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Guinea Grill offers summer sideline across the road
May 6, 2022 May 6, 2022 HardensBytes
Mayfair's venerable Guinea Grill is running a pop-up supper club on Thursday and Friday nights through the summer in a former Pizza Express across the road. Upstairs at 23 will offer a changing set menu celebrating seasonal British produce. The Grill, which specialises in high-quality British steaks, is tucked away behind the Guinea pub in […]
African pop-up goes permanent in Edinburgh
April 22, 2022 April 22, 2022 HardensBytes
A pop-up African supper club in Edinburgh has found a permanent home in the city's New Town, as the continent's cuisine makes increasing progress across the UK. Farin Road, from chef Tunde Abifarin, is taking a residency at the cafe Tani Modi on Hanover Street, operating initially on Friday and Saturday evenings from next month. […]
Iberia meets India as José and Vivek team up at Cinnamon Club
July 5, 2017 July 7, 2017 HardensBytes
The Cinnamon Collection's Vivek Singh and José Pizarro (Bermondsey's José and Pizarro, and José Pizarro in the City) will team up on 19 July, integrating José's trademark classic Spanish style with Vivek's modern Indian cooking. This is the only evening in a series of dinners at Westminster's impressive Cinnamon Club where both chefs will collaborate on all five-courses. […]
Walter & Monty opens in the City with free lunches on 14 & 15 April
March 17, 2016 March 16, 2016 HardensBytes
Yet another street food trader puts down permanent roots as purveyor of Eastern-influenced, charcoal grilled meats and fish, Walter and Monty, launches a standalone restaurant in the City. The 30-cover venue opens its doors next month with free food at lunchtime on 14 & 15 April. There will be no bookings for the soft launch so […]
A 'hub' with 'happenings'…welcome to Jenius Social
May 22, 2014 May 22, 2014 HardensBytes
Not a restaurant but a 'social food hub', complete with a 'concept' and 'happenings' (instead of boring old events)… Jenius Social has arrived in Islington. The venue hosts supper clubs, cookery classes, masterclasses with industry experts and private dinners. It also has its own on-site deli. What Jenius Social does not offer, however, is regular restaurant service: […]
Petersham Nurseries host anniversary weekend
At £72 a head (by our estimation), the Petersham Nurseries Café is far from being your average 'cup-of-tea-and-a-scone' venue, as found in most garden centres. For its 10th anniversary, however, proprietors the Boglione family are to open up its grounds, and the lawn of its adjoining country house hotel, for free. The garden party on Saturday […]

redpajama_set_name: RedPajamaCommonCrawl


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Exploring Brooklyn Bridge Park or Walking the Baby Out!
It's official, I'm past my due date and am anxious for this little guy to swim on out!
Instead of lounging on the sofa in front of the AC with a pint of ice cream, Mark and I set off to explore the brand new Brooklyn Bridge Park.
Brooklyn just keeps getting better and better! I rarely go to Manhattan anymore.
We began at Pier 5, walking our way past ice cream vendors and wooden benches pointed toward the glistening Manhattan sky line. A weekday afternoon is the perfect time to go. The park wasn't crowded and we even found a parking spot!
This Brooklyn gathering space has everything you need for summer fun- a state of the art soccer field, a sandy beach volleyball court, picnic tables, public grills, a water fountain for kids to splash around in, swings, a small garden, and a gourmet food court featuring brick oven pizza, Blue Marble Ice Cream and Dough donuts (you must try these if you're visiting Brooklyn!).
Dismissing my cravings, I continued my "out you go little baby" walk. We wandered along one of the wooden piers, in front of us, the brilliant Manhattan sky line, behind us, the Statue of Liberty. Yachts and sail boats dotted the water.
"It's a beautiful world. Come on out baby, come on out!"
But despite my best efforts, he didn't stir an inch.
Older PostSummer Giveaway! Win a 4oz. Jar of Organic Mosquito Repel Whipped Butter!


OutThere is a social, member-led program of OutReach LGBT Community Center designed for LGBTQ youth and their allies. We have weekly meetings where we get together and watch movies, play games, go on trips, and hang out. Our meetings are designed to be a safe-space for all and we welcome new members whole-heartedly.


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Click to copyhttps://apnews.com/3effe177c27e498fa66379ce46e74edd
The Latest: Judge upholds California gray wolf protection
FILE - This June 29, 2017, remote camera image released by the U.S. Forest Service shows a female gray wolf and two of the three pups born in 2017 in the wilds of Lassen National Forest in Northern California. A California judge has upheld protection for gray wolves under the state's Endangered Species Act, rejecting a challenge from ranchers and farmers. The judge in San Diego ruled Monday, Jan. 28, 2019 that California was right when it listed wolves as endangered in 2014. (U.S. Forest Service via AP, File)
LOS ANGELES (AP) — The Latest on a judge upholding California protection for gray wolves (all times local):
A California farming group says it will work with the state to reduce the impact of wolves on livestock after a judge upheld their protection.
The judge in San Diego ruled Monday that California was right in 2014 to list gray wolves as a state endangered species. There was only one known gray wolf in the state at that time — an immigrant from Oregon called OR-7.
He was the first gray wolf spotted in California since 1924 but produced offspring before returning north.
The California Farm Bureau Federation and a cattle ranchers' group sued, arguing the listing was arbitrary but the judge disagreed.
Jim Houston, the farm bureau's manager of legal and governmental affairs, says the suit was filed to give ranchers more flexibility "in co-existing with wolves" but he says it won't be easy.
A California judge has upheld protection for gray wolves under the state's Endangered Species Act, rejecting a challenge from ranchers and farmers.
The judge in San Diego ruled Monday that California was right to list the wolves as endangered in 2014.
The California Farm Bureau Federation and the California Cattlemen's Association sued, arguing that the listing was arbitrary because there are so few wolves in California.
Calls to the groups seeking comment weren't immediately returned.
A wolf known as OR-7 made headlines in 2011 when it traveled from Oregon — making it the first known wolf in California since 1924. One of OR-7′s offspring has become the breeding male of the only known wolf pack in California.
Ranchers and farmers worry that an unchecked wolf population will threaten their livestock.


These portions of the website, as well as the website logs, also keep records of IP addresses of visitors. In some cases these addresses are used to block access by persons with malicious intent. Again, they are used for no other reason.
No information that is stored on this website is used for advertising or marketing purposes. This website is entirely non-commercial and does not support, or condone, the use of the Internet for advertising or marketing purposes. Mention of any software, website, or publication on these pages is purely a recommendation based on personal experience and is not intended as a commercial endorsement of the product. I have no connection with the manufacturers of these products other than as an end user.
If you have any issues with any of the above I would ask you to refrain from going further in the website and/or to contact me at ian@ijack.org.uk.


Manufactured by: Corona Remedies Pvt Ltd.
What is Cortel CH 40/12.5 mg Tablet?
Cortel CH 40/12.5 mg Tablet contains the combination of Telmisartan and Chlorthalidone which is used to treat high blood pressure.
Cortel CH 40/12.5 mg Tablet is used in the treatment of hypertension (high blood pressure).
Telmisartan is an angiotensin II receptor antagonist with antihypertensive activity. It works by inhibiting the binding of angiotensin II to AT1 receptors which in turn cause vasodilation and reduce high blood pressure. Chlorthalidone is a diuretic that prevents the reabsorption of electrolytes and removes extra water.
How to Use Cortel CH 40/12.5 mg Tablet?
Cortel CH 40/12.5 mg Tablet is taken by mouth by swallowing it completely with adequate water. Do not chew and break the medication. This medicine may be taken with or without food as prescribed by the doctor.
Do not take Cortel CH 40/12.5 mg Tablet if you are allergic to this medicine.
Cortel CH 40/12.5 mg Tablet is not safe for using during pregnancy. The pregnant women should take this medication on doctor's advice.
Cortel CH 40/12.5 mg Tablet may cause dizziness as its side effect. Avoid using heavy machinery and driving while taking this medication.
The use of this medication is contraindicated in the patients with renal impairment and diabetes.
Cortel CH 40/12.5 mg Tablet should be avoided in case of having medical history of hepatic impairment.
The use of Cortel CH 40/12.5 mg Tablet is advised against in those concurrently receiving nonsteroidal anti-inflammatory drugs (NSAIDs) as it may decrease hypotensive effect of this medication and increase the risk of renal impairment.
Concomitant treatment of this medicine with potassium containing supplements may Increase risk of hyperkalaemia.
Concomitant treatment with aliskiren in the patients with kidney diseases may increase hypotensive and nephrotoxic effect.
Store this medicine at room temperature (Between 20-25°C). Protect from sunlight and moisture.
What is Cortel CH 40/12.5 mg Tablet used for?
Cortel CH 40/12.5 mg Tablet is used for the treatment of hypertension (high blood pressure).
How often can I take Cortel CH 40/12.5 mg Tablet?
Cortel CH 40/12.5 mg Tablet should be used at fixed dose and duration as prescribed by your doctor.
Can I take Cortel CH 40/12.5 mg Tablet with ibuprofen?
Cortel CH 40/12.5 mg Tablet may show adverse drug reaction with ibuprofen. It is advisable to consult your doctor before taking these drugs in combination.
Can I take Cortel CH 40/12.5 mg Tablet during pregnancy?
Cortel CH 40/12.5 mg Tablet is not safe to use during pregnancy. Prior consultation to the doctor is advisable in such cases.


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Landscape Design and Build
Storm Proof Roof Pavers
Green Roof Design and Build
SDVOSB Contracting
Building Beyond The Box
Building a Green Roof
Green Roof Bird Habitat Study
Since 2005, Aloha Landscaping has been a leader in the design and construction of a wide range of green roof systems. After preparing for two years - including intensive study and even travel to the World Green Roof Congress in Basel, Switzerland - we were selected to build the first major extensive green roof in Minneapolis at the Central Library.
A Cesar Pelli design - this green roof would pave the way for dozens of new green roofs in the years to follow. However, being the vanguard to the future does not come without a price. We learned so much in this first project. We learned about plant material that would and would not survive the harsh winters in Minnesota. In fact, out of the 63 varieties planted, only 13 became viable species. It took years to convince others that "native" forbs and grasses generally do not work on green roofs. Today, we have a refined palette of plants that are truly sustainable (both natives and sedums) and help us fulfill our commitment to our motto, "It ain't green, if it ain't green."
In 2007, we made a discovery that has fundamentally changed our green roof business model. As we calculated the embodiment energy involved in the construction of a typical green roof (including materials, transportation, and equipment used during installation), we quickly learned that the most widely used green roof media (soil) made from expanded shale or calcined clay left a huge carbon footprint. In fact, the footprint was so large, we began to wonder whether the eco-system services provided by a green roof could off-set the enormous amount of fossil fuel used in the manufacturing of these green roof soils. That finding started us on a search for a better, truly organic, light-weight green roof soil. After studying the research literature, we soon found the answer we were looking for and we created a pumice-based green roof media with a carbon footprint 1,300% smaller than traditional man-made green roof soils. We are early adopters with an eye for continual innovation. We don't just take along - we are actively looking for better solutions for our customers.
Our children's book is a fine example of that commitment to innovation, education, and promotion. This books features some stunning digital paintings and tells a simple story of changing climate and the effects on a family living in a urban setting. The book is designed for early readers, but it's fun for all ages who enjoy great original art.
Finally, in 2012 we began sponsoring a number of research projects to explore other areas that have been ignored in the literature. We are specifically looking at green roof soil changes over time and we are just starting a study to look at the role urban green roofs can play in providing protected habitat for bird nesting in Guam.
Are green roofs a flash in the pan? From the first pages of the children's green roof book, "Storms stall, rain drops fall. Roof tops fill, then they spill. Faster and faster the water flows, where will all the water go?" That's the ultimate question moving forward. Where will all the water go? As cities expand and the density of building increases, green roofs will provide a simple and efficient answer to that question.
Guam Coast 360 Bank Green Roof


Yup. I'm working on catching up on my reviews. So, here's another week of books.
All-New X-Men #6 – This issue focuses on some solo stories of the original X-Men as they adjust. First, Kitty helps Jean learn to control her telepathy. Then, Cyclops takes off onto the town to avoid the way people react to him due to the modern Cyclops' actions. Lastly, Angel finally gets to meet his current day self.
Archer & Armstrong #6 – With the Eternal Warrior on their heals, Archer and Armstrong search for the new Geomancer. Meanwhile, we meet her as she goes through a normal day until she starts hearing the voices of the the Earth around her. Then she meets Earth's avatar who fills her in on what's been going on. This has been a consistently great book with the right balance of humor and action.
Bloodshot #7 – This issue is a flashback issue where we see how Bloodshot has interacted with the Harbinger Foundation in the past and also see how he was used by the government to get what they wanted. It ties in with the group of kids he found at the end of the prior issue and, I assume, ties in with the upcoming Harbinger Wars. Overall, it's just background info and while not bad, it's not great either.
Demon Knights #16 – After 30 years, not much has really changed for the Demon Knights. Given most are near immortals, that's not surprising. But first we start off on an attack on a monastery by vampires led by Cain. Then we start tracking down the knights. Horsewoman is hunted down and it seems to be immortal as long as she is on a horse. She's tossed into a cell where she finds Exoristos and Sir Ystin. In a confusing instance, they are freed as it seems they were not to be captured by just gathered…. by the forces of the now much older Al Jabr. He wants to stop the vampires but feels they need 1 more former teammate, Vandal Savage. One thing they don't realize is that Savage has Jason Blood as a captive too. Sounds like a real family reunion coming up. Given it's the same cast for the most part, I wonder why they did the 30 year jump and what they plan do to with the characters now.
Legion Lost #16 – After all the stuff building up, this is the last issue of the title. Daggor is stopped, Wildfire gets his old costume back, and the Legion is just left sitting there. We do get to find out what happened to Gates as his past self pops up during the battle. Talk about bad timing.
Ravagers #8 – This issue mostly revolves around Rose and Warblade as they deal with the repercussions of one of Harvest's experiments getting lose and infecting a town. The two of them walk the precarious line between hero and villain while trying to figure out what to do until Fairchild's group shows up. It's an interesting character study on the 2 bad guys this issue who are Ravagers also. They're just the original type.
Shorter week this time, so there's a 50/50 split here. The top 3 are All-New X-Men and Archer & Armstrong are right at the top. Demon Knights and Ravagers are both interesting but I'll give the 3rd spot to Demon Knights this week. Now, time to get some more reading in to see if I can only be 1 week behind come next comic day.


GL-02, Ground Floor, Shaw Parade, Changkat Thambi Dollah,55100 Kuala Lumpur.
From Pavillion KL, head towards Jalan Pudu and turn left. Then, turn left onto Jalan Brunei and turn left again onto Jalan Brunei Utara. The restaurant is located on the ground floor in Shaw Parade.
I still remember going there for a full course meal with my colleagues. Like the title, healthy food and most of the food are infused with tea. If you into tea and healthy food, this is the best place for you to dine.
This place is mainly patronised by Chinese folks. It is a pretty space to host your meals with family. I am not crazy about their food but the establishment has been around for 2 decades I think. Their menu is branded with dishes cooked with tea, although you may not always taste it. My old folks like the place but it is not a place I would go on my own.
Doorstep parking is sometimes available, otherwise you just have to find parking in the building. Driver drop-off is good.
Chinese speaking place but has English in their menu. If I have to dine in Purple Cane, I would go to the one at the Chinese Assembly Hall, although this branch is much nearer to me.


text:
namespace ui {
namespace ws {

class PlatformDisplay;

// Abstract factory for PlatformDisplays. Used by tests to construct test
// PlatformDisplays.
class PlatformDisplayFactory {
 public:
  virtual PlatformDisplay* CreatePlatformDisplay() = 0;
};

}  // namespace ws
}  // namespace ui

#endif  // SERVICES_UI_WS_PLATFORM_DISPLAY_FACTORY_H_

redpajama_set_name: RedPajamaGithub


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Documentation with Lauri Apple 0
To document or not to document? That is the question that we chat about today with Lauri Apple, who works as an Agile Coach and Open Source Evangelist with Zalando. Lauri is also an Ambassador for OpenSource.com and the creator of FeedMeReadMes. We chat about what finding documentation balance, where to find the best README templates, and the difference between corporate and open-source documentation.
Technology Activism with Emily Gorcenski 0
Emily Gorcenski is an expert on aerospace software based in Charlottesville, Virginia. When we first reached out to her, we wanted to discuss estimating and budgeting for government projects. Then, tragedy struck. In this episode, we dive into a deep discussion about the intersection of technology, activism and identity politics in the context of Emily's on-the-ground account of the tragic violence that happened in her hometown.
Beyond Legacy Code with David Bernstein 0
David Bernstein, author of Beyond Legacy Code, chats with Scott and Andrea about nine development practices that can help us make it easier to work with (and even prevent) legacy code.
Brexit with Krishna Thakur 0
What does Britain leaving the European Union mean for the software industry? On a recent trip to London, Andrea found out through an insightful conversation with Krishna Thakur (http://www.capriconsulting.co.uk/). In this episode, we'll explore how Brexit is likely to impact developers on both sides of the pond.
Human Refactoring with Bryan Beecham 1
Bryan Beecham (https://www.industriallogic.com/people/bryan) is an Agile consultant with over 20 years of comprehensive IT experience as well as a Human Refactoring Guide. In this episode, we discuss becoming a minimalist developer, intentionally taking time off to increase your productivity and how passion doesn't have to lead to burnout.
Open Data with Edafe Onerhime 0
Edafe Onerhime (https://ekoner.com/) is a consultant on Data Science and Data Analysis who has over 20 years of experience answering difficult questions about open data. She has helped governments, charities and businesses make better decisions and build stronger relationships by understanding, using and sharing their data. In this episode, we discuss the history of open data, its importance in building communities and its similarities to open source and open science.
Agile for Autism with Martin Lund 0
In this special episode recorded at the AATC 2017, Andrea Goulet speaks with Martin D. Lund, a scrum-certified software engineer who helps run an engineering team and a parent to three children on the autism spectrum. Founder of Agile for Autism (http://www.agile4autism.com/), a nonprofit initiative to help parents build educational and therapeutic programs for children with Autism Spectrum Disorders, Marty shares tips for working with someone on the autism spectrum and how he successfully implemented agile practices in his parenting.
AATC 2017 Recap with Llewellyn Falco 0
In this special episode, returning guest, speaker and Agile technical coach Llewellyn Falco co-hosts with Corgibytes' Chief Code Whisperer M. Scott Ford. They recap the talks they attended and cover topics such as pitching talks, the value of meetups and practice, adapting talks on-the-fly, pair programming, how technical "debt" is like credit card debt and weight gain, and more.
Estimates with Woody Zuill 0
Returning guest Woody Zuill is a veteran programmer, sought-after consultant and international speaker, as well as credited with both the "no estimates" and the "mob programming" movements. In this episode, we discuss estimates, working on a problem versus working on a symptom, paradigm shifts, and much more!
Hail the Maintainers with Andrew Russell 0
Dean of Arts & Sciences at SUNY Polytechnic Institute, Andrew Russell is a trained historian and researcher covering topics such as the history of technology and the history and societal aspects of computing. He is also the co-author, with Lee Vinsel, of Hail the Maintainers, and, together, they are behind The Maintainers, a global, interdisciplinary research network, which holds an annual conference in April. In this episode, we discuss the love of maintaining vs creating, why maintenance is overlooked compared to innovation, creative destruction, lifecycles, and so much more.
Being a Software Craftsman with Scott Nimrod 0
Scott Nimrod is a thriving entrepreneur, software consultant, and blogger who founded Bizmonger, a business that focuses on native application development for mobile and desktop environments, test automation, and the art of engineering reliable software. In this episode, we discuss being a software craftsman, taming code with empathy, functional programming, and taking charge of your professional life.
Code Quality with Robert Sösemann and Lorenzo Frattini 0
Robert Sösemann is an Agile and lean-code enthusiast, Lead Product Developer at Up2Go International, and inventor of ApexMetrics, a Code Climate engine. Lorenzo Frattini is a Salesforce-certified Technical Architect and creator of Clayton.io, a code-review robot. In this episode, we discuss code quality, how to measure it, when code is "done," its business value, and more!
Working Effectively with Legacy Code with Michael Feathers 0
Michael Feathers (R7K Research & Conveyance) is a luminary, expert in software and organization design, and author of Working Effectively with Legacy Code. Over the past 20 years, he has spoken at conferences around the world, and some even call him the "godfather of legacy code." In this episode, we discuss software best practices, Conway's Law – or as Michael sometimes calls it, The Fundamental Theorem of Software Engineering –, the impact of code that could be deleted, and feature selection.
Dynamic Reteaming with Heidi Helfand 0
From early employee at AppFolio and Citrix to international consultant and speaker on team dynamics, Heidi Helfand is also the author of Dynamic Reteaming: The Art and Wisdom of Changing Teams. In this episode, we cover team stagnation, its causes, elements and best practices of dynamic reteaming and when reteaming should be an option.
Computer Sciences and Education with Rebecca Dovi 1
Rebecca Dovi, who has over 20 years of experience teaching computer sciences, is the Director of Education at CodeVA, an organization that wrote legislation and worked with policymakers to make Virginia the first state where every child will receive access to essential Computer Science literacy – including coding – from kindergarten through graduation. In this episode, we discuss what that law entails, gender-bias triggers, how to attract more women to the field, and much more!


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Our Creative Voice
The 10-Year Plan
Connecting Themes
Creative Learning and Young People
Showcasing Scotland
Refreshed Strategy and Funding Framework
The National Lottery is 25!
Home > What We Do > Latest News > News Releases > 2021 > 08 > Scotland's music on tour
Gaelic English
Scotland's music on tour
Musicians, bands, artists and venues will be able to apply to a £750,000 Scottish Government fund to bring new and additional concerts to venues and festivals in Scotland next year.
Scotland on Tour will support the staging of concerts across the whole nation from between January 2022 and January 2023.
Funded by Scottish Government and organised by Active Events, its decision making panel includes representatives from across the music industry, as well as Creative Scotland, Scottish Enterprise, Highlands and Islands Enterprise, XpoNorth and South of Scotland Enterprise.
Participating artists, venues and festivals will be announced later this year.
Culture Minister Jenny Gilruth said:
"Due to the impact of COVID-19, I know many concerts from 2020 and 2021 have been postponed – leaving little opportunity for artists to perform new concerts in traditional venues or concert halls up until late 2022, or even spring 2023.
"So I am very pleased to announce Scotland on Tour, a fund to help artists, venues and the wider music industry by creating new concert opportunities across Scotland next year.
"The fund is not only an exciting opportunity for artists and venues, but also for Scottish audiences, who will have the chance to see the best of Scottish music right on their doorstep."
Director of Active Events Lisa Whytock said:
"The past 18 months have been exceptionally challenging for musicians and promoters around Scotland.
"This fund will allow new concerts from professional musicians to take place across the country, bringing world class performances to cities, towns and local communities whilst simultaneously supporting production companies and skilled freelancers in their delivery.
"We are extremely excited about the project and would like to wholeheartedly thank the Scottish Government for their investment."
Head of Music at Creative Scotland, Alan Morrison, said:
"At the height of the pandemic, Active Events applied to Creative Scotland's Open Fund for a research project that would identify community partners and increase touring opportunities for musicians when restrictions finally lifted.
"This bold vision for recovery has blossomed into a new touring fund, supported by the Scottish Government, that will breathe life back into the live music sector across the entire country.
"It's extremely encouraging to see how a seed that was sown in darker times is growing into a major year-long programme that will bring music fans and professional artists of all genres back together again."
The Scottish Government committed to establishing a Touring Fund for Theatre and Music within the first 100 days of the current administration.
Active Events were funded via Creative Scotland's Open Fund to carry out a research and development project looking into the impact of Covid-19 on touring networks in Scotland - following this research and the development of the resulting proposal, Active Events were provided with the opportunity to deliver the Scotland on Tour project by Scottish Government.
Active Events and the Scotland on Tour initiative are supported by a steering group that has representation from industry including the Scottish Music Industry Association, the Touring Network, Creative Scotland, Enterprise agencies and the Edinburgh Fringe Society.
Further details will be announced soon as to how artists and venues can apply to the Scotland on Tour fund, which is expected to open for applications in October 2021.
Registrations of interest to the fund can be recorded by sending an email to info@scotlandontour.com
Applications from artists applying to take part in the Scotland on Tour fund will be assessed by a decision-making panel. This panel will be formed of music industry representatives and Creative Scotland representatives. Promoters, venues and festivals will also be required to complete an application form which will be assessed by the panel.
A Guide to What's on this Winter
Spotlight - Youth Music and the Environment


We are currently only hiring Travel Consultants for our Africa sales team, please check our Facebook page for updates and future openings.
We have some fantastic career opportunities for both trainee and experienced Travel Consultants within our London office. Based in the Putney area, the office has some excellent facilities as well as being conveniently located close to both Putney Bridge tube station and Putney overland station.
Our sales teams have a wealth of knowledge and a huge passion for travel, they are driven by sales and thrive when working under pressure.
We value all of our guests and prioritise delivering outstanding customer service so an understanding of guest expectations is a must.
You will be responsible for selling luxury holidays to a wide range of guests and ensuring their every need is met. Your enthusiasm and first hand knowledge of your specialist area should be infectious and your ability to provide the best service will be paramount.
If you have a passion for travel, extensive sales experience and excellent knowledge in one of Scott Dunn's destination areas (listed below), or a strong desire to work in a travel sales environment and become a destination specialist then a role in one of our sales teams is perfect for you.
If waking up at dawn to the sound of lions roaring, floating across open plains in a hot air balloon or perhaps diving with whale sharks off remote islands fills you with excitement, then joining the Africa sales team is the perfect choice for you. Creating itineraries like this is just a small highlight of what you can do with Scott Dunn. Areas covered are sub-Saharan Africa including South Africa, Botswana, Zambia, Zimbabwe, Namibia, Mozambique, Tanzania, Kenya, Rwanda, Uganda, Madagascar, Mauritius, and Seychelles.
Areas covered include Austria, Croatia, Cyprus, France, Greece, Iceland, Italy, Montenegro, Portugal, Spain, Switzerland, Turkey, Russia and the UK and Ireland.
If you're passionate about Asia, Arabia or Australasia and love travelling then this could be the role for you. When working with us you might find yourself trekking to high peaks in the Himalayas, cruising the mighty Mekong River in Indochina, going in search of orang-utans in Borneo, camping under the stars in Oman and even snorkelling in the Great Barrier Reef. Our specialists get to know their countries inside out, so you'll try our wonderful hotels, our completely unique experiences and our friendly private drivers and guides so that you know what to recommend personally to our guests. Our regions are diverse, intrepid and sometimes remote so we need someone with a very good eye for detail but also passionate about travelling and getting off the beaten track.
Areas covered for India and Arabia include India, Sri Lanka, Nepal, Bhutan, Jordan, Oman, Dubai, Morocco, Egypt and Tunisia.
For South East Asia we cover Cambodia, Vietnam, Thailand, Laos, Indonesia, Singapore, Malaysia, Philippines, China, Hong Kong, Japan, Australia and New Zealand.
Our North America team offer everything from whale watching and bear viewing in Alaska to partying in Miami and the Florida Keys, so if you have a passion for all things American and Canadian we'd love to hear from you! Destinations over the USA and Canada include California, the Southwest, the Rockies, New England, New York, Florida and Hawaii.
Areas covered over Central and Latin America include Argentina, Brazil, Chile, Bolivia, Colombia, Peru, Ecuador, Venezuela, Belize, Costa Rica, Guatemala, Mexico and the Galapagos.
We are now recruiting to our Africa sales team only.
This is a full-time role based in our London office. Our sales opening hours are 8am – 7pm, Monday to Friday, and our Travel Consultants will work one of three shifts between these hours (7.45am – 4.45pm, 9am – 6pm or 10am – 7pm). Additional weekend working is optional, subject to availability.
Do you have a valid UK/EU passport or relevant working visa?
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I declare that the information given in this form is complete and accurate. I understand that any false information or deliberate omissions will disqualify me from employment or may render me liable to summary dismissal. I understand these details will be held in confidence by Scott Dunn, for the purpose of assessing this application, ongoing personnel administration and payroll administration (where applicable) in compliance with the Data Protection Act 1998.


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5 Vikings-Giants Storylines to Watch
The Minne-apple heads to the Big Apple as the Vikings hit the road against this weekend. This time the opponent is the New York Giants, a team that's won two straight and is led by former Vikings assistant coach Pat Shurmur.
Here are five Vikings-Giants storylines to watch this week.
1. Cousins and Co. look to rebound after disappointing showing in Chicago
They call football the ultimate team game, yet when the offense falls short of expectations it's highly likely one player will be subject to most of the criticism – the quarterback. Kirk Cousins was no exception this week in the aftermath of the Vikings six-point output last week in Chicago. Cousins and Co. have a chance to rebound, though, albeit on the road once again and against a team that has won its past two games. Working in Cousins favor is the fact that the New York pass defense ranks 25th in passing yards allowed (279.5) and 22nd in passer rating allowed (99.3). Of course the Giants defense look at Sunday's game as a potential get-right opportunity, as well, because the Vikings passing offense through four games ranks 31st in yards per game (169.0) and 21st in passer rating (88.6).
2. The next big test for rookie Daniel Jones
The Giants have turned to their future at the quarterback position. Rookie Daniel Jones has taken over for Eli Manning, and through two games it's all good. Jones and the Giants are 2-0 after a dramatic win on the road in Tampa Bay and a resounding 24-3 win over the Redskins at home last week. In those two games, Jones has completed 46 of 67 (68.7%) passes for 561 yards and three touchdowns with two interceptions. He's displayed poise in the pocket, toughness, the ability to avoid pressure and the ability to make plays with his legs. The competition ratchets up a notch – or two, or three – this week, though, with the Vikings coming to town.
3. Zimmer versus Shurmur
Vikings Head Coach Mike Zimmer will call Giants Head Coach Pat Shurmur a great person and friend as well as a great football coach. The two know each other well and have crossed paths at various times during their NFL careers, most recently and most notably when Shurmur was an assistant on Zimmer's staff in Minnesota. From their times competing against one another on the practice fields in Minnesota, these two coaches know each other well and this game-within-the-game will definitely factor into the outcome on Sunday.
4. Vikings offensive line reestablish
The Vikings offensive line, much maligned in recent seasons and offseasons, got off to a terrific start in 2019. In the first three games, the Vikings boasted the NFL's leading rusher and the second most productive rushing offense and they also allowed only two sacks. But last week in Chicago, the running game was thwarted and Cousins was sacked six times. It's amazing what one game of regression can do to three games of progress. It begs the question – how will they perform in Week 5?
Through the Years: Vikings vs. Giants
Look back at photos over the course of time featuring games between the Vikings and the Giants.
An image from the Oct. 3, 2016 home game against the New York Giants. The Vikings won 24-10.
5. Vikings defense up to its old tricks
In its last 29 series, the Vikings defense has forced the opposition to punt 17 times and has allowed only three touchdowns. The Vikings enter Week 5 tied with Carolina and Pittsburgh for the league lead in tackles for loss with 24. Last week in Chicago, the Vikings defense did not allow a run of more than seven yards and limited Chicago to 2.2 rushing yards per attempt. The impressive stats and accolades are too many to print right here, but suffice it to say the Vikings defense has been outstanding once again in 2019 save for the first three possessions of the Week 2 loss in Green Bay.
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Batteries of several technologies are employed in different automotive applications, helping vehicle manufacturers meet EU targets for reduced CO2 emissions from transport. Advanced lead-based batteries now provide start-stop functionality and other micro-hybrid features in a significant proportion of the new vehicles created in Europe, directly lowering their fuel consumption by 5-10%. The various grades of hybrid powertrain also require different battery combinations to provide a level of vehicle propulsion, while high-voltage lithium-ion and sodium-nickel chloride batteries have been employed to deliver zero emission driving in Europe's first generation of electric vehicles.
This report provides a joint industry analysis of how different types of batteries are used in these automotive applications, with the intention to increase the level of information publicly available on the topic.


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How to Deal With School Bullies of All Ages
Image via NBC/Apatow Productions.
Bullies can make our lives difficult at any age—even when you're an adult—but you don't have to sit by and take undeserved punishment from someone bigger, louder, or meaner than you. Here are a few approaches you can take.
Get out those Trapper Keepers and sharpen your No. 2 pencils—it's Back-to-School Week! Going far beyond the classroom, we're bringing you genius tricks and ideas on how to start routines, brush up on old skills or learn something new this fall.
How to Handle Being Bullied as an Adult
If you associate bullies with playgrounds and elementary school, that means you probably haven't…
To get some sound advice on resisting bullies, I spoke with Jeffrey DeGroat, PhD, LP, a clinical psychologist in Birmingham, Michigan. He says bullying is an issue he encounters regularly with children during treatment. So, if you feel alone in this, know that you're not. Almost everyone gets bullied at some point or another—myself included—and almost everyone gets through the experience just fine. It may not seem like things can get better right now, but they will. Depending on your preferences, DeGroat suggests you have a few options that will work with bullies of almost any age.
Ignore Them Up to a Point
The first option is to ignore the bully, says DeGroat. They're attempting to upset you in an effort to provoke a reaction from you. If you don't react, there's no reward for the bully. They want you to yell, cry, cower, look sad, do anything that suggests they're getting to you. It makes them feel powerful. If you ignore them completely the power goes away. If you can tough it out, they'll get bored and move on.
DeGroat notes that this is one of the most difficult approaches to bullies, but it's also one of the most effective. To help yourself out, he suggests you try this mental exercise:
One technique I often recommend to students is to imagine the bully is a 2-year-old child. Generally, if we have a 2-year-old calling us names, we ignore them because we do not see them as a threat. Therefore, by viewing a bully as a 2-year-old we recognize that their name-calling is not a threat, making the process of ignoring them even easier.
Choose to see them as something non-threatening and they'll start to feel that way. Of course, if their abuse is more physical in nature, or you feel in danger, consider a different approach, like...
What to Do If Your Child Is Experiencing Racist Bullying at School
Bullying has already been on the rise, but since Tuesday, there's been a surge in blatant racist…
Tell an Authority Figure Who Can and Will Help
DeGroat says a bully's power is often magnified if we feel too ashamed to tell anyone about it. Do not be embarrassed by your situation, and do not hesitate to let someone know what's going on. Go to a teacher, a counselor, or your parents, and explain the situation. Once you inform someone else, you're no longer alone in dealing with it.
The other reason it's good to tell an authority figure—especially someone at your school—is because you'll be protected if something happens. DeGroat explains:
Bullies may attempt to claim that you are the aggressor, in an attempt to protect themselves from getting in trouble. By reporting the bullying to the authorities, we are protecting ourselves from potential false accusations from the bully.
If you get into a physical altercation, your teacher or counselor will know immediately that the bully is lying about who started it because you told them about the issues before. I offer one piece of advice, however: tell the authority figure in private if you can. Don't raise your hand and tattletale in front of the whole class or you might make things worse (plus you'll get labeled as a snitch by everyone else).
How to Deal With People Who Undermine Everything You Do
Years ago, a friend introduced me to someone who asked what I did for a living. "I work on an…
Fight Back in Self-Defense Only
Your third last-resort option is to fight back. This approach is a bit more controversial, says DeGreat, but it can also be extremely effective. You're not just ignoring the bait a bully dangles in front of you, you're throwing it back at them. But DeGroat says it's only ever recommended if you discuss this approach with your parents and they're comfortable with it, and there's an important distinction to be made before you do anything:
Often times, bullies physically assault other students. While their targets might try to ignore these aggressive behaviors, or tell teachers about these aggressive behaviors, the bullies may persist. As long as the student and parents are comfortable, I indicate that the student has the choice to fight back in self-defense. I do not recommend the student fight the bully in retaliation, but self-defense, an important distinction.
What does "self-defense" mean, exactly? For one, you should never start a confrontation with your bully. Only respond to what they do. You also need to keep your focus on protecting yourself, not hurting them. The key is to show you're willing to defend yourself, not prove that you're up for fisticuffs. Think of it like this: you just want them to know that you won't make things easy for them. That's often all it takes.
How to Get Your Ass Kicked Gracefully
Every fight has a winner and a loser, and unless you spend some serious time training, there's a…
DeGroat points out, however, that choosing to fight back in self-defense means you should expect to face consequences for your behavior. Many schools have a zero-tolerance policy for fighting, even if you're defending yourself, so be prepared for that. And again, DeGroat highly recommends you discuss this option with your parents first. If anything, them knowing how serious you are about handling your bully might motivate them to find other courses of action that are better suited for the situation.
Whatever approach you take, DeGroat emphasizes the importance of reaching out to someone you trust. That may be a parent, a sibling, a friend, or a teacher. Just having someone to talk to will keep you from feeling alone and powerless. And if the bullying is extreme and persistent, talk to your school counselor immediately, and consider talking to a mental health provider to help you work your way through what's going on in you mind. There are so many people out there than can help you help yourself, so don't hesitate to reach out.
Staff Writer, Lifehacker.com
My parents: "Ignore it and it will go away."
Teachers: "What did you do to make them pick on you?"
And that's why I was a psychological wreck after high school, and didn't really get started on sorting myself out until my 30s.


The Torch Bearers Diaspora Inc, Memphis U.S.A in collaboration with ACE –Ghana wishes to invite you to our 10th Anniversary ACE –Ghana Conference, scheduled to be held on 28th May, 2018 – 31st May, 2018 in Accra. The conference will be held at Valley View University campus, Oyibi. This conference is to bring together young adults who are willing and passionate to be entrepreneurs. These young entrepreneurs will be taken through series of lectures and training to help build their capacity and to motive them to become entrepreneurs while offering them sources of funds to start-up their business.


Even though winter is not here yet (although it"s coming, hehe), the weather has started giving signs of turning foul. So it is only natural that we start checking out our closet in order to prepare for the dreaded season. And what better way to prepare for winter than picking out a new favorite pair of gloves? I, for one, have to admit that I love the winter season. First of all because it is the season to be jolly. It is the season of holidays and the season of warmth, both literally and figuratively. I promise to make another article about how you can incorporate this warmth into your home. But for now, I want to talk about the literal warmth of the season, which has to come from within your closet.
I think that winter should be among the most creative seasons when it comes to the fashion industry. If we take a logical look into it, it is the season where you wear the most clothes. For this season you have to have an outside and inside outfit all the time. But wait, have I mentioned winter accessories yet? To me, they are the best part of the winter closet. And I always enjoy buying and combining different colors, materials, patterns and designs. You will get to see some of that in today's article as we are going to take a look at gloves.
Gloves have always represented more than just a winter accessory. They have present in the most elegant of outfits, no matter the time or place. Just take a look back in time and you will see what I mean. They have been a truly important piece in the fashion world. So I would not want to reduce their significance by any means. But in today's article I will refer to them just in terms of my personal use, which is during winter for warmth. You will get to see some of the most gorgeous examples of gloves. And even though their main use is for warmth, they hold a style and elegance that makes them truly unique.
Now this is the kind of glove that fits all seasons and occasions. With a gorgeous leather exterior and velvet lining, this pair of gloves can be the thing that ties your outfit together. With a large array of colors but still the same elegance, each pair of these will make you want to wear them every month of the year.
The newest trend in terms of gloves seems to be the touch-screen gloves. And I get it. In today's modern times why wouldn't we accommodate our lives for the better. But even though these gloves have been adapted to this new trend mix of fashion and technology and I fully appreciate that about them, I added them to this list for another reason. First of all I like the polka-dot exterior design and the color combination which seems simple and balanced. The other thing that got my attention was the small bow at the wrist which makes them appear more delicate and feminine, perfect for an elegant outfit.
If a polka dot pattern seems a little too playful for that serious business or elegant outfit that you were planning, here's another direction for you. We have a simple black glove with a zig-zag pattern on the back, finished Today's featured image comes from Leonie Wise at Unsplash.with an elegant leather button trim that will keep your hands warm and your outfit professional. These also have a touch-screen feature that will allow you to use your phone without any problem in the cold weather.
This is the end of my article and I hope to have brought some warmth into your hands. Let me know which is your favorite pair of gloves or if you prefer other designs. I would love to hear from you! Have a warm and beautiful home!
Today's featured image comes from Leonie Wise at Unsplash.


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Birmingham Public Library - About the Library - Press
Press Release - Detail
For immediate release Tuesday, Oct. 11, 2016
CONTACT: Roy L. Williams
Birmingham Public Library
Phone: (205) 226-3746 cell (205) 568-0067
E-mail: rlwilliams@bham.lib.al.us
Halloween events at Birmingham Public Library include Super Heroes Costume Party, Hallo-Read Celebration
BIRMINGHAM, Alabama—Even adults are getting into the Halloween mood at the Birmingham Public Library (BPL). On Friday, Oct. 21, 2016, at 7 p.m., the BPL Young Professionals are hosting a Super Heroes Save the Library Costume Party at the Central Library, 2100 Park Place downtown.
Attendees who come dressed as their favorite super hero will enjoy a night of music, drinks, and dancing, while helping raise awareness of the important resources provided by BPL's 19 library locations and providing money for public programs. Buy tickets at $10 in advance online at http://LibrarySuperheroes.eventbrite.com.
The BPL Young Professionals Super Heroes Costume Party is among several activities celebrating the spooky holiday taking place at many BPL locations across Birmingham during the month of October. From a fall festival at Smithfield Library to story time with Ms. Eve at the Avondale Regional Library, from a Hallo-Read Fall Celebration at North Avondale Branch Library to scary movies at various libraries, there are plenty of fun events to enjoy.
In addition, all 19 BPL locations across Birmingham will be giving away free candy to library patrons on Halloween, Monday, Oct. 31, 2016.
See a listing of events planned below (libraries listed alphabetically) and at www.bplonline.org/calendar:
Avondale Regional Library
Family Fun Night Presents Stories on the Front Porch, Tuesday, Oct. 25, 2016, 6:30 p.m.
Join Mrs. Eve on the "front porch" for a night of Halloween fun where books and stories are always a treat, no tricking! 24-four hour advance registration required. No scary costumes, please. 24-hour advance registration required at 205-226-4003.
Tot Time with Mrs. Eve – Happy Halloween! Monday, Oct. 31, 2016, 9:30 a.m.
Wear your non-scary Halloween costume for a non-scary Tot Time filled with stories, songs and lots of Trick-or-Treat fun for everyone. Story time designed for 2 to 4 year olds, with a parent or caregiver; no groups, please. Times: 9:30 a.m. with a repeat performance at 11 a.m. Call 205-226-4003 to register.
Central Library, 2100 Park Place
Superheroes Costume & Dance Party sponsored by the BPL Young Professionals, Friday, Oct. 21, 2016, 7-10 p.m., East Building, $10 Ticket beforehand/ $15 at the door.
Craft beer, food, DJ, Costume Contest. All proceeds benefit the Birmingham Public Library. Buy tickets at $10 in advance online at http://LibrarySuperheroes.eventbrite.com.
Family Halloween Craft Night, Monday, Oct. 24, 2016, 6-7:30 p.m.
Come to the Youth Department Story Castle, 2nd floor, to make Halloween crafts. Fun for the whole family. The air is crisp, the leaves are changing, and the time to craft has arrived! Join us for this festive event that includes crafts, music, and refreshments. It's family fun at its finest, and only at the Central Library! Castle.
Spooky Story Time, Tuesday, Oct. 25, 2016, 6-7:30 p.m.
Tricks, treats, and a few spooky stories are just what you need to get in the Halloween spirit! Come join our masterful storyteller, Dr. Vincent von Solfronkenstein, for a wonderful evening of frightfully good stories. Goodies will be served at this family friendly event.
North Avondale Branch Library, 501 43rd St. North
Hallo-Read Fall Celebration, Thursday, Oct. 27, 2016, 6-7 p.m.
Participants will play will play storybook bingo, make a craft, listen to music, and enjoy some fun food. Everyone will be given a goody bag to take home. Call 205-592-2082 or e-mail sross@bham.lib.al.us to register.
North Birmingham Regional Library, 2501 31st Ave. North
All of October: No Tricks, All Treats
Adults, enter your name in a drawing each time you check out two books or audiobooks. Three bags of treats will be given away on Monday, Oct. 31, 2016.
Monday Night Movie for Adults, Monday, Oct. 17, 2016, 5:45 p.m.
Adults, join North Birmingham Library for a scary movie to get ready for Halloween. Light refreshments will be served.
Pratt City Branch Library, 509 Dugan Ave.
Halloween Party with a movie, plus Halloween candy or bag give-a-ways, Monday, Oct. 31, 3-5 p.m.
Smithfield Branch Library, #1 8th Ave. West`
Halloween movie, Friday, Oct. 14, 2016, 3:30 p.m.
Showing of a new comedy featuring some spooky ghosts in New York City! This event is free and popcorn will be provided.
Fall Festival, Thursday, Oct. 27, 10 a.m.-6 p.m.
Smithfield Library will be passing out goody bags all day at the library in celebration of its annual Halloween Fall Festival! Children of all ages are welcome to visit the library, with or without costumes, to receive a goody bag.
Southside Library, 1814 11th Ave. South
Count the Candy Corn, Oct. 14-29, 2016
Patrons of all ages can guess the number of candy corn items in a jar. The winner's name will be drawn on Oct. 31. The prize will be a selection of books.
Teen Time – The Eyes Have It, Wednesday, Oct. 26, 2016, 3:45 p.m.-5 p.m.
Teenagers will use clear glass gems to create "spooky eye magnets."
Halloween candy give-away to patrons, Monday, Oct. 31, 2016, all day until library closes.
FOR MORE INFORMATION ABOUT BPL
For additional information about the programs and services of the Birmingham Public Library, visit our website at www.bplonline.org and be sure to follow us on Facebook and Twitter @BPL. The mission of Birmingham Public Library is to provide the highest quality library service to our citizens for life-long learning, cultural enrichment, and enjoyment. This system—with 19 locations and serving the community for 129 years—is one of the largest library systems in the southeast.
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We believe in giving our customers quality experience so why not visit 2Taps and find out for yourself!


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Subset Games Home	Board index FTL General Discussion
Balance thoughts after 59 hours.
General discussion about the game.
Postby Tal » Mon Oct 29, 2012 4:21 am
To start I'd like to say I love FTL - my play time is ample evidence of that. It's exciting, enthralling, and an inspiring example of what indie developers can create. I can't think of a major studio in the last few years who have brought out a single player game anywhere near as good as this. Thank you for giving me such a great time.
With that done, lets talk balance.
Teleporting
For me, the biggest issue FTL has is teleporting. For a small investment (75scrap), you can consistently capture ships - which has huge benefits - more scrap, more crew, and more weapons. It pays for itself very quickly.
You also don't need to invest in weapons (a bomb or missile to take out a medical bay/ reduce their firepower) is all you really need. Because weapons and weapons systems are so pricey, not having to do this lets you spend more on defenses, which means you take less damage, and get more money etc etc. It's also brilliant against the last boss. To put it simply, teleporting is reliable, predictable, and too good.
Raising the cost of the teleporter doesn't really fix this, because the problem is tied into FTL's biggest mechanical weakness - the boarding mechanics. For an example of perfect mechanics, look at the way fires work.
Even after 59 hours, when a fire breaks out on my ship (especially without the doors upgrade), it is dangerous, exciting, and just feels right. You think #$%*! my ships on fire, and try and contain the spread, watching systems crackle and burned crew flee to the medical bay. Boarding doesn't feel like that. Teleporting is 100% reliable, and once you get there it feels like you are playing a game and not boarding a ship/being boarded by a ship. Part of this is that the medical bay still works when intruders are there. This a) feels artificial, and b) makes the tactics simple. Unless you are by a sun or facing a ship which is already very dangerous, being boarded is nothing to worry about.
When you are the one doing the boarding, you don't have to worry about the med bay (because you know to shoot it), but you benefit from different weak mechanics. The combat is very predictable (damage over time instead of unexpected bursts), so you only risk losing someone to your own stupidity. Enemies can't obstruct your crew without reinforced doors, which few ships have. This lets you dance injured crew around with ease, particularly by using the pause function, which makes things even easier.
I have three suggestions which I think would improve this. The first is that the teleporter should have a miss chance, like missiles and bombs, and a chance of hitting the wrong target (equal to the miss chance). For example, you want to teleport your assault squad to the enemies weapons, but the enemy has an evade of 30%. This means there's a 30% chance the teleport misses (the crew just stay at home), and needs to recharge. There's a 30% chance it sends them to the wrong room (they teleport to a random room). There's a 40% chance they go just where you need.
The second is that medbays don't work when enemies are there. Simple and combined with suggestions 1 and 3 creates a new dynamic.
The third is that when a crew member is in the same room as an enemy crew member who isn't moving, they move at half speed. This allows crew to block or slow enemies, preventing too much dancing and getting free hits.
I think the result would make boarding a lot more exciting and fast paced. Ideally you want to get to their medicalbay, so they have no way to heal (or stop them getting to yours), but this will be quite risky without some softening up. It also creates the great situation of "target their engines!" "Enemy engines down! They're dead in the water" "Good, send the assault squad straight to their medbay."
I like the last boss - he's a nice challenge at the end of the game. But taken with the rest of the game, he creates a weird problem. The problem is because he's such a challenge compared to the rest of the game, you need to have a very good run to have to beat him. On most winning attempts, I get lucky/do well in the early sectors, and then can farm for the next 4-5 in relative safety. This was ok the first time, but not so afterwards.
In contrast to this, all my favourite games of FTL involve going from crisis to crisis, limping to a store, not being able to afford what I want because I'm spending so much on repairs, and each battle nearly being my last. But if you have a game like that, there's no chance at the end. This tension between the most enjoyable games, and winning the game seems strange, but I don't have solutions for this.
This kind of ties into the last point, in that if you are trying to prepare for the last boss, you shouldn't be buying crew - you can get a full complement by beating slave ships and boarding. Maybe they could be cheaper, or you could have a higher chance of finding your own race? I was sad to play the Zoltan ship and never get more than my starting crew as Zoltans.
There is a thread on this forum about veteran crew, which is awesome :
To add to this, maybe we could buy crew who have some skill already? Or have extra crew able to give benefits to rooms like drone control and cloaking.
Missiles are fine for enemies, but for players they're just much worse than bombs, because doing hull damage is way less important than disabling systems, so missiles aren't efficient.
Thanks for reading, and thanks for the game
UltraMantis
Re: Balance thoughts after 59 hours.
Postby UltraMantis » Mon Oct 29, 2012 12:12 pm
Welcome to the forums. Great first post.
Tal wrote: Teleporting
The first suggestion is that the teleporter should have a miss chance, like missiles and bombs, and a chance of hitting the wrong target (equal to the miss chance). For example, you want to teleport your assault squad to the enemies weapons, but the enemy has an evade of 30%. This means there's a 30% chance the teleport misses (the crew just stay at home), and needs to recharge. There's a 30% chance it sends them to the wrong room (they teleport to a random room). There's a 40% chance they go just where you need.
I like this suggestion very much. It doesn't reduce the usefulness of boarding but makes it more challenging at the same time.
Tal wrote: The second is that medbays don't work when enemies are there.
I dislike this suggestion very much The problem here is that later when you get your ship and crew in order it is very easy to defeat an invading army by running to the medbay. However before you get nicely sorted out, in the very beginning you are vulnerable to boarders esp. if you start with weak fighters. In order to benefit from the medbay's healing powers your crew must unmann their posts, which can mean taking on extra damage from the other ship's weapons.
Tal wrote: The boss
I like the last boss - he's a nice challenge at the end of the game. But taken with the rest of the game, he creates a weird problem. The problem is because he's such a challenge compared to the rest of the game, you need to have a very good run to have to beat him.
I'm not so sure about this. The weakness of the boss is it's consistency. The worst ships in FTL are those that surprise you or luckily have the perfect counter to your 'build'. The boss requires experience and after defeating it a few times the player gets a pretty good idea of what to expect and what systems/offense to try and develop during their game. Boarding is insanely strong for defeting the boss's weapons but not so much when dealing with the medbay, cloak or engines.
Tal wrote: Missiles
You are refering to Hull missiles only, which do extra damage to systemless rooms and normal damage otherwise. They are still good weapons and if you have another weapon to target systems you can pound the enemy hull. Like beams, missiles are a little bit limited in usefullnes but compensate that with either sheer power or shield piercing or both.
Methinks Tal needs to take the Rocky Cruiser for a spin and perhaps reconsider his stance on missiles
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Madhax
Postby Madhax » Mon Oct 29, 2012 12:24 pm
Agree with you on some points, disagree on others.
Teleporting, I agree, should be toned down a bit. There's a "is there any reason NOT to teleport?" thread in the strategy forum, I think, that addresses this. However, I don't like the idea of med bays shutting down when intruders are in them, simply because it would create a situation where defending your ship is impossible. If four mantis board a ship crewed by zoltan or engi, the defending crew's only hope is to get to the med bay. I do love your idea of slowing attackers down, though. Not sure about the missing thing, since in certain situations that would just make the teleporter useless (against the boss, or automated ships).
The boss, I think, is at a good level of difficulty already. You like your games where you're limping across the finish line? Trust me, it's even more satisfying if you've flown a desperate ship all the way to the end, barely making it to the Federation base, AND are able to take out the flagship. It's hard as hell, but possible. Keep in mind, the challenge leading up to the boss is survival, while the challenge of the boss itself is simply defeating your enemy. In the previous sectors, you have to maintain hull integrity between shops, which sometimes are extremely illusive. Against the boss, you can sacrifice half your crew, use all your missiles and drones, and finish him with almost zero hull integrity and half your cruiser on fire. Hope that makes sense.
Missiles? Yeah, I guess they're a little weak compared to some other weapons... sometimes. They're faster than bombs, though. And I think your assessment of the strength of bombs compared to missiles is assuming a boarding strategy, which isn't necessarily a given.
Postby Tal » Mon Oct 29, 2012 12:56 pm
Thanks for the replies guys
With regard to the medbay shutting down, I'm just thinking of a way to make boarding better. Maybe a more subtle change would work - like reducing the rate of healing - so a determined hit squad can finish off injured crew who run there, but not take on full health crew who are prepared for them. Right now stepping into the medbay feels like a ticket to immortality, which just feels weird.
To use another analogy to explain what being boarded by mantis should feel like, think of the feeling when a boarding drone arrives in a critical room of your ship (say shields). It's terrifying, and there's a lot of crisis management because a) it doesn't care about oxygen, so you can't distract it from destroying the system b) it creates a breach which makes fighting it hard.
Most of all, the medbay makes boarding events when you are not fighting another ship a waste of time. it's nearly impossible to lose, or even take damage.
Yes, certain ship types would be vulnerable to people teleporting directly into it in the first couple of sectors, but lots of ships have some glaring early weakness. E.g an early fire is very hard for the mantis ship to stop, and an early offensive drone is a nightmare for the stealth ship.
Good point about trying to beat the boss with a desperate ship. Actually doing it with any ship that doesn't have cloaking or 4 shields and high evade is pretty scary, as you'll get hit by the superweapons very hard.
On missiles: I don't just mean with a boarding strategy. At anytime it's essential to knock out enemy weapons before they hurt you - and bombs have lower charge times/power costs/prices. What I meant by damaging the hull was that any missile (not just ones which do extra against the hull), also does hull damage, and so costs more than the bomb version. Perhaps it's just that bombs are too good, rather than missiles being bad.
Sadly I don't have the Rock ship yet, or the Crystal one. For most of my playthroughs I tried not to spoil myself, finally giving in to get the Mantis and Slug after many failed attempts. Now I know what was necessary I definitely could have had the Rock ship a few times - maybe i'll be lucky next game.
SushaBrancaleone
Postby SushaBrancaleone » Mon Oct 29, 2012 3:06 pm
heyya. I agree mostly with ultramagnus but i feel for the issues the op is adressing.
about the medbay and the final boss. these are core mechanics of the game and i dont see them changing. the boss is great fun also. I do agree that boarding is a very reliable tactic to finish the game. so much so that i havnt played other ships after having unlocked crystal b. still if u can still decide to do a run without using teleport.
The most logical solution i see is either a 3rd lvl of difficulty, where AI is more efficient at defending, boarding etc. (or just has more "points/energy") or a sandbox mode of the game with no final boss and level that keep spawning and getting harder.
as suggested by some1 the crew could have the possiblity of becoming veterans. you could be able to choose 1 crewmember when beating the boss to be used in the sandbox version of the game. or you could be able to unlock "hero" crew that you could then use in the sandbox version. Example, mantis hero (found with a quest like the already implemented slug hero stuck on a moon) could have a cross race ability and a different colour from normal mantises.
and finally about your suggestion on teleporting. I feel there would need to be a chance of losing your crew. as you said boarding allows you to save scrap to invest in def. this is a great strategy to beat the game as the op mentioned, cos all otherstrategies are much more luck dependant. The only way i see boarding can be balanced is to make it as "luck dependant" as it is to lvl up a ship set up for range combat. The riskiest aspect of a boarding strategy is loosing your fighters. If the possibilities of loosing your crew were greater then boarding would cease to be such a convenient strategy to beat the game. If upon teleporting, each teleported crewmember had a lets say 6% chance of being teleported to outerspace and die, this would make boarding much less reliable. It would also be realistic. If you knew some1 was trying to teleport on your ship, wouldn't you try to scramble their signal?
Postby Madhax » Mon Oct 29, 2012 7:57 pm
I'd rather avoid random crew member deaths due to boarding. Right now, losing crew in combat is an avoidable issue, and losing crew to random events usually involves taking risks with them (engaging giant space spiders or manually searching wreckage, for example). Incorporating a static chance to lose a crew member whenever using the teleporter is just un-fun.
Edit: I'd rather simply see larger enemy crews and slightly better enemy AI. Currently, if the enemy's med-bay is disabled or nonexistent, they'll fight to the death even if they have friends waiting for their own turn to brawl. Simply letting the AI retreat to some other room that isn't necessarily a med-bay would make boarding much more challenging, and if enemy ships had crew sizes comparable to the player's crew, then boarding with two mantis wouldn't be such an overpowered move.
spacecadet13
Postby spacecadet13 » Mon Oct 29, 2012 10:50 pm
Agree completely about Teleporting - it is seriously OP, especially once your boarders are levelled up. Unless you make a mistake - autofire etc - or get seriously unlucky - a drone hit to the teleporter when almost the whole enemy ship is on fire and down to it's last one or two hull points..' Engi! RUN! Get the Teleporter fixed STAT! Ohhhhh sheeeeeit. Engi? How'd you like a new role on the ship. Waaaay more exciting then manning engines and fixing stuff. What's that? Oh, knock it off, you'll be great!...."
Whoa, were was I? OP boarding, right, yes, once you have a good team and suitable weapons to support them with, you almost can't lose, and the rewards are out of all proportion to the cost. I like the idea of the teleporter "missing" and having to recharge, and also for the crew to land in different rooms to the ones targetted. In later sectors, enemy ships should have at least lvl 2 doors, to stop you just waltzing through as you please (and making the door controls a priority target). Medbays - yeah, if you are fighting in them, defending your ship, your healing should be reduced, so that you are still taking damage throughout a fight, but at a slower rate - something like the Engi Medibot Augment rate would be appropriate I think. And reverse applies on enemy ships - they still heal, but slow enough that fighting them in an undamaged medbay is feasible. I also think boarding drones and AP drones need a boost - sure the boarding drone is a pain when it breeches, but once it is out of that room its basically a creampuff, and the AP drone? Who doesn't sell it at the first available store? ('cept maybe for the Engi B)
Bombs are way more useful than missles - missles can miss AND be shot down - bombs can only miss. Plus, when you are boarding, at lot of the time you don't want to do any hull damage - taking the targetted system down and injuring enemy personnel is what you want, and bombs fit the bill very nicely.
Postby UltraMantis » Tue Oct 30, 2012 10:09 am
spacecadet13 wrote: Bombs are way more useful than missles - missles can miss AND be shot down - bombs can only miss.
It's not a democracy You don't get to pick. I have to put what i find to best possible use. Ion or Breach Bombs are my favourites though Much rather have enither of those than any missile, but i was suprised just how effective and destructive a pure missile offense can be. Pounding things into oblivion is very appealing esp. after so many runs with wimpy weapons.
Kestral B
Postby Kestral B » Tue Oct 30, 2012 4:34 pm
I really like your suggestions about boarding and being boarded. Right now they are fairly predictable situations, and not usually dangerous unless you actively make a mistake. I don't think the answer is to nerf boarding or make it worse, but I wholeheartedly agree that it would be more fun if there were a bit more complexity/risk to it. Not dumb risk that you can't do anything about - just unexpected things that you might have to react to.
As I agree that making it less than 100% predictable would be great, and that connecting a "miss and recharge" and/or "go to the wrong room" chance to the target ship's evade chance is a great idea. It gives you a reason to hit their engines or cockpit first before you try the teleport. It also gives you a reason to upgrade your teleport pad, which right now only really matters for boarding auto-scouts with no air on them. If there was a possibility of something going wrong, you'd want your recharge time as small as possible so you could react.
* I'd also like to see some augments that let you further *specialize* in boarding. Right now you only need two things: the system itself (lvl1 is usually fine) and 2+ mantis/crystal/rock crew to send over. That's it. There's no other way to make your ship better at boarding other ships, except getting bombs or a boarding drone to support them. An augment that made you take less suffocation damage would be cool. An augment that let you teleport through Zoltan shields would be cool. An augment that directly effects your crew's damage or max HP or lets them hack the locks on enemy doors more quickly than they'd be able to blast them down...you get the idea. Since it's a fun and dominant strategy, you should be able to specialize in it.
Getting boarded:
I agree the "run to med bay" strategy is not super cool and is way too easy. I would like it if this were not the players #1 go-to strategy when they got boarded. But if we nerf med-bays in combat then what are you supposed to do if your zoltan-engi crew gets boarded by stronger fighters? Close the blast doors and evacuate air from the rooms with intruders, obviously!! This is a much cooler strategy. It's already part of the game, but I think it would be awesome if it became the best strategy against boarders and the one that everyone always used/had to use if their crew wasn't strong enough to take on the enemy man-to-man.
So, I guess to make that happen you'd have to not just weaken the "fight while healing at the same time" strategy but also strengthen doors/environmental control in general. Stronger doors (easy change) and perhaps give upgraded O2 systems an active ability to evacuate or channel new O2 directly to/from specific rooms (a more involved change, or perhaps also an easy one, depending on how the code governing O2 levels actually works now).
And...I know a lot of AI ships don't even have outward facing doors...but, how cool would it be if they tried to do this to you?? That would give you a reason not to feel safe sending your crew to an enemy ship with only one power bar allocated to the teleporter.
* The Engi med-bot augment, or a similar one, could let you return to the glory-days of "my med-bay makes me immortal in combat by fixing blaster wounds as fast as you can pull the trigger on your blaster!", but it'd be a specific strategy based on a super-cool augment, not the default strategy used by everyone all the time.
* You could have an augmentation that electrified your blast-doors so that enemy crew took damage when attacking them; just another fun way to make it different sometimes.
Just my thoughts; a bit disorganized.
Postby Tal » Fri Nov 02, 2012 2:04 pm
Thanks for the response
Yeah I agree that using airlocks to fight intruders more would be much cooler. And I like the idea of enemy ships doing it to you.
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Good News, Bad News...
By nafselon Nov 24, 2007, 11:42am EST
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...The good news is I've escaped the rural nightmare known as Elloree, South Carolina after three painful days of very limited access to the electronic world.
The bad news is I've landed right here in Hogtown, luckily for me there are a lot of Seminole fans around and they represented last night.
Basically there are a few keys to this game and believe me when I say a victory will completely change the outlook on this program.
Preston Parker: I think Jimbo watched yesterday's Arkansas-LSU game and he saw how Darren McFadden played. Well Parker isn't McFadden, but he's FSU's best player and if he was debating whether to put him back on receiver or keep him at running back I hope he saw that game and decided to keep him in the backfield where he can get more touches.
Secondary Play: I believe the 'Noles are solid in the front seven but the secondary worried the hell out of me. Patrick Robinson is fine. Myron Rolle makes some mistakes, but he's generally decent. Tony Carter has injuries that have severely affected his play and Roger Williams is absolutely horrible. The key here is Williams staying in position.
Quarterback: Drew Weatherford is 0-2 against Florida and has thrown five interceptions. He generally has problems with teams that play aggressive on defense because his feet tend to put him in positions to get in trouble. This isn't one of those games where he can sit back and "manage". He's got to actually make plays and make tough passes and take some chances.
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Bethel Seminary InMinistry Program
Adv. Certificate in Children's Ministry
Back in the fall of 2002, the very first cohort of students from Bethel Seminary's Children's and Family Ministry program were preparing to graduate. Denise Muir Kjesbo, lead faculty for the program, sat down earlier in the day and put onto paper her dreams for what it might mean to be a Children's and Family Ministry alum of Bethel Seminary. Rather than focusing on how Bethel could serve them as alum of the school, she encouraged the soon-to-be graduates to think about how they might serve the broader community of children's and family ministry.
As Dr. Muir Kjesbo shared these great dreams and lofty visions, the group did a bit of a reality check. There was no funding for these dreams and the Bethel InMinistry team did not have space in their jobs to assist the development of these visions. They were invited to pray about how God might provide ways for the Bethel Children's and Family Ministry alum to serve the emerging field of children's and family ministry.
Exactly three years later – God would provide in ways beyond our wildest dreams. In October 2005, Dr. Kjesbo worked on a grant proposal with Bethel's grant writer Sandy Clark, under the leadership of the Provost Leland Eliason. This grant was submitted to the Board of Scripture Press, who was looking for ways to continue the legacy of their founders Berniece and Victor Cory (pictured below). Miraculously the program was awarded 2.1 million dollars to fund the dreams that had been birthed three years earlier.
The gracious grant award has been used to form the Cory Center for Children's and Family Ministry (respectively named after the founders of Scripture Press). Our desire is to resource and support those in the field of Children's and Family ministry through strategic partnerships and utilize the gifts and talents of our program alum. We look forward to what God will do in days ahead!
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