C++ (pronounced "see plus plus") is a general-purpose computer programming language. It is a statically typed free-form multi-paradigm language supporting procedural programming, data abstraction, object-oriented programming, and generic programming. During the 1990s, C++ became one of the most popular commercial programming languages.
Bell Labs' Bjarne Stroustrup developed C++ (originally named "C with Classes") during the 1980s as an enhancement to the C programming language. Enhancements started with the addition of classes, followed by, among many features, virtual functions, operator overloading, multiple inheritance, templates, and exception handling. The C++ programming language standard was ratified in 1998 as ISO/IEC 14882:1998, the current version of which is the 2003 version, ISO/IEC 14882:2003.
In C and C++, the expression x++ increases the value of x by 1. The name "C++" is a play on this, suggesting an improvement upon C.
The 1998 C++ Standard consists of two parts: the Core Language and the Standard Library; the latter includes most of the Standard Template Library and a slightly modified version of the C standard library. Many C++ libraries exist which are not part of the Standard, such as Boost. Also, non-Standard libraries written in C can generally be used by C++ programs.
It is important to realize that, officially, there is no longer a single language called "C++"; the term denotes a family of related languages, each usually a slightly incompatible superset of a previously defined one. Early members of this family used to be identified by version number, later members are distinguished by the year in which that specific language has been standardized.
Features introduced in C++ include declarations as statements, function-like casts, new/delete, bool, reference types, const, inline functions, default arguments, function overloading, namespaces, classes (including all class-related features such as inheritance, member functions, virtual functions, abstract classes, and constructors), operator overloading, templates, the :: operator, exception handling, and run-time type identification.
C++ also performs more type checking than C in several cases.
Comments starting with two slashes ("//") were originally part of C's predecessor, BCPL, and were reintroduced in C++.
Several features of C++ were later adopted by C, including const, inline, declarations in for loops, and C++-style comments (using the // symbol). However, C99 also introduced features that do not exist in C++, such as variadic macros and better handling of arrays as parameters.
defines an object of type int, that is the memory area where the value of the variable i will be stored on assignment.
The C++ standard library incorporates the C standard library with some small modifications to make it work better with the C++ language. Another large part of the C++ library is based on the Standard Template Library (STL). This provides such useful tools as containers (for example vectors and lists) and iterators (generalized pointers) to provide these containers with array-like access. Furthermore (multi)maps (associative arrays) and (multi)sets are provided, all of which export compatible interfaces. Therefore it is possible, using templates, to write generic algorithms that work with any container or on any sequence defined by iterators. As in C, the features of the library are accessed by using the #include directive to include a standard header. C++ provides sixty-nine standard headers, of which nineteen are deprecated.
The STL was originally a third-party library from HP and later SGI, before its incorporation into the C++ standard. The standard does not refer to it as "STL", as it is merely a part of the standard library, but many people still use that term to distinguish it from the rest of the library (input/output streams (IOstreams), internationalization, diagnostics, the C library subset, etc).
A project known as STLPort, based on the SGI STL, maintains an up-to-date implementation of the STL, IOStreams and strings. Other projects also make variant custom implementations of the standard library with various design goals. Every C++ compiler vendor or distributor includes some implementation of the library, since this is an important part of the standard and is expected by users.
C++ introduces some object-oriented features to C. It offers classes which provide the four features commonly present in OO (and some non OO) languages: abstraction, encapsulation, polymorphism, and inheritance.
C++ implements encapsulation by allowing all members of a class to be declared as either public, private, or protected. A public member of the class will be accessible to any function. A private member will only be accessible to functions that are members of that class and to functions and classes explicitly granted access permission by the class ("friends"). A protected member will be accessible to members of classes that inherit from the class in addition to the class itself and any friends.
The OO principle is that all and only the functions that can access the internal representation of a type should be encapsulated within the type definition. C++ supports this (via member functions and friend functions), but does not enforce it: the programmer can declare parts or all of the representation of a type to be public, and is also allowed to make public entities that are not part of the representation of the type. Because of this C++ supports not just OO programming but other weaker decomposition paradigms, like modular programming.
It is generally considered good practice to make all data private, or at least protected, and to make public only those functions that are part of a minimal interface for users of the class that hides implementation details.
Polymorphism is a widely used and abused term that is not well defined.
In the case of C++ it is often used in connection with member function names, where the function name corresponds to several implementations, and which implementation gets invoked depends either on the type of the arguments (static polymorphism) or on the type of the class instance value (dynamic polymorphism) used on which the virtual member function is invoked.
In C, (dynamic) polymorphism of a sort can be achieved using the switch statement or function pointers.
C++ provides two more sophisticated features for polymorphism: function overloading and virtual member functions. Both features allow a program to define several different implementations of a function for use with different types of objects.
In most cases, this would then increment the value of the variable a to 3. However, the programmer who created the Integer class can define the Integer::operator++() member function to do whatever he wants. Because operators are commonly used implicitly, it is considered bad style to declare an operator except when its meaning is obvious and unambiguous. Curiously, it can be argued that the standard libraries do not follow this convention. For example, the object cout, used for outputting text to the console, has an overloaded << operator for outputting the text. Critics argue that this is use is non-obvious because << is the operator for a bit shift, which is clearly meaningless in this context. Nevertheless, most people consider this use to be acceptable, and this particular example is certainly in C++ to stay.
C++ templates make heavy use of static polymorphism, including overloaded operators.
Each different type of print job, such as DoubleSpacedPrintJob, may then override the method with a function that can calculate the appropriate number of pages for that type of job. In contrast with function overloading, the parameters for a given member function are always exactly the same number and type. Only the type of the object for which this method is called varies.
When a virtual member function of an object is called, the compiler sometimes doesn't know the type of the object at compile time and therefore can't determine which function to call. The decision is therefore put off until runtime. The compiler generates code to examine the object's type at runtime and determine which function to call. Because this determination is made on the fly, this is called dynamic polymorphism.
The run-time determination and execution of a function is called dynamic dispatch. In C++, this is commonly done using virtual tables.
Inheritance from a base class may be declared as public, protected, or private. This access specifier determines whether unrelated and derived classes can access the inherited public and protected members of the base class. Only public inheritance corresponds to what is usually meant by "inheritance". The other two forms are much less frequently used. If the access specifier is omitted, inheritance is assumed to be private for a class base and public for a struct base. Base classes may be declared as virtual; this is called virtual inheritance. Virtual inheritance ensures that only one instance of a base class exists in the inheritance graph, avoiding some of the ambiguity problems of multiple inheritance.
Multiple inheritance is another controversial C++ feature. Multiple inheritance allows a class to derive from more than one base class; this can result in a complicated graph of inheritance relationships. For example, a "Flying Cat" class can inherit from both "Cat" and "Flying Mammal". Some other languages, such as Java, accomplish something similar by allowing inheritance of multiple interfaces while restricting the number of base classes to one (interfaces, unlike classes, provide no implementation).
In The Design and Evolution of C++ ISBN 0-201-54330-3, Bjarne Stroustrup describes some rules that he uses for the design of C++. Knowing the rules helps to understand why C++ is the way it is. The following is a summary of the rules. Much more details can be found in The Design and Evolution of C++.
Stroustrup began work on C with Classes in 1979. The idea of creating a new language originated from Stroustrup's experience programming for his Ph.D. thesis. Stroustrup found that Simula had features that were very helpful for large software development but was too slow for practical uses, while BCPL was fast but too low level and unsuitable for large software development. When Stroustrup started working in Bell Labs, he had the problem of analyzing the UNIX kernel with respect to distributed computing. Remembering his Ph.D. experience, Stroustrup set out to enhance the C language with Simula-like features. C was chosen because it is general-purpose, fast, and portable. At first, class (with data encapsulation), derived class, strong type checking, inlining, and default argument were features added to C.
As Stroustrup designed C with Classes (later C++), he also wrote Cfront, a compiler that generates C source codes from C with Classes source codes. The first commercial release occurred in October 1985.
In 1983, the name of the language was changed from C with Classes to C++. New features that were added to the language included virtual functions, function name and operator overloading, references, constants, user-controlled free-store memory control, improved type checking, and new comment style (//). In 1985, the first edition of The C++ Programming Language was released, providing an important reference to the language, as there was not yet an official standard. In 1989, Release 2.0 of C++ was released. New features included multiple inheritance, abstract classes, static member functions, const member functions, and protected members. In 1990, The Annotated C++ Reference Manual was released and provided the basis for the future standard. Late addition of features included templates, exceptions, namespaces, new casts, and a Boolean type.
After years of work, a joint ANSI-ISO committee standardized C++ in 1998 (ISO/IEC 14882:1998). For some years after the official release of the standard in 1998, the committee processed defect reports, and published a corrected version of the C++ standard in 2003.
No one owns the C++ language; it is royalty-free. The standard document itself is, however, not available for free.
C++ continues to evolve to meet future requirements. One group in particular works to make the most of C++ in its current form and advise the C++ standards committee which features work well and which need improving: Boost.org. Current work indicates that C++ will capitalize on its multi-paradigm nature more and more. The work at Boost.org, for example, is greatly expanding C++'s functional and metaprogramming capabilities. The C++ standard does not cover implementation of name decoration, exception handling, and other implementation-specific features, making object code produced by different compilers incompatible; there are, however, 3rd-party standards for particular machines or OSs which attempt to standardise compilers on those platforms, for example .
C++ compilers still struggle to support the entire C++ standard, especially in the area of templates — a part of the language that was more-or-less entirely conceived by the standards committee. One particular point of contention is the export keyword, intended to allow template definitions to be separated from their declarations. The first compiler to implement export was Comeau C++, in early 2003 (5 years after the release of the standard); in 2004, beta compiler of Borland C++ Builder X was also released with export. Both of these compilers are based on the EDG C++ frontend. It should also be noted that many C++ books provide example code for implementing the keyword export (Ivor Horton's Beginning ANSI C++, pg. 827) which will not compile, but there is no reference to the problem with the keyword export mentioned. Other compilers such as Microsoft Visual C++ and GCC do not support it at all. Herb Sutter, secretary of the C++ standards committee, has recommended that export be removed from future versions of the C++ standard , but finally the decision was made to leave it in the C++ standard.
Other template issues include constructions such as partial template specialisation, which was poorly supported for several years after the C++ standard was released.
This name is credited to Rick Mascitti (mid-1983) and was first used in December 1983. Earlier, during the research period, the developing language had been referred to as "C with Classes". The final name stems from C's "++" operator (which increments the value of a variable) and a common naming convention of using "+" to indicate an enhanced computer program, for example: "Wikipedia+". According to Stroustrup: "the name signifies the evolutionary nature of the changes from C". C+ had earlier named an unrelated program.
Some C programmers have noted that if the statements x=3; and y=x++; are executed, then x==4 and y==3; x is incremented after its value is assigned to y. However, if the second statement is y=++x;, then y=4 and x=4. Following such reasoning, a more proper name for C++ might actually be ++C. However, c++ and ++c both increment c, and, on its own line, the form c++ is more common than ++c. However, the introduction of C++ did not change the C language itself, so an even more accurate name might be "C+1".
While most C code is also valid C++, C++ does not form a superset of C: there exists valid C code that is not valid C++. This is in contrast to Objective-C, another extension of C to support object-oriented programming, which is a superset of C.
Furthermore, code that is both valid C and valid C++ may produce different results depending upon whether it is compiled as C or C++. For example, the following program prints "C" when compiled with a C compiler but prints "C++" when compiled with a C++ compiler. This is because in C the type of a character literal (such as 'a') is int, whereas in C++ it is char.
There are other differences as well. For example, C++ forbids calling the 'main' function from within the program, whereas this is legal in C. In addition, C++ is much stricter about various features; for example, it lacks implicit type conversion between unrelated pointer types and does not allow a function to be used that has not yet been declared.
See this section of the C article for more details.
Indicating unsuccessful termination from a C++ program is done by returning the EXIT_FAILURE constant, which is defined in the cstddef standard header.
In C++, falling off of the end of main() is equivalent to return 0;. This is not true for any function other than main(). However, it is generally considered good practice to append return 0; at the end of main().
This is an example of a Hello world program, which uses the Standard Library (not STL) cout facility to display a message and then terminates.
Modern C++ can accomplish advanced tasks in a simple manner. This example demonstrates the use of the C++ Standard Template Library containers map and vector, among other features.
Note that the declaration was put at function scope, which reduces chances of clashing (which was the reason for which namespaces were introduced in the language). Dumping whole namespaces in the global namespace, with using directives, defeats the very purpose of namespaces.
Internet sites and files of interest to C++ users, A categorised list of C++ related links.


A new from London says, that Swiss student's mode electric car with increasing speed range of 0 to 100 km/hour in just 1.79 seconds. This concept had broken the earlier record for electric cars. The credit of this Record broke goes to the students of ETII Zurich and Lucerne University of Applied science and Arts. The actual accelerator of the speed for this record brake is 1.785 second accurately at a speed range of 0 to 100 km/hour. The earlier record time is 2.134 seconds by Delft University of Technology. The record was demonstrated at the Military Air field in Dubendorf. 30 students took a time spar of a year to create the new race car which broke recently the earlier record of this kind. The car is constructed by carbon fibrin and the total weight is 168 kg and the power is around 200 hp.
The four wheels of the car were attached with wheel tap motors, and a total tongue of 1630 nm at the wheels.
This "Grimsel" attained 1st of successes at the formula International Competition recently. The formula student competition is the worlds biggest of its kind and 500 teams were participated.


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Home>Aladdin's Cave - Archives>Italy
BBC: Matteo Renzi proposes big tax cuts and electoral reform
Italy's new Prime Minister Matteo Renzi has proposed a sweeping package of tax cuts, in a bid to revive the country's economy. In his first full news conference, he insisted the package would not breach EU budget deficit limits.
Mr Renzi said income tax would be reduced by a total of €10 billion annually for 10 million low and middle income workers from 1 May. The 39-year-old said his agenda was the most ambitious Italy had ever seen. "This is one of the biggest fiscal reforms we can imagine", the former mayor of Florence told reporters after a cabinet meeting that approved the measures.
Mr Renzi has made clear that job creation and growth, rather than austerity, will be the focus of his government. He said the detail of the tax cuts would be set out in the government's annual forecasting document released next month, and made clear the budget deficit goal would be raised, while insisting that it would stay below the EU's ceiling of 3 per cent of GDP. Italy is currently aiming to keep its deficit to 2.5 per cent, after 3 per cent in 2013.
"We will respect our European commitments", he said, adding that he expected EU authorities would take note of Italy's reform efforts in judging its public finances. He said the tax cuts will be financed by reductions in central government spending, extra borrowing, and by resources freed up thanks to the recent fall in Italy's borrowing costs.
His predecessor Enrico Letta paid off around €22 billion of the state's debts to private suppliers in 2013, and Mr Renzi promised to pay off the remaining €68 billion by the end of July, though he did not explain how he would pay for this. The Economy Minister Pier Carlo Padoan later admitted Italy would have to obtain permission from European authorities if its plan to pay off these debts leads it to breach EU borrowing limits. "I won't disguise the fact that we don't have a very clear idea of how much the debt arrears which can actually be mobilised amounts to", he told a news conference.
Mr Renzi, who heads a broad coalition, was speaking after the lower house of parliament approved a new electoral law designed to ensure more stable and long-lasting governments. After securing a comfortable victory, Mr Renzi tweeted "Politics one, Defeatism nil".
An FT editorial (subscription) on 13 March says however that Renzi's medicine will not cure Italy.
Mr Renzi aims to fund some of his giveaways through a combination of spending cuts and higher taxes on capital income. This makes sense. Italy's public administration is notoriously inefficient. There is much fat to be trimmed without affecting the quality of services. Taxes on investment income in Italy are generous by European standards. That the extra revenue levied on savings will be used to give some breathing space to businesses should help to boost growth.
This cash, however, will only fund a portion of the promises that Mr Renzi has made. He has earmarked €7 billion of spending cuts, but as a senior civil servant has made clear this week, it will be hard to squeeze more than €3 billion out of the system. True, thanks to the sharp reduction in interest rates, the Italian treasury may be able to fund its debt more cheaply than it had planned. This would free some resources. But, as the prime minister conceded on Wednesday, some of the funds needed will have to come through extra borrowing.
The idea that Italy wants to push above the deficit target forecast by the EU – 2.6 per cent of national income – will send shivers down the spine of policy-makers in Brussels and Berlin. Italy should try to cut its €2 trillion public debt, not add to it. Yet were Mr Renzi's measures able to jump-start the economy, the fiscal outlook would improve too. The central question is how he will spend the money that he intends to borrow.
Mr Renzi has to find other ways to make Italy more competitive. One is to reform the labour market, which gives excessive protection to powerful insiders at the expense of the young. On Wednesday, alongside his fiscal plans, Mr Renzi announced changes to the rules governing apprenticeships and short-term contracts. These should make it easier for companies to hire. But the prime minister should go further, for example increasing the flexibility companies have to set their own wages rather than having to rely on countrywide agreements.
© BBC - British Broadcasting Corporation

redpajama_set_name: RedPajamaCommonCrawl


Free download java game Bikini meteors for mobil phone, 2013 year released. Free java games to your cell phone.
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Welcome to AllAroundTheGlobe.com! If you plan to visit Mount Gambier, please review our Mount Gambier hotels and Mount Gambier accommodations.
While visiting Mount Gambier, our selections of Naracoorte Hotels, Portland Hotels, or Robe Hotels may offer you a better hotel option.


The article "Solution to soaring rents tougher than $15 wage, city officials find" [Local News, June 8] seems to imply that without the "soaring rhetoric" of the $15 Now movement, Seattle's affordable-housing proponents are aimless and doomed to fail. This pessimism is neither founded nor constructive, nor does it cover all of the options in discussion.
While affordable housing is a tough nut to crack, reporter Daniel Beekman lends too much credence to those who claim that "rent control is the new $15." Rent control hasn't worked in similar markets, but zoning adjustments can and have allowed cities, such as Redmond, to piggyback on existing growth patterns.
As City Council candidate Alon Bassok has pointed out, mandatory inclusionary up-zoning would legally and quickly extend height limitations on new developments. In return for room to build upward, developers would need to include at least one out of every five new units at a price that is affordable to someone making the $15 minimum wage.
While Seattle heads into a doubtless lengthy debate over the right price for linkage fees, up-zoning costs us nothing, can be implemented now and is legal.


text:
package org.apache.druid.query.select;

import com.fasterxml.jackson.annotation.JsonCreator;
import com.fasterxml.jackson.annotation.JsonProperty;
import com.google.common.collect.Maps;
import org.apache.druid.java.util.common.DateTimes;
import org.apache.druid.java.util.common.ISE;
import org.joda.time.DateTime;

import java.util.Map;

/**
 */
public class EventHolder
{
  public static final String timestampKey = "timestamp";

  private final String segmentId;
  private final int offset;
  private final Map<String, Object> event;

  @JsonCreator
  public EventHolder(
      @JsonProperty("segmentId") String segmentId,
      @JsonProperty("offset") int offset,
      @JsonProperty("event") Map<String, Object> event
  )
  {
    this.segmentId = segmentId;
    this.offset = offset;
    this.event = event;
  }

  public DateTime getTimestamp()
  {
    Object retVal = event.get(timestampKey);
    if (retVal instanceof Long) {
      return DateTimes.utc((Long) retVal);
    } else if (retVal instanceof String) {
      return DateTimes.of((String) retVal);
    } else if (retVal instanceof DateTime) {
      return (DateTime) retVal;
    } else {
      throw new ISE("Do not understand format [%s]", retVal.getClass());
    }
  }

  @JsonProperty
  public String getSegmentId()
  {
    return segmentId;
  }

  @JsonProperty
  public int getOffset()
  {
    return offset;
  }

  @JsonProperty
  public Map<String, Object> getEvent()
  {
    return event;
  }

  @Override
  public boolean equals(Object o)
  {
    if (this == o) {
      return true;
    }
    if (o == null || getClass() != o.getClass()) {
      return false;
    }

    EventHolder that = (EventHolder) o;

    if (offset != that.offset) {
      return false;
    }
    if (!Maps.difference(event, ((EventHolder) o).event).areEqual()) {
      return false;
    }
    if (segmentId != null ? !segmentId.equals(that.segmentId) : that.segmentId != null) {
      return false;
    }

    return true;
  }

  @Override
  public int hashCode()
  {
    int result = segmentId != null ? segmentId.hashCode() : 0;
    result = 31 * result + offset;
    result = 31 * result + (event != null ? event.hashCode() : 0);
    return result;
  }

  @Override
  public String toString()
  {
    return "EventHolder{" +
           "segmentId='" + segmentId + '\'' +
           ", offset=" + offset +
           ", event=" + event +
           '}';
  }
}

redpajama_set_name: RedPajamaGithub


text:
Home/News/The Swedish royal family attends the Academy's annual grand gala in Stockholm
The Swedish royal family attends the Academy's annual grand gala in Stockholm
Classy in emerald! Crown Princess Victoria of Sweden shines in a green dress as she joins her parents King Carl XVI Gustaf and Queen Silvia at the Swedish Academy meeting in Stockholm
Members of the royal family attended the grand annual ceremony of the Swedish Academy in Stockholm
Crown Princess Victoria joined Queen Silvia alongside King Carl Gustaf
A surprised mother of two in a dark green velvet dress paired with black heels
By Latoya Gayle for Mailonline
Posted: 14:58 EST, Dec 20, 2021 | updated: 3:12PM EST, Dec 20, 2021
Members of the Swedish royal family made an elegant show while attending a state engagement just days before Christmas.
Crown Princess Victoria joined her parents King Carl Gustaf and Queen Silvia at the Swedish Academy's grand annual gala held at the old Stock Exchange building in Stockholm.
The mother-of-two, 44, stunned in a green floor-length dress with black heels and a fur jacket, while opting to wear her shiny brown hair in a signature low bun style.
She completed the look by choosing to accentuate her natural features with a subtle pink blush on her cheeks and a nude lipstick.
Crown Princess Victoria (pictured) wore a green floor-length gown as she joined her parents King Carl Gustaf and Queen Silvia at the Swedish Academy's grand annual gala tonight in Stockholm
Queen Silvia teamed a black fur-trimmed shawl with a matching dress alongside King Carl Gustaf (pictured) who co-ordinated in a black suit
The Queen walked away to her parents' side as Queen Silvia, Sweden's longest-serving queen, led the way in a fur-trimmed shawl and matching black dress.
King Carl Gustaf looked equally polished as he coordinated with his wife in a black suit with a white shirt and tie.
Despite the expected cold weather of the season, he appeared in good spirits and without the need for a coat.
Each member of the Swedish royal family completed their look by wearing a sash and star of the Order of Seraphim and the Family Order of King Carl Gustaf.
Crown Princess Victoria (pictured) swept her glossy brown hair in her signature low bun style
King Carl Gustaf and Crown Princess Victoria (pictured) appeared in good spirits at the annual event founded in 1786
The family traditionally gathers for the annual event in the run-up to Christmas each year.
The Swedish Academy was originally founded in 1786 by King Gustav III. Its purpose is to work on the purity, strength and transcendence of the Swedish language.
The Academy annually appoints recipients of several awards and scholarships, including the determination of the winner of the Nobel Prize in Literature.
This year's winners include Ingvar Björkesson, who received the 2021 Royal Prize, Lotta Lotas, who received the 2020 Gerard Bonnier Prize and Susan Austin, who received the 2021 Kilgren Prize.
Crown Princess Victoria (pictured) looked on as several awards and scholarships were set throughout the evening
The Swedish Academy's grand annual gala in the old stock exchange building in Stockholm attracted a large crowd in attendance
Although the Swedish royal family prepares for festive festivities, King Carl Gustaf and Queen Silvia still enjoy a busy schedule in the days leading up to Christmas.
The couple are due to attend the Drottningholms Slottsteaters party at Drottningholm Castle Church on the 23rd, the same day Queen Silvia will celebrate her 78th birthday.
Meanwhile, it's unlikely we'll see Crown Princess Victoria and Prince Daniel go out again before the holiday.
Much like the Queen's Christmas address, the Swedish royal family released a Christmas message a few days before the big day in which they think about the year before and the year after.
King Carl Gustaf and Queen Silvia (pictured) are set to attend the Drottningholms Slottsteaters party before wrapping up on Christmas
One teacher adopts a five-year-old student who took care of her when she was 24, and her friends call her "crazy"
Expert Tips All men should learn to look their best this holiday season


text:
Pareclectis leucosticha är en fjärilsart som beskrevs av Lajos Vári 1961. Pareclectis leucosticha ingår i släktet Pareclectis och familjen styltmalar. Inga underarter finns listade i Catalogue of Life.

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leucosticha

redpajama_set_name: RedPajamaWikipedia


Belleville offers elegant living in rural and urban settings, only moments from work, and at affordable prices.
Housing options include Victorian homes, apartments and condominiums, retirement living, skillfully planned subdivisions and waterfront properties. Every option for housing is available in Belleville at prices that are less than half what you would pay in larger urban centres. In Belleville you can enjoy all the options, services and features of a big city in a close knit, affordable and safe community.
The City Maintains over 500 acres of parkland at 55 locations throughout the community. Children will enjoy playing at Zwick's Park along the Bayshore Trail or at the Lady Nicole Pirate ship Park. More the 26km of hiking/cycling trails meander along the Bay of Quinte or Moira River and are available for your enjoyment all year round.
Belleville plays host to numerous festivals and events that take place throughout the year. Belleville is home to boating/rowing clubs and associations, the Quinte Curling Club and YMCA.
The City's Recreation, Culture and Community Service's Department runs a full roster of recreational programming throughout the City year-round. MA Sills Park is one of Ontario's best track and field facilities and has hosted a number of premiere track-and-field events. The Quinte Sports and Wellness Centre is a state-of-the-art facility with an array of services to help you enjoy life and live to the fullest.


text:
//
//   COMPONENT_NAME: somx
//
//   ORIGINS: 27
//
//
//   25H7912  (C)  COPYRIGHT International Business Machines Corp. 1992,1996
//   All Rights Reserved
//   Licensed Materials - Property of IBM
//   US Government Users Restricted Rights - Use, duplication or
//   disclosure restricted by GSA ADP Schedule Contract with IBM Corp.
//

#ifndef lint
static char *sccsid = "@(#) 1.3 src/somples.os2/somk/cpp/derived/derived.cpp, somk.tst, som3.0 12/13/96 11:27:16 [12/24/96 07:41:05]";
#endif

#define Test_Class_Source
#include <derived.xih>

/*
 * -- Original Instance Data (this is a comment -- actual defn in test.xih)
 */
/*
typedef void TestData;
*/

/*
 * -- Method Procedures for Test
 */

SOM_Scope void  SOMLINK somInit(Test *somSelf)
{
    /* TestData *somThis = TestGetData(somSelf); */
    TestMethodDebug("Test","somInit");

    parent_Hello_somInit(somSelf);
    parent_Mello_somInit(somSelf);
}


text:
Q: Detail views fail to find post url after adding one to many fk relationship from "PostFile" to "Post" After changing admin.py (previous code commented):
# admin.site.register(Post)
class PostFileAdmin(admin.StackedInline):
    model = PostFile

@admin.register(Post)
class PostAdmin(admin.ModelAdmin):
    inlines = [PostFileAdmin]

@admin.register(PostFile)
class PostFileAdmin(admin.ModelAdmin):
    pass

And adding PostFile to models.py:
class Post(models.Model):

 slug = models.SlugField(max_length=200, unique_for_date="date_posted")
    content = RichTextField()
    date_posted = models.DateTimeField(default=timezone.now)
    ...

    def get_absolute_url(self):
        return reverse("news:news-detail",
                            args=[self.date_posted.year,
                                self.date_posted.month,
                                self.date_posted.day,
                                self.slug])

class PostFile(models.Model):
    post = models.ForeignKey(Post, on_delete=models.CASCADE)
    post_file = models.FileField(upload_to="files/news", null=True, blank=True)

Also, views.py:
  class PostListView(ListView):
      model = Post
      template_name = "news/news_home.html"
      context_object_name = "posts"
      ordering = ["-pk"]
      paginate_by = 2

def news_detail(request, year, month, day, post):
    post = get_object_or_404(Post, slug=post,
                                    status="published",
                                    date_posted__year=year,
                                    date_posted__month=month,
                                    date_posted__day=day)

    return render(request, "news/news_detail.html", {"post": post,})

When I create new post in Django admin, and then try to go to its absolute_url to see detailed view, it raises 404. I checked, using shell, absolute_url is good and all objects are created properly, but for some reason post's URL is broken. Any idea how to solve this?

redpajama_set_name: RedPajamaStackExchange


Governments around the world have set goals to increase electro mobility and the global market is booming. Vast opportunities are opened for cities and companies and new business models, technologies and applications are constantly created.
In September, we want national and international stakeholders from industry, academia and the public sector to take part of the latest development in the electro mobility area.
The setting is Gothenburg, Sweden where we will show you world class solutions in the electro mobility and urban planning area.
Don't miss out to get new contacts, increased knowledge and loads of insights!
Gain an international outlook on possibilities and challenges for both the private and public sector.
Next to the conference facilities you will be able to see and experience the successful ElectriCity-project with electric buses, indoor bus stops and smart ICT and safety solutions. We will also show you world class smart city distribution systems and exciting electrical vehicles.
Find places, events, hotels, restaurants and other things to do in Gothenburg.


This is the third installment in our series to help you understand and work effectively in Workday.
New terminology can be confusing. There are a number of terms used in Workday that have particular meanings – or meanings that matter in the context of the platform. Here's a quick list of terms you may encounter in the Workday Pay application.
Formerly known as Direct Deposit.
Your federal (W-4) and state (VA-4) tax allowances.
Formerly known as Goal Pay.
Formerly known as a Lump Sum Bonus.
A listing of past merit increases.
This view lets you see a breakdown of any supplemental pay (e.g., cell phone allowance, acting pay allowance, etc.), based on your employee type.
A view within the Pay application that shows an overview of your total compensation, including base pay, benefits, etc.
Missed our earlier "Workday Words" posts?
Get more answers in the Workday FAQ.
Sign up for training and investigate other resources on the Workday training website.


5 strategies Theuma adopted to establish key relationships, then build his business, step by step.
If you do it right, rejection can be a gift.
Your tribes can help you accomplish your business and life goals.
The popularity of Jim Brickman's music is the foundation of a business empire built by cultivating a relationship his fans feel personally.
Build relationships, seek the unknown and help people.


text:
雑誌レビュー
「HADEETH ARABIC RHYTHMS」のレビュー
媒体名:Electronic Musician誌(USA)
Electronic Musician誌(USA)レビュー内容(英語)
Quality of Sounds 4.5
Documentation	2.0
Value	4.0
Pros: Includes drum-kit loops. Large assortment of tracks and one-shots. Comprehensive. High-quality sounds.
Cons: Inadequate documentation. Audio CD only.
Having played various forms of Middle Eastern music over the years, I am well acquainted with the richness and depth of those powerful and captivation styles. For those who desire authentic Middle Eastern rhythms, whether for world fusion or more traditional uses, Big Fish Audio has two recent productions that warrant a close look.
Roots of the Middle East and North Africa was produced by classical pianist, orchestral arranger, and synthesist Norair Sarkissian and performed by accomplished percussionists Mark Assaf, Gary Jaklian, Fareed Suleiman and Ghazi Baradah. Hadeeth - Arabic Rhythms was produced by drummer, producer, and engineer Ara Antranik. Antranik played the drum kit and sakat (finger cymbals), and master session musician Haytham Ballat played the other percussion.
ORIGINS AND INSTRUMENTS
Each collection consists of a single CD. Although their titles are different, both focus on similar ethnic origins and cross into separate styles. The two also cover a broad swath of rhythms from North African countries such as Morocco, Algeria, Tunisia, and Egypt; Saudi Arabia; and the Fertile Crescent (Syria, Jordan, Lebanon, and Iraq).
A number of rhythms appear on both CDs, including Adani (from Adan, capital of Yemen), Ayoub (Persian Gulf), as well as Maksum and Malfouf (both popular Egyptian and Fertile Crescent rhythms). You'll also find examples of Karachi, Falahy (an Egyptian farm rhythm now popular in modern dance music), and Baladi (common across the Middle East) patterns. Rhythms unique to the Roots collection include Katakofi, Bambi, and Sudasi, and those only on Hadeeth include Okruk, Aksad, and Hachah (traditional Iraqi). The spellings of those styles differ on each CD.
Roots focuses completely on hand percussion; Hadeeth adds drum-kit examples to the hand-percussion loops. Both include one-shots of single instruments at the end of each disc. Several instruments appear on both discs, including the tabla (known in the West as the dumbek), the duhollah (a large bassy dumbek), and the tabl (a two-headed drum that is worn around the neck and played with sticks). Hadeeth differs from Roots by adding the contemporary tabla (a plastic-head dumbek), finger cymbals, duff, and tar (a thin-framed drum). Root has its own unique set of instruments, which are the katem (similar to a conga), mazhar (a katem with metal rings around it), merjana, tayaran, and taoyan.
People who are not familiar with music from those regions should be aware that the same instrument can have different names. For example, the Roots instrument listing describes the riq as a Middle Eastern tambourine and mentions that it is also call a daff. However, a daff has a different meaning in some other cultures, in which it refers to a type of frame drum. Moreover, instruments from the Middle East often have similar names. For example, be careful not to confuse a duff (a Persian zarb) with a aforementioned daff.
Before I learned about the recording methods used, I spent considerable time listening to and using both CDs. Hadeeth is decidedly superior in audio quality. The loops have more meat and attack, and single-instrument hits stand out much better when imported into my software sampler (Emagic's EXS24) and used in a piece of music.
I also enlisted Middle Eastern percussion virtuoso Kevin Mummie for his expert feedback. After doing a few A/B comparisons, Mummie agreed that Hadeeth had a punchier sound with more clarity and depth-a quality that Roots lacks.
The differences in audio quality can't be attributed solely to the gear: the discs have lots of varying tempos and some good odd-meter performances. Roots was recorded with Neumann U 87 and U 47 FET mics, through Avalon and Neve pres and an API console, and then to media, including Soundscape, a Fostex D824 , and Tascam 2-inch tape. Editing was done in Pro Tools, Sonic Foundry's Sound Forge, and other digital-audio applications using state-of-the-art plug-ins. Antranik wouldn't share what mics and pres he employed, but everything was recorded to a Studer 2-inch analog tape deck. Mastering and editing were done in Steinberg's Cubase.
The differences are probably more the result of a pure signal path and one's ears. Antranik not only produced his project but also engineered, mixed, edited, and mastered it. Sarkissian was involved in most steps on his project, but five others were involved as well, perhaps creating a "too many cooks' scenario.
FAVORITE LOOPS
Every track on both discs starts with a full percussion performance that is followed by individual instrument loops. Hadeeth contains more individual elements in the main performance and, consequently, has more single-instrument loops in each track. Roots has more 16 -bar loops, whereas the maximum length on Hadeeth is 8 bars.
Hadeeth also has far more tracks than Roots, weighing in with 40 world-fusion tracks, 10 shorter additional rhythms (no bpm is given for those), 22 traditional tracks, and 11 tracks of one-shots. Roots offers 41 full tracks in a mix of styles and 4 tracks of one-shots.
Mummie says both production provide excellent coverage of styles-as much as anyone would ever need. The discs have lots of varying tempos and some good odd-meter performances.
We particularly like Aksak on Hadeeth, a solid 9/8 rhythm at 120 bpm, and the alluring 11/8 Samaie Thakil. The second falahy loop in the same CD is a joyous 4/4 romp, cooking along at 190. Hewa, from Soughern Arabia, is a loping 6/8 at 120 bpm with the accent on the fifth beat. It instantly took me back to the hundreds of Persian gigs I've played.
Semmayi Darij from Roots is another intriguing odd-meter rhythm in 5/4 at 70 bpm. The Sudasi rhythms are mostly in 6/4 with an irresistible lilt that makes you want to dance. Common rhythms such as Maksoum and Sayidi are also well represented on Roots with six and eight variations, respectively, at differing tempos.
I also compared loops in the same styles from each CD. The common Middle Eastern rhythm Baladi is included in both collections; the Hadeeth duff performance from track 27, Baladi No. 2, and the Roots daholla performance from track 4 are nearly identical. Each has a distinct character and is beautifully performed, yet Hadeeth's strength shines through. You get the feel of skin on the drumhead and audio clarity throughout the example, whereas the Roots loop sounds too midrangey.
DOCUMENTATION AND ISSUES
Both CDs have essentially the same documentation and structure. A list of the instruments with brief definitions of each is provided. The track number is followed by the name of the style, the length in bars, the tempo and meter, and then the manes of the individual instrument loops within the track. However, I have some concerns about the material and documentation (or lack thereof).
The collections make good resources for learning Middle Eastern and North African rhythmic styles. But the discs are marketed to a large Western user base, and the context is missing; is the loop urban, folk, classical, cabaret, or peasant village? Those who use the CDs need to be aware that almost all of the rhythms accompany a religious ritual or traditional dance. A short clip with other melodic instruments and an explanation would help users understand the context in which the rhythms are normally played.
Furthermore, users should know that Middle East is a generic term. Using Saudi Arabian music in a visual setting in which an Egyptian walks across the street is like playing Cuban music to a scene in which a cowboy walks across the street-it won't make sense. Of all the loops on the two CDs, only one on Roots references its country of origin.
In lieu of that, how about including a discography? That would let users at least know the artists who have given these musical forms life over the years and seek them out if they are interested. A certain degree of homage to the original masters is warranted.
In the final analysis, both CDs give quality performances in a variety of styles. Hadeeth wins out because of its higher-quality audio; larger quantity of tracks, loops, and single-hit samples; and the addition of drum-kit performances. Roots has performances by more players and is also available in CD-ROM format. CD-ROM is easier to use because the files are ready to import into Akai-compatible software and hardware.
Neither disc goes far enough in documenting its source material. Roots gives a brief reference on some files (for example, denoting that Baladi is "from the countryside"), and Hadeeth distinguishes between the traditional and the modern, but that's as far as it goes.
Whichever disc you choose, you'll get genuine Middle Eastern and North African rhythm performed by skilled musicians experienced in the genres. If your music begs for the real deal, pay the Big Fish site a visit and compare for yourself.
新発見!! アラビア打楽器を使った躍動的トライバルビート!!
HADEETH ARABIC RHYTHMS
フォーマット:WAV
リリース時期:2010年3月
メーカー:BIG FISH AUDIO


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Hunter Panels Xci polyiso products meet the continuous insulation standards prescribed in ASHRAE 90.1-2010 and IECC 2012 for commercial exterior wall applications and IBC Building Code Chapter 26. Products have been NFPA 285 tested.
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text:
A free jazz (ejtsd: frí dzsessz, magyarul szabad dzsessz) a dzsessz-előadás egyik formája, ami az ötvenes-hatvanas években alakult ki. A free jazz úttörői ugyan merőben különböző zenét játszottak, a tematika összekötötte muzsikájukat: a free jazz elveti a bebop, a hard bop és a modális jazz kötöttségeit (mint a harmóniamenetek vagy a tempó), melyek az 1940-es, 1950-es években jellemzőek voltak. Mivel ez az új megközelítés merőben experimentális és avant-garde volt, valamelyest visszavitte a dzsesszzenét annak "primitív", kultúrantropológiai gyökereihez, például a kollektív improvizációval, ami korábban a tradicionális dzsesszre és a dixielandre volt jellemző.

A free jazz jelentős 1950-es évekbeli egyéniségei Ornette Coleman és Cecil Taylor. John Coltrane szaxofonos kései munkái is e műfaji besorolás alá kerültek. Egyéb híres free jazz-innovátorok: Charles Mingus, Eric Dolphy, Albert Ayler, Archie Shepp, Joe Maneri és Sun Ra. Habár manapság a "free jazz" nevezék az elfogadott és használt, egyéb kifejezésekkel is illetik ezt a nehezen besorolható mozgalmat, így például olvashatunk "avant-garde", "energy music" és "The New Thing" műfajokról is. A hatvanas évek első felében a legtöbb free jazz felvételt a független ESP Disk kiadó adta ki.

Kiemelkedő free jazz zenészek

John Coltrane, Ornette Coleman, Archie Shepp, Sun Ra, Leeroy Jenkins, Albert Ayler, Cecil Taylor, Pharoah Sanders, Sam Rivers, Don Pullen,...

Irodalom

  Articles from Jazz & Pop Magazine. Reprint of the 1970 edition, New York: World Publishing Co.

 Such, David Glen (1993).  Avant-Garde Jazz Musicians: Performing "Out There". Iowa City: University Of Iowa Press.  (cloth)  (pbk.)
 Szwed, John F. (2000). Jazz 101: A Complete Guide to Learning and Loving Jazz. New York: Hyperion.

Források
Elszakadás a konvencióktól, avagy mi is az a free jazz?

Dzsesszstílusok
Zenei stílusok


text:
Piazza virtuale: A Social Medium before the Internet
Tilman Baumgärtel
Short thesis
Van Gogh TV, a collective of hackers and artists, opened up the mass media for the audience in 1992. Their grand-scale project "Piazza virtuale" used television, telephone, fax and BBS mailboxes to "turn the consumers into producers" (Bert Brecht). Shortly before the internet became widely accessible, they attempted to create a social medium with the technologies available to them at that time, and an early version of net culture started to flourish soon.
Van Gogh TV, an avant-garde group of media artists and hackers, presented Piazza virtuale at Documenta IX in 1992. The interactive TV project used all the electronic media available at the time to include the television audience – that could watch the program both on the 3Sat television channel and the Olympus satellite – in what was happening on the screen. There was the opportunity to discuss with each other, get to know each other, make music or paint together, move a camera in the Kassel studio and much more.
In addition to the audience participation, media artists and activists throughout Germany, Europe, the USA and Japan contributed to the programme from mini-studios called Piazettas. The result was a temporary "virtual community" that can be regarded as the predecessor of many contemporary net communities. Many of the phenomena that shape net culture today already took place Piazza virtuale: from chats to shitstorms, from pranks to cyber sex.
The television audience embraced the interactive programme, up to 25,000 callers per hour tried to participate in the show. Yet, today the project is largely forgotten, in part because the archived material was inaccessible for more than two decades.
Now, the group's archive - which includes 800 hours of broadcast recordings and the entire project correspondence including contracts, sponsor agreements, advertising material, sketches and construction plans - has been made accessible to the Mainz University of Applied Sciences. In cooperation with the documenta archive in Kassel and University Bonn, we want to process this archive and make it accessible again. The talk will present some of the first findings of our reseach It will include clips from the show as well as from the interviews we have conducted with the participants as part of our research (see video link below). It would be the first presentation of the project outside of small academic workshops.
Videotrailerof the project:
https://youtu.be/8ys8arGG7Vg
Professor für Medientheorie


text:
Captain America Joins Friend Chris Pratt to Surprise Kids at Seattle Children's
March 7, 2015 | Patient Stories, Philanthropy
Author: Kathryn Mueller and Rose Ibarra (Egge)
Marvel superhero Chris Evans (Captain America) and friend Chris Pratt (Star-Lord) today made good on a friendly bet that started between the two on Twitter in January after the National Football League playoffs.
A superhero size THANK YOU to @prattprattpratt & @ChrisEvans for visiting our patients today! #TwitterBowl pic.twitter.com/qgo0kKC1AV
— Seattle Children's (@seattlechildren) March 8, 2015
The hospital was abuzz as Evans and Pratt brought joy to patients and families at Seattle Children's. Much like their superhero alter egos, they saved the day in the eyes of the children and teens at the hospital.
The bet kicks off
Well, well, well @prattprattpratt, looks like our teams are going into battle. For the next 2 weeks, you are not my friend, you are my enemy
— Chris Evans (@ChrisEvans) January 19, 2015
Evans, a New England Patriots fan, and Pratt, a Seattle Seahawks fan, both wagered on who they thought would win the Super Bowl. Depending on the outcome, they promised to either visit the children of Christopher's Haven in Boston (Evans' charity of choice), or patients and families at Seattle Children's Hospital. After the Seahawks were defeated in the Super Bowl, Pratt stuck to his word and visited Christopher's Haven with Evans. Pratt even wore a Tom Brady jersey, much to his chagrin.
But in true superhero fashion, there were no losers in this bet. Evans announced on Twitter he would still visit Seattle Children's.
GREAT day at @chris_haven! You're my hero, @prattprattpratt. And look out @seattlechildren, you're next!!
— Chris Evans (@ChrisEvans) February 6, 2015
And patients and families at Seattle Children's couldn't have been more excited!
"I was so excited when I heard they were planning to come to Seattle Children's," said Maggie Mittelstaedt, an 18-year-old patient being treated at the hospital after a hip replacement. "Guardians of the Galaxy and the Avenger movies are my favorites, so I was hoping I might get a chance to meet them."
A surprise visit from superheroes
Maggie's wish came true today when her nurse let her know her favorite superheroes were in the hospital.
"It really brightened my day!" Maggie said. "I am a huge fan and they were so nice to spend time with me."
Oskar Beechum, 7, lit up when Evans – dressed as Captain America – and Pratt surprised him in his room. Oskar is being treated for epilepsy and has been inpatient at Seattle Children's for four months.
"Meeting them was a nice reprieve for us," Oskar's mom Kelli said. "So many of our visitors are doctors, and the conversations are medical. I can't wait to watch the Captain America movie with Oskar. It will be like he knows him personally now."
When Captain America and Chris Pratt walked into Tyler Gower's room, 14, he was speechless, which is a rare occurrence for him. Star-Lord is his hero. It took him a minute to realize Chris Pratt walked through his door.
"We were so surprised," said Tyler's mom Allison. "It gave Tyler five minutes of happiness. This situation will never be normal, but their visit helped make us feel special."
Diagnosed with acute myeloid leukemia (AML), Tyler has been a patient at Seattle Children's since March 4. Next week, he'll have a bone marrow transplant and be inpatient for about a month.
More than just a bet
Since the initial bet began in January, Pratt and Evans have helped raise more than $27,000 for Seattle Children's and Christopher's Haven.
"We are grateful that real-life superheroes Chris Pratt and Chris Evans turned their sports rivalry into an opportunity to support kids in their communities," said Lisa Brandenburg, president of Seattle Children's. "We are delighted that patients and families at both Seattle Children's and Christopher's Haven will benefit from these generous donations."
Donors can continue to support Seattle Children's and Christopher's Haven through their respective fundraising websites or by texting TEAMPRATT (for Seattle Children's) to 501501. Donations will be accepted through the end of the week.
Donate to Seattle Children's
Meet the Children of Seattle Children's Hospital and Christopher's Haven – ABC News


text:
est un film muet américain réalisé par Allan Dwan et sorti en 1911.

Synopsis

Fiche technique
 Réalisation : Allan Dwan
 Dates de sortie :
  :

Distribution
 J. Warren Kerrigan : Charles King
 Pauline Bush : Molly Walker
 George Periolat : Jim Farrow
 Louise Lester : la veuve Walker

Liens externes

Film américain sorti en 1911
Court métrage américain
Western américain
Film réalisé par Allan Dwan
Western parodique
Film en anglais
Film muet américain
Film américain en noir et blanc


South-East European INDUSTRIAL Market magazine is an industrial products and services magazine for the region with significant emerging market with considerable potential for development – Bulgaria, Romania, Serbia and Montenegro, Macedonia, Greece, Turkey, Croatia, Slovenia and Albania.
South-East European INDUSTRIAL Market is printed in English and distributed free of charge to experts, engineering, production and trade companies from the industry sectors in outheastern Europe. The circulation of the print edition is 15 000 -18 000 and the digital version of the magazine reaches more than 32 000 professionals in Central, Western Europe and companies from the Middle East through a direct mailing.
Every issue of South-East European INDUSTRIAL Market features current product, technological and corporate news, reviews of products and systems, market analysis, information for interesting products in the region, key industrial exhibitions, etc.


text:
Organized by: Faculty of History (for: University of Warsaw)
(in Polish) Dlaczego Rzym? Antyczne i nowożytne rozważania nad przyczynami rzymskim sukcesów, I sem 3104-WH20AZIO/Z-OG
The unparalleled political career of Rome – in the point of departure a normal Mediterranean ancient city-state – has since Antiquity imposed the question: why? The first ancient writer, whose answer to this question has been preserved, was in the mid-2nd c. the Greek Polybios, an eye-witness of the progressive domination of the Hellenistic world by the Republic and of the destruction of Carthage. A complete novelty was in the Late Antiquity the search for causes of Rome's rise (and, slightly later, of its fall as well) from the specifically Christian eschatological perspective. In the Renaissance the theme of Rome's rise was still willingly treated together with that of its fall; during the Enlightenment the idea of progress, which deprived Antiquity in general, and Rome in particular, of the halo of the unequalled excellence, enabled the latter to eclipse the former (witness the unrivalled success of Gibbon's "The Decline and Fall of the Roman Empire"). The constitution of history as a branch of science, thanks to the enormous growth of number and quality of research instruments and methods (source and historical criticism, archaeology etc) gave back to the question why Rome, and only Rome, managed to conquer the world, its former weight, though the answers to it have remained as varied and debatable as two thousand years before. In my conferences I shall present views on the causes of Rome's successes from Antiquity to the modern times, emphasising the historical context in which worked the authors of individual opinions and their respective life experiences.
(in Polish) .
Adam Ziółkowski
Description of 3104-WH20AZIO/Z-OG in USOSweb


text:
DněproGES, Dněperská vodní elektrárna ( zkratka z ,  zkratka z ) je největší a nejznámější vodní elektrárna na Ukrajině. V době uvedení do provozu byla nejvýkonnější vodní elektrárnou v Evropě a třetí na světě. Byla postavena podle prvního sovětského hospodářského plánu Státní komise pro elektrifikaci Ruska a stala se symbolem industrializace Sovětského svazu. Je součástí kaskády vodních elektráren na řece Dněpru. Nachází se ve městě Záporoží při hrázi Dněperské přehrady, severně od ostrova Chortycja.

Hydrogeografická charakteristika
Řeka Dněpr v evropském měřítku zaujímá třetí místo v ploše povodí i v délce toku. Je osmou nejvodnatější řekou Evropy. Od starověkých dob hraje výraznou roli v dopravě jako spojnice černomořské a baltské oblasti. Ze všech přírodních překážek lodní dopravě patřily mezi nejznámější prahy na středním toku, podle kterých bylo pojmenováno historické sídlo Záporoží. Mělčiny a peřeje se objevují asi na 100 km dlouhém úseku toku při průměrném průtoku přes 1 000 m³/s. Takováto místa byla vhodná k budování vodních děl s koly se spodním náhonem a dostatečným vodním tokem po celý rok. Díky těmto vlastnostem byla ve zprávě Ruské technické společnosti z roku 1913 řeka Dněpr označena za jednu z nejpříhodnějších v celém Ruském impériu pro technické využití, a to s odhadovaným využitelným výkonem 1 300 000 koňských sil.

Popis
Těleso hráze o výšce 60 m se skládá z pravobřežní části o délce 216 m, střední části s 26 přelivovými poli o délce 760 m a levobřežní části o délce 251 m. Celková délka přehradního systému je tak 1 227 m. Propustnost přelivného systému je 26 900 m³/s.

V pravobřežní elektrárně pracuje 9 Francisových turbín o výkonu 665 MW a jeden pomocný hydroagregát o výkonu 2,6 MW, v levobřežní části pracuje 8 Kaplanových turbín různých výrobců s výkony v rozmezí 107 – 115 MW. Průměrný pracovní spád činí 38,2 m.

Celkový instalovaný výkon vodního díla k roku 2018 je 1 569 MW.

Splavnost zajišťuje dvoucestný systém na levém břehu. V roce 2019 je původní tříkomorová cesta v rekonstrukci a přepravu zajišťuje jednokomorový systém s průměrnou dobou pobytu plnění 20 minut. Vodní energie při vyprazdňování komor není energeticky využívána.

Dlouhodobá průměrná roční výroba je 4,008 miliardy kWh, v roce 2016 2,279 miliardy kWh.

Energie je rozváděna od pravého břehu trasami 154 KV a 330 KV, od levého břehu trasou 154 kV.

Celková hltnost obou elektráren je 5 010 m³/s, vodní režim s denní a týdenní regulací.

Budova turbínové haly z roku 1932 je lemovaná růžovým arménským tufem a je architektonickou památkou.

Historie projektu, výstavby a provozu
Koncem 19. století vznikly projekty, kde energetické využití bylo jen doprovodným efektem řešení splavnosti. Jediný projekt s prioritou výroby elektrické energie předložil v roce 1905 Genrich Osipovič Graftio.

Projekt GOELRO
Do rozpisu Hospodářského plánu obnovy a rozvoje Sovětského svazu (GOELRO) se využití Dněpru dostalo již ve zcela velkolepé podobě. Technická ambicióznost projektu však byla doprovázena nereálnými termíny.

1921–1922 Výzkum a přípravné práce

1923–1926 Stavba přehradního tělesa

1925–1928 Výstavba elektrárny včetně instalace zařízení

1927–1929 Vybudování vysokonapěťové trasy Jekatěrinoslav – Nikopol - Kryvyj Rih a elektrifikace železniční trati Alexandrovsk (Záporoží) – Prosjana

1920–1930 Rozvoj přímé přenosové sítě do k průmyslovým zdrojům v oblasti Alexandrovsku

Zahájení prací na navýšení výkonu elektrárny na 330 MW bylo naplánováno již na roční období 1929–1930.

Sovětský svaz se však na začátku 20. let ocitl v politické a zákonitě i technologické izolaci. Předmětem diskuse stále zůstaly rozpory mezi návrhy Genricha Osipoviče Graftia na kaskádu tří menších děl oproti jediné podle projektu Ivana Gavriloviče Alexandrova. V obou projektech však byl zajištěn požadavek splavnění celého stokilometrového úseku peřejí.

Do původní bezvýhradné podpory projektu všemi špičkami politického vedení časem pronikly návrhy ze strany RSFSR na snížení federálního příspěvku ve prospěch budování kanálu mezi Volhou a Donem.

Proti těmto snahám ostře vystoupil předseda Rady lidových komisařů Ukrajinské sovětské republiky Vlas Jakovlevič Čubar a pohrozil vystoupením Ukrajiny ze svazu sovětských republik. Toto vystoupení sice zůstalo bez represní odezvy ze strany Moskvy, ze Stalinovy paměti se ale nevytratilo. 26. února 1939 byl Čubar zatčen, téhož dne zastřelen a pohřben ve společném hrobě. (V roce 1955 byl rehabilitován, v roce 2010 uznán za organizátora ukrajinského hladomoru.)

Mezinárodní účast
Nejvýkonnější vodní elektrárna Ruského impéria (Hindúkušská elektrárna) disponovala výkonem 1,3 MW. Od roku 1913 poskytovala americká elektrárna Keokuk na Mississippi 142 MW a od roku 1922 kanadská elektrárna Sir Adam Beck I na Niagáře 480 MW. V roce 1924 byly uvedeny do provozu první agregáty Wilsonovy elektrárny na řece Tennessee s plánovaným celkovým výkonem 663 MW. Právě do Spojených států se v roce 1922 vypravila delegace sovětských odborníků a započala se jednání o odborné spolupráci s vůdčím stavitelem americké hydroenergetiky Hughem L. Cooperem. Pod Cooperovým vedením byly postaveny elektrárny Toronto na Niagáře, elektrárna Keokuk na Mississippi a dokončována Wilsonova elektrárna.

Spolu s americkými odborníky byly osloveni i specialisté z firmy Siemens v Německu. Teoretické i materiálové schopnosti Němců byly ceněny více, u Američanů byly oceňovány zkušenosti s velkými vodními díly. Definitivní rozhodnutí ve výběru hlavního konzultanta učinil sám Stalin, když spolupráci s USA vyhodnotil jako účinnější součást vývozu revoluce. Hugh Lincoln Cooper přesvědčil Stalina o realizovatelnosti projektu a od roku 1926 přichází Cooper do SSSR pravidelně po dobu 6 let s průměrným pobytem asi 2 měsíce v roce.

Americké firmy dodaly turbíny a generátory. Kruppovy továrny dodaly zařízení pro dřevozpracující závod, transformátory pro dočasné stanice, parní turbíny pro systémy dočasného vedení a drtiče kamene.

Mezi tři dodavatele z řad průmyslově nejvyspělejších zemí se zařadilo i Československo.

Československá účast
V prostoru zatopené oblasti se ocitl most přes Dněpr nad Alexandrovskem. Důležité spojení však muselo být zachováno. Dněpr byl v rámci stavby přehrazen nad tokem pod přehradou. Zpočátku bylo navrženo stavět kovové mosty s masivními žulovými pilíři velké výšky. Později bylo rozhodnuto nahradit žulové obry lehkými a lacinějšími ocelovými oblouky. Nejvhodnějším materiálem pro toto řešení je ocel s vyšším obsahem křemíku. Nedostatek ferosilicia donutil stavitele obrátit se na některou z vyspělých ocelářských zemí. Vybrány byly Vítkovické železárny. Pod českým dohledem proběhlo i nýtování dílů na místě a ukotvení na koncové pozici. Největší z oblouků o rozpětí 224 m byl ve své době největší v Evropě. V srpnu 1941 by most zničen spolu s hrází přehrady před postupujícími Němci.

Výstavba první fáze
V prosinci 1926 byla slavnostně uvedena do provozu Volchovská elektrárna, první vodní elektrárna podle plánu GOELRO. Autor a realizátor tohoto projektu Genrich Osipovič Graftio byl převelen na stavbu Dolnosvirské elektrárny a zároveň bylo upuštěno od jeho návrhu kaskády většího počtu nižších stupňů. Vybrán byl riskantní a náročnější projekt "vysoké přehrady" Ivana Gavriloviče Alexandrova, který však v případě úspěchu zaručoval účinnější propagandu. Řízením prací byl pověřen profesor Alexandr Vasiljevič Vinter, architektem byl určen Viktor Alexandrovič Vesnin. V dubnu 1927 byla zahájena výstavba. Vzhledem k zahraničnímu dozoru nebyla využita vězeňská práce. Najímáni byli důchodci, lidé na burzách práce i rolníci, kteří se o žních vraceli na pole. Významná byla i ženská pracovní síla. Mzdy na stavbě vysoce převyšovaly celostátní průměr, kvalifikovaní pracovníci získávali zvláštní měsíční příděly ukryté před obyvatelstvem, složené z nepřístupného zboží a zemědělských produktů.

1. května 1932 byla spuštěna první jednotka elektrárny. Projektovaného výkonu 560 MW elektrárna dosáhla v roce 1939.

Destrukce při ústupu sovětských vojsk
Při ústupu sovětských vojsk na začátku 2. světové války byla snaha o evakuaci strojních zařízení ze všech energetických děl do oblastí Uralu. V plné výši se to podařilo pouze u Volchovské elektrárny. Převoz zařízení z elektrárny Dněproges však nebyl u konstrukcí tak obrovských rozměrů možný. Zisk vodní elektrárny a mostů Dněpru by zajistil nerušený průchod přes řeku a dobytí města. Ochrana elektrárny do posledních chvil a její destrukce těsně před německým záborem byla svěřena 157. pluku NKVD, určenému pro ochranu zvláště důležitých průmyslových podniků. Od 2. do 4. srpna 1941 letecké síly Rudé armády dopravily do Záporoží potřebné množství výbušnin. 18. srpna 1941 německé armády po dělostřelecké přípravě a pod krytem tanků prorazily sovětskou obranu a dosáhly pravého břehu Dněpru. Podle plánu měla být elektrárna uvedena do krizového režimu běhu turbín při výrobě velkého množství energie při velikých proudech, jejímž účelem bylo vyhoření výkonových transformátorů. Po spálení transformátorů bylo plánováno uvedení generátorů turbín do režimu zkratu a s maximálním buzením zvýšit rychlost otáčení hydraulických jednotek, dokud nejsou mimo provoz. Poté bylo plánováno uzavřít přívod maziva k ložiskům turbíny, což by je nakonec vyřadilo z provozu, protože v důsledku přehřátí kluzných ložisek se roztaví všechny třecí plochy. V konečné fázi měly být odpáleny nálože za účelem zničení dvou z devíti turbín a odstřeleny pilíře silniční komunikace na hřebenu hráze v takové míře, aby znemožnily postup německých vojsk a zároveň umožnily dostatečně rychlou opravu po válečném zvratu.

Za tohoto vývoje nebyl čas na důkladné výpočty, zejména pak na jakékoli pokusné nebo laboratorní studie. Praxe řízené destrukce u takovýchto objektů chyběla na celém světě.

Transformovna vyhořela poté, co všechny jednotky 274. pěší divize Rudé armády bezpečně přešly po přehradě na levý břeh. Za situace, kdy k hrázi přijížděly první německé tanky a evakuace obyvatelstva a přechod armád nebyly dokončeny, bylo možné zvolit pouze jednu ze dvou špatných možností.

Nesplnit úkol deaktivaci elektrárny a komunikace přes řeku Dněpr a urychlit postup německých armád nebo splnit úkol za rizika značných obětí ve vlastních řadách. Večer 18. srpna ve 20:00 hodin došlo k výbuchu náloží. Místo dvou turbín byly kompletně zničeny čtyři, průrva na tělese hráze o délce kolem 165 m umožnila průtok vodní masy, srovnatelné s velkou jarní povodní na Volze. Na německé straně byly hlášeny ztráty 1 500 vojáků, na sovětské straně došlo k významným ztrátám na materiálu, civilním obyvatelstvu i v řadách ustupující sovětských vojsk. Během nekoordinovaného ústupu jednotek Rudé armády v podmínkách zničené komunikace bylo v srpnu 1941 prakticky nemožné dostatečně rychle stáhnout jednotky z povodňové zóny.

V konečném důsledku řeka Dněpr skutečně zpomalila další postup německých vojsk na jižním úseku fronty a boje o most pod přehradou trvaly až do poloviny září.

Destrukce při ústupu německých vojsk
Do léta 1942 se německým stavebním jednotkám podařilo hráz opravit a zprovoznit část výroby elektrické energie.Při zpátečním pohybu Rudé armády na podzim 1943 došlo k řízené destrukci Dněprogesu podruhé. Na rozdíl od situace v roce 1941 cílem nebylo částečné, ale totální zničení vodního díla. V elektrárně i v dutinách přehrady bylo uloženo přes 300 tun (v roce 1941 20 t) výbušnin různého vojenského určeni. Sovětským ženistům a výsadkářům se však podařilo přerušit část odpalovacího vedení. Pomník těmto vojákům se později stal součástí výzdoby hráze.

Od ledna do srpna 1944 bylo z prostor vodního díla odstraněno přes 66 tun leteckých pum a 26 000 min, dělostřeleckých a ručních granátů.

Obnova a výstavba druhé fáze
Po dobytí území na pravém břehu Dněpru bylo ženijním vojskem zneškodněno 57 tisíc min. Na obnově vodního díla se nejprve podíleli vojáci, později 90% pracovní síly zajišťovaly ženy. Rekonstrukce elektrárny proběhla v letech v letech 1944–1950.

V roce 1946 dodala americká společnost General Electric místo zcela zničených nové generátory o výkonech 90 MW oproti původní hodnotě 77,5 MW. První jednotka byla uvedena do provozu v březnu 1947 a poslední v květnu 1950. Celkový výkon elektrárny vzrostl na 585 MW.

Na konci šedesátých let byla řešena otázka zvýšení kapacity vodní elektrárny, plavební schopnosti zdymadlového systému a vozovky přehrady. Následná rekonstrukce proběhla v letech 1969 až 1980. Během této přestavby byla na levém břehu postavena další strojovna, ve které bylo instalováno 8 bloků o výkonu 103,5 MW.  Byla vybudována nová jednokomorová dopravní cesta s třetinovou dobou komorového plnění. Přehrada hráze byla zrekonstruována a významně rozšířena. Nová elektrárna při levém břehu pracovala při maximálním výkonu 828 MW. Celková hltnost obou elektráren převýšila průměrný průtok Dněpru více než tři krát a odkázala tak po většinu roku vodní dílo z režimu průtokového do režimu špičkového s denní až týdenní regulací. Vzhledem ke schopnosti zpracování vysokých jarních průtoků vzrostla průměrná roční výroba z 1,5 na 3,7 miliardy kWh .

Odkazy

Reference

Literatura
 Слово о Днепрогэсе имени В. И. Ленина. — Днепропетровск: Промінь, 1980. — 109 stran
 Anne D. Rassweiler. The generation of power: the history of Dneprostroi. — NY: Oxford University Press US, 1988. — 247 stran
 Keller R., Gewaesser und Wasserhaushalt des Festlandes, 250 stran, TVG Leipzig, 1962
 Linsley R.K., Applied hydrology, 759 str. McGraw-Hill, 1968
 Klaus Gestwa: Die Stalinschen Grossbauten des Kommunismus, R. Oldenbourg Verlag, Mnichov, 2010. - 670 stran

Související články
 Dněperská kaskáda
 Dněpr
 GOELRO
 Genrich Osipovič Graftio
 Ivan Gavrilovič Alexandrov
 Alexandr Vasiljevič Vinter

Externí odkazy

Záporoží
Záporožská oblast
Povodí Dněpru
Vodní elektrárny na Ukrajině


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Pedestrians mown down as car ploughs through railings in Golders Green
TWO pedestrians were mown down when a car ploughed through protective roadside railings in Golders Green today. Shortly before 2pm the grey Toyota Corolla mounted the pavement in Finchley Road outside the Kim Chee restaurant. A police spokesman confirmed
TWO pedestrians were mown down when a car ploughed through protective roadside railings in Golders Green today.
Shortly before 2pm the grey Toyota Corolla mounted the pavement in Finchley Road outside the Kim Chee restaurant.
A police spokesman confirmed that a 21-year-old woman believed to be the driver suffered a suspected broken arm in the collision, while a man, 23, suffered a dislocated shoulder. Both were taken to hospital.
The cause of the accident is being inestigated by police but the Ham&High understands officers are looking into the possibility of a mechanical failure of the car. No arrests have been made in relation to the incident.
Miles Perring, manager of Snappy Snaps, which is opposite the site of the incident, said: "I heard the noise and I honestly thought some scaffolding had fallen down. There was a guy wailing a lot and there was one woman on the ground."
Traffic was disrupted with the northbound section of Finchley Road to the south of Golders Green remaining closed until just before 3.30pm.
For the full story read the Ham&High on Thursday, March 18.


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National Book Foundation > Author > C Pam Zhang
C Pam Zhang
Honoree, 2020 5 Under 35
C Pam Zhang was born in Beijing but is mostly an artifact of the United States; she has lived in thirteen cities across four countries and is still looking for home. She's been awarded support from Tin House, Bread Loaf, Aspen Words, and elsewhere, and currently lives in San Francisco.
HONOREE 5 Under 35 2020 >
How Much of These Hills Is Gold
ISBN 9780525537205 Riverhead Books / Penguin Random House
Ba dies in the night; Ma is already gone. Newly orphaned children of immigrants, Lucy and Sam are suddenly alone in a land that refutes their existence. Fleeing the threats of their western mining town, they set off to bury their father in the only way that will set them free from their past. More about this book >
Selected by Marlon James >
Marlon James was born in Jamaica in 1970. His novel A Brief History of Seven Killings won the 2015 Man Booker Prize. It was also a finalist for the National Book Critics Circle Award and won the OCM Bocas Prize for Caribbean Literature for fiction, the Anisfield-Wolf Book Award for fiction, and the Minnesota Book Award. It was also a New York Times Notable Book. James is also the author of The Book of Night Women, which won the 2010 Dayton Literary Peace Prize and the Minnesota Book Award, and was a finalist for the 2010 National Book Critics Circle Award in fiction and an NAACP Image Award. His first novel, John Crow's Devil, was a finalist for the Los Angeles Times Book Prize for first fiction and the Commonwealth Writers' Prize, and was a New York Times Editors' Choice. James divides his time between Minnesota and New York.
cpamzhang.com
@cpamzhang
C Pam Zhang was born in Beijing but is mostly an artifact of the United States; she has lived in thirteen cities across four countries and is still looking for home. She's been awarded support from Tin House, Bread Loaf, Aspen Words, and elsewhere, and currently lives in San Francisco. In 2020 her debut novel, How Much of These Hills Is Gold, was longlisted for The Booker Prize.


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Posted on 13 hours ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
One of our earliest looks at The Legend of Zelda: Ocarina of Time came in 1997. It was fully playable at the trade show, which was a full year before launch. We've learned over the years that the build on display there offered up some significant changes from the final version.
Now more than twenty years later, assets from that early version of Zelda: Ocarina of Time have popped up online. Forest of Illusion obtained a prototype N64 cartridge for F-Zero X from a former Nintendo employee, which amazingly enough, has the unfinished build.
Here's a roundup of notable findings:
More: The Legend of Zelda: Ocarina of Time, top
Nintendo leaks: early Hyrule Castle in Zelda: Ocarina of Time, beta Mario model in Mario 64, more
Posted on 5 months ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
There are more discoveries coming out of the latest Nintendo leak that was initially reported last week. We have some interesting news about Zelda: Ocarina of Time, Super Mario 64, and more. Let's go through it all.
More: Super Mario 64, The Legend of Zelda: Ocarina of Time, top
Nintendo leaks: Super Mario 64 and Zelda: Ocarina of Time beta enemies, unreleased Mario Kart 64 items, more
Since our last report on the new Nintendo leaks, a bunch of additional findings have been publicized online. Much of what has been found over the past day or so pertains to N64 titles, including beta/unused enemies for Super Mario 64 and Zelda: Ocarina of Time. We also have a look at scrapped items for Mario Kart 64 and more.
Here's the roundup of notable discoveries:
More: Mario Kart 64, Star Fox 64, Super Mario World, The Legend of Zelda: Majora's Mask, The Legend of Zelda: Ocarina of Time, top
Latest Nintendo leak involves the N64, including Luigi in Mario 64 and early look at Zelda: Ocarina of Time
Yesterday brought us another substantial Nintendo leak. Game protoypes, source code, and other data began to spread online. If that wasn't enough, we found out about a pitch for an online Pokemon PC title and were able to get an early look at some classic games, including beta sprites and early designs.
Perhaps unsurprisingly, yet another major Nintendo leak has turned up today. The latest one is all about the N64 such as the system's operating system and lots of games.
Video: A look at Zelda: Ocarina of Time beta footage
Posted on 10 months ago by Brian(@NE_Brian) in General Nintendo, Videos | 0 comments
With what we've seen and heard about The Legend of Zelda: Ocarina of Time over the many years since its release, it's clear that the game went through significant changes. The graphics, gameplay, and more went through revisions throughout the course of development.
A few days ago, YouTuber Hard4Games showed off some beta footage from a promotional VHS tape. It was originally given out through a Blockbuster giveaway in Brazil for pre-ordering. We're able to see an early character model for Zelda, Link swinging his sword while running, calling Epona with a reed, and more.
Here's the full video from Hard4Games:
More: The Legend of Zelda: Ocarina of Time
Eiji Aonuma discusses how Zelda: Link's Awakening influenced Ocarina of Time
Posted on 1 year ago by Brian(@NE_Brian) in General Nintendo, News, Switch | 0 comments
Zelda series producer Eiji Aonuma wasn't originally involved with the creation of Link's Awakening. He was just a player at the time, but his time with that game would later influence the series in a big way.
Aonuma's first major role with Zelda came about when he served as director on Ocarina of Time. Speaking in last month's issue of EDGE, he revealed how Link's Awakening ended up influencing the making of the N64 title, stating:
More: Eiji Aonuma, interview, The Legend of Zelda: Link's Awakening, The Legend of Zelda: Ocarina of Time, top
Zelda: Ocarina of Time turns 20
Posted on 2 years ago by Brian(@NE_Brian) in General Nintendo, News | 0 comments
Twenty years ago, The Legend of Zelda: Ocarina of Time launched on the N64. Many would say that it is among the most influential games in history.
Ocarina of Time has been praised since its original release for taking what was previously a 2D-only adventure series and perfectly making the transition to 3D. Nintendo also came up with significant mechanics that are still used today, including Z-targeting during combat. Nintendo's classic remains one of the most highly-rated titles of all time.
Happy 20th anniversary to The Legend of Zelda: Ocarina of Time!
Newly-discovered Zelda: Ocarina of Time glitch lets you use any item as child or adult Link
A brand new Zelda: Ocarina of Time glitch is starting to circulate within the speedrunning community. With it, any item can be used as child or adult Link.
Exodus122, who found the glitch, suggests that the development could have a big effect on speedrunning. As one example, since you can now equip the hammer as a child, you can complete the fire temple as child Link. While it was possible before, the glitch greatly streamlines the process and removes complicated steps.
Here's a look at the glitch in action:
Nintendo artists on coming up with the design for Ganondorf in Zelda: Ocarina of Time
Posted on 3 years ago by Brian(@NE_Brian) in General Nintendo, News | 13 Comments
There's no question that Ganondorf's design in Ocarina of Time is extremely iconic. Ganon had appeared in previous titles in beast form, but the N64 game was Nintendo's first attempt at giving him a humanoid form. Ganondorf's look turned out well in the end fortunately, but it took some time to get there.
A couple of Nintendo artists spoke about creating Ganondorf's design in the new Zelda: Art & Artifacts book. As the person in charge of enemies for Ocarina of Time, the job of making his model was left to Satoru Takizawa, who accomplished the task done after much trial and error.
Takizawa's first attempt at Ganondorf resulted in a model that was actually "a lot thinner, and his head almost looked bird-like." As for Yusuke Nakano, he came up with an illustration that had "wide-open eyes." According to Takizawa, the art for Ganondorf "initially looked like a brute who had nothing but raw strength."
Here's the full discussion from Zelda: Art & Artifacts about Ganondorf's design in Ocarina of Time:
More: Satoru Takizawa, The Legend of Zelda: Ocarina of Time, top, Yusuke Nakano
Blind gamer finishes Zelda: Ocarina of Time after five-year journey
Terry Garrett started playing The Legend of Zelda: Ocarina of Time back in 2011. Five years later (with some breaks in between), he's managed to finish the game.
Terry is actually blind, so it was no easy feat to complete the N64 classic. There's plenty of trial and error involved as he's only able to progress by listening to sounds signaling enemies, walls and the rest of the environment via two speakers.
Garrett thanked "all those who have stuck with me through this series even after it seemed like I was giving up." Viewers shared walkthroughs, tips, and more that he could listen to in order to finish off Ocarina of Time.
If you'd like to see the entire journey, head on over to Garrett's YouTube page here. We've also embedded the final video below.
More: fan video, The Legend of Zelda: Ocarina of Time


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Untitled Goose Game brings honking mad antics to PS4 next week
Annoy people to your heart's content when the quirky goose game launches next week on PlayStation 4.
Go honking mad with Untitled Goose Game, which is scheduled to debut on PlayStation 4 next week. Get ready to start making a general nuisance of yourself as a fine feathered fu––ah, you know what we mean. This goose is a jerk.
But it turns out it's fun to be a jerk to others in Untitled Goose Game, which is making its way to PlayStation 4. It's also coming to Xbox Game Pass, so everyone can share in the goose revoloosh. Seriously, you haven't lived until you've started dropping others' belongings into a river as a snow-white goose without a care in the world.
Our own Ozzie Mejia had a slice of fun when he went hands-on with Untitled Goose Game:
"While the checklist is omnipresent, the crux of the Untitled Goose Game experience is indeed just messing around and causing mischief. It's not explicit property damage in the vein of Goat Simulator, but it's more good-natured troublemaking. It's easy to pile up the many things that the groundskeeper needs to keep in order, since the goose can move almost anything in the garden within reason. It should be fun to see how much bigger the goose's world gets, given how oddly relaxing it was to let out my inner jerk. Even after messing with all of the groundskeeper's stuff, it was fun to just honk in his face for about a minute straight."
So now the goose game will be even simpler for everyone to get into. Let us know in the comments if you can't wait to start terrorizing others in-game. You know you want to, PS4 and Xbox One people.
Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a Senior Editor at Shacknews who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once said, get psyched!
State of Play 2019
Brittany Vincent posted a new article, Untitled Goose Game brings honking mad antics to PS4 next week
And Xbox One too (including Xbox One Game Pass, no PC)


Your tour begins with a full, mouthwatering, BBQ lunch at your first of three breweries. The lunch includes brisket, fall-off-the-bone ribs, handmade sausage and more!
Next you will visit the first of three breweries where you will receive one beer flight at each stop. These stops are not the only part of the adventure!
Alcohol is allowed on board the transportation so BYOB if you please.
The cost of this tour is only $160 per person, which includes lunch, beer, transportation and a 4 hour tour.
If you register for this tour, please meet at the Lost Pines Plaza at 12:15 p.m. SHARP! Wheels roll at 12:20 p.m.
Please remember to thank our generous tour sponsor!


But believe it or not, this episode is for ALL mamas. Because I think all of us want to involve our children in the passions that are important to us.
Today's guest is Tonya Dalton of inkWELL Press. She is a powerhouse business woman and a loving wife and mother of two. She built several businesses from her home while her kids were young, and she has so many practical tips on how to do just that. Within her takeaways, she also talks about empowering our kids to contribute to the home, modeling for them how to have boundaries and work as a team, and teaching them how to plan ahead and use their time wisely.
I really think this episode has golden nuggets for EVERY mama, no matter what you do for work–take a listen and let me know if you agree!