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Organization Type Classes Culinary Dance Educational Fashion Festivals Film & Video Foundation Free Events Government Health & Fitness Kids & Families Meetings Museums Music Nonprofit Park Poetry & Literature Special Events Sports Theatre Visual Art
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HONK!TX
Festivals; Free Events; Kids & Families; Music; Nonprofit; Park; Special Events
Primary address: 7014 St John's Circle, Unit A, Austin, TX 78757
HONK!TX is a nonprofit, community-driven festival that brings street and brass bands from around the country to perform for free in the public spaces of Austin, Texas. Mobile and unamplified, HONK! bands transform everyday locations into spontaneous stages, dissolving the line between crowd and performers and inviting everyone to celebrate the joys of music and community. A range of genres will be represented: New Orleans second-line brass, European Klezmer and Balkan, Brazilian, West African
HONK!TX is a nonprofit, community-driven festival that brings street and brass bands from around the country to perform for free in the public spaces of Austin, Texas. Mobile and unamplified, HONK! bands transform everyday locations into spontaneous stages, dissolving the line between crowd and performers and inviting everyone to celebrate the joys of music and community. A range of genres will be represented: New Orleans second-line brass, European Klezmer and Balkan, Brazilian, West African and more. HONK! is a celebration of community, collaboration and creative expression. Join the revelry!
What is HONK!TX?


The mission of SEND Philippines is to serve in strategic ways to build up the church in the Philippines and in other nations with and through the Philippine church. SEND's primary goal is to start churches where none exist and serve the church where it does exist. This is done through evangelism, nurturing disciples and developing leaders.


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By Rob Gill / 5 January 2022 / Contact Reporter
The UK government is to end the requirement for travellers to take pre-departure tests before arriving in England from 7 January.
Prime minister Boris Johnson announced the change in the House of Commons on Wednesday, when he gave an update on the government's policies to tackle the spread of the Omicron variant of Covid-19.
The pre-departure test will no longer be required for travellers arriving in England from 4am on Friday (7 January).
Johnson added that the government was also removing the current requirement for travellers to self-isolate until they receive a negative PCR test result.
Instead, people arriving in England will have to take a lateral flow test by the end of day two, and if this is positive, then take a PCR test. This new regime will apply from 4am on Sunday (9 January).
Transport secretary Grant Shapps confirmed in a tweet: "We're removing the temporary extra testing measures we introduced last year at the border to slow cases of Omicron coming to the UK. Now Omicron is the dominant variant and is widespread in the UK, these measures are no longer proportionate.
"After arrival in England, all fully vaccinated people and under 18s will now only need to take a lateral flow test (instead of a PCR test) if they arrive after 4am Sunday 9 January."
The move to reduce testing requirements for inbound travellers has been welcomed by industry groups.
Clive Wratten, CEO of the Business Travel Association, welcomed the UK government's change in policy.
"We welcome the news that pre-departure for the UK testing and arrival PCR tests are to be scrapped," said Wratten. "These have caused unnecessary damage to the whole travel sector.
"We will now work with our members and partners to deliver safe international business travel so that the UK can once again be a truly global Britain.
"It is imperative that the government backs-up these measures with a robust plan for future variants that does not mean closing our borders and strangling our sector once more."
Scott Davies, CEO of ITM, said the move was a "sensible and welcome step to remove ostensibly needless friction from the traveller experience".
"Business travel is an essential economic enabler and UK companies badly need to get their people travelling to the right places again to strengthen, and indeed rebuild, their businesses," said Davies.
"Anything that simplifies the already complicated travel process and challenges for travel buyers is a plus."
Julia Lo Bue-Said, CEO at Advantage Travel Partnership, added: "Today's relaxation of travel restrictions is of course a positive for the travel industry.
"Scrapping the pre-departure test and replacing subsequent PCR day two test, and therefore self-isolation on arrival back into the UK, with a cheaper and effective lateral flow test will help to boost confidence."
Meanwhile Andrew Crawley, chief commercial officer of American Express Global Business Travel, said removing pre-departure tests was "a positive step forward for business travel recovery".
"Travel restrictions have come at a huge cost to the business travel sector, which is the engine room of our economy, contributing £220 billion a year to UK GDP pre-pandemic," said Crawley.
"Today's announcement will help our industry recover, empower UK businesses to reach new markets and catalyse growth."
Shai Weiss, CEO of Virgin Atlantic, called the government's changes "a necessary step towards frictionless air travel for our customers".
"Throughout the pandemic we have demonstrated that international travel can operate safely, taking full advantage of our world leading vaccine rollout," said Weiss.
"We look forward to working together towards the next review at the end of January, when the ultimate goal will be removal of all testing for travel and developing a playbook for how to deal with any new variants."
More Travel Management
GBTA poll reveals optimism despite Omicron
WHO tweaks virus travel recommendations

redpajama_set_name: RedPajamaCommonCrawl


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San Leone ist ein Titularbistum der römisch-katholischen Kirche.

Es geht zurück auf einen mittelalterlichen Bischofssitz in der gleichnamigen Stadt, die sich in der italienischen Region Kalabrien befand (abgegangen im Gemeindegebiet von Scandale). Das Bistum San Leone war dem Erzbistum Santa Severina als Suffraganbistum unterstellt.

Siehe auch
 Liste der römisch-katholischen Titularbistümer

Weblinks

Titularbistum in Italien
Christentum (Kalabrien)

redpajama_set_name: RedPajamaWikipedia


Orange Beach Alabama beach-front condominium home for sale at Turquoise Place. 3BR/3.5BA, 24th floor Unit w/ spacious living area & fireplace, wet bar and large kitchen w/ stainless high end-appliances. Relax on the gulf-front balcony while grilling on your gas grill or wind down in the Jacuzzi hot tub while watching the waves. In a complex of beautiful units this one stands apart! Panoramic view of sunrises and that sunset glow and the Pass. From this balcony you can access the beautifully decorated master bedroom perfect to rest after enjoying all the area has to offer. The master bath is also large with separate shower and Jacuzzi brand tub. There is so much to enjoy whether as an Owner or a Guest...a luxury condo, Gulf-front pool under the palms, lazy river pool, tennis courts, fitness center and sleek lobby all in Orange Beach, Alabama, where you can enjoy walking the white sand beaches, water sports, fishing in-shore and deep sea fishing. Units at Turquoise Place such as this have grossed over $100,000 per year in income. Don't miss seeing this one!


Who can purchase LO products?
All members can use their Oikaa logins @ lofashion.net & enjoy purchasing LO products.
Products are purchased using LO points.
Members who don't have enough points to purchase a product, can use the credit card to complete the payment.
Non members will simply use their credit card to complete the purchase.
LO points are valid for 1 year from purchase date, no extensions will be allowed.


Interior architecture... Interior Architecture bridges the practices of interior design and architecture so that professionals working in the field have a structural and load bearing education with an emphasis on interior spaces.
Combining elegance and durability, our unique collections can be found in private residences, and world class resorts in the Hawaiian Islands and mainland USA. Whether you are shopping for single item, furnishing a home, condo package, or contract furniture for multiple units, Hawaiian Style Interiorz is at your service.
Exotic Interior Tropical Villa in Hawaii Pics: Living Room Hawaiian Cottage with Tropical Flowers and Plants Hawaiian themed living rooms look awesome and tropical in appearance. These rooms have a distinct style and class with bright tones of colors used .
Hawaiian Airlines has just revealed its long-awaited A321Neo interior. Designed by London based JPA, the new space has been created to "evoke the natural splendour of Hawai'i through colour and form, bringing the outdoors in and extending 'island time' from the moment a guest steps onboard.".
Hawaiian Bungalow Designed to feel like the large, old homes along Kahala Avenue on Oahu, this Hawaiian Bungalow is situated along the Kohala Coast. White custom kitchen cabinetry, with accents of sea blue art glass in the uppermost cabinets, line this fabulous kitchen.
Born and raised on Oahu with Hawaiian lineage through her mother, Mary is among Hawaii's best-known interior designers and exponents of its East-meets-West style. (Her daughter, Marion, who lives next door, is also a designer at Philpotts & Associates.) From architecture to orchids, Mary embraces all things Hawaiian.
hawaiian home interior design, hawaiian style home interiors.
The A321neo Immerse yourself in the sights, sounds and flavors of Hawaii aboard our new A321 neo, while enjoying warm, hospitable service from our award-winning crew. As our guest in these new state-of-the-art aircraft, you will enjoy our signature, island-style experience taken to a new level.


The Government's fiscal year 05-06 budgetary issues in Puerto Rico continue. Reports from Puerto Rico indicate that the Government is moving closer to a resolution. No general strikes ocurred this week.
Crowley's terminal in San Juan continues to be fully operational and open normal business hours from 0600-1730 Monday-Friday. We will continue to send updates as the situation changes. If you need additional information, please feel free to contact your Sales Representative or our Customer Service Department at 800-276-9539 for additional information.
The House of Representatives and the Governer of Puerto Rico have not come to a resolution regarding the Government's fiscal year 05-06 budgetary issues. Rumors continue that the possibility of general strikes in Puerto Rico are expected on Friday, May 5th.
No change has occured regarding the situation in Puerto Rico and the Government's fiscal year 05-06 budgetary issues. The possibility of general strikes in Puerto Rico are still expected this week but have not yet occured.
The Puerto Rico government's fiscal year 05-06 budgetary issues continue. Demonstrations continue throughout the island, and the possibility of general strikes in Puerto Rico are expected this week but have not yet occured.
The Puerto Rico government's fiscal year 05-06 budgetary issues continue. Demonstrations and the possibility of general strikes in Puerto Rico are expected this week if a resolution is not found.
At this time, Crowley's terminal in San Juan is open normal hours and is fully operational. We will continue to send updates as the situation changes.
If you need additional information, please feel free to contact your Sales Representative or our Customer Service Department at 800-276-9539 for additional information.


Seedsman holds that cannabis would be safer under legal regulation. This could make it easier to impose age limitation, control quality and deny criminal gangs that the ability to generate money from marijuana trade. Additionally, users would get credible advice about what they want and even get to choose which breeds to have. This certainty is what compels the company to promote the demand for legalization of marijuana in the uk and in all corners of the world.
The Seedsman Company mostly acquire their seeds from other breeders-about 1500 breeds from over 65 seedbanks around the world. But. They've a few private strains though their main goal is to provide their customers a wide variety of seeds in contrast to other seedbanks.
One of the things which make the company unique is that they have a detailed library about marijuana seeds. Additionally, they give a wide range of marijuana-related goods including clothing, books and storage products.
Purchasing marijuana seeds on the internet can be quite an adventure. You need a business that retains their word and delivers exactly what you paid for. In addition, you would like a seed bank that provides great online customer care. Unfortunately, not every single online seed lender retains their word or offer good customer support. And this is where the Seedsman Company conquer their opponents hand down.
Seedsman prides itself in offering great customer support and addressing customer concerns at each step along the way. You may opt to contact them through email or telephone. Usually, you will get a response within 24 hours after contacting their customer service representatives.
Web navigation and design have become critical variables to tech-savvy clients who want a fantastic user experience every time they visit a website. Seedsman understands this and has invested in a well-designed website. This allows customers to browse easily to find what they're looking for.
The Seedsman Company includes a thriving Loyalty program. This is especially useful when customers complain that their seeds were damaged or did not arrive. Rather than get replacements, the organization rewards customers with loyalty points. The business also give you tips for subscribing to their newsletter and writing testimonials.
In addition, customers get loyalty points when they refer others to the seed bank or place their order successfully on the company website. And on your birthday, the company will send you a surprise gift-a 100 points. Now, this really is the icing on this cake. For each 50 loyalty points in your account, you get $1 off your order.
Every bud enthusiast knows that having nosy neighbours or authorities following you around could be quite inconveniencing. In addition, it could result in unwarranted legal disputes.
Seedsman understands that you may not need the whole neighbourhood to understand that you received any cannabis seeds. Because of this, they eliminate the seeds from their original packaging and pack them in a way that hides them from being detected.
Seedman.com ships worldwide. It follows that wherever you reside in the world, they will send your bundle. Clients residing in Europe can expect their packages within 1-3 business days while those residing outside Europe can expect their packages within 5 to 25 working days.
Seedsman understands that clients wish to pay using various choices according to what is suitable to them. That is the reason why they allow you to pay via Visa credit and debit cards. In addition, they accept Bitcoin, bank transfers and great old hard money.
In spite of the many payment options, some clients have complained that they are unable to pay with the Bitcoin alternative. These clients claim that they have been directed by the company customer care agents to finalize their bitcoin orders via email that they found quite inconveniencing.
Shopping with Seedsman is almost always a fantastic experience because customers get various discounts and offers. However, they ask you to subscribe to their online newsletter before you can obtain some of their many discounts and offers.
Normally, the bigger your purchase total will be, the greater discounts and provides you'll get. If you spend $30, you will get 2 extra seeds worth $4. On the flip side, if you invest $100, you'll find a 7.5 percent reduction that happens upon checkout. Keep in mind that these discounts exclude shipping and VAT.
When all is said and done, Seedman.com has a great deal to offer its customers. Regardless of the few complains about late delivery, challenges in processing bitcoin orders and the fact that they do not offer farming information, the provider is still ahead of the rest of the package.


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Blue Swan Daily > Stockholm Arlanda Airport
New Dreamliner deliveries drive Air India's interest in Scandinavia
Air India is targeting the Scandinavian market for growth as it introduces not one, but two new routes into the region during the second-half of…..
SAS shouts about new Miami link; but what's the big deal?
SAS Scandinavian Airlines (SAS) has secured a lot of publicity from the launch of its new weekly winter flight between Stockholm and Miami, its fourth…..


The Monday night after our Media Day shoot we showered off the dust and smoke, had a nice meal, then got a good night's sleep in preparation for our Super Bowl, the SHOT Show.
Media day at SHOT (Shooting, Hunting, Outdoor Trade show) Show is always at an outdoor range the Monday before the show opens on Tuesday. We are media because of this Riflescope Blog, and Gear Expert, for which we film various videos. The above photo depicts one side of the range early Monday before it got busy. We get to go to any manufacturer's tents we care to and shoot what they have. Generally mostly new firearms are there for use.


The recordings took place toward the end of Page's lucrative and prolific career as one of the most sought-after session guitarists on the U.K. rock scene, but before he stepped into the spotlight as a member of the Yardbirds (and later Led Zeppelin). "My session work was invaluable. At one point I was playing at least three sessions a day, six days a week! And I rarely ever knew in advance what I was going to be playing. But I learned things even on my worst sessions -- and believe me, I played on some horrendous things," he later recalled.
"I finally called it quits after I started getting calls to do Muzak. I decided I couldn't live that life any more; it was getting too silly. I guess it was destiny that a week after I quit doing sessions Paul Samwell-Smith left the Yardbirds and I was able to take his place. But being a session musician was good fun in the beginning -- the studio discipline was great. They'd just count the song off and you couldn't make any mistakes."


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Source: www.dailypost.ng
Controversial Buhari activist, Kenechukwu Okeke killed in Anambr
Kenechukwu Okeke
Controversial human rights activist and supporter of President Muhammadu Buhari, Mr Kenechukwu Okeke has been killed in Anambra State.
Okeke was said to have been macheted by his attackers numbering seven.
The controversial activist who had dragged many celebrities and media outfits, including CNN to court for defaming President Muhammadu Buhari and his administration was killed in Nkpor, near Onitsha, Anambra State, in the presence of his wife, Mrs Blessing Odinakachi Okeke and his little daughter.
Okeke's wife who made the allegations disclosed to DAILY POST said: "Kenechukwu Okeke was killed by his tenant.
"The Tenant, Chiadiobi, was living in our house, but when he packed out without our knowledge and asked to be given two months of his rent that he left, we told him he should have notified us that he was packing out", the wife told our reporter.
"My husband was not around the day he came but I told him he packed out of the house without our knowledge and should not be given back any money. He threatened to deal with us, saying he will teach my husband a lesson. I called my husband and told him what the boy said and that he should not come to confront him, since they say he is a bad boy.
"My husband later reported the matter to the DSS and to the police, and he was made to write an undertaking, but he was still coming to terrorize us. Sometimes he will come to our house and break open the gate and come in and pick whatever he wants to pick.
"One day, he came to our house and my husband confronted him, without knowing that he had many boys with him downstairs, and before my husband could do anything, they macheted him, and the fuel we wanted to pour into our gen, they poured it on him and lit him up, and that was how my husband died.
"That day was Sunday and not everyone was around, and the few people around tried to quench the fire and also stop it from burning our house, and later we took him to hospital in Enugu, and that was how he died."
Mrs Okeke lamented that since after her husband's death in October, the family has been left alone with the burden of catering for his burial, just as no mention or quest by any organisation to take up his matter has been heard of.
She said what was more heart-rending was that her husband's killer; Chiadiobi, is still in the neighbourhood, bragging about having dealt with Okeke, while also confronting her husband's aged mum.
"He even recently confronted my husband's mother, warning her that he heard that she is taking the matter up, and was warning her to be careful. The boy is still free, going around and without remorse, and we are just left alone to do the arrangements of the burial.
"Up till now, he has not been arrested, even though we took him to police and DSS, and he was made to write an undertaking that he will not disturb us again, but he has finally killed him. I'm not even understanding the police on this matter. I'm confused. The boy is behaving like he is untouchable, and everyone is saying that he is a bad boy and we should be careful. We live in Nkpor, near Onitsha, Tarzan junction."
When DAILY POST reached out to the Anambra State Police Command, the spokesperson of the Command, DSP Toochukwu Ikenganyia, said that the police is aware of the matter.
"It is a reported case, but for now I can tell you that the matter is still sketchy. Just give me some time, I will get back to you with the full details of the matter," he said.
Okeke had been a staunch supporter of President Muhammadu Buhari administration and was reputed to have backed the federal government and its activities during the EndSARS protest in October 2020.
He had also dragged some celebrities, including Davido, Flavour, and others to court for leading the EndSARS protests in various cities in the country.
He recently dragged Vanguard Newspapers and one of its reporters to court over its title of March 9, 2021, where the paper reported that the self-acclaimed human rights activist is an alleged fake lawyer.
Naira Redesign: Nigerian govt asks Supreme Court to dismiss states' suit
Atiku wants Lagos REC removed, alleges partisanship
Stop intimidating opposition - Kano NNPP chair tells Ganduje
2023 Polls: APC's crisis deepens as hundreds of members decamp to PDP in South-South
BREAKING: Fresh twist as FG asks Supreme Court to dismiss Northern states' suit on old naira notes deadline


The spiral oil press has electric control part, vacuum filter, pressing chamber,pressing spindle, motor etc.This is a complete oil extraction line and is suitable for commercial working, small oil mill in city or countryside.
2. Higher degree of automation.automatic pressing, filtering and temperature controling.
4. Clear and purer vegetable oil with natural aroma, more nutritious.
5. Alloy steel & stainless steel ensure the oil press machine durable and cleaning easily.
7. Higher speed of spindle makes the machine to fit for most ordinary materials,especially, the grass family materials,like cocoa beans, avocado, sunflowers, peanuts, soybean, corn,cole,pepper seed,chilli seed etc.
9. Application industry: food, feed, chemical etc.
1.Two or three time pressing is necessary for the raw materials.
2.The production capacity is different when choose different raw materials.
3.Pressure filter and centrifugal filter are available for the model.
4.Prepared machines like roaster machine,sheller and electrical lifter are also available.


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Korobuška (či Korobejniki nebo Katerinuška i korobejnik, rusky: Коробушка, Коробейники nebo Катеринушка и коробейник) je ruská lidová píseň. Text písně je fragmentem básně Nikolaje Někrasova. Vzniklo několik hudebních úprav, z nichž nejoblíbenější je verze Jakova Prigožije. Známá je také upravená verze pro počítačovou hru Tetris.

Text písně
Text písně je fragmentem básně Nikolaje Někrasova, jež vyšla prvně roku 1861 v časopise Sovremennik. Korobejnik je v překladu podomní prodejce či kramář. Slovo korobuška lze přeložit jako píseň podomních prodejců nebo kramářská píseň. Text má několik variant, nicméně hlavní syžet je vždy stejný: kramář potká selskou dívku Kateřinu a nabízí jí zboží, ovšem nikoli za peníze, ale za polibky. Dívka nakonec přijme jen prsten, což kramář správně pochopí jako svolení ke sňatku, který dívce slíbí.

V populární kultuře
Jedno z nejznámějších užití písně v moderní populární kultuře je v počítačové hře Tetris (jež má ruský původ), kde sloužila jako hudební podkres, proto je melodie v anglosaských zemích často známa jako "Tetris theme". V americkém seriálu Dům z karet tuto píseň zpívá ruský prezident Viktor Petrov na večeři v Bílém domě. Melodie se objevuje také například v písni "Whistling Dave" německé skupiny Scooter.

Melodie

Lidová píseň

Tetrisová verze (Tetris A-theme)

Reference

Externí odkazy

Ruské písně
Lidové písně


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San Diego LGBT Community Center Volunteers
Thank you for making The San Diego LGBT Community Center your Volunteer Destination. For the last 45 years volunteers have been the heart of our community. Helping to deliver critical services and programs that build the well-being and strenghten the foundation of our Center.
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Get To Know You Sessions - Full Volunteer Process @ The Center
Thank you for taking the first step toward becoming a volunteer at The Center! We rely on volunteers to help us achieve our mission – we couldn't do it without you!
Due to the sensitive nature of our programs and services, there is a process to apply and be accepted as a Center volunteer. The process takes on average 2-4 weeks.
Our current Volunteer Application process requires that volunteers:
Complete an On-line Volunteer Application
Schedule a Get To Know You Session
Attend a 2-Hour Volunteer Orientation
Complete Live Scan (fingerprinting) and clearance of Megan's Law
All potential new volunteers who are classified as Applicants are required to schedule a 20 minute Get To Know You Session, before being invited to the New Volunteer Orientation. See below for a full list of upcoming Get To Know You Sessions.
Description for Get To KNow You Sessions - GTKY 2020
Get To KNow You Sessions - GTKY 2020 475 1/21/2020 6/30/2020
San Diego LGBT Community Center's Mission Statement
The mission of The San Diego LGBT Community Center is to enhance and sustain the health and well-being of the lesbian, gay, bisexual, transgender and HIV communities by providing activities, programs and services that create community; empower community members; provide essential resources; advocate for civil and human rights; and embrace, promote and support our cultural diversity.


For the month of September two (2) chinchillas were surrendered and three (3) chinchillas were adopted. Our super secret news is stagnant. Sorry I don't have more to share just yet. But we do have a new addition! We've brought in a livestock guardian puppy to the menagerie. Until we can have her guard the horses, Nova is perfectly content to guard the chinchillas. Which leads me to the following post all about how to introduce (or keep) chinchillas and dogs.
People regularly excuse themselves from adopting chinchillas based on the fact that they have dogs, or cats, a mean parrot, etc. We have those as well, but manage to manage the zoo effectively enough. We can share some of our no-nonsense tips with you. First, be aware that there are certain breeds or species (hunting dogs, ferrets, cats) who are predators of chinchillas. Let's talk specifically about dogs though, shall we?
Dog that were bred as ratters (terriers, dachshunds, pinschers) are typically not chinchilla-friendly dogs. Now, everyone must graduate bottom of the class so there are some varmint killing dogs that don't do that job well. Those are the oddities you see on YouTube that show predator and prey sharing a food bowl or snuggling together or some other such weirdness. So to be clear, I do NOT advocate intermixing species to let them "play." But you can train your dog to respect the other furry house pets and not simply consider them house pests.
A proper introduction is crucial. Allow the dog and chin to interact on their own terms behind the safety of cage bars or playpen. Do NOT hold a chinchilla up to a dog or other animal to sniff noses. Holding a chinchilla literally traps them in your hands and does not allow them stress relief to turn or run away. Do NOT hold a dog back from a chin. Be sure there is a safe (non-human) barrier between the two while they are learning about each other. Now here's the training part. Praise the dog like crazy if he or she is behaving well. If the dog is calmly sniffing, that's perfect! If the dog becomes overeager, lunges at, pokes a nose, swats or barks use your super-special tone of voice to let it know that the behavior is unacceptable. Match your tone to the level of misbehavior.
If you limit addressing a dog only when it misbehaves, then the dog may learn to seek interaction with you by "being bad." One human/dog couple we know lives on the route we regularly ride our horses. When the owner is absent, the dog is a perfectly well behaved individual. She stays in her yard, doesn't bark and just watches as we ride by. When the owner is present, the dog goes bat$hit crazy. The owner freaks out to the verge of an aneurism and there is a lot of noise an chaos all around. The dog has learned to behave a certain way which elicits a certain response from its owner. But back to dogs and chins.
You can use an arm extender (rolled up newspaper, flyswatter, etc.) to swat the GROUND next to the dog if it becomes too excited. Remember to praise calm behavior. Relax. Your dog knows when you're stressed out.
If you leave the chins completely off limits then the dog will obsess over getting to the object of their desire. The key is consistency in showing the dog what is acceptable. Here's another little side story. In a vet's office another patron's dog jumped up on me as I was sitting with a carrier of chins. I firmly put the dog off of my lap and proceeded to pet her as long as she had her feet on the ground. The owner apologized for the dog jumping up on me and stated that she hadn't learned not to jump up on people yet. The very next thing this woman did was pat her lap to encourage her dog to jump up on her! I then pointed out that she just effectively taught the dog that it is, in fact, ok to jump up on people. Mystery solved.
To date we have trained up 6 successive Menagerie dogs of various breeds to respect the chins. This makes it so that if there is ever a cage escape, we don't fear finding a massacre. If you are lucky (or if you're not doing your job to protect), you may have a chinchilla who helps in the training department who will defend their personal space with a nip, spray, bark or rush.


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Executive Artistic Director: Golden Thread Productions
Arts Jobs - DEADLINE : Aug 31, 2020
San Fransisco, CA, Unknown
SUMMARY OF OPPORTUNITY – Golden Thread Productions (goldenthread.org) is seeking a new Executive Artistic Director (EAD) to follow in the footsteps of Founding Artistic Director Torange Yeghiazarian. This is a full-time position in San Francisco, CA. The EAD leads a professional staff of 5 and reports to the Board of Trustees. The EAD is responsible for implementing Golden Thread's mission through compelling artistic programming, visionary strategic planning and sound operational management. The ideal candidate would be an experienced theatre producer and inspiring artistic leader with exceptional understanding of Middle Eastern and Middle Eastern American theatre as well as lived understanding of the diverse communities that shape it.
BACKGROUND – Founded in 1996, Golden Thread Productions is the first American theatre company devoted to plays from or about the Middle East, defined broadly and inclusively. Golden Thread's mission is to produce passionate and provocative plays from or about the Middle East – including its global diaspora – that celebrate the multiplicity of its perspectives and identities. We are a developmental catalyst and vibrant artistic home to artists at various stages of their career. We bring the Middle East to the American stage, creating treasured cultural experiences for audiences of all ages and backgrounds.
For more than two decades, Golden Thread Productions has been expanding the scope of mainstream American storytelling to include Middle Eastern immigrant perspectives, and advocating for diversity and inclusion in the American theatre nationally. Facilitating conversations and cultural bridge-building among artists, audiences, and diverse communities is at the core of our artistic practice. With more than half of our audience made up of individuals not of Middle Eastern heritage, many seek out Golden Thread in search of alternative perspectives of the Middle East and to learn about cultures different than their own.
Golden Thread's signature programs include ReOrient Festival of short plays; development and production of full-length plays; New Threads staged reading series; What do the Women Say? a curated evening highlighting Middle East women artists, and Golden Thread Fairytale Players creation and touring of plays based on Middle Eastern folktales and traditions.
For the past five years, Golden Thread has enjoyed steady growth expanding from $213K budget in 2013 to $500K in 2019, through significant investment in staff and board development and community engagement [prospect cultivation]. Now about to celebrate its 25th anniversary, the company enjoys a leading position as the nation's oldest producer of Middle Eastern work, a robust donor and audience base, an engaged board, and strong community partnerships.
DEscriptION – The position of Executive Artistic Director is full time. This position reports to the Board of Trustees. The Executive Artistic Director leads the company's long-term vision, visibility and impact. The goal of this position is to implement Golden Thread's mission through compelling artistic programming, visionary strategic planning and sound operational management. In addition to artistic leadership, this position holds primary responsibility for fundraising, partnerships, community engagement, and long-term planning.
Position Responsibilities:
Sustain and grow Golden Thread's position as the leading producer of Middle East-focused plays in the US.Develop, implement, and evaluate artistic programs and productions for the season.
Hire main artistic personnel including directors, performers, and designers.
Cultivate relationship with playwrights locally, nationally, and internationally.
Identify emerging voices and create a pipeline to develop next generation artists.
Identify opportunities for collaborations, artistic exchange and partnerships that build cultural bridges and leverage resources.
Create and sustain a creative environment that supports theatre artists to tell personal stories.
Create a vibrant & thriving network of artists & organizations engaged with Middle Eastern Theatre.Engage Golden Thread's resident artist community and create artistic opportunities for them.
Discover, develop and support theatre artists of Middle Eastern heritage.
Play a leading role in the national network of Middle Eastern and North African (MENA) Theatre artists and of theaters of color.
Challenge artist and audience expectations about the history, culture and people of the Middle East.Engage a diverse audience to reflect and share about our common human experiences superseding cultural and political differences.
Engage families and students in Golden Thread performances and programs.
Foster the development of good relations with Middle Eastern communities and other cultural organizations locally, nationally and internationally.
Hire, supervise and evaluate senior staff.
In collaboration with the Managing Director, develop the annual budget and quarterly operational objectives.
Maintain funder relationships, write project grants, and develop new sources of funding and new strategies for community investment.
Act as a spokesperson for the organization's mission.
Report to the Board of Trustees regularly.
The position of Executive Artistic Director requires a strategic thinker and creative leader who motivates and inspires, and is passionate about Golden Thread's mission. Background in theatre arts administration is required. The ideal candidate would be politically aware and sensitive to the plurality of thought and culture within the Middle East and its world-wide diaspora.
Artistic:
Significant experience in producing theater
Demonstrated ability to work with artists from diverse cultural backgrounds and artistic practices
Ability to foster a culture of inclusion, intersectionality of personal identities and brave exchange of conflicting views
High level of creative work, curation or comparable experience in developing creative projects
Strong creative programming abilities with proven ability to focus, prioritize, execute, collaborate, and delegate
Managerial/Fundraising:
Proven ability to motivate, develop, and lead teams of people
Strong experience with fundraising and financial management
Strategic thinking
High level skills managing timelines, people, and competing tasks
Demonstrated ability to speak and write about the work of the company
Ability to plan and execute fundraising strategy
Familiarity with the depth and complexity of Middle Eastern cultures and history
Ability to navigate conflicts and challenges within and among different Middle Eastern communities
Passionate about sharing Middle Eastern stories with a broad audience
Strong collaborator able to work with diverse community stakeholders and partners
Pride in Middle Eastern American community's accomplishments and ability to leverage community resources and advocate for the community's voice and needs
COMPENSATION AND START DATE
The salary for this position is budgeted at $65,000. Benefits include PTO, flexible schedule, and ability to work from home.
The expected start date is January 1, 2021. The current EAD (founder Torange Yeghiazarian) will stay on for the first three months of 2021 in order to transition responsibilities.
Interested candidates should send a cover letter, resume, references, and a link to online work samples to NewEADSearch@goldenthread.org.
Please save all your documents as one PDF file and title it as YOURLASTNAME_EADAPP.
The deadline for submission is August 31, 2020.
For questions, email NewEADSearch@goldenthread.org.


This is the last shot of this Activity 100.
I wish the year 2012 bring all happiness and good health to all.
My name and my sweetheart's written on my palm.
Bearing a neon red filter.
Neon Red Filter in PAlm?


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text:
TimCast IRL Podcast Tim Pool Daily Show Cast Castle Vlog Tales from the Inverted World Pop Culture Crisis Chicken-City
College Sports Announcer 'Immediately and Indefinitely' Suspended for Using Phrase 'Illegal Aliens'
Gary Hahn was named North Carolina Sportscaster of the Year in 2011 and 2020
| By Hannah Claire Brimelow
A North Carolina State University sports broadcaster was suspended for a comment involving the term "illegal aliens."
Gary Hahn, an employee of Learfield Communications which has the right to NCSU broadcasts, has called the school's games for over 30 years. He was narrating the NC State versus the University of Maryland game in the Mayo Bowl on Dec. 30. During the game he gave an update on the Sun Bowl, where the University of California – Los Angeles challenged the University of Pittsburgh in Texas.
"And amongst all the illegal aliens in El Paso, it's UCLA 14 and Pittsburg 6," Hahn said. "That's with 11:15 to go in the second quarter."
Here's what got NCSU announcer Gary Hahn immediately and indefinitely suspended after today's broadcast: pic.twitter.com/4qkyQ1jzT2
— Timothy Burke (@bubbaprog) December 30, 2022
According to ABC 11, the Sun Bowl's Fan Fiesta was canceled the week before because the convention center scheduled to host the event was repurposed to house immigrants apprehended while illegally crossing the United States-Mexico border.
NCSU confirmed Hahn was "indefinitely" suspended through a statement from Wolfpack Sports Properties general manager Kyle Winchester
"Learfield has suspended Wolfpack Sports Network play-by-play announcer Gary Hahn from his agreement indefinitely following comments made during today's Duke's Mayo Bowl radio broadcast," said Winchester, per The News & Observer.
The decision to suspend Hahn has not been universally well-received.
"The suspension has, rightfully so, been met with more questions than answers," reported OutKick. "Hahn stated a fact during the broadcast. There is nothing offensive or untrue about what Hahn said. Yet, Learfield not only suspended Hahn, they refrained from stating why they deemed his comment to be worthy of a suspension."
Prior to his time with NC State, Hahn broadcasted for the University of Louisville, Ohio State University, and the University of Alabama. The broadcaster also previously worked as an anchor and sports reporter for NBC Radio Network in New York City and WLWI-TV in Indianapolis. He has called NCSU's football games and men's basketball games since 1991. Hahn was been named North Carolina Sportscaster of the Year in 2011 and 2020.
Hahn has not publicly addressed the controversy or his suspension.
*For corrections please email [email protected]*
9 Republican House Members Pen Critical Letter To McCarthy Prior To Tuesday Speaker Vote
01.2.23 | Christopher Bertman
Police Arrest 29-Year-Old Woman Who Enrolled in High...
Basketball Player Details Testicles 'Exploded' In...
BREAKING: DePape, Pelosi Bodycam Footage Released
BREAKING: Protesters Begin Marching in Memphis Minutes...
Canadian Preacher Faces 10 Years In Prison For...
Copyright © 2023 TIMCAST


text:
by Sarge Tue Sep 20, 2016 9:44 pm
I've beaten everything in the series but Nexus, All 4 One, and the newest one. Which is, of course, a remake of the oldest one, which I've beaten.
Oh, wait, and Deadlocked. Didn't finish that one.
Anyway, it's just more that QfB is too short and simple to really be worthwhile compared to other options out there vying for your money. It's certainly not actively bad, it's just kind of a little side-mission thingy to whet the appetite for the main course. Which, of course, the game advertises in the ending.
I didn't see the movie either. My brother did, and he was pretty "meh" on it as well.
The Mega Man comparisons didn't spring to mind until I found myself swapping through weapons trying to find effective ways to take down a set of enemies, and I realized, that's totally what I used to do back in the day with Mega Man. That the weapons are also pretty creative in a lot of instances (and rather unorthodox at times, too) just ups the fun factor. I didn't really dive into the series until after the third game, where I finally decided to see what my brother saw in them. I wasn't disappointed, although for that era the Sly games are right up there with them. Never did like the Jak games that much, though.
by BoneSnapDeez Tue Sep 20, 2016 9:48 pm
noiseredux wrote: Anddd I beat my first Oculus Rift game. Lucky's Tale is fantastic.
Glad to hear it.
I've spotted what seems like TONS of VR stuff on Steam lately. Some of it seems real simplistic. Like "walk through a VR forest" and "walk through a VR house." Didn't realize there were more substantial games out there (already), I guess.
by Xeogred Tue Sep 20, 2016 10:19 pm
Sarge wrote: I've beaten everything in the series but Nexus, All 4 One, and the newest one. Which is, of course, a remake of the oldest one, which I've beaten.
Ah yeah, Into the Nexus is still great though. I haven't really branched out with the spinoffs actually. My roommate says All 4 One is fine solo, but I don't know.
If it makes you feel better I felt the same on Quest For Booty. It didn't really impress. Not bad but kind of forgettable.
I missed the PS2 platformer boat back in the day, so I caught up on most of these with all the PS3 remasters and stuff. Sly 1 was really impressive and I enjoyed 2 as well. Still need to get to 3 and 4, guaranteed wins there I'm sure.
Jak 1 though was... a chore to finish. It felt like a sloppier and less likeable Banjo Rare game to me or something, or better yet for Naught Dog comparisons, I thought it sucked compared to Crash. Then when I hear that 2-3 have city sandboxes and GTA elements, a weird serious tone, and lots of gun combat without strafing (which R&C has after the first!)... yeah I haven't been too motivated to get to those. lol
by dsheinem Tue Sep 20, 2016 10:28 pm
First 50:
Spirits of Xanadu - PC
Tales From the Borderlands: Episode 1 - PC
Operation C - Game Boy
That Dragon, Cancer - PC
Contra - NES
Super C - NES
Contra III - The Alien Wars - SNES
Tekken - PS1
The King of Fighters '99 - PS1
Street Fighter Alpha - PS1
Call of Duty: Black Ops III - PS4
Three Fourths Home - PC
Firewatch - PS4
Street Fighter V - PS4
Far Cry: Primal - PS4
Dengeki Bunko: Fighting Climax - PS3
BlazBlue: Chrono Phantasma EXTEND - Xbox One
Android Assault Cactus - PS4
Table Top Racing - Vita
The Room - iOS
JoJo's Bizarre Adventure: All-Star Battle - PS3
The Room 2 - iOS
Broforce - PS4
Toybox Turbos - PC
Peggle 2 - PS4
R-Type (R-Type Dimensions) - 360
Rampage - SMS
Doom (2016) - PS4
Dungeon Siege III - - 360
Uncharted 4 - A Thief's End - PS4
NES Remix - Wii U
Moon Chronicles: Episode 1 - 3DS
Outrun 3D - 3DS
Box Boy - 3DS
Splatoon - - Wii U
Nano Assault Neo X - PS4
Mamorukun Curse! - PS3
Hyperburner - iOS
The Beginner's Guide - PC
Halo 5: Guardians - Xbox One
POP: Methodology Experiment 1 - PC
Amplitude - - PS4
Slave of God - PC
Power Drift 3D - 3DS
Bio-Hazard Battle - Genesis
Thunder Force II - Genesis
Thunder Force III - Genesis
Lightening Force - Genesis
DiRT: Showdown - PC
Battleborn - PC
140 - PC
Last Duel - Arcade (PSP)
Alien on the Run - 3DS
Undead Bowling - 3DS
Chain Blaster - 3DS
Runny Egg - 3DS
Bound - PS4
Parasite Eve - PS1
Destiny - PS4
Destiny: The Dark Below - PS4
Destiny: The House of Wolves - PS4
Destiny: The Taken King - PS4
Otomedius Excellent - 360
Crimsonland - PC
Planet of the Eyes - PC *new*
Destiny: Rise of Iron - PS4 *new*
Previously: 2015 2014 2013 2012 2011 2010
Planet of the Eyes controls well enough and has some nice things going on for it aesthetically, but is ultimately pretty ho-hum and a "press right to win" kind of platformer for the vast majority of the time you spend with it.
Rise of Iron is the new Destiny expansion, and I finished off the (short) campaign today in the first few hours I spent with it. There's still lots to do and I assume my favorite time suck will continue to keep my attention for weeks/months to come, but I am generally quite happy with what I've played so far.
noiseredux
by noiseredux Tue Sep 20, 2016 10:45 pm
BoneSnapDeez wrote: I've spotted what seems like TONS of VR stuff on Steam lately. Some of it seems real simplistic. Like "walk through a VR forest" and "walk through a VR house." Didn't realize there were more substantial games out there (already), I guess.
yeah there's lots of demos and stuff, but there are legit Rift games. A lot of them you may not realize as they have both VR and non-VR modes, like Elite Dangerous, Eve Valkyrie and House Of The Dying Sun. (I have HOTDS so will probably play it more soon). Plus there's Rift games that aren't on Steam - like Lucky's Tale - that you buy from the Oculus store.
by MrPopo Wed Sep 21, 2016 2:34 am
1. Oni - PC
2. Donkey Kong 64 - N64
3. Yoshi's Story - N64
4. Neverwinter Nights: Shadows of Undrentide - PC
5. Forsaken 64 - N64
6. Bloodrayne: Betrayal - PSN
7. Fire Emblem Seisen no Keifu - SNES
8. Fire Emblem Shin Monshō no Nazo: Hikari to Kage no Eiyū - Nintendo DS
9. Valkyria Chronicles 3 - PSP
10. Ready 2 Rumble Boxing - DC
11. Rise of the Tomb Raider - PC
12. XCOM 2 - PC
13. Shadowrun Hong Kong Bonus Campaign - PC
14. Fire Emblem Fates: Conquest - 3DS
15. Fire Emblem Fates: Birthright - 3DS
16. Lagrange Point - NES
17. Fire Emblem Fates: Revelations - 3DS
18. Cybernator - SNES
19. Outwars - PC
20. Resident Evil - GC
21. Resident Evil 2 - GC
23. Resident Evil Code Veronica X - GC
24. Dino Crisis - PSX
25. Resident Evil 5 - PC
26. Dark Souls 3 - PS4
27. The Banner Saga 2 - PC
28. Bravely Second - 3DS
29. Star Fox Zero - Wii U
30. Warhammer 40,000: Dawn of War - PC
31. Warhammer 40,000: Dawn of War - Winter Assault - PC
32. Doom (2016) - PC
33. Warhammer 40,000: Dawn of War - Dark Crusade - PC
34. Warhammer 40,000: Dawn of War - Soulstorm - PC
35. Warhammer 40,000: Space Marine - PC
36. Doom 64 - N64
37. Warhammer 40,000: Dawn of War II - PC
38. Super Empire Strikes Back - SNES
39. Might & Magic 3 - Isles of Terra - PC
40. Mirror's Edge Catalyst - PC
41. Sonic 2 - Genesis
42. Resident Evil Revelations - PC
43. Resident Evil Revelations 2 - PC
44. Tokyo Mirage Sessions #FE - Wii U
45. Kirby: Planet Robobot
46. Sin: Wages of Sin - PC
47. Torchlight II - PC
48. Star Ocean: Integrity & Faithlessness - PS4
49. Axiom Verge - PS4
50. Shadow Complex Remastered - PS4
51. Ori and the Blind Forest - Xbox One
52. AM2R - PC
53. Total Annihilation - PC
54. I Am Setsuna - PS4
55. Planetary Annihilation Titans - PC
56. Deus Ex: Mankind Divided - PC
57. Dark Reign - Rise of the Shadowhand - PC
58. Dragon Age Inquisition - Jaws of Hakkon - PC
59. Dragon Age Inquisition - The Descent - PC
60. Dragon Age Inquisition - Trespasser - PC
61. The Witcher 3 - Hearts of Stone - PC
62. The Witcher 3 - Blood & Wine - PC
63. ReCore - Xbox One
My second Xbone disk game (with the first being launch edition Ryze), ReCore is a fun but flawed game. You can definitely feel the influence of Metroid Prime on the design. It's unfortunate that it's launch was clearly rushed. I can only hope that it gets some post-release love and care to fill in the noticeable holes.
ReCore is an action platformer that takes some cues from Mario 64, Metroid Prime, and I believe Ratchet & Clank (haven't played the latter to confirm). It's set on the desert planet of New Eden; a plague known as the Dust Devil has been ravaging Earth, and humanity decides to evacuate the planet. Unfortunately, New Eden is not yet ready for human colonization. The plan is for the bulk of humanity to stay in cryo sleep while the corebots and some human engineers engage in the massive terraforming effort. You play as Joule, one of those engineers. It becomes clear very quickly that something has gone wrong with the entire plan, and your journey through the game is to discover what happened and hopefully set things right.
The platforming in the game is a real joy. You start with a double jump and a dash that can also be used as an air dash. Your greatest mobility comes from dashing off the edge of a platform, then double jumping, then a final air dash. It's all very smooth; your ledge grab has a generous area and is snappy, so climbing about the environments to explore every nook and cranny is fun. Later on you'll get a spider and a flyer corebot that expands your movement options even further. This is definitely the best feature of the game.
The combat is unfortunately rather mediocre. It's based around matching the color of your shots to enemy colors to deal extra damage, and each color can trigger a special effect (which can be applied to any color enemy, giving you incentive to take a lower damage to get a status effect). There's a combo system where kills or knocking off a certain chunk of enemy health increases the combo counter; this has a direct impact on your damage. The problem here is that the damage increase is incredibly necessary because at a base level enemies have too much health. Once you get rolling things will fall left and right, but when you're starting off or if you drop a combo you really notice a reduced killing power. One further wrinkle is you have the ability to extract the cores out of enemies for an instant kill. There are two ways to trigger this. The first is to build up a sufficient number of combo hits to get a charge of instant extraction. This will persist and can be triggered at any time to kill an enemy. This will severely damage enemies around your target and end your combo (with an experience bonus based on the size of the combo). The other is to weaken an enemy sufficiently to engage in a tug of war. This requires you to hold down the right stick but ease off if the enemy applies too much counter pressure. While this is going on enemies can still attack you and you can still command your partner to attack.
The game has a pretty heavy collection element to it. In order to upgrade your partners you need two kinds of resources. To construct new parts which increase their stats by a fair amount and can have useful set bonuses you need to collect a sufficient number of parts from destroyed enemies. To increase the base stats of your partner cores you need to directly fuse them with core energy, which is gained in two ways. The first way is bits and bobs that drop from defeated enemies and environmental destructibles. The better way to get core energy is from extracted enemy cores. However, extracting an enemy core prevents them from dropping parts, so you need to balance the two. Later in the game you get the ability to swap cores between different robot frames, so the division between the strength of the frames from better parts and the strength of the base core becomes more apparent.
The other main collectable is the thing it gets from Mario 64 and the like. Your continuing task is to collect prismatic cores. These can be gained from the bosses of story dungeons, various locations in the overworld, and as prizes in the side dungeons. Most side dungeons have a minimum number of required prismatic cores to enter as well. The final dungeon is also divided into floors, each of which requires more prismatic cores to move on. This is the source of one major complaint from reviews. Now, if you're playing through the game and exploring as you go, as well as doing the side dungeons as you can (and you're encouraged to do so) then you won't have a problem. But if you're only really paying attention to the main quest then you will be grossly under collected (not to mention under leveled), which has lead many reviewers to decry the game as grindy. I'd argue they aren't playing the game correctly.
Speaking of side dungeons, there are three kinds. Traversal dungeons are tough platforming challenges that require you to get creative with your timing and utilizing every inch of your moves. Arena dungeons are fights against waves of enemies. Adventure dungeons are more rounded; they resemble the story dungeons and tend to mix some platforming, puzzle solving, and combat. All three kinds of dungeons have three objectives besides "get to the end". Get to the end always rewards you with a prismatic core, while the other three will reward either blueprints or prismatic cores (depending on the dungeon). The side objectives are always the same. One is finishing under time, one is finding the yellow key, and one is hitting all eight switches. Each objective gives you one reward the first time you complete it, with subsequent times just having destructibles in the location you got the reward in. If you nail all three objectives in a single run you unlock the fourth reward, which always includes a special part as well as some good blueprints. Several of them are quite challenging to pull off with all the objectives.
One thing that is very noticeable is that there is some content that was cut extremely late in the process. On the cover you'll notice a fifth bot you can't get in game, but all the in game UI still indicates it's available. This bot is used to get into two areas of the game that are still there; people have even managed to glitch their ways into those areas to show that one of them has a side dungeon in it. It feels like they were coming up on the gold date and there was some major bug that came up only occasionally and they decided to cut it without any time to remove evidence it existed in the first place. We might see this as a post release patch or some DLC (though I hope it's the former, as it'd feel extremely bad to be paid DLC).
The final thing to mention is the load times are atrocious. I'm talking between 20 and 120 seconds depending on the area you're loading. It seems that loading grabs the entire area, so the very large overworld areas take longer than the smaller dungeons. Additionally, if you die from taking damage or falling into a lava-like substance then it reloads the area. However, if you fall in a bottomless pit it just respawns you a step or two back. This makes the platforming challenges over pits not nearly as frustrating as they could be with the bad load times. This needs to be priority number one in post-release support, because it really gets bad at times.
All in all, it's a good game that's marred by some technical issues and some obvious rushing. If you're into those late 90's/early 00's platformers with collection elements then you'll glom onto this pretty good.
Location: Low Overhead Marysville, WA
by Stark Wed Sep 21, 2016 11:39 am
Awesome, I think I'm gonna have to get ReCore. Thanks for the write up!
Let strength be granted, so the world might be mended...so the world might be mended.
by ElkinFencer10 Wed Sep 21, 2016 6:56 pm
1. Shadow Warrior - Playstation 4 - January 1
2. The Order: 1886 - Playstation 4 - January 2
3. Dead Rising: Chop Till You Drop - Wii - January 3
4. NyxQuest: Kindred Spirits - WiiWare - January 4
5. Hatsune Miku: Project DIVA F 2nd - Vita - January 5
6. Shadow the Hedgehog - Gamecube - January 9
7. Fairy Bloom Freeia - Steam - January 10
8. Petit Novel Series: Harvest December - 3DS - January 13
9. Gas Guzzlers Extreme - Steam - January 14
10. Muramasa: The Demon Blade - Wii - January 16
11. Project Zero 2: Wii Edition - Wii - January 19
12. Killzone: Liberation - PSP - January 20
13. Sin & Punishment: Star Successor - Wii - January 20
14. Kirby's Epic Yarn - Wii - January 24
15. Sakura Wars: So Long, My Love - Wii - January 25
16. Corpse Party - PSP - January 25
17. Freedom Planet - Wii U - January 25
18. Earth Defense Force 2: Invaders from Planet Space - Vita - January 25
19. Silent Hill: Homecoming - Xbox 360 - January 26
20. Life is Strange - Playstation 4 - January 28
February (8 Games Beaten)
21. Corpse Party: Book of Shadows - PSP - February 2
22. Megadimension Neptunia VII - Playstation 4 - February 12
23. Dr. Discord's Conquest - NES - February 13
24. Corpse Party: Blood Drive - Vita - February 17
25. If My Heart Had Wings - Steam - February 18
26. Missing: An Interactive Thriller - Steam - February 18
27. Her Story - Steam - February 18
28. Fire Emblem Fates: Birthright - 3DS - February 26
29. Saints Row 2 - Steam - March 1
30. Saturday Morning RPG - Playstation 4 - March 3
31. Fire Emblem Fates: Conquest - 3DS - March 6
32. Donkey Kong Country: Tropical Freeze - Wii U - March 8
33. Pokken Tournament - Wii U - March 20
34. Moe Chronicle - Vita - March 22
35. Tom Clancey's The Division - Playstation 4 - March 23
36. Yoshi's New Island - 3DS - March 28
April (13 Games Beaten)
37. Alien Rage - Steam - April 1
38. Alien Breed: Impact - Steam - April 2
39. Alien Breed 2: Assault - Steam - April 3
40. Alien Breed 3: Descent - Steam - April 3
41. Bravely Second: Ballad of the Three Cavaliers - 3DS - April 6
42. Quantum Break - Xbox One - April 7
43. Sonic Boom: Rise of Lyric - Wii U - April 8
44. Akai Katana - Xbox 360 - April 9
45. Otomedius Excellent - Xbox 360 - April 9
46. Chasing Dead - Wii U - April 10
47. Fire Emblem Fates: Revelation - 3DS - April 14
48. Ratchet and Clank - Playstation 4 - April 20
49. Starfox Zero - Wii U - April 23
50. Aero Fighters 2 - NeoGeo - May 8
51. Bravely Second: End Layer - 3DS - May 11
52. Uncharted: Golden Abyss - Vita - May 15
53. Doom - Playstation 4 - May 20
54. Uncharted 4: A Thief's End - Playstation 4 - May 22
55. Teenage Mutant Ninja Turtles: Mutants in Manhattan - Playstation 4 - May 25
June (13 Games Beaten)
56. MegaTagmension Blanc + Neptune VS Zombies - Vita - June 2
57. Republique - Playstation 4 - June 3
58. Splatterhouse - Playstation 3 - June 4
59. Spec Ops: The Line - Playstation 3 - June 5
60. 1943: Battle of Midway - NES - June 6
61. Mirror's Edge: Catalyst - Playstation 4 - June 12
62. Fire Emblem: Mystery of the Emblem - SNES - June 13
63. Homefront: The Revolution - Playstation 4 - June 15
64. Gone Home - Playstation 4 - June 15
65. Double Dragon Neon - Playstation 3 - June 16
66. Vanquish - Playstation 3 - June 17
67. Epic Dumpster Bear - Wii U - June 20
68. B3: Game Expo for Bees - Wii U - June 21
July (7 Games Beaten)
69. Raiden V - Xbox One - July 16
70. Tokyo Mirage Sessions #FE - Wii U - July 16
71. Shin Megami Tensei: Persona 3 FES - Playstation 2 - July 23
72. Lost Sea - Playstation 4 - July 24
73. Far Cry Primal - Playstation 4 - July 27
74. Black - Playstation 2 - July 28
75. Until Dawn - Playstation 4 - July 31
August (15 Games Beaten)
76. Divine Sealing - Mega Drive - August 1
77. Gal*Gun: Double Peace - Playstation 4 - August 2
78. Valkyria Chronicles II - PSP - August 5
79. Breach and Clear - Vita - August 10
80. Eternal Darkness: Sanity's Requiem - Gamecube - August 12
81. Metal Gear Solid - Playstation - August 15
82. Hello Kitty Kruisers - Wii U - August 16
83. Monster Monpiece - Vita - August 17
84. Army Men: Major Malfunction - Xbox - August 17
85. Layers of Fear - Steam - August 18
86. Kirby: Planet Robobot- 3DS - August 19
87. Disaster: Day of Crisis - Wii - August 20
88. Caladrius Blaze - PlayStation 4 - August 20
89. Söldner-X 2: Final Prototype - Vita - August 22
90. Saints Row IV - PS4 - August 30
September (7 Games Beaten)
91. Hatsune Miku: Project DIVA X - PS4 - September 2
92. Attack on Titan - PS4 - September 3
93. SOMA - Steam - September 5
94. Assault Suit Leynos - PS4 - September 8
95. Attack of the Friday Monsters! - 3DS - September 17
96. The Witcher - GOG.com - September 19
97. GunValkyrie - Xbox - September 21
I'm gonna go ahead and give you the tl;dr version up front because it's a pretty good summary of what I'm about to type in more detail - this game fucking sucks, you'd have a better time enjoying a Chlorox on the rocks.
Now then, time for the actual review. This won't be a long review because I want to hurry up and put this game behind me and repress the memory of ever having played it. GunValkyrie is what happens when you have a great idea and take a giant post-Taco Bell shit all over it. It's a third person shooter that puts a lot of emphasis on agility and aerial maneuvering. You've got a variety of environments and three weapons to switch between, and you get to slaughter gigantic alien bugs. That sounds cool, right? Like strapping a jetpack to Ninja Gaiden and mixing that with Earth Defense Force. The problem is that the missions are the most uninspired things ever, the story is so hollow and boring that I got to the end of the game having no idea what the game I just spent two nights playing was about, and it has LITERALLY the worst controls I've ever experienced.
Let's talk about the graphics. They're okay. They're not bad, given the raw power the Xbox had, they're nothing overly impressive. The audio design is downright lackluster. I don't even remember if there was music or not (and if there is music, that's NOT a good sign), and sound effects get really old really fast given the minimal variety of sounds you'll hear in the game.
The missions give the impression that the developers made the environments, characters, weapons, and plan for the actual gameplay before realizing that they hadn't even considered what you would actually DO in the game aside from "jump around and shoot shit." They're uninspired and shoehorned in with blatant disregard for coherence. They mostly consist of "Kill all of the enemies," "Kill all of Enemy Type A in the time limit," or "Kill all of the enemy spawners in the time limit." Like...why? Are these enemies attacking a frontier colony? Are we trying to acquire biological material to study in an attempt to identify weaknesses? No, we get none of that. "Go here and kill things." I joke about games being "America in space," but Jesus, we at least make up an excuse to go kill shit. The overall plot isn't any better. Something about some magic energy source that gave 22nd Century technology to the late 19th Century. The basically-worshipped-as-a-god scientist who discovered Bullshitium or whatever magic element they use for power disappears and you have to go find him or whatever, but the end of the game left me just as confused and bored as the very beginning. I've seen a more riveting story in the essays my freshmen write.
Now, let's address real crime against humanity - the controls. Jesus Christ, the controls. I though Shaq Fu had bad controls (and it does). I thought N64 and Dreamcast FPS had bad controls (and they do). Those look like flawless masterpieces of design compared to the abomination that is GunValkyrie's control scheme. First off, the cameras are inverted, and there's no option anywhere to change that. They also used the most god awful scheme for the control sticks (in addition to being inverted). The left stick moves your character. That much is pretty standard. The right stick controls your Y axis camera. Again, pretty standard, albeit inverted. Here's where it gets wonky. Your X axist camera is controlled with the left stick. Your right stick's left and right tweaks the aim about two or three pixels on either side, rendering it effectively useless (and making aiming almost impossible). Aiming is taken care of by a pseudo-useful auto aim system. If you're in range (which is only about half of your gun's actual effective range), it will lock onto the enemy most centered in your screen. And then it will immediately change targets if either of you move more than a centimeter. There's no way to actually LOCK on to a target, and it's next to impossible to follow a target because trying to turn your camera left or right stops you dead in your tracks and moves sluggish as all hell to boot. The other obnoxious thing about the controls is that it expects you to be PERFECT with your jetpack controls because that shit burns fuel faster than a damn M1A2 Abrams (with its two gallons per mile).
Finally, there's the learning curve. It's not there. There's no curve. It's a straight damn vertical line. The tutorial covers less than modern teenagers' outfits, and they expect you to be a damn master by the second or third level. Get to the end of a 20 or 30 minute level and make one carless move and die against a boss? Hope you're ready to do the whole damn thing over again. Again, the controls are to blame for that gripe; I wouldn't mind having to start a level over after dying if the controls weren't insane, the jetpack a gas whore, and a quarter of the levels filled with some horribly corrosive acid.
This game hurt my feelings merely by existing. The only reason I didn't give up halfway through and play something that doesn't suck is because Exhuminator sent me the game for free in exchange for my review on it, so I wanted to power through it for him. THIS IS ALL FOR YOU, BUDDY. A word to the wise, though - if anyone ever says "Hey, I'll give you a copy of GunValkyrie for free if you play it and review it," say no. That price is way too steep. X_x
by MrPopo Wed Sep 21, 2016 7:20 pm
Hey now, N64 FPS's weren't bad once you switched to a C-buttons for movement, stick for aiming system. You've got Z under your finger for shooting and R under the other finger for whatever the most common non-shooting action is.
by Exhuminator Wed Sep 21, 2016 9:44 pm
I am impressed with your tenacity. Only sheer stubbornness sees a man through that game.
ElkinFencer10 wrote: this game fucking sucks
it has LITERALLY the worst controls I've ever experienced
That price is way too steep
Accept P.N.03 as my apology.


Teresa Cribelli. Industrial Forests and Mechanical Marvels Modernization in Nineteenth-Century Brazil. Cambridge: Cambridge University Press, 2016. 254 pp. $99.99 (cloth), ISBN 978-1-107-10056-5.
The beginning of Brazilian development has long been a story of mimesis, British influence, French inspiration, or emulation of the spectacular growth exhibited by the United States through the 1800s. Teresa Cribelli's Industrial Forests and Mechanical Marvels: Modernization in Nineteenth-Century Brazil offers a rich counter to histories that take the Brazilian Empire as a derivative case. The book stands against several commonplace assumptions in the field: that modernizing ideas in Brazil were late to come; were of external, notably British, provenance; and remained uncomfortably "out of place" amid the trappings of a slave society. Cribelli uncovers vibrant discussions on agricultural improvement and selective mechanical innovation that put Brazilians on a par with, rather than in the rearguard of, similar debates in other societies. Focusing on "perspectives on modernization" (p. 7), this book sheds light on technological change as much as on the social frictions it elicited. By examining cultural and economic debates, it demonstrates that, far from copying foreign models, Brazilians carefully weighed and adapted available options in the context of an emergent economic nationalism.
In the main, Cribelli scours the apedidos or paid letters section of the Jornal do Commercio, Brazil's top newspaper in the nineteenth century. As the platform that sustained robust opinion wars among stakeholders in different initiatives, this largely anonymous correspondence proves to be an excellent way of surveying the pros and cons of modernizing projects. To complement this documentary base, Cribelli summons images from national and world fairs' catalogs and cartoons from illustrated weeklies as well as articles from O Auxiliador da Indústria Nacional (the journal of imperial Brazil's top improvement society, the Sociedade Auxiliadora da Indústria Nacional), select material from the Agriculture Ministry, provincial presidents' annual reports to local legislatures, and an intriguing though too briefly discussed record of all applications for agricultural patents in Brazil from 1850 to 1889. Even though the book focuses on ideas and debates, the narrative periodically returns to the trajectories of Frederico Burlamaque and André Rebouças, two modernizers who make the argument come alive and who will no doubt spark readers' curiosity.
The book is divided into six chapters. After an introductory chapter providing historical background, the second chapter explores the lexicon of Brazilian "modernization." Rather than waste time discussing "modernization" itself, Cribelli devotes attention to "industry" and aperfeiçoar, two keywords that according to her capture the peculiar nature of Brazilian innovation. In Brazil, "industry" shed its eighteenth-century French connotations linking it to the skill and craft necessary for manufacturing but it also stayed clear of signifying factory-style economic production as it did in Britain. In practice, Cribelli suggests, "industry" referred to the "savoir-faire" necessary for Brazilian agriculture and was used to speak about a medley of economic sectors including commerce, transport, and even botany (pp. 47-48, 51). Cribelli shows that, as the closest equivalent of "improvement" in other societies, aperfeiçoar (literally, to perfect) in turn became the bedrock of Brazil's conservative modernization. In their dual search for technological advancement and the preservation of social order, the businessmen, landholders, and engineers of this deeply hierarchical slave society were convinced of the need to "perfect, not radically transform, their society" (p. 36).
The remaining chapters of the book are devoted to particular debates that confirm the centrality of aperfeiçoar as a philosophical beacon of the Brazilian Empire's development. As a clear sign that overall consensus on the gradual or partial nature of change did not imply agreement on the means such change should take, Cribelli surveys Brazilians' inventive prowess as national exhibits and international fairs showcased Brazilian forest products with ostensible agro-industrial potential. In addition to searching for alternative sources of paper, fuel, and construction materials, as part of a burgeoning dream of Brazilian self-reliance reformers also hammered out ways to improve the production of agricultural goods. In the "calculated revolution" they envisioned (p. 120), such archaic practices as slash-and-burn would give way to more efficient techniques involving mechanical plows. But, as Cribelli's analysis of the debates on these new technologies suggests, this was easier said than done. Cribelli shows that even roads and railroads were subject to contention as their advocates clashed over which should take precedence. This particular debate illustrates one of the book's signature achievements: by aggregating debates it makes it clear that, rather than pose obstacles, public discussions generated a sort of synergy. In this case, for instance, it took less than a decade for both roads and rails to materialize and even complement one another. A belief in macadamized paths as a better alternative to trains led to the construction, from 1854 to 1861, of the União e Indústria Road linking Minas Gerais to Petrópolis, where products and travelers alike could then take the Pedro II railway to Rio de Janeiro.
In one of the most interesting parts near the end of the book, Cribelli examines how technological and economic innovation upended many of Rio de Janeiro's hierarchies. New urban trolleys called into question gender, class, and racial norms by bringing together people who had theretofore led spatially separated lives, by defining classist codes of public conduct and by displacing the traditional wagons of the capital's busy but narrow streets. Cribelli shows that there were also institutions associated with these changes that proved to have a profound if only gradual impact on Brazil's economic growth. Private establishments, for example, began to take in poor and orphaned children as apprentices especially after the 1871 Free Womb Law (or Law of Free Birth) as a way to promote a transition to free wage labor. Factory schools, railroad workshops, and other institutions served as training grounds for a new generation of skilled workers and native-born engineers. This rise of a Brazilian-trained cadre of engineers and factory hands reinforces the book's overall understanding of the polemics of modernization through "an explicitly Brazilian perspective ... rather than through the lens of foreign influence" (p. 7).
There is, however, one minor qualm with Cribelli's emphasis on Brazil's particular brand of development. By focusing on Brazilians as the lead drivers of a homegrown modernization, the book misses an opportunity to consider how foreigners decisively partook in and co-produced the Brazilian Empire's fledgling economic nationalism. In effect, resident foreigners in Brazil often went native and became important stakeholders in the debates at the center of this study as well as in those on immigration and inland steam navigation. They married well into Brazilian society and were active members in the Sociedade Auxiliadora while overseas correspondents contributed to its journal with relative frequency. In addition to their membership in foreign associations, lettered elites in Brazil benefited from the connections between Brazilian cultural establishments and their pen pals abroad—not to mention that two of the top booksellers at the Court were German and French. The international composition of these business, scientific, and friendship networks call into question the more discreet Linnean-inspired intellectual genealogy that Cribelli identifies as an origin point for an economic-nationalist search for new Brazilian products and for greater self-sufficiency. With this in mind, perhaps it would be more fruitful to conceive the strivings of Brazilian modernization neither as efforts to imitate foreign models nor as the life-spring of native-born inventions but as the product of Brazil's emplotment in and interaction with the world.
Beyond offering any tangential criticism of an ostensibly Brazilian perspective, I find that Cribelli succeeds in illustrating how Brazilian society was abuzz with polemics and plans related to improvement. The book deserves merit for assembling an otherwise disperse catalog of proposals and for staking out a position against normative approaches in its conviction that "Brazil's failures at diversifying agricultural production can tell us as much as its successes" (p. 33). Industrial Forests and Mechanical Marvels offers a salutary counterweight to views of Brazil as an underdeveloped, dependent, or strictly seigneurial polity. Incidentally, this study serves as a timely reminder of an intellectually and culturally robust past vis à vis the recent downturns that have dampened the image of Brazil as a burgeoning economic powerhouse in the region and on the global stage. In closing, the book presents a roadmap for future research that will be of special use to graduate students initiating work on Brazilian history. More importantly, this work is a welcome addition to courses on Brazil in the United States, where students may now be introduced to the Brazilian Empire not as a backward slave society but as a hotbed of technological ingenuity.
Citation: José Juan Pérez Meléndez. Review of Cribelli, Teresa, Industrial Forests and Mechanical Marvels Modernization in Nineteenth-Century Brazil. H-LatAm, H-Net Reviews. February, 2017.