Demonstrates proven thorough knowledge and success, as both an individual contributor and team member, with identifying and addressing client needs: actively participating in client discussions and meetings; communicating a broad range of Firm services; and, managing engagements, including preparing concise, accurate documents and maintaining project economics while maintaining flexibility for unanticipated issues.
Demonstrates proven thorough knowledge and success as a team leader: supervising teams to create an atmosphere of trust and seeking diverse views to encourage improvement and innovation; answering questions and providing direction to less-experienced staff; coaching staff including providing timely meaningful written and verbal feedback.
Identifying and addressing client needs: building solid relationships with clients; developing an awareness of Firm services; communicating with the client in an organized and knowledgeable manner; delivering clear requests for information; demonstrating flexibility in prioritizing and completing tasks; and communicating potential conflicts to a supervisor.
Demonstrates a thorough level of abilities and/or a proven record of success as a team member: understanding personal and team roles; contributing to a positive working environment by building solid relationships with team members; proactively seeking guidance, clarification and feedback; providing guidance, clarification and feedback to less-experienced staff.


If your school has a custom login, click here.
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text:
23rd May 2014 9th August 2015 Jason Korsner
Director Bennett Miller (left) turned comic Steve Carell into the darkest of characters
In Knocked Up, Kathryn Heigl's character is commended for the rare achievement of managing to make Steve Carell look like an ass-hole.
Capote and Moneyball director Bennett Miller manages to make him look a whole lot worse than an ass-hole, in Foxcatcher, his Palme d'Or-nominated third feature. A Carell – so unregonisable that I was wondering why they'd cast someone who sounded exactly like the comic actor, but looked nothing like him in anything but build – stars as the multi-millionaire philanthropist John du Pont, who ran a wrestling coaching centre on his estate, before going just a bit bonkers, with tragic consequences.
It's perhaps befitting that this film got its first public outing at the Cannes Film Festival that opened with the critically panned Grace of Monaco, because that was rejected as much by the Grimaldi family as by reviewers. In the case of Foxcatcher, the families involved in the story were very much more involved in the production process.
Miller says he spent a bit of time with the Du Pont family before the shoot, but it was the Schultz family – the wrestling champions Du Pont used to live his dream – who played a more integral part.
As well as spending six months learning to wrestle, Channing Tatum, who plays Olympic champion Mark Schultz, and Mark Ruffalo, who plays his older brother Dave, also an Olympic champion, spent a lot of time with the families of the characters they portrayed.
"I spent a lot of time with the real Mark Schultz, which was special," Tatum recalls. "He coached me, but it was polarising," he admits. "Sometimes I was grateful that he was there. Other times I felt terrified and distracted."
The real Mark also spent a lot of time on set. Ruffalo acknowledges that it was "emotionally intense" to have him around, as it meant reliving a very difficult time in his life. "Very early on, I met one of Dave's close friends," recalls Ruffalo. He became a guide and technical adviser to the cast. Ruffalo says the research felt like he was becoming an investigative journalist.
Now, without wanting to spoil anything for readers who are not familiar with the Du Pont wrestling episode, I'll say no more than that it ended in the most unexpected and tragic way, and it was John du Pont who was to blame.
Carell recalls the moment when he first met Dave Schultz's family. "I was in character, which made it doubly awkward, as they tried to make me look as much like him as possible." Indeed, it took four hours in make-up every day to wipe any visual trace of Carell himself off the film. Meeting the family afterwards, when he was no longer in character, was much better, he remembers.
With du Pont's character – largely his emotional well-being – changing markedly during the years covered by the film, Carell says he watched and read as much as he could about him, to get the type of person he was. "A lot has been written about the family," he notes. "And there's quite a lot of video tape. He commissioned documentaries about himself," highlighting the growing self-centred, self-important eccentricity of the man who increasingly became a mad millionaire.
Miller believes that it was his supremely competitive nature that got Du Pont into wrestling in the first place to try to match his mother's sporting success with racing. She had a stable of horses while he built a stable of wrestlers. But the death of his formidable mother, played by Vanessa Redgrave, was the beginning of his unwinding, according to the director.
Carell is far better known for his comedy, although his forays into more dramatic roles, in films such as Little Miss Sunshine, Dan in Real Life and The Way Way Back have been more than adequate. But playing the real-life sociopathic megalomaniac millionaire took his acting to another level, although he says the process for preparing for a drama is no different from preparing for a comedy. "Characters don't know if they're in a comedy or a drama," he observes. "I didn't approach it as a drama. It was a story and he was just a character in that story,"
With critics at Cannes already touting Carell for an Oscar nomination, perhaps that story will have a happier ending than it might have done, for him at least.
...on film Views
Bennett Miller Cannes Cannes2014 Channing Tatum Foxcatcher Mark Ruffalo Steve Carell
BFI's pride at best of British in Cannes
There's more to Cannes than glitz
Cannes you get the message from film?
Brit Timothy Spall among Cannes winners
Mr Turner – Review
Date Night – Review
Nomadland and Borat dominate diverse, virtual Golden Globes ceremony
An abbreviated Cannes Film Festival to take place, five months late
Schitt's Creek, Succession and Watchmen dominate virtual Emmy Awards
Cannes Film Market to take place online in June
Cannes Film Festival won't be held "in its original form."
Dark Waters – Review
Spike Lee to chair the jury at Cannes 2020
Avengers: Endgame – Review
Mexican double-Oscar winning director to head Cannes jury
Japanese film Shoplifters wins Palme d'Or at Cannes 2018, under the spectre of Harvey Weinstein.
Un Certain Regard prizes at 2018 Cannes Film Festival
Cannes 2018 – The Second Wednesday
Cannes 2018 – The Second Tuesday
Cannes 2018 – The Only Sunday
Cannes 2018 – The First Saturday
Cannes 2018 – The First Friday
Cannes 2018 – The First Thursday

redpajama_set_name: RedPajamaCommonCrawl


New Site Supervisors are required to view the following slides about their role and responsibilities.
After an account has been created site supervisors will receive an email from ipt_emailer@secureserver.net containing their login information to our online system called IPT. This email will give site supervisors instructions on how to log in and what forms they will need to sign.
Utah Higher Education AmeriCorps Network will hold monthly Live Webinars for our site supervisors to receive training and to have questions answered. These Live Webinars are not a requirement but will be very helpful. Site Supervisors will also receive monthly support emails from UHEAN providing program updates and reminders for site supervisors.
The following tutorial explains how a Member can correctly complete their Service Hour Record Form. Site Supervisors may view this video for added perspective.


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Home > Our Expertise > Car Accidents
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Car accidents have devastating aftermaths, especially severe rollover car accidents. They leave you and your loved ones with stress, medical bills, and pain. Our experienced attorneys can help you determine who was at fault and get you back to your normal life as soon as possible.
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Created by the Hannah Unit and made possible by funding from AMS, the DeGroote School of Medicine at McMaster University, and the Faculty of Health Sciences at McMaster University.
Announcing the official launch of the History of Medicine and Medical Humanities Research Portal!
With over 400 pages of original description of libraries, archives, museums, digital collections, blogs, grants, and other resources in the history of medicine and medical humanities, this new resource is for all students, faculty, clinicians, and interested researchers. It includes listings from around the world, but has a particular attention to Canadian history, Aboriginal health in Canadian archives, and the City of Hamilton.
The Portal also hosts the Hannah History of Medicine Speaker Series Schedule and a list of Medical Humanities-related faculty across the McMaster campus.


text:
package java.lang;

/**
 * Thrown when an application tries to access a type using a string
 * representing the type's name, but no definition for the type with
 * the specified name can be found.   This exception differs from
 * {@link ClassNotFoundException} in that <tt>ClassNotFoundException</tt> is a
 * checked exception, whereas this exception is unchecked.
 *
 * <p>Note that this exception may be used when undefined type variables
 * are accessed as well as when types (e.g., classes, interfaces or
 * annotation types) are loaded.
 *
 * @author  Josh Bloch
 * @since 1.5
 */
public class TypeNotPresentException extends RuntimeException {
    private String typeName;

    /**
     * Constructs a <tt>TypeNotPresentException</tt> for the named type
     * with the specified cause.
     *
     * @param typeName the fully qualified name of the unavailable type
     * @param cause the exception that was thrown when the system attempted to
     *    load the named type, or <tt>null</tt> if unavailable or inapplicable
     */
    public TypeNotPresentException(String typeName, Throwable cause) {
        super("Type " + typeName + " not present", cause);
        this.typeName = typeName;
    }

    /**
     * Returns the fully qualified name of the unavailable type.
     *
     * @return the fully qualified name of the unavailable type
     */
    public String typeName() { return typeName;}
}

redpajama_set_name: RedPajamaGithub


text:
#include "mintingtablemodel.h"
#include "mintingfilterproxy.h"
#include "transactiontablemodel.h"
#include "guiutil.h"
#include "kernelrecord.h"
#include "guiconstants.h"
#include "transactiondesc.h"
#include "walletmodel.h"
#include "optionsmodel.h"
#include "addresstablemodel.h"
#include "bitcoinunits.h"
#include "util.h"
#include "kernel.h"

#include "wallet.h"

#include <QLocale>
#include <QList>
#include <QColor>
#include <QTimer>
#include <QIcon>
#include <QDateTime>
#include <QtAlgorithms>

extern double GetDifficulty(const CBlockIndex* blockindex);

static int column_alignments[] = {
    Qt::AlignLeft|Qt::AlignVCenter,
    Qt::AlignLeft|Qt::AlignVCenter,
    Qt::AlignLeft|Qt::AlignVCenter,
    Qt::AlignLeft|Qt::AlignVCenter,
    Qt::AlignLeft|Qt::AlignVCenter,
    Qt::AlignLeft|Qt::AlignVCenter,
    Qt::AlignLeft|Qt::AlignVCenter
};

struct TxLessThan
{
    bool operator()(const KernelRecord &a, const KernelRecord &b) const
    {
        return a.hash < b.hash;
    }
    bool operator()(const KernelRecord &a, const uint256 &b) const
    {
        return a.hash < b;
    }
    bool operator()(const uint256 &a, const KernelRecord &b) const
    {
        return a < b.hash;
    }
};

class MintingTablePriv
{
public:
    MintingTablePriv(CWallet *wallet, MintingTableModel *parent):
        wallet(wallet),
        parent(parent)
    {
    }
    CWallet *wallet;
    MintingTableModel *parent;

    QList<KernelRecord> cachedWallet;

    void refreshWallet()
    {
#ifdef WALLET_UPDATE_DEBUG
        qDebug() << "refreshWallet";
#endif
        cachedWallet.clear();
        {
            LOCK(wallet->cs_wallet);
            for(std::map<uint256, CWalletTx>::iterator it = wallet->mapWallet.begin(); it != wallet->mapWallet.end(); ++it)
            {
                    std::vector<KernelRecord> txList = KernelRecord::decomposeOutput(wallet, it->second);
                    BOOST_FOREACH(KernelRecord& kr, txList) {
                        if(!kr.spent) {
                            cachedWallet.append(kr);
                        }
                    }
            }
        }
    }

     /* Update our model of the wallet incrementally, to synchronize our model of the wallet
       with that of the core.
       Call with list of hashes of transactions that were added, removed or changed.
     */
    void updateWallet(const QList<uint256> &updated)
    {
        // Walk through updated transactions, update model as needed.
#ifdef WALLET_UPDATE_DEBUG
        qDebug() << "updateWallet";
#endif
        // Sort update list, and iterate through it in reverse, so that model updates
        //  can be emitted from end to beginning (so that earlier updates will not influence
        // the indices of latter ones).
        QList<uint256> updated_sorted = updated;
        qSort(updated_sorted);

        {
            LOCK2(cs_main, wallet->cs_wallet);
            for(int update_idx = updated_sorted.size()-1; update_idx >= 0; --update_idx)
            {
                const uint256 &hash = updated_sorted.at(update_idx);
                // Find transaction in wallet
                std::map<uint256, CWalletTx>::iterator mi = wallet->mapWallet.find(hash);
                bool inWallet = mi != wallet->mapWallet.end();
                // Find bounds of this transaction in model
                QList<KernelRecord>::iterator lower = qLowerBound(
                    cachedWallet.begin(), cachedWallet.end(), hash, TxLessThan());
                QList<KernelRecord>::iterator upper = qUpperBound(
                    cachedWallet.begin(), cachedWallet.end(), hash, TxLessThan());
                int lowerIndex = (lower - cachedWallet.begin());
                int upperIndex = (upper - cachedWallet.begin());

                // Determine if transaction is in model already
                bool inModel = false;
                if(lower != upper)
                {
                    inModel = true;
                }

#ifdef WALLET_UPDATE_DEBUG
                qDebug() << "  " << QString::fromStdString(hash.ToString()) << inWallet << " " << inModel
                        << lowerIndex << "-" << upperIndex;
#endif

                if(inWallet && !inModel)
                {
                    // Added -- insert at the right position
                    std::vector<KernelRecord> toInsert =
                            KernelRecord::decomposeOutput(wallet, mi->second);
                    if(!toInsert.empty()) /* only if something to insert */
                    {
                        int insert_idx = lowerIndex;
                        BOOST_FOREACH(const KernelRecord &rec, toInsert)
                        {
                            if(!rec.spent) {
                                parent->beginInsertRows(QModelIndex(), insert_idx, insert_idx);
                                cachedWallet.insert(insert_idx, rec);
                                insert_idx += 1;
                                parent->endInsertRows();
                            }
                        }
                    }
                }
                else if(!inWallet && inModel)
                {
                    // Removed -- remove entire transaction from table
                    parent->beginRemoveRows(QModelIndex(), lowerIndex, upperIndex-1);
                    cachedWallet.erase(lower, upper);
                    parent->endRemoveRows();
                }
                else if(inWallet && inModel)
                {
                    // Updated -- remove spent coins from table
                    std::vector<KernelRecord> toCheck = KernelRecord::decomposeOutput(wallet, mi->second);
                    if(!toCheck.empty())
                    {
                        BOOST_FOREACH(const KernelRecord &rec, toCheck)
                        {
                            if(rec.spent)
                            {
                                for(int i = lowerIndex; i < upperIndex; i++)
                                {
                                    KernelRecord cachedRec = cachedWallet.at(i);
                                    if((rec.address == cachedRec.address)
                                       && (rec.nValue == cachedRec.nValue)
                                       && (rec.idx == cachedRec.idx))
                                    {
                                        parent->beginRemoveRows(QModelIndex(), i, i);
                                        cachedWallet.removeAt(i);
                                        parent->endRemoveRows();
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
    }

    int size()
    {
        return cachedWallet.size();
    }

    KernelRecord *index(int idx)
    {
        if(idx >= 0 && idx < cachedWallet.size())
        {
            KernelRecord *rec = &cachedWallet[idx];
            return rec;
        }
        else
        {
            return 0;
        }
    }

    QString describe(KernelRecord *rec)
    {
        {
            LOCK(wallet->cs_wallet);
            std::map<uint256, CWalletTx>::iterator mi = wallet->mapWallet.find(rec->hash);
            if(mi != wallet->mapWallet.end())
            {
                return TransactionDesc::toHTML(wallet, mi->second);
            }
        }
        return QString("");
    }

};

MintingTableModel::MintingTableModel(CWallet *wallet, WalletModel *parent):
        QAbstractTableModel(parent),
        wallet(wallet),
        walletModel(parent),
        mintingInterval(10),
        priv(new MintingTablePriv(wallet, this))
{
    columns << tr("Transaction") <<  tr("Address") << tr("Balance") << tr("Age") << tr("Coin Days") << tr("Stake Probability"); //Removed Stake Reward temporarily
    priv->refreshWallet();

    QTimer *timer = new QTimer(this);
    connect(timer, SIGNAL(timeout()), this, SLOT(update()));
    timer->start(MODEL_UPDATE_DELAY);
}

MintingTableModel::~MintingTableModel()
{
    delete priv;
}

void MintingTableModel::update()
{
    QList<uint256> updated;

    // Check if there are changes to wallet map
    {
        TRY_LOCK(wallet->cs_wallet, lockWallet);
        if (lockWallet && !wallet->vMintingWalletUpdated.empty())
        {
            BOOST_FOREACH(uint256 hash, wallet->vMintingWalletUpdated)
            {
                updated.append(hash);
            }
            wallet->vMintingWalletUpdated.clear();
        }
    }

    if(!updated.empty())
    {
        priv->updateWallet(updated);
        mintingProxyModel->invalidate(); // Force deletion of empty rows
    }
}

void MintingTableModel::setMintingProxyModel(MintingFilterProxy *mintingProxy)
{
    mintingProxyModel = mintingProxy;
}

int MintingTableModel::rowCount(const QModelIndex &parent) const
{
    Q_UNUSED(parent);
    return priv->size();
}

int MintingTableModel::columnCount(const QModelIndex &parent) const
{
    Q_UNUSED(parent);
    return columns.length();
}

QVariant MintingTableModel::data(const QModelIndex &index, int role) const
{
    if(!index.isValid())
        return QVariant();
    KernelRecord *rec = static_cast<KernelRecord*>(index.internalPointer());
    int minAge;
    int maxAge;

    switch(role)
    {
      case Qt::DisplayRole:
        switch(index.column())
        {
        case Address:
            return formatTxAddress(rec, false);
        case TxHash:
            return formatTxHash(rec);
        case Age:
            return formatTxAge(rec);
        case Balance:
            return formatTxBalance(rec);
        case CoinDay:
            return formatTxCoinDay(rec);
        case MintProbability:
            return formatDayToMint(rec);
        //case MintReward:
            //return formatTxPoSReward(rec);
        }
        break;
      case Qt::TextAlignmentRole:
        return column_alignments[index.column()];
        break;
      case Qt::ToolTipRole:
        switch(index.column())
        {
        case MintProbability:
            int interval = this->mintingInterval;
            QString unit = tr("minutes");

            int hours = interval / 60;
            int days = hours  / 24;

            if(hours > 1) {
                interval = hours;
                unit = tr("hours");
            }
            if(days > 1) {
                interval = days;
                unit = tr("days");
            }

            QString str = QString(tr("You have %1 chance to find a POS block if you stake %2 %3 at current difficulty."));
            return str.arg(index.data().toString().toUtf8().constData()).arg(interval).arg(unit);
        }
        break;
      case Qt::EditRole:
        switch(index.column())
        {
        case Address:
            return formatTxAddress(rec, false);
        case TxHash:
            return formatTxHash(rec);
        case Age:
            return static_cast<qlonglong>(rec->getAge());
        case CoinDay:
            return static_cast<qlonglong>(rec->getCoinDay());
        case Balance:
            return static_cast<qlonglong>(rec->nValue);
        case MintProbability:
            return getDayToMint(rec);
        //case MintReward:
            //return formatTxPoSReward(rec);
        }
        break;
      case Qt::BackgroundColorRole:
        minAge = nStakeMinAge / 60 / 60 / 8;
        maxAge = nStakeMaxAge / 60 / 60 / 24;
        if(rec->getAge() < minAge)
        {
            return COLOR_MINT_YOUNG;
        }
        else if (rec->getAge() >= minAge && rec->getAge() < (maxAge + minAge))
        {
            return COLOR_MINT_MATURE;
        }
        else
        {
            return COLOR_MINT_OLD;
        }
        break;
      case AddressRole:
        return QString::fromStdString(rec->address);
        break;
    }
    return QVariant();
}

void MintingTableModel::setMintingInterval(int interval)
{
    mintingInterval = interval;
}

QString MintingTableModel::lookupAddress(const std::string &address, bool tooltip) const
{
    QString label = walletModel->getAddressTableModel()->labelForAddress(QString::fromStdString(address));
    QString description;
    if(!label.isEmpty())
    {
        description += label + QString(" ");
    }
    if(label.isEmpty() || walletModel->getOptionsModel()->getDisplayAddresses() || tooltip)
    {
        description += QString("(") + QString::fromStdString(address) + QString(")");
    }
    return description;
}

QString MintingTableModel::formatTxPoSReward(KernelRecord *wtx) const
{
    QString posReward;
    int nBits = GetLastBlockIndex(pindexBest, true)->nBits;
    posReward += QString(QObject::tr("from  %1 to %2")).arg(BitcoinUnits::formatWithUnit(walletModel->getOptionsModel()->getDisplayUnit(), wtx->getPoSReward(nBits, 0)),
        BitcoinUnits::formatWithUnit(walletModel->getOptionsModel()->getDisplayUnit(), wtx->getPoSReward(nBits, mintingInterval)));
    return posReward;
}

double MintingTableModel::getDayToMint(KernelRecord *wtx) const
{
    const CBlockIndex *p = GetLastBlockIndex(pindexBest, true);
    double difficulty = GetDifficulty(p);

    double prob = wtx->getProbToMintWithinNMinutes(difficulty, mintingInterval);
    prob = prob * 100;
    return prob;
}

QString MintingTableModel::formatDayToMint(KernelRecord *wtx) const
{
    double prob = getDayToMint(wtx);
    return QString::number(prob, 'f', 3) + "%";
}

QString MintingTableModel::formatTxAddress(const KernelRecord *wtx, bool tooltip) const
{
    return QString::fromStdString(wtx->address);
}

QString MintingTableModel::formatTxHash(const KernelRecord *wtx) const
{
    return QString::fromStdString(wtx->hash.ToString());
}

QString MintingTableModel::formatTxCoinDay(const KernelRecord *wtx) const
{
    return QString::number(wtx->getCoinDay());
}

QString MintingTableModel::formatTxAge(const KernelRecord *wtx) const
{
    int64_t nAge = wtx->getAge();
    return QString::number(nAge);
}

QString MintingTableModel::formatTxBalance(const KernelRecord *wtx) const
{
    return BitcoinUnits::formatWithUnit(walletModel->getOptionsModel()->getDisplayUnit(), wtx->nValue);
}

QVariant MintingTableModel::headerData(int section, Qt::Orientation orientation, int role) const
{
    if(orientation == Qt::Horizontal)
    {
        if(role == Qt::DisplayRole)
        {
            return columns[section];
        }
        else if (role == Qt::TextAlignmentRole)
        {
            return column_alignments[section];
        } else if (role == Qt::ToolTipRole)
        {
            switch(section)
            {
            case Address:
                return tr("Destination address of the output.");
            case TxHash:
                return tr("Original transaction ID.");
            case Age:
                return tr("Age of the transaction in days.");
            case Balance:
                return tr("Balance of the output.");
            case CoinDay:
                return tr("Coin age in the output.");
            case MintProbability:
                return tr("Chance to stake a block within given time interval.");
            //case MintReward:
                //return tr("The size of the potential rewards if the block is found at the beginning and the end given time interval.");
            }
        }
    }
    return QVariant();
}

QModelIndex MintingTableModel::index(int row, int column, const QModelIndex &parent) const
{
    Q_UNUSED(parent);
    KernelRecord *data = priv->index(row);
    if(data)
    {
        return createIndex(row, column, priv->index(row));
    }
    else
    {
        return QModelIndex();
    }
}


text:
Q: unique naming of objects as they are added to an NSMutableArray how would i go about uniquely naming an object and adding it to an nsmutablearray most likely in a for loop?

A: You're confusing objects and variables. Variables have names; objects don't unless you give them some name instance variable. More to the point, the same variable can reference different objects at different times. Given some collection of objects collection:
NSMutableArray *array = [NSMutableArray array];

for (id item in collection) {
    [array addObject:item];
}

This will create a mutable array with all the objects in collection, with the item variable pointing to a different object from collection on each iteration of the loop.

A: If you want to uniquely name instances then instead of an array how about using a NSDictionary? Then you can grab the array of keys from it. Run through this key array to get the name of a particular instance and then use that key to get the actual object instance from the dictionary.

redpajama_set_name: RedPajamaStackExchange


Note: This above link is not a site to view with children! Especially those who can read!
The H2 is a death machine. You'd better hope that you don't collide with an H2 in your economy car. You can kiss your *** goodbye thanks to the H2's massive weight and raised bumpers. Too bad you couldn't afford an urban assault vehicle of your own. Or could you…?
And now for the page, in case you didn't click the link in my post title. Some of the submissions are really funny.
LOL. I'm glad you like it!


Download our checklist for moving to Germany – just tell us who you are and you'll see a direct link to the PDF. Don't worry – this won't sign you up for anything and we won't use your email for nefarious purposes.
1. Personal data: any piece of information concerning an identifiable person, including their factual circumstances. For the purposes of downloading the checklist, it's just your name and email.
2. Processing: this means working with these pieces of personal data on your behalf. This could include collection, storage (including cloud-based), amendment, transfer or deletion.


Each of my handcrafted fluid art abstracts are unique and truly one of a kind!
"Sandy Beach", An original, seascape abstract painting depicting a pair of whales migrating would make a beautiful addition to your seaside cottage or coastal beach house decor. Also, a perfect gift for that ocean lover in your life.
My Ocean abstracts are a meticulous labor of love, I builds layer upon layer of only the finest quality art resin, pigments and often actual sand and seashells collected from my travels to produce the fluid feel, blue depths, rolling white waves and glossy finish that you will see in each piece.
Each painting is created from fond memories of traveling to the sea. From the East Coast and The Florida's Keys, to the Pacific Northwest's rugged Coastline to the Hawaiian Islands of Oahu and beyond, you can feel the ocean breeze, waves and warm beaches beckoning through each piece of art.
This custom resin art piece is 8"x8" on wood panel and comes affixed and ready to hang in a shadow box frame making the total picture measure a bit over 9.5"x9.5"


This packet contains one 2-1/2" square of each of the 31 different 3 Sisters "Under The Mistletoe" printed fabrics plus 11 duplicates for a total of 42 squares. 100% cotton. Under The Mistletoe by 3 Sisters for Moda Fabrics.
This Jelly Roll contains one 2-1/2" X 44" strip of the 31 different 3 Sisters "Under The Mistletoe" printed fabrics plus 9 duplicates for a total of 40 squares. Under The Mistletoe by 3 Sisters for Moda Fabrics.
8-1/4" repeat, 44"/45" wide, 100% cotton. Under The Mistletoe by 3 Sisters for Moda Fabrics.


text:
Join Dr Tim Driscoll, Clinical Psychologist and the Clinical Lead for the Royal Flying Doctor Service (Qld Section) Outback Mental Health Team.
The workshop will cover:
What is mental health
Who can be impacted
The connection between anxiety & depression
Accessing help and supporting others
Stress and why it occurs
Stress in comparison to other issues
Effective treatments
When: Thursday 4 March 2021
Time: 1pm – 4pm
Where: Queensland College of Wine Tourism 22 Caves Road, Stanthorpe
Please RSVP by 2 March 2021 to 07 3363 1787 or events@cofcqld.com.au
Click here to book online!
Please note our capacity is limited due to COVID-19 restrictions.
Meet your host, Dr Tim Driscoll
Tim is a Clinical Psychologist and the Clinical Lead for the Royal Flying Doctor Service (Qld Section) Outback Mental Health Team.
Tim has worked across much of Western Queensland providing counselling to people living in rural and remote communities effected by drought and floods. He grew up on a sheep and cattle farm in Western Australia and has always had a passion for improving mental well-being in rural Australia.
Royal Flying Doctor Service
Darling Downs Health


Now the real estate business is growing day by day in Siliguri. RBA Realtors is one of the best dealers in Siliguri for property business. It deals in flat, office, shop, for sale, rent or lease. It provides very good service for land purchase in siliguri. It deals in all kind of commercial and residential property in Siliguri. Flats, Apartment, house, villa/Bungalow comes under the residential section. And the land, plots, office, shop, showroom comes under the commercial section. Log in to http://rbarealtors.in for details.
Siliguri is a city which spans areas of the Darjeeling and Jalpaiguri districts in the Indian state of West Bengal. The city is located on the banks of the Mahananda River at the foothills of The Himalayas. It lies 35 kilometres away from its twin city; Jalpaiguri which merge to become the largest metropolis of the region. Siliguri has become a big trading centre because of its locational advantage of being the gateway to several North Eastern states. Since those states are located at remote places and lag behind in communication, they depend on Siliguri for supply of all essential commodities, food grains, medicines, building materials, clothes, electrical goods etc.


text:
Regrading for adult mens 2021 championship season
Club Notes, 16 December 2020
Club Notes, 9th December 2020
Club Notes, 2nd December 2020
Club Notes, 25 November 2020
St Vincents GAA
Naomh Uinsionn CLG
Resources for Mentors
Club Parties
New to Vincents?
Club Location and Pitches
All you need to know about PNU2
Joining St. Vincents
Meet the Men's Sheds
Adult Football
Adult Hurling
Adult Camogie
Juvenile Football / Hurling
Juvenile Camogie
Ladies Football Section
Mini Leagues
GAA4MAs
Covid-19 Safe Return to Play
Welcome to the St Vincents "Safe Return To Play" section of our website. This page will be kept up to date with policies and guidelines as we return to training and playing. This is an evolving situation, and we recommend that readers check back regularly, and monitor our social media channels for changes.
If you are interested in protocols for Mini Leagues, we recommend you read this page, and also our page specifically about Mini Leagues Safe Return to play.
This page was last updated on 5th January 2021
Update, 5th January 2021
The GAA Issued an update today, which stated:
"Given the current exceptional rise in infection rates of Covid 19 and the increased risk of community transmission, the GAA has taken the decision that there will be no collective training permitted for inter-county teams for at least the remainder of the month of January.
In addition, Club and County gyms must stay closed until further notice.
As previously advised, and under the current Government Regulations in both jurisdictions, neither training nor games are permitted at club level currently.
Breaches of any of the above provisions will be dealt with under Rule 7.2 (e) "Misconduct considered to have discredited the Association". The full wording of this Rule and potential penalties are included as an Appendix 1 below.
As you are aware, the current Level 5 restrictions in the South will run until January 31st at which point the GAA will review the current situation and further advice in this context will be provided. "
What follows is our guidelines on Safe Return to play issued back in June. When we can return to play, these guidelines will come back into force.
The GAA have issued a document called "Covid-19: Guidelines on Safe Return to Gaelic Games". This document outlines the responsibilities on all parties; The Club Executive, Mentors, Players and Parents and Guardians. Each and every one of us has a part to play. If we all work together, we can look forward to getting back to playings Gaelic games.
A copy of the document can be downloaded here. In the event of a new version being made available, we will endeavour to ensure the above link is always to the latest available version. We urge all players, mentors and parents/guardians to familiarise themselves with the contents of this document.
In order to help you understand your responsibilities, we've summarised the information from the GAA into separate, easy to digest slide presentations. These cover the key points in the GAA document which you can consult if you have further questions.
Covid-19 Safe Return to Play – General Guidelines
Covid-19 Safe Return to Play – Guidelines for Mentors
Covid-19 Safe Return to Play – Guidelines for Players
Covid-19 Safe Return to Play – Guidelines for Parents and Guardians
Updates on 13th June 2020
The GAA issued an updated version of the Safe Return to Play document. Please note our link above is up to date and references the latest version.
There following changes occurred in the new document:
Changes to healthcare questionnaire frequency: It was previously stated that the healthcare questionnaire would need to be filled out prior to every training session. This has been changed. It now must be filled out once prior to return to training. It is the responsibility of the individual to notify their team Covid representative should there be a change in circumstances prior to subsequent sessions.
Temperature monitoring. It was previously stated that the club would be responsible for temperature checks. This responsibility has been removed – it is the responsibility of individuals to monitor their own temperature prior to training.
Healthcare questionnaire changes. Changes to the questions asked, and clarification of the data retention policy has been made.
The official notification of the changes can be read here
In addition, the GAA have updated information on online training:
Online training for players, mentors and parents/guardians will be available from Wednesday 17th June. This will take the form of a 30 minute online course. Please note: Certification of having taken the online training will be mandatory and forms part of the healthcare questionnaire.
There is also a club briefing on Tuesday, 16th June at 6pm-7pm aimed at officers and Covid-19 supervisors, but all are welcome to attend. To attend, your must register at this link.
Details on both training sessions can be found at the GAA Covid-19 education page.
Updates 19th June 2020
The Covid-19 Club Education eLearning module for Gaelic Games is now available. This needs to be taken by every Player, Mentor, Covid Supervisor, Club Executive and Parent/Guardian. It takes 20 mins. to complete. It must be done before returning to training/games. The training is available at this link.
Updates 21st June 2020
Following a new set of guidelines issued by the GAA on Saturday 20th June and a meeting of the club executive on 21st June, a number of changes has been made to our guidelines above. Specifically:
The club will reopen its training facilities on June 29th.
Training will be full contact training, not distanced training as previously announced.
Medical Questionnaires and attendance records will need to be maintained.
All players, mentors and parents/guardians will have had to taken the online GAA learning module.
The Player injury scheme will be back operational from June 24th for Adult players, and June 27th for Minor and Juvenile players. Teams will be assigned training slots in the coming days.
Updates 1st July 2020
The GAA updated its safe return to play document to version 1.3. It includes a section on dealing with positive symptomalogy. A full list of changes to the document is now included in the document. In addition, there is an briefing update in a video here.
Mentors: Please note that there is specific advice on what to do if a player reports symptoms, and what this means for your team and your training.
Updates 26th August 2020
The government issued guidelines on outdoor gatherings on Tuesday 18th August, effectively restricting outdoor sporting events to "behind closed doors" events. This left some confusion regarding parents/guardians attending juvenile games.
Today, on 26h August 2020, the communications department of the GAA have issued the following statement regarding parents attending children's games:
Covid Advisory Group – Updated advice on attendance at underage games
The GAA's Covid Advisory committee have issued updated guidance to all clubs in relation to attendance at underage games. This advice is based on updated guidelines issued on behalf of the Government by Sport Ireland:
Clubs should note that:
No more than 1 designated individual should attend a training session or game per child/family/group of children.
The GAA Health Questionnaires MUST be completed by parents/guardians in advance of attendance.
Overall numbers should be kept to a minimum and in line with the space available in the venue/facility.
Parents are NOT permitted to be in attendance at adult games where their child (U18) is participating. However, provision can be made to allow an adult to be in close proximity (e.g. in the car park etc) in case medical or other emergency needs require their presence.
It has also been clarified that a parent/guardian attending an underage game in these circumstances shall not be subject to vetting as they are only the supervisor in a guardianship role for their own child and not any other child on the team.
(Message Ends)
Update, 18th September 2020
Fógra: Dublin move to Level 3 Covid-19 Restrictions
With the announcement of Dublin entering Level 3 Covid-19 Restrictions the following is in effect:
All Minor games are postponed for the duration of Level 3 Restrictions
All juvenile games are postponed
Underage training must be on a non-contact basis in pods of up to 15
Adult championship games will go ahead, but on a behind-closed-doors basis. No spectators are allowed at these games. NOTE: If you are a parent or guardian of player who is under the age of 18 years who is playing in an adult game, you can be in the vicinity of a game (e.g. in a car park), but you may not spectate at the game.
No challenge games are to be organised.
All city council pitches are closed until a return to level 2. This means if you have training scheduled in city council pitches, you'll need to request a new slot for the club grounds
1. Government Website which explains level 3.
2. Dublin GAA statement regarding adult games.
3. Dublin GAA statement regarding juvenile games.
Update, 21st October 2020
From midnight on Wednesday 21st October, Ireland moves to Level 5 in the government's "Plan for Living with Covid-19". In response to this, the GAA have issued an updated set of guidelines.
We urge anyone who wants to understand the full extent of these guidelines to read the GAA notice. Summarised below are the main points affecting players, parents/guardians and mentors.
No adult games or training should take place between now and December 1.
Training at minor level and below are permitted. Training must be non-contact, and limited to pods of 15 people.
Attendance by Parents/Guardians are limited to one per child (for child protection reasons)
Health questionnaires must be filled out by anyone coming into the club grounds.
The injury benefit scheme will only cover training sessions organised with the conditions outlined above.
The document is more comprehensive, covering inter-county, the use of club facilities and more. It can be downloaded here.
Update, 1st December 2020
As the country comes out of lockdown level 5, the GAA have issued draft updated guidelines. This is summarised below:
Club Games are still not permitted.
Underage and adult training can continue, but remain in pods of 15, with no contact.
Return to play health questionnaires remain mandatory.
Indoor facilities remain closed.
The full text of the statement can be downloaded here.
Update, 2nd December 2020
A number of questions have arisen from mentors and covid supervisors in recent months about how to deal with a report of a suspected case or a case of Covid-19. We've collated this into a document called "Frequently Asked Question About Dealing With Positive Cases". This can be downloaded here
Tweets by StVincentsGAA1
St Vincents Gaelic Football, Camogie and Hurling Club
Malahide Road, Dublin, Ireland
St Vincents GAA is Proudly Supported by Bank Of Ireland
Copyright © St. Vincents GAA, All Rights Reserved
Copyright © 2021 St Vincents GAA. All rights reserved.
Temporary Closure of CLG Naomh Uinsionn
A Chara,
All activities at St Vincents are now suspended. Please note that GAA Insurance will not cover and activities during this period. This applies to all ages and grades. Specifically:
No training will occur
Mini leagues is suspended
All games are suspended
The clubhouse and bar will remain closed
We ask all members to continue to follow the advice of the HSE and to monitor our social media channels for updates.
We also ask all members to look after each other and to look after our vulnerable friends and members of our community
CLG Naomh Uinsionn


text:
{{DISPLAYTITLE:C6H10O3}}
The molecular formula C6H10O3 may refer to:

 Diglycidyl ether
 Ethyl acetoacetate
 (Hydroxyethyl)methacrylate
 Ketoisocaproic acids
 α-Ketoisocaproic acid
 β-Ketoisocaproic acid
 Propionic anhydride

Molecular formulas

redpajama_set_name: RedPajamaWikipedia


Kids can have fun and learn skills of strategy and team building while playing Minecraft. Minecraft tournaments allows the students to work on a secure server with only students in class. The kids are monitored. No subscriptions needed! We provide logins required. The kids are using an .EDU version of Minecraft that has awesome MODS and many extra features. Minecraft Modding is very popular with kids because they can make changes within the game as far as their imagination can take them. Kids can make a blue pig or custom blocks etc. If your child wants an introduction to Minecraft or you are looking for a safe, supervised way for to them to enjoy the BEST game - this class is it! Each month we have a Math challenge for each grade level. No login is required for the game and kids can learn at their own pace.
Features Price Includes 5 (1 Hour) Sessions.
Refund Policy No Refunds on unused sessions. Sessions must be used by June 5, 2019.