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Is the Radiation from my 5G Phone Dangerous?
5G waves belong to the non-ionizing end of the spectrum, which makes it even much safer than medical x-rays. Source.
Making sense of the noise about 5G health concerns
5G outdoes the previous generations of mobile networks in all aspects. Sadly, this apparently also extends to health concerns. Many cities have either canceled or delayed the introduction of 5G due to public outcry about health safety. These safety concerns have attracted arguments from both sides.
Opponents mostly claim to be health enthusiasts looking to rein in the profiteering impulse of big tech companies. They claim that with 5G, radiation levels reach toxic levels that can damage DNA leading to cancer, distort cell metabolism, flood the body with harmful oxidants, and cause tensions and strains in bodily organs. They cite research results and anecdotes from reputable publications.
On the other hand, proponents are content with the results of many studies that disprove these claims, believing the benefits to society will by far outweigh any risks posed to personal health. They believe that nothing negative can be proven with 100% certainty, and it's therefore unreasonable for detractors to demand for proof that 5G is absolutely safe.
In this article, we filter the noise to determine what the real facts about 5G are.
What is 5G and how does it differ from older networks?
5G is projected to outperform the current fourth generation, 4G, by at least 10 folds, in a host of aspects. 4G was introduced about a decade ago, and it was billed to deliver loading speeds of up to 1Gbps. Today, 5G promises a peak speed of 10Gbps. 5G also holds potentials to reduce latency to 1ms, compared to 4G's 30ms.
Combining these capacities, 5G is poised to power seamless surfing experiences, video and audio streaming, internet of things systems, augmented reality and virtual reality systems, video game streaming, and a whole lot more.
Now, 5G will not be phasing out 4G anytime soon. Currently, most of 5G infrastructures share bases with those of 4G at inter-operation sites. But 5G radios are much more powerful than those of 4G. If a 4G radio is replaced with a 5G radio at 620 MHz, they would both reach the same coverage, but the 5G radio would give the data speed rates and network response time a huge boost in the coverage area.
The science of 5G health concerns
The increased health risks of 5G in comparison to older mobile networks will be due to the proliferation of connected devices emitting millimeter waves around us. Source.
The disapproval of mobile network technologies over health concerns isn't unique to 5G – it has only been amplified. It is a correctional movement that began way back in the mid twentieth century, with overarching concerns about radiation from electronic devices.
The most notable scientific work that fueled this movement surfaced in 2000, when a consultant and physicist, Bill P. Curry, was asked to examine the health risks of installing laptops and wireless networks in the Broward County Public School in Florida.
Curry came up with a grim report stating that the technological equipment were "likely to be a serious health hazard", and brandishing a chart labeled "Microwave Absorption in Brain Tissue (Grey Matter)" as evidence backing his claim. The chart showed how brain cells absorb more radiation energy the higher the wireless frequency signals they're exposed to.
Although his results were accurate, his methodology was flawed, thus giving rise to a faulty hypothesis. In the real life context, radiation from consumer electronics is non-ionizing and is repelled by the skin and never gets to the brain cells. Millimeter waves reflect away from the skin surface for good. Also, in direct contradiction to Curry's premise, it's been proved that the skin absorbs radiation at a lesser rate the higher the frequency of the wave.
However, no scientific theory completely explains the effect of millimeter wave exposure on the human body. As such, industry standards have been put in place to minimize the rate of exposure to innocuous levels. Regulatory bodies have been created to ensure that tech companies comply with these standards.
Final words – the verdict
Since the jury is still out on the full-range of effects of radiation exposure, it's advisable to play it safe with 5G. Although the claims of 5G safety opponents are somewhat exaggerated, there's some truth in them, especially given that 5G will bring about the proliferation of network base stations and connected devices that emit millimeter waves around us. It's therefore advisable to try as you can to keep your exposure levels as low as those of the 4G era, perhaps even lower. You can use radiation testing gadgets to be more specific. Otherwise, you can minimize the risks by limiting the number of devices giving off those waves around you.


History Day at Fugman Elementary School is a unique opportunity for 4th – 6th grade students to research and present personally meaningful topics relating to an annual National theme and to examine history in a fun and challenging way. Student winners in each category (poster displays, exhibits, historical papers, web sites, documentaries, and performances) may move onto the County competition in March.
This years theme is Triumph and Tragedy in History. There is a History Day meeting EACH week on Mondays at 8:00 in Room 10.


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Australian Policy
Home > Policy > Australian Policy
Australian Communications and Media Authority (ACMA)
ACMA ensures media and communications work for all Australians through various legislation, regulations, standards and codes of practice. The ACMA is a converged regulator. It was created to oversee the convergence of telecommunications, broadcasting, radio communications and the internet. The ACMA covers the internet, phones, television, radio, content, spectrum and equipment compliance. It sets and manages rules about communications and media services. It also markets and licences people, organisations and products to operate in Australia. It looks into complaints or issues and takes action when rules are not being followed. It plans and manages the airwaves whilst making space for new services, like 5G.
AS EN 301 549
EN 301 549 (also known as Accessibility requirements suitable for public procurement of ICT products and services Product Designation: AS EN 301 549), originated in Europe. Australia formally adopted it in December 2016 and it became AS EN 301 549 in Australia.
AS EN 301 549 became a part of the federal government's procurement policies for Information and Communication Technologies (ICT). It also serves as advice for state and local governments.
For the first time, there was a procurement standard to assess the accessibility of any acquired technology. Suppliers needed to identify how they met the procurement standard of accessibility when asked. AS EN 301 549 specified a broad range of accessibility requirements applicable to ICT products and services (software, hardware and other forms of technology a person may interact with), and applies them to the procurement.
For Accessibility needs, the standard has a series of 'functional performance statements' that identifies users' access needs that must be met to conform with standards. They focus on users who: are blind, have low vision, colour-blind, deaf or hard of hearing, cannot communicate vocally, have limited hand strength or reach, experience seizures or are neurodiverse. The standard also has a long list of 'functional accessibility requirements' for different types of products and services. These requirements must be met in order to satisfy the procurement guidelines.
Requirements focus on the way information is presented, viewed, or interacted with. In addition to generic requirements for all ICT products and services, there are specific requirements for: hardware and software, technologies with two-way voice communication, technologies that allow videos to be played, websites, non-web documents and technologies that provide access to emergency services.
Examples of requirements include: if textual information is presented on screen, users should be able to make the text bigger, Web and software technologies should be able to interact with screen readers or have other inbuilt capabilities that allows information to be read out. If information is intended to be communicated through means other than a user's voice (sign-language, text, lip reading), this communication can be completed through a two-way channel.
Accessibility requirements for websites and web content explicitly states WCAG 2.0 Level AA (including Level A) as the benchmark. Where appropriate, relevant WCAG criteria have been applied to other technologies, such as hardware and software. Although WCAG 2.0 Level AA is the current Australian standard, organisations are encouraged to use WCAG 2.1 Level AA when possible.
EN 301 549 is a standard that should be universally adopted by organisations it in their technology policies and procurement, just like Australia did. With the Digital Service Standard, making specific references to accessibility, inclusive design and EN 301 549, there are now several government policies and procedures that includes accessibility. Moving forward, accessibility of government websites and technologies should continue to improve. Any acquired technology should be easy to use for any users. Users should be able to complete all necessary tasks and use all functionality within it as indicated by the Discrimination Act 1992 (DDA).
DDA plays a vital role in accessibility legislation as its advisory notes makes it unlawful to discriminate against a person, in many areas of public life. This is issued by the Australian Human Rights Commission under section 67(1)(k) of the DDA. It explains how compliance with DDA can be best achieved by individuals and organisations involved in the ownership or development of web resources. The Commission and other anti-discrimination agencies can consider dealing with complaints lodged under the DDA.
DDA in Practice
Developments in standards, protocols and technologies on the internet take place rapidly. These notes are therefore not designed to be exhaustive, or to provide technical advice about current practices. In considering any complaints about access, the Commission would take into account the extent to which a service provider has attempted to utilise the best current information and advice regarding the development of accessible websites.. The current requirement as outlined in the 2014 Advisory Note is conformance to WCAG 2.0 Level AA. In 2022 a review commenced to update the 2014 guidance which includes contributions by CFA Australia.
When Does the DDA Apply?
DDA and its advisory notes does not imply that web resources be restricted to plain black and white text. If a feature does not provide equal accessibility, an effective accessible alternative must be provided, unless the methods are unreasonable. The provision of information and online services through the web is a service covered by the DDA. Equal access for people with a disability is required by the DDA when it can be reasonably provided. This requirement applies to anyone developing a website or web resource in Australia, or placing or maintaining a web resource on an Australian server. This includes web pages and other resources developed or maintained for purposes related to employment; education; provision of services including professional services, banking, insurance or financial services, entertainment or recreation, telecommunications services, public transport services, or government services; sale or rental of real estate; sport; activities of voluntary associations; or administration of Commonwealth laws and programs. All these are areas specifically covered by the DDA.
How to Comply with DDA?
In addition to above areas, provision of any other information or other goods, services or facilities through the internet is a service. As such, discrimination in the provision of this service is covered by the DDA. The DDA applies to services provided for payment or not. Therefore, organisations who publish documents only in PDF form risk complaints through the DDA, unless their content is simultaneously available in another additional accessible format that distributes the meaning of the document structure, its design and content to mobile users. Web designers should assume that majority of users with disability will not have access to the latest version of software or lack knowledge of its advanced features. Thus, they must consider and incorporate this in their initial design.
Accessibility Challenges in Australia for People with Disability
One of the issues within Australian accessibility policy is that the DDA has no explicit reference to ICT at all (no mention of computers) – despite it being mentioned in the advisory note. This is because it was created in 1992, and technology was not as advanced. This lack of explicit reference to ICT within the DDA is an issue in contemporary society, as technology and computers are now used daily as an important tool for completing work. Therefore this lack of reference fails to acknowledge requirements regarding technology advancement and sufficient accessibility for Australians with disability.
Another issue within Australian accessibility policy revolves around reasons why people might not undertake accessibility. This is because of the unjustifiable hardship clause, due to Section 11 of the DDA. For example, if an organisation must undergo a relatively large expenditure to make these changes, they are exempt from doing so. This provides companies with an escape route if they don't wish to comply with the accessibility requirements. A successful challenge to this was the Bruce Maguire Vs Socog Case. This case revolved around the Sydney Organising Committee of the Olympic Games (SOCOG) failing to make the Olympics website accessible, as they argued under section 24 that they were not obligated to do so. However, the Human Rights Commission determined that SOCOG had breached the DDA, and ordered it to make its website accessible by a certain date.
Impact of International Policies on Australian Accessibility Regulation
The Twenty-First Century Communications and Video Accessibility Act (CVAA) is relevant to the Australian context as it led to higher levels of captioning on Australian video streaming services. The ways Australians with a disability access television is heavily influenced by legislation and activism from abroad. Subscription Video on Demand (VOD) services have caused a major shift in the way television is used and consumed in Australia. Internationally, audio description is increasingly available on VOD than it was on broadcast television, thereby allowing people with disability access to television.
National regulations are influenced by international legislation. The presence and success of advocacy groups to agitate for change has improved the way accessibility is viewed and defined in Australia. The Accessible Netflix Project, in conjunction with the CVAA in the US, despite having no jurisdiction in Australia, has improved caption availability. This happened because captioning created by Netflix for the American market has also been included on Netflix's Australian service.
Section 508 of the Rehabilitation Act of 1973 requires federal agencies to make their ICT such as technology, online training and websites accessible for everyone. This impacted on Australian requirements, because anything used within the US government had to work for people with disability.
WCAG was implemented in the US government, which had implications for Australia. This is because hardware and software that was sold in the US had to adhere to US accessibility requirements. Thus, these all became part of the built-in features when sold within Australia. An example of this is the built-in voice reader. This accessibility feature was built into the device because in 1998, it was implemented within the legislation. Therefore, the US could not sell devices that did not possess accessibility features, as that would mean they did not comply with the accessibility requirements. This is why Australia's products now have these accessibility features built in.
Video Accessibility

redpajama_set_name: RedPajamaCommonCrawl


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Kishorn Close, Sparcells, Swindon, SN5 5FW £239,999
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Ravenglass Road, Westlea, Swindon £224,999
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On Sep 08 2016, Packaged coconut water COCOXIM of Betrimex Vietnam has excellent won the second place in "New product" contest. COCOXIM was voted as the favorite beverage by participants at the 20th Gourmet and Dinning Style - held in Tokyo, Japan.
The 20th Gourmet and Dinning Style show is a cross business-sector trade fair where both Japanese and overseas buyers dealing with food and dining lifestyle goods visit from a wide variety of industries and businesses, so the show is not only for meeting the established buyers from your existing sales distribution routes, but also new type of buyers to develop new business models, which cannot be accomplished at the conventional food trade fairs.
In addition, collaboration and business matching with the buyers who visit the concurrent trade show, 82nd Tokyo International Gift Show Autumn 2016, Japan's largest trade fair for giftware, can be made during the show period. It's a golden opportunity to present the new food materials to lifestyle shops, Interior /Zakka shops, not to mention the food industry.


Two computer programs in their native habitat—the memory chips of a digital computer—stalk each other from address to address. Sometimes they go scouting for the enemy; sometimes they lay down a barrage of numeric bombs; sometimes they copy themselves out of danger or stop to repair damage. This is the game I call Core War. It is unlike almost all other computer games in that people do not play at all! The contending programs are written by people, of course, but once a battle is under way the creator of a program can do nothing but watch helplessly as the product of hours spent in design and implementation either lives or dies on the screen. The outcome depends entirely on which program is hit first in a vulnerable area.
The term Core War originates in an outmoded memory technology. In the 1950's and 1960's the memory system of a computer was built out of thousands of ferromagnetic cores, or rings, strung on a meshwork of fine wires. Each core could retain the value of one bit, or binary digit, the fundamental unit of information. Nowadays memory elements are fabricated on semiconductor chips, but the active part of the memory system, where a program is kept while it is being executed, is still often referred to as core memory, or simply core.
Battle programs in Core War are written in a specialized language I have named Redcode, closely related to the class of programming languages called assembly languages. Most computer programs today are written in a high-level language such as Pascal, Fortran or BASIC; in these languages a single statement can specify an entire sequence of machine instructions. Moreover, the statements are easy for the programmer to read and to understand. For a program to be executed, however, it must first be translated into "machine language," where each instruction is represented by a long string of binary digits. Writing a program in this form is tedious at best.
Assembly languages occupy an intermediate position between high-level languages and machine code. In an assembly-language program each statement generally corresponds to a single instruction and hence to a particular string of binary digits. Rather than writing the binary numbers, however, the programmer represents them by short words or abbreviations called mnemonics (because they are easier to remember than numbers). The translation into machine code is done by a program called an assembler.
Comparatively little programming is done in assembly languages because the resulting programs are longer and harder to understand or modify than their high-level counterparts. There are some tasks, however, for which an assembly language is ideal. When a program must occupy as little space as possible or be made to run as fast as possible, it is generally written in assembly language. Furthermore, some things can be done in an assembly language that are all but impossible in a high-level language. For example, an assembly-language program can be made to modify its own instructions or to move itself to a new position in memory.
In spite of fairly obvious holes in the story, I believed it, perhaps because I wanted to. It took some time to track down the real events that lay behind this item of folklore. (I shall give an account of them below.) For now it is sufficient to note that my desire to believe rested squarely on the intriguing idea of two programs doing battle in the dark and noiseless corridors of core.
Last year I decided that even if the story turned out not to be true, something like it could be made to happen. I set up an initial version of Core War and, assisted by David Jones, a student in my department at the University of Western Ontario, got it working. Since then we have developed the game to a fairly interesting level.
Core War has four main components: a memory array of 8,000 addresses, the assembly language Redcode, an executive program called MARS (an acronym for Memory Array Redcode Simulator) and the set of contending battle programs. Two battle programs are entered into the memory array at randomly chosen positions; neither program knows where the other one is. MARS executes the programs in a simple version of time-sharing, a technique for allocating the resources of a computer among numerous users. The two programs take turns: a single instruction of the first program is executed, then a single instruction of the second, and so on.
What a battle program does during the execution cycles allotted to it is entirely up to the programmer. The aim, of course, is to destroy the other program by ruining its instructions. A defensive strategy is also possible: a program might undertake to repair any damage it has received or to move out of the way when it comes under attack. The battle ends when MARS comes to an instruction in one of the programs that cannot be executed. The program with the faulty instruction—which presumably is a casualty of war—is declared the loser.
Before describing Redcode and introducing some simple battle programs, I should say more about the memory array. Although I have noted that it consists of 8,000 addresses, there is nothing magical about this number; a smaller array would work quite well. The memory array differs from most computer memories in its circular configuration: it is a sequence of addresses numbered from 0 to 7999 but it thereupon rejoins itself, so that address 8000 is equivalent to address 0. MARS always reduces an address greater than 7999 by taking the remainder after division by 8000. Thus if a battle program orders a hit at address 9378, MARS interprets the address as 1378.
Redcode is a simplified, special-purpose assembly-style language. It has instructions to move the contents of one address in memory to another address, to alter the contents arithmetically and to transfer control forward or backward within a program. Whereas the output of a real assembler consists of binary codes, the mnemonic form of a Redcode instruction is translated by MARS into a large decimal integer, which is then stored in the memory array; each address in the array can hold one such integer. It is also MARS that interprets the integers as instructions and carries out the indicated operations.
A list of the elementary Redcode instructions is given in the table below. With each instruction the programmer is required to supply at least one argument, or value, and most instructions take two arguments. For example, in the instruction JMP -7 the mnemonic JMP (for "jump") is followed by the single argument -7. The instruction tells MARS to transfer control to the memory address seven places before the current one, that is, seven places before the JMP -7 instruction itself. If the instruction happened to be at address 3715, execution of the program would jump back to address 3708.
Move MOV 1 A B Move contents of address A to address B.
Add ADD 2 A B Add contents of address A to address B.
Subtract SUB 3 A B Subtract contents of address A from address B.
Jump JMP 4 A Transfer control to address A.
if contents of B are zero.
if contents of B are greater than zero.
if contents of address B are then zero.
B is the data value.
This method of calculating a position in memory is called relative addressing, and it is the only method employed in Redcode. There is no way for a battle program to know its own absolute position in the memory array.
The instruction MOV 3 100 tells MARS to go forward three addresses, copy what it finds there and deliver it 100 addresses beyond the MOV instruction, overwriting whatever was there. The arguments in this instruction are given in "direct" mode, meaning they are to be interpreted as addresses to be acted on directly. Two other modes are allowed. Preceding an argument with an @ sign makes it "indirect." In the instruction MOV @3 100 the integer to be delivered to relative address 100 is not the one found at relative address 3 but rather the one found at the address specified by the contents of relative address 3. (The illustration below gives more detail on the process of indirect addressing.) A # sign makes an argument "immediate," so that it is treated not as an address but as an integer. The instruction MOV #3 100 causes the integer 3 to be moved to relative address 100.
Most of the other instructions need no further explanation, but the data statement (DAT) requires some comment. It can serve as a work space to hold information a program may need to refer to. Strictly speaking, however, it is not an instruction; indeed, any memory location with a zero in its first decimal position can be regarded as a DAT statement and as such is not executable. If MARS should be asked to execute such an "instruction," it will not be able to and will declare that program the loser.
The decimal integer that encodes a Redcode instruction has several fields, or functional areas [see illustration below]. The first digit represents the mnemonic, and two more digits identify the addressing mode (direct, indirect or immediate). In addition four digits are set aside for each argument. Negative arguments are stored in complement form: -1 would be represented as 7999, since in the circular memory array adding 7999 has the same effect as subtacting 1.
The instructions making up a simple battle program called Dwarf are listed in the illustration below. Dwarf is a very stupid but very dangerous program that works its way through the memory array bombarding every fifth address with a zero. Zero is the integer signifying a nonexecutable data statement, and so a zero dropped into an enemy program can bring it to a halt.
Assume that Dwarf occupies absolute addresses 1 through 4. Address 1 initially contains DAT -1, but execution begins with the next instruction, ADD #5 -1. The effect of the instruction is to add 5 to the contents of the preceding address, namely the DAT -1 statement, thereby transforming it into DAT 4. Next Dwarf executes the instruction at absolute address 3, MOV #0 @-2. Here the integer to be moved is 0, specified as an immediate value. The target address is calculated indirectly in the following way. First MARS counts back two addresses from address 3, arriving at address 1. It then examines the data value there, namely 4, and interprets it as an address relative to the current position; in other words, it counts four places forward from address 1 and hence deposits a 0 at address 5.
The final instruction in Dwarf, JMP -2, creates an endless loop. It directs execution back to absolute address 2, which again increments the DAT statement by 5, making its new value DAT 9. In the next execution cycle a 0 is therefore delivered to absolute address 10. Subsequent 0 bombs will fall on addresses 15, 20, 25 and so on. The program itself is immobile but its artillery threatens the entire array. Eventually Dwarf works its way around to addresses 7990, 7995 and then 8000. As far as MARS is concerned, 8000 is equal to 0, and so Dwarf has narrowly avoided committing suicide. Its next missile again lands on address 5.
It is sobering to realize that no stationary battle program that has more than four instructions can avoid taking a hit from Dwarf. The opposing program has only three options: to move about and thereby elude the bombardment, to absorb hits and repair the damage or to get Dwarf first. To succeed through the last strategy the program may have to be lucky: it can have no idea where Dwarf is in the memory array, and on the average it has about 1,600 execution cycles before a hit is received. If the second program is also a Dwarf, each program wins 30 percent of the time; in 40 percent of the contests neither program scores a fatal hit.
Imp is the simplest example of a Redcode program that is able to relocate itself in the memory array. It copies the contents of relative address 0 (namely MOV 0 1) to relative address 1, the next address. As the program is executed it moves through the array at a speed of one address per cycle, leaving behind a trail of MOV 0 1 instructions.
What happens if we pit Imp against Dwarf? The barrage of zeros laid down by Dwarf moves through the memory array faster than Imp moves, but it does not necessarily follow that Dwarf has the advantage. The question is: Will Dwarf hit Imp even if the barrage does catch up?
Imp v. Dwarf: Who wins?
Both Imp and Dwarf represent a class of programs that can be characterized as small and aggressive but not intelligent. At the next level are programs that are larger and somewhat less aggressive but smart enough to deal with programs in the lower class. The smarter programs have the ability to dodge an attack by copying themselves out of trouble. Each such program includes a segment of code somewhat like the one named Gemini, shown in the illustration below. Gemini is not intended to be a complete battle program. Its only function is to make a copy of itself 100 addresses beyond its present position and then transfer execution to the new copy.
The Gemini program has three main parts. Two data statements at the beginning serve as pointers: they indicate the next instruction to be copied and its destination. A loop in the middle of the program does the actual copying, moving each instruction in turn to an address 100 places beyond its current position. On each transit through the loop both pointers are incremented by 1, thereby designating a new source and destination address. A compare instruction (CMP) within the loop tests the value of the first data statement; when it has been incremented nine times, the entire program has been copied, and so an exit from the loop is taken. One final adjustment remains to be made. The destination address is the second statement in the program and it has an initial value of DAT 99; by the time it is copied, however, it has already been incremented once, so that in the new version of the program it reads DAT 100. This transcription error is corrected (by the instruction MOV #99 93) and then execution is transferred to the new copy.
By modifying Gemini it is possible to create an entire class of battle programs. One of these, Juggernaut, copies itself 10 locations ahead instead of 100. Like Imp, it tries to roll through all its opposition. It wins far more often than Imp, however, and leads to fewer draws, because an overwritten program is less likely to be able to execute fragments of Juggernaut's code. Bigfoot, another program employing the Gemini mechanism, makes the interval between copies a large prime number. Bigfoot is hard to catch and has the same devastating effect on enemy code as Juggernaut does.
Neither Bigfoot nor Juggernaut is very intelligent. So far we have written only two battle programs that qualify for the second level of sophistication. They are too long to reproduce here. One of them, which we call Raidar, maintains two "pickets" surrounding the program itself [see illustration below]. Each picket consists of 100 consecutive addresses filled with 1's and is separated from the program by a buffer zone of 100 empty addresses. Raidar divides its time between systematically attacking distant areas of the memory array and checking its picket addresses. If one of the pickets is found to be altered, Raidar interprets the change as evidence of an attack by Dwarf, Imp or some other unintelligent program. Raidar than copies itself to the other side of the damaged picket, restores it, constructs a new picket on its unprotected side and resumes normal operation.
In addition to copying itself a battle program can be given the ability to repair itself. Jones has written a self-repairing program that can survive some attacks, although not all of them. Called Scanner, it maintains two copies of itself but ordinarily executes only one of them. The copy that is currently running periodically scans the other copy to see if any of its instructions have been altered by an attack. Changes are detected by comparing the two copies, always assuming that the executing copy is correct. If any bad instructions are found, they are replaced and control is transferred to the other copy, which then begins to scan the first one.
So far Scanner remains a purely defensive program. It is able to survive attacks by Dwarf, Imp, Juggernaut and similar slow-moving aggressors—at least if the attack comes from the right direction. Jones is currently working on a self-repair program that keeps three copies of itself.
I am curious to see whether readers can design other kinds of self-repairing programs. For example, one might think about maintaing two or more copies of a program even though only one copy is ever executed. The program might include a repair section that would refer to an extra copy when restoring damaged instructions. The repair section could even repair itself, but it might still be vulnerable to damage at some positions. One measure of vulnerability assumes that a single instruction has been hit; on the average, how many such instruction, if they are hit, ultimately cause the program to die? By this measure, what is the least vulnerable self-repairing program that can be written?
Only if reasonably robust programs can be developed will Core War reach the level of an exciting game, where the emphasis is shifted from defense to offense. Battle programs will then have to seek out and identify enemy code and mount an intensive attack wherever it is found.
I may have given the impression that Redcode and the entire MARS system are fixed. They are not. In spare moments we have been experimenting with new ideas and are certainly open to suggestions. Indeed, we have been experimenting so much with new programs and new features that some battles remain to be fought in our own system.
One idea we have been playing with is to include an extra instruction that would make self-repair or self-protection a little easier. The instruction PCT A would protect the instruction at address A from alteration until it is next executed. How much could the vulnerability of a program be reduced by exploiting an instruction of this kind?
The two battle programs are loaded into the memory array at random positions but initally are no closer than 1,000 addresses.
MARS alternates in executing one instruction from each program until it reaches an instruction that cannot be executed. The program with the erroneous instruction loses.
Programs can be attacked with any available weapon. A "bomb" can be a 0 or any other integer, including a valid Redcode instruction.
A time limit is put on each contest, determined by the speed of the computer. If the limit is reached and both programs are still running, the contest is a draw.
In Darwin each player submits a number of assembly-language programs called organisms, which inhabit core memory along with the organisms of other players. The organisms created by one player (and thus belonging to the same "species") attempt to kill those of other species and occupy their space. The winner of the game is the player whose organisms are most abundant when time is called. McIlroy invented an unkillable organism, although it won only "a few games." It was immortal but apparently not very aggressive.
Worm was an experimental program designed to make the fullest use possible of minicomputers linked in a network at Xerox. Worm was loaded into quiescent machines by a supervisory program. Its purpose was to take control of the machine and, in coordination with Worms inhabiting other quiescent machines, run large applications programs in the resulting multiprocessor system. Worm was designed so that anyone who wanted to use one of the occupied machines could readily reclaim it without interfering with the larger job.
One can see elements of both Darwin and Worm in the story of Creeper and Reaper. In Core War, Reaper has become reality.
Computer Recreations: "Darwin." Aleph Null in Software: Practice & Experience, Vol. 2, No. 1, pages 93–96; January–March, 1972.
68000 Assembly Language Programming. Gerry Kane and Doug Hawkins Legenthal. Osborne-McGraw-Hill, 1981.


Must have a spouse attending the convention.
The 2017 WEBIT and WMEA Annual Convention aims to be the best yet as these two organizations come together for the first time. Enjoy over 20 break out sessions focusing on business, information technology and marketing best practices; innovation lounge to get "messy" in the sandbox of new ideas and innovations; and reacquaint and network with educators from around the state of Wisconsin.
Did You Set the Customer Up for Success?
Rooms in the block are limited, please book your room early.


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Xbox exclusive 'The Medium' likely to be banned in Australia
by Briana Symons
In a system where drugs and sex can get a game banned, what about The Medium caught their Australian Classification Board's attention?
All games face obstacles between development and release, whether it be delays or leadership swaps, and Bloober Team's The Medium has met theirs: the Australian classification system. The game has been Refused Classification in the region.
The Medium is a psychological horror adventure centring around the mind-boggling landscape of two game worlds at once, and fans aren't quite sure what about it might have alerted the classification system like this.
The game was initially revealed from the Xbox Series X/S exclusive – though the game is also set for release on PC – and has been eagerly awaited by horror fans.
In the past, games have been banned by the Australian Classification Board due to inappropriate drug usage and representation, excessive gore, and sexual content. Some of these games have had their bans overturned or the games themselves were modified to fit the standards of the Board.
However, fans aren't sure where The Medium is supposed to fit in all this. The game focuses on psychological horror rather than indiscriminate gory violence, and there has be no notion of inappropriate content expressed to the waiting audience.
The day when you will finally uncover a grim and unsettling reality, a different world that reflects ours like a dark mirror.
December 10th, 2020 – the day when #TheMedium launches for #PC, #XboxSeriesX and #XboxSeriesS
— The Medium Game (@TheMediumGame) October 9, 2020
Enquiries to Bloober Team and Microsoft on this matter seem to have been unsuccessful, so we have no information on why exactly the game received the Refused Classification status.
It's important to note that this all may have been caused by an IARC form mistake – it wouldn't be the first time. Besides, the Australian classification guidelines are due for a much needed revamp anyway.
It's also good to remember that Bloober Team still has time to fix the issue, so don't worry! There's still hope that the game will be made available before its release on December 10th.
Find out more about The Medium here.
Read our review of The Medium.
The 16 best survival horror games of all time (updated for 2022)
The 13 best indie horror games ever made
Cry for Pinhead: Hellraiser's iconic villain is being turned into an NFT
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Q: RRN model output smaller than expected data. How Can I improve it to be closer to the actual one? I'm trying to implement a model to forecast a time series based on other metric different than the expected output.
I fed my model with an array (X) composed by 200 time steps and I try to predict other array (Y) just one step in the future, which is supposed to be a quite easy problem.
Train_X.shape = (61463, 200, 1), Train_y.shape = (61463,)
My model, using Sequential KERAS' api is:
model.add(tf.keras.layers.Conv1D(filters=30,kernel_size=4,
                                  strides=2,padding='valid',
                                  input_shape=(n_steps,n_features)))
model.add(tf.keras.layers.LSTM(100,return_sequences=True,dropout=0.5))
model.add(tf.keras.layers.LSTM(100,return_sequences=True,dropout=0.5))
model.add(tf.keras.layers.TimeDistributed(Dense(50,activation='exponential')))
model.add(tf.keras.layers.TimeDistributed(Dense(1)))

The model predicts the waveform of the Y array quite good. Although the values are smaller than the real ones. That's why I add and exponential Dense layer, because I've read is useful when output and input have different scales.
I attach the obtained prediction, the actual values and the inputs of the model
Result of the model
I also compare the obtained and actual values to see the issue I have.
Actual vs Predicted
Please help me to solve this problem. I've tried hundreds of different solutions but none work.

redpajama_set_name: RedPajamaStackExchange


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Live Streaming Otakon 2009?
By VemberJudgement,
September 2, 2008 in Otakon 2009
VemberJudgement 0
VemberJudgement
Interests:Flan, Anime, More Flan
I was thinking, how about doing some live streaming for Otakon next year? It would be great to have some cams set up in different spots at the con, give the con a bigger presence worldwide. It wouldn't be expensive, you guys could use www.ustream.tv/ and whatnot.
Thought I'd just throw that suggestion out^^
Live broadcast of any of our content would require a significant expense and a change in our contract with the BCC.
I don't see that happening.
If you had a GPRS/EDGE/3G capable phone or an EVDO card for your laptop and were willing to use your own mobile bandwidth to (near)livestream, I think that would be your own perogative, no? I think the problem Otakorp has is that BCC charges a lot of money for internet access.
Nope. Read what I said.
For Otakon to broadcast events from the BCC or Arena, we would need to renegotiate bits of the contract that cover broadcast of events. Labor rates for certain things are set differently (they are more expensive) if the event is to be broadcast, and there would be a fair amount of permissions and waivers and things to deal with.
A personal video diary is a completely different animal to wholesale broadcasting of live events.
Consider this, too: members pay a fee for which the chief benefit is the right to attend the annual meeting -- Otakon -- and while there, they get access to exclusive content.
Why would we want to offer that content for free to people who aren't members? (I can almost guarantee that anything we posted behind the member login would be available on youtube within a few days.)
(BTW, we already pay -- a lot -- for internet access, which we need for all sorts of reasons. So that ain't it.)
Maybe a webcam from the con chair's scooter? :-p
WildSpice 10
WildSpice
Location:Philly
This is a cool idea .
Edited October 23, 2008 by CCAmanda
bobn64 0
bobn64
As cool as the con-chair-cam would be, the BCC's wireless network can't reach a lot of spaces, like behind the scenes areas (not that we necessarily want to advertise all of that anyways), and the exhibit halls. It may be possible to stream more generic things, like shots of registration or the dealers room or something like that, but it will still cost money to implement, and I don't know how it would affect our contracts. Plus, nobody really tunes in to a live stream of a hallway.
It is a good idea in general, I think, and if it turns out that we can do it, even if it is not live, then we certainly may do it. There's just a lot of factors against it presently.
a quick youtube search shows 4,000+ videos for the words otakon. During the weekend the best way to experience the con is to BE at the con, not watching it on a video. Videos are good for remembering how much fun you had, not how much you should be having.


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and a list of the models with a basic introduction to each.
Part 2 then listed each model in much more detail, along with pictures!
Below you can read about other aspects of "model theory" that can be taken into account, as well as some tips on application.
how a theory of model encourages teamwork in a diocese.
There are several good combinations. An example of a good combination would be Complementary Program with Herald. The Herald model does a great job of networking with parishes and schools. The Complementary Program does a great job of offering ongoing formation to young people. If these two are combined, the Herald model could direct interested young people to join a Complementary Program where they would be able to have an ongoing experience of God. See the summary chart below to help you combine models effectively.
The key to any process is to make sure you are focused and persevere. At first a model may start off slowly and results may be limited. Understand the model well and stay focused on the positives so you can take advantage of a model's strength to build inertia. See if the weaknesses correspond to the model, in which case you need not worry until you are able to combine with another model. Have the humility it takes to accept that each model will resolve only some aspects of youth ministry, and not others. Lastly, persevere through the difficulties inherent in each model, especially if you are in the first few years of ministry.
A theory of models naturally promotes teamwork within the Church since it proves that no one person or organization can possibly establish a flawless youth ministry. A team of various people and organizations is absolutely needed in order to bring to life a dynamic youth ministry that employs various models in creative and intelligent ways. Also, a theory of models helps establish a common language on which to base strategic thinking. Without a theory of models (or at least something equivalent) a youth minister or organization or diocese is quite likely to miss out on an awesome youth ministry.
Thank you for reading this three part extended article on models of youth ministry. If you liked this article, please share it with someone! Thank you!
Posted in Youth Ministry 101Tagged church, evangelization, models of ministry, new architects, theory of ministry, youth ministryBookmark the permalink.


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← ANDREW HAMILTON. Revisiting Iola Mathews' feminist battlegrounds. (Eureka Street, 28.5.2019)
ANDREW JAKUBOWICZ and CHRISTINA HO. Was there an 'ethnic vote' in the 2019 election and did it make a difference? (The Conversation, 4 June 2019) →
JOSH RUEBNER. Kushner's plan to sugarcoat the occupation of Palestine (The New Arab)
Posted on 6 June 2019
In 2018, prosecutors in Brooklyn subpoenaed information from the family-run real estate development business Kushner Companies to investigate how it "routinely filed false paperwork that resulted in the company netting millions during a three-year period" when presidential son-in-law Jared Kushner was its CEO.
At one of its properties, current and former residents alleged that the company deliberately subjected them "to extensive construction, with banging, drilling, dust, and leaking water that they believe were part of targeted harassment to get them to leave and clear the way for higher-paying renters."
Now, as a senior presidential advisor, Kushner has teamed up with Jason Greenblatt – Trump's former real estate lawyer – and US Ambassador to Israel, David Friedman – Trump's former bankruptcy lawyer – to form another Kushner and Associates of sorts, to draft the Trump administration's "Deal of the Century" for Israeli-Palestinian peace.
This new incorporation of Kushner and Associates appears to be adopting its usual shady business practices in an attempt to force Palestinians into submission to perpetual Israeli dominance.
First, Kushner and Associates prepared the ground by exerting maximum political, diplomatic and economic pressure on the Palestinians to weaken them as much as possible prior to the introduction of their plan.
The US recognition of Jerusalem as Israel's capital and the opening of its embassy there, the shuttering of the PLO embassy in Washington, and the defunding of UNRWA and the USAID mission to the West Bank and Gaza Strip were all calculated steps to try to force the Palestinians to the breaking point before launching the so-called Deal of the Century.
Last Sunday, the Trump administration launched the second phase of its plan: A two-day international "Peace to Prosperity" economic workshop in the repressive Kingdom of Bahrain, which will take place in June.
The workshop will "facilitate discussions on an ambitious, achievable vision and framework for a prosperous future for the Palestinian people and the region, including enhancements to economic governance, development of human capital, and facilitation of rapid private-sector growth," according to a joint statement.
By convening this workshop, the Trump administration hopes to gin up billions of dollars in commitments for grants, loans, and investments to boost the Palestinian economy. This proposal is in line with Kushner's description of the "Deal of the Century" at the Washington Institute for Near East Policy, an AIPAC-affiliated think tank, on 2 May.
For Kushner and Associates, the key to unlocking Israeli-Palestinian peace is to content Palestinians with their subservient status under Israel's domination through bettering their economic lot.
Kushner has put together a "very good business plan" for Palestinians. It will "help the Palestinian people have dignity and have opportunity and create a new paradigm and break this cycle," he asserted.
In Kushner's estimation, self-determination is not a political concept but an economic one. Rather than self-determination being about an indigenous people exercising sovereignty in their homeland, for Kushner it is all about getting down pat the mechanics of good governance.
"You're never going to see people start to have the self-determination and the better lives that they've been talking about" until Palestinians "have rule of law, have transparency, eliminate corruption, really enforce property rights, and put people in a position where people have an environment where they can make investments and feel comfortable about it."
Davos-like "self-determination" for Palestine is his rallying cry and mantra.
For Kushner and Associates, "our number one goal is we want the Palestinian people's lives to get better," not – it seems – for them to achieve freedom from Israeli occupation, justice for refugees, or equality for citizens of Israel.
That is an outmoded way of looking at the issue "from the political lens," according to Kushner. Instead of having "political negotiations… let's focus on the Palestinian people" instead, he urged.
It's no wonder that PA and PLO leadership immediately shot down their participation in the workshop. "Any Palestinian who would take part would be nothing but a collaborator for the Americans and Israel," stated Social Development Minister and PLO Executive Committee member Ahmed Majdalani.
In fact, it appears that the Trump administration didn't even bother to solicit their opinion about the initiative.
"The cabinet wasn't consulted about the reported workshop, neither over the content, nor the outcome nor timing," Prime Minister Mohammad Shtayyeh said. Kushner and Associates were probably too busy thinking about how to improve Palestinians' lives to bother.
Junior associate Jason Greenblatt lashed out on Twitter against those describing the "deal of the century" as economic only in nature.
"To those falsely claiming our vision is just economic peace: we've been clear that the economic vision we present can't exist without the political component, and the political component can't succeed without the economic. Don't believe rumors the plan is only economic. It's not."
Greenblatt should be taken at his word. Undoubtedly there is a third and final component to the Kushner and Associates strategy without which the first two make no sense. After attempting to weaken the Palestinian position, the Trump administration is now trying to sugarcoat with economic incentives the bitter political prescription they will try to induce the Palestinians to swallow.
While credible details of the political contours of their vision have not yet leaked, the broad strokes of the policy are obvious from the worldviews of Kushner and Associates, all of whom are ideological and financial backers of maximalist Israeli expansionism and devotees of Israeli Prime Minister Benjamin Netanyahu, who rode to re-election this year on a pledge to annex Israeli settlements blocs.
Kushner and Associates likely will put forward a plan enabling Israel to annex most or all of Area C (the 60 percent of the West Bank under total Israeli control), establishing a Palestinian mini-entity devoid of sovereignty in fragments of the West Bank, with Trump already having declared Jerusalem and refugees "off the table".
Needless to say, any semblance of this proposal is a non-starter from the Palestinian perspective.
However, just as the Trump administration did not deign to consult Palestinians about how to "improve their lives", so too are the Palestinians superfluous to the political component of the plan.
The "Deal of the Century" is not about engaging Palestinians in a negotiation to attain their political rights. It's a gift to Netanyahu to implement his annexation plan and attempt to permanently bury those rights.
Josh Ruebner is Senior Principal at Progress Up Consulting and is the author of Israel: Democracy or Apartheid State? and Shattered Hopes: Obama's Failure to Broker Israeli-Palestinian Peace.
This article was published by The New Arab on the 22nd of May 2019.
This entry was posted in International Affairs. Bookmark the permalink.


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The Waters Between Us: A Boy, a Father, Outdoor Misadventures and the Healing Power of Nature
Untamed. Unsupervised. Uncontrolled. Boyhood in the 1960s and '70s was a time for exploration and mischief. Author Michael Tougias found more than his share of misadventures in the woods and on the water: some life-threatening but others innocently hilarious. Over time – and after reading a multitude of adventure books — these experiences took shape in his quest to be a mountain man, owning a cabin in the forest and living off the land. Part of that dream would come true, but only after a family tragedy that shook his world and forced changes in his life. This is also a story of a complex and strained relationship between father and son, the efforts at understanding, and ultimately respect and devotion. In The Waters Between Us Tougias channels Bryson's "A Walk in the Woods" to mix laugh out loud humor with insight into the natural world through the eyes of a curious boy. Tougias is a New York Times Bestselling author and co-author of 31 books, including There's A Porcupine In My Outhouse (Winner of the Independent Publishers "Best Nature Book of the Year") and The Finest Hours (inspiration for a 2016 Disney movie). He has received many writing awards.


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HomeNEW YORKEntertainmentMEAN GIRLS is great fun (But watch your back)!
MEAN GIRLS is great fun (But watch your back)!
January 30, 2019 Mira Temkin Entertainment 0
Cast of Mean Girls
Just as entertaining as the original 2004 movie, Tina Fey's MEAN GIRLS packs a ferocious punch at the lives of teenage girls today seeking their own identity in the crazy world of high school. Add in belt-it-all-out-songs and high-energy choreography and you've got one fabulous night of theater!
The plot maintains the same storyline as the popular movie, keeping many of the same funny one-liners and "Wednesday is Pink Day." The show has been updated to include all of the perils of social media, making mean even meaner.
Cady Heron arrives from the wilds of Africa where she was home-schooled to North Shore High School in the Chicago burbs. Will this naïve newbie find her way and make new friends? Can she rise to the top of the popularity pecking order? Cady takes on The Plastics, a trio of mean girls, led by the meanest of all, Regina George. Cady devises a plan to end Regina's reign and along the way she learns about loyalty, friendship and the pain of hurting those she cares about. It's teenage angst to the max.
The open run show is produced by the award-winning team of Lorne Michaels, Stuart Thompson, Sonia Friedman, and Paramount Pictures with director Casey Nicholaw (Aladdin, The Book of Mormon), composer Jeff Richmond ("30 Rock," "Unbreakable Kimmy Schmidt") who's also married to Tina Fey and lyricist Nell Benjamin (Legally Blonde). The sets, created by Scott Pask's fabulous digital backgrounds, are funky and jaw-dropping.
The sensational cast includes Erika Henningsen as Cady, Ashley Park as Gretchen, Taylor Louderman as Regina and Kate Rockwell as Karen. Stand outs include Barrett Wilbert Weed as Janis and Grey Henson as Damian, outsiders who long to be insiders. Kate Rockwell has the all the comedic chops down pat with just a look and steals every scene she's in. And boy, can these girls sing! Vocals by Louderman's Regina and Weed's Janis will simply take your breath away.
You're sure to have a "fetch" night! Mean Girls is playing at the August Wilson Theatre, 245 W. 52nd St. in New York City. For tickets, go to meangirlsonbroadway.com.
Photos by Mary Ellen Matthews and Joan Marcus
Gibson NAMM Jam – The Jam to End All Jams
The Diary of Anne Frank Review – Growing Up in Secret
Broadway without Borders
July 31, 2019 Tony Sportiello Entertainment 0
The New York to Guadalajara connection The city of Guadalajara, Mexico is home to many things. For starters, more than one and a half million people live there, with another five million in its metropolitan […]
Good Night, Sweet (Hal) Prince
August 1, 2019 Tony Sportiello Music & Arts 0
On July 31st, 2019 the legendary producer/director Harold Smith Prince passed away at the age of 91. The lights went out all over Broadway and well they should. For more than five decades Prince toiled […]
"She Loves Me" Review – Old Fashioned Romance in Lincolnshire
May 6, 2017 Ellen Beth Gill Entertainment 0
Boy meets girl. Boy and girl fight. Boy and girl decide their animosity must be love. That's old fashioned romantic comedy, and the basic plot of "She Loves Me," the 1963 Broadway now playing at […]
A Tale of Two Epochs: Rome & Bernadette: A Musical Tale of Verona & Brooklyn


Rotorua District Council (RDC) this morning [13 June] hosted the first of 20 groups of American students visiting the city over the next month as part of the People to People Student Ambassador Programme.
Rotorua will host around 500 students during the annual programme which takes place this year from 13 June to 15 July.
Every year since 1992 Rotorua mayor Kevin Winters and councillors have taken time to welcome the student groups to Rotorua at receptions usually held at the council's Civic Centre.
Mayor Winters says the visiting students were formally welcomed to the city and given a brief overview of how local government works in New Zealand, followed by a question and answer session.
�It�s great to see the interest these young people have in our community and it�s beneficial to our local economy. It also allows us the opportunity to share what we have to offer and to learn from our visitors.
�Hopefully these young people enjoy themselves in Rotorua during their stay and return again as tourists with their own families some time in the future.
The People to People movement was founded in 1956 by former American president Dwight D. Eisenhower. He advocated that direct interaction between ordinary citizens around the world promotes cultural understanding and can help support world peace.
For more information: Mayor Kevin Winters, ph 07 351 8306 begin_of_the_skype_highlighting 07 351 8306 end_of_the_skype_highlighting begin_of_the_skype_highlighting 07 351 8306 end_of_the_skype_highlighting begin_of_the_skype_highlighting 07 351 8306 end_of_the_skype_highlighting.


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Greetings, Trinity community. Yesterday was a splendid day together, launching ourselves into Advent and the Christmas season. And next Sunday will be a morning filled with life and joy as Tabitha Hiltner returns with your children to lead us in our fifth annual "Play in a Day." Another wonderful piece in the preparations for our celebrating the visit of our Savior to our world and our hearts.
And yet, unapologetically, the Scriptures do not necessarily shy away from numbers. There is even a book of the Bible called Numbers (through which an accountant friend of mine came to faith—no joke!). The Book of Acts makes a point of regularly telling us specific numbers as evidence of the Lord's working and the effectiveness of this new movement called the Church.
Numbers can be important markers (looking back to see what was accomplished and looking forward as goals for which to strive and pray). So, in the spirit of Christmas and to put a few tangible goals before us, here are a couple of numbers for us to work toward and to pray for—that God may use us to generously share the hope of Christ this Advent season.
On Saturday we will be giving away Christmas trees again! No strings attached—a symbol of God's grace to us. Spread the word; let others know about the trees. And let's pray that the 300 trees all find a good home.
Throughout this Advent we are "Making Unseen Heroes." In big and small ways, we are giving gifts to the most marginalized of the Dalits (untouchables) of India—children and women. Thank you for your part in helping bring dignity and Christ to these dear ones. Let's pray for 250 stars to be placed on the big tree in the worship center, as they represent gifts of $100 or more.
And may the Lord increase his grace and the fruit of his Spirit in our lives as we emulate our Savior—our Hero—this Christmas season.


OK, I'm cheating a little, but I figured out that I can connect a normal cellphone Bluetooth headset to my laptop which has an IOGear BT dongle. It's a little cumbersome because to have to changed the default sound device to the BT device, but I put a shortcut to the Control Panel's Sound and Audio Device app in the Quick Launch bar for quick access. Then I just plug my Sansa Fuze into my laptop and play the files using Winamp–essentially the the Fuze is just working as a removable drive.
I'm using a Jawbone headset and the sound quality is TERRIBLE, but since I'm only listening to podcasts it's tolerable. I may splurge and go with a Plantronics 855 which supposedly has better, but not great) sound quality.
It's sure nice being wireless.
Slacker's new portable player is cool, but just too expensive for what it does. The 8GB model weighs in at $249 ($199 for the 4GB model). The 8GB Apple iPod Touch is $229! You can use the free Pandora app for a Slicker-like experience. Yeah, I understand the whole auto-sync feature, but I don't see it as THAT big of a deal. What does the Slacker device have to compete with the Touch's browser? Nothing IMHO. Too bad the Touch doesn't support Flash. I'm still hoping it will someday.
Now that the new Touch has a built-in speaker, I am thinking more that I might get one. I want a portable device with speakers to play music streamed from my PC, Pandora, Rhapsody, etc. The Squeezebox Boom is close, but it's not battery powered and too big.
Before someone accuses me of being an Apply fanboy, I'm not. I don't even own one…well ok there is an unused Shuffle in a drawer that we got for free but that doesn't really count.
Stream Hulu, Youtube, CBS videos to your Xbox 360 and PS3!
Just install the The PlayOn! app on a PC networked to your Xbox 360 or PS3 and you can stream Hulu, CBS, YouTube, ESPN videos and more to the device. Netflix streaming content support is coming soon. Woo hoo! They got some major bugs worked out yesterday and I was able to access most of the content from these services. It is very cool. Right now there's a free beta, but I'll be more than willing to shell out the $30 for the final version based on what I've seen so far. It's kinda like Orb or TVersity, except it gives you access to these cool media providers instead of what is on your hard drive. Essentially, it is re-streaming the streams. Check it out.
Forgot to record the 2008 VMAs but found some clips on MTV.com. Here are some of my favs. First off, Paramore rocked.
Christina's performance was so so, but it was good to have her back. Looked like a lot of lip syncing altho she might have been doing some live over top.
And too bad Brit didn't perform. I can't believe she was a big winner this year. She looked good based on the pix I've seen.
Not all apps do this, but many do.
The solution is to select the last file in the range first, hold the shift key, and then select the first file. In other words, select them in reverse order. Alternatively you could select the second file, hold the shift key and select the last file. Then hold the control key and select the first file, but that's a lot harder.
It's a stupid problem, but the solution is easy. Special thanks to Terry at TRH Software for the idea.
I'm constantly closing and restarting Firefox due to the severe memory leaks. Restarter is a cool add in that will close and restart FF with one click. Seems to work quite well. Highly recommended.
Time Warner Cable customer service?
My cable modem was unable to connect yesterday, so I called techsupport. After about 15 minutes of holding and the obligatory check-the-lights-unplug-replug, I got an appointment THREE DAYS in the future! Later I went behind the TV and made sure the coax cables were fully screwed in…they weren't. The modem connected right up.
Now the point of my story. Unsuccesfully tried to find the local number, but ended up calling the national 888 number to cancel my appointment. Well, their automated system knew I had an appointment scheduled and had options to reschedule AND cancel! Holy freakin sh*t! I am very impressed. The front end of the techsupport process sux, but this was an unexpected surprise.


Digiday: Chive spins out new company for streaming content to bars, cruise ships and elsewhere.
"The OOH ecosystem has evolved into a vibrant and dynamic medium, from traditional to digital OOH ads. Integration of geolocation and mobile data now empowers brands to better understand audience patterns and the impact of their investment." Click here to find out other ways the tech industry is leveraging out-of-home media.
Will digital signage solve McDonald's woes?
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The lot is facing a crowded street of intense people and car traffic in the Yoyogi neighborhood nearby central Shinjuku. The relatively small area of about 214m² seemed to be unsuitable for a construction site. Added to that challenge, the rentable ratio should be kept and a flexible floor plan should be proposed for the offices.
At first, we suggested to integrate the storage space to the exterior wall enhancing the functional area of the work spaces. This design is also effective to protect the interior space and its occupants from direct sunlight by using the depth of the storage wall. Studded frosted windows and panels make the appearance very unique on the exterior walls as well as in the interior with the integrated storage arrangements.
We believe that design is an important tool to solve environment problems. For example, to optimize spaces that will accommodate compact offices and common areas, design has to combine the programming demands with the overall systems to be employed such as raised floor system, partitions and furniture.


Ovarian Masses: What you should know?
You might be familiar with the term ovaries. It is one of the most important organs in the female reproductive system. It is an almond-shaped ductless gland that produces female reproductive cells. There are two ovaries located at the pelvic region, at both sides of the uterus in a female body. The ovaries release hormones that are responsible for managing the menstrual cycle. It also releases a matured egg every month to get fertilised with the sperm.
Ovarian mass is also called as pelvic mass or adnexal mass. It can be defined as growth of tissues in the uterus, fallopian tube or the ovaries itself. It is formed as small sacs filled with fluid. The ovarian masses are mostly of non-cancerous nature, and will go away with menstrual periods for most people. However, it can increase the risk of ovarian cancer if it gets settled there for a long time.
Fatigue, dizziness, increase in heart beat, fainting etc.
Ovarian mass can be of different types namely polycystic ovary, endometriomas, cystadenomas, and dermoid cysts.
Ovarian mass can be a result of a surgery, treatment for gynaecological issues or due to some other disorder in the reproductive organs. In other cases, it can be formed when the follicle, in which egg matures, does not break down inside the ovaries.
The diagnosis of ovarian mass is done through a pelvic examination, and imaging tools like ultrasound scan, CT scan, or an MRI. Ovarian mass treatment includes removal or shrinking of the mass using different methods.
Oral contraceptive pills are advised to limit the production of reproductive hormones and thereby aim for the shrinkage of the ovarian mass. A laparoscopic surgery or laparatomy is advised to remove the masses that are in larger size. Oophorectomy, removal of one or both ovaries, is suggested at severe stages of ovarian masses.


This article will focus on Nevada advertising agencies. There are many Nevada advertising agencies and this list will focus on the major agencies. Along with the major Nevada advertising agencies, there are a few local agencies to give a more balanced list. This list, like all the lists on Agency Roll, is a starting guide for anyone looking for Nevada advertising agencies and it should not be used as a ranking. This list of Nevada advertising agencies is designed to give you a starting point. If you know of a Nevada advertising agency that should be on this list leave a comment below and let us know.
RDG is a fully integrated strategic advertising and design agency located in Las Vegas. With its results-driven, one-to-one targeted marketing expertise, and 25 years of creative brains behind the wheel, RDG provides traditional and digital services in all aspects of advertising and design.
Sutton Watkins started as a boutique design firm and quickly grew with their clients, many of whom have been with them from the beginning of their journey. They have a strong foundation and roots in graphic design paired with strategic planning and marketing. Their team gathers inspiration from their clients and translates their skills and passion into crafted messages that deliver results.
They are SK+G. They're passionate, they're hungry. They're an independent. They introduce brands to ideas that create their own momentum. They believe in ideas S, M, L, XL and XXL. They're based in Las Vegas, the capital of consumerism. They share its maverick spirit. They specialize in lifestyle, luxury, leisure. They've designed and launched iconic brands in Las Vegas, Los Angeles, Atlantic City, Nassau, Waikiki, Manila, Macau and Dubai. They offer creativity in everything they do – from advertising to design to media planning and buying to data driven marketing.
KPS3 goes far beyond any normal definition of a marketing company, PR firm or digital agency. They handle large-scale advertising and branding campaigns, they build enterprise-level web and mobile applications, and they can train a room full of executives from across the country how to handle the media.
R&R Las Vegas is their network headquarters and the envy of the Southwestern creative and marketing community. From this office, the iconic "What happens here, stays here®" campaign was born, and has since paid out over 42 million visitors in 2015 alone. But that's just part of the reason they'll never leave Las Vegas. Over the years, R&R Partners has driven BILLIONS in revenue for destinations, hotels, transit and utilities, along with offering invaluable, behind-the-scenes help with legislation, crisis management and brand perception.
Foundry is a full-service communications agency located in Reno, Nevada. They are leaders in the gaming and hospitality industry, providing result-driven and forward-thinking marketing solutions for properties throughout the country. Additionally, they are recognized as brand-building experts that deliver strategic thinking, insightful planning, creative ideas and positive results for a wide range of clients and industries.
VIRGEN Digital Brand Marketing is a full-service creative agency built on obsession (yes, obsession), extraordinary talent, and some pretty legit technical expertise. Since 1999, they've honed an arsenal of skills to help their clients rise above the competition including brand development, graphic design, media planning and buying, social media, web design, digital/online, and experiential content. And there's plenty more where that came from.
The Abbi Agency is a team of human-centric media experts and communications professionals working across all industries to innovate the field and practice of integrated marketing communications. They tell the stories of their clients across mediums in an effort to engage their customers, partners, event attendees, and surrounding communities. To do this, they think beyond today's trends. No two clients are the same; therefore they never tell the same story twice. They are invested in their clients. They believe they are special. Your story is worth telling, so let them be the ones to hold a megaphone to the world on your behalf.
Canyon Creative, headquartered in Las Vegas, is a team of experienced advertising specialists, designers, writers, creative thinkers and web developers. They're hard-working lovers of fun. Inspiration comes from their diverse backgrounds, professional experience, the world around them and, of course, their clients. Since 1996, they've worked with well-known entities in the resort, gaming, theme park, corporate, retail, restaurant, hospitality and entertainment industries. And many startups, too. They specialize in all aspects of creativity – from branding, advertising, marketing, websites, packaging, environmental graphics to retail product development and SEO services.
Minor O'Harra Advertising is a full-service advertising agency focused on strategic marketing, media buying, copywriting, print, television and radio production, and public relations. But their true specialty is in helping businesses find their market niche. From pinstripes to polo shirts, high heels to cowboy boots, they connect with people from all walks of life, and they help them tell their story in the most powerful, compelling way. They use the latest in technology, research, design, and production to create original campaigns that faithfully represent your brand and have a positive impact on your bottom line.
They genuinely want to help Nevada companies and communities grow by elevating their state's creativity, imagination and innovation in marketing. For nearly 50 years, they've been helping pioneering thinkers and businesses blaze trails. It's their purpose and passion. It's what they truly love. Because pioneering thinking is what makes their state so unique and will continue to raise the bar for Nevada as it grows and evolves. They know that helping businesses stand for something meaningful, which helps them stand out from the competition, can make a huge difference on the bottom line, so they'll always push their clients to think differently and use imagination with purpose.
Robertson+Partners is a Nevada-based agency specializing in brand strategy, identity, design + content, social change marketing, digital marketing, media planning and buying. They exist to help you tell your story in a meaningful way.
411 Locals is the Internet Advertising Agency you need to improve your visibility and build a positive awareness of your business – thereby generating the traffic and sales calls you need to thrive in today's competitive marketplace. They help clients from diverse business backgrounds throughout the U.S. succeed by offering them search engine optimization (SEO), high quality web design and engaging content marketing to enhance their online presence.
At BWA, they have positioned their firm to come up with creative business solutions for all your advertising, marketing, production and public relations needs. Their experienced in-house team is complemented by strategic alliances with key consultants to provide services designed to maximize client investment. In addition to the traditional agency menu of creative, media and account management, they provide a comprehensive group of services including: Social Media Programs, Public Service Announcement Design and Tracking, Special Events, Qualification Centers, and Interactive Initiatives.
Serving the Las Vegas area since 1988. They have serviced all types of industries, all size clients and worked on a gazillion different projects. They learn about your audience to produce the best possible advertising. They are a small local agency with a family culture and big ideas.
On Target Media is a full-service advertising agency that hits the mark. Not to sound too cliché, but their marketing services put their clients in front of their target markets at the right place, at the right time… and all for the right price.
They rethink everything they thought they knew – on every project. It's how they stay fresh and current with the constant changes occurring in the marketing world. They avoid the obvious and seek the unseen. As a result, they've uncovered some creative gems – ideas and people.
There are many Nevada advertising agencies, if we missed some of the major Nevada advertising agencies and you feel that a Nevada advertising agency should be on this list leave a comment below and let us know. Nevada is a major market and it will continue to grow. Internet penetration is high and with new tech and better access, we will see continued demand for consumer goods and services. Make sure you are ready to capitalize on this growth by working with a Nevada advertising agency. This list of Nevada advertising agencies should help you get started.
Note: We have not hired any of these Nevada advertising agencies and we do not have firsthand experience with their work. Also, most of the descriptions of the Nevada advertising agencies are taking from LinkedIn profiles or from other websites.


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Colesburg
State, County and City Parks
The Maquoketa River
Whitewater Park
Lake Delhi
Entertainment/Art
Amish Communities
Surrounding Area Attractions
Consignment/Antique/Vintage
Automotive & Water Sports
Farm & Home Supply
Produce & Specialty Meats
Amish Stores
Quilting/Sewing/Crafts
Convenient Stores
Fast Food/Carry Out
Iowa's Largest Umpire
A former Happy Chef statue was converted into Iowa's, if not the world's, largest umpire. He watches over a ball diamond in Ryan. His chef hat was switched out for a cap and mask. His spoon is now a thumb, emphatically, and perpetually, calling all of us "Out!"
Budweiser Clydesdale Statue
Home to the first Budweiser Clydesdales
In 1878, Holbert Horse Importing Company was established in the Delaware County town of Greeley and quickly garnered an international reputation for horse selling and breeding. The last man to work for the company was R.M. "Bob" Brady, whose sons are honored on the community's welcome sign. Walt and Don became famous as horse handlers and drivers for the Budweiser Clydesdale Hitch. In addition to the sign, the Brady brothers are honored with a life-size replica of a Clydesdale horse.
Click for video
Ruth Suckow Memorabilia
The Earlville Library was renamed for this local author in 1964. A park was also established in her name in Earlville at the site of her former home.
McCreery Monument & Memorial Gardens
Erected through the efforts of the Delhi Woman's Club,old friends and neighbors, was dedicated Memorial Day, May 30, 1929, located at the northwest corner of Delhi. John McCreery was noted for his famous poem & published the former Delaware County Journal newspaper.
A bronze tablet on the boulder bears the following inscription:
John Lucky McCreery 1835-1906
Hobb's Chimney
The stone chimney of one of the county's earliest settlers, Charles W. Hobbs, remains standing as a landmark of the first habitation in that locality. Built approximately 1841.
Stained Glass Window by Louis Rene Petit
Immediately upon entering the main body of the church the attention is drawn to the altar area backed by the 50' x 30' faceted glass wall. Imported from France, the window art was designed especially for the church by renowned artist, Louis Rene Petit, and the window was made by D'Almans Studio of Paris. It is believed to be the largest window of its kind in the United States, incorporating ninety-one sections of faceted glass pieces varying from 3/4" to 1/2" thick which were chipped from larger glass billets producing the gem-like facets of color ranging from deep blue to gold.
St Mary's Catholic Church
©2019 Delaware County Tourism Association. All Rights Reserved.
Website By The Stevens Company.
Manchester, IA 52057
Delaware County Tourism Board Members
Jeannie Domeyer, President Bev Rahe, Secretary Elise Bergan, Jessica Pape, Donna Boss, Laura Kammarmeyer, Amy Lyness, Jeff Madlom, Mary Ann Poynor, Lori Scovel, Julie Smith, Paula Hargrafen & Director Caryssa O'Connell
Delaware County, Iowa Tourism shared a post.
Delaware County Economic Development, Manchester Iowa


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RCx MSA Offers New Alternative for Data Centers to Connect Servers
By Connector Supplier | January 26, 2018
The cabling system promises to streamline rack interconnect systems.
Companies that design components for Ethernet systems will want to take a look at the RCx Multi-Source Agreement (MSA), a new intra-rack connection technology aimed at Ethernet applications. RCx MSA, an industry working group with members from Amphenol, Broadcom, Dell, Hewlett Packard Enterprise, and JAE Electronics, Inc., set out to define new specifications for a simple, low-cost, low-power option for 25–100Gb/s connectivity. The resulting RCx is a passive, modular, and high-density copper cabling scheme for server adapters and network switches. RCx stands for Rack Connect x(lane) There are three RCx configurations: RCx1 (25 Gb/s), RCx2 (50 Gb/s), and RCx4 (100 Gb/s). The final specification was released in August of 2017, and multiple connector suppliers are now developing working prototypes for variations of the cable and connector.
Amphenol ICC's RCx passive connector and cable system
Amphenol will be the first supplier to release an RCx interconnect, the RCx-1 for 25GbE transmission to the market. Currently, only prototypes are available. Other companies, are expected to follow in the near future. JAE now has working prototypes of RCx MSA cable assemblies and connectors. While it is not technically a standard, the RCx will be a powerful influence on future designs for Ethernet applications.
Kenta Minejima, industry marketing manager for JAE, says that the RCx will spur development of accompanying components. "For connector suppliers, we will need to develop new tooling to support RCx, since there are no connector components that can be reused from existing connector types, such as SFP or QSFP," he said. "Engineering resources are also required to ensure that both mechanical and electrical performance requirements are met, but the lack of active components in the cable assembly means less time and money is required for development. Similar to any new standard, it can seem risky to develop early on, but the early investment will pay off."
Making the switch won't make sense for everyone. Many designers will opt to stick with the existing SFP28 and QSFP28 standards that have been widely adopted for 25GbE, especially for longer length rack-to-rack or switch-to-switch connections. Since RCx was designed with only short-length copper applications in mind, there are no provisions for adding active components for longer-length cables. However, for targeted applications, RCx uses the lack of active components as an advantage to help streamline and reduce overall system size.
"The limited cable lengths allow a very small and simple the paddleboard to be used inside the plug, and therefore the entire connector design can be significantly smaller compared to SFP and QSFP," said Minejima. And it's not just a matter of saving space. "Removing all active components from the cable assembly also potentially reduces cost and power consumption."
Additionally, RCx does not require an EEPROM to identify the cable, so that means it is much simpler, but this also means it could be considered less customizable. Other benefits include the fact that both the cable and connector have the potential to be much less expensive than SFP28 because they will be smaller and have no active components, says Minejima. However, the unit cost of RCx will depend on total units built, so the actual cost savings will ultimately depend on the popularity and rate of adoption of RCx.
The existing SFP28 and QSFP28 standards will continue to be in play for many data center designs. SFP28, which stands for Small Form-Factor Pluggable 28, is the third generation of the SFP interconnect systems designed for 25G performance per the IEEE 802.3by specification (25GBASE-CR). QSFP28 stands for Quad Small Form-Factor Pluggable 28. It is the third generation of the QSFP interconnect systems designed for 25-100G performance per the IEEE 802.3bj specification (100GBASE-CR4). These general-purpose, "point-to-point" connector and cables systems are widely used to connect network equipment like switch-to-switch or switch-to-server applications. They are commonly used in data centers for ToR (top of rack) or MoR (middle of rack) switch applications. Additional break-out cables are typically required to complete a connection.
Joe Dambach, new product development manager, Molex, says that the SFP28 and QSFP28 standards still offer many advantages, including media flexibility, support for fiber optic modules, AOC's, and DAC. SFP28 and QSFP28 will continue to be part of the evolution of Ethernet.
"We are constantly working to improve SI across these product lines, in light of growing bandwidth needs in the data center and elsewhere," said Dambach. "At 400Gb/s, many current technologies can still be leveraged, in fact, this was always the intention when encoding was implemented to increase overall data rate. To get to the next potential node (800Gb/s), is a major challenge, as the intrinsic bandwidth of the components must double."
Molex and other companies that support the SFP28 and QSFP28 standards don't see the RCx as the next step in managing increasing Ethernet speeds; instead, they see it as a parallel technology.
Lisa Huff, Bishop & Associates' Telecom Director and expert on data center and telecommunications technologies, is reserving judgment on the RCx — for now. She says, "The SFP28 and QSFP28 are established products in the industry. While data centers are always looking to increase density, they also want flexible solutions and the SFP28 and QSFP28 provide that flexibility. They can be used for either copper or fiber."
As the RCx comes into production and finds its place in upcoming designs, we'll learn more about how this new option could influence the development of future data centers.
Connector Supplier
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NFL Tweets
How'd Your Team Do, Twitter Edition: Giants lose on a last-second, 60-plus yard field goal (AGAIN)
By Christopher Powers
Entering week 3 of the 2017 NFL season, the New York Giants were 0-2 and had been outscored 43-13 in those two losses. The offense couldn't move the ball, the defense was mediocre and the team killed itself with penalties. But an opportunity had presented itself in the form of a road game against the Philadelphia Eagles, a game the Giants were desperate to win and one that could no doubt change the course of their season. After going down 14-0, New York scored 24 unanswered points, and looked well on their way to an upset victory.
It was an eerily similar scene on Sunday in Carolina, where the 1-3 Giants entered the game as six-point underdogs, once again in need of a season-altering win and once again looking putrid offensively and OK at best defensively. Down 27-16 late in the fourth quarter, the G-Men came storming back to take a 31-30 lead with 1:08 remaining, scoring over 30 points for the first time since 2015.
In both the Eagles game and Sunday's game against the Panthers, the Giants defense did a commendable job of not letting either offense get inside their own 40 on the final drive, stopping them at the 44 and 46 yard lines, respectively. But in equally gutting fashion, they lost both games on a last-second, miracle field goal, Sunday's traveling 63 yards off the leg of Graham Gano, which tied an NFL record for length of a game winner. I'd say the Giants are finding new ways to lose, but we've literally seen this before, hundreds of times.
We could sit here all day and break down the horrendous personal foul call on Landon Collins, or the fact that Christian McCaffery failed to get a first down on that 3rd & 1 play, or the fact the Giants could not hit a 60-yard field goal if the franchise depended on it, but have had it happen to them on the final play in back-to-back seasons. In the interest of time, we'll instead let Twitter tell the story of Gano's dagger, which looked like it would have been good from 80 yards.