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Business Dialogue
Video Editions
Country in Focus
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About CorD Magazine
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AllAfterWorkFaces & Places
New Year's reception by the Minister of Foreign Affairs Ivica Dacic
BSBA End of Year Reception
Swedish Embassy Marks Saint Lucy's Day
AHK Christmas Party
AllVideo EditionsVideo Events
Embassy of Ukraine in Serbia marked National Day
Independence Day of Finland 2019
IWC Charity Bazaar
OSCE Mission to Serbia Presents 2019 Person of the Year Award
Celebration of ITEC Day – 2019
The Embassy of India in Belgrade celebrated Indian Technical & Economic Cooperation (ITEC) Day on 11 September 2019.
Besides dignitaries from the Ministry of Foreign Affairs, Ministry of Agriculture, NALED and other government officials, a large number of ITEC alumni participated in the event.
Under the ITEC Programme, nationals of friendly countries are imparted training in various fields, on a fully-funded basis. ITEC Training empowers the scholars with not just professional skills but also helps in preparing them for an increasingly globalized world.
In his inaugural address at the celebration, Ambassador of India, H.E. Subrata Bhattacharjee gave an overview of the ITEC programme which covers over 300 training courses of different duration in premier training institutes of India to over 160 friendly foreign countries since 1964.
Read: Interview H.E. Subrata Bhattacharjee, Ambassador of India to Serbia
Tatjana Conic, Head of the Asia, Australia and the Pacific Department, Ministry of Foreign Affairs, while addressing the alumni, expressed hope that such training cooperation would continue to grow in future also and recalled the recent development in bilateral cooperation between India and Serbia through high-level visits.
Four ITEC alumni also shared their experience of visiting India and attending the ITEC training programme.
Serbia is one of the ITEC partner countries and since 2008, 160 Serbian mid-level career professionals have undergone courses on a wide and diverse range of skills and disciplines, including in ICT, Expenditure Management, Entrepreneurship, WTO, Banking & Finance, Renewable Energy, Climate Change, Legislative Drafting, Yoga, English proficiency, etc.
Subrata Bhattacharjee
Previous articleCBS International and Cushman & Wakefield Named The best In Real Estate Market
Next articleEmbassy of India in Serbia Mark ITEC Day 2019
Ana Novcic
Ambassador of India Host Diwali Celebration
Improving cooperation between Serbia and India
Embassy of India in Serbia Mark ITEC Day 2019
Independence Day of India
Embassy of India host dance performance honouring the life of Gandhi
January 2020, Issue No. 183
CorD 20 December 2019
Comment By Zoran Panović
The Macron Paradox
Comment 20 December 2019
Deep Purple performed in Belgrade again this December, and it was an occasion to recall how much more relaxed the atmosphere in Serbia had been when this band last performed in Belgrade, in March 2014, and when the top stars among the audience were then Serbian President Tomislav Nikolić, dressed in a tight, black, leather jacket, and First Lady Dragica, also dressed in rocker's apparel
Garry Jacobs, President and CEO of the World Academy of Art & Science, Chairman of the Board & CEO of the World University Consortium
Stop Imitating And Start Innovating
Interviews 20 December 2019
Serbia, which has a very strong tradition in science and technology and a population with a proven capacity to excel in advanced fields of...
H.E. Gilles Arnout Beschoor Plug, Ambassador of the Kingdom of the Netherlands to Serbia
High Expectations of Serbia
Every effort is necessary to ensure elections where parties feel they can participate on an equal footing and all voters can cast their vote...
Mihailo Jovanović, (Associate Professor, PhD), Director of the Office for Information Technology and E-Government
Intensive Development of eGovernment Systems and Services
This year was marked by the continuation of intensive work on the development of information systems and e-administration services Thanks to the great support of...
Revolution or Routine: What is your opinion on the waning 2019 and the coming 2020?
How to Recognise, Curb and Turn Around Bad Infinity?
Focus 20 December 2019
During the times in which we live, it is sometimes difficult to read whether we've just witnessed something that will later prove to be the embryonic start of a major change – in the fight against climate change, in the launching of economic wars, or in an attempt to establish political dialogue and set boundaries between the honourable and the dishonourable – or we routinely bowed our heads. Here's what our interlocutors think about that
Adir El Al, CEO AFI Europe Serbia
Stability Will Bring Prosperity
Business Dialogue 20 December 2019
After 16 years of activity in Serbia, I can say that - as AFI Europe - we are now leading the real estate market in many aspects. Not just as one of the biggest real estate developers in the country, but also as one trying to find the right path, pioneering and paving the way for many other developers and investors in the real estate segment, says Mr. Adir El Al, CEO of AFI Europe Serbia
Aleksandar Jakovljević, Managing Director of Philip Morris For South-East Europe
Dedicated to Change
IQOS is currently used by around 12 million consumers in the world, eight million of whom have completely left their cigarettes and made this less harmful choice
Mladen Ćirić, Sales Manager, Tonković Winery
Our Wines are Even Served In The Vatican
Established in 2006, Tonković Winery cultivates the Kadarka, an old autochthonous variety, on all 10 hectares of its vineyards. Tonković makes as many as...
What EU "Geopolitical" Power Will Cost
Feature 20 December 2019
Ursula Von der Leyen, the new president of the European Commission, has promised to position the European Union as a geopolitical power that is capable of holding its own against the United States and a rising China. But the EU may come to regret any attempt to parlay its economic strength into geopolitical clout.
Fresh-Faced Billionaire at 22
Entrepreneurship 20 December 2019
Kylie Jenner is an American model, reality television star and cosmetics entrepreneur who has a net worth of a billion dollars. In any given year, Kylie earns around $40 million from her various endeavours. The vast majority of her net worth comes from her cosmetics company, Kylie Cosmetics. Kylie sold a 51% stake in her company to Coty Inc. in November 2019 for $600 million, with the company valued as a whole at $1.2 billion
Dr Miroslav Perišić, Historian, Director Of The Archives Of Serbia
Archives are a Barrier Against the Falsifying of History
Profile 20 December 2019
History is dangerous if not understood. The historian needs always to remind of this experience when, due to some contemporary crisis, there is increased interest in the past and simplified interpretations and light conclusions emerge in public in waves
Stefan Milenković, violinist, musical pedagogue
The Artist Always Has a Choice
Culture Interviews 20 December 2019
As a child, he was celebrated by the country that was called Yugoslavia. In fact, he was a child prodigy who played the violin...
Tradition of Venetian Carnival Masks
Art 20 December 2019
Every year, from February to March, Carnival in Venice is held. Hundreds of thousands visit Venice during Carnival, to admire the incredible Venetian costumes and masks that can be seen walking around in Venice
Fashion 20 December 2019
Many believe that the apres-ski culture originates from Norway in the mid-1800s, where grog or aquavit was consumed among friends at skiers' homes. Today,...
December 2019, Issue No. 182
CorD 1 December 2019
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PS4 FAQ Breakdown
November 3, 2013 November 3, 2013 / Rishard Chapoteau
After pouring through the PS4 FAQ last week, I wanted to give a breakdown on some of the important items that might be easy to miss. There are a lot of positives and negatives going on that people can overlook. I've added commentary on some items to give clarification and insight on what's actually going on, or at least what we believe is going on. The original FAQ Sony posted is twice the size this and very disorganized. I've moved items around into different sections to make the FAQ easier to follow. I've also removed a lot of unimportant or redundant items to cut down the size of the FAQ. I mostly stay away from console comparisons because this is about the PS4 specifically, and not meant for console war flame bait.
Anything I've written about in red will be something that I think Sony screwed up, and needs to change.
Anything in green is a positive where I think Sony made a great choice.
Purple text is reserved for items that I think need more clarification from Sony. In some cases it may be due to conflicting reports.
Blue text is just items that I'm pointing out and explaining in more detail then what Sony has done.
Inputs and connectivity
What input/output ports and connectivity features does PS4 support?
HDMI OUT, DIGITAL OUT (OPTICAL AUDIO), Ethernet, two USB 3.0 ports, and an auxiliary connector reserved for PlayStation Camera. PS4 also features integrated 802.11 b/g/n Wi-Fi for wireless internet connectivity and Bluetooth 2.1 for DUALSHOCK 4 wireless controller connectivity. – This should support 802.11AC. Releasing a product that is supposed have a life cycle of 10 years with older wireless standards isn't right.
What screen resolutions will PS4 support?
PS4 will support 480p, 720p, 1080i, and 1080p video standards via HDMI output. – While I'm sure it will get patched in, in the future, I'm a bit surprised that it doesn't have 4K support out of the box. Sony is one of the 4K market leaders in 4K movie content distribution. I'm sure they will get this figured out eventually.
Will PS4 support 4K content for video or gaming?
Support for high-resolution 4K output for still images and movie content is in consideration, but there are no further details to share at this time. PS4 does not currently support 4K output for games.
Does PS4 support analog video or audio output?
No. PS4's video and audio are transmitted using HDMI, a common digital connector found on most HD TVs. Additionally, PS4 can output 5.1 or 7.1 audio via DIGITAL OUT (OPTICAL). – Older TV's that do not have HDMI ports are SOL without an adaptor to change HDMI into whatever interface you need. Price will vary depending on your needs. At this point you can get an HDTV cheaper than a PS4 so this is mostly a non-issue.
Will PS4 support any 3D content, including stereoscopic 3D games?
Technically, PS4 supports 3D gameplay at launch in North America, though no launch titles are currently 3D compatible. – Supposedly Both Assassins Creed 4, and COD: Ghosts will support 3D at launch, but this remains to be seen.
Will users be able to replace PS4's stock 500GB hard drive? What hard drive sizes are supported?
PS4 owners will be able to replace PS4's standard hard drive. PS4's hard drive is used to store downloaded game and video content, game save files, gameplay movies and images, and more.
What type of hard drive does PS4 use?
PS4 is equipped with a 5400 RPM SATA II hard drive. Users can choose to install a new hard drive so long as it complies with these standards, is no thicker than 9.5mm, and is larger than 160GB. – There have been reports from other sites that have the hardware that they can get 12.5mm drives into the PS4. Laptop drives range in size from 9.5mm to 15mm. 9.5 drives aren't bad, but they usually have less storage. While the PS4 is equipped with a SATA II drive, you shouldn't have a problem using a SATA III drive in there as well. It's best to stay with a 5400 RPM drive. Faster drives usually generate more heat and noise.
Will users be able to connect an external hard drive to expand storage on PS4?
No, this feature is not supported on PS4. – External storage is a much cheaper option. If the PS4 would have been equipped with an ESATA drive, users could have picked up an external 3TB drive for about the same price as an internal 1.5 TB laptop drive with zero performance degradation. Many retail games require over 30 GB of storage, so 500 GB may go quick.
When playing disc-based games on PS4, do I need to install data to the hard drive?
Yes, all PS4 Blu-ray Disc games must be cached to the hard drive to ensure a smooth gaming experience. However, certain titles may not require you to wait for the game data to be fully cached before starting gameplay. In order to start playing disc-based games, users will need to insert the game disc into PS4 just like on the PS3 system. –If implemented properly this will be a really cool feature. Instead of doing a full game install you should be able to cache the game to the system. If you haven't played the game in a while, and the hard drive starts to fill up the system should automatically remove the cache data so you don't have to manage or worry about your hard drive space as much, and the 500 GB drive might last longer than you would expect. There are many unknowns with this feature. Sony hasn't detailed how it will work so we are left to speculate. One potential side effect to caching the data and having the system delete it for more space, is the hard drive will eventually become fragmented, and games will not run as smoothly. It may take a few years before fragmentation becomes an issue, if it ever does.
If I rent a game disc, and then decide I want to buy it digitally, can I use the mandatory install to avoid downloading it and just activate my license?
No, in this example you would have to delete the disc install data and fully install the digital version of the game.
Will PS4 require a system software update at launch in North America? How will system updates work post-launch?
Upon the North American launch, PS4 will require a system software update (version 1.50) to add several new features. After you connect to the internet, PS4 will automatically start downloading v1.50 in the background. During this background download process, you'll be able to play Blu-ray Disc games offline. – Its only 300 Megs so it shouldn't take too long do download the update. If you do not perform the update, the only thing the PS4 will do is play games. It won't even play DVD's or Blu-ray's without the update.
Will I be able to install system software update 1.50 via a USB drive?
Yes, you will be able to download the firmware to your PC and transfer it to PS4 using a USB memory stick. However, to use the USB method the first time you take PS4 out of the box and before installing system software update 1.50, you'll need to enable safe mode. When PS4 is powered off, press and hold the Power Button for seven seconds to enter safe mode. Note: Users should only update using official files downloaded from PlayStation.com. – If for some reason you have poor/no internet connectivity at your place, at least you can go somewhere else and download future updates for your system.
Which PS4 features will be available at launch in North America?
The majority of new features that have been announced will be available when PS4 launches. These features include background downloads, cross-game voice chat, transitioning to a network based on real-world friends, and live streaming gameplay footage via Ustream and Twitch. Additional PS4 features will be rolled out in phases – please read full details on what's available following system software update 1.5, and follow PlayStation.Blog and PlayStation.com for further news.
What PS4 software features have been announced, but won't be available at launch in North America?
Below is an overview of certain features that have been announced that will not be available when PS4 launches in North America.
Share controller via the internet to assist a friend
Suspend/Resume mode – This is a great feature that I'm sad they won't have working right away. This will allow you to basically pause the game at any point without really having to save, do something else, and come back to it. Kind of like a Nintendo 3DS when you close the shell, and open it up later and the game is where you left it.
Wireless Stereo Headsets support
Wireless Stereo Headset
Pulse Wired Stereo Headset
Pulse Wireless Stereo Headset Elite Edition
ONLINE/ACCOUNTS
How many PSN friends can I have on PS4?
PS4 supports up to 2,000 online friends, an expansion of the 100 friends limit for the PS3 system. On PS4 you can quickly expand your friend list by connecting with people you've played with recently as it does on the PS3 system.
The PS3 system will continue to support up to 100 friends at one time. If you build a friend list bigger than 100 on PS4, network servers will automatically filter your friend's list when you play on a PS3 system. Additionally, you will be able to set and lock a pre-determined friends list to be used while you play on the PS3 system if you wish. Support for the ability to display all of your friends in most applications and games is planned, however, some titles will be limited to the current 100 Friends limit. – This sounds like a very nice way to handle your friends list so you aren't leaving your PS3 friends behind.
Is there a way to rename my Online ID on PS4?
No. But PS4 does give you the option of allowing your friends to see your real name in addition to your Online ID. You can also choose to import your Facebook photo to be used as your PSN profile picture if you wish.
Can my child's PS3 sub-account be changed to a master account on PS4 once they are past the age of 18?
Unfortunately, no. In this case, we would advise creating a new master account. We apologize for the inconvenience. – This is something they really need to address at some point. There are probably a lot of teenagers that will be affected by this policy.
Is PlayStation Plus necessary for multiplayer gameplay on PS4?
Yes, PlayStation Plus membership is needed for PS4 online multiplayer gaming. PS4 features a significantly enhanced online feature set that will deliver innovative new online gaming experiences.
Will non PS Plus members be able to play free to play online games on PS4?
Certain titles built on a free-to-play model will not require PlayStation Plus for multiplayer functionality in North America. This list currently includes Blacklight Retribution, DC Universe Online, and War Frame in North America. –This is a big plus. I think anyone that has PS3, PS4, or Vita is crazy not to have a PS+ membership, but if you don't this at least you can still enjoy some free games.
Can I play online without a Plus membership?
Generally speaking, no. PlayStation Plus membership is required to play the majority of online titles on PS4, however a selection of free-to-play multiplayer titles will be available without a PS Plus membership.
If I'm not a PlayStation Plus member but I log into a PS4 system owned by a PS Plus member, will I be able to play online multiplayer?
Yes. If you don't have a PS Plus membership, you can still access online multiplayer modes if you log into a PS4 which is set as "Primary" by a PS Plus member. This means that, for example, if one housemate is a PlayStation Plus member, everyone in the household will have access to online multiplayer. Additionally, on the same PS4 system, any games or content purchased by one user are available to other users who play on that console (unless that content has expired).
How many local accounts does PS4 support?
PS4 supports up to 16 local accounts, in addition to temporary guest accounts.
What features will be available with PlayStation Plus on PS4?
The following benefits will be available only to PlayStation Plus members on PS4:
Enjoy multiplayer competitive and cooperatives games via the internet.
Instant Game Collection
Access to a regular, curated selection of titles made exclusively available to PlayStation Plus members at no additional cost. The PS4 titles available on Instant Game Collection at PS4′s launch in North America will include Resogun and Contrast.
Members will have access to exclusive discounts on PlayStation Store.
Online Game Save
Members may automatically (or manually) upload game save files to Online Game Save Storage for safekeeping. Up to 1GB of cloud storage will be allocated to your PS4 save files.
Early access to exclusive game content, automatic game patch downloads and installation, and more.
What network services will be free on PS4, without a PlayStation Plus membership?
Some of the features users can enjoy for free include:
Accessing entertainment, film, and TV services (Users must subscribe separately to individual services)
Share options, including sending gameplay video and screenshots to Facebook, screenshots to Twitter, or livestreaming gameplay via Ustream or Twitch
Sharing video to Facebook,
Playing PS4 games remotely using the PS Vita system (Remote Play)
Comparing Trophy data with other users
Sending and receiving text messages from other users
PlayStation Store access (users must pay to purchase premium content)
Live item, activity feeds on Dynamic Menu
Party (cross game voice chat)
PlayStation App services (on iOS/Android devices)
What is PlayAsYouDownload? Will all PS4 games support this function?
PlayAsYouDownload is a new feature for the PS4 system that speeds access to games downloaded from PlayStation Store. Supported titles will be playable after users download a portion of the data, while the rest of the game is downloaded in the background during actual gameplay. All titles are compatible this function, but certain titles may not support it at launch in North America. – Nice feature, but I wish there was more information on which games will have this at launch.
How much will I need to download before I can start playing with PlayAsYouDownload?
The portion of a game that must be downloaded before gameplay begins will vary title by title, as will the time that it takes to download that initial portion. Users will be able to see when they are able to start playing by an indicator on the download progress meter. Certain titles, such as Killzone: Shadow Fall, will enable you to pick which mode to start downloading first, such as single-player or multiplayer. – I really like that you can pick whether you start with single or multiplayer for the game download. It will allow you to jump in to whatever you want to do a whole lot faster.
Can more than one person access my content from my PS4?
By setting your home PS4 your "Primary" console, the content you've purchased on your account is available to other family members without needing to sign in on your account.
Can two people use my account's content on two different PS4 at once?
Yes, this is possible. – I'm sure this can be abused so that you and a buddy can split the cost of a game without having to pay for 2 copies.
GAME PURCHASES/COMPATABILITY
How do customers purchase PS4 games?
You can purchase Blu-ray games at retailers, or purchase and download the game from PlayStation Store to PS4's internal hard drive. You can also purchase digital games through the Sony Entertainment Network online store via PC and compatible mobile devices through PlayStation App — if your PS4 is in standby mode, the game will automatically download.
Will I be able to purchase digital games on the same release date as their retail Blu-ray versions?
Ultimately, the decision lies with publishers on whether to make digital versions of games available on the same release date. However, we anticipate that most PS4 games will be available for purchase digitally via PlayStation Store on the same day as their retail Blu-ray counterparts.
Will you offer digital pre-orders of PS4 launch titles via PS Store before the PS4 launch?
Yes, PS3 users can currently pre-order digital versions of a selection of PS4 launch titles including Knack and Warframe, both of which offer bonus content. Read here for more details.
Can I play my PS3 games on my PS4 system?
No, PS4 does not feature backward compatibility for PS3, PS2, or PSone games. – Supposedly this may be coming in the future via some form of streaming or downloading, but this hasn't been discussed since the PS4 was announced. Hopefully this will still happen at some point.
Will any PlayStation Store content purchased on PS3 or PS Vita systems be transferable to a PS4 system?
In some cases, yes. For example, a selection of popular digital titles including Flower, flOw, Escape Plan and Sound Shapes will be available to purchase on PS4 after launch. Gamers who purchased these titles for the PS3 or PS Vita systems (the PS Vita system only, in the case of Escape Plan) will be able to download the PS4 versions of these titles, some of which feature enhanced graphics or improved features, to their PS4 systems for no additional charge. – This is nice. I actually paid for Flower a long time ago, and forgot about it. It will be nice to compare the 2 and see how they differ.
Can PS4 and PS3 users play together online, cross-platform?
The functionality is technically possible and some developers may choose to support it for their titles.
Do PS4 games have regional locks?
In general, neither digital nor disc-based games will be region locked, but PlayStation recommends that all users purchase games at the region of their residence to guarantee the best overall experience and customer service. In certain instances, a software publisher may choose to region lock a game title for specific reasons, but Sony Computer Entertainment expects these instances to be uncommon. –This is pretty much the same as it is on the PS3 right now. I'm glad they aren't changing anything.
Does PS4 come with a headset?
Yes, PS4 comes with the Mono headset to enable out-of-the-box voice chat for online games and optional voice commands for PS4 system functions. PlayStation Camera, sold separately for $59.99 (MSRP), will also support voice chat and voice commands for PS4.
Will the DUALSHOCK 4 controller's 3.5mm headset jack support other headsets or headphones?
The PS Vita system's headset is fully supported. Some other third-party headsets may support basic audio and chat functionality on PS4, but Sony Computer Entertainment cannot guarantee it.
Is it possible to output all game audio through DUALSHOCK 4 controller's 3.5mm headset jack?
Yes, you can select the Output to Headsets option to either 'Chat Audio' or "All Audio." – This is awesome. I can play a game without disturbing anyone else because I can get the audio straight out of a pair of ear buds connected up to the controller.
Can PS3 and PS4 users voice chat, or video chat together?
PS3 and PS4 users will be able to communicate with each other use text messages, but not video or voice chat.
For cross-game Party Chat, how many players will PS4 support?
As with the PS Vita system, PS4 will support up to eight users for cross-game Party Chat. The Party Chat feature works across both PS4 and PS Vita platforms.
Can PS4 users send voice messages to each other?
Yes, PS4 users will be able to record voice messages up to 15 seconds long and send them to friends for later listening.
What impact will the DUALSHOCK 4 controller's integrated speaker have on gameplay?
DUALSHOCK 4′s integrated speaker lets inventive game developers immerse players more fully in the game world. In the example of Killzone: Shadow Fall, audio diaries collected in the campaign mode will be broadcast though DUALSHOCK 4 integrated speaker. We anticipate that developers will devise other interesting ways to use this feature. – I don't know how many games will use this, but this is a pretty neat little feature.
Can the DUALSHOCK 4 controller connect to a PC?
Yes, you can connect a DUALSHOCK 4 controller to your PC using USB, and it will support basic functions. In regards to DUALSHOCK 4 supporting full compatibility for playing PC games, there are no details to share at this time.
Will PS3 peripherals such as fighting sticks and steering wheels work with PS4?
Generally speaking, no. However, at launch, users will be able to use these controllers if a specific game title allows it to be used within the game. This decision is upon the game developer and will vary from game to game. – It's nice that people that spent a ton on accessories may not be left out in the cold on their purchases.
Does PS4 support the PlayStation Move motion controller?
Yes. Developers will be able to create PS4 titles that use the PS Move controller, with Octodad: Dadliest Catch and Sportsfriends being two upcoming examples. However, PS3 titles that use the PS Move controller will not be supported on PS4. – I'm really surprised by this. I almost thought that Sony was dropping the Move support all together since it barely gets mentioned.
What is Remote Play?
Remote Play will enable users to stream their PS4 gameplay to their PS Vita system via WiFi, freeing up the television for other uses. SCEA expects that most PS4 titles will support Remote Play unless the title requires a special peripheral like PlayStation Camera. – This may be the reason I keep my PS4 pre-order. I purchased a VITA last black Friday and I have used it in total for about an hour. This may give me an excuse to use the system. One of my favorite features of the Wii U is the second screen play, but it only works at a certain distance. In theory I can use this almost anywhere. Sony has also confirmed that you don't even need a router at home for this to work. Your PS4 and VITA can talk directly to each other without any additional hardware in between.
How will Cross Play function between PS4 and PS Vita systems?
As with PS3, supported titles will allow PS4 and PS Vita users to play together in the same game via online multiplayer (PlayStation Plus required for online multiplayer on PS4).
Does PS4 have to be on to take advantage of Remote Play?
Yes. But PS Vita can remotely wake up PS4 when in standby mode, as long as this feature is activated in the Power Settings menu on PS4. – This makes a great feature even better. I need to see how this will work.
What entertainment services will be offered at the launch of PS4?
Sony Network Entertainment's Music Unlimited and Video Unlimited will be available at launch in North America. We will announce other entertainment services that will be available on Day 1 before launch. Check PlayStation.Blog and PlayStation social channels for further news and updates.
What is Music Unlimited?
The music destination on PlayStation 4. Music Unlimited is a cloud-based, ad-free music subscription service that enhances and simplifies music discovery from an extensive catalog of millions of songs. On PS4, users can create the soundtrack of their choice, to listen to while playing their favorite games. On the go, the service can be enjoyed on a variety of portable devices such as PS Vita, Android phones and tablets, and iOS devices such as iPhone.
What is Video Unlimited?
The video service, accessible from PlayStation Store on PS4, offers a la carte streaming movies and TV shows. The Video Unlimited service delivers new movie releases weeks before DVD and Blu-ray; the hottest TV shows the day after they air. The service is also available on other devices such as PlayStation 3, PS Vita, BRAVIA TV, and Xperia Smartphones, all with the convenience of a single Sony Entertainment Network account.
Will I be able to play background music while I play PS4 games?
Yes, the Music Unlimited streaming service will allow you to listen to music while you play PS4 games. A subscription to Music Unlimited is required. Get full details here. – This is unfortunate. I don't want to make a lot of direct comparisons to other consoles in this FAQ, but the Xbox 360 has allowed users to use their own MP3's since launch in 2005. Why the heck is Sony only letting people stream music through their paid service?
Will PS4 support media servers or DLNA support in order to stream videos or movies from a home PC?
The PS4 system does not support client functionality* for media servers. – Some people are really upset by this. Sony has come out and made the following statement. "We appreciate your feedback and are exploring possibilities."
Does PS4 include a music visualizer feature?
Will I be able to play MP3s on PS4?
No – Once again, this just makes no sense, other than them trying to get people to pay for their music service. To offer the music service as on option is one thing, but to basically force people into it because you stripped them of the alternatives they used to have is sad. They have released the same statement with this feature as they had with DLNA. "We appreciate your feedback and are exploring possibilities."
Can I listen to audio CDs using PS4?
No, PS4 does not support audio CDs. – This is just plain weird because Sony invented the CD music standard. I think it relates to them trying to force you into their music service.
STREAMING/SHARING
What does the DUALSHOCK 4 controller's Share button do?
The DUALSHOCK 4 wireless controller features a dedicated Share button that enables players to save, distribute and share recorded gameplay video, captured gameplay screenshots, and livestream gameplay footage in real time. –Sony hasn't really explained the livestream function that well. I wish they released a video showing this off because it's a little unclear.
Is PlayStation Plus required to use the Share button?
No. You will be able to share gameplay videos, screenshots, and perform game livestreams without a PlayStation Plus membership. – Good on Sony for not charging for this feature.
Where can I share my game content using Share?
PS4 players can share game video on Facebook, game screenshots via Facebook and Twitter, and gameplay livestreams via Ustream and Twitch starting on November 15th in North America.
Does PS4 always record all gameplay?
Yes, PS4 constantly records gameplay footage automatically in the background, up to a maximum of 15 minutes before you press the Share button.
Are users able to record, distribute or stream any gameplay video?
No. Users may not be able to record certain areas within the game. Developers can select the area of restriction, and what will be restricted will depend on game titles. In these cases, recording will be temporarily suspended during the scene. –What happens during sections you aren't allowed to livestream when you have already started one?
How long can I capture videos on PS4?
PS4 will automatically capture up to 15 minutes of your most recent gameplay footage, which you can then choose to share with your Facebook friends using the DUALSHOCK 4 controller's new Share button. For livestreaming gameplay video, there will be no time restriction. – So you can stream forever?
Will I be able to store my gameplay recordings on my PS4?
Yes, you'll be able to store captured gameplay videos on PS4's internal hard drive as long as you have sufficient free storage.
Can users edit the recorded gameplay video on PS4?
Yes, users can trim the video in the Share button interface. Currently, users will be able to specify a starting and ending point of the video in order to trim it to their liking.
Can I add voiceover to my Shared video?
You can't add voiceovers to a shared video clip, but you can speak in real time when streaming live video.
Can users copy the recorded gameplay video from PS4 to other devices, such as PC?
PS4 users will not be able to directly copy recorded gameplay video files from PS4 to other devices, though they will be able to use the DUALSHOCK 4 controller's Share button to upload videos to Facebook for distribution. This function will be supported by a future system update. – This is mostly a non-issue. I think people will easily be able to download content from wherever it is being uploaded to, but it would have saved some people time if they could have just went straight to a PC. Anyone that really wants to do this can just get an HDMI capture device.
Can I share my game videos on YouTube?
No. At launch, PS4 users will be able to use the Share button on the DUALSHOCK 4 controller to upload gameplay videos to their Facebook account, or to stream live gameplay to Ustream or Twitch. PS4 owners can follow PlayStation.Blog and PlayStation.com for further news on other services to come after launch. – More people have a Google account, then almost anything else out there. I don't know why they selected all of these other services, but not the one everyone uses and knows.
Does PS4 support external HDMI-based game capture devices?
PS4 will allow the use of external HDMI-based capture devices following an upcoming system software update — please follow PlayStation.Blog and PlayStation.com for news following the launch of PS4. – Adam Sessler recently had a freak out about this on twitter. Sony currently implements HDCP (a form of copy protection) on movies coming out of the PS3 so you can't record them digitally through the HDMI port. However video games were not covered by this, so you could buy an HDMI capture device, and capture gameplay footage to put on the internet. The PS4 at launch will be implementing HDCP on videogames as well, so you won't be able to capture game footage.
Does PS4 feature a "stand-by" mode?
Yes, PS4's stand-by mode deactivates its primary functions to reduce energy usage, though it is still able to charge DUALSHOCK 4 wireless controllers and download system updates in this power-saving mode. As an added benefit for PlayStation Plus members, PS4 can automatically download game patches when in standby mode as well.
Is it possible to charge a DUALSHOCK 4 controller via my PS4 when I'm not playing?
Yes, you can charge DUALSHOCK 4 controllers when PS4 is in stand-by mode. However, in Europe, PS4 users will need to navigate to Settings, then Power Save Settings, and enable the Supply Power from USB Ports option. – This is a nice new feature. One of the biggest problems I had with the PS3 controllers was leaving the PS3 on to charge the controllers, or finding a USB port that would support charging.
Will PS4 support custom Dynamic Themes, as currently available on the PS3 system?
No, PS4 will not support Dynamic Themes as they currently exist on the PS3 system.
Will I be able to filter system and friend notifications in order to avoid being disturbed while playing a game or watching a movie?
Compared to PS3, you'll have much more control over displayed notifications, including messages, friend requests, Trophies, download status and more. – This is definitely a positive. Popups during movie watching is annoying.
PS4, video games
← Backing the wrong horse?
Rhode Island Comic Con 2013 Cosplay →
3 thoughts on "PS4 FAQ Breakdown"
ben1116
We're going to be talking Next Gen gaming consoles on our debut podcast tonight (www.facebook.com/nerdsentimentalpod) but due to limited time, it will be a very broad conversation discussing just a few bullet points. I will however be referring people to Nerd-Base as well as your articles Rishard for more details.
Rishard Chapoteau
Cool deal. Thanks.
Pingback: My 360 on the PS4 | Nerd-Base


Directions: Pinellas Bayway to Bacopa Bay guard gate, left after gate to first bldg. on right- left side of bldg. lobby door.
I would like more information regarding the property at 4961 BACOPA LN S #103, St Petersburg FL 33715 - (MLS #858041546).


text:
From K.R. Engineering Support Wiki
1 Senet
1.2 Purchasing
1.3 Bug Fixes & Upgrades
1.3.1 Bug Bounties
1.4 How to Interpret The Dice
1.5 Game Play
1.5.1 The Hunter vs The Hunted
1.5.2 The Race
1.5.3 Winning
1.5.4 Some Strategy Tips
1.5.5 Variations
1.6 Gaming.SL Integration
1.7.1 Owner-Only Options
1.7.2 Administrative User Options
1.8 Prizes
1.9 Frequently Asked Questions (FAQ)
1.9.1 Senet
1.9.1.1 Do you offer upgrades on my version of Senet?
1.9.1.2 How do I get my board upgraded?
1.9.2 General
1.9.2.1 Will you bring your games over to InWorldz/other OpenSim-based grids?
1.9.2.2 I (or someone else) does not appear on scorekeepers or gamekeepers, or on the Gaming.SL website!
1.9.2.3 Are you going to convert your games into mesh?
1.9.2.4 I saw a game table I want to buy, but it looks different from the ones in the store. Where is the other one?
1.9.2.5 My game has been updating for a long time, it says to contact you if it persists, what do I do?
1.9.2.6 Where can I find/do you have a table with multiple games on one table?
1.9.3 Troubleshooting
1.9.3.1 How do I get rid of the annoying info box that pops up when I mouse over your table?
1.9.3.2 I think my table is broken, it wants me to pay to play, but the Pay... window is completely blank!
1.9.3.3 Why do I only see candles on the table?
1.9.3.4 I lost the instructions card that came with my game, can I get a replacement?
1.9.3.5 Some of the buttons on my game don't work, what do I do?
1.9.3.6 My game doesn't work at all, NONE of the buttons work, what do I do?
1.9.3.7 My game paid the winner twice (or more times), and now I lost money, what do I do?
1.9.3.8 My game is running very slowly, what is wrong with it?
1.9.3.9 My game got deeded to a group, and now I can't do anything with it, what do I do?
1.9.3.10 Your game has texture fighting problems on the table, can you fix this?
1.9.3.11 Whenever I brand my table, some or all of the dice disappear, what am I doing wrong?
1.9.3.12 Since I upgraded my table, I can't choose specific seats to sit at anymore, why?
1.9.4 Modifying
1.9.4.1 Will you create a custom game for me/my business?
1.9.4.2 This game is a lot of prims, will you tweak it for me to be less prims?
1.9.4.3 Can I buy a copyable version of your games?
1.9.4.4 Can I buy a modifiable version of your games?
1.9.4.5 Can I put your games into a temp-rezzing system?
1.9.4.6 Can your games be put into a rezzing system of any kind?
1.9.5 Money
1.9.5.1 Can I gamble on this game?
1.9.5.2 I only want to play the game with my friends, we don't want to have to pay it, can I do that?
1.9.5.3 Why is my game asking to take money from me? Is it trying to steal my money? I don't understand!
1.9.6 Purchases & Replacements
1.9.6.1 My object got returned, and now it is gone, it never came back! Can I get a replacement?
1.9.6.2 I found someone reselling your products, is that allowed?
1.9.6.3 My object is missing and I don't know what happened to it. Can I get a replacement?
1.9.6.4 Can I get a discount if I buy a lot of something?
1.9.6.5 I bought something and everything is in the folder except for the actual product!
1.10 Changelog
Senet is an ancient Egyptian race game played between two rivals, the Hounds and the Jackals. The objective is to get all five of your pieces safely off of the game board while employing strategy to stall your opponent.
To purchase any K.R. Engineering product, simply visit our virtual store in Second Life.
Click here to visit our store.
Most of our products can also be purchased through the web on the Second Life Marketplace.
Click here to browse our products on the Marketplace.
Bug Fixes & Upgrades
Owners of K.R. Engineering games are entitled to free upgrades to newer versions of the game. See the Frequently Asked Questions section for your game for instructions on how to update. If a new update is available, then following the updating instructions for your game will result in a new copy of the most recent version being sent to you by the update server. This process is not automatic, you must tell the game to update itself!
If you are having problems with your game, please instant message Karsten Rutledge in Second Life or send email to support@karstenrutledge.com for product support. If the problem you are having has not previously been encountered, a new game version will be released with a fix as soon as possible.
DISCLAIMER: The appearance and feature set of games are subject to revision between versions as the capabilities of Second Life change over time. Please see the detailed ChangeLog for new versions before upgrading by visiting the K.R. Engineering Support Wiki at http://wiki.karstenrutledge.com/. By continuing with the update you are agreeing to accept any and all changes that have been imposed on the updated version of the game.
Bug Bounties
If you think you've found a bug in a K.R. Engineering game, you could earn a bounty by reporting it! Follow these steps to report the bug and you could earn an L$500 gift card good towards anything at K.R. Engineering! All of the criteria below must be met before you are awarded a bounty on your bug.
The game with the bug must be a Gaming.SL compatible game (have the Gaming.SL logo present on the game itself).
If you find a bug in something other than a game, you can still report it. For example, if you find a bug in an accessory such as a scorekeeper or a prize server, you can report which game you were using it with when you encountered the bug, as long as the game you are using it with meets the above criteria.
Verify that the bug exists on the latest version of the game. Click here to find the latest version numbers for all Gaming.SL games.
Verify that the problem you are reporting is actually a bug. Not everything is a bug! It is at our discretion whether to award a bug bounty or not. There are some pretty common-sense things that will not earn you a bounty.
If you find a typo in the game documentation, website or the game itself, we would love to hear about it so we can correct it, but a typo is not a bug.
If the game behaves in a way that you think it should not, it is not necessarily a bug.
For example, a customer was once very cross with us because Spades progressed counter-clockwise around the table, instead of clockwise. This is not a bug, it is a design decision that you disagree with, and will not earn you a bounty.
Another example is that for a long time, Greedy Greedy did not allow four-of-a-kind plus two-of-a-kind (e.g. 222244) to count as three pairs when scoring. This was later added as an optional house rule, but it is not a bug, it was an intentional part of the scoring system.
Sometimes there are bugs that we are not able to fix because they are problems with Second Life as a whole, not with our products. One example of this is that older versions of our games sometimes display ??? in place of player names. This is a problem with Second Life giving our games bad information, not our games working incorrectly. We worked around this by reverting to old style names if we detect Second Life giving us bad information, but this is not a bug with our games.
Fundamentally, a bug is any feature that does not work as intended, rather than a feature that does not work as desired. You are always welcome to discuss how something works with us and offer suggestions for things like optional house rules, but there is no bounty for suggesting new functionality, only for reporting broken existing functionality. If you're not sure whether something is really a bug or not, feel free to report it anyway, and we'll follow up with you.
Send an email to support@karstenrutledge.com or instant message to Karsten Rutledge about the bug. Do not send a notecard.
Obviously, you must tell us the game that has the bug.
You must also tell us how you found the bug, and what it does. If we are not able to reproduce the same bug with the same results on a table of the same version, then we can't fix the bug, and you won't get credit for it. You should tell us things like:
What options were enabled on your table?
What steps did you take to get the bug to happen (e.g. "I clicked roll, and then clicked the second dice, and then I played Sweet Home Alabama on my banjo for my pet rhesus monkey, and then I clicked roll again...")
What happened, versus what you expected to happen.
If it turns out to be a new bug that we were previously unaware of, and we can reproduce it, then we will fix it and you will get a free L$500 gift card!
All of our games use common core components. For example, the script that connects the game to the Gaming.SL website is identical in all of our games. If a bug is found in this script, for example, then it is considered discovered for all games that share that identical script. You cannot report a bug as new by reporting the same bug for each game it effects, since it is the same bug and has the same effect for all of them.
How to Interpret The Dice
Senet does not use standard playing dice. That being the case, it is important that you understand how the dice are interpreted before reading the Game Play section.
The "dice" in Senet are the 4 long sticks next to the game board. Each die has a rounded side and a flat side. Think of them like cylinders that have been cut in half. The flat side has been colored black to make it easier to identify which side is up when rolling. The dice are scored in the following way:
1 flat side showing = 1
2 flat sides showing = 2
NO flat sides showing = 6
Some rolls are more common than others! There are 16 possible rolls that can be made with the dice. The probability of rolling a particular number is as follows:
1 flat side showing = 4 in 16 (25%)
2 flat sides showing = 6 in 16 (37.5%)
3 flat sides showing = 4 in 16 (25%)
4 flat sides showing = 1 in 16 (6.25%)
NO flat sides showing = 1 in 16 (6.25%)
To roll the dice on your turn, simply click on any of the four dice.
To play Senet, simply touch the game board to access the game menu and choose 'Play' to join the game. When there is no game in progress, you may touch either the tiled board or the decorative base around it to access the game menu. During a game, only touching the decorative base will bring up the game menu. This is to prevent accidental mis-clicks during the game from bringing up the game menu, which would be annoying.
Once two players have joined the game, you can choose "Start" from the same game menu to begin the game.
Game play in Senet occurs in two phases:
The Hunter vs The Hunted
In the beginning, the roles of the Jackals (white) and the Hounds (black) are not set. Players must take turns rolling the dice to determine who takes on the role of the Jackal. The first player to roll a 1 becomes the Jackals and must immediately move a Jackal 1 space. This phase typically only lasts a few rolls.
Once the Jackal has been chosen, the race begins in earnest. Players take turns advancing their tokens to reach the end of the board. Each tile on the board is numbered 1-30 and are known as Houses.
At the beginning of your turn, roll the dice to begin your play. You must then choose one of your tokens to advance. If your token lands on a House occupied by an enemy token, then the enemy token is Captured, and most go back to the beginning of the board. If the 1st House is occupied, they will be sent to the next available house.
It may be that some tokens cannot be advanced by the amount that you rolled, this could be for several reasons:
Two tokens cannot occupy the same house simultaneously. Moving one of your own pieces into a house already occupied by one of your own pieces is forbidden.
You cannot move a piece off of the end of the board. For example, if you are in the 29th House and you roll a 2, you cannot advance that token, as there is no 31st House.
You cannot capture an enemy piece that is protected by a neighboring piece. For example, two Hounds that are adjacent to each other are protecting each other, and neither one can be captured.
You cannot pass a blockade formed by 3 or more adjacent enemy pieces. For example, if there are three Jackals in a line with no gaps (a piece on the next row still counts as being in a line, as long as it is consecutive houses), then a Hound token is not allowed to jump over the blockade. Other Jackals may still jump the blockade with no restriction.
The 26th, 28th, 29th and 30th houses are safe houses. Any token occupying one of these houses cannot be captured.
If it turns out that none of your tokens can advance the amount you have rolled, you will instead have to move one of your tokens BACKWARDS the amount you rolled. All rules regarding capturing and moving forward apply to moving in reverse as well.
If the game determines that there are no possible moves for you to take on your turn with your roll, either forward or backward, then your turn will automatically end with no tokens advanced and it will become your opponent's turn.
The 27th House is cursed, any token landing there must start over at the beginning of the board.
In all cases, if there is a viable move for you to make, you MUST make it, even if you consider it to be to your disadvantage. This includes moving into the cursed house.
You have won when all of your pieces have been removed from the game board. You remove pieces from the board by moving them to the 30th House (the last tile on the board). It is important to note here, however, that you cannot remove pieces from the board until all of your pieces are in the last row (Houses 21 to 30).
If all of your pieces that are still on the board are in the last row, moving a piece onto the 30th House will automatically remove it from the game.
If, however, you move a piece onto the 30th House and all of your pieces that are still on the board are not in the last row, it will not be removed from the board. Instead, it will be removed automatically as soon as you have moved your remaining pieces into that row.
Some Strategy Tips
Always move one of your own pieces onto the 30th House at the earliest possibility. Even if you cannot move your pieces off the board yet, occupying the 30th House also means that your opponent will be unable to move their pieces off as well.
When possible, keep pairs and blockades together. For example, if you have a pair together, and you roll a 2, the rear piece can leapfrog the front piece and thus stay as a pair. If you roll something other than a 2, consider moving a piece not in the pair if possible. Likewise in blockades, if you roll a 3 then the last piece can leapfrog to become the first piece, still maintaining the blockade.
Try to get your pieces onto the safe zones at the end of the board when at all possible.
Capturing an opponent's piece is not always a good idea. If your opponent is occupying the 30th House, thus preventing you from moving into it and getting your pieces off of the board, it may be a good idea to avoid capturing their pieces so that they can move that piece out of your way.
The reality is that no-one knows exactly what the real rules of Senet were in ancient Egypt. Many historians have made educated guesses as to the rules used, but they often disagree on particular points. As such, it is possible to find Senet boards with different rule sets. With this in mind, Senet has several options which can be enabled or disabled by the board owner to switch between differing rule variations.
Multiple Rolls: (default is ON)
When enabled, players can take any number of rolls on their turn and continue advancing so long as they roll a 1, 4 or 6 each time. If they roll a 2 or 3, then their turn is over (after advancing their token).
When disabled, players only get 1 roll per turn, regardless of what they roll.
Occupy 30th House: (default is ON)
When enabled, tokens can only be removed from the board by landing directly on the 30th House.
When disabled, tokens can be removed from the 28th, 29th or 30th house, provided they roll exactly 1 past the 30th House. This means that if a token is on the 30th House, they must roll a 1 and only a 1 to leave the board. If they're on the 29th house, they must roll exactly a 2 to leave the board. If they're on the 28th house, they must roll exactly a 3 to leave the board.
Harsh Captures: (default is OFF)
When enabled, captured enemy tokens are sent back to the beginning of the race.
When disabled, captured enemy tokens swap places with the token that captured them.
Gaming.SL Integration
Gaming.SL is a new broadened gaming experience for players in Second Life. Gaming.SL provides a web-based connection to participating games for the purpose of storing persistent leaderboards that are searchable by region, parcel, winner, and many other options. The leaderboards can be viewed either through objects in Second Life, such as the included Scorekeepers and Gamekeepers, or by visiting the Gaming.SL website at http://Gaming.SL.
Gaming.SL also provides ongoing recurring Jackpots where players can win cash prizes just for playing, no purchase necessary! Visit the website at http://Gaming.SL to see the current jackpot standings, and who you need to defeat to win a prize. Prizes are based on ranking on a leaderboard that is erased during each jackpot period. Players must play during each period to be eligible to win during that period.
Gaming.SL includes support for Achievements in participating games, where-in you can unlock trophies by performing miraculous or mundane feats of gameplay. Achievements are awarded automatically and announced in Second Life when they are unlocked.
Many more features are coming to Gaming.SL, visit the website to stay up to date on the latest.
Players can access information about the game and their own achievements and scores on Gaming.SL by either visiting the website or by clicking the Gaming.SL logo on the table.
See the Gaming.SL page for more details.
To access the game's administrative menu, simple touch the game board to access the game menu, then press the "Admin Menu" button. If a game is currently in progress, you will need to touch the decorative base of the board to access the game menu. The menu is disabled on the tiled surface during a game to prevent accidental mis-clicks from being annoying.
Some elements of the administration menu are accessible only by the owner of the game, while others can be accessed by anyone who is considered an administrative user, either explicitly added or implicitly through the Group Admin feature.
Owner-Only Options
Rem Admin: Select this option to remove a game administrator. You will be prompted to say their name.
Add Admin: Select this option to add a new administrative user to the game, allowing them to force resets and change game options on the table (not the admin menu, only options on the board). You will be prompted for their name. They must be within 50m of the game for this to work.
Admins: Select this option to see a list of current administrative users on this table.
Branding: Access the table Branding menu.
Phantom: Turn the table phantom (non-physical) so that you can not collide with it. (default mode)
Physical: Turn the table physical so that avatars will collide with it.
Update: Select this option to make the game check for available updates and automatically upgrade if available.
G.Admin On: Off by default, this enables the Group Admin feature. When on, all members of the table's group are considered administrative users, whether they've been explicitly added as an administrative user or not.
G.Admin Off: Disables the Group Admin feature.
Administrative User Options
Timeout: Select this button to change the number of seconds the table waits for idle players to begin their turn. If they don't roll before the timeout occurs, the game will skip them for this round.
Quiet: Makes the table be quieter in chat, disabling many chats that are redundant to the information displayed 'graphically' on the table.
Chatty: Makes the table normally chatty again.
G.Play On: Off by default, this enables the Group Play feature. When enabled, only members of the same group may play on the table. The group of a game is the group you had active when you first rezzed it. You can change the table's group by editing it and clicking "Set.." next to Group on the General tab of the editor. Group members must have their group tag active in order to be recognized as group members by the table.
G.Play Off: Turn off the Group Play feature.
Prizes: Access the internal prize server menu. See Prizes section below.
Multi On: Enable Multiple rolls. Players will continue rolling on their turn until they roll a 2 or 3.
Multi Off: Disable multiple rolls.
Occupy On: Enable Occupy 30th House. Pieces are only removed from the board by landing exactly on the 30th House, instead of rolling off of the board.
Occupy Off: Disable Occupy 30th House.
Harsh On: Enable Harsh captures. Captured pieces will go back to the beginning of the board.
Harsh Off: Disable harsh captures. Captured pieces change places with their captor.
Dice Left: Position the dice on the left side of the board.
Dice Right: Position the dice on the right side of the board.
Dice Front: Position the dice in front of the board.
As of September 1st, 2014, it is a violation of the Second Life Terms of Service for this game to have betting or buy-in options. The Internal Prize Server menu now consists only of the option to enable/disable the External API and links to the Linden Lab policy and FAQ. For more information, please read the Skill Gaming page. The menu itself was left in to spread awareness of the policy change. This game no longer requires debit permissions from its owner, nor does it have the option to pay money to the winner of the game under any circumstances.
Do you offer upgrades on my version of Senet?
Yes, upgrades are available for ALL versions.
How do I get my board upgraded?
Touch the game board to bring up the game menu. If a game is in progress, you will have to touch the decorative base rather than the tiled board. When the menu comes up, press "Admin Menu" and then "Update."
Your game will disappear (delete itself) and you will receive a new game. Delivery of new game may take up to 5 minutes.
The admin menu has multiple pages, if you do not see the Update button, press the <<< button until you do.
Will you bring your games over to InWorldz/other OpenSim-based grids?
Short answer: Not for the foreseeable future, no.
Longer multi-part answer:
Most money made in Second Life comes from volume sales, it's the reason you can buy a shirt for L$200, which is the equivalent of $0.80 USD. They're called micro-transactions because despite the big numbers we throw around in Second Life (ooh, "thousands"), they're really, really tiny amounts. My games range between L$295 and L$1995, that's about $1.18 to $8.00 USD, or what you'd expect to pay for a good phone/tablet app on iPhone or Android these days. This works because like Android/iPhone app developers, Second Life developers hope to sell not merely hundreds, but thousands of copies of whatever they make, otherwise it simply is not worthwhile. This means to make developing worthwhile, you need to have a large market to sell to, because if you're lucky, 1 in 100 people will buy your product. If there's 1000 people, you might sell 10. If there's 10,000 people, you might sell 100, if there's 100,000 people, maybe you'll break the 1000 barrier. It's simple economics. Not everyone is interested in everything, so not everyone is going to buy your product. The biggest problem with InWorldz (and other even smaller grids) is that it is VERY, VERY SMALL. As of this writing, there are 2000x fewer people connected to it than Second Life. That means you can roughly expect to sell 2000x fewer of your product on InWorldz than Second Life. In order for that to be worthwhile, you'd have to sell it for 2000x the cost, but nobody would buy it for 2000x the cost. That would make Greedy Greedy $16,000 USD on InWorldz. If it were as simple as picking up my games, walking over to InWorldz and rezzing them, I might consider it, but there is a considerable time and resource investment into bringing a product like my games over to another grid, and all indications say "You will never make that money back." It's simply more worthwhile for me to develop new products for Second Life than to port old ones to a nearly empty grid.
Some people might argue that this is a chicken and egg problem, or more succinctly, "if you build it, they will come." InWorldz is small because of lack of content, but it has a lack of content because it is small, it's a vicious cycle! That may be true, but unfortunately doesn't change economics. I've logged into InWorldz periodically over the last few years (my name is Karsten Rutledge there also) and what I see is not a world suffering from lack of content, it's a world suffering from a poor business plan. InWorldz looks like Second Life from 4 years ago, and performs even worse. The ONLY reason anybody at all is on InWorldz is because they offered super cheap regions compared to Second Life, and then on top of that, offered 45,000 prims per region instead of 15,000. Sounds too good to be true! That's because it is.
Second Life regions aren't limited to 15,000 prims out of spite, they're limited that way in an effort to offer both resources and performance at a balance. This doesn't always work because people who use the regions don't understand region performance is a finite resource, but you know what works even less? Tripling the load on the regions. This doesn't just triple the load on the regions, it also triples the load on all of the viewers trying to look at that region. Instead of having to download 15,000 prims from the internet, your computer now has to download 45,000 prims from the internet, and your computer has to render those 45,000 prims on your screen. Sounds good on paper, in practice, people who run Second Life slowly run InWorldz EVEN SLOWER, if they can run it at all.
This 'super cheap gimmicky regions' philosophy has led to one readily foreseeable and obvious result: It's a wasteland. While I'm writing this, there are enough people connected to have 1 person for every 6 sims. Vast expanses of land with nobody in them.
OpenSim is a remarkable effort, but it never was up to the performance of Second Life and probably never will be. I've been standing in a nearly empty InWorldz sim just waiting for a single airplane to fully rez, and half an hour later, it still hasn't, it's just a distorted cluster of half-rezzed sculpts. This happens in every region I go to. InWorldz simply can't deliver what it promises.
(Update) I'm told InWorldz has Mesh now, at least in beta. Which just further illustrates that InWorldz is just treading water to keep up with Second Life, it's not offering anything new or innovative. Second Life has had mesh for years, and InWorldz is just now getting around to catching up.
Scripting support lags behind. For something like skins, this hardly matters, but if Second Life adds a new LSL function and InWorldz doesn't, your scripted content probably doesn't work on InWorldz anymore.
If you think 'copybotting' is a problem in Second Life, wait until you see OpenSims. The 'open' being the key part. Once you upload your content to an OpenSim grid, it's now "in the wild" so to speak. The one last bastion of security in Second Life is that scripts are still not accessible to copybots. If you're a skin designer, your skin is no more at risk on an OpenSim than it is in Second Life, to see a skin or other texture your computer has to download it (although new server-side avatar baking is making this much harder, thankfully, something else I believe InWorldz/OpenSim doesn't do, meaning your skins are now less safe in OpenSim than Second Life), so you are essentially passing out copies to anyone who even sees an avatar wearing your skin, much less buying it. You only see the EFFECTS of scripts though, not the scripts themselves. Therefore porting scripted content to an OpenSim grid carries a huge additional risk, because now you are making your scripts available to a much wider group of people, namely whoever has administrative access to that OpenSim grid.
All in all, I believe competition for Second Life is healthy and good, but InWorldz and other OpenSim grids aren't competition, they're poorly made ripoffs trying to lure people in with cheap gimmicks, and that's probably all they will ever be. If one of them manages to achieve any significant market size or, shockingly, innovates on Virtual Worlds somehow, I'll probably be keenly interested. Until then, it's not worth the time or effort.
I (or someone else) does not appear on scorekeepers or gamekeepers, or on the Gaming.SL website!
This is because you (or they) specifically requested NOT to appear on scoreboards. You did this by touching the Gaming.SL logo on a game table and selecting the 'Opt Out' button. See the Gaming.SL page for more details about this. You can fix this by touching the Gaming.SL logo on a game table, and pressing the 'Opt Out' button AGAIN.
On newer game tables, this button is marked as "Opt Out|In" and spawns a warning dialog box asking ARE YOU SURE you want to do this. On older tables, it will simply tell you in local chat what it is you have done after you click on it.
NOTE: Opting out also prevents you from earning achievements and participating in grid-wide jackpots.
Are you going to convert your games into mesh?
Yes, they are mesh now as of July 2018. If you have an older non-mesh game table, you can convert it to the new Mesh system by visiting our store in Second Life and using the MIGRATE sign on the wall.
I saw a game table I want to buy, but it looks different from the ones in the store. Where is the other one?
Our tables come with 2 basic themes or "skins" they can use. A wooden classic octagon table and a post-modern futuristic shiny table. Newer tables also can have new themes added on to them after purchase by visiting the theme showcase in our store. New themes are released regularly and cover a wide range of styles and genres. After buying the table, you can change which theme is in use at any time.
For newer games, that is games that show the Gaming.SL logo on the table top, this can be done by accessing the Color/Appearance menu on the table and choosing the Switch option.
For older games, this can be done by pressing the New Style or Old Style buttons in the game's Admin Menu.
My game has been updating for a long time, it says to contact you if it persists, what do I do?
This happens to very old games when the Second Life network is losing packets under a heavy load. Please contact us for help resolving this.
Where can I find/do you have a table with multiple games on one table?
No. I would like to do something like this, but it isn't practical in SL for many reasons, including prim limits, scripting issues, security issues and permission issues.
How do I get rid of the annoying info box that pops up when I mouse over your table?
This is actually something your viewer is doing. The table cannot produce this info box and also cannot get rid of it. You can disable it in your viewer's preferences (usually labeled as "Hover Tips"), but it will disable it for all objects, not just the table. In most viewers, you can toggle this feature on or off by pressing CTRL+SHIFT+T on your keyboard.
I think my table is broken, it wants me to pay to play, but the Pay... window is completely blank!
This a bug in some very old versions of a modular script that really old tables used that will cause it to blank the pay dialog if the table is picked up and rezzed again. You should really update your table.
Why do I only see candles on the table?
On very, very old versions of the game tables you could touch the base of the table (the flat round part at the bottom) to 'hide' the game. You probably touched it by accident. Just touch it again to bring the game back. Or better yet, update it, because your table was around to see the Pharaohs.
I lost the instructions card that came with my game, can I get a replacement?
The instructions notecard is the same card you get by pressing the HELP button on the game. Simply click it for a new card.
Some of the buttons on my game don't work, what do I do?
Often this is because someone's invisible attachment is covering the button, such as shields and other things. To check, open the View menu and turn on 'Highlight Transparent.'
My game doesn't work at all, NONE of the buttons work, what do I do?
First verify that you are not in a no-scripts zone.
Next, you should verify that the table is not obstructed. Often this issue arises because there is an invisible prim over the table, frequently from nearby foliage. Press Ctrl+Alt+T on your keyboard and this will activate "Highlight Transparent" mode on your viewer. Any prims that have alpha (transparent) will be turned red. Make sure there are no red prims covering the table that you are accidentally clicking on instead of the actual table. Press Ctrl+Alt+T again to turn off the highlighting.
If you're not in a no-scripts zone, then right-click on your game and choose 'Open', if there is nothing in the contents then you must have removed all the scripts from it, apparently without realizing it. There is no way to fix this, the game will have to be replaced. Send it to Karsten Rutledge in a folder with your name on it.
If there are scripts inside the game when you open it, the problem may be that the scripts got deactivated, possibly by the estate tools. You may have a jerk for a sim administrator. The game will have to be replaced if this is the case. Send it to Karsten Rutledge in a folder with your name on it.
My game paid the winner twice (or more times), and now I lost money, what do I do?
As of September 1st, 2014, gambling on K.R. Engineering tables is against the Second Life Terms of Service. You should update your table to a compliant version immediately.
More than likely, this means you have more than one Prize Server rezzed in the same region (sim). One server works for every game in the same sim, unless you tell the prize server to only listen to a single table. See the Prize Server page for more info.
My game is running very slowly, what is wrong with it?
The speed of objects in Second Life is based on the speed of the simulator they are rezzed in. If the simulator is running very slowly, which happens when it is overloaded, then everything in the sim will also run slowly. Void/Homestead/Openspace sims are always going to be much slower than full simulators even if they are relatively empty.
My game got deeded to a group, and now I can't do anything with it, what do I do?
Presumably, since the table got deeded to the group that means you are either a group officer or a group owner. As such, you can simply set the table for sale for 0L and buy it back from the group. To do this:
Right-click on the table and choose 'Edit...'
If you have not used the building interface before, you may need to click the 'More' button to expand the window.
Go to the 'General' tab on the left of the window and check "For Sale."
Be sure to set the price next to this to 0.
Below the For Sale box it should say 'Original', 'Copy' and 'Contents', make sure that Original is the button that is marked.
Now right-click on the table again and choose 'Buy.' The table will still remain rezzed, but you should now be the owner again.
Your game has texture fighting problems on the table, can you fix this?
Unfortunately, no. If you are seeing texture fighting (usually the black backboard and the wooden game table surface are most commonly noticeable), then you are probably at a really high altitude, such as greater than 1000 meters up. This happens because of rounding errors (such as 1.06 getting rounded to 1.0, loss of precision) in the math that the Second Life viewer does when calculating where to display each part of the game. The math gets less and less accurate the higher up you go. Before a couple years ago, we were limited to building up to 768m high for that reason, they only recently raised the cap to 4096m, but the problem is still there. For some things it doesn't matter, like nobody cares if their couch cushions aren't quite where they should be, but in the case of the games, the black backboard and the wooden table surface are both parallel and fairly close together, so the rounding error shows up on it in a big way. At that altitude, Second Life thinks that prims that were separated by a small amount are no longer separated at all, and draws them in the exact same position even though they are not. The only solution is to use the table at a lower altitude, generally less than 1000 meters, although your mileage may vary depending on your graphics settings. You can see this for yourself if you move the table down to lower altitudes. At ground level you will see the table most correctly, but the flickering will stop well before then. The only way I could "fix" this issue is by separating all the game elements much farther away from the table surface, but this would cause the game to look strange at normal altitudes instead of looking strange at high altitudes, a trade-off that's not really practical or desirable.
Whenever I brand my table, some or all of the dice disappear, what am I doing wrong?
This happens whenever you use a texture that has an alpha layer (transparency) on the backboard. The dice are partially transparent, so you end up with the well-known issue of "texture fighting" on your board, where the viewer isn't sure whether to display the dice on top or the backboard on top. Even if your texture does not have any visible areas that are transparent, it can still have an alpha layer. If you are the original creator of the texture, try uploading it again without an alpha layer. The easiest way to do this is to save it as a .jpg (Jpeg) or a .bmp (Bitmap) file before upload. .png (Portable Network Graphics) will also work, as long as you know how to save it specifically as a 24-bit .png file (minus the 8-bit alpha layer that a 32-bit .png file has).
Since I upgraded my table, I can't choose specific seats to sit at anymore, why?
You still can, actually. Newer tables have a new theme system that allows them to have cushions on the seats, but the cushions are not part of the seats, so if you try to sit on the cushions it is no different than trying to sit on the table itself. In these cases, Second Life will simply seat you at the next available seat in order. To choose a specific seat, try right-clicking on the chair back instead of the chair seat and choosing Play. Some themes may drastically alter the shape of the chairs, but you can always still choose a specific seat by right-clicking the correct prim.
Will you create a custom game for me/my business?
At this time we do not offer custom games. The tables have the ability to change their centerboard texture if you wish to brand them for your establishment or replace with a picture, etc.
Additionally, newer game tables have the ability to add entire new themes to them. We do not do custom themes, but we do take suggestions for future themes you would like to see available as options.
Perhaps most importantly, adding any amount of customization to a game, be it aesthetic or functional changes, automatically terminates the update path for that game. The updater will not be able to send you newer versions of your specifically customized game in the future, thus cutting you off from bug fixes and new features.
This game is a lot of prims, will you tweak it for me to be less prims?
This falls under custom games also, and likewise, no. I do my best to create games with as few prims as possible. If I could reasonably reduce the prim count further I would have already done it.
Can I buy a copyable version of your games?
No, sorry, I do not sell copyable games.
Can I buy a modifiable version of your games?
Likewise, no, I do not sell modifiable games. The reason is because any game that is modifiable opens it up to potential abuse by the owner of the table, including manipulating the outcome of the game by inserting extra scripts into the game contents. This is bad both for my business and for anyone who owns one or more of my games. If even the possibility of a game table being rigged exists, then it damages the credibility of every one of my games in Second Life. If a dispute arises, I can say "No, the game tables can not be rigged by unscrupulous hosts." because it is true. I need that deniability and so does every honest game host on the grid. It is important that people trust the outcome of a game to be fair and based only on legitimate game actions.
Can I put your games into a temp-rezzing system?
No, for two reasons. A temp-rezzer works by deleting and re-rezzing the object every 1 to 2 minutes. On top of being incredibly hard on the simulator (causes a LOT of lag), this means that everyone playing the game would be evicted and the game 'reset' every 1 to 2 minutes. Makes for a very unplayable game. The other reason is that the games are no-copy/transfer, and they would have to be copy/no-transfer for this to be doable.
Can your games be put into a rezzing system of any kind?
No. Again, the games would have to be copy/no-transfer for this to work.
Can I gamble on this game?
No, you cannot. Gambling is currently a violation of the Second Life terms of service. Please see the Skill Gaming page for more information.
If you have an older game, it may have the option to gamble on it, but you absolutely should not. You should, in fact, update your table immediately, as you can get in trouble for having a game with payout options, even if you don't use them. See the Skill Gaming page for more information.
I only want to play the game with my friends, we don't want to have to pay it, can I do that?
Yes, in fact, this is the only way you can play it. It is a violation of the Second Life terms of service to play a game that has betting options on it, even if you don't use those options. See the Skill Gaming page for more information.
Why is my game asking to take money from me? Is it trying to steal my money? I don't understand!
If your game is doing this, you should update it immediately! Please see the Skill Gaming page for more information.
If you have an old table, debit permissions are needed for the Pay-to-Play feature to work correctly. This is because Pay-to-Play is basically a vendor, a vendor that sells a service (playing the game) rather than a product. All games in Second Life that can be bet on work this way, because it is the only option. Objects can not hold money, so money paid to a game goes to its owner instead. In order for the game to pay back to the winner, it must have permission to take the money out of the owner's account. You can safely deny this if you are feeling particularly paranoid about it. It will not break the game, it will only prevent the Pay-to-Play feature from working, which is not an issue if you intend the game to be free-to-play anyway. If you accept the debit permissions, it will never pay out more money than was taken in during a game, so you cannot lose money by enabling it.
Purchases & Replacements
My object got returned, and now it is gone, it never came back! Can I get a replacement?
Your object is probably not actually lost, just hidden! This is a feature of Second Life. When more than one object gets returned from a parcel at the same time, then Second Life does not send them back to your inventory as individual objects. Instead, it will bundle them all together into a single package. This package/bundle will appear in your Lost and Found folder as one inventory item, even if there are 5, 10 or 100 objects actually inside of it. The bundle/package will only show the name of the FIRST item in the bundle while it is in your inventory. To see what else is inside this bundle you will have to rez it. We recommend finding a sandbox to do this in to be sure that there are enough prims available for whatever happens to be inside the bundle. Some additional things to look out for:
Because bundles only show the name of the FIRST item in the bundle and nothing else, this means that the inventory search bar at the top of your inventory window will not help you, as it cannot search inside of bundles.
Bundles should have a different icon next to them than single objects do. This is often represented as a stack of smaller boxes, rather than a single large box.
If you can't find your missing objects, you should try clearing your inventory cache in your viewer preferences. This is usually under the "Network & Files" or "Network & Cache" tabs in most viewers. Look for the "Clear Inventory Cache" button, not the standard "Clear Cache" button as that only clears texture caches. You will have to close and restart Second Life after clearing your inventory cache.
Returned objects NEVER go back to their creator, they only go back to their OWNER. This is a false rumor. Second Life simply does not work that way, nor has it ever.
As a general rule, you should never return anything that you want to keep. Return is for taking out the trash, it's like a bulldozer clearing a lot for new construction. It is not a tool of finesse, and is known to eat objects. Always remember to properly TAKE things that you care about, and only RETURN if you have other copies of the object or don't care if you lose it.
If following the above advice does not allow you to find your missing object, you can likely still get a replacement. For older transferable tables, we recommend visiting our store and touching the MIGRATE sign on the wall. This will convert all of your existing transferable game tables over to our new copyable game system, so that you can't lose them again in the future. This should work even if you've lost your game table. When made copyable, they will also show up on our store's redelivery terminal.
I found someone reselling your products, is that allowed?
I do not have a reseller program at this time. However, many of my products are transferable and this allows anyone to resell that game to someone else, much as you would at a garage sale or flea market. Unfortunately, often times these tables are counterfeit and I cannot guarantee the same level of support on a used table as I can on a new table. You automatically assume some risk when purchasing used. For example, if there is a failed delivery, it will be up to you to resolve it with the used reseller, I won't be able to help you since it wasn't purchased from me. Likewise, old tables that are purchased used may not be able to be updated to newer versions. There's also the possibility it is a straight up scam, and you will receive nothing for your money. I cannot guarantee the legitimacy of "used" products that are sold by a third party, as I have no affiliation with them. Buyer beware.
My object is missing and I don't know what happened to it. Can I get a replacement?
First, you should verify that the item is actually missing! This seems obvious, but sometimes people look in the wrong places. Here are some common mistakes people make when looking for lost items:
If you are using the inventory search bar at the top of your inventory window, make sure you are searching by the product name and not the brand name. For example, if you're trying to find your Greedy table, make sure you search for Greedy, do not search for any variation of K.R. Engineering, because the brand name is not in the name. The objects are named "Greedy Greedy Table v2.75" and NOT "K.R. Engineering Greedy Greedy Table v2.75" so they will not show up when searching for brand.
Do not rely on the "Recent" tab in your inventory window, as this will often not show items that you expect to be 'recent', such as newly purchased items. To verify your object is actually missing, always go to correct folder in your main "Inventory" tab.
Verify that you are not looking in an old folder or box. Each time you update your Greedy game, for example, you will have a new folder with a new game in it, and if you haven't deleted your old folders (from before the update) then you may find yourself having multiple folders all called "K.R. Engineering Greedy Greedy (boxed)."
When an object actually goes "missing" in Second Life, the next thing you should do is clear your inventory cache. There are two versions of your inventory; the one that the server knows about and the one that your computer knows about. Sometimes these can be end up being different due to communication errors between the server and your computer, and clearing your inventory cache forces your computer to update what it thinks is in your inventory to be the same as what the server thinks is in your inventory. Very often objects will reappear after doing this, especially objects that were lost due to 'failed to rez' errors.
If you still can't find your missing object, there's a good chance that it was returned to you at some point by the owner of the land you last rezzed it on or even by Second Life itself, such as when a parcel goes over prim limits. In this case, your object should be in your Lost and Found folder and just needs to be moved back to its normal folder, BUT it may be hidden! This is a feature of Second Life, and you can read about it in our FAQ on returned objects.
If following the above advice does not allow you to find your missing object, you can contact us to ask for a replacement. In most cases we will be able to provide a replacement as long as your table was purchased from us originally. If you bought your object used from a third-party reseller, we may have no record of it.
Can I get a discount if I buy a lot of something?
Rather than a bulk discount, our vendors now offer a rewards bonus for each purchase in the form of store credit. This reward bonus can be used towards the purchase of other items in the store. To see how much store credit you currently have just touch the CREDIT sign in the store, or view the "My Credit" page on the Gaming.SL Live website.
I bought something and everything is in the folder except for the actual product!
This can actually never happen, but there are many common reasons it might APPEAR to be that way! Here some of the most common reasons:
If this is a newer version of a game you previously owned and updated, you may be looking in an old folder or box from your previous table, make sure that you don't have multiple folders/boxes and verify that you are looking in the most recent one.
If you are using the search bar at the top of your inventory window, you will need to search by the product's name, not our company name. For example if you purchased Greedy Greedy, try searching for Greedy, do not search for K.R. Engineering because the object name is "Greedy Greedy Table vx.xx", there's no "K.R. Engineering" in the name of the game table like there is in the name of other things in the folder.
Do not use the "Recent" tab on your inventory window. The ways of the Recent tab are mysterious and shadowy, it does not always show you everything that's been added to your inventory recently. Look for the folder in your normal Inventory tab.
You may have gotten the item and then subsequently misplaced it unknowingly. This is a "feature" of Second Life. It occurs whenever you attempt to rez a folder full of objects all at once in some Second Life Viewers, by dragging the folder out of your inventory instead of individual items. When this happens, Second Life interprets this as "put this folder of stuff INSIDE whatever I dropped it on." In this case, you have everything except the game/product because it is transfer-only, and everything else in the folder is copyable. Your game/product is inside whatever prim you dropped it on, probably your floor or rug, for example.
This can also occur if you press the CTRL button on your keyboard when dragging and dropping just the table by itself.
There may be other ways to do this that are not listed here, depending on the viewer you are using, but the end result is the same.
Also keep in mind, it is inside the PRIM you dropped it on, not the OBJECT you dropped it on, even if you dropped it on a prim that is in a linked object. You will probably have to enable "Edit Linked Parts" in your build window to look in individual prims, rather than whole objects.
It is possible you put the game/product inside an object that you don't own, for example if it is a group owned object or if you have modify rights on someone else's objects (such as your significant other). If this is the case, you don't own it anymore as ownership is transferred to the person who owns the object it is inside of. You may have to ask them to retrieve it for you and return it to you.
If you are unable to locate the item, or are unsure how to look for it, please let us know and we will be happy to help you look for it. If we also can't find it then we can usually replace the lost table.
Version 1.0 [February 2012]:
Version 1.01 [April 2012]:
Fixed a bug where the second player to join was always the Jackals, even when they shouldn't be.
Added option to change to a jade, blue, red or black playing board.
Minor change to how the game menu is presented when clicking on the game board.
Added the ability to have the dice position on the right side of the board, left side of the board or in front of the board.
Changed a lot of "error" messages (such as "Not your turn") to use the new llRegionSayTo function to reduce chat spam.
Version 1.04 [November 2013]:
Cleaned up additional instances of table not defaulting back to Legacy Names when Display Names return ???. (Internal prize server)
Opt Out button in Gaming.SL menu is now Opt Out|In for clarity. Also spawns an ARE YOU SURE confirmation dialog with more information.
Version 1.1 [July 2014]:
Updated to Gaming.SL API v1.1.
Game will now attempt to restore settings from before the update.
ALL PRIZE FUNCTIONS HAVE BEEN REMOVED to comply with the new Skill Gaming policy from Linden Lab. As a result, table no longer requests debit permissions on rez.
Updated Gaming.SL API code to latest version.
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About K.R. Engineering
About K.R. Engineering Support Wiki