text:
West Virginia - The Other History
1861 Voting Population of West Virginia Counties
1861-A Timeline
After the Civil War, by Milton W. Humphreys
Burning of Sutton
Confederate Government 1861-1863
Confederate Recruitment
Confederate Dead
Confederate Units-Artillery
Confederate Units-Cavalry
Confederate Units-Infantry
Confederate Units-Militia
Confederate-General, Field & Staff Officers
Confederate-Guerrilla Units 1861-1862
Quotes on the Guerrilla War
Disfranchisement in West Virginia
Dr. Camden's Ordeal
Camp Chase Civil Prisoners, 1861-1862
Camp Chase Deaths
Camp Chase vol. 53
Camp Chase vols. 55-57
Camp Chase vols. 55-57, Part II
Civilian Prisoners
Civilian Prisoners II
Civilian Prisoners III
Civilian Prisoners IV-Wheeling
Doddridge County Citizen Arrests
Edward Pollard on West Virginia
Fourth West Virginia Infantry
Gallery-Art
Gallery-Documents
Gallery-Newspaper Articles
Gallery-Photos
James McPherson Interpolated
Letter to Jefferson Davis
May 23, 1861 Vote on Secession from U.S.
West Virginia Secession Map
Montani Non Semper Liberi
Ohio in West Virginia
Belmont County
Gallia County
Pardons for West Virginians
Pierpont's Bastille-The Trials of Judge Thompson
Quotes from the Conventions, et al
Reluctant Unionists-Pierpont's "Lost" Telegram
Russell Weigley on West Virginia
Statehood Referendum Oct. 24, 1861
Two West Virginias
Virginia Secession Convention & Western Virginia
West Virginians at First Manassas
West Virginians at Gettysburg
West Virginians at New Market
Battle of New Market-West Virginia Cadets
Why The Solid South? West Virginia
Dr. Camden's Ordeal >
"The proceedings of Governor Peirpoint in seizing and confining suspected rebels in his vicinity, placing them in a chain gang and holding them at hard labor until certain civilians and officers of West Virginia are released and exchanged by the enemy is certainly an interference with the disposition and treatment of prisoners of war which must needs be very embarrassing to those officers to whom control of prisoners and their exchange has been expressly delegated by the War Department. Unless some special authority has been given to Governor Peirpoint by the War or State Office to act in this manner he should be advised that he cannot without embarrassing the Government transcend the ordinary police power which he is authorized as Governor to exercise over rebels within his jurisdiction, and that by taking it upon himself to hold rebel prisoners for exchange for Union men he necessarily interferes with the formal arrangements made by the proper officers for the same purpose. The fearlessness and energy shown by Governor Peirpoint in making these arrests cannot be too highly commended, but they should be made by virtue of his general police powers if not expressly enlarged as aforesaid."
J. Holt, Judge-Advocate-General, June 5, 1863, Official Records of the War of the Rebellion, Series 2, Vol. 5, pgs. 611-12
These lists come from the Official Records of the War of the Rebellion, Series 2, Vol. 2, pgs. 264-268. and also from the Camp Chase Cemetery records, which are available online. Camp Chase left an indelible scar on the West Virginians who were sent there, though few West Virginia historians have bothered to write about it. It even became the title of a traditional fiddle tune called "Camp Chase", which was recorded by the Hammons Family in the late 1940's. According to Thomas J. Arnold, Stonewall Jackson's nephew,
"Immediately, following the fight, Col. T. M. Harris, mad at allowing himself to be surprised by Jackson, and, who at the time of the Imboden raid, had remarked he was coming back to Beverly to spend the 4th of July, sent armed guards out for several miles north of Beverly and gathered all the citizens they could find and marched them into town. They were lined up on the street. I was present and saw and heard everything that was said. Harris walked along the line and questioned each man as to whether he was a Union man. Whenever the answer was "my sympathy is with the South," or "I am a constitutional Union man," the order came "take two steps to the front." There were thirteen that stepped to the front. Without any opportunity whatever to be heard, or explanation given, they were rushed off to Fort Delaware, a military prison, from whence but few of them returned alive."
So there are about a dozen West Virginia civilians also buried at Fort Delaware.
This list is not meant to be definitive. It only reflects what records are available for early 1862, which would have been substantial numbers. For instance, in Dr. Camden's narrative he states that about 80 citizens of the Weston area were headed for Camp Chase by order of Gen. Roberts. I am merely offering this as an example of what was happening in western Virginia.
"Twenty-eight prisoners arrived Saturday from West Virginia via Cincinnati; and of these, twenty-three are on parole. They will be immediately transferred to Richmond, Va. The reporter heard one of them remark that if they took Washington City they would not burn it, for there were too many good buildings there ; and as they wished to make it the capital of the Confederacy sometime, these buildings would be needed." from "The Story of Camp Chase", by William H. Knauss, pg. 121.
The following three citizens are buried in the Johnson Island Confederate Cemetery
Ash, Samuel :Citizen of Doddridge Co. Virginia. Captured on unknown date at unknown site. Arrived Dec. 25, 1862. Died Jan. 4, 1863 of typhoid fever. Buried on island, grave unknown.
Christian, Daniel :Pvt. 129th Virginia, Co. E. Captured Feb. 16, 1862 at McDowell Co. Virginia (Now West Virginia). Arrived Sept.6, 1862. Died Oct. 11, 1862 of chronic diarrhea. Buried grave 72
NOTE:The 129th Virginia was a militia regiment (27th Brigade), from Nicholas and Logan Counties and was in service during 1861.It appears that Christian may have been a civilian when captured.
Fuqur (or Ferquer), James :Citizen of Virginia. Captured at date unknown in Tyler Co. Virginia (West Virginia). Arrived Dec. 25, 1862. Died Feb. 3, 1863 of typhoid fever.Buried on island, grave unknown.
The following paragraph comes from Kenneth W. Noe's essay, "Who Were the Bushwackers? Age, Class, Kin, and Western Virginia's Confederate Guerrillas, 1861-1862", Civil War History, Vol. 49, No. 1, March, 2003.
"The Camp Chase materials reveal, for example, that dozens of civilians went there during the war's first year for "aiding the rebels" in some manner, some only for voicing support for the Confederacy. The rosters list at least forty prisoners suspected of disloyalty, while the incomplete descriptive lists suggest a much higher number. Many clearly were "political prisoners": in November 1862 officials specifically used that term for the more than three hundred men and three women then imprisoned in Camp Chase. Among the western Virginians held, authorities identified Thomas C. Reid of Alleghany County as a "spy," charged John Leeson of Calhoun County with "treason," and dispatched David Murphy of Marion County to Camp Chase although he was only "awaiting charges." Henry Jenkins of Doddridge County made the mistake of "cheering for Jeff Davis," Thomas F. Watson of Monogahelia County dangerously advocated secession, and E. J. W. Rawson of Mason County was "hostile to U.S. government." The military also arrested A. J. Seamands of Cabell County for "treason" although he had "done nothing," and imprisoned George Standiford of Marshall County for "trying to run a union man off his field."
Eight men went to the prison for refusing to take an oath of allegiance to the United States government, while a ninth, Berry Y. Morris of Marshall County, reportedly violated the oath he had taken. Two others, Joseph Wilson of Calhoun County and B. F. Smith of Hampshire County, were listed simply as "hostage. All told, the annotated rosters and descriptive lists of prisoners suggest that the contention of Mark E. Neely, Jr., that historians have exaggerated the Abraham Lincoln administration's violations of civil liberties may require readjustment if not significant reevaluation. Apparently unaware of the existence of the rosters, Neely inadvertently plays down Federal arrests in West Virginia while emphasizing similar Confederate activities there. Arrests of secessionist civilians in the region, however, clearly were somewhat more widespread than Neely maintains."
ro=released on oath
rob=released on oath and bond
dcc=died at Camp Chase, Ohio
Discharge or Charge
Arnold, James Gilmer 3/13/62 rob
Allen, William H., sr Kanawha 3/13/62 ro
Allen, William, jr. Kanawha 3/13/62 ro
Adams, J.D. Hampshire 3/13/62 ro
Amick, Henry Wirt 3/13/62 ro
Anderson, John Wirt 3/13/62 ro
Ayers, Jeff Wirt 3/13/62 ro
Bright, Matthew Harrison 3/13/62 rob
Boggs, Wesley Webster 3/13/62 rob
Barnett, N.D. Braxton 3/13/62 rob
Barnett, J.D. Braxton 3/13/62 rob
Baumgardner, Jacob Cabell (Guyandotte) 3/13/62 rob
Bowman, A.C. Barbour 3/13/62 rob
Burner, L. Pocahontas 3/13/62 rob
Byard, Benj Wetzel 3/13/62 rob
Bennett, Hezekiah Pendleton 3/13/62 rob
Butcher, Harvey B. Roane 3/13/62 rob
Coffman, J.W. Harrison 3/13/62 rob
Cooper, F.W., Dr. Roane 3/13/62 ro and to live in Ohio
Cool, Jesse Webster 3/13/62 ro
Cool, Archibald Webster 3/13/62 ro
Collins, Lewis Upshur 3/13/62 ro
Carte, George Clay 3/13/62 ro
Cogar, Tunis Webster 3/13/62 rob
Cavendish, John Fayette 3/13/62 rob
Crawford, W.S. Hampshire 3/13/62 rob
Cain, Michael Hampshire 3/13/62 ro
Coffman, George Taylor 3/13/62 ro
Conway, G.S. Harrison 3/13/62 ro
Coteral, B.H. Roane 3/13/62 ro
Collins, A.I Wirt 3/13/62 ro
Conrad, Marion Wirt 3/13/62 ro
Cone, Gamaliel Wirt 3/13/62 ro
Cummins, John S. Roane 3/13/62 ro
Davis, George A. Harrison 3/13/62 rob
Dillon, R.H. Kanawha 3/13/62 ro
Dulin, Francis Wirt 3/13/62 ro
Dent, Cornelius Wirt 3/13/62 ro
Dunn, John Hampshire 3/13/62 ro and to live in Ohio
Davis, Samuel Hampshire 3/13/62 ro
Duffy, Peter Fayette 3/13/62 ro
Evert, P.R. Cabell 3/13/62 ro
Enlow, John Randolph 3/13/62 ro
Eaton, Jonah B. Hampshire 3/13/62 ro
Evans, Peter Harrison 3/13/62 ro
Enoch, David, jr. Wirt 3/13/62 ro
Eshelman, Abraham Cabell 3/13/62 ro
Frampton, David Cabell 3/13/62 ro
Farley, J.W. Kanawha 3/13/62 ro
Flanagan, Jacob Tucker 3/13/62 ro
Fall, Reuben Wirt 3/13/62 ro
Flint, William Kanawha 3/13/62 rob
Grove, George S. Upshur 3/13/62 rob
Gwin, John Cabell 3/13/62 ro
George, Henry Roane 3/13/62 ro
Hite, J.W. Cabell 3/13/62 rob
Harwood, John A. Wood 3/13/62 ro
Hansford, Charles S. Randolph 3/13/62 rob
Heater, Hanson Gilmer 3/13/62 ro
Heater, Harvey Gilmer 3/13/62 ro
Hoover, Frederic Braxton 3/13/62 ro
Houchin, Ellis Pocahontas 3/13/62 ro
Hall, A.E. Harrison 3/13/62 ro
Hickman, William Wirt 3/13/62 ro
Hall, Samuel Roane 3/13/62 ro
Jones, Samuel Braxton 3/13/62 rob
Keith, J.J. Lewis 3/13/62 ro
Kious, J.C. Kanawha 3/13/62 ro
Kesler, Alex Wirt 3/13/62 ro
Lowther, Harrison Lewis 3/13/62 rob
Lockwood, John Wood 3/13/62 ro
Louck, G.W. Randolph 3/13/62 rob
Limbers, Isaac Braxton 3/13/62 ro
Lowther, Camillus Wood 3/13/62 ro
Lemmon, Jacob Ritchie 3/13/62 ro
Lemmon, Fredk Ritchie 3/13/62 ro
Long, S.D. Hampshire 3/13/62 ro
Lynch, William Lewis 3/13/62 ro
Manie, A.J. Fayette 3/13/62 rob
Martin, H.T. Lewis 3/13/62 ro and to live in Ohio
Morris, W.B. Nicholas 3/13/62 rob
McCutcheon, Jones Fayette 3/13/62 rob
Malcomb, J.M Braxton 3/13/62 rob
Morrow, Thomas Wirt 3/13/62 rob
McCartney, G.D. Harrison 3/13/62 rob
Moss, James A. Braxton 3/13/62 rob
McCrea, Robert Webster 3/13/62 ro
McNamar, John Gilmer 3/13/62 ro
Meeks, William Lewis 3/13/62 ro
Moss, G.W. Braxton 3/13/62 rob
Malcolm, F.M. Braxton 3/13/62 rob
Martin, David Kanawha 3/13/62 ro
Nichols, G.W. Fayette 3/13/62 rob
Norton, Timothy Hampshire 3/13/62 ro
Nutter, Thomas Marion 3/13/62 ro
Nelson, W.H. Tucker 3/13/62 ro
Neal, Jonathan Kanawha 3/13/62 rob
Neal, Anderson Kanawha 3/13/62 rob
Parsons, Abraham Tucker 3/13/62 rob
Parsons, C.C. Kanawha 3/13/62 ro
Parrish, James Cabell 3/13/62 ro
Parsons, Cornelius Tucker 3/13/62 ro
Parsons, Joseph Tucker 3/13/62 ro
Parsons, William L. Roane 3/13/62 ro
Russell, St. Mark Cabell 3/13/62 ro
Ricketts, Elijah Cabell 3/13/62 ro
Rogers, William A. Fayette 3/13/62 rob
Reynolds, Archibald Cabell 3/13/62 ro
Rowsey, Kilburn Fayette 3/13/62 ro
Roach, Charles Roane 3/13/62 ro
Rogers, Lem Fayette 3/13/62 rob
Ruckmann, M.D. Randolph 3/13/62 rob
Rudolph, Hezekiah Hampshire 3/13/62 ro
Robinson, J.H. Wirt 3/13/62 ro
Rhea, J.L. Braxton 3/13/62 ro
Rafferty, Patrick Calhoun 3/13/62 ro
Roach, John Roane 3/13/62 ro
Rinehart, Elijah Hampshire 3/13/62 ro
Ruby, John Putnam 3/13/62 rob
Smith, Chris. H. Harrison 3/13/62 rob
Stalnaker, Absolom Randolph 3/13/62 rob
Smith, E.A. Cabell 3/13/62 ro
Stewart, James Cabell 3/13/62 ro
Snyder, Lewis Lewis 3/13/62 ro
Smoot, N.C. Hampshire 3/13/62 ro
Stackhouse, M. Roane 3/13/62 ro
Siebert, Adam Hampshire 3/13/62 ro
Siebert, William Hampshire 3/13/62 ro
Stockslager, Daniel Hampshire 3/13/62 ro
Sheppard, Martin Wirt 3/13/62 ro
Staats, Martin Roane 3/13/62 ro
Somerville, David Wirt 3/13/62 ro
Stewart, William P. Roane 3/13/62 ro
Stewart, John W. Roane 3/13/62 ro
Sharp, Bryery Wirt 3/13/62 ro and to live in Ohio
Stallman,G.W. Gilmer 3/13/62 rob
Tanner, Joshua Clay 3/13/62 ro and to live in Ohio
Tanner, Elijah Clay 3/13/62 ro and to live in Ohio
Tanner, John A. Calhoun 3/13/62 ro and to live in Ohio
Van Bibber, D.C. Nicholas 3/13/62 rob
Van Bibber, J.C. Nicholas 3/13/62 rob
Vance, George W. Nicholas 3/13/62 rob
Vandevender, Cain Braxton 3/13/62 rob
Varner, Jacob Jackson 3/13/62 rob
Ware, John N. Randolph 3/13/62 rob
Wilson, Wash. M. Clay 3/13/62 ro
Warner, E.C. Braxton 3/13/62 rob
Windsor, Anderson Fayette 3/13/62 rob
Walton, E.H. Cabell 3/13/62 rob
Wise, W.H Harrison 3/13/62 ro
Ward, McKinsey Barbour 3/13/62 ro
Wyatt, Addison Lewis 3/13/62 ro
Youst, F.H. Marion 3/13/62 ro
Adkins, Wilson Boone 8/7/63 dcc
Alford, J.C. Barbour 3/7/64 dcc
Barnes, Nathaniel Harrison 6/23/63 dcc
Candy, James Hampshire 2/8/63 dcc
Clark, Stephen Randolph 10/13/62 dcc
Cline, Cincinnati N. Ritchie 11/14/62 dcc
Elliott, Samuel Barbour 6/16/63 dcc
Fisher, W.H. Fayette 10/12/63 dcc
Foster, Aaron L. Monongalia 9/8/63 dcc
Galford, Thomas Pocahontas 6/19/63 dcc
Hill, George W. Monroe 7/27/62 dcc
Ketterman, Adam Hardy 12/14/62 dcc
Kittle, Benjamin Barbour 8/5/64 dcc
Long, William Ritchie 11/1/62 dcc
Maddox, Matthew Harrison 10/5/63 dcc
Malot, Reisin Marion 10/29/62 dcc
Morrow, John Lewis 6/30/63 dcc see Dr. Camden's story
Patterson, William Greenbrier 8/3/62 dcc
Paul, J.E. Putnam 12/25/62 dcc
Pinson, William Wayne 6/3/63 dcc
Roberts, William R. Doddridge 6/16/63 dcc
Rutherford, John Taylor 10/25/62 dcc
Standeford, George Marshall 8/11/62 dcc
Talkington, W.P. Marion 11/22/62 dcc
Tench, Clark W. Raleigh 7/15/62 dcc
Valentine, George Ritchie 6/3/62 dcc
Watson, James A. Upshur 10/4/63 dcc
Wees, Amos Hardy 9/23/64 dcc
Alderton, William Morgan 3/15/62 rebel aider
Apperson, William Randolph 3/15/62 rebel mail carrier
Amick, Eli Nicholas 3/15/62 bushwhacker
Arbough, Harry Putnam 3/15/62 bushwhacker
Butler, Oliver Clay 3/15/62 thief & a bad man
Boney, Reuben Hampshire 3/15/62 forcing Union men into rebel army
Burdett, John J. Greenbrier 3/15/62 sending Union men into rebel custody
Ball, Henry Cabell 3/15/62 violent secessionist
Burner, George Pocahontas 3/15/62 charges unknown
Bradford, James Jackson 3/15/62 aiding the rebellion
Bradford, James P. Preston 3/15/62 secessionist
Childers, Francis Roane 3/15/62 violent secessionist
Coberly, Bushrod Pendleton 3/15/62 rebel mail carrier
Cain, Thomas Calhoun 3/15/62 secessionist
Cordaw, William Barbour 3/15/62 secessionist
Cunningham, John Marion 3/15/62 aiding the rebels
Devies, Doctor Wirt 3/15/62 rebel aider in robbing boats
Daft, George E. (c.c.) Randolph 3/15/62 secessionist
Dering, George M. Hampshire 3/15/62 rebel mail carrier
Davison, D.D. Wood 3/15/62 secessionist
Daugherty, Joseph Wirt 3/15/62 secessionist
Everet, E.T. Cabell 3/15/62 secessionist
Fleshman, C.S. Kanawha 3/15/62 sympathising with the South
Farris, Jacobs Pendleton 3/15/62 giving aid to the enemy
Falconer, William Upshur 3/15/62 comforting rebels
Gibson, George Wirt 3/15/62 secessionist
Green, James Braxton 3/15/62 secessionist
Heater, Thomas B. Gilmer 3/15/62 bushwhacker
Holmes, N.G. Kanawha 3/15/62 aider of rebellion
Helmick, J.N. Calhoun 3/15/62 supposed secessionist
High, Frederick S. Hampshire 3/15/62 giving information to the enemy
Henson, John Cabell 3/15/62 secessionist
Hammer, George W. Pendleton 3/15/62 rebel scout; violating parole
Harden, John J. Barbour 3/15/62 giving information to rebels
Hampton, Reuben Wayne 3/15/62 secessionist & rebel aider
Hensley, William Wayne 3/15/62 secessionist & rebel aider
Hickey, David H. Harrison 3/15/62 secessionist & rebel aider
Holmes, S.G.C. Harrison 3/15/62 secessionist & rebel aider
Hopkins, A.S. Boone 3/15/62 secessionist & rebel aider
Jones, Wesley Marion 3/15/62 secessionist
Kelly, Frank (c.c.) Roane 3/15/62 secessionist & bushwhacker
Kaddle, John (c.c.) Marshall 3/15/62 secessionist & bushwhacker
Keith, Robert M. Gilmer 3/15/62 secessionist & bushwhacker
Kirkpatrick, R.W. Wetzel 3/15/62 secessionist & bushwhacker
Lewis, John E. Kanawha 3/15/62 aiding rebels
Lewy, Green Fayette 3/15/62 secessionist
Leace, George W. Hampshire 3/15/62 secessionist
Leace, John W. Hampshire 3/15/62 secessionist
Melot, Rezin Marion 3/15/62 secessionist
Marks, John Gilmer 3/15/62 destroying Union men's property
Michael, John E. Marion 3/15/62 rank secessionist
Michael, Jonathan Marion 3/15/62 rank secessionist
Musgrave, Moses Marion 3/15/62 rank secessionist
McClung, George A.U. Nicholas 3/15/62 bushwhacker
McDonald, Anthony Pendleton 3/15/62 rebel aider & horse-thief
Myers, Daniel M. Tucker 3/15/62 rebel mail carrier & horse-thief
McCollister, Peter Putnam 3/15/62 aiding rebels in arresting Union men
McCollister, Moses Putnam 3/15/62 aiding rebels
Markham, Bart Wayne 3/15/62 secessionist
Markham, Steven Wayne 3/15/62 secessionist
Norton, Moses Kanawha 3/15/62 secessionist
Nolan, P.E. Jefferson 3/15/62 secessionist
Nelson, J.W Cabell 3/15/62 found in armed rebellion
Odell, William H. Nicholas 3/15/62 in arms against the government of the United States
Parsons, Josiah Jackson 3/15/62 secessionist
Pierce, Benjamin H. Raleigh 3/15/62 secessionist
Props, Noah W. Nicholas 3/15/62 bushwhacker
Phillips, Samuel H. Tucker 3/15/62 rebel mail carrie; horse-thief
Paul, Thomas Putnam 3/15/62 bushwhackerr
Paul, James Putnam 3/15/62 poisoning Union man
Riley, John W. Calhoun 3/15/62 secessionist and rebel aider
Rooke, E. Kanawha 3/15/62 secessionist and rebel aider
Ross, Francis Calhoun 3/15/62 secessionist and rebel aider
Rogers, Charles L. Braxton 3/15/62 secessionist and rebel aider
Rowsey, K. Fayette 3/15/62 secessionist and rebel aider
Stalnaker, John Roane 3/15/62 secessionist
Stewart, Owen Hampshire 3/15/62 violent secessionist
Sharps, Jesse H. Upshur 3/15/62 aiding rebels
Stevenson, Leslie Wayne 3/15/62 bushwhacking
Shrivers, H.J. Hampshire 3/15/62 bushwhacking
Sevey, Herman Fayette 3/15/62 rank bushwhacker
Swindler, Wilson Hampshire 3/15/62 giving aid and comfort to rebels
Sites, William Pendleton 3/15/62 in Captain Lauty's militia company; unorganized
Smith, Benjamin F. Hampshire 3/15/62 hostage for Mr. Brabb
Swain, C.M. Putnam 3/15/62 horse-stealing; scouting
Scisson, Luther Boone 3/15/62 horse-stealing; scouting
Stewart, J.J. Cabell 3/15/62 secessionist
Souther, John M. Wood 3/15/62 secessionist
Shannon, George Putnam 3/15/62 secessionist
Smith, Allen Nicholas 3/15/62 aiding rebels
Stevens, J.J. Fayette 3/15/62 secessionist
Simmonds, William Cabell 3/15/62 secessionist
Stevens, Lewis W. Marion 3/15/62 secessionist
Stevens, Firman Marion 3/15/62 secessionist
Short, Thomas Wayne 3/15/62 bushwhacking
Shirely, Henry Morgan 3/15/62 comforting rebels
Stollings, Granville Kanawha 3/15/62 secessionist
Toothman, Ashbury Marion 3/15/62 recruiting for rebel militia
Thompson, George W. Clay 3/15/62 bushwhacker
Taylor, Alfred Randolph 3/15/62 rebel aider & horse-thief
Thompson, Coplin Pendleton 3/15/62 rebel aider & intimidating Union citizens
Taylor, Obed W. Randolph 3/15/62 supposed rebel informer
Thompson, Caloway Wayne 3/15/62 secessionist
Valentine, George Ritchie 3/15/62 secessionist
Wilson, Joseph Calhoun 3/15/62 to be released for Joseph Durkin of Hampshire Co.
Watkins, Charles W. Randolph 3/15/62 aiding rebels
Weese, Elias Randolph 3/15/62 aiding rebels
White, W.T. Nicholas 3/15/62 secessionist
Wharton, W.H. Putnam 3/15/62 secessionist
Yost, John Hampshire 3/15/62 secessionist
Coger, Christopher Braxton 10/21/64 dcc


text:
Why you should play Graveyard Keeper, the gothic Stardew Valley that turned me into a corpse fondling beekeeper
By Rachel Weber 2018-09-05T14:47:58Z Feature
Harvesting human remains for village barbecues? Xbox One and Steam players might be surprised at the moral complexity of cemetery management
Mistaking Graveyard keeper for just a Stardew Valley clone dressed up for Halloween is easy to do, but skip this macabre little delight at your peril. I downloaded it out of curiosity, and a weakness for games where I can rule over the lives of tiny people, and next thing I knew it was 2am and I was harvesting human fat to finish my candle collection.
Because that's how it starts with Graveyard Keeper. One minute you're a normal person who has - through a confusing turn of events - found themselves in the role of graveyard keeper for a small village. You collect the corpses, repair the gravestones, chop down some trees to craft a trunk for his things. But then, well, it turns out that to get home you need to please certain people. To get the materials and resources to achieve this you'll need cash, and suddenly you're keeping bees, farming carrots for a communist donkey and pulling intestines, bones, and skulls out of bodies and burning them rather than messing up the perfect alignment of your cemetery.
No bones about it
I wasn't just fondling corpses for the thrill of it, not totally anyway, it's just that to unlock the game's bounty of skill trees you need technology points of various kinds. Blue points, which correspond to faith and are the very hardest to earn, can be acquired by doing things like studying body parts in the church basement, or showing your faith by making candles. Candles with a distinct 'eau de cadaver'.
The worst part is that Graveyard Keeper doles out its creepiness so slowly that it sort of sneaks up on you, and seems entirely reasonable. Usually in games I'm a complete suck-up, a goody-two-shoes who agonizes over any dialogue tree or action that doesn't make me seem like one of the holy angels on a really good day. Now I've got a thriving trade in human flesh, thanks to some paper wrapping and an ever-so-slightly-dodgy meat stamp. Doing all this nefarious crafting and collecting is so satisfying too. You can pretend you're doing it to rebuild the church and the local's faith to open up a portal to find your way home, to help a cursed man or a befuddled old witch, but really you're in it for the sheer pleasure of unlocking some new skill or watching your small cottage grow into its own little estate.
The game has its minor irritations; it's not always clear what you need to do or when, but those are just grains of grave dirt in the otherwise comfortable autopsy boots. They won't get in the way of you sitting down to forge a pickaxe, and finding yourself clammy and greasy haired at 2am, squinting at the recipe for baked fish and wondering if it's time for Comrade donkey to bring another body.
Graveyard Keeper is out now on PC and Xbox One.
feature games

redpajama_set_name: RedPajamaCommonCrawl


text:
Q: When using Android Worker beginUniqueWork ExistingWorkPolicy.KEEP:: How can you detect when subsequent enqueues don't start work My current Android Application employs
archWorkerRuntimeVersion = '2.3.0-beta02'

api "androidx.work:work-runtime:$archWorkerRuntimeVersion"
api "androidx.work:work-runtime-ktx:$archWorkerRuntimeVersion"

I start work as OneTimeRequests as follows:-
        val initialWorkerRequest = OneTimeWorkRequest.Builder(InitialWorker::class.java).addTag(NUMERIC_WORK_IN_PROGRESS_TAG + "${System.nanoTime()}").build()
        val taskOneWorkerRequest = OneTimeWorkRequest.Builder(TaskOneWorker::class.java).addTag(NUMERIC_WORK_IN_PROGRESS_TAG + "${System.nanoTime()}").build()
        val taskTwoWorkerRequest = OneTimeWorkRequest.Builder(TaskTwoWorker::class.java).addTag(NUMERIC_WORK_IN_PROGRESS_TAG + "${System.nanoTime()}").build()
        val taskThreeWorkerRequest = OneTimeWorkRequest.Builder(TaskThreeWorker::class.java).addTag(NUMERIC_WORK_IN_PROGRESS_TAG + "${System.nanoTime()}").build()
        val taskFourWorkerRequest = OneTimeWorkRequest.Builder(TaskFourWorker::class.java).addTag(NUMERIC_WORK_IN_PROGRESS_TAG + "${System.nanoTime()}").build()
        val finalWorkerRequest = OneTimeWorkRequest.Builder(FinalWorker::class.java).addTag(NUMERIC_WORK_IN_PROGRESS_TAG + "${System.nanoTime()}").build()

        WorkManager.getInstance(applicationContext)
            .beginUniqueWork(NUMERIC_UNIQUE_WORK_NAME, ExistingWorkPolicy.KEEP, initialWorkerRequest)
            .then(listOf(taskOneWorkerRequest, taskTwoWorkerRequest))
            .then(taskThreeWorkerRequest)
            .then(taskFourWorkerRequest)
            .then(finalWorkerRequest)
            .enqueue()

My users can attempt to start this work multiple times, however as I am using beginUniqueWork with ExistingWorkPolicy.KEEP only one instance of the work is started.
I observer the worker via LiveData for ID as follows:
  WorkManager.getInstance(applicationContext).getWorkInfoByIdLiveData(initialWorkerRequest.id).apply {
                observeForever { workInfo ->
                    if (workInfo != null && workInfo.state == WorkInfo.State.ENQUEUED) {
                        ...
                    }
                }
    }

This approach adds an observer every time my user attempts to start the work, even when no work is actually started
1). Is this an issue?
2). Is there any way I can detect when using `beginUniqueWork` with `ExistingWorkPolicy.KEEP` does not result in work being started?

A: Your approach will not add observer if some uniqueWork with same uniqueWorkName is already running and is not SUCCEEDED.
Suppose i have a demo() method like below and UploadWorker does nothing other then waiting for 10 seconds:
  private fun demo() {
    val constraints = Constraints.Builder()
        .setRequiredNetworkType(NetworkType.CONNECTED)
        .setRequiresBatteryNotLow(false)
        .setRequiresCharging(false)
        .build()

    val uploadWorkRequest =
        OneTimeWorkRequest.Builder(UploadWorker::class.java)
            .setConstraints(constraints)
            .build()

    WorkManager.getInstance(this)
        .enqueueUniqueWork("Hello", ExistingWorkPolicy.KEEP, uploadWorkRequest)

    WorkManager.getInstance(this).getWorkInfoByIdLiveData(uploadWorkRequest.id).apply {
        observeForever { workInfo ->
            Log.i("LOGWORKSTATUS", workInfo.id.toString() + " " + workInfo.state.name)

        }
    }
}

So if i call the above function multiple times within 10 seconds , it will only print the Log statement only once.Only if u call demo() function after 10 seconds it will print another Log statement.
You can also use getWorkInfosForUniqueWorkLiveData() to verify that never more than one Work is running.

redpajama_set_name: RedPajamaStackExchange


We often take it for granted, but the fact that we even have roads and airports has been a huge industrial revolution, birthing the age of prosperity where countries don't function unless truckers have a way to get to multiple businesses to deliver all the goods and materials they need to operate. That's what we call infrastructure. The basics of every municipality, every state, every country -- central hubs for transportation, deliveries, logistics and more. You'd think there's a better way to achieve all of that (there is).
Traffic jams, breakdowns, lockdowns, crashes, missing reports, human error, thankless jobs (especially during a certain government shutdown): we hear about that on the news on the daily, so for sure there has to be a way to improve on all of that (again, we already mentioned it.... But there is).
It's called Macquarie Group, Earth's most massive manager of infrastructure assets.
Reports are in with Reuters stating that the corporation seeded funds for the development of a mapping system for drones -- and even an electric-vehicle sharing business. That's ambition spelled with a capital A.
What they're thinking of doing is advancing from toll roads to vehicle shares, and targeting the much-needed tech revolutionizing the airways with drone development. The sky's literally the limit here.
With backing for some startups such as AirMap, an airspace info provider for drone operators, and Envoy Technologies, a platform on-demand electric vehicle offerings in urban areas, there's no question: Macquarie is pushing for the tech to sweep the foundation of what we do on a daily basis -- as in support of an amount close to $1MM, and even an additional $10MM to $20MM in follow-up investments.
A technology that can encompass so much more: blockchain, fintech, NLG as well. You name it. It's because our entire framework relies on the infrastructure surrounding all of us in buildings, networks and more. It's all about to change -- but for the better.
Do you have any thoughts about infrastructure technology? CREATE YOUR OWN VIGYAA ACCOUNT AND START PUBLISHING!
fintech NLG drone development blockchain electric-vehicle CREATE YOUR OWN VIGYAA ACCOUNT AND START PUBLISHING!


text:
A Last-Minute Addition to the Hottest New Celebrity Dads of 2013
Dreamy Irishman Jamie Dornan, who'll play Christian Grey in the Fifty Shades of Grey movie, and wife Amelia Warner welcomed their first child, a daughter. The couple tied the knot last April. Dornan marks the latest addition to the list of the hottest new celebrity dads of 2013, which we highly encourage you to peruse at your leisure.
[Via Us Weekly
10 Powerful Photos of a Bride Who Lost Her Fiancé
The 50 Most Iconic Updos of All Time
The Top 10 Complaints From Unhappy Wives
10 Powerful Images of Women Who Refuse to Hide Their Stretch Marks
Certain Birth Control Pills May Increase Your Risk of Breast Cancer
16 Photos of a Biracial Woman Photoshopped to Look "Beautiful"


Win Big and Give Back: It's the 2nd Annual #CXGivesBack Giveaway!
Ah, yes, the holiday season: Another year is almost over. Another semester is almost behind you. It's time to relax, spend time with family, hang out with friends, and catch up on some much-needed rest. It's also the time of year when we all focus on volunteering and giving back—to our local communities, our national communities, and the world. And no one loves giving back like CollegeXpress.
Welcome to the second annual #CXGivesBack Giveaway!
That's right—last year we had so much fun raising awareness for some great causes and giving students some of the coolest swag, we're doing it again this year. From December 10 through December 21, we'll have two weeks of fun (and easy) trivia, giveaways, cool content, scholarships, polls, and more. Every day there will be something new, plus a chance to win entries for the big giveaway bundle we'll award on the last day of the contest. To keep everything organized, we've put together this calendar for you—make sure to bookmark it!
How am I giving back? Each daily giveaway will revolve around charity, volunteering, and generally making the world a better place, whether it's telling us what your favorite charity is or how you give back in your own community.
There will be a giveaway every day, but the details are under wraps. You have to check the calendar every day to see what's going on.
Each day, one person who participates in our social media trivia or polls will be randomly selected to win an Amazon gift card or 4ocean bracelet—or both! And the cool thing about this is everyone who enters to win any of the daily giveaways will also be entered to win the final awesome bundle package on the 21st!
Can I enter more than once or for more than one giveaway?
Yes! In fact, you can earn up to four extra entries by tagging friends in your social media responses. Keep sharing, keep trying, and the more times you enter, the better your chances are to win the big final bundle.
Four people will win $20 Amazon gift cards, one person will win a $50 Amazon gift card, and 11 people will win bracelets from 4ocean by playing along with our giveaways throughout the 12 days.
Then one person who has entered the giveaways and/or played along with our polls and trivia will win one big bundle of awesome products from companies with products and missions all revolve around giving back. The more times you participate from December 10–21, the better your chances of winning the final prize! That winner will be notified by December 28.
4ocean* Bracelet: Every bracelet purchased from 4ocean will fund the removal of one pound of trash from the ocean.
Faucet Face* Classic Design Variety Pack of Water Bottles: Faucet Face's reusable bottles let people know you don't need to buy into the bottled water craze. A percentage of profits also goes to providing clean water filters in rural areas of India.
FEED Cultivate Kindness Tote: Every FEED product sold helps provide food to children in need, and the total number of meals provided by your purchase is stamped on the item.
Global Goods Partners Unisex Travel Pouch: Global Goods Partners is dedicated to ending poverty and promoting social justice by creating economic opportunities for women in some of the world's poorest countries.
Hand in Hand* Sea Salt Classic Ultimate Skin Essentials Set: For every product purchased from Hand in Hand, they'll donate a bar of soap and a month of clean water to a child in need.
Ivory Ella Mandala Notebook: Ivory Ella hopes to stop elephant poachers and save elephant lives by donating 10% of their net profits to Save the Elephants, a Kenyan organization that tracks, monitors, and secures elephant populations.
Out of Print* Library Card Mug, Composition Swell Bottle, Book Socks (two pairs), and Library Card Market Tote: With every purchase from Out of Print, you help fund literacy programs and book donations to communities in need.
Project 7 Vacation Vibez Gum: Project 7 has paired up with nonprofits in seven different areas of need to make positive impacts in the United States and abroad.
Pura Vida Bracelets Good Vibes and Never Give Up Bracelets: Each purchase from Pura Vida Bracelets helps provide jobs to over 200 artisans worldwide, and their charity collection donates 10% of proceeds to important causes.
Sprout Pencils: The stubs of these pencils can be planted after use, promoting recycling and environmental sustainability.
This Bar Saves Lives Variety Pack: This Bar Saves Lives is determined to end childhood malnutrition worldwide. Every time you buy a bar, they give food aid to a child in need.
Yoobi* 10 Pack of Mini Highlighters, Journal, Mini Spiral Notebook, Composition Book, Spiral Notebook, 3 Pack of Gel Pens, Document Organizer, Pineapple Coin Purse, Tray Pencil Case, Tape Dispenser, 24 Pack of #2 Pencils, Earbuds, Pineapple Keychain, 3 Pack of Retractable Ballpoint Pens, Mini Stapler, and 3-Ring Binder: Every Yoobi item you purchase helps provide essential school supplies to classrooms in need across the United States.
* These companies have graciously donated the items for this bundle. We'll be showcasing them later this week, so keep your eyes out!
Best of luck to everyone who participates! And be sure to find some time this holiday season or winter break to give back and make the world a brighter place.
Check out the #CXGivesBack calendar here.


Though art is the central and common focus of museums, galleries, and auction houses, there's one important difference—museums provide a custodial function for works of art, whereas galleries and auction houses sell works of art. Most museums are nonprofits; galleries and auction houses are places where the fields of art and business intersect.
Some common careers in a museum include museum educator, conservator/restorer, curator, registrar, researcher, slide librarian, and librarian. In addition, museums hire professional staff in all the managerial functions found in any organization (finance, marketing, public relations, etc.). The best preparation for museum work is to take as many art history and studio art courses as possible (many art museums will require an undergraduate degree in art history), become fluent in at least one foreign language, and intern at a museum. Students with an interest in conservation or restoration will also need a solid background in chemistry, physics, and computer technology.
Typical positions in galleries include gallery owner/director, salesperson, gallery assistant, and crater/packer. Taking courses in art history, history, psychology, and communications will be helpful in preparing for gallery careers; it will also be important to develop applicable business skills. Auction houses require a skill set similar to that of both galleries and museums; in fact, it's usually not possible to find work in this field, except at the administrative assistant level, without prior experience in sales, research, management, and museum curatorial work.
Arts management includes some of the same administrative positions that might be found in a museum (development, marketing, human resources, for example) but covers a much broader scope—arts administration positions aren't limited to museums or galleries but can be found in all types of arts organizations, from large centers for the performing arts to living history museums.
Internships are available in museums, auction houses, and art galleries. Well-established internship programs, such as those at the Metropolitan Museum of Art, the Smithsonian Institution, Sotheby's and Christie's, are often a great place to start because they offer a wider range of opportunities and often provide a stipend. (Internship programs that offer a stipend are very competitive; don't leave your application until the last minute!) But smaller museums and galleries and lesser-known auction houses can also provide a first-rate learning experience, as long as both you and the organization are clear regarding one another's expectations. Keep in mind that well-established programs are generally more structured, have specific application deadlines (some as early as January), may require a minimum of junior standing and/or an art history concentration, and are usually offered only during the summer. Smaller museums, galleries and auction houses may have more flexible requirements, and may offer internship opportunities throughout the academic year. Doing at least one internship will help you to develop the skill set you'll need to get a job in these fields. If you're interested in working at a gallery or auction house, an internship that entails sales or the development of other relevant business skills is also very helpful. Arts administration internships can be found in most any type of arts organization.
Employers in these fields don't generally visit college campuses to recruit; they hire as the need arises, known as "just-in-time" hiring. This means there's no set time to apply for these jobs; you should begin applying no earlier than three months prior to your start availability. Most jobs are found through networking, so don't neglect this aspect of the job search. Remember: the time to build your network of contacts is before you need it! Jobs can also be found by visiting dedicated sites (sites that post open positions only in a particular field), or going directly to the website of the specific museum, gallery or auction house in which you're interested. Although most arts organizations, museums, galleries, and auction houses hire to fill open vacancies, some, such as the National Gallery of Art and the Metropolitan Museum of Art, also have postgrad paid fellowships (which will have specific application deadlines). Even if you're not looking specifically for arts administration positions, keep in mind that many of the entry-level job openings, particularly at large museums or auction houses, will be administrative in nature (for example, an administrative assistant in the curatorial department). If you're interested in museums but prefer non-administrative work, museum education is often an area with many openings due to a higher turnover rate than many other departments.
There are many international opportunities in these fields, particularly internship opportunities. Sotheby's and Christie's have offices abroad, and provide the opportunity for full-time employment as well. The majority of opportunities in museums, galleries, and auction houses are located in the United Kingdom and Western Europe, but students have also interned in museums in Argentina, Australia, Jamaica, and China. If you speak the language of the host country at a fluent or near-fluent level, your chances of securing an internship or job will be much greater, regardless of whether English is the country's secondary or tertiary language.
It's not necessary to have an advanced degree to obtain entry level positions in this field and it will be helpful to have several years of work experience on your resume before applying to grad school. In order to obtain positions in specialized or directorial functions though, it will likely be necessary to obtain an advanced degree. For those interested in museum curatorial work, conservation/restoration, or serving in an upper-level administrative capacity, the typical degree is a Ph.D.; check the Smithsonian Museum Studies Training Directory for a listing of graduate programs, both domestic and international. For galleries and auction houses, advanced degrees in art history, business, or both are useful. Auction house appraisers may also have specialized training (for example, from the Gemological Institute of America) relevant to their particular field. In addition, Sotheby's and Christie's offer graduate programs. For students interested in arts administration, you may want to consider an MBA with a nonprofit track, or a graduate arts administration program.
Check CARAT or the OCS Summer Funding Page to see if there are any fellowships that may fund an international internship in these areas. Funding for domestic internships will usually come in the form of a stipend from the organization itself. Many students find that planning ahead and getting a term-time job during the academic year, or signing up to work on dorm crew during Commencement, gives them the flexibility to take an unpaid internship. Other students may opt to find a second, paid job during the summer, though this can be tough to manage if the internship is full-time.


If you are tired of playing conventional games on your Android handset then it might be worth checking out these mobile casino games and entertainment apps that will help you pass some time and also give you the chance to win money in the process.
If you have an Android device which supports Flash content in the browser then you may be able to enjoy mobile and iPhone casino games in their native format as you would using a desktop or laptop computer.
Bear in mind that this requires a decent amount of processing power, so only high-end handsets may be suitable for this approach.
This is the best way to enjoy Android casino game services, because you are going to get the best compatibility and experience if you choose a dedicated app which has been designed specifically for smartphones.
You will be able to play popular casino games such as roulette, blackjack, poker and even video slots, with a wide range of options available. Most good apps will have a number of games built into them so that you do not have to switch from one app to the other in order to play them.
Apps will be optimised to take advantage of touchscreen interfaces, so you will be able to enjoy a responsive, tactile experience courtesy of this type of game. You will also be able to get involved in a wider community of players, just as you would online.
The good news about playing Android casino games on your mobile is that you will be able to receive all of the same sign-up bonuses and loyalty rewards that you would expect on standard websites.
Sign-up bonuses are particularly good, as the casino will usually give you a matching amount when you first make a deposit. Your $100 can instantly turn into $200. You might also get a reward for every friend you refer to a site.
Want to know about more games perfectly suited to your Android device or smartphone? Mobile poker machines are now also available for Android based devices and at Gaming Club Australia these games are as good as their land based counterparts.
In keeping with the highest standards and mobile casino best practice, the banking services are protected by state of the art Secure Socket Layer data encryption technology. They're also available 24/7, and process deposits almost instantly. Withdrawals can take longer, because additional procedures are followed to verify your account.
Among the payment methods you can use to make deposits with your Android smartphone or tablet are major brand credit cards such as MasterCard and Visa, e-wallets such as Neteller and Skrill, and prepaid cards such as Paysafecard.
It's easy to contact Gaming Clubs player support when playing mobile casino games on your Android. The built-in live chat feature can put you in direct contact with support staff instantly, and you also have the option of sending an email, or calling on the phone. The customer support team will be ready and waiting to assist with any queries that may arise and will resolve them as speedily as possible.
Player support is available 24 hours a day, throughout the year, so there's not a day that goes by where you won't be in good hands at Gaming Club mobile casino.
Download the Gaming Club Android app or open an account in browser, and enjoy freedom, convenience and the first class entertainment and winning opportunities that come with playing on the go!


Queens Health Network (QHN) is a major healthcare provider in the borough of Queens, New York.
Saleh Ghasemi is the Director QHN Technical Services, leading a team of 40 responsible for all the desktops, service desk and helpdesk, web-based applications and intranet across 5,500 users in two major hospitals and satellite clinics.
A major part of Ghasemi's role is to provide business continuity in a 24/7 organization and manage all the IT communications between Technical Services, Administration Services, patients and hospital staff.
Ghasemi had been frustrated by the available hospital staff communication channels not being fit for conveying urgent IT notifications. Staff were most commonly using mass broadcast emails and the intranet.
QHN needed an internal communication platform which delivered emergency and outage communications fast, reached staff with no email access and improved readership of messages by addressing the problem of email fatigue.
While researching hospital communication channels online, Ghasemi found SnapComms. A better solution with "bells and whistles" that pop up on screen and get staff attention. In March 2011 the Technical Services team implemented four new staff communication channels across QHN.
Desktop tickers display scrolling text across the bottom of employees' computer screens to provide fast updates with low intrusion.
Staff surveys provide an easy way for staff to anonymously submit feedback or suggestions, and for managers to take a workplace temperature check.
A staff quiz can test understanding of important business topics in a non-threatening format.
The IT department uses desktop alerts as an IT outage notification tool to communicate both scheduled and unplanned outages, and to keep hospital staff updated with any issues around system downtime.
"We find it to be very effective because you can focus desktop messages to certain groups. Let's say certain clinical applications and PCs that have that application on it. You can send that desktop message only to those people and specifically tell them what you expect them to do", said Ghasemi.
Outside the IT team, SnapComms is mostly used by the clinical administration departments that need to be able to notify hospital staff in the event of an emergency such as fire, infant abduction or hazardous material spills. Color-coded templates have been created that administrators can quickly use, just by changing out the description information.
QHN also use the staff survey and staff quiz tools to collect information and for training purposes. For example, resident clinical staff need to be educated on certain procedures and processes. But it's difficult to get doctors, students and everyone else together at the same time.
So, presentations and training documentation have been created that embed a quiz at the end, which staff take once they have gone through the material. IT then sends the relevant department a report of who has taken the quiz, together with trainees' marks. The department then manages the communication back to staff.
While IT has total access to SnapComms and can communicate with staff in both hospitals and issue emergency or back-up communications, they have also set up administrators with varying levels of authority that can create and send messages relevant to their own department or hospital.
The QHN team have created staff groups in the SnapComms database to expedite the communication of emergency events and administrative updates to appropriate staff only.
One of the major benefits of this system is real-time. You have a lot of control over when, who and how to send these messages to.


Not for celebration but for cremation.
They won't succeed in their goal to divert.
Better compel them to surrender.
Meeting with them is a bliss.
Beating them gives really a bliss.
come and play a game.
You will be defeated in that game.
The battle between you and me will continue.
Let's see who will be going to succeed.
Fighting with them is a challenge.
Depends on how we manage.


text:
Playing the Lame Vol. 13
Mark B. | May 23, 2006 | Archive, Columns | No Comments
I'm Mark B, and this is Playing the Lame. More or less.
I started a new job this week, which left me about, oh, five minutes of free time to myself. In other words, I've played no games this week, I've had no time to write much, and I'm seriously behind. I'm rather agitated as a result, so this is going to be generally rushed and pissy. I hope you understand.
That said, I wanted to get a PtL out there this week, largely because E3 was, as of this writing, last week, and I wanted to talk about everything that's coming out of the pipeline, gaming-wise. This is going to end up not getting posted until the following week, sadly, but let's pretend that what I'm talking about is at least marginally current, yeah? Thanks. So let's get down to it.
LINKAGE:
… ah, I'm too tired. Besides, no one but Kennedy and the Games crew ever links back to me, so why bother? Maybe next week.
BUT FIRST, IDIOTS:
For reasons I don't entirely understand, whenever I'm not writing, sleeping, or playing video games, I more or less NEED to be reading. My brain feels this need to be doing SOMETHING at all possible moments in the day, so I end up reading just about anything I can find. As an indirect result, I end up reading things most normal people would never WANT to read, let alone actually read through.
Y'know, like "A Million Little Pieces". That sort of thing.
Anyway, since I'm an asshole, I figured I'd take some of the incredibly stupid things I've read in the past few weeks, copy-paste them, and let you point and laugh as I did. I hope you enjoy it, and never ever expect to see such a feature again (unless I get bored).
"Metal Saga is an interesting concept, and at the very least it's safe to say there's nothing quite like it in the world of role-playing games. So if you're looking for a bit of a departure from the standard slay-the-dragon/save-the-world RPG, you'll certainly find it here. Unfortunately, the lack of a cohesive narrative makes the game feel like busy work, with no real sense of progression or achievement." – Gamespot review of Metal Saga for the PS2.
This translates out to "if I don't have a fifteen minute long cinematic every half an hour in my games, I'm uninterested". People like the yahoo what wrote this review are the reason I hate traditional RPG's these days: games like FFX and Grandia 3 would be more palatable if there were LESS story in them. That might sound odd, but when you realize that the stories in these games are pretty… well, poor, you can perhaps see why having LESS story might convince someone like me that the story is better than it is. I mean hey, Lucard waxes poetic about his love for the storyline of Phantasy Star 2, and the storyline in that game, in total, couldn't fill fifteen typewritten pages. Less is more, people.
"Just beginning play for the very first time literally takes close to three hours, from the hour it takes just to install the game to your Xbox 360 hard drive (the game gobbles up more than a third of the total amount of free space on that thing), to the hour it takes to update the game files once you connect, to the hour it takes to enter about half a dozen registration codes and, finally, spending a few minutes to create your character." – Gamespot (yes, again) review of Final Fantasy XI for the 360.
Hi. We're going to play a game. It's called GET A CLUE.
When FFXI hit stateside, it was released on 4 CD's for the PC. Assuming each disc was filled nearly to capacity… one can assume, fairly, that there was about 2.8 GB of data between those four discs. Then stop and realize that TWO MORE EXPANSION PACKS have come out in the past couple of years, and assume each pack probably takes up 2 CD's by itself. Assume, then, that you're probably installing something like 4 GB of data onto the hard drive of your 360.
Even if you were installing this amount of data onto, say, a SATA hard drive, it's not going to take five minutes. What the f*ck did you expect? You're installing the game itself plus THREE EXPANSION PACKS, jerkass. Christ.
And as for the other gripes… first, buy WOW and install it (or just uninstall your copy, whatever), and tell me how long it takes to patch. Yeah yeah, it just came out, I know… it's an MMO. They update constantly. That's how it goes. If you're going to bitch about it, STOP PLAYING MMO'S. And second, if it takes you an hour to register everything with PlayOnline, you're a mental midget, I'm sorry. Just saying.
"Castlevania producer Koji Igarashi said that Castlevania does not fit with Wii, because the Wii market is for people who want to have new experience, these type of people do not have time to play lengthy games like Castlevania; also he does not have a good idea to make use of the Wii controller in the game." – News that was acquired from The Magic Box, though I read this on Kotaku.
"For people who want to have new experience"… the Engrish jokes just write themselves, people. Anyway, this all translates out to "we won't make money off of releasing Castlevania games on Wii, unless it hits 10 million installed user base mark, at which time we suddenly find way to make controller work". Yes, I wrote it that way on purpose. This argument, by the way, does not prevent Konami from releasing OLDER Castlevania games on the Wii, so if they're willing to put up the PC-Engine CD version of Dracula X for download, I don't care if they never make another Castlevania game ever again.
"I don't think it even needs saying, but people should stay away from Tekken." – Tomonobu Itagaki, talking about how he hates Tekken.
I don't think it even needs saying, but Itagaki's a f*cking tool.
Besides, he's just pissed off that Namco makes better fighting games than he does. You heard me.
"Plus… well… it's just not smart to mess with me in writing. You're not good enough. None of you are. No one can out write me… no one can beat me when it comes to a word battle. It's what I do and I do it WELL…" – some asshole on the internet, boasting about his (self-professed) skills.
Hey man, I've taken shits that looked better than the column I extracted this from. The complete inability to run your work through spellcheck invalidates such a claim, regardless of your lack of ability to write compelling articles. I mean, come on, you spelled "sandwich", "vomited", and "show" wrong, and that's just the first two pages. F7, asshole.
Oh yeah, and your sentence structure is more tortured than Steve Perry listening to "Songs From the Crystal Cave" by Steven Segal. One of the many pieces of baggage that comes with being a "good writer" is the requirement that one must know how to write.
And in conclusion, I'm better than you, eat me.
"Ubi Soft put together one fine action adventure game in Beyond Good and Evil even if the sales charts didn't reflect it. Perhaps the camera wielding main character didn't quite have enough appeal to draw in the mass market. Either way, our only real complaint with the game was that it was too short. The best way to remedy that is to bring us a sequel." – IGN, talking about DUH, in the context of "Ten Games That Deserve a Sequel".
Really? My only real complaint with the game is that YOU ASSCLOWNS WON'T SHUT THE FUCK UP ABOUT IT. Every month, you have to remind us that "Beyond Good and Evil was an awesome game and how DARE you not love it you godless heathens what the hell is wrong with you~" like someone's magically going to give a shit about a mediocre three year old game and instantly become a convert.
Oh, and by the way: comedy is to the IGN staff like a girl is to Christopher Lowell: The latter has absolutely no idea what to do with the former. Actually, you could probably sub "the IGN staff" in the place of Mr. Lowell and the above would have the same effect.
Okay, okay, enough being snippy, onto the E3 stuff.
PLAYING THE LAME, VOLUME 13.
AKA "Talking about E3".
Your soundtrack for this week is Oomph! and Tatu. The former is because after 1.) a friend made me listen to Ego, and 2,) I read gloomchen's review, I decided I needed to own something by them; the latter is because I just found out they released a new CD this week, and since I have no taste, I bought it immediately. Both bands sound about as you'd expect; the former, like Rammstein with more depth (on Glaubelietod, anyway; Ego's a more interesting CD, and has the GLU elements in it gloomchen mentioned), the latter sounds like it'd be good if Yulia Volkova were a better singer. Of course, it'd probably also help my perception of things if they hadn't lied about being lesbians (I mind the lying part, not the lesbian part… who you screw is your business, unless it's me). Anyway, I'm still listening to it, so that about sums it up.
The Electronic Entertainment Expo. E3. One of several times of the year when the curtains separating the gamer and the developer are pulled open, allowing us to see the little man working inside. E3 is usually looked at by most folks on the outside as a chance to see what's coming up and how far along it is in production. But this year it's especially important; not only do we get to see what's in store for the 360, but we get to see (hopefully) final specs on the Wii and PS3 before the crunch between now and their expected November launches. For the first time in a long time, there's a genuine sense of competition and spirit to what's going on, and it's rather invigorating.
If only the same could be said for what came out of the convention. Let's begin.
SONY RIPOFFSTATION:
Let it never be said that I'm a console fanboy. I have no love of ANY console over any other; to be fair, I can honestly say that while I enjoy video games quite a bit, I hate each and every game developer and publisher on Earth, for various reasons. So no, I'm not actively rooting for any one company over any other in the coming console war of this generation. I'm just hoping to see an all-out war for my dollar from each and every developer, just to see what sort of creativity comes from the companies in question.
And if Sony's any indication, the answer is "Not much, and we'll take an arm for it".
So, onto the PS3. First, let me say way to go, Sony. You managed to create a console that's so THOROUGHLY unoriginal, it managed to loop around and become original by its complete dearth of originality. That's some severe talent, guys. The case looks like the PS2 case. The controller looks like a Dualshock 2 controller, only with a button in the center that looks like the button in my 360 controller. You took out the "shock" part of the Dualshock controller to put in a Wii-inspired motion sensor, thus removing one of YOUR original elements to put in someone else's original element. All of the system specs are highly similar to your direct competition (forget this "Cell" processor bullshit; it's a 3.2Ghz system, regardless of what spin Sony puts on it), which ultimately means you're trying to sell the system on your name brand and nothing else.
Okay, time to get technical if y'all don't mind. Let's run a quick and dirty side-by-side comparison for a second. Graphics core clock speed… 360, 500 MHz, PS3, 550 MHz. For the record, no, that's not going to mean very much. Chipset comparison… ATI versus Nvidia, both using custom chipsets. Which one is better is largely dependant on your personal perception (I like Nvidia better, but most everyone I know likes ATI better, so take your pick). Video and system memory? The PS3 is using 256 MB for each, the 360 is using 512 MB shared between the two. In theory, the 360 could do more by sharing the ram (IE the GPU can use whatever the CPU isn't using at the time, etc), but I've never been a fan of sharing ram, so I'd say the PS3 has a mild (and I stress MILD) advantage here. The PS3 can support a larger HDD (because, y'know, I really need all that space for storing my porn collection on my PS3) and has the option to plug in a Memory Stick (but only on the high-end model), which makes it potentially attractive. But you'd best be ready to shell out the big bucks: unless you buy the high-end model, you don't get Memory Stick (or Compact Flash or Smart Disc) support, Wi-Fi support, an HDMI port (AKA the port that allows you to hook up to a Hi-Def system), or the 60GB HDD. In other words, all of those pro-Sony guys that were screaming "360 CORE? What a joke!" can get to eating their crow right about now.
Oh, and that Spider-Man lettering on the case just SCREAMS lazy, guys.
And when one compares the PS3 launch list (or what we know of it so far, anyway), only three "possible" launch titles stand out: Gran Turismo 5, Metal Gear Solid 4, and Warhawk (and that's assuming GT5 debuts at launch; GT games don't exactly come out when they're supposed to… ever…). Everything else on the list is going to be available elsewhere. And we're not even certain that ANY of these games are going to hit at launch; the only company that's confident about their launch date seems to be Sega with their newest Sonic the Hedgehog title, and that's most likely because it's launching simultaneously on the 360. Way to pimp the system, guys.
But the single most insulting aspect of the showcase? The price. $500 for the baseline, 20GB HDD equipped console, $600 for the premium, 60GB HDD console. Let's assume, hypothetically, that you have no interest in video editing, using your Memory Stick (or Smart Media or SD cards), using Wi-Fi, or hooking your PS3 up to your Hi-Def system… $500 for a console gaming machine. $100 more than the top of the line system of the moment, the XBOX 360 Platinum system, and the only thing that's TRULY better about the PS3 is the Blu-Ray drive.
Look, no offense guys, but that's a bit excessive, even for a name brand as prolific as yours.
What you're basically saying is if I ONLY want to play video games and watch movies, I can shell out $500. And in theory that's fine… but there are three major problems with this suggestion:
ONE: If I want to play video games on a Hi-Def system, I HAVE to shell out $600 or there's no point in bothering.
TWO: If I want to take advantage of the Blu-Ray Drive for movie watching, I pretty much NEED to be watching the movies on a Hi-Def system, and well, see problem ONE.
THREE: The sole benefit of Blu-Ray technology for video gaming, aside from the Hi-Def support I'm not getting, is the larger storage space. Hands up for those who are too lazy to change to Disc 2? Anyone? Anyone? The Laffer Curve. Anyone know what this says?
You f*cking people never get that quote right.
So, this is the deal: this "Hi-Def" that game rags and the internet gaming media have been ramming down our throats for about the past year now? The same "Hi-Def" that got us kicked off of GameRankings.com? Sony says it's not terribly important, and if you want it, gimme another $100. This new PS3? Not terribly special when compared side-by-side to the 360. This minimum $100 price increase for the system with the Sony name on the front? Price gouging, and it's honestly rather unnecessary. Notwithstanding that, loathe though I am of admitting this, Microsoft's "Core" system can at least be upgraded to a "Platinum" by buying a HDD and a wireless controller; I don't know how Sony could possibly allow a player to add in all of the missing features their "Platinum" system provides without buying a whole new unit. If a gamer decides to buy a Hi-Def TV a year later, what, they're f*cked into buying a whole new $600 system to get the full effect from it? That's some bullshit right there.
I mean, hey, if you want to spend $500 on a video game system, be my guest. Me? I'd sooner spend the money on a Wii and some games, personally. If I wanted a high-end multimedia experience… I'd build a new computer. If I wanted to play video games… I don't think I'd be willing to part with $500 to do so. I mean, yeah, maybe some sort of honest-to-god jaw-dropping game experience will debut for the console in the next six months that will totally sell me on the PS3, but I doubt it. At this point, I'm just not willing to drop half a grand on a video game system, period. There's just frankly no point in doing so, and unless Sony's hiding something major up their sleeves, I don't see there BEING a point to doing so for a long time, if ever.
But maybe that's just me. We'll see.
… didn't do anything, really. The system was debuted, and a bunch of games were announced, but they openly admitted that their Wii titles on display were running on Gamecubes, and that the remotes they were using weren't tweaked as they should be. The media's been highly impressed so far, but that doesn't hold much water with me, for obvious reasons. I'm sure the system will be great and all, but nothing was really done here to reinforce or disprove this belief.
Oh, except for announcing a tentative $250 price point. THAT was pretty cool.
… well, their system is already out, so everything from this point onward is a sales pitch, basically. They basically ran down Sony whilst kind-of-sort-of praising Nintendo (I'm guessing because no one views them as a threat anymore, I dunno), calling Sony unoriginal and pointing out their lack of an actual online strategy whilst noting that Sony ripped off the Big N. Harsh. Not that Microsoft's big on the originality themselves or anything (hi, Windows is a ripoff of Mac is a ripoff of Xerox), but they're the guys with the video game system on store shelves, I'm guessing they think this affords them some room to point and laugh.
Says I, we'll see who's laughing come November.
THE GAMES:
Oh, and of COURSE we're going to talk about the games that were showed off. What kind of a video game column would this be if we didn't? And by "games that were showed off", I of course mean "games I want to buy, mostly", but I imagine you knew that.
LOOKING DAMN GOOD/INTERESTING:
GRAND THEFT AUTO 4: Not because I'm actively looking forward to it or anything, but rather because Rockstar announced that the game will be debuting on the PS3 and 360 simultaneously, which flushes at least part of Sony's leading edge down the crapper. I doubt this will convert anyone out there from one side to the other or anything like that, but this was a rather surprising announcement, all in all, and I found it rather amusing.
LUMINES ON THE 360: Lumines + downloadable content = happy Mark. I'm a sucker for musical puzzle games, and I loved the PSP Lumines, so I'm highly anticipating this.
THE LEGEND OF ZELDA: TWILIGHT PRINCESS: Well, okay, Nintendo was showing off the Wii version, but the Wii kits are running on Gamecubes… whatever, I don't know. All I know is that assuming this comes out this year, as planned, we're looking at a strong competitor for GOTY right here. Unless something with Pikachu on the front comes out, then I'm just shouting into the void.
PHOENIX WRIGHT JUSTICE FOR ALL: If you're not looking forward to this game, you have no soul.
FALLOUT 3: Yes, it's just a poster of "Fallout Boy". No, there are no screenshots. No, there's no playable anything. But it's Fallout 3, and they're showing they want us to care about it. Since I do, I am, hence this little screed.
CAPCOM CLASSICS MINI MIX: It's the NES Bionic Commando and Mighty Final Fight on your GBA. What's not to love? Yeah, Strider's on there too, but it's not like I care about the NES version or anything.
TEKKEN 6: Hey, deep down I'm a Tekken fan at heart. Virtua Fighter feels too stiff for me, Soul Calibur is fun if a bit unrealistic (I stab you, you bleed), and the DOA franchise is mostly about cheesecake and bouncy jubblies. But Tekken always felt like an arcade fighter to me, something I could just pick up and have fun with, no matter what, and as such, I'm looking forward to this new title in the franchise. Even if it is PS3 exclusive. And again I say Itagaki can suck it.
HALO 3: Oh, come on. Like this wasn't going to make the list. I just keep hoping Bungie is secretly going to sneak a remake of Marathon into one of these E3's. Oh well.
MONSTER HUNTER FREEDOM: Monster Hunter is my secret shame. It sucks, and I know it sucks, and yet I like it regardless. Having it on my PSP would be a wonderful thing, even though it will most likely still suck, and as such, I'm looking forward to what promises to be a crappy game. God help me.
FINAL FANTASY CRYSTAL CHRONICLES RING OF FATES: I liked the original FFCC, and frankly, a DS version of the game seems like a logical idea to me. Plus, everyone I know owns a DS, so it'll be easy to get some four-player RPG gaming going. Hurray for that.
SNK VERSUS CAPCOM CARD FIGHTERS DS: If I need to explain why I'm looking forward to this, hi, welcome to Inside Pulse! Try the veal, I hear it's excellent.
SUPER SMASH BROTHERS BRAWL: When Snake popped out from under the box, completely ready to throw down the cartoon ass-kicking, I gotta admit, I marked out. Sue me.
PERSONA 3/DEVIL SUMMONER: Five SMT titles in three years? I must have been good in a previous life. Seriously, I'm highly anticipating both titles, and you should be too. I know Lucard is. Probably with his pants down.
SUPER ROBOT TAISEN (WARS): Okay, Mazinger Z, Gundam, and Kamen Rider are nowhere to be found here, but it's still turn-based strategy with SD giant robots. I'm so there.
PHANTASY STAR UNIVERSE: It's Phantasy Star Online version 2.0, if Sega manages to screw this up, God bless them.
CHILDREN OF MANA: It's Secret of Mana, updated for the modern day. I can't think of a better reason to own it than that.
SPIDER-MAN 3: I am a fanboy, this I know all too well. This said, IF the trailer is indeed running in real-time, and isn't pre-rendered… damn.
FABLE 2: I liked the first Fable, I don't know what to tell you.
DEAD RISING: Everyone on Earth at this point who's played this seems to have universally come to the concensus that it's one of the single greatest video games they've ever played, from a "fun factor" standpoint. Mowing down a throng of zombies with a bowling ball DOES sound pretty fun, and as a result, I'm seriously looking forward to this.
BLUE DRAGON: Largely because it's an RPG for a system whose predecessor wasn't well known for RPG's. It looks interesting, but that's about all I can say about it at this point.
ALAN WAKE: Stephen King: The Videogame! Plus it's being developed by Remedy, AKA the guys who made Max Payne the awesome game it truly was. Here's hoping Remedy can do with horror what they did with detective noir.
MAYBE, MAYBE NOT:
METAL GEAR SOLID 4: GUNS OF THE PATRIOTS: For someone who doesn't think games are are, Hideo Kojima sure makes a lot of games as art. Consider this: all Metal Gear fans really want is to play as Snake again. So… first we play as Raiden. Then we play as Big Boss. Now we're playing as "Old Snake". For a man who says making video games is about giving people what they want, he's notoriously bad at this thing. Oh, and as far as the game is concerned, it looks pretty, but I reserve any further judgement.
MAGE KNIGHT APOCALYPSE: I like Heroclix better, personally, but there's something here I'm vaguely interested in… I'm not entirely certain why.
GOLDEN AXE: Well, on one hand, I'd love to see Golden Axe revived on the next-generation consoles, but on the other, Sega's been hit or miss for the past several years, so I'm not going to hold my breath. Still, something to watch out for.
BOUNTY HOUNDS: It sounds like a fun multi-player experience for the PSP, combining elements of Monster Hunter with futuristic weaponry, but Namco tends to have a spotty record with games that aren't fighting or dog-fighting. I'm hoping it'll be great, but don't be surprised if it sucks; I won't be.
CHROMEHOUNDS: It's Armored Core on the 360. Like I even need a reason to like this.
GEARS OF WAR: Anyone and everyone is saying this was Game of Show (or something similar), so I'm fairly confident in saying that this will most likely be a system seller for the 360. It certainly looks interesting, though the idea of Rainbow Six meets Quake is kind of confusing. Still, I'll probably be in like with everyone else to pick it up on day of release.
RULE OF ROSE: Looks like a cross between The Mansion of Lost Souls, Clock Tower, and Silent Hill. The presentation of the trailer is high quality, and the game looks like it'll be awesome. Buuuuut… that's Sony's name on the front cover, and it's not God of War. Might still be something to look forward to, though.
BIG BRAIN ACADEMY: I have no idea what's got Nintendo all hot and bothered about brain training games these days, but hey, owning a game that compliments me for being smart is something I just can't say no to. We all have our vices, and the need for digital reassurance from inanimate objects is mine. I don't have to justify myself to you.
NINETY-NINE NIGHTS: Yeah, okay, it looks like another damn Dynasty Warriors clone, but it's the brainchild of Tetsuya Mizuguchi, maker of Rez, Lumines, and other games you've had a dorkgasam over. I'm sure it won't be phenomenal or anything like that, but I'm still looking forward to it, if only because of its pedigree.
STRANGLEHOLD: It's a sequel to Hard Boiled. It stars Chow Yun-Fat (digitally, anyway) and is more or less directed by John Woo. However… Midway's name is on it. At best, I'm hoping it's better than Rise to Honor. At worst… we'll be getting a PtL out of it.
DEAD OR ALIVE XTREME 2:
THE DARKNESS: On one hand, I liked Mr. Jackie Estacado from the Witchblade comic series back when I used to read it. On the other, the Chronicles of Riddick didn't do very much for me, largely because it was too short and very limited. Here's hoping this time there's more game than "cinematic experience" to this title.
BLEH:
THE KING OF FIGHTERS 2006: Great, another 3D KOF title. Let's see… THREE 3D titles from SNK. All three were fighting games. All three of them were lame. I don't have to draw you a map, do I?
FORBIDDEN SIREN 2: Yes, because that's what we needed: a sequel to one of the worst horror games of all time. THANKS GUYS.
BATEN KAITOS ORIGINS: I hated the original, so I can't imagine how this one could possibly be an improvement. Unless someone were to set it on fire… that would be better.
50 CENT BULLETPROOF FOR THE PSP: Oh for the love of God.
UH?:
STARCRAFT GHOST: It's officially dead, folks. Blizzard says it's "indefinitely postponed" and it didn't show up at E3 in any form or fashion. It's back to more WOW for Blizzard, because god knows EVERYONE plays WOW. Right.
FINAL FANTASY XIII: Shouldn't you douchebags worry about releasing part XII first? Y'know, the game you've been developing for like five years now? Just a thought.
CHULIP: It's a kissing simulator. Hey, don't ask me, I didn't make it. I'm just surprised that the damn thing's finally coming out.
METAL SLUG FOR THE GBA: Didn't we already HAVE a Metal Slug for the GBA? I mean, shouldn't there be some sort of distinguishing title for this release? Also, wasn't half of the fun of playing Metal Slug the two-player co-op? Don't we kind of lose this by releasing the game for what amounts to a dead handheld system? Just asking.
CLOSING COMMENTS:
Well, that's it for this week. There were plenty of other games and happenings at E3 this year, but it's late and I'm tired. Until next time, I'm Mark B and you're not (ripping off Chevy Chase like I am). Toodles.
Tags: playing the lame
Review: Chaotic: Shadow Warriors (Sony PS3)
9 Comments | Nov 16, 2009
The Angry Gamer 06.24.04 – Video Game Implosion
411MAX: News News Revolution 10.14.03
Hump Day Otaku News Report 06.04.03
Mark B
Mark B. is the Senior Editor at Diehard GameFAN, mostly because he's been on staff for a decade. He has previously written for 411Games, InsidePulse Games, Not a True Ending, Retrograding and Beyond the Threshold, and he maintains multiple infrequent columns, as well as a Hitbox stream on Saturdays. You can check out his archives and non-game related work over at markbwriting.com, and follow him on Twitter at MarkBWriting or Facebook at MarkBWriting. (Special thanks to J. Rose for the artwork.)


text:
Q: What is an adjective for "weaker than weak"? I defined a notion (say, some kind of equivalence) in three forms, the first implies the second, which in turn implies the third.
I would like to use "strong", (nothing), and "weak" to describe them.  But some one of great importance already used "weak" for something strongly related to the second form.  To be compatible with previous studies, I have to refer to the first as "strong", to the second as "weak".
The third is weaker than the weak.  I need an adjective to describe it.  "Weaker" is not good enough.  The notion also induce an adjective (e.g. equivalent) and a verb (e.g. equal), so I also need an adverb. "Weakerly" sounds strange.
Is there a standard adjective to describe the third notion? I now use "feeble".
I also see the possibility of defining a "stronger than strong" form.  Suggestions are also welcome for this.

A: I would say "pathetic" or "puny".

A: In PDE theory, the term "very weak solution" is in wide use. Google results.

A: Very weak, according to xkcd:

But, more seriously, you can also put it the other way.
For example, in case of the Riemann Hypothesis, the Riemann Hypothesis is implied by the Generalized Riemann Hypothesis, which is in turn implied by the Grand Riemann Hypothesis.
But that maybe overkill.

A: I don't think there is a standard adjective to describe this. If there is, we would need to know the context of the terms stronger and weaker to answer. It sounds like you are defining this weaker-er notion in your paper (since you have to introduce a new term), so it is really on you to give it a name. Now to compile a list of suggestions:

*

*subweak

*weakerer

*superweak

*ultraweak

*extraweak

*weak' (weak prime)

*weak*

*weak$^2$ (weak squared, or weak two, or too weak)

*feeble

*anemic

*fragile

*puny

A: I can't resist adding this one to the list: what do you call a principle weaker than Weak Konig's Lemma?
Funny you should ask . . . (Weak Weak Konig's Lemma)
Ayup, we're a creative bunch. :P

Oh my goodness: page 18, after proposition 9.1. It's merely suggested, but: "Weak Weak Weak Konig's Lemma."

And heaven forbid we be at a loss to describe something not as weak as weak! (Page 8, definition 4.5.) "Strong weak truth table reducibility"

A: An interesting challenge!
A couple of additional ones I didn't see in previous answers:
strong > weak > light (adverb 'lightly')
strong > weak > delicate (adverb 'delicately')
strong > weak > wimpy (adverb 'wimpily') - sounds less formal but has precedents in technical areas.
strong > weak > tentative (adverb 'tentatively') - likely less useful, has overtones of non-strength attributes (eg: hesitation).

A: How about double weak and triple weak?
Advantages:

*

*Clearer in rank than normal intensifiers (sub, very, super, extra, ultra). A triple weak is clearly weaker than a double weak, while it is not clear whether a super weak is weaker than a very weak or not. If we have a stronger version of a weak proposition, but weaker than the normal one, then we can just renumber the ranks and all are good.

*More natural in language than weak² or weak*, and less redundant than weak weak

*Reduce cognitive load for the naming, and leave more energy to actually studying it


text:
South Korea: National Pilot Cities Join the OASC Network
Lea Hemetsberger
Press Release | South Korea
Open & Agile Smart Cities (OASC) welcomes a new chapter to the network: The South Korean cities of Sejong and Busan joined the global network of smart cities & communities.
Both Sejong and Busan are pioneers in establishing effective and efficient solutions for the last two decades, in synch with the whole country, which has become a world leader in ICT and innovation.
"The launch of the OASC chapter in South Korea is a new opportunity to learn from each other. Cities, companies, and regulators in South Korea will inspire the rest of the world, and vice versa"
said Martin Brynskov, Chair of Open & Agile Smart Cities.
The path that Sejong and Busan undertook is proof of a cutting-edge vision on urban life and urban sustainability. For this reason, the two cities have been selected as National Smart City Pilot Projects in South Korea.
The National Smart City Project is a governmental initiative launched in 2017, to implement smart cities facilities from scratch, alongside the existing smart city solutions developed by the city themselves. National pilot projects are large projects designed to boost development and prove the applicability of a model for smart cities on the national level.
Smart Sejong: Leader in Mobility Innovation and Citizen Participation
As a recently-established planned city in the centre of South Korea, Sejong is developing as the administrative centre of South Korea. In this light, the city also makes use of avant-garde ICT infrastructures to enable seamless experiences for residents.
In particular, implementing new mobility solutions is a priority for Sejong. Such new mobility services in the city aimed at reducing traffic and pollution and other negative effects in traditional car-based solutions, by deploying a system of door-to-door transportation. This plan will employ new technologies – e.g. autonomous vehicles, hydrogen-fuelled or electric cars, and platforms of car and ride sharing – to increase the productive use and reduce the number of cars used.
Informed Citizens and Sustainable Communities
Sejong Smart City also built an integrated urban operation system which collects, processes and transforms data into information. This information is open-access and "utilised to build citizen-centred governance and create new business models, making the city a data-based sustainable innovation ecosystem".
Sejong has been putting a strong focus on citizen participation and decentralisation of decisions, through the active involvement of all stakeholders in the city affairs. This commitment has earned the city the first-ever ISO 37106 smart city certification in 2018. The ISO 37106 – Sustainable cities and communities – Guidance on establishing smart city operating models for sustainable communities, focuses on the development of truly collaborative, citizen-powered and digitally-efficient smart city models.
Minju Chang, Director of Smart City Division, Sejong City, said:
"Sejong City has participated in WEGO and UTA to establish partnerships with smart cities overseas. Moreover, to fortify a relative lack of network with European cities, Sejong City joined OASC. By entering the network, we intend to build a globalised smart city, share smart city solutions, and be a part of smart city standardization discussions."
To build international relations, Sejong is organising its first Sejong Smart City International Forum in April 2021. More details will be published and shared with members of the OASC network.
Metropolitan Busan: Smart Development of Specificities
Busan, with its 3.5 million inhabitants, is the second-largest city of South Korea. It is located on the South-eastern coast of the peninsula, and the western part of the city is shaped by the Nakdong River Delta. The maritime position and the presence of extended waterways have a strong influence on the development of the city. Water is also at the centre of the national pilot project in the metropolitan city, the so-called Busan Eco-Delta Smart City.
Aspiring to become the Korean water-specialised city, Busan is implementing a smart water management system, which aims to revolutionise the entire process of urban water circulation. Thanks to interconnected facilities and Internet of Things (IoT) systems, water will be treated in plants that will supply fresh water, whose quality and quantity will be monitored through an ICT application, accessible by each household. Water recycling and eco-filtering systems of the natural waterways, along with green public infrastructure, prioritise people and nature at large.
Responding to the Impact of the 4th Industrial Revolution
Busan wants to improve the lives of its 3.5 million inhabitants, leveraging all opportunities of the so-called fourth industrial revolution. In this regard, the national pilot project also acts on energy, transportation, safety, urban life and culture. Building the smart city as a living lab, new services, such as robot-based services will be tested and, if successful, introduced in public infrastructures to monitor facilities, patrolling the streets, measuring fine particles, and assisting with parking and returning cars to drivers.
Davor Meersman, CEO of Open & Agile Smart Cities, said:
"Cities and communities worldwide see the need to connect and learn from each other. OASC plays a vital role in connecting cities and I'm excited to welcome Sejong and Busan to the network. This is a validation of our work to establish a global market based on open and common technical enablers , where city services, solutions and data can be shared seamlessly."
About Open & Agile Smart Cities
Open & Agile Smart Cities (OASC) is a non-profit, international network of smart cities & communities. Together with our international member cities and partner organisations, and based on our core values – openness, agility, and cooperation – OASC is building the foundation for a global market where digital services can scale sustainably. As the largest network for smart cities and communities, OASC creates sustainable impact for our member cities by working towards a common technical ground which allows scaling and sharing of urban digital services based on open standards, open APIs, and shared data models. We call this common technical ground Minimal Interoperability Mechanisms.