text:
Doomguy
The Doomguy, commonly known as the Marine and referred to as the Doom Slayer in the rebooted portion of the series, is the protagonist in the Doom video game franchise of first-person shooters created by id Software, and its sequels and spin-off media. In the original DOOM game, he is a space marine dressed in green combat armor who does not speak onscreen. In the 2016 Reboot while still wearing green armor (this time with expanded lore behind said armor) it is unclear if he is still a DOOM Marine or if he's now a different entity entirely. Many believe, from what the in game lore has stated, that DOOM 2016 features a new character with a far different backstory than what little lore was given to the original by id Software.
Doom Slayer
Doom character
The Doom Slayer, as he appears in 2016's Doom
Tom Hall[1]
Adrian Carmack,[1] Kevin Cloud[1]
Marine, Corporal Flynn Taggart, The Hell Walker, Doom Slayer, DM1-5, DOOM Marine, The Slayer, Unchained Predator
Union Aerospace Corporation, Mankind
Considered a symbolic and iconic protagonist and character, the original depiction of Doomguy does not have a defined personality and barely portrays a predefined character. According to designer John Romero, he is meant to represent "the player itself".[2][3] In 2017, Romero stated that he was the original model of the character for the cover box art.[4]
1 Concept and creation
2 Incarnations
2.1 Doom 3
2.1.1 Doom 3: Resurrection of Evil
2.2 Doom (2016)
2.2.1 Doom Pinball
2.3 Doom Eternal
2.4 Novels
3 Guest appearances
Concept and creationEdit
The Marine is not referred to by name in the original game. Romero described this choice as increasing player immersion: "There was never a name for the [Doom] marine because it's supposed to be YOU [the player]".[5]
Tom Hall's original design draft, "The Doom Bible", described several planned characters, all of whom went unused in the final version. The sole non-playable character, Buddy Dacote, bore the most similarities to the original game's eventual protagonist. "Dacote" is an acronym for "Dies at conclusion of this episode", and Buddy was supposed to be killed by a boss at the end of the planned third episode. In the finished product, this nearly happens to the Marine in the final level of the first episode, but he continues his adventure.[6]
IncarnationsEdit
After being ordered to fire upon unarmed civilians, The Marine in Doom, fatally punches his commanding officer and is transferred from Earth to Mars. He would go on to be the only survivor after battling on Phobos, Deimos and through Hell, ultimately teleporting to Earth where he discovers that Earth has been invaded by demons.
On the box art for the original Doom, the Marine is portrayed as a muscular man wearing green armor and a light grey space helmet that conceals his facial features. He is firing a machine gun and fighting a Baron of Hell. This image, with the addition of a shotgun clutched in his left hand, is carried over to the introduction screen of Doom. The player's in-game avatar, as seen in multiplayer mode and in the ending of Doom II: Hell on Earth, is based on this depiction. In multiplayer mode, the character wears green, red, brown and indigo.[7] The Marine's face is seen in the game's HUD, where he is shown with light brown hair, a buzz cut, and blue eyes. The Marine appears without his helmet in the cover art of Doom II and in the ending to The Ultimate Doom episode IV, "Thy Flesh Consumed", where his armor and pants are a darker shade of green.
In Doom, Doom II, and Final Doom, the Marine expresses little emotion at the horror unfolding around him, maintaining a stern and alert glare, his eyes constantly darting left and right. When he takes damage, his reaction is a mixture of pain and anger. He grins upon picking up a new weapon, and his most emotional face is seen when he has 20 hit points or more taken away during a single attack, showing a shocked face.
The Marine in Doom 64 is less muscular, with slightly modified green armor with black highlights, a black helmet with an antenna and a blue visor. In Wolfenstein RPG, it is hinted that the Marine is a descendant of William "B.J." Blazkowicz, to whom the Marine's helmetless look in the original games bears a striking similarity. In a reference to the Marine's confrontation with the Cyberdemon, when Blazkowicz defeats the "Harbinger of Doom", the creature states that he will return in the future to confront his descendants.
Doom 3Edit
In Doom 3, the Marine's appearance is similar to that of his classic Doom incarnation as he wears green armor with exposed arms, but his facial features are not concealed, his muscular build is less exaggerated, and he has black hair. The Marine had recently arrived on Mars and is the newest member of the Marine detachment sent to the planet; his past remains a mystery other than that he holds a rank of Corporal and was sent to replace one of the marines that have mysteriously disappeared. The game begins as Sergeant Kelly briefs him to track down a missing scientist, who warns him of the UAC dabbling into Hell just a moment before the demon invasion begins.
During the game the player can interact with several characters, most of whom, like Sergeant Kelly, give the player some briefing regarding his mission. The player character remains silent throughout and is portrayed as tough and fearless in the game's cut scenes; generally only glaring at the demons he sees. When he discovers the towering Cyberdemon for the game's final battle, however, he steps back in fear.
Doom 3: Resurrection of EvilEdit
In Doom 3: Resurrection of Evil, the protagonist is a different Marine, also nameless and silent. He is a combat engineer who is trained to operate a remote manipulation device known as the "Ionized Plasma Levitator" or "Grabber". He wears dark blue armor, has a shaved head, and appears to be older than his Doom 3 counterpart, based on his heavily weathered facial features. This Marine is part of a detachment under the command of Dr. Elizabeth McNeil, sent to investigate the Mars UAC facility in the aftermath of the demon invasion. While investigating the ancient Martian ruins, the Marine finds and touches "the Heart of Hell" artifact, which released a wave of energy that disintegrated the rest of his squad and opened another portal to Hell underneath the UAC base. This Marine seems to be more of an anti-hero, given that he appears to derive pleasure from using the artifact, which kills almost everyone at the base.[8]
Doom (2016)Edit
In the 2016 reboot of Doom, the identity of the silent protagonist referred to by Hell's forces as the Doom Slayer is ambiguous.
There are several theories of his possible origins. One origin states that he is the sole surviving member of an order of paladins known as the Night Sentinels, who were tasked with protecting their home and native deities, the Wraiths, from Hell. The Doom Slayer was considered particularly special, as the seraphim had given him the ability to grow more powerful from the destruction he caused. He has been wreaking murderous havoc on Hell in retribution for a transgression they made against him that is yet to be revealed.
Another possible origin, solicited in Quake Champions, states that the protagonist is the same Doom Marine from prior games. Such a story might explain why the title character still carries around the foot of his dead pet rabbit, Daisy, as a reminder of what he lost and why he fights.
According to Demon Testaments, Doomguy became an inter-reality wanderer, tormenting hell and its armies for an eternity. He was given an Argent energy-charged exomantle of controversial design known as the Praetor Suit by a rogue demon, who was reviled by his own kind as a traitor called The Wretch for aiding the Doom Slayer's bloody cause.
Contrary to previous incarnations, this version is more vaguely characterized: the Doom Slayer is never seen nor heard other than from the first person, and other than gameplay at the beginning of the game that shows him having a Caucasian skin color and the muscular masculine suit seen in the introduction, practically no details are revealed. However, the Doom Slayer's eyes and nose can be made out through the visor of his helmet on the game's box art, the 3D model viewer, and his Quake Champions appearance.[9]
Doom PinballEdit
The Doom Slayer, as he appeared in the 2016 reboot of Doom, is present in Doom Pinball, the virtual pinball adaptation of that game developed by Zen Studios as one of the three tables of the Bethesda Pinball pack, an add-on for Zen Pinball 2, Pinball FX 2 and Pinball FX 3. He is a 3D animated figure placed on the left side of the table that fights the leaders of demon waves on the opposite side of the table, which are also 3D figures, when the player encounters one. The table's dot-matrix display also occasionally shows the face of the original Doomguy from the 1993 game.
Doom EternalEdit
The Doom Slayer will return in Doom Eternal, the 2020 sequel to the 2016 Doom reboot, in which he sets out to continue his war against the legions of Hell as they expand their presence into various realms in the universe, including Earth, Heaven and Phobos.
NovelsEdit
In the 1990s Doom novels, the main character is referred to as Flynn "Fly" Taggart.[10] For the Doom 3 novels, the Marine's name is John Kane. His past is similar to that of the protagonist in the original Doom, having been demoted after disobeying command to save some of his fellow marines. He is a combat veteran of wars raging on Earth for its remaining resources, including one between the United States and Russia. After arriving on Mars, he is resigned to his fate as a "glorified security guard".[citation needed] While there he befriends fellow marines such as Maria Moraetes—a marine with a similar fate.
During the Hellish invasion Kane is forced to take command of several of the surviving marines despite his stripped ranking. He battles the demons singlehandedly or with a few other marines. He is depicted as compassionate to his fellow survivors, working to save the child Theo, and to save the damned in Hell. After volunteering to enter Hell to retrieve the soul cube, Campbell is shown as very impressed by him. He and Maria start to feel romantic ties to each other. During the end of Doom 3: Maelstrom, Kane's leg is blown off and he is admired as the "man who saved Mars City".
FilmEdit
In the film adaptation of Doom, John "Reaper" Grimm (Karl Urban) is the son of UAC scientists who were killed in an accident during the early excavation of a Martian dig site. Reaper abandoned his scientific heritage and joined the military to forget about this personal tragedy, eventually becoming a member of the elite Rapid Response Tactical Squad. Grimm, his commanding officer Sarge and the other members of the RRTS are dispatched to the UAC Mars facility to investigate the disappearance of several scientists, where they confront humans who have mutated into monsters after being injected with an artificial 24th chromosome. Near the end of the film, Grimm is fatally wounded and injected with the chromosome by his sister to save his life. Instead of becoming a monster, Grimm is granted superhuman strength, reflexes, and regenerative abilities. These new abilities allow him to single-handedly mow down a small horde of monsters and zombies. After killing the now-mutating Sarge, Grimm leaves the base with his nearly-unconscious sister in his arms.
In the 2019 film, Doom: Annihilation, the first body encountered is a UAC Marine name William J. Blazkovicz. His severed head is found lying next to his decapitated body.
Guest appearancesEdit
The Marine's corpse appears in a secret area in Duke Nukem 3D; he is seen halfway through his Classic Doom death animation clutching his throat and gurgling, surrounded by various Satanic iconography. Upon seeing him, Duke Nukem says, "That's one doomed space marine".
In the Saturn version of Quake, the Marine briefly appears at the end of the bonus feature "Dank & Scuz". He is voiced by David Locke. In the Microsoft Windows version of Tony Hawk's Pro Skater 3, the Marine is a secret skater,[11][12] added by developer Gearbox Software, who ported the Windows version. This was included because Activision, publisher of the Tony Hawk series and Doom 3, wanted to promote the latter, which was still in development.
In Quake III Arena, the Marine appears in three levels under the name "Doom". He is described as 72 inches (1.83m) tall and weighing 180 lbs. (81 kg), according to the character description from the game.[13][14] The character "Phobos" is also a Doom Marine, though his skin is darker and his armor is orange rather than green. The third Doom Marine in the game, a woman named "Crash", is mentioned as being Doom's training instructor before arriving at the Arena.[citation needed]
In Rage, after the first cut scene, the player enters a dune buggy with a bobble head of the Marine on the dashboard. The Easter egg in the game's Gearhead vault level is the first room from the Doom game, where the player can pick up a Doom Marine bobblehead.[citation needed]
Doomguy is a playable character in the game Quake Champions. His appearance is based on the 2016 reboot of Doom, with alternate costumes based on the classic Doom titles, Quake III Arena, and the Marine from Doom 3.
In 2009, GameDaily included the Marine on its list of "ten game heroes who fail at the simple stuff" for his inability to look up and down in the original series.[15] UGO Networks ranked him fourth on its 2012's list of best silent protagonists in video games, noting his courage to continue in silence even when he faces Hell's army.[16] In 2013, Complex ranked Doomguy at number 16 on its list of the greatest soldiers in video games for being "the original video game space marine" and "one of the classic silent protagonists".[17] Both CraveOnline and VGRC ranked him the fifth most "badass" male character in the video game's history.[18][19]
Doomguy's 2016 incarnation has received special acclaim for its characterization and how the game presents the player character as a representation of the player playing Doom: writing for GamesRadar, David Houghton called the presentation "incidental, not explicit", which allows the players to immerse completely in the character.[20] Christian Donlan writing for Eurogamer theorised that "the guy in Doom is playing Doom", and explained that the main character's impatience with exposition is analogous to "the temporary frustration of being inside Doom while not being able to play Doom".[21] In his column Extra Punctuation Ben Croshaw wrote that the game "establishes the player character as someone who doesn't give a flake of dried Marmite for the larger context, and only cares about ridding the planet of demons. Which is hopefully representative of the player's motivation."[22] Additional praise was given for the subtlety of Doomguy's expressions: Jim Sterling noted that both the "glory kill" moves and additional pieces of animation "reinforce his consistent sense of irreverence",[23] Sterling, along with a number of other reviewers including, [23] Houghton,[20] Conlan,[21] and Croshaw (in his Zero Punctuation review)[24] noted the initial moment of the game with Doomguy throwing away a communications monitor as a minimalistic, but effective way to convey the entire character's motivations.
B.J. Blazkowicz
Master Chief (Halo)
The Postal Dude
Duke Nukem (character)
^ a b c "DOOM Credits (DOS)". MobyGames. Retrieved July 17, 2016.
^ Hillard, Kyle (December 13, 2014). "See The Original Sketch And Model That Inspired Doom's Doomguy". GameInformer. Retrieved March 26, 2015.
^ NotGoodForYou (October 10, 2014). "The one thing I want in the new Doom: Doomguy's face". TechSpot. Retrieved March 26, 2015.
^ Romero, John (5 August 2017). "Doomguy's Identity". DOOM Stories. John Romero's site. Archived from the original on 5 August 2017. Retrieved 10 December 2017. Frustrated, I threw my shirt off and told him to give me the gun and get on the floor – grab my arm as one of the demons! Defeated, he deferred. I aimed the gun in a slightly different direction and told Don, "This is what I'm talking about!"
^ Romero, John (2002). "Doom Marine's Name forum post at Planet Romero". Archived from the original on October 24, 2008. Retrieved August 23, 2008.
^ Hall, Tom (1992). "The Doom Bible". Doomworld (1998). Archived from the original on November 30, 2013. Retrieved June 25, 2007.
^ "Official Doom FAQ". Gamers.org. Retrieved October 15, 2012.
^ "Doom III: Resurrection Of Evil".
^ Takahashi, Dean (May 27, 2016). "The DeanBeat: Doom is a memorable trip back into shooting hell". VentureBeat. Retrieved June 4, 2016.
^ "Crap Shoot: Doom - The Novels | Crap Shoot, Features". PC Gamer. 2011-01-15. Retrieved 2013-07-21.
^ "Doom Guy : Style : Street". Pnmedia.gamespy.com. Retrieved October 26, 2013.
^ "Force Grab". Pnmedia.gamespy.com. Retrieved October 26, 2013.
^ "Warriors - Doom > dur's Quake III Arena". Earthli. Retrieved October 26, 2013.
^ "Doom : Profile". Data.earthli.com. Retrieved October 26, 2013.
^ "Character Flaws: Ten Game Heroes Who Fail at the Simple Stuff Gallery by GameDail". Web.archive.org. April 25, 2009. Archived from the original on April 25, 2009. Retrieved October 15, 2012.
^ Basile, Sal (March 15, 2012). "Best Silent Protagonists In Video Games". UGO Networks. Archived from the original on May 14, 2013. Retrieved July 7, 2013.
^ Chad Hunter, Michael Rougeau, The 50 Greatest Soldiers In Video Games, Complex.com, May 25, 2013.
^ "Top 10 Biggest Gaming Bad Asses". CraveOnline. October 17, 2007. Retrieved July 28, 2013.
^ McCabe, Sean (June 17, 2010). "The Top 10 Male Badasses in Gaming". VGRC. Archived from the original on October 5, 2013. Retrieved July 28, 2013.
^ a b Houghton, David. "Fistbumps, violence, zero dialogue. But Doomguy is the smartest player character around". GamesRadar.
^ a b "The guy you're playing as in Doom is playing Doom". Eurogamer.
^ "Interactive Narrative Means Choosing How Invested You Really Want to Be".
^ a b Sterling, Jim (23 May 2016). "Doom Guy (The Jimquisition)" – via YouTube.
^ "Zero Punctuation : Doom". Escapist Magazine.
Retrieved from "https://en.wikipedia.org/w/index.php?title=Doomguy&oldid=936347066"


text:
Lex Steele is one of the most recognizable names in porn. He has won the coveted AVN Award for Best Male Performer on three separate occasions – the maximum number of wins allowed in this category for a given performer. Known for his massive 11 inch cock, Lex has made a name for himself with his performances in front of the camera as well as behind the camera.
Lex Steele, founder of Mercenary Pictures, delivers many DVD titles every month that are also available here on his official website. With multiple updates added to the network each and every week, Lex Steele fans will be not be disappointed with the quantity and quality of videos and photosets available to the members.
When you enter you certify the following:
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redpajama_set_name: RedPajamaCommonCrawl


The Ely area provides unique opportunities for those seeking wilderness hiking in Minnesota. Depending on the experience you are seeking, assorted Minnesota hiking trails can lead you either on a short jaunt, vigorous day trip or an extended wilderness trek.
Discover the beauty of the boreal forest in a landscape formed by glaciers that retreated 10,000 years ago.
There are many Minnesota wilderness hiking trails in the Ely area. The most popular trails include the Bass Lake Trail, the Angleworm Trail, Trezona Trail, Hidden Valley, Secret/Blackstone Trail and the Snowbank Lake Trail.
Features: 5.6 miles around Bass Lake. Backpacking campsites. Historically and ecologically unique. Requires at least 4-6 hours.
Location: On the Echo Trail – six miles north of Ely, Minnesota.
Features: 14 mile trail, with 11 miles forming a loop around Angleworm, Home and Whiskey Jack lakes. 9 designated campsites.
Location: 14 miles northwest of Ely, Minnesota on the Echo Trail.
Description: Rugged trail through stands of red and white pine with many high ridges with scenic overlooks. Moose love to frequent the north end of the trail in the Home Lake area. Pink ladyslippers demurely display themselves along the trail in the spring.
Features: Scenic Overlooks. Various types of terrain. 1 campsite Firegrate, tent area & latrine. Approximately 8 miles of trail.
Description: The moderate terrain trail, with a few steep hills, includes a loop around Blackstone Lake. The high vistas provide scenic views to low moist areas. The trail also winds across small waterfalls. Habitat for various species of wildlife are provided by trees and vegetation. The trail destination is a rock cliff overlooking Ennis Lake which is frequently used for rock rappelling and climbing. A back country campsite is located on Blackstone Lake.
Features: Flat to rolling terrain. Historic mining pit and old mine shaft headframe. Great views.
Location: 3 blocks north of Sheridan Street in Ely, Minnesota.
Description: The trail is just under 4 miles in length and goes around Miners Lake, a former iron ore mining pit. History abounds in the area providing a glimpse into the economic lifeblood of the past. The south side of the trail is flat to gently rolling, following old railroad grades and mine haul roads. The north side of the trail is rolling to hilly, passing through white pine stands, residential areas, and the historic Pioneer Mine buildings and headframe.
Features: Rolling to hilly terrain. Birch and white pine stands.
Location: 1 mile east of Ely, Minnesota on the Hidden Valley Road.
Description: The trails pass through rolling hills, paper birch and pine stands and newly planted red and white pine plantations.
THE SNOWBANK TRAIL IS CURRENTLY CLOSED DUE WIND STORM DAMAGE AND IS IMPASSABLE. FOR TRAIL UPDATES, PLEASE CONTACT THE U.S. FOREST SERVICE.
Features: Ledge rock outcroppings. Red and white pine stands. Hilly Terrain. BWCAW campsites. Scenic Overlooks.
Location: 23 miles east of Ely, Minnesota with trailheads on the Snowbank Lake Road and on the Fernberg Trail.
Description: The trail winds about 25 miles along the shorelines of Snowbank and Disappointment Lakes. Side trails spur off to Flash Lake on the west and to the Old Pines Loop on the east. The trails offer some of the most scenic hiking terrain in the area. Rock outcroppings, pine stands, shoreline bluffs and abundant wildlife mark the character of the trail.
Features: A popular 1.5 mile round-trip hiking trail offers stunning views of the 70ft. drop Kawishiwi Falls/Fall Lake Dam.
Location: Approximately 5 miles from Ely, Minnesota off the Fernberg Road (Lake County #18).
Description: The name Kawishiwi in Ojibwe language means "river full of beaver or muskrat houses". Native Americans, explorers and voyageurs portaged around the falls. The watershed drains from the Boundary Waters Canoe Area Wilderness (BWCAW) and flows 2,000 miles north to Hudson Bay. This wooded and winding trail down to the falls offers beautiful photo opportunities. The path is relatively easy and can be extended to include the portage trail between Garden and Fall Lakes.


text:
📞 ⌂
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Remanufacturing & Recycling
Sustainable Food Manufacturing
SMART Alumni
Oliver Gould B.Sc M.Sc, PhD
Business Development Executive, Links FF&E Ltd
Oliver studied chemistry at Loughborough University, taking particular interest in analytical chemistry and environmental science, where a fascination with sustainability was instigated. His interest in complex real world problems at the interface between the natural environment with the industrial environment led to PhD studies in the area of radioactive waste disposal. His PhD thesis described the influence of bacterial communities on the subsurface speciation and mobility of the nuclear waste product Technetium. This cross-disciplinary work between environmental microbiology and (radio)chemistry was neatly complemented by subsequent work on bioprocessing of minerals for eco-efficient metal extraction.
Joining the SMART team presented Oliver with an excellent opportunity to make a strong, tangible impact in an area of work which is integral to shaping the future of our planet. Oliver brought a fresh approach and devised innovative solutions within the sphere of the manufacturing industry; above all, he helped to facilitate beneficial changes that are sustainable.
Oliver is now a Business Development Executive with Links FF&E Ltd.
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text:
Q: Google AppScript's Sheet.getName() returns object instead of string I'm trying to find a specific sheet in my SS by characters contained in it.
I have the following function:
function findSheetResponse()
{
  var ss = SpreadsheetApp.getActiveSpreadsheet();
  var allsheets = ss.getSheets();
  for(i in allsheets)
  {
    var responsesheet = new String;
    responsesheet = allsheets[i].getName();
    if(responsesheet.indexof("Form Responses")>-1)
    {
      Logger.log(responsesheet);
    }
    else
    {
    }
  }
}

This is the error given by the execution
TypeError: Cannot find function indexof in object Form Responses 10. (line 19, file "Code")

In don't get it. getName()In the docs,  is supposed to return a String, so I should be able to use it as a String, not an object...
Any idea ?

A: use indexOf() the 'O' is in lower case.(doc)

redpajama_set_name: RedPajamaStackExchange


text:
package ariba.util.io;

import ariba.util.core.IOUtil;
import ariba.util.core.SystemUtil;
import ariba.util.core.ResourceService;
import java.io.BufferedReader;
import java.io.File;
import java.io.IOException;
import java.io.PrintWriter;

/**
    @aribaapi private
*/
public class TemplateParser extends TaggedStringProcessor
{

    private static final String StringTable = "ariba.util.core";

    /*-----------------------------------------------------------------------
        Private Constants
      -----------------------------------------------------------------------*/

        // error messages
    private static final String FileErrorMsgKey    = "FileErrorMsg";
    private static final String IOErrorMsgKey      = "IOErrorMsg";

    /*-----------------------------------------------------------------------
        Constructors
      -----------------------------------------------------------------------*/

    /** Creates a new TemplateParser with the given tag handler. */
    public TemplateParser (TagHandler handler)
    {
        super(handler);
    }

    /*-----------------------------------------------------------------------
        Public Methods
      -----------------------------------------------------------------------*/

    /**
        Parses the given template file, replacing any tags found with
        the string returned by our tag handler's processTag() method.  This
        method may print an error message to the output stream if an unexpected
        error occurs.
    */
    public void parseTemplate (String template, PrintWriter out)
    {
            // open the template file, make sure it exists and is readable
        File file = new File(template);
        if (!file.isFile() || !file.canRead()) {
            signalError(out, ResourceService.getString(StringTable, FileErrorMsgKey));
            return;
        }

            // create the tagged string processor
        TaggedStringProcessor tsp = new TaggedStringProcessor(handler);

            // create the appropriate input stream from the file
        try {
            BufferedReader input =
                IOUtil.bufferedReader(file,
                                    SystemUtil.getFileEncoding());

                // process each line of the file
            String line;
            while ((line = input.readLine()) != null) {
                out.println(tsp.processString(line));
            }
            out.flush();
            input.close();
        }
        catch (IOException e) {
            signalError(out, ResourceService.getString(StringTable, IOErrorMsgKey));
            return;
        }
    }

    /*-----------------------------------------------------------------------
        Protected Methods
      -----------------------------------------------------------------------*/

    /** Writes an error report to the given stream for the given error. */
    protected void signalError (PrintWriter out, String error)
    {
            // Write out the error message
        out.println(error);
    }
}

redpajama_set_name: RedPajamaGithub


Q1 2011 has seen a cautious, yet optimistic start. The sunny Spring weather seems to have encouraged better enquiry levels and viewings across all sectors. Many occupiers are still preferring to renegotiate lease terms with their current landlords rather than relocate and deals in general are still taking a significant time to conclude.
The big news is the announcement that Centrica have agreed a pre let of over 80,000 sq ft at the Oxford Business Park, where they already have a smaller presence. This is the largest deal since Oxfam acquired new premises in 2003 and is a great boost to the local economy. This deal comes on the back of over 50,000 sq ft of deals at the Oxford Business Park in 2010.
The City Centre office market is still experiencing a lack of supply of quality space. The University of Oxford have recently acquired 16,000 sq ft of space at Beaver House in Hythe Bridge Street. We have received strong demand for Ebor House, Blue Boar Street which is currently under offer on a freehold basis and have just commenced the marketing of 16,000 sq ft at Ramsay House in St Ebbe's.


text:
Human Resources (HR) Generalist
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A human resources generalist helps managers make decisions relating to human resources, such as maintaining good relationships with employees and hiring new talent. The generalist will often help upper management determine strategies for hiring quality personnel. The generalist may also administer general human resources duties, such as payroll, benefits, and training. Sometimes, it may be essential to look over company policies and practices and to suggest changes. The generalist may deploy n…Read more
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Skills That Affect Human Resources (HR) Generalist Salaries


Olivier Bodart (°1997) holds a Bachelor's degree in Latin and Italian (Ghent University, 2018). He is currently a Master student of Comparative Modern Literature at Ghent University, doing an internship at the RELICS Research Group.
"For my Master's dissertation "The representation of the Schelm(Picaro)in modern popular culture" I will focus on a specific case of polytextuality: the conceptual cloud. In contrast to the more traditional polytextual forms (fixed amount of texts, like a short story collection or an anthology), the conceptual cloud is a fluid unity of recognizable portrayals of a certain idea. In my case, I will focus on the modern cloud of the Schelm (Picaro), traditionally represented as a roguish figure of low social class, working his way through society by means of his cunning, the textbook example being Lazarillo De Tormes from 1554.


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Kfar Saba ranks 1st for quality of life in national survey; Jerusalem last
Central Bureau of Statistics study evaluates 52 indices like housing density and life expectancy in 16 major cities across Israel
By David Brummer	10 January 2022, 6:09 am Edit
People wear protective face masks in Jerusalem, April 30, 2020. (Olivier Fitoussi/Flash90)
The central Israeli town of Kfar Saba came in first in a national survey by the Central Bureau of Statistics ranking quality of life indications across Israel in cities of over 100,000 residents. Jerusalem, the capital, ranked last.
The 2020 survey, released last week, evaluated responses to 52 quality of life indices across different categories in 16 major cities in Israel: Kfar Saba, Rehovot, Ramat Gan, Rishon Lezion, Beersheba, Tel Aviv-Yafo, Holon, Netanya, Petah Tikva, Haifa, Beit Shemesh, Ashkelon, Ashdod, Bnei Brak, Bat Yam, and Jerusalem.
The indices included life expectancy, infant mortality rates, housing density, water quality, satisfaction with the residential areas, satisfaction with parks and green spaces in the residential areas, internet use rates, recycling rates, and general trust and confidence in others.
Kfar Saba, which lies between Ra'anana and Hod Hasharon, led most of the indices, ranking first in life expectancy (84.9 years), housing density (0.7 people per room, compared with 0.86 for the cities' average), satisfaction with the residential areas (95.5%), and satisfaction with parks and green spaces (83.9%).
Rehovot, south of Tel Aviv near Rishon Lezion and Ramle, was the runner-up in the survey, leading with the percentage of residents who displayed a general satisfaction with life (97.5%). The city also had the highest percentage of employees who felt their job broadly matched their field of study (77.8%) and allowed for promotion (57.9%). Trust in the health system and the lowest percentage of residents who were bothered by external noise in their home were also key to Rehovot's position in the survey. Interestingly, not a single traffic accident death was reported in the city in 2020.
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Ramat Gan, which abuts Tel Aviv, had the lowest rate of infant mortality (one death per 1,000 live births compared to a national average of 2.8), the highest number of residents who felt trust in the justice system (67.5%), the highest rate of internet use (97.5%), the most frequent use of online government services (60.6%), and the highest percentage of waste transferred to recycling (41.1% compared to a 22.2% average).
Israelis shop at the Ayalon Mall in Ramat Gan after it reopened following the country's third coronavirus lockdown, February 21, 2021. (Avshalom Sassoni/Flash90)
Rishon Lezion, Israel's fifth-largest city, came out on top as the safest city to walk alone in at night with 88.9% of residents indicating they felt safe doing so, according to the survey. The city scored lower on satisfaction with public transportation (33.1%) and high expectations for the future (38.7%, compared to the 53.1% average).
According to the survey, Tel Aviv had the highest employment rate (69.4% compared with the 59.1% average), the highest percentage of children earning matriculation certificates (71.1%), and the highest rates of access to a computer (88.7%). The city, recently crowned the world's most expensive, also had the highest number of residents who were paying 30% or more of their income for housing (46.4% compared with the average 29.5%), who felt little trust in the government, and who felt satisfied with their work-life balance.
Other notable results of the survey included that the central city of Petah Tikva had the lowest percentages of residents feeling loneliness, depression, and discrimination. The mixed northern coastal city of Haifa, Israel's third-largest city, had the highest percentage of people who felt satisfied with their housing costs.
People stand in line to be tested for the coronavirus in Tel Aviv, on January 4, 2022 (Avshalom Sassoni/Flash90)
Jerusalem fared poorly in most of the quality of life indices, including the number of residents who were feeling depressed (20.3% compared to the 22.9% average), but ranked higher than average in water quality. Given the capital's population composition, there was a significant gap between the percentage of Jews who felt satisfied with their lives (96%) and the percentage of Arab residents who felt the same (75%).
Central Bureau of Statistics
Real estate in Israel