text:
<?xml version="1.0" encoding="UTF-8"?>

<snippets>

<snippet name="calculateVerticalOffset"><![CDATA[
  $viewingMode

#ifdef VERTICAL_OFFSET
  // [ verticalOffsetPerDistance, minWorldLength, maxWorldLength ]
  uniform vec4 verticalOffset;

#ifdef SCREEN_SIZE_PERSPECTIVE

  uniform vec4 screenSizePerspectiveAlignment;

  $screenSizePerspective

#endif

  vec3 calculateVerticalOffset(vec3 worldPos, vec3 localOrigin) {
    float viewDistance = length((view * vec4(worldPos, 1)).xyz);
    float verticalOffsetOffsetDistance = verticalOffset.x * viewDistance;

#ifdef VIEWING_MODE_GLOBAL
    vec3 worldNormal = normalize(worldPos + localOrigin);
#else
    vec3 worldNormal = vec3(0, 0, 1);
#endif

#ifdef SCREEN_SIZE_PERSPECTIVE
    float cosAngle = dot(worldNormal, normalize(worldPos - camPos));

    float verticalOffsetScreenHeight = screenSizePerspectiveScaleFloat(verticalOffset.x, abs(cosAngle), viewDistance, screenSizePerspectiveAlignment);
#else
    float verticalOffsetScreenHeight = verticalOffset.x;
#endif

    // Screen sized offset in world space, used for example for line callouts
    float worldOffset = clamp(verticalOffsetScreenHeight * verticalOffset.y * viewDistance, verticalOffset.z, verticalOffset.w);

    return worldNormal * worldOffset;
  }
#endif
]]>
</snippet>

<snippet name="vsPhongSrc"><![CDATA[
	uniform mat4 proj;
	uniform mat4 view;
  uniform vec3 camPos;

	uniform vec3 localOrigin;

#ifdef INSTANCED
    attribute mat4 model;
    attribute mat4 modelNormal;
#else
	uniform mat4 model;
	uniform mat4 modelNormal;
#endif
#ifdef INSTANCEDCOLOR
	attribute vec4 instanceColor;
#endif
	attribute vec3 $position;
	attribute vec3 $normal;
	varying vec3 vpos;
	varying vec3 vnormal;

#ifdef VERTEXCOLORS
	attribute vec4 $color;
#endif

#ifdef SYMBOLVERTEXCOLORS
  attribute vec4 $symbolColor;
#endif

#if defined(VV_SIZE) || defined(VV_COLOR)
	attribute vec4 instanceFeatureAttribute;
#endif

$vvUniforms

#if defined(VERTEXCOLORS)
	varying vec4 vcolor;
#endif

#if defined(INSTANCEDCOLOR) || defined(VV_COLOR) || defined(SYMBOLVERTEXCOLORS)
	uniform vec4 externalColor;
	varying vec4 vcolorExt;
#endif

#if defined(SYMBOLVERTEXCOLORS)
	varying mediump float colorMixMode; // varying int is not supported in WebGL
#endif

	$vvFunctions

	$colorMixMode

  $calculateVerticalOffset

	void main(void) {

#ifdef VV_CUSTOM_MODEL_MATRIX

		vpos = (model * vvTransformPosition($position, instanceFeatureAttribute)).xyz;
		vnormal = normalize((modelNormal * vvTransformNormal($normal, instanceFeatureAttribute)).xyz);

#ifdef VERTICAL_OFFSET
		vec3 centerPos = (model * vvTransformPosition(vec3(0, 0, 0), instanceFeatureAttribute)).xyz;
#endif

#else /* VV_CUSTOM_MODEL_MATRIX */

		vpos = (model * vec4($position, 1.0)).xyz;
		vnormal = normalize((modelNormal * vec4($normal, 1.0)).xyz);

#ifdef VERTICAL_OFFSET
		vec3 centerPos = (model * vec4(vec3(0, 0, 0), 1.0)).xyz;
#endif

#endif /* VV_CUSTOM_MODEL_MATRIX */

#ifdef VERTICAL_OFFSET
    vpos += calculateVerticalOffset(centerPos, localOrigin);
#endif

		gl_Position = proj * view * vec4(vpos, 1.0);

#ifdef VERTEXCOLORS
		vcolor = $color * 0.003921568627451; // = 1/255
#endif

#if defined(INSTANCEDCOLOR) || defined(VV_COLOR) || defined(SYMBOLVERTEXCOLORS)
		vcolorExt = externalColor;
#endif
#ifdef INSTANCEDCOLOR
		vcolorExt *= instanceColor;
#endif
#ifdef VV_COLOR
		vcolorExt *= vvGetColor(instanceFeatureAttribute, vvColorValues, vvColorColors);
#endif
#ifdef SYMBOLVERTEXCOLORS
    int symbolColorMixMode;
    vcolorExt *= decodeSymbolColor(symbolColor, symbolColorMixMode) * 0.003921568627451; // = 1/255;
    colorMixMode = float(symbolColorMixMode) + 0.5; // add 0.5 to avoid interpolation artifacts
#endif
]]></snippet>

<snippet name="fsPhongSrc"><![CDATA[
  $fsprecisionf

	uniform vec3 camPos;
	uniform vec3 localOrigin;

	$sceneLightingDefinitions

	// material parameters
	//////////////////////////////////////////
	uniform vec3 ambient;
	uniform vec3 diffuse;
	uniform vec3 specular;
	uniform float shininess;
	uniform float opacity;
	uniform float layerOpacity;

#ifdef SYMBOLVERTEXCOLORS
	varying mediump float colorMixMode; // varying int is not supported in WebGL
#else
  uniform int colorMixMode;
#endif

#ifdef RECEIVE_SHADOWS
	uniform sampler2D depthTex;
	uniform int shadowMapNum;
	uniform vec4 shadowMapDistance;
	uniform mat4 shadowMapMatrix[4];
	uniform float depthHalfPixelSz;
#endif

#ifdef RECEIVE_SSAO
	uniform sampler2D ssaoTex;
	uniform vec4 viewportPixelSz;
#endif

	varying vec3 vpos;
	varying vec3 vnormal;
#if defined(VERTEXCOLORS)
	varying vec4 vcolor;
#endif
#if defined(INSTANCEDCOLOR) || defined(VV_COLOR) || defined(SYMBOLVERTEXCOLORS)
	varying vec4 vcolorExt;
#else
	uniform vec4 externalColor;
#endif

#ifdef RECEIVE_SHADOWS
	$evalShadow
#endif

	$colorMixMode

	void main() {
		vec3 viewDir = normalize(vpos - camPos);

		// compute normal
		#ifndef DOUBLESIDED
				vec3 normal = vnormal;
		#else
				vec3 normal = dot(vnormal, viewDir)>0.0 ? -vnormal : vnormal;
		#endif
		normal = normalize(normal);

		vec3 reflDir = normalize(reflect(viewDir, normal));

		// compute ssao
		#ifdef RECEIVE_SSAO
				float ssao = texture2D(ssaoTex, (gl_FragCoord.xy - viewportPixelSz.xy) * viewportPixelSz.zw).a;
				ssao = viewportPixelSz.z < 0.0 ? 1.0 : ssao;
		#else
				float ssao = 1.0;
		#endif

		// At global scale we create some additional ambient light based on the main light to simulate global illumination
		// This also defines "additionalAmbientScale" which might be used as a shadow fallback further down
		$sceneLightingAdditionalLightGlobal

		// compute shadowing
		float shadow = 0.0;
		#ifdef RECEIVE_SHADOWS
			shadow = evalShadow(vpos, 1.0 / gl_FragCoord.w, depthTex, shadowMapNum, shadowMapDistance, shadowMapMatrix, depthHalfPixelSz);
		#elif defined(VIEWING_MODE_GLOBAL)
			// at global scale (and in global scenes) we fall back to this approximation
			// to shadow objects on the dark side of the earth
			shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);
		#endif

]]></snippet>

<snippet name="externalColorMix"><![CDATA[
	vec3 matColor = max(ambient, diffuse); // combine the old material parameters into a single one
	#if defined(VERTEXCOLORS) && (defined(INSTANCEDCOLOR) || defined(VV_COLOR) || defined(SYMBOLVERTEXCOLORS))
			// Internal colors: varying vcolor + uniform ambient/diffuse, external colors: varying vcolorExt
			vec3 albedo_ = mixExternalColor(vcolor.rgb * matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
			float opacity_ = layerOpacity * mixExternalOpacity(vcolor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));
	#elif defined(VERTEXCOLORS)
			// Internal colors: varying vcolor + uniform ambient/diffuse, external colors: uniform externalColor
			vec3 albedo_ = mixExternalColor(vcolor.rgb * matColor, texColor.rgb, externalColor.rgb, int(colorMixMode));
			float opacity_ = layerOpacity * mixExternalOpacity(vcolor.a * opacity, texColor.a, externalColor.a, int(colorMixMode));
	#elif defined(INSTANCEDCOLOR) || defined(VV_COLOR) || defined(SYMBOLVERTEXCOLORS)
			// Internal colors: uniform ambient/diffuse, external colors: varying vcolorExt
			vec3 albedo_ = mixExternalColor(matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
			float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));
	#else
			// Internal colors: uniform ambient/diffuse, external colors: uniform externalColor
			vec3 albedo_ = mixExternalColor(matColor, texColor.rgb, externalColor.rgb, int(colorMixMode));
			float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, externalColor.a, int(colorMixMode));
	#endif
	albedo_+= 0.25 * specular; // don't completely ignore specular for now
]]></snippet>

<snippet name="vsPhong"><![CDATA[
  $vsprecisionf

	$vsPhongSrc
	}
]]></snippet>

<snippet name="fsPhong"><![CDATA[
		$fsprecisionf

		$fsPhongSrc

		vec4 texColor = vec4(1,1,1,1);
		$externalColorMix

		$selectShadingNormal

		vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo_, shadow, 1.0 - ssao, additionalLight);
		gl_FragColor = vec4(shadedColor, opacity_);
	}
]]></snippet>

<snippet name="vsPhongTextured"><![CDATA[
  $vsprecisionf

	attribute vec2 $uv0;
	varying vec2 vtc;
	$vsPhongSrc
#ifndef FLIPV
		vtc = $uv0;
#else
		vtc = vec2($uv0.x, 1.0-$uv0.y);
#endif

	}
]]></snippet>

<snippet name="fsPhongTextured"><![CDATA[
	$fsprecisionf

	uniform sampler2D tex;
	varying vec2 vtc;

	$fsPhongSrc

		// read texture color
		vec4 texColor = texture2D(tex, vtc);
		if (texColor.a < .33) discard;

		$externalColorMix

		$selectShadingNormal

		vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo_, shadow, 1.0 - ssao, additionalLight);

		gl_FragColor = vec4(shadedColor, opacity_);
	}
]]></snippet>

<snippet name="vsPhongAtlasTextured"><![CDATA[
  $vsprecisionf

	attribute vec4 $uv0;
	attribute vec4 $region;
	varying vec2 vtc;
	varying vec4 regionV;
	$vsPhongSrc
#ifndef FLIPV
		vtc = $uv0.xy;
#else
		vtc = vec2($uv0.x, 1.0-$uv0.y);
#endif
		regionV = $region/65535.0;
	}
]]></snippet>

<snippet name="fsPhongAtlasTextured"><![CDATA[
	$fsprecisionf

	uniform sampler2D tex;
	uniform vec2 texSize;
	varying vec2 vtc;
	varying vec4 regionV;

	float calcMipMapLevel(const vec2 ddx, const vec2 ddy) {
		// from:
		//   - OpenGLES Common Profile Specification Version 2.0.25, Section 3.7.7 - Texture Minification
		//   - https://www.opengl.org/discussion_boards/showthread.php/171485-Texture-LOD-calculation-(useful-for-atlasing)
		//   - http://www.linedef.com/virtual-texture-demo.html
		float deltaMaxSqr = max(dot(ddx, ddx), dot(ddy, ddy));
		return max(0.5 * log2(deltaMaxSqr), 0.0);
	}

	$fsPhongSrc

		vec2 uv = vtc;
		uv = fract(uv);
		//[umin, vmin, umax, vmax]

		vec2 atlasScale = regionV.zw - regionV.xy;
		uv = uv.xy * atlasScale + regionV.xy;

		vec4 texColor;
		#ifdef GL_OES_standard_derivatives
			#extension GL_OES_standard_derivatives : enable

			// calculate derivative of continuous texture coordinate
			// to avoid mipmapping artifacts caused by manual wrapping in shader
			vec2 dUVdx = dFdx(vtc) * atlasScale;
			vec2 dUVdy = dFdy(vtc) * atlasScale;

			#ifdef GL_EXT_shader_texture_lod
				#extension GL_EXT_shader_texture_lod : enable

				// workaround for artifacts in Windows 10 using Intel HD Graphics 4000 series
				// see: https://devtopia.esri.com/Zurich-R-D-Center/arcgis-js-api-canvas3d-issues/issues/768
				const float epsilon = 1.0E-32;
				float zeroUVShift = uv.x == 0.0 && uv.y == 0.0 ? epsilon : 0.0;

				texColor = texture2DGradEXT(tex, uv + zeroUVShift, dUVdx, dUVdy);
			#else
				// use bias to compensate for difference in automatic vs desired mipmap level
				vec2 dUVdxAuto = dFdx(uv);
				vec2 dUVdyAuto = dFdy(uv);
				float mipMapLevel = calcMipMapLevel(dUVdx * texSize, dUVdy * texSize);
				float autoMipMapLevel = calcMipMapLevel(dUVdxAuto * texSize, dUVdyAuto * texSize);
				texColor = texture2D(tex, uv, mipMapLevel - autoMipMapLevel);
			#endif
		#else
			texColor = texture2D(tex, uv);
		#endif

		if (texColor.a < .33) discard;

		$externalColorMix

		$selectShadingNormal

		vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo_, shadow, 1.0 - ssao, additionalLight);
		gl_FragColor = vec4(shadedColor, opacity_);
	}
	]]></snippet>

	<snippet name="fsPhongTexturedRefl"><![CDATA[
		$fsprecisionf

		uniform sampler2D tex;
		uniform sampler2D reflTex;
		uniform float reflectivity;
		varying vec2 vtc;

		$normal2envTC

		$fsPhongSrc
		vec4 texColor = texture2D(tex, vtc);
		if (texColor.a < .33) discard;
		vec4 reflColor = texture2D(reflTex, normal2envTC(reflDir));

		$externalColorMix

		$selectShadingNormal

		vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo_, shadow, 1.0 - ssao, additionalLight);
		shadedColor.rgb = mix(shadedColor.rgb, reflColor.rgb, reflectivity);

		gl_FragColor = vec4(shadedColor, opacity_);
	}
]]></snippet>

<snippet name="vsDepthSrc"><![CDATA[
	uniform mat4 proj;
	uniform mat4 view;
  uniform vec3 camPos;
  uniform vec3 localOrigin;

#ifdef INSTANCED
	attribute mat4 model;
  attribute mat4 modelNormal;
#else
	uniform mat4 model;
  uniform mat4 modelNormal;
#endif
	uniform vec2 nearFar;
	attribute vec3 $position;
	varying float depth;

	$vvUniforms
#if defined(VV_CUSTOM_MODEL_MATRIX)
	attribute vec4 instanceFeatureAttribute;
#endif
	$vvFunctions

  $calculateVerticalOffset

	void main(void) {

#ifdef VV_CUSTOM_MODEL_MATRIX

    vec3 vpos = (model * vvTransformPosition($position, instanceFeatureAttribute)).xyz;

#ifdef VERTICAL_OFFSET
    vec3 centerPos = (model * vvTransformPosition(vec3(0, 0, 0), instanceFeatureAttribute)).xyz;
#endif

#else /* VV_CUSTOM_MODEL_MATRIX */

		vec3 vpos = (model * vec4($position, 1.0)).xyz;

#ifdef VERTICAL_OFFSET
		vec3 centerPos = (model * vec4(vec3(0, 0, 0), 1.0)).xyz;
#endif

#endif /* VV_CUSTOM_MODEL_MATRIX */

#ifdef VERTICAL_OFFSET
    vpos += calculateVerticalOffset(centerPos, localOrigin);
#endif

    vec4 eye = view * vec4(vpos, 1);

		gl_Position = proj * eye;
		depth = (-eye.z - nearFar[0]) / (nearFar[1] - nearFar[0]) ;
]]></snippet>

<snippet name="vsDepth"><![CDATA[
  $vsprecisionf

	$vsDepthSrc
	}
]]></snippet>

<snippet name="vsDepthTextured"><![CDATA[
  $vsprecisionf

	attribute vec2 $uv0;
	varying vec2 vtc;
	$vsDepthSrc
#ifndef FLIPV
        vtc = $uv0;
#else
        vtc = vec2($uv0.x, 1.0-$uv0.y);
#endif
	}
]]></snippet>

<snippet name="vsNormalSrc"><![CDATA[
	uniform mat4 proj;
	uniform mat4 view;
  uniform vec3 camPos;
  uniform vec3 localOrigin;

#ifdef INSTANCED
	attribute mat4 model;
	attribute mat4 modelNormal;
#else
	uniform mat4 model;
	uniform mat4 modelNormal;
#endif
	uniform mat4 viewNormal;
	attribute vec3 $position;
	attribute vec3 $normal;
	varying vec3 vnormal;

	$vvUniforms
#if defined(VV_CUSTOM_MODEL_MATRIX)
	attribute vec4 instanceFeatureAttribute;
#endif
	$vvFunctions

  $calculateVerticalOffset

	void main(void) {

#ifdef VV_CUSTOM_MODEL_MATRIX

    vec3 vpos = (model * vvTransformPosition($position, instanceFeatureAttribute)).xyz;
		vnormal = normalize((viewNormal * modelNormal * vvTransformNormal($normal, instanceFeatureAttribute)).xyz);

#ifdef VERTICAL_OFFSET
    vec3 centerPos = (model * vvTransformPosition(vec3(0, 0, 0), instanceFeatureAttribute)).xyz;
#endif

#else /* VV_CUSTOM_MODEL_MATRIX */
		vec3 vpos = (model * vec4($position, 1.0)).xyz;
		vnormal = normalize((viewNormal * modelNormal * vec4($normal, 1.0)).xyz);

#ifdef VERTICAL_OFFSET
    vec3 centerPos = (model * vec4(vec3(0, 0, 0), 1.0)).xyz;
#endif

#endif /* VV_CUSTOM_MODEL_MATRIX */

#ifdef VERTICAL_OFFSET
    vpos += calculateVerticalOffset(centerPos, localOrigin);
#endif

    gl_Position = proj * view * vec4(vpos, 1);
]]></snippet>

<snippet name="vsNormal"><![CDATA[
  $vsprecisionf

	$vsNormalSrc
	}
]]></snippet>

<snippet name="vsNormalTextured"><![CDATA[
  $vsprecisionf

	attribute vec2 $uv0;
	varying vec2 vtc;
	$vsNormalSrc
#ifndef FLIPV
		vtc = $uv0;
#else
		vtc = vec2($uv0.x, 1.0-$uv0.y);
#endif
	}
]]></snippet>

<snippet name="vsHighlightSrc"><![CDATA[
  $vsprecisionf

	uniform mat4 proj;
	uniform mat4 view;
  uniform vec3 camPos;
  uniform vec3 localOrigin;

#ifdef INSTANCED
	attribute mat4 model;
  attribute mat4 modelNormal;
#else
	uniform mat4 model;
  uniform mat4 modelNormal;
#endif
	attribute vec3 $position;

	$vvUniforms
#if defined(VV_CUSTOM_MODEL_MATRIX)
	attribute vec4 instanceFeatureAttribute;
#endif
	$vvFunctions

  $calculateVerticalOffset

	void main(void) {

#ifdef VV_CUSTOM_MODEL_MATRIX

    vec3 vpos = (model * vvTransformPosition($position, instanceFeatureAttribute)).xyz;

#ifdef VERTICAL_OFFSET
    vec3 centerPos = (model * vvTransformPosition(vec3(0, 0, 0), instanceFeatureAttribute)).xyz;
#endif

#else /* VV_CUSTOM_MODEL_MATRIX */

    vec3 vpos = (model * vec4($position, 1.0)).xyz;

#ifdef VERTICAL_OFFSET
    vec3 centerPos = (model * vec4(vec3(0, 0, 0), 1.0)).xyz;
#endif

#endif /* VV_CUSTOM_MODEL_MATRIX */

#ifdef VERTICAL_OFFSET
    vpos += calculateVerticalOffset(centerPos, localOrigin);
#endif

		gl_Position = proj * view * vec4(vpos, 1);
]]></snippet>

<snippet name="vsHighlight"><![CDATA[
	$vsHighlightSrc
	}
]]></snippet>

<snippet name="vsHighlightTextured"><![CDATA[
  $vsprecisionf

	attribute vec2 $uv0;
	varying vec2 vtc;
	$vsHighlightSrc
#ifndef FLIPV
		vtc = $uv0;
#else
		vtc = vec2($uv0.x, 1.0-$uv0.y);
#endif
	}
]]></snippet>

<snippet name="fsDepthSrc"><![CDATA[
  $fsprecisionf
	varying float depth;

	void main() {
]]></snippet>

<snippet name="fsDepth"><![CDATA[
	$fsprecisionf

	$calcFragDepth
	$float2rgba
	$fsDepthSrc
#ifndef BIAS_SHADOWMAP
		gl_FragColor = float2rgba(depth);
#else
		gl_FragColor = float2rgba(calcFragDepth(depth));
#endif
	}
]]></snippet>

<snippet name="fsDepthTextured"><![CDATA[
	$fsprecisionf

	uniform sampler2D tex;
	varying vec2 vtc;
	$calcFragDepth
	$float2rgba

	$fsDepthSrc
		if (texture2D(tex, vtc).a < .33) discard;
#ifndef BIAS_SHADOWMAP
		gl_FragColor = float2rgba(depth);
#else
		gl_FragColor = float2rgba(calcFragDepth(depth));
#endif
	}
]]></snippet>

<snippet name="fsNormal"><![CDATA[
	$fsprecisionf

	varying vec3 vnormal;
	void main() {
		vec3 normal = normalize(vnormal);
		if (gl_FrontFacing == false) normal = -normal;

#ifndef ALPHA_ZERO
		gl_FragColor = vec4(vec3(.5) + .5 * normal, 1.0);
#else
		gl_FragColor = vec4(vec3(.5) + .5 * normal, 0.0);
#endif

	}
]]></snippet>

<snippet name="fsNormalTextured"><![CDATA[
	$fsprecisionf

	varying vec3 vnormal;
	varying vec2 vtc;
	uniform sampler2D tex;
	void main() {
		if (texture2D(tex, vtc).a < .33) discard;
		vec3 normal = normalize(vnormal);
		if (gl_FrontFacing == false) normal = -normal;
#ifndef ALPHA_ZERO
		gl_FragColor = vec4(vec3(.5) + .5 * normal, 1.0);
#else
		gl_FragColor = vec4(vec3(.5) + .5 * normal, 0.0);
#endif
	}
]]></snippet>

<snippet name="fsHighlight"><![CDATA[
	$fsprecisionf
  uniform sampler2D depthTex;
  uniform vec4 highlightViewportPixelSz;

	void main() {
		$highlightWrite
	}
]]></snippet>

<snippet name="fsHighlightTextured"><![CDATA[
	$fsprecisionf

	varying vec2 vtc;
	uniform sampler2D tex;
  uniform sampler2D depthTex;
  uniform vec4 highlightViewportPixelSz;

	void main() {
		if (texture2D(tex, vtc).a < .33) discard;

		$highlightWrite
	}
]]></snippet>

</snippets>

redpajama_set_name: RedPajamaGithub


There are many conversations regarding the Cloud these days, seemingly endless chatter on why to move to the cloud and why not to.
The first and most important thing to understand when it comes to cloud computing is that it has not changed the goal of computing, just some parameters. The goal of all computing is to produce valuable information and data in as efficient and cost effective a manner as possible.
Cloud computing is the approach du jour to meeting the above goal.
This month we are keying in on the rapid elasticity, or how it can create rapid and unlimited scale for your business.
In cloud computing, capabilities (think new users, new servers, new applications) can be almost instantly provisioned at any scale. At the business consumer level, this is virtually unlimited as you can purchase any number of additional servers, seats, etc. at any time.
And that rapid elasticity works in both directions, increases or decreases. Think about the power of being able to grow your business rapidly, add users, spin up new servers, adjust to projects or seasonal variations without having to extensively plan hardware and software purchasing and the labor to roll them out. The vast majority of that complexity and the time associated with it becomes eliminated as services can be spun up in real time using existing shared infrastructure 'out in the cloud'.
This ability to match (and pay for) only what one needs in real time, is one of the most compelling and easy to understand characteristics of cloud computing. The fear of adding capital ahead of growth, or the cost of planning mistakes (from an IT infrastructure standpoint) are vastly reduced, allowing you to focus on the realities of growing the business, adjusting labor, or taking on huge one time projects instead of focusing on the realities of buying or leasing hardware and rolling it out.
And that certainly is a recipe for Happy Computing!


Back on the road again, this time we're off to Beaconsfield to play against Sloouu, Sloouu, sorry can't say it, still suffering from post-traumatic stress disorder, enough to turn the PRATS to drink.
Have you ever Googled the meaning of Sloouu, Sloouu, soddit Sluff? It doesn't paint a pretty picture, 1. The cast-off skin of a snake. 2. A mass of dead tissue separating from an ulcer. 3. Something that may be shed or cast off. 4. A swamp or bog. 5. A situation characterized by lack of progress or activity or maybe just a town in Berkshire. No wonder they play elsewhere. Still there are a few decent hostelries for us to imbibe ourselves within.
We plan to start the day around mid-morning and make our way to The Malt Brewery in the village of Prestwood close to Great Missenden. The tasting bar is open from 10:00am so we should get a pint reasonably early. I don't recall supping these ales before. Then it's onto a favourite pub for the PRATS, been here a few times over the past two seasons The White Horse Hedgerley just a couple of miles away from the ground. Eight ales available all served directly from the barrel. This is a delightful pub, they always have at least one ale from the Rebellion brewery and so far on every visit ale from Oakham Brewery, Citra should be happy.
PRATS favourite The Land of Liberty, Peace & Plenty a hidden gem just a few hundred yards off the M25 at Junction 17. There are seven or eight ales on hand-pump, pork pies, pasties all the way from Cornwall and jars of tasty peanuts and sundry treats, marvellous. If we get time we may also pop into the Cuckoo at Toddington just off M1 junction 12, we've been here before this season after the Dunstable debacle. It looks as though the PRATS are in for a good day out, and if we get a result I may be able to type Sloouu, Sloouu, well maybe.
I really enjoy reading these - keep up the good work.
My commiserations to the member of your party that lives in Rushden.


text:
Q: Using play 2 war with play 2.2.1 I am trying to package a (java) play application as war, using this plugin:
https://github.com/dlecan/play2-war-plugin
It is stated there that play 2.2.X is supported, however the explanation of how to configure seems to assume the existence of a Build.scala file.
From what I understand (I am new to play, have not used any older version) that file is no longer used in play 2.2.1? It does not exist and I have no idea how to integrate it.
Does anybody know how to configure play 2 war in play 2.2.1?
Thanks
EDIT:
Crosspost here: https://groups.google.com/forum/#!topic/play-framework/uLkKW7f4sWI

A: The solution can be found in the google groups Link I posted.

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text:
Army and Navy investigate controversial hand gesture filmed at Army-Navy game
The US Military and Naval academies on Sunday launched internal investigations after cadets and midshipmen were captured on ESPN's pre-game show for the Army-Navy game making a hand gesture that some are interpreting as white nationalist and others are interpreting as innocent.
In a statement Sunday night, the Military Academy — commonly known as West Point — said its investigation is looking into the "use of hand gestures by a few Cadets" during the broadcast before Saturday's game.
"The United States Military Academy is fully committed to developing leaders of character who embody the Army Values. I have appointed an Investigation Officer…to conduct an administrative investigation into the facts, circumstances, and intent of the Cadets in question," Lt. Gen. Darryl Williams, superintendent of the academy, said.
Cmdr. Alana Garas, a Naval Academy spokeswoman, said in a statement earlier Sunday that "U.S. Naval Academy officials have appointed a preliminary inquiry officer to conduct an internal investigation into the hand gestures made during the ESPN College GameDay broadcast prior to yesterday's Army-Navy game."
Both academies said the investigations into the gestures will determine whether any actions will be taken against the cadets and midshipmen.
The gesture in question is when someone forms the "OK" sign with their fingers and thumb — a sign that can be associated with white nationalism.
There was disagreement online about the meaning of the gesture, with some Twitter users retweeting a video clip from the broadcast and remarking that they believed the students were making a hate symbol. Others saw it more innocuously, believing the gesture was a sign that is part of the "Circle Game" played by kids. That game is commonly played when a person forms an "OK" with their hand below their waist to trick a second person into looking at it and getting punched.
The Anti-Defamation League, which studies hate messages, said in a report earlier this year that it now considers the "OK" gesture a hate symbol in some cases.
The ADL has previously said the use of the "OK" symbol "in most contexts is entirely innocuous and harmless." The gesture acquired new significance in 2017 after some members of the website 4CHAN claimed it represented the letters "wp" for "white power," according to the ADL.
ESPN declined to comment when reached by CNN.
AUSTIN, Texas (AP) — The National Rifle Association announced Friday it has filed for bankruptcy and will seek to incorporate the nation's most politically influential gun-rights group in Texas instead of New York.
The announcement made on the NRA's website comes months after New York's attorney general sued the organization over claims that top executives illegally diverted tens of millions of dollars for lavish personal trips, no-show contracts for associates and other questionable expenditures.

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Sounds like an awful culture for me. I can't imagine growing up with the expectation of being a housewife.
Interesting, yes… But not my cup of tea. I wanted to work when Baby Bun was 3 months!!
I'm headed to Korea in a month to serve as a visiting professor for the fall semester at the National Police University – good info to know re: the 50K note and eating out!
National police force? Well, aren't we fannnnnnnnncy.
I kid. That sounds pretty impressive actually.
I also find it funny that they laughed about the father staying at home to watch the baby. This makes so much more sense now, why I see lots of Korean women at home. It's a cultural thing.
I was kind of hoping when I went back to work, BF would stay at home but.. looks like he might be working too.


text:
«Усмішка» — оповідання американського письменника Рея Бредбері, написане у 1952 році. Твір Р. Д. Бредбері «Усмішка» — застереження від можливого лиха, про майбутнє людства, занепад цивілізації, загибель краси, ідеалів, адже, на думку автора, люди є творцями свого майбутнього. Оповідання про те, як у далекому майбутньому люди знищили «Джоконду» Леонардо да Вінчі, а маленький хлопчик Том врятував шматочок полотна з усмішкою Джоконди.

Сюжет
У оповіданні Рей Бредбері розповідає, як у майбутньому люди знищили картину італійського художника доби Відродження Леонардо да Вінчі «Джоконда». Події відбуваються у зруйнованому місті, де радіоактивні поля і дороги, зіпсовані бомбами. Жителі великого міста, які вижили після атомних бомбувань, сповнені ненависті до минулого. Грігсбі, один із героїв твору, пояснює: «Людина ненавидить те, що її занапастило, що їх життя поламало. Вже так вона влаштована. Нерозумно, можливо, але така людська природа».

Люди, що стоять у черзі, не можуть дозволити собі купити за один пенні напій з ягід. Для них святковими є події, коли знищують книги, коли розбили кувалдою останній автомобіль. Восени 2061 року вони влаштовують свято: ламають все, що збереглося після катастрофи. Свідком подій став хлопчик Том. Він стає у чергу — влада дозволяє кожному охочому плюнути на картину Леонардо да Вінчі. Люди плюють і рвуть картину на шматки, ламають раму. За дорослими хлопчик ухопив шматочок полотна і затиснув його у руці. Він бачив, як «баби жували шматки полотна; як чоловіки розламували раму, піддавали ногою тверді клапті, рвали їх на дрібні-дрібні шматочки». Том повертається додому, там розкриває долоню й при світлі місяця бачить, що йому дісталася усмішка Джоконди. У фантастичному сюжеті автор привертає увагу до проблем майбутнього людства, занепаду цивілізації. Це твір-пересторога, попередження про катастрофу, до якої може призвести бездуховність технізованого суспільства. Письменник переконаний, що духовне відродження людства починається з духовного відродження кожної людини.

Жанр
Твір Рея Бредбері «Усмішка» — оповідання, адже написана у прозовій формі, невелика за обсягом і в ньому зображується одна подія з життя одного, або двох сформованих персонажів. Фантастика, антиутопія. Зображена одна подія — «свято» знищення картини. Події відбуваються протягом одного дня з ранку до ночі.
Сюжет напружений, динамічний. Фінал несподіваний. Особливу увагу приділено роздумам Тома і його протистоянню натовпу.

Головні герої

 картина Л. да Вінчі «Джоконда»,
 хлопчик Том,
 Грігсбі,
 один з черги,
 натовп,
 поліція

Символічні образи
 Картина Леонардо да Вінчі «Джоконда» символізує мистецтво і красу.
 Усмішка Джоконди — втілення краси, добра і великої сили мистецтва
 Том — символ нового покоління
 Ранок символізує початок нового, надію на краще
Фінал твору також символічний, адже дитина і ранок — це символи майбутнього.

Посилання

 https://web.archive.org/web/20120806221119/http://raybradbury.com/ Офіційний сайт письменника

Джерела
 Рей Бредбері. «Усмішка: оповідання». — Тернопіль: Навчальна книга — Богдан, 2016. — 368 с.
 Волощук Є. В. Світова література. Підручник для 6 класу загальноосвіт. навч. закладів. — К.: Генеза, 2014.
 «Усмішка» () у міжнародній електронній базі фантастики «The Internet Speculative Fiction Database»
 «Усмішка» Бредбері аналіз Джерело: https://dovidka.biz.ua/usmishka-bredberi-anali

Фантастичні оповідання 1952
Науково-фантастичні оповідання США
Оповідання, перекладені українською мовою
Оповідання Рея Бредбері

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This beautiful 3 Storey Large Wooden Dolls House includes a free furniture pack. This lovely pink wooden doll house stands at almost 90cm tall and will keep your little one entertained for hours.
The Butternut 3 Storey Large Wooden Dolls House is so beautifully designed, and now complete with a 14 piece accessory pack. Role play has been proven to develop social skills, imagination and creativity. With 3 storeys, one balcony and open plan design, your child will spend hours making a world of make believe with all of their dolls, sylvanian family's or even mini pets!


* The CCP meeting scheduled for this Friday, March 1, 2019 has been CANCELLED. Details for the next scheduled meeting below.
* Dates/locations subject to change.
The next CCP meeting will be 8 am, Friday, June 7, 2019.
*This meeting will be held in the Board of Supervisors Chamber at 651 Pine Street in Martinez, CA.


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New Wheelchair Barbie dolls and more are available for pre-order.
Mattel releases the most diverse series of Barbie dolls this year. The line-up of Barbie Fashionistas Dolls includes a wheelchair Barbie and a Barbie with a prosthetic leg. The new 2019 Barbie Fashionistas Dolls also include various body shapes.
You can pre-order the new Barbie Fashionistas Dolls now at amazon.com starting at $9.99. The new Barbie dolls start to ship on June 1. Select dolls ship later at June 19 including the $19.99 Barbie with Wheelchair.
Each Barbie Fashionistas doll has her own look and style -- all of them are inspired by the latest trends! Outfits feature cool fashion, matching shoes and a finishing accessory. The newest line of Barbie Fashionistas dolls includes four body types and a range of skin tones, eye colors, hair colors and hairstyles. With added diversity and more variety in styles, fashions, shoes and accessories, kids everywhere will have infinitely more ways to spark their imaginations and play out their stories.
Mattel celebrates this year the 60th anniversary of the Barbie doll.


Scope of work: Design of a 2 story custom house.
Initial Request: Our client was seeking for a two-story cottage style house with a four Seasons Sun-room to make a perfect enclosure for a swimming pool- relaxation under the stars after a hard day at any time of the year – especially being wonderful in the winter time. There also had to be a screened porch, with access from the kitchen included.
Designing the kitchen cabinet conforming to the specific situation.
Coordinating the entrance with the Garage.
Our Architects had to separate the sleeping area with a corridor from one side, and separating the mother's room and bathroom from the other, in order to meet the client's requirements to provide open space on the first level including the kitchen, dining and living area, 900 sq.ft. Total.
It has been an absolute pleasure working with S3DA Design. They have designed my dream home. Their designers listened to everything I said & gave their professional Opinions which helped me thru the design. I bought an additional service of an Interior & Exterior walk-through video. We really bought the home to vision. I can actually see what my home is going to look like inside & out before we have even started building. And 100% would recommend this company to everyone.


1. Propaganda slide depicting friendship between an Aryan woman and a black woman as a loss of racial pride. The caption reads, "The result/Racial pride fades."
2. Gavra Mandil poses for an advertisement for his father's photo studio. The Serbian text under the photographs reads: "Look... I click... Here is your claim ticket."
3. Erna and Boris Segalowitz sit with friends in an outdoor cafe in Karlsbad.
4. Elly Drukker poses next to the entrance of the kindergarten in Winschoten.
5. German soldiers stand by the train tracks of Oswiecim days less than two weeks after the start of World War II.
6. Street scene in Gargzdai, Lithuania.
7. Lithuanian passport of Eliezer Kaplan (Lazarus Kaplanas) with the various visa stamps he required for his emigration from Lithuania to the United States in the fall of 1939.
8. Members of the Waffen-SS in occupied Poland.
9. ID photo of Frumet Silbiger taken in the Nowy Sacz ghetto.
10. Two German Jewish refugee women stand behind the counter of the Elite Provision Store (delicatessen) in Shanghai.
11. Portrait of Israel Rakowski that his mother kept hidden in her shoe during her imprisonment in labor and concentration camps.
12. Portrait of Gauleiter Albert Forster.
13. Two Jewish refugee children sit on the deck of the Usambara while en route to Africa.
14. A young Jewish child chases pigeons on a street in Warsaw.
15. A Roma (Gypsy) man holds a horse as Yayal (last name unknown), another man is seated astride.
16. Portrait of four German or Austrian Jewish refugees posing outdoors in the Kitchener refugee camp.
17. A Polish family lives in desitution on the streets of besieged Warsaw.
18. Picture postcard of the central square of Osieciny.
19. A group of friends and relatives gather to say farewell to Roza Perelmuter prior to her immigration to Palestine.
20. Ida Johnson poses next to a canal in The Hague.


text:
Q: Prove that $f$ is the identically zero function. Let $f : [0,1] \times [0,1] \longrightarrow [0,\infty)$ be a continuous function. Suppose that $$\int_{0}^{1} \left ( \int_{0}^{1} f(x,y)\ dy \right ) dx = 0.$$ Prove that $f$ is the identically zero function.
My attempt $:$ $f$ is a non-negative measurable function on $[0,1] \times [0,1].$ So by Tonelli's theorem we have $$\iint_{[0,1] \times [0,1]} f(x,y)\ dx\ dy = \int_{0}^{1} \left ( \int_{0}^{1} f(x,y)\ dy \right ) dx = 0.$$ So if there exists $\textbf {x}_0= (x_0,y_0) \in [0,1] \times [0,1]$ such that $f(\textbf {x}_0) > 0,$ by continuity of $f$ at $\textbf {x}_0$ there exists an open ball $B( \textbf {x}_0, \delta)$ of some radius $\delta > 0$ surrounding $\textbf {x}_0$ with $B(\textbf {x}_0, \delta) \subseteq [0,1] \times [0,1]$ such that for any $\textbf {x} = (x,y) \in B(\textbf {x}_0, \delta)$ we have $$f(\textbf {x}) \gt \frac {f(\textbf{x}_0)} {2 \pi {\delta}^2}.$$ Since $f$ is a non-negative function so we must have $$\frac {f(\textbf {x}_0 )} {2} \lt \iint_{B(\textbf {x}_0, \delta)} f(x,y)\ dx\ dy \leq \iint_{[0,1] \times [0,1]} f(x,y)\ dx\ dy = 0$$ a contradiction. This shows that $f \equiv 0$ on $[0,1] \times [0,1].$
Can anybody plaese check my proof to ascertain whether it holds good or not? Thanks in advance.

A: Two problems with your proof :

*

*If $\frac{f(x_0)}{2} < f(x)$ on $B(x_0,\delta)$, then this does not imply that $\iint_{B(x_0,\delta)} f(x,y)dxdy > \frac{f(x_0)}{2}$ because the measure of $B(x_0,\delta)$ could be much smaller than $1$. For example : the function $f(x) =2$ is bigger than $1$, but $\int_0^{0.01} f(x)dx = 0.02 < 1$.

The true fact is that $\iint_{B(x_0,\delta)} f(x,y)dxdy > \color{blue}{m(B(x_0,\delta))}\frac{f(x_0)}{2}$ where $m(\cdot)$ denotes the Lebesgue measure of the given set. Since this set definitely has Lebesgue measure non-zero, we know that the above statement is still one of significance : when this is continued with the statements you present, things look good :
$$
0 < \frac{f(x_0)}{2} < \iint_{B(x_0,\delta)} f(x,y)dxdy < \iint_{[0,1]^2} f(x,y)dxdy  = 0
$$
Contradiction.

*

*There is a second problem : $[0,1]^2$ is not open, so if the above $x_0$ is on the boundary of $[0,1]^2$ (say $x_0 = (0,0)$ for example) then we have the problem that $B(x_0,\delta)$ lies outside $[0,1]^2$ for any $\delta$, and the integral over such a ball is undefined because $f$ is undefined there.

To work around this is simple : simply take $S=B(x_0,\delta) \cap [0,1]^2$. All you need to do is replace the ball by $S$. But you need to make sure $S$ has non-zero measure : I am sure you can do this, take it as an exercise (hint : try to find a ball contained in $S$). Of course, then we just have :
$$
0 < \frac{f(x_0)}{2} < \iint_{B(x_0,\delta) \cap [0,1]^2} f(x,y)dxdy < \iint_{[0,1]^2} f(x,y)dxdy  = 0
$$

Following OP edits, the first problem was solved by taking $f(x_0)\over 2 \pi \delta^2$ instead of $\frac{f(x_0)}{2}$, which then multiplies with $\pi \delta^2 = m(B(x_0,\delta))$ to make OP's first issue null.


Sure it's hotter than all get out, but it's drop dead gorgeous. And the monsoon clouds make my heart pitter patter.
We have been hiking and exploring a lot! Somewhere between 6 and 7 it stops feeling like your skin might melt off and becomes quite pleasant outside.
These were all shot this week just around the corner from our house. I like the feeling of living somewhere between the city and the country. I have always been torn between the convenience of city life and the pull of nature. I think we have found the perfect compromise.
Der and I were fascinated with the moss. We are simple folk.
Sometimes hiking provides a nice, budget friendly, break from the kids, and other days it is a great way to have family time. Both are equally important.
They kept trying to stop and wait for me and I kept shooing them on. I love that they are all wearing different colored bright shirts.
Everything had a pink cast on it this day. We made it home about 30 seconds before the clouds burst.
The shot above was facing NorthEast and the shot below was West, obviously, and were taken about 5 minutes apart. It's just crazy how different the view of the sky is depending on what direction you are facing.
Beautiful pictures! We were in Tucson for a conference years ago and just loved it…so different from West Virginia scenery. We really enjoyed the Sonora Desert Museum, especially the hummingbird aviary.
Thank you! I love hummingbirds and the aviary at DSM is really cool!
Those are breathtaking views! Catcus is very big in our house. We have 3 plants we bought outside for my cactus loving niece. (We live in Florida, nothing like that around here!) I want to visit AZ one day, hopefully next summer. The last few years my friend and Ihave traveled to an MLB city in the summer to watch a baseball game and I told her next year I want to go out west to either Arizona or Colorado.
I tend to kill cactus. Colorado is also gorgeous and not so hot.
Benny got a lot of fans through Christi Thomas' site. Thanks for sticking with us through all these years. Boy that Benny sure is cute!
Great pictures Amy, I really enjoyed the post.


Home » Latest Articles » Singaporeans Have High Bonus Expectations For 2019; Will They Be Met?
83% of Singapore-based employees are expecting to receive a bonus this year, out of which 69% anticipate receiving a bonus of between one month and two months.
According to the The Randstad Singapore's Bonus Expectations 2019 survey, which was published on April 1, around a quarter (27%) of respondents expect an annual bonus of between three to five months.
Most Singaporeans are expecting bonuses, despite the fact that only 52% received them last year.
Employers are conservative when it comes to bonus payouts this year. 81% of employees are planning to give a one-month to two-month bonus payout this year.
And while 27% of respondents expect an annual bonus of between three to five months, only 17% of employers are planning to meet these expectations.
Almost 2 in 3 employees (64%) said that bonuses were important to them, but a lack of bonus would not be a deal breaker when it comes to staying with the company.
However, 36% of the respondents said that they would most likely start a new job search in 0219 if they did not receive bonuses.


All current teaching methods primarily address the short term working memory and that memory degrades rapidly as the Ebbinghaus Forgetting Curve illustrates. If you are not familiar with Ebbinhaus see: https://en.wikipedia.org/wiki/Forgetting_curve . This is why students will study a subject for up to three years but still need to 'cram' before the exam; the learning has not stuck.
This issue affects corporate L&D and education alike. The difference is that in the work place if you can't remember what you have learnt you can't apply it, and revision is not an option. This undermines the ROI that can be achieved from training and has consequences where the training critical; compliance training being the obvious example.
Download™ delivers knowledge that sticks and can be applied. The speed of delivers of that knowledge improves learning efficiency and can dramatically reduce the total cost of training in many instances.
We believe that Download™ also has a role to play in providing high quality learning to groups who may struggle to access traditional learning either through their circumstances or through learning difficulties. Download™ is committed to exploring ways to assist such groups.


Once specific offending allergens have been identified, one course of action is to avoid those particular allergens. This may be simple in the case of allergy to cats or shellfish; however avoidance of dust or multiple springtime pollens may not be possible.
Wear a pollen mask when mowing grass or cleaning the house.
Change air filters regularly in heating and air-conditioning systems and vacuum cleaners.
Install an air purifier. Consider an HEPA filter in the bedroom or other rooms where you spend a lot of time.
Use daily saline nasal rinses to cleanse offending allergens from the nose and sinuses.
Eliminate sources of mold or mildew in the home.
Try not to allow dander-producing animals (i.e., cats, dogs, etc.) into your home and bedroom. However, if you have a pet, ask your ENT for suggestions to allow you to keep your pet while also enjoying a life free of allergies.
Enclose mattress, box springs, and pillows in covers.
Several types of over-the-counter or prescription medications may be prescribed to control your allergy symptoms. Our Otolaryngic Allergists are experts at determining the best medication(s) for you. Allergy medications can be very effective in controlling symptoms but do not cure the allergic reaction. Allergy symptoms can only be prevented by changing your immune system's response to the problem allergen. There are a variety of over-the-counter and prescription medications that may be prescribed by your doctor to relieve your allergy symptoms. These may include antihistamines, decongestants, prescription nasal sprays, leukotriene inhibitors and more.
Allergen immunotherapy is a treatment that eliminates the causes of symptoms by slowly reducing a patient's sensitivity to allergens, rather than simply treating allergy symptoms. Treatment courses range from three to five years, and results can last a lifetime.
Experiences side effects from other allergy medications.
Suffers from a respiratory condition such as asthma.
Continues to experience allergies despite avoidance and medication.
Is allergic to a few, unavoidable substances.
Allergen immunotherapy consists of the development of a serum that is specific to each patient. This serum contains small amounts of the allergens that are disrupting the patient's respiratory system. Gradually increasing amounts of allergen are administered during the treatment course. This process gradually builds up blocking antibodies that prevent the release of the factors that produce allergy symptoms, thus building a "resistance" to the allergen. This can significantly reduce or even eliminate allergy symptoms; it can also reduce or eliminate the need for allergy medications.
Immunotherapy can be administered via allergy injections in the office, which are initially given once a week and later bi-weekly and monthly, or via sublingual (under the tongue) drops that are taken at home.
Allergy drops can save time and money. Research shows that the use of allergy drops builds up the same response as traditional allergy shots without the need for injections or frequent office visits. Although allergen immunotherapy is not recommended for all patients, it is an effective form of allergy treatment for many patients who suffer from allergic rhinitis. For more information about allergen immunotherapy at Northwest ENT and Allergy Center, call (770) 427-0368 or fill out our contact form. We offer same day appointments at each of our metro Atlanta locations.
An alternative to SCIT, sublingual immunotherapy, or SLIT, utilizes drops that are placed under the tongue instead of shots. Similar to traditional allergy shots, sublingual immunotherapy effectively treats the root cause of allergies. Most patients begin to notice benefit from treatment within 9-12 months. Total treatment time to achieve maximal benefit is typically three years. This time can vary based on individual circumstances. Side effects are unusual and mild. The most common side effect is irritation under the tongue; this is temporary and typically no treatment is necessary. No serious side effects, such as anaphylaxis, have been reported. An office visit every 3-6 months during treatment is recommended.
While the symptoms of allergic rhinitis may be reduced by avoiding the triggering allergens and/or allergy medications, the only known cure of allergic rhinitis is immunotherapy. Allergy shots (subcutaneous immunotherapy or SCIT) have proven to be effective and remain standard treatment at Northwest ENT and in other practices throughout the country.
Multiple studies have proven this method to be safe and effective. In fact, SLIT is now more common in Europe than injections. Both methods are based on the same principle: controlled exposure to extracts over time changes the immune response, creating blocking antibodies and reducing or eliminating allergic symptoms.
The physicians at Northwest ENT offer sublingual immunotherapy as an alternative treatment for those patients for whom immunotherapy is recommended but cannot tolerate injections or cannot come to the office regularly for injections. This treatment is also safe and effective in pediatric patients.
For more information about sublingual immunotherapy and allergy drops, please call Northwest ENT and Allergy Center at (770) 427-0368. We offer same-day appointments at all of our Atlanta locations.
Your Otolaryngic Allergist will discuss all available treatment options and recommend the best one for you.


text:
Certificate Transparency: SCT Auditing
Update (17 March 2022): A year later, Chrome is about to deploy the next iteration of its CT policy. With this change, which will become active on 15 April 2022, Chrome will no longer require that certificates are recorded in at least one Google-operated CT log. Read more about this change in our new blog post.
Certificate Transparency (CT) continues to develop and improve at a good pace. A new feature called SCT Auditing has been in development for some time and is currently being deployed to Chrome. The auditing will provide better visibility into the correct operation of the CT ecosystem.
Why Do We Need Auditing?
To understand what SCT auditing is and why it's necessary, we need to take a few steps back and first understand what we want to accomplish in the first place. Clearly, with CT, the main goal is to have all public certificates recorded in CT logs, where they can be audited and monitored. Today, we have a system in place that does that, but we're still lacking technical means to ensure that is genuinely happening.
The vast majority of Certification Authorities (CAs) generate certificates that include Signed Certificate Timestamps (SCTs), which are proofs of logging to CT logs. Before a certificate can be issued, CAs communicate to CT logs information about their intention [to issue the certificate] and receive SCTs in return. The SCTs are then embedded in certificates, where they can be checked by browsers. On the surface, it seems that all is well, but this system works only if you trust the CT log operators. Looking at a certificate and its SCTs, browsers can't actually tell if the certificate had been logged; instead, they can only verify the endorsements from the CT logs, which is not the same. After all, a SCT, which is simply a digital signature, could be created without the certificate actually being published. So, in a sense, a SCT is a promise.
This is not to say that breaking the CT we have today is easy. It's not. But, in theory at least, a CA and two CT log operators could collude to produce a certificate with SCTs that's not actually public. Obviously, fewer entities would be needed if the CA also operated one of the CT logs. There are also other attack vectors to consider, for example if all the entities resided in the same country or could otherwise be legally compelled to do the wrong thing. Software security issues could also serve as an entry point; developing CT log software is not easy and most logs run the same codebase. A single critical vulnerability could be used to compromise several logs.
All of the above is a major reason for why Chrome's CT policy requires that at least one of the SCTs comes from a CT log operated by Google. With this requirement Google ensure that have a copy of every single CT certificate in their own database. Additionally, the same requirement ensures minimum log operator diversity, with SCTs guaranteed to come from at least two entities. Of course, having a requirement like that simplifies things for Google, but it's unhealthy otherwise. At this time, Google is a single point of failure for the entire Web PKI. Further, Google may trust itself, but that doesn't mean that the rest of the world trusts Google. In other words, we need a mechanism that doesn't require trust. Enter SCT auditing.
What is SCT Auditing?
The concept of SCT auditing is simple: a certain amount of SCTs encountered in the wild are checked to ensure that the certificates they refer to actually exist in the CT logs.
In practice, it's more complicated. Direct auditing (by browsers) is not entirely feasible, for example because CT logs aren't designed to receive huge amounts of traffic. Instead, someone needs to build the infrastructure for auditing via a proxy, and they also need to devise a way to make the system work without compromising users' privacy. That's what Google have been working on. At CT Days last year they said that some results will be available in 2021, and we're now seeing results of their efforts.
The privacy issues haven't yet been solved, so SCT auditing will initially be enabled only for the users who are already sharing information with Google. According to Google, SCT auditing will open a path for Chrome's CT policy to remove the requirement to always use one CT log belonging to Google.
We should celebrate this next step, as it marks a significant milestone in the evolution of CT, making it technically independent of Google. That said, we shouldn't forget that CT continues to exist on the back of a significant investment from Google and that true independence requires that other stakeholders step up and share the workload.
Thanks to Emily Stark for her insights and comments on this blog post prior to publication.


As a graphic designer I absolutely am addicted to fonts.
They come in 6 mil thickness and worked very well with the Cricut and with painting.Using a small detail brush and acrylic paint start painting your stencil.When youre happy with the paint coverage simply pull the stencil up and place it in the next position.Craftsy has a class called, get Started Stenciling that demonstrates how to apply the technique on a variety of materialslike apparel, leather, concrete, and glass.0 314 Line of text Text Here Line of Shadow line of text Fast and line of Shadow line of text it free Line of Shadow name site clicked, go to this link hint use the full address : window for the link hint possible.Once I had "Pumpkin Patch" and the arrow I added a rectangle shape around the words.Watch below how stencil wood without paint bleeding through.For this sign I used "Housewife" for the word pumpkin and "Belly Laughs" for the word patch.It really does just take a very thin coat of the spray adhesive and it will stay put.
Text Color #ffffff, text Shadow color #27363B, third line of text edition, third Line of text.
Plus you can reposition it to the next spot and stick it down again a few times before it needs re-sprayed.Stencils are as common place in art as drawing or painting.Then, place your stencil pattern on top of your cutting mat and put the mylar sheet on top of that.Text Color #ffffff, text Shadow color #8EB9BB, second line of text edition, second line of text.This post may contain affiliate links for your convenience.To join the tribe and grab your stencil designs plus all kado oma knutselen my other files simply fill out the form below.Don't check if you are not Md font hint Font used for all the text Frame link back control (members m advertising hint check this box to remove the m "name AvantGarde Md show Members Only Features, hide Members Only Features ( Displayed in red.I have to admit it I am counting down the days until it is Fall!Pinterest also has an entire page dedicated to stencils that are free to print.You could use paper, but it might rip or tear after repeated use. .
Julie Fei-Fan Balzer of Balzer Design also offers a class called.


What should I do if I've forgotten the password to the private group I created?
You can find the password in the informational area at the top of your Group page. As long as you are a member of the group (or the group's creator), the password will be displayed.


As part of the Business Life programme at Brunel, participants are able to learn the theory behind mindfulness, practising techniques, 'positive' critical thinking, self-reflection and the importance of self-care.
The Business Life programme is a student personal development programme hosted by Brunel Business School with activities available for all students and staff to take part in.
Dr Audrey Tang, alumnus and Training Facilitator for Business Life, devised and facilitated a set of workshops as part of the joint research project, introducing themes supporting emotional agility. Dr Monomita Nandy approached the Business Life team to research the benefits of mindfulness to manage fleeting anxiety or stress, when counselling may be too great an intervention.
Based on the feedback received from the students who took part in Business Life mindfulness workshops and in the Mindfulness and Future Entrepreneurs project, funded by Entrepreneurship and Sustainability Research Centre, Dr Nandy has introduced three of Dr Tang's CPD workshops in mindfulness and timetabled them into the Business School Pathways, giving access to all their final year students.


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Lianghe Township () is a township of Pingshan County in southwestern Hebei province, China, located about  northeast of the county seat. , it has 23 villages under its administration.

See also
List of township-level divisions of Hebei

References

Township-level divisions of Hebei
Pingshan County, Hebei


view myspace: How do I make my picture on myspace smaller?
I uploaded a picture on tinypic.com. I placed it in my "who I'd like to meet" section of my myspace profile. I viewed my profile and the picture is larger than I'd like. My question is is there a code or something else I can do to make the image smaller?
Right click the picture- Open Paint- Paste the picture, grab the sides and resize it to your preference.
Then put the freshly resized picture on Tinypic, place the code on your Myspace, and you're done.
P.S... Photobucket is better in my opinion.


I am interested in getting back into the game as I have been playing on and off in the past, its been awhile since ive played but when I did I really enjoyed the game, I might have to start over as I have not picked this up in a while, my in game name is Alti, I can be online sat night to maybe have a chat with someone or on discord?
hey any chance of an invite, really like the idea you guys have here.
We're going to start adding PVP content to our activities. Including IC runs + Alliance wars.
Hi i'd love to join. @Ragnar120 thanks!
Just to let everyone know, we have almost hit our milestone to start doing vTrials.
We are now starting our Guild Elections!
Another week gone by and we're currently at 119 members!
I'd like to join as well if possible.
Alright, I just sent you an invite!


difference between crusher and mill | Mining & World Quarry. What is the difference between a jaw crusher and a gyratory crusher What is the differences between jaw crusher and cone, vertical roller mill pdf for grinding .
Crushers are machines used to crush various materials, ... Hammer mills evolved mostly between 1920 and 1950, when impactors were included to the list, which meant no more grates. Taylor's Crushers . ... The cone-shaped gyratory crusher is another example of a primary machine.


text:
Die Freie Schule Untertaunus (FSU) ist eine private, integrierte Gesamtschule in Aarbergen-Kettenbach (Landkreis Rheingau-Taunus-Kreis, Hessen). Sie ist eine freie Alternativschule mit Kinderkrippe ab zehn Monaten, Kindergarten, Grundschule (mit Schuleingangsstufe) und integrierter Gesamtschule bis zur 10. Klasse.

Konzept
Das Konzept der Schule orientiert sich an reformpädagogischen Entwürfen von Maria Montessori, der Jenaplanschulen von Peter Petersen und der Schulmodelle des französischen Lehrers Célestin Freinet. Besondere Bedeutung wird kooperativen Lernformen wie Projekten, Kreisgesprächen oder Arbeitsgruppen beigemessen. Die Leistungen werden bis in das 8. Schuljahr nicht benotet. Stattdessen erhalten die Schüler Lernberichte mit ausführlichen Leistungsbeschreibungen.

In der Schule arbeiten neben den Lehrern auch Erzieher und Diplompädagogen. Anstatt in herkömmlichen Schulklassen werden die Schüler in unterschiedliche Gruppen zusammengefasst.

Geschichte
Die Idee zur Schule entstand aus der Elterninitiative einer Krabbelgruppe, die sich 1982 bewusst in ländlicher Umgebung zusammenfand und die in der Ökologie- und Friedensbewegung tätig war. Am 3. Oktober 1986 startete der Unterricht mit 12 Kindern, einer Lehrerin, einem Sozialpädagogen und einem Erzieher in einem Einfamilienhaus in der Brühlstraße 17 in Michelbach. Zu diesem Zeitpunkt war sie die erste Freie Schule Hessens in ländlichem Gebiet. Zwei Jahre später bezog die Schule ein ehemaliges Arbeiterwohnheim in Kettenbach.

1990 wurde das Ganztagskonzept eingeführt und gut zehn Jahre später (2001) wurde die Erweiterung um eine Integrierte Gesamtschule seitens der Landesregierung genehmigt. Das zuvor gemietete Gelände und die Immobilien wurden 2002 käuflich erworben. 2005 kam eine Schuleingangsstufe dazu, in der bereits Fünfjährige aufgenommen werden.

Gebäude und Gelände
Die gesamte Einrichtung besteht aus zwei vierstöckigen Gebäuden, verbunden durch einen Querbau. Rechnerisch verfügt jedes Kind der FSU über 15 m² Gebäudefläche.
2005 wurde im Rahmen einer Aktion von 100 Gärtnerinnen und Gärtnern der BASEG (Bundesarbeitsgemeinschaft selbstverwalteter Gartenbaubetriebe) das weitläufige Außengelände kindgerecht gestaltet.

Gruppen
Die etwa 100 Schüler sind in sechs jeweils jahrgangsübergreifende Gruppen unterteilt. Jede Gruppe besteht aus höchstens 18 Schülern.
 Delphine: entspricht der Eingangsstufe und 1. und 2. Klasse.
 Waschbären: Zu dieser Gruppe gehören Kinder der 2. und 3. Jahrgangsstufe.
 Drachen: Diese Gruppe umfasst die 3. und 4. Jahrgangsstufe.
 Chamäleons: Zu dieser Gruppe gehören Kinder der 5. und 6. Jahrgangsstufe.
 Namenlose: Die Gruppe umfasst die herkömmlichen Klassen 7 und 8.
 Alte: Die Gruppe umfasst die herkömmlichen Klassen 9 und 10. Die Schüler dieser Gruppe machen einen mittleren Abschluss, mit dem sie bei entsprechendem Notenschnitt die Oberstufe aller weiterführender Schulen besuchen können.
Zur gesamten Bildungseinrichtung gehören darüber hinaus eine Krippengruppe für Kinder unter drei Jahren und eine Kindergartengruppe für Kinder zwischen 2 und 6 Jahren.

Kollegium
Die pädagogischen Mitarbeiter aller Einrichtungsteile bilden ein gemeinsames Team. Dazu gehören Grundschul-, Realschul- und Gymnasiallehrer, Erzieher und Sozialpädagogen sowie Fachpersonal (Musik, Natur- und Sozialwissenschaften, Sport, Medien) und mit weiteren Qualifikationen für inklusive Beschulung. Engagierte Eltern bieten nachmittags diverse AGs an.

Erfolge
Die Filmarbeitsgruppe der FSU gewann 2009 in der Altersklasse der 10- bis 13-Jährigen den ersten Preis des filmreif Ideen- und Videowettbewerbs des Kulturamts Wiesbaden.
Einen erneuten Gewinn mit zwei ersten Preisen gab es 2011 bei der Visionale 2011, dem 24. Hessisches JugendMedienFestival Frankfurt.

Siehe auch
 Bundesverband der Freien Alternativschulen

Weblinks

Einzelnachweise

Aarbergen
Aarbergen
Schule besonderer pädagogischer Prägung
Aarbergen
Privatschule in Hessen
Gegründet 1986
Schule im Rheingau-Taunus-Kreis


This is the new version of the very popular village kukri "Angkhola". Liked by many as a great working kukri is now made with a brass handle.
This is the new version of the very popular village kukri "Angkhola". Liked by many as a great working kukri because of its good weight behind the blade, is a great chopping tool when it came for chopping things down. This kukri is crafted in such a way that a layer can be seen known as "Ang" and to craft it down is "Khola", so why the name. The extra layer shows more craftsmanship of the maker and also believed to give the blade the additional weight to improve its effectiveness.
This Angkhola is given a Brass handle for better look and longer lasting handle. To use a Brass Angkhola requires leather gloves and to decorate one, needs to be left clean and untouched to avoid tarnishing.
Brasso liquid to polish the brass if tarnished.


text:
A Son loves his Father; the Songaminute man
Lou Ann HammondSeptember 21, 20160 Comment2.9k
Alzheimer's Society and a Son
Simon McDermott loves his Dad, but his Father doesn't always know that or even know that Simon is his Son.
It's the sad thing about Alzheimer's disease; people can't remember their loved ones. Simon has watched his Father, Ted McDermott, as his memory has deteriorated, taking their precious memories from him, and making Simon feel more and more helpless.
At some point, Simon realized that his Dad, a singer all his life, remembered the words to the songs he has been performing all his life. It was during those times that Simon got his Father back.
In the same style as James Corden's Carpool Karaoke and Jerry Seinfeld's cars and comedians, Simon rigged a camera in his vehicle, and he and his Dad took to the streets, singing their hearts out. The car doesn't appear to have a Bang & Olufsen stereo system with fourteen speakers, just a regular car with two guys having a great time. Like the old times.
It's so funny to watch the first videos; you can see the mixture of love and "Oh Dad" in Simon's expressions. That was back in June 2016. Since then everyone that has seen these videos that have a loved one with dementia and Alzheimer's has commented, shared the Facebook page, liked the youtube video and donated money. The goal was to get $1,000 to donate to the Alzheimer's society. That goal has been exceeded by 12464 percent and is rising daily.
On his page, Simon explained why he started the fundraiser, "I'm fundraising for the Alzheimer's Society because of the advice they've given us in the last few years. Without them, we would have had very little idea or support about how to deal with even the basics of Dad's condition.
The more Alzheimer's kicked in, the more Dad became violent – both physically and verbally – it was incredibly difficult to manage. And terrifying at times.
Alzheimer's Society provides a telephone helpline to sufferers and their families. I cannot begin to describe how a stranger's voice at the end of the phone line helped when things got really bad.
Dad was a singer throughout his life – he was a Butlin's Redcoat and then traveled around singing in clubs around the country. He worked in a factory when he got married and did the occasional bit of singing on the side. His nickname is The Songaminute Man – simply because of how many songs he knows.
In the last few years, his memory has deteriorated a lot – often not recognizing me as his son. It's a horrible illness.
However, now when we've got him singing again he's back in the room. It's these moments that we treasure.
The plan is to share as much of Dad's singing as we can, and hopefully, it will help raise money to fund the work of the Alzheimer's Society – more specifically to go towards paying for a person at the end of the phone line to help other people like us."
Simon's plan has increased awareness of Alzheimer's, humanized his Father, and created new memories that will last a lifetime.
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We are a Law Enforcement motorcycle club based in Central Louisiana. Members of our club share a love of motorcycles. Our primary mission is to help our community by supporting our local D.A.R.T. organization. To learn more about D.A.R.T click here . We support them by hosting fund raisers and organizing awareness projects. Also, we adopt local families in need, support Law Enforecement, support other local charities, and participate in fund raising events.


text:
bsuos 8
cost 5
Current Balancing Services Use of System (BSUoS) Charges
There is a file for each run type we calculate a BSUoS charge for - Interim Initial (II), Settlement Final (SF) and Reconciliation Final (RF). These are updated daily with the actual Half Hourly BSUoS...
Balancing Services Charging Report (BCR)
The Balancing Services Charging Report (BCR) provides a breakdown of the Balancing Services Use of System (BSUoS) charge. There is a BCR for each run type we calculate a BSUoS charge for - Interim...
Dispatch Transparency
This dataset is a component of the Forward Plan 2020-21 commitment to increase the transparency of our operational decision making in the Balancing Mechanism (BM). It includes the publication of...
Daily Balancing Services Use of System (BSUoS) Volume Data
The BSUoS charge recovers the cost of day-to-day operation of the transmission system. Generators and suppliers are liable for these charges, which are calculated daily as a flat tariff for all users....
Daily Balancing Services Use of System (BSUoS) Cost Data
Daily Balancing Services Use of System (BSUoS) Cost Report
Daily Balancing Services Use Of System (BSUoS) Historic & Forecast Costs
The data set shows the daily costs outturn per category associated with balancing the system for the year to date, and the daily forecast costs for the following financial year. In the dataset the...
Monthly Balancing Services Use of System (BSUoS) Forecast Reports
The Balancing Services Use of System (BSUoS) costs are reported on a monthly basis with a forecast for the next month and a rolling 24 month period. Here you can find the report created each month...
Monthly Balancing Services Use of System (BSUoS) Forecast Data
The Balancing Services Use of System (BSUoS) costs are reported on a monthly basis with a forecast for the next month and a rolling 24 month period. Here you can find the data for the 24 month ahead...