text:
Banshee Features
Baldur's Gate
Baldur's Gate II
Baldur's Gate: Dark Alliance
Baldur's Gate: Dark Alliance II
Beyond Divinity
Champions: Return to Arms
Curse of the Azure Bonds
Demon Stone
Deus Ex: Invisible War
Divine Divinity
Divinity: Original Sin
Drakensang: The River of Time
Dungeon Siege II
Dungeon Siege III
Dungeons & Dragons Dragonshard
Dungeons & Dragons Heroes
Dungeons & Dragons Tactics
Eschalon: Book I
Eschalon: Book II
Eschalon: Book III
Eye of the Beholder II
Eye of the Beholder III
Fallout: BoS
Fallout Equipment Database
Freedom Force vs. Third Reich
GameBanshee BBS
Hellgate Global
Icewind Dale
Icewind Dale II
Jade Empire
King's Bounty: The Legend
Legend of Grimrock
Legend of Grimrock II
Planescape: Torment
Pool of Radiance
Pool of Radiance: RoMD
Pools of Darkness
Secret of the Silver Blades
Shadowrun Returns
Shadowrun: Dragonfall
Shadowrun: Hong Kong
Space Siege
Star Wars: KotOR
Star Wars: KotOR II
System Shock 2
Temple of Elemental Evil
The Incredible Adv of Van Helsing
The Incredible Adv of Van Helsing II
Titan Quest
Two Worlds
Vampire: tM - Bloodlines
Vampire: tM - Redemption
Wizards & Warriors
5 based on one vote
Release Date :
Platforms :
Perspective :
inXile Entertainment will officially be bringing us a spiritual successor to Planescape: Torment, and it will be set in Monte Cook's Numenera setting.
Latest Viewer Comments
I find it commendable that this site is still up and going in a way, best regards
Their argument is that perpetual isn't the same as irrevocable, but that's not logical. Of course you never know how a court will rule. Also it's possible there's a precedent they can cite.
Could they legally do that?! I mean Pathfinder is already using Wizards' OGL and now Paizo is putting together their own OGL based on Pathfinder?
The thing about conversion mods for 3D games is that by the time they are done (if ever), the engine they are converting to is already so old that it defeats the purpose of conversion. I'd rather play the original (well, not Oblivion) if it is still playable and add some enhancemets to update it a bit. You could argue that some things, like Morrowind's combat, can only be fixed by conversion due to engine reasons, but still I don't think that switching it to Skyrim's systems would do the game a favour.
I think the reason for no manual saves is so you can't redo your choices when they don't work out. It was a bit frustrating to be rushed through the investigation and have to accuse people of murder based only on motive. Also some of the people's attitudes seemed too modern.
Cool that Paizo stepped into the breach. Never tried PF nor SF 2.0, though.
Thank you for GB
I started coming here way back when mainly for the BG and BGII subsites, and kept coming to keep up with the RPG landscape throughout the years. Thanks for all the work you put into the site Jon, and best wishes!
I get the feeling. My main gripe with 2E (and I played a lot), is two-fold:1. Virtually no player agency in building a character. (Yes, RP, I get it, but I don't need rules anyway to flesh out my character.)2. Way too much DM agency. It makes it very easy for a DM to play against their players and treat them unfairly, given the leeway DMs get under those rules. (A gripe I also have with 5E.)I have seen way too many DMs of that type.
Yup, I'm currently replaying NWN2 and it shows. Anyway, that's why I mentioned that I get the appeal of 3e, it allows pretty much whatever you want and you can always find a way to justify it RP-wise. That and it got rid of some hardcore stupid stuff like save vs wands. It's more of a personal preference, to me a more restrictive approach feels more grounded in the lore of the setting (if this makes any sense to you).
Pentiment Review
Legends of Amberland: The Forgotten Crown Review
Mount & Blade II: Bannerlord Review
Wildermyth Review
Alaloth: Champions of the Four Kingdoms Preview
Songs of Conquest Preview
George Ziets Interview
Weird West Review
Age of Grit Review
Knights of the Chalice 2 Review
Solasta: Crown of the Magister - Inner Strength
World of Warcraft: Dragonflight
Swords and Sorcery: Sovereign
Horizon: Call of the Mountain
Nox Archaist: Lord of Storms
Support GB
Immortalized
© Copyright 2000-2023. GameBanshee. All Rights Reserved.
Adam Heine Interview
Adam Heine, who you may know as one of the developers on Planescape: Torment and the lead designer on inXile's Torment: ...
InXile Entertainment - 20th Anniversary Documentary
It seems like 'tis the season for big round anniversaries, as hot on the heels of Fallout's 25th, we're now celebrating 20 ye...
Back in 2019, during a Matt Chat episode, George Ziets told the world about Digimancy Entertainment, his new studio dedicated...
GOG Winter Sale Now Live
GOG's annual Winter Sale is now live, offering great deals across the board, a number of specialized bundles, and a free co...
GOG - Grand RPG Sale Live
If you're interested in buying some RPGs while also saving a bit of cash, you can now participate in GOG's Grand RPG Sale...
Chris Avellone on Video Game Narratives
Play Diaries, a website dedicated to video game storytelling, recently had an opportunity to pick Chris Avellone's brain fo...
Kevin Saunders Interview, Part 2 - Matt Chat
The second part of Matt Barton's chat with Kevin Saunders is now live (the first part can be found here). This time around,...
Kevin Saunders, a veteran designer who you may know for his work on Star Wars: Knights of the Old Republic II - The Sith Lord...
Colin McComb Interview, Part 3 - Matt Chat
The third and final installment of Matt Barton's interview with Colin McComb is primarily focused on inXile Entertainment�€...
Last week, we got a chance to check out the introductory part of Matt Barton's chat with Colin McComb that was focused on M...
Colin McComb Interview - Matt Chat
Colin McComb, a prominent game designer who worked on a number of high-profile pen and paper RPG settings including Planescap...
George Ziets Interview, Part 5 - Matt Chat
The fifth and final installment of Matt Barton's extensive chat with George Ziets covers plenty of interesting topics, includ...
Colin McComb Interview
Colin McComb, a veteran video game writer and RPG designer who worked on Dungeons & Dragons, Fallout 2, and Torment: Tide...
Developers Discuss the Future of CRPGs
A number of notable video game developers, including the likes of Brian Fargo and Josh Sawyer, share their thoughts on what t...
Does RPG Mean What it Did a Decade Ago?
Who are we? Why are we here? What can change the nature of a man? What is an RPG? All these questions have stumped scholars f...
Chris Avellone Interview
After roughly two years of correspondence, the long-awaited RPG Codex interview with Chris Avellone is finally here, or at le...
Robot Cache Digital Video Game Platform Announced
Following numerous cryptocurrency-related social media posts over the past several months, inXile Entertainment founder (and ...
A Look Back at the RPGs of 2017
With a thoroughness that can put to shame most of their peers, the folks at TechRapor looked back at the RPGs of 2017. Even C...
The Best RPGs of 2017
Let's start the new year with something positive, shall we? 2017 was a great year for video games and it just so happens that...
How Isometric Environments Are Made?
If, like me, you prefer isometric games to their first- or third-person counterparts, this article where Paul Fish, former Ob...
The Best RPGs on PC - PCGamesN
Flexing their list-making muscles prior to the inevitable game of the year season, the folks over at PCGamesN have put togeth...
Torment: Tides of Numenera Sales "Disappointing"
inXile CEO Brian Fargo has spoken candidly with PCGamesN about the lackluster sales figures for Torment: Tides of Numenera, t...
InXile Entertainment 15th Anniversary Sale
Inxile Entertainment, the studio Brian Fargo founded back in 2002 after leaving Interplay, is celebrating its 15th birthday w...
How To Start Roleplaying Somebody Other Than Yourself
Over the years, I've encountered no shortage of people who felt daunted by the prospect of having to create nuanced RPG chara...
The Best Games of 2017 So Far
The folks at Rolling Stone have rounded up what they feel are the best video games released during the first half of this yea...
GOG RPG Sale
The folks at GOG want to distract us from this summer's sweltering heat by offering us a chance to play a lot of heavily disc...
Ustatkowany Gracz, or The Settled Down Gamer, a Polish website, has managed to get some alone time with Chris Avellone and as...
Should You Play Torment: Tides of Numenera?
A couple of PCGamesN editors have recently sat down to discuss InXile's Torment: Tides of Numenera and that led them to a len...
Brian Fargo on IGN Unfiltered, Part 3
The latest part of Brian Fargo's IGN Unfiltered interview is a bit on the shorter side but it's packed with interesting stuff...
GB Feature: Torment: Tides of Numenera Review
After a long article hiatus due to the challenges we experienced back in March and April, we're finally ready to get back to ...
Torment: Tides of Numenera Review
Introduction Torment: Tides of Numenera is the latest role-playing game from inXile Entertainment, and it's being listed as ...
Richard Cobbett on Shared Universes
Richard Cobbett spends the majority of his latest RPG Scrollbars column talking about all the times video games, and RPGs in ...
PC Gamer's RPG Dream Team
The editors at PC Gamer have put together a list of the best, in their opinion, RPG companions. The result is quite an eclect...
Torment: Tides of Numenera - Servant of the Tides Update Trailer
The latest content update for InXile's Torment: Tides of Numenera introduced a new companion and the Voluminous Codex to the ...
Does Your Video Game Have Too Many Words?
On his personal blog, Jeff Vogel of Spiderweb Software says what we've all probably been thinking. That is – video game...
Torment: Tides of Numenera Content Update
The latest post-funding Kickstarter update for InXile's Torment: Tides of Numenera informs us that some of the previously cut...
InXile Entertainment Interview
An RPG Codex representative has recently visited the offices of InXile Entertainment and came back with a lengthy interview f...
Torment: Tides of Numenera Interview
The folks at RPGWatch have put together a lengthy interview with some of the core inXile designers who worked on Torment: Tid...
Torment: Tides of Numenera Update #67
The 67th, post-funding Kickstarter update for Torment: Tides of Numenera informs us that the physical rewards have begun ship...
Brian Fargo to Retire After Wasteland 3 Releases
It's a bit difficult to internalize but Brian Fargo's career in gaming will have spanned 38 years in 2019, when Wasteland 3 i...
Brian Fargo Interview
A short interview with InXile's Brian Fargo has surfaced on The Gaming Ground. In it, the veteran developer talks about old s...
Torment: Tides of Numenera Retrospective Podcast
In what seems to be becoming a once every five years tradition(quinquennial, as the fancy people call it), Eurogamer has orga...
Torment: Tides of Numenera Reviews
Now that inXile's Torment: Tides of Numenera has had nearly two full weeks to sink in, more online sources are doling out the...
Torment: Tides of Numenera Livestream Interview
Two of the developers behind Torment: Tides of Numenera have participated in an hour-long Twitch Livestream hosted by GamesRa...
Torment: Tides of Numenera Updates #64-66: New Content Incoming
There has been some new activity on the Torment: Tides of Numenera Kickstarter campaign page since the last time we checked, ...
Torment: Tides of Numenera Beginner Advice
This article on GameRevolution describes five essential things one should know before attempting to play Torment: Tides of Nu...
Planescape: Torment & Torment: Tides of Numenera Connections
With the long-awaited release of Torment: Tides of Numenera finally upon us, GOG has an interview with Colin McComb and Adam ...
inXile's spiritual successor to the brain-etching Planescape: Torment has been taking the world by storm all week, and that m...
RPG Sale on GOG, Eschalon: Book I is Now Free
The release of Torment: Tides of Numenera is a big deal for RPG fans everywhere. To commemorate this occasion, GOG is having ...
The reviews for Torment: Tides of Numenera are coming in and the current aggregate Metacritic score sits at 84. The individua...
Torment: Tides of Numenera Released
After a wildly successful Kickstarter campaign and four years of development, InXile's spiritual successor to Planescape: Tor...
George Ziets Interview, Parts Three and Four
Rather than make us wait any longer, Forbes has published the third and fourth entries to the interview they conducted with v...
George Ziets Interview, Part Two
The second installment in Forbes' four-part interview with veteran RPG designer George Ziets is now online, with this particu...
George Ziets Interview, Part One
Forbes has started to crank out a four-part interview with veteran RPG designer George Ziets, and while Torment: Tides of Num...
There's an interview with inXile Entertainment founder Brian Fargo up on [a]listdaily, where they've quizzed the former Inter...
Torment: Tides of Numenera Cinematic Story Trailer
In a new two-and-a-half-minute cinematic trailer for inXile's Torment: Tides of Numenera, we're treated to the backstory behi...
Torment: Tides of Numenera Update #63: A Look Back on Development
A new Kickstarter post-funding update is up for InXile's Torment: Tides of Numenera. It reminds us about the interactive ques...
Torment: Tides of Numenera Cut Content
For a couple of days now, I've been seeing various posts and articles pop up all over the place talking about the troubled de...
Torment: Tides of Numenera Previews
A number of journalists have recently played a Demo version of Torment: Tides of Numenera that allowed them to explore The Bl...
Torment: Tides of Numenera Combat Trailer
We don't have much longer to wait until Torment: Tides of Numenera hits store shelves and virtual collections, so it's with a...
Torment: Tides of Numenera Goes Gold, Interactive Quest Video
Techland fired over a press release today that not only quietly announces that inXile's Torment: Tides of Numenera has offici...
The CRPG Genre is not Dead!
Against footage of Torment: Tides of Numenera, Dungeon Rats, The Age of Decadence, Copper Dreams, Underrail, and other recent...
Torment: Tides of Numenera Gets New Early Access Update
Now that Torment: Tides of Numenera has a release date, the build used for the Early Access version of the game was starting ...
Torment: Tides of Numenera Creative Lead Video Q&A
In case you're interested in Torment: Tides of Numenera, you might want to check this video Q&A with creative lead Colin ...
Torment: Tides of Numenera Release Date and Pre-orders Announced
Techland and inXile Entertainment pulled back the curtain on their release plans for Torment: Tides of Numenera this morning ...
Richard Cobbett's RPGs of 2016 and 2017
Since the last time we checked, Richard Cobbett has published two packed columns for Rock, Paper, Shotgun, dealing with the R...
Torment: Tides of Numenera "Jack" Class Trailer
The Torment: Tides of Numenera developers at inXile Entertainment concluded their trilogy of trailers highlighting the game's...
Torment: Tides of Numenera Update #60: Closer to Release, New Novellas
The latest Kickstarter update for Torment: Tides of Numenera invites the last 5% of backers to join inXile's internal portal ...
Torment: Tides of Numenera "Glaive" Class Trailer
After releasing a trailer that covered the Nano class, the folks at inXile Entertainment have released a new trailer for Torm...
Torment: Tides of Numenera "Nano" Class Trailer
inXile has released the first of three trailers for the classes of Torment: Tides of Numenera. This one focuses on the Nano, ...
It's been a while since EGX 2016, but understandably, transcribing interviews is a laborious project, so the folks at GameSki...
Torment: Tides of Numenera Update #59: Interface Improvements
While they have their hands busy with the Wasteland 3 Fig crowdfunding campaign, the developers at inXile still found the tim...
Torment: Tides of Numenera "The World of Numenera" Trailer
Techland has published a new trailer for inXile Entertainment's upcoming Planescape: Torment spiritual successor, Torment: Ti...
Torment: Tides of Numenera EGX Presentation Video
During EGX, inXile Entertainment creative lead Colin McComb has given a relatively short (35 minutes) presentation on the pro...
Torment: Tides of Numenera Fan Q&A Video, Part Two
The second and final part of inXile's fan Q&A with Torment: Tides of Numenera creative lead Colin McComb and senior write...
Torment: Tides of Numenera Fan Q&A Video, Part One
Creative lead Colin McComb and senior writer Gavin Jurgens-Fyhrie have answered some questions coming from fans on social med...
inXile Entertainment to Sell 3D Models from Wasteland 2 and Other Titles
I'm not sure if this is a sign of things to come or if it ultimately won't catch on due to a number of factors, but in any ev...
A Conversation With the Creators of Torment: Tides of Numenera
While this interview from GameRanx doesn't really add anything we don't already know about Torment: Tides of Numenera, you mi...
Torment: Tides of Numenera Update #58: Gamescom and Building the Necropolis
The latest Kickstarter update for Torment: Tides of Numenera includes a report of the team's experiences at Gamescom and a lo...
Torment: Tides of Numenera "Legacy & Meaning" Video
If you're a regular visitor here at GameBanshee there's a very good chance that you already know everything that's explained ...
Torment: Tides of Numenera Previews and Gameplay Footage
The beginning of September brings us a few more previews and a long gameplay look at Torment: Tides of Numenera, inXile's spi...
Brian Fargo on Torment, Leading a Team and inXile's Future Projects
I promise we're going to eventually run out of things to report from this year's Gamescom, but for now that's not the case ye...
Torment: Tides of Numenera Preview
The folks at RPGWatch have published a preview of Torment: Tides of Numenera as part of their coverage of the various RPGs s...
Torment: Tides of Numenera Gameplay Preview
Eurogamer has published a preview-cum-interview of Torment: Tides of Numenera. The video is completely focused on gameplay, w...
Torment: Tides of Numenera Video Interview, Gameplay Footage
The folks at Turtle Beach have taken Gamescom as an opportunity to chat with inXile CEO Brian Fargo about the company's upcom...
Torment: Tides of Numenera Interviews
Several members of the inXile Entertainment team are busy showcasing Torment: Tides of Numenera at Gamescom this weekend, and...
Torment: Tides of Numenera Update #57: Techland Partnership, Console Releases
While the latest update for Torment: Tides of Numenera's Kickstarter page also offers news on The Explorer's Guide sourcebook...
Torment: Tides of Numenera to Get Console Ports
Eurogamer has words from their Polish website that inXile Entertainment and their publisher Techland will bring Torment: Tide...
Torment: Tides of Numenera Impressions
The folks at RPGWatch have published a short first impressions piece for Torment: Tides of Numenera, based on the current bet...
Torment: Tides of Numenera Publisher is Techland
While yesterday's update kept the name of the publisher that's helping inXile with Torment: Tides of Numenera under wraps, to...
Torment: Tides of Numenera Update #56: Beta Available to All Backers, Game Delayed to Early 2017
The folks at inXile have sent out a new Kickstarter update for Torment: Tides of Numenera, and it's one that includes plenty...
Chris Avellone Explains Why He Prefers Freelancing to Work at Obsidian
Podcast "My Favorite Game" has published an interview with Chris Avellone, ostensibly to talk about Wasteland, which happens ...
The folks at Existential Gamer have published a new interview with Brian Fargo, the CEO of inXile Entertainment. During the i...
Feargus Urquhart Interview
The RPG Codex has published an interview with Obsidian Entertainment CEO Feargus Urquhart fresh off this year's Digital Drago...
Torment: Tides of Numenera Update #55: Red Novella Out, Production Update
The Torment: Tides of Numenera Kickstarter campaign has received a new post-funding update that includes two particularly val...
inXile Entertainment's Torment: Tides of Numenera is the subject of a brief and favorable preview on Just Press Start, where ...
Torment: Tides of Numenera Video Interview
Gregory "ArvanEleron" Wilson has done another Torment: Tides of Numenera-focused video interview during his one of his Twitch...
Torment: Tides of Numenera Update #54: First Writing Pass Complete, Beta Feedback
The latest post-funding update for Torment: Tides of Numenera unfortunately doesn't include much in the way of news for the t...
Fantasy novelist, English professor and Twitch streamer Gregory "ArvanEleron" Wilson and North American sales & marketing...
Torment: Tides of Numenera Will Make Unusual Demands of You
Eurogamer's Robert Purchese has penned the website's own preview for Torment: Tides of Numenera, which contains plenty of wor...
Advice From Torment: Tides of Numenera
Killscreen's Chris Breault wrote an article on the Torment: Tides of Numenera beta after spending a number of hours on it. In...
Torment: Tides of Numenera Early Access Patch #1 Released
The first patch for Torment: Tides of Numenera's beta has been released on Steam. The patch includes a large amount of fixes,...
We have rounded up a few more previews for Torment: Tides of Numenera, inXile's spiritual successor to Planescape: Torment, w...
Now that an early build for the title is available for purchase on Steam Early Access, it seems prudent to round up a number ...
Torment: Tides of Numenera Now Available on Steam Early Access
After an early release that was limited to backers of the project who pledged at an appropriate tier or bought the add-on, To...
CRPGs are Back, and They're Better Than Ever
Pointing at the availability of Wasteland 2, Pillars of Eternity, Divinity: Original Sin, and Shadowrun Returns, as well as...
inXile Entertainment's forthcoming RPG Torment: Tides of Numenera is the subject of two new and relatively detailed previews,...
Torment: Tides of Numenera Beta Live for Backers
Backers at the right pledge levels will be able to download the Torment: Tides of Numenera beta and also the Torment comic bo...
Torment: Tides of Numenera First Hour of Gameplay
inXile CEO Brian Fargo and lead area designer George Ziets were the guests of honor of today's episode of IGN Plays Live. The...
Torment: Tides of Numenera Update #52: Music Track and Circus Minor
The folks at inXile Entertainment have released the 52nd update to the Torment: Tides of Numenera Kickstarter, which contains...
Torment: Tides of Numenera Beta to Launch Later This Month, Update
The latest update for Torment: Tides of Numenera includes important news for those of us who have been looking forward to the...
The RPGs to Look Forward to in 2016
Richard Cobbett's The RPG Scrollbars weekly column for Rock, Paper, Shotgun has received its first entry of the year in the f...
Chris Avellone Talks Obsidian Departure and More
Chris Avellone's departure from Obsidian Entertainment, a company he co-founded back in 2003, was one of the most notable RPG...
Torment: Tides of Numenera Update #50: Beta Test, Order of Truth, Backer NPCs
The latest post-funding update for Torment: Tides of Numenera is notable for giving us a beginning of 2016 release window fo...
inXile Entertainment's (and former GameBanshee editor) Thomas Beekers was recently interviewed over at RPGNuke about a varie...
Torment: Tides of Numenera Delayed to 2016, Project Director Leaves
InXile Entertainment has included two important announcements in the latest post-funding Kickstarter update for Torment: Tide...
inXile Entertainment Opens New Orleans Studio
GamesIndustry is reporting that inXile Entertainment, the game development studio founded by Brian Fargo after he left Interp...
Torment: Tides of Numenera Update #48: New AST, Crisis Gameplay Footage
A new post-funding Kickstarter update for Torment: Tides of Numenera has gone live today. For backers at high tiers, it's not...
Torment: Tides of Numenera Post-funding Update #47
A new post-funding update for the Torment: Tides of Numenera Kickstarter crowdfunding campaign has been released. It offers s...
Classic RPG Pax Prime Panel Audio Recording
The folks at Larian Studios have recorded the audio of the "Classic RPGs Forever" panel from PAX Prime and published it on it...
Torment: Tides of Numenera AST B0 Released, New Footage
While it might get lost in the PAX Prime coverage, it's worth noting that a new Alpha Systems Test build of Torment: Tides of...
Torment: Tides of Numenera Alpha Gameplay Footage
The Alpha Systems Test for Torment: Tides of Numenera is under no embargo of any kind, so backers who backed at a high enough...
Torment: Tides of Numenera Alpha Systems Test Now Available
If you pledged enough money toward Torment: Tides of Numenera to be considered an "Alpha System Tester" during its crowd-fund...
Torment: Tides of Numenera Post-funding Update #46: Narrative Character Generation
In the latest post-funding update for Torment: Tides of Numenera, the developers at inXile talk briefly about the upcoming "C...
Torment: Tides of Numenera Update #45: Livestream Talk, WIP Map
The folks at inXile have been pushing updates for all their crowdfunded projects today, including Torment: Tides of Numenera....
There's an interview with Torment: Tides of Numenera project lead Kevin Saunders and design lead Adam Heine up on the Red Bul...
Torment: Tides of Numenera Update #44: Production, Fettles, Lore
The latest Kickstarter update for Torment: Tides of Numenera keeps up to date on the the production of the title, and gives u...
Brian Fargo: The Maverick Who Made a Wasteland of the RPG
In a new piece entitled "Brian Fargo: The Maverick Who Made a Wasteland of the RPG", the editors at Gizmodo take us through a...
Chris Avellone Interview on Current Work and Future
The full interview with Chris Avellone from PC Invasion has been released today after having been teased yesterday. The full ...
Torment: Tides of Numenera Devs on Adapting Numenera
Rock, Paper, Shotgun has published an interview with Torment: Tides of Numenera's creative lead Colin McComb and associate pr...
Torment: Tides of Numenera "A World Unlike Any Other" Gameplay Teaser
inXile's team has released another post-funding Kickstarter update for Torment: Tides of Numenera, shortly after the last, to...
Torment: Tides of Numenera Post-funding Update #41: Novella and Dynamic Floors
A new post-funding Kickstarter update for Torment: Tides of Numenera has been released today. It includes the obligatory blur...
Torment: Tides of Numenera Devs on Visibility, VA, Tides
The official Torment: Tides of Numenera Tumblr blog has rounded up some developer posts on the game's forums from design lead...
Chris Avellone Community Q&A
Yesterday Kotaku conducted a community Q&A with Obsidian's co-founder and Chief Creative Officer Chris Avellone, who has ...
Primordia Developer Joins Torment Writing Team
Through a post on the official Torment: Tides of Numenera Tumblr blog we learn that Mark Yohalem, the writer behind the point...
Brian Fargo Podcast Interview
Gaming Podcast MemoryLeak has published a very interesting interview with inXile CEO Brian Fargo at the beginning of the mont...
An Afternoon With Torment: Tides of Numenera's DM
Eurogamer has published a report based on a one-off tabletop session that Christian Donland and Robert Purchese played with i...
George Ziets on Torment, Mask of the Betrayer and Pillars of Eternity Interview
Polish website Grimuar Sferowca has interviewed Torment: Tides of Numenera lead area designer George Ziets on his work on the...
The Story Behind Black Isle's Cancelled PlayStation Planescape Game
Back in 1996, Interplay and its RPG division Black Isle Studios had plans to develop a Planescape-based role-playing game for...
Torment: Tides of Numenera Update #40: Companion Design
inXile has released a new update for Torment: Tides of Numenera. As usual, the update contains a round-up of articles on the ...
GameWatcher's Chris Capel has interviewed Torment: Tides of Numenera creative lead Colin McComb and line producer Thomas Beek...
Torment: Tides of Numenera EGX Rezzed Presentation
Update: A recorded version of the presentation is now available on Twitch, from the 16:19 mark at the link. During it, McComb...
Seven Dragon Saga to Feature Character Import/Export Functionality
Not only has Tactical Simulations Interactive announced that Seven Dragon Saga will feature the ability to import and export ...
T:ToN Design Lead on Game's Rest System
Torment: Tides of Numenera design lead Adam Heine answered a question on the title's resource management and rest systems on ...
Torment: Tides of Numenera Update #39: Effort System, WIP Render
The thirty-ninth Kickstarter update for Torment: Tides of Numenera offers a fairly lengthy explanation of the Effort system a...
Urban Gaming Elite has interviewed a number of inXile developers that are working on Torment: Tides of Numenera, including cr...
Update: According to Colin McComb the actual quote conveyed a slightly different (and less, pardon the repetition, definitive...
Torment: Tides of Numenera Devs on Art Progress, Writing and Action System
Recently, the Torment: Tides of Numenera official Tumblr account has published a couple of posts that round up some interesti...
Torment: Tides of Numenera Update #38: Art, Tools, and Tales
In the 38th update to reach the Torment: Tides of Numenera Kickstarter campaign page, we hear from project lead Kevin Saunder...
Torment: Tides of Numenera Update #37: Alpha Systems Tests, Oasis of M'ra Jolios
A new Kickstarter update has been published for Torment: Tides of Numenera, one that covers quite a lot of ground. By far the...
Numenera Boxed Set Edition Kickstarter Campaign
The team at Monte Cook Games sent over a press release yesterday pointing us at their recently launched Kickstarter campaign ...
Russian RPG-focused website RPGNuke has published an interview with Torment: Tides of Numenera's creative lead Colin McComb. ...
Torment: Tides of Numenera Gullet Stretch Goal Reached
A new, unusually short post-funding Kickstarter update has gone live for Torment: Tides of Numenera to inform us that the Gul...
George Ziets on Gullet Stretch Goal for Torment
Now that the deadline for the Gullet stretch goal has been moved and the funding for the project has reached 98.6% of the amo...
Torment: Tides of Numenera Update #35: Extended Stretch Goal Deadline, First Novella Released
The latest post-funding update for Torment: Tides of Numenera informs us of the extensions of the deadline for the Gullet are...
Torment: Tides of Numenera Post-funding Update #34: Gullet, Character Advancement, Ossiphagan
The latest post-funding update for Torment: Tides of Numenera contains a reminder about the upcoming deadline for the inclus...
Torment: Tides of Numenera Pre-alpha Gameplay Video
Here it is, CRPG fans - over three minutes of pure unadulterated gameplay footage from the world of Torment: Tides of Numene...
Torment: Tides of Numenera Post-funding Update #32: New Website, Lore
A new post-funding update for Torment: Tides of Numenera has gone live. It includes quite a few interesting bits of lore, and...
Torment: Tides of Numenera RPS Interview, Part Two
Rock, Paper, Shotgun has published the second and last part of their lengthy Torment: Tides of Numenera interview, and this t...
Torment: Tides of Numenera RPS Interview, Part One
Rock, Paper, Shotgun has published the first part of a fairly deep interview with various members of the Torment: Tides of Nu...
Torment: Tides of Numenera Post-funding Update #31: Delay and Production Details
We're still far from having a concrete release date in the first place, so it's not too shocking to learn that Torment: Tides...
Brian Fargo on Kickstarter Fatigue
Speaking with Digital Spy, Brian Fargo gave his thoughts on the current crowd-funding situation and the much-discussed "Kicks...
Chris Avellone on Torment: Tides of Numenera Video Interview
The latest Matt Chat episode is a video interview with Chris Avellone, this time completely focused on Torment: Tides of Nume...
The RPG Codex has published a rather lengthy interview with some of the key members of the Torment: Tides of Numenera team, i...
Brian Fargo Says Valve is the "Saviour of the PC"
inXile's CEO Brian Fargo, currently busy managing and promoting two Kickstarter-funded projects, Wasteland 2 and Torment: Tid...
Cheating Death in Torment: Tides of Numenera
There's a new two-page "Cheating Death" interview with inXile Entertainment's Kevin Saunders, Adam Heine, and Colin McComb ov...
Torment: Tides of Numenera Post-funding Update #30: George Ziets Joins Full Time
The big news of the latest Torment: Tides of Numenera Kickstarter update is that George Ziets is joining inXile full time to ...
Torment: Tides of Numenera Post-funding Update #29: Cliffs Notes
The latest Torment: Tides of Numenera post-funding Kickstarter update brings us some lore on Sagus Cliffs and some thoughts f...
Torment: Tides of Numenera Post-funding Update #28: PoE Tech Licensed, Inventory
A new update has gone live for Torment: Tides of Numenera, meaty as we've grown to expect, which contains some info on the ga...
Bringing the Immortal Back to Life in Torment: Tides of Numenera
There's a new interview up at Paste Magazine, in which Torment: Tides of Numenera writer Colin McComb discusses his work on t...
The Best Videogames of 2014 and Beyond
Forbes' contributor Erik Kain has put together a list of what he considers to be the most interesting upcoming titles, which ...
A new post-funding update has been released for Torment: Tides of Numenera, explaining the game will switch to production lat...
Torment: Tides of Numenera Post-funding Update #25: Combat Vote
The last Torment: Tides of Numenera Kickstarter update has been uncharacteristically short and serves mostly as a reminder th...
Chris Avellone MIGS Panel Video
YouTube user Eric St-Cyr uploaded a recording of Chris Avellone's MIGS talk, which deals with the recently Kickstarter-funded...
Chris Avellone on Crowd-funding at Montreal International Game Summit
GamesIndustry has a pretty good article transcription of Chris Avellone's talk on crowd-funded games at Montreal Internationa...
On the official Italian Torment: Tides of Numenera blog there's a brief Q&A with project director Kevin Saunders. Worry not i...
Torment: Tides of Numenera Post-funding Update #24: Tides, Combat Discussion, Colin Q&A
The latest post-funding update for inXile Entertainment's Torment: Tides of Numenera deals mainly with the combat system, and...
Brian Fargo on Why Crowdfunding Trumps the Traditional Publishing Model
Brian Fargo has become a crowdfunding advocate ever since the Wasteland 2 kickstarter campaign, but if you don't believe me a...
Torment: Tides of Numenera Post-funding Update #22: Crafting
A new, meaty post-funding update (as per usual I'd say) for Torment: Tides of Numenera has just been published over at Kickst...
Chris Avellone Interviews
We have rounded up a couple of recent interview with Obsidian Entertainment's creative director and human stretch goal Chris ...
Numenera Tabletop RPG Released
Those of us who pledged a considerable sum to Torment: Tides of Numenera and anyone else interested in familiarizing themselv...
The Power of Introspective Narrative
Planescape: Torment and Torment: Tides of Numenera fans will find this editorial on Medium to be of particular interest, as t...
There's a pretty lengthy interview with Kevin Saunders at Brian Fargo at Rock, Paper, Shotgun, focusing on inXile's more rece...
Torment: Tides of Numenera Post-funding Update #21: Writers Meeting, Dialogue Design and More
There's a new, fairly meaty update for the Torment: Tides of Numenera Kickstarter, with a write-up from Colin McComb on the r...
Torment: Tides of Numenera Tiers Including PnP Books Getting Closed
In a minor bit of news the folks at inXile inform us that the Torment: Tides of Numenera backer tiers that include the Numene...
There's an interesting interview with Obsidian's Chris Avellone over at GameRanx, which mostly covers his opinions on narrati...
There's a fairly brief interview with Torment: Tides of Numenera's Kevin Saunders and Colin McComb over at PC Gamer, covering...
I have to assume it's "Anon" from Anonymous of Holland who conducted this recent interview with Obsidian Entertainment's Chri...
We have managed to find a new interview for Torment: Tides of Numenera, the spiritual successor to Planescape: Torment develo...
There's a new and rather interesting Torment: Tides of Numenera interview over at the Iron Tower Studio forums, with project ...
There's a new Torment: Tides of Numenera update over at Kickstarter and it's quite a meaty one at that! Granted, some of the ...
Torment: Tides of Numenera Community Q&A Video #3
The latest community Q&A video for Torment: Tides of Numenera is rather short and doesn't actually feature any sound due to.....
Over at the RPG Codex there's an interview with Torment: Tides of Numenera's creative director Colin McComb over the writing ...
Colin McComb has been interviewed by GameFront as part of their ongoing "Game Front 1-on-1" feature. As you might expect, the...
Only a few years ago most of us had no idea who George Ziets was, yet today he's interviewed by the RPG Codex on a variety of...
GB Feature: Cancelled Planescape RPG Interview
A long time ago, well before we ever had a Torment: Tides of Numenera Kickstarter project to pledge toward, designer Colin Mc...
Cancelled Planescape RPG Interview
Somewhere in another universe, there are video games that exist alongside movies we have never seen and books we have never r...
Torment: Tides of Numenera Stronghold Feature Becomes a Reality
It seems fitting that long-time GameBanshee editor Thomas Beekers was the inXile team member who shared the great news earlie...
Torment: Tides of Numenera Social Round-up
In between updates I suppose it wouldn't hurt to see what Torment: Tides of Numenera's designers have been up to on social ne...
Chris Avellone Podcast Interview
The folks at Video Game Sophistry have recently talked with Chris Avellone on subjects such as his new "human stretch goal" r...
Brian Fargo might just have the best job in the games industry, as based on what we've seen lately, it consists entirely of p...
An update on where we're at in regard to the stronghold stretch goal, a brief write-up on recent design work, two new videos ...
The folks at inXile have published a second "Ask Torment" video Q&A on their Tumblr site with Adam Heine, focusing on the tea...
GamesRadar was able to convince inXile Entertainment's Brian Fargo to spill some information about the game he spearheaded at...
PC Games N is offering an interview with inXile CEO and crowdfunding enthusiast Brian Fargo, centering mostly on Wasteland 2 ...
GamesIndustry is offering an interview with Obsidian's Chris Avellone, focusing mostly on the Kickstarter projects he's been ...
In the eighteenth update to hit the Torment: Tides of Numenera Kickstarter campaign, the team at inXile Entertainment reveal...
Despite the fact that they didn't hit the $4.5 million stretch goal to add a stronghold to Torment: Tides of Numenera, in upd...
Torment: Tides of Numenera Kickstarter Campaign Ends at $4,188,927
Torment: Tides of Numenera crowdfunding campaign concluded yesterday and raised a whooping $4,188,927 on Kickstarter only. I ...
Rock, Paper, Shotgun managed to corner the one-and-only Chris Avellone for a lengthy interview about a range of topics regard...
Torment: Tides of Numenera Kickstarter Update #16. $3,873,879 and Counting
The latest update for Torment: Tides of Numenera's Kickstarter campaign carries a certain sense of finality with it, and is a...
Torment: Tides of Numenera Kickstarter Update #15, $3,679,398 and Counting
I'm fairly certain I wasn't alone in wanting to see the Seagus Cliff screenshot animated, and that's just one of the things t...
Given the Torment: Tides of Numenera Kickstarter campaign is really close to its end, it's not surprising to see it getting i...
Now that Chris Avellone has joined the Torment: Tides of Numenera team a new Kickstarter update for the title has gone live w...
We have rounded up a couple of interviews that have been conducted recently, right as the Torment: Tides of Numenera Kickstar...
The latest Torment: Tides of Numenera Kickstarter update is out and includes news on new stretch goals up to $4.5 million and...
The latest Torment: Tides of Numenera Kickstarter update, which happens to NOT be an April Fools, showcases the first tentati...
The latest update for Torment: Tides of Numenera's Kickstarter campaign includes a video from writer and designer Nathan Long...
Torment: Tides of Numenera Podcast Interview
AM 640 radio show Video Game Sophistry has chatted with Brian Fargo about Torment: Tides of Numenera today. You can listen to...
GB Feature: Torment: Tides of Numenera Interview
We recently managed to track down Torment: Tides of Numenera designer/writer Colin McComb and project lead Kevin Saunders for...
When news came of inXile's Torment: Tides of Numenera Kickstarter, we just knew that we had to have a sit-down with the devel...
The latest update for Torment: Tides of Numenera's Kickstarter includes news on new physical add-ons (by the way, people who ...
There's a sixth podcast episode available over at Transmissions from the Ninth World, with the biggest focus of the hour-long...
Torment: Tides of Numenera Kickstarter Update #9, $2,852,091 and Counting
Chris Avellone being the $3.5 million stretch goal for Torment: Tides of Numenera is undoubtedly the biggest news in its late...
The eighth update for Torment: Tides of Numenera has gone live, outlining some new stretch goal, all the way up to $3.25 mill...
We have rounded up a couple of recent interviews centered around Torment: Tides of Numenera, which should tide you over until...
Torment: Tides of Numenera Sound Sample
Critically acclaimed and highly respected composer Mark Morgan brings us a three-minute sound sample for The Bloom, one of t...
A new update has gone live for the Torment: Tides of Numenera Kickstarter, this time showcasing a new Andrè Wallin piece o...
A new update has been released for the Torment: Tides of Numenera Kickstarter, which has just surpassed its $2.5 million stre...
A fifth update has already been made available on inXile Entertainment's Torment: Tides of Numenera Kickstarter campaign, and...
Kickstarter Theory and the Return of the RPG Superstar
Games.on.net is offering a small opinion piece on Kickstarter and "the return of the RPG superstar", based on the latest RPG ...
VG247 has published its full interview with inXile's Colin McComb and Kevin Saunders on Torment: Tides of Numenera, which is ...
The folks at inXile have released another update for their Torment: Tides of Numenera Kickstarter, which brings us a video li...
Why People Love Planescape: Torment
Prompted by the crazy success that inXile Entertainment is enjoying with their Torment: Tides of Numenera Kickstarter campaig...
inXile Entertainment continues to keep pledgers up to speed on their plans for Torment: Tides of Numenera, with update #3 int...
Torment: Tides of Numenera Combat Tidbits
VG247 has published some more tidbits of their upcoming Torment: Tides of Numenera interview, this time concerning combat. Ap...
A second update is already online over at the Torment: Tides of Numenera Kickstarter project, and it's ready to pique your an...
Torment: Tides of Numenera Kickstarter Update #1, $917,000 and Counting
After just 6 hours or so the Torment: Tides of Numenera Kickstarter campaign is fully funded, prompting Fargo and the team to...
Torment: Tides of Numenera Kickstarter Launched
As we had already been told, Torment: Tides of Numenera's Kickstarter launches today, with tiers ranging from a $5 donation w...
Torment: Tides of Numenera Plot and Morality Tidbits
While we wait for the now imminent launch of the Torment: Tides of Numenera Kickstarter, we have a new interview, or rather, ...
Soon after the announcement of the Kickstarter launch date and first interviews, more write-ups have been coming out concerni...
Torment: Tides of Numenera Kickstarter Launch Date Announced, Interview
Brian Fargo and inXile have pinned down the launch date of the Torment: Tides of Numenera Kickstarter at March 6th, at least ...
Torment: Tides of Numenera Kickstarter Pledge Tiers Announced
We still might not quite know when Torment: Tides of Numenera's Kickstarter campaign is going to launch, but it's clearly not...
Brother None Leaving GameBanshee, Joining inXile
Hello! My name is Thomas Beekers, also known as Brother None. You may know me from reviews such as The Witcher 2: Assassins o...
Torment: Tides of Numenera Official Website Launched
While we still don't have a firm timeframe for the launch of the Kickstarter for Torment: Tides of Numenera, we can now get s...
French website Dagon's Lair is offering a bi-lingual (both French and English version are available at the same page) intervi...
Torment: The Music of Mark Morgan Returns
While the news that inXile Entertainment's Planescape: Torment spiritual successor will be scored by Mark Morgan was a welcom...
Mark Morgan to Score inXile's Torment Successor, Torment: Tides of Numenera
inXile has announced through Facebook and Twitter that their spiritual successor to Planescape: Torment will be scored by Mar...
Torment Successor Social Round-up
While the Kickstarter campaign for the title hasn't even started yet, a few sparse info on inXile's Torment successor have su...
Torment Successor Interview, Kickstarter Campaign to Launch Before Wasteland 2's Release
NowGamer is offering an interview with Brian Fargo on the announced Torment successor set in Monte Cook's Numenera. Most of t...
Torment Successor Interview, Numenera is New Setting
In a new interview on Rock, Paper, Shotgun, inXile CEO Brian Fargo reveals their pick for the setting of the Torment successo...
Chris Avellone Blesses inXile's Torment, Unlikely to Join
In an interview with Eurogamer, Colin McComb shares his communications with Chris Avellone on a possible Torment follow-up fr...
Brian Fargo Acquires Torment IP Rights, Spiritual Successor in the Works?
The folks at RPG Codex did some internet sleuthing and came up with some interesting news: apparently inXile's CEO Brian Farg...
To the Dearly Departed...
To Rule An Empire
To Play or Not to Play: Electronic RPGs
To Infinity Engine--And Beyond!
Buy This Game :


Becky is the captain of the deck (floor manager). She makes sure everything in the daily store life is smooth sailing. Beloved by the front staff and customers alike, Becky is a lover of people, books and the truth. She will read any book that catches her eye. If you need a suggestion you can find her Monday to Friday at the desk in the big book room.
Candace is the hopeless romantic who loves all books about historical fiction, classical literature, fantasy, history and biographies. Mostly Jane Austen though. She is always daydreaming about her next trip whilst enjoying her avid obsession of theater plays, classical orchestras and operas. She is currently studying at UFV in the Library & Information Technology program. You can find her Monday to Saturday.
Doris handles the till and mail orders. One of Doris' dreams was to get locked in the House of James with a good cup of coffee where she could read books to her heart's content. She loves historical fiction, romantic comedies, suspense and action (no gore please) and biographies of people who changed their worlds. She can usually be found around the front counter ready to give you advice on the latest book she has read.
Elise F. is our token American married to a Canadian. She loves anything Disney, coffee and especially ice cream! Her reading preferences are in classical literature, historical fiction, fantasy, history, biographies and silly jokes. In the store she helps out with the music, Bible imprinting, cards, as well as tidying and restocking shelves. You can find her Monday to Saturday.
Elise V. is a fiction-devouring monster, especially in the realms of fantasy, medieval, and dystopian stories. When she's not at the store, you most likely won't find her. She's either devouring more fiction or writing her own adventure-filled novels.
Kristyn works in the card, engraving and gift department here at House of James. Originally starting in the coffeeshop, she moved over to our books and has thrived here. Kristyn has a passion for apologetics, fantasy and children's literature. You can find her most often Tuesdays to Saturdays.
Lando is the owner of House of James, the head of this bookstore ship. He started selling Bibles and books in 1973 in response to the needs he saw in those who came to the Coffeehouse outreach to learn and understand God's Word. Now over forty years in the business and he's still going. Lando enjoys a good fiction novel or biography.
Lauryssa is takes care of the kid's section and graphic design. When she's not here, she's either studying at UFV for a degree in English Literature and Linguistics, or curled up at home with a book or some new art project. Lauryssa loves (almost) all things creative and things that encourage you to think hard. Her reading centers around fantasy, theology, social issues, and pretty picture books.
Lynn is our intrepid shipper and receiver, tackling the mounds of boxes we get in the back for nine years. She also orders in our toys and puzzles and keeps that section organized. In her reading she enjoys getting lost in fantasy, mystery and suspense novels.
Moe is a full time Mom and a part time book lover. She enjoys reading anything that will help her become a better Christian, Woman, Mother and wife. She loves books that are uplifting and practical. If they have some humour incorporated, even the better.
Rob is the music guru. Give him a lyric you heard on Praise 106.5 and he'll probably be able to sort out which artist and album. Need a similar artist to one you love? He'll have some good suggestions for you. Currently recovering from a second bout of brain cancer, Rob will only be in the store occasionally. You can find him by his desk on most Tuesdays and Thursdays.


text:
Stocks rise after strong earnings results
Emily McCormick
Yahoo Finance April 16, 2019
Stocks rose Tuesday as a host of major companies reported quarterly results that beat Wall Street's expectations.
The S&P 500 (^GSPC) rose 0.05%, or 1.48 points, as of market close, led by advances in the Materials and Industrials sectors.
The Dow (^DJI) advanced 0.26%, or 67.89 points, as shares of component company Johnson & Johnson (JNJ) gained following an upbeat quarterly report. Declines in shares of UnitedHealth Group, which had risen during early trading, capped gains in the index, however.
The Nasdaq (^IXIC) advanced 0.3%, or 24.21 points.
Positive earnings results delivered Tuesday morning from major financial firms, including Bank of America (BAC) and BlackRock (BLK), helped fuel investor optimism at the start of another earnings season, offsetting some concerns after Goldman Sachs (GS) and Citigroup (C) earlier in the week posted disappointing results.
Investors are broadly expecting corporate profits to come in light over last year and are monitoring earnings results to gauge the extent of the slowdown. Earnings are expected to fall 4.9%, and aggregate S&P 500 earnings per share growth is expected to decline by 2.7% year-over-year for the first quarter 2019 earnings season, Jonathan Golub, Credit Suisse chief U.S. equity strategist, wrote in a note. However, Financials are one of four sectors analysts expect to deliver positive EPS growth, along with Industrials, Health Care and REITS, he added.
Bond yields, which move inversely to prices, stabilized after several Federal Reserve officials delivered positive assessments of the domestic economy and suggested benchmark interest rates could remain on hold through part of next year.
Chicago Fed President Charles Evans told CNBC Monday he "could see" the benchmark Fed funds rate "flat and unchanged" into fall 2020 in order to help support the outlook for inflation, which has recently run persistently below the Fed's 2% target.
Evans said he sees economic growth decelerating to around 2% this year, from 3.1% last year, but added that the U.S. labor market remains strong and that he is not worried about a recession.
Boston Fed Chairman Eric Rosengren, another voting member of this year's Federal Open Market Committee, also pointed to lower-than-targeted inflation in a speech delivered Monday in North Carolina. However, Rosengren noted that the miss to the inflation target is "relatively modest," and said that "in many respects the economy is doing quite well" in relation to the Fed's dual mandate for stable prices and maximum sustainable employment.
Bond yields edged up across the curve, with the yield on the 10-year Treasury note rising 3.9 basis points to 2.592%, as of Tuesday afternoon.
Bank of America (BAC, +0.13%) reported quarterly earnings results that beat Wall Street's expectations, buoyed by strong consumer loans and deposits activity. The company delivered record quarterly profit of $7.3 billion, or 70 cents per share, beating expectations for 66 cents per share. Revenue of $23.1 billion was in-line with expectations. The company's consumer lending business – its largest segment – delivered a 25% increase in profit over last year to $3.2 billion. However, shares fell around market open as CFO Paul Donofrio said during a call with investors that net interest income is expected to decline over the rest of the year to about half of last year's 6% growth.
New York, USA - April 7, 2018: Street view on Bank of America branch in NYC with people waiting, pedestrians crossing, crosswalk, bike, road in Manhattan
BlackRock (BLK, +3.25%) exceeded consensus expectations for quarterly profits as its assets under management grew sequentially. Earnings per share of $6.61 beat expectations for $6.13, while $3.34 billion in revenue was in-line with consensus estimates. Blackrock's first quarter saw $65 billion in total net inflows across product types, higher than the $54.63 billion the firm brought in the year prior.
Johnson & Johnson (JNJ, +1.1%) beat consensus expectations for first-quarter earnings, after the company posted weak full-year guidance earlier this year amid ongoing lawsuits over allegations that its talc baby powder contained asbestos. First quarter adjusted earnings were $2.10 per share, higher than the $2.04 per share expected, while sales of $20.02 billion beat expectations for $19.61 billion. J&J now sees adjusted EPS in the range of $8.53 to $8.63, from between $8.50 and $8.65 previously, and full-year sales of between $80.4 billion to $81.2 billion.
UnitedHealth Group (UNH, -4.01%) exceeded Wall Street's expectations on the top and bottom lines for the first quarter and raised its full-year forecast for 2019 as the largest insurer in the country grew its customer base. The company sees full-year adjusted earnings per share between $14.50 to $14.75, from $14.40 to $14.70 previously. First-quarter adjusted earnings of $3.73 per share beat consensus estimates by 13 cents, while first-quarter revenue of $60.3 billion was higher than the $59.76 billion expected. In the first quarter, the company added 880,000 new customers.
Industrial production unexpected declined by a seasonally adjusted 0.1% in March, the Federal Reserve reported Tuesday. Consensus economists expected this measure of factory, mining and utilities output to rise 0.2% for the month. March's results brought the index to a 0.3% decline for the first quarter of 2019. Last year, industrial production rose 2.8% in March.
Manufacturing output, which comprises the largest portion of industrial production, remained flat in March, following an upwardly revised 0.3% decline in February. Consensus economists were expecting a rebound to a 0.1% increase in manufacturing production in March.
Emily McCormick is a reporter for Yahoo Finance. Follow her on Twitter: @emily_mcck
Follow Yahoo Finance on Twitter, Facebook, Instagram, Flipboard, LinkedIn, and reddit.
Read more from Emily:
Tech companies like Lyft want your money – not 'your opinion'
Levi Strauss shares jump more than 30% above IPO price at open
Facebook sued by Trump administration for alleged 'discriminatory' ad practices
Boeing 737 Max groundings 'pressure' U.S. economic data: Wells Fargo
Recession risks remain muted as fear tracks higher: Report

redpajama_set_name: RedPajamaCommonCrawl


Twitch, a popular online video service, has recently been compromised by scammers that have turned users' computers into botnets to augment their network of bots for rent-out to users who want to feign huge Twitch channel audience.
Users of the platform are able to live-stream their gaming sessions over the internet. The service attracted 100 million unique visitors last year who viewed some 16 billion minutes of videos posted by 1.5 million broadcasters. The catch is, the more audiences a broadcaster has, the bigger the revenues through various means.
First, a Twitch user can earn money by either having viewers subscribe to their channel for premium access on a monthly basis, receiving donations from viewers or hosting ads on their channel. Essentially, this only works for channels that have a wide viewership.
Taking advantage of this money-making scheme, other broadcasters have come up with an artificial way to inflate their audience. Researchers at Symantec found that most Twitch users have resorted to the botnet market to raise their revenue from fake views. It has been discovered that those botnets work to infect computers with malware in order to make them stream Twitch videos even in the background, thus making it appear that some legit user is viewing a game session when there is none.
In fact, there is now an online market dedicated to catering to the needs of Twitch users who want to blow up their viewership even more with a throng of bots. An easy way to earn money. These bots have gone for sale in underground forums and even on open web platforms. There's even a customer service set up for clients, giving the underground botnet market a professional look to it.
The Twitch botnet found in the wild is called Trojan.Inflabot, which disguises itself as a Chrome or Adobe software update. The malware connects to the malware author's community page in vk.com, a Russian social network, once it hits a target computer. The community page contains a link to the server that provides details about the target Twitch stream.
Each computer infected with the botnet is made to view five streams at a time, even when that stream is hidden so that the owner of the infected computer is not aware of the crime.
The Trojan.Inflabot is labeled with a low risk status, so it could be easy to wipe it out from your computer. You can run a full scan using your anti-virus program or replace the infected Windows system file with the Windows installation CD.


text:
Bend, dig, rake...
By Lucie Hoe 04 July 2005 • 12:01am
Time to dig: wellie warm up is essential
Gardening can provide as much exercise - and a lot more fun - than going to the gym. Lucie Hoe reports
Getting out into the garden is a favourite occupation of the British during the summer. But did you know that gardening is so good for you that it can be a substitute for going to the gym? Researchers at the University of Loughborough say that pruning, weeding and tending to lawns and flower beds will work your mind and body in a similar way to a tough yoga session.
In a three-year study conducted with the therapeutic horticultural society Thrive, scientists found that gardening had a positive effect on the physical and emotional health of people with depression or other health problems. Not only did regular gardeners become fitter, says Dr Jo Aldridge, who led the research, but they also had more time for self-reflection and relaxation, thereby boosting their mood.
Environmental psychologists, carrying out a similar study at the University of California, found that gardening reduces stress more effectively than many other methods of relaxation.
Non-stop gardening calls on all the major muscles in the back, legs and abdominal area and will burn about 3.2 calories per pound of your body weight every hour - that's 450 calories for someone weighing 10 stone. Depending on the size of your garden, you can also give your cardiovascular system a workout by walking with the lawnmower. Lifting bags of grass cuttings or compost can produce benefits akin to weight training. "Gardening is to the unfit what a four-mile run is to people who exercise a lot," says Louise Sutton, a lecturer in sport and exercise science at Leeds Metropolitan University.
However, most green-fingered people do little to prepare themselves for a gardening workout and risk injury as a result. Experts at the Chartered Society of Physiotherapy (CSP) warn that about a quarter of a million people require hospital treatment every year for injuries sustained while gardening.
"People should get out and enjoy their gardens, but they need to be aware that gardening can be tough physical work," says Helen Welch, a spinal clinical specialist for the CSP. She advises a gentle warm-up of walking for five minutes before you start followed by stretches prior to each activity (such as those detailed right).
Similarly, after periods of sustained or repetitive bending, stand up and gently lean backwards five to 10 times. Use a cushion to protect against the outdoor equivalent of housemaid's knee, and also stand up or walk around regularly to let your legs recover. Try to plan your exercise to include a variety of movements such as raking, mowing, weeding, pruning and digging, and alternate them every 15 minutes. "This will vary the muscles used and offer you a balanced workout," Sutton says.
Chartered Society of Physiotherapy: www.csp.org.uk
Equivalent to: lifting weights
Muscles used: the quadriceps, hamstrings and calf muscles in the legs, as well as the buttock muscles. Biceps and triceps in the arms and the trunk muscles are also worked as you dig.
Stretch: stand with your back straight and feet hip width apart. Place your left hand on a chair or wall for support. Bend your left knee slightly and raise your right leg. Take your right ankle in your right hand and gently ease your foot up towards your buttocks. Your knees should stay parallel to each other. Hold the stretch for five to 10 seconds and repeat on the other leg. Perform 10 times.
Raking
Equivalent to: rowing machine at the gym
Muscles used: the entire upper body and the pectoral muscles in the chest, as well as the shoulder and back muscles. Bending down to pick up the debris you have raked will also work the legs and bottom muscles. "Move with the tool," Welch says. "Don't over-stretch to rake out of reach."
Stretch: Stand with back straight, feet hip-width apart and knees bent. Raise your arms above your head, reaching up as far as you can. Cross your wrists and place your palms together. Hold the stretch for five to 10 seconds. Repeat with your wrists crossed the other way. Perform 10 times.
Weeding and planting
Equivalent to: a cross trainer
Muscles used: uses the back, shoulder and arm muscles. Also the bottom and thigh muscles as you bend down into a squatting position and stand up.
Stretch: kneeling down, extend your arms out in front of you with palms flat on the floor. Slowly and gently press your armpits to the floor, reaching as far forward with your hands as you can. Hold for 10 seconds. Perform 10 times.
Equivalent to: walking on the treadmill
Muscles used: if you use a manual lawn mower, it is a tough workout for the major muscles in the legs and upper body, especially arms and upper back. Electric or petrol mowers are less demanding.
Stretch: stand with feet hip-width apart and take a step forward with your left leg, keeping the leg straight. Bend the right knee and lean forward from the hips, making sure your back stays flat. Slowly lower your upper body towards the ground, placing your hands in the mid-thigh of your right leg. Hold for five to 10 seconds. Repeat on the other side. Perform 10 times.


text:
Kane Thomas Davis (born June 25, 1975) is an American former professional baseball pitcher. He pitched for the Cleveland Indians, Colorado Rockies, New York Mets, Milwaukee Brewers, and Philadelphia Phillies of Major League Baseball (MLB), as well as the Kia Tigers of the KBO League.

Career
Davis grew up in Spencer, West Virginia and attended Spencer High School, where he was named to the West Virginia All-State Team as a senior and led Spencer to the state championship. After graduating from high school, he was drafted by the Pittsburgh Pirates in the 13th round of the 1993 Major League Baseball draft. He spent the next seven seasons in the Pirates' farm system. In 1999, he split the season between the AA Altoona Curve and AAA Nashville Sounds. He had a win–loss record of 7–8, an earned run average (ERA) of 4.79, and 84 strikeouts. He was released at the end of the season.

He was signed as a free agent by the Cleveland Indians and made his major league debut on June 12, 2000. He pitched in five games for the Indians, two of them starts, and had an 0–3 record and 14.73 ERA in those games. At the 2000 trade deadline, he was sent to the Milwaukee Brewers along with Paul Rigdon, Richie Sexson, and later Marco Scutaro for Jason Bere, Bob Wickman and Steve Woodard. He played in three games for the Brewers to end the season. Just before the 2001 season began, Davis was traded to the Colorado Rockies along with Juan Acevedo and Jose Flores for Mike DeJean, Mark Leiter, and Elvis Pena. He spent the entire season with the Rockies. Pitching in 57 games, he compiled a 2–4 record with a 4.35 ERA.

After the 2001 season, he was traded to the New York Mets for Corey Brittan. Davis pitched in 16 games and had a 7.07 ERA on the season. After spending the next two years in the minor leagues, he re-signed with the Brewers and split the 2005 season between the Brewers and Sounds. In 15 games, he had a 2.70 ERA and a 1–1 record. After spending 2006 in the independent Atlantic League of Professional Baseball with the Somerset Patriots, he appeared in 11 games with the Philadelphia Phillies in 2007. Davis followed that up with a stint in the Korea Baseball Organization with the Kia Tigers in 2008. He concluded his professional baseball career with two more years in the Atlantic League before retiring after the 2010 season.

References

External links

Kane Davis at Ultimate Mets Database
Kane Davis at KBO (Korea Baseball Organization)
Yahoo! Sports Bio

1975 births
Living people
Akron Aeros players
Altoona Curve players
American expatriate baseball players in Canada
American expatriate baseball players in South Korea
Augusta GreenJackets players
Baseball players from West Virginia
Buffalo Bisons (minor league) players
Camden Riversharks players
Carolina Mudcats players
Cleveland Indians players
Colorado Rockies players
Colorado Springs Sky Sox players
Gulf Coast Pirates players
Indianapolis Indians players
Iowa Cubs players
KBO League pitchers
Kia Tigers players
Lancaster Barnstormers players
Long Island Ducks players
Lynchburg Hillcats players
Major League Baseball pitchers
Milwaukee Brewers players
Nashville Sounds players
New York Mets players
Norfolk Tides players
Ottawa Lynx players
People from Ripley, West Virginia
People from Spencer, West Virginia
Philadelphia Phillies players
Somerset Patriots players
Syracuse Chiefs players

redpajama_set_name: RedPajamaWikipedia


text:
HOME | REFERENCE INDEX
Roman Propaganda on
Portraits of Elagabalus
The Roman emperor know as Elagabalus was born Varius Avitus Bassianus, at Emessa in Syria sometime between AD 203 (Chronicles of the Roman Emperors by Chris Scarre) and AD 205 (Roman Coins and their values by David Sear). As the son of Varius Marcellus and Julia Soaemias he was hereditary high priest sun god Elagabal and his commonly accepted name of Elagablus was more a title than his name and does not appear on any of his coins. His grandmother was Julia Maesa, sister of Julia Domna, making him a member of the Severan dynasty as the nephew of Caracalla.
He overthrew Macrinus on June 8th AD 218, with the support of the army in part because of rumors his father was Caracalla making him the legitimate heir of the Severan Dynasty. The rumors were probably not true but were enough to get him declared emperor. At the time he was between 13 and 15 years old and now sole Emperor and it was not certain the army would continue to support and follow a child emperor.
This portrait from a coin struck immediately upon his accession to the throne was issued at an eastern mint, possibly his home town of Emessa (or possibly Antioch), so it is likely the celators had actually seen him and could depict him accurately on this coin. It was used in payment of his first donative, a reward to the army who helped him gain power. He appears as the 13 to 15 year old he was this hardly instills a sense of confidence in a strong, firm ruler who could lead the Empire out of the previous year's chaos.
Understanding the majority of Romans, including much of the army, would never see their Emperor in person the power behind the throne (probably his mother) understood his coins would soon be circulating throughout the Empire and his portrait on them could be present to create the impression he was older than he actually was.
This portrait depicts Elagabalus artificially aged to appear in his 20's or even early 30's, yet the antoninianus it comes from was issued in AD 219, less than a year after the denarius above when Elagabalus was no more than age 16 and may have been as young as 14. It was likely issued to pay his second donative to the army upon his first arrival in Rome, and they are the most important people he would have wanted to give this false impression to. He proved an unsavory character who's actions alienated the Roman people, and on March 11 of AD 222, he and his mother were assassinated by his personal guard.
One does not have to look far to see other artificially age adjusted Roman coin portraits. The first Roman emperor, Augustus, was never depicted older than his 30's, even on his last coins struck when he was 77 years old. Gordian III is often depicted as a grown man even though he came to the throne aged 13 and died at 19. One of the most extreme examples are portraits of Philip II who is sometimes depicted as a grown man possibly even in his 40's, yet he was only 11 years old when he and his father were assassinated in AD 249.
© 1997-2021 R & T Enterprises Ltd.


Five-Minute "The Best of Both Girls, Part 2"
Picard: A war is on, and the flagship is guarding Risa. Everyone at Starfleet Command should be impeached.
Sisko: Let me just make sure that I understand you correctly... "Your Majesty". A group of cybernetic creatures... from the Delta Quadrant... have brought Voyager back here to save the human race... and you're in charge of them?
Janeway: (over the comm) Well paraphrased. Sarcasm next?
Sisko: Heck no. Let's DO this.
Damar: We're getting slaughtered! How does the Federation keep beating these stupid cubes?
Weyoun: By deus ex machina. And now they're using one on us! You told me there wouldn't be one, Dukat!
Dukat: No, I told you we wouldn't lose the station without one. And dammit, we haven't lost yet! We -- where'd they all go?
Kira: Evacuated. You probably should too.
Dukat: Never! They'd have to drag me away!
Kira: Okay, I'll shoot your hand off. That's an equally time-honoured villainous option.
Kim: Unless you pay a lot of money for this box of junk, you'll be an opportunity-missing, altruistic sucker.
Quark: Anything but that! Take all my money!
Paris: Hey big-ears, I just saw that same junk for half the price.
Picard: Hail the station! This is the Enterprise -- we stand ready to assist you!
Sisko: (over the comm) Relax. The Borg ship was here to help. They're in the Gamma Quadrant now assimilating the Dominion. Oh, and they brought Voyager home.
Picard: I'll be in my quarters. Call me when the universe makes sense again.
Captain's Log: The combined fleet has thoroughly Wolf 359ed the Gamma Quadrant. There's evidence that assimilation is continuing. EVERYTHING IS WRONG WITH EVERYTHING. Even Commander Riker is clearly disturbed.
First Officer's Log: Man, I can't believe I missed ALL these cool battles!
Janeway: Ah, the feeling of mass assimilation. Everything is right with everything.
Chakotay: You're starting to worry me.
Janeway: Pfft. You worried when the turbolift software was glitching.
Janeway: (over the comm) Yes, yes, we know. About time you got here.
Picard: Someone who crossed the galaxy in three years is hardly a fair judge of speed.
Riker: Hey! Look, everyone! Captain Janeway assimilated the Borg!
Wesley: I'm pretty sure it went the other way, sir.
Riker: No, for real this time. Wait, what are you doing here?
Wesley: Making the ending more interesting. This episode just kinda stops.
___ ___ ___ Five-Minute "The Best of Both Girls, Part 2"
This fiver was originally published on December 27, 2015.
All material © 2015, Zeke.


We've received word that KFC is going to be making a major announcement this upcoming Monday in Manhattan. While we're not sure of it's exact nature we've been told that it won't be a new colonel. Reading through the tea leaves, it seems that KFC might be going through a transformation in their cooking process, but we'll have to wait until Monday to see.
You mean April 4th right?


text:
\section{Introduction}

Recent in advancements in Artificial Intelligence Deep Learning \cite{lecun2015deep} have generated fast-growing interests in applying advanced machine learning/deep learning techniques to education. In particular, there has been substantial interest in multimodal teaching and learning analytics (MUTLA), a research methodology that aims to bring together Educational Data Mining and Learning Analytics to multimodal learning environments by directly working on  data from multimodalities \cite{worsley2018multimodal,worsley2016situating}. Over last ten years, researchers have exploited to apply machine learning/ data mining techniques on multimodal data for various tasks, including communicative interaction \cite{macwhinney2004talkbank}, online education \cite{thomas2018multimodal}, student's uncertainty modeling \cite{jraidi2013student}, and emotional responses recognition in children \cite{nojavanasghari2016emoreact}.

Despite some recent progress of collecting multimodal data and utilizing it in learning science \cite{macwhinney2004talkbank,antoniadou2017collecting,oviatt2013multimodal,nojavanasghari2016emoreact}, teaching and learning analytics is largely limited by the quality and quantity of multimodal data that is publicly accessible. So here in this paper, we bridge this gap between enthusiastic AI researchers and challenging teaching and learning analytics problems, by presenting a large-scale and real-world MUTLA dataset that is publicly accessible.

Our dataset includes time-synchronized multimodal data recordings (learning logs, videos, EEG brainwaves) on students as they work on various Squirrel AI Learning products to solve problems that vary in subjects and difficulty levels.  The dataset resources include user records from learner records store of Squirrel AI Learning system, brainwave data collected by a EEG headset device, and video data captured by web camera while students working on the learning system. The primary aim is to analyze student learning activities, facial expressions, body movements, and brainwave patterns to predict student engagement. This can then be used to improve adaptive learning selection and student learning outcomes. An additional goal is to provide a dataset gathered from truly real-world educational activities versus those from a controlled lab environment. Our dataset can be publicly accessed via the following link. \footnote{\url{https://tinyurl.com/SAILdata}}

\begin{figure*}[!htb]
\begin{center}
 \includegraphics[scale=0.55]{2.png}
   \caption{Integration of multimodal data capture using camera and EEG headband. During the question answering process, we collect student's learning record, EEG brainwave signals, and a set of video data.}
 \end{center}
\end{figure*}

\section{Method}
\subsection{Participants}

For this dataset, the participants were students from 2 Squirrel AI Learning (SAIL) after-school learning centers in China, with 33 of students coming from school G and 123 students coming from school N. Students worked on 6 Subjects in total. For Chinese and English (Grammar), students came from primary school and middle school. For Math, Physics, Chemistry and English reading, students came from middle school only.

\subsection{Tasks and data collection procedure}

Note that the students in the study go to the SAIL schools after their regular school day. In school G after school tutoring sessions were approximately 1.5 hours long, and in school N they were approximately 2 hours long. In each session, students focus on a particular set of knowledge points, which can be small units of facts, concepts, or skills (called tag\_code in the dataset) for a specific subject. They typically start with a pretest or review then view instructional videos and work on learning and practice questions until the knowledge points have been "mastered". Pretest questions do not have immediate corrective feedback, but students can view the answer and the explanations of the answer after they complete the pretest. For learning and practice, students can activate varying levels of hints and corrective feedback before submitting their response, and they can view the answer explanation for each question after submitting their response.

After each learning and practice question, SAIL computes and updates each student's proficiency level on each knowledge point to determine the next question to present. When the proficiency estimates reach a certain threshold, that knowledge point is considered "learned" and will be queued for review at a later time.

For our study, students wore "brainwave" headsets (manufactured by BrainCo \footnote{\url{ https://www.brainco.tech/}}) while they were studying in the after-school learning session, and they were also asked to have their webcam cameras turned on. Thus, there are three main data sources collected for each student: (i) User records from the SAIL learning record store, (ii) Students brainwave data while learning from the BrainCo headband and stored by FocusEDU platform. (iii) The video data captured by the webcam installed on each computer and stored by Debut video capture software\footnote{\url{ https://www.nchsoftware.com/capture/index.html}}. The whole procedure and data source flows are shown in figure 1.

\subsubsection{User record}
The user records are collected from Squirrel AI learning's learner record store. They contain all the question level logs of student responses while students are working in the SAIL tutoring sessions for each subject. Each item is a question. Note that students were generally focused on answering questions throughout the session except when they were watching videos to help them learn a particular knowledge component. Students' interactions with the instructional videos were also captured. These include actions such as video  play, fast forward, play back, etc.

\subsubsection{Brainwaves}
When students work in each learning session, the headsets they are wearing generate three data files: attention, EEG and events.

The attention data contains a Unix timestamp followed by its attention value. This attention value ranged 0-100 and was generated by the BrainCo devices. Since the data collection occurred in China, this timestamp was then converted to Beijing time so that it can be synchronized to other data sources.

The EEG file contains the raw EEG data. Each row has the timestamp, sequence number, battery level, logging label and EEG array. Each point represents the difference in potential between the EEG reference point and the acquisition point. There are 160 such points in a minute for $uA$.
The vectors in square brackets [ ] are the electrical signal output values of the sensors. These electrical signals can be transformed into frequency domain signals or wave forms (alpha, beta, gamma, etc.) by Fourier transform, and the average energy of each wave band can be calculated.

The event file contains the raw events data. Each data point has a Unix timestamp followed by the device stage. It indicates whether the device is connected or not in the corresponding time.

\subsubsection{Webcam videos}
Each student's entire session was also recorded by the webcam on the computer, and this focused on the student's upper body, including the face. And these video sessions are time stamped so they can be properly synchronized.

\subsection{Multimodal data synchronization and processing}
\subsubsection{User records}
Since we recorded students facial movements by the camera and captured brainwaves by the headset while they working on the after-school session using the SAIL system, we sync these three data sources together by time.
\subsubsection{Brainwave data and synchronization}
There are two steps in brainwave data synchronization. The first step is to match each student with his or her brainwave data, and we used student user id, session time, headset number to do this. The second step is to synchronize each student's brainwave data with that student's user record. The algorithm for syncing these two data sources is shown in Algorithm 1. In this algorithm, ctime represents the answer submission time of corresponding question. The main task is to find the right student brainwave triplets while the student working on the question.
\begin{algorithm}[tb]
\caption{Syncing Brainwave with User Record}
\label{alg:algorithm}
\textbf{Input}: Table of all User record, Table of brainwave data\\
\textbf{Parameter}:user\_id, subject, end\_time\_with\_date, ctime, class\_start\_time, class\_end\_time, brainwave\_file\_path\\
\textbf{Output}: brainwave triplet file paths
\begin{algorithmic}[1]
\WHILE{user\_id = 52027 and subject = "E" in table Brainwave}
\STATE find the end\_time\_with\_date and class\_start\_time
\WHILE{user\_id = 52027 in English User record}
\STATE find ctime
\IF {ctime is between class\_start\_time and end\_time\_with\_date }
\STATE assign the brainwave\_file\_path to the item which user\_id = 52027 in User record
\ENDIF
\ENDWHILE
\ENDWHILE
\STATE \textbf{return} User record with brainwave file path appended
\end{algorithmic}
\end{algorithm}

\subsubsection{Video processing and synchronization and segmentation}
The webcam video data has the same fields as the brainwave data. We used the same algorithm to sync each student's webcam video data with that student's user record. After the synchronization, each question item in the user record is matched with the original video file path.

After we synchronized the video with the user record, the data were segmented from each session into time phases representing the start and end of each question the student worked on. Each question in the user record has a stime, which means the time the student was given the question, and a ctime, which equals to the submitted time. With this encoding, the total time required by the student to solve each question is simply ctime - stime. And the video piece starting at stime and ending at ctime gives the video data when the student was working on that specific question.

The extracted question segments have two files associated with each segment: a json file with metadata of the question and an npy (python Numpy) file containing the tracking metadata, and they should be very easy to load into Python.

1. Question segments filenames name as "school name\_video ids\_segment numbers.

2. Json file with metadata of the question can be retrieved from user records.

3. File named "npy\_key.md" describing the meanings of the various data point included in the numpy file.

After the webcam videos were matched with user records, the total video length for different Subjects are computed and are shown in table 1.

After filtering, it contains 2170 segments. Table 2 showed the percentage of valid tracking of the segments for different percentile. We define that fully visible student face as valid tracking. At least 50\% means at least half of the frames have valid tracking information.

\begin{table}
\centering
\begin{tabular}{lll}
\hline
Subject  & total time (seconds)\\
\hline
Chemistry       & 3809     \\
Chinese      & 3835    \\
English   &  25991    \\
Math   &  17012    \\
Physics & 50790\\
\hline
\end{tabular}
\caption{Total time for different subjects}
\label{tab:plain}
\end{table}

\begin{table}
\centering
\begin{tabular}{lll}
\hline
Percentage of valid segments & Percentage (2170 segments)\\
\hline
At least 50\%   & 61.54\%  \\
At least 70\%   & 49.88\%  \\
100\%  & 18.30\%   \\
\hline
\end{tabular}
\caption{valid tracking about segments}
\label{tab:plain}
\end{table}

\section{Conclusion and Future Work}
In this paper, we have presented MUTLA, a large-scale multimodal dataset including learning logs, videos, and EEG brainwaves. Because this dataset is collected in a real complex learning environment, we hope that it will greatly facilitate research on measuring and improving student engagement, which can then be used to improve the effectiveness of adaptive learning systems.

Going forward, we will try to apply machine learning and deep learning techniques ourselves to this multimodal data in the hope better understanding how these complex data sets are related.

\section{Acknowledgement}
Special thanks to the two after-school learning centers staff and students who participated and supported this data collection, and Squirrel AI Learning staff and interns who aided in the data collection, cleaning, and aggregation. The data described and shared here were collected by Squirrel AI Learning, and they also funded this research. SRI International also aided preparation for this dataset.

\bibliographystyle{named}

redpajama_set_name: RedPajamaArXiv


Add a little jazz to your favorite rooms with Mini chandeliers, which are available with pops of color to match the tone of your décor. These contemporary fixtures feature hanging, ornamental baubles of crystal, in a variety of trims that defy convention and dance together to complement your trendy lifestyle. You can display them singly or as a collection. Choose from designs with one to six bulbs for the perfect size and illumination to enhance your space. You'll be amazed at how such a small fixture can create such a big impact in your hallways, bathrooms, and bedrooms.
Dimensions: 8 x 4.5 x 13.5 in.


text:
"""
The single IPython entry point.
"""

from IPython.parallel import Client as IPythonClient

redpajama_set_name: RedPajamaGithub


text:
Church of Canada vows to address youth suicide crisis in Wapekeka First Nation
Posted on: January 24, 2017 9:37 AM
Archdeacon Michael Thompson, general secretary of the Anglican Church of Canada, says that the trauma former priest Ralph Rowe was responsible for still echoes in Indigenous communities.
Photo Credit: Art Babych / Anglican Journal
Related Categories: abuse, Canada, indigenous, youth
[Anglican Journal, by André Forget] The Anglican Church of Canada has acknowledged that it played a role in creating the conditions that led to the suicides of two young girls in Wapekeka First Nation, a remote Oji-Cree community in Ontario, earlier this month. In a statement on Friday (20 January), Archdeacon Michael Thompson, general secretary, said the church "helped create a legacy of brokenness in some First Nations communities" through the actions of one of its former priests, Ralph Rowe, who abused many Indigenous boys in communities across Northwestern Ontario throughout the 1970s and 1980s.
The statement came in response to comments made by Grand Chief Alvin Fiddler of the Nishnawbe Aski Nation during a press conference the day before (19 January) following the deaths by suicide of 12-year-olds Jolynn Winter and Chantel Fox in early January.
Fiddler said the suicides, like a number of previous suicides, were linked to intergenerational trauma caused by Rowe's predation, which has had a profound impact on the community.
Read André Forget's full in-depth article on the Anglican Journal website.


I love reusable cloth menstrual pads. I didn't have a large enough stash though, and needed to use disposable pads last time my Aunt Flo came. Big mistake. My cycles are so much heavier and more uncomfortable when I'm using chemical saturated disposable sanitary napkins that I hopefully will never need to use them again. But first, I needed to sew a whole bunch more cloth "mama pads".
I decided to use a different pattern than I used last time, because I thought these would work better, and they definitely do!
1. Using a disposable pad as a guide, draw a paper pattern approximately 2 inches bigger than the pad all around, making sure to add wide wings if the pad you're using as a guide is wingless. This will be your paper pattern for the upper part of the pad. We'll call it "Pattern A". Cut it out.
A whole bunch of Pieces A,B, and C waiting to be cut out.
2. You'll be making pocket pads, so you will have three parts total. The top, and then two pieces for the bottom that will overlap to make a pocket. Trace 3/4 of the way around the paper pattern, drawing an additional piece that should be the same height as the pad and contain only one wing. We'll call this "Pattern B". Cut this out, flip it the other way, and trace and cut out another copy as the pattern for the other half of the pocket. We'll call this "Pattern C".
A closer look of a cut out A, B and C.
3. Trace Pattern A on a piece of fleece or thick flannel, and then cut it out. I used an old, thrift store flannel blanket with hemmed edges. We'll call this piece "Piece A".
5. Lay Piece A down, pretty side (if there is one), face up. Lay Pieces B and C on top of Piece A, face down, so that the wings and all the other edjges match up. The straight edges of Pieces B and C should overlap. Pin into place.
Piece A cut out with Piece B on top, lined up so the edges match.
Piece A with Pieces B and C on top, edges aligned.
A close look of pieces A, B and C placed together and pinned together, ready to be sewn.
A whole bunch of pads pinned together, ready to be sewn.
6. Sew all the way around the pad, as close to the edge of the material as you can, but making sure that you're sewing both sides together and not just one side. Sew a second seam all the way around to help prevent fraying and to make it sturdier in general.
7. Flip the pad right side out. To use, lay inside your underwear and fold the sides down. You can use a safety pin or add snaps to secure it, but it isn't necessary. For heavier days, consider folding up a small washcloth to put inside the pocket. On lighter days, use the pad alone.
The finished pad, turned right side out.
Finished pad, folded, ready for use, upside down.
Finished pad, folded and ready for use. Upright.
Wash on a cold cycle in your washing machine, and hang to dry.
I know I've asked this question before, but if you're a pad gal, would you consider using cloth pads? If you make your own, what pattern do you use?
After I read this article, I still don't think I would use homemade cloth pads. I guess I'm just use to the disposable kind.
I would love to make my own sanitary pads but don't have a sewing machine neither the materials. I'm pretty tight on money right now.
you should look into the diva cup, a lot simpler, more sanitary and moneysaving too!
I use Fleurcup (similar product, but cheaper and I'm happy with the shape). I agree, very simple and convenient! However, some days I'll want to go cup-less, and it get a bit irritating if I have to replace it many times. For those days I use cloth pads. I don't think they are unsanitary, as they tend to be breathable (unlike plastic disposables pads), and you can wash and sanitize them however you please. The only problem one might have is carrying it around in a wet-bag before you take it home to wash. But with a good wet-bag and a good de-staining routine at home that shouldn't be a problem.
I've always used storebought pads, but now that I'm getting closer to menopause my flow has gotten so much heavier that the pads aren't enough. (Thank you, hormones.) This way I can have adequate coverage without having to use Depends. Thanks, Penny!
I use a menstrual cup most of the time, but have a large night pad for if I find that the cup starts to irritate after using it for a few days. I have also hand-sewn a pad that is just some t-shirt and dress fabrics with a waterproof layer in the middle. I then put a folded towel on top which is kept in place by two straps on the pad. Total cost of the fabric was a couple of pounds for the waterproof fabric (laminated nylon), and the rest was free, as they were clothes I wanted to throw out anyway. No sewing machine needed.
Now I'm going to make more, as I really want to make sure I never have to use disposable again. I think with my base+booster design and menstrual cups I will need just about three more.