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Wesley Sneijder and the Problem of 10
Posted on January 24, 2013 by Simon Smith
Following Wesley Sneijder's move to Turkey, The False Nine's Simon Smith looks at the multidimensional position of the 'number 10'…
As Wesley Sneijder completes his move to Galatasaray, Internazionale – and perhaps world football in general – need to take stock and ask why a player once revered as a magician of his generation has been allowed to leave for a paltry fee rumoured to be as little as £8 million. In Jose Mourinho's all-conquering treble-winning team he seemed the perfect fit for the ultra chic 4-2-3-1. In fans' minds he is the type of creator yet to be tarnished by the modern game's obsession with pace and fitness over style. In transfer gossip columns Sneijder is still the unquestionable ultimate number 10. So why were no more substantial bids for such a player forthcoming?
To answer that, it is important to understand what it was that made Sneijder so brilliant. The 4-2-3-1 has breathed life into a magisterial role that had been virtually man-marked out of the game by the early 2000s. Certainly a decade ago we had our second strikers, elusive and creative forwards looking for pockets of space in front of the defence, and attacking midfielders that could drive forward; but the true Trequartista had yet to experience a revival. The formation is ideal for a player like Sneijder, allowing him a solid platform in central midfield to remain high up the pitch as an ever present threat and with narrow wingers close enough that he cannot easily be man marked without repercussions for the opposition in leaving other attackers free. It is simply the best formation for allowing one player a completely free role, in "the hole".
The Netherlands has long struggled to find a solution to the problem of how to get the best out of all their creative talents, with most of the other players better suiting a more traditional 4-3-3. The obvious solution then seems to be to play Sneijder as the playmaker-in-chief within this formation: however, attempts at this simple switch have tended to fail even against only moderate opposition. Sneijder's fall from grace includes a wage row, dressing room disputes, managerial upsets and a chronic drop in form since 2010. What is perhaps less obvious is Sneijder's inability to adapt to any system that is not built around him in the way that other number 10s are capable of. This is the problem with a homogenous conception of the number 10 position: there are several ways to play it, and in different systems these are more or less effective. Is there one number 10, or many?
The so-called number 10 in a 4-3-3 is required to link the now further apart midfield and attack, and also cover more ground. And no, while it is certainly a criticism many would level at dear Wesley, it is not simply a matter of laziness. Tactical discipline and intelligence is required for a number 10 who moves deeper to decide the opportune moment to support the attack, in comparison to a true playmaker who is never out of dangerous positions. No match exemplifies this better than Bayern Munich versus Real Madrid in last season's Champions League semi-final first leg. The contrasting styles of Toni Kroos and Mezut Ozil dominated the tactical battle between two teams deploying formations at least vaguely 4-2-3-1 in conception, but with Kroos shuttling between attack and midfield while Ozil elected to stay in support of Ronaldo and Benzema, significantly higher up the pitch. While this gave Madrid a potent and constant threat that Bayern often struggled to deal with, it was the Bavarians who were able to control the tempo of the game, who had more time to think on the ball and won both the match and the tie.
Bayern Munich's Toni Kroos – an underrated number 10
Kroos is one of the most underrated number 10s in world football for his ability to offer penetration and creativity while simultaneously using his excellent tactical and positional awareness to nullify threats from the base of the opposition midfield. While less spectacular than the likes of Sneijder's smouldering genius, it is arguably harder to deal with. A player that demonstrates our under-appreciation of this style of number 10 Aaron Ramsey, a name many Arsenal fans have grown to dread reading on the teamsheet because of the assumption that he is not good enough to play the role. Granted, the 2011/12 season was far too big an ask for the young player returning from injury: not only replacing Cesc Fabregas "in the hole" but also the winger given licence to drift inwards, Samir Nasri, and deeper-lying passer Jack Wilshere.
Ramsey looks out of depth high up the pitch and does not have the trickery of a player like Santi Cazorla to terrify opposition markers in the final third. Ergo, he is not Sneijder. However, his timing of late arrival runs and ability for getting other players involved in the build up is useful from a tactical perspective. He is an understated, subtle playmaker in the Kroos model (though clearly not the finished article like his German comparison has become). Wilshere offers Arsenal a third option in this area of the pitch: the number 10 in the all-action model. His heart on sleeve style and willingness to get stuck into a slide tackle are perhaps most reminiscent of Steven Gerrard circa 2008, but while the Liverpudlian has a reputation for his headless chicken approach, there are players who are recognized as fulfilling an important role in their club's system by doing this.
Serie A is the best place to find the 'Action Men' of playmaking, the Trequar-testosterone players. Kevin-Prince Boateng found the perfect role for himself last season at AC Milan linking a split team in which a chasm between two strikers and a narrow three man midfield was his territory. His drop in form this year is at least partially down to the formational switch by Massimiliano Allegri to a 4-2-3-1 in which he does not have the ability to lose markers or individual brilliance to adapt to a more static position between the lines.
The 4-3-1-2, or "diamond", that Boateng thrived within is another formation that Sneijder was unable to adapt to, this time for club rather than country. In a similar way to a 4-3-3, the number 10 is given more ground to cover, but unlike the highly technical and cautious approach that the attacking midfielder of the 4-3-3, there is no need to provide defensive assistance to the three man platform from which attacks can be built. Italian football in recent seasons has become full of pacey, strong, energetic number 10s that can connect the two parts in the front 6 and offer some width through natural movement.
Sneijder's style does not suit this at all, and his replacement Fredy Guarin is a much better fit for this position in terms of his physical game and excellent attitude as a team player, even if he has yet to find anything coming close to his predecessor's 2010 consistency. It is interesting that Sneijder fails to adapt to these new positions because in his Ajax days, he was trained to play as the traditional Dutch attacking midfielder, patient and probing in the build up with a responsibility to retreat to midfield in support of team mates. His evolution to the current player has allowed him to reach a level of technical brilliance that few Spanish players can even match, but the cost has been an extreme specialization into a niche role of his own creation.
Is he doomed to roam the transfer market in search of the formula that made him so successful under Mourinho? Perhaps his move to Galatasaray, a brave option under world football's intense scrutiny, will be the acid test for his late career: either he will adapt to a new system and prove the critics wrong, fail to do so and prove them right, or have the team built to his needs and find his ghosting destructive streak once again.
Whatever the outcome of Sneijder's Turkish adventure, it seems that we need to acknowledge the great variety in different playmakers across world football. In the 4-2-3-1 none are more devastating than the offensive specialist who can beat his man, waiting in the exact spot between opposition defence and midfield for the ball. However the older this formation gets, the more its weaknesses are becoming exposed and the more teams are returning to other systems that require a different game from their trequartista. After a decade of dominance by a single type, there is now not one number 10 but many.
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This entry was posted in Tactics and tagged ac milan, bayern munich, champions league, football, Fredy Guarin, galatasary, holland, inter, jose mourinho, kevin prince-boateng, Mezut Ozil, real madrid, serie a, spain, tactics, Toni Kroos, trequartista, turkey, wesley sneijder by Simon Smith. Bookmark the permalink.
About Simon Smith
I'm a history student by day and football tactic nerd by night. Tragically raised as a Cumbrian Arsenal fan by football-muggle parents, the world of football writing is my sweet revenge for having no ability as a payer. I'm a former co-host of the award nominated Penny Floater podcast and regular on The False Nine.
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2 thoughts on "Wesley Sneijder and the Problem of 10"
Pingback: A Brief Meditation on Wesley Sneijder (& his deriders) | The False Nine
chico on October 6, 2013 at 7:38 pm said:
There is only one way to play the number ten role in football. And there Is no number ten in a 4-3-3 formation. I do not know what kind of football you watch…but that is it. The player in the hole or enganche like we call that here in Argentina always play in the middle behind the 2 main strikers in a 4-3-1-2 or 4-4-2 formation in diamond. Basically this kind of player are very creative, can not do defense. Yes you can call them lazy players if you want because there are so fuckin lazy without the ball. So when your team are not in possession off the ball it is like defending with only 10 men. That is the main negative effect with that kind of player. To play that role today in modern football who is bigger faster than ever before you have to be so damn good to have this privilege of a free position on the pitch. These players are rare today. In short terms, these guys are a sort of lazy genius.


In 1957 , or three years after the signing of the consortium agreement , the first Iranian oil Bill passed into law , which allowed for the signing of agreements based on participation with foreign investors , outside the area where the consortium operated . The participation formula , which was an innovation at the time , triggered the dissatisfaction of major oil companies . They , however , gradually changed their attitude and found it a more proper approach to ensuring there continued cooperation with oil producing countries . Iranian participation agreements were 50:50 agreements . 50 percent of shares belonged to the National Iranian Oil Company and the remaining 50 percent went to one of several foreign companies . Foreign partner or partners paid 50 % of their 50 percent shares as tax to the government of Iran . As a result , those agreements came to be known as 75:25 agreements .Tax payment was revised later on and was raised to 85 % . Also , foreign partners were obliged to pay another 20 % as royalty to the National Iranian Oil Company ( NIOC ).


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Speech and Sensing With NXP Software at Mobile World Congress 2014
NXP Software
EINDHOVEN, the Netherlands, Feb. 20, 2014 /CNW/ - NXP Software, a global leader in mobile multimedia software, demonstrates speech & sensing for a smarter world on their stand - 7C31 in Hall 7 - at this year's Mobile World Congress (MWC) in Barcelona. Experience first-hand the remarkable difference LifeVibes solutions make for mobile devices.
Raising your voice
Ensuring conversations are clear and natural is key to letting people convey the most subtle of emotions. NXP Software will demonstrate how LifeVibes VoiceExperience noise suppression and beam forming algorithms suppress ambient noise and focus on the person talking to enable people to hear each other clearly. Even when there are multiple people on a call, beam forming enables the mobile device to identify between them and raise the voice of the person currently talking.
Me in control
Voice commands are the most natural way to interact with a mobile device, but background noise can make it difficult for devices to 'hear' the commands. A voice-controlled game demonstration illustrates how acoustic echo cancellation gives you full control as your commands are unaffected by the game's noise and sound effects. In a similar way, such echo cancellation is vital to ensuring clear conversations, especially in speakerphone mode, by suppressing unwanted echoes from the speaker.
You sound so close
As wideband voice calls ('HD Voice') become more common, the difference in quality with traditional narrowband calls can be startling. Ensuring consumers always receive a wideband experience, the latest LifeVibes VoiceExperience software automatically extends the bandwidth of narrowband calls to make any call sound as if it is on a HD Voice network. Visitors to the NXP Software stand can listen to a number of voice samples from narrowband to full HD and discover how close people sound when making higher bandwidth calls.
Sense your scene
Live your life to the fullest with help of your personal smart device, which supports you on your day-to-day decisions, for example when using Google Now. LifeVibes solutions always sense where you are and what is said, improving the context awareness for various use cases.
Creating the best together
At MWC, NXP Software will show exciting new use cases for tomorrow's smart devices, bringing value to the entire mobile ecosystem through consumer research, a variety of partnerships and strong customer relations.
"You will be amazed what tomorrow's smart devices can do for you; for example with fullband calling and a voice UI your device is already smarter than ever," says Edwin Zuidema, Marketing Director NXP Software, "And LifeVibes speech and sensing solutions will make your devices even more human, more you!"
About NXP Software
NXP Software is the leading global independent software vendor (ISV) for mobile voice and multimedia. It specializes in innovative solutions and use-cases that help device makers deliver extraordinary media experiences. Through its expertise, consumer insights and partnerships across the mobile eco-system, NXP Software enables the delivery of Premium experiences everywhere. Its LifeVibes™ software brings added enjoyment, creativity and differentiation to connected devices, unlocking the full potential of software and hardware platforms. Visit us at http://www.nxpsoftware.com. NXP Software B.V. is a separate legal entity of NXP Semiconductors N.V. (NASDAQ: NXPI)
SOURCE: NXP Software
NXP Media Contact: Patricia Bueters T: +31(0)40-27-26000 Email: [email protected]

redpajama_set_name: RedPajamaCommonCrawl


Posted on March 29, 2017	by Rev. Joe Jagodensky, SDS.
It's a state with counties familiar to us. The name may live within you, making it your "state of mind".
The northern county in this state is called "Courage" for its brute strength, often vengeful whose county symbol is bulging biceps and tight thighs. Fortunately, "Patience" is the neighboring county which often smiles at Courage's laws, practices and bar hours. Courage's only reflection is the morning mirror.
"Fortitude" county is on the opposite side of the state and brags of her gentle persistence and a nod to her sister county, "Hope" which can live fancifully in your mind or can ennoble your faith. Fortitude passed a resolution inviting Courage residents to visit a china store and lift just one object, hold it and then return it to the shelve. Fortitude never heard back.
Below Fortitude is "Wisdom" county which is the state's oldest and has the lowest unemployment rate. It's not that Wisdom is that smart but it's deeper than smart; experiences yield lessons, some small and others that enlarge life.
"Counsel" lies at the bottom of the state asking questions only to receive a new question, just like a rabbi would do. This forces Courage to either rephrase his question or ask a new, clearer one.
In the center of the state is "Understanding" which hasn't had an easy time of it. Industry's left and service jobs are now the offerings to its population. She wants to live up to her county's name and holds out for a dialogue with all the counties.
Directly below Understanding lands "Knowledge," the state's second oldest county. Knowledge has so much of it that it appears the other counties are either jealous or just don't care about history or its past or what he can teach the other counties. It's a lonely county, mostly older folks sitting on storefront benches throwing dates back and forth to see who remembers the most.
The state's tiniest county is "Piety," it's somewhere in the lower left of the state but I'm not sure of that. Folks there seem to gather in structures with a steeple on top. The "steeple" baffles Courage county because a flat roof would have been cheaper. Neighbors hear singing throughout the day, especially on Sundays. Why Sunday? I'm don't know because that's the perfect day to sleep-in with a Bloody Mary at (or for!) lunch.
Oh, I forgot to mention the name of the state. It's called "Awe." Folks throughout the state constantly wonder what they're "awing" about or for but Awe is their name.
I wonder if those counties could have a state (or "state of mind") meeting. Is that asking too much?


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Home » Social Media KPIs explained
Social Media KPIs explained
Karsten Wusthoff
If you want to know how successful you are with your Social Media endeavors, you'll need the help of numbers. Numbers and their accountability take you from "gut feeling" to measurable results and are therefore the cornerstone of every professional analysis. Of course, each company has to find out which numbers or KPIs (Key Performance Indicators) represent their business goals best.
But there are just so many KPIs that it might be hard for you to determine, which one is the best for you. To make it a little easier, here are all the important KPIs Fanpage Karma has to offer.
Please note: We left out numbers, which are fairly self-explanatory like "Number of Fans", "Followers", "Posts per day" etc.
The growth rate tells your the average weekly growth of a Facebook page. It does this by answering the question "How much had the page to grow in a week on average to get from value 1 to value 2?".
That makes sense, because it gives you a more "stable" impression about your growth without being too vulnerable to sudden spikes or extreme differences.
Page A has 2000 fans, when two weeks ago it only had 500. Just the difference is 1500 fans or 300% of the starting value of 500. The calculation of the average weekly growth rate "only" equals to 100%:
The page grew by 100% in the first week, which is 500 fans: 500 fans + 500 fans = 1000 fans.
For the second week it's another 100%: 1000 fans + 1000 fans = 2000 fans.
The Engagement shows an average amount of how often a fan interacts with the posts of a page. It is calculated by dividing the daily amount of likes, comments and shares by the number of fans. If you are looking at a longer period of time it takes the average of the daily Engagement rates.
Page A yields the following interaction values:
Monday: 20 Interactions and 3500 Fans
Tuesday: 0 Interactions and 3590 Fans
Wednesday: 37 Interactions and 3700 Fans
Thursday: 100 Interactions and 3750 Fans
Friday: 0 Interactions and 3755 Fans
Saturday: 0 Interactions and 3780 Fans
Sunday: 2 Interactions and 3783 Fans
That leads to the following daily Engagement Rates:
Monday: 0.0057 (20/3500) or 0.57%
Tuesday: 0 (0/3590)
Wednesday: 0.01 (37/3700) or 1%
Thursday: 0.027 (100/3750) or 2.7%
Friday: 0
Saturday: 0
Sunday: 0.00053 (2/3783) or 0.053%
For the whole week, we get the average Engagement value of:
(0.0057+0+0.01+0.027+0+0+0.00053)/7 = 0.0062 oder 0.62%
That means, in this week each fan interacted 0.0062 times with the posts of the page.
Post Interaction
The post interaction shows how active the fans engage with a post of a page. It shows the average amount of all interactions (likes, shares, comments) for each fan per post. As opposed to the Engagement Rate, the Post Interaction ignores days without any posts.
Monday: 20 Interactions and 3500 Fans and 2 Posts
Tuesday: 0 Interactions and 3590 Fans and 0 Posts
Wednesday: 37 Interactions and 3700 Fans and 1 Post
Thursday: 100 Interactions and 3750 Fans and 3 Posts
Friday: 0 Interactions and 3755 Fans and 1 Post
Saturday: 0 Interactions and 3780 Fans and 0 Posts
Sunday: 2 Interactions and 3783 Fans and 4 Posts
Now we sum up all interactions by fans for every post and divide it by the amount of posts.
( (20/3500) + (37/3700) + (100/3750) + (2/3783) ) / (2+1+3+1+4)
= 4.29% Total Interaction Rate/ 10 Posts
= 0.429%
That means, in this week each fan interacted 0.00429 times with each post of the page.
The service level shows how many userposts get a reaction of the page in form of a like, a comment or deletion. Reactions below "normal posts" (published by the page itself) do not count.
Page A got 20 userposts within the chosen period of time. 4 of them got a like, 5 a comment and 2 were deleted; 11 userposts got a reaction, which equals 55% (20*55/100=11).
Optimize and automate your social media management
If you would like to track your success, automate your posting and manage all your social media pages over one tool, then try Fanpage Karma for free.
The response time describes how long a page needs to respond to userposts. For this value, we only take into account when a page makes a comment to a userpost. This is mainly because Facebook does not provide time values for likes and shares.
We first calculate the response time for each userpost and then take the median of all posts for the selected period of time. The median is the value, that is exactly in the middle of all values, when you sort them.
Page A from our previous example reacts within the following timeframes:
User post 1: commented by page after 10 minutes (0.17h)
User post 3: commented by page after 2 hours (2h)
User post 4: commented by page after 20 hours (20h)
If you sort all durations you get the following list:
The value in the middle is 0.88h, so the Response Time is 0.88 hours.
Why don't we take the average of all values? The average has two problems: First of all, the average is very prone to overevaluate outliers. In our example, one post was responded to only after 20 hours. If you calculated the average of the values, you would get to 4.76 hours. This is much higher than you would think fair if you looked at the other posts. Secondly, these 4.76 hours are a completely fictive value, whereas the 0.88 hours of the median can be clearly and correctly explained to any interested party (your boss or client) as: "Half of all userposts are responded to in less than 0.88 hours."
Ad Value
The ad value is calculated by taking post reach and an average price for online advertisement into account (cpm). It shows how much you had to spend if you would have wanted to reach as many people with common online ads as you did on Facebook. We use an estimated cpm of $8.50 angesetzt and multiply it with your reach.
Note: You can set your own cpm for different post types if you're the admin of a page and granted us insight rights.
The Page Performance Index (PPI) is a combination of engagement and growth. It combines both figures to provide an estimate value for a pages success and is based on the average growth and engagement values of all pages in our index. The PPI will be set to 100%, if a page is part of the top 10%, so 90% of the pages we are monitoring have less engagement and growth. Afterwards the engagement and growth are multiplied, the square root is extracted and the values scaled to 100 to present the top end.
Page A has an average Growth rate of 3% and an Engagement rate of 0.2%. Both values are better than 90% of all pages in our index, which produces "temporary" values of 100% Growth and 100% Engagement. These temporary stand-in values multiplied equals 10,000 (100*100), the square root of 10,000 again is 100, which results in 100% PPI.
The Karma Level is a weighted engagement figure and fairly similar to our Engagement value. Shares are assumed to be three times, comments two times more valuable than likes, with more recent interactions being more "valuable". This number gets set off up with the number of fans, which leads to a daily Karma value. If you're looking at a longer period of time, we take the average of all daily Karma values.
The PPI (Profile Performance Index) of Twitter is calculated the same way as it's Facebook-counterpart. But with Twitter we not only use Engagement and Growth, but also Karma, Followers and Follwers/Friends-ratio. We then compare these values with the average of all Twitter profiles, multiply them and extract the square root.
The Engagement shows an average amount of how often a follower interacts with the account. It is calculated by dividing the daily amount of retweet and favors by the number of followers. If you are looking at a longer period of time it takes the average of the daily Engagement rates.
"Conversations" are twees, which are sent to another Twitter user via an @-reply. It tells you how many of these tweets you sent in relation to the total amount of tweets published. A value greater than 50% means, that you are interaction with other users more often than you are just publishing tweets "one way".
Friends is the amount of Twitter profiles, who are followed by you.
Followers/Friends
The Followers/Friends-ratio tells you, if you have more followers than you are following people or the other way around.
Profile A follows 254 Twitter profiles, but has 1456 followers. That results into a F/F-ratio of 5.73.
The Karma for Twitter is very similar to the one we use for Facebook, but instead of likes, comments or shares, here we use retweets and favors, with retweets being twice as "valuable" as favs.
The YouTube KPIs are pretty much self-explanatory. But because there are no "development based" KPIs (like growth etc.), the difference is shown by the little green or red numbers right below the values in your dashboard overview.
What's you favourite KPI? Check it now for free with Fanpage Karma!
Artikelbild: andymag – CC-BY
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Husband thinks he killed wife in his sleep
Gabrielle Fonrouge
Social Links for Gabrielle Fonrouge
Matthew and Lauren Ashley-Nicole Phelps ABC 13
More On: north carolina
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A North Carolina man is using the bad dream defense — telling a 911 operator he awoke from slumber to find his wife stabbed to death and drenched in blood, reports said.
Matthew Phelps, 28, told the operator in Raleigh early Friday that he fell asleep after taking too much cold medicine and may have accidentally killed his wife in his sleep, ABC 13 reported.
"I think I killed my…," Phelps said to the operator, according to the outlet.
"What do you mean by that? What happened?" the dispatcher asked.
"I had a dream and then I turned on the lights and she's dead on the floor … I have blood all over me and there's a bloody knife on the bed. I think I did it. I can't believe this," Phelps told the dispatcher.
Raleigh police charged Phelps with murder on Friday shortly after he made the emergency call. His wife, Lauren Ashley-Nicole Phelps, 29, was found dead from multiple stab wounds.
"I had a dream and then I turned on the lights and she's dead on the floor," Phelps can be heard saying on the call.
"How? How?" the dispatcher asked.
At the end of the call, which lasted 7 minutes, Phelps sobbed to the operator and said his wife didn't deserve what happened.
"She's not moving at all. Oh my God. She didn't deserve this," Phelps said.
He told dispatchers he took the cough medicine Coricidin because he has trouble sleeping.
The makers of the drug told ABC there's no evidence to suggest it's associated with violent behavior.
Police don't believe the crime was a random act and Phelps is being held without bond. He's due back in court Tuesday.
Read Next US and South Korea agree to end missile payload limits


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It has been ten years since I released my second album Second Take; I have not put out another album since then nor do I have any foreseeable plans to do so. Why? After all, I consider myself to be a singer/songwriter, don't I? The answer is Life. The last ten years have seen births and deaths and a prolonged losing battle to save a loved one from severe mental illness coupled with drug addiction. When the most important events of one's life occur, there is usually little room for much else. On this blog and on public forums in general, I am usually careful about the personal information that I share; however, as a vocal coach who teaches out of her home and as a musician, my personal life is tied to my professional life in ways that I don't expect.
The world has a way of carrying on and that's what people do in the middle of a disaster. Between trying to and eventually succeeding in getting J committed and certified under the Mental Health Act (not for the faint of heart) and working as a freelance voice teacher, I managed to promote Second Take and get as many gigs in as I could. Even so, J's mental illness coupled with his persistent meth addiction wore on the entire family. I found it increasingly difficult to emotionally support my husband, assist him in navigating social services and continue to work as half decent singer and vocal coach, never mind be a hip and happening singer/songwriter. I had less and less room for creativity, less capacity to care about things that I had thought were important. Sometimes though, it's better to have normal tasks that need to be done despite the chaos. I think that my involvement with Laudate and with Japanese Cowboy was helpful at this time because even though my personal life was dark, I still had music that wasn't going to learn itself. I put my head down, attempted to keep going with all of my musical projects.
By February 2007, things were temporarily stable with J, and I discovered that I was pregnant with our first son. The pregnancy was unplanned, but I was also thirty-two going on thirty-three. We had always planned to have kids, and, sometimes, nature has a way of ending one's procrastination. There really is no good time and at least the human body gives a woman nine months to plan. Our second son was born in 2010. Now, at the age of forty, I'm glad that we had the kids when we did.
I continued to write songs during the recording of Second Take and between 2004 and 2007 but I stopped writing shortly after I got pregnant with our first son, a dry spell that has continued almost unabated. I have tried to write but I find that anything I write sounds like a hollow echo of what I used to write or at best, I'm just repeating myself. I obviously have plenty of experience on which to draw but I have found myself without a language with which to articulate this experience. Being a parent is not compatible with the slow, contemplative process that writing demands. It's hard to be creative when you're fighting to stay awake after the kids are in bed and the laundry is folded. When the kids are awake, you can count on being interrupted at any given point, regardless of whatever idea you may have. Over the last few years, I have been focusing on singing art song, working on my vocal technique, teaching, Laudate and picking up freelance gigs here and there. When my youngest starts school, I can work on my piano playing more. Who knows, maybe I'll start writing songs again and they will be songs that smash genres.
Though I seem to be permanently out of phase with my time, Second Take is a damn good album and I'm proud of it. In 2004, digital downloads were on the cusp of becoming common place but most people still purchased the physical artifact of the CD. MySpace was just becoming known and Facebook was still several years from being widely used. I was several years too late for the new technology that was about to arrive. I was also a thirty year old making music for people ten or fifteen years my senior but trying to market it to my peers. I am an introvert and I dislike schmoozing. In order to really succeed at the music business, you have to be driven but not appear to be. That is a fine balance and it wearies me.
I have learned over the last ten years that I cannot be all things to all people nor should I be. You don't get everything, but you're not supposed to. Want a wildly successful career? A marriage or two may end. If you're a woman, you may miss your window to have children if you want them. Second Take is an important creative statement for me but it is just a recording that doesn't love and accept me. It won't call me on my birthday when I'm an old lady. Moreover, I had the guts to put out not one but two albums of original music and face public like and dislike. I am also raising a family and growing as a musician and as a vocal coach. So far, not a bad career. Second Take is still out there and one day, a third take may be the charm.


South Sudan wants to double its oil output in the next financial year. International oil companies are ready to move in but they want to know if their operations will be secure.
A guilty plea in New York by a Brazilian engineering firm has far-reaching political and economic implications.
Despite significant strides against Islamist insurgency Boko Haram, Nigeria will continue to face a tough security and economic outlook in 2017.


SeedFork's Community Garden Network began in 2018, as an effort to educate communities about gardening and equip them with access to fresh produce. The gardens support these communities by giving them an educational and therapeutic resource to grow their own healthy and nutritious food.
The current 2019 community gardens are located at The Cookeville Rescue Mission, The TTU Food Pantry, and Northside Community Center.
SeedFork holds an annual Farm to Table dinner in September at Dogwood park. These dinners are not only a fundraiser for SeedFork, but an opportunity to share our mission with the community and celebrate our local farmers and chefs.
Working with the 1,000 Days initiative, SeedFork is partnering with multiple local food resources to create an Upper Cumberland program that will support pregnant women and their babies with access to and education about proper nutrition and healthy lifestyles. Learn more about the initiative, here.


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I wrote a letter and submitted it. For about 20min it kept saying my letter was being submitted. Is there a way to check if it actually went through?
Sherrie, I am so sorry to hear that you were having problems with our website and submitting your letter. It does look like there was a letter you sent to Fabricio that is currently in translation from early this morning. Hopefully, that was the same letter you were hoping to send. Let us know if we can be of any further assistance.


text:
Odds Blog
Odds.com.au connects punters with the best odds on offer. Whether you're into sport or racing, we compare the bookies odds so you can maximise your returns. We provide the most popular betting tips across all major sports AFL, NRL etc.
Line in the Sand Remembered: 15 Years since epic Hawthorn v Essendon fight
By Paul Barbieri - 2 June 2019
It's difficult to imagine just how badly Hawthorn were struggling in 2004 as the Peter Schwab era limped towards a sorry end.
The Line in the Sand battle breaks out during the Round 11 clash between Hawthorn and Essendon at the MCG (Photo: Getty Images)
Nowadays, while Hawthorn have slipped back to the pack somewhat in 2019 following Tom Mitchell's broken leg, everyone still knows they have been the powerhouse club of the decade.
But midway through 2004, Alastair Clarkson's four premierships over the next 11 years was beyond the wildest dreams of even the most optimistic Hawthorn supporter.
Sitting last on the ladder with just two wins for the season, the Hawks were contemplating their first wooden spoon since 1965, just a few years after Schwab had taken them to the finals in 2000 and got his side to within nine points of making the Grand Final the following year.
With Schwab's tenure on life support, the Hawks headed to the MCG for a Saturday afternoon clash with fifth-placed Essendon.
Hawthorn an outside chance to win the flag in 2019? Check out the odds here.
The two teams had fought out some of the most epic battles of the 1980s as the likes of Dermot Brereton, Robert DiPierdomenico and jason Dunstall had battled it out with Tim Watson, Paul Vander Haar, Bomber Thompson and Mark Harvey.
But while there were no premierships or finals at stake on a cold June afternoon at the 'G, the two sides produced an epic fight that could have come straight from their 80s heyday as Hawthorn - spurred on by past greats - looked to get even after Essendon had bullied them in previous encounters.
There was little sense of the drama that would come, though, as Australian Olympic legend Betty Cuthbert was paraded around the MCG at half-time, despite Campbell Brown taking aim at Jason Winderlich and Essendon midfielder Mark Johnson slinging Robbie Campbell.
But while Cuthbert's motorcade slipped around the boundary, Brereton was at his 80s best, instigating one of the most brutal episodes in modern AFL history, with legend having it he urged skipper Hawks skipper Richie Vanderberg to take a stand while literally standing next to him, taking a leak.
"We just got in there at halftime and they were all in there, Dipper and Dermie," Vandenberg said in an episode of Open Mike. "Something wasn't normal. A few things were said and it all changed."
"Dermie was whispering in a few ears and he might have snuck a word into mine. I can't exactly recall what he said."
Schwab, a triple Premiership player himself with the Hawks was also fired up.
"He was irate," recalled Vandenberg. "it was basically 'just make sure this guy (Johnson) doesn't get off the field'."
"Schwabby was a very fair coach and a very fair man. He said 'Enough is enough, these guys are going to continue to bully you unless someone stands up. And the rest is history."
That history saw a full-scale melee erupting during the third quarter that ultimately saw 18 players facing charges arising out of the battle.
"Sitting in the coaches' box we accepted the fired up Hawks and the level of animosity after half time," explained Essendon assistant Robert Shaw in an article on the club website.
"When the brawl erupted, we became frustrated in the box that we would lose our focus on winning the four points. It was an intense and aggressive melee with no players holding back, but we were pretty confident that the boys could look after themselves.
Essendon's Adam McPhee cops one to the face (Photo: Getty Images)
"However, we were still angered by the Winderlich incident from earlier in the game. We could not accept the cheap shot, which had caught the youngster off guard.
"Sheeds reacted by sending out two messages via the runner. 1 - Get even with Brown for the hit on Winderlich. 2- Play the ball
"The runner delivered the message, but said the players were confused. 'Which message do you want carried out first?" they asked."
The Bombers retained their focus, kicking 9.3 to 2.3 during the quarter as a seven-goal haul from Matthew Lloyd led them to a 73-point win on the day.
Vandenberg would end up copping a six-week suspension, while Brown faced four weeks on the sidelines while a total of $70,700 dollars in fines were dished out.
Dean Rioli and Matthew Lloyd celebrate a goal (Photo: Getty Images)
But Hawthorn still managed to rise from the ashes, ultimately finishing second-last and missing out on that 12th wooden spoon on the back of percentage as Richmond claimed it.
Schwab wouldn't see out the season, though, as Donald McDonald took over for the last five rounds before a man named Alastair Clarkson was poached from premiers Port Adelaide for 2005.
And, armed with an exceptional 2004 draft that delivered the club Jarryd Roughead, Lance Franklin and Jordan Lewis, the fourth year of Clarkson's tenure would see the club secure its first Premiership since 1991. A few more were to come.
As for Essendon, 2004 represented the last hurrah for many of the 2000 Premiership heroes. The club would make the finals and even defeat Melbourne in the Elimination Final during the first week. But the Bombes have never won a final since then as they were defeated by Geelong in the semi-final the following week.
The 15 long years of finals failure has also seen the club embroiled in the supplements scandal, while legendary coach Kevin Sheedy was sacked in 2007 before his successor Matthew Knights was also given his marching orders in 2010.


Storage companies in the city of Scarborough that offer storage for classics are listed on this page.
The city of Scarborough is in the Toronto Area. View additional Toronto Area Classic Car Storage businesses that are nearby.


text:
Aedificia Carpați este o companie de construcții din România.
A fost înființată în 1992 prin reorganizarea Trustului Carpați și este deținută de omul de afaceri Petre Badea.
A fost implicată de-a lungul timpului în construcția următoarelor clădiri: Palatul Cotroceni, Palatul Parlamentului, Teatrul Național, Ateneul Român și Ambasada Chinei.

Număr de angajați în 2009: 750

Cifra de afaceri în 2008: 145 milioane lei

Note

Legături externe
www.aedificia.ro - Site web oficial

Companii de construcții din România

redpajama_set_name: RedPajamaWikipedia


SQL 错误消息: "Table 'member_blog_replay' is marked as crashed and should be repaired" SQL 语句: "SELECT `member_blog_replay`.`mbbid` AS flea_pkref_mbbid, `member_blog_replay`.* FROM `member_blog_replay` WHERE `member_blog_replay`.`mbbid` IN ('283','284','538')" SQL 错误代码: "7335941".
SQL 语句: "SELECT `member_blog_replay`.`mbbid` AS flea_pkref_mbbid, `member_blog_replay`.* FROM `member_blog_replay` WHERE `member_blog_replay`.`mbbid` IN ('283','284','538')"
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text:
In my July 2020 Pro Perspectives note, I said "with the Fed absorbing all credit risk, and flooding the country with money, the banks are profit printing machines."
With that in mind, three of the big banks reported on Q4 this morning, kicking off Q4 earnings season. All beat earnings estimates, again (as they have throughout the pandemic environment). All are buying back stock.
For the full year 2021, Wells Fargo made $21.5 billion (net income). Citi made $22 billion. JP Morgan made $48 billion.
Combined, that's better than the total economic output of 70% of the countries in the world.
So the banks win in crisis, as policy makers intervene to backstop risk.
And the banks win in recovery, as a tight labor market and strong consumer and business balance sheets lead to hotter demand for bank products — add to that, rising interest rates, where banks benefit more profitable lending spreads.
That said, bank stocks remain cheap. Against last year's earnings JP Morgan trades at a P/E of 10. Wells Fargo at a P/E of 11.8, and Citi at a P/E of 6.6 (the cheapest of the big banks). Compare that to a broad market P/E of 29.
What's showing up early in the earnings calls? Last year it was the supply chain disruption and inflation. This year it's labor costs.
With that, a bigger move in wages is coming this year.
Few are more in tune with the economy and political agenda than Jamie Dimon (JPM CEO), and he said today that they are willing to squeeze margins in the name of pay. And he also sees a far more aggressive Fed this year than is anticipated (he thinks 6 or 7 hikes).


text:
John Murphy (murphjo01)
John Henry Murphy
Bats Unknown, Throws Unknown
Height 5' 11", Weight 165 lb.
Debut April 17, 1884
Final Game September 12, 1884
Born 1858 in Philadelphia, PA USA
Died March 7, 1905 in Philadelphia, PA USA
BR page
Biographical Information[edit]
John Murphy pitched for the Altoona Mountain City and the Wilmington Quicksteps in the 1884 Union Association. He went 0-6 for Wilmington, pitching 48 innings, then made somewhat of a turn-around with Altoona going 5-6 in 111 innings, to give him a 5-12 record while appearing in 21 total games for a 3.61 ERA.
Murphy also played considerably in the field, having an overall .810 fielding percentage in 40 games. He also had 125 at-bats with 16 base hits for a .118 average.
In 1886 John appeared with the Jersey City Jerseys in the Eastern League and also with the Scranton Miners in the Pennsylvania State Association; no records are currently available. In 1887, he was with the Altoona, PA team, this time in the Pennsylvania State Association; again no records are currently available for this run.
Murphy seemingly gave up the sport, going to Philadelphia, PA where he worked as a shoemaker until his death on March 7, 1905. His obituary mentioned he was a member of the Southwark Quoit Club.
Sources[edit]
Encyclopedia of Minor League Baseball: Third Edition
SABR MILB Database:page
Related Sites[edit]
Retrieved from "https://www.baseball-reference.com/bpv/index.php?title=John_Murphy_(murphjo01)&oldid=1121452"
Minor League Managers
Two-Way Players
Births in 1858
Deaths in 1905


text:
Our Leadership and Staff
Michal Smith | Executive Director, Philadelphia
Michal is a graduate of London University and North London University, and holds a certificate in Nonprofit Executive Leadership from Bryn Mawr College. Michal is also an adjunct Faculty member at the University of the Arts, a member of the Greater Philadelphia Chamber of Commerce, and a member of the Main Line Chamber of Commerce. She is on the boards of Child's Work USA, Philadelphia and The Teacher's Place. In 2013, SmartCEO Magazine recognized her with its Brava Award for top female CEOs. Since joining Cradles to Crayons, Michal has doubled its operating revenue, the number of children served, and has grown the service delivery area to include a second state, New Jersey.


text:
Der Weimar-Preis ist eine Auszeichnung, die die Stadt Weimar seit 1990 vergibt. Er wird an Einzelpersonen oder "mehrere an einem Werk beteiligte Personen verliehen, die sich um das kulturelle Ansehen der Stadt Weimar verdient gemacht haben." Er kann sowohl eine Einzelleistung als auch eine Lebensleistung würdigen, die "einen erkennbaren Bezug" zur Stadt Weimar hat. Der Preis ist mit 5000 Euro dotiert; weiterhin wird eine Urkunde durch den Oberbürgermeister von Weimar übergeben. Der Kulturausschuss des Stadtrates von Weimar entscheidet anhand der eingegangenen Vorschläge über den Preisträger; der Preisträger wird vom Stadtrat bestätigt.

Preisträger
 2022 Jan Philipp Reemtsma
 2020 Sigrid Damm
 2018 Nicht vergeben (der vorgesehene Preisträger Thomas Thieme lehnte die Auszeichnung ab)
 2016 Alan Bern
 2014 Ludger Vollmer
 2012 Gerd Zimmermann
 2009 Peter Gülke
 2008 Klaus-Jürgen Teutschbein
 2007 Paul Raabe (Rückgabe 2008)
 2006 Gisela Kraft
 2005 Hans Tutschku
 2004 Otto Paetz
 2003 Radio Lotte
 2002 Staatskapelle Weimar
 2001 Hannelore Köhler
 2000 Volkhard Knigge
 1999 Walter Sachs
 1998 Frank Motz
 1997 Horst Jährling (1922–2013)
 1996 Michael von Hintzenstern
 1995 Jorge Semprun
 1994 Wulf Kirsten
 1993 Eberhard Haufe
 1992 Hans Winkler
 1991 Renate Müller-Krumbach
 1990 Jutta Hecker

Literatur
 Fritz von Klinggräff (Hrsg.): Kultur in Weimar : 20 Jahre Weimar-Preis, mit Beiträgen von Peter Gülke, Volkhard Knigge, Michael von Hintzenstern, Wulf Kirsten, Frank Motz, Walter Sachs, Weimar : Weimarer Verl.-Gesellschaft 2011, (Kulturjournal-Edition) ISBN 978-3-941830-19-6.

Weblinks
 Seite über den Weimar-Preis der Stadt Weimar
 Statut zur Verleihung des Weimar-Preises

Einzelnachweise

Kulturpreis (Deutschland)
Regionale Auszeichnung
Auszeichnung (Weimar)
Kultur (Weimar)
Erstverleihung 1990


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BA "How Experiential Marketing can Enhance Traditional Marketing Communications in the Business to Consumer Sector"
BA "Final Year Project: An In Depth Analysis Into Consumer Behaviour"
BA "Consumer Retail Loyalty: An Analysis Into Tesco"
BA "The Effects of Advertising and Its Impact on the Consumption of Alcohol by Young People"
BA "How Consumers Evaluate Brand Extension And The Role Market Research Plays In Extension Success"
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BA "The Extent Of Strategic Ethical Marketing And The Impact Upon The Consumer"
BA "An Investigative Study Into Consumer Attitudes And Behaviours Towards Ethical Food"
BA "The Female Approach To Consumer Decision Making For Traditionally Male Products"
BA "An Exploratory Study Into Attitudes And Behaviour Of Males Aged 18-24 Towards Male Grooming"
BA "A Comprehensive Investigation Of Supermarket Differentiation"
BA "Consumer Loyalty in Retail - An Investigation into Loyalty Schemes"
BA "Does Celebrity Endorsement Influence Consumers Purchasing Decisions?"
BA "Are UK Supermarkets Over Selling And Placing Too Much Focus On Fairtrade Products?"
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How to make Scoby Kombucha tea, The Elixir of Life.
Mix Tea, sugar water and place Scoby into Tea Jug.
Cover Tea with cheesecloth let ferment for 6-8 days.
Add fruit let ferment 2-3 more days.
Herbal Tea is also good if you don't want the caffeine.
The jellyfish-like creature that grows in the jug of tea and feeds off the sugar your supplying is called a Scoby.
He, She or it is your pet and you can name'em because it's alive! For instance, I've dubbed mine Kobe the Scoby.
Pour your tea into a gallon or half gallon jug make sure your tea is room temperature or at least less than 90 degrees Fahrenheit.
Place your Scoby into the new jug of tea.
There must be about a cup of Kombucha from either a batch that you already made or you can go buy some from the store ( Must be Non-Flavored Kombucha).
This will get your new batch started.
Scobies NEED to breathe so no sealed lids!
Grab a cheesecloth and a rubber band to secure the cheesecloth to the top of the jug. This is just to make sure nothing gets inside.
There's a way to tell for yourself if the brew is ready. Yes it's the taste test.
…If you like your's to be really Kombuchaeee tasting then just let it sit another day or so.
Don't worry if it's not as fizzy as you want it because now we get into the fun part of Kombucha brewing… as if it's not been totally fun already!
Here is what you will be doing.
OK, your Kombucha tea is exactly how you want it and now you want to add some flavor.
Grab a glass bowl and take your Scoby out of the jug and place into the glass bowl. Add about 1 cup of the Kombucha tea in with your Scoby. Remember this will start the next batch.
Now find or buy some air tight containers. As you can see from the last picture even Voss bottles make for good brewing vessels.
Take your favorite fruit or literally ANYTHING you want to try and put it in.
I chop my fruit up nice and small because I like eating it.
It's kind of like that bubble tea but it's wayyy better!
Add your favorite juice or if you have a juicer then you can juice your own.
If you don't like the chunks just use a strainer and throw the pieces out or toss them into you next blended. Kombucha smoothies are great!
There really are endless possibilities to what you can do flavor-wise.
What happens when you find some mold on your Scoby. It's not that big of a deal just throw it out, clean your jug and start over.
The mold will show up as a blue or red color on your Scoby it will be noticeable. The yeast clinging to a clear baby Scoby can give off a kind of blueish hue. That's not what the mold will look like.
If your real serious then you will start to build what is now called a scoby hotel. Remember when I said you would be getting a baby Scoby about every week or so?
Well instead of just throwing them out you can make a Scoby Hotel to store all your extra Scobies in.
It will come in handy for both starting new batches because the tea that you keep in the Hotel vessel will be very potent.
There you have it, literally an endless supply of Kombucha as long as you keep feeding your Scoby.
Once your Scoby has grown to a decent size it will soon have babies of its own for more delicious fermented Kombucha. This will continue to happen over and over again!
You can give the excess to one of your friends or family members and they can start fermenting their Kombucha too!!
Scobies are relatively easy to find Amazon has them for sale, bigger grocery stores may carry them or if you just so happen to know someone who brews then I'm willing to bet they will be happy to give you one to start.
LIKE it SHARE it! And if you have any questions please leave a comment below. I will get back to you ASAP!
AGoldenVoyage website offers health, fitness and nutritional information and is designed for educational purposes only. You should not rely on this information as a substitute for, nor does it replace professional medical advice, diagnosis, or treatment.
In the spirit of full disclosure, this is an affiliate link, which means that I may get a commission if you decide to purchase anything from companies endorsed herein.


text:
Europe | Watch Live European TV Channels
Libertad Digital TV is a Spanish news and current affairs channel based in Madrid, Spain.
Franceinfo (France Info) is a French rolling news channel headquartered in Paris, France.
Earth TV (earthTV) is a satellite TV channel that offers live scenery and weather conditions from around the world.
December 15, 2020 June 17, 2021
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Euronews is a pan-European news network that broadcasts in many languages. It is based in Lyon, France.
RT News is an English-language news channel headquartered in Moscow, Russia.
Liverpool TV is a local television channel located in Liverpool, England, United Kingdom (UK).
CNEWS is a free-to-air news and current affairs channel located in Boulogne-Billancourt, Île-de-France, France.
Moscow 24 (Москва 24) is a Russian news and current affairs channel based in Moscow, Russia.
112 Ukraine (112 Україна) is a 24-hour news channel, broadcasting in Ukrainian and Russian languages.
Arise News is a satellite news channel that focuses on Africa, US, and Europe. It is headquartered in London, UK.


The Curation and Analysis Planning Team for Extraterrestrial Materials (CAPTEM) serves two functions. 1) It is a community-based, interdisciplinary forum for discussion and analysis of matters concerning the collection and curation of extraterrestrial samples, including planning future sample return missions. In this role, CAPTEM also supports human exploration objectives and their implications for architecture planning and activity prioritization for future exploration of planetary surfaces. 2) It is a standing review panel, charged with evaluating proposals requesting allocation of all extraterrestrial samples contained in NASA collections. Such proposals are solicited by the Johnson Space Center (JSC) Astromaterials Acquisition and Curation Office. Committee findings are provided to the JSC Curator via the NASA Headquarters Discipline Scientist (DS) charged with oversight of JSC curation activities.
The members of CAPTEM shall include a chair and up to 12 regular, voting members. One of the regular CAPTEM members shall be selected by the chair to serve as vice-chair, who will preside over the committee in the event that the chair must be absent from a meeting or is conflicted on a specific matter. CAPTEM shall also include a non-voting Secretary, who records the minutes of CAPTEM meetings, maintains the CAPTEM website, and responds to external inquiries. Membership in CAPTEM is open to all qualified scientists, without regard to nationality. However, curators of astromaterials collections at JSC and their staff are not eligible to be chair, regular members, or subcommittee members.
In its role as an analysis group, CAPTEM may also organize ad hoc or standing subcommittees to address specific issues. These committees report findings to the CAPTEM chair. These subcommittees may be chaired either by regular CAPTEM members or by experts from outside CAPTEM.
All members of CAPTEM, including the chair and secretary, plus all members of subcommittees, serve three-year, renewable terms.
One year prior to the expiration of the current chair's term, CAPTEM shall consider the appointment of its next chair. Nominations may be made by the current chair or regular CAPTEM members, and the selection of the chair-elect shall require a majority vote. The chair-elect shall serve as a non-voting CAPTEM member, ex officio, until the start of his/her term as chair. If the chair-elect is a current member of CAPTEM, then they shall continue in that role until their term as chair commences.
CAPTEM regular members who are to serve as allocation subcommittee chairs shall be nominated by the CAPTEM chair, in consultation with the Astromaterials Curator and the allocation subcommittee in question. Concurrence of the NASA Headquarters DS is required for these appointments, regardless of whether the nominee is starting a new term on CAPTEM, or is a current member of CAPTEM being nominated to fill the role of allocation subcommittee chair.
CAPTEM regular members other than those who are to serve as allocation subcommittee chairs may be nominated by any voting member of CAPTEM, and selection shall require a majority vote.
Membership on an allocation subcommittee shall be determined by the subcommittee chair, in consultation with other members of the subcommittee and the CAPTEM Chair, with concurrence of the Headquarters DS. Membership on other subcommittees shall be determined by the subcommittee chairs, in consultation with the CAPTEM chair.
CAPTEM will meet semi-annually or as otherwise needed to carry out its functions. Meetings may be in person or electronic. Allocation subcommittees may meet independently of CAPTEM and may be convened at the request of the Headquarters DS.
sponsor workshops and studies relevant to sample return and sample science.
In the performance of these ongoing tasks, CAPTEM may coordinate with the Director of the Planetary Science Division of SMD, the Headquarters DS, and the JSC Curator.
These describe how each Subcommittee makes its findings.
Feedback or suggestions for how to provide more meaningful feedback to CAPTEM are welcome (see feedback link below).


Seawater is extracted from the majestic trench of the Lombok Strait connecting the Java Sea to the Indian Ocean and the salt held within is produced on the volcanic black sand of the eastern shore of Bali, under the shadow of Gunung Agung stratovolcano. The resulting coarse, uniquely hollow crystals are a natural phenomenon but when asked how and why they form in this amazing way the local maker's simple reply comes, "Taksu"... by the hand of God. Bali Baby Kechil is recommended to be applied by hand in cooking or at the table. Taste notes Delicate light crunch Great with Steak, grilled lamb cutlets.


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Home / Economy of Turkey
Turkish industry employs 19.9 percent of the labour force; its major industries are steel/metallurgy, textile and clothing, petroleum products, food, and automotive. Although the Istanbul-Kocaeli/İzmit basin, the Çukurova plain (with Adana as its regional capital), and the Izmir region are still considered the three traditional industrial areas, many other regions, from Kayseri to Gaziantep, and from Adıyaman to Denizli, have emerged in the last twenty years as centres of industrial production.
Rapid urbanization during the last decades and regional developments from 1980 to 1990 (e.g., the Iraq-Iran War and the collapse of the Soviet Union) enabled the construction sector in Turkey to develop externally and become important on the international stage. Ankara, at the centre of Turkey's highway and railway networks, demonstrates how the construction sector has also benefited greatly from infrastructure development and constructed large cities. The construction sector, which employs 6.33 percent of the labour force, has also benefited from the construction of airport facilities in Turkey and its neighbourhood, including in Arbil/Hewler, in Iraqi Kurdistan.
Position in the Global MarketTurkey has long depended on the import of manufactured products, and its agricultural exports have failed to counterbalance this dependence. Since the economic restructuring of 1980-1990, Turkey has encouraged the export of industrial products and developed expertise in the construction field, first in the Arab world in the 1980s and then in the former Soviet Union in 1990s. Turkey is the sixth-largest economy and the seventh-largest trading partner in Europe, on which it depends heavily for imports and exports.
The income generated by the tourism sector is expected to reach USD 10 billion in 2012. Domestic tourism is booming in Turkey, but most tourists are foreign. The number of foreign tourists increased from fewer than 10 million in 1998 to 31 million in 2011, generating a net profit of USD 23 billion over that period. This increase can be explained by factors both long-term (an influx of tourists from Russia, Turkey's attractions, and the low prices) and short-term (instability in Arab countries in 2011-2012).
Agriculture is still the occupation of the majority of Turkish people, despite the share of industry and services are raising constantly. Turkey is one of the few self-sufficient countries in the world in terms of food. Turkey's fertile soil, adeguate climate, and abundant rainfall permit growing almost any kinds of crops. The farming is conducted in all of the regions in Turkey, but it's less practiced in the mountainous eastern regions where the main activity is based on animal husbandry which has a share of one-fourth of the gross value of the total agricultural production.Agriculture in Turkey In terms of agricultural lands, Turkey is also one of the largest countries in the world. About 35.5% of the country are arable lands and 15% consists of forests. The cultivated land is around 24 million hectares as per 2015. Around 18.4% of the cultivated land is irrigated. Vegetable products account for 76% of total agricultural production, then animal husbandary, meanwhile forestry and fishing contribute a minimal amount. Fruits and field crops make up the most of vegetable products, wheat being the leading crop. As per the figures of 2015, Turkey is the world's biggest producer of hazelnuts, figs, apricots and raisins, the 4th biggest producer of fresh vegetables and grapes, the 6th biggest producer of tobacco, the 8th biggest producer of wheat, and the 10th biggest producer of cotton. Tea is also large produced and exported.
Fruits and field crops make up the most of vegetable products, wheat being the leading crop. As per the figures of 2015, Turkey is the world's biggest producer of hazelnuts, figs, apricots and raisins, the 4th biggest producer of fresh vegetables and grapes, the 6th biggest producer of tobacco, the 8th biggest producer of wheat, and the 10th biggest producer of cotton. Tea is also large produced and exported.The rapid industrialization of Turkey after 1930's and government policies caused agriculture's share to decline in overall income. The share of the agricultural sector in the GNP was almost 50% in 1950, 25% in 1980, 15.3% in 1990, 11% in 2005, 7.4% in 2014. This caused the fall of economic standards of the farmers and contributed to emigration from rural to urban areas. But in 1990's, the State encouraged the farmers to adopt modern techniques with the mechanization and has provided infrastructural conveniences for irrigation and cultivation contributing to the development of the agricultural sector.


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Army organizes science ...
Army organizes science exhibition on National Science Day in Kokrajhar
| 1 March 2020 5:20 AM GMT
Our Correspondent
Kokrajhar: On the occasion of National Science Day, a unit of Red Horns Division of the army organized a science exhibition-cum-fair on Saturday at Kokrajhar Planetarium and Science Centre. The event was inaugurated by RS Borgoyari, Director of Education, BTC, followed by a cultural program.
Demonstration on 'Science behind miracle' and presentation on 'Women in Science' was given by Aryabhatta Science Centre to develop scientific attitude and innovative thinking amongst the students. The exhibition was attended by Sakarmoni Brahma, coordinator of Aryabhatta Science Centre, JP Brahma, Inspector of Schools, Kokrajhar and Anima Narzary, Principle, DIET, Kokrajhar.
Around 225 students of 23 schools participated in the event. A total of 23 models were displayed which were assessed and evaluated by a jury comprising of professors and teachers of the fields concerned. Reality Public School bagged the first prize and UN Academy along with the Reality Public School were 1st and 2nd runners-up. The winners were awarded trophies, certificates of excellence and prizes by the Director of Education.
Also Read: GOC 4 Corps of Indian Army Lt Gen Shantanu Dayal visits DRL-DRDO, Tezpur
Also Watch: Fans of Zubeen Garg prays for his early recovery in Gohpur, Watch here
Kokrajhar Red Horns Division


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Tag: Fantasy Age
A first look at the Fantasy Age Bestiary
The Bestiary for Fantasy Age has been released in pdf now, and it really was about time. When the game came out last year it was the most demanded addition to the rulebook, which only provided ten or so sample creatures to show what their stat blocks look like. Which is really not much as a basis to easily get an introduction in how to effectively make new monsters for your campaign. Now a dedicated monster book has finally arrived.
The big downside that immediately stands out is that there are only about 60 creatures in the book and the majority of them are pretty generic stuff that you find in every D&D Monster Manual 1. On the other hand, every creature has a full double page of description, which is more than I've ever seen in any other monster book. The description consists of a basic summary of the creature, usually a few paragraphs on making special customized versions of them, and three plot hooks as ideas how the creature can be used in play. This is something that I very much approve of. Unfortunately most of the creatures are not really interesting at all and so it all ends up being pretty uninspiring.
In Fantasy Age all the special abilities of a creature are in its stat block and usually it's not too many of them to get too confusing. Often just four or five, with the creature's natural armor and the ability to see in the dark being one item each. Most abilities are stunts which the creature can activate when it rolls two same numbers on its attack roll of 3d6 (if I recall correctly). Which in many cases makes a lot more sense than having them be special actions that are done instead of an attack and is one of the big features of the rules system. The downside is that the creatures have almost entirely only abilities for combat. That's a bit too much needlessly imitating D&D in my opinion.
All in all, the Fantasy Age Bestiary seems like a book that is both necessary and unsatisfying. And like the rulebook itself it seems to be overpriced. There are so much better and bigger monster books out there which are much cheaper or even free and 15€ seems to be really too much. If you're a huge fan of Fantasy Age and desperately waiting for a monster book to help running your campaign then this book seems like a necessary purchase. But if you're looking for new monsters and inspirations for any other kind of campaign I very much recommend against it.
Author YoraPosted on 05/07/2016 05/07/2016 Categories creatures, review, rpgsTags Fantasy Age2 Comments on A first look at the Fantasy Age Bestiary
Licensing options coming for AGE system?
According to comments made by Jack Norris and Chris Pramas on various forums, Green Ronin publishing is having plans to introduce a license next year that will allow others to release material for the Fantasy Age system with their official permission. The intention is to use something similar to the licensing options for Savage Worlds, which after a quick lookover seem very similar to those offered for Numenera. The approach is quite different to the d20 OGL in that it requires each product released under them to make it very clear that it is an extension to the official game, something you are explicitly forbidden to do for Dungeons & Dragons 3rd edition. They also don't allow you to replicate the entire rules in either unaltered or modified form. You can create new rules and even have them override regular rules of the standard rules system, but either way there is no legal way to make a stand alone product.
How the lincenses for Fantasy Age will look specifically we'll have to see once they are publically announced. But I already consider this very good news. Fantasy Age really feels like a system that is perfectly suited to be released to the crowds and modified and adapted to a wide variety of creative ideas. People have criticized the Basic Rulebook for being a bit too generic and lightweight, which is not entirely unjustified. But as a basic rules system to expand upon it really seems quite perfect. Having it be just the bare bones actually seems beneficial for that purpose, as adaptations for specific genres and settings mostly only have to add new rules instead of removing or overriding existing ones, which would be a lot easier to manage and less confusing for readers.
The OGL was a huge boost for the do it yourself crowd and small business publishers of RPG, even though in my oppinion the d20 system is really quite terrible. The big mistake WotC made was probably to force publishers big and small, as well as fan creators, to clearly renounce any kind of association with the company or the Dungeons & Dragons game. Because they did just that and did their own separate things. What did they expect to happen with a license like that? The Savage Worlds and Numenera licenses are much more sensible in that way and not only require any buyer of these products to buy official rulebooks as well, but also constantly promote the main game. The AGE system seems so much better suited as a generic system than the d20 system (and also Savage Worlds, in my oppinion), and I am quite excited to see what we might be getting if these plans for licensing agreements come true.
I, for one, welcome our new green overlords. I've been working on my Ancient Lands campaign setting for four years now and have very determined plans to eventually release it to the public in one way or another. The big question has always been whether to make it completely system independent or to provide a section with rules specific material for some open system or another. As I said before, Fantasy Age is very close to what I would have wanted to make if I were to make my own game and it really seems quite a perfect fit. Being able to release the Ancient Lands as an AGE system campaign setting would be a dream come true, and even if the license were more restrictive than those for Savage Worlds and Numenera, it would still work for my purposed. I don't expect anything to happen for another year or so, but it's still exciting to see an announcement of the plans that are currently being considered at Green Ronin.
Author YoraPosted on 10/08/2015 17/04/2018 Categories rpgsTags Ancient Lands, Fantasy AgeLeave a comment on Licensing options coming for AGE system?
A first look at the Fantasy Age Basic Rulebook
Fantasy Age has been out for about two weeks now and while I have not yet had the opportunity to get real experience at how well it runs in longer campaigns, I've been spending a lot of time examining the system and trying out various things with it. Trying my hands at creating some of my own custom content and seeing how the game behaves in actual combat situations and what differences different numbers make in practice. You could say I did extensive lab testing, but no field testing yet.
The Adventure Game Engine started six years ago with the first release of the Dragon Age RPG by Green Ronin. The first set was followed up with a second one two years later but for some reason unknown to me the final third set kept being delayed for a very long time. Being split into several sets that were released at a snails pace and being a licensed game for a specific setting probably were major factors why the game never become a huge success, but even despite these circumstances it became quite well known and pretty highly appreciated. With the Dragon Age game wrapped up, Green Ronin decided that the basic rules system of the game is good enough to use it for other games as well. The new edition of Blue Rose will be using it, as well as the new Titansgrave setting. And finally, there's also a generic fantasy version of the game, which has been released as the Fantasy Age Basic Rulebook. For which, unless I am mistaken, there will also be a Freeport campaign setting book.
The AGE system is pretty much the RPG I always wanted. If I would have made my own roleplaying game (and I've given it some thought for quite a while), this is pretty much what I would have wanted to make. The game uses a simple base mechanic of 3d6 + Ability Score + Focus and other modifiers. It's very similar to Barbarians of Lemuria and also the d20 system in this regard. But I think using 3d6 for the dice part works best. Since rolling very high or very low is very unlikely, even small modifiers of +1 or -2 make quite a signficant difference; much more so than when using a d20. The result of that is both a bit more predictability (which always works in favor of the players) and also that you're generally dealing with much smaller numbers. In d20 games it is not uncommon to end up rolling 1d20+37 as you're regularly heaping one another +1 here and another +1 there to make a real difference. The AGE system is much more small scale in that regard and you only need to keep track of a few major factors that change things in your favor or against it, instead of lots of tiny modifiers that are irrelevant by themselves and only really matter if you have lots of them.
Like the d20 system, or more accurately, similar to the d20 system, the game has three character classes. Warrior, rogue, and mage. This provides some useful structure during character creation and character advancement and makes things a lot easier on the players, especially new ones, than games like Runequest, Shadowrun, GURPS, or Atlantis. But the three classes are also very open and only losely defined, which is in clear contrast to Dungeons & Dragons where your class usually sets you on a pretty straight track. The base classes in Star Wars Saga Edition are a good comparison, except that AGE has no multiclassing or prestige classes. Much more important than your character class in defining your character are the nine ability scores. These are mostly the same as in the Dragon Age RPG, with Communication, Constitution, Dexterity, Intelligence, Perception, Strength, and Willpower. However, the Magic ability from Dragon Age was removed and a major change between the two games, perhaps even the biggest, is the addition of the Accuracy and Fighting abilities. One problem that became apparent with Dragon Age was that it is very easy to get your Strength or Dexterity scores pretty high. If you were using a weapon that uses Strength, you both get a high chance to hit and deal a high amount of damage. If you concentrate on Dexterity you get a very high chance to hit with your weapons and also become very hard to hit at the same time. It also meant that any monster that is really strong also keeps hitting almost all the time, which often is not what you want. Many huge monsters would best be given stats that makes them very clumsy but extremely strong in those rare cases where they do happen to hit you. Creating the Accuracy and Fighting abilities accomplishes just that. These two abilities determine the hit chance with light and heavy weapons while everything else is still covered by Strength and Dexterity. Some people have said that it would have been sufficient to just make a single Fighting ability and that having Accuracy as a second one wasn't needed, and I can see the reasoning behind it. But I also don't think having nine abilities instead of just eight is a bad choice either. Having tried out how the game performs in actual fights, I think this change was really an excelent idea.
Continue reading "A first look at the Fantasy Age Basic Rulebook"
Author YoraPosted on 28/07/2015 05/07/2016 Categories review, rpgsTags Fantasy AgeLeave a comment on A first look at the Fantasy Age Basic Rulebook
Blue Rose for AGE system funded
Earlier this week the Kickstarter campaign for the Blue Rose relaunch ended, well exceeding the $10,000 goal with total pledges of $85,850.
It will still be some time until the final book will be released. I believe to have seen estimates of somewhere mid 2016.
Author YoraPosted on 25/07/2015 25/07/2015 Categories rpgsTags Blue Rose, Fantasy AgeLeave a comment on Blue Rose for AGE system funded
AGE of High Adventure
I've been reading the Fantasy Age Basic Rulebook for the last week and I am really quite taken with it. It feels a lot like an expanded version of Barbarians of Lemuria in many ways, being somewhat more complex but using a very similar approach to how to design and run a game. Though the options for races, specializations, spells, and monsters are very generic, the rules and mechanics of the AGE system have really won me over. It's a fantasy RPG like I would have done it myself, if I would attempt to create my own game. When someone in a forum thread pointed out that Fantasy Age is a game he'd run pretty much without houserules, I realized that this pretty much goes for me as well.
But to run a Sword & Sorcery game with Fantasy Age, there's still a few tweaks I think work very well for it:
Normally in Fantasy Age, characters get training in a number of default weapon groups and that's it. (Warriors get two additional groups later on.) For Sword & Sorcery I feel it's entirely appropriate to allow rogues and even mages to become somewhat decent with bigger weapons. So when characters are able to take a new weapon group Focus for either the Accuracy or Fighting ability when gaining a new level, they can instead pick training for a new weapon group. All characters can get both training and the Focus for a weapon group this way (though obviously at different levels.
"Magic" weapons and armor of the Uncommon and Rare categories are not actually magic. They are simply made from superior materials and with advanced craftsmanship. Only items of the Legendary category are actually enchanted.
In a Bronze Age or Iron Age setting, the Black Powder, Dueling, and Lances weapon groups would not be available. In the Heavy Blades group, two-handed swords might be removed and the bastard sword replaced with a kopis or falcata.
When using experience points, the default way to award XP for an encounter is to judge how hard the player characters had to fight for their success. In a Sword & Sorcery campaign, the amount of XP can instead be based on how heroically, impressive, and flashy the players were fighting. This encourages the players to not play it safe but to constantly try to do things that are entertaining and impress the GM, even if they are reckless and foolhardy.
Since Sword & Sorcery characters generally have few possessions, are frequently broke, and there isn't a lot of things to buy with money in Fantasy Age, you can easily run a campaign in which money plays no role at all. However, an exception can be made for unusually and extremely valuable treasures, such as a gold idol or a giant ruby. Since their monetary value has very little meaning to the players, you can still use this classic element of pulp adventures by rewarding them with experience points instead. Whenever the players manage to get their hands on such a special treasure and manage to sell it, award them 400 XP as if they had overcome a Hard (or Heroic) encounter. If they somehow lose it again before selling it, they get nothing. Finding such special treasures and successfully getting them to a town and sold can be thought of as an optional bonus objective that doesn't have much to do with the main subject of the adventure. This encourages players to still look for valuable loot and break into well protected places to satisfy their greed, and also can make for great side-adventures if they somehow happen to lose one or having it stolen.
Author YoraPosted on 24/07/2015 Categories gamemastering, rpgs, sword & sorceryTags Fantasy AgeLeave a comment on AGE of High Adventure
Fantasy Age is here!
This one almost completely slipped past me. Fantasy Age has been released yesterday.
I got the pdf, which at 15€ for a new game is okay, I guess. It's only 145 pages long, but I really rather have a compact game than getting needless clutter to make the purchase "worth the money". I can live with that.
And after a first reading, I really quite like it. It is a very basic and generic system, and that's what you're paying for here. A system. There are three classes (warrior, rogue, mage), six races (human, dwarf, elf, gnome, halfling, orc), 12 specializations (4 for each class), 12 magic talents (of 4 spells each), and only 14 monsters. You could play it out of the box, but that's quite clearly not what this book was written for. This is meant for GMs (and I am so happy that they call it GM and not Timelord or something like that) to take and customize according to the setting of your campaign. Which seems really quite easy, but so far I have not actually spotted a section that would guide new green GMs through the process.
It's more like GURPS than Pathfinder. If GURPS where a simple and lightweight system. Maybe it's actually more like Barbarians of Lemuria. While characters have classes and levels, they are really primarily defined by their nine ability scores. A mage with a high Dexterity score and the Focus for Stealth is just as good as a rogue at being sneaky. A rogue with a high Accurace score and the Focus for Light Blades can has just as good a chance to hit as a warrior. And the character level doesn't really affect that. The level does not determine how high your abilities are, but how many you have. Health and Magic Points are really the only numbers that get bigger at higher levels.
I'll probably write a full review on this game in a week or two, but so far I already recommend it for anyone interested in a lightweight generic and customizable fantasy system.
Author YoraPosted on 16/07/2015 Categories rpgsTags Fantasy AgeLeave a comment on Fantasy Age is here!
Blue Rose returns
With quite some surprise I just saw that Green Ronin is planing a new version of their Blue Rose setting. There had been quite some talk about the original setting from ten years back on the RPG.net forum the last three weeks and some people brought up the idea of a new revised version. And apparently, people at Green Ronin had been pondering that idea themselves for a while, so now they are actually doing it.
Blue Rose is just old enough that I can say I remember the talk about it when it was originally released. (Or maybe it's just me who'se getting old enough to say such things now.) While there was a good amount of praise and excitement for the game, a great deal of it was for the then new True 20 system, which was considered an interesting new take on the d20 system. The setting itself was something which lots of people just didn't care for, and a good number of other people had some great interest in, but where rather disappointed with the actual realization. My own perception was that it was just another d20 game with an overly simplistic black and white setting that was disappointingly naive and didn't really have much useful advice on how to run it.
Blue Rose is described as a Romantic Fantasy setting, as in the artistic period of the early 19th century, but based on more contemporary works like the books of Mercedes Lackey and Ursula Le Guin. While that would appear to be the entire opposite end of the spectrum from my prefered genre of Sword & Sorcery, there is actually some considerable overlapp, in that the two both are fundamentally about high emotions and personal drama. From the descriptions of popular works, I wouldn't want to read them, but as a Sword & Sorcery GM I have a very great interest in how the genre ticks and what elements I can use to spice up my own Sword & Sorcery campaigns. As much as I love the Sword & Sorcery genre, it's mostly about preposterous actions and crazy stunts. Which I really love a lot, but I also have plenty of friends who I think might really like RPGs, but for who slaying hordes of monsters and throwing sorcerers off the top of their towers just isn't doing anything.
Romantic fantasy is neither clean nor pretty, and can get quite ugly and brutal, but it exists in a different context. It's not about enjoying the thrill of battle and the lust for riches, but a struggle to save the people you care for and to repair your own broken life. It may be a genre about knights in shining armor and fair maidens held in a castle by a dragon, but you might just as well see the knight being mortally wounded or tortured in some terribly dungeon with the maiden having to put on the armor and slay the dragon herself in grueling battle, suffering grevious injuries and and the loss of her friends and allies.
The original Blue Rose game wasn't really that good at presenting the world in such a way and explaining how it works to GMs and players, and even with the changes of the True 20 system the d20 system was just too fiddly and tactical to really work. Particularly people who are not already great fans of RPGs tend to have a quite difficult time to get into d20 games, and it's a lot more problematic when it comes to GMs who havn't run and perhaps even played any games before. (I'd link to Angry DM here, but he's currently reworking his website.) But I still really like the idea behind the setting and from what I know about the AGE system from the Dragon Age RPG it seems to be a much better fit. So I am quite exited to see how this will turn out. Might even throw in a bit of money if the Kickstarter has difficulties reaching its goal.
Author YoraPosted on 24/03/2015 25/07/2015 Categories rpgsTags Blue Rose, Fantasy Age2 Comments on Blue Rose returns