Doug Woods (The Soundtestroom) and Colin Powell (A Multitude of One) have never actually met in person (up to October 2015). All of their music has been produced by sharing files via the internet. They decided to get together to work on their first album "The Haunting of Sally Caster" in August 2015 after Doug had posted a demo video of an iPad app called Jordantron (containing lot of Jordan Rudess type sounds) on his YouTube Channel (The SoundTestRoom). Doug's video, showcased some of these keyboard sounds in a track he called The Haunting of Sally Caster, played in the style of Rick Wakeman. Colin liked it so much he asked for the music project file and added his own guitar, bass, and drums to the track. Doug thought this was great and thought it would be a good idea to work on a whole album in a similar way and this first track became the title track of the album. Doug came up with a rough outline of a story and this was soon followed by 11 other tracks, all composed and recorded on iPads and a PDF booklet containing the story of Sally Caster, illustrated with images also edited on an iPad. They are currently working on an album called Folklore, mainly based on Celtic Mythology.
Bio provided by the artist.
Doug Woods & Colin Powell's ways to compose at distance could well become a big issue, but at the end of the day, as always, results speak louder than methods, so I would not dwell in theirs.
More in tune with the contemporary Progressive Electronic tagging than the Symphonic/Prog one, this very well accomplished release, has in its backbone those "aerial atmospheres" directly related with that first prog sub-genre and underlining contemporary due to its all inclusive, sampled acoustic/electronic instrumentation, opposite to the "only synths" of earlier prog/electronic works.
"Seven Days", 2016, they promise, seven days they deliver. Seven 10+- minutes compositions named after each day of the week. Each day owns its sonic identity to floating, ethereal, drone like melody lines which construct an up front abstract mood according to these musician's taste and skills for each collaboration.
Music wise, its underlying subtleness and elegance, could hardly appeal to fast -paced hard heads, therefore do not expect such a thing.
Vibrant, creative, heartfelt, even minimalistic most of the times, its brainstorm of ideas never ceases to explore its own possibilities, therefore surprises are abundant in each song. Its daring nature is shown all way through in its very personal low-keyed, contemplative approach more than in its unexistent and always expected symphonic/prog "fireworks".
Elegant, hypnotic and sober yet non-stop creative, this release is well worth its acquisition and better yet a place in my collection. What else? As mentioned, do not expect Symphonic Prog like music nor any kind of relation to this sub-genre's bands or solo artists and by far,.... really far!


Warming to Ecocide considers climate change from a thermodynamic perspective and asks whether market-driven organisations have carried us to the point of no return through the flawed economics of endless growth. Therefore the world could exist forever. Warming to Ecocide begins by exploring the thermodynamic origins of climate change. It then is going directly to provide techniques wherein mankind could steer clear of propelling the worldwide usual temperature above the pre-industrial point by way of greater than 2°C, which scientists view as a threshold presaging catastrophic run-away procedures. University of Chicago Press, Chicago 15. Warming to Ecocide begins by exploring the thermodynamic origins of climate change.
Warming to Ecocide considers climate change from a thermodynamic perspective and asks whether market-driven organisations have carried us to the point of no return through the flawed economics of endless growth. Thermodynamics and Climate -- 5. Clausius is reported to have put it this way: It is often said that the world goes in a circle …. If the process was serially repeated for three or more pendulums, the swing amplitude of each succeeding pendulum would get larger and larger, which is patently impossible, as anyone will know who has watched the annoying, 12 1 Equilibrium Thermodynamics yet ubiquitous kinetic ornament, comprising five usually steel spherical bobs suspended from a frame. Cook E 1982 The consumer as creator: a criticism of faith in limitless ingenuity. It demonstrates that equilibrium thermodynamics can provide full explanations for the basic processes of life such as photosynthesis and metabolism, and that non-equilibrium thermodynamics is close to providing an explanation for how life started. Equilibrium Thermodynamics and Life -- 3.
Synopsis Despite scientific evidence that business-as-usual is unsustainable, there is a huge and widespread inertia to 'greening' the planet. It demonstrates that equilibrium thermodynamics can provide full explanations for the basic processes of life such as photosynthesis and metabolism, and that non-equilibrium thermodynamics is close to providing an explanation for how life started. It demonstrates that equilibrium thermodynamics can provide full explanations for the basic processes of life such as photosynthesis and metabolism, and that non-equilibrium thermodynamics is close to providing an explanation for how life started. This e-book relies on contributions awarded on the 1st global Congress on Gallium-68 and Peptide Receptor Radionuclide remedy, which tested fresh advancements in theranostics — the rising box of molecular focusing on of vectors that may be used for either analysis and treatment, while converted for this reason. Its occurrence varies through race, ethnicity, socioeconomic prestige, and different geographic and demographic elements. Dismantling the Fossil Fuel Era -- 8.
The E-mail message field is required. Mendoza eds , Dover Publication, New York 24 1 Equilibrium Thermodynamics 13. Such that the same states are always reproduced. Warming to Ecocide considers climate change from a thermodynamic perspective and asks whether market-driven organisations have carried us to the point of no return through the flawed economics of endless growth. Warming to Ecocide begins by exploring the thermodynamic origins of climate change. Weinburg S 1993 Dreams of a final theory. Armed with a solid appreciation of the power of thermodynamics, the second half of Warming to Ecocide discusses whether multinational corporations have convinced the public that climate change is insignificant and thereby neutered any all attempts by governments to espouse environmentally-friendly policies.
It then goes on to offer strategies whereby mankind may avoid propelling the global average temperature above the pre-industrial level by more than 2°C, which scientists view as a threshold presaging catastrophic run-away processes. Warming to Ecocide considers climate change from a thermodynamic perspective and asks whether market-driven organisations have carried us to the point of no return through the flawed economics of endless growth. Armed with a solid appreciation of the power of thermodynamics, the second half of Warming to Ecocide discusses whether multinational corporations have convinced the public that climate change is insignificant and thereby neutered any all attempts by governments to espouse environmentally-friendly policies. Energy Explor Exploitation 1 3 :189—201 16. Warming to Ecocide considers climate change from a thermodynamic perspective and asks whether market-driven organisations have carried us to the point of no return through the flawed economics of endless growth. This quantity, co-published with the yankee melanoma Society, is the 1st to envision the organic, racial, and socioeconomic elements that impact melanoma prevalence and survival.
Man's Artificial Eco-system -- 6. Warming to Ecocide considers weather switch from a thermodynamic point of view and asks no matter if market-driven enterprises have carried us to the purpose of no go back in the course of the improper economics of unending growth. It demonstrates that equilibrium thermodynamics offers complete motives for the fundamental methods of existence similar to photosynthesis and metabolism, and that non-equilibrium thermodynamics is with regards to delivering an evidence for the way lifestyles begun. Warming to Ecocide begins by exploring the thermodynamic origins of climate change. Armed with a solid appreciation of the power of thermodynamics, the second half of Warming to Ecocide discusses whether multinational corporations have convinced the public that climate change is insignificant and thereby neutered any all attempts by governments to espouse environmentally-friendly policies. It demonstrates that equilibrium thermodynamics can provide full explanations for the basic processes of life such as photosynthesis and metabolism, and that non-equilibrium thermodynamics is close to providing an explanation for how life started.
It then goes on to offer strategies whereby mankind may avoid propelling the global average temperature above the pre-industrial level by more than 2 DegreesC, which scientists view as a threshold presaging catastrophic run-away processes. Armed with a solid appreciation of the power of thermodynamics, the second half of Warming to Ecocide discusses whether multinational corporations have convinced the public that climate change is insignificant and thereby neutered any all attempts by governments to espouse environmentally-friendly policies. Friedman M 2002 Capitalism and freedom. Armed with a solid appreciation of the power of thermodynamics, the second half of Warming to Ecocide discusses whether multinational corporations have convinced the public that climate change is insignificant and thereby neutered any all attempts by governments to espouse environmentally-friendly policies. . Melanoma isn't really randomly disbursed within the usa.
Warming to Ecocide starts off by way of exploring the thermodynamic origins of weather swap. Warming to Ecocide begins by exploring the thermodynamic origins of climate change. Armed with a fantastic appreciation of the ability of thermodynamics, the second one half Warming to Ecocide discusses no matter if multinational organisations have confident the general public that weather swap is insignificant and thereby neutered any all makes an attempt through governments to espouse environmentally-friendly regulations. It then goes on to offer strategies whereby mankind may avoid propelling the global average temperature above the pre-industrial level by more than 2°C, which scientists view as a threshold presaging catastrophic run-away processes. It demonstrates that equilibrium thermodynamics can provide full explanations for the basic processes of life such as photosynthesis and metabolism, and that non-equilibrium thermodynamics is close to providing an explanation for how life started.
Furthermore in time, as the cooling process continues internal heat energy and temperature tend to zero in such a way that their ratio, entropy, becomes a maximum, and all actions cease. It then goes on to offer strategies whereby mankind may avoid propelling the global average temperature above the pre-industrial level by more than 2°C, which scientists view as a threshold presaging catastrophic run-away processes. . . . . .


Roko sings Crotian vesrion of his Eurovision 2019 song "The Dream"
Every day between now and the grand final in May, the team from wiwibloggs will be rounding up the latest titbits from the world of Eurovision 2019. We've trawled through Instagram, Twitter and elsewhere so that y'all don't have to. This is the Daily Digest for Tuesday 9 April — (and Sunday and Monday too).
Lightning-fast promo trip to London talking #Eurovision #eurovision2019. Loved getting to meet and chat with @msjaydeadams!
Nakon nastupa i sjajne atmosfere u Amsterdamu, Nevena je u Izraelu na snimanju razglednice za Srbiju! Pogledajte šta nam još novo najavljuje. ???
Additional contributions from William, Robyn, Antony, Angus and Steinunn.
Do you agree with Darude? Can you lip sync as well as Icelandic children? Let us know in the comments.
If Croatia sticks with this simple performance in Croatian it will do really well. The jury will love it. He has a great voice.
Tamta is from Georgia, she lives in Greece, she's representing Cyprus in a contest in Israel and she's doing rehearsals in Sweden.
The producers/writers of the song are Swedish, the dancers are Swedish, you get the picture. What were Cyprus thinking spending all this money since they cannot and will not repeat the success from last year.
Don't want to go full-on cheerleader but….stunning acoustic version of Kruna.
Hatari and Conan are both so different from all the others…I hope they do well because they really deserve it for thinking out of the box.
Dare to Dream, Dare to Dare !!!
Roko's dancer Endi is really a great dancer, the guy goes to the Academy of Contemporary Art and I think the performance will be really good. With that, Roko is an excellent vocal! Good job Croatia!
Have you heard the news from Sweden? Charlotte Perrelli will be in the commentary booth for SVT this year, alongside Edward af Sillén. Amazing way of celebrating the 20th anniversary of the victory of "Take Me to Your Heaven" at Jerusalem in 1999!
Darude has a point, though. I mean, she's not even competing! Beside, this is good publicity to have Eurovision going global considering there's going to be an Asian edition.
How can these kids be so cute while singing about hatred?
Am I the only one wondering whether Eliot could do a sleek and touching version of 'City Lights'?
Roko was really great, the best concert, his live performance was amazing!!!!!
Portugal is slowly fading in betting odds, it will flop and become Finland 2018 at the best.
Madonna's performance will elevate Eurovision but also her status as she hasn't been relevant since 4 Minutes.
You mean Cyprus 2018. Who cares of betting odds before the real things begin in may.
Im so tired of your hate speech. Enough is enough!!!
You should explain where you see hate on that comment ????????
Just don't be afraid of the charismatic Conan who will run. Don't speek too early you will certainly be surprised. Even if you don't like the song it doesn't mean others don't like as well. Actually many people love it and many more will because it is a masterpiece, a uniqueness art that grows each day on us. I am from France and I will vote for Portugal!
Justo because he is not going to the pre Esc parties and he is not going every club around Europe, it doesn't mean he will not be a potential winner. "Fading in betting odds"…Fortunately! We saw, in the other years, the higher ranks in the betting odds are the first to be boycotted by the national juries.
I 100% agree. Downvoters should chill out.
I'm moving to iceland to raise my kids there.
Very nice rubric, wiwibloggs! I just realised that Eliot has actually a very beautiful singing voice. I hope everything will go well for him in Tel Aviv!
Sorry Croatia! But no….. Great voice though!
Can you please ask Roko when you interview him, why they decided to call their song "The Dream", when it's "Hero" in Croatian?
Guys is there the list of artists who will be in London pre party this weekend?
I only know Duncan, Mahmood, Michael and Sarah are in, but who else?
Iceland, if you'd ever like to come back to Junior Eurovision, you know who to call.
Ah, true – my bad! I always wondered why Scandinavian nations were so unwilling to take part in JESC.
When was ESC fan base driven by music quality?
Since when that song is "quality"?
Being in a lot of people's top 10 is being ignored now?
Anyone saw Liamoo's reply towards John Lundvik's Instagram pic? Very hilarious.
Ester is the best this year! will the big drums be on stage?
Don't forget that Romania's best place ever was with drums involved (2005). i will surely watch what you proposed!
This song will remain with me much long time after the eurovision..
You're welcome 🙂 I saw On a Sunday live in SN li and was overwhelmed positively by the drums. Now I just hope that the staging in Tel Aviv will not be a flop.
A dancer with Roko ? How on hell this song needs a dancer on stage ?
Because somebody has to hunt that pigeon down.
It becomes more and more terrible. Like Belgium 2014.
Belgium 2014 was great. Those dancers doing the chicken dance made it stand out.
Conan is like a chameleon always changing his appearance … impressive!
If only he could change how bad his song sounds.
Better one Conan in semi-final than all the rest in the final.
Fed up with outdated conservative Eurovisioners.
Oh please…live and let live.


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Leftist brainwashing on sex and race
Cynthia Yockey / November 28, 2017
In the classic short story about groupthink, "The Emperor's New Clothes," by Hans Christian Andersen, peer pressure is the glue that reinforces the mass delusion that the naked emperor is…
Is Eric Holder Trump-haters' best hope for 2020?
Fred Lucas / July 19, 2017
Look out Hillary Clinton. The former secretary of state and twice-failed presidential candidate proclaimed herself part of the #Resistance, but it's a rabid left-wing movement that probably doesn't even want…
Eric Holder wants to be president
Bombthrowers / June 20, 2017
What do you do after being held in contempt of Congress in two separate presidential administrations while having the blood of police officers, a border patrol agent, and more young…
Holder furious that Sessions is fighting crime again
Bombthrowers / May 12, 2017
By Daniel Greenfield, Special to Bombthrowers Eric "Nation of Cowards" Holder was the worst Attorney General in American history and that's saying something. And he's mad as hell that AG…
Arrest Rahm Emanuel
Matthew Vadum / November 21, 2016
It is time to start locking up local officials like Chicago mayor Rahm Emanuel for interfering with the enforcement of federal immigration law. Those who, like Emanuel, enable lawless so-called…

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He spoke as Tehran remained tense but quiet amid heavy security aimed at preventing new protests against the result of Iran's presidential election.
Iran's Guardian Council says it found irregularities in 50 constituencies, but denied that affected the result.
Speaking at a news conference on Monday, foreign ministry spokesman Hassan Qashqavi accused Western governments of explicitly backing violent protests aimed at undermining the stability of Iran's Islamic Republic. He said the West was acting in an "anti-democratic" manner, instead praising Iran's commitment to democracy and stressing once again that the results of the presidential election were unimpeachable. Iran has strongly criticised the US and UK governments in recent days, and Mr Qashqavi reserved special scorn for the BBC and for the Voice of America network, which he called "government channels". He spoke as Tehran remained tense but quiet amid heavy security aimed at preventing new protests against the result of Iran's presidential election. Mr Mousavi has told his supporters, who have taken to the streets in their tens of thousands for more than a week, to continue their protests but not to put their lives in danger.


This charming brick bungalow sits among other charming homes and is ready for your touch. Living is easier when the rooms are as spacious as this homes', and the charm is evident with the arched entries, front porch, wood floors, and original doors and hardware. The two bedrooms and bath upstairs could make a fabulous master retreat. Located in Galveston's Midtown area, this home is close to the beach and close to downtown Galveston, the Strand, and UTMB. Priced lower because of the updating and repairs needed. Being sold as is.
Directions: West On Avenue O From 45th Street. 4611 Is On The Left Between 46st And 47th Streets.


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Winner of the Man Booker Prize
Shortlisted for the the Orange Prize
Shortlisted for the Costa Novel Award
`Dizzyingly, dazzlingly good' Daily Mail
'Our most brilliant English writer' Guardian
England, the 1520s. Henry VIII is on the throne, but has no heir. Cardinal Wolsey is his chief advisor, charged with securing the divorce the pope refuses to grant. Into this atmosphere of distrust and need comes Thomas Cromwell, first as Wolsey's clerk, and later his successor.
Cromwell is a wholly original man: the son of a brutal blacksmith, a political genius, a briber, a charmer, a bully, a man with a delicate and deadly expertise in manipulating people and events. Ruthless in pursuit of his own interests, he is as ambitious in his wider politics as he is for himself. His reforming agenda is carried out in the grip of a self-interested parliament and a king who fluctuates between romantic passions and murderous rages.
From one of our finest living writers, Wolf Hall is that very rare thing: a truly great English novel, one that explores the intersection of individual psychology and wider politics. With a vast array of characters, and richly overflowing with incident, it peels back history to show us Tudor England as a half-made society, moulding itself with great passion and suffering and courage.
'So original and disconcerting that it will surely come to be seen as a paradigm-shifter' Sunday Telegraph
'As soon as I opened the book I was gripped. I read it almost non-stop. When I did have to put it down, I was full of regret that the story was over, a regret I still feel. This is a wonderful and intelligently imagined retelling of a familiar tale from an unfamiliar angle' The Times
'A stunning book. It breaks free of what the novel has become nowadays. I can't think of anything since Middlemarch which so convincingly builds a world' Diana Athill, author of Somewhere Towards the End
'This is a beautiful and profoundly human book, a dark mirror held up to our own world. And the fact that its conclusion takes place after the curtain has fallen only proves that Hilary Mantel is one of our bravest as well as our most brilliant writers' Olivia Laing, Observer
'A fascinating read, so good I rationed myself. It is remarkable and very learned; the texture is marvellously rich, the feel of Tudor London and the growing household of a man on the rise marvellously authentic. Characters real and imagined spring to life, from the childish and petulant King to Thomas Wolsey's jester, and it captures the extrovert, confident, violent mood of the age wonderfully' C.J. Sansom, author of The Shardlake Series
'A magnificent achievement: the scale of its vision and the fine stitching of its detail; the teeming canvas of characters; the style with its clipped but powerful immediacy; the wit, the poetry and the nuance' Sarah Dunant, author of The Birth of Venus
'A superb novel, beautifully constructed, and an absolutely compelling read. A novel of Tudor times which persuades us that we are there, at that moment, hungry to know what happens next. It is the making of our English world, and who can fail to be stirred by it?' Helen Dunmore, author of Birdcage Walk
APPLE BOOKS REVIEW
Hilary Mantel shot to the top of everyone's reading list in 2009 with her vivid re-imagining of Thomas Cromwell, chief minister to Henry VIII. A masterpiece of historical fiction, Wolf Hall went on to win the prestigious Man Booker Prize and has also inspired an addictive TV miniseries. Mantel's beautiful and surprisingly modern prose brings Tudor England to life with gorgeous period detail and palpable suspense. The talented author creates a real sense of urgency by narrating the story through Cromwell's eyes, offering flashbacks to his painful past.
PUBLISHERS WEEKLY 25 JAN 2010
Set aside a full day to savor Simon Slater s delightful reading of the Booker Prize winning tale of Henry VIII s court, seen through the eyes of his adviser Thomas Cromwell. Mantel s revisionist take turns Cromwell so frequently vilified as in A Man for All Seasons\n into a modern sort of hero, shrewd and adaptable. Slater s narration is nuanced and precise; he breathes feeling and subtle shades of emotion into every exchange of dialogue. His is a heroic undertaking, and he does admirable justice to Mantel s lucid prose and juicy plot. A Holt hardcover (Reviews, Aug. 17). \n
HarperCollins Publisher Australia Pty Limited
More Books by Hilary Mantel
The Mirror and the Light
Beyond Black
Mantel Pieces
The School of English
Fludd


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SOMETHING INTANGIBLE: Bruce Graham's Disney Backstory Comes to Life at Langhorne Players
by Jean and Bill Brenner July 15, 2013
Timothy Kirk in a scene from SOMETHING INTANGIBLE at Langhorne Players. (Photo credit: Eileen Simmons)
Once again, Langhorne Players in Tyler Park is presenting an interesting and somewhat unusual play, SOMETHING INTANGIBLE.
Set in the early 1940's, the two-act comedy is the story of two brothers with very different personalities who own a Hollywood movie studio.
One brother, Tony Wiston, is a creative genius. His cartoon character, "Petey Pup," appears in the same green pants with large buttons in every short film and has captured the imagination of worldwide movie-watchers who need escape from the problems of world war.
Dale Wiston is the practical brother. The CFO of the Wiston Movie Studio, he raises money while trying unsuccessfully to control his brother's spending.
As the play unfolds, Tony is looking for an expensive new venture – something he wants to do in a movie, but he cannot quite imagine or verbalize his thoughts. It is "something intangible," he says.
But, during a concert he is attending, Wiston becomes enamored with the music, seeing various colors associating with the notes of the music – vivid colors – dancing in his head to the music. He begins to imagine a film showing colors moving rhythmically to the music.
Tony becomes obsessed with producing this movie, this time without Petey Pup. But backers will not give his brother and him the necessary money unless Petey Pup actually appears in this movie. Petey Pup sells tickets. He is the draw for the studio.
Money talks, and finally, the film, "Grandioso," is completed…. with Petey Pup.
Dale Wiston is the leading character in this play. He is the one who manipulates his brother when necessary, who raises the money, who deals (off stage) with his wife and learning-disabled child. He is the one who visits a psychiatrist to whom he bares his soul (and thus helps along the exposition of the show).
SOMETHING INTANGIBLE, while fictional, is based loosely on Walt Disney and his brother, Roy, and offers some thoughts about the creative processes behind the making of the film, FANTASIA. It is an interesting look at the conflicts between polar opposite brothers, creative impulses versus practicality and art versus commerce.
Written by Delaware County, PA, native, Bruce Graham, SOMETHING INTANGIBLE premiered just a few years ago, in 2009, at the Arden Theatre in Old City, Philadelphia.
Langhorne Players productions seldom fail to be well cast and ably directed. This is no exception. Nigel Rogers, very successful with his adopted American accent for this role, develops a solid and sympathetic portrayal of Dale Wiston, a frustrated "bean counter" who loves his wildly outrageous brother, even as he envies Tony's creative flair.
Tim Kirk has come up with a wild, larger-than-life Tony Wiston. However, there are many times when he is almost too manic, ricocheting around the stage, delivering lines in a booming staccato voice that is over-the-top and often difficult to listen to as he punctuates every third or fourth syllable in his delivery.
In contrast, Kimberly Hess as the intelligent psychiatrist, "Sonia," is quiet, calm and controlled as she tries to help Dale sort out his feelings about his brother even as she wards off Dale's frequent personal inquiries as to her personal life.
Joe Mattern, while on stage just a few times, is believable in the role of Doc Partelli the Wiston financial backer. Also acceptable is William McGuire, making his LP debut in the small supporting role of Leo Baxter.
And then, there is Sheldon Bruce Zeff portraying with gusto the larger-than-life orchestra conductor, "Gustav Von Meyerhoff." Call me 'Huffy'" he says. Zeff's professional stage experience is notable, including his having played Tevye in FIDDLER ON THE ROOF six times.
Elliot Simmons recently was on stage at LP in the leading role of THE KINGFISHER.
Sheldon Bruce Zeff, William McGuire, Nigel Rogers, Timothy Kirk in a scene from SOMETHING INTANGIBLE. (Photo credit: Eileen Simmons)
This time Simmons is directing — his 14th time for LP. The pace he sets for the show is good; he has cast and directs some interesting, believable characters.
As usual, Ken Junkin's set design works well, permitting three acting areas on the limited stage of the intimate LP theatre. Lighting design by Bob Beaucheane was appropriate and important because frequent scene transitions are denoted only with lighting.
SOMETHING INTANGIBLE opened Friday, July 12 and plays primarily on weekends through July 27. Ticket prices vary. Box office phone to leave a message: 215-860-0818. Website: www.langhorneplayers.org.
The Langhorne Players theatre is located on Rt. 332 west side of the bridge connecting Holland and Newtown.
SOMETHING INTANGIBLE
by Bruce Graham
Directed by Elliot Simmons
Langhorne Players
1440 Newtown Richboro Rd
www.langhorneplayers.org
Jean and Bill Brenner
Jean Brenner has an extensive background in performing, directing, doing theatre public relations, reviewing shows and writing newsletters. Last summer, she and her husband started MONARCH THEATRE TROUPE, a non-profit company, producing and directing The Apple Tree, a three act musical in August. Jake's Women, by Neil Simon was the next production in April, and Jean's next directing production will be The Fantasticks in July. Bill Brenner holds a Master of Arts in Theatre from the University of Delaware. Bill was hired to teach theatre at Bucks County Community College and to be general manager at Bucks County Playhouse where he stayed for three years, often performing in the Playhouse shows. Bill became chairperson of the Media and Performing Arts Department at BCCC where he stayed for 20 years. Last summer, Bill joined his wife in starting Bucks County-based Monarch Theatre Troupe.
"Curtain Up!" Podcast Episode 11: July 19, 2013
BYE BYE BIRDIE Brings 50s Music and Laughs to WDL
Ian P. Crawford July 18, 2013 - 8:38 am
It is in fact, as put on the stage, a pageant dignified by the richest and most imaginative poetry. These circumstances will, to some extent, account for what we must call the general disappointment expressed at the performance of the play on Saturday evening.
[WORDPRESS HASHCASH] The poster sent us '0 which is not a hashcash value.


In addition, I hope you can improve the expression below and make it sounds mouthwatering.
LEE Beef is one of the traditional dainties made by LEE Beef-processing Packinghouse. Featured by its good look, sweet-smelling and fine taste, the dry beef has won silver prize of quality products of Texas Industrial Association. The beef, dry but not hard, smooth but not soft, black outside while red inside, is like the character of Zhangfei, a noted hero of Chinese classic work -- Three Kingdom, so it is also called Zhangfei Beef.
It has been cruelly jilted.
LEE Beef is one of the traditional delicacies (not dainties) from (China?) now available in (?). This sweet-smelling, succulent dried beef won the Texan silver prize of quality in (year?).
It is also known as Zhangfei Beef as it reminds the makers of this Classical Chinese hero: (can' quite follow how a piece of beef is like a hero, perhaps you need to work on this a bit!).
also a meat 'processing packhouse' sounds a bit unsavoury to a westerner, like its just a huge production line/cheap quality whereas you are trying to promote a delicacy.
The Ceiling Has Been Being Painted?


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Comic Book Review: ANGEL #44
By SEAN ELLIOTT 05/30/2011
Writer: David Tischman and Mariah Huehner Penciler: Elena Casagrande Cover Artist: Elena Casagrande Distributor: IDW Well Angel and most of his crew survived AFTER THE FALL, and starting with issue #18 the series was simply re-named ANGEL. That was pretty much the point I lost interest in this series. Once Joss Whedon was no longer directly involved this series because the typical bad-genre spin-off comic book that has happened a hundred times over. The stories were weak and spread out, new useless characters were brought in, then killed off, or worse off they stuck around – and then the whole […]Read On »
Exclusive Interview: More BUFFY Season 9 and ANGEL AND FAITH comics news from Dark Horse
By PETER BROWN 04/19/2011
At WonderCon 2011, ASSIGNMENT X had the chance to sit down with Senior Managing Editor for Dark Horse Comics, Scott Allie, to talk about the upcoming new series for BUFFY – SEASON 9 and the new title ANGEL AND FAITH. While we revealed much of the details about these comics during WonderCon (and in our previous stories from our interview with him which are listed below), Allie has much more to say on the topic including a possible WILLOW mini-series as well as information about a possible SERENITY comic coming down the pipe from Dark Horse. ASSIGNMENT X: What are […]Read On »
WonderCon 2011: DOLLHOUSE comics mini-series coming in July (Exclusive)
While speaking with ASSIGNMENT X during an exclusive interview at WonderCon 2011, Dark Horse Senior Managing Editor Scott Allie reveals that DOLLHOUSE: EPITAPHS one shot comic book is just the beginning of the story for the company. Get ready for a five-issue mini-series with hinted plans at more if things go well. Allie also admits that while Dark Horse was on board about doing a DOLLHOUSE comic, Allie says, they were unsure about whether creator Joss Whedon would be down for supporting it. "Joss was unsure about doing a DOLLHOUSE comic and he came up with the EPITAPHS episodes, he said this […]Read On »
WonderCon 2011: BUFFY creator Joss Whedon will be actively involved with Season 9 (Exclusive)
By PETER BROWN
While speaking with ASSIGNMENT X during an exclusive interview at WonderCon 2011, Dark Horse Senior Managing Editor Scott Allie revealed what role creator Joss Whedon will have in the upcoming BUFFY THE VAMPIRE SLAYER – SEASON 9 comic books. "He's pretty busy, but we were really gearing up for how to do this with as little of his time as possible," says Allie. "And we had figured out how to do it," Allie says. "But [Joss] said he really wanted to be involved. So he has been making the time. He is writing the first issue of BUFFY, he'll be co-writing […]Read On »
WonderCon 2011: ANGEL comic books will become ANGEL AND FAITH (Exclusive)
While speaking with ASSIGNMENT X during an exclusive interview at WonderCon 2011, Dark Horse Senior Managing Editor Scott Allie revealed some major plans in store for the ANGEL comics which are moving from IDW to the Dark Horse family. The first of which is the name of the book, which will change to ANGEL AND FAITH focusing on the vampire and the vampire slayer. "After the traumatic events of Season 8 , Faith sticks with Angel in order to get his act together after everything happens," Allie says. "The two of them share the spotlight and both have their names […]Read On »
WonderCon 2011: The Scoop on BUFFY THE VAMPIRE SLAYER – Season 9 comics (Exclusive)
While speaking with ASSIGNMENT X during an exclusive interview at WonderCon 2011, Dark Horse Senior Managing Editor Scott Allie revealed some plans for the publisher's forthcoming BUFFY THE VAMPIRE SLAYER – SEASON 9 comics. After Season 8's long and scattered production schedule amounting to 40 issues for the season, Dark Horse is planning a much scaled back comic for Season 9, but that could be they are also launching concurrently ANGEL AND FAITH – the new ANGEL series from the publishing house. "Everyone felt that it took too long at 40 issues," Allie says. "So this season is going to […]Read On »
It's easy to criticize other people's work. Hell, it's a lot more simple than praising it sometimes, but in the case of BUFFY THE VAMPIRE SLAYER SEASON EIGHT I really had to struggle to come up with a legitimate list of ten things that could have either been handled better, or been left out of the forty issue story arc all together (CLICK HERE to read our Top 10 Good Things about BUFFY THE VAMPIRE SLAYER – SEASON 8). SEASON EIGHT was an enjoyable return of much loved characters both heroes and villains, and it was nice to see the […]Read On »
The X List: Top 10 Good Things About BUFFY THE VAMPIRE SLAYER – SEASON 8 comics
When approaching a list with the title: "The top ten good things about BUFFY THE VAMPIRE SLAYER – SEASON 8 comics," a person has to stop and really consider the subject matter. A normal season of a television show is just that: one season, or a year, or 23 or so episodes. Well, BUFFY – SEASON EIGHT started in 2007 and just finished in 2011. That's a long storyline to keep track of with lots of BUFFY alum scribes, and other comic writers coming and going to keep the stories fresh and interesting. For the most part "Season Eight" has […]Read On »
5 Things We're Not Looking Forward To with the BUFFY THE VAMPIRE SLAYER movie reboot
By CARL CORTEZ 11/23/2010
We were all horrified yesterday when Warner Bros. announced they were going to do a big-screen reboot of BUFFY THE VAMPIRE SLAYER. Being major fans of the Joss Whedon-created TV series, and with him having no involvement in the project, it's clear there's more nightmare announcements ahead that will send us fans screaming under the bed until this horrible nightmare is over. Did we mention the script is being written by newbie screenwriter Whit Anderson – she used to be an actress! However, there are a few things to be grateful for. First of all, considering Warner Bros. is involved […]Read On »


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Over the years, Donlen has helped many companies successfully manage their truck fleets. We've compiled five success stories to show how Donlen develops customized fleet management solutions to meet each customer's individual needs.


The Winther Viking Wheely Rider is an exciting new vehicle which gives children a fun way to develop their co-ordination skills. It takes great technique to make the Wheely Rider rotate and move back and forth so it great for developing core strength. The Wheely Rider provides fun, whilst also broadening children's awareness and understanding for other children with disabilities.


It's been a while since I posted something for my Gallery of Faces project.
Here's a little 5 x 7 piece I started a while back and put away for a while. I pulled it out this morning and finished it by adding some darks to her hair, shadows in and around her face, a few strokes to bring out the ruffles in her gown, and finally some "pink" to her cheeks.
It's a watercolor I adapted and painted from a magazine photograph. I especially liked the "smile" she had on her face.


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Here are three simple things to avoid to help you make sure you get the best possible translation.
It's a myth to think that the quality of the original text has no impact on the readability of the final translation – as the saying goes, garbage in, garbage out.
While any professional translator will query anything that's unclear or obviously wrong, any ambiguity always runs the risk of misinterpretation, especially if we are unable to speak to the person who wrote the original text.
If continual amendments are made, or a full text is not submitted, there is a further risk of errors creeping in. Lack of context makes for the hardest of translation assignments – short phrases with no feel for how the text fits in to the rest of the document are a minefield for misinterpretation.
Any in-house acronyms or abbreviations need explanation as might any specialist terms specific to your company.
Just take a minute to read through your text before sending it in – your translator is a professional linguist, but they're not a mind reader!
A colleague who speaks a little of the language in question probably isn't the best person to ask to proofread a translation – although they may well be familiar with your terminology, their grasp of grammar, style or things to look for when proofreading or editing may be severely lacking. Proofreading by colleagues who only know the target language can cause even more problems, as they have no idea what the original text was trying to say and may twist the message completely.
Ideally, a colleague with a good level of proficiency in the source language and native proficiency in the target language who also has a knowledge of the specialist terminology involved and your company's requirements is the ideal solution.
If such an individual is not available, we are also able to offer checking by a second translator, which will ensure that the translation is accurate, faithful to the original text and linguistically correct.
Translating from English to German then getting someone else to translate the German back to English to see if the original text was properly done will not work. It's a waste of time and money and completely pointless.
The opportunity for an error to be made is just increased – and it would be difficult to determine which party had made the error.
The simple exercise of putting a sentence back and forth in Google Translate should be enough to show you how quickly meaning can be lost and ambiguities created.
Far better to select the initial translation provider carefully, ensuring they have enough information to do the job properly, and taking care that the text for translation is clear in the first place.
There are of course many other ways to help your translator do a good job – here's a link to an earlier post with 10 top tips for getting the best translation that you may like.


After Jesus was resurrected, He appeared to the Apostles. He told them He was disappointed because they had not believed those who said they had seen Him after His Resurrection. He reminded them that He had great power both in heaven and on earth. Then He expanded their missionary callings, saying, "Go ye therefore, and teach all nations, baptizing them in the name of the Father, and of the Son, and of the Holy Ghost" (Matthew 28:19; Matthew 28:16-18; Mark 16:14). He also told them that only those people who believed and were baptized would be saved (Mark 16:16).
After Jesus ascended into heaven, the Apostles "went forth, and preached every where," and the Spirit of the Lord was with them (Mark 16:19-20).
After Jesus was resurrected, He appeared to the Apostles. He told them to teach the gospel to all the world. After Jesus ascended into heaven, the Apostles went forth to preach the gospel as the Savior had commanded them.
For 40 days after His Resurrection, Jesus met with the Apostles and spoke to them about the kingdom of God. After He had finished teaching them, He promised that the power of the Holy Ghost would come upon them and they would be witnesses of the Savior. (Acts 1:3-8).
Then the Apostles watched as Jesus was taken up into heaven and a cloud took Him out of sight. Two angels dressed in white suddenly stood by them and asked why they were looking up into heaven. The angels told the Apostles about the Second Coming of Jesus, when the Savior would come in a way similar to the one He had just left. (Acts 1:9-11).
Jesus taught His Apostles for 40 days after His Resurrection. He promised them the power of the Holy Ghost and that they would be witnesses of the Savior. Then, as the Apostles watched, Jesus was taken up into heaven. Two angels appeared and declared to the Apostles that Jesus would come again.
In a revelation given to the Apostle John, Jesus said, "Behold, I stand at the door, and knock: if any man hear my voice, and open the door, I will come in to him" (Acts 3:20).
Jesus wants everyone to believe in Him and receive the blessings that come to His righteous followers. He is ready and waiting to help everyone. He gives people the opportunity to learn about Him and accept His teachings. Those who have faith in Jesus can open the door to Him by repenting, being baptized, and living righteously. These faithful followers will receive the great blessing of eternal life with Jesus and Heavenly Father.
Jesus stands at the door ready to help us, but we need to invite Him into our lives. By having faith in Him, repenting, being baptized, and following His commandments, we open the door to the great blessing of eternal life with Him and Heavenly Father.
At the time the Savior ascended into heaven, two angels dressed in white stood by His Apostles and said, "Ye men of Galilee, why stand ye gazing up into heaven? this same Jesus, which is taken up from you into heaven, shall so come in like manner as ye have seen him go into heaven" (Acts 1:11).
Jesus will return to the earth again, but His Second Coming will be dramatically different from His humble birth in Bethlehem. When He comes again, He will descend in power and great glory (Matthew 24:30; D&C 29:11). His glory will be so great "that the sun shall hide his face in shame, and the moon shall withhold its light, and the stars shall be hurled from their places" (D&C 133:49).
The Second Coming will be a terrible day for the wicked. Those who have not repented will be burned and destroyed by the brightness of Jesus' coming. (Malachi 4:1; D&C 5:19).
The Savior's appearance will be a glorious day for the righteous. Those Saints who are on the earth will be changed and caught up to meet the Savior, while the righteous who have died will come out of their graves and be caught up to meet Him. (D&C 29:13; D&C 88:96-97).
No one except Heavenly Father knows when Jesus will come the second time (Matthew 24:36). But when He comes, He will be dressed in red and will appear in many places: "He shall stand upon the mount of Olivet, and upon the mighty ocean, even the great deep, and upon the islands of the sea, and upon the land of Zion" (D&C 133:20; D&C 133:48). He will stand among His people and rule over all the earth (D&C 133:25).
The Lord told us, "Prepare yourselves for the great day of the Lord" (D&C 133:10).
When Jesus ascended into heaven, angels told His Apostles that He would someday return. This event will be the Second Coming. No one but God knows when Jesus will come again, but the scriptures say He will come with power and great glory. It will be a terrible day for the wicked and a time of great joy for the righteous. Jesus will live among His people and rule over the earth for a thousand years of peace. The Lord has told us to prepare for the great day of His return.
Because Jesus died for us and was resurrected, everyone who has ever lived on the earth will be resurrected: "But now is Christ risen from the dead, and become the firstfruits of them that slept. For since by man came death, by man came also the resurrection of the dead. For as in Adam all die, even so in Christ shall all be made alive" (1 Corinthians 15:20-22).
Resurrection is a gift freely given to everyone through Jesus Christ. But to return to the presence of Heavenly Father, we must follow the teachings of Christ and the example He gave us when He said, "No man cometh unto the Father, but by me" (John 14:6).
Heavenly Father's ultimate gifts to us come through His Son, Jesus Christ. These gifts are happiness in this life as we follow His light and eternal life in the world to come. (John 8:12; John 11:25).
Because Jesus Christ died for us and was resurrected, everyone who has ever lived on the earth will be resurrected. We can live with Heavenly Father again by doing what Jesus taught us to do and by following the example He gave us.


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Independent opinions on video games and films
Japan-Exclusive Games
Ys V: Lost Kefin, Kingdom of Sand
March 7, 2019 June 14, 2019 / Red Metal	/ 7 Comments
By the time Nihon Falcom was slated to make a fourth installment in their highly popular Ys series of action RPGs, a significant number of their staff members had quit. Though the team drafted a rough outline for Ys IV, they had no resources with which to develop it. They were then left with no choice but to outsource the project to other companies. Of the developers they approached, only Tonkin House and Alfa Systems saw their interpretations of Ys IV to completion. Both versions, Mask of the Sun and The Dawn of Ys, debuted in late 1993 for the Super Famicom and PC Engine respectively. They received fairly positive reviews, though The Dawn of Ys ended up being the more acclaimed game despite Mask of the Sun eventually being declared the canonical Ys IV.
Shortly after both games were released, Nihon Falcom, having hired new talent, now had the resources with which to continue the series on their own. In December of 1995, they released Ys V: Lost Kefin, Kingdom of Sand for the Super Famicom. Although fans were initially ecstatic that the series' original developers regained creative control, the game was ultimately met with a cold response. Was Ys V worthy of such a backlash or is it a game misunderstood due to differing opinions of what the series should entail?
Ys IV: Mask of the Sun
February 10, 2019 March 13, 2019 / Red Metal	/ 7 Comments
After Nihon Falcom released the first three installments in their Ys series of action role-playing games, the installments proved popular enough to make appearances on nearly every active console from the Nintendo Famicom (NES) to the Sega Mega Drive (Genesis). Even if it was virtually unknown in the West, the series' domestic success ensured the inevitability of a fourth installment. Unfortunately, the success this series enjoyed came at something of a cost. After the release of Ys III: Wanderers from Ys, a substantial chunk of Nihon Falcom's staff members quit, thereby depriving the company of the resources needed to produce a sequel. They were in such dire straits that they couldn't even provide a full script for the game. Their contributions were limited to providing a vague outline and composing the music. They handed off what they could get done to Hudson, the company that published the highly praised compilation Ys Book I & II.
As Hudson collaborated with Alfa Systems on a game entitled Ys IV: The Dawn of Ys, Nihon Falcom pitched the idea to other studios so they could create versions for other prominent consoles. One such developer was Tonkin House, the company behind the SNES port of Ys III. Another was Sega, with whom Nihon Falcom had entered a partnership to port their output to the Mega Drive (Genesis). They even allowed the Korea-based developer Mantra to develop their own version of Ys IV. Mantra had released a highly successful version of the series' second installment named Ys II Special, which greatly expanded upon the source material and included more secrets than any other version of the game. However, Sega's version was canceled before it could get off the ground and although Mantra considered the offer, they ultimately declined.
Other than The Dawn of Ys, only the version developed by Tonkin House was making significant headway. Their take on the series' fourth installment was named Ys IV: Mask of the Sun. Though both developers pushed for a release in late 1993, Tonkin House cut Husdon and Alfa System at the pass by releasing Mask of the Sun one month ahead of The Dawn of Ys. It was released to a fairly lukewarm reception with Famitsu, the most widely read gaming publication in Japan, awarding it twenty-five points out of a possible forty. Was Tonkin House able to do Nihon Falcom's increasingly venerable series justice?
Ace Attorney Investigations: Miles Edgeworth – Prosecutor's Path
May 20, 2018 December 8, 2018 / Red Metal	/ 4 Comments
In 2009, the Ace Attorney franchise received its first spinoff title in the form of Ace Attorney Investigations: Miles Edgeworth. Fans rejoiced at the prospect of an entire game starring the fan favorite Miles Edgeworth, and it consequently fared well both with them and critics. In response to this positive reception, the game's producer, Motohide Eshiro, revealed that he had contacted Minae Matsukawa. Ms. Matsukawa was notable for having served as the producer for the DS port of Phoenix Wright: Ace Attorney along with its distant sequel, Apollo Justice. The reason for Mr. Eshiro to have contacted her was straightforward enough; he offered his services in developing a new Ace Attorney game. This project would officially begin in September of 2009, and the developers went to a "training camp" of sorts to talk about the game for an entire day for the purpose of outlining it.
Revealed in an issue of Famitsu with the name Turnabout Prosecutor 2 in September of 2010, this new game promised to see the return of Miles Edgeworth, Dick Gumshoe and Kay Faraday. Screenshots revealed the existence of a new gameplay mechanic with a prominent chess motif. In addition to revealing a few new characters, the article insisted that the game would focus more on Edgeworth himself than on other characters or past events. It went on to state that the creators wished to reveal a more human, conflicted side to him never before seen. It was around this time that the official website for the game launched.
Mr. Eshiro once again served as the producer of this game while Takeshi Yamazaki directed and wrote the scenario, sharing the latter duty with Yuki Nakamura. Ace Attorney Investigations was notable for having a development cycle that lasted much longer than those of its predecessors in the core series. Much of this can be attributed to the new gameplay mechanics necessitating Mr. Eshiro and his team to develop them from scratch. The development of its sequel ended up taking far less time due to already having a solid foundation on which they could create content. They had even gone as far as spending five days and four nights in a place dubbed the Capcom Manor to work on the game. The inspiration for this decidedly unorthodox method of brainstorming was inspired by the filmmaker Akira Kurosawa. The esteemed director would gather writers in a hotel room to conceive scripts for his films. At the manor, they systematically discussed the plot, formulated the new gameplay system, finalized the direction, and created sketches for a majority of the cast.
At the Tokyo Game Show convention of 2010, three new characters were officially revealed and named. A trailer showing gameplay footage of Turnabout Trial 2 revealed that many elements from its predecessor such as mentally connecting the facts of the case and utilizing the Little Thief to recreate the crime scene would make a return for this installment as well. In addition, a playable demo of the first episode, "Turnabout Target" was made available at the event. In November, the official website revealed the game's box art and its slated release date: February 3, 2011. The day came to pass and the game was released to a positive reception.
It didn't take long for Western fans to speculate the game's localization plans. In what was a doubtlessly disappointing move for countless overseas fans, Ace Attorney Investigations only ever saw an English translation. Capcom then proceeded to up the ante from this controversial decision by opting not to localize Turnabout Prosecutor 2 at all. Why they decided to limit the game to its domestic market isn't certain. Christian Svensson, the Senior Vice-President of Capcom's USA branch at the time said that the decision was made due to estimated returns being unlikely to cover localization costs. Meanwhile, Mr. Eshiro claimed that it was due to a scheduling issue; the staff who worked on this game had disbanded, moving to different teams after finishing it. Around this time, Capcom had been under fire for many controversial business decisions. The list of grievances include releasing multiple titles with on-disc downloadable content, canceling the highly desired sequel to Mega Man Legends, and proceeding to give up on the long-running series entirely once its creator, Keiji Inafune, left in 2010.
To Capcom's credit, they had many internal discussions on how to address this issue. Mr. Svensson said there might be potential to release the game as a downloadable digital title, thus reducing manufacturing costs. Talks about whether how they could localize this game continued into the next year. However, in 2012, Capcom announced that the core series was to, at long last, receive a sequel. This proved to be a mixed blessing, for Capcom quickly assured fans that it would be localized, but in doing so, all plans to bring Turnabout Prosecutor 2 to the West were effectively stopped.
Fortunately, all hope was not lost. Users on the Ace Attorney fan site Court-Records banded together to create a fan translation. This was not a task to be undertaken by amateurs, and to separate the wheat from the chaff, people had to submit applications, which in turn required the community's approval in order for them to be on the team. Alexa Ray Corriea writing for Polygon described this approach as uncommon, for most fan translations allow anyone to contribute. It was similar to the Mother 3 translation led by Clyde "Tomato" Mandelin in that it's clear the people involved wanted the translation to be as professional of a product as possible. The translation was released in an episodic format. In the autumn of 2013, a beta patch translating the first two episodes was released. Nearing the end of the following winter, work on the third episode was complete. In June of 2014, the game was at last fully translated into English, unofficially dubbed Prosecutor's Path. There have been many instances throughout history of quality games failing to leave Japan. Was this a game worth of the fans' immeasurable excitement?
Bokosuka Wars
April 18, 2018 May 3, 2018 / Red Metal	/ 13 Comments
In 1977, businessman and personal computer pioneer Kazuhiko Nishi along with Keiichiro Tsukamoto founded a company they named ASCII. It started off as a publisher of a magazine with the same name before Mr. Nishi found an incredible opportunity: getting to speak with Bill Gates, who had co-founded Microsoft in 1975. These talks led to the creation of Microsoft's first overseas sales office dubbed ASCII Microsoft in 1979. It was thanks to these valuable business propositions and Mr. Nishi's role in marketing Microsoft Japan's highly popular MSX home computer that his company became very successful.
In 1983, ASCII Entertainment held a "Software Contest" wherein other PC enthusiasts could enter their creations. A man named Kōji Sumii won the contest, and the name of his submission was Bokosuka Wars. Originally released for the X1, a home computer manufactured by Sharp Corporation, this title proved to be extremely popular in Japan. Such was the extent of the success of Bokosuka Wars that ASCII ported it to almost every home computer platform and gaming console available at the time. Despite its popularity, it never saw a release outside of its native homeland. As a result, many Western fans had no way of knowing that many masterpieces in the years to come owed at least part of their success to this game. With its silent legacy having been fully released by this point, how well has it stood the test of time?
Transformers: Mystery of Convoy
November 19, 2017 April 10, 2019 / Red Metal	/ 9 Comments
In 1984, five people, Kojin Ono, Takashi Matsuda, Hideaki Yoke, Hiroyuki Obara, and Satoshi Koizumi designed twenty-eight figures using molds from the Japanese toy lines, Diaclone and Microman. Hasbro, a high-profile American toy company brought the distribution rights to the molds, rebranding them as the Transformers for the North American market. They would later buy the entire toy line, giving them sole ownership of the intellectual property. In exchange, Takara, the company that originally owned the line would retain the rights to distribute the products in Japan.
Taking cues from the Diaclone toy line, the biggest selling point for Transformers was that, true to their name, they could transform. All of them had a default robot form, but through shifting the parts, they could turn into vehicles, devices, or even weapons such as pistols. The robots were divided into two factions: the heroic Autobots and the evil Decepticons (named Cybertrons and Destrons respectively in Japan). In the eighties, a majority of Western animated series were created with the goal of advertising toys to children. This was due to many factors such as regulations regarding appropriate content becoming stricter and the industry as a whole being on the verge of disaster. This is the approach Hasbro took, and with help from help from Toei Animation in Japan, a three-part miniseries based off of Transformers debuted in September of 1984. Both the animated series that spawned from it and the toy line were among the greatest successes of the eighties, and many more incarnations would follow in the coming years.
Shortly before the toy line's conception, Nintendo launched their first gaming console to use programmable cartridges in 1983: the Family Computer (Famicom). The first consoles were prone to failure due to a bad chip set, but after a product recall and subsequent reissue with a new motherboard, its popularity soared. Its following became even greater in scale once it was released in the West rebranded the Nintendo Entertainment System (NES). Whether it was in its native homeland or overseas, games on this platform often sold thousands or even millions of copies. This was especially true if the game bore a famous license from another medium.
As the Transformers franchise reached the height of its popularity, a developer named ISCO was commissioned to create a tie-in game. It was released in 1986 under the name Transformers: Mystery of Convoy – the titular Convoy being the Japanese name for Optimus Prime, the leader of the Autobots. Strangely, despite the franchise's success in the United States, Mystery of Convoy was never released outside of Japan. Is this an instance of the medium's first Western hobbyists being unable to experience a classic?
September 24, 2017 May 13, 2019 / Red Metal	/ 7 Comments
Gunpei Yokoi's Game Boy sold millions of units on its launch day in 1989. So great was the popularity of the first handheld console to truly come into its own that the one million units shipped overseas sold out within a few weeks. Three years prior to the Game Boy's release, a London-based developer named Argonaut Games created Starglider for the Commodore Amiga and Atari ST. This game, heavily inspired by the vector-based graphics of Atari's coin-operated Star Wars adaptation was one of the earliest first-person combat flight simulators available for home computers. It wound up being one of the bestselling titles for the platform, and won Crash magazine's "Game of the Year" award in 1986.
After observing the then-unique mechanics of Starglider, Nintendo sought to create a similar game for their handheld console. This project was slated to be published by Mindscape, a company established in Novato, California under the names Eclipse or Lunar Chase before Nintendo themselves took over the project after becoming interested in the idea of having three-dimensional graphics in a Game Boy title. Helming this project was Yoshio Sakamoto, a Nara Prefecture college graduate who worked under Gunpei Yokoi's supervision, contributing pixel art for the NES classic, Metroid. Shortly before the game's release, then-president Hiroshi Yamauchi shortened the title to a single English letter: X. When it was released in 1992, it proved to be a moderate success, providing the Japanese audience with a completely new experience while pushing the technical capabilities of the Game Boy to its absolute limits. Famitsu magazine would go on to list X as one of the Game Boy's most influential titles, being the first 3D game released for a handheld console in Japan.
Takeshi's Challenge
March 3, 2017 August 23, 2017 / Red Metal	/ 14 Comments
In the seventies, two friends, Takeshi Kitano and Nirō Kaneko (also known as Kiyoshi Kaneko), formed a comedy duo known as Two Beat. Taking on the stage names Beat Takeshi and Beat Kiyoshi, their manzai routines, a sketch which involves back-and-forth banter between a funny man (boke) and a straight man (tsukkomi), became a massive success when they performed on television for the first time in 1976. Mr. Kitano's risqué material was the true source of their popularity. As far as he was concerned, there were no unacceptable targets, as the elderly, the handicapped, the poor, children, and women among others found themselves the punch line of his humor. Despite being one of the most successful acts of its kind during the late seventies and early eighties, Mr. Kitano decided to go solo, dissolving the duo.
In 1985, Nintendo released Super Mario Bros., taking the entire world by storm and forever changing how artists went about creating 2D platformers. Mr. Kitano observed the game's overwhelming popularity and decided to create a live-action version – the result being Takeshi's Castle in 1986. Each show involved anywhere between 100 and 142 contestants undergoing a series of grueling physical challenges with the goal of reaching Mr. Kitano in his castle. This proved to be easier said than done, for the difficulty in accomplishing this task was such that only nine people ever won. It was a beloved show in its native homeland, and it would become a cult classic when it began broadcasting overseas, reaching an unexpected level of popularity in Spain.
In the same year Takeshi's Castle debuted, Taito Corporation, the company behind the 1978 arcade sensation, Space Invaders, planned an adaption for Nintendo's Famicom console. When he learned of this, Mr. Kitano himself contacted the designers about ideas for an entirely original game. Inserting his trademark brand of black comedy, the fruit of this endeavor was released in December of that year under the name Takeshi's Challenge. Other video games bearing the name of a celebrity had been developed prior to this one, but Mr. Kitano was the first to actively contribute to the development process. Partly because of his fame, Takeshi's Challenge ended up moving 800,000 units, and it left a profound impact on all who played it.
January 31, 2017 April 19, 2018 / Red Metal	/ 14 Comments
In 1994, Mother 2: Gigyas Strikes Back, the follow-up to Shigesato Itoi's beloved Famicom game was released. It accomplished the impossible by eclipsing the seemingly insurmountable popularity of its predecessor. Although it took some time, the sentiment was eventually shared with Western gaming fans who knew the game as a standalone title named Earthbound. With two smashing successes under their belt, it wasn't long before fans clamored for a sequel. They weren't alone either; so great was Mr. Itoi's own enthusiasm that he called the lead designer, Akihiko Miura, in the dead of night to inform him of his new idea for the series' concluding installment before promptly being informed that "it wasn't time for that". In fact, he had this idea so early, it was originally slated to be released on the ill-fated Super Famicom CD, a peripheral for their 16-bit console made to compete with the Sega CD, their rival's equivalent. The team behind Earthbound regrouped for its sequel, and in a daring move, they forewent the prototyping phase, going straight into development under the belief that they would create something unprecedented. Mr. Itoi is on record stating that he wanted to make the game like a Hollywood film. He and his team began the project in 1994, expecting to complete it in 1996 whereupon it would see the light of day on Nintendo's then up-and-coming 3D console: the Nintendo 64.
Unfortunately, it didn't take long for their plans to go awry. While Earthbound ran into its own problems, the Super Famicom was an established system, and any technical issues were solved once a gifted programmer named Satoru Iwata dealt them. The Nintendo 64 was a horse of a different color – especially in the mid-nineties when 3D gaming was in its primordial phase. That the hardware was largely experimental coupled with the team's understandable lack of experience with it caused development to stall. Not helping was that Mr. Iwata had been promoted to president of HAL Laboratory, meaning he had far less time to work on the game, and in 1995, Mr. Itoi's company, Ape Inc., became Creatures with many of its members proceeding to assist an up-and-coming designer named Satoshi Tajiri with a project of his own: Pokémon.
Despite these setbacks, by 1996, the game was in an advanced state under the working title of Mother 3: Strange Creatures Forest. During this, Nintendo tried once again to capitalize on the increasingly popular CD-ROM format that paved a golden road for Sony's PlayStation console with their proposed Nintendo 64DD (Dynamic Drive). It was touted as "the first writable bulk data storage device for a modern video game console," which included features such as a real-time clock for persistent game world design, and expanded, rewritable data storage. Shortly after the technology's announcement, it was decided that Mother 3 would be one of the system's launch titles. Nintendo originally intended for the 64DD to be released in 1996 – the same year as the Nintendo 64, but it ran into numerous delays until it was pushed back to 1999. By then, interest in the product had waned, and it only boasted nine games in its library by the end of its run.
The tumultuous handling of the 64DD prompted Mr. Itoi and his team to downgrade their project to a simple Nintendo 64 title once more. By 1999, they managed to complete a playable demo which was showcased at Spaceworld, an annual video game trade event hosted by Nintendo. This time, the game had a definitive title: Mother 3: The Fall of the Pig King, and it was even scheduled for a North American release under the name Earthbound 64. As Earthbound gained a significant following in the West and it was a beloved classic in its native homeland, fans waited with bated breath to see what Mr. Itoi had in store for them. Their hope began to fade once the game was delayed again to 2000, yet failed to make an appearance at the E3 convention of the same year. With nothing to show for all of their hard work, Mr. Itoi announced the project's cancelation in August of 2000, and it seemed his story would remain untold.
However, Shigeru Miyamoto was still interested in bringing the work to fruition. In 2003, the fans' faith in the series was restored thanks to the release of Mother 1 + 2, a Game Boy Advance compilation port of Mr. Itoi's first two games. A small message at the end of a TV advertisement stated, "We're working on Mother 3 for the Game Boy Advance…" Various people had approached Mr. Itoi for the proposal of film or novel adaptations of his canceled project, but he declined, believing it could only be a game and nothing else. Mr. Iwata speculated in hindsight that the game didn't really need to be in 3D when his colleague's talents lied in the written word, and Nintendo's newest handheld console seemed to provide the perfect solution for their troubles. The machine would provide them with specifications similar to the tried-and-true Super Famicom, eliminating any uncertainties the team might have had. With an entirely different team formed by employees from two companies, HAL Laboratory and Brownie Brown, Mr. Itoi set forth to at last create the third and final installment of his series. The latter company was composed of former Squaresoft 2D artists, and one of its members, Nobuyuki Inoue, served as the director for Mother 3, having achieved success as the scenario writer and battle designer for Live A Live. This time, development progressed with little incident, and the game, now simply titled Mother 3, was finally released in 2006 – twelve years after its direct predecessor.
As the compilation Mother 1 + 2 was not released in the West, North American hobbyists attempted to persuade Nintendo to localize Mother 3. To ensure their pleas would not fall on deaf ears, they sent a petition that received over 30,000 signatures along with a book containing Earthbound art, stories, comics, and even music all made by fans. Sadly, these impressive efforts were for naught, as Nintendo announced that they were not interested in exporting Mother 3 overseas. Unwilling to let this deter them, the fans took it upon themselves to provide their own translation. The project was led by Clyde "Tomato" Mandelin, a professional translator who previously worked on anime such as Dragon Ball and Lupin the 3rd as well as other video games including Kingdom Hearts II. The process proved arduous, and Mr. Mandelin said that "no text display routine wound up untouched." Even those with lesser roles were estimated to have spent anywhere from fifty to one-hundred hours while the leaders contributed one-thousand. Still, the team soldiered forward, and the patch was completed in 2008. Within its first week, it received over 100,000 downloads, and Mother 3 enjoyed an overwhelmingly positive reception. Fans have been quick to point it out as one of the decade's finest works – a sentiment echoed in several gaming publications – with some going as far as declaring it Mr. Itoi's magnum opus.
Treasure of the Rudras
October 24, 2015 May 29, 2017 / Red Metal	/ 3 Comments
The nineties was a golden age for Squaresoft; during the course of this decade, many of their creations would become timeless classics such as Super Mario RPG and Chrono Trigger. When the medium made the leap to 3D, many third-party developers would move on from Nintendo to Sony – their new PlayStation console offering a more versatile format for them to develop games on. Nearly two years after the console's debut, Squaresoft released a new entry in their Final Fantasy series. The previous three entries introduced many game enthusiasts to the JRPG genre, so one could only imagine their confusion when this newest installment was titled: Final Fantasy VII. It wouldn't be long before fans had the answer to this mystery – the second, third, and fifth Final Fantasy games were never localized. Once the internet became widely available, fans would discover other titles in Square's library that remain exclusive to Japan. One such game is Treasure of the Rudras. Released in 1996, it was one of the last games Square would develop for the Super Famicom before the debut its 64-bit successor.
Live A Live was a game made by SquareSoft. It was released in 1994 for the Super Famicom, the Japanese equivalent of the Super Nintendo. It's an extremely ambitious RPG game; rather than being one long story, you are given many short stories, each in a different time period from prehistoric times to the far future. This concept provides one of the most unique experiences in gaming history that is sadly, though understandably given its lack of a Western release, often overlooked.
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