 15 rebounds vs. Connecticut on May 21
Delivered 18 points, 10 rebounds and career-high 6 assists vs. Connecticut on May 30
Put up 22 points vs. New York on 6/18…Set new personal bests for points (26), field goals (12) and blocks (7) vs. Tulsa on 6/22…Was named to the 2014 WNBA Eastern Conference All-Star Team…Scored 6 points and grabbed 12 rebounds in the WNBA All-Star Game on 7/19…Recorded 15 points and 8 rebounds at Atlanta on 7/25….Poured in 12 points with 9 rebounds at Tulsa on 7/27 and Minnesota on 8/7…Grabbed 9 rebounds in Game 1 of the WNBA Finals vs. Phoenix on 9/7.
2011 HIGHLIGHTS WITH CONNECTICUT AND NEW YORK:
Played sparingly for Connecticut, appearing in just four games for a total of six minutes
Appeared in nine games for New York, scoring six points twice for the Liberty
she had a career-high three made field goals at Chicago, 6/17…drafted by the Lynx, she was part of a draft-day trade sending her to New York.
OVERSEAS COMPETITION:
2018-19: Hebei Win Power, China; Averaged 16.3 points and 11.3 rebounds per game.
2017-18: Homentmen A., Lebanon; Helped her team to become the Arab Women's Basketball Champions.
2015-16: Jiangsu, China; Averaged 16.1 points and 8.5 rebounds per game
2013-14: Played 18 games in Bnot Hertzeliya, Israel; averaged 21.9 points and 10.9 rebounds
2012-13: Played six games with Besiktas in Istanbul, Turkey, before completing the winter season in Ramat Hasharon Electra, Israel, where she averaged 11.5 points and 6.4 rebounds through 11 games
COLLEGE HIGHLIGHTS:
Played in 140 games for North Carolina, averaging 10.8 points and 6.7 rebounds during her career with the Tar Heel
Lowe's Senior CLASS Award candidate…in 34 games, she averaged 12.4 points and 7.1 rebounds…
Named to the 2010-11 ACC All-Tournament Team and was an All-ACC honorable mention selection… earned the Bob Bradley Spirit and Courage Award…missed the entire 2009-10 season while receiving treatment for Hodgkin's lymphoma…after being diagnosed in the spring of 2009, she spent six months undergoing chemotherapy at UNC Hospitals…she was named to the Wooden Award Midseason Top 20 list and led the league in double-doubles with 16, including 10 against ACC opponents as a junior…she became just the third player in UNC history to record at least 100 blocks in a single season, earning All-ACC second-team for her efforts…she was also a member of the ACC All-Defensive Team after her junior year
Born Jessica Nicole Breland on Feb. 23, 1988
Daughter of Jean and Charles Breland
Has three older siblings; Arneice, Christina and Stephani
Prepped at Bertie High School where she was coached by Alice Lyons-Bennett and was an All-America selection by McDonald's, the WBCA and Parade Magazine as a senior
She was a second-team All-America selection by EA Sports and a third-team Street and Smith's All-America pick…she was the Gatorade Player of the Year in North Carolina as a senior, averaging 22 points and 12 rebounds per game…she scored 17 points for the East team to earn MVP honors at the North Carolina Coaches' Association East-West All-Star Game…she also participated in volleyball and track & field…as a sprinter in track, she was a USA U18 Women's National Team Trials Invitee.