Honda ACTY Specs | Honda Forum | Honda Reviews | Do you have problems with car?
The Honda Acty is a series of microvans by Japanese automaker Honda, designed for the domestic market. They are classified as Kei trucks, with very small overall dimensions, and a very small engine displacement (660cc or lower). They are designed to be economical, agile work vehicles, and generally lack luxury options, although air conditioning and power steering are available along with various trim, decoration, and customization options.
"Acty" is short for "Activity", according to the Japanese Wikipedia article.
The base price of the pickup model is ¥777,000 (approximately $8,450 USD), with the van starting at ¥1,060,500 (approximately $11,500 USD) as of December 2008. The base model is mid-engine, rear drive. Four-wheel drive is available as an option on all vans, and all but one model of pickup truck, making the Acty one of a handful of mid-engine, AWD vehicles that are not designed as sports cars.
The Acty is powered by a 12-valve straight-3 gasoline engine making 34kW (45.5hp) at 5500rpm and 60Nm (37ft·lb) at 5000rpm.
As a bit of an oddity, the Acty was sold during 1982 in Australia, but was made unavailable inside of Sydney due to concerns by Honda that the vehicle was under-powered for the hilly terrain.
Pictures Honda ACTY - Photos, Pics, Wallpapers, Images.


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Home Forums > Forums > General Discussion >
The Super F.A.Q.
Discussion in 'General Discussion' started by The Cazador, Oct 3, 2016.
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The Cazador
Forum Dweller Beta Tester
+735 / -4
NVMP's official F.A.Q.
This F.A.Q. covers everything the old one did but attempts to answer questions it left out and elaborate on a few already answered.
The Basics
What is the ultimate goal of NVMP?
The first and foremost objective of this project is to bring a single-player New Vegas experience to an interactive, PvP online multiplayer environment. Challenges are sure to rise along the way, but the development team are steadfast in their dedication to this project and are comitted to not only seeing it completed, but it's further development and expansion in the future.
How and when can I play?
The current state of the game is in Development. Closed beta testing will begin once development has progressed and it will be followed by a fully public release. Access to the closed beta test is currently restricted to forum users who've redeemed or received a key. The dev team haven't put an official release date on NVMP, most likely to avoid the stresses of meeting that deadline and delivering an inferior experience as the result of a limited time frame. This is one of the key problems with large modern commercial developers and it is one that doesn't plague NVMP.
How do I get a key and what do I do with it?
All forum users have the chance to be part of beta testing by being lucky enough to redeem a key during one of our key drops which happen both here on the Announcements and Information board and on the official NVMP Twitter. Players with access can download the client through the forum homepage at the top. It is here all current key holders will be able to manage invitation keys also once that feature has been enabled. Note that it is against the Site Rules to ask for a key directly.
Will key drops be announced?
In the past, larger drops of 20 keys or more have been announced prior while smaller drops have been a complete surprise. Your best chance of getting a key would be following the Official NVMP Twitter and monitoring the Information and Announcements board on the forum.
Who exactly is developing NVMP and how long has it been in development?
A dedicated development team has been hard at work for over a year so this isn't just going to fade into obscurity and they are making progress towards a public release everyday. You can see the full development and administration team on the Staff Roster.
Will we ever have to pay, in one way or another?
NVMP will remain free-of-charge for the full final product, forever. There will be no pay-wall schemes or pay-for-play subscriptions. Optional donations may be opened up in the future to help cover the cost of additional servers if demand requires them, but there will be no donator favoritism or advantages.
Will the focus of the server be on Roleplay?
The aim of NVMP is to bring the single player game to an online multiplayer environment. We are not strictly any kind of server dedicated to death-match, role-play, free-roam or otherwise. How players choose to play is completely up to them and no additional mechanics will be incorporated to force people to play a specific way.
Why is this in closed beta? Why can't I just host my own server and go from there?
The reason why NVMP is in closed beta testing right now is because live testing and debugging cannot happen when there are hundreds of people online at any one time and Gamemasters and Developers are trying to moderate in addition to development. Not only that, but there are technical limitations which limit the maximum amount of players the server can support at any one time, and a sudden influx of players might cause problems across the board and that wouldn't be much fun for anyone and would only delay the project further.
Third party hosting should be an option in the future, but it's just not a focus right now. The dev team want to build a reliable foundation from which future third-party hosters can emulate and expand upon to truly make this project a success like other multiplayer modifications of similar open-world games, such as San Andreas Multiplayer.
It's going to take time to polish and if they released it now in it's partially completed state, it would be utter chaos and ultimately a big let down and anti-climax for those who have been waiting out for release. Players could abandon the idea of NVMP altogether and move onto something else, dismissing the entire venture as a failure.
GAMEPLAY
How will the game world actually work?
The entire world is divided into cells. Players who enter a player-less cell become its temporary host and the environment within it, including NPCs, depend on that player's progress and previous actions. If other players enter the cell while the hosting player is still within it, they will experience the hosting players instance. This mechanic means that if you were to enter a cell where a quest NPC should be, but someone currently in the cell has killed them, then you will fail any associated quest on entry. For a detailed insight on how cells work, refer to this thread.
Is it Player versus Player or Player versus Environment?
Full Player Versus Player has been enabled for beta testing.
Will there be level scaling between high and low level players?
Currently there is no level scaling system in place and there likely never will be. You might think this is asking for trouble but Jak officially spoke on this subject and stated that Gamemasters will intervene with spawn-killing, repeated targeted killing and when players who are clearly of great advantage prey on indefensible low-level players.
Where will I spawn / respawn?
A global respawn location has been chosen and the dev team plan to keep it a surprise until release. If you'd like to see some of the community ideas, check out the Respawn Locations Ideas thread.
Has the level cap been increased?
Yes, the current level cap has been increased to 300 for now. That means it's going to take approximately 6.75million XP to reach it. As the F.A.Q. states, the exact level the discontinuation of perk and skill point acquisition and HP bonuses will take place is currently undecided. It could be the vanilla level cap of 30, but HP bonuses may continue until a certain point after that.
Will there be any kind of character reset option?
We have no official word on this yet, but there will have to be some form of completely resetting your character and all your quest progress. Players can't be expected to make permanent character build decisions and then live with those decisions forever. This you can be sure of. Note that resetting and respec-ing are two completely different things and we don't have any kind of information of the latter being implemented.
What will be the penalty for death?
As it is right now, upon death a player loses all inventory. It is unknown whether their body can be looted for their inventory. This is likely to change come release. The dev team have stated in the past that they do not want us to worry about ammunition so it is likely that they feel the same way about weapons and apparel which will likely also not be affected upon death.
When I kill an NPC, are they dead for everyone? Will there be any essential NPCs?
No, players will only be able to kill NPCs within an instance of a cell. NPCs wont be omnipresent which means a single iteration of them won't exist and they won't appear dead for all players if someone happens to kill them. As the aim of the project is to bring a vanilla experience online it's unlikely we will see any kind of essential NPCs in NVMP as all non-child NPCs in the vanilla game are able to be killed.
Are Companions part of the game?
Some companions, like Arcade, are essential to obtaining particular inventory items so, right now, it is assumed by many people that companions will be present in NVMP. It is likely they will not be able to be recruited outside of their associated quests due to multiple instances of them co-existing and multiple players abusing them, but we just don't know yet.
Will fast travel be enabled?
There hasn't been any official word on it so far, but it's the prediction of many players that fast traveling will simply be disabled as it likely has the potential to cause a whole array of problems in an online environment. As far as any kind of make-shift caravan fast-travel system, that's virtually the same principle and strays from the vanilla experience so I doubt we'll see that either, but once again, we just don't know yet.
When will the timeline be set?
The timeline will be set exactly the same as when the vanilla game takes place. The dev team are not trying to bend NVMP to co-exist canonically with the events that take place in the New Vegas story.
How will time work? What about waiting and sleeping?
The dev team have confirmed that time will be synced server wide in real-time for all players. This means that all players will experience the same time and it won't be handled locally as other online multilayer games do, such as GTA Online. As time will be synced server-wide, any kind of time manipulation will not function and will be disabled. That means waiting will definitely be out of the question and sleeping likely as well.
Will Hardcore mode be enabled?
There will be a problem with the sleep requirement since sleep will likely be completely disabled. Lots of players enable it so there may be a good chance we see it enabled globally in NVMP by default but it could be made to be handled locally and players will be able to enable it or disable it themselves. The dev team have yet to seriously focus on this element. If hardcore mode is an option in any way in NVMP, the sleep requirement will likely be disabled.
Is there any kind of medic system in place? Will I be able to heal friends?
As far as we know, healing is currently handled by players themselves and no kind of third-party healing system is in place nor planned. That could stray from the vanilla goals the dev team are aiming for so I think it's unlikely we'll see this, but we never know, they might surprise us.
Is there any kind of trade interface?
There has been talk of one already in development and it would be highly likely we see a player-to-player trade interface integrated into NVMP, if it isn't already.
How does saving and Inventory work?
All character progress and inventory is stored on the server and local saves are not utilized. All Inventory saves to your forum account. Server wipes will probably happen every week or so during beta testing. The Pip-Boy will be enabled and will be fully functional. Players become invulnerable when accessing it which they can do at any time. This is something that is hard-coded into the game and will not be able to be changed.
Will we get any kind of online players list? What about on the Pip-Boy map?
It is likely that the map will be handled purely locally, meaning it won't show the locations of other online players. We will likely see an easily accessible online players list, probably along with their current level and ping, similar to what is present in San Andreas Multiplayer.
Do items respawn? How would unique weapon/armors work?
Just like in single player, only items in non-safe containers will respawn. Items existing openly in the world will not respawn in the same cell instance. Unique Items that exist in the world (that is, those that are not generated from thin air as quest rewards) will be spawned by players who have not yet obtained the item and who are hosting the related cell. If you have not yet obtained a unique item and you enter a cell of a player who has and who is currently hosting that cell, the item will not appear. However, if you enter the cell and are either the host or the current host also has not yet obtained the unique item, it will be present.
Will any weapons or perks act any differently when used in PvP?
Unlikely. But as with lots of things, we don't know for sure yet. Since the aim of the dev team is make NVMP as close to a vanilla experience as possible, it's likely they aim to make combat replicate NPC single player combat as much as possible. As it's disabled completely, any kind of VATS related perk will not offer any advantage to the player.
How will Player Homes/Housing work?
Liveable cells (The Lucky 38 Presidential Suite, Dino-Dee-Lite Motel Room etc) will probably be made to be handled locally, meaning all players will have their own homes in the default locations and players won't be able to access each others.
How will radio stations work?
Radio stations are currently handled locally meaning players won't all hear the same track at the same time. The dev team believe this could be synced so everyone will be able to hear the same track at the same time, but it is likely not a focus of development right now.
How will sneaking in PvP work? Will you be able to pick pocket other players?
Sneaking will rely solely on if other the player sees you or not. The NPC sneaking system will not be able to be implemented in a PvP multiplayer environment. Likewise, automatic sneak criticals will not function when fighting other players. It is currently unknown whether or not pickpocketing will be implemented.
Will melee techniques learned from NPCs be removed?
Likely not, but like a lot of things we don't know for sure just yet. The devs aren't going to mess around with too much with what the base game offers as the ultimate goal, once again, is to bring the vanilla experience online.
Will any items be removed or level locked?
No it's unlikely any items available in the base game will be removed from NVMP. The only exception is likely to be Euclid's C-Finder and it's Archimedes II orbital laser effect. Almost every item obtainable in the game will be available using the same strategies and requirements in single player.
How will players contact each other?
There will be a private message chat command whisper system between players. Refer to the Chat Commands Guide for full details on how to use it.
Will other players be shown on the compass?
Yes, this is likely to be a feature and the distance at which they will appear will likely be determined by a players perception, just like in Single Player. The exact system which dictates when a player appears as an enemy and when they no longer, is currently unknown at this point.
Do head-shots apply in PvP combat?
PvP combat will be intended to perform exactly the same as NPC combat, but whether or not this will function on release is unknown.
Will PvP Caravan and Casino Games be enabled?
It is highly unlikely the dev team have focused any time on any PvP card games system as of yet. However, this seems too good to pass up and they will likely be interested in developing this in the future.
Will there be an ingame economy?
This is unlikely as the Mojave wasteland doesn't have much of an economy and only relies on localized trade-based transactions.
What happens after the main questline is complete?
It is currently unknown exactly what happens when players complete the main quest-line.
How do you prevent people from using the console?
The console is completely disabled, even for Gamemasters. We have had official confirmation for a while now that all commands, player or otherwise, will be entered directly into a chat window prefixed with a forward slash to denote it as a system command. Check out the Chat Commands Guide for all known commands to date.
Development and Requirements
Do I need the New Vegas game itself?
Yes. This is just another mod for Fallout New Vegas so a legitimate, non-censored steam version of the game for Windows is required for NVMP. Any copies obtained through any method that doesn't use the steam client to authenticate ownership simply will not be compatible with the NVMP client. For more information, check out the Requirements for NVMP thread.
Do I need a forum account to play?
Yes, your forum username will be reflected in-game.
Will the system requirements stay the same?
Yes. NVMP shouldn't tax your computer hardware anymore than the base game does. As an example, browsing the internet while playing New Vegas is likely more taxing on hardware than NVMP will be.
Will I need to uninstall my DLC?
No. While NVMP aims to bring only the base vanilla game to an online environment, you will not need to uninstall or disable any of the DLC you have installed. To quote Jak directly; if it's a custom .esm or .esp it simply won't load into nvmp.
Will we ever get a DLC dedicated server?
Providing DLC on another server could split the player-base and potentially turn the vanilla server into a poorly moderated ghost-town frequented by cheaters, which would be a horrible experience for those who only own the vanilla version of the game. So this is unlikely.
Will my mods work? And will I need to remove them?
Officially NVMP has no mod support yet and it is not the focus of development at this stage. Some mods may function, so long as they meet the following conditions:
falloutnv.esm isn't modified
no extra dll's are needed
the mod isn't an .esp or .esm
The only type of modification that should function are texture overhauls/replacement mods (so long as they dont rely on any additional dll, esp or esm files) and interface overhaul mods like DarnUI as nvmp doesn't straight-up block extra texture/interface definitions.
Just like DLC, any kinds of mods that rely on esm, esp or any dll files will simply not function and uninstalling is not necessary. A modified falloutnv.esm is likely to result in the launcher either simply crashing or reporting an invalid New Vegas installation and a clean installation of the game may be required.
Jak said that any custom directx dlls (for things like ENB/texture mods) will be rejected when you launch even if you slip past the launcher check, nvmp will crash on start referencing a directx error anyway due to how the in-game mod interface works.
Exactly how will the client check my Installation?
To paraphrase Jak; the launcher checks the standard fallout.esm which contains the main game assets. The hash takes less than 3 seconds when you press play when non-cached. After starting your computer up, starting up the launcher and pressing play will take a second or two (on an i3 or higher) to hash and check after the first one is done. Windows cache's the file in memory so this means that when exiting the game and then pressing play once more during the same windows session, the hash will be completed much faster.
I'm really good at X, could I help you with Y?
Message @Jak or @Gil and show/tell them what you can do, the more hands on this project the better.
Who's going to moderate the servers? Can I help?
Already hand picked Gamemasters will watch over the server instances. Please don't ask to help moderate, if you're active enough in the community or get recommended by another GM you have a better chance of being asked. GMs have the ability to noclip (TCL) and toggle godmode (TGM) whilst in-game. You can identify these players with their names prefixed with [GM].
Can I host a dedicated server?
We currently don't support dedicated servers or are actively looking towards that idea. The first development tests will reside on a single European realm server, then hopefully this will be expanded to a data-distributed network of international realms. If you're interested in partnering up with helping us do this in the future, please message @Gil.
Can I donate to the project?
NVMP's expenses are kept financially afloat by Jak. If in the future NVMP needs more servers, an optional donation page maybe be available to try and cover expenses but the mod and server access on the dev team's behalf will always be free.
Can we have private cooperative play?
The dev team plan to release the server code further down the line to allow private multiplayer. Hosting private games is planned for the future.
Can I record gameplay and make money from it?
Yes, do whatever you want with footage, just don't repackage the game or redirect users through an advert gateway (like advert fly).
The Cazador, Oct 3, 2016
+94 / -1
Great job on the thread!
Tiffany, Oct 3, 2016
Desert Nomad Well-Liked User
Not in one place for too long
Desert Nomad, Oct 3, 2016
EpicHybrid
great job on this Caz !
EpicHybrid, Oct 3, 2016
Stabhappy Well-Liked User
Full equipment drops on death will be good to see. I would hate if they protected the player anymore than a Npc. Looting is essential.
Stabhappy, Oct 6, 2016
Nerva Himself Well-Known User
The Cazador said: ↑
What will be the penalty for death?
As it is right now, upon death a player loses all inventory. It is unknown whether their body can be looted for their inventory. This is likely to change come release. The dev team have stated in the past that they do not want us to worry about ammunition so it is likely that they feel the same way about weapons and apparel which will likely also not be affected upon death.
Does this mean guns and ammo won't disappear upon death or does it mean Jak doesn't want us to worry about ammo so he wants us to be able to loot? Just confused Sorry. Ily Caz.
Nerva Himself, Oct 8, 2016
Nerva Himself said: ↑
Right now we don't know the dev team's intentions for how looting dead players will work in the finished product, so we'll just have to wait. The dev team don't want us to worry about ammo. That's a fact. We (and I mean primarily I) have just assumed that they also wouldn't want us to worry about weapons or apparel, especially unique items. Most of the Super F.A.Q. is formed like this, a small truth expanded by an assumption to try to give you guys a better insight into what to expect.
Charlie Parker Recognised User | Level 1
So, how is the intro to the game going to work? You know, when you go through that bull with the Doc to set up your appearance and SPECIAL and everything.
Charlie Parker, Oct 8, 2016
Cool x 1
ElderMaxson
Can we Crucify People in the mod ? add this to Super FAQ @The Cazador
ElderMaxson, Oct 8, 2016
TheBlastback Guest
+0 / -0
Well, that certainly clears up a lot of questions! Nice work! I am a little confused as to how vats will work. I'm guessing it'll probably be disabled, but who knows. Maybe it'll work similarly to dead eye in red dead redemption multiplayer
TheBlastback, Oct 8, 2016
TheBlastback said: ↑
I think they mentioned it'll likely be disabled, since it effects time like sleeping and waiting.
Charlie Parker said: ↑
Alright, makes sense. Besides, I guess trying to calculate the percentages of hit probability repeatedly would be a bit taxing anyways
Shalashaska Guest
ElderMaxson said: ↑
Jesus, you have a serious fetish for crucifixion. Pun so intended.
Shalashaska, Oct 9, 2016
We have no idea. I'm going to go out on a limb and predict that Doc Mitchell's house will be handled locally for all players, so the beginning will handle just like the single player game. The moment you step out of the door, one of two things could happen. You could enter into Goodsprings and into the multiplayer pvp environment or you could be simply teleported to the global respawn.
The latter is probably the best idea since it cuts down on Doc Mitchell's house newb-killing (what a great way to start nvmp than to be massacred by a troll camper) but the former would keep to the vanilla goals the dev team aim to achieve.
Can I crucify people in NVMP?
No.
Charlie Parker is right. Since time is synchronized for all players, any kind of time manipulation mechanic like sleeping or waiting isn't going to function and so V.A.T.S certainly isn't. I haven't included quite a few questions in the Super F.A.Q. because most of their answers are the same and/or people already know the answer (deep down...inside) and other question's answers could be applied to similar questions. Instead I've tried to cover a diverse range of questions with differing answers.
Makes sense, thanks!
nick3542 Guest
Question....
Will there be game-mastered 'quests', as in quests and events set up by the gamemasters in order to keep content fresh through usage of these said 'system commands,' that only gamemasters can use ? Will there be randomly generated encounters for said quest that are produced by commands? Will there be modded material within the game that comes from player-generated content used, or in time added to the NVMP world?
I know in the original column you said mods are not the focus, but adding some unique quest mods and/or place exploration mods may be beneficial to expand on the vanilla games content.
nick3542, Oct 22, 2016
nick3542 said: ↑
As you have probably put together already, Gamemasters will be able to host in game events, similar to the way admins do in SAMP, if you've ever played it. You can see from the Chat Commands Guide, Gamemasters will be able to give other players in game items. This will be the basis for the reward system and will allow GMs to host a variety of deathmatch, hide and seek, race, treasure hunt, best dressed and all sorts of other events.
As far as custom questing goes though, the dev team want to keep things as vanilla as possible so I am doubtful we'll see it, but noone really knows what they are planning on. At the very least, it's not something I'd expect to see anytime soon as it's unlikely high on the development priorities list right now.
Also, on the note of custom hosted mod content, there will be none as the devs aim to deliver a vanilla experience. A lot of people are misunderstanding the 'mod support' remark in the official F.A.Q. and the statement that it will be something the dev team are interested in working on in the future. There is a big difference between Mod Support and Mod Hosting.
Mod Support: Making sure your local aesthetic mods don't crash the game.
Mod Hosting: Actually integrating server-side hosted modifications that can be experienced by all players.
it's the latter we are not going to see.
The Cazador, Oct 22, 2016
Vulpes Inculta
Somewhere in the Mojave Desert
+623 / -54
I'd imagine Gamemasters would do silly "quests" like "Oooo there is a serial killer in South Vegas with super rare weapon go stop him!"
Vulpes Inculta, Oct 22, 2016
Also said:
mod support[/I]' remark in the official F.A.Q. and the statement that it will be something the dev team are interested in working on in the future. There is a big difference between Mod Support and Mod Hosting.
Still, I'm sure it would not be overly difficult to program a function to trigger on a command line like: spawn 1000 deathclaws or: spawn NPC quest-giver; even though the console is disabled programming something to trigger a preset command or commands I'm sure is doable in some form or fashion.
At the same time, that would involve designing a built in mod. Quest design, custom house(s) or location(s). I think (unfortunately) this game may fail if it does not implement customized material aside from the vanilla game. That means that the devs of this mod are going to have to implement active gamemasters to at least trigger some interesting encounters, implementing mods and such. I don't mean to push any buttons, all I'm saying is that the devs need to seriously consider making the decision to keep it vanilla game mixed with pvp alone (though if it's not doable it's not doable. Not sure of the exacts of the design here).
Shoot I'd be willing to write up quest design as I've had experience with DM'ing DnD in the past, but that's besides the point.
Krocht Guest
I am very excited to see this finished, are on the right track
Krocht, Nov 27, 2016

redpajama_set_name: RedPajamaCommonCrawl


Two types of siding--vinyl and shingles--are very different sorts of siding by comparison. Not only are they very different in appearance, but also in the way that they are installed. Here is a comparison of shingle siding and vinyl siding, and how it impacts your overall roofing costs.
This type of siding involves numerous single shingles and each one has to be adhered to the shingle below it and to the house itself. While it provides a very distinct and unique appearance for your home, it is very labor-intensive for the siding contractors. If the shingles are not pre-cut, then the contractor's crew has to measure and cut every single shingle, taking time to make dozens of individual shingles before installing them on your home. That means you are charged for the extra labor required to complete these extra tasks. Shingle siding also requires a filler underneath so that there are no openings to the inner wall of your house. Usually, this means a type of tar or other sealant, which means additional costs extended to you to have this type of siding applied.
Vinyl siding is probably the most commonly used siding available. It is also (typically) the least expensive. It installs quickly and easily, as sheets, which overlap and are tucked under the corner ribs. Your contractor and his or her crew may use some small nails or screws to tack the siding onto the house, but generally the siding is loose enough that you can pick up a couple layers and look at the insulation underneath. This allows the house to "breathe" a little all year long. When you hire a siding contractor to put this type of siding on your home, he or she already knows how quickly the job will probably be finished and has a pretty good idea how much it will cost.
When a siding contractor is asked to do one of these two types of siding, he or she already knows that A) the shingle siding is going to take a long time to finish, B) the vinyl siding is quicker and cheaper and C) more man hours and specialty supplies will be needed for shingle siding, thus making this job much more expensive for the homeowner. However, if you can afford the shingle siding and that is what you want, most contractors should be able to install it no problem.


This story is based, in part, on a Swiss German-language documentary directed by Frank Garbely and entitled "Evitas Geheimnis - Die Schweizer Reise."
On June 6, 1947, Argentina's first lady Eva Peron left for a glittering tour of Europe.
The glamorous ex-actress was feted in Spain, kissed the ring of Pope Pius XII at the Vatican and hobnobbed with the rich-and-famous in the mountains of Switzerland.
Eva Peron, known as "Evita" by her adoring followers, was superficially on a trip to strengthen diplomatic, business and cultural ties between Argentina and important leaders of Europe.
But there was a parallel mission behind the high-profile trip, one that has contributed to a half century of violent extremism in Latin America.
According to records now emerging from Swiss archives and the investigations of Nazi hunters, an unpublicized side of Evita's world tour was coordinating the network for helping Nazis relocate in Argentina.
This new evidence of Evita's cozy ties with prominent Nazis corroborates the long-held suspicion that she and her husband, Gen. Juan Peron, laid the groundwork for a bloody resurgence of fascism across Latin America in the 1970s and '80s.
Besides blemishing the Evita legend, the evidence threatens to inflict more damage on Switzerland's image for plucky neutrality. The international banking center is still staggering from disclosures about its wartime collaboration with Adolf Hitler and Swiss profiteering off his Jewish victims.
The archival records indicate that Switzerland's assistance to Hitler's henchmen didn't stop with the collapse of the Third Reich.
And the old Swiss-Argentine-Nazi connection reaches to the present in another way. Spanish "superjudge" Baltasar Garzon is seeking to open other Swiss records on bank accounts controlled by Argentine military officers who led the so-called "Dirty War" that killed and "disappeared" tens of thousands of Argentines between 1976-83.
During World War II, Gen. Peron -- a populist military leader -- made no secret of his sympathies for Mussolini's Italy and Hitler's Germany.
Even as the Third Reich crumbled in the spring of 1945, Peron remained a pro-fascist stalwart, making available more than 1,000 blank passports for Nazi collaborators fleeing Europe.
With Europe in chaos and the Allies near victory, tens of thousands of ranking Nazis dropped out of sight, tried to mix in with common refugees and began plotting escapes from Europe to Argentina across clandestine "ratlines."
At the Argentine end of that voyage was Rodolfo Freude. He also was Juan Peron's private secretary, one of Evita's principal benefactors and the chief of Argentine internal security.
Freude's father, Ludwig, played another key role. As managing director of the Banco Aleman Transatlantico in Buenos Aires, he led the pro-Nazi German community in Argentina and acted as trustee for hundreds of millions of German Reichsmarks that the Fuehrer's top aides sent to Argentina near the war's end.
By 1946, the first wave of defeated fascists was settling into new Argentine homes. The country also was rife with rumors that the thankful Nazis had begun to repay Peron by bankrolling his campaign for the presidency, which he won with his stunning wife at his side.
In 1947, Peron was living in Argentina's presidential palace and was hearing pleas from thousands of other Nazis desperate to flee Europe. The stage was set for one of the most troubling boatlifts in human history.
The archival records reveal that Eva Peron stepped forward to serve as Gen. Peron's personal emissary to this Nazi underground. Already, Evita was an Argentine legend.Born in 1919 as an illegitimate child, she became a prostitute to survive and to get acting roles. As she climbed the social ladder lover by lover, she built up deep resentments toward the traditional elites.
As a mistress to other army officers, she caught the eye of handsome military strongman Juan Peron. After a public love affair, they married in 1945.
As Peron's second wife, Evita fashioned herself as the "queen of the poor," the protector of those she called "mis descamisados" -- "my shirtless ones." She created a foundation to help the poor buy items from toys to houses.
But her charity extended, too, to her husband's Nazi allies. In June 1947, Evita left for post-war Europe. A secret purpose of her first major overseas trip apparently was pulling together the many loose ends of the Nazi relocation.
Evita's first stop on her European tour was Spain, where Generalissimo Francisco Franco -- her husband's model and mentor -- greeted her with all the dignified folderol of a head of state.
A fascist who favored the Axis powers but maintained official neutrality in the war, Franco had survived to provide a haven for the Third Reich's dispossessed. Franco's Spain was an important early hide-out for Nazis who slipped through the grasp of the Allies and needed a place to stay before continuing on to more permanent homes in Latin America or the Middle East.
While in Spain, Evita reportedly met secretly with Nazis who were part of the entourage of Otto Skorzeny, the dashing Austrian commando leader known as Scarface because of a dueling scar across his left cheek.
Though under Allied detention in 1947, Skorzeny already was the purported leader of the clandestine organization, Die Spinne or The Spider, which used millions of dollars looted from the Reichsbank to smuggle Nazis from Europe to Argentina.
After escaping in 1948, Skorzeny set up the legendary ODESSA organization which tapped into other hidden Nazi funds to help ex-SS men rebuild their lives -- and the fascist movement --- in South America.
Evita's next stop was equally fitting. The charismatic beauty traveled to Rome for an audience with Pope Pius XII, a Vatican meeting that lasted longer than the usual kiss on the ring.
At the time, the Vatican was acting as a crucial way station doling out forged documents for fascist fugitives. Pope Pius himself was considered sympathetic to the tough anti-communism of the fascists although he had kept a discreet public distance from Hitler.
As for the Evita-Pius audience, former Justice Department Nazi-hunter John Loftus has charged that the First Lady of the Pampas and His Holiness discussed the care and feeding of the Nazi faithful in Argentina.
After her Roman holiday, Evita hoped to meet Great Britain's Queen Elizabeth. But the British government balked out of fear that the presence of Peron's wife might provoke an embarrassing debate over Argentina's pro-Nazi leanings and the royal family's own pre-war cuddling up to Hitler.
Instead, Evita diverted to Rapallo, a town near Genoa on the Italian Rivera. There, she was the guest of Alberto Dodero, owner of an Argentine shipping fleet known for transporting some of the world's most unsavory cargo.
On June 19, 1947, in the midst of Evita's trip, the first of Dodero's ships, the "Santa Fe," arrived in Buenos Aires and disgorged hundreds of Nazis onto the docks of their new country.
Over the next few years, Dodero's boats would carry thousands of Nazis to South America, including some of Hitler's vilest war criminals, the likes of Mengele and Eichmann, according to Argentine historian Jorge Camarasa.
On August 4, 1947, Evita and her entourage headed north to the stately city of Geneva, a center for international finance. There, she participated in more meetings with key figures from the Nazi escape apparatus.
A Swiss diplomat named Jacques-Albert Cuttat welcomed the onetime torch singer. The meeting was a reunion of sorts, since Evita had known Cuttat when he worked at the Swiss Legation in Argentina from 1938 to 1946.
Newly released documents from Argentina's Central Bank showed that during the war, the Swiss Central Bank and a dozen Swiss private banks maintained suspicious gold accounts in Argentina. Among the account holders was Jacques-Albert Cuttat.
The Swiss files accused Cuttat of conducting unauthorized private business and maintaining questionable wartime contacts with known Nazis. In spite of those allegations, the Swiss government promoted Cuttat to chief of protocol of the Swiss Foreign Service, after his return from Argentina to Switzerland.
In that capacity, Cuttat escorted Eva Peron to meetings with senior Swiss officials. The pair went to see Foreign Minister Max Petitpierre and Philipp Etter, the Swiss president.
After her "official" duties had ended, Evita dropped out of public view. Supposedly, she joined some friends for rest and recreation in the mountains of St. Moritz.
But the documents recounting her Swiss tour revealed that she continued making business contacts that would advance both Argentine commerce and the relocation of Hitler's henchmen. She was a guest of the "Instituto Suizo-Argentino" at a private reception at the Hotel "Baur au Lac" in Zurich, the banking capital of Switzerland's German-speaking sector.
There, Professor William Dunkel, the president of the Institute, addressed an audience of more than 200 Swiss bankers and businessmen -- plus Eva Peron -- on the wonderful opportunities about to blossom in Argentina.
Recently released Swiss archival documents explained what was behind the enthusiasm. Peron's ambassador to Switzerland, Benito Llambi, had undertaken a secret mission to create a sort of emigration service to coordinate the escape of the Nazis, particularly those with scientific skills.
Already, Llambi had conducted secret talks with Henry Guisan Jr., a Swiss agent whose clients included a German engineer who had worked for Wernher von Braun's missile team. Guisan offered Llambi the blueprints of German "V2" and "V3" rockets.
Guisan himself emigrated to Argentina, where he established several firms that specialized in the procurement of war materiel.
His ex-wife later told investigators, "I had to attend business associates of my former husband I'd rather not shake hands with. When they started to talk business I had to leave the room. I only remember that millions were at stake."
Intelligence files of the Bern Police Department show that the secret Nazi emigration office was located at Marktgasse 49 in downtown Bern, the Swiss capital. The operation was directed by three Argentines -- Carlos Fuldner, Herbert Helfferich and Dr. Georg Weiss. A police report described them as "110 percent Nazis."
The leader of the team, Carlos Fuldner, was the son of German immigrants to Argentina who had returned to Germany to study. In 1931, Fuldner joined the SS and later was recruited into German foreign intelligence.
At war's end, Fuldner fled to Madrid with a planeload of stolen art, according to a U.S. State Department report. He then moved to Bern where he posed as a representative of the Argentinean Civil Air Transport Authority. Fuldner was in place to assist the first wave of Nazi emigres.
One of the first Nazis to reach Buenos Aires via the "ratlines" was Erich Priebke, an SS officer accused of a mass execution of Italian civilians. Another was Croat Ustashi leader Ante Pavelic. They were followed by concentration camp commander Joseph Schwamberger and the sadistic Auschwitz doctor, Joseph Mengele.
Later, on June 14, 1951, the emigrant ship, "Giovanna C," carried Holocaust architect Adolf Eichmann to Argentina where he posed as a technician under a false name. Fuldner found Eichmann a job at Mercedes-Benz.
Though Evita's precise role in organizing the Nazi "ratlines" remains a bit fuzzy, her European tour connected the dots of the key figures in the escape network. She also helped clear the way for more formal arrangements in the Swiss-Argentine-Nazi collaboration.
Additional evidence is contained in postwar diplomatic correspondence between Switzerland and Argentina. The documents reveal that the head of the Swiss Federal Police, Heinrich Rothmund, and the former Swiss intelligence officer Paul Schaufelberger participated in the activities of the illegal Argentine emigration service in Bern.
"The (Swiss) Police Department wants to send 16 refugees to Argentina with the emigration ship that leaves Genoa March 26 . Stop. All of them carry Swiss ID cards and have return visa. Stop."
Besides political sympathies, the Peron government saw an economic pay-off in smuggling German scientists to work in Argentine factories and armaments plants.
The first combat jet introduced into South America -- the "Pulque" -- was built in Argentina by the German aircraft designer Kurt Tank of the firm, Focke-Wulf. His engineers and test pilots arrived via the illegal emigration service in Bern.
For the Swiss, the motives for their cozy Nazi-Argentine relationships were political and financial, both during and after the war.
Ignacio Klich, spokesman for a new independent commission investigating Nazi-Argentine collaboration, said he believes the wartime business between Nazi Germany and Argentina was handled routinely by Swiss fiduciares.
That suspicion was confirmed by Swiss files released to the U.S. Senate as well as papers from the Swiss Office of Compensation and correspondence between the Swiss Foreign Ministry and the Swiss legation in Buenos Aires.
One target of the commission's investigation is Johann Wehrli, a private banker from Zurich. During World War II, one of Wehrli's sons opened a branch office in Buenos Aires which, investigators suspect, was used to funnel Nazi assets into Argentina.
Swiss defenders argue that tiny Switzerland had little choice but to work with the powerful fascist governments on its borders during the war. But the post-war assistance appears harder to justify, when the most obvious motive was money.
According to a secret report written by a U.S. Army major in 1948, the Swiss government made a hefty profit by providing Germans with the phony documents needed to flee to Argentina.
The one-page memo quoted a confidential informant with contacts in the Swiss and Dutch governments as saying, "The Swiss government was not only anxious to get rid of German nationals, legally or illegally within their borders, but further that they made a considerable profit in getting rid of them."
Moreover, that memo and other documents suggest that KLM Royal Dutch Airlines may have illegally flown suspected Nazis to safety in Argentina, while Swissair acted as a booking agent.
Back in Argentina, the rave reviews for Evita's European trip cemented her reputation as a superstar.
It also brought her immense wealth lavished on her by grateful Nazis. Her husband was re-elected president in 1951, by which time large numbers of Nazis were firmly ensconced in Argentina's military-industrial apparatus.
Evita Peron died of cancer in 1953, touching off despair among her followers. The fearful military buried her secretly in an unannounced location to prevent her grave from becoming a national shrine.
Meanwhile, a feverish hunt began for her personal fortune. Evita's brother and guardian of her image, Juan Duarte, traveled to Switzerland in search of her hidden assets.
After his return to Argentina, Duarte was found dead in his apartment. Despite her husband's control of the police -- or maybe because of it -- the authorities never established whether Duarte was murdered or had committed suicide.
In 1955, Juan Peron was overthrown and fled to exile in Spain where he lived as a guest of Franco. Peron apparently accessed some of Evita's secret Swiss accounts because he sustained a luxurious lifestyle.
The money also may have greased Peron's brief return to power in 1973. Peron died in 1974, leaving behind the mystery of Evita's Nazi fortune. In 1976, the army overthrew Peron's vice president, his last wife, Isabel.
Paradoxically, the cult of Evita flourished still. The idolatry blinded her followers to the consequences of her flirtation with the Nazis.
Those aging fascists accomplished much of what the ODESSA strategists had hoped. The Nazis in Argentina kept Hitler's torch burning, won new converts in the region's militaries and passed on the advanced science of torture and "death squad" operations.
Hundreds of left-wing Peronist students and unionists were among the victims of the neo-fascist Argentine junta that launched the Dirty War in 1976.
When the junta started its "war without borders" against the left elsewhere in Latin America, it used Nazis as stormtroopers. Among them was Klaus Barbie, the Gestapo's Butcher of Lyon who had settled in Bolivia with the help of the "ratline" network.
In 1980, Barbie helped organize a brutal putsch against the democratically elected government in Bolivia. Drug lords and an international coalition of neo-fascists bankrolled the putsch.
A key supporting role was played by the World Anti-Communist League, led by World War II fascist war criminal Ryoichi Sasakawa of Japan and the Rev. Sun Myung Moon.
Barbie sought assistance from Argentine intelligence. One of the first Argentine officers to arrive, Lt. Alfred Mario Mingolla, later described Barbie's role to German journalist Kai Hermann.
Just like in the good old days, the Butcher of Lyon worked with a younger generation of Italian neo-fascists. Barbie started a secret lodge called "Thule," where he lectured his followers underneath swastikas by candlelight.
On July 17, 1980, Barbie, his neo-fascists and rightist officers from the Bolivian army ousted the center-left government. Barbie's team hunted down and slaughtered government officials and labor leaders, while Argentine specialists flew in to demonstrate the latest torture techniques.
Because the putsch gave Bolivian drug lords free reign of the country, the operation became known as the Cocaine Coup. With the assistance of Barbie and his neo-fascists, Bolivia became a protected source of cocaine for the emerging Medellin cartel.
Most of the other old Nazis are dead, too. But the violent extremism that the Perons transplanted into South America in the 1940s still haunts the region.
In the 1980s, the Argentine military extended its operations to Central America where it collaborated with Ronald Reagan's CIA in organizing paramilitary forces, such as the Nicaraguan contras and Honduran "death squads."
Even today, as right-wing dictators in Latin America are called to account for past atrocities, fledgling democracies must move cautiously and keep a wary eye on rightists in the region's potent militaries.
The ghosts of Evita's Nazis are never far away.


Interview with , professor in the Faculty of Medicine at McGill University and senior investigator of the Lady Davis Institute, Jewish General Hospital in Montreal. He is also chair-elect of the and chair of the tobacco guideline working group.
In their (open access), Dr. Thombs and the Task Force reviewed the evidence supporting behavioural interventions for prevention and treatment of smoking in children and youth. He explains their findings in this podcast.


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Q: Customizing the Azure API Management developer portal By viewing the markup for the templates that piece together the Azure API Management developer portal, you are able to provide inline styles to adjust the styling for elements.
Is there an existing stylesheet where I can store CSS classes that would then be used in each template view?

A: I believe you can create your own CSS file in the media library and then reference that from your templates.

redpajama_set_name: RedPajamaStackExchange


Multidistrict litigation involves multiple civil cases pending in different districts that share one or more common questions of fact. Such actions may be transferred to any single district for coordinated or consolidated pretrial proceedings. These transfers are made by the United States Judicial Panel on Multidistrict Litigation ("JPML") as authorized by 28 U.S.C. 1407. Actions are transferred by the JPML for the convenience of the parties and witnesses and to promote the just and efficient conduct of such actions. More information on multidistrict litigation can be obtained from the JPML website at http://www.jpml.uscourts.gov.
On October 3, 2016, the JPML consolidated pretrial proceedings for In Re: Abilify (Aripiprazole) Products Liability Litigation, MDL No. 2734, in this court. The transferred actions share factual issues arising from allegations that Abilify (aripirazole), an atypical anti-psychotic medication commonly prescribed to treat a variety of mental disorders, can cause impulse control problems in users. All the actions involve factual questions of whether Abilify was defectively designed or manufactured, whether defendants knew or should have known of the alleged propensity of Abilify to cause compulsive gambling behaviors in users, and whether defendants provided adequate instructions and warnings with this product.
These cases have been assigned to the Honorable M. Casey Rodgers for coordinated discovery and pretrial matters. This website is provided for the convenience of all interested parties, the complete record of the proceedings is available on PACER.
The Court has approved the use of MDL Centrality for service of Profile Forms and Fact Sheets in this MDL. The website for MDL Centrality is www.mdlcentrality.com/abilify. For attorneys needing assistance in setting up an account or general help, email abilify@browngreer.com or call (888) 361-0741.


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Laughter At Election Tribunal As Ngige Taunts Obi Over 'Server' Claim
Webby July 19, 2019 July 19, 2019
Groups protest at Abuja Court during Nnamdi Kanu's trial
I'm receiving threats for refusing to support Tinubu's 2023 presidential bid, says Buhari's
Ojudu: Many of Tinubu's associates were not made by him
At last, APC fixes date for national convention but venue is uncertain
My Husband-to Be Is Very Rich – Bobrisky Brags As He Announces Wedding Plans With Billionaire Lover
Dr. Chris Ngige
The immediate-past Minister of Labour and Productivity, Dr. Chris Ngige, on Friday, stirred many, including some Senior Advocates of Nigeria into laughter at the Presidential Election Petition Tribunal in Abuja.
Ngige, who attended the proceedings of the tribunal for the second time caused the laughter while trying to make a joke out of an alleged server of the Independent National Electoral Commission said to be containing the authentic results of the February 23, 2019, presidential election as claimed by the Peoples Democratic Party and its presidential candidate, Alhaji Atiku Abubakar in their petition.
Shortly after, the Justice Mohammed Garba-led tribunal of five judges went on break on Friday, Ngige walked up to a group of SANs having a chat within the courtroom.
They were joined by the PDP's Vice- Presidential candidate, Peter Obi, who had succeeded Ngige as the governor of Anambra State.
After the exchange of greetings, Ngige held Obi by his hands and walked him up to where a heap of documents produced in court by INEC at the instance of the petitioners was lying.
On getting to the point, which was just some few steps from where they were standing, Ngige, who is far shorter, held Obi by the shoulder with one hand and lowered his other arm pointing to the heap of documents, and said, "These are from my server."
The whole courtroom burst into laughter.
Obi, too could not hold back laughter as the ex-minister continued holding him by the shoulder, with both seeming to outlaugh each other.
FaceApp: U.S. Senator Chuck Schumer Calls For Investigation
Breaking News: I Have Never Seen INEC Server – Atiku's Star Witness Speaks
Two groups of protesters on Tuesday hit the streets of Abuja over the ongoing trial of the leader of the…
The Special Adviser on Political Matters to the President, Babafemi Ojudu, said on Tuesday he has been receiving threat messages…
Senator Babafemi Ojudu, Special Adviser to the President on Political Matters, has said many of associates of Asiwaju Bola Tinubu,…
Two groups of protesters on Tuesday hit the streets of Abuja over the ongoing trial of the leader of…
The Special Adviser on Political Matters to the President, Babafemi Ojudu, said on Tuesday he has been receiving threat…
Senator Babafemi Ojudu, Special Adviser to the President on Political Matters, has said many of associates of Asiwaju Bola…
THE NATIONAL convention of Nigeria's ruling party, the All Progressives Congress (APC), has been fixed for February 26.Chairman of…
Taking to his official Instagram page in Tuesday, January 18, the male Barbie disclosed that the wedding is going…
Man Drugged And Blindfolded His N*ked Wife So His Colleague Could R*pe Her
The Singapore Supreme Court has heard the harrowing story of a man who drugged and blindfolded his wife of…
Mompha fails to meet bail conditions
He was earlier remanded in the custody of the EFCC after the Jan. 12 proceedings and the court had…
I Started Smoking Because I Was Depressed – Toyin Abraham Opens Op On Life Challenges
Toyin Abraham Nigerian actress and filmmaker, Toyin Abraham has opened up on her struggles in the past which turned…
Soldiers Kill IPOB/ESN Fighters In Anambra, Recover Weapons (Photos)
IPOB/ESN members killed in Anambra Nigerian soldiers have killed many members of the Eastern Security Network (ESN), the paramilitary…
APC convention will hold February 26 ― Governor Buni
Yobe State Governor and Chairman, All Progressives Congress (APC) Caretaker Extraordinary Convention Planning Committee, Mai Mala Buni, has unveiled…
Number of unemployed Nigerian youth rises
BBNaija: Mike Reunites With His Wife, Plants Beautiful Kiss On Her (Photos)
Edo 2020: Sport Minister, MOC Expected In Benin Tuesday For Final Inspection


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Video: Holocaust survivor's inspiring message for young Germans
By Anne Sewell Sep 29, 2013 in World
Newark - Ninety-year-old Emery Jacoby was taken to a concentration camp at the age of 20. Both his sisters also survived, but their parents were never seen again. He sent an inspiring message to young Germans, in the hope that such events will never be repeated.
Jacoby's grandson set up a Reddit AMA on his behalf two months ago. He also posted a link to a "selfie" taken by his grandfather at the gym.
In the comments on the page, Jacoby explained that he was 20 when he was taken to the concentration camp with his sisters. They both also survived, but he says "my parents were 47 and 49 - I never saw them again after they were taken."
According to Hypervocal, his grandson also posted a note to Tumblr, where "He got a lot of responses from young Germans who were apologizing for what their ancestors did. He asked me if there was a video we could do for 'The Youtube' and I said sure. So here it is."
The video is an uplifting message for the youth of Germany.
When asked on the Reddit AMA, "If you could re-live one moment, what moment would it be?" Jacoby makes one more important comment:
"The day the war ended. It was at that moment I saw life continuing instead of ending. Without that moment I could not have married my wife!"
According to his YouTube channel, Jacoby is now living in Newark, NJ.
More about Germany, Holocaust, Survivor, Message, Youth
Germany Holocaust Survivor Message Youth German Emery Jacoby


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Now in Cinemas: Reviews for April 26, 2007
Reviews by Jason Pirodsky
for Expats.cz
A completely senseless but highly entertaining thriller, Antoine Fuqua´s Shooter greatly benefits from the irresistible lead character of an expert marksman. Mark Wahlberg stars as Bob Lee Swagger, former military sniper coaxed by Danny Glover´s colonel to assist him in identifying and preventing a potential assassination. But after the assassination goes off and Swagger realizes he has been framed as the patsy, he takes it on the lam and attempts to find out who has double-crossed him and why. The sniper film can be played out as a tense cat-and-mouse game, as Jean-Jacques Annaud gave us in Enemy at the Gates, or as a Halo-like video game; director Fuqua opts for the latter, as Wahlberg´s Swagger racks up instant kills with well placed shots to the head when he´s not detonating homemade explosives right out of The Anarchist´s Cookbook. Michael Pena´s good guy FBI-man and a love interest played by Kate Mara are improbably and unconvincingly thrown into the mix. It´s still good fun; though any political messages land with a thud on the screen, the director is more than capable at providing violent action-movie excitement. Fast-paced and entertaining for the duration.
Directed by Antoine Fuqua. Starring Mark Wahlberg, Michael Peña, Danny Glover, Kate Mara, Elias Koteas, Rhona Mitra, Ned Beatty, Rade Serbedzija. Written by Jonathan Lemkin, from the novel by Stephen Hunter.
But lazy writing gives us a number of scenes that don´t add up, either on logical or emotional scales: one character´s life hinges on him being shot in the chest (protected by a bullet-proof vest, of course) after we´ve witnessed no less than 15 headshots previously in the film; other scenes showcase Wahlberg dispensing of an innumerable number of "bad guys" – but wait, aren´t these "bad guys" simply following orders from higher-ups, pursuing who they believe to be a presidential assassin (much like the independent contractors aboard the Death Star)? Final scenes reveal Wahlberg´s character as a true bloodthirsty hero, which is all well and good, but Fuqua paints in a much-too-simplistic black and white, desperately lacking the moral complexity of questionable heroes in films like Death Wish or Dirty Harry. Shoot first, ask questions later.
The Reaping
Directed by Stephen Hopkins. Starring Hilary Swank, David Morrissey, Idris Elba, AnnaSophia Robb, Stephen Rea, William Ragsdale. Written by Carey Hayes & Chad Hayes, Brian Rousso.
It takes a biblical plague for Hilary Swank to re-discover her faith in The Reaping, but it´s going to take a lot more for audiences to enjoy this film, effectively termed "biblesploitation" by Variety´s Justin Chang. Swank stars as a college professor and miracle debunker enlisted by rural schoolteacher David Morrissey (with a godawful Southern accent) to come to his town of Haven and check out their new river of blood. After a watchable and mostly coherent first hour, which would have made a nice X-Files episode, the film spectacularly crashes and burns as it attempts to convince us of the biblical implications, spewing religious propaganda and pandering to a Christian audience. Effects are widely variable, producing a couple memorable scenes (the blood river and a locust plague) and awful others (a fiery finale and entirely unconvincing CGI cows – perhaps they wanted to make the suffering animals look as fake as possible to avoid controversy). Pic is also full of inconsistencies; my favorite: Swank refers to the blood river having a pH level "off the chart", suggesting that the river is not blood, which would have an easily identifiable pH level. Later on, after receiving lab results, she confirms that the river is, in fact, human blood, ignoring her earlier statement; a case of incompetent writing misleading the audience. The same could be said for much of the rest of the film.
The Kids Are All Right | The Good Heart
Film Review: Batman v Superman: Dawn of Justice
Movie Review: Nerve
A Haunted House


Home > Creative leisure>Scrapbooking>Stamp & Ink>Kraft labels + Wood stamps "Boy"
Kraft labels + Wood stamps "Boy"
50 Kraft labels with wire + wooden stamp vintage with clothesline & "BOY"
You want to announce the birth of your child ? With the 50 Kraft labels, you can inform, decorate ... and stimulate your imagination. Size : 9 x 4 cm. You can also decorate with this decoration buffer card for birth, which will not leave you! Apply the stamp in ink to press at one time on your creation for a beautiful pattern of birth Scrapbooking. Embellish your artistic creations and give pep to your greeting cards! rubber pad mounted on wood Boy. Size: 6.5 cm x 4 cm. Bleached Wood of the vintage variety which gives an original and authentic look!