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'Supernatural' Resumes Production On Final Episodes; Set To Air In October
by Vince Hoover
One of the most successful and long running shows ever to hit the CW, Supernatural is in its fifteenth and final season. And, while it is bittersweet for fans that the show is coming to an end, people are excited to see how fifteen years of monsters, demons, angels and gods all comes to and end. However, the COVID-19 global pandemic put a halt on the entertainment industry and forced the show into an abrupt hiatus. Now, as the Winchesters get back into gear and finish filming the final episodes of the series, the CW has announced when the final shows will be coming back to air.
Deadline is reporting that CW has given the return date for the final episodes of the series, including a series finale date. They have also announced a series retrospect to air before the final episode.
"The long journey of Sam and Dean Winchester is slated to end with a November 19 series finale, preceded by a one-hour special titled Supernatural: The Long Way Home at 8 p.m."
The first of the final episodes will return to the CW on Thursday, October 8th. With seven episodes remaining, it looks like the Winchesters are revving up to take on God himself, and bring some kind of closure to a long series full of the worst of the worst. It is unclear if anyone in the series will survive, if the boys will get a happy ending, or even if there's a happy ending at all.
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Recently, however, Jared Padalecki did make the off handed comment that Supernatural could go on for another 15 seasons, so fingers crossed that fans will get some kind of good ending to the show. And, as long as the Winchesters survive this ordeal, taking on God and all, who knows? Maybe we could get a few more stories for Sam and Dean.
Are you ready for the final episodes of Supernatural? Let us know in the comments below!
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"We didn't have time to recruit new teammates"
By Jura Synchro
Team Paradise (RUS) competing in Sweden last season. (Credits: Ice Galaxy Photos - 2020)
As the new coronavirus continues to spread, Russia has stepped up its measures to slow the pandemic's spread within its borders. Skaters of Team Paradise, the multiple national champions, try to stay positive and keep training every day.
"We are all in quarantine, as a big part of the world. We miss ice training and our teamwork," said Team Paradise who usually practise together in the city of Saint-Petersburg.
Team Paradise's skaters doing ballet lessons at home.
The situation in Russia
Russia has enacted full self-isolation orders as of April 1. Some regions, however, have partial self-isolation regimes.
"Yes, only grocery stores and convenience stores are open now. All schools, universities are closed, we are studying online, but we still have the opportunity to leave home for a walk," continued the Russian senior champions.
Ready to start the new programs
"We're trying to stay positive and active. Every day, we have strength and endurance training, stretching, and 3 times a week, we gave ballet class with our choreographer," explained Team Paradise. The Russian athletes are using the Zoom app to do their workout together.
Auditions postponed
Team Paradise consists now of 17 skaters, four athletes from last season have decided to stop skating. "Unfortunately, we didn't have time to recruit new teammates but of course we'll do it after quarantine," added the team.
Ideas and new elements
The Russian multiple champions are now working on new elements. "We exchange ideas and seek inspiration. We are waiting for the official ISU communication of the new rules for next season from ISU. After that, we will start to work on the new programs," said the skaters.
Une publication partagée par Team Paradise🇷🇺Team Russia-1 (@teamparadiserus) le 15 Avril 2020 à 3 :27 PDT
Russia confirmed yesterday 5,849 Covid-19 infections, bringing the country's official number of cases to 68,622. Overall, a total of 615 people have been killed by the virus in the country.
According to the Moscow Times, the head of Russia's consumer health watchdog argued self-isolation should be extended by at least another two weeks, until the middle of May.
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Alnus sieboldiana är en björkväxtart som beskrevs av Jinzô Matsumura. Alnus sieboldiana ingår i släktet alar, och familjen björkväxter. Inga underarter finns listade.

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Källor

Externa länkar

Alar
sieboldiana

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"Going Green is a confident, richly conceived and immensely readable debut where unlikely hope grows like grass punching through the cracks of an oppressive system.
Set in a dystopian world where a virus has wiped out much of the world's crops and therefore much of the population, Going Green follows Calyssa Brentwood—a privileged high school senior in transition—as she undergoes a coveted "enhancement" that quite literally has her turning green. The process will all but guarantee her position amongst the elite of SciCity's Green Commonwealth, comprised of similarly enhanced individuals who look down upon those who haven't been enhanced either due to lack of money, lowly status or simply opting to forgo the procedure.
Calyssa's track to popularity and prosperity is complicated by a gifted yet unenhanced boy Gabe Stayton, who opens Calyssa's eyes to the social injustices lurking beyond her entitled social domain. Ransom has a remarkable way of juggling the political and socioeconomic details of her bleak future with raw, human intimacy. Her world-building is never labored and unfolds gradually as Calyssa's awareness both deepens and expands. And when pampered city girl Calyssa is forced to endure rural farm life, there are even opportunities for humor.
Unfortunately, Ransom's blend of social strife, scarcity and environmental calamity makes for an all-too-timely tale, yet one with a smart, compassionate heroine steering the story: an entitled teen who has truly earned her transformation. At its heart, Going Green is really an emotionally rich coming-of-age story, with Calyssa grappling with relatable issues of relevance to most any teen despite her sci-fi circumstances.
After finishing Going Green, you'll pine for more adventures with Calyssa as she prepares to unmask the hypocrisy of her world-in-crisis. Ransom is a welcome new voice, one that rings true and clear with impressive scope and unexpected emotion."


Game after game, the boys and girls of the Region's sports teams show how to face a challenge with grace, grit, and determination. When the Portage Indians walked onto the court Friday night for the varsity boy's conference game against the Chesterton Trojans, they knew they had their work cut out for them. The Trojans showed up with strong stats and were eager to get to the top of the conference standings. Both teams were unrelenting in their resolve to win, but ultimately, the hard work and fierce spirit of the Trojans brought them to victory with a final score of 70-39.
The Indians entered the evening at the bottom of the Duneland Basketball Conference, with four losses in conference without a win. With a 9-10 overall record for the 2018-19 varsity games, the Indians knew what it felt like to take home a win and what it felt like to be defeated by the competition.
The Trojans and Indians kept the score close throughout the first quarter. Fans rose to their feet each time a basket was made, hoping that their team could pull ahead in the game. The first quarter ended with Chesterton up by just one point with a score of 13-12.
The Trojans brought with them a strong standing in conference, with six wins and only one loss. Coming off a 51-40 win against Michigan City last week, the Trojans hoped to build on that momentum to add to their conference wins of the season. They entered the evening in second place of the Duneland Basketball Conference. Nipping at the heels of the Valparaiso Vikings at the top of their conference, the Trojans needed to fight for each point to guarantee their victory.
It was the second quarter where the Trojans really find their stride, expanding their point lead over the Indians. With the support of the cheerleaders, fans, and band members cheering at each small success, the Trojans went into halftime with a 14-point lead.
By the end of the third quarter, the Trojans succeeded in holding their 14-point lead, heading into the final quarter with a score of 49-35. Despite being behind, the Indians kept their determination and drive up, challenging the Trojans to the very end.
The Trojans carried their momentum through the final quarter, lengthening their leads and taking home the victory. Marc Urban, Head Coach of Chesterton High School, smiled at his players as the last seconds wound down from the clock, sealing Chesterton's victory over Portage.
Chesterton High School will face against the leaders of the conference, the Valparaiso Vikings, on February 15 at Valparaiso High School.


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© Bruno Lopes
A Moment Apart, by Vasco Araújo
Bárbara Valentina
Vasco Araújo (born in 1975) is one of the most important Portuguese artists of his generation. His work is vast and consistent. His themes are centred on issues of sexual, racial or social identity. Vasco has a refined sense of humour, which runs through his entire work, requiring some insight and complicity from the viewer. His references are cinematographic, literary, musical and mythological. They require time and attention.
Aside is a dramaturgical resource where a character shares a secret with the audience, without other characters listening. A Moment Apart, the title of this anthological exhibition, is a reference to this theatrical resource, widely used in Renaissance theatre. The voices of Perruque (2005) come to us as an aside, an installation of eight wigs supported by apparent candlesticks, placed on high tables. Each wig has a voice that tells the reason for wearing the wig. These stories are related to social issues or vanity, intimately revealed. In order to listen to them, we have to lean our heads, listening in secrecy to the narrations told by these wigs, all different, similar to the Tsantsa heads shrunk by the Shuar Indians, increasing our resistance to approximation. But this work is far from frightening. With texts full of the idiosyncrasies of Humanity, it's a perfect example of Vasco Araújo's twisted and delightful sense of humour.
His cinematographic references wander between fiction and the documentary, which he masterly shuffles in Sabine / Brunilde (2003), where, in a double video installation, we see the same person portraying two different characters. One of them, Brunilde, inspired by the fictional character of Wagner's The Ring of the Nibelung. Both videos are shown simultaneously and make us question where fiction is and where reality is. But that's not the most important thing. That's the doubt Vasco Araújo intends to install, only in this way can we see and hear without prejudice.
One of the great questions of documentary cinema concerns the presence of the director. There is a constant worry when the director (inevitably intervening) doesn't want to appear or be heard, even when off-screen. Vasco Araújo is not afraid of making himself visible. This is a characteristic of his work. We can see him in the photographic series Telefonema (2011) and listen to him in Eco (2008) but, in other significant works, present in other exhibitions, the artist also embodies different characters. In this anthological exhibition, we end up missing these works, with that typical characteristic of Vasco, which refer us to artists like Cindy Sherman, where Vasco uses transfiguration as part of the work and the questions he brings.
A Moment Apart encompasses twenty years of Vasco Araújo's career. Inevitably, we end up considering him a herald of a generation, reflecting the concerns of a "young" generation, which today is about 40 years old. We grew up with the colonial longing of our parents or grandparents. Some of us were pridefully born in Africa. We talk (almost) openly about our sexual orientations, we have won some rights that we now consider natural. Vasco Araújo's art, albeit not explicitly political, raises, in many works of the last twenty years, questions about freedom of expression and our place in society. In Perruque, several dissonant voices speak softly, Sabine / Brunilde mixes fiction and reality with music and its stories. In Protocolo, a diary allows itself to be read and, in Telefonema, we only see the conversations. A Moment Apart provides an overall look into Vasco Araújo's work, based on a reflection on the performance and, specifically, on the voice as a vehicle for artistic expression. And political expression.
Until 9 September, at MAAT.
Art	Lisbon
On Wildfire, David Claerbout's exhibition at Pedro Cera Gallery
Fábio Colaço and Urbano at Abreu Advogados
Facing Bare Life
Union Jacking. Voice of the Voice£ess, Yonamine at Cristina Guerra Contemporary Art gallery
Interview with José Taborda
With a career in film production spanning more than 10 years, Bárbara Valentina has worked as production executive, producing and developing several documentary and fiction films for several production companies including David & Golias, Terratreme and Leopardo Films. She is now working as Head of Development and Production Manager at David & Golias as well as a postproduction coordinator at Walla Collective. She is also teacher at ETIC in the Film and Television Course of HND - Higher National Diploma. She started writing articles for different magazines in 2002. She wrote for Media XXI magazine and in 2003 she began her collaboration with Umbigo magazine. Besides Umbigo she wrote for Time Out Lisboa and is still writing as art critic for ArteCapital. In 2010 she completed a postgraduation in Art History.
5 Cultural Suggestions
Art in Quarantine
The Opening Response
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What is the company league?
All companies big or small are eligible to take part in the Trapp'd company league. It doesn't cost anything to do so, simply tick the box upon booking and enter your company name (proof may be required upon arrival). The company league will showcase the top ten companies with the best escape times and will give that added incentive to perform to your maximum and pit your wits against rival companies. Fear not. Companies who get Trapp'd or have slower escape times than most will not be published to spare your reputation. Are you up for the challenge?
Your task in all of our rooms is to escape within the 60 minute time limit. You will do so by working as a team to unlock keys, crack codes, solve puzzles and follow the course of the game which will all become clear the minute you become TRAPP'D in one of our rooms.
What if we don't escape in time?
Let's just pray you do!!
Each group size can consist of 2-6 players. Unfortunately you can't play alone as our escape rooms require team work.
All rooms last 60 minutes and we advise arriving 15 – 20 minutes early to check in and run through our safety procedure. We would suggest allowing 1.5 hours for the full experience.
What if I need to get out of the room?
If for any reason you need to be released from the room for an emergency then we have someone watching your every move on camera and you just need to signal them and they will come and let you out. Anyone who leaves a room for any reason will not be allowed to re-enter during that game.
We do not offer refunds, however games can be rescheduled within 24 hours of booking by contacting info@trappd.com.
It is imperative you arrive early, we recommend 15 minutes to be safe. Game doors cannot be opened once the game has begun and you will miss your slot. You will not be refunded if you arrive late.
The prices range from £13 – £24 per person depending on group size.
Make sure you like our Facebook page and follow us on Instagram to keep up to date with our latest offers and specials.
Unfortunately we do not permit the use of cameras or mobile phones due to the secrecy of each room. All cameras, phones and valuables must be kept in the lockers provided prior to entering your chosen room.
Photos will be taken at the end by our staff and emailed directly to you.
Are the rooms suitable for wheelchair users?
Please call us before booking as all rooms are different and only a few of them are suitable for wheelchair users.
Do I need to be fit to play Trapp'd?
No, all of our rooms require team work, quick thinking, common sense and above all, initiative. Our rooms require brains not muscle.
We sell cold drinks at all of our premises but unfortunately we don't sell food. We will happily recommend some awesome places to eat if you are planning a meal before or after Trapp'd.
Our Corby, Billing Aquadrome and Peterborough branches have onsite parking right outside the door.
If visiting our Northampton branch we advise parking at the St Michaels Multi Storey car park which is a 5 minute walk from us. Post code for your sat nav is NN1 3HR.
If visiting the Wellingborough branch we advise parking at the Jackson's Lane Car Park, NN8 4LD or Morrisons Car Park.
What time can i play trapp'd?
We have slots from 9.30am to 9.30pm at all of our branches and you can check availability here. We are open six days a week and closed Mondays.
If your booking is more than 24 hours away then we can reschedule you. Drop us an email to info@trappd.com.
Where can I check availability?
You can check availability directly via this page of the website. Select the room you'd like to book and then select a date on the calendar. The website will then give you a list of available times.
Providing your player cap isn't already at 6 people, you can add more people to the booking on the day at the venue. It's £10 per extra head.


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The PHA Group
PHA News
It's been exactly a week since we touched down at Heathrow to bring to an end an incredible adventure in New York on the #PHAx5WExchange scheme.
I'm not quite sure where to start, so I'll just dive straight into it, which is exactly what we did in the city that never sleeps.
After what must have been the longest ever queue at customs, our stateside adventure was finally underway, and we were determined to set the bar high. Visiting one of NYC's most glamorous bars; not PHA but PHD. It was the perfect location for the four of us to get to know each other better and discuss what we were really excited about for the week ahead. It also gave us a first opportunity to become a fully-fledged New Yorker and get to grips with the tipping process. (We got better as the week went on, I promise…)
But enough about extra-curricular activities, we were here on a mission – to find out how the slick, smooth operation that is one of New York top PR agencies, 5W operates.
So, as Tuesday rolled around and after a very early gym session (that jetlag will get you) we were prepared to embark on our mission.
After receiving our schedules for the week from Erica, one of the senior Executive Assistants at 5W it was time to meet the teams we would be spending the week with. As I work in the Marketing department here at The PHA Group, it felt a natural fit for me to split my time equally between the New Business and Marketing teams at 5W.
The first thing that struck me up on the 32nd floor of the Hemsley building was how friendly and confident everyone was. Whilst most Brits will actively avoid eye contact with strangers on the tube, Americans are the complete opposite.
But it isn't just being friendly that they are good at, their confident as well. When it comes to January and I have to stand up and talk about my experience in big apple to the rest of the PHA agency at our monthly gathering, I will be calling upon that 'American spirit' in the hope that I'm not a nervous wreck.
I was fortunate enough to be able to sit in on several new business calls and a successful proposal pitch (I think that makes me a lucky charm, right?) What struck me aside from the confidence and swagger that a Premier League footballer would be proud of, was how detailed the proposals were. The team had thought of everything, the hypothetical big idea, awareness days to target, you name it, it was in there.
I came away from that particular meeting thinking, any client would be lucky to work with 5W.
The overall impression I got of 5W, could be summed up in one word; busy. Everyone is switched on and firing on all cylinders. Which was no different for the New Business team; Jenna, Sara & Lydia are an essential cog in the 5W machine, producing proposal after proposal. It's no wonder 5W have so many clients with a team like that.
My base however for the week was with the Marketing team, I was lucky enough to have a sneak peek at the 5W Marketing strategy for 2020 that Bobbie and Kelcey have been cultivating. I won't spoil it and unveil all their trade secrets but rest assured 2020 will be a big year for 5W!
Away from the office, New York is a concrete maze that this Surrey lad fell head over heels for. The food was exceptional, the comedy cellar was a brilliant experience and the speakeasy bars had even me feeling cool and hip.
And just like the t-shirt slogan reads 'I love NYC'
On a final note, this whirlwind of a week was made ten times better by my colleagues from PHA. LJ (Hugh), Frankie and Kaj, are friendships that I'll be doing my utmost to maintain. I think there's a reunion in the diary already for a comedy night. Unfortunately though, this time it will be in Covent Garden rather than in New York.
Written by Tom Clarke
The tech helping companies transition back into the office
8-12-2020 |
Lucy Steadman
Consumer, Fitness
Fuel up with these protein bar brands
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Our dedicated teams provide passion and specialist insight across a variety of sectors so, whatever the challenge, impact is guaranteed.
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Onthophagus kulti es una especie de insecto del género Onthophagus de la familia Scarabaeidae del orden Coleoptera.

Historia
Fue descrita científicamente por primera vez en el año 1952 por Balthasar.

Referencias

Enlaces externos

kulti


This is a great property. 13.75 beautiful acres with a large pond stocked full of fish. The property would be perfect for almost any kind of recreational business. It is located less that 1/2 mile from Lake Texoma, endless possibilities. There is a 4 bdrm 2 bth house in good condition which is currently rented at $675 per month. The home is included for whatever value it may have.


Drawing on speculative fiction and social theory, Theory for the World to Come is the beginning of a conversation about theories that move beyond nihilistic conceptions of the capitalism-caused Anthropocene and toward generative bodies of thought that provoke creative ways of thinking about the world ahead.
Background image by Daniil Silantev on Unsplash.
A Manifold @uminnpress project is born!
Theory for the World to Come: Speculative Fiction and Apocalyptic Anthropology by Matthew J. Wolf-Meyer is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License.


What Happens if *Roe v. Wade* is Overturned?
When Trump appoints a pro-life Supreme Court justice on Monday, and that justice is confirmed, there is a chance that Roe v. Wade will be overturned. What would that mean for abortion rights in America? How is the pro-life movement thinking about this possibility?
If Roe were overturned, Mr. Doerflinger says, the decision by itself would not lead to any restrictions on abortion but would allow for more debate on the issue.


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ReviewVideo GamesMultiplatform
Assassin's Creed Origins: The Kotaku Review
Kirk Hamilton
Filed to:review
For all its extraordinary visual splendor, Assassin's Creed Origins is ultimately an ordinary video game. That's not such a bad thing, particularly if you like looking at pretty vistas and watching numbers go up.
Origins is the 10th main entry in Ubisoft's series of historical murder games. It is also the latest in the current crop of uber-open world games, less of a structured collection of escalating challenges and more of a receptacle for a Nilesque river of capital-C Content. Each of its sprawling panoramas is loaded with forts to conquer, sidequests to complete, collectables to uncover, and vantage points to ascend.
I spent more than 30 hours finishing the main storyline, but could easily spend another 30 just exploring and messing around. In those first 30+ hours, I rarely found myself doing something I hadn't already done in many other games. I hid in tall grass and whistled to attract patrolling guards. I visited a blacksmith to upgrade my sword. I entered an arena and fought off waves of enemies. I also climbed the Great Sphinx of Giza, of course. You can't climb the Great Sphinx of Giza in most video games.
All Assassin's Creed games are defined by their historical setting. This one's set in Egypt in the era of Cleopatra, around a half-century before B.C. became A.D.. True to the name, Origins sets out to illustrate the origins of the Assassin's order that we've been following from the Crusades in the Holy Land (2007's Assassin's Creed) all the way up to Victorian-era London (2015's Assassin's Creed Syndicate). That last game was cutting so close to modern times that the series creators at Ubisoft evidently decided it was time to break the sequence and jump waaaay back in time.
Origins tells the story of Bayek, a man who occupies the role of "medjay" in a region of Egypt called Siwa. The game depicts a medjay as a sort of all-purpose helping hand, a combination constable and social worker tasked with aiding anyone who may need it. It's an ideal role for a video game protagonist.
As medjay, Bayek explores the game's vast open map, helping the many (many, many) people who ask. Origins drops you right into the action and quickly falls into a predictable, even soothing rhythm: you reach a new area, and take in the sights. You look at your map and find all the sidequests in that region. One by one, you complete those quests, each of which involves some variation of sneaking, assassinating, or fighting. As you progress, your level will slowly climb, your gear will slowly improve, and you'll unlock better and better abilities. Before long, you'll go to a new area with higher-level enemies.
Of course, in the Assassin's Creed tradition, you're not actually playing as Bayek. You're a modern-day researcher exploring history through a fully immersive VR-style technology called the Animus. Assassin's Creed has stepped back from the more involved present-day storylines of the earlier games in the series, and the most recent entries have paid only the faintest lip-service to the convoluted conspiracies and soapy familial plotlines established in the first few games. Origins initially seems like it's going to return to a more substantial exploration of the present-day stuff, but it's ultimately content to kick the can down the road yet again. How much that bothers you will depend on how much stock you've placed in the series' evil-corporation meta-story up to this point. I'm fine treating these games more or less as standalone stories of people throughout history. The modern-day easter eggs are a bonus.
Bayek is on a quest to avenge the death of his young son, which was brought about by a group of powerful masked men he knows only by their aliases. His quest for revenge takes him far from his home in Siwa, naturally. As it turns out—surprise, surprise!—there's a vast conspiracy brewing across Egypt, Greece and Rome that will sweep up Bayek, his equally vengeful wife Aya, and all the rulers, holy leaders, and conspirators they meet along the way.
Origins' story struggles mightily to unite the historical with the fictional and only succeeds some of the time. Bayek and Aya form its emotional core, but for the first half of the game their relationship is only explored through act-break cutscenes separated by dozens of hours of Bayek's lone sidequesting. By contrast, the final two acts are entirely linear, barreling through an HBO series' worth of setpieces and historical events in just a few hours. (A wise video game writer once told me never to complain about an open-world game's pacing, but here I feel the complaint is justified.) I liked how the writers depicted Bayek and Aya's relationship—their clear passion for one another, and the different ways they were each coping with the loss of their only son. I only wish it had been given more time to breathe, particularly in those final hours.
Bayek and Aya's story is eclipsed by the historical epic surrounding them, which I found much less interesting. I rarely had a sense of who was doing what, or which bad guy had been where, when. The men who killed Bayek's son were all wearing masks, and Bayek must learn their identities before killing them. That makes sense structurally and adds an element of mystery to his quest for vengeance, but it hurts the story's overall coherence. It's difficult to form much of a relationship with a masked villain, and they're only unmasked immediately before they die. As the story progressed, particularly in those linear final acts, major villains were introduced and dispensed with so quickly that I had no time to form an opinion about them. Each of Bayek's targets became just another objective marker on my screen, one more person to be stabbed or shot with an arrow.
Origins fails to overcome the series' long-standing problem establishing its heroes and villains. It aims to show the origins of the long-running conflict between the freedom-loving order of the Assassins and the power-hungry order of the Templars, but as always the distinction between the two is murky. The most consistent villain in Assassin's Creed games can perhaps best be thought of as history itself. That's a hell of a villain, you know? Kind of hard to give history itself a big third-act monologue to sum the story up.
I don't fault the writers at Ubisoft Montreal for attempting such a feat, and actually admire their ambition. Origins is an unusually sprawling game even by modern standards, with a script to match. It's full to the brim with characters who talk, and talk, and talk, and just when you think they're done talking, they talk some more. In the grand tradition of open-world games, the stories get better the further you get from the main narrative. Almost all sidequests lead to some sort of interesting twist or turnabout, and some, like the story of an aging arena fighter or an old man who lost his book of the dead scrolls, introduce minor characters as well-written and enjoyable as anyone in the main storyline. Many sidequests dovetail neatly with main story quests, or resolve the unfinished stories of side characters you may have met while doing grander things. The more of them you complete, the richer the narrative tapestry becomes. It's neat.
Bayek may meet interesting people with interesting problems, but the solutions to those problems are almost invariably the same. First he'll go somewhere and "investigate" the scene, using his enhanced eagle sense to highlight objects on the screen so you can press a button to interact with them. Once he's interacted with all the objects, a new objective marker appears. (In a welcome change to the series, there is no mini-map, just a compass at the top of your screen.) You steer Bayek toward that new waypoint in order to sneak into a base and either kill someone or rescue someone. Over and over you'll perform this same sequence of events, and the extent to which you get tired of it will likely on how much time you spend screwing around and exploring between missions.
In addition to walking around exploring, Origins mostly asks you to engage in three primary activities: climbing, sneaking, and fighting. All of that is governed by a robust new numbers-based RPG system that channels games like Destiny and The Witcher 3. Everything in the game has a number attached to it, from Bayek's level to his enemies' to his individual weapons and pieces of armor. Equipment drops randomly and is categorized as common (blue), rare (purple), or legendary (yellow). You can upgrade your best equipment for a fee and keep it with you, and every sidequest you undertake rewards you with XP and the chance to get more loot. If you've played an action RPG in the last five years, you've seen all of this before, up to and including the white numbers that pop off of enemies (yellow for headshots!) when you damage them.
The climbing works much the same as past Assassin's Creed games, with all the strengths and weaknesses that implies. You press a single button to jump up onto a wall, then move upward with your thumbstick. Going down is a more finicky process, and whichever way you're going, it can be a trick to get Bayek to go where you want him. Climbing in Origins feels less like you're taking direct control and more like you're making suggestions, as though you're coaxing an artificial intelligence to do an approximation of what you want. It works well enough most of the time, but boy, can it be frustrating when it fails. I lost count of the number of times I was trying to elegantly get Bayek down off a wall and into some bushes without being noticed, only to have him awkwardly mantle around some pillar or other and get spotted.
You will do this so, so many times.
Sneaking, too, will all be familiar to Assassin's Creed veterans. With a press of a button Bayek enters stealth mode. He moves around low to the ground, creeping through tall grass and luring enemies to his position for a quick takedown. Most of the game takes place outdoors, and at any moment, you can press a button and zoom up to a literal eagle-eye view courtesy of Bayek's pet eagle Senu. (Bayek is evidently a warg, gifted with the mystical ability to see through the eyes of his spirit animal.) With an overhead view of the situation, it's much easier to plan your next move. It's an idea that's already been explored in other Ubisoft games like Watch Dogs 2 (an aerial drone) or Far Cry Primal (an actual bird), and it works.
Sneaking is functional and even fun to a point, and when things are going smoothly the game gives that familiar, empowering stealth-game feeling of slowly clearing out an enemy base without raising any alarms. However, the stealth often conflicts with Origins' aggressive leveling system, which puts Bayek at a severe disadvantage when taking on higher-level enemies. If you attempt to sneak into a base that's at your level or slightly above it, you may find yourself unable to one-shot enemies with your bow or even your deadly assassin's blade. That makes it impossible to thin the enemy ranks without someone sounding the alarm, which can leave you needing to complete your objective with zero bloodshed (often nearly impossible due to the way levels are designed) or just leave and come back when you're higher level.
One of the most enjoyable upgrades in the game lets you manually control your sniper arrows in flight.
When you're spotted—and you will be—you'll have to either fight or flee. Choose to flee, and Origins' weirdo artificial intelligence will quickly make itself known. Enemies will run around like panicked fools, losing and gaining sight of you almost at random. There's a loose unpredictability to the guards that I frequently found frustrating, and at times it even felt like the game was unfairly nudging alerted patrols toward my concealed my position. I once cheesed my way through a high-level military base by staying in stealth-mode and leading my enemies on an endless chase in circles around the base while I slowly completed objectives. The only thing missing was some yakety sax.
If you stand your ground, Bayek will draw his weapon and shield and take on his opponents directly. Assassin's Creed Origins has changed combat significantly compared with past games in the series, though it hasn't quite found a comfortable new groove. The new system focuses more on one-on-one fights, pulling the camera in to Bayek's shoulder and asking players to dodge, parry, and attack with much less aid from the game behind the scenes. Bayek isn't as magnetized to his enemies as previous Assassin's Creed protagonists were, so if you don't close in on an enemy before pressing the attack button, you'll hit air. It's a much more skill-based system than past games in the series, though nowhere near as clean or fair as the games from which it seems to be drawing inspiration.
While more involved and challenging than its predecessors, Origins' redesigned combat never really gelled with me. I love hitbox-based melee combat games like Dark Souls, Bloodborne and most recently Nioh, but Origins falls short of those games' rigid commitment to locked animations, stamina management, and stringent hit registration. Bayek lacks the mobility required to quickly close with his enemies, and his dodge move often feels slow and inconsistent.
As a result, combat can feel rubbery and frustrating. That's rarely much of an issue when fighting ordinary grunts, but can become a real pain during the setpiece boss showdowns that punctuate each act. If a boss hits you, he tends to lock you in a series of unblockable attacks. That means it's best to keep your distance, which is difficult given Bayek's limited options for running away or quickly closing with an enemy. Many enemies also have a tendency to begin an attack windup, then chase after you for 50 or even 100 feet before finally letting it swing. Avoiding one of those attacks can feel like trying fruitlessly to escape someone who's been attached to you with an invisible rubber band.
I'm glad the combat designers at Ubisoft Montreal are trying something different with Origins' combat, and hope they continue along this trajectory in the future. If they can drop the vestiges of past games' arcade-y weirdness and more fully embrace the rigid but fair hitbox-based fights of Nioh and Dark Souls, they'll be on solid ground. Origins' swordplay isn't quite there yet.
Assassin's Creed Origins' greatest success is its setting. While obviously condensed when compared with its real-life counterpart, the game's version of ancient Egypt is stunningly rendered and eminently explorable. For all my gripes about sneaking and fighting, when it comes down to it, these games have never primarily appealed to me on the strength of their stealth and swashbuckling. Only in a few specific instances have they drawn me in with their stories, for that matter. I'm here for the virtual tourism.
As much as I like the built-in screenshot tool, still images don't capture how lovely this game looks in motion.
At every turn, Origins aims to dazzle the player with sumptuous vistas and visuals. I played on a PS4 Pro in 1080p resolution and was routinely struck by its beauty. I'm sure it looks even better on a 4k TV with HDR, and better still when running on a beefy gaming PC or a powerful Xbox One X. RAM limitations and clock speeds are only part of the equation, of course, and Origins is just as much a triumph of artistry as it is of technology. There's something about the light in this game, the way it casts off of surfaces and seems to flow through everything around you. The sun saturates the hazy streets of Alexandria just so. In the desert at night, the moon imbues dune and palm frond alike with a luminous glow. God, it looks good.
I'm less enamored of composer Sarah Schachner's musical score, which echoes the ponderous synth-dirges of past games in the series without adding much in the way of thematic development or new tonal ideas. Austin Wintory's lively string and woodwind arrangements from Syndicate were such a welcome burst of energy that I'd hoped the series' traditionally mopey musical milieu may have been rejuvenated. Turns out Wintory's score was the exception that proves the rule. Origins returns to the series' usual filtered synths, low drones, and portentous, reverb-drenched rebab solos. Considering the game's overwhelming visual beauty, its lack of a musical identity feels like a missed opportunity.
Video GamesMultiplatform
Back Of The Box Quote
"Those are some pretty pyramids."
Type Of Game
Third-person historical murder sim
An exceptionally beautiful-looking game. Exploring and uncovering secrets is a pleasure. Some well-written sidequests.
Main story is a jumble. Climbing and sneaking are often awkward. The overhauled combat doesn't quite gel. RPG leveling can feel artificially constraining.
PS4 (Pro played), Xbox One, PC
Completed the story and a variety of sidequests and other optional stuff over the course of about 34 hours. Still have plenty left to see.
Before Origins, Ubisoft spent several years releasing an Assassin's Creed game every fall like clockwork. The publisher took 2016 off, which gave Origins a full extra year in development. It would seem that year was spent expanding the game's world, implementing its RPG elements, and refining some fundamentals, rather than exploring the sorts of experimental new ideas for which Assassin's Creed has become known. From 2007 to 2015, Ubisoft's designers pioneered new ideas in open world design, repeating and iterating on them with such frequency that the "Ubisoft open-world formula" became widely understood shorthand for certain often-ridiculed game design tropes. With Origins, Assassin's Creed has changed course and begun to follow in the footsteps of other games.
Each of Origins' big new ideas is something I've seen before, from the leveling and sidequest structure of The Witcher 3 to the combat of Dark Souls. There's nothing wrong with borrowing good ideas from other good games, of course, even if Origins' execution of those ideas is uneven. But I regularly felt the absence of the sorts of interesting new concepts I'd grown accustomed to from this series. There's nothing in Origins that's along the lines of Brotherhood's recruitable followers, Black Flag's ship-to-ship swashbuckling and island exploration, Syndicate's split-protagonist storyline and grappling hook, or even Revelations' crowd-manipulating bombs and city takeover systems. Origins plays it safe in comparison, with scant surprises from start to finish. If you've watched 30 minutes of this game, you probably have a pretty good sense of what the next 30 hours will look like.
Assassin's Creed Origins is ungainly and uneven, beautiful and frustrating, expansive and unexpectedly conservative. It won't challenge the palate; rather, it is a prime example of video-game comfort food. It's here to be slowly enjoyed, offering a seemingly endless supply of gorgeous locales and steadily-filling progress bars. If Ubisoft is a digital travel agency, Origins provides one of the most sweeping, enveloping destinations they've yet offered. Come for the beautiful recreation of ancient Egypt, stay for the beautiful recreation of ancient Egypt.
Correction: An earlier version of this review incorrectly stated that you couldn't manually toggle between a combat and non/combat state. Turns out, I had that wrong. You can toggle between shield mode and free-running with the left shoulder button, which does help combat feel less restrictive. I've updated the review and removed a gif of me trying to escape a buggy boss while in shield mode, since it wasn't really a fair indication of how combat works.
Kotaku Editor-at-Large


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Die Schlacht auf den Wilden Äckern markierte am 28. Oktober 1427 das Ende der Herrschaft der tom Brok über Ostfriesland. Nach einem ersten Sieg des ostfriesischen Häuptlings Focko Ukena über Ocko II. tom Brok in der Schlacht von Detern 1426 verband sich Focko mit dem Bischof von Münster und zahlreichen ostfriesischen Häuptlingen gegen den auf das Brookmerland (historische Schreibweise: Brokmerland) beschränkten Ocko und schlug ihn am 28. Oktober auf den Wilden Äckern zwischen Oldeborg und Marienhafe endgültig. Ocko wurde als Gefangener in Leer inhaftiert und hatte seine Herrschaft über Ostfriesland endgültig verloren.

Hintergrund

Die tom Brok unternahmen als erste den Versuch, eine ausgedehnte Landesherrschaft in Ostfriesland zu etablieren. Aus dem Norderland kommend, hatten die tom Brok in der zweiten Hälfte des 14. Jahrhunderts und im ersten Viertel des 15. Jahrhunderts die unangefochtene Herrschaft über das Brookmer- und das Auricherland erlangt. Von dort aus betrieben sie die Expansion ihres Herrschaftsbereiches über ganz Ostfriesland. Dabei gelang es ihnen 1413, ihre schärfsten Gegner, die Häuptlingsfamilie der Abdena aus Emden, zu vertreiben und die Stadt selbst einzunehmen.

Die tom Brok hatten den Zenit ihrer Macht erreicht und provozierten die Ostfriesen mit ihrem Herrschaftsanspruch derartig, dass der Gedanke der friesischen Freiheit wieder erwachte. Diese wurde den Ostfriesen immer wieder zuerkannt, auch durch König Sigismund. Die tom Brok erschienen dagegen als unfriesisch und waren in ihrem Denken und Handeln den Ostfriesen fremd. Sie wurden als Tyrannen betrachtet, die den Friesen ihr höchstes Gut, ihre Freiheit, nehmen wollten. Für viele Jahre waren die tom Brok zu mächtig, als dass sich eine der zahlreichen anderen Häuptlingsfamilien gegen sie stellen konnte. Dies änderte sich erst, als Ocko 1420 im Westen Frieslands in Person des Herzogs Johann von Bayern, den Grafen von Holland, auf einen mächtigen Gegner traf, der ihm seine militärischen Grenzen aufzeigte. Die ostfriesischen Häuptlinge erkannten die Schwäche und auch der mächtigste Verbündete der tom Brok, Focko Ukena, der von Leer aus das südliche Ostfriesland für die tom Brok verwaltete, kündigte seine Gefolgschaft auf.

Focko Ukena übernahm in der Folgezeit die Führung der gegnerischen Kräfte, denn immer mehr ostfriesische Häuptlinge wechselten die Seite, um unter dem Vorwand, für die friesische Freiheit zu kämpfen, ihre verloren gegangenen Häuptlingsherrlichkeiten wieder zu erlangen. Ocko versuchte zu reagieren, indem er seinen Herrschaftsanspruch mit Elementen der friesischen Freiheit ausschmückte. Doch nahm man ihm dies nicht mehr ab und Focko gelang es, sich als Garant der friesischen Freiheit darzustellen. Ocko rief seine Verbündeten, die oldenburgischen Grafen, mit denen er durch Heirat verbunden war, zu Hilfe, welche ein Ritterheer aussandten. Es gelang Focko jedoch, dieses in der Schlacht von Detern zu schlagen.

Endgültig besiegte Focko die tom Brok dann bei der Schlacht auf den Wilden Äckern. Ukena war mit seinen Kriegern auf dem so genannten Wallpad ins Brookmerland gezogen, während Ocko, der sich zunächst auf dem Marienhof (heute Marienhafe) verschanzt hatte, sich aus dem Schutz der Mauern begab und auf den Wilden Äckern mit dem Heer Ukenas zusammentraf. Die Schlacht endete mit der Gefangennahme Ockos und der Zerstörung seines Stammsitzes, der Burg Broke (heute Oldeborg) bei Engerhafe. Ocko und sein Halbbruder Itze wurden gefangen genommen und nach Leer verbracht. Ingeborg, die Gemahlin Ocko tom Broks, nahm Wohnsitz auf Schloss Donnerschwee bei Oldenburg. Damit endete die Herrschaft der tom Brok über Ostfriesland, auch wenn Ocko vier Jahre später aus der Haft entfliehen konnte.

Auswirkungen

Auch wenn die tom Brok gestürzt wurden, bereiteten sie der Einheit Ostfrieslands unter einer Herrschaft den Weg. Ihr Bezwinger Focko Ukena konnte seine Herrschaft nämlich nicht langfristig sichern. Zwar nahm er die Auricher Burg in Besitz und schleifte die Olde Borg bei Engerhafe. Er konnte seinen Herrschaftsanspruch aber auf Dauer nicht durchsetzen, da sich die Bauern, denen er die Freiheit versprochen hatte, von ihm verraten fühlten. Sie wandten sich von ihm ab und der Häuptlingsfamilie der Cirksena zu. Diese führten die Opposition im Freiheitsbund der Sieben Ostfrieslande an, dessen Ziele von den freiheitlichen Idealen der Bauern bestimmt waren. Nach verschiedenen militärischen Niederlagen der Ukenaschen Partei und dem Fall seiner Burg in Leer im Jahre 1431 floh Focko Ukena über Papenburg nach Münster. Bis zu seinem Tode am 29. August 1436 lebte er auf dem Schloss seiner zweiten Frau Ide in Dykhusen in den Ommelanden. 1453 übernahmen dann die Cirksena endgültig die Herrschaft über Ostfriesland. Und auch für die Vitalienbrüder änderte sich einiges. Sie hatten Ocko unterstützt und im Gegenzug einen Rückzugsraum in Ostfriesland erhalten. Nach der verlorenen Schlacht auf den "Wilden Äckern" mussten sie Ostfriesland verlassen.

Archäologische Funde
1845 wurden bei Sandbauarbeiten zum Ausbau der Straße von Georgsheil nach Marienhafe im Bereich der Abzweigung Osterupgant/Schott eine Anzahl menschlicher Skelette und auch Pferdeknochen gefunden, die dort seit mehreren hundert Jahren vergraben waren. Es kann angenommen werden, dass es sich bei den Toten um Gefallene der Schlacht auf den Wilden Äckern handelt.

Einzelnachweise

Wilden Acker
Geschichte (Ostfriesland)
Bürgerkrieg
1427
Wilde Acker


In 1949, Phillips bought a radiator shop at 706 Union Avenue and converted it into the place that would become rock and roll's Plymouth Rock. With the motto "We record anything–anywhere–anytime," the Memphis Recording Service and its label, Sun Records, were open for business.
In 1953, on his day off from M. B. Parker Machinists' Shop, Elvis Presley goes to Sun's Memphis Recording Service, Where anyone willing to spend $3.98 could get an acetate disc and record the Ink Spot's "My Happiness" as a present for his mother. On July 5, 1954, with Scotty Moore playing guitar and Bill Black slapping bass, Presley records "That's All Right, (Mama)." Two days later the songs debuts on Memphis radio and Sun's rise began.
Yet there was more to Sun Records than Elvis. Johnny Cash, Roy Orbison, Carl Perkins, Charlie Rich, Carl Mann, Bill Justis and Jerry Lee Lewis all shared the label during the Fifties. Ike Turner, a deejay from Clarksville, Mississippi, arranged a session with teenaged Jackie Brenston. Their version of "Rocket 88,' recorded by Sam Phillips in 1951, is considered by many to be the first rock record. Carl Perkins sold two million copies of "Blue Suede Shoes," making it the first rockabilly song to reach number one on the pop, country, and rhythm and blues charts.
Jerry Lee Lewis recorded Sun's most successful hits with "Great Balls Of Fire" and "Whole Lotta Shakin' Goin' On," while Johnny Cash became the label's most consistent act, with twenty releases on the original Sun label, selling over 10 million records.


The aim of the Max Planck Digital Library (MPDL) is to make Open Access publishing as easy as possible for Max Planck authors. The number of journals in which Max Planck authors can publish open access free of charge because the article processing charges (APCs) are supposed to be covered by central funds is rather impressive. More than 5500 journal titles are already covered! And there are many more relevant Open Access journals, including those not raising any article charges. There are agreements with publishers of Open Access monographs, too.
In order to benefit from central funding of APCs, the corresponding author of the publication must be affiliated with Max Planck and this affiliation must be stated in the published paper. Furthermore, it is absolutely necessary to state your Max Planck email address at any stage of the publishing process as well as in the manuscript itself.
An fact sheet published in August 2018 is available on the MPDL website.


text:
The national championships also lost women's contender Polina
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text:
Sam Shields' new contract 'just the beginning'
Posted by Mike Spofford on June 11, 2014 – 11:07 am
Packers CB Sam Shields, who signed a multi-year contract extension just before the start of free agency, says his newfound financial security won't change the way he approaches his craft.
"It won't. I tell everybody, it's just the beginning," Shields said after Tuesday's OTA practice. "I'm going to keep continuing to work my butt off, make plays and hopefully down the line get another one. It's just the beginning."
As free agency approached in early March, Shields said he wanted to remain in Green Bay but admitted he got "scared" the Packers might not come through with a contract offer to his liking and he'd be shopping elsewhere. He said playing with CB Tramon Williams, S Morgan Burnett and others is "like a family" and he wanted to stay.
"Because I've been here, I've been established since Day 1," he said. "The coaches trust me."
Shields credited CB coach Joe Whitt Jr. with getting him to this point. Coming from the University of Miami (Fla.), Shields switched from receiver to defensive back for his final year with the Hurricanes and came to the Packers as an undrafted rookie. He had so much trouble learning the defense that Whitt devised flash cards to quiz him on packages and assignments, and he got it down well enough to be the Packers' nickel corner as a rookie on the 2010 Super Bowl team.
Last season was almost assuredly his best, as he posted a career-high 64 tackles and tied his career best with four interceptions, including three in the final five regular-season games. He also has four postseason interceptions in his career, tied for the franchise playoff record with Williams and a handful of others, but he lost a chance to grab solo possession of that record when he left last January's playoff game against the 49ers in the first quarter with a leg injury.
That injury, originally thought to be a knee problem, ended up not being anything serious — Shields called it a high ankle sprain on Tuesday — and had no impact on his pending free-agent status.
"When I sit back and think about what I went through when I first started, switched to DB, it still amazes me that I'm in this position," Shields said. "It's a blessing."
Tags: sam shields


text:
Twin Cities Daily Planet (https://www.tcdailyplanet.net/mountaintop/)
By Jeff Fecke | January 20, 2009
by Jeff Fecke • When Martin Luther King, Jr. gave that speech, he had no way of knowing he would die the next day. But he had every reason to believe that he could be killed, at any time. King was threatened early and often with assassination, for daring to support the radical idea that people are created equal, and that racism is an offense against human dignity.
And ultimately, he was assassinated, killed for daring to fight for that principle.
Jeff Fecke is a freelance writer who lives in Eagan, Minnesota.In addition to his own blog, Blog of the Moderate Left, he also contributes to Alas, a Blog, Minnesota Campaign Report, and AlterNet. Fecke has appeared as a guest on the "Today" show, the Alan Colmes radio show, and the Mark Heaney Show. Fecke is divorced, and the father of one really terrific daughter. His debut novel, The Valkyrie's Tale, is now available.
But I hope that King knew, as he gave that speech, that he and those who fought with him had indeed started America down a path of justice and righteousness. That just two generations after he gave that speech, America would have advanced to the point where, one day after the holiday we have set aside to commemorate the life of King, America will inaugurate its first African-American president.
Barack Obama's presidency does not end racism, of course. It is an important milepost on our nation's journey to being a truly egalitarian society, but it is only a milepost. We have much work to do. But Obama could not have reached the heights he did — and our nation could not have come as far as we have — without the sacrifice of King and so many of his contemporaries. We are not to the mountaintop, not yet. But we are closer today. And I like to think that if he was alive today, Dr. King would be very proud of what he helped our country accomplish. Certainly, those of us alive today — no matter our race, creed, or color — have every reason to be grateful for the sacrifice of Dr. King.
Jeff Fecke


text:
by Jane Zintl, South City Youth Trust
Youth workers face ethical dilemmas daily. These range in degrees of seriousness, but all can benefit from using the Code of Ethics as a framework to discuss and reflect on best practice.
The following scenarios came through the submissions and focus group discussions prior to the release of the second edition of the Code of Ethics for Youth Work in Aotearoa New Zealand.
Examples include the following: Behaviour in Personal Time, Clothing, Confidentiality, Criminal Convictions, Dating Young People, Drugs, Gifts, Protesting, Training and Value-based Organisations.
1. Behaviour in Personal Time
A youth worker is regularly intoxicated in their personal time.
Youth workers are positive role models for the young people they work with (Clause 2 Wehenga Tūmanako/Behaviour Covered by the Code). Any behaviour that might be observed by young people or their whānau and is contrary to what the youth worker promotes could affect the youth work relationship – and would therefore be covered by the Code of Ethics.
Clause 3 (Ārahitanga/Your Conduct) requires youth workers to ensure their conduct does not compromise their integrity or bring themselves or their profession into disrepute. Factors that may affect the seriousness of the situation include:
How the youth worker behaves at the time of intoxication
Whether they are intoxicated in public
The nature of intoxication
Whether the intoxication has any affect during work time (e.g. hangover, motivation, driving over the limit)
What the youth worker or their agency's message on drinking is (e.g. abstinence or harm minimisation)
How the youth worker processes their behaviour with young people, their agency, and/or their supervisor (Clause 4 Puatatanga/Being Transparent).
Other clauses that may be relevant include the personal care clauses (i.e., 17, 18 and 19).
2. Clothing
Youth worker regularly wears tight and revealing clothing.
While the youth work profession celebrates many different contexts, the Code defines central expectations. Youth workers should consider the effect their clothing might have on both young people and the youth work relationship. This involves balancing many factors including:
The identity and individuality of the youth worker
Relating appropriately to young people
Promoting positive body image
Activity appropriate clothing (e.g. rock climbing, swimming)
Cultural considerations (Clause 12 Āhua me te Oranga/Diversity and Cultural Safety)
Respect for more formal events (e.g. funerals, pōwhiri, church).
The youth work relationship is not sexual (Clause 8 Manatū Tangata/ Sexual Boundaries). Regularly wearing tight and revealing clothing could be misunderstood or cause offence (Clause 3.3 Ārahitanga/Your Conduct). Other clothing that should be avoided includes gang-related clothing and t-shirts with messages that are likely to offend.
A young boy confides to his youth worker that his girlfriend is pregnant. He is adamant he does not want his parents to know.
Clause 6 (Noho Matatapu/Confidentiality) outlines the importance of maintaining trust in the youth work relationship. Both the Code and the Privacy Act require this information to be kept in confidence unless the young person has agreed otherwise (i.e. there are insufficient reasons to justify breaching the confidence). However, other clauses of the Code cannot be ignored. The youth worker must work towards ensuring key connections (Clause 13 Papakainga/Ensuring Key Connections, and in particular 13.3).
The processes of empowerment (Clause 21 Hakamanatia/Empowerment) and self-determination (Clause 20 Hiringa/Personal Determination) require consideration of the other supports in the young person's life. Youth workers are encouraged to explore the reasons why a young person may feel they cannot communicate to their whānau around these issues and explore ways these barriers can be reduced (for example the youth worker might offer to go with the young person to talk with his parents). Ultimately the youth worker must respect the young person's decision.
When working with young people who are facing challenging decisions youth workers must be aware of their own values (Clause 19.3 Matatau/ Personal Awareness). For example a youth worker with very strong views about abortion (either for or against) will need to be aware of the impact these views might have on the relationship. Similarly a youth worker who has struggled to conceive or experienced an unplanned pregnancy may have unresolved issues that may affect their ability to work effectively with the young person.
Depending on the choices the young man and his partner make the youth worker must also be aware of their limitations (for example he may require legal advice on issues of custody or child support). Whenever a youth worker has limitations they must consider Clause 14 Tautauamoa/ Working Collaboratively and/or Clause 26 Mana Akoranga/Training and Professional Development as key strategies to ensure the young person is able to access the necessary support.
4. Criminal Convictions
A youth worker applies for a position in your agency. Upon completing a police check you discover she has a conviction for possession of a Class C drug from five years earlier.
Youth organisations should not only complete police checks on applicants, but also referee checks and interviews. It is negligent to appoint a youth worker to a position working with young people where reasonable steps would have identified significant concerns.
It is of concern that the agency had only become aware of the conviction upon return of the police check. Agencies should ask open questions when interviewing youth workers that will ascertain this information. If the youth worker has hidden their conviction this is serious from both an ethical and an employment perspective, and agencies should get advice about their disciplinary options (including the possibility of dismissal).
While some offending will immediately exclude applicants (e.g. sexual offending), other types of offending that are historical and that the applicant has moved on from could in fact create empathy and provide realistic advice for young people wanting to change destructive behaviour. Where a history of minor drug offending is disclosed agencies should seek information on the youth worker's journey with their drug issues (i.e. were there any drug addictions, what rehabilitation process has the applicant been through, what is the applicant's current attitude to illegal drug use).
5. Dating Young People
A young youth worker (19) is attracted to a young person he works with.
This issue is not uncommon in youth work contexts (particularly those that occur in a wider organisational context, in smaller communities, or groups that promote a high level of youth participation and leadership development). The key issue is the power imbalance that exists at the start of the relationship (i.e. that the attraction developed while the young person related to the youth worker in that role). Clause 8 Manatū Tangata/Sexual Boundaries is very clear that any relationship between a youth worker and a young person is unacceptable. The Code goes on to establish a process the two parties can choose to follow once the youth work relationship has finished.
Whether or not a romantic relationship develops it is important that the youth worker process their feelings with their Supervisor at all stages (Clause 18 Whakahaeretanga/Supervision). Youth workers should also be transparent with managers, mentors, Governance etc. Where appropriate it is also important to encourage and support the young person to process their thoughts and feelings.
It is important not to assume sexuality when considering issues of attraction.
Other clauses that are relevant include Clause 2 Wehenga Tūmanako/ Behaviour Covered by the Code and Clause 4 Puatatanga/Being Transparent.
6. Drugs
Several young people regularly turn up to their youth activity stoned.
This situation is not uncommon, and youth workers have used a number of strategies in this context. Group rules/agreements are one important tool so that all participants are aware of expectations and consequences (although this awareness may be affected by their level of intoxication!). This is consistent with Clause 5 Whakaae Tika/Obtaining Informed Consent.
The decision of whether or not the young person should stay in the programme will depend on the agency rules, level of intoxication, and the affect their behaviour is having on others. Regardless of whether the youth worker allows the young people to stay, the fact that this occurs regularly requires the youth worker to consider wider factors. If the youth worker is going to empower a young person (Clause 21 Hakamanatia/Empowerment) who is regularly using drugs they need to look for opportunities to process the topic with the young person, partnering together to see positive change.
Other clauses that may be relevant include Clause 6 Noho Matatapu/ Confidentiality, Clause 9 Noatanga/Knowing Your Limits and Clause 14 Tautauamoa/Working Collaboratively.
If the young person escalated the situation by dealing or supplying drugs to another young person this should be treated extremely seriously.
7. Gifts
A young person is very isolated and dependant on drugs. They ask their youth worker if they can borrow some money as they are desperate.
The youth worker is under no obligation to give or lend money to a young person. If they wish to do so they should approach this with caution (Clause 11 Āhua Kōrero, Āhua Taonga/Exchanges Between Young People and Youth Workers). Factors the youth worker should consider include:
What the money will be used for (in particular the legal implications)
Issues of dependency as opposed to empowerment
Consequences of non-repayment
The effect on the youth work relationship – with this and other young people
Any agency policies in place.Other relevant clauses include Clause 3 Ārahitanga/Your Conduct and Clause 4 Puatatanga/Being Transparent (i.e. the youth worker should notify their agency of any gifts given or received).
8. Protesting
A youth worker encourages a group of young people to participate in a protest. One of the young people is arrested.
The Code encourages youth workers to be resourceful in providing opportunities for young people to help shape their lives (Clause 21.4 Hakamanatia/Empowerment). The processes of empowerment and self- determination can involve supporting young people to positively impact the world around them.
However, the Code also requires that youth workers avoid activities that would bring young people into disrepute (Clause 3.4 Ārahitanga/Your Conduct). Participation in protests that may lead to the arrest of a young person is an area that would garner diverse opinions in the youth work community. A decision on whether these actions amount to 'disrepute' would depend on the circumstances, including the nature of the protest.
Should a youth worker contemplate participation of young people in a protest they must ensure they have obtained informed consent from the young people and, depending on their age, their parents (Clause 5 Whakaae Tika/Obtaining Informed Consent). The youth worker must also be aware of their personal agendas (Clause 10 Utu Painga/Personal Agendas) and avoid manipulating young people in this regard.
Other relevant clauses include Clause 22 Ōu Tikanga/Rights and Responsibilities and Clause 24 Kawenga/Agents of Change.
A youth worker refuses to attend bi-cultural training because of his personal beliefs.
While the Code of Ethics is inclusive of different value bases and contexts (Clause 19 Matatau/Personal Awareness), there are some core areas that youth workers must accept if they choose to adhere to the Code of Ethics. Clause 25 Māramatia Aotearoa/Understanding New Zealand requires youth workers to participate in regular training on Te Tiriti o Waitangi. It is the attitude implied in the above scenario that is of more concern than their non-attendance at a workshop.
Other clauses that are relevant include Clause 12 Āhua me te Oranga/ Diversity and Cultural Safety, Clause 22 Ōu Tikanga/Rights and Responsibilities and Clause 26 Mana Akoranga/Training and Professional Development.
10. Value-based Organisations
A church-based youth group is running an event that intends to give young people the opportunity to 'follow Christ'.
All youth work organisations need to be aware of their value base and what effect this has on the youth work relationship. Agencies that need to take particular care in this regard include faith-based agencies, the queer community and cultural communities. As a profession youth work promotes positive youth development, and in this context values the role that faith- based youth workers can have in a young person's life. The Code therefore puts a framework around this process.
Young people must know what they are participating in (Clause 4 Puatatanga/Being Transparent) and have a choice about when and how they respond (Clause 5 Whakaae Tiki/Obtaining Informed Consent). In case the youth worker must ensure they do not abuse their position to manipulate young people into the faith belief (Clause 10 Utu Painga/ Personal Agendas). In the above situation experienced and respected youth workers, including those from that particular value base, should be consulted to help determine whether the youth worker's actions were manipulative or abusive.


We go through a lot of peanut butter in our household. From peanut butter and jelly sandwiches to cracking open a few roasted peanuts for a snack, we love eating peanuts!
Former President Bill Clinton confessed that one of his favorite sandwiches is peanut butter and banana; it's also reported to have been the favorite of Elvis Presley.
In 1938, George Washington Carver spoke to the first National Peanut Festival held annually in Dothan, Ala. Dr. Carver introduced peanuts to the Wiregrass and they saved the area after boll weevils destroyed cotton crops.
March 1 is National Peanut Butter Lover's Day, so let's celebrate by preparing one of the recipes in this issue.
Submit your recipes here and check us out on Facebook for updates throughout the month.
Preheat oven to 350 degrees. Prepare a bundt pan with non-stick spray or grease and flour. Cream butter and sugar until light and fluffy. Cream in peanut butter until smooth and well incorporated. Add eggs one at a time. In another bowl, combine flour, baking powder and salt. Add flour mixture alternately with buttermilk and vanilla to creamed mixture, beating after each addition until combined. Pour into bundt pan and bake 75-85 minutes or until wooden toothpick comes out clean. Cool 20 minutes before removing and cool completely before frosting.
Cream peanut butter, vanilla extract and corn syrup. Slowly add powdered sugar and add one tablespoon of heavy cream one at a time to mixer. Add more cream if necessary. Pour and spread over cooled cake. Frosting needs to be thick but spreadable.
Mix Rice Krispies and powdered sugar together in a large bowl and set aside. Melt peanut butter and margarine together and mix well (can do on top of stove on medium heat or in microwave). Pour over cereal mixture and mix with hand. Roll into balls, stick a toothpick into each ball and refrigerate about an hour. In a double boiler, melt package of butterscotch morsels and one bar paraffin in top of double boiler, stirring well. Dip balls one at a time into butterscotch mixture until well coated and place on wax paper. When finished dipping all balls, remove toothpicks. These have become a family tradition every Thanksgiving and Christmas!
Blend butter and peanut butter in a large bowl. Work in the powdered sugar and cracker crumbs with a wooden spoon until combined thoroughly. Press into a 9×13 inch pan. Set aside. Melt chocolate pieces in microwave or double boiler, watching carefully to make sure the chocolate does not get too hot. Quickly spread melted chocolate over the top of the peanut butter mixture. Chill until firm, but not too cold. Tastes like Reese's candy!
Pop enough corn to make 2 quarts. Cook the sugar and honey (or corn syrup) to a rolling boil. Remove from heat and stir in the peanut butter and vanilla. Pour over the popcorn, sprinkle lightly with kosher salt, stir and enjoy.
For crust: Put 19 muffin cup liners in two muffin pans. With a fork, combine oatmeal, butter, brown sugar and almonds. Add the applesauce; mix well. Press crust into 19 muffin cups. For filling: Beat cream cheese well, then beat in peanut butter. Add eggs, vanilla, honey, and brown sugar; combining well. Add the milk and mix until creamy. With a spoon, place filling into muffin cups on top of crust. Bake at 325 degrees for 25 to 30 minutes. When done, let cool before removing from the pans. Garnish with sliced almonds if desired. Makes 19 cupcakes.
Remove top and wrapping from frosting mix; microwave for 1 minute. Stir frosting mix with peanut butter. Spread in wax paper-lined dish; chill until firm. It only takes two ingredients and two minutes.
Add all ingredients to a bowl and whisk to blend until smooth. Serve with fruit (bananas, apples, raspberries or strawberries). Store in refrigerator in an airtight container.
Put sugar and syrup in pan. Heat until sugar is melted, then add peanut butter; stir until well mixed. Do not over heat. Pour mixture over cornflakes while mixing well and smooth out on wax paper. Note: Have corn flakes in large bowl to mix up and a shallow baking pan 10×15-inches or larger covered in wax paper before starting.
Preheat oven to 350 degrees. Soften butter to room temperature. Spray four 9-inch cake pans with Baker's Joy cooking spray. Blend dry cake mix, water, butter, eggs and mashed bananas in a large bowl at low speed until moistened. Beat at medium speed for 4 minutes. Pour batter into cake pans and bake immediately. Check for doneness after baking for 25 minutes. You will want your layers to be golden brown. Do not over bake your layers. Allow layers to cool before frosting.
Sift sugar. Add butter and cream cheese and mix well. Add peanut butter and vanilla and continue to mix. If too stiff, add a couple of drops of milk. Place frosting between layers and on sides of top of cake.
This recipe was originally created by my late mother-in-law, Mrs. Othel Herring. She created the recipe to enter in the National Peanut Festival. She never entered the recipe but it was a family favorite. It also was the cake that she would bake for me for my birthday. It is now the cake that I bake for my husband Phillip's birthday.
Whip heavy whipping cream with chocolate pudding mix (dry). It will stiffen, then fold in Cool Whip and whip until creamy. Crush up desired amount of Reese's cups and fold into mixture. Spread into pie shells and sprinkle a few chopped Reese's cups on top. Refrigerate one hour before serving.


Lenny and Mel kick off their incredible summer vacation by doing something huge, something they haven't done since last summer: nothing. They loaf. They doze. They dig into the fridge and come up with new and exciting lunch foods. They're bored -- and it's great! Then August hits, and it's time to go to the cabin. This means piling into the car with Grandma and their parents at the crack of dawn, and driving miles away to breathe fresh air, climb trees, and play with sticks.
Dad says it'll be an "adventure." But Lenny and Mel know this is parent code for "bad stuff." Why can't they just do what they want this summer?
School Library Journal Similar to Dave Pilkey's Captain Underpants series...these light, comic adventures will find a ready audience.
Publishers Weekly Goofy good fun.


Oregon is looking to legalize marijuana for recreational use. The Oregon Cannabis Tax Act (OCTA) will begin their attempt to gather 125,000 signatures by July 2 in order to qualify for the ballot in November.
The Oregon Cannabis Tax Act looks to "legalize the sale, possession and personal private cultivation of marijuana." It would also set aside two percent of profits for projects that promote industrial hemp biodiesel, fiber, protein and oil.
Following California Oregon passed a medical marijuana law back in 1998. Currently there are 24,000 medical marijuana patients registered with cards in the state. And, like the similar Tax and Regulate campaign in California, the folks at the OCTA are serious and have hired professionals to handle the campaign. They've hired Democracy Resources; a Portland-based signature-gathering firm with a proven track record of success, to make sure the petition makes it to the upcoming November ballot.
Which State Will Be Next To Legalize Marijuana?
Cannabis Culture News LIVE: Will Oregon Legalize Marijuana in 2012?
Bernie Sanders Says Legalize Marijuana.


We would love to hear from you! If you have any question or prayer requests, please fill out the form and we will get back to you as soon as possible. You can also connect with us via Facebook, Instagram, or Twitter!


If your child loves princesses and the vivacious personality Peppa that the Pig, then she will necessarily fall in love with a few of the Peppa Pig Toys that's already out today, the Peppa Pig Princess Peppas Royal Palace. Among these Pig's great experiences was when she turned into a princess and must understand Sir George that the Brave. Your child can play this out Peppa Pig adventure in actual life. Together with the high palace drama place, any child could play with the characters contained and have countless royal stories to perform.
However, by unfolding the playset, you may notice several areas where your pig body, as well as the other accessories contained in the group, can play. There are seven rooms in total including a dining area, a kitchen, two bedrooms plus a banquet hall, and a playroom. Besides this Princess Peppa figure, the group also contains two guardsman figure in addition to other accessories such as two beds, two thrones for your King and Queen, a tub, stairs, tables, seats, and a cauldron.
Even though your child will delight in the palace's large rooms where they could assist Princess Peppa to bathe, break or amuse friends, the whole set isn't a space-consumer and can easily be folded or maintained. The Peppa Pig Princess Family Figure set comprises each the pig family, and they are dressed in royal outfits. The Princess can currently play Daddy Pig who is dressed as the King, Mummy Pig as the Queen, Grandma Pig as a Cook, and Grandpa Pig as a magician. The group also includes Sir George that the Brave.
A royal carriage may also be bought. In this manner, the Princess could be hauled to her imperial castle for this horse and carriage collection. And also to relive the dream of the adorable pig alive as a royal princess, then you might even buy the DVD Princess Peppa and Sir George that the Brave so your kid can view it as many times as she desires.
This indeed is an excellent present to receive your children who genuinely love this vivacious personality and that loves princesses. It'd be like hitting two birds with one stone. She will get to play the playset and feign for a princess; she will also have to play her favorite character. You can get all this at the purchase price of one. Another fantastic addition to this notorious Peppa Pig set is this gorgeous palace dollhouse.
24 ~ Peppa Pig Rings ~ Designer Cake/Cupcake Topper ~ New!!!!!
24 mini cupcake edible wafer/rice paper images 3cms in diameter each. These are printed on an a5 sheet, they are made of edible wafer/rice paper and will look good on any cupcake, perfect for your special celebration! It's a fun and easy way to decorate your cupcake! Please be aware wafer/rice paper is not like icing sheets. They are slightly transparent. The colours look slightly faded. The pictures are not high quality as icing sheets. They are best placed on white coloured icing .
This cute 24pk of Peppa Pig cupcake toppers is great for kids birthday parties and any Peppa themed birthday cupcakes or treats. A fun variety of Peppa characters, made from durable cardstock paper in fun colors and on sturdy sticks for poking into your cake, cupcakes or dessert.
This listing is for a 30 x george pig cupcake toppers printed on quality edible wafer paper. The toppers measure approx. 1. 5" and are so simple to use and they make any cupcake look more desirable and gives any occasion, that extra special touch. The toppers will arrive in a sealed plastic bag complete with instructions, ready for you to cut out and use. They have a shelf life of 12 months, if kept in the bag they arrived in. Keep them away from water and heat and please do not keep them in the fridge. (there is no special skill required for cutting out the cake toppers, just a clean, dry pair of scissors. ).
Set of 24 toppers. You will receive 2 of the each of the 12 designs as pictured. These toppers were handmade, doubled sided, printed on high quality cardstock on wooden picks. The cupcakes in the picture are mini sized cupcakes for size reference ad are not included with the toppers.
✔ Cupcake Topper made of high quality cardboard ✔ The Whole Package Includes: 48 x Cake Toppers (contains 12 patterns, each patterns contains 4 pieces.) ✔ A Perfect Gift for Your Sweet Heart Peppa Pig Theme Birthday Party, add Sweet Touch To Your Sweet Heart Party And Make Everlasting Memory.
Peppa pig cupcake toppers. 2 dozen (24 cupcake topers). 12 designs (2 of each).


Do you like NicoMaki? Do you like tsundere bickering? Do you like Nico and Maki as a bickering tsundere couple? Then this song is for you. Enjoy.
Opening theme to Baldr Sky Dive 1. jihad plays in place of this in the Dive 1 + Dive 2 install. Enjoy.
A pretty easy song to translate. Aki Hata sure knows how to give emotional punches in her lyrics. I translated this because the song's lyrics add a lot of value to the ending concert in episode 12. Enjoy!
Well, I did another one. I actually haven't finished Hatsuyuki Sakura yet, so I think I'll be revisiting this TL once I'm done with it. This one was easier to decipher than Asphodelus, but the lyrics at the chorus part are kinda weird. I suspect I'll get what they mean once I finish the VN, but until then, this'll probably do.
This is my first attempt at translating song lyrics. I'm not really much of a poet, so I chose to go for a more straightforward translation rather than render it in verse. There's a couple of lines that I'm not sure of too – particularly 乱れ咲く花より深く 優しく口づけてください. But I hope my translation got the image across: the song's point of view becomes pretty clear once you finish Aiyoku no Eustia. Enjoy.


Some of the voice roles that Yuuji has done are listed below.
Yuuji has done the following roles in anime.
Yuuji has done the following roles in games.
Super Robot Taisen F [PlayStation, Sega Saturn] ?
Super Robot Taisen F Kanketsuhen [PlayStation] ?
This page updated 2019.03.04 22:26:43 JST.


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Is Hell's Kitchen On Tonight, July 18, 2013?
Noah Johnson | July 18, 2013
If you were wondering whether or not there is an all new episode of the hit show Hell's Kitchen tonight, then we've got your answer right here: YES!
2013 Emmy Nominations Have Been Announced!
Roberta Ferguson | July 18, 2013
The 2013 Emmy Award nominations have been released! Some of the usual favorites are on this year's list, including Downton Abbey, Homeland, Mad Men and an awesome newcomer,
True Blood Spoilers: Season 6 Episode 7: World Without End
Jed Eckert | July 17, 2013
On Sunday, we will get our taste of True Blood's newest episode, titled Don't You Feel Me. As we look to that episode, we are also excited for
Pretty Little Liars Recap For July 16, 2013: Under The Gun
Tonight on the ABC Family PRETTY LITTLE LIARS continues with the fifth episode of its fourth season called, "Under the Gun." On tonight's show Hanna's attempt to protect
Twisted Recap For July 16, 2013: Three For The Road
Megan Lindsey | July 16, 2013
Tonight on ABC Family TWISTED continues with a new episode called, "Three for the Road." On tonight's show Kyle is determined to track Jo down, and Karen and
Suits Recap For July 16, 2013: Season 3 Premiere Episode
Tonight on the USA Network SUITS returns with the season 3 premiere called, "The Arrangement." If you have not watched the show before : "Suits" delves into the
Pretty Wicked Moms Recap For July 16, 2013
Tonight on Lifetime PRETTY WICKED MOMS continues with a new episode called, "The Ledger Crisis." On tonight's show Queen Bee Emily and Doggy Mom Nicole N—a modern day
Dance Moms Recap For July 16, 2013: Tap Versus Hip Hop
DANCE MOMS continues tonight on Lifetime with a whole new episode and it is the "Tap Versus Hip Hop." On tonight's show after being in Hollywood with Maddie,
True Blood Renewed For Season 7 By HBO
HBO has announced that they have decided to renew the popular vampire series True Blood for a seventh season. They have yet to reveal any specific titles for
True Blood Spoilers: Season 6 Episode 6 'Don't You Feel Me'
Next Sunday's episode of True Blood is titled Don't You Feel Me and we have the official show synopsis for you right here: Bill (Stephen Moyer) decides to


Including "Live V - Oceanic Live at Koko" (mixed by Justin Broadrick) and "Live IV 2001-2005."
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Rock music has had a symbiotic relationship with the food and beverage industry for some time now with Judas Priest and Aerosmith's Joe Kramer selling their own brands of coffee, and Iron Maiden, Metallica, The Rolling Stones and, yours truly, Planet Rock, among the many who have unleashed alcoholic drinks.
Now, German supermarket Aldi have announced that their Happy Farms brand will be selling six products named after well-known rock and pop anthems.
Among those launched are the Guns N' Roses cheese 'Sweet Cheddar Of Mine' and the Def Leppard themed 'Pour Some Gouda On Me'.
From outside the rock world, there's also 'Wake Me Up Before You Goat Goat' (Wham!), 'Billie Goat Is Not My Lover' (Michael Jackson), 'Total Eclipse of the Havarti' (Bonnie Tyler) and 'Girls Just Wanna Have Fontina' (Cyndi Lauper).
Launched ahead of the Grammy Awards at the end of February, the music themed cheeses are available to buy from Aldi's stores in North America from today for a limited period only.
Unfortunately there is no word on whether there will be a UK release.


Capture the right moment—that's the secret to success of dog photographer Christian Vieler. Whether it's his brilliantly funny photos, his Jimdo website, or the brave step to self-employment. This is his story.
As an amateur photographer, Christian Vieler only wanted to try out his shutter speeds. He never thought that same afternoon he would be taking the first step towards a professional career.
"I had everything set up. The camera and the new flash, which I had bought especially to capture fast movements in super sharp quality. Then I realized that I didn't have a model. I hadn't even thought of it," Christian says on the phone. Christian needed a model. But only he and his Labrador, Lotte, were in the studio. So, Christian put his dog in front of the camera.
A few days later Christian looked at the photos more closely. He just wanted to try out his flash system. Then he noticed how funny the pictures of Lotte looked, while she snapped greedily at the treat.
Then one day the phone rings. It's a journalist from New York who saw Christian's photos on the Internet. He thinks they're great and wants to publish the dog photos as a series. Christian agrees. Overnight, his photos become a viral sensation.
Christian was working as a social media manager in an advertising agency at the time. So he knew very well that the surprising wave of attention wouldn't last forever. Without a website, he couldn't be found as a photographer online. So because time was pressing, Christian went for Jimdo.
Christian Vieler's website: Here come the dogs!
Christian still has his Jimdo website www.fotosfreischnauze.de and it's more important today than ever before. Half a year ago, Christian left behind his old job and took the leap to independent photographer.
The start has been successful: Christian is constantly approached with requests through his Jimdo website. In the next few weeks, Christian will start touring Germany with his photos. He's signed an advertising contract with a dog food manufacturer. Then in September, his first photo book will be published.
What is your dream project? Have you ever created something great by accident? Not yet? Why not to start your own photography website? Let us know in the comments.