text:
Page 50 of 468 < Prev 1 ← 48 49 50 51 52 → 468 Next >
Dek Rollins said:
Since this stuff appears to be real now, that image of Sonic which was pointed out to be fan made in the archived thread interests me. Perhaps Sonic Team was actually considering making a fur-textured Sonic model at the time. If that's the case, I honestly hope that's what happens by the time Frontiers comes out. I seriously doubt it will though, since high quality CG animations have already been shown to the public using the exact same model style we've seen for over a decade. I'm a bit tired of Sonic looking like an eel, besides my general problems with the modern model.
It's more likely that the person putting together the survey just picked that art because they thought it looked good.
qwertysonic
creating the biggest sonic collection
This combined with the leaks basically confirms that sega has been seriously thinking about an online sonic game.
Now the question is... has the online play been scrapped, are they saving the concept for a future game, or is frontier's (potential) multiplayer unrelated to the "battle royale" genre. I don't wanna jump the gun but I think it's very possible that online play and other playable characters may be considered for DLC.
Calling it now. Chao Garden MMO/100 person person chao karate battle royale
Departing from the current discussion I know, but I really hope SEGA doesn't make the Switch version a cloud-only game. I think a lot of people would see the cloud-only tag, think "Really? Sonic can't run on Switch?", and balk at the purchase; the brand doesn't have the luxury to appear even a little unoptimized.
The most grateful Sonic fan of all time this week Member
Sega of Darkest Peru
Artwork and classes
Wow, this has to be the earliest leak of Frontiers so far, isn't it? I imagine this flew under the radar for so long since it didn't have the "Rangers" working title like the playtester leaks did; but given that this also talks about having an open world design, I'm surprised this didn't pick up traction like the other leaks did when Frontiers was first revealed.
The fact that the game was mentioned to be in development for Switch this early (to the point the surveyee floated the possibility of it being a Switch exclusive) also intrigues me. Wonder if this means it is indeed the lead development platform after all. Though given the level of fidelity of the graphics shown in the trailer, I have my doubts.
Oh, and the fact that this turned out to be legit despite the use of fanart (leading to that one reply calling the whole thing off as BS) is plain hysterical.
And yay, Mario Odyssey 2!
Rhythm Raccoon
A universe where Dust Hill is the desert zone
Classic Sonic is mentioned in that leak :/
Not sure how I feel about that.
jubbalub
Sonic Mania fanboy Member
Sonic Mania: The Misfits Pack, The Binding of Isaac: Deliverance
Rhythm Raccoon said:
It's only mentioned in a separate game proposal featuring online multiplayer. Not the one that lines up with Frontiers.
Informative x 5
UpCDownCLeftCRightC
qwertysonic said:
Lol don't act like you wouldn't play the shit out of that. I'm not even into Chao like that and I would.
The Joebro64
SAY HELLO TO MY CHOCOLATE BLEND Member
Chao are overrated and don't need to come back *drops mic*
Anyway, that 2019 leak. Very interesting. Gives us a good idea of what to expect from the game - four islands to explore, combat system with skill tree, and big bosses. Combine that with the Unleashed/Generations-style cyberspace levels mentioned in various leaks and we could have a pretty dang cool game on our hands. I'm looking forward to seeing more.
Well this was unexpected. It literally namedrops "Starfall Islands", that is almost impossible to guess. This is a very interesting development.
Now I have even more reason to be optimistic lol
If the game does end up having online, I honestly do hope it's something more akin to the Chao ideas mentioned further up the thread rather than anything that uses the core gameplay of the open world. Breath of the Wild is a superb single player game and if Frontiers is Sonic's answer to that, I don't want to see marred by shoehorning in an online mode, unless it's akin to Mario Odyssey's Koopa Freerunning races where you're competing for a specific goal point. A battle royale Sonic in this format just doesn't sound appealing to me.
ChaddyFantome
I'm more interested in the idea of playing as characters other than Sonic. Ill be honest in saying I'm not particularly buzzed my the idea of "open world Sonic Game" the way other people are, but the idea of playing through those environments with other characters does sound appealing, especially since, quite frankly, characters like Knuckles, Tails and even Amy have move sets that I feel lend themselves better to that kind of thing. Especially Knuckles.
The Joebro64 said:
Eh, I kiiiinda agree? I actually sunk my fair share of hours into it back in the day, and I greatly respect it's contribution to the game sit was featured in and what it can bring to a new game, but I feel a lot of its appeal would be lost on me now. I just don't have the patience for that kind of thing in this day and age. It would take an amazing main game and tons of additions to a chao garden to really get me interested in it again. Its the kind of thing I feel is really only truly working on all cylinders when you are a kid playing it over the course of a long period of time.
raphael_fc
Overthinking Sonic timelines. Member
I bet it will be only Sonic playable.
Well there is a chance for DLC, they did that for Shadow in Forces.
Linkabel
I really hope they don't go with the online multiplayer route
I can't really speak for what Sonic Team was thinking at the beginning of the game's conception, but usually people that put those surveys/focus groups together just go on Google images and just get whatever they need from there.
Someone probably told the person that this was Sonic in a realistic setting and get an image for that, searched Google for "realistic Sonic the hedgehog" and just liked that one enough.
So I rewatched the english trailer and honestly... that voice kinda sounds like Colleen O'Shaughnessy's Tails. Anyone else hear this or am I crazy? Maybe Tails and Amy are both trapped in cyberspace and for some reason Sega of America had Tails speak instead of Amy. Or I'm wrong and it's Amy's new voice actress or a new character.
I just heard a distorted Cindy personally.
Yeah, I assumed it was Tails in another dimension. The distortion to their voice because they are not physically in the world with him for whatever reason as it coincided with the pink dimension shifting effect Sonic boosts into.
But then I never had read the leaks about a ghost girl. So maybe prior knowledge plays into interpretation of the trailer.
Definitely, 100% does not sound anything like Tails. I really don't know hour people are hearing that. It sounds feminine and not unlike Cindy Robinson's Amy, but Robinson announced that she was leaving the role back when Smith announced that he was leaving the role of Sonic. She could be back or it could be be a new actress. Either way, it sounds like Amy and the Xbox trailer says that it's Amy.
Blue Blood said:
I don't know how people hear Amy. The voice sounds much deeper than feminine.
but… hearing can be a funny human thing... so I 100% won't judge what others are hearing.
Dec 12, 2021 #1000
Brightened Eyes Member
I just don't know why it would be Amy. Why is Sonic hearing a distorted Amy voice when he's being chased by a dangerous enemy? If its true it raises a lot of questions, especially considering how irrelevant she's been in recent games.
That's why I think it's the ghost girl or some other new character. That the trailer has a reference to her means she must be a significant character in the game.


text:
Gurjit Degun
Sky launches mobile network
Sky has entered the mobile phone market by launching a network which it says is "entirely different" in the UK.
Sky Mobile will allow users to keep unused data for up to three years and use it whenever they choose to. Other "flexible" options include giving people the option to change their phone plan every month.
Customers signed up to the broadcaster's TV service will receive free UK calls and texts, and "sync with their Sky+ box".
However, customers will need to sign up to a 12-month contract. The monthly price of the contracts will begin at £10.
Stephen van Rooyen, UK and Ireland chief executive at Sky, said: "We felt it was time to shake up the mobile market and give customers a completely new way to manage their mobile plan - something no one else is offering.
"We've designed it based on what people told us they want – it's easy, flexible and transparent and it puts the customer in control. With £2 billion being wasted each year on unused data in the UK, Sky Mobile customers will only pay for what they use.
"Plus we're giving Sky TV customers a fantastic offer which will allow them to get even more value from their subscriptions. It's time for people to have a smart new way to manage their mobile contract."
Media Mobile media Sky
Sky revenues boom but rising Premier League costs take toll on profits
Sky ad revenue rises 2.7%
The sky is brands' only limit
Sky ad revenue up 7%
Watch: Sky increases investment in digital
UKTV overtakes Channel 5 and Sky
James Murdoch returns as chairman of Sky
Sky in talks with creative networks
Jeremy Tester to leave Sky Media

redpajama_set_name: RedPajamaCommonCrawl


text:
Los términos aditivo, aditiva y aditivos pueden referirse, en esta enciclopedia:

 a un aditivo alimentario, sustancia sin valor nutritivo que facilita la conservación del alimento;
 a los aditivos para hormigón, agregados que modifican las características del hormigón;
 a los aditivos, agregados que mejoran las características del combustible;
 a los aditivos para plástico;
 a la síntesis aditiva de color, proceso de mezcla de colores mediante fuentes de iluminación;
 a los aditivos químicos, elementos químicos que modifican características de metales y los plásticos.

Enlaces externos

redpajama_set_name: RedPajamaWikipedia


text:
Q&A: Light legend LeRoy Bennett of Seven Design Works
With Nine Inch Nails' spellbinding Tension tour as just one of his many projects, Leroy Bennett applies an appreciation for storytelling to his dynamic stage design.
Saving the best for last, we've chosen our 51 favorite albums of 2013, pulled from the acclaimed and the unsung — some of the best as well as most boundary-pushing releases from rock and beyond.
Best Albums: NIN, Chelsea Wolfe, Gorguts, Neko Case, Volcano Choir, MLIW, King Khan
Nine Inch Nails: Hesitation Marks
Chelsea Wolfe: Pain Is Beauty
Gorguts: Colored Sands
Neko Case: The Worse Things Get, the Harder I Fight; the Harder I Fight, the More I Love You
Volcano Choir: Repave
Modern Life Is War: Fever Hunting
King Khan & The Shrines: Idle No More
Must-see sets at Lollapalooza 2013
Need to plan your itinerary for three days of tunes at Chicago's Grant Park? We've done it for you, and Friday's alignment is near perfect – complete with a dinner break. Also, graciously, we've directed you away from the glow-stick-raving teenagers.
Watch David Lynch's new NIN video (epileptics, be warned)
Though it's not an Earth-shattering collaboration, David Lynch's new Nine Inch Nails video is very…well, Lynchian…with high-contrast stills, flashing red squares, and frenetic, blurred-vision closeups of Trent Reznor's beloved face.
Horror and metal icons collide in The Profane Exhibit film anthology
Phil Anselmo's Housecore Horror Film Festival has grabbed itself a US premiere to kill (and die) for with The Profane Exhbit.
Radiohead, Nine Inch Nails express regret at rise of "pay what you want" model
The "pay what you want" distribution model hasn't panned out like many had hoped, and early adopters such as Radiohead and Nine Inch Nails are changing their tune.
Nine Inch Nails returns to stage with new lineup in 2013
How to Destroy Angels' video for "How Long?" is equal parts The Road and Lord of the Flies
How to Destroy Angels: Welcome Oblivion (Columbia, 3/5/13)
Post-industrial collective How to Destroy Angels has put out two EPs of haunting, glitchy pop, made our 2012 end-of-year lists, and generally proved that despite the hiatus of Nine Inch Nails, Trent Reznor remains a creative force.
In March of this year, we'll finally get a proper full-length from the band, which also includes Atticus Ross, Mariqueen Maandig, and Rob Sheridan.
Studio Visit: Death By Audio with A Place to Bury Strangers
A Place to Bury Strangers: Worship (Dead Oceans, 6/26/12)
A Place to Bury Strangers: "You are the One"
All Oliver Ackermann ever wanted was to make music. The Virginia-born, RISD-educated, Brooklyn-based guitarist has spent the past 35 years forcing his way toward that goal. The result: Death by Audio, the Williamsburg recording space / venue / effects-pedal company that houses the songwriter and assorted friends as well as his noise-rock band, A Place to Bury Strangers.
Nine Inch Nails' Pretty Hate Machine gets 8-bit treatment


The Jack & Indian map was created and is owned by Forest Runs, who have generously allowed us to use it for our event.
From I-90 take exit 85 in Cle Elum.
Go north across the freeway and head east on highway 970.
At junction with Highway 10, keep left and continue on 970 to Teanaway Road.
Turn left onto Teanaway Road.
Continue straight on N. Fork Teanaway Road to 29 Pines Campground.


I wanted to dig a little deeper for today's blog post and take a look at absorption rates in various condos. Looking at Festival Tower got me thinking about this subject. Festival Tower has a plethora of units available for sale, but hardly anything is actually selling. The building is stunning. The amenities are amazing, and the film festival that just finished put this tower in the international spotlight for a full 2 weeks. The building has been fully registered and finished for a few months now. I am at a loss as to why units are not moving here. There was so much hype about this building for the last 5 years, and now that it is finally finished, no one is buying?
Only 3 units have sold in the last 60 days at Festival Tower, and there are currently 42 units available for sale. At this rate, it would take 28 months to sell all available units! Similar story at The Ritz Carlton, where only 2 units have sold in the last 60 days and there are 30 units on the market (actually more since the developer has a few unsold that are not on MLS).
Compare this to a building like Parade in Cityplace, a known area for heavily investor-owned buildings. While there are a lot of units on the market in the building (36 currently), they are moving fast (18 sold in last 60 days)!
Obviously price point has a lot to do with this. There are far more buyers looking for condos in the $300K range than the $800K range. However, I am really starting to rethink the high-end of the market and wondering if there really is a market in this town for condos in the $800 per square foot and above price point.
You could possibly point to a building like Crystal Blu where the absorption rate is quite good and say there is a market but only in one area: Yorkville. One theory I have is people with money to burn on a condo will live in Yorkville, but anywhere else it's not worth the premium to get a high-end unit.
The point of this blog post is really not to say I have an answer to this question about where are all the high-end buyers, but rather I would like to start a conversation with my readers and clients on the matter. So let me know your thoughts. Contact me or leave a comment.


text:
Nubian Heritage, Lotion, Raw Shea Butter, 8 fl oz (238 ml) (Discontinued Item)
By Nubian Heritage
Product Code: NBH-13032
With Soy Milk, Vitamin E, Frankincense & Myrrh
Healing, Hydrating & Protecting
Skin Type: Sensitive to Normal Skin
A non-greasy and fast-absorbing lotion rich in unrefined African Shea Butter, clinically proven to retain moisture and improve skin elasticity.
Humble Beginnings: Nubian Heritage is the brainchild of two New York street vendors. In 1992, fresh out of college and without jobs, Rich and Nyema embarked on a mission to produce luxurious natural products from traditional African recipes with organic and fair trade ingredients. Today Nubian Heritage offers hundreds of culturally authentic natural products inspired by global ancient healing philosophies. Although Nubian Heritage products are no longer made in bath tubs, little else has changed; the company still makes its products itself, still uses fair trade and organic ingredients and still invests in community commerce.
Heritage: Historical references to Shea Butter, a staple of African pharmacology, dates back to the reported Shea Butter caravans of Cleopatra's Egypt. Frankincense, known for its toning and anti-aging properties, also has aroma therapeutic benefits promoting mental strength, clarity and balance. Myrrh can be dated back to an Ebers papyrus (circa 1580 BC) recipe for a facial mask.
Use: Daily use will result in firmer, healthier skin.
Raw butyrospermum parkii (shea butter)*, deionized water, stearyl alcohol (palm kernel), vegetable emulsifying wax, ricinus communis (castor) seed oil, mangifera indica (mango) seed butter*, theobroma cacao (cocoa) seed butter*, vegetable glycerin, jojoba oil*, essential oil blend, soy milk, tocopherol (vitamin E), extracts of frankincense and myrrh, allantoin (comfrey root extract), lonicera caprifolium (honeysuckle) flower (and) lonicera japonica (japanese honeysuckle) flower extract
*Certified Organic Ingredient
Natural ingredients may vary in color and consistency. If irritation occurs, discontinue use.


text:
// Copyright 2020 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

package org.chromium.components.browser_ui.media;

import android.app.PendingIntent;
import android.app.Service;
import android.content.Context;
import android.content.Intent;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.media.AudioManager;
import android.os.Build;
import android.os.Handler;
import android.support.v4.media.MediaMetadataCompat;
import android.support.v4.media.session.MediaSessionCompat;
import android.support.v4.media.session.PlaybackStateCompat;
import android.text.TextUtils;
import android.util.SparseArray;

import androidx.annotation.NonNull;
import androidx.annotation.VisibleForTesting;
import androidx.core.app.NotificationCompat;
import androidx.core.app.NotificationManagerCompat;

import org.chromium.base.CollectionUtil;
import org.chromium.base.ContextUtils;
import org.chromium.base.IntentUtils;
import org.chromium.base.Log;
import org.chromium.components.browser_ui.notifications.ForegroundServiceUtils;
import org.chromium.components.browser_ui.notifications.NotificationManagerProxy;
import org.chromium.components.browser_ui.notifications.NotificationManagerProxyImpl;
import org.chromium.components.browser_ui.notifications.NotificationWrapper;
import org.chromium.components.browser_ui.notifications.NotificationWrapperBuilder;
import org.chromium.components.browser_ui.notifications.PendingIntentProvider;
import org.chromium.media_session.mojom.MediaSessionAction;
import org.chromium.services.media_session.MediaMetadata;

import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Set;

/**
 * A class that manages the notification, foreground service, and {@link MediaSessionCompat} for a
 * specific type of media.
 */
public class MediaNotificationController {
    private static final String TAG = "MediaNotification";

    // The maximum number of actions in CompactView media notification.
    private static final int COMPACT_VIEW_ACTIONS_COUNT = 3;

    // The maximum number of actions in BigView media notification.
    private static final int BIG_VIEW_ACTIONS_COUNT = 5;

    public static final String ACTION_PLAY = "org.chromium.components.browser_ui.media.ACTION_PLAY";
    public static final String ACTION_PAUSE =
            "org.chromium.components.browser_ui.media.ACTION_PAUSE";
    public static final String ACTION_STOP = "org.chromium.components.browser_ui.media.ACTION_STOP";
    public static final String ACTION_SWIPE =
            "org.chromium.components.browser_ui.media.ACTION_SWIPE";
    public static final String ACTION_CANCEL =
            "org.chromium.components.browser_ui.media.ACTION_CANCEL";
    public static final String ACTION_PREVIOUS_TRACK =
            "org.chromium.components.browser_ui.media.ACTION_PREVIOUS_TRACK";
    public static final String ACTION_NEXT_TRACK =
            "org.chromium.components.browser_ui.media.ACTION_NEXT_TRACK";
    public static final String ACTION_SEEK_FORWARD =
            "org.chromium.components.browser_ui.media.ACTION_SEEK_FORWARD";
    public static final String ACTION_SEEK_BACKWARD =
            "MediaNotificationmanager.ListenerService.SEEK_BACKWARD";

    // TODO(xingliu): These must match NotificationUmaTracker's action id. Remove these when
    // notification code is modularized.
    public static final int MEDIA_ACTION_PLAY = 17;
    public static final int MEDIA_ACTION_PAUSE = 18;
    public static final int MEDIA_ACTION_STOP = 19;
    public static final int MEDIA_ACTION_PREVIOUS_TRACK = 20;
    public static final int MEDIA_ACTION_NEXT_TRACK = 21;
    public static final int MEDIA_ACTION_SEEK_FORWARD = 22;
    public static final int MEDIA_ACTION_SEEK_BACKWARD = 23;

    // Overrides N detection. The production code will use |null|, which uses the Android version
    // code. Otherwise, |isRunningAtLeastN()| will return whatever value is set.
    @VisibleForTesting
    public static Boolean sOverrideIsRunningNForTesting;

    // ListenerService running for the notification. Only non-null when showing.
    @VisibleForTesting
    public Service mService;

    @VisibleForTesting
    public Delegate mDelegate;

    private SparseArray<MediaButtonInfo> mActionToButtonInfo;

    @VisibleForTesting
    public NotificationWrapperBuilder mNotificationBuilder;

    @VisibleForTesting
    public Bitmap mDefaultNotificationLargeIcon;

    // |mMediaNotificationInfo| should be not null if and only if the notification is showing.
    @VisibleForTesting
    public MediaNotificationInfo mMediaNotificationInfo;

    @VisibleForTesting
    public MediaSessionCompat mMediaSession;

    @VisibleForTesting
    public Throttler mThrottler;

    @VisibleForTesting
    public static class Throttler {
        @VisibleForTesting
        public static final int THROTTLE_MILLIS = 500;

        @VisibleForTesting
        public MediaNotificationController mController;

        private final Handler mHandler;

        @VisibleForTesting
        public Throttler(@NonNull MediaNotificationController manager) {
            mController = manager;
            mHandler = new Handler();
        }

        // When |mTask| is non-null, it will always be queued in mHandler. When |mTask| is non-null,
        // all notification updates will be throttled and their info will be stored as
        // mLastPendingInfo. When |mTask| fires, it will call {@link showNotification()} with
        // the latest queued notification info.
        @VisibleForTesting
        public Runnable mTask;

        // The last pending info. If non-null, it will be the latest notification info.
        // Otherwise, the latest notification info will be |mController.mMediaNotificationInfo|.
        @VisibleForTesting
        public MediaNotificationInfo mLastPendingInfo;

        /**
         * Queue |mediaNotificationInfo| for update. In unthrottled state (i.e. |mTask| != null),
         * the notification will be updated immediately and enter the throttled state. In
         * unthrottled state, the method will only update the pending notification info, which will
         * be used for updating the notification when |mTask| is fired.
         *
         * @param mediaNotificationInfo The notification info to be queued.
         */
        public void queueNotification(MediaNotificationInfo mediaNotificationInfo) {
            assert mediaNotificationInfo != null;

            MediaNotificationInfo latestMediaNotificationInfo = mLastPendingInfo != null
                    ? mLastPendingInfo
                    : mController.mMediaNotificationInfo;

            if (shouldIgnoreMediaNotificationInfo(
                        latestMediaNotificationInfo, mediaNotificationInfo)) {
                return;
            }

            if (mTask == null) {
                showNotificationImmediately(mediaNotificationInfo);
            } else {
                mLastPendingInfo = mediaNotificationInfo;
            }
        }

        /**
         * Clears the pending notification and enter unthrottled state.
         */
        public void clearPendingNotifications() {
            mHandler.removeCallbacks(mTask);
            mLastPendingInfo = null;
            mTask = null;
        }

        @VisibleForTesting
        public void showNotificationImmediately(MediaNotificationInfo mediaNotificationInfo) {
            // If no notification hasn't been updated in the last THROTTLE_MILLIS, update
            // immediately and queue a task for blocking further updates.
            mController.showNotification(mediaNotificationInfo);
            mTask = new Runnable() {
                @Override
                public void run() {
                    if (mLastPendingInfo != null) {
                        // If any notification info is pended during the throttling time window,
                        // update the notification.
                        showNotificationImmediately(mLastPendingInfo);
                        mLastPendingInfo = null;
                    } else {
                        // Otherwise, clear the task so further update is unthrottled.
                        mTask = null;
                    }
                }
            };
            if (!mHandler.postDelayed(mTask, THROTTLE_MILLIS)) {
                Log.w(TAG, "Failed to post the throttler task.");
                mTask = null;
            }
        }
    }

    private final MediaSessionCompat
            .Callback mMediaSessionCallback = new MediaSessionCompat.Callback() {
        @Override
        public void onPlay() {
            MediaNotificationController.this.onPlay(
                    MediaNotificationListener.ACTION_SOURCE_MEDIA_SESSION);
        }

        @Override
        public void onPause() {
            MediaNotificationController.this.onPause(
                    MediaNotificationListener.ACTION_SOURCE_MEDIA_SESSION);
        }

        @Override
        public void onSkipToPrevious() {
            MediaNotificationController.this.onMediaSessionAction(
                    MediaSessionAction.PREVIOUS_TRACK);
        }

        @Override
        public void onSkipToNext() {
            MediaNotificationController.this.onMediaSessionAction(MediaSessionAction.NEXT_TRACK);
        }

        @Override
        public void onFastForward() {
            MediaNotificationController.this.onMediaSessionAction(MediaSessionAction.SEEK_FORWARD);
        }

        @Override
        public void onRewind() {
            MediaNotificationController.this.onMediaSessionAction(MediaSessionAction.SEEK_BACKWARD);
        }

        @Override
        public void onSeekTo(long pos) {
            MediaNotificationController.this.onMediaSessionSeekTo(pos);
        }
    };

    /**
     * Finishes starting the service on O+.
     *
     * If startForegroundService() was called, the app MUST call startForeground on the created
     * service no matter what or it will crash.
     *
     * @param service the {@link Service} on which {@link Context#startForegroundService()} has been
     *         called.
     * @param notification a minimal version of the notification associated with the service.
     * @return true if {@link Service#startForeground()} was called.
     */
    public static boolean finishStartingForegroundServiceOnO(
            Service service, NotificationWrapper notification) {
        if (Build.VERSION.SDK_INT < Build.VERSION_CODES.O) return false;
        ForegroundServiceUtils.getInstance().startForeground(service, notification.getMetadata().id,
                notification.getNotification(), 0 /* foregroundServiceType */);
        return true;
    }

    private PendingIntentProvider createPendingIntent(String action) {
        Intent intent = mDelegate.createServiceIntent().setAction(action);
        return PendingIntentProvider.getService(getContext(), 0, intent,
                PendingIntent.FLAG_CANCEL_CURRENT
                        | IntentUtils.getPendingIntentMutabilityFlag(false));
    }

    private static boolean isRunningAtLeastN() {
        return (sOverrideIsRunningNForTesting != null)
                ? sOverrideIsRunningNForTesting
                : Build.VERSION.SDK_INT >= Build.VERSION_CODES.N;
    }

    /**
     * The class containing all the information for adding a button in the notification for an
     * action.
     */
    private static final class MediaButtonInfo {
        /** The resource ID of this media button icon. */
        public int iconResId;

        /** The resource ID of this media button description. */
        public int descriptionResId;

        /** The intent string to be fired when this media button is clicked. */
        public String intentString;

        /** The ID to identify the notification button. */
        public int buttonId;

        public MediaButtonInfo(
                int buttonResId, int descriptionResId, String intentString, int buttonId) {
            this.iconResId = buttonResId;
            this.descriptionResId = descriptionResId;
            this.intentString = intentString;
            this.buttonId = buttonId;
        }
    }

    /** An interface for separating embedder-specific logic. */
    public interface Delegate {
        /** Returns an intent that will start a Service which listens to notification actions. */
        Intent createServiceIntent();

        /** Returns the name of the embedding app. */
        String getAppName();

        /** Returns the notification group name used to prevent automatic grouping. */
        String getNotificationGroupName();

        /** Returns a builder suitable as a starting point for creating the notification. */
        NotificationWrapperBuilder createNotificationWrapperBuilder();

        /** Called when the Android MediaSession has been updated. */
        void onMediaSessionUpdated(MediaSessionCompat session);

        /** Called when a notification has been shown and should be logged in UMA. */
        void logNotificationShown(NotificationWrapper notification);
    }

    public MediaNotificationController(Delegate delegate) {
        mDelegate = delegate;

        mActionToButtonInfo = new SparseArray<>();

        mActionToButtonInfo.put(MediaSessionAction.PLAY,
                new MediaButtonInfo(R.drawable.ic_play_arrow_white_36dp,
                        R.string.accessibility_play, ACTION_PLAY, MEDIA_ACTION_PLAY));
        mActionToButtonInfo.put(MediaSessionAction.PAUSE,
                new MediaButtonInfo(R.drawable.ic_pause_white_36dp, R.string.accessibility_pause,
                        ACTION_PAUSE, MEDIA_ACTION_PAUSE));
        mActionToButtonInfo.put(MediaSessionAction.STOP,
                new MediaButtonInfo(R.drawable.ic_stop_white_36dp, R.string.accessibility_stop,
                        ACTION_STOP, MEDIA_ACTION_STOP));
        mActionToButtonInfo.put(MediaSessionAction.PREVIOUS_TRACK,
                new MediaButtonInfo(R.drawable.ic_skip_previous_white_36dp,
                        R.string.accessibility_previous_track, ACTION_PREVIOUS_TRACK,
                        MEDIA_ACTION_PREVIOUS_TRACK));
        mActionToButtonInfo.put(MediaSessionAction.NEXT_TRACK,
                new MediaButtonInfo(R.drawable.ic_skip_next_white_36dp,
                        R.string.accessibility_next_track, ACTION_NEXT_TRACK,
                        MEDIA_ACTION_NEXT_TRACK));
        mActionToButtonInfo.put(MediaSessionAction.SEEK_FORWARD,
                new MediaButtonInfo(R.drawable.ic_fast_forward_white_36dp,
                        R.string.accessibility_seek_forward, ACTION_SEEK_FORWARD,
                        MEDIA_ACTION_SEEK_FORWARD));
        mActionToButtonInfo.put(MediaSessionAction.SEEK_BACKWARD,
                new MediaButtonInfo(R.drawable.ic_fast_rewind_white_36dp,
                        R.string.accessibility_seek_backward, ACTION_SEEK_BACKWARD,
                        MEDIA_ACTION_SEEK_BACKWARD));

        mThrottler = new Throttler(this);
    }

    /**
     * Registers the started {@link Service} with the manager and creates the notification.
     *
     * @param service the service that was started
     */
    public void onServiceStarted(Service service) {
        if (mService == service) return;

        mService = service;
        updateNotification(true /*serviceStarting*/, true /*shouldLogNotification*/);
    }

    /** Handles the service destruction. */
    public void onServiceDestroyed() {
        mService = null;
    }

    public boolean processIntent(Service service, Intent intent) {
        if (intent == null || mMediaNotificationInfo == null) return false;

        if (intent.getAction() == null) {
            // The intent comes from  {@link AppHooks#startForegroundService}.
            onServiceStarted(service);
        } else {
            // The intent comes from the notification. In this case, {@link onServiceStarted()}
            // does need to be called.
            processAction(intent.getAction());
        }
        return true;
    }

    public void processAction(String action) {
        if (ACTION_STOP.equals(action) || ACTION_SWIPE.equals(action)
                || ACTION_CANCEL.equals(action)) {
            onStop(MediaNotificationListener.ACTION_SOURCE_MEDIA_NOTIFICATION);
            stopListenerService();
        } else if (ACTION_PLAY.equals(action)) {
            onPlay(MediaNotificationListener.ACTION_SOURCE_MEDIA_NOTIFICATION);
        } else if (ACTION_PAUSE.equals(action)) {
            onPause(MediaNotificationListener.ACTION_SOURCE_MEDIA_NOTIFICATION);
        } else if (AudioManager.ACTION_AUDIO_BECOMING_NOISY.equals(action)) {
            onPause(MediaNotificationListener.ACTION_SOURCE_HEADSET_UNPLUG);
        } else if (ACTION_PREVIOUS_TRACK.equals(action)) {
            onMediaSessionAction(MediaSessionAction.PREVIOUS_TRACK);
        } else if (ACTION_NEXT_TRACK.equals(action)) {
            onMediaSessionAction(MediaSessionAction.NEXT_TRACK);
        } else if (ACTION_SEEK_FORWARD.equals(action)) {
            onMediaSessionAction(MediaSessionAction.SEEK_FORWARD);
        } else if (ACTION_SEEK_BACKWARD.equals(action)) {
            onMediaSessionAction(MediaSessionAction.SEEK_BACKWARD);
        }
    }

    @VisibleForTesting
    public void onPlay(int actionSource) {
        // MediaSessionCompat calls this sometimes when `mMediaNotificationInfo`
        // is no longer available. It's unclear if it is a Support Library issue
        // or something that isn't properly cleaned up but given that the
        // crashes are rare and the fix is simple, null check was enough.
        if (mMediaNotificationInfo == null || !mMediaNotificationInfo.isPaused) return;
        mMediaNotificationInfo.listener.onPlay(actionSource);
    }

    @VisibleForTesting
    public void onPause(int actionSource) {
        // MediaSessionCompat calls this sometimes when `mMediaNotificationInfo`
        // is no longer available. It's unclear if it is a Support Library issue
        // or something that isn't properly cleaned up but given that the
        // crashes are rare and the fix is simple, null check was enough.
        if (mMediaNotificationInfo == null || mMediaNotificationInfo.isPaused) return;
        mMediaNotificationInfo.listener.onPause(actionSource);
    }

    @VisibleForTesting
    public void onStop(int actionSource) {
        // MediaSessionCompat calls this sometimes when `mMediaNotificationInfo`
        // is no longer available. It's unclear if it is a Support Library issue
        // or something that isn't properly cleaned up but given that the
        // crashes are rare and the fix is simple, null check was enough.
        if (mMediaNotificationInfo == null) return;
        mMediaNotificationInfo.listener.onStop(actionSource);
    }

    @VisibleForTesting
    public void onMediaSessionAction(int action) {
        // MediaSessionCompat calls this sometimes when `mMediaNotificationInfo`
        // is no longer available. It's unclear if it is a Support Library issue
        // or something that isn't properly cleaned up but given that the
        // crashes are rare and the fix is simple, null check was enough.
        if (mMediaNotificationInfo == null) return;
        mMediaNotificationInfo.listener.onMediaSessionAction(action);
    }

    @VisibleForTesting
    void onMediaSessionSeekTo(long pos) {
        // MediaSessionCompat calls this sometimes when `mMediaNotificationInfo`
        // is no longer available. It's unclear if it is a Support Library issue
        // or something that isn't properly cleaned up but given that the
        // crashes are rare and the fix is simple, null check was enough.
        if (mMediaNotificationInfo == null) return;
        mMediaNotificationInfo.listener.onMediaSessionSeekTo(pos);
    }

    @VisibleForTesting
    public void showNotification(MediaNotificationInfo mediaNotificationInfo) {
        if (shouldIgnoreMediaNotificationInfo(mMediaNotificationInfo, mediaNotificationInfo)) {
            return;
        }

        mMediaNotificationInfo = mediaNotificationInfo;

        // If there's no pending service start request, don't try to start service. If there is a
        // pending service start request but the service haven't started yet, only update the
        // |mMediaNotificationInfo|. The service will update the notification later once it's
        // started.
        if (mService == null && mediaNotificationInfo.isPaused) return;

        if (mService == null) {
            updateMediaSession();
            updateNotificationBuilder();
            ForegroundServiceUtils.getInstance().startForegroundService(
                    mDelegate.createServiceIntent());
        } else {
            updateNotification(false, false);
        }
    }

    private static boolean shouldIgnoreMediaNotificationInfo(
            MediaNotificationInfo oldInfo, MediaNotificationInfo newInfo) {
        // If this is a web MediaSession notification, but we haven't yet gotten actions, then we
        // shouldn't display the notification.
        if (newInfo.mediaSessionActions != null && newInfo.mediaSessionActions.isEmpty()) {
            return true;
        }

        return newInfo.equals(oldInfo)
                || ((newInfo.isPaused && oldInfo != null
                        && newInfo.instanceId != oldInfo.instanceId));
    }

    public void clearNotification() {
        mThrottler.clearPendingNotifications();
        if (mMediaNotificationInfo == null) return;

        NotificationManagerCompat.from(getContext()).cancel(mMediaNotificationInfo.id);

        if (mMediaSession != null) {
            mMediaSession.setCallback(null);
            mMediaSession.setActive(false);
            mMediaSession.release();
            mMediaSession = null;
        }
        stopListenerService();
        mMediaNotificationInfo = null;
        mNotificationBuilder = null;
    }

    public void queueNotification(MediaNotificationInfo mediaNotificationInfo) {
        mThrottler.queueNotification(mediaNotificationInfo);
    }

    public void hideNotification(int instanceId) {
        if (mMediaNotificationInfo == null || instanceId != mMediaNotificationInfo.instanceId) {
            return;
        }
        clearNotification();
    }

    @VisibleForTesting
    public void stopListenerService() {
        if (mService == null) return;

        ForegroundServiceUtils.getInstance().stopForeground(
                mService, Service.STOP_FOREGROUND_REMOVE);
        mService.stopSelf();
    }

    @NonNull
    @VisibleForTesting
    public MediaMetadataCompat createMetadata() {
        // Can't return null as {@link MediaSessionCompat#setMetadata()} will crash in some versions
        // of the Android compat library.
        MediaMetadataCompat.Builder metadataBuilder = new MediaMetadataCompat.Builder();
        if (mMediaNotificationInfo.isPrivate) return metadataBuilder.build();

        metadataBuilder.putString(
                MediaMetadataCompat.METADATA_KEY_TITLE, mMediaNotificationInfo.metadata.getTitle());
        metadataBuilder.putString(
                MediaMetadataCompat.METADATA_KEY_ARTIST, mMediaNotificationInfo.origin);

        if (!TextUtils.isEmpty(mMediaNotificationInfo.metadata.getArtist())) {
            metadataBuilder.putString(MediaMetadataCompat.METADATA_KEY_ARTIST,
                    mMediaNotificationInfo.metadata.getArtist());
        }
        if (!TextUtils.isEmpty(mMediaNotificationInfo.metadata.getAlbum())) {
            metadataBuilder.putString(MediaMetadataCompat.METADATA_KEY_ALBUM,
                    mMediaNotificationInfo.metadata.getAlbum());
        }
        if (mMediaNotificationInfo.mediaSessionImage != null) {
            metadataBuilder.putBitmap(MediaMetadataCompat.METADATA_KEY_ALBUM_ART,
                    mMediaNotificationInfo.mediaSessionImage);
        }
        if (mMediaNotificationInfo.mediaPosition != null) {
            metadataBuilder.putLong(MediaMetadataCompat.METADATA_KEY_DURATION,
                    mMediaNotificationInfo.mediaPosition.getDuration());
        }

        return metadataBuilder.build();
    }

    @VisibleForTesting
    public void updateNotification(boolean serviceStarting, boolean shouldLogNotification) {
        if (mService == null) return;

        if (mMediaNotificationInfo == null) {
            if (serviceStarting) {
                finishStartingForegroundServiceOnO(mService,
                        mDelegate.createNotificationWrapperBuilder().buildNotificationWrapper());
                ForegroundServiceUtils.getInstance().stopForeground(
                        mService, Service.STOP_FOREGROUND_REMOVE);
            }
            return;
        }
        updateMediaSession();
        updateNotificationBuilder();

        NotificationWrapper notification = mNotificationBuilder.buildNotificationWrapper();

        // On O, finish starting the foreground service nevertheless, or Android will
        // crash Chrome.
        boolean finishedForegroundingService =
                serviceStarting && finishStartingForegroundServiceOnO(mService, notification);

        // We keep the service as a foreground service while the media is playing. When it is not,
        // the service isn't stopped but is no longer in foreground, thus at a lower priority.
        // While the service is in foreground, the associated notification can't be swipped away.
        // Moving it back to background allows the user to remove the notification.
        if (mMediaNotificationInfo.supportsSwipeAway() && mMediaNotificationInfo.isPaused) {
            ForegroundServiceUtils.getInstance().stopForeground(
                    mService, Service.STOP_FOREGROUND_DETACH);
            NotificationManagerProxy manager = new NotificationManagerProxyImpl(getContext());
            manager.notify(notification);
        } else if (!finishedForegroundingService) {
            ForegroundServiceUtils.getInstance().startForeground(mService,
                    mMediaNotificationInfo.id, notification.getNotification(),
                    0 /*foregroundServiceType*/);
        }
        if (shouldLogNotification) {
            mDelegate.logNotificationShown(notification);
        }
    }

    @VisibleForTesting
    public void updateNotificationBuilder() {
        assert (mMediaNotificationInfo != null);

        mNotificationBuilder = mDelegate.createNotificationWrapperBuilder();
        setMediaStyleLayoutForNotificationBuilder(mNotificationBuilder);

        // TODO(zqzhang): It's weird that setShowWhen() doesn't work on K. Calling setWhen() to
        // force removing the time.
        mNotificationBuilder.setShowWhen(false).setWhen(0);
        mNotificationBuilder.setSmallIcon(mMediaNotificationInfo.notificationSmallIcon);
        mNotificationBuilder.setAutoCancel(false);
        mNotificationBuilder.setLocalOnly(true);
        mNotificationBuilder.setGroup(mDelegate.getNotificationGroupName());
        mNotificationBuilder.setGroupSummary(true);

        if (mMediaNotificationInfo.supportsSwipeAway()) {
            mNotificationBuilder.setOngoing(!mMediaNotificationInfo.isPaused);
            mNotificationBuilder.setDeleteIntent(createPendingIntent(ACTION_SWIPE));
        }

        // The intent will currently only be null when using a custom tab.
        // TODO(avayvod) work out what we should do in this case. See https://crbug.com/585395.
        if (mMediaNotificationInfo.contentIntent != null) {
            mNotificationBuilder.setContentIntent(PendingIntentProvider.getActivity(getContext(),
                    mMediaNotificationInfo.instanceId, mMediaNotificationInfo.contentIntent,
                    PendingIntent.FLAG_UPDATE_CURRENT
                            | IntentUtils.getPendingIntentMutabilityFlag(false)));
            // Set FLAG_UPDATE_CURRENT so that the intent extras is updated, otherwise the
            // intent extras will stay the same for the same tab.
        }

        mNotificationBuilder.setVisibility(mMediaNotificationInfo.isPrivate
                        ? NotificationCompat.VISIBILITY_PRIVATE
                        : NotificationCompat.VISIBILITY_PUBLIC);
    }

    @VisibleForTesting
    public void updateMediaSession() {
        if (!mMediaNotificationInfo.supportsPlayPause()) return;

        if (mMediaSession == null) mMediaSession = createMediaSession();

        activateAndroidMediaSession(mMediaNotificationInfo.instanceId);

        mDelegate.onMediaSessionUpdated(mMediaSession);

        mMediaSession.setMetadata(createMetadata());

        mMediaSession.setPlaybackState(createPlaybackState());
    }

    @VisibleForTesting
    public PlaybackStateCompat createPlaybackState() {
        PlaybackStateCompat.Builder playbackStateBuilder =
                new PlaybackStateCompat.Builder().setActions(computeMediaSessionActions());

        int state = mMediaNotificationInfo.isPaused ? PlaybackStateCompat.STATE_PAUSED
                                                    : PlaybackStateCompat.STATE_PLAYING;

        if (mMediaNotificationInfo.mediaPosition != null) {
            playbackStateBuilder.setState(state, mMediaNotificationInfo.mediaPosition.getPosition(),
                    mMediaNotificationInfo.mediaPosition.getPlaybackRate(),
                    mMediaNotificationInfo.mediaPosition.getLastUpdatedTime());
        } else {
            playbackStateBuilder.setState(
                    state, PlaybackStateCompat.PLAYBACK_POSITION_UNKNOWN, 1.0f);
        }

        return playbackStateBuilder.build();
    }

    private long computeMediaSessionActions() {
        assert mMediaNotificationInfo != null;

        long actions = PlaybackStateCompat.ACTION_PLAY | PlaybackStateCompat.ACTION_PAUSE;

        Set<Integer> availableActions = mMediaNotificationInfo.mediaSessionActions;
        if (availableActions != null) {
            if (availableActions.contains(MediaSessionAction.PREVIOUS_TRACK)) {
                actions |= PlaybackStateCompat.ACTION_SKIP_TO_PREVIOUS;
            }
            if (availableActions.contains(MediaSessionAction.NEXT_TRACK)) {
                actions |= PlaybackStateCompat.ACTION_SKIP_TO_NEXT;
            }
            if (availableActions.contains(MediaSessionAction.SEEK_FORWARD)) {
                actions |= PlaybackStateCompat.ACTION_FAST_FORWARD;
            }
            if (availableActions.contains(MediaSessionAction.SEEK_BACKWARD)) {
                actions |= PlaybackStateCompat.ACTION_REWIND;
            }
            if (availableActions.contains(MediaSessionAction.SEEK_TO)) {
                actions |= PlaybackStateCompat.ACTION_SEEK_TO;
            }
        }
        return actions;
    }

    private MediaSessionCompat createMediaSession() {
        MediaSessionCompat mediaSession =
                new MediaSessionCompat(getContext(), mDelegate.getAppName());
        mediaSession.setCallback(mMediaSessionCallback);
        mediaSession.setActive(true);
        return mediaSession;
    }

    /**
     * Activates the media session.
     * @param instanceId the instance of the notification to activate. If it doesn't match the
     *         active notification, this method will no-op.
     */
    public void activateAndroidMediaSession(int instanceId) {
        if (mMediaNotificationInfo == null) return;
        if (mMediaNotificationInfo.instanceId != instanceId) return;
        if (!mMediaNotificationInfo.supportsPlayPause() || mMediaNotificationInfo.isPaused) return;
        if (mMediaSession == null) return;
        mMediaSession.setActive(true);
    }

    private void setMediaStyleLayoutForNotificationBuilder(NotificationWrapperBuilder builder) {
        setMediaStyleNotificationText(builder);
        if (!mMediaNotificationInfo.supportsPlayPause()) {
            // Non-playback (Cast) notification will not use MediaStyle, so not
            // setting the large icon is fine.
            builder.setLargeIcon(null);
            // Notifications in incognito shouldn't show an icon to avoid leaking information.
        } else if (mMediaNotificationInfo.notificationLargeIcon != null
                && !mMediaNotificationInfo.isPrivate) {
            builder.setLargeIcon(mMediaNotificationInfo.notificationLargeIcon);
        } else if (!isRunningAtLeastN()) {
            if (mDefaultNotificationLargeIcon == null
                    && mMediaNotificationInfo.defaultNotificationLargeIcon != 0) {
                mDefaultNotificationLargeIcon =
                        MediaNotificationImageUtils.downscaleIconToIdealSize(
                                BitmapFactory.decodeResource(getContext().getResources(),
                                        mMediaNotificationInfo.defaultNotificationLargeIcon));
            }
            builder.setLargeIcon(mDefaultNotificationLargeIcon);
        }

        addNotificationButtons(builder);
    }

    private void addNotificationButtons(NotificationWrapperBuilder builder) {
        Set<Integer> actions = new HashSet<>();

        // TODO(zqzhang): handle other actions when play/pause is not supported? See
        // https://crbug.com/667500
        if (mMediaNotificationInfo.supportsPlayPause()) {
            if (mMediaNotificationInfo.mediaSessionActions != null) {
                actions.addAll(mMediaNotificationInfo.mediaSessionActions);
            }
            if (mMediaNotificationInfo.isPaused) {
                actions.remove(MediaSessionAction.PAUSE);
                actions.add(MediaSessionAction.PLAY);
            } else {
                actions.remove(MediaSessionAction.PLAY);
                actions.add(MediaSessionAction.PAUSE);
            }
        }

        if (mMediaNotificationInfo.supportsStop()) {
            actions.add(MediaSessionAction.STOP);
        } else {
            actions.remove(MediaSessionAction.STOP);
        }

        List<Integer> bigViewActions = computeBigViewActions(actions);

        for (int action : bigViewActions) {
            MediaButtonInfo buttonInfo = mActionToButtonInfo.get(action);
            builder.addAction(buttonInfo.iconResId,
                    getContext().getResources().getString(buttonInfo.descriptionResId),
                    createPendingIntent(buttonInfo.intentString), buttonInfo.buttonId);
        }

        // Only apply MediaStyle when NotificationInfo supports play/pause.
        if (mMediaNotificationInfo.supportsPlayPause()) {
            builder.setMediaStyle(mMediaSession, computeCompactViewActionIndices(bigViewActions));
        }
    }

    private void setMediaStyleNotificationText(NotificationWrapperBuilder builder) {
        if (mMediaNotificationInfo.isPrivate) {
            // Notifications in incognito shouldn't show what is playing to avoid leaking
            // information.
            if (isRunningAtLeastN()) {
                builder.setContentTitle(getContext().getResources().getString(
                        R.string.media_notification_incognito));
                builder.setSubText(
                        getContext().getResources().getString(R.string.notification_incognito_tab));
            } else {
                // App name is automatically added to the title from Android N,
                // but needs to be added explicitly for prior versions.
                builder.setContentTitle(mDelegate.getAppName())
                        .setContentText(getContext().getResources().getString(
                                R.string.media_notification_incognito));
            }
            return;
        }

        builder.setContentTitle(mMediaNotificationInfo.metadata.getTitle());
        String artistAndAlbumText = getArtistAndAlbumText(mMediaNotificationInfo.metadata);
        if (isRunningAtLeastN() || !artistAndAlbumText.isEmpty()) {
            builder.setContentText(artistAndAlbumText);
            builder.setSubText(mMediaNotificationInfo.origin);
        } else {
            // Leaving ContentText empty looks bad, so move origin up to the ContentText.
            builder.setContentText(mMediaNotificationInfo.origin);
        }
    }

    private static String getArtistAndAlbumText(MediaMetadata metadata) {
        String artist = (metadata.getArtist() == null) ? "" : metadata.getArtist();
        String album = (metadata.getAlbum() == null) ? "" : metadata.getAlbum();
        if (artist.isEmpty() || album.isEmpty()) {
            return artist + album;
        }
        return artist + " - " + album;
    }

    /**
     * Compute the actions to be shown in BigView media notification.
     *
     * The method assumes PLAY and PAUSE cannot coexist.
     */
    private static List<Integer> computeBigViewActions(Set<Integer> actions) {
        // PLAY and PAUSE cannot coexist.
        assert !actions.contains(MediaSessionAction.PLAY)
                || !actions.contains(MediaSessionAction.PAUSE);

        int[] actionByOrder = {
                MediaSessionAction.PREVIOUS_TRACK,
                MediaSessionAction.SEEK_BACKWARD,
                MediaSessionAction.PLAY,
                MediaSessionAction.PAUSE,
                MediaSessionAction.SEEK_FORWARD,
                MediaSessionAction.NEXT_TRACK,
                MediaSessionAction.STOP,
        };

        // Sort the actions based on the expected ordering in the UI.
        List<Integer> sortedActions = new ArrayList<>();
        for (int action : actionByOrder) {
            if (actions.contains(action)) sortedActions.add(action);
            // Actions are not prioritized ,so when total actions are more then
            // {@link BIG_VIEW_ACTIONS_COUNT} ACTION_STOP will be dropped per the decided order.
            if (sortedActions.size() == BIG_VIEW_ACTIONS_COUNT) break;
        }

        return sortedActions;
    }

    /**
     * Compute the actions to be shown in CompactView media notification.
     *
     * The method assumes PLAY and PAUSE cannot coexist.
     *
     * Actions in pairs are preferred if there are more actions than |COMPACT_VIEW_ACTIONS_COUNT|.
     */
    @VisibleForTesting
    static int[] computeCompactViewActionIndices(List<Integer> actions) {
        // PLAY and PAUSE cannot coexist.
        assert !actions.contains(MediaSessionAction.PLAY)
                || !actions.contains(MediaSessionAction.PAUSE);

        if (actions.size() <= COMPACT_VIEW_ACTIONS_COUNT) {
            // If the number of actions is less than |COMPACT_VIEW_ACTIONS_COUNT|, just return an
            // array of 0, 1, ..., |actions.size()|-1.
            int[] actionsArray = new int[actions.size()];
            for (int i = 0; i < actions.size(); ++i) actionsArray[i] = i;
            return actionsArray;
        }

        if (actions.contains(MediaSessionAction.STOP)) {
            List<Integer> compactActions = new ArrayList<>();
            if (actions.contains(MediaSessionAction.PLAY)) {
                compactActions.add(actions.indexOf(MediaSessionAction.PLAY));
            }
            compactActions.add(actions.indexOf(MediaSessionAction.STOP));
            return CollectionUtil.integerListToIntArray(compactActions);
        }

        int[] actionsArray = new int[COMPACT_VIEW_ACTIONS_COUNT];
        if (actions.contains(MediaSessionAction.PREVIOUS_TRACK)
                && actions.contains(MediaSessionAction.NEXT_TRACK)) {
            actionsArray[0] = actions.indexOf(MediaSessionAction.PREVIOUS_TRACK);
            if (actions.contains(MediaSessionAction.PLAY)) {
                actionsArray[1] = actions.indexOf(MediaSessionAction.PLAY);
            } else {
                actionsArray[1] = actions.indexOf(MediaSessionAction.PAUSE);
            }
            actionsArray[2] = actions.indexOf(MediaSessionAction.NEXT_TRACK);
            return actionsArray;
        }

        assert actions.contains(MediaSessionAction.SEEK_BACKWARD)
                && actions.contains(MediaSessionAction.SEEK_FORWARD);
        actionsArray[0] = actions.indexOf(MediaSessionAction.SEEK_BACKWARD);
        if (actions.contains(MediaSessionAction.PLAY)) {
            actionsArray[1] = actions.indexOf(MediaSessionAction.PLAY);
        } else {
            actionsArray[1] = actions.indexOf(MediaSessionAction.PAUSE);
        }
        actionsArray[2] = actions.indexOf(MediaSessionAction.SEEK_FORWARD);

        return actionsArray;
    }

    private static Context getContext() {
        return ContextUtils.getApplicationContext();
    }
}

redpajama_set_name: RedPajamaGithub


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text:
An Orphaned Kangaroo Comforts Himself With A Teddy Bear Amid Australian Bushfire Crisis This little kangaroo hugging his teddy is the sweetest thing we've ever seen. ❤
C. Olmstead January 29, 2020
As our hearts break over the terrible tragedy taking place in Australia, a photographer captured the sweetest picture of an orphaned kangaroo comforting himself by hugging a teddy bear.
It is impossible to fathom the magnitude of the loss for these vulnerable animals, and this picture captures the orphaned kangaroos need for comfort and reassurance. Sadly, he is not alone.
While Australia is ravaged by the worst bushfires in history, the best of humanity risk their lives to try to save the precious creatures facing peril. Native species such as kangaroos, koalas, wallabies, possums, wombats, and echidnas have taken an especially hard hit.
New South Wales has been burning since last September. Twenty people and over a billion mammals, birds, and reptiles have died. The smoke is also posing a huge health risk as air quality has been measured at over 11 times hazardous levels, CNN reported.
Visuals of surviving animals have flooded the Internet, showing the heart break of the devastated animals. Koalas have been declared environmentally extinct and kangaroos, who were once so plentiful, will no longer be culled for food and population control.
It will take a massive humanitarian effort and many years to try to restore animal populations. Despite this darkness, there are twinkles of light shining through here and there. Glimpses of survival, heroism, and compassion give us all hope for Australia's future.
Heartwarming stories are emerging from the rubble and we can find some measure of joy in seeing the adorable survivors. One of the sweetest images is this picture of an orphaned kangaroo that is living at the Northern Rivers Region of New South Wales cuddling his teddy bear.
Twitter/Tim Beshara
The kangaroos name is Doodlebug. Tim Beshara an advisor to the Greens party shared his story on his Twitter page:
"He may have fallen out of his mother's pouch," Beshara said. "He was a couple of months old when he was passed onto my mother's wildlife company WIRES. She has since nursed him back to health and he is now hopping around the forest and coming back for the occasional feeding or cuddle."
Tim's mom thought the animals might like something to cuddle so she brought them teddy bears. Sweet Doodlebug took a special liking to his bear and the two are inseparable. It is said Doodlebug rarely lets his little bear go.
"They seem to respond to the toys much in the same way as a toddler," Beshara said. "They treat it as a companion."
Our love and prayers are with Doodlebug and all the suffering people and animals in Australia. Please share this story with your family and friends.
Move Over Grumpy Cat, There Is A New Kitty In Town And She Looks Even Angrier
Super Adorable German Shepherd Compilation – This Is One Of The Best Yet


text:
Q: Decorating classes in different namespaces overrides functionality Scenario:
I am attempting to decorate two controllers in the Spree framework:
Spree::Admin::ProductsController

and
Spree::ProductsController

Same class name, but different namespaces.
In the Spree::Admin::ProductsController, I created a before_action, declared like so:
module Spree
  module Admin
    ProductsController.class_eval do
      before_action :create_variant_options_array, only: [:edit]

      def create_variant_options_array
         # method details...
      end
   end
  end
end

The Problem:
Later, I attempted to open the Spree::ProductsController. I had only coded this,
module Spree
  ProductsController.class_eval do
    # nothing written here yet, at this point
  end
end

...when I noticed that the before_action in the Spree::Admin::ProductsController no longer fired. In fact nothing in the Admin version of the controller would execute anymore. The only solution was to comment out the ProductsController.class_eval... portion of the non-admin decorator.
In essence, the behaviour was as though the non-admin decorator was somehow affecting (overwriting) the admin decorator in the deeper structure.
I'm at a bit of a loss as to what, exactly, is happening here. Among my "guesses" is that the non-admin Spree::ProductsController decorator is somehow being applied to the "deeper" version, however even if that is the case, I am unaware of any way that .class_eval would remove or negate functionality applied in another decorator. Alternatively, I may be doing something incredibly obvious, and I simply cannot see; however as stated, I am currently at a loss to explain this behaviour.
Question:
Given the described scenario, what might cause the before_action in the Admin decorator to cease functioning when the non-admin decorator is attempting to decorate a class of the same name in a different (higher) module / namespace?

redpajama_set_name: RedPajamaStackExchange


Originally launched in 2004, Bravado came to Balk Shipyard in the autumn of 2015 for a paintjob and some small upgrades. After some time, it became clear that more comprehensive work was required and the Owner also decided to go for an all-new interior.
The refit of Bravado was very much an in-depth reimaging, not just a cosmetic rethink of the look and feel. Great effort was put into the "behind-the-scenes" areas that no guests on board will ever encounter, although they will greatly improve their experience of the boat.
Bravado's exterior and hull were repainted in tri-tone white, shark grey and majestic blue, giving her a sleek contemporary look and feel. The sun deck lounge area as well as the main deck lounge area were made more practical and elegant with aluminum extensions. Moreover, Bravado's original twin engines and generators were give a zero-haul overhaul. The wheelhouse, too, was thoroughly adapted and modernised in terms of both looks and equipment, and the windows in the wheelhouse and main deck areas were replaced.
Bravado's refit is a testimony to the vision of her owner and Balk Shipyard's craftsmanship and project management skills.


Cowlitz Economic Development Council offers the ability for a client to have a single point of contact. We act as a conduit helping businesses navigate the challenges of new construction, expansion and relocation. We serve both existing businesses and those looking to locate in the Cowlitz County region. Our core competencies include site location and acquisition, incentives, financing and process facilitation.


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Posted on March 22, 2017 by Travis Lively
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The Virginia Glee Club, est. 1871, is one of the ten oldest glee clubs in the United States. A century and a half ago, students at historic American universities (mostly male, nearly all single-gender) often banded together to make music outside their coursework as a source of camaraderie and artistic endeavor while away from home. Once a staple of the collegiate experience, single-sex choirs became more commonly mixed-voice choirs, including male and female singers, as university campuses also became commonly co-ed institutions, and 'Choir' became an academic course rather than a club or hobbyist's pursuit. At the University of Virginia, two single-gender choruses have persisted in their early incarnations as centers for social bonding and a shared musical experience among student singers.
The Virginia Glee Club traces its origins to the Cabell House Men, a group of singing and banjo strumming students living together by happenstance in a boarding house on West Main and 10th Streets in 1871. By the late 1800s, the group had formed a more permanent organization and began performing under the purview of the University proper. The Virginia Women's Chorus was begun as a curricular choir in 1974, just a few years after the full-scale inclusion of female students on Grounds. In 1989, the University of Virginia interpreted Title IX legislation as a prohibition of single-gendered activities at the school and disbanded both groups in favor of mixed-voice choruses only. The Glee Club was able to survive the blow. The Women's Chorus was not. Happily, the VWC reformed 5 years later, and both groups continue to thrive as fully self-funded, student-governed entities located at the University of Virginia.
Admirable as these groups are for maintaining their historical form, are these kinds of clubs viewed as outdated and antiquated? Given the explosion of pop a cappella groups on today's college campuses you might think so, but new men's and women's classical choral ensembles are still springing up. The Roanoke College Oriana Singers were formed in 2009 by Jeff Sandborg, choral director at Roanoke College. The demand for choral singing among female students was so great, he created a new ensemble to meet the need. The Oriana Singers are a robust group of 50 voices with a full schedule of performances in addition to those they share with the Roanoke College mixed-voice choir. The Chicago Men's A Cappella was formed in 2005 at the request of male student singers at the University of Chicago. While the Oriana Singers are a curricular choir, CMAC elected to form as a separate, self-governed entity. The founders of CMAC admired the independence of the Virginia Glee Club and replicated the structure of its operations, including using the Club's Bylaws as a model for CMAC's own. CMAC conductor Bruce Tammen relays the story: (read the full story here)
"…a small group of first year men decided amongst themselves that they did not much like the choral offerings available to them through the Music Department — that they wanted a single-sex 'glee club.'… Well — I knew the culture at U of C: …lack of the cooperation gene, lack of desire to devote time to something so un-academic, as well as so laughably traditional, etc; no money, no library, no rehearsal space — and I had no great hopes such an organization would get off the ground. …They proved as capable as the UVA students, when given the opportunity, of making their own rules, of planning concerts, of bringing their friends aboard. It was good for them. They blossomed in the process of creating the club, and continue to blossom each year. We are a much smaller undergrad institution than UVA (5,000 opposed to 15,000) and membership in CMAC is not yet entrenched as a traditional activity, so we never have the numbers you have; but in our own way, we prosper, we grow, and we graduate young men trained in leadership, in cooperation, in mutual trust and interdependence. And even in singing! …I'm not sure your current membership would recognize that we are their younger brothers. But we are. I know it."
There is value in maintaining these "old clubs," to the choral singer and to the listener. Will Wheaton, VGC President 2017-18, appreciates the musical and "extra-musical" benefits of membership that have spanned the Club's 146-year history. "Having a common interest to rally around helps form friendships, but the environment Club fosters cements and develops them. Regardless of what musical interests drive members to join the organization, it's the bonds of brotherhood formed while singing that keep the fire alive." The Club's time spent in rehearsal, whether working on their brotherhood or on their repertoire, is appreciated by those outside the group as well. The sound of single-gender vocal ensembles is rare and thrilling to the listener, and Charlottesville audiences are as eager to fill the hall for these local performances as the singers are eager to join.
Illustrating the stunning versatility of choral singing in single-gender ensembles and as a collaborative, mixed-voice choir, the Virginia Glee Club is hosting an intercollegiate showcase featuring two women's and two men's choirs. The concert will be held in Old Cabell Hall (UVa Central Grounds) at 3:00 pm on Saturday, April 1st. Joined by the Virginia Women's Chorus, the Roanoke College Oriana Singers, and Chicago Men's A Cappella, the Virginia Glee Club invites all our fossils and friends in the Charlottesville community to share in this multifaceted musical experience. Free admission. No ticket required.


One of the things that a person will notice different in Yahoo Mail as compared to others such as Gmail is the bulky advertisements on the sidebar. If you are using a small resolution screen then the Ads can be really frustrating. Think that the only way to remove these Ads is by upgrading to Yahoo Mail Plus for $19.99? Then you are mistaken.
>If hiding Ads each time you log in doesn't bother you then you could just click the Hide Ad option arrow on the side of the advertisement. Of course this is only temporary. But while checking mail from a computer which you do not use regularly then this is enough.
>While using your personal computer you may want a more permanent solution. There are solutions for both Firefox and Google Chrome. For Mozilla Firefox just install this add-on. For Google Chrome install this extension. Installing the above extension or Add-On will remove the Ads and thus provide more space for your use.
With these small modifications you can use Yahoo Mail without annoying Ads taking up valuable space.


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est un tactical RPG développé par Tenky et édité par Konami. Il est sorti le  sur PlayStation Portable, uniquement au Japon.

Système de jeu

Lien externe
 Site officiel

Tactical RPG
Jeu vidéo sorti en 2005
Jeu PlayStation Portable
Jeu Konami
Jeu vidéo développé au Japon
Jeu vidéo de fantasy


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The Division II Make-A-Wish program
While Division II schools engage with their communities locally, the division also recognizes the need to contribute on a national scale.
There's no better example of that commitment than Division II's long-standing relationship with the Make-A-Wish Foundation, which grants wishes to children with life-threatening illnesses. The Division II Student-Athlete Advisory Committee, which is the primary student-based group that contributes to policy-making for the division, established the Make-A-Wish partnership in 2003 and has since become one of the foundation's largest and most consistent contributors.
Division II has raised more than $6.2 million toward granting the wishes of children with life-threatening medical conditions. Almost 740 "wishes" have been granted through Division II contributions. These wishes can serve as a game changer in children's fights against their illnesses, helping them feel better, and in some cases even get better.
Annual totals for the Make-A-Wish campaign
2003-04 $45,757
2005-06 $116,950
Make-A-Wish Resources
Division II Student-Athlete Advisory Committee
Make-A-Wish Wishkit
Make-A-Wish Fundraising Ideas
Workout for Wishes
Make-A-Wish Social Media Assets (.zip)
Make-A-Wish Contribution Process Flier
Back to School Webinar Recording (Oct. 2020)
Program insert customization instructions
Program insert (.docx)
Make A Wish Program - More Information
Division II announces fundraising totals for Make-A-Wish
DII raises over $474,000 for Make-A-Wish
DII sets another Make-A-Wish fundraising record
Division II sets Make-A-Wish fundraising record
NCAA Division II reaches milestone in fundraising for Make-A-Wish
Division II sets new Make-A-Wish fundraising record
Making wishes come true
NCAA Division II sets new record for Make-A-Wish fundraising
A family matter
Division II honors ninth year of sponsorship with Make-A-Wish
Division II links
History of Division II
Division II philosophy statement
Division II partial-scholarship model
Life in the Balance
Member schools and conferences
Becoming a Division II member institution
How to become a Division II student-athlete
Division II Facts and Figures
Tools to tell the DII story
Division II Championships


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Project Title: Functional Foods Baseline and Requirements Analysis Reduce
Principal Investigator/Affiliation: Cooper, Maya M.S. / Leidos/NASA Johnson Space Center
Address: 1300 Hercules MC:C09
Houston , TX 77058 Email: maya.cooper@nasa.gov
Organization Type: NASA CENTER
Organization Name: Leidos/NASA Johnson Space Center
Douglas, Grace Ph.D. NASA Johnson Space Center
Project Information: Grant/Contract No. Directed Research
Grant Monitor: Douglas, Grace
grace.l.douglas@nasa.gov Solicitation / Funding Source: Directed Research
Grant/Contract No.: Directed Research
TechPort: No No. of Post Docs: 0
No. of PhD Candidates: 0
No. of Master's Candidates: 0
No. of Bachelor's Candidates: 0 No. of PhD Degrees: 0
No. of Master's Degrees: 0
No. of Bachelor's Degrees: 0
Human Research Program Risks: (1) Food:Risk of Performance Decrement and Crew Illness Due to an Inadequate Food System
Human Research Program Gaps: (1) Food-03:SHFH We need to identify the methods, technologies, and requirements that will deliver a food system that provides adequate safety, nutrition, and acceptability for proposed long-duration Design Reference Mission operations. (IRP Rev G) (Previous title: AFT4-What technologies can be developed that will efficiently balance appropriate vehicle resources such as mass, volume, and crew time during exploration missions with the safety, nutrition, and acceptability requirements?)
Task Description: NASA, in planning for long duration missions, has an imperative to provide the necessary nutrition to ensure sustainment of crew health and performance. To this end, the Human Health Countermeasures (HHC) Program has identified several desired nutrients, optimally delivered from food sources, with the potential to benefit health beyond nutritional maintenance. It is expected that these nutrients, and any nutrients identified in the future, will be required to be delivered in the food system to mitigate or prevent health issues, and that determination of compatible formulation, processing, and storage conditions will enable these functional foods to meet shelf life requirements. The purpose of this task is to determine the current concentrations of these previously unmeasured nutrients in the food system and their stability to different processing conditions, formulation matrices, and storage temperatures reflective of potential vehicle architecture to inform functional food capabilities and requirements development for long duration spaceflight.
Milestones and Deliverables: The study duration was 3 years. Analysis of existing nutritional data, the assessment of additional nutrients in existing food over time, and characterization of food matrices encompassed much of the study and occurred concurrently throughout the study. The final data will be provided in the Life Sciences Data Archive to assist fellow researchers with questions on feasibility of and food availability for functional food countermeasures in the spaceflight food system.
At the conclusion of this task, researchers delivered a baseline assessment of functional foods within the current International Space Station (ISS) food system as well as provided requirements for the development of functional foods in the space food system.
Rationale for HRP Directed Research: This research is directed because it contains highly constrained research.
Research Impact/Earth Benefits: This research is on the forefront of establishing functional food concentrations in processed foods whereas the current research focus only considers whole, generally fresh, foods. The data will allow efforts for high nutrition to all populations regardless of access to fresh food. Consequently, the benefits of healthful diet can be extended as well.
Task Progress: The task was completed in September 2016. This study evaluated the stability of certain bioactive compounds in existing International Space Station food provisions such that the feasibility of supplying functional foods within a space food system as a countermeasure to health and performance decrements health would be known.
The status and stability of bioactive compounds in the processed and shelf-stable spaceflight food system has not previously been investigated though the presence of such compounds in foods at the end of a five-year shelf life could have health significance for crews on long exploration missions. Twelve foods that were predicted to have a significant concentration, or a concentration significantly greater than most spaceflight foods, of bioactive compounds (lycopene, lutein, omega-3 fatty acids, phenolics, sterols, and flavonoids) were selected for the study from the International Space Station (ISS) food provisions. Food samples were sent overnight to the Food Composition Laboratory of the Linus Pauling Institute at Oregon State University (Corvallis, OR) for bioactive compound analysis. Three packages of each product were blended together for the analysis to reduce package-to-package variability. Samples were analyzed initially and after 3, 6, 12, and 24 months of storage, dependent upon storage temperature (4°C, 21°C, or 35°C).
Efficacious concentrations of lycopene, lutein, and omega-3 fatty acids were measured in limited spaceflight foods, but a meal plan addressing health issues requiring these compounds could not be created without a secondary risk of menu fatigue. Likewise, two grams of sterols a day may be difficult to achieve with the current space diet. Total polyphenol delivery appears stable and adequate, but individual phenolic compounds vary in stability and were not specifically evaluated in this study. The data suggests that some bioactive compounds, like lycopene and lutein, degrade and then plateau at some equilibrium concentration. The anthocyanin stability appears to be related to storage temperature and processing method, and lutein stability in leafy vegetables may be impacted by storage temperature. This work indicates that cold storage, increased variety, and processing optimization will be required to provide and sustain several bioactive compounds in current spaceflight foods. Implementation of countermeasures will require validation to five years to enable provisioning of an acceptable food system for a mission to Mars.
Abstracts for Journals and Proceedings Bermudez-Aguirre D, Cooper MR, Douglas G, Smith S. "Development and provision of functional foods to promote health on long-duration space missions." Presented at 2016 NASA Human Research Program Investigators' Workshop, Galveston, TX, February 8-11, 2016.
2016 NASA Human Research Program Investigators' Workshop, Galveston, TX, February 8-11, 2016. https://ntrs.nasa.gov/search.jsp?R=20160001747 , Feb-2016
Grant Monitor: Whitmore, Mihriban
Center Contact: 281-244-1004
mihriban.whitmore-1@nasa.gov Solicitation / Funding Source: Directed Research
Milestones and Deliverables: The study duration is 3 years. Analysis of existing nutritional data, the assessment of additional nutrients in existing food over time, and characterization of food matrices encompass much of the study and occur concurrently throughout the study. The SharePoint development work will proceed throughout the course of the study with development in the first half and a supported go-live state for the latter part of the study period.
At the conclusion of this task, researchers will deliver a baseline assessment of functional foods within the current International Space Station (ISS) food system as well as provide requirements for the development of functional foods in the space food system.
Task Progress: The study hypothesis is that foods will sustain functional ingredients for an extended shelf life if compatible formulation, processing, and storage conditions are achieved. Current spaceflight foods are being evaluated to determine if their nutrient profile supports positioning as a functional food and if the stability of the bioactive compound within the food matrix over an extended shelf life correlates with the expected storage duration during the mission.
Twelve foods that were thought to have a significant concentration, or a concentration significantly greater than most spaceflight foods, of bioactive compounds (lycopene, lutein, omega-3 fatty acids, phenolics, sterols, and flavonoids) were selected for the study from the International Space Station food provisions. Recently produced food samples were sent by overnight shipment to the Food Composition Laboratory of the Linus Pauling Institute at Oregon State University (Corvallis, OR) for bioactive compound analysis. Three packages of each product were blended together for the analysis to reduce package-to-package variability. Samples were analyzed initially and after 3, 6, and 12 months of storage, dependent upon storage temperature (4°C, 21°C, or 35°C) within the Space Food Systems Laboratory environmental chambers. Final storage analysis will occur at 2 years.
The ability to provision high-lycopene, high-lutein, or high-omega-3 fatty acid foods within the spaceflight food system has been demonstrated by the identification of the foods of this study and their initial chemical analysis. Sterols can be supplied through cumulative diet; however, a single food with adequate sterol content for functionality is unlikely. Total polyphenol delivery appears stable and adequate, however the physiological relevance of the overall stability is currently unknown in relation to the importance and stability of individual phenolic compounds that were not specifically evaluated in this study. The stability of bioactive compounds within the identified foods varies with the bioactive compound and the storage temperature. The data would seem to suggest that some bioactive compounds, like lycopene, lutein, marine omega-3 fatty acids, and rice sterols, plateau at some equilibrium concentration. The anthocyanin stability is greatly related to storage conditions as is lutein stability in leafy vegetables. The sterol stability in nuts would seem to relate to storage duration but not temperature. More data is needed to confirm these observations.
Some bioactive compounds can be supplied across the space food system through a variety of foods. However, omega-3 fatty acids, particularly EPA and DHA, and lutein are found in very specific food items. The ISS provisioning menu likely does not have a variety of foods with these specific bioactive compounds to fully institute a meal plan to address those health issues requiring compound-specific mitigation without creating a secondary issue of menu fatigue. It is yet unknown whether the bioactive compounds will remain stable over the extended shelf life of five years required for a Mars mission. The functionality only exists if the chemical stability of the compounds maintains the efficacious structure for a long shelf life. Hence, the viability of functional foods for spaceflight, or stabilization countermeasures if necessary, has yet to be established.
Abstracts for Journals and Proceedings Bermudez-Aguirre L, Cooper M. "Functional Foods Baseline and Requirements Analysis." Presented at the 2015 NASA Human Research Program Investigators' Workshop, Galveston, Texas, January 13-15, 2015.
Abstract Book, 2015 NASA Human Research Program Investigators' Workshop, Galveston, Texas, January 13-15, 2015. , Jan-2015
At the conclusion of this task, researchers will deliver a baseline assessment of functional foods within the current ISS food system as well as provide requirements for the development of functional foods in the space food system.
Task Progress: Twelve foods that were thought to have a significant concentration, or a concentration significantly greater than most spaceflight foods, of bioactive compounds (lycopene, lutein, omega-3 fatty acids, phenolics, sterols, and flavonoids) were selected for the study from the International Space Station food provisions. Recently produced food samples were sent by overnight shipment to the Food Composition Laboratory of the Linus Pauling Institute at Oregon State University (Corvallis, OR) for bioactive compound analysis. Three packages of each product were blended together for the analysis to reduce package-to-package variability. Duplicate samples of the food were placed in 4°C, 21°C, and 35°C environmental chambers within the Space Food Systems Laboratory for storage and re-analysis at periodic time points.
The initial assessment of functional foods within the current spaceflight food system is mixed. Current processing technologies are adequate to provide high-lycopene, high-lutein, or high-omega-3 fatty acid foods within the spaceflight food system, at least at the beginning of shelf life, as demonstrated by the identification of the foods of this study and their initial chemical analysis. As expected, the kale, salmon, and cheese tortellini products had great amounts of their respective bioactive compounds. Sterol concentrations coincided with the sterol concentrations in the average diet. The antioxidant capability of the foods - cumulatively if not individually - is also projected to be adequate and representative of a balanced diet.
Yet, the use of foods for health benefit in space could be a challenge with the current menu. The limited identification of foods with high bioactive compound concentrations highlighted the fact that the ISS provisioning menu likely does not have a variety of foods with specific bioactive compounds to fully institute a meal plan to address those health issues requiring compound-specific mitigation without creating a secondary issue of menu fatigue. Additionally, it is yet unknown whether the bioactive compounds will remain stable over the extended shelf life of five years required for a Mars mission. The balance of the menu appears to be well-suited to address those health concerns benefiting from chemical structure-specific mitigation, i.e. polyphenolic supplementation for antioxidative properties, provided that the chemical stability of the compounds maintains the structure for a long shelf life.
Ferrer, Mike MEI Technologies
Research Impact/Earth Benefits: 0


Garbage disposals are convenient kitchen appliances. However, there are things that you should and should not do if you have a garbage disposal. A garbage disposal can easily break down if it is not properly cared for.
It is important to keep your garbage disposal clean. This will keep your garbage disposal functioning at its peak. You do not have to do a lot to clean your garbage disposal. You will simply need to put some dish soap in the garbage disposal and turn on the water. Let the garbage disposal and water run for about one minute. The dish soap will not only clean the garbage disposal, but it will also freshen it.
You should run the garbage disposal and water to run for two minutes after the disposal has finished grinding the material. This helps prevent the material from clogging the pipes.
Using your garbage disposal regularly prevents it from corroding. It also helps prevent clogs.
Putting large items in a garbage disposal can cause it to get clogged. That is why it is a good idea to cut the items up before you put them in the garbage disposal.
Using ice cubes can also help you keep your garbage disposal clean. Put two to four ice cubes in the garbage disposal. Grind the cubes and let the water run. Allow the water to run for one minute after the cubes have finished grinding.
You should put a little bit of food in your garbage disposal at one time. One of the reasons that garbage disposals get clogged is because people try to put too much in at one time.
Cigarette butts, fruit pits and bones are examples of some of the things that you should not put in your garbage disposal. Hard materials can dull the blades. It can also cause your garbage disposal to break quickly. If you have put hard materials in your garbage disposal, and it is not functioning properly, then you will need to visit http://www.morningnoonandnightplumbing.com.
You should only use hot water while you are grinding materials. Hot water can cause oils to liquefy. This can cause the drains to clog.
Grease is one of the things that you should never put in your garbage disposal. Grease can easily clog the pipes. It is best to put grease in a can until it hardens. After that, you will need to put it in the trashcan.
Drain cleaners and bleach should not be used in your garbage disposal. They can damage the pipes and the garbage disposal. It is best to use dish soap. You can also use Borax, which is a natural sink cleaner.
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Lowe's Home Improvement offers everyday low prices on all quality hardware products and construction needs. Find great deals on paint, patio furniture, home decor, tools, hardwood flooring, carpeting, appliances, plumbing essentials, decking, grills, lumber, kitchen remodeling necessities, outdoor equipment, gardening equipment, bathroom decorating needs, and more. Whether you are a beginner starting a DIY project or a professional, Lowe's is your headquarters for all building materials. Shop online at www.lowes.com or at your Columbus, OH Lowe's store today to discover how easy it is to start improving your home and yard today.
If you are the owner of Lowe's Home Improvement and would like to make changes to your business listing information, click here.


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TMA Breakfast Forum
The Turnaround Management Association (TMA) is hosting a Breakfast Forum at the University Club in Chicago on September 18, 2009. TMA is the only international non-profit association dedicated to corporate renewal and turnaround management.
Kirkland & Ellis partner James Sprayregen will speak on a panel entitled "Lions of Investing: Private Equity Opportunities in Turbulent Times."
James H.M. Sprayregen, P.C.
Partner Chicago New York
26 April 2023 Speaking Engagement PLI's Bankruptcy & Reorganizations 2023: Current Developments
13 February 2023 Speaking Engagement First Day by Reorg: A Review of Chapter 11 Filings in 2022
23 January 2023 Award The Lawyer Hot 100 2023


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The college carries on collaborative research with the following institutions:
Department of Atomic Energy (DAE)
Indira Gandhi Centre for Atomic research (IGCAR), Kalpakkam
Board of Research in Nuclear Sciences (BRNS)
National Power Corporation (NPC)
Madras Institute of Development Studies (MIDS)
The College is a signatory in MoUs for the following:
Alliance Insurance Brokers
Global Talent Track Private Limited (GTT)
Resileo Labs LLP
KKM Soft Private Limited
Lema Labs Technologies Private Limited
R.E.A.C.H. Foundation
Government Oriental Manuscripts Library & Research Centre
Tamil Nadu State Department of Archaeology
Intellectual Property Rights Attorneys Association
National Institute for Research in Tuberculosis (NIRT),
Indian Council of Medical Research (ICMR)
Tamil Nadu Small and Tiny Industries Association (TANSTIA)
National Institution for Quality and Reliability (NIQR)
Centre for Climate Change & Adaptation Research (CCCAR), Anna University
Department of Environment, Government of Tamil Nadu
Forest Department, Tamil Nadu
Karvy Stock Broking Ltd.
Shankara Nethralaya
Council of Scientific and Industrial Research (CSIR)
Central Leather Research Institute (CLRI)
National Institute of Electronics and Information Technology (NIELIT), Department of Information Technology, Ministry of Communications and Information Technology, Government of India
Empowering Women in IT (eWIT)
International Institute of Tamil Studies


text:
The Principals
Board Evaluation Products
Boutique Director Recruitment Service
Musings From Abroad
Mr Chris Pierce
Managing Director of Global Governance Services Limited
Global Governance Services Limited provides governance advice to companies. Chris was formerly Director of Professional Standards and Professional Development at the Institute of Directors in the UK. Prior to joining the IoD he was the Director of the Centre for Director Education at Leeds Business School. He holds a number of Board appointments.
Chris has published widely in the field of corporate governance. His latest book is entitled "A Handbook on International Corporate Governance" and was published in December 2004. Chris specialises in training trainers, Director training and development, Board evaluation methods and processes for improving Board effectiveness.
Chris has played a major role in developing the professionalism of Directors in the UK and internationally over the last 15 years and has facilitated Director and Board development activities in Brazil, Chile, Egypt, France, Japan, Poland, Russia, Spain, Singapore, Turkey, UK, USA and the West Indies.
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At the opening round of this year's FIA GT Sport World Championship, Kazunori Yamauchi revealed details of an all-new one-make series just for the new Toyota Supra. Today, Toyota has revealed more details of the GR Supra GT championship – and they make for interesting reading.
According to a new release, the event will run from April to October 2019, and there'll be 13 rounds, taking place online on circuits around the world. The final will take place at the Tokyo motor show this autumn.
There is one unexpected detail, though; Toyota says it'll use feedback from top players in the championship to hone the handling of the Supra in the future. How it'll do that and how realistic that is, we're not sure - but it'll be interesting to find out.
Keep reading to find out everything else that happened at the Paris GT Sport event.
The 2019 FIA GT Sport world championship has begun, and it's arguably the most supported motorsport eSports series around. Taking place in Paris – the first leg of a six-leg world tour – the Manufacturers' Cup (read Constructors') victory was taken by Aston Martin, while the Nations' Cup honours (read Drivers') were taken by Chilean Nico Rubilar. Current reigning European champion Mikail Hizal was the first runner-up.
That result means Rubilar has now booked his place at the Grand Final, which will tale place in November later this year, but there'll be more chances for everyone else to do the same. Interestingly, GT Sport is holding a round at the Nurburgring 24 as well as the Tokyo motor show, further integrating the virtual world with the real one.
So just how big is GT Sport online?
GT Sport needs to introduction as a racing game, but it's had an impact in the online realm too. Sure it's had some serious backing from Sony and the FIA as well as some key car manufacturers along the way, but the numbers below suggest it's gaining an engaged audience of its own. Below you'll find the stats for last year's championship.
Those numbers above sound impressive, but Polyphony Digital is calling them just small sliver of the potential viewers. And with an handful of free, easy ways to stream it – something F1 and MotoGP fans could only hope for – we're inclined to agree.


£Fantastic + Bonus and Benefits!
If you are a highly competent GDS user, enjoy multi tasking and have excellent travel industry airline reservation skills then we could have the perfect job for you. An exciting opportunity has arisen which will give the right person a fantastic role in the fast paced and challenging world of business travel.


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Who's Gonna Love Me? (23 Sep 2008)
Human activities have caused a variety of damage to our ocean. For example, the rubbish left behind by eco-tour visitors; ghost nets abandoned by trawlers; the invasion of foreign sea creatures due to religious release. These factors have all caused adverse impacts on our marine environment. Recently, a massive ghost net of one kilometre in length was found between Sharp Island and Ngau Mei Chau in New Territories East. The Agriculture, Fisheries and Conservation Department estimates that up to 1,100 tonnes of sea creatures become entangled by ghost nets every year.On the seabed, divers can easily find rubbish that comes from the land. The rubbish ranges from plastic bags, water bottles to even washing machines, tires, and cars. These foreign objects not only destroy the corals, but also damage the habitats of many sea creatures.Horseshoe crabs are among the most acutely endangered species in Hong Kong.There are altogether four species of horseshoe crabs worldwide. Hong Kong once recorded three of them, but only two have remained since the 1980s. Even the population of horseshoe crabs in the wild has dropped by 90% in recent years.In this episode, we will explore ways and what we can do to protect our ocean.Producer: Lee Siu-shan Production Units: Ocean Sky Diving Co. Ltd./ New Page Communications
Sea World Odyssey